mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-02 12:33:25 +00:00
9.10 source
This commit is contained in:
@@ -0,0 +1,22 @@
|
||||
#include "FortNavSystem.h"
|
||||
|
||||
void UFortNavSystem::OnNavDataRegistered(ANavigationData* NavData) {
|
||||
}
|
||||
|
||||
bool UFortNavSystem::IsNavmeshInRadiusInitialized(UObject* WorldContext, const FVector& TestLocation, float TestRadius) {
|
||||
return false;
|
||||
}
|
||||
|
||||
UFortNavSystem::UFortNavSystem() {
|
||||
this->NamedNavmeshes.AddDefaulted(2);
|
||||
this->bAllowAutoRebuild = true;
|
||||
this->bRebuildOnInitialUnlock = true;
|
||||
this->bUsesStreamedInNavLevel = false;
|
||||
this->bUseStaticMeshLinks = false;
|
||||
this->bUseStaticWorldLinksDown = true;
|
||||
this->bUseStaticWorldLinksUp = true;
|
||||
this->bUseJumpLinkActors = true;
|
||||
this->DirtyAreasUpdateFreqInactive = 0.20f;
|
||||
this->NavGraphData = NULL;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user