diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index d00a3a4c..a36392d3 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -5,13 +5,14 @@ ProjectID=27DF52084F6770E53D0F4A920DC79D4A [/Script/UnrealEd.ProjectPackagingSettings] bShareMaterialShaderCode=False bGenerateChunks=True -bCompressed=True +bCompressed=False +bCookAll=True [/Script/Engine.AssetManagerSettings] -PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps"))) -PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game"))) -+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown)) -+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown)) ++PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook)) ++PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook)) +PrimaryAssetTypesToScan=(PrimaryAssetType="AthenaCharacter",AssetBaseClass=/Script/FortniteGame.AthenaCharacterItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/Cosmetics")),SpecificAssets=,Rules=(Priority=-1,ChunkId=10,bApplyRecursively=True,CookRule=AlwaysCook)) +PrimaryAssetTypesToScan=(PrimaryAssetType="AthenaDance",AssetBaseClass=/Script/FortniteGame.AthenaDanceItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/Cosmetics/Dances")),SpecificAssets=,Rules=(Priority=-1,ChunkId=10,bApplyRecursively=True,CookRule=AlwaysCook)) bOnlyCookProductionAssets=False diff --git a/Config/DefaultGameplayTags.ini b/Config/DefaultGameplayTags.ini index ad65ac59..422f433a 100644 --- a/Config/DefaultGameplayTags.ini +++ b/Config/DefaultGameplayTags.ini @@ -1,28 +1,7961 @@ + + [/Script/GameplayTags.GameplayTagsSettings] ImportTagsFromConfig=True WarnOnInvalidTags=True -FastReplication=False +FastReplication=True InvalidTagCharacters="\"\'," -NumBitsForContainerSize=6 ++CategoryRemapping=(BaseCategory="CurieElement",RemapCategories=("Curie.Element")) ++CategoryRemapping=(BaseCategory="CurieMaterial",RemapCategories=("Curie.Material")) ++CategoryRemapping=(BaseCategory="CurieState",RemapCategories=("Curie.State")) ++GameplayTagTableList=/Game/Balance/DataTables/GameplayTagTable.GameplayTagTable ++GameplayTagTableList=/Game/Balance/GameplayTags/ActionTags.ActionTags ++GameplayTagTableList=/Game/Balance/GameplayTags/TrapTags.TrapTags ++GameplayTagTableList=/Game/Balance/GameplayTags/NinjaTags.NinjaTags ++GameplayTagTableList=/Game/Balance/GameplayTags/CommandoTags.CommandoTags ++GameplayTagTableList=/Game/Balance/GameplayTags/ConstructorTags.ConstructorTags ++GameplayTagTableList=/Game/Balance/GameplayTags/HomeBaseTags.HomeBaseTags ++GameplayTagTableList=/Game/Balance/GameplayTags/OutlanderTags.OutlanderTags ++GameplayTagTableList=/Game/Balance/GameplayTags/StatusTags.StatusTags ++GameplayTagTableList=/Game/Balance/GameplayTags/NPCTags.NPCTags ++GameplayTagTableList=/Game/Balance/GameplayTags/SpecialEventTags.SpecialEventTags ++GameplayTagTableList=/Game/Balance/GameplayTags/GameplayCueTags.GameplayCueTags ++GameplayTagTableList=/Game/Balance/GameplayTags/HardcodedTags.HardcodedTags ++GameplayTagTableList=/Game/Balance/GameplayTags/PlayerCombatTags.PlayerCombatTags ++GameplayTagTableList=/Game/Balance/GameplayTags/WeaponTags.WeaponTags ++GameplayTagTableList=/Game/Balance/GameplayTags/GenericGadgetTags.GenericGadgetTags ++GameplayTagTableList=/Game/Balance/GameplayTags/UnlockTags.UnlockTags ++GameplayTagTableList=/Game/Balance/GameplayTags/ActivitiesTags.ActivitiesTags ++GameplayTagTableList=/Game/Balance/GameplayTags/PvPStrategicBuildingTags.PvPStrategicBuildingTags ++GameplayTagTableList=/Game/Balance/GameplayTags/RewardTags.RewardTags ++GameplayTagTableList=/Game/Balance/GameplayTags/AlterationTags.AlterationTags ++GameplayTagTableList=/Game/Balance/GameplayTags/TooltipTags.TooltipTags ++GameplayTagTableList=/Game/Balance/GameplayTags/StatTags.StatTags ++GameplayTagTableList=/Game/Balance/GameplayTags/QuestTags.QuestTags ++GameplayTagTableList=/Game/Balance/GameplayTags/PvPTags.PvPTags ++GameplayTagTableList=/Game/Balance/GameplayTags/GameplayModifierTags.GameplayModifierTags ++GameplayTagTableList=/Game/Balance/GameplayTags/EvolutionTags.EvolutionTags ++GameplayTagTableList=/Game/Balance/GameplayTags/ExpeditionTags.ExpeditionTags ++GameplayTagTableList=/Game/Balance/GameplayTags/BuildingTags.BuildingTags ++GameplayTagTableList=/Game/Balance/GameplayTags/HUDTags.HUDTags ++GameplayTagTableList=/Game/Balance/GameplayTags/StWHUDTags.StWHUDTags ++GameplayTagTableList=/Game/Balance/GameplayTags/PlaygroundTags.PlaygroundTags ++GameplayTagTableList=/Game/Athena/AthenaTags.AthenaTags ++GameplayTagTableList=/Game/Athena/HUD/AthenaTagsHUD.AthenaTagsHUD ++GameplayTagTableList=/Game/Balance/GameplayTags/LeaderboardGameplayTags.LeaderboardGameplayTags ++GameplayTagTableList=/Game/Balance/GameplayTags/MissionAlertVisualTags.MissionAlertVisualTags ++GameplayTagTableList=/Game/Balance/GameplayTags/AthenaLocationTags.AthenaLocationTags ++GameplayTagTableList=/Game/Athena/Prototype/Blueprints/Underground/ElementalAfflictionTags_Underground.ElementalAfflictionTags_Underground ++GameplayTagTableList=/Game/Balance/GameplayTags/VFXTags.VFXTags ++GameplayTagRedirects=(OldTagName="Missions.Placement.Floating",NewTagName="Activities.Placement.Floating") ++GameplayTagRedirects=(OldTagName="Missions.Placement.GateSimple",NewTagName="Activities.Placement.GateSimple") ++GameplayTagRedirects=(OldTagName="Missions.Placement.GateComplex",NewTagName="Activities.Placement.GateComplex") ++GameplayTagRedirects=(OldTagName="Missions.Placement.Generic",NewTagName="Activities.Placement.Generic") ++GameplayTagRedirects=(OldTagName="Missions.Placement.HighElevation",NewTagName="Activities.Placement.HighElevation") ++GameplayTagRedirects=(OldTagName="Missions.Placement.Inside",NewTagName="Activities.Placement.Indoor") ++GameplayTagRedirects=(OldTagName="Missions.Placement.LowElevation",NewTagName="Activities.Placement.LowElevation") ++GameplayTagRedirects=(OldTagName="Missions.Placement.LowEleveation",NewTagName="Activities.Placement.LowElevation") ++GameplayTagRedirects=(OldTagName="Missions.Placement.OnGround",NewTagName="Activities.Placement.OnGround") ++GameplayTagRedirects=(OldTagName="Missions.Placement.OnNonDestructible",NewTagName="Activities.Placement.OnNonDestructible") ++GameplayTagRedirects=(OldTagName="Missions.Placement.Outside",NewTagName="Activities.Placement.Outside") ++GameplayTagRedirects=(OldTagName="Missions.Placement.PlayerSpawn",NewTagName="PlacementActor.PlayerSpawn") ++GameplayTagRedirects=(OldTagName="Missions.Placement.Specific.BUILD",NewTagName="Activities.Placement.Generic") ++GameplayTagRedirects=(OldTagName="Missions.Placement.Specific.CrateReturn",NewTagName="Activities.Placement.Generic") ++GameplayTagRedirects=(OldTagName="Missions.Placement.Specific.CrateStart",NewTagName="Activities.Placement.Generic") ++GameplayTagRedirects=(OldTagName="Missions.Placement.Specific.EnemySpawner",NewTagName="Activities.Placement.Generic") ++GameplayTagRedirects=(OldTagName="Missions.Placement.Specific.Powersource",NewTagName="Activities.Placement.Generic") ++GameplayTagRedirects=(OldTagName="Missions.Placement.Specific.RadarTower",NewTagName="Activities.Placement.Generic") ++GameplayTagRedirects=(OldTagName="Missions.Placement.Specific.Recover",NewTagName="Activities.Placement.Generic") ++GameplayTagRedirects=(OldTagName="Missions.Placement.Specific.Relic",NewTagName="Activities.Placement.Generic") ++GameplayTagRedirects=(OldTagName="Missions.Placement.Specific.Supply",NewTagName="Activities.Placement.Generic") ++GameplayTagRedirects=(OldTagName="Missions.Placement.Specific.TrappedHuman",NewTagName="Activities.Placement.Generic") ++GameplayTagRedirects=(OldTagName="building.container",NewTagName="Building.Type.Container") ++GameplayTagRedirects=(OldTagName="building.deco",NewTagName="Building.Type.Deco") ++GameplayTagRedirects=(OldTagName="building.prop",NewTagName="Building.Type.Prop") ++GameplayTagRedirects=(OldTagName="Building.wall",NewTagName="Building.Resource") ++GameplayTagRedirects=(OldTagName="Building.wall.metal",NewTagName="Building.Resource.Metal") ++GameplayTagRedirects=(OldTagName="Building.wall.stone",NewTagName="Building.Resource.Stone") ++GameplayTagRedirects=(OldTagName="Building.wall.wood",NewTagName="Building.Resource.Wood") ++GameplayTagRedirects=(OldTagName="Stat.Mission.Secondary.BluGloPylon_Building",NewTagName="Stat.Mission.BluGloPylon.Building") ++GameplayTagRedirects=(OldTagName="Stat.Mission.Secondary.BluGloPylon_Health",NewTagName="Stat.Mission.BluGloPylon.Health") ++GameplayTagRedirects=(OldTagName="Stat.Mission.Secondary.BluGloPylon_Shield",NewTagName="Stat.Mission.BluGloPylon.Shield") ++GameplayTagRedirects=(OldTagName="Stat.Mission.Secondary.BluGloPylon_Speed",NewTagName="Stat.Mission.BluGloPylon.Speed") ++GameplayTagRedirects=(OldTagName="Stat.Mission.Secondary.BluGloPylon_Stamina",NewTagName="Stat.Mission.BluGloPylon.Stamina") ++GameplayTagRedirects=(OldTagName="Stat.Mission.Secondary.BluGloPylon_Difficulty",NewTagName="Stat.Mission.BluGloPylon.Difficulty") ++GameplayTagRedirects=(OldTagName="Stat.Mission.Secondary.BluGloPylon_Combat",NewTagName="Stat.Mission.BluGloPylon.Combat") ++GameplayTagRedirects=(OldTagName="Stat.Mission.Secondary.BluGloPylon_Harvest",NewTagName="Stat.Mission.BluGloPylon.Harvest") ++GameplayTagRedirects=(OldTagName="Gameplay.Melee.EnableHeavyAttack.Axe",NewTagName="Gameplay.Melee.EnableHeavyAttack") ++GameplayTagRedirects=(OldTagName="Gameplay.Melee.EnableHeavyAttack.Club",NewTagName="Gameplay.Melee.EnableHeavyAttack") ++GameplayTagRedirects=(OldTagName="Gameplay.Melee.EnableHeavyAttack.Harvest",NewTagName="Gameplay.Melee.EnableHeavyAttack") ++GameplayTagRedirects=(OldTagName="Gameplay.Melee.EnableHeavyAttack.Scythe",NewTagName="Gameplay.Melee.EnableHeavyAttack") ++GameplayTagRedirects=(OldTagName="Gameplay.Melee.EnableHeavyAttack.Spear",NewTagName="Gameplay.Melee.EnableHeavyAttack") ++GameplayTagRedirects=(OldTagName="Gameplay.Melee.EnableHeavyAttack.Sword",NewTagName="Gameplay.Melee.EnableHeavyAttack") ++GameplayTagRedirects=(OldTagName="Gameplay.Melee.EnableHeavyAttack.Tool",NewTagName="Gameplay.Melee.EnableHeavyAttack") ++GameplayTagRedirects=(OldTagName="NPC.Ability.Attack.Ranged.FlyingPrimary",NewTagName="NPC.Ability.Attack.Ranged.CheapFlyingPrimary") +NumBitsForContainerSize=7 NetIndexFirstBitSegment=16 ++GameplayTagList=(Tag="Abilities.AthenaSmokeBomb.Expired",DevComment="") ++GameplayTagList=(Tag="Abilities.AthenaSmokeBomb.Passive",DevComment="") ++GameplayTagList=(Tag="Abilities.Cobalt.Rift.Teleport",DevComment="") ++GameplayTagList=(Tag="Abilities.Commando.Perks.LeftyAndRighty.AbsolutelyStunning",DevComment="") ++GameplayTagList=(Tag="Abilities.Commando.Perks.LeftyAndRighty.HandCannons",DevComment="") ++GameplayTagList=(Tag="Abilities.Constructor.Cooldowns.GoinConstructor",DevComment="") ++GameplayTagList=(Tag="Abilities.Constructor.GoinConstructor",DevComment="") ++GameplayTagList=(Tag="Abilities.Constructor.GoinConstructor.Activate",DevComment="") ++GameplayTagList=(Tag="Abilities.Constructor.GoinConstructor.DamageResistance",DevComment="") ++GameplayTagList=(Tag="Abilities.Constructor.GoinConstructor.Deactivate",DevComment="") ++GameplayTagList=(Tag="Abilities.Constructor.GoinConstructor.Explosion",DevComment="") ++GameplayTagList=(Tag="Abilities.Constructor.GoinConstructor.Hammer.Damage",DevComment="") ++GameplayTagList=(Tag="Abilities.Constructor.GoinConstructor.ShieldBash.AnimationTrigger",DevComment="") ++GameplayTagList=(Tag="Abilities.Constructor.GoinConstructor.ShieldBash.Damage",DevComment="") ++GameplayTagList=(Tag="Abilities.Constructor.GoinConstructor.ShieldBlock",DevComment="") ++GameplayTagList=(Tag="Abilities.Constructor.GoinConstructor.Weapon",DevComment="") ++GameplayTagList=(Tag="Abilities.Constructor.OnCooldown.GoinConstructor",DevComment="") ++GameplayTagList=(Tag="Abilities.Constructor.Perks.GetReadyForASurprise.T01",DevComment="") ++GameplayTagList=(Tag="Abilities.Constructor.Perks.GetReadyForASurprise.T02",DevComment="") ++GameplayTagList=(Tag="Abilities.Cooldowns.TpRiftTeleport",DevComment="Applied to units that have recently been teleported through a TpRift - IronCity specific") ++GameplayTagList=(Tag="Abilities.Creative.Dash.Activate",DevComment="") ++GameplayTagList=(Tag="Abilities.Creative.Enrage.Activate",DevComment="") ++GameplayTagList=(Tag="Abilities.Creative.Invisibility.Activate",DevComment="") ++GameplayTagList=(Tag="Abilities.Creative.Invisibility.Active",DevComment="") ++GameplayTagList=(Tag="Abilities.Creative.Invisibility.Ammo",DevComment="Tag corresponding with the ammo item for invisibility") ++GameplayTagList=(Tag="Abilities.Creative.Leap.Activate",DevComment="") ++GameplayTagList=(Tag="Abilities.Creative.Rush.Activate",DevComment="") ++GameplayTagList=(Tag="Abilities.Creative.ShieldBubble.Activate",DevComment="") ++GameplayTagList=(Tag="Abilities.Drops.AddToActorLimit.ProxMine",DevComment="") ++GameplayTagList=(Tag="Abilities.Drops.AddToActorLimit.SneakySnowman",DevComment="") ++GameplayTagList=(Tag="Abilities.GameplayModifiers.Phoenix.Escalation.Threshold.01",DevComment="Used to send Gameplay Events to players for escalation") ++GameplayTagList=(Tag="Abilities.GameplayModifiers.Phoenix.Escalation.Threshold.DmgBuffApplied",DevComment="") ++GameplayTagList=(Tag="Abilities.GameplayModifiers.Phoenix.Fatigue",DevComment="") ++GameplayTagList=(Tag="Abilities.GameplayModifiers.Phoenix.Rage.Cooldown",DevComment="") ++GameplayTagList=(Tag="Abilities.GameplayModifiers.Phoenix.Rage.HasRage",DevComment="") ++GameplayTagList=(Tag="Abilities.GameplayModifiers.Phoenix.SuperConstructor.Trap",DevComment="Tags constructor made traps so enemy resistance mode ignores them") ++GameplayTagList=(Tag="Abilities.GameplayModifiers.Phoenix.SuperOutlander.Cooldown",DevComment="Used to manage cool down for Outlander give fragment ability") ++GameplayTagList=(Tag="Abilities.Generic.ActiveAbility.ActivateSecondary",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.ActiveAbility.InputReleased",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.Athena.Bush.Destroyed",DevComment="Fires when the bush\'s damage exceeds its max health") ++GameplayTagList=(Tag="Abilities.Generic.Athena.SpookyMist.Enter",DevComment="Event Tag - Spooky Mist effect entered by user.") ++GameplayTagList=(Tag="Abilities.Generic.Athena.SpookyMist.Exit.Forced",DevComment="Event Tag - Spooky Mist effect intentionally ended by user.") ++GameplayTagList=(Tag="Abilities.Generic.Athena.SpookyMist.Exit.TimeOut",DevComment="Event Tag- Spooky Mist effect duration expired") ++GameplayTagList=(Tag="Abilities.Generic.Athena.ZipLine.Enter",DevComment="Triggers when a player enters a zip line") ++GameplayTagList=(Tag="Abilities.Generic.Athena.ZipLine.Exit",DevComment="Triggers when player exits the zip line") ++GameplayTagList=(Tag="Abilities.Generic.Athena.ZipLine.TriggerA",DevComment="Trigger ZipLine Movement to point A") ++GameplayTagList=(Tag="Abilities.Generic.Athena.ZipLine.TriggerB",DevComment="Trigger movement to Zip Line point B") ++GameplayTagList=(Tag="Abilities.Generic.Boombox.Activate",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.Boombox.Immune",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.BotTurret.Reload",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.CallBackup",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.DangerGrape",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.DangerGrape.Spawned",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.DangerGrape.Unspawned",DevComment="") ++GameplayTagList=(Tag="Abilities.generic.GenericProjectile.Explode.Additional",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.Indicator.Marked",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.Indicator.Marked.FlareGun",DevComment="Applied to marked targets by the Flare Gun.") ++GameplayTagList=(Tag="Abilities.Generic.Rift.NoSound.Trigger",DevComment="Trigger tag to activate Rift Ability without sound.") ++GameplayTagList=(Tag="Abilities.Generic.Rift.Trigger",DevComment="Trigger tag to activate Rift Ability.") ++GameplayTagList=(Tag="Abilities.Generic.Snowman",DevComment="Tag to track number of active Snowmen") ++GameplayTagList=(Tag="Abilities.Generic.Snowman.Block",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.Snowman.Hide",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.Snowman.Steal",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.TargetDummy.Spawn",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.Vent.Enter",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.Vent.Exit",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.Vent.Update",DevComment="") ++GameplayTagList=(Tag="Abilities.Generic.Vortex.Enter",DevComment="This is applied when players enter the vortex.") ++GameplayTagList=(Tag="Abilities.Generic.Vortex.Exit",DevComment="Applied when leaving the vortex") ++GameplayTagList=(Tag="Abilities.Generic.Vortex.Update",DevComment="") ++GameplayTagList=(Tag="Abilities.Grapple.Hit",DevComment="") ++GameplayTagList=(Tag="Abilities.Grapple.HoverboardMontage",DevComment="") ++GameplayTagList=(Tag="Abilities.Grapple.NoShoot",DevComment="") ++GameplayTagList=(Tag="Abilities.Grapple.Return",DevComment="") ++GameplayTagList=(Tag="Abilities.Grapple.RopeActive",DevComment="") ++GameplayTagList=(Tag="Abilities.GungamePack.AmmoPassive",DevComment="") ++GameplayTagList=(Tag="Abilities.GungamePack.StackCountTag",DevComment="") ++GameplayTagList=(Tag="Abilities.Ninja.KunaiStorm.KunaiBarrageTargeting",DevComment="") ++GameplayTagList=(Tag="Abilities.Ninja.KunaiStorm.KunaiProjectileTargeting",DevComment="") ++GameplayTagList=(Tag="Abilities.Oddball.Tagged",DevComment="") ++GameplayTagList=(Tag="Abilities.Outlander.GroundWave.Target",DevComment="") ++GameplayTagList=(Tag="Abilities.Traps.Floor.Tar.Snare",DevComment="") ++GameplayTagList=(Tag="Abilities.Weapons.Melee.Combo.Sword.Crescentstrike.Available",DevComment="") ++GameplayTagList=(Tag="Abilities.Weapons.Ranged.HomingProjectile.FinalLock",DevComment="") ++GameplayTagList=(Tag="Abilities.Weapons.Ranged.HomingProjectile.InitialLock",DevComment="") ++GameplayTagList=(Tag="Ability.Ashton.Chicago.DeepDish.Defense.Defending",DevComment="") ++GameplayTagList=(Tag="Ability.Ashton.Chicago.DeepDish.Out",DevComment="") ++GameplayTagList=(Tag="Ability.Ashton.Indigo.Equipped",DevComment="") ++GameplayTagList=(Tag="Ability.Athena.Item.Ashton.Hippo.Altfire",DevComment="") ++GameplayTagList=(Tag="Ability.Athena.Item.Ashton.Turbo.Slam",DevComment="") ++GameplayTagList=(Tag="Ability.Athena.Item.DogSweater.AllowDamage",DevComment="") ++GameplayTagList=(Tag="Ability.Athena.Item.DogSweater.BlockDamage",DevComment="") ++GameplayTagList=(Tag="Ability.Athena.Item.DogSweater.DeliveryBucket",DevComment="") ++GameplayTagList=(Tag="Ability.Athena.Item.ShadowBomb",DevComment="") ++GameplayTagList=(Tag="Ability.BlingPack.Equipped",DevComment="") ++GameplayTagList=(Tag="Ability.CancelOnImpulse",DevComment="") ++GameplayTagList=(Tag="Ability.Commando.FragGrenade",DevComment="") ++GameplayTagList=(Tag="Ability.Commando.GoinCommando",DevComment="") ++GameplayTagList=(Tag="Ability.Commando.GoinCommando.Weapon",DevComment="") ++GameplayTagList=(Tag="Ability.Commando.LeftyAndRighty",DevComment="") ++GameplayTagList=(Tag="Ability.Commando.Shockwave",DevComment="") ++GameplayTagList=(Tag="Ability.Commando.WarCry",DevComment="") ++GameplayTagList=(Tag="Ability.Constructor.BASE",DevComment="") ++GameplayTagList=(Tag="Ability.Constructor.BullRush",DevComment="") ++GameplayTagList=(Tag="Ability.Constructor.Decoy",DevComment="") ++GameplayTagList=(Tag="Ability.Constructor.GoinConstructor",DevComment="") ++GameplayTagList=(Tag="Ability.Constructor.MountedTurret",DevComment="Constructor ROSIE ability") ++GameplayTagList=(Tag="Ability.Constructor.PlasmaPulse",DevComment="") ++GameplayTagList=(Tag="Ability.Creative.PowerTrip.Equipped",DevComment="") ++GameplayTagList=(Tag="Ability.DamageSource.AOE.Line",DevComment="Indicates that the ability deals damage in a Line") ++GameplayTagList=(Tag="Ability.DamageSource.AOE.PointBlank",DevComment="Indicates that the ability deals damage in the area directly surrounding the user.") ++GameplayTagList=(Tag="Ability.DamageSource.AOE.Shape",DevComment="Indicates that the ability deals damage in a shape, such as a sphere or a triangle.") ++GameplayTagList=(Tag="Ability.DamageSource.Melee",DevComment="Indicates that damage from the Ability is considered Melee") ++GameplayTagList=(Tag="Ability.DamageSource.Ranged",DevComment="Indicates that damage from the Ability is considered Ranged.") ++GameplayTagList=(Tag="Ability.FollowTheLeader",DevComment="") ++GameplayTagList=(Tag="Ability.Galileo.Lobster.Dodge",DevComment="") ++GameplayTagList=(Tag="Ability.HeavyAttack",DevComment="") ++GameplayTagList=(Tag="Ability.HeavyAttack.Melee.Axe",DevComment="") ++GameplayTagList=(Tag="Ability.HeavyAttack.Melee.Club",DevComment="") ++GameplayTagList=(Tag="Ability.HeavyAttack.Melee.Hardware",DevComment="") ++GameplayTagList=(Tag="Ability.HeavyAttack.Melee.Impact",DevComment="") ++GameplayTagList=(Tag="Ability.HeavyAttack.Melee.Scythe",DevComment="") ++GameplayTagList=(Tag="Ability.HeavyAttack.Melee.Spear",DevComment="") ++GameplayTagList=(Tag="Ability.HeavyAttack.Melee.Sword",DevComment="") ++GameplayTagList=(Tag="Ability.Interrogation.Reaction.Stop",DevComment="") ++GameplayTagList=(Tag="Ability.Interrogation.Release",DevComment="") ++GameplayTagList=(Tag="Ability.Interrogation.Reveal.Trigger",DevComment="") ++GameplayTagList=(Tag="Ability.Interrogation.Start",DevComment="") ++GameplayTagList=(Tag="Ability.Interrogation.Stop",DevComment="") ++GameplayTagList=(Tag="Ability.Interrupt.Hightower.MangoCosmetic",DevComment="") ++GameplayTagList=(Tag="Ability.Jetpack.HasMaxReserveFuel",DevComment="") ++GameplayTagList=(Tag="Ability.Mayday.VehicleHealthRegen",DevComment="") ++GameplayTagList=(Tag="Ability.Melee.Basic",DevComment="") ++GameplayTagList=(Tag="Ability.Melee.Block",DevComment="") ++GameplayTagList=(Tag="Ability.Melee.BlockBreak",DevComment="") ++GameplayTagList=(Tag="Ability.Melee.Dodge",DevComment="") ++GameplayTagList=(Tag="Ability.Melee.InAirAttack",DevComment="") ++GameplayTagList=(Tag="Ability.Ninja.CrescentKick",DevComment="") ++GameplayTagList=(Tag="Ability.Ninja.DragonSlash",DevComment="") ++GameplayTagList=(Tag="Ability.Ninja.KunaiStorm",DevComment="") ++GameplayTagList=(Tag="Ability.Ninja.MantisLeap",DevComment="Is the Mantis Leap Ability") ++GameplayTagList=(Tag="Ability.Ninja.SmokeBomb",DevComment="") ++GameplayTagList=(Tag="Ability.Ninja.ThrowingStars",DevComment="") ++GameplayTagList=(Tag="Ability.Ostrich.KickStomp",DevComment="") ++GameplayTagList=(Tag="Ability.Outlander.Bear",DevComment="") ++GameplayTagList=(Tag="Ability.Outlander.GroundWave",DevComment="") ++GameplayTagList=(Tag="Ability.Outlander.GroundWave.Wave",DevComment="") ++GameplayTagList=(Tag="Ability.Outlander.PhaseShift",DevComment="") ++GameplayTagList=(Tag="Ability.Outlander.ShockTower",DevComment="") ++GameplayTagList=(Tag="Ability.Passive.SurfaceChange",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.AllTogetherNow",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Assassination",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Bearricade",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.BearTogether",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.BlakebeardsStash.Cannonball.Activate",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.BlakebeardsStash.Cannonball.Deactivate",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.BouquetOfROSIES",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.BringinDownTheHouse",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Buckle",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.CantStop",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Cascade",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.ClusterBomb",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Commando.StayFrosty",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Commando.SuppressiveFire",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Constructor.KineticOverload",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.CoolCustomer",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.CorrosiveStars",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.CorrosiveStrikes",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.CrystalDaggers",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.DangerDanger",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.DevastatingDuet",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.DonatingPlasma",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.EggsplosiveEntrance",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Eggstermination",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.ElectricAttraction",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.EmergencyOverride",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.EnduringMachine",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.EscapeArtist",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.ExplosiveRounds",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.FanOfStars",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.FireOfTheDragon",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.FourOnTheFloor",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.FromTheDepths.T01",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.FromTheDepths.T02",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Fumblerooski",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.GetReadyForASurprise",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.GrenadeGeneration",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.HangTime",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.HeartyStrikes",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.HolidayCheer",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.HuntersInstinct",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.IcyShot",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.InAndOutlander",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.KeepOut",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.KickEmWhenTheyreDown",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.KunaiCollection",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Kunaihilation",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.LoneDragon",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.LonelyBear",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.LowOrdinance",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.MadTidings",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.MakeItRain",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.MonsterSmash.T01",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.MonsterSmash.T02",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.MoralBoost",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.NeverTellMeTheOdds",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.NightStalker",DevComment="The Night Stalker Ability") ++GameplayTagList=(Tag="Ability.Perk.Ninja.MantisLeap",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Ninja.ShadowStance",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.OneTwoPunch",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Outlander.AntiMaterialCharge",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Outlander.InTheZone",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Outlander.InTheZone.KeenEyes",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.PartingGift",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.PhaseForward",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.PlasmaArc",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.PokingHoles",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.RogueWave",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.RunningWithTheBulls",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.SaurianClaws",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.SaurianFocus",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.SaurianHide",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.SaurianMight",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.ScytheToMeetYou",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.SecondWind",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.SetPhasersToKill",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.ShiftingGears",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.ShockinglyAlone",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.ShootyMcShootsAlot",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.ShortFuse",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.ShortFuse.Reset",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.ShortFuse.SCRRemoval",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.ShredTheGnar",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.SlowReleaseBombs",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.SlowYourRoll",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.SnowinCommando",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.SoloImpact",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.SoloStarPower",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.SpaceTechnology",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Stormborne",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.StormyWeather",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.SuperchargedTraps",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Swash",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.TailOfTheDragon",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.Twinblast",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.UneggspectedDeparture",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.UpInSmoke",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.ViolentInspiration",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.WheresLefty",DevComment="") ++GameplayTagList=(Tag="Ability.Perk.ZipAndZap",DevComment="") ++GameplayTagList=(Tag="Ability.Player.Dudebro.BlockAbilities",DevComment="Blocks Abilities associated with being close to the Dude Bro boss") ++GameplayTagList=(Tag="Ability.SeizePack.Equipped",DevComment="") ++GameplayTagList=(Tag="Ability.Trigger.Hightower.MangoCosmetic",DevComment="") ++GameplayTagList=(Tag="Ability.Uncle.Charge",DevComment="") ++GameplayTagList=(Tag="Ability.Uncle.Dash",DevComment="") ++GameplayTagList=(Tag="Ability.Uncle.Dash.End",DevComment="") ++GameplayTagList=(Tag="Ability.Uncle.Dash.PredictEnd",DevComment="") ++GameplayTagList=(Tag="Ability.Uncle.Dash.Start",DevComment="") ++GameplayTagList=(Tag="Ability.Uncle.Float",DevComment="") ++GameplayTagList=(Tag="Ability.Uncle.Float.Falling",DevComment="") ++GameplayTagList=(Tag="Ability.Uncle.Float.FallWarning",DevComment="") ++GameplayTagList=(Tag="Ability.Uncle.Passive",DevComment="") ++GameplayTagList=(Tag="AbilityWeapon",DevComment="Tag to indicate a weapon was granted by an ability and is not a traditional weapon.") ++GameplayTagList=(Tag="AbilityWeapon.Commando.GoinCommando",DevComment="") ++GameplayTagList=(Tag="AbilityWeapon.Commando.LeftyAndRighty",DevComment="") ++GameplayTagList=(Tag="AbilityWeapon.Constructor.GoinConstructor",DevComment="") ++GameplayTagList=(Tag="AbilityWeapon.Constructor.MountedTurret",DevComment="Defines the mounted Turret Ability Weapon") ++GameplayTagList=(Tag="AbilityWeapon.Melee",DevComment="Tag to identify ability weapons as melee.") ++GameplayTagList=(Tag="AbilityWeapon.Ranged",DevComment="Tag to identify ability weapons as ranged.") ++GameplayTagList=(Tag="Accolade.Metadata.AdditionalStatEvent.AssaultExpert",DevComment="") ++GameplayTagList=(Tag="Accolade.Metadata.AdditionalStatEvent.ExplosiveExpert",DevComment="") ++GameplayTagList=(Tag="Accolade.Metadata.AdditionalStatEvent.FirstHealedToFull",DevComment="") ++GameplayTagList=(Tag="Accolade.Metadata.AdditionalStatEvent.MiniCoinCombo",DevComment="") ++GameplayTagList=(Tag="Accolade.Metadata.AdditionalStatEvent.PickaxeExpert",DevComment="") ++GameplayTagList=(Tag="Accolade.Metadata.AdditionalStatEvent.PickaxeSpecialist",DevComment="") ++GameplayTagList=(Tag="Accolade.Metadata.AdditionalStatEvent.PistolExpert",DevComment="") ++GameplayTagList=(Tag="Accolade.Metadata.AdditionalStatEvent.Scavenger.Gold",DevComment="") ++GameplayTagList=(Tag="Accolade.Metadata.AdditionalStatEvent.Scavenger.Silver",DevComment="") ++GameplayTagList=(Tag="Accolade.Metadata.AdditionalStatEvent.ShotgunExpert",DevComment="") ++GameplayTagList=(Tag="Accolade.Metadata.AdditionalStatEvent.SMGExpert",DevComment="") ++GameplayTagList=(Tag="Accolade.Metadata.AdditionalStatEvent.SniperExpert",DevComment="") ++GameplayTagList=(Tag="Accolade.Metadata.SecondaryXp.Faction",DevComment="") ++GameplayTagList=(Tag="Accolade.Metadata.Survival.Silver",DevComment="") ++GameplayTagList=(Tag="Activities.ConfigData.TwineMythic",DevComment="") ++GameplayTagList=(Tag="Activities.DynamicPlacement.Actor.DropPoints",DevComment="") ++GameplayTagList=(Tag="Activities.DynamicPlacement.Actor.EndlessBluGloDispenser",DevComment="") ++GameplayTagList=(Tag="Activities.DynamicPlacement.Actor.EndlessHeater",DevComment="") ++GameplayTagList=(Tag="Activities.DynamicPlacement.Actor.IceBreaker",DevComment="") ++GameplayTagList=(Tag="Activities.DynamicPlacement.Actor.PlayerHoldingArea",DevComment="") ++GameplayTagList=(Tag="Activities.ObjectiveHandle.Generic.DoorAndKey",DevComment="") ++GameplayTagList=(Tag="Activities.ObjectiveHandle.Generic.MissionComplete",DevComment="") ++GameplayTagList=(Tag="Activities.ObjectiveHandle.Generic.ProgressBar",DevComment="") ++GameplayTagList=(Tag="Activities.ObjectiveHandle.IronCity.TextDisplay",DevComment="") ++GameplayTagList=(Tag="Activities.Placement.Demeter.Navigation",DevComment="") ++GameplayTagList=(Tag="Activities.Placement.IronCity.NearDefensePoint",DevComment="") ++GameplayTagList=(Tag="Activities.Placement.Phoenix.VendingMachine",DevComment="") ++GameplayTagList=(Tag="Activities.Placement.Phoenix.Workbench",DevComment="Used to place Phoenix Workbenches") ++GameplayTagList=(Tag="Activities.Placement.QuestLocations",DevComment="Specific locations for quest objectives - used with season and QuestGenericAlias tags") ++GameplayTagList=(Tag="Activities.Placement.QuestLocations.01",DevComment="") ++GameplayTagList=(Tag="Activities.Placement.QuestLocations.02",DevComment="") ++GameplayTagList=(Tag="Activities.Placement.QuestLocations.03",DevComment="") ++GameplayTagList=(Tag="Activities.Placement.QuestLocations.04",DevComment="") ++GameplayTagList=(Tag="Activities.Placement.QuestLocations.05",DevComment="") ++GameplayTagList=(Tag="Activities.Placement.QuestLocations.06",DevComment="") ++GameplayTagList=(Tag="Activities.Placement.QuestLocations.07",DevComment="") ++GameplayTagList=(Tag="Activities.Placement.QuestLocations.08",DevComment="") ++GameplayTagList=(Tag="Activities.Placement.TeleportTarget",DevComment="") ++GameplayTagList=(Tag="Activities.QuestGenericAlias",DevComment="Used with season tag to specify a quest") ++GameplayTagList=(Tag="Activities.QuestGenericAlias.QuestA",DevComment="") ++GameplayTagList=(Tag="Activities.QuestGenericAlias.QuestB",DevComment="") ++GameplayTagList=(Tag="Activities.QuestGenericAlias.QuestC",DevComment="") ++GameplayTagList=(Tag="Activities.QuestGenericAlias.QuestD",DevComment="") ++GameplayTagList=(Tag="Activities.QuestGenericAlias.QuestE",DevComment="") ++GameplayTagList=(Tag="Activities.QuestGenericAlias.QuestF",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Category.Water",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.Date",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.DateAlpha",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.DateAR",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.DateLonely",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.DateLonelyGhost",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.DateShotgun",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.DateSMG",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.DateSniper",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.DateVG",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.Generic",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.MangAlpha",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.MangAR",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.MangLauncher",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.MangShotgun",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.MangSMG",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.Tomato",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.TomatoAlpha",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gasket.Wasabi",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gibson.Elite",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gibson.Grunt",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.Gibson.Heavy",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.LowTower.Hardy",DevComment="") ++GameplayTagList=(Tag="AISpawnerData.Type.LowTower.Laurel",DevComment="") ++GameplayTagList=(Tag="Alteration.Dance.Stack",DevComment="") ++GameplayTagList=(Tag="Alteration.Freeze.Stack",DevComment="") ++GameplayTagList=(Tag="Alteration.HomingProjectile.Target",DevComment="") ++GameplayTagList=(Tag="Ammo.Ability.Commando.FragGrenade",DevComment="") ++GameplayTagList=(Tag="Ammo.Ability.Outlander.PhaseShift",DevComment="") ++GameplayTagList=(Tag="Ammo.Husk",DevComment="") ++GameplayTagList=(Tag="Analytics.Item.Env.Apple",DevComment="") ++GameplayTagList=(Tag="Analytics.Item.Env.Banana",DevComment="") ++GameplayTagList=(Tag="Analytics.Item.Env.Cabbage",DevComment="") ++GameplayTagList=(Tag="Analytics.Item.Env.CampFire",DevComment="") ++GameplayTagList=(Tag="Analytics.Item.Env.Coconut",DevComment="") ++GameplayTagList=(Tag="Analytics.Item.Env.Corn",DevComment="") ++GameplayTagList=(Tag="Analytics.Item.Env.Mushroom",DevComment="") ++GameplayTagList=(Tag="Analytics.Item.Env.Slurp.Barrel",DevComment="") ++GameplayTagList=(Tag="Analytics.Item.Env.Slurp.Drain",DevComment="") ++GameplayTagList=(Tag="Analytics.Item.Env.Slurp.Mushroom",DevComment="") ++GameplayTagList=(Tag="Analytics.Item.Env.Slurp.Puddle",DevComment="") ++GameplayTagList=(Tag="Analytics.Item.Env.Slurp.Silo",DevComment="") ++GameplayTagList=(Tag="Analytics.Item.Env.Slurp.Tanker",DevComment="") ++GameplayTagList=(Tag="Analytics.Item.Env.Slurp.Vat",DevComment="") ++GameplayTagList=(Tag="Analytics.Item.Trap.CampFire",DevComment="") ++GameplayTagList=(Tag="Analytics.Item.Weapon.Ranged.Mustache",DevComment="") ++GameplayTagList=(Tag="Analytics.Vehicle.Meatball.Damage.DriveOnLand",DevComment="Analytics tag used for tracking damage boat takes from driving on land.") ++GameplayTagList=(Tag="Analytics.Vehicle.Valet.Damage.RimScrape",DevComment="Analytics tag to track rim scrape damage") ++GameplayTagList=(Tag="Animation.CharacterParts",DevComment="") ++GameplayTagList=(Tag="Animation.CharacterParts.HideFX",DevComment="Should be set when equipping an item requires certain FX attached to CharacterParts be hidden") ++GameplayTagList=(Tag="Animation.CharacterParts.HideFX.Hands",DevComment="") ++GameplayTagList=(Tag="Animation.CharacterParts.Swapping",DevComment="Should be set when character parts are being swapped during gameplay, to prevent t-posing during the swap") ++GameplayTagList=(Tag="Animation.FrontEnd.HeroLoadout",DevComment="Hero Loadout related tags used for animation montages.") ++GameplayTagList=(Tag="Animation.FrontEnd.HeroLoadout.IsCommander",DevComment="") ++GameplayTagList=(Tag="Animation.FrontEnd.HeroLoadout.IsCrewLeader",DevComment="") ++GameplayTagList=(Tag="Animation.FrontEnd.HeroLoadout.IsCrewMember",DevComment="") ++GameplayTagList=(Tag="animation.frontend.heroloadout.IsSlotFocused",DevComment="") ++GameplayTagList=(Tag="Animation.Notify.AbilityEnd",DevComment="") ++GameplayTagList=(Tag="Animation.Notify.PlayFX.01",DevComment="") ++GameplayTagList=(Tag="antishield",DevComment="") ++GameplayTagList=(Tag="Ashton.Milo.Player",DevComment="") ++GameplayTagList=(Tag="Ashton.Player.Milo",DevComment="") ++GameplayTagList=(Tag="Asset.Abilities.Generic.Teleporter.ArmTimeUpgrade",DevComment="Reduces the Arm Time of Teleporter") ++GameplayTagList=(Tag="Asset.Abilities.Generic.Teleporter.EnemyProjectile",DevComment="Allows Enemy Projectiles to go through Teleporter") ++GameplayTagList=(Tag="Asset.Abilities.Generic.Teleporter.FriendlyProjectile",DevComment="Allows Friendly Projectiles to go through Teleporter") ++GameplayTagList=(Tag="Asset.Abilities.Generic.Teleporter.InteractionUpgrade",DevComment="Improves the Interaction speed of the Teleporter") ++GameplayTagList=(Tag="Asset.Abilities.Outlander.Groundwave.Cooldowns",DevComment="") ++GameplayTagList=(Tag="Asset.Ability.Constructor.MountedTurret",DevComment="") ++GameplayTagList=(Tag="Asset.Ability.Constructor.MountedTurret.BlockActivation",DevComment="Prevent Mounted Turret Activation") ++GameplayTagList=(Tag="Asset.AbilityEffect.BotShield.CastBlocker",DevComment="") ++GameplayTagList=(Tag="asset.abilityeffect.BotShield.DamageResistanceBuff",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Commando.FragGrenade.Damage",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Commando.GoinCommando.Active",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Commando.GoinCommando.Damage",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Commando.GoinCommando.SelfSnare",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Commando.LeftyAndRighty.Active",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Commando.LeftyAndRighty.Duration",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Commando.Shockwave.Damage",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Commando.WarCry.Buff",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Commando.WarCry.DamageMult",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Constructor.BullRush.Damage",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Constructor.GoinConstructor.Duration",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Constructor.PlasmaPulse.Damage",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Ninja.CrescentKick.Damage",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Ninja.DragonSlash.Damage",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Ninja.KunaiStorm.Damage",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Ninja.SmokeBomb.Damage",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Ninja.ThrowingStars.AdditionalStars",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Ninja.ThrowingStars.Damage",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Outlander.GroundWave.Damage",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Outlander.PhaseShift.PassThrough",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityEffect.Outlander.TEDDY.Damage",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityGroup.Hero.Commando.FragGrenade",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityGroup.Hero.Commando.GoinCommando",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityGroup.Hero.Commando.LeftyAndRighty",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityGroup.Hero.Commando.Shockwave",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityGroup.Hero.Commando.WarCry",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityGroup.Hero.Constructor.BASE",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityGroup.Hero.Constructor.BullRush",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityGroup.Hero.Constructor.Decoy",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityGroup.Hero.Constructor.GoinConstructor",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityGroup.Hero.Constructor.KineticOverload",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityGroup.Hero.Constructor.MountedTurret",DevComment="Mounted Turret Asset Group") ++GameplayTagList=(Tag="Asset.AbilityGroup.Hero.Constructor.PlasmaPulse",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityGroup.Hero.Ninja.CrescentKick",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityGroup.Hero.Ninja.DragonSlash",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityGroup.Hero.Ninja.KunaiStorm",DevComment="") ++GameplayTagList=(Tag="Asset.AbilityGroup.Hero.Ninja.SmokeBomb",DevComment="") 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++GameplayTagList=(Tag="Asset.Athena.ExplosiveBow.AltFire.Charge",DevComment="") ++GameplayTagList=(Tag="Asset.Athena.ForagedItem.GoldenTruffle",DevComment="") ++GameplayTagList=(Tag="Asset.Athena.HappyGhost.Pull",DevComment="") ++GameplayTagList=(Tag="Asset.Athena.Item.DogSweater.Cook",DevComment="") ++GameplayTagList=(Tag="Asset.Athena.Item.GravyBoat.AntiGrav",DevComment="") ++GameplayTagList=(Tag="Asset.Athena.Item.JollyRascal.Damage",DevComment="") ++GameplayTagList=(Tag="Asset.Athena.Item.JollyRascal.Damage.Anch",DevComment="") ++GameplayTagList=(Tag="Asset.Athena.Item.JollyRascal.Damage.Car",DevComment="") ++GameplayTagList=(Tag="Asset.Athena.Item.JollyRascal.Damage.Dino",DevComment="") ++GameplayTagList=(Tag="Asset.Athena.Item.JollyRascal.Damage.Porta",DevComment="") ++GameplayTagList=(Tag="Asset.Athena.Item.Snowball",DevComment="") ++GameplayTagList=(Tag="Asset.Athena.Quest.SkydivingFromBus",DevComment="") ++GameplayTagList=(Tag="Asset.Athena.Quest.TagCarrier",DevComment="") 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++GameplayTagList=(Tag="Athena.Location.Visit.Quest.BVG.Scope.03",DevComment="") ++GameplayTagList=(Tag="Athena.Location.Visit.Quest.BVG.Scope.04",DevComment="") ++GameplayTagList=(Tag="Athena.Location.Visit.Quest.BVG.Scope.05",DevComment="") ++GameplayTagList=(Tag="Athena.Location.Visit.Quest.Festivus.Stage",DevComment="") ++GameplayTagList=(Tag="Athena.Location.Visit.Quest.NOMS",DevComment="Quest Tag for NOMS quest") ++GameplayTagList=(Tag="Athena.Locations.POI.MountainMeadows",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Argon.Placement",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Argon.TP.01",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Argon.TP.02",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Argon.TP.03",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Argon.TP.04",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Argon.TP.05",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Argon.TP.06",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Argon.TP.07",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Argon.TP.08",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Argon.TP.09",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Argon.TP.10",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Argon.TP.11",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Argon.TP.12",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Argon.TP.13",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Ashton.Chicago.Equipped",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Ashton.HasPurple",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Ashton.Hero",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Ashton.Map",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Ashton.MiloWeap",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Ashton.MiloWeap.Launcher",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Ashton.MiloWeap.Sniper",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Ashton.Villain",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Bagel.ObjectiveArea",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Bismuth.Death",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.CobaltRespawn.FirstPoint",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.CobaltRespawn.POI.Lab",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.CobaltRespawn.RoundComplete",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.CobaltRespawn.RoundWin",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.CobaltRespawn.Win",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Fill.TouchingBigMesh",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Hydrogen.MatchComplete",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Hydrogen.PointCaptured",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Attackers",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.CapturePoint",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Defenders",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Location",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Location.DanceClub",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Location.FrenzyFarm",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Location.GhostSafehouse",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Location.Hydro16",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Location.LazyLake",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Location.Lighthouse",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Location.Lumberyard",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Location.MistyMeadows",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Location.PleasantPark",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Location.RadioTower",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Location.SandyShores",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Location.ShantyTown",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Location.WeepingWoods",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Played",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.RoundComplete",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.ShowTechSelectScreen",DevComment="triggers showing the Perk Select Screen UI") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.SupplyDropCollected",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Infiltration.Win",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Mash",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Mash.AI.Died",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Mash.AI.DiedFromChainExplosion",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Mash.EndingPOI",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Mash.FinalObjective",DevComment="") 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has an available tech selection") ++GameplayTagList=(Tag="Athena.LTM.RespawnPB.ShowMarkerUI",DevComment="Used to tell killer players to show the marker UI above their character") ++GameplayTagList=(Tag="Athena.LTM.Rumble",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Tag.ChangeTeam",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Uranium",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Uranium.POICamera",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Uranium.PushCart",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Uranium.RoundComplete",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Uranium.Spline",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Uranium.Spline.Checkpoint01",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Uranium.Spline.Checkpoint02",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Uranium.Spline.End",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.Uranium.Spline.Start",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.UraniumP.FinalRoundWin",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.UraniumP.MatchWin",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.UraniumP.RoundComplete",DevComment="") ++GameplayTagList=(Tag="Athena.LTM.UraniumP.RoundWin",DevComment="") ++GameplayTagList=(Tag="Athena.Ostrich.DrunkMissile",DevComment="") ++GameplayTagList=(Tag="Athena.Ostrich.Jump",DevComment="") ++GameplayTagList=(Tag="Athena.Ostrich.KickStomp",DevComment="") ++GameplayTagList=(Tag="Athena.Ostrich.LoadSingleRocket",DevComment="") ++GameplayTagList=(Tag="Athena.Ostrich.Missiles",DevComment="") ++GameplayTagList=(Tag="Athena.Ostrich.ReloadShotgun",DevComment="") ++GameplayTagList=(Tag="Athena.Ostrich.SelfDestruct",DevComment="") ++GameplayTagList=(Tag="Athena.Ostrich.Shotgun",DevComment="") ++GameplayTagList=(Tag="Athena.Papaya.HideForPostGame",DevComment="") ++GameplayTagList=(Tag="Athena.Phoebe.Escape",DevComment="") ++GameplayTagList=(Tag="Athena.PinkOatmeal.GreenGlop.Bucket.Inside",DevComment="") ++GameplayTagList=(Tag="Athena.PinkOatmeal.TriggerInsideObelisk",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.33",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.50",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.50CE",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.50Cube",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.50HE",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.50SAU",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.50Soaring",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.5x20",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Arena.Duo",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Arena.Solo",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Arena.Squads",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Arena.Trios",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Argon",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.ArgonHT",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Ashton",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Auto",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Bagel",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Barrier",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Barrier2",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Beagles",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Behind",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Bison",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Blades",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Bling",DevComment="Tag for Bling-specific challenges") ++GameplayTagList=(Tag="Athena.Playlist.Bling.Duos",DevComment="Tag for Bling-specific challenges") ++GameplayTagList=(Tag="Athena.Playlist.Bling.Solo",DevComment="Tag for Bling-specific challenges") ++GameplayTagList=(Tag="Athena.Playlist.Bling.Squads",DevComment="Tag for Bling-specific challenges") ++GameplayTagList=(Tag="Athena.Playlist.Blitz",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.BLPlugin",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Blue",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Care",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Carmine",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.ChaCha",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Classic",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Close",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Cobalt",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.CobaltRespawn",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Comp",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.CompPlugin",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Concert",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Creative.TDM",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Crucible",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.DADBRO",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Default",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.DefaultXP",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Disco",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Dropzone",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Explosives",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Fill",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Final",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.FortniteB",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Galileo",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.GG",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Goose",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Green",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Ground",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Hard",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.HasTopUI",DevComment="Playlist contains elements in the top center of the HUD") ++GameplayTagList=(Tag="Athena.Playlist.Heavy",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Hightower",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Hover.LargeTeam",DevComment="Tag for the large team version of the hoverboard LTM") ++GameplayTagList=(Tag="Athena.Playlist.HydrogenHightower",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Impact",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Infiltration",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Infiltration.2",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Infiltration.3",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Infiltration.4",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Infiltration.5",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.IsALargeTeamMode",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.ItemsTest",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Keep",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.LagerTandemTest",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.LagerTest",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Lite",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Lotus",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Low",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Mash",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Omaha",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Paradise",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Payback",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Phoebe",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.PhoebeGym.Solo",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Poutine",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Pow",DevComment="") ++GameplayTagList=(Tag="Athena.Playlist.Purple",DevComment="") 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++GameplayTagList=(Tag="Athena.Quests.TreasureMap.Signpost.01",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.TreasureMap.Signpost.02",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.TreasureMap.Signpost.03",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.TreasureMap.Signpost.04",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.TreasureMap.Signpost.05",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.UnhideWithEnemyClose",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.Use.Consumable.Medkit",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.UseCreepinCardboard",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.UseDriftBoard",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.UseQuadCrasher",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.UseSneakySnowman",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.Visit.Anchor01",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.Visit.Anchor02",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.Visit.Anchor03",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.WarmWest.Launch",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.Wasabi.HeadActivate",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.Wasabi.LS",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.Wax.CollectCoins",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.Wax.CollectCoinsSingleElimination",DevComment="") ++GameplayTagList=(Tag="Athena.Quests.WindTunnel",DevComment="") ++GameplayTagList=(Tag="Athena.Replay.CameraMode.BattleMap",DevComment="") ++GameplayTagList=(Tag="Athena.Replay.Client",DevComment="") ++GameplayTagList=(Tag="Athena.Replay.HUD.FollowedPlayerInfo",DevComment="") ++GameplayTagList=(Tag="Athena.Replay.HUD.MiniMapStormWatch",DevComment="") ++GameplayTagList=(Tag="Athena.Status.AimAssistIgnored",DevComment="") ++GameplayTagList=(Tag="Athena.Tether.Begin",DevComment="") ++GameplayTagList=(Tag="Athena.Tether.Boost",DevComment="") ++GameplayTagList=(Tag="Athena.Tether.Boost.Begin",DevComment="") ++GameplayTagList=(Tag="Athena.Tether.Boost.End",DevComment="") ++GameplayTagList=(Tag="Athena.Tether.Jump.Player",DevComment="") ++GameplayTagList=(Tag="Athena.Valet.ExplodeDamage",DevComment="Tag for tracking explosive damage when vehicles explode") ++GameplayTagList=(Tag="Athena.Vehicle.Antelope",DevComment="") ++GameplayTagList=(Tag="Athena.Vehicle.Biplane",DevComment="") ++GameplayTagList=(Tag="Athena.Vehicle.Biplane.OnHoldExitStarted",DevComment="Event tag to start the GC which displays the timer") ++GameplayTagList=(Tag="Athena.Vehicle.Biplane.OnHoldExitStopped",DevComment="Event tag for when a player stops holding exit button to leave Biplane") ++GameplayTagList=(Tag="Athena.Vehicle.Cannon",DevComment="") ++GameplayTagList=(Tag="Athena.Vehicle.GolfCart",DevComment="") ++GameplayTagList=(Tag="Athena.Vehicle.Jackal",DevComment="Gameplay Tag for Jackal vehicle.") ++GameplayTagList=(Tag="Athena.Vehicle.Meatball",DevComment="Meatball Vehicle Gameplay tag") ++GameplayTagList=(Tag="Athena.Vehicle.MistyBop",DevComment="") ++GameplayTagList=(Tag="Athena.Vehicle.MountedTurret",DevComment="Gameplay tag for Mounted Turret.") ++GameplayTagList=(Tag="Athena.Vehicle.Octopus",DevComment="") ++GameplayTagList=(Tag="Athena.Vehicle.OnEntry.ReleaseBalloons",DevComment="") ++GameplayTagList=(Tag="Athena.Vehicle.Ostrich",DevComment="") ++GameplayTagList=(Tag="Athena.Vehicle.Refuelable",DevComment="") ++GameplayTagList=(Tag="Athena.Vehicle.ShoppingCart",DevComment="") ++GameplayTagList=(Tag="Athena.Vehicle.SpecialActor.Ostrich",DevComment="") ++GameplayTagList=(Tag="Athena.Vehicle.Valet.BasicPickup",DevComment="Vehicle tag for basic pickup truck") ++GameplayTagList=(Tag="Athena.Vehicle.Valet.BasicSedan",DevComment="Valet Vehicle tag for Basic Sedan") ++GameplayTagList=(Tag="Athena.Vehicle.Valet.Semi",DevComment="Vehicle tag for Valet Semi truck") ++GameplayTagList=(Tag="Athena.Vehicle.Valet.SportsCar",DevComment="Vehicle tag for Valet Sports Car.") ++GameplayTagList=(Tag="Athena.Vehicle.Valet.Taxi",DevComment="Vehicle tag for Valet Taxi Cab") ++GameplayTagList=(Tag="Athena.Volume.AngryApple",DevComment="") ++GameplayTagList=(Tag="Athena.Volume.Crucible",DevComment="") ++GameplayTagList=(Tag="Athena.Volume.GreenGlop",DevComment="") ++GameplayTagList=(Tag="Athena.Volume.MeatPizza",DevComment="") ++GameplayTagList=(Tag="Athena.Volume.Moss",DevComment="") ++GameplayTagList=(Tag="Athena.Volume.Oak",DevComment="") ++GameplayTagList=(Tag="Athena.Volume.Sepia",DevComment="") ++GameplayTagList=(Tag="Athena.Volume.SleepyTime",DevComment="") ++GameplayTagList=(Tag="Athena.Volume.TheBlock",DevComment="") ++GameplayTagList=(Tag="Bacchus.Use.Wear.Snowman",DevComment="Gameplay Bacchus tag for Sneaky Snowman") ++GameplayTagList=(Tag="BattleLabDevice.AutoLauncher.Explosive.Projectile",DevComment="") ++GameplayTagList=(Tag="BGA.Propane",DevComment="") ++GameplayTagList=(Tag="BGA.SuperShield",DevComment="") ++GameplayTagList=(Tag="Bling.Backpack.Glow",DevComment="") ++GameplayTagList=(Tag="BP12_Main_Wide",DevComment="") ++GameplayTagList=(Tag="Building.ForcePermissionsTrue",DevComment="") ++GameplayTagList=(Tag="Building.GameplayActor.Consumable.Banana",DevComment="") ++GameplayTagList=(Tag="Building.GameplayActor.Consumable.Carrot",DevComment="") ++GameplayTagList=(Tag="Building.GameplayActor.Consumable.Coconuts",DevComment="") ++GameplayTagList=(Tag="Building.GameplayActor.Consumable.Glitch",DevComment="") ++GameplayTagList=(Tag="Building.GameplayActor.Consumable.Pepper",DevComment="") ++GameplayTagList=(Tag="Building.GameplayActor.Consumable.Rift",DevComment="BGA tag for Rift foragable item") ++GameplayTagList=(Tag="Building.GameplayActor.Consumable.SilkyMoose",DevComment="") ++GameplayTagList=(Tag="Building.GameplayActor.Consumable.SpookyMist",DevComment="Spooky Mist Gameplay BGA Tag") ++GameplayTagList=(Tag="Building.Type.Container.MedicalBox",DevComment="") ++GameplayTagList=(Tag="Building.Type.Container.Slurp.Barrel",DevComment="") ++GameplayTagList=(Tag="Building.Type.Container.Slurp.Silo",DevComment="") ++GameplayTagList=(Tag="Building.Type.Container.Slurp.Tanker",DevComment="") ++GameplayTagList=(Tag="Building.Type.Container.SneakySnowman",DevComment="") ++GameplayTagList=(Tag="Building.Type.Container.StarlightUrn",DevComment="") ++GameplayTagList=(Tag="Building.Type.Container.TreasureChest.Alter",DevComment="") ++GameplayTagList=(Tag="Building.Type.Container.TreasureChest.Ego",DevComment="") ++GameplayTagList=(Tag="Building.Type.Container.TreasureChest.FactionChest",DevComment="") ++GameplayTagList=(Tag="Building.Type.Container.TreasureChest.Hightower",DevComment="") ++GameplayTagList=(Tag="Building.Type.Gameplay.HeldObject",DevComment="") ++GameplayTagList=(Tag="Building.Type.Gameplay.Pylon",DevComment="") ++GameplayTagList=(Tag="Building.Type.ItemContainer.RepairBench",DevComment="") ++GameplayTagList=(Tag="Building.Type.ItemContainer.Wumba",DevComment="") ++GameplayTagList=(Tag="Building.Type.Physics",DevComment="") ++GameplayTagList=(Tag="Building.Type.Player.Floor",DevComment="") ++GameplayTagList=(Tag="Building.Type.Player.Roof",DevComment="") ++GameplayTagList=(Tag="Building.Type.Player.Stair",DevComment="") ++GameplayTagList=(Tag="Building.Type.Player.Wall",DevComment="") ++GameplayTagList=(Tag="Building.Type.Prop.Athena.NoDancingSign",DevComment="") ++GameplayTagList=(Tag="Building.Type.Prop.Athena.ShootingTarget",DevComment="") ++GameplayTagList=(Tag="Building.Type.Prop.Boat",DevComment="") ++GameplayTagList=(Tag="Building.Type.Prop.CreativeMatchmakingPortal",DevComment="") ++GameplayTagList=(Tag="Building.Type.Prop.Hiding.Barrel",DevComment="") ++GameplayTagList=(Tag="Building.Type.Prop.Hiding.Dumpster",DevComment="") ++GameplayTagList=(Tag="Building.Type.Prop.Hiding.HayStack",DevComment="") ++GameplayTagList=(Tag="Building.Type.Prop.Hiding.OilDrum",DevComment="") ++GameplayTagList=(Tag="Building.Type.Prop.Hiding.PhantomBooth",DevComment="") ++GameplayTagList=(Tag="Building.Type.Prop.Hiding.Portapotty",DevComment="") ++GameplayTagList=(Tag="Building.Type.Prop.Hiding.Teleporter",DevComment="") ++GameplayTagList=(Tag="Building.Type.Prop.Hiding.TrashCan",DevComment="") ++GameplayTagList=(Tag="Building.Type.Prop.Hiding.Whirlpool",DevComment="") ++GameplayTagList=(Tag="Building.Type.Prop.Hiding.WilliePete",DevComment="") ++GameplayTagList=(Tag="BuildingActor.NonDestructable",DevComment="Used for building actors that are NonDestructable and should be treated as such for targeting in specific situations. See interaction with the JollyRascal and SilverBlazer.") ++GameplayTagList=(Tag="Camera.DonutRoom.Letter",DevComment="") ++GameplayTagList=(Tag="ChaCha.RecentlyFired",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Metadata.PunchCard",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Metadata.PunchCard.Accolades",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Metadata.PunchCard.Coins",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Metadata.PunchCard.Combat",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Metadata.PunchCard.Combat.Gear",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Metadata.PunchCard.Combat.Opponents",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Metadata.PunchCard.Fishing",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Metadata.PunchCard.Harvesting",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Metadata.PunchCard.Looting",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Metadata.PunchCard.Meta",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Metadata.PunchCard.Misc",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Metadata.PunchCard.Mystery",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Metadata.PunchCard.Placement",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.MetaData.PunchCard.Powers",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Metadata.PunchCard.Survival",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Metadata.PunchCard.Teamwork",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Metadata.PunchCard.UpgradeMachine",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.MetaData.PunchCard.Valet",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Source.Season11",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Source.Season12",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Source.Season13",DevComment="") ++GameplayTagList=(Tag="ChallengeBundle.Source.Season14",DevComment="") ++GameplayTagList=(Tag="ChallengeCategory.Daily",DevComment="") ++GameplayTagList=(Tag="ChallengeCategory.Event",DevComment="") ++GameplayTagList=(Tag="ChallengeCategory.Feats",DevComment="") ++GameplayTagList=(Tag="ChallengeCategory.Style",DevComment="") ++GameplayTagList=(Tag="ChallengeCategory.Weekly.001",DevComment="") ++GameplayTagList=(Tag="ChallengeCategory.Weekly.002",DevComment="") ++GameplayTagList=(Tag="ChallengeCategory.Weekly.003",DevComment="") ++GameplayTagList=(Tag="ChallengeCategory.Weekly.004",DevComment="") ++GameplayTagList=(Tag="ChallengeCategory.Weekly.005",DevComment="") ++GameplayTagList=(Tag="ChallengeCategory.Weekly.006",DevComment="") ++GameplayTagList=(Tag="ChallengeCategory.Weekly.007",DevComment="") ++GameplayTagList=(Tag="ChallengeCategory.Weekly.008",DevComment="") ++GameplayTagList=(Tag="ChallengeCategory.Weekly.009",DevComment="") ++GameplayTagList=(Tag="ChallengeCategory.Weekly.010",DevComment="") ++GameplayTagList=(Tag="ChallengeDetails.Default",DevComment="") ++GameplayTagList=(Tag="ChallengeDetails.Display.HideChaseItems",DevComment="") ++GameplayTagList=(Tag="ChallengeDetails.Display.HideEndTimer",DevComment="") ++GameplayTagList=(Tag="ChallengeDetails.Display.HideQuestRewards",DevComment="") ++GameplayTagList=(Tag="ChallengeDetails.Fortbytes",DevComment="") ++GameplayTagList=(Tag="ChallengeDetails.Missions",DevComment="") ++GameplayTagList=(Tag="Class.BodySize.Medium",DevComment="Tag to see if a hero is on a medium body.") ++GameplayTagList=(Tag="cobalt.noAmmo",DevComment="") ++GameplayTagList=(Tag="coldbreath",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Awakenings.HightowerDate",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Awakenings.HightowerGrape",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Awakenings.HightowerHoneydew",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Awakenings.HightowerMango",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Awakenings.HightowerRadish",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Awakenings.HightowerSquash",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Awakenings.HightowerTapas",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Awakenings.HightowerTomato",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Awakenings.HightowerWasabi",DevComment="") ++GameplayTagList=(Tag="Cosmetics.CharmSlots.2",DevComment="Should be used with backbling that have 2 charm slots") ++GameplayTagList=(Tag="Cosmetics.DBNO.SupressDBNORevivalDrone",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Exclusion.SubGame.Athena",DevComment="Cosmetics with this tag will be excluded from Athena subgame.") ++GameplayTagList=(Tag="Cosmetics.Exclusion.SubGame.Campaign",DevComment="Cosmetics with this tag will be excluded from Campaign subgame.") ++GameplayTagList=(Tag="Cosmetics.Exclusives.HightowerDate",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Exclusives.HightowerSquash",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Exclusives.HightowerTapas",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Exclusives.HightowerTapasPickaxe",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Exclusives.HightowerTomato",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.14DaysofFortnite",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.14DaysofSummer",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.Birthday2018",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.Birthday2019",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.Butterfly",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.Fortbytes",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.Fortnitemares2018",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.Fortnitemares2019",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.IceStorm",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.SaveTheWorld.Dungeons.2019",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.SaveTheWorld.Frostnite.2019",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.SaveTheWorld.HitTheRoad.2019",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.SaveTheWorld.Holdfast.2019",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.SquishyConcert",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.Unvaulting",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.WinterOlympics2018",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Event.WorldCup2019",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Granted.Founders",DevComment="") +GameplayTagList=(Tag="Cosmetics.Filter.Season.1",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Season.10",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Season.11",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Season.12",DevComment="") +GameplayTagList=(Tag="Cosmetics.Filter.Season.13",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Season.14",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Season.2",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Season.3",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Season.4",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Season.5",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Season.6",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Season.7",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Season.8",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Filter.Season.9",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.BackSpin",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.CycloneSkin",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.DarkNinjaPurple",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.DeliSandwich",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Hair",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Hair.00",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Hair.01",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Hair.02",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Hair.03",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Hat",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Hat.00",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Hat.01",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Hat.02",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Hat.03",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Hat.04",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.HeartBreakerFemale",DevComment="For hiding sword when pickaxe is equipped") ++GameplayTagList=(Tag="Cosmetics.MetaTags.HenchmanMale",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.HoustonSkin",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.KansasSkin",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.MythMale",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.PhotographerFemale",DevComment="Used for anim blueprint logic in backpacks when using PhotographerFemale") ++GameplayTagList=(Tag="Cosmetics.MetaTags.PumpkinPunk",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.TeriyakiAtlantis",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Theme.LTM",DevComment="For specific LTMs where the cosmetic theme may not adhere to a generic label") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Theme.LTM.Bounty",DevComment="Generic version of Wick") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Trait.HeadCovered",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Trait.NeckOnBody",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Vest.00",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Vest.01",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Vest.02",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Vest.03",DevComment="") ++GameplayTagList=(Tag="Cosmetics.MetaTags.Vest.04",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Random.CrouchIdle",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Random.Idle",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Random.Sprint",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Response.Collect.EpicItem",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Response.Collect.LegendaryItem",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Response.Collect.LegendaryWeapon",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Response.Collect.RareItem",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Response.GotElimination",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Response.Happy.RevivedOtherPlayer",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Response.Happy.SuppyDrop",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Response.Happy.SuppyLlama",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Response.Happy.TreasureChest",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Response.Happy.VictoryRoyale",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Sound.DBNO.End",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Sound.DBNO.Start",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Sound.Emote.Dance",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Sound.Happy.Clap",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Sound.Happy.Howl",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Sound.Happy.Start",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Sound.Jump.Fall",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Sound.Jump.Land",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pet.Sound.Skydiving.Start",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pickaxe.Backspin",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pickaxe.CandyAppleSour",DevComment="CandyAppleSour Pickaxe") ++GameplayTagList=(Tag="Cosmetics.Pickaxe.DonutPlate",DevComment="Tag to associate with correct animation for pickaxes similar to the DonutPlate pickaxe; correct animation is specified in DefaultGameDataCosmetics.") ++GameplayTagList=(Tag="Cosmetics.Pickaxe.GalileoFerry",DevComment="Galileo Pickaxe") ++GameplayTagList=(Tag="Cosmetics.Pickaxe.HightowerTapas",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pickaxe.HightowerWasabi",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Pickaxe.SeaSalt",DevComment="SeaSalt Pickaxe") ++GameplayTagList=(Tag="Cosmetics.Prohibit.ShadowStanceMaterials",DevComment="Tag that should be put on custom character part data assets to make them NOT attempt to apply shadow stance materials. Needed for some cosmetics that just vanish when shadow is applied, like Neon Wings.") ++GameplayTagList=(Tag="Cosmetics.QuestMetaData.Festivus.MellowMedly",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.BackBling.Galileo.Ferry",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Charm.Virus",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Emote.GroundPound",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Emote.HappySkipping",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Emote.TPose",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Festivus.MellowMedly",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Glider.Galileo.Ferry",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Glider.Galileo.Kayak",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Glider.Galileo.Rocket",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Glider.Galileo.ZeppelinFemale",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Glyph.RoosterCID",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Glyph.StrawberryPilotCID",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Outfit.Bane",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Outfit.BuffCat",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Outfit.Catalyst",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Outfit.Columbus",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Outfit.Donut",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Outfit.Galileo.Ferry",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Outfit.Galileo.Kayak",DevComment="") ++GameplayTagList=(Tag="Cosmetics.QuestsMetaData.Outfit.Galileo.Rocket",DevComment="") 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(not required on all cosmetics with variants)") ++GameplayTagList=(Tag="Cosmetics.UserFacingFlags.LoadingScreen.Animated",DevComment="") ++GameplayTagList=(Tag="Cosmetics.UserFacingFlags.Reactive",DevComment="This cosmetic changes in response to your actions during a match") ++GameplayTagList=(Tag="Cosmetics.UserFacingFlags.Synced",DevComment="Syncd emotes tag") ++GameplayTagList=(Tag="Cosmetics.UserFacingFlags.Wrap.Animated",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.ClothingColor",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.Corruption",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.Emissive",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.Hair",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.JerseyColor",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Material",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.Numeric",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.Particle",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Parts",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.Pattern",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.PetTemperament",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.ProfileLoadout2",DevComment="Exactly the same as ProfileLoadout, just another one") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.ProfileLoadout3",DevComment="Exactly the same as ProfileLoadout, just another one") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.Progressive",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.RichColor2",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.RichColor3",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.RichColor4",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.RichColor5",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.RichColor6",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.Winterfest.NameTag",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.Winterfest.RibbonColor",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.Winterfest.RibbonType",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.Winterfest.ShakeSound",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.Winterfest.ShakeSound.Defined",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.Winterfest.ShakeSound.Random",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.Winterfest.WrappingColor",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Channel.Winterfest.WrappingStyle",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.Elastic",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.Elastic.Backs",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.Elastic.Hologram",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.Elastic.Male",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Meta.BadWitch",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Meta.GoodWitch",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Meta.HighTowerHoneydew.Normal",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Meta.HighTowerHoneydew.Swole",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Meta.HighTowerTomato.Casual",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Meta.HighTowerTomato.Suit",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Meta.HighTowerWasabi.Pickaxe",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Meta.NeonCatSpy.Black",DevComment="Neon Cat Spy Black Variant") ++GameplayTagList=(Tag="Cosmetics.Variant.Meta.NeonCatSpy.Blue",DevComment="Neon Cat Spy Blue Variant") ++GameplayTagList=(Tag="Cosmetics.Variant.Meta.NeonCatSpy.Grey",DevComment="Neon Cat Spy Grey Variant") ++GameplayTagList=(Tag="Cosmetics.Variant.Meta.NeonCatSpy.Red",DevComment="Neon Cat Spy Red Variant") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.003",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier1.Epic",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier1.Legendary",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier1.Mythic",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier1.Rare",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier1.Uncommon",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier2.Epic",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier2.Legendary",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier2.Mythic",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier2.Rare",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier2.Uncommon",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier3.Epic",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier3.Legendary",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier3.Mythic",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier3.Rare",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier3.Uncommon",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier4.Epic",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier4.Legendary",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier4.Mythic",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier4.Rare",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier5.Epic",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier5.Legendary",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier5.Mythic",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignOptions.00",DevComment="Used for StW Heroes for options unlocked specially for StW (via Rarity and Tier of the Hero).") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignOptions.01",DevComment="Used for StW Heroes for options unlocked specially for StW (via Rarity and Tier of the Hero).") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignOptions.02",DevComment="Used for StW Heroes for options unlocked specially for StW (via Rarity and Tier of the Hero).") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignOptions.03",DevComment="Used for StW Heroes for options unlocked specially for StW (via Rarity and Tier of the Hero).") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignOptions.04",DevComment="Used for StW Heroes for options unlocked specially for StW (via Rarity and Tier of the Hero).") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignOptions.05",DevComment="Used for StW Heroes for options unlocked specially for StW (via Rarity and Tier of the Hero).") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignOptions.06",DevComment="Used for StW Heroes for options unlocked specially for StW (via Rarity and Tier of the Hero).") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignOptions.07",DevComment="Used for StW Heroes for options unlocked specially for StW (via Rarity and Tier of the Hero).") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignOptions.08",DevComment="Used for StW Heroes for options unlocked specially for StW (via Rarity and Tier of the Hero).") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignOptions.09",DevComment="Used for StW Heroes for options unlocked specially for StW (via Rarity and Tier of the Hero).") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignOptions.10",DevComment="Used for StW Heroes for options unlocked specially for StW (via Rarity and Tier of the Hero).") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.000",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.001",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.002",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.003",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.004",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.005",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.006",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.007",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.008",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.009",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.010",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.011",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.012",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.013",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.014",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.015",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.016",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.017",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.018",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.019",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.020",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.021",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.022",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.023",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.024",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.025",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.026",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.027",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.028",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.029",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.030",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.031",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.032",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.033",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.034",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.035",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.036",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.037",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.038",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.039",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.040",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Argentina",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Australia",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Belgium",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Brazil",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Canada",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Colombia",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Denmark",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Egypt",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.England",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Fortnite",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.France",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Germany",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Iceland",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Ireland",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Italy",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Japan",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Korea",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Mexico",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Netherlands",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.NewZealand",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Nigeria",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Norway",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Peru",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Poland",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Portugal",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Russia",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Saudi",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Spain",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Sweden",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Switzerland",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Terkey",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.Uruguay",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Color.USA",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Emissive0",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Emissive1",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Emissive2",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Emissive3",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Emissive4",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Emissive5",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Emissive6",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Emissive7",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Emissive8",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat0",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat1",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat10",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat11",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat12",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat13",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat14",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat15",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat16",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat17",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat18",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat19",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat2",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat20",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat21",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat22",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat23",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat24",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat3",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat4",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat5",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat6",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat7",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat8",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Mat9",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.0",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.1",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.10",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.11",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.12",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.13",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.14",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.15",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.16",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.17",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.18",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.19",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.2",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.20",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.21",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.22",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.23",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.24",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.25",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.26",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.27",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.28",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.29",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.3",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.30",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.31",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.32",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.33",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.34",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.35",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.36",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.37",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.38",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.39",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.4",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.40",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.41",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.42",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.43",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.44",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.45",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.46",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.47",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.48",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.49",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.5",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.50",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.51",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.52",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.53",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.54",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.55",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.56",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.57",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.58",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.59",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.6",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.60",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.61",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.62",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.63",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.64",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.65",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.66",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.67",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.68",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.69",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.7",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.70",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.71",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.72",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.73",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.74",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.75",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.76",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.77",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.78",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.79",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.8",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.80",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.81",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.82",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.83",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.84",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.85",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.86",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.87",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.88",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.89",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.9",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.90",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Variant.Property.Numeric.91",DevComment="") 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++GameplayTagList=(Tag="EventLevel.UI.IndicatorTextList.GalileoRocket",DevComment="") ++GameplayTagList=(Tag="EventLevel.UI.IndicatorTextList.LeftPile",DevComment="") ++GameplayTagList=(Tag="EventLevel.UI.IndicatorTextList.RightPile",DevComment="") ++GameplayTagList=(Tag="EventLevel.UI.IndicatorTextList.Saxaphone",DevComment="") ++GameplayTagList=(Tag="EventLevel.UI.IndicatorTextList.Tree",DevComment="") ++GameplayTagList=(Tag="Evolution.Schematic.Weapons.Ranged.SMG.Tier2a.3a.4a.5a.6a",DevComment="") ++GameplayTagList=(Tag="Faction.npc.neutral",DevComment="") ++GameplayTagList=(Tag="Fallbacks.Gibson",DevComment="") ++GameplayTagList=(Tag="Fallbacks.Mang.Ghost",DevComment="") ++GameplayTagList=(Tag="Fallbacks.Mang.Phantom",DevComment="") ++GameplayTagList=(Tag="FancyFlyDisc_Score",DevComment="") ++GameplayTagList=(Tag="Feat.Hidden",DevComment="") ++GameplayTagList=(Tag="Feat.HiddenObjectives",DevComment="") ++GameplayTagList=(Tag="Fish.Anger.Silver",DevComment="") ++GameplayTagList=(Tag="Fish.Angler.Green",DevComment="") ++GameplayTagList=(Tag="Fish.Angler.Purple",DevComment="") ++GameplayTagList=(Tag="Fish.Angler.PurpleOrange",DevComment="") ++GameplayTagList=(Tag="Fish.Angler.RedGreen",DevComment="") ++GameplayTagList=(Tag="Fish.Angler.Silver",DevComment="") ++GameplayTagList=(Tag="Fish.BattleFish.Default",DevComment="") ++GameplayTagList=(Tag="Fish.EffectiveFlopper.BlackBlue",DevComment="") ++GameplayTagList=(Tag="Fish.EffectiveFlopper.Blue",DevComment="") ++GameplayTagList=(Tag="Fish.EffectiveFlopper.Purple",DevComment="") ++GameplayTagList=(Tag="Fish.EffectiveFlopper.White",DevComment="") ++GameplayTagList=(Tag="Fish.EffectiveFlopper.Yellow",DevComment="") ++GameplayTagList=(Tag="Fish.FlameyFish.Black",DevComment="") ++GameplayTagList=(Tag="Fish.FlameyFish.Drift",DevComment="") ++GameplayTagList=(Tag="Fish.FlameyFish.LightBlue",DevComment="") ++GameplayTagList=(Tag="Fish.FlameyFish.Orange",DevComment="") 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++GameplayTagList=(Tag="Fish.LessEffectiveFlopper.LightBlue",DevComment="") ++GameplayTagList=(Tag="Fish.LessEffectiveFlopper.Purple",DevComment="") ++GameplayTagList=(Tag="Fish.LessEffectiveFlopper.Tan",DevComment="") ++GameplayTagList=(Tag="Fish.MechanicFish.Default",DevComment="") ++GameplayTagList=(Tag="Fish.ShieldFish.BlackBlue",DevComment="") ++GameplayTagList=(Tag="Fish.ShieldFish.BlackStripes",DevComment="") ++GameplayTagList=(Tag="Fish.ShieldFish.Green",DevComment="") ++GameplayTagList=(Tag="Fish.ShieldFish.LightBlue",DevComment="") ++GameplayTagList=(Tag="Fish.ShieldFish.Pink",DevComment="") ++GameplayTagList=(Tag="FlopperSpawn",DevComment="") ++GameplayTagList=(Tag="FlopperSpawn.DefaultLootTag",DevComment="") ++GameplayTagList=(Tag="FlopperSpawn.Type.Default",DevComment="") ++GameplayTagList=(Tag="FlopperSpawn.Type.World",DevComment="") ++GameplayTagList=(Tag="ForagedItem.Banana",DevComment="") ++GameplayTagList=(Tag="ForagedItem.Cabbage",DevComment="") ++GameplayTagList=(Tag="ForagedItem.Carrot",DevComment="") ++GameplayTagList=(Tag="ForagedItem.Coconuts",DevComment="") ++GameplayTagList=(Tag="ForagedItem.Corn",DevComment="") ++GameplayTagList=(Tag="ForagedItem.Fireflies",DevComment="") ++GameplayTagList=(Tag="ForagedItem.Glitch",DevComment="") ++GameplayTagList=(Tag="ForagedItem.GreenGlop",DevComment="") ++GameplayTagList=(Tag="ForagedItem.Pepper",DevComment="") ++GameplayTagList=(Tag="ForagedItem.Rift",DevComment="Tag for Rift foraged Item") ++GameplayTagList=(Tag="ForagedItem.SpookyMist",DevComment="Spooky Mist Foraged Item Tag") ++GameplayTagList=(Tag="Fort.SurfaceType.Default",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.Dirt",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.Explosive",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.Glass",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.Grass",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.HumanFlesh",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.HumanOppositionFlesh",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.HuskFlesh",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.HuskFleshElectric",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.HuskFleshFire",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.HuskFleshIce",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.HuskFleshMetal",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.Ice",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.Lava",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.Metal",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.Objective",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.PurpleFlesh",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.Sand",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.Snow",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.Stone",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.TakerFlesh",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.Water",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.WeakSpot",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.WeakSpot_Metal",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.WeakSpot_Stone",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.WeakSpot_Wood",DevComment="") ++GameplayTagList=(Tag="Fort.SurfaceType.Wood",DevComment="") ++GameplayTagList=(Tag="Gadget.Perk.Constructor.BASE",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.NPC.ManualControl",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.AthenaInTurret",DevComment="Gameplay Tag Action when player enters Mounted Turret.") ++GameplayTagList=(Tag="Gameplay.Action.Player.AthenaInValet",DevComment="Tag granted to players when they are in a valet vehicle.") ++GameplayTagList=(Tag="Gameplay.Action.Player.AthenaSmokeBomb",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.BlockExplosionDamage",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.BlockWhileFalling",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.Cannonball",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.ConvertPawn",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.CornFieldMovement",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.Creative.Flying",DevComment="When in Creative and flying.") ++GameplayTagList=(Tag="Gameplay.Action.Player.DanceFestivus",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.DanceGalileo.A",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.DanceGalileo.B",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.DanceGalileo.C",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.DanceGalileo.D",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.DanceStunned.GreenGlop",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.DanceStunned.NYE",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.DanceStunned.SpyTechVictoryDance",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.DanceStunnedNYE",DevComment="New tag for NYE Dance") ++GameplayTagList=(Tag="Gameplay.Action.Player.HeldObject.Drop",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.HeldObject.Hold",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.HeldObject.Throw",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.InWindup",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.Land",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.Melee.Basic",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.Melee.Block",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.OperatingTurret",DevComment="Tag applied to a player currently operating a Mounted Turret.") ++GameplayTagList=(Tag="Gameplay.Action.Player.PreventADS",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.PreventLaunch",DevComment="Blocks the player from being launched using LaunchCharacter.") ++GameplayTagList=(Tag="Gameplay.Action.Player.PreventPersonalVehicle",DevComment="Blocks and cancels Player.PersonalVehicle abilities") ++GameplayTagList=(Tag="Gameplay.Action.Player.PreventReload",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.Uncle.Block",DevComment="") ++GameplayTagList=(Tag="Gameplay.Action.Player.Uncle.Float",DevComment="") ++GameplayTagList=(Tag="Gameplay.Alterations.OnFire.DamageBuffBurst",DevComment="") ++GameplayTagList=(Tag="Gameplay.Athena.Elastic.Emote",DevComment="Adding GC for Elastic Emote FXs") ++GameplayTagList=(Tag="Gameplay.Athena.Item.BadgerGrape.Active",DevComment="") ++GameplayTagList=(Tag="Gameplay.Athena.Quests.DadBro.WP",DevComment="") ++GameplayTagList=(Tag="Gameplay.Athena.Quests.DadBro.WP.Crystal",DevComment="") ++GameplayTagList=(Tag="Gameplay.Athena.Quests.DadBro.WP.Horn",DevComment="") ++GameplayTagList=(Tag="Gameplay.Athena.Quests.DadBro.WP.RightHorn",DevComment="") ++GameplayTagList=(Tag="Gameplay.Athena.Quests.GoalScorer.Soccer",DevComment="") ++GameplayTagList=(Tag="Gameplay.Athena.Quests.ScoreBalloonBoard",DevComment="") ++GameplayTagList=(Tag="Gameplay.Athena.Quests.ShootTarget",DevComment="") ++GameplayTagList=(Tag="Gameplay.Athena.Quests.UseBiplane",DevComment="") ++GameplayTagList=(Tag="Gameplay.Athena.Quests.UseSneakySnowman",DevComment="") ++GameplayTagList=(Tag="Gameplay.Creative.OOCHealth",DevComment="") ++GameplayTagList=(Tag="Gameplay.Creative.OOCShield",DevComment="") ++GameplayTagList=(Tag="Gameplay.Creative.UTDoubleDamage",DevComment="") ++GameplayTagList=(Tag="Gameplay.Damage.Boombox",DevComment="") ++GameplayTagList=(Tag="Gameplay.Damage.EliminationZone",DevComment="") ++GameplayTagList=(Tag="Gameplay.Damage.Environment.Falling.Balloons",DevComment="") ++GameplayTagList=(Tag="Gameplay.Damage.Environment.Tornado",DevComment="Tag for the Damage Received by Midland Tornado") ++GameplayTagList=(Tag="Gameplay.Damage.IgnorePawnDamageFX",DevComment="") ++GameplayTagList=(Tag="Gameplay.Damage.Physical.Explosive.Gas",DevComment="") ++GameplayTagList=(Tag="Gameplay.Damage.Underwater",DevComment="") ++GameplayTagList=(Tag="Gameplay.DamageSource.Alteration.AOE",DevComment="") ++GameplayTagList=(Tag="Gameplay.DamageSource.EliminationZone",DevComment="") ++GameplayTagList=(Tag="Gameplay.Effect.BouncePadCount",DevComment="Tag to track number of times player hits a Bounce Pad within a certain time.") ++GameplayTagList=(Tag="Gameplay.Effect.BouncePadCount.Max",DevComment="Bounce Pad Tracker count has reached max value") ++GameplayTagList=(Tag="Gameplay.Effect.Toy.Activate.ResetScore",DevComment="") ++GameplayTagList=(Tag="Gameplay.Effect.Toy.Activate.ScoreTeamA",DevComment="") ++GameplayTagList=(Tag="Gameplay.Effect.Toy.Activate.ScoreTeamB",DevComment="") ++GameplayTagList=(Tag="Gameplay.Effect.Toy.Activate.ToggleTimer",DevComment="") ++GameplayTagList=(Tag="Gameplay.Effect.Trap.Snare.Activate",DevComment="") ++GameplayTagList=(Tag="Gameplay.Effect.Trap.Snare.Deactivate",DevComment="") ++GameplayTagList=(Tag="Gameplay.Melee.Block",DevComment="") ++GameplayTagList=(Tag="Gameplay.Melee.Buff",DevComment="") ++GameplayTagList=(Tag="Gameplay.Melee.EndHeavyAttack",DevComment="") ++GameplayTagList=(Tag="Gameplay.Melee.FindTargetToMoveTo",DevComment="Used to find targets to move to with gap closing abilities (e.g. Leap Attack).") ++GameplayTagList=(Tag="Gameplay.Melee.SpawnProjectile",DevComment="") ++GameplayTagList=(Tag="Gameplay.Mod.CoolingRate",DevComment="") ++GameplayTagList=(Tag="Gameplay.Mod.Damage.Ranged",DevComment="") ++GameplayTagList=(Tag="Gameplay.Mod.HeatCapacity",DevComment="") ++GameplayTagList=(Tag="Gameplay.Mod.MovementAbility.Active",DevComment="") ++GameplayTagList=(Tag="Gameplay.Mod.MovementAbility.Inactive",DevComment="") ++GameplayTagList=(Tag="Gameplay.Mod.Shield",DevComment="") ++GameplayTagList=(Tag="Gameplay.Mod.SwimSpeed",DevComment="") ++GameplayTagList=(Tag="Gameplay.SpeedIncrease.Rush",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.Chugging",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.Dancing",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.Ghost",DevComment="Used by STW Ghost Mode") ++GameplayTagList=(Tag="Gameplay.Status.HidingInProp",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.HidingProp.BlockExit",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.HidingProp.BlockInteract",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.HidingProp.GettingInProp",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.HidingProp.HidingInProp",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.HidingProp.Teleporting",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.HotFeet.Surface",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.IcyFeet.Grenade",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.IcyFeet.LTM",DevComment="Icy feet tag for Slide LTM") ++GameplayTagList=(Tag="Gameplay.Status.IcyFeet.Surface",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.IcyFeet.Trap",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.ImmuneToAntiAirTrap",DevComment="Actors with this tag can\'t be targeted by AntiAir Trap.") ++GameplayTagList=(Tag="Gameplay.Status.NoCoinDrop",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.OnSnow",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.Phoenix.AcidRain.Cover",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.Phoenix.AcidRain.DOT",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.Phoenix.CloseQuarters.Vulnerable",DevComment="Adds a tag to negate enemy damage resist") ++GameplayTagList=(Tag="Gameplay.Status.PinkOatmeal",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.PinkOatmeal.Moss",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.PinkOatmeal.Sepia",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.Rift.Skydiving",DevComment="Tag to indicate player is in skydive mode after teleporting through Rift.") ++GameplayTagList=(Tag="Gameplay.Status.Rift.Teleported",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.Skytubing",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.SlowFall",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.Stun.Lovestruck",DevComment="") ++GameplayTagList=(Tag="Gameplay.Status.TikiCurse",DevComment="") ++GameplayTagList=(Tag="Gameplay.TriggerProxGrenade",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Activation.BBPromoPlay",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Activation.DBNOResurrect.Athena",DevComment="Adding a Specific Athena only DBNO GC to allow removal of hard references in Player Pawn") ++GameplayTagList=(Tag="GameplayCue.Abilities.Activation.Devices.Barrier.Destroy",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Activation.Devices.PinballBumper.KnockSide",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Activation.Devices.PinballBumper.KnockUp",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Activation.Devices.PinballFlipper.ClockwiseTrigger",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Activation.Devices.PinballFlipper.ClockwiseTrigger.Shot",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Activation.Devices.PinballFlipper.ClockwiseTriggerLarge",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Activation.Devices.PinballFlipper.CounterClockwiseTrigger",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Activation.Devices.PinballFlipper.CounterClockwiseTrigger.Shot",DevComment="") 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++GameplayTagList=(Tag="GameplayCue.Abilities.Constructor.GoinConstructor.ConstructorArmFullyOpen",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Constructor.GoinConstructor.ConstructorArmPartiallyOpen",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Constructor.GoinConstructor.Explosion",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Constructor.GoinConstructor.ShieldBash",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Constructor.GoinConstructor.ShieldUnfold",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Death",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Generic.BotTurret.Reload",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Generic.PlaysetTurret",DevComment="") ++GameplayTagList=(Tag="Gameplaycue.Abilities.GhostLoop",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Ninja.KunaiStorm.ChargeUp",DevComment="") 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++GameplayTagList=(Tag="GameplayCue.Abilities.Tag.TeamBlue",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Tag.TeamChanged",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Tag.TeamRed",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Basketball.Score",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Basketball.Score.Elite",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Basketball.Score.Elite.ImprovNet",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Basketball.Score.ImprovNet",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Basketball.Score.ThreePointer",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Basketball.Score.TwoPointer",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Basketball.TeleportAway",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.BeachBall.TeleportAway",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Bottle.FancySuccess",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Bottle.LandedOnCap",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Bottle.Score",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Bottle.Score.LandOnCap",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Burger.Impact",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Burger.Splat",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.FlyDisc._Score",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.FlyDisc.TeleportAway",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Football.Score",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Football.TeleportAway",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.GolfBall.Score.Elite.HoleInOne",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.GolfBall.Score.Elite.MultipleStrokes",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.GolfBall.Score.Elite.WrongHole",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.GolfBall.Score.HoleInOne",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.GolfBall.Score.MultipleStrokes",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.GolfBall.Score.WrongHole",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.GolfBall.ShowDistanceMarker",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.GolfBall.TeleportAway",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.IcePuck.Death",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Snowball.Impact",DevComment="Snowball impact with players") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Snowball.Splat",DevComment="Snowball hit world") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Tomato.FancyImpact",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Tomato.FancySplat",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Tomato.Impact",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Tomato.Splat",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Tomato.TeleportAway",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Wax.SetVisibilityEffect",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Zipline.AttachVFX",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Zipline.LowGrav.Looping",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Zipline.Smash",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Abilities.Zipline.SpeedLines",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Ability.Commando.FragGrenade.Throw",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Ability.Commando.Shockwave.Activate",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Ability.Commando.Shockwave.Explosion",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Ability.Commando.WarCry.Activate",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Ability.Commando.WarCry.Active",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Ability.DragonSlash.Activate",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Ability.Ninja.ThrowingStars.Activate",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Activities.StWAntiShield.Inside",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.ColdSnare.AoEBurst",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.Freeze.AoEBurst",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnFire.SpawnSparkBurst",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnKill.SpawnSparkBurst",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnKill.SpawnSparkBurst.Husks",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnKill.SpawnSparkBurst.Player",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnMeleeCrit.Explode.Burst",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnReload.DamageStack",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnReload.DamageStack.Burst",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnReload.DamageStack.Loop",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnReload.Explode.Burst",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnReload.Explode.MarkTarget",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnReload.SpawnSparkBurst",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnReload.SpawnSparkBurst.Assault",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnReload.SpawnSparkBurst.Default",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnReload.SpawnSparkBurst.Husks",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnReload.SpawnSparkBurst.Launcher",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnReload.SpawnSparkBurst.Launcher.Husks",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnReload.SpawnSparkBurst.Shotgun",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnReload.SpawnSparkBurst.SMG",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alteration.OnReload.SpawnSparkBurst.Sniper",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.Dance",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.DanceAoE",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.HestiaDemo.ExplodeOnCrit",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.HestiaDemo.IceBurst",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.OnFire.DamageBuff",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.OnFire.DamageBuffBurst",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.OnFire.DamageBuffLoop",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.OnHit.ExplosionStormkingAssault",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.OnHit.StormkingAssaultImpact",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.OnKill.ChargeStormKingHammer",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.OnReload.DamageBuff",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.OnReload.DamageBuffBurst",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.StandStill.Dmg",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.StandStill.Dmg.Burst",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.StandStill.DmgVsMist",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.StandStill.DmgVsMist.Burst",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.StandStill.GiveShields",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Alterations.Stun.AOE",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.AppleSauce",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.AppleSauce.Warning",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.AppleSun.PlayerBounced",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Applied.Item.Backpack.BlingGlow",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Applied.Item.Backpack.BlingSparkle",DevComment="") ++GameplayTagList=(Tag="Gameplaycue.Athena.Applied.Item.PoolFloaty",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Applied.Item.Snowman",DevComment="GC for Sneaky Snowman") ++GameplayTagList=(Tag="GameplayCue.Athena.Applied.Item.SnowmanV2.Equipped",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ashton.Carmine.ApplyStone",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ashton.Carmine.GemFlare",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ashton.Carmine.UnhideStone",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ashton.Indigo.BoostJump",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ashton.Indigo.LowGrav",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.BaconSnack.Consume",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.BaconSnack.HeldObjectThrow",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Bismuth.Feedback",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Bismuth.Initiate",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Bismuth.Reflect",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.BlackMonday.Deploy",DevComment="Adding GameplayCue to allow Deploy VFX to not use Local Rotation") ++GameplayTagList=(Tag="GameplayCue.Athena.BlackMonday.Emote",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Blade.Aura",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Blade.Impact",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Blade.Jumping",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Blade.Launch",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Blade.Pull",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Boombox.Boom",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Boombox.Loop",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Boost",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Booty.DestroyItem",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.ChillBronco.Explode",DevComment="Explosion GC for Chill Bronco") ++GameplayTagList=(Tag="GameplayCue.Athena.ChillBronco.Heal",DevComment="Chill Bronco tag to use when a player is healed") ++GameplayTagList=(Tag="GameplayCue.Athena.ChillBronco.Throw",DevComment="GC burst when thrown for Chill Bronco item") ++GameplayTagList=(Tag="GameplayCue.Athena.Conduit.Enter",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Death",DevComment="Base Player Res Out Sequence") ++GameplayTagList=(Tag="GameplayCue.Athena.Destruction.Large",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.DogSweater.ChargeUp",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.DogSweater.Cook",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.DogSweater.Dissolve",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.DogSweater.NearingEnd",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.DogSweater.ZoneActivate",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Elastic.Emote",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvCampfire.Death",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvCampfire.Doused",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvCampfire.Fire",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvCampfire.Fire.Janus",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvCampfire.Stoke",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvCampfire.StokeBurst",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Lock.Keycard.Fail",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Lock.Keycard.Pass",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Lock.Scanner.Fail",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Lock.Scanner.Pass",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Lock.Scanner.Scan",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Lock.Scanner.Zap",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Alarm.Aggroed",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Alarm.Alert",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Alarm.Damaged",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Alarm.Deactivated",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Alarm.Death",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Alarm.LostTarget",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Alarm.ReturnedToIdle",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Alarm.Targeted",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Turret.Activate",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Turret.Aggroed",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Turret.Damaged",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Turret.Deactivated",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Turret.Death",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Turret.LostTarget",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Turret.ReturnToIdle",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Turret.Targeted",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Sentry.Turret.WindUp",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.SilkyVeteran",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.SilkyWolfEffect",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.EnvItem.Slurp",DevComment="") ++GameplayTagList=(Tag="Gameplaycue.Athena.EnvItem.Vault.Open",DevComment="") ++GameplayTagList=(Tag="gameplaycue.athena.event.butterflysoul",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.event.EarthquakeTremors",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.event.festivus.fireworks",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.event.festivus.startevent",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.FestivusFlying",DevComment="") ++GameplayTagList=(Tag="GameplayCue.athena.event.Fritter.EnergyImpactLocalized",DevComment="") ++GameplayTagList=(Tag="GameplayCue.athena.event.Fritter.GravRocks",DevComment="") ++GameplayTagList=(Tag="GameplayCue.athena.event.Fritter.GroundSmokeLocalized",DevComment="") ++GameplayTagList=(Tag="gameplaycue.athena.event.Fritter.InStorm",DevComment="") ++GameplayTagList=(Tag="gameplaycue.athena.event.Fritter.LightningStrike",DevComment="") ++GameplayTagList=(Tag="GameplayCue.athena.event.Fritter.RainBookend",DevComment="") ++GameplayTagList=(Tag="GameplayCue.athena.event.Fritter.RainStarts",DevComment="") ++GameplayTagList=(Tag="GameplayCue.athena.event.Fritter.StormOut",DevComment="") ++GameplayTagList=(Tag="GameplayCue.athena.event.Fritter.WaterImpact",DevComment="") ++GameplayTagList=(Tag="GameplayCue.athena.event.Fritter.WindPush",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.HitRipple",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.Jerky.Coaster",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.Jerky.Flames",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.Jerky.Geometry",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.Jerky.Goosebumps",DevComment="Adding Light Element to bottom of Player during sequence") ++GameplayTagList=(Tag="Gameplaycue.athena.event.Jerky.Image",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.Jerky.LocalComet",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.event.Jerky.LocalLightStreaks",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.Jerky.LocalStars",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.Jerky.Shockwave",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.Jerky.Sliding",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.Jerky.Sliding.StreakSprites",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.Jerky.Teleport",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.Jerky.Underwater",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.Jerky.Water",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.LightningImpactCL",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.LightningImpactL",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.LightningImpactM",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.LightningImpactS",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.LowGrav",DevComment="GameplayCue tag for the Cube Low Gravity effect") ++GameplayTagList=(Tag="GameplayCue.Athena.Event.LowGrav.Zero",DevComment="") ++GameplayTagList=(Tag="gameplaycue.athena.event.shake.burst",DevComment="") ++GameplayTagList=(Tag="gameplaycue.athena.event.sleepy.Impact",DevComment="") ++GameplayTagList=(Tag="gameplaycue.athena.event.special.waterexit",DevComment="") ++GameplayTagList=(Tag="gameplaycue.athena.event.special.waterimpact",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.ExplosiveBow.AltFire",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.FallDamageImmunity",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Feedback.ExplosionLarge",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Feedback.ExplosionMed",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Feedback.ExplosionSmall",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Feedback.ExplosionSmall.SmallRadius",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Feedback.ExplosionTiny",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Feedback.GroundImpactHuge",DevComment="") 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++GameplayTagList=(Tag="GameplayCue.Athena.IceFeet.AoE",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.IceFeet.Surface",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.IceFeet.Trap",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.IceFeetEnv",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.IceGrenade.Throw",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.IceWheels",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.IceWheelsEnv",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.IncendiaryGrenade.FuelSplash",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Infiltration.IntelCase.Reveal",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.Ashton.Chicago.Catch",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.Ashton.Turbo.Catch",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.Ashton.Turbo.LeapAttack.Axe",DevComment="") 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++GameplayTagList=(Tag="GameplayCue.Athena.Item.Coal.Spawn",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.DishFries.Active",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.DishFries.Applying",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.DishFries.End",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.DishFries.Start",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.Flopper.HopFlopper.LowGravity",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.Flopper.JellyFish.Explode",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.Flopper.Thermal.PostProcess",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.FloppingRabbit.Cast",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.FloppingRabbit.Hit",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.FloppingRabbit.LineSnapped",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.FloppingRabbit.MiniGame.Splash",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.FloppingRabbit.PlayerHit",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.JollyRascal.Main.Destroy",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.JollyRascal.Main.Spawn",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.JollyRascal.Proj.Destroy",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.JollyRascal.Proj.Throw",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.JollyRascal.Secondary.Destroy",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.JollyRascal.Secondary.Spawn",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.JollyRascal.Spawner.End",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.JollyRascal.Spawner.Start",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.LumpyRug.Explosion",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.LumpyRug.Explosion.HitPawn",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.MistyBop.LockOn.Warning",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.Mustache.Heal",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.Mustache.Hit",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.Mustache.Muzzle",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.Passive.HealthRegen",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.Slurp.Active",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.SmokeBomb.WallJump",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.SugarGrouse.LockedOn",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.SuperDingo.Damaged",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.SuperDingo.Despawned",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.SuperDingo.Destroyed",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.SuperDingo.DestroyedBottom",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.SuperDingo.Hit",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.SuperDingo.Spawned",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.SuperDingo.Spawned.AmbientSound",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.SuperDingo.SplashBottom",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.Thermal.PostProcess",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Item.WaterBuffalo.Hit",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.KnockbackTrail",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.LavaBounce",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.LevelUp",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Lotus.Heart.Beam",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.LTM.Mash.ExplodingFiend",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.LTM.Mash.IncreasedDamage",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.LTM.Mash.IncreasedEverything",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.LTM.Mash.IncreasedHealth",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.LTM.Mash.IncreasedSpeed",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.LTM.Mash.PoisonFiend",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.LTM.Mash.ShieldingFiend",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.MedConsumable.SoundIndicator",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Melee.Dodge",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.NightNight.Knock",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.NightNight.Movement",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.NightNight.SlowMovement",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Dash",DevComment="Dash GC for Ostrich") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Dash.Cooldown.End",DevComment="GC when Ostrich dash comes off cooldown") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Death",DevComment="GC when Ostrich is killed NOT USED FOR EXPLOSION") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.DeathExplode",DevComment="GC for explosion after Ostrich Dies") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Drop.Destroy",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Drop.SecondStart",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Drop.Spawn",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Enter.Driver",DevComment="GC for Ostrich when driver enters") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Enter.Gunner",DevComment="GC on Ostrich when Gunner Enters") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Fire.Single",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Fire.Start",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Fire.Stop",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Jump.Charging",DevComment="Looping GC to play when charging Ostrich Jump") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Jump.InAir",DevComment="GC looping on Ostrich while in air.") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Jump.Landed",DevComment="GC for Ostrich after landing from a high Jump") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Jump.Release",DevComment="Burst GC when Ostrich jumps.") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.JumpSlam.Activate",DevComment="Ostrich GC when driver activates primary fire while in air.") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.JumpSlam.Landed",DevComment="Ostrich GC for when driver activates primary fire while in air then lands on ground") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.KnockPlayerTrail",DevComment="Trails applied to player when knocked back by Ostrich") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Load",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.LoadSingleRocket",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Missile.Explode",DevComment="GC for Ostrich Missile explosion") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.OnSpawn.SmokeIndicator",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Reload",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.SelfDestructPrime",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Shotgun",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Stomp",DevComment="GC burst for Ostrich Stomp attack") ++GameplayTagList=(Tag="GameplayCue.Athena.OutsideSafeZone2",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.OutsideSafeZone3",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.OutsideSafeZoneDamage",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Passive.HealthRegen.Burst",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Player.Ash",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Player.BigBushMovement",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Player.ColdBreath",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Player.ColdBreath.Deimos",DevComment="Adding a unique GC for Snow in Deimos") ++GameplayTagList=(Tag="GameplayCue.Athena.Player.ColdBreath.V2",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Player.CornFieldMovement",DevComment="") ++GameplayTagList=(Tag="gameplaycue.athena.player.FestivusAudio",DevComment="For setting up audio mix for festivus") ++GameplayTagList=(Tag="GameplayCue.Athena.Player.ResIn",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Player.ResOut",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Player.SnowFlakes.CameraAttached",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Player.SnowFlakes.Niagara",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Player.Surface.Snow",DevComment="GC for Changin VFX when on a Snow surface") ++GameplayTagList=(Tag="GameplayCue.Athena.Prop.SilkyBingo.Heal",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Prop.SilkyBingo.HealCue",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Prop.SilkyDino.Ambient.Loop",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Prop.SilkyDino.Heal.Loop",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Prop.SilkyTanker.Heal",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Prop.SilkyTrombone.Heal",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Prop.SilkyTrombone.Small.Heal",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Prop.SilkyUranium.Heal.Loop",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Prop.SilkyVeteran.Ambient.Loop",DevComment="") 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is eliminated") ++GameplayTagList=(Tag="GameplayCue.Athena.Rez.Out.DangerGrape",DevComment="Adding Rez Out GC for Decoy Grenade") ++GameplayTagList=(Tag="GameplayCue.Athena.Rez.Out.Janus",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.Rez.Out.NPC",DevComment="Adding Rez Out GC for Generic NPCs") ++GameplayTagList=(Tag="GameplayCue.Athena.RuneVent",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.RuneVent.Looping",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.RustyFish.AppliedFX",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.SCMachine.Activate",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.SCMachine.Active",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.SCMachine.CDEnd",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.SCMachine.HoloTransition",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Athena.SCMachine.PowerDown",DevComment="") 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++GameplayTagList=(Tag="GameplayCue.Creative.Ranged.Flashlight.Toggle",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Creative.TeamColor.Apply",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Creative.Toys.ActionTrigger.PlayerTargeted",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Creative.Toys.CaptureAreaCollected",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Creative.Toys.ColorChangingCube.ColorChangedByPlayer",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Creative.Toys.EliminationZone.DOT",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Creative.Toys.ExplosiveBarrel.Player",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Creative.Toys.Grinder.GrinderFeet",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Creative.Toys.NoWeaponZone.Activate",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Creative.Toys.NoWeaponZone.Deactivate",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Creative.Toys.Powerup.InvisibleWeapon",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Creative.Toys.Powerup.PlayerGlow",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Creative.Toys.SpeedModifiedVehicle",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Creative.Toys.SpeedModifierPawn",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Creative.Toys.TeamSelector.TeamChanged",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Cube.Area",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Curie.State.DecalPerfTest",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Curie.State.ElementalStatus.Electrocution",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Curie.State.ElementInteraction.Fire.Combined",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Damage.DogSweater",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Damage.LavaPool",DevComment="LavaPool cue for damage sounds") ++GameplayTagList=(Tag="GameplayCue.Damage.NonInterrupting",DevComment="This damage does not interrupt searching.") ++GameplayTagList=(Tag="GameplayCue.Damage.Physical.Poison.Darts",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.Monster.Death",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.Monster.Spawn",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.Monster.Spawn.Ice",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.ChargeUp",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.ChargeUp.Ice",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.Create",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.Create.Creative",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.Create.Dadbro",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.Create.Ice",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.Destroyed",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.Destroyed.Dadbro",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.Destroyed.Ice",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.Dmgd_00",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.Dmgd_01",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.Dmgd_02",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.Dying",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.LifeTimeLapsed",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.PreCreate",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.SpawnFiend",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.RiftSpawner.SpawnFiend.Ice",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.Vehicle.ATV",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.Vehicle.ATV.HitFiend",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.Vehicle.ATV.HitPlayer",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.Vehicle.GolfCart.HitFiend",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.Vehicle.GolfCart.HitPlayer",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.Vehicle.ShoppingCart.HitFiend",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Deimos.Vehicle.ShoppingCart.HitPlayer",DevComment="") ++GameplayTagList=(Tag="GameplayCue.DogSweater.OnDamage",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Endless.Superheated.InRadius",DevComment="") ++GameplayTagList=(Tag="GameplayCue.event.Fritter.FinalTeleport",DevComment="") ++GameplayTagList=(Tag="GameplayCue.GameplayModifiers.MiniBoss.Push",DevComment="Used to show the push modifier telgraphing and firing") ++GameplayTagList=(Tag="GameplayCue.Generic.AdrenalineRush.DirectHeal.Athena",DevComment="Adding Athena specific version of Direct Heal VFX to allow StW Material changes to be stored outside of Player Pawn") ++GameplayTagList=(Tag="GameplayCue.Hightower.Grape.BrambleShield.Impact",DevComment="Burst GCN executed when bramble shield hits pawns, vehicles, building pieces or terrain, etc.") ++GameplayTagList=(Tag="GameplayCue.Hightower.Mango.Interrupted",DevComment="") ++GameplayTagList=(Tag="GameplayCue.HighTower.Squash.WhirlwindBlast.Deflect",DevComment="GCN for deflecting hits, projectiles, hitscans, etc.") ++GameplayTagList=(Tag="GameplayCue.HighTower.Vertigo.Punch.Impact.World",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Impact.Generic.Small",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Impact.Physical.Melee.Mantis",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Item.SurpriseParty.TrapManager",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Item.TNT.Fuse.Cook",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Item.TNT.Fuse.Projectile",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Loop.DagwoodSpeedLines",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Loop.Shadow.Bomb",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Loop.Shadow.Bomb.Creative",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Loop.Shadow.Bomb.CreativeEnd",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Loop.Shadow.Bomb.CreativeNearEnd",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Mayday.FlameOnFX",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Mayday.FullHealth.Audio",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Mayday.FullHealth.FX",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Mayday.HighHealth.FX",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Mayday.LowHealth.Audio",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Mayday.LowHealth.FX",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Mayday.MidHealth.Audio",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Mayday.MidHealth.FX",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Mayday.Overheated",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Mayday.Repairing",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Mayday.StoppedAudio",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Mayday.StoppedAudioDamaged",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Ninja.KunaiStorm.Impact",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Ninja.KunaiStorm.Leap",DevComment="") ++GameplayTagList=(Tag="GameplayCue.NPC.DADBRO.AOE.Fire",DevComment="") ++GameplayTagList=(Tag="GameplayCue.NPC.DADBRO.LightningStrike",DevComment="") ++GameplayTagList=(Tag="GameplayCue.NPC.DADBRO.Summon.GroundEffect",DevComment="") ++GameplayTagList=(Tag="GameplayCue.NPC.DADBRO.Sweep.Beam",DevComment="") ++GameplayTagList=(Tag="GameplayCue.NPC.DADBRO.Sweep.Impact",DevComment="") ++GameplayTagList=(Tag="GameplayCue.NPC.DUDEBRO.DBNO.SpawnHuskBolt",DevComment="") ++GameplayTagList=(Tag="GameplayCue.NPC.DUDEBRO.Sweep.Beam",DevComment="") ++GameplayTagList=(Tag="GameplayCue.NPC.Elemental.Fire.Conversion",DevComment="") 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target by trap indicating it\'s been targeted.") ++GameplayTagList=(Tag="GameplayEffect.Vehicle.Boost",DevComment="") ++GameplayTagList=(Tag="GameplayEffect.Vehicle.Hoagie.RecentExit",DevComment="Tag applied to players after exiting Hoagie.") ++GameplayTagList=(Tag="GameplayEffect.Vehicle.Valet.BlockFiring",DevComment="Valet tag used to grant the ability which blocks players from firing weapons.") ++GameplayTagList=(Tag="GameplayEvent.LockOnConsumableInteractionComplete",DevComment="") ++GameplayTagList=(Tag="GameplayModifier.Enemy.Vlad.SoulDrain",DevComment="") ++GameplayTagList=(Tag="GameplayVFX.Body.Cyclone.Space",DevComment="") ++GameplayTagList=(Tag="GameplayVFX.CCPM.Body",DevComment="") ++GameplayTagList=(Tag="GameplayVFX.CCPM.Head",DevComment="") ++GameplayTagList=(Tag="GameplayVFX.Pickaxe.AnimTrail.MainHand",DevComment="") ++GameplayTagList=(Tag="GameplayVFX.Pickaxe.AnimTrail.OffHand",DevComment="") ++GameplayTagList=(Tag="GampleplayVFX.CCPM.Superlevel",DevComment="") 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++GameplayTagList=(Tag="Granted.PerkEffect.RackingUpTheCoal.DamageMult.T02",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.SaurianFight.DamageMult",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.SaurianFocus.StaminaRegen",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.SaurianHide.Armor",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.SaurianVigor.Heal",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.ScytheToMeetYou.Snare",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.SeaSickness.Affliction",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.SeaSickness.DamageMult",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.SeismicStanza.Affliction",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.SeismicStanza.Stun",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.SetPhasersToKill.DamageMult",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.ShadowAssassin.CritMods",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.ShortFuse.SCR",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.SlowYourRoll.Freeze",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.SlowYourRoll.Slow",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.SpoilsOfWar.AmmoRecovery",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.SpoilsOfWar.AmmoRecovery.T01",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.SpoilsOfWar.AmmoRecovery.T02",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.StartUp.Active",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.Survivalist.Active",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.TotallyGnarly.Active",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.TotallyGnarly.CueContainer",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.UnderWarranty.FirstHitCrit",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.UpInSmoke.Movespeed.T01",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.UpInSmoke.Movespeed.T02",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.WarOftheRosie.DamageMult.T01",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.WarOftheRosie.DamageMult.T02",DevComment="") ++GameplayTagList=(Tag="Granted.PerkEffect.ZipAndZap.DamageDOT",DevComment="") ++GameplayTagList=(Tag="Granted.Spy.Tech.Buff.SuppressedSMG+",DevComment="") ++GameplayTagList=(Tag="Granted.Spy.Tech.Passive.GliderRedeploy",DevComment="") ++GameplayTagList=(Tag="Granted.Spy.Tech.Passive.LowHealthDamageMult",DevComment="") ++GameplayTagList=(Tag="Granted.Spy.Tech.Passive.PickaxeIncrease",DevComment="") ++GameplayTagList=(Tag="Granted.Spy.Tech.Passive.PickaxeOverride",DevComment="") ++GameplayTagList=(Tag="Granted.Spy.Tech.Passive.TrustyDualPistols",DevComment="") ++GameplayTagList=(Tag="Granted.Spy.Tech.Passive.TrustyHeadhunter",DevComment="") ++GameplayTagList=(Tag="Granted.Spy.Tech.Passive.TrustyMagazine",DevComment="") ++GameplayTagList=(Tag="Granted.Spy.Tech.Passive.TrustySuppressor",DevComment="") ++GameplayTagList=(Tag="Granted.Status.AbilityBlock",DevComment="") ++GameplayTagList=(Tag="Granted.Status.FullHealth",DevComment="Status when pawn is full health") ++GameplayTagList=(Tag="Granted.Status.Interrogated",DevComment="") ++GameplayTagList=(Tag="Granted.Status.Shielded",DevComment="") ++GameplayTagList=(Tag="Granted.Uncle.BlockBreak",DevComment="") ++GameplayTagList=(Tag="Granted.Uncle.Charge.Tier1",DevComment="") ++GameplayTagList=(Tag="Granted.Uncle.Charge.Tier2",DevComment="") ++GameplayTagList=(Tag="Granted.Uncle.Charge.Tier3",DevComment="") ++GameplayTagList=(Tag="Granted.Uncle.Damage",DevComment="") ++GameplayTagList=(Tag="Granted.Uncle.Passive",DevComment="") ++GameplayTagList=(Tag="Granted.WeaponEffect.SonicPulse.Buff.Damage.Active",DevComment="") ++GameplayTagList=(Tag="HeldObject.Athena.Generic.SnowBall",DevComment="") ++GameplayTagList=(Tag="HeldObject.Behavior.DropOnInteractPlace",DevComment="") ++GameplayTagList=(Tag="Henchmen.BlackKnight",DevComment="") ++GameplayTagList=(Tag="Henchmen.BuffCat",DevComment="") ++GameplayTagList=(Tag="Henchmen.CatBurglar",DevComment="") ++GameplayTagList=(Tag="Henchmen.MechanicalEngineer",DevComment="") ++GameplayTagList=(Tag="Henchmen.OceanRider",DevComment="") ++GameplayTagList=(Tag="Henchmen.Photographer",DevComment="") ++GameplayTagList=(Tag="Henchmen.ProfessorPup",DevComment="") ++GameplayTagList=(Tag="Henchmen.SandCastle",DevComment="") ++GameplayTagList=(Tag="Henchmen.SkullDude",DevComment="") ++GameplayTagList=(Tag="Henchmen.SpaceWanderer",DevComment="") ++GameplayTagList=(Tag="Henchmen.TacticalScuba",DevComment="") ++GameplayTagList=(Tag="Henchmen.TnTina",DevComment="") ++GameplayTagList=(Tag="Hero.StatLine.Ability",DevComment="") ++GameplayTagList=(Tag="Hero.Statline.Balanced",DevComment="") ++GameplayTagList=(Tag="Hero.StatLine.Health",DevComment="") ++GameplayTagList=(Tag="Hero.StatLine.Shields",DevComment="") ++GameplayTagList=(Tag="Homebase.Class.IsCommando.CapedValentine",DevComment="") ++GameplayTagList=(Tag="Homebase.Class.IsCommando.Drifter",DevComment="") ++GameplayTagList=(Tag="Homebase.Class.IsConstructor.BlackKnight",DevComment="") ++GameplayTagList=(Tag="Homebase.Class.IsConstructor.MountedTurret",DevComment="MountedTurretClass") ++GameplayTagList=(Tag="Homebase.Class.IsConstructor.SentryGun",DevComment="Base Class for new Mounted Sentry Turret ability") ++GameplayTagList=(Tag="Homebase.Class.IsNinja.Rogue",DevComment="") ++GameplayTagList=(Tag="Homebase.Class.IsNinja.ShadowKunai",DevComment="Subclass tag for Shadow Kunai Ninja") ++GameplayTagList=(Tag="Homebase.Class.IsNinja.Werewolf",DevComment="Werewolf hero ") ++GameplayTagList=(Tag="Homebase.Class.IsOutlander.DarkViking",DevComment="Subclass tag for Dark Viking Outlander") ++GameplayTagList=(Tag="Homebase.Class.IsOutlander.Uniform",DevComment="Subclass tag for Uniform Outlander") ++GameplayTagList=(Tag="Homebase.Class.IsOutlander.Vamp",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.AbilityCluster",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.AccoladeList",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.AmmoIndicator",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.BuildingPossession",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.CenterPopupMessage",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.Collections.CollectedToast",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.ContextualChallengePreview",DevComment="Shows a small number of relevant challenges (POI / inventory related)") ++GameplayTagList=(Tag="HUD.Athena.CurieStatus",DevComment="Shows when the player is on fire") ++GameplayTagList=(Tag="HUD.Athena.EventNotifications",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.FocalPoint",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.FPS",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.Hide.VehicleFuelForNonDriverPassengers",DevComment="Hides the vehicle fuel widget for passenger players who are NOT the driver.") ++GameplayTagList=(Tag="HUD.Athena.HideEquipment",DevComment="Hides Equipment in the Inventory Panel") ++GameplayTagList=(Tag="HUD.Athena.HideForAbility",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.HideForBattleLab",DevComment="Tag to hide ui elements when the game is in Battle Lab.") ++GameplayTagList=(Tag="HUD.Athena.HideForBetweenRounds",DevComment="used to mark HUD elements that should be hidden between rounds in round based LTMs") ++GameplayTagList=(Tag="HUD.Athena.HideForCreative",DevComment="Tag to hide ui elements when the game is in Creative.") ++GameplayTagList=(Tag="HUD.Athena.HideForCreativeLTM",DevComment="Tag to hide ui elements when the game is in Creative LTM.") ++GameplayTagList=(Tag="HUD.Athena.HideforNoBuilding",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.HideForPlayground",DevComment="Tag to hide ui elements when the game is in Playground.") ++GameplayTagList=(Tag="HUD.Athena.HideForPostGame",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.HideForPostGameSpectate",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.HideForQuickTimeEvent",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.HideforRadial",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.HideforVehicle",DevComment="Hidden while in a vehicle") ++GameplayTagList=(Tag="Hud.Athena.HideOnCinematic",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.HideOnMenu",DevComment="Tag to hide ui elements when the in game menu is opened.") ++GameplayTagList=(Tag="HUD.Athena.HidePrimaryForAbility",DevComment="") ++GameplayTagList=(Tag="Hud.Athena.HideSecondaryForAbility",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.HumansAndBotsLeft",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.IndicatorLayer",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.Inf.RoundWidget",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.Inf.RoundWidget.ShowObjectiveScreen",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.Interrogation",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.LowFuelWarning",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.NetUI",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.PlayerVisited",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.PostGameBottomBar",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.PostGameOverlay",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.PostGameSpectatedPlayerName",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.PunchCard",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.QTE",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.SkyDivingInfo",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.SpecialEventChallengePreview",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.SpectatorRebootWidget",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.TeamKills",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.Valet",DevComment="Valet contextual HUD") ++GameplayTagList=(Tag="HUD.Athena.VehicleMessage",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.VolumePrompt",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.XPWidget",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.XPWidget.Accolades",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.XPWidget.Bar",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.XPWidget.Feed",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.XPWidget.LevelUp",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.XPWidget.Pop",DevComment="") ++GameplayTagList=(Tag="HUD.Athena.XPWidget.PostGameFeedEntry",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.AvailablePickups",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.CreativeDeselect",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.CreativeGhostMode",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.CreativeGlobalOptions",DevComment="") ++GameplayTagList=(Tag="Hud.Bacchus.CreativeGrow",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.CreativeMultiselect",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.CreativePhone",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.CreativeRotationReset",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.CreativeScaleAxisSelector",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.CreativeScaleReset",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.CreativeSelectedVolumes",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.CreativeShrink",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.EditButton",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.EditTargeted",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.Hamburger.InGame",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.Hamburger.Menu",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.HeldObjectDestroy",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.HelpButton",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.Joystick.LookStick",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.Joystick.MoveStick",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.LocalPlayerInfo",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.Quickbar",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.Quickbar.Bar",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.Quickbar.ComboSlot",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.Quickbar.InventoryButton",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.Quickbar.ModeButton",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.Quickbar.Resources",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.ThrowConsumable",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.TopRightContainer",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.TouchButton.AlternateUse",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.TouchButton.BattleLabDeviceMenu",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.TouchButton.Crouch",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.TouchButton.EmoteMenu",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.TouchButton.Inventory",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.TouchButton.Jump",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.TouchButton.MapMarker",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.TouchButton.Mode",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.TouchButton.PushToTalk",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.TouchButton.QuickHeal",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.TouchButton.Shoot",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.TouchButton.ToggleCameraFocalPoint",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.TouchButton.Zoom",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.TutorialHUDContainer",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.TutorialScreenContainer",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.Use",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.VehicleTertiary",DevComment="") ++GameplayTagList=(Tag="HUD.Bacchus.WumbaSidegrade",DevComment="") ++GameplayTagList=(Tag="HUD.Creative.HamburgerButton",DevComment="") ++GameplayTagList=(Tag="HUD.Creative.IslandDescription",DevComment="") ++GameplayTagList=(Tag="HUD.Creative.IslandInfo",DevComment="") ++GameplayTagList=(Tag="HUD.Creative.PropHunt.PropBeepTimer",DevComment="") ++GameplayTagList=(Tag="HUD.Creative.PublishWatermark",DevComment="") ++GameplayTagList=(Tag="HUD.Creative.UIMetrics.HeatmapController",DevComment="") ++GameplayTagList=(Tag="HUD.Creative.UIMetrics.MultipleBar",DevComment="") ++GameplayTagList=(Tag="HUD.Creative.UIMetrics.PerformanceHUD",DevComment="") ++GameplayTagList=(Tag="HUD.Creative.UIMetrics.PerformanceHUD.Legacy",DevComment="") ++GameplayTagList=(Tag="HUD.Creative.UIMetrics.PerformanceHUD.SpatialDynamic",DevComment="") ++GameplayTagList=(Tag="HUD.Creative.UIMetrics.PerformanceHUD.SpatialStatic",DevComment="") ++GameplayTagList=(Tag="HUD.Creative.UIMetrics.RuntimeStats",DevComment="") ++GameplayTagList=(Tag="HUD.Hide.CreativeJoiningLobby",DevComment="") ++GameplayTagList=(Tag="HUD.Hide.WhileLoading",DevComment="") ++GameplayTagList=(Tag="HUD.LTM.Cobalt.Status",DevComment="") ++GameplayTagList=(Tag="HUD.LTM.HideForCrucible",DevComment="") ++GameplayTagList=(Tag="HUD.LTM.HideForGoose",DevComment="") ++GameplayTagList=(Tag="HUD.Player.VehicleFuel",DevComment="") ++GameplayTagList=(Tag="HUD.Prompt.Crypts",DevComment="") ++GameplayTagList=(Tag="HUD.Prompt.CryptsA2",DevComment="") ++GameplayTagList=(Tag="HUD.Prompt.CryptsA3",DevComment="") ++GameplayTagList=(Tag="HUD.Prompt.Endless",DevComment="") ++GameplayTagList=(Tag="HUD.Prompt.Endless.Channel.01",DevComment="") ++GameplayTagList=(Tag="HUD.Prompt.Endless.Channel.02",DevComment="") ++GameplayTagList=(Tag="HUD.Prompt.Gardens",DevComment="") ++GameplayTagList=(Tag="HUD.Prompt.GardensA2",DevComment="") ++GameplayTagList=(Tag="HUD.Prompt.GardensA3",DevComment="") ++GameplayTagList=(Tag="HUD.Prompt.Inferno",DevComment="") ++GameplayTagList=(Tag="HUD.Prompt.InfernoA2",DevComment="") ++GameplayTagList=(Tag="HUD.Prompt.InfernoA3",DevComment="") ++GameplayTagList=(Tag="HUD.Prompt.StarlightBoss",DevComment="") ++GameplayTagList=(Tag="HUD.Prompt.Victorian",DevComment="") ++GameplayTagList=(Tag="HUD.Prompt.VictorianA2",DevComment="") ++GameplayTagList=(Tag="HUD.Prompt.VictorianA3",DevComment="") ++GameplayTagList=(Tag="HUD.Quickbar.Creative",DevComment="") ++GameplayTagList=(Tag="HUD.Quickbar.CreativeQBPrompt",DevComment="") ++GameplayTagList=(Tag="HUD.Special.SpecialEventStarted",DevComment="") ++GameplayTagList=(Tag="HUD.TopLeft.NetIssue",DevComment="hud element for network issue") ++GameplayTagList=(Tag="HUD.TopRight.FeatUpdatesLog",DevComment="") ++GameplayTagList=(Tag="HUD.Visibility.CanOpenChute",DevComment="") ++GameplayTagList=(Tag="HUD.Visibility.CanTarget",DevComment="") ++GameplayTagList=(Tag="HUD.Visibility.CanUseScopeTargeting",DevComment="") ++GameplayTagList=(Tag="HUD.Visibility.CanUseSecondaryAbility",DevComment="") ++GameplayTagList=(Tag="HUD.Visibility.ControllingRCPawn",DevComment="") ++GameplayTagList=(Tag="HUD.Visibility.Crouching",DevComment="") ++GameplayTagList=(Tag="HUD.Visibility.DBNO",DevComment="") ++GameplayTagList=(Tag="HUD.Visibility.FreeFalling",DevComment="") ++GameplayTagList=(Tag="HUD.Visibility.InEditMode",DevComment="") ++GameplayTagList=(Tag="HUD.Visibility.InLockedBus",DevComment="") ++GameplayTagList=(Tag="HUD.Visibility.InUnlockedBus",DevComment="") ++GameplayTagList=(Tag="HUD.Visibility.IsGliding",DevComment="") ++GameplayTagList=(Tag="HUD.Visibility.Targeting",DevComment="") ++GameplayTagList=(Tag="HUD.Visibility.UsingScopeTargeting",DevComment="") ++GameplayTagList=(Tag="HUD.VoiceSpeakersWrapper",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Context.Building",DevComment="When the player is in the Building Context.") ++GameplayTagList=(Tag="HUDLayout.Context.Combat",DevComment="When the player is in the Combat Context.") ++GameplayTagList=(Tag="HUDLayout.Context.Creative",DevComment="When the player is in the Creative Context.") ++GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Antelope",DevComment="When the player is in the Antelope Context.") ++GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Biplane",DevComment="When the player is in the Biplane Context.") ++GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Dagwood",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Driver",DevComment="When the player is in the Driving Context.") ++GameplayTagList=(Tag="HUDLayout.Context.Vehicle.GolfCart",DevComment="When the player is in the GolfCart Context.") ++GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Hoagie",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Jackal",DevComment="When the player is in the Jackal Context.") ++GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Meatball",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Context.Vehicle.MountedTurret",DevComment="When the player is in the MountedTurret Context.") ++GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Octopus",DevComment="When the player is in the Octopus Context.") ++GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Ostrich",DevComment="When the player is in the Ostrich Context.") ++GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Passenger",DevComment="When the player is in the Passenger Context.") ++GameplayTagList=(Tag="HUDLayout.Context.Vehicle.PushCannon",DevComment="When the player is in the PushCannon Context.") ++GameplayTagList=(Tag="HUDLayout.Context.Vehicle.ShoppingCart",DevComment="When the player is in the ShoppingCart Context.") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Building",DevComment="Tag used to save the HUD Layout for Building.") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Combat",DevComment="Tag used to save the HUD Layout for Combat.") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Creative",DevComment="Tag used to save the HUD Layout for Creative.") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.AntelopeDriver",DevComment="Tag used to save the HUD Layout for Driving the Antelope.") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.BiplaneDriver",DevComment="Tag used to save the HUD Layout for Driving the Biplane.") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.Dagwood",DevComment="") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.GolfCartDriver",DevComment="Tag used to save the HUD Layout for Driving the GolfCart.") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.HoagieDriver",DevComment="") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.JackalDriver",DevComment="Tag used to save the HUD Layout for Driving the Jackal.") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.MeatballDriver",DevComment="") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.MountedTurretDriver",DevComment="Tag used to save the HUD Layout for Driving the MountedTurret.") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.OctopusDriver",DevComment="Tag used to save the HUD Layout for Driving the Octopus.") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.OstrichDriver",DevComment="Tag used to save the HUD Layout for Driving the Ostrich.") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.OstrichPassenger",DevComment="Tag used to save the HUD Layout for Ostrich Passenger.") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.PushCannonDriver",DevComment="Tag used to save the HUD Layout for Driving the PushCannon.") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.PushCannonPassenger",DevComment="Tag used to save the HUD Layout for PushCannon Passenger.") ++GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.ShoppingCartDriver",DevComment="Tag used to save the HUD Layout for Driving the ShoppingCart.") ++GameplayTagList=(Tag="HUDLayout.Custom",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Preset.BuilderPro",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Preset.CombatPro",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Preset.DevA",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Preset.DevB",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Preset.OldSchool",DevComment="") ++GameplayTagList=(Tag="HUDLayout.PresetContainer.Development",DevComment="") ++GameplayTagList=(Tag="HUDLayout.PresetContainer.Release",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Property.Anchors",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Property.ButtonIconSize",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Property.Killfeed.NumberOfLines",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Property.LinkAcrossContexts",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Property.LockSlot",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Property.MoveStick.AlwaysShow",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Property.Quickbar.Reverse",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Property.Quickbar.SlotLocks",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Property.Size",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Property.SlotNumber",DevComment="") ++GameplayTagList=(Tag="HUDLayout.Property.SlotType",DevComment="") ++GameplayTagList=(Tag="In Combat",DevComment="") ++GameplayTagList=(Tag="Infiltration.OutOfCombatRegen.Ignore",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Apple",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.AppleSauce",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.AppleSun.CanJumpToDeploy",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.BadgerBangs",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Balloons",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Banana",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.BoomBox",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Booty",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.BottomlessChugJug",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Bucket.Nice",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Bucket.Old",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Cabbage",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.ChillBronco",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Coal",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Coconut",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.CoolCarpet",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Corn",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Decoy",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.DogSweater",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.FireworksMortar",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Fish.Flopper",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Fish.FlopperBattle",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Fish.FlopperEffective",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Fish.FlopperFire",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Fish.FlopperHopRock",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Fish.FlopperJellyFish",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Fish.FlopperMechanic",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Fish.FlopperShield",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Fish.FlopperSmall",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Fish.FlopperThermal",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.FlareGun",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.FloppingRabbit",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.FloppingRabbit.HighTier",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.GiftBox",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Glider",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.GoldenTruffle",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.GrapplingHoot",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.HappyGhost",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.HookGun",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.HookGun.GrapplingHoot",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.HookGun.Jas",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.IceGrenade",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.JollyRascal",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Pepper",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.PoisonDartTrap.Ceiling",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.PoisonDartTrap.Floor",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.PoisonDartTrap.Wall",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.PurpleMouse.LOSChecker",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Rift",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.ShieldBubble",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.ShieldMushroom",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.ShockGrenade",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.SlurpMushroom",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.SneakySnowman",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.SpikeTrap",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.SpikeTrap.Ceiling",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.SpikeTrap.Floor",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.SpikeTrap.Wall",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.Trait.Attachable",DevComment="This consumable can attach to players in some way.") ++GameplayTagList=(Tag="Item.Consumable.UnGiftBox",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.UpgradeBench",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.ZapTrap.Ceiling",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.ZapTrap.Floor",DevComment="") ++GameplayTagList=(Tag="Item.Consumable.ZapTrap.Wall",DevComment="") ++GameplayTagList=(Tag="Item.DisableAutoPickup.InputTag",DevComment="Disable Auto Pickup if we already have an item with the same activation input") ++GameplayTagList=(Tag="Item.Foraged.Cabbage",DevComment="") ++GameplayTagList=(Tag="Item.Foraged.Corn",DevComment="") ++GameplayTagList=(Tag="Item.Foraged.Slurpshroom",DevComment="") ++GameplayTagList=(Tag="Item.Fuel.PetrolPickup",DevComment="") ++GameplayTagList=(Tag="Item.Fuel.PetrolPump",DevComment="") ++GameplayTagList=(Tag="Item.Trap.Electric",DevComment="") ++GameplayTagList=(Tag="Item.Trap.Fire",DevComment="") ++GameplayTagList=(Tag="Item.Trap.MountedTurret",DevComment="Item tag for Mounted Turret.") ++GameplayTagList=(Tag="Item.Trap.ZippyTrout",DevComment="") ++GameplayTagList=(Tag="Item.Utility",DevComment="") ++GameplayTagList=(Tag="Item.Variant.Shield",DevComment="Test tag") ++GameplayTagList=(Tag="Item.Water.FireExtinguisher",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Bun",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Kayak",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Kayak.Attack1",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Kayak.Attack2",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Kayak.Attack3",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Limo",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Limo.Attack1",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Limo.Attack2",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Limo.Attack3",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Moped",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Moped.Attack1",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Moped.Attack2",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Moped.Attack3",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Reflect",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Rocket",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Rocket.Attack1",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Rocket.Attack2",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Rocket.Attack3",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Ranged.Assault.Paint",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Ranged.Launcher.MistyBop",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Ranged.Launcher.Paint",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Ranged.Launcher.PetrolPump",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Ranged.Launcher.ShockWave",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Ranged.Pistol.DualSuppressedPistols",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Ranged.Shotgun.Charge.HighTier",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Ranged.Shotgun.Charge.LowTier",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Ranged.Shotgun.Charge.RoboMeow",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.UncleBrolly",DevComment="") ++GameplayTagList=(Tag="Item.Weapon.Vehicle.Meatball",DevComment="Weapon tag for boat missile launcher") ++GameplayTagList=(Tag="ItemShop.Section.BattlePass",DevComment="") ++GameplayTagList=(Tag="ItemShop.Section.CommunityVoting",DevComment="") ++GameplayTagList=(Tag="ItemShop.Section.Daily",DevComment="") ++GameplayTagList=(Tag="ItemShop.Section.Featured",DevComment="") ++GameplayTagList=(Tag="ItemShop.Section.MegaBundle",DevComment="") ++GameplayTagList=(Tag="ItemShop.Section.RMTOffers",DevComment="") ++GameplayTagList=(Tag="ItemShop.Section.SpecialDaily",DevComment="") ++GameplayTagList=(Tag="ItemShop.Section.SpecialFeatured",DevComment="") ++GameplayTagList=(Tag="ItemShop.Section.StandAlone",DevComment="") ++GameplayTagList=(Tag="ItemShopCategory.RMTItemOffers",DevComment="") ++GameplayTagList=(Tag="Keyword.Dino",DevComment="") ++GameplayTagList=(Tag="Keyword.Monster",DevComment="") ++GameplayTagList=(Tag="Keyword.Pirate",DevComment="") ++GameplayTagList=(Tag="Keyword.RetroSciFi",DevComment="") ++GameplayTagList=(Tag="Keyword.SteelWool",DevComment="") ++GameplayTagList=(Tag="Keyword.TotallyRad",DevComment="") ++GameplayTagList=(Tag="Keyword.WinterFest",DevComment="") ++GameplayTagList=(Tag="LoadoutSlot.Hero.Commander",DevComment="") ++GameplayTagList=(Tag="LoadoutSlot.Hero.SupportHero",DevComment="") ++GameplayTagList=(Tag="LoadoutSlot.Hero.TeamLead",DevComment="") ++GameplayTagList=(Tag="Loot.Type.Gadget.Keep",DevComment="") ++GameplayTagList=(Tag="Loot.Type.Gadget.Seize",DevComment="") ++GameplayTagList=(Tag="LowTower.Location.Hardy",DevComment="") ++GameplayTagList=(Tag="LTM.Behind.Damage",DevComment="") ++GameplayTagList=(Tag="LTM.Behind.Damage.Tag",DevComment="") ++GameplayTagList=(Tag="LTM.HighTower.ShowAbilityIntro",DevComment="") ++GameplayTagList=(Tag="LTM.Tag.BlueTeam",DevComment="") ++GameplayTagList=(Tag="LTM.Tag.RedTeam",DevComment="") ++GameplayTagList=(Tag="LTM.Tin.Bandit",DevComment="Bandit") ++GameplayTagList=(Tag="LTM.Tin.Sheriff",DevComment="Sheriff") ++GameplayTagList=(Tag="Mayday.PlacementActor.PartyPlanner.BackupPlacement",DevComment="") ++GameplayTagList=(Tag="Mayday.PlacementActor.SignalBoost.SatelliteDish",DevComment="") ++GameplayTagList=(Tag="Mayday.Reward.Badge.BridgeOut",DevComment="") ++GameplayTagList=(Tag="Mayday.Reward.Badge.BugHunt",DevComment="") ++GameplayTagList=(Tag="Mayday.Reward.Badge.FeelinBlu",DevComment="") ++GameplayTagList=(Tag="Mayday.Reward.Badge.MinorDelay",DevComment="") ++GameplayTagList=(Tag="Mayday.Reward.Badge.Overheat",DevComment="") ++GameplayTagList=(Tag="Mayday.Reward.Badge.PartyPlanner",DevComment="") ++GameplayTagList=(Tag="Mayday.Reward.Badge.PitStop",DevComment="") ++GameplayTagList=(Tag="Mayday.Reward.Badge.RadioStation",DevComment="") ++GameplayTagList=(Tag="Mayday.Reward.Badge.SignalBoost",DevComment="") ++GameplayTagList=(Tag="Mayday.Reward.Badge.Strangelands",DevComment="") ++GameplayTagList=(Tag="Minigame.Objective.BuildRequirement",DevComment="") ++GameplayTagList=(Tag="Minigame.Objective.CapturePoint",DevComment="") ++GameplayTagList=(Tag="Minigame.RaceStart",DevComment="") ++GameplayTagList=(Tag="Minigame.Stat.LapTime",DevComment="") ++GameplayTagList=(Tag="Minigame.Stat.Score",DevComment="") ++GameplayTagList=(Tag="Minigame.Stat.Score.Coin",DevComment="") ++GameplayTagList=(Tag="Minigame.Stat.Score.Elimination",DevComment="") ++GameplayTagList=(Tag="Minigame.Stat.Score.Goal",DevComment="") ++GameplayTagList=(Tag="Minigame.Stat.Score.Pinball",DevComment="Score tag for Pinball devices (Bumpers/Flippers etc)") ++GameplayTagList=(Tag="Minigame.Stat.Score.ShootingTarget",DevComment="") ++GameplayTagList=(Tag="Minigame.Stat.TimeAlive",DevComment="") ++GameplayTagList=(Tag="Minigame.UIExtension.Alerts",DevComment="") ++GameplayTagList=(Tag="Minigame.UIExtension.BossInfo",DevComment="") ++GameplayTagList=(Tag="Minigame.UIExtension.FiendKills",DevComment="") ++GameplayTagList=(Tag="Minigame.UIExtension.LeavingTheArea",DevComment="") ++GameplayTagList=(Tag="Minigame.UIExtension.PreGame",DevComment="") ++GameplayTagList=(Tag="Minigame.UIExtension.QuestTracker",DevComment="Creative quest tracker") ++GameplayTagList=(Tag="Minigame.UIExtension.Rounds",DevComment="") ++GameplayTagList=(Tag="Minigame.UIExtension.RoundStatus",DevComment="") ++GameplayTagList=(Tag="Minigame.UIExtension.Score",DevComment="") ++GameplayTagList=(Tag="Minigame.UIExtension.TeamDisplay",DevComment="") ++GameplayTagList=(Tag="Minigame.UIExtension.Timer",DevComment="") ++GameplayTagList=(Tag="Minigame.UIExtension.Warmup",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.Bonus6",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.Bonus7",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Challenge",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T01",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T02",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T03",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T04",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T05",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T06",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T07",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T08",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T09",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T10",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T11",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T12",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T13",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T14",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T15",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T16",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T17",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T18",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T19",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T20",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T21",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T22",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T23",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T24",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.IronCity.Mission.T25",DevComment="") ++GameplayTagList=(Tag="MissionReward.Badge.OutpostEndless",DevComment="") ++GameplayTagList=(Tag="Missions.ExcludeSecondaryMission.Claypigeon",DevComment="") ++GameplayTagList=(Tag="Missions.SecondaryDisplay",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Actionbutton",DevComment="Mobile Action Button Widget Tag") ++GameplayTagList=(Tag="MobileHUD.ActiveSpeakers",DevComment="Mobile HUD tag for the active voice speaker widgets.") ++GameplayTagList=(Tag="MobileHUD.Button.AlternateUse",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.AntelopeBoost",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.BattleLabDevice",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.BiplaneBoost",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.CannonCoast",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.AxisToggle",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.Delete",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.Deselect",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.Exit",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.GhostMode",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.GlobalOptions",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.Grab",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.GrabeOrPlace",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.GrabOrDuplicate",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.GravityToggle",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.Grow",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.Heatmap",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.LetGo",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.MirrorOnGrid",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.Multiselect",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.Phone",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.Properties",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.Pull",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.Push",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.ResetRotation",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.ResetScale",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.Rotate.Clockwise",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.Rotate.CounterClockwise",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.ScaleAxisToggle",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.Shrink",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.SnapLocation",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.SnapRotation",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.ToggleCollision",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Creative.ToggleFlight",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.CycleWeaponDown",DevComment="Touch Control Button to Cycle Weapons down.") ++GameplayTagList=(Tag="MobileHUD.Button.DBNOCarryDrop",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.DBNOCarryHoist",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.DBNOCarryThrow",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.EditConfirm",DevComment="") ++GameplayTagList=(Tag="MobileHud.Button.EditPermanent",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.EditSelectReset",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.EditTargeted",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.EventFocus",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.GolfCartEBrake",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.HamsterballBoost",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.HamsterballExit",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.HamsterballExtend",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.HamsterballGrapple",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.HamsterballToggleExtend",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.HamsterballToggleGrapple",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.HeldObjectDestroy",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.HeldObjectDrop",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.HeldObjectPickupDrop",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.HighTowerSecondary",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.HighTowerUtility",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.HoagieMoveDown",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.HoagieMoveUp",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Honk",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.JackalBoost",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.JackalJump",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.LobsterBlock",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.MapMarker",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.MeatballBoost",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.MeatballZoomOut",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.MechBoost",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.MechMissiles",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.MechStomp",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.MeleeBlock",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.OstrichDestruct",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.OstrichJump",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.OstrichShield",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.PapayaMap",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.QuickHeal",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.RadioNext",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.ShoppingCartCoast",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.SquadComs",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.TetherBoost",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.TetherExit",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.ThrowConsumable",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.ToggleRadio",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.Use",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.ValetBoost",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.ValetHandbrake",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.VehicleBoost",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.VehicleExit",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.VehicleSwitchSeat",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Button.WumbaSidegrade",DevComment="") ++GameplayTagList=(Tag="MobileHUD.CreativeQuickbar",DevComment="") ++GameplayTagList=(Tag="MobileHUD.HealthBarLocal",DevComment="Local player\'s healthbar") ++GameplayTagList=(Tag="MobileHUD.Killfeed",DevComment="") ++GameplayTagList=(Tag="MobileHUD.NetStats",DevComment="") ++GameplayTagList=(Tag="MobileHud.PhoneInfo",DevComment="") ++GameplayTagList=(Tag="MobileHud.QuickBar.1",DevComment="Quickbar placeable button 1.") ++GameplayTagList=(Tag="MobileHUD.Quickbar.10",DevComment="Quickbar placeable button 10.") ++GameplayTagList=(Tag="MobileHUD.Quickbar.11",DevComment="Quickbar placeable button 11") ++GameplayTagList=(Tag="MobileHUD.Quickbar.12",DevComment="") ++GameplayTagList=(Tag="MobileHUD.Quickbar.2",DevComment="Quickbar placeable button 2.") ++GameplayTagList=(Tag="MobileHUD.Quickbar.3",DevComment="Quickbar placeable button 3.") ++GameplayTagList=(Tag="MobileHUD.Quickbar.4",DevComment="Quickbar placeable button 4.") ++GameplayTagList=(Tag="MobileHUD.Quickbar.5",DevComment="Quickbar placeable button 5.") ++GameplayTagList=(Tag="MobileHUD.Quickbar.6",DevComment="Quickbar placeable button 6.") ++GameplayTagList=(Tag="MobileHUD.Quickbar.7",DevComment="Quickbar placeable button 7.") ++GameplayTagList=(Tag="MobileHUD.Quickbar.8",DevComment="Quickbar placeable button 8.") ++GameplayTagList=(Tag="MobileHUD.Quickbar.9",DevComment="Quickbar placeable button 9.") ++GameplayTagList=(Tag="MobileHUD.QuickbarComboslot",DevComment="") ++GameplayTagList=(Tag="MobileHUD.QuickHeal",DevComment="") ++GameplayTagList=(Tag="MobileHud.Resources",DevComment="") ++GameplayTagList=(Tag="MobileHUD.SquadList",DevComment="List of Squad Healthbars for the mobile hud.") ++GameplayTagList=(Tag="MobileHUD.Stats.GamePhase",DevComment="Displays the currect game phase. i.e : Storm Timer") ++GameplayTagList=(Tag="MobileHUD.Stats.Kills",DevComment="Display for amount of kills on mobile") ++GameplayTagList=(Tag="MobileHUD.Stats.PlayersLeft",DevComment="Display for amount of players left.") ++GameplayTagList=(Tag="MobileHUD.Stats.TeamKills",DevComment="Team Kill Amount Dispaly on Mobile") ++GameplayTagList=(Tag="Mutator.BlockEmotes",DevComment="") ++GameplayTagList=(Tag="Mutator.DADBRO",DevComment="") ++GameplayTagList=(Tag="Mutator.FortWeaponToAllowTargeting",DevComment="") ++GameplayTagList=(Tag="NavObject.DonutRoom.MilkCarton",DevComment="") ++GameplayTagList=(Tag="Night1.PlacementActors.Attic",DevComment="") ++GameplayTagList=(Tag="Night1.PlacementActors.GymSensor",DevComment="") ++GameplayTagList=(Tag="NIght1.PlacementActors.Hotel",DevComment="") ++GameplayTagList=(Tag="Night1.PlacementActors.HotelBar",DevComment="") ++GameplayTagList=(Tag="Night1.PlacementActors.HotelBedroom",DevComment="") ++GameplayTagList=(Tag="Night1.PlacementActors.Labyrinth",DevComment="") ++GameplayTagList=(Tag="Night1.PlacementActors.Library",DevComment="") ++GameplayTagList=(Tag="NIght1.PlacementActors.LobbySensor",DevComment="") ++GameplayTagList=(Tag="Nitrogen.Location.Start.1",DevComment="") ++GameplayTagList=(Tag="Nitrogen.Location.Start.2",DevComment="") ++GameplayTagList=(Tag="Nitrogen.Location.Start.3",DevComment="") ++GameplayTagList=(Tag="Nitrogen.Location.Start.4",DevComment="") ++GameplayTagList=(Tag="Nitrogen.Location.Start.5",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.Attack.Melee.Charge.ToLeap",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.Attack.Ranged.CheapFlyingPrimary",DevComment="Athena AI Controller uses this ability to smash obstacles while flying mode.") ++GameplayTagList=(Tag="NPC.Ability.Attack.Ranged.Leap",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.DespawnActors",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.DropPickup",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Frustration.Active",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Frustration.Build",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Frustration.Build.DueTo.Goal",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Frustration.Build.DueTo.Movement",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.GiveItems.StartingItems",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.HealAOE",DevComment="Nurse husks passive heal aoe") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Leap.AlongPath",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Leap.Lateral",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Leap.OverGoal",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Leap.Primary",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Leap.StraightUp",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Move.ToLand",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Move.ToWater",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.PlayMontage",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.ForCooldown.Melee.Charge",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.ForCooldown.Melee.Primary",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.Lateral",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.MaxPreferredRange.Melee.Charge",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.MaxPreferredRange.Melee.Charge.ToLeap",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.MaxPreferredRange.Melee.Primary",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.MaxPreferredRange.Ranged.Leap",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.MaxPreferredRange.Ranged.Primary",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.MinPreferredRange.Melee.Charge",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.MinPreferredRange.Melee.Charge.ToLeap",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.MinPreferredRange.Melee.Primary",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.MinPreferredRange.Ranged.Leap",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.MinPreferredRange.Ranged.Primary",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Scanning",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.SpawnActors",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Wander.CircleGoal",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Wander.Freely",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.NonAttack.Wander.NearGoal",DevComment="") ++GameplayTagList=(Tag="NPC.Ability.RangeToAutomaticallyAddEnemyPawnGoals",DevComment="") ++GameplayTagList=(Tag="NPC.AlertLevel.Aggressive",DevComment="") ++GameplayTagList=(Tag="NPC.AlertLevel.Alerted",DevComment="") ++GameplayTagList=(Tag="NPC.AlertLevel.Unaware",DevComment="") ++GameplayTagList=(Tag="NPC.Assignment.HealHusks",DevComment="Assignment for nurse husk aoe heal") ++GameplayTagList=(Tag="NPC.Behavior.Phase.Intro",DevComment="") ++GameplayTagList=(Tag="NPC.Behavior.Phase.Intro.BehaviorActive",DevComment="") ++GameplayTagList=(Tag="NPC.Behavior.Phase.Intro.BehaviorCooldown",DevComment="") ++GameplayTagList=(Tag="NPC.Behavior.Phase.Intro.Target",DevComment="") ++GameplayTagList=(Tag="NPC.Behavior.Phase.Intro.UsesIntroBehavior",DevComment="") ++GameplayTagList=(Tag="NPC.Behavior.Phase.Loot.Collector.Full",DevComment="") ++GameplayTagList=(Tag="NPC.Behavior.Phase.Loot.Collector.RallyGatherers",DevComment="") ++GameplayTagList=(Tag="NPC.Behavior.Phase.Outro.Despawn",DevComment="") ++GameplayTagList=(Tag="NPC.Behavior.Reposition.ForCooldown.Melee.Charge",DevComment="") ++GameplayTagList=(Tag="NPC.Behavior.Reposition.ForCooldown.Melee.Primary",DevComment="") ++GameplayTagList=(Tag="NPC.CharacterType.Boss.Starlight",DevComment="") ++GameplayTagList=(Tag="NPC.CharacterType.Brute.Basic.Exploding",DevComment="") ++GameplayTagList=(Tag="NPC.CharacterType.Brute.Basic.Winter",DevComment="") ++GameplayTagList=(Tag="NPC.CharacterType.Brute.Major.Winter",DevComment="") ++GameplayTagList=(Tag="NPC.CharacterType.Fiend.Basic.Poison",DevComment="") ++GameplayTagList=(Tag="NPC.CharacterType.Fiend.Basic.Winter",DevComment="") ++GameplayTagList=(Tag="NPC.CharacterType.Fiend.Major.Winter",DevComment="") ++GameplayTagList=(Tag="NPC.CharacterType.Fiend.Ranged.Chill",DevComment="") ++GameplayTagList=(Tag="NPC.CharacterType.Fiend.Thrower",DevComment="") ++GameplayTagList=(Tag="NPC.CharacterType.Galileo",DevComment="") ++GameplayTagList=(Tag="NPC.CharacterType.Husk.Nurse",DevComment="Nurse Husk") ++GameplayTagList=(Tag="NPC.CharacterType.Husk.Pitcher.Villager",DevComment="") ++GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.DespawnActors",DevComment="") ++GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.GrabPickup",DevComment="") ++GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Leap.AlongPath",DevComment="") ++GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Leap.Lateral",DevComment="") ++GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Leap.OverGoal",DevComment="") ++GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Leap.Primary",DevComment="") ++GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Leap.StraightUp",DevComment="") ++GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Reposition.ForCooldown.Melee.Charge",DevComment="") ++GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Reposition.ForCooldown.Melee.Primary",DevComment="") ++GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Reposition.Lateral",DevComment="") ++GameplayTagList=(Tag="NPC.EnemyType.NestedSpawn",DevComment="") ++GameplayTagList=(Tag="NPC.GoalSelection.Wildlife.Aquatic",DevComment="") ++GameplayTagList=(Tag="NPC.GoalSelection.Wildlife.Basic",DevComment="") ++GameplayTagList=(Tag="NPC.Immune.Buffs",DevComment="Not allowed to receive buffs") ++GameplayTagList=(Tag="NPC.SpecialType.FakePawn",DevComment="") ++GameplayTagList=(Tag="NPC.Status.Airborne",DevComment="Indicates if pawn is thrown.") ++GameplayTagList=(Tag="NPC.Status.Failed.Move",DevComment="") ++GameplayTagList=(Tag="NPC.Status.Frustration.DueTo.Goal",DevComment="") ++GameplayTagList=(Tag="NPC.Status.Frustration.DueTo.Movement",DevComment="") ++GameplayTagList=(Tag="NPC.Status.RecentlyAlerted",DevComment="NPC was recently in an alerted state and while no longer in the Alerted state anymore, the NPC may use this tag to do non-Alerted behaviors in a more \"suspicious\" manner.") ++GameplayTagList=(Tag="NPC.Status.Stressed",DevComment="") ++GameplayTagList=(Tag="NPC.Status.Tethered",DevComment="") ++GameplayTagList=(Tag="NPC.Tetherable",DevComment="Can be tethered to") ++GameplayTagList=(Tag="Object.Num.01",DevComment="") ++GameplayTagList=(Tag="Object.Num.02",DevComment="") ++GameplayTagList=(Tag="Object.Num.03",DevComment="") ++GameplayTagList=(Tag="Object.Num.04",DevComment="") ++GameplayTagList=(Tag="object.num.05",DevComment="") ++GameplayTagList=(Tag="Out of Combat",DevComment="") ++GameplayTagList=(Tag="PapayaBooth.Disable",DevComment="Used as a Mesh Network to dynamically disable/re-enable booths") ++GameplayTagList=(Tag="Pawn.Athena.CannotReviveTeammates",DevComment="If this Pawn is in a Team with other Players, it wont be allowed to revive it\'s teammates and the team can die immediatly if this Pawn is the last alive.") ++GameplayTagList=(Tag="Pawn.Athena.DoNotDisplayInKillFeed",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NonParticipant",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Decoy",DevComment="New Tag to specificy when a Pawn is a Decoy") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Deimos",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.Date",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.DateAlpha",DevComment="Tag that Defines Pawn as Date Alpha") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.Lonely",DevComment="Tag that Defines Pawn as Lonely AI") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.Tomato",DevComment="Tag that Defines Pawn as Tomato") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.TomatoAlpha",DevComment="Tag that Defines Pawn as Tomato Alpha") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.Type01",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.Type02",DevComment="Used for Loot Tables to Drop Medium Ammo") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.Type03",DevComment="Used for Loot Tables to Drop Heavy Ammo") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.Type04",DevComment="Used for Loot Tables to Drop Medium Ammo") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.Type05",DevComment="Tag to tell AI to drop Rockets") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.Wasabi",DevComment="Tag that Defines Pawn as Wasabi") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Gibson",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Gibson.Type01",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Gibson.Type02",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Gibson.Type03",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Gibson.Type04",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Mang.Boss",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Sound.Voice.Attack",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Sound.Voice.Attack.Special",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Sound.Voice.DBNO",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Sound.Voice.Death",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Sound.Voice.Death.Hacked",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Sound.Voice.FullAlert",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Sound.Voice.FullAlertIdle",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Sound.Voice.Hacked",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Sound.Voice.Idle",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Sound.Voice.Interrogate",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Sound.Voice.LostTarget",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Sound.Voice.ReturnToIdle",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Sound.Voice.Spawn",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Sound.Voice.Suspicious",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Wildlife.Hardy",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Wildlife.Laurel",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.NPC.Wildlife.SpicySake",DevComment="") ++GameplayTagList=(Tag="Pawn.Athena.Player",DevComment="If you were using Pawn.Player.Athena, you should be using this native tag.") ++GameplayTagList=(Tag="Pawn.HidePlayerPawn.Default",DevComment="The default gameplay tag used to hide the player pawn.") ++GameplayTagList=(Tag="Pawn.HidePlayerPawn.SynchronizedTeleport",DevComment="The gameplay tag used by the Synchronized Teleport Mutator to hide the player pawn.") ++GameplayTagList=(Tag="PCB.Challenges.Bundle1",DevComment="") ++GameplayTagList=(Tag="PCB.Partner.Neowiz",DevComment="") ++GameplayTagList=(Tag="PCB.Partner.Other",DevComment="") ++GameplayTagList=(Tag="Pegasus.DamageSource.Trap.FrostedTips",DevComment="Unique tag to identify DeathInfos caused by FrostedTips, for Pegasus cloud rendering") ++GameplayTagList=(Tag="Pegasus.NPC.WasabiAlpha",DevComment="Unique tag to identify eliminations by the Wasabi alpha NPC, for Pegasus cloud rendering") ++GameplayTagList=(Tag="Phoebe.AIState.Patrolling",DevComment="") ++GameplayTagList=(Tag="phoebe.cosmetic.BID_045_TacticalJungle",DevComment="") ++GameplayTagList=(Tag="phoebe.cosmetic.CID_005_Athena_Commando_M_Default",DevComment="") ++GameplayTagList=(Tag="phoebe.cosmetic.CID_117_Athena_Commando_M_TacticalJungle",DevComment="") ++GameplayTagList=(Tag="phoebe.cosmetic.EID_BurgerFlipping",DevComment="") ++GameplayTagList=(Tag="phoebe.cosmetic.EID_CowboyDance",DevComment="") ++GameplayTagList=(Tag="phoebe.cosmetic.EID_GothDance",DevComment="") ++GameplayTagList=(Tag="phoebe.cosmetic.EID_GuitarWalk",DevComment="") ++GameplayTagList=(Tag="phoebe.cosmetic.EID_KungFuSalute",DevComment="") ++GameplayTagList=(Tag="phoebe.cosmetic.EID_LlamaRider_Glitter",DevComment="") ++GameplayTagList=(Tag="phoebe.cosmetic.EID_Mime",DevComment="") ++GameplayTagList=(Tag="phoebe.cosmetic.EID_SneakingTraversal",DevComment="") ++GameplayTagList=(Tag="phoebe.cosmetic.EID_WindmillFloss",DevComment="") ++GameplayTagList=(Tag="phoebe.cosmetic.Emoji_RockOn",DevComment="") ++GameplayTagList=(Tag="phoebe.cosmetic.Glider_ID_007_TurtleShell",DevComment="") ++GameplayTagList=(Tag="phoebe.cosmetic.Trails_ID_004_BlueStreak",DevComment="") ++GameplayTagList=(Tag="phoebe.items.ammo",DevComment="") ++GameplayTagList=(Tag="phoebe.items.assault_rifle",DevComment="") ++GameplayTagList=(Tag="phoebe.items.AutoSniper",DevComment="") ++GameplayTagList=(Tag="phoebe.items.bolt_action_sniper_rifle",DevComment="") ++GameplayTagList=(Tag="phoebe.items.BoomBow",DevComment="") ++GameplayTagList=(Tag="phoebe.items.BuildingTool",DevComment="") ++GameplayTagList=(Tag="phoebe.items.burst_assault_rifle",DevComment="") ++GameplayTagList=(Tag="phoebe.items.BurstSMG",DevComment="") ++GameplayTagList=(Tag="phoebe.items.CombatShotgun",DevComment="") ++GameplayTagList=(Tag="phoebe.items.consumable.Bandage",DevComment="") ++GameplayTagList=(Tag="phoebe.items.consumable.BattleFlopper",DevComment="") ++GameplayTagList=(Tag="phoebe.items.consumable.FlopperFish",DevComment="") ++GameplayTagList=(Tag="phoebe.items.consumable.FlopperShield",DevComment="") ++GameplayTagList=(Tag="phoebe.items.consumable.JellyFish",DevComment="") ++GameplayTagList=(Tag="phoebe.items.consumable.MechanicFlopper",DevComment="") ++GameplayTagList=(Tag="phoebe.items.consumable.Medkit",DevComment="") ++GameplayTagList=(Tag="phoebe.items.consumable.Shield_Potion",DevComment="") ++GameplayTagList=(Tag="phoebe.items.consumable.SlurpFish",DevComment="") ++GameplayTagList=(Tag="phoebe.items.consumable.Small_Shield_Potion",DevComment="") ++GameplayTagList=(Tag="phoebe.items.consumable.SmallFryFish",DevComment="") ++GameplayTagList=(Tag="phoebe.items.crossbow",DevComment="") ++GameplayTagList=(Tag="phoebe.items.cshotgun",DevComment="") ++GameplayTagList=(Tag="phoebe.items.DoubleBarrelShotgun",DevComment="") ++GameplayTagList=(Tag="phoebe.items.DrumGun",DevComment="") ++GameplayTagList=(Tag="phoebe.items.DrumShotgun",DevComment="") ++GameplayTagList=(Tag="phoebe.items.DualPistols",DevComment="") ++GameplayTagList=(Tag="phoebe.items.FlintKnockPistol",DevComment="") ++GameplayTagList=(Tag="Phoebe.items.GalileoBun",DevComment="") ++GameplayTagList=(Tag="phoebe.items.Grenade.BoogieBomb",DevComment="") ++GameplayTagList=(Tag="phoebe.items.Grenade.C4",DevComment="") ++GameplayTagList=(Tag="phoebe.items.Grenade.Dynamite",DevComment="") ++GameplayTagList=(Tag="phoebe.items.Grenade.Grenade",DevComment="") ++GameplayTagList=(Tag="phoebe.items.Grenade.GrenadeM",DevComment="") ++GameplayTagList=(Tag="phoebe.items.Grenade.Ice",DevComment="") ++GameplayTagList=(Tag="phoebe.items.Grenade.Impulse",DevComment="") ++GameplayTagList=(Tag="phoebe.items.Grenade.Shockwave",DevComment="") ++GameplayTagList=(Tag="phoebe.items.Grenade.SneakySnowman",DevComment="") ++GameplayTagList=(Tag="phoebe.items.Grenade.Stink",DevComment="") ++GameplayTagList=(Tag="phoebe.items.Grenade.StormFlip",DevComment="") ++GameplayTagList=(Tag="phoebe.items.grenade_launcher",DevComment="") ++GameplayTagList=(Tag="phoebe.items.HandCannon",DevComment="") ++GameplayTagList=(Tag="phoebe.items.harpoon",DevComment="") ++GameplayTagList=(Tag="phoebe.items.heavy_assault_rifle",DevComment="") ++GameplayTagList=(Tag="phoebe.items.HeavyShotgun",DevComment="") ++GameplayTagList=(Tag="phoebe.items.HeavySniper",DevComment="") ++GameplayTagList=(Tag="phoebe.items.hightower.date",DevComment="") ++GameplayTagList=(Tag="phoebe.items.hightower.tomato",DevComment="") ++GameplayTagList=(Tag="phoebe.items.HuntingRifle",DevComment="") ++GameplayTagList=(Tag="phoebe.items.InfantryRifle",DevComment="") ++GameplayTagList=(Tag="phoebe.items.key.vaultkeycard",DevComment="") ++GameplayTagList=(Tag="phoebe.items.LMG",DevComment="") ++GameplayTagList=(Tag="phoebe.items.minigun",DevComment="") ++GameplayTagList=(Tag="phoebe.items.pickaxe",DevComment="") ++GameplayTagList=(Tag="phoebe.items.pistol",DevComment="") ++GameplayTagList=(Tag="phoebe.items.PistolRapidFireSMG",DevComment="") ++GameplayTagList=(Tag="phoebe.items.ProximityGrenadeLauncher",DevComment="") ++GameplayTagList=(Tag="phoebe.items.pump_shotgun",DevComment="") ++GameplayTagList=(Tag="phoebe.items.PumpkinLauncher",DevComment="") ++GameplayTagList=(Tag="phoebe.items.QuadLauncher",DevComment="") ++GameplayTagList=(Tag="phoebe.items.resource",DevComment="") ++GameplayTagList=(Tag="phoebe.items.Revolver",DevComment="") ++GameplayTagList=(Tag="phoebe.items.rocket_launcher",DevComment="") ++GameplayTagList=(Tag="phoebe.items.scopedAR",DevComment="") ++GameplayTagList=(Tag="phoebe.items.ScopedPistol",DevComment="") ++GameplayTagList=(Tag="phoebe.items.SemiAutoSniper",DevComment="") ++GameplayTagList=(Tag="phoebe.items.SixShooterPistol",DevComment="") ++GameplayTagList=(Tag="phoebe.items.smg",DevComment="") ++GameplayTagList=(Tag="phoebe.items.StormScoutSniper",DevComment="") ++GameplayTagList=(Tag="phoebe.items.suppressedAR",DevComment="") ++GameplayTagList=(Tag="phoebe.items.SuppressedPistol",DevComment="") ++GameplayTagList=(Tag="phoebe.items.SuppressedSMG",DevComment="") ++GameplayTagList=(Tag="phoebe.items.SuppressedSniper",DevComment="") ++GameplayTagList=(Tag="phoebe.items.tactical_shotgun",DevComment="") ++GameplayTagList=(Tag="phoebe.items.TacticalAR",DevComment="") ++GameplayTagList=(Tag="phoebe.items.TacticalSMG",DevComment="") ++GameplayTagList=(Tag="phoebe.items.ThermalSniper",DevComment="") ++GameplayTagList=(Tag="phoebe.weapon.ranged.bow",DevComment="") ++GameplayTagList=(Tag="phoebe.weapon.ranged.crossbow",DevComment="") ++GameplayTagList=(Tag="phoebe.weapon.ranged.GalileoBun",DevComment="") ++GameplayTagList=(Tag="phoebe.weapon.ranged.grenade_launcher",DevComment="") ++GameplayTagList=(Tag="phoebe.weapon.ranged.harpoon",DevComment="") 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++GameplayTagList=(Tag="Spotlights.ForceOff",DevComment="Used as a Mesh Network Command to force spotlights off") ++GameplayTagList=(Tag="Spotlights.ForceOn",DevComment="Used as a Mesh Network command to force spotlights on") ++GameplayTagList=(Tag="SpyTech.Perk.Item.AR",DevComment="") ++GameplayTagList=(Tag="Starlight",DevComment="") ++GameplayTagList=(Tag="Starlight.Actor.Important",DevComment="Important Non-destructible actors") ++GameplayTagList=(Tag="Starlight.Foundation.Floor.01",DevComment="") ++GameplayTagList=(Tag="Starlight.Foundation.Floor.02",DevComment="") ++GameplayTagList=(Tag="Starlight.Foundation.Floor.03",DevComment="") ++GameplayTagList=(Tag="Starlight.Foundation.Floor.04",DevComment="") ++GameplayTagList=(Tag="Starlight.Foundation.Floor.05",DevComment="") ++GameplayTagList=(Tag="Starlight.Foundation.Floor.06",DevComment="") ++GameplayTagList=(Tag="Starlight.Foundation.Floor.Final",DevComment="") ++GameplayTagList=(Tag="Starlight.Foundation.Gameplay",DevComment="") 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++GameplayTagList=(Tag="Starlight.Trap.WallArrows.HasHit",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.Endless",DevComment="Endless Mode, developed for winter (2018) event") ++GameplayTagList=(Tag="Stat.Mission.IronCity.Anomaly",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.IronCity.AntiShield",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.Build",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.DangerClose",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.Explode",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.Foggy",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.HeadGames",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.Surprise",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.SwarmOfHusks",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.Time",DevComment="") 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++GameplayTagList=(Tag="Stat.Mission.Secondary.Mayday.FeelinBlu",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.Secondary.Mayday.Infestation",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.Secondary.Mayday.MinorDelay",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.Secondary.Mayday.Overheat",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.Secondary.Mayday.PitStop",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.Secondary.Mayday.RecordDash",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.Secondary.Mayday.SignalBoost",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.Secondary.Mayday.SubmissionEncounter",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.Secondary.PirateBooty",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.Secondary.PlayerHoldingArea",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.Starlight",DevComment="") ++GameplayTagList=(Tag="Stat.Mission.Starlight.Encounter",DevComment="") ++GameplayTagList=(Tag="Stat.MissionAlert.BetaStorm",DevComment="") ++GameplayTagList=(Tag="Stat.MissionAlert.Dudebro",DevComment="Tag that mission alert can pass down to its hex.") ++GameplayTagList=(Tag="Stat.Theater.Endless",DevComment="") ++GameplayTagList=(Tag="Stat.Theater.Endless.NonChallenge",DevComment="") ++GameplayTagList=(Tag="Stat.Theater.Mayday",DevComment="") ++GameplayTagList=(Tag="Stat.Theater.Phoenix.Adventure",DevComment="") ++GameplayTagList=(Tag="Stat.Theater.Phoenix.Fortnitemares",DevComment="") ++GameplayTagList=(Tag="Stat.Theater.Phoenix.NewBeginnings",DevComment="") ++GameplayTagList=(Tag="Stat.Theater.Phoenix.RoadTrip",DevComment="") ++GameplayTagList=(Tag="Stat.Theater.Phoenix.Winterfest",DevComment="") ++GameplayTagList=(Tag="Stat.Theater.PvE04.Difficulty06",DevComment="") ++GameplayTagList=(Tag="Stat.Theater.PvE04.Difficulty07",DevComment="") ++GameplayTagList=(Tag="Stat.Theater.PvE04.Difficulty08",DevComment="") ++GameplayTagList=(Tag="Stat.Theater.PvE04.Difficulty09",DevComment="") ++GameplayTagList=(Tag="Stat.Theater.PvE04.Difficulty10",DevComment="") ++GameplayTagList=(Tag="Stat.Theater.PvE04.Difficulty11",DevComment="") ++GameplayTagList=(Tag="Stat.Theater.Starlight",DevComment="") ++GameplayTagList=(Tag="Stat.Theater.Tropical",DevComment="") ++GameplayTagList=(Tag="Stat.Theater.WinterZone",DevComment="") ++GameplayTagList=(Tag="Stat.ZoneTheme.Desert",DevComment="Arid biome generic desert zone type") ++GameplayTagList=(Tag="Stat.ZoneTheme.Desert.Bunkers",DevComment="Arid biome generic desert zone with bunkers") ++GameplayTagList=(Tag="Stat.ZoneTheme.GhostTown",DevComment="Arid biome Ghost Town zone type") ++GameplayTagList=(Tag="Stat.ZoneTheme.HauntedHotel",DevComment="Used for S11") ++GameplayTagList=(Tag="Stat.ZoneTheme.PirateCove",DevComment="The Pirate Cove") ++GameplayTagList=(Tag="Stat.ZoneTheme.Route99",DevComment="Tag for the Arid zone biome, Route 99 setting") ++GameplayTagList=(Tag="Stat.ZoneTheme.Route99.Bunkers",DevComment="Arid sub-biome Route 99 with Bunkers") ++GameplayTagList=(Tag="Stat.ZoneTheme.SlasherCamp",DevComment="Used for Fortnitemares") ++GameplayTagList=(Tag="Stat.ZoneTheme.Swamp",DevComment="") ++GameplayTagList=(Tag="Stat.ZoneTheme.TheAutumnCity",DevComment="") ++GameplayTagList=(Tag="Stat.ZoneTheme.TheAutumnForest",DevComment="") ++GameplayTagList=(Tag="Stat.ZoneTheme.TheAutumnIndustrialPark",DevComment="") ++GameplayTagList=(Tag="Stat.ZoneTheme.TheAutumnSuburbs",DevComment="") ++GameplayTagList=(Tag="Stat.ZoneTheme.TheLakeside",DevComment="") ++GameplayTagList=(Tag="StatManager.AthenaKills",DevComment="") ++GameplayTagList=(Tag="StatManager.DamageDealt",DevComment="") ++GameplayTagList=(Tag="StatManager.DamageDealt_Players_BySquad",DevComment="") ++GameplayTagList=(Tag="StatManager.DamageReceived",DevComment="") ++GameplayTagList=(Tag="StatManager.LTM.Argon.RacePlacement",DevComment="") ++GameplayTagList=(Tag="StatManager.MetalAcquired",DevComment="") ++GameplayTagList=(Tag="StatManager.MetalExpended",DevComment="") ++GameplayTagList=(Tag="StatManager.OpenChests",DevComment="") ++GameplayTagList=(Tag="StatManager.StoneAcquired",DevComment="") ++GameplayTagList=(Tag="StatManager.StoneExpended",DevComment="") ++GameplayTagList=(Tag="StatManager.WeakPointHit",DevComment="") ++GameplayTagList=(Tag="StatManager.WeakPointSpawned",DevComment="") ++GameplayTagList=(Tag="StatManager.WoodAcquired",DevComment="") ++GameplayTagList=(Tag="StatManager.WoodExpended",DevComment="") ++GameplayTagList=(Tag="Status.DanceStunImmunity",DevComment="") ++GameplayTagList=(Tag="Status.LowGravity.LowGravZone",DevComment="") ++GameplayTagList=(Tag="Status.LowGravity.ShipCannon",DevComment="") ++GameplayTagList=(Tag="supplies.ammo.fringeplank",DevComment="") ++GameplayTagList=(Tag="Supplies.ammo.hook",DevComment="") ++GameplayTagList=(Tag="Targeting.ApplicationTag",DevComment="Tag for use as the Application Tag in Targeting of Gameplay Effect Containers.") ++GameplayTagList=(Tag="Targeting.ApplicationTag.0",DevComment="") ++GameplayTagList=(Tag="Targeting.ApplicationTag.1",DevComment="") ++GameplayTagList=(Tag="Targeting.ApplicationTag.2",DevComment="") ++GameplayTagList=(Tag="Targeting.ApplicationTag.3",DevComment="") ++GameplayTagList=(Tag="Targeting.ApplicationTag.4",DevComment="") ++GameplayTagList=(Tag="Targeting.Ignore.Melee",DevComment="") ++GameplayTagList=(Tag="Tech.Spy.FirstRoll",DevComment="") ++GameplayTagList=(Tag="Tech.Spy.Item.Airstrike",DevComment="") ++GameplayTagList=(Tag="Tech.Spy.Item.AR",DevComment="") ++GameplayTagList=(Tag="Tech.Spy.Item.BandageBazooka",DevComment="") ++GameplayTagList=(Tag="Tech.Spy.Item.BoltSniper",DevComment="") ++GameplayTagList=(Tag="Tech.Spy.Item.BurstAR",DevComment="") ++GameplayTagList=(Tag="Tech.Spy.Item.BurstSMG",DevComment="") ++GameplayTagList=(Tag="Tech.Spy.Item.ChugSplash",DevComment="") 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++GameplayTagList=(Tag="Weapon.RechargeAmmo.Decoy.VR",DevComment="") ++GameplayTagList=(Tag="Weapon.RechargeAmmo.Dynamite",DevComment="") ++GameplayTagList=(Tag="Weapon.RechargeAmmo.Dynamite+",DevComment="") ++GameplayTagList=(Tag="Weapon.RechargeAmmo.Grappler",DevComment="") ++GameplayTagList=(Tag="Weapon.RechargeAmmo.Grenade",DevComment="") ++GameplayTagList=(Tag="Weapon.RechargeAmmo.IceGrenade",DevComment="") ++GameplayTagList=(Tag="Weapon.RechargeAmmo.ImpulseGrenade",DevComment="") ++GameplayTagList=(Tag="Weapon.RechargeAmmo.ProximityMine",DevComment="") ++GameplayTagList=(Tag="Weapon.RechargeAmmo.ProximityMine.VR",DevComment="") ++GameplayTagList=(Tag="Weapon.RechargeAmmo.ShieldBubble",DevComment="") ++GameplayTagList=(Tag="Weapon.RechargeAmmo.ShockwaveGrenade+",DevComment="") ++GameplayTagList=(Tag="Weapon.RechargeAmmo.SmokeGrenade",DevComment="") ++GameplayTagList=(Tag="Weapon.RechargeAmmo.StinkBomb",DevComment="") ++GameplayTagList=(Tag="Weaponset.ArtDeco",DevComment="") ++GameplayTagList=(Tag="WeaponSet.BlackMetal",DevComment="") ++GameplayTagList=(Tag="WeaponSet.Boombox",DevComment="") ++GameplayTagList=(Tag="WeaponSet.Fleming",DevComment="") ++GameplayTagList=(Tag="WeaponSet.HolidayFun",DevComment="") ++GameplayTagList=(Tag="WeaponSet.Medieval",DevComment="") ++GameplayTagList=(Tag="WeaponSet.Pirate",DevComment="") ++GameplayTagList=(Tag="WeaponSet.RetroSciFi",DevComment="") ++GameplayTagList=(Tag="WeaponSet.Steampunk",DevComment="") ++GameplayTagList=(Tag="WeaponSet.Stormking",DevComment="") ++GameplayTagList=(Tag="WeaponSet.Winter.2018",DevComment="") ++GameplayTagList=(Tag="WinterQuest.UI.IndicatorDirection",DevComment="") ++GameplayTagList=(Tag="WinterQuest.UI.IndicatorDirection.BottomCenter",DevComment="") ++GameplayTagList=(Tag="WinterQuest.UI.IndicatorDirection.BottomLeft",DevComment="") ++GameplayTagList=(Tag="WinterQuest.UI.IndicatorDirection.BottomRight",DevComment="") ++GameplayTagList=(Tag="WinterQuest.UI.IndicatorDirection.Left",DevComment="") ++GameplayTagList=(Tag="WinterQuest.UI.IndicatorDirection.Right",DevComment="") ++GameplayTagList=(Tag="WinterQuest.UI.IndicatorDirection.TopCenter",DevComment="") ++GameplayTagList=(Tag="WinterQuest.UI.IndicatorDirection.TopLeft",DevComment="") ++GameplayTagList=(Tag="WinterQuest.UI.IndicatorDirection.TopRight",DevComment="") diff --git a/Content/Athena/AthenaGameMode.uasset b/Content/Athena/AthenaGameMode.uasset deleted file mode 100644 index 73860baa..00000000 Binary files a/Content/Athena/AthenaGameMode.uasset and /dev/null differ diff --git a/Content/Athena/Heroes/Meshes/Bodies/CP_001_Athena_Body.uasset b/Content/Athena/Heroes/Meshes/Bodies/CP_001_Athena_Body.uasset index 1c4da12c..015924b9 100644 Binary files a/Content/Athena/Heroes/Meshes/Bodies/CP_001_Athena_Body.uasset and b/Content/Athena/Heroes/Meshes/Bodies/CP_001_Athena_Body.uasset differ diff --git a/Content/Athena/Items/Cosmetics/Characters/CID_028_Athena_Commando_F.uasset b/Content/Athena/Items/Cosmetics/Characters/CID_028_Athena_Commando_F.uasset index c7987716..fe9b8598 100644 Binary files a/Content/Athena/Items/Cosmetics/Characters/CID_028_Athena_Commando_F.uasset and b/Content/Athena/Items/Cosmetics/Characters/CID_028_Athena_Commando_F.uasset differ diff --git a/Content/Athena/PlayerPawn_Athena.uasset b/Content/Athena/PlayerPawn_Athena.uasset deleted file mode 100644 index d3cb134a..00000000 Binary files a/Content/Athena/PlayerPawn_Athena.uasset and /dev/null differ diff --git a/Content/Balance/DataTables/XPAccountItemLevels.uasset b/Content/Balance/DataTables/XPAccountItemLevels.uasset index b7508a0b..9d2a3be1 100644 Binary files a/Content/Balance/DataTables/XPAccountItemLevels.uasset and b/Content/Balance/DataTables/XPAccountItemLevels.uasset differ diff --git a/Content/Balance/DataTables/XPAccountItemRewards.uasset b/Content/Balance/DataTables/XPAccountItemRewards.uasset index 877e136b..a61f7bca 100644 Binary files a/Content/Balance/DataTables/XPAccountItemRewards.uasset and b/Content/Balance/DataTables/XPAccountItemRewards.uasset differ diff --git a/Content/Characters/Player/CharacterParts/Female/Medium/Heads/CP_Athena_Head_F_Rumble.uasset b/Content/Characters/Player/CharacterParts/Female/Medium/Heads/CP_Athena_Head_F_Rumble.uasset index 666734cc..f5945ae2 100644 Binary files a/Content/Characters/Player/CharacterParts/Female/Medium/Heads/CP_Athena_Head_F_Rumble.uasset and b/Content/Characters/Player/CharacterParts/Female/Medium/Heads/CP_Athena_Head_F_Rumble.uasset differ diff --git a/Content/Characters/Player/DataTables/CharacterAttributesPlayer.uasset b/Content/Characters/Player/DataTables/CharacterAttributesPlayer.uasset index 8eeeb38e..fcdec9db 100644 Binary files a/Content/Characters/Player/DataTables/CharacterAttributesPlayer.uasset and b/Content/Characters/Player/DataTables/CharacterAttributesPlayer.uasset differ diff --git a/Content/Characters/Player/Male/Male_Avg_Base/Fortnite_M_Avg_Player.uasset b/Content/Characters/Player/Male/Male_Avg_Base/Fortnite_M_Avg_Player.uasset index 601a7ada..81766cfc 100644 Binary files a/Content/Characters/Player/Male/Male_Avg_Base/Fortnite_M_Avg_Player.uasset and b/Content/Characters/Player/Male/Male_Avg_Base/Fortnite_M_Avg_Player.uasset differ diff --git a/Content/Characters/Player/Mannequins/SoldierMannequin_Female.uasset b/Content/Characters/Player/Mannequins/SoldierMannequin_Female.uasset deleted file mode 100644 index 46383bff..00000000 Binary files a/Content/Characters/Player/Mannequins/SoldierMannequin_Female.uasset and /dev/null differ diff --git a/Content/Items/Datatables/TransmogSacrificeData.uasset b/Content/Items/Datatables/TransmogSacrificeData.uasset index 58e89319..052af0fc 100644 Binary files a/Content/Items/Datatables/TransmogSacrificeData.uasset and b/Content/Items/Datatables/TransmogSacrificeData.uasset differ diff --git a/Content/NewBlueprint.uasset b/Content/NewBlueprint.uasset deleted file mode 100644 index 1707a59a..00000000 Binary files a/Content/NewBlueprint.uasset and /dev/null differ diff --git a/Content/NewPreviewMeshCollection.uasset b/Content/NewPreviewMeshCollection.uasset deleted file mode 100644 index 1b040cf8..00000000 Binary files a/Content/NewPreviewMeshCollection.uasset and /dev/null differ diff --git a/Content/TestMap.umap b/Content/TestMap.umap deleted file mode 100644 index 1db559f8..00000000 Binary files a/Content/TestMap.umap and /dev/null differ diff --git a/Content/TestMap_BuiltData.uasset b/Content/TestMap_BuiltData.uasset deleted file mode 100644 index c7e78cd2..00000000 Binary files a/Content/TestMap_BuiltData.uasset and /dev/null differ diff --git a/Content/rwegfrg.uasset b/Content/rwegfrg.uasset new file mode 100644 index 00000000..ceb993af Binary files /dev/null and b/Content/rwegfrg.uasset differ diff --git a/FortniteGame.uproject b/FortniteGame.uproject index 2e26c5ba..c4f9d333 100644 --- a/FortniteGame.uproject +++ b/FortniteGame.uproject @@ -10,7 +10,8 @@ "LoadingPhase": "Default", "AdditionalDependencies": [ "Engine", - "CoreUObject" + "CoreUObject", + "GameplayAbilities" ] } ], diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterPart.h b/Source/FortniteGame/CharacterParts/CustomCharacterPart.h index dbca3e42..756440db 100644 --- a/Source/FortniteGame/CharacterParts/CustomCharacterPart.h +++ b/Source/FortniteGame/CharacterParts/CustomCharacterPart.h @@ -18,7 +18,7 @@ #include "CustomCharacterPart.generated.h" UCLASS(BlueprintType) -class FORTNITEGAME_API UCustomCharacterPart : public UFortWorldItemDefinition +class FORTNITEGAME_API UCustomCharacterPart : public UPrimaryDataAsset { GENERATED_BODY() diff --git a/Source/FortniteGame/Pawns/Components/Data/FortGameplayAttributeData.cpp b/Source/FortniteGame/Pawns/Components/Data/FortGameplayAttributeData.cpp new file mode 100644 index 00000000..ae4a1076 --- /dev/null +++ b/Source/FortniteGame/Pawns/Components/Data/FortGameplayAttributeData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortGameplayAttributeData.h" + diff --git a/Source/FortniteGame/Pawns/Components/Data/FortGameplayAttributeData.h b/Source/FortniteGame/Pawns/Components/Data/FortGameplayAttributeData.h new file mode 100644 index 00000000..7600af2b --- /dev/null +++ b/Source/FortniteGame/Pawns/Components/Data/FortGameplayAttributeData.h @@ -0,0 +1,39 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "AttributeSet.h" +#include "FortGameplayAttributeData.generated.h" + +/** + * + */ +USTRUCT() +struct FORTNITEGAME_API FFortGameplayAttributeData : public FGameplayAttributeData +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + float Minimum; + + UPROPERTY(EditAnywhere) + float Maximum; + + UPROPERTY(EditAnywhere) + bool bIsCurrentClamped; + + UPROPERTY(EditAnywhere) + bool bIsBaseClamped; + + UPROPERTY(EditAnywhere) + bool bShouldClampBase; + + UPROPERTY(EditAnywhere) + float UnclampedBaseValue; + + UPROPERTY(EditAnywhere) + float UnclampedCurrentValue; +}; diff --git a/Source/FortniteGame/Pawns/Components/FortAdvancedMovementSet.cpp b/Source/FortniteGame/Pawns/Components/FortAdvancedMovementSet.cpp new file mode 100644 index 00000000..9702eb03 --- /dev/null +++ b/Source/FortniteGame/Pawns/Components/FortAdvancedMovementSet.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortAdvancedMovementSet.h" + diff --git a/Source/FortniteGame/Pawns/Components/FortAdvancedMovementSet.h b/Source/FortniteGame/Pawns/Components/FortAdvancedMovementSet.h new file mode 100644 index 00000000..251ad6d1 --- /dev/null +++ b/Source/FortniteGame/Pawns/Components/FortAdvancedMovementSet.h @@ -0,0 +1,56 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Pawns/Components/FortAttributeSet.h" +#include "Pawns/Components/Data/FortGameplayAttributeData.h" +#include "FortAdvancedMovementSet.generated.h" + +/** + * + */ +UCLASS() +class FORTNITEGAME_API UFortAdvancedMovementSet : public UFortAttributeSet +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData GroundFriction; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData BrakingDecelerationWalking; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData BrakingDecelerationFalling; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData BrakingDecelerationFlying; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData MaxAcceleration; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData MaxAccelerationFlying; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData BrakingFrictionFactor; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData JumpZVelocity; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData JumpHorizontalAccelerationOverride; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData JumpHorizontalVelocityOverride; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData MinAnalogWalkSpeed; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData AirControlMultiplier; + +}; diff --git a/Source/FortniteGame/Pawns/Components/FortAttributeSet.cpp b/Source/FortniteGame/Pawns/Components/FortAttributeSet.cpp new file mode 100644 index 00000000..9776cfbb --- /dev/null +++ b/Source/FortniteGame/Pawns/Components/FortAttributeSet.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortAttributeSet.h" + diff --git a/Source/FortniteGame/Pawns/Components/FortAttributeSet.h b/Source/FortniteGame/Pawns/Components/FortAttributeSet.h new file mode 100644 index 00000000..4761f07c --- /dev/null +++ b/Source/FortniteGame/Pawns/Components/FortAttributeSet.h @@ -0,0 +1,14 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "AttributeSet.h" +#include "FortAttributeSet.generated.h" + +UCLASS(DefaultToInstanced, EditInlineNew) +class FORTNITEGAME_API UFortAttributeSet : public UAttributeSet +{ + GENERATED_BODY() + +}; diff --git a/Source/FortniteGame/Pawns/Components/FortMovementSet.cpp b/Source/FortniteGame/Pawns/Components/FortMovementSet.cpp new file mode 100644 index 00000000..1de5385a --- /dev/null +++ b/Source/FortniteGame/Pawns/Components/FortMovementSet.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortMovementSet.h" + diff --git a/Source/FortniteGame/Pawns/Components/FortMovementSet.h b/Source/FortniteGame/Pawns/Components/FortMovementSet.h new file mode 100644 index 00000000..80575af9 --- /dev/null +++ b/Source/FortniteGame/Pawns/Components/FortMovementSet.h @@ -0,0 +1,60 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Pawns/Components/FortAttributeSet.h" +#include "Data/FortGameplayAttributeData.h" +#include "FortMovementSet.generated.h" + +/** + * + */ +UCLASS() +class FORTNITEGAME_API UFortMovementSet : public UFortAttributeSet +{ + GENERATED_BODY() + + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData WalkSpeed; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData RunSpeed; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData SprintSpeed; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData FlySpeed; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData CrouchedRunSpeed; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData CrouchedSprintSpeed; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData BackwardSpeedMultiplier; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData JumpHeight; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData GravityZScale; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData VehicleGravityZScale; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData SpeedMultiplier; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData LandSpeedMultiplier; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData SwimSpeedMultiplier; + + UPROPERTY(EditAnywhere) + FFortGameplayAttributeData LandSpeedWhileBurrowingMultiplier; +}; diff --git a/Source/FortniteGame/Pawns/Components/FortStormShieldComponent.cpp b/Source/FortniteGame/Pawns/Components/FortStormShieldComponent.cpp new file mode 100644 index 00000000..4596c147 --- /dev/null +++ b/Source/FortniteGame/Pawns/Components/FortStormShieldComponent.cpp @@ -0,0 +1,34 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortStormShieldComponent.h" + +// Sets default values for this component's properties +UFortStormShieldComponent::UFortStormShieldComponent() +{ + // Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features + // off to improve performance if you don't need them. + PrimaryComponentTick.bCanEverTick = true; + + // ... +} + + +// Called when the game starts +void UFortStormShieldComponent::BeginPlay() +{ + Super::BeginPlay(); + + // ... + +} + + +// Called every frame +void UFortStormShieldComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) +{ + Super::TickComponent(DeltaTime, TickType, ThisTickFunction); + + // ... +} + diff --git a/Source/FortniteGame/Pawns/Components/FortStormShieldComponent.h b/Source/FortniteGame/Pawns/Components/FortStormShieldComponent.h new file mode 100644 index 00000000..f816e3b8 --- /dev/null +++ b/Source/FortniteGame/Pawns/Components/FortStormShieldComponent.h @@ -0,0 +1,40 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/SceneComponent.h" +#include "FortStormShieldComponent.generated.h" + + +UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) +class FORTNITEGAME_API UFortStormShieldComponent : public USceneComponent +{ + GENERATED_BODY() + +public: + // Sets default values for this component's properties + UFortStormShieldComponent(); + + //UPROPERTY(EditAnywhere) + //FMulticastInlineDelegate OnStormShieldStatusChanged; + + UPROPERTY(EditAnywhere) + bool bCareAboutEdgeOfStorm; + + UPROPERTY(EditAnywhere) + bool bDisabled; + + UPROPERTY(EditAnywhere) + float DistanceFromEdgeOfStormShield; + +protected: + // Called when the game starts + virtual void BeginPlay() override; + +public: + // Called every frame + virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override; + + +}; diff --git a/Source/FortniteGame/Pawns/FortPawn.cpp b/Source/FortniteGame/Pawns/FortPawn.cpp new file mode 100644 index 00000000..c3dd3b73 --- /dev/null +++ b/Source/FortniteGame/Pawns/FortPawn.cpp @@ -0,0 +1,6 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortPawn.h" + + diff --git a/Source/FortniteGame/Pawns/FortPawn.h b/Source/FortniteGame/Pawns/FortPawn.h new file mode 100644 index 00000000..4dca9cf2 --- /dev/null +++ b/Source/FortniteGame/Pawns/FortPawn.h @@ -0,0 +1,593 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Character.h" +#include "GameplayTagContainer.h" +#include "Engine/EngineTypes.h" +#include "../Enum/EFortFootstepSurfaceType.h" +#include "../Enum/EFortControlRecoveryBehavior.h" +#include "../Enum/EFortMovementStyle.h" +#include "../Enum/EFortPawnPushSize.h" +#include "Engine/DataTable.h" +#include "Components/FortStormShieldComponent.h" +#include "GameplayCueInterface.h" +#include "Components/FortMovementSet.h" +#include "Components/FortAdvancedMovementSet.h" +#include "../ItemDef/FortItemDefinition.h" +#include "FortPawn.generated.h" + +UCLASS(BlueprintType) +class AFortPawn : public ACharacter +{ + + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + bool bUseBaseChanged; + + UPROPERTY(EditAnywhere) + bool bIgnoreNextFallingDamage; + + UPROPERTY(EditAnywhere) + bool bIsDying; + + UPROPERTY(EditAnywhere) + bool bPlayedDying; + + UPROPERTY(EditAnywhere) + bool bIsHiddenForDeath; + + UPROPERTY(EditAnywhere) + bool bIsKnockedback; + + UPROPERTY(EditAnywhere) + bool bIsStaggered; + + UPROPERTY(EditAnywhere) + bool bCanCapsuleBeUsedForTargeting; + + UPROPERTY(EditAnywhere) + bool bUseLineTestForDamageZoneBoneDetection; + + UPROPERTY(EditAnywhere) + bool bMovingEmote; + + UPROPERTY(EditAnywhere) + bool bMovingEmoteForwardOnly; + + UPROPERTY(EditAnywhere) + bool bMovingEmoteFollowingOnly; + + UPROPERTY(EditAnywhere) + bool bMovingEmoteSkipLandingFX; + + UPROPERTY(EditAnywhere) + bool bIsInvulnerable; + + UPROPERTY(EditAnywhere) + bool bSpotted; + + UPROPERTY(EditAnywhere) + bool bRegisterWithAISight; + + UPROPERTY(EditAnywhere) + bool bRegisterWithAimAssist; + + UPROPERTY(EditAnywhere) + bool bPrimaryInputHeld; + + UPROPERTY(EditAnywhere) + bool bSecondaryInputHeld; + + UPROPERTY(EditAnywhere) + bool bPrimaryInputQueued; + + UPROPERTY(EditAnywhere) + bool bWeaponActivated; + + UPROPERTY(EditAnywhere) + bool bSkipAnalogJump; + +// UPROPERTY(EditAnywhere) + // ETraceTypeQuery FootstepTraceTypeQuery; + + UPROPERTY(EditAnywhere) + EFortFootstepSurfaceType FootstepSurfaceType; + + UPROPERTY(EditAnywhere) + UTexture* FootstepIconOverride; + + UPROPERTY(EditAnywhere) + FLinearColor SoundIndicatorTintOverride; + + UPROPERTY(EditAnywhere) + float SoundIndicatorMaxDistance; + + UPROPERTY(EditAnywhere) + EUpdateRateShiftBucket UroShiftBucket; + + UPROPERTY(EditAnywhere) + bool bUpdateMeshComponentUpdateFlagOnServer; + + UPROPERTY(EditAnywhere) + bool bUROCanTieToLODs; + + UPROPERTY(EditAnywhere) + bool bPostProcessNavLocation; + + UPROPERTY(EditAnywhere) + bool bHealthSynced; + + UPROPERTY(EditAnywhere) + bool bWeaponHolstered; + + UPROPERTY(EditAnywhere) + bool bSkipReticleColorTrace; + + UPROPERTY(EditAnywhere) + bool UnknownData_56D_6; + + UPROPERTY(EditAnywhere) + bool bTreatAsPawnForHitMarkers; + + UPROPERTY(EditAnywhere) + bool bDisplayPawnHitMarkersForChildActors; + + UPROPERTY(EditAnywhere) + bool bUsesStats; + + UPROPERTY(EditAnywhere) + bool bAllowBuildingActorTeleport; + + UPROPERTY(EditAnywhere) + bool bIsDBNO; + + UPROPERTY(EditAnywhere) + bool bWasDBNOOnDeath; + + UPROPERTY(EditAnywhere) + bool bCachedIsInAthena; + + UPROPERTY(EditAnywhere) + bool bShouldUseCharacterMovementIdleFastPath; + + UPROPERTY(EditAnywhere) + EFortMovementStyle CurrentMovementStyle; + + UPROPERTY(EditAnywhere) + EFortControlRecoveryBehavior ControlRecoveryBehavior; + + UPROPERTY(EditAnywhere) + FDataTableRowHandle PawnStatHandle; + + UPROPERTY(EditAnywhere) + float SlidingFriction; + + UPROPERTY(EditAnywhere) + float SlidingBrakingDeceleration; + + UPROPERTY(EditAnywhere) + UFortStormShieldComponent* StormShieldComponent; + + //UPROPERTY(EditAnywhere) + //FMulticastInlineDelegate OnStormShieldComponentCreated; + + UPROPERTY(EditAnywhere) + EFortPawnPushSize PushSize; + + UPROPERTY(EditAnywhere) + float LastSurfaceTraceTime; + + UPROPERTY(EditAnywhere) + FVector LastSurfaceTraceLocation; + + UPROPERTY(EditAnywhere) + int PawnUniqueID; + /* + UPROPERTY(EditAnywhere) + AFortWeapon* CurrentWeapon; + + UPROPERTY(EditAnywhere) + AFortWeapon* PreviousWeapon; + + UPROPERTY(EditAnywhere) + TArray CurrentWeaponList; +*/ + UPROPERTY(EditAnywhere) + FString PreviousAbilityWeaponNameForTelemetry; + + UPROPERTY(EditAnywhere) + FName WeaponHandSocketName; + + UPROPERTY(EditAnywhere) + FName LeftHandWeaponHandSocketName; + + UPROPERTY(EditAnywhere) + AActor* SpawnSpot; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer DeathTags; + + UPROPERTY(EditAnywhere) + float SpawnImmunityTime; + + //UPROPERTY(EditAnywhere) + //AFortWaterBodyActor* CurrentWaterBody; + + UPROPERTY(EditAnywhere) + bool bShouldSupportSurfaceSwimming; +/* + UPROPERTY(EditAnywhere) + AFortWaterBodyActor* ReplicatedWaterBody; + + UPROPERTY(EditAnywhere) + TArray IncomingPickups; + + UPROPERTY(EditAnywhere) + TArray PickupDirectionData; + */ + UPROPERTY(EditAnywhere) + bool bIsStunned; + + UPROPERTY(EditAnywhere) + int AdditiveCringeCount; + + UPROPERTY(EditAnywhere) + float AdditiveCringeDuration; + + UPROPERTY(EditAnywhere) + bool bSupportsDamageNumbersAtHitLocation; + + UPROPERTY(EditAnywhere) + FVector_NetQuantize PushMomentum; + + UPROPERTY(EditAnywhere) + float LocalSpin; + + UPROPERTY(EditAnywhere) + FGameplayCueTag DeathCueTag; + + UPROPERTY(EditAnywhere) + USkeletalMeshSocket* DeathHitSocket; +/* + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnPlayerStartDBNO; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnDBNOStateChanged; + */ + UPROPERTY(EditAnywhere) + float TeamBeaconMaxDist; + + UPROPERTY(EditAnywhere) + FColor TeamBeaconTextColor; + + UPROPERTY(EditAnywhere) + float LastTakeHitTimeTimeout; + + UPROPERTY(EditAnywhere) + float LastDamagedTime; + + //UPROPERTY(EditAnywhere) + //AFortWeapon* CurrentlyAttachedWeapon; + + UPROPERTY(EditAnywhere) + UPrimitiveComponent* CachedNavFloor; + + UPROPERTY(EditAnywhere) + float MaxFootstepDistance; + + UPROPERTY(EditAnywhere) + USoundBase* DBNOLandingSound; + + UPROPERTY(EditAnywhere) + USoundBase* DefaultFootstepSound; + + UPROPERTY(EditAnywhere) + USoundBase* DefaultFastFootstepSound; + + UPROPERTY(EditAnywhere) + USoundBase* DefaultLandingSound; + + UPROPERTY(EditAnywhere) + USoundBase* DefaultHardLandingSound; + + UPROPERTY(EditAnywhere) + USoundBase* DefaultJumpSound; + /* + UPROPERTY(EditAnywhere) + UWeaponHitNotifyAudioBank* DefaultHitNotifyAudioBank; + + UPROPERTY(EditAnywhere) + UFortSwimmingAudioBank* DefaultSwimmingAudioBank; + */ + UPROPERTY(EditAnywhere) + float LineTestForDamageZoneBoneDetectionRadius; + + //UPROPERTY(EditAnywhere) + //FPawnDamageZones DamageZones[0x4]; + + UPROPERTY(EditAnywhere) + float TargettingZOffset; + + UPROPERTY(EditAnywhere) + TMap EmoteAudioComps; + + UPROPERTY(EditAnywhere) + USoundAttenuation* FrontEndEmoteAudioAttenuation; + + UPROPERTY(EditAnywhere) + USoundAttenuation* InGameEmoteAudioAttenuation; + + UPROPERTY(EditAnywhere) + USoundEffectSourcePresetChain* InGameEmoteSoundEffectSoundPresetChain; + + UPROPERTY(EditAnywhere) + TMap EmoteMeshComps; + + UPROPERTY(EditAnywhere) + TMap EmotePropActors; + + UPROPERTY(EditAnywhere) + TMap EmoteParticleSystemComps; + + UPROPERTY(EditAnywhere) + int EmoteCount; + + UPROPERTY(EditAnywhere) + float LastEmoteTime; + + UPROPERTY(EditAnywhere) + float LastEmoteEndTime; + + UPROPERTY(EditAnywhere) + UFortItemDefinition* LastEmoteItemDef; + + UPROPERTY(EditAnywhere) + UFortItemDefinition* LastReplicatedEmoteExecuted; + + UPROPERTY(EditAnywhere) + bool bFireBlockedByEmoteCooldown; + + UPROPERTY(EditAnywhere) + float EmoteToFireCooldownTime; + + UPROPERTY(EditAnywhere) + float EmoteWalkSpeed; + /* + UPROPERTY(EditAnywhere) + TArray AdditionalModifierDefinitions; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnPawnTeleported; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnPawnLanded; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnPawnStartedEmote; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnPawnStoppedEmote; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnHitPawn; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnDied; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnDeathEffects; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnDamaged; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnDidDamage; + + UPROPERTY(EditAnywhere) + UFortFootstepAudioBank* FootstepBank; + + UPROPERTY(EditAnywhere) + UFortFoleyFootstepContext* FoleyFootstepContext; + + UPROPERTY(EditAnywhere) + UFortFoleyHitContext* FoleyHitContext; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnWeaponEquippedDelegate; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnWeaponUnEquippedDelegate; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnWeaponAttachmentChangedDelegate; + + UPROPERTY(EditAnywhere) + UGameplayEffect* HealthRegenDelayGameplayEffect; + + UPROPERTY(EditAnywhere) + UGameplayEffect* HealthRegenGameplayEffect; + + UPROPERTY(EditAnywhere) + UGameplayEffect* ShieldRegenDelayGameplayEffect; + + UPROPERTY(EditAnywhere) + UGameplayEffect* ShieldRegenGameplayEffect; + */ + UPROPERTY(EditAnywhere) + UAnimInstance* CurrentWeaponAnimLayerOverlayClass; + /* + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnHolsteredEvent; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnUnholsteredEvent; + */ + UPROPERTY(EditAnywhere) + int WeaponHolsterCounter; + + UPROPERTY(EditAnywhere) + TArray WeaponHolsterIds; + + UPROPERTY(EditAnywhere) + float StaySpottedTime; + + UPROPERTY(EditAnywhere) + FName SpottedEvent; + /* + UPROPERTY(EditAnywhere) + UFortFeedbackBank* DefaultFeedback; + + UPROPERTY(EditAnywhere) + TArray ActiveSoundIndicators; + + UPROPERTY(EditAnywhere) + AFortEmitterCameraLensEffectDirectional* DefaultSoundTrackingVisual; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer SoundTrackingVisibilityTags; + + UPROPERTY(EditAnywhere) + TMap PriorityModifiers; + + UPROPERTY(EditAnywhere) + TArray VocalChords; + */ + UPROPERTY(EditAnywhere) + bool bIsDisconnectedPawn; + /* + UPROPERTY(EditAnywhere) + FActiveGameplayEffectHandle MaxHealthApplicationHandle; + + UPROPERTY(EditAnywhere) + UGameplayEffect* MaxHealthApplicationGameplayEffect; + + UPROPERTY(EditAnywhere) + UFortHealthSet* HealthSet; + + UPROPERTY(EditAnywhere) + UFortControlResistanceSet* ControlResistanceSet; + + UPROPERTY(EditAnywhere) + UFortDamageSet* DamageSet; + */ + UPROPERTY(EditAnywhere, Instanced) + UFortMovementSet* MovementSet; + + UPROPERTY(EditAnywhere, Instanced) + UFortAdvancedMovementSet* AdvancedMovementSet; + /* + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnAbilityDecisionWindowStackUpdated; + + UPROPERTY(EditAnywhere) + UFortAbilitySystemComponent* AbilitySystemComponent; + + //UPROPERTY(EditAnywhere) + //TArray DecisionWindowStack; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer GameplayTags; + + UPROPERTY(EditAnywhere) + FText DisplayName; + /* + UPROPERTY(EditAnywhere) + TArray Damagers; + + UPROPERTY(EditAnywhere) + TArray DamageDone; + + UPROPERTY(EditAnywhere) + TArray TotalDamageDoneTrackers; + + UPROPERTY(EditAnywhere) + TArray TargetDamageDoneTrackers; + */ + UPROPERTY(EditAnywhere) + float DamageDoneLastAtTime; + + UPROPERTY(EditAnywhere) + float TotalPlayerDamageDealt; + + //UPROPERTY(EditAnywhere) + //UFortHealthBarIndicator* HealthBarIndicator; + + UPROPERTY(EditAnywhere) + FGameplayTag CurrentCalloutTag; + + //UPROPERTY(EditAnywhere) + //TArray CalloutEntries; + + UPROPERTY(EditAnywhere) + float HealthBarWidth; + + UPROPERTY(EditAnywhere) + float HealthBarHeightMultiplier; + + UPROPERTY(EditAnywhere) + FSlateBrush SpottedBrush; + + UPROPERTY(EditAnywhere) + FVector SpottedIconOffset; + + UPROPERTY(EditAnywhere) + int ClientNonRenderedAnimUpdateRate; + + UPROPERTY(EditAnywhere) + int MaxEvalRateForInterpolation; + + UPROPERTY(EditAnywhere) + TArray AnimUpdateRateVisibleMaxDistanceFactor; + + UPROPERTY(EditAnywhere) + TMap LODToFrameSkipMap; + /* + UPROPERTY(EditAnywhere) + FFortConversationSentence CurrentSentence; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnPawnHealthChanged; + + UPROPERTY(EditAnywhere) + FAthenaBatchedDamageGameplayCues_Shared AccumulatedBatchData_Shared; + + UPROPERTY(EditAnywhere) + FAthenaBatchedDamageGameplayCues_NonShared AccumulatedBatchData_NonShared; + */ + UPROPERTY(EditAnywhere) + FGameplayCueParameters BatchedGameplayCueParameters; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer ReplayItemActions; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer HidingVisibilityTags; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer HidingTransitionVisibilityTags; + /* + UPROPERTY(EditAnywhere) + UPegasusGameEventCollector* PegasusTimelineCollector; + + UPROPERTY(EditAnywhere) + UFortAthenaAILODComponent* AILODComponent; + + UPROPERTY(EditAnywhere) + FClientAILODSettings ClientAILODSettings; + */ + UPROPERTY(EditAnywhere) + FGameplayTag FallbackTag; + + UPROPERTY(EditAnywhere) + FString DebugType; + + //UPROPERTY(EditAnywhere) + //TMap RecordedGunshots; + +}; \ No newline at end of file diff --git a/Source/FortniteGame/Pawns/FortPlayerPawn.cpp b/Source/FortniteGame/Pawns/FortPlayerPawn.cpp new file mode 100644 index 00000000..765dd07e --- /dev/null +++ b/Source/FortniteGame/Pawns/FortPlayerPawn.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortPlayerPawn.h" + diff --git a/Source/FortniteGame/Pawns/FortPlayerPawn.h b/Source/FortniteGame/Pawns/FortPlayerPawn.h new file mode 100644 index 00000000..c7e51dd6 --- /dev/null +++ b/Source/FortniteGame/Pawns/FortPlayerPawn.h @@ -0,0 +1,1089 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortPawn.h" +#include "Components/TimelineComponent.h" +#include "Components/BoxComponent.h" +#include "GameplayEffect.h" +#include "../Enum/EFortPawnStasisMode.h" +#include "../Enum/EFortCustomBodyType.h" +#include "../Enum/EFortCustomGender.h" +#include "../Enum/EFortCustomMovement.h" +#include "../Enum/EFortFacialAnimTypes.h" +#include "../Enum/EFortPawnDisplayContext.h" +#include "Curves/CurveFloat.h" +#include "../ItemDef/FortWorldItemDefinition.h" +#include "../Athena/ItemDef/AthenaCharmItemDefinition.h" +#include "../Athena/ItemDef/AthenaGliderItemDefinition.h" +#include "../CharacterParts/CustomCharacterPart.h" +#include "../Enum/EFortBuildingState.h" +#include "FortPlayerPawn.generated.h" + +/** + * + */ +UCLASS() +class FORTNITEGAME_API AFortPlayerPawn : public AFortPawn +{ + GENERATED_BODY() + + // UPROPERTY(EditAnywhere) + //FFortAthenaVehicleInputStateReliable VehicleInputStateReliable; + + UPROPERTY(EditAnywhere) + bool bIsNearSafeZoneEdge; + + UPROPERTY(EditAnywhere) + bool bPlayingSafeZoneEffects; + + UPROPERTY(EditAnywhere) + bool bDoSafeZoneCleanup; + + UPROPERTY(EditAnywhere) + bool bIsSwimmingAnimLayerLinked; + + UPROPERTY(EditAnywhere) + bool bIsSprintJump; + + UPROPERTY(EditAnywhere) + bool bHasDisableSprintTag; + + UPROPERTY(EditAnywhere) + bool bDisableSwimSprintCancel; + + UPROPERTY(EditAnywhere) + bool bIsWaterJump; + + UPROPERTY(EditAnywhere) + bool bIsWaterSprintBoost; + + UPROPERTY(EditAnywhere) + bool bIsWaterSprintBoostPending; + + UPROPERTY(EditAnywhere) + bool bPlayingPassengerToPassengerAnimation; + + UPROPERTY(EditAnywhere) + bool bPlayingDriverToPassengerAnimation; + + UPROPERTY(EditAnywhere) + bool bIsTargeting; + + UPROPERTY(EditAnywhere) + bool bIsTargetingConsumableThrow; + + UPROPERTY(EditAnywhere) + bool bIsSwappingCharacterParts; + + UPROPERTY(EditAnywhere) + bool bBalloonMovementActivated; + + UPROPERTY(EditAnywhere) + bool bIsScriptedBot; + + UPROPERTY(EditAnywhere) + bool bBuildHotfix; + +// UPROPERTY(EditAnywhere) + // FLightingChannels FortPlayerPawnLightingChannels; + + UPROPERTY(EditAnywhere) + EFortPawnStasisMode StasisMode; + + UPROPERTY(EditAnywhere) + EFortBuildingState BuildingState; + + UPROPERTY(EditAnywhere) + int AccelerationZPack; + + UPROPERTY(EditAnywhere) + UCurveFloat* ParachuteDirectionalSpeedMultiplierCurve; + + UPROPERTY(EditAnywhere) + UCurveFloat* SkydivingDirectionalSpeedMultiplierCurve; + + UPROPERTY(EditAnywhere) + UCurveFloat* BallooningDirectionalSpeedMultiplierCurve; + + UPROPERTY(EditAnywhere) + UCurveFloat* DirectionalSpeedMultiplierCurve; + + UPROPERTY(EditAnywhere) + float MinimumTimeBetweenSteps; + + UPROPERTY(EditAnywhere) + float LastStepTime; + /* + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnFootstepEvent; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnPawnEnterWater; + */ + UPROPERTY(EditAnywhere) + bool bIsInWaterVolume; + + UPROPERTY(EditAnywhere) + bool bNotifyBlueprintWhenLandscapeTeleporting; + + UPROPERTY(EditAnywhere) + bool bParachuteDeployFixedVerticalDistance; + + UPROPERTY(EditAnywhere) + bool bIsSkydiving; + + UPROPERTY(EditAnywhere) + bool bIsParachuteOpen; + + UPROPERTY(EditAnywhere) + bool bLocalIsSkydiving; + + UPROPERTY(EditAnywhere) + bool bLocalIsParachuteForcedOpen; + + UPROPERTY(EditAnywhere) + bool bIsParachuteForcedOpen; + + UPROPERTY(EditAnywhere) + bool bIsSkydivingFromBus; + + UPROPERTY(EditAnywhere) + bool bIsSkydivingFromLaunchPad; + + UPROPERTY(EditAnywhere) + bool bPendingSkydiveLaunch; + + UPROPERTY(EditAnywhere) + bool bIsInVortex; + + UPROPERTY(EditAnywhere) + bool bReplicatedIsInVortex; + + UPROPERTY(EditAnywhere) + bool bIsInSlipperyMovement; + + UPROPERTY(EditAnywhere) + bool bReplicatedIsInSlipperyMovement; + + UPROPERTY(EditAnywhere) + bool bIsBelowAutoDeployTestHeight; + + UPROPERTY(EditAnywhere) + bool bIsSlopeSliding; + + UPROPERTY(EditAnywhere) + bool bIsProxySimulationTimedOut; + + UPROPERTY(EditAnywhere) + bool bIsPedestalHero; + + UPROPERTY(EditAnywhere) + bool bInGliderRedeploy; + + UPROPERTY(EditAnywhere) + bool bLocalInGliderRedeploy; + + UPROPERTY(EditAnywhere) + bool UnknownData_12E1_0; + + UPROPERTY(EditAnywhere) + bool bBeingRepossessed; + + UPROPERTY(EditAnywhere) + bool bInitAbilitySystemComponentFromPlayerState; + + UPROPERTY(EditAnywhere) + bool bStartedInteractSearch; + + UPROPERTY(EditAnywhere) + bool bPawnLODDirty; + + UPROPERTY(EditAnywhere) + bool bIsUsingJetpack; + + UPROPERTY(EditAnywhere) + bool bIsPlayingEmote; + + UPROPERTY(EditAnywhere) + bool bShowingOverdriveEffect; + + UPROPERTY(EditAnywhere) + bool bIsRespawning; + + UPROPERTY(EditAnywhere) + bool bIsRespawningInAir; + + UPROPERTY(EditAnywhere) + bool bInitializedPostRepPlayerState; + + UPROPERTY(EditAnywhere) + bool bEnableCharacterPartRigidBodyNode; + + UPROPERTY(EditAnywhere) + bool bInitializedCharacterPartRBANSettings; + + UPROPERTY(EditAnywhere) + bool bIsLocalViewTarget; + + UPROPERTY(EditAnywhere) + bool bHasWaterParticleSystem; + + UPROPERTY(EditAnywhere) + bool bCanShowDefaultSkin; + + UPROPERTY(EditAnywhere) + bool bDisabledTetheringSupport; + + UPROPERTY(EditAnywhere) + bool bIsInFrontEndHologram; + + //UPROPERTY(EditAnywhere) + //FWeakObjectPtr HeldObject; + + UPROPERTY(EditAnywhere) + bool bForceMoveRelativeToCameraRotation; + + UPROPERTY(EditAnywhere) + bool bIsWaitingForEmoteInteraction; + + UPROPERTY(EditAnywhere) + bool bIsEmoteLeader; + + UPROPERTY(EditAnywhere) + bool bShouldSyncAnimationWithEmoteLeader; + + UPROPERTY(EditAnywhere) + bool bShouldJitterAnimationSyncWithEmoteLeader; + + UPROPERTY(EditAnywhere) + bool bDoubleFileEmoteSecondLine; + + UPROPERTY(EditAnywhere) + bool bEmoteUsesSecondaryFire; + + UPROPERTY(EditAnywhere) + bool bLockGroupEmoteLeaderRotation; + + UPROPERTY(EditAnywhere) + AFortPlayerPawn* GroupEmoteLookTarget; + + UPROPERTY(EditAnywhere) + TArray GroupEmoteFollowers; + + UPROPERTY(EditAnywhere) + float GroupEmoteAnimOffset; + + UPROPERTY(EditAnywhere) + float GroupEmoteLeaderRotationYawOffset; + + UPROPERTY(EditAnywhere) + FRotator GroupEmoteLookTargetRotationLeader; + + UPROPERTY(EditAnywhere) + float GroupEmoteMaximumZDifference; + /* + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnGroupEmoteSyncValueChanged; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnGroupEmoteFollowerLeft; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnGroupEmoteSecondaryFirePressed; + */ + UPROPERTY(EditAnywhere) + UAnimMontage* CurrentMontagerLeader; + + UPROPERTY(EditAnywhere) + UAnimMontage* CurrentSyncedMontage; + + UPROPERTY(EditAnywhere) + bool bCharacterPartsCastIndirectShadows; + + UPROPERTY(EditAnywhere) + EFortCustomGender CharacterGender; + + UPROPERTY(EditAnywhere) + EFortCustomBodyType CharacterBodyType; + + UPROPERTY(EditAnywhere) + float JumpLastActivatedTime; + + UPROPERTY(EditAnywhere) + FVector PreviousPosition; + + UPROPERTY(EditAnywhere) + FVector PreviousVelocity; + + UPROPERTY(EditAnywhere) + int ReplicatedCustomMeshHeightAdjustTarget; + + UPROPERTY(EditAnywhere) + float UnburrowLaunchXYSpeed; + + UPROPERTY(EditAnywhere) + float UnburrowLaunchZSpeed; + +// UPROPERTY(EditAnywhere) + // FFortAthenaVehicleInputStateUnreliable VehicleInputStateUnreliable; + + UPROPERTY(EditAnywhere) + bool bIsInAnyStorm; + + UPROPERTY(EditAnywhere) + bool bIsInsideSafeZone; + + UPROPERTY(EditAnywhere) + UGameplayEffect* SafeZoneAppliedGE; + + UPROPERTY(EditAnywhere) + UGameplayEffect* SelfReviveGameplayEffect; + + UPROPERTY(EditAnywhere) + UGameplayEffect* TeammateReviveGameplayEffect; + + UPROPERTY(EditAnywhere) + FScalableFloat SetByCallerReviveHealth; + + UPROPERTY(EditAnywhere) + FName DBNOInteractionCollisionProfile; + + UPROPERTY(EditAnywhere) + FVector DBNOInteractionBoxExtent; + + UPROPERTY(EditAnywhere) + float DBNODeferTime; + + UPROPERTY(EditAnywhere) + UBoxComponent* DBNOInteractCollisionComponent; + + UPROPERTY(EditAnywhere) + FGameplayTag EventReviveTag; + + UPROPERTY(EditAnywhere) + float AggroRangeOverride; + + UPROPERTY(EditAnywhere) + float SetByCallerReviveSignalInStorm; + + //UPROPERTY(EditAnywhere) + //TScriptInterface ArmoredInterface; + + //UPROPERTY(EditAnywhere) + //UBuildingEditModeMetadata* LastBuildingMetadata; + + UPROPERTY(EditAnywhere) + float SprintCancelTime; + + UPROPERTY(EditAnywhere) + float WaterSprintBoostAllowedTimer; + + UPROPERTY(EditAnywhere) + bool bHasStartedFloating; + +// UPROPERTY(EditAnywhere) + // FZiplinePawnState ZiplineState; + + UPROPERTY(EditAnywhere) + FCurveTableRowHandle ZiplineJumpDampening; + + UPROPERTY(EditAnywhere) + FCurveTableRowHandle ZiplineJumpStrength; + + UPROPERTY(EditAnywhere) + FScalableFloat ZiplineJumpActivateDelay; + + UPROPERTY(EditAnywhere) + FScalableFloat ZiplineRentryProtectionDelay; + + UPROPERTY(EditAnywhere) + float ZiplineSocketZOffset; + + +// UPROPERTY(EditAnywhere) +// FMulticastInlineDelegate ZiplineStateChanged; + + UPROPERTY(EditAnywhere) + float ZiplineSpeedFactorTarget; + + UPROPERTY(EditAnywhere) + float ZiplineSpeedFactor; + + UPROPERTY(EditAnywhere) + FScalableFloat EnableSwimSprintDiveCooldown; + + UPROPERTY(EditAnywhere) + FScalableFloat SwimSprintDiveCooldown; + + UPROPERTY(EditAnywhere) + FScalableFloat SwimDiveBoostTimeThreshold; + + UPROPERTY(EditAnywhere) + float ClientSwimDiveInputTime; + + UPROPERTY(EditAnywhere) + bool bCanPredictJumpApex; + +// UPROPERTY(EditAnywhere) + // TArray AbilityAITargets; + + UPROPERTY(EditAnywhere) + UAnimMontage* UnableToPerformActionMontage; + + UPROPERTY(EditAnywhere) + USoundBase* UnableToPerformActionSound; + + UPROPERTY(EditAnywhere) + float MoveSoundStimulusBroadcastInterval; + + UPROPERTY(EditAnywhere) + float EmoteStartTime; + + UPROPERTY(EditAnywhere) + float EmoteRandomNum; + + UPROPERTY(EditAnywhere) + bool bPlayingPassengerToDriverAnimation; + + UPROPERTY(EditAnywhere) + float VehicleSpeedAtTimeOfJump; + + /* + UPROPERTY(EditAnywhere) + FVehiclePawnState VehicleStateRep; + + UPROPERTY(EditAnywhere) + AFortPlayerControllerGameplay* InteractingPCRep; + + UPROPERTY(EditAnywhere) + FVehiclePawnState VehicleStateLocal; + */ + UPROPERTY(EditAnywhere) + AActor* VehicleLastTick; + + //UPROPERTY(EditAnywhere) + //UFortPawnComponent_Tether* TetherComponent; + + UPROPERTY(EditAnywhere) + float PendingTetherLaunch; + + UPROPERTY(EditAnywhere) + float TetherJumpLastTime; + + UPROPERTY(EditAnywhere) + bool bSupportsTetheredMovement; + + //UPROPERTY(EditAnywhere) + //ABuildingGameplayActor* BalloonRope; + + //UPROPERTY(EditAnywhere) + //FMulticastInlineDelegate OnPossessedProp; + + //UPROPERTY(EditAnywhere) + // ABuildingGameplayActorPlayerPropAttachment* PossessedProp; + + UPROPERTY(EditAnywhere) + int SlopeCameraOffsetFrameCounter; + + //UPROPERTY(EditAnywhere) + //FVectorRK4SpringInterpolator SlopeCameraOffsetInterpolator; + + UPROPERTY(EditAnywhere) + FVector LargeBodyTypeTargetingOffset; + + //UPROPERTY(EditAnywhere) + //UInputComponent* VehicleInputComponent; + + UPROPERTY(EditAnywhere) + UAnimMontage* BluePrintPlaceAnimation; + + UPROPERTY(EditAnywhere) + UAnimMontage* BluePrintEditAnimation; +/* + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnStartedInteractSearch; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnEndedInteractSearch; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnAttemptedInstantInteractSearch; + */ + UPROPERTY(EditAnywhere) + FName EmoteInteractionCollisionProfile; + + UPROPERTY(EditAnywhere) + FVector EmoteInteractionBoxExtent; + + UPROPERTY(EditAnywhere) + UBoxComponent* EmoteInteractCollisionComponent; + + //UPROPERTY(EditAnywhere) + //FMulticastInlineDelegate OnPartChanged; + + //UPROPERTY(EditAnywhere) + //UMaterialInstanceDynamic* BlueprintPaperMID; + + UPROPERTY(EditAnywhere) + FTimeline BlueprintPaperPulseTimeline; + + //UPROPERTY(EditAnywhere) + //UCustomColorComponent* AccessoryColorSwatchHandler[0x7]; + + //UPROPERTY(EditAnywhere) + //UFortHero* Hero; + +// UPROPERTY(EditAnywhere) + // FWeakObjectPtr OvrHeroType; + + UPROPERTY(EditAnywhere) + EFortPawnDisplayContext DisplayContext; + + //UPROPERTY(EditAnywhere) + //UCustomPlayerComponent* HACK_CustomPRIComponent; + + UPROPERTY(EditAnywhere) + UCustomCharacterPart* CharacterParts[0x7]; + /* + UPROPERTY(EditAnywhere) + UCustomColorSwatch* CharacterColorSwatches[0x2]; + + UPROPERTY(EditAnywhere) + UCustomColorSwatch* CharacterPartColorSwatches[0x7]; + */ + UPROPERTY(EditAnywhere) + UAthenaCharmItemDefinition* CharacterCharms[0x4]; + + UPROPERTY(EditAnywhere) + TArray RequiredVariantParts; + + //UPROPERTY(EditAnywhere) + //USkeletalMeshComponentBudgeted* CharacterPartSkeletalMeshComponents[0x7]; + + //UPROPERTY(EditAnywhere) + // TArray CharacterCharmActors; + + UPROPERTY(EditAnywhere) + int CharacterPartSMHiddenRefCount[0x7]; + +// UPROPERTY(EditAnywhere) + // FFortAthenaLoadout BaseCosmeticLoadout; + + //UPROPERTY(EditAnywhere) + //FFortAthenaLoadout AppliedCosmeticLoadout; + + //UPROPERTY(EditAnywhere) + //TArray AppliedSwaps; + + //UPROPERTY(EditAnywhere) + //FFortAthenaLoadout CosmeticLoadout; + + UPROPERTY(EditAnywhere) + int ServerLoadoutChangeSync; + + UPROPERTY(EditAnywhere) + bool bAllowClientLoadoutChangeSync; + + /* + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnMaterialOverrideApplied; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnMaterialOverrideCleared; + + UPROPERTY(EditAnywhere) + TArray MaterialOverrides; + + UPROPERTY(EditAnywhere) + TArray LocalMaterialOverrides; + + UPROPERTY(EditAnywhere) + TMap MaterialOverrideStateMap; + */ + UPROPERTY(EditAnywhere) + UCustomCharacterPart* PreviousCharacterParts[0x7]; + /* + UPROPERTY(EditAnywhere) + ACustomCharacterPartModifier* CharacterPartModifiers[0x7]; + + UPROPERTY(EditAnywhere) + FFortCharacterPartsRepMontageInfo RepCharPartAnimMontageInfo; + + UPROPERTY(EditAnywhere) + FFortClientObservedStatArray ClientObservedStats; + */ + UPROPERTY(EditAnywhere) + UAnimInstance* AnimBPOverride; + + UPROPERTY(EditAnywhere) + UAnimInstance* OriginalAnimBP; + + UPROPERTY(EditAnywhere) + USoundBase* OnCrouchStartSound; + + UPROPERTY(EditAnywhere) + USoundBase* OnCrouchEndSound; + /* + UPROPERTY(EditAnywhere) + UFortFootstepAudioBank* FootstepBankOverride; + + UPROPERTY(EditAnywhere) + UFortFootstepAudioBank* OriginalFootstepBank; + + UPROPERTY(EditAnywhere) + TArray QueuedAutoPickups; + */ + //UPROPERTY(EditAnywhere) + //TArray IgnoreActors; + + UPROPERTY(EditAnywhere) + FScalableFloat AutoPickupDropRepickupDelay; + + UPROPERTY(EditAnywhere) + FName CarriedObjectAttachmentSocket; + + UPROPERTY(EditAnywhere) + float PickupSpeedMultiplier; + + UPROPERTY(EditAnywhere) + FSlateBrush MiniMapIconBrush; + + UPROPERTY(EditAnywhere) + FSlateBrush AboveBelowMiniMapIconBrush; + + UPROPERTY(EditAnywhere) + FSlateBrush FarOffMiniMapIconBrush; + + UPROPERTY(EditAnywhere) + FSlateBrush DBNOMiniMapIconBrush; + + UPROPERTY(EditAnywhere) + FLinearColor MinimapIconColorSelf; + + UPROPERTY(EditAnywhere) + FLinearColor MinimapIconColorTeammate; + + UPROPERTY(EditAnywhere) + FLinearColor MinimapIconColorEnemy; + + UPROPERTY(EditAnywhere) + float MaxIndicatorVisibilityDistForEnemies; + + UPROPERTY(EditAnywhere) + float MaxIndicatorVisibilityDistForAllies; + + //UPROPERTY(EditAnywhere) + // FFortDBNOCarryHoisterData DBNOHoisterData; + + UPROPERTY(EditAnywhere) + AFortPlayerPawn* DBNOHoistee; + + //UPROPERTY(EditAnywhere) + //UFortWeaponAnimSet* DBNOHoisterAnimSet; + + UPROPERTY(EditAnywhere) + UAnimInstance* DBNOHoisteeAnimClass; + + UPROPERTY(EditAnywhere) + float ThrowCarriedPlayerStrengthXY; + + UPROPERTY(EditAnywhere) + float ThrowCarriedPlayerStrengthZ; + + UPROPERTY(EditAnywhere) + float DropCarriedPlayerForwardOffset; + + UPROPERTY(EditAnywhere) + float DropCarriedPlayerHeightOffset; + + UPROPERTY(EditAnywhere) + float DropCarriedPlayerTraceHeight; + + UPROPERTY(EditAnywhere) + bool bAllowDBNOCarry; + + UPROPERTY(EditAnywhere) + bool bAllowDBNOCarryEnemies; + + UPROPERTY(EditAnywhere) + bool bIsBeingDBNOCarried; + + UPROPERTY(EditAnywhere) + bool bIsDBNOCarrying; + + UPROPERTY(EditAnywhere) + bool bRequestedThrowCarriedPlayer; + + UPROPERTY(EditAnywhere) + int PackedReplicatedSlopeAngles; + + /* + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnNewPlayerState; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnAbilitySystemComponentInitialized; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnFinishedCharacterCustomization; + */ + //UPROPERTY(EditAnywhere) + //UFortCustomizationAssetLoader* CustomizationAssetLoader; + + UPROPERTY(EditAnywhere) + UParticleSystem* SpawnParticles; + + UPROPERTY(EditAnywhere) + USoundBase* SpawnSound; + + UPROPERTY(EditAnywhere) + bool bIsLocalPlayer; + + UPROPERTY(EditAnywhere) + bool bDamagedEnemy; + /* + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnDamageComboIncrement; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnDamageComboReset; + */ + UPROPERTY(EditAnywhere) + int PlayerStatus; + + UPROPERTY(EditAnywhere) + int AccelerationPack; + +// UPROPERTY(EditAnywhere) + // FGameplayAbilityRepAnimMontage RepAnimMontageInfo; + + UPROPERTY(EditAnywhere) + int RepAnimMontageStartSection; + + UPROPERTY(EditAnywhere) + bool bNetMovementPrioritized; + /* + UPROPERTY(EditAnywhere) + FReplicatedMontagePair LandingMontagePair; + + UPROPERTY(EditAnywhere) + FPreviouslyAppliedVariantData PriorVariantData; + + UPROPERTY(EditAnywhere) + TArray TempWeaponsStack; + + UPROPERTY(EditAnywhere) + TArray RootMotionInterruptNotifyStack; + */ + UPROPERTY(EditAnywhere) + TArray RootMotionInterruptMontageStack; + + //UPROPERTY(EditAnywhere) + //UFortVisibilityComponent* VisibilityComponent; + + //UPROPERTY(EditAnywhere) + //UPostProcessComponent* BlendablesPostProcessComp; + + UPROPERTY(EditAnywhere) + bool bUseControllerRotationYawToRestore; + + /* + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnBeginSkydivingEvent; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnEndSkydivingEvent; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnBeginParachuteMovementEvent; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnEndParachuteMovementEvent; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnBallooningGravityCeilingChanged; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnEnteredAircraft; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnPawnPossessed; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnPawnUnpossessed; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnEmoteInteracted; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnSafeZoneOccupancyChangedEvent; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnHeldObjectPickedUp; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnHeldObjectDropped; + */ + UPROPERTY(EditAnywhere) + TMap CustomMovementIndicators; + + UPROPERTY(EditAnywhere) + USoundBase* CurrentGliderOpenSound; + + UPROPERTY(EditAnywhere) + USoundBase* CurrentGliderCloseSound; + + //UPROPERTY(EditAnywhere) + //FWeakObjectPtr CurrentGliderCloseAudioComponent; + + UPROPERTY(EditAnywhere) + bool bParachuteLockedOpen; + + UPROPERTY(EditAnywhere) + bool bLocalParachuteLockedOpen; + + //UPROPERTY(EditAnywhere) + //FRepFortMeshAttachment AttachmentMesh; + + //UPROPERTY(EditAnywhere) + //USkeletalMeshComponentBudgeted* AttachmentMeshComponent; + + //UPROPERTY(EditAnywhere) + //UFortPawnScriptedBehavior* BotScriptedBehavior; + + //UPROPERTY(EditAnywhere) + //FVortexParams VortexParams; + + //UPROPERTY(EditAnywhere) + //AFortSkyTube* ReplicatedSkyTube; + + //UPROPERTY(EditAnywhere) + //AFortSkyTube* CurrentSkyTube; + +// UPROPERTY(EditAnywhere) + // TArray IgnoredWaterBodies; + + //UPROPERTY(EditAnywhere) + //UFortUnderwaterDamageComponent* UnderwaterDamageComponent; + + //UPROPERTY(EditAnywhere) + //FSlipperySlopeParams SlipperySlopeParams; + + UPROPERTY(EditAnywhere) + UAthenaGliderItemDefinition* GliderClass; + + //UPROPERTY(EditAnywhere) + //AFortPlayerPetRepState* PetState; + + //UPROPERTY(EditAnywhere) + //AFortPlayerPet* CosmeticPetInstance; + + //UPROPERTY(EditAnywhere) + //AFortPlayerParachute* ParachuteAttachment; + + UPROPERTY(EditAnywhere) + TArray GliderOverrideStack; + + UPROPERTY(EditAnywhere) + bool bResetGliderOverrideOnLanding; + + UPROPERTY(EditAnywhere) + FScalableFloat ParachuteDeployTraceForGroundDistance; + + UPROPERTY(EditAnywhere) + FScalableFloat LaunchPadParachuteDeployTraceForGroundDistance; + + UPROPERTY(EditAnywhere) + FScalableFloat LaunchPadParachuteDeployTraceForDownwardSpeed; + + UPROPERTY(EditAnywhere) + FScalableFloat ParachuteDeployVelocityBlend; + + UPROPERTY(EditAnywhere) + float ParachuteCooldownToOpen; + + UPROPERTY(EditAnywhere) + float ParachuteCooldownToClose; + + UPROPERTY(EditAnywhere) + FScalableFloat GliderRedeployAllowedRow; + + UPROPERTY(EditAnywhere) + FScalableFloat GliderRedeployLateralVelocityMultiplierRow; + + UPROPERTY(EditAnywhere) + FScalableFloat GliderRedeployHeighLimitRow; + + UPROPERTY(EditAnywhere) + FScalableFloat BalloonFallDamageThresholdVelocityZ; + + UPROPERTY(EditAnywhere) + UAnimInstance* PreDrivingAnimBP; + + UPROPERTY(EditAnywhere) + UAnimInstance* CurrentVehicleAnimLayerOverlayClass; + + UPROPERTY(EditAnywhere) + UAnimInstance* CurrentSwimmingAnimLayerOverlayClass; + + UPROPERTY(EditAnywhere) + UAnimInstance* DefaultSwimmingAnimLayerOverlayClass; + + UPROPERTY(EditAnywhere) + float TimeBeforeSwimmingLayerDeactivated; + + UPROPERTY(EditAnywhere) + UAudioComponent* ParachuteAudioLoop; + + UPROPERTY(EditAnywhere) + float ParachuteAndSkydiveAudioFadeInTime; + + UPROPERTY(EditAnywhere) + float ParachuteAndSkydiveAudioFadeOutTime; + + UPROPERTY(EditAnywhere) + UAudioComponent* SkydiveAudioLoop; + + UPROPERTY(EditAnywhere) + USoundBase* SoundOnParachuteForcedOpen; + + UPROPERTY(EditAnywhere) + USoundBase* SkydivingLoop1P; + + UPROPERTY(EditAnywhere) + USoundBase* SkydivingLoop3P; + + UPROPERTY(EditAnywhere) + USoundBase* ParachuteOpenLoop1P; + + UPROPERTY(EditAnywhere) + USoundBase* ParachuteOpenLoop3P; + + UPROPERTY(EditAnywhere) + UAudioComponent* SwimmingAudioLoop; + + UPROPERTY(EditAnywhere) + float SwimmingAudioFadeOutTime; + + UPROPERTY(EditAnywhere) + float SwimmingAudioInterpSpeed; + + UPROPERTY(EditAnywhere) + USoundBase* SoundOnSwimmingLoop; + + UPROPERTY(EditAnywhere) + int RemoteViewData32; + + UPROPERTY(EditAnywhere) + float LastQuickBarSwitchRequestTime; + + UPROPERTY(EditAnywhere) + float CrouchStartTime; + + UPROPERTY(EditAnywhere) + float CrouchEndTime; + + UPROPERTY(EditAnywhere) + float CrouchLerpTime; + + UPROPERTY(EditAnywhere) + float MeleeAbilityCooldown; + + UPROPERTY(EditAnywhere) + bool bDisallowInterrogation; + + UPROPERTY(EditAnywhere) + bool bDisallowInterrogationOnNPC; + + UPROPERTY(EditAnywhere) + bool bHideBodyOnDeathRequested; + +// UPROPERTY(EditAnywhere) + // FWeakObjectPtr ControlledRCPawn; + + UPROPERTY(EditAnywhere) + FRotator StoredControlRotation; + + UPROPERTY(EditAnywhere) + EFortFacialAnimTypes FacialTypeOverride; + + UPROPERTY(EditAnywhere) + float GhostModeExitStartTime; + + UPROPERTY(EditAnywhere) + float GhostModeExitDuration; + + UPROPERTY(EditAnywhere) + UParticleSystemComponent* PSC_PlayerInWater; + + UPROPERTY(EditAnywhere) + UParticleSystemComponent* PSC_PlayerInWaterSurfaceSwimming; + /* + UPROPERTY(EditAnywhere) + UNiagaraSystem* NiagaraPlayerInWaterBasicAsset; + + UPROPERTY(EditAnywhere) + UNiagaraSystem* NiagaraPlayerInWaterSwimmingAsset; + + UPROPERTY(EditAnywhere) + UNiagaraSystem* NiagaraPlayerWaterHandSplashAsset; + + UPROPERTY(EditAnywhere) + UNiagaraSystem* NiagaraPlayerWaterFootSplashAsset; + + UPROPERTY(EditAnywhere) + UNiagaraSystem* NiagaraPlayerWaterLargePlayerSplashAsset; + + UPROPERTY(EditAnywhere) + UNiagaraSystem* NiagaraPlayerWaterBoostAsset; + */ + UPROPERTY(EditAnywhere) + FName FootSplashLeftSocketName; + + UPROPERTY(EditAnywhere) + FName FootSplashRightSocketName; + + UPROPERTY(EditAnywhere) + UFXSystemComponent* NiagaraPlayerStandingInWater; + + UPROPERTY(EditAnywhere) + UFXSystemComponent* NiagaraPlayerSwimmingInWater; + + UPROPERTY(EditAnywhere) + UFXSystemComponent* NiagaraPlayerHandSplashInWater; + + UPROPERTY(EditAnywhere) + UFXSystemComponent* NiagaraPlayerFootSplashInWaterLeft; + + UPROPERTY(EditAnywhere) + UFXSystemComponent* NiagaraPlayerFootSplashInWaterRight; + + UPROPERTY(EditAnywhere) + UFXSystemComponent* NiagaraPlayerJumpSplashInWater; + + UPROPERTY(EditAnywhere) + UFXSystemComponent* NiagaraPlayerWaterBoost; + + UPROPERTY(EditAnywhere) + bool bWaterFootSplashActive; + + UPROPERTY(EditAnywhere) + bool bEnableWaterInteractionEffects; + + //UPROPERTY(EditAnywhere) + //FMulticastInlineDelegate OnActivateAbility; + +// UPROPERTY(EditAnywhere) + // FMulticastInlineDelegate OnFiringRangedWeapon; + + UPROPERTY(EditAnywhere) + FScalableFloat ConsecutiveWeakSpotResourceBonus; + + UPROPERTY(EditAnywhere) + FScalableFloat LastHitWeakSpotResourceBonus; + + //UPROPERTY(EditAnywhere) + //UWidget* CustomInteractionWidget; +};