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9.10 source
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using UnrealBuildTool;
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public class FortniteEngineLoadingScreen : ModuleRules {
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public FortniteEngineLoadingScreen(ReadOnlyTargetRules Target) : base(Target) {
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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});
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}
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}
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