diff --git a/Content/Animation/Game/MainPlayer/Combat/Melee/DualWield/DualWield_Harvesting_Combo_M.uasset b/Content/Animation/Game/MainPlayer/Combat/Melee/DualWield/DualWield_Harvesting_Combo_M.uasset index 321cc486..da1e01e2 100644 Binary files a/Content/Animation/Game/MainPlayer/Combat/Melee/DualWield/DualWield_Harvesting_Combo_M.uasset and b/Content/Animation/Game/MainPlayer/Combat/Melee/DualWield/DualWield_Harvesting_Combo_M.uasset differ diff --git a/Plugins/EnginePlugins/OnlineGameplayFramework/Source/McpProfileSys/Private/McpItemDefinitionBase.cpp b/Plugins/EnginePlugins/OnlineGameplayFramework/Source/McpProfileSys/Private/McpItemDefinitionBase.cpp index 3da461fc..e87c9aa0 100644 --- a/Plugins/EnginePlugins/OnlineGameplayFramework/Source/McpProfileSys/Private/McpItemDefinitionBase.cpp +++ b/Plugins/EnginePlugins/OnlineGameplayFramework/Source/McpProfileSys/Private/McpItemDefinitionBase.cpp @@ -1,5 +1,8 @@ #include "McpItemDefinitionBase.h" -UMcpItemDefinitionBase::UMcpItemDefinitionBase() { +UMcpItemDefinitionBase::UMcpItemDefinitionBase(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ } + diff --git a/Plugins/EnginePlugins/OnlineGameplayFramework/Source/McpProfileSys/Public/McpItemDefinitionBase.h b/Plugins/EnginePlugins/OnlineGameplayFramework/Source/McpProfileSys/Public/McpItemDefinitionBase.h index 08161399..fdd6763e 100644 --- a/Plugins/EnginePlugins/OnlineGameplayFramework/Source/McpProfileSys/Public/McpItemDefinitionBase.h +++ b/Plugins/EnginePlugins/OnlineGameplayFramework/Source/McpProfileSys/Public/McpItemDefinitionBase.h @@ -7,6 +7,10 @@ UCLASS(Blueprintable) class MCPPROFILESYS_API UMcpItemDefinitionBase : public UPrimaryDataAsset { GENERATED_BODY() public: - UMcpItemDefinitionBase(); +#if WITH_EDITORONLY_DATA + UPROPERTY(VisibleAnywhere, DisplayName="Template ID / Persistent Name", Category="Item") + FString EditorTemplateId; +#endif + UMcpItemDefinitionBase(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteEditor/FortniteEditor.Build.cs b/Source/FortniteEditor/FortniteEditor.Build.cs index d4dc6380..e7d94341 100644 --- a/Source/FortniteEditor/FortniteEditor.Build.cs +++ b/Source/FortniteEditor/FortniteEditor.Build.cs @@ -20,6 +20,19 @@ public class FortniteEditor : ModuleRules "FortniteEditor/Private" }); - PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "FortniteGame", "UnrealEd", "AssetTools" }); + PublicDependencyModuleNames.AddRange(new string[] { + "Core", + "CoreUObject", + "Engine", + "InputCore", + "FortniteGame", + "UnrealEd", + "AssetTools", + "GameplayTags", + "Slate", + "SlateCore", + "ApplicationCore" + }); + } } diff --git a/Source/FortniteEditor/FortniteEditor.cpp b/Source/FortniteEditor/FortniteEditor.cpp index 8efd8617..c8003226 100644 --- a/Source/FortniteEditor/FortniteEditor.cpp +++ b/Source/FortniteEditor/FortniteEditor.cpp @@ -3,15 +3,19 @@ #include "FortniteEditor.h" #include "Modules/ModuleManager.h" #include "FortItemDefinitionThumbnailRenderer.h" -#include "AssetTypeActions_Base.h" +#include "BuildingTextureDataThumbnailRenderer.h" #include "FortniteGame/Public/FortItemDefinition.h" #include "ThumbnailRendering/ThumbnailManager.h" #include "IAssetTools.h" #include "AssetToolsModule.h" +#include "BuildingTextureData.h" +#include "ContentBrowserModule.h" #include "CustomCharacterPart.h" #include "Public/CustomCharacterPartThumbnailRenderer.h" -#include "LevelEditor.h" -#include "FortConversation.h" +#include "FortAssetTypeActions_FortItemDefinition.cpp" +#include "FortAssetTypeActions_FortConversation.cpp" +#include "FortAssetTypeActions_FortPlaysetItemDefinition.cpp" +#include "GameplayTagsManager.h" #include "IAssetTypeActions.h" @@ -21,45 +25,20 @@ DEFINE_LOG_CATEGORY(LogFortEditor) #define LOCTEXT_NAMESPACE "LogFortEditor" -class FATA_FortItemDefinitionFactory : public FAssetTypeActions_Base { -#if WITH_EDITOR -public: - FATA_FortItemDefinitionFactory() - { - }; - virtual uint32 GetCategories() override { return EAssetTypeCategories::Misc; } - virtual FText GetName() const override { return LOCTEXT("FortItemDefinition", "FortItemDefinition"); } - virtual FColor GetTypeColor() const { return FColor(65, 102, 44); } - virtual UClass* GetSupportedClass() const override { return UFortItemDefinition::StaticClass(); } -#undef LOCTEXT_NAMESPACE -#endif -}; - -class FATA_FortConversationFactory : public FAssetTypeActions_Base { -#if WITH_EDITOR -#define LOCTEXT_NAMESPACE "FortConversation" -public: - FATA_FortConversationFactory() - { - }; - virtual uint32 GetCategories() override { return EAssetTypeCategories::Misc; } - virtual FText GetName() const override { return LOCTEXT("FortConversation", "FortConversation"); } - virtual FColor GetTypeColor() const { return FColor(114, 178, 19); } - virtual UClass* GetSupportedClass() const override { return UFortConversation::StaticClass(); } -#undef LOCTEXT_NAMESPACE -#endif -}; - void FFortniteEditor::StartupModule() { UE_LOG(LogFortEditor, Warning, TEXT("FortniteEditor was initialized.")); { IAssetTools& AssetTools = FModuleManager::LoadModuleChecked("AssetTools").Get(); - TSharedPtr Action = MakeShareable(new FATA_FortItemDefinitionFactory()); - TSharedPtr ActionConv = MakeShareable(new FATA_FortConversationFactory()); - AssetTools.RegisterAssetTypeActions(Action.ToSharedRef()); - AssetTools.RegisterAssetTypeActions(ActionConv.ToSharedRef()); + TArray> AssetTypeActionsArray; + AssetTypeActionsArray.Add(MakeShareable(new FFortAssetTypeActions_FortItemDefinition())); + AssetTypeActionsArray.Add(MakeShareable(new FFortAssetTypeActions_FortConversation())); + AssetTypeActionsArray.Add(MakeShareable(new FFortAssetTypeActions_FortPlaysetItemDefinition())); + for (const auto& AssetTypeActions : AssetTypeActionsArray) + { + AssetTools.RegisterAssetTypeActions(AssetTypeActions.ToSharedRef()); + } } UThumbnailManager::Get().UnregisterCustomRenderer(UFortItemDefinition::StaticClass()); UThumbnailManager::Get().RegisterCustomRenderer(UFortItemDefinition::StaticClass(), UFortItemDefinitionThumbnailRenderer::StaticClass()); @@ -67,6 +46,7 @@ void FFortniteEditor::StartupModule() UThumbnailManager::Get().UnregisterCustomRenderer(UCustomCharacterPart::StaticClass()); UThumbnailManager::Get().RegisterCustomRenderer(UCustomCharacterPart::StaticClass(), UCustomCharacterPartThumbnailRenderer::StaticClass()); + UThumbnailManager::Get().UnregisterCustomRenderer(UBuildingTextureData::StaticClass()); + UThumbnailManager::Get().RegisterCustomRenderer(UBuildingTextureData::StaticClass(), UBuildingTextureDataThumbnailRenderer::StaticClass()); } - #undef LOCTEXT_NAMESPACE diff --git a/Source/FortniteEditor/Private/BuildingTextureDataThumbnailRenderer.cpp b/Source/FortniteEditor/Private/BuildingTextureDataThumbnailRenderer.cpp new file mode 100644 index 00000000..38644bcb --- /dev/null +++ b/Source/FortniteEditor/Private/BuildingTextureDataThumbnailRenderer.cpp @@ -0,0 +1,44 @@ +// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. + +/** @ BuildingTextureDataThumbnailRenderer implementation */ + +#include "BuildingTextureDataThumbnailRenderer.h" +#include "CanvasTypes.h" +#include "CanvasItem.h" +#include "FortHeroType.h" +#include "BuildingTextureData.h" +#include "Engine/Engine.h" +#include "Engine/Texture2D.h" + + +UBuildingTextureDataThumbnailRenderer::UBuildingTextureDataThumbnailRenderer(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void UBuildingTextureDataThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* Viewport, FCanvas* Canvas, bool bAdditionalViewFamily) +{ + UBuildingTextureData* BuildingTextureData = Cast(Object); + + + if (BuildingTextureData) + { + if (TSoftObjectPtr Texture2D = BuildingTextureData->Diffuse) + { + Super::Draw(BuildingTextureData->Diffuse, X, Y, Width, Height, Viewport, Canvas, bAdditionalViewFamily); + } + } +} +bool UBuildingTextureDataThumbnailRenderer::CanVisualizeAsset(UObject* Object) +{ + UBuildingTextureData* BuildingTextureData = Cast(Object); + + if (BuildingTextureData) + { + if (BuildingTextureData->Diffuse != nullptr) + { + return true; + } + } + return false; +} \ No newline at end of file diff --git a/Source/FortniteEditor/Private/CustomCharacterPartThumbnailRenderer.cpp b/Source/FortniteEditor/Private/CustomCharacterPartThumbnailRenderer.cpp index 80599e47..24762dd4 100644 --- a/Source/FortniteEditor/Private/CustomCharacterPartThumbnailRenderer.cpp +++ b/Source/FortniteEditor/Private/CustomCharacterPartThumbnailRenderer.cpp @@ -1,73 +1,22 @@ // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. - #include "CustomCharacterPartThumbnailRenderer.h" #include "CustomCharacterPart.h" -#include "SceneView.h" #include "Engine/SkeletalMesh.h" -#include "ThumbnailHelpers.h" -#include "ThumbnailRendering/ThumbnailManager.h" #include "Materials/MaterialInstanceDynamic.h" - - +#include "Engine/AssetManager.h" +#include "Engine/StreamableManager.h" UCustomCharacterPartThumbnailRenderer::UCustomCharacterPartThumbnailRenderer(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { - ThumbnailScene = nullptr; } -void UCustomCharacterPartThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas) +void UCustomCharacterPartThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) { UCustomCharacterPart* Part = Cast(Object); - if (Part->SkeletalMesh != nullptr) + if (Part && Part->SkeletalMesh) { - if ( ThumbnailScene == nullptr ) - { - ThumbnailScene = new FSkeletalMeshThumbnailScene(); - } - USkeletalMesh* SkeletalMesh = Part->GetSkeletalMesh(); - ThumbnailScene->SetSkeletalMesh(SkeletalMesh); - - for (const FCustomPartMaterialOverrideData& OverrideData : Part->MaterialOverrides) - { - if (OverrideData.MaterialOverrideIndex >= 0 && OverrideData.MaterialOverrideIndex < SkeletalMesh->Materials.Num()) - { - UMaterialInterface* OverrideMaterial = OverrideData.OverrideMaterial.LoadSynchronous(); - if (OverrideMaterial) - { - // Create a dynamic material instance - UMaterialInstanceDynamic* MID = UMaterialInstanceDynamic::Create(OverrideMaterial, NULL); - - // Assign the dynamic material instance - if (MID) - { - SkeletalMesh->Materials[OverrideData.MaterialOverrideIndex].MaterialInterface = MID; - } - } - } - } - - - FSceneViewFamilyContext ViewFamily( FSceneViewFamily::ConstructionValues( RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game) ) - .SetWorldTimes(FApp::GetCurrentTime() - GStartTime, FApp::GetDeltaTime(), FApp::GetCurrentTime() - GStartTime)); - - ViewFamily.EngineShowFlags.DisableAdvancedFeatures(); - ViewFamily.EngineShowFlags.MotionBlur = 0; - ViewFamily.EngineShowFlags.LOD = 0; - - ThumbnailScene->GetView(&ViewFamily, X, Y, Width, Height); - RenderViewFamily(Canvas,&ViewFamily); + Super::Draw(Part->SkeletalMesh.LoadSynchronous(), X, Y, Width, Height, RenderTarget, Canvas, bAdditionalViewFamily); } } - -void UCustomCharacterPartThumbnailRenderer::BeginDestroy() -{ - if ( ThumbnailScene != nullptr ) - { - delete ThumbnailScene; - ThumbnailScene = nullptr; - } - - Super::BeginDestroy(); -} \ No newline at end of file diff --git a/Source/FortniteEditor/Private/FortAssetTypeActions_FortConversation.cpp b/Source/FortniteEditor/Private/FortAssetTypeActions_FortConversation.cpp new file mode 100644 index 00000000..540d3518 --- /dev/null +++ b/Source/FortniteEditor/Private/FortAssetTypeActions_FortConversation.cpp @@ -0,0 +1,13 @@ +// Copyright 1998-2024 Epic Games, Inc. All Rights Reserved. +#include "AssetTypeActions_Base.h" +#include "FortConversation.h" + +/** @ FFortAssetTypeActions_FortConversation implementation */ +class FFortAssetTypeActions_FortConversation : public FAssetTypeActions_Base { +public: + // IAssetTypeActions Implementation + virtual FText GetName() const override { return NSLOCTEXT("AssetTypeActions", "FortAssetTypeActions_FortConversation", "FortConversation"); } + virtual FColor GetTypeColor() const { return FColor(114, 178, 19); } + virtual UClass* GetSupportedClass() const override { return UFortConversation::StaticClass(); } + virtual uint32 GetCategories() override { return EAssetTypeCategories::Misc; } +}; \ No newline at end of file diff --git a/Source/FortniteEditor/Private/FortAssetTypeActions_FortItemDefinition.cpp b/Source/FortniteEditor/Private/FortAssetTypeActions_FortItemDefinition.cpp new file mode 100644 index 00000000..c00c3a26 --- /dev/null +++ b/Source/FortniteEditor/Private/FortAssetTypeActions_FortItemDefinition.cpp @@ -0,0 +1,47 @@ +// Copyright 1998-2017 Epic Games, Inc. +#include "AssetTypeActions_Base.h" +#include "FortItemDefinition.h" +#include "Windows/WindowsPlatformApplicationMisc.h" + +/** @ FFortAssetTypeActions_FortItemDefinition implementation */ +class FFortAssetTypeActions_FortItemDefinition : public FAssetTypeActions_Base { +public: + // IAssetTypeActions Implementation + virtual FText GetName() const override { return NSLOCTEXT("AssetTypeActions", "FortAssetTypeActions_FortItemDefinition", "FortItemDefinition"); } + virtual FColor GetTypeColor() const { return FColor(65, 102, 44); } + virtual UClass* GetSupportedClass() const override { return UFortItemDefinition::StaticClass(); } + virtual uint32 GetCategories() override { return EAssetTypeCategories::Misc; } + + // Implement this method to add custom context menu actions + virtual void GetActions(const TArray& InObjects, FMenuBuilder& MenuBuilder) override + { + FAssetTypeActions_Base::GetActions(InObjects, MenuBuilder); + + // Add your custom action + MenuBuilder.AddMenuEntry( + NSLOCTEXT("AssetTypeActions", "FortAssetTypeActions_FortItemDefinition", "Copy TemplateIds to Clipboard"), + NSLOCTEXT("AssetTypeActions", "FortAssetTypeActions_FortItemDefinition", "Copy the Template ID of this asset to the clipboard."), + FSlateIcon(), + FUIAction(FExecuteAction::CreateLambda([=] { CopyTemplateIdsToClipboard(InObjects); })) + ); + } + // Method to copy the Template ID to the clipboard + void CopyTemplateIdsToClipboard(const TArray& InObjects) + { + FString AllTemplateIds; + + for (UObject* Object : InObjects) + { + UFortItemDefinition* FortItemDefinition = Cast(Object); + if (FortItemDefinition) + { + AllTemplateIds += FortItemDefinition->EditorTemplateId + TEXT("\n"); + } + } + + if (!AllTemplateIds.IsEmpty()) + { + FPlatformApplicationMisc::ClipboardCopy(*AllTemplateIds); + } + } +}; \ No newline at end of file diff --git a/Source/FortniteEditor/Private/FortAssetTypeActions_FortPlaysetItemDefinition.cpp b/Source/FortniteEditor/Private/FortAssetTypeActions_FortPlaysetItemDefinition.cpp new file mode 100644 index 00000000..64e6f896 --- /dev/null +++ b/Source/FortniteEditor/Private/FortAssetTypeActions_FortPlaysetItemDefinition.cpp @@ -0,0 +1,13 @@ +// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. +#include "AssetTypeActions_Base.h" +#include "FortPlaysetItemDefinition.h" + +/** @ FFortAssetTypeActions_FortPlaysetItemDefinition implementation */ +class FFortAssetTypeActions_FortPlaysetItemDefinition : public FAssetTypeActions_Base { +public: + // IAssetTypeActions Implementation + virtual FText GetName() const override { return NSLOCTEXT("AssetTypeActions", "FortAssetTypeActions_FortPlaysetItemDefinition", "FortPlaysetItemDefinition"); } + virtual FColor GetTypeColor() const { return FColor(65, 102, 44); } + virtual UClass* GetSupportedClass() const override { return UFortPlaysetItemDefinition::StaticClass(); } + virtual uint32 GetCategories() override { return EAssetTypeCategories::Misc; } +}; \ No newline at end of file diff --git a/Source/FortniteEditor/Private/FortItemDefinitionThumbnailRenderer.cpp b/Source/FortniteEditor/Private/FortItemDefinitionThumbnailRenderer.cpp index acb2847b..b7b34b6c 100644 --- a/Source/FortniteEditor/Private/FortItemDefinitionThumbnailRenderer.cpp +++ b/Source/FortniteEditor/Private/FortItemDefinitionThumbnailRenderer.cpp @@ -27,7 +27,7 @@ void UFortItemDefinitionThumbnailRenderer::Draw(UObject* Object, int32 X, int32 TSoftObjectPtr IconToDraw; TSoftObjectPtr LargePreviewImage = Item->GetLargePreviewImage(); TSoftObjectPtr SmallPreviewImage = Item->GetSmallPreviewImage(); - TSoftObjectPtr WidePreviewImage = Item->WidePreviewImage; + TSoftObjectPtr WidePreviewImage = Item->WidePreviewImage.LoadSynchronous(); if (LargePreviewImage != nullptr) { IconToDraw = LargePreviewImage; @@ -47,10 +47,10 @@ void UFortItemDefinitionThumbnailRenderer::Draw(UObject* Object, int32 X, int32 TSoftObjectPtr IconToDraw; TSoftObjectPtr LargePreviewImageHero = CharItem->HeroDefinition->GetLargePreviewImage(); TSoftObjectPtr SmallPreviewImageHero = CharItem->HeroDefinition->GetSmallPreviewImage(); - TSoftObjectPtr WidePreviewImageHero = CharItem->HeroDefinition->WidePreviewImage; + TSoftObjectPtr WidePreviewImageHero = CharItem->HeroDefinition->WidePreviewImage.LoadSynchronous(); TSoftObjectPtr LargePreviewImage = CharItem->GetLargePreviewImage(); TSoftObjectPtr SmallPreviewImage = CharItem->GetSmallPreviewImage(); - TSoftObjectPtr WidePreviewImage = CharItem->WidePreviewImage; + TSoftObjectPtr WidePreviewImage = CharItem->WidePreviewImage.LoadSynchronous(); if (CharItem->HeroDefinition != nullptr) { if (LargePreviewImageHero != nullptr) @@ -89,10 +89,10 @@ void UFortItemDefinitionThumbnailRenderer::Draw(UObject* Object, int32 X, int32 TSoftObjectPtr IconToDraw; TSoftObjectPtr LargePreviewImageWID = PickaxeItem->WeaponDefinition->GetLargePreviewImage(); TSoftObjectPtr SmallPreviewImageWID = PickaxeItem->WeaponDefinition->GetSmallPreviewImage(); - TSoftObjectPtr WidePreviewImageWID = PickaxeItem->WeaponDefinition->WidePreviewImage; + TSoftObjectPtr WidePreviewImageWID = PickaxeItem->WeaponDefinition->WidePreviewImage.LoadSynchronous(); TSoftObjectPtr LargePreviewImage = PickaxeItem->GetLargePreviewImage(); TSoftObjectPtr SmallPreviewImage = PickaxeItem->GetSmallPreviewImage(); - TSoftObjectPtr WidePreviewImage = PickaxeItem->WidePreviewImage; + TSoftObjectPtr WidePreviewImage = PickaxeItem->WidePreviewImage.LoadSynchronous(); if (PickaxeItem->WeaponDefinition != nullptr) { if (LargePreviewImageWID != nullptr) diff --git a/Source/FortniteEditor/Public/BuildingTextureDataThumbnailRenderer.h b/Source/FortniteEditor/Public/BuildingTextureDataThumbnailRenderer.h new file mode 100644 index 00000000..aa6d36ef --- /dev/null +++ b/Source/FortniteEditor/Public/BuildingTextureDataThumbnailRenderer.h @@ -0,0 +1,17 @@ +// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/Texture2D.h" +#include "ThumbnailRendering/TextureThumbnailRenderer.h" +#include "BuildingTextureDataThumbnailRenderer.generated.h" + +UCLASS(config=Editor, MinimalAPI) +class UBuildingTextureDataThumbnailRenderer : public UTextureThumbnailRenderer +{ + GENERATED_UCLASS_BODY() +protected: + virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* Viewport, FCanvas* Canvas, bool bAdditionalViewFamily) override; + virtual bool CanVisualizeAsset(UObject* Object) override; +}; \ No newline at end of file diff --git a/Source/FortniteEditor/Public/CustomCharacterPartThumbnailRenderer.h b/Source/FortniteEditor/Public/CustomCharacterPartThumbnailRenderer.h index 4dc0f93b..b44f8fdf 100644 --- a/Source/FortniteEditor/Public/CustomCharacterPartThumbnailRenderer.h +++ b/Source/FortniteEditor/Public/CustomCharacterPartThumbnailRenderer.h @@ -17,12 +17,8 @@ class UCustomCharacterPartThumbnailRenderer : public USkeletalMeshThumbnailRende GENERATED_UCLASS_BODY() // Begin UThumbnailRenderer Object - FORTNITEEDITOR_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas) override; + FORTNITEEDITOR_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override; // End UThumbnailRenderer Object - - // UObject implementation - FORTNITEEDITOR_API virtual void BeginDestroy() override; - private: class FSkeletalMeshThumbnailScene* ThumbnailScene; }; diff --git a/Source/FortniteEditor/Public/FortItemDefinitionThumbnailRenderer.h b/Source/FortniteEditor/Public/FortItemDefinitionThumbnailRenderer.h index 105eecfd..396e70f0 100644 --- a/Source/FortniteEditor/Public/FortItemDefinitionThumbnailRenderer.h +++ b/Source/FortniteEditor/Public/FortItemDefinitionThumbnailRenderer.h @@ -16,9 +16,7 @@ UCLASS() class FORTNITEEDITOR_API UFortItemDefinitionThumbnailRenderer : public UTextureThumbnailRenderer { GENERATED_BODY() - protected: - virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* Viewport, FCanvas* Canvas, bool bAdditionalViewFamily) override; virtual bool CanVisualizeAsset(UObject* Object) override; diff --git a/Source/FortniteEditor/Public/FortUnrealEdEngine.h b/Source/FortniteEditor/Public/FortUnrealEdEngine.h index c64e4896..1205c469 100644 --- a/Source/FortniteEditor/Public/FortUnrealEdEngine.h +++ b/Source/FortniteEditor/Public/FortUnrealEdEngine.h @@ -6,7 +6,6 @@ #include "Editor/UnrealEdEngine.h" #include "FortUnrealEdEngine.generated.h" - UCLASS() class FORTNITEEDITOR_API UFortUnrealEdEngine : public UUnrealEdEngine { diff --git a/Source/FortniteGame/Private/AIAssignmentInfo.cpp b/Source/FortniteGame/Private/AIAssignmentInfo.cpp index 3e85263a..3ac309ee 100644 --- a/Source/FortniteGame/Private/AIAssignmentInfo.cpp +++ b/Source/FortniteGame/Private/AIAssignmentInfo.cpp @@ -1,13 +1,13 @@ #include "AIAssignmentInfo.h" FAIAssignmentInfo::FAIAssignmentInfo() { - this->TimeCurrentGoalWasChosen = 1; - this->TimeExitedLastAssignmentOfType[0] = 1; - this->TimeExitedLastAssignmentOfType[1] = 1; - this->TimeExitedLastAssignmentOfType[2] = 1; - this->TimeExitedLastAssignmentOfType[3] = 1; - this->bWaitingForQueryResponse = false; - this->bSuppressGoalUpdates = false; - this->bReportEnemyGoalSelection = false; + TimeCurrentGoalWasChosen = 1; + TimeExitedLastAssignmentOfType[0] = 1; + TimeExitedLastAssignmentOfType[1] = 1; + TimeExitedLastAssignmentOfType[2] = 1; + TimeExitedLastAssignmentOfType[3] = 1; + bWaitingForQueryResponse = false; + bSuppressGoalUpdates = false; + bReportEnemyGoalSelection = false; } diff --git a/Source/FortniteGame/Private/AICharacterPartsPreloadData.cpp b/Source/FortniteGame/Private/AICharacterPartsPreloadData.cpp index 50014f5c..b0d7c1ee 100644 --- a/Source/FortniteGame/Private/AICharacterPartsPreloadData.cpp +++ b/Source/FortniteGame/Private/AICharacterPartsPreloadData.cpp @@ -1,7 +1,7 @@ #include "AICharacterPartsPreloadData.h" FAICharacterPartsPreloadData::FAICharacterPartsPreloadData() { - this->Priority = 1; - this->CharacterPart = NULL; + Priority = 1; + CharacterPart = NULL; } diff --git a/Source/FortniteGame/Private/AIDirectorDebugInfo.cpp b/Source/FortniteGame/Private/AIDirectorDebugInfo.cpp index 02ad75c3..c4d6539e 100644 --- a/Source/FortniteGame/Private/AIDirectorDebugInfo.cpp +++ b/Source/FortniteGame/Private/AIDirectorDebugInfo.cpp @@ -1,6 +1,6 @@ #include "AIDirectorDebugInfo.h" FAIDirectorDebugInfo::FAIDirectorDebugInfo() { - this->Timestamp = 1; + Timestamp = 1; } diff --git a/Source/FortniteGame/Private/AIDirectorEventData.cpp b/Source/FortniteGame/Private/AIDirectorEventData.cpp index 9abcfd59..7625da0d 100644 --- a/Source/FortniteGame/Private/AIDirectorEventData.cpp +++ b/Source/FortniteGame/Private/AIDirectorEventData.cpp @@ -1,8 +1,8 @@ #include "AIDirectorEventData.h" FAIDirectorEventData::FAIDirectorEventData() { - this->Event = EFortAIDirectorEvent::PlayerAIEnemies; - this->ContributionType = EFortAIDirectorEventContribution::Increment; - this->OwnerParticipantType = EFortAIDirectorEventParticipant::Target; + Event = EFortAIDirectorEvent::PlayerAIEnemies; + ContributionType = EFortAIDirectorEventContribution::Increment; + OwnerParticipantType = EFortAIDirectorEventParticipant::Target; } diff --git a/Source/FortniteGame/Private/AIDiscouragedGoalTimer.cpp b/Source/FortniteGame/Private/AIDiscouragedGoalTimer.cpp index 467d05ad..7bf22162 100644 --- a/Source/FortniteGame/Private/AIDiscouragedGoalTimer.cpp +++ b/Source/FortniteGame/Private/AIDiscouragedGoalTimer.cpp @@ -1,7 +1,7 @@ #include "AIDiscouragedGoalTimer.h" FAIDiscouragedGoalTimer::FAIDiscouragedGoalTimer() { - this->ExpirationTime = 4294967295; - this->NumberOfTimesMarkedForDiscouragement = 0; + ExpirationTime = 4294967295; + NumberOfTimesMarkedForDiscouragement = 0; } diff --git a/Source/FortniteGame/Private/AIHotSpot.cpp b/Source/FortniteGame/Private/AIHotSpot.cpp index 0cffcdee..a68c13ba 100644 --- a/Source/FortniteGame/Private/AIHotSpot.cpp +++ b/Source/FortniteGame/Private/AIHotSpot.cpp @@ -158,17 +158,17 @@ void AAIHotSpot::AssignFromWaitingList() { } AAIHotSpot::AAIHotSpot() { - this->SlotGenerator = NULL; - this->FocusActor = NULL; - this->FilterClass = URecastFilter_UseDefaultArea::StaticClass(); - this->bStartEnabled = true; - this->bAllowSlotlessAssignment = false; - this->bAllowClaimingMultipleSlots = false; - this->bTrackOverlappingSlots = true; - this->bProjectSlotsOnNavmesh = true; - this->bCustomNavmeshSearchExtent = false; - this->bIsEnabled = false; - this->RenderingComponent = NULL; - this->SpriteComponent = CreateDefaultSubobject(TEXT("Sprite")); + SlotGenerator = NULL; + FocusActor = NULL; + FilterClass = URecastFilter_UseDefaultArea::StaticClass(); + bStartEnabled = true; + bAllowSlotlessAssignment = false; + bAllowClaimingMultipleSlots = false; + bTrackOverlappingSlots = true; + bProjectSlotsOnNavmesh = true; + bCustomNavmeshSearchExtent = false; + bIsEnabled = false; + RenderingComponent = NULL; + SpriteComponent = CreateDefaultSubobject(TEXT("Sprite")); } diff --git a/Source/FortniteGame/Private/AIHotSpotConfig.cpp b/Source/FortniteGame/Private/AIHotSpotConfig.cpp index b1f2cde4..48226b7b 100644 --- a/Source/FortniteGame/Private/AIHotSpotConfig.cpp +++ b/Source/FortniteGame/Private/AIHotSpotConfig.cpp @@ -1,7 +1,7 @@ #include "AIHotSpotConfig.h" UAIHotSpotConfig::UAIHotSpotConfig() { - this->bDetectUnreachableSlots = true; - this->SlotGenerator = NULL; + bDetectUnreachableSlots = true; + SlotGenerator = NULL; } diff --git a/Source/FortniteGame/Private/AIHotSpotSlot.cpp b/Source/FortniteGame/Private/AIHotSpotSlot.cpp index 68415bba..84a1d077 100644 --- a/Source/FortniteGame/Private/AIHotSpotSlot.cpp +++ b/Source/FortniteGame/Private/AIHotSpotSlot.cpp @@ -66,18 +66,18 @@ void UAIHotSpotSlot::ClearSlot() { } UAIHotSpotSlot::UAIHotSpotSlot() { - this->Height = 1; - this->Radius = 1; - this->DistanceToFocusActor = 1; - this->UserId = 0; - this->bStartEnabled = false; - this->bHasCachedAgentData = false; - this->bHasOverlappingSlots = false; - this->bHasDistanceToFocusActor = false; - this->bIsBlockingOthers = false; - this->bIsEnabled = false; - this->Owner = NULL; - this->SlotIndex = 0; - this->SlotState = EAIHotSpotSlot::Free; + Height = 1; + Radius = 1; + DistanceToFocusActor = 1; + UserId = 0; + bStartEnabled = false; + bHasCachedAgentData = false; + bHasOverlappingSlots = false; + bHasDistanceToFocusActor = false; + bIsBlockingOthers = false; + bIsEnabled = false; + Owner = NULL; + SlotIndex = 0; + SlotState = EAIHotSpotSlot::Free; } diff --git a/Source/FortniteGame/Private/AIHotSpotSlotConfig.cpp b/Source/FortniteGame/Private/AIHotSpotSlotConfig.cpp index 2e597aa7..68b96a45 100644 --- a/Source/FortniteGame/Private/AIHotSpotSlotConfig.cpp +++ b/Source/FortniteGame/Private/AIHotSpotSlotConfig.cpp @@ -1,6 +1,6 @@ #include "AIHotSpotSlotConfig.h" FAIHotSpotSlotConfig::FAIHotSpotSlotConfig() { - this->SlotType = EFortHotSpotSlot::Melee; + SlotType = EFortHotSpotSlot::Melee; } diff --git a/Source/FortniteGame/Private/AIHotSpotSlotGenerator_OnBoundingBox.cpp b/Source/FortniteGame/Private/AIHotSpotSlotGenerator_OnBoundingBox.cpp index d715fba2..aae1c6b8 100644 --- a/Source/FortniteGame/Private/AIHotSpotSlotGenerator_OnBoundingBox.cpp +++ b/Source/FortniteGame/Private/AIHotSpotSlotGenerator_OnBoundingBox.cpp @@ -1,12 +1,12 @@ #include "AIHotSpotSlotGenerator_OnBoundingBox.h" UAIHotSpotSlotGenerator_OnBoundingBox::UAIHotSpotSlotGenerator_OnBoundingBox() { - this->SlotClass = NULL; - this->ExpandBy = 1; - this->OffsetFromEdge = 1; - this->Spacing = 1; - this->bLimitMaxExtent = false; - this->bMustHitFocusActor = false; - this->SlotDirectionCalculation = EBoundingBoxSlotDirectionCalculation::Auto; + SlotClass = NULL; + ExpandBy = 1; + OffsetFromEdge = 1; + Spacing = 1; + bLimitMaxExtent = false; + bMustHitFocusActor = false; + SlotDirectionCalculation = EBoundingBoxSlotDirectionCalculation::Auto; } diff --git a/Source/FortniteGame/Private/AIHotSpotSlotInfo.cpp b/Source/FortniteGame/Private/AIHotSpotSlotInfo.cpp index 3ee2fb0e..452df724 100644 --- a/Source/FortniteGame/Private/AIHotSpotSlotInfo.cpp +++ b/Source/FortniteGame/Private/AIHotSpotSlotInfo.cpp @@ -1,7 +1,7 @@ #include "AIHotSpotSlotInfo.h" FAIHotSpotSlotInfo::FAIHotSpotSlotInfo() { - this->HotSpot = NULL; - this->SlotIndex = 0; + HotSpot = NULL; + SlotIndex = 0; } diff --git a/Source/FortniteGame/Private/AIPawnCustomizationPreloadData.cpp b/Source/FortniteGame/Private/AIPawnCustomizationPreloadData.cpp index 3368a829..b90d9d9c 100644 --- a/Source/FortniteGame/Private/AIPawnCustomizationPreloadData.cpp +++ b/Source/FortniteGame/Private/AIPawnCustomizationPreloadData.cpp @@ -1,7 +1,7 @@ #include "AIPawnCustomizationPreloadData.h" FAIPawnCustomizationPreloadData::FAIPawnCustomizationPreloadData() { - this->Priority = 1; - this->Customization = NULL; + Priority = 1; + Customization = NULL; } diff --git a/Source/FortniteGame/Private/ARDronePawn.cpp b/Source/FortniteGame/Private/ARDronePawn.cpp index 85cb9478..1234b061 100644 --- a/Source/FortniteGame/Private/ARDronePawn.cpp +++ b/Source/FortniteGame/Private/ARDronePawn.cpp @@ -14,19 +14,19 @@ void AARDronePawn::ScaleIn() { } AARDronePawn::AARDronePawn() { - this->ARRoot = CreateDefaultSubobject(TEXT("ARRoot")); - this->WebcamRoot = CreateDefaultSubobject(TEXT("WebcamRoot")); - this->WebcamRotRoot = CreateDefaultSubobject(TEXT("WebcamRotRoot")); - this->ScreenRoot = CreateDefaultSubobject(TEXT("ScreenRoot")); - this->MotionBase = CreateDefaultSubobject(TEXT("MotionBase0")); - this->MotionController = CreateDefaultSubobject(TEXT("MotionController")); - this->POVCaptureComponent = CreateDefaultSubobject(TEXT("POVCaptureComponent")); - this->ScreenCaptureComponent = CreateDefaultSubobject(TEXT("ScreenCaptureComponent")); - this->ARCapture = CreateDefaultSubobject(TEXT("ARCapture")); - this->MediaPlayer = NULL; - this->MediaPlayerVideoFormatIndex = 0; - this->WorldToMetersMultiplier = 1; - this->ARPostProcessMaterial = NULL; - this->ARPostProcessMID = NULL; + ARRoot = CreateDefaultSubobject(TEXT("ARRoot")); + WebcamRoot = CreateDefaultSubobject(TEXT("WebcamRoot")); + WebcamRotRoot = CreateDefaultSubobject(TEXT("WebcamRotRoot")); + ScreenRoot = CreateDefaultSubobject(TEXT("ScreenRoot")); + MotionBase = CreateDefaultSubobject(TEXT("MotionBase0")); + MotionController = CreateDefaultSubobject(TEXT("MotionController")); + POVCaptureComponent = CreateDefaultSubobject(TEXT("POVCaptureComponent")); + ScreenCaptureComponent = CreateDefaultSubobject(TEXT("ScreenCaptureComponent")); + ARCapture = CreateDefaultSubobject(TEXT("ARCapture")); + MediaPlayer = NULL; + MediaPlayerVideoFormatIndex = 0; + WorldToMetersMultiplier = 1; + ARPostProcessMaterial = NULL; + ARPostProcessMID = NULL; } diff --git a/Source/FortniteGame/Private/AbilityActivatedByInputData.cpp b/Source/FortniteGame/Private/AbilityActivatedByInputData.cpp index 64b1e492..ffd212b0 100644 --- a/Source/FortniteGame/Private/AbilityActivatedByInputData.cpp +++ b/Source/FortniteGame/Private/AbilityActivatedByInputData.cpp @@ -1,6 +1,6 @@ #include "AbilityActivatedByInputData.h" FAbilityActivatedByInputData::FAbilityActivatedByInputData() { - this->Ability = NULL; + Ability = NULL; } diff --git a/Source/FortniteGame/Private/AbilityKitItem.cpp b/Source/FortniteGame/Private/AbilityKitItem.cpp index 72ad6f4f..163e0d78 100644 --- a/Source/FortniteGame/Private/AbilityKitItem.cpp +++ b/Source/FortniteGame/Private/AbilityKitItem.cpp @@ -1,8 +1,8 @@ #include "AbilityKitItem.h" FAbilityKitItem::FAbilityKitItem() { - this->Item = NULL; - this->Quantity = 0; - this->Replenishment = EFortReplenishmentType::Restricted; + Item = NULL; + Quantity = 0; + Replenishment = EFortReplenishmentType::Restricted; } diff --git a/Source/FortniteGame/Private/AbilityToolSpawnParameters.cpp b/Source/FortniteGame/Private/AbilityToolSpawnParameters.cpp index 9c3f1e02..78d9c8e6 100644 --- a/Source/FortniteGame/Private/AbilityToolSpawnParameters.cpp +++ b/Source/FortniteGame/Private/AbilityToolSpawnParameters.cpp @@ -1,7 +1,7 @@ #include "AbilityToolSpawnParameters.h" FAbilityToolSpawnParameters::FAbilityToolSpawnParameters() { - this->SpawnClass = NULL; - this->AttachedToActor = NULL; + SpawnClass = NULL; + AttachedToActor = NULL; } diff --git a/Source/FortniteGame/Private/AccountIdAndMatchEndData.cpp b/Source/FortniteGame/Private/AccountIdAndMatchEndData.cpp index bc7d89f0..ce5131c1 100644 --- a/Source/FortniteGame/Private/AccountIdAndMatchEndData.cpp +++ b/Source/FortniteGame/Private/AccountIdAndMatchEndData.cpp @@ -1,14 +1,14 @@ #include "AccountIdAndMatchEndData.h" FAccountIdAndMatchEndData::FAccountIdAndMatchEndData() { - this->TotalScore = 0; - this->bCriticalMatchBonus = false; - this->bDidLeech = false; - this->NumMissionPoints = 0; - this->ShuffledLockerUsedIndex = 0; - this->TheaterNum = 0; - this->OutpostNum = 0; - this->bAbandoning = false; - this->MissionLeechScaling = 1; + TotalScore = 0; + bCriticalMatchBonus = false; + bDidLeech = false; + NumMissionPoints = 0; + ShuffledLockerUsedIndex = 0; + TheaterNum = 0; + OutpostNum = 0; + bAbandoning = false; + MissionLeechScaling = 1; } diff --git a/Source/FortniteGame/Private/AccountIdAndScore.cpp b/Source/FortniteGame/Private/AccountIdAndScore.cpp index 79fbbb8f..c3247d99 100644 --- a/Source/FortniteGame/Private/AccountIdAndScore.cpp +++ b/Source/FortniteGame/Private/AccountIdAndScore.cpp @@ -1,9 +1,9 @@ #include "AccountIdAndScore.h" FAccountIdAndScore::FAccountIdAndScore() { - this->TotalScore = 0; - this->IndividualContribution = 0; - this->bCriticalMatchBonus = false; - this->bIsLeecherExempt = false; + TotalScore = 0; + IndividualContribution = 0; + bCriticalMatchBonus = false; + bIsLeecherExempt = false; } diff --git a/Source/FortniteGame/Private/AccumulatedItemEntry.cpp b/Source/FortniteGame/Private/AccumulatedItemEntry.cpp index ebc56df0..7129af84 100644 --- a/Source/FortniteGame/Private/AccumulatedItemEntry.cpp +++ b/Source/FortniteGame/Private/AccumulatedItemEntry.cpp @@ -1,7 +1,7 @@ #include "AccumulatedItemEntry.h" FAccumulatedItemEntry::FAccumulatedItemEntry() { - this->ItemDefinition = NULL; - this->Quantity = 0; + ItemDefinition = NULL; + Quantity = 0; } diff --git a/Source/FortniteGame/Private/ActiveFortCamera.cpp b/Source/FortniteGame/Private/ActiveFortCamera.cpp index 0eedc44a..9e729e83 100644 --- a/Source/FortniteGame/Private/ActiveFortCamera.cpp +++ b/Source/FortniteGame/Private/ActiveFortCamera.cpp @@ -1,10 +1,10 @@ #include "ActiveFortCamera.h" FActiveFortCamera::FActiveFortCamera() { - this->Camera = NULL; - this->ViewTarget = NULL; - this->TransitionAlpha = 1; - this->TransitionUpdateRate = 1; - this->BlendWeight = 1; + Camera = NULL; + ViewTarget = NULL; + TransitionAlpha = 1; + TransitionUpdateRate = 1; + BlendWeight = 1; } diff --git a/Source/FortniteGame/Private/ActiveGameplayModifier.cpp b/Source/FortniteGame/Private/ActiveGameplayModifier.cpp index cb5975c4..310d912b 100644 --- a/Source/FortniteGame/Private/ActiveGameplayModifier.cpp +++ b/Source/FortniteGame/Private/ActiveGameplayModifier.cpp @@ -1,7 +1,7 @@ #include "ActiveGameplayModifier.h" FActiveGameplayModifier::FActiveGameplayModifier() { - this->ModifierDef = NULL; - this->Expiration = 0; + ModifierDef = NULL; + Expiration = 0; } diff --git a/Source/FortniteGame/Private/ActiveGameplayModifierArray.cpp b/Source/FortniteGame/Private/ActiveGameplayModifierArray.cpp index c7c1c37e..56144fed 100644 --- a/Source/FortniteGame/Private/ActiveGameplayModifierArray.cpp +++ b/Source/FortniteGame/Private/ActiveGameplayModifierArray.cpp @@ -1,7 +1,7 @@ #include "ActiveGameplayModifierArray.h" FActiveGameplayModifierArray::FActiveGameplayModifierArray() { - this->ModifierHandleGenerator = 0; - this->bSupportRuntimeModifierShutdown = false; + ModifierHandleGenerator = 0; + bSupportRuntimeModifierShutdown = false; } diff --git a/Source/FortniteGame/Private/ActiveGameplayModifierHandle.cpp b/Source/FortniteGame/Private/ActiveGameplayModifierHandle.cpp index 43e39cb9..87dca33a 100644 --- a/Source/FortniteGame/Private/ActiveGameplayModifierHandle.cpp +++ b/Source/FortniteGame/Private/ActiveGameplayModifierHandle.cpp @@ -1,6 +1,6 @@ #include "ActiveGameplayModifierHandle.h" FActiveGameplayModifierHandle::FActiveGameplayModifierHandle() { - this->Handle = 0; + Handle = 0; } diff --git a/Source/FortniteGame/Private/ActiveItemGrantInfo.cpp b/Source/FortniteGame/Private/ActiveItemGrantInfo.cpp index 9569c0cc..47030a7d 100644 --- a/Source/FortniteGame/Private/ActiveItemGrantInfo.cpp +++ b/Source/FortniteGame/Private/ActiveItemGrantInfo.cpp @@ -1,6 +1,6 @@ #include "ActiveItemGrantInfo.h" FActiveItemGrantInfo::FActiveItemGrantInfo() { - this->Item = NULL; + Item = NULL; } diff --git a/Source/FortniteGame/Private/ActiveRealEstatePlotInfo.cpp b/Source/FortniteGame/Private/ActiveRealEstatePlotInfo.cpp index 2120b0c9..23433887 100644 --- a/Source/FortniteGame/Private/ActiveRealEstatePlotInfo.cpp +++ b/Source/FortniteGame/Private/ActiveRealEstatePlotInfo.cpp @@ -1,6 +1,6 @@ #include "ActiveRealEstatePlotInfo.h" FActiveRealEstatePlotInfo::FActiveRealEstatePlotInfo() { - this->Plot = NULL; + Plot = NULL; } diff --git a/Source/FortniteGame/Private/ActiveTieredCollectionLayout.cpp b/Source/FortniteGame/Private/ActiveTieredCollectionLayout.cpp index 0dad9a06..661735bb 100644 --- a/Source/FortniteGame/Private/ActiveTieredCollectionLayout.cpp +++ b/Source/FortniteGame/Private/ActiveTieredCollectionLayout.cpp @@ -1,8 +1,8 @@ #include "ActiveTieredCollectionLayout.h" FActiveTieredCollectionLayout::FActiveTieredCollectionLayout() { - this->Layout = NULL; - this->MaxTierUnlocked = 0; - this->bLocked = false; + Layout = NULL; + MaxTierUnlocked = 0; + bLocked = false; } diff --git a/Source/FortniteGame/Private/ActiveTieredCollectionLayoutArray.cpp b/Source/FortniteGame/Private/ActiveTieredCollectionLayoutArray.cpp index 6c8cb6b9..6b90362b 100644 --- a/Source/FortniteGame/Private/ActiveTieredCollectionLayoutArray.cpp +++ b/Source/FortniteGame/Private/ActiveTieredCollectionLayoutArray.cpp @@ -1,6 +1,6 @@ #include "ActiveTieredCollectionLayoutArray.h" FActiveTieredCollectionLayoutArray::FActiveTieredCollectionLayoutArray() { - this->bTiersForced = false; + bTiersForced = false; } diff --git a/Source/FortniteGame/Private/ActiveVehicleUI.cpp b/Source/FortniteGame/Private/ActiveVehicleUI.cpp index 8a210ed9..0a47ee12 100644 --- a/Source/FortniteGame/Private/ActiveVehicleUI.cpp +++ b/Source/FortniteGame/Private/ActiveVehicleUI.cpp @@ -1,6 +1,6 @@ #include "ActiveVehicleUI.h" FActiveVehicleUI::FActiveVehicleUI() { - this->ActiveWidget = NULL; + ActiveWidget = NULL; } diff --git a/Source/FortniteGame/Private/ActorAndTimePair.cpp b/Source/FortniteGame/Private/ActorAndTimePair.cpp index 40ff1eef..8910a551 100644 --- a/Source/FortniteGame/Private/ActorAndTimePair.cpp +++ b/Source/FortniteGame/Private/ActorAndTimePair.cpp @@ -1,6 +1,6 @@ #include "ActorAndTimePair.h" FActorAndTimePair::FActorAndTimePair() { - this->Actor = NULL; + Actor = NULL; } diff --git a/Source/FortniteGame/Private/ActorAndTransformPair.cpp b/Source/FortniteGame/Private/ActorAndTransformPair.cpp index b27b9fa2..71bf8ab6 100644 --- a/Source/FortniteGame/Private/ActorAndTransformPair.cpp +++ b/Source/FortniteGame/Private/ActorAndTransformPair.cpp @@ -1,7 +1,7 @@ #include "ActorAndTransformPair.h" FActorAndTransformPair::FActorAndTransformPair() { - this->Actor = NULL; - this->bHasValidTransform = false; + Actor = NULL; + bHasValidTransform = false; } diff --git a/Source/FortniteGame/Private/ActorComponentRecord.cpp b/Source/FortniteGame/Private/ActorComponentRecord.cpp index c5fe9fed..a35c71b2 100644 --- a/Source/FortniteGame/Private/ActorComponentRecord.cpp +++ b/Source/FortniteGame/Private/ActorComponentRecord.cpp @@ -1,6 +1,6 @@ #include "ActorComponentRecord.h" FActorComponentRecord::FActorComponentRecord() { - this->DataHash = 0; + DataHash = 0; } diff --git a/Source/FortniteGame/Private/AdditionalLevelStreamed.cpp b/Source/FortniteGame/Private/AdditionalLevelStreamed.cpp index d7dfe54b..9a82cd9f 100644 --- a/Source/FortniteGame/Private/AdditionalLevelStreamed.cpp +++ b/Source/FortniteGame/Private/AdditionalLevelStreamed.cpp @@ -1,6 +1,6 @@ #include "AdditionalLevelStreamed.h" FAdditionalLevelStreamed::FAdditionalLevelStreamed() { - this->bIsServerOnly = false; + bIsServerOnly = false; } diff --git a/Source/FortniteGame/Private/AileronRoll.cpp b/Source/FortniteGame/Private/AileronRoll.cpp index 29e6a96a..26e39326 100644 --- a/Source/FortniteGame/Private/AileronRoll.cpp +++ b/Source/FortniteGame/Private/AileronRoll.cpp @@ -1,6 +1,6 @@ #include "AileronRoll.h" FAileronRoll::FAileronRoll() { - this->Direction = EAileronRollDirection::None; + Direction = EAileronRollDirection::None; } diff --git a/Source/FortniteGame/Private/AircraftFlightInfo.cpp b/Source/FortniteGame/Private/AircraftFlightInfo.cpp index ec351b8e..ab167fcf 100644 --- a/Source/FortniteGame/Private/AircraftFlightInfo.cpp +++ b/Source/FortniteGame/Private/AircraftFlightInfo.cpp @@ -1,9 +1,9 @@ #include "AircraftFlightInfo.h" FAircraftFlightInfo::FAircraftFlightInfo() { - this->FlightSpeed = 1; - this->TimeTillFlightEnd = 1; - this->TimeTillDropStart = 1; - this->TimeTillDropEnd = 1; + FlightSpeed = 1; + TimeTillFlightEnd = 1; + TimeTillDropStart = 1; + TimeTillDropEnd = 1; } diff --git a/Source/FortniteGame/Private/AlterationSlot.cpp b/Source/FortniteGame/Private/AlterationSlot.cpp index 6f0a76a8..85378d12 100644 --- a/Source/FortniteGame/Private/AlterationSlot.cpp +++ b/Source/FortniteGame/Private/AlterationSlot.cpp @@ -1,11 +1,11 @@ #include "AlterationSlot.h" FAlterationSlot::FAlterationSlot() { - this->UnlockLevel = 0; - this->UnlockRarity = EFortRarity::Common; - this->bRespeccable = false; - this->SlotInitMin = EFortRarity::Common; - this->SlotInitMax = EFortRarity::Common; - this->SlotInitIndex = 0; + UnlockLevel = 0; + UnlockRarity = EFortRarity::Common; + bRespeccable = false; + SlotInitMin = EFortRarity::Common; + SlotInitMax = EFortRarity::Common; + SlotInitIndex = 0; } diff --git a/Source/FortniteGame/Private/AlterationWeightData.cpp b/Source/FortniteGame/Private/AlterationWeightData.cpp index ba763544..f4a2e0e8 100644 --- a/Source/FortniteGame/Private/AlterationWeightData.cpp +++ b/Source/FortniteGame/Private/AlterationWeightData.cpp @@ -1,6 +1,6 @@ #include "AlterationWeightData.h" FAlterationWeightData::FAlterationWeightData() { - this->InitialRollWeight = 0; + InitialRollWeight = 0; } diff --git a/Source/FortniteGame/Private/AmmoItemState.cpp b/Source/FortniteGame/Private/AmmoItemState.cpp index 4c8181c5..4ceaef32 100644 --- a/Source/FortniteGame/Private/AmmoItemState.cpp +++ b/Source/FortniteGame/Private/AmmoItemState.cpp @@ -1,8 +1,8 @@ #include "AmmoItemState.h" FAmmoItemState::FAmmoItemState() { - this->AmmoItemDefintion = NULL; - this->AmmoLoadedCount = 0; - this->AmmoMaxCount = 0; + AmmoItemDefintion = NULL; + AmmoLoadedCount = 0; + AmmoMaxCount = 0; } diff --git a/Source/FortniteGame/Private/AnimInstance_GalileoFerryAxe.cpp b/Source/FortniteGame/Private/AnimInstance_GalileoFerryAxe.cpp index 4cdb4eff..5eee9d56 100644 --- a/Source/FortniteGame/Private/AnimInstance_GalileoFerryAxe.cpp +++ b/Source/FortniteGame/Private/AnimInstance_GalileoFerryAxe.cpp @@ -1,9 +1,9 @@ #include "AnimInstance_GalileoFerryAxe.h" UAnimInstance_GalileoFerryAxe::UAnimInstance_GalileoFerryAxe() { - this->TimeBeforeFolding = 1; - this->VFXDisableTimeOffset = 1; - this->ShouldFoldBackWeapon = false; - this->bDesiredIdleParticleVisibility = false; + TimeBeforeFolding = 1; + VFXDisableTimeOffset = 1; + ShouldFoldBackWeapon = false; + bDesiredIdleParticleVisibility = false; } diff --git a/Source/FortniteGame/Private/AnimSpinner.cpp b/Source/FortniteGame/Private/AnimSpinner.cpp index d7e444fe..7f8c4c79 100644 --- a/Source/FortniteGame/Private/AnimSpinner.cpp +++ b/Source/FortniteGame/Private/AnimSpinner.cpp @@ -1,10 +1,10 @@ #include "AnimSpinner.h" FAnimSpinner::FAnimSpinner() { - this->BaseRotationSpeed = 1; - this->RotationRate = 1; - this->InterpolationRateSpeedUp = 1; - this->InterpolationRateSlowDown = 1; - this->RotationAngle = 1; + BaseRotationSpeed = 1; + RotationRate = 1; + InterpolationRateSpeedUp = 1; + InterpolationRateSlowDown = 1; + RotationAngle = 1; } diff --git a/Source/FortniteGame/Private/AnimTagProperty.cpp b/Source/FortniteGame/Private/AnimTagProperty.cpp index 4c1934b3..48c0effa 100644 --- a/Source/FortniteGame/Private/AnimTagProperty.cpp +++ b/Source/FortniteGame/Private/AnimTagProperty.cpp @@ -1,6 +1,6 @@ #include "AnimTagProperty.h" FAnimTagProperty::FAnimTagProperty() { - this->bUseExactTag = false; + bUseExactTag = false; } diff --git a/Source/FortniteGame/Private/AnimatingMaterialPair.cpp b/Source/FortniteGame/Private/AnimatingMaterialPair.cpp index d92218e7..fe3423f6 100644 --- a/Source/FortniteGame/Private/AnimatingMaterialPair.cpp +++ b/Source/FortniteGame/Private/AnimatingMaterialPair.cpp @@ -1,7 +1,7 @@ #include "AnimatingMaterialPair.h" FAnimatingMaterialPair::FAnimatingMaterialPair() { - this->Original = NULL; - this->Override = NULL; + Original = NULL; + Override = NULL; } diff --git a/Source/FortniteGame/Private/AntelopeVehicleBoostLevel.cpp b/Source/FortniteGame/Private/AntelopeVehicleBoostLevel.cpp index a6a6f3bf..8c0fced1 100644 --- a/Source/FortniteGame/Private/AntelopeVehicleBoostLevel.cpp +++ b/Source/FortniteGame/Private/AntelopeVehicleBoostLevel.cpp @@ -1,7 +1,7 @@ #include "AntelopeVehicleBoostLevel.h" FAntelopeVehicleBoostLevel::FAntelopeVehicleBoostLevel() { - this->AccumulationPercent = 1; - this->BoostTime = 1; + AccumulationPercent = 1; + BoostTime = 1; } diff --git a/Source/FortniteGame/Private/AppliedHomebaseData.cpp b/Source/FortniteGame/Private/AppliedHomebaseData.cpp index c2f9387b..8fa80785 100644 --- a/Source/FortniteGame/Private/AppliedHomebaseData.cpp +++ b/Source/FortniteGame/Private/AppliedHomebaseData.cpp @@ -1,7 +1,7 @@ #include "AppliedHomebaseData.h" FAppliedHomebaseData::FAppliedHomebaseData() { - this->Source = NULL; - this->Target = NULL; + Source = NULL; + Target = NULL; } diff --git a/Source/FortniteGame/Private/ApplyVariantsAdditionalParams.cpp b/Source/FortniteGame/Private/ApplyVariantsAdditionalParams.cpp index d889b790..a935f954 100644 --- a/Source/FortniteGame/Private/ApplyVariantsAdditionalParams.cpp +++ b/Source/FortniteGame/Private/ApplyVariantsAdditionalParams.cpp @@ -1,11 +1,11 @@ #include "ApplyVariantsAdditionalParams.h" FApplyVariantsAdditionalParams::FApplyVariantsAdditionalParams() { - this->bApplyToAdditionalVariantComponentsOnly = false; - this->bDeriveMIDNameFromParent = false; - this->bShouldResetOverrideMaterialsOnMeshSwap = false; - this->bBackpackReliesOnVariantsFromCID = false; - this->bGliderReliesOnVariantsFromCID = false; - this->bForbidParticleSwapping = false; + bApplyToAdditionalVariantComponentsOnly = false; + bDeriveMIDNameFromParent = false; + bShouldResetOverrideMaterialsOnMeshSwap = false; + bBackpackReliesOnVariantsFromCID = false; + bGliderReliesOnVariantsFromCID = false; + bForbidParticleSwapping = false; } diff --git a/Source/FortniteGame/Private/ArenaCamPawn.cpp b/Source/FortniteGame/Private/ArenaCamPawn.cpp index d950b766..d90b887a 100644 --- a/Source/FortniteGame/Private/ArenaCamPawn.cpp +++ b/Source/FortniteGame/Private/ArenaCamPawn.cpp @@ -1,6 +1,6 @@ #include "ArenaCamPawn.h" AArenaCamPawn::AArenaCamPawn() { - this->CurrArenaCamIdx = 0; + CurrArenaCamIdx = 0; } diff --git a/Source/FortniteGame/Private/AshtonStoneData.cpp b/Source/FortniteGame/Private/AshtonStoneData.cpp index c1dc712e..f1767d03 100644 --- a/Source/FortniteGame/Private/AshtonStoneData.cpp +++ b/Source/FortniteGame/Private/AshtonStoneData.cpp @@ -1,8 +1,8 @@ #include "AshtonStoneData.h" FAshtonStoneData::FAshtonStoneData() { - this->StoneType = EAshtonStoneType::Purple; - this->StoneItemDefinition = NULL; - this->InitialStoneState = EAshtonStoneStateType::NotSpawned; + StoneType = EAshtonStoneType::Purple; + StoneItemDefinition = NULL; + InitialStoneState = EAshtonStoneStateType::NotSpawned; } diff --git a/Source/FortniteGame/Private/AshtonStoneState.cpp b/Source/FortniteGame/Private/AshtonStoneState.cpp index ac902f3f..3e1deee8 100644 --- a/Source/FortniteGame/Private/AshtonStoneState.cpp +++ b/Source/FortniteGame/Private/AshtonStoneState.cpp @@ -1,10 +1,10 @@ #include "AshtonStoneState.h" FAshtonStoneState::FAshtonStoneState() { - this->StoneType = EAshtonStoneType::Purple; - this->StoneState = EAshtonStoneStateType::NotSpawned; - this->SpawnTime = 1; - this->bHasEverSpawned = false; - this->SpawnDataIdx = 0; + StoneType = EAshtonStoneType::Purple; + StoneState = EAshtonStoneStateType::NotSpawned; + SpawnTime = 1; + bHasEverSpawned = false; + SpawnDataIdx = 0; } diff --git a/Source/FortniteGame/Private/AssetAttachment.cpp b/Source/FortniteGame/Private/AssetAttachment.cpp index 8510fd67..cebddaca 100644 --- a/Source/FortniteGame/Private/AssetAttachment.cpp +++ b/Source/FortniteGame/Private/AssetAttachment.cpp @@ -1,11 +1,11 @@ #include "AssetAttachment.h" FAssetAttachment::FAssetAttachment() { - this->SkeletalMeshAsset = NULL; - this->StaticMeshAsset = NULL; - this->bSkipOnDedicatedServers = false; - this->bIsCurrentWeaponSubstitute = false; - this->SkelMeshComp = NULL; - this->StaticMeshComp = NULL; + SkeletalMeshAsset = NULL; + StaticMeshAsset = NULL; + bSkipOnDedicatedServers = false; + bIsCurrentWeaponSubstitute = false; + SkelMeshComp = NULL; + StaticMeshComp = NULL; } diff --git a/Source/FortniteGame/Private/AsyncAction_WaitForScriptedActions.cpp b/Source/FortniteGame/Private/AsyncAction_WaitForScriptedActions.cpp index bb9efd78..5c0965d6 100644 --- a/Source/FortniteGame/Private/AsyncAction_WaitForScriptedActions.cpp +++ b/Source/FortniteGame/Private/AsyncAction_WaitForScriptedActions.cpp @@ -13,6 +13,6 @@ UAsyncAction_WaitForScriptedActions* UAsyncAction_WaitForScriptedActions::WaitFo } UAsyncAction_WaitForScriptedActions::UAsyncAction_WaitForScriptedActions() { - this->ActionManager = NULL; + ActionManager = NULL; } diff --git a/Source/FortniteGame/Private/AsyncTaskResult.cpp b/Source/FortniteGame/Private/AsyncTaskResult.cpp index 9cd0cc85..c34df67c 100644 --- a/Source/FortniteGame/Private/AsyncTaskResult.cpp +++ b/Source/FortniteGame/Private/AsyncTaskResult.cpp @@ -1,6 +1,6 @@ #include "AsyncTaskResult.h" FAsyncTaskResult::FAsyncTaskResult() { - this->bSucceeded = false; + bSucceeded = false; } diff --git a/Source/FortniteGame/Private/AthenaAIController.cpp b/Source/FortniteGame/Private/AthenaAIController.cpp index 0fc483da..5da2b9b9 100644 --- a/Source/FortniteGame/Private/AthenaAIController.cpp +++ b/Source/FortniteGame/Private/AthenaAIController.cpp @@ -1,14 +1,14 @@ #include "AthenaAIController.h" AAthenaAIController::AAthenaAIController() { - this->PrimaryMeleeAttackAbilityInstance = NULL; - this->PrimaryRangedAttackAbilityInstance = NULL; - this->CheapFlyingNavPointHorizontalGridRatio = 1; - this->CheapFlyingNavNavPointVerticalGridRatio = 1; - this->bEnableCheapFlyingNavigation = false; - this->bAllowBacktrackPathfinding = true; - this->bIsGoalRequiredForBehavior = true; - this->SecondaryGoalActor = NULL; - this->AthenaPFC = NULL; + PrimaryMeleeAttackAbilityInstance = NULL; + PrimaryRangedAttackAbilityInstance = NULL; + CheapFlyingNavPointHorizontalGridRatio = 1; + CheapFlyingNavNavPointVerticalGridRatio = 1; + bEnableCheapFlyingNavigation = false; + bAllowBacktrackPathfinding = true; + bIsGoalRequiredForBehavior = true; + SecondaryGoalActor = NULL; + AthenaPFC = NULL; } diff --git a/Source/FortniteGame/Private/AthenaAIPopulationTracker.cpp b/Source/FortniteGame/Private/AthenaAIPopulationTracker.cpp index b947e652..69b1740f 100644 --- a/Source/FortniteGame/Private/AthenaAIPopulationTracker.cpp +++ b/Source/FortniteGame/Private/AthenaAIPopulationTracker.cpp @@ -7,6 +7,6 @@ void UAthenaAIPopulationTracker::OnAgentGameOver(AFortAthenaAIBotController* AIB } UAthenaAIPopulationTracker::UAthenaAIPopulationTracker() { - this->CachedGameMode = NULL; + CachedGameMode = NULL; } diff --git a/Source/FortniteGame/Private/AthenaAIService.cpp b/Source/FortniteGame/Private/AthenaAIService.cpp index 7b4d0613..3ff9cc9c 100644 --- a/Source/FortniteGame/Private/AthenaAIService.cpp +++ b/Source/FortniteGame/Private/AthenaAIService.cpp @@ -1,8 +1,8 @@ #include "AthenaAIService.h" UAthenaAIService::UAthenaAIService() { - this->CachedGameMode = NULL; - this->CachedGameState = NULL; - this->AIServiceManager = NULL; + CachedGameMode = NULL; + CachedGameState = NULL; + AIServiceManager = NULL; } diff --git a/Source/FortniteGame/Private/AthenaAIServiceLoot.cpp b/Source/FortniteGame/Private/AthenaAIServiceLoot.cpp index 7c9d40d4..cbbdf02e 100644 --- a/Source/FortniteGame/Private/AthenaAIServiceLoot.cpp +++ b/Source/FortniteGame/Private/AthenaAIServiceLoot.cpp @@ -10,7 +10,7 @@ void UAthenaAIServiceLoot::OnGamePhaseStepChanged(const TScriptInterfaceCachedWorldItem = NULL; - this->BotBuildingContainerBlacklistDataTable = NULL; + CachedWorldItem = NULL; + BotBuildingContainerBlacklistDataTable = NULL; } diff --git a/Source/FortniteGame/Private/AthenaAISettings.cpp b/Source/FortniteGame/Private/AthenaAISettings.cpp index 6fc7aaac..b072ebf0 100644 --- a/Source/FortniteGame/Private/AthenaAISettings.cpp +++ b/Source/FortniteGame/Private/AthenaAISettings.cpp @@ -1,19 +1,19 @@ #include "AthenaAISettings.h" UAthenaAISettings::UAthenaAISettings() { - this->bAllowAIDirector = true; - this->bAllowAIGoalManager = false; - this->bForceRVOUse = true; - this->MaxPlayerSpeedScaleFootstepSounds = 1; - this->MinFootstepHearingRange = 1; - this->MaxFootstepHearingRange = 1; - this->DamagedHearingRange = 1; - this->CrouchHearingModifier = 1; - this->MaxNPCHearingRange = 1; - this->MaxPerceptualStimuliAge = 1; - this->DeAggroRange = 1; - this->ReducedDeAggroRange = 1; - this->DurationReduceAggroLimits = 1; - this->NavigationSystemConfig = NULL; + bAllowAIDirector = true; + bAllowAIGoalManager = false; + bForceRVOUse = true; + MaxPlayerSpeedScaleFootstepSounds = 1; + MinFootstepHearingRange = 1; + MaxFootstepHearingRange = 1; + DamagedHearingRange = 1; + CrouchHearingModifier = 1; + MaxNPCHearingRange = 1; + MaxPerceptualStimuliAge = 1; + DeAggroRange = 1; + ReducedDeAggroRange = 1; + DurationReduceAggroLimits = 1; + NavigationSystemConfig = NULL; } diff --git a/Source/FortniteGame/Private/AthenaAISettingsAIDIrectorLOD.cpp b/Source/FortniteGame/Private/AthenaAISettingsAIDIrectorLOD.cpp index c56af6d7..e604191a 100644 --- a/Source/FortniteGame/Private/AthenaAISettingsAIDIrectorLOD.cpp +++ b/Source/FortniteGame/Private/AthenaAISettingsAIDIrectorLOD.cpp @@ -1,7 +1,7 @@ #include "AthenaAISettingsAIDIrectorLOD.h" UAthenaAISettingsAIDIrectorLOD::UAthenaAISettingsAIDIrectorLOD() { - this->PlayerLODViewConeConfigs.AddDefaulted(5); - this->FortAIDirectorLODConfigs.AddDefaulted(4); + PlayerLODViewConeConfigs.AddDefaulted(5); + FortAIDirectorLODConfigs.AddDefaulted(4); } diff --git a/Source/FortniteGame/Private/AthenaAISystem.cpp b/Source/FortniteGame/Private/AthenaAISystem.cpp index 714d90e4..399b570e 100644 --- a/Source/FortniteGame/Private/AthenaAISystem.cpp +++ b/Source/FortniteGame/Private/AthenaAISystem.cpp @@ -1,11 +1,11 @@ #include "AthenaAISystem.h" UAthenaAISystem::UAthenaAISystem() { - this->PerceptionManager = NULL; - this->AIDropper = NULL; - this->AISpawner = NULL; - this->AIServiceManager = NULL; - this->AIPopulationTracker = NULL; - this->PlayerBotManager = NULL; + PerceptionManager = NULL; + AIDropper = NULL; + AISpawner = NULL; + AIServiceManager = NULL; + AIPopulationTracker = NULL; + PlayerBotManager = NULL; } diff --git a/Source/FortniteGame/Private/AthenaAccolades.cpp b/Source/FortniteGame/Private/AthenaAccolades.cpp index fdab33c7..cc762f6d 100644 --- a/Source/FortniteGame/Private/AthenaAccolades.cpp +++ b/Source/FortniteGame/Private/AthenaAccolades.cpp @@ -1,7 +1,7 @@ #include "AthenaAccolades.h" FAthenaAccolades::FAthenaAccolades() { - this->AccoladeDef = NULL; - this->Count = 0; + AccoladeDef = NULL; + Count = 0; } diff --git a/Source/FortniteGame/Private/AthenaAwardGroup.cpp b/Source/FortniteGame/Private/AthenaAwardGroup.cpp index 3380047c..b5dfddcf 100644 --- a/Source/FortniteGame/Private/AthenaAwardGroup.cpp +++ b/Source/FortniteGame/Private/AthenaAwardGroup.cpp @@ -1,9 +1,9 @@ #include "AthenaAwardGroup.h" FAthenaAwardGroup::FAthenaAwardGroup() { - this->RewardSource = ERewardSource::Invalid; - this->Score = 0; - this->SeasonXp = 1; - this->BookXp = 0; + RewardSource = ERewardSource::Invalid; + Score = 0; + SeasonXp = 1; + BookXp = 0; } diff --git a/Source/FortniteGame/Private/AthenaBackpackItemDefinition.cpp b/Source/FortniteGame/Private/AthenaBackpackItemDefinition.cpp index 8b4eab87..81bfec26 100644 --- a/Source/FortniteGame/Private/AthenaBackpackItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaBackpackItemDefinition.cpp @@ -1,6 +1,7 @@ #include "AthenaBackpackItemDefinition.h" -UAthenaBackpackItemDefinition::UAthenaBackpackItemDefinition() { - this->ItemType = EFortItemType::AthenaBackpack; +UAthenaBackpackItemDefinition::UAthenaBackpackItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ItemType = EFortItemType::AthenaBackpack; } diff --git a/Source/FortniteGame/Private/AthenaBarrierFlag.cpp b/Source/FortniteGame/Private/AthenaBarrierFlag.cpp index 839b48b2..f42ba446 100644 --- a/Source/FortniteGame/Private/AthenaBarrierFlag.cpp +++ b/Source/FortniteGame/Private/AthenaBarrierFlag.cpp @@ -31,7 +31,7 @@ void AAthenaBarrierFlag::GetLifetimeReplicatedProps(TArray& O } AAthenaBarrierFlag::AAthenaBarrierFlag() { - this->CurrentState = EBarrierFlagState::FlagUp; - this->FoodTeam = EBarrierFoodTeam::Burger; + CurrentState = EBarrierFlagState::FlagUp; + FoodTeam = EBarrierFoodTeam::Burger; } diff --git a/Source/FortniteGame/Private/AthenaBarrierObjective.cpp b/Source/FortniteGame/Private/AthenaBarrierObjective.cpp index a83e44f0..98bca3f5 100644 --- a/Source/FortniteGame/Private/AthenaBarrierObjective.cpp +++ b/Source/FortniteGame/Private/AthenaBarrierObjective.cpp @@ -40,9 +40,9 @@ void AAthenaBarrierObjective::GetLifetimeReplicatedProps(TArrayFoodTeam = EBarrierFoodTeam::Burger; - this->ObjectiveDamageState = EBarrierObjectiveDamageState::Health_75; - this->HeadRotationYaw = 1; - this->bAllowDamage = false; + FoodTeam = EBarrierFoodTeam::Burger; + ObjectiveDamageState = EBarrierObjectiveDamageState::Health_75; + HeadRotationYaw = 1; + bAllowDamage = false; } diff --git a/Source/FortniteGame/Private/AthenaBatchedDamageGameplayCues_NonShared.cpp b/Source/FortniteGame/Private/AthenaBatchedDamageGameplayCues_NonShared.cpp index 91f55b83..6b9cf54c 100644 --- a/Source/FortniteGame/Private/AthenaBatchedDamageGameplayCues_NonShared.cpp +++ b/Source/FortniteGame/Private/AthenaBatchedDamageGameplayCues_NonShared.cpp @@ -1,7 +1,7 @@ #include "AthenaBatchedDamageGameplayCues_NonShared.h" FAthenaBatchedDamageGameplayCues_NonShared::FAthenaBatchedDamageGameplayCues_NonShared() { - this->HitActor = NULL; - this->NonPlayerHitActor = NULL; + HitActor = NULL; + NonPlayerHitActor = NULL; } diff --git a/Source/FortniteGame/Private/AthenaBatchedDamageGameplayCues_Shared.cpp b/Source/FortniteGame/Private/AthenaBatchedDamageGameplayCues_Shared.cpp index cdcefe78..c1d2fd82 100644 --- a/Source/FortniteGame/Private/AthenaBatchedDamageGameplayCues_Shared.cpp +++ b/Source/FortniteGame/Private/AthenaBatchedDamageGameplayCues_Shared.cpp @@ -1,17 +1,17 @@ #include "AthenaBatchedDamageGameplayCues_Shared.h" FAthenaBatchedDamageGameplayCues_Shared::FAthenaBatchedDamageGameplayCues_Shared() { - this->Magnitude = 1; - this->bWeaponActivate = false; - this->bIsFatal = false; - this->bIsCritical = false; - this->bIsShield = false; - this->bIsShieldDestroyed = false; - this->bIsShieldApplied = false; - this->bIsBallistic = false; - this->NonPlayerMagnitude = 1; - this->NonPlayerbIsFatal = false; - this->NonPlayerbIsCritical = false; - this->bIsValid = false; + Magnitude = 1; + bWeaponActivate = false; + bIsFatal = false; + bIsCritical = false; + bIsShield = false; + bIsShieldDestroyed = false; + bIsShieldApplied = false; + bIsBallistic = false; + NonPlayerMagnitude = 1; + NonPlayerbIsFatal = false; + NonPlayerbIsCritical = false; + bIsValid = false; } diff --git a/Source/FortniteGame/Private/AthenaBattleBusItemDefinition.cpp b/Source/FortniteGame/Private/AthenaBattleBusItemDefinition.cpp index 42e29f5b..619be787 100644 --- a/Source/FortniteGame/Private/AthenaBattleBusItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaBattleBusItemDefinition.cpp @@ -24,7 +24,8 @@ TSoftClassPtr UAthenaBattleBusItemDefinition::Ge return NULL; } -UAthenaBattleBusItemDefinition::UAthenaBattleBusItemDefinition() { - this->ItemType = EFortItemType::AthenaBattleBus; +UAthenaBattleBusItemDefinition::UAthenaBattleBusItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ItemType = EFortItemType::AthenaBattleBus; } diff --git a/Source/FortniteGame/Private/AthenaBigBaseWall.cpp b/Source/FortniteGame/Private/AthenaBigBaseWall.cpp index 6cd0a03e..d249559f 100644 --- a/Source/FortniteGame/Private/AthenaBigBaseWall.cpp +++ b/Source/FortniteGame/Private/AthenaBigBaseWall.cpp @@ -27,9 +27,9 @@ void AAthenaBigBaseWall::GetLifetimeReplicatedProps(TArray& O } AAthenaBigBaseWall::AAthenaBigBaseWall() { - this->WallGravity = 1; - this->TimeUntilWallComesDown = 1; - this->bResetBool = false; - this->BarrierState = EBarrierState::BarrierUp; + WallGravity = 1; + TimeUntilWallComesDown = 1; + bResetBool = false; + BarrierState = EBarrierState::BarrierUp; } diff --git a/Source/FortniteGame/Private/AthenaBroadcastKillFeedEntryInfo.cpp b/Source/FortniteGame/Private/AthenaBroadcastKillFeedEntryInfo.cpp index 0fe98264..efacc4f7 100644 --- a/Source/FortniteGame/Private/AthenaBroadcastKillFeedEntryInfo.cpp +++ b/Source/FortniteGame/Private/AthenaBroadcastKillFeedEntryInfo.cpp @@ -1,6 +1,6 @@ #include "AthenaBroadcastKillFeedEntryInfo.h" FAthenaBroadcastKillFeedEntryInfo::FAthenaBroadcastKillFeedEntryInfo() { - this->EntryType = EAthenaBroadcastKillFeedEntryType::Elimination; + EntryType = EAthenaBroadcastKillFeedEntryType::Elimination; } diff --git a/Source/FortniteGame/Private/AthenaBuildingFoundationObjective.cpp b/Source/FortniteGame/Private/AthenaBuildingFoundationObjective.cpp index cd0eee99..bec5ef61 100644 --- a/Source/FortniteGame/Private/AthenaBuildingFoundationObjective.cpp +++ b/Source/FortniteGame/Private/AthenaBuildingFoundationObjective.cpp @@ -10,7 +10,7 @@ void AAthenaBuildingFoundationObjective::GetLifetimeReplicatedProps(TArrayCurrentHealth = 1; - this->MaxHealth = 1; + CurrentHealth = 1; + MaxHealth = 1; } diff --git a/Source/FortniteGame/Private/AthenaCallingCardItemDefinition.cpp b/Source/FortniteGame/Private/AthenaCallingCardItemDefinition.cpp index f9555eba..895119cb 100644 --- a/Source/FortniteGame/Private/AthenaCallingCardItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaCallingCardItemDefinition.cpp @@ -1,5 +1,6 @@ #include "AthenaCallingCardItemDefinition.h" -UAthenaCallingCardItemDefinition::UAthenaCallingCardItemDefinition() { +UAthenaCallingCardItemDefinition::UAthenaCallingCardItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/AthenaCapturePoint.cpp b/Source/FortniteGame/Private/AthenaCapturePoint.cpp index b3a6b7d0..202d0718 100644 --- a/Source/FortniteGame/Private/AthenaCapturePoint.cpp +++ b/Source/FortniteGame/Private/AthenaCapturePoint.cpp @@ -66,42 +66,42 @@ void AAthenaCapturePoint::GetLifetimeReplicatedProps(TArray& } AAthenaCapturePoint::AAthenaCapturePoint() { - this->HUDIndicatorMID = NULL; - this->IconMaterialIndexParameter = 0; - this->bPermanentShutdown = false; - this->ShutdownTime = 1; - this->HUDIndicatorRef = NULL; - this->CapturePointMID_Neutral = NULL; - this->CapturePointMID_AllyCaptured = NULL; - this->CapturePointMID_AllyCapping = NULL; - this->CapturePointMID_EnemyCaptured = NULL; - this->CapturePointMID_EnemyCapping = NULL; - this->bUseHUDIndicator = false; - this->bHUDClampToScreenEdge = true; - this->DistanceForMinHUDSize = 1; - this->CapturePointMat_Neutral = NULL; - this->CapturePointMat_AllyCaptured = NULL; - this->CapturePointMat_AllyCapping = NULL; - this->CapturePointMat_EnemyCaptured = NULL; - this->CapturePointMat_EnemyCapping = NULL; - this->StructuralComponent = CreateDefaultSubobject(TEXT("StructuralComponent")); - this->CaptureComponent = CreateDefaultSubobject(TEXT("CaptureComponent")); - this->bActivated = true; - this->ContentionRules = EContentionRuleType::MajorityWins; - this->bSupportsPerPlayerCapturing = false; - this->CachedPercentIncreasePerPlayerCaptor = 1; - this->CachedBonusPercentIncreasePerPlayerCaptor = 1; - this->CachedPercentDecreaseNoCaptor = 1; - this->bLocked = false; - this->UnlockInterval = 1; - this->UnlockRules = ECapturePointUnlockRules::Reset; - this->NumCapturingPoint = 0; - this->TeamCapturingPoint = 0; - this->TeamControllingPoint = 0; - this->TeamInfoControllingPoint = NULL; - this->TeamOwningPoint = 0; - this->CaptureState = ECapturePointState::Idle; - this->CapturePercentage = 1; - this->ReplicatedCapturePercentage = 1; + HUDIndicatorMID = NULL; + IconMaterialIndexParameter = 0; + bPermanentShutdown = false; + ShutdownTime = 1; + HUDIndicatorRef = NULL; + CapturePointMID_Neutral = NULL; + CapturePointMID_AllyCaptured = NULL; + CapturePointMID_AllyCapping = NULL; + CapturePointMID_EnemyCaptured = NULL; + CapturePointMID_EnemyCapping = NULL; + bUseHUDIndicator = false; + bHUDClampToScreenEdge = true; + DistanceForMinHUDSize = 1; + CapturePointMat_Neutral = NULL; + CapturePointMat_AllyCaptured = NULL; + CapturePointMat_AllyCapping = NULL; + CapturePointMat_EnemyCaptured = NULL; + CapturePointMat_EnemyCapping = NULL; + StructuralComponent = CreateDefaultSubobject(TEXT("StructuralComponent")); + CaptureComponent = CreateDefaultSubobject(TEXT("CaptureComponent")); + bActivated = true; + ContentionRules = EContentionRuleType::MajorityWins; + bSupportsPerPlayerCapturing = false; + CachedPercentIncreasePerPlayerCaptor = 1; + CachedBonusPercentIncreasePerPlayerCaptor = 1; + CachedPercentDecreaseNoCaptor = 1; + bLocked = false; + UnlockInterval = 1; + UnlockRules = ECapturePointUnlockRules::Reset; + NumCapturingPoint = 0; + TeamCapturingPoint = 0; + TeamControllingPoint = 0; + TeamInfoControllingPoint = NULL; + TeamOwningPoint = 0; + CaptureState = ECapturePointState::Idle; + CapturePercentage = 1; + ReplicatedCapturePercentage = 1; } diff --git a/Source/FortniteGame/Private/AthenaCarPlayerSlot.cpp b/Source/FortniteGame/Private/AthenaCarPlayerSlot.cpp index d7e7d010..7453c7ee 100644 --- a/Source/FortniteGame/Private/AthenaCarPlayerSlot.cpp +++ b/Source/FortniteGame/Private/AthenaCarPlayerSlot.cpp @@ -1,32 +1,32 @@ #include "AthenaCarPlayerSlot.h" FAthenaCarPlayerSlot::FAthenaCarPlayerSlot() { - this->SoundOnEnter = NULL; - this->SoundOnExit = NULL; - this->AnimInstanceOverride = NULL; - this->AnimLayerOverride = NULL; - this->bUsePerSeatAnimInstanceOverride = false; - this->bIsSelectable = false; - this->bUseGroundMotion = false; - this->bUseVehicleIsOnGround = false; - this->bCanEmote = false; - this->bCanCarryDBNOPlayer = false; - this->bForceCrouch = false; - this->bPlayEnterSoundForTransition = false; - this->bPlayExitSoundForTransition = false; - this->bIsPushDriver = false; - this->bCanOnlyFireWhenTargeting = false; - this->SlopeCompensationCameraOffset = 1; - this->Player = NULL; - this->Controller = NULL; - this->PlayerEntryTime = 1; - this->EnterSeatTime = 1; - this->bConstrainPawnToSeatTransform = false; - this->bConstrainPawnToSeatDuringTransitionMontage = false; - this->bOffsetPlayerRelativeAttachLocation = false; - this->bUseExitTimer = false; - this->WeaponComponent = NULL; - this->CameraPitchConstraint = 1; - this->CameraYawConstraint = 1; + SoundOnEnter = NULL; + SoundOnExit = NULL; + AnimInstanceOverride = NULL; + AnimLayerOverride = NULL; + bUsePerSeatAnimInstanceOverride = false; + bIsSelectable = false; + bUseGroundMotion = false; + bUseVehicleIsOnGround = false; + bCanEmote = false; + bCanCarryDBNOPlayer = false; + bForceCrouch = false; + bPlayEnterSoundForTransition = false; + bPlayExitSoundForTransition = false; + bIsPushDriver = false; + bCanOnlyFireWhenTargeting = false; + SlopeCompensationCameraOffset = 1; + Player = NULL; + Controller = NULL; + PlayerEntryTime = 1; + EnterSeatTime = 1; + bConstrainPawnToSeatTransform = false; + bConstrainPawnToSeatDuringTransitionMontage = false; + bOffsetPlayerRelativeAttachLocation = false; + bUseExitTimer = false; + WeaponComponent = NULL; + CameraPitchConstraint = 1; + CameraYawConstraint = 1; } diff --git a/Source/FortniteGame/Private/AthenaCarPlayerSlotUnreplicated.cpp b/Source/FortniteGame/Private/AthenaCarPlayerSlotUnreplicated.cpp index 44fe820a..aa9f951e 100644 --- a/Source/FortniteGame/Private/AthenaCarPlayerSlotUnreplicated.cpp +++ b/Source/FortniteGame/Private/AthenaCarPlayerSlotUnreplicated.cpp @@ -1,6 +1,6 @@ #include "AthenaCarPlayerSlotUnreplicated.h" FAthenaCarPlayerSlotUnreplicated::FAthenaCarPlayerSlotUnreplicated() { - this->Input = NULL; + Input = NULL; } diff --git a/Source/FortniteGame/Private/AthenaChallengeBundleQuestDefinition.cpp b/Source/FortniteGame/Private/AthenaChallengeBundleQuestDefinition.cpp index dbc307f5..813eb532 100644 --- a/Source/FortniteGame/Private/AthenaChallengeBundleQuestDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaChallengeBundleQuestDefinition.cpp @@ -1,5 +1,6 @@ #include "AthenaChallengeBundleQuestDefinition.h" -UAthenaChallengeBundleQuestDefinition::UAthenaChallengeBundleQuestDefinition() { +UAthenaChallengeBundleQuestDefinition::UAthenaChallengeBundleQuestDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/AthenaChallengeIndicatorCache.cpp b/Source/FortniteGame/Private/AthenaChallengeIndicatorCache.cpp index 1c53107f..c23b26c7 100644 --- a/Source/FortniteGame/Private/AthenaChallengeIndicatorCache.cpp +++ b/Source/FortniteGame/Private/AthenaChallengeIndicatorCache.cpp @@ -4,6 +4,6 @@ void UAthenaChallengeIndicatorCache::HandleQuestsUpdated() { } UAthenaChallengeIndicatorCache::UAthenaChallengeIndicatorCache() { - this->OwningPlayerController = NULL; + OwningPlayerController = NULL; } diff --git a/Source/FortniteGame/Private/AthenaCharacterItemDefinition.cpp b/Source/FortniteGame/Private/AthenaCharacterItemDefinition.cpp index 30d72048..821abce4 100644 --- a/Source/FortniteGame/Private/AthenaCharacterItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaCharacterItemDefinition.cpp @@ -1,9 +1,76 @@ #include "AthenaCharacterItemDefinition.h" +#include "CustomCharacterPart.h" +#include "FortHeroType.h" +#include "FortHeroSpecialization.h" -UAthenaCharacterItemDefinition::UAthenaCharacterItemDefinition() { - this->HeroDefinition = NULL; - this->DefaultBackpack = NULL; - this->Gender = EFortCustomGender::Invalid; - this->ItemType = EFortItemType::AthenaCharacter; +UAthenaCharacterItemDefinition::UAthenaCharacterItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + HeroDefinition = nullptr; + DefaultBackpack = nullptr; + ItemType = EFortItemType::AthenaCharacter; } +USkeletalMesh* UAthenaCharacterItemDefinition::GetPreviewBaseMesh() const +{ + if (!HeroDefinition) return nullptr; + + for (const TSoftObjectPtr& Specialization : HeroDefinition->Specializations) + { + if (UFortHeroSpecialization* FortHeroSpecialization = Specialization.LoadSynchronous()) + { + for (const TSoftObjectPtr& CharacterPart : FortHeroSpecialization->CharacterParts) + { + if (UCustomCharacterPart* CustomCharacterPart = CharacterPart.LoadSynchronous()) + { + if (CustomCharacterPart->CharacterPartType == EFortCustomPartType::Body && + CustomCharacterPart->MasterSkeletalMeshes.Num() > 0) + { + if (USkeletalMesh* SkeletalMesh = CustomCharacterPart->MasterSkeletalMeshes[0].LoadSynchronous()) + { + return SkeletalMesh; + } + } + } + } + } + } + return nullptr; +} + +void UAthenaCharacterItemDefinition::GetPreviewSkeletalMeshes(TArray& OutMeshes, TArray>& OutAnimClasses) const +{ + if (!HeroDefinition) return; + + for (const TSoftObjectPtr& Specialization : HeroDefinition->Specializations) + { + if (UFortHeroSpecialization* FortHeroSpecialization = Specialization.LoadSynchronous()) + { + for (const TSoftObjectPtr& CharacterPart : FortHeroSpecialization->CharacterParts) + { + if (UCustomCharacterPart* CustomCharacterPart = CharacterPart.LoadSynchronous()) + { + if (USkeletalMesh* SkeletalMesh = CustomCharacterPart->SkeletalMesh.LoadSynchronous()) + { + OutMeshes.Add(SkeletalMesh); + } + + if (UCustomCharacterBodyPartData* BodyPartData = Cast(CustomCharacterPart->AdditionalData)) + { + if (UClass* AnimClass = BodyPartData->AnimClass.LoadSynchronous()) + { + OutAnimClasses.Add(AnimClass); + } + } + if (UCustomCharacterAccessoryData* AccessoryData = Cast(CustomCharacterPart->AdditionalData)) + { + if (UClass* AnimClass = AccessoryData->AnimClass.LoadSynchronous()) + { + OutAnimClasses.Add(AnimClass); + } + } + } + } + } + } +} \ No newline at end of file diff --git a/Source/FortniteGame/Private/AthenaCharacterPartItemDefinition.cpp b/Source/FortniteGame/Private/AthenaCharacterPartItemDefinition.cpp index a1768513..9e591e26 100644 --- a/Source/FortniteGame/Private/AthenaCharacterPartItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaCharacterPartItemDefinition.cpp @@ -4,6 +4,7 @@ TArray UAthenaCharacterPartItemDefinition::GetCharacterPa return TArray(); } -UAthenaCharacterPartItemDefinition::UAthenaCharacterPartItemDefinition() { +UAthenaCharacterPartItemDefinition::UAthenaCharacterPartItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/AthenaCharmItemDefinition.cpp b/Source/FortniteGame/Private/AthenaCharmItemDefinition.cpp index 7ffb7926..abf91b94 100644 --- a/Source/FortniteGame/Private/AthenaCharmItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaCharmItemDefinition.cpp @@ -21,7 +21,8 @@ TSubclassOf UAthenaCharmItemDefinition::GetCharmPrefabClass() return NULL; } -UAthenaCharmItemDefinition::UAthenaCharmItemDefinition() { - this->ItemType = EFortItemType::AthenaCharmCosmetic; +UAthenaCharmItemDefinition::UAthenaCharmItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ItemType = EFortItemType::AthenaCharmCosmetic; } diff --git a/Source/FortniteGame/Private/AthenaChromeTraversePoint.cpp b/Source/FortniteGame/Private/AthenaChromeTraversePoint.cpp index c9c81e08..e79f57b6 100644 --- a/Source/FortniteGame/Private/AthenaChromeTraversePoint.cpp +++ b/Source/FortniteGame/Private/AthenaChromeTraversePoint.cpp @@ -1,6 +1,6 @@ #include "AthenaChromeTraversePoint.h" AAthenaChromeTraversePoint::AAthenaChromeTraversePoint() { - this->HoldingArea = NULL; + HoldingArea = NULL; } diff --git a/Source/FortniteGame/Private/AthenaCobaltStormShield.cpp b/Source/FortniteGame/Private/AthenaCobaltStormShield.cpp index 8ea063ac..9694ac43 100644 --- a/Source/FortniteGame/Private/AthenaCobaltStormShield.cpp +++ b/Source/FortniteGame/Private/AthenaCobaltStormShield.cpp @@ -18,13 +18,13 @@ void AAthenaCobaltStormShield::GetLifetimeReplicatedProps(TArrayShieldBoundarySound = NULL; - this->LowpassAudioListenerRange = 1; - this->LowpassAudioValueOutside = 1; - this->LowpassAudioValueInside = 1; - this->LowpassAudioInterpSpeed = 1; - this->CachedMutator = NULL; - this->ClientStormShieldShrinkTimerValue = 1; - this->ShieldBoundaryAudio = NULL; + ShieldBoundarySound = NULL; + LowpassAudioListenerRange = 1; + LowpassAudioValueOutside = 1; + LowpassAudioValueInside = 1; + LowpassAudioInterpSpeed = 1; + CachedMutator = NULL; + ClientStormShieldShrinkTimerValue = 1; + ShieldBoundaryAudio = NULL; } diff --git a/Source/FortniteGame/Private/AthenaConsumableEmoteItemDefinition.cpp b/Source/FortniteGame/Private/AthenaConsumableEmoteItemDefinition.cpp index f439a5cf..4f9ee1f2 100644 --- a/Source/FortniteGame/Private/AthenaConsumableEmoteItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaConsumableEmoteItemDefinition.cpp @@ -1,5 +1,6 @@ #include "AthenaConsumableEmoteItemDefinition.h" -UAthenaConsumableEmoteItemDefinition::UAthenaConsumableEmoteItemDefinition() { +UAthenaConsumableEmoteItemDefinition::UAthenaConsumableEmoteItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/AthenaCosmeticAccountItem.cpp b/Source/FortniteGame/Private/AthenaCosmeticAccountItem.cpp index 2f0082f9..19161665 100644 --- a/Source/FortniteGame/Private/AthenaCosmeticAccountItem.cpp +++ b/Source/FortniteGame/Private/AthenaCosmeticAccountItem.cpp @@ -21,6 +21,6 @@ UFortHero* UAthenaCosmeticAccountItem::GetHero() const { } UAthenaCosmeticAccountItem::UAthenaCosmeticAccountItem() { - this->Hero = NULL; + Hero = NULL; } diff --git a/Source/FortniteGame/Private/AthenaCosmeticItemDefinition.cpp b/Source/FortniteGame/Private/AthenaCosmeticItemDefinition.cpp index ed7c509b..4c5e5f0a 100644 --- a/Source/FortniteGame/Private/AthenaCosmeticItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaCosmeticItemDefinition.cpp @@ -52,15 +52,16 @@ void UAthenaCosmeticItemDefinition::ApplyVariantsToComponent(UPrimitiveComponent void UAthenaCosmeticItemDefinition::ApplyVariants(AActor* InActor, const FFortAthenaLoadout& Loadout, const FApplyVariantsAdditionalParams& Params) const { } -UAthenaCosmeticItemDefinition::UAthenaCosmeticItemDefinition() { - this->bIsShuffleTile = false; - this->bIsOwnedByCampaignHero = false; - this->bHasMoreThanOneCharacterPartVariant = false; - this->bHideIfNotOwned = false; - this->bInitializedConfiguredDynamicInstallBundles = false; - this->bDynamicInstallBundlesError = false; - this->bDynamicInstallBundlesComplete = false; - this->DynamicInstallBundlesUpdateStartTime = 4294967295; - this->VariantUnlockType = EVariantUnlockType::UnlockAll; +UAthenaCosmeticItemDefinition::UAthenaCosmeticItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bIsShuffleTile = false; + bIsOwnedByCampaignHero = false; + bHasMoreThanOneCharacterPartVariant = false; + bHideIfNotOwned = false; + bInitializedConfiguredDynamicInstallBundles = false; + bDynamicInstallBundlesError = false; + bDynamicInstallBundlesComplete = false; + DynamicInstallBundlesUpdateStartTime = 4294967295; + VariantUnlockType = EVariantUnlockType::UnlockAll; } diff --git a/Source/FortniteGame/Private/AthenaCosmeticMaterialOverride.cpp b/Source/FortniteGame/Private/AthenaCosmeticMaterialOverride.cpp index 9ca649b9..12ca493a 100644 --- a/Source/FortniteGame/Private/AthenaCosmeticMaterialOverride.cpp +++ b/Source/FortniteGame/Private/AthenaCosmeticMaterialOverride.cpp @@ -1,6 +1,6 @@ #include "AthenaCosmeticMaterialOverride.h" FAthenaCosmeticMaterialOverride::FAthenaCosmeticMaterialOverride() { - this->MaterialOverrideIndex = 0; + MaterialOverrideIndex = 0; } diff --git a/Source/FortniteGame/Private/AthenaCreativeRift.cpp b/Source/FortniteGame/Private/AthenaCreativeRift.cpp index 8c0eba00..c449d31e 100644 --- a/Source/FortniteGame/Private/AthenaCreativeRift.cpp +++ b/Source/FortniteGame/Private/AthenaCreativeRift.cpp @@ -5,8 +5,8 @@ void AAthenaCreativeRift::NotifyActorDespawnEndOverlap(UPrimitiveComponent* Over AAthenaCreativeRift::AAthenaCreativeRift() { - this->DespawnSphereComponent = NULL; - this->ParentTrap = NULL; - this->bHasLoadedSettings = false; + DespawnSphereComponent = NULL; + ParentTrap = NULL; + bHasLoadedSettings = false; } diff --git a/Source/FortniteGame/Private/AthenaDailyQuestDefinition.cpp b/Source/FortniteGame/Private/AthenaDailyQuestDefinition.cpp index f2ec71a3..4269962a 100644 --- a/Source/FortniteGame/Private/AthenaDailyQuestDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaDailyQuestDefinition.cpp @@ -1,5 +1,6 @@ #include "AthenaDailyQuestDefinition.h" -UAthenaDailyQuestDefinition::UAthenaDailyQuestDefinition() { +UAthenaDailyQuestDefinition::UAthenaDailyQuestDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/AthenaDanceItemDefinition.cpp b/Source/FortniteGame/Private/AthenaDanceItemDefinition.cpp index 95705b7a..ed4525dd 100644 --- a/Source/FortniteGame/Private/AthenaDanceItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaDanceItemDefinition.cpp @@ -6,27 +6,26 @@ FText UAthenaDanceItemDefinition::GetChatTriggerCommandName() const { return FText::GetEmpty(); } -UAthenaDanceItemDefinition::UAthenaDanceItemDefinition() { - this->bMovingEmote = false; - this->bMovingEmoteSkipLandingFX = false; - this->bMoveForwardOnly = false; - this->bMoveFollowingOnly = false; - this->bGroupEmote = false; - this->bUseHighPreviewCamera = false; - this->bGroupAnimationSync = false; - this->WalkForwardSpeed = 1; - this->GroupEmoteToStartLeader = NULL; - this->GroupEmoteToStartFollower = NULL; - this->GroupEmoteToStartLeaderIfBothOwn = NULL; - this->GroupEmoteToStartFollowerIfBothOwn = NULL; - this->bLockGroupEmoteLeaderRotation = false; - this->GroupEmoteLeaderRotationYawOffset = 1; - this->GroupEmoteFollowerRotationYawOffset = 1; - this->ItemType = EFortItemType::AthenaDance; - this->WalkForwardSpeed = 300.00f; +UAthenaDanceItemDefinition::UAthenaDanceItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bMovingEmote = false; + bMovingEmoteSkipLandingFX = false; + bMoveForwardOnly = false; + bMoveFollowingOnly = false; + bGroupEmote = false; + bUseHighPreviewCamera = false; + bGroupAnimationSync = false; + WalkForwardSpeed = 1; + GroupEmoteToStartLeader = NULL; + GroupEmoteToStartFollower = NULL; + GroupEmoteToStartLeaderIfBothOwn = NULL; + GroupEmoteToStartFollowerIfBothOwn = NULL; + bLockGroupEmoteLeaderRotation = false; + GroupEmoteLeaderRotationYawOffset = 1; + GroupEmoteFollowerRotationYawOffset = 1; + ItemType = EFortItemType::AthenaDance; + WalkForwardSpeed = 300.00f; ItemType = EFortItemType::AthenaDance; - UGameplayTagsManager& Manager = UGameplayTagsManager::Get(); - Manager.AddNativeGameplayTag(TEXT("Cosmetics.EmoteType.Dance")); GameplayTags.AddTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Dance"))); } diff --git a/Source/FortniteGame/Private/AthenaDataTableSet.cpp b/Source/FortniteGame/Private/AthenaDataTableSet.cpp index 8086cbbd..461b5eac 100644 --- a/Source/FortniteGame/Private/AthenaDataTableSet.cpp +++ b/Source/FortniteGame/Private/AthenaDataTableSet.cpp @@ -1,11 +1,11 @@ #include "AthenaDataTableSet.h" FAthenaDataTableSet::FAthenaDataTableSet() { - this->LootTierData = NULL; - this->LootPackages = NULL; - this->RangedWeapons = NULL; - this->GameData = NULL; - this->ResourceRates = NULL; - this->VehicleData = NULL; + LootTierData = NULL; + LootPackages = NULL; + RangedWeapons = NULL; + GameData = NULL; + ResourceRates = NULL; + VehicleData = NULL; } diff --git a/Source/FortniteGame/Private/AthenaDynamicRestedXpGoldenPath.cpp b/Source/FortniteGame/Private/AthenaDynamicRestedXpGoldenPath.cpp index 238019ce..58f1811a 100644 --- a/Source/FortniteGame/Private/AthenaDynamicRestedXpGoldenPath.cpp +++ b/Source/FortniteGame/Private/AthenaDynamicRestedXpGoldenPath.cpp @@ -1,7 +1,7 @@ #include "AthenaDynamicRestedXpGoldenPath.h" FAthenaDynamicRestedXpGoldenPath::FAthenaDynamicRestedXpGoldenPath() { - this->Day = 0; - this->XP = 0; + Day = 0; + XP = 0; } diff --git a/Source/FortniteGame/Private/AthenaDynamicRestedXpProgression.cpp b/Source/FortniteGame/Private/AthenaDynamicRestedXpProgression.cpp index 4ba8b2df..855250d6 100644 --- a/Source/FortniteGame/Private/AthenaDynamicRestedXpProgression.cpp +++ b/Source/FortniteGame/Private/AthenaDynamicRestedXpProgression.cpp @@ -1,8 +1,8 @@ #include "AthenaDynamicRestedXpProgression.h" FAthenaDynamicRestedXpProgression::FAthenaDynamicRestedXpProgression() { - this->PctOfGoldenPath = 1; - this->CalculatedDynamicRestMult = 1; - this->RestXPPoolExchangeRate = 1; + PctOfGoldenPath = 1; + CalculatedDynamicRestMult = 1; + RestXPPoolExchangeRate = 1; } diff --git a/Source/FortniteGame/Private/AthenaEmojiItemDefinition.cpp b/Source/FortniteGame/Private/AthenaEmojiItemDefinition.cpp index d5386793..d9eef8af 100644 --- a/Source/FortniteGame/Private/AthenaEmojiItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaEmojiItemDefinition.cpp @@ -5,20 +5,19 @@ void UAthenaEmojiItemDefinition::ConfigureParticleSystem(UParticleSystemComponent* ParticleSystem, TSoftObjectPtr OverrideImage) const { } -UAthenaEmojiItemDefinition::UAthenaEmojiItemDefinition() { - this->FrameIndex = 0; - this->FrameCount = 0; - this->BaseMaterial = NULL; - this->LifetimeIntroSeconds = 1; - this->LifetimeMidSeconds = 1; - this->LifetimeOutroSeconds = 1; - this->GeneratedMaterial = NULL; +UAthenaEmojiItemDefinition::UAthenaEmojiItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + FrameIndex = 0; + FrameCount = 0; + BaseMaterial = NULL; + LifetimeIntroSeconds = 1; + LifetimeMidSeconds = 1; + LifetimeOutroSeconds = 1; + GeneratedMaterial = NULL; ItemType = EFortItemType::AthenaDance; bMovingEmote = true; GameplayTags.RemoveTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Dance"))); DisplayName = FText::FromString("Emoticon"); - UGameplayTagsManager& Manager = UGameplayTagsManager::Get(); - Manager.AddNativeGameplayTag(TEXT("Cosmetics.EmoteType.Emoji")); GameplayTags.AddTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Emoji"))); } diff --git a/Source/FortniteGame/Private/AthenaEventTokenItemDefinition.cpp b/Source/FortniteGame/Private/AthenaEventTokenItemDefinition.cpp index fd917fd1..6d06269d 100644 --- a/Source/FortniteGame/Private/AthenaEventTokenItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaEventTokenItemDefinition.cpp @@ -1,6 +1,7 @@ #include "AthenaEventTokenItemDefinition.h" -UAthenaEventTokenItemDefinition::UAthenaEventTokenItemDefinition() { - this->TokenType = EEventTokenType::Invite; +UAthenaEventTokenItemDefinition::UAthenaEventTokenItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + TokenType = EEventTokenType::Invite; } diff --git a/Source/FortniteGame/Private/AthenaExtendedXPCurveEntry.cpp b/Source/FortniteGame/Private/AthenaExtendedXPCurveEntry.cpp index 46763069..d89a8e74 100644 --- a/Source/FortniteGame/Private/AthenaExtendedXPCurveEntry.cpp +++ b/Source/FortniteGame/Private/AthenaExtendedXPCurveEntry.cpp @@ -1,7 +1,7 @@ #include "AthenaExtendedXPCurveEntry.h" FAthenaExtendedXPCurveEntry::FAthenaExtendedXPCurveEntry() { - this->XpPerLevel = 0; - this->UntilLevel = 0; + XpPerLevel = 0; + UntilLevel = 0; } diff --git a/Source/FortniteGame/Private/AthenaGadgetItemDefinition.cpp b/Source/FortniteGame/Private/AthenaGadgetItemDefinition.cpp index 5eee839c..cc4a3db0 100644 --- a/Source/FortniteGame/Private/AthenaGadgetItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaGadgetItemDefinition.cpp @@ -1,14 +1,15 @@ #include "AthenaGadgetItemDefinition.h" -UAthenaGadgetItemDefinition::UAthenaGadgetItemDefinition() { - this->bCanBeDroppedWhenEquipmentChangeIsBlocked = false; - this->bAllowedFuelGadgetUI = true; - this->bShowCooldownUI = false; - this->bShowShortDescriptionInPickupDisplay = false; - this->bDisplayPlayerNameForInventoryActor = false; - this->bDisplayHealthForInventoryActor = false; - this->bDisplayShieldForInventoryActor = false; - this->ContextOverrideWidget = NULL; - this->ItemType = EFortItemType::AthenaGadget; +UAthenaGadgetItemDefinition::UAthenaGadgetItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bCanBeDroppedWhenEquipmentChangeIsBlocked = false; + bAllowedFuelGadgetUI = true; + bShowCooldownUI = false; + bShowShortDescriptionInPickupDisplay = false; + bDisplayPlayerNameForInventoryActor = false; + bDisplayHealthForInventoryActor = false; + bDisplayShieldForInventoryActor = false; + ContextOverrideWidget = NULL; + ItemType = EFortItemType::AthenaGadget; } diff --git a/Source/FortniteGame/Private/AthenaGameMessageData.cpp b/Source/FortniteGame/Private/AthenaGameMessageData.cpp index 08f37d6b..3a6fdc9a 100644 --- a/Source/FortniteGame/Private/AthenaGameMessageData.cpp +++ b/Source/FortniteGame/Private/AthenaGameMessageData.cpp @@ -1,12 +1,12 @@ #include "AthenaGameMessageData.h" FAthenaGameMessageData::FAthenaGameMessageData() { - this->MsgType = EAthenaGameMsgType::None; - this->MsgSound = NULL; - this->MsgDelay = 1; - this->bIsTeamBased = false; - this->TeamIndex = 0; - this->DisplayTime = 1; - this->TargetPlayerController = NULL; + MsgType = EAthenaGameMsgType::None; + MsgSound = NULL; + MsgDelay = 1; + bIsTeamBased = false; + TeamIndex = 0; + DisplayTime = 1; + TargetPlayerController = NULL; } diff --git a/Source/FortniteGame/Private/AthenaGliderItemDefinition.cpp b/Source/FortniteGame/Private/AthenaGliderItemDefinition.cpp index 23a36251..131398e0 100644 --- a/Source/FortniteGame/Private/AthenaGliderItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaGliderItemDefinition.cpp @@ -25,16 +25,17 @@ bool UAthenaGliderItemDefinition::GetAttachNiagaraEffectToPlayerPawn() const { return false; } -UAthenaGliderItemDefinition::UAthenaGliderItemDefinition() { - this->GliderType = EFortGliderType::Glider; - this->bActivateTrailsOnRotationalMovement = true; - this->TrailParamName = TEXT("Moving"); - this->AttachSocket = TEXT("weapon_r"); - this->bAutoActivate = false; - this->DeployEffectTagName = TEXT("GliderDeploy"); - this->CleanUpDeployEffect = false; - this->bAttachNiagaraEffectToPlayerPawn = false; - this->UserSkeletonParameterName = TEXT("SkeletalMesh"); - this->AuthoredData = NULL; +UAthenaGliderItemDefinition::UAthenaGliderItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + GliderType = EFortGliderType::Glider; + bActivateTrailsOnRotationalMovement = true; + TrailParamName = TEXT("Moving"); + AttachSocket = TEXT("weapon_r"); + bAutoActivate = false; + DeployEffectTagName = TEXT("GliderDeploy"); + CleanUpDeployEffect = false; + bAttachNiagaraEffectToPlayerPawn = false; + UserSkeletonParameterName = TEXT("SkeletalMesh"); + AuthoredData = NULL; } diff --git a/Source/FortniteGame/Private/AthenaHatItemDefinition.cpp b/Source/FortniteGame/Private/AthenaHatItemDefinition.cpp index 8203d047..23398cbf 100644 --- a/Source/FortniteGame/Private/AthenaHatItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaHatItemDefinition.cpp @@ -1,5 +1,6 @@ #include "AthenaHatItemDefinition.h" -UAthenaHatItemDefinition::UAthenaHatItemDefinition() { +UAthenaHatItemDefinition::UAthenaHatItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/AthenaHoldingArea.cpp b/Source/FortniteGame/Private/AthenaHoldingArea.cpp index f6149d1b..28d931c8 100644 --- a/Source/FortniteGame/Private/AthenaHoldingArea.cpp +++ b/Source/FortniteGame/Private/AthenaHoldingArea.cpp @@ -16,7 +16,7 @@ void AAthenaHoldingArea::GetLifetimeReplicatedProps(TArray& O } AAthenaHoldingArea::AAthenaHoldingArea() { - this->MeshComp = CreateDefaultSubobject(TEXT("MeshComp")); - this->bHoldingAreaActive = false; + MeshComp = CreateDefaultSubobject(TEXT("MeshComp")); + bHoldingAreaActive = false; } diff --git a/Source/FortniteGame/Private/AthenaItemShopSectionOverrideDisplayData.cpp b/Source/FortniteGame/Private/AthenaItemShopSectionOverrideDisplayData.cpp index c75cfa77..186185a8 100644 --- a/Source/FortniteGame/Private/AthenaItemShopSectionOverrideDisplayData.cpp +++ b/Source/FortniteGame/Private/AthenaItemShopSectionOverrideDisplayData.cpp @@ -1,8 +1,8 @@ #include "AthenaItemShopSectionOverrideDisplayData.h" FAthenaItemShopSectionOverrideDisplayData::FAthenaItemShopSectionOverrideDisplayData() { - this->Section = EFortItemShopSection::RMTItemOffer; - this->bHideTitle = false; - this->bNoSectionTab = false; + Section = EFortItemShopSection::RMTItemOffer; + bHideTitle = false; + bNoSectionTab = false; } diff --git a/Source/FortniteGame/Private/AthenaItemShopSectionPriority.cpp b/Source/FortniteGame/Private/AthenaItemShopSectionPriority.cpp index 7dd64113..c57c2956 100644 --- a/Source/FortniteGame/Private/AthenaItemShopSectionPriority.cpp +++ b/Source/FortniteGame/Private/AthenaItemShopSectionPriority.cpp @@ -1,7 +1,7 @@ #include "AthenaItemShopSectionPriority.h" FAthenaItemShopSectionPriority::FAthenaItemShopSectionPriority() { - this->Section = EFortItemShopSection::RMTItemOffer; - this->Priority = 0; + Section = EFortItemShopSection::RMTItemOffer; + Priority = 0; } diff --git a/Source/FortniteGame/Private/AthenaItemWrapDefinition.cpp b/Source/FortniteGame/Private/AthenaItemWrapDefinition.cpp index 72a2ca75..50ef38bc 100644 --- a/Source/FortniteGame/Private/AthenaItemWrapDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaItemWrapDefinition.cpp @@ -1,5 +1,6 @@ #include "AthenaItemWrapDefinition.h" -UAthenaItemWrapDefinition::UAthenaItemWrapDefinition() { +UAthenaItemWrapDefinition::UAthenaItemWrapDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/AthenaJumpPenalty.cpp b/Source/FortniteGame/Private/AthenaJumpPenalty.cpp index 3e1caa74..dac54b88 100644 --- a/Source/FortniteGame/Private/AthenaJumpPenalty.cpp +++ b/Source/FortniteGame/Private/AthenaJumpPenalty.cpp @@ -1,7 +1,7 @@ #include "AthenaJumpPenalty.h" FAthenaJumpPenalty::FAthenaJumpPenalty() { - this->JumpScalar = 1; - this->MovementScalar = 1; + JumpScalar = 1; + MovementScalar = 1; } diff --git a/Source/FortniteGame/Private/AthenaLayoutRequirementData.cpp b/Source/FortniteGame/Private/AthenaLayoutRequirementData.cpp index 9d177c9b..70acc982 100644 --- a/Source/FortniteGame/Private/AthenaLayoutRequirementData.cpp +++ b/Source/FortniteGame/Private/AthenaLayoutRequirementData.cpp @@ -10,6 +10,6 @@ bool UAthenaLayoutRequirementData::FindMatchingLayoutRequirementClass(ABuildingS } UAthenaLayoutRequirementData::UAthenaLayoutRequirementData() { - this->BuildingClass = NULL; + BuildingClass = NULL; } diff --git a/Source/FortniteGame/Private/AthenaLevelInfo.cpp b/Source/FortniteGame/Private/AthenaLevelInfo.cpp index 9c2b3c42..56270a37 100644 --- a/Source/FortniteGame/Private/AthenaLevelInfo.cpp +++ b/Source/FortniteGame/Private/AthenaLevelInfo.cpp @@ -1,14 +1,14 @@ #include "AthenaLevelInfo.h" FAthenaLevelInfo::FAthenaLevelInfo() { - this->AccountLevel = 0; - this->Level = 0; - this->MaxLevel = 0; - this->LevelXp = 0; - this->LevelXpForLevel = 0; - this->BookLevel = 0; - this->BookMaxLevel = 0; - this->BookLevelXp = 0; - this->BookLevelXpForLevel = 0; + AccountLevel = 0; + Level = 0; + MaxLevel = 0; + LevelXp = 0; + LevelXpForLevel = 0; + BookLevel = 0; + BookMaxLevel = 0; + BookLevelXp = 0; + BookLevelXpForLevel = 0; } diff --git a/Source/FortniteGame/Private/AthenaLevelUpData.cpp b/Source/FortniteGame/Private/AthenaLevelUpData.cpp index a0702c5d..c7281f48 100644 --- a/Source/FortniteGame/Private/AthenaLevelUpData.cpp +++ b/Source/FortniteGame/Private/AthenaLevelUpData.cpp @@ -1,9 +1,9 @@ #include "AthenaLevelUpData.h" FAthenaLevelUpData::FAthenaLevelUpData() { - this->Level = 0; - this->XpToNextLevel = 0; - this->XpTotal = 0; - this->CurrencyReward = 0; + Level = 0; + XpToNextLevel = 0; + XpTotal = 0; + CurrencyReward = 0; } diff --git a/Source/FortniteGame/Private/AthenaLoadingScreenItemDefinition.cpp b/Source/FortniteGame/Private/AthenaLoadingScreenItemDefinition.cpp index ecb2bb56..9693511b 100644 --- a/Source/FortniteGame/Private/AthenaLoadingScreenItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaLoadingScreenItemDefinition.cpp @@ -1,5 +1,6 @@ #include "AthenaLoadingScreenItemDefinition.h" -UAthenaLoadingScreenItemDefinition::UAthenaLoadingScreenItemDefinition() { +UAthenaLoadingScreenItemDefinition::UAthenaLoadingScreenItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/AthenaLoadingScreenPreviewPanel.cpp b/Source/FortniteGame/Private/AthenaLoadingScreenPreviewPanel.cpp index 5cb4b803..20e943e7 100644 --- a/Source/FortniteGame/Private/AthenaLoadingScreenPreviewPanel.cpp +++ b/Source/FortniteGame/Private/AthenaLoadingScreenPreviewPanel.cpp @@ -1,6 +1,6 @@ #include "AthenaLoadingScreenPreviewPanel.h" UAthenaLoadingScreenPreviewPanel::UAthenaLoadingScreenPreviewPanel() { - this->LoadingScreenDefinition = NULL; + LoadingScreenDefinition = NULL; } diff --git a/Source/FortniteGame/Private/AthenaLoadoutEntry.cpp b/Source/FortniteGame/Private/AthenaLoadoutEntry.cpp index 2e979703..b66d683c 100644 --- a/Source/FortniteGame/Private/AthenaLoadoutEntry.cpp +++ b/Source/FortniteGame/Private/AthenaLoadoutEntry.cpp @@ -1,7 +1,7 @@ #include "AthenaLoadoutEntry.h" FAthenaLoadoutEntry::FAthenaLoadoutEntry() { - this->ItemToGrant = NULL; - this->DesiredSlot = 0; + ItemToGrant = NULL; + DesiredSlot = 0; } diff --git a/Source/FortniteGame/Private/AthenaMapMarkerItemDefinition.cpp b/Source/FortniteGame/Private/AthenaMapMarkerItemDefinition.cpp index 5b5bca97..317140cb 100644 --- a/Source/FortniteGame/Private/AthenaMapMarkerItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaMapMarkerItemDefinition.cpp @@ -1,5 +1,6 @@ #include "AthenaMapMarkerItemDefinition.h" -UAthenaMapMarkerItemDefinition::UAthenaMapMarkerItemDefinition() { +UAthenaMapMarkerItemDefinition::UAthenaMapMarkerItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/AthenaMapPreloadData.cpp b/Source/FortniteGame/Private/AthenaMapPreloadData.cpp index 0c58c0c2..feaea8df 100644 --- a/Source/FortniteGame/Private/AthenaMapPreloadData.cpp +++ b/Source/FortniteGame/Private/AthenaMapPreloadData.cpp @@ -1,6 +1,6 @@ #include "AthenaMapPreloadData.h" UAthenaMapPreloadData::UAthenaMapPreloadData() { - this->MemoryIncrementMB = 0; + MemoryIncrementMB = 0; } diff --git a/Source/FortniteGame/Private/AthenaMarkerComponent.cpp b/Source/FortniteGame/Private/AthenaMarkerComponent.cpp index e98bbcba..d2c54bfc 100644 --- a/Source/FortniteGame/Private/AthenaMarkerComponent.cpp +++ b/Source/FortniteGame/Private/AthenaMarkerComponent.cpp @@ -38,12 +38,12 @@ void UAthenaMarkerComponent::GetLifetimeReplicatedProps(TArrayMarkerWidgetClass = NULL; - this->MarkerActorClass = NULL; - this->LocalPlaceableMarkersPerRate = 0; - this->RemotePlayableMarkerSoundsPerRate = 0; - this->PendingCancelMarker = NULL; - this->LastHoveredMarker = NULL; - this->bIsAimingDownSights = false; + MarkerWidgetClass = NULL; + MarkerActorClass = NULL; + LocalPlaceableMarkersPerRate = 0; + RemotePlayableMarkerSoundsPerRate = 0; + PendingCancelMarker = NULL; + LastHoveredMarker = NULL; + bIsAimingDownSights = false; } diff --git a/Source/FortniteGame/Private/AthenaMatchLootReward.cpp b/Source/FortniteGame/Private/AthenaMatchLootReward.cpp index e96887ec..4f0c070c 100644 --- a/Source/FortniteGame/Private/AthenaMatchLootReward.cpp +++ b/Source/FortniteGame/Private/AthenaMatchLootReward.cpp @@ -1,6 +1,6 @@ #include "AthenaMatchLootReward.h" FAthenaMatchLootReward::FAthenaMatchLootReward() { - this->Amount = 0; + Amount = 0; } diff --git a/Source/FortniteGame/Private/AthenaMatchStats.cpp b/Source/FortniteGame/Private/AthenaMatchStats.cpp index bd91d850..6a066cb7 100644 --- a/Source/FortniteGame/Private/AthenaMatchStats.cpp +++ b/Source/FortniteGame/Private/AthenaMatchStats.cpp @@ -1,26 +1,26 @@ #include "AthenaMatchStats.h" FAthenaMatchStats::FAthenaMatchStats() { - this->Stats[0] = 0; - this->Stats[1] = 0; - this->Stats[2] = 0; - this->Stats[3] = 0; - this->Stats[4] = 0; - this->Stats[5] = 0; - this->Stats[6] = 0; - this->Stats[7] = 0; - this->Stats[8] = 0; - this->Stats[9] = 0; - this->Stats[10] = 0; - this->Stats[11] = 0; - this->Stats[12] = 0; - this->Stats[13] = 0; - this->Stats[14] = 0; - this->Stats[15] = 0; - this->Stats[16] = 0; - this->Stats[17] = 0; - this->Stats[18] = 0; - this->Stats[19] = 0; - this->bIsValid = false; + Stats[0] = 0; + Stats[1] = 0; + Stats[2] = 0; + Stats[3] = 0; + Stats[4] = 0; + Stats[5] = 0; + Stats[6] = 0; + Stats[7] = 0; + Stats[8] = 0; + Stats[9] = 0; + Stats[10] = 0; + Stats[11] = 0; + Stats[12] = 0; + Stats[13] = 0; + Stats[14] = 0; + Stats[15] = 0; + Stats[16] = 0; + Stats[17] = 0; + Stats[18] = 0; + Stats[19] = 0; + bIsValid = false; } diff --git a/Source/FortniteGame/Private/AthenaMatchTeamStats.cpp b/Source/FortniteGame/Private/AthenaMatchTeamStats.cpp index acf21cb7..71c94a04 100644 --- a/Source/FortniteGame/Private/AthenaMatchTeamStats.cpp +++ b/Source/FortniteGame/Private/AthenaMatchTeamStats.cpp @@ -1,7 +1,7 @@ #include "AthenaMatchTeamStats.h" FAthenaMatchTeamStats::FAthenaMatchTeamStats() { - this->Place = 0; - this->TotalPlayers = 0; + Place = 0; + TotalPlayers = 0; } diff --git a/Source/FortniteGame/Private/AthenaMatchXpMultiplierGroup.cpp b/Source/FortniteGame/Private/AthenaMatchXpMultiplierGroup.cpp index d3c29212..6ac5f225 100644 --- a/Source/FortniteGame/Private/AthenaMatchXpMultiplierGroup.cpp +++ b/Source/FortniteGame/Private/AthenaMatchXpMultiplierGroup.cpp @@ -1,7 +1,7 @@ #include "AthenaMatchXpMultiplierGroup.h" FAthenaMatchXpMultiplierGroup::FAthenaMatchXpMultiplierGroup() { - this->Source = EAthenaMatchXpMultiplierSource::Invalid; - this->Amount = 0; + Source = EAthenaMatchXpMultiplierSource::Invalid; + Amount = 0; } diff --git a/Source/FortniteGame/Private/AthenaMatchXpReward.cpp b/Source/FortniteGame/Private/AthenaMatchXpReward.cpp index 67834bfc..6f54ac85 100644 --- a/Source/FortniteGame/Private/AthenaMatchXpReward.cpp +++ b/Source/FortniteGame/Private/AthenaMatchXpReward.cpp @@ -1,6 +1,6 @@ #include "AthenaMatchXpReward.h" FAthenaMatchXpReward::FAthenaMatchXpReward() { - this->Amount = 0; + Amount = 0; } diff --git a/Source/FortniteGame/Private/AthenaMatchmakingPlayButtonBase.cpp b/Source/FortniteGame/Private/AthenaMatchmakingPlayButtonBase.cpp index 5904eed8..2bd234a3 100644 --- a/Source/FortniteGame/Private/AthenaMatchmakingPlayButtonBase.cpp +++ b/Source/FortniteGame/Private/AthenaMatchmakingPlayButtonBase.cpp @@ -4,8 +4,8 @@ void UAthenaMatchmakingPlayButtonBase::HandleCurrentlyViewedAccountInfoChanged(F } UAthenaMatchmakingPlayButtonBase::UAthenaMatchmakingPlayButtonBase() { - this->Mobile_FTUE_In = NULL; - this->Mobile_FTUE_Idle = NULL; - this->Mobile_FTUE_Anim = NULL; + Mobile_FTUE_In = NULL; + Mobile_FTUE_Idle = NULL; + Mobile_FTUE_Anim = NULL; } diff --git a/Source/FortniteGame/Private/AthenaMidSeasonUpdate.cpp b/Source/FortniteGame/Private/AthenaMidSeasonUpdate.cpp index cb6ff887..d43e2c10 100644 --- a/Source/FortniteGame/Private/AthenaMidSeasonUpdate.cpp +++ b/Source/FortniteGame/Private/AthenaMidSeasonUpdate.cpp @@ -1,8 +1,8 @@ #include "AthenaMidSeasonUpdate.h" FAthenaMidSeasonUpdate::FAthenaMidSeasonUpdate() { - this->SeasonLevelRequirement = 0; - this->BookLevelRequirement = 0; - this->SeasonPurchasedRequirement = false; + SeasonLevelRequirement = 0; + BookLevelRequirement = 0; + SeasonPurchasedRequirement = false; } diff --git a/Source/FortniteGame/Private/AthenaMidSeasonUpdateItemReq.cpp b/Source/FortniteGame/Private/AthenaMidSeasonUpdateItemReq.cpp index afbb3989..fd87c14f 100644 --- a/Source/FortniteGame/Private/AthenaMidSeasonUpdateItemReq.cpp +++ b/Source/FortniteGame/Private/AthenaMidSeasonUpdateItemReq.cpp @@ -1,6 +1,6 @@ #include "AthenaMidSeasonUpdateItemReq.h" FAthenaMidSeasonUpdateItemReq::FAthenaMidSeasonUpdateItemReq() { - this->Count = 0; + Count = 0; } diff --git a/Source/FortniteGame/Private/AthenaMidSeasonUpdateQuestReq.cpp b/Source/FortniteGame/Private/AthenaMidSeasonUpdateQuestReq.cpp index a086b2ff..87c2be3d 100644 --- a/Source/FortniteGame/Private/AthenaMidSeasonUpdateQuestReq.cpp +++ b/Source/FortniteGame/Private/AthenaMidSeasonUpdateQuestReq.cpp @@ -1,6 +1,6 @@ #include "AthenaMidSeasonUpdateQuestReq.h" FAthenaMidSeasonUpdateQuestReq::FAthenaMidSeasonUpdateQuestReq() { - this->bCompletionRequired = false; + bCompletionRequired = false; } diff --git a/Source/FortniteGame/Private/AthenaMusicPackItemDefinition.cpp b/Source/FortniteGame/Private/AthenaMusicPackItemDefinition.cpp index 4e516021..0ccdb910 100644 --- a/Source/FortniteGame/Private/AthenaMusicPackItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaMusicPackItemDefinition.cpp @@ -4,8 +4,9 @@ TSoftObjectPtr UAthenaMusicPackItemDefinition::GetCoverArt() const { return NULL; } -UAthenaMusicPackItemDefinition::UAthenaMusicPackItemDefinition() { - this->bIsDefaultMusicPack = false; - this->MusicPreviewStartTime = 1; +UAthenaMusicPackItemDefinition::UAthenaMusicPackItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bIsDefaultMusicPack = false; + MusicPreviewStartTime = 1; } diff --git a/Source/FortniteGame/Private/AthenaNavInvokerBox.cpp b/Source/FortniteGame/Private/AthenaNavInvokerBox.cpp index 8cbd54e6..158db97e 100644 --- a/Source/FortniteGame/Private/AthenaNavInvokerBox.cpp +++ b/Source/FortniteGame/Private/AthenaNavInvokerBox.cpp @@ -5,7 +5,7 @@ void AAthenaNavInvokerBox::SetInvokerEnabled(bool bEnable) { } AAthenaNavInvokerBox::AAthenaNavInvokerBox() { - this->GenerationRange = 1; - this->InvokerComp = CreateDefaultSubobject(TEXT("InvokerComponent")); + GenerationRange = 1; + InvokerComp = CreateDefaultSubobject(TEXT("InvokerComponent")); } diff --git a/Source/FortniteGame/Private/AthenaNavMesh.cpp b/Source/FortniteGame/Private/AthenaNavMesh.cpp index 963ca710..3e7ab90a 100644 --- a/Source/FortniteGame/Private/AthenaNavMesh.cpp +++ b/Source/FortniteGame/Private/AthenaNavMesh.cpp @@ -7,6 +7,6 @@ void AAthenaNavMesh::ComputeOffsetForMoveTiles(const FVector& StartPosition, con } AAthenaNavMesh::AAthenaNavMesh() { - this->HotSpotPathfindingMaxSearchNodes = 0; + HotSpotPathfindingMaxSearchNodes = 0; } diff --git a/Source/FortniteGame/Private/AthenaNavSystem.cpp b/Source/FortniteGame/Private/AthenaNavSystem.cpp index 8d7a30c5..d794f845 100644 --- a/Source/FortniteGame/Private/AthenaNavSystem.cpp +++ b/Source/FortniteGame/Private/AthenaNavSystem.cpp @@ -11,10 +11,10 @@ bool UAthenaNavSystem::IsInitialNavigationLockActive(UObject* WorldContextObject } UAthenaNavSystem::UAthenaNavSystem() { - this->bUseNavDataSetVariants = false; - this->bUseBuildingGridAsNavigableSpace = false; - this->bMarkBuildingFoundationDirty = false; - this->bSupportRuntimeNavmeshDisabling = true; - this->NavGenerationObserverCheckInterval = 1; + bUseNavDataSetVariants = false; + bUseBuildingGridAsNavigableSpace = false; + bMarkBuildingFoundationDirty = false; + bSupportRuntimeNavmeshDisabling = true; + NavGenerationObserverCheckInterval = 1; } diff --git a/Source/FortniteGame/Private/AthenaNavSystemConfig.cpp b/Source/FortniteGame/Private/AthenaNavSystemConfig.cpp index 26ad48be..f5e3d1fe 100644 --- a/Source/FortniteGame/Private/AthenaNavSystemConfig.cpp +++ b/Source/FortniteGame/Private/AthenaNavSystemConfig.cpp @@ -1,14 +1,14 @@ #include "AthenaNavSystemConfig.h" UAthenaNavSystemConfig::UAthenaNavSystemConfig() { - this->bUseNavDataSetVariants = false; - this->bUseBuildingGridAsNavigableSpace = true; - this->bDiscardNavDataFromSublevels = false; - this->bUseNavigationInvokers = false; - this->bLazyOctree = false; - this->bUseNavOctTreeInclusionBounds = false; - this->bPrioritizeNavigationAroundSpawners = false; - this->bResetDirtyAreasOnInitialBuildingRelease = true; - this->bSupportRuntimeNavmeshDisabling = true; + bUseNavDataSetVariants = false; + bUseBuildingGridAsNavigableSpace = true; + bDiscardNavDataFromSublevels = false; + bUseNavigationInvokers = false; + bLazyOctree = false; + bUseNavOctTreeInclusionBounds = false; + bPrioritizeNavigationAroundSpawners = false; + bResetDirtyAreasOnInitialBuildingRelease = true; + bSupportRuntimeNavmeshDisabling = true; } diff --git a/Source/FortniteGame/Private/AthenaPathFollowingComponent.cpp b/Source/FortniteGame/Private/AthenaPathFollowingComponent.cpp index 422572ea..12e3e729 100644 --- a/Source/FortniteGame/Private/AthenaPathFollowingComponent.cpp +++ b/Source/FortniteGame/Private/AthenaPathFollowingComponent.cpp @@ -1,6 +1,6 @@ #include "AthenaPathFollowingComponent.h" UAthenaPathFollowingComponent::UAthenaPathFollowingComponent() { - this->AthenaAIController = NULL; + AthenaAIController = NULL; } diff --git a/Source/FortniteGame/Private/AthenaPawnReplayData.cpp b/Source/FortniteGame/Private/AthenaPawnReplayData.cpp index 24b6c479..4ef26c15 100644 --- a/Source/FortniteGame/Private/AthenaPawnReplayData.cpp +++ b/Source/FortniteGame/Private/AthenaPawnReplayData.cpp @@ -1,8 +1,8 @@ #include "AthenaPawnReplayData.h" FAthenaPawnReplayData::FAthenaPawnReplayData() { - this->HealthRatio = 1; - this->ShieldRatio = 1; - this->World = NULL; + HealthRatio = 1; + ShieldRatio = 1; + World = NULL; } diff --git a/Source/FortniteGame/Private/AthenaPetCarrierItemDefinition.cpp b/Source/FortniteGame/Private/AthenaPetCarrierItemDefinition.cpp index 283fff0b..816db152 100644 --- a/Source/FortniteGame/Private/AthenaPetCarrierItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaPetCarrierItemDefinition.cpp @@ -1,6 +1,7 @@ #include "AthenaPetCarrierItemDefinition.h" -UAthenaPetCarrierItemDefinition::UAthenaPetCarrierItemDefinition() { - this->DefaultPet = NULL; +UAthenaPetCarrierItemDefinition::UAthenaPetCarrierItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + DefaultPet = NULL; } diff --git a/Source/FortniteGame/Private/AthenaPetItemDefinition.cpp b/Source/FortniteGame/Private/AthenaPetItemDefinition.cpp index 951e8b80..9c23e52a 100644 --- a/Source/FortniteGame/Private/AthenaPetItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaPetItemDefinition.cpp @@ -5,7 +5,8 @@ TSubclassOf UAthenaPetItemDefinition::GetPetPrefabClass() const return NULL; } -UAthenaPetItemDefinition::UAthenaPetItemDefinition() { - this->PetAttachRule = EAthenaPetAttachRule::AttachToBackpack; +UAthenaPetItemDefinition::UAthenaPetItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + PetAttachRule = EAthenaPetAttachRule::AttachToBackpack; } diff --git a/Source/FortniteGame/Private/AthenaPickResult.cpp b/Source/FortniteGame/Private/AthenaPickResult.cpp index d56a16b1..2244605d 100644 --- a/Source/FortniteGame/Private/AthenaPickResult.cpp +++ b/Source/FortniteGame/Private/AthenaPickResult.cpp @@ -1,8 +1,8 @@ #include "AthenaPickResult.h" FAthenaPickResult::FAthenaPickResult() { - this->PickType = EAthenaPickerType::EditMode; - this->FoundBuildingActor = NULL; - this->FoundPlayer = NULL; + PickType = EAthenaPickerType::EditMode; + FoundBuildingActor = NULL; + FoundPlayer = NULL; } diff --git a/Source/FortniteGame/Private/AthenaPickaxeItemDefinition.cpp b/Source/FortniteGame/Private/AthenaPickaxeItemDefinition.cpp index 1a90196b..a05d347c 100644 --- a/Source/FortniteGame/Private/AthenaPickaxeItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaPickaxeItemDefinition.cpp @@ -1,8 +1,9 @@ #include "AthenaPickaxeItemDefinition.h" -UAthenaPickaxeItemDefinition::UAthenaPickaxeItemDefinition() { - this->WeaponDefinition = NULL; - this->MainMeshAttachmentSocketName = TEXT("pack"); - this->OffhandMeshAttachmentSocketName = TEXT("pack"); +UAthenaPickaxeItemDefinition::UAthenaPickaxeItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + WeaponDefinition = NULL; + MainMeshAttachmentSocketName = TEXT("pack"); + OffhandMeshAttachmentSocketName = TEXT("pack"); } diff --git a/Source/FortniteGame/Private/AthenaPlayerMatchReport.cpp b/Source/FortniteGame/Private/AthenaPlayerMatchReport.cpp index 933fbff4..e13b0a30 100644 --- a/Source/FortniteGame/Private/AthenaPlayerMatchReport.cpp +++ b/Source/FortniteGame/Private/AthenaPlayerMatchReport.cpp @@ -19,8 +19,8 @@ void UAthenaPlayerMatchReport::GetLootRewards(TArray& Lo } UAthenaPlayerMatchReport::UAthenaPlayerMatchReport() { - this->bHasMatchStats = false; - this->bHasTeamStats = false; - this->bHasRewards = false; + bHasMatchStats = false; + bHasTeamStats = false; + bHasRewards = false; } diff --git a/Source/FortniteGame/Private/AthenaQuickChatActiveEntry.cpp b/Source/FortniteGame/Private/AthenaQuickChatActiveEntry.cpp index ed614d49..ed7c5969 100644 --- a/Source/FortniteGame/Private/AthenaQuickChatActiveEntry.cpp +++ b/Source/FortniteGame/Private/AthenaQuickChatActiveEntry.cpp @@ -1,7 +1,7 @@ #include "AthenaQuickChatActiveEntry.h" FAthenaQuickChatActiveEntry::FAthenaQuickChatActiveEntry() { - this->ContextValue = 0; - this->Index = 0; + ContextValue = 0; + Index = 0; } diff --git a/Source/FortniteGame/Private/AthenaQuickChatLeafEntry.cpp b/Source/FortniteGame/Private/AthenaQuickChatLeafEntry.cpp index 1b2e7756..a8de3ee0 100644 --- a/Source/FortniteGame/Private/AthenaQuickChatLeafEntry.cpp +++ b/Source/FortniteGame/Private/AthenaQuickChatLeafEntry.cpp @@ -1,9 +1,9 @@ #include "AthenaQuickChatLeafEntry.h" FAthenaQuickChatLeafEntry::FAthenaQuickChatLeafEntry() { - this->bPopulateBrushFromContextObject = false; - this->FilterType = EAthenaQuickChatFilteringType::AlwaysVisible; - this->EmojiItemDefinition = NULL; - this->TeamCommType = ETeamMemberState::None; + bPopulateBrushFromContextObject = false; + FilterType = EAthenaQuickChatFilteringType::AlwaysVisible; + EmojiItemDefinition = NULL; + TeamCommType = ETeamMemberState::None; } diff --git a/Source/FortniteGame/Private/AthenaResurrectionComponent.cpp b/Source/FortniteGame/Private/AthenaResurrectionComponent.cpp index 49142b1d..06f5a700 100644 --- a/Source/FortniteGame/Private/AthenaResurrectionComponent.cpp +++ b/Source/FortniteGame/Private/AthenaResurrectionComponent.cpp @@ -30,7 +30,7 @@ void UAthenaResurrectionComponent::GetLifetimeReplicatedProps(TArrayClosestSpawnMachineIndex = 0; - this->NotifyPlayerDamageThrottle = 1; + ClosestSpawnMachineIndex = 0; + NotifyPlayerDamageThrottle = 1; } diff --git a/Source/FortniteGame/Private/AthenaRewardEventGraph.cpp b/Source/FortniteGame/Private/AthenaRewardEventGraph.cpp index 027d1b8e..e1ca67b9 100644 --- a/Source/FortniteGame/Private/AthenaRewardEventGraph.cpp +++ b/Source/FortniteGame/Private/AthenaRewardEventGraph.cpp @@ -1,8 +1,9 @@ #include "AthenaRewardEventGraph.h" -UAthenaRewardEventGraph::UAthenaRewardEventGraph() { - this->bRewardKeysInternally = false; - this->CosmeticRandomnes = NULL; - this->ItemType = EFortItemType::AthenaRewardGraph; +UAthenaRewardEventGraph::UAthenaRewardEventGraph(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bRewardKeysInternally = false; + CosmeticRandomnes = NULL; + ItemType = EFortItemType::AthenaRewardGraph; } diff --git a/Source/FortniteGame/Private/AthenaRewardEventGraphCosmeticItemDefinition.cpp b/Source/FortniteGame/Private/AthenaRewardEventGraphCosmeticItemDefinition.cpp index b78e8474..430fc8de 100644 --- a/Source/FortniteGame/Private/AthenaRewardEventGraphCosmeticItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaRewardEventGraphCosmeticItemDefinition.cpp @@ -1,5 +1,6 @@ #include "AthenaRewardEventGraphCosmeticItemDefinition.h" -UAthenaRewardEventGraphCosmeticItemDefinition::UAthenaRewardEventGraphCosmeticItemDefinition() { +UAthenaRewardEventGraphCosmeticItemDefinition::UAthenaRewardEventGraphCosmeticItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/AthenaRewardEventGraphItem.cpp b/Source/FortniteGame/Private/AthenaRewardEventGraphItem.cpp index d582f683..34af230c 100644 --- a/Source/FortniteGame/Private/AthenaRewardEventGraphItem.cpp +++ b/Source/FortniteGame/Private/AthenaRewardEventGraphItem.cpp @@ -1,9 +1,9 @@ #include "AthenaRewardEventGraphItem.h" UAthenaRewardEventGraphItem::UAthenaRewardEventGraphItem() { - this->player_random_seed = 0; - this->reward_graph_purchased_timestamp = 0; - this->unlock_keys_used = 0; - this->reward_graph_purchased = false; + player_random_seed = 0; + reward_graph_purchased_timestamp = 0; + unlock_keys_used = 0; + reward_graph_purchased = false; } diff --git a/Source/FortniteGame/Private/AthenaRewardItemReference.cpp b/Source/FortniteGame/Private/AthenaRewardItemReference.cpp index 6e30f998..644f6f1d 100644 --- a/Source/FortniteGame/Private/AthenaRewardItemReference.cpp +++ b/Source/FortniteGame/Private/AthenaRewardItemReference.cpp @@ -1,9 +1,9 @@ #include "AthenaRewardItemReference.h" FAthenaRewardItemReference::FAthenaRewardItemReference() { - this->Quantity = 0; - this->IsChaseReward = false; - this->RewardType = EAthenaRewardItemType::Normal; - this->RewardVisualImportanceType = EAthenaRewardVisualImportanceType::Normal; + Quantity = 0; + IsChaseReward = false; + RewardType = EAthenaRewardItemType::Normal; + RewardVisualImportanceType = EAthenaRewardVisualImportanceType::Normal; } diff --git a/Source/FortniteGame/Private/AthenaRewardResult.cpp b/Source/FortniteGame/Private/AthenaRewardResult.cpp index 3011ee9e..eff31b40 100644 --- a/Source/FortniteGame/Private/AthenaRewardResult.cpp +++ b/Source/FortniteGame/Private/AthenaRewardResult.cpp @@ -1,11 +1,11 @@ #include "AthenaRewardResult.h" FAthenaRewardResult::FAthenaRewardResult() { - this->LevelsGained = 0; - this->BookLevelsGained = 0; - this->TotalSeasonXpGained = 0; - this->TotalBookXpGained = 0; - this->PrePenaltySeasonXpGained = 0; - this->AntiAddictionMultiplier = 1; + LevelsGained = 0; + BookLevelsGained = 0; + TotalSeasonXpGained = 0; + TotalBookXpGained = 0; + PrePenaltySeasonXpGained = 0; + AntiAddictionMultiplier = 1; } diff --git a/Source/FortniteGame/Private/AthenaScoreData.cpp b/Source/FortniteGame/Private/AthenaScoreData.cpp index 691583c5..91c63ed6 100644 --- a/Source/FortniteGame/Private/AthenaScoreData.cpp +++ b/Source/FortniteGame/Private/AthenaScoreData.cpp @@ -1,8 +1,8 @@ #include "AthenaScoreData.h" FAthenaScoreData::FAthenaScoreData() { - this->ScoringEvent = EAthenaScoringEvent::None; - this->NumOccurrencesForScore = 0; - this->NumOccurrencesPermitted = 0; + ScoringEvent = EAthenaScoringEvent::None; + NumOccurrencesForScore = 0; + NumOccurrencesPermitted = 0; } diff --git a/Source/FortniteGame/Private/AthenaSeasonEntry.cpp b/Source/FortniteGame/Private/AthenaSeasonEntry.cpp index 1b2c1729..3a2dbca6 100644 --- a/Source/FortniteGame/Private/AthenaSeasonEntry.cpp +++ b/Source/FortniteGame/Private/AthenaSeasonEntry.cpp @@ -1,14 +1,14 @@ #include "AthenaSeasonEntry.h" FAthenaSeasonEntry::FAthenaSeasonEntry() { - this->BookLevel = 0; - this->BookXp = 0; - this->NumHighBracket = 0; - this->NumLowBracket = 0; - this->NumWins = 0; - this->PurchasedVIP = false; - this->SeasonLevel = 0; - this->SeasonNumber = 0; - this->SeasonXp = 0; + BookLevel = 0; + BookXp = 0; + NumHighBracket = 0; + NumLowBracket = 0; + NumWins = 0; + PurchasedVIP = false; + SeasonLevel = 0; + SeasonNumber = 0; + SeasonXp = 0; } diff --git a/Source/FortniteGame/Private/AthenaSeasonItemDefinition.cpp b/Source/FortniteGame/Private/AthenaSeasonItemDefinition.cpp index 460a2e34..f7f015a4 100644 --- a/Source/FortniteGame/Private/AthenaSeasonItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaSeasonItemDefinition.cpp @@ -1,26 +1,27 @@ #include "AthenaSeasonItemDefinition.h" -UAthenaSeasonItemDefinition::UAthenaSeasonItemDefinition() { - this->bXpOnlySeason = false; - this->bUseAccoladePunchCard = false; - this->SeasonXpOnlyExtendedCurve = NULL; - this->DailyPunchCard = NULL; - this->RepeatableDailiesCard = NULL; - this->RestedXpDailyGrant = 0; - this->RestedXpMaxAccrue = 0; - this->RestedXpMultiplier = 1; - this->SeasonStartCalendarOffsetDays = 0; - this->SeasonNumber = 0; - this->NumSeasonLevels = 0; - this->NumBookLevels = 0; - this->NumAdditionalBookLevels = 0; - this->SeasonShopVisibility = EAthenaSeasonShopVisibility::Hide; - this->ChallengesVisibility = EAthenaChallengeTabVisibility::Hide; - this->SeasonXpCurve = NULL; - this->BookXpCurve = NULL; - this->SeasonalGlyphChallengeBundle = NULL; - this->SeasonalGlyphRewards = NULL; - this->ChallengeSchedulePaid = NULL; - this->bRemoveAllDailyQuestsAtSeasonEnd = false; +UAthenaSeasonItemDefinition::UAthenaSeasonItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bXpOnlySeason = false; + bUseAccoladePunchCard = false; + SeasonXpOnlyExtendedCurve = NULL; + DailyPunchCard = NULL; + RepeatableDailiesCard = NULL; + RestedXpDailyGrant = 0; + RestedXpMaxAccrue = 0; + RestedXpMultiplier = 1; + SeasonStartCalendarOffsetDays = 0; + SeasonNumber = 0; + NumSeasonLevels = 0; + NumBookLevels = 0; + NumAdditionalBookLevels = 0; + SeasonShopVisibility = EAthenaSeasonShopVisibility::Hide; + ChallengesVisibility = EAthenaChallengeTabVisibility::Hide; + SeasonXpCurve = NULL; + BookXpCurve = NULL; + SeasonalGlyphChallengeBundle = NULL; + SeasonalGlyphRewards = NULL; + ChallengeSchedulePaid = NULL; + bRemoveAllDailyQuestsAtSeasonEnd = false; } diff --git a/Source/FortniteGame/Private/AthenaSeasonRewardLevelInfo.cpp b/Source/FortniteGame/Private/AthenaSeasonRewardLevelInfo.cpp index f88ddc15..ad367edc 100644 --- a/Source/FortniteGame/Private/AthenaSeasonRewardLevelInfo.cpp +++ b/Source/FortniteGame/Private/AthenaSeasonRewardLevelInfo.cpp @@ -1,8 +1,8 @@ #include "AthenaSeasonRewardLevelInfo.h" FAthenaSeasonRewardLevelInfo::FAthenaSeasonRewardLevelInfo() { - this->Track = EAthenaSeasonRewardTrack::Invalid; - this->Level = 0; - this->XpToNextLevel = 0; + Track = EAthenaSeasonRewardTrack::Invalid; + Level = 0; + XpToNextLevel = 0; } diff --git a/Source/FortniteGame/Private/AthenaSeasonStats.cpp b/Source/FortniteGame/Private/AthenaSeasonStats.cpp index e46bbeaf..3addcb6a 100644 --- a/Source/FortniteGame/Private/AthenaSeasonStats.cpp +++ b/Source/FortniteGame/Private/AthenaSeasonStats.cpp @@ -5,7 +5,7 @@ UAthenaSeasonItemDefinition* UAthenaSeasonStats::GetSeasonDefintion() { } UAthenaSeasonStats::UAthenaSeasonStats() { - this->CumulativeStats = NULL; - this->SeasonDefinition = NULL; + CumulativeStats = NULL; + SeasonDefinition = NULL; } diff --git a/Source/FortniteGame/Private/AthenaSeasonTreasureItemDefinition.cpp b/Source/FortniteGame/Private/AthenaSeasonTreasureItemDefinition.cpp index 2400d70f..c2cf35ce 100644 --- a/Source/FortniteGame/Private/AthenaSeasonTreasureItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaSeasonTreasureItemDefinition.cpp @@ -1,5 +1,6 @@ #include "AthenaSeasonTreasureItemDefinition.h" -UAthenaSeasonTreasureItemDefinition::UAthenaSeasonTreasureItemDefinition() { +UAthenaSeasonTreasureItemDefinition::UAthenaSeasonTreasureItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/AthenaSeasonalDecorEvent.cpp b/Source/FortniteGame/Private/AthenaSeasonalDecorEvent.cpp index 25ac56d3..7cdac7f2 100644 --- a/Source/FortniteGame/Private/AthenaSeasonalDecorEvent.cpp +++ b/Source/FortniteGame/Private/AthenaSeasonalDecorEvent.cpp @@ -1,7 +1,8 @@ #include "AthenaSeasonalDecorEvent.h" -UAthenaSeasonalDecorEvent::UAthenaSeasonalDecorEvent() { - this->bForceBattleBusOverrideEvenIfCosmeticSlotted = false; - this->BattleBusOverride = NULL; +UAthenaSeasonalDecorEvent::UAthenaSeasonalDecorEvent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bForceBattleBusOverrideEvenIfCosmeticSlotted = false; + BattleBusOverride = NULL; } diff --git a/Source/FortniteGame/Private/AthenaSeasonalXPCurveEntry.cpp b/Source/FortniteGame/Private/AthenaSeasonalXPCurveEntry.cpp index bd693d36..d01971cf 100644 --- a/Source/FortniteGame/Private/AthenaSeasonalXPCurveEntry.cpp +++ b/Source/FortniteGame/Private/AthenaSeasonalXPCurveEntry.cpp @@ -1,8 +1,8 @@ #include "AthenaSeasonalXPCurveEntry.h" FAthenaSeasonalXPCurveEntry::FAthenaSeasonalXPCurveEntry() { - this->Level = 0; - this->XpToNextLevel = 0; - this->XpTotal = 0; + Level = 0; + XpToNextLevel = 0; + XpTotal = 0; } diff --git a/Source/FortniteGame/Private/AthenaServerStartAircraftStats.cpp b/Source/FortniteGame/Private/AthenaServerStartAircraftStats.cpp index faae153b..0443415b 100644 --- a/Source/FortniteGame/Private/AthenaServerStartAircraftStats.cpp +++ b/Source/FortniteGame/Private/AthenaServerStartAircraftStats.cpp @@ -1,13 +1,13 @@ #include "AthenaServerStartAircraftStats.h" FAthenaServerStartAircraftStats::FAthenaServerStartAircraftStats() { - this->WarmupDurationSec = 1; - this->NumPlayersMissing = 0; - this->NumPlayersQuitting = 0; - this->bStartedEarly = false; - this->StartReason = EAircraftLaunchReason::StdTimerAllPlayers; - this->ExpectedPlayers = 0; - this->PlayersReadied = 0; - this->PlayersLoadingScreenDropped = 0; + WarmupDurationSec = 1; + NumPlayersMissing = 0; + NumPlayersQuitting = 0; + bStartedEarly = false; + StartReason = EAircraftLaunchReason::StdTimerAllPlayers; + ExpectedPlayers = 0; + PlayersReadied = 0; + PlayersLoadingScreenDropped = 0; } diff --git a/Source/FortniteGame/Private/AthenaShoutItemDefinition.cpp b/Source/FortniteGame/Private/AthenaShoutItemDefinition.cpp index af269ec0..4952ecfb 100644 --- a/Source/FortniteGame/Private/AthenaShoutItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaShoutItemDefinition.cpp @@ -6,6 +6,7 @@ void UAthenaShoutItemDefinition::SpawnSoundComponent(TSoftObjectPtr void UAthenaShoutItemDefinition::ConfigureSoundComponent(TSoftObjectPtr OverrideSound, UAudioComponent* ComponentToConfigure) const { } -UAthenaShoutItemDefinition::UAthenaShoutItemDefinition() { +UAthenaShoutItemDefinition::UAthenaShoutItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/AthenaSkyCap.cpp b/Source/FortniteGame/Private/AthenaSkyCap.cpp index 36380cf9..5a5e1995 100644 --- a/Source/FortniteGame/Private/AthenaSkyCap.cpp +++ b/Source/FortniteGame/Private/AthenaSkyCap.cpp @@ -15,6 +15,6 @@ void AAthenaSkyCap::GetLifetimeReplicatedProps(TArray& OutLif } AAthenaSkyCap::AAthenaSkyCap() { - this->SkyCapState = ESkyCapState::Hidden; + SkyCapState = ESkyCapState::Hidden; } diff --git a/Source/FortniteGame/Private/AthenaSkyDiveContrailItemDefinition.cpp b/Source/FortniteGame/Private/AthenaSkyDiveContrailItemDefinition.cpp index 4f460b8d..dc1c42bd 100644 --- a/Source/FortniteGame/Private/AthenaSkyDiveContrailItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaSkyDiveContrailItemDefinition.cpp @@ -4,8 +4,9 @@ TSoftObjectPtr UAthenaSkyDiveContrailItemDefinition::GetContrail return NULL; } -UAthenaSkyDiveContrailItemDefinition::UAthenaSkyDiveContrailItemDefinition() { - this->VelocityVectorParameterName = TEXT("User.FEVec"); - this->ParaGlideLeanParameterName = TEXT("User.ParaGlideLeanAlpha"); +UAthenaSkyDiveContrailItemDefinition::UAthenaSkyDiveContrailItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + VelocityVectorParameterName = TEXT("User.FEVec"); + ParaGlideLeanParameterName = TEXT("User.ParaGlideLeanAlpha"); } diff --git a/Source/FortniteGame/Private/AthenaSpecialActorComponent.cpp b/Source/FortniteGame/Private/AthenaSpecialActorComponent.cpp index a8afe1e8..6c8c9750 100644 --- a/Source/FortniteGame/Private/AthenaSpecialActorComponent.cpp +++ b/Source/FortniteGame/Private/AthenaSpecialActorComponent.cpp @@ -1,7 +1,7 @@ #include "AthenaSpecialActorComponent.h" UAthenaSpecialActorComponent::UAthenaSpecialActorComponent() { - this->bUseCompassIcon = false; - this->RenderDistance = 1; + bUseCompassIcon = false; + RenderDistance = 1; } diff --git a/Source/FortniteGame/Private/AthenaSpectatorPlayerListRowData.cpp b/Source/FortniteGame/Private/AthenaSpectatorPlayerListRowData.cpp index 6064ae3e..f80e2a10 100644 --- a/Source/FortniteGame/Private/AthenaSpectatorPlayerListRowData.cpp +++ b/Source/FortniteGame/Private/AthenaSpectatorPlayerListRowData.cpp @@ -8,12 +8,12 @@ AFortPlayerStateAthena* UAthenaSpectatorPlayerListRowData::GetPlayerState() { } UAthenaSpectatorPlayerListRowData::UAthenaSpectatorPlayerListRowData() { - this->Rank = 0; - this->TeamNumber = 0; - this->PlayerName = TEXT("PlayerName"); - this->Kills = 0; - this->IsRecordingPlayer = false; - this->IsSpectatorTarget = false; - this->PlayerState = NULL; + Rank = 0; + TeamNumber = 0; + PlayerName = TEXT("PlayerName"); + Kills = 0; + IsRecordingPlayer = false; + IsSpectatorTarget = false; + PlayerState = NULL; } diff --git a/Source/FortniteGame/Private/AthenaSprayItemDefinition.cpp b/Source/FortniteGame/Private/AthenaSprayItemDefinition.cpp index 967efad3..ace8e7f0 100644 --- a/Source/FortniteGame/Private/AthenaSprayItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaSprayItemDefinition.cpp @@ -14,12 +14,11 @@ TSoftObjectPtr UAthenaSprayItemDefinition::GetDecalMaterial( return NULL; } -UAthenaSprayItemDefinition::UAthenaSprayItemDefinition() { - this->bUseBannerAsTexture = false; +UAthenaSprayItemDefinition::UAthenaSprayItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bUseBannerAsTexture = false; ItemType = EFortItemType::AthenaDance; GameplayTags.RemoveTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Dance"))); - UGameplayTagsManager& Manager = UGameplayTagsManager::Get(); - Manager.AddNativeGameplayTag(TEXT("Cosmetics.EmoteType.Spray")); GameplayTags.AddTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Spray"))); } diff --git a/Source/FortniteGame/Private/AthenaSuperDingo.cpp b/Source/FortniteGame/Private/AthenaSuperDingo.cpp index cc3c4dd8..4e02ac41 100644 --- a/Source/FortniteGame/Private/AthenaSuperDingo.cpp +++ b/Source/FortniteGame/Private/AthenaSuperDingo.cpp @@ -1,6 +1,6 @@ #include "AthenaSuperDingo.h" AAthenaSuperDingo::AAthenaSuperDingo() { - this->bIsAutoFireTarget = false; + bIsAutoFireTarget = false; } diff --git a/Source/FortniteGame/Private/AthenaToyItemDefinition.cpp b/Source/FortniteGame/Private/AthenaToyItemDefinition.cpp index 2f065872..fe3ba2d6 100644 --- a/Source/FortniteGame/Private/AthenaToyItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaToyItemDefinition.cpp @@ -7,6 +7,7 @@ TSoftClassPtr UAthenaToyItemDefinition::GetToyActorClass() const { void UAthenaToyItemDefinition::BakeLaunchPositions() { } -UAthenaToyItemDefinition::UAthenaToyItemDefinition() { +UAthenaToyItemDefinition::UAthenaToyItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/AthenaTravelLogEntry.cpp b/Source/FortniteGame/Private/AthenaTravelLogEntry.cpp index f290b0a0..11e66dd5 100644 --- a/Source/FortniteGame/Private/AthenaTravelLogEntry.cpp +++ b/Source/FortniteGame/Private/AthenaTravelLogEntry.cpp @@ -1,10 +1,10 @@ #include "AthenaTravelLogEntry.h" FAthenaTravelLogEntry::FAthenaTravelLogEntry() { - this->Time = 1; - this->Type = EAthenaTravelEventType::GroundMove; - this->InstigatorPlayerType = EAthenaTravelLogPlayerType::Self; - this->ReceiverPlayerType = EAthenaTravelLogPlayerType::Self; - this->Value = 1; + Time = 1; + Type = EAthenaTravelEventType::GroundMove; + InstigatorPlayerType = EAthenaTravelLogPlayerType::Self; + ReceiverPlayerType = EAthenaTravelLogPlayerType::Self; + Value = 1; } diff --git a/Source/FortniteGame/Private/AthenaTraversePoint.cpp b/Source/FortniteGame/Private/AthenaTraversePoint.cpp index 4e597635..1b5009eb 100644 --- a/Source/FortniteGame/Private/AthenaTraversePoint.cpp +++ b/Source/FortniteGame/Private/AthenaTraversePoint.cpp @@ -30,7 +30,7 @@ void AAthenaTraversePoint::GetLifetimeReplicatedProps(TArray& } AAthenaTraversePoint::AAthenaTraversePoint() { - this->bShouldTeleportToGround = true; - this->CurrentState = ETraversePointState::None; + bShouldTeleportToGround = true; + CurrentState = ETraversePointState::None; } diff --git a/Source/FortniteGame/Private/AthenaVehicleCosmeticItemDefinition.cpp b/Source/FortniteGame/Private/AthenaVehicleCosmeticItemDefinition.cpp index 923a705f..e4e241a1 100644 --- a/Source/FortniteGame/Private/AthenaVehicleCosmeticItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaVehicleCosmeticItemDefinition.cpp @@ -1,6 +1,7 @@ #include "AthenaVehicleCosmeticItemDefinition.h" -UAthenaVehicleCosmeticItemDefinition::UAthenaVehicleCosmeticItemDefinition() { - this->DecoType = EFortVehicleDecoType::Unknown; +UAthenaVehicleCosmeticItemDefinition::UAthenaVehicleCosmeticItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + DecoType = EFortVehicleDecoType::Unknown; } diff --git a/Source/FortniteGame/Private/AthenaVehicleShootingCone.cpp b/Source/FortniteGame/Private/AthenaVehicleShootingCone.cpp index 8d0e983a..6d13c48a 100644 --- a/Source/FortniteGame/Private/AthenaVehicleShootingCone.cpp +++ b/Source/FortniteGame/Private/AthenaVehicleShootingCone.cpp @@ -1,7 +1,7 @@ #include "AthenaVehicleShootingCone.h" FAthenaVehicleShootingCone::FAthenaVehicleShootingCone() { - this->YawConstraint = 1; - this->PitchConstraint = 1; + YawConstraint = 1; + PitchConstraint = 1; } diff --git a/Source/FortniteGame/Private/AthenaVictoryPoseItemDefinition.cpp b/Source/FortniteGame/Private/AthenaVictoryPoseItemDefinition.cpp index 8b687033..7256373e 100644 --- a/Source/FortniteGame/Private/AthenaVictoryPoseItemDefinition.cpp +++ b/Source/FortniteGame/Private/AthenaVictoryPoseItemDefinition.cpp @@ -1,5 +1,6 @@ #include "AthenaVictoryPoseItemDefinition.h" -UAthenaVictoryPoseItemDefinition::UAthenaVictoryPoseItemDefinition() { +UAthenaVictoryPoseItemDefinition::UAthenaVictoryPoseItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/AthenaWeaponStats.cpp b/Source/FortniteGame/Private/AthenaWeaponStats.cpp index 393bd24d..5030c44c 100644 --- a/Source/FortniteGame/Private/AthenaWeaponStats.cpp +++ b/Source/FortniteGame/Private/AthenaWeaponStats.cpp @@ -1,22 +1,22 @@ #include "AthenaWeaponStats.h" FAthenaWeaponStats::FAthenaWeaponStats() { - this->Stats[0] = 0; - this->Stats[1] = 0; - this->Stats[2] = 0; - this->Stats[3] = 0; - this->Stats[4] = 0; - this->Stats[5] = 0; - this->Stats[6] = 0; - this->Stats[7] = 0; - this->Stats[8] = 0; - this->Stats[9] = 0; - this->Stats[10] = 0; - this->Stats[11] = 0; - this->Stats[12] = 0; - this->Stats[13] = 0; - this->Stats[14] = 0; - this->Stats[15] = 0; - this->Stats[16] = 0; + Stats[0] = 0; + Stats[1] = 0; + Stats[2] = 0; + Stats[3] = 0; + Stats[4] = 0; + Stats[5] = 0; + Stats[6] = 0; + Stats[7] = 0; + Stats[8] = 0; + Stats[9] = 0; + Stats[10] = 0; + Stats[11] = 0; + Stats[12] = 0; + Stats[13] = 0; + Stats[14] = 0; + Stats[15] = 0; + Stats[16] = 0; } diff --git a/Source/FortniteGame/Private/AthenaWrapPreviewActor.cpp b/Source/FortniteGame/Private/AthenaWrapPreviewActor.cpp index b2de19f9..98fd2560 100644 --- a/Source/FortniteGame/Private/AthenaWrapPreviewActor.cpp +++ b/Source/FortniteGame/Private/AthenaWrapPreviewActor.cpp @@ -14,13 +14,13 @@ EWrapPreviewCamera AAthenaWrapPreviewActor::GetActiveCamera() const { } AAthenaWrapPreviewActor::AAthenaWrapPreviewActor() { - this->ZoomedInWeaponCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInWeaponCameraComponent")); - this->ZoomedOutVehicleCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutVehicleCameraComponent")); - this->ZoomedInVehicleCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInVehicleCameraComponent")); - this->ZoomedOutCampaignVehicleCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutCampaignVehicleCameraComponent")); - this->ZoomedInCampaignVehicleCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInCampaignVehicleCameraComponent")); - this->ZoomedOutLargeWeaponCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutLargeWeaponCameraComponent")); - this->ZoomedInLargeWeaponCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInLargeWeaponCameraComponent")); - this->PreviewSpawnPointComponent = CreateDefaultSubobject(TEXT("PreviewSpawnPointComponent")); + ZoomedInWeaponCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInWeaponCameraComponent")); + ZoomedOutVehicleCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutVehicleCameraComponent")); + ZoomedInVehicleCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInVehicleCameraComponent")); + ZoomedOutCampaignVehicleCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutCampaignVehicleCameraComponent")); + ZoomedInCampaignVehicleCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInCampaignVehicleCameraComponent")); + ZoomedOutLargeWeaponCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutLargeWeaponCameraComponent")); + ZoomedInLargeWeaponCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInLargeWeaponCameraComponent")); + PreviewSpawnPointComponent = CreateDefaultSubobject(TEXT("PreviewSpawnPointComponent")); } diff --git a/Source/FortniteGame/Private/AthenaXPStats.cpp b/Source/FortniteGame/Private/AthenaXPStats.cpp index c1b1de7f..7c8e4341 100644 --- a/Source/FortniteGame/Private/AthenaXPStats.cpp +++ b/Source/FortniteGame/Private/AthenaXPStats.cpp @@ -1,8 +1,8 @@ #include "AthenaXPStats.h" FAthenaXPStats::FAthenaXPStats() { - this->Count = 0; - this->XP = 0; - this->Subtype = EFortAccoladeSubtype::NotSet; + Count = 0; + XP = 0; + Subtype = EFortAccoladeSubtype::NotSet; } diff --git a/Source/FortniteGame/Private/AttachedInfo.cpp b/Source/FortniteGame/Private/AttachedInfo.cpp index c7772cdb..1bf19b67 100644 --- a/Source/FortniteGame/Private/AttachedInfo.cpp +++ b/Source/FortniteGame/Private/AttachedInfo.cpp @@ -1,9 +1,9 @@ #include "AttachedInfo.h" FAttachedInfo::FAttachedInfo() { - this->AttachedToActor = NULL; - this->NarrowPlacementAgainstVelocityThreshold = 1; - this->StickyOffsetFromPhysicsMesh = 1; - this->StickyOffsetFromBoneCenter = 1; + AttachedToActor = NULL; + NarrowPlacementAgainstVelocityThreshold = 1; + StickyOffsetFromPhysicsMesh = 1; + StickyOffsetFromBoneCenter = 1; } diff --git a/Source/FortniteGame/Private/AttachedParticleComponentDef.cpp b/Source/FortniteGame/Private/AttachedParticleComponentDef.cpp index 8a4a34e7..a026ecdc 100644 --- a/Source/FortniteGame/Private/AttachedParticleComponentDef.cpp +++ b/Source/FortniteGame/Private/AttachedParticleComponentDef.cpp @@ -1,6 +1,6 @@ #include "AttachedParticleComponentDef.h" FAttachedParticleComponentDef::FAttachedParticleComponentDef() { - this->DetailMode = DM_Low; + DetailMode = DM_Low; } diff --git a/Source/FortniteGame/Private/AttributeClamp.cpp b/Source/FortniteGame/Private/AttributeClamp.cpp index 8510033f..21f076ff 100644 --- a/Source/FortniteGame/Private/AttributeClamp.cpp +++ b/Source/FortniteGame/Private/AttributeClamp.cpp @@ -1,7 +1,7 @@ #include "AttributeClamp.h" FAttributeClamp::FAttributeClamp() { - this->ClampType = EClampType::Minimum; - this->ClampValue = 1; + ClampType = EClampType::Minimum; + ClampValue = 1; } diff --git a/Source/FortniteGame/Private/AttributeModifierInfo.cpp b/Source/FortniteGame/Private/AttributeModifierInfo.cpp index 1378c9f0..aa50a1b0 100644 --- a/Source/FortniteGame/Private/AttributeModifierInfo.cpp +++ b/Source/FortniteGame/Private/AttributeModifierInfo.cpp @@ -1,6 +1,6 @@ #include "AttributeModifierInfo.h" FAttributeModifierInfo::FAttributeModifierInfo() { - this->InstantGEs = NULL; + InstantGEs = NULL; } diff --git a/Source/FortniteGame/Private/AudioAnalysisParameterScalar.cpp b/Source/FortniteGame/Private/AudioAnalysisParameterScalar.cpp index d5e03b4e..934bab25 100644 --- a/Source/FortniteGame/Private/AudioAnalysisParameterScalar.cpp +++ b/Source/FortniteGame/Private/AudioAnalysisParameterScalar.cpp @@ -1,8 +1,8 @@ #include "AudioAnalysisParameterScalar.h" FAudioAnalysisParameterScalar::FAudioAnalysisParameterScalar() { - this->MaterialCollection = NULL; - this->NiagaraCollection = NULL; - this->bDebug = false; + MaterialCollection = NULL; + NiagaraCollection = NULL; + bDebug = false; } diff --git a/Source/FortniteGame/Private/AudioAnalysisParameterVector.cpp b/Source/FortniteGame/Private/AudioAnalysisParameterVector.cpp index 235710e5..1c5fd9a0 100644 --- a/Source/FortniteGame/Private/AudioAnalysisParameterVector.cpp +++ b/Source/FortniteGame/Private/AudioAnalysisParameterVector.cpp @@ -1,8 +1,8 @@ #include "AudioAnalysisParameterVector.h" FAudioAnalysisParameterVector::FAudioAnalysisParameterVector() { - this->MaterialCollection = NULL; - this->NiagaraCollection = NULL; - this->bDebug = false; + MaterialCollection = NULL; + NiagaraCollection = NULL; + bDebug = false; } diff --git a/Source/FortniteGame/Private/AudioAnalysisSpectralAnalysisSettings.cpp b/Source/FortniteGame/Private/AudioAnalysisSpectralAnalysisSettings.cpp index bf0ac67f..ac33a732 100644 --- a/Source/FortniteGame/Private/AudioAnalysisSpectralAnalysisSettings.cpp +++ b/Source/FortniteGame/Private/AudioAnalysisSpectralAnalysisSettings.cpp @@ -1,11 +1,11 @@ #include "AudioAnalysisSpectralAnalysisSettings.h" FAudioAnalysisSpectralAnalysisSettings::FAudioAnalysisSpectralAnalysisSettings() { - this->UpdateRate = 1; - this->DecibalNoiseFloor = 1; - this->bDoNormalize = false; - this->bDoAutoRange = false; - this->AutoRangeAttackTime = 1; - this->AutoRangeReleaseTime = 1; + UpdateRate = 1; + DecibalNoiseFloor = 1; + bDoNormalize = false; + bDoAutoRange = false; + AutoRangeAttackTime = 1; + AutoRangeReleaseTime = 1; } diff --git a/Source/FortniteGame/Private/AudioAnalysisSubmixAnalyzer.cpp b/Source/FortniteGame/Private/AudioAnalysisSubmixAnalyzer.cpp index 75691008..c302873f 100644 --- a/Source/FortniteGame/Private/AudioAnalysisSubmixAnalyzer.cpp +++ b/Source/FortniteGame/Private/AudioAnalysisSubmixAnalyzer.cpp @@ -7,8 +7,8 @@ void UAudioAnalysisSubmixAnalyzer::OnSubmixEnvelope(const TArray& Amplitu } UAudioAnalysisSubmixAnalyzer::UAudioAnalysisSubmixAnalyzer() { - this->Submix = NULL; - this->AnalysisSettings = NULL; - this->OwningSubsystem = NULL; + Submix = NULL; + AnalysisSettings = NULL; + OwningSubsystem = NULL; } diff --git a/Source/FortniteGame/Private/AudioDynamicSoundData.cpp b/Source/FortniteGame/Private/AudioDynamicSoundData.cpp index 2e92b9d1..a4967cac 100644 --- a/Source/FortniteGame/Private/AudioDynamicSoundData.cpp +++ b/Source/FortniteGame/Private/AudioDynamicSoundData.cpp @@ -1,7 +1,7 @@ #include "AudioDynamicSoundData.h" FAudioDynamicSoundData::FAudioDynamicSoundData() { - this->SoundOverrideType = EDynamicSoundOverride::Cue; - this->Volume = 1; + SoundOverrideType = EDynamicSoundOverride::Cue; + Volume = 1; } diff --git a/Source/FortniteGame/Private/AutomationPerfMonitorManager.cpp b/Source/FortniteGame/Private/AutomationPerfMonitorManager.cpp index 61c0154f..0c3103ac 100644 --- a/Source/FortniteGame/Private/AutomationPerfMonitorManager.cpp +++ b/Source/FortniteGame/Private/AutomationPerfMonitorManager.cpp @@ -19,8 +19,8 @@ UAutomationPerfMonitorManager* UAutomationPerfMonitorManager::GetPerfMonitorInst } UAutomationPerfMonitorManager::UAutomationPerfMonitorManager() { - this->bRecording = false; - this->TimeSinceLastRecord = 1; - this->LastGoodFrame = 0; + bRecording = false; + TimeSinceLastRecord = 1; + LastGoodFrame = 0; } diff --git a/Source/FortniteGame/Private/AuxiliaryEditTileMeshData.cpp b/Source/FortniteGame/Private/AuxiliaryEditTileMeshData.cpp index 235c8a68..43ffc7b0 100644 --- a/Source/FortniteGame/Private/AuxiliaryEditTileMeshData.cpp +++ b/Source/FortniteGame/Private/AuxiliaryEditTileMeshData.cpp @@ -1,7 +1,7 @@ #include "AuxiliaryEditTileMeshData.h" FAuxiliaryEditTileMeshData::FAuxiliaryEditTileMeshData() { - this->TileMesh = NULL; - this->TileTexture = NULL; + TileMesh = NULL; + TileTexture = NULL; } diff --git a/Source/FortniteGame/Private/AvailableTierLayout.cpp b/Source/FortniteGame/Private/AvailableTierLayout.cpp index 4ceaf9ac..037b6cc7 100644 --- a/Source/FortniteGame/Private/AvailableTierLayout.cpp +++ b/Source/FortniteGame/Private/AvailableTierLayout.cpp @@ -1,7 +1,7 @@ #include "AvailableTierLayout.h" FAvailableTierLayout::FAvailableTierLayout() { - this->Layout = NULL; - this->bLocked = false; + Layout = NULL; + bLocked = false; } diff --git a/Source/FortniteGame/Private/BASEGameplayEffect.cpp b/Source/FortniteGame/Private/BASEGameplayEffect.cpp index 3df354a2..06d80383 100644 --- a/Source/FortniteGame/Private/BASEGameplayEffect.cpp +++ b/Source/FortniteGame/Private/BASEGameplayEffect.cpp @@ -1,7 +1,7 @@ #include "BASEGameplayEffect.h" FBASEGameplayEffect::FBASEGameplayEffect() { - this->Effect = NULL; - this->LevelOverride = 0; + Effect = NULL; + LevelOverride = 0; } diff --git a/Source/FortniteGame/Private/BCActionInfo.cpp b/Source/FortniteGame/Private/BCActionInfo.cpp index 2eb8fc3f..c289d81c 100644 --- a/Source/FortniteGame/Private/BCActionInfo.cpp +++ b/Source/FortniteGame/Private/BCActionInfo.cpp @@ -1,7 +1,7 @@ #include "BCActionInfo.h" FBCActionInfo::FBCActionInfo() { - this->Type = 0; - this->Action = 0; + Type = 0; + Action = 0; } diff --git a/Source/FortniteGame/Private/BGAConsumableSpawner.cpp b/Source/FortniteGame/Private/BGAConsumableSpawner.cpp index 5b462f9b..4066106b 100644 --- a/Source/FortniteGame/Private/BGAConsumableSpawner.cpp +++ b/Source/FortniteGame/Private/BGAConsumableSpawner.cpp @@ -2,9 +2,9 @@ #include "Components/SceneComponent.h" ABGAConsumableSpawner::ABGAConsumableSpawner() { - this->DummyRoot = CreateDefaultSubobject(TEXT("SceneRootComp")); - this->AssociatedBuildingActor = NULL; - this->QueryTemplate = NULL; - this->bAlignSpawnedActorsToSurface = true; + DummyRoot = CreateDefaultSubobject(TEXT("SceneRootComp")); + AssociatedBuildingActor = NULL; + QueryTemplate = NULL; + bAlignSpawnedActorsToSurface = true; } diff --git a/Source/FortniteGame/Private/BGAConsumableWrapperItemDefinition.cpp b/Source/FortniteGame/Private/BGAConsumableWrapperItemDefinition.cpp index e0764b99..653c95cb 100644 --- a/Source/FortniteGame/Private/BGAConsumableWrapperItemDefinition.cpp +++ b/Source/FortniteGame/Private/BGAConsumableWrapperItemDefinition.cpp @@ -1,5 +1,6 @@ #include "BGAConsumableWrapperItemDefinition.h" -UBGAConsumableWrapperItemDefinition::UBGAConsumableWrapperItemDefinition() { +UBGAConsumableWrapperItemDefinition::UBGAConsumableWrapperItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/BacchusActionIconMapping.cpp b/Source/FortniteGame/Private/BacchusActionIconMapping.cpp index ef6c533f..f4b0d087 100644 --- a/Source/FortniteGame/Private/BacchusActionIconMapping.cpp +++ b/Source/FortniteGame/Private/BacchusActionIconMapping.cpp @@ -1,6 +1,6 @@ #include "BacchusActionIconMapping.h" FBacchusActionIconMapping::FBacchusActionIconMapping() { - this->Sprite = NULL; + Sprite = NULL; } diff --git a/Source/FortniteGame/Private/BackendAlarmPayload.cpp b/Source/FortniteGame/Private/BackendAlarmPayload.cpp index 5487ed77..08f32c9a 100644 --- a/Source/FortniteGame/Private/BackendAlarmPayload.cpp +++ b/Source/FortniteGame/Private/BackendAlarmPayload.cpp @@ -1,9 +1,9 @@ #include "BackendAlarmPayload.h" FBackendAlarmPayload::FBackendAlarmPayload() { - this->PGS_SQSRecievedCount = 0; - this->PGS_bIsVideoManagerFinished = false; - this->PGS_bIsShuttingDown = false; - this->PGS_WastedSeconds = 0; + PGS_SQSRecievedCount = 0; + PGS_bIsVideoManagerFinished = false; + PGS_bIsShuttingDown = false; + PGS_WastedSeconds = 0; } diff --git a/Source/FortniteGame/Private/BackendExportedClipInfo.cpp b/Source/FortniteGame/Private/BackendExportedClipInfo.cpp index 6c5155a1..938ce5e8 100644 --- a/Source/FortniteGame/Private/BackendExportedClipInfo.cpp +++ b/Source/FortniteGame/Private/BackendExportedClipInfo.cpp @@ -1,6 +1,6 @@ #include "BackendExportedClipInfo.h" FBackendExportedClipInfo::FBackendExportedClipInfo() { - this->PGS_Duration = 1; + PGS_Duration = 1; } diff --git a/Source/FortniteGame/Private/BagelAreaSpecialActorData.cpp b/Source/FortniteGame/Private/BagelAreaSpecialActorData.cpp index a06aa232..5df45b4f 100644 --- a/Source/FortniteGame/Private/BagelAreaSpecialActorData.cpp +++ b/Source/FortniteGame/Private/BagelAreaSpecialActorData.cpp @@ -1,6 +1,6 @@ #include "BagelAreaSpecialActorData.h" FBagelAreaSpecialActorData::FBagelAreaSpecialActorData() { - this->bShouldDrawCompassIcon = false; + bShouldDrawCompassIcon = false; } diff --git a/Source/FortniteGame/Private/BagelDifficultySettings.cpp b/Source/FortniteGame/Private/BagelDifficultySettings.cpp index ca33369e..c56dfcc4 100644 --- a/Source/FortniteGame/Private/BagelDifficultySettings.cpp +++ b/Source/FortniteGame/Private/BagelDifficultySettings.cpp @@ -1,7 +1,7 @@ #include "BagelDifficultySettings.h" FBagelDifficultySettings::FBagelDifficultySettings() { - this->SpawnCountMultiplier = 1; - this->AIEffectMultiplier = 1; + SpawnCountMultiplier = 1; + AIEffectMultiplier = 1; } diff --git a/Source/FortniteGame/Private/BagelLeaderboardEntry.cpp b/Source/FortniteGame/Private/BagelLeaderboardEntry.cpp index 8b4bb149..6eb2cb8f 100644 --- a/Source/FortniteGame/Private/BagelLeaderboardEntry.cpp +++ b/Source/FortniteGame/Private/BagelLeaderboardEntry.cpp @@ -1,9 +1,9 @@ #include "BagelLeaderboardEntry.h" FBagelLeaderboardEntry::FBagelLeaderboardEntry() { - this->Value = 0; - this->Rank = 0; - this->bIsSpecialEntry = false; - this->bIsLocalPlayer = false; + Value = 0; + Rank = 0; + bIsSpecialEntry = false; + bIsLocalPlayer = false; } diff --git a/Source/FortniteGame/Private/BagelLootTierOverrideAssetData.cpp b/Source/FortniteGame/Private/BagelLootTierOverrideAssetData.cpp index 8fbbbbd9..5ddfea63 100644 --- a/Source/FortniteGame/Private/BagelLootTierOverrideAssetData.cpp +++ b/Source/FortniteGame/Private/BagelLootTierOverrideAssetData.cpp @@ -1,6 +1,6 @@ #include "BagelLootTierOverrideAssetData.h" FBagelLootTierOverrideAssetData::FBagelLootTierOverrideAssetData() { - this->SafeZoneIndex = 0; + SafeZoneIndex = 0; } diff --git a/Source/FortniteGame/Private/BagelObjectiveAreaInstanceData.cpp b/Source/FortniteGame/Private/BagelObjectiveAreaInstanceData.cpp index c5ef8471..34799f46 100644 --- a/Source/FortniteGame/Private/BagelObjectiveAreaInstanceData.cpp +++ b/Source/FortniteGame/Private/BagelObjectiveAreaInstanceData.cpp @@ -1,6 +1,6 @@ #include "BagelObjectiveAreaInstanceData.h" FBagelObjectiveAreaInstanceData::FBagelObjectiveAreaInstanceData() { - this->AreaActor = NULL; + AreaActor = NULL; } diff --git a/Source/FortniteGame/Private/BagelPlayerDataEntry.cpp b/Source/FortniteGame/Private/BagelPlayerDataEntry.cpp index 61026373..cd0277d0 100644 --- a/Source/FortniteGame/Private/BagelPlayerDataEntry.cpp +++ b/Source/FortniteGame/Private/BagelPlayerDataEntry.cpp @@ -1,25 +1,25 @@ #include "BagelPlayerDataEntry.h" FBagelPlayerDataEntry::FBagelPlayerDataEntry() { - this->PlayerState = NULL; - this->Scores[0] = 0; - this->Scores[1] = 0; - this->Scores[2] = 0; - this->Scores[3] = 0; - this->Scores[4] = 0; - this->Scores[5] = 0; - this->Scores[6] = 0; - this->Scores[7] = 0; - this->Scores[8] = 0; - this->Scores[9] = 0; - this->Scores[10] = 0; - this->Scores[11] = 0; - this->Scores[12] = 0; - this->Scores[13] = 0; - this->TotalScore = 0; - this->StreakScoreLevel = 0; - this->StreakMultiplierCurrentKillCount = 0; - this->LastAIKillTime = 1; - this->TotalAIKillCount = 0; + PlayerState = NULL; + Scores[0] = 0; + Scores[1] = 0; + Scores[2] = 0; + Scores[3] = 0; + Scores[4] = 0; + Scores[5] = 0; + Scores[6] = 0; + Scores[7] = 0; + Scores[8] = 0; + Scores[9] = 0; + Scores[10] = 0; + Scores[11] = 0; + Scores[12] = 0; + Scores[13] = 0; + TotalScore = 0; + StreakScoreLevel = 0; + StreakMultiplierCurrentKillCount = 0; + LastAIKillTime = 1; + TotalAIKillCount = 0; } diff --git a/Source/FortniteGame/Private/BagelScoreData.cpp b/Source/FortniteGame/Private/BagelScoreData.cpp index 457ffabf..19f4f21a 100644 --- a/Source/FortniteGame/Private/BagelScoreData.cpp +++ b/Source/FortniteGame/Private/BagelScoreData.cpp @@ -1,6 +1,6 @@ #include "BagelScoreData.h" FBagelScoreData::FBagelScoreData() { - this->ActorClass = NULL; + ActorClass = NULL; } diff --git a/Source/FortniteGame/Private/BagelScoreMultiplierInstanceData.cpp b/Source/FortniteGame/Private/BagelScoreMultiplierInstanceData.cpp index a53525ed..0e82b50a 100644 --- a/Source/FortniteGame/Private/BagelScoreMultiplierInstanceData.cpp +++ b/Source/FortniteGame/Private/BagelScoreMultiplierInstanceData.cpp @@ -1,6 +1,6 @@ #include "BagelScoreMultiplierInstanceData.h" FBagelScoreMultiplierInstanceData::FBagelScoreMultiplierInstanceData() { - this->Actor = NULL; + Actor = NULL; } diff --git a/Source/FortniteGame/Private/BagelScoreMultiplierSpawnData.cpp b/Source/FortniteGame/Private/BagelScoreMultiplierSpawnData.cpp index 33f5ab58..3df9f9bf 100644 --- a/Source/FortniteGame/Private/BagelScoreMultiplierSpawnData.cpp +++ b/Source/FortniteGame/Private/BagelScoreMultiplierSpawnData.cpp @@ -1,7 +1,7 @@ #include "BagelScoreMultiplierSpawnData.h" FBagelScoreMultiplierSpawnData::FBagelScoreMultiplierSpawnData() { - this->ObjectClass = NULL; - this->bShouldDrawCompassIcon = false; + ObjectClass = NULL; + bShouldDrawCompassIcon = false; } diff --git a/Source/FortniteGame/Private/BangCheckData.cpp b/Source/FortniteGame/Private/BangCheckData.cpp index 5b23739a..e9fcc2c8 100644 --- a/Source/FortniteGame/Private/BangCheckData.cpp +++ b/Source/FortniteGame/Private/BangCheckData.cpp @@ -1,8 +1,8 @@ #include "BangCheckData.h" FBangCheckData::FBangCheckData() { - this->AlterQuest = NULL; - this->EgoQuest = NULL; - this->BundleSeeRoom = NULL; + AlterQuest = NULL; + EgoQuest = NULL; + BundleSeeRoom = NULL; } diff --git a/Source/FortniteGame/Private/BarrierFlagDisplayData.cpp b/Source/FortniteGame/Private/BarrierFlagDisplayData.cpp index 41dff0ff..5ebe26bb 100644 --- a/Source/FortniteGame/Private/BarrierFlagDisplayData.cpp +++ b/Source/FortniteGame/Private/BarrierFlagDisplayData.cpp @@ -1,6 +1,6 @@ #include "BarrierFlagDisplayData.h" FBarrierFlagDisplayData::FBarrierFlagDisplayData() { - this->HeadMesh = NULL; + HeadMesh = NULL; } diff --git a/Source/FortniteGame/Private/BarrierMountedTurretData.cpp b/Source/FortniteGame/Private/BarrierMountedTurretData.cpp index aeb4961d..327c879f 100644 --- a/Source/FortniteGame/Private/BarrierMountedTurretData.cpp +++ b/Source/FortniteGame/Private/BarrierMountedTurretData.cpp @@ -1,6 +1,6 @@ #include "BarrierMountedTurretData.h" FBarrierMountedTurretData::FBarrierMountedTurretData() { - this->BaseMaterialOverride = NULL; + BaseMaterialOverride = NULL; } diff --git a/Source/FortniteGame/Private/BarrierObjectiveDisplayData.cpp b/Source/FortniteGame/Private/BarrierObjectiveDisplayData.cpp index 39458981..c641d658 100644 --- a/Source/FortniteGame/Private/BarrierObjectiveDisplayData.cpp +++ b/Source/FortniteGame/Private/BarrierObjectiveDisplayData.cpp @@ -1,6 +1,6 @@ #include "BarrierObjectiveDisplayData.h" FBarrierObjectiveDisplayData::FBarrierObjectiveDisplayData() { - this->HeadMesh = NULL; + HeadMesh = NULL; } diff --git a/Source/FortniteGame/Private/BarrierTeamState.cpp b/Source/FortniteGame/Private/BarrierTeamState.cpp index d19e39d6..f0cad794 100644 --- a/Source/FortniteGame/Private/BarrierTeamState.cpp +++ b/Source/FortniteGame/Private/BarrierTeamState.cpp @@ -1,10 +1,10 @@ #include "BarrierTeamState.h" FBarrierTeamState::FBarrierTeamState() { - this->TeamNum = 0; - this->FoodTeam = EBarrierFoodTeam::Burger; - this->ObjectiveFlag = NULL; - this->ObjectiveObject = NULL; - this->bRespawnEnabled = false; + TeamNum = 0; + FoodTeam = EBarrierFoodTeam::Burger; + ObjectiveFlag = NULL; + ObjectiveObject = NULL; + bRespawnEnabled = false; } diff --git a/Source/FortniteGame/Private/BaseReplayEventInfo.cpp b/Source/FortniteGame/Private/BaseReplayEventInfo.cpp index c33da5f4..d7610e9f 100644 --- a/Source/FortniteGame/Private/BaseReplayEventInfo.cpp +++ b/Source/FortniteGame/Private/BaseReplayEventInfo.cpp @@ -1,7 +1,7 @@ #include "BaseReplayEventInfo.h" FBaseReplayEventInfo::FBaseReplayEventInfo() { - this->EventTime = 1; - this->VersionNumber = 0; + EventTime = 1; + VersionNumber = 0; } diff --git a/Source/FortniteGame/Private/BaseSample.cpp b/Source/FortniteGame/Private/BaseSample.cpp index 0a52eee7..5fac1461 100644 --- a/Source/FortniteGame/Private/BaseSample.cpp +++ b/Source/FortniteGame/Private/BaseSample.cpp @@ -1,6 +1,6 @@ #include "BaseSample.h" FBaseSample::FBaseSample() { - this->Timestamp = 1; + Timestamp = 1; } diff --git a/Source/FortniteGame/Private/BaseStatManager.cpp b/Source/FortniteGame/Private/BaseStatManager.cpp index 9087cc5d..adc41b1e 100644 --- a/Source/FortniteGame/Private/BaseStatManager.cpp +++ b/Source/FortniteGame/Private/BaseStatManager.cpp @@ -1,7 +1,7 @@ #include "BaseStatManager.h" UBaseStatManager::UBaseStatManager() { - this->StatPrefix = TEXT("STAT_"); - this->Controller = NULL; + StatPrefix = TEXT("STAT_"); + Controller = NULL; } diff --git a/Source/FortniteGame/Private/BaseVariantDef.cpp b/Source/FortniteGame/Private/BaseVariantDef.cpp index 7859ee5f..b4195ce3 100644 --- a/Source/FortniteGame/Private/BaseVariantDef.cpp +++ b/Source/FortniteGame/Private/BaseVariantDef.cpp @@ -1,8 +1,8 @@ #include "BaseVariantDef.h" FBaseVariantDef::FBaseVariantDef() { - this->bStartUnlocked = false; - this->bIsDefault = false; - this->bHideIfNotOwned = false; + bStartUnlocked = false; + bIsDefault = false; + bHideIfNotOwned = false; } diff --git a/Source/FortniteGame/Private/BattleBusCosmeticInstanceBase.cpp b/Source/FortniteGame/Private/BattleBusCosmeticInstanceBase.cpp index 12be1825..052a52e5 100644 --- a/Source/FortniteGame/Private/BattleBusCosmeticInstanceBase.cpp +++ b/Source/FortniteGame/Private/BattleBusCosmeticInstanceBase.cpp @@ -1,6 +1,6 @@ #include "BattleBusCosmeticInstanceBase.h" ABattleBusCosmeticInstanceBase::ABattleBusCosmeticInstanceBase() { - this->ActiveSkin = NULL; + ActiveSkin = NULL; } diff --git a/Source/FortniteGame/Private/BattleLabDeviceGameplayActor.cpp b/Source/FortniteGame/Private/BattleLabDeviceGameplayActor.cpp index b43a4c29..953a7bdb 100644 --- a/Source/FortniteGame/Private/BattleLabDeviceGameplayActor.cpp +++ b/Source/FortniteGame/Private/BattleLabDeviceGameplayActor.cpp @@ -11,6 +11,6 @@ void ABattleLabDeviceGameplayActor::GetLifetimeReplicatedProps(TArrayBattleLabDeviceItemData = NULL; + BattleLabDeviceItemData = NULL; } diff --git a/Source/FortniteGame/Private/BattleLabDeviceGameplayActor_VendingMachine.cpp b/Source/FortniteGame/Private/BattleLabDeviceGameplayActor_VendingMachine.cpp index 27ef6015..7d818e4b 100644 --- a/Source/FortniteGame/Private/BattleLabDeviceGameplayActor_VendingMachine.cpp +++ b/Source/FortniteGame/Private/BattleLabDeviceGameplayActor_VendingMachine.cpp @@ -29,11 +29,11 @@ void ABattleLabDeviceGameplayActor_VendingMachine::GetLifetimeReplicatedProps(TA } ABattleLabDeviceGameplayActor_VendingMachine::ABattleLabDeviceGameplayActor_VendingMachine() { - this->VendingMachineMesh = CreateDefaultSubobject(TEXT("Vending Machine Mesh")); - this->FunnelMesh = CreateDefaultSubobject(TEXT("Funnel Mesh")); - this->FunnelCollision = CreateDefaultSubobject(TEXT("Funnel Box Collision")); - this->SpawnLootTransformArrow = CreateDefaultSubobject(TEXT("Loot Spawn Arrow Location")); - this->LootTossSpeed = 1; - this->DroppedIntoFunnelPickup = NULL; + VendingMachineMesh = CreateDefaultSubobject(TEXT("Vending Machine Mesh")); + FunnelMesh = CreateDefaultSubobject(TEXT("Funnel Mesh")); + FunnelCollision = CreateDefaultSubobject(TEXT("Funnel Box Collision")); + SpawnLootTransformArrow = CreateDefaultSubobject(TEXT("Loot Spawn Arrow Location")); + LootTossSpeed = 1; + DroppedIntoFunnelPickup = NULL; } diff --git a/Source/FortniteGame/Private/BattleMapNode.cpp b/Source/FortniteGame/Private/BattleMapNode.cpp index 4f2279a2..cd214580 100644 --- a/Source/FortniteGame/Private/BattleMapNode.cpp +++ b/Source/FortniteGame/Private/BattleMapNode.cpp @@ -1,10 +1,10 @@ #include "BattleMapNode.h" ABattleMapNode::ABattleMapNode() { - this->EdgeClass = NULL; - this->ChildrenNodeClass = NULL; - this->bEnableAutomaticResize = true; - this->bSupportSelection = true; - this->bSupportScrubbing = true; + EdgeClass = NULL; + ChildrenNodeClass = NULL; + bEnableAutomaticResize = true; + bSupportSelection = true; + bSupportScrubbing = true; } diff --git a/Source/FortniteGame/Private/BattleMapPawnLive.cpp b/Source/FortniteGame/Private/BattleMapPawnLive.cpp index 317acf6c..c4cc5eb1 100644 --- a/Source/FortniteGame/Private/BattleMapPawnLive.cpp +++ b/Source/FortniteGame/Private/BattleMapPawnLive.cpp @@ -23,13 +23,13 @@ bool ABattleMapPawnLive::BP_IsOnTimelineMode() const { } ABattleMapPawnLive::ABattleMapPawnLive() { - this->GroundMoveNodeClass = NULL; - this->AirMoveNodeClass = NULL; - this->GotKillNodeClass = NULL; - this->ZoneNodeClass = NULL; - this->TeamFlightNodeClass = NULL; - this->TimeIndicatorClass = NULL; - this->SelectedNodeSound = NULL; - this->HoveredNodeSound = NULL; + GroundMoveNodeClass = NULL; + AirMoveNodeClass = NULL; + GotKillNodeClass = NULL; + ZoneNodeClass = NULL; + TeamFlightNodeClass = NULL; + TimeIndicatorClass = NULL; + SelectedNodeSound = NULL; + HoveredNodeSound = NULL; } diff --git a/Source/FortniteGame/Private/BattleMapPawnReplay.cpp b/Source/FortniteGame/Private/BattleMapPawnReplay.cpp index e8083de0..dccdde22 100644 --- a/Source/FortniteGame/Private/BattleMapPawnReplay.cpp +++ b/Source/FortniteGame/Private/BattleMapPawnReplay.cpp @@ -54,14 +54,14 @@ bool ABattleMapPawnReplay::BP_IsOnTimelineMode() const { } ABattleMapPawnReplay::ABattleMapPawnReplay() { - this->GroundMoveNodeClass = NULL; - this->AirMoveNodeClass = NULL; - this->GotKillNodeClass = NULL; - this->ZoneNodeClass = NULL; - this->TeamFlightNodeClass = NULL; - this->TimeIndicatorClass = NULL; - this->SelectedNodeSound = NULL; - this->HoveredNodeSound = NULL; - this->ScrubbingToSound = NULL; + GroundMoveNodeClass = NULL; + AirMoveNodeClass = NULL; + GotKillNodeClass = NULL; + ZoneNodeClass = NULL; + TeamFlightNodeClass = NULL; + TimeIndicatorClass = NULL; + SelectedNodeSound = NULL; + HoveredNodeSound = NULL; + ScrubbingToSound = NULL; } diff --git a/Source/FortniteGame/Private/BattlePassRewardInfo.cpp b/Source/FortniteGame/Private/BattlePassRewardInfo.cpp index e39df5b8..98f00bd3 100644 --- a/Source/FortniteGame/Private/BattlePassRewardInfo.cpp +++ b/Source/FortniteGame/Private/BattlePassRewardInfo.cpp @@ -1,11 +1,11 @@ #include "BattlePassRewardInfo.h" FBattlePassRewardInfo::FBattlePassRewardInfo() { - this->ItemDef = NULL; - this->Level = 0; - this->bIsFree = false; - this->QuantityRewarded = 0; - this->UnlockableSource = EBattlePassRewardSource::None; - this->UnlockableSourceItemDef = NULL; + ItemDef = NULL; + Level = 0; + bIsFree = false; + QuantityRewarded = 0; + UnlockableSource = EBattlePassRewardSource::None; + UnlockableSourceItemDef = NULL; } diff --git a/Source/FortniteGame/Private/BeginGroupTeleportParams.cpp b/Source/FortniteGame/Private/BeginGroupTeleportParams.cpp index 771ce251..e6ac3a5d 100644 --- a/Source/FortniteGame/Private/BeginGroupTeleportParams.cpp +++ b/Source/FortniteGame/Private/BeginGroupTeleportParams.cpp @@ -1,15 +1,15 @@ #include "BeginGroupTeleportParams.h" FBeginGroupTeleportParams::FBeginGroupTeleportParams() { - this->bRespawnPlayers = false; - this->bForceKillPlayers = false; - this->bAutoReleaseFromStasis = false; - this->FadeTime = 1; - this->HealthAndShieldResetType = ESynchronizedTeleportHealthAndShieldResetType::None; - this->bResetPlayerInventories = false; - this->bRandomizePlayerInventories = false; - this->bReinitializePlayerAbilities = false; - this->bBlockPickupsDuringTeleport = false; - this->bFadeSound = false; + bRespawnPlayers = false; + bForceKillPlayers = false; + bAutoReleaseFromStasis = false; + FadeTime = 1; + HealthAndShieldResetType = ESynchronizedTeleportHealthAndShieldResetType::None; + bResetPlayerInventories = false; + bRandomizePlayerInventories = false; + bReinitializePlayerAbilities = false; + bBlockPickupsDuringTeleport = false; + bFadeSound = false; } diff --git a/Source/FortniteGame/Private/BlackWidowLegSinAnimationScalar.cpp b/Source/FortniteGame/Private/BlackWidowLegSinAnimationScalar.cpp index d85fab6a..989e17cf 100644 --- a/Source/FortniteGame/Private/BlackWidowLegSinAnimationScalar.cpp +++ b/Source/FortniteGame/Private/BlackWidowLegSinAnimationScalar.cpp @@ -1,11 +1,11 @@ #include "BlackWidowLegSinAnimationScalar.h" FBlackWidowLegSinAnimationScalar::FBlackWidowLegSinAnimationScalar() { - this->bUseConstantValue = false; - this->ConstantValue = 1; - this->TimeOffset = 1; - this->FrequencyOffset = 1; - this->SinOffset = 1; - this->ResultMultiplier = 1; + bUseConstantValue = false; + ConstantValue = 1; + TimeOffset = 1; + FrequencyOffset = 1; + SinOffset = 1; + ResultMultiplier = 1; } diff --git a/Source/FortniteGame/Private/BlacklistEntry_PoiTagQuery.cpp b/Source/FortniteGame/Private/BlacklistEntry_PoiTagQuery.cpp index b021ecb2..8b92de01 100644 --- a/Source/FortniteGame/Private/BlacklistEntry_PoiTagQuery.cpp +++ b/Source/FortniteGame/Private/BlacklistEntry_PoiTagQuery.cpp @@ -1,6 +1,6 @@ #include "BlacklistEntry_PoiTagQuery.h" UBlacklistEntry_PoiTagQuery::UBlacklistEntry_PoiTagQuery() { - this->WorldReference = NULL; + WorldReference = NULL; } diff --git a/Source/FortniteGame/Private/BlacklistEntry_PoiVolume.cpp b/Source/FortniteGame/Private/BlacklistEntry_PoiVolume.cpp index cb2bcaeb..d1ea3939 100644 --- a/Source/FortniteGame/Private/BlacklistEntry_PoiVolume.cpp +++ b/Source/FortniteGame/Private/BlacklistEntry_PoiVolume.cpp @@ -1,6 +1,6 @@ #include "BlacklistEntry_PoiVolume.h" UBlacklistEntry_PoiVolume::UBlacklistEntry_PoiVolume() { - this->RelevantVolume = NULL; + RelevantVolume = NULL; } diff --git a/Source/FortniteGame/Private/BotDelayedStimulus.cpp b/Source/FortniteGame/Private/BotDelayedStimulus.cpp index 610cf758..cdbe784b 100644 --- a/Source/FortniteGame/Private/BotDelayedStimulus.cpp +++ b/Source/FortniteGame/Private/BotDelayedStimulus.cpp @@ -1,6 +1,6 @@ #include "BotDelayedStimulus.h" FBotDelayedStimulus::FBotDelayedStimulus() { - this->SourceActor = NULL; + SourceActor = NULL; } diff --git a/Source/FortniteGame/Private/BotELOSpawningInfo.cpp b/Source/FortniteGame/Private/BotELOSpawningInfo.cpp index 38271fc8..2855fe80 100644 --- a/Source/FortniteGame/Private/BotELOSpawningInfo.cpp +++ b/Source/FortniteGame/Private/BotELOSpawningInfo.cpp @@ -1,7 +1,7 @@ #include "BotELOSpawningInfo.h" UBotELOSpawningInfo::UBotELOSpawningInfo() { - this->BotSpawningDataInfo = NULL; - this->CachedGameMode = NULL; + BotSpawningDataInfo = NULL; + CachedGameMode = NULL; } diff --git a/Source/FortniteGame/Private/BotPerceivedSound.cpp b/Source/FortniteGame/Private/BotPerceivedSound.cpp index 2cf2637c..38e7111a 100644 --- a/Source/FortniteGame/Private/BotPerceivedSound.cpp +++ b/Source/FortniteGame/Private/BotPerceivedSound.cpp @@ -1,6 +1,6 @@ #include "BotPerceivedSound.h" FBotPerceivedSound::FBotPerceivedSound() { - this->SourceActor = NULL; + SourceActor = NULL; } diff --git a/Source/FortniteGame/Private/BoxNavInvoker.cpp b/Source/FortniteGame/Private/BoxNavInvoker.cpp index d9664b4a..3548f36b 100644 --- a/Source/FortniteGame/Private/BoxNavInvoker.cpp +++ b/Source/FortniteGame/Private/BoxNavInvoker.cpp @@ -1,6 +1,6 @@ #include "BoxNavInvoker.h" FBoxNavInvoker::FBoxNavInvoker() { - this->Invoker = NULL; + Invoker = NULL; } diff --git a/Source/FortniteGame/Private/BuildEvent.cpp b/Source/FortniteGame/Private/BuildEvent.cpp index 259bf872..4f0a8c3d 100644 --- a/Source/FortniteGame/Private/BuildEvent.cpp +++ b/Source/FortniteGame/Private/BuildEvent.cpp @@ -1,6 +1,6 @@ #include "BuildEvent.h" FBuildEvent::FBuildEvent() { - this->bIsEdit = false; + bIsEdit = false; } diff --git a/Source/FortniteGame/Private/BuildingActor.cpp b/Source/FortniteGame/Private/BuildingActor.cpp index 084c1f3e..c3587b44 100644 --- a/Source/FortniteGame/Private/BuildingActor.cpp +++ b/Source/FortniteGame/Private/BuildingActor.cpp @@ -259,127 +259,127 @@ void ABuildingActor::GetLifetimeReplicatedProps(TArray& OutLi } ABuildingActor::ABuildingActor() { - this->SavedHealthPct = 1; - this->CurrentBuildingLevel = 0; - this->MaximumBuildingLevel = 0; - this->BuildingAttributeSetClass = UFortBuildingActorSet::StaticClass(); - this->BuildingAttributeSet = NULL; - this->ReplicatedBuildingAttributeSet = NULL; - this->MaxHealthInitializationValue = 1; - this->AttributeInitLevelSource = EAttributeInitLevelSource::WorldDifficulty; - this->AbilitySystemComponentCreationPolicy = EAbilitySystemComponentCreationPolicy::Never; - this->PrimarySurfaceType = SurfaceType_Default; - this->WeaponResponseType = EFortBaseWeaponDamage::Combat; - this->OwnerPersistentID = 0; - this->LifespanAfterDeath = 1; - this->bUseMinLifeSpan = false; - this->AbilitySystemComponent = NULL; - this->ReplicatedAbilitySystemComponent = NULL; - this->HealthBarIndicatorWidth = 1; - this->HealthBarIndicatorVerticalOffset = 1; - this->HealthBarIndicator = NULL; - this->HealthBarIndicatorDifficultyRating = 0; - this->ForceMetadataRelevant = 0; - this->LastMetadataRelevant = 0; - this->DynamicBuildingPlacementType = EDynamicBuildingPlacementType::DestroyIfColliding; - this->NavigationObstacleOverride = ENavigationObstacleOverride::UseMeshSettings; - this->bIsInvulnerable = false; - this->bPreviewBuildingActor = false; - this->bPlayedDying = false; - this->bHasRegisteredActorStateAtLeastOnce = false; - this->bDirtyForLevelRecordSave = false; - this->bSavedMetaPropertiesProcessed = false; - this->bUpgradeUsesSameClass = false; - this->bDisplayLevelInInfoWidget = false; - this->bAllowUpgradeRegardlessOfPlayerBuildLevel = false; - this->bDisplayDamageNumbersInAthena = false; - this->bUseFortHealthBarIndicator = false; - this->bSurpressHealthBar = false; - this->bCreateVerboseHealthLogs = false; - this->bIsIndestructibleForTargetSelection = false; - this->bDestroyed = false; - this->bPersistToWorld = false; - this->bRefreshFullSaveDataBeforeZoneSave = false; - this->bBeingDragged = false; - this->bRotateInPlaceGame = false; - this->bBeingOneHitDisassembled = false; - this->bBoundsAreInvalidForMelee = false; - this->bIsNavigationModifier = false; - this->bBlockNavigationLinks = true; - this->bCanExportNavigationCollisions = false; - this->bCanExportNavigationObstacle = true; - this->bMirrorNavLinksX = false; - this->bMirrorNavLinksY = false; - this->bIgnoreMoveGoalCollisionRadius = false; - this->bForceDisableRootNavigationRelevance = false; - this->bForceAutomationPass = false; - this->bForceAutomationPass_NavmeshOnTop = false; - this->bForceAutomationPass_SmashableFlat = false; - this->bCanBeSavedInCreativeVolume = true; - this->bIsNavigationRelevant = false; - this->bIsNavigationIndestructible = false; - this->bBlockNavLinksInCell = false; - this->bUseHotSpotAsMoveGoalReplacement = false; - this->bHasCustomAttackLocation = false; - this->bWorldReadyCalled = false; - this->bBeingRotatedOrScaled = false; - this->bBeingTranslated = false; - this->bRotateInPlaceEditor = true; - this->bEditorPlaced = true; - this->bPlayerPlaced = false; - this->bShouldTick = false; - this->bUsesDayPhaseChange = false; - this->bIsDynamic = false; - this->bIsDynamicOnDedicatedServer = false; - this->bIsDedicatedServer = false; - this->bUseTickManager = true; - this->bIsMovable = false; - this->bRegisteredForDayPhaseChange = false; - this->bForceDamagePing = false; - this->bDestroyFoliageWhenPlaced = false; - this->bObstructTrapTargeting = true; - this->bInstantDeath = false; - this->bDoNotBlockBuildings = true; - this->bForceBlockBuildings = false; - this->bDestroyOnPlayerBuildingPlacement = false; - this->bUseCentroidForBlockBuildingsCheck = true; - this->bPredictedBuildingActor = false; - this->bIgnoreCollisionWithCriticalActors = false; - this->bIsPlayerBuildable = false; - this->bFireBuiltAndDestroyedEvents = true; - this->bStructurallySupportOverlappingActors = false; - this->bAllowInteract = false; - this->bShowFirstInteractPrompt = true; - this->bShowSecondInteractPrompt = false; - this->bAllowHostileBlueprintInteraction = false; - this->bEndAbilitiesOnDeath = true; - this->bAlwaysUseNetCullDistanceSquaredForRelevancy = false; - this->bHighlightDirty = false; - this->bCollisionBlockedByPawns = false; - this->bAllowTeamDamage = true; - this->bIgnoreAffiliationInteractHighlight = false; - this->bSuppressInteractionWidget = false; - this->BuildingType = EFortBuildingType::None; - this->Team = EFortTeam::Spectator; - this->TeamIndex = 0; - this->InteractionText = FText::FromString(TEXT("Press E to Edit")); - this->AssociatedMissionParam = NULL; - this->OriginatingPlacementActor = NULL; - this->BRMinDrawDistance = 1; - this->BRMaxDrawDistance = 1; - this->StWMinDrawDistance = 1; - this->StWMaxDrawDistance = 1; - this->DataVersion = 0; - this->LastTakeHitTimeTimeout = 1; - this->PlayHitSound = NULL; - this->CullDistance = 1; - this->SnapGridSize = 1; - this->VertSnapGridSize = 1; - this->HotSpotConfig = NULL; - this->BaselineScale = 1; - this->AccumulatedDeltaSinceLastVisualsTick = 1; - this->ProjectileMovementComponent = NULL; - this->bCanBeMarked = false; - this->bBlockMarking = true; + SavedHealthPct = 1; + CurrentBuildingLevel = 0; + MaximumBuildingLevel = 0; + BuildingAttributeSetClass = UFortBuildingActorSet::StaticClass(); + BuildingAttributeSet = NULL; + ReplicatedBuildingAttributeSet = NULL; + MaxHealthInitializationValue = 1; + AttributeInitLevelSource = EAttributeInitLevelSource::WorldDifficulty; + AbilitySystemComponentCreationPolicy = EAbilitySystemComponentCreationPolicy::Never; + PrimarySurfaceType = SurfaceType_Default; + WeaponResponseType = EFortBaseWeaponDamage::Combat; + OwnerPersistentID = 0; + LifespanAfterDeath = 1; + bUseMinLifeSpan = false; + AbilitySystemComponent = NULL; + ReplicatedAbilitySystemComponent = NULL; + HealthBarIndicatorWidth = 1; + HealthBarIndicatorVerticalOffset = 1; + HealthBarIndicator = NULL; + HealthBarIndicatorDifficultyRating = 0; + ForceMetadataRelevant = 0; + LastMetadataRelevant = 0; + DynamicBuildingPlacementType = EDynamicBuildingPlacementType::DestroyIfColliding; + NavigationObstacleOverride = ENavigationObstacleOverride::UseMeshSettings; + bIsInvulnerable = false; + bPreviewBuildingActor = false; + bPlayedDying = false; + bHasRegisteredActorStateAtLeastOnce = false; + bDirtyForLevelRecordSave = false; + bSavedMetaPropertiesProcessed = false; + bUpgradeUsesSameClass = false; + bDisplayLevelInInfoWidget = false; + bAllowUpgradeRegardlessOfPlayerBuildLevel = false; + bDisplayDamageNumbersInAthena = false; + bUseFortHealthBarIndicator = false; + bSurpressHealthBar = false; + bCreateVerboseHealthLogs = false; + bIsIndestructibleForTargetSelection = false; + bDestroyed = false; + bPersistToWorld = false; + bRefreshFullSaveDataBeforeZoneSave = false; + bBeingDragged = false; + bRotateInPlaceGame = false; + bBeingOneHitDisassembled = false; + bBoundsAreInvalidForMelee = false; + bIsNavigationModifier = false; + bBlockNavigationLinks = true; + bCanExportNavigationCollisions = false; + bCanExportNavigationObstacle = true; + bMirrorNavLinksX = false; + bMirrorNavLinksY = false; + bIgnoreMoveGoalCollisionRadius = false; + bForceDisableRootNavigationRelevance = false; + bForceAutomationPass = false; + bForceAutomationPass_NavmeshOnTop = false; + bForceAutomationPass_SmashableFlat = false; + bCanBeSavedInCreativeVolume = true; + bIsNavigationRelevant = false; + bIsNavigationIndestructible = false; + bBlockNavLinksInCell = false; + bUseHotSpotAsMoveGoalReplacement = false; + bHasCustomAttackLocation = false; + bWorldReadyCalled = false; + bBeingRotatedOrScaled = false; + bBeingTranslated = false; + bRotateInPlaceEditor = true; + bEditorPlaced = true; + bPlayerPlaced = false; + bShouldTick = false; + bUsesDayPhaseChange = false; + bIsDynamic = false; + bIsDynamicOnDedicatedServer = false; + bIsDedicatedServer = false; + bUseTickManager = true; + bIsMovable = false; + bRegisteredForDayPhaseChange = false; + bForceDamagePing = false; + bDestroyFoliageWhenPlaced = false; + bObstructTrapTargeting = true; + bInstantDeath = false; + bDoNotBlockBuildings = true; + bForceBlockBuildings = false; + bDestroyOnPlayerBuildingPlacement = false; + bUseCentroidForBlockBuildingsCheck = true; + bPredictedBuildingActor = false; + bIgnoreCollisionWithCriticalActors = false; + bIsPlayerBuildable = false; + bFireBuiltAndDestroyedEvents = true; + bStructurallySupportOverlappingActors = false; + bAllowInteract = false; + bShowFirstInteractPrompt = true; + bShowSecondInteractPrompt = false; + bAllowHostileBlueprintInteraction = false; + bEndAbilitiesOnDeath = true; + bAlwaysUseNetCullDistanceSquaredForRelevancy = false; + bHighlightDirty = false; + bCollisionBlockedByPawns = false; + bAllowTeamDamage = true; + bIgnoreAffiliationInteractHighlight = false; + bSuppressInteractionWidget = false; + BuildingType = EFortBuildingType::None; + Team = EFortTeam::Spectator; + TeamIndex = 0; + InteractionText = FText::FromString(TEXT("Press E to Edit")); + AssociatedMissionParam = NULL; + OriginatingPlacementActor = NULL; + BRMinDrawDistance = 1; + BRMaxDrawDistance = 1; + StWMinDrawDistance = 1; + StWMaxDrawDistance = 1; + DataVersion = 0; + LastTakeHitTimeTimeout = 1; + PlayHitSound = NULL; + CullDistance = 1; + SnapGridSize = 1; + VertSnapGridSize = 1; + HotSpotConfig = NULL; + BaselineScale = 1; + AccumulatedDeltaSinceLastVisualsTick = 1; + ProjectileMovementComponent = NULL; + bCanBeMarked = false; + bBlockMarking = true; } diff --git a/Source/FortniteGame/Private/BuildingActorClassData.cpp b/Source/FortniteGame/Private/BuildingActorClassData.cpp index 1abb599d..8bff1125 100644 --- a/Source/FortniteGame/Private/BuildingActorClassData.cpp +++ b/Source/FortniteGame/Private/BuildingActorClassData.cpp @@ -1,6 +1,6 @@ #include "BuildingActorClassData.h" FBuildingActorClassData::FBuildingActorClassData() { - this->MaximumBuildingLevel = 0; + MaximumBuildingLevel = 0; } diff --git a/Source/FortniteGame/Private/BuildingActorHotSpotConfig.cpp b/Source/FortniteGame/Private/BuildingActorHotSpotConfig.cpp index 6e755c02..d31d1732 100644 --- a/Source/FortniteGame/Private/BuildingActorHotSpotConfig.cpp +++ b/Source/FortniteGame/Private/BuildingActorHotSpotConfig.cpp @@ -1,7 +1,7 @@ #include "BuildingActorHotSpotConfig.h" UBuildingActorHotSpotConfig::UBuildingActorHotSpotConfig() { - this->ExtraTypeConfig = NULL; - this->bHasDirectionalSetup = false; + ExtraTypeConfig = NULL; + bHasDirectionalSetup = false; } diff --git a/Source/FortniteGame/Private/BuildingActorHotSpotDirection.cpp b/Source/FortniteGame/Private/BuildingActorHotSpotDirection.cpp index 3efbdb2f..2e273c94 100644 --- a/Source/FortniteGame/Private/BuildingActorHotSpotDirection.cpp +++ b/Source/FortniteGame/Private/BuildingActorHotSpotDirection.cpp @@ -1,10 +1,10 @@ #include "BuildingActorHotSpotDirection.h" FBuildingActorHotSpotDirection::FBuildingActorHotSpotDirection() { - this->HotSpotConfig = NULL; - this->bMirrorX = false; - this->bMirrorY = false; - this->Direction = EFortHotSpotDirection::PositiveX; - this->TypeConfigUsage = EHotspotTypeConfigMode::AlwaysAdd; + HotSpotConfig = NULL; + bMirrorX = false; + bMirrorY = false; + Direction = EFortHotSpotDirection::PositiveX; + TypeConfigUsage = EHotspotTypeConfigMode::AlwaysAdd; } diff --git a/Source/FortniteGame/Private/BuildingActorMinimalReplicationProxy.cpp b/Source/FortniteGame/Private/BuildingActorMinimalReplicationProxy.cpp index b735374a..5620d4fc 100644 --- a/Source/FortniteGame/Private/BuildingActorMinimalReplicationProxy.cpp +++ b/Source/FortniteGame/Private/BuildingActorMinimalReplicationProxy.cpp @@ -1,7 +1,7 @@ #include "BuildingActorMinimalReplicationProxy.h" FBuildingActorMinimalReplicationProxy::FBuildingActorMinimalReplicationProxy() { - this->Health = 0; - this->MaxHealth = 0; + Health = 0; + MaxHealth = 0; } diff --git a/Source/FortniteGame/Private/BuildingActorNavArea.cpp b/Source/FortniteGame/Private/BuildingActorNavArea.cpp index 526243af..4cd01cda 100644 --- a/Source/FortniteGame/Private/BuildingActorNavArea.cpp +++ b/Source/FortniteGame/Private/BuildingActorNavArea.cpp @@ -1,6 +1,6 @@ #include "BuildingActorNavArea.h" FBuildingActorNavArea::FBuildingActorNavArea() { - this->AreaBits = 0; + AreaBits = 0; } diff --git a/Source/FortniteGame/Private/BuildingActorTickManager.cpp b/Source/FortniteGame/Private/BuildingActorTickManager.cpp index f7d977eb..b2c7bc9d 100644 --- a/Source/FortniteGame/Private/BuildingActorTickManager.cpp +++ b/Source/FortniteGame/Private/BuildingActorTickManager.cpp @@ -1,8 +1,8 @@ #include "BuildingActorTickManager.h" UBuildingActorTickManager::UBuildingActorTickManager() { - this->LastBuildingIndex = 0; - this->BuildingIndex = 0; - this->MaxBuildingIndex = 0; + LastBuildingIndex = 0; + BuildingIndex = 0; + MaxBuildingIndex = 0; } diff --git a/Source/FortniteGame/Private/BuildingAutoNav.cpp b/Source/FortniteGame/Private/BuildingAutoNav.cpp index 6acaca7f..55fe07c2 100644 --- a/Source/FortniteGame/Private/BuildingAutoNav.cpp +++ b/Source/FortniteGame/Private/BuildingAutoNav.cpp @@ -1,6 +1,6 @@ #include "BuildingAutoNav.h" ABuildingAutoNav::ABuildingAutoNav() { - this->bAutoAssignNavProperties = true; + bAutoAssignNavProperties = true; } diff --git a/Source/FortniteGame/Private/BuildingAutoNavClassData.cpp b/Source/FortniteGame/Private/BuildingAutoNavClassData.cpp index 0da28270..6c6cc553 100644 --- a/Source/FortniteGame/Private/BuildingAutoNavClassData.cpp +++ b/Source/FortniteGame/Private/BuildingAutoNavClassData.cpp @@ -1,6 +1,6 @@ #include "BuildingAutoNavClassData.h" FBuildingAutoNavClassData::FBuildingAutoNavClassData() { - this->bAutoAssignNavProperties = false; + bAutoAssignNavProperties = false; } diff --git a/Source/FortniteGame/Private/BuildingClassData.cpp b/Source/FortniteGame/Private/BuildingClassData.cpp index 2be00f1c..b79c5bdd 100644 --- a/Source/FortniteGame/Private/BuildingClassData.cpp +++ b/Source/FortniteGame/Private/BuildingClassData.cpp @@ -1,8 +1,8 @@ #include "BuildingClassData.h" FBuildingClassData::FBuildingClassData() { - this->BuildingClass = NULL; - this->PreviousBuildingLevel = 0; - this->UpgradeLevel = 0; + BuildingClass = NULL; + PreviousBuildingLevel = 0; + UpgradeLevel = 0; } diff --git a/Source/FortniteGame/Private/BuildingContainer.cpp b/Source/FortniteGame/Private/BuildingContainer.cpp index d2f108f7..7f0910ee 100644 --- a/Source/FortniteGame/Private/BuildingContainer.cpp +++ b/Source/FortniteGame/Private/BuildingContainer.cpp @@ -58,42 +58,42 @@ void ABuildingContainer::GetLifetimeReplicatedProps(TArray& O } ABuildingContainer::ABuildingContainer() { - this->SearchingSoundCueLoop = NULL; - this->LootRepeatSoundCue = NULL; - this->OnDamageSoundCue = NULL; - this->OnDeathSoundCue = NULL; - this->SearchedMesh = NULL; - this->ReplicatedLootTier = 0; - this->ChosenRandomUpgrade = 0; - this->bSpawnedActor = false; - this->SearchBounceRadiusOverride = 1; - this->LootTestingData = NULL; - this->LootNoiseRange = 1; - this->InstancedLoot_TossSpeed = 1; - this->InstancedLoot_TossConeHalfAngle = 1; - this->LootTossSpeed_Athena = 1; - this->LootTossConeHalfAngle_Athena = 1; - this->HighestRarity = EFortRarity::Common; - this->bUseLootProperties_Athena = true; - this->bAlwaysShowContainer = false; - this->bAlwaysMaintainLoot = false; - this->bDestroyContainerOnSearch = false; - this->bForceHidePickupMinimapIndicator = false; - this->bForceSpawnLootOnDestruction = false; - this->bForceTossLootOnSpawn = false; - this->bAlreadySearched = false; - this->bDoNotDropLootOnDestruction = false; - this->bBuriedTreasure = false; - this->bHasRaisedTreasure = false; - this->bStartAlreadySearched_Athena = false; - this->bRegenerateLoot = false; - this->bUseLocationForDrop = false; - this->LootedWeaponsDurabilityModifier = 1; - this->SearchText = FText::FromString(TEXT("Search")); - this->AudioIndicator_Component = NULL; - this->CurrentInteractBounceCurve = NULL; - this->CurrentInteractBounceNormalCurve = NULL; - this->SavedReservedRandomValueResult = 1; - this->TimeUntilLootRegenerates = 1; + SearchingSoundCueLoop = NULL; + LootRepeatSoundCue = NULL; + OnDamageSoundCue = NULL; + OnDeathSoundCue = NULL; + SearchedMesh = NULL; + ReplicatedLootTier = 0; + ChosenRandomUpgrade = 0; + bSpawnedActor = false; + SearchBounceRadiusOverride = 1; + LootTestingData = NULL; + LootNoiseRange = 1; + InstancedLoot_TossSpeed = 1; + InstancedLoot_TossConeHalfAngle = 1; + LootTossSpeed_Athena = 1; + LootTossConeHalfAngle_Athena = 1; + HighestRarity = EFortRarity::Common; + bUseLootProperties_Athena = true; + bAlwaysShowContainer = false; + bAlwaysMaintainLoot = false; + bDestroyContainerOnSearch = false; + bForceHidePickupMinimapIndicator = false; + bForceSpawnLootOnDestruction = false; + bForceTossLootOnSpawn = false; + bAlreadySearched = false; + bDoNotDropLootOnDestruction = false; + bBuriedTreasure = false; + bHasRaisedTreasure = false; + bStartAlreadySearched_Athena = false; + bRegenerateLoot = false; + bUseLocationForDrop = false; + LootedWeaponsDurabilityModifier = 1; + SearchText = FText::FromString(TEXT("Search")); + AudioIndicator_Component = NULL; + CurrentInteractBounceCurve = NULL; + CurrentInteractBounceNormalCurve = NULL; + SavedReservedRandomValueResult = 1; + TimeUntilLootRegenerates = 1; } diff --git a/Source/FortniteGame/Private/BuildingCorner.cpp b/Source/FortniteGame/Private/BuildingCorner.cpp index 17a1f945..8a7707b6 100644 --- a/Source/FortniteGame/Private/BuildingCorner.cpp +++ b/Source/FortniteGame/Private/BuildingCorner.cpp @@ -1,7 +1,7 @@ #include "BuildingCorner.h" ABuildingCorner::ABuildingCorner() { - this->PrimaryWall = NULL; - this->SecondaryWall = NULL; + PrimaryWall = NULL; + SecondaryWall = NULL; } diff --git a/Source/FortniteGame/Private/BuildingDeco.cpp b/Source/FortniteGame/Private/BuildingDeco.cpp index 44081169..c874c5ab 100644 --- a/Source/FortniteGame/Private/BuildingDeco.cpp +++ b/Source/FortniteGame/Private/BuildingDeco.cpp @@ -1,6 +1,6 @@ #include "BuildingDeco.h" ABuildingDeco::ABuildingDeco() { - this->bCastShadow = false; + bCastShadow = false; } diff --git a/Source/FortniteGame/Private/BuildingDuplicationData.cpp b/Source/FortniteGame/Private/BuildingDuplicationData.cpp index 1903c671..a27dab89 100644 --- a/Source/FortniteGame/Private/BuildingDuplicationData.cpp +++ b/Source/FortniteGame/Private/BuildingDuplicationData.cpp @@ -1,10 +1,10 @@ #include "BuildingDuplicationData.h" FBuildingDuplicationData::FBuildingDuplicationData() { - this->ClassData = NULL; - this->TextureData[0] = NULL; - this->TextureData[1] = NULL; - this->TextureData[2] = NULL; - this->TextureData[3] = NULL; + ClassData = NULL; + TextureData[0] = NULL; + TextureData[1] = NULL; + TextureData[2] = NULL; + TextureData[3] = NULL; } diff --git a/Source/FortniteGame/Private/BuildingEditAnalyticEvent.cpp b/Source/FortniteGame/Private/BuildingEditAnalyticEvent.cpp index ddd48338..deb3c316 100644 --- a/Source/FortniteGame/Private/BuildingEditAnalyticEvent.cpp +++ b/Source/FortniteGame/Private/BuildingEditAnalyticEvent.cpp @@ -1,7 +1,7 @@ #include "BuildingEditAnalyticEvent.h" FBuildingEditAnalyticEvent::FBuildingEditAnalyticEvent() { - this->BuildingType = EFortBuildingType::Wall; - this->ResourceType = EFortResourceType::Wood; + BuildingType = EFortBuildingType::Wall; + ResourceType = EFortResourceType::Wood; } diff --git a/Source/FortniteGame/Private/BuildingEditModeMetadata.cpp b/Source/FortniteGame/Private/BuildingEditModeMetadata.cpp index 23c6e81f..02fe5520 100644 --- a/Source/FortniteGame/Private/BuildingEditModeMetadata.cpp +++ b/Source/FortniteGame/Private/BuildingEditModeMetadata.cpp @@ -1,10 +1,10 @@ #include "BuildingEditModeMetadata.h" UBuildingEditModeMetadata::UBuildingEditModeMetadata() { - this->bSupportNextPieceAssist = false; - this->bHasNavigableOpening = false; - this->bHasCustomAttackLocation = false; - this->DefaultHotspotConfig = NULL; - this->ShootingHotSpotConfig = NULL; + bSupportNextPieceAssist = false; + bHasNavigableOpening = false; + bHasCustomAttackLocation = false; + DefaultHotspotConfig = NULL; + ShootingHotSpotConfig = NULL; } diff --git a/Source/FortniteGame/Private/BuildingEditModeMetadata_Roof.cpp b/Source/FortniteGame/Private/BuildingEditModeMetadata_Roof.cpp index 8e01699b..3807f52f 100644 --- a/Source/FortniteGame/Private/BuildingEditModeMetadata_Roof.cpp +++ b/Source/FortniteGame/Private/BuildingEditModeMetadata_Roof.cpp @@ -1,6 +1,6 @@ #include "BuildingEditModeMetadata_Roof.h" UBuildingEditModeMetadata_Roof::UBuildingEditModeMetadata_Roof() { - this->AuxEditTileMeshData.AddDefaulted(4); + AuxEditTileMeshData.AddDefaulted(4); } diff --git a/Source/FortniteGame/Private/BuildingEditModeMetadata_Stair.cpp b/Source/FortniteGame/Private/BuildingEditModeMetadata_Stair.cpp index dd279189..cc31f469 100644 --- a/Source/FortniteGame/Private/BuildingEditModeMetadata_Stair.cpp +++ b/Source/FortniteGame/Private/BuildingEditModeMetadata_Stair.cpp @@ -1,6 +1,6 @@ #include "BuildingEditModeMetadata_Stair.h" UBuildingEditModeMetadata_Stair::UBuildingEditModeMetadata_Stair() { - this->TileData.AddDefaulted(4); + TileData.AddDefaulted(4); } diff --git a/Source/FortniteGame/Private/BuildingEditModeSupport.cpp b/Source/FortniteGame/Private/BuildingEditModeSupport.cpp index 854f3b73..c5e8b785 100644 --- a/Source/FortniteGame/Private/BuildingEditModeSupport.cpp +++ b/Source/FortniteGame/Private/BuildingEditModeSupport.cpp @@ -7,18 +7,18 @@ void UBuildingEditModeSupport::OnSuccessfulMatchInteractComplete() { } UBuildingEditModeSupport::UBuildingEditModeSupport() { - this->OwnerBuilding = NULL; - this->EditingController = NULL; - this->PreviewMetadata = NULL; - this->ScratchpadMetadata = NULL; - this->ExpectedMetadataClass = NULL; - this->LastInteractedComp = NULL; - this->LastHighlightedComp = NULL; - this->PreviewComponent = NULL; - this->bCanMirrorMetadataToMatch = false; - this->bCanRotateMetadataToMatch = false; - this->bEditActionInProgress = false; - this->bInitializedTimelines = false; - this->bUseAlternateMaterials = false; + OwnerBuilding = NULL; + EditingController = NULL; + PreviewMetadata = NULL; + ScratchpadMetadata = NULL; + ExpectedMetadataClass = NULL; + LastInteractedComp = NULL; + LastHighlightedComp = NULL; + PreviewComponent = NULL; + bCanMirrorMetadataToMatch = false; + bCanRotateMetadataToMatch = false; + bEditActionInProgress = false; + bInitializedTimelines = false; + bUseAlternateMaterials = false; } diff --git a/Source/FortniteGame/Private/BuildingEditModeSupport_BinaryToggle.cpp b/Source/FortniteGame/Private/BuildingEditModeSupport_BinaryToggle.cpp index cc117c98..f5f0600f 100644 --- a/Source/FortniteGame/Private/BuildingEditModeSupport_BinaryToggle.cpp +++ b/Source/FortniteGame/Private/BuildingEditModeSupport_BinaryToggle.cpp @@ -1,7 +1,7 @@ #include "BuildingEditModeSupport_BinaryToggle.h" UBuildingEditModeSupport_BinaryToggle::UBuildingEditModeSupport_BinaryToggle() { - this->BinaryTogglePreviewData = NULL; - this->CurToggleAction = BTV_Active; + BinaryTogglePreviewData = NULL; + CurToggleAction = BTV_Active; } diff --git a/Source/FortniteGame/Private/BuildingEditModeSupport_Stair.cpp b/Source/FortniteGame/Private/BuildingEditModeSupport_Stair.cpp index f0bf07fd..d0a62138 100644 --- a/Source/FortniteGame/Private/BuildingEditModeSupport_Stair.cpp +++ b/Source/FortniteGame/Private/BuildingEditModeSupport_Stair.cpp @@ -1,8 +1,8 @@ #include "BuildingEditModeSupport_Stair.h" UBuildingEditModeSupport_Stair::UBuildingEditModeSupport_Stair() { - this->StairPreviewMetadata = NULL; - this->LastValidMetadataConfiguration = NULL; - this->ActivatedAuxIndicatorComponent = NULL; + StairPreviewMetadata = NULL; + LastValidMetadataConfiguration = NULL; + ActivatedAuxIndicatorComponent = NULL; } diff --git a/Source/FortniteGame/Private/BuildingFillFloor.cpp b/Source/FortniteGame/Private/BuildingFillFloor.cpp index 170c82d8..9c36bc6c 100644 --- a/Source/FortniteGame/Private/BuildingFillFloor.cpp +++ b/Source/FortniteGame/Private/BuildingFillFloor.cpp @@ -39,11 +39,11 @@ void ABuildingFillFloor::GetLifetimeReplicatedProps(TArray& O } ABuildingFillFloor::ABuildingFillFloor() { - this->StepIndex = 0; - this->FloorZ = 1; - this->InitialDelay = 1; - this->NumStepsToUse = 0; - this->FloorMovementSpeed = 1; - this->bIsMoving = false; + StepIndex = 0; + FloorZ = 1; + InitialDelay = 1; + NumStepsToUse = 0; + FloorMovementSpeed = 1; + bIsMoving = false; } diff --git a/Source/FortniteGame/Private/BuildingFlagSpawn.cpp b/Source/FortniteGame/Private/BuildingFlagSpawn.cpp index 6a4af599..890f0293 100644 --- a/Source/FortniteGame/Private/BuildingFlagSpawn.cpp +++ b/Source/FortniteGame/Private/BuildingFlagSpawn.cpp @@ -15,9 +15,9 @@ bool ABuildingFlagSpawn::IsSpawnedObjectAwayFromBase() const { } ABuildingFlagSpawn::ABuildingFlagSpawn() { - this->bPickupOnTouch = 0; - this->CarriedObjectClass = AFortCarriedObject::StaticClass(); - this->SpawnedObject = NULL; - this->SpawnDelay = 1; + bPickupOnTouch = 0; + CarriedObjectClass = AFortCarriedObject::StaticClass(); + SpawnedObject = NULL; + SpawnDelay = 1; } diff --git a/Source/FortniteGame/Private/BuildingFloor.cpp b/Source/FortniteGame/Private/BuildingFloor.cpp index df149148..a1adef8c 100644 --- a/Source/FortniteGame/Private/BuildingFloor.cpp +++ b/Source/FortniteGame/Private/BuildingFloor.cpp @@ -5,6 +5,6 @@ bool ABuildingFloor::IsBalcony() const { } ABuildingFloor::ABuildingFloor() { - this->bShouldIgnoreForHorizontalHotspotSearch = true; + bShouldIgnoreForHorizontalHotspotSearch = true; } diff --git a/Source/FortniteGame/Private/BuildingFoundation.cpp b/Source/FortniteGame/Private/BuildingFoundation.cpp index dcd4d28a..5b29ac3f 100644 --- a/Source/FortniteGame/Private/BuildingFoundation.cpp +++ b/Source/FortniteGame/Private/BuildingFoundation.cpp @@ -67,22 +67,22 @@ void ABuildingFoundation::GetLifetimeReplicatedProps(TArray& } ABuildingFoundation::ABuildingFoundation() { - this->bConditionalFoundation = false; - this->bServerStreamedInLevel = false; - this->bShowHLODWhenDisabled = false; - this->bOverrideNavigationGraphCells = true; - this->bHasExcludedZone = false; - this->bForceDitheringTransition = true; - this->bStreamingDataBasedBounds = false; - this->FoundationEnabledState = EDynamicFoundationEnabledState::Unknown; - this->DynamicFoundationType = EDynamicFoundationType::Static; - this->FoundationType = BFT_None; - this->NavExclusionMinX = 0; - this->NavExclusionMaxX = 0; - this->NavExclusionMinY = 0; - this->NavExclusionMaxY = 0; - this->ParentFoundation = NULL; - this->ProxyMeshMaxDrawDistanceMultiplier = 1; - this->LevelStreamInfo = NULL; + bConditionalFoundation = false; + bServerStreamedInLevel = false; + bShowHLODWhenDisabled = false; + bOverrideNavigationGraphCells = true; + bHasExcludedZone = false; + bForceDitheringTransition = true; + bStreamingDataBasedBounds = false; + FoundationEnabledState = EDynamicFoundationEnabledState::Unknown; + DynamicFoundationType = EDynamicFoundationType::Static; + FoundationType = BFT_None; + NavExclusionMinX = 0; + NavExclusionMaxX = 0; + NavExclusionMinY = 0; + NavExclusionMaxY = 0; + ParentFoundation = NULL; + ProxyMeshMaxDrawDistanceMultiplier = 1; + LevelStreamInfo = NULL; } diff --git a/Source/FortniteGame/Private/BuildingFoundationLODActorData.cpp b/Source/FortniteGame/Private/BuildingFoundationLODActorData.cpp index 1d61f52d..b99b13a1 100644 --- a/Source/FortniteGame/Private/BuildingFoundationLODActorData.cpp +++ b/Source/FortniteGame/Private/BuildingFoundationLODActorData.cpp @@ -1,7 +1,7 @@ #include "BuildingFoundationLODActorData.h" FBuildingFoundationLODActorData::FBuildingFoundationLODActorData() { - this->VisibilityMaterial = NULL; - this->VisibilityTexture = NULL; + VisibilityMaterial = NULL; + VisibilityTexture = NULL; } diff --git a/Source/FortniteGame/Private/BuildingFoundationMayday.cpp b/Source/FortniteGame/Private/BuildingFoundationMayday.cpp index cec9b574..2c8bccd3 100644 --- a/Source/FortniteGame/Private/BuildingFoundationMayday.cpp +++ b/Source/FortniteGame/Private/BuildingFoundationMayday.cpp @@ -1,7 +1,7 @@ #include "BuildingFoundationMayday.h" ABuildingFoundationMayday::ABuildingFoundationMayday() { - this->StrangeLandsBuildingGroup = NULL; - this->ForceStrangeLandsBuildingGroup = NULL; + StrangeLandsBuildingGroup = NULL; + ForceStrangeLandsBuildingGroup = NULL; } diff --git a/Source/FortniteGame/Private/BuildingFoundationStreamingData.cpp b/Source/FortniteGame/Private/BuildingFoundationStreamingData.cpp index 8382e86e..6ad1376c 100644 --- a/Source/FortniteGame/Private/BuildingFoundationStreamingData.cpp +++ b/Source/FortniteGame/Private/BuildingFoundationStreamingData.cpp @@ -1,6 +1,6 @@ #include "BuildingFoundationStreamingData.h" FBuildingFoundationStreamingData::FBuildingFoundationStreamingData() { - this->PersistentHLODLevelIndex = 0; + PersistentHLODLevelIndex = 0; } diff --git a/Source/FortniteGame/Private/BuildingGameplayActor.cpp b/Source/FortniteGame/Private/BuildingGameplayActor.cpp index df5da201..e7156e2e 100644 --- a/Source/FortniteGame/Private/BuildingGameplayActor.cpp +++ b/Source/FortniteGame/Private/BuildingGameplayActor.cpp @@ -50,21 +50,21 @@ bool ABuildingGameplayActor::AcceptsEmoteSprays_Implementation() const { } ABuildingGameplayActor::ABuildingGameplayActor() { - this->AbilitySet = NULL; - this->InherentAbilitySets[0] = NULL; - this->InherentAbilitySets[1] = NULL; - this->InherentAbilitySets[2] = NULL; - this->InherentAbilitySets[3] = NULL; - this->InherentAbilitySets[4] = NULL; - this->DamageSet = NULL; - this->bAllowRidingOnActor = false; - this->bIgnoreInstigatorCollision = false; - this->bAddOwnerVelocity = false; - this->AbilitySourceLevel = 0; - this->bApplyDefaultEnabledAbilityBucketsOnInit = true; - this->bUseSimpleActorTouchSetupForAbilityBuckets = true; - this->bShowInteractKeybind = true; - this->RegisteredTouchComponent = NULL; - this->PostProcessOverlapBlendWeight = 1; + AbilitySet = NULL; + InherentAbilitySets[0] = NULL; + InherentAbilitySets[1] = NULL; + InherentAbilitySets[2] = NULL; + InherentAbilitySets[3] = NULL; + InherentAbilitySets[4] = NULL; + DamageSet = NULL; + bAllowRidingOnActor = false; + bIgnoreInstigatorCollision = false; + bAddOwnerVelocity = false; + AbilitySourceLevel = 0; + bApplyDefaultEnabledAbilityBucketsOnInit = true; + bUseSimpleActorTouchSetupForAbilityBuckets = true; + bShowInteractKeybind = true; + RegisteredTouchComponent = NULL; + PostProcessOverlapBlendWeight = 1; } diff --git a/Source/FortniteGame/Private/BuildingGameplayActorAbilityDeliveryBucket.cpp b/Source/FortniteGame/Private/BuildingGameplayActorAbilityDeliveryBucket.cpp index 6393e2fb..78df7317 100644 --- a/Source/FortniteGame/Private/BuildingGameplayActorAbilityDeliveryBucket.cpp +++ b/Source/FortniteGame/Private/BuildingGameplayActorAbilityDeliveryBucket.cpp @@ -1,11 +1,11 @@ #include "BuildingGameplayActorAbilityDeliveryBucket.h" FBuildingGameplayActorAbilityDeliveryBucket::FBuildingGameplayActorAbilityDeliveryBucket() { - this->bEnabled = false; - this->bEnabledByDefault = false; - this->bHasGEsToApplyOnTouch = false; - this->bHasGEsToApplyOnExit = false; - this->bHasGEsToApplyOnPulseTimer = false; - this->bHasPersistentEffects = false; + bEnabled = false; + bEnabledByDefault = false; + bHasGEsToApplyOnTouch = false; + bHasGEsToApplyOnExit = false; + bHasGEsToApplyOnPulseTimer = false; + bHasPersistentEffects = false; } diff --git a/Source/FortniteGame/Private/BuildingGameplayActorAbilityDeliveryInfo.cpp b/Source/FortniteGame/Private/BuildingGameplayActorAbilityDeliveryInfo.cpp index 588fb562..e06b7d37 100644 --- a/Source/FortniteGame/Private/BuildingGameplayActorAbilityDeliveryInfo.cpp +++ b/Source/FortniteGame/Private/BuildingGameplayActorAbilityDeliveryInfo.cpp @@ -1,10 +1,10 @@ #include "BuildingGameplayActorAbilityDeliveryInfo.h" FBuildingGameplayActorAbilityDeliveryInfo::FBuildingGameplayActorAbilityDeliveryInfo() { - this->bHasGEsToApplyOnTouch = false; - this->bHasGEsToApplyOnExit = false; - this->bHasGEsToApplyOnPulseTimer = false; - this->bHasPersistentEffects = false; - this->OwningActor = NULL; + bHasGEsToApplyOnTouch = false; + bHasGEsToApplyOnExit = false; + bHasGEsToApplyOnPulseTimer = false; + bHasPersistentEffects = false; + OwningActor = NULL; } diff --git a/Source/FortniteGame/Private/BuildingGameplayActorBalloon.cpp b/Source/FortniteGame/Private/BuildingGameplayActorBalloon.cpp index 2aa2e486..6aa006ac 100644 --- a/Source/FortniteGame/Private/BuildingGameplayActorBalloon.cpp +++ b/Source/FortniteGame/Private/BuildingGameplayActorBalloon.cpp @@ -8,7 +8,7 @@ void ABuildingGameplayActorBalloon::GetLifetimeReplicatedProps(TArrayBalloonLocationSelection = 0; - this->BalloonNoAim = 1; + BalloonLocationSelection = 0; + BalloonNoAim = 1; } diff --git a/Source/FortniteGame/Private/BuildingGameplayActorCloneMachine.cpp b/Source/FortniteGame/Private/BuildingGameplayActorCloneMachine.cpp index b6e5144f..d81743f6 100644 --- a/Source/FortniteGame/Private/BuildingGameplayActorCloneMachine.cpp +++ b/Source/FortniteGame/Private/BuildingGameplayActorCloneMachine.cpp @@ -24,11 +24,11 @@ void ABuildingGameplayActorCloneMachine::GetLifetimeReplicatedProps(TArrayCloneLocation = NULL; - this->bRespawnCompleteAndSelfDestructing = false; - this->OnDamagedNotifyPlayerSound = NULL; - this->OnDestroyedNotifyPlayerSound = NULL; - this->ActivationServerEndTime = 1; - this->RespawnServerEndTime = 1; + CloneLocation = NULL; + bRespawnCompleteAndSelfDestructing = false; + OnDamagedNotifyPlayerSound = NULL; + OnDestroyedNotifyPlayerSound = NULL; + ActivationServerEndTime = 1; + RespawnServerEndTime = 1; } diff --git a/Source/FortniteGame/Private/BuildingGameplayActorConsumable.cpp b/Source/FortniteGame/Private/BuildingGameplayActorConsumable.cpp index bff6b995..1c308292 100644 --- a/Source/FortniteGame/Private/BuildingGameplayActorConsumable.cpp +++ b/Source/FortniteGame/Private/BuildingGameplayActorConsumable.cpp @@ -45,14 +45,14 @@ TSubclassOf ABuildingGameplayActorConsumable::DetermineOnConsum } ABuildingGameplayActorConsumable::ABuildingGameplayActorConsumable() { - this->OnConsumeGameplayEffect = NULL; - this->OnConsumeMontageAbility = NULL; - this->OnConsumeMontage = NULL; - this->bSpawnerCalculateRandomRotation = true; - this->DeathParticles = NULL; - this->DeathSound = NULL; - this->MaxDrawDistanceStw = 1; - this->MaxDrawDistanceAthena = 1; - this->SearchAnim = NULL; + OnConsumeGameplayEffect = NULL; + OnConsumeMontageAbility = NULL; + OnConsumeMontage = NULL; + bSpawnerCalculateRandomRotation = true; + DeathParticles = NULL; + DeathSound = NULL; + MaxDrawDistanceStw = 1; + MaxDrawDistanceAthena = 1; + SearchAnim = NULL; } diff --git a/Source/FortniteGame/Private/BuildingGameplayActorLockOnConsumable.cpp b/Source/FortniteGame/Private/BuildingGameplayActorLockOnConsumable.cpp index f8641e67..efb632f7 100644 --- a/Source/FortniteGame/Private/BuildingGameplayActorLockOnConsumable.cpp +++ b/Source/FortniteGame/Private/BuildingGameplayActorLockOnConsumable.cpp @@ -12,10 +12,10 @@ void ABuildingGameplayActorLockOnConsumable::GetLifetimeReplicatedProps(TArraySecondsBeforeDeathAfterPickup = 1; - this->InteractRadius = 1; - this->PawnInterpSpeed = 1; - this->PawnDisableRotationSeconds = 1; - this->InteractingPawn = NULL; + SecondsBeforeDeathAfterPickup = 1; + InteractRadius = 1; + PawnInterpSpeed = 1; + PawnDisableRotationSeconds = 1; + InteractingPawn = NULL; } diff --git a/Source/FortniteGame/Private/BuildingGameplayActorPetrol.cpp b/Source/FortniteGame/Private/BuildingGameplayActorPetrol.cpp index a666a902..6c2f94b4 100644 --- a/Source/FortniteGame/Private/BuildingGameplayActorPetrol.cpp +++ b/Source/FortniteGame/Private/BuildingGameplayActorPetrol.cpp @@ -43,16 +43,16 @@ void ABuildingGameplayActorPetrol::GetLifetimeReplicatedProps(TArraySphereCollisionComponent = CreateDefaultSubobject(TEXT("NewUSphereComponent")); - this->MaterialInstanceDynamic = NULL; - this->SplatterDecal = CreateDefaultSubobject(TEXT("NewSplatterDecalComponent")); - this->DamageEffectClass = NULL; - this->IgniteRange = 1; - this->DamageRange = 1; - this->CurrentSize = 1; - this->bIgnited = false; - this->ProjectileCount = 0; - this->SplatterMinDecalWidth = 1; - this->SplatterMaxDecalWidth = 1; + SphereCollisionComponent = CreateDefaultSubobject(TEXT("NewUSphereComponent")); + MaterialInstanceDynamic = NULL; + SplatterDecal = CreateDefaultSubobject(TEXT("NewSplatterDecalComponent")); + DamageEffectClass = NULL; + IgniteRange = 1; + DamageRange = 1; + CurrentSize = 1; + bIgnited = false; + ProjectileCount = 0; + SplatterMinDecalWidth = 1; + SplatterMaxDecalWidth = 1; } diff --git a/Source/FortniteGame/Private/BuildingGameplayActorQuest.cpp b/Source/FortniteGame/Private/BuildingGameplayActorQuest.cpp index 073c6fb3..a7204008 100644 --- a/Source/FortniteGame/Private/BuildingGameplayActorQuest.cpp +++ b/Source/FortniteGame/Private/BuildingGameplayActorQuest.cpp @@ -1,6 +1,6 @@ #include "BuildingGameplayActorQuest.h" ABuildingGameplayActorQuest::ABuildingGameplayActorQuest() { - this->bSuppressSimpleInteractionWidgetForTouch = true; + bSuppressSimpleInteractionWidgetForTouch = true; } diff --git a/Source/FortniteGame/Private/BuildingGameplayActorSentry.cpp b/Source/FortniteGame/Private/BuildingGameplayActorSentry.cpp index bb3bbf90..3f9c1af3 100644 --- a/Source/FortniteGame/Private/BuildingGameplayActorSentry.cpp +++ b/Source/FortniteGame/Private/BuildingGameplayActorSentry.cpp @@ -30,35 +30,35 @@ void ABuildingGameplayActorSentry::GetLifetimeReplicatedProps(TArrayCameraStaticMeshComp = CreateDefaultSubobject(TEXT("CameraMesh")); - this->BaseStaticMeshComp = CreateDefaultSubobject(TEXT("BaseMesh")); - this->AngleRaysStaticMeshComp = CreateDefaultSubobject(TEXT("AngleRaysMesh")); - this->SpotLightComp = NULL; - this->bYawLimitWhileTracking = true; - this->bDoesNotRotate = false; - this->bLocateDamagerIfHitWhileIdle = true; - this->CurrentSentryState = EBuildingGameplayActorSentry_State::PassiveIdle; - this->PawnBeingTracked = NULL; - this->bIdleRotationStopped = false; - this->IdleRotationPauseTime = 1; - this->ReturnToIdlePauseTime = 1; - this->RotationRate = 1; - this->ReturnToIdleRotationRate = 1; - this->TrackingRotationRate = 1; - this->LocatingDamagerRotationRate = 1; - this->TrackingAdditionalZLook = 1; - this->bGoDormantAfterPassiveIdle = true; - this->bSetRayScaleOnTrackTick = false; - this->AngleRaysTrackingYScale = 1; - this->AngleRaysTrackingZScale = 1; - this->bBaseFollowsTargetRotation = false; - this->bWasIdleStopped = false; - this->bIdleRotatingRight = false; - this->LastNetworkReceiveTime = 1; - this->DisableTickAfterNoNetworkTrafficTime = 1; - this->SentryPitchClampMin = 1; - this->SentryPitchClampMax = 1; - this->SpotLightRadiusLerpSpeed = 1; - this->SpotLightOuterConeAngleLerpSpeed = 1; + CameraStaticMeshComp = CreateDefaultSubobject(TEXT("CameraMesh")); + BaseStaticMeshComp = CreateDefaultSubobject(TEXT("BaseMesh")); + AngleRaysStaticMeshComp = CreateDefaultSubobject(TEXT("AngleRaysMesh")); + SpotLightComp = NULL; + bYawLimitWhileTracking = true; + bDoesNotRotate = false; + bLocateDamagerIfHitWhileIdle = true; + CurrentSentryState = EBuildingGameplayActorSentry_State::PassiveIdle; + PawnBeingTracked = NULL; + bIdleRotationStopped = false; + IdleRotationPauseTime = 1; + ReturnToIdlePauseTime = 1; + RotationRate = 1; + ReturnToIdleRotationRate = 1; + TrackingRotationRate = 1; + LocatingDamagerRotationRate = 1; + TrackingAdditionalZLook = 1; + bGoDormantAfterPassiveIdle = true; + bSetRayScaleOnTrackTick = false; + AngleRaysTrackingYScale = 1; + AngleRaysTrackingZScale = 1; + bBaseFollowsTargetRotation = false; + bWasIdleStopped = false; + bIdleRotatingRight = false; + LastNetworkReceiveTime = 1; + DisableTickAfterNoNetworkTrafficTime = 1; + SentryPitchClampMin = 1; + SentryPitchClampMax = 1; + SpotLightRadiusLerpSpeed = 1; + SpotLightOuterConeAngleLerpSpeed = 1; } diff --git a/Source/FortniteGame/Private/BuildingGameplayActorSpawnChip.cpp b/Source/FortniteGame/Private/BuildingGameplayActorSpawnChip.cpp index 51837a56..c2329304 100644 --- a/Source/FortniteGame/Private/BuildingGameplayActorSpawnChip.cpp +++ b/Source/FortniteGame/Private/BuildingGameplayActorSpawnChip.cpp @@ -15,10 +15,10 @@ void ABuildingGameplayActorSpawnChip::GetLifetimeReplicatedProps(TArrayOwnerPlayerController = NULL; - this->OwnerPlayerState = NULL; - this->IndicatorClass = NULL; - this->bAutoAcquireSpawnChip = false; - this->SquadId = 0; + OwnerPlayerController = NULL; + OwnerPlayerState = NULL; + IndicatorClass = NULL; + bAutoAcquireSpawnChip = false; + SquadId = 0; } diff --git a/Source/FortniteGame/Private/BuildingGameplayActorSpawnData.cpp b/Source/FortniteGame/Private/BuildingGameplayActorSpawnData.cpp index 6da0d589..80d3057d 100644 --- a/Source/FortniteGame/Private/BuildingGameplayActorSpawnData.cpp +++ b/Source/FortniteGame/Private/BuildingGameplayActorSpawnData.cpp @@ -1,10 +1,10 @@ #include "BuildingGameplayActorSpawnData.h" FBuildingGameplayActorSpawnData::FBuildingGameplayActorSpawnData() { - this->BGAIndex = 0; - this->NumSpawnedBGAs = 0; - this->NumBGAsToSpawn = 0; - this->NextSpawnTime = 1; - this->LastSpawnSide = EBuildingGameplayActorAircraftSpawnSide::None; + BGAIndex = 0; + NumSpawnedBGAs = 0; + NumBGAsToSpawn = 0; + NextSpawnTime = 1; + LastSpawnSide = EBuildingGameplayActorAircraftSpawnSide::None; } diff --git a/Source/FortniteGame/Private/BuildingGameplayActorSpawnDetails.cpp b/Source/FortniteGame/Private/BuildingGameplayActorSpawnDetails.cpp index 87c0abba..a48b0b68 100644 --- a/Source/FortniteGame/Private/BuildingGameplayActorSpawnDetails.cpp +++ b/Source/FortniteGame/Private/BuildingGameplayActorSpawnDetails.cpp @@ -1,7 +1,7 @@ #include "BuildingGameplayActorSpawnDetails.h" FBuildingGameplayActorSpawnDetails::FBuildingGameplayActorSpawnDetails() { - this->BuildingGameplayActorClass = NULL; - this->TargetActorClass = NULL; + BuildingGameplayActorClass = NULL; + TargetActorClass = NULL; } diff --git a/Source/FortniteGame/Private/BuildingGameplayActorSpawnMachine.cpp b/Source/FortniteGame/Private/BuildingGameplayActorSpawnMachine.cpp index c58d51e8..75a39c22 100644 --- a/Source/FortniteGame/Private/BuildingGameplayActorSpawnMachine.cpp +++ b/Source/FortniteGame/Private/BuildingGameplayActorSpawnMachine.cpp @@ -44,12 +44,12 @@ void ABuildingGameplayActorSpawnMachine::GetLifetimeReplicatedProps(TArrayResurrectLocation = NULL; - this->SquadId = 0; - this->ActiveTeam = 0; - this->SpawnMachineState = ESpawnMachineState::Default; - this->InteractSoundCueLoop = NULL; - this->SpawnMachineSubTextState = ESpawnMachineSubTextState::NoCards; - this->HandleIntoGameState = 0; + ResurrectLocation = NULL; + SquadId = 0; + ActiveTeam = 0; + SpawnMachineState = ESpawnMachineState::Default; + InteractSoundCueLoop = NULL; + SpawnMachineSubTextState = ESpawnMachineSubTextState::NoCards; + HandleIntoGameState = 0; } diff --git a/Source/FortniteGame/Private/BuildingGridActorFilter.cpp b/Source/FortniteGame/Private/BuildingGridActorFilter.cpp index 802bd962..fbead6da 100644 --- a/Source/FortniteGame/Private/BuildingGridActorFilter.cpp +++ b/Source/FortniteGame/Private/BuildingGridActorFilter.cpp @@ -1,9 +1,9 @@ #include "BuildingGridActorFilter.h" FBuildingGridActorFilter::FBuildingGridActorFilter() { - this->bIncludeWalls = false; - this->bIncludeFloors = false; - this->bIncludeFloorInTop = false; - this->bIncludeCenterCell = false; + bIncludeWalls = false; + bIncludeFloors = false; + bIncludeFloorInTop = false; + bIncludeCenterCell = false; } diff --git a/Source/FortniteGame/Private/BuildingGroup.cpp b/Source/FortniteGame/Private/BuildingGroup.cpp index a0e0e845..13e25f58 100644 --- a/Source/FortniteGame/Private/BuildingGroup.cpp +++ b/Source/FortniteGame/Private/BuildingGroup.cpp @@ -4,7 +4,7 @@ void UBuildingGroup::GetAllMapNames(TArray& AllMaps) const { } UBuildingGroup::UBuildingGroup() { - this->FallbackGroup = NULL; - this->FoundationType = BFT_None; + FallbackGroup = NULL; + FoundationType = BFT_None; } diff --git a/Source/FortniteGame/Private/BuildingHitTime.cpp b/Source/FortniteGame/Private/BuildingHitTime.cpp index 9c6284c8..1974e578 100644 --- a/Source/FortniteGame/Private/BuildingHitTime.cpp +++ b/Source/FortniteGame/Private/BuildingHitTime.cpp @@ -1,6 +1,6 @@ #include "BuildingHitTime.h" FBuildingHitTime::FBuildingHitTime() { - this->HitBuilding = NULL; + HitBuilding = NULL; } diff --git a/Source/FortniteGame/Private/BuildingItemCollectorActor.cpp b/Source/FortniteGame/Private/BuildingItemCollectorActor.cpp index 46d6ab05..079bed73 100644 --- a/Source/FortniteGame/Private/BuildingItemCollectorActor.cpp +++ b/Source/FortniteGame/Private/BuildingItemCollectorActor.cpp @@ -78,32 +78,32 @@ void ABuildingItemCollectorActor::GetLifetimeReplicatedProps(TArrayItemCollectorBehavior = EFortItemCollectorBehavior::FirstToGoal; - this->bRequireAllForInteraction = false; - this->bRequireAllForTurnIn = false; - this->bHasToHaveSomething = true; - this->bIncrementCaptureCountWhenGoalIsReached = true; - this->bCurrentInteractionSuccess = false; - this->ItemCollectorState = EFortItemCollectorState::CanInteract; - this->TrackingType = EFortItemCollectorTrackingType::Player; - this->ControllingPlayer = NULL; - this->bCallOnLocalInteract = false; - this->bUseInstanceLootValueOverrides = false; - this->OverrideGoal = 0; - this->NumInteractionsAllowed = 0; - this->NumInteractions = 0; - this->ActiveInputItem = NULL; - this->ClientPausedActiveInputItem = NULL; - this->ItemRotationTime = 1; - this->ItemRotationTimeVariation = 1; - this->DespensingDelayTime = 1; - this->LootTossConeHalfAngle = 1; - this->LootTossSpeed = 1; - this->bTossOnGround = false; - this->bSpawnAmmoOnlyWhenCarryingWeapon = false; - this->StartingGoalLevel = 0; - this->StartingGoalLevelOverride = 0; - this->InactiveItemTexture = NULL; - this->bPickupOwnedByLooter = false; + ItemCollectorBehavior = EFortItemCollectorBehavior::FirstToGoal; + bRequireAllForInteraction = false; + bRequireAllForTurnIn = false; + bHasToHaveSomething = true; + bIncrementCaptureCountWhenGoalIsReached = true; + bCurrentInteractionSuccess = false; + ItemCollectorState = EFortItemCollectorState::CanInteract; + TrackingType = EFortItemCollectorTrackingType::Player; + ControllingPlayer = NULL; + bCallOnLocalInteract = false; + bUseInstanceLootValueOverrides = false; + OverrideGoal = 0; + NumInteractionsAllowed = 0; + NumInteractions = 0; + ActiveInputItem = NULL; + ClientPausedActiveInputItem = NULL; + ItemRotationTime = 1; + ItemRotationTimeVariation = 1; + DespensingDelayTime = 1; + LootTossConeHalfAngle = 1; + LootTossSpeed = 1; + bTossOnGround = false; + bSpawnAmmoOnlyWhenCarryingWeapon = false; + StartingGoalLevel = 0; + StartingGoalLevelOverride = 0; + InactiveItemTexture = NULL; + bPickupOwnedByLooter = false; } diff --git a/Source/FortniteGame/Private/BuildingItemWeaponUpgradeActor.cpp b/Source/FortniteGame/Private/BuildingItemWeaponUpgradeActor.cpp index 00c5bdfc..f96de040 100644 --- a/Source/FortniteGame/Private/BuildingItemWeaponUpgradeActor.cpp +++ b/Source/FortniteGame/Private/BuildingItemWeaponUpgradeActor.cpp @@ -15,18 +15,18 @@ void ABuildingItemWeaponUpgradeActor::GetLifetimeReplicatedProps(TArraybAllowSecondInteraction = true; - this->WoodItem = NULL; - this->MetalItem = NULL; - this->BrickItem = NULL; - this->UpgradeInteractionResult = EFortWeaponUpgradeInteractionResult::Upgradable; - this->HorizontalUpgradeInteractionResult = EFortWeaponUpgradeInteractionResult::Upgradable; - this->RequiredResources = NULL; - this->RequiredHorizontalResources = NULL; - this->CurrentWeaponDefinition = NULL; - this->UpgradedWeaponRarity = EFortRarity::Common; - this->BuildingAttachmentType = EBuildingAttachmentType::ATTACH_None; - this->bBlocksAttachmentPlacement = true; - this->BuildingActorAttachedTo = NULL; + bAllowSecondInteraction = true; + WoodItem = NULL; + MetalItem = NULL; + BrickItem = NULL; + UpgradeInteractionResult = EFortWeaponUpgradeInteractionResult::Upgradable; + HorizontalUpgradeInteractionResult = EFortWeaponUpgradeInteractionResult::Upgradable; + RequiredResources = NULL; + RequiredHorizontalResources = NULL; + CurrentWeaponDefinition = NULL; + UpgradedWeaponRarity = EFortRarity::Common; + BuildingAttachmentType = EBuildingAttachmentType::ATTACH_None; + bBlocksAttachmentPlacement = true; + BuildingActorAttachedTo = NULL; } diff --git a/Source/FortniteGame/Private/BuildingLayoutRequirement.cpp b/Source/FortniteGame/Private/BuildingLayoutRequirement.cpp index 479c64e5..ca668fab 100644 --- a/Source/FortniteGame/Private/BuildingLayoutRequirement.cpp +++ b/Source/FortniteGame/Private/BuildingLayoutRequirement.cpp @@ -31,15 +31,15 @@ void ABuildingLayoutRequirement::GetLifetimeReplicatedProps(TArrayLayoutRequirementSMActorClass = NULL; - this->bIgnoreResourceTypeRequirements = false; - this->bMakeSatisfyingActorIndestructibleWhileRequirementExists = false; - this->bNeedToInitializeRequirementStatus = false; - this->bRequirementSatisfied = false; - this->RequirementStatus = ELayoutRequirementStatus::Inactive_Invisible; - this->OverrideResourceType = EFortResourceType::None; - this->bAllowAnyPattern = false; - this->bAllowOccupantPatternEditing = false; - this->LayoutDisplayMID = NULL; + LayoutRequirementSMActorClass = NULL; + bIgnoreResourceTypeRequirements = false; + bMakeSatisfyingActorIndestructibleWhileRequirementExists = false; + bNeedToInitializeRequirementStatus = false; + bRequirementSatisfied = false; + RequirementStatus = ELayoutRequirementStatus::Inactive_Invisible; + OverrideResourceType = EFortResourceType::None; + bAllowAnyPattern = false; + bAllowOccupantPatternEditing = false; + LayoutDisplayMID = NULL; } diff --git a/Source/FortniteGame/Private/BuildingNavObstacle.cpp b/Source/FortniteGame/Private/BuildingNavObstacle.cpp index 255412a8..abb02136 100644 --- a/Source/FortniteGame/Private/BuildingNavObstacle.cpp +++ b/Source/FortniteGame/Private/BuildingNavObstacle.cpp @@ -1,6 +1,6 @@ #include "BuildingNavObstacle.h" FBuildingNavObstacle::FBuildingNavObstacle() { - this->ObstacleType = EBuildingNavObstacleType::UnwalkableAll; + ObstacleType = EBuildingNavObstacleType::UnwalkableAll; } diff --git a/Source/FortniteGame/Private/BuildingPhoenixItemCollectorActor.cpp b/Source/FortniteGame/Private/BuildingPhoenixItemCollectorActor.cpp index 65abece6..aca71831 100644 --- a/Source/FortniteGame/Private/BuildingPhoenixItemCollectorActor.cpp +++ b/Source/FortniteGame/Private/BuildingPhoenixItemCollectorActor.cpp @@ -20,6 +20,6 @@ void ABuildingPhoenixItemCollectorActor::GetLifetimeReplicatedProps(TArrayVendingTier = 0; + VendingTier = 0; } diff --git a/Source/FortniteGame/Private/BuildingPhoenixRepairActor.cpp b/Source/FortniteGame/Private/BuildingPhoenixRepairActor.cpp index 738b43f4..4ee7e6b1 100644 --- a/Source/FortniteGame/Private/BuildingPhoenixRepairActor.cpp +++ b/Source/FortniteGame/Private/BuildingPhoenixRepairActor.cpp @@ -16,8 +16,8 @@ bool ABuildingPhoenixRepairActor::CanWeaponBeRepaired(UFortWorldItem* WeaponItem } ABuildingPhoenixRepairActor::ABuildingPhoenixRepairActor() { - this->bCallOnLocalInteract = false; - this->bCurrentInteractionSuccess = false; - this->RepairedWeaponRarity = EFortRarity::Common; + bCallOnLocalInteract = false; + bCurrentInteractionSuccess = false; + RepairedWeaponRarity = EFortRarity::Common; } diff --git a/Source/FortniteGame/Private/BuildingProp.cpp b/Source/FortniteGame/Private/BuildingProp.cpp index 9f68970c..87bc581e 100644 --- a/Source/FortniteGame/Private/BuildingProp.cpp +++ b/Source/FortniteGame/Private/BuildingProp.cpp @@ -12,8 +12,8 @@ float ABuildingProp::BlueprintModifyIncomingDamage_Implementation(float Damage, } ABuildingProp::ABuildingProp() { - this->bDoNotBlockMarkerTraceWhenOverlappingPlayer = false; - this->bSuppressSimpleInteractionWidgetForTouch = true; - this->bKeepWhenUnderwater = false; + bDoNotBlockMarkerTraceWhenOverlappingPlayer = false; + bSuppressSimpleInteractionWidgetForTouch = true; + bKeepWhenUnderwater = false; } diff --git a/Source/FortniteGame/Private/BuildingPropAtlas.cpp b/Source/FortniteGame/Private/BuildingPropAtlas.cpp index 4bc805bf..07694f9f 100644 --- a/Source/FortniteGame/Private/BuildingPropAtlas.cpp +++ b/Source/FortniteGame/Private/BuildingPropAtlas.cpp @@ -40,10 +40,10 @@ float ABuildingPropAtlas::GetDefenseAnimSpeed() const { } ABuildingPropAtlas::ABuildingPropAtlas() { - this->Ring1Comp = NULL; - this->Ring2Comp = NULL; - this->Ring3Comp = NULL; - this->RingTransitionMID = NULL; - this->PortalAudioComp = NULL; + Ring1Comp = NULL; + Ring2Comp = NULL; + Ring3Comp = NULL; + RingTransitionMID = NULL; + PortalAudioComp = NULL; } diff --git a/Source/FortniteGame/Private/BuildingPropBigHealth.cpp b/Source/FortniteGame/Private/BuildingPropBigHealth.cpp index 033a38e8..7fa46506 100644 --- a/Source/FortniteGame/Private/BuildingPropBigHealth.cpp +++ b/Source/FortniteGame/Private/BuildingPropBigHealth.cpp @@ -26,8 +26,8 @@ void ABuildingPropBigHealth::GetLifetimeReplicatedProps(TArrayBigHealth = 0; - this->BigHealthMax = 0; - this->bShowHealthBar = true; + BigHealth = 0; + BigHealthMax = 0; + bShowHealthBar = true; } diff --git a/Source/FortniteGame/Private/BuildingPropMusicPlayer.cpp b/Source/FortniteGame/Private/BuildingPropMusicPlayer.cpp index 63ecc1cf..02aee1a1 100644 --- a/Source/FortniteGame/Private/BuildingPropMusicPlayer.cpp +++ b/Source/FortniteGame/Private/BuildingPropMusicPlayer.cpp @@ -15,11 +15,11 @@ void ABuildingPropMusicPlayer::GetLifetimeReplicatedProps(TArraybCheckAlternateHotfixValue = false; - this->bPlayingByDefault = false; - this->bPlayRandomSong = false; - this->MusicTrackTable = NULL; - this->SongAudioComponent = CreateDefaultSubobject(TEXT("SongAudioComponent")); - this->PlaybackType = EMusicTrackPlayback::Disabled; + bCheckAlternateHotfixValue = false; + bPlayingByDefault = false; + bPlayRandomSong = false; + MusicTrackTable = NULL; + SongAudioComponent = CreateDefaultSubobject(TEXT("SongAudioComponent")); + PlaybackType = EMusicTrackPlayback::Disabled; } diff --git a/Source/FortniteGame/Private/BuildingPropPlaygroundMusicPlayer.cpp b/Source/FortniteGame/Private/BuildingPropPlaygroundMusicPlayer.cpp index 03121eca..d8d3f7e3 100644 --- a/Source/FortniteGame/Private/BuildingPropPlaygroundMusicPlayer.cpp +++ b/Source/FortniteGame/Private/BuildingPropPlaygroundMusicPlayer.cpp @@ -21,13 +21,13 @@ void ABuildingPropPlaygroundMusicPlayer::ConditionallyLoadSongBasedOnMinigameSta } ABuildingPropPlaygroundMusicPlayer::ABuildingPropPlaygroundMusicPlayer() { - this->MinigameLogicComponent = CreateDefaultSubobject(TEXT("MinigameLogicComponent")); - this->PlayReceiverComponent = CreateDefaultSubobject(TEXT("PlayReceiverComponent")); - this->StopReceiverComponent = CreateDefaultSubobject(TEXT("StopReceiverComponent")); - this->PlayDuringPregame = 0; - this->PlayDuringWarmup = 0; - this->PlayDuringGameplay = 0; - this->PlayDuringRoundEnd = 0; - this->PlayDuringGameEnd = 0; + MinigameLogicComponent = CreateDefaultSubobject(TEXT("MinigameLogicComponent")); + PlayReceiverComponent = CreateDefaultSubobject(TEXT("PlayReceiverComponent")); + StopReceiverComponent = CreateDefaultSubobject(TEXT("StopReceiverComponent")); + PlayDuringPregame = 0; + PlayDuringWarmup = 0; + PlayDuringGameplay = 0; + PlayDuringRoundEnd = 0; + PlayDuringGameEnd = 0; } diff --git a/Source/FortniteGame/Private/BuildingPropWall.cpp b/Source/FortniteGame/Private/BuildingPropWall.cpp index 74484758..5d287beb 100644 --- a/Source/FortniteGame/Private/BuildingPropWall.cpp +++ b/Source/FortniteGame/Private/BuildingPropWall.cpp @@ -1,8 +1,8 @@ #include "BuildingPropWall.h" ABuildingPropWall::ABuildingPropWall() { - this->AreaShapeType = EBuildingWallArea::Regular; - this->AreaWidthOverride = 1; - this->bOverrideAreaWidth = false; + AreaShapeType = EBuildingWallArea::Regular; + AreaWidthOverride = 1; + bOverrideAreaWidth = false; } diff --git a/Source/FortniteGame/Private/BuildingProp_AISpawner.cpp b/Source/FortniteGame/Private/BuildingProp_AISpawner.cpp index 71cd8a76..e2aa3a6e 100644 --- a/Source/FortniteGame/Private/BuildingProp_AISpawner.cpp +++ b/Source/FortniteGame/Private/BuildingProp_AISpawner.cpp @@ -18,13 +18,13 @@ void ABuildingProp_AISpawner::AdjustCollision(bool bIgnore, UPrimitiveComponent* } ABuildingProp_AISpawner::ABuildingProp_AISpawner() { - this->CreativeRiftClass = NULL; - this->CreatureManagerComponent = NULL; - this->MinigameProgress = CreateDefaultSubobject(TEXT("MinigameComponent")); - this->CreativeRift = NULL; - this->SpawnLocation = NULL; - this->ActivationRangeLevel = 0; - this->bUseDistanceToAI = false; - this->DespawnRangeOverride = 1; + CreativeRiftClass = NULL; + CreatureManagerComponent = NULL; + MinigameProgress = CreateDefaultSubobject(TEXT("MinigameComponent")); + CreativeRift = NULL; + SpawnLocation = NULL; + ActivationRangeLevel = 0; + bUseDistanceToAI = false; + DespawnRangeOverride = 1; } diff --git a/Source/FortniteGame/Private/BuildingProp_CaptureArea.cpp b/Source/FortniteGame/Private/BuildingProp_CaptureArea.cpp index 06072367..0c9693b8 100644 --- a/Source/FortniteGame/Private/BuildingProp_CaptureArea.cpp +++ b/Source/FortniteGame/Private/BuildingProp_CaptureArea.cpp @@ -45,6 +45,6 @@ void ABuildingProp_CaptureArea::BindOrUnbindOnPlayerTeamReplicated(AFortPlayerSt } ABuildingProp_CaptureArea::ABuildingProp_CaptureArea() { - this->CaptureComponent = CreateDefaultSubobject(TEXT("CaptureComponent")); + CaptureComponent = CreateDefaultSubobject(TEXT("CaptureComponent")); } diff --git a/Source/FortniteGame/Private/BuildingProp_CaptureItemSpawner.cpp b/Source/FortniteGame/Private/BuildingProp_CaptureItemSpawner.cpp index 2bb6d9fb..2711d644 100644 --- a/Source/FortniteGame/Private/BuildingProp_CaptureItemSpawner.cpp +++ b/Source/FortniteGame/Private/BuildingProp_CaptureItemSpawner.cpp @@ -29,8 +29,8 @@ int32 ABuildingProp_CaptureItemSpawner::AddItemRef() { } ABuildingProp_CaptureItemSpawner::ABuildingProp_CaptureItemSpawner() { - this->ItemRefCount = 0; - this->bPickupWasClaimed = false; - this->bShowCaptureEvents = false; + ItemRefCount = 0; + bPickupWasClaimed = false; + bShowCaptureEvents = false; } diff --git a/Source/FortniteGame/Private/BuildingProp_CreatureManager.cpp b/Source/FortniteGame/Private/BuildingProp_CreatureManager.cpp index 5568af64..021f298c 100644 --- a/Source/FortniteGame/Private/BuildingProp_CreatureManager.cpp +++ b/Source/FortniteGame/Private/BuildingProp_CreatureManager.cpp @@ -13,16 +13,16 @@ void ABuildingProp_CreatureManager::AdjustCollisionOfStaticMesh(bool bIgnore, US } ABuildingProp_CreatureManager::ABuildingProp_CreatureManager() { - this->SelectedOverrideAggroDistance = 1; - this->SelectedOverrideHealth = 0; - this->SelectedOverrideScoreValue = 0; - this->SelectedOverrideScoreDistribution = EScoreDistributionType::Default; - this->SelectedOverrideDamage = 1; - this->SelectedEnvironmentalDamageOverride = 1; - this->SelectedMovementSpeedMultiplier = 1; - this->DamageOverrideEffect = NULL; - this->EnvironmentalDamageOverrideEffect = NULL; - this->MovementSpeedOverrideEffect = NULL; - this->CreatureInfoComponent = CreateDefaultSubobject(TEXT("CreatureManagerInfoComponent")); + SelectedOverrideAggroDistance = 1; + SelectedOverrideHealth = 0; + SelectedOverrideScoreValue = 0; + SelectedOverrideScoreDistribution = EScoreDistributionType::Default; + SelectedOverrideDamage = 1; + SelectedEnvironmentalDamageOverride = 1; + SelectedMovementSpeedMultiplier = 1; + DamageOverrideEffect = NULL; + EnvironmentalDamageOverrideEffect = NULL; + MovementSpeedOverrideEffect = NULL; + CreatureInfoComponent = CreateDefaultSubobject(TEXT("CreatureManagerInfoComponent")); } diff --git a/Source/FortniteGame/Private/BuildingProp_CreaturePlacer.cpp b/Source/FortniteGame/Private/BuildingProp_CreaturePlacer.cpp index f6756743..941bacfb 100644 --- a/Source/FortniteGame/Private/BuildingProp_CreaturePlacer.cpp +++ b/Source/FortniteGame/Private/BuildingProp_CreaturePlacer.cpp @@ -20,16 +20,16 @@ USkeletalMeshComponent* ABuildingProp_CreaturePlacer::GetCreatureSkeletalMeshCom } ABuildingProp_CreaturePlacer::ABuildingProp_CreaturePlacer() { - this->CurrentMinigameState = EFortMinigameState::PreGame; - this->bHideVFX = false; - this->bEnabledOnGameState = false; - this->bDestroyPreviousOnSpawn = false; - this->GameStateEnable = EFortMinigameState::PreGame; - this->bCreatureVisualsDoneLoading = true; - this->TurnOnReceiverComponent = CreateDefaultSubobject(TEXT("TurnOnReceiver")); - this->TurnOffReceiverComponent = CreateDefaultSubobject(TEXT("TurnOffReceiver")); - this->CreatureKilledTransmitComponent = CreateDefaultSubobject(TEXT("CreatureKilledTransmitter")); - this->bEnableCreativeCreatureSpawners = false; - this->CreatureSkeletalMeshComponent = CreateDefaultSubobject(TEXT("CreatureSkeletalMeshComponent")); + CurrentMinigameState = EFortMinigameState::PreGame; + bHideVFX = false; + bEnabledOnGameState = false; + bDestroyPreviousOnSpawn = false; + GameStateEnable = EFortMinigameState::PreGame; + bCreatureVisualsDoneLoading = true; + TurnOnReceiverComponent = CreateDefaultSubobject(TEXT("TurnOnReceiver")); + TurnOffReceiverComponent = CreateDefaultSubobject(TEXT("TurnOffReceiver")); + CreatureKilledTransmitComponent = CreateDefaultSubobject(TEXT("CreatureKilledTransmitter")); + bEnableCreativeCreatureSpawners = false; + CreatureSkeletalMeshComponent = CreateDefaultSubobject(TEXT("CreatureSkeletalMeshComponent")); } diff --git a/Source/FortniteGame/Private/BuildingProp_DeimosSpawner.cpp b/Source/FortniteGame/Private/BuildingProp_DeimosSpawner.cpp index 852b6b5f..919a4dd8 100644 --- a/Source/FortniteGame/Private/BuildingProp_DeimosSpawner.cpp +++ b/Source/FortniteGame/Private/BuildingProp_DeimosSpawner.cpp @@ -17,18 +17,18 @@ void ABuildingProp_DeimosSpawner::MinigameStarted_Implementation() { } ABuildingProp_DeimosSpawner::ABuildingProp_DeimosSpawner() { - this->bNoSpawnLimitEnabled = false; - this->bDamageBuildingsOnSpawn = true; - this->bInvulnerable = false; - this->bVisible = true; - this->bHideVFX = false; - this->OverrideQueryRadius = 1; - this->bSortSlotsByBestScore = false; - this->bEnabledOnMinigameStart = true; - this->TurnOnReceiverComponent = CreateDefaultSubobject(TEXT("TurnOnReceiver")); - this->TurnOffReceiverComponent = CreateDefaultSubobject(TEXT("TurnOffReceiver")); - this->KillAllAIReceiverComponent = CreateDefaultSubobject(TEXT("KillAllAIReceiver")); - this->KillSpawnerReceiverComponent = CreateDefaultSubobject(TEXT("KillSpawnerReceiver")); - this->bEnableCreativeCreatureSpawners = true; + bNoSpawnLimitEnabled = false; + bDamageBuildingsOnSpawn = true; + bInvulnerable = false; + bVisible = true; + bHideVFX = false; + OverrideQueryRadius = 1; + bSortSlotsByBestScore = false; + bEnabledOnMinigameStart = true; + TurnOnReceiverComponent = CreateDefaultSubobject(TEXT("TurnOnReceiver")); + TurnOffReceiverComponent = CreateDefaultSubobject(TEXT("TurnOffReceiver")); + KillAllAIReceiverComponent = CreateDefaultSubobject(TEXT("KillAllAIReceiver")); + KillSpawnerReceiverComponent = CreateDefaultSubobject(TEXT("KillSpawnerReceiver")); + bEnableCreativeCreatureSpawners = true; } diff --git a/Source/FortniteGame/Private/BuildingProp_LockDevice.cpp b/Source/FortniteGame/Private/BuildingProp_LockDevice.cpp index 72ec4172..8ca0706d 100644 --- a/Source/FortniteGame/Private/BuildingProp_LockDevice.cpp +++ b/Source/FortniteGame/Private/BuildingProp_LockDevice.cpp @@ -52,8 +52,8 @@ void ABuildingProp_LockDevice::GetLifetimeReplicatedProps(TArraySearchAreaSize = 1; - this->LockableObject = NULL; - this->CurrentLockState = ELockState::INVALID; + SearchAreaSize = 1; + LockableObject = NULL; + CurrentLockState = ELockState::INVALID; } diff --git a/Source/FortniteGame/Private/BuildingProp_QuestGlyph.cpp b/Source/FortniteGame/Private/BuildingProp_QuestGlyph.cpp index 3029db54..4ef7cef7 100644 --- a/Source/FortniteGame/Private/BuildingProp_QuestGlyph.cpp +++ b/Source/FortniteGame/Private/BuildingProp_QuestGlyph.cpp @@ -2,9 +2,9 @@ ABuildingProp_QuestGlyph::ABuildingProp_QuestGlyph() { - this->QuestDef = NULL; - this->bShowContextInfo = true; - this->bContextInfoUnlocked = false; - this->ActivationRange = 1; + QuestDef = NULL; + bShowContextInfo = true; + bContextInfoUnlocked = false; + ActivationRange = 1; } diff --git a/Source/FortniteGame/Private/BuildingRift.cpp b/Source/FortniteGame/Private/BuildingRift.cpp index ffdd9e22..53f7659b 100644 --- a/Source/FortniteGame/Private/BuildingRift.cpp +++ b/Source/FortniteGame/Private/BuildingRift.cpp @@ -45,34 +45,34 @@ void ABuildingRift::GetLifetimeReplicatedProps(TArray& OutLif } ABuildingRift::ABuildingRift() { - this->DamageSet = NULL; - this->DistToTarget = 1; - this->bSendMissionEvents = false; - this->bDelayDeath = false; - this->SlotSelectionMode = EFortRiftSpawnSlotSelectionMode::Random; - this->MinSpawnDelay = 1; - this->MaxSpawnDelay = 1; - this->CosmeticStateIdleDelay = 1; - this->IntroToBeginSpawningDelay = 1; - this->EnvironmentQuery = NULL; - this->QueryRadius = 1; - this->QueryMinDistance = 1; - this->bOverrideQueryMinDistance = false; - this->bRegisterAsASpecialActor = false; - this->bShouldDrawCompassIcon = false; - this->bSpawnUsingRiftRotation = false; - this->bRiftIsVisible = false; - this->bRiftIsActive = false; - this->bIsReadyToSpawnAI = false; - this->bHasBeenInitialized = false; - this->bHasBadRiftSlots = false; - this->bRecalculateSpawnPointsPeriodically = false; - this->SpawnPointEvaluationInterval = 1; - this->bCreateOverlapSphere = false; - this->OverlapSphereComponent = NULL; - this->LootDropConeHalfAngle = 1; - this->LootDropSpeed = 1; - this->CosmeticState = ERiftCosmeticState::None; - this->SpectatorMapIcon = CreateDefaultSubobject(TEXT("FortSpectateClickableMapIcon")); + DamageSet = NULL; + DistToTarget = 1; + bSendMissionEvents = false; + bDelayDeath = false; + SlotSelectionMode = EFortRiftSpawnSlotSelectionMode::Random; + MinSpawnDelay = 1; + MaxSpawnDelay = 1; + CosmeticStateIdleDelay = 1; + IntroToBeginSpawningDelay = 1; + EnvironmentQuery = NULL; + QueryRadius = 1; + QueryMinDistance = 1; + bOverrideQueryMinDistance = false; + bRegisterAsASpecialActor = false; + bShouldDrawCompassIcon = false; + bSpawnUsingRiftRotation = false; + bRiftIsVisible = false; + bRiftIsActive = false; + bIsReadyToSpawnAI = false; + bHasBeenInitialized = false; + bHasBadRiftSlots = false; + bRecalculateSpawnPointsPeriodically = false; + SpawnPointEvaluationInterval = 1; + bCreateOverlapSphere = false; + OverlapSphereComponent = NULL; + LootDropConeHalfAngle = 1; + LootDropSpeed = 1; + CosmeticState = ERiftCosmeticState::None; + SpectatorMapIcon = CreateDefaultSubobject(TEXT("FortSpectateClickableMapIcon")); } diff --git a/Source/FortniteGame/Private/BuildingSMActor.cpp b/Source/FortniteGame/Private/BuildingSMActor.cpp index 709548ff..f3d82acd 100644 --- a/Source/FortniteGame/Private/BuildingSMActor.cpp +++ b/Source/FortniteGame/Private/BuildingSMActor.cpp @@ -316,112 +316,112 @@ void ABuildingSMActor::GetLifetimeReplicatedProps(TArray& Out } ABuildingSMActor::ABuildingSMActor() { - this->TextureData[0] = NULL; - this->TextureData[1] = NULL; - this->TextureData[2] = NULL; - this->TextureData[3] = NULL; - this->StaticMesh = NULL; - this->bForceReplicateSubObjects = false; - this->bNoPhysicsCollision = false; - this->bNoCameraCollision = false; - this->bNoPawnCollision = false; - this->bNoAIPawnCollision = false; - this->bBlocksCeilingPlacement = false; - this->bBlocksAttachmentPlacement = false; - this->bUsePhysicalSurfaceForFootstep = false; - this->bRandomYawOnPlacement = false; - this->bRandomScaleOnPlacement = false; - this->bClearMIDWhenReturningToUndamagedState = true; - this->NumFrameSubObjects = 0; - this->ShieldBuffMaterialParamValue1 = 1; - this->ShieldBuffMaterialParamValue2 = 1; - this->AnimatingDistanceFieldSelfShadowBias = 1; - this->AnimatingSubObjects = 1; - this->PlayerGridSnapSize = 1; - this->AltMeshIdx = 0; - this->ResourceType = EFortResourceType::None; - this->bAllowBuildingCheat = false; - this->bMirrored = false; - this->bNoCollision = false; - this->bSupportsRepairing = false; - this->bHiddenDueToTrapPlacement = false; - this->bAttachmentPlacementBlockedFront = false; - this->bAttachmentPlacementBlockedBack = false; - this->bIsForPreviewing = false; - this->bUnderConstruction = false; - this->bUnderRepair = false; - this->bIsInitiallyBuilding = false; - this->bCameraOnlyCollision = false; - this->bNoWeaponCollision = false; - this->bNoRangedWeaponCollision = false; - this->bNoProjectileCollision = false; - this->bDoNotBlockInteract = false; - this->bNeedsMIDsForCreative = false; - this->bAllowResourceDrop = true; - this->bHideOnDeath = true; - this->bPlayDestructionEffects = true; - this->bSkipConstructionSounds = false; - this->bSupportedDirectly = false; - this->bForciblyStructurallySupported = false; - this->bRegisterWithStructuralGrid = false; - this->bCurrentlyBeingEdited = false; - this->bAllowWeakSpots = true; - this->bUseComplexForWeakSpots = true; - this->bCanSpawnAtLowerQuotaLevels = false; - this->bNeedsWindMaterialParameters = false; - this->bPlayBounce = true; - this->bPropagateBounce = true; - this->bPropagatesBounceEffects = true; - this->bNeedsDamageOverlay = true; - this->bDeriveCurieIdentifierFromResourceType = true; - this->bUseSingleMeshCullDistance = false; - this->SavedDirectlySupportedStatus = ESavedSupportStatus::UnknownState; - this->MaximumQuotaLevelBound = ELootQuotaLevel::Unlimited; - this->BuildingAnimation = EBuildingAnim::EBA_None; - this->CurAnimSubObjectNum = 0; - this->CurAnimSubObjectTargetNum = 0; - this->DestroyedTime = 1; - this->InfluenceMapWeight = 1; - this->BASEEffectMeshComponent = NULL; - this->StaticMeshComponent = CreateDefaultSubobject(TEXT("StaticMeshComponent0")); - this->BaseMaterial = NULL; - this->MaxResourcesToSpawn = 0; - this->BreakEffect = NULL; - this->DeathParticlesInst = NULL; - this->DeathSound = NULL; - this->ConstructedEffect = NULL; - this->ConstructionAudioComponent = NULL; - this->CachedDestructionInstigator = NULL; - this->DamageOverlayComponent = NULL; - this->DamageAmountStart = 1; - this->LastDamageAmount = 1; - this->EditModePatternData = NULL; - this->UndermineGroup = 0; - this->LogicalBuildingIdx = 0; - this->EditModeSupportClass = NULL; - this->EditModeSupport = NULL; - this->HealthToAutoBuild = 1; - this->AccumulatedAutoBuildTime = 1; - this->BuildingReplacementType = BRT_None; - this->ReplacementDestructionReason = BRT_None; - this->CurBuildingAnimType = EBuildingAnim::EBA_None; - this->DamageVisualsState = EFortDamageVisualsState::UnDamaged; - this->CurBuildProgress = 1; - this->OutwardMotionMagnitude = 1; - this->CurBuildingAnimStartTime = 1; - this->BlueprintMeshComp = NULL; - this->EditingPlayer = NULL; - this->BuildingAttachmentRadius = 1; - this->BuildingAttachmentSlot = SLOT_None; - this->BuildingAttachmentType = EBuildingAttachmentType::ATTACH_None; - this->BuildingPlacementType = EPlacementType::Free; - this->LastStructuralCheck = EStructuralSupportCheck::Stable; - this->ParentActorToAttachTo = NULL; - this->AttachmentPlacementBlockingActors[0] = NULL; - this->AttachmentPlacementBlockingActors[1] = NULL; - this->ActorIndexInFoundation = 0; - this->DamagerOwner = NULL; - this->RelevantBASE = NULL; - this->LastRelevantBASE = NULL; + TextureData[0] = NULL; + TextureData[1] = NULL; + TextureData[2] = NULL; + TextureData[3] = NULL; + StaticMesh = NULL; + bForceReplicateSubObjects = false; + bNoPhysicsCollision = false; + bNoCameraCollision = false; + bNoPawnCollision = false; + bNoAIPawnCollision = false; + bBlocksCeilingPlacement = false; + bBlocksAttachmentPlacement = false; + bUsePhysicalSurfaceForFootstep = false; + bRandomYawOnPlacement = false; + bRandomScaleOnPlacement = false; + bClearMIDWhenReturningToUndamagedState = true; + NumFrameSubObjects = 0; + ShieldBuffMaterialParamValue1 = 1; + ShieldBuffMaterialParamValue2 = 1; + AnimatingDistanceFieldSelfShadowBias = 1; + AnimatingSubObjects = 1; + PlayerGridSnapSize = 1; + AltMeshIdx = 0; + ResourceType = EFortResourceType::None; + bAllowBuildingCheat = false; + bMirrored = false; + bNoCollision = false; + bSupportsRepairing = false; + bHiddenDueToTrapPlacement = false; + bAttachmentPlacementBlockedFront = false; + bAttachmentPlacementBlockedBack = false; + bIsForPreviewing = false; + bUnderConstruction = false; + bUnderRepair = false; + bIsInitiallyBuilding = false; + bCameraOnlyCollision = false; + bNoWeaponCollision = false; + bNoRangedWeaponCollision = false; + bNoProjectileCollision = false; + bDoNotBlockInteract = false; + bNeedsMIDsForCreative = false; + bAllowResourceDrop = true; + bHideOnDeath = true; + bPlayDestructionEffects = true; + bSkipConstructionSounds = false; + bSupportedDirectly = false; + bForciblyStructurallySupported = false; + bRegisterWithStructuralGrid = false; + bCurrentlyBeingEdited = false; + bAllowWeakSpots = true; + bUseComplexForWeakSpots = true; + bCanSpawnAtLowerQuotaLevels = false; + bNeedsWindMaterialParameters = false; + bPlayBounce = true; + bPropagateBounce = true; + bPropagatesBounceEffects = true; + bNeedsDamageOverlay = true; + bDeriveCurieIdentifierFromResourceType = true; + bUseSingleMeshCullDistance = false; + SavedDirectlySupportedStatus = ESavedSupportStatus::UnknownState; + MaximumQuotaLevelBound = ELootQuotaLevel::Unlimited; + BuildingAnimation = EBuildingAnim::EBA_None; + CurAnimSubObjectNum = 0; + CurAnimSubObjectTargetNum = 0; + DestroyedTime = 1; + InfluenceMapWeight = 1; + BASEEffectMeshComponent = NULL; + StaticMeshComponent = CreateDefaultSubobject(TEXT("StaticMeshComponent0")); + BaseMaterial = NULL; + MaxResourcesToSpawn = 0; + BreakEffect = NULL; + DeathParticlesInst = NULL; + DeathSound = NULL; + ConstructedEffect = NULL; + ConstructionAudioComponent = NULL; + CachedDestructionInstigator = NULL; + DamageOverlayComponent = NULL; + DamageAmountStart = 1; + LastDamageAmount = 1; + EditModePatternData = NULL; + UndermineGroup = 0; + LogicalBuildingIdx = 0; + EditModeSupportClass = NULL; + EditModeSupport = NULL; + HealthToAutoBuild = 1; + AccumulatedAutoBuildTime = 1; + BuildingReplacementType = BRT_None; + ReplacementDestructionReason = BRT_None; + CurBuildingAnimType = EBuildingAnim::EBA_None; + DamageVisualsState = EFortDamageVisualsState::UnDamaged; + CurBuildProgress = 1; + OutwardMotionMagnitude = 1; + CurBuildingAnimStartTime = 1; + BlueprintMeshComp = NULL; + EditingPlayer = NULL; + BuildingAttachmentRadius = 1; + BuildingAttachmentSlot = SLOT_None; + BuildingAttachmentType = EBuildingAttachmentType::ATTACH_None; + BuildingPlacementType = EPlacementType::Free; + LastStructuralCheck = EStructuralSupportCheck::Stable; + ParentActorToAttachTo = NULL; + AttachmentPlacementBlockingActors[0] = NULL; + AttachmentPlacementBlockingActors[1] = NULL; + ActorIndexInFoundation = 0; + DamagerOwner = NULL; + RelevantBASE = NULL; + LastRelevantBASE = NULL; } diff --git a/Source/FortniteGame/Private/BuildingSMActorClassData.cpp b/Source/FortniteGame/Private/BuildingSMActorClassData.cpp index 2072cf1e..55ff80e1 100644 --- a/Source/FortniteGame/Private/BuildingSMActorClassData.cpp +++ b/Source/FortniteGame/Private/BuildingSMActorClassData.cpp @@ -1,22 +1,22 @@ #include "BuildingSMActorClassData.h" FBuildingSMActorClassData::FBuildingSMActorClassData() { - this->ShieldBuffMaterialParamValue1 = 1; - this->ShieldBuffMaterialParamValue2 = 1; - this->AnimatingDistanceFieldSelfShadowBias = 1; - this->AnimatingSubObjects = 1; - this->PlayerGridSnapSize = 1; - this->NumFrameSubObjects = 0; - this->bForceReplicateSubObjects = false; - this->bNoPhysicsCollision = false; - this->bNoCameraCollision = false; - this->bNoPawnCollision = false; - this->bNoAIPawnCollision = false; - this->bBlocksCeilingPlacement = false; - this->bBlocksAttachmentPlacement = false; - this->bUsePhysicalSurfaceForFootstep = false; - this->bRandomYawOnPlacement = false; - this->bRandomScaleOnPlacement = false; - this->bClearMIDWhenReturningToUndamagedState = false; + ShieldBuffMaterialParamValue1 = 1; + ShieldBuffMaterialParamValue2 = 1; + AnimatingDistanceFieldSelfShadowBias = 1; + AnimatingSubObjects = 1; + PlayerGridSnapSize = 1; + NumFrameSubObjects = 0; + bForceReplicateSubObjects = false; + bNoPhysicsCollision = false; + bNoCameraCollision = false; + bNoPawnCollision = false; + bNoAIPawnCollision = false; + bBlocksCeilingPlacement = false; + bBlocksAttachmentPlacement = false; + bUsePhysicalSurfaceForFootstep = false; + bRandomYawOnPlacement = false; + bRandomScaleOnPlacement = false; + bClearMIDWhenReturningToUndamagedState = false; } diff --git a/Source/FortniteGame/Private/BuildingStairs.cpp b/Source/FortniteGame/Private/BuildingStairs.cpp index fd0ae144..a001c31b 100644 --- a/Source/FortniteGame/Private/BuildingStairs.cpp +++ b/Source/FortniteGame/Private/BuildingStairs.cpp @@ -1,6 +1,6 @@ #include "BuildingStairs.h" ABuildingStairs::ABuildingStairs() { - this->RailingType = EBuildingStairsRailing::Partial; + RailingType = EBuildingStairsRailing::Partial; } diff --git a/Source/FortniteGame/Private/BuildingStructuralSupportSystem.cpp b/Source/FortniteGame/Private/BuildingStructuralSupportSystem.cpp index 69532e97..1b0ad64b 100644 --- a/Source/FortniteGame/Private/BuildingStructuralSupportSystem.cpp +++ b/Source/FortniteGame/Private/BuildingStructuralSupportSystem.cpp @@ -106,7 +106,7 @@ bool UBuildingStructuralSupportSystem::AreGridIndicesValid(const FBuildingSuppor } UBuildingStructuralSupportSystem::UBuildingStructuralSupportSystem() { - this->BatchedRemovalInstigator = NULL; - this->NavGraph = NULL; + BatchedRemovalInstigator = NULL; + NavGraph = NULL; } diff --git a/Source/FortniteGame/Private/BuildingSupportCellIndex.cpp b/Source/FortniteGame/Private/BuildingSupportCellIndex.cpp index b89fe442..2249bcf9 100644 --- a/Source/FortniteGame/Private/BuildingSupportCellIndex.cpp +++ b/Source/FortniteGame/Private/BuildingSupportCellIndex.cpp @@ -1,8 +1,8 @@ #include "BuildingSupportCellIndex.h" FBuildingSupportCellIndex::FBuildingSupportCellIndex() { - this->X = 0; - this->Y = 0; - this->Z = 0; + X = 0; + Y = 0; + Z = 0; } diff --git a/Source/FortniteGame/Private/BuildingTextureData.cpp b/Source/FortniteGame/Private/BuildingTextureData.cpp index efd31d98..950747f9 100644 --- a/Source/FortniteGame/Private/BuildingTextureData.cpp +++ b/Source/FortniteGame/Private/BuildingTextureData.cpp @@ -1,16 +1,16 @@ #include "BuildingTextureData.h" UBuildingTextureData::UBuildingTextureData() { - this->Diffuse = NULL; - this->Normal = NULL; - this->Specular = NULL; - this->OverrideMaterial = NULL; - this->Type = EFortTextureDataType::None; - this->ResourceType = EFortResourceType::None; - this->ResourceCost[0] = 1; - this->ResourceCost[1] = 1; - this->ResourceCost[2] = 1; - this->ResourceCost[3] = 1; - this->ResourceCost[4] = 1; + Diffuse = NULL; + Normal = NULL; + Specular = NULL; + OverrideMaterial = NULL; + Type = EFortTextureDataType::None; + ResourceType = EFortResourceType::None; + ResourceCost[0] = 1; + ResourceCost[1] = 1; + ResourceCost[2] = 1; + ResourceCost[3] = 1; + ResourceCost[4] = 1; } diff --git a/Source/FortniteGame/Private/BuildingTimeOfDayLights.cpp b/Source/FortniteGame/Private/BuildingTimeOfDayLights.cpp index 1a7d85ea..2dc7b9be 100644 --- a/Source/FortniteGame/Private/BuildingTimeOfDayLights.cpp +++ b/Source/FortniteGame/Private/BuildingTimeOfDayLights.cpp @@ -2,6 +2,6 @@ ABuildingTimeOfDayLights::ABuildingTimeOfDayLights() { - this->bUseTimeOfDayControlledLights = true; + bUseTimeOfDayControlledLights = true; } diff --git a/Source/FortniteGame/Private/BuildingTrap.cpp b/Source/FortniteGame/Private/BuildingTrap.cpp index 3b5bb758..38505dfa 100644 --- a/Source/FortniteGame/Private/BuildingTrap.cpp +++ b/Source/FortniteGame/Private/BuildingTrap.cpp @@ -153,27 +153,27 @@ void ABuildingTrap::GetLifetimeReplicatedProps(TArray& OutLif } ABuildingTrap::ABuildingTrap() { - this->TraceLocation = CreateDefaultSubobject(TEXT("Trace Location")); - this->PlacementSkeletalMesh = NULL; - this->TrapRangeMesh = NULL; - this->TrapPreviewMesh = NULL; - this->TrapData = NULL; - this->bShouldAffectAllPawnsInMinigames = true; - this->bTriggerAbilityOnEndoverlap = false; - this->AbilitySet = NULL; - this->DamageAttributeSet = NULL; - this->AttachedTo = NULL; - this->bTargetWithAttachedTo = true; - this->LastAttachedTo = NULL; - this->DelayBeforeDestroyAfterDurabilityExpired = 1; - this->SavedDurabilityPct = 1; - this->ObstructedTargetRecheckInterval = 1; - this->ShouldTriggerTraceOffsets.AddDefaulted(1); - this->bIgnoreBuildingObstructions = false; - this->bOwnAllFacesOfAttachedToActor = false; - this->AlternateMaterialInstance = NULL; - this->StimSourceComponent = CreateDefaultSubobject(TEXT("Trap AI Perception Stimuli Source Component")); - this->TrapLevel = 0; - this->OriginalTrapLevel = 0; + TraceLocation = CreateDefaultSubobject(TEXT("Trace Location")); + PlacementSkeletalMesh = NULL; + TrapRangeMesh = NULL; + TrapPreviewMesh = NULL; + TrapData = NULL; + bShouldAffectAllPawnsInMinigames = true; + bTriggerAbilityOnEndoverlap = false; + AbilitySet = NULL; + DamageAttributeSet = NULL; + AttachedTo = NULL; + bTargetWithAttachedTo = true; + LastAttachedTo = NULL; + DelayBeforeDestroyAfterDurabilityExpired = 1; + SavedDurabilityPct = 1; + ObstructedTargetRecheckInterval = 1; + ShouldTriggerTraceOffsets.AddDefaulted(1); + bIgnoreBuildingObstructions = false; + bOwnAllFacesOfAttachedToActor = false; + AlternateMaterialInstance = NULL; + StimSourceComponent = CreateDefaultSubobject(TEXT("Trap AI Perception Stimuli Source Component")); + TrapLevel = 0; + OriginalTrapLevel = 0; } diff --git a/Source/FortniteGame/Private/BuildingTrapCeiling_Falling.cpp b/Source/FortniteGame/Private/BuildingTrapCeiling_Falling.cpp index 989243b5..146e147d 100644 --- a/Source/FortniteGame/Private/BuildingTrapCeiling_Falling.cpp +++ b/Source/FortniteGame/Private/BuildingTrapCeiling_Falling.cpp @@ -3,6 +3,6 @@ ABuildingTrapCeiling_Falling::ABuildingTrapCeiling_Falling() { - this->VisibleMeshComponent = CreateDefaultSubobject(TEXT("Visible Mesh Component")); + VisibleMeshComponent = CreateDefaultSubobject(TEXT("Visible Mesh Component")); } diff --git a/Source/FortniteGame/Private/BuildingTrapDefender.cpp b/Source/FortniteGame/Private/BuildingTrapDefender.cpp index 6086a509..2369df51 100644 --- a/Source/FortniteGame/Private/BuildingTrapDefender.cpp +++ b/Source/FortniteGame/Private/BuildingTrapDefender.cpp @@ -31,9 +31,9 @@ void ABuildingTrapDefender::GetLifetimeReplicatedProps(TArray } ABuildingTrapDefender::ABuildingTrapDefender() { - this->LastInteractError = EFortDefenderInteractionError::None; - this->DefenderPawn = NULL; - this->DefenderItemDefinition = NULL; - this->DefenderItemLevel = 0; + LastInteractError = EFortDefenderInteractionError::None; + DefenderPawn = NULL; + DefenderItemDefinition = NULL; + DefenderItemLevel = 0; } diff --git a/Source/FortniteGame/Private/BuildingTrapFloor_Hoverboard.cpp b/Source/FortniteGame/Private/BuildingTrapFloor_Hoverboard.cpp index ab4e47fd..a0861659 100644 --- a/Source/FortniteGame/Private/BuildingTrapFloor_Hoverboard.cpp +++ b/Source/FortniteGame/Private/BuildingTrapFloor_Hoverboard.cpp @@ -2,7 +2,7 @@ #include "Components/ArrowComponent.h" ABuildingTrapFloor_Hoverboard::ABuildingTrapFloor_Hoverboard() { - this->DirectionArrow = CreateDefaultSubobject(TEXT("Direction Arrow")); - this->PushAmount = 1; + DirectionArrow = CreateDefaultSubobject(TEXT("Direction Arrow")); + PushAmount = 1; } diff --git a/Source/FortniteGame/Private/BuildingTrapFloor_Hoverboard_Curve.cpp b/Source/FortniteGame/Private/BuildingTrapFloor_Hoverboard_Curve.cpp index 8b9460ee..b8ba81bb 100644 --- a/Source/FortniteGame/Private/BuildingTrapFloor_Hoverboard_Curve.cpp +++ b/Source/FortniteGame/Private/BuildingTrapFloor_Hoverboard_Curve.cpp @@ -2,7 +2,7 @@ #include "Components/SceneComponent.h" ABuildingTrapFloor_Hoverboard_Curve::ABuildingTrapFloor_Hoverboard_Curve() { - this->Target = CreateDefaultSubobject(TEXT("Target")); - this->TriggeredEffect = NULL; + Target = CreateDefaultSubobject(TEXT("Target")); + TriggeredEffect = NULL; } diff --git a/Source/FortniteGame/Private/BuildingTrapFloor_Launch.cpp b/Source/FortniteGame/Private/BuildingTrapFloor_Launch.cpp index bc7553e6..30aaaecf 100644 --- a/Source/FortniteGame/Private/BuildingTrapFloor_Launch.cpp +++ b/Source/FortniteGame/Private/BuildingTrapFloor_Launch.cpp @@ -2,6 +2,6 @@ ABuildingTrapFloor_Launch::ABuildingTrapFloor_Launch() { - this->ForceFeedbackName = TEXT("LaunchTrap"); + ForceFeedbackName = TEXT("LaunchTrap"); } diff --git a/Source/FortniteGame/Private/BuildingTrapFloor_Turret.cpp b/Source/FortniteGame/Private/BuildingTrapFloor_Turret.cpp index d97e1354..30d3dda8 100644 --- a/Source/FortniteGame/Private/BuildingTrapFloor_Turret.cpp +++ b/Source/FortniteGame/Private/BuildingTrapFloor_Turret.cpp @@ -72,29 +72,29 @@ void ABuildingTrapFloor_Turret::GetLifetimeReplicatedProps(TArrayMinigameLogic = CreateDefaultSubobject(TEXT("MinigameComponent")); - this->RotateComp = NULL; - this->FiringPoint = NULL; - this->OverlapCollisionComponent = NULL; - this->RotateInterval = 1; - this->BlockingActor = NULL; - this->Target = NULL; - this->MinRotationSpeed = 1; - this->MaxRotationSpeed = 1; - this->CurrentRotationalSpeed = 1; - this->UpdateIntervalTime = 1; - this->CachedUpdateTime = 1; - this->IncreaseIntervalRotationSpeed = 1; - this->DecreaseIntervalRotationSpeed = 1; - this->bCurrentlyActive = false; - this->bInSlowdownMode = false; - this->bUseOwnerTeam = false; - this->bCanTakeDamage = false; - this->LifeTime = 1; - this->FireRate = 1; - this->ReloadTime = 1; - this->CurrentAmmoCount = 0; - this->MaxAmmo = 0; - this->bIsSearching = false; + MinigameLogic = CreateDefaultSubobject(TEXT("MinigameComponent")); + RotateComp = NULL; + FiringPoint = NULL; + OverlapCollisionComponent = NULL; + RotateInterval = 1; + BlockingActor = NULL; + Target = NULL; + MinRotationSpeed = 1; + MaxRotationSpeed = 1; + CurrentRotationalSpeed = 1; + UpdateIntervalTime = 1; + CachedUpdateTime = 1; + IncreaseIntervalRotationSpeed = 1; + DecreaseIntervalRotationSpeed = 1; + bCurrentlyActive = false; + bInSlowdownMode = false; + bUseOwnerTeam = false; + bCanTakeDamage = false; + LifeTime = 1; + FireRate = 1; + ReloadTime = 1; + CurrentAmmoCount = 0; + MaxAmmo = 0; + bIsSearching = false; } diff --git a/Source/FortniteGame/Private/BuildingTrapFloor_Waypoint.cpp b/Source/FortniteGame/Private/BuildingTrapFloor_Waypoint.cpp index 0e3f0708..eac96a1d 100644 --- a/Source/FortniteGame/Private/BuildingTrapFloor_Waypoint.cpp +++ b/Source/FortniteGame/Private/BuildingTrapFloor_Waypoint.cpp @@ -24,12 +24,12 @@ void ABuildingTrapFloor_Waypoint::GetLifetimeReplicatedProps(TArraybIsActive = true; - this->NextPoint = NULL; - this->PreviousPoint = NULL; - this->SplinePointLocation = CreateDefaultSubobject(TEXT("SplineLocation")); - this->DeactivatedMesh = CreateDefaultSubobject(TEXT("DeactivatedMesh")); - this->WaypointGroup = NULL; - this->CachedWaypointGroup = NULL; + bIsActive = true; + NextPoint = NULL; + PreviousPoint = NULL; + SplinePointLocation = CreateDefaultSubobject(TEXT("SplineLocation")); + DeactivatedMesh = CreateDefaultSubobject(TEXT("DeactivatedMesh")); + WaypointGroup = NULL; + CachedWaypointGroup = NULL; } diff --git a/Source/FortniteGame/Private/BuildingTrap_WaypointDispenser.cpp b/Source/FortniteGame/Private/BuildingTrap_WaypointDispenser.cpp index 79d1f74d..bf1aa9fc 100644 --- a/Source/FortniteGame/Private/BuildingTrap_WaypointDispenser.cpp +++ b/Source/FortniteGame/Private/BuildingTrap_WaypointDispenser.cpp @@ -6,6 +6,6 @@ ABuildingTrapFloor_Waypoint* ABuildingTrap_WaypointDispenser::BP_SpawnWaypointAc } ABuildingTrap_WaypointDispenser::ABuildingTrap_WaypointDispenser() { - this->WaypointTypeIndex = 0; + WaypointTypeIndex = 0; } diff --git a/Source/FortniteGame/Private/BuildingTurretComponent.cpp b/Source/FortniteGame/Private/BuildingTurretComponent.cpp index e209c1be..7e27e65b 100644 --- a/Source/FortniteGame/Private/BuildingTurretComponent.cpp +++ b/Source/FortniteGame/Private/BuildingTurretComponent.cpp @@ -38,11 +38,11 @@ void UBuildingTurretComponent::GetLifetimeReplicatedProps(TArrayFiringInterval = 1; - this->CurrentTargetValidationInterval = 1; - this->bPerformPeriodicValidationOnCurrentTarget = true; - this->TargetingOverlapComponent = NULL; - this->OwnerASC = NULL; - this->CurrentTarget = NULL; + FiringInterval = 1; + CurrentTargetValidationInterval = 1; + bPerformPeriodicValidationOnCurrentTarget = true; + TargetingOverlapComponent = NULL; + OwnerASC = NULL; + CurrentTarget = NULL; } diff --git a/Source/FortniteGame/Private/BuildingValueRules.cpp b/Source/FortniteGame/Private/BuildingValueRules.cpp index d09a430d..c232ec60 100644 --- a/Source/FortniteGame/Private/BuildingValueRules.cpp +++ b/Source/FortniteGame/Private/BuildingValueRules.cpp @@ -1,12 +1,12 @@ #include "BuildingValueRules.h" FBuildingValueRules::FBuildingValueRules() { - this->CellsAbove = 0; - this->CellsBelow = 0; - this->CellHorizontalRadius = 0; - this->DistanceFromObjectiveWeight = 1; - this->AttackWeight = 1; - this->StructuralWeight = 1; - this->TrapWeight = 1; + CellsAbove = 0; + CellsBelow = 0; + CellHorizontalRadius = 0; + DistanceFromObjectiveWeight = 1; + AttackWeight = 1; + StructuralWeight = 1; + TrapWeight = 1; } diff --git a/Source/FortniteGame/Private/BuildingWall.cpp b/Source/FortniteGame/Private/BuildingWall.cpp index fe982d66..a13562c6 100644 --- a/Source/FortniteGame/Private/BuildingWall.cpp +++ b/Source/FortniteGame/Private/BuildingWall.cpp @@ -41,38 +41,38 @@ void ABuildingWall::GetLifetimeReplicatedProps(TArray& OutLif } ABuildingWall::ABuildingWall() { - this->SlidingTranslation = 1; - this->SlidingOpenTime = 1; - this->DoorOpeningSound = NULL; - this->DoorSlammedOpenSound = NULL; - this->DoorClosingSound = NULL; - this->DoorAnimatingMaterial = NULL; - this->DoorMesh = NULL; - this->DoubleDoorMesh = NULL; - this->DoorComponent = NULL; - this->SlidingDoorComponent = NULL; - this->DoubleDoorComponent = NULL; - this->DoorBoxComponent = NULL; - this->DoorSmartLinkComp = NULL; - this->DoorBlueprintMeshComp = NULL; - this->SlidingDoorBlueprintMeshComp = NULL; - this->DoubleDoorBlueprintMeshComp = NULL; - this->DoorDesiredXLocation = 1; - this->SlidingDoorDesiredXLocation = 1; - this->AreaWidthOverride = 1; - this->AreaShapeType = EBuildingWallArea::Regular; - this->DoorOpenStyle = EDoorOpenStyle::Open; - this->bSwingingDoor = false; - this->bSlidingDoor = false; - this->bAutomaticSlidingDoor = false; - this->bDoubleDoor = false; - this->bCreateDoorLink = true; - this->bDoorOpen = false; - this->bLocalDoorOpen = false; - this->bDoorCollisionDisabled = false; - this->bLocalDoorCollisionDisabled = false; - this->bOverrideAreaWidth = false; - this->bCreateClimbLink = true; - this->bProhibitPassOverLowEndOfTriangleWall = false; + SlidingTranslation = 1; + SlidingOpenTime = 1; + DoorOpeningSound = NULL; + DoorSlammedOpenSound = NULL; + DoorClosingSound = NULL; + DoorAnimatingMaterial = NULL; + DoorMesh = NULL; + DoubleDoorMesh = NULL; + DoorComponent = NULL; + SlidingDoorComponent = NULL; + DoubleDoorComponent = NULL; + DoorBoxComponent = NULL; + DoorSmartLinkComp = NULL; + DoorBlueprintMeshComp = NULL; + SlidingDoorBlueprintMeshComp = NULL; + DoubleDoorBlueprintMeshComp = NULL; + DoorDesiredXLocation = 1; + SlidingDoorDesiredXLocation = 1; + AreaWidthOverride = 1; + AreaShapeType = EBuildingWallArea::Regular; + DoorOpenStyle = EDoorOpenStyle::Open; + bSwingingDoor = false; + bSlidingDoor = false; + bAutomaticSlidingDoor = false; + bDoubleDoor = false; + bCreateDoorLink = true; + bDoorOpen = false; + bLocalDoorOpen = false; + bDoorCollisionDisabled = false; + bLocalDoorCollisionDisabled = false; + bOverrideAreaWidth = false; + bCreateClimbLink = true; + bProhibitPassOverLowEndOfTriangleWall = false; } diff --git a/Source/FortniteGame/Private/BuildingWeakSpot.cpp b/Source/FortniteGame/Private/BuildingWeakSpot.cpp index a00b8a0e..1840799b 100644 --- a/Source/FortniteGame/Private/BuildingWeakSpot.cpp +++ b/Source/FortniteGame/Private/BuildingWeakSpot.cpp @@ -7,12 +7,12 @@ void ABuildingWeakSpot::Deactivate() { } ABuildingWeakSpot::ABuildingWeakSpot() { - this->bHit = false; - this->bFadeOut = false; - this->bActive = false; - this->HitCount = 0; - this->Level = 0; - this->MaxLevel = 0; - this->PhysicalSurfaceType = SurfaceType12; + bHit = false; + bFadeOut = false; + bActive = false; + HitCount = 0; + Level = 0; + MaxLevel = 0; + PhysicalSurfaceType = SurfaceType12; } diff --git a/Source/FortniteGame/Private/BuildingWeakSpotData.cpp b/Source/FortniteGame/Private/BuildingWeakSpotData.cpp index d9e59513..ba2cf976 100644 --- a/Source/FortniteGame/Private/BuildingWeakSpotData.cpp +++ b/Source/FortniteGame/Private/BuildingWeakSpotData.cpp @@ -1,6 +1,6 @@ #include "BuildingWeakSpotData.h" FBuildingWeakSpotData::FBuildingWeakSpotData() { - this->HitCount = 0; + HitCount = 0; } diff --git a/Source/FortniteGame/Private/BulletWhipTrackerComponentBase.cpp b/Source/FortniteGame/Private/BulletWhipTrackerComponentBase.cpp index e1640d42..31f8020e 100644 --- a/Source/FortniteGame/Private/BulletWhipTrackerComponentBase.cpp +++ b/Source/FortniteGame/Private/BulletWhipTrackerComponentBase.cpp @@ -10,7 +10,7 @@ void UBulletWhipTrackerComponentBase::Disable() { } UBulletWhipTrackerComponentBase::UBulletWhipTrackerComponentBase() { - this->bEnableGravityCheck = false; - this->CachedPassByPawn = NULL; + bEnableGravityCheck = false; + CachedPassByPawn = NULL; } diff --git a/Source/FortniteGame/Private/BulletWhipTrackerData.cpp b/Source/FortniteGame/Private/BulletWhipTrackerData.cpp index d98b453a..a93c3d59 100644 --- a/Source/FortniteGame/Private/BulletWhipTrackerData.cpp +++ b/Source/FortniteGame/Private/BulletWhipTrackerData.cpp @@ -1,17 +1,17 @@ #include "BulletWhipTrackerData.h" FBulletWhipTrackerData::FBulletWhipTrackerData() { - this->bAttachSoundToOwner = false; - this->PassByRadiusMax = 1; - this->PassByRadiusMin = 1; - this->PassByFarSound = NULL; - this->PassByCloseSound = NULL; - this->MinimumTriggerDistance = 1; - this->TriggerAheadDistance = 1; - this->CurrentAudioComp = NULL; - this->PreviousPlaneDotProd = 1; - this->CachedPassDistance = 1; - this->PassByClosenessIntensity = 1; - this->bActive = false; + bAttachSoundToOwner = false; + PassByRadiusMax = 1; + PassByRadiusMin = 1; + PassByFarSound = NULL; + PassByCloseSound = NULL; + MinimumTriggerDistance = 1; + TriggerAheadDistance = 1; + CurrentAudioComp = NULL; + PreviousPlaneDotProd = 1; + CachedPassDistance = 1; + PassByClosenessIntensity = 1; + bActive = false; } diff --git a/Source/FortniteGame/Private/CachedPOIVolumeLocations.cpp b/Source/FortniteGame/Private/CachedPOIVolumeLocations.cpp index 6ad91074..d693fa4b 100644 --- a/Source/FortniteGame/Private/CachedPOIVolumeLocations.cpp +++ b/Source/FortniteGame/Private/CachedPOIVolumeLocations.cpp @@ -1,6 +1,6 @@ #include "CachedPOIVolumeLocations.h" FCachedPOIVolumeLocations::FCachedPOIVolumeLocations() { - this->POIVolume = NULL; + POIVolume = NULL; } diff --git a/Source/FortniteGame/Private/CachedRechargeAmmoData.cpp b/Source/FortniteGame/Private/CachedRechargeAmmoData.cpp index 4fd31a4b..7f616dac 100644 --- a/Source/FortniteGame/Private/CachedRechargeAmmoData.cpp +++ b/Source/FortniteGame/Private/CachedRechargeAmmoData.cpp @@ -1,9 +1,9 @@ #include "CachedRechargeAmmoData.h" FCachedRechargeAmmoData::FCachedRechargeAmmoData() { - this->ServerStartTime = 1; - this->ChargeRate = 1; - this->AmountToRecharge = 0; - this->ItemLevel = 0; + ServerStartTime = 1; + ChargeRate = 1; + AmountToRecharge = 0; + ItemLevel = 0; } diff --git a/Source/FortniteGame/Private/CachedSupplyDrop.cpp b/Source/FortniteGame/Private/CachedSupplyDrop.cpp index c10ec23c..b69159ea 100644 --- a/Source/FortniteGame/Private/CachedSupplyDrop.cpp +++ b/Source/FortniteGame/Private/CachedSupplyDrop.cpp @@ -1,7 +1,7 @@ #include "CachedSupplyDrop.h" FCachedSupplyDrop::FCachedSupplyDrop() { - this->SupplyDrop = NULL; - this->bInOctree = false; + SupplyDrop = NULL; + bInOctree = false; } diff --git a/Source/FortniteGame/Private/CalendarRequirement.cpp b/Source/FortniteGame/Private/CalendarRequirement.cpp index a6f52366..12e91d6c 100644 --- a/Source/FortniteGame/Private/CalendarRequirement.cpp +++ b/Source/FortniteGame/Private/CalendarRequirement.cpp @@ -1,7 +1,7 @@ #include "CalendarRequirement.h" FCalendarRequirement::FCalendarRequirement() { - this->bActive = false; - this->DaysFromEeventStart = 0; + bActive = false; + DaysFromEeventStart = 0; } diff --git a/Source/FortniteGame/Private/CameraAltitudeAdjustments.cpp b/Source/FortniteGame/Private/CameraAltitudeAdjustments.cpp index 132afc7d..5a8b7d1f 100644 --- a/Source/FortniteGame/Private/CameraAltitudeAdjustments.cpp +++ b/Source/FortniteGame/Private/CameraAltitudeAdjustments.cpp @@ -1,9 +1,9 @@ #include "CameraAltitudeAdjustments.h" FCameraAltitudeAdjustments::FCameraAltitudeAdjustments() { - this->Altitude = 1; - this->FogHeightFalloff = 1; - this->HeightFogZOffset = 1; - this->FogDensity = 1; + Altitude = 1; + FogHeightFalloff = 1; + HeightFogZOffset = 1; + FogDensity = 1; } diff --git a/Source/FortniteGame/Private/CameraPair.cpp b/Source/FortniteGame/Private/CameraPair.cpp index 9aa66cc0..7fc06330 100644 --- a/Source/FortniteGame/Private/CameraPair.cpp +++ b/Source/FortniteGame/Private/CameraPair.cpp @@ -1,7 +1,7 @@ #include "CameraPair.h" FCameraPair::FCameraPair() { - this->Type = EFrontEndCamera::Invalid; - this->Camera = NULL; + Type = EFrontEndCamera::Invalid; + Camera = NULL; } diff --git a/Source/FortniteGame/Private/CameraSequence.cpp b/Source/FortniteGame/Private/CameraSequence.cpp index ce0e8dcf..13c90bc1 100644 --- a/Source/FortniteGame/Private/CameraSequence.cpp +++ b/Source/FortniteGame/Private/CameraSequence.cpp @@ -1,7 +1,7 @@ #include "CameraSequence.h" FCameraSequence::FCameraSequence() { - this->PlayFromStart = false; - this->UseCinematiceMode = false; + PlayFromStart = false; + UseCinematiceMode = false; } diff --git a/Source/FortniteGame/Private/CaptureAreaTeamInfo.cpp b/Source/FortniteGame/Private/CaptureAreaTeamInfo.cpp index 9d07d2b6..f5d573e1 100644 --- a/Source/FortniteGame/Private/CaptureAreaTeamInfo.cpp +++ b/Source/FortniteGame/Private/CaptureAreaTeamInfo.cpp @@ -1,6 +1,6 @@ #include "CaptureAreaTeamInfo.h" FCaptureAreaTeamInfo::FCaptureAreaTeamInfo() { - this->InsideTeamIndex = 0; + InsideTeamIndex = 0; } diff --git a/Source/FortniteGame/Private/CaptureComponent.cpp b/Source/FortniteGame/Private/CaptureComponent.cpp index ebf6e8d1..19536cf6 100644 --- a/Source/FortniteGame/Private/CaptureComponent.cpp +++ b/Source/FortniteGame/Private/CaptureComponent.cpp @@ -58,24 +58,24 @@ void UCaptureComponent::GetLifetimeReplicatedProps(TArray& Ou } UCaptureComponent::UCaptureComponent() { - this->OldSmoothedProgress = 1; - this->SmoothedProgress = 1; - this->SmoothProgressTimer = 1; - this->ProgressDecaySpeed = 1; - this->ProgressReverseSpeed = 1; - this->CurrentCaptureSpeed = 0; - this->CaptureSpeedBoost = 1; - this->CaptureSpeedBoostEmoting = 1; - this->NeutralizingTime = 0; - this->DeneutralizingSpeed = 0; - this->CaptureTime = 1; - this->CaptureTimeCurrent = 1; - this->PreviousCaptureState = ECaptureState::Neutral; - this->CapturingStateOwner = 0; - this->NeutralizingStateOwner = 0; - this->StateOwner = 0; - this->CaptureState = ECaptureState::Neutral; - this->CaptureProgress = 1; - this->SmoothProgressState = ESmoothProgressState::Enabled; + OldSmoothedProgress = 1; + SmoothedProgress = 1; + SmoothProgressTimer = 1; + ProgressDecaySpeed = 1; + ProgressReverseSpeed = 1; + CurrentCaptureSpeed = 0; + CaptureSpeedBoost = 1; + CaptureSpeedBoostEmoting = 1; + NeutralizingTime = 0; + DeneutralizingSpeed = 0; + CaptureTime = 1; + CaptureTimeCurrent = 1; + PreviousCaptureState = ECaptureState::Neutral; + CapturingStateOwner = 0; + NeutralizingStateOwner = 0; + StateOwner = 0; + CaptureState = ECaptureState::Neutral; + CaptureProgress = 1; + SmoothProgressState = ESmoothProgressState::Enabled; } diff --git a/Source/FortniteGame/Private/CardPackResultNotification.cpp b/Source/FortniteGame/Private/CardPackResultNotification.cpp index 00f14b08..74fb6268 100644 --- a/Source/FortniteGame/Private/CardPackResultNotification.cpp +++ b/Source/FortniteGame/Private/CardPackResultNotification.cpp @@ -1,6 +1,6 @@ #include "CardPackResultNotification.h" FCardPackResultNotification::FCardPackResultNotification() { - this->DisplayLevel = 0; + DisplayLevel = 0; } diff --git a/Source/FortniteGame/Private/CardSlotMedalData.cpp b/Source/FortniteGame/Private/CardSlotMedalData.cpp index 9ed57eda..a0da8a91 100644 --- a/Source/FortniteGame/Private/CardSlotMedalData.cpp +++ b/Source/FortniteGame/Private/CardSlotMedalData.cpp @@ -1,9 +1,9 @@ #include "CardSlotMedalData.h" FCardSlotMedalData::FCardSlotMedalData() { - this->AccoladeForSlot = NULL; - this->SlotIndex = 0; - this->bLoadedFromMcp = false; - this->bPunched = false; + AccoladeForSlot = NULL; + SlotIndex = 0; + bLoadedFromMcp = false; + bPunched = false; } diff --git a/Source/FortniteGame/Private/CarriedObjectAttachmentInfo.cpp b/Source/FortniteGame/Private/CarriedObjectAttachmentInfo.cpp index 2888a6a4..dbf08a01 100644 --- a/Source/FortniteGame/Private/CarriedObjectAttachmentInfo.cpp +++ b/Source/FortniteGame/Private/CarriedObjectAttachmentInfo.cpp @@ -1,6 +1,6 @@ #include "CarriedObjectAttachmentInfo.h" FCarriedObjectAttachmentInfo::FCarriedObjectAttachmentInfo() { - this->AttachParent = NULL; + AttachParent = NULL; } diff --git a/Source/FortniteGame/Private/ChallengeObjectiveHotfix.cpp b/Source/FortniteGame/Private/ChallengeObjectiveHotfix.cpp index 664903f9..99af9339 100644 --- a/Source/FortniteGame/Private/ChallengeObjectiveHotfix.cpp +++ b/Source/FortniteGame/Private/ChallengeObjectiveHotfix.cpp @@ -1,7 +1,7 @@ #include "ChallengeObjectiveHotfix.h" FChallengeObjectiveHotfix::FChallengeObjectiveHotfix() { - this->Count = 0; - this->NewCount = 0; + Count = 0; + NewCount = 0; } diff --git a/Source/FortniteGame/Private/ChallengeSuppressedHotfix.cpp b/Source/FortniteGame/Private/ChallengeSuppressedHotfix.cpp index d18203a2..be3740c2 100644 --- a/Source/FortniteGame/Private/ChallengeSuppressedHotfix.cpp +++ b/Source/FortniteGame/Private/ChallengeSuppressedHotfix.cpp @@ -1,6 +1,6 @@ #include "ChallengeSuppressedHotfix.h" FChallengeSuppressedHotfix::FChallengeSuppressedHotfix() { - this->bSuppressed = false; + bSuppressed = false; } diff --git a/Source/FortniteGame/Private/ChangeTeamInfo.cpp b/Source/FortniteGame/Private/ChangeTeamInfo.cpp index f6e0841e..b84ddc8c 100644 --- a/Source/FortniteGame/Private/ChangeTeamInfo.cpp +++ b/Source/FortniteGame/Private/ChangeTeamInfo.cpp @@ -1,6 +1,6 @@ #include "ChangeTeamInfo.h" FChangeTeamInfo::FChangeTeamInfo() { - this->Instigator = NULL; + Instigator = NULL; } diff --git a/Source/FortniteGame/Private/ChannelData.cpp b/Source/FortniteGame/Private/ChannelData.cpp index c447ea86..9c8ee45a 100644 --- a/Source/FortniteGame/Private/ChannelData.cpp +++ b/Source/FortniteGame/Private/ChannelData.cpp @@ -1,7 +1,7 @@ #include "ChannelData.h" FChannelData::FChannelData() { - this->MaxMagnitude = 1; - this->Value = 1; + MaxMagnitude = 1; + Value = 1; } diff --git a/Source/FortniteGame/Private/CharacterFallbackPreloadBlock.cpp b/Source/FortniteGame/Private/CharacterFallbackPreloadBlock.cpp index af81b346..de8ef8df 100644 --- a/Source/FortniteGame/Private/CharacterFallbackPreloadBlock.cpp +++ b/Source/FortniteGame/Private/CharacterFallbackPreloadBlock.cpp @@ -1,6 +1,6 @@ #include "CharacterFallbackPreloadBlock.h" FCharacterFallbackPreloadBlock::FCharacterFallbackPreloadBlock() { - this->bShouldGoInNPCBudget = false; + bShouldGoInNPCBudget = false; } diff --git a/Source/FortniteGame/Private/CharacterPreloadBlock.cpp b/Source/FortniteGame/Private/CharacterPreloadBlock.cpp index 67c88ab4..82350693 100644 --- a/Source/FortniteGame/Private/CharacterPreloadBlock.cpp +++ b/Source/FortniteGame/Private/CharacterPreloadBlock.cpp @@ -1,6 +1,6 @@ #include "CharacterPreloadBlock.h" FCharacterPreloadBlock::FCharacterPreloadBlock() { - this->bShouldGoInNPCBudget = false; + bShouldGoInNPCBudget = false; } diff --git a/Source/FortniteGame/Private/CharmPreviewEntry.cpp b/Source/FortniteGame/Private/CharmPreviewEntry.cpp index 549069b3..ff5b825c 100644 --- a/Source/FortniteGame/Private/CharmPreviewEntry.cpp +++ b/Source/FortniteGame/Private/CharmPreviewEntry.cpp @@ -1,6 +1,6 @@ #include "CharmPreviewEntry.h" FCharmPreviewEntry::FCharmPreviewEntry() { - this->bPreviewUsingVehicleShader = false; + bPreviewUsingVehicleShader = false; } diff --git a/Source/FortniteGame/Private/CharmSlotMetadata.cpp b/Source/FortniteGame/Private/CharmSlotMetadata.cpp index 86e0fa7c..e985d6f0 100644 --- a/Source/FortniteGame/Private/CharmSlotMetadata.cpp +++ b/Source/FortniteGame/Private/CharmSlotMetadata.cpp @@ -1,8 +1,8 @@ #include "CharmSlotMetadata.h" FCharmSlotMetadata::FCharmSlotMetadata() { - this->AttachToPart = EFortCustomPartType::Head; - this->WeaponCharm = false; - this->BackPresentedCharm = false; + AttachToPart = EFortCustomPartType::Head; + WeaponCharm = false; + BackPresentedCharm = false; } diff --git a/Source/FortniteGame/Private/ChoiceData.cpp b/Source/FortniteGame/Private/ChoiceData.cpp index 18a7a677..48c19937 100644 --- a/Source/FortniteGame/Private/ChoiceData.cpp +++ b/Source/FortniteGame/Private/ChoiceData.cpp @@ -1,7 +1,7 @@ #include "ChoiceData.h" FChoiceData::FChoiceData() { - this->MenuIdentifier = 0; - this->bShowCloseButton = false; + MenuIdentifier = 0; + bShowCloseButton = false; } diff --git a/Source/FortniteGame/Private/ChoiceDataEntry.cpp b/Source/FortniteGame/Private/ChoiceDataEntry.cpp index 1e93bd11..9a7646e1 100644 --- a/Source/FortniteGame/Private/ChoiceDataEntry.cpp +++ b/Source/FortniteGame/Private/ChoiceDataEntry.cpp @@ -1,8 +1,8 @@ #include "ChoiceDataEntry.h" FChoiceDataEntry::FChoiceDataEntry() { - this->bEnabled = false; - this->bRequireConfirmation = false; - this->bCloseAfterSelection = false; + bEnabled = false; + bRequireConfirmation = false; + bCloseAfterSelection = false; } diff --git a/Source/FortniteGame/Private/ChosenQuotaInfo.cpp b/Source/FortniteGame/Private/ChosenQuotaInfo.cpp index 9034a1d2..65d36a93 100644 --- a/Source/FortniteGame/Private/ChosenQuotaInfo.cpp +++ b/Source/FortniteGame/Private/ChosenQuotaInfo.cpp @@ -1,6 +1,6 @@ #include "ChosenQuotaInfo.h" FChosenQuotaInfo::FChosenQuotaInfo() { - this->LootTier = 0; + LootTier = 0; } diff --git a/Source/FortniteGame/Private/ClassMetric.cpp b/Source/FortniteGame/Private/ClassMetric.cpp index 033fd0d7..783f981a 100644 --- a/Source/FortniteGame/Private/ClassMetric.cpp +++ b/Source/FortniteGame/Private/ClassMetric.cpp @@ -1,7 +1,7 @@ #include "ClassMetric.h" UClassMetric::UClassMetric() { - this->TargetClass = NULL; - this->TotalNumberOfInstances = 0; + TargetClass = NULL; + TotalNumberOfInstances = 0; } diff --git a/Source/FortniteGame/Private/ClearAreaParams.cpp b/Source/FortniteGame/Private/ClearAreaParams.cpp index 03de77ae..9d3bac64 100644 --- a/Source/FortniteGame/Private/ClearAreaParams.cpp +++ b/Source/FortniteGame/Private/ClearAreaParams.cpp @@ -1,7 +1,7 @@ #include "ClearAreaParams.h" FClearAreaParams::FClearAreaParams() { - this->CapsuleHalfHeight = 1; - this->CapsuleRadius = 1; + CapsuleHalfHeight = 1; + CapsuleRadius = 1; } diff --git a/Source/FortniteGame/Private/ClimbLinkData.cpp b/Source/FortniteGame/Private/ClimbLinkData.cpp index c2a6285e..42f3c61a 100644 --- a/Source/FortniteGame/Private/ClimbLinkData.cpp +++ b/Source/FortniteGame/Private/ClimbLinkData.cpp @@ -1,6 +1,6 @@ #include "ClimbLinkData.h" FClimbLinkData::FClimbLinkData() { - this->UniqueLinkId = 0; + UniqueLinkId = 0; } diff --git a/Source/FortniteGame/Private/ClipInfo.cpp b/Source/FortniteGame/Private/ClipInfo.cpp index 622d0a94..e9e8f15d 100644 --- a/Source/FortniteGame/Private/ClipInfo.cpp +++ b/Source/FortniteGame/Private/ClipInfo.cpp @@ -1,11 +1,11 @@ #include "ClipInfo.h" FClipInfo::FClipInfo() { - this->StartTimestamp = 1; - this->Duration = 1; - this->CameraType = ESpectatorCameraType::ThirdPerson; - this->MessageSettings = EClipMessageSettings::DontShow; - this->MessageNotificationType = ECameraShotNotificationTypes::Notification; - this->MessageDisplayTime = 1; + StartTimestamp = 1; + Duration = 1; + CameraType = ESpectatorCameraType::ThirdPerson; + MessageSettings = EClipMessageSettings::DontShow; + MessageNotificationType = ECameraShotNotificationTypes::Notification; + MessageDisplayTime = 1; } diff --git a/Source/FortniteGame/Private/CloneMachineRepData.cpp b/Source/FortniteGame/Private/CloneMachineRepData.cpp index 2e49f105..59159dc0 100644 --- a/Source/FortniteGame/Private/CloneMachineRepData.cpp +++ b/Source/FortniteGame/Private/CloneMachineRepData.cpp @@ -1,6 +1,6 @@ #include "CloneMachineRepData.h" FCloneMachineRepData::FCloneMachineRepData() { - this->CloneMachine = NULL; + CloneMachine = NULL; } diff --git a/Source/FortniteGame/Private/CobaltCombatStormShieldDataEntry.cpp b/Source/FortniteGame/Private/CobaltCombatStormShieldDataEntry.cpp index 6dd37867..4590924c 100644 --- a/Source/FortniteGame/Private/CobaltCombatStormShieldDataEntry.cpp +++ b/Source/FortniteGame/Private/CobaltCombatStormShieldDataEntry.cpp @@ -1,14 +1,14 @@ #include "CobaltCombatStormShieldDataEntry.h" FCobaltCombatStormShieldDataEntry::FCobaltCombatStormShieldDataEntry() { - this->bStormShieldActive = false; - this->StormShieldActor = NULL; - this->RoundIndex = 0; - this->LeadingTeam = 0; - this->TieBreakerTeam = 0; - this->bAwardedFirstEliminationOfRound = false; - this->FirstLandTeam = 0; - this->POICamera = NULL; - this->NextSupplyDropSpawnTime = 1; + bStormShieldActive = false; + StormShieldActor = NULL; + RoundIndex = 0; + LeadingTeam = 0; + TieBreakerTeam = 0; + bAwardedFirstEliminationOfRound = false; + FirstLandTeam = 0; + POICamera = NULL; + NextSupplyDropSpawnTime = 1; } diff --git a/Source/FortniteGame/Private/CobaltPOICameraActor.cpp b/Source/FortniteGame/Private/CobaltPOICameraActor.cpp index 8ab3f15d..9999445e 100644 --- a/Source/FortniteGame/Private/CobaltPOICameraActor.cpp +++ b/Source/FortniteGame/Private/CobaltPOICameraActor.cpp @@ -2,6 +2,6 @@ #include "Components/SceneComponent.h" ACobaltPOICameraActor::ACobaltPOICameraActor() { - this->TranslationSceneComponent = CreateDefaultSubobject(TEXT("TranslationSceneComponent")); + TranslationSceneComponent = CreateDefaultSubobject(TEXT("TranslationSceneComponent")); } diff --git a/Source/FortniteGame/Private/CobaltWidgetRoundData.cpp b/Source/FortniteGame/Private/CobaltWidgetRoundData.cpp index 3c530863..8f23af7d 100644 --- a/Source/FortniteGame/Private/CobaltWidgetRoundData.cpp +++ b/Source/FortniteGame/Private/CobaltWidgetRoundData.cpp @@ -1,7 +1,7 @@ #include "CobaltWidgetRoundData.h" FCobaltWidgetRoundData::FCobaltWidgetRoundData() { - this->RoundNumber = 0; - this->FirstRound = 0; + RoundNumber = 0; + FirstRound = 0; } diff --git a/Source/FortniteGame/Private/CollectedItemValue.cpp b/Source/FortniteGame/Private/CollectedItemValue.cpp index 1ea4e819..4cf12711 100644 --- a/Source/FortniteGame/Private/CollectedItemValue.cpp +++ b/Source/FortniteGame/Private/CollectedItemValue.cpp @@ -1,9 +1,9 @@ #include "CollectedItemValue.h" FCollectedItemValue::FCollectedItemValue() { - this->CollectedItem = NULL; - this->DepositAmount = 0; - this->DepositGoal = 0; - this->CaptureCount = 0; + CollectedItem = NULL; + DepositAmount = 0; + DepositGoal = 0; + CaptureCount = 0; } diff --git a/Source/FortniteGame/Private/CollectorTrackedData.cpp b/Source/FortniteGame/Private/CollectorTrackedData.cpp index b8663e15..38a198af 100644 --- a/Source/FortniteGame/Private/CollectorTrackedData.cpp +++ b/Source/FortniteGame/Private/CollectorTrackedData.cpp @@ -1,7 +1,7 @@ #include "CollectorTrackedData.h" FCollectorTrackedData::FCollectorTrackedData() { - this->Team = 0; - this->Player = NULL; + Team = 0; + Player = NULL; } diff --git a/Source/FortniteGame/Private/CollectorUnitInfo.cpp b/Source/FortniteGame/Private/CollectorUnitInfo.cpp index db38a29b..90dbd524 100644 --- a/Source/FortniteGame/Private/CollectorUnitInfo.cpp +++ b/Source/FortniteGame/Private/CollectorUnitInfo.cpp @@ -1,10 +1,10 @@ #include "CollectorUnitInfo.h" FCollectorUnitInfo::FCollectorUnitInfo() { - this->InputItem = NULL; - this->OverrideInputItemTexture = NULL; - this->bUseDefinedOutputItem = false; - this->OutputItem = NULL; - this->OverrideOutputItemTexture = NULL; + InputItem = NULL; + OverrideInputItemTexture = NULL; + bUseDefinedOutputItem = false; + OutputItem = NULL; + OverrideOutputItemTexture = NULL; } diff --git a/Source/FortniteGame/Private/CollisionResponseRestoreState.cpp b/Source/FortniteGame/Private/CollisionResponseRestoreState.cpp index a6c87887..bd6d56b2 100644 --- a/Source/FortniteGame/Private/CollisionResponseRestoreState.cpp +++ b/Source/FortniteGame/Private/CollisionResponseRestoreState.cpp @@ -1,7 +1,7 @@ #include "CollisionResponseRestoreState.h" FCollisionResponseRestoreState::FCollisionResponseRestoreState() { - this->OverlapResponse = 0; - this->BlockingResponse = 0; + OverlapResponse = 0; + BlockingResponse = 0; } diff --git a/Source/FortniteGame/Private/ColorBySoundModule.cpp b/Source/FortniteGame/Private/ColorBySoundModule.cpp index 5e6eb6f4..bf9d5644 100644 --- a/Source/FortniteGame/Private/ColorBySoundModule.cpp +++ b/Source/FortniteGame/Private/ColorBySoundModule.cpp @@ -1,6 +1,6 @@ #include "ColorBySoundModule.h" UColorBySoundModule::UColorBySoundModule() { - this->bClampAlpha = true; + bClampAlpha = true; } diff --git a/Source/FortniteGame/Private/CombatEventData.cpp b/Source/FortniteGame/Private/CombatEventData.cpp index 8c707a85..9325baf5 100644 --- a/Source/FortniteGame/Private/CombatEventData.cpp +++ b/Source/FortniteGame/Private/CombatEventData.cpp @@ -1,9 +1,9 @@ #include "CombatEventData.h" FCombatEventData::FCombatEventData() { - this->Heat = 1; - this->MaxHeatContribution = 1; - this->CoolDownRate = 1; - this->ContributionType = EFortCombatEventContribution::Linear; + Heat = 1; + MaxHeatContribution = 1; + CoolDownRate = 1; + ContributionType = EFortCombatEventContribution::Linear; } diff --git a/Source/FortniteGame/Private/CombatEventMultiplier.cpp b/Source/FortniteGame/Private/CombatEventMultiplier.cpp index 28ecc3c6..bbc8e98d 100644 --- a/Source/FortniteGame/Private/CombatEventMultiplier.cpp +++ b/Source/FortniteGame/Private/CombatEventMultiplier.cpp @@ -1,7 +1,7 @@ #include "CombatEventMultiplier.h" FCombatEventMultiplier::FCombatEventMultiplier() { - this->CombatEvent = EFortCombatEvents::HuskFollowing; - this->MaxContribution = 1; + CombatEvent = EFortCombatEvents::HuskFollowing; + MaxContribution = 1; } diff --git a/Source/FortniteGame/Private/CombatFactorData.cpp b/Source/FortniteGame/Private/CombatFactorData.cpp index a48b78f9..e6ec8b93 100644 --- a/Source/FortniteGame/Private/CombatFactorData.cpp +++ b/Source/FortniteGame/Private/CombatFactorData.cpp @@ -1,6 +1,6 @@ #include "CombatFactorData.h" FCombatFactorData::FCombatFactorData() { - this->MaxValue = 1; + MaxValue = 1; } diff --git a/Source/FortniteGame/Private/CombatManagerComponentSTW.cpp b/Source/FortniteGame/Private/CombatManagerComponentSTW.cpp index 4446819b..dd08776c 100644 --- a/Source/FortniteGame/Private/CombatManagerComponentSTW.cpp +++ b/Source/FortniteGame/Private/CombatManagerComponentSTW.cpp @@ -34,78 +34,78 @@ void UCombatManagerComponentSTW::GetLifetimeReplicatedProps(TArrayReplicatedCombatEventHeat[0] = 1; - this->ReplicatedCombatEventHeat[1] = 1; - this->ReplicatedCombatEventHeat[2] = 1; - this->ReplicatedCombatEventHeat[3] = 1; - this->ReplicatedCombatEventHeat[4] = 1; - this->ReplicatedCombatEventHeat[5] = 1; - this->ReplicatedCombatEventHeat[6] = 1; - this->ReplicatedCombatEventHeat[7] = 1; - this->ReplicatedCombatEventHeat[8] = 1; - this->ReplicatedCombatEventHeat[9] = 1; - this->ReplicatedCombatEventHeat[10] = 1; - this->ReplicatedCombatEventHeat[11] = 1; - this->ReplicatedCombatEventHeat[12] = 1; - this->ReplicatedCombatEventHeat[13] = 1; - this->ReplicatedCombatEventHeat[14] = 1; - this->ReplicatedCombatEventHeat[15] = 1; - this->ReplicatedCombatEventHeat[16] = 1; - this->ReplicatedCombatEventHeat[17] = 1; - this->ReplicatedCombatEventHeat[18] = 1; - this->ReplicatedCombatEventHeat[19] = 1; - this->ReplicatedCombatEventHeat[20] = 1; - this->ReplicatedCombatEventHeat[21] = 1; - this->ReplicatedCombatEventHeat[22] = 1; - this->ReplicatedCombatEventHeat[23] = 1; - this->ReplicatedCombatEventHeat[24] = 1; - this->ReplicatedCombatEventHeat[25] = 1; - this->ReplicatedCombatEventHeat[26] = 1; - this->ReplicatedCombatEventHeat[27] = 1; - this->CombatEventHeat[0] = 1; - this->CombatEventHeat[1] = 1; - this->CombatEventHeat[2] = 1; - this->CombatEventHeat[3] = 1; - this->CombatEventHeat[4] = 1; - this->CombatEventHeat[5] = 1; - this->CombatEventHeat[6] = 1; - this->CombatEventHeat[7] = 1; - this->CombatEventHeat[8] = 1; - this->CombatEventHeat[9] = 1; - this->CombatEventHeat[10] = 1; - this->CombatEventHeat[11] = 1; - this->CombatEventHeat[12] = 1; - this->CombatEventHeat[13] = 1; - this->CombatEventHeat[14] = 1; - this->CombatEventHeat[15] = 1; - this->CombatEventHeat[16] = 1; - this->CombatEventHeat[17] = 1; - this->CombatEventHeat[18] = 1; - this->CombatEventHeat[19] = 1; - this->CombatEventHeat[20] = 1; - this->CombatEventHeat[21] = 1; - this->CombatEventHeat[22] = 1; - this->CombatEventHeat[23] = 1; - this->CombatEventHeat[24] = 1; - this->CombatEventHeat[25] = 1; - this->CombatEventHeat[26] = 1; - this->CombatEventHeat[27] = 1; - this->CombatFactors[0] = 1; - this->CombatFactors[1] = 1; - this->CombatFactors[2] = 1; - this->CombatFactors[3] = 1; - this->CombatFactors[4] = 1; - this->CombatFactors[5] = 1; - this->CombatFactors[6] = 1; - this->CombatFactors[7] = 1; - this->CombatFactors[8] = 1; - this->CombatFactors[9] = 1; - this->CombatFactors[10] = 1; - this->CombatFactors[11] = 1; - this->CurrentTotalHeat = 1; - this->MaximumTotalHeat = 1; - this->MaxHeatEver = 1; - this->CombatGraph = NULL; - this->FactorGraph = NULL; + ReplicatedCombatEventHeat[0] = 1; + ReplicatedCombatEventHeat[1] = 1; + ReplicatedCombatEventHeat[2] = 1; + ReplicatedCombatEventHeat[3] = 1; + ReplicatedCombatEventHeat[4] = 1; + ReplicatedCombatEventHeat[5] = 1; + ReplicatedCombatEventHeat[6] = 1; + ReplicatedCombatEventHeat[7] = 1; + ReplicatedCombatEventHeat[8] = 1; + ReplicatedCombatEventHeat[9] = 1; + ReplicatedCombatEventHeat[10] = 1; + ReplicatedCombatEventHeat[11] = 1; + ReplicatedCombatEventHeat[12] = 1; + ReplicatedCombatEventHeat[13] = 1; + ReplicatedCombatEventHeat[14] = 1; + ReplicatedCombatEventHeat[15] = 1; + ReplicatedCombatEventHeat[16] = 1; + ReplicatedCombatEventHeat[17] = 1; + ReplicatedCombatEventHeat[18] = 1; + ReplicatedCombatEventHeat[19] = 1; + ReplicatedCombatEventHeat[20] = 1; + ReplicatedCombatEventHeat[21] = 1; + ReplicatedCombatEventHeat[22] = 1; + ReplicatedCombatEventHeat[23] = 1; + ReplicatedCombatEventHeat[24] = 1; + ReplicatedCombatEventHeat[25] = 1; + ReplicatedCombatEventHeat[26] = 1; + ReplicatedCombatEventHeat[27] = 1; + CombatEventHeat[0] = 1; + CombatEventHeat[1] = 1; + CombatEventHeat[2] = 1; + CombatEventHeat[3] = 1; + CombatEventHeat[4] = 1; + CombatEventHeat[5] = 1; + CombatEventHeat[6] = 1; + CombatEventHeat[7] = 1; + CombatEventHeat[8] = 1; + CombatEventHeat[9] = 1; + CombatEventHeat[10] = 1; + CombatEventHeat[11] = 1; + CombatEventHeat[12] = 1; + CombatEventHeat[13] = 1; + CombatEventHeat[14] = 1; + CombatEventHeat[15] = 1; + CombatEventHeat[16] = 1; + CombatEventHeat[17] = 1; + CombatEventHeat[18] = 1; + CombatEventHeat[19] = 1; + CombatEventHeat[20] = 1; + CombatEventHeat[21] = 1; + CombatEventHeat[22] = 1; + CombatEventHeat[23] = 1; + CombatEventHeat[24] = 1; + CombatEventHeat[25] = 1; + CombatEventHeat[26] = 1; + CombatEventHeat[27] = 1; + CombatFactors[0] = 1; + CombatFactors[1] = 1; + CombatFactors[2] = 1; + CombatFactors[3] = 1; + CombatFactors[4] = 1; + CombatFactors[5] = 1; + CombatFactors[6] = 1; + CombatFactors[7] = 1; + CombatFactors[8] = 1; + CombatFactors[9] = 1; + CombatFactors[10] = 1; + CombatFactors[11] = 1; + CurrentTotalHeat = 1; + MaximumTotalHeat = 1; + MaxHeatEver = 1; + CombatGraph = NULL; + FactorGraph = NULL; } diff --git a/Source/FortniteGame/Private/CombinedFeatureProgressSummary.cpp b/Source/FortniteGame/Private/CombinedFeatureProgressSummary.cpp index 1b1f824f..9d396cd6 100644 --- a/Source/FortniteGame/Private/CombinedFeatureProgressSummary.cpp +++ b/Source/FortniteGame/Private/CombinedFeatureProgressSummary.cpp @@ -1,10 +1,10 @@ #include "CombinedFeatureProgressSummary.h" FCombinedFeatureProgressSummary::FCombinedFeatureProgressSummary() { - this->GameFeature = EFortGameFeature::EarlyStartup; - this->CombinedProgress = 1; - this->bIsPaused = false; - this->bCanBePaused = false; - this->bIsFinished = false; + GameFeature = EFortGameFeature::EarlyStartup; + CombinedProgress = 1; + bIsPaused = false; + bCanBePaused = false; + bIsFinished = false; } diff --git a/Source/FortniteGame/Private/CommunityVoteInfo.cpp b/Source/FortniteGame/Private/CommunityVoteInfo.cpp index 3d74c474..9d8fbf13 100644 --- a/Source/FortniteGame/Private/CommunityVoteInfo.cpp +++ b/Source/FortniteGame/Private/CommunityVoteInfo.cpp @@ -1,6 +1,6 @@ #include "CommunityVoteInfo.h" FCommunityVoteInfo::FCommunityVoteInfo() { - this->VotesRemaining = 0; + VotesRemaining = 0; } diff --git a/Source/FortniteGame/Private/ComponentWidgetPairings.cpp b/Source/FortniteGame/Private/ComponentWidgetPairings.cpp index aeb06781..6aa4aa55 100644 --- a/Source/FortniteGame/Private/ComponentWidgetPairings.cpp +++ b/Source/FortniteGame/Private/ComponentWidgetPairings.cpp @@ -1,7 +1,7 @@ #include "ComponentWidgetPairings.h" FComponentWidgetPairings::FComponentWidgetPairings() { - this->Slot = EUIExtensionSlot::Primary; - this->Class = NULL; + Slot = EUIExtensionSlot::Primary; + Class = NULL; } diff --git a/Source/FortniteGame/Private/ConditionalFoundationQuotaTier.cpp b/Source/FortniteGame/Private/ConditionalFoundationQuotaTier.cpp index 9fb9b299..b0774b96 100644 --- a/Source/FortniteGame/Private/ConditionalFoundationQuotaTier.cpp +++ b/Source/FortniteGame/Private/ConditionalFoundationQuotaTier.cpp @@ -1,7 +1,7 @@ #include "ConditionalFoundationQuotaTier.h" FConditionalFoundationQuotaTier::FConditionalFoundationQuotaTier() { - this->MinFoundations = 0; - this->MaxFoundations = 0; + MinFoundations = 0; + MaxFoundations = 0; } diff --git a/Source/FortniteGame/Private/ConsolidatedQuestComponent.cpp b/Source/FortniteGame/Private/ConsolidatedQuestComponent.cpp index a6b44b46..5dbcc870 100644 --- a/Source/FortniteGame/Private/ConsolidatedQuestComponent.cpp +++ b/Source/FortniteGame/Private/ConsolidatedQuestComponent.cpp @@ -24,8 +24,8 @@ void UConsolidatedQuestComponent::DelayBeginPlay() { } UConsolidatedQuestComponent::UConsolidatedQuestComponent() { - this->ComponentResponse = EQuestVisibilityResponse::Hide; - this->UpdateType = EQuestUpdateType::ObjectiveCompleted; - this->bIsInteractable = false; + ComponentResponse = EQuestVisibilityResponse::Hide; + UpdateType = EQuestUpdateType::ObjectiveCompleted; + bIsInteractable = false; } diff --git a/Source/FortniteGame/Private/ConstructionBuildingInfo.cpp b/Source/FortniteGame/Private/ConstructionBuildingInfo.cpp index adb2187b..fa12ce67 100644 --- a/Source/FortniteGame/Private/ConstructionBuildingInfo.cpp +++ b/Source/FortniteGame/Private/ConstructionBuildingInfo.cpp @@ -1,8 +1,8 @@ #include "ConstructionBuildingInfo.h" FConstructionBuildingInfo::FConstructionBuildingInfo() { - this->BuildingActorClass[0] = NULL; - this->BuildingActorClass[1] = NULL; - this->BuildingActorClass[2] = NULL; + BuildingActorClass[0] = NULL; + BuildingActorClass[1] = NULL; + BuildingActorClass[2] = NULL; } diff --git a/Source/FortniteGame/Private/ContentBeaconClient.cpp b/Source/FortniteGame/Private/ContentBeaconClient.cpp index 1e80f9d8..474367e9 100644 --- a/Source/FortniteGame/Private/ContentBeaconClient.cpp +++ b/Source/FortniteGame/Private/ContentBeaconClient.cpp @@ -42,7 +42,7 @@ void AContentBeaconClient::GetLifetimeReplicatedProps(TArray& } AContentBeaconClient::AContentBeaconClient() { - this->ClientContentReadiness = EClientContentReadiness::AwaitingServerResponse; - this->bHostActivatedContent = false; + ClientContentReadiness = EClientContentReadiness::AwaitingServerResponse; + bHostActivatedContent = false; } diff --git a/Source/FortniteGame/Private/ContentBinaries.cpp b/Source/FortniteGame/Private/ContentBinaries.cpp index 7cba492a..a26d825f 100644 --- a/Source/FortniteGame/Private/ContentBinaries.cpp +++ b/Source/FortniteGame/Private/ContentBinaries.cpp @@ -1,6 +1,6 @@ #include "ContentBinaries.h" FContentBinaries::FContentBinaries() { - this->TotalSizeKb = 4294967295; + TotalSizeKb = 4294967295; } diff --git a/Source/FortniteGame/Private/ContentDef.cpp b/Source/FortniteGame/Private/ContentDef.cpp index f3274737..022be8f3 100644 --- a/Source/FortniteGame/Private/ContentDef.cpp +++ b/Source/FortniteGame/Private/ContentDef.cpp @@ -1,6 +1,6 @@ #include "ContentDef.h" FContentDef::FContentDef() { - this->Version = 0; + Version = 0; } diff --git a/Source/FortniteGame/Private/ContentMatch.cpp b/Source/FortniteGame/Private/ContentMatch.cpp index 19cf953f..7e23b52e 100644 --- a/Source/FortniteGame/Private/ContentMatch.cpp +++ b/Source/FortniteGame/Private/ContentMatch.cpp @@ -1,6 +1,6 @@ #include "ContentMatch.h" FContentMatch::FContentMatch() { - this->Role = EConsumerRole::Server; + Role = EConsumerRole::Server; } diff --git a/Source/FortniteGame/Private/ControlPointAssetData.cpp b/Source/FortniteGame/Private/ControlPointAssetData.cpp index 2423df5c..fd30641f 100644 --- a/Source/FortniteGame/Private/ControlPointAssetData.cpp +++ b/Source/FortniteGame/Private/ControlPointAssetData.cpp @@ -1,6 +1,6 @@ #include "ControlPointAssetData.h" FControlPointAssetData::FControlPointAssetData() { - this->CapturePointClass = NULL; + CapturePointClass = NULL; } diff --git a/Source/FortniteGame/Private/ControlPointInstanceData.cpp b/Source/FortniteGame/Private/ControlPointInstanceData.cpp index b531f983..9b1e2f22 100644 --- a/Source/FortniteGame/Private/ControlPointInstanceData.cpp +++ b/Source/FortniteGame/Private/ControlPointInstanceData.cpp @@ -1,24 +1,24 @@ #include "ControlPointInstanceData.h" FControlPointInstanceData::FControlPointInstanceData() { - this->ControlPoint = NULL; - this->ControlPointState = EControlPointState::None; - this->SpawnDataIdx = 0; - this->SpawnTime = 1; - this->EnableTime = 1; - this->DisableTime = 1; - this->PrevOwningTeam = 0; - this->CachedOwningTeamInfo = NULL; - this->PointAccrualTime = 1; - this->PointsRemainder = 1; - this->BonusPointAccrualTime = 1; - this->BonusPointsRemainder = 1; - this->CachedPointAccrualValue = 1; - this->CachedBonusPointAccrualValue = 1; - this->bPointFinished = false; - this->CachedSafeZonePhaseWhenToSpawn = 0; - this->bIgnoreForOrderMessaging = false; - this->bAlwaysInPlay = false; - this->TimeOfShutdown = 1; + ControlPoint = NULL; + ControlPointState = EControlPointState::None; + SpawnDataIdx = 0; + SpawnTime = 1; + EnableTime = 1; + DisableTime = 1; + PrevOwningTeam = 0; + CachedOwningTeamInfo = NULL; + PointAccrualTime = 1; + PointsRemainder = 1; + BonusPointAccrualTime = 1; + BonusPointsRemainder = 1; + CachedPointAccrualValue = 1; + CachedBonusPointAccrualValue = 1; + bPointFinished = false; + CachedSafeZonePhaseWhenToSpawn = 0; + bIgnoreForOrderMessaging = false; + bAlwaysInPlay = false; + TimeOfShutdown = 1; } diff --git a/Source/FortniteGame/Private/ControlPointSpawnData.cpp b/Source/FortniteGame/Private/ControlPointSpawnData.cpp index 62959e50..31d7e499 100644 --- a/Source/FortniteGame/Private/ControlPointSpawnData.cpp +++ b/Source/FortniteGame/Private/ControlPointSpawnData.cpp @@ -1,7 +1,7 @@ #include "ControlPointSpawnData.h" FControlPointSpawnData::FControlPointSpawnData() { - this->IconMaterialIndex = 0; - this->bAlwaysInPlay = false; + IconMaterialIndex = 0; + bAlwaysInPlay = false; } diff --git a/Source/FortniteGame/Private/CosmeticLoadoutPartyReplState.cpp b/Source/FortniteGame/Private/CosmeticLoadoutPartyReplState.cpp index 445d78c4..b889c737 100644 --- a/Source/FortniteGame/Private/CosmeticLoadoutPartyReplState.cpp +++ b/Source/FortniteGame/Private/CosmeticLoadoutPartyReplState.cpp @@ -1,8 +1,8 @@ #include "CosmeticLoadoutPartyReplState.h" FCosmeticLoadoutPartyReplState::FCosmeticLoadoutPartyReplState() { - this->BattlePassLevel = 0; - this->BattlePassSelfBoostXp = 0; - this->BattlePassFriendBoostXp = 0; + BattlePassLevel = 0; + BattlePassSelfBoostXp = 0; + BattlePassFriendBoostXp = 0; } diff --git a/Source/FortniteGame/Private/CosmeticOverrideData.cpp b/Source/FortniteGame/Private/CosmeticOverrideData.cpp index f73c2958..78b72c83 100644 --- a/Source/FortniteGame/Private/CosmeticOverrideData.cpp +++ b/Source/FortniteGame/Private/CosmeticOverrideData.cpp @@ -1,7 +1,7 @@ #include "CosmeticOverrideData.h" FCosmeticOverrideData::FCosmeticOverrideData() { - this->SlotName = EAthenaCustomizationCategory::None; - this->CosmeticItem = NULL; + SlotName = EAthenaCustomizationCategory::None; + CosmeticItem = NULL; } diff --git a/Source/FortniteGame/Private/CosmeticScreenshotTestConfig.cpp b/Source/FortniteGame/Private/CosmeticScreenshotTestConfig.cpp index 4db1bdde..5276a227 100644 --- a/Source/FortniteGame/Private/CosmeticScreenshotTestConfig.cpp +++ b/Source/FortniteGame/Private/CosmeticScreenshotTestConfig.cpp @@ -1,7 +1,7 @@ #include "CosmeticScreenshotTestConfig.h" FCosmeticScreenshotTestConfig::FCosmeticScreenshotTestConfig() { - this->ScreenshotResX = 0; - this->ScreenshotResY = 0; + ScreenshotResX = 0; + ScreenshotResY = 0; } diff --git a/Source/FortniteGame/Private/CosmeticVariantCache.cpp b/Source/FortniteGame/Private/CosmeticVariantCache.cpp index 2b248464..f32228c8 100644 --- a/Source/FortniteGame/Private/CosmeticVariantCache.cpp +++ b/Source/FortniteGame/Private/CosmeticVariantCache.cpp @@ -1,6 +1,6 @@ #include "CosmeticVariantCache.h" FCosmeticVariantCache::FCosmeticVariantCache() { - this->ItemDefFor = NULL; + ItemDefFor = NULL; } diff --git a/Source/FortniteGame/Private/CreateBuildingActorData.cpp b/Source/FortniteGame/Private/CreateBuildingActorData.cpp index 46d7f30a..4e1099b5 100644 --- a/Source/FortniteGame/Private/CreateBuildingActorData.cpp +++ b/Source/FortniteGame/Private/CreateBuildingActorData.cpp @@ -1,8 +1,8 @@ #include "CreateBuildingActorData.h" FCreateBuildingActorData::FCreateBuildingActorData() { - this->BuildingClassHandle = 0; - this->bMirrored = false; - this->SyncKey = 1; + BuildingClassHandle = 0; + bMirrored = false; + SyncKey = 1; } diff --git a/Source/FortniteGame/Private/CreativeActorMetaData.cpp b/Source/FortniteGame/Private/CreativeActorMetaData.cpp index 122e147c..83201716 100644 --- a/Source/FortniteGame/Private/CreativeActorMetaData.cpp +++ b/Source/FortniteGame/Private/CreativeActorMetaData.cpp @@ -1,11 +1,11 @@ #include "CreativeActorMetaData.h" FCreativeActorMetaData::FCreativeActorMetaData() { - this->AssetSize = 0; - this->InstanceSize = 0; - this->SimulationCost = 0; - this->DrawCall = 0; - this->AudioCost = 0; - this->NetworkCost = 0; + AssetSize = 0; + InstanceSize = 0; + SimulationCost = 0; + DrawCall = 0; + AudioCost = 0; + NetworkCost = 0; } diff --git a/Source/FortniteGame/Private/CreativeAssetMetaData.cpp b/Source/FortniteGame/Private/CreativeAssetMetaData.cpp index 0d9d7c6f..9f9847cc 100644 --- a/Source/FortniteGame/Private/CreativeAssetMetaData.cpp +++ b/Source/FortniteGame/Private/CreativeAssetMetaData.cpp @@ -1,6 +1,6 @@ #include "CreativeAssetMetaData.h" FCreativeAssetMetaData::FCreativeAssetMetaData() { - this->AssetSize = 0; + AssetSize = 0; } diff --git a/Source/FortniteGame/Private/CreativeIslandData.cpp b/Source/FortniteGame/Private/CreativeIslandData.cpp index 0de6b2df..cb4a4c86 100644 --- a/Source/FortniteGame/Private/CreativeIslandData.cpp +++ b/Source/FortniteGame/Private/CreativeIslandData.cpp @@ -1,7 +1,7 @@ #include "CreativeIslandData.h" FCreativeIslandData::FCreativeIslandData() { - this->PublishedIslandVersion = 0; - this->bIsDeleted = false; + PublishedIslandVersion = 0; + bIsDeleted = false; } diff --git a/Source/FortniteGame/Private/CreativeIslandMatchmakingSettings.cpp b/Source/FortniteGame/Private/CreativeIslandMatchmakingSettings.cpp index 0df463bd..d4debee4 100644 --- a/Source/FortniteGame/Private/CreativeIslandMatchmakingSettings.cpp +++ b/Source/FortniteGame/Private/CreativeIslandMatchmakingSettings.cpp @@ -1,13 +1,13 @@ #include "CreativeIslandMatchmakingSettings.h" FCreativeIslandMatchmakingSettings::FCreativeIslandMatchmakingSettings() { - this->MinimumNumberOfPlayers = 0; - this->MaximumNumberOfPlayers = 0; - this->PlayerCount = 0; - this->NumberOfTeams = 0; - this->PlayersPerTeam = 0; - this->bAllowJoinInProgress = false; - this->JoinInProgressType = EJoinInProgress::Spectate; - this->JoinInProgressTeam = 0; + MinimumNumberOfPlayers = 0; + MaximumNumberOfPlayers = 0; + PlayerCount = 0; + NumberOfTeams = 0; + PlayersPerTeam = 0; + bAllowJoinInProgress = false; + JoinInProgressType = EJoinInProgress::Spectate; + JoinInProgressTeam = 0; } diff --git a/Source/FortniteGame/Private/CreativeItemGranterItemEntry.cpp b/Source/FortniteGame/Private/CreativeItemGranterItemEntry.cpp index ab71b570..91df6560 100644 --- a/Source/FortniteGame/Private/CreativeItemGranterItemEntry.cpp +++ b/Source/FortniteGame/Private/CreativeItemGranterItemEntry.cpp @@ -1,7 +1,7 @@ #include "CreativeItemGranterItemEntry.h" FCreativeItemGranterItemEntry::FCreativeItemGranterItemEntry() { - this->Count = 0; - this->Level = 0; + Count = 0; + Level = 0; } diff --git a/Source/FortniteGame/Private/CreativeItemInfo.cpp b/Source/FortniteGame/Private/CreativeItemInfo.cpp index f482533e..92bf1e29 100644 --- a/Source/FortniteGame/Private/CreativeItemInfo.cpp +++ b/Source/FortniteGame/Private/CreativeItemInfo.cpp @@ -1,8 +1,8 @@ #include "CreativeItemInfo.h" FCreativeItemInfo::FCreativeItemInfo() { - this->ItemDefinition = NULL; - this->DesiredSlot = 0; - this->bUseVolumeToSpawn = false; + ItemDefinition = NULL; + DesiredSlot = 0; + bUseVolumeToSpawn = false; } diff --git a/Source/FortniteGame/Private/CreativeLoadedLinkData.cpp b/Source/FortniteGame/Private/CreativeLoadedLinkData.cpp index 55d0579d..4447cce9 100644 --- a/Source/FortniteGame/Private/CreativeLoadedLinkData.cpp +++ b/Source/FortniteGame/Private/CreativeLoadedLinkData.cpp @@ -1,6 +1,6 @@ #include "CreativeLoadedLinkData.h" FCreativeLoadedLinkData::FCreativeLoadedLinkData() { - this->Version = 0; + Version = 0; } diff --git a/Source/FortniteGame/Private/CreativeMiniMapComponent.cpp b/Source/FortniteGame/Private/CreativeMiniMapComponent.cpp index f6404c36..6e19670c 100644 --- a/Source/FortniteGame/Private/CreativeMiniMapComponent.cpp +++ b/Source/FortniteGame/Private/CreativeMiniMapComponent.cpp @@ -21,6 +21,6 @@ void UCreativeMiniMapComponent::GetLifetimeReplicatedProps(TArrayIconList = NULL; + IconList = NULL; } diff --git a/Source/FortniteGame/Private/CreativeMiniMapComponentIconData.cpp b/Source/FortniteGame/Private/CreativeMiniMapComponentIconData.cpp index 1f250f13..5873d980 100644 --- a/Source/FortniteGame/Private/CreativeMiniMapComponentIconData.cpp +++ b/Source/FortniteGame/Private/CreativeMiniMapComponentIconData.cpp @@ -1,7 +1,7 @@ #include "CreativeMiniMapComponentIconData.h" FCreativeMiniMapComponentIconData::FCreativeMiniMapComponentIconData() { - this->IconIndex = 0; - this->IconColor = ECreativeMinimapComponentIconColorType::None; + IconIndex = 0; + IconColor = ECreativeMinimapComponentIconColorType::None; } diff --git a/Source/FortniteGame/Private/CreativeMinimapComponentIcon.cpp b/Source/FortniteGame/Private/CreativeMinimapComponentIcon.cpp index 63876426..ea7698ee 100644 --- a/Source/FortniteGame/Private/CreativeMinimapComponentIcon.cpp +++ b/Source/FortniteGame/Private/CreativeMinimapComponentIcon.cpp @@ -1,6 +1,6 @@ #include "CreativeMinimapComponentIcon.h" UCreativeMinimapComponentIcon::UCreativeMinimapComponentIcon() { - this->LoadedMaterialInterface = NULL; + LoadedMaterialInterface = NULL; } diff --git a/Source/FortniteGame/Private/CreativeOptionData.cpp b/Source/FortniteGame/Private/CreativeOptionData.cpp index 15d74f91..1084b7d6 100644 --- a/Source/FortniteGame/Private/CreativeOptionData.cpp +++ b/Source/FortniteGame/Private/CreativeOptionData.cpp @@ -1,6 +1,6 @@ #include "CreativeOptionData.h" FCreativeOptionData::FCreativeOptionData() { - this->Value = 0; + Value = 0; } diff --git a/Source/FortniteGame/Private/CreativeOptionVariableBase.cpp b/Source/FortniteGame/Private/CreativeOptionVariableBase.cpp index ef12fd75..04e37659 100644 --- a/Source/FortniteGame/Private/CreativeOptionVariableBase.cpp +++ b/Source/FortniteGame/Private/CreativeOptionVariableBase.cpp @@ -1,6 +1,6 @@ #include "CreativeOptionVariableBase.h" FCreativeOptionVariableBase::FCreativeOptionVariableBase() { - this->Value = 0; + Value = 0; } diff --git a/Source/FortniteGame/Private/CreativePlayerHealthInfoComponent.cpp b/Source/FortniteGame/Private/CreativePlayerHealthInfoComponent.cpp index 52895f0f..21164ea4 100644 --- a/Source/FortniteGame/Private/CreativePlayerHealthInfoComponent.cpp +++ b/Source/FortniteGame/Private/CreativePlayerHealthInfoComponent.cpp @@ -32,7 +32,7 @@ void UCreativePlayerHealthInfoComponent::GetLifetimeReplicatedProps(TArrayControllingMinigame = NULL; - this->BossPlayerState = NULL; + ControllingMinigame = NULL; + BossPlayerState = NULL; } diff --git a/Source/FortniteGame/Private/CreativePlotSessionData.cpp b/Source/FortniteGame/Private/CreativePlotSessionData.cpp index 4ad0d9d9..55d9b4df 100644 --- a/Source/FortniteGame/Private/CreativePlotSessionData.cpp +++ b/Source/FortniteGame/Private/CreativePlotSessionData.cpp @@ -1,8 +1,8 @@ #include "CreativePlotSessionData.h" FCreativePlotSessionData::FCreativePlotSessionData() { - this->TimesInventoryOpened = 0; - this->TimesIslandMenuOpened = 0; - this->TimesGameStarted = 0; + TimesInventoryOpened = 0; + TimesIslandMenuOpened = 0; + TimesGameStarted = 0; } diff --git a/Source/FortniteGame/Private/CreativePooledMID.cpp b/Source/FortniteGame/Private/CreativePooledMID.cpp index 385371cc..6567248b 100644 --- a/Source/FortniteGame/Private/CreativePooledMID.cpp +++ b/Source/FortniteGame/Private/CreativePooledMID.cpp @@ -1,7 +1,7 @@ #include "CreativePooledMID.h" FCreativePooledMID::FCreativePooledMID() { - this->Mid = NULL; - this->OriginalMaterial = NULL; + Mid = NULL; + OriginalMaterial = NULL; } diff --git a/Source/FortniteGame/Private/CreativePublishOptions.cpp b/Source/FortniteGame/Private/CreativePublishOptions.cpp index fae4ede2..2d5cc5a0 100644 --- a/Source/FortniteGame/Private/CreativePublishOptions.cpp +++ b/Source/FortniteGame/Private/CreativePublishOptions.cpp @@ -1,6 +1,6 @@ #include "CreativePublishOptions.h" FCreativePublishOptions::FCreativePublishOptions() { - this->bActivateLink = false; + bActivateLink = false; } diff --git a/Source/FortniteGame/Private/CreativeQuestComponent.cpp b/Source/FortniteGame/Private/CreativeQuestComponent.cpp index b0b9aa4f..155656d6 100644 --- a/Source/FortniteGame/Private/CreativeQuestComponent.cpp +++ b/Source/FortniteGame/Private/CreativeQuestComponent.cpp @@ -55,17 +55,17 @@ void UCreativeQuestComponent::GetLifetimeReplicatedProps(TArrayStatToTrack = ECreativeQuestStat::None; - this->SharingMode = ECreativeQuestSharing::Individual; - this->TargetTeam = 0; - this->TargetClass = 0; - this->AssignedToTeam = 0; - this->TargetDeathCause = EDeathCause::OutsideSafeZone; - this->bSelfEliminationsCount = true; - this->MinigameTargetAmount = 0; - this->bShowQuestOnHUD = true; - this->ShowProgressMode = EShowProgressMode::Total; - this->bShowCompleteEffects = true; - this->QuestAllProgress = 0; + StatToTrack = ECreativeQuestStat::None; + SharingMode = ECreativeQuestSharing::Individual; + TargetTeam = 0; + TargetClass = 0; + AssignedToTeam = 0; + TargetDeathCause = EDeathCause::OutsideSafeZone; + bSelfEliminationsCount = true; + MinigameTargetAmount = 0; + bShowQuestOnHUD = true; + ShowProgressMode = EShowProgressMode::Total; + bShowCompleteEffects = true; + QuestAllProgress = 0; } diff --git a/Source/FortniteGame/Private/CreativeQuestData.cpp b/Source/FortniteGame/Private/CreativeQuestData.cpp index 3473e4bd..18fe063f 100644 --- a/Source/FortniteGame/Private/CreativeQuestData.cpp +++ b/Source/FortniteGame/Private/CreativeQuestData.cpp @@ -1,8 +1,8 @@ #include "CreativeQuestData.h" FCreativeQuestData::FCreativeQuestData() { - this->PlayerState = NULL; - this->Progress = 0; - this->bActive = false; + PlayerState = NULL; + Progress = 0; + bActive = false; } diff --git a/Source/FortniteGame/Private/CreativeQuickbarComponent.cpp b/Source/FortniteGame/Private/CreativeQuickbarComponent.cpp index 4cc0ce14..4edbe34c 100644 --- a/Source/FortniteGame/Private/CreativeQuickbarComponent.cpp +++ b/Source/FortniteGame/Private/CreativeQuickbarComponent.cpp @@ -59,11 +59,11 @@ void UCreativeQuickbarComponent::ActivateQuickbarSlot_Implementation(int32 SlotI } UCreativeQuickbarComponent::UCreativeQuickbarComponent() { - this->bIsCreativeQuickbarActive = false; - this->bIsCreativeQuickbarEquipped = false; - this->QuickbarSlotPlaysetItemDefinition = NULL; - this->CurrentQuickbarRequestSaveRecord = NULL; - this->CreativeQuickbarInputComponent = NULL; - this->CreativeQuickbarActiveInputComponent = NULL; + bIsCreativeQuickbarActive = false; + bIsCreativeQuickbarEquipped = false; + QuickbarSlotPlaysetItemDefinition = NULL; + CurrentQuickbarRequestSaveRecord = NULL; + CreativeQuickbarInputComponent = NULL; + CreativeQuickbarActiveInputComponent = NULL; } diff --git a/Source/FortniteGame/Private/CreativeSelectedActorInfo.cpp b/Source/FortniteGame/Private/CreativeSelectedActorInfo.cpp index a8770dee..20ea1a25 100644 --- a/Source/FortniteGame/Private/CreativeSelectedActorInfo.cpp +++ b/Source/FortniteGame/Private/CreativeSelectedActorInfo.cpp @@ -1,11 +1,11 @@ #include "CreativeSelectedActorInfo.h" FCreativeSelectedActorInfo::FCreativeSelectedActorInfo() { - this->Actor = NULL; - this->OriginalRelevancyDistance = 1; - this->bWasCollisionEnabled = false; - this->bWasDormant = false; - this->bSpawnedFromSaveRecord = false; - this->LogicalConnectionChainIndex = 0; + Actor = NULL; + OriginalRelevancyDistance = 1; + bWasCollisionEnabled = false; + bWasDormant = false; + bSpawnedFromSaveRecord = false; + LogicalConnectionChainIndex = 0; } diff --git a/Source/FortniteGame/Private/CreativeToolObjectInteractionRow.cpp b/Source/FortniteGame/Private/CreativeToolObjectInteractionRow.cpp index ee4d3121..ee3fded2 100644 --- a/Source/FortniteGame/Private/CreativeToolObjectInteractionRow.cpp +++ b/Source/FortniteGame/Private/CreativeToolObjectInteractionRow.cpp @@ -1,7 +1,7 @@ #include "CreativeToolObjectInteractionRow.h" FCreativeToolObjectInteractionRow::FCreativeToolObjectInteractionRow() { - this->AllowedClasses = NULL; - this->ForbiddenClasses = NULL; + AllowedClasses = NULL; + ForbiddenClasses = NULL; } diff --git a/Source/FortniteGame/Private/CreativeToolPersistentData.cpp b/Source/FortniteGame/Private/CreativeToolPersistentData.cpp index 571ad7ef..e12cd113 100644 --- a/Source/FortniteGame/Private/CreativeToolPersistentData.cpp +++ b/Source/FortniteGame/Private/CreativeToolPersistentData.cpp @@ -1,13 +1,13 @@ #include "CreativeToolPersistentData.h" FCreativeToolPersistentData::FCreativeToolPersistentData() { - this->GridSnapIndex = 0; - this->RotationAxisIndex = 0; - this->SelectedScaleAxis = 0; - this->bShouldUsePrecisionGridSnapping = false; - this->bAllowGravityOnPlace = false; - this->bShouldDestroyPropsWhenPlacing = false; - this->HitTraceRule = 0; - this->bIsScalingInsteadOfRotating = false; + GridSnapIndex = 0; + RotationAxisIndex = 0; + SelectedScaleAxis = 0; + bShouldUsePrecisionGridSnapping = false; + bAllowGravityOnPlace = false; + bShouldDestroyPropsWhenPlacing = false; + HitTraceRule = 0; + bIsScalingInsteadOfRotating = false; } diff --git a/Source/FortniteGame/Private/CreativeUserContentManager.cpp b/Source/FortniteGame/Private/CreativeUserContentManager.cpp index 452d1a69..8c50f9a0 100644 --- a/Source/FortniteGame/Private/CreativeUserContentManager.cpp +++ b/Source/FortniteGame/Private/CreativeUserContentManager.cpp @@ -2,6 +2,6 @@ #include "LevelSaveRecordThumbnailGenerator.h" UCreativeUserContentManager::UCreativeUserContentManager() { - this->ThumbnailGenerator = CreateDefaultSubobject(TEXT("ThumbnailGenerator")); + ThumbnailGenerator = CreateDefaultSubobject(TEXT("ThumbnailGenerator")); } diff --git a/Source/FortniteGame/Private/CrucibleCourseResults.cpp b/Source/FortniteGame/Private/CrucibleCourseResults.cpp index b553f1fa..d100d044 100644 --- a/Source/FortniteGame/Private/CrucibleCourseResults.cpp +++ b/Source/FortniteGame/Private/CrucibleCourseResults.cpp @@ -1,13 +1,13 @@ #include "CrucibleCourseResults.h" FCrucibleCourseResults::FCrucibleCourseResults() { - this->CalculatedScore = 1; - this->CalculatedTotalPenalty = 1; - this->CalculatedMissedTargets = 0; - this->CalculatedSpawnedTargets = 0; - this->StartTime = 1; - this->FinishTime = 1; - this->CancelTime = 1; - this->bInputMethodWasKBMAtAnyPoint = false; + CalculatedScore = 1; + CalculatedTotalPenalty = 1; + CalculatedMissedTargets = 0; + CalculatedSpawnedTargets = 0; + StartTime = 1; + FinishTime = 1; + CancelTime = 1; + bInputMethodWasKBMAtAnyPoint = false; } diff --git a/Source/FortniteGame/Private/CrucibleLeaderboardData.cpp b/Source/FortniteGame/Private/CrucibleLeaderboardData.cpp index 253eb293..5dc49dc8 100644 --- a/Source/FortniteGame/Private/CrucibleLeaderboardData.cpp +++ b/Source/FortniteGame/Private/CrucibleLeaderboardData.cpp @@ -1,10 +1,10 @@ #include "CrucibleLeaderboardData.h" FCrucibleLeaderboardData::FCrucibleLeaderboardData() { - this->LeaderboardId = EFortCrucibleLeaderboardId::GlobalGamepad; - this->CurrentState = EFortCrucibleLeaderboardState::Disabled; - this->bHasBeenRequestedByUser = false; - this->bHasHadWorkQueued = false; - this->NumQueries = 0; + LeaderboardId = EFortCrucibleLeaderboardId::GlobalGamepad; + CurrentState = EFortCrucibleLeaderboardState::Disabled; + bHasBeenRequestedByUser = false; + bHasHadWorkQueued = false; + NumQueries = 0; } diff --git a/Source/FortniteGame/Private/CrucibleLeaderboardEntry.cpp b/Source/FortniteGame/Private/CrucibleLeaderboardEntry.cpp index f91352df..159b200e 100644 --- a/Source/FortniteGame/Private/CrucibleLeaderboardEntry.cpp +++ b/Source/FortniteGame/Private/CrucibleLeaderboardEntry.cpp @@ -1,8 +1,8 @@ #include "CrucibleLeaderboardEntry.h" FCrucibleLeaderboardEntry::FCrucibleLeaderboardEntry() { - this->Rank = 0; - this->Value = 0; - this->bIsLocalPlayer = false; + Rank = 0; + Value = 0; + bIsLocalPlayer = false; } diff --git a/Source/FortniteGame/Private/CrucibleSegmentData.cpp b/Source/FortniteGame/Private/CrucibleSegmentData.cpp index 6954ee47..db77b8b1 100644 --- a/Source/FortniteGame/Private/CrucibleSegmentData.cpp +++ b/Source/FortniteGame/Private/CrucibleSegmentData.cpp @@ -1,10 +1,10 @@ #include "CrucibleSegmentData.h" FCrucibleSegmentData::FCrucibleSegmentData() { - this->bRegistered = false; - this->NumAI = 0; - this->NumTargets = 0; - this->MissedTargetPenalty = 1; - this->BackendStatType = EFortCrucibleStatType::CourseOverall; + bRegistered = false; + NumAI = 0; + NumTargets = 0; + MissedTargetPenalty = 1; + BackendStatType = EFortCrucibleStatType::CourseOverall; } diff --git a/Source/FortniteGame/Private/CrucibleSegmentResults.cpp b/Source/FortniteGame/Private/CrucibleSegmentResults.cpp index cb951743..912acc4e 100644 --- a/Source/FortniteGame/Private/CrucibleSegmentResults.cpp +++ b/Source/FortniteGame/Private/CrucibleSegmentResults.cpp @@ -1,14 +1,14 @@ #include "CrucibleSegmentResults.h" FCrucibleSegmentResults::FCrucibleSegmentResults() { - this->SegmentId = 0; - this->CalculatedScore = 1; - this->CalculatedPenalty = 1; - this->CalculatedMissedTargets = 0; - this->StartTime = 1; - this->FinishTime = 1; - this->CancelTime = 1; - this->NumAIElims = 0; - this->NumTargetElims = 0; + SegmentId = 0; + CalculatedScore = 1; + CalculatedPenalty = 1; + CalculatedMissedTargets = 0; + StartTime = 1; + FinishTime = 1; + CancelTime = 1; + NumAIElims = 0; + NumTargetElims = 0; } diff --git a/Source/FortniteGame/Private/CrucibleStatValue.cpp b/Source/FortniteGame/Private/CrucibleStatValue.cpp index 6e1c38a0..99c17c15 100644 --- a/Source/FortniteGame/Private/CrucibleStatValue.cpp +++ b/Source/FortniteGame/Private/CrucibleStatValue.cpp @@ -1,8 +1,8 @@ #include "CrucibleStatValue.h" FCrucibleStatValue::FCrucibleStatValue() { - this->BestTime = 1; - this->RawBestTime = 0; - this->Source = EFortCrucibleStatSource::None; + BestTime = 1; + RawBestTime = 0; + Source = EFortCrucibleStatSource::None; } diff --git a/Source/FortniteGame/Private/CumulativeFrameTimeWithoutSleepLimits.cpp b/Source/FortniteGame/Private/CumulativeFrameTimeWithoutSleepLimits.cpp index 22b4bf0f..d0a362a8 100644 --- a/Source/FortniteGame/Private/CumulativeFrameTimeWithoutSleepLimits.cpp +++ b/Source/FortniteGame/Private/CumulativeFrameTimeWithoutSleepLimits.cpp @@ -1,8 +1,8 @@ #include "CumulativeFrameTimeWithoutSleepLimits.h" FCumulativeFrameTimeWithoutSleepLimits::FCumulativeFrameTimeWithoutSleepLimits() { - this->FrameTimeWithoutSleep = 4294967295; - this->MaxCumulativeFrameTimeAboveThreshold = 4294967295; - this->MaxNumberOfFramesAboveThreshold = 4294967295; + FrameTimeWithoutSleep = 4294967295; + MaxCumulativeFrameTimeAboveThreshold = 4294967295; + MaxNumberOfFramesAboveThreshold = 4294967295; } diff --git a/Source/FortniteGame/Private/CustomAccessoryColorSwatch.cpp b/Source/FortniteGame/Private/CustomAccessoryColorSwatch.cpp index 44d43da4..0d4654a5 100644 --- a/Source/FortniteGame/Private/CustomAccessoryColorSwatch.cpp +++ b/Source/FortniteGame/Private/CustomAccessoryColorSwatch.cpp @@ -1,5 +1,6 @@ #include "CustomAccessoryColorSwatch.h" UCustomAccessoryColorSwatch::UCustomAccessoryColorSwatch() { + ColorSwatchType = EColorSwatchType::EColorSwatchType_Accessory; } diff --git a/Source/FortniteGame/Private/CustomCharacterAccessoryData.cpp b/Source/FortniteGame/Private/CustomCharacterAccessoryData.cpp index 4a42d34d..9a7b049b 100644 --- a/Source/FortniteGame/Private/CustomCharacterAccessoryData.cpp +++ b/Source/FortniteGame/Private/CustomCharacterAccessoryData.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterAccessoryData.h" UCustomCharacterAccessoryData::UCustomCharacterAccessoryData() { - this->AttachmentOverrideData = NULL; - this->bUseClothCollisionFromOtherParts = false; - this->bCollideWithOtherPartsCloth = false; + AttachmentOverrideData = NULL; + bUseClothCollisionFromOtherParts = false; + bCollideWithOtherPartsCloth = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterCharmData.cpp b/Source/FortniteGame/Private/CustomCharacterCharmData.cpp index 54778aee..c23c4d01 100644 --- a/Source/FortniteGame/Private/CustomCharacterCharmData.cpp +++ b/Source/FortniteGame/Private/CustomCharacterCharmData.cpp @@ -1,6 +1,6 @@ #include "CustomCharacterCharmData.h" UCustomCharacterCharmData::UCustomCharacterCharmData() { - this->PartAttachedToOverride = EFortCustomPartType::Head; + PartAttachedToOverride = EFortCustomPartType::Head; } diff --git a/Source/FortniteGame/Private/CustomCharacterData.cpp b/Source/FortniteGame/Private/CustomCharacterData.cpp index 626ee13f..2e59f8c1 100644 --- a/Source/FortniteGame/Private/CustomCharacterData.cpp +++ b/Source/FortniteGame/Private/CustomCharacterData.cpp @@ -1,18 +1,18 @@ #include "CustomCharacterData.h" FCustomCharacterData::FCustomCharacterData() { - this->WasPartReplicatedFlags = 0; - this->RequiredVariantPartFlags = 0; - this->Parts[0] = NULL; - this->Parts[1] = NULL; - this->Parts[2] = NULL; - this->Parts[3] = NULL; - this->Parts[4] = NULL; - this->Parts[5] = NULL; - this->Charms[0] = NULL; - this->Charms[1] = NULL; - this->Charms[2] = NULL; - this->Charms[3] = NULL; - this->bReplicationFailed = false; + WasPartReplicatedFlags = 0; + RequiredVariantPartFlags = 0; + Parts[0] = NULL; + Parts[1] = NULL; + Parts[2] = NULL; + Parts[3] = NULL; + Parts[4] = NULL; + Parts[5] = NULL; + Charms[0] = NULL; + Charms[1] = NULL; + Charms[2] = NULL; + Charms[3] = NULL; + bReplicationFailed = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterFaceData.cpp b/Source/FortniteGame/Private/CustomCharacterFaceData.cpp index b4cd8b75..8ca7cee4 100644 --- a/Source/FortniteGame/Private/CustomCharacterFaceData.cpp +++ b/Source/FortniteGame/Private/CustomCharacterFaceData.cpp @@ -1,6 +1,6 @@ #include "CustomCharacterFaceData.h" UCustomCharacterFaceData::UCustomCharacterFaceData() { - this->PartAttachedToOverride = EFortCustomPartType::Head; + PartAttachedToOverride = EFortCustomPartType::Head; } diff --git a/Source/FortniteGame/Private/CustomCharacterHatData.cpp b/Source/FortniteGame/Private/CustomCharacterHatData.cpp index 6bfff241..21a17b80 100644 --- a/Source/FortniteGame/Private/CustomCharacterHatData.cpp +++ b/Source/FortniteGame/Private/CustomCharacterHatData.cpp @@ -1,6 +1,6 @@ #include "CustomCharacterHatData.h" UCustomCharacterHatData::UCustomCharacterHatData() { - this->HatType = ECustomHatType_None; + HatType = ECustomHatType_None; } diff --git a/Source/FortniteGame/Private/CustomCharacterPart.cpp b/Source/FortniteGame/Private/CustomCharacterPart.cpp index 3e746fc7..fa2ba19b 100644 --- a/Source/FortniteGame/Private/CustomCharacterPart.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPart.cpp @@ -9,18 +9,18 @@ TMap UCustomCharacterPart::GetMaterialOverridesByInd } UCustomCharacterPart::UCustomCharacterPart() { - this->GenderPermitted = EFortCustomGender::Male; - this->BodyTypesPermitted = EFortCustomBodyType::All; - this->CharacterPartType = EFortCustomPartType::Head; - this->bGameplayRelevantCosmeticPart = false; - this->bAttachToSocket = true; - this->bIgnorePart = false; - this->AdditionalData = NULL; - this->FrontEndBackPreviewRotationOffset = 1; - this->bSinglePieceMesh = false; - this->bSupportsColorSwatches = true; - this->bAllowStaticRenderPath = false; - this->MaterialOverrideFlags = 0; - this->AuthoredData = NULL; + GenderPermitted = EFortCustomGender::Male; + BodyTypesPermitted = EFortCustomBodyType::All; + CharacterPartType = EFortCustomPartType::Head; + bGameplayRelevantCosmeticPart = false; + bAttachToSocket = true; + bIgnorePart = false; + AdditionalData = NULL; + FrontEndBackPreviewRotationOffset = 1; + bSinglePieceMesh = false; + bSupportsColorSwatches = true; + bAllowStaticRenderPath = false; + MaterialOverrideFlags = 0; + AuthoredData = NULL; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance.cpp index 4b2775a5..48f9b1ad 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance.cpp @@ -80,60 +80,60 @@ bool UCustomCharacterPartAnimInstance::CharacterItemDefinitionHasAnyMetaTag(cons } UCustomCharacterPartAnimInstance::UCustomCharacterPartAnimInstance() { - this->CurrentWeapon = NULL; - this->bUsesDayPhaseChange = false; - this->bIgnoreSignificanceManagerAndAlwaysTick = false; - this->bHideUntilFirstAnimationUpdate = false; - this->bUnhideOnNextUpdate = false; - this->bCanPlayCustomAnimations = false; - this->bUpdateOwnerAnimInputProperty = false; - this->bIsCharacterCustomizationLoaded = false; - this->bIsSkydiving = false; - this->bIsParachuteOpened = false; - this->bIsSkydiveDiveMode = false; - this->bIsSkydiveFloating = false; - this->bIsCrouching = false; - this->bIsSprinting = false; - this->bIsAccelerating2D = false; - this->bIsMoving2D = false; - this->bIsBackpedaling = false; - this->bIsUsingJetpack = false; - this->bIsSlopeSliding = false; - this->bIsSurfaceSwimming = false; - this->bIsWaterJump = false; - this->bIsSwimSprinting = false; - this->bIsPlayingEmote = false; - this->bIsPlayingMeleeAnim = false; - this->bIsPlayingFullBodySlotInFrontEnd = false; - this->bIsInFrontEnd = false; - this->bIsInVehicle = false; - this->bIsInShoppingCart = false; - this->bIsInCannon = false; - this->bIsTargeting = false; - this->bIsCrouchSprinting = false; - this->bIsDBNO = false; - this->bIsOnGround = false; - this->bIsLandingPredicted = false; - this->bIsInVehicleSeat = false; - this->bIsFerretVehicleDriver = false; - this->bIsFerretVehiclePassenger = false; - this->bIsGolfCartVehicleDriver = false; - this->bIsGolfCartVehicleFrontPassenger = false; - this->bIsGolfCartVehicleBackPassenger = false; - this->bIsAntelopeVehicleDriver = false; - this->bIsAntelopeVehiclePassenger = false; - this->bIsJackalVehicleDriver = false; - this->bIsOctopusVehicleDriver = false; - this->bIsOstrichVehicleDriver = false; - this->bIsOstrichVehicleGunner = false; - this->bIsMeatballDriver = false; - this->bIsMeatballPassenger = false; - this->bIsDBNOCarrying = false; - this->bIsDBNOCarried = false; - this->bOverrideRBANSimSpaceInFrontEnd = true; - this->CrouchingWithRigidBodyEnabled = 1; - this->CurrentLOD = 0; - this->bRegisteredForDayPhaseChange = false; - this->PartType = EFortCustomPartType::NumTypes; + CurrentWeapon = NULL; + bUsesDayPhaseChange = false; + bIgnoreSignificanceManagerAndAlwaysTick = false; + bHideUntilFirstAnimationUpdate = false; + bUnhideOnNextUpdate = false; + bCanPlayCustomAnimations = false; + bUpdateOwnerAnimInputProperty = false; + bIsCharacterCustomizationLoaded = false; + bIsSkydiving = false; + bIsParachuteOpened = false; + bIsSkydiveDiveMode = false; + bIsSkydiveFloating = false; + bIsCrouching = false; + bIsSprinting = false; + bIsAccelerating2D = false; + bIsMoving2D = false; + bIsBackpedaling = false; + bIsUsingJetpack = false; + bIsSlopeSliding = false; + bIsSurfaceSwimming = false; + bIsWaterJump = false; + bIsSwimSprinting = false; + bIsPlayingEmote = false; + bIsPlayingMeleeAnim = false; + bIsPlayingFullBodySlotInFrontEnd = false; + bIsInFrontEnd = false; + bIsInVehicle = false; + bIsInShoppingCart = false; + bIsInCannon = false; + bIsTargeting = false; + bIsCrouchSprinting = false; + bIsDBNO = false; + bIsOnGround = false; + bIsLandingPredicted = false; + bIsInVehicleSeat = false; + bIsFerretVehicleDriver = false; + bIsFerretVehiclePassenger = false; + bIsGolfCartVehicleDriver = false; + bIsGolfCartVehicleFrontPassenger = false; + bIsGolfCartVehicleBackPassenger = false; + bIsAntelopeVehicleDriver = false; + bIsAntelopeVehiclePassenger = false; + bIsJackalVehicleDriver = false; + bIsOctopusVehicleDriver = false; + bIsOstrichVehicleDriver = false; + bIsOstrichVehicleGunner = false; + bIsMeatballDriver = false; + bIsMeatballPassenger = false; + bIsDBNOCarrying = false; + bIsDBNOCarried = false; + bOverrideRBANSimSpaceInFrontEnd = true; + CrouchingWithRigidBodyEnabled = 1; + CurrentLOD = 0; + bRegisteredForDayPhaseChange = false; + PartType = EFortCustomPartType::NumTypes; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Alter_Ego_Pack_F.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Alter_Ego_Pack_F.cpp index 1a7fc63d..ac36e18e 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Alter_Ego_Pack_F.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Alter_Ego_Pack_F.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_Alter_Ego_Pack_F.h" UCustomCharacterPartAnimInstance_Alter_Ego_Pack_F::UCustomCharacterPartAnimInstance_Alter_Ego_Pack_F() { - this->BackpackTransformAlpha = 1; - this->SkydiveDynamicsAlpha = 1; + BackpackTransformAlpha = 1; + SkydiveDynamicsAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Angel.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Angel.cpp index 4e891c3a..a387e7d5 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Angel.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Angel.cpp @@ -1,14 +1,14 @@ #include "CustomCharacterPartAnimInstance_Angel.h" UCustomCharacterPartAnimInstance_Angel::UCustomCharacterPartAnimInstance_Angel() { - this->SkydivingAlpha = 1; - this->CrouchAlpha = 1; - this->RearClothAlpha = 1; - this->ClothAlpha = 1; - this->FrontClothAlpha = 1; - this->FeatherAlpha = 1; - this->CrouchSkirtAlpha = 1; - this->FrontClothCrouchAlpha = 1; - this->SpineRotLeft = 1; + SkydivingAlpha = 1; + CrouchAlpha = 1; + RearClothAlpha = 1; + ClothAlpha = 1; + FrontClothAlpha = 1; + FeatherAlpha = 1; + CrouchSkirtAlpha = 1; + FrontClothCrouchAlpha = 1; + SpineRotLeft = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_AngelBackpack.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_AngelBackpack.cpp index 0f9e4c56..a26c5aed 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_AngelBackpack.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_AngelBackpack.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_AngelBackpack.h" UCustomCharacterPartAnimInstance_AngelBackpack::UCustomCharacterPartAnimInstance_AngelBackpack() { - this->SpeedAlpha = 1; - this->WingRigidAlpha = 1; + SpeedAlpha = 1; + WingRigidAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_AshtonBoardwalkFaceAcc.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_AshtonBoardwalkFaceAcc.cpp index 3b0b4299..2531bd5b 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_AshtonBoardwalkFaceAcc.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_AshtonBoardwalkFaceAcc.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_AshtonBoardwalkFaceAcc.h" UCustomCharacterPartAnimInstance_AshtonBoardwalkFaceAcc::UCustomCharacterPartAnimInstance_AshtonBoardwalkFaceAcc() { - this->ArmUpRightAlpha = 1; - this->CrouchAlpha = 1; - this->bIsCrouchMoving = false; + ArmUpRightAlpha = 1; + CrouchAlpha = 1; + bIsCrouchMoving = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_AztecBackpack.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_AztecBackpack.cpp index 47690052..1c5a5d26 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_AztecBackpack.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_AztecBackpack.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_AztecBackpack.h" UCustomCharacterPartAnimInstance_AztecBackpack::UCustomCharacterPartAnimInstance_AztecBackpack() { - this->PlayerFwdBwd = 1; - this->PlayerLeftRight = 1; - this->SprintSpeedRemapped = 1; + PlayerFwdBwd = 1; + PlayerLeftRight = 1; + SprintSpeedRemapped = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BalloonHead.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BalloonHead.cpp index d7987899..8e9e3c97 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BalloonHead.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BalloonHead.cpp @@ -1,9 +1,9 @@ #include "CustomCharacterPartAnimInstance_BalloonHead.h" UCustomCharacterPartAnimInstance_BalloonHead::UCustomCharacterPartAnimInstance_BalloonHead() { - this->PawnSpeedAlpha = 1; - this->CrouchAlpha = 1; - this->InvCrouchAlpha = 1; - this->HandOffGunAlpha = 1; + PawnSpeedAlpha = 1; + CrouchAlpha = 1; + InvCrouchAlpha = 1; + HandOffGunAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Balloons.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Balloons.cpp index 142c6988..8adc20c7 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Balloons.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Balloons.cpp @@ -1,21 +1,21 @@ #include "CustomCharacterPartAnimInstance_Balloons.h" UCustomCharacterPartAnimInstance_Balloons::UCustomCharacterPartAnimInstance_Balloons() { - this->PlayerPawn = NULL; - this->Character = NULL; - this->BGABalloon = NULL; - this->PawnSpeed = 1; - this->bIsMovingBackward = false; - this->TrailVehicleAlpha = 1; - this->BalloonLocationAlpha = 1; - this->IsFloatingAlpha = 1; - this->SpringAlpha = 1; - this->PawnZVelCheck = 1; - this->AimAlpha = 1; - this->ForwardLocationAlphas.AddDefaulted(4); - this->BackwardLocationAlphas.AddDefaulted(4); - this->ForwardRotators.AddDefaulted(4); - this->BackwardRotators.AddDefaulted(4); - this->SpringMultiplier = 1; + PlayerPawn = NULL; + Character = NULL; + BGABalloon = NULL; + PawnSpeed = 1; + bIsMovingBackward = false; + TrailVehicleAlpha = 1; + BalloonLocationAlpha = 1; + IsFloatingAlpha = 1; + SpringAlpha = 1; + PawnZVelCheck = 1; + AimAlpha = 1; + ForwardLocationAlphas.AddDefaulted(4); + BackwardLocationAlphas.AddDefaulted(4); + ForwardRotators.AddDefaulted(4); + BackwardRotators.AddDefaulted(4); + SpringMultiplier = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BananaBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BananaBody.cpp index eeb1f89d..e34f22a3 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BananaBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BananaBody.cpp @@ -1,9 +1,9 @@ #include "CustomCharacterPartAnimInstance_BananaBody.h" UCustomCharacterPartAnimInstance_BananaBody::UCustomCharacterPartAnimInstance_BananaBody() { - this->LeftLegUpAlpha = 1; - this->RightLegUpAlpha = 1; - this->ADSRigidBodyAlpha = 1; - this->ADSFlapAlpha = 1; + LeftLegUpAlpha = 1; + RightLegUpAlpha = 1; + ADSRigidBodyAlpha = 1; + ADSFlapAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BananaHead.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BananaHead.cpp index f432dfd2..bfbf31af 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BananaHead.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BananaHead.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_BananaHead.h" UCustomCharacterPartAnimInstance_BananaHead::UCustomCharacterPartAnimInstance_BananaHead() { - this->ADSRigidBodyAlpha = 1; - this->ADSFlapAlpha = 1; - this->DisableFaceOverride = 1; + ADSRigidBodyAlpha = 1; + ADSFlapAlpha = 1; + DisableFaceOverride = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BaseTail.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BaseTail.cpp index 2ae09318..1b4889fa 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BaseTail.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BaseTail.cpp @@ -1,29 +1,29 @@ #include "CustomCharacterPartAnimInstance_BaseTail.h" UCustomCharacterPartAnimInstance_BaseTail::UCustomCharacterPartAnimInstance_BaseTail() { - this->TailSkydiveLean = 1; - this->TailDiveSpeed = 1; - this->TailSkydiveYaw = 1; - this->SpeedAdjustedPlayrate = 1; - this->bIsInShoppingCartSprinting = false; - this->bIsInShoppingCartMoving = false; - this->bIsInShoppingCartCoasting = false; - this->bIsInShoppingCartInAir = false; - this->bIsHoverboardJumping = false; - this->bIsHoverboardLanding = false; - this->bIsWearingCape = false; - this->bBlendInBackwardPose = false; - this->bTransition_Idle_Locomotion = false; - this->bTransition_Locomotion_Idle = false; - this->bTransition_Idle_Skydive = false; - this->bTransition_Idle_Crouching = false; - this->bTransition_Skydive_Idle = false; - this->bTransition_StartJump_SkyDive = false; - this->bTransition_JumpLoop_Idle = false; - this->bTransition_DownSights_Conduit_DownSightsToIdle = false; - this->bTransition_Crouching_Locomotion = false; - this->bShoppingCartSprint_Or_Sprint = false; - this->bIsFalling_Or_IsJumping_Or_IsShoppingCartInAir = false; - this->bIsFalling_Or_IsHoverboardJumping = false; + TailSkydiveLean = 1; + TailDiveSpeed = 1; + TailSkydiveYaw = 1; + SpeedAdjustedPlayrate = 1; + bIsInShoppingCartSprinting = false; + bIsInShoppingCartMoving = false; + bIsInShoppingCartCoasting = false; + bIsInShoppingCartInAir = false; + bIsHoverboardJumping = false; + bIsHoverboardLanding = false; + bIsWearingCape = false; + bBlendInBackwardPose = false; + bTransition_Idle_Locomotion = false; + bTransition_Locomotion_Idle = false; + bTransition_Idle_Skydive = false; + bTransition_Idle_Crouching = false; + bTransition_Skydive_Idle = false; + bTransition_StartJump_SkyDive = false; + bTransition_JumpLoop_Idle = false; + bTransition_DownSights_Conduit_DownSightsToIdle = false; + bTransition_Crouching_Locomotion = false; + bShoppingCartSprint_Or_Sprint = false; + bIsFalling_Or_IsJumping_Or_IsShoppingCartInAir = false; + bIsFalling_Or_IsHoverboardJumping = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BigChuggus_M.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BigChuggus_M.cpp index 2c71a1e1..16a5a654 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BigChuggus_M.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BigChuggus_M.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_BigChuggus_M.h" UCustomCharacterPartAnimInstance_BigChuggus_M::UCustomCharacterPartAnimInstance_BigChuggus_M() { - this->bIsRigidBodyDisabled = false; - this->CrouchAlpha = 1; - this->ArmUpR = 1; + bIsRigidBodyDisabled = false; + CrouchAlpha = 1; + ArmUpR = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BlackKnightBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BlackKnightBody.cpp index 17bc060f..5ec4ca2c 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BlackKnightBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BlackKnightBody.cpp @@ -1,18 +1,18 @@ #include "CustomCharacterPartAnimInstance_BlackKnightBody.h" UCustomCharacterPartAnimInstance_BlackKnightBody::UCustomCharacterPartAnimInstance_BlackKnightBody() { - this->ShldrLeftRifleAlpha = 1; - this->CollarFrontAlpha = 1; - this->ShldrLeftAlpha = 1; - this->ShldrRightAlpha = 1; - this->ShldrLeftRollAlpha = 1; - this->ShldrRightRollAlpha = 1; - this->KneeBendRightAlpha = 1; - this->KneeBendLeftAlpha = 1; - this->ThighRotLeft = 1; - this->ThighKnifeFix = 1; - this->ShldrLeftTwistAlpha = 1; - this->WristRotLeft = 1; - this->WristRotRight = 1; + ShldrLeftRifleAlpha = 1; + CollarFrontAlpha = 1; + ShldrLeftAlpha = 1; + ShldrRightAlpha = 1; + ShldrLeftRollAlpha = 1; + ShldrRightRollAlpha = 1; + KneeBendRightAlpha = 1; + KneeBendLeftAlpha = 1; + ThighRotLeft = 1; + ThighKnifeFix = 1; + ShldrLeftTwistAlpha = 1; + WristRotLeft = 1; + WristRotRight = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BlackWidow_F.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BlackWidow_F.cpp index e7875bef..4b4c89a0 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BlackWidow_F.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BlackWidow_F.cpp @@ -1,24 +1,24 @@ #include "CustomCharacterPartAnimInstance_BlackWidow_F.h" UCustomCharacterPartAnimInstance_BlackWidow_F::UCustomCharacterPartAnimInstance_BlackWidow_F() { - this->BackpackRotatorBoneName = TEXT("spine_05"); - this->BackpackRotatorBaseName = TEXT("spine_01"); - this->PawnSpeedRange = 1; - this->FallingAnimDynamicsForceGliderMultiplier = 1; - this->FallingAnimDynamicsForceGlobalMultiplier = 1; - this->LegRotationScaleDownRateADS = 1; - this->Legs01PoseTargetAlpha = 1; - this->Legs02PoseTargetAlpha = 1; - this->Legs03PoseTargetAlpha = 1; - this->Legs04PoseTargetAlpha = 1; - this->CollapseLegsTimeSeconds = 1; - this->CollapsingLegs01PoseFullAlphaDelay = 1; - this->CollapsingLegs02PoseFullAlphaDelay = 1; - this->CollapsingLegs03PoseFullAlphaDelay = 1; - this->CollapsingLegs04PoseFullAlphaDelay = 1; - this->TopLegsAlpha = 1; - this->MidLegsAlpha = 1; - this->BotLegsAlpha = 1; - this->LegSinAnimationFrequency = 1; + BackpackRotatorBoneName = TEXT("spine_05"); + BackpackRotatorBaseName = TEXT("spine_01"); + PawnSpeedRange = 1; + FallingAnimDynamicsForceGliderMultiplier = 1; + FallingAnimDynamicsForceGlobalMultiplier = 1; + LegRotationScaleDownRateADS = 1; + Legs01PoseTargetAlpha = 1; + Legs02PoseTargetAlpha = 1; + Legs03PoseTargetAlpha = 1; + Legs04PoseTargetAlpha = 1; + CollapseLegsTimeSeconds = 1; + CollapsingLegs01PoseFullAlphaDelay = 1; + CollapsingLegs02PoseFullAlphaDelay = 1; + CollapsingLegs03PoseFullAlphaDelay = 1; + CollapsingLegs04PoseFullAlphaDelay = 1; + TopLegsAlpha = 1; + MidLegsAlpha = 1; + BotLegsAlpha = 1; + LegSinAnimationFrequency = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BlackWidow_M.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BlackWidow_M.cpp index 667fc6f9..58931c31 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BlackWidow_M.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BlackWidow_M.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_BlackWidow_M.h" UCustomCharacterPartAnimInstance_BlackWidow_M::UCustomCharacterPartAnimInstance_BlackWidow_M() { - this->BackpackRotatorBoneName = TEXT("spine_05"); - this->BackpackRotatorBaseName = TEXT("spine_01"); + BackpackRotatorBoneName = TEXT("spine_05"); + BackpackRotatorBaseName = TEXT("spine_01"); } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BoneSnakeBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BoneSnakeBody.cpp index 5da907f2..5aba665a 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BoneSnakeBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BoneSnakeBody.cpp @@ -1,9 +1,9 @@ #include "CustomCharacterPartAnimInstance_BoneSnakeBody.h" UCustomCharacterPartAnimInstance_BoneSnakeBody::UCustomCharacterPartAnimInstance_BoneSnakeBody() { - this->LegLeftUpAlpha = 1; - this->LegLeftSideAlpha = 1; - this->LegRightUpAlpha = 1; - this->ShoulderLeftUpAlpha = 1; + LegLeftUpAlpha = 1; + LegLeftSideAlpha = 1; + LegRightUpAlpha = 1; + ShoulderLeftUpAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BoneSnakeFace.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BoneSnakeFace.cpp index d593919b..7d2865e6 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BoneSnakeFace.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BoneSnakeFace.cpp @@ -1,9 +1,9 @@ #include "CustomCharacterPartAnimInstance_BoneSnakeFace.h" UCustomCharacterPartAnimInstance_BoneSnakeFace::UCustomCharacterPartAnimInstance_BoneSnakeFace() { - this->ShoulderLeftAlpha = 1; - this->ShoulderRightAlpha = 1; - this->HeadForwardAlpha = 1; - this->LifeSpan = 1; + ShoulderLeftAlpha = 1; + ShoulderRightAlpha = 1; + HeadForwardAlpha = 1; + LifeSpan = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BuffCatBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BuffCatBody.cpp index e539b539..65ec87ba 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BuffCatBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BuffCatBody.cpp @@ -1,10 +1,10 @@ #include "CustomCharacterPartAnimInstance_BuffCatBody.h" UCustomCharacterPartAnimInstance_BuffCatBody::UCustomCharacterPartAnimInstance_BuffCatBody() { - this->SyncedSequence = NULL; - this->ThighRotationRightAlpha = 1; - this->ThighRotationLeftAlpha = 1; - this->IsPlayingEmoteAlpha = 1; - this->MeowsclesMontagePosition = 1; + SyncedSequence = NULL; + ThighRotationRightAlpha = 1; + ThighRotationLeftAlpha = 1; + IsPlayingEmoteAlpha = 1; + MeowsclesMontagePosition = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Cape.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Cape.cpp index a9374905..97bbadbf 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Cape.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Cape.cpp @@ -1,13 +1,13 @@ #include "CustomCharacterPartAnimInstance_Cape.h" UCustomCharacterPartAnimInstance_Cape::UCustomCharacterPartAnimInstance_Cape() { - this->MeshToCopy = NULL; - this->ClothingSimInteractor = NULL; - this->BlendOutForksAlpha = 1; - this->bBlendInBackwardPose = false; - this->AimOffsetMultiplier = 1; - this->FinalCapeBlendOutAlpha = 1; - this->SwingRotateAlpha = 1; - this->Cape05TrailControllerAlpha = 1; + MeshToCopy = NULL; + ClothingSimInteractor = NULL; + BlendOutForksAlpha = 1; + bBlendInBackwardPose = false; + AimOffsetMultiplier = 1; + FinalCapeBlendOutAlpha = 1; + SwingRotateAlpha = 1; + Cape05TrailControllerAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_CavalryBanditBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_CavalryBanditBody.cpp index cf0d3888..fa74b663 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_CavalryBanditBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_CavalryBanditBody.cpp @@ -1,11 +1,11 @@ #include "CustomCharacterPartAnimInstance_CavalryBanditBody.h" UCustomCharacterPartAnimInstance_CavalryBanditBody::UCustomCharacterPartAnimInstance_CavalryBanditBody() { - this->SkydiveSpineSpace = 1; - this->SkydiveRootSpace = 1; - this->CrouchRootSpace = 1; - this->CrouchSpineSpace = 1; - this->FinalRootSpace = 1; - this->FinalSpineSpace = 1; + SkydiveSpineSpace = 1; + SkydiveRootSpace = 1; + CrouchRootSpace = 1; + CrouchSpineSpace = 1; + FinalRootSpace = 1; + FinalSpineSpace = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ClockBackpack_M.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ClockBackpack_M.cpp index 74a3e6e2..331a003a 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ClockBackpack_M.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ClockBackpack_M.cpp @@ -4,24 +4,24 @@ void UCustomCharacterPartAnimInstance_ClockBackpack_M::PopOutCuckooOnKill() { } UCustomCharacterPartAnimInstance_ClockBackpack_M::UCustomCharacterPartAnimInstance_ClockBackpack_M() { - this->AimOffsetMultiplier = 1; - this->BackpackRotatorBoneName = TEXT("spine_05"); - this->BackpackRotatorBaseName = TEXT("spine_01"); - this->PendulumFrequency = 1; - this->PendulumAmplitude = 1; - this->PendulumDynamicsAlpha = 1; - this->PendulumDynamicsSpeedThreshold = 1; - this->PendulumDynamicsCrouchWalkAlpha = 1; - this->HourHandPitchMultiplier = 1; - this->MinuteHandPitchMultiplier = 1; - this->bIsCuckooOut = false; - this->bCuckooOutOnKillRequested = false; - this->CuckooDynamicsAlpha = 1; - this->CuckooOutTimeRemaining = 1; - this->CuckooOutDurationOnKill = 1; - this->CuckooOutDurationInFrontEnd = 1; - this->CuckooFrontEndInterval = 0; - this->DefaultLlamaScaleInterpSpeed = 1; - this->CuckooOutLlamaScaleInterpSpeed = 1; + AimOffsetMultiplier = 1; + BackpackRotatorBoneName = TEXT("spine_05"); + BackpackRotatorBaseName = TEXT("spine_01"); + PendulumFrequency = 1; + PendulumAmplitude = 1; + PendulumDynamicsAlpha = 1; + PendulumDynamicsSpeedThreshold = 1; + PendulumDynamicsCrouchWalkAlpha = 1; + HourHandPitchMultiplier = 1; + MinuteHandPitchMultiplier = 1; + bIsCuckooOut = false; + bCuckooOutOnKillRequested = false; + CuckooDynamicsAlpha = 1; + CuckooOutTimeRemaining = 1; + CuckooOutDurationOnKill = 1; + CuckooOutDurationInFrontEnd = 1; + CuckooFrontEndInterval = 0; + DefaultLlamaScaleInterpSpeed = 1; + CuckooOutLlamaScaleInterpSpeed = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ColumbusBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ColumbusBody.cpp index 3adedf7f..900b793c 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ColumbusBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ColumbusBody.cpp @@ -1,27 +1,27 @@ #include "CustomCharacterPartAnimInstance_ColumbusBody.h" UCustomCharacterPartAnimInstance_ColumbusBody::UCustomCharacterPartAnimInstance_ColumbusBody() { - this->ThighRotationRightDynamicsAlpha = 1; - this->ThighRotationLeftDynamicsAlpha = 1; - this->ThighRotationRightAlpha = 1; - this->ThighRotationLeftAlpha = 1; - this->ClavicleRotationRightAlpha = 1; - this->ClavicleRotationLeftAlpha = 1; - this->PickaxeSwingPositionLeftPositiveAlpha = 1; - this->PickaxeSwingPositionLeftNegativeAlpha = 1; - this->PickaxeSwingPositionRightPositiveAlpha = 1; - this->PickaxeSwingPositionRightNegativeAlpha = 1; - this->ChestArmorDynamicsAlpha = 1; - this->ChestArmorDynamicsInvAlpha = 1; - this->ChestArmorDynamicsClavicleLeftInvAlpha = 1; - this->ChestArmorDynamicsClavicleRightInvAlpha = 1; - this->CrouchMoveAlpha = 1; - this->UpperArmLeftSwingAlpha = 1; - this->SkydivingAlpha = 1; - this->SpinePositivePitchAlpha = 1; - this->bChestDynamicsDisableRB = false; - this->bIsCrouchMoving = false; - this->bIsAboveLODThreshold = false; - this->bShouldResetDynamics = true; + ThighRotationRightDynamicsAlpha = 1; + ThighRotationLeftDynamicsAlpha = 1; + ThighRotationRightAlpha = 1; + ThighRotationLeftAlpha = 1; + ClavicleRotationRightAlpha = 1; + ClavicleRotationLeftAlpha = 1; + PickaxeSwingPositionLeftPositiveAlpha = 1; + PickaxeSwingPositionLeftNegativeAlpha = 1; + PickaxeSwingPositionRightPositiveAlpha = 1; + PickaxeSwingPositionRightNegativeAlpha = 1; + ChestArmorDynamicsAlpha = 1; + ChestArmorDynamicsInvAlpha = 1; + ChestArmorDynamicsClavicleLeftInvAlpha = 1; + ChestArmorDynamicsClavicleRightInvAlpha = 1; + CrouchMoveAlpha = 1; + UpperArmLeftSwingAlpha = 1; + SkydivingAlpha = 1; + SpinePositivePitchAlpha = 1; + bChestDynamicsDisableRB = false; + bIsCrouchMoving = false; + bIsAboveLODThreshold = false; + bShouldResetDynamics = true; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DJBackpack.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DJBackpack.cpp index d9002f67..117297ac 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DJBackpack.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DJBackpack.cpp @@ -1,15 +1,15 @@ #include "CustomCharacterPartAnimInstance_DJBackpack.h" UCustomCharacterPartAnimInstance_DJBackpack::UCustomCharacterPartAnimInstance_DJBackpack() { - this->bIsKillCelebrationActive = false; - this->KillCountLastFrame = 0; - this->KillCount = 0; - this->CurrentSpinRate = 1; - this->BaseSpinRate = 1; - this->SpinRateMultiplier = 1; - this->DefaultSpinRate = 1; - this->DefaultSpinRateInterpSpeed = 1; - this->KillCelebrationSpinRate = 1; - this->KillCelebrationSpinRateInterpSpeed = 1; + bIsKillCelebrationActive = false; + KillCountLastFrame = 0; + KillCount = 0; + CurrentSpinRate = 1; + BaseSpinRate = 1; + SpinRateMultiplier = 1; + DefaultSpinRate = 1; + DefaultSpinRateInterpSpeed = 1; + KillCelebrationSpinRate = 1; + KillCelebrationSpinRateInterpSpeed = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DJ_Remix_Tier2_M.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DJ_Remix_Tier2_M.cpp index 806892d1..276efe5b 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DJ_Remix_Tier2_M.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DJ_Remix_Tier2_M.cpp @@ -1,11 +1,11 @@ #include "CustomCharacterPartAnimInstance_DJ_Remix_Tier2_M.h" UCustomCharacterPartAnimInstance_DJ_Remix_Tier2_M::UCustomCharacterPartAnimInstance_DJ_Remix_Tier2_M() { - this->ArmUpperRightAlpha = 1; - this->ArmUpperLeftAlpha = 1; - this->ArmLowerRightAlpha = 1; - this->ArmLowerLeftAlpha = 1; - this->ThighUpperRightAlpha = 1; - this->ThighUpperLeftAlpha = 1; + ArmUpperRightAlpha = 1; + ArmUpperLeftAlpha = 1; + ArmLowerRightAlpha = 1; + ArmLowerLeftAlpha = 1; + ThighUpperRightAlpha = 1; + ThighUpperLeftAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DemonBackpack.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DemonBackpack.cpp index c21c9a0c..46d0b622 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DemonBackpack.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DemonBackpack.cpp @@ -1,10 +1,10 @@ #include "CustomCharacterPartAnimInstance_DemonBackpack.h" UCustomCharacterPartAnimInstance_DemonBackpack::UCustomCharacterPartAnimInstance_DemonBackpack() { - this->SprintSpeedRemap = 1; - this->PlayerForwardAcceleration = 1; - this->PlayerSidewaysAcceleration = 1; - this->DynamicsAlpha = 1; - this->RunSpeedRemap = 1; + SprintSpeedRemap = 1; + PlayerForwardAcceleration = 1; + PlayerSidewaysAcceleration = 1; + DynamicsAlpha = 1; + RunSpeedRemap = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DesertOpsBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DesertOpsBody.cpp index 1eab1178..b4acbe3e 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DesertOpsBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DesertOpsBody.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_DesertOpsBody.h" UCustomCharacterPartAnimInstance_DesertOpsBody::UCustomCharacterPartAnimInstance_DesertOpsBody() { - this->MannequinOwner = NULL; - this->ThighRotLeftAlpha = 1; - this->ThighRotRightAlpha = 1; + MannequinOwner = NULL; + ThighRotLeftAlpha = 1; + ThighRotRightAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DesertOpsCamoHair.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DesertOpsCamoHair.cpp index c0aa6ab6..c50c06a6 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DesertOpsCamoHair.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DesertOpsCamoHair.cpp @@ -1,12 +1,12 @@ #include "CustomCharacterPartAnimInstance_DesertOpsCamoHair.h" UCustomCharacterPartAnimInstance_DesertOpsCamoHair::UCustomCharacterPartAnimInstance_DesertOpsCamoHair() { - this->MannequinOwner = NULL; - this->HeadSwingAlpha = 1; - this->HeadTwistRightAlpha = 1; - this->HeadTwistLeftAlpha = 1; - this->HeadRotBackAlpha = 1; - this->SkydivingFrontAlpha = 1; - this->SkydivingBackAlpha = 1; + MannequinOwner = NULL; + HeadSwingAlpha = 1; + HeadTwistRightAlpha = 1; + HeadTwistLeftAlpha = 1; + HeadRotBackAlpha = 1; + SkydivingFrontAlpha = 1; + SkydivingBackAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DieselPunk.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DieselPunk.cpp index c3b9efc9..a600e6fc 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DieselPunk.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DieselPunk.cpp @@ -1,11 +1,11 @@ #include "CustomCharacterPartAnimInstance_DieselPunk.h" UCustomCharacterPartAnimInstance_DieselPunk::UCustomCharacterPartAnimInstance_DieselPunk() { - this->ArmPistolPadAlpha = 1; - this->ArmPistolChestAlpha = 1; - this->ArmPistolAlpha = 1; - this->CrouchAlpha = 1; - this->SpeedMaskAlpha = 1; - this->SpeedMaskSpring = 1; + ArmPistolPadAlpha = 1; + ArmPistolChestAlpha = 1; + ArmPistolAlpha = 1; + CrouchAlpha = 1; + SpeedMaskAlpha = 1; + SpeedMaskSpring = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Dieselpunk02_F_Body.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Dieselpunk02_F_Body.cpp index b1c0815e..62fc5ded 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Dieselpunk02_F_Body.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Dieselpunk02_F_Body.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_Dieselpunk02_F_Body.h" UCustomCharacterPartAnimInstance_Dieselpunk02_F_Body::UCustomCharacterPartAnimInstance_Dieselpunk02_F_Body() { - this->SkydivingAlpha = 1; - this->ArmPistolAlpha = 1; - this->ArmPistolAlphaInverse = 1; + SkydivingAlpha = 1; + ArmPistolAlpha = 1; + ArmPistolAlphaInverse = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DonutCupCape.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DonutCupCape.cpp index 43d0448b..4fe2e795 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DonutCupCape.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DonutCupCape.cpp @@ -1,6 +1,6 @@ #include "CustomCharacterPartAnimInstance_DonutCupCape.h" UCustomCharacterPartAnimInstance_DonutCupCape::UCustomCharacterPartAnimInstance_DonutCupCape() { - this->RigidBodyAlpha = 1; + RigidBodyAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Dragon_Mask.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Dragon_Mask.cpp index 36bcd7fa..e599dca8 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Dragon_Mask.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Dragon_Mask.cpp @@ -1,12 +1,12 @@ #include "CustomCharacterPartAnimInstance_Dragon_Mask.h" UCustomCharacterPartAnimInstance_Dragon_Mask::UCustomCharacterPartAnimInstance_Dragon_Mask() { - this->ShortsAlpha = 1; - this->ArmUp_R = 1; - this->ArmBack_R = 1; - this->ArmUpMore_R = 1; - this->HeadRotBack = 1; - this->CalfRotBack_R = 1; - this->CalfRotBack_L = 1; + ShortsAlpha = 1; + ArmUp_R = 1; + ArmBack_R = 1; + ArmUpMore_R = 1; + HeadRotBack = 1; + CalfRotBack_R = 1; + CalfRotBack_L = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DumplingBackpack.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DumplingBackpack.cpp index f29f3a9b..dca687cb 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DumplingBackpack.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_DumplingBackpack.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_DumplingBackpack.h" UCustomCharacterPartAnimInstance_DumplingBackpack::UCustomCharacterPartAnimInstance_DumplingBackpack() { - this->Bun1Cycle = 1; - this->Bun2Cycle = 1; - this->Bun3Cycle = 1; + Bun1Cycle = 1; + Bun2Cycle = 1; + Bun3Cycle = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ForestQueenFace.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ForestQueenFace.cpp index 6accdf75..3c19cf33 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ForestQueenFace.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ForestQueenFace.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_ForestQueenFace.h" UCustomCharacterPartAnimInstance_ForestQueenFace::UCustomCharacterPartAnimInstance_ForestQueenFace() { - this->HeadRotationAlpha = 1; - this->HeadSwingAlpha = 1; + HeadRotationAlpha = 1; + HeadSwingAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Frogman_M.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Frogman_M.cpp index 21123d71..0a2bba3b 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Frogman_M.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Frogman_M.cpp @@ -1,9 +1,9 @@ #include "CustomCharacterPartAnimInstance_Frogman_M.h" UCustomCharacterPartAnimInstance_Frogman_M::UCustomCharacterPartAnimInstance_Frogman_M() { - this->CrouchAlpha = 1; - this->ThighUpL = 1; - this->ThighUpR = 1; - this->ARFiringPosition = 1; + CrouchAlpha = 1; + ThighUpL = 1; + ThighUpR = 1; + ARFiringPosition = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_GalileoOutriggerBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_GalileoOutriggerBody.cpp index 7b778815..b58a4b6a 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_GalileoOutriggerBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_GalileoOutriggerBody.cpp @@ -1,14 +1,14 @@ #include "CustomCharacterPartAnimInstance_GalileoOutriggerBody.h" UCustomCharacterPartAnimInstance_GalileoOutriggerBody::UCustomCharacterPartAnimInstance_GalileoOutriggerBody() { - this->UpperArmRightYaw = 1; - this->UpperArmLeftYaw = 1; - this->LegLeftPitch = 1; - this->LegLeftYaw = 1; - this->LegRightYaw = 1; - this->LegRightPitch = 1; - this->CrouchingAlpha = 1; - this->ShoulderLeftPitch = 1; - this->ShoulderRightPitch = 1; + UpperArmRightYaw = 1; + UpperArmLeftYaw = 1; + LegLeftPitch = 1; + LegLeftYaw = 1; + LegRightYaw = 1; + LegRightPitch = 1; + CrouchingAlpha = 1; + ShoulderLeftPitch = 1; + ShoulderRightPitch = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_GoldenSkeletonBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_GoldenSkeletonBody.cpp index d226ed16..1c97bdaa 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_GoldenSkeletonBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_GoldenSkeletonBody.cpp @@ -1,10 +1,10 @@ #include "CustomCharacterPartAnimInstance_GoldenSkeletonBody.h" UCustomCharacterPartAnimInstance_GoldenSkeletonBody::UCustomCharacterPartAnimInstance_GoldenSkeletonBody() { - this->ArmRightUpAlpha = 1; - this->CrouchAlpha = 1; - this->ArmLeftUpAlpha = 1; - this->HeadUpAlpha = 1; - this->CrouchInverseAlpha = 1; + ArmRightUpAlpha = 1; + CrouchAlpha = 1; + ArmLeftUpAlpha = 1; + HeadUpAlpha = 1; + CrouchInverseAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_GraffitiRemixBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_GraffitiRemixBody.cpp index 5a949810..fe60ac24 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_GraffitiRemixBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_GraffitiRemixBody.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_GraffitiRemixBody.h" UCustomCharacterPartAnimInstance_GraffitiRemixBody::UCustomCharacterPartAnimInstance_GraffitiRemixBody() { - this->ThighRightRotationAlpha = 1; - this->ThighLeftRotationAlpha = 1; + ThighRightRotationAlpha = 1; + ThighLeftRotationAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HenchmanBase.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HenchmanBase.cpp index 9720ca33..83986994 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HenchmanBase.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HenchmanBase.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_HenchmanBase.h" UCustomCharacterPartAnimInstance_HenchmanBase::UCustomCharacterPartAnimInstance_HenchmanBase() { - this->ThighAlphaLeft = 1; - this->ThighAlphaRight = 1; - this->DynamicsAlpha = 1; + ThighAlphaLeft = 1; + ThighAlphaRight = 1; + DynamicsAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HenchmanShortsBase.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HenchmanShortsBase.cpp index 3a8c9859..ae80e4a9 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HenchmanShortsBase.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HenchmanShortsBase.cpp @@ -1,9 +1,9 @@ #include "CustomCharacterPartAnimInstance_HenchmanShortsBase.h" UCustomCharacterPartAnimInstance_HenchmanShortsBase::UCustomCharacterPartAnimInstance_HenchmanShortsBase() { - this->ThighAlphaRight = 1; - this->ThighAlphaLeft = 1; - this->CalfAlphaRight = 1; - this->CalfAlphaLeft = 1; + ThighAlphaRight = 1; + ThighAlphaLeft = 1; + CalfAlphaRight = 1; + CalfAlphaLeft = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HenchmanTough.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HenchmanTough.cpp index 02984187..7019ace1 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HenchmanTough.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HenchmanTough.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_HenchmanTough.h" UCustomCharacterPartAnimInstance_HenchmanTough::UCustomCharacterPartAnimInstance_HenchmanTough() { - this->ThighAlphaLeft = 1; - this->ThighAlphaRight = 1; - this->DynamicsAlpha = 1; + ThighAlphaLeft = 1; + ThighAlphaRight = 1; + DynamicsAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HighTowerDateBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HighTowerDateBody.cpp index 47dd4d1a..198ed706 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HighTowerDateBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HighTowerDateBody.cpp @@ -1,13 +1,13 @@ #include "CustomCharacterPartAnimInstance_HighTowerDateBody.h" UCustomCharacterPartAnimInstance_HighTowerDateBody::UCustomCharacterPartAnimInstance_HighTowerDateBody() { - this->SkydiveFloat = 1; - this->CrouchFloat = 1; - this->bThrone = false; - this->ThroneFloat = 1; - this->ThroneFloatINV = 1; - this->DateGliderDeployFloat = 1; - this->FrontEndPosingFloat = 1; - this->JubileeFloat = 1; + SkydiveFloat = 1; + CrouchFloat = 1; + bThrone = false; + ThroneFloat = 1; + ThroneFloatINV = 1; + DateGliderDeployFloat = 1; + FrontEndPosingFloat = 1; + JubileeFloat = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HighTowerDateCape.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HighTowerDateCape.cpp index 181819dd..672348c0 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HighTowerDateCape.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HighTowerDateCape.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_HighTowerDateCape.h" UCustomCharacterPartAnimInstance_HighTowerDateCape::UCustomCharacterPartAnimInstance_HighTowerDateCape() { - this->CapeTrailRelaxSpeedScale = 1; - this->SkydiveFloat = 1; + CapeTrailRelaxSpeedScale = 1; + SkydiveFloat = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerMangoBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerMangoBody.cpp index b24f8a2b..9eb9c55c 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerMangoBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerMangoBody.cpp @@ -1,10 +1,10 @@ #include "CustomCharacterPartAnimInstance_HightowerMangoBody.h" UCustomCharacterPartAnimInstance_HightowerMangoBody::UCustomCharacterPartAnimInstance_HightowerMangoBody() { - this->ClothAlpha = 1; - this->FrontEndRearAlpha = 1; - this->ThighRotationLeft = 1; - this->ThighRotationRight = 1; - this->bIsWearingLongCape = false; + ClothAlpha = 1; + FrontEndRearAlpha = 1; + ThighRotationLeft = 1; + ThighRotationRight = 1; + bIsWearingLongCape = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerMangoDarkBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerMangoDarkBody.cpp index e29a4fc6..76f4b37b 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerMangoDarkBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerMangoDarkBody.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_HightowerMangoDarkBody.h" UCustomCharacterPartAnimInstance_HightowerMangoDarkBody::UCustomCharacterPartAnimInstance_HightowerMangoDarkBody() { - this->ThighRotationRight = 1; - this->ThighRotationLeft = 1; + ThighRotationRight = 1; + ThighRotationLeft = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerTapasAxe.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerTapasAxe.cpp index 8b0918d4..5853574b 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerTapasAxe.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerTapasAxe.cpp @@ -1,6 +1,6 @@ #include "CustomCharacterPartAnimInstance_HightowerTapasAxe.h" UCustomCharacterPartAnimInstance_HightowerTapasAxe::UCustomCharacterPartAnimInstance_HightowerTapasAxe() { - this->bRigidsEnabled = false; + bRigidsEnabled = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerTapasBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerTapasBody.cpp index 9881eeb6..487a83a6 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerTapasBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerTapasBody.cpp @@ -1,12 +1,12 @@ #include "CustomCharacterPartAnimInstance_HightowerTapasBody.h" UCustomCharacterPartAnimInstance_HightowerTapasBody::UCustomCharacterPartAnimInstance_HightowerTapasBody() { - this->CrouchingAlpha = 1; - this->ElbowRightAlpha = 1; - this->ElbowLeftAlpha = 1; - this->LatStretchRightAlpha = 1; - this->IsWearingCapeAlpha = 1; - this->HalfIsWearingCapeAlpha = 1; - this->TapasMontageAlpha = 1; + CrouchingAlpha = 1; + ElbowRightAlpha = 1; + ElbowLeftAlpha = 1; + LatStretchRightAlpha = 1; + IsWearingCapeAlpha = 1; + HalfIsWearingCapeAlpha = 1; + TapasMontageAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerTapasCape.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerTapasCape.cpp index 59a7c8e0..386963e0 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerTapasCape.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerTapasCape.cpp @@ -1,6 +1,6 @@ #include "CustomCharacterPartAnimInstance_HightowerTapasCape.h" UCustomCharacterPartAnimInstance_HightowerTapasCape::UCustomCharacterPartAnimInstance_HightowerTapasCape() { - this->RigidBodyAlpha = 1; + RigidBodyAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerTapasTop.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerTapasTop.cpp index d57fba2a..4dba189e 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerTapasTop.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerTapasTop.cpp @@ -1,10 +1,10 @@ #include "CustomCharacterPartAnimInstance_HightowerTapasTop.h" UCustomCharacterPartAnimInstance_HightowerTapasTop::UCustomCharacterPartAnimInstance_HightowerTapasTop() { - this->IsSkydivingAlpha = 1; - this->HeadLookUpAlpha = 1; - this->IsPickaxingAlpha = 1; - this->InvHeadLookUpAlpha = 1; - this->bRigidsEnabled = false; + IsSkydivingAlpha = 1; + HeadLookUpAlpha = 1; + IsPickaxingAlpha = 1; + InvHeadLookUpAlpha = 1; + bRigidsEnabled = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerWasabiBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerWasabiBody.cpp index 4459eb82..34787bcc 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerWasabiBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HightowerWasabiBody.cpp @@ -1,15 +1,15 @@ #include "CustomCharacterPartAnimInstance_HightowerWasabiBody.h" UCustomCharacterPartAnimInstance_HightowerWasabiBody::UCustomCharacterPartAnimInstance_HightowerWasabiBody() { - this->RightArmDistanceBICEPAlpha = 1; - this->LeftArmDistanceBICEPAlpha = 1; - this->RightPecAimPosAlpha = 1; - this->RightPecStretchAlpha = 1; - this->LeftPecStretchAlpha = 1; - this->RightLatStretchAlpha = 1; - this->RightKneeAlpha = 1; - this->LeftKneeAlpha = 1; - this->LeftTrapsStretchAlpha = 1; - this->RightTrapsStretchAlpha = 1; + RightArmDistanceBICEPAlpha = 1; + LeftArmDistanceBICEPAlpha = 1; + RightPecAimPosAlpha = 1; + RightPecStretchAlpha = 1; + LeftPecStretchAlpha = 1; + RightLatStretchAlpha = 1; + RightKneeAlpha = 1; + LeftKneeAlpha = 1; + LeftTrapsStretchAlpha = 1; + RightTrapsStretchAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HoneydewBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HoneydewBody.cpp index 8f003129..25a07213 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HoneydewBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HoneydewBody.cpp @@ -1,12 +1,12 @@ #include "CustomCharacterPartAnimInstance_HoneydewBody.h" UCustomCharacterPartAnimInstance_HoneydewBody::UCustomCharacterPartAnimInstance_HoneydewBody() { - this->ThighRotationLeft = 1; - this->ThighRotationRight = 1; - this->HeadRotation = 1; - this->ClavicleLeft = 1; - this->ClavicleRight = 1; - this->SkirtDynAlpha = 1; - this->IsCrouchingAndStillAlpha = 1; + ThighRotationLeft = 1; + ThighRotationRight = 1; + HeadRotation = 1; + ClavicleLeft = 1; + ClavicleRight = 1; + SkirtDynAlpha = 1; + IsCrouchingAndStillAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HoneydewHead.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HoneydewHead.cpp index 2237df39..3c001259 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HoneydewHead.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HoneydewHead.cpp @@ -1,6 +1,6 @@ #include "CustomCharacterPartAnimInstance_HoneydewHead.h" UCustomCharacterPartAnimInstance_HoneydewHead::UCustomCharacterPartAnimInstance_HoneydewHead() { - this->HeadRotation = 1; + HeadRotation = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HoneydewSwoleBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HoneydewSwoleBody.cpp index 0d3bacda..40c9314c 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HoneydewSwoleBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_HoneydewSwoleBody.cpp @@ -1,13 +1,13 @@ #include "CustomCharacterPartAnimInstance_HoneydewSwoleBody.h" UCustomCharacterPartAnimInstance_HoneydewSwoleBody::UCustomCharacterPartAnimInstance_HoneydewSwoleBody() { - this->ThighRotationLeft = 1; - this->ThighRotationRight = 1; - this->ElbowRotationLeft = 1; - this->ElbowRotationRight = 1; - this->UpperarmRotationLeft = 1; - this->UpperarmRotationRight = 1; - this->EmoteAlpha = 1; - this->MusclesPosition = 1; + ThighRotationLeft = 1; + ThighRotationRight = 1; + ElbowRotationLeft = 1; + ElbowRotationRight = 1; + UpperarmRotationLeft = 1; + UpperarmRotationRight = 1; + EmoteAlpha = 1; + MusclesPosition = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Houston_Cape_M.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Houston_Cape_M.cpp index f574a00f..aff33e77 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Houston_Cape_M.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Houston_Cape_M.cpp @@ -1,15 +1,15 @@ #include "CustomCharacterPartAnimInstance_Houston_Cape_M.h" UCustomCharacterPartAnimInstance_Houston_Cape_M::UCustomCharacterPartAnimInstance_Houston_Cape_M() { - this->SprintSpeedAlpha = 1; - this->RunSpeedAlpha = 1; - this->PlayerForwardAcceleration = 1; - this->PlayerSidewaysAcceleration = 1; - this->SkyDiveTrailAlpha = 1; - this->CapeTrailRelaxSpeedScale = 1; - this->DBNOAdditiveAlpha = 1; - this->DBNOTrailAlpha = 1; - this->ShoulderCorrectionAlpha = 1; - this->bIsPlayingBlackMondayEmote = false; + SprintSpeedAlpha = 1; + RunSpeedAlpha = 1; + PlayerForwardAcceleration = 1; + PlayerSidewaysAcceleration = 1; + SkyDiveTrailAlpha = 1; + CapeTrailRelaxSpeedScale = 1; + DBNOAdditiveAlpha = 1; + DBNOTrailAlpha = 1; + ShoulderCorrectionAlpha = 1; + bIsPlayingBlackMondayEmote = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_IceCreamBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_IceCreamBody.cpp index 44b6723a..e47b564c 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_IceCreamBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_IceCreamBody.cpp @@ -1,9 +1,9 @@ #include "CustomCharacterPartAnimInstance_IceCreamBody.h" UCustomCharacterPartAnimInstance_IceCreamBody::UCustomCharacterPartAnimInstance_IceCreamBody() { - this->AimUp = 1; - this->AimIn = 1; - this->AimInAlpha = 1; - this->InVehicleAlpha = 1; + AimUp = 1; + AimIn = 1; + AimInAlpha = 1; + InVehicleAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_JerkyBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_JerkyBody.cpp index 0f643325..53b78bbd 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_JerkyBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_JerkyBody.cpp @@ -1,12 +1,12 @@ #include "CustomCharacterPartAnimInstance_JerkyBody.h" UCustomCharacterPartAnimInstance_JerkyBody::UCustomCharacterPartAnimInstance_JerkyBody() { - this->SkydiveAlpha = 1; - this->CrouchingAlpha = 1; - this->ShoulderRightScaleAlpha = 1; - this->ShoulderLeftScaleAlpha = 1; - this->BicepLeftLengthAlpha = 1; - this->BicepRightLengthAlpha = 1; - this->bShouldDisableRigidBodies = false; + SkydiveAlpha = 1; + CrouchingAlpha = 1; + ShoulderRightScaleAlpha = 1; + ShoulderLeftScaleAlpha = 1; + BicepLeftLengthAlpha = 1; + BicepRightLengthAlpha = 1; + bShouldDisableRigidBodies = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_JerkySpaceBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_JerkySpaceBody.cpp index 4e7809f7..5914ad49 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_JerkySpaceBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_JerkySpaceBody.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_JerkySpaceBody.h" UCustomCharacterPartAnimInstance_JerkySpaceBody::UCustomCharacterPartAnimInstance_JerkySpaceBody() { - this->SkydiveAlpha = 1; - this->bDisableRigidBodies = false; - this->HeadTwistLeftAlpha = 1; + SkydiveAlpha = 1; + bDisableRigidBodies = false; + HeadTwistLeftAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_JerkyUniverseBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_JerkyUniverseBody.cpp index 42b980e2..2ac15931 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_JerkyUniverseBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_JerkyUniverseBody.cpp @@ -1,9 +1,9 @@ #include "CustomCharacterPartAnimInstance_JerkyUniverseBody.h" UCustomCharacterPartAnimInstance_JerkyUniverseBody::UCustomCharacterPartAnimInstance_JerkyUniverseBody() { - this->SkydiveAlpha = 1; - this->bDisableRigidBodies = false; - this->LOD2MovingAndCrouchAlpha = 1; - this->SkydivingVectorForceMultiplier = 1; + SkydiveAlpha = 1; + bDisableRigidBodies = false; + LOD2MovingAndCrouchAlpha = 1; + SkydivingVectorForceMultiplier = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_KayakCape.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_KayakCape.cpp index a27602a5..34f2eb81 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_KayakCape.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_KayakCape.cpp @@ -1,10 +1,10 @@ #include "CustomCharacterPartAnimInstance_KayakCape.h" UCustomCharacterPartAnimInstance_KayakCape::UCustomCharacterPartAnimInstance_KayakCape() { - this->HeadMesh = NULL; - this->CapeTrailRelaxSpeedScale = 1; - this->PlayerForwardAcceleration = 1; - this->UpperArmRightAlpha = 1; - this->UpperArmLeftAlpha = 1; + HeadMesh = NULL; + CapeTrailRelaxSpeedScale = 1; + PlayerForwardAcceleration = 1; + UpperArmRightAlpha = 1; + UpperArmLeftAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_KitbashBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_KitbashBody.cpp index e1b66ee4..340bd6d8 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_KitbashBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_KitbashBody.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_KitbashBody.h" UCustomCharacterPartAnimInstance_KitbashBody::UCustomCharacterPartAnimInstance_KitbashBody() { - this->JumpAlpha = 1; - this->ClavUpLeft = 1; - this->ClavDownLeft = 1; + JumpAlpha = 1; + ClavUpLeft = 1; + ClavDownLeft = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_LlamaRider.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_LlamaRider.cpp index 6798428a..c5be2eeb 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_LlamaRider.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_LlamaRider.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_LlamaRider.h" UCustomCharacterPartAnimInstance_LlamaRider::UCustomCharacterPartAnimInstance_LlamaRider() { - this->LlamaEmote = NULL; - this->MeshToCopy = NULL; - this->LlamaHeadPhysAlpha = 1; + LlamaEmote = NULL; + MeshToCopy = NULL; + LlamaHeadPhysAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Mascot_Militia_F.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Mascot_Militia_F.cpp index 2e61a457..d7eb268a 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Mascot_Militia_F.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Mascot_Militia_F.cpp @@ -1,9 +1,9 @@ #include "CustomCharacterPartAnimInstance_Mascot_Militia_F.h" UCustomCharacterPartAnimInstance_Mascot_Militia_F::UCustomCharacterPartAnimInstance_Mascot_Militia_F() { - this->CalfLeftRotAlpha = 1; - this->CalfRightRotAlpha = 1; - this->SpeedAlpha = 1; - this->bBackIsStatic = false; + CalfLeftRotAlpha = 1; + CalfRightRotAlpha = 1; + SpeedAlpha = 1; + bBackIsStatic = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_MastermindBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_MastermindBody.cpp index 5086ceb8..8606e622 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_MastermindBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_MastermindBody.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_MastermindBody.h" UCustomCharacterPartAnimInstance_MastermindBody::UCustomCharacterPartAnimInstance_MastermindBody() { - this->ThighUpLeft = 1; - this->ThighUpRight = 1; + ThighUpLeft = 1; + ThighUpRight = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_MechEngineerHead.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_MechEngineerHead.cpp index 0fb34084..37216640 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_MechEngineerHead.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_MechEngineerHead.cpp @@ -1,10 +1,10 @@ #include "CustomCharacterPartAnimInstance_MechEngineerHead.h" UCustomCharacterPartAnimInstance_MechEngineerHead::UCustomCharacterPartAnimInstance_MechEngineerHead() { - this->BoneVelocityTimer = 1; - this->HeadUp = 1; - this->HeadTwist = 1; - this->HelmetUp = 1; - this->bTransferBoneVelocity = false; + BoneVelocityTimer = 1; + HeadUp = 1; + HeadTwist = 1; + HelmetUp = 1; + bTransferBoneVelocity = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_MechanicalEngineerBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_MechanicalEngineerBody.cpp index ba9b0bd9..f0138536 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_MechanicalEngineerBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_MechanicalEngineerBody.cpp @@ -1,10 +1,10 @@ #include "CustomCharacterPartAnimInstance_MechanicalEngineerBody.h" UCustomCharacterPartAnimInstance_MechanicalEngineerBody::UCustomCharacterPartAnimInstance_MechanicalEngineerBody() { - this->ThighUpLeft = 1; - this->ThighUpRight = 1; - this->ThighSideRight = 1; - this->KneeLeft = 1; - this->KneeRight = 1; + ThighUpLeft = 1; + ThighUpRight = 1; + ThighSideRight = 1; + KneeLeft = 1; + KneeRight = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Medusa_FaceAcc.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Medusa_FaceAcc.cpp index 771f0384..f9c0578e 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Medusa_FaceAcc.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Medusa_FaceAcc.cpp @@ -1,6 +1,6 @@ #include "CustomCharacterPartAnimInstance_Medusa_FaceAcc.h" UCustomCharacterPartAnimInstance_Medusa_FaceAcc::UCustomCharacterPartAnimInstance_Medusa_FaceAcc() { - this->bIsSnakeInMotion = false; + bIsSnakeInMotion = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_MissingLinkBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_MissingLinkBody.cpp index b8ada5b6..c45a93a7 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_MissingLinkBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_MissingLinkBody.cpp @@ -1,9 +1,9 @@ #include "CustomCharacterPartAnimInstance_MissingLinkBody.h" UCustomCharacterPartAnimInstance_MissingLinkBody::UCustomCharacterPartAnimInstance_MissingLinkBody() { - this->ThighRightRotationAlpha = 1; - this->ThighLeftRotationAlpha = 1; - this->TargetingAlpha = 1; - this->LOD2Alpha = 1; + ThighRightRotationAlpha = 1; + ThighLeftRotationAlpha = 1; + TargetingAlpha = 1; + LOD2Alpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_OceanRiderBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_OceanRiderBody.cpp index ce73cc12..4025278a 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_OceanRiderBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_OceanRiderBody.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_OceanRiderBody.h" UCustomCharacterPartAnimInstance_OceanRiderBody::UCustomCharacterPartAnimInstance_OceanRiderBody() { - this->HeadRot = 1; - this->LeftArmDown = 1; + HeadRot = 1; + LeftArmDown = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_PetCarrier.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_PetCarrier.cpp index c015514d..db6b3f17 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_PetCarrier.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_PetCarrier.cpp @@ -1,10 +1,10 @@ #include "CustomCharacterPartAnimInstance_PetCarrier.h" UCustomCharacterPartAnimInstance_PetCarrier::UCustomCharacterPartAnimInstance_PetCarrier() { - this->PlayerPawn = NULL; - this->bIsZiplining = false; - this->bIsBallooning = false; - this->bIsFlying = false; - this->bIsInAirNotJumping = false; + PlayerPawn = NULL; + bIsZiplining = false; + bIsBallooning = false; + bIsFlying = false; + bIsInAirNotJumping = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_PhotographerBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_PhotographerBody.cpp index 6afdc09d..7972ee12 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_PhotographerBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_PhotographerBody.cpp @@ -1,15 +1,15 @@ #include "CustomCharacterPartAnimInstance_PhotographerBody.h" UCustomCharacterPartAnimInstance_PhotographerBody::UCustomCharacterPartAnimInstance_PhotographerBody() { - this->MatchingMontage = NULL; - this->CrouchingAlpha = 1; - this->InverseDancingAlpha = 1; - this->SpineUpAlpha = 1; - this->BackblingAlpha = 1; - this->PelvisForwardAlpha = 1; - this->InverseBackblingAlpha = 1; - this->TraversalAlpha = 1; - this->SkydiveAlpha = 1; - this->bPlayingPhotoTraversalEmote = false; + MatchingMontage = NULL; + CrouchingAlpha = 1; + InverseDancingAlpha = 1; + SpineUpAlpha = 1; + BackblingAlpha = 1; + PelvisForwardAlpha = 1; + InverseBackblingAlpha = 1; + TraversalAlpha = 1; + SkydiveAlpha = 1; + bPlayingPhotoTraversalEmote = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ProfPupBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ProfPupBody.cpp index 6b3958ce..cafa3e0b 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ProfPupBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ProfPupBody.cpp @@ -1,21 +1,21 @@ #include "CustomCharacterPartAnimInstance_ProfPupBody.h" UCustomCharacterPartAnimInstance_ProfPupBody::UCustomCharacterPartAnimInstance_ProfPupBody() { - this->WheelAngle = 1; - this->SkydiveReduceAlpha = 1; - this->DynamicsAlpha = 1; - this->VehicleOrSkydivingOffAlpha = 1; - this->CatBodyAlpha = 1; - this->MechBodyAlpha = 1; - this->AdditiveIdleAlpha = 1; - this->ModifyTailAlpha = 1; - this->TraversalEmoteTime = 1; - this->CurrentLODValue = 1; - this->BaseWheelSpeed = 1; - this->TreadmillBaseSpeed = 1; - this->bTurnOnBreaklight = false; - this->bLongBackbling = false; - this->bShortBackbling = false; - this->bIsBlendingTraversalEmote = false; + WheelAngle = 1; + SkydiveReduceAlpha = 1; + DynamicsAlpha = 1; + VehicleOrSkydivingOffAlpha = 1; + CatBodyAlpha = 1; + MechBodyAlpha = 1; + AdditiveIdleAlpha = 1; + ModifyTailAlpha = 1; + TraversalEmoteTime = 1; + CurrentLODValue = 1; + BaseWheelSpeed = 1; + TreadmillBaseSpeed = 1; + bTurnOnBreaklight = false; + bLongBackbling = false; + bShortBackbling = false; + bIsBlendingTraversalEmote = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_PunkDevilBack.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_PunkDevilBack.cpp index ecd7409b..6b858fc9 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_PunkDevilBack.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_PunkDevilBack.cpp @@ -1,9 +1,9 @@ #include "CustomCharacterPartAnimInstance_PunkDevilBack.h" UCustomCharacterPartAnimInstance_PunkDevilBack::UCustomCharacterPartAnimInstance_PunkDevilBack() { - this->SprintAlpha = 1; - this->RunAlpha = 1; - this->WingsBlendspaceFwdBwd = 1; - this->WingsBlendspaceLeftRight = 1; + SprintAlpha = 1; + RunAlpha = 1; + WingsBlendspaceFwdBwd = 1; + WingsBlendspaceLeftRight = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_PunkDevilBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_PunkDevilBody.cpp index f71a1d59..795968f5 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_PunkDevilBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_PunkDevilBody.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_PunkDevilBody.h" UCustomCharacterPartAnimInstance_PunkDevilBody::UCustomCharacterPartAnimInstance_PunkDevilBody() { - this->ThighRotationRightAlpha = 1; - this->ThighRotationLeftAlpha = 1; + ThighRotationRightAlpha = 1; + ThighRotationLeftAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RacerZeroBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RacerZeroBody.cpp index 3516cea5..98960480 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RacerZeroBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RacerZeroBody.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_RacerZeroBody.h" UCustomCharacterPartAnimInstance_RacerZeroBody::UCustomCharacterPartAnimInstance_RacerZeroBody() { - this->ThighRotRight = 1; - this->ThighRotLeft = 1; + ThighRotRight = 1; + ThighRotLeft = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RacerZeroMaskBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RacerZeroMaskBody.cpp index 6e128d94..0223fb26 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RacerZeroMaskBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RacerZeroMaskBody.cpp @@ -1,10 +1,10 @@ #include "CustomCharacterPartAnimInstance_RacerZeroMaskBody.h" UCustomCharacterPartAnimInstance_RacerZeroMaskBody::UCustomCharacterPartAnimInstance_RacerZeroMaskBody() { - this->ThighRotRight = 1; - this->ThighRotLeft = 1; - this->InVehicleScaleAlpha = 1; - this->InVehicleRigidAlpha = 1; - this->TargetingAlpha = 1; + ThighRotRight = 1; + ThighRotLeft = 1; + InVehicleScaleAlpha = 1; + InVehicleRigidAlpha = 1; + TargetingAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RamirezHead.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RamirezHead.cpp index fb8d1a80..78d49d0d 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RamirezHead.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RamirezHead.cpp @@ -1,6 +1,6 @@ #include "CustomCharacterPartAnimInstance_RamirezHead.h" UCustomCharacterPartAnimInstance_RamirezHead::UCustomCharacterPartAnimInstance_RamirezHead() { - this->HeadRotationBack = 1; + HeadRotationBack = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Rebirth_Soldier_F.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Rebirth_Soldier_F.cpp index 39e0cefc..b8936f61 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Rebirth_Soldier_F.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Rebirth_Soldier_F.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_Rebirth_Soldier_F.h" UCustomCharacterPartAnimInstance_Rebirth_Soldier_F::UCustomCharacterPartAnimInstance_Rebirth_Soldier_F() { - this->ThighLeftRotationAlpha = 1; - this->ThighRightRotationAlpha = 1; + ThighLeftRotationAlpha = 1; + ThighRightRotationAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Rebirth_Soldier_M.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Rebirth_Soldier_M.cpp index c314a3ad..0aa31f45 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Rebirth_Soldier_M.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Rebirth_Soldier_M.cpp @@ -1,16 +1,16 @@ #include "CustomCharacterPartAnimInstance_Rebirth_Soldier_M.h" UCustomCharacterPartAnimInstance_Rebirth_Soldier_M::UCustomCharacterPartAnimInstance_Rebirth_Soldier_M() { - this->ArmRightRotAlpha = 1; - this->ArmLeftRotAlpha = 1; - this->ClavicleRightRotAlpha = 1; - this->ClavicleLeftRotAlpha = 1; - this->HeadRotAlpha = 1; - this->CalfRightRotAlpha = 1; - this->CalfLeftRotAlpha = 1; - this->ThighRightRotAlpha = 1; - this->ThighLeftRotAlpha = 1; - this->WeaponRaisedAlpha = 1; - this->bIsWearingBackbling = false; + ArmRightRotAlpha = 1; + ArmLeftRotAlpha = 1; + ClavicleRightRotAlpha = 1; + ClavicleLeftRotAlpha = 1; + HeadRotAlpha = 1; + CalfRightRotAlpha = 1; + CalfLeftRotAlpha = 1; + ThighRightRotAlpha = 1; + ThighLeftRotAlpha = 1; + WeaponRaisedAlpha = 1; + bIsWearingBackbling = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Rhino.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Rhino.cpp index ad5a8467..2a25c7c5 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Rhino.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Rhino.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_Rhino.h" UCustomCharacterPartAnimInstance_Rhino::UCustomCharacterPartAnimInstance_Rhino() { - this->ThighPadAlpha = 1; - this->CrouchSpeedAlpha = 1; - this->bIsCrouchMoving = false; + ThighPadAlpha = 1; + CrouchSpeedAlpha = 1; + bIsCrouchMoving = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RhinoBackpack.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RhinoBackpack.cpp index adee9e05..e62132ce 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RhinoBackpack.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RhinoBackpack.cpp @@ -1,11 +1,11 @@ #include "CustomCharacterPartAnimInstance_RhinoBackpack.h" UCustomCharacterPartAnimInstance_RhinoBackpack::UCustomCharacterPartAnimInstance_RhinoBackpack() { - this->Piston1SinOffset = 1; - this->Piston2SinOffset = 1; - this->Piston3SinOffset = 1; - this->DefaultPistonSpeed = 1; - this->FastPistonSpeed = 1; - this->FastPistonThreshold = 1; + Piston1SinOffset = 1; + Piston2SinOffset = 1; + Piston3SinOffset = 1; + DefaultPistonSpeed = 1; + FastPistonSpeed = 1; + FastPistonThreshold = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RobotTroubleBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RobotTroubleBody.cpp index 74e798e6..34d2abdf 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RobotTroubleBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RobotTroubleBody.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_RobotTroubleBody.h" UCustomCharacterPartAnimInstance_RobotTroubleBody::UCustomCharacterPartAnimInstance_RobotTroubleBody() { - this->CollarRightAlpha = 1; - this->CollarLeftAlpha = 1; + CollarRightAlpha = 1; + CollarLeftAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RoosterBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RoosterBody.cpp index ee9a3793..f8911803 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RoosterBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_RoosterBody.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_RoosterBody.h" UCustomCharacterPartAnimInstance_RoosterBody::UCustomCharacterPartAnimInstance_RoosterBody() { - this->PouchAlpha = 1; - this->HeadRotationBackAlpha = 1; - this->CrouchingRigidBodyAlpha = 1; + PouchAlpha = 1; + HeadRotationBackAlpha = 1; + CrouchingRigidBodyAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SRDriftBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SRDriftBody.cpp index 57ca46a1..e48e85df 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SRDriftBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SRDriftBody.cpp @@ -1,18 +1,18 @@ #include "CustomCharacterPartAnimInstance_SRDriftBody.h" UCustomCharacterPartAnimInstance_SRDriftBody::UCustomCharacterPartAnimInstance_SRDriftBody() { - this->RightFootJacketBackDistanceAlpha = 1; - this->LeftFootJacketBackDistanceAlpha = 1; - this->LegJacketFrontAlpha = 1; - this->CrouchJacketFrontRightAlpha = 1; - this->AnimDynamicsAlpha = 1; - this->CrouchJacketBackRightAlpha = 1; - this->CrouchJacketFrontLeftAlpha = 1; - this->JacketCopyBoneAlpha = 1; - this->JacketRightSleeveDynamicAlpha = 1; - this->JacketLeftSleeveDynamicAlpha = 1; - this->JacketTailGroundAlpha = 1; - this->ThighLeftAlpha = 1; - this->ThighRightAlpha = 1; + RightFootJacketBackDistanceAlpha = 1; + LeftFootJacketBackDistanceAlpha = 1; + LegJacketFrontAlpha = 1; + CrouchJacketFrontRightAlpha = 1; + AnimDynamicsAlpha = 1; + CrouchJacketBackRightAlpha = 1; + CrouchJacketFrontLeftAlpha = 1; + JacketCopyBoneAlpha = 1; + JacketRightSleeveDynamicAlpha = 1; + JacketLeftSleeveDynamicAlpha = 1; + JacketTailGroundAlpha = 1; + ThighLeftAlpha = 1; + ThighRightAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Sandcastle_Body_M.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Sandcastle_Body_M.cpp index 4aa55404..2fed6c30 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Sandcastle_Body_M.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Sandcastle_Body_M.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_Sandcastle_Body_M.h" UCustomCharacterPartAnimInstance_Sandcastle_Body_M::UCustomCharacterPartAnimInstance_Sandcastle_Body_M() { - this->BicepLeftLengthAlpha = 1; - this->BicepRightLengthAlpha = 1; + BicepLeftLengthAlpha = 1; + BicepRightLengthAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ScrapyardBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ScrapyardBody.cpp index fcd48096..0b1f3921 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ScrapyardBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ScrapyardBody.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_ScrapyardBody.h" UCustomCharacterPartAnimInstance_ScrapyardBody::UCustomCharacterPartAnimInstance_ScrapyardBody() { - this->SkydivingAlpha = 1; - this->SkydivingInvertedAlpha = 1; + SkydivingAlpha = 1; + SkydivingInvertedAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SheathBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SheathBody.cpp index a02be193..c5daa529 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SheathBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SheathBody.cpp @@ -1,13 +1,13 @@ #include "CustomCharacterPartAnimInstance_SheathBody.h" UCustomCharacterPartAnimInstance_SheathBody::UCustomCharacterPartAnimInstance_SheathBody() { - this->CrouchSpeedAlpha = 1; - this->CrouchAlpha = 1; - this->LegUpLeftAlpha = 1; - this->LegUpRightAlpha = 1; - this->LeftLegCrossAlpha = 1; - this->RightLeftCrossAlpha = 1; - this->JumpAlpha = 1; - this->SkydivingAlpha = 1; + CrouchSpeedAlpha = 1; + CrouchAlpha = 1; + LegUpLeftAlpha = 1; + LegUpRightAlpha = 1; + LeftLegCrossAlpha = 1; + RightLeftCrossAlpha = 1; + JumpAlpha = 1; + SkydivingAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SheathFace.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SheathFace.cpp index d491169e..5883de33 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SheathFace.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SheathFace.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_SheathFace.h" UCustomCharacterPartAnimInstance_SheathFace::UCustomCharacterPartAnimInstance_SheathFace() { - this->SkydivingAlpha = 1; - this->HeadForwardAlpha = 1; - this->HeadTwistAlpha = 1; + SkydivingAlpha = 1; + HeadForwardAlpha = 1; + HeadTwistAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Skull_Brite_FaceAcc.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Skull_Brite_FaceAcc.cpp index 76685a8e..a979589b 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Skull_Brite_FaceAcc.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Skull_Brite_FaceAcc.cpp @@ -1,13 +1,13 @@ #include "CustomCharacterPartAnimInstance_Skull_Brite_FaceAcc.h" UCustomCharacterPartAnimInstance_Skull_Brite_FaceAcc::UCustomCharacterPartAnimInstance_Skull_Brite_FaceAcc() { - this->JumpStrapAlpha = 1; - this->PawnSpeed = 1; - this->StrapRotAlpha = 1; - this->StrapsStandingAlpha = 1; - this->StrapsStandRot = 1; - this->bIsStandingStill = false; - this->bIsMovingBackward = false; - this->PlayerPawn = NULL; + JumpStrapAlpha = 1; + PawnSpeed = 1; + StrapRotAlpha = 1; + StrapsStandingAlpha = 1; + StrapsStandRot = 1; + bIsStandingStill = false; + bIsMovingBackward = false; + PlayerPawn = NULL; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SlurpBandolierBaseHead.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SlurpBandolierBaseHead.cpp index 76f0fe53..900238a4 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SlurpBandolierBaseHead.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SlurpBandolierBaseHead.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_SlurpBandolierBaseHead.h" UCustomCharacterPartAnimInstance_SlurpBandolierBaseHead::UCustomCharacterPartAnimInstance_SlurpBandolierBaseHead() { - this->WPOMultiplier = 1; - this->bUpdateMaterialAO = false; + WPOMultiplier = 1; + bUpdateMaterialAO = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SlurpLegendsBase.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SlurpLegendsBase.cpp index b310d38b..d7bbc21e 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SlurpLegendsBase.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SlurpLegendsBase.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_SlurpLegendsBase.h" UCustomCharacterPartAnimInstance_SlurpLegendsBase::UCustomCharacterPartAnimInstance_SlurpLegendsBase() { - this->MorphBlendAlpha = 1; - this->PartMID = NULL; + MorphBlendAlpha = 1; + PartMID = NULL; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SnufflesLeaderFace.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SnufflesLeaderFace.cpp index 87984d0c..343f34f1 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SnufflesLeaderFace.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SnufflesLeaderFace.cpp @@ -1,9 +1,9 @@ #include "CustomCharacterPartAnimInstance_SnufflesLeaderFace.h" UCustomCharacterPartAnimInstance_SnufflesLeaderFace::UCustomCharacterPartAnimInstance_SnufflesLeaderFace() { - this->MeshToCopy = NULL; - this->DynamicsDisabledAlpha = 1; - this->HeadForwardAlpha = 1; - this->PlayerHealth = 1; + MeshToCopy = NULL; + DynamicsDisabledAlpha = 1; + HeadForwardAlpha = 1; + PlayerHealth = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Soldier.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Soldier.cpp index 325ebf54..c2705be1 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Soldier.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Soldier.cpp @@ -1,9 +1,9 @@ #include "CustomCharacterPartAnimInstance_Soldier.h" UCustomCharacterPartAnimInstance_Soldier::UCustomCharacterPartAnimInstance_Soldier() { - this->MeshToCopy = NULL; - this->ScarfAlpha = 1; - this->CrouchAlpha = 1; - this->JumpAlpha = 1; + MeshToCopy = NULL; + ScarfAlpha = 1; + CrouchAlpha = 1; + JumpAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SpaceWandererBackpack.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SpaceWandererBackpack.cpp index 71472fae..9e9638ac 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SpaceWandererBackpack.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SpaceWandererBackpack.cpp @@ -1,6 +1,6 @@ #include "CustomCharacterPartAnimInstance_SpaceWandererBackpack.h" UCustomCharacterPartAnimInstance_SpaceWandererBackpack::UCustomCharacterPartAnimInstance_SpaceWandererBackpack() { - this->JumpAlpha = 1; + JumpAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SpaceWandererBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SpaceWandererBody.cpp index 4be18b65..9bcb14fc 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SpaceWandererBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SpaceWandererBody.cpp @@ -1,11 +1,11 @@ #include "CustomCharacterPartAnimInstance_SpaceWandererBody.h" UCustomCharacterPartAnimInstance_SpaceWandererBody::UCustomCharacterPartAnimInstance_SpaceWandererBody() { - this->CrouchAlpha = 1; - this->CrouchMoveAlpha = 1; - this->SkydiveAlpha = 1; - this->SuspenderAlpha = 1; - this->JumpAlpha = 1; - this->PickaxeSwingMoving = 1; + CrouchAlpha = 1; + CrouchMoveAlpha = 1; + SkydiveAlpha = 1; + SuspenderAlpha = 1; + JumpAlpha = 1; + PickaxeSwingMoving = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SquashBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SquashBody.cpp index a672cc5f..6bd342b9 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SquashBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SquashBody.cpp @@ -1,9 +1,9 @@ #include "CustomCharacterPartAnimInstance_SquashBody.h" UCustomCharacterPartAnimInstance_SquashBody::UCustomCharacterPartAnimInstance_SquashBody() { - this->ThighRotationRight = 1; - this->ThighRotationLeft = 1; - this->CalfRotationRight = 1; - this->CalfRotationLeft = 1; + ThighRotationRight = 1; + ThighRotationLeft = 1; + CalfRotationRight = 1; + CalfRotationLeft = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SquashPunkBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SquashPunkBody.cpp index 95632540..d22d9be9 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SquashPunkBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SquashPunkBody.cpp @@ -1,10 +1,10 @@ #include "CustomCharacterPartAnimInstance_SquashPunkBody.h" UCustomCharacterPartAnimInstance_SquashPunkBody::UCustomCharacterPartAnimInstance_SquashPunkBody() { - this->ThighRotationRight = 1; - this->ThighRotationLeft = 1; - this->HeadRotation = 1; - this->ElbowRotationLeft = 1; - this->ElbowRotationRight = 1; + ThighRotationRight = 1; + ThighRotationLeft = 1; + HeadRotation = 1; + ElbowRotationLeft = 1; + ElbowRotationRight = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SquashPunkHead.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SquashPunkHead.cpp index db11ba55..0994aaa3 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SquashPunkHead.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SquashPunkHead.cpp @@ -1,6 +1,6 @@ #include "CustomCharacterPartAnimInstance_SquashPunkHead.h" UCustomCharacterPartAnimInstance_SquashPunkHead::UCustomCharacterPartAnimInstance_SquashPunkHead() { - this->HeadRotation = 1; + HeadRotation = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_StrawberryPilotBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_StrawberryPilotBody.cpp index 35911e5f..6947f48f 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_StrawberryPilotBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_StrawberryPilotBody.cpp @@ -1,15 +1,15 @@ #include "CustomCharacterPartAnimInstance_StrawberryPilotBody.h" UCustomCharacterPartAnimInstance_StrawberryPilotBody::UCustomCharacterPartAnimInstance_StrawberryPilotBody() { - this->LegRightSwingAlpha = 1; - this->LegLeftSwingAlpha = 1; - this->RigidBodyCrouchAlpha = 1; - this->CrouchSpeedAlpha = 1; - this->ArmRightSwingAlpha = 1; - this->ArmRightSwingTargetingAlpha = 1; - this->ArmLeftSwingAlpha = 1; - this->HeadSwingAlpha = 1; - this->HeadRightTwistAlpha = 1; - this->HeadLeftTwistAlpha = 1; + LegRightSwingAlpha = 1; + LegLeftSwingAlpha = 1; + RigidBodyCrouchAlpha = 1; + CrouchSpeedAlpha = 1; + ArmRightSwingAlpha = 1; + ArmRightSwingTargetingAlpha = 1; + ArmLeftSwingAlpha = 1; + HeadSwingAlpha = 1; + HeadRightTwistAlpha = 1; + HeadLeftTwistAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_StrawberryPilotFace.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_StrawberryPilotFace.cpp index 3cd12804..f1b992ba 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_StrawberryPilotFace.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_StrawberryPilotFace.cpp @@ -1,12 +1,12 @@ #include "CustomCharacterPartAnimInstance_StrawberryPilotFace.h" UCustomCharacterPartAnimInstance_StrawberryPilotFace::UCustomCharacterPartAnimInstance_StrawberryPilotFace() { - this->HeadSwingDeltaValue = 1; - this->ArmSwingDeltaLValue = 1; - this->ArmSwingDeltaRValue = 1; - this->HeadTwistLValue = 1; - this->HeadTwistRValue = 1; - this->HeadSwingDeltaTargetLValue = 1; - this->HeadSwingDeltaTargetRValue = 1; + HeadSwingDeltaValue = 1; + ArmSwingDeltaLValue = 1; + ArmSwingDeltaRValue = 1; + HeadTwistLValue = 1; + HeadTwistRValue = 1; + HeadSwingDeltaTargetLValue = 1; + HeadSwingDeltaTargetRValue = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_StreetGoth_M.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_StreetGoth_M.cpp index a2e97ca1..55bd45dc 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_StreetGoth_M.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_StreetGoth_M.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_StreetGoth_M.h" UCustomCharacterPartAnimInstance_StreetGoth_M::UCustomCharacterPartAnimInstance_StreetGoth_M() { - this->SpineRotLeft = 1; - this->SpeedAlpha = 1; - this->RearCrouchAlpha = 1; + SpineRotLeft = 1; + SpeedAlpha = 1; + RearCrouchAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Street_Fashion_FaceAcc_F.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Street_Fashion_FaceAcc_F.cpp index 8fff031d..8846dc39 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Street_Fashion_FaceAcc_F.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Street_Fashion_FaceAcc_F.cpp @@ -1,11 +1,11 @@ #include "CustomCharacterPartAnimInstance_Street_Fashion_FaceAcc_F.h" UCustomCharacterPartAnimInstance_Street_Fashion_FaceAcc_F::UCustomCharacterPartAnimInstance_Street_Fashion_FaceAcc_F() { - this->HeadSwingAlpha = 1; - this->HeadTwistRightAlpha = 1; - this->HeadTwistLeftAlpha = 1; - this->HeadRotBackAlpha = 1; - this->SkydivingFrontAlpha = 1; - this->SkydivingBackAlpha = 1; + HeadSwingAlpha = 1; + HeadTwistRightAlpha = 1; + HeadTwistLeftAlpha = 1; + HeadRotBackAlpha = 1; + SkydivingFrontAlpha = 1; + SkydivingBackAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SyncedPart.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SyncedPart.cpp index 0c36ae5e..d64d903f 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SyncedPart.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_SyncedPart.cpp @@ -1,8 +1,8 @@ #include "CustomCharacterPartAnimInstance_SyncedPart.h" UCustomCharacterPartAnimInstance_SyncedPart::UCustomCharacterPartAnimInstance_SyncedPart() { - this->SyncedSequence = NULL; - this->bIsPlayingSyncedMontage = false; - this->SyncedMontagePosition = 1; + SyncedSequence = NULL; + bIsPlayingSyncedMontage = false; + SyncedMontagePosition = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_TacticalBearBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_TacticalBearBody.cpp index cb3e061c..ee3b4177 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_TacticalBearBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_TacticalBearBody.cpp @@ -1,9 +1,9 @@ #include "CustomCharacterPartAnimInstance_TacticalBearBody.h" UCustomCharacterPartAnimInstance_TacticalBearBody::UCustomCharacterPartAnimInstance_TacticalBearBody() { - this->ThighLeftRotationAlpha = 1; - this->ThighRightRotationAlpha = 1; - this->CalfRightRotationAlpha = 1; - this->CalfLeftRotationAlpha = 1; + ThighLeftRotationAlpha = 1; + ThighRightRotationAlpha = 1; + CalfRightRotationAlpha = 1; + CalfLeftRotationAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Tennis.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Tennis.cpp index dc63ca1d..e52d49e7 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Tennis.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_Tennis.cpp @@ -1,9 +1,9 @@ #include "CustomCharacterPartAnimInstance_Tennis.h" UCustomCharacterPartAnimInstance_Tennis::UCustomCharacterPartAnimInstance_Tennis() { - this->CrouchSpeedAlpha = 1; - this->CrouchRigidAlpha = 1; - this->MoveSpeedAlpha = 1; - this->bIsCrouchMoving = false; + CrouchSpeedAlpha = 1; + CrouchRigidAlpha = 1; + MoveSpeedAlpha = 1; + bIsCrouchMoving = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_TeriyakiWarriorBackpack.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_TeriyakiWarriorBackpack.cpp index e81a65d4..248620e0 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_TeriyakiWarriorBackpack.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_TeriyakiWarriorBackpack.cpp @@ -1,6 +1,6 @@ #include "CustomCharacterPartAnimInstance_TeriyakiWarriorBackpack.h" UCustomCharacterPartAnimInstance_TeriyakiWarriorBackpack::UCustomCharacterPartAnimInstance_TeriyakiWarriorBackpack() { - this->FallingAlpha = 1; + FallingAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ToyMonkeyTail.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ToyMonkeyTail.cpp index 855cf231..9c1f3838 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ToyMonkeyTail.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ToyMonkeyTail.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_ToyMonkeyTail.h" UCustomCharacterPartAnimInstance_ToyMonkeyTail::UCustomCharacterPartAnimInstance_ToyMonkeyTail() { - this->RelaxSpeed = 1; - this->TrailAlpha = 1; + RelaxSpeed = 1; + TrailAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_WinterHoliday.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_WinterHoliday.cpp index 877b7bea..7b451273 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_WinterHoliday.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_WinterHoliday.cpp @@ -1,7 +1,7 @@ #include "CustomCharacterPartAnimInstance_WinterHoliday.h" UCustomCharacterPartAnimInstance_WinterHoliday::UCustomCharacterPartAnimInstance_WinterHoliday() { - this->bIsCrouchingOrSprinting = false; - this->bUsePonytailAdjustment = false; + bIsCrouchingOrSprinting = false; + bUsePonytailAdjustment = false; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ZeppelinBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ZeppelinBody.cpp index 99aace3f..10aefa86 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ZeppelinBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_ZeppelinBody.cpp @@ -1,11 +1,11 @@ #include "CustomCharacterPartAnimInstance_ZeppelinBody.h" UCustomCharacterPartAnimInstance_ZeppelinBody::UCustomCharacterPartAnimInstance_ZeppelinBody() { - this->ThighLeftAlpha = 1; - this->ThighRightAlpha = 1; - this->CalfLeftAlpha = 1; - this->CalfRightAlpha = 1; - this->BeltAlpha = 1; - this->FrontEndIdleAlpha = 1; + ThighLeftAlpha = 1; + ThighRightAlpha = 1; + CalfLeftAlpha = 1; + CalfRightAlpha = 1; + BeltAlpha = 1; + FrontEndIdleAlpha = 1; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartModifier.cpp b/Source/FortniteGame/Private/CustomCharacterPartModifier.cpp index 0a29b0e8..470073ac 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartModifier.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartModifier.cpp @@ -26,7 +26,7 @@ void ACustomCharacterPartModifier::ForceResetParticleSystems() { } ACustomCharacterPartModifier::ACustomCharacterPartModifier() { - this->IdleVFX = NULL; - this->PartType = EFortCustomPartType::NumTypes; + IdleVFX = NULL; + PartType = EFortCustomPartType::NumTypes; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartModifier_SlurpLegendsBody.cpp b/Source/FortniteGame/Private/CustomCharacterPartModifier_SlurpLegendsBody.cpp index b6d1b298..4035ae2f 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartModifier_SlurpLegendsBody.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartModifier_SlurpLegendsBody.cpp @@ -8,13 +8,13 @@ float ACustomCharacterPartModifier_SlurpLegendsBody::GetCurrentShieldPercentage( } ACustomCharacterPartModifier_SlurpLegendsBody::ACustomCharacterPartModifier_SlurpLegendsBody() { - this->TransformBurst = NULL; - this->LoopingDrip = NULL; - this->InterpolationRate = 1; - this->ShieldOverride = 1; - this->bUseShieldOverride = false; - this->AssociatedPS = NULL; - this->AssociatedAnimInstance = NULL; - this->BodyMID = NULL; + TransformBurst = NULL; + LoopingDrip = NULL; + InterpolationRate = 1; + ShieldOverride = 1; + bUseShieldOverride = false; + AssociatedPS = NULL; + AssociatedAnimInstance = NULL; + BodyMID = NULL; } diff --git a/Source/FortniteGame/Private/CustomCharacterPartModifier_TripleScoopBackpack_Common.cpp b/Source/FortniteGame/Private/CustomCharacterPartModifier_TripleScoopBackpack_Common.cpp index 771d6fc3..595d1e7e 100644 --- a/Source/FortniteGame/Private/CustomCharacterPartModifier_TripleScoopBackpack_Common.cpp +++ b/Source/FortniteGame/Private/CustomCharacterPartModifier_TripleScoopBackpack_Common.cpp @@ -1,10 +1,10 @@ #include "CustomCharacterPartModifier_TripleScoopBackpack_Common.h" ACustomCharacterPartModifier_TripleScoopBackpack_Common::ACustomCharacterPartModifier_TripleScoopBackpack_Common() { - this->UpdateRate = 1; - this->BaseWheelSpeed = 1; - this->IdlePlayerSpeed = 1; - this->RollingPeriod = 0; - this->CachedWorldPtr = NULL; + UpdateRate = 1; + BaseWheelSpeed = 1; + IdlePlayerSpeed = 1; + RollingPeriod = 0; + CachedWorldPtr = NULL; } diff --git a/Source/FortniteGame/Private/CustomColorSwatch.cpp b/Source/FortniteGame/Private/CustomColorSwatch.cpp index 0cc46eec..da8b48b1 100644 --- a/Source/FortniteGame/Private/CustomColorSwatch.cpp +++ b/Source/FortniteGame/Private/CustomColorSwatch.cpp @@ -1,7 +1,7 @@ #include "CustomColorSwatch.h" UCustomColorSwatch::UCustomColorSwatch() { - this->GenderPermitted = EFortCustomGender::Both; - this->ColorSwatchType = EColorSwatchType::EColorSwatchType_NumTypes; + GenderPermitted = EFortCustomGender::Both; + ColorSwatchType = EColorSwatchType::EColorSwatchType_Accessory; } diff --git a/Source/FortniteGame/Private/CustomCosmeticCharmModifier.cpp b/Source/FortniteGame/Private/CustomCosmeticCharmModifier.cpp index 71a68769..7941beee 100644 --- a/Source/FortniteGame/Private/CustomCosmeticCharmModifier.cpp +++ b/Source/FortniteGame/Private/CustomCosmeticCharmModifier.cpp @@ -18,7 +18,7 @@ void ACustomCosmeticCharmModifier::ForceResetParticleSystems() { } ACustomCosmeticCharmModifier::ACustomCosmeticCharmModifier() { - this->CharmType = EFortCustomCharmType::NumTypes; - this->MyCharmOwner = NULL; + CharmType = EFortCustomCharmType::NumTypes; + MyCharmOwner = NULL; } diff --git a/Source/FortniteGame/Private/CustomCosmeticModifierBase.cpp b/Source/FortniteGame/Private/CustomCosmeticModifierBase.cpp index e53314f7..fdcd482a 100644 --- a/Source/FortniteGame/Private/CustomCosmeticModifierBase.cpp +++ b/Source/FortniteGame/Private/CustomCosmeticModifierBase.cpp @@ -58,25 +58,25 @@ AFortPlayerPawn* ACustomCosmeticModifierBase::GetAssociatedPlayerPawn() const { } ACustomCosmeticModifierBase::ACustomCosmeticModifierBase() { - this->EnteredVehicleSeatsToCareAbout = EVehicleEnteredCosmeticReaction::Driver; - this->bUsesDayPhaseChange = false; - this->bUsesWeaponChangeDelegate = false; - this->bUsesWeaponFire = false; - this->bUsesNewWeapon = false; - this->bUsesWeaponChange = false; - this->bUsesCurieWhatsoever = false; - this->bUsesCurieAttach = false; - this->bUsesCurieDetach = false; - this->bUsesEnteredVehicle = false; - this->bUsesTargetingOrFirstPersonCameraChange = false; - this->bUsesOnHitPawn = false; - this->bRegisteredForDayPhaseChange = false; - this->bRegisteredForSkydiving = false; - this->bRegisteredForTargetingOrFirstPersonCamera = false; - this->bRegisteredForWeaponChanges = false; - this->bRegisteredForCurieChanges = false; - this->bRegisteredForNewWeapons = false; - this->bRegisteredForEnterVehicle = false; - this->bRegisteredOnHitPawn = false; + EnteredVehicleSeatsToCareAbout = EVehicleEnteredCosmeticReaction::Driver; + bUsesDayPhaseChange = false; + bUsesWeaponChangeDelegate = false; + bUsesWeaponFire = false; + bUsesNewWeapon = false; + bUsesWeaponChange = false; + bUsesCurieWhatsoever = false; + bUsesCurieAttach = false; + bUsesCurieDetach = false; + bUsesEnteredVehicle = false; + bUsesTargetingOrFirstPersonCameraChange = false; + bUsesOnHitPawn = false; + bRegisteredForDayPhaseChange = false; + bRegisteredForSkydiving = false; + bRegisteredForTargetingOrFirstPersonCamera = false; + bRegisteredForWeaponChanges = false; + bRegisteredForCurieChanges = false; + bRegisteredForNewWeapons = false; + bRegisteredForEnterVehicle = false; + bRegisteredOnHitPawn = false; } diff --git a/Source/FortniteGame/Private/CustomLootOverrideData.cpp b/Source/FortniteGame/Private/CustomLootOverrideData.cpp index fd120a18..dc0f3efe 100644 --- a/Source/FortniteGame/Private/CustomLootOverrideData.cpp +++ b/Source/FortniteGame/Private/CustomLootOverrideData.cpp @@ -1,10 +1,10 @@ #include "CustomLootOverrideData.h" FCustomLootOverrideData::FCustomLootOverrideData() { - this->CustomLootType = ECustomLootSelection::Default; - this->LootTierData = NULL; - this->LootPackages = NULL; - this->ExperimentalLootTierData = NULL; - this->ExperimentalLootPackages = NULL; + CustomLootType = ECustomLootSelection::Default; + LootTierData = NULL; + LootPackages = NULL; + ExperimentalLootTierData = NULL; + ExperimentalLootPackages = NULL; } diff --git a/Source/FortniteGame/Private/CustomPartMaterialOverrideData.cpp b/Source/FortniteGame/Private/CustomPartMaterialOverrideData.cpp index 7fa56860..4ef70ae6 100644 --- a/Source/FortniteGame/Private/CustomPartMaterialOverrideData.cpp +++ b/Source/FortniteGame/Private/CustomPartMaterialOverrideData.cpp @@ -1,6 +1,6 @@ #include "CustomPartMaterialOverrideData.h" FCustomPartMaterialOverrideData::FCustomPartMaterialOverrideData() { - this->MaterialOverrideIndex = 0; + MaterialOverrideIndex = 0; } diff --git a/Source/FortniteGame/Private/CustomPartScalarParameter.cpp b/Source/FortniteGame/Private/CustomPartScalarParameter.cpp index 0d10832e..8fa71201 100644 --- a/Source/FortniteGame/Private/CustomPartScalarParameter.cpp +++ b/Source/FortniteGame/Private/CustomPartScalarParameter.cpp @@ -1,7 +1,7 @@ #include "CustomPartScalarParameter.h" FCustomPartScalarParameter::FCustomPartScalarParameter() { - this->MaterialIndexForScalarParameter = 0; - this->ScalarOverride = 1; + MaterialIndexForScalarParameter = 0; + ScalarOverride = 1; } diff --git a/Source/FortniteGame/Private/CustomPartTextureParameter.cpp b/Source/FortniteGame/Private/CustomPartTextureParameter.cpp index 558592e1..d4d09a39 100644 --- a/Source/FortniteGame/Private/CustomPartTextureParameter.cpp +++ b/Source/FortniteGame/Private/CustomPartTextureParameter.cpp @@ -1,6 +1,6 @@ #include "CustomPartTextureParameter.h" FCustomPartTextureParameter::FCustomPartTextureParameter() { - this->MaterialIndexForTextureParameter = 0; + MaterialIndexForTextureParameter = 0; } diff --git a/Source/FortniteGame/Private/CustomPartVectorParameter.cpp b/Source/FortniteGame/Private/CustomPartVectorParameter.cpp index e3410a35..1cccd209 100644 --- a/Source/FortniteGame/Private/CustomPartVectorParameter.cpp +++ b/Source/FortniteGame/Private/CustomPartVectorParameter.cpp @@ -1,6 +1,6 @@ #include "CustomPartVectorParameter.h" FCustomPartVectorParameter::FCustomPartVectorParameter() { - this->MaterialIndexForVectorParameter = 0; + MaterialIndexForVectorParameter = 0; } diff --git a/Source/FortniteGame/Private/DamageDistanceTagEval.cpp b/Source/FortniteGame/Private/DamageDistanceTagEval.cpp index b387a15b..dd30b055 100644 --- a/Source/FortniteGame/Private/DamageDistanceTagEval.cpp +++ b/Source/FortniteGame/Private/DamageDistanceTagEval.cpp @@ -1,6 +1,6 @@ #include "DamageDistanceTagEval.h" FDamageDistanceTagEval::FDamageDistanceTagEval() { - this->DistanceLimit = 1; + DistanceLimit = 1; } diff --git a/Source/FortniteGame/Private/DamageDoneInfo.cpp b/Source/FortniteGame/Private/DamageDoneInfo.cpp index eed586aa..2943a9c0 100644 --- a/Source/FortniteGame/Private/DamageDoneInfo.cpp +++ b/Source/FortniteGame/Private/DamageDoneInfo.cpp @@ -1,6 +1,6 @@ #include "DamageDoneInfo.h" FDamageDoneInfo::FDamageDoneInfo() { - this->DamageAmount = 1; + DamageAmount = 1; } diff --git a/Source/FortniteGame/Private/DamageDoneSourceInfo.cpp b/Source/FortniteGame/Private/DamageDoneSourceInfo.cpp index eb8c97aa..3bc3b2b4 100644 --- a/Source/FortniteGame/Private/DamageDoneSourceInfo.cpp +++ b/Source/FortniteGame/Private/DamageDoneSourceInfo.cpp @@ -1,6 +1,6 @@ #include "DamageDoneSourceInfo.h" FDamageDoneSourceInfo::FDamageDoneSourceInfo() { - this->DamageAmount = 1; + DamageAmount = 1; } diff --git a/Source/FortniteGame/Private/DamagerInfo.cpp b/Source/FortniteGame/Private/DamagerInfo.cpp index 5c66d030..80de5eac 100644 --- a/Source/FortniteGame/Private/DamagerInfo.cpp +++ b/Source/FortniteGame/Private/DamagerInfo.cpp @@ -1,7 +1,7 @@ #include "DamagerInfo.h" FDamagerInfo::FDamagerInfo() { - this->DamageCauser = NULL; - this->DamageAmount = 0; + DamageCauser = NULL; + DamageAmount = 0; } diff --git a/Source/FortniteGame/Private/DamagerInfoAnalytics.cpp b/Source/FortniteGame/Private/DamagerInfoAnalytics.cpp index fd4b0c5b..9a1767c2 100644 --- a/Source/FortniteGame/Private/DamagerInfoAnalytics.cpp +++ b/Source/FortniteGame/Private/DamagerInfoAnalytics.cpp @@ -1,6 +1,6 @@ #include "DamagerInfoAnalytics.h" FDamagerInfoAnalytics::FDamagerInfoAnalytics() { - this->DamageAmount = 0; + DamageAmount = 0; } diff --git a/Source/FortniteGame/Private/DataIntegrityPair.cpp b/Source/FortniteGame/Private/DataIntegrityPair.cpp index 3aeb6407..94e6bf2e 100644 --- a/Source/FortniteGame/Private/DataIntegrityPair.cpp +++ b/Source/FortniteGame/Private/DataIntegrityPair.cpp @@ -1,10 +1,10 @@ #include "DataIntegrityPair.h" FDataIntegrityPair::FDataIntegrityPair() { - this->BotMutator = NULL; - this->BotPolicyData = NULL; - this->MutatorPawn = NULL; - this->AISpawnerData = NULL; - this->AISpawnerPawn = NULL; + BotMutator = NULL; + BotPolicyData = NULL; + MutatorPawn = NULL; + AISpawnerData = NULL; + AISpawnerPawn = NULL; } diff --git a/Source/FortniteGame/Private/DataTableRowHandleQuantityPair.cpp b/Source/FortniteGame/Private/DataTableRowHandleQuantityPair.cpp index 7334f2ca..ab4d2a49 100644 --- a/Source/FortniteGame/Private/DataTableRowHandleQuantityPair.cpp +++ b/Source/FortniteGame/Private/DataTableRowHandleQuantityPair.cpp @@ -1,6 +1,6 @@ #include "DataTableRowHandleQuantityPair.h" FDataTableRowHandleQuantityPair::FDataTableRowHandleQuantityPair() { - this->Quantity = 0; + Quantity = 0; } diff --git a/Source/FortniteGame/Private/DayPhaseInfo.cpp b/Source/FortniteGame/Private/DayPhaseInfo.cpp index 898240fc..412e1f14 100644 --- a/Source/FortniteGame/Private/DayPhaseInfo.cpp +++ b/Source/FortniteGame/Private/DayPhaseInfo.cpp @@ -1,14 +1,14 @@ #include "DayPhaseInfo.h" FDayPhaseInfo::FDayPhaseInfo() { - this->TimePhaseBegins = 1; - this->PhaseLengthInHours = 1; - this->PercentageTransitionIn = 1; - this->TransitionInTimeInMinutes = 1; - this->PercentageTransitionOut = 1; - this->TransitionOutTimeInMinutes = 1; - this->LowPriPostProcessComponent = NULL; - this->SkyMaterialInstance = NULL; - this->StarMapMaterialInstance = NULL; + TimePhaseBegins = 1; + PhaseLengthInHours = 1; + PercentageTransitionIn = 1; + TransitionInTimeInMinutes = 1; + PercentageTransitionOut = 1; + TransitionOutTimeInMinutes = 1; + LowPriPostProcessComponent = NULL; + SkyMaterialInstance = NULL; + StarMapMaterialInstance = NULL; } diff --git a/Source/FortniteGame/Private/DeathEvent.cpp b/Source/FortniteGame/Private/DeathEvent.cpp index 32793835..0ada0eed 100644 --- a/Source/FortniteGame/Private/DeathEvent.cpp +++ b/Source/FortniteGame/Private/DeathEvent.cpp @@ -1,9 +1,9 @@ #include "DeathEvent.h" FDeathEvent::FDeathEvent() { - this->bIsDBNO = false; - this->bWasDBNOOnDeath = false; - this->DeathCause = EDeathCause::OutsideSafeZone; - this->DeathDistance = 1; + bIsDBNO = false; + bWasDBNOOnDeath = false; + DeathCause = EDeathCause::OutsideSafeZone; + DeathDistance = 1; } diff --git a/Source/FortniteGame/Private/DeathInfo.cpp b/Source/FortniteGame/Private/DeathInfo.cpp index 054d8a5a..176af622 100644 --- a/Source/FortniteGame/Private/DeathInfo.cpp +++ b/Source/FortniteGame/Private/DeathInfo.cpp @@ -1,12 +1,12 @@ #include "DeathInfo.h" FDeathInfo::FDeathInfo() { - this->FinisherOrDowner = NULL; - this->Downer = NULL; - this->bDBNO = false; - this->DeathCause = EDeathCause::OutsideSafeZone; - this->DeathClassSlot = 0; - this->Distance = 1; - this->bInitialized = false; + FinisherOrDowner = NULL; + Downer = NULL; + bDBNO = false; + DeathCause = EDeathCause::OutsideSafeZone; + DeathClassSlot = 0; + Distance = 1; + bInitialized = false; } diff --git a/Source/FortniteGame/Private/DebugMinimapData.cpp b/Source/FortniteGame/Private/DebugMinimapData.cpp index 74b7589e..73b12233 100644 --- a/Source/FortniteGame/Private/DebugMinimapData.cpp +++ b/Source/FortniteGame/Private/DebugMinimapData.cpp @@ -1,6 +1,6 @@ #include "DebugMinimapData.h" FDebugMinimapData::FDebugMinimapData() { - this->bIsOverridden = false; + bIsOverridden = false; } diff --git a/Source/FortniteGame/Private/DecoPlacementState.cpp b/Source/FortniteGame/Private/DecoPlacementState.cpp index d71cea32..98a86827 100644 --- a/Source/FortniteGame/Private/DecoPlacementState.cpp +++ b/Source/FortniteGame/Private/DecoPlacementState.cpp @@ -1,6 +1,6 @@ #include "DecoPlacementState.h" FDecoPlacementState::FDecoPlacementState() { - this->CanPlaceState = EFortDecoPlacementQueryResults::CanAdd; + CanPlaceState = EFortDecoPlacementQueryResults::CanAdd; } diff --git a/Source/FortniteGame/Private/DecoyActor.cpp b/Source/FortniteGame/Private/DecoyActor.cpp index 4e450ed1..501e516f 100644 --- a/Source/FortniteGame/Private/DecoyActor.cpp +++ b/Source/FortniteGame/Private/DecoyActor.cpp @@ -1,6 +1,6 @@ #include "DecoyActor.h" ADecoyActor::ADecoyActor() { - this->GoalOverrideRadius = 1; + GoalOverrideRadius = 1; } diff --git a/Source/FortniteGame/Private/DeferredActorData.cpp b/Source/FortniteGame/Private/DeferredActorData.cpp index f7cc3dc5..8a1db3f3 100644 --- a/Source/FortniteGame/Private/DeferredActorData.cpp +++ b/Source/FortniteGame/Private/DeferredActorData.cpp @@ -1,7 +1,7 @@ #include "DeferredActorData.h" FDeferredActorData::FDeferredActorData() { - this->BuildingActor = NULL; - this->ActorRecordIndex = 0; + BuildingActor = NULL; + ActorRecordIndex = 0; } diff --git a/Source/FortniteGame/Private/DeferredCreativeTask.cpp b/Source/FortniteGame/Private/DeferredCreativeTask.cpp index 694ebf4f..3dd80ff5 100644 --- a/Source/FortniteGame/Private/DeferredCreativeTask.cpp +++ b/Source/FortniteGame/Private/DeferredCreativeTask.cpp @@ -1,6 +1,6 @@ #include "DeferredCreativeTask.h" FDeferredCreativeTask::FDeferredCreativeTask() { - this->ActorPtr = NULL; + ActorPtr = NULL; } diff --git a/Source/FortniteGame/Private/DelayedQuickBarAction.cpp b/Source/FortniteGame/Private/DelayedQuickBarAction.cpp index f60b0988..a155cff6 100644 --- a/Source/FortniteGame/Private/DelayedQuickBarAction.cpp +++ b/Source/FortniteGame/Private/DelayedQuickBarAction.cpp @@ -1,10 +1,10 @@ #include "DelayedQuickBarAction.h" FDelayedQuickBarAction::FDelayedQuickBarAction() { - this->ActionId = 0; - this->Action = EFortDelayedQuickBarAction::Add; - this->QuickBarType = EFortQuickBars::Primary; - this->QuickBarSlot = 0; - this->bForceExecution = false; + ActionId = 0; + Action = EFortDelayedQuickBarAction::Add; + QuickBarType = EFortQuickBars::Primary; + QuickBarSlot = 0; + bForceExecution = false; } diff --git a/Source/FortniteGame/Private/DeployableBaseCore.cpp b/Source/FortniteGame/Private/DeployableBaseCore.cpp index c09b3e07..f39e949a 100644 --- a/Source/FortniteGame/Private/DeployableBaseCore.cpp +++ b/Source/FortniteGame/Private/DeployableBaseCore.cpp @@ -5,7 +5,7 @@ FTransform ADeployableBaseCore::GetSimpleDeathFXTransform_Implementation() const } ADeployableBaseCore::ADeployableBaseCore() { - this->Plot = NULL; - this->bRegisterAsGlobalGameplayEventListener = false; + Plot = NULL; + bRegisterAsGlobalGameplayEventListener = false; } diff --git a/Source/FortniteGame/Private/DeployableBaseInstance.cpp b/Source/FortniteGame/Private/DeployableBaseInstance.cpp index 7f3e481a..2bdc8ccb 100644 --- a/Source/FortniteGame/Private/DeployableBaseInstance.cpp +++ b/Source/FortniteGame/Private/DeployableBaseInstance.cpp @@ -1,6 +1,6 @@ #include "DeployableBaseInstance.h" FDeployableBaseInstance::FDeployableBaseInstance() { - this->DeployableBase = NULL; + DeployableBase = NULL; } diff --git a/Source/FortniteGame/Private/DeployableBasePlot.cpp b/Source/FortniteGame/Private/DeployableBasePlot.cpp index 45db4f45..bcc5baab 100644 --- a/Source/FortniteGame/Private/DeployableBasePlot.cpp +++ b/Source/FortniteGame/Private/DeployableBasePlot.cpp @@ -59,24 +59,24 @@ void ADeployableBasePlot::GetLifetimeReplicatedProps(TArray& } ADeployableBasePlot::ADeployableBasePlot() { - this->OccupantDeployableBaseRecord = NULL; - this->SavableSpaceComponent = CreateDefaultSubobject(TEXT("SavableSpaceComponent")); - this->EntirePlotSpaceComponent = CreateDefaultSubobject(TEXT("EntirePlotSpaceComponent")); - this->SpawnOffsetComponent = CreateDefaultSubobject(TEXT("SceneComponent")); - this->DeployableBaseCore = NULL; - this->bDirty = false; - this->bDirtiedSinceLastWriteToBuffer = false; - this->bCloudFileSavedSinceLastCloudItemUpdate = false; - this->CurrentBuildingState = EDeployableBaseBuildingState::Empty; - this->GoalBuildingState = EDeployableBaseBuildingState::Empty; - this->PlotInventory = NULL; - this->DeferredActorIdxToResumeAt = 0; - this->NumActorsFromRecordDestroyed = 0; - this->MaxActorsToCreatePerBuildingCall = 0; - this->MaxActorsToDestroyPerDestroyCall = 0; - this->DelayBetweenActorRecordBuilding = 1; - this->DelayBetweenActorRecordDestroying = 1; - this->PlayerStart = NULL; - this->ConstructionTimeEffect = NULL; + OccupantDeployableBaseRecord = NULL; + SavableSpaceComponent = CreateDefaultSubobject(TEXT("SavableSpaceComponent")); + EntirePlotSpaceComponent = CreateDefaultSubobject(TEXT("EntirePlotSpaceComponent")); + SpawnOffsetComponent = CreateDefaultSubobject(TEXT("SceneComponent")); + DeployableBaseCore = NULL; + bDirty = false; + bDirtiedSinceLastWriteToBuffer = false; + bCloudFileSavedSinceLastCloudItemUpdate = false; + CurrentBuildingState = EDeployableBaseBuildingState::Empty; + GoalBuildingState = EDeployableBaseBuildingState::Empty; + PlotInventory = NULL; + DeferredActorIdxToResumeAt = 0; + NumActorsFromRecordDestroyed = 0; + MaxActorsToCreatePerBuildingCall = 0; + MaxActorsToDestroyPerDestroyCall = 0; + DelayBetweenActorRecordBuilding = 1; + DelayBetweenActorRecordDestroying = 1; + PlayerStart = NULL; + ConstructionTimeEffect = NULL; } diff --git a/Source/FortniteGame/Private/DeployableBaseSupportSettings.cpp b/Source/FortniteGame/Private/DeployableBaseSupportSettings.cpp index 8888a4fa..540dfc14 100644 --- a/Source/FortniteGame/Private/DeployableBaseSupportSettings.cpp +++ b/Source/FortniteGame/Private/DeployableBaseSupportSettings.cpp @@ -1,8 +1,8 @@ #include "DeployableBaseSupportSettings.h" FDeployableBaseSupportSettings::FDeployableBaseSupportSettings() { - this->bUseDeployableBases = false; - this->bDeployableBasesReadOnly = false; - this->SupportedUseType = EDeployableBaseUseType::Neighborhood; + bUseDeployableBases = false; + bDeployableBasesReadOnly = false; + SupportedUseType = EDeployableBaseUseType::Neighborhood; } diff --git a/Source/FortniteGame/Private/DestinationTrackerPawnComponent.cpp b/Source/FortniteGame/Private/DestinationTrackerPawnComponent.cpp index b67a468d..72e96920 100644 --- a/Source/FortniteGame/Private/DestinationTrackerPawnComponent.cpp +++ b/Source/FortniteGame/Private/DestinationTrackerPawnComponent.cpp @@ -27,6 +27,6 @@ void UDestinationTrackerPawnComponent::GetLifetimeReplicatedProps(TArrayDistanceSquared = 1; + DistanceSquared = 1; } diff --git a/Source/FortniteGame/Private/DevHeroClassInfo.cpp b/Source/FortniteGame/Private/DevHeroClassInfo.cpp index 293a0d92..c17457f3 100644 --- a/Source/FortniteGame/Private/DevHeroClassInfo.cpp +++ b/Source/FortniteGame/Private/DevHeroClassInfo.cpp @@ -1,6 +1,6 @@ #include "DevHeroClassInfo.h" FDevHeroClassInfo::FDevHeroClassInfo() { - this->Level = 0; + Level = 0; } diff --git a/Source/FortniteGame/Private/DevPartyMember.cpp b/Source/FortniteGame/Private/DevPartyMember.cpp index 3db0f73f..1f600051 100644 --- a/Source/FortniteGame/Private/DevPartyMember.cpp +++ b/Source/FortniteGame/Private/DevPartyMember.cpp @@ -1,10 +1,10 @@ #include "DevPartyMember.h" FDevPartyMember::FDevPartyMember() { - this->Emote = NULL; - this->SeasonLevel = 0; - this->CrossplayPreference = ECrossplayPreference::NoSelection; - this->bIsEmbedded = false; - this->InputType = ECommonInputType::MouseAndKeyboard; + Emote = NULL; + SeasonLevel = 0; + CrossplayPreference = ECrossplayPreference::NoSelection; + bIsEmbedded = false; + InputType = ECommonInputType::MouseAndKeyboard; } diff --git a/Source/FortniteGame/Private/DigestedPerceptionStateSettings.cpp b/Source/FortniteGame/Private/DigestedPerceptionStateSettings.cpp index 3dbef6c9..e4ad602a 100644 --- a/Source/FortniteGame/Private/DigestedPerceptionStateSettings.cpp +++ b/Source/FortniteGame/Private/DigestedPerceptionStateSettings.cpp @@ -1,9 +1,9 @@ #include "DigestedPerceptionStateSettings.h" FDigestedPerceptionStateSettings::FDigestedPerceptionStateSettings() { - this->ForgetTime = 1; - this->ForgetTimeDeviation = 1; - this->ForgetDistance = 1; - this->ForgetDistanceDeviation = 1; + ForgetTime = 1; + ForgetTimeDeviation = 1; + ForgetDistance = 1; + ForgetDistanceDeviation = 1; } diff --git a/Source/FortniteGame/Private/DigestedRangedWeaponSkill.cpp b/Source/FortniteGame/Private/DigestedRangedWeaponSkill.cpp index 7a1cf1e0..d07a1ec9 100644 --- a/Source/FortniteGame/Private/DigestedRangedWeaponSkill.cpp +++ b/Source/FortniteGame/Private/DigestedRangedWeaponSkill.cpp @@ -1,11 +1,11 @@ #include "DigestedRangedWeaponSkill.h" FDigestedRangedWeaponSkill::FDigestedRangedWeaponSkill() { - this->DelayBetweenShots = 1; - this->DelayDeviationTimeBetweenShots = 1; - this->TriggerHoldDuration = 1; - this->TriggerHoldDeviationTime = 1; - this->DelayBeforeFirstShot = 1; - this->ShotDelayAfterTargeting = 1; + DelayBetweenShots = 1; + DelayDeviationTimeBetweenShots = 1; + TriggerHoldDuration = 1; + TriggerHoldDeviationTime = 1; + DelayBeforeFirstShot = 1; + ShotDelayAfterTargeting = 1; } diff --git a/Source/FortniteGame/Private/DigestedTargetBasedAccuracy.cpp b/Source/FortniteGame/Private/DigestedTargetBasedAccuracy.cpp index 9c872cda..628518ce 100644 --- a/Source/FortniteGame/Private/DigestedTargetBasedAccuracy.cpp +++ b/Source/FortniteGame/Private/DigestedTargetBasedAccuracy.cpp @@ -1,12 +1,12 @@ #include "DigestedTargetBasedAccuracy.h" FDigestedTargetBasedAccuracy::FDigestedTargetBasedAccuracy() { - this->AimTrackingOffsetErrorMultiplier = 1; - this->AimTrackingHeightOffsetErrorMultiplier = 1; - this->AimTrackingDistanceErrorMultiplier = 1; - this->AimTrackingReactionTimeMultiplier = 1; - this->AimTrackingInterpTimeMultiplier = 1; - this->AimTrackingInAirVelocityThresholdMultiplier = 1; - this->AimTrackinginAirHeightDataThresholdMultiplier = 1; + AimTrackingOffsetErrorMultiplier = 1; + AimTrackingHeightOffsetErrorMultiplier = 1; + AimTrackingDistanceErrorMultiplier = 1; + AimTrackingReactionTimeMultiplier = 1; + AimTrackingInterpTimeMultiplier = 1; + AimTrackingInAirVelocityThresholdMultiplier = 1; + AimTrackinginAirHeightDataThresholdMultiplier = 1; } diff --git a/Source/FortniteGame/Private/DigestedTrackingOffsetModifierCurves.cpp b/Source/FortniteGame/Private/DigestedTrackingOffsetModifierCurves.cpp index 37025ad3..564c196d 100644 --- a/Source/FortniteGame/Private/DigestedTrackingOffsetModifierCurves.cpp +++ b/Source/FortniteGame/Private/DigestedTrackingOffsetModifierCurves.cpp @@ -1,15 +1,15 @@ #include "DigestedTrackingOffsetModifierCurves.h" FDigestedTrackingOffsetModifierCurves::FDigestedTrackingOffsetModifierCurves() { - this->Values[0] = 0; - this->Values[1] = 0; - this->Values[2] = 0; - this->Values[3] = 0; - this->Values[4] = 0; - this->Values[5] = 0; - this->Values[6] = 0; - this->Values[7] = 0; - this->Values[8] = 0; - this->Values[9] = 0; + Values[0] = 0; + Values[1] = 0; + Values[2] = 0; + Values[3] = 0; + Values[4] = 0; + Values[5] = 0; + Values[6] = 0; + Values[7] = 0; + Values[8] = 0; + Values[9] = 0; } diff --git a/Source/FortniteGame/Private/DigestedTrackingOffsetModifiers.cpp b/Source/FortniteGame/Private/DigestedTrackingOffsetModifiers.cpp index 8e863fb4..72aa0295 100644 --- a/Source/FortniteGame/Private/DigestedTrackingOffsetModifiers.cpp +++ b/Source/FortniteGame/Private/DigestedTrackingOffsetModifiers.cpp @@ -1,7 +1,7 @@ #include "DigestedTrackingOffsetModifiers.h" FDigestedTrackingOffsetModifiers::FDigestedTrackingOffsetModifiers() { - this->CombatStartDuration = 1; - this->TargetLowHealthThreshold = 1; + CombatStartDuration = 1; + TargetLowHealthThreshold = 1; } diff --git a/Source/FortniteGame/Private/DigestedWeaponAccuracy.cpp b/Source/FortniteGame/Private/DigestedWeaponAccuracy.cpp index 086620a4..c703764e 100644 --- a/Source/FortniteGame/Private/DigestedWeaponAccuracy.cpp +++ b/Source/FortniteGame/Private/DigestedWeaponAccuracy.cpp @@ -1,9 +1,9 @@ #include "DigestedWeaponAccuracy.h" FDigestedWeaponAccuracy::FDigestedWeaponAccuracy() { - this->IdealAttackRange = 1; - this->TargetingIdealAttackRange = 1; - this->MaxAttackRange = 1; - this->ChanceToAimAtTargetsFeet = 1; + IdealAttackRange = 1; + TargetingIdealAttackRange = 1; + MaxAttackRange = 1; + ChanceToAimAtTargetsFeet = 1; } diff --git a/Source/FortniteGame/Private/DirectionalLightValues.cpp b/Source/FortniteGame/Private/DirectionalLightValues.cpp index 6294c1f3..e2efad03 100644 --- a/Source/FortniteGame/Private/DirectionalLightValues.cpp +++ b/Source/FortniteGame/Private/DirectionalLightValues.cpp @@ -1,7 +1,7 @@ #include "DirectionalLightValues.h" FDirectionalLightValues::FDirectionalLightValues() { - this->Brightness = 1; - this->VolumetricScatteringIntensity = 1; + Brightness = 1; + VolumetricScatteringIntensity = 1; } diff --git a/Source/FortniteGame/Private/DirectionalLightWeatherData.cpp b/Source/FortniteGame/Private/DirectionalLightWeatherData.cpp index 407f11eb..c5e0f327 100644 --- a/Source/FortniteGame/Private/DirectionalLightWeatherData.cpp +++ b/Source/FortniteGame/Private/DirectionalLightWeatherData.cpp @@ -1,9 +1,9 @@ #include "DirectionalLightWeatherData.h" FDirectionalLightWeatherData::FDirectionalLightWeatherData() { - this->DirectionalLightColor = NULL; - this->DirectionalLightColorWeight = NULL; - this->DirectionalLightColorBrightness = NULL; - this->VolumetricScatteringIntensity = NULL; + DirectionalLightColor = NULL; + DirectionalLightColorWeight = NULL; + DirectionalLightColorBrightness = NULL; + VolumetricScatteringIntensity = NULL; } diff --git a/Source/FortniteGame/Private/DirectiveInput.cpp b/Source/FortniteGame/Private/DirectiveInput.cpp index aa430b37..a9b136d8 100644 --- a/Source/FortniteGame/Private/DirectiveInput.cpp +++ b/Source/FortniteGame/Private/DirectiveInput.cpp @@ -1,6 +1,6 @@ #include "DirectiveInput.h" FDirectiveInput::FDirectiveInput() { - this->Input = ECommonInputType::MouseAndKeyboard; + Input = ECommonInputType::MouseAndKeyboard; } diff --git a/Source/FortniteGame/Private/DisplayManagerVariantData.cpp b/Source/FortniteGame/Private/DisplayManagerVariantData.cpp index ae94ead8..3c8fcda5 100644 --- a/Source/FortniteGame/Private/DisplayManagerVariantData.cpp +++ b/Source/FortniteGame/Private/DisplayManagerVariantData.cpp @@ -1,6 +1,6 @@ #include "DisplayManagerVariantData.h" FDisplayManagerVariantData::FDisplayManagerVariantData() { - this->CosmeticItemDef = NULL; + CosmeticItemDef = NULL; } diff --git a/Source/FortniteGame/Private/DistanceToTargetComparison.cpp b/Source/FortniteGame/Private/DistanceToTargetComparison.cpp index 71c924a8..7539ba92 100644 --- a/Source/FortniteGame/Private/DistanceToTargetComparison.cpp +++ b/Source/FortniteGame/Private/DistanceToTargetComparison.cpp @@ -1,9 +1,9 @@ #include "DistanceToTargetComparison.h" FDistanceToTargetComparison::FDistanceToTargetComparison() { - this->bUseOverriddenValue = false; - this->OverriddenValue = 1; - this->Operator = EArithmeticKeyOperation::Equal; - this->ComparisonType = ETargetDistanceComparisonType::TwoDimensions; + bUseOverriddenValue = false; + OverriddenValue = 1; + Operator = EArithmeticKeyOperation::Equal; + ComparisonType = ETargetDistanceComparisonType::TwoDimensions; } diff --git a/Source/FortniteGame/Private/DrawCallMetric.cpp b/Source/FortniteGame/Private/DrawCallMetric.cpp index 8aba1550..d2aafd3a 100644 --- a/Source/FortniteGame/Private/DrawCallMetric.cpp +++ b/Source/FortniteGame/Private/DrawCallMetric.cpp @@ -1,6 +1,6 @@ #include "DrawCallMetric.h" UDrawCallMetric::UDrawCallMetric() { - this->TotalNumberOfDrawCalls = 0; + TotalNumberOfDrawCalls = 0; } diff --git a/Source/FortniteGame/Private/DroppingAgentData.cpp b/Source/FortniteGame/Private/DroppingAgentData.cpp index 97168e49..f8bacc06 100644 --- a/Source/FortniteGame/Private/DroppingAgentData.cpp +++ b/Source/FortniteGame/Private/DroppingAgentData.cpp @@ -1,7 +1,7 @@ #include "DroppingAgentData.h" FDroppingAgentData::FDroppingAgentData() { - this->AIController = NULL; - this->MovementBase = NULL; + AIController = NULL; + MovementBase = NULL; } diff --git a/Source/FortniteGame/Private/DrunkHomingConfig.cpp b/Source/FortniteGame/Private/DrunkHomingConfig.cpp index b2b4a7e7..e95ed8d6 100644 --- a/Source/FortniteGame/Private/DrunkHomingConfig.cpp +++ b/Source/FortniteGame/Private/DrunkHomingConfig.cpp @@ -1,20 +1,20 @@ #include "DrunkHomingConfig.h" FDrunkHomingConfig::FDrunkHomingConfig() { - this->DrunkOverrideSpeedCurve = NULL; - this->DirectionChangeRate = 1; - this->LookaheadDist = 1; - this->TurnAngle = 1; - this->TurnAngleBlendOut = 1; - this->DrunkDuration = 1; - this->MinPitch = 1; - this->RandomTargetPositionRadius = 1; - this->PassedTargetSlackTime = 1; - this->TurnAngleClamp = 1; - this->DrunkBlendOutRange = 1; - this->DrunkBlendOutTimeThreshold = 1; - this->DrunkBlendOutTime = 1; - this->DrunkBlendOutTurnSpeed = 1; - this->AimPointMaxRange = 1; + DrunkOverrideSpeedCurve = NULL; + DirectionChangeRate = 1; + LookaheadDist = 1; + TurnAngle = 1; + TurnAngleBlendOut = 1; + DrunkDuration = 1; + MinPitch = 1; + RandomTargetPositionRadius = 1; + PassedTargetSlackTime = 1; + TurnAngleClamp = 1; + DrunkBlendOutRange = 1; + DrunkBlendOutTimeThreshold = 1; + DrunkBlendOutTime = 1; + DrunkBlendOutTurnSpeed = 1; + AimPointMaxRange = 1; } diff --git a/Source/FortniteGame/Private/DynamicBuildingFoundationRepData.cpp b/Source/FortniteGame/Private/DynamicBuildingFoundationRepData.cpp index f0d8cdc0..eb3ac990 100644 --- a/Source/FortniteGame/Private/DynamicBuildingFoundationRepData.cpp +++ b/Source/FortniteGame/Private/DynamicBuildingFoundationRepData.cpp @@ -1,6 +1,6 @@ #include "DynamicBuildingFoundationRepData.h" FDynamicBuildingFoundationRepData::FDynamicBuildingFoundationRepData() { - this->EnabledState = EDynamicFoundationEnabledState::Unknown; + EnabledState = EDynamicFoundationEnabledState::Unknown; } diff --git a/Source/FortniteGame/Private/DynamicCompositeWorld.cpp b/Source/FortniteGame/Private/DynamicCompositeWorld.cpp index b92ecdfe..68ab8bef 100644 --- a/Source/FortniteGame/Private/DynamicCompositeWorld.cpp +++ b/Source/FortniteGame/Private/DynamicCompositeWorld.cpp @@ -1,10 +1,10 @@ #include "DynamicCompositeWorld.h" FDynamicCompositeWorld::FDynamicCompositeWorld() { - this->CameraOverride = EFrontEndCamera::Invalid; - this->GetDefaultLevelTransitionTime = 1; - this->bStreamInOnDemand = false; - this->bStreamInLevel = false; - this->bLevelStreamedIn = false; + CameraOverride = EFrontEndCamera::Invalid; + GetDefaultLevelTransitionTime = 1; + bStreamInOnDemand = false; + bStreamInLevel = false; + bLevelStreamedIn = false; } diff --git a/Source/FortniteGame/Private/DynamicStreamingLevelData.cpp b/Source/FortniteGame/Private/DynamicStreamingLevelData.cpp index 060a5f1d..a8a78139 100644 --- a/Source/FortniteGame/Private/DynamicStreamingLevelData.cpp +++ b/Source/FortniteGame/Private/DynamicStreamingLevelData.cpp @@ -1,6 +1,6 @@ #include "DynamicStreamingLevelData.h" FDynamicStreamingLevelData::FDynamicStreamingLevelData() { - this->CameraOverride = EFrontEndCamera::Invalid; + CameraOverride = EFrontEndCamera::Invalid; } diff --git a/Source/FortniteGame/Private/EarnedBadgeEntry.cpp b/Source/FortniteGame/Private/EarnedBadgeEntry.cpp index 298aee28..910eca11 100644 --- a/Source/FortniteGame/Private/EarnedBadgeEntry.cpp +++ b/Source/FortniteGame/Private/EarnedBadgeEntry.cpp @@ -1,7 +1,7 @@ #include "EarnedBadgeEntry.h" FEarnedBadgeEntry::FEarnedBadgeEntry() { - this->Badge = NULL; - this->RewardType = EFortRewardType::Default; + Badge = NULL; + RewardType = EFortRewardType::Default; } diff --git a/Source/FortniteGame/Private/EarnedBadgePlayerData.cpp b/Source/FortniteGame/Private/EarnedBadgePlayerData.cpp index ec28d5f7..21e876ce 100644 --- a/Source/FortniteGame/Private/EarnedBadgePlayerData.cpp +++ b/Source/FortniteGame/Private/EarnedBadgePlayerData.cpp @@ -1,6 +1,6 @@ #include "EarnedBadgePlayerData.h" FEarnedBadgePlayerData::FEarnedBadgePlayerData() { - this->Count = 0; + Count = 0; } diff --git a/Source/FortniteGame/Private/EdgeNavLinks.cpp b/Source/FortniteGame/Private/EdgeNavLinks.cpp index 5b285361..d5af2326 100644 --- a/Source/FortniteGame/Private/EdgeNavLinks.cpp +++ b/Source/FortniteGame/Private/EdgeNavLinks.cpp @@ -1,12 +1,12 @@ #include "EdgeNavLinks.h" AEdgeNavLinks::AEdgeNavLinks() { - this->DistanceBetweenLinks = 1; - this->SnapRadius = 1; - this->SnapHeight = 1; - this->LinkProjectionHeight = 1; - this->RightLinkForwardOffset = 1; - this->CollisionChannel = ECC_WorldStatic; - this->bManualAdjustment = false; + DistanceBetweenLinks = 1; + SnapRadius = 1; + SnapHeight = 1; + LinkProjectionHeight = 1; + RightLinkForwardOffset = 1; + CollisionChannel = ECC_WorldStatic; + bManualAdjustment = false; } diff --git a/Source/FortniteGame/Private/EditModeState.cpp b/Source/FortniteGame/Private/EditModeState.cpp index 6233f29e..8b9d9ad8 100644 --- a/Source/FortniteGame/Private/EditModeState.cpp +++ b/Source/FortniteGame/Private/EditModeState.cpp @@ -1,9 +1,9 @@ #include "EditModeState.h" FEditModeState::FEditModeState() { - this->EditClass = NULL; - this->RotationIterations = 0; - this->bMirrored = false; - this->bCurrentlyValid = false; + EditClass = NULL; + RotationIterations = 0; + bMirrored = false; + bCurrentlyValid = false; } diff --git a/Source/FortniteGame/Private/ElementalCharValues.cpp b/Source/FortniteGame/Private/ElementalCharValues.cpp index 9b69d39b..c31d69c1 100644 --- a/Source/FortniteGame/Private/ElementalCharValues.cpp +++ b/Source/FortniteGame/Private/ElementalCharValues.cpp @@ -1,6 +1,6 @@ #include "ElementalCharValues.h" FElementalCharValues::FElementalCharValues() { - this->ElectricalCharEmissive = 1; + ElectricalCharEmissive = 1; } diff --git a/Source/FortniteGame/Private/EmoteActionBinding.cpp b/Source/FortniteGame/Private/EmoteActionBinding.cpp index cff1ae74..a0b7d2c2 100644 --- a/Source/FortniteGame/Private/EmoteActionBinding.cpp +++ b/Source/FortniteGame/Private/EmoteActionBinding.cpp @@ -1,6 +1,6 @@ #include "EmoteActionBinding.h" FEmoteActionBinding::FEmoteActionBinding() { - this->bOnlyDisplayForDiscoverability = false; + bOnlyDisplayForDiscoverability = false; } diff --git a/Source/FortniteGame/Private/EmoteActivationTrigger.cpp b/Source/FortniteGame/Private/EmoteActivationTrigger.cpp index e4b5619a..8b932df4 100644 --- a/Source/FortniteGame/Private/EmoteActivationTrigger.cpp +++ b/Source/FortniteGame/Private/EmoteActivationTrigger.cpp @@ -1,6 +1,6 @@ #include "EmoteActivationTrigger.h" FEmoteActivationTrigger::FEmoteActivationTrigger() { - this->Duration = 1; + Duration = 1; } diff --git a/Source/FortniteGame/Private/EmotePropMaterialScalarParam.cpp b/Source/FortniteGame/Private/EmotePropMaterialScalarParam.cpp index 77d916ee..9b1f3778 100644 --- a/Source/FortniteGame/Private/EmotePropMaterialScalarParam.cpp +++ b/Source/FortniteGame/Private/EmotePropMaterialScalarParam.cpp @@ -1,6 +1,6 @@ #include "EmotePropMaterialScalarParam.h" FEmotePropMaterialScalarParam::FEmotePropMaterialScalarParam() { - this->ParamValue = 1; + ParamValue = 1; } diff --git a/Source/FortniteGame/Private/EmoteRetargetingNotifyParameters.cpp b/Source/FortniteGame/Private/EmoteRetargetingNotifyParameters.cpp index a436df8c..69dc0e8f 100644 --- a/Source/FortniteGame/Private/EmoteRetargetingNotifyParameters.cpp +++ b/Source/FortniteGame/Private/EmoteRetargetingNotifyParameters.cpp @@ -1,8 +1,8 @@ #include "EmoteRetargetingNotifyParameters.h" FEmoteRetargetingNotifyParameters::FEmoteRetargetingNotifyParameters() { - this->BodyTypeToAffect = EFortPlayerAnimBodyType::Small; - this->LeftHandIK = EFortHandIKOverrideType::UseDefault; - this->RightHandIK = EFortHandIKOverrideType::UseDefault; + BodyTypeToAffect = EFortPlayerAnimBodyType::Small; + LeftHandIK = EFortHandIKOverrideType::UseDefault; + RightHandIK = EFortHandIKOverrideType::UseDefault; } diff --git a/Source/FortniteGame/Private/EmptyServerReservation.cpp b/Source/FortniteGame/Private/EmptyServerReservation.cpp index 588e539e..1aa0d78e 100644 --- a/Source/FortniteGame/Private/EmptyServerReservation.cpp +++ b/Source/FortniteGame/Private/EmptyServerReservation.cpp @@ -1,9 +1,9 @@ #include "EmptyServerReservation.h" FEmptyServerReservation::FEmptyServerReservation() { - this->PlaylistId = 0; - this->bMakePrivate = false; - this->MatchmakingPool = EFortMatchmakingPool::Any; - this->bUsesMatchmakingV2 = false; + PlaylistId = 0; + bMakePrivate = false; + MatchmakingPool = EFortMatchmakingPool::Any; + bUsesMatchmakingV2 = false; } diff --git a/Source/FortniteGame/Private/EncounterEnvironmentQueryInfo.cpp b/Source/FortniteGame/Private/EncounterEnvironmentQueryInfo.cpp index 4709a8ee..f679cf4a 100644 --- a/Source/FortniteGame/Private/EncounterEnvironmentQueryInfo.cpp +++ b/Source/FortniteGame/Private/EncounterEnvironmentQueryInfo.cpp @@ -1,7 +1,7 @@ #include "EncounterEnvironmentQueryInfo.h" FEncounterEnvironmentQueryInfo::FEncounterEnvironmentQueryInfo() { - this->EnvironmentQuery = NULL; - this->bIsDirectional = false; + EnvironmentQuery = NULL; + bIsDirectional = false; } diff --git a/Source/FortniteGame/Private/EncounterEnvironmentQueryInstance.cpp b/Source/FortniteGame/Private/EncounterEnvironmentQueryInstance.cpp index f91439ef..3e93d292 100644 --- a/Source/FortniteGame/Private/EncounterEnvironmentQueryInstance.cpp +++ b/Source/FortniteGame/Private/EncounterEnvironmentQueryInstance.cpp @@ -1,9 +1,9 @@ #include "EncounterEnvironmentQueryInstance.h" FEncounterEnvironmentQueryInstance::FEncounterEnvironmentQueryInstance() { - this->QueryID = 0; - this->bIsWaitingForQueryResults = false; - this->ChosenDirection = EFortEncounterDirection::North; - this->NumTimesUsed = 0; + QueryID = 0; + bIsWaitingForQueryResults = false; + ChosenDirection = EFortEncounterDirection::North; + NumTimesUsed = 0; } diff --git a/Source/FortniteGame/Private/EndOfDayRecap.cpp b/Source/FortniteGame/Private/EndOfDayRecap.cpp index 0eaf32d1..5a55c7bb 100644 --- a/Source/FortniteGame/Private/EndOfDayRecap.cpp +++ b/Source/FortniteGame/Private/EndOfDayRecap.cpp @@ -1,8 +1,8 @@ #include "EndOfDayRecap.h" FEndOfDayRecap::FEndOfDayRecap() { - this->DayNumber = 0; - this->TeamScoreAtStartOfDay = 0; - this->TeamScoreAtEndOfDay = 0; + DayNumber = 0; + TeamScoreAtStartOfDay = 0; + TeamScoreAtEndOfDay = 0; } diff --git a/Source/FortniteGame/Private/EndZoneScoreAndAwards.cpp b/Source/FortniteGame/Private/EndZoneScoreAndAwards.cpp index 9c6510b9..6855e4ea 100644 --- a/Source/FortniteGame/Private/EndZoneScoreAndAwards.cpp +++ b/Source/FortniteGame/Private/EndZoneScoreAndAwards.cpp @@ -1,11 +1,11 @@ #include "EndZoneScoreAndAwards.h" FEndZoneScoreAndAwards::FEndZoneScoreAndAwards() { - this->bResultsPendingSave = false; - this->TotalScore = 0; - this->bCriticalMatchBonus = false; - this->bDidLeech = false; - this->NumMissionPoints = 0; - this->MissionLeechScaling = 1; + bResultsPendingSave = false; + TotalScore = 0; + bCriticalMatchBonus = false; + bDidLeech = false; + NumMissionPoints = 0; + MissionLeechScaling = 1; } diff --git a/Source/FortniteGame/Private/EnvironmentBuildingRestorationRecord.cpp b/Source/FortniteGame/Private/EnvironmentBuildingRestorationRecord.cpp index 901da344..4aa63a76 100644 --- a/Source/FortniteGame/Private/EnvironmentBuildingRestorationRecord.cpp +++ b/Source/FortniteGame/Private/EnvironmentBuildingRestorationRecord.cpp @@ -1,7 +1,7 @@ #include "EnvironmentBuildingRestorationRecord.h" FEnvironmentBuildingRestorationRecord::FEnvironmentBuildingRestorationRecord() { - this->ActorClass = NULL; - this->QuotaSelectedLootTier = 0; + ActorClass = NULL; + QuotaSelectedLootTier = 0; } diff --git a/Source/FortniteGame/Private/EvaluationResult.cpp b/Source/FortniteGame/Private/EvaluationResult.cpp index 62de2357..76493280 100644 --- a/Source/FortniteGame/Private/EvaluationResult.cpp +++ b/Source/FortniteGame/Private/EvaluationResult.cpp @@ -1,6 +1,6 @@ #include "EvaluationResult.h" FEvaluationResult::FEvaluationResult() { - this->bSucceeded = false; + bSucceeded = false; } diff --git a/Source/FortniteGame/Private/EventDrivenDiscoveryID.cpp b/Source/FortniteGame/Private/EventDrivenDiscoveryID.cpp index fac2a916..c35c6cc0 100644 --- a/Source/FortniteGame/Private/EventDrivenDiscoveryID.cpp +++ b/Source/FortniteGame/Private/EventDrivenDiscoveryID.cpp @@ -1,7 +1,7 @@ #include "EventDrivenDiscoveryID.h" FEventDrivenDiscoveryID::FEventDrivenDiscoveryID() { - this->bRequireEventActive = false; - this->ActiveBitId = 0; + bRequireEventActive = false; + ActiveBitId = 0; } diff --git a/Source/FortniteGame/Private/ExitCraftSpawnData.cpp b/Source/FortniteGame/Private/ExitCraftSpawnData.cpp index 8d986208..663ef049 100644 --- a/Source/FortniteGame/Private/ExitCraftSpawnData.cpp +++ b/Source/FortniteGame/Private/ExitCraftSpawnData.cpp @@ -1,6 +1,6 @@ #include "ExitCraftSpawnData.h" FExitCraftSpawnData::FExitCraftSpawnData() { - this->ExitCraftInfo = NULL; + ExitCraftInfo = NULL; } diff --git a/Source/FortniteGame/Private/ExperimentalCohortPercent.cpp b/Source/FortniteGame/Private/ExperimentalCohortPercent.cpp index 12fd08ec..88b3e3d8 100644 --- a/Source/FortniteGame/Private/ExperimentalCohortPercent.cpp +++ b/Source/FortniteGame/Private/ExperimentalCohortPercent.cpp @@ -1,7 +1,7 @@ #include "ExperimentalCohortPercent.h" FExperimentalCohortPercent::FExperimentalCohortPercent() { - this->ExperimentNum = 0; - this->CohortPercent = 0; + ExperimentNum = 0; + CohortPercent = 0; } diff --git a/Source/FortniteGame/Private/ExponentialHeightFogValues.cpp b/Source/FortniteGame/Private/ExponentialHeightFogValues.cpp index a2787288..b8228728 100644 --- a/Source/FortniteGame/Private/ExponentialHeightFogValues.cpp +++ b/Source/FortniteGame/Private/ExponentialHeightFogValues.cpp @@ -1,14 +1,14 @@ #include "ExponentialHeightFogValues.h" FExponentialHeightFogValues::FExponentialHeightFogValues() { - this->FogDensity = 1; - this->FogHeightFalloff = 1; - this->FogMaxOpacity = 1; - this->StartDistance = 1; - this->DirectionalInscatteringExponent = 1; - this->DirectionalInscatteringStartDistance = 1; - this->VolumetricFogScatteringDistribution = 1; - this->VolumetricFogExtinctionScale = 1; - this->VolumetricFogDistance = 1; + FogDensity = 1; + FogHeightFalloff = 1; + FogMaxOpacity = 1; + StartDistance = 1; + DirectionalInscatteringExponent = 1; + DirectionalInscatteringStartDistance = 1; + VolumetricFogScatteringDistribution = 1; + VolumetricFogExtinctionScale = 1; + VolumetricFogDistance = 1; } diff --git a/Source/FortniteGame/Private/ExponentialHeightFogWeatherData.cpp b/Source/FortniteGame/Private/ExponentialHeightFogWeatherData.cpp index 5158f099..4a226efe 100644 --- a/Source/FortniteGame/Private/ExponentialHeightFogWeatherData.cpp +++ b/Source/FortniteGame/Private/ExponentialHeightFogWeatherData.cpp @@ -1,10 +1,10 @@ #include "ExponentialHeightFogWeatherData.h" FExponentialHeightFogWeatherData::FExponentialHeightFogWeatherData() { - this->FogDensityScale = NULL; - this->FogHeightFalloffScale = NULL; - this->SecondFogDensityScale = NULL; - this->SecondFogHeightFalloffScale = NULL; - this->SecondHeightFogOffsetBias = NULL; + FogDensityScale = NULL; + FogHeightFalloffScale = NULL; + SecondFogDensityScale = NULL; + SecondFogHeightFalloffScale = NULL; + SecondHeightFogOffsetBias = NULL; } diff --git a/Source/FortniteGame/Private/FOBSaveFileBuildingInstructionsHandler.cpp b/Source/FortniteGame/Private/FOBSaveFileBuildingInstructionsHandler.cpp index a5b1227b..50c5394c 100644 --- a/Source/FortniteGame/Private/FOBSaveFileBuildingInstructionsHandler.cpp +++ b/Source/FortniteGame/Private/FOBSaveFileBuildingInstructionsHandler.cpp @@ -1,6 +1,6 @@ #include "FOBSaveFileBuildingInstructionsHandler.h" AFOBSaveFileBuildingInstructionsHandler::AFOBSaveFileBuildingInstructionsHandler() { - this->BuildingPieceConstructionTime = 1; + BuildingPieceConstructionTime = 1; } diff --git a/Source/FortniteGame/Private/FactionData.cpp b/Source/FortniteGame/Private/FactionData.cpp index 9205875a..a530aa7b 100644 --- a/Source/FortniteGame/Private/FactionData.cpp +++ b/Source/FortniteGame/Private/FactionData.cpp @@ -1,8 +1,8 @@ #include "FactionData.h" FFactionData::FFactionData() { - this->bActive = false; - this->DefaultAttitude = EFortFactionAttitude::Friendly; - this->bPropagateHostilityToFaction = false; + bActive = false; + DefaultAttitude = EFortFactionAttitude::Friendly; + bPropagateHostilityToFaction = false; } diff --git a/Source/FortniteGame/Private/FactionHostileRelation.cpp b/Source/FortniteGame/Private/FactionHostileRelation.cpp index 5d4340e6..b48135f3 100644 --- a/Source/FortniteGame/Private/FactionHostileRelation.cpp +++ b/Source/FortniteGame/Private/FactionHostileRelation.cpp @@ -1,6 +1,6 @@ #include "FactionHostileRelation.h" FFactionHostileRelation::FFactionHostileRelation() { - this->HostileActor = NULL; + HostileActor = NULL; } diff --git a/Source/FortniteGame/Private/FeatSeriesObjectiveStep.cpp b/Source/FortniteGame/Private/FeatSeriesObjectiveStep.cpp index 282d59b2..692e05ec 100644 --- a/Source/FortniteGame/Private/FeatSeriesObjectiveStep.cpp +++ b/Source/FortniteGame/Private/FeatSeriesObjectiveStep.cpp @@ -1,6 +1,6 @@ #include "FeatSeriesObjectiveStep.h" FFeatSeriesObjectiveStep::FFeatSeriesObjectiveStep() { - this->Count = 0; + Count = 0; } diff --git a/Source/FortniteGame/Private/FerretVehicleBoostLevel.cpp b/Source/FortniteGame/Private/FerretVehicleBoostLevel.cpp index f34d15cf..88c7aefa 100644 --- a/Source/FortniteGame/Private/FerretVehicleBoostLevel.cpp +++ b/Source/FortniteGame/Private/FerretVehicleBoostLevel.cpp @@ -1,7 +1,7 @@ #include "FerretVehicleBoostLevel.h" FFerretVehicleBoostLevel::FFerretVehicleBoostLevel() { - this->AccumulationPercent = 1; - this->BoostTime = 1; + AccumulationPercent = 1; + BoostTime = 1; } diff --git a/Source/FortniteGame/Private/FilledGadgetSlot.cpp b/Source/FortniteGame/Private/FilledGadgetSlot.cpp index a10cad57..fa6d9e75 100644 --- a/Source/FortniteGame/Private/FilledGadgetSlot.cpp +++ b/Source/FortniteGame/Private/FilledGadgetSlot.cpp @@ -1,6 +1,6 @@ #include "FilledGadgetSlot.h" FFilledGadgetSlot::FFilledGadgetSlot() { - this->slot_index = 0; + slot_index = 0; } diff --git a/Source/FortniteGame/Private/FireModeData.cpp b/Source/FortniteGame/Private/FireModeData.cpp index b7908c50..b4bca295 100644 --- a/Source/FortniteGame/Private/FireModeData.cpp +++ b/Source/FortniteGame/Private/FireModeData.cpp @@ -1,10 +1,10 @@ #include "FireModeData.h" FFireModeData::FFireModeData() { - this->bAutoFireIsEnabled = false; - this->b3DTouchEnabled = false; - this->bTapToShootEnabled = false; - this->bAlwaysShowDedicatedButton = false; - this->FireModeType = EFireModeType::Unset; + bAutoFireIsEnabled = false; + b3DTouchEnabled = false; + bTapToShootEnabled = false; + bAlwaysShowDedicatedButton = false; + FireModeType = EFireModeType::Unset; } diff --git a/Source/FortniteGame/Private/FlashCountedActorInfo.cpp b/Source/FortniteGame/Private/FlashCountedActorInfo.cpp index 8a44bd6f..ae2c7a26 100644 --- a/Source/FortniteGame/Private/FlashCountedActorInfo.cpp +++ b/Source/FortniteGame/Private/FlashCountedActorInfo.cpp @@ -1,6 +1,6 @@ #include "FlashCountedActorInfo.h" FFlashCountedActorInfo::FFlashCountedActorInfo() { - this->FlashCounter = 0; + FlashCounter = 0; } diff --git a/Source/FortniteGame/Private/FlightControlSurfaces.cpp b/Source/FortniteGame/Private/FlightControlSurfaces.cpp index 5c10c456..e2688787 100644 --- a/Source/FortniteGame/Private/FlightControlSurfaces.cpp +++ b/Source/FortniteGame/Private/FlightControlSurfaces.cpp @@ -1,9 +1,9 @@ #include "FlightControlSurfaces.h" FFlightControlSurfaces::FFlightControlSurfaces() { - this->RudderAngle = 1; - this->AileronAngle = 1; - this->ElevatorAngle = 1; - this->FlapAngle = 1; + RudderAngle = 1; + AileronAngle = 1; + ElevatorAngle = 1; + FlapAngle = 1; } diff --git a/Source/FortniteGame/Private/FlightParams.cpp b/Source/FortniteGame/Private/FlightParams.cpp index 961ca006..f19ba271 100644 --- a/Source/FortniteGame/Private/FlightParams.cpp +++ b/Source/FortniteGame/Private/FlightParams.cpp @@ -1,48 +1,48 @@ #include "FlightParams.h" FFlightParams::FFlightParams() { - this->TopSpeedKmh = 1; - this->LiftoffSpeedKmh = 1; - this->ControlSpeedKmh = 1; - this->HeadingStabilizationRate = 1; - this->HeadingStabilizationMaxForwardVelocityKmh = 1; - this->HeadingStabilizationMaxDegPerSecond = 1; - this->VerticalStabilizationDrag = 1; - this->HorizontalStabilizationDrag = 1; - this->VerticalStabilizationTorque = 1; - this->MaxVerticalStabilizationTorque = 1; - this->HorizontalStabilizationTorque = 1; - this->MaxHorizontalStabilizationTorque = 1; - this->RotationalDampingCoefficient = 1; - this->MaxRotationalDampingTorque = 1; - this->TailLength = 1; - this->LowSpeedThrust = 1; - this->HighSpeedThrust = 1; - this->AntigravityHorizontal = 1; - this->AntigravityUp = 1; - this->AntigravityDown = 1; - this->ControlFrameHeight = 1; - this->ControlFrameDistance = 1; - this->ControlFrameDistanceInterpPerSecond = 1; - this->ControlFrameOrbitInterpPerSecond = 1; - this->ControlFrameRollInterpPerSecond = 1; - this->ControlFrameRollUpAcceleration = 1; - this->ControlFrameRollUpMaxVelocity = 1; - this->ControlFrameRollUpDamping = 1; - this->ControlFrameMinUpNudge = 1; - this->ControlFrameMaxUpNudge = 1; - this->ControlFrameUpsideDownIgnoreNudgePercent = 1; - this->SteerPitchRate = 1; - this->SteerYawRate = 1; - this->SteerMaxHeadingDiffDegrees = 1; - this->RollPerHeadingDiff = 1; - this->HeadingMatchRate = 1; - this->RollMatchRate = 1; - this->MatchingTorqueCap = 1; - this->StallVelocityLow = 1; - this->StallVelocityHigh = 1; - this->MinStallYawMultiplier = 1; - this->MaxStallYawMultiplier = 1; - this->StallHighVelocityDeviationAngle = 1; + TopSpeedKmh = 1; + LiftoffSpeedKmh = 1; + ControlSpeedKmh = 1; + HeadingStabilizationRate = 1; + HeadingStabilizationMaxForwardVelocityKmh = 1; + HeadingStabilizationMaxDegPerSecond = 1; + VerticalStabilizationDrag = 1; + HorizontalStabilizationDrag = 1; + VerticalStabilizationTorque = 1; + MaxVerticalStabilizationTorque = 1; + HorizontalStabilizationTorque = 1; + MaxHorizontalStabilizationTorque = 1; + RotationalDampingCoefficient = 1; + MaxRotationalDampingTorque = 1; + TailLength = 1; + LowSpeedThrust = 1; + HighSpeedThrust = 1; + AntigravityHorizontal = 1; + AntigravityUp = 1; + AntigravityDown = 1; + ControlFrameHeight = 1; + ControlFrameDistance = 1; + ControlFrameDistanceInterpPerSecond = 1; + ControlFrameOrbitInterpPerSecond = 1; + ControlFrameRollInterpPerSecond = 1; + ControlFrameRollUpAcceleration = 1; + ControlFrameRollUpMaxVelocity = 1; + ControlFrameRollUpDamping = 1; + ControlFrameMinUpNudge = 1; + ControlFrameMaxUpNudge = 1; + ControlFrameUpsideDownIgnoreNudgePercent = 1; + SteerPitchRate = 1; + SteerYawRate = 1; + SteerMaxHeadingDiffDegrees = 1; + RollPerHeadingDiff = 1; + HeadingMatchRate = 1; + RollMatchRate = 1; + MatchingTorqueCap = 1; + StallVelocityLow = 1; + StallVelocityHigh = 1; + MinStallYawMultiplier = 1; + MaxStallYawMultiplier = 1; + StallHighVelocityDeviationAngle = 1; } diff --git a/Source/FortniteGame/Private/FloatParticleParameter.cpp b/Source/FortniteGame/Private/FloatParticleParameter.cpp index 49a2d647..18bafa90 100644 --- a/Source/FortniteGame/Private/FloatParticleParameter.cpp +++ b/Source/FortniteGame/Private/FloatParticleParameter.cpp @@ -1,6 +1,6 @@ #include "FloatParticleParameter.h" FFloatParticleParameter::FFloatParticleParameter() { - this->Value = 1; + Value = 1; } diff --git a/Source/FortniteGame/Private/ForcedPerks.cpp b/Source/FortniteGame/Private/ForcedPerks.cpp index fd40f0a1..3eba0502 100644 --- a/Source/FortniteGame/Private/ForcedPerks.cpp +++ b/Source/FortniteGame/Private/ForcedPerks.cpp @@ -1,11 +1,11 @@ #include "ForcedPerks.h" FForcedPerks::FForcedPerks() { - this->ForcedItems[0] = NULL; - this->ForcedItems[1] = NULL; - this->ForcedItems[2] = NULL; - this->ForcedItems[3] = NULL; - this->ForcedItems[4] = NULL; - this->ForcedItems[5] = NULL; + ForcedItems[0] = NULL; + ForcedItems[1] = NULL; + ForcedItems[2] = NULL; + ForcedItems[3] = NULL; + ForcedItems[4] = NULL; + ForcedItems[5] = NULL; } diff --git a/Source/FortniteGame/Private/Fort3PCameraMode.cpp b/Source/FortniteGame/Private/Fort3PCameraMode.cpp index 4dfd3305..a4dee441 100644 --- a/Source/FortniteGame/Private/Fort3PCameraMode.cpp +++ b/Source/FortniteGame/Private/Fort3PCameraMode.cpp @@ -1,18 +1,18 @@ #include "Fort3PCameraMode.h" UFort3PCameraMode::UFort3PCameraMode() { - this->FOV = 1; - this->bValidateSafeLoc = false; - this->bDoPredictiveAvoidance = true; - this->bPreventPenetration = true; - this->PenetrationAvoidanceFeelers.AddDefaulted(7); - this->PenetrationBlendInTime = 1; - this->PenetrationBlendOutTime = 1; - this->PivotRotInterpSpeed = 1; - this->FOVInterpSpeed = 1; - this->ViewOffsetInterpSpeed = 1; - this->SafeLocationInterpSpeed = 1; - this->LastSafeLocBlockedPct = 1; - this->LastPenetrationBlockedPct = 1; + FOV = 1; + bValidateSafeLoc = false; + bDoPredictiveAvoidance = true; + bPreventPenetration = true; + PenetrationAvoidanceFeelers.AddDefaulted(7); + PenetrationBlendInTime = 1; + PenetrationBlendOutTime = 1; + PivotRotInterpSpeed = 1; + FOVInterpSpeed = 1; + ViewOffsetInterpSpeed = 1; + SafeLocationInterpSpeed = 1; + LastSafeLocBlockedPct = 1; + LastPenetrationBlockedPct = 1; } diff --git a/Source/FortniteGame/Private/FortAIAnimInstance.cpp b/Source/FortniteGame/Private/FortAIAnimInstance.cpp index d58ad16b..12ba32c1 100644 --- a/Source/FortniteGame/Private/FortAIAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortAIAnimInstance.cpp @@ -4,30 +4,30 @@ void UFortAIAnimInstance::AnimNotify_SleepingFullyBlended(const UAnimNotify* Not } UFortAIAnimInstance::UFortAIAnimInstance() { - this->Speed = 1; - this->UpwardVelocity = 1; - this->MovementDirection = 1; - this->LowerBodyCurrentWeight = 1; - this->LowerBodyBlendTime = 1; - this->RunVariation = 0; - this->WalkVariation = 0; - this->MovementStyle = EFortMovementStyle::Running; - this->BlockGetUp = false; - this->bIsStunned = false; - this->bIsKnockedback = false; - this->bIsStaggered = false; - this->bIsSleeping = false; - this->bIsDBNO = false; - this->bIsDead = false; - this->bIsSprinting = false; - this->bIsCowering = false; - this->bHasWeapon = false; - this->bAdditiveHitReactLoop = false; - this->bUseAltSleepAnim = false; - this->bShouldUseMovementLocomotion = false; - this->bCanLookAtAimTarget = false; - this->bIsTargeting = false; - this->bTransitionToIdle = false; - this->WeaponCoreAnimation = EFortWeaponCoreAnimation::Melee; + Speed = 1; + UpwardVelocity = 1; + MovementDirection = 1; + LowerBodyCurrentWeight = 1; + LowerBodyBlendTime = 1; + RunVariation = 0; + WalkVariation = 0; + MovementStyle = EFortMovementStyle::Running; + BlockGetUp = false; + bIsStunned = false; + bIsKnockedback = false; + bIsStaggered = false; + bIsSleeping = false; + bIsDBNO = false; + bIsDead = false; + bIsSprinting = false; + bIsCowering = false; + bHasWeapon = false; + bAdditiveHitReactLoop = false; + bUseAltSleepAnim = false; + bShouldUseMovementLocomotion = false; + bCanLookAtAimTarget = false; + bIsTargeting = false; + bTransitionToIdle = false; + WeaponCoreAnimation = EFortWeaponCoreAnimation::Melee; } diff --git a/Source/FortniteGame/Private/FortAIAppearanceOverrideEntry.cpp b/Source/FortniteGame/Private/FortAIAppearanceOverrideEntry.cpp index 9661604d..bf84a8a8 100644 --- a/Source/FortniteGame/Private/FortAIAppearanceOverrideEntry.cpp +++ b/Source/FortniteGame/Private/FortAIAppearanceOverrideEntry.cpp @@ -1,6 +1,6 @@ #include "FortAIAppearanceOverrideEntry.h" FFortAIAppearanceOverrideEntry::FFortAIAppearanceOverrideEntry() { - this->bIsFemale = false; + bIsFemale = false; } diff --git a/Source/FortniteGame/Private/FortAIAssignment.cpp b/Source/FortniteGame/Private/FortAIAssignment.cpp index d63c1015..fcb827ef 100644 --- a/Source/FortniteGame/Private/FortAIAssignment.cpp +++ b/Source/FortniteGame/Private/FortAIAssignment.cpp @@ -1,7 +1,7 @@ #include "FortAIAssignment.h" UFortAIAssignment::UFortAIAssignment() { - this->AssignmentSettings = NULL; - this->GoalProvider = NULL; + AssignmentSettings = NULL; + GoalProvider = NULL; } diff --git a/Source/FortniteGame/Private/FortAIAssignmentIdentifier.cpp b/Source/FortniteGame/Private/FortAIAssignmentIdentifier.cpp index 3691275e..77d94aaa 100644 --- a/Source/FortniteGame/Private/FortAIAssignmentIdentifier.cpp +++ b/Source/FortniteGame/Private/FortAIAssignmentIdentifier.cpp @@ -1,7 +1,7 @@ #include "FortAIAssignmentIdentifier.h" FFortAIAssignmentIdentifier::FFortAIAssignmentIdentifier() { - this->AssignmentType = EAssignmentType::Invalid; - this->AssignmentTeam = EFortTeam::Spectator; + AssignmentType = EAssignmentType::Invalid; + AssignmentTeam = EFortTeam::Spectator; } diff --git a/Source/FortniteGame/Private/FortAIAssignmentSettings.cpp b/Source/FortniteGame/Private/FortAIAssignmentSettings.cpp index dca29bc7..acc532ee 100644 --- a/Source/FortniteGame/Private/FortAIAssignmentSettings.cpp +++ b/Source/FortniteGame/Private/FortAIAssignmentSettings.cpp @@ -1,9 +1,9 @@ #include "FortAIAssignmentSettings.h" UFortAIAssignmentSettings::UFortAIAssignmentSettings() { - this->bGoalLocationsAlwaysKnown = true; - this->bIsEnemyAssignment = false; - this->MaxAIAllowedForAssignment = 1; - this->MaxAIAllowedPerGoal = 1; + bGoalLocationsAlwaysKnown = true; + bIsEnemyAssignment = false; + MaxAIAllowedForAssignment = 1; + MaxAIAllowedPerGoal = 1; } diff --git a/Source/FortniteGame/Private/FortAIAttributeReplicationProxy.cpp b/Source/FortniteGame/Private/FortAIAttributeReplicationProxy.cpp index 9b48d3ea..fa063f42 100644 --- a/Source/FortniteGame/Private/FortAIAttributeReplicationProxy.cpp +++ b/Source/FortniteGame/Private/FortAIAttributeReplicationProxy.cpp @@ -1,7 +1,7 @@ #include "FortAIAttributeReplicationProxy.h" FFortAIAttributeReplicationProxy::FFortAIAttributeReplicationProxy() { - this->Health = 0; - this->MaxHealth = 0; + Health = 0; + MaxHealth = 0; } diff --git a/Source/FortniteGame/Private/FortAIBaseLootDropRow.cpp b/Source/FortniteGame/Private/FortAIBaseLootDropRow.cpp index 6a35dcfe..b58ab6d8 100644 --- a/Source/FortniteGame/Private/FortAIBaseLootDropRow.cpp +++ b/Source/FortniteGame/Private/FortAIBaseLootDropRow.cpp @@ -1,7 +1,7 @@ #include "FortAIBaseLootDropRow.h" FFortAIBaseLootDropRow::FFortAIBaseLootDropRow() { - this->Priority = 0; - this->ItemDropChance = 1; + Priority = 0; + ItemDropChance = 1; } diff --git a/Source/FortniteGame/Private/FortAIBatchedDamageCues.cpp b/Source/FortniteGame/Private/FortAIBatchedDamageCues.cpp index d72b34fa..bf3afd42 100644 --- a/Source/FortniteGame/Private/FortAIBatchedDamageCues.cpp +++ b/Source/FortniteGame/Private/FortAIBatchedDamageCues.cpp @@ -1,13 +1,13 @@ #include "FortAIBatchedDamageCues.h" FFortAIBatchedDamageCues::FFortAIBatchedDamageCues() { - this->bImpact = false; - this->bImpactWeapon = false; - this->bDamage = false; - this->bDamageShields = false; - this->bDamageWeapon = false; - this->bFatal = false; - this->bWeaponActivated = false; - this->TargetActor = NULL; + bImpact = false; + bImpactWeapon = false; + bDamage = false; + bDamageShields = false; + bDamageWeapon = false; + bFatal = false; + bWeaponActivated = false; + TargetActor = NULL; } diff --git a/Source/FortniteGame/Private/FortAIBuddy.cpp b/Source/FortniteGame/Private/FortAIBuddy.cpp index ae039150..20451584 100644 --- a/Source/FortniteGame/Private/FortAIBuddy.cpp +++ b/Source/FortniteGame/Private/FortAIBuddy.cpp @@ -19,8 +19,8 @@ void AFortAIBuddy::AddTagListener(AActor* TargetActor, const FGameplayTag Tag) { } AFortAIBuddy::AFortAIBuddy() { - this->ConsumableItem = NULL; - this->DrainPawn = NULL; - this->DrainItem = NULL; + ConsumableItem = NULL; + DrainPawn = NULL; + DrainItem = NULL; } diff --git a/Source/FortniteGame/Private/FortAIComponent_Telemetry.cpp b/Source/FortniteGame/Private/FortAIComponent_Telemetry.cpp index e3640a03..0efeb693 100644 --- a/Source/FortniteGame/Private/FortAIComponent_Telemetry.cpp +++ b/Source/FortniteGame/Private/FortAIComponent_Telemetry.cpp @@ -10,8 +10,8 @@ void UFortAIComponent_Telemetry::OnDidDamage(AActor* DamagedActor, float Damage, } UFortAIComponent_Telemetry::UFortAIComponent_Telemetry() { - this->PossessedPawn = NULL; - this->CachedAIController = NULL; - this->DeathInstigator = NULL; + PossessedPawn = NULL; + CachedAIController = NULL; + DeathInstigator = NULL; } diff --git a/Source/FortniteGame/Private/FortAIController.cpp b/Source/FortniteGame/Private/FortAIController.cpp index 07009342..22c1f12c 100644 --- a/Source/FortniteGame/Private/FortAIController.cpp +++ b/Source/FortniteGame/Private/FortAIController.cpp @@ -71,15 +71,15 @@ void AFortAIController::ClearAllFocalPoints() { } AFortAIController::AFortAIController() { - this->bUsingNavMesh = false; - this->bAlwaysNotifyBumpWall = false; - this->bInstantRotation = false; - this->bTurnTransitionsEnabled = true; - this->bAllowHotspotAbilityLooping = true; - this->GoalInfoUpdateRate = 1; - this->GoalActor = NULL; - this->GoalVisibilityPersistanceTime = 1; - this->MyFortPawn = NULL; - this->AIGoalComponent = NULL; + bUsingNavMesh = false; + bAlwaysNotifyBumpWall = false; + bInstantRotation = false; + bTurnTransitionsEnabled = true; + bAllowHotspotAbilityLooping = true; + GoalInfoUpdateRate = 1; + GoalActor = NULL; + GoalVisibilityPersistanceTime = 1; + MyFortPawn = NULL; + AIGoalComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortAIDataProvider_AIDirector.cpp b/Source/FortniteGame/Private/FortAIDataProvider_AIDirector.cpp index b0feffa3..1bad5dad 100644 --- a/Source/FortniteGame/Private/FortAIDataProvider_AIDirector.cpp +++ b/Source/FortniteGame/Private/FortAIDataProvider_AIDirector.cpp @@ -1,7 +1,7 @@ #include "FortAIDataProvider_AIDirector.h" UFortAIDataProvider_AIDirector::UFortAIDataProvider_AIDirector() { - this->AIRelevantDistanceToPlayer = 1; - this->EncounterRelevantDistanceToPlayer = 1; + AIRelevantDistanceToPlayer = 1; + EncounterRelevantDistanceToPlayer = 1; } diff --git a/Source/FortniteGame/Private/FortAIDataProvider_Ability.cpp b/Source/FortniteGame/Private/FortAIDataProvider_Ability.cpp index a5ec9ab6..55c73dde 100644 --- a/Source/FortniteGame/Private/FortAIDataProvider_Ability.cpp +++ b/Source/FortniteGame/Private/FortAIDataProvider_Ability.cpp @@ -1,7 +1,7 @@ #include "FortAIDataProvider_Ability.h" UFortAIDataProvider_Ability::UFortAIDataProvider_Ability() { - this->BehaviorDistance = 1; - this->MaxTargetSelectionRange = 1; + BehaviorDistance = 1; + MaxTargetSelectionRange = 1; } diff --git a/Source/FortniteGame/Private/FortAIDataProvider_FloatCurveOverGameDifficulty.cpp b/Source/FortniteGame/Private/FortAIDataProvider_FloatCurveOverGameDifficulty.cpp index be776f04..d2eaa074 100644 --- a/Source/FortniteGame/Private/FortAIDataProvider_FloatCurveOverGameDifficulty.cpp +++ b/Source/FortniteGame/Private/FortAIDataProvider_FloatCurveOverGameDifficulty.cpp @@ -1,6 +1,6 @@ #include "FortAIDataProvider_FloatCurveOverGameDifficulty.h" UFortAIDataProvider_FloatCurveOverGameDifficulty::UFortAIDataProvider_FloatCurveOverGameDifficulty() { - this->FloatValue = 1; + FloatValue = 1; } diff --git a/Source/FortniteGame/Private/FortAIDataProvider_Pawn.cpp b/Source/FortniteGame/Private/FortAIDataProvider_Pawn.cpp index 4c84aff8..4f4d882c 100644 --- a/Source/FortniteGame/Private/FortAIDataProvider_Pawn.cpp +++ b/Source/FortniteGame/Private/FortAIDataProvider_Pawn.cpp @@ -1,13 +1,13 @@ #include "FortAIDataProvider_Pawn.h" UFortAIDataProvider_Pawn::UFortAIDataProvider_Pawn() { - this->SightRadius = 1; - this->HearingRadius = 1; - this->ViewLocationOffsetFromGround = 1; - this->MaxStepHeight = 1; - this->TetheredBoxWidth = 1; - this->TetheredBoxHeight = 1; - this->TetheredBoxEQSGridSize = 1; - this->TetheredBoxEQSSpaceBetween = 1; + SightRadius = 1; + HearingRadius = 1; + ViewLocationOffsetFromGround = 1; + MaxStepHeight = 1; + TetheredBoxWidth = 1; + TetheredBoxHeight = 1; + TetheredBoxEQSGridSize = 1; + TetheredBoxEQSSpaceBetween = 1; } diff --git a/Source/FortniteGame/Private/FortAIDirector.cpp b/Source/FortniteGame/Private/FortAIDirector.cpp index 77e96819..ae3c7a75 100644 --- a/Source/FortniteGame/Private/FortAIDirector.cpp +++ b/Source/FortniteGame/Private/FortAIDirector.cpp @@ -81,63 +81,63 @@ void AFortAIDirector::Activate() { } AFortAIDirector::AFortAIDirector() { - this->UnreachableLocationPathCost = 1; - this->bUsePrototypeEnemies = false; - this->bForceByPassNavMeshForAISpawning = false; - this->DespawnAIType = EDespawnAIType::Relevancy; - this->DespawnDistance = 1; - this->DespawnInterval = 1; - this->BurstSpawnThreatVisualsEndDelay = 1; - this->GuaranteedUpgradeGroupUtilityBonus = 1; - this->DiscreteEncounterUtilityDesireMappings[0] = 1; - this->DiscreteEncounterUtilityDesireMappings[1] = 1; - this->DiscreteEncounterUtilityDesireMappings[2] = 1; - this->DiscreteEncounterUtilityDesireMappings[3] = 1; - this->InitialDynamicUtilities[0] = EFortAIUtility::KillPlayersMelee; - this->InitialDynamicUtilities[1] = EFortAIUtility::KillPlayersMelee; - this->InitialDynamicUtilities[2] = EFortAIUtility::KillPlayersMelee; - this->InitialDynamicUtilities[3] = EFortAIUtility::KillPlayersMelee; - this->DataTrackingSettings = NULL; - this->bDebugEncounterQueries = false; - this->bUseLODSettings = false; - this->bAsyncProcessUpdateAliveAIs = false; - this->bAllowProcessPlayerTargeting = true; - this->MaxNumLODAIProcessPerFrame = 0; - this->IntensityGraph = NULL; - this->UtilitiesGraph = NULL; - this->PIDValuesGraph = NULL; - this->PIDContributionsGraph = NULL; - this->bNightActive = false; - this->bAIDisabled = false; - this->bRegisteredForDayPhaseChange = false; - this->bUseSpawnCap = true; - this->NightCount = 0; - this->NightEncounterFailureBreatherTime = 1; - this->EncounterPawnSpawnInterval = 1; - this->DefaultNightEncounter = NULL; - this->DummyDebugEncounter = NULL; - this->BaseEncounterClass = NULL; - this->MaxActiveAlive = 0; - this->NumActiveAlive = 0; - this->NumPendingCapRelevantAI = 0; - this->MaxAISpawnedPerFrame = 0; - this->MaxAIDespawnedPerFrame = 0; - this->DespawnAllAIMaxAIDespawnedPerFrame = 0; - this->NumWorldSubdivides = 0; - this->MinAISpawnDistanceFromPlayers = 1; - this->ActiveDefaultEncounter = NULL; - this->ActiveDummyDebugEncounter = NULL; - this->EQSRenderingComp = NULL; - this->DebugGraphUpdateFrequency = 0; - this->MaxNormalLODDistanceToPlayer = 1; - this->AIRelevantDistanceToPlayer = 1; - this->EncounterRelevantDistanceToPlayer = 1; - this->EncounterRelevantDistanceToDefender = 1; - this->MaxTotalActiveAliveAI = 0; - this->MaxEncounterActiveAliveAI = 0; - this->MaxSPUsed = 0; - this->bDebugAllowEncounterModifierTags = true; - this->SimulatedNumberOfPlayersForAIEncounters = 0; - this->MaxNumberOfEncounterGroups = 0; + UnreachableLocationPathCost = 1; + bUsePrototypeEnemies = false; + bForceByPassNavMeshForAISpawning = false; + DespawnAIType = EDespawnAIType::Relevancy; + DespawnDistance = 1; + DespawnInterval = 1; + BurstSpawnThreatVisualsEndDelay = 1; + GuaranteedUpgradeGroupUtilityBonus = 1; + DiscreteEncounterUtilityDesireMappings[0] = 1; + DiscreteEncounterUtilityDesireMappings[1] = 1; + DiscreteEncounterUtilityDesireMappings[2] = 1; + DiscreteEncounterUtilityDesireMappings[3] = 1; + InitialDynamicUtilities[0] = EFortAIUtility::KillPlayersMelee; + InitialDynamicUtilities[1] = EFortAIUtility::KillPlayersMelee; + InitialDynamicUtilities[2] = EFortAIUtility::KillPlayersMelee; + InitialDynamicUtilities[3] = EFortAIUtility::KillPlayersMelee; + DataTrackingSettings = NULL; + bDebugEncounterQueries = false; + bUseLODSettings = false; + bAsyncProcessUpdateAliveAIs = false; + bAllowProcessPlayerTargeting = true; + MaxNumLODAIProcessPerFrame = 0; + IntensityGraph = NULL; + UtilitiesGraph = NULL; + PIDValuesGraph = NULL; + PIDContributionsGraph = NULL; + bNightActive = false; + bAIDisabled = false; + bRegisteredForDayPhaseChange = false; + bUseSpawnCap = true; + NightCount = 0; + NightEncounterFailureBreatherTime = 1; + EncounterPawnSpawnInterval = 1; + DefaultNightEncounter = NULL; + DummyDebugEncounter = NULL; + BaseEncounterClass = NULL; + MaxActiveAlive = 0; + NumActiveAlive = 0; + NumPendingCapRelevantAI = 0; + MaxAISpawnedPerFrame = 0; + MaxAIDespawnedPerFrame = 0; + DespawnAllAIMaxAIDespawnedPerFrame = 0; + NumWorldSubdivides = 0; + MinAISpawnDistanceFromPlayers = 1; + ActiveDefaultEncounter = NULL; + ActiveDummyDebugEncounter = NULL; + EQSRenderingComp = NULL; + DebugGraphUpdateFrequency = 0; + MaxNormalLODDistanceToPlayer = 1; + AIRelevantDistanceToPlayer = 1; + EncounterRelevantDistanceToPlayer = 1; + EncounterRelevantDistanceToDefender = 1; + MaxTotalActiveAliveAI = 0; + MaxEncounterActiveAliveAI = 0; + MaxSPUsed = 0; + bDebugAllowEncounterModifierTags = true; + SimulatedNumberOfPlayersForAIEncounters = 0; + MaxNumberOfEncounterGroups = 0; } diff --git a/Source/FortniteGame/Private/FortAIDirectorDataManager.cpp b/Source/FortniteGame/Private/FortAIDirectorDataManager.cpp index e5320a76..5b5d9b82 100644 --- a/Source/FortniteGame/Private/FortAIDirectorDataManager.cpp +++ b/Source/FortniteGame/Private/FortAIDirectorDataManager.cpp @@ -8,6 +8,6 @@ float AFortAIDirectorDataManager::GetAIDirectorFactorValue(EFortAIDirectorFactor } AFortAIDirectorDataManager::AFortAIDirectorDataManager() { - this->OwnerObject = NULL; + OwnerObject = NULL; } diff --git a/Source/FortniteGame/Private/FortAIDirectorDataTrackingSettings.cpp b/Source/FortniteGame/Private/FortAIDirectorDataTrackingSettings.cpp index 67a5e6ab..07e56007 100644 --- a/Source/FortniteGame/Private/FortAIDirectorDataTrackingSettings.cpp +++ b/Source/FortniteGame/Private/FortAIDirectorDataTrackingSettings.cpp @@ -1,7 +1,7 @@ #include "FortAIDirectorDataTrackingSettings.h" UFortAIDirectorDataTrackingSettings::UFortAIDirectorDataTrackingSettings() { - this->PlayerDataManager = NULL; - this->EncounterDataManager = NULL; + PlayerDataManager = NULL; + EncounterDataManager = NULL; } diff --git a/Source/FortniteGame/Private/FortAIDirectorEvent.cpp b/Source/FortniteGame/Private/FortAIDirectorEvent.cpp index f8328955..c6122de2 100644 --- a/Source/FortniteGame/Private/FortAIDirectorEvent.cpp +++ b/Source/FortniteGame/Private/FortAIDirectorEvent.cpp @@ -1,9 +1,9 @@ #include "FortAIDirectorEvent.h" FFortAIDirectorEvent::FFortAIDirectorEvent() { - this->Event = EFortAIDirectorEvent::PlayerAIEnemies; - this->EventSource = NULL; - this->EventTarget = NULL; - this->EventValue = 1; + Event = EFortAIDirectorEvent::PlayerAIEnemies; + EventSource = NULL; + EventTarget = NULL; + EventValue = 1; } diff --git a/Source/FortniteGame/Private/FortAIDirectorFactorContribution.cpp b/Source/FortniteGame/Private/FortAIDirectorFactorContribution.cpp index 6d99d9ca..bfe4e825 100644 --- a/Source/FortniteGame/Private/FortAIDirectorFactorContribution.cpp +++ b/Source/FortniteGame/Private/FortAIDirectorFactorContribution.cpp @@ -1,8 +1,8 @@ #include "FortAIDirectorFactorContribution.h" FFortAIDirectorFactorContribution::FFortAIDirectorFactorContribution() { - this->AIDirectorEvent = EFortAIDirectorEvent::PlayerAIEnemies; - this->MaxContribution = 1; - this->ContributionType = EFortAIDirectorFactorContribution::Direct; + AIDirectorEvent = EFortAIDirectorEvent::PlayerAIEnemies; + MaxContribution = 1; + ContributionType = EFortAIDirectorFactorContribution::Direct; } diff --git a/Source/FortniteGame/Private/FortAIDirectorFactorData.cpp b/Source/FortniteGame/Private/FortAIDirectorFactorData.cpp index dd917d8c..36cfbfd9 100644 --- a/Source/FortniteGame/Private/FortAIDirectorFactorData.cpp +++ b/Source/FortniteGame/Private/FortAIDirectorFactorData.cpp @@ -1,7 +1,7 @@ #include "FortAIDirectorFactorData.h" FFortAIDirectorFactorData::FFortAIDirectorFactorData() { - this->AIDirectorFactor = EFortAIDirectorFactor::PlayerDamageThreat; - this->MaxValue = 1; + AIDirectorFactor = EFortAIDirectorFactor::PlayerDamageThreat; + MaxValue = 1; } diff --git a/Source/FortniteGame/Private/FortAIDirectorPerLODConfig.cpp b/Source/FortniteGame/Private/FortAIDirectorPerLODConfig.cpp index 8a4e6778..e889d5b0 100644 --- a/Source/FortniteGame/Private/FortAIDirectorPerLODConfig.cpp +++ b/Source/FortniteGame/Private/FortAIDirectorPerLODConfig.cpp @@ -1,6 +1,6 @@ #include "FortAIDirectorPerLODConfig.h" FFortAIDirectorPerLODConfig::FFortAIDirectorPerLODConfig() { - this->FortAILODLevel = EFortAILODLevel::MIN; + FortAILODLevel = EFortAILODLevel::MIN; } diff --git a/Source/FortniteGame/Private/FortAIEncounterInfo.cpp b/Source/FortniteGame/Private/FortAIEncounterInfo.cpp index ea5b7bf4..80b52e77 100644 --- a/Source/FortniteGame/Private/FortAIEncounterInfo.cpp +++ b/Source/FortniteGame/Private/FortAIEncounterInfo.cpp @@ -83,140 +83,140 @@ UFortAIAssignment* UFortAIEncounterInfo::CreateEncounterAssignment(UFortAIAssign } UFortAIEncounterInfo::UFortAIEncounterInfo() { - this->SpawnGroupProgressionInfo = NULL; - this->BurstSpawnPointsPercentage = 1; - this->SpawnPointsMultiplier = 1; - this->bUseBreathers = true; - this->EncounterTimeSeconds = 1; - this->NumFreeUtilities = 0; - this->UtilityAdjustmentPeriodSeconds = 1; - this->MinSpawnDistance = 1; - this->MaxSpawnDistance = 1; - this->NumDirections = 0; - this->bChangeDirectionsOnRest = false; - this->SpawnPointsPercentageLimit = 1; - this->PawnNumberLimit = 0; - this->SpawningIntervalSeconds = 1; - this->PreSpawnRequeryTime = 1; - this->NextRiftReplacementTime = 1; - this->NextSpawningTime = 1; - this->bRequiresReinitializationFromProfile = false; - this->IntensitySequenceProgression = NULL; - this->AliveMultiplier = 1; - this->SpawnLimitType = EFortEncounterSpawnLimitType::NoLimit; - this->SpawnLimit = 0; - this->PawnNumberLimitProgress = 0; - this->SpawnPointsLimitProgress = 0; - this->bSpawnLimitReached = false; - this->bHasSpawnedAllBurstSpawnAI = false; - this->bOverrideAliveCounts = false; - this->MinAliveOverride = 0; - this->MaxAliveOverride = 0; - this->HostilityThreshold = 1; - this->PeakTimeSeconds = 1; - this->BreatherTimeSeconds = 1; - this->MaxRampTimeSeconds = 1; - this->MinTimeBetweenBreathesSeconds = 1; - this->MaxFadeTimeSeconds = 1; - this->FadeEndIntensity = 1; - this->FadeEndRemainingSpawnPointsPercentage = 1; - this->CompletionPercentageToDisableBreathers = 1; - this->bDisplayThreatVisuals = true; - this->BaseDesiredUtilities[0] = 1; - this->BaseDesiredUtilities[1] = 1; - this->BaseDesiredUtilities[2] = 1; - this->BaseDesiredUtilities[3] = 1; - this->BaseDesiredUtilities[4] = 1; - this->BaseDesiredUtilities[5] = 1; - this->BaseDesiredUtilities[6] = 1; - this->BaseDesiredUtilities[7] = 1; - this->BaseDesiredUtilities[8] = 1; - this->BaseDesiredUtilities[9] = 1; - this->BaseDesiredUtilities[10] = 1; - this->BaseDesiredUtilities[11] = 1; - this->BaseDesiredUtilities[12] = 1; - this->BaseDesiredUtilities[13] = 1; - this->BaseDesiredUtilities[14] = 1; - this->BaseDesiredUtilities[15] = 1; - this->MaxLargeSpawnGroupDiscountInterval = 1; - this->MaxSelectionToSpawningDelay = 1; - this->UtilityRecentSelectionPenalties[0] = 1; - this->UtilityRecentSelectionPenalties[1] = 1; - this->UtilityRecentSelectionPenalties[2] = 1; - this->UtilityRecentSelectionPenalties[3] = 1; - this->UtilityRecentSelectionPenalties[4] = 1; - this->UtilityRecentSelectionPenalties[5] = 1; - this->UtilityRecentSelectionPenalties[6] = 1; - this->UtilityRecentSelectionPenalties[7] = 1; - this->UtilityRecentSelectionPenalties[8] = 1; - this->UtilityRecentSelectionPenalties[9] = 1; - this->UtilityRecentSelectionPenalties[10] = 1; - this->UtilityRecentSelectionPenalties[11] = 1; - this->UtilityRecentSelectionPenalties[12] = 1; - this->UtilityRecentSelectionPenalties[13] = 1; - this->UtilityRecentSelectionPenalties[14] = 1; - this->UtilityRecentSelectionPenalties[15] = 1; - this->UtilityEffectivenessMeasurements[0] = 1; - this->UtilityEffectivenessMeasurements[1] = 1; - this->UtilityEffectivenessMeasurements[2] = 1; - this->UtilityEffectivenessMeasurements[3] = 1; - this->UtilityEffectivenessMeasurements[4] = 1; - this->UtilityEffectivenessMeasurements[5] = 1; - this->UtilityEffectivenessMeasurements[6] = 1; - this->UtilityEffectivenessMeasurements[7] = 1; - this->UtilityEffectivenessMeasurements[8] = 1; - this->UtilityEffectivenessMeasurements[9] = 1; - this->UtilityEffectivenessMeasurements[10] = 1; - this->UtilityEffectivenessMeasurements[11] = 1; - this->UtilityEffectivenessMeasurements[12] = 1; - this->UtilityEffectivenessMeasurements[13] = 1; - this->UtilityEffectivenessMeasurements[14] = 1; - this->UtilityEffectivenessMeasurements[15] = 1; - this->UtilityEffectivenessInfluenceCap = 1; - this->NumUtilitiesConsidered = 0; - this->ReactivityPercentage = 1; - this->bAdjustUtilitiesDuringRest = false; - this->bDespawnAIsDuringRest = true; - this->LastPlayerCombatFactorUpdateTime = 1; - this->LastUtilityAdjustTime = 1; - this->LastSpawnPointAdjustmentTime = 1; - this->LastLargeGroupSpawnTime = 1; - this->CurrentSpawnPointsCap = 0; - this->CurrentSpawnPointsUsed = 0; - this->FailSafeMinSpawnPoints = 0; - this->EncounterEngagementDistance = 1; - this->MinRelevantBuildingDamagedDistance = 1; - this->MaxRelevantBuildingDamagedDistance = 1; - this->CurrentGroupSpawnPoint = NULL; - this->EncounterState = EFortEncounterState::Uninitialized; - this->PacingState = EFortEncounterPacingState::Ramp; - this->LastPacingStateTransitionTime = 1; - this->DesiredDifficultyLevel = 1; - this->DifficultyLevelOverride = 1; - this->MyAIDirector = NULL; - this->TargetObjective = NULL; - this->bOnlyActiveAtNight = true; - this->NumRiftsToUse = 0; - this->MinRiftsToUse = 0; - this->NumRiftsUsed = 0; - this->EncounterStartTime = 1; - this->HostilityCurveStartTime = 1; - this->bNukeWavesAtDaybreak = true; - this->bNukeWavesAtEncounterEnd = true; - this->bNukeWavesAtEncounterDeactivation = true; - this->ActiveEnemyCap = 0; - this->CurrentHostilityLevel = 1; - this->RiftClassTemplate = NULL; - this->RiftManager = NULL; - this->AssociatedMissionType = EFortMissionType::Max_None; - this->bCanBeActive = false; - this->DefaultEncounterAssignmentSettings = NULL; - this->MaxActiveAlive = 0; - this->MaxSpawnPointsUsed = 0; - this->OverrideSpawnPointsCurve = NULL; - this->bSendFullAnalyticsReport = true; - this->bUseAILifespans = false; - this->bTrackCombatParticipation = false; - this->AILevelMutator = NULL; + SpawnGroupProgressionInfo = NULL; + BurstSpawnPointsPercentage = 1; + SpawnPointsMultiplier = 1; + bUseBreathers = true; + EncounterTimeSeconds = 1; + NumFreeUtilities = 0; + UtilityAdjustmentPeriodSeconds = 1; + MinSpawnDistance = 1; + MaxSpawnDistance = 1; + NumDirections = 0; + bChangeDirectionsOnRest = false; + SpawnPointsPercentageLimit = 1; + PawnNumberLimit = 0; + SpawningIntervalSeconds = 1; + PreSpawnRequeryTime = 1; + NextRiftReplacementTime = 1; + NextSpawningTime = 1; + bRequiresReinitializationFromProfile = false; + IntensitySequenceProgression = NULL; + AliveMultiplier = 1; + SpawnLimitType = EFortEncounterSpawnLimitType::NoLimit; + SpawnLimit = 0; + PawnNumberLimitProgress = 0; + SpawnPointsLimitProgress = 0; + bSpawnLimitReached = false; + bHasSpawnedAllBurstSpawnAI = false; + bOverrideAliveCounts = false; + MinAliveOverride = 0; + MaxAliveOverride = 0; + HostilityThreshold = 1; + PeakTimeSeconds = 1; + BreatherTimeSeconds = 1; + MaxRampTimeSeconds = 1; + MinTimeBetweenBreathesSeconds = 1; + MaxFadeTimeSeconds = 1; + FadeEndIntensity = 1; + FadeEndRemainingSpawnPointsPercentage = 1; + CompletionPercentageToDisableBreathers = 1; + bDisplayThreatVisuals = true; + BaseDesiredUtilities[0] = 1; + BaseDesiredUtilities[1] = 1; + BaseDesiredUtilities[2] = 1; + BaseDesiredUtilities[3] = 1; + BaseDesiredUtilities[4] = 1; + BaseDesiredUtilities[5] = 1; + BaseDesiredUtilities[6] = 1; + BaseDesiredUtilities[7] = 1; + BaseDesiredUtilities[8] = 1; + BaseDesiredUtilities[9] = 1; + BaseDesiredUtilities[10] = 1; + BaseDesiredUtilities[11] = 1; + BaseDesiredUtilities[12] = 1; + BaseDesiredUtilities[13] = 1; + BaseDesiredUtilities[14] = 1; + BaseDesiredUtilities[15] = 1; + MaxLargeSpawnGroupDiscountInterval = 1; + MaxSelectionToSpawningDelay = 1; + UtilityRecentSelectionPenalties[0] = 1; + UtilityRecentSelectionPenalties[1] = 1; + UtilityRecentSelectionPenalties[2] = 1; + UtilityRecentSelectionPenalties[3] = 1; + UtilityRecentSelectionPenalties[4] = 1; + UtilityRecentSelectionPenalties[5] = 1; + UtilityRecentSelectionPenalties[6] = 1; + UtilityRecentSelectionPenalties[7] = 1; + UtilityRecentSelectionPenalties[8] = 1; + UtilityRecentSelectionPenalties[9] = 1; + UtilityRecentSelectionPenalties[10] = 1; + UtilityRecentSelectionPenalties[11] = 1; + UtilityRecentSelectionPenalties[12] = 1; + UtilityRecentSelectionPenalties[13] = 1; + UtilityRecentSelectionPenalties[14] = 1; + UtilityRecentSelectionPenalties[15] = 1; + UtilityEffectivenessMeasurements[0] = 1; + UtilityEffectivenessMeasurements[1] = 1; + UtilityEffectivenessMeasurements[2] = 1; + UtilityEffectivenessMeasurements[3] = 1; + UtilityEffectivenessMeasurements[4] = 1; + UtilityEffectivenessMeasurements[5] = 1; + UtilityEffectivenessMeasurements[6] = 1; + UtilityEffectivenessMeasurements[7] = 1; + UtilityEffectivenessMeasurements[8] = 1; + UtilityEffectivenessMeasurements[9] = 1; + UtilityEffectivenessMeasurements[10] = 1; + UtilityEffectivenessMeasurements[11] = 1; + UtilityEffectivenessMeasurements[12] = 1; + UtilityEffectivenessMeasurements[13] = 1; + UtilityEffectivenessMeasurements[14] = 1; + UtilityEffectivenessMeasurements[15] = 1; + UtilityEffectivenessInfluenceCap = 1; + NumUtilitiesConsidered = 0; + ReactivityPercentage = 1; + bAdjustUtilitiesDuringRest = false; + bDespawnAIsDuringRest = true; + LastPlayerCombatFactorUpdateTime = 1; + LastUtilityAdjustTime = 1; + LastSpawnPointAdjustmentTime = 1; + LastLargeGroupSpawnTime = 1; + CurrentSpawnPointsCap = 0; + CurrentSpawnPointsUsed = 0; + FailSafeMinSpawnPoints = 0; + EncounterEngagementDistance = 1; + MinRelevantBuildingDamagedDistance = 1; + MaxRelevantBuildingDamagedDistance = 1; + CurrentGroupSpawnPoint = NULL; + EncounterState = EFortEncounterState::Uninitialized; + PacingState = EFortEncounterPacingState::Ramp; + LastPacingStateTransitionTime = 1; + DesiredDifficultyLevel = 1; + DifficultyLevelOverride = 1; + MyAIDirector = NULL; + TargetObjective = NULL; + bOnlyActiveAtNight = true; + NumRiftsToUse = 0; + MinRiftsToUse = 0; + NumRiftsUsed = 0; + EncounterStartTime = 1; + HostilityCurveStartTime = 1; + bNukeWavesAtDaybreak = true; + bNukeWavesAtEncounterEnd = true; + bNukeWavesAtEncounterDeactivation = true; + ActiveEnemyCap = 0; + CurrentHostilityLevel = 1; + RiftClassTemplate = NULL; + RiftManager = NULL; + AssociatedMissionType = EFortMissionType::Max_None; + bCanBeActive = false; + DefaultEncounterAssignmentSettings = NULL; + MaxActiveAlive = 0; + MaxSpawnPointsUsed = 0; + OverrideSpawnPointsCurve = NULL; + bSendFullAnalyticsReport = true; + bUseAILifespans = false; + bTrackCombatParticipation = false; + AILevelMutator = NULL; } diff --git a/Source/FortniteGame/Private/FortAIEncounterPIDController.cpp b/Source/FortniteGame/Private/FortAIEncounterPIDController.cpp index 48ea1fb5..eb6aae1a 100644 --- a/Source/FortniteGame/Private/FortAIEncounterPIDController.cpp +++ b/Source/FortniteGame/Private/FortAIEncounterPIDController.cpp @@ -1,8 +1,8 @@ #include "FortAIEncounterPIDController.h" FFortAIEncounterPIDController::FFortAIEncounterPIDController() { - this->ProportionalGain = 1; - this->IntegralGain = 1; - this->DerivativeGain = 1; + ProportionalGain = 1; + IntegralGain = 1; + DerivativeGain = 1; } diff --git a/Source/FortniteGame/Private/FortAIEncounterQueryDirectionTracker.cpp b/Source/FortniteGame/Private/FortAIEncounterQueryDirectionTracker.cpp index 9749fa69..2faa42d3 100644 --- a/Source/FortniteGame/Private/FortAIEncounterQueryDirectionTracker.cpp +++ b/Source/FortniteGame/Private/FortAIEncounterQueryDirectionTracker.cpp @@ -1,6 +1,6 @@ #include "FortAIEncounterQueryDirectionTracker.h" FFortAIEncounterQueryDirectionTracker::FFortAIEncounterQueryDirectionTracker() { - this->bHasTriedPreviousDirections = false; + bHasTriedPreviousDirections = false; } diff --git a/Source/FortniteGame/Private/FortAIEncounterRequirements.cpp b/Source/FortniteGame/Private/FortAIEncounterRequirements.cpp index bff94be1..1d2f8c3d 100644 --- a/Source/FortniteGame/Private/FortAIEncounterRequirements.cpp +++ b/Source/FortniteGame/Private/FortAIEncounterRequirements.cpp @@ -1,6 +1,6 @@ #include "FortAIEncounterRequirements.h" FFortAIEncounterRequirements::FFortAIEncounterRequirements() { - this->AssociatedMissionType = EFortMissionType::Primary; + AssociatedMissionType = EFortMissionType::Primary; } diff --git a/Source/FortniteGame/Private/FortAIEncounterRift.cpp b/Source/FortniteGame/Private/FortAIEncounterRift.cpp index 4fdb2e72..88f69564 100644 --- a/Source/FortniteGame/Private/FortAIEncounterRift.cpp +++ b/Source/FortniteGame/Private/FortAIEncounterRift.cpp @@ -1,7 +1,7 @@ #include "FortAIEncounterRift.h" FFortAIEncounterRift::FFortAIEncounterRift() { - this->QueryID = 0; - this->RiftActor = NULL; + QueryID = 0; + RiftActor = NULL; } diff --git a/Source/FortniteGame/Private/FortAIEncounterRiftManager.cpp b/Source/FortniteGame/Private/FortAIEncounterRiftManager.cpp index 976e909d..55279b94 100644 --- a/Source/FortniteGame/Private/FortAIEncounterRiftManager.cpp +++ b/Source/FortniteGame/Private/FortAIEncounterRiftManager.cpp @@ -5,14 +5,14 @@ AFortMission* UFortAIEncounterRiftManager::GetAssociatedMission() const { } UFortAIEncounterRiftManager::UFortAIEncounterRiftManager() { - this->MyEncounter = NULL; - this->AIDirector = NULL; - this->UpdateIntervalTimeSeconds = 1; - this->NumRiftsToUse = 0; - this->MinRiftsToUse = 0; - this->ExtraSpawnLocationPercentage = 1; - this->RiftClassTemplate = NULL; - this->LastObjectiveBatchPathCostUpdateTime = 1; - this->LastPlayerBatchPathCostUpdateTime = 1; + MyEncounter = NULL; + AIDirector = NULL; + UpdateIntervalTimeSeconds = 1; + NumRiftsToUse = 0; + MinRiftsToUse = 0; + ExtraSpawnLocationPercentage = 1; + RiftClassTemplate = NULL; + LastObjectiveBatchPathCostUpdateTime = 1; + LastPlayerBatchPathCostUpdateTime = 1; } diff --git a/Source/FortniteGame/Private/FortAIEncounterRiftManagerInitializationData.cpp b/Source/FortniteGame/Private/FortAIEncounterRiftManagerInitializationData.cpp index dea7ef7d..62576545 100644 --- a/Source/FortniteGame/Private/FortAIEncounterRiftManagerInitializationData.cpp +++ b/Source/FortniteGame/Private/FortAIEncounterRiftManagerInitializationData.cpp @@ -1,10 +1,10 @@ #include "FortAIEncounterRiftManagerInitializationData.h" FFortAIEncounterRiftManagerInitializationData::FFortAIEncounterRiftManagerInitializationData() { - this->EncounterInfo = NULL; - this->RiftClassTemplate = NULL; - this->NumRiftsToUse = 0; - this->MinRiftsToUse = 0; - this->UpdateIntervalTimeSeconds = 1; + EncounterInfo = NULL; + RiftClassTemplate = NULL; + NumRiftsToUse = 0; + MinRiftsToUse = 0; + UpdateIntervalTimeSeconds = 1; } diff --git a/Source/FortniteGame/Private/FortAIEncounterSequence.cpp b/Source/FortniteGame/Private/FortAIEncounterSequence.cpp index 28a47fc9..ca083400 100644 --- a/Source/FortniteGame/Private/FortAIEncounterSequence.cpp +++ b/Source/FortniteGame/Private/FortAIEncounterSequence.cpp @@ -51,11 +51,11 @@ bool UFortAIEncounterSequence::EncounterBelongsToSequence(UFortAIEncounterInfo* } UFortAIEncounterSequence::UFortAIEncounterSequence() { - this->CurrentEncounterIndexInSequence = 0; - this->CurrentEncounter = NULL; - this->AssociatedAIDirector = NULL; - this->AssociatedMission = NULL; - this->AssignmentSettings = NULL; - this->OptionalQueryActor = NULL; + CurrentEncounterIndexInSequence = 0; + CurrentEncounter = NULL; + AssociatedAIDirector = NULL; + AssociatedMission = NULL; + AssignmentSettings = NULL; + OptionalQueryActor = NULL; } diff --git a/Source/FortniteGame/Private/FortAIEncounterSpawnArea.cpp b/Source/FortniteGame/Private/FortAIEncounterSpawnArea.cpp index 46f913d9..24e7679e 100644 --- a/Source/FortniteGame/Private/FortAIEncounterSpawnArea.cpp +++ b/Source/FortniteGame/Private/FortAIEncounterSpawnArea.cpp @@ -1,8 +1,8 @@ #include "FortAIEncounterSpawnArea.h" FFortAIEncounterSpawnArea::FFortAIEncounterSpawnArea() { - this->bIsActive = false; - this->bUsingFallbackQuery = false; - this->SpawnLocationManagementMode = EFortEncounterSpawnLocationManagementMode::Spawn; + bIsActive = false; + bUsingFallbackQuery = false; + SpawnLocationManagementMode = EFortEncounterSpawnLocationManagementMode::Spawn; } diff --git a/Source/FortniteGame/Private/FortAIEncounterSpawnGroupCapsCategory.cpp b/Source/FortniteGame/Private/FortAIEncounterSpawnGroupCapsCategory.cpp index b06cfcb0..3b425190 100644 --- a/Source/FortniteGame/Private/FortAIEncounterSpawnGroupCapsCategory.cpp +++ b/Source/FortniteGame/Private/FortAIEncounterSpawnGroupCapsCategory.cpp @@ -1,10 +1,10 @@ #include "FortAIEncounterSpawnGroupCapsCategory.h" FFortAIEncounterSpawnGroupCapsCategory::FFortAIEncounterSpawnGroupCapsCategory() { - this->bApplyGroupPopulationCurveToCategoryMax = false; - this->InitialSpawnGroupAvailabilityTime = 1; - this->NumActiveCategorySpawnGroups = 1; - this->NumSpawnGroupAvailable = 0; - this->CategorySource = NULL; + bApplyGroupPopulationCurveToCategoryMax = false; + InitialSpawnGroupAvailabilityTime = 1; + NumActiveCategorySpawnGroups = 1; + NumSpawnGroupAvailable = 0; + CategorySource = NULL; } diff --git a/Source/FortniteGame/Private/FortAIEncounterTimedModifierTags.cpp b/Source/FortniteGame/Private/FortAIEncounterTimedModifierTags.cpp index fcaa15ae..c76eebf3 100644 --- a/Source/FortniteGame/Private/FortAIEncounterTimedModifierTags.cpp +++ b/Source/FortniteGame/Private/FortAIEncounterTimedModifierTags.cpp @@ -1,6 +1,6 @@ #include "FortAIEncounterTimedModifierTags.h" FFortAIEncounterTimedModifierTags::FFortAIEncounterTimedModifierTags() { - this->TimeSeconds = 1; + TimeSeconds = 1; } diff --git a/Source/FortniteGame/Private/FortAIEncounterWaveProgressEstimation.cpp b/Source/FortniteGame/Private/FortAIEncounterWaveProgressEstimation.cpp index cd5d034b..0eaf8010 100644 --- a/Source/FortniteGame/Private/FortAIEncounterWaveProgressEstimation.cpp +++ b/Source/FortniteGame/Private/FortAIEncounterWaveProgressEstimation.cpp @@ -1,12 +1,12 @@ #include "FortAIEncounterWaveProgressEstimation.h" FFortAIEncounterWaveProgressEstimation::FFortAIEncounterWaveProgressEstimation() { - this->SectionProgressEstimate = 1; - this->SectionStartTime = 1; - this->LastWaveProgressUpdateTime = 1; - this->PeakAndFadeWavePercentage = 1; - this->MaxAdjustmentPerSecond = 1; - this->CurrentSection = EFortAIWaveProgressSection::SectionOne; - this->NumberOfWaveSegments = 0; + SectionProgressEstimate = 1; + SectionStartTime = 1; + LastWaveProgressUpdateTime = 1; + PeakAndFadeWavePercentage = 1; + MaxAdjustmentPerSecond = 1; + CurrentSection = EFortAIWaveProgressSection::SectionOne; + NumberOfWaveSegments = 0; } diff --git a/Source/FortniteGame/Private/FortAIGoalInfo.cpp b/Source/FortniteGame/Private/FortAIGoalInfo.cpp index 7a3d62a5..810cc596 100644 --- a/Source/FortniteGame/Private/FortAIGoalInfo.cpp +++ b/Source/FortniteGame/Private/FortAIGoalInfo.cpp @@ -1,6 +1,6 @@ #include "FortAIGoalInfo.h" FFortAIGoalInfo::FFortAIGoalInfo() { - this->bActorAlwaysPerceived = false; + bActorAlwaysPerceived = false; } diff --git a/Source/FortniteGame/Private/FortAIGoalManager.cpp b/Source/FortniteGame/Private/FortAIGoalManager.cpp index 71bdc809..a6ac3e60 100644 --- a/Source/FortniteGame/Private/FortAIGoalManager.cpp +++ b/Source/FortniteGame/Private/FortAIGoalManager.cpp @@ -48,8 +48,8 @@ void AFortAIGoalManager::AddGoal(AActor* GoalActor, UFortAIAssignmentSettings* G } AFortAIGoalManager::AFortAIGoalManager() { - this->DefaultAttackPlayersAssignment = NULL; - this->DefaultEncounterAssignmentSettings = NULL; - this->DefaultEnemyAssignmentSettings = NULL; + DefaultAttackPlayersAssignment = NULL; + DefaultEncounterAssignmentSettings = NULL; + DefaultEnemyAssignmentSettings = NULL; } diff --git a/Source/FortniteGame/Private/FortAIGoalProvider.cpp b/Source/FortniteGame/Private/FortAIGoalProvider.cpp index 92d49851..76ea5067 100644 --- a/Source/FortniteGame/Private/FortAIGoalProvider.cpp +++ b/Source/FortniteGame/Private/FortAIGoalProvider.cpp @@ -12,8 +12,8 @@ UFortAIEncounterInfo* UFortAIGoalProvider::GetEncounterInfo() const { } UFortAIGoalProvider::UFortAIGoalProvider() { - this->World = NULL; - this->AssignmentOwner = NULL; - this->EncounterInfo = NULL; + World = NULL; + AssignmentOwner = NULL; + EncounterInfo = NULL; } diff --git a/Source/FortniteGame/Private/FortAIGoalProvider_EnvQuery.cpp b/Source/FortniteGame/Private/FortAIGoalProvider_EnvQuery.cpp index 8a607ecd..95de7ce7 100644 --- a/Source/FortniteGame/Private/FortAIGoalProvider_EnvQuery.cpp +++ b/Source/FortniteGame/Private/FortAIGoalProvider_EnvQuery.cpp @@ -1,7 +1,7 @@ #include "FortAIGoalProvider_EnvQuery.h" UFortAIGoalProvider_EnvQuery::UFortAIGoalProvider_EnvQuery() { - this->GoalQuery = NULL; - this->AutomaticUpdatePeriodInSeconds = 1; + GoalQuery = NULL; + AutomaticUpdatePeriodInSeconds = 1; } diff --git a/Source/FortniteGame/Private/FortAIHotSpotSlot.cpp b/Source/FortniteGame/Private/FortAIHotSpotSlot.cpp index 8bc7de71..fb8b26b0 100644 --- a/Source/FortniteGame/Private/FortAIHotSpotSlot.cpp +++ b/Source/FortniteGame/Private/FortAIHotSpotSlot.cpp @@ -1,11 +1,11 @@ #include "FortAIHotSpotSlot.h" UFortAIHotSpotSlot::UFortAIHotSpotSlot() { - this->SlotType = EFortHotSpotSlot::Melee; - this->bHasProjectedLocation = false; - this->bProjectedOnLowArea = false; - this->bIsAutoGenerated = false; - this->bCanDuplicateOnProjection = true; - this->bCanProjectUp = true; + SlotType = EFortHotSpotSlot::Melee; + bHasProjectedLocation = false; + bProjectedOnLowArea = false; + bIsAutoGenerated = false; + bCanDuplicateOnProjection = true; + bCanProjectUp = true; } diff --git a/Source/FortniteGame/Private/FortAIHotSpotSlotGenerator_FromConfig.cpp b/Source/FortniteGame/Private/FortAIHotSpotSlotGenerator_FromConfig.cpp index a5aed219..dc93f054 100644 --- a/Source/FortniteGame/Private/FortAIHotSpotSlotGenerator_FromConfig.cpp +++ b/Source/FortniteGame/Private/FortAIHotSpotSlotGenerator_FromConfig.cpp @@ -1,8 +1,8 @@ #include "FortAIHotSpotSlotGenerator_FromConfig.h" UFortAIHotSpotSlotGenerator_FromConfig::UFortAIHotSpotSlotGenerator_FromConfig() { - this->BuildingConfig = NULL; - this->bMirrorX = false; - this->bMirrorY = false; + BuildingConfig = NULL; + bMirrorX = false; + bMirrorY = false; } diff --git a/Source/FortniteGame/Private/FortAIHotSpotSlotGenerator_OnBoundingBox.cpp b/Source/FortniteGame/Private/FortAIHotSpotSlotGenerator_OnBoundingBox.cpp index 01a7f63e..0d6c9548 100644 --- a/Source/FortniteGame/Private/FortAIHotSpotSlotGenerator_OnBoundingBox.cpp +++ b/Source/FortniteGame/Private/FortAIHotSpotSlotGenerator_OnBoundingBox.cpp @@ -1,7 +1,7 @@ #include "FortAIHotSpotSlotGenerator_OnBoundingBox.h" UFortAIHotSpotSlotGenerator_OnBoundingBox::UFortAIHotSpotSlotGenerator_OnBoundingBox() { - this->DistanceForRangedSlots = 1; - this->DistanceForHugeSlots = 1; + DistanceForRangedSlots = 1; + DistanceForHugeSlots = 1; } diff --git a/Source/FortniteGame/Private/FortAIHotSpot_Building.cpp b/Source/FortniteGame/Private/FortAIHotSpot_Building.cpp index b521c541..73035e26 100644 --- a/Source/FortniteGame/Private/FortAIHotSpot_Building.cpp +++ b/Source/FortniteGame/Private/FortAIHotSpot_Building.cpp @@ -1,6 +1,6 @@ #include "FortAIHotSpot_Building.h" AFortAIHotSpot_Building::AFortAIHotSpot_Building() { - this->ExtraTypeConfig = NULL; + ExtraTypeConfig = NULL; } diff --git a/Source/FortniteGame/Private/FortAILootDropModifierRow.cpp b/Source/FortniteGame/Private/FortAILootDropModifierRow.cpp index ab92c043..82539f8c 100644 --- a/Source/FortniteGame/Private/FortAILootDropModifierRow.cpp +++ b/Source/FortniteGame/Private/FortAILootDropModifierRow.cpp @@ -1,7 +1,7 @@ #include "FortAILootDropModifierRow.h" FFortAILootDropModifierRow::FFortAILootDropModifierRow() { - this->Priority = 0; - this->ItemDropChanceMultiplier = 1; + Priority = 0; + ItemDropChanceMultiplier = 1; } diff --git a/Source/FortniteGame/Private/FortAIPawn.cpp b/Source/FortniteGame/Private/FortAIPawn.cpp index 4857733e..7820c126 100644 --- a/Source/FortniteGame/Private/FortAIPawn.cpp +++ b/Source/FortniteGame/Private/FortAIPawn.cpp @@ -339,206 +339,206 @@ void AFortAIPawn::GetLifetimeReplicatedProps(TArray& OutLifet } AFortAIPawn::AFortAIPawn() { - this->bAttacking = false; - this->bDied = false; - this->bHitReact = false; - this->bFullBodyHitReact = false; - this->bDancing = false; - this->bRangedAttacking = false; - this->bHasGoalActor = false; - this->bFrozen = false; - this->bUseSharedAnimation = false; - this->bNeedsDeathNotification = true; - this->bKilledOrDowned = false; - this->bDespawnedDueToInactivity = false; - this->bNotifySpawnRift = true; - this->bUsesDBNO = false; - this->bHasInventory = false; - this->bShouldTossInventoryOnDeath = false; - this->bUseDefenderInventoryManagement = true; - this->bIgnoreDefender = false; - this->bTrackNearbyPickups = false; - this->bIsCharging = false; - this->bIsCowering = false; - this->bCanShowMinimapIndicator = true; - this->bShowMinimapFarOffDirectionArrow = false; - this->bHasEngaged = false; - this->bIsAlwaysGameplayRelevant = false; - this->bIsDebugSpawnedAI = false; - this->bEncounterExpectedLifespanExpired = false; - this->bEnableBlockingCollisionWithOtherAI = true; - this->bSetMiniMapIconRotation = false; - this->bHasDroppedLoot = false; - this->bUseFastAbilityReplication = false; - this->bUseAIGoalComponent = true; - this->AIDifficultyLevel = 1; - this->LevelRatingDisplayType = EFortAILevelRatingDisplayType::DisplayRatingBasedOnDifficulty; - this->EncounterInfo = NULL; - this->SpawnSetIndex = 0; - this->EnemyIndexInSpawnGroup = 0; - this->FinishEncounterSpawnFallbackTime = 1; - this->EncounterSpawnDisableRangedAttackingTime = 1; - this->EncounterSpawnDisableMeleeAttackingTime = 1; - this->SpawnRift = NULL; - this->SpawnSourceActor = NULL; - this->AIGoalComponentClass = UFortAIGoalComponent::StaticClass(); - this->MaxTimeAllowedOutsideTether = 1; - this->BehaviorTree = NULL; - this->DefaultNavFilter = NULL; - this->HuntingNavFilter = URecastFilter_UseDefaultArea::StaticClass(); - this->DBNOInteractionDuration = 1; - this->MovementStyles[0] = EFortMovementStyle::Walking; - this->MovementStyles[1] = EFortMovementStyle::Walking; - this->MovementStyles[2] = EFortMovementStyle::Walking; - this->MovementStyles[3] = EFortMovementStyle::Walking; - this->UpdateNearbyPickupFrequency = 1; - this->bUsePickupDirectionOverride = false; - this->NumRunVariations = 0; - this->CurrentRunVariationIndex = 0; - this->RunVariationRadius = 1; - this->EyeIndex = 0; - this->SkinIndex = 0; - this->DefaultEyeBrightness = 1; - this->DefaultSkinGlow = 1; - this->MinimapGoalByTagColorIndex = 0; - this->AppearanceOverrideGender = EFortAIPawnGender::FAPG_Default; - this->FollowPlayerEvent = EFortCombatEvents::HuskFollowing; - this->InCombatNearPlayerEvent = EFortCombatEvents::HuskCombatNearby; - this->FollowPlayerRange = 1; - this->InteractionDuration = 1; - this->DefenderTrap = NULL; - this->DeepWaterImmersionDepth = 1; - this->bDebugAI = false; - this->bDebugAIAnim = false; - this->bUseBuildingAttackingHotspots = false; - this->bCanBeLaunched = true; - this->bCanMoveThroughWalls = false; - this->bCanUseNavWalking = true; - this->bCanUseSimpleCollisions = true; - this->bCanUseStepAside = false; - this->bCanUseDoors = false; - this->bCanUseShootingHotspots = false; - this->bCanSleep = true; - this->bIsSleeping = false; - this->bShouldStartSleeping = false; - this->bCanLookAtGoal = true; - this->bAllowServerCosmeticComponentOptimizations = true; - this->bAllowCapsuleComponentsOnServer = false; - this->bRootComponentIgnoreQueryPawnCapsule = false; - this->bCanUseMeshPooling = true; - this->bUseCrowdSimulation = false; - this->bControlWalkingOffLedges = false; - this->bUseAppearanceOverride = false; - this->bCanInteract = false; - this->bHideHealthBar = false; - this->bHasBuildingHitEffects = true; - this->bReplicateGrantedTagsWithFastAbilityReplication = false; - this->bReplicateGameplayCuesWithFastAbilityReplication = false; - this->bOnlySkipAbilitySystemComponentWithFastAbilityReplication = false; - this->MovementUrgency = EFortMovementUrgency::None; - this->AIType = EFortressAIType::FAT_Dormant; - this->Team = 2; - this->SimpleCollisionsProfileName = TEXT("FortAIPawnEnemyCapsuleLowLOD"); - this->ScoreMultiplier = 1; - this->OverriddenScore = 0; - this->OverriddenScoreDistribution = EScoreDistributionType::Default; - this->LootDropConeHalfAngle = 1; - this->LootDropSpeed = 1; - this->MinItemTossDist = 1; - this->MaxItemTossDist = 1; - this->ItemTossDirectionConeHalfAngle = 1; - this->HotspotType = EFortHotSpotSlot::Melee; - this->PartialPathUsage = EFortPartialPathUsage::Always; - this->PlayerManager = NULL; - this->DefenderPlacedTime = 1; - this->RecentlySeenInterval = 1; - this->MoveSoundStimulusBroadcastInterval = 1; - this->MoveSoundStimulusMaxRange = 1; - this->bGenerateMoveSoundInAllMovementModes = false; - this->WeaponCollisionComponent = NULL; - this->Inventory = NULL; - this->AppearanceOverrideEntryIndex = 0; - this->PelvisBoneName = TEXT("pelvis"); - this->HeadBoneName = TEXT("head"); - this->MinimapIndicatorUpdateFrequency = 1; - this->MiniMapViewableDistance = 1; - this->DistanceToPlayerManagerToShowHealthBar = 1; - this->DistanceToOtherPlayersToShowHealthBar = 1; - this->AttributesSet = NULL; - this->CharacterAttrSet = NULL; - this->WeaponAttrSet = NULL; - this->ImpactPhysicalSurfaceSounds[0] = NULL; - this->ImpactPhysicalSurfaceSounds[1] = NULL; - this->ImpactPhysicalSurfaceSounds[2] = NULL; - this->ImpactPhysicalSurfaceSounds[3] = NULL; - this->ImpactPhysicalSurfaceSounds[4] = NULL; - this->ImpactPhysicalSurfaceSounds[5] = NULL; - this->ImpactPhysicalSurfaceSounds[6] = NULL; - this->ImpactPhysicalSurfaceSounds[7] = NULL; - this->ImpactPhysicalSurfaceSounds[8] = NULL; - this->ImpactPhysicalSurfaceSounds[9] = NULL; - this->ImpactPhysicalSurfaceSounds[10] = NULL; - this->ImpactPhysicalSurfaceSounds[11] = NULL; - this->ImpactPhysicalSurfaceSounds[12] = NULL; - this->ImpactPhysicalSurfaceSounds[13] = NULL; - this->ImpactPhysicalSurfaceSounds[14] = NULL; - this->ImpactPhysicalSurfaceSounds[15] = NULL; - this->ImpactPhysicalSurfaceSounds[16] = NULL; - this->ImpactPhysicalSurfaceSounds[17] = NULL; - this->ImpactPhysicalSurfaceSounds[18] = NULL; - this->ImpactPhysicalSurfaceSounds[19] = NULL; - this->ImpactPhysicalSurfaceSounds[20] = NULL; - this->ImpactPhysicalSurfaceSounds[21] = NULL; - this->ImpactPhysicalSurfaceSounds[22] = NULL; - this->ImpactPhysicalSurfaceSounds[23] = NULL; - this->ImpactPhysicalSurfaceSounds[24] = NULL; - this->ImpactPhysicalSurfaceSounds[25] = NULL; - this->ImpactPhysicalSurfaceEffects[0] = NULL; - this->ImpactPhysicalSurfaceEffects[1] = NULL; - this->ImpactPhysicalSurfaceEffects[2] = NULL; - this->ImpactPhysicalSurfaceEffects[3] = NULL; - this->ImpactPhysicalSurfaceEffects[4] = NULL; - this->ImpactPhysicalSurfaceEffects[5] = NULL; - this->ImpactPhysicalSurfaceEffects[6] = NULL; - this->ImpactPhysicalSurfaceEffects[7] = NULL; - this->ImpactPhysicalSurfaceEffects[8] = NULL; - this->ImpactPhysicalSurfaceEffects[9] = NULL; - this->ImpactPhysicalSurfaceEffects[10] = NULL; - this->ImpactPhysicalSurfaceEffects[11] = NULL; - this->ImpactPhysicalSurfaceEffects[12] = NULL; - this->ImpactPhysicalSurfaceEffects[13] = NULL; - this->ImpactPhysicalSurfaceEffects[14] = NULL; - this->ImpactPhysicalSurfaceEffects[15] = NULL; - this->ImpactPhysicalSurfaceEffects[16] = NULL; - this->ImpactPhysicalSurfaceEffects[17] = NULL; - this->ImpactPhysicalSurfaceEffects[18] = NULL; - this->ImpactPhysicalSurfaceEffects[19] = NULL; - this->ImpactPhysicalSurfaceEffects[20] = NULL; - this->ImpactPhysicalSurfaceEffects[21] = NULL; - this->ImpactPhysicalSurfaceEffects[22] = NULL; - this->ImpactPhysicalSurfaceEffects[23] = NULL; - this->ImpactPhysicalSurfaceEffects[24] = NULL; - this->ImpactPhysicalSurfaceEffects[25] = NULL; - this->MinimapIndicator = NULL; - this->AIPawnAbilitySystemComponent = CreateDefaultSubobject(TEXT("AbilitySystemComponent")); - this->CurrentAimTarget = NULL; - this->NavObstacleComponent = NULL; - this->BuildingHitMaxDistanceToPlayer = 1; - this->BuildingHitMaxDistanceToHitLocation = 1; - this->HeadHeightPercent = 1; - this->bCanBeMarked = false; - this->DefenderItem = NULL; - this->TetheredFollower = NULL; - this->TetheredCamera = NULL; - this->TetheredTargetingCamera = NULL; - this->bIsTetheredBoosting = false; - this->TetherBoostMultiplier = 1; - this->TetherJumpServerCorrectionIgnoreTime = 1; - this->TetherJumpLastTime = 1; - this->TetherBoundsXYSplineClass = NULL; - this->TetherBoundsXYSplineComponent = NULL; - this->CustomizationsToLoad = NULL; - this->UsedCustomization = NULL; - this->AIAssetLoader = NULL; + bAttacking = false; + bDied = false; + bHitReact = false; + bFullBodyHitReact = false; + bDancing = false; + bRangedAttacking = false; + bHasGoalActor = false; + bFrozen = false; + bUseSharedAnimation = false; + bNeedsDeathNotification = true; + bKilledOrDowned = false; + bDespawnedDueToInactivity = false; + bNotifySpawnRift = true; + bUsesDBNO = false; + bHasInventory = false; + bShouldTossInventoryOnDeath = false; + bUseDefenderInventoryManagement = true; + bIgnoreDefender = false; + bTrackNearbyPickups = false; + bIsCharging = false; + bIsCowering = false; + bCanShowMinimapIndicator = true; + bShowMinimapFarOffDirectionArrow = false; + bHasEngaged = false; + bIsAlwaysGameplayRelevant = false; + bIsDebugSpawnedAI = false; + bEncounterExpectedLifespanExpired = false; + bEnableBlockingCollisionWithOtherAI = true; + bSetMiniMapIconRotation = false; + bHasDroppedLoot = false; + bUseFastAbilityReplication = false; + bUseAIGoalComponent = true; + AIDifficultyLevel = 1; + LevelRatingDisplayType = EFortAILevelRatingDisplayType::DisplayRatingBasedOnDifficulty; + EncounterInfo = NULL; + SpawnSetIndex = 0; + EnemyIndexInSpawnGroup = 0; + FinishEncounterSpawnFallbackTime = 1; + EncounterSpawnDisableRangedAttackingTime = 1; + EncounterSpawnDisableMeleeAttackingTime = 1; + SpawnRift = NULL; + SpawnSourceActor = NULL; + AIGoalComponentClass = UFortAIGoalComponent::StaticClass(); + MaxTimeAllowedOutsideTether = 1; + BehaviorTree = NULL; + DefaultNavFilter = NULL; + HuntingNavFilter = URecastFilter_UseDefaultArea::StaticClass(); + DBNOInteractionDuration = 1; + MovementStyles[0] = EFortMovementStyle::Walking; + MovementStyles[1] = EFortMovementStyle::Walking; + MovementStyles[2] = EFortMovementStyle::Walking; + MovementStyles[3] = EFortMovementStyle::Walking; + UpdateNearbyPickupFrequency = 1; + bUsePickupDirectionOverride = false; + NumRunVariations = 0; + CurrentRunVariationIndex = 0; + RunVariationRadius = 1; + EyeIndex = 0; + SkinIndex = 0; + DefaultEyeBrightness = 1; + DefaultSkinGlow = 1; + MinimapGoalByTagColorIndex = 0; + AppearanceOverrideGender = EFortAIPawnGender::FAPG_Default; + FollowPlayerEvent = EFortCombatEvents::HuskFollowing; + InCombatNearPlayerEvent = EFortCombatEvents::HuskCombatNearby; + FollowPlayerRange = 1; + InteractionDuration = 1; + DefenderTrap = NULL; + DeepWaterImmersionDepth = 1; + bDebugAI = false; + bDebugAIAnim = false; + bUseBuildingAttackingHotspots = false; + bCanBeLaunched = true; + bCanMoveThroughWalls = false; + bCanUseNavWalking = true; + bCanUseSimpleCollisions = true; + bCanUseStepAside = false; + bCanUseDoors = false; + bCanUseShootingHotspots = false; + bCanSleep = true; + bIsSleeping = false; + bShouldStartSleeping = false; + bCanLookAtGoal = true; + bAllowServerCosmeticComponentOptimizations = true; + bAllowCapsuleComponentsOnServer = false; + bRootComponentIgnoreQueryPawnCapsule = false; + bCanUseMeshPooling = true; + bUseCrowdSimulation = false; + bControlWalkingOffLedges = false; + bUseAppearanceOverride = false; + bCanInteract = false; + bHideHealthBar = false; + bHasBuildingHitEffects = true; + bReplicateGrantedTagsWithFastAbilityReplication = false; + bReplicateGameplayCuesWithFastAbilityReplication = false; + bOnlySkipAbilitySystemComponentWithFastAbilityReplication = false; + MovementUrgency = EFortMovementUrgency::None; + AIType = EFortressAIType::FAT_Dormant; + Team = 2; + SimpleCollisionsProfileName = TEXT("FortAIPawnEnemyCapsuleLowLOD"); + ScoreMultiplier = 1; + OverriddenScore = 0; + OverriddenScoreDistribution = EScoreDistributionType::Default; + LootDropConeHalfAngle = 1; + LootDropSpeed = 1; + MinItemTossDist = 1; + MaxItemTossDist = 1; + ItemTossDirectionConeHalfAngle = 1; + HotspotType = EFortHotSpotSlot::Melee; + PartialPathUsage = EFortPartialPathUsage::Always; + PlayerManager = NULL; + DefenderPlacedTime = 1; + RecentlySeenInterval = 1; + MoveSoundStimulusBroadcastInterval = 1; + MoveSoundStimulusMaxRange = 1; + bGenerateMoveSoundInAllMovementModes = false; + WeaponCollisionComponent = NULL; + Inventory = NULL; + AppearanceOverrideEntryIndex = 0; + PelvisBoneName = TEXT("pelvis"); + HeadBoneName = TEXT("head"); + MinimapIndicatorUpdateFrequency = 1; + MiniMapViewableDistance = 1; + DistanceToPlayerManagerToShowHealthBar = 1; + DistanceToOtherPlayersToShowHealthBar = 1; + AttributesSet = NULL; + CharacterAttrSet = NULL; + WeaponAttrSet = NULL; + ImpactPhysicalSurfaceSounds[0] = NULL; + ImpactPhysicalSurfaceSounds[1] = NULL; + ImpactPhysicalSurfaceSounds[2] = NULL; + ImpactPhysicalSurfaceSounds[3] = NULL; + ImpactPhysicalSurfaceSounds[4] = NULL; + ImpactPhysicalSurfaceSounds[5] = NULL; + ImpactPhysicalSurfaceSounds[6] = NULL; + ImpactPhysicalSurfaceSounds[7] = NULL; + ImpactPhysicalSurfaceSounds[8] = NULL; + ImpactPhysicalSurfaceSounds[9] = NULL; + ImpactPhysicalSurfaceSounds[10] = NULL; + ImpactPhysicalSurfaceSounds[11] = NULL; + ImpactPhysicalSurfaceSounds[12] = NULL; + ImpactPhysicalSurfaceSounds[13] = NULL; + ImpactPhysicalSurfaceSounds[14] = NULL; + ImpactPhysicalSurfaceSounds[15] = NULL; + ImpactPhysicalSurfaceSounds[16] = NULL; + ImpactPhysicalSurfaceSounds[17] = NULL; + ImpactPhysicalSurfaceSounds[18] = NULL; + ImpactPhysicalSurfaceSounds[19] = NULL; + ImpactPhysicalSurfaceSounds[20] = NULL; + ImpactPhysicalSurfaceSounds[21] = NULL; + ImpactPhysicalSurfaceSounds[22] = NULL; + ImpactPhysicalSurfaceSounds[23] = NULL; + ImpactPhysicalSurfaceSounds[24] = NULL; + ImpactPhysicalSurfaceSounds[25] = NULL; + ImpactPhysicalSurfaceEffects[0] = NULL; + ImpactPhysicalSurfaceEffects[1] = NULL; + ImpactPhysicalSurfaceEffects[2] = NULL; + ImpactPhysicalSurfaceEffects[3] = NULL; + ImpactPhysicalSurfaceEffects[4] = NULL; + ImpactPhysicalSurfaceEffects[5] = NULL; + ImpactPhysicalSurfaceEffects[6] = NULL; + ImpactPhysicalSurfaceEffects[7] = NULL; + ImpactPhysicalSurfaceEffects[8] = NULL; + ImpactPhysicalSurfaceEffects[9] = NULL; + ImpactPhysicalSurfaceEffects[10] = NULL; + ImpactPhysicalSurfaceEffects[11] = NULL; + ImpactPhysicalSurfaceEffects[12] = NULL; + ImpactPhysicalSurfaceEffects[13] = NULL; + ImpactPhysicalSurfaceEffects[14] = NULL; + ImpactPhysicalSurfaceEffects[15] = NULL; + ImpactPhysicalSurfaceEffects[16] = NULL; + ImpactPhysicalSurfaceEffects[17] = NULL; + ImpactPhysicalSurfaceEffects[18] = NULL; + ImpactPhysicalSurfaceEffects[19] = NULL; + ImpactPhysicalSurfaceEffects[20] = NULL; + ImpactPhysicalSurfaceEffects[21] = NULL; + ImpactPhysicalSurfaceEffects[22] = NULL; + ImpactPhysicalSurfaceEffects[23] = NULL; + ImpactPhysicalSurfaceEffects[24] = NULL; + ImpactPhysicalSurfaceEffects[25] = NULL; + MinimapIndicator = NULL; + AIPawnAbilitySystemComponent = CreateDefaultSubobject(TEXT("AbilitySystemComponent")); + CurrentAimTarget = NULL; + NavObstacleComponent = NULL; + BuildingHitMaxDistanceToPlayer = 1; + BuildingHitMaxDistanceToHitLocation = 1; + HeadHeightPercent = 1; + bCanBeMarked = false; + DefenderItem = NULL; + TetheredFollower = NULL; + TetheredCamera = NULL; + TetheredTargetingCamera = NULL; + bIsTetheredBoosting = false; + TetherBoostMultiplier = 1; + TetherJumpServerCorrectionIgnoreTime = 1; + TetherJumpLastTime = 1; + TetherBoundsXYSplineClass = NULL; + TetherBoundsXYSplineComponent = NULL; + CustomizationsToLoad = NULL; + UsedCustomization = NULL; + AIAssetLoader = NULL; } diff --git a/Source/FortniteGame/Private/FortAIPawnLootDropData.cpp b/Source/FortniteGame/Private/FortAIPawnLootDropData.cpp index 0642d5ca..cc73556f 100644 --- a/Source/FortniteGame/Private/FortAIPawnLootDropData.cpp +++ b/Source/FortniteGame/Private/FortAIPawnLootDropData.cpp @@ -1,6 +1,6 @@ #include "FortAIPawnLootDropData.h" FFortAIPawnLootDropData::FFortAIPawnLootDropData() { - this->LootDropChance = 1; + LootDropChance = 1; } diff --git a/Source/FortniteGame/Private/FortAIPawnMaterialDefinition.cpp b/Source/FortniteGame/Private/FortAIPawnMaterialDefinition.cpp index 438032f6..f642659f 100644 --- a/Source/FortniteGame/Private/FortAIPawnMaterialDefinition.cpp +++ b/Source/FortniteGame/Private/FortAIPawnMaterialDefinition.cpp @@ -1,6 +1,6 @@ #include "FortAIPawnMaterialDefinition.h" FFortAIPawnMaterialDefinition::FFortAIPawnMaterialDefinition() { - this->bRequireDynamicInstance = false; + bRequireDynamicInstance = false; } diff --git a/Source/FortniteGame/Private/FortAIPawnSkeletalMeshAsyncMaterialLoadData.cpp b/Source/FortniteGame/Private/FortAIPawnSkeletalMeshAsyncMaterialLoadData.cpp index a7e52405..9b9a91c0 100644 --- a/Source/FortniteGame/Private/FortAIPawnSkeletalMeshAsyncMaterialLoadData.cpp +++ b/Source/FortniteGame/Private/FortAIPawnSkeletalMeshAsyncMaterialLoadData.cpp @@ -1,6 +1,6 @@ #include "FortAIPawnSkeletalMeshAsyncMaterialLoadData.h" FFortAIPawnSkeletalMeshAsyncMaterialLoadData::FFortAIPawnSkeletalMeshAsyncMaterialLoadData() { - this->bRequireDynamicInstance = false; + bRequireDynamicInstance = false; } diff --git a/Source/FortniteGame/Private/FortAIPawnStats.cpp b/Source/FortniteGame/Private/FortAIPawnStats.cpp index 5f1a7473..475b82dc 100644 --- a/Source/FortniteGame/Private/FortAIPawnStats.cpp +++ b/Source/FortniteGame/Private/FortAIPawnStats.cpp @@ -1,18 +1,18 @@ #include "FortAIPawnStats.h" FFortAIPawnStats::FFortAIPawnStats() { - this->ScoreValue = 0; - this->DormantSightRadius = 1; - this->DormantHearingThreshold = 1; - this->DormantLOSHearingThreshold = 1; - this->DormantPeripheralVisionAngle = 1; - this->AlertSightRadius = 1; - this->AlertHearingThreshold = 1; - this->AlertLOSHearingThreshold = 1; - this->AlertPeripheralVisionAngle = 1; - this->AutoSuccessRangeFromLastSeenLocation = 1; - this->HealthScalingTable = NULL; - this->ControlResistanceScalingTable = NULL; - this->DifficultyRatingTable = NULL; + ScoreValue = 0; + DormantSightRadius = 1; + DormantHearingThreshold = 1; + DormantLOSHearingThreshold = 1; + DormantPeripheralVisionAngle = 1; + AlertSightRadius = 1; + AlertHearingThreshold = 1; + AlertLOSHearingThreshold = 1; + AlertPeripheralVisionAngle = 1; + AutoSuccessRangeFromLastSeenLocation = 1; + HealthScalingTable = NULL; + ControlResistanceScalingTable = NULL; + DifficultyRatingTable = NULL; } diff --git a/Source/FortniteGame/Private/FortAIPawnUpgradeData.cpp b/Source/FortniteGame/Private/FortAIPawnUpgradeData.cpp index ec7c7333..56f35caa 100644 --- a/Source/FortniteGame/Private/FortAIPawnUpgradeData.cpp +++ b/Source/FortniteGame/Private/FortAIPawnUpgradeData.cpp @@ -1,6 +1,6 @@ #include "FortAIPawnUpgradeData.h" FFortAIPawnUpgradeData::FFortAIPawnUpgradeData() { - this->ModifierDefinition = NULL; + ModifierDefinition = NULL; } diff --git a/Source/FortniteGame/Private/FortAIPawnVariant.cpp b/Source/FortniteGame/Private/FortAIPawnVariant.cpp index 3e4dee35..ee5df8dd 100644 --- a/Source/FortniteGame/Private/FortAIPawnVariant.cpp +++ b/Source/FortniteGame/Private/FortAIPawnVariant.cpp @@ -1,9 +1,9 @@ #include "FortAIPawnVariant.h" UFortAIPawnVariant::UFortAIPawnVariant() { - this->MinPlayersToSpawnVariant = 0; - this->CachedSpawnPointValue = 0; - this->EncounterExpectedLifespan = 1; - this->VersionNum = 0; + MinPlayersToSpawnVariant = 0; + CachedSpawnPointValue = 0; + EncounterExpectedLifespan = 1; + VersionNum = 0; } diff --git a/Source/FortniteGame/Private/FortAIPawnVariantDefinition.cpp b/Source/FortniteGame/Private/FortAIPawnVariantDefinition.cpp index e7a32195..96506010 100644 --- a/Source/FortniteGame/Private/FortAIPawnVariantDefinition.cpp +++ b/Source/FortniteGame/Private/FortAIPawnVariantDefinition.cpp @@ -1,7 +1,7 @@ #include "FortAIPawnVariantDefinition.h" FFortAIPawnVariantDefinition::FFortAIPawnVariantDefinition() { - this->PawnClass = NULL; - this->CurrentWeight = 1; + PawnClass = NULL; + CurrentWeight = 1; } diff --git a/Source/FortniteGame/Private/FortAIPerceptionComponent.cpp b/Source/FortniteGame/Private/FortAIPerceptionComponent.cpp index dc4fe24b..aa014ceb 100644 --- a/Source/FortniteGame/Private/FortAIPerceptionComponent.cpp +++ b/Source/FortniteGame/Private/FortAIPerceptionComponent.cpp @@ -1,6 +1,6 @@ #include "FortAIPerceptionComponent.h" UFortAIPerceptionComponent::UFortAIPerceptionComponent() { - this->LosingSightRadiusBump = 1; + LosingSightRadiusBump = 1; } diff --git a/Source/FortniteGame/Private/FortAIProxyActor.cpp b/Source/FortniteGame/Private/FortAIProxyActor.cpp index 0e12d5ac..0fafc954 100644 --- a/Source/FortniteGame/Private/FortAIProxyActor.cpp +++ b/Source/FortniteGame/Private/FortAIProxyActor.cpp @@ -5,11 +5,11 @@ #include "FortRegenHealthSet.h" AFortAIProxyActor::AFortAIProxyActor() { - this->PrimaryPhysicalSurface = SurfaceType_Default; - this->HealthSet = CreateDefaultSubobject(TEXT("HealthSet")); - this->DamageSet = CreateDefaultSubobject(TEXT("DamageSet")); - this->MovementSet = CreateDefaultSubobject(TEXT("MovementSet")); - this->AbilitySystemComponent = CreateDefaultSubobject(TEXT("AbilitySystemComponent")); - this->BaseWeaponDamageResponseType = EFortBaseWeaponDamage::Combat; + PrimaryPhysicalSurface = SurfaceType_Default; + HealthSet = CreateDefaultSubobject(TEXT("HealthSet")); + DamageSet = CreateDefaultSubobject(TEXT("DamageSet")); + MovementSet = CreateDefaultSubobject(TEXT("MovementSet")); + AbilitySystemComponent = CreateDefaultSubobject(TEXT("AbilitySystemComponent")); + BaseWeaponDamageResponseType = EFortBaseWeaponDamage::Combat; } diff --git a/Source/FortniteGame/Private/FortAISharedRepMovement.cpp b/Source/FortniteGame/Private/FortAISharedRepMovement.cpp index 957e5576..541b1391 100644 --- a/Source/FortniteGame/Private/FortAISharedRepMovement.cpp +++ b/Source/FortniteGame/Private/FortAISharedRepMovement.cpp @@ -1,8 +1,8 @@ #include "FortAISharedRepMovement.h" FFortAISharedRepMovement::FFortAISharedRepMovement() { - this->RepTimeStamp = 1; - this->RepMovementMode = 0; - this->RepCurrentFortAILODLevel = EFortAILODLevel::MIN; + RepTimeStamp = 1; + RepMovementMode = 0; + RepCurrentFortAILODLevel = EFortAILODLevel::MIN; } diff --git a/Source/FortniteGame/Private/FortAISpawnGroup.cpp b/Source/FortniteGame/Private/FortAISpawnGroup.cpp index 11ed005b..cb151ace 100644 --- a/Source/FortniteGame/Private/FortAISpawnGroup.cpp +++ b/Source/FortniteGame/Private/FortAISpawnGroup.cpp @@ -22,26 +22,26 @@ TSubclassOf UFortAISpawnGroup::GetEnemy(int32 EnemyIndex) co } UFortAISpawnGroup::UFortAISpawnGroup() { - this->EnemyUtilities[0] = 1; - this->EnemyUtilities[1] = 1; - this->EnemyUtilities[2] = 1; - this->EnemyUtilities[3] = 1; - this->EnemyUtilities[4] = 1; - this->EnemyUtilities[5] = 1; - this->EnemyUtilities[6] = 1; - this->EnemyUtilities[7] = 1; - this->EnemyUtilities[8] = 1; - this->EnemyUtilities[9] = 1; - this->EnemyUtilities[10] = 1; - this->EnemyUtilities[11] = 1; - this->EnemyUtilities[12] = 1; - this->EnemyUtilities[13] = 1; - this->EnemyUtilities[14] = 1; - this->EnemyUtilities[15] = 1; - this->bIsPrototype = false; - this->bIsValidForEnemySpawners = false; - this->bIsLargeSpawnGroup = false; - this->MaxDiscountRatio = 1; - this->bUseWeightSystem = false; + EnemyUtilities[0] = 1; + EnemyUtilities[1] = 1; + EnemyUtilities[2] = 1; + EnemyUtilities[3] = 1; + EnemyUtilities[4] = 1; + EnemyUtilities[5] = 1; + EnemyUtilities[6] = 1; + EnemyUtilities[7] = 1; + EnemyUtilities[8] = 1; + EnemyUtilities[9] = 1; + EnemyUtilities[10] = 1; + EnemyUtilities[11] = 1; + EnemyUtilities[12] = 1; + EnemyUtilities[13] = 1; + EnemyUtilities[14] = 1; + EnemyUtilities[15] = 1; + bIsPrototype = false; + bIsValidForEnemySpawners = false; + bIsLargeSpawnGroup = false; + MaxDiscountRatio = 1; + bUseWeightSystem = false; } diff --git a/Source/FortniteGame/Private/FortAISpawnGroupUpgrade.cpp b/Source/FortniteGame/Private/FortAISpawnGroupUpgrade.cpp index 390ff0cf..4453cf84 100644 --- a/Source/FortniteGame/Private/FortAISpawnGroupUpgrade.cpp +++ b/Source/FortniteGame/Private/FortAISpawnGroupUpgrade.cpp @@ -1,7 +1,7 @@ #include "FortAISpawnGroupUpgrade.h" UFortAISpawnGroupUpgrade::UFortAISpawnGroupUpgrade() { - this->bInvalidForEnemySpawners = true; - this->SpawnGroupDiscountPercentage = 1; + bInvalidForEnemySpawners = true; + SpawnGroupDiscountPercentage = 1; } diff --git a/Source/FortniteGame/Private/FortAISpawnGroupUpgradeData.cpp b/Source/FortniteGame/Private/FortAISpawnGroupUpgradeData.cpp index d4ef1869..584b705f 100644 --- a/Source/FortniteGame/Private/FortAISpawnGroupUpgradeData.cpp +++ b/Source/FortniteGame/Private/FortAISpawnGroupUpgradeData.cpp @@ -1,8 +1,8 @@ #include "FortAISpawnGroupUpgradeData.h" FFortAISpawnGroupUpgradeData::FFortAISpawnGroupUpgradeData() { - this->SpawnGroupUpgrade = NULL; - this->UpgradeProbabilities = NULL; - this->SpawnGroupCapsCategories = NULL; + SpawnGroupUpgrade = NULL; + UpgradeProbabilities = NULL; + SpawnGroupCapsCategories = NULL; } diff --git a/Source/FortniteGame/Private/FortAISpawnGroupUpgradeProbabilities.cpp b/Source/FortniteGame/Private/FortAISpawnGroupUpgradeProbabilities.cpp index 15533f09..42edd6d1 100644 --- a/Source/FortniteGame/Private/FortAISpawnGroupUpgradeProbabilities.cpp +++ b/Source/FortniteGame/Private/FortAISpawnGroupUpgradeProbabilities.cpp @@ -1,6 +1,6 @@ #include "FortAISpawnGroupUpgradeProbabilities.h" UFortAISpawnGroupUpgradeProbabilities::UFortAISpawnGroupUpgradeProbabilities() { - this->bIsGuaranteedUpgrade = false; + bIsGuaranteedUpgrade = false; } diff --git a/Source/FortniteGame/Private/FortAISpawnGroupUpgradeUIData.cpp b/Source/FortniteGame/Private/FortAISpawnGroupUpgradeUIData.cpp index 2c6e37d8..59b10d31 100644 --- a/Source/FortniteGame/Private/FortAISpawnGroupUpgradeUIData.cpp +++ b/Source/FortniteGame/Private/FortAISpawnGroupUpgradeUIData.cpp @@ -1,7 +1,7 @@ #include "FortAISpawnGroupUpgradeUIData.h" FFortAISpawnGroupUpgradeUIData::FFortAISpawnGroupUpgradeUIData() { - this->bAlwaysDisplayHealthBar = false; - this->bOverrideHealthBarColor = false; + bAlwaysDisplayHealthBar = false; + bOverrideHealthBarColor = false; } diff --git a/Source/FortniteGame/Private/FortAITask_StepAside.cpp b/Source/FortniteGame/Private/FortAITask_StepAside.cpp index 2a2e970f..603dfb65 100644 --- a/Source/FortniteGame/Private/FortAITask_StepAside.cpp +++ b/Source/FortniteGame/Private/FortAITask_StepAside.cpp @@ -1,6 +1,6 @@ #include "FortAITask_StepAside.h" UFortAITask_StepAside::UFortAITask_StepAside() { - this->GoalActor = NULL; + GoalActor = NULL; } diff --git a/Source/FortniteGame/Private/FortAbilityCost.cpp b/Source/FortniteGame/Private/FortAbilityCost.cpp index 484e40ae..a4995533 100644 --- a/Source/FortniteGame/Private/FortAbilityCost.cpp +++ b/Source/FortniteGame/Private/FortAbilityCost.cpp @@ -1,8 +1,8 @@ #include "FortAbilityCost.h" FFortAbilityCost::FFortAbilityCost() { - this->CostSource = EFortAbilityCostSource::Stamina; - this->ItemDefinition = NULL; - this->bOnlyApplyCostOnHit = false; + CostSource = EFortAbilityCostSource::Stamina; + ItemDefinition = NULL; + bOnlyApplyCostOnHit = false; } diff --git a/Source/FortniteGame/Private/FortAbilityKit.cpp b/Source/FortniteGame/Private/FortAbilityKit.cpp index 6c7a9c86..6168c3d0 100644 --- a/Source/FortniteGame/Private/FortAbilityKit.cpp +++ b/Source/FortniteGame/Private/FortAbilityKit.cpp @@ -8,8 +8,8 @@ void UFortAbilityKit::BP_GetGadgets(TArray& GadgetIt } UFortAbilityKit::UFortAbilityKit() { - this->Tooltip = NULL; - this->SummaryTooltip = NULL; - this->StatList = NULL; + Tooltip = NULL; + SummaryTooltip = NULL; + StatList = NULL; } diff --git a/Source/FortniteGame/Private/FortAbilitySystemComponentTooltip.cpp b/Source/FortniteGame/Private/FortAbilitySystemComponentTooltip.cpp index 0516c68a..e8f350f6 100644 --- a/Source/FortniteGame/Private/FortAbilitySystemComponentTooltip.cpp +++ b/Source/FortniteGame/Private/FortAbilitySystemComponentTooltip.cpp @@ -1,6 +1,6 @@ #include "FortAbilitySystemComponentTooltip.h" UFortAbilitySystemComponentTooltip::UFortAbilitySystemComponentTooltip() { - this->CachedContext = NULL; + CachedContext = NULL; } diff --git a/Source/FortniteGame/Private/FortAbilitySystemGlobals.cpp b/Source/FortniteGame/Private/FortAbilitySystemGlobals.cpp index 9e26e197..8500d0cf 100644 --- a/Source/FortniteGame/Private/FortAbilitySystemGlobals.cpp +++ b/Source/FortniteGame/Private/FortAbilitySystemGlobals.cpp @@ -1,6 +1,6 @@ #include "FortAbilitySystemGlobals.h" UFortAbilitySystemGlobals::UFortAbilitySystemGlobals() { - this->BROnlyAttributeSetDefaultsToExclude.AddDefaulted(3); + BROnlyAttributeSetDefaultsToExclude.AddDefaulted(3); } diff --git a/Source/FortniteGame/Private/FortAbilityTargetSelection.cpp b/Source/FortniteGame/Private/FortAbilityTargetSelection.cpp index 31a4a26e..39cbe890 100644 --- a/Source/FortniteGame/Private/FortAbilityTargetSelection.cpp +++ b/Source/FortniteGame/Private/FortAbilityTargetSelection.cpp @@ -1,16 +1,16 @@ #include "FortAbilityTargetSelection.h" FFortAbilityTargetSelection::FFortAbilityTargetSelection() { - this->Shape = EFortTargetSelectionShape::Sphere; - this->TestType = EFortTargetSelectionTestType::Overlap; - this->PrimarySource = EFortAbilityTargetingSource::Camera; - this->SecondarySource = EFortAbilityTargetingSource::Camera; - this->bAlignShapeEdgeToSourceLocation = false; - this->bExcludeObstructedByWorld = false; - this->bShouldAttachedActorsObstructTarget = false; - this->bCreateHitResultWhenNoTargetsFound = false; - this->bUseProjectileRotationForDamageZones = false; - this->TargetSelectionUsage = EFortAbilityTargetSelectionUsage::BothTargetingAndCanHit; - this->MaxTargets = 0; + Shape = EFortTargetSelectionShape::Sphere; + TestType = EFortTargetSelectionTestType::Overlap; + PrimarySource = EFortAbilityTargetingSource::Camera; + SecondarySource = EFortAbilityTargetingSource::Camera; + bAlignShapeEdgeToSourceLocation = false; + bExcludeObstructedByWorld = false; + bShouldAttachedActorsObstructTarget = false; + bCreateHitResultWhenNoTargetsFound = false; + bUseProjectileRotationForDamageZones = false; + TargetSelectionUsage = EFortAbilityTargetSelectionUsage::BothTargetingAndCanHit; + MaxTargets = 0; } diff --git a/Source/FortniteGame/Private/FortAbilityTargetSelectionList.cpp b/Source/FortniteGame/Private/FortAbilityTargetSelectionList.cpp index e0360861..22b11bc4 100644 --- a/Source/FortniteGame/Private/FortAbilityTargetSelectionList.cpp +++ b/Source/FortniteGame/Private/FortAbilityTargetSelectionList.cpp @@ -1,10 +1,10 @@ #include "FortAbilityTargetSelectionList.h" FFortAbilityTargetSelectionList::FFortAbilityTargetSelectionList() { - this->bStopAtFirstSuccess = false; - this->bKeepCheckingListOnIndestructibleHit = false; - this->bUseWeaponRanges = false; - this->bUseMaxYawAngleToTarget = false; - this->MaxYawAngleToTarget = 1; + bStopAtFirstSuccess = false; + bKeepCheckingListOnIndestructibleHit = false; + bUseWeaponRanges = false; + bUseMaxYawAngleToTarget = false; + MaxYawAngleToTarget = 1; } diff --git a/Source/FortniteGame/Private/FortAbilityTask_ApplyRootMotionFallingBoostForce.cpp b/Source/FortniteGame/Private/FortAbilityTask_ApplyRootMotionFallingBoostForce.cpp index d15dad51..4a0f4e8e 100644 --- a/Source/FortniteGame/Private/FortAbilityTask_ApplyRootMotionFallingBoostForce.cpp +++ b/Source/FortniteGame/Private/FortAbilityTask_ApplyRootMotionFallingBoostForce.cpp @@ -20,11 +20,11 @@ void UFortAbilityTask_ApplyRootMotionFallingBoostForce::GetLifetimeReplicatedPro } UFortAbilityTask_ApplyRootMotionFallingBoostForce::UFortAbilityTask_ApplyRootMotionFallingBoostForce() { - this->VerticalImpulse = 1; - this->Duration = 1; - this->GravityScalar = 1; - this->MaxAcceleration = 1; - this->LateralFriction = 1; - this->MaxLateralSpeed = 1; + VerticalImpulse = 1; + Duration = 1; + GravityScalar = 1; + MaxAcceleration = 1; + LateralFriction = 1; + MaxLateralSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortAbilityTask_ApplyRootMotionFollowCharacterRotation.cpp b/Source/FortniteGame/Private/FortAbilityTask_ApplyRootMotionFollowCharacterRotation.cpp index 91e20f03..fb976766 100644 --- a/Source/FortniteGame/Private/FortAbilityTask_ApplyRootMotionFollowCharacterRotation.cpp +++ b/Source/FortniteGame/Private/FortAbilityTask_ApplyRootMotionFollowCharacterRotation.cpp @@ -16,10 +16,10 @@ void UFortAbilityTask_ApplyRootMotionFollowCharacterRotation::GetLifetimeReplica } UFortAbilityTask_ApplyRootMotionFollowCharacterRotation::UFortAbilityTask_ApplyRootMotionFollowCharacterRotation() { - this->Strength = 1; - this->Duration = 1; - this->bIsAdditive = false; - this->StrengthOverTime = NULL; - this->bEnableGravity = false; + Strength = 1; + Duration = 1; + bIsAdditive = false; + StrengthOverTime = NULL; + bEnableGravity = false; } diff --git a/Source/FortniteGame/Private/FortAbilityTask_AutoAimConditionFailed.cpp b/Source/FortniteGame/Private/FortAbilityTask_AutoAimConditionFailed.cpp index 6a28c128..597aeba5 100644 --- a/Source/FortniteGame/Private/FortAbilityTask_AutoAimConditionFailed.cpp +++ b/Source/FortniteGame/Private/FortAbilityTask_AutoAimConditionFailed.cpp @@ -5,6 +5,6 @@ UFortAbilityTask_AutoAimConditionFailed* UFortAbilityTask_AutoAimConditionFailed } UFortAbilityTask_AutoAimConditionFailed::UFortAbilityTask_AutoAimConditionFailed() { - this->CachedPawn = NULL; + CachedPawn = NULL; } diff --git a/Source/FortniteGame/Private/FortAbilityTask_CommitAccountCosts.cpp b/Source/FortniteGame/Private/FortAbilityTask_CommitAccountCosts.cpp index 850da51e..6c990d05 100644 --- a/Source/FortniteGame/Private/FortAbilityTask_CommitAccountCosts.cpp +++ b/Source/FortniteGame/Private/FortAbilityTask_CommitAccountCosts.cpp @@ -5,8 +5,8 @@ UFortAbilityTask_CommitAccountCosts* UFortAbilityTask_CommitAccountCosts::Commit } UFortAbilityTask_CommitAccountCosts::UFortAbilityTask_CommitAccountCosts() { - this->bWasCancellable = false; - this->bRequestPending = false; - this->bCommittedLocally = false; + bWasCancellable = false; + bRequestPending = false; + bCommittedLocally = false; } diff --git a/Source/FortniteGame/Private/FortAbilityTask_DirectedMovement.cpp b/Source/FortniteGame/Private/FortAbilityTask_DirectedMovement.cpp index d63c70de..56bfcdd7 100644 --- a/Source/FortniteGame/Private/FortAbilityTask_DirectedMovement.cpp +++ b/Source/FortniteGame/Private/FortAbilityTask_DirectedMovement.cpp @@ -30,12 +30,12 @@ void UFortAbilityTask_DirectedMovement::GetLifetimeReplicatedProps(TArrayTargetComponent = NULL; - this->MovementDistance = 1; - this->IdealArrivalDistance = 1; - this->DurationOfMovement = 1; - this->bModifyZ = false; - this->bCancelOnFalling = false; - this->MovementComponent = NULL; + TargetComponent = NULL; + MovementDistance = 1; + IdealArrivalDistance = 1; + DurationOfMovement = 1; + bModifyZ = false; + bCancelOnFalling = false; + MovementComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortAbilityTask_PlayAnimAndWait.cpp b/Source/FortniteGame/Private/FortAbilityTask_PlayAnimAndWait.cpp index 8b30560a..488de1ce 100644 --- a/Source/FortniteGame/Private/FortAbilityTask_PlayAnimAndWait.cpp +++ b/Source/FortniteGame/Private/FortAbilityTask_PlayAnimAndWait.cpp @@ -11,7 +11,7 @@ UFortAbilityTask_PlayAnimAndWait* UFortAbilityTask_PlayAnimAndWait::CreatePlayAn } UFortAbilityTask_PlayAnimAndWait::UFortAbilityTask_PlayAnimAndWait() { - this->AnimState = EFortSharedAnimationState::Anim_Walk; - this->bStopWhenAbilityEnds = true; + AnimState = EFortSharedAnimationState::Anim_Walk; + bStopWhenAbilityEnds = true; } diff --git a/Source/FortniteGame/Private/FortAbilityTask_PlayMontageWaitNotify.cpp b/Source/FortniteGame/Private/FortAbilityTask_PlayMontageWaitNotify.cpp index 2260cd0b..9742217b 100644 --- a/Source/FortniteGame/Private/FortAbilityTask_PlayMontageWaitNotify.cpp +++ b/Source/FortniteGame/Private/FortAbilityTask_PlayMontageWaitNotify.cpp @@ -20,6 +20,6 @@ void UFortAbilityTask_PlayMontageWaitNotify::OnAbilityCancelled() { } UFortAbilityTask_PlayMontageWaitNotify::UFortAbilityTask_PlayMontageWaitNotify() { - this->MontageToPlay = NULL; + MontageToPlay = NULL; } diff --git a/Source/FortniteGame/Private/FortAbilityTask_SpawnProjectileAndWait.cpp b/Source/FortniteGame/Private/FortAbilityTask_SpawnProjectileAndWait.cpp index 65f668d5..8573b5a0 100644 --- a/Source/FortniteGame/Private/FortAbilityTask_SpawnProjectileAndWait.cpp +++ b/Source/FortniteGame/Private/FortAbilityTask_SpawnProjectileAndWait.cpp @@ -16,11 +16,11 @@ bool UFortAbilityTask_SpawnProjectileAndWait::BeginSpawningActor(UGameplayAbilit } UFortAbilityTask_SpawnProjectileAndWait::UFortAbilityTask_SpawnProjectileAndWait() { - this->RequestedBy = NULL; - this->InitialSpeed = 1; - this->GravityScale = 1; - this->HomingTarget = NULL; - this->bAllowSpawnWhenDead = false; - this->bAllowSpawnWhenDBNO = false; + RequestedBy = NULL; + InitialSpeed = 1; + GravityScale = 1; + HomingTarget = NULL; + bAllowSpawnWhenDead = false; + bAllowSpawnWhenDBNO = false; } diff --git a/Source/FortniteGame/Private/FortAbilityTask_WaitAnimBPOverride.cpp b/Source/FortniteGame/Private/FortAbilityTask_WaitAnimBPOverride.cpp index 046f3896..3c8006ef 100644 --- a/Source/FortniteGame/Private/FortAbilityTask_WaitAnimBPOverride.cpp +++ b/Source/FortniteGame/Private/FortAbilityTask_WaitAnimBPOverride.cpp @@ -11,6 +11,6 @@ void UFortAbilityTask_WaitAnimBPOverride::OnFinishedCharacterCustomizationCallba } UFortAbilityTask_WaitAnimBPOverride::UFortAbilityTask_WaitAnimBPOverride() { - this->FortPlayerPawn = NULL; + FortPlayerPawn = NULL; } diff --git a/Source/FortniteGame/Private/FortAbilityTask_WaitTargetSelection.cpp b/Source/FortniteGame/Private/FortAbilityTask_WaitTargetSelection.cpp index 52954821..45822f2d 100644 --- a/Source/FortniteGame/Private/FortAbilityTask_WaitTargetSelection.cpp +++ b/Source/FortniteGame/Private/FortAbilityTask_WaitTargetSelection.cpp @@ -11,7 +11,7 @@ void UFortAbilityTask_WaitTargetSelection::OnTargetDataCancelledCallback() { } UFortAbilityTask_WaitTargetSelection::UFortAbilityTask_WaitTargetSelection() { - this->ConfirmationType = EGameplayTargetingConfirmation::Instant; - this->bForceTargetingOnServer = false; + ConfirmationType = EGameplayTargetingConfirmation::Instant; + bForceTargetingOnServer = false; } diff --git a/Source/FortniteGame/Private/FortAccoladeItem.cpp b/Source/FortniteGame/Private/FortAccoladeItem.cpp index f982a368..964cbd0e 100644 --- a/Source/FortniteGame/Private/FortAccoladeItem.cpp +++ b/Source/FortniteGame/Private/FortAccoladeItem.cpp @@ -1,7 +1,7 @@ #include "FortAccoladeItem.h" UFortAccoladeItem::UFortAccoladeItem() { - this->last_earned_day = 0; - this->earned_count = 0; + last_earned_day = 0; + earned_count = 0; } diff --git a/Source/FortniteGame/Private/FortAccoladeItemDefinition.cpp b/Source/FortniteGame/Private/FortAccoladeItemDefinition.cpp index f1fda279..4850637c 100644 --- a/Source/FortniteGame/Private/FortAccoladeItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortAccoladeItemDefinition.cpp @@ -36,14 +36,15 @@ float UFortAccoladeItemDefinition::GetAccoladeLevel() const { return 0.0f; } -UFortAccoladeItemDefinition::UFortAccoladeItemDefinition() { - this->AccoladeType = EFortAccoladeType::Acknowledgement; - this->AccoladeSubtype = EFortAccoladeSubtype::NotSet; - this->Priority = EXPEventPriorityType::NearReticle; - this->AccoladeLevel = 1; - this->bOnlyAllowOncePerDay = false; - this->bIgnoreInAntiAddictionReducedStates = false; - this->AwardedSoundCue = NULL; - this->ItemType = EFortItemType::Accolades; +UFortAccoladeItemDefinition::UFortAccoladeItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + AccoladeType = EFortAccoladeType::Acknowledgement; + AccoladeSubtype = EFortAccoladeSubtype::NotSet; + Priority = EXPEventPriorityType::NearReticle; + AccoladeLevel = 1; + bOnlyAllowOncePerDay = false; + bIgnoreInAntiAddictionReducedStates = false; + AwardedSoundCue = NULL; + ItemType = EFortItemType::Accolades; } diff --git a/Source/FortniteGame/Private/FortAccountBuffCreditItemDefinition.cpp b/Source/FortniteGame/Private/FortAccountBuffCreditItemDefinition.cpp index 8f91fdc4..721750b7 100644 --- a/Source/FortniteGame/Private/FortAccountBuffCreditItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortAccountBuffCreditItemDefinition.cpp @@ -1,6 +1,7 @@ #include "FortAccountBuffCreditItemDefinition.h" -UFortAccountBuffCreditItemDefinition::UFortAccountBuffCreditItemDefinition() { - this->MinutesOfBuffTimeToGrant = 0; +UFortAccountBuffCreditItemDefinition::UFortAccountBuffCreditItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + MinutesOfBuffTimeToGrant = 0; } diff --git a/Source/FortniteGame/Private/FortAccountBuffItemDefinition.cpp b/Source/FortniteGame/Private/FortAccountBuffItemDefinition.cpp index 6149d977..f248d117 100644 --- a/Source/FortniteGame/Private/FortAccountBuffItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortAccountBuffItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortAccountBuffItemDefinition.h" -UFortAccountBuffItemDefinition::UFortAccountBuffItemDefinition() { +UFortAccountBuffItemDefinition::UFortAccountBuffItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortAccountItem.cpp b/Source/FortniteGame/Private/FortAccountItem.cpp index f0af9d73..cae5e579 100644 --- a/Source/FortniteGame/Private/FortAccountItem.cpp +++ b/Source/FortniteGame/Private/FortAccountItem.cpp @@ -24,12 +24,12 @@ TArray UFortAccountItem::GetRecyclingRefunds() const { } UFortAccountItem::UFortAccountItem() { - this->Level = 0; - this->XP = 0; - this->item_seen = 0; - this->favorite = 0; - this->max_level_bonus = 0; - this->bIsPendingBeingMarkedAsSeen = false; - this->bNeedsResolveMarkedAsSeen = false; + Level = 0; + XP = 0; + item_seen = 0; + favorite = 0; + max_level_bonus = 0; + bIsPendingBeingMarkedAsSeen = false; + bNeedsResolveMarkedAsSeen = false; } diff --git a/Source/FortniteGame/Private/FortAccountItemDefinition.cpp b/Source/FortniteGame/Private/FortAccountItemDefinition.cpp index 8998b3dd..e3d14ee4 100644 --- a/Source/FortniteGame/Private/FortAccountItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortAccountItemDefinition.cpp @@ -1,8 +1,9 @@ #include "FortAccountItemDefinition.h" -UFortAccountItemDefinition::UFortAccountItemDefinition() { - this->MinLevel = 0; - this->MaxLevel = 0; - this->GrantToProfileType = TEXT("campaign"); +UFortAccountItemDefinition::UFortAccountItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + MinLevel = 0; + MaxLevel = 0; + GrantToProfileType = TEXT("campaign"); } diff --git a/Source/FortniteGame/Private/FortActionKeyMapping.cpp b/Source/FortniteGame/Private/FortActionKeyMapping.cpp index ca19271e..f0b5ca0b 100644 --- a/Source/FortniteGame/Private/FortActionKeyMapping.cpp +++ b/Source/FortniteGame/Private/FortActionKeyMapping.cpp @@ -1,9 +1,9 @@ #include "FortActionKeyMapping.h" FFortActionKeyMapping::FFortActionKeyMapping() { - this->ActionGroup = EFortInputActionGroup::AllModes; - this->SubGameUsedIn = ESubGame::Campaign; - this->InputScale = 1; - this->bIsAxisMapping = false; + ActionGroup = EFortInputActionGroup::AllModes; + SubGameUsedIn = ESubGame::Campaign; + InputScale = 1; + bIsAxisMapping = false; } diff --git a/Source/FortniteGame/Private/FortActiveMontageDecisionWindow.cpp b/Source/FortniteGame/Private/FortActiveMontageDecisionWindow.cpp index 0c9c4c8f..5a0b98be 100644 --- a/Source/FortniteGame/Private/FortActiveMontageDecisionWindow.cpp +++ b/Source/FortniteGame/Private/FortActiveMontageDecisionWindow.cpp @@ -1,10 +1,10 @@ #include "FortActiveMontageDecisionWindow.h" FFortActiveMontageDecisionWindow::FFortActiveMontageDecisionWindow() { - this->DecisionWindow = NULL; - this->DecisionAnimation = NULL; - this->bReceivedPrimaryInput = false; - this->bReceivedSecondaryInput = false; - this->bAlreadyProcessedInput = false; + DecisionWindow = NULL; + DecisionAnimation = NULL; + bReceivedPrimaryInput = false; + bReceivedSecondaryInput = false; + bAlreadyProcessedInput = false; } diff --git a/Source/FortniteGame/Private/FortActiveThreatPlayerData.cpp b/Source/FortniteGame/Private/FortActiveThreatPlayerData.cpp index 5e353bf9..e7538e80 100644 --- a/Source/FortniteGame/Private/FortActiveThreatPlayerData.cpp +++ b/Source/FortniteGame/Private/FortActiveThreatPlayerData.cpp @@ -1,7 +1,7 @@ #include "FortActiveThreatPlayerData.h" FFortActiveThreatPlayerData::FFortActiveThreatPlayerData() { - this->PlayerController = NULL; - this->Encounter = NULL; + PlayerController = NULL; + Encounter = NULL; } diff --git a/Source/FortniteGame/Private/FortActorOptionsComponent.cpp b/Source/FortniteGame/Private/FortActorOptionsComponent.cpp index 66ba7038..55aa628a 100644 --- a/Source/FortniteGame/Private/FortActorOptionsComponent.cpp +++ b/Source/FortniteGame/Private/FortActorOptionsComponent.cpp @@ -62,8 +62,8 @@ void UFortActorOptionsComponent::GetLifetimeReplicatedProps(TArrayOverrideDisplayNameOption = NULL; - this->PlayerOptions = NULL; - this->bRedirectInteractToParent = true; + OverrideDisplayNameOption = NULL; + PlayerOptions = NULL; + bRedirectInteractToParent = true; } diff --git a/Source/FortniteGame/Private/FortActorRecord.cpp b/Source/FortniteGame/Private/FortActorRecord.cpp index 8eadc26d..c6d3cbbe 100644 --- a/Source/FortniteGame/Private/FortActorRecord.cpp +++ b/Source/FortniteGame/Private/FortActorRecord.cpp @@ -1,8 +1,8 @@ #include "FortActorRecord.h" FFortActorRecord::FFortActorRecord() { - this->ActorState = EFortBuildingPersistentState::Default; - this->ActorClass = NULL; - this->bSpawnedActor = false; + ActorState = EFortBuildingPersistentState::Default; + ActorClass = NULL; + bSpawnedActor = false; } diff --git a/Source/FortniteGame/Private/FortActorSpawner.cpp b/Source/FortniteGame/Private/FortActorSpawner.cpp index 506ea4bd..f4069420 100644 --- a/Source/FortniteGame/Private/FortActorSpawner.cpp +++ b/Source/FortniteGame/Private/FortActorSpawner.cpp @@ -6,8 +6,8 @@ bool AFortActorSpawner::TrySpawnActor() { AFortActorSpawner::AFortActorSpawner() { - this->SpawnerAuthority = EFortActorSpawnerAuthority::ServerAuthoritative; - this->bSpawnOnBeginPlay = true; - this->bDestroyAfterSpawn = true; + SpawnerAuthority = EFortActorSpawnerAuthority::ServerAuthoritative; + bSpawnOnBeginPlay = true; + bDestroyAfterSpawn = true; } diff --git a/Source/FortniteGame/Private/FortAdvancedMeleeComponent.cpp b/Source/FortniteGame/Private/FortAdvancedMeleeComponent.cpp index e7071ea9..6acc5031 100644 --- a/Source/FortniteGame/Private/FortAdvancedMeleeComponent.cpp +++ b/Source/FortniteGame/Private/FortAdvancedMeleeComponent.cpp @@ -8,9 +8,9 @@ void UFortAdvancedMeleeComponent::GetLifetimeReplicatedProps(TArrayAttackRangePrimary = 1; - this->AttackRangeJab = 1; - this->AttackRangeSpin = 1; - this->AttackRangeSecondary = 1; + AttackRangePrimary = 1; + AttackRangeJab = 1; + AttackRangeSpin = 1; + AttackRangeSecondary = 1; } diff --git a/Source/FortniteGame/Private/FortAimAssist2D_OwnerInfo.cpp b/Source/FortniteGame/Private/FortAimAssist2D_OwnerInfo.cpp index dd087fdc..d6ca21f7 100644 --- a/Source/FortniteGame/Private/FortAimAssist2D_OwnerInfo.cpp +++ b/Source/FortniteGame/Private/FortAimAssist2D_OwnerInfo.cpp @@ -1,8 +1,8 @@ #include "FortAimAssist2D_OwnerInfo.h" FFortAimAssist2D_OwnerInfo::FFortAimAssist2D_OwnerInfo() { - this->FortPC = NULL; - this->FortPI = NULL; - this->FortPawn = NULL; + FortPC = NULL; + FortPI = NULL; + FortPawn = NULL; } diff --git a/Source/FortniteGame/Private/FortAimAssist2D_Settings.cpp b/Source/FortniteGame/Private/FortAimAssist2D_Settings.cpp index 14af194a..c760f2b9 100644 --- a/Source/FortniteGame/Private/FortAimAssist2D_Settings.cpp +++ b/Source/FortniteGame/Private/FortAimAssist2D_Settings.cpp @@ -1,6 +1,6 @@ #include "FortAimAssist2D_Settings.h" FFortAimAssist2D_Settings::FFortAimAssist2D_Settings() { - this->TargetWeightCurve = NULL; + TargetWeightCurve = NULL; } diff --git a/Source/FortniteGame/Private/FortAimAssist2D_Target.cpp b/Source/FortniteGame/Private/FortAimAssist2D_Target.cpp index 4238a054..77c5065f 100644 --- a/Source/FortniteGame/Private/FortAimAssist2D_Target.cpp +++ b/Source/FortniteGame/Private/FortAimAssist2D_Target.cpp @@ -1,6 +1,6 @@ #include "FortAimAssist2D_Target.h" FFortAimAssist2D_Target::FFortAimAssist2D_Target() { - this->Actor = NULL; + Actor = NULL; } diff --git a/Source/FortniteGame/Private/FortAircraft.cpp b/Source/FortniteGame/Private/FortAircraft.cpp index 4b1cd99e..78fd41ac 100644 --- a/Source/FortniteGame/Private/FortAircraft.cpp +++ b/Source/FortniteGame/Private/FortAircraft.cpp @@ -13,7 +13,7 @@ void AFortAircraft::GetLifetimeReplicatedProps(TArray& OutLif } AFortAircraft::AFortAircraft() { - this->JumpFlashCount = 0; - this->CameraModeClass = UFortCameraMode_ThirdPerson::StaticClass(); + JumpFlashCount = 0; + CameraModeClass = UFortCameraMode_ThirdPerson::StaticClass(); } diff --git a/Source/FortniteGame/Private/FortAlterableItemDefinition.cpp b/Source/FortniteGame/Private/FortAlterableItemDefinition.cpp index 19b3e146..c9008dc2 100644 --- a/Source/FortniteGame/Private/FortAlterableItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortAlterableItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortAlterableItemDefinition.h" -UFortAlterableItemDefinition::UFortAlterableItemDefinition() { +UFortAlterableItemDefinition::UFortAlterableItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortAlterationItemDefinition.cpp b/Source/FortniteGame/Private/FortAlterationItemDefinition.cpp index 526370ee..19ab866a 100644 --- a/Source/FortniteGame/Private/FortAlterationItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortAlterationItemDefinition.cpp @@ -4,8 +4,9 @@ TEnumAsByte UFortAlterationItemDefinition::GetAlterationT return EFortAlteration::AttributeSlot; } -UFortAlterationItemDefinition::UFortAlterationItemDefinition() { - this->AlterationType = EFortAlteration::AttributeSlot; - this->ItemType = EFortItemType::Alteration; +UFortAlterationItemDefinition::UFortAlterationItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + AlterationType = EFortAlteration::AttributeSlot; + ItemType = EFortItemType::Alteration; } diff --git a/Source/FortniteGame/Private/FortAlterationSlotStatus.cpp b/Source/FortniteGame/Private/FortAlterationSlotStatus.cpp index ca88ff9c..13b27ba9 100644 --- a/Source/FortniteGame/Private/FortAlterationSlotStatus.cpp +++ b/Source/FortniteGame/Private/FortAlterationSlotStatus.cpp @@ -1,8 +1,8 @@ #include "FortAlterationSlotStatus.h" FFortAlterationSlotStatus::FFortAlterationSlotStatus() { - this->Alteration = NULL; - this->MinRequiredLevel = 0; - this->MinHostItemRarity = EFortRarity::Common; + Alteration = NULL; + MinRequiredLevel = 0; + MinHostItemRarity = EFortRarity::Common; } diff --git a/Source/FortniteGame/Private/FortAlwaysRelevantActorInfo.cpp b/Source/FortniteGame/Private/FortAlwaysRelevantActorInfo.cpp index 3b9227a6..3cc61574 100644 --- a/Source/FortniteGame/Private/FortAlwaysRelevantActorInfo.cpp +++ b/Source/FortniteGame/Private/FortAlwaysRelevantActorInfo.cpp @@ -1,8 +1,8 @@ #include "FortAlwaysRelevantActorInfo.h" FFortAlwaysRelevantActorInfo::FFortAlwaysRelevantActorInfo() { - this->Connection = NULL; - this->LastPawn = NULL; - this->LastTetherPawn = NULL; + Connection = NULL; + LastPawn = NULL; + LastTetherPawn = NULL; } diff --git a/Source/FortniteGame/Private/FortAmbientAudioController.cpp b/Source/FortniteGame/Private/FortAmbientAudioController.cpp index 26799724..609843f6 100644 --- a/Source/FortniteGame/Private/FortAmbientAudioController.cpp +++ b/Source/FortniteGame/Private/FortAmbientAudioController.cpp @@ -14,8 +14,8 @@ void UFortAmbientAudioController::ClearAudioBankOverride() { } UFortAmbientAudioController::UFortAmbientAudioController() { - this->DefaultAudioBank = NULL; - this->PlayerController = NULL; - this->PauseFadeTime = 1; + DefaultAudioBank = NULL; + PlayerController = NULL; + PauseFadeTime = 1; } diff --git a/Source/FortniteGame/Private/FortAmbientOneShotInstance.cpp b/Source/FortniteGame/Private/FortAmbientOneShotInstance.cpp index 2ad6a3f0..424ee9ed 100644 --- a/Source/FortniteGame/Private/FortAmbientOneShotInstance.cpp +++ b/Source/FortniteGame/Private/FortAmbientOneShotInstance.cpp @@ -7,6 +7,6 @@ void UFortAmbientOneShotInstance::OnTrigger() { } UFortAmbientOneShotInstance::UFortAmbientOneShotInstance() { - this->bActive = false; + bActive = false; } diff --git a/Source/FortniteGame/Private/FortAmmoBoxSpawnInfo.cpp b/Source/FortniteGame/Private/FortAmmoBoxSpawnInfo.cpp index f0f76b6c..8c6272ca 100644 --- a/Source/FortniteGame/Private/FortAmmoBoxSpawnInfo.cpp +++ b/Source/FortniteGame/Private/FortAmmoBoxSpawnInfo.cpp @@ -1,6 +1,6 @@ #include "FortAmmoBoxSpawnInfo.h" FFortAmmoBoxSpawnInfo::FFortAmmoBoxSpawnInfo() { - this->AmmoBoxClass = NULL; + AmmoBoxClass = NULL; } diff --git a/Source/FortniteGame/Private/FortAmmoItemDefinition.cpp b/Source/FortniteGame/Private/FortAmmoItemDefinition.cpp index 4d25cbcf..1d8a22cb 100644 --- a/Source/FortniteGame/Private/FortAmmoItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortAmmoItemDefinition.cpp @@ -4,10 +4,11 @@ TSoftObjectPtr UFortAmmoItemDefinition::GetHUDAmmoSmallPreviewImage( return NULL; } -UFortAmmoItemDefinition::UFortAmmoItemDefinition() { - this->bTriggersFeedbackLines = false; - this->WorldItemClassOverride = NULL; - this->ItemOptions = NULL; - this->ItemType = EFortItemType::Ammo; +UFortAmmoItemDefinition::UFortAmmoItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bTriggersFeedbackLines = false; + WorldItemClassOverride = NULL; + ItemOptions = NULL; + ItemType = EFortItemType::Ammo; } diff --git a/Source/FortniteGame/Private/FortAnalyticsConfig.cpp b/Source/FortniteGame/Private/FortAnalyticsConfig.cpp index 1a7a1770..02a95b83 100644 --- a/Source/FortniteGame/Private/FortAnalyticsConfig.cpp +++ b/Source/FortniteGame/Private/FortAnalyticsConfig.cpp @@ -1,8 +1,8 @@ #include "FortAnalyticsConfig.h" UFortAnalyticsConfig::UFortAnalyticsConfig() { - this->AltDomains.AddDefaulted(1); - this->UrlEndpoint = TEXT("https://datarouter.ol.epicgames.com/"); - this->EventBlacklist.AddDefaulted(16); + AltDomains.AddDefaulted(1); + UrlEndpoint = TEXT("https://datarouter.ol.epicgames.com/"); + EventBlacklist.AddDefaulted(16); } diff --git a/Source/FortniteGame/Private/FortAnalyticsEventBlacklistEntry.cpp b/Source/FortniteGame/Private/FortAnalyticsEventBlacklistEntry.cpp index 89455b0c..78327320 100644 --- a/Source/FortniteGame/Private/FortAnalyticsEventBlacklistEntry.cpp +++ b/Source/FortniteGame/Private/FortAnalyticsEventBlacklistEntry.cpp @@ -1,7 +1,7 @@ #include "FortAnalyticsEventBlacklistEntry.h" FFortAnalyticsEventBlacklistEntry::FFortAnalyticsEventBlacklistEntry() { - this->Type = EFortAnalyticsEventBlacklistPlaylistKey::PlaylistType; - this->Probability = 4294967295; + Type = EFortAnalyticsEventBlacklistPlaylistKey::PlaylistType; + Probability = 4294967295; } diff --git a/Source/FortniteGame/Private/FortAnimInput_AdjustedAim.cpp b/Source/FortniteGame/Private/FortAnimInput_AdjustedAim.cpp index 813a64b3..97be62c2 100644 --- a/Source/FortniteGame/Private/FortAnimInput_AdjustedAim.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_AdjustedAim.cpp @@ -1,11 +1,11 @@ #include "FortAnimInput_AdjustedAim.h" FFortAnimInput_AdjustedAim::FFortAnimInput_AdjustedAim() { - this->YawOffset = 1; - this->PitchOffset = 1; - this->YawScale = 1; - this->PitchScale = 1; - this->ResultingYaw = 1; - this->ResultingPitch = 1; + YawOffset = 1; + PitchOffset = 1; + YawScale = 1; + PitchScale = 1; + ResultingYaw = 1; + ResultingPitch = 1; } diff --git a/Source/FortniteGame/Private/FortAnimInput_AdjustedAimOffset.cpp b/Source/FortniteGame/Private/FortAnimInput_AdjustedAimOffset.cpp index 444bbb3b..9fdf2335 100644 --- a/Source/FortniteGame/Private/FortAnimInput_AdjustedAimOffset.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_AdjustedAimOffset.cpp @@ -1,9 +1,9 @@ #include "FortAnimInput_AdjustedAimOffset.h" FFortAnimInput_AdjustedAimOffset::FFortAnimInput_AdjustedAimOffset() { - this->YawOffset = 1; - this->PitchOffset = 1; - this->TargetingYawOffset = 1; - this->TargetingPitchOffset = 1; + YawOffset = 1; + PitchOffset = 1; + TargetingYawOffset = 1; + TargetingPitchOffset = 1; } diff --git a/Source/FortniteGame/Private/FortAnimInput_AimScrambleDataHelper.cpp b/Source/FortniteGame/Private/FortAnimInput_AimScrambleDataHelper.cpp index 6997d337..1573f90f 100644 --- a/Source/FortniteGame/Private/FortAnimInput_AimScrambleDataHelper.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_AimScrambleDataHelper.cpp @@ -1,8 +1,8 @@ #include "FortAnimInput_AimScrambleDataHelper.h" FFortAnimInput_AimScrambleDataHelper::FFortAnimInput_AimScrambleDataHelper() { - this->AimPitch = 1; - this->AimYaw = 1; - this->bIsAimDataScambled = false; + AimPitch = 1; + AimYaw = 1; + bIsAimDataScambled = false; } diff --git a/Source/FortniteGame/Private/FortAnimInput_BowWeapon.cpp b/Source/FortniteGame/Private/FortAnimInput_BowWeapon.cpp index 4aba0fe6..66bc2f5d 100644 --- a/Source/FortniteGame/Private/FortAnimInput_BowWeapon.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_BowWeapon.cpp @@ -1,21 +1,21 @@ #include "FortAnimInput_BowWeapon.h" FFortAnimInput_BowWeapon::FFortAnimInput_BowWeapon() { - this->BowChargeSpeedModifierCurve = NULL; - this->BowAimYaw = 1; - this->BowAimPitch = 1; - this->ChargeBlendSpaceCrouchSpeed = 1; - this->ChargeBlendSpaceCrouchSpeedInterpRate = 1; - this->ChargeBlendSpaceCrouchSpeedTarget = 1; - this->ChargePlayRate = 1; - this->ChargeBlendInTime = 1; - this->FastChargeThreshold = 1; - this->ChargeBlendInTimeDefault = 1; - this->ChargeBlendInTimeFastCharge = 1; - this->WeaponRaisedAdditiveLeanMultiplier = 1; - this->bIsBowEquipped = false; - this->bIsBowCharging = false; - this->bIsBowAtMaxCharge = false; - this->bEnableRightHandIK = false; + BowChargeSpeedModifierCurve = NULL; + BowAimYaw = 1; + BowAimPitch = 1; + ChargeBlendSpaceCrouchSpeed = 1; + ChargeBlendSpaceCrouchSpeedInterpRate = 1; + ChargeBlendSpaceCrouchSpeedTarget = 1; + ChargePlayRate = 1; + ChargeBlendInTime = 1; + FastChargeThreshold = 1; + ChargeBlendInTimeDefault = 1; + ChargeBlendInTimeFastCharge = 1; + WeaponRaisedAdditiveLeanMultiplier = 1; + bIsBowEquipped = false; + bIsBowCharging = false; + bIsBowAtMaxCharge = false; + bEnableRightHandIK = false; } diff --git a/Source/FortniteGame/Private/FortAnimInput_CommonVehicle.cpp b/Source/FortniteGame/Private/FortAnimInput_CommonVehicle.cpp index 1e412a35..02226a1a 100644 --- a/Source/FortniteGame/Private/FortAnimInput_CommonVehicle.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_CommonVehicle.cpp @@ -1,12 +1,12 @@ #include "FortAnimInput_CommonVehicle.h" FFortAnimInput_CommonVehicle::FFortAnimInput_CommonVehicle() { - this->bIsUsingVehicle = false; - this->bIsJumpingVehicle = false; - this->bCanChargeJump = false; - this->bIsChargingJump = false; - this->bIsJumping = false; - this->bIsOnGround = false; - this->bCanDriverAimWeapon = false; + bIsUsingVehicle = false; + bIsJumpingVehicle = false; + bCanChargeJump = false; + bIsChargingJump = false; + bIsJumping = false; + bIsOnGround = false; + bCanDriverAimWeapon = false; } diff --git a/Source/FortniteGame/Private/FortAnimInput_CommonWeapon.cpp b/Source/FortniteGame/Private/FortAnimInput_CommonWeapon.cpp index 5b75195b..99592e9c 100644 --- a/Source/FortniteGame/Private/FortAnimInput_CommonWeapon.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_CommonWeapon.cpp @@ -1,7 +1,7 @@ #include "FortAnimInput_CommonWeapon.h" FFortAnimInput_CommonWeapon::FFortAnimInput_CommonWeapon() { - this->bIsWeaponEquipped = false; - this->bForceUpperBodyTargeting = false; + bIsWeaponEquipped = false; + bForceUpperBodyTargeting = false; } diff --git a/Source/FortniteGame/Private/FortAnimInput_CreativeMoveTool.cpp b/Source/FortniteGame/Private/FortAnimInput_CreativeMoveTool.cpp index 6b458bb3..fc576fc0 100644 --- a/Source/FortniteGame/Private/FortAnimInput_CreativeMoveTool.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_CreativeMoveTool.cpp @@ -1,6 +1,6 @@ #include "FortAnimInput_CreativeMoveTool.h" FFortAnimInput_CreativeMoveTool::FFortAnimInput_CreativeMoveTool() { - this->bIsFlying = false; + bIsFlying = false; } diff --git a/Source/FortniteGame/Private/FortAnimInput_DBNOCarried.cpp b/Source/FortniteGame/Private/FortAnimInput_DBNOCarried.cpp index f4d39270..3218bba5 100644 --- a/Source/FortniteGame/Private/FortAnimInput_DBNOCarried.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_DBNOCarried.cpp @@ -1,36 +1,36 @@ #include "FortAnimInput_DBNOCarried.h" FFortAnimInput_DBNOCarried::FFortAnimInput_DBNOCarried() { - this->CarrierDropMontage = NULL; - this->CarrierPickupMontage = NULL; - this->CarrierPawn = NULL; - this->CarrierAnimBP = NULL; - this->CarrierInterrogationMontage = NULL; - this->SubAnimPhysicsWeight = 1; - this->DropMontagePosition = 1; - this->PickupMontagePosition = 1; - this->InterrogationMontagePosition = 1; - this->PickupToIdleTransitionPosition = 1; - this->CarrierPawnVelocityZ = 1; - this->CarrierYawDeltaSmoothed = 1; - this->CarriedJogNAnimPosition = 1; - this->CarriedJogSAnimPosition = 1; - this->CarriedCrouchNAnimPosition = 1; - this->CarriedCrouchSAnimPosition = 1; - this->CarriedSprintAnimPosition = 1; - this->CarriedCrouchSprintAnimPosition = 1; - this->CarrierSpinePitch = 1; - this->DropStateWeight = 1; - this->bBeingCarried = false; - this->bIsBeingPickedUp = false; - this->bIsBeingDropped = false; - this->bCarrierIsCrouching = false; - this->bCarrierIsMovingBackward = false; - this->bCarrierHasSyncMarkers = false; - this->bTransitionFromPickupToIdle = false; - this->bTransitionFromIdleToJogging = false; - this->bTransitionFromJoggingToSprinting = false; - this->bTransitionFromInAirToLanding = false; - this->bJackalPlayJumpTrickVertical = false; + CarrierDropMontage = NULL; + CarrierPickupMontage = NULL; + CarrierPawn = NULL; + CarrierAnimBP = NULL; + CarrierInterrogationMontage = NULL; + SubAnimPhysicsWeight = 1; + DropMontagePosition = 1; + PickupMontagePosition = 1; + InterrogationMontagePosition = 1; + PickupToIdleTransitionPosition = 1; + CarrierPawnVelocityZ = 1; + CarrierYawDeltaSmoothed = 1; + CarriedJogNAnimPosition = 1; + CarriedJogSAnimPosition = 1; + CarriedCrouchNAnimPosition = 1; + CarriedCrouchSAnimPosition = 1; + CarriedSprintAnimPosition = 1; + CarriedCrouchSprintAnimPosition = 1; + CarrierSpinePitch = 1; + DropStateWeight = 1; + bBeingCarried = false; + bIsBeingPickedUp = false; + bIsBeingDropped = false; + bCarrierIsCrouching = false; + bCarrierIsMovingBackward = false; + bCarrierHasSyncMarkers = false; + bTransitionFromPickupToIdle = false; + bTransitionFromIdleToJogging = false; + bTransitionFromJoggingToSprinting = false; + bTransitionFromInAirToLanding = false; + bJackalPlayJumpTrickVertical = false; } diff --git a/Source/FortniteGame/Private/FortAnimInput_Facial.cpp b/Source/FortniteGame/Private/FortAnimInput_Facial.cpp index a92e2366..29c9d1b7 100644 --- a/Source/FortniteGame/Private/FortAnimInput_Facial.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_Facial.cpp @@ -1,7 +1,7 @@ #include "FortAnimInput_Facial.h" FFortAnimInput_Facial::FFortAnimInput_Facial() { - this->CurrentAnimType = EFortFacialAnimTypes::Default; - this->bCurvesOnly = false; + CurrentAnimType = EFortFacialAnimTypes::Default; + bCurvesOnly = false; } diff --git a/Source/FortniteGame/Private/FortAnimInput_FerretVehicle.cpp b/Source/FortniteGame/Private/FortAnimInput_FerretVehicle.cpp index 0490a8e3..61423786 100644 --- a/Source/FortniteGame/Private/FortAnimInput_FerretVehicle.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_FerretVehicle.cpp @@ -1,48 +1,48 @@ #include "FortAnimInput_FerretVehicle.h" FFortAnimInput_FerretVehicle::FFortAnimInput_FerretVehicle() { - this->bIsUsingFerretVehicle = false; - this->bIsDriver = false; - this->bIsFrontPassenger = false; - this->bIsBackLeftPassenger = false; - this->bIsBackRightPassenger = false; - this->bIsFrontPassengerAndLeaning = false; - this->bIsBackPassengerAndLeaning = false; - this->bIsDrifting = false; - this->bIsBoosting = false; - this->bIsReversing = false; - this->bIsBraking = false; - this->bIsMoving = false; - this->bIsMovingForward = false; - this->bIsLeaning = false; - this->bIsLeaningOrBouncing = false; - this->bIsBounceCrouching = false; - this->bIsBounceCrouched = false; - this->bIsBounceJumping = false; - this->bIsBounceRecoiling = false; - this->bIsSteeringRight = 0; - this->bIsSteeringLeft = 0; - this->bIsShooting = 0; - this->bIsFerretPassengerRotating = 0; - this->RunForwardAlpha = 1; - this->BounceCompression = 1; - this->LeanPositionX = 1; - this->LeanPositionY = 1; - this->LeanPositionZ = 1; - this->bAimFWD = false; - this->bAimBWD = false; - this->bAimLFT = false; - this->bAimRGT = false; - this->PawnToVehicleDeltaYawAngleDegrees = 1; - this->AimCardDirDeadZoneAngleDegrees = 1; - this->AimCardDirAngleOffsetDegrees = 1; - this->LastCardDirIndex = 0; - this->AimFWDDeltaAngleDegrees = 1; - this->AimBWDDeltaAngleDegrees = 1; - this->AimLFTDeltaAngleDegrees = 1; - this->AimRGTDeltaAngleDegrees = 1; - this->SlopePitchDegreeAngle = 1; - this->SlopeRollDegreeAngle = 1; - this->SteerAngle = 1; + bIsUsingFerretVehicle = false; + bIsDriver = false; + bIsFrontPassenger = false; + bIsBackLeftPassenger = false; + bIsBackRightPassenger = false; + bIsFrontPassengerAndLeaning = false; + bIsBackPassengerAndLeaning = false; + bIsDrifting = false; + bIsBoosting = false; + bIsReversing = false; + bIsBraking = false; + bIsMoving = false; + bIsMovingForward = false; + bIsLeaning = false; + bIsLeaningOrBouncing = false; + bIsBounceCrouching = false; + bIsBounceCrouched = false; + bIsBounceJumping = false; + bIsBounceRecoiling = false; + bIsSteeringRight = 0; + bIsSteeringLeft = 0; + bIsShooting = 0; + bIsFerretPassengerRotating = 0; + RunForwardAlpha = 1; + BounceCompression = 1; + LeanPositionX = 1; + LeanPositionY = 1; + LeanPositionZ = 1; + bAimFWD = false; + bAimBWD = false; + bAimLFT = false; + bAimRGT = false; + PawnToVehicleDeltaYawAngleDegrees = 1; + AimCardDirDeadZoneAngleDegrees = 1; + AimCardDirAngleOffsetDegrees = 1; + LastCardDirIndex = 0; + AimFWDDeltaAngleDegrees = 1; + AimBWDDeltaAngleDegrees = 1; + AimLFTDeltaAngleDegrees = 1; + AimRGTDeltaAngleDegrees = 1; + SlopePitchDegreeAngle = 1; + SlopeRollDegreeAngle = 1; + SteerAngle = 1; } diff --git a/Source/FortniteGame/Private/FortAnimInput_GolfCart.cpp b/Source/FortniteGame/Private/FortAnimInput_GolfCart.cpp index f0b29f4f..fa75ad44 100644 --- a/Source/FortniteGame/Private/FortAnimInput_GolfCart.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_GolfCart.cpp @@ -1,48 +1,48 @@ #include "FortAnimInput_GolfCart.h" FFortAnimInput_GolfCart::FFortAnimInput_GolfCart() { - this->bIsUsingGolfCart = false; - this->bIsDriver = false; - this->bIsFrontPassenger = false; - this->bIsBackLeftPassenger = false; - this->bIsBackRightPassenger = false; - this->bIsFrontPassengerAndLeaning = false; - this->bIsBackPassengerAndLeaning = false; - this->bIsDrifting = false; - this->bIsBoosting = false; - this->bIsEBraking = false; - this->bIsReversing = false; - this->bIsBraking = false; - this->bIsMoving = false; - this->bIsMovingForward = false; - this->bIsPowerSliding = false; - this->bIsLeaning = false; - this->bIsLeaningOrBouncing = false; - this->bIsBounceCrouching = false; - this->bIsBounceCrouched = false; - this->bIsBounceJumping = false; - this->bIsBounceRecoiling = false; - this->bIsSteeringRight = false; - this->bIsSteeringLeft = false; - this->RunForwardAlpha = 1; - this->BounceCompression = 1; - this->LeanPositionX = 1; - this->LeanPositionY = 1; - this->LeanPositionZ = 1; - this->bAimFWD = false; - this->bAimBWD = false; - this->bAimLFT = false; - this->bAimRGT = false; - this->PawnToVehicleDeltaYawAngleDegrees = 1; - this->AimCardDirDeadZoneAngleDegrees = 1; - this->AimCardDirAngleOffsetDegrees = 1; - this->LastCardDirIndex = 0; - this->AimFWDDeltaAngleDegrees = 1; - this->AimBWDDeltaAngleDegrees = 1; - this->AimLFTDeltaAngleDegrees = 1; - this->AimRGTDeltaAngleDegrees = 1; - this->SlopePitchDegreeAngle = 1; - this->SlopeRollDegreeAngle = 1; - this->SteerAngle = 1; + bIsUsingGolfCart = false; + bIsDriver = false; + bIsFrontPassenger = false; + bIsBackLeftPassenger = false; + bIsBackRightPassenger = false; + bIsFrontPassengerAndLeaning = false; + bIsBackPassengerAndLeaning = false; + bIsDrifting = false; + bIsBoosting = false; + bIsEBraking = false; + bIsReversing = false; + bIsBraking = false; + bIsMoving = false; + bIsMovingForward = false; + bIsPowerSliding = false; + bIsLeaning = false; + bIsLeaningOrBouncing = false; + bIsBounceCrouching = false; + bIsBounceCrouched = false; + bIsBounceJumping = false; + bIsBounceRecoiling = false; + bIsSteeringRight = false; + bIsSteeringLeft = false; + RunForwardAlpha = 1; + BounceCompression = 1; + LeanPositionX = 1; + LeanPositionY = 1; + LeanPositionZ = 1; + bAimFWD = false; + bAimBWD = false; + bAimLFT = false; + bAimRGT = false; + PawnToVehicleDeltaYawAngleDegrees = 1; + AimCardDirDeadZoneAngleDegrees = 1; + AimCardDirAngleOffsetDegrees = 1; + LastCardDirIndex = 0; + AimFWDDeltaAngleDegrees = 1; + AimBWDDeltaAngleDegrees = 1; + AimLFTDeltaAngleDegrees = 1; + AimRGTDeltaAngleDegrees = 1; + SlopePitchDegreeAngle = 1; + SlopeRollDegreeAngle = 1; + SteerAngle = 1; } diff --git a/Source/FortniteGame/Private/FortAnimInput_HandIK.cpp b/Source/FortniteGame/Private/FortAnimInput_HandIK.cpp index 9200ff78..d5c28410 100644 --- a/Source/FortniteGame/Private/FortAnimInput_HandIK.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_HandIK.cpp @@ -1,13 +1,13 @@ #include "FortAnimInput_HandIK.h" FFortAnimInput_HandIK::FFortAnimInput_HandIK() { - this->IKAlphaOverrideInterpSpeed = 1; - this->IKSpaceSwitchOverrideInterpSpeed = 1; - this->HandIKRetargetingWeight = 1; - this->HandsInRootSpaceAlpha = 1; - this->LeftHandIKAlpha = 1; - this->RightHandIKAlpha = 1; - this->LeftHandIKOverrideType = EFortHandIKOverrideType::UseDefault; - this->RightHandIKOverrideType = EFortHandIKOverrideType::UseDefault; + IKAlphaOverrideInterpSpeed = 1; + IKSpaceSwitchOverrideInterpSpeed = 1; + HandIKRetargetingWeight = 1; + HandsInRootSpaceAlpha = 1; + LeftHandIKAlpha = 1; + RightHandIKAlpha = 1; + LeftHandIKOverrideType = EFortHandIKOverrideType::UseDefault; + RightHandIKOverrideType = EFortHandIKOverrideType::UseDefault; } diff --git a/Source/FortniteGame/Private/FortAnimInput_JackalVehicle.cpp b/Source/FortniteGame/Private/FortAnimInput_JackalVehicle.cpp index d92b7fdf..f898ef4f 100644 --- a/Source/FortniteGame/Private/FortAnimInput_JackalVehicle.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_JackalVehicle.cpp @@ -1,87 +1,87 @@ #include "FortAnimInput_JackalVehicle.h" FFortAnimInput_JackalVehicle::FFortAnimInput_JackalVehicle() { - this->bIsUsingJackalVehicle = false; - this->bIsSteeringLeft = false; - this->bIsSteeringRight = false; - this->SteerAngleDeadZoneDegrees = 1; - this->SteerAngle = 1; - this->LeanYaw = 1; - this->QuantizedSteerAngle = 1; - this->SteerAlpha = 1; - this->RunForwardAlpha = 1; - this->SlopePitchDegreeAngle = 1; - this->SlopeRollDegreeAngle = 1; - this->DistanceFromGround = 1; - this->PivotPlayRate = 1; - this->bIsReversing = false; - this->bIsBraking = false; - this->bIsMoving = false; - this->bIsMovingForward = false; - this->bIsSprinting = false; - this->bInAir = false; - this->bIsFalling = false; - this->bIsJumping = false; - this->bIsRelaxed = false; - this->bIsBoosting = false; - this->bHasReachedJumpChargeStartThreshold = false; - this->bHasReachedJumpChargeMidThreshold = false; - this->bHasReachedJumpChargeFullThreshold = false; - this->bAdjustRootForFemaleRider = false; - this->bIsPlayingEmoteOnHoverboard = false; - this->bShouldApplyAdditive = false; - this->bPlayPivotOnGroundAndNotBoosting = false; - this->bIsOnLowerHill = false; - this->bLowerBodyIdleToLoopTransition = false; - this->bInterruptHoverboardFullybody = false; - this->bEnterFullBodyHoverboardState = false; - this->bDefaultToJumpStartTransition = false; - this->bLocomotionPoseToJumpTransition = false; - this->bBoostingToBoostingJumpTransition = false; - this->bJumpToLocomotionPoseTransition = false; - this->bJumpApexToJumpFallTransition = false; - this->bIdleToMovementStartTransition = false; - this->bIdleToMovementLoopTransition = false; - this->bMovementLoopToMovementStopTransition = false; - this->bMovementLoopToPivotTransition = false; - this->bMovementLoopToIdleTransition = false; - this->bIdleAdditiveToCollisionNTransition = false; - this->bSplitBodyToHoverboardBRTransition = false; - this->bHoverboardBRToSplitBodyTransition = false; - this->bHoverboardBRMovementToJumpChargeTransition = false; - this->bIdlesToJackalVehicleTransition = false; - this->bPlayAdditiveLeans = false; - this->bPlayBalloonLeans = false; - this->bPlayJumpTrickVertical = false; - this->bPlayJumpTrick = false; - this->bPlayMovingFast = false; - this->bPlayHipAdjustmentAdditive = false; - this->bPlayDriveSouth = false; - this->bPlayHeadAimOffset = false; - this->bPlaySlopeAimOffset = false; - this->JumpCombatAdditiveWeight = 1; - this->MeleeTwistIdle = 1; - this->MeleeTwistLocomotionLoop = 1; - this->SteerYaw = 1; - this->bShouldAttachFeetToHoverboard = false; - this->StoppedThreshold = 1; - this->MovingForwardThreshold = 1; - this->MovingFowardFastThreshold = 1; - this->DefaultToJumpStartTransitionThreshold = 1; - this->JumpTrickAngularVelocityThreshold = 1; - this->JumpDistanceFromGroundThreshold = 1; - this->VelocityStartThreshold = 1; - this->MovingFastThreshold = 1; - this->RelaxedSpeedThreshold = 1; - this->JumpChargeStartThreshold = 1; - this->JumpChargeMidThreshold = 1; - this->JumpChargeFullThreshold = 1; - this->RotatingAngularVelocityThreshold = 1; - this->IdleToLoopTransitionSpeedThreshold = 1; - this->IdleToMovementLoopTransitionThreshold = 1; - this->MeleeTwistIdleMultiplier = 1; - this->MeleeTwistLocomotionLoopMultiplier = 1; - this->LeanYawForMaxPivotPlayRate = 1; - this->SteerAlphaForMaxPivotPlayRate = 1; + bIsUsingJackalVehicle = false; + bIsSteeringLeft = false; + bIsSteeringRight = false; + SteerAngleDeadZoneDegrees = 1; + SteerAngle = 1; + LeanYaw = 1; + QuantizedSteerAngle = 1; + SteerAlpha = 1; + RunForwardAlpha = 1; + SlopePitchDegreeAngle = 1; + SlopeRollDegreeAngle = 1; + DistanceFromGround = 1; + PivotPlayRate = 1; + bIsReversing = false; + bIsBraking = false; + bIsMoving = false; + bIsMovingForward = false; + bIsSprinting = false; + bInAir = false; + bIsFalling = false; + bIsJumping = false; + bIsRelaxed = false; + bIsBoosting = false; + bHasReachedJumpChargeStartThreshold = false; + bHasReachedJumpChargeMidThreshold = false; + bHasReachedJumpChargeFullThreshold = false; + bAdjustRootForFemaleRider = false; + bIsPlayingEmoteOnHoverboard = false; + bShouldApplyAdditive = false; + bPlayPivotOnGroundAndNotBoosting = false; + bIsOnLowerHill = false; + bLowerBodyIdleToLoopTransition = false; + bInterruptHoverboardFullybody = false; + bEnterFullBodyHoverboardState = false; + bDefaultToJumpStartTransition = false; + bLocomotionPoseToJumpTransition = false; + bBoostingToBoostingJumpTransition = false; + bJumpToLocomotionPoseTransition = false; + bJumpApexToJumpFallTransition = false; + bIdleToMovementStartTransition = false; + bIdleToMovementLoopTransition = false; + bMovementLoopToMovementStopTransition = false; + bMovementLoopToPivotTransition = false; + bMovementLoopToIdleTransition = false; + bIdleAdditiveToCollisionNTransition = false; + bSplitBodyToHoverboardBRTransition = false; + bHoverboardBRToSplitBodyTransition = false; + bHoverboardBRMovementToJumpChargeTransition = false; + bIdlesToJackalVehicleTransition = false; + bPlayAdditiveLeans = false; + bPlayBalloonLeans = false; + bPlayJumpTrickVertical = false; + bPlayJumpTrick = false; + bPlayMovingFast = false; + bPlayHipAdjustmentAdditive = false; + bPlayDriveSouth = false; + bPlayHeadAimOffset = false; + bPlaySlopeAimOffset = false; + JumpCombatAdditiveWeight = 1; + MeleeTwistIdle = 1; + MeleeTwistLocomotionLoop = 1; + SteerYaw = 1; + bShouldAttachFeetToHoverboard = false; + StoppedThreshold = 1; + MovingForwardThreshold = 1; + MovingFowardFastThreshold = 1; + DefaultToJumpStartTransitionThreshold = 1; + JumpTrickAngularVelocityThreshold = 1; + JumpDistanceFromGroundThreshold = 1; + VelocityStartThreshold = 1; + MovingFastThreshold = 1; + RelaxedSpeedThreshold = 1; + JumpChargeStartThreshold = 1; + JumpChargeMidThreshold = 1; + JumpChargeFullThreshold = 1; + RotatingAngularVelocityThreshold = 1; + IdleToLoopTransitionSpeedThreshold = 1; + IdleToMovementLoopTransitionThreshold = 1; + MeleeTwistIdleMultiplier = 1; + MeleeTwistLocomotionLoopMultiplier = 1; + LeanYawForMaxPivotPlayRate = 1; + SteerAlphaForMaxPivotPlayRate = 1; } diff --git a/Source/FortniteGame/Private/FortAnimInput_MountedTurret.cpp b/Source/FortniteGame/Private/FortAnimInput_MountedTurret.cpp index c7b4765b..4e99f579 100644 --- a/Source/FortniteGame/Private/FortAnimInput_MountedTurret.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_MountedTurret.cpp @@ -1,9 +1,9 @@ #include "FortAnimInput_MountedTurret.h" FFortAnimInput_MountedTurret::FFortAnimInput_MountedTurret() { - this->bIsUsingMountedTurret = false; - this->AimingYaw = 1; - this->AimingPitch = 1; - this->PedalScaler = 1; + bIsUsingMountedTurret = false; + AimingYaw = 1; + AimingPitch = 1; + PedalScaler = 1; } diff --git a/Source/FortniteGame/Private/FortAnimInput_OctopusVehicle.cpp b/Source/FortniteGame/Private/FortAnimInput_OctopusVehicle.cpp index 6be99db3..3ffb82bb 100644 --- a/Source/FortniteGame/Private/FortAnimInput_OctopusVehicle.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_OctopusVehicle.cpp @@ -1,6 +1,6 @@ #include "FortAnimInput_OctopusVehicle.h" FFortAnimInput_OctopusVehicle::FFortAnimInput_OctopusVehicle() { - this->bIsUsingOctopusVehicle = false; + bIsUsingOctopusVehicle = false; } diff --git a/Source/FortniteGame/Private/FortAnimInput_PatrolAnimSet.cpp b/Source/FortniteGame/Private/FortAnimInput_PatrolAnimSet.cpp index ef5dd927..24da3243 100644 --- a/Source/FortniteGame/Private/FortAnimInput_PatrolAnimSet.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_PatrolAnimSet.cpp @@ -1,13 +1,13 @@ #include "FortAnimInput_PatrolAnimSet.h" FFortAnimInput_PatrolAnimSet::FFortAnimInput_PatrolAnimSet() { - this->PatrolIdlePose = NULL; - this->PatrolIdleAdditive = NULL; - this->AdditiveHitReactMontage = NULL; - this->FullBodyHitReactMontage = NULL; - this->PatrolToAlertMontage = NULL; - this->AlertToCombatMontage = NULL; - this->WalkBlendSpaceCore = NULL; - this->WalkBlendSpaceAdditive = NULL; + PatrolIdlePose = NULL; + PatrolIdleAdditive = NULL; + AdditiveHitReactMontage = NULL; + FullBodyHitReactMontage = NULL; + PatrolToAlertMontage = NULL; + AlertToCombatMontage = NULL; + WalkBlendSpaceCore = NULL; + WalkBlendSpaceAdditive = NULL; } diff --git a/Source/FortniteGame/Private/FortAnimInput_PelvisAdjustment.cpp b/Source/FortniteGame/Private/FortAnimInput_PelvisAdjustment.cpp index 45dc8030..90468ccc 100644 --- a/Source/FortniteGame/Private/FortAnimInput_PelvisAdjustment.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_PelvisAdjustment.cpp @@ -1,16 +1,16 @@ #include "FortAnimInput_PelvisAdjustment.h" FFortAnimInput_PelvisAdjustment::FFortAnimInput_PelvisAdjustment() { - this->PawnMesh = NULL; - this->DistanceToFeet = 1; - this->LegLength = 1; - this->DesiredLegLengthTreshold = 1; - this->DotProductBetweenUpVectorsTreshold = 1; - this->PelvisInterpSpeed = 1; - this->EmotePelvisOffsetInterpSpeed = 1; - this->EmotePelvisOffsetAlpha = 1; - this->PelvisBoneIndex = 0; - this->FootLeftBoneIndex = 0; - this->FootRightBoneIndex = 0; + PawnMesh = NULL; + DistanceToFeet = 1; + LegLength = 1; + DesiredLegLengthTreshold = 1; + DotProductBetweenUpVectorsTreshold = 1; + PelvisInterpSpeed = 1; + EmotePelvisOffsetInterpSpeed = 1; + EmotePelvisOffsetAlpha = 1; + PelvisBoneIndex = 0; + FootLeftBoneIndex = 0; + FootRightBoneIndex = 0; } diff --git a/Source/FortniteGame/Private/FortAnimInput_PlayerAnimAsset.cpp b/Source/FortniteGame/Private/FortAnimInput_PlayerAnimAsset.cpp index dc254d0c..6998e833 100644 --- a/Source/FortniteGame/Private/FortAnimInput_PlayerAnimAsset.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_PlayerAnimAsset.cpp @@ -1,85 +1,85 @@ #include "FortAnimInput_PlayerAnimAsset.h" FFortAnimInput_PlayerAnimAsset::FFortAnimInput_PlayerAnimAsset() { - this->bPlayUpperBodySlotOnFullBodyInAir = false; - this->bDisableFullBodyAimOffsetDuringMelee = false; - this->bShouldApplyAimOffsetFullBody = false; - this->FullBodyAimOffsetAlpha = 1; - this->UpperBodyAimOffsetAlpha = 1; - this->bOverrideDisableArmsHeadAdditive = false; - this->DisableArmsHeadAdditiveOverride = 1; - this->TargetingAimOffset = NULL; - this->NonTargetingAimOffset = NULL; - this->RelaxedPose = NULL; - this->RelaxedPoseLevel2 = NULL; - this->RelaxedAimOffset = NULL; - this->JogAdditiveBlendSpace = NULL; - this->JogAdditiveBlendSpaceRelaxed = NULL; - this->JogAdditiveBlendSpaceRelaxedLevel2 = NULL; - this->JogAdditiveBlendSpaceMeleeGuarding = NULL; - this->JogAdditive_N = NULL; - this->JogAdditive_E = NULL; - this->JogAdditive_S = NULL; - this->JogAdditive_W = NULL; - this->JogAdditiveRelaxed_N = NULL; - this->JogAdditiveRelaxed_E = NULL; - this->JogAdditiveRelaxed_S = NULL; - this->JogAdditiveRelaxed_W = NULL; - this->JogAdditiveRelaxedLevel2_N = NULL; - this->JogAdditiveRelaxedLevel2_E = NULL; - this->JogAdditiveRelaxedLevel2_S = NULL; - this->JogAdditiveRelaxedLevel2_W = NULL; - this->SprintAnimation = NULL; - this->SprintTargetingAnimation = NULL; - this->CrouchTargetingPose = NULL; - this->CrouchNonTargetingPose = NULL; - this->CrouchRelaxedPose = NULL; - this->CrouchCoreTargetingBlendSpace = NULL; - this->CrouchCoreNonTargetingBlendSpace = NULL; - this->CrouchWalkAdditiveBlendSpace = NULL; - this->CrouchJogAdditiveBlendSpace = NULL; - this->CrouchJogAdditiveBlendSpaceRelaxed = NULL; - this->CrouchWalkAdditive_N = NULL; - this->CrouchWalkAdditive_E = NULL; - this->CrouchWalkAdditive_S = NULL; - this->CrouchWalkAdditive_W = NULL; - this->CrouchJogAdditive_N = NULL; - this->CrouchJogAdditive_E = NULL; - this->CrouchJogAdditive_S = NULL; - this->CrouchJogAdditive_W = NULL; - this->CrouchJogAdditiveRelaxed_N = NULL; - this->CrouchJogAdditiveRelaxed_E = NULL; - this->CrouchJogAdditiveRelaxed_S = NULL; - this->CrouchJogAdditiveRelaxed_W = NULL; - this->CrouchSprintAnimation = NULL; - this->CrouchSprintTargetingAnimation = NULL; - this->SwimRelaxedPose = NULL; - this->SwimTargetingPose = NULL; - this->SwimNonTargetingPose = NULL; - this->SwimJogAdditiveBlendSpace = NULL; - this->SwimJogAdditiveBlendSpaceRelaxed = NULL; - this->SwimSprintAnimation = NULL; - this->SwimTargetingAimOffset = NULL; - this->SwimIdleNoise = NULL; - this->IdleNoise_AR_DownSights = NULL; - this->SwimJumpSurfaceEndAdditve = NULL; - this->SwimJumpSurfaceLoopAdditve = NULL; - this->SwimJumpFallLoopAdditve = NULL; - this->SwimJumpStartLoopAdditve = NULL; - this->SwimJumpStartAdditve = NULL; - this->FlyModeLoopAdditive = NULL; - this->FlyModeStartAdditive = NULL; - this->ZipLineStartAdditve = NULL; - this->JetPackJumpAdditve = NULL; - this->JetPackStartAdditve = NULL; - this->FallAdditive = NULL; - this->JumpLoopAdditive = NULL; - this->JumpUpAdditive = NULL; - this->WeaponChargeLoop = NULL; - this->SwimUpperBodyAdditivePoseOffset = NULL; - this->WeaponInspectAnimation = NULL; - this->bOverridePitchAndYawOffsets = false; - this->bOverrideHandIKRetargetingWeight = false; - this->HandIKRetargetingWeight = 1; + bPlayUpperBodySlotOnFullBodyInAir = false; + bDisableFullBodyAimOffsetDuringMelee = false; + bShouldApplyAimOffsetFullBody = false; + FullBodyAimOffsetAlpha = 1; + UpperBodyAimOffsetAlpha = 1; + bOverrideDisableArmsHeadAdditive = false; + DisableArmsHeadAdditiveOverride = 1; + TargetingAimOffset = NULL; + NonTargetingAimOffset = NULL; + RelaxedPose = NULL; + RelaxedPoseLevel2 = NULL; + RelaxedAimOffset = NULL; + JogAdditiveBlendSpace = NULL; + JogAdditiveBlendSpaceRelaxed = NULL; + JogAdditiveBlendSpaceRelaxedLevel2 = NULL; + JogAdditiveBlendSpaceMeleeGuarding = NULL; + JogAdditive_N = NULL; + JogAdditive_E = NULL; + JogAdditive_S = NULL; + JogAdditive_W = NULL; + JogAdditiveRelaxed_N = NULL; + JogAdditiveRelaxed_E = NULL; + JogAdditiveRelaxed_S = NULL; + JogAdditiveRelaxed_W = NULL; + JogAdditiveRelaxedLevel2_N = NULL; + JogAdditiveRelaxedLevel2_E = NULL; + JogAdditiveRelaxedLevel2_S = NULL; + JogAdditiveRelaxedLevel2_W = NULL; + SprintAnimation = NULL; + SprintTargetingAnimation = NULL; + CrouchTargetingPose = NULL; + CrouchNonTargetingPose = NULL; + CrouchRelaxedPose = NULL; + CrouchCoreTargetingBlendSpace = NULL; + CrouchCoreNonTargetingBlendSpace = NULL; + CrouchWalkAdditiveBlendSpace = NULL; + CrouchJogAdditiveBlendSpace = NULL; + CrouchJogAdditiveBlendSpaceRelaxed = NULL; + CrouchWalkAdditive_N = NULL; + CrouchWalkAdditive_E = NULL; + CrouchWalkAdditive_S = NULL; + CrouchWalkAdditive_W = NULL; + CrouchJogAdditive_N = NULL; + CrouchJogAdditive_E = NULL; + CrouchJogAdditive_S = NULL; + CrouchJogAdditive_W = NULL; + CrouchJogAdditiveRelaxed_N = NULL; + CrouchJogAdditiveRelaxed_E = NULL; + CrouchJogAdditiveRelaxed_S = NULL; + CrouchJogAdditiveRelaxed_W = NULL; + CrouchSprintAnimation = NULL; + CrouchSprintTargetingAnimation = NULL; + SwimRelaxedPose = NULL; + SwimTargetingPose = NULL; + SwimNonTargetingPose = NULL; + SwimJogAdditiveBlendSpace = NULL; + SwimJogAdditiveBlendSpaceRelaxed = NULL; + SwimSprintAnimation = NULL; + SwimTargetingAimOffset = NULL; + SwimIdleNoise = NULL; + IdleNoise_AR_DownSights = NULL; + SwimJumpSurfaceEndAdditve = NULL; + SwimJumpSurfaceLoopAdditve = NULL; + SwimJumpFallLoopAdditve = NULL; + SwimJumpStartLoopAdditve = NULL; + SwimJumpStartAdditve = NULL; + FlyModeLoopAdditive = NULL; + FlyModeStartAdditive = NULL; + ZipLineStartAdditve = NULL; + JetPackJumpAdditve = NULL; + JetPackStartAdditve = NULL; + FallAdditive = NULL; + JumpLoopAdditive = NULL; + JumpUpAdditive = NULL; + WeaponChargeLoop = NULL; + SwimUpperBodyAdditivePoseOffset = NULL; + WeaponInspectAnimation = NULL; + bOverridePitchAndYawOffsets = false; + bOverrideHandIKRetargetingWeight = false; + HandIKRetargetingWeight = 1; } diff --git a/Source/FortniteGame/Private/FortAnimInput_PlayerGliderAnimAsset.cpp b/Source/FortniteGame/Private/FortAnimInput_PlayerGliderAnimAsset.cpp index 7a000a4b..0cc36991 100644 --- a/Source/FortniteGame/Private/FortAnimInput_PlayerGliderAnimAsset.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_PlayerGliderAnimAsset.cpp @@ -1,63 +1,63 @@ #include "FortAnimInput_PlayerGliderAnimAsset.h" FFortAnimInput_PlayerGliderAnimAsset::FFortAnimInput_PlayerGliderAnimAsset() { - this->Default_Base_BS = NULL; - this->Default_BodyAdditive_MaleMedium_BS = NULL; - this->Default_BodyAdditive_MaleLarge_BS = NULL; - this->Default_BodyAdditive_FemaleSmall_BS = NULL; - this->Default_BodyAdditive_FemaleMedium_BS = NULL; - this->Default_BodyAdditive_FemaleLarge_BS = NULL; - this->Default_TurnAdditive_MaleMedium_BS = NULL; - this->Default_TurnAdditive_MaleLarge_BS = NULL; - this->Default_TurnAdditive_FemaleSmall_BS = NULL; - this->Default_TurnAdditive_FemaleMedium_BS = NULL; - this->Default_TurnAdditive_FemaleLarge_BS = NULL; - this->Into_Base_BS = NULL; - this->Into_BodyAdditive_MaleMedium_BS = NULL; - this->Into_BodyAdditive_MaleLarge_BS = NULL; - this->Into_BodyAdditive_FemaleSmall_BS = NULL; - this->Into_BodyAdditive_FemaleMedium_BS = NULL; - this->Into_BodyAdditive_FemaleLarge_BS = NULL; - this->Into_TurnAdditive_MaleMedium_BS = NULL; - this->Into_TurnAdditive_MaleLarge_BS = NULL; - this->Into_TurnAdditive_FemaleSmall_BS = NULL; - this->Into_TurnAdditive_FemaleMedium_BS = NULL; - this->Into_TurnAdditive_FemaleLarge_BS = NULL; - this->Lean_MaleMedium_BS = NULL; - this->Lean_MaleLarge_BS = NULL; - this->Lean_FemaleSmall_BS = NULL; - this->Lean_FemaleMedium_BS = NULL; - this->Lean_FemaleLarge_BS = NULL; - this->LeanAdditive_Center_MaleMedium_Pose = NULL; - this->LeanAdditive_Center_MaleLarge_Pose = NULL; - this->LeanAdditive_Center_FemaleSmall_Pose = NULL; - this->LeanAdditive_Center_FemaleMedium_Pose = NULL; - this->LeanAdditive_Center_FemaleLarge_Pose = NULL; - this->LeanAdditive_Into_BS = NULL; - this->LeanAdditive_ForwardInto_Anim = NULL; - this->LeanAdditive_ForwardInto_FromDeploy_Anim = NULL; - this->LeanAdditive_BackInto_Anim = NULL; - this->LeanAdditive_LeftInto_Anim = NULL; - this->LeanAdditive_RightInto_Anim = NULL; - this->LeanAdditive_ForwardOut_Anim = NULL; - this->LeanAdditive_BackOut_Anim = NULL; - this->LeanAdditive_LeftOut_Anim = NULL; - this->LeanAdditive_RightOut_Anim = NULL; - this->ToGlide_BS = NULL; - this->ToGlide_Lean_BS = NULL; - this->ToDive_BS = NULL; - this->ToDive_Lean_BS = NULL; - this->Dive_WeaponR_Additive_BS = NULL; - this->Glide_WeaponR_Additive_Anim = NULL; - this->GenericAdditive_Male_BS = NULL; - this->GenericAdditive_Female_BS = NULL; - this->RootModPitchMin = 1; - this->RootModPitchMax = 1; - this->RootModYOffsetMin = 1; - this->RootModYOffsetMax = 1; - this->PlayerGliderType = EGliderType::HangGlider; - this->bEnableSpringMods = false; - this->bAllowPlayerDeployRootMod = false; - this->bUseSurfStyle = false; + Default_Base_BS = NULL; + Default_BodyAdditive_MaleMedium_BS = NULL; + Default_BodyAdditive_MaleLarge_BS = NULL; + Default_BodyAdditive_FemaleSmall_BS = NULL; + Default_BodyAdditive_FemaleMedium_BS = NULL; + Default_BodyAdditive_FemaleLarge_BS = NULL; + Default_TurnAdditive_MaleMedium_BS = NULL; + Default_TurnAdditive_MaleLarge_BS = NULL; + Default_TurnAdditive_FemaleSmall_BS = NULL; + Default_TurnAdditive_FemaleMedium_BS = NULL; + Default_TurnAdditive_FemaleLarge_BS = NULL; + Into_Base_BS = NULL; + Into_BodyAdditive_MaleMedium_BS = NULL; + Into_BodyAdditive_MaleLarge_BS = NULL; + Into_BodyAdditive_FemaleSmall_BS = NULL; + Into_BodyAdditive_FemaleMedium_BS = NULL; + Into_BodyAdditive_FemaleLarge_BS = NULL; + Into_TurnAdditive_MaleMedium_BS = NULL; + Into_TurnAdditive_MaleLarge_BS = NULL; + Into_TurnAdditive_FemaleSmall_BS = NULL; + Into_TurnAdditive_FemaleMedium_BS = NULL; + Into_TurnAdditive_FemaleLarge_BS = NULL; + Lean_MaleMedium_BS = NULL; + Lean_MaleLarge_BS = NULL; + Lean_FemaleSmall_BS = NULL; + Lean_FemaleMedium_BS = NULL; + Lean_FemaleLarge_BS = NULL; + LeanAdditive_Center_MaleMedium_Pose = NULL; + LeanAdditive_Center_MaleLarge_Pose = NULL; + LeanAdditive_Center_FemaleSmall_Pose = NULL; + LeanAdditive_Center_FemaleMedium_Pose = NULL; + LeanAdditive_Center_FemaleLarge_Pose = NULL; + LeanAdditive_Into_BS = NULL; + LeanAdditive_ForwardInto_Anim = NULL; + LeanAdditive_ForwardInto_FromDeploy_Anim = NULL; + LeanAdditive_BackInto_Anim = NULL; + LeanAdditive_LeftInto_Anim = NULL; + LeanAdditive_RightInto_Anim = NULL; + LeanAdditive_ForwardOut_Anim = NULL; + LeanAdditive_BackOut_Anim = NULL; + LeanAdditive_LeftOut_Anim = NULL; + LeanAdditive_RightOut_Anim = NULL; + ToGlide_BS = NULL; + ToGlide_Lean_BS = NULL; + ToDive_BS = NULL; + ToDive_Lean_BS = NULL; + Dive_WeaponR_Additive_BS = NULL; + Glide_WeaponR_Additive_Anim = NULL; + GenericAdditive_Male_BS = NULL; + GenericAdditive_Female_BS = NULL; + RootModPitchMin = 1; + RootModPitchMax = 1; + RootModYOffsetMin = 1; + RootModYOffsetMax = 1; + PlayerGliderType = EGliderType::HangGlider; + bEnableSpringMods = false; + bAllowPlayerDeployRootMod = false; + bUseSurfStyle = false; } diff --git a/Source/FortniteGame/Private/FortAnimInput_Quad.cpp b/Source/FortniteGame/Private/FortAnimInput_Quad.cpp index a2b475ac..dbf0b501 100644 --- a/Source/FortniteGame/Private/FortAnimInput_Quad.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_Quad.cpp @@ -1,51 +1,51 @@ #include "FortAnimInput_Quad.h" FFortAnimInput_Quad::FFortAnimInput_Quad() { - this->bIsUsingQuad = false; - this->bIsDriver = false; - this->bIsFrontPassenger = false; - this->bIsBackPassenger = false; - this->bIsBackPassengerAndLeaning = false; - this->bIsDrifting = false; - this->bIsBoosting = false; - this->bIsReversing = false; - this->bIsBraking = false; - this->bIsMoving = false; - this->bIsMovingForward = false; - this->bIsLeaning = false; - this->bIsLeaningOrBouncing = false; - this->bIsBounceCrouching = false; - this->bIsBounceCrouched = false; - this->bIsBounceJumping = false; - this->bIsBounceRecoiling = false; - this->bIsSteeringRight = false; - this->bIsSteeringLeft = false; - this->RunForwardAlpha = 1; - this->BounceCompression = 1; - this->LeanPositionX = 1; - this->LeanPositionY = 1; - this->LeanPositionZ = 1; - this->VerticalVelocity = 1; - this->VerticalAcceleration = 1; - this->bAimFWD = false; - this->bAimBWD = false; - this->bAimLFT = false; - this->bAimRGT = false; - this->PawnToVehicleDeltaYawAngleDegrees = 1; - this->AimCardDirDeadZoneAngleDegrees = 1; - this->AimCardDirAngleOffsetDegrees = 1; - this->LastCardDirIndex = 0; - this->AimFWDDeltaAngleDegrees = 1; - this->AimBWDDeltaAngleDegrees = 1; - this->AimLFTDeltaAngleDegrees = 1; - this->AimRGTDeltaAngleDegrees = 1; - this->SlopePitchDegreeAngle = 1; - this->SlopeRollDegreeAngle = 1; - this->SteerAngle = 1; - this->SteerAlpha = 1; - this->SteerAngleDeadZoneDegrees = 1; - this->SteeringRotation = 1; - this->VehiclePitch = 1; - this->VehicleRoll = 1; + bIsUsingQuad = false; + bIsDriver = false; + bIsFrontPassenger = false; + bIsBackPassenger = false; + bIsBackPassengerAndLeaning = false; + bIsDrifting = false; + bIsBoosting = false; + bIsReversing = false; + bIsBraking = false; + bIsMoving = false; + bIsMovingForward = false; + bIsLeaning = false; + bIsLeaningOrBouncing = false; + bIsBounceCrouching = false; + bIsBounceCrouched = false; + bIsBounceJumping = false; + bIsBounceRecoiling = false; + bIsSteeringRight = false; + bIsSteeringLeft = false; + RunForwardAlpha = 1; + BounceCompression = 1; + LeanPositionX = 1; + LeanPositionY = 1; + LeanPositionZ = 1; + VerticalVelocity = 1; + VerticalAcceleration = 1; + bAimFWD = false; + bAimBWD = false; + bAimLFT = false; + bAimRGT = false; + PawnToVehicleDeltaYawAngleDegrees = 1; + AimCardDirDeadZoneAngleDegrees = 1; + AimCardDirAngleOffsetDegrees = 1; + LastCardDirIndex = 0; + AimFWDDeltaAngleDegrees = 1; + AimBWDDeltaAngleDegrees = 1; + AimLFTDeltaAngleDegrees = 1; + AimRGTDeltaAngleDegrees = 1; + SlopePitchDegreeAngle = 1; + SlopeRollDegreeAngle = 1; + SteerAngle = 1; + SteerAlpha = 1; + SteerAngleDeadZoneDegrees = 1; + SteeringRotation = 1; + VehiclePitch = 1; + VehicleRoll = 1; } diff --git a/Source/FortniteGame/Private/FortAnimInput_RandomizeMontageSection.cpp b/Source/FortniteGame/Private/FortAnimInput_RandomizeMontageSection.cpp index a2487caa..ece6e912 100644 --- a/Source/FortniteGame/Private/FortAnimInput_RandomizeMontageSection.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_RandomizeMontageSection.cpp @@ -1,8 +1,8 @@ #include "FortAnimInput_RandomizeMontageSection.h" FFortAnimInput_RandomizeMontageSection::FFortAnimInput_RandomizeMontageSection() { - this->CurrentAnimation = NULL; - this->TimeUntilNextSectionChange = 1; - this->CurrentSectionParamIndex = 0; + CurrentAnimation = NULL; + TimeUntilNextSectionChange = 1; + CurrentSectionParamIndex = 0; } diff --git a/Source/FortniteGame/Private/FortAnimInput_STWHoverBoard.cpp b/Source/FortniteGame/Private/FortAnimInput_STWHoverBoard.cpp index d03f78a0..906eee03 100644 --- a/Source/FortniteGame/Private/FortAnimInput_STWHoverBoard.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_STWHoverBoard.cpp @@ -1,18 +1,18 @@ #include "FortAnimInput_STWHoverBoard.h" FFortAnimInput_STWHoverBoard::FFortAnimInput_STWHoverBoard() { - this->HoverCycleVelocityCurve = NULL; - this->HoverHeightCurve = NULL; - this->HoverLeanCurve = NULL; - this->HoverPitchCurve = NULL; - this->HoverTransformAlpha = 1; - this->HoverCycle = 1; - this->HoverHeight = 1; - this->HoverLeanAngle = 1; - this->HoverPitchAngle = 1; - this->HoverYaw = 1; - this->HoverYawCurrent = 1; - this->HoverIdleLeanAlpha = 1; - this->bIsUsingHoverboard = false; + HoverCycleVelocityCurve = NULL; + HoverHeightCurve = NULL; + HoverLeanCurve = NULL; + HoverPitchCurve = NULL; + HoverTransformAlpha = 1; + HoverCycle = 1; + HoverHeight = 1; + HoverLeanAngle = 1; + HoverPitchAngle = 1; + HoverYaw = 1; + HoverYawCurrent = 1; + HoverIdleLeanAlpha = 1; + bIsUsingHoverboard = false; } diff --git a/Source/FortniteGame/Private/FortAnimInput_ShoppingCart.cpp b/Source/FortniteGame/Private/FortAnimInput_ShoppingCart.cpp index e4016205..62f4a9c6 100644 --- a/Source/FortniteGame/Private/FortAnimInput_ShoppingCart.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_ShoppingCart.cpp @@ -1,60 +1,60 @@ #include "FortAnimInput_ShoppingCart.h" FFortAnimInput_ShoppingCart::FFortAnimInput_ShoppingCart() { - this->bIsUsingShoppingCart = false; - this->bIsUsingVehicle = false; - this->CoastState = ECoastState::Idle; - this->bIsCoastStatePedaling = false; - this->bIsCoastStateCoasting = false; - this->bIsCoastStateDismount = false; - this->bIsCoastStateIdle = false; - this->bIsInAir = false; - this->bIsCoasting = false; - this->bIsPedaling = false; - this->bIsReadyToPedal = false; - this->IsReadyToPedal = 1; - this->bWantsToCoast = false; - this->bIsCoastIdling = false; - this->bIsStartCoasting = false; - this->bIsEndCoasting = false; - this->bIsDismountingFromCoast = false; - this->bIsCoastingOrDismountingFromCoast = false; - this->bIsStandingInPlace = false; - this->bIsSprinting = false; - this->bIsSprintingAndMovingForward = false; - this->bIsMovingForwardNotSprinting = false; - this->bIsBraking = false; - this->bIsReversing = false; - this->bIsMoving = false; - this->bIsMovingForward = false; - this->bIsMovingBackwards = false; - this->bIsMovingOrTurningInPlace = false; - this->bIsInAirSteady = false; - this->bIsOnSlope = false; - this->bAimFWD = false; - this->bAimBWD = false; - this->bAimLFT = false; - this->bAimRGT = false; - this->ForwardVelocity = 1; - this->ForwardSpeedKmH = 1; - this->CurrentBrakeForce = 1; - this->RunForwardAlpha = 1; - this->bIsAcceleratingForward = false; - this->bIsAccelBreakingOrReversing = false; - this->SteerAngle = 1; - this->SteerAngleInterpSpeed = 1; - this->CoastSteerAngleInterpSpeed = 1; - this->IsReadyToPedalInterpSpeed = 1; - this->StandingInPlaceSteerAngle = 1; - this->SlopePitchDegreeAngle = 1; - this->SlopeRollDegreeAngle = 1; - this->PawnToVehicleDeltaYawAngleDegrees = 1; - this->AimCardDirDeadZoneAngleDegrees = 1; - this->AimCardDirAngleOffsetDegrees = 1; - this->AimFWDDeltaAngleDegrees = 1; - this->AimBWDDeltaAngleDegrees = 1; - this->AimLFTDeltaAngleDegrees = 1; - this->AimRGTDeltaAngleDegrees = 1; - this->LastCardDirIndex = 0; + bIsUsingShoppingCart = false; + bIsUsingVehicle = false; + CoastState = ECoastState::Idle; + bIsCoastStatePedaling = false; + bIsCoastStateCoasting = false; + bIsCoastStateDismount = false; + bIsCoastStateIdle = false; + bIsInAir = false; + bIsCoasting = false; + bIsPedaling = false; + bIsReadyToPedal = false; + IsReadyToPedal = 1; + bWantsToCoast = false; + bIsCoastIdling = false; + bIsStartCoasting = false; + bIsEndCoasting = false; + bIsDismountingFromCoast = false; + bIsCoastingOrDismountingFromCoast = false; + bIsStandingInPlace = false; + bIsSprinting = false; + bIsSprintingAndMovingForward = false; + bIsMovingForwardNotSprinting = false; + bIsBraking = false; + bIsReversing = false; + bIsMoving = false; + bIsMovingForward = false; + bIsMovingBackwards = false; + bIsMovingOrTurningInPlace = false; + bIsInAirSteady = false; + bIsOnSlope = false; + bAimFWD = false; + bAimBWD = false; + bAimLFT = false; + bAimRGT = false; + ForwardVelocity = 1; + ForwardSpeedKmH = 1; + CurrentBrakeForce = 1; + RunForwardAlpha = 1; + bIsAcceleratingForward = false; + bIsAccelBreakingOrReversing = false; + SteerAngle = 1; + SteerAngleInterpSpeed = 1; + CoastSteerAngleInterpSpeed = 1; + IsReadyToPedalInterpSpeed = 1; + StandingInPlaceSteerAngle = 1; + SlopePitchDegreeAngle = 1; + SlopeRollDegreeAngle = 1; + PawnToVehicleDeltaYawAngleDegrees = 1; + AimCardDirDeadZoneAngleDegrees = 1; + AimCardDirAngleOffsetDegrees = 1; + AimFWDDeltaAngleDegrees = 1; + AimBWDDeltaAngleDegrees = 1; + AimLFTDeltaAngleDegrees = 1; + AimRGTDeltaAngleDegrees = 1; + LastCardDirIndex = 0; } diff --git a/Source/FortniteGame/Private/FortAnimInput_Skydiving.cpp b/Source/FortniteGame/Private/FortAnimInput_Skydiving.cpp index 942ec97d..999a5d2d 100644 --- a/Source/FortniteGame/Private/FortAnimInput_Skydiving.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_Skydiving.cpp @@ -1,47 +1,47 @@ #include "FortAnimInput_Skydiving.h" FFortAnimInput_Skydiving::FFortAnimInput_Skydiving() { - this->bUseParaGlideRootModifier = false; - this->bIsSkydivingFromLaunchPad = false; - this->bIsSkydivingFromBus = false; - this->bIsInVortex = false; - this->bIsUsingUmbrella = false; - this->bIsActivelyStrafingInAir = false; - this->bIsDiving = false; - this->bIsDivingUpInVortex = false; - this->bIsParachuteOpen = false; - this->bIsSkydiving = false; - this->bIsParachuteLeaning = false; - this->bIsSkydiveLeaning = false; - this->bIsLeaning = false; - this->bIsSkydiveDiveMode = false; - this->bParachuteLeanTransition = false; - this->bPlayedParachuteLeanTransition = false; - this->bPlaySkydiveDrift = false; - this->bSkydiveDriftDelayActive = false; - this->bSkydiveDriftAnimAllowed = false; - this->bIsGliderRight = false; - this->bIsGliderCenter = false; - this->bIsGliderLeft = false; - this->bIsGliderForward = false; - this->bIsGliderBack = false; - this->LocalAccelForward = 1; - this->LocalAccelRight = 1; - this->LocalVelocityRight = 1; - this->SkydiveAimPitch = 1; - this->SkydiveAimPitchInterpSpeed = 1; - this->SkydiveAimYaw = 1; - this->DeployChuteAnimRate = 1; - this->SkydiveDriftAnimRate = 1; - this->SkydiveDriftAnimRateCurrent = 1; - this->SkydiveFidgetAnimRate = 1; - this->SkydiveFidgetAnimRateCurrent = 1; - this->SkydiveAdditiveAlpha = 1; - this->SkydiveDriftDelay = 1; - this->SkydiveDriftAnim = 0; - this->SkydiveDriftAnimMax = 0; - this->LaunchpadAnim = 0; - this->LocalAccelDir = ESkydivingDirection::Center; - this->DirectionLast = ESkydivingDirection::Center; + bUseParaGlideRootModifier = false; + bIsSkydivingFromLaunchPad = false; + bIsSkydivingFromBus = false; + bIsInVortex = false; + bIsUsingUmbrella = false; + bIsActivelyStrafingInAir = false; + bIsDiving = false; + bIsDivingUpInVortex = false; + bIsParachuteOpen = false; + bIsSkydiving = false; + bIsParachuteLeaning = false; + bIsSkydiveLeaning = false; + bIsLeaning = false; + bIsSkydiveDiveMode = false; + bParachuteLeanTransition = false; + bPlayedParachuteLeanTransition = false; + bPlaySkydiveDrift = false; + bSkydiveDriftDelayActive = false; + bSkydiveDriftAnimAllowed = false; + bIsGliderRight = false; + bIsGliderCenter = false; + bIsGliderLeft = false; + bIsGliderForward = false; + bIsGliderBack = false; + LocalAccelForward = 1; + LocalAccelRight = 1; + LocalVelocityRight = 1; + SkydiveAimPitch = 1; + SkydiveAimPitchInterpSpeed = 1; + SkydiveAimYaw = 1; + DeployChuteAnimRate = 1; + SkydiveDriftAnimRate = 1; + SkydiveDriftAnimRateCurrent = 1; + SkydiveFidgetAnimRate = 1; + SkydiveFidgetAnimRateCurrent = 1; + SkydiveAdditiveAlpha = 1; + SkydiveDriftDelay = 1; + SkydiveDriftAnim = 0; + SkydiveDriftAnimMax = 0; + LaunchpadAnim = 0; + LocalAccelDir = ESkydivingDirection::Center; + DirectionLast = ESkydivingDirection::Center; } diff --git a/Source/FortniteGame/Private/FortAnimInput_SkydivingExternalForce.cpp b/Source/FortniteGame/Private/FortAnimInput_SkydivingExternalForce.cpp index 14ef3822..3b94bd64 100644 --- a/Source/FortniteGame/Private/FortAnimInput_SkydivingExternalForce.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_SkydivingExternalForce.cpp @@ -1,14 +1,14 @@ #include "FortAnimInput_SkydivingExternalForce.h" FFortAnimInput_SkydivingExternalForce::FFortAnimInput_SkydivingExternalForce() { - this->bUseSkydivingVectorForce = false; - this->bUseNoisyClothGravity = false; - this->bApplyNoiseInActorSpace = false; - this->PerlinRangedOutMinX = 1; - this->PerlinRangedOutMaxX = 1; - this->PerlinRangedOutMinY = 1; - this->PerlinRangedOutMaxY = 1; - this->PerlinRangedOutMinZ = 1; - this->PerlinRangedOutMaxZ = 1; + bUseSkydivingVectorForce = false; + bUseNoisyClothGravity = false; + bApplyNoiseInActorSpace = false; + PerlinRangedOutMinX = 1; + PerlinRangedOutMaxX = 1; + PerlinRangedOutMinY = 1; + PerlinRangedOutMaxY = 1; + PerlinRangedOutMinZ = 1; + PerlinRangedOutMaxZ = 1; } diff --git a/Source/FortniteGame/Private/FortAnimInput_SocketBasedIKTarget.cpp b/Source/FortniteGame/Private/FortAnimInput_SocketBasedIKTarget.cpp index bd75b4c1..fdfc246c 100644 --- a/Source/FortniteGame/Private/FortAnimInput_SocketBasedIKTarget.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_SocketBasedIKTarget.cpp @@ -1,6 +1,6 @@ #include "FortAnimInput_SocketBasedIKTarget.h" FFortAnimInput_SocketBasedIKTarget::FFortAnimInput_SocketBasedIKTarget() { - this->Alpha = 1; + Alpha = 1; } diff --git a/Source/FortniteGame/Private/FortAnimInput_SpaghettiVehicle.cpp b/Source/FortniteGame/Private/FortAnimInput_SpaghettiVehicle.cpp index 79c4f995..4ca28bda 100644 --- a/Source/FortniteGame/Private/FortAnimInput_SpaghettiVehicle.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_SpaghettiVehicle.cpp @@ -1,6 +1,6 @@ #include "FortAnimInput_SpaghettiVehicle.h" FFortAnimInput_SpaghettiVehicle::FFortAnimInput_SpaghettiVehicle() { - this->bIsUsingSpaghettiVehicle = false; + bIsUsingSpaghettiVehicle = false; } diff --git a/Source/FortniteGame/Private/FortAnimInput_SpeedWarping.cpp b/Source/FortniteGame/Private/FortAnimInput_SpeedWarping.cpp index e7b00c00..47b0b360 100644 --- a/Source/FortniteGame/Private/FortAnimInput_SpeedWarping.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_SpeedWarping.cpp @@ -1,8 +1,8 @@ #include "FortAnimInput_SpeedWarping.h" FFortAnimInput_SpeedWarping::FFortAnimInput_SpeedWarping() { - this->PlayRateAdjustmentCurve = NULL; - this->SpeedWarpingAmount = 1; - this->PlayRate = 1; + PlayRateAdjustmentCurve = NULL; + SpeedWarpingAmount = 1; + PlayRate = 1; } diff --git a/Source/FortniteGame/Private/FortAnimInput_SpringGlider.cpp b/Source/FortniteGame/Private/FortAnimInput_SpringGlider.cpp index 4b57bdb0..2882537b 100644 --- a/Source/FortniteGame/Private/FortAnimInput_SpringGlider.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_SpringGlider.cpp @@ -1,12 +1,12 @@ #include "FortAnimInput_SpringGlider.h" FFortAnimInput_SpringGlider::FFortAnimInput_SpringGlider() { - this->GliderYOffsetRotationRightLeg = 1; - this->GliderYOffsetRotationLeftLeg = 1; - this->GliderXOffsetRotationRightLeg = 1; - this->GliderXOffsetRotationLeftLeg = 1; - this->GliderZOffset = 1; - this->GliderXOffset = 1; - this->GliderYOffset = 1; + GliderYOffsetRotationRightLeg = 1; + GliderYOffsetRotationLeftLeg = 1; + GliderXOffsetRotationRightLeg = 1; + GliderXOffsetRotationLeftLeg = 1; + GliderZOffset = 1; + GliderXOffset = 1; + GliderYOffset = 1; } diff --git a/Source/FortniteGame/Private/FortAnimInput_StandingPawnAnimAsset.cpp b/Source/FortniteGame/Private/FortAnimInput_StandingPawnAnimAsset.cpp index c8f37263..432a4767 100644 --- a/Source/FortniteGame/Private/FortAnimInput_StandingPawnAnimAsset.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_StandingPawnAnimAsset.cpp @@ -1,9 +1,9 @@ #include "FortAnimInput_StandingPawnAnimAsset.h" FFortAnimInput_StandingPawnAnimAsset::FFortAnimInput_StandingPawnAnimAsset() { - this->UpperBodyAdditivePoseOffset = NULL; - this->IdleNoise = NULL; - this->TargetingPose = NULL; - this->NonTargetingPose = NULL; + UpperBodyAdditivePoseOffset = NULL; + IdleNoise = NULL; + TargetingPose = NULL; + NonTargetingPose = NULL; } diff --git a/Source/FortniteGame/Private/FortAnimInput_TransitionProperties.cpp b/Source/FortniteGame/Private/FortAnimInput_TransitionProperties.cpp index 2a1de6c9..9a7dcba3 100644 --- a/Source/FortniteGame/Private/FortAnimInput_TransitionProperties.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_TransitionProperties.cpp @@ -1,7 +1,7 @@ #include "FortAnimInput_TransitionProperties.h" FFortAnimInput_TransitionProperties::FFortAnimInput_TransitionProperties() { - this->bTransition_DoubleJump_Fast = false; - this->bTransition_DoubleJump = false; + bTransition_DoubleJump_Fast = false; + bTransition_DoubleJump = false; } diff --git a/Source/FortniteGame/Private/FortAnimInput_TurnCorrection.cpp b/Source/FortniteGame/Private/FortAnimInput_TurnCorrection.cpp index 3541db16..80df384f 100644 --- a/Source/FortniteGame/Private/FortAnimInput_TurnCorrection.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_TurnCorrection.cpp @@ -1,16 +1,16 @@ #include "FortAnimInput_TurnCorrection.h" FFortAnimInput_TurnCorrection::FFortAnimInput_TurnCorrection() { - this->YawCorrectionOffset = 1; - this->MaxYawCorrectionOffset = 1; - this->CharacterMeshYawOffset = 1; - this->CurveMultiplier = 1; - this->CharacterInitialWorldYaw = 1; - this->CharacterWorldYawLastFrame = 1; - this->AccumulatedAnimationYaw = 1; - this->TotalYawFromCurve = 1; - this->RotationCurveYawLastFrame = 1; - this->bEnableDebug = false; - this->bIsTurnFinished = false; + YawCorrectionOffset = 1; + MaxYawCorrectionOffset = 1; + CharacterMeshYawOffset = 1; + CurveMultiplier = 1; + CharacterInitialWorldYaw = 1; + CharacterWorldYawLastFrame = 1; + AccumulatedAnimationYaw = 1; + TotalYawFromCurve = 1; + RotationCurveYawLastFrame = 1; + bEnableDebug = false; + bIsTurnFinished = false; } diff --git a/Source/FortniteGame/Private/FortAnimInput_TurnInPlace.cpp b/Source/FortniteGame/Private/FortAnimInput_TurnInPlace.cpp index e32f3bcd..c1b435e7 100644 --- a/Source/FortniteGame/Private/FortAnimInput_TurnInPlace.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_TurnInPlace.cpp @@ -1,15 +1,15 @@ #include "FortAnimInput_TurnInPlace.h" FFortAnimInput_TurnInPlace::FFortAnimInput_TurnInPlace() { - this->TurnThreshold90 = 1; - this->InitialTurnCurveValue = 1; - this->MaxAllowedRootYawOffset = 1; - this->RootYawOffset = 1; - this->RootYawOffsetAlpha = 1; - this->bWantsToTurn = false; - this->bWantsToTurnInVehicle = false; - this->bWantsToTurnAgain = false; - this->bTurningLeft = false; - this->LastTurnRotationAmount = 1; + TurnThreshold90 = 1; + InitialTurnCurveValue = 1; + MaxAllowedRootYawOffset = 1; + RootYawOffset = 1; + RootYawOffsetAlpha = 1; + bWantsToTurn = false; + bWantsToTurnInVehicle = false; + bWantsToTurnAgain = false; + bTurningLeft = false; + LastTurnRotationAmount = 1; } diff --git a/Source/FortniteGame/Private/FortAnimInput_VehicleDriverAnimAsset.cpp b/Source/FortniteGame/Private/FortAnimInput_VehicleDriverAnimAsset.cpp index 45777146..e73acafc 100644 --- a/Source/FortniteGame/Private/FortAnimInput_VehicleDriverAnimAsset.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_VehicleDriverAnimAsset.cpp @@ -1,27 +1,27 @@ #include "FortAnimInput_VehicleDriverAnimAsset.h" FFortAnimInput_VehicleDriverAnimAsset::FFortAnimInput_VehicleDriverAnimAsset() { - this->DriveNPose = NULL; - this->DriveEPose = NULL; - this->DriveWPose = NULL; - this->DriveNAdditivePose = NULL; - this->DriveFastAdditivePose = NULL; - this->OverrideDriverPose = NULL; - this->DriveIdle = NULL; - this->DriveIdleFastAdditive = NULL; - this->DriverHeadAimOffset = NULL; - this->DriveNStart = NULL; - this->Braking = NULL; - this->BoostStart = NULL; - this->BoostLoop = NULL; - this->ReverseStart = NULL; - this->ReverseLoop = NULL; - this->ReverseEnd = NULL; - this->ReturnToIdleTransition = NULL; - this->PoseCorrectionAdditive = NULL; - this->CollisionN = NULL; - this->CollisionS = NULL; - this->CollisionE = NULL; - this->CollisionW = NULL; + DriveNPose = NULL; + DriveEPose = NULL; + DriveWPose = NULL; + DriveNAdditivePose = NULL; + DriveFastAdditivePose = NULL; + OverrideDriverPose = NULL; + DriveIdle = NULL; + DriveIdleFastAdditive = NULL; + DriverHeadAimOffset = NULL; + DriveNStart = NULL; + Braking = NULL; + BoostStart = NULL; + BoostLoop = NULL; + ReverseStart = NULL; + ReverseLoop = NULL; + ReverseEnd = NULL; + ReturnToIdleTransition = NULL; + PoseCorrectionAdditive = NULL; + CollisionN = NULL; + CollisionS = NULL; + CollisionE = NULL; + CollisionW = NULL; } diff --git a/Source/FortniteGame/Private/FortAnimInput_VelocityImpact.cpp b/Source/FortniteGame/Private/FortAnimInput_VelocityImpact.cpp index 694e959c..e74c9534 100644 --- a/Source/FortniteGame/Private/FortAnimInput_VelocityImpact.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_VelocityImpact.cpp @@ -1,12 +1,12 @@ #include "FortAnimInput_VelocityImpact.h" FFortAnimInput_VelocityImpact::FFortAnimInput_VelocityImpact() { - this->bTestVelocity = false; - this->bIsForwardImpact = false; - this->bIsBackwardImpact = false; - this->bIsLeftImpact = false; - this->bIsRightImpact = false; - this->bIsUpImpact = false; - this->bIsDownImpact = false; + bTestVelocity = false; + bIsForwardImpact = false; + bIsBackwardImpact = false; + bIsLeftImpact = false; + bIsRightImpact = false; + bIsUpImpact = false; + bIsDownImpact = false; } diff --git a/Source/FortniteGame/Private/FortAnimInput_Zipline.cpp b/Source/FortniteGame/Private/FortAnimInput_Zipline.cpp index 0e6bc3eb..044ae4cc 100644 --- a/Source/FortniteGame/Private/FortAnimInput_Zipline.cpp +++ b/Source/FortniteGame/Private/FortAnimInput_Zipline.cpp @@ -1,11 +1,11 @@ #include "FortAnimInput_Zipline.h" FFortAnimInput_Zipline::FFortAnimInput_Zipline() { - this->bIsZiplining = false; - this->bShouldPlayPivotTransition = false; - this->LeanYaw = 1; - this->PivotBlendDelayRemaining = 1; - this->PivotBlendDelay = 1; - this->PivotCardinalDirection = EFortCardinalDirection::North; + bIsZiplining = false; + bShouldPlayPivotTransition = false; + LeanYaw = 1; + PivotBlendDelayRemaining = 1; + PivotBlendDelay = 1; + PivotCardinalDirection = EFortCardinalDirection::North; } diff --git a/Source/FortniteGame/Private/FortAnimInstance.cpp b/Source/FortniteGame/Private/FortAnimInstance.cpp index 6eecc7d2..92845a82 100644 --- a/Source/FortniteGame/Private/FortAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortAnimInstance.cpp @@ -21,42 +21,42 @@ void UFortAnimInstance::AnimNotify_LeftFootStep(const UAnimNotify* Notify) { } UFortAnimInstance::UFortAnimInstance() { - this->bUpdateAllPawnProperties = true; - this->VelocityLerpAlpha = 1; - this->MinSpeed2DThreshold = 1; - this->PawnSpeed2D = 1; - this->PawnVelocityZ = 1; - this->PawnMovementDirectionAzimuth = 1; - this->PawnMovementDirectionElevation = 1; - this->bIsJumping = false; - this->bIsFalling = false; - this->bShouldPredictLanding = false; - this->bLandingPredicted = false; - this->PredictedFallTimeLeft = 1; - this->FallLookAheadSubStepping = 1; - this->FallLookAheadMaxIterations = 0; - this->bDebugLandPrediction = false; - this->bRecordJumpPositions = false; - this->bIsRecordingJump = false; - this->RecordJumpFrameCount = 0; - this->AimPitch = 1; - this->AimYaw = 1; - this->TimeForRecentlyFired = 1; - this->TimeToReachRelaxedLevel1 = 1; - this->TimeToReachRelaxedLevel2 = 1; - this->MinTimeAfterFiredBeforeWallRelaxed = 1; - this->bRecentlyFired = false; - this->bIsRelaxedLevel1 = false; - this->bIsRelaxedLevel2 = false; - this->bIsWeaponLoweredNearWall = false; - this->bExitedRelaxedThisUpdate = false; - this->bLowerWeaponNearWallDuringTargeting = true; - this->RelaxedLevelTimeCounter = 1; - this->SavedWeaponLastFireTime = 1; - this->RequestedRelaxedState = EAnimRelaxedState::None; - this->bClothEnabled = false; - this->bAnimDynamicsEnabled = false; - this->bRigidBodyEnabled = false; - this->bEnableAdditiveLayer = false; + bUpdateAllPawnProperties = true; + VelocityLerpAlpha = 1; + MinSpeed2DThreshold = 1; + PawnSpeed2D = 1; + PawnVelocityZ = 1; + PawnMovementDirectionAzimuth = 1; + PawnMovementDirectionElevation = 1; + bIsJumping = false; + bIsFalling = false; + bShouldPredictLanding = false; + bLandingPredicted = false; + PredictedFallTimeLeft = 1; + FallLookAheadSubStepping = 1; + FallLookAheadMaxIterations = 0; + bDebugLandPrediction = false; + bRecordJumpPositions = false; + bIsRecordingJump = false; + RecordJumpFrameCount = 0; + AimPitch = 1; + AimYaw = 1; + TimeForRecentlyFired = 1; + TimeToReachRelaxedLevel1 = 1; + TimeToReachRelaxedLevel2 = 1; + MinTimeAfterFiredBeforeWallRelaxed = 1; + bRecentlyFired = false; + bIsRelaxedLevel1 = false; + bIsRelaxedLevel2 = false; + bIsWeaponLoweredNearWall = false; + bExitedRelaxedThisUpdate = false; + bLowerWeaponNearWallDuringTargeting = true; + RelaxedLevelTimeCounter = 1; + SavedWeaponLastFireTime = 1; + RequestedRelaxedState = EAnimRelaxedState::None; + bClothEnabled = false; + bAnimDynamicsEnabled = false; + bRigidBodyEnabled = false; + bEnableAdditiveLayer = false; } diff --git a/Source/FortniteGame/Private/FortAnimNode_AnimSetDrivenRandom.cpp b/Source/FortniteGame/Private/FortAnimNode_AnimSetDrivenRandom.cpp index 00803846..c5605853 100644 --- a/Source/FortniteGame/Private/FortAnimNode_AnimSetDrivenRandom.cpp +++ b/Source/FortniteGame/Private/FortAnimNode_AnimSetDrivenRandom.cpp @@ -1,6 +1,6 @@ #include "FortAnimNode_AnimSetDrivenRandom.h" FFortAnimNode_AnimSetDrivenRandom::FFortAnimNode_AnimSetDrivenRandom() { - this->AnimSet = NULL; + AnimSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAnimNode_Flap.cpp b/Source/FortniteGame/Private/FortAnimNode_Flap.cpp index a0a9335c..1b93b1ac 100644 --- a/Source/FortniteGame/Private/FortAnimNode_Flap.cpp +++ b/Source/FortniteGame/Private/FortAnimNode_Flap.cpp @@ -1,10 +1,10 @@ #include "FortAnimNode_Flap.h" FFortAnimNode_Flap::FFortAnimNode_Flap() { - this->TargetComponent = EComponentType::None; - this->SelectionMode = ESourceSelectionMode::MaxDifference; - this->bUseClamp = false; - this->TargetClampMin = 1; - this->TargetClampMax = 1; + TargetComponent = EComponentType::None; + SelectionMode = ESourceSelectionMode::MaxDifference; + bUseClamp = false; + TargetClampMin = 1; + TargetClampMax = 1; } diff --git a/Source/FortniteGame/Private/FortAnimNode_OrientationWarping.cpp b/Source/FortniteGame/Private/FortAnimNode_OrientationWarping.cpp index d1f24c54..a235cb95 100644 --- a/Source/FortniteGame/Private/FortAnimNode_OrientationWarping.cpp +++ b/Source/FortniteGame/Private/FortAnimNode_OrientationWarping.cpp @@ -1,7 +1,7 @@ #include "FortAnimNode_OrientationWarping.h" FFortAnimNode_OrientationWarping::FFortAnimNode_OrientationWarping() { - this->LocomotionAngle = 1; - this->CachedDeltaTime = 1; + LocomotionAngle = 1; + CachedDeltaTime = 1; } diff --git a/Source/FortniteGame/Private/FortAnimNode_SlopeWarping.cpp b/Source/FortniteGame/Private/FortAnimNode_SlopeWarping.cpp index 1703c1c6..de6fffe5 100644 --- a/Source/FortniteGame/Private/FortAnimNode_SlopeWarping.cpp +++ b/Source/FortniteGame/Private/FortAnimNode_SlopeWarping.cpp @@ -1,14 +1,14 @@ #include "FortAnimNode_SlopeWarping.h" FFortAnimNode_SlopeWarping::FFortAnimNode_SlopeWarping() { - this->CachedDeltaTime = 1; - this->MaxStepHeight = 1; - this->bKeepMeshInsideOfCapsule = false; - this->bPullPelvisDown = false; - this->bUseCustomFloorOffset = false; - this->bUseCapsuleInfoInsteadOfFootTraces = false; - this->bWasOnGround = false; - this->bShowDebug = false; - this->bFloorSmoothingInitialized = false; + CachedDeltaTime = 1; + MaxStepHeight = 1; + bKeepMeshInsideOfCapsule = false; + bPullPelvisDown = false; + bUseCustomFloorOffset = false; + bUseCapsuleInfoInsteadOfFootTraces = false; + bWasOnGround = false; + bShowDebug = false; + bFloorSmoothingInitialized = false; } diff --git a/Source/FortniteGame/Private/FortAnimNode_SpeedWarping.cpp b/Source/FortniteGame/Private/FortAnimNode_SpeedWarping.cpp index cad4735c..8b3f72c6 100644 --- a/Source/FortniteGame/Private/FortAnimNode_SpeedWarping.cpp +++ b/Source/FortniteGame/Private/FortAnimNode_SpeedWarping.cpp @@ -1,15 +1,15 @@ #include "FortAnimNode_SpeedWarping.h" FFortAnimNode_SpeedWarping::FFortAnimNode_SpeedWarping() { - this->SpeedWarpingAxisMode = ESpeedWarpingAxisMode::IKFootRootLocalX; - this->FloorNormalAxisMode = ESpeedWarpingAxisMode::IKFootRootLocalX; - this->GravityDirAxisMode = ESpeedWarpingAxisMode::IKFootRootLocalX; - this->SpeedScaling = 1; - this->PelvisPostAdjustmentAlpha = 1; - this->PelvisAdjustmentMaxIter = 0; - this->bAdjustThighBonesRotation = false; - this->bClampIKUsingFKLeg = false; - this->bOrientSpeedWarpingAxisBasedOnFloorNormal = false; - this->CachedDeltaTime = 1; + SpeedWarpingAxisMode = ESpeedWarpingAxisMode::IKFootRootLocalX; + FloorNormalAxisMode = ESpeedWarpingAxisMode::IKFootRootLocalX; + GravityDirAxisMode = ESpeedWarpingAxisMode::IKFootRootLocalX; + SpeedScaling = 1; + PelvisPostAdjustmentAlpha = 1; + PelvisAdjustmentMaxIter = 0; + bAdjustThighBonesRotation = false; + bClampIKUsingFKLeg = false; + bOrientSpeedWarpingAxisBasedOnFloorNormal = false; + CachedDeltaTime = 1; } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_AbilityDecisionWindow.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_AbilityDecisionWindow.cpp index 3f629b6d..cffa611f 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_AbilityDecisionWindow.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_AbilityDecisionWindow.cpp @@ -1,9 +1,9 @@ #include "FortAnimNotifyState_AbilityDecisionWindow.h" UFortAnimNotifyState_AbilityDecisionWindow::UFortAnimNotifyState_AbilityDecisionWindow() { - this->DefaultNextSection = TEXT("Default"); - this->PrimaryInputStrikeAngle = 1; - this->SecondaryInputStrikeAngle = 1; - this->ComboCounter = 0; + DefaultNextSection = TEXT("Default"); + PrimaryInputStrikeAngle = 1; + SecondaryInputStrikeAngle = 1; + ComboCounter = 0; } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_AudioComponentParameters.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_AudioComponentParameters.cpp index f4201771..3abf8f83 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_AudioComponentParameters.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_AudioComponentParameters.cpp @@ -1,7 +1,7 @@ #include "FortAnimNotifyState_AudioComponentParameters.h" UFortAnimNotifyState_AudioComponentParameters::UFortAnimNotifyState_AudioComponentParameters() { - this->Source = EFortNotifyAudioParamsStoreSource::Weapon; - this->DataStoreName = TEXT("PrimaryFireAudioComponent"); + Source = EFortNotifyAudioParamsStoreSource::Weapon; + DataStoreName = TEXT("PrimaryFireAudioComponent"); } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_ConsumeSound.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_ConsumeSound.cpp index b96deab8..5200744b 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_ConsumeSound.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_ConsumeSound.cpp @@ -1,6 +1,6 @@ #include "FortAnimNotifyState_ConsumeSound.h" UFortAnimNotifyState_ConsumeSound::UFortAnimNotifyState_ConsumeSound() { - this->ConsumeUseSound = NULL; + ConsumeUseSound = NULL; } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_DualWieldHandState.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_DualWieldHandState.cpp index dc006e4a..573ff4b6 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_DualWieldHandState.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_DualWieldHandState.cpp @@ -1,7 +1,7 @@ #include "FortAnimNotifyState_DualWieldHandState.h" UFortAnimNotifyState_DualWieldHandState::UFortAnimNotifyState_DualWieldHandState() { - this->EnterWeaponState = EFortDualWieldSwingState::None; - this->ExitWeaponState = EFortDualWieldSwingState::None; + EnterWeaponState = EFortDualWieldSwingState::None; + ExitWeaponState = EFortDualWieldSwingState::None; } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_EmoteSound.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_EmoteSound.cpp index 9c2d897d..385b2da4 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_EmoteSound.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_EmoteSound.cpp @@ -3,17 +3,30 @@ #include "Kismet/GameplayStatics.h" UFortAnimNotifyState_EmoteSound::UFortAnimNotifyState_EmoteSound() { - this->EmoteSound1P = NULL; - this->EmoteSound3P = NULL; - this->bPrimarySound = true; - this->FadeOutTime = 1; - this->CopyrightedAudio = false; + EmoteSound1P = NULL; + EmoteSound3P = NULL; + bPrimarySound = true; + FadeOutTime = 1; + CopyrightedAudio = false; } void UFortAnimNotifyState_EmoteSound::NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration) { - if (EmoteSound3P != nullptr) + Super::NotifyBegin(MeshComp, Animation, TotalDuration); + + APlayerController* PlayerController = Cast(MeshComp->GetOwner()->GetInstigatorController()); + if (PlayerController && PlayerController->IsLocalPlayerController()) { - UGameplayStatics::PlaySoundAtLocation(MeshComp->GetWorld(), EmoteSound3P, MeshComp->GetComponentLocation(), 0.4f); + if (EmoteSound1P) + { + UGameplayStatics::SpawnSoundAttached(EmoteSound1P, MeshComp, "pelvis", FVector::ZeroVector, EAttachLocation::SnapToTarget, false, FadeOutTime); + } } -} \ No newline at end of file + else + { + if (EmoteSound3P) + { + UGameplayStatics::SpawnSoundAttached(EmoteSound3P, MeshComp, "pelvis", FVector::ZeroVector, EAttachLocation::SnapToTarget, false, FadeOutTime); + } + } +} diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_HideBodyPartGrouping.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_HideBodyPartGrouping.cpp index b7acab0c..1f688243 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_HideBodyPartGrouping.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_HideBodyPartGrouping.cpp @@ -1,6 +1,6 @@ #include "FortAnimNotifyState_HideBodyPartGrouping.h" UFortAnimNotifyState_HideBodyPartGrouping::UFortAnimNotifyState_HideBodyPartGrouping() { - this->BodyPartVisibilityGrouping = EBodyPartVisibilityGrouping::AllParts; + BodyPartVisibilityGrouping = EBodyPartVisibilityGrouping::AllParts; } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_MissingCosmeticAnimOverride.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_MissingCosmeticAnimOverride.cpp index e08cbe5b..98865731 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_MissingCosmeticAnimOverride.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_MissingCosmeticAnimOverride.cpp @@ -1,10 +1,10 @@ #include "FortAnimNotifyState_MissingCosmeticAnimOverride.h" UFortAnimNotifyState_MissingCosmeticAnimOverride::UFortAnimNotifyState_MissingCosmeticAnimOverride() { - this->RequiredAnimInstanceClass = NULL; - this->PartTypeToCheck = EFortCustomPartType::Head; - this->UpperBodyOverride = NULL; - this->LowerBodyOverride = NULL; - this->LowerBodyInMotionOverride = NULL; + RequiredAnimInstanceClass = NULL; + PartTypeToCheck = EFortCustomPartType::Head; + UpperBodyOverride = NULL; + LowerBodyOverride = NULL; + LowerBodyInMotionOverride = NULL; } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_OverrideWeaponAnimSet.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_OverrideWeaponAnimSet.cpp index ad5269a9..378ad2a1 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_OverrideWeaponAnimSet.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_OverrideWeaponAnimSet.cpp @@ -1,6 +1,6 @@ #include "FortAnimNotifyState_OverrideWeaponAnimSet.h" UFortAnimNotifyState_OverrideWeaponAnimSet::UFortAnimNotifyState_OverrideWeaponAnimSet() { - this->WeaponOverrideAnimSet = NULL; + WeaponOverrideAnimSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_PlayPetMontage.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_PlayPetMontage.cpp index 6d4e80c7..e2aecd29 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_PlayPetMontage.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_PlayPetMontage.cpp @@ -1,6 +1,6 @@ #include "FortAnimNotifyState_PlayPetMontage.h" UFortAnimNotifyState_PlayPetMontage::UFortAnimNotifyState_PlayPetMontage() { - this->PetDance = NULL; + PetDance = NULL; } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_PlaySyncedMontage.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_PlaySyncedMontage.cpp index 6ed96208..785af3cf 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_PlaySyncedMontage.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_PlaySyncedMontage.cpp @@ -1,9 +1,9 @@ #include "FortAnimNotifyState_PlaySyncedMontage.h" UFortAnimNotifyState_PlaySyncedMontage::UFortAnimNotifyState_PlaySyncedMontage() { - this->SyncedMontage = NULL; - this->MontageTarget = EMontageSyncTargetType::Pet; - this->PartType = EFortCustomPartType::Head; - this->MontageStopBlendTime = 1; + SyncedMontage = NULL; + MontageTarget = EMontageSyncTargetType::Pet; + PartType = EFortCustomPartType::Head; + MontageStopBlendTime = 1; } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_RandomizeNextSection.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_RandomizeNextSection.cpp index 7b8a99ae..74d461cd 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_RandomizeNextSection.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_RandomizeNextSection.cpp @@ -1,7 +1,7 @@ #include "FortAnimNotifyState_RandomizeNextSection.h" UFortAnimNotifyState_RandomizeNextSection::UFortAnimNotifyState_RandomizeNextSection() { - this->MinLoopsBeforeChange = 0; - this->MaxLoopsBeforeChange = 0; + MinLoopsBeforeChange = 0; + MaxLoopsBeforeChange = 0; } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_RestartTraversalEmote.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_RestartTraversalEmote.cpp index 4d313285..62a34755 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_RestartTraversalEmote.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_RestartTraversalEmote.cpp @@ -1,7 +1,7 @@ #include "FortAnimNotifyState_RestartTraversalEmote.h" UFortAnimNotifyState_RestartTraversalEmote::UFortAnimNotifyState_RestartTraversalEmote() { - this->InMotionMontage = NULL; - this->BlendOutSpeed = 1; + InMotionMontage = NULL; + BlendOutSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_RootMotionInterrupt.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_RootMotionInterrupt.cpp index 517811d2..dae620ef 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_RootMotionInterrupt.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_RootMotionInterrupt.cpp @@ -1,7 +1,7 @@ #include "FortAnimNotifyState_RootMotionInterrupt.h" UFortAnimNotifyState_RootMotionInterrupt::UFortAnimNotifyState_RootMotionInterrupt() { - this->MontageInterrupt = EMontageInterrupt::Any; - this->bAllowMoveInput = true; + MontageInterrupt = EMontageInterrupt::Any; + bAllowMoveInput = true; } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_SpawnEmoteEmitter.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_SpawnEmoteEmitter.cpp index 079c6651..4f3baf76 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_SpawnEmoteEmitter.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_SpawnEmoteEmitter.cpp @@ -1,7 +1,7 @@ #include "FortAnimNotifyState_SpawnEmoteEmitter.h" UFortAnimNotifyState_SpawnEmoteEmitter::UFortAnimNotifyState_SpawnEmoteEmitter() { - this->EmitterTemplate = NULL; - this->EmitterId = 0; + EmitterTemplate = NULL; + EmitterId = 0; } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_SpawnProp.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_SpawnProp.cpp index 7cdf557e..636324ba 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_SpawnProp.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_SpawnProp.cpp @@ -1,19 +1,19 @@ #include "FortAnimNotifyState_SpawnProp.h" UFortAnimNotifyState_SpawnProp::UFortAnimNotifyState_SpawnProp() { - this->ActorProp = NULL; - this->SkeletalMeshProp = NULL; - this->SkeletalMeshPropAnimation = NULL; - this->SkeletalMeshPropAnimClass = NULL; - this->bInheritScale = true; - this->bAbsoluteScale = false; - this->bPropAnimLooping = true; - this->bPrestreamTextures = true; - this->PrestreamTextureDuration = 1; - this->StaticMeshProp = NULL; - this->PropId = 0; - this->bApplyVariantsToSpawnedItems = false; - this->bTrackComponentPropInGC = true; + ActorProp = NULL; + SkeletalMeshProp = NULL; + SkeletalMeshPropAnimation = NULL; + SkeletalMeshPropAnimClass = NULL; + bInheritScale = true; + bAbsoluteScale = false; + bPropAnimLooping = true; + bPrestreamTextures = true; + PrestreamTextureDuration = 1; + StaticMeshProp = NULL; + PropId = 0; + bApplyVariantsToSpawnedItems = false; + bTrackComponentPropInGC = true; } void UFortAnimNotifyState_SpawnProp::NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration) diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_SwapEquippedItem.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_SwapEquippedItem.cpp index 0869ad90..d5ae0eb7 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_SwapEquippedItem.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_SwapEquippedItem.cpp @@ -1,6 +1,6 @@ #include "FortAnimNotifyState_SwapEquippedItem.h" UFortAnimNotifyState_SwapEquippedItem::UFortAnimNotifyState_SwapEquippedItem() { - this->ForcedSwapState = EFortAppliedSwapItemAndVariantState::None; + ForcedSwapState = EFortAppliedSwapItemAndVariantState::None; } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_TimedNiagaraEffectVariant.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_TimedNiagaraEffectVariant.cpp index 19a29634..086b7409 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_TimedNiagaraEffectVariant.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_TimedNiagaraEffectVariant.cpp @@ -1,6 +1,6 @@ #include "FortAnimNotifyState_TimedNiagaraEffectVariant.h" UFortAnimNotifyState_TimedNiagaraEffectVariant::UFortAnimNotifyState_TimedNiagaraEffectVariant() { - this->CosmeticDefContainingVariants = NULL; + CosmeticDefContainingVariants = NULL; } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_TimedNiagaraEffectWithBackup.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_TimedNiagaraEffectWithBackup.cpp index 5f1287c0..49b45d3a 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_TimedNiagaraEffectWithBackup.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_TimedNiagaraEffectWithBackup.cpp @@ -1,8 +1,8 @@ #include "FortAnimNotifyState_TimedNiagaraEffectWithBackup.h" UFortAnimNotifyState_TimedNiagaraEffectWithBackup::UFortAnimNotifyState_TimedNiagaraEffectWithBackup() { - this->Type = EFXType::GenericAnimNotify; - this->BackupTemplate = NULL; - this->CosmeticDefContainingVariants = NULL; + Type = EFXType::GenericAnimNotify; + BackupTemplate = NULL; + CosmeticDefContainingVariants = NULL; } diff --git a/Source/FortniteGame/Private/FortAnimNotifyState_ToySpawn.cpp b/Source/FortniteGame/Private/FortAnimNotifyState_ToySpawn.cpp index 97828694..99885748 100644 --- a/Source/FortniteGame/Private/FortAnimNotifyState_ToySpawn.cpp +++ b/Source/FortniteGame/Private/FortAnimNotifyState_ToySpawn.cpp @@ -1,8 +1,8 @@ #include "FortAnimNotifyState_ToySpawn.h" UFortAnimNotifyState_ToySpawn::UFortAnimNotifyState_ToySpawn() { - this->PropId = 0; - this->bRepositionOnSpawn = false; - this->bRepositionOnLaunch = false; + PropId = 0; + bRepositionOnSpawn = false; + bRepositionOnLaunch = false; } diff --git a/Source/FortniteGame/Private/FortAnimNotify_AudioComponentParameters.cpp b/Source/FortniteGame/Private/FortAnimNotify_AudioComponentParameters.cpp index 2d561431..7dfc462e 100644 --- a/Source/FortniteGame/Private/FortAnimNotify_AudioComponentParameters.cpp +++ b/Source/FortniteGame/Private/FortAnimNotify_AudioComponentParameters.cpp @@ -1,8 +1,8 @@ #include "FortAnimNotify_AudioComponentParameters.h" UFortAnimNotify_AudioComponentParameters::UFortAnimNotify_AudioComponentParameters() { - this->Source = EFortNotifyAudioParamsStoreSource::Weapon; - this->DataStoreName = TEXT("PrimaryFireAudioComponent"); - this->ParameterGroupName = TEXT("NotifyDrivenParams"); + Source = EFortNotifyAudioParamsStoreSource::Weapon; + DataStoreName = TEXT("PrimaryFireAudioComponent"); + ParameterGroupName = TEXT("NotifyDrivenParams"); } diff --git a/Source/FortniteGame/Private/FortAnimNotify_GenericSoundIndicator.cpp b/Source/FortniteGame/Private/FortAnimNotify_GenericSoundIndicator.cpp index eb22daae..f9591d54 100644 --- a/Source/FortniteGame/Private/FortAnimNotify_GenericSoundIndicator.cpp +++ b/Source/FortniteGame/Private/FortAnimNotify_GenericSoundIndicator.cpp @@ -1,8 +1,8 @@ #include "FortAnimNotify_GenericSoundIndicator.h" UFortAnimNotify_GenericSoundIndicator::UFortAnimNotify_GenericSoundIndicator() { - this->MaxAudibleDistance = 1; - this->IndicatorType = EFortSoundIndicatorTypes::Generic; - this->bIgnoreForLocalPlayer = true; + MaxAudibleDistance = 1; + IndicatorType = EFortSoundIndicatorTypes::Generic; + bIgnoreForLocalPlayer = true; } diff --git a/Source/FortniteGame/Private/FortAnimNotify_PlayEmoteMusic.cpp b/Source/FortniteGame/Private/FortAnimNotify_PlayEmoteMusic.cpp index 1fc16c2d..08c8e42b 100644 --- a/Source/FortniteGame/Private/FortAnimNotify_PlayEmoteMusic.cpp +++ b/Source/FortniteGame/Private/FortAnimNotify_PlayEmoteMusic.cpp @@ -1,6 +1,6 @@ #include "FortAnimNotify_PlayEmoteMusic.h" UFortAnimNotify_PlayEmoteMusic::UFortAnimNotify_PlayEmoteMusic() { - this->Sound3P = NULL; + Sound3P = NULL; } diff --git a/Source/FortniteGame/Private/FortAnimNotify_PlayFeedbackLine.cpp b/Source/FortniteGame/Private/FortAnimNotify_PlayFeedbackLine.cpp index 031a36a6..66bc8b4a 100644 --- a/Source/FortniteGame/Private/FortAnimNotify_PlayFeedbackLine.cpp +++ b/Source/FortniteGame/Private/FortAnimNotify_PlayFeedbackLine.cpp @@ -1,6 +1,6 @@ #include "FortAnimNotify_PlayFeedbackLine.h" UFortAnimNotify_PlayFeedbackLine::UFortAnimNotify_PlayFeedbackLine() { - this->bAllowReplication = false; + bAllowReplication = false; } diff --git a/Source/FortniteGame/Private/FortAnimNotify_PlayNiagaraEffectWithBackup.cpp b/Source/FortniteGame/Private/FortAnimNotify_PlayNiagaraEffectWithBackup.cpp index 28a5e13f..30259189 100644 --- a/Source/FortniteGame/Private/FortAnimNotify_PlayNiagaraEffectWithBackup.cpp +++ b/Source/FortniteGame/Private/FortAnimNotify_PlayNiagaraEffectWithBackup.cpp @@ -1,7 +1,7 @@ #include "FortAnimNotify_PlayNiagaraEffectWithBackup.h" UFortAnimNotify_PlayNiagaraEffectWithBackup::UFortAnimNotify_PlayNiagaraEffectWithBackup() { - this->Type = EFXType::GenericAnimNotify; - this->BackupTemplate = NULL; + Type = EFXType::GenericAnimNotify; + BackupTemplate = NULL; } diff --git a/Source/FortniteGame/Private/FortAnimNotify_PlayReloadFX.cpp b/Source/FortniteGame/Private/FortAnimNotify_PlayReloadFX.cpp index a38126f6..d1994370 100644 --- a/Source/FortniteGame/Private/FortAnimNotify_PlayReloadFX.cpp +++ b/Source/FortniteGame/Private/FortAnimNotify_PlayReloadFX.cpp @@ -4,6 +4,6 @@ void UFortAnimNotify_PlayReloadFX::SetReloadStage(EFortReloadFXState InReloadSta } UFortAnimNotify_PlayReloadFX::UFortAnimNotify_PlayReloadFX() { - this->ReloadStage = EFortReloadFXState::ReloadStart; + ReloadStage = EFortReloadFXState::ReloadStart; } diff --git a/Source/FortniteGame/Private/FortAnimNotify_PlaySwimmingSound.cpp b/Source/FortniteGame/Private/FortAnimNotify_PlaySwimmingSound.cpp index 0ca9f9bd..a70272cb 100644 --- a/Source/FortniteGame/Private/FortAnimNotify_PlaySwimmingSound.cpp +++ b/Source/FortniteGame/Private/FortAnimNotify_PlaySwimmingSound.cpp @@ -1,6 +1,6 @@ #include "FortAnimNotify_PlaySwimmingSound.h" UFortAnimNotify_PlaySwimmingSound::UFortAnimNotify_PlaySwimmingSound() { - this->SoundType = EFortSwimmingAudioType::Normal; + SoundType = EFortSwimmingAudioType::Normal; } diff --git a/Source/FortniteGame/Private/FortAnimNotify_SetRelaxedState.cpp b/Source/FortniteGame/Private/FortAnimNotify_SetRelaxedState.cpp index 77e5884a..41f5c7cf 100644 --- a/Source/FortniteGame/Private/FortAnimNotify_SetRelaxedState.cpp +++ b/Source/FortniteGame/Private/FortAnimNotify_SetRelaxedState.cpp @@ -1,6 +1,6 @@ #include "FortAnimNotify_SetRelaxedState.h" UFortAnimNotify_SetRelaxedState::UFortAnimNotify_SetRelaxedState() { - this->NewRelaxedState = EAnimRelaxedState::None; + NewRelaxedState = EAnimRelaxedState::None; } diff --git a/Source/FortniteGame/Private/FortAnimNotify_SwapEquippedItem.cpp b/Source/FortniteGame/Private/FortAnimNotify_SwapEquippedItem.cpp index d9937b77..4204009f 100644 --- a/Source/FortniteGame/Private/FortAnimNotify_SwapEquippedItem.cpp +++ b/Source/FortniteGame/Private/FortAnimNotify_SwapEquippedItem.cpp @@ -1,6 +1,6 @@ #include "FortAnimNotify_SwapEquippedItem.h" UFortAnimNotify_SwapEquippedItem::UFortAnimNotify_SwapEquippedItem() { - this->ForcedSwapState = EFortAppliedSwapItemAndVariantState::None; + ForcedSwapState = EFortAppliedSwapItemAndVariantState::None; } diff --git a/Source/FortniteGame/Private/FortAnimNotify_TriggerGameplayAbility.cpp b/Source/FortniteGame/Private/FortAnimNotify_TriggerGameplayAbility.cpp index bd059c66..f217a748 100644 --- a/Source/FortniteGame/Private/FortAnimNotify_TriggerGameplayAbility.cpp +++ b/Source/FortniteGame/Private/FortAnimNotify_TriggerGameplayAbility.cpp @@ -1,7 +1,7 @@ #include "FortAnimNotify_TriggerGameplayAbility.h" UFortAnimNotify_TriggerGameplayAbility::UFortAnimNotify_TriggerGameplayAbility() { - this->MontageSectionIfBlocked = TEXT("Default"); - this->bSetNextSectionIfBlocked = false; + MontageSectionIfBlocked = TEXT("Default"); + bSetNextSectionIfBlocked = false; } diff --git a/Source/FortniteGame/Private/FortAnimPlayrateRange.cpp b/Source/FortniteGame/Private/FortAnimPlayrateRange.cpp index e2b22809..6519131e 100644 --- a/Source/FortniteGame/Private/FortAnimPlayrateRange.cpp +++ b/Source/FortniteGame/Private/FortAnimPlayrateRange.cpp @@ -1,7 +1,7 @@ #include "FortAnimPlayrateRange.h" FFortAnimPlayrateRange::FFortAnimPlayrateRange() { - this->MinPlayrate = 1; - this->MaxPlayrate = 1; + MinPlayrate = 1; + MaxPlayrate = 1; } diff --git a/Source/FortniteGame/Private/FortAnimSet.cpp b/Source/FortniteGame/Private/FortAnimSet.cpp index c475bf5a..1a62c0b2 100644 --- a/Source/FortniteGame/Private/FortAnimSet.cpp +++ b/Source/FortniteGame/Private/FortAnimSet.cpp @@ -7,6 +7,6 @@ void UFortAnimSet::UpdateAssets() { } UFortAnimSet::UFortAnimSet() { - this->FallbackSequence = NULL; + FallbackSequence = NULL; } diff --git a/Source/FortniteGame/Private/FortAnimationSharingStateProcessor.cpp b/Source/FortniteGame/Private/FortAnimationSharingStateProcessor.cpp index 60703a18..9f9e5afc 100644 --- a/Source/FortniteGame/Private/FortAnimationSharingStateProcessor.cpp +++ b/Source/FortniteGame/Private/FortAnimationSharingStateProcessor.cpp @@ -1,10 +1,10 @@ #include "FortAnimationSharingStateProcessor.h" UFortAnimationSharingStateProcessor::UFortAnimationSharingStateProcessor() { - this->RunningVelocityThreshold = 1; - this->WalkingVelocityThreshold = 1; - this->SprintingVelocityThreshold = 1; - this->IdleVelocityThreshold = 1; - this->FallingZVelocityThreshold = 1; + RunningVelocityThreshold = 1; + WalkingVelocityThreshold = 1; + SprintingVelocityThreshold = 1; + IdleVelocityThreshold = 1; + FallingZVelocityThreshold = 1; } diff --git a/Source/FortniteGame/Private/FortAntelopeVehicleAnimInstance.cpp b/Source/FortniteGame/Private/FortAntelopeVehicleAnimInstance.cpp index f8722b0a..efe89540 100644 --- a/Source/FortniteGame/Private/FortAntelopeVehicleAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortAntelopeVehicleAnimInstance.cpp @@ -1,18 +1,18 @@ #include "FortAntelopeVehicleAnimInstance.h" UFortAntelopeVehicleAnimInstance::UFortAntelopeVehicleAnimInstance() { - this->AntelopeVehicle = NULL; - this->VehicleSpeed = 1; - this->bForwardSpeedIsNearlyZero = false; - this->bForwardSpeedIsGreaterThanOne = false; - this->bReverseSpeedIsGreaterThanOne = false; - this->bSpeedIsGreaterThanFiveAndPlayerHitSpace = false; - this->bIsBraking = false; - this->bIsBoosting = false; - this->bPlayerHitSpaceBar = false; - this->ChargingValue = 1; - this->ChargingMax = 1; - this->ChargingMin = 1; - this->ChargingInterpSpeed = 1; + AntelopeVehicle = NULL; + VehicleSpeed = 1; + bForwardSpeedIsNearlyZero = false; + bForwardSpeedIsGreaterThanOne = false; + bReverseSpeedIsGreaterThanOne = false; + bSpeedIsGreaterThanFiveAndPlayerHitSpace = false; + bIsBraking = false; + bIsBoosting = false; + bPlayerHitSpaceBar = false; + ChargingValue = 1; + ChargingMax = 1; + ChargingMin = 1; + ChargingInterpSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortAntelopeVehicleConfigs.cpp b/Source/FortniteGame/Private/FortAntelopeVehicleConfigs.cpp index 803bf2fa..7ded294d 100644 --- a/Source/FortniteGame/Private/FortAntelopeVehicleConfigs.cpp +++ b/Source/FortniteGame/Private/FortAntelopeVehicleConfigs.cpp @@ -1,53 +1,53 @@ #include "FortAntelopeVehicleConfigs.h" UFortAntelopeVehicleConfigs::UFortAntelopeVehicleConfigs() { - this->BounceCrouchTime = 1; - this->BounceCrouchTimeDeadzone = 1; - this->BounceRecoilTime = 1; - this->BounceForcePerMass = 1; - this->PassengerLeanMagnitude = 1; - this->PassengerLeanMinMagnitude = 1; - this->PassengerLeanLeftRightInterpolationPerSecond = 1; - this->PassengerLeanUpInterpolationPerSecond = 1; - this->PassengerLeanDownInterpolationPerSecond = 1; - this->PassengerLeanResetInterpolationPerSecond = 1; - this->PassengerLeanDeadzone = 1; - this->NaturalSlideMinAngle = 1; - this->BoostAccumulationRate = 1; - this->BoostExpenseRate = 1; - this->BoostPassiveExpenseRate = 1; - this->BoostTopSpeedMultiplier = 1; - this->BoostTopSpeedInAirMultiplier = 1; - this->BoostSteeringMultiplier = 1; - this->BoostCooldown = 1; - this->BoostSteeringMultiplierRampTime = 1; - this->BoostSlowExtraStrength = 1; - this->BoostTopSpeedForceMultiplier = 1; - this->VehicleBoostFrontFrictionMultiplier = 1; - this->VehicleBoostRearFrictionMultiplier = 1; - this->BoostMinPushForce = 1; - this->BoostSmashForgivenessDuration = 1; - this->CameraShakeAmplitudeMin = 1; - this->CameraShakeAmplitudeMax = 1; - this->SpringFudgeFactor = 1; - this->CameraShakeNormalizedSpeed = 1; - this->CameraShakeSpeedCurvePow = 1; - this->BoostingCameraShakeAmount = 1; - this->BoostCameraShakeFrequency = 1; - this->SmoothedSpringCompressionMin = 1; - this->SmoothedSpringCompressionMax = 1; - this->ScreenShakeFrequencyMin = 1; - this->ScreenShakeFrequencyMax = 1; - this->PassengerCameraShakeMultiplier = 1; - this->ScreenShakeYawFrequencyMultiplier = 1; - this->TreadWidth = 1; - this->RumbleMultiplier = 1; - this->SparksRumbleMultiplier = 1; - this->BoostCameraOffset = 1; - this->ADSCameraDistance = 1; - this->PassengerCameraOffset = 1; - this->ADSInterpSpeed = 1; - this->MinBoostTime = 1; - this->TractionVelocityDelta = 1; + BounceCrouchTime = 1; + BounceCrouchTimeDeadzone = 1; + BounceRecoilTime = 1; + BounceForcePerMass = 1; + PassengerLeanMagnitude = 1; + PassengerLeanMinMagnitude = 1; + PassengerLeanLeftRightInterpolationPerSecond = 1; + PassengerLeanUpInterpolationPerSecond = 1; + PassengerLeanDownInterpolationPerSecond = 1; + PassengerLeanResetInterpolationPerSecond = 1; + PassengerLeanDeadzone = 1; + NaturalSlideMinAngle = 1; + BoostAccumulationRate = 1; + BoostExpenseRate = 1; + BoostPassiveExpenseRate = 1; + BoostTopSpeedMultiplier = 1; + BoostTopSpeedInAirMultiplier = 1; + BoostSteeringMultiplier = 1; + BoostCooldown = 1; + BoostSteeringMultiplierRampTime = 1; + BoostSlowExtraStrength = 1; + BoostTopSpeedForceMultiplier = 1; + VehicleBoostFrontFrictionMultiplier = 1; + VehicleBoostRearFrictionMultiplier = 1; + BoostMinPushForce = 1; + BoostSmashForgivenessDuration = 1; + CameraShakeAmplitudeMin = 1; + CameraShakeAmplitudeMax = 1; + SpringFudgeFactor = 1; + CameraShakeNormalizedSpeed = 1; + CameraShakeSpeedCurvePow = 1; + BoostingCameraShakeAmount = 1; + BoostCameraShakeFrequency = 1; + SmoothedSpringCompressionMin = 1; + SmoothedSpringCompressionMax = 1; + ScreenShakeFrequencyMin = 1; + ScreenShakeFrequencyMax = 1; + PassengerCameraShakeMultiplier = 1; + ScreenShakeYawFrequencyMultiplier = 1; + TreadWidth = 1; + RumbleMultiplier = 1; + SparksRumbleMultiplier = 1; + BoostCameraOffset = 1; + ADSCameraDistance = 1; + PassengerCameraOffset = 1; + ADSInterpSpeed = 1; + MinBoostTime = 1; + TractionVelocityDelta = 1; } diff --git a/Source/FortniteGame/Private/FortAppActivationSoundMixPair.cpp b/Source/FortniteGame/Private/FortAppActivationSoundMixPair.cpp index d9617dfd..3993f458 100644 --- a/Source/FortniteGame/Private/FortAppActivationSoundMixPair.cpp +++ b/Source/FortniteGame/Private/FortAppActivationSoundMixPair.cpp @@ -1,7 +1,7 @@ #include "FortAppActivationSoundMixPair.h" FFortAppActivationSoundMixPair::FFortAppActivationSoundMixPair() { - this->TrueMix = NULL; - this->FalseMix = NULL; + TrueMix = NULL; + FalseMix = NULL; } diff --git a/Source/FortniteGame/Private/FortAppliedSwapItemAndVariantData.cpp b/Source/FortniteGame/Private/FortAppliedSwapItemAndVariantData.cpp index 1818a5dd..c1c7eb9a 100644 --- a/Source/FortniteGame/Private/FortAppliedSwapItemAndVariantData.cpp +++ b/Source/FortniteGame/Private/FortAppliedSwapItemAndVariantData.cpp @@ -1,6 +1,6 @@ #include "FortAppliedSwapItemAndVariantData.h" FFortAppliedSwapItemAndVariantData::FFortAppliedSwapItemAndVariantData() { - this->SwapState = EFortAppliedSwapItemAndVariantState::None; + SwapState = EFortAppliedSwapItemAndVariantState::None; } diff --git a/Source/FortniteGame/Private/FortAssetManager.cpp b/Source/FortniteGame/Private/FortAssetManager.cpp index e09b7387..6e18795a 100644 --- a/Source/FortniteGame/Private/FortAssetManager.cpp +++ b/Source/FortniteGame/Private/FortAssetManager.cpp @@ -1,17 +1,17 @@ #include "FortAssetManager.h" UFortAssetManager::UFortAssetManager() { - this->GameDataCommon = NULL; - this->GameDataNameCommon = TEXT("/Game/Balance/DefaultGameDataCommon.DefaultGameDataCommon"); - this->GameDataCosmetics = NULL; - this->GameDataNameCosmetics = TEXT("/Game/Balance/DefaultGameDataCosmetics.DefaultGameDataCosmetics"); - this->GameDataBR = NULL; - this->GameDataNameBR = TEXT("/Game/Balance/DefaultGameDataBR.DefaultGameDataBR"); - this->GameDataSTW = NULL; - this->GameDataNameSTW = TEXT("/Game/Balance/DefaultGameDataSTW.DefaultGameDataSTW"); - this->FastCookTheaterPath = TEXT("/Game/World/Theaters/Theater_TEST_FastCook.Theater_TEST_FastCook"); - this->PerfMemTheaterPath = TEXT("/Game/World/Theaters/Theater_TEST_PerfMem.Theater_TEST_PerfMem"); - this->BROnlyTheaterPath = TEXT("/Game/World/Theaters/Theater_Athena.Theater_Athena"); - this->ActiveTheaterListPath = TEXT("/Game/World/ActiveTheaterList.ActiveTheaterList"); + GameDataCommon = NULL; + GameDataNameCommon = TEXT("/Game/Balance/DefaultGameDataCommon.DefaultGameDataCommon"); + GameDataCosmetics = NULL; + GameDataNameCosmetics = TEXT("/Game/Balance/DefaultGameDataCosmetics.DefaultGameDataCosmetics"); + GameDataBR = NULL; + GameDataNameBR = TEXT("/Game/Balance/DefaultGameDataBR.DefaultGameDataBR"); + GameDataSTW = NULL; + GameDataNameSTW = TEXT("/Game/Balance/DefaultGameDataSTW.DefaultGameDataSTW"); + FastCookTheaterPath = TEXT("/Game/World/Theaters/Theater_TEST_FastCook.Theater_TEST_FastCook"); + PerfMemTheaterPath = TEXT("/Game/World/Theaters/Theater_TEST_PerfMem.Theater_TEST_PerfMem"); + BROnlyTheaterPath = TEXT("/Game/World/Theaters/Theater_Athena.Theater_Athena"); + ActiveTheaterListPath = TEXT("/Game/World/ActiveTheaterList.ActiveTheaterList"); } diff --git a/Source/FortniteGame/Private/FortAsyncAction_AbandonSession.cpp b/Source/FortniteGame/Private/FortAsyncAction_AbandonSession.cpp index 440f7738..6467d2b7 100644 --- a/Source/FortniteGame/Private/FortAsyncAction_AbandonSession.cpp +++ b/Source/FortniteGame/Private/FortAsyncAction_AbandonSession.cpp @@ -5,6 +5,6 @@ UFortAsyncAction_AbandonSession* UFortAsyncAction_AbandonSession::AbandonSession } UFortAsyncAction_AbandonSession::UFortAsyncAction_AbandonSession() { - this->PlayerController = NULL; + PlayerController = NULL; } diff --git a/Source/FortniteGame/Private/FortAsyncAction_CalendarEventWatcherBase.cpp b/Source/FortniteGame/Private/FortAsyncAction_CalendarEventWatcherBase.cpp index 842be48b..30954771 100644 --- a/Source/FortniteGame/Private/FortAsyncAction_CalendarEventWatcherBase.cpp +++ b/Source/FortniteGame/Private/FortAsyncAction_CalendarEventWatcherBase.cpp @@ -1,6 +1,6 @@ #include "FortAsyncAction_CalendarEventWatcherBase.h" UFortAsyncAction_CalendarEventWatcherBase::UFortAsyncAction_CalendarEventWatcherBase() { - this->MyGameInstance = NULL; + MyGameInstance = NULL; } diff --git a/Source/FortniteGame/Private/FortAsyncAction_CheckForUpdate.cpp b/Source/FortniteGame/Private/FortAsyncAction_CheckForUpdate.cpp index 74e16608..658c826d 100644 --- a/Source/FortniteGame/Private/FortAsyncAction_CheckForUpdate.cpp +++ b/Source/FortniteGame/Private/FortAsyncAction_CheckForUpdate.cpp @@ -5,7 +5,7 @@ UFortAsyncAction_CheckForUpdate* UFortAsyncAction_CheckForUpdate::CheckForUpdate } UFortAsyncAction_CheckForUpdate::UFortAsyncAction_CheckForUpdate() { - this->WorldContextObject = NULL; - this->bShowDialogOnFailure = true; + WorldContextObject = NULL; + bShowDialogOnFailure = true; } diff --git a/Source/FortniteGame/Private/FortAsyncAction_CosmeticAdaptiveStatWatcher.cpp b/Source/FortniteGame/Private/FortAsyncAction_CosmeticAdaptiveStatWatcher.cpp index 399d5fdb..0d703fd9 100644 --- a/Source/FortniteGame/Private/FortAsyncAction_CosmeticAdaptiveStatWatcher.cpp +++ b/Source/FortniteGame/Private/FortAsyncAction_CosmeticAdaptiveStatWatcher.cpp @@ -5,6 +5,6 @@ UFortAsyncAction_CosmeticAdaptiveStatWatcher* UFortAsyncAction_CosmeticAdaptiveS } UFortAsyncAction_CosmeticAdaptiveStatWatcher::UFortAsyncAction_CosmeticAdaptiveStatWatcher() { - this->MyPawn = NULL; + MyPawn = NULL; } diff --git a/Source/FortniteGame/Private/FortAsyncAction_CurrentQuestsReady.cpp b/Source/FortniteGame/Private/FortAsyncAction_CurrentQuestsReady.cpp index 6512aef0..7046dee2 100644 --- a/Source/FortniteGame/Private/FortAsyncAction_CurrentQuestsReady.cpp +++ b/Source/FortniteGame/Private/FortAsyncAction_CurrentQuestsReady.cpp @@ -5,6 +5,6 @@ UFortAsyncAction_CurrentQuestsReady* UFortAsyncAction_CurrentQuestsReady::Curren } UFortAsyncAction_CurrentQuestsReady::UFortAsyncAction_CurrentQuestsReady() { - this->MyQuestManager = NULL; + MyQuestManager = NULL; } diff --git a/Source/FortniteGame/Private/FortAsyncAction_EnsureClientQuestLogin.cpp b/Source/FortniteGame/Private/FortAsyncAction_EnsureClientQuestLogin.cpp index 55255953..e1000553 100644 --- a/Source/FortniteGame/Private/FortAsyncAction_EnsureClientQuestLogin.cpp +++ b/Source/FortniteGame/Private/FortAsyncAction_EnsureClientQuestLogin.cpp @@ -5,6 +5,6 @@ UFortAsyncAction_EnsureClientQuestLogin* UFortAsyncAction_EnsureClientQuestLogin } UFortAsyncAction_EnsureClientQuestLogin::UFortAsyncAction_EnsureClientQuestLogin() { - this->QuestManager = NULL; + QuestManager = NULL; } diff --git a/Source/FortniteGame/Private/FortAsyncAction_InitialCalendarSyncCompleted.cpp b/Source/FortniteGame/Private/FortAsyncAction_InitialCalendarSyncCompleted.cpp index 7c85551f..bedd5478 100644 --- a/Source/FortniteGame/Private/FortAsyncAction_InitialCalendarSyncCompleted.cpp +++ b/Source/FortniteGame/Private/FortAsyncAction_InitialCalendarSyncCompleted.cpp @@ -8,6 +8,6 @@ void UFortAsyncAction_InitialCalendarSyncCompleted::HandleInitialCalendarSyncCom } UFortAsyncAction_InitialCalendarSyncCompleted::UFortAsyncAction_InitialCalendarSyncCompleted() { - this->MyGameInstance = NULL; + MyGameInstance = NULL; } diff --git a/Source/FortniteGame/Private/FortAsyncAction_OnCurieActivated.cpp b/Source/FortniteGame/Private/FortAsyncAction_OnCurieActivated.cpp index c2d8fc05..4a72bd0c 100644 --- a/Source/FortniteGame/Private/FortAsyncAction_OnCurieActivated.cpp +++ b/Source/FortniteGame/Private/FortAsyncAction_OnCurieActivated.cpp @@ -5,6 +5,6 @@ UFortAsyncAction_OnCurieActivated* UFortAsyncAction_OnCurieActivated::OnCurieAct } UFortAsyncAction_OnCurieActivated::UFortAsyncAction_OnCurieActivated() { - this->ContextObject = NULL; + ContextObject = NULL; } diff --git a/Source/FortniteGame/Private/FortAsyncAction_OpenChoiceUI.cpp b/Source/FortniteGame/Private/FortAsyncAction_OpenChoiceUI.cpp index 67b51a04..e4bbe720 100644 --- a/Source/FortniteGame/Private/FortAsyncAction_OpenChoiceUI.cpp +++ b/Source/FortniteGame/Private/FortAsyncAction_OpenChoiceUI.cpp @@ -5,6 +5,6 @@ UFortAsyncAction_OpenChoiceUI* UFortAsyncAction_OpenChoiceUI::OpenChoiceUI(AFort } UFortAsyncAction_OpenChoiceUI::UFortAsyncAction_OpenChoiceUI() { - this->PlayerController = NULL; + PlayerController = NULL; } diff --git a/Source/FortniteGame/Private/FortAsyncAction_PartyDisplayManager_SetupPrefabVisuals.cpp b/Source/FortniteGame/Private/FortAsyncAction_PartyDisplayManager_SetupPrefabVisuals.cpp index f45033bb..9aebe27c 100644 --- a/Source/FortniteGame/Private/FortAsyncAction_PartyDisplayManager_SetupPrefabVisuals.cpp +++ b/Source/FortniteGame/Private/FortAsyncAction_PartyDisplayManager_SetupPrefabVisuals.cpp @@ -14,6 +14,6 @@ void UFortAsyncAction_PartyDisplayManager_SetupPrefabVisuals::OnItemDisplayReady } UFortAsyncAction_PartyDisplayManager_SetupPrefabVisuals::UFortAsyncAction_PartyDisplayManager_SetupPrefabVisuals() { - this->Item = NULL; + Item = NULL; } diff --git a/Source/FortniteGame/Private/FortAsyncAction_PlayConversation.cpp b/Source/FortniteGame/Private/FortAsyncAction_PlayConversation.cpp index ed4a8156..e7e3d9b6 100644 --- a/Source/FortniteGame/Private/FortAsyncAction_PlayConversation.cpp +++ b/Source/FortniteGame/Private/FortAsyncAction_PlayConversation.cpp @@ -5,7 +5,7 @@ UFortAsyncAction_PlayConversation* UFortAsyncAction_PlayConversation::PlayConver } UFortAsyncAction_PlayConversation::UFortAsyncAction_PlayConversation() { - this->Pawn = NULL; - this->ConversationToPlay = NULL; + Pawn = NULL; + ConversationToPlay = NULL; } diff --git a/Source/FortniteGame/Private/FortAsyncAction_RejoinSession.cpp b/Source/FortniteGame/Private/FortAsyncAction_RejoinSession.cpp index ade1b64d..f7ef2e32 100644 --- a/Source/FortniteGame/Private/FortAsyncAction_RejoinSession.cpp +++ b/Source/FortniteGame/Private/FortAsyncAction_RejoinSession.cpp @@ -5,6 +5,6 @@ UFortAsyncAction_RejoinSession* UFortAsyncAction_RejoinSession::RejoinSession(AF } UFortAsyncAction_RejoinSession::UFortAsyncAction_RejoinSession() { - this->PlayerController = NULL; + PlayerController = NULL; } diff --git a/Source/FortniteGame/Private/FortAsyncAction_SendQuestStatEvent.cpp b/Source/FortniteGame/Private/FortAsyncAction_SendQuestStatEvent.cpp index 0774a425..6c96704d 100644 --- a/Source/FortniteGame/Private/FortAsyncAction_SendQuestStatEvent.cpp +++ b/Source/FortniteGame/Private/FortAsyncAction_SendQuestStatEvent.cpp @@ -9,7 +9,7 @@ UFortAsyncAction_SendQuestStatEvent* UFortAsyncAction_SendQuestStatEvent::SendCl } UFortAsyncAction_SendQuestStatEvent::UFortAsyncAction_SendQuestStatEvent() { - this->QuestManager = NULL; - this->Count = 0; + QuestManager = NULL; + Count = 0; } diff --git a/Source/FortniteGame/Private/FortAsyncAction_TeleportAndWaitForLevelStreaming.cpp b/Source/FortniteGame/Private/FortAsyncAction_TeleportAndWaitForLevelStreaming.cpp index 90bcb9c0..2976d1ed 100644 --- a/Source/FortniteGame/Private/FortAsyncAction_TeleportAndWaitForLevelStreaming.cpp +++ b/Source/FortniteGame/Private/FortAsyncAction_TeleportAndWaitForLevelStreaming.cpp @@ -8,6 +8,6 @@ UFortAsyncAction_TeleportAndWaitForLevelStreaming* UFortAsyncAction_TeleportAndW } UFortAsyncAction_TeleportAndWaitForLevelStreaming::UFortAsyncAction_TeleportAndWaitForLevelStreaming() { - this->PlayerPawn = NULL; + PlayerPawn = NULL; } diff --git a/Source/FortniteGame/Private/FortAsyncAction_WaitManagedParticles.cpp b/Source/FortniteGame/Private/FortAsyncAction_WaitManagedParticles.cpp index 812ca7e6..c01c58f8 100644 --- a/Source/FortniteGame/Private/FortAsyncAction_WaitManagedParticles.cpp +++ b/Source/FortniteGame/Private/FortAsyncAction_WaitManagedParticles.cpp @@ -5,6 +5,6 @@ UFortAsyncAction_WaitManagedParticles* UFortAsyncAction_WaitManagedParticles::Sp } UFortAsyncAction_WaitManagedParticles::UFortAsyncAction_WaitManagedParticles() { - this->MyContext = NULL; + MyContext = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIAnalyticData.cpp b/Source/FortniteGame/Private/FortAthenaAIAnalyticData.cpp index cb3fecb6..58497737 100644 --- a/Source/FortniteGame/Private/FortAthenaAIAnalyticData.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIAnalyticData.cpp @@ -1,10 +1,10 @@ #include "FortAthenaAIAnalyticData.h" FFortAthenaAIAnalyticData::FFortAthenaAIAnalyticData() { - this->bShouldRecordGrabbedPickups = false; - this->bShouldRecordDroppedPickups = false; - this->bShouldRecordDeathInstigator = false; - this->bShouldRecordRegularDowns = false; - this->bShouldRecordTetheredDowns = false; + bShouldRecordGrabbedPickups = false; + bShouldRecordDroppedPickups = false; + bShouldRecordDeathInstigator = false; + bShouldRecordRegularDowns = false; + bShouldRecordTetheredDowns = false; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotAimingDigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotAimingDigestedSkillSet.cpp index 3f83ed9f..a5d37844 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotAimingDigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotAimingDigestedSkillSet.cpp @@ -1,24 +1,24 @@ #include "FortAthenaAIBotAimingDigestedSkillSet.h" UFortAthenaAIBotAimingDigestedSkillSet::UFortAthenaAIBotAimingDigestedSkillSet() { - this->IgnoreThreatTimeWhenNotAttacking = 1; - this->IgnoreThreatDeviationWhenNotAttacking = 1; - this->IgnoreThreatDuration = 1; - this->IgnoreThreatDurationDeviation = 1; - this->bAllowScanAroundWhileSwimming = false; - this->TrackingReactionTime = 1; - this->TrackingInterpTime = 1; - this->MaxTrackingPredictionError = 1; - this->MaxTrackingOffsetErrorMultiplier = 1; - this->AdjustedTrackingOffsetErrorMultiplierAgainstAIs = 1; - this->TrackingErrorUpdateInterval = 1; - this->TrackingInAirVelocityThreshold = 1; - this->TrackingInAirHeightDeltaThreshold = 1; - this->TargetAcquisitionRate = 1; - this->MaxDistanceEvaluationErrorRatio = 1; - this->TargetingUpdateInterval = 1; - this->TargetingUpdateIntervalMaxDeviation = 1; - this->ReachLeashLimitToleranceDistance = 1; - this->CachedWeaponUsedToCalculateAccuracy = NULL; + IgnoreThreatTimeWhenNotAttacking = 1; + IgnoreThreatDeviationWhenNotAttacking = 1; + IgnoreThreatDuration = 1; + IgnoreThreatDurationDeviation = 1; + bAllowScanAroundWhileSwimming = false; + TrackingReactionTime = 1; + TrackingInterpTime = 1; + MaxTrackingPredictionError = 1; + MaxTrackingOffsetErrorMultiplier = 1; + AdjustedTrackingOffsetErrorMultiplierAgainstAIs = 1; + TrackingErrorUpdateInterval = 1; + TrackingInAirVelocityThreshold = 1; + TrackingInAirHeightDeltaThreshold = 1; + TargetAcquisitionRate = 1; + MaxDistanceEvaluationErrorRatio = 1; + TargetingUpdateInterval = 1; + TargetingUpdateIntervalMaxDeviation = 1; + ReachLeashLimitToleranceDistance = 1; + CachedWeaponUsedToCalculateAccuracy = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotAimingSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotAimingSkillSet.cpp index ead69396..d83a0e8a 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotAimingSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotAimingSkillSet.cpp @@ -1,6 +1,6 @@ #include "FortAthenaAIBotAimingSkillSet.h" UFortAthenaAIBotAimingSkillSet::UFortAthenaAIBotAimingSkillSet() { - this->bDigestTrackingOffsetModifiersWithAvgMatchMMR = false; + bDigestTrackingOffsetModifiersWithAvgMatchMMR = false; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotAlertLevelConfig.cpp b/Source/FortniteGame/Private/FortAthenaAIBotAlertLevelConfig.cpp index f6f2edac..b6b6b30c 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotAlertLevelConfig.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotAlertLevelConfig.cpp @@ -1,7 +1,7 @@ #include "FortAthenaAIBotAlertLevelConfig.h" UFortAthenaAIBotAlertLevelConfig::UFortAthenaAIBotAlertLevelConfig() { - this->AlertLevels = 0; - this->ScalableSenseConfig = NULL; + AlertLevels = 0; + ScalableSenseConfig = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotAttackingDigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotAttackingDigestedSkillSet.cpp index 54f247f9..9f71736a 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotAttackingDigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotAttackingDigestedSkillSet.cpp @@ -1,11 +1,11 @@ #include "FortAthenaAIBotAttackingDigestedSkillSet.h" UFortAthenaAIBotAttackingDigestedSkillSet::UFortAthenaAIBotAttackingDigestedSkillSet() { - this->MaxDistanceToEngageMeleeSq = 1; - this->bOnlyEngageMeleeAgainstThreatThatHasNoRangeWeapon = false; - this->MaxDistanceToConsiderAsAnAlternateTargetSq = 1; - this->bEnableWTFBehavior = true; - this->MinCooldownDelayBetweenMeleeAttackAttempts = 1; - this->MaxCooldownDelayBetweenMeleeAttackAttempts = 1; + MaxDistanceToEngageMeleeSq = 1; + bOnlyEngageMeleeAgainstThreatThatHasNoRangeWeapon = false; + MaxDistanceToConsiderAsAnAlternateTargetSq = 1; + bEnableWTFBehavior = true; + MinCooldownDelayBetweenMeleeAttackAttempts = 1; + MaxCooldownDelayBetweenMeleeAttackAttempts = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotBuildingDigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotBuildingDigestedSkillSet.cpp index 75ac6367..a970aeb1 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotBuildingDigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotBuildingDigestedSkillSet.cpp @@ -1,21 +1,21 @@ #include "FortAthenaAIBotBuildingDigestedSkillSet.h" UFortAthenaAIBotBuildingDigestedSkillSet::UFortAthenaAIBotBuildingDigestedSkillSet() { - this->DefensiveBuildingDelayBetweenBuilds = 1; - this->DefensiveBuildingDelayDeviationBetweenBuilds = 1; - this->ForceEquipBuildToolDuration = 1; - this->DefensiveBuildingTemplateWeights[0] = 1; - this->DefensiveBuildingTemplateWeights[1] = 1; - this->DefensiveBuildingTemplateWeights[2] = 1; - this->DefensiveBuildingTemplateWeights[3] = 1; - this->DefensiveBuildingTemplateWeights[4] = 1; - this->StealWallTurboBuildDetectionTime = 1; - this->StealWallAfterNumberOfTurboBuiltWall = 0; - this->StealWallEfficiency = 1; - this->StealWallBuildingTemplateWeights[0] = 1; - this->StealWallBuildingTemplateWeights[1] = 1; - this->StealWallBuildingTemplateWeights[2] = 1; - this->StealWallBuildingTemplateWeights[3] = 1; - this->StealWallBuildingTemplateWeights[4] = 1; + DefensiveBuildingDelayBetweenBuilds = 1; + DefensiveBuildingDelayDeviationBetweenBuilds = 1; + ForceEquipBuildToolDuration = 1; + DefensiveBuildingTemplateWeights[0] = 1; + DefensiveBuildingTemplateWeights[1] = 1; + DefensiveBuildingTemplateWeights[2] = 1; + DefensiveBuildingTemplateWeights[3] = 1; + DefensiveBuildingTemplateWeights[4] = 1; + StealWallTurboBuildDetectionTime = 1; + StealWallAfterNumberOfTurboBuiltWall = 0; + StealWallEfficiency = 1; + StealWallBuildingTemplateWeights[0] = 1; + StealWallBuildingTemplateWeights[1] = 1; + StealWallBuildingTemplateWeights[2] = 1; + StealWallBuildingTemplateWeights[3] = 1; + StealWallBuildingTemplateWeights[4] = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotController.cpp b/Source/FortniteGame/Private/FortAthenaAIBotController.cpp index 6095c00d..c0b839b4 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotController.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotController.cpp @@ -120,58 +120,58 @@ void AFortAthenaAIBotController::GetLifetimeReplicatedProps(TArraybIsAnAthenaGameParticipant = true; - this->bNeutralBecomeHostileOnBump = false; - this->ReachLocationValidationMode = EReachLocationValidationMode::None; - this->BehaviorTree = NULL; - this->CacheInventoryDigestedSkillSet = NULL; - this->PlayerBotPawn = NULL; - this->CachedBotManager = NULL; - this->CachedGameMode = NULL; - this->CachedBotMutator = NULL; - this->CachedAIRuntimeParametersComponent = NULL; - this->CachedPatrollingComponent = NULL; - this->CurrentAlertLevel = EAlertLevel::Unaware; - this->Inventory = NULL; - this->Skill = 1; - this->bAllowUnsupportedItemsInDefaultInventory = false; - this->StartupInventory = NULL; - this->NameSettingsBC = NULL; - this->CachePerceptionDigestedSkillSet = NULL; - this->CacheHarvestDigestedSkillSet = NULL; - this->CacheMovementSkillSet = NULL; - this->CacheLootingSkillSet = NULL; - this->CacheAttackingSkillSet = NULL; - this->CachePlayStyleSkillSet = NULL; - this->InteractContextInfo = NULL; - this->CacheAimingDigestedSkillSet = NULL; - this->bCanBeDestroyedOnDeath = false; - this->bCanBeRespawnedOnDeath = true; - this->CachedWorldItem = NULL; - this->CacheWeaponUsedToCalculateType = NULL; - this->bCachedIsUsingArcedProjectileWeapon = false; - this->CachedProjectileSpeed = 1; - this->CachedProjectileGravityScale = 1; - this->CachedWeaponUsedToCalculateProjectileData = NULL; - this->StatManager = NULL; - this->CacheBotPawnClass = NULL; - this->CurrentLootActor = NULL; - this->MarkerComponent = CreateDefaultSubobject(TEXT("MarkerComponent")); - this->BotIDSuffix = TEXT("DEFAULT"); - this->PolicyDataSpawner = NULL; - this->FortControllerComponent_Telemetry = CreateDefaultSubobject(TEXT("TelemetryComp")); - this->bForceUsingBuildingTool = false; - this->PendingEquipWeapon = NULL; - this->PlayerToSpectateOnDeath = NULL; - this->AISenseConfig_SightOverride = NULL; - this->BotOwner = NULL; - this->BotControllerUID = 0; - this->ReviveTarget = NULL; - this->BotData = NULL; - this->RevivePlayerPawnToken = NULL; - this->LeashActorToFollow = NULL; - this->RespawnSpawnerDataClass = NULL; - this->CachedAffiliationService = NULL; - this->bIsAffectedByMutatorHealthAndShieldModifiers = true; + bIsAnAthenaGameParticipant = true; + bNeutralBecomeHostileOnBump = false; + ReachLocationValidationMode = EReachLocationValidationMode::None; + BehaviorTree = NULL; + CacheInventoryDigestedSkillSet = NULL; + PlayerBotPawn = NULL; + CachedBotManager = NULL; + CachedGameMode = NULL; + CachedBotMutator = NULL; + CachedAIRuntimeParametersComponent = NULL; + CachedPatrollingComponent = NULL; + CurrentAlertLevel = EAlertLevel::Unaware; + Inventory = NULL; + Skill = 1; + bAllowUnsupportedItemsInDefaultInventory = false; + StartupInventory = NULL; + NameSettingsBC = NULL; + CachePerceptionDigestedSkillSet = NULL; + CacheHarvestDigestedSkillSet = NULL; + CacheMovementSkillSet = NULL; + CacheLootingSkillSet = NULL; + CacheAttackingSkillSet = NULL; + CachePlayStyleSkillSet = NULL; + InteractContextInfo = NULL; + CacheAimingDigestedSkillSet = NULL; + bCanBeDestroyedOnDeath = false; + bCanBeRespawnedOnDeath = true; + CachedWorldItem = NULL; + CacheWeaponUsedToCalculateType = NULL; + bCachedIsUsingArcedProjectileWeapon = false; + CachedProjectileSpeed = 1; + CachedProjectileGravityScale = 1; + CachedWeaponUsedToCalculateProjectileData = NULL; + StatManager = NULL; + CacheBotPawnClass = NULL; + CurrentLootActor = NULL; + MarkerComponent = CreateDefaultSubobject(TEXT("MarkerComponent")); + BotIDSuffix = TEXT("DEFAULT"); + PolicyDataSpawner = NULL; + FortControllerComponent_Telemetry = CreateDefaultSubobject(TEXT("TelemetryComp")); + bForceUsingBuildingTool = false; + PendingEquipWeapon = NULL; + PlayerToSpectateOnDeath = NULL; + AISenseConfig_SightOverride = NULL; + BotOwner = NULL; + BotControllerUID = 0; + ReviveTarget = NULL; + BotData = NULL; + RevivePlayerPawnToken = NULL; + LeashActorToFollow = NULL; + RespawnSpawnerDataClass = NULL; + CachedAffiliationService = NULL; + bIsAffectedByMutatorHealthAndShieldModifiers = true; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotCustomizationData.cpp b/Source/FortniteGame/Private/FortAthenaAIBotCustomizationData.cpp index 368d5693..be9bce49 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotCustomizationData.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotCustomizationData.cpp @@ -4,31 +4,31 @@ void UFortAthenaAIBotCustomizationData::SetCharacterCustomizationFromPlayerPawn( } UFortAthenaAIBotCustomizationData::UFortAthenaAIBotCustomizationData() { - this->PawnClass = NULL; - this->bRequiresUniqueNetId = false; - this->bHasCustomSquadId = false; - this->CustomSquadId = 0; - this->bOverrideCanRespawnOnDeath = false; - this->bCanRespawnOnDeath = false; - this->bOverrideBehaviorTree = false; - this->bOverrideCharacterCustomization = false; - this->bOverrideDBNOPlayStyle = false; - this->bOverrideSkillLevel = false; - this->bUseMatchMMRToOverrideSkillLevel = false; - this->bOverrideSkillSets = false; - this->bOverrideStartupInventory = false; - this->bOverrideBotNameSettings = false; - this->bOverrideBotIDAnalyticsSuffix = false; - this->bOverrideConstructionBuildingInfo = false; - this->BehaviorTree = NULL; - this->OverrideCosmeticMode = BotDataOverrideCosmeticMode::SpecificLoadout; - this->CharacterCustomization = NULL; - this->DBNOPlayStyle = EDBNOPlayStyle::Thirsty; - this->SkillLevel = 1; - this->StartupInventory = NULL; - this->BotNameSettings = NULL; - this->SpawnTracePadding = 1; - this->AILODSettingsContainer = NULL; - this->AILODSettingsContainerLoaded = NULL; + PawnClass = NULL; + bRequiresUniqueNetId = false; + bHasCustomSquadId = false; + CustomSquadId = 0; + bOverrideCanRespawnOnDeath = false; + bCanRespawnOnDeath = false; + bOverrideBehaviorTree = false; + bOverrideCharacterCustomization = false; + bOverrideDBNOPlayStyle = false; + bOverrideSkillLevel = false; + bUseMatchMMRToOverrideSkillLevel = false; + bOverrideSkillSets = false; + bOverrideStartupInventory = false; + bOverrideBotNameSettings = false; + bOverrideBotIDAnalyticsSuffix = false; + bOverrideConstructionBuildingInfo = false; + BehaviorTree = NULL; + OverrideCosmeticMode = BotDataOverrideCosmeticMode::SpecificLoadout; + CharacterCustomization = NULL; + DBNOPlayStyle = EDBNOPlayStyle::Thirsty; + SkillLevel = 1; + StartupInventory = NULL; + BotNameSettings = NULL; + SpawnTracePadding = 1; + AILODSettingsContainer = NULL; + AILODSettingsContainerLoaded = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotDBNODigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotDBNODigestedSkillSet.cpp index aa49719b..0d4b0806 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotDBNODigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotDBNODigestedSkillSet.cpp @@ -1,10 +1,10 @@ #include "FortAthenaAIBotDBNODigestedSkillSet.h" UFortAthenaAIBotDBNODigestedSkillSet::UFortAthenaAIBotDBNODigestedSkillSet() { - this->MaxDBNOCrawlingResponseTime = 1; - this->MaxDBNOCrawlingResponseTimeDeviation = 1; - this->AllyEvaluationTime = 1; - this->AllyEvaluationTimeDeviation = 1; - this->AllyEvaluationMaxDistance = 1; + MaxDBNOCrawlingResponseTime = 1; + MaxDBNOCrawlingResponseTimeDeviation = 1; + AllyEvaluationTime = 1; + AllyEvaluationTimeDeviation = 1; + AllyEvaluationMaxDistance = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEmoteDigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEmoteDigestedSkillSet.cpp index 993da9dd..83893bc9 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEmoteDigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEmoteDigestedSkillSet.cpp @@ -1,13 +1,13 @@ #include "FortAthenaAIBotEmoteDigestedSkillSet.h" UFortAthenaAIBotEmoteDigestedSkillSet::UFortAthenaAIBotEmoteDigestedSkillSet() { - this->InfiniteEmoteMinDuration = 1; - this->InfiniteEmoteMaxDuration = 1; - this->EmotesMaxCount = 0; - this->DanceOnKillMaxDistanceFromKillSqr = 1; - this->DanceOnKillMaxTimeFromKill = 1; - this->DanceOnKillMinTimeFromLastTry = 1; - this->DanceOnKillChanceToDanceOnBots = 1; - this->DanceOnKillChanceToDanceOnPlayers = 1; + InfiniteEmoteMinDuration = 1; + InfiniteEmoteMaxDuration = 1; + EmotesMaxCount = 0; + DanceOnKillMaxDistanceFromKillSqr = 1; + DanceOnKillMaxTimeFromKill = 1; + DanceOnKillMinTimeFromLastTry = 1; + DanceOnKillChanceToDanceOnBots = 1; + DanceOnKillChanceToDanceOnPlayers = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Attack.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Attack.cpp index 462f343b..c0fc6812 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Attack.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Attack.cpp @@ -1,9 +1,9 @@ #include "FortAthenaAIBotEvaluator_Attack.h" UFortAthenaAIBotEvaluator_Attack::UFortAthenaAIBotEvaluator_Attack() { - this->WeaponKeyName = TEXT("AIEvaluator_Global_DesiredWeapon"); - this->Weapon = NULL; - this->DestinationKeyName = TEXT("AIEvaluator_Attack_Destination"); - this->MoveToDestinationKeyName = TEXT("AIEvaluator_Attack_MoveToDestination"); + WeaponKeyName = TEXT("AIEvaluator_Global_DesiredWeapon"); + Weapon = NULL; + DestinationKeyName = TEXT("AIEvaluator_Attack_Destination"); + MoveToDestinationKeyName = TEXT("AIEvaluator_Attack_MoveToDestination"); } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_AvoidThreat.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_AvoidThreat.cpp index 4903fc4b..ae687deb 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_AvoidThreat.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_AvoidThreat.cpp @@ -1,10 +1,10 @@ #include "FortAthenaAIBotEvaluator_AvoidThreat.h" UFortAthenaAIBotEvaluator_AvoidThreat::UFortAthenaAIBotEvaluator_AvoidThreat() { - this->AvoidThreatKeyName = TEXT("AIEvaluator_AvoidThreat_ExecutionStatus"); - this->AvoidThreatMovementStateKeyName = TEXT("AIEvaluator_AvoidThreat_MovementState"); - this->AvoidThreatDestinationKeyName = TEXT("AIEvaluator_AvoidThreat_Destination"); - this->CurrentProjectileAvoiding = NULL; - this->CacheEMDigestedSkillSet = NULL; + AvoidThreatKeyName = TEXT("AIEvaluator_AvoidThreat_ExecutionStatus"); + AvoidThreatMovementStateKeyName = TEXT("AIEvaluator_AvoidThreat_MovementState"); + AvoidThreatDestinationKeyName = TEXT("AIEvaluator_AvoidThreat_Destination"); + CurrentProjectileAvoiding = NULL; + CacheEMDigestedSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_CharacterLaunched.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_CharacterLaunched.cpp index db91803c..74889205 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_CharacterLaunched.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_CharacterLaunched.cpp @@ -1,8 +1,8 @@ #include "FortAthenaAIBotEvaluator_CharacterLaunched.h" UFortAthenaAIBotEvaluator_CharacterLaunched::UFortAthenaAIBotEvaluator_CharacterLaunched() { - this->CharacterLaunchedExecutionStatusKeyName = TEXT("AIEvaluator_CharacterLaunched_ExecutionStatus"); - this->SteerDirectionKeyName = TEXT("AIEvaluator_CharacterLaunched_SteerDirection"); - this->CachedMovementSkillSet = NULL; + CharacterLaunchedExecutionStatusKeyName = TEXT("AIEvaluator_CharacterLaunched_ExecutionStatus"); + SteerDirectionKeyName = TEXT("AIEvaluator_CharacterLaunched_SteerDirection"); + CachedMovementSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_DBNO.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_DBNO.cpp index e8dfc9a3..0a1bbc6d 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_DBNO.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_DBNO.cpp @@ -1,9 +1,9 @@ #include "FortAthenaAIBotEvaluator_DBNO.h" UFortAthenaAIBotEvaluator_DBNO::UFortAthenaAIBotEvaluator_DBNO() { - this->DBNODestinationKeyName = TEXT("AIEvaluator_DBNO_Destination"); - this->bAllowReachSquadmates = true; - this->bAllowReachSameFactionNPCs = false; - this->DBNOSkillSet = NULL; + DBNODestinationKeyName = TEXT("AIEvaluator_DBNO_Destination"); + bAllowReachSquadmates = true; + bAllowReachSameFactionNPCs = false; + DBNOSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_DanceOnKill.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_DanceOnKill.cpp index 37c7efa3..255af0aa 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_DanceOnKill.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_DanceOnKill.cpp @@ -1,10 +1,10 @@ #include "FortAthenaAIBotEvaluator_DanceOnKill.h" UFortAthenaAIBotEvaluator_DanceOnKill::UFortAthenaAIBotEvaluator_DanceOnKill() { - this->LastKillPositionKeyName = TEXT("AIEvaluator_Global_LastKillPosition"); - this->LastKillTimeKeyName = TEXT("AIEvaluator_Global_LastKillTime"); - this->LastKillWasABotKeyName = TEXT("AIEvaluator_Global_LastKillVictimWasABot"); - this->PlayEmoteExecutionStatusKeyName = TEXT("AIEvaluator_PlayEmote_ExecutionStatus"); - this->CacheEmoteDigestedSkillSet = NULL; + LastKillPositionKeyName = TEXT("AIEvaluator_Global_LastKillPosition"); + LastKillTimeKeyName = TEXT("AIEvaluator_Global_LastKillTime"); + LastKillWasABotKeyName = TEXT("AIEvaluator_Global_LastKillVictimWasABot"); + PlayEmoteExecutionStatusKeyName = TEXT("AIEvaluator_PlayEmote_ExecutionStatus"); + CacheEmoteDigestedSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_DangerDetection.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_DangerDetection.cpp index 9771b0db..990b70b0 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_DangerDetection.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_DangerDetection.cpp @@ -1,11 +1,11 @@ #include "FortAthenaAIBotEvaluator_DangerDetection.h" UFortAthenaAIBotEvaluator_DangerDetection::UFortAthenaAIBotEvaluator_DangerDetection() { - this->DangerNavAreaClass = NULL; - this->TimeToCheckForDangerAfterValidQuery = 1; - this->SafeLocationFilterClass = NULL; - this->DangerZoneDetectedExecutionStatusName = TEXT("AIEvaluator_DangerZoneDetected_ExecutionStatus"); - this->DangerZoneDetectedSafeLocationKeyName = TEXT("AIEvaluator_DangerZoneDetected_SafeLocation"); - this->CachedMovementSkillSet = NULL; + DangerNavAreaClass = NULL; + TimeToCheckForDangerAfterValidQuery = 1; + SafeLocationFilterClass = NULL; + DangerZoneDetectedExecutionStatusName = TEXT("AIEvaluator_DangerZoneDetected_ExecutionStatus"); + DangerZoneDetectedSafeLocationKeyName = TEXT("AIEvaluator_DangerZoneDetected_SafeLocation"); + CachedMovementSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_DefensiveBuilding.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_DefensiveBuilding.cpp index 1c4d5e62..304e2e7e 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_DefensiveBuilding.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_DefensiveBuilding.cpp @@ -1,8 +1,8 @@ #include "FortAthenaAIBotEvaluator_DefensiveBuilding.h" UFortAthenaAIBotEvaluator_DefensiveBuilding::UFortAthenaAIBotEvaluator_DefensiveBuilding() { - this->DefensiveBuildTypeName = TEXT("AIEvaluator_DefensiveBuilding_Type"); - this->DefensiveBuildGridCoordName = TEXT("AIEvaluator_DefensiveBuilding_GridCoord"); - this->CacheBuildingDigestedSkillSet = NULL; + DefensiveBuildTypeName = TEXT("AIEvaluator_DefensiveBuilding_Type"); + DefensiveBuildGridCoordName = TEXT("AIEvaluator_DefensiveBuilding_GridCoord"); + CacheBuildingDigestedSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_EvasiveManeuvers.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_EvasiveManeuvers.cpp index b6676126..2c6560bc 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_EvasiveManeuvers.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_EvasiveManeuvers.cpp @@ -4,14 +4,14 @@ void UFortAthenaAIBotEvaluator_EvasiveManeuvers::OnMoveCompleted(FAIRequestID Re } UFortAthenaAIBotEvaluator_EvasiveManeuvers::UFortAthenaAIBotEvaluator_EvasiveManeuvers() { - this->CrouchExecutionStatusName = TEXT("AIEvaluator_Crouch_ExecutionStatus"); - this->JumpExecutionStatusName = TEXT("AIEvaluator_Jump_ExecutionStatus"); - this->DodgeName = TEXT("AIEvaluator_Dodge_ExecutionStatus"); - this->DestinationKeyName = TEXT("AIEvaluator_Dodge_Destination"); - this->bDoCrouching = true; - this->bDoDodging = true; - this->bDoJumping = true; - this->bDoJumpingDistanceCheck = true; - this->CacheEMDigestedSkillSet = NULL; + CrouchExecutionStatusName = TEXT("AIEvaluator_Crouch_ExecutionStatus"); + JumpExecutionStatusName = TEXT("AIEvaluator_Jump_ExecutionStatus"); + DodgeName = TEXT("AIEvaluator_Dodge_ExecutionStatus"); + DestinationKeyName = TEXT("AIEvaluator_Dodge_Destination"); + bDoCrouching = true; + bDoDodging = true; + bDoJumping = true; + bDoJumpingDistanceCheck = true; + CacheEMDigestedSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_FreeFalling.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_FreeFalling.cpp index 08a84a84..41d91981 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_FreeFalling.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_FreeFalling.cpp @@ -1,19 +1,19 @@ #include "FortAthenaAIBotEvaluator_FreeFalling.h" UFortAthenaAIBotEvaluator_FreeFalling::UFortAthenaAIBotEvaluator_FreeFalling() { - this->DiveExecutionStatusKeyName = TEXT("AIEvaluator_Dive_ExecutionStatus"); - this->DiveDestinationKeyName = TEXT("AIEvaluator_Dive_Destination"); - this->GlideExecutionStatusKeyName = TEXT("AIEvaluator_Glide_ExecutionStatus"); - this->GlideDestinationKeyName = TEXT("AIEvaluator_Glide_Destination"); - this->JumpOffBusDestinationName = TEXT("AIEvaluator_JumpOffBus_Destination"); - this->bRandomlySelectFreeFallingMode = false; - this->FreeFallingMode = EFreeFallingMode::Idle; - this->MaxOffsetRangeFromNearestAlly = 1; - this->bShouldRecomputeDestinationWhenTowardNearestAlly = false; - this->bShouldSearchAllyInSquad = true; - this->bShouldSearchAllyInTeam = true; - this->bGlideAllowed = true; - this->NearestAlly = NULL; - this->CacheMovementDigestedSkillSet = NULL; + DiveExecutionStatusKeyName = TEXT("AIEvaluator_Dive_ExecutionStatus"); + DiveDestinationKeyName = TEXT("AIEvaluator_Dive_Destination"); + GlideExecutionStatusKeyName = TEXT("AIEvaluator_Glide_ExecutionStatus"); + GlideDestinationKeyName = TEXT("AIEvaluator_Glide_Destination"); + JumpOffBusDestinationName = TEXT("AIEvaluator_JumpOffBus_Destination"); + bRandomlySelectFreeFallingMode = false; + FreeFallingMode = EFreeFallingMode::Idle; + MaxOffsetRangeFromNearestAlly = 1; + bShouldRecomputeDestinationWhenTowardNearestAlly = false; + bShouldSearchAllyInSquad = true; + bShouldSearchAllyInTeam = true; + bGlideAllowed = true; + NearestAlly = NULL; + CacheMovementDigestedSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_HandleFocusing.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_HandleFocusing.cpp index 01a284e0..223ba2ad 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_HandleFocusing.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_HandleFocusing.cpp @@ -1,13 +1,13 @@ #include "FortAthenaAIBotEvaluator_HandleFocusing.h" UFortAthenaAIBotEvaluator_HandleFocusing::UFortAthenaAIBotEvaluator_HandleFocusing() { - this->TargetActorName = TEXT("AIEvaluator_Global_TargetActor"); - this->FocusActorName = TEXT("AIEvaluator_Global_FocusActor"); - this->FocalPointName = TEXT("AIEvaluator_Global_FocalPoint"); - this->FocusingBehavior = EFocusingBehavior::FocusCurrentTarget; - this->bPrioritizeThreatOverCurrentTarget = false; - this->CacheAimingDigestedSkillSet = NULL; - this->LastTargetedThreat = NULL; - this->FocusActor = NULL; + TargetActorName = TEXT("AIEvaluator_Global_TargetActor"); + FocusActorName = TEXT("AIEvaluator_Global_FocusActor"); + FocalPointName = TEXT("AIEvaluator_Global_FocalPoint"); + FocusingBehavior = EFocusingBehavior::FocusCurrentTarget; + bPrioritizeThreatOverCurrentTarget = false; + CacheAimingDigestedSkillSet = NULL; + LastTargetedThreat = NULL; + FocusActor = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Heal.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Heal.cpp index 4892d8ef..d6ce3c0a 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Heal.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Heal.cpp @@ -1,7 +1,7 @@ #include "FortAthenaAIBotEvaluator_Heal.h" UFortAthenaAIBotEvaluator_Heal::UFortAthenaAIBotEvaluator_Heal() { - this->HealingObjectKeyName = TEXT("AIEvaluator_Healing_Object"); - this->HealingSkillSet = NULL; + HealingObjectKeyName = TEXT("AIEvaluator_Healing_Object"); + HealingSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Investigate.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Investigate.cpp index 50360ee2..687e279e 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Investigate.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Investigate.cpp @@ -1,13 +1,13 @@ #include "FortAthenaAIBotEvaluator_Investigate.h" UFortAthenaAIBotEvaluator_Investigate::UFortAthenaAIBotEvaluator_Investigate() { - this->LastKnownPositionName = TEXT("AIEvaluator_Global_LastKnownPosition"); - this->DestinationKeyName = TEXT("AIEvaluator_Investigate_Destination"); - this->MoveToDestinationKeyName = TEXT("AIEvaluator_Investigate_MoveToDestination"); - this->AggressivenessName = TEXT("AIEvaluator_Global_Aggressiveness"); - this->InvestigatingSupportingActor = NULL; - this->UnderminingBuildingActor = NULL; - this->BlacklistReachingTarget = NULL; - this->CacheMovementDigestedSkillSet = NULL; + LastKnownPositionName = TEXT("AIEvaluator_Global_LastKnownPosition"); + DestinationKeyName = TEXT("AIEvaluator_Investigate_Destination"); + MoveToDestinationKeyName = TEXT("AIEvaluator_Investigate_MoveToDestination"); + AggressivenessName = TEXT("AIEvaluator_Global_Aggressiveness"); + InvestigatingSupportingActor = NULL; + UnderminingBuildingActor = NULL; + BlacklistReachingTarget = NULL; + CacheMovementDigestedSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_JumpOffBus.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_JumpOffBus.cpp index 1f74eec6..9c51c6c7 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_JumpOffBus.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_JumpOffBus.cpp @@ -1,10 +1,10 @@ #include "FortAthenaAIBotEvaluator_JumpOffBus.h" UFortAthenaAIBotEvaluator_JumpOffBus::UFortAthenaAIBotEvaluator_JumpOffBus() { - this->JumpOffBusDestinationName = TEXT("AIEvaluator_JumpOffBus_Destination"); - this->JumpOffBusDestinationVolumeKeyName = TEXT("AIEvaluator_POINavigation_NextPOI"); - this->BusDroppingVolume = NULL; - this->CachedAthenaGameState = NULL; - this->CacheMovementDigestedSkillSet = NULL; + JumpOffBusDestinationName = TEXT("AIEvaluator_JumpOffBus_Destination"); + JumpOffBusDestinationVolumeKeyName = TEXT("AIEvaluator_POINavigation_NextPOI"); + BusDroppingVolume = NULL; + CachedAthenaGameState = NULL; + CacheMovementDigestedSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_MeleeAttack.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_MeleeAttack.cpp index f37adabd..50d963df 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_MeleeAttack.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_MeleeAttack.cpp @@ -1,10 +1,10 @@ #include "FortAthenaAIBotEvaluator_MeleeAttack.h" UFortAthenaAIBotEvaluator_MeleeAttack::UFortAthenaAIBotEvaluator_MeleeAttack() { - this->WeaponTriggerMeleeName = TEXT("AIEvaluator_WeaponTriggerMelee_ExecutionStatus"); - this->TargetActorName = TEXT("AIEvaluator_Global_TargetActor"); - this->bPrioritizeMovingTowardsThreatOverCurrentTarget = false; - this->AttackingSkillSet = NULL; - this->BlacklistReachingTarget = NULL; + WeaponTriggerMeleeName = TEXT("AIEvaluator_WeaponTriggerMelee_ExecutionStatus"); + TargetActorName = TEXT("AIEvaluator_Global_TargetActor"); + bPrioritizeMovingTowardsThreatOverCurrentTarget = false; + AttackingSkillSet = NULL; + BlacklistReachingTarget = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Movement.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Movement.cpp index 27a0c411..ac5cd603 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Movement.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Movement.cpp @@ -1,16 +1,16 @@ #include "FortAthenaAIBotEvaluator_Movement.h" UFortAthenaAIBotEvaluator_Movement::UFortAthenaAIBotEvaluator_Movement() { - this->LastPartialPathTimeKeyName = TEXT("AIEvaluator_UnstuckTeleport_LastPartialPathTime"); - this->LastPartialPathCountKeyName = TEXT("AIEvaluator_UnstuckTeleport_LastPartialCount"); - this->LastBlockedPathCountKeyName = TEXT("AIEvaluator_Unstuck_LastBlockedCount"); - this->UnstuckInWaterExecutionStatusName = TEXT("AIEvaluator_UnstuckAvoidWater_ExecutionStatus"); - this->UnstuckLastBlockedByActorKeyName = TEXT("AIEvaluator_Unstuck_LastBlockingActor"); - this->UnstuckExecutionStatusKeyName = TEXT("AIEvaluator_Unstuck_ExecutionStatus"); - this->TeleportExecutionStatusKeyName = TEXT("AIEvaluator_UnstuckTeleport_ExecutionStatus"); - this->UndermineExecutionStatusKeyName = TEXT("AIEvaluator_Undermine_ExecutionStatus"); - this->UndermineTargetKeyName = TEXT("AIEvaluator_Undermine_Target"); - this->UndermineLocationImpactName = TEXT("AIEvaluator_Undermine_Location"); - this->UnstuckSkillSet = NULL; + LastPartialPathTimeKeyName = TEXT("AIEvaluator_UnstuckTeleport_LastPartialPathTime"); + LastPartialPathCountKeyName = TEXT("AIEvaluator_UnstuckTeleport_LastPartialCount"); + LastBlockedPathCountKeyName = TEXT("AIEvaluator_Unstuck_LastBlockedCount"); + UnstuckInWaterExecutionStatusName = TEXT("AIEvaluator_UnstuckAvoidWater_ExecutionStatus"); + UnstuckLastBlockedByActorKeyName = TEXT("AIEvaluator_Unstuck_LastBlockingActor"); + UnstuckExecutionStatusKeyName = TEXT("AIEvaluator_Unstuck_ExecutionStatus"); + TeleportExecutionStatusKeyName = TEXT("AIEvaluator_UnstuckTeleport_ExecutionStatus"); + UndermineExecutionStatusKeyName = TEXT("AIEvaluator_Undermine_ExecutionStatus"); + UndermineTargetKeyName = TEXT("AIEvaluator_Undermine_Target"); + UndermineLocationImpactName = TEXT("AIEvaluator_Undermine_Location"); + UnstuckSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Observe.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Observe.cpp index b2ccb195..fcde2620 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Observe.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Observe.cpp @@ -1,6 +1,6 @@ #include "FortAthenaAIBotEvaluator_Observe.h" UFortAthenaAIBotEvaluator_Observe::UFortAthenaAIBotEvaluator_Observe() { - this->AggressivenessName = TEXT("AIEvaluator_Global_Aggressiveness"); + AggressivenessName = TEXT("AIEvaluator_Global_Aggressiveness"); } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_PatrolAround.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_PatrolAround.cpp index fd555235..0b1fd142 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_PatrolAround.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_PatrolAround.cpp @@ -1,8 +1,8 @@ #include "FortAthenaAIBotEvaluator_PatrolAround.h" UFortAthenaAIBotEvaluator_PatrolAround::UFortAthenaAIBotEvaluator_PatrolAround() { - this->PatrolDestinationName = TEXT("AIEvaluator_Patrol_Destination"); - this->CacheAthenaGameMode = NULL; - this->CacheMovementDigestedSkillSet = NULL; + PatrolDestinationName = TEXT("AIEvaluator_Patrol_Destination"); + CacheAthenaGameMode = NULL; + CacheMovementDigestedSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_PlayEmote.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_PlayEmote.cpp index 2cc1d6b9..d421ff59 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_PlayEmote.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_PlayEmote.cpp @@ -1,8 +1,8 @@ #include "FortAthenaAIBotEvaluator_PlayEmote.h" UFortAthenaAIBotEvaluator_PlayEmote::UFortAthenaAIBotEvaluator_PlayEmote() { - this->PlayEmoteExecutionStatusKeyName = TEXT("AIEvaluator_PlayEmote_ExecutionStatus"); - this->PlayEmoteDestinationKeyName = TEXT("AIEvaluator_PlayEmote_Destination"); - this->BlacklistReachingTarget = NULL; + PlayEmoteExecutionStatusKeyName = TEXT("AIEvaluator_PlayEmote_ExecutionStatus"); + PlayEmoteDestinationKeyName = TEXT("AIEvaluator_PlayEmote_Destination"); + BlacklistReachingTarget = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_PropagateAwareness.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_PropagateAwareness.cpp index dde706af..d0400722 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_PropagateAwareness.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_PropagateAwareness.cpp @@ -1,7 +1,7 @@ #include "FortAthenaAIBotEvaluator_PropagateAwareness.h" UFortAthenaAIBotEvaluator_PropagateAwareness::UFortAthenaAIBotEvaluator_PropagateAwareness() { - this->AwarenessGameplayEffectClass = NULL; - this->PropagateAwarenessSkillSet = NULL; + AwarenessGameplayEffectClass = NULL; + PropagateAwarenessSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_RangeAttack.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_RangeAttack.cpp index bf1322c0..c6a8458d 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_RangeAttack.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_RangeAttack.cpp @@ -1,16 +1,16 @@ #include "FortAthenaAIBotEvaluator_RangeAttack.h" UFortAthenaAIBotEvaluator_RangeAttack::UFortAthenaAIBotEvaluator_RangeAttack() { - this->WeaponReloadName = TEXT("AIEvaluator_WeaponReload_ExecutionStatus"); - this->WeaponFireName = TEXT("AIEvaluator_WeaponFire_ExecutionStatus"); - this->WeaponTargetingName = TEXT("AIEvaluator_WeaponTargeting_ExecutionStatus"); - this->TargetActorName = TEXT("AIEvaluator_Global_TargetActor"); - this->AggressivenessName = TEXT("AIEvaluator_Global_Aggressiveness"); - this->HasLoSOnThreatName = TEXT("AIEvaluator_Global_HasLoSOnThreat"); - this->CacheRangeAttackDigestedSkillSet = NULL; - this->CacheAimingDigestedSkillSet = NULL; - this->CachePerceptionDigestedSkillSet = NULL; - this->CacheMovementDigestedSkillSet = NULL; - this->BlacklistReachingTarget = NULL; + WeaponReloadName = TEXT("AIEvaluator_WeaponReload_ExecutionStatus"); + WeaponFireName = TEXT("AIEvaluator_WeaponFire_ExecutionStatus"); + WeaponTargetingName = TEXT("AIEvaluator_WeaponTargeting_ExecutionStatus"); + TargetActorName = TEXT("AIEvaluator_Global_TargetActor"); + AggressivenessName = TEXT("AIEvaluator_Global_Aggressiveness"); + HasLoSOnThreatName = TEXT("AIEvaluator_Global_HasLoSOnThreat"); + CacheRangeAttackDigestedSkillSet = NULL; + CacheAimingDigestedSkillSet = NULL; + CachePerceptionDigestedSkillSet = NULL; + CacheMovementDigestedSkillSet = NULL; + BlacklistReachingTarget = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_ReachBeacon.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_ReachBeacon.cpp index 279abb52..f3359e92 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_ReachBeacon.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_ReachBeacon.cpp @@ -1,10 +1,10 @@ #include "FortAthenaAIBotEvaluator_ReachBeacon.h" UFortAthenaAIBotEvaluator_ReachBeacon::UFortAthenaAIBotEvaluator_ReachBeacon() { - this->ReachBeaconStatusKeyName = TEXT("AIEvaluator_ReachBeacon_ExecutionStatus"); - this->ReachBeaconMovementStateKeyName = TEXT("AIEvaluator_ReachBeacon_MovementState"); - this->ReachBeaconTargetKeyName = TEXT("AIEvaluator_ReachBeacon_Target"); - this->CurrentBeacon = NULL; - this->CachedServerManager = NULL; + ReachBeaconStatusKeyName = TEXT("AIEvaluator_ReachBeacon_ExecutionStatus"); + ReachBeaconMovementStateKeyName = TEXT("AIEvaluator_ReachBeacon_MovementState"); + ReachBeaconTargetKeyName = TEXT("AIEvaluator_ReachBeacon_Target"); + CurrentBeacon = NULL; + CachedServerManager = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Revive.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Revive.cpp index f11935e7..925251b4 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Revive.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Revive.cpp @@ -1,12 +1,12 @@ #include "FortAthenaAIBotEvaluator_Revive.h" UFortAthenaAIBotEvaluator_Revive::UFortAthenaAIBotEvaluator_Revive() { - this->ReviveTargetKeyName = TEXT("AIEvaluator_Revive_Target"); - this->bAllowReviveSquadmates = true; - this->bAllowReviveSameFactionNPCs = false; - this->bUseReviveToken = false; - this->MaxDistanceToRevive = 1; - this->CurrentReviveTarget = NULL; - this->ReviveSkillSet = NULL; + ReviveTargetKeyName = TEXT("AIEvaluator_Revive_Target"); + bAllowReviveSquadmates = true; + bAllowReviveSameFactionNPCs = false; + bUseReviveToken = false; + MaxDistanceToRevive = 1; + CurrentReviveTarget = NULL; + ReviveSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_SelectNextPOI.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_SelectNextPOI.cpp index a634f9bc..5f54102f 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_SelectNextPOI.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_SelectNextPOI.cpp @@ -1,8 +1,8 @@ #include "FortAthenaAIBotEvaluator_SelectNextPOI.h" UFortAthenaAIBotEvaluator_SelectNextPOI::UFortAthenaAIBotEvaluator_SelectNextPOI() { - this->NextPOIKeyName = TEXT("AIEvaluator_POINavigation_NextPOI"); - this->MarkerLocationKeyName = TEXT("AIEvaluator_Marker_MarkerLocation"); - this->CacheLootingSkillSet = NULL; + NextPOIKeyName = TEXT("AIEvaluator_POINavigation_NextPOI"); + MarkerLocationKeyName = TEXT("AIEvaluator_Marker_MarkerLocation"); + CacheLootingSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Sprinting.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Sprinting.cpp index a49995db..23a368be 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Sprinting.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Sprinting.cpp @@ -1,8 +1,8 @@ #include "FortAthenaAIBotEvaluator_Sprinting.h" UFortAthenaAIBotEvaluator_Sprinting::UFortAthenaAIBotEvaluator_Sprinting() { - this->JumpExecutionStatusName = TEXT("AIEvaluator_Jump_ExecutionStatus"); - this->bSprintOnlyInWater = false; - this->SkillSet = NULL; + JumpExecutionStatusName = TEXT("AIEvaluator_Jump_ExecutionStatus"); + bSprintOnlyInWater = false; + SkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_StealWall.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_StealWall.cpp index 242d28fb..f7064d08 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_StealWall.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_StealWall.cpp @@ -1,10 +1,10 @@ #include "FortAthenaAIBotEvaluator_StealWall.h" UFortAthenaAIBotEvaluator_StealWall::UFortAthenaAIBotEvaluator_StealWall() { - this->StealWallBuildTypeName = TEXT("AIEvaluator_StealWallBuilding_Type"); - this->StealWallBuildGridCoordName = TEXT("AIEvaluator_StealWallBuilding_GridCoord"); - this->TargetActorName = TEXT("AIEvaluator_Global_TargetActor"); - this->CacheBuildingDigestedSkillSet = NULL; - this->CurrentBuildingTarget = NULL; + StealWallBuildTypeName = TEXT("AIEvaluator_StealWallBuilding_Type"); + StealWallBuildGridCoordName = TEXT("AIEvaluator_StealWallBuilding_GridCoord"); + TargetActorName = TEXT("AIEvaluator_Global_TargetActor"); + CacheBuildingDigestedSkillSet = NULL; + CurrentBuildingTarget = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Storm.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Storm.cpp index fb8980dc..3e2a5e40 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Storm.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Storm.cpp @@ -7,8 +7,8 @@ void UFortAthenaAIBotEvaluator_Storm::OnSafezonePhaseChanged() { } UFortAthenaAIBotEvaluator_Storm::UFortAthenaAIBotEvaluator_Storm() { - this->StormDestinationName = TEXT("AIEvaluator_Storm_Destination"); - this->CacheAthenaGameMode = NULL; - this->CachedBTComp = NULL; + StormDestinationName = TEXT("AIEvaluator_Storm_Destination"); + CacheAthenaGameMode = NULL; + CachedBTComp = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_TagQuery.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_TagQuery.cpp index 4a3347d1..36930bbd 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_TagQuery.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_TagQuery.cpp @@ -1,6 +1,6 @@ #include "FortAthenaAIBotEvaluator_TagQuery.h" UFortAthenaAIBotEvaluator_TagQuery::UFortAthenaAIBotEvaluator_TagQuery() { - this->CachedAbilitySystemComponent = NULL; + CachedAbilitySystemComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_TrapOnPathDetected.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_TrapOnPathDetected.cpp index 5801c2ec..6d24496d 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_TrapOnPathDetected.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_TrapOnPathDetected.cpp @@ -1,12 +1,12 @@ #include "FortAthenaAIBotEvaluator_TrapOnPathDetected.h" UFortAthenaAIBotEvaluator_TrapOnPathDetected::UFortAthenaAIBotEvaluator_TrapOnPathDetected() { - this->CacheAimingDigestedSkillSet = NULL; - this->TrapOnPathKeyName = TEXT("AIEvaluator_TrapOnPath_ExecutionStatus"); - this->TrapActorOnPathKeyName = TEXT("AIEvaluator_TrapOnPath_Actor"); - this->TargetActorName = TEXT("AIEvaluator_Global_TargetActor"); - this->AlertLevelName = TEXT("AIEvaluator_Global_AlertLevel"); - this->RangeAttackExecutionStatusName = TEXT("AIEvaluator_RangeAttack_ExecutionStatus"); - this->CurrentTrapTarget = NULL; + CacheAimingDigestedSkillSet = NULL; + TrapOnPathKeyName = TEXT("AIEvaluator_TrapOnPath_ExecutionStatus"); + TrapActorOnPathKeyName = TEXT("AIEvaluator_TrapOnPath_Actor"); + TargetActorName = TEXT("AIEvaluator_Global_TargetActor"); + AlertLevelName = TEXT("AIEvaluator_Global_AlertLevel"); + RangeAttackExecutionStatusName = TEXT("AIEvaluator_RangeAttack_ExecutionStatus"); + CurrentTrapTarget = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Warmup.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Warmup.cpp index b2424741..5a836341 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Warmup.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvaluator_Warmup.cpp @@ -1,9 +1,9 @@ #include "FortAthenaAIBotEvaluator_Warmup.h" UFortAthenaAIBotEvaluator_Warmup::UFortAthenaAIBotEvaluator_Warmup() { - this->WarmupPlayEmoteExecutionStatusKeyName = TEXT("AIEvaluator_WarmupPlayEmote_ExecutionStatus"); - this->WarmupLootAndShootExecutionStatusKeyName = TEXT("AIEvaluator_WarmupLootAndShoot_ExecutionStatus"); - this->WarmupIdleExecutionStatusKeyName = TEXT("AIEvaluator_WarmupIdle_ExecutionStatus"); - this->CacheWarmupDigestedSkillSet = NULL; + WarmupPlayEmoteExecutionStatusKeyName = TEXT("AIEvaluator_WarmupPlayEmote_ExecutionStatus"); + WarmupLootAndShootExecutionStatusKeyName = TEXT("AIEvaluator_WarmupLootAndShoot_ExecutionStatus"); + WarmupIdleExecutionStatusKeyName = TEXT("AIEvaluator_WarmupIdle_ExecutionStatus"); + CacheWarmupDigestedSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotEvasiveManeuversDigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotEvasiveManeuversDigestedSkillSet.cpp index 64983f22..84d6a966 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotEvasiveManeuversDigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotEvasiveManeuversDigestedSkillSet.cpp @@ -1,27 +1,27 @@ #include "FortAthenaAIBotEvasiveManeuversDigestedSkillSet.h" UFortAthenaAIBotEvasiveManeuversDigestedSkillSet::UFortAthenaAIBotEvasiveManeuversDigestedSkillSet() { - this->JumpDelay = 1; - this->JumpRandomDeviationDelay = 1; - this->CrouchDelay = 1; - this->CrouchRandomDeviationDelay = 1; - this->DodgeDelay = 1; - this->DodgeRandomDeviationDelay = 1; - this->CrouchOverlayWeight = 1; - this->JumpOverlayWeight = 1; - this->NoOverlayWeight = 1; - this->DodgeWeight = 1; - this->DodgeDistanceMax = 1; - this->DodgeDistanceMin = 1; - this->CrouchTimeMax = 1; - this->CrouchTimeMin = 1; - this->DodgeMaxDistanceSquared = 1; - this->CrouchMaxDistanceSquared = 1; - this->JumpMaxDistanceSquared = 1; - this->AvoidProjectilesReactionDistanceSqr = 1; - this->AvoidProjectilesReactionTimeMin = 1; - this->AvoidProjectilesReactionTimeMax = 1; - this->AvoidProjectilesEvasiveDistanceMin = 1; - this->AvoidProjectilesEvasiveDistanceMax = 1; + JumpDelay = 1; + JumpRandomDeviationDelay = 1; + CrouchDelay = 1; + CrouchRandomDeviationDelay = 1; + DodgeDelay = 1; + DodgeRandomDeviationDelay = 1; + CrouchOverlayWeight = 1; + JumpOverlayWeight = 1; + NoOverlayWeight = 1; + DodgeWeight = 1; + DodgeDistanceMax = 1; + DodgeDistanceMin = 1; + CrouchTimeMax = 1; + CrouchTimeMin = 1; + DodgeMaxDistanceSquared = 1; + CrouchMaxDistanceSquared = 1; + JumpMaxDistanceSquared = 1; + AvoidProjectilesReactionDistanceSqr = 1; + AvoidProjectilesReactionTimeMin = 1; + AvoidProjectilesReactionTimeMax = 1; + AvoidProjectilesEvasiveDistanceMin = 1; + AvoidProjectilesEvasiveDistanceMax = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotHarvestDigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotHarvestDigestedSkillSet.cpp index d51985e3..bb4289a0 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotHarvestDigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotHarvestDigestedSkillSet.cpp @@ -1,9 +1,9 @@ #include "FortAthenaAIBotHarvestDigestedSkillSet.h" UFortAthenaAIBotHarvestDigestedSkillSet::UFortAthenaAIBotHarvestDigestedSkillSet() { - this->DelayBetweenHarvest = 1; - this->DeviationTimeBetweenHarvest = 1; - this->HarvestingMaxDistanceSquared = 1; - this->WeakSpotHitProbability = 1; + DelayBetweenHarvest = 1; + DeviationTimeBetweenHarvest = 1; + HarvestingMaxDistanceSquared = 1; + WeakSpotHitProbability = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotInventoryDigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotInventoryDigestedSkillSet.cpp index 4e3419d7..6a53af61 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotInventoryDigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotInventoryDigestedSkillSet.cpp @@ -1,8 +1,8 @@ #include "FortAthenaAIBotInventoryDigestedSkillSet.h" UFortAthenaAIBotInventoryDigestedSkillSet::UFortAthenaAIBotInventoryDigestedSkillSet() { - this->DefaultWeaponSelectionDistance = 1; - this->DefaultWeaponSelectionDistanceDeviation = 1; - this->bHasInfiniteResources = false; + DefaultWeaponSelectionDistance = 1; + DefaultWeaponSelectionDistanceDeviation = 1; + bHasInfiniteResources = false; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotLootingDigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotLootingDigestedSkillSet.cpp index 0819de1b..736c9296 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotLootingDigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotLootingDigestedSkillSet.cpp @@ -1,19 +1,19 @@ #include "FortAthenaAIBotLootingDigestedSkillSet.h" UFortAthenaAIBotLootingDigestedSkillSet::UFortAthenaAIBotLootingDigestedSkillSet() { - this->ThresholdDistanceToSwitchLootItem = 1; - this->ThresholdDistanceSquaredToRescanForBetterLoot = 1; - this->ThresholdTimeToRescanForBetterLoot = 1; - this->LootStateEvaluationRadiusSq = 1; - this->MinLootDurationPerPOI = 1; - this->MaxLootDurationPerPOI = 1; - this->LootPickupInteractionTime = 1; - this->LootPickupInteractionDeviationTime = 1; - this->Distance2DScore = 1; - this->HeightScore = 1; - this->ThreatMaxScore = 1; - this->PrioritizeWeaponScore = 1; - this->PoiSelectionDistanceScore = 1; - this->PoiSelectionBotPresenceScore = 1; + ThresholdDistanceToSwitchLootItem = 1; + ThresholdDistanceSquaredToRescanForBetterLoot = 1; + ThresholdTimeToRescanForBetterLoot = 1; + LootStateEvaluationRadiusSq = 1; + MinLootDurationPerPOI = 1; + MaxLootDurationPerPOI = 1; + LootPickupInteractionTime = 1; + LootPickupInteractionDeviationTime = 1; + Distance2DScore = 1; + HeightScore = 1; + ThreatMaxScore = 1; + PrioritizeWeaponScore = 1; + PoiSelectionDistanceScore = 1; + PoiSelectionBotPresenceScore = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotMovementDigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotMovementDigestedSkillSet.cpp index b10c32e5..92e02988 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotMovementDigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotMovementDigestedSkillSet.cpp @@ -1,42 +1,42 @@ #include "FortAthenaAIBotMovementDigestedSkillSet.h" UFortAthenaAIBotMovementDigestedSkillSet::UFortAthenaAIBotMovementDigestedSkillSet() { - this->SlowDownDistance = 1; - this->TraversalSpeedEstimation = 1; - this->TraversalSpeedEstimationWithThreat = 1; - this->GliderDeployMinAngle = 1; - this->GliderDeployMaxAngle = 1; - this->GliderNoiseMaxDistance = 1; - this->GliderNoiseMinDelay = 1; - this->GliderNoiseMaxDelay = 1; - this->JumpOffMinAngle = 1; - this->JumpOffMaxAngle = 1; - this->MaxPatrolDistance = 1; - this->MaxPatrolDistanceRandomDeviation = 1; - this->WobbleProbability = 1; - this->MaxDelayBetweenWobblingMovement = 1; - this->MaxDelayBetweenWobblingMovementRandomDeviation = 1; - this->bAllowSwimWobble = false; - this->MaxWobblingDuration = 1; - this->MaxWobblingDurationRandomDeviation = 1; - this->MaxWobblingIntensity = 1; - this->WobblingIntensityDeviation = 1; - this->MaxWobblingFrequency = 1; - this->WobblingFrequencyDeviation = 1; - this->WobblingStickToPathCorridorStrength = 1; - this->MaxAfterLaunchedPauseTime = 1; - this->AfterLaunchedPauseTimeDeviation = 1; - this->bSteerMovementWhenLaunched = true; - this->SteerMovementWhenLaunchedDirectionUpdateTime = 1; - this->MaxReactionTimeToDangerZone = 1; - this->MaxReactionTimeToDangerZoneDeviation = 1; - this->bLimitBlockingObstacleAngle = false; - this->SwimSprintJumpDelay = 1; - this->SwimSprintJumpDelayDeviation = 1; - this->SwimUnblockJumpHeightThreshold = 1; - this->MoveToRangeAttackMinOffset = 1; - this->MoveToRangeAttackMaxOffset = 1; - this->LKPMinOffset = 1; - this->LKPMaxOffset = 1; + SlowDownDistance = 1; + TraversalSpeedEstimation = 1; + TraversalSpeedEstimationWithThreat = 1; + GliderDeployMinAngle = 1; + GliderDeployMaxAngle = 1; + GliderNoiseMaxDistance = 1; + GliderNoiseMinDelay = 1; + GliderNoiseMaxDelay = 1; + JumpOffMinAngle = 1; + JumpOffMaxAngle = 1; + MaxPatrolDistance = 1; + MaxPatrolDistanceRandomDeviation = 1; + WobbleProbability = 1; + MaxDelayBetweenWobblingMovement = 1; + MaxDelayBetweenWobblingMovementRandomDeviation = 1; + bAllowSwimWobble = false; + MaxWobblingDuration = 1; + MaxWobblingDurationRandomDeviation = 1; + MaxWobblingIntensity = 1; + WobblingIntensityDeviation = 1; + MaxWobblingFrequency = 1; + WobblingFrequencyDeviation = 1; + WobblingStickToPathCorridorStrength = 1; + MaxAfterLaunchedPauseTime = 1; + AfterLaunchedPauseTimeDeviation = 1; + bSteerMovementWhenLaunched = true; + SteerMovementWhenLaunchedDirectionUpdateTime = 1; + MaxReactionTimeToDangerZone = 1; + MaxReactionTimeToDangerZoneDeviation = 1; + bLimitBlockingObstacleAngle = false; + SwimSprintJumpDelay = 1; + SwimSprintJumpDelayDeviation = 1; + SwimUnblockJumpHeightThreshold = 1; + MoveToRangeAttackMinOffset = 1; + MoveToRangeAttackMaxOffset = 1; + LKPMinOffset = 1; + LKPMaxOffset = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotPathFollowingComponent.cpp b/Source/FortniteGame/Private/FortAthenaAIBotPathFollowingComponent.cpp index e30c7682..92aeb673 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotPathFollowingComponent.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotPathFollowingComponent.cpp @@ -1,9 +1,9 @@ #include "FortAthenaAIBotPathFollowingComponent.h" UFortAthenaAIBotPathFollowingComponent::UFortAthenaAIBotPathFollowingComponent() { - this->BotController = NULL; - this->HitBuilding = NULL; - this->CachedUnstuckSkillSet = NULL; - this->CachedMovementSkillSet = NULL; + BotController = NULL; + HitBuilding = NULL; + CachedUnstuckSkillSet = NULL; + CachedMovementSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotPerceptionDigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotPerceptionDigestedSkillSet.cpp index 95acdeda..4cfaf391 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotPerceptionDigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotPerceptionDigestedSkillSet.cpp @@ -1,35 +1,35 @@ #include "FortAthenaAIBotPerceptionDigestedSkillSet.h" UFortAthenaAIBotPerceptionDigestedSkillSet::UFortAthenaAIBotPerceptionDigestedSkillSet() { - this->SightReactionTime = 1; - this->SightRandomDeviation = 1; - this->LoseSightTime = 1; - this->LoseSightRandomDeviation = 1; - this->SightSuspicionTime = 1; - this->SightSuspicionRandomDeviation = 1; - this->EnemyMarkedReactionTime = 1; - this->EnemyMarkedReactionRandomDeviation = 1; - this->ChancesToHelpOnMarkedEnemy = 1; - this->DamageReactionTime = 1; - this->DamageRandomDeviation = 1; - this->HearingReactionTime = 1; - this->HearingRandomDeviation = 1; - this->MaxHearingLocationError = 1; - this->ThreatDamageWeight = 1; - this->ThreatDamageWeightMultiplier = 1; - this->ObstacleDistanceOverrideTargetingSq = 1; - this->ObstacleForgetDistanceSq = 1; - this->DBNOWeightModifier = 1; - this->AlertedAccumulatedLoudnessLimit = 1; - this->LKPAccumulatedLoudnessLimit = 1; - this->EnemyMarkingDelay = 1; - this->EnemyMarkingDelayRandomDeviation = 1; - this->AdditionalMarkedEnemyLKPForgetTime = 1; - this->AdditionalMarkedEnemyLKPForgetDistance = 1; - this->ProjectileThreatForgetTime = 1; - this->bStealthMeterEnable = false; - this->StealthMeterThreshold = 1; - this->StealthMeterDecreaseSpeed = 1; - this->bStealthMeterAllowSharedTarget = false; + SightReactionTime = 1; + SightRandomDeviation = 1; + LoseSightTime = 1; + LoseSightRandomDeviation = 1; + SightSuspicionTime = 1; + SightSuspicionRandomDeviation = 1; + EnemyMarkedReactionTime = 1; + EnemyMarkedReactionRandomDeviation = 1; + ChancesToHelpOnMarkedEnemy = 1; + DamageReactionTime = 1; + DamageRandomDeviation = 1; + HearingReactionTime = 1; + HearingRandomDeviation = 1; + MaxHearingLocationError = 1; + ThreatDamageWeight = 1; + ThreatDamageWeightMultiplier = 1; + ObstacleDistanceOverrideTargetingSq = 1; + ObstacleForgetDistanceSq = 1; + DBNOWeightModifier = 1; + AlertedAccumulatedLoudnessLimit = 1; + LKPAccumulatedLoudnessLimit = 1; + EnemyMarkingDelay = 1; + EnemyMarkingDelayRandomDeviation = 1; + AdditionalMarkedEnemyLKPForgetTime = 1; + AdditionalMarkedEnemyLKPForgetDistance = 1; + ProjectileThreatForgetTime = 1; + bStealthMeterEnable = false; + StealthMeterThreshold = 1; + StealthMeterDecreaseSpeed = 1; + bStealthMeterAllowSharedTarget = false; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotPlayStyleDigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotPlayStyleDigestedSkillSet.cpp index dbadddaa..0c0a7a21 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotPlayStyleDigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotPlayStyleDigestedSkillSet.cpp @@ -1,8 +1,8 @@ #include "FortAthenaAIBotPlayStyleDigestedSkillSet.h" UFortAthenaAIBotPlayStyleDigestedSkillSet::UFortAthenaAIBotPlayStyleDigestedSkillSet() { - this->TrollingDetectDistanceSq = 1; - this->TrollingDetectTime = 1; - this->DBNOPlayStyle = EDBNOPlayStyle::Thirsty; + TrollingDetectDistanceSq = 1; + TrollingDetectTime = 1; + DBNOPlayStyle = EDBNOPlayStyle::Thirsty; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotPropagateAwarenessDigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotPropagateAwarenessDigestedSkillSet.cpp index eca01c45..9aa2ae47 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotPropagateAwarenessDigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotPropagateAwarenessDigestedSkillSet.cpp @@ -1,7 +1,7 @@ #include "FortAthenaAIBotPropagateAwarenessDigestedSkillSet.h" UFortAthenaAIBotPropagateAwarenessDigestedSkillSet::UFortAthenaAIBotPropagateAwarenessDigestedSkillSet() { - this->PropagationMaxDistanceSQ = 1; - this->CosineFOV = 1; + PropagationMaxDistanceSQ = 1; + CosineFOV = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotRangeAttackDigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotRangeAttackDigestedSkillSet.cpp index 098cf2d0..84b26340 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotRangeAttackDigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotRangeAttackDigestedSkillSet.cpp @@ -1,6 +1,6 @@ #include "FortAthenaAIBotRangeAttackDigestedSkillSet.h" UFortAthenaAIBotRangeAttackDigestedSkillSet::UFortAthenaAIBotRangeAttackDigestedSkillSet() { - this->CachedWeaponUsedToCalculateSkillSet = NULL; + CachedWeaponUsedToCalculateSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotReviveDigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotReviveDigestedSkillSet.cpp index ddf793f9..512d4c8f 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotReviveDigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotReviveDigestedSkillSet.cpp @@ -1,8 +1,8 @@ #include "FortAthenaAIBotReviveDigestedSkillSet.h" UFortAthenaAIBotReviveDigestedSkillSet::UFortAthenaAIBotReviveDigestedSkillSet() { - this->AllyEvaluationTime = 1; - this->AllyEvaluationTimeDeviation = 1; - this->CooldownOnCancel = 1; + AllyEvaluationTime = 1; + AllyEvaluationTimeDeviation = 1; + CooldownOnCancel = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotRunTimeCustomizationData.cpp b/Source/FortniteGame/Private/FortAthenaAIBotRunTimeCustomizationData.cpp index 38fc4c47..063ecf4e 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotRunTimeCustomizationData.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotRunTimeCustomizationData.cpp @@ -1,9 +1,9 @@ #include "FortAthenaAIBotRunTimeCustomizationData.h" FFortAthenaAIBotRunTimeCustomizationData::FFortAthenaAIBotRunTimeCustomizationData() { - this->CullDistanceSquared = 1; - this->bCheckForOverlaps = false; - this->bHasCustomSquadId = false; - this->CustomSquadId = 0; + CullDistanceSquared = 1; + bCheckForOverlaps = false; + bHasCustomSquadId = false; + CustomSquadId = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotSpawnerData.cpp b/Source/FortniteGame/Private/FortAthenaAIBotSpawnerData.cpp index a162f08f..cd4d39de 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotSpawnerData.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotSpawnerData.cpp @@ -21,10 +21,10 @@ UFortAthenaAISpawnerDataComponent_ConstructionBase* UFortAthenaAIBotSpawnerData: } UFortAthenaAIBotSpawnerData::UFortAthenaAIBotSpawnerData() { - this->CosmeticComponent = NULL; - this->GameplayAbilityComponent = NULL; - this->SkillSetComponent = NULL; - this->InventoryComponent = NULL; - this->ConstructionComponent = NULL; + CosmeticComponent = NULL; + GameplayAbilityComponent = NULL; + SkillSetComponent = NULL; + InventoryComponent = NULL; + ConstructionComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotUnstuckDigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotUnstuckDigestedSkillSet.cpp index a37a1389..c3fdb698 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotUnstuckDigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotUnstuckDigestedSkillSet.cpp @@ -1,18 +1,18 @@ #include "FortAthenaAIBotUnstuckDigestedSkillSet.h" UFortAthenaAIBotUnstuckDigestedSkillSet::UFortAthenaAIBotUnstuckDigestedSkillSet() { - this->bCanTeleportWhenStuck = true; - this->bCanTeleportWhenStuckWithPlayerAround = true; - this->MaxDistanceSqToPlayerToTeleport = 1; - this->PlayerToPhoebeAngleVisibilityConeToTeleport = 1; - this->TimeBetweenPartialPathToConsiderPathStuck = 1; - this->ConsecutivePartialPathCountToConsiderPathStuck = 0; - this->DistanceSqBetweenBlockedPathToConsiderPathStuck = 1; - this->DistanceBetweenSampleToConsiderPathStuckInWater = 1; - this->TimeBetweenSampleToConsiderPathStuckInWater = 1; - this->DistanceBetweenSampleToConsiderPathStuckOnGround = 1; - this->TimeBetweenSampleToConsiderPathStuckOnGround = 1; - this->ConsecutiveBlockedPathCountToConsiderPathStuck = 0; - this->MaxSafeZoneIndexToAllowTeleport = 0; + bCanTeleportWhenStuck = true; + bCanTeleportWhenStuckWithPlayerAround = true; + MaxDistanceSqToPlayerToTeleport = 1; + PlayerToPhoebeAngleVisibilityConeToTeleport = 1; + TimeBetweenPartialPathToConsiderPathStuck = 1; + ConsecutivePartialPathCountToConsiderPathStuck = 0; + DistanceSqBetweenBlockedPathToConsiderPathStuck = 1; + DistanceBetweenSampleToConsiderPathStuckInWater = 1; + TimeBetweenSampleToConsiderPathStuckInWater = 1; + DistanceBetweenSampleToConsiderPathStuckOnGround = 1; + TimeBetweenSampleToConsiderPathStuckOnGround = 1; + ConsecutiveBlockedPathCountToConsiderPathStuck = 0; + MaxSafeZoneIndexToAllowTeleport = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaAIBotWarmupDigestedSkillSet.cpp b/Source/FortniteGame/Private/FortAthenaAIBotWarmupDigestedSkillSet.cpp index 87783342..95e41782 100644 --- a/Source/FortniteGame/Private/FortAthenaAIBotWarmupDigestedSkillSet.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIBotWarmupDigestedSkillSet.cpp @@ -1,8 +1,8 @@ #include "FortAthenaAIBotWarmupDigestedSkillSet.h" UFortAthenaAIBotWarmupDigestedSkillSet::UFortAthenaAIBotWarmupDigestedSkillSet() { - this->WarmupPlayEmoteBehaviorWeight = 1; - this->WarmupLootAndShootBehaviorWeight = 1; - this->WarmupIdleBehaviorWeight = 1; + WarmupPlayEmoteBehaviorWeight = 1; + WarmupLootAndShootBehaviorWeight = 1; + WarmupIdleBehaviorWeight = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaAIEvaluator.cpp b/Source/FortniteGame/Private/FortAthenaAIEvaluator.cpp index 82aa4649..42ad0183 100644 --- a/Source/FortniteGame/Private/FortAthenaAIEvaluator.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIEvaluator.cpp @@ -1,6 +1,6 @@ #include "FortAthenaAIEvaluator.h" UFortAthenaAIEvaluator::UFortAthenaAIEvaluator() { - this->KeyAccessValidator = NULL; + KeyAccessValidator = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAILODComponent.cpp b/Source/FortniteGame/Private/FortAthenaAILODComponent.cpp index 4e758239..aa3424fd 100644 --- a/Source/FortniteGame/Private/FortAthenaAILODComponent.cpp +++ b/Source/FortniteGame/Private/FortAthenaAILODComponent.cpp @@ -12,9 +12,9 @@ void UFortAthenaAILODComponent::GetLifetimeReplicatedProps(TArrayCurrentFortAILODLevel = EFortAILODLevel::MIN; - this->bCouldBeVisibleToPlayers = false; - this->CachedFortPawn = NULL; - this->AILODSettingsContainer = NULL; + CurrentFortAILODLevel = EFortAILODLevel::MIN; + bCouldBeVisibleToPlayers = false; + CachedFortPawn = NULL; + AILODSettingsContainer = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAILODSetting.cpp b/Source/FortniteGame/Private/FortAthenaAILODSetting.cpp index 616b8791..b963722d 100644 --- a/Source/FortniteGame/Private/FortAthenaAILODSetting.cpp +++ b/Source/FortniteGame/Private/FortAthenaAILODSetting.cpp @@ -1,6 +1,6 @@ #include "FortAthenaAILODSetting.h" FFortAthenaAILODSetting::FFortAthenaAILODSetting() { - this->bIsValid = false; + bIsValid = false; } diff --git a/Source/FortniteGame/Private/FortAthenaAILODSettingsContainer.cpp b/Source/FortniteGame/Private/FortAthenaAILODSettingsContainer.cpp index 131b1b71..502926f8 100644 --- a/Source/FortniteGame/Private/FortAthenaAILODSettingsContainer.cpp +++ b/Source/FortniteGame/Private/FortAthenaAILODSettingsContainer.cpp @@ -1,7 +1,7 @@ #include "FortAthenaAILODSettingsContainer.h" UFortAthenaAILODSettingsContainer::UFortAthenaAILODSettingsContainer() { - this->FortAIDirectorLODConfig = NULL; - this->FortAIDirectorObjectLODConfig = NULL; + FortAIDirectorLODConfig = NULL; + FortAIDirectorObjectLODConfig = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAIRuntimeParameters.cpp b/Source/FortniteGame/Private/FortAthenaAIRuntimeParameters.cpp index 2d89848c..f77bdbcd 100644 --- a/Source/FortniteGame/Private/FortAthenaAIRuntimeParameters.cpp +++ b/Source/FortniteGame/Private/FortAthenaAIRuntimeParameters.cpp @@ -1,6 +1,6 @@ #include "FortAthenaAIRuntimeParameters.h" UFortAthenaAIRuntimeParameters::UFortAthenaAIRuntimeParameters() { - this->ExtractedLevel = 0; + ExtractedLevel = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaAISpawnerData.cpp b/Source/FortniteGame/Private/FortAthenaAISpawnerData.cpp index 4ea2af6a..2d532626 100644 --- a/Source/FortniteGame/Private/FortAthenaAISpawnerData.cpp +++ b/Source/FortniteGame/Private/FortAthenaAISpawnerData.cpp @@ -38,12 +38,12 @@ UFortAthenaAISpawnerDataComponentList* UFortAthenaAISpawnerData::CreateComponent } UFortAthenaAISpawnerData::UFortAthenaAISpawnerData() { - this->SpawnParamsComponent = NULL; - this->BehaviorComponent = NULL; - this->AffiliationComponent = NULL; - this->LODComponent = NULL; - this->DebugComponent = NULL; - this->AnalyticComponent = NULL; - this->GameplayComponent = NULL; + SpawnParamsComponent = NULL; + BehaviorComponent = NULL; + AffiliationComponent = NULL; + LODComponent = NULL; + DebugComponent = NULL; + AnalyticComponent = NULL; + GameplayComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotAffiliation.cpp b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotAffiliation.cpp index c4e286bd..77783fc8 100644 --- a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotAffiliation.cpp +++ b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotAffiliation.cpp @@ -5,7 +5,7 @@ bool UFortAthenaAISpawnerDataComponent_AIBotAffiliation::GetSquadID_Implementati } UFortAthenaAISpawnerDataComponent_AIBotAffiliation::UFortAthenaAISpawnerDataComponent_AIBotAffiliation() { - this->bOverrideIsAnAthenaGameParticipant = false; - this->bIsAnAthenaGameParticipant = false; + bOverrideIsAnAthenaGameParticipant = false; + bIsAnAthenaGameParticipant = false; } diff --git a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotBehavior.cpp b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotBehavior.cpp index 9713202c..251493b4 100644 --- a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotBehavior.cpp +++ b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotBehavior.cpp @@ -1,6 +1,6 @@ #include "FortAthenaAISpawnerDataComponent_AIBotBehavior.h" UFortAthenaAISpawnerDataComponent_AIBotBehavior::UFortAthenaAISpawnerDataComponent_AIBotBehavior() { - this->bCanUseFallbackPatrolAround = true; + bCanUseFallbackPatrolAround = true; } diff --git a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotGameplay.cpp b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotGameplay.cpp index 391353ca..50328097 100644 --- a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotGameplay.cpp +++ b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotGameplay.cpp @@ -1,15 +1,15 @@ #include "FortAthenaAISpawnerDataComponent_AIBotGameplay.h" UFortAthenaAISpawnerDataComponent_AIBotGameplay::UFortAthenaAISpawnerDataComponent_AIBotGameplay() { - this->NameSettings = NULL; - this->bRequiresUniqueNetId = false; - this->bOverrideCanRespawnOnDeath = false; - this->RespawnSpawnerDataClass = NULL; - this->PawnCullDistance = 1; - this->ReachLocationValidationMode = EReachLocationValidationMode::None; - this->LeashInnerRadius = 1; - this->LeashOuterRadius = 1; - this->bCanInvestigateWithMeleeWeapon = false; - this->bApplyMutatorsHealthAndShieldModifiers = true; + NameSettings = NULL; + bRequiresUniqueNetId = false; + bOverrideCanRespawnOnDeath = false; + RespawnSpawnerDataClass = NULL; + PawnCullDistance = 1; + ReachLocationValidationMode = EReachLocationValidationMode::None; + LeashInnerRadius = 1; + LeashOuterRadius = 1; + bCanInvestigateWithMeleeWeapon = false; + bApplyMutatorsHealthAndShieldModifiers = true; } diff --git a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotInventory.cpp b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotInventory.cpp index 860c6607..5fb6aa34 100644 --- a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotInventory.cpp +++ b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotInventory.cpp @@ -1,6 +1,6 @@ #include "FortAthenaAISpawnerDataComponent_AIBotInventory.h" UFortAthenaAISpawnerDataComponent_AIBotInventory::UFortAthenaAISpawnerDataComponent_AIBotInventory() { - this->bItemsToGiveInEditorWhenCustomizationIsEnabled = false; + bItemsToGiveInEditorWhenCustomizationIsEnabled = false; } diff --git a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotSkillset.cpp b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotSkillset.cpp index 078a2849..66ce3073 100644 --- a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotSkillset.cpp +++ b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIBotSkillset.cpp @@ -1,24 +1,24 @@ #include "FortAthenaAISpawnerDataComponent_AIBotSkillset.h" UFortAthenaAISpawnerDataComponent_AIBotSkillset::UFortAthenaAISpawnerDataComponent_AIBotSkillset() { - this->AimingSkillSet = NULL; - this->AttackingSkillSet = NULL; - this->BuildingSkillSet = NULL; - this->DBNOSkillSet = NULL; - this->EmoteSkillSet = NULL; - this->EvasiveManeuversSkillSet = NULL; - this->HarvestSkillSet = NULL; - this->HealingSkillSet = NULL; - this->InventorySkillSet = NULL; - this->LootingSkillSet = NULL; - this->MovementSkillSet = NULL; - this->PerceptionSkillSet = NULL; - this->PlayStyleSkillSet = NULL; - this->PropagateAwarenessSkillSet = NULL; - this->RangeAttackSkillSet = NULL; - this->ReviveSkillSet = NULL; - this->UnstuckSkillSet = NULL; - this->bUseMatchMMRToOverrideSkillLevel = false; - this->Skill = 1; + AimingSkillSet = NULL; + AttackingSkillSet = NULL; + BuildingSkillSet = NULL; + DBNOSkillSet = NULL; + EmoteSkillSet = NULL; + EvasiveManeuversSkillSet = NULL; + HarvestSkillSet = NULL; + HealingSkillSet = NULL; + InventorySkillSet = NULL; + LootingSkillSet = NULL; + MovementSkillSet = NULL; + PerceptionSkillSet = NULL; + PlayStyleSkillSet = NULL; + PropagateAwarenessSkillSet = NULL; + RangeAttackSkillSet = NULL; + ReviveSkillSet = NULL; + UnstuckSkillSet = NULL; + bUseMatchMMRToOverrideSkillLevel = false; + Skill = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIGameplay.cpp b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIGameplay.cpp index 706a4b44..ee3b2838 100644 --- a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIGameplay.cpp +++ b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_AIGameplay.cpp @@ -1,8 +1,8 @@ #include "FortAthenaAISpawnerDataComponent_AIGameplay.h" UFortAthenaAISpawnerDataComponent_AIGameplay::UFortAthenaAISpawnerDataComponent_AIGameplay() { - this->MoveSoundStimulusBroadcastInterval = 1; - this->MaxMoveSoundRange = 1; - this->bGenerateSoundInAllMovementModes = false; + MoveSoundStimulusBroadcastInterval = 1; + MaxMoveSoundRange = 1; + bGenerateSoundInAllMovementModes = false; } diff --git a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_Behavior.cpp b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_Behavior.cpp index 54e3b5a1..6ee2795c 100644 --- a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_Behavior.cpp +++ b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_Behavior.cpp @@ -1,6 +1,6 @@ #include "FortAthenaAISpawnerDataComponent_Behavior.h" UFortAthenaAISpawnerDataComponent_Behavior::UFortAthenaAISpawnerDataComponent_Behavior() { - this->BehaviorTree = NULL; + BehaviorTree = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_LOD.cpp b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_LOD.cpp index 1e378468..2e8d4acc 100644 --- a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_LOD.cpp +++ b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_LOD.cpp @@ -1,6 +1,6 @@ #include "FortAthenaAISpawnerDataComponent_LOD.h" UFortAthenaAISpawnerDataComponent_LOD::UFortAthenaAISpawnerDataComponent_LOD() { - this->LODSettings = NULL; + LODSettings = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_PlayerBotSkillset.cpp b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_PlayerBotSkillset.cpp index 08b8136e..b55b8f59 100644 --- a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_PlayerBotSkillset.cpp +++ b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_PlayerBotSkillset.cpp @@ -1,6 +1,6 @@ #include "FortAthenaAISpawnerDataComponent_PlayerBotSkillset.h" UFortAthenaAISpawnerDataComponent_PlayerBotSkillset::UFortAthenaAISpawnerDataComponent_PlayerBotSkillset() { - this->WarmUpSkillSet = NULL; + WarmUpSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_SpawnParams.cpp b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_SpawnParams.cpp index 28bf8504..193107e0 100644 --- a/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_SpawnParams.cpp +++ b/Source/FortniteGame/Private/FortAthenaAISpawnerDataComponent_SpawnParams.cpp @@ -1,8 +1,8 @@ #include "FortAthenaAISpawnerDataComponent_SpawnParams.h" UFortAthenaAISpawnerDataComponent_SpawnParams::UFortAthenaAISpawnerDataComponent_SpawnParams() { - this->PawnClass = NULL; - this->SpawnTracePadding = 1; - this->bCheckForOverlaps = false; + PawnClass = NULL; + SpawnTracePadding = 1; + bCheckForOverlaps = false; } diff --git a/Source/FortniteGame/Private/FortAthenaAircraft.cpp b/Source/FortniteGame/Private/FortAthenaAircraft.cpp index 08b79458..fb8d70cb 100644 --- a/Source/FortniteGame/Private/FortAthenaAircraft.cpp +++ b/Source/FortniteGame/Private/FortAthenaAircraft.cpp @@ -26,23 +26,23 @@ void AFortAthenaAircraft::GetLifetimeReplicatedProps(TArray& } AFortAthenaAircraft::AFortAthenaAircraft() { - this->NumSpawnSlots = 0; - this->SpawnOffsetRadius = 1; - this->FlightStartTime = 1; - this->FlightEndTime = 1; - this->DropStartTime = 1; - this->DropEndTime = 1; - this->bIsOutOfPhaseAircraft = false; - this->ReplicatedFlightTimestamp = 1; - this->FlightElapsedTime = 1; - this->ClientFlightTimerDrift = 1; - this->MiniMapIconScale = 1; - this->MiniMapTeamIndicatorIconScale = 1; - this->DefaultBusSkin = NULL; - this->SpawnedCosmeticActor = NULL; - this->AsyncLoadingSkin = NULL; - this->AircraftIndex = 0; - this->Indicator = NULL; - this->TeamIndicator = NULL; + NumSpawnSlots = 0; + SpawnOffsetRadius = 1; + FlightStartTime = 1; + FlightEndTime = 1; + DropStartTime = 1; + DropEndTime = 1; + bIsOutOfPhaseAircraft = false; + ReplicatedFlightTimestamp = 1; + FlightElapsedTime = 1; + ClientFlightTimerDrift = 1; + MiniMapIconScale = 1; + MiniMapTeamIndicatorIconScale = 1; + DefaultBusSkin = NULL; + SpawnedCosmeticActor = NULL; + AsyncLoadingSkin = NULL; + AircraftIndex = 0; + Indicator = NULL; + TeamIndicator = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaAlertStateComponent.cpp b/Source/FortniteGame/Private/FortAthenaAlertStateComponent.cpp index a51d362a..e67d7e8d 100644 --- a/Source/FortniteGame/Private/FortAthenaAlertStateComponent.cpp +++ b/Source/FortniteGame/Private/FortAthenaAlertStateComponent.cpp @@ -26,7 +26,7 @@ void UFortAthenaAlertStateComponent::GetLifetimeReplicatedProps(TArrayStealthMeterTarget = 1; - this->StealthMeterTargetTime = 1; + StealthMeterTarget = 1; + StealthMeterTargetTime = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaAntelopeVehicle.cpp b/Source/FortniteGame/Private/FortAthenaAntelopeVehicle.cpp index 5da3784e..7e983d36 100644 --- a/Source/FortniteGame/Private/FortAthenaAntelopeVehicle.cpp +++ b/Source/FortniteGame/Private/FortAthenaAntelopeVehicle.cpp @@ -75,59 +75,59 @@ void AFortAthenaAntelopeVehicle::CacheAudioPointers(UFortVehicleAudioVoice* InAu AFortAthenaAntelopeVehicle::AFortAthenaAntelopeVehicle() { - this->LeanPositionFrontMaxLag = 1; - this->LeanPositionFrontLagCoefficient = 1; - this->LeanImpulseScaleBack = 1; - this->BounceCurve = NULL; - this->HandBrakeSkidParam = 1; - this->BoostParam = 1; - this->MovementParam = 1; - this->BatteryParam = 1; - this->RumbleIntensity = 1; - this->bBoostCameraActive = false; - this->bLocalPlayerADS = false; - this->DriverCameraShake = NULL; - this->PassengerCameraShake = NULL; - this->LocalPlayerPawn = NULL; - this->PSC_Boost_Flames = CreateDefaultSubobject(TEXT("P_Boost_Flames")); - this->CachedSkidValue = 1; - this->CachedAudioEngineRevUp = NULL; - this->CachedAudioSkid = NULL; - this->CachedAudioScrape = NULL; - this->CachedAudioWind = NULL; - this->CachedAudioBoost = NULL; - this->CachedAudioHandbrakeSkid = NULL; - this->CachedAudioBoostCharge = NULL; - this->CachedAudioEngineIdle = NULL; - this->bOutOfRangeAudioParamsSet = false; - this->bBudgetBasedAudioParamsCleared = false; - this->BoostMeterMID = NULL; - this->BodyMID = NULL; - this->PSC_ATV_Engine_Ready = NULL; - this->PS_Sputtering_Flames_Template = NULL; - this->bHaveTriggeredBoostFX = false; - this->bIsUsingSputteringFlamesTemplate = false; - this->bAreWheelsIced = false; - this->RenderingDetailMode = 0; - this->CacheWheelsBackOpacity = 1; - this->CacheWheelsFrontOpacity = 1; - this->WheelBlursFront = NULL; - this->WheelBlursBack = NULL; - this->WheelBlur_BL = NULL; - this->WheelBlur_BR = NULL; - this->WheelBlur_FL = NULL; - this->WheelBlur_FR = NULL; - this->PSC_WheelDust = NULL; - this->PSC_WheelSlide = NULL; - this->PSC_TrailLeft = NULL; - this->PSC_TrailRight = NULL; - this->FortAntelopeVehicleConfigsClass = NULL; - this->bPlayingBoostFX = false; - this->bPlayingBoostFXForward = true; - this->BoostFXTime = 1; - this->BoostFXFOVOffset = 1; - this->BoostFXStrengthCurve = NULL; - this->BoostFXRumbleStrengthCurve = NULL; - this->FortAntelopeVehicleConfigs = NULL; + LeanPositionFrontMaxLag = 1; + LeanPositionFrontLagCoefficient = 1; + LeanImpulseScaleBack = 1; + BounceCurve = NULL; + HandBrakeSkidParam = 1; + BoostParam = 1; + MovementParam = 1; + BatteryParam = 1; + RumbleIntensity = 1; + bBoostCameraActive = false; + bLocalPlayerADS = false; + DriverCameraShake = NULL; + PassengerCameraShake = NULL; + LocalPlayerPawn = NULL; + PSC_Boost_Flames = CreateDefaultSubobject(TEXT("P_Boost_Flames")); + CachedSkidValue = 1; + CachedAudioEngineRevUp = NULL; + CachedAudioSkid = NULL; + CachedAudioScrape = NULL; + CachedAudioWind = NULL; + CachedAudioBoost = NULL; + CachedAudioHandbrakeSkid = NULL; + CachedAudioBoostCharge = NULL; + CachedAudioEngineIdle = NULL; + bOutOfRangeAudioParamsSet = false; + bBudgetBasedAudioParamsCleared = false; + BoostMeterMID = NULL; + BodyMID = NULL; + PSC_ATV_Engine_Ready = NULL; + PS_Sputtering_Flames_Template = NULL; + bHaveTriggeredBoostFX = false; + bIsUsingSputteringFlamesTemplate = false; + bAreWheelsIced = false; + RenderingDetailMode = 0; + CacheWheelsBackOpacity = 1; + CacheWheelsFrontOpacity = 1; + WheelBlursFront = NULL; + WheelBlursBack = NULL; + WheelBlur_BL = NULL; + WheelBlur_BR = NULL; + WheelBlur_FL = NULL; + WheelBlur_FR = NULL; + PSC_WheelDust = NULL; + PSC_WheelSlide = NULL; + PSC_TrailLeft = NULL; + PSC_TrailRight = NULL; + FortAntelopeVehicleConfigsClass = NULL; + bPlayingBoostFX = false; + bPlayingBoostFXForward = true; + BoostFXTime = 1; + BoostFXFOVOffset = 1; + BoostFXStrengthCurve = NULL; + BoostFXRumbleStrengthCurve = NULL; + FortAntelopeVehicleConfigs = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaBTService_AIEvaluator.cpp b/Source/FortniteGame/Private/FortAthenaBTService_AIEvaluator.cpp index 37b0c8b6..48764b14 100644 --- a/Source/FortniteGame/Private/FortAthenaBTService_AIEvaluator.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTService_AIEvaluator.cpp @@ -2,6 +2,6 @@ #include "FortAthenaAIEvaluator.h" UFortAthenaBTService_AIEvaluator::UFortAthenaBTService_AIEvaluator() { - this->AIEvaluatorClass = UFortAthenaAIEvaluator::StaticClass(); + AIEvaluatorClass = UFortAthenaAIEvaluator::StaticClass(); } diff --git a/Source/FortniteGame/Private/FortAthenaBTService_BuildConstruction.cpp b/Source/FortniteGame/Private/FortAthenaBTService_BuildConstruction.cpp index 5bd4fad1..d959ac7b 100644 --- a/Source/FortniteGame/Private/FortAthenaBTService_BuildConstruction.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTService_BuildConstruction.cpp @@ -1,11 +1,11 @@ #include "FortAthenaBTService_BuildConstruction.h" UFortAthenaBTService_BuildConstruction::UFortAthenaBTService_BuildConstruction() { - this->DefensiveBuildName = TEXT("AIEvaluator_DefensiveBuilding_ExecutionStatus"); - this->DefensiveBuildTypeName = TEXT("AIEvaluator_DefensiveBuilding_Type"); - this->DefensiveBuildGridCoordName = TEXT("AIEvaluator_DefensiveBuilding_GridCoord"); - this->StealWallBuildName = TEXT("AIEvaluator_StealWallBuilding_ExecutionStatus"); - this->StealWallBuildTypeName = TEXT("AIEvaluator_StealWallBuilding_Type"); - this->StealWallBuildGridCoordName = TEXT("AIEvaluator_StealWallBuilding_GridCoord"); + DefensiveBuildName = TEXT("AIEvaluator_DefensiveBuilding_ExecutionStatus"); + DefensiveBuildTypeName = TEXT("AIEvaluator_DefensiveBuilding_Type"); + DefensiveBuildGridCoordName = TEXT("AIEvaluator_DefensiveBuilding_GridCoord"); + StealWallBuildName = TEXT("AIEvaluator_StealWallBuilding_ExecutionStatus"); + StealWallBuildTypeName = TEXT("AIEvaluator_StealWallBuilding_Type"); + StealWallBuildGridCoordName = TEXT("AIEvaluator_StealWallBuilding_GridCoord"); } diff --git a/Source/FortniteGame/Private/FortAthenaBTService_CopyBlackboardVariable.cpp b/Source/FortniteGame/Private/FortAthenaBTService_CopyBlackboardVariable.cpp index 8a6e8703..0064ba5a 100644 --- a/Source/FortniteGame/Private/FortAthenaBTService_CopyBlackboardVariable.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTService_CopyBlackboardVariable.cpp @@ -1,8 +1,8 @@ #include "FortAthenaBTService_CopyBlackboardVariable.h" UFortAthenaBTService_CopyBlackboardVariable::UFortAthenaBTService_CopyBlackboardVariable() { - this->bCopyOnBecomeRelevant = true; - this->bCopyOnCeaseRelevant = false; - this->bCopyWhenSourceValueChange = false; + bCopyOnBecomeRelevant = true; + bCopyOnCeaseRelevant = false; + bCopyWhenSourceValueChange = false; } diff --git a/Source/FortniteGame/Private/FortAthenaBTService_Crouch.cpp b/Source/FortniteGame/Private/FortAthenaBTService_Crouch.cpp index ba17d00b..cdd0087f 100644 --- a/Source/FortniteGame/Private/FortAthenaBTService_Crouch.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTService_Crouch.cpp @@ -1,6 +1,6 @@ #include "FortAthenaBTService_Crouch.h" UFortAthenaBTService_Crouch::UFortAthenaBTService_Crouch() { - this->CrouchExecutionStatusName = TEXT("AIEvaluator_Crouch_ExecutionStatus"); + CrouchExecutionStatusName = TEXT("AIEvaluator_Crouch_ExecutionStatus"); } diff --git a/Source/FortniteGame/Private/FortAthenaBTService_Escape.cpp b/Source/FortniteGame/Private/FortAthenaBTService_Escape.cpp index 086265db..a62fb08b 100644 --- a/Source/FortniteGame/Private/FortAthenaBTService_Escape.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTService_Escape.cpp @@ -1,6 +1,6 @@ #include "FortAthenaBTService_Escape.h" UFortAthenaBTService_Escape::UFortAthenaBTService_Escape() { - this->EscapeKeyName = TEXT("AIEvaluator_Escape_ExecutionStatus"); + EscapeKeyName = TEXT("AIEvaluator_Escape_ExecutionStatus"); } diff --git a/Source/FortniteGame/Private/FortAthenaBTService_Jump.cpp b/Source/FortniteGame/Private/FortAthenaBTService_Jump.cpp index d39ad0a8..94af07c4 100644 --- a/Source/FortniteGame/Private/FortAthenaBTService_Jump.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTService_Jump.cpp @@ -1,8 +1,8 @@ #include "FortAthenaBTService_Jump.h" UFortAthenaBTService_Jump::UFortAthenaBTService_Jump() { - this->JumpExecutionStatusName = TEXT("AIEvaluator_Jump_ExecutionStatus"); - this->CrouchExecutionStatusName = TEXT("AIEvaluator_Crouch_ExecutionStatus"); - this->JumpInputReleaseDelay = 1; + JumpExecutionStatusName = TEXT("AIEvaluator_Jump_ExecutionStatus"); + CrouchExecutionStatusName = TEXT("AIEvaluator_Crouch_ExecutionStatus"); + JumpInputReleaseDelay = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaBTService_JumpOffBus.cpp b/Source/FortniteGame/Private/FortAthenaBTService_JumpOffBus.cpp index 728f5fa1..ca32c1af 100644 --- a/Source/FortniteGame/Private/FortAthenaBTService_JumpOffBus.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTService_JumpOffBus.cpp @@ -1,6 +1,6 @@ #include "FortAthenaBTService_JumpOffBus.h" UFortAthenaBTService_JumpOffBus::UFortAthenaBTService_JumpOffBus() { - this->JumpOffBusExecutionStatusName = TEXT("AIEvaluator_JumpOffBus_ExecutionStatus"); + JumpOffBusExecutionStatusName = TEXT("AIEvaluator_JumpOffBus_ExecutionStatus"); } diff --git a/Source/FortniteGame/Private/FortAthenaBTService_ManageWeapon.cpp b/Source/FortniteGame/Private/FortAthenaBTService_ManageWeapon.cpp index 092d8a70..0fbbc6da 100644 --- a/Source/FortniteGame/Private/FortAthenaBTService_ManageWeapon.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTService_ManageWeapon.cpp @@ -4,11 +4,11 @@ void UFortAthenaBTService_ManageWeapon::ManageWeaponTargeting(UBehaviorTreeCompo } UFortAthenaBTService_ManageWeapon::UFortAthenaBTService_ManageWeapon() { - this->WeaponFireName = TEXT("AIEvaluator_WeaponFire_ExecutionStatus"); - this->WeaponTriggerMeleeName = TEXT("AIEvaluator_WeaponTriggerMelee_ExecutionStatus"); - this->WeaponReloadName = TEXT("AIEvaluator_WeaponReload_ExecutionStatus"); - this->WeaponName = TEXT("AIEvaluator_Global_DesiredWeapon"); - this->WeaponTargetingName = TEXT("AIEvaluator_WeaponTargeting_ExecutionStatus"); - this->SprintExecutionStatusName = TEXT("AIEvaluator_Sprinting_ExecutionStatus"); + WeaponFireName = TEXT("AIEvaluator_WeaponFire_ExecutionStatus"); + WeaponTriggerMeleeName = TEXT("AIEvaluator_WeaponTriggerMelee_ExecutionStatus"); + WeaponReloadName = TEXT("AIEvaluator_WeaponReload_ExecutionStatus"); + WeaponName = TEXT("AIEvaluator_Global_DesiredWeapon"); + WeaponTargetingName = TEXT("AIEvaluator_WeaponTargeting_ExecutionStatus"); + SprintExecutionStatusName = TEXT("AIEvaluator_Sprinting_ExecutionStatus"); } diff --git a/Source/FortniteGame/Private/FortAthenaBTService_Revive.cpp b/Source/FortniteGame/Private/FortAthenaBTService_Revive.cpp index 5a8a9515..874d5083 100644 --- a/Source/FortniteGame/Private/FortAthenaBTService_Revive.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTService_Revive.cpp @@ -1,10 +1,10 @@ #include "FortAthenaBTService_Revive.h" UFortAthenaBTService_Revive::UFortAthenaBTService_Revive() { - this->ReviveTargetKeyName = TEXT("AIEvaluator_Revive_Target"); - this->ExecutionStatusName = TEXT("AIEvaluator_Revive_ExecutionStatus"); - this->MoveToPathMovementStateName = TEXT("AIEvaluator_Revive_MovementState"); - this->InteractionExecutionStatusName = TEXT("AIEvaluator_Revive_InteractionExecutionStatus"); - this->InteractionContextInfoName = TEXT("AIEvaluator_Revive_InteractionContextInfo"); + ReviveTargetKeyName = TEXT("AIEvaluator_Revive_Target"); + ExecutionStatusName = TEXT("AIEvaluator_Revive_ExecutionStatus"); + MoveToPathMovementStateName = TEXT("AIEvaluator_Revive_MovementState"); + InteractionExecutionStatusName = TEXT("AIEvaluator_Revive_InteractionExecutionStatus"); + InteractionContextInfoName = TEXT("AIEvaluator_Revive_InteractionContextInfo"); } diff --git a/Source/FortniteGame/Private/FortAthenaBTService_Sprinting.cpp b/Source/FortniteGame/Private/FortAthenaBTService_Sprinting.cpp index c09ff758..0e7a1265 100644 --- a/Source/FortniteGame/Private/FortAthenaBTService_Sprinting.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTService_Sprinting.cpp @@ -1,6 +1,6 @@ #include "FortAthenaBTService_Sprinting.h" UFortAthenaBTService_Sprinting::UFortAthenaBTService_Sprinting() { - this->SprintExecutionStatusName = TEXT("AIEvaluator_Sprinting_ExecutionStatus"); + SprintExecutionStatusName = TEXT("AIEvaluator_Sprinting_ExecutionStatus"); } diff --git a/Source/FortniteGame/Private/FortAthenaBTTask_BotAmbushPlayer.cpp b/Source/FortniteGame/Private/FortAthenaBTTask_BotAmbushPlayer.cpp index 784054b1..5b2f467a 100644 --- a/Source/FortniteGame/Private/FortAthenaBTTask_BotAmbushPlayer.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTTask_BotAmbushPlayer.cpp @@ -1,8 +1,8 @@ #include "FortAthenaBTTask_BotAmbushPlayer.h" UFortAthenaBTTask_BotAmbushPlayer::UFortAthenaBTTask_BotAmbushPlayer() { - this->FacingPrecision = 1; - this->WeaponCooldown = 1; - this->bClearBlackboardOnFinished = false; + FacingPrecision = 1; + WeaponCooldown = 1; + bClearBlackboardOnFinished = false; } diff --git a/Source/FortniteGame/Private/FortAthenaBTTask_BotMoveTo.cpp b/Source/FortniteGame/Private/FortAthenaBTTask_BotMoveTo.cpp index cc565a71..0a730c29 100644 --- a/Source/FortniteGame/Private/FortAthenaBTTask_BotMoveTo.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTTask_BotMoveTo.cpp @@ -1,6 +1,6 @@ #include "FortAthenaBTTask_BotMoveTo.h" UFortAthenaBTTask_BotMoveTo::UFortAthenaBTTask_BotMoveTo() { - this->bAllowRandomWobble = true; + bAllowRandomWobble = true; } diff --git a/Source/FortniteGame/Private/FortAthenaBTTask_BotUnstuckTeleport.cpp b/Source/FortniteGame/Private/FortAthenaBTTask_BotUnstuckTeleport.cpp index 8ef9710a..28bcbd73 100644 --- a/Source/FortniteGame/Private/FortAthenaBTTask_BotUnstuckTeleport.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTTask_BotUnstuckTeleport.cpp @@ -1,10 +1,10 @@ #include "FortAthenaBTTask_BotUnstuckTeleport.h" UFortAthenaBTTask_BotUnstuckTeleport::UFortAthenaBTTask_BotUnstuckTeleport() { - this->CanReachDestinationKeyName = TEXT("NextDestination"); - this->TeleportExecutionStatusKeyName = TEXT("AIEvaluator_UnstuckTeleport_ExecutionStatus"); - this->LastPartialPathTimeKeyName = TEXT("AIEvaluator_UnstuckTeleport_LastPartialPathTime"); - this->LastPartialPathCountKeyName = TEXT("AIEvaluator_UnstuckTeleport_LastPartialCount"); - this->UnstuckSkillSet = NULL; + CanReachDestinationKeyName = TEXT("NextDestination"); + TeleportExecutionStatusKeyName = TEXT("AIEvaluator_UnstuckTeleport_ExecutionStatus"); + LastPartialPathTimeKeyName = TEXT("AIEvaluator_UnstuckTeleport_LastPartialPathTime"); + LastPartialPathCountKeyName = TEXT("AIEvaluator_UnstuckTeleport_LastPartialCount"); + UnstuckSkillSet = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaBTTask_Dive.cpp b/Source/FortniteGame/Private/FortAthenaBTTask_Dive.cpp index f9f95004..2fff8dd7 100644 --- a/Source/FortniteGame/Private/FortAthenaBTTask_Dive.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTTask_Dive.cpp @@ -1,7 +1,7 @@ #include "FortAthenaBTTask_Dive.h" UFortAthenaBTTask_Dive::UFortAthenaBTTask_Dive() { - this->ExecutionStatusKeyName = TEXT("AIEvaluator_Dive_ExecutionStatus"); - this->DiveDestinationKeyName = TEXT("AIEvaluator_Dive_Destination"); + ExecutionStatusKeyName = TEXT("AIEvaluator_Dive_ExecutionStatus"); + DiveDestinationKeyName = TEXT("AIEvaluator_Dive_Destination"); } diff --git a/Source/FortniteGame/Private/FortAthenaBTTask_DynamicBlueprint.cpp b/Source/FortniteGame/Private/FortAthenaBTTask_DynamicBlueprint.cpp index b080521c..968b04ed 100644 --- a/Source/FortniteGame/Private/FortAthenaBTTask_DynamicBlueprint.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTTask_DynamicBlueprint.cpp @@ -1,7 +1,7 @@ #include "FortAthenaBTTask_DynamicBlueprint.h" UFortAthenaBTTask_DynamicBlueprint::UFortAthenaBTTask_DynamicBlueprint() { - this->DynamicBlueprintStatusKeyName = TEXT("AIEvaluator_DynamicBlueprint_ExecutionStatus"); - this->DynamicBlueprintActorKeyName = TEXT("AIEvaluator_DynamicBlueprint_Actor"); + DynamicBlueprintStatusKeyName = TEXT("AIEvaluator_DynamicBlueprint_ExecutionStatus"); + DynamicBlueprintActorKeyName = TEXT("AIEvaluator_DynamicBlueprint_Actor"); } diff --git a/Source/FortniteGame/Private/FortAthenaBTTask_Glide.cpp b/Source/FortniteGame/Private/FortAthenaBTTask_Glide.cpp index 6e5e5f73..755347a6 100644 --- a/Source/FortniteGame/Private/FortAthenaBTTask_Glide.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTTask_Glide.cpp @@ -1,7 +1,7 @@ #include "FortAthenaBTTask_Glide.h" UFortAthenaBTTask_Glide::UFortAthenaBTTask_Glide() { - this->ExecutionStatusKeyName = TEXT("AIEvaluator_Glide_ExecutionStatus"); - this->GlideDestinationKeyName = TEXT("AIEvaluator_Glide_Destination"); + ExecutionStatusKeyName = TEXT("AIEvaluator_Glide_ExecutionStatus"); + GlideDestinationKeyName = TEXT("AIEvaluator_Glide_Destination"); } diff --git a/Source/FortniteGame/Private/FortAthenaBTTask_Interact.cpp b/Source/FortniteGame/Private/FortAthenaBTTask_Interact.cpp index 58ba4776..8b21508f 100644 --- a/Source/FortniteGame/Private/FortAthenaBTTask_Interact.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTTask_Interact.cpp @@ -1,8 +1,8 @@ #include "FortAthenaBTTask_Interact.h" UFortAthenaBTTask_Interact::UFortAthenaBTTask_Interact() { - this->FocalPointName = TEXT("AIEvaluator_Global_FocalPoint"); - this->JumpExecutionStatusName = TEXT("AIEvaluator_Jump_ExecutionStatus"); - this->WeaponTriggerMeleeName = TEXT("AIEvaluator_WeaponTriggerMelee_ExecutionStatus"); + FocalPointName = TEXT("AIEvaluator_Global_FocalPoint"); + JumpExecutionStatusName = TEXT("AIEvaluator_Jump_ExecutionStatus"); + WeaponTriggerMeleeName = TEXT("AIEvaluator_WeaponTriggerMelee_ExecutionStatus"); } diff --git a/Source/FortniteGame/Private/FortAthenaBTTask_PlayEmote.cpp b/Source/FortniteGame/Private/FortAthenaBTTask_PlayEmote.cpp index 4ca7a036..c363a7f7 100644 --- a/Source/FortniteGame/Private/FortAthenaBTTask_PlayEmote.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTTask_PlayEmote.cpp @@ -1,6 +1,6 @@ #include "FortAthenaBTTask_PlayEmote.h" UFortAthenaBTTask_PlayEmote::UFortAthenaBTTask_PlayEmote() { - this->PlayEmoteExecutionStatusKeyName = TEXT("AIEvaluator_PlayEmote_ExecutionStatus"); + PlayEmoteExecutionStatusKeyName = TEXT("AIEvaluator_PlayEmote_ExecutionStatus"); } diff --git a/Source/FortniteGame/Private/FortAthenaBTTask_ShootTrap.cpp b/Source/FortniteGame/Private/FortAthenaBTTask_ShootTrap.cpp index 69aab9b8..afb17e62 100644 --- a/Source/FortniteGame/Private/FortAthenaBTTask_ShootTrap.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTTask_ShootTrap.cpp @@ -1,6 +1,6 @@ #include "FortAthenaBTTask_ShootTrap.h" UFortAthenaBTTask_ShootTrap::UFortAthenaBTTask_ShootTrap() { - this->TrapOnPathKeyName = TEXT("AIEvaluator_TrapOnPath_ExecutionStatus"); + TrapOnPathKeyName = TEXT("AIEvaluator_TrapOnPath_ExecutionStatus"); } diff --git a/Source/FortniteGame/Private/FortAthenaBTTask_SteerMovement.cpp b/Source/FortniteGame/Private/FortAthenaBTTask_SteerMovement.cpp index 73741481..3eb0027a 100644 --- a/Source/FortniteGame/Private/FortAthenaBTTask_SteerMovement.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTTask_SteerMovement.cpp @@ -1,6 +1,6 @@ #include "FortAthenaBTTask_SteerMovement.h" UFortAthenaBTTask_SteerMovement::UFortAthenaBTTask_SteerMovement() { - this->bSetControlRotation = false; + bSetControlRotation = false; } diff --git a/Source/FortniteGame/Private/FortAthenaBTTask_Undermine.cpp b/Source/FortniteGame/Private/FortAthenaBTTask_Undermine.cpp index 8096a979..450c6aff 100644 --- a/Source/FortniteGame/Private/FortAthenaBTTask_Undermine.cpp +++ b/Source/FortniteGame/Private/FortAthenaBTTask_Undermine.cpp @@ -1,8 +1,8 @@ #include "FortAthenaBTTask_Undermine.h" UFortAthenaBTTask_Undermine::UFortAthenaBTTask_Undermine() { - this->UndermineTargetKeyName = TEXT("AIEvaluator_Undermine_Target"); - this->UndermineLocationImpactName = TEXT("AIEvaluator_Undermine_Location"); - this->UndermineExecutionStatusKeyName = TEXT("AIEvaluator_Undermine_ExecutionStatus"); + UndermineTargetKeyName = TEXT("AIEvaluator_Undermine_Target"); + UndermineLocationImpactName = TEXT("AIEvaluator_Undermine_Location"); + UndermineExecutionStatusKeyName = TEXT("AIEvaluator_Undermine_ExecutionStatus"); } diff --git a/Source/FortniteGame/Private/FortAthenaBeaconComponent.cpp b/Source/FortniteGame/Private/FortAthenaBeaconComponent.cpp index 1ebae490..4039d2e8 100644 --- a/Source/FortniteGame/Private/FortAthenaBeaconComponent.cpp +++ b/Source/FortniteGame/Private/FortAthenaBeaconComponent.cpp @@ -1,8 +1,8 @@ #include "FortAthenaBeaconComponent.h" UFortAthenaBeaconComponent::UFortAthenaBeaconComponent() { - this->MaxAttractedBots = 0; - this->AttractionRadius = 1; - this->bIsConsumed = false; + MaxAttractedBots = 0; + AttractionRadius = 1; + bIsConsumed = false; } diff --git a/Source/FortniteGame/Private/FortAthenaCompassIcon.cpp b/Source/FortniteGame/Private/FortAthenaCompassIcon.cpp index cc802bfc..724895d6 100644 --- a/Source/FortniteGame/Private/FortAthenaCompassIcon.cpp +++ b/Source/FortniteGame/Private/FortAthenaCompassIcon.cpp @@ -1,10 +1,10 @@ #include "FortAthenaCompassIcon.h" FFortAthenaCompassIcon::FFortAthenaCompassIcon() { - this->Scale = 1; - this->MaxPawnDistanceForScaling = 1; - this->DistanceForScalingMultiplier_Min = 1; - this->DistanceForScalingMultiplier_Max = 1; - this->YOffset = 1; + Scale = 1; + MaxPawnDistanceForScaling = 1; + DistanceForScalingMultiplier_Min = 1; + DistanceForScalingMultiplier_Max = 1; + YOffset = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaConsumableRecord.cpp b/Source/FortniteGame/Private/FortAthenaConsumableRecord.cpp index ad75ead7..77ee637b 100644 --- a/Source/FortniteGame/Private/FortAthenaConsumableRecord.cpp +++ b/Source/FortniteGame/Private/FortAthenaConsumableRecord.cpp @@ -1,7 +1,7 @@ #include "FortAthenaConsumableRecord.h" FFortAthenaConsumableRecord::FFortAthenaConsumableRecord() { - this->ItemType = NULL; - this->TotalQuantity = 0; + ItemType = NULL; + TotalQuantity = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaCreativePortal.cpp b/Source/FortniteGame/Private/FortAthenaCreativePortal.cpp index ac78f3fc..8e84054c 100644 --- a/Source/FortniteGame/Private/FortAthenaCreativePortal.cpp +++ b/Source/FortniteGame/Private/FortAthenaCreativePortal.cpp @@ -182,21 +182,21 @@ void AFortAthenaCreativePortal::GetLifetimeReplicatedProps(TArrayPortalIndex = 0; - this->DestinationActor = NULL; - this->MaxInstantTeleportDistance = 1; - this->LinkedVolume = NULL; - this->bReturnToCreativeHub = false; - this->bInErrorState = false; - this->bUserInitiatedLoad = false; - this->InteractComponent = NULL; - this->CurrentPopulation = 0; - this->bIsPublishedPortal = false; - this->bTeleportLocationIsIslandStart = false; - this->bDisallowPortalInteract = false; - this->bPortalOpen = false; - this->CachedOwningPlayerState = NULL; - this->ThumbnailTexture = NULL; - this->bForceUpdateInteraction = false; + PortalIndex = 0; + DestinationActor = NULL; + MaxInstantTeleportDistance = 1; + LinkedVolume = NULL; + bReturnToCreativeHub = false; + bInErrorState = false; + bUserInitiatedLoad = false; + InteractComponent = NULL; + CurrentPopulation = 0; + bIsPublishedPortal = false; + bTeleportLocationIsIslandStart = false; + bDisallowPortalInteract = false; + bPortalOpen = false; + CachedOwningPlayerState = NULL; + ThumbnailTexture = NULL; + bForceUpdateInteraction = false; } diff --git a/Source/FortniteGame/Private/FortAthenaCustomTimeDilationManager.cpp b/Source/FortniteGame/Private/FortAthenaCustomTimeDilationManager.cpp index 5bae9444..52f56003 100644 --- a/Source/FortniteGame/Private/FortAthenaCustomTimeDilationManager.cpp +++ b/Source/FortniteGame/Private/FortAthenaCustomTimeDilationManager.cpp @@ -1,6 +1,6 @@ #include "FortAthenaCustomTimeDilationManager.h" UFortAthenaCustomTimeDilationManager::UFortAthenaCustomTimeDilationManager() { - this->TimeDilationCurve = NULL; + TimeDilationCurve = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaDoghouseVehicle.cpp b/Source/FortniteGame/Private/FortAthenaDoghouseVehicle.cpp index d1a01812..6d840ce1 100644 --- a/Source/FortniteGame/Private/FortAthenaDoghouseVehicle.cpp +++ b/Source/FortniteGame/Private/FortAthenaDoghouseVehicle.cpp @@ -118,35 +118,35 @@ void AFortAthenaDoghouseVehicle::GetLifetimeReplicatedProps(TArrayAntiGravityScalerWhenEmpty = 1; - this->CameraPitchInterpSpeed = 1; - this->CameraYawInterpSpeed = 1; - this->PropSpeed = 1; - this->PropRotation = 1; - this->BoostTopSpeedKmh = 1; - this->BoostThrust = 1; - this->AirbrakeDragCoefficient = 1; - this->HardRollHeadingMatchRate = 1; - this->HardRollHeadingSteerRate = 1; - this->HardRollOffsetPercent = 1; - this->DivebombSpeedMinKmh = 1; - this->DivebombSpeedMaxKmh = 1; - this->DivebombSteerPitchRate = 1; - this->DivebombHeadingMatchRate = 1; - this->AileronRollMatchRate = 1; - this->AileronRollRotationalDampingCoefficient = 1; - this->AileronRollMaxRotationalDampingTorque = 1; - this->TimeBeforeStallWithNoPassengersInAir = 1; - this->TimeBeforeStallWithNoPassengersOnGround = 1; - this->AileronRollDoubleClickSpeed = 1; - this->bFreelookAutoRecenter = false; - this->FreelookPitchConstraintDegrees = 1; - this->FreelookYawConstraintDegrees = 1; - this->FreelookSensitivity = 1; - this->MouseSteerSensitivity = 1; - this->FreelookInterpolation = 1; - this->FreelookReturnAcceleration = 1; - this->FreelookReturnDecelleration = 1; - this->ShootAimAheadDistance = 1; + AntiGravityScalerWhenEmpty = 1; + CameraPitchInterpSpeed = 1; + CameraYawInterpSpeed = 1; + PropSpeed = 1; + PropRotation = 1; + BoostTopSpeedKmh = 1; + BoostThrust = 1; + AirbrakeDragCoefficient = 1; + HardRollHeadingMatchRate = 1; + HardRollHeadingSteerRate = 1; + HardRollOffsetPercent = 1; + DivebombSpeedMinKmh = 1; + DivebombSpeedMaxKmh = 1; + DivebombSteerPitchRate = 1; + DivebombHeadingMatchRate = 1; + AileronRollMatchRate = 1; + AileronRollRotationalDampingCoefficient = 1; + AileronRollMaxRotationalDampingTorque = 1; + TimeBeforeStallWithNoPassengersInAir = 1; + TimeBeforeStallWithNoPassengersOnGround = 1; + AileronRollDoubleClickSpeed = 1; + bFreelookAutoRecenter = false; + FreelookPitchConstraintDegrees = 1; + FreelookYawConstraintDegrees = 1; + FreelookSensitivity = 1; + MouseSteerSensitivity = 1; + FreelookInterpolation = 1; + FreelookReturnAcceleration = 1; + FreelookReturnDecelleration = 1; + ShootAimAheadDistance = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaExitCraft.cpp b/Source/FortniteGame/Private/FortAthenaExitCraft.cpp index 45b8642c..467f47af 100644 --- a/Source/FortniteGame/Private/FortAthenaExitCraft.cpp +++ b/Source/FortniteGame/Private/FortAthenaExitCraft.cpp @@ -50,17 +50,17 @@ void AFortAthenaExitCraft::GetLifetimeReplicatedProps(TArray& } AFortAthenaExitCraft::AFortAthenaExitCraft() { - this->MeshComponent = CreateDefaultSubobject(TEXT("StaticMeshComp0")); - this->OverlapMesh = CreateDefaultSubobject(TEXT("OverlapMesh_0")); - this->ExitCraftInfo = NULL; - this->CurrentState = EExitCraftState::None; - this->BalloonClass = NULL; - this->BalloonActor = NULL; - this->FortVehicleConfigClass = NULL; - this->GettingIntoPostionCurve_Location = NULL; - this->GettingIntoPostionCurve_Rotation = NULL; - this->BuildingZOffset = 1; - this->SafetyTimerTime = 1; - this->VehicleSkinIndex = 0; + MeshComponent = CreateDefaultSubobject(TEXT("StaticMeshComp0")); + OverlapMesh = CreateDefaultSubobject(TEXT("OverlapMesh_0")); + ExitCraftInfo = NULL; + CurrentState = EExitCraftState::None; + BalloonClass = NULL; + BalloonActor = NULL; + FortVehicleConfigClass = NULL; + GettingIntoPostionCurve_Location = NULL; + GettingIntoPostionCurve_Rotation = NULL; + BuildingZOffset = 1; + SafetyTimerTime = 1; + VehicleSkinIndex = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaExitCraftBalloon.cpp b/Source/FortniteGame/Private/FortAthenaExitCraftBalloon.cpp index 9742174f..eadd6316 100644 --- a/Source/FortniteGame/Private/FortAthenaExitCraftBalloon.cpp +++ b/Source/FortniteGame/Private/FortAthenaExitCraftBalloon.cpp @@ -3,7 +3,7 @@ #include "Components/StaticMeshComponent.h" AFortAthenaExitCraftBalloon::AFortAthenaExitCraftBalloon() { - this->RootMeshComp = CreateDefaultSubobject(TEXT("StaticMeshComp0")); - this->PhysicsComp = CreateDefaultSubobject(TEXT("PhysicsComp0")); + RootMeshComp = CreateDefaultSubobject(TEXT("StaticMeshComp0")); + PhysicsComp = CreateDefaultSubobject(TEXT("PhysicsComp0")); } diff --git a/Source/FortniteGame/Private/FortAthenaExitCraftInfo.cpp b/Source/FortniteGame/Private/FortAthenaExitCraftInfo.cpp index e1180e07..e9a7b5cb 100644 --- a/Source/FortniteGame/Private/FortAthenaExitCraftInfo.cpp +++ b/Source/FortniteGame/Private/FortAthenaExitCraftInfo.cpp @@ -1,7 +1,7 @@ #include "FortAthenaExitCraftInfo.h" UFortAthenaExitCraftInfo::UFortAthenaExitCraftInfo() { - this->ExitCaftClass = NULL; - this->ExitCraftSpawnerClass = NULL; + ExitCaftClass = NULL; + ExitCraftSpawnerClass = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaExitCraftSpawner.cpp b/Source/FortniteGame/Private/FortAthenaExitCraftSpawner.cpp index 9de30871..719a5494 100644 --- a/Source/FortniteGame/Private/FortAthenaExitCraftSpawner.cpp +++ b/Source/FortniteGame/Private/FortAthenaExitCraftSpawner.cpp @@ -8,7 +8,7 @@ void AFortAthenaExitCraftSpawner::DestroyBlockingActors() { } AFortAthenaExitCraftSpawner::AFortAthenaExitCraftSpawner() { - this->DestructionOverlapCapsule = CreateDefaultSubobject(TEXT("DestructionOverlapMesh_0")); - this->ExitCraftInfo = NULL; + DestructionOverlapCapsule = CreateDefaultSubobject(TEXT("DestructionOverlapMesh_0")); + ExitCraftInfo = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaFerretVehicle.cpp b/Source/FortniteGame/Private/FortAthenaFerretVehicle.cpp index bcf50615..00abaeb0 100644 --- a/Source/FortniteGame/Private/FortAthenaFerretVehicle.cpp +++ b/Source/FortniteGame/Private/FortAthenaFerretVehicle.cpp @@ -50,40 +50,40 @@ void AFortAthenaFerretVehicle::GetLifetimeReplicatedProps(TArrayBoostParam = 1; - this->MovementParam = 1; - this->RumbleIntensity = 1; - this->bBoostCameraActive = false; - this->bLocalPlayerADS = false; - this->DriverCameraShake = NULL; - this->PassengerCameraShake = NULL; - this->LocalPlayerPawn = NULL; - this->CurrentMaxSpringCompression = 1; - this->SpringCompressionRefireTime = 1; - this->SparksRightParam = 1; - this->MovementAmountParam = 1; - this->MinPropSpeedWhenShooting = 1; - this->PSC_TrailTopLeft = NULL; - this->PSC_TrailTopRight = NULL; - this->PSC_TrailBottomLeft = NULL; - this->PSC_TrailBottomRight = NULL; - this->FortFerretVehicleConfigsClass = NULL; - this->BoostMeterSM = NULL; - this->PropellerSM = NULL; - this->BoostMID = NULL; - this->FuelGaugeMID = NULL; - this->PlaneSpeedFX = NULL; - this->FortAudioMovementClose = NULL; - this->FortAudioMovementDistant = NULL; - this->FortAudioWindFirstPerson = NULL; - this->FortAudioDive = NULL; - this->FortAudioTaxi = NULL; - this->FortAudioSpark = NULL; - this->FortFerretVehicleConfigs = NULL; - this->RightGunMuzzle = CreateDefaultSubobject(TEXT("RightGunMuzzle")); - this->LeftGunMuzzle = CreateDefaultSubobject(TEXT("LeftGunMuzzle")); - this->MaxHealthToDestroyPropWhileBoosting = 1; - this->MaxHealthToDestroyPropWithDirectHit = 1; - this->MaxHealthToDestroyProp = 1; + BoostParam = 1; + MovementParam = 1; + RumbleIntensity = 1; + bBoostCameraActive = false; + bLocalPlayerADS = false; + DriverCameraShake = NULL; + PassengerCameraShake = NULL; + LocalPlayerPawn = NULL; + CurrentMaxSpringCompression = 1; + SpringCompressionRefireTime = 1; + SparksRightParam = 1; + MovementAmountParam = 1; + MinPropSpeedWhenShooting = 1; + PSC_TrailTopLeft = NULL; + PSC_TrailTopRight = NULL; + PSC_TrailBottomLeft = NULL; + PSC_TrailBottomRight = NULL; + FortFerretVehicleConfigsClass = NULL; + BoostMeterSM = NULL; + PropellerSM = NULL; + BoostMID = NULL; + FuelGaugeMID = NULL; + PlaneSpeedFX = NULL; + FortAudioMovementClose = NULL; + FortAudioMovementDistant = NULL; + FortAudioWindFirstPerson = NULL; + FortAudioDive = NULL; + FortAudioTaxi = NULL; + FortAudioSpark = NULL; + FortFerretVehicleConfigs = NULL; + RightGunMuzzle = CreateDefaultSubobject(TEXT("RightGunMuzzle")); + LeftGunMuzzle = CreateDefaultSubobject(TEXT("LeftGunMuzzle")); + MaxHealthToDestroyPropWhileBoosting = 1; + MaxHealthToDestroyPropWithDirectHit = 1; + MaxHealthToDestroyProp = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaGoatVehicle.cpp b/Source/FortniteGame/Private/FortAthenaGoatVehicle.cpp index 6919572a..0d3cd879 100644 --- a/Source/FortniteGame/Private/FortAthenaGoatVehicle.cpp +++ b/Source/FortniteGame/Private/FortAthenaGoatVehicle.cpp @@ -65,25 +65,25 @@ void AFortAthenaGoatVehicle::CacheParticleComponentPointers(UParticleSystemCompo AFortAthenaGoatVehicle::AFortAthenaGoatVehicle() { - this->LeanImpulseScaleFR = 1; - this->LeanImpulseScaleBR = 1; - this->LeanImpulseScaleBL = 1; - this->BounceCurve = NULL; - this->HandBrakeSkidParam = 1; - this->BoostParam = 1; - this->MovementParam = 1; - this->BatteryParam = 1; - this->RumbleIntensity = 1; - this->bBoostCameraActive = false; - this->bLocalPlayerADS = false; - this->DriverCameraShake = NULL; - this->PassengerCameraShake = NULL; - this->LocalPlayerPawn = NULL; - this->PSC_WheelDust = NULL; - this->PSC_WheelSlide = NULL; - this->PSC_TrailLeft = NULL; - this->PSC_TrailRight = NULL; - this->FortGoatVehicleConfigsClass = NULL; - this->FortGoatVehicleConfigs = NULL; + LeanImpulseScaleFR = 1; + LeanImpulseScaleBR = 1; + LeanImpulseScaleBL = 1; + BounceCurve = NULL; + HandBrakeSkidParam = 1; + BoostParam = 1; + MovementParam = 1; + BatteryParam = 1; + RumbleIntensity = 1; + bBoostCameraActive = false; + bLocalPlayerADS = false; + DriverCameraShake = NULL; + PassengerCameraShake = NULL; + LocalPlayerPawn = NULL; + PSC_WheelDust = NULL; + PSC_WheelSlide = NULL; + PSC_TrailLeft = NULL; + PSC_TrailRight = NULL; + FortGoatVehicleConfigsClass = NULL; + FortGoatVehicleConfigs = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaItemCacheRecord.cpp b/Source/FortniteGame/Private/FortAthenaItemCacheRecord.cpp index 5c72342d..0649aa85 100644 --- a/Source/FortniteGame/Private/FortAthenaItemCacheRecord.cpp +++ b/Source/FortniteGame/Private/FortAthenaItemCacheRecord.cpp @@ -1,6 +1,6 @@ #include "FortAthenaItemCacheRecord.h" FFortAthenaItemCacheRecord::FFortAthenaItemCacheRecord() { - this->ItemDef = NULL; + ItemDef = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaJackalVehicle.cpp b/Source/FortniteGame/Private/FortAthenaJackalVehicle.cpp index 315d6d24..286f5535 100644 --- a/Source/FortniteGame/Private/FortAthenaJackalVehicle.cpp +++ b/Source/FortniteGame/Private/FortAthenaJackalVehicle.cpp @@ -67,20 +67,20 @@ void AFortAthenaJackalVehicle::CacheAudioPointers(UFortVehicleAudioVoice* InAudi } AFortAthenaJackalVehicle::AFortAthenaJackalVehicle() { - this->FortJackalVehicleConfigsClass = NULL; - this->FortJackalVehicleConfigs = NULL; - this->NumBoostTimers = 0; - this->BoostTimers.AddDefaulted(1); - this->SprintCameraModeClass = NULL; - this->BoostCameraModeClass = NULL; - this->JumpCharge = 1; - this->JumpCooldownRemaining = 1; - this->CacheBoostFX = NULL; - this->CacheLoopingFX = NULL; - this->BoostMID = NULL; - this->CacheAudioMovement = NULL; - this->CacheAudioBoost = NULL; - this->CacheAudioWind = NULL; - this->BoostingAnimClass = NULL; + FortJackalVehicleConfigsClass = NULL; + FortJackalVehicleConfigs = NULL; + NumBoostTimers = 0; + BoostTimers.AddDefaulted(1); + SprintCameraModeClass = NULL; + BoostCameraModeClass = NULL; + JumpCharge = 1; + JumpCooldownRemaining = 1; + CacheBoostFX = NULL; + CacheLoopingFX = NULL; + BoostMID = NULL; + CacheAudioMovement = NULL; + CacheAudioBoost = NULL; + CacheAudioWind = NULL; + BoostingAnimClass = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaJackalVehicleConfigs.cpp b/Source/FortniteGame/Private/FortAthenaJackalVehicleConfigs.cpp index 1b0004c5..5d587713 100644 --- a/Source/FortniteGame/Private/FortAthenaJackalVehicleConfigs.cpp +++ b/Source/FortniteGame/Private/FortAthenaJackalVehicleConfigs.cpp @@ -1,93 +1,93 @@ #include "FortAthenaJackalVehicleConfigs.h" UFortAthenaJackalVehicleConfigs::UFortAthenaJackalVehicleConfigs() { - this->BoostTopSpeedMultiplier = 1; - this->BoostTopSpeedForceMultiplier = 1; - this->BoostSteeringMultiplier = 1; - this->BoostMinPushForce = 1; - this->BoostSteeringMultiplierRampTime = 1; - this->BoostCameraAdditionalOffset = 1; - this->SprintTopSpeedMultiplier = 1; - this->SprintTopSpeedForceMultiplier = 1; - this->SprintMinPushForce = 1; - this->AutoSprintDelay = 1; - this->MaxCombatSpeed = 1; - this->CombatTransitionDragCoefficient = 1; - this->CombatTransitionDragCoefficient2 = 1; - this->SprintCameraAdditionalOffset = 1; - this->TurnInPlaceSpeed = 1; - this->MaxSpeedForTurnInPlaceKmH = 1; - this->BlendOutExtraSpeedTurnInPlaceKmH = 1; - this->MinJumpForce = 1; - this->MaxJumpForce = 1; - this->JumpChargeRate = 1; - this->JumpChargeLossRate = 1; - this->MinJumpChargeToActivate = 1; - this->JumpRequiredVerticalAngle = 1; - this->JumpCooldown = 1; - this->EmptyDragCoefficient = 1; - this->EmptyDragCoefficient2 = 1; - this->MaxEmptyDragSpeed = 1; - this->ForwardAlphaDeadZone = 1; - this->ForwardInputCutoffForSharpTurn = 1; - this->MinRightInputForSharpTurn = 1; - this->SharpTurnLateralFrictionRuntimeMultiplier = 1; - this->MinForwardAlphaForLeftAnalogTurn = 1; - this->EmptyLateralFrictionRuntimeMultiplier = 1; - this->BumpForce = 1; - this->InPlaceForwardPushForce = 1; - this->MaxSpeedForInPlaceForwardPush = 1; - this->TorsionRollStiff = 1; - this->TorsionRollDamp = 1; - this->TorsionRollAirStiff = 1; - this->TorsionRollAirDamp = 1; - this->TorsionRollStrength = 1; - this->SteerRollFactor = 1; - this->VehicleMaxRollAccel = 1; - this->CorrectionalYawMinVelocitySq = 1; - this->CorrectionalYawDotToleranceStart = 1; - this->CorrectionalYawDotToleranceEnd = 1; - this->CorrectionalYawStiff = 1; - this->CorrectionalYawDamp = 1; - this->CorrectionalYawMaxAccel = 1; - this->MaxYawCorrectionIncline = 1; - this->AimSteeringMultiplier = 1; - this->AimSteeringTurnMultiplier = 1; - this->AimSteeringStrafeMultiplier = 1; - this->bUseCameraAssistWhenADS = false; - this->bJumpForceWorldVertical = true; - this->bAutoSprintGamepadToggle = false; - this->JumpPercentWorldUpForPureVertical = 1; - this->JumpPercentSurfaceNormal = 1; - this->bJumpInstantlyFullCharge = true; - this->bHolsterWeaponDuringBoostOnServer = true; - this->bHolsterWeaponDuringBoostOnClient = false; - this->bPlayHolsterAnimsOnClient = false; - this->bSwapDriveTagsDuringBoost = true; - this->bDisableReticleDuringBoost = true; - this->bUseViewRotationDuringSprint = true; - this->bAlwaysConstrainViewDuringCombat = true; - this->bAlwaysConstrainViewDuringCombatADS = true; - this->GroundForwardToUpTolerance = 1; - this->GroundRightToUpTolerance = 1; - this->TurnRateExponent = 1; - this->MinSpeedMaxSteeringAngle = 1; - this->MaxSpeedMaxSteeringAngle = 1; - this->AllowSharpTurnForwardAlpha = 1; - this->SharpTurnSwitchOffAlpha = 1; - this->bUseLookAheadTraceInAir = true; - this->VehicleCameraLeftAnalogMultiplierInAir = 1; - this->MaxAutoFlipVelocitySquared = 1; - this->AutoFlipCooldown = 1; - this->BalloonPitchStrengthModifier = 1; - this->MinSpeedSquaredForCameraFollowInAir = 1; - this->JumpChargeSteeringMultiplier = 1; - this->VerticalOnGroundEjectCooldown = 1; - this->OnSideOnGroundEjectCooldown = 1; - this->MaxForwardSpeedForTurnInPlaceDrag = 1; - this->TurnInPlaceDragCoefficientMultiplier = 1; - this->TurnInPlaceDrag2CoefficientMultiplier = 1; - this->VehicleAirCameraYawStrength = 1; - this->MaxPitchForCameraSteer = 1; + BoostTopSpeedMultiplier = 1; + BoostTopSpeedForceMultiplier = 1; + BoostSteeringMultiplier = 1; + BoostMinPushForce = 1; + BoostSteeringMultiplierRampTime = 1; + BoostCameraAdditionalOffset = 1; + SprintTopSpeedMultiplier = 1; + SprintTopSpeedForceMultiplier = 1; + SprintMinPushForce = 1; + AutoSprintDelay = 1; + MaxCombatSpeed = 1; + CombatTransitionDragCoefficient = 1; + CombatTransitionDragCoefficient2 = 1; + SprintCameraAdditionalOffset = 1; + TurnInPlaceSpeed = 1; + MaxSpeedForTurnInPlaceKmH = 1; + BlendOutExtraSpeedTurnInPlaceKmH = 1; + MinJumpForce = 1; + MaxJumpForce = 1; + JumpChargeRate = 1; + JumpChargeLossRate = 1; + MinJumpChargeToActivate = 1; + JumpRequiredVerticalAngle = 1; + JumpCooldown = 1; + EmptyDragCoefficient = 1; + EmptyDragCoefficient2 = 1; + MaxEmptyDragSpeed = 1; + ForwardAlphaDeadZone = 1; + ForwardInputCutoffForSharpTurn = 1; + MinRightInputForSharpTurn = 1; + SharpTurnLateralFrictionRuntimeMultiplier = 1; + MinForwardAlphaForLeftAnalogTurn = 1; + EmptyLateralFrictionRuntimeMultiplier = 1; + BumpForce = 1; + InPlaceForwardPushForce = 1; + MaxSpeedForInPlaceForwardPush = 1; + TorsionRollStiff = 1; + TorsionRollDamp = 1; + TorsionRollAirStiff = 1; + TorsionRollAirDamp = 1; + TorsionRollStrength = 1; + SteerRollFactor = 1; + VehicleMaxRollAccel = 1; + CorrectionalYawMinVelocitySq = 1; + CorrectionalYawDotToleranceStart = 1; + CorrectionalYawDotToleranceEnd = 1; + CorrectionalYawStiff = 1; + CorrectionalYawDamp = 1; + CorrectionalYawMaxAccel = 1; + MaxYawCorrectionIncline = 1; + AimSteeringMultiplier = 1; + AimSteeringTurnMultiplier = 1; + AimSteeringStrafeMultiplier = 1; + bUseCameraAssistWhenADS = false; + bJumpForceWorldVertical = true; + bAutoSprintGamepadToggle = false; + JumpPercentWorldUpForPureVertical = 1; + JumpPercentSurfaceNormal = 1; + bJumpInstantlyFullCharge = true; + bHolsterWeaponDuringBoostOnServer = true; + bHolsterWeaponDuringBoostOnClient = false; + bPlayHolsterAnimsOnClient = false; + bSwapDriveTagsDuringBoost = true; + bDisableReticleDuringBoost = true; + bUseViewRotationDuringSprint = true; + bAlwaysConstrainViewDuringCombat = true; + bAlwaysConstrainViewDuringCombatADS = true; + GroundForwardToUpTolerance = 1; + GroundRightToUpTolerance = 1; + TurnRateExponent = 1; + MinSpeedMaxSteeringAngle = 1; + MaxSpeedMaxSteeringAngle = 1; + AllowSharpTurnForwardAlpha = 1; + SharpTurnSwitchOffAlpha = 1; + bUseLookAheadTraceInAir = true; + VehicleCameraLeftAnalogMultiplierInAir = 1; + MaxAutoFlipVelocitySquared = 1; + AutoFlipCooldown = 1; + BalloonPitchStrengthModifier = 1; + MinSpeedSquaredForCameraFollowInAir = 1; + JumpChargeSteeringMultiplier = 1; + VerticalOnGroundEjectCooldown = 1; + OnSideOnGroundEjectCooldown = 1; + MaxForwardSpeedForTurnInPlaceDrag = 1; + TurnInPlaceDragCoefficientMultiplier = 1; + TurnInPlaceDrag2CoefficientMultiplier = 1; + VehicleAirCameraYawStrength = 1; + MaxPitchForCameraSteer = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaLoadout.cpp b/Source/FortniteGame/Private/FortAthenaLoadout.cpp index c8da81a9..5b1cd639 100644 --- a/Source/FortniteGame/Private/FortAthenaLoadout.cpp +++ b/Source/FortniteGame/Private/FortAthenaLoadout.cpp @@ -1,23 +1,23 @@ #include "FortAthenaLoadout.h" FFortAthenaLoadout::FFortAthenaLoadout() { - this->SkyDiveContrail = NULL; - this->Glider = NULL; - this->Pickaxe = NULL; - this->bIsDefaultCharacter = false; - this->Character = NULL; - this->bForceUpdateVariants = false; - this->Hat = NULL; - this->Backpack = NULL; - this->LoadingScreen = NULL; - this->BattleBus = NULL; - this->VehicleDecoration = NULL; - this->CallingCard = NULL; - this->MapMarker = NULL; - this->VictoryPose = NULL; - this->MusicPack = NULL; - this->ItemWrapOverride = NULL; - this->CharmOverride = NULL; - this->PetSkin = NULL; + SkyDiveContrail = NULL; + Glider = NULL; + Pickaxe = NULL; + bIsDefaultCharacter = false; + Character = NULL; + bForceUpdateVariants = false; + Hat = NULL; + Backpack = NULL; + LoadingScreen = NULL; + BattleBus = NULL; + VehicleDecoration = NULL; + CallingCard = NULL; + MapMarker = NULL; + VictoryPose = NULL; + MusicPack = NULL; + ItemWrapOverride = NULL; + CharmOverride = NULL; + PetSkin = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaLoadoutData.cpp b/Source/FortniteGame/Private/FortAthenaLoadoutData.cpp index 9afef5fd..55f8a02b 100644 --- a/Source/FortniteGame/Private/FortAthenaLoadoutData.cpp +++ b/Source/FortniteGame/Private/FortAthenaLoadoutData.cpp @@ -1,7 +1,7 @@ #include "FortAthenaLoadoutData.h" FFortAthenaLoadoutData::FFortAthenaLoadoutData() { - this->SlotName = EAthenaCustomizationCategory::None; - this->IndexWithinSlot = 0; + SlotName = EAthenaCustomizationCategory::None; + IndexWithinSlot = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaLocalGameplayBehavior.cpp b/Source/FortniteGame/Private/FortAthenaLocalGameplayBehavior.cpp index 81e039fa..db3f2d23 100644 --- a/Source/FortniteGame/Private/FortAthenaLocalGameplayBehavior.cpp +++ b/Source/FortniteGame/Private/FortAthenaLocalGameplayBehavior.cpp @@ -6,7 +6,7 @@ void AFortAthenaLocalGameplayBehavior::FinishExecute() { } AFortAthenaLocalGameplayBehavior::AFortAthenaLocalGameplayBehavior() { - this->bNeedToAwakeDuringExecution = false; - this->CachedTask = NULL; + bNeedToAwakeDuringExecution = false; + CachedTask = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMapInfo.cpp b/Source/FortniteGame/Private/FortAthenaMapInfo.cpp index 5be8504e..5569737b 100644 --- a/Source/FortniteGame/Private/FortAthenaMapInfo.cpp +++ b/Source/FortniteGame/Private/FortAthenaMapInfo.cpp @@ -1,12 +1,12 @@ #include "FortAthenaMapInfo.h" AFortAthenaMapInfo::AFortAthenaMapInfo() { - this->VendingMachineClass = NULL; - this->WeaponUpgradeMachineClass = NULL; - this->LlamaClass = NULL; - this->AircraftClass = NULL; - this->AircraftDropVolume = NULL; - this->PlayableBoundsVolume = NULL; - this->SafeZoneStorm = NULL; + VendingMachineClass = NULL; + WeaponUpgradeMachineClass = NULL; + LlamaClass = NULL; + AircraftClass = NULL; + AircraftDropVolume = NULL; + PlayableBoundsVolume = NULL; + SafeZoneStorm = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_AddBarrier.cpp b/Source/FortniteGame/Private/FortAthenaMutator_AddBarrier.cpp index f7d38c2b..03817da3 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_AddBarrier.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_AddBarrier.cpp @@ -15,9 +15,9 @@ void AFortAthenaMutator_AddBarrier::GetLifetimeReplicatedProps(TArrayBigBaseWallClass = NULL; - this->bStartTimerAtSafeZone = false; - this->bSpawnAtMidFlightPathDuringBusLockedPhase = true; - this->BigBaseWall = NULL; + BigBaseWallClass = NULL; + bStartTimerAtSafeZone = false; + bSpawnAtMidFlightPathDuringBusLockedPhase = true; + BigBaseWall = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_AimAssist.cpp b/Source/FortniteGame/Private/FortAthenaMutator_AimAssist.cpp index d911b65c..b051bac9 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_AimAssist.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_AimAssist.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_AimAssist.h" AFortAthenaMutator_AimAssist::AFortAthenaMutator_AimAssist() { - this->bAimAssistAllowed = true; + bAimAssistAllowed = true; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_AllowItemDrop.cpp b/Source/FortniteGame/Private/FortAthenaMutator_AllowItemDrop.cpp index 258cbf7d..5799349c 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_AllowItemDrop.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_AllowItemDrop.cpp @@ -8,6 +8,6 @@ void AFortAthenaMutator_AllowItemDrop::GetLifetimeReplicatedProps(TArraybAllowItemDrop = false; + bAllowItemDrop = false; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_AllowItemPickUp.cpp b/Source/FortniteGame/Private/FortAthenaMutator_AllowItemPickUp.cpp index 64add4c0..07a25db8 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_AllowItemPickUp.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_AllowItemPickUp.cpp @@ -8,6 +8,6 @@ void AFortAthenaMutator_AllowItemPickUp::GetLifetimeReplicatedProps(TArraybAllowItemPickUp = true; + bAllowItemPickUp = true; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_AllowSpectateOtherTeams.cpp b/Source/FortniteGame/Private/FortAthenaMutator_AllowSpectateOtherTeams.cpp index fcd48084..d16af8b2 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_AllowSpectateOtherTeams.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_AllowSpectateOtherTeams.cpp @@ -8,6 +8,6 @@ void AFortAthenaMutator_AllowSpectateOtherTeams::GetLifetimeReplicatedProps(TArr } AFortAthenaMutator_AllowSpectateOtherTeams::AFortAthenaMutator_AllowSpectateOtherTeams() { - this->bAllowSpectateOtherTeams = true; + bAllowSpectateOtherTeams = true; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Ashton.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Ashton.cpp index dce8d9cc..c1af8fa8 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Ashton.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Ashton.cpp @@ -54,10 +54,10 @@ void AFortAthenaMutator_Ashton::GetLifetimeReplicatedProps(TArrayAutoEquipController = NULL; - this->VillainLeaderItemDef = NULL; - this->VillainLeaderPC = NULL; - this->NumVillainRespawnsRemaining = 0; - this->CachedNumCapturedStones = 0; + AutoEquipController = NULL; + VillainLeaderItemDef = NULL; + VillainLeaderPC = NULL; + NumVillainRespawnsRemaining = 0; + CachedNumCapturedStones = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_AthenaLoadouts.cpp b/Source/FortniteGame/Private/FortAthenaMutator_AthenaLoadouts.cpp index 95698399..ffce09e5 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_AthenaLoadouts.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_AthenaLoadouts.cpp @@ -4,6 +4,6 @@ void AFortAthenaMutator_AthenaLoadouts::OnGamePhaseChanged(EAthenaGamePhase NewP } AFortAthenaMutator_AthenaLoadouts::AFortAthenaMutator_AthenaLoadouts() { - this->LoadoutUserWidget = NULL; + LoadoutUserWidget = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_AudioFadeOverride.cpp b/Source/FortniteGame/Private/FortAthenaMutator_AudioFadeOverride.cpp index a82921e2..15b4efcf 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_AudioFadeOverride.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_AudioFadeOverride.cpp @@ -5,6 +5,6 @@ void AFortAthenaMutator_AudioFadeOverride::HandleAudioFade(bool bFadeOut, float } AFortAthenaMutator_AudioFadeOverride::AFortAthenaMutator_AudioFadeOverride() { - this->FadeoutSoundMix = NULL; + FadeoutSoundMix = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Bagel.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Bagel.cpp index 37c8e4ea..2d54f3ba 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Bagel.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Bagel.cpp @@ -69,27 +69,27 @@ void AFortAthenaMutator_Bagel::GetLifetimeReplicatedProps(TArraybOverrideReplicationSettingsDebug = false; - this->CurrentDifficulty = EBagelDifficulty::Easy; - this->ObjectiveObjectClass = NULL; - this->FinalPhaseObjectiveObjectClass = NULL; - this->SpawnScoreMultiplierTraceStartHeight = 1; - this->SpawnSscoreMultiplierTraceEndHeight = 1; - this->DifficultyEncounterSettingsStatic = NULL; - this->DifficultyEncounterSettingsDynamic = NULL; - this->DifficultyEncounterSettingsFinalPhase = NULL; - this->bUseLootTierOverrides = false; - this->FriendsLeaderboardDisplayedNumber = 0; - this->TimeSecRetreiveLeaderboardTimeOut = 1; - this->bIsGameOver = false; - this->bIsRespawningAllowed = true; - this->CurrentObjectiveAreaIndex = 0; - this->TotalObjectiveAreaCount = 0; - this->CurrentEncounter = NULL; - this->FinalPhaseEncounter = NULL; - this->TeamScoreMultiplier = 1; - this->CurrentPhase = EBagelPhase::NotStarted; - this->RespawnLocationActor = NULL; - this->FinalBoss = NULL; + bOverrideReplicationSettingsDebug = false; + CurrentDifficulty = EBagelDifficulty::Easy; + ObjectiveObjectClass = NULL; + FinalPhaseObjectiveObjectClass = NULL; + SpawnScoreMultiplierTraceStartHeight = 1; + SpawnSscoreMultiplierTraceEndHeight = 1; + DifficultyEncounterSettingsStatic = NULL; + DifficultyEncounterSettingsDynamic = NULL; + DifficultyEncounterSettingsFinalPhase = NULL; + bUseLootTierOverrides = false; + FriendsLeaderboardDisplayedNumber = 0; + TimeSecRetreiveLeaderboardTimeOut = 1; + bIsGameOver = false; + bIsRespawningAllowed = true; + CurrentObjectiveAreaIndex = 0; + TotalObjectiveAreaCount = 0; + CurrentEncounter = NULL; + FinalPhaseEncounter = NULL; + TeamScoreMultiplier = 1; + CurrentPhase = EBagelPhase::NotStarted; + RespawnLocationActor = NULL; + FinalBoss = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_BallerRace.cpp b/Source/FortniteGame/Private/FortAthenaMutator_BallerRace.cpp index 366bb922..133a5736 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_BallerRace.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_BallerRace.cpp @@ -17,6 +17,6 @@ void AFortAthenaMutator_BallerRace::GetLifetimeReplicatedProps(TArrayServerWorldTimeToStartRace = 1; + ServerWorldTimeToStartRace = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Barrier.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Barrier.cpp index aa72c7bf..e916afa0 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Barrier.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Barrier.cpp @@ -20,9 +20,9 @@ void AFortAthenaMutator_Barrier::GetLifetimeReplicatedProps(TArrayBigBaseWallClass = NULL; - this->ObjectiveFlag = NULL; - this->bGameEndsWhenObjectiveIsDestroyed = false; - this->BigBaseWall = NULL; + BigBaseWallClass = NULL; + ObjectiveFlag = NULL; + bGameEndsWhenObjectiveIsDestroyed = false; + BigBaseWall = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_BasicLimitedLives.cpp b/Source/FortniteGame/Private/FortAthenaMutator_BasicLimitedLives.cpp index 4a2ee909..822dc8f8 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_BasicLimitedLives.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_BasicLimitedLives.cpp @@ -11,6 +11,6 @@ void AFortAthenaMutator_BasicLimitedLives::GetLifetimeReplicatedProps(TArraybAlwaysShowSquadInfo = false; + bAlwaysShowSquadInfo = false; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_BattleLab.cpp b/Source/FortniteGame/Private/FortAthenaMutator_BattleLab.cpp index 5534d409..3c5fdd7c 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_BattleLab.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_BattleLab.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_BattleLab.h" AFortAthenaMutator_BattleLab::AFortAthenaMutator_BattleLab() { - this->SpawnPortalIndex = 0; + SpawnPortalIndex = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Bismuth.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Bismuth.cpp index 5a08df0b..253f093a 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Bismuth.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Bismuth.cpp @@ -7,9 +7,9 @@ void AFortAthenaMutator_Bismuth::AIBotPawnDeath(AActor* DamagedActor, float Dama } AFortAthenaMutator_Bismuth::AFortAthenaMutator_Bismuth() { - this->BotData = NULL; - this->BotTeamStartIndex = 0; - this->ReflectGameplayEffect = NULL; - this->InitiateGameplayEffect = NULL; + BotData = NULL; + BotTeamStartIndex = 0; + ReflectGameplayEffect = NULL; + InitiateGameplayEffect = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_BlockBuilding.cpp b/Source/FortniteGame/Private/FortAthenaMutator_BlockBuilding.cpp index b10e046f..e98fd586 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_BlockBuilding.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_BlockBuilding.cpp @@ -5,6 +5,6 @@ FGameplayTagContainer AFortAthenaMutator_BlockBuilding::GetHUDVisibilityTags_Imp } AFortAthenaMutator_BlockBuilding::AFortAthenaMutator_BlockBuilding() { - this->AllowBuilding = EBuildingMode::None; + AllowBuilding = EBuildingMode::None; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_BlockEmotes.cpp b/Source/FortniteGame/Private/FortAthenaMutator_BlockEmotes.cpp index fab6dce0..7d2592a4 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_BlockEmotes.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_BlockEmotes.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_BlockEmotes.h" AFortAthenaMutator_BlockEmotes::AFortAthenaMutator_BlockEmotes() { - this->bGlobalEmoteBlock = true; + bGlobalEmoteBlock = true; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_BossHealthInfo.cpp b/Source/FortniteGame/Private/FortAthenaMutator_BossHealthInfo.cpp index 83ee03d6..a43e2f93 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_BossHealthInfo.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_BossHealthInfo.cpp @@ -11,6 +11,6 @@ void AFortAthenaMutator_BossHealthInfo::GetLifetimeReplicatedProps(TArrayDisplayMode = ECreativeBossDisplayMode::DontOverride; + DisplayMode = ECreativeBossDisplayMode::DontOverride; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Bots.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Bots.cpp index bc9c13c4..f33a8a9b 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Bots.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Bots.cpp @@ -9,11 +9,11 @@ void AFortAthenaMutator_Bots::OnSafeZoneUpdated() { } AFortAthenaMutator_Bots::AFortAthenaMutator_Bots() { - this->bBotHostileToHumanPlayersOnly = true; - this->CacheBotData = NULL; - this->bSpawnInAir = false; - this->MaxAroundBotDistanceToSearchPOIToLand = 1; - this->CacheCompositeCurveTable = NULL; - this->CacheCompositeDataTable = NULL; + bBotHostileToHumanPlayersOnly = true; + CacheBotData = NULL; + bSpawnInAir = false; + MaxAroundBotDistanceToSearchPOIToLand = 1; + CacheCompositeCurveTable = NULL; + CacheCompositeDataTable = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_ButterflyEvent.cpp b/Source/FortniteGame/Private/FortAthenaMutator_ButterflyEvent.cpp index e28d1128..f324ae1e 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_ButterflyEvent.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_ButterflyEvent.cpp @@ -10,6 +10,6 @@ void AFortAthenaMutator_ButterflyEvent::StartGatheringPawns() { } AFortAthenaMutator_ButterflyEvent::AFortAthenaMutator_ButterflyEvent() { - this->PawnGatherFrequency = 1; + PawnGatherFrequency = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Character.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Character.cpp index 705edf5c..f85b27d0 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Character.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Character.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_Character.h" AFortAthenaMutator_Character::AFortAthenaMutator_Character() { - this->ForcedCharacterItemDef = NULL; + ForcedCharacterItemDef = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Chrome.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Chrome.cpp index fff22f0a..60ff40ad 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Chrome.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Chrome.cpp @@ -21,10 +21,10 @@ void AFortAthenaMutator_Chrome::GetLifetimeReplicatedProps(TArrayTraversePointClass = NULL; - this->FuelSettingGE = NULL; - this->TeleportMutator = NULL; - this->FinishTraversePoint = NULL; - this->bRaceStarted = false; + TraversePointClass = NULL; + FuelSettingGE = NULL; + TeleportMutator = NULL; + FinishTraversePoint = NULL; + bRaceStarted = false; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Cobalt.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Cobalt.cpp index a45f7f3a..4a1b7a0e 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Cobalt.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Cobalt.cpp @@ -64,42 +64,42 @@ void AFortAthenaMutator_Cobalt::GetLifetimeReplicatedProps(TArrayStormShieldClass = NULL; - this->DelayBeforeRoundEndDeathAndStinger = 1; - this->DelayBeforeShowingRoundEndUI = 1; - this->bRespawnEnabled = false; - this->RespawnFallbackHeight = 1; - this->RespawnTraceEnd = 1; - this->MinimapMPC = NULL; - this->POICameraViewPhaseDuration = 1; - this->PreRoundDisplayDelay = 1; - this->PreRoundDisplayDuration = 1; - this->RoundStartWidgetSequenceAdditionalDelay = 1; - this->UILastManStandingDisplayTime = 1; - this->StormShieldShrinkBeginSound = NULL; - this->VictoryStingerSound = NULL; - this->LoserStingerSound = NULL; - this->RoundEndStingerFadeDuration = 1; - this->DeathEffectsComponentClass = NULL; - this->bShouldSkipWinLossScreen = true; - this->InventoryOverrideMutator = NULL; - this->TimeDilationManager = NULL; - this->EndRoundTimeDilationCurve = NULL; - this->EndRoundTimeDilationDuration = 1; - this->SafeZoneMaterialCollection = NULL; - this->SafeZoneLocMaterialParamName = TEXT("SafeZoneLoc"); - this->SafeZoneScaleMaterialParamName = TEXT("SafeZoneScale"); - this->SafeZoneRadiusAtMaxSafeZoneScale = 1; - this->StormEyeActorClass = NULL; - this->bTeleportComplete = true; - this->bRoundStartWidgetSequenceRunning = false; - this->TeleportMutator = NULL; - this->ActiveRound = 0; - this->bIsCobaltFinished = false; - this->FirstRound = 0; - this->bClientPlaylistTimerStarted = false; - this->RoundEndStingerInstance = NULL; - this->bIsFinishedDisplayingRoundEndUI = false; - this->StormEyeActor = NULL; + StormShieldClass = NULL; + DelayBeforeRoundEndDeathAndStinger = 1; + DelayBeforeShowingRoundEndUI = 1; + bRespawnEnabled = false; + RespawnFallbackHeight = 1; + RespawnTraceEnd = 1; + MinimapMPC = NULL; + POICameraViewPhaseDuration = 1; + PreRoundDisplayDelay = 1; + PreRoundDisplayDuration = 1; + RoundStartWidgetSequenceAdditionalDelay = 1; + UILastManStandingDisplayTime = 1; + StormShieldShrinkBeginSound = NULL; + VictoryStingerSound = NULL; + LoserStingerSound = NULL; + RoundEndStingerFadeDuration = 1; + DeathEffectsComponentClass = NULL; + bShouldSkipWinLossScreen = true; + InventoryOverrideMutator = NULL; + TimeDilationManager = NULL; + EndRoundTimeDilationCurve = NULL; + EndRoundTimeDilationDuration = 1; + SafeZoneMaterialCollection = NULL; + SafeZoneLocMaterialParamName = TEXT("SafeZoneLoc"); + SafeZoneScaleMaterialParamName = TEXT("SafeZoneScale"); + SafeZoneRadiusAtMaxSafeZoneScale = 1; + StormEyeActorClass = NULL; + bTeleportComplete = true; + bRoundStartWidgetSequenceRunning = false; + TeleportMutator = NULL; + ActiveRound = 0; + bIsCobaltFinished = false; + FirstRound = 0; + bClientPlaylistTimerStarted = false; + RoundEndStingerInstance = NULL; + bIsFinishedDisplayingRoundEndUI = false; + StormEyeActor = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_ContextTutorial.cpp b/Source/FortniteGame/Private/FortAthenaMutator_ContextTutorial.cpp index 4317240c..abbc3290 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_ContextTutorial.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_ContextTutorial.cpp @@ -4,16 +4,16 @@ void AFortAthenaMutator_ContextTutorial::HandleGamePhaseChanged(EAthenaGamePhase } AFortAthenaMutator_ContextTutorial::AFortAthenaMutator_ContextTutorial() { - this->bEnableTutorials = true; - this->bContextTutorialMinimumLevelOverride = 0; - this->MessageSound = NULL; - this->ConcurrentActiveContextualTutorials = 0; - this->CooldownTimeBetweenContextualTutorialTips = 1; - this->InCombatGraceTime = 1; - this->RayCastDistanceForNearbyEnemyCentimeter = 1; - this->WorldMarkerPadding = 1; - this->WorldMarkerSockerName = TEXT("ST_Marker"); - this->bEnableWorldMarker = true; - this->bEnableHighlight = true; + bEnableTutorials = true; + bContextTutorialMinimumLevelOverride = 0; + MessageSound = NULL; + ConcurrentActiveContextualTutorials = 0; + CooldownTimeBetweenContextualTutorialTips = 1; + InCombatGraceTime = 1; + RayCastDistanceForNearbyEnemyCentimeter = 1; + WorldMarkerPadding = 1; + WorldMarkerSockerName = TEXT("ST_Marker"); + bEnableWorldMarker = true; + bEnableHighlight = true; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_CreativeCombineMinigameStats.cpp b/Source/FortniteGame/Private/FortAthenaMutator_CreativeCombineMinigameStats.cpp index 5e7b58a8..7743f33c 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_CreativeCombineMinigameStats.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_CreativeCombineMinigameStats.cpp @@ -1,7 +1,7 @@ #include "FortAthenaMutator_CreativeCombineMinigameStats.h" AFortAthenaMutator_CreativeCombineMinigameStats::AFortAthenaMutator_CreativeCombineMinigameStats() { - this->ChangingStat = NULL; - this->StatMultiplier = 1; + ChangingStat = NULL; + StatMultiplier = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_CreativeEnvironmentalDamage.cpp b/Source/FortniteGame/Private/FortAthenaMutator_CreativeEnvironmentalDamage.cpp index 773fc2a5..7d42c459 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_CreativeEnvironmentalDamage.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_CreativeEnvironmentalDamage.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_CreativeEnvironmentalDamage.h" AFortAthenaMutator_CreativeEnvironmentalDamage::AFortAthenaMutator_CreativeEnvironmentalDamage() { - this->AllowedToEditFilter = EAllowedToEdit::Default; + AllowedToEditFilter = EAllowedToEdit::Default; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_CreativeRespawnWave.cpp b/Source/FortniteGame/Private/FortAthenaMutator_CreativeRespawnWave.cpp index 83af02d2..d1f969bf 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_CreativeRespawnWave.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_CreativeRespawnWave.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_CreativeRespawnWave.h" AFortAthenaMutator_CreativeRespawnWave::AFortAthenaMutator_CreativeRespawnWave() { - this->RespawnWaveType = ECreativeRespawnWaveType::None; + RespawnWaveType = ECreativeRespawnWaveType::None; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_CreativeTutorial.cpp b/Source/FortniteGame/Private/FortAthenaMutator_CreativeTutorial.cpp index db019a01..80f3c730 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_CreativeTutorial.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_CreativeTutorial.cpp @@ -28,12 +28,12 @@ void AFortAthenaMutator_CreativeTutorial::DisplayBackToHubMessage() { } AFortAthenaMutator_CreativeTutorial::AFortAthenaMutator_CreativeTutorial() { - this->bHasSeenInventoryTutorial = false; - this->bHasSeenReturnToCreativeHubTutorial = false; - this->bHasSeenMyIslandTutorial = false; - this->bHasSeenWelcomeTutorial = false; - this->bHasSeenPermissionsTutorial = false; - this->bCanShowMyIslandMessage = false; - this->ServerShutdownTimeRemaining = 1; + bHasSeenInventoryTutorial = false; + bHasSeenReturnToCreativeHubTutorial = false; + bHasSeenMyIslandTutorial = false; + bHasSeenWelcomeTutorial = false; + bHasSeenPermissionsTutorial = false; + bCanShowMyIslandMessage = false; + ServerShutdownTimeRemaining = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Crucible.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Crucible.cpp index 8694615b..60d57ecd 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Crucible.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Crucible.cpp @@ -126,8 +126,8 @@ void AFortAthenaMutator_Crucible::GetLifetimeReplicatedProps(TArrayParticipantBestTimes.AddDefaulted(18); - this->CurrentControlType = EFortCrucibleControlType::Gamepad; - this->LatestServerTime = 1; + ParticipantBestTimes.AddDefaulted(18); + CurrentControlType = EFortCrucibleControlType::Gamepad; + LatestServerTime = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_CustomStormMovement.cpp b/Source/FortniteGame/Private/FortAthenaMutator_CustomStormMovement.cpp index e584ec42..1cfed3e9 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_CustomStormMovement.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_CustomStormMovement.cpp @@ -16,7 +16,7 @@ void AFortAthenaMutator_CustomStormMovement::GetLifetimeReplicatedProps(TArrayPhaseProgressCurve = NULL; - this->SafeZoneRouteIndex = 0; + PhaseProgressCurve = NULL; + SafeZoneRouteIndex = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_DBNOSetting.cpp b/Source/FortniteGame/Private/FortAthenaMutator_DBNOSetting.cpp index 6e99ae11..7739ae16 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_DBNOSetting.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_DBNOSetting.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_DBNOSetting.h" AFortAthenaMutator_DBNOSetting::AFortAthenaMutator_DBNOSetting() { - this->DBNOSetting = EDBNOMutatorType::Default; + DBNOSetting = EDBNOMutatorType::Default; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_DadBro.cpp b/Source/FortniteGame/Private/FortAthenaMutator_DadBro.cpp index eb6352c0..3fdcd8ba 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_DadBro.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_DadBro.cpp @@ -54,14 +54,14 @@ void AFortAthenaMutator_DadBro::GetLifetimeReplicatedProps(TArrayDadBroEncounter = NULL; - this->DadBroEncounterInstance = NULL; - this->DadBroPawn = NULL; - this->MaxPickupsToDespawnAtOnce = 0; - this->PickupTimeRangeToDespawnAtOnce = 1; - this->DadBroCodeState = EDadBroState::NotYet; - this->ServerTimeDadBroStarted = 1; - this->TimeTakenToDefeatDadBro = 1; - this->ListeningPawn = NULL; + DadBroEncounter = NULL; + DadBroEncounterInstance = NULL; + DadBroPawn = NULL; + MaxPickupsToDespawnAtOnce = 0; + PickupTimeRangeToDespawnAtOnce = 1; + DadBroCodeState = EDadBroState::NotYet; + ServerTimeDadBroStarted = 1; + TimeTakenToDefeatDadBro = 1; + ListeningPawn = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_DeployToVehicle.cpp b/Source/FortniteGame/Private/FortAthenaMutator_DeployToVehicle.cpp index fb5fd3fd..28fbc1c0 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_DeployToVehicle.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_DeployToVehicle.cpp @@ -1,7 +1,7 @@ #include "FortAthenaMutator_DeployToVehicle.h" AFortAthenaMutator_DeployToVehicle::AFortAthenaMutator_DeployToVehicle() { - this->VehicleClass = NULL; - this->GameplayEffectToApplyOnDeploy = NULL; + VehicleClass = NULL; + GameplayEffectToApplyOnDeploy = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Disco.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Disco.cpp index bf1ce0b8..f49c18cb 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Disco.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Disco.cpp @@ -27,10 +27,10 @@ void AFortAthenaMutator_Disco::GetLifetimeReplicatedProps(TArrayLastRespawnableSafeZoneIndex = 0; - this->bRespawnWarningGiven = false; - this->LastSafeZoneIndex = 0; - this->TimeUntilPointAccrual = 1; - this->SentDiscoOpenedMessagesIndex = 0; + LastRespawnableSafeZoneIndex = 0; + bRespawnWarningGiven = false; + LastSafeZoneIndex = 0; + TimeUntilPointAccrual = 1; + SentDiscoOpenedMessagesIndex = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Encounter.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Encounter.cpp index 890edbe0..79432207 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Encounter.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Encounter.cpp @@ -7,8 +7,8 @@ void AFortAthenaMutator_Encounter::HandleAISpawned(UFortAIEncounterInfo* Encount } AFortAthenaMutator_Encounter::AFortAthenaMutator_Encounter() { - this->EncounterSettings = NULL; - this->CurrentEncounter = NULL; - this->bUsesAnimationSharing = false; + EncounterSettings = NULL; + CurrentEncounter = NULL; + bUsesAnimationSharing = false; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_EnvironmentalDamage.cpp b/Source/FortniteGame/Private/FortAthenaMutator_EnvironmentalDamage.cpp index cee50a5d..d01955de 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_EnvironmentalDamage.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_EnvironmentalDamage.cpp @@ -1,10 +1,10 @@ #include "FortAthenaMutator_EnvironmentalDamage.h" AFortAthenaMutator_EnvironmentalDamage::AFortAthenaMutator_EnvironmentalDamage() { - this->DamageMultiplier = 1; - this->bExcludeActorsAddedToVolume = false; - this->WorldActivationTime = 1; - this->TeamDamageFilter = EBuildingDamageTeamFilter::Default; - this->EnvironmentDamageFilter = EEnvironmentDamageFilter::Off; + DamageMultiplier = 1; + bExcludeActorsAddedToVolume = false; + WorldActivationTime = 1; + TeamDamageFilter = EBuildingDamageTeamFilter::Default; + EnvironmentDamageFilter = EEnvironmentDamageFilter::Off; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_FF2.cpp b/Source/FortniteGame/Private/FortAthenaMutator_FF2.cpp index 974b3c2f..7218d6a2 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_FF2.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_FF2.cpp @@ -21,9 +21,9 @@ void AFortAthenaMutator_FF2::GetLifetimeReplicatedProps(TArrayCurrentRound = 0; - this->CurrentHealth = 1; - this->MaxHealth = 1; - this->EndOfLastRoundServerTime = 1; + CurrentRound = 0; + CurrentHealth = 1; + MaxHealth = 1; + EndOfLastRoundServerTime = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_FallDamageMultiplier.cpp b/Source/FortniteGame/Private/FortAthenaMutator_FallDamageMultiplier.cpp index 434b447d..14d986c4 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_FallDamageMultiplier.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_FallDamageMultiplier.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_FallDamageMultiplier.h" AFortAthenaMutator_FallDamageMultiplier::AFortAthenaMutator_FallDamageMultiplier() { - this->FallDamageMultiplier = 1; + FallDamageMultiplier = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Fill.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Fill.cpp index ebfb52bb..6200403c 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Fill.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Fill.cpp @@ -17,7 +17,7 @@ void AFortAthenaMutator_Fill::GetLifetimeReplicatedProps(TArrayFloorActorClass = NULL; - this->LavaFloor = NULL; + FloorActorClass = NULL; + LavaFloor = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_GG.cpp b/Source/FortniteGame/Private/FortAthenaMutator_GG.cpp index 4f501ecc..e93874b4 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_GG.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_GG.cpp @@ -4,7 +4,7 @@ void AFortAthenaMutator_GG::OnGamePhaseChanged(EAthenaGamePhase Phase) { } AFortAthenaMutator_GG::AFortAthenaMutator_GG() { - this->ScoreToWin = 0; - this->CachedContext = NULL; + ScoreToWin = 0; + CachedContext = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_GalileoEquipment.cpp b/Source/FortniteGame/Private/FortAthenaMutator_GalileoEquipment.cpp index 1ed875f0..ca4dff2e 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_GalileoEquipment.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_GalileoEquipment.cpp @@ -7,8 +7,8 @@ void AFortAthenaMutator_GalileoEquipment::ApplyPlayerLoadout(AFortPlayerState* S } AFortAthenaMutator_GalileoEquipment::AFortAthenaMutator_GalileoEquipment() { - this->StopDropsByApplyEffect = NULL; - this->bShouldStopDropsAfterApplying = false; - this->SlotToSwapToAfterGrant = 0; + StopDropsByApplyEffect = NULL; + bShouldStopDropsAfterApplying = false; + SlotToSwapToAfterGrant = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_GameModeBase.cpp b/Source/FortniteGame/Private/FortAthenaMutator_GameModeBase.cpp index 15e85aad..3b38e453 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_GameModeBase.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_GameModeBase.cpp @@ -17,8 +17,8 @@ FText AFortAthenaMutator_GameModeBase::GetPOINameForTag(const FGameplayTag& POIT } AFortAthenaMutator_GameModeBase::AFortAthenaMutator_GameModeBase() { - this->bAutomaticallyFinishInitialization = true; - this->StingerAudioComponent = NULL; - this->StingerEventForwarder = NULL; + bAutomaticallyFinishInitialization = true; + StingerAudioComponent = NULL; + StingerEventForwarder = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_GamePhaseMessageData.cpp b/Source/FortniteGame/Private/FortAthenaMutator_GamePhaseMessageData.cpp index a3e6446e..34f67d1a 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_GamePhaseMessageData.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_GamePhaseMessageData.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_GamePhaseMessageData.h" FFortAthenaMutator_GamePhaseMessageData::FFortAthenaMutator_GamePhaseMessageData() { - this->bSendIfPhaseSkipped = false; + bSendIfPhaseSkipped = false; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_GameStartCountdown.cpp b/Source/FortniteGame/Private/FortAthenaMutator_GameStartCountdown.cpp index 1b13648c..ba094b71 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_GameStartCountdown.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_GameStartCountdown.cpp @@ -11,6 +11,6 @@ void AFortAthenaMutator_GameStartCountdown::GetLifetimeReplicatedProps(TArraybCountdownTimerRunning = false; + bCountdownTimerRunning = false; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_GenerateOverlapEventsOverride.cpp b/Source/FortniteGame/Private/FortAthenaMutator_GenerateOverlapEventsOverride.cpp index f7ab151e..d0769dd3 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_GenerateOverlapEventsOverride.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_GenerateOverlapEventsOverride.cpp @@ -7,7 +7,7 @@ void AFortAthenaMutator_GenerateOverlapEventsOverride::SetCenterLocation(FVector } AFortAthenaMutator_GenerateOverlapEventsOverride::AFortAthenaMutator_GenerateOverlapEventsOverride() { - this->bGenerateOverlapEventsOverrideValue = true; - this->Radius = 1; + bGenerateOverlapEventsOverrideValue = true; + Radius = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_GiveItemsAtGamePhase.cpp b/Source/FortniteGame/Private/FortAthenaMutator_GiveItemsAtGamePhase.cpp index ea25537e..3418007f 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_GiveItemsAtGamePhase.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_GiveItemsAtGamePhase.cpp @@ -4,6 +4,6 @@ void AFortAthenaMutator_GiveItemsAtGamePhase::OnGamePhaseChanged(EAthenaGamePhas } AFortAthenaMutator_GiveItemsAtGamePhase::AFortAthenaMutator_GiveItemsAtGamePhase() { - this->PhaseToGiveItems = EAthenaGamePhase::None; + PhaseToGiveItems = EAthenaGamePhase::None; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_GiveItemsAtGamePhaseStep.cpp b/Source/FortniteGame/Private/FortAthenaMutator_GiveItemsAtGamePhaseStep.cpp index 81406313..0ecbe748 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_GiveItemsAtGamePhaseStep.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_GiveItemsAtGamePhaseStep.cpp @@ -4,6 +4,6 @@ void AFortAthenaMutator_GiveItemsAtGamePhaseStep::OnGamePhaseStepChanged(const T } AFortAthenaMutator_GiveItemsAtGamePhaseStep::AFortAthenaMutator_GiveItemsAtGamePhaseStep() { - this->PhaseToGiveItems = EAthenaGamePhaseStep::None; + PhaseToGiveItems = EAthenaGamePhaseStep::None; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_GliderOverride.cpp b/Source/FortniteGame/Private/FortAthenaMutator_GliderOverride.cpp index df42db81..6fd8f66c 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_GliderOverride.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_GliderOverride.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_GliderOverride.h" AFortAthenaMutator_GliderOverride::AFortAthenaMutator_GliderOverride() { - this->GliderOverride = NULL; + GliderOverride = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_GliderRedeploy.cpp b/Source/FortniteGame/Private/FortAthenaMutator_GliderRedeploy.cpp index 6dc872b7..1e54a62c 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_GliderRedeploy.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_GliderRedeploy.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_GliderRedeploy.h" AFortAthenaMutator_GliderRedeploy::AFortAthenaMutator_GliderRedeploy() { - this->bGliderRedeploy = true; + bGliderRedeploy = true; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_GravityMultiplier.cpp b/Source/FortniteGame/Private/FortAthenaMutator_GravityMultiplier.cpp index dec6f186..ec5f7c84 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_GravityMultiplier.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_GravityMultiplier.cpp @@ -1,7 +1,7 @@ #include "FortAthenaMutator_GravityMultiplier.h" AFortAthenaMutator_GravityMultiplier::AFortAthenaMutator_GravityMultiplier() { - this->GravityOverride = 0; - this->GravityPresets = NULL; + GravityOverride = 0; + GravityPresets = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_HealthAndShield.cpp b/Source/FortniteGame/Private/FortAthenaMutator_HealthAndShield.cpp index cb61b9ae..16892624 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_HealthAndShield.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_HealthAndShield.cpp @@ -1,10 +1,10 @@ #include "FortAthenaMutator_HealthAndShield.h" AFortAthenaMutator_HealthAndShield::AFortAthenaMutator_HealthAndShield() { - this->NumericalMutatorOverride = EAthenaMutatorEvaluators::NoOverride; - this->MaxHealth = 1; - this->StartingHealth = 1; - this->MaxShield = 1; - this->StartingShield = 1; + NumericalMutatorOverride = EAthenaMutatorEvaluators::NoOverride; + MaxHealth = 1; + StartingHealth = 1; + MaxShield = 1; + StartingShield = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Heist.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Heist.cpp index 16d8799f..e7db7a47 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Heist.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Heist.cpp @@ -34,21 +34,21 @@ void AFortAthenaMutator_Heist::GetLifetimeReplicatedProps(TArrayExitCraftInfo = NULL; - this->HeistVictorySoundCue = NULL; - this->bCurrExitCraftDeparted = false; - this->SpawnExitCraftTime = 1; - this->CurrExitCraftIndexToSpawn = 0; - this->SupplyDropStartingAngle = 1; - this->ExitCraftStartingAngle = 1; - this->CurrBlingSupplyDropIndexHandled = 0; - this->NumUnspawnedExitCrafts = 0; - this->NumSpawnedExitCrafts = 0; - this->NumDepartedExitCrafts = 0; - this->JewelsLostToStorm = 0; - this->SafesLostToStorm = 0; - this->LastAcquiredEnemyMsgTime = 1; - this->MinTimeAllowedBetweenAcquiredEnemyMessages = 1; - this->IconToShowInSquadBar = NULL; + ExitCraftInfo = NULL; + HeistVictorySoundCue = NULL; + bCurrExitCraftDeparted = false; + SpawnExitCraftTime = 1; + CurrExitCraftIndexToSpawn = 0; + SupplyDropStartingAngle = 1; + ExitCraftStartingAngle = 1; + CurrBlingSupplyDropIndexHandled = 0; + NumUnspawnedExitCrafts = 0; + NumSpawnedExitCrafts = 0; + NumDepartedExitCrafts = 0; + JewelsLostToStorm = 0; + SafesLostToStorm = 0; + LastAcquiredEnemyMsgTime = 1; + MinTimeAllowedBetweenAcquiredEnemyMessages = 1; + IconToShowInSquadBar = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Infiltration.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Infiltration.cpp index 539c97f0..57af3de9 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Infiltration.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Infiltration.cpp @@ -30,10 +30,10 @@ void AFortAthenaMutator_Infiltration::GetLifetimeReplicatedProps(TArrayVerticalBuffer = 1; - this->PerkUnlockedGameplayEffectClass = NULL; - this->CurrentSpawnPoint = NULL; - this->CurrentCapturePoint = NULL; - this->DilationCurve = NULL; + VerticalBuffer = 1; + PerkUnlockedGameplayEffectClass = NULL; + CurrentSpawnPoint = NULL; + CurrentCapturePoint = NULL; + DilationCurve = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_InfiltrationRoundPlacard.cpp b/Source/FortniteGame/Private/FortAthenaMutator_InfiltrationRoundPlacard.cpp index eb0592dd..2d21c001 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_InfiltrationRoundPlacard.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_InfiltrationRoundPlacard.cpp @@ -11,6 +11,6 @@ void AFortAthenaMutator_InfiltrationRoundPlacard::GetLifetimeReplicatedProps(TAr } AFortAthenaMutator_InfiltrationRoundPlacard::AFortAthenaMutator_InfiltrationRoundPlacard() { - this->RoundInfoInterfaceRedirectReplicationObject = NULL; + RoundInfoInterfaceRedirectReplicationObject = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_InfiniteAmmo.cpp b/Source/FortniteGame/Private/FortAthenaMutator_InfiniteAmmo.cpp index afd6da3c..53febbc6 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_InfiniteAmmo.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_InfiniteAmmo.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_InfiniteAmmo.h" AFortAthenaMutator_InfiniteAmmo::AFortAthenaMutator_InfiniteAmmo() { - this->bInfiniteAmmo = false; + bInfiniteAmmo = false; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_InfiniteResources.cpp b/Source/FortniteGame/Private/FortAthenaMutator_InfiniteResources.cpp index 399d608c..bec82634 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_InfiniteResources.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_InfiniteResources.cpp @@ -14,6 +14,6 @@ void AFortAthenaMutator_InfiniteResources::GetLifetimeReplicatedProps(TArraybInfiniteResources = false; + bInfiniteResources = false; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_InventoryOverride.cpp b/Source/FortniteGame/Private/FortAthenaMutator_InventoryOverride.cpp index f1b0ba5a..cdf08a02 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_InventoryOverride.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_InventoryOverride.cpp @@ -1,15 +1,15 @@ #include "FortAthenaMutator_InventoryOverride.h" AFortAthenaMutator_InventoryOverride::AFortAthenaMutator_InventoryOverride() { - this->bWantsAutoTDMActivation = true; - this->DropAllItemsOverride = EAthenaLootDropOverride::NoOverride; - this->TrapDropOverride = EAthenaLootDropOverride::NoOverride; - this->WeaponDropOverride = EAthenaLootDropOverride::NoOverride; - this->MaterialDropOverride = EAthenaLootDropOverride::NoOverride; - this->GadgetDropOverride = EAthenaLootDropOverride::NoOverride; - this->ConsumableDropOverride = EAthenaLootDropOverride::NoOverride; - this->AmmoDropOverride = EAthenaLootDropOverride::NoOverride; - this->InventoryUpdateOverride = EAthenaInventorySpawnOverride::NoOverride; - this->InventoryLoadoutIndex = 0; + bWantsAutoTDMActivation = true; + DropAllItemsOverride = EAthenaLootDropOverride::NoOverride; + TrapDropOverride = EAthenaLootDropOverride::NoOverride; + WeaponDropOverride = EAthenaLootDropOverride::NoOverride; + MaterialDropOverride = EAthenaLootDropOverride::NoOverride; + GadgetDropOverride = EAthenaLootDropOverride::NoOverride; + ConsumableDropOverride = EAthenaLootDropOverride::NoOverride; + AmmoDropOverride = EAthenaLootDropOverride::NoOverride; + InventoryUpdateOverride = EAthenaInventorySpawnOverride::NoOverride; + InventoryLoadoutIndex = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_IsPlayerTriggeredRespawnAllowed.cpp b/Source/FortniteGame/Private/FortAthenaMutator_IsPlayerTriggeredRespawnAllowed.cpp index 578a08c2..bb420c90 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_IsPlayerTriggeredRespawnAllowed.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_IsPlayerTriggeredRespawnAllowed.cpp @@ -8,6 +8,6 @@ void AFortAthenaMutator_IsPlayerTriggeredRespawnAllowed::GetLifetimeReplicatedPr } AFortAthenaMutator_IsPlayerTriggeredRespawnAllowed::AFortAthenaMutator_IsPlayerTriggeredRespawnAllowed() { - this->bIsPlayerTriggeredRespawnAllowed = true; + bIsPlayerTriggeredRespawnAllowed = true; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_IsWorldResourceWidgetVisible.cpp b/Source/FortniteGame/Private/FortAthenaMutator_IsWorldResourceWidgetVisible.cpp index ce15eb4b..35493a28 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_IsWorldResourceWidgetVisible.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_IsWorldResourceWidgetVisible.cpp @@ -23,9 +23,9 @@ void AFortAthenaMutator_IsWorldResourceWidgetVisible::GetLifetimeReplicatedProps } AFortAthenaMutator_IsWorldResourceWidgetVisible::AFortAthenaMutator_IsWorldResourceWidgetVisible() { - this->bWoodResourceWidgetVisible = true; - this->bStoneResourceWidgetVisible = true; - this->bMetalResourceWidgetVisible = true; - this->bGoldCurrencyResourceWidgetVisible = false; + bWoodResourceWidgetVisible = true; + bStoneResourceWidgetVisible = true; + bMetalResourceWidgetVisible = true; + bGoldCurrencyResourceWidgetVisible = false; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_ItemDropOnDeath.cpp b/Source/FortniteGame/Private/FortAthenaMutator_ItemDropOnDeath.cpp index ce224c98..96e10381 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_ItemDropOnDeath.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_ItemDropOnDeath.cpp @@ -1,7 +1,7 @@ #include "FortAthenaMutator_ItemDropOnDeath.h" AFortAthenaMutator_ItemDropOnDeath::AFortAthenaMutator_ItemDropOnDeath() { - this->RespawnRequirements = ERespawnRequirements::RespawnOnly; - this->bShouldNonParticipantAIAlsoDropItems = false; + RespawnRequirements = ERespawnRequirements::RespawnOnly; + bShouldNonParticipantAIAlsoDropItems = false; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_JumpPenalty.cpp b/Source/FortniteGame/Private/FortAthenaMutator_JumpPenalty.cpp index 33ff918a..ff71bc2b 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_JumpPenalty.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_JumpPenalty.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_JumpPenalty.h" AFortAthenaMutator_JumpPenalty::AFortAthenaMutator_JumpPenalty() { - this->bApplyJumpPenalty = true; + bApplyJumpPenalty = true; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_LoadoutSwap.cpp b/Source/FortniteGame/Private/FortAthenaMutator_LoadoutSwap.cpp index b8a3208d..20b2129e 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_LoadoutSwap.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_LoadoutSwap.cpp @@ -16,8 +16,8 @@ void AFortAthenaMutator_LoadoutSwap::GetLifetimeReplicatedProps(TArrayGamePhaseToStart = EAthenaGamePhase::None; - this->bRandomizeLoadOuts = true; - this->ServerWorldTimeOfNextSwap = 1; + GamePhaseToStart = EAthenaGamePhase::None; + bRandomizeLoadOuts = true; + ServerWorldTimeOfNextSwap = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_LootChoice.cpp b/Source/FortniteGame/Private/FortAthenaMutator_LootChoice.cpp index b26331b7..10ce8d95 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_LootChoice.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_LootChoice.cpp @@ -9,7 +9,7 @@ void AFortAthenaMutator_LootChoice::GetLifetimeReplicatedProps(TArrayLootSelection = ECustomLootSelection::Default; - this->bUsingExperimentalTables = true; + LootSelection = ECustomLootSelection::Default; + bUsingExperimentalTables = true; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Mash.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Mash.cpp index dae22f38..e08c9b38 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Mash.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Mash.cpp @@ -69,27 +69,27 @@ void AFortAthenaMutator_Mash::GetLifetimeReplicatedProps(TArraybOverrideReplicationSettingsDebug = false; - this->CurrentDifficulty = EMashDifficulty::Easy; - this->ObjectiveObjectClass = NULL; - this->FinalPhaseObjectiveObjectClass = NULL; - this->SpawnScoreMultiplierTraceStartHeight = 1; - this->SpawnSscoreMultiplierTraceEndHeight = 1; - this->DifficultyEncounterSettingsStatic = NULL; - this->DifficultyEncounterSettingsDynamic = NULL; - this->DifficultyEncounterSettingsFinalPhase = NULL; - this->bUseLootTierOverrides = false; - this->FriendsLeaderboardDisplayedNumber = 0; - this->TimeSecRetreiveLeaderboardTimeOut = 1; - this->bIsGameOver = false; - this->bIsRespawningAllowed = true; - this->CurrentObjectiveAreaIndex = 0; - this->TotalObjectiveAreaCount = 0; - this->CurrentEncounter = NULL; - this->FinalPhaseEncounter = NULL; - this->TeamScoreMultiplier = 1; - this->CurrentPhase = EMashPhase::NotStarted; - this->RespawnLocationActor = NULL; - this->FinalBoss = NULL; + bOverrideReplicationSettingsDebug = false; + CurrentDifficulty = EMashDifficulty::Easy; + ObjectiveObjectClass = NULL; + FinalPhaseObjectiveObjectClass = NULL; + SpawnScoreMultiplierTraceStartHeight = 1; + SpawnSscoreMultiplierTraceEndHeight = 1; + DifficultyEncounterSettingsStatic = NULL; + DifficultyEncounterSettingsDynamic = NULL; + DifficultyEncounterSettingsFinalPhase = NULL; + bUseLootTierOverrides = false; + FriendsLeaderboardDisplayedNumber = 0; + TimeSecRetreiveLeaderboardTimeOut = 1; + bIsGameOver = false; + bIsRespawningAllowed = true; + CurrentObjectiveAreaIndex = 0; + TotalObjectiveAreaCount = 0; + CurrentEncounter = NULL; + FinalPhaseEncounter = NULL; + TeamScoreMultiplier = 1; + CurrentPhase = EMashPhase::NotStarted; + RespawnLocationActor = NULL; + FinalBoss = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_MaxItemSlots.cpp b/Source/FortniteGame/Private/FortAthenaMutator_MaxItemSlots.cpp index c1649c69..3599f875 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_MaxItemSlots.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_MaxItemSlots.cpp @@ -8,6 +8,6 @@ void AFortAthenaMutator_MaxItemSlots::GetLifetimeReplicatedProps(TArrayMaxItemSlots = 1; + MaxItemSlots = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_MaxWorldResource.cpp b/Source/FortniteGame/Private/FortAthenaMutator_MaxWorldResource.cpp index ac0ae7bf..546c8337 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_MaxWorldResource.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_MaxWorldResource.cpp @@ -8,6 +8,6 @@ void AFortAthenaMutator_MaxWorldResource::GetLifetimeReplicatedProps(TArrayMaxWorldResources = 0; + MaxWorldResources = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_MinigameDamageSupression.cpp b/Source/FortniteGame/Private/FortAthenaMutator_MinigameDamageSupression.cpp index 3a13775b..5157e861 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_MinigameDamageSupression.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_MinigameDamageSupression.cpp @@ -1,7 +1,7 @@ #include "FortAthenaMutator_MinigameDamageSupression.h" AFortAthenaMutator_MinigameDamageSupression::AFortAthenaMutator_MinigameDamageSupression() { - this->bPreventPreGameDamage = false; - this->bPreventPostGameDamage = false; + bPreventPreGameDamage = false; + bPreventPostGameDamage = false; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_MovementSpeed.cpp b/Source/FortniteGame/Private/FortAthenaMutator_MovementSpeed.cpp index b9a76773..321b3ae5 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_MovementSpeed.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_MovementSpeed.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_MovementSpeed.h" AFortAthenaMutator_MovementSpeed::AFortAthenaMutator_MovementSpeed() { - this->MovementSpeed = 1; + MovementSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_NamePlate.cpp b/Source/FortniteGame/Private/FortAthenaMutator_NamePlate.cpp index 5a385dfa..4450418a 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_NamePlate.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_NamePlate.cpp @@ -11,6 +11,6 @@ void AFortAthenaMutator_NamePlate::GetLifetimeReplicatedProps(TArrayDisplayMode = EIndicatorDisplayMode::Default; + DisplayMode = EIndicatorDisplayMode::Default; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Omaha.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Omaha.cpp index 9a723f8d..c5192f69 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Omaha.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Omaha.cpp @@ -1,7 +1,7 @@ #include "FortAthenaMutator_Omaha.h" AFortAthenaMutator_Omaha::AFortAthenaMutator_Omaha() { - this->SpecialTeamMembersCount[0] = 0; - this->SpecialTeamMembersCount[1] = 0; + SpecialTeamMembersCount[0] = 0; + SpecialTeamMembersCount[1] = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_OnDmgDamageSelf.cpp b/Source/FortniteGame/Private/FortAthenaMutator_OnDmgDamageSelf.cpp index f106d8b8..a2bc0b13 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_OnDmgDamageSelf.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_OnDmgDamageSelf.cpp @@ -1,9 +1,9 @@ #include "FortAthenaMutator_OnDmgDamageSelf.h" AFortAthenaMutator_OnDmgDamageSelf::AFortAthenaMutator_OnDmgDamageSelf() { - this->DamageToDeal = 1; - this->bRequiresNonZeroDamage = true; - this->TargetQueryIndex = 0; - this->WeaponQueryIndex = 0; + DamageToDeal = 1; + bRequiresNonZeroDamage = true; + TargetQueryIndex = 0; + WeaponQueryIndex = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Payback.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Payback.cpp index 3dcbeeae..b0f04000 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Payback.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Payback.cpp @@ -42,6 +42,6 @@ void AFortAthenaMutator_Payback::GetLifetimeReplicatedProps(TArrayPaybackMarkerEffectClass = NULL; + PaybackMarkerEffectClass = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_PerkSystemMutator.cpp b/Source/FortniteGame/Private/FortAthenaMutator_PerkSystemMutator.cpp index b486d55b..d376bdd6 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_PerkSystemMutator.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_PerkSystemMutator.cpp @@ -1,8 +1,8 @@ #include "FortAthenaMutator_PerkSystemMutator.h" AFortAthenaMutator_PerkSystemMutator::AFortAthenaMutator_PerkSystemMutator() { - this->MinPerksToUnlock = 0; - this->MaxPerksToUnlock = 0; - this->bDelayedPerkSelection = false; + MinPerksToUnlock = 0; + MaxPerksToUnlock = 0; + bDelayedPerkSelection = false; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_PickaxeDamage.cpp b/Source/FortniteGame/Private/FortAthenaMutator_PickaxeDamage.cpp index 6f2c7a28..4fd55540 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_PickaxeDamage.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_PickaxeDamage.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_PickaxeDamage.h" AFortAthenaMutator_PickaxeDamage::AFortAthenaMutator_PickaxeDamage() { - this->PickaxeInstantDestroy = false; + PickaxeInstantDestroy = false; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_PlayerBotSpawningPolicyData.cpp b/Source/FortniteGame/Private/FortAthenaMutator_PlayerBotSpawningPolicyData.cpp index 107e7db1..425058c7 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_PlayerBotSpawningPolicyData.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_PlayerBotSpawningPolicyData.cpp @@ -1,14 +1,14 @@ #include "FortAthenaMutator_PlayerBotSpawningPolicyData.h" UFortAthenaMutator_PlayerBotSpawningPolicyData::UFortAthenaMutator_PlayerBotSpawningPolicyData() { - this->bUseCustomizationInEditor = false; - this->PlayerBotPawn = NULL; - this->StartupInventory = NULL; - this->CachedGameMode = NULL; - this->MaxTraceHeight = 1; - this->MinTraceHeight = 1; - this->InitialSpawnDelay = 1; - this->SpawnDelay = 1; - this->AISpawnerData = NULL; + bUseCustomizationInEditor = false; + PlayerBotPawn = NULL; + StartupInventory = NULL; + CachedGameMode = NULL; + MaxTraceHeight = 1; + MinTraceHeight = 1; + InitialSpawnDelay = 1; + SpawnDelay = 1; + AISpawnerData = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_PlayerClassSettings.cpp b/Source/FortniteGame/Private/FortAthenaMutator_PlayerClassSettings.cpp index a2c11749..f9d3a405 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_PlayerClassSettings.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_PlayerClassSettings.cpp @@ -20,7 +20,7 @@ bool AFortAthenaMutator_PlayerClassSettings::AddDataSourceForPlayerClass(uint8 C } AFortAthenaMutator_PlayerClassSettings::AFortAthenaMutator_PlayerClassSettings() { - this->NumClassSlots = 16; - this->ClassSettingsClass = NULL; + NumClassSlots = 16; + ClassSettingsClass = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_PlayerDamage.cpp b/Source/FortniteGame/Private/FortAthenaMutator_PlayerDamage.cpp index feb6238b..e5a0979e 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_PlayerDamage.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_PlayerDamage.cpp @@ -1,8 +1,8 @@ #include "FortAthenaMutator_PlayerDamage.h" AFortAthenaMutator_PlayerDamage::AFortAthenaMutator_PlayerDamage() { - this->bIsUsingHitResult = false; - this->DamageMultiplier = 1; - this->DetectionType = EPlayerDamageHeightRatioDetectionType::None; + bIsUsingHitResult = false; + DamageMultiplier = 1; + DetectionType = EPlayerDamageHeightRatioDetectionType::None; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_PlayerFly.cpp b/Source/FortniteGame/Private/FortAthenaMutator_PlayerFly.cpp index cbeb77d2..f65a7150 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_PlayerFly.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_PlayerFly.cpp @@ -1,8 +1,8 @@ #include "FortAthenaMutator_PlayerFly.h" AFortAthenaMutator_PlayerFly::AFortAthenaMutator_PlayerFly() { - this->bFlyEnabled = false; - this->bAllowFlightSprint = false; - this->FlySpeedModifierIndex = 0; + bFlyEnabled = false; + bAllowFlightSprint = false; + FlySpeedModifierIndex = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_PlayerHealthIndicator.cpp b/Source/FortniteGame/Private/FortAthenaMutator_PlayerHealthIndicator.cpp index 14fd464b..5254e5a5 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_PlayerHealthIndicator.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_PlayerHealthIndicator.cpp @@ -11,6 +11,6 @@ void AFortAthenaMutator_PlayerHealthIndicator::GetLifetimeReplicatedProps(TArray } AFortAthenaMutator_PlayerHealthIndicator::AFortAthenaMutator_PlayerHealthIndicator() { - this->DisplayMode = EPlayerIndicatorDisplayMode::DontOverride; + DisplayMode = EPlayerIndicatorDisplayMode::DontOverride; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_PlayerMarker.cpp b/Source/FortniteGame/Private/FortAthenaMutator_PlayerMarker.cpp index 57952227..ee3d7f81 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_PlayerMarker.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_PlayerMarker.cpp @@ -8,6 +8,6 @@ void AFortAthenaMutator_PlayerMarker::GetLifetimeReplicatedProps(TArrayPlayerMarkerMarkerEffectClass = NULL; + PlayerMarkerMarkerEffectClass = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_PlayerSettingsBase.cpp b/Source/FortniteGame/Private/FortAthenaMutator_PlayerSettingsBase.cpp index 384f69cc..065a8464 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_PlayerSettingsBase.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_PlayerSettingsBase.cpp @@ -1,12 +1,12 @@ #include "FortAthenaMutator_PlayerSettingsBase.h" AFortAthenaMutator_PlayerSettingsBase::AFortAthenaMutator_PlayerSettingsBase() { - this->AbilitySetToGrant = NULL; - this->AbilitySetOptions = NULL; - this->GravityPresets = NULL; - this->EliminationStat = NULL; - this->AssistStat = NULL; - this->DefaultScopeSettings = NULL; - this->CurrentScopeSettings = NULL; + AbilitySetToGrant = NULL; + AbilitySetOptions = NULL; + GravityPresets = NULL; + EliminationStat = NULL; + AssistStat = NULL; + DefaultScopeSettings = NULL; + CurrentScopeSettings = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_PlayerTeamSettings.cpp b/Source/FortniteGame/Private/FortAthenaMutator_PlayerTeamSettings.cpp index f097920f..5a483fc9 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_PlayerTeamSettings.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_PlayerTeamSettings.cpp @@ -24,6 +24,6 @@ bool AFortAthenaMutator_PlayerTeamSettings::AddDataSourceForTeam(uint8 TeamIndex } AFortAthenaMutator_PlayerTeamSettings::AFortAthenaMutator_PlayerTeamSettings() { - this->TeamSettingsClass = NULL; + TeamSettingsClass = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_PlayerZoneSettings.cpp b/Source/FortniteGame/Private/FortAthenaMutator_PlayerZoneSettings.cpp index 589a9f03..c0746e3f 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_PlayerZoneSettings.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_PlayerZoneSettings.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_PlayerZoneSettings.h" AFortAthenaMutator_PlayerZoneSettings::AFortAthenaMutator_PlayerZoneSettings() { - this->ZoneSettingsClass = NULL; + ZoneSettingsClass = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Pow.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Pow.cpp index 3674b08a..7e76b534 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Pow.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Pow.cpp @@ -19,6 +19,6 @@ void AFortAthenaMutator_Pow::GetLifetimeReplicatedProps(TArraybRespawningCurrentlyAllowed = true; + bRespawningCurrentlyAllowed = true; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_ResourceRateOverride.cpp b/Source/FortniteGame/Private/FortAthenaMutator_ResourceRateOverride.cpp index 50aa77d9..2d46f201 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_ResourceRateOverride.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_ResourceRateOverride.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_ResourceRateOverride.h" AFortAthenaMutator_ResourceRateOverride::AFortAthenaMutator_ResourceRateOverride() { - this->ResourceRateOverrideIndex = 0; + ResourceRateOverrideIndex = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_ResourcesEarned.cpp b/Source/FortniteGame/Private/FortAthenaMutator_ResourcesEarned.cpp index b8a784e4..e9f959f0 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_ResourcesEarned.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_ResourcesEarned.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_ResourcesEarned.h" AFortAthenaMutator_ResourcesEarned::AFortAthenaMutator_ResourcesEarned() { - this->ResourcesEarnedMultiplier = 1; + ResourcesEarnedMultiplier = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_RespawnAndSpectateSelect.cpp b/Source/FortniteGame/Private/FortAthenaMutator_RespawnAndSpectateSelect.cpp index 900d51da..d182d47b 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_RespawnAndSpectateSelect.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_RespawnAndSpectateSelect.cpp @@ -23,13 +23,13 @@ void AFortAthenaMutator_RespawnAndSpectateSelect::GetLifetimeReplicatedProps(TAr } AFortAthenaMutator_RespawnAndSpectateSelect::AFortAthenaMutator_RespawnAndSpectateSelect() { - this->DefaultSpawnLocationCameraClass = NULL; - this->DefaultRespawnTexture = NULL; - this->DisplayPriority_Teammate = 0; - this->CameraModeOverrideForNonPlayers = NULL; - this->bAreAllRespawnTargetsAvailableToAllPlayersCheat = false; - this->ManagerObject = NULL; - this->ScreenFadeOutDeathCamTime = 1; - this->ScreenFadeInSpectateCamTime = 1; + DefaultSpawnLocationCameraClass = NULL; + DefaultRespawnTexture = NULL; + DisplayPriority_Teammate = 0; + CameraModeOverrideForNonPlayers = NULL; + bAreAllRespawnTargetsAvailableToAllPlayersCheat = false; + ManagerObject = NULL; + ScreenFadeOutDeathCamTime = 1; + ScreenFadeInSpectateCamTime = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_RespawnLocation.cpp b/Source/FortniteGame/Private/FortAthenaMutator_RespawnLocation.cpp index 84106531..7f1a19b0 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_RespawnLocation.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_RespawnLocation.cpp @@ -2,8 +2,8 @@ AFortAthenaMutator_RespawnLocation::AFortAthenaMutator_RespawnLocation() { - this->bRespawnInAir = true; - this->bRespawnAtDeath = true; - this->RespawnHeight = 1; + bRespawnInAir = true; + bRespawnAtDeath = true; + RespawnHeight = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_RespawnTime.cpp b/Source/FortniteGame/Private/FortAthenaMutator_RespawnTime.cpp index c2703d9d..5eb31c01 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_RespawnTime.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_RespawnTime.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_RespawnTime.h" AFortAthenaMutator_RespawnTime::AFortAthenaMutator_RespawnTime() { - this->RespawnTime = 1; + RespawnTime = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_RespawnWaveTeamData.cpp b/Source/FortniteGame/Private/FortAthenaMutator_RespawnWaveTeamData.cpp index 70226468..ada6b2fc 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_RespawnWaveTeamData.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_RespawnWaveTeamData.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_RespawnWaveTeamData.h" FFortAthenaMutator_RespawnWaveTeamData::FFortAthenaMutator_RespawnWaveTeamData() { - this->ReplicatedTimeStamp = 1; + ReplicatedTimeStamp = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_RoundHelper.cpp b/Source/FortniteGame/Private/FortAthenaMutator_RoundHelper.cpp index 7b7d79bc..af41c725 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_RoundHelper.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_RoundHelper.cpp @@ -18,8 +18,8 @@ int32 AFortAthenaMutator_RoundHelper::GetCurrentRound() const { } AFortAthenaMutator_RoundHelper::AFortAthenaMutator_RoundHelper() { - this->NumOfRounds = 0; - this->NumOfTeams = 0; - this->StartingTeamNum = 3; + NumOfRounds = 0; + NumOfTeams = 0; + StartingTeamNum = 3; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_SafeZoneOrderOptimize.cpp b/Source/FortniteGame/Private/FortAthenaMutator_SafeZoneOrderOptimize.cpp index 8d8c8a95..5d34ec62 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_SafeZoneOrderOptimize.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_SafeZoneOrderOptimize.cpp @@ -17,9 +17,9 @@ void AFortAthenaMutator_SafeZoneOrderOptimize::GetLifetimeReplicatedProps(TArray } AFortAthenaMutator_SafeZoneOrderOptimize::AFortAthenaMutator_SafeZoneOrderOptimize() { - this->bInitialized = false; - this->bPaused = true; - this->MaxRoutesPerOrder = 0; - this->MapUILineThickness = 1; + bInitialized = false; + bPaused = true; + MaxRoutesPerOrder = 0; + MapUILineThickness = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_SafeZoneStartupHelper.cpp b/Source/FortniteGame/Private/FortAthenaMutator_SafeZoneStartupHelper.cpp index 5b3866ec..77451910 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_SafeZoneStartupHelper.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_SafeZoneStartupHelper.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_SafeZoneStartupHelper.h" AFortAthenaMutator_SafeZoneStartupHelper::AFortAthenaMutator_SafeZoneStartupHelper() { - this->OverrideSafeZoneType = ESafeZoneStartUp::UseDefaultGameBehavior; + OverrideSafeZoneType = ESafeZoneStartUp::UseDefaultGameBehavior; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Score.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Score.cpp index c073c688..1f7b368e 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Score.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Score.cpp @@ -14,8 +14,8 @@ void AFortAthenaMutator_Score::GetLifetimeReplicatedProps(TArrayNumCoinWaves = 0; - this->bSupportsRespawnConfig = false; - this->bRespawnsAllowed = false; + NumCoinWaves = 0; + bSupportsRespawnConfig = false; + bRespawnsAllowed = false; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_ShouldDestroyActorsOnPlacement.cpp b/Source/FortniteGame/Private/FortAthenaMutator_ShouldDestroyActorsOnPlacement.cpp index 9bf88f6e..822d88b1 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_ShouldDestroyActorsOnPlacement.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_ShouldDestroyActorsOnPlacement.cpp @@ -8,6 +8,6 @@ void AFortAthenaMutator_ShouldDestroyActorsOnPlacement::GetLifetimeReplicatedPro } AFortAthenaMutator_ShouldDestroyActorsOnPlacement::AFortAthenaMutator_ShouldDestroyActorsOnPlacement() { - this->bShouldDestroyOnPlacement = true; + bShouldDestroyOnPlacement = true; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_ShowPlacard.cpp b/Source/FortniteGame/Private/FortAthenaMutator_ShowPlacard.cpp index 4aef579b..dc8cf9db 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_ShowPlacard.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_ShowPlacard.cpp @@ -11,10 +11,10 @@ void AFortAthenaMutator_ShowPlacard::GetLifetimeReplicatedProps(TArrayShowPlacardPhase = EShowPlacardPhase::None; - this->WaitBeforeInitialFadeOutDuration = 1; - this->FadeDuration = 1; - this->ShowPlacardDuration = 1; - this->ServerWaitsOnBlackScreenDuration = 1; + ShowPlacardPhase = EShowPlacardPhase::None; + WaitBeforeInitialFadeOutDuration = 1; + FadeDuration = 1; + ShowPlacardDuration = 1; + ServerWaitsOnBlackScreenDuration = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_ShowSafeZoneCircle.cpp b/Source/FortniteGame/Private/FortAthenaMutator_ShowSafeZoneCircle.cpp index 7b240486..304dd134 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_ShowSafeZoneCircle.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_ShowSafeZoneCircle.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_ShowSafeZoneCircle.h" AFortAthenaMutator_ShowSafeZoneCircle::AFortAthenaMutator_ShowSafeZoneCircle() { - this->bShowSafeZoneCircle = true; + bShowSafeZoneCircle = true; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_SiphonValues.cpp b/Source/FortniteGame/Private/FortAthenaMutator_SiphonValues.cpp index ad4efae5..c580a4be 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_SiphonValues.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_SiphonValues.cpp @@ -1,10 +1,10 @@ #include "FortAthenaMutator_SiphonValues.h" AFortAthenaMutator_SiphonValues::AFortAthenaMutator_SiphonValues() { - this->HealthSiphonValue = 1; - this->WoodSiphonValue = 1; - this->StoneSiphonValue = 1; - this->MetalSiphonValue = 1; - this->GoldSiphonValue = 1; + HealthSiphonValue = 1; + WoodSiphonValue = 1; + StoneSiphonValue = 1; + MetalSiphonValue = 1; + GoldSiphonValue = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_SkyCap.cpp b/Source/FortniteGame/Private/FortAthenaMutator_SkyCap.cpp index bf309254..6e3deeda 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_SkyCap.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_SkyCap.cpp @@ -4,7 +4,7 @@ void AFortAthenaMutator_SkyCap::OnGamePhaseChanged(EAthenaGamePhase GamePhase) { } AFortAthenaMutator_SkyCap::AFortAthenaMutator_SkyCap() { - this->SkyCapClass = NULL; - this->SkyCap = NULL; + SkyCapClass = NULL; + SkyCap = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_SpawnImmunityTime.cpp b/Source/FortniteGame/Private/FortAthenaMutator_SpawnImmunityTime.cpp index dc01a625..90181c99 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_SpawnImmunityTime.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_SpawnImmunityTime.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_SpawnImmunityTime.h" AFortAthenaMutator_SpawnImmunityTime::AFortAthenaMutator_SpawnImmunityTime() { - this->SpawnImmunityTime = 1; + SpawnImmunityTime = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_SpawningPolicyBase.cpp b/Source/FortniteGame/Private/FortAthenaMutator_SpawningPolicyBase.cpp index b30ea4d2..0257f067 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_SpawningPolicyBase.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_SpawningPolicyBase.cpp @@ -1,13 +1,13 @@ #include "FortAthenaMutator_SpawningPolicyBase.h" AFortAthenaMutator_SpawningPolicyBase::AFortAthenaMutator_SpawningPolicyBase() { - this->CachedSpecialActorIdx = 0; - this->SpawnFailureLockoutTime = 1; - this->GamePhaseToStartSpawning = EAthenaGamePhase::None; - this->bShouldCenterGroundCheckAtFoundLocation = true; - this->bShouldMaintainItemCount = true; - this->bAllowedDespawnToMaintainItemCount = false; - this->bWaitForNavmeshToBeLoaded = true; - this->ItemDataRemovalQueryPending = NULL; + CachedSpecialActorIdx = 0; + SpawnFailureLockoutTime = 1; + GamePhaseToStartSpawning = EAthenaGamePhase::None; + bShouldCenterGroundCheckAtFoundLocation = true; + bShouldMaintainItemCount = true; + bAllowedDespawnToMaintainItemCount = false; + bWaitForNavmeshToBeLoaded = true; + ItemDataRemovalQueryPending = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_SpawningPolicyData.cpp b/Source/FortniteGame/Private/FortAthenaMutator_SpawningPolicyData.cpp index bd865bab..7602ce03 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_SpawningPolicyData.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_SpawningPolicyData.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_SpawningPolicyData.h" UFortAthenaMutator_SpawningPolicyData::UFortAthenaMutator_SpawningPolicyData() { - this->RemovalQueryInterval = 1; + RemovalQueryInterval = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_SpawningPolicyDataObjective.cpp b/Source/FortniteGame/Private/FortAthenaMutator_SpawningPolicyDataObjective.cpp index 425bfc24..e1b93088 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_SpawningPolicyDataObjective.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_SpawningPolicyDataObjective.cpp @@ -1,8 +1,8 @@ #include "FortAthenaMutator_SpawningPolicyDataObjective.h" UFortAthenaMutator_SpawningPolicyDataObjective::UFortAthenaMutator_SpawningPolicyDataObjective() { - this->ObjectiveClass = NULL; - this->bDisplayOnMapAndCompass = false; - this->CachedGameState = NULL; + ObjectiveClass = NULL; + bDisplayOnMapAndCompass = false; + CachedGameState = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_SpawningPolicyEQS.cpp b/Source/FortniteGame/Private/FortAthenaMutator_SpawningPolicyEQS.cpp index 8cad122d..3a98fddd 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_SpawningPolicyEQS.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_SpawningPolicyEQS.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_SpawningPolicyEQS.h" AFortAthenaMutator_SpawningPolicyEQS::AFortAthenaMutator_SpawningPolicyEQS() { - this->BaseQueryingAttemptIntervalTimeSeconds = 1; + BaseQueryingAttemptIntervalTimeSeconds = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_SpecialEvent.cpp b/Source/FortniteGame/Private/FortAthenaMutator_SpecialEvent.cpp index 554621df..40627b28 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_SpecialEvent.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_SpecialEvent.cpp @@ -186,19 +186,19 @@ void AFortAthenaMutator_SpecialEvent::GetLifetimeReplicatedProps(TArraybPlayersAreInvincible = false; - this->MinimumScoreBumpForAutomadeGoal = 0; - this->ScoreBrackets.AddDefaulted(11); - this->bEnforceInfiniteWarmup = false; - this->EventAircraft = NULL; - this->EventAircraftClass = NULL; - this->bDisableHUD = false; - this->GameResumed = 0; - this->bParachutesDisabled = false; - this->bPawnsOnlyRelevantToOwner = false; - this->bCanStreamBuildingFoundationsIn = true; - this->AllPlayerTeleportedCount = 0; - this->WeightForContainerLootRoll = 1; - this->SpecialEventsInputComponent = NULL; + bPlayersAreInvincible = false; + MinimumScoreBumpForAutomadeGoal = 0; + ScoreBrackets.AddDefaulted(11); + bEnforceInfiniteWarmup = false; + EventAircraft = NULL; + EventAircraftClass = NULL; + bDisableHUD = false; + GameResumed = 0; + bParachutesDisabled = false; + bPawnsOnlyRelevantToOwner = false; + bCanStreamBuildingFoundationsIn = true; + AllPlayerTeleportedCount = 0; + WeightForContainerLootRoll = 1; + SpecialEventsInputComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_SpyRumble.cpp b/Source/FortniteGame/Private/FortAthenaMutator_SpyRumble.cpp index 42e545f5..df4bd080 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_SpyRumble.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_SpyRumble.cpp @@ -11,7 +11,7 @@ void AFortAthenaMutator_SpyRumble::GetLifetimeReplicatedProps(TArrayNumKillsForNextPerkUnlock = 0; - this->KillCountCutOff = 0; + NumKillsForNextPerkUnlock = 0; + KillCountCutOff = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_StormVehicleHelper.cpp b/Source/FortniteGame/Private/FortAthenaMutator_StormVehicleHelper.cpp index 1e5d8674..fa21202f 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_StormVehicleHelper.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_StormVehicleHelper.cpp @@ -4,7 +4,7 @@ void AFortAthenaMutator_StormVehicleHelper::OnPlaylistDataLoaded(FName PlaylistN } AFortAthenaMutator_StormVehicleHelper::AFortAthenaMutator_StormVehicleHelper() { - this->EventName = TEXT("FSGA01"); - this->WallHeight = 1; + EventName = TEXT("FSGA01"); + WallHeight = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_SupplyDrop.cpp b/Source/FortniteGame/Private/FortAthenaMutator_SupplyDrop.cpp index 7855a649..07a9bfb7 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_SupplyDrop.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_SupplyDrop.cpp @@ -4,8 +4,8 @@ void AFortAthenaMutator_SupplyDrop::RemoveOutOfStormSupplyDrop() { } AFortAthenaMutator_SupplyDrop::AFortAthenaMutator_SupplyDrop() { - this->BasePlacementQuery = NULL; - this->BaseQueryingAttemptIntervalTimeSeconds = 1; - this->SupplyDropRemovalQueryInterval = 1; + BasePlacementQuery = NULL; + BaseQueryingAttemptIntervalTimeSeconds = 1; + SupplyDropRemovalQueryInterval = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_SupplyDropSpawningPolicyData.cpp b/Source/FortniteGame/Private/FortAthenaMutator_SupplyDropSpawningPolicyData.cpp index d0c28caf..acc80af6 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_SupplyDropSpawningPolicyData.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_SupplyDropSpawningPolicyData.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_SupplyDropSpawningPolicyData.h" UFortAthenaMutator_SupplyDropSpawningPolicyData::UFortAthenaMutator_SupplyDropSpawningPolicyData() { - this->CachedGameState = NULL; + CachedGameState = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_SurvivalObjectiveData.cpp b/Source/FortniteGame/Private/FortAthenaMutator_SurvivalObjectiveData.cpp index ff3af226..119e7cf7 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_SurvivalObjectiveData.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_SurvivalObjectiveData.cpp @@ -1,15 +1,15 @@ #include "FortAthenaMutator_SurvivalObjectiveData.h" FFortAthenaMutator_SurvivalObjectiveData::FFortAthenaMutator_SurvivalObjectiveData() { - this->BuildingActorObjectiveClass = NULL; - this->ActivationSafeZoneIndex = 0; - this->bEndMatchOnDestroy = false; - this->bSpawnOnPOI = false; - this->bClearAreaOnSpawn = false; - this->ClearAreaRadiusOverride = 1; - this->ClearAreaHalfHeightOverride = 1; - this->bIsSpecialActor = false; - this->RandomizedPOICount = 0; - this->SpawnedBuildingActorObjective = NULL; + BuildingActorObjectiveClass = NULL; + ActivationSafeZoneIndex = 0; + bEndMatchOnDestroy = false; + bSpawnOnPOI = false; + bClearAreaOnSpawn = false; + ClearAreaRadiusOverride = 1; + ClearAreaHalfHeightOverride = 1; + bIsSpecialActor = false; + RandomizedPOICount = 0; + SpawnedBuildingActorObjective = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_SynchronizedTeleport.cpp b/Source/FortniteGame/Private/FortAthenaMutator_SynchronizedTeleport.cpp index 2e1f5f15..9143f55f 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_SynchronizedTeleport.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_SynchronizedTeleport.cpp @@ -11,7 +11,7 @@ void AFortAthenaMutator_SynchronizedTeleport::GetLifetimeReplicatedProps(TArray< } AFortAthenaMutator_SynchronizedTeleport::AFortAthenaMutator_SynchronizedTeleport() { - this->HidePawnGameplayEffectClass = NULL; - this->bTeleportComplete = true; + HidePawnGameplayEffectClass = NULL; + bTeleportComplete = true; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_TDM.cpp b/Source/FortniteGame/Private/FortAthenaMutator_TDM.cpp index 8ec6a3e9..64d2bd81 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_TDM.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_TDM.cpp @@ -7,7 +7,7 @@ void AFortAthenaMutator_TDM::OnGamePhaseStepChanged(const TScriptInterfacebIsTwoTeamTDM = false; - this->bShouldGrantInventoryToNewPlayers = true; + bIsTwoTeamTDM = false; + bShouldGrantInventoryToNewPlayers = true; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_TODOverride.cpp b/Source/FortniteGame/Private/FortAthenaMutator_TODOverride.cpp index 2fc78d86..9b9c80cd 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_TODOverride.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_TODOverride.cpp @@ -9,13 +9,13 @@ TArray AFortAthenaMutator_TODOverride::GetTimeOfDayPhaseNames() const { } AFortAthenaMutator_TODOverride::AFortAthenaMutator_TODOverride() { - this->TimeOfDayOverride = EAthenaTimeOfDayOverride::NoOverride; - this->TimeOverride = 1; - this->SpeedOverride = 1; - this->LightIntensityOverride = EAthenaLightIntensityOverride::NoOverride; - this->LightColorOverride = EAthenaTODColor::NoOverride; - this->FogDensityOverride = EAthenaFogDensityOverride::NoOverride; - this->FogColorOverride = EAthenaTODColor::NoOverride; - this->PostProcessOverride = EAthenaTODPostProcess::NoOverride; + TimeOfDayOverride = EAthenaTimeOfDayOverride::NoOverride; + TimeOverride = 1; + SpeedOverride = 1; + LightIntensityOverride = EAthenaLightIntensityOverride::NoOverride; + LightColorOverride = EAthenaTODColor::NoOverride; + FogDensityOverride = EAthenaFogDensityOverride::NoOverride; + FogColorOverride = EAthenaTODColor::NoOverride; + PostProcessOverride = EAthenaTODPostProcess::NoOverride; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Tag.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Tag.cpp index 3922de3e..d592ccf8 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Tag.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Tag.cpp @@ -12,9 +12,9 @@ void AFortAthenaMutator_Tag::GetLifetimeReplicatedProps(TArrayServerEndTime = 1; - this->RedTeam = 3; - this->BlueTeam = 4; - this->RedTeamSquad = 0; + ServerEndTime = 1; + RedTeam = 3; + BlueTeam = 4; + RedTeamSquad = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_TimeStep.cpp b/Source/FortniteGame/Private/FortAthenaMutator_TimeStep.cpp index 4d2ad879..2550e634 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_TimeStep.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_TimeStep.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_TimeStep.h" AFortAthenaMutator_TimeStep::AFortAthenaMutator_TimeStep() { - this->TimeStep = 1; + TimeStep = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_TimedRespawnHelper.cpp b/Source/FortniteGame/Private/FortAthenaMutator_TimedRespawnHelper.cpp index a70095a0..ebae5a48 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_TimedRespawnHelper.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_TimedRespawnHelper.cpp @@ -17,6 +17,6 @@ void AFortAthenaMutator_TimedRespawnHelper::GetLifetimeReplicatedProps(TArrayServerTimeRespawnIsDisallowed = 1; + ServerTimeRespawnIsDisallowed = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Titanium.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Titanium.cpp index 1eabc229..1b51c760 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Titanium.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Titanium.cpp @@ -1,8 +1,8 @@ #include "FortAthenaMutator_Titanium.h" AFortAthenaMutator_Titanium::AFortAthenaMutator_Titanium() { - this->UpgradeTable = NULL; - this->HighestUpgradeTier = EFortRarity::Common; - this->UpgradedGameplayEffect = NULL; + UpgradeTable = NULL; + HighestUpgradeTier = EFortRarity::Common; + UpgradedGameplayEffect = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Traverse.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Traverse.cpp index f9a5ad82..da92a5f1 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Traverse.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Traverse.cpp @@ -15,8 +15,8 @@ void AFortAthenaMutator_Traverse::GetLifetimeReplicatedProps(TArrayCurrentPointIndex = 0; - this->TraversePointClass = NULL; - this->BoundsXYSplineClass = NULL; + CurrentPointIndex = 0; + TraversePointClass = NULL; + BoundsXYSplineClass = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Uranium.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Uranium.cpp index 7c46d192..a5e3b69d 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Uranium.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Uranium.cpp @@ -88,61 +88,61 @@ void AFortAthenaMutator_Uranium::GetLifetimeReplicatedProps(TArrayRoundIntroFactionSound_Attacking = NULL; - this->RoundIntroFactionSound_Defending = NULL; - this->MatchEndSound_Win_Attackers = NULL; - this->MatchEndSound_Win_Defenders = NULL; - this->MatchEndSound_Lose_Attackers = NULL; - this->MatchEndSound_Lose_Defenders = NULL; - this->PushCartClass = NULL; - this->StormShieldClass = NULL; - this->StormShield = NULL; - this->RespawnRadius = 1; - this->CurrentMovingRespawnOffset_PusherTeam = 1; - this->CurrentMovingRespawnOffset_DefenderTeam = 1; - this->NumberOfRounds = 0; - this->RoundEndCondition = EUraniumRoundEndCondition::RanOutOfTime_Or_CheckpointReached; - this->CartMovementRuleOnNewRound = EUraniumCartMovementRuleOnNewRound::NoChange; - this->RoundPhaseDurations[0] = 1; - this->RoundPhaseDurations[1] = 1; - this->RoundPhaseDurations[2] = 1; - this->RoundPhaseDurations[3] = 1; - this->RoundPhaseDurations[4] = 1; - this->RoundPhaseDurations[5] = 1; - this->RoundPhaseDurations[6] = 1; - this->RoundPhaseDurations[7] = 1; - this->RoundPhaseDurations[8] = 1; - this->RoundPhaseDurations[9] = 1; - this->RoundPhaseDurations[10] = 1; - this->RoundPhaseDurations[11] = 1; - this->RoundPhaseDurations[12] = 1; - this->RoundPhaseDurations[13] = 1; - this->RoundPhaseDurations[14] = 1; - this->EndOfRoundCameraFadeOutTime = 1; - this->EndOfRoundCameraFadeInTime = 1; - this->EndOfRoundStasisDelay = 1; - this->CurrentRoundPhase = EUraniumRoundPhase::None; - this->bRoundTimerStarted = false; - this->PushersAbandonedCartOvertimeInterval = 0; - this->bPushCartIsPushableAtStart = false; - this->PushersAbandonedCartStartTime = 1; - this->PushersAbandonedCartDuration = 1; - this->bInOvertime = false; - this->bPerkModeOn = false; - this->bShouldPlayFactionIntro = false; - this->MinimapMaterialParameterCollection = NULL; - this->bShowFullSplineOnMapUI = false; - this->CheckPointMarkerClass = NULL; - this->bIsSafeToTurnOnCameraAfterRespawn = false; - this->bForcePerkPickerOnCheckpoint = false; - this->TimeDilationManager = NULL; - this->EndRoundTimeDilationCurve = NULL; - this->EndRoundTimeDilationDuration = 1; - this->TeleportMutator = NULL; - this->InventoryOverrideMutator = NULL; - this->RespawnWaveMutator = NULL; - this->CheckpointTeleportPlayersReleased = 0; - this->CheckpointTeleportComplete = 0; - this->bCheatDrawRespawnLocations = true; + RoundIntroFactionSound_Attacking = NULL; + RoundIntroFactionSound_Defending = NULL; + MatchEndSound_Win_Attackers = NULL; + MatchEndSound_Win_Defenders = NULL; + MatchEndSound_Lose_Attackers = NULL; + MatchEndSound_Lose_Defenders = NULL; + PushCartClass = NULL; + StormShieldClass = NULL; + StormShield = NULL; + RespawnRadius = 1; + CurrentMovingRespawnOffset_PusherTeam = 1; + CurrentMovingRespawnOffset_DefenderTeam = 1; + NumberOfRounds = 0; + RoundEndCondition = EUraniumRoundEndCondition::RanOutOfTime_Or_CheckpointReached; + CartMovementRuleOnNewRound = EUraniumCartMovementRuleOnNewRound::NoChange; + RoundPhaseDurations[0] = 1; + RoundPhaseDurations[1] = 1; + RoundPhaseDurations[2] = 1; + RoundPhaseDurations[3] = 1; + RoundPhaseDurations[4] = 1; + RoundPhaseDurations[5] = 1; + RoundPhaseDurations[6] = 1; + RoundPhaseDurations[7] = 1; + RoundPhaseDurations[8] = 1; + RoundPhaseDurations[9] = 1; + RoundPhaseDurations[10] = 1; + RoundPhaseDurations[11] = 1; + RoundPhaseDurations[12] = 1; + RoundPhaseDurations[13] = 1; + RoundPhaseDurations[14] = 1; + EndOfRoundCameraFadeOutTime = 1; + EndOfRoundCameraFadeInTime = 1; + EndOfRoundStasisDelay = 1; + CurrentRoundPhase = EUraniumRoundPhase::None; + bRoundTimerStarted = false; + PushersAbandonedCartOvertimeInterval = 0; + bPushCartIsPushableAtStart = false; + PushersAbandonedCartStartTime = 1; + PushersAbandonedCartDuration = 1; + bInOvertime = false; + bPerkModeOn = false; + bShouldPlayFactionIntro = false; + MinimapMaterialParameterCollection = NULL; + bShowFullSplineOnMapUI = false; + CheckPointMarkerClass = NULL; + bIsSafeToTurnOnCameraAfterRespawn = false; + bForcePerkPickerOnCheckpoint = false; + TimeDilationManager = NULL; + EndRoundTimeDilationCurve = NULL; + EndRoundTimeDilationDuration = 1; + TeleportMutator = NULL; + InventoryOverrideMutator = NULL; + RespawnWaveMutator = NULL; + CheckpointTeleportPlayersReleased = 0; + CheckpointTeleportComplete = 0; + bCheatDrawRespawnLocations = true; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_VehicleTrickScore.cpp b/Source/FortniteGame/Private/FortAthenaMutator_VehicleTrickScore.cpp index 7e42b3ce..c6310297 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_VehicleTrickScore.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_VehicleTrickScore.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_VehicleTrickScore.h" AFortAthenaMutator_VehicleTrickScore::AFortAthenaMutator_VehicleTrickScore() { - this->ScoreMultiplier = 1; + ScoreMultiplier = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_VoiceChat.cpp b/Source/FortniteGame/Private/FortAthenaMutator_VoiceChat.cpp index 190516e1..dde5f975 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_VoiceChat.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_VoiceChat.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_VoiceChat.h" AFortAthenaMutator_VoiceChat::AFortAthenaMutator_VoiceChat() { - this->ChannelType = EFortAthenaMutator_VoiceChatChannelType::Default; + ChannelType = EFortAthenaMutator_VoiceChatChannelType::Default; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_WarmupMovie.cpp b/Source/FortniteGame/Private/FortAthenaMutator_WarmupMovie.cpp index 62b2b513..a9266109 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_WarmupMovie.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_WarmupMovie.cpp @@ -16,13 +16,13 @@ void AFortAthenaMutator_WarmupMovie::GetLifetimeReplicatedProps(TArrayMovieLengthSeconds = 1; - this->bServerMovieStart = false; - this->MovieWidget = NULL; - this->SkydiveTransitionMusic = NULL; - this->WarmupMovieMix = NULL; - this->WaitingScreen = NULL; - this->SpawnEffectClass = NULL; - this->MediaPlayer = NULL; + MovieLengthSeconds = 1; + bServerMovieStart = false; + MovieWidget = NULL; + SkydiveTransitionMusic = NULL; + WarmupMovieMix = NULL; + WaitingScreen = NULL; + SpawnEffectClass = NULL; + MediaPlayer = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_WarmupTime.cpp b/Source/FortniteGame/Private/FortAthenaMutator_WarmupTime.cpp index 1c04ca20..dfaf74ac 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_WarmupTime.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_WarmupTime.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_WarmupTime.h" AFortAthenaMutator_WarmupTime::AFortAthenaMutator_WarmupTime() { - this->WarmupTime = 1; + WarmupTime = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_WaterBuild.cpp b/Source/FortniteGame/Private/FortAthenaMutator_WaterBuild.cpp index ac2be647..2647ce7f 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_WaterBuild.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_WaterBuild.cpp @@ -1,6 +1,6 @@ #include "FortAthenaMutator_WaterBuild.h" AFortAthenaMutator_WaterBuild::AFortAthenaMutator_WaterBuild() { - this->RequiredFloodHeight = 1; + RequiredFloodHeight = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaMutator_Wax.cpp b/Source/FortniteGame/Private/FortAthenaMutator_Wax.cpp index edeff09a..a43de80f 100644 --- a/Source/FortniteGame/Private/FortAthenaMutator_Wax.cpp +++ b/Source/FortniteGame/Private/FortAthenaMutator_Wax.cpp @@ -73,12 +73,12 @@ void AFortAthenaMutator_Wax::GetLifetimeReplicatedProps(TArrayTokenClass = AFortAthena_WaxToken::StaticClass(); - this->TokenPickupClass = AFortGameModePickup_Wax::StaticClass(); - this->PickupItemDef = NULL; - this->LastEligibleLeader = NULL; - this->FirstPlaceIfAboveThreshold = NULL; - this->SecondPlaceIfAboveThreshold = NULL; - this->ThirdPlaceIfAboveThreshold = NULL; + TokenClass = AFortAthena_WaxToken::StaticClass(); + TokenPickupClass = AFortGameModePickup_Wax::StaticClass(); + PickupItemDef = NULL; + LastEligibleLeader = NULL; + FirstPlaceIfAboveThreshold = NULL; + SecondPlaceIfAboveThreshold = NULL; + ThirdPlaceIfAboveThreshold = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaNpcEvaluator_Encampment.cpp b/Source/FortniteGame/Private/FortAthenaNpcEvaluator_Encampment.cpp index e4eef37a..b0bb8150 100644 --- a/Source/FortniteGame/Private/FortAthenaNpcEvaluator_Encampment.cpp +++ b/Source/FortniteGame/Private/FortAthenaNpcEvaluator_Encampment.cpp @@ -1,14 +1,14 @@ #include "FortAthenaNpcEvaluator_Encampment.h" UFortAthenaNpcEvaluator_Encampment::UFortAthenaNpcEvaluator_Encampment() { - this->EncampmentStatusKeyName = TEXT("AIEvaluator_Encampment_ExecutionStatus"); - this->EncampmentMovementStateKeyName = TEXT("AIEvaluator_Encampment_MovementState"); - this->EncampmentCenterLocationKeyName = TEXT("AIEvaluator_Encampment_CenterLocation"); - this->EncampmentDestinationKeyName = TEXT("AIEvaluator_Encampment_Destination"); - this->EncampmentAroundCampFireLocationKeyName = TEXT("AIEvaluator_Encampment_AroundCampFireLocation"); - this->EncampmentRoleKeyName = TEXT("AIEvaluator_Encampment_Role"); - this->DefensiveBuildName = TEXT("AIEvaluator_DefensiveBuilding_ExecutionStatus"); - this->DefensiveBuildTypeName = TEXT("AIEvaluator_DefensiveBuilding_Type"); - this->DefensiveBuildGridCoordName = TEXT("AIEvaluator_DefensiveBuilding_GridCoord"); + EncampmentStatusKeyName = TEXT("AIEvaluator_Encampment_ExecutionStatus"); + EncampmentMovementStateKeyName = TEXT("AIEvaluator_Encampment_MovementState"); + EncampmentCenterLocationKeyName = TEXT("AIEvaluator_Encampment_CenterLocation"); + EncampmentDestinationKeyName = TEXT("AIEvaluator_Encampment_Destination"); + EncampmentAroundCampFireLocationKeyName = TEXT("AIEvaluator_Encampment_AroundCampFireLocation"); + EncampmentRoleKeyName = TEXT("AIEvaluator_Encampment_Role"); + DefensiveBuildName = TEXT("AIEvaluator_DefensiveBuilding_ExecutionStatus"); + DefensiveBuildTypeName = TEXT("AIEvaluator_DefensiveBuilding_Type"); + DefensiveBuildGridCoordName = TEXT("AIEvaluator_DefensiveBuilding_GridCoord"); } diff --git a/Source/FortniteGame/Private/FortAthenaNpcEvaluator_FollowPatrolPath.cpp b/Source/FortniteGame/Private/FortAthenaNpcEvaluator_FollowPatrolPath.cpp index 70409187..57c45353 100644 --- a/Source/FortniteGame/Private/FortAthenaNpcEvaluator_FollowPatrolPath.cpp +++ b/Source/FortniteGame/Private/FortAthenaNpcEvaluator_FollowPatrolPath.cpp @@ -1,11 +1,11 @@ #include "FortAthenaNpcEvaluator_FollowPatrolPath.h" UFortAthenaNpcEvaluator_FollowPatrolPath::UFortAthenaNpcEvaluator_FollowPatrolPath() { - this->FollowPatrolPathKeyName = TEXT("AIEvaluator_FollowPatrolPath_ExecutionStatus"); - this->FollowPatrolPathMovementStateKeyName = TEXT("AIEvaluator_FollowPatrolPath_MovementState"); - this->FollowPatrolPathDestinationKeyName = TEXT("AIEvaluator_FollowPatrolPath_Destination"); - this->ChanceToTakeABreak = 1; - this->BreakDurationMin = 1; - this->BreakDurationMax = 1; + FollowPatrolPathKeyName = TEXT("AIEvaluator_FollowPatrolPath_ExecutionStatus"); + FollowPatrolPathMovementStateKeyName = TEXT("AIEvaluator_FollowPatrolPath_MovementState"); + FollowPatrolPathDestinationKeyName = TEXT("AIEvaluator_FollowPatrolPath_Destination"); + ChanceToTakeABreak = 1; + BreakDurationMin = 1; + BreakDurationMax = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaNpcEvaluator_FollowSquadLeader.cpp b/Source/FortniteGame/Private/FortAthenaNpcEvaluator_FollowSquadLeader.cpp index cda0939d..b4424437 100644 --- a/Source/FortniteGame/Private/FortAthenaNpcEvaluator_FollowSquadLeader.cpp +++ b/Source/FortniteGame/Private/FortAthenaNpcEvaluator_FollowSquadLeader.cpp @@ -1,12 +1,12 @@ #include "FortAthenaNpcEvaluator_FollowSquadLeader.h" UFortAthenaNpcEvaluator_FollowSquadLeader::UFortAthenaNpcEvaluator_FollowSquadLeader() { - this->FollowSquadLeaderStatusKeyName = TEXT("AIEvaluator_FollowSquadLeader_ExecutionStatus"); - this->FollowSquadLeaderMovementStateKeyName = TEXT("AIEvaluator_FollowSquadLeader_MovementState"); - this->FollowSquadLeaderDestinationKeyName = TEXT("AIEvaluator_FollowSquadLeader_Destination"); - this->TooFarFromLeaderKeyName = TEXT("AIEvaluator_FollowSquadLeader_TooFarFromLeader"); - this->CachedTooFarFromSquadLeaderDistanceSqr = 1; - this->LastNoiseOffsetUpdateTime = 1; - this->DurationNoiseEvaluate = 1; + FollowSquadLeaderStatusKeyName = TEXT("AIEvaluator_FollowSquadLeader_ExecutionStatus"); + FollowSquadLeaderMovementStateKeyName = TEXT("AIEvaluator_FollowSquadLeader_MovementState"); + FollowSquadLeaderDestinationKeyName = TEXT("AIEvaluator_FollowSquadLeader_Destination"); + TooFarFromLeaderKeyName = TEXT("AIEvaluator_FollowSquadLeader_TooFarFromLeader"); + CachedTooFarFromSquadLeaderDistanceSqr = 1; + LastNoiseOffsetUpdateTime = 1; + DurationNoiseEvaluate = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaNpcEvaluator_Leash.cpp b/Source/FortniteGame/Private/FortAthenaNpcEvaluator_Leash.cpp index 5bd11a97..c12856e4 100644 --- a/Source/FortniteGame/Private/FortAthenaNpcEvaluator_Leash.cpp +++ b/Source/FortniteGame/Private/FortAthenaNpcEvaluator_Leash.cpp @@ -1,10 +1,10 @@ #include "FortAthenaNpcEvaluator_Leash.h" UFortAthenaNpcEvaluator_Leash::UFortAthenaNpcEvaluator_Leash() { - this->LeashKeyName = TEXT("AIEvaluator_Leash_ExecutionStatus"); - this->LeashMovementStateKeyName = TEXT("AIEvaluator_Leash_MovementState"); - this->LeashDestinationKeyName = TEXT("AIEvaluator_Leash_Destination"); - this->LeashLocationKeyName = TEXT("AIEvaluator_Leash_Location"); - this->LeashOuterRadiusKeyName = TEXT("AIEvaluator_Leash_OuterRadius"); + LeashKeyName = TEXT("AIEvaluator_Leash_ExecutionStatus"); + LeashMovementStateKeyName = TEXT("AIEvaluator_Leash_MovementState"); + LeashDestinationKeyName = TEXT("AIEvaluator_Leash_Destination"); + LeashLocationKeyName = TEXT("AIEvaluator_Leash_Location"); + LeashOuterRadiusKeyName = TEXT("AIEvaluator_Leash_OuterRadius"); } diff --git a/Source/FortniteGame/Private/FortAthenaNpcEvaluator_Patrolling.cpp b/Source/FortniteGame/Private/FortAthenaNpcEvaluator_Patrolling.cpp index 38eeb392..e4ce66e5 100644 --- a/Source/FortniteGame/Private/FortAthenaNpcEvaluator_Patrolling.cpp +++ b/Source/FortniteGame/Private/FortAthenaNpcEvaluator_Patrolling.cpp @@ -1,14 +1,14 @@ #include "FortAthenaNpcEvaluator_Patrolling.h" UFortAthenaNpcEvaluator_Patrolling::UFortAthenaNpcEvaluator_Patrolling() { - this->PatrollingKeyName = TEXT("AIEvaluator_Patrolling_ExecutionStatus"); - this->PatrollingMovementStateKeyName = TEXT("AIEvaluator_Patrolling_MovementState"); - this->PatrollingDestinationKeyName = TEXT("AIEvaluator_Patrolling_Destination"); - this->DynamicBlueprintStatusKeyName = TEXT("AIEvaluator_DynamicBlueprint_ExecutionStatus"); - this->DynamicBlueprintActorKeyName = TEXT("AIEvaluator_DynamicBlueprint_Actor"); - this->PatrollingShouldMoveKeyName = TEXT("AIEvaluator_Patrolling_ShouldMove"); - this->DistanceToTestPoint = 1; - this->bCanDisablePatrolling = true; - this->CachedNpcPatrollingComponent = NULL; + PatrollingKeyName = TEXT("AIEvaluator_Patrolling_ExecutionStatus"); + PatrollingMovementStateKeyName = TEXT("AIEvaluator_Patrolling_MovementState"); + PatrollingDestinationKeyName = TEXT("AIEvaluator_Patrolling_Destination"); + DynamicBlueprintStatusKeyName = TEXT("AIEvaluator_DynamicBlueprint_ExecutionStatus"); + DynamicBlueprintActorKeyName = TEXT("AIEvaluator_DynamicBlueprint_Actor"); + PatrollingShouldMoveKeyName = TEXT("AIEvaluator_Patrolling_ShouldMove"); + DistanceToTestPoint = 1; + bCanDisablePatrolling = true; + CachedNpcPatrollingComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaNpcGalileoComponent.cpp b/Source/FortniteGame/Private/FortAthenaNpcGalileoComponent.cpp index 484d79c8..86507093 100644 --- a/Source/FortniteGame/Private/FortAthenaNpcGalileoComponent.cpp +++ b/Source/FortniteGame/Private/FortAthenaNpcGalileoComponent.cpp @@ -18,7 +18,7 @@ TArray UFortAthenaNpcGalileoComponent::GetCommunica } UFortAthenaNpcGalileoComponent::UFortAthenaNpcGalileoComponent() { - this->CachedBotController = NULL; - this->PossessedPawn = NULL; + CachedBotController = NULL; + PossessedPawn = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaNpcPatrollingComponent.cpp b/Source/FortniteGame/Private/FortAthenaNpcPatrollingComponent.cpp index dd7717ff..9c2b4954 100644 --- a/Source/FortniteGame/Private/FortAthenaNpcPatrollingComponent.cpp +++ b/Source/FortniteGame/Private/FortAthenaNpcPatrollingComponent.cpp @@ -4,8 +4,8 @@ void UFortAthenaNpcPatrollingComponent::SetPatrolPath(const AFortAthenaPatrolPat } UFortAthenaNpcPatrollingComponent::UFortAthenaNpcPatrollingComponent() { - this->bCanPropagatePatrollingProgression = false; - this->CachedBotController = NULL; - this->PatrolPath = NULL; + bCanPropagatePatrollingProgression = false; + CachedBotController = NULL; + PatrolPath = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaPastSeasonStats.cpp b/Source/FortniteGame/Private/FortAthenaPastSeasonStats.cpp index 3afce7dc..ca774b09 100644 --- a/Source/FortniteGame/Private/FortAthenaPastSeasonStats.cpp +++ b/Source/FortniteGame/Private/FortAthenaPastSeasonStats.cpp @@ -1,14 +1,14 @@ #include "FortAthenaPastSeasonStats.h" FFortAthenaPastSeasonStats::FFortAthenaPastSeasonStats() { - this->BookLevel = 0; - this->BookXp = 0; - this->NumHighBracket = 0; - this->NumLowBracket = 0; - this->NumWins = 0; - this->PurchasesVIP = 0; - this->SeasonLevel = 0; - this->SeasonNumber = 0; - this->SeasonXp = 0; + BookLevel = 0; + BookXp = 0; + NumHighBracket = 0; + NumLowBracket = 0; + NumWins = 0; + PurchasesVIP = 0; + SeasonLevel = 0; + SeasonNumber = 0; + SeasonXp = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaPatrolPath.cpp b/Source/FortniteGame/Private/FortAthenaPatrolPath.cpp index 29f21de9..7733d9dd 100644 --- a/Source/FortniteGame/Private/FortAthenaPatrolPath.cpp +++ b/Source/FortniteGame/Private/FortAthenaPatrolPath.cpp @@ -7,18 +7,18 @@ void AFortAthenaPatrolPath::GetPatrolPoints(TArray& Out } AFortAthenaPatrolPath::AFortAthenaPatrolPath() { - this->Mode = EPatrollingMode::BackAndForth; - this->bUseRandomStartupPatrolPoint = false; - this->bUseRandomStartupDirection = false; - this->bLeashEnabled = true; - this->LeashWidth = 1; - this->LeashHeight = 1; - this->RadialLeashLocationActorOverride = NULL; - this->RadialLeashInnerRadiusOverride = 1; - this->RadialLeashOuterRadiusOverride = 1; - this->MaxConcurrentUsage = 0; - this->CurrentConcurrentUsage = 0; - this->DebugLinkWidthSelected = 1; - this->DebugLinkWidthNotSelected = 1; + Mode = EPatrollingMode::BackAndForth; + bUseRandomStartupPatrolPoint = false; + bUseRandomStartupDirection = false; + bLeashEnabled = true; + LeashWidth = 1; + LeashHeight = 1; + RadialLeashLocationActorOverride = NULL; + RadialLeashInnerRadiusOverride = 1; + RadialLeashOuterRadiusOverride = 1; + MaxConcurrentUsage = 0; + CurrentConcurrentUsage = 0; + DebugLinkWidthSelected = 1; + DebugLinkWidthNotSelected = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaPatrolPoint.cpp b/Source/FortniteGame/Private/FortAthenaPatrolPoint.cpp index 19e2eaca..7ed6178c 100644 --- a/Source/FortniteGame/Private/FortAthenaPatrolPoint.cpp +++ b/Source/FortniteGame/Private/FortAthenaPatrolPoint.cpp @@ -1,6 +1,6 @@ #include "FortAthenaPatrolPoint.h" AFortAthenaPatrolPoint::AFortAthenaPatrolPoint() { - this->LocalGameplayBehavior = NULL; + LocalGameplayBehavior = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaRewardEventGraphPurchaseToken.cpp b/Source/FortniteGame/Private/FortAthenaRewardEventGraphPurchaseToken.cpp index 20bed72c..14e795b9 100644 --- a/Source/FortniteGame/Private/FortAthenaRewardEventGraphPurchaseToken.cpp +++ b/Source/FortniteGame/Private/FortAthenaRewardEventGraphPurchaseToken.cpp @@ -1,6 +1,7 @@ #include "FortAthenaRewardEventGraphPurchaseToken.h" -UFortAthenaRewardEventGraphPurchaseToken::UFortAthenaRewardEventGraphPurchaseToken() { - this->ProfileType = EItemProfileType::Common; +UFortAthenaRewardEventGraphPurchaseToken::UFortAthenaRewardEventGraphPurchaseToken(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ProfileType = EItemProfileType::Common; } diff --git a/Source/FortniteGame/Private/FortAthenaSKMotorVehicle.cpp b/Source/FortniteGame/Private/FortAthenaSKMotorVehicle.cpp index 29695175..a39034ab 100644 --- a/Source/FortniteGame/Private/FortAthenaSKMotorVehicle.cpp +++ b/Source/FortniteGame/Private/FortAthenaSKMotorVehicle.cpp @@ -18,21 +18,21 @@ bool AFortAthenaSKMotorVehicle::GasPedalIsDown() const { } AFortAthenaSKMotorVehicle::AFortAthenaSKMotorVehicle() { - this->AntiGravityScalerWhenEmpty = 1; - this->SpringCompressionRefireTime = 1; - this->MovementAmountParam = 1; - this->CurrentMaxSpringCompression = 1; - this->SparksLeftParam = 1; - this->SparksRightParam = 1; - this->LeftSlowDustParam = 1; - this->RightSlowDustParam = 1; - this->LeftFastDustParam = 1; - this->RightFastDustParam = 1; - this->FastDustParam = 1; - this->CoastingMovementParam = 1; - this->SkiddingAmountParam = 1; - this->InAirParam = 1; - this->ScrapingAmountParam = 1; - this->AudioWindParam = 1; + AntiGravityScalerWhenEmpty = 1; + SpringCompressionRefireTime = 1; + MovementAmountParam = 1; + CurrentMaxSpringCompression = 1; + SparksLeftParam = 1; + SparksRightParam = 1; + LeftSlowDustParam = 1; + RightSlowDustParam = 1; + LeftFastDustParam = 1; + RightFastDustParam = 1; + FastDustParam = 1; + CoastingMovementParam = 1; + SkiddingAmountParam = 1; + InAirParam = 1; + ScrapingAmountParam = 1; + AudioWindParam = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaSKPushCannon.cpp b/Source/FortniteGame/Private/FortAthenaSKPushCannon.cpp index 54670b43..c7e63bf7 100644 --- a/Source/FortniteGame/Private/FortAthenaSKPushCannon.cpp +++ b/Source/FortniteGame/Private/FortAthenaSKPushCannon.cpp @@ -26,15 +26,15 @@ void AFortAthenaSKPushCannon::GetLifetimeReplicatedProps(TArrayMovementParam = 1; - this->BatteryParam = 1; - this->RumbleIntensity = 1; - this->DriverCameraShake = NULL; - this->PassengerCameraShake = NULL; - this->bPlayerTorquingRepped = false; - this->bPlayerTorquing = false; - this->CannonBoneIdx = 0; - this->PushCannonNoSleepPhysicsMaterial = NULL; - this->PushCannonPhysicsMaterial = NULL; + MovementParam = 1; + BatteryParam = 1; + RumbleIntensity = 1; + DriverCameraShake = NULL; + PassengerCameraShake = NULL; + bPlayerTorquingRepped = false; + bPlayerTorquing = false; + CannonBoneIdx = 0; + PushCannonNoSleepPhysicsMaterial = NULL; + PushCannonPhysicsMaterial = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaSKPushVehicle.cpp b/Source/FortniteGame/Private/FortAthenaSKPushVehicle.cpp index 06e1e51e..685046fd 100644 --- a/Source/FortniteGame/Private/FortAthenaSKPushVehicle.cpp +++ b/Source/FortniteGame/Private/FortAthenaSKPushVehicle.cpp @@ -53,31 +53,31 @@ void AFortAthenaSKPushVehicle::CacheAudioPointers(UFortVehicleAudioVoice* InAudi } AFortAthenaSKPushVehicle::AFortAthenaSKPushVehicle() { - this->AntiGravityScalerWhenEmpty = 1; - this->AntiGravityScalerWhenCoasting = 1; - this->SpringCompressionRefireTime = 1; - this->MovementAmountParam = 1; - this->CurrentMaxSpringCompression = 1; - this->SparksLeftParam = 1; - this->SparksRightParam = 1; - this->LeftSlowDustParam = 1; - this->RightSlowDustParam = 1; - this->LeftFastDustParam = 1; - this->RightFastDustParam = 1; - this->FastDustParam = 1; - this->CoastingMovementParam = 1; - this->SkiddingAmountParam = 1; - this->InAirParam = 1; - this->ScrapingAmountParam = 1; - this->AudioWindParam = 1; - this->SKPushVehicleConfigsClass = NULL; - this->SKPushVehicleConfigs = NULL; - this->CacheAudioMovement = NULL; - this->CacheAudioCoast = NULL; - this->CacheAudioSkid = NULL; - this->CacheAudioInAir = NULL; - this->CacheAudioScrape = NULL; - this->CacheAudioWind = NULL; - this->CacheWheelDustFX = NULL; + AntiGravityScalerWhenEmpty = 1; + AntiGravityScalerWhenCoasting = 1; + SpringCompressionRefireTime = 1; + MovementAmountParam = 1; + CurrentMaxSpringCompression = 1; + SparksLeftParam = 1; + SparksRightParam = 1; + LeftSlowDustParam = 1; + RightSlowDustParam = 1; + LeftFastDustParam = 1; + RightFastDustParam = 1; + FastDustParam = 1; + CoastingMovementParam = 1; + SkiddingAmountParam = 1; + InAirParam = 1; + ScrapingAmountParam = 1; + AudioWindParam = 1; + SKPushVehicleConfigsClass = NULL; + SKPushVehicleConfigs = NULL; + CacheAudioMovement = NULL; + CacheAudioCoast = NULL; + CacheAudioSkid = NULL; + CacheAudioInAir = NULL; + CacheAudioScrape = NULL; + CacheAudioWind = NULL; + CacheWheelDustFX = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaSKVehicle.cpp b/Source/FortniteGame/Private/FortAthenaSKVehicle.cpp index e2f72032..875611cd 100644 --- a/Source/FortniteGame/Private/FortAthenaSKVehicle.cpp +++ b/Source/FortniteGame/Private/FortAthenaSKVehicle.cpp @@ -14,37 +14,37 @@ float AFortAthenaSKVehicle::GetModifiedDamageForActor(float Damage, const ABuild } AFortAthenaSKVehicle::AFortAthenaSKVehicle() { - this->SkeletalMesh = CreateDefaultSubobject(TEXT("SkeletalMeshComponent")); - this->WheelOffsetFR = 1; - this->WheelOffsetFL = 1; - this->WheelOffsetLimitF = 1; - this->WheelOffsetBR = 1; - this->WheelOffsetBL = 1; - this->WheelOffsetLimitB = 1; - this->WheelOffsetLerpPerSecondUp = 1; - this->WheelOffsetLerpPerSecondDown = 1; - this->AxleOffsetZ = 1; - this->AxleCenterF = 1; - this->AxleCenterB = 1; - this->AxleRollF = 1; - this->AxleRollB = 1; - this->WheelRotationFR = 1; - this->WheelRotationFL = 1; - this->WheelRotationBR = 1; - this->WheelRotationBL = 1; - this->WheelRotationVelocityFR = 1; - this->WheelRotationVelocityFL = 1; - this->WheelRotationVelocityBR = 1; - this->WheelRotationVelocityBL = 1; - this->WheelSpinFR = 1; - this->WheelSpinFL = 1; - this->WheelSpinBR = 1; - this->WheelSpinBL = 1; - this->WheelSpinVelocityFR = 1; - this->WheelSpinVelocityFL = 1; - this->WheelSpinVelocityBR = 1; - this->WheelSpinVelocityBL = 1; - this->WheelSpinDampingPerSecond = 1; - this->bShouldDealDamage = true; + SkeletalMesh = CreateDefaultSubobject(TEXT("SkeletalMeshComponent")); + WheelOffsetFR = 1; + WheelOffsetFL = 1; + WheelOffsetLimitF = 1; + WheelOffsetBR = 1; + WheelOffsetBL = 1; + WheelOffsetLimitB = 1; + WheelOffsetLerpPerSecondUp = 1; + WheelOffsetLerpPerSecondDown = 1; + AxleOffsetZ = 1; + AxleCenterF = 1; + AxleCenterB = 1; + AxleRollF = 1; + AxleRollB = 1; + WheelRotationFR = 1; + WheelRotationFL = 1; + WheelRotationBR = 1; + WheelRotationBL = 1; + WheelRotationVelocityFR = 1; + WheelRotationVelocityFL = 1; + WheelRotationVelocityBR = 1; + WheelRotationVelocityBL = 1; + WheelSpinFR = 1; + WheelSpinFL = 1; + WheelSpinBR = 1; + WheelSpinBL = 1; + WheelSpinVelocityFR = 1; + WheelSpinVelocityFL = 1; + WheelSpinVelocityBR = 1; + WheelSpinVelocityBL = 1; + WheelSpinDampingPerSecond = 1; + bShouldDealDamage = true; } diff --git a/Source/FortniteGame/Private/FortAthenaSMVehicle.cpp b/Source/FortniteGame/Private/FortAthenaSMVehicle.cpp index 34854b8e..b6c9ac7d 100644 --- a/Source/FortniteGame/Private/FortAthenaSMVehicle.cpp +++ b/Source/FortniteGame/Private/FortAthenaSMVehicle.cpp @@ -2,6 +2,6 @@ #include "Components/StaticMeshComponent.h" AFortAthenaSMVehicle::AFortAthenaSMVehicle() { - this->Mesh = CreateDefaultSubobject(TEXT("MeshComponent")); + Mesh = CreateDefaultSubobject(TEXT("MeshComponent")); } diff --git a/Source/FortniteGame/Private/FortAthenaSeasonStats.cpp b/Source/FortniteGame/Private/FortAthenaSeasonStats.cpp index 1b5e4663..aeca9c53 100644 --- a/Source/FortniteGame/Private/FortAthenaSeasonStats.cpp +++ b/Source/FortniteGame/Private/FortAthenaSeasonStats.cpp @@ -1,8 +1,8 @@ #include "FortAthenaSeasonStats.h" FFortAthenaSeasonStats::FFortAthenaSeasonStats() { - this->NumWins = 0; - this->NumHighBracket = 0; - this->NumLowBracket = 0; + NumWins = 0; + NumHighBracket = 0; + NumLowBracket = 0; } diff --git a/Source/FortniteGame/Private/FortAthenaSimpleCar.cpp b/Source/FortniteGame/Private/FortAthenaSimpleCar.cpp index 230a774b..a25ba241 100644 --- a/Source/FortniteGame/Private/FortAthenaSimpleCar.cpp +++ b/Source/FortniteGame/Private/FortAthenaSimpleCar.cpp @@ -3,7 +3,7 @@ #include "FortAthenaSimpleCarMovementComponent.h" AFortAthenaSimpleCar::AFortAthenaSimpleCar() { - this->WheeledVehicleMovementComponent = CreateDefaultSubobject(TEXT("FortAthenaWheeledVehicleMovementComponent0")); - this->MeshComponent = CreateDefaultSubobject(TEXT("SkeletalMeshComponent0")); + WheeledVehicleMovementComponent = CreateDefaultSubobject(TEXT("FortAthenaWheeledVehicleMovementComponent0")); + MeshComponent = CreateDefaultSubobject(TEXT("SkeletalMeshComponent0")); } diff --git a/Source/FortniteGame/Private/FortAthenaSpawningPolicyManager.cpp b/Source/FortniteGame/Private/FortAthenaSpawningPolicyManager.cpp index a4b57e35..5fe939db 100644 --- a/Source/FortniteGame/Private/FortAthenaSpawningPolicyManager.cpp +++ b/Source/FortniteGame/Private/FortAthenaSpawningPolicyManager.cpp @@ -1,7 +1,7 @@ #include "FortAthenaSpawningPolicyManager.h" AFortAthenaSpawningPolicyManager::AFortAthenaSpawningPolicyManager() { - this->GameModeAthena = NULL; - this->GameStateAthena = NULL; + GameModeAthena = NULL; + GameStateAthena = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaSupplyDrop.cpp b/Source/FortniteGame/Private/FortAthenaSupplyDrop.cpp index c937ee2a..75add260 100644 --- a/Source/FortniteGame/Private/FortAthenaSupplyDrop.cpp +++ b/Source/FortniteGame/Private/FortAthenaSupplyDrop.cpp @@ -62,15 +62,15 @@ void AFortAthenaSupplyDrop::GetLifetimeReplicatedProps(TArray } AFortAthenaSupplyDrop::AFortAthenaSupplyDrop() { - this->WaveSpawnSoundCue = NULL; - this->SpawnOffsetZ = 1; - this->SearchingSoundCueLoop = NULL; - this->bReplicateLongUseNotifies = false; - this->CachedSpecialActorIdx = 0; - this->CachedInStormDespawnTimeInSeconds = 1; - this->LongInteractAudioComponent = NULL; - this->SpectatorMapIcon = CreateDefaultSubobject(TEXT("FortSpectateClickableMapIcon")); - this->NumPlayersInteracting = 0; - this->bVisualizePlayerInteractionChanges = false; + WaveSpawnSoundCue = NULL; + SpawnOffsetZ = 1; + SearchingSoundCueLoop = NULL; + bReplicateLongUseNotifies = false; + CachedSpecialActorIdx = 0; + CachedInStormDespawnTimeInSeconds = 1; + LongInteractAudioComponent = NULL; + SpectatorMapIcon = CreateDefaultSubobject(TEXT("FortSpectateClickableMapIcon")); + NumPlayersInteracting = 0; + bVisualizePlayerInteractionChanges = false; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorialBase.cpp b/Source/FortniteGame/Private/FortAthenaTutorialBase.cpp index 4574ea8a..eb67faea 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorialBase.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorialBase.cpp @@ -32,9 +32,9 @@ void AFortAthenaTutorialBase::GetLifetimeReplicatedProps(TArrayCameraStartPositionActor = NULL; - this->bExecuting = false; - this->CurrentStepIndex = 0; - this->CurrentTrackedActor = NULL; + CameraStartPositionActor = NULL; + bExecuting = false; + CurrentStepIndex = 0; + CurrentTrackedActor = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorialManager.cpp b/Source/FortniteGame/Private/FortAthenaTutorialManager.cpp index 73dcca58..31942e2b 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorialManager.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorialManager.cpp @@ -14,13 +14,13 @@ void AFortAthenaTutorialManager::GetLifetimeReplicatedProps(TArraybPlayTutorials = true; - this->InitialTutorial = NULL; - this->Athena_Tutorial_Spawn_Point = NULL; - this->ForceEnableDefensiveBuildingFlow = false; - this->CurrentTutorialIndex = 0; - this->GuidedTutorialTimeStart = 1; - this->CurrentTutorialStepTimeStart = 1; - this->TutorialHUD = NULL; + bPlayTutorials = true; + InitialTutorial = NULL; + Athena_Tutorial_Spawn_Point = NULL; + ForceEnableDefensiveBuildingFlow = false; + CurrentTutorialIndex = 0; + GuidedTutorialTimeStart = 1; + CurrentTutorialStepTimeStart = 1; + TutorialHUD = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorialShootingAutofireTarget.cpp b/Source/FortniteGame/Private/FortAthenaTutorialShootingAutofireTarget.cpp index e1775e9a..f7ec8ed4 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorialShootingAutofireTarget.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorialShootingAutofireTarget.cpp @@ -1,6 +1,6 @@ #include "FortAthenaTutorialShootingAutofireTarget.h" AFortAthenaTutorialShootingAutofireTarget::AFortAthenaTutorialShootingAutofireTarget() { - this->bIsAimAssistingTarget = true; + bIsAimAssistingTarget = true; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorialShootingTarget.cpp b/Source/FortniteGame/Private/FortAthenaTutorialShootingTarget.cpp index 6bd56abe..d10ced9e 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorialShootingTarget.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorialShootingTarget.cpp @@ -1,6 +1,6 @@ #include "FortAthenaTutorialShootingTarget.h" AFortAthenaTutorialShootingTarget::AFortAthenaTutorialShootingTarget() { - this->bIsAimAssistingTarget = true; + bIsAimAssistingTarget = true; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorial_AiTargetInfo.cpp b/Source/FortniteGame/Private/FortAthenaTutorial_AiTargetInfo.cpp index c92680b6..aca17ad7 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorial_AiTargetInfo.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorial_AiTargetInfo.cpp @@ -1,7 +1,7 @@ #include "FortAthenaTutorial_AiTargetInfo.h" FFortAthenaTutorial_AiTargetInfo::FFortAthenaTutorial_AiTargetInfo() { - this->TargetMarker = NULL; - this->TargetActor = NULL; + TargetMarker = NULL; + TargetActor = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorial_Ambush.cpp b/Source/FortniteGame/Private/FortAthenaTutorial_Ambush.cpp index a50465ae..2645f142 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorial_Ambush.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorial_Ambush.cpp @@ -11,25 +11,25 @@ void AFortAthenaTutorial_Ambush::HandleOnAIDummyDied(AActor* DamagedActor, float } AFortAthenaTutorial_Ambush::AFortAthenaTutorial_Ambush() { - this->ReachAmbushLocationMarker = NULL; - this->AmbushTriggerBox = NULL; - this->HealItemSpawnerBlueprint = NULL; - this->ShieldItemSpawnerBlueprint = NULL; - this->BlockerAmbush = NULL; - this->AmbushDirectionArrows = NULL; - this->AmbushCameraPoint = NULL; - this->AISpawnerAttachedTo = NULL; - this->SpawnedAIPawn = NULL; - this->AiAccuracyRadius = 1; - this->AiRateOfFire = 1; - this->AiFirstShotDamage = 1; - this->AiDamage = 1; - this->MaxLocationErrorKeyName = TEXT("MaxLocationError"); - this->MaxLocationErrorValue = 1; - this->MinLocationErrorKeyName = TEXT("MinLocationError"); - this->MinLocationErrorValue = 1; - this->BotController = NULL; - this->AmbushCameraInSpeed = 1; - this->AmbushCameraOutSpeed = 1; + ReachAmbushLocationMarker = NULL; + AmbushTriggerBox = NULL; + HealItemSpawnerBlueprint = NULL; + ShieldItemSpawnerBlueprint = NULL; + BlockerAmbush = NULL; + AmbushDirectionArrows = NULL; + AmbushCameraPoint = NULL; + AISpawnerAttachedTo = NULL; + SpawnedAIPawn = NULL; + AiAccuracyRadius = 1; + AiRateOfFire = 1; + AiFirstShotDamage = 1; + AiDamage = 1; + MaxLocationErrorKeyName = TEXT("MaxLocationError"); + MaxLocationErrorValue = 1; + MinLocationErrorKeyName = TEXT("MinLocationError"); + MinLocationErrorValue = 1; + BotController = NULL; + AmbushCameraInSpeed = 1; + AmbushCameraOutSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorial_Build.cpp b/Source/FortniteGame/Private/FortAthenaTutorial_Build.cpp index 4f2d40cd..9776caa0 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorial_Build.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorial_Build.cpp @@ -10,18 +10,18 @@ void AFortAthenaTutorial_Build::HandleOnItemCountChanged(UFortItemDefinition* De } AFortAthenaTutorial_Build::AFortAthenaTutorial_Build() { - this->Chest = NULL; - this->ChestObjectiveMarker = NULL; - this->ChestLookMarker = NULL; - this->BuildMarker = NULL; - this->BuildMarker2 = NULL; - this->ChestTriggerBox = NULL; - this->ChestDirectionArrows = NULL; - this->SecurityTape_Build = NULL; - this->Building_BlockingVolume = NULL; - this->StairsBuildingItemDef = NULL; - this->WoodItemDef = NULL; - this->SecondStairsNoBuildZone = NULL; - this->TriggerBox = NULL; + Chest = NULL; + ChestObjectiveMarker = NULL; + ChestLookMarker = NULL; + BuildMarker = NULL; + BuildMarker2 = NULL; + ChestTriggerBox = NULL; + ChestDirectionArrows = NULL; + SecurityTape_Build = NULL; + Building_BlockingVolume = NULL; + StairsBuildingItemDef = NULL; + WoodItemDef = NULL; + SecondStairsNoBuildZone = NULL; + TriggerBox = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorial_Chest.cpp b/Source/FortniteGame/Private/FortAthenaTutorial_Chest.cpp index 6a8f18cb..d7c82bc6 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorial_Chest.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorial_Chest.cpp @@ -4,10 +4,10 @@ void AFortAthenaTutorial_Chest::OnPlayerEntersTrigger(AActor* OverlappedActor, A } AFortAthenaTutorial_Chest::AFortAthenaTutorial_Chest() { - this->Chest = NULL; - this->ChestLookMarker = NULL; - this->InteractButtonHighlightType = NULL; - this->TriggerBox = NULL; - this->ShowEasyInteractIconDelay = 1; + Chest = NULL; + ChestLookMarker = NULL; + InteractButtonHighlightType = NULL; + TriggerBox = NULL; + ShowEasyInteractIconDelay = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorial_Harvest.cpp b/Source/FortniteGame/Private/FortAthenaTutorial_Harvest.cpp index 44f88a54..dc3f4320 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorial_Harvest.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorial_Harvest.cpp @@ -7,11 +7,11 @@ void AFortAthenaTutorial_Harvest::OnBeginOverlapHarvestTriggerBox(AActor* Overla } AFortAthenaTutorial_Harvest::AFortAthenaTutorial_Harvest() { - this->HarvestMarker = NULL; - this->DoorTargetAppearDelay = 1; - this->DoorTargetVisual = NULL; - this->HarvestTriggerBox = NULL; - this->BlockerHarvest = NULL; - this->BuildingToDestroy = NULL; + HarvestMarker = NULL; + DoorTargetAppearDelay = 1; + DoorTargetVisual = NULL; + HarvestTriggerBox = NULL; + BlockerHarvest = NULL; + BuildingToDestroy = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorial_Heal.cpp b/Source/FortniteGame/Private/FortAthenaTutorial_Heal.cpp index ecfc1884..7e6ae9d9 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorial_Heal.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorial_Heal.cpp @@ -2,8 +2,8 @@ AFortAthenaTutorial_Heal::AFortAthenaTutorial_Heal() { - this->LootPositionMarker = NULL; - this->MedkitItem = NULL; - this->ShieldPotionItem = NULL; + LootPositionMarker = NULL; + MedkitItem = NULL; + ShieldPotionItem = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorial_Look.cpp b/Source/FortniteGame/Private/FortAthenaTutorial_Look.cpp index a5aeed42..c91c2361 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorial_Look.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorial_Look.cpp @@ -4,7 +4,7 @@ void AFortAthenaTutorial_Look::OnGamePhaseChanged(EAthenaGamePhase GamePhase) { } AFortAthenaTutorial_Look::AFortAthenaTutorial_Look() { - this->LookMarker = NULL; - this->StartArrowsActor = NULL; + LookMarker = NULL; + StartArrowsActor = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorial_Move.cpp b/Source/FortniteGame/Private/FortAthenaTutorial_Move.cpp index ac30043a..1e8f19df 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorial_Move.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorial_Move.cpp @@ -13,15 +13,15 @@ void AFortAthenaTutorial_Move::OnBeginOverlapCrouchEndTriggerBox(AActor* Overlap } AFortAthenaTutorial_Move::AFortAthenaTutorial_Move() { - this->JumpMarker = NULL; - this->JumpArrows = NULL; - this->JumpTriggerBox = NULL; - this->JumpEndTriggerBox = NULL; - this->CrouchMarker = NULL; - this->CrouchArrows = NULL; - this->CrouchTriggerBox = NULL; - this->CrouchEndTriggerBox = NULL; - this->BlockerJump = NULL; - this->BlockerCrouch = NULL; + JumpMarker = NULL; + JumpArrows = NULL; + JumpTriggerBox = NULL; + JumpEndTriggerBox = NULL; + CrouchMarker = NULL; + CrouchArrows = NULL; + CrouchTriggerBox = NULL; + CrouchEndTriggerBox = NULL; + BlockerJump = NULL; + BlockerCrouch = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorial_Pickup.cpp b/Source/FortniteGame/Private/FortAthenaTutorial_Pickup.cpp index 465a5368..6cd6a6a1 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorial_Pickup.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorial_Pickup.cpp @@ -1,7 +1,7 @@ #include "FortAthenaTutorial_Pickup.h" AFortAthenaTutorial_Pickup::AFortAthenaTutorial_Pickup() { - this->GunsMarker = NULL; - this->BlockerCollect = NULL; + GunsMarker = NULL; + BlockerCollect = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorial_Scoping.cpp b/Source/FortniteGame/Private/FortAthenaTutorial_Scoping.cpp index e8bccd39..826d3bb1 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorial_Scoping.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorial_Scoping.cpp @@ -5,9 +5,9 @@ void AFortAthenaTutorial_Scoping::OnTargetDestroyed(int32 TargetIndex) { AFortAthenaTutorial_Scoping::AFortAthenaTutorial_Scoping() { - this->GunToEquipItemDef = NULL; - this->ScopingCameraPoint = NULL; - this->ScopingCameraInSpeed = 1; - this->ScopingCameraOutSpeed = 1; + GunToEquipItemDef = NULL; + ScopingCameraPoint = NULL; + ScopingCameraInSpeed = 1; + ScopingCameraOutSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorial_Shoot.cpp b/Source/FortniteGame/Private/FortAthenaTutorial_Shoot.cpp index cc7a7895..8ccbf326 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorial_Shoot.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorial_Shoot.cpp @@ -5,14 +5,14 @@ void AFortAthenaTutorial_Shoot::OnTargetDestroyed(int32 TargetIndex) { AFortAthenaTutorial_Shoot::AFortAthenaTutorial_Shoot() { - this->ShootCameraPoint = NULL; - this->TargetCounterScreen = NULL; - this->AmmoCountToTriggerReload = 0; - this->ShootMarkerAppearDelay = 1; - this->CameraInSpeed = 1; - this->CameraInDuration = 1; - this->CameraWaitTime = 1; - this->CameraOutSpeed = 1; - this->CameraOutDuration = 1; + ShootCameraPoint = NULL; + TargetCounterScreen = NULL; + AmmoCountToTriggerReload = 0; + ShootMarkerAppearDelay = 1; + CameraInSpeed = 1; + CameraInDuration = 1; + CameraWaitTime = 1; + CameraOutSpeed = 1; + CameraOutDuration = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorial_ShootTargetInfo.cpp b/Source/FortniteGame/Private/FortAthenaTutorial_ShootTargetInfo.cpp index c01e3de2..921d7581 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorial_ShootTargetInfo.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorial_ShootTargetInfo.cpp @@ -1,7 +1,7 @@ #include "FortAthenaTutorial_ShootTargetInfo.h" FFortAthenaTutorial_ShootTargetInfo::FFortAthenaTutorial_ShootTargetInfo() { - this->ShootTargetMarker = NULL; - this->ShootTarget = NULL; + ShootTargetMarker = NULL; + ShootTarget = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaTutorial_TargetInfo.cpp b/Source/FortniteGame/Private/FortAthenaTutorial_TargetInfo.cpp index 313abfd1..ca00b5da 100644 --- a/Source/FortniteGame/Private/FortAthenaTutorial_TargetInfo.cpp +++ b/Source/FortniteGame/Private/FortAthenaTutorial_TargetInfo.cpp @@ -1,7 +1,7 @@ #include "FortAthenaTutorial_TargetInfo.h" FFortAthenaTutorial_TargetInfo::FFortAthenaTutorial_TargetInfo() { - this->TargetMarker = NULL; - this->TargetActor = NULL; + TargetMarker = NULL; + TargetActor = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaVehicle.cpp b/Source/FortniteGame/Private/FortAthenaVehicle.cpp index 4070a7fc..09e6bf26 100644 --- a/Source/FortniteGame/Private/FortAthenaVehicle.cpp +++ b/Source/FortniteGame/Private/FortAthenaVehicle.cpp @@ -511,99 +511,99 @@ void AFortAthenaVehicle::GetLifetimeReplicatedProps(TArray& O } AFortAthenaVehicle::AFortAthenaVehicle() { - this->OverrideItemWrap = NULL; - this->BoundsXYSplineComponent = NULL; - this->IndicatorEnabled = true; - this->bDestroyOnLastExit = false; - this->bShowDamageNumbers = true; - this->bShowDamageNumbersAtImpactLocation = false; - this->bPlayDamageAudio = false; - this->bShowVehicleHealthBarOnPlayerHUD = true; - this->bDestroyBuildingSMActorOnForceExit = true; - this->bIgnoreAllFallingDamage = false; - this->bIgnoreNextFallingDamage = false; - this->bIsBraking = false; - this->bPlayedDying = false; - this->bPendingDeath = false; - this->bHasDriver = false; - this->bAllowInteractBetweenFortVolumes = true; - this->bCanPassengerPawnsTakeDamage = true; - this->bOnFire = false; - this->bLeakingFuel = false; - this->bEnableCurieMaterial = false; - this->bWaitingForSleep = false; - this->bAllowInteractBetweenFortVolumes_Runtime = true; - this->bTricksEnabled = true; - this->FireDamageTickTimer = 1; - this->CurrentFOV = 1; - this->DriverReticleBrush = NULL; - this->IndicatorAudibleDistance = 1; - this->IndicatorIcon = NULL; - this->WaterEffectsVehicleMaxSpeedKmh = 1; - this->WaterEffectsAsset = NULL; - this->WaterEffectsComponent = NULL; - this->LastPropImpactImpulseTime = 1; - this->PrimarySurfaceType = SurfaceType_Default; - this->WeaponResponseType = EFortBaseWeaponDamage::Combat; - this->VTDMode = 0; - this->SurfaceTypeVehicleOn = SurfaceType_Default; - this->ForcedMaterialVariantIndex = 0; - this->SeatSwitchCooldown = 1; - this->ForwardDrivingAntiGravityScaler = 1; - this->CameraSpaceForwardDistanceOffset = 1; - this->CameraAssistStrength = 1; - this->CameraAssistRampUp = 1; - this->TimeToAutoCamera = 1; - this->CameraAssistBaseHeight = 1; - this->CameraAssistUpHillScaler = 1; - this->CameraAssistSteerScaler = 1; - this->CameraAssistForwardScale = 1; - this->MinSpeedForAutoCamera = 1; - this->AngleDegreesThresholdFromCurrentCameraToTarget = 1; - this->CameraFOVOffset = 1; - this->TetheredCamera = NULL; - this->PlayerCollisionGameplayEffect = NULL; - this->OverlapComponent = NULL; - this->WaterOverlapComponent = NULL; - this->VehicleMinHorSpeedToDamage = 1; - this->VehicleMaxHorSpeedToDamage = 1; - this->VehicleMinHorSpeedDamage = 1; - this->VehicleMaxHorSpeedDamage = 1; - this->ImpulseResponseMultiplier = 1; - this->ImpulseResponseZBias = 1; - this->BrakeAboveTopSpeedDelta = 1; - this->ChangeDirBrakeDelta = 1; - this->TimeToIdleBrake = 1; - this->DragCoefficient = 1; - this->MaxRearLateralFriction = 1; - this->MaxFrontLateralFriction = 1; - this->PrimaryCameraPitchConstraint = 1; - this->PrimaryCameraYawConstraint = 1; - this->CachedSpeed = 1; - this->TrickSet = NULL; - this->WaterBodyOverlapComponent = NULL; - this->DefaultHitNotifyAudioBank = NULL; - this->BulletCollisionComponentTag = TEXT("BulletCollision"); - this->GEDamagePassengersOnDeath = NULL; - this->LifespanAfterDeath = 1; - this->LastDamagedTime = 1; - this->EmoteAudioSourcePresetChain = NULL; - this->EmoteAudioAttenuation = NULL; - this->StartupAbilitySet = NULL; - this->VehicleSeatComponent = CreateDefaultSubobject(TEXT("VehicleSeatComponent")); - this->SkyTubePhysicsComponent = NULL; - this->PontoonsComponent = NULL; - this->VehicleMovementSet = NULL; - this->ImminentCollisionComponent = NULL; - this->CameraModeClass = NULL; - this->DrivingAnimClass = NULL; - this->DriverAnimLayerOverlayClass = NULL; - this->PassengerAnimLayerOverlayClass = NULL; - this->AnimSet = NULL; - this->AbilitySystemComponent = NULL; - this->HealthSet = NULL; - this->ImpulseResponseSet = NULL; - this->DamageSet = CreateDefaultSubobject(TEXT("DamageSet")); - this->HealthBarIndicator = NULL; + OverrideItemWrap = NULL; + BoundsXYSplineComponent = NULL; + IndicatorEnabled = true; + bDestroyOnLastExit = false; + bShowDamageNumbers = true; + bShowDamageNumbersAtImpactLocation = false; + bPlayDamageAudio = false; + bShowVehicleHealthBarOnPlayerHUD = true; + bDestroyBuildingSMActorOnForceExit = true; + bIgnoreAllFallingDamage = false; + bIgnoreNextFallingDamage = false; + bIsBraking = false; + bPlayedDying = false; + bPendingDeath = false; + bHasDriver = false; + bAllowInteractBetweenFortVolumes = true; + bCanPassengerPawnsTakeDamage = true; + bOnFire = false; + bLeakingFuel = false; + bEnableCurieMaterial = false; + bWaitingForSleep = false; + bAllowInteractBetweenFortVolumes_Runtime = true; + bTricksEnabled = true; + FireDamageTickTimer = 1; + CurrentFOV = 1; + DriverReticleBrush = NULL; + IndicatorAudibleDistance = 1; + IndicatorIcon = NULL; + WaterEffectsVehicleMaxSpeedKmh = 1; + WaterEffectsAsset = NULL; + WaterEffectsComponent = NULL; + LastPropImpactImpulseTime = 1; + PrimarySurfaceType = SurfaceType_Default; + WeaponResponseType = EFortBaseWeaponDamage::Combat; + VTDMode = 0; + SurfaceTypeVehicleOn = SurfaceType_Default; + ForcedMaterialVariantIndex = 0; + SeatSwitchCooldown = 1; + ForwardDrivingAntiGravityScaler = 1; + CameraSpaceForwardDistanceOffset = 1; + CameraAssistStrength = 1; + CameraAssistRampUp = 1; + TimeToAutoCamera = 1; + CameraAssistBaseHeight = 1; + CameraAssistUpHillScaler = 1; + CameraAssistSteerScaler = 1; + CameraAssistForwardScale = 1; + MinSpeedForAutoCamera = 1; + AngleDegreesThresholdFromCurrentCameraToTarget = 1; + CameraFOVOffset = 1; + TetheredCamera = NULL; + PlayerCollisionGameplayEffect = NULL; + OverlapComponent = NULL; + WaterOverlapComponent = NULL; + VehicleMinHorSpeedToDamage = 1; + VehicleMaxHorSpeedToDamage = 1; + VehicleMinHorSpeedDamage = 1; + VehicleMaxHorSpeedDamage = 1; + ImpulseResponseMultiplier = 1; + ImpulseResponseZBias = 1; + BrakeAboveTopSpeedDelta = 1; + ChangeDirBrakeDelta = 1; + TimeToIdleBrake = 1; + DragCoefficient = 1; + MaxRearLateralFriction = 1; + MaxFrontLateralFriction = 1; + PrimaryCameraPitchConstraint = 1; + PrimaryCameraYawConstraint = 1; + CachedSpeed = 1; + TrickSet = NULL; + WaterBodyOverlapComponent = NULL; + DefaultHitNotifyAudioBank = NULL; + BulletCollisionComponentTag = TEXT("BulletCollision"); + GEDamagePassengersOnDeath = NULL; + LifespanAfterDeath = 1; + LastDamagedTime = 1; + EmoteAudioSourcePresetChain = NULL; + EmoteAudioAttenuation = NULL; + StartupAbilitySet = NULL; + VehicleSeatComponent = CreateDefaultSubobject(TEXT("VehicleSeatComponent")); + SkyTubePhysicsComponent = NULL; + PontoonsComponent = NULL; + VehicleMovementSet = NULL; + ImminentCollisionComponent = NULL; + CameraModeClass = NULL; + DrivingAnimClass = NULL; + DriverAnimLayerOverlayClass = NULL; + PassengerAnimLayerOverlayClass = NULL; + AnimSet = NULL; + AbilitySystemComponent = NULL; + HealthSet = NULL; + ImpulseResponseSet = NULL; + DamageSet = CreateDefaultSubobject(TEXT("DamageSet")); + HealthBarIndicator = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaVehicleFuelComponent.cpp b/Source/FortniteGame/Private/FortAthenaVehicleFuelComponent.cpp index af8a697e..d3459081 100644 --- a/Source/FortniteGame/Private/FortAthenaVehicleFuelComponent.cpp +++ b/Source/FortniteGame/Private/FortAthenaVehicleFuelComponent.cpp @@ -11,11 +11,11 @@ void UFortAthenaVehicleFuelComponent::GetLifetimeReplicatedProps(TArraybShouldInitializeWithStartingFuel = true; - this->OwnerVehicle = NULL; - this->ServerFuel = 1; - this->OutOfFuelSound = NULL; - this->LowFuelSound = NULL; - this->LowFuelRepeatingPing = NULL; + bShouldInitializeWithStartingFuel = true; + OwnerVehicle = NULL; + ServerFuel = 1; + OutOfFuelSound = NULL; + LowFuelSound = NULL; + LowFuelRepeatingPing = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaVehicleInputState.cpp b/Source/FortniteGame/Private/FortAthenaVehicleInputState.cpp index 675f6e42..01af8f7b 100644 --- a/Source/FortniteGame/Private/FortAthenaVehicleInputState.cpp +++ b/Source/FortniteGame/Private/FortAthenaVehicleInputState.cpp @@ -1,20 +1,20 @@ #include "FortAthenaVehicleInputState.h" FFortAthenaVehicleInputState::FFortAthenaVehicleInputState() { - this->ForwardAlpha = 1; - this->RightAlpha = 1; - this->PitchAlpha = 1; - this->LookUpDelta = 1; - this->TurnDelta = 1; - this->SteerAlpha = 1; - this->GravityOffset = 1; - this->bIsSprinting = false; - this->bIsJumping = false; - this->bIsBraking = false; - this->bIsHonking = false; - this->bIgnoreForwardInAir = false; - this->bMovementModifier0 = false; - this->bMovementModifier1 = false; - this->bMovementModifier2 = false; + ForwardAlpha = 1; + RightAlpha = 1; + PitchAlpha = 1; + LookUpDelta = 1; + TurnDelta = 1; + SteerAlpha = 1; + GravityOffset = 1; + bIsSprinting = false; + bIsJumping = false; + bIsBraking = false; + bIsHonking = false; + bIgnoreForwardInAir = false; + bMovementModifier0 = false; + bMovementModifier1 = false; + bMovementModifier2 = false; } diff --git a/Source/FortniteGame/Private/FortAthenaVehicleInputStateReliable.cpp b/Source/FortniteGame/Private/FortAthenaVehicleInputStateReliable.cpp index 48b8a3d9..9cf6d624 100644 --- a/Source/FortniteGame/Private/FortAthenaVehicleInputStateReliable.cpp +++ b/Source/FortniteGame/Private/FortAthenaVehicleInputStateReliable.cpp @@ -1,13 +1,13 @@ #include "FortAthenaVehicleInputStateReliable.h" FFortAthenaVehicleInputStateReliable::FFortAthenaVehicleInputStateReliable() { - this->bIsSprinting = false; - this->bIsJumping = false; - this->bIsBraking = false; - this->bIsHonking = false; - this->bIgnoreForwardInAir = false; - this->bMovementModifier0 = false; - this->bMovementModifier1 = false; - this->bMovementModifier2 = false; + bIsSprinting = false; + bIsJumping = false; + bIsBraking = false; + bIsHonking = false; + bIgnoreForwardInAir = false; + bMovementModifier0 = false; + bMovementModifier1 = false; + bMovementModifier2 = false; } diff --git a/Source/FortniteGame/Private/FortAthenaVehicleInputStateUnreliable.cpp b/Source/FortniteGame/Private/FortAthenaVehicleInputStateUnreliable.cpp index 03f30bee..75e11351 100644 --- a/Source/FortniteGame/Private/FortAthenaVehicleInputStateUnreliable.cpp +++ b/Source/FortniteGame/Private/FortAthenaVehicleInputStateUnreliable.cpp @@ -1,12 +1,12 @@ #include "FortAthenaVehicleInputStateUnreliable.h" FFortAthenaVehicleInputStateUnreliable::FFortAthenaVehicleInputStateUnreliable() { - this->ForwardAlpha = 1; - this->RightAlpha = 1; - this->PitchAlpha = 1; - this->LookUpDelta = 1; - this->TurnDelta = 1; - this->SteerAlpha = 1; - this->GravityOffset = 1; + ForwardAlpha = 1; + RightAlpha = 1; + PitchAlpha = 1; + LookUpDelta = 1; + TurnDelta = 1; + SteerAlpha = 1; + GravityOffset = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaVehicleSpawner.cpp b/Source/FortniteGame/Private/FortAthenaVehicleSpawner.cpp index c1e192a2..edfa7212 100644 --- a/Source/FortniteGame/Private/FortAthenaVehicleSpawner.cpp +++ b/Source/FortniteGame/Private/FortAthenaVehicleSpawner.cpp @@ -13,9 +13,9 @@ bool AFortAthenaVehicleSpawner::GetForceSpawnAlways() const { } AFortAthenaVehicleSpawner::AFortAthenaVehicleSpawner() { - this->DummyRoot = CreateDefaultSubobject(TEXT("RootComponent")); - this->bForceSpawnAlways = false; - this->CachedFortVehicleItemDef = NULL; - this->bIsVehicleItemDefCached = false; + DummyRoot = CreateDefaultSubobject(TEXT("RootComponent")); + bForceSpawnAlways = false; + CachedFortVehicleItemDef = NULL; + bIsVehicleItemDefCached = false; } diff --git a/Source/FortniteGame/Private/FortAthenaWaterJackal.cpp b/Source/FortniteGame/Private/FortAthenaWaterJackal.cpp index c2453a3d..f214fef7 100644 --- a/Source/FortniteGame/Private/FortAthenaWaterJackal.cpp +++ b/Source/FortniteGame/Private/FortAthenaWaterJackal.cpp @@ -11,7 +11,7 @@ void AFortAthenaWaterJackal::GetLifetimeReplicatedProps(TArrayFortWaterJackalVehicleConfigsClass = NULL; - this->FortWaterJackalVehicleConfigs = NULL; + FortWaterJackalVehicleConfigsClass = NULL; + FortWaterJackalVehicleConfigs = NULL; } diff --git a/Source/FortniteGame/Private/FortAthenaWaterJackalConfigs.cpp b/Source/FortniteGame/Private/FortAthenaWaterJackalConfigs.cpp index 8539984d..aa99c3af 100644 --- a/Source/FortniteGame/Private/FortAthenaWaterJackalConfigs.cpp +++ b/Source/FortniteGame/Private/FortAthenaWaterJackalConfigs.cpp @@ -1,14 +1,14 @@ #include "FortAthenaWaterJackalConfigs.h" UFortAthenaWaterJackalConfigs::UFortAthenaWaterJackalConfigs() { - this->RopeAccelRangeMin = 1; - this->RopeAccelRangeMax = 1; - this->RopeAccelRangeDefault = 1; - this->RopeAccel = 1; - this->ReverseCorrectionRopeAccelMultiplier = 1; - this->MaxSpeedForAccel = 1; - this->YawAngularDrag = 1; - this->LinearDrag = 1; - this->CustomLateralFriction = 1; + RopeAccelRangeMin = 1; + RopeAccelRangeMax = 1; + RopeAccelRangeDefault = 1; + RopeAccel = 1; + ReverseCorrectionRopeAccelMultiplier = 1; + MaxSpeedForAccel = 1; + YawAngularDrag = 1; + LinearDrag = 1; + CustomLateralFriction = 1; } diff --git a/Source/FortniteGame/Private/FortAthenaZipline.cpp b/Source/FortniteGame/Private/FortAthenaZipline.cpp index 492d40ab..43d61823 100644 --- a/Source/FortniteGame/Private/FortAthenaZipline.cpp +++ b/Source/FortniteGame/Private/FortAthenaZipline.cpp @@ -17,6 +17,6 @@ void AFortAthenaZipline::GetLifetimeReplicatedProps(TArray& O } AFortAthenaZipline::AFortAthenaZipline() { - this->bInitialized = false; + bInitialized = false; } diff --git a/Source/FortniteGame/Private/FortAthena_WaxToken.cpp b/Source/FortniteGame/Private/FortAthena_WaxToken.cpp index c9906161..6502691f 100644 --- a/Source/FortniteGame/Private/FortAthena_WaxToken.cpp +++ b/Source/FortniteGame/Private/FortAthena_WaxToken.cpp @@ -6,14 +6,14 @@ AFortAthena_WaxToken::AFortAthena_WaxToken() { - this->TokenMesh = CreateDefaultSubobject(TEXT("TokenMesh")); - this->EntrySpline = CreateDefaultSubobject(TEXT("EntrySpline")); - this->ExitSpline = CreateDefaultSubobject(TEXT("ExitSpline")); - this->ReusedSpline = CreateDefaultSubobject(TEXT("ReusedSpline")); - this->Target = NULL; - this->PayloadCount = 0; - this->CurrentState = EWaxTokenState::None; - this->TimeInState = 1; - this->InterpolationSpeed = 1; + TokenMesh = CreateDefaultSubobject(TEXT("TokenMesh")); + EntrySpline = CreateDefaultSubobject(TEXT("EntrySpline")); + ExitSpline = CreateDefaultSubobject(TEXT("ExitSpline")); + ReusedSpline = CreateDefaultSubobject(TEXT("ReusedSpline")); + Target = NULL; + PayloadCount = 0; + CurrentState = EWaxTokenState::None; + TimeInState = 1; + InterpolationSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortAttributeInfo.cpp b/Source/FortniteGame/Private/FortAttributeInfo.cpp index 571b7058..90784b19 100644 --- a/Source/FortniteGame/Private/FortAttributeInfo.cpp +++ b/Source/FortniteGame/Private/FortAttributeInfo.cpp @@ -1,11 +1,11 @@ #include "FortAttributeInfo.h" FFortAttributeInfo::FFortAttributeInfo() { - this->DisplayMethod = EFortAttributeDisplay::BasicInt; - this->DisplayScalingFactor = 1; - this->bShowInSummaries = false; - this->bShowInDifferences = false; - this->bShowAsBuffInFE = false; - this->bNegativeValuesShouldBeDisplayedPositively = false; + DisplayMethod = EFortAttributeDisplay::BasicInt; + DisplayScalingFactor = 1; + bShowInSummaries = false; + bShowInDifferences = false; + bShowAsBuffInFE = false; + bNegativeValuesShouldBeDisplayedPositively = false; } diff --git a/Source/FortniteGame/Private/FortAudioAnalysisSettings.cpp b/Source/FortniteGame/Private/FortAudioAnalysisSettings.cpp index 02fc074b..cb03e008 100644 --- a/Source/FortniteGame/Private/FortAudioAnalysisSettings.cpp +++ b/Source/FortniteGame/Private/FortAudioAnalysisSettings.cpp @@ -1,7 +1,7 @@ #include "FortAudioAnalysisSettings.h" UFortAudioAnalysisSettings::UFortAudioAnalysisSettings() { - this->DefaultAnalysisSubmix = NULL; - this->DebugWidgetClass = NULL; + DefaultAnalysisSubmix = NULL; + DebugWidgetClass = NULL; } diff --git a/Source/FortniteGame/Private/FortAudioAnalysisSubsystem.cpp b/Source/FortniteGame/Private/FortAudioAnalysisSubsystem.cpp index 3e09569d..5aae1421 100644 --- a/Source/FortniteGame/Private/FortAudioAnalysisSubsystem.cpp +++ b/Source/FortniteGame/Private/FortAudioAnalysisSubsystem.cpp @@ -21,7 +21,7 @@ UFortAudioAnalysisSettings* UFortAudioAnalysisSubsystem::GetAnalysisSettings() c } UFortAudioAnalysisSubsystem::UFortAudioAnalysisSubsystem() { - this->AudioAnalysisSettings = NULL; - this->DebugWidget = NULL; + AudioAnalysisSettings = NULL; + DebugWidget = NULL; } diff --git a/Source/FortniteGame/Private/FortAudioShapeComponent.cpp b/Source/FortniteGame/Private/FortAudioShapeComponent.cpp index c18dd1e2..8a114c1d 100644 --- a/Source/FortniteGame/Private/FortAudioShapeComponent.cpp +++ b/Source/FortniteGame/Private/FortAudioShapeComponent.cpp @@ -10,9 +10,9 @@ void UFortAudioShapeComponent::Disable(float FadeTime) { } UFortAudioShapeComponent::UFortAudioShapeComponent() { - this->UpdateFrequencyInaudible = 1; - this->UpdateFrequencyAudible = 1; - this->MaxDistanceOffset = 1; - this->SmoothingDistance = 1; + UpdateFrequencyInaudible = 1; + UpdateFrequencyAudible = 1; + MaxDistanceOffset = 1; + SmoothingDistance = 1; } diff --git a/Source/FortniteGame/Private/FortAudioToMPCComponent.cpp b/Source/FortniteGame/Private/FortAudioToMPCComponent.cpp index 4ef7ea53..f91455d4 100644 --- a/Source/FortniteGame/Private/FortAudioToMPCComponent.cpp +++ b/Source/FortniteGame/Private/FortAudioToMPCComponent.cpp @@ -10,9 +10,9 @@ float UFortAudioToMPCComponent::GetCachedAverageMagnitude() const { } UFortAudioToMPCComponent::UFortAudioToMPCComponent() { - this->bPushDataToMPC = true; - this->bCacheDataForBlueprintUse = true; - this->MaterialParameterCollection = NULL; - this->bWasPlaying = false; + bPushDataToMPC = true; + bCacheDataForBlueprintUse = true; + MaterialParameterCollection = NULL; + bWasPlaying = false; } diff --git a/Source/FortniteGame/Private/FortAvailableMissionAlertData.cpp b/Source/FortniteGame/Private/FortAvailableMissionAlertData.cpp index d32dcafe..0d39fa72 100644 --- a/Source/FortniteGame/Private/FortAvailableMissionAlertData.cpp +++ b/Source/FortniteGame/Private/FortAvailableMissionAlertData.cpp @@ -1,6 +1,6 @@ #include "FortAvailableMissionAlertData.h" FFortAvailableMissionAlertData::FFortAvailableMissionAlertData() { - this->TileIndex = 0; + TileIndex = 0; } diff --git a/Source/FortniteGame/Private/FortAvailableMissionData.cpp b/Source/FortniteGame/Private/FortAvailableMissionData.cpp index 85ba8e31..be6fcde3 100644 --- a/Source/FortniteGame/Private/FortAvailableMissionData.cpp +++ b/Source/FortniteGame/Private/FortAvailableMissionData.cpp @@ -1,6 +1,6 @@ #include "FortAvailableMissionData.h" FFortAvailableMissionData::FFortAvailableMissionData() { - this->TileIndex = 0; + TileIndex = 0; } diff --git a/Source/FortniteGame/Private/FortAvailableScriptedAction.cpp b/Source/FortniteGame/Private/FortAvailableScriptedAction.cpp index 5ed7c852..c0915d4e 100644 --- a/Source/FortniteGame/Private/FortAvailableScriptedAction.cpp +++ b/Source/FortniteGame/Private/FortAvailableScriptedAction.cpp @@ -1,6 +1,6 @@ #include "FortAvailableScriptedAction.h" FFortAvailableScriptedAction::FFortAvailableScriptedAction() { - this->ActionDefaults = NULL; + ActionDefaults = NULL; } diff --git a/Source/FortniteGame/Private/FortAwardDetector.cpp b/Source/FortniteGame/Private/FortAwardDetector.cpp index 8152258a..109ff795 100644 --- a/Source/FortniteGame/Private/FortAwardDetector.cpp +++ b/Source/FortniteGame/Private/FortAwardDetector.cpp @@ -1,6 +1,6 @@ #include "FortAwardDetector.h" UFortAwardDetector::UFortAwardDetector() { - this->AwardDefinition = NULL; + AwardDefinition = NULL; } diff --git a/Source/FortniteGame/Private/FortAwardDetectorKillStreak.cpp b/Source/FortniteGame/Private/FortAwardDetectorKillStreak.cpp index f90f4bf4..71a5ae9c 100644 --- a/Source/FortniteGame/Private/FortAwardDetectorKillStreak.cpp +++ b/Source/FortniteGame/Private/FortAwardDetectorKillStreak.cpp @@ -1,6 +1,6 @@ #include "FortAwardDetectorKillStreak.h" UFortAwardDetectorKillStreak::UFortAwardDetectorKillStreak() { - this->NeededKills = 0; + NeededKills = 0; } diff --git a/Source/FortniteGame/Private/FortAwardItemDefinition.cpp b/Source/FortniteGame/Private/FortAwardItemDefinition.cpp index 16e0c39e..32226ea9 100644 --- a/Source/FortniteGame/Private/FortAwardItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortAwardItemDefinition.cpp @@ -1,8 +1,9 @@ #include "FortAwardItemDefinition.h" -UFortAwardItemDefinition::UFortAwardItemDefinition() { - this->bSingleSharedDetector = false; - this->bCanEarnMultipleTimes = false; - this->DetectorClass = NULL; +UFortAwardItemDefinition::UFortAwardItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bSingleSharedDetector = false; + bCanEarnMultipleTimes = false; + DetectorClass = NULL; } diff --git a/Source/FortniteGame/Private/FortAwardManager.cpp b/Source/FortniteGame/Private/FortAwardManager.cpp index fe36293d..cfe2dbee 100644 --- a/Source/FortniteGame/Private/FortAwardManager.cpp +++ b/Source/FortniteGame/Private/FortAwardManager.cpp @@ -4,6 +4,6 @@ void UFortAwardManager::GetSourceAndContextTags(FGameplayTagContainer& OutSource } UFortAwardManager::UFortAwardManager() { - this->PlayerController = NULL; + PlayerController = NULL; } diff --git a/Source/FortniteGame/Private/FortAxisSmoothing.cpp b/Source/FortniteGame/Private/FortAxisSmoothing.cpp index 801dc0bd..3f5c668d 100644 --- a/Source/FortniteGame/Private/FortAxisSmoothing.cpp +++ b/Source/FortniteGame/Private/FortAxisSmoothing.cpp @@ -1,8 +1,8 @@ #include "FortAxisSmoothing.h" FFortAxisSmoothing::FFortAxisSmoothing() { - this->ZeroTime = 1; - this->Samples = 0; - this->TotalSampleTime = 1; + ZeroTime = 1; + Samples = 0; + TotalSampleTime = 1; } diff --git a/Source/FortniteGame/Private/FortBTContext_MoveUrgency.cpp b/Source/FortniteGame/Private/FortBTContext_MoveUrgency.cpp index 07939b61..874454c1 100644 --- a/Source/FortniteGame/Private/FortBTContext_MoveUrgency.cpp +++ b/Source/FortniteGame/Private/FortBTContext_MoveUrgency.cpp @@ -1,6 +1,6 @@ #include "FortBTContext_MoveUrgency.h" UFortBTContext_MoveUrgency::UFortBTContext_MoveUrgency() { - this->MoveUrgency = EFortMovementUrgency::Medium; + MoveUrgency = EFortMovementUrgency::Medium; } diff --git a/Source/FortniteGame/Private/FortBTContext_SuppressGoalUpdate.cpp b/Source/FortniteGame/Private/FortBTContext_SuppressGoalUpdate.cpp index 82385bd5..3dc29e46 100644 --- a/Source/FortniteGame/Private/FortBTContext_SuppressGoalUpdate.cpp +++ b/Source/FortniteGame/Private/FortBTContext_SuppressGoalUpdate.cpp @@ -1,6 +1,6 @@ #include "FortBTContext_SuppressGoalUpdate.h" UFortBTContext_SuppressGoalUpdate::UFortBTContext_SuppressGoalUpdate() { - this->bUnregisterFromGoalManager = false; + bUnregisterFromGoalManager = false; } diff --git a/Source/FortniteGame/Private/FortBTDecorator_DistanceBetween.cpp b/Source/FortniteGame/Private/FortBTDecorator_DistanceBetween.cpp index 908b9582..bcea3350 100644 --- a/Source/FortniteGame/Private/FortBTDecorator_DistanceBetween.cpp +++ b/Source/FortniteGame/Private/FortBTDecorator_DistanceBetween.cpp @@ -1,10 +1,10 @@ #include "FortBTDecorator_DistanceBetween.h" UFortBTDecorator_DistanceBetween::UFortBTDecorator_DistanceBetween() { - this->Operator = EArithmeticKeyOperation::LessOrEqual; - this->SpecifiedDistance = 1; - this->bUseSelf = false; - this->bCalculateAs2D = false; - this->DistanceCalculationUpdateRate = 1; + Operator = EArithmeticKeyOperation::LessOrEqual; + SpecifiedDistance = 1; + bUseSelf = false; + bCalculateAs2D = false; + DistanceCalculationUpdateRate = 1; } diff --git a/Source/FortniteGame/Private/FortBTDecorator_GameplayAbility_CanHitTarget.cpp b/Source/FortniteGame/Private/FortBTDecorator_GameplayAbility_CanHitTarget.cpp index 9787198d..ab21db31 100644 --- a/Source/FortniteGame/Private/FortBTDecorator_GameplayAbility_CanHitTarget.cpp +++ b/Source/FortniteGame/Private/FortBTDecorator_GameplayAbility_CanHitTarget.cpp @@ -1,6 +1,6 @@ #include "FortBTDecorator_GameplayAbility_CanHitTarget.h" UFortBTDecorator_GameplayAbility_CanHitTarget::UFortBTDecorator_GameplayAbility_CanHitTarget() { - this->UseIdealYawRotationToTarget = false; + UseIdealYawRotationToTarget = false; } diff --git a/Source/FortniteGame/Private/FortBTDecorator_QueryGameplayAbility.cpp b/Source/FortniteGame/Private/FortBTDecorator_QueryGameplayAbility.cpp index 61baae2e..13376dc9 100644 --- a/Source/FortniteGame/Private/FortBTDecorator_QueryGameplayAbility.cpp +++ b/Source/FortniteGame/Private/FortBTDecorator_QueryGameplayAbility.cpp @@ -1,6 +1,6 @@ #include "FortBTDecorator_QueryGameplayAbility.h" UFortBTDecorator_QueryGameplayAbility::UFortBTDecorator_QueryGameplayAbility() { - this->bUseTarget = false; + bUseTarget = false; } diff --git a/Source/FortniteGame/Private/FortBTDecorator_WeaponStatus.cpp b/Source/FortniteGame/Private/FortBTDecorator_WeaponStatus.cpp index 32852b63..5d1e6470 100644 --- a/Source/FortniteGame/Private/FortBTDecorator_WeaponStatus.cpp +++ b/Source/FortniteGame/Private/FortBTDecorator_WeaponStatus.cpp @@ -1,16 +1,16 @@ #include "FortBTDecorator_WeaponStatus.h" UFortBTDecorator_WeaponStatus::UFortBTDecorator_WeaponStatus() { - this->WeaponStatusUpdateRate = 1; - this->bTestIfCurrentWeaponIsValid = false; - this->bCurrentWeaponShouldBeValid = false; - this->bTestAllowedCurrentWeaponTags = false; - this->bTestIfCurrentWeaponIsReloading = false; - this->bCurrentWeaponShouldBeReloading = false; - this->bTestIfCurrentWeaponHasAmmoInMagazine = false; - this->bCurrentWeaponShouldHaveAmmoInMagazine = false; - this->bTestIfCurrentWeaponHasExtraAmmo = false; - this->bCurrentWeaponShouldHaveExtraAmmo = false; - this->bAllInterestedTestsMustPass = false; + WeaponStatusUpdateRate = 1; + bTestIfCurrentWeaponIsValid = false; + bCurrentWeaponShouldBeValid = false; + bTestAllowedCurrentWeaponTags = false; + bTestIfCurrentWeaponIsReloading = false; + bCurrentWeaponShouldBeReloading = false; + bTestIfCurrentWeaponHasAmmoInMagazine = false; + bCurrentWeaponShouldHaveAmmoInMagazine = false; + bTestIfCurrentWeaponHasExtraAmmo = false; + bCurrentWeaponShouldHaveExtraAmmo = false; + bAllInterestedTestsMustPass = false; } diff --git a/Source/FortniteGame/Private/FortBTService_ActivateAbility.cpp b/Source/FortniteGame/Private/FortBTService_ActivateAbility.cpp index 955af90d..2e90e5e3 100644 --- a/Source/FortniteGame/Private/FortBTService_ActivateAbility.cpp +++ b/Source/FortniteGame/Private/FortBTService_ActivateAbility.cpp @@ -1,7 +1,7 @@ #include "FortBTService_ActivateAbility.h" UFortBTService_ActivateAbility::UFortBTService_ActivateAbility() { - this->bRequireCanHitTargetWithAbility = true; - this->bPawnTargetsOnly = false; + bRequireCanHitTargetWithAbility = true; + bPawnTargetsOnly = false; } diff --git a/Source/FortniteGame/Private/FortBTService_UpdateBotMissionGoal.cpp b/Source/FortniteGame/Private/FortBTService_UpdateBotMissionGoal.cpp index 20147d6f..09ee41db 100644 --- a/Source/FortniteGame/Private/FortBTService_UpdateBotMissionGoal.cpp +++ b/Source/FortniteGame/Private/FortBTService_UpdateBotMissionGoal.cpp @@ -1,9 +1,9 @@ #include "FortBTService_UpdateBotMissionGoal.h" UFortBTService_UpdateBotMissionGoal::UFortBTService_UpdateBotMissionGoal() { - this->bRequireInteraction = false; - this->bRequireInteractionOrLocator = false; - this->bRequireEncounter = false; - this->bPickClosest = true; + bRequireInteraction = false; + bRequireInteractionOrLocator = false; + bRequireEncounter = false; + bPickClosest = true; } diff --git a/Source/FortniteGame/Private/FortBTTask_GameMoveTo.cpp b/Source/FortniteGame/Private/FortBTTask_GameMoveTo.cpp index 05e47cb9..054ab4ae 100644 --- a/Source/FortniteGame/Private/FortBTTask_GameMoveTo.cpp +++ b/Source/FortniteGame/Private/FortBTTask_GameMoveTo.cpp @@ -1,11 +1,11 @@ #include "FortBTTask_GameMoveTo.h" UFortBTTask_GameMoveTo::UFortBTTask_GameMoveTo() { - this->PathObstacleAction = EPathObstacleAction::Melee; - this->PushBumpedPawnClass = NULL; - this->bDetectUnexpectedPathBlockingObstacles = true; - this->bEnableSlowdownAtGoal = false; - this->bFinishMoveOnOverlap = true; - this->bDeimosFlavor = false; + PathObstacleAction = EPathObstacleAction::Melee; + PushBumpedPawnClass = NULL; + bDetectUnexpectedPathBlockingObstacles = true; + bEnableSlowdownAtGoal = false; + bFinishMoveOnOverlap = true; + bDeimosFlavor = false; } diff --git a/Source/FortniteGame/Private/FortBTTask_SetFrustrationDiscouragement.cpp b/Source/FortniteGame/Private/FortBTTask_SetFrustrationDiscouragement.cpp index 68190ec1..9464daae 100644 --- a/Source/FortniteGame/Private/FortBTTask_SetFrustrationDiscouragement.cpp +++ b/Source/FortniteGame/Private/FortBTTask_SetFrustrationDiscouragement.cpp @@ -1,6 +1,6 @@ #include "FortBTTask_SetFrustrationDiscouragement.h" UFortBTTask_SetFrustrationDiscouragement::UFortBTTask_SetFrustrationDiscouragement() { - this->DiscouragementDuration = 1; + DiscouragementDuration = 1; } diff --git a/Source/FortniteGame/Private/FortBTTask_TriggerVOEvent.cpp b/Source/FortniteGame/Private/FortBTTask_TriggerVOEvent.cpp index 690f52c3..623af60c 100644 --- a/Source/FortniteGame/Private/FortBTTask_TriggerVOEvent.cpp +++ b/Source/FortniteGame/Private/FortBTTask_TriggerVOEvent.cpp @@ -1,7 +1,7 @@ #include "FortBTTask_TriggerVOEvent.h" UFortBTTask_TriggerVOEvent::UFortBTTask_TriggerVOEvent() { - this->bUseFeedbackBank = false; - this->FeedbackBank = NULL; + bUseFeedbackBank = false; + FeedbackBank = NULL; } diff --git a/Source/FortniteGame/Private/FortBackpackItemDefinition.cpp b/Source/FortniteGame/Private/FortBackpackItemDefinition.cpp index 3a99add0..5eab3ce7 100644 --- a/Source/FortniteGame/Private/FortBackpackItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortBackpackItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortBackpackItemDefinition.h" -UFortBackpackItemDefinition::UFortBackpackItemDefinition() { +UFortBackpackItemDefinition::UFortBackpackItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortBadMatchTrigger.cpp b/Source/FortniteGame/Private/FortBadMatchTrigger.cpp index c636d7d0..e913f20f 100644 --- a/Source/FortniteGame/Private/FortBadMatchTrigger.cpp +++ b/Source/FortniteGame/Private/FortBadMatchTrigger.cpp @@ -1,8 +1,8 @@ #include "FortBadMatchTrigger.h" FFortBadMatchTrigger::FFortBadMatchTrigger() { - this->Operation = EFortBadMatchTriggerOperation::LessThan; - this->Value = 4294967295; - this->Type = EFortBadMatchTriggerType::Unspecified; + Operation = EFortBadMatchTriggerOperation::LessThan; + Value = 4294967295; + Type = EFortBadMatchTriggerType::Unspecified; } diff --git a/Source/FortniteGame/Private/FortBadgeCount.cpp b/Source/FortniteGame/Private/FortBadgeCount.cpp index 9a5d9523..57aeb4e2 100644 --- a/Source/FortniteGame/Private/FortBadgeCount.cpp +++ b/Source/FortniteGame/Private/FortBadgeCount.cpp @@ -1,7 +1,7 @@ #include "FortBadgeCount.h" FFortBadgeCount::FFortBadgeCount() { - this->Badge = NULL; - this->Count = 0; + Badge = NULL; + Count = 0; } diff --git a/Source/FortniteGame/Private/FortBadgeItemDefinition.cpp b/Source/FortniteGame/Private/FortBadgeItemDefinition.cpp index 3d1e7bbc..d3fd249f 100644 --- a/Source/FortniteGame/Private/FortBadgeItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortBadgeItemDefinition.cpp @@ -20,7 +20,8 @@ EStatCategory UFortBadgeItemDefinition::GetBadgeScoreCategory() const { return EStatCategory::Combat; } -UFortBadgeItemDefinition::UFortBadgeItemDefinition() { - this->UIMissionPointsOffset = 0; +UFortBadgeItemDefinition::UFortBadgeItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + UIMissionPointsOffset = 0; } diff --git a/Source/FortniteGame/Private/FortBadgeScoringData.cpp b/Source/FortniteGame/Private/FortBadgeScoringData.cpp index 0b4e1744..36b52254 100644 --- a/Source/FortniteGame/Private/FortBadgeScoringData.cpp +++ b/Source/FortniteGame/Private/FortBadgeScoringData.cpp @@ -1,9 +1,9 @@ #include "FortBadgeScoringData.h" FFortBadgeScoringData::FFortBadgeScoringData() { - this->ScoreAwarded = 0; - this->MissionPoints = 0; - this->ScoreCategory = EStatCategory::Combat; - this->ScoreThreshold = 0; + ScoreAwarded = 0; + MissionPoints = 0; + ScoreCategory = EStatCategory::Combat; + ScoreThreshold = 0; } diff --git a/Source/FortniteGame/Private/FortBallSpawner.cpp b/Source/FortniteGame/Private/FortBallSpawner.cpp index 31e1e13b..7247fa1a 100644 --- a/Source/FortniteGame/Private/FortBallSpawner.cpp +++ b/Source/FortniteGame/Private/FortBallSpawner.cpp @@ -2,7 +2,7 @@ #include "Components/SphereComponent.h" AFortBallSpawner::AFortBallSpawner() { - this->BallToSpawn = NULL; - this->SphereComp = CreateDefaultSubobject(TEXT("Scene")); + BallToSpawn = NULL; + SphereComp = CreateDefaultSubobject(TEXT("Scene")); } diff --git a/Source/FortniteGame/Private/FortBanHammerStrike.cpp b/Source/FortniteGame/Private/FortBanHammerStrike.cpp index 2263c6a8..cd8d0f0c 100644 --- a/Source/FortniteGame/Private/FortBanHammerStrike.cpp +++ b/Source/FortniteGame/Private/FortBanHammerStrike.cpp @@ -1,6 +1,6 @@ #include "FortBanHammerStrike.h" FFortBanHammerStrike::FFortBanHammerStrike() { - this->Action = EFortBanHammerNotificationAction::BanAndKick; + Action = EFortBanHammerNotificationAction::BanAndKick; } diff --git a/Source/FortniteGame/Private/FortBangCheckComponent_Customization.cpp b/Source/FortniteGame/Private/FortBangCheckComponent_Customization.cpp index 805b4331..356c2644 100644 --- a/Source/FortniteGame/Private/FortBangCheckComponent_Customization.cpp +++ b/Source/FortniteGame/Private/FortBangCheckComponent_Customization.cpp @@ -1,6 +1,6 @@ #include "FortBangCheckComponent_Customization.h" UFortBangCheckComponent_Customization::UFortBangCheckComponent_Customization() { - this->CustomizationRewardGraph = NULL; + CustomizationRewardGraph = NULL; } diff --git a/Source/FortniteGame/Private/FortBannerTokenType.cpp b/Source/FortniteGame/Private/FortBannerTokenType.cpp index c7e0f733..ee8f2ec6 100644 --- a/Source/FortniteGame/Private/FortBannerTokenType.cpp +++ b/Source/FortniteGame/Private/FortBannerTokenType.cpp @@ -1,6 +1,7 @@ #include "FortBannerTokenType.h" -UFortBannerTokenType::UFortBannerTokenType() { - this->ProfileType = EItemProfileType::Common; +UFortBannerTokenType::UFortBannerTokenType(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ProfileType = EItemProfileType::Common; } diff --git a/Source/FortniteGame/Private/FortBaseWeaponStats.cpp b/Source/FortniteGame/Private/FortBaseWeaponStats.cpp index 0d472e8f..a3087d25 100644 --- a/Source/FortniteGame/Private/FortBaseWeaponStats.cpp +++ b/Source/FortniteGame/Private/FortBaseWeaponStats.cpp @@ -1,67 +1,67 @@ #include "FortBaseWeaponStats.h" FFortBaseWeaponStats::FFortBaseWeaponStats() { - this->BaseLevel = 0; - this->DmgPB = 1; - this->DmgMid = 1; - this->DmgLong = 1; - this->DmgMaxRange = 1; - this->EnvDmgPB = 1; - this->EnvDmgMid = 1; - this->EnvDmgLong = 1; - this->EnvDmgMaxRange = 1; - this->ImpactDmgPB = 1; - this->ImpactDmgMid = 1; - this->ImpactDmgLong = 1; - this->ImpactDmgMaxRange = 1; - this->bForceControl = false; - this->RngPB = 1; - this->RngMid = 1; - this->RngLong = 1; - this->RngMax = 1; - this->DmgScaleTable = NULL; - this->DmgScale = 1; - this->EnvDmgScaleTable = NULL; - this->EnvDmgScale = 1; - this->ImpactDmgScaleTable = NULL; - this->ImpactDmgScale = 1; - this->DamageZone_Light = 1; - this->DamageZone_Normal = 1; - this->DamageZone_Critical = 1; - this->DamageZone_Vulnerability = 1; - this->KnockbackMagnitude = 1; - this->MidRangeKnockbackMagnitude = 1; - this->LongRangeKnockbackMagnitude = 1; - this->KnockbackZAngle = 1; - this->StunTime = 1; - this->StunScale = 1; - this->Durability = NULL; - this->DurabilityScale = 1; - this->DurabilityPerUse = 1; - this->FullChargeDurabilityPerUse = 1; - this->DiceCritChance = 1; - this->DiceCritDamageMultiplier = 1; - this->ReloadTime = 1; - this->ReloadScale = 1; - this->ReloadType = EFortWeaponReloadType::ReloadWholeClip; - this->bAllowReloadInterrupt = false; - this->bReloadInterruptIsImmediate = false; - this->NumIndividualBulletsToReload = 0; - this->ClipSize = 0; - this->ClipScale = 1; - this->InitialClips = 0; - this->CartridgePerFire = 0; - this->AmmoCostPerFire = 0; - this->MaxAmmoCostPerFire = 0; - this->MinChargeTime = 1; - this->MaxChargeTime = 1; - this->ChargeDownTime = 1; - this->bAutoDischarge = false; - this->MaxChargeTimeUntilDischarge = 1; - this->MinChargeDamageMultiplier = 1; - this->MaxChargeDamageMultiplier = 1; - this->ChargeDamageMultiplierCurve = NULL; - this->EquipAnimRate = 1; - this->QuickBarSlotCooldownDuration = 1; + BaseLevel = 0; + DmgPB = 1; + DmgMid = 1; + DmgLong = 1; + DmgMaxRange = 1; + EnvDmgPB = 1; + EnvDmgMid = 1; + EnvDmgLong = 1; + EnvDmgMaxRange = 1; + ImpactDmgPB = 1; + ImpactDmgMid = 1; + ImpactDmgLong = 1; + ImpactDmgMaxRange = 1; + bForceControl = false; + RngPB = 1; + RngMid = 1; + RngLong = 1; + RngMax = 1; + DmgScaleTable = NULL; + DmgScale = 1; + EnvDmgScaleTable = NULL; + EnvDmgScale = 1; + ImpactDmgScaleTable = NULL; + ImpactDmgScale = 1; + DamageZone_Light = 1; + DamageZone_Normal = 1; + DamageZone_Critical = 1; + DamageZone_Vulnerability = 1; + KnockbackMagnitude = 1; + MidRangeKnockbackMagnitude = 1; + LongRangeKnockbackMagnitude = 1; + KnockbackZAngle = 1; + StunTime = 1; + StunScale = 1; + Durability = NULL; + DurabilityScale = 1; + DurabilityPerUse = 1; + FullChargeDurabilityPerUse = 1; + DiceCritChance = 1; + DiceCritDamageMultiplier = 1; + ReloadTime = 1; + ReloadScale = 1; + ReloadType = EFortWeaponReloadType::ReloadWholeClip; + bAllowReloadInterrupt = false; + bReloadInterruptIsImmediate = false; + NumIndividualBulletsToReload = 0; + ClipSize = 0; + ClipScale = 1; + InitialClips = 0; + CartridgePerFire = 0; + AmmoCostPerFire = 0; + MaxAmmoCostPerFire = 0; + MinChargeTime = 1; + MaxChargeTime = 1; + ChargeDownTime = 1; + bAutoDischarge = false; + MaxChargeTimeUntilDischarge = 1; + MinChargeDamageMultiplier = 1; + MaxChargeDamageMultiplier = 1; + ChargeDamageMultiplierCurve = NULL; + EquipAnimRate = 1; + QuickBarSlotCooldownDuration = 1; } diff --git a/Source/FortniteGame/Private/FortBasicAudioParam.cpp b/Source/FortniteGame/Private/FortBasicAudioParam.cpp index 8127ecb0..34a2dcee 100644 --- a/Source/FortniteGame/Private/FortBasicAudioParam.cpp +++ b/Source/FortniteGame/Private/FortBasicAudioParam.cpp @@ -1,6 +1,6 @@ #include "FortBasicAudioParam.h" FFortBasicAudioParam::FFortBasicAudioParam() { - this->Value = 0; + Value = 0; } diff --git a/Source/FortniteGame/Private/FortBatchUpdatePlayer_Update.cpp b/Source/FortniteGame/Private/FortBatchUpdatePlayer_Update.cpp index 29acb36a..b36cf7dc 100644 --- a/Source/FortniteGame/Private/FortBatchUpdatePlayer_Update.cpp +++ b/Source/FortniteGame/Private/FortBatchUpdatePlayer_Update.cpp @@ -1,7 +1,7 @@ #include "FortBatchUpdatePlayer_Update.h" FFortBatchUpdatePlayer_Update::FFortBatchUpdatePlayer_Update() { - this->TheaterNum = 0; - this->OutpostNum = 0; + TheaterNum = 0; + OutpostNum = 0; } diff --git a/Source/FortniteGame/Private/FortBattleLabDeviceAccountItemDefinition.cpp b/Source/FortniteGame/Private/FortBattleLabDeviceAccountItemDefinition.cpp index 0ad623dd..244e3537 100644 --- a/Source/FortniteGame/Private/FortBattleLabDeviceAccountItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortBattleLabDeviceAccountItemDefinition.cpp @@ -1,6 +1,7 @@ #include "FortBattleLabDeviceAccountItemDefinition.h" -UFortBattleLabDeviceAccountItemDefinition::UFortBattleLabDeviceAccountItemDefinition() { - this->BattleLabDeviceItemDefinition = NULL; +UFortBattleLabDeviceAccountItemDefinition::UFortBattleLabDeviceAccountItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + BattleLabDeviceItemDefinition = NULL; } diff --git a/Source/FortniteGame/Private/FortBattleLabDeviceItemDefinition.cpp b/Source/FortniteGame/Private/FortBattleLabDeviceItemDefinition.cpp index ea7417a3..d84bedfc 100644 --- a/Source/FortniteGame/Private/FortBattleLabDeviceItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortBattleLabDeviceItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortBattleLabDeviceItemDefinition.h" -UFortBattleLabDeviceItemDefinition::UFortBattleLabDeviceItemDefinition() { +UFortBattleLabDeviceItemDefinition::UFortBattleLabDeviceItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortBlendBehaviorAnimMetaData.cpp b/Source/FortniteGame/Private/FortBlendBehaviorAnimMetaData.cpp index e800395b..5fb3669d 100644 --- a/Source/FortniteGame/Private/FortBlendBehaviorAnimMetaData.cpp +++ b/Source/FortniteGame/Private/FortBlendBehaviorAnimMetaData.cpp @@ -1,6 +1,6 @@ #include "FortBlendBehaviorAnimMetaData.h" UFortBlendBehaviorAnimMetaData::UFortBlendBehaviorAnimMetaData() { - this->bShouldHidePropsDuringBlendInFrontEnd = true; + bShouldHidePropsDuringBlendInFrontEnd = true; } diff --git a/Source/FortniteGame/Private/FortBluGloManager.cpp b/Source/FortniteGame/Private/FortBluGloManager.cpp index ceb3b8af..99d14c27 100644 --- a/Source/FortniteGame/Private/FortBluGloManager.cpp +++ b/Source/FortniteGame/Private/FortBluGloManager.cpp @@ -5,6 +5,6 @@ UFortItemDefinition* AFortBluGloManager::GetBluGloItemDefinition() const { } AFortBluGloManager::AFortBluGloManager() { - this->BluGloPerMinute = 1; + BluGloPerMinute = 1; } diff --git a/Source/FortniteGame/Private/FortBodyPartOverridePreviewActor.cpp b/Source/FortniteGame/Private/FortBodyPartOverridePreviewActor.cpp index a0aa5e5f..ee3a3c36 100644 --- a/Source/FortniteGame/Private/FortBodyPartOverridePreviewActor.cpp +++ b/Source/FortniteGame/Private/FortBodyPartOverridePreviewActor.cpp @@ -5,6 +5,6 @@ void AFortBodyPartOverridePreviewActor::ApplyMyCosmeticItemToHero(AFortPlayerPaw } AFortBodyPartOverridePreviewActor::AFortBodyPartOverridePreviewActor() { - this->MyCosmeticItem = NULL; + MyCosmeticItem = NULL; } diff --git a/Source/FortniteGame/Private/FortBotBuildingContainerBlacklistDataTableRow.cpp b/Source/FortniteGame/Private/FortBotBuildingContainerBlacklistDataTableRow.cpp index 0d2721be..8bd9dd65 100644 --- a/Source/FortniteGame/Private/FortBotBuildingContainerBlacklistDataTableRow.cpp +++ b/Source/FortniteGame/Private/FortBotBuildingContainerBlacklistDataTableRow.cpp @@ -1,7 +1,7 @@ #include "FortBotBuildingContainerBlacklistDataTableRow.h" FFortBotBuildingContainerBlacklistDataTableRow::FFortBotBuildingContainerBlacklistDataTableRow() { - this->BlacklistedActorClass = NULL; - this->bIsBlacklisted = false; + BlacklistedActorClass = NULL; + bIsBlacklisted = false; } diff --git a/Source/FortniteGame/Private/FortBotController.cpp b/Source/FortniteGame/Private/FortBotController.cpp index 9980199f..31e457f4 100644 --- a/Source/FortniteGame/Private/FortBotController.cpp +++ b/Source/FortniteGame/Private/FortBotController.cpp @@ -1,6 +1,6 @@ #include "FortBotController.h" AFortBotController::AFortBotController() { - this->CurrentMissionLogic = NULL; + CurrentMissionLogic = NULL; } diff --git a/Source/FortniteGame/Private/FortBotCosmeticItemDataTableRow.cpp b/Source/FortniteGame/Private/FortBotCosmeticItemDataTableRow.cpp index 8bf24b01..2dd0612b 100644 --- a/Source/FortniteGame/Private/FortBotCosmeticItemDataTableRow.cpp +++ b/Source/FortniteGame/Private/FortBotCosmeticItemDataTableRow.cpp @@ -1,6 +1,6 @@ #include "FortBotCosmeticItemDataTableRow.h" FFortBotCosmeticItemDataTableRow::FFortBotCosmeticItemDataTableRow() { - this->Weight = 1; + Weight = 1; } diff --git a/Source/FortniteGame/Private/FortBotCosmeticItemSetDataTableRow.cpp b/Source/FortniteGame/Private/FortBotCosmeticItemSetDataTableRow.cpp index f830be8e..7ee06778 100644 --- a/Source/FortniteGame/Private/FortBotCosmeticItemSetDataTableRow.cpp +++ b/Source/FortniteGame/Private/FortBotCosmeticItemSetDataTableRow.cpp @@ -1,6 +1,6 @@ #include "FortBotCosmeticItemSetDataTableRow.h" FFortBotCosmeticItemSetDataTableRow::FFortBotCosmeticItemSetDataTableRow() { - this->Weight = 1; + Weight = 1; } diff --git a/Source/FortniteGame/Private/FortBotDigestedHealingItems.cpp b/Source/FortniteGame/Private/FortBotDigestedHealingItems.cpp index 46b83934..f1e520c0 100644 --- a/Source/FortniteGame/Private/FortBotDigestedHealingItems.cpp +++ b/Source/FortniteGame/Private/FortBotDigestedHealingItems.cpp @@ -1,6 +1,6 @@ #include "FortBotDigestedHealingItems.h" FFortBotDigestedHealingItems::FFortBotDigestedHealingItems() { - this->UseItemResourceThreshold = 1; + UseItemResourceThreshold = 1; } diff --git a/Source/FortniteGame/Private/FortBotInventoryInfo.cpp b/Source/FortniteGame/Private/FortBotInventoryInfo.cpp index 713b7ddd..e1ec4d42 100644 --- a/Source/FortniteGame/Private/FortBotInventoryInfo.cpp +++ b/Source/FortniteGame/Private/FortBotInventoryInfo.cpp @@ -1,7 +1,7 @@ #include "FortBotInventoryInfo.h" FFortBotInventoryInfo::FFortBotInventoryInfo() { - this->ItemDefinition = NULL; - this->FortItem = NULL; + ItemDefinition = NULL; + FortItem = NULL; } diff --git a/Source/FortniteGame/Private/FortBotItemDataTableRow.cpp b/Source/FortniteGame/Private/FortBotItemDataTableRow.cpp index 246d5077..72fcd7f1 100644 --- a/Source/FortniteGame/Private/FortBotItemDataTableRow.cpp +++ b/Source/FortniteGame/Private/FortBotItemDataTableRow.cpp @@ -1,6 +1,6 @@ #include "FortBotItemDataTableRow.h" FFortBotItemDataTableRow::FFortBotItemDataTableRow() { - this->bIsSupported = false; + bIsSupported = false; } diff --git a/Source/FortniteGame/Private/FortBotMissionLogic.cpp b/Source/FortniteGame/Private/FortBotMissionLogic.cpp index 1acd1dd1..a152526d 100644 --- a/Source/FortniteGame/Private/FortBotMissionLogic.cpp +++ b/Source/FortniteGame/Private/FortBotMissionLogic.cpp @@ -29,7 +29,7 @@ void UFortBotMissionLogic::ClearAllLocated() { } UFortBotMissionLogic::UFortBotMissionLogic() { - this->Mission = NULL; - this->CurrentBehaviorAsset = NULL; + Mission = NULL; + CurrentBehaviorAsset = NULL; } diff --git a/Source/FortniteGame/Private/FortBotMissionManager.cpp b/Source/FortniteGame/Private/FortBotMissionManager.cpp index 37974dfd..84f9ecd1 100644 --- a/Source/FortniteGame/Private/FortBotMissionManager.cpp +++ b/Source/FortniteGame/Private/FortBotMissionManager.cpp @@ -1,6 +1,6 @@ #include "FortBotMissionManager.h" UFortBotMissionManager::UFortBotMissionManager() { - this->PrimaryMissionLogicData = NULL; + PrimaryMissionLogicData = NULL; } diff --git a/Source/FortniteGame/Private/FortBotNameSettings.cpp b/Source/FortniteGame/Private/FortBotNameSettings.cpp index 177766b2..3149d447 100644 --- a/Source/FortniteGame/Private/FortBotNameSettings.cpp +++ b/Source/FortniteGame/Private/FortBotNameSettings.cpp @@ -1,7 +1,7 @@ #include "FortBotNameSettings.h" UFortBotNameSettings::UFortBotNameSettings() { - this->NamingMode = EBotNamingMode::RealName; - this->bAddPlayerIDSuffix = false; + NamingMode = EBotNamingMode::RealName; + bAddPlayerIDSuffix = false; } diff --git a/Source/FortniteGame/Private/FortBotReservedLoot.cpp b/Source/FortniteGame/Private/FortBotReservedLoot.cpp index a8da8b47..e990d3f2 100644 --- a/Source/FortniteGame/Private/FortBotReservedLoot.cpp +++ b/Source/FortniteGame/Private/FortBotReservedLoot.cpp @@ -1,7 +1,7 @@ #include "FortBotReservedLoot.h" FFortBotReservedLoot::FFortBotReservedLoot() { - this->LootId = 0; - this->Owner = NULL; + LootId = 0; + Owner = NULL; } diff --git a/Source/FortniteGame/Private/FortBotStructureBuilder.cpp b/Source/FortniteGame/Private/FortBotStructureBuilder.cpp index fd0cce7c..64dcdfd4 100644 --- a/Source/FortniteGame/Private/FortBotStructureBuilder.cpp +++ b/Source/FortniteGame/Private/FortBotStructureBuilder.cpp @@ -10,7 +10,7 @@ void AFortBotStructureBuilder::BuildAll() { } AFortBotStructureBuilder::AFortBotStructureBuilder() { - this->BuildingInstructions = NULL; - this->CachedGoal = NULL; + BuildingInstructions = NULL; + CachedGoal = NULL; } diff --git a/Source/FortniteGame/Private/FortBotTargetInfo.cpp b/Source/FortniteGame/Private/FortBotTargetInfo.cpp index 9ce03b17..dce262f3 100644 --- a/Source/FortniteGame/Private/FortBotTargetInfo.cpp +++ b/Source/FortniteGame/Private/FortBotTargetInfo.cpp @@ -1,8 +1,8 @@ #include "FortBotTargetInfo.h" FFortBotTargetInfo::FFortBotTargetInfo() { - this->SourceActor = NULL; - this->SupportingActor = NULL; - this->AlternateTargetingActor = NULL; + SourceActor = NULL; + SupportingActor = NULL; + AlternateTargetingActor = NULL; } diff --git a/Source/FortniteGame/Private/FortBotTeleportInfo.cpp b/Source/FortniteGame/Private/FortBotTeleportInfo.cpp index 87a9754d..8bd9ab51 100644 --- a/Source/FortniteGame/Private/FortBotTeleportInfo.cpp +++ b/Source/FortniteGame/Private/FortBotTeleportInfo.cpp @@ -1,7 +1,7 @@ #include "FortBotTeleportInfo.h" FFortBotTeleportInfo::FFortBotTeleportInfo() { - this->bTeleportSuccess = false; - this->TeleportReason = ETeleportReason::AgentNotOnNavmesh; + bTeleportSuccess = false; + TeleportReason = ETeleportReason::AgentNotOnNavmesh; } diff --git a/Source/FortniteGame/Private/FortBotThreatActorInfo.cpp b/Source/FortniteGame/Private/FortBotThreatActorInfo.cpp index a262472b..a949e608 100644 --- a/Source/FortniteGame/Private/FortBotThreatActorInfo.cpp +++ b/Source/FortniteGame/Private/FortBotThreatActorInfo.cpp @@ -1,6 +1,6 @@ #include "FortBotThreatActorInfo.h" FFortBotThreatActorInfo::FFortBotThreatActorInfo() { - this->ThreatActor = NULL; + ThreatActor = NULL; } diff --git a/Source/FortniteGame/Private/FortBounceData.cpp b/Source/FortniteGame/Private/FortBounceData.cpp index 164e106b..4c70da66 100644 --- a/Source/FortniteGame/Private/FortBounceData.cpp +++ b/Source/FortniteGame/Private/FortBounceData.cpp @@ -1,11 +1,11 @@ #include "FortBounceData.h" FFortBounceData::FFortBounceData() { - this->StartTime = 1; - this->BounceValue = 1; - this->Radius = 1; - this->BounceType = EFortBounceType::Hit; - this->bLocalInstigator = false; - this->bIsPlaying = false; + StartTime = 1; + BounceValue = 1; + Radius = 1; + BounceType = EFortBounceType::Hit; + bLocalInstigator = false; + bIsPlaying = false; } diff --git a/Source/FortniteGame/Private/FortBowWeaponAnimInstance.cpp b/Source/FortniteGame/Private/FortBowWeaponAnimInstance.cpp index dd1b5385..0a072ba9 100644 --- a/Source/FortniteGame/Private/FortBowWeaponAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortBowWeaponAnimInstance.cpp @@ -1,17 +1,17 @@ #include "FortBowWeaponAnimInstance.h" UFortBowWeaponAnimInstance::UFortBowWeaponAnimInstance() { - this->ChargeBlendSpaceCrouchSpeed = 1; - this->ChargePlayRate = 1; - this->OutOfAmmoAlpha = 1; - this->BowAimYaw = 1; - this->BowAimPitch = 1; - this->OwnerGender = EFortCustomGender::Invalid; - this->bIsBowCharging = false; - this->bEnterChargingNormalTransition = false; - this->bEnterChargingFastTransition = false; - this->bShouldPlayDefaultPose = false; - this->bIsBowAtMaxCharge = false; - this->bIsCrouchMoving = false; + ChargeBlendSpaceCrouchSpeed = 1; + ChargePlayRate = 1; + OutOfAmmoAlpha = 1; + BowAimYaw = 1; + BowAimPitch = 1; + OwnerGender = EFortCustomGender::Invalid; + bIsBowCharging = false; + bEnterChargingNormalTransition = false; + bEnterChargingFastTransition = false; + bShouldPlayDefaultPose = false; + bIsBowAtMaxCharge = false; + bIsCrouchMoving = false; } diff --git a/Source/FortniteGame/Private/FortBroadcastInfoPerPlayer.cpp b/Source/FortniteGame/Private/FortBroadcastInfoPerPlayer.cpp index d6608600..01090394 100644 --- a/Source/FortniteGame/Private/FortBroadcastInfoPerPlayer.cpp +++ b/Source/FortniteGame/Private/FortBroadcastInfoPerPlayer.cpp @@ -1,8 +1,8 @@ #include "FortBroadcastInfoPerPlayer.h" FFortBroadcastInfoPerPlayer::FFortBroadcastInfoPerPlayer() { - this->PlayerState = NULL; - this->PlayerInventory = NULL; - this->PlayerClientInfo = NULL; + PlayerState = NULL; + PlayerInventory = NULL; + PlayerClientInfo = NULL; } diff --git a/Source/FortniteGame/Private/FortBroadcastRemoteClientInfo.cpp b/Source/FortniteGame/Private/FortBroadcastRemoteClientInfo.cpp index 211137ab..a4ad9e25 100644 --- a/Source/FortniteGame/Private/FortBroadcastRemoteClientInfo.cpp +++ b/Source/FortniteGame/Private/FortBroadcastRemoteClientInfo.cpp @@ -181,16 +181,16 @@ void AFortBroadcastRemoteClientInfo::GetLifetimeReplicatedProps(TArraybActive = false; - this->bRemoteIsInteracting = false; - this->RemoteEditActor = NULL; - this->RemoteBuildableClass = NULL; - this->RemoteBuildingMaterial = EFortResourceType::Wood; - this->bRemoteIsFullScreenMapActive = false; - this->bRemoteIsInventoryActive = false; - this->bRemoteCanDBNORevive = false; - this->RemoteRespawnTime = 1; - this->RemotePoiTagID = 0; - this->RemoteEventScore = 0; + bActive = false; + bRemoteIsInteracting = false; + RemoteEditActor = NULL; + RemoteBuildableClass = NULL; + RemoteBuildingMaterial = EFortResourceType::Wood; + bRemoteIsFullScreenMapActive = false; + bRemoteIsInventoryActive = false; + bRemoteCanDBNORevive = false; + RemoteRespawnTime = 1; + RemotePoiTagID = 0; + RemoteEventScore = 0; } diff --git a/Source/FortniteGame/Private/FortBroadcastSpectatorInfo.cpp b/Source/FortniteGame/Private/FortBroadcastSpectatorInfo.cpp index acbe803c..35c1c37d 100644 --- a/Source/FortniteGame/Private/FortBroadcastSpectatorInfo.cpp +++ b/Source/FortniteGame/Private/FortBroadcastSpectatorInfo.cpp @@ -26,7 +26,7 @@ void AFortBroadcastSpectatorInfo::GetLifetimeReplicatedProps(TArrayTotalNumPlayers = 0; - this->TotalNumTeams = 0; + TotalNumPlayers = 0; + TotalNumTeams = 0; } diff --git a/Source/FortniteGame/Private/FortBuddyTagListener.cpp b/Source/FortniteGame/Private/FortBuddyTagListener.cpp index 042b1839..0872703d 100644 --- a/Source/FortniteGame/Private/FortBuddyTagListener.cpp +++ b/Source/FortniteGame/Private/FortBuddyTagListener.cpp @@ -1,6 +1,6 @@ #include "FortBuddyTagListener.h" FFortBuddyTagListener::FFortBuddyTagListener() { - this->Actor = NULL; + Actor = NULL; } diff --git a/Source/FortniteGame/Private/FortBuildingActorSpawner.cpp b/Source/FortniteGame/Private/FortBuildingActorSpawner.cpp index cc0ab43f..e2c8a261 100644 --- a/Source/FortniteGame/Private/FortBuildingActorSpawner.cpp +++ b/Source/FortniteGame/Private/FortBuildingActorSpawner.cpp @@ -1,7 +1,7 @@ #include "FortBuildingActorSpawner.h" AFortBuildingActorSpawner::AFortBuildingActorSpawner() { - this->ActorClassToSpawn = NULL; - this->QueryTemplate = NULL; + ActorClassToSpawn = NULL; + QueryTemplate = NULL; } diff --git a/Source/FortniteGame/Private/FortBuildingAddStructuralSupportMarkerComponent.cpp b/Source/FortniteGame/Private/FortBuildingAddStructuralSupportMarkerComponent.cpp index d1d4f113..639cfeb5 100644 --- a/Source/FortniteGame/Private/FortBuildingAddStructuralSupportMarkerComponent.cpp +++ b/Source/FortniteGame/Private/FortBuildingAddStructuralSupportMarkerComponent.cpp @@ -1,6 +1,6 @@ #include "FortBuildingAddStructuralSupportMarkerComponent.h" UFortBuildingAddStructuralSupportMarkerComponent::UFortBuildingAddStructuralSupportMarkerComponent() { - this->BuildingClass = NULL; + BuildingClass = NULL; } diff --git a/Source/FortniteGame/Private/FortBuildingDamagedParams.cpp b/Source/FortniteGame/Private/FortBuildingDamagedParams.cpp index 1c6fd6cf..948cb282 100644 --- a/Source/FortniteGame/Private/FortBuildingDamagedParams.cpp +++ b/Source/FortniteGame/Private/FortBuildingDamagedParams.cpp @@ -7,8 +7,8 @@ void UFortBuildingDamagedParams::BreakParams(ABuildingActor*& _Building, TEnumAs } UFortBuildingDamagedParams::UFortBuildingDamagedParams() { - this->Building = NULL; - this->BuildingType = EFortBuildingType::Wall; - this->DamagedBy = NULL; + Building = NULL; + BuildingType = EFortBuildingType::Wall; + DamagedBy = NULL; } diff --git a/Source/FortniteGame/Private/FortBuildingDestroyedParams.cpp b/Source/FortniteGame/Private/FortBuildingDestroyedParams.cpp index 945b43f2..4181088c 100644 --- a/Source/FortniteGame/Private/FortBuildingDestroyedParams.cpp +++ b/Source/FortniteGame/Private/FortBuildingDestroyedParams.cpp @@ -7,8 +7,8 @@ void UFortBuildingDestroyedParams::BreakParams(ABuildingActor*& _Building, TEnum } UFortBuildingDestroyedParams::UFortBuildingDestroyedParams() { - this->Building = NULL; - this->BuildingType = EFortBuildingType::Wall; - this->Destroyer = NULL; + Building = NULL; + BuildingType = EFortBuildingType::Wall; + Destroyer = NULL; } diff --git a/Source/FortniteGame/Private/FortBuildingEditedParams.cpp b/Source/FortniteGame/Private/FortBuildingEditedParams.cpp index e3e92c65..be6ab862 100644 --- a/Source/FortniteGame/Private/FortBuildingEditedParams.cpp +++ b/Source/FortniteGame/Private/FortBuildingEditedParams.cpp @@ -7,9 +7,9 @@ void UFortBuildingEditedParams::BreakParams(ABuildingActor*& _OriginalBuilding, } UFortBuildingEditedParams::UFortBuildingEditedParams() { - this->OriginalBuilding = NULL; - this->NewBuilding = NULL; - this->BuildingType = EFortBuildingType::Wall; - this->Editor = NULL; + OriginalBuilding = NULL; + NewBuilding = NULL; + BuildingType = EFortBuildingType::Wall; + Editor = NULL; } diff --git a/Source/FortniteGame/Private/FortBuildingEnergyComponent.cpp b/Source/FortniteGame/Private/FortBuildingEnergyComponent.cpp index 0d63c185..36a4ac7d 100644 --- a/Source/FortniteGame/Private/FortBuildingEnergyComponent.cpp +++ b/Source/FortniteGame/Private/FortBuildingEnergyComponent.cpp @@ -27,7 +27,7 @@ void UFortBuildingEnergyComponent::GetLifetimeReplicatedProps(TArrayEnergyComponentAttrSet = NULL; - this->EnergyComponentRechargeAbility = NULL; + EnergyComponentAttrSet = NULL; + EnergyComponentRechargeAbility = NULL; } diff --git a/Source/FortniteGame/Private/FortBuildingInstancedSpawner.cpp b/Source/FortniteGame/Private/FortBuildingInstancedSpawner.cpp index 9e9076f5..ed072e47 100644 --- a/Source/FortniteGame/Private/FortBuildingInstancedSpawner.cpp +++ b/Source/FortniteGame/Private/FortBuildingInstancedSpawner.cpp @@ -4,6 +4,6 @@ void AFortBuildingInstancedSpawner::HandlePlayerAdded(APlayerController* AddedPl } AFortBuildingInstancedSpawner::AFortBuildingInstancedSpawner() { - this->BuildingToInstance = NULL; + BuildingToInstance = NULL; } diff --git a/Source/FortniteGame/Private/FortBuildingInstructions.cpp b/Source/FortniteGame/Private/FortBuildingInstructions.cpp index 81fb5663..42879413 100644 --- a/Source/FortniteGame/Private/FortBuildingInstructions.cpp +++ b/Source/FortniteGame/Private/FortBuildingInstructions.cpp @@ -1,9 +1,9 @@ #include "FortBuildingInstructions.h" UFortBuildingInstructions::UFortBuildingInstructions() { - this->NumOfPiecesToSpawnAtOnce = 0; - this->TimeBetweenSpawns = 1; - this->bSetOwnerID = true; - this->bUsePlayerBuildAnimations = false; + NumOfPiecesToSpawnAtOnce = 0; + TimeBetweenSpawns = 1; + bSetOwnerID = true; + bUsePlayerBuildAnimations = false; } diff --git a/Source/FortniteGame/Private/FortBuildingItemDefinition.cpp b/Source/FortniteGame/Private/FortBuildingItemDefinition.cpp index 2cb7ec62..f2902cc0 100644 --- a/Source/FortniteGame/Private/FortBuildingItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortBuildingItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortBuildingItemDefinition.h" -UFortBuildingItemDefinition::UFortBuildingItemDefinition() { +UFortBuildingItemDefinition::UFortBuildingItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortBuildingSoundsPerAffiliation.cpp b/Source/FortniteGame/Private/FortBuildingSoundsPerAffiliation.cpp index a9dad45e..7bfb8b06 100644 --- a/Source/FortniteGame/Private/FortBuildingSoundsPerAffiliation.cpp +++ b/Source/FortniteGame/Private/FortBuildingSoundsPerAffiliation.cpp @@ -1,7 +1,7 @@ #include "FortBuildingSoundsPerAffiliation.h" FFortBuildingSoundsPerAffiliation::FFortBuildingSoundsPerAffiliation() { - this->SoundFriendly = NULL; - this->SoundEnemy = NULL; + SoundFriendly = NULL; + SoundEnemy = NULL; } diff --git a/Source/FortniteGame/Private/FortBuildingUpgradedParams.cpp b/Source/FortniteGame/Private/FortBuildingUpgradedParams.cpp index 8bdbc0fc..de0afad6 100644 --- a/Source/FortniteGame/Private/FortBuildingUpgradedParams.cpp +++ b/Source/FortniteGame/Private/FortBuildingUpgradedParams.cpp @@ -7,9 +7,9 @@ void UFortBuildingUpgradedParams::BreakParams(ABuildingActor*& _OriginalBuilding } UFortBuildingUpgradedParams::UFortBuildingUpgradedParams() { - this->OriginalBuilding = NULL; - this->NewBuilding = NULL; - this->BuildingType = EFortBuildingType::Wall; - this->Editor = NULL; + OriginalBuilding = NULL; + NewBuilding = NULL; + BuildingType = EFortBuildingType::Wall; + Editor = NULL; } diff --git a/Source/FortniteGame/Private/FortCachedMatchmakingSearchParams.cpp b/Source/FortniteGame/Private/FortCachedMatchmakingSearchParams.cpp index f6fee531..5fd014d2 100644 --- a/Source/FortniteGame/Private/FortCachedMatchmakingSearchParams.cpp +++ b/Source/FortniteGame/Private/FortCachedMatchmakingSearchParams.cpp @@ -1,7 +1,7 @@ #include "FortCachedMatchmakingSearchParams.h" FFortCachedMatchmakingSearchParams::FFortCachedMatchmakingSearchParams() { - this->MatchmakingType = EFortMatchmakingType::Gathering; - this->bValid = false; + MatchmakingType = EFortMatchmakingType::Gathering; + bValid = false; } diff --git a/Source/FortniteGame/Private/FortCachedWeaponOverheatData.cpp b/Source/FortniteGame/Private/FortCachedWeaponOverheatData.cpp index e93e086c..c6332703 100644 --- a/Source/FortniteGame/Private/FortCachedWeaponOverheatData.cpp +++ b/Source/FortniteGame/Private/FortCachedWeaponOverheatData.cpp @@ -1,10 +1,10 @@ #include "FortCachedWeaponOverheatData.h" FFortCachedWeaponOverheatData::FFortCachedWeaponOverheatData() { - this->TimeWeaponWasUnequipped = 1; - this->OverheatValueAtUneqip = 1; - this->OverheatValue = 1; - this->TimeOverheatedBegan = 1; - this->TimeHeatWasLastAdded = 1; + TimeWeaponWasUnequipped = 1; + OverheatValueAtUneqip = 1; + OverheatValue = 1; + TimeOverheatedBegan = 1; + TimeHeatWasLastAdded = 1; } diff --git a/Source/FortniteGame/Private/FortCalendarEventInventoryTransformData.cpp b/Source/FortniteGame/Private/FortCalendarEventInventoryTransformData.cpp index c02cd50d..e9b8630f 100644 --- a/Source/FortniteGame/Private/FortCalendarEventInventoryTransformData.cpp +++ b/Source/FortniteGame/Private/FortCalendarEventInventoryTransformData.cpp @@ -1,6 +1,6 @@ #include "FortCalendarEventInventoryTransformData.h" FFortCalendarEventInventoryTransformData::FFortCalendarEventInventoryTransformData() { - this->EventCurrencyConversionFactor = 1; + EventCurrencyConversionFactor = 1; } diff --git a/Source/FortniteGame/Private/FortCameraBase.cpp b/Source/FortniteGame/Private/FortCameraBase.cpp index 12e13699..d594402f 100644 --- a/Source/FortniteGame/Private/FortCameraBase.cpp +++ b/Source/FortniteGame/Private/FortCameraBase.cpp @@ -8,10 +8,10 @@ void AFortCameraBase::Exhibit(AFortExhibitActor* TargetActor) { } AFortCameraBase::AFortCameraBase() { - this->MinDistanceToDrag = 1; - this->DefaultFieldOfView = 1; - this->ExhibitActor = NULL; - this->bExhibitActorChanged = false; - this->CheckForDragBegin = false; + MinDistanceToDrag = 1; + DefaultFieldOfView = 1; + ExhibitActor = NULL; + bExhibitActorChanged = false; + CheckForDragBegin = false; } diff --git a/Source/FortniteGame/Private/FortCameraInstanceEntry.cpp b/Source/FortniteGame/Private/FortCameraInstanceEntry.cpp index 139bdc6e..7ace3d3e 100644 --- a/Source/FortniteGame/Private/FortCameraInstanceEntry.cpp +++ b/Source/FortniteGame/Private/FortCameraInstanceEntry.cpp @@ -1,8 +1,8 @@ #include "FortCameraInstanceEntry.h" FFortCameraInstanceEntry::FFortCameraInstanceEntry() { - this->CameraClass = NULL; - this->ViewTarget = NULL; - this->Camera = NULL; + CameraClass = NULL; + ViewTarget = NULL; + Camera = NULL; } diff --git a/Source/FortniteGame/Private/FortCameraMode.cpp b/Source/FortniteGame/Private/FortCameraMode.cpp index 949794fe..2efdaa3e 100644 --- a/Source/FortniteGame/Private/FortCameraMode.cpp +++ b/Source/FortniteGame/Private/FortCameraMode.cpp @@ -1,13 +1,13 @@ #include "FortCameraMode.h" UFortCameraMode::UFortCameraMode() { - this->PlayerCamera = NULL; - this->TransitionTime = 1; - this->TransitionOutTime = 1; - this->bOverrideTransitionOutTime = false; - this->bResetInterpolation = true; - this->bShouldAllowBlendingWhenActive = true; - this->bShouldAllowBlendingWhenInactive = true; - this->bShouldPassViewTargetCheckOnTransition = false; + PlayerCamera = NULL; + TransitionTime = 1; + TransitionOutTime = 1; + bOverrideTransitionOutTime = false; + bResetInterpolation = true; + bShouldAllowBlendingWhenActive = true; + bShouldAllowBlendingWhenInactive = true; + bShouldPassViewTargetCheckOnTransition = false; } diff --git a/Source/FortniteGame/Private/FortCameraModeOverride.cpp b/Source/FortniteGame/Private/FortCameraModeOverride.cpp index 659db596..49fca4ed 100644 --- a/Source/FortniteGame/Private/FortCameraModeOverride.cpp +++ b/Source/FortniteGame/Private/FortCameraModeOverride.cpp @@ -1,7 +1,7 @@ #include "FortCameraModeOverride.h" FFortCameraModeOverride::FFortCameraModeOverride() { - this->OriginalClass = NULL; - this->ClassOverride = NULL; + OriginalClass = NULL; + ClassOverride = NULL; } diff --git a/Source/FortniteGame/Private/FortCameraModeOverrideComponent.cpp b/Source/FortniteGame/Private/FortCameraModeOverrideComponent.cpp index 77041216..e45d8399 100644 --- a/Source/FortniteGame/Private/FortCameraModeOverrideComponent.cpp +++ b/Source/FortniteGame/Private/FortCameraModeOverrideComponent.cpp @@ -8,6 +8,6 @@ void UFortCameraModeOverrideComponent::GetLifetimeReplicatedProps(TArrayCameraModeOverride = NULL; + CameraModeOverride = NULL; } diff --git a/Source/FortniteGame/Private/FortCameraMode_FocalPoint.cpp b/Source/FortniteGame/Private/FortCameraMode_FocalPoint.cpp index 9d497eb2..31d385b2 100644 --- a/Source/FortniteGame/Private/FortCameraMode_FocalPoint.cpp +++ b/Source/FortniteGame/Private/FortCameraMode_FocalPoint.cpp @@ -1,7 +1,7 @@ #include "FortCameraMode_FocalPoint.h" UFortCameraMode_FocalPoint::UFortCameraMode_FocalPoint() { - this->InterpolatedFOV = 1; - this->FOVInterpSpeed = 1; + InterpolatedFOV = 1; + FOVInterpSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortCameraMode_Tethered.cpp b/Source/FortniteGame/Private/FortCameraMode_Tethered.cpp index efb5e2b0..0661e1e5 100644 --- a/Source/FortniteGame/Private/FortCameraMode_Tethered.cpp +++ b/Source/FortniteGame/Private/FortCameraMode_Tethered.cpp @@ -1,9 +1,9 @@ #include "FortCameraMode_Tethered.h" UFortCameraMode_Tethered::UFortCameraMode_Tethered() { - this->TetherJumpOffset = 1; - this->TetherJumpOffsetTime = 1; - this->TetheredBoostFOV = 1; - this->FOVInterpSpeed = 1; + TetherJumpOffset = 1; + TetherJumpOffsetTime = 1; + TetheredBoostFOV = 1; + FOVInterpSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortCameraMode_ThirdPerson.cpp b/Source/FortniteGame/Private/FortCameraMode_ThirdPerson.cpp index 893469fd..636f9b3f 100644 --- a/Source/FortniteGame/Private/FortCameraMode_ThirdPerson.cpp +++ b/Source/FortniteGame/Private/FortCameraMode_ThirdPerson.cpp @@ -1,37 +1,37 @@ #include "FortCameraMode_ThirdPerson.h" UFortCameraMode_ThirdPerson::UFortCameraMode_ThirdPerson() { - this->FOV = 1; - this->CameraSpaceForwardDistance = 1; - this->bClampCameraPitch = false; - this->bClampCameraYaw = false; - this->CameraPitchMin = 1; - this->CameraPitchMax = 1; - this->CameraYawMin = 1; - this->CameraYawMax = 1; - this->CameraOrigin = ECameraOrigin::ViewTargetTransform; - this->ViewTargetAlignmentFlipInterpDuration = 1; - this->bScaleViewOffsetByViewTargetScale = true; - this->bSupportsShoulderSwap = true; - this->PenetrationBlendInTime = 1; - this->PenetrationBlendOutTime = 1; - this->bPreventPenetration = true; - this->bDoPredictiveAvoidance = true; - this->CollisionPushOutDistance = 1; - this->HidePawnPenetrationPercent = 1; - this->BlendAlpha = 1; - this->PenetrationAvoidanceFeelers.AddDefaulted(7); - this->SafeLocToAimLineBlockedPct = 1; - this->AimLineToDesiredPosBlockedPct = 1; - this->LastDrawDebugTime = 1; - this->ViewTargetAlignmentFlipInterpTime = 1; - this->CachedPitchLimitMin = 1; - this->CachedPitchLimitMax = 1; - this->CachedYawLimitMin = 1; - this->CachedYawLimitMax = 1; - this->bLastViewTargetValidGroupEmoteLookTarget = false; - this->IgnoreActorForCameraPenetration = NULL; - this->bWasInVehicle = false; - this->PreviousIgnoreActorForCameraPenetration = NULL; + FOV = 1; + CameraSpaceForwardDistance = 1; + bClampCameraPitch = false; + bClampCameraYaw = false; + CameraPitchMin = 1; + CameraPitchMax = 1; + CameraYawMin = 1; + CameraYawMax = 1; + CameraOrigin = ECameraOrigin::ViewTargetTransform; + ViewTargetAlignmentFlipInterpDuration = 1; + bScaleViewOffsetByViewTargetScale = true; + bSupportsShoulderSwap = true; + PenetrationBlendInTime = 1; + PenetrationBlendOutTime = 1; + bPreventPenetration = true; + bDoPredictiveAvoidance = true; + CollisionPushOutDistance = 1; + HidePawnPenetrationPercent = 1; + BlendAlpha = 1; + PenetrationAvoidanceFeelers.AddDefaulted(7); + SafeLocToAimLineBlockedPct = 1; + AimLineToDesiredPosBlockedPct = 1; + LastDrawDebugTime = 1; + ViewTargetAlignmentFlipInterpTime = 1; + CachedPitchLimitMin = 1; + CachedPitchLimitMax = 1; + CachedYawLimitMin = 1; + CachedYawLimitMax = 1; + bLastViewTargetValidGroupEmoteLookTarget = false; + IgnoreActorForCameraPenetration = NULL; + bWasInVehicle = false; + PreviousIgnoreActorForCameraPenetration = NULL; } diff --git a/Source/FortniteGame/Private/FortCampaignHeroLoadoutItem.cpp b/Source/FortniteGame/Private/FortCampaignHeroLoadoutItem.cpp index 2f0f6ced..f4f2ba4c 100644 --- a/Source/FortniteGame/Private/FortCampaignHeroLoadoutItem.cpp +++ b/Source/FortniteGame/Private/FortCampaignHeroLoadoutItem.cpp @@ -61,6 +61,6 @@ UFortHero* UFortCampaignHeroLoadoutItem::GetCommanderHero() const { } UFortCampaignHeroLoadoutItem::UFortCampaignHeroLoadoutItem() { - this->loadout_index = 0; + loadout_index = 0; } diff --git a/Source/FortniteGame/Private/FortCampaignHeroLoadoutItemDefinition.cpp b/Source/FortniteGame/Private/FortCampaignHeroLoadoutItemDefinition.cpp index fed735d9..514c54a8 100644 --- a/Source/FortniteGame/Private/FortCampaignHeroLoadoutItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortCampaignHeroLoadoutItemDefinition.cpp @@ -12,7 +12,8 @@ FFortCrewSlotInformation UFortCampaignHeroLoadoutItemDefinition::GetCommanderSlo return FFortCrewSlotInformation{}; } -UFortCampaignHeroLoadoutItemDefinition::UFortCampaignHeroLoadoutItemDefinition() { - this->GadgetSlotsAllowed = 0; +UFortCampaignHeroLoadoutItemDefinition::UFortCampaignHeroLoadoutItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + GadgetSlotsAllowed = 0; } diff --git a/Source/FortniteGame/Private/FortCampaignJackalVehicle.cpp b/Source/FortniteGame/Private/FortCampaignJackalVehicle.cpp index f263de55..eedf727a 100644 --- a/Source/FortniteGame/Private/FortCampaignJackalVehicle.cpp +++ b/Source/FortniteGame/Private/FortCampaignJackalVehicle.cpp @@ -4,9 +4,9 @@ void AFortCampaignJackalVehicle::HandleOnPlayerDamaged(AActor* DamagedActor, flo } AFortCampaignJackalVehicle::AFortCampaignJackalVehicle() { - this->bVehicleLeftAnalogStrafing = true; - this->VehicleLeftAnalogStrafingMultiplier = 1; - this->MinSpeedToWallRun = 1; - this->AggroRangeOverride = 1; + bVehicleLeftAnalogStrafing = true; + VehicleLeftAnalogStrafingMultiplier = 1; + MinSpeedToWallRun = 1; + AggroRangeOverride = 1; } diff --git a/Source/FortniteGame/Private/FortCampaignLoadout.cpp b/Source/FortniteGame/Private/FortCampaignLoadout.cpp index 93de02c7..8d947508 100644 --- a/Source/FortniteGame/Private/FortCampaignLoadout.cpp +++ b/Source/FortniteGame/Private/FortCampaignLoadout.cpp @@ -1,6 +1,6 @@ #include "FortCampaignLoadout.h" FFortCampaignLoadout::FFortCampaignLoadout() { - this->PersonalVehicle = NULL; + PersonalVehicle = NULL; } diff --git a/Source/FortniteGame/Private/FortCardPackItem.cpp b/Source/FortniteGame/Private/FortCardPackItem.cpp index bca5fcc3..4e611c09 100644 --- a/Source/FortniteGame/Private/FortCardPackItem.cpp +++ b/Source/FortniteGame/Private/FortCardPackItem.cpp @@ -15,7 +15,7 @@ bool UFortCardPackItem::CanStoreOpen() const { } UFortCardPackItem::UFortCardPackItem() { - this->is_loot_tier_overridden = false; - this->override_loot_tier = 0; + is_loot_tier_overridden = false; + override_loot_tier = 0; } diff --git a/Source/FortniteGame/Private/FortCardPackItemDefinition.cpp b/Source/FortniteGame/Private/FortCardPackItemDefinition.cpp index d9d5b693..5154d3ee 100644 --- a/Source/FortniteGame/Private/FortCardPackItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortCardPackItemDefinition.cpp @@ -28,12 +28,13 @@ int32 UFortCardPackItemDefinition::GetDisplayRarityLevel() const { return 0; } -UFortCardPackItemDefinition::UFortCardPackItemDefinition() { - this->bIsLlama = false; - this->ItemType = EFortItemType::CardPack; - this->bIsChoicePack = false; - this->bAutoOpenAsReward = true; - this->LootTier = 0; - this->DisplayRarityLevel = 0; +UFortCardPackItemDefinition::UFortCardPackItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bIsLlama = false; + ItemType = EFortItemType::CardPack; + bIsChoicePack = false; + bAutoOpenAsReward = true; + LootTier = 0; + DisplayRarityLevel = 0; } diff --git a/Source/FortniteGame/Private/FortCarriedObject.cpp b/Source/FortniteGame/Private/FortCarriedObject.cpp index 8545a78f..9fba4dd9 100644 --- a/Source/FortniteGame/Private/FortCarriedObject.cpp +++ b/Source/FortniteGame/Private/FortCarriedObject.cpp @@ -21,9 +21,9 @@ void AFortCarriedObject::GetLifetimeReplicatedProps(TArray& O } AFortCarriedObject::AFortCarriedObject() { - this->ProjectileComp = CreateDefaultSubobject(TEXT("ProjectileComp0")); - this->bPickupOnTouch = false; - this->Team = 0; - this->SpawnPointActor = NULL; + ProjectileComp = CreateDefaultSubobject(TEXT("ProjectileComp0")); + bPickupOnTouch = false; + Team = 0; + SpawnPointActor = NULL; } diff --git a/Source/FortniteGame/Private/FortCatalogMeta.cpp b/Source/FortniteGame/Private/FortCatalogMeta.cpp index 65050ded..569c6f60 100644 --- a/Source/FortniteGame/Private/FortCatalogMeta.cpp +++ b/Source/FortniteGame/Private/FortCatalogMeta.cpp @@ -1,6 +1,6 @@ #include "FortCatalogMeta.h" FFortCatalogMeta::FFortCatalogMeta() { - this->PackDefinition = NULL; + PackDefinition = NULL; } diff --git a/Source/FortniteGame/Private/FortCategoryTableRow.cpp b/Source/FortniteGame/Private/FortCategoryTableRow.cpp index 09380865..2fcd67e1 100644 --- a/Source/FortniteGame/Private/FortCategoryTableRow.cpp +++ b/Source/FortniteGame/Private/FortCategoryTableRow.cpp @@ -1,6 +1,6 @@ #include "FortCategoryTableRow.h" FFortCategoryTableRow::FFortCategoryTableRow() { - this->SortPriority = 0; + SortPriority = 0; } diff --git a/Source/FortniteGame/Private/FortChallengeBundleInfoLockedReason.cpp b/Source/FortniteGame/Private/FortChallengeBundleInfoLockedReason.cpp index 328d9c57..3a85bba7 100644 --- a/Source/FortniteGame/Private/FortChallengeBundleInfoLockedReason.cpp +++ b/Source/FortniteGame/Private/FortChallengeBundleInfoLockedReason.cpp @@ -1,7 +1,7 @@ #include "FortChallengeBundleInfoLockedReason.h" FFortChallengeBundleInfoLockedReason::FFortChallengeBundleInfoLockedReason() { - this->ReasonCode = EFortChallengeBundleInfoLockedReasonCode::Unlocked; - this->RequiredTier = 0; + ReasonCode = EFortChallengeBundleInfoLockedReasonCode::Unlocked; + RequiredTier = 0; } diff --git a/Source/FortniteGame/Private/FortChallengeBundleItem.cpp b/Source/FortniteGame/Private/FortChallengeBundleItem.cpp index 6e14ca6a..e5c18813 100644 --- a/Source/FortniteGame/Private/FortChallengeBundleItem.cpp +++ b/Source/FortniteGame/Private/FortChallengeBundleItem.cpp @@ -19,8 +19,8 @@ bool UFortChallengeBundleItem::CanLevelUpBundle() const { } UFortChallengeBundleItem::UFortChallengeBundleItem() { - this->num_quests_completed = 0; - this->num_progress_quests_completed = 0; - this->max_allowed_bundle_level = 0; + num_quests_completed = 0; + num_progress_quests_completed = 0; + max_allowed_bundle_level = 0; } diff --git a/Source/FortniteGame/Private/FortChallengeBundleItemDefinition.cpp b/Source/FortniteGame/Private/FortChallengeBundleItemDefinition.cpp index ba66bf27..1c814574 100644 --- a/Source/FortniteGame/Private/FortChallengeBundleItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortChallengeBundleItemDefinition.cpp @@ -47,11 +47,12 @@ int32 UFortChallengeBundleItemDefinition::GetBundleLevelForQuest(const UFortQues return 0; } -UFortChallengeBundleItemDefinition::UFortChallengeBundleItemDefinition() { - this->CharacterOverrideForRewardPreviews = NULL; - this->MaxChainDepth = 0; - this->bHideFromMapChallenges = false; - this->bHideRewardFromMapChallenges = false; - this->ItemType = EFortItemType::ChallengeBundle; +UFortChallengeBundleItemDefinition::UFortChallengeBundleItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + CharacterOverrideForRewardPreviews = NULL; + MaxChainDepth = 0; + bHideFromMapChallenges = false; + bHideRewardFromMapChallenges = false; + ItemType = EFortItemType::ChallengeBundle; } diff --git a/Source/FortniteGame/Private/FortChallengeBundleLevelReward.cpp b/Source/FortniteGame/Private/FortChallengeBundleLevelReward.cpp index 40381fae..c373b91c 100644 --- a/Source/FortniteGame/Private/FortChallengeBundleLevelReward.cpp +++ b/Source/FortniteGame/Private/FortChallengeBundleLevelReward.cpp @@ -1,6 +1,6 @@ #include "FortChallengeBundleLevelReward.h" FFortChallengeBundleLevelReward::FFortChallengeBundleLevelReward() { - this->NumObjectivesNeeded = 0; + NumObjectivesNeeded = 0; } diff --git a/Source/FortniteGame/Private/FortChallengeBundleProgressToken.cpp b/Source/FortniteGame/Private/FortChallengeBundleProgressToken.cpp index 943e128c..af2df395 100644 --- a/Source/FortniteGame/Private/FortChallengeBundleProgressToken.cpp +++ b/Source/FortniteGame/Private/FortChallengeBundleProgressToken.cpp @@ -1,6 +1,6 @@ #include "FortChallengeBundleProgressToken.h" UFortChallengeBundleProgressToken::UFortChallengeBundleProgressToken() { - this->BundleItemDef = NULL; + BundleItemDef = NULL; } diff --git a/Source/FortniteGame/Private/FortChallengeBundleProgressTrackerToken.cpp b/Source/FortniteGame/Private/FortChallengeBundleProgressTrackerToken.cpp index 1a169378..9b96a3ee 100644 --- a/Source/FortniteGame/Private/FortChallengeBundleProgressTrackerToken.cpp +++ b/Source/FortniteGame/Private/FortChallengeBundleProgressTrackerToken.cpp @@ -1,7 +1,8 @@ #include "FortChallengeBundleProgressTrackerToken.h" -UFortChallengeBundleProgressTrackerToken::UFortChallengeBundleProgressTrackerToken() { - this->ProfileType = EItemProfileType::Common; - this->ItemType = EFortItemType::ChallengeBundleCompletionToken; +UFortChallengeBundleProgressTrackerToken::UFortChallengeBundleProgressTrackerToken(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ProfileType = EItemProfileType::Common; + ItemType = EFortItemType::ChallengeBundleCompletionToken; } diff --git a/Source/FortniteGame/Private/FortChallengeBundleQuestEntry.cpp b/Source/FortniteGame/Private/FortChallengeBundleQuestEntry.cpp index 755af138..16f2f6d6 100644 --- a/Source/FortniteGame/Private/FortChallengeBundleQuestEntry.cpp +++ b/Source/FortniteGame/Private/FortChallengeBundleQuestEntry.cpp @@ -1,9 +1,9 @@ #include "FortChallengeBundleQuestEntry.h" FFortChallengeBundleQuestEntry::FFortChallengeBundleQuestEntry() { - this->QuestUnlockType = EChallengeBundleQuestUnlockType::Manually; - this->bStartActive = false; - this->bIsPrerequisite = false; - this->UnlockValue = 0; + QuestUnlockType = EChallengeBundleQuestUnlockType::Manually; + bStartActive = false; + bIsPrerequisite = false; + UnlockValue = 0; } diff --git a/Source/FortniteGame/Private/FortChallengeBundleRewards.cpp b/Source/FortniteGame/Private/FortChallengeBundleRewards.cpp index 773f53e6..6a067911 100644 --- a/Source/FortniteGame/Private/FortChallengeBundleRewards.cpp +++ b/Source/FortniteGame/Private/FortChallengeBundleRewards.cpp @@ -1,7 +1,7 @@ #include "FortChallengeBundleRewards.h" FFortChallengeBundleRewards::FFortChallengeBundleRewards() { - this->CompletionCount = 0; - this->bBundlePrestige = false; + CompletionCount = 0; + bBundlePrestige = false; } diff --git a/Source/FortniteGame/Private/FortChallengeBundleScheduleDefinition.cpp b/Source/FortniteGame/Private/FortChallengeBundleScheduleDefinition.cpp index 5d3da6df..42805348 100644 --- a/Source/FortniteGame/Private/FortChallengeBundleScheduleDefinition.cpp +++ b/Source/FortniteGame/Private/FortChallengeBundleScheduleDefinition.cpp @@ -24,12 +24,13 @@ bool UFortChallengeBundleScheduleDefinition::DoesChallengeBundleScheduleExpire() return false; } -UFortChallengeBundleScheduleDefinition::UFortChallengeBundleScheduleDefinition() { - this->CleanUpOnBundleCompletion = false; - this->bHideInLegacyAllChallengesEscapeMenu = false; - this->bSeperateEachBundleForDisplay = false; - this->SortPriority = 0; - this->bHideCountdownFromMapChallenges = false; - this->ItemType = EFortItemType::ChallengeBundleSchedule; +UFortChallengeBundleScheduleDefinition::UFortChallengeBundleScheduleDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + CleanUpOnBundleCompletion = false; + bHideInLegacyAllChallengesEscapeMenu = false; + bSeperateEachBundleForDisplay = false; + SortPriority = 0; + bHideCountdownFromMapChallenges = false; + ItemType = EFortItemType::ChallengeBundleSchedule; } diff --git a/Source/FortniteGame/Private/FortChallengeBundleScheduleEntry.cpp b/Source/FortniteGame/Private/FortChallengeBundleScheduleEntry.cpp index 3cb3494f..4d4b432c 100644 --- a/Source/FortniteGame/Private/FortChallengeBundleScheduleEntry.cpp +++ b/Source/FortniteGame/Private/FortChallengeBundleScheduleEntry.cpp @@ -1,7 +1,7 @@ #include "FortChallengeBundleScheduleEntry.h" FFortChallengeBundleScheduleEntry::FFortChallengeBundleScheduleEntry() { - this->UnlockType = EChallengeScheduleUnlockType::Manually; - this->UnlockValue = 0; + UnlockType = EChallengeScheduleUnlockType::Manually; + UnlockValue = 0; } diff --git a/Source/FortniteGame/Private/FortChangeMonitoringStruct.cpp b/Source/FortniteGame/Private/FortChangeMonitoringStruct.cpp index 47f4df03..d478e096 100644 --- a/Source/FortniteGame/Private/FortChangeMonitoringStruct.cpp +++ b/Source/FortniteGame/Private/FortChangeMonitoringStruct.cpp @@ -1,6 +1,6 @@ #include "FortChangeMonitoringStruct.h" FFortChangeMonitoringStruct::FFortChangeMonitoringStruct() { - this->bAnyValueDirty = false; + bAnyValueDirty = false; } diff --git a/Source/FortniteGame/Private/FortCharacter.cpp b/Source/FortniteGame/Private/FortCharacter.cpp index 7aa4a6f5..dbe16c5d 100644 --- a/Source/FortniteGame/Private/FortCharacter.cpp +++ b/Source/FortniteGame/Private/FortCharacter.cpp @@ -1,6 +1,6 @@ #include "FortCharacter.h" UFortCharacter::UFortCharacter() { - this->squad_slot_idx = 0; + squad_slot_idx = 0; } diff --git a/Source/FortniteGame/Private/FortCharacterLayerAnimInstance_STWPlayer.cpp b/Source/FortniteGame/Private/FortCharacterLayerAnimInstance_STWPlayer.cpp index 8e4fa0e9..46ee4b82 100644 --- a/Source/FortniteGame/Private/FortCharacterLayerAnimInstance_STWPlayer.cpp +++ b/Source/FortniteGame/Private/FortCharacterLayerAnimInstance_STWPlayer.cpp @@ -1,15 +1,15 @@ #include "FortCharacterLayerAnimInstance_STWPlayer.h" UFortCharacterLayerAnimInstance_STWPlayer::UFortCharacterLayerAnimInstance_STWPlayer() { - this->LeanAdditiveAlpha = 1; - this->LeanAngle = 1; - this->Speed2D = 1; - this->LocalVelocityYawAngle = 1; - this->Gender = EFortCustomGender::Invalid; - this->bIsSlopeSliding = false; - this->bIsOnGround = false; - this->bLandingPredicted = false; - this->bIsFalling = false; - this->bIsJumping = false; + LeanAdditiveAlpha = 1; + LeanAngle = 1; + Speed2D = 1; + LocalVelocityYawAngle = 1; + Gender = EFortCustomGender::Invalid; + bIsSlopeSliding = false; + bIsOnGround = false; + bLandingPredicted = false; + bIsFalling = false; + bIsJumping = false; } diff --git a/Source/FortniteGame/Private/FortCharacterPartMontageInfo.cpp b/Source/FortniteGame/Private/FortCharacterPartMontageInfo.cpp index eb12da0c..b1b05321 100644 --- a/Source/FortniteGame/Private/FortCharacterPartMontageInfo.cpp +++ b/Source/FortniteGame/Private/FortCharacterPartMontageInfo.cpp @@ -1,7 +1,7 @@ #include "FortCharacterPartMontageInfo.h" FFortCharacterPartMontageInfo::FFortCharacterPartMontageInfo() { - this->CharacterPart = EFortCustomPartType::Head; - this->AnimMontage = NULL; + CharacterPart = EFortCustomPartType::Head; + AnimMontage = NULL; } diff --git a/Source/FortniteGame/Private/FortCharacterPartSyncedSequenceMetaData.cpp b/Source/FortniteGame/Private/FortCharacterPartSyncedSequenceMetaData.cpp index 4fc9fb43..37399ecc 100644 --- a/Source/FortniteGame/Private/FortCharacterPartSyncedSequenceMetaData.cpp +++ b/Source/FortniteGame/Private/FortCharacterPartSyncedSequenceMetaData.cpp @@ -1,7 +1,7 @@ #include "FortCharacterPartSyncedSequenceMetaData.h" UFortCharacterPartSyncedSequenceMetaData::UFortCharacterPartSyncedSequenceMetaData() { - this->SyncedSequence = NULL; - this->Priority = 0; + SyncedSequence = NULL; + Priority = 0; } diff --git a/Source/FortniteGame/Private/FortCharacterPartsRepMontageInfo.cpp b/Source/FortniteGame/Private/FortCharacterPartsRepMontageInfo.cpp index df02d602..1a0b37c0 100644 --- a/Source/FortniteGame/Private/FortCharacterPartsRepMontageInfo.cpp +++ b/Source/FortniteGame/Private/FortCharacterPartsRepMontageInfo.cpp @@ -1,7 +1,7 @@ #include "FortCharacterPartsRepMontageInfo.h" FFortCharacterPartsRepMontageInfo::FFortCharacterPartsRepMontageInfo() { - this->PawnMontage = NULL; - this->bPlayBit = false; + PawnMontage = NULL; + bPlayBit = false; } diff --git a/Source/FortniteGame/Private/FortCharacterType.cpp b/Source/FortniteGame/Private/FortCharacterType.cpp index 20f495f3..131de106 100644 --- a/Source/FortniteGame/Private/FortCharacterType.cpp +++ b/Source/FortniteGame/Private/FortCharacterType.cpp @@ -1,5 +1,6 @@ #include "FortCharacterType.h" -UFortCharacterType::UFortCharacterType() { +UFortCharacterType::UFortCharacterType(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortCharacterVehicle.cpp b/Source/FortniteGame/Private/FortCharacterVehicle.cpp index 2bd39479..0ea294de 100644 --- a/Source/FortniteGame/Private/FortCharacterVehicle.cpp +++ b/Source/FortniteGame/Private/FortCharacterVehicle.cpp @@ -75,42 +75,42 @@ void AFortCharacterVehicle::GetLifetimeReplicatedProps(TArray } AFortCharacterVehicle::AFortCharacterVehicle() { - this->bDestroyBuildingSMActorOnForceExit = true; - this->bDestroyOnLastExit = false; - this->VTDMode = 0; - this->OverrideItemWrap = NULL; - this->bForcedToAlwaysSpawn = false; - this->bAllowInteractBetweenFortVolumes = true; - this->EmoteMesh = CreateDefaultSubobject(TEXT("EmoteMesh")); - this->SpawnPropOnEmoteScalar = 1; - this->EmoteFoleyAudioComponent = CreateDefaultSubobject(TEXT("EmoteFoleyAudioComponent")); - this->SeatSwitchCooldown = 1; - this->VehicleSeatComponent = CreateDefaultSubobject(TEXT("VehicleSeatComponent")); - this->OverrideAbilitySystemComponent = NULL; - this->DriverAnimClass = NULL; - this->PassengerAnimClass = NULL; - this->OstrichSet = NULL; - this->StartupAbilitySet = NULL; - this->CameraModeClass = NULL; - this->PassengerCameraModeClass = NULL; - this->MinBoostDuration = 1; - this->MaxBoostDuration = 1; - this->FullyChargedJumpTime = 1; - this->MinHoldDuration = 1; - this->DriverExitLaunchScale = 1; - this->PassengerExitLaunchScale = 1; - this->ExtraInteractTraceRange = 1; - this->MinDistForInteract = 1; - this->DashMovementLockDuration = 1; - this->SeatTransitionDuration = 1; - this->ClearMoveIgnoreActorsDelay = 1; - this->HealthIndicatorVerticalOffset = 1; - this->SplashDamageMinPercent = 1; - this->SplashDamageFalloffRange = 1; - this->JumpPressTime = 1; - this->bDidChargeJump = false; - this->OstrichAnimInstance = NULL; - this->IndicatorAudibleDistance = 1; - this->IndicatorIcon = NULL; + bDestroyBuildingSMActorOnForceExit = true; + bDestroyOnLastExit = false; + VTDMode = 0; + OverrideItemWrap = NULL; + bForcedToAlwaysSpawn = false; + bAllowInteractBetweenFortVolumes = true; + EmoteMesh = CreateDefaultSubobject(TEXT("EmoteMesh")); + SpawnPropOnEmoteScalar = 1; + EmoteFoleyAudioComponent = CreateDefaultSubobject(TEXT("EmoteFoleyAudioComponent")); + SeatSwitchCooldown = 1; + VehicleSeatComponent = CreateDefaultSubobject(TEXT("VehicleSeatComponent")); + OverrideAbilitySystemComponent = NULL; + DriverAnimClass = NULL; + PassengerAnimClass = NULL; + OstrichSet = NULL; + StartupAbilitySet = NULL; + CameraModeClass = NULL; + PassengerCameraModeClass = NULL; + MinBoostDuration = 1; + MaxBoostDuration = 1; + FullyChargedJumpTime = 1; + MinHoldDuration = 1; + DriverExitLaunchScale = 1; + PassengerExitLaunchScale = 1; + ExtraInteractTraceRange = 1; + MinDistForInteract = 1; + DashMovementLockDuration = 1; + SeatTransitionDuration = 1; + ClearMoveIgnoreActorsDelay = 1; + HealthIndicatorVerticalOffset = 1; + SplashDamageMinPercent = 1; + SplashDamageFalloffRange = 1; + JumpPressTime = 1; + bDidChargeJump = false; + OstrichAnimInstance = NULL; + IndicatorAudibleDistance = 1; + IndicatorIcon = NULL; } diff --git a/Source/FortniteGame/Private/FortCharacterVehicle_Ostrich.cpp b/Source/FortniteGame/Private/FortCharacterVehicle_Ostrich.cpp index ef4e7046..db85883b 100644 --- a/Source/FortniteGame/Private/FortCharacterVehicle_Ostrich.cpp +++ b/Source/FortniteGame/Private/FortCharacterVehicle_Ostrich.cpp @@ -156,94 +156,94 @@ void AFortCharacterVehicle_Ostrich::GetLifetimeReplicatedProps(TArraybExplodeOnDetonate = true; - this->LandingMovementLockDurationMin = 1; - this->LandingMovementLockDurationMax = 1; - this->KneelingGunnerSeatVerticalOffset = 1; - this->KneelingDriverSeatVerticalOffset = 1; - this->OstrichShieldBoostStatName = TEXT("OstrichShieldBoostActivations"); - this->PassengerCameraFixedVerticalOffset = 1; - this->PassengerCameraFixedVerticalOffsetNoDriver = 1; - this->DriverPrimaryCooldownTime = 1; - this->DriverSecondaryCooldownTime = 1; - this->DetonateDelay = 1; - this->DetonateDelaySelfDestruct = 1; - this->DetonateRange = 1; - this->DriverKickMoveLockDuration = 1; - this->KickRootMotionDelay = 1; - this->KickRootMotionDuration = 1; - this->ShieldBoostCooldown = 1; - this->ShieldRadius = 1; - this->SelfDestructInteractDuration = 1; - this->AccelFromIdle = 1; - this->AccelFromIdleDuration = 1; - this->IdleTimeThreshold = 1; - this->LockoutDurationAfterRequestSeatChange = 1; - this->MaxBeamLen = 1; - this->DriverToGunnerTransition = NULL; - this->GunnerToDriverTransition = NULL; - this->bChargingJump = false; - this->bDriverLocalChargingJump = false; - this->bChargingRockets = false; - this->bAutomaticallyFiringShotgun = false; - this->DetonationState = EOstrichDetonationState::None; - this->bLocalSimulatedChargingJump = false; - this->bDashing = false; - this->bKickRep = false; - this->bLoadingRockets = false; - this->bKickActive = false; - this->bLocalJumpButtonDown = false; - this->bAllowEnter = true; - this->bAcceleratingFromIdle = false; - this->IdleTime = 1; - this->MovingTime = 1; - this->RequestSeatChangeTime = 1; - this->ChargeJumpStartTime = 1; - this->GroundDashStartTime = 1; - this->ShieldBoostStartTime = 1; - this->KickStartTime = 1; - this->SpawnedBeam = NULL; - this->SpawnedImpact = NULL; - this->SpawnedImpactEnemy = NULL; - this->SpawnedSource = NULL; - this->BlendedPassengerVerticalCamOffset = 1; - this->OverrideLandingMoveLockDuration = 1; - this->ShieldBoostResourceCost = 0; - this->KickAnimationDuration = 1; - this->DestroyDelayAfterExplosion = 1; - this->PawnRotationRate = 1; - this->AirDashOverrideAngle = 1; - this->GunnerAimPointUpdateRate = 1; - this->GunnerAimPointTraceRange = 1; - this->GroundDashAnimationDuration = 1; - this->GunnerAimPointUpdateDelay = 1; - this->MechMissileDamageToGunnerShield = 1; - this->SimulatedProxyFixupRange = 1; - this->bEnableTargetingLaser = true; - this->bEnableSimulatedProxyFixup = true; - this->DriverChargeJumpCamera = NULL; - this->BeamTemplate = NULL; - this->BeamHitTemplate = NULL; - this->BeamHitEnemyTemplate = NULL; - this->BeamSourceTemplate = NULL; - this->PassengerCamBlendTarget = 1; - this->GunnerAimpointUpdateTimer = 1; - this->bDriverPrimaryCooldownReady = true; - this->bDriverSecondaryCooldownReady = true; - this->bBufferedDriverExit = false; - this->bHoldingSelfDestruct = false; - this->bLocalDriverRequestedExit = false; - this->bLocalPrimaryFireButtonDown = false; - this->bLocalSecondaryFireButtonDown = false; - this->bEmoteAudioForceStopped = false; - this->bAimedAtEnemy = false; - this->bAimedAtSky = false; - this->NativeLinearMovementAudio = NULL; - this->NativeRotationalMovementAudio = NULL; - this->NativeTargetingLaserAudio = NULL; - this->FortOstrichVehicleConfigsClass = NULL; - this->FortOstrichVehicleConfigs = NULL; - this->PickupCapsuleComponent = CreateDefaultSubobject(TEXT("PickupCollisionCapsule")); - this->OstrichCustomStats = NULL; + bExplodeOnDetonate = true; + LandingMovementLockDurationMin = 1; + LandingMovementLockDurationMax = 1; + KneelingGunnerSeatVerticalOffset = 1; + KneelingDriverSeatVerticalOffset = 1; + OstrichShieldBoostStatName = TEXT("OstrichShieldBoostActivations"); + PassengerCameraFixedVerticalOffset = 1; + PassengerCameraFixedVerticalOffsetNoDriver = 1; + DriverPrimaryCooldownTime = 1; + DriverSecondaryCooldownTime = 1; + DetonateDelay = 1; + DetonateDelaySelfDestruct = 1; + DetonateRange = 1; + DriverKickMoveLockDuration = 1; + KickRootMotionDelay = 1; + KickRootMotionDuration = 1; + ShieldBoostCooldown = 1; + ShieldRadius = 1; + SelfDestructInteractDuration = 1; + AccelFromIdle = 1; + AccelFromIdleDuration = 1; + IdleTimeThreshold = 1; + LockoutDurationAfterRequestSeatChange = 1; + MaxBeamLen = 1; + DriverToGunnerTransition = NULL; + GunnerToDriverTransition = NULL; + bChargingJump = false; + bDriverLocalChargingJump = false; + bChargingRockets = false; + bAutomaticallyFiringShotgun = false; + DetonationState = EOstrichDetonationState::None; + bLocalSimulatedChargingJump = false; + bDashing = false; + bKickRep = false; + bLoadingRockets = false; + bKickActive = false; + bLocalJumpButtonDown = false; + bAllowEnter = true; + bAcceleratingFromIdle = false; + IdleTime = 1; + MovingTime = 1; + RequestSeatChangeTime = 1; + ChargeJumpStartTime = 1; + GroundDashStartTime = 1; + ShieldBoostStartTime = 1; + KickStartTime = 1; + SpawnedBeam = NULL; + SpawnedImpact = NULL; + SpawnedImpactEnemy = NULL; + SpawnedSource = NULL; + BlendedPassengerVerticalCamOffset = 1; + OverrideLandingMoveLockDuration = 1; + ShieldBoostResourceCost = 0; + KickAnimationDuration = 1; + DestroyDelayAfterExplosion = 1; + PawnRotationRate = 1; + AirDashOverrideAngle = 1; + GunnerAimPointUpdateRate = 1; + GunnerAimPointTraceRange = 1; + GroundDashAnimationDuration = 1; + GunnerAimPointUpdateDelay = 1; + MechMissileDamageToGunnerShield = 1; + SimulatedProxyFixupRange = 1; + bEnableTargetingLaser = true; + bEnableSimulatedProxyFixup = true; + DriverChargeJumpCamera = NULL; + BeamTemplate = NULL; + BeamHitTemplate = NULL; + BeamHitEnemyTemplate = NULL; + BeamSourceTemplate = NULL; + PassengerCamBlendTarget = 1; + GunnerAimpointUpdateTimer = 1; + bDriverPrimaryCooldownReady = true; + bDriverSecondaryCooldownReady = true; + bBufferedDriverExit = false; + bHoldingSelfDestruct = false; + bLocalDriverRequestedExit = false; + bLocalPrimaryFireButtonDown = false; + bLocalSecondaryFireButtonDown = false; + bEmoteAudioForceStopped = false; + bAimedAtEnemy = false; + bAimedAtSky = false; + NativeLinearMovementAudio = NULL; + NativeRotationalMovementAudio = NULL; + NativeTargetingLaserAudio = NULL; + FortOstrichVehicleConfigsClass = NULL; + FortOstrichVehicleConfigs = NULL; + PickupCapsuleComponent = CreateDefaultSubobject(TEXT("PickupCollisionCapsule")); + OstrichCustomStats = NULL; } diff --git a/Source/FortniteGame/Private/FortCharmPreviewActor.cpp b/Source/FortniteGame/Private/FortCharmPreviewActor.cpp index 21f4bf6a..1c46dd1b 100644 --- a/Source/FortniteGame/Private/FortCharmPreviewActor.cpp +++ b/Source/FortniteGame/Private/FortCharmPreviewActor.cpp @@ -8,7 +8,7 @@ void AFortCharmPreviewActor::ApplyMyCosmeticItemToHero(AFortPlayerPawn* PawnToMo } AFortCharmPreviewActor::AFortCharmPreviewActor() { - this->MyCosmeticItem = NULL; - this->CharmSlot = EFortCustomCharmType::Lapel; + MyCosmeticItem = NULL; + CharmSlot = EFortCustomCharmType::Lapel; } diff --git a/Source/FortniteGame/Private/FortChaseCameraHelper.cpp b/Source/FortniteGame/Private/FortChaseCameraHelper.cpp index ff21823a..89cea218 100644 --- a/Source/FortniteGame/Private/FortChaseCameraHelper.cpp +++ b/Source/FortniteGame/Private/FortChaseCameraHelper.cpp @@ -1,14 +1,14 @@ #include "FortChaseCameraHelper.h" FFortChaseCameraHelper::FFortChaseCameraHelper() { - this->CameraToPivotAlphaInterpSpeed = 1; - this->CameraCollisionSphereRadius = 1; - this->PivotLocationInterpSpeed = 1; - this->PivotRotationInterpSpeed = 1; - this->AutoFollowMode = EThirdPersonAutoFollowMode::Off; - this->CameraTruckRate = 1; - this->AutoFollowPitch = 1; - this->LazyAutoFollowPitchMin = 1; - this->LazyAutoFollowPitchMax = 1; + CameraToPivotAlphaInterpSpeed = 1; + CameraCollisionSphereRadius = 1; + PivotLocationInterpSpeed = 1; + PivotRotationInterpSpeed = 1; + AutoFollowMode = EThirdPersonAutoFollowMode::Off; + CameraTruckRate = 1; + AutoFollowPitch = 1; + LazyAutoFollowPitchMin = 1; + LazyAutoFollowPitchMax = 1; } diff --git a/Source/FortniteGame/Private/FortChatManager.cpp b/Source/FortniteGame/Private/FortChatManager.cpp index 70e5ebb3..0afe7550 100644 --- a/Source/FortniteGame/Private/FortChatManager.cpp +++ b/Source/FortniteGame/Private/FortChatManager.cpp @@ -1,19 +1,19 @@ #include "FortChatManager.h" UFortChatManager::UFortChatManager() { - this->GlobalChatJoinHelper = NULL; - this->FoundersChatJoinHelper = NULL; - this->bShouldJoinGlobalChat = false; - this->bShouldRequestGeneralChatRooms = false; - this->bShouldJoinFounderChat = false; - this->bIsAthenaGlobalChatEnabled = false; - this->RecommendChatFailureDelay = 0; - this->RecommendChatBackoffMultiplier = 1; - this->RecommendChatRandomWindow = 1; - this->RecommendChatFailureCountCap = 0; - this->ReserveChatURL = TEXT("/api/game/v2/chat/`accountId/reserveGeneralChatRooms/`subgame/`platform"); - this->GlobalChatName = TEXT("Global"); - this->FounderChatName = TEXT("Founder"); - this->ProfileTokenVerifyURL = TEXT("/api/game/v2/profileToken/verify/`accountId"); + GlobalChatJoinHelper = NULL; + FoundersChatJoinHelper = NULL; + bShouldJoinGlobalChat = false; + bShouldRequestGeneralChatRooms = false; + bShouldJoinFounderChat = false; + bIsAthenaGlobalChatEnabled = false; + RecommendChatFailureDelay = 0; + RecommendChatBackoffMultiplier = 1; + RecommendChatRandomWindow = 1; + RecommendChatFailureCountCap = 0; + ReserveChatURL = TEXT("/api/game/v2/chat/`accountId/reserveGeneralChatRooms/`subgame/`platform"); + GlobalChatName = TEXT("Global"); + FounderChatName = TEXT("Founder"); + ProfileTokenVerifyURL = TEXT("/api/game/v2/profileToken/verify/`accountId"); } diff --git a/Source/FortniteGame/Private/FortChatRoomJoinHelper.cpp b/Source/FortniteGame/Private/FortChatRoomJoinHelper.cpp index 9547b611..7b174d64 100644 --- a/Source/FortniteGame/Private/FortChatRoomJoinHelper.cpp +++ b/Source/FortniteGame/Private/FortChatRoomJoinHelper.cpp @@ -1,6 +1,6 @@ #include "FortChatRoomJoinHelper.h" UFortChatRoomJoinHelper::UFortChatRoomJoinHelper() { - this->JoinedChannel = NULL; + JoinedChannel = NULL; } diff --git a/Source/FortniteGame/Private/FortCheatManager.cpp b/Source/FortniteGame/Private/FortCheatManager.cpp index 2c3cb523..96deef0b 100644 --- a/Source/FortniteGame/Private/FortCheatManager.cpp +++ b/Source/FortniteGame/Private/FortCheatManager.cpp @@ -1555,26 +1555,26 @@ void UFortCheatManager::AcceptEULA() { } UFortCheatManager::UFortCheatManager() { - this->bDebugInteractTrace = false; - this->bDebugPickupSpline = false; - this->bEnableScoreboard = false; - this->bDebugBounceCurve = false; - this->bDebugBeautyMode = false; - this->bDisplayWindDebugging = false; - this->bDebugStructuralSupportSystem = false; - this->bInfiniteStamina = false; - this->bShowGameDifficultyHUD = true; - this->bShowIntensityHUD = false; - this->bShowMaxAIHUD = false; - this->bShowItemIDsOnCards = false; - this->bEnableContextMenus = false; - this->bUnlimitedHealth = false; - this->bCanExitWorld = false; - this->bUnlimitedAIHealth = false; - this->bFreezeAILOD = false; - this->bForceAILOD = false; - this->AbilitySystemCycleCounter = 0; - this->ForcedAILODValue = EFortAILODLevel::MIN; - this->CurrentReplaySpotLight = NULL; + bDebugInteractTrace = false; + bDebugPickupSpline = false; + bEnableScoreboard = false; + bDebugBounceCurve = false; + bDebugBeautyMode = false; + bDisplayWindDebugging = false; + bDebugStructuralSupportSystem = false; + bInfiniteStamina = false; + bShowGameDifficultyHUD = true; + bShowIntensityHUD = false; + bShowMaxAIHUD = false; + bShowItemIDsOnCards = false; + bEnableContextMenus = false; + bUnlimitedHealth = false; + bCanExitWorld = false; + bUnlimitedAIHealth = false; + bFreezeAILOD = false; + bForceAILOD = false; + AbilitySystemCycleCounter = 0; + ForcedAILODValue = EFortAILODLevel::MIN; + CurrentReplaySpotLight = NULL; } diff --git a/Source/FortniteGame/Private/FortCheatManager_Coupled.cpp b/Source/FortniteGame/Private/FortCheatManager_Coupled.cpp index 4af3a626..83ce001a 100644 --- a/Source/FortniteGame/Private/FortCheatManager_Coupled.cpp +++ b/Source/FortniteGame/Private/FortCheatManager_Coupled.cpp @@ -1,7 +1,7 @@ #include "FortCheatManager_Coupled.h" UFortCheatManager_Coupled::UFortCheatManager_Coupled() { - this->TargetedObject = NULL; - this->OwningController = NULL; + TargetedObject = NULL; + OwningController = NULL; } diff --git a/Source/FortniteGame/Private/FortCheckPointCosmeticActor.cpp b/Source/FortniteGame/Private/FortCheckPointCosmeticActor.cpp index 7882cc90..6a4a9a2f 100644 --- a/Source/FortniteGame/Private/FortCheckPointCosmeticActor.cpp +++ b/Source/FortniteGame/Private/FortCheckPointCosmeticActor.cpp @@ -13,7 +13,7 @@ void AFortCheckPointCosmeticActor::GetLifetimeReplicatedProps(TArrayCheckPointIndex = 0; - this->bIsEndPoint = false; + CheckPointIndex = 0; + bIsEndPoint = false; } diff --git a/Source/FortniteGame/Private/FortCheckPointSplineActor.cpp b/Source/FortniteGame/Private/FortCheckPointSplineActor.cpp index 938074da..eae66e1f 100644 --- a/Source/FortniteGame/Private/FortCheckPointSplineActor.cpp +++ b/Source/FortniteGame/Private/FortCheckPointSplineActor.cpp @@ -18,12 +18,12 @@ void AFortCheckPointSplineActor::HideMapUI() { AFortCheckPointSplineActor::AFortCheckPointSplineActor() { - this->bSmoothSplineMesh = false; - this->SplineMeshTension = 1; - this->bShowSplineMeshAtStartup = false; - this->bDrawSplineMapUI = false; - this->NumSplineMapUISegments = 0; - this->SplineMapUIThickness = 1; - this->bSplineMapUIAntialias = true; + bSmoothSplineMesh = false; + SplineMeshTension = 1; + bShowSplineMeshAtStartup = false; + bDrawSplineMapUI = false; + NumSplineMapUISegments = 0; + SplineMapUIThickness = 1; + bSplineMapUIAntialias = true; } diff --git a/Source/FortniteGame/Private/FortCinematicCamera.cpp b/Source/FortniteGame/Private/FortCinematicCamera.cpp index 1c110a55..cfaacf5c 100644 --- a/Source/FortniteGame/Private/FortCinematicCamera.cpp +++ b/Source/FortniteGame/Private/FortCinematicCamera.cpp @@ -1,6 +1,6 @@ #include "FortCinematicCamera.h" UFortCinematicCamera::UFortCinematicCamera() { - this->SpectatorPC = NULL; + SpectatorPC = NULL; } diff --git a/Source/FortniteGame/Private/FortClientAnnouncement.cpp b/Source/FortniteGame/Private/FortClientAnnouncement.cpp index 8663fd6a..7955bc72 100644 --- a/Source/FortniteGame/Private/FortClientAnnouncement.cpp +++ b/Source/FortniteGame/Private/FortClientAnnouncement.cpp @@ -23,14 +23,14 @@ void AFortClientAnnouncement::GetLifetimeReplicatedProps(TArrayDisplayWidget = NULL; - this->TimeToLive = 1; - this->bRetrigger = false; - this->bDestroyOnAllClientsStopped = false; - this->Channel = EFortAnnouncementChannel::Primary; - this->Priority = 0; - this->bInterrupt = false; - this->ClientDeliveryStatus = EFortAnnouncementDelivery::Created; - this->ClientDeliveryTime = 1; + DisplayWidget = NULL; + TimeToLive = 1; + bRetrigger = false; + bDestroyOnAllClientsStopped = false; + Channel = EFortAnnouncementChannel::Primary; + Priority = 0; + bInterrupt = false; + ClientDeliveryStatus = EFortAnnouncementDelivery::Created; + ClientDeliveryTime = 1; } diff --git a/Source/FortniteGame/Private/FortClientAnnouncementData_Basic.cpp b/Source/FortniteGame/Private/FortClientAnnouncementData_Basic.cpp index 5ee14e5b..fa68c256 100644 --- a/Source/FortniteGame/Private/FortClientAnnouncementData_Basic.cpp +++ b/Source/FortniteGame/Private/FortClientAnnouncementData_Basic.cpp @@ -1,8 +1,8 @@ #include "FortClientAnnouncementData_Basic.h" FFortClientAnnouncementData_Basic::FFortClientAnnouncementData_Basic() { - this->Priority = 0; - this->DisplayTime = 1; - this->OnStartSound = NULL; + Priority = 0; + DisplayTime = 1; + OnStartSound = NULL; } diff --git a/Source/FortniteGame/Private/FortClientAnnouncementData_Conversation.cpp b/Source/FortniteGame/Private/FortClientAnnouncementData_Conversation.cpp index f13436bd..94a0c8f1 100644 --- a/Source/FortniteGame/Private/FortClientAnnouncementData_Conversation.cpp +++ b/Source/FortniteGame/Private/FortClientAnnouncementData_Conversation.cpp @@ -1,7 +1,7 @@ #include "FortClientAnnouncementData_Conversation.h" FFortClientAnnouncementData_Conversation::FFortClientAnnouncementData_Conversation() { - this->Conversation = NULL; - this->ConversationDisplayPreference = EFortAnnouncementDisplayPreference::Default_HUD; + Conversation = NULL; + ConversationDisplayPreference = EFortAnnouncementDisplayPreference::Default_HUD; } diff --git a/Source/FortniteGame/Private/FortClientAnnouncementData_Tutorial.cpp b/Source/FortniteGame/Private/FortClientAnnouncementData_Tutorial.cpp index 94358f83..84c0980e 100644 --- a/Source/FortniteGame/Private/FortClientAnnouncementData_Tutorial.cpp +++ b/Source/FortniteGame/Private/FortClientAnnouncementData_Tutorial.cpp @@ -1,11 +1,11 @@ #include "FortClientAnnouncementData_Tutorial.h" FFortClientAnnouncementData_Tutorial::FFortClientAnnouncementData_Tutorial() { - this->AutoContinueDelay = 1; - this->bButtonEnabled = false; - this->bLightboxEnabled = false; - this->bLightboxDisableInputOnly = false; - this->VAlign = VAlign_Fill; - this->HAlign = HAlign_Fill; + AutoContinueDelay = 1; + bButtonEnabled = false; + bLightboxEnabled = false; + bLightboxDisableInputOnly = false; + VAlign = VAlign_Fill; + HAlign = HAlign_Fill; } diff --git a/Source/FortniteGame/Private/FortClientAnnouncement_Conversation.cpp b/Source/FortniteGame/Private/FortClientAnnouncement_Conversation.cpp index 8b16ab00..832920a6 100644 --- a/Source/FortniteGame/Private/FortClientAnnouncement_Conversation.cpp +++ b/Source/FortniteGame/Private/FortClientAnnouncement_Conversation.cpp @@ -18,9 +18,9 @@ void AFortClientAnnouncement_Conversation::GetLifetimeReplicatedProps(TArraySpeechComponent = CreateDefaultSubobject(TEXT("SpeechComponent_0")); - this->bAutoPlayConversation = true; - this->bCurrentlyPlaying = false; - this->CurrentSentenceIndex = 0; + SpeechComponent = CreateDefaultSubobject(TEXT("SpeechComponent_0")); + bAutoPlayConversation = true; + bCurrentlyPlaying = false; + CurrentSentenceIndex = 0; } diff --git a/Source/FortniteGame/Private/FortClientAnnouncement_Tutorial.cpp b/Source/FortniteGame/Private/FortClientAnnouncement_Tutorial.cpp index 2a52876f..236b37d6 100644 --- a/Source/FortniteGame/Private/FortClientAnnouncement_Tutorial.cpp +++ b/Source/FortniteGame/Private/FortClientAnnouncement_Tutorial.cpp @@ -11,6 +11,6 @@ void AFortClientAnnouncement_Tutorial::GetLifetimeReplicatedProps(TArrayAutoContinueDelay = 1; + AutoContinueDelay = 1; } diff --git a/Source/FortniteGame/Private/FortClientAnnouncement_TutorialConversation.cpp b/Source/FortniteGame/Private/FortClientAnnouncement_TutorialConversation.cpp index 732b8f5e..75fed18f 100644 --- a/Source/FortniteGame/Private/FortClientAnnouncement_TutorialConversation.cpp +++ b/Source/FortniteGame/Private/FortClientAnnouncement_TutorialConversation.cpp @@ -11,6 +11,6 @@ void AFortClientAnnouncement_TutorialConversation::GetLifetimeReplicatedProps(TA } AFortClientAnnouncement_TutorialConversation::AFortClientAnnouncement_TutorialConversation() { - this->AutoContinueDelay = 1; + AutoContinueDelay = 1; } diff --git a/Source/FortniteGame/Private/FortClientAnnouncement_ZoneModifiers.cpp b/Source/FortniteGame/Private/FortClientAnnouncement_ZoneModifiers.cpp index 382340a4..62fff2e1 100644 --- a/Source/FortniteGame/Private/FortClientAnnouncement_ZoneModifiers.cpp +++ b/Source/FortniteGame/Private/FortClientAnnouncement_ZoneModifiers.cpp @@ -9,6 +9,6 @@ void AFortClientAnnouncement_ZoneModifiers::GetLifetimeReplicatedProps(TArrayDisplayTime = 1; + DisplayTime = 1; } diff --git a/Source/FortniteGame/Private/FortClientBotManager.cpp b/Source/FortniteGame/Private/FortClientBotManager.cpp index 6416aacb..26262977 100644 --- a/Source/FortniteGame/Private/FortClientBotManager.cpp +++ b/Source/FortniteGame/Private/FortClientBotManager.cpp @@ -1,44 +1,44 @@ #include "FortClientBotManager.h" UFortClientBotManager::UFortClientBotManager() { - this->bHasAttemptedAbandon = false; - this->bIsMatchmaking = false; - this->bShouldPickRandomMap = false; - this->bShouldRecordFPSCharts = false; - this->bShouldRecordMemoryReports = false; - this->bFPSRecordingStarted = false; - this->bWatchingForCallStack = false; - this->iSelectedTheater = 0; - this->iSelectedTile = 0; - this->RandomZoneDifficultyMinimum = 1; - this->RandomZoneDifficultyMaximum = 1; - this->NumSkillPurchasesAttempted = 0; - this->MaxSkillPurchaseAttempts = 0; - this->NumWorkerSlotsAttempted = 0; - this->MaxWorkerSlotAttempts = 0; - this->LobbyActionTimer = 1; - this->TimeBetweenLobbyActions = 1; - this->bWaitingForSkillTreePurchase = false; - this->bWaitingForWorkerSlot = false; - this->LoopsSpentWaitingForFrontend = 0; - this->TimeBetweenStartButtonClicks = 1; - this->TimeSinceFriendInvitesSent = 1; - this->LastMatchmakeTime = 1; - this->LastLoginCycleTime = 1; - this->MatchmakingStartTime = 1; - this->LastChangedStateTime = 1; - this->LastRandomTurnTime = 1; - this->LastPickLootTime = 1; - this->LastPickEnemyTime = 1; - this->LastEnemyKilledTime = 1; - this->LastBuildingKilledTime = 1; - this->LastGoodInteraction = 1; - this->LastCheckGoodTarget = 1; - this->EnemyTarget = NULL; - this->PickupTarget = NULL; - this->BuildingTarget = NULL; - this->MissionTarget = NULL; - this->PrimaryMissionTarget = NULL; - this->MyPawn = NULL; + bHasAttemptedAbandon = false; + bIsMatchmaking = false; + bShouldPickRandomMap = false; + bShouldRecordFPSCharts = false; + bShouldRecordMemoryReports = false; + bFPSRecordingStarted = false; + bWatchingForCallStack = false; + iSelectedTheater = 0; + iSelectedTile = 0; + RandomZoneDifficultyMinimum = 1; + RandomZoneDifficultyMaximum = 1; + NumSkillPurchasesAttempted = 0; + MaxSkillPurchaseAttempts = 0; + NumWorkerSlotsAttempted = 0; + MaxWorkerSlotAttempts = 0; + LobbyActionTimer = 1; + TimeBetweenLobbyActions = 1; + bWaitingForSkillTreePurchase = false; + bWaitingForWorkerSlot = false; + LoopsSpentWaitingForFrontend = 0; + TimeBetweenStartButtonClicks = 1; + TimeSinceFriendInvitesSent = 1; + LastMatchmakeTime = 1; + LastLoginCycleTime = 1; + MatchmakingStartTime = 1; + LastChangedStateTime = 1; + LastRandomTurnTime = 1; + LastPickLootTime = 1; + LastPickEnemyTime = 1; + LastEnemyKilledTime = 1; + LastBuildingKilledTime = 1; + LastGoodInteraction = 1; + LastCheckGoodTarget = 1; + EnemyTarget = NULL; + PickupTarget = NULL; + BuildingTarget = NULL; + MissionTarget = NULL; + PrimaryMissionTarget = NULL; + MyPawn = NULL; } diff --git a/Source/FortniteGame/Private/FortClientEvent.cpp b/Source/FortniteGame/Private/FortClientEvent.cpp index 59bba1cc..58b9255f 100644 --- a/Source/FortniteGame/Private/FortClientEvent.cpp +++ b/Source/FortniteGame/Private/FortClientEvent.cpp @@ -1,7 +1,7 @@ #include "FortClientEvent.h" FFortClientEvent::FFortClientEvent() { - this->EventSource = NULL; - this->EventFocus = NULL; + EventSource = NULL; + EventFocus = NULL; } diff --git a/Source/FortniteGame/Private/FortClientEventsState.cpp b/Source/FortniteGame/Private/FortClientEventsState.cpp index 7b03c3dc..0dd65b5e 100644 --- a/Source/FortniteGame/Private/FortClientEventsState.cpp +++ b/Source/FortniteGame/Private/FortClientEventsState.cpp @@ -1,7 +1,7 @@ #include "FortClientEventsState.h" FFortClientEventsState::FFortClientEventsState() { - this->SeasonNumber = 0; - this->MatchXpBonusPoints = 1; + SeasonNumber = 0; + MatchXpBonusPoints = 1; } diff --git a/Source/FortniteGame/Private/FortClientMarkerRequest.cpp b/Source/FortniteGame/Private/FortClientMarkerRequest.cpp index 58f6f15a..9ab11932 100644 --- a/Source/FortniteGame/Private/FortClientMarkerRequest.cpp +++ b/Source/FortniteGame/Private/FortClientMarkerRequest.cpp @@ -1,10 +1,10 @@ #include "FortClientMarkerRequest.h" FFortClientMarkerRequest::FFortClientMarkerRequest() { - this->InstanceID = 0; - this->MarkerType = EFortWorldMarkerType::None; - this->MarkedActor = NULL; - this->bIncludeSquad = false; - this->bUseHoveredMarkerDetail = false; + InstanceID = 0; + MarkerType = EFortWorldMarkerType::None; + MarkedActor = NULL; + bIncludeSquad = false; + bUseHoveredMarkerDetail = false; } diff --git a/Source/FortniteGame/Private/FortClientObservedStat.cpp b/Source/FortniteGame/Private/FortClientObservedStat.cpp index 584d4ca7..137e13aa 100644 --- a/Source/FortniteGame/Private/FortClientObservedStat.cpp +++ b/Source/FortniteGame/Private/FortClientObservedStat.cpp @@ -1,6 +1,6 @@ #include "FortClientObservedStat.h" FFortClientObservedStat::FFortClientObservedStat() { - this->StatValue = 0; + StatValue = 0; } diff --git a/Source/FortniteGame/Private/FortClientObservedStatArray.cpp b/Source/FortniteGame/Private/FortClientObservedStatArray.cpp index 39718cb0..b4565046 100644 --- a/Source/FortniteGame/Private/FortClientObservedStatArray.cpp +++ b/Source/FortniteGame/Private/FortClientObservedStatArray.cpp @@ -1,6 +1,6 @@ #include "FortClientObservedStatArray.h" FFortClientObservedStatArray::FFortClientObservedStatArray() { - this->MyStatManager = NULL; + MyStatManager = NULL; } diff --git a/Source/FortniteGame/Private/FortClientPilotMovementTestDefinition.cpp b/Source/FortniteGame/Private/FortClientPilotMovementTestDefinition.cpp index 82e481b0..4565b77b 100644 --- a/Source/FortniteGame/Private/FortClientPilotMovementTestDefinition.cpp +++ b/Source/FortniteGame/Private/FortClientPilotMovementTestDefinition.cpp @@ -1,8 +1,8 @@ #include "FortClientPilotMovementTestDefinition.h" FFortClientPilotMovementTestDefinition::FFortClientPilotMovementTestDefinition() { - this->ForwardMoveStrength = 1; - this->SideMoveStrength = 1; - this->Duration = 1; + ForwardMoveStrength = 1; + SideMoveStrength = 1; + Duration = 1; } diff --git a/Source/FortniteGame/Private/FortClientPilot_Base.cpp b/Source/FortniteGame/Private/FortClientPilot_Base.cpp index e47c8d94..2979391f 100644 --- a/Source/FortniteGame/Private/FortClientPilot_Base.cpp +++ b/Source/FortniteGame/Private/FortClientPilot_Base.cpp @@ -1,9 +1,9 @@ #include "FortClientPilot_Base.h" UFortClientPilot_Base::UFortClientPilot_Base() { - this->EnemyTarget = NULL; - this->PickupTarget = NULL; - this->BuildingTarget = NULL; - this->EditTarget = NULL; + EnemyTarget = NULL; + PickupTarget = NULL; + BuildingTarget = NULL; + EditTarget = NULL; } diff --git a/Source/FortniteGame/Private/FortClientPilot_FrontendBase.cpp b/Source/FortniteGame/Private/FortClientPilot_FrontendBase.cpp index d7a4ae55..66ccb701 100644 --- a/Source/FortniteGame/Private/FortClientPilot_FrontendBase.cpp +++ b/Source/FortniteGame/Private/FortClientPilot_FrontendBase.cpp @@ -1,17 +1,17 @@ #include "FortClientPilot_FrontendBase.h" UFortClientPilot_FrontendBase::UFortClientPilot_FrontendBase() { - this->bWaitingForSkillTreePurchase = false; - this->bWaitingForWorkerSlot = false; - this->NumSkillPurchasesAttempted = 0; - this->MaxSkillPurchaseAttempts = 0; - this->NumWorkerSlotsAttempted = 0; - this->MaxWorkerSlotAttempts = 0; - this->LoopsSpentWaitingForFrontend = 0; - this->LobbyActionTimer = 1; - this->TimeBetweenLobbyActions = 1; - this->bHasAttemptedAbandon = false; - this->LastMatchmakeTime = 1; - this->LastLoginCycleTime = 1; + bWaitingForSkillTreePurchase = false; + bWaitingForWorkerSlot = false; + NumSkillPurchasesAttempted = 0; + MaxSkillPurchaseAttempts = 0; + NumWorkerSlotsAttempted = 0; + MaxWorkerSlotAttempts = 0; + LoopsSpentWaitingForFrontend = 0; + LobbyActionTimer = 1; + TimeBetweenLobbyActions = 1; + bHasAttemptedAbandon = false; + LastMatchmakeTime = 1; + LastLoginCycleTime = 1; } diff --git a/Source/FortniteGame/Private/FortClientPilot_FrontendCampaign.cpp b/Source/FortniteGame/Private/FortClientPilot_FrontendCampaign.cpp index 0765f57e..2aba1146 100644 --- a/Source/FortniteGame/Private/FortClientPilot_FrontendCampaign.cpp +++ b/Source/FortniteGame/Private/FortClientPilot_FrontendCampaign.cpp @@ -1,10 +1,10 @@ #include "FortClientPilot_FrontendCampaign.h" UFortClientPilot_FrontendCampaign::UFortClientPilot_FrontendCampaign() { - this->bShouldPickRandomMap = false; - this->iSelectedTheater = 0; - this->iSelectedTile = 0; - this->RandomZoneDifficultyMinimum = 1; - this->RandomZoneDifficultyMaximum = 1; + bShouldPickRandomMap = false; + iSelectedTheater = 0; + iSelectedTile = 0; + RandomZoneDifficultyMinimum = 1; + RandomZoneDifficultyMaximum = 1; } diff --git a/Source/FortniteGame/Private/FortClientPilot_GameplayBase.cpp b/Source/FortniteGame/Private/FortClientPilot_GameplayBase.cpp index 6ed8d31c..5cd65616 100644 --- a/Source/FortniteGame/Private/FortClientPilot_GameplayBase.cpp +++ b/Source/FortniteGame/Private/FortClientPilot_GameplayBase.cpp @@ -1,14 +1,14 @@ #include "FortClientPilot_GameplayBase.h" UFortClientPilot_GameplayBase::UFortClientPilot_GameplayBase() { - this->LastRandomTurnTime = 1; - this->LastPickLootTime = 1; - this->LastPickEnemyTime = 1; - this->LastEnemyKilledTime = 1; - this->LastBuildingKilledTime = 1; - this->LastGoodInteraction = 1; - this->LastCheckGoodTarget = 1; - this->LastPickEditTime = 1; - this->MyPawn = NULL; + LastRandomTurnTime = 1; + LastPickLootTime = 1; + LastPickEnemyTime = 1; + LastEnemyKilledTime = 1; + LastBuildingKilledTime = 1; + LastGoodInteraction = 1; + LastCheckGoodTarget = 1; + LastPickEditTime = 1; + MyPawn = NULL; } diff --git a/Source/FortniteGame/Private/FortClientPilot_GameplayCampaign.cpp b/Source/FortniteGame/Private/FortClientPilot_GameplayCampaign.cpp index 7a16c9dc..8dd7ff03 100644 --- a/Source/FortniteGame/Private/FortClientPilot_GameplayCampaign.cpp +++ b/Source/FortniteGame/Private/FortClientPilot_GameplayCampaign.cpp @@ -1,7 +1,7 @@ #include "FortClientPilot_GameplayCampaign.h" UFortClientPilot_GameplayCampaign::UFortClientPilot_GameplayCampaign() { - this->MissionTarget = NULL; - this->PrimaryMissionTarget = NULL; + MissionTarget = NULL; + PrimaryMissionTarget = NULL; } diff --git a/Source/FortniteGame/Private/FortClientSettingsRecord.cpp b/Source/FortniteGame/Private/FortClientSettingsRecord.cpp index e97fc3d3..d37cbc81 100644 --- a/Source/FortniteGame/Private/FortClientSettingsRecord.cpp +++ b/Source/FortniteGame/Private/FortClientSettingsRecord.cpp @@ -985,217 +985,217 @@ bool UFortClientSettingsRecord::GetAimAssistEnabled() const { } UFortClientSettingsRecord::UFortClientSettingsRecord() { - this->HUDScale = 1; - this->InitialHUDScale = 1; - this->bAutoHideBuildingMaterials = false; - this->ShowPickupDotsOnMapByRarity = EFortRarity::Common; - this->GamepadMoveStickDeadZone = 1; - this->GamepadLookStickDeadZone = 1; - this->TargetingSlow = 1; - this->ScopedSlow = 1; - this->GamepadTargetingSlow = 1; - this->GamepadScopedSlow = 1; - this->GamepadBuildingMultiplier = 1; - this->GamepadEditModeMultiplier = 1; - this->MotionTargetingSlow = 1; - this->MotionScopedSlow = 1; - this->MotionHarvestingToolSlow = 1; - this->MouseSensitivity = 1; - this->MouseSensitivityX = 1; - this->MouseSensitivityY = 1; - this->MouseSensitivityMultiplierForAircraftValue = 1; - this->InitialMouseSensitivityMultiplierForAircraft = 1; - this->TouchLookAccelerationMultiplier = 1; - this->TouchLookSensitivitySetting = 1; - this->TouchTargetingSlow = 1; - this->TouchScopedSlow = 1; - this->TouchBuildingMultiplier = 1; - this->TouchEditModeMultiplier = 1; - this->TouchVerticalMultiplier = 1; - this->bMotionControlsEnabled = false; - this->MotionYawAxis = EFortMotionYawAxis::Yaw; - this->GyroSensitivity = 1; - this->InputKBMPresetNameForCampaign = TEXT("ConfigKBM_Campaign"); - this->InputKBMPresetNameForAthena = TEXT("ConfigKBM_Athena"); - this->InputPresetNameForCampaign = TEXT("ConfigG"); - this->InputPresetNameForAthena = TEXT("ConfigG_Athena"); - this->InputPresetNameForAthenaMobile = TEXT("ConfigG_Athena"); - this->InputTemplatePresetNameForCampaign = TEXT("ConfigG"); - this->InputTemplatePresetNameForAthena = TEXT("ConfigG_Athena"); - this->XboxSafeZone = 1; - this->bInvertedLook = false; - this->bInvertedLookMobile = false; - this->bInvertedPitchForMotion = false; - this->bInvertedPitchForAircraftPrimary = true; - this->bInvertedPitchForAircraftSecondary = false; - this->bInvertedYaw = false; - this->bInvertedYawMobile = false; - this->bInvertedYawForMotion = false; - this->bToggleSprint = false; - this->bSprintByDefault = true; - this->bSprintByDefaultMobile = true; - this->bSprintCancelsReload = false; - this->bTapInteractEnabled = false; - this->TouchInteractionMode = ETouchInteractMode::Off; - this->bTargetingToggleable = false; - this->bTargetingToggleableMobile = true; - this->bAutoEquipBetterItems = true; - this->bAimAssistEnabled = true; - this->bTouchAimAssistEnabled = true; - this->bTouchEditEnabled = true; - this->bEditConfirmOnReleaseEnabled = false; - this->bQuickEditEnabled = true; - this->bForceFeedbackEnabled = true; - this->bDeviceFeedbackBlockedWithAttachedController = true; - this->bContextTutorialEnabled = true; - this->bBuildingPossessionShown = false; - this->bLocalNotificationsEnabled = true; - this->bUseFirstPersonCamera = false; - this->bUseGamepadEditModeAimAssist = true; - this->bUseHoldToSwapPickup = false; - this->bUseGamepadAutoRun = true; - this->bFocusOnFirstBuildingPieceWhenQuickbarSwapped = true; - this->bNewFocusOnFirstBuildingPieceWhenQuickbarSwapped = true; - this->bFocusOnFirstBuildingPieceWhenQuickbarSwappedAthena = false; - this->bNewFocusOnFirstBuildingPieceWhenQuickbarSwappedAthena = false; - this->bTurboBuild = true; - this->bTurboBuildMobile = true; - this->bCreativeTurboDelete = true; - this->bAutoChangeMaterial = true; - this->bAutoChangeMaterialMobile = true; - this->bAutoOpenDoors = true; - this->bAutoOpenDoorsNonMobile = false; - this->bAutoPickupWeapons = true; - this->bAutoPickupWeaponsConsolePC = false; - this->bAutoSortConsumablesToRight = false; - this->bEnableTryBuildOnFocus = false; - this->EditButtonHoldTime = 1; - this->bUnlockConsoleFPS = false; - this->bConsoleFPS60 = true; - this->LastPartyType = EPartyType::Public; - this->bLastLeaderInvitesOnly = false; - this->bLastLeaderFriendsOnly = false; - this->bAudioVolumesInitialized = false; - this->MusicVolume = 1; - this->SoundFXVolume = 1; - this->DialogVolume = 1; - this->ChatVolume = 1; - this->CinematicsVolume = 1; - this->bEnableSubtitles = true; - this->SubtitleTextSize = ESubtitleDisplayTextSize::ExtraSmall; - this->SubtitleTextColor = ESubtitleDisplayTextColor::White; - this->SubtitleTextBorder = ESubtitleDisplayTextBorder::None; - this->SubtitleBackgroundOpacity = ESubtitleDisplayBackgroundOpacity::Clear; - this->bEnableVoiceChat = true; - this->bEnableVoiceChat3D = true; - this->bEnableVoiceChatPTT = true; - this->bCanVoiceChatWithUnknowns = true; - this->bEnablePeripheralLighting = true; - this->bShowViewerCount = true; - this->bAnonymousMode = false; - this->bAnonymousCharacterMode = false; - this->bHideOtherPlayerNames = false; - this->HiddenMatchmakingDelayMaxSeconds = 0; - this->bReplayRecordingEnabled = true; - this->bLargeTeamReplayRecordingEnabled = false; - this->bCreativeModeReplayRecordingEnabled = false; - this->bShadowPlayHighlightsEnabled = true; - this->bPlaceDangerMarkerWhenTargeting = true; - this->bShowGlobalChatEnabled = true; - this->InitialGammaValue = 1; - this->bInitialUseTapToShoot = false; - this->bInitialAutoOpenDoors = true; - this->bInitialAutoPickupWeapons = true; - this->bInitialAutoPickupWeaponsConsolePC = false; - this->bInitialAutoSortConsumablesToRight = false; - this->bInitialEnableTryBuildOnFocus = false; - this->InitialEditButtonHoldTime = 1; - this->bStWQuickbarUpdated = false; - this->bShouldShowBothQuickbars = true; - this->LicensedAudioTreatment = ELicensedAudioTreatment::None; - this->ColorBlindMode = EColorBlindMode::Off; - this->ColorBlindStrength = 1; - this->bVisualizeAudioSources = false; - this->InitialColorBlindMode = EColorBlindMode::Off; - this->InitialColorBlindStrength = 1; - this->bIgnoreGamepadInput = false; - this->bInitialIgnoreGamepadInput = false; - this->bLockPrimaryInputMethodToMouse = false; - this->bLockPrimaryInputMethodToMouseInitial = false; - this->bEnableRudderControl = false; - this->RudderDeadZone = 1; - this->RudderMaxThrottle = 1; - this->SelectedRegionId = TEXT("NONE"); - this->LastKnownBestRegionId = TEXT("NONE"); - this->CrossplayPreference = 0; - this->bAllowAudioInBackground = false; - this->AllowAudioInBackground = EFortAllowBackgroundAudioSetting::Off; - this->bUsePowerSavingMode = false; - this->bHidePerkRecombobulatorHelp = false; - this->bHideStwItemRefundHelp = false; - this->SelectedAndroidAppStore = EAndroidAppStoreTypes::Unset; - this->AndroidStoreSelectionRevision = 0; - this->bHasDisabledAutoSlottingOfSurvivorSquadsAfterQuest = false; - this->bHasEnabledAutoSlottingOfSurvivorSquadsDuringOnboarding = false; - this->bWantsAutoSlottingOfSurvivorSquads = false; - this->bRequiresHUDConversion = false; - this->QuestMapMode = EQuestMapScreenMode::Invalid; - this->bAutoJoinGameServerChannel = false; - this->bShowVoiceIndicatorsNotifications = true; - this->bHasCompletedGuidedTutorial = false; - this->bHasCompletedHUDLayoutToolV2Tutorial = false; - this->FortClientSettingRecord = false; - this->bShowTemperature = false; - this->bNotifyUsersWhenPlaying = true; - this->bAllowFriendSubscriptionNudges = true; - this->bPlayerSurveysAllowed = true; - this->bUseSmallInventoryTiles = true; - this->HasSeenCommunityVotingTutorial = false; - this->LastSeenCommunityVotingTutorialVersion = 0; - this->LastSeenReloadMtxIntroVersion = 0; - this->bAutoExposureEnabled = true; - this->ManualExposureBias = 1; - this->FocalLength = 1; - this->Aperture = 1; - this->bAutoFocusEnabled = true; - this->ManualFocusDistance = 1; - this->bPlayerOutlinesEnabled = false; - this->bStormEffectsEnabled = true; - this->SafeZoneOpacity = 1; - this->bRelevancyZoneVisible = false; - this->bHighQualityFxEnabled = false; - this->bDamageFxEnabled = false; - this->ThirdPersonAutoFollowMode = EThirdPersonAutoFollowMode::Off; - this->ThirdPersonDistanceToSubject = 1; - this->bThirdPersonCameraCollision = true; - this->bShareLensSettings = false; - this->bDroneIgnoreJump = true; - this->bShowSessionIDWatermark = true; - this->bBattleMapShowTimeIndicator = true; - this->bBattleMapShowNearbyChests = false; - this->bBattleMapShowAllSquadMembers = false; - this->bBattleMapAutomaticCameraPlacement = false; - this->bNamePlatesEnabled = false; - this->bShowTeamColor = true; - this->ViewDistance = 1; - this->LowDetailDistance = 1; - this->ArrowDistance = 1; - this->bScalingOptionsEnabled = true; - this->HighDetailScaleMin = 1; - this->HighDetailScaleMax = 1; - this->LowDetailScaleMin = 1; - this->LowDetailScaleMax = 1; - this->ArrowScaleMin = 1; - this->ArrowScaleMax = 1; - this->bArrowColorEnabled = false; - this->SquadIdMode = ESpectatorSquadIdMode::AlwaysOff; - this->bDirty = false; - this->bSaveToCloud = false; - this->CloudFileState = ECloudFileState::Unitialized; - this->bDisableCloudSave = 0; - this->LastRequestSaveCount = 0; - this->LastAttemptedSaveCount = 0; - this->LastSaveAttemptTime = 4294967295; - this->NextCloudSaveTime = 4294967295; + HUDScale = 1; + InitialHUDScale = 1; + bAutoHideBuildingMaterials = false; + ShowPickupDotsOnMapByRarity = EFortRarity::Common; + GamepadMoveStickDeadZone = 1; + GamepadLookStickDeadZone = 1; + TargetingSlow = 1; + ScopedSlow = 1; + GamepadTargetingSlow = 1; + GamepadScopedSlow = 1; + GamepadBuildingMultiplier = 1; + GamepadEditModeMultiplier = 1; + MotionTargetingSlow = 1; + MotionScopedSlow = 1; + MotionHarvestingToolSlow = 1; + MouseSensitivity = 1; + MouseSensitivityX = 1; + MouseSensitivityY = 1; + MouseSensitivityMultiplierForAircraftValue = 1; + InitialMouseSensitivityMultiplierForAircraft = 1; + TouchLookAccelerationMultiplier = 1; + TouchLookSensitivitySetting = 1; + TouchTargetingSlow = 1; + TouchScopedSlow = 1; + TouchBuildingMultiplier = 1; + TouchEditModeMultiplier = 1; + TouchVerticalMultiplier = 1; + bMotionControlsEnabled = false; + MotionYawAxis = EFortMotionYawAxis::Yaw; + GyroSensitivity = 1; + InputKBMPresetNameForCampaign = TEXT("ConfigKBM_Campaign"); + InputKBMPresetNameForAthena = TEXT("ConfigKBM_Athena"); + InputPresetNameForCampaign = TEXT("ConfigG"); + InputPresetNameForAthena = TEXT("ConfigG_Athena"); + InputPresetNameForAthenaMobile = TEXT("ConfigG_Athena"); + InputTemplatePresetNameForCampaign = TEXT("ConfigG"); + InputTemplatePresetNameForAthena = TEXT("ConfigG_Athena"); + XboxSafeZone = 1; + bInvertedLook = false; + bInvertedLookMobile = false; + bInvertedPitchForMotion = false; + bInvertedPitchForAircraftPrimary = true; + bInvertedPitchForAircraftSecondary = false; + bInvertedYaw = false; + bInvertedYawMobile = false; + bInvertedYawForMotion = false; + bToggleSprint = false; + bSprintByDefault = true; + bSprintByDefaultMobile = true; + bSprintCancelsReload = false; + bTapInteractEnabled = false; + TouchInteractionMode = ETouchInteractMode::Off; + bTargetingToggleable = false; + bTargetingToggleableMobile = true; + bAutoEquipBetterItems = true; + bAimAssistEnabled = true; + bTouchAimAssistEnabled = true; + bTouchEditEnabled = true; + bEditConfirmOnReleaseEnabled = false; + bQuickEditEnabled = true; + bForceFeedbackEnabled = true; + bDeviceFeedbackBlockedWithAttachedController = true; + bContextTutorialEnabled = true; + bBuildingPossessionShown = false; + bLocalNotificationsEnabled = true; + bUseFirstPersonCamera = false; + bUseGamepadEditModeAimAssist = true; + bUseHoldToSwapPickup = false; + bUseGamepadAutoRun = true; + bFocusOnFirstBuildingPieceWhenQuickbarSwapped = true; + bNewFocusOnFirstBuildingPieceWhenQuickbarSwapped = true; + bFocusOnFirstBuildingPieceWhenQuickbarSwappedAthena = false; + bNewFocusOnFirstBuildingPieceWhenQuickbarSwappedAthena = false; + bTurboBuild = true; + bTurboBuildMobile = true; + bCreativeTurboDelete = true; + bAutoChangeMaterial = true; + bAutoChangeMaterialMobile = true; + bAutoOpenDoors = true; + bAutoOpenDoorsNonMobile = false; + bAutoPickupWeapons = true; + bAutoPickupWeaponsConsolePC = false; + bAutoSortConsumablesToRight = false; + bEnableTryBuildOnFocus = false; + EditButtonHoldTime = 1; + bUnlockConsoleFPS = false; + bConsoleFPS60 = true; + LastPartyType = EPartyType::Public; + bLastLeaderInvitesOnly = false; + bLastLeaderFriendsOnly = false; + bAudioVolumesInitialized = false; + MusicVolume = 1; + SoundFXVolume = 1; + DialogVolume = 1; + ChatVolume = 1; + CinematicsVolume = 1; + bEnableSubtitles = true; + SubtitleTextSize = ESubtitleDisplayTextSize::ExtraSmall; + SubtitleTextColor = ESubtitleDisplayTextColor::White; + SubtitleTextBorder = ESubtitleDisplayTextBorder::None; + SubtitleBackgroundOpacity = ESubtitleDisplayBackgroundOpacity::Clear; + bEnableVoiceChat = true; + bEnableVoiceChat3D = true; + bEnableVoiceChatPTT = true; + bCanVoiceChatWithUnknowns = true; + bEnablePeripheralLighting = true; + bShowViewerCount = true; + bAnonymousMode = false; + bAnonymousCharacterMode = false; + bHideOtherPlayerNames = false; + HiddenMatchmakingDelayMaxSeconds = 0; + bReplayRecordingEnabled = true; + bLargeTeamReplayRecordingEnabled = false; + bCreativeModeReplayRecordingEnabled = false; + bShadowPlayHighlightsEnabled = true; + bPlaceDangerMarkerWhenTargeting = true; + bShowGlobalChatEnabled = true; + InitialGammaValue = 1; + bInitialUseTapToShoot = false; + bInitialAutoOpenDoors = true; + bInitialAutoPickupWeapons = true; + bInitialAutoPickupWeaponsConsolePC = false; + bInitialAutoSortConsumablesToRight = false; + bInitialEnableTryBuildOnFocus = false; + InitialEditButtonHoldTime = 1; + bStWQuickbarUpdated = false; + bShouldShowBothQuickbars = true; + LicensedAudioTreatment = ELicensedAudioTreatment::None; + ColorBlindMode = EColorBlindMode::Off; + ColorBlindStrength = 1; + bVisualizeAudioSources = false; + InitialColorBlindMode = EColorBlindMode::Off; + InitialColorBlindStrength = 1; + bIgnoreGamepadInput = false; + bInitialIgnoreGamepadInput = false; + bLockPrimaryInputMethodToMouse = false; + bLockPrimaryInputMethodToMouseInitial = false; + bEnableRudderControl = false; + RudderDeadZone = 1; + RudderMaxThrottle = 1; + SelectedRegionId = TEXT("NONE"); + LastKnownBestRegionId = TEXT("NONE"); + CrossplayPreference = 0; + bAllowAudioInBackground = false; + AllowAudioInBackground = EFortAllowBackgroundAudioSetting::Off; + bUsePowerSavingMode = false; + bHidePerkRecombobulatorHelp = false; + bHideStwItemRefundHelp = false; + SelectedAndroidAppStore = EAndroidAppStoreTypes::Unset; + AndroidStoreSelectionRevision = 0; + bHasDisabledAutoSlottingOfSurvivorSquadsAfterQuest = false; + bHasEnabledAutoSlottingOfSurvivorSquadsDuringOnboarding = false; + bWantsAutoSlottingOfSurvivorSquads = false; + bRequiresHUDConversion = false; + QuestMapMode = EQuestMapScreenMode::Invalid; + bAutoJoinGameServerChannel = false; + bShowVoiceIndicatorsNotifications = true; + bHasCompletedGuidedTutorial = false; + bHasCompletedHUDLayoutToolV2Tutorial = false; + FortClientSettingRecord = false; + bShowTemperature = false; + bNotifyUsersWhenPlaying = true; + bAllowFriendSubscriptionNudges = true; + bPlayerSurveysAllowed = true; + bUseSmallInventoryTiles = true; + HasSeenCommunityVotingTutorial = false; + LastSeenCommunityVotingTutorialVersion = 0; + LastSeenReloadMtxIntroVersion = 0; + bAutoExposureEnabled = true; + ManualExposureBias = 1; + FocalLength = 1; + Aperture = 1; + bAutoFocusEnabled = true; + ManualFocusDistance = 1; + bPlayerOutlinesEnabled = false; + bStormEffectsEnabled = true; + SafeZoneOpacity = 1; + bRelevancyZoneVisible = false; + bHighQualityFxEnabled = false; + bDamageFxEnabled = false; + ThirdPersonAutoFollowMode = EThirdPersonAutoFollowMode::Off; + ThirdPersonDistanceToSubject = 1; + bThirdPersonCameraCollision = true; + bShareLensSettings = false; + bDroneIgnoreJump = true; + bShowSessionIDWatermark = true; + bBattleMapShowTimeIndicator = true; + bBattleMapShowNearbyChests = false; + bBattleMapShowAllSquadMembers = false; + bBattleMapAutomaticCameraPlacement = false; + bNamePlatesEnabled = false; + bShowTeamColor = true; + ViewDistance = 1; + LowDetailDistance = 1; + ArrowDistance = 1; + bScalingOptionsEnabled = true; + HighDetailScaleMin = 1; + HighDetailScaleMax = 1; + LowDetailScaleMin = 1; + LowDetailScaleMax = 1; + ArrowScaleMin = 1; + ArrowScaleMax = 1; + bArrowColorEnabled = false; + SquadIdMode = ESpectatorSquadIdMode::AlwaysOff; + bDirty = false; + bSaveToCloud = false; + CloudFileState = ECloudFileState::Unitialized; + bDisableCloudSave = 0; + LastRequestSaveCount = 0; + LastAttemptedSaveCount = 0; + LastSaveAttemptTime = 4294967295; + NextCloudSaveTime = 4294967295; } diff --git a/Source/FortniteGame/Private/FortCloudSaveInfo.cpp b/Source/FortniteGame/Private/FortCloudSaveInfo.cpp index fc51cbe1..25255983 100644 --- a/Source/FortniteGame/Private/FortCloudSaveInfo.cpp +++ b/Source/FortniteGame/Private/FortCloudSaveInfo.cpp @@ -1,6 +1,6 @@ #include "FortCloudSaveInfo.h" FFortCloudSaveInfo::FFortCloudSaveInfo() { - this->SaveCount = 0; + SaveCount = 0; } diff --git a/Source/FortniteGame/Private/FortCloudSaveItemDefinition.cpp b/Source/FortniteGame/Private/FortCloudSaveItemDefinition.cpp index eda89b61..d3f05621 100644 --- a/Source/FortniteGame/Private/FortCloudSaveItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortCloudSaveItemDefinition.cpp @@ -1,6 +1,7 @@ #include "FortCloudSaveItemDefinition.h" -UFortCloudSaveItemDefinition::UFortCloudSaveItemDefinition() { - this->ContentVersion = 0; +UFortCloudSaveItemDefinition::UFortCloudSaveItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ContentVersion = 0; } diff --git a/Source/FortniteGame/Private/FortCloudSaveRecordInfo.cpp b/Source/FortniteGame/Private/FortCloudSaveRecordInfo.cpp index 327d4402..cd05b2be 100644 --- a/Source/FortniteGame/Private/FortCloudSaveRecordInfo.cpp +++ b/Source/FortniteGame/Private/FortCloudSaveRecordInfo.cpp @@ -1,7 +1,7 @@ #include "FortCloudSaveRecordInfo.h" FFortCloudSaveRecordInfo::FFortCloudSaveRecordInfo() { - this->RecordIndex = 0; - this->ArchiveNumber = 0; + RecordIndex = 0; + ArchiveNumber = 0; } diff --git a/Source/FortniteGame/Private/FortCodeTokenItemDefinition.cpp b/Source/FortniteGame/Private/FortCodeTokenItemDefinition.cpp index 64af9622..180b61bb 100644 --- a/Source/FortniteGame/Private/FortCodeTokenItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortCodeTokenItemDefinition.cpp @@ -1,8 +1,9 @@ #include "FortCodeTokenItemDefinition.h" -UFortCodeTokenItemDefinition::UFortCodeTokenItemDefinition() { - this->AllowedPlatforms.AddDefaulted(2); - this->ProfileType = EItemProfileType::Common; - this->ItemType = EFortItemType::CodeToken; +UFortCodeTokenItemDefinition::UFortCodeTokenItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + AllowedPlatforms.AddDefaulted(2); + ProfileType = EItemProfileType::Common; + ItemType = EFortItemType::CodeToken; } diff --git a/Source/FortniteGame/Private/FortCollectedResourceItem.cpp b/Source/FortniteGame/Private/FortCollectedResourceItem.cpp index feea2fff..a58e2aca 100644 --- a/Source/FortniteGame/Private/FortCollectedResourceItem.cpp +++ b/Source/FortniteGame/Private/FortCollectedResourceItem.cpp @@ -1,7 +1,7 @@ #include "FortCollectedResourceItem.h" UFortCollectedResourceItem::UFortCollectedResourceItem() { - this->stored_value = 4294967295; - this->PayoutResource = NULL; + stored_value = 4294967295; + PayoutResource = NULL; } diff --git a/Source/FortniteGame/Private/FortCollectedResourceItemDefinition.cpp b/Source/FortniteGame/Private/FortCollectedResourceItemDefinition.cpp index 18e39661..ef071f13 100644 --- a/Source/FortniteGame/Private/FortCollectedResourceItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortCollectedResourceItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortCollectedResourceItemDefinition.h" -UFortCollectedResourceItemDefinition::UFortCollectedResourceItemDefinition() { +UFortCollectedResourceItemDefinition::UFortCollectedResourceItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortCollectionBookCategory.cpp b/Source/FortniteGame/Private/FortCollectionBookCategory.cpp index 35894eca..26b2fd40 100644 --- a/Source/FortniteGame/Private/FortCollectionBookCategory.cpp +++ b/Source/FortniteGame/Private/FortCollectionBookCategory.cpp @@ -1,7 +1,7 @@ #include "FortCollectionBookCategory.h" UFortCollectionBookCategory::UFortCollectionBookCategory() { - this->bIsCategoryUIExpanded = false; - this->SortPriority = 0; + bIsCategoryUIExpanded = false; + SortPriority = 0; } diff --git a/Source/FortniteGame/Private/FortCollectionBookData.cpp b/Source/FortniteGame/Private/FortCollectionBookData.cpp index 4ea36d43..9f2491c6 100644 --- a/Source/FortniteGame/Private/FortCollectionBookData.cpp +++ b/Source/FortniteGame/Private/FortCollectionBookData.cpp @@ -4,13 +4,13 @@ void UFortCollectionBookData::GetPageIdsFromCategoryId(FName CategoryId, TArray< } UFortCollectionBookData::UFortCollectionBookData() { - this->PageCategoryData = NULL; - this->PageData = NULL; - this->SectionData = NULL; - this->SlotData = NULL; - this->SlotSourceData = NULL; - this->XPWeightData = NULL; - this->SlotRarityFactorData = NULL; - this->BookXPData = NULL; + PageCategoryData = NULL; + PageData = NULL; + SectionData = NULL; + SlotData = NULL; + SlotSourceData = NULL; + XPWeightData = NULL; + SlotRarityFactorData = NULL; + BookXPData = NULL; } diff --git a/Source/FortniteGame/Private/FortCollectionBookPage.cpp b/Source/FortniteGame/Private/FortCollectionBookPage.cpp index 95e1de5b..e3e4e7a1 100644 --- a/Source/FortniteGame/Private/FortCollectionBookPage.cpp +++ b/Source/FortniteGame/Private/FortCollectionBookPage.cpp @@ -9,6 +9,6 @@ EFortCollectionBookState UFortCollectionBookPage::GetPageState() const { } UFortCollectionBookPage::UFortCollectionBookPage() { - this->State = EFortCollectionBookState::Active; + State = EFortCollectionBookState::Active; } diff --git a/Source/FortniteGame/Private/FortCollectionBookPageCategoryTableRow.cpp b/Source/FortniteGame/Private/FortCollectionBookPageCategoryTableRow.cpp index f9616643..0434d366 100644 --- a/Source/FortniteGame/Private/FortCollectionBookPageCategoryTableRow.cpp +++ b/Source/FortniteGame/Private/FortCollectionBookPageCategoryTableRow.cpp @@ -1,6 +1,6 @@ #include "FortCollectionBookPageCategoryTableRow.h" FFortCollectionBookPageCategoryTableRow::FFortCollectionBookPageCategoryTableRow() { - this->SortPriority = 0; + SortPriority = 0; } diff --git a/Source/FortniteGame/Private/FortCollectionBookPageData.cpp b/Source/FortniteGame/Private/FortCollectionBookPageData.cpp index f1c1a5e4..ee7582b4 100644 --- a/Source/FortniteGame/Private/FortCollectionBookPageData.cpp +++ b/Source/FortniteGame/Private/FortCollectionBookPageData.cpp @@ -1,6 +1,6 @@ #include "FortCollectionBookPageData.h" FFortCollectionBookPageData::FFortCollectionBookPageData() { - this->SortPriority = 0; + SortPriority = 0; } diff --git a/Source/FortniteGame/Private/FortCollectionBookRewards.cpp b/Source/FortniteGame/Private/FortCollectionBookRewards.cpp index 04e95dee..7d203e82 100644 --- a/Source/FortniteGame/Private/FortCollectionBookRewards.cpp +++ b/Source/FortniteGame/Private/FortCollectionBookRewards.cpp @@ -1,8 +1,8 @@ #include "FortCollectionBookRewards.h" FFortCollectionBookRewards::FFortCollectionBookRewards() { - this->RewardType = ECollectionBookRewardType::Uninitialized; - this->XpRequired = 0; - this->bIsMajorReward = false; + RewardType = ECollectionBookRewardType::Uninitialized; + XpRequired = 0; + bIsMajorReward = false; } diff --git a/Source/FortniteGame/Private/FortCollectionBookSection.cpp b/Source/FortniteGame/Private/FortCollectionBookSection.cpp index 7ffe40c4..d80834cd 100644 --- a/Source/FortniteGame/Private/FortCollectionBookSection.cpp +++ b/Source/FortniteGame/Private/FortCollectionBookSection.cpp @@ -1,6 +1,6 @@ #include "FortCollectionBookSection.h" UFortCollectionBookSection::UFortCollectionBookSection() { - this->OwningPage = NULL; + OwningPage = NULL; } diff --git a/Source/FortniteGame/Private/FortCollectionBookSectionState.cpp b/Source/FortniteGame/Private/FortCollectionBookSectionState.cpp index 5a69f809..6ba33041 100644 --- a/Source/FortniteGame/Private/FortCollectionBookSectionState.cpp +++ b/Source/FortniteGame/Private/FortCollectionBookSectionState.cpp @@ -1,6 +1,6 @@ #include "FortCollectionBookSectionState.h" FFortCollectionBookSectionState::FFortCollectionBookSectionState() { - this->State = EFortCollectionBookState::Active; + State = EFortCollectionBookState::Active; } diff --git a/Source/FortniteGame/Private/FortCollectionBookSlotXPWeightData.cpp b/Source/FortniteGame/Private/FortCollectionBookSlotXPWeightData.cpp index 10f52dc1..8fc1090f 100644 --- a/Source/FortniteGame/Private/FortCollectionBookSlotXPWeightData.cpp +++ b/Source/FortniteGame/Private/FortCollectionBookSlotXPWeightData.cpp @@ -1,10 +1,10 @@ #include "FortCollectionBookSlotXPWeightData.h" FFortCollectionBookSlotXPWeightData::FFortCollectionBookSlotXPWeightData() { - this->ConstantWeight = 1; - this->RarityWeight = 1; - this->PremiumTierWeight = 1; - this->ItemLevelWeight = 1; - this->ItemRatingWeight = 1; + ConstantWeight = 1; + RarityWeight = 1; + PremiumTierWeight = 1; + ItemLevelWeight = 1; + ItemRatingWeight = 1; } diff --git a/Source/FortniteGame/Private/FortCollectionBookStat.cpp b/Source/FortniteGame/Private/FortCollectionBookStat.cpp index e0a4006a..d993bf92 100644 --- a/Source/FortniteGame/Private/FortCollectionBookStat.cpp +++ b/Source/FortniteGame/Private/FortCollectionBookStat.cpp @@ -1,6 +1,6 @@ #include "FortCollectionBookStat.h" FFortCollectionBookStat::FFortCollectionBookStat() { - this->MaxBookXpLevelAchieved = 0; + MaxBookXpLevelAchieved = 0; } diff --git a/Source/FortniteGame/Private/FortCollectionBookXPData.cpp b/Source/FortniteGame/Private/FortCollectionBookXPData.cpp index 450035fe..a1d665c5 100644 --- a/Source/FortniteGame/Private/FortCollectionBookXPData.cpp +++ b/Source/FortniteGame/Private/FortCollectionBookXPData.cpp @@ -1,9 +1,9 @@ #include "FortCollectionBookXPData.h" FFortCollectionBookXPData::FFortCollectionBookXPData() { - this->XpToNextLevel = 0; - this->TotalXpToGetToThisLevel = 0; - this->bIsMajorReward = false; - this->bAutoOpenRewardCardPacks = false; + XpToNextLevel = 0; + TotalXpToGetToThisLevel = 0; + bIsMajorReward = false; + bAutoOpenRewardCardPacks = false; } diff --git a/Source/FortniteGame/Private/FortCollectionDataEntryFish.cpp b/Source/FortniteGame/Private/FortCollectionDataEntryFish.cpp index 39053963..1605fc3f 100644 --- a/Source/FortniteGame/Private/FortCollectionDataEntryFish.cpp +++ b/Source/FortniteGame/Private/FortCollectionDataEntryFish.cpp @@ -1,6 +1,6 @@ #include "FortCollectionDataEntryFish.h" UFortCollectionDataEntryFish::UFortCollectionDataEntryFish() { - this->bNeedsProFishingRod = false; + bNeedsProFishingRod = false; } diff --git a/Source/FortniteGame/Private/FortCollectionDataFishing.cpp b/Source/FortniteGame/Private/FortCollectionDataFishing.cpp index 7230fd30..f1b73e38 100644 --- a/Source/FortniteGame/Private/FortCollectionDataFishing.cpp +++ b/Source/FortniteGame/Private/FortCollectionDataFishing.cpp @@ -1,7 +1,7 @@ #include "FortCollectionDataFishing.h" UFortCollectionDataFishing::UFortCollectionDataFishing() { - this->TwoStarRating = 1; - this->ThreeStarRating = 1; + TwoStarRating = 1; + ThreeStarRating = 1; } diff --git a/Source/FortniteGame/Private/FortCollectionsTaskManager.cpp b/Source/FortniteGame/Private/FortCollectionsTaskManager.cpp index d27dc9c8..9b4cd4b8 100644 --- a/Source/FortniteGame/Private/FortCollectionsTaskManager.cpp +++ b/Source/FortniteGame/Private/FortCollectionsTaskManager.cpp @@ -1,6 +1,6 @@ #include "FortCollectionsTaskManager.h" UFortCollectionsTaskManager::UFortCollectionsTaskManager() { - this->DefaultTimeoutSeconds = 1; + DefaultTimeoutSeconds = 1; } diff --git a/Source/FortniteGame/Private/FortCollisionAudioComponent.cpp b/Source/FortniteGame/Private/FortCollisionAudioComponent.cpp index 5c309201..8403b1e7 100644 --- a/Source/FortniteGame/Private/FortCollisionAudioComponent.cpp +++ b/Source/FortniteGame/Private/FortCollisionAudioComponent.cpp @@ -7,6 +7,6 @@ void UFortCollisionAudioComponent::OnCollision(const FVector& HitLocation, const } UFortCollisionAudioComponent::UFortCollisionAudioComponent() { - this->CheckCollisionLeashInterval = 1; + CheckCollisionLeashInterval = 1; } diff --git a/Source/FortniteGame/Private/FortCollisionAudioTriggerData.cpp b/Source/FortniteGame/Private/FortCollisionAudioTriggerData.cpp index 7a9a8ecd..b1e3b9e6 100644 --- a/Source/FortniteGame/Private/FortCollisionAudioTriggerData.cpp +++ b/Source/FortniteGame/Private/FortCollisionAudioTriggerData.cpp @@ -1,10 +1,10 @@ #include "FortCollisionAudioTriggerData.h" FFortCollisionAudioTriggerData::FFortCollisionAudioTriggerData() { - this->Asset = NULL; - this->bImpulseMagnitudeLowerBound = false; - this->bImpulseMagnitudeUpperBound = false; - this->MinRetriggerTime = 1; - this->MaxTriggerDistance = 1; + Asset = NULL; + bImpulseMagnitudeLowerBound = false; + bImpulseMagnitudeUpperBound = false; + MinRetriggerTime = 1; + MaxTriggerDistance = 1; } diff --git a/Source/FortniteGame/Private/FortCombatManagerEvent.cpp b/Source/FortniteGame/Private/FortCombatManagerEvent.cpp index d8cef0f2..9fba3d86 100644 --- a/Source/FortniteGame/Private/FortCombatManagerEvent.cpp +++ b/Source/FortniteGame/Private/FortCombatManagerEvent.cpp @@ -1,7 +1,7 @@ #include "FortCombatManagerEvent.h" FFortCombatManagerEvent::FFortCombatManagerEvent() { - this->EventValue = 1; - this->Event = EFortCombatEvents::HuskFollowing; + EventValue = 1; + Event = EFortCombatEvents::HuskFollowing; } diff --git a/Source/FortniteGame/Private/FortCommunityVotesState.cpp b/Source/FortniteGame/Private/FortCommunityVotesState.cpp index 72d116ef..918715b8 100644 --- a/Source/FortniteGame/Private/FortCommunityVotesState.cpp +++ b/Source/FortniteGame/Private/FortCommunityVotesState.cpp @@ -1,7 +1,7 @@ #include "FortCommunityVotesState.h" FFortCommunityVotesState::FFortCommunityVotesState() { - this->NumWinners = 0; - this->WinnerStateHours = 0; + NumWinners = 0; + WinnerStateHours = 0; } diff --git a/Source/FortniteGame/Private/FortComponentRecordRedirects.cpp b/Source/FortniteGame/Private/FortComponentRecordRedirects.cpp index 26c3baa7..9dac4201 100644 --- a/Source/FortniteGame/Private/FortComponentRecordRedirects.cpp +++ b/Source/FortniteGame/Private/FortComponentRecordRedirects.cpp @@ -1,6 +1,6 @@ #include "FortComponentRecordRedirects.h" UFortComponentRecordRedirects::UFortComponentRecordRedirects() { - this->ComponentRecordRedirects.AddDefaulted(1); + ComponentRecordRedirects.AddDefaulted(1); } diff --git a/Source/FortniteGame/Private/FortConditionalResourceItemDefinition.cpp b/Source/FortniteGame/Private/FortConditionalResourceItemDefinition.cpp index 0893dc3a..03b67149 100644 --- a/Source/FortniteGame/Private/FortConditionalResourceItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortConditionalResourceItemDefinition.cpp @@ -1,6 +1,7 @@ #include "FortConditionalResourceItemDefinition.h" -UFortConditionalResourceItemDefinition::UFortConditionalResourceItemDefinition() { - this->Condition = EFortConditionalResourceItemTest::CanEarnMtx; +UFortConditionalResourceItemDefinition::UFortConditionalResourceItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + Condition = EFortConditionalResourceItemTest::CanEarnMtx; } diff --git a/Source/FortniteGame/Private/FortConstructorBASE.cpp b/Source/FortniteGame/Private/FortConstructorBASE.cpp index 659678f2..a5b1af85 100644 --- a/Source/FortniteGame/Private/FortConstructorBASE.cpp +++ b/Source/FortniteGame/Private/FortConstructorBASE.cpp @@ -34,8 +34,8 @@ void AFortConstructorBASE::AddNeighborToBaseOnFinishedConstruction(ABuildingSMAc } AFortConstructorBASE::AFortConstructorBASE() { - this->NodesToAffect = 0; - this->BaseLevel = 0; - this->DamageAttributeSet = NULL; + NodesToAffect = 0; + BaseLevel = 0; + DamageAttributeSet = NULL; } diff --git a/Source/FortniteGame/Private/FortConsumableAccountItemDefinition.cpp b/Source/FortniteGame/Private/FortConsumableAccountItemDefinition.cpp index c69b43df..4854478c 100644 --- a/Source/FortniteGame/Private/FortConsumableAccountItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortConsumableAccountItemDefinition.cpp @@ -1,10 +1,11 @@ #include "FortConsumableAccountItemDefinition.h" -UFortConsumableAccountItemDefinition::UFortConsumableAccountItemDefinition() { - this->bCanActivateOnSelf = true; - this->bCanActivateOnOthers = false; - this->bIsAutomaticallyConsumed = false; - this->ProfileType = EItemProfileType::Common; - this->ItemType = EFortItemType::ConsumableAccountItem; +UFortConsumableAccountItemDefinition::UFortConsumableAccountItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bCanActivateOnSelf = true; + bCanActivateOnOthers = false; + bIsAutomaticallyConsumed = false; + ProfileType = EItemProfileType::Common; + ItemType = EFortItemType::ConsumableAccountItem; } diff --git a/Source/FortniteGame/Private/FortConsumableItemDefinition.cpp b/Source/FortniteGame/Private/FortConsumableItemDefinition.cpp index bc9af037..21a9bfb5 100644 --- a/Source/FortniteGame/Private/FortConsumableItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortConsumableItemDefinition.cpp @@ -15,9 +15,10 @@ float UFortConsumableItemDefinition::GetAnimPlayRate() const { void UFortConsumableItemDefinition::ConsumeItem(const FGameplayEventData& EventData) { } -UFortConsumableItemDefinition::UFortConsumableItemDefinition() { - this->UseTime = 1; - this->bRequiresMissingHealth = true; - this->ItemType = EFortItemType::Food; +UFortConsumableItemDefinition::UFortConsumableItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + UseTime = 1; + bRequiresMissingHealth = true; + ItemType = EFortItemType::Food; } diff --git a/Source/FortniteGame/Private/FortContentControlsManager.cpp b/Source/FortniteGame/Private/FortContentControlsManager.cpp index c8f62393..9302a10c 100644 --- a/Source/FortniteGame/Private/FortContentControlsManager.cpp +++ b/Source/FortniteGame/Private/FortContentControlsManager.cpp @@ -106,6 +106,6 @@ bool UFortContentControlsManager::GetAllowedToAcquire() const { } UFortContentControlsManager::UFortContentControlsManager() { - this->OwningPlayer = NULL; + OwningPlayer = NULL; } diff --git a/Source/FortniteGame/Private/FortContentEncryptionCollection.cpp b/Source/FortniteGame/Private/FortContentEncryptionCollection.cpp index 8b4b049d..8bec4d8f 100644 --- a/Source/FortniteGame/Private/FortContentEncryptionCollection.cpp +++ b/Source/FortniteGame/Private/FortContentEncryptionCollection.cpp @@ -1,8 +1,8 @@ #include "FortContentEncryptionCollection.h" FFortContentEncryptionCollection::FFortContentEncryptionCollection() { - this->bEnabled = false; - this->Grouping = EFortContentEncryptionCollectionGrouping::Individual; - this->AllowedReferences = EFortContentEncryptionAllowedReferences::None; + bEnabled = false; + Grouping = EFortContentEncryptionCollectionGrouping::Individual; + AllowedReferences = EFortContentEncryptionAllowedReferences::None; } diff --git a/Source/FortniteGame/Private/FortContentEncryptionSettings.cpp b/Source/FortniteGame/Private/FortContentEncryptionSettings.cpp index 8bd3d63b..e5ff2d30 100644 --- a/Source/FortniteGame/Private/FortContentEncryptionSettings.cpp +++ b/Source/FortniteGame/Private/FortContentEncryptionSettings.cpp @@ -1,6 +1,6 @@ #include "FortContentEncryptionSettings.h" UFortContentEncryptionSettings::UFortContentEncryptionSettings() { - this->bAutoEncryptUnreleasedStoreItems = false; + bAutoEncryptUnreleasedStoreItems = false; } diff --git a/Source/FortniteGame/Private/FortContextTrapItemDefinition.cpp b/Source/FortniteGame/Private/FortContextTrapItemDefinition.cpp index 855d2832..6d359af3 100644 --- a/Source/FortniteGame/Private/FortContextTrapItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortContextTrapItemDefinition.cpp @@ -1,8 +1,9 @@ #include "FortContextTrapItemDefinition.h" -UFortContextTrapItemDefinition::UFortContextTrapItemDefinition() { - this->FloorTrap = NULL; - this->CeilingTrap = NULL; - this->WallTrap = NULL; +UFortContextTrapItemDefinition::UFortContextTrapItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + FloorTrap = NULL; + CeilingTrap = NULL; + WallTrap = NULL; } diff --git a/Source/FortniteGame/Private/FortContextualTutorial.cpp b/Source/FortniteGame/Private/FortContextualTutorial.cpp index 4e5305aa..b68c696b 100644 --- a/Source/FortniteGame/Private/FortContextualTutorial.cpp +++ b/Source/FortniteGame/Private/FortContextualTutorial.cpp @@ -1,9 +1,9 @@ #include "FortContextualTutorial.h" UFortContextualTutorial::UFortContextualTutorial() { - this->MarkerActor = NULL; - this->MarkerHighlightComponent = NULL; - this->TutorialDefinition = NULL; - this->OwnerController = NULL; + MarkerActor = NULL; + MarkerHighlightComponent = NULL; + TutorialDefinition = NULL; + OwnerController = NULL; } diff --git a/Source/FortniteGame/Private/FortContextualTutorialController.cpp b/Source/FortniteGame/Private/FortContextualTutorialController.cpp index 4c689a91..2bb1b958 100644 --- a/Source/FortniteGame/Private/FortContextualTutorialController.cpp +++ b/Source/FortniteGame/Private/FortContextualTutorialController.cpp @@ -13,6 +13,6 @@ void UFortContextualTutorialController::HandleDamageReceived() { } UFortContextualTutorialController::UFortContextualTutorialController() { - this->OwnerController = NULL; + OwnerController = NULL; } diff --git a/Source/FortniteGame/Private/FortContextualTutorialDefinition.cpp b/Source/FortniteGame/Private/FortContextualTutorialDefinition.cpp index 2c5e0049..fe4ab89d 100644 --- a/Source/FortniteGame/Private/FortContextualTutorialDefinition.cpp +++ b/Source/FortniteGame/Private/FortContextualTutorialDefinition.cpp @@ -1,29 +1,29 @@ #include "FortContextualTutorialDefinition.h" UFortContextualTutorialDefinition::UFortContextualTutorialDefinition() { - this->ContextualTutorialClass = NULL; - this->TutorialType = EFortContextualTutorialTypes::AllSeen; - this->Priority = 0; - this->AmountOfRecallMatches = 0; - this->TriggerActivationDelay = 1; - this->MessageDisplayTime = 1; - this->SuccesMessageDisplayTime = 1; - this->ReminderDelay = 1; - this->ReminderAmount = 0; - this->InformativeMessageDelay = 1; - this->LockedDelay = 1; - this->AccountLevelLimit = 0; - this->bCanBeShownInCombat = false; - this->bIsCompletionSilent = false; - this->bAlwaysSendSuccess = false; - this->bCanSetMessagingSystemOnCooldown = true; - this->bCanBeShownWhileDBNO = false; - this->Platform = EFortContextualTutorialPlatform::Any; - this->ContextualTutorialDependency = EFortContextualTutorialTypes::AllSeen; - this->bRequireSquad = false; - this->bRequireSolo = false; - this->bActivateInBR = true; - this->bActivateInCreative = false; - this->bIsEnabled = true; + ContextualTutorialClass = NULL; + TutorialType = EFortContextualTutorialTypes::AllSeen; + Priority = 0; + AmountOfRecallMatches = 0; + TriggerActivationDelay = 1; + MessageDisplayTime = 1; + SuccesMessageDisplayTime = 1; + ReminderDelay = 1; + ReminderAmount = 0; + InformativeMessageDelay = 1; + LockedDelay = 1; + AccountLevelLimit = 0; + bCanBeShownInCombat = false; + bIsCompletionSilent = false; + bAlwaysSendSuccess = false; + bCanSetMessagingSystemOnCooldown = true; + bCanBeShownWhileDBNO = false; + Platform = EFortContextualTutorialPlatform::Any; + ContextualTutorialDependency = EFortContextualTutorialTypes::AllSeen; + bRequireSquad = false; + bRequireSolo = false; + bActivateInBR = true; + bActivateInCreative = false; + bIsEnabled = true; } diff --git a/Source/FortniteGame/Private/FortContextualTutorialDefinition_Consumable.cpp b/Source/FortniteGame/Private/FortContextualTutorialDefinition_Consumable.cpp index 736152e5..bde451e1 100644 --- a/Source/FortniteGame/Private/FortContextualTutorialDefinition_Consumable.cpp +++ b/Source/FortniteGame/Private/FortContextualTutorialDefinition_Consumable.cpp @@ -1,12 +1,12 @@ #include "FortContextualTutorialDefinition_Consumable.h" UFortContextualTutorialDefinition_Consumable::UFortContextualTutorialDefinition_Consumable() { - this->RequirementsCheckDelay = 1; - this->bUseHealthRequirements = false; - this->HealthRequirements = 1; - this->bUseShieldRequirements = false; - this->ShieldRequirements = 1; - this->bUseCommitedCallback = true; - this->bUseActivatedCallback = false; + RequirementsCheckDelay = 1; + bUseHealthRequirements = false; + HealthRequirements = 1; + bUseShieldRequirements = false; + ShieldRequirements = 1; + bUseCommitedCallback = true; + bUseActivatedCallback = false; } diff --git a/Source/FortniteGame/Private/FortContextualTutorialDefinition_Harvest.cpp b/Source/FortniteGame/Private/FortContextualTutorialDefinition_Harvest.cpp index 9d178504..81028548 100644 --- a/Source/FortniteGame/Private/FortContextualTutorialDefinition_Harvest.cpp +++ b/Source/FortniteGame/Private/FortContextualTutorialDefinition_Harvest.cpp @@ -1,6 +1,6 @@ #include "FortContextualTutorialDefinition_Harvest.h" UFortContextualTutorialDefinition_Harvest::UFortContextualTutorialDefinition_Harvest() { - this->HarvestiblesCheckRayCastDistance = 1; + HarvestiblesCheckRayCastDistance = 1; } diff --git a/Source/FortniteGame/Private/FortContextualTutorialDefinition_Interaction.cpp b/Source/FortniteGame/Private/FortContextualTutorialDefinition_Interaction.cpp index fc12e46b..def8657a 100644 --- a/Source/FortniteGame/Private/FortContextualTutorialDefinition_Interaction.cpp +++ b/Source/FortniteGame/Private/FortContextualTutorialDefinition_Interaction.cpp @@ -1,8 +1,8 @@ #include "FortContextualTutorialDefinition_Interaction.h" UFortContextualTutorialDefinition_Interaction::UFortContextualTutorialDefinition_Interaction() { - this->bFireOnSuccess = true; - this->bFireOnFail = false; - this->RessourceNeeded = 0; + bFireOnSuccess = true; + bFireOnFail = false; + RessourceNeeded = 0; } diff --git a/Source/FortniteGame/Private/FortContextualTutorialDefinition_ItemTag.cpp b/Source/FortniteGame/Private/FortContextualTutorialDefinition_ItemTag.cpp index 91e2b41e..bba04adb 100644 --- a/Source/FortniteGame/Private/FortContextualTutorialDefinition_ItemTag.cpp +++ b/Source/FortniteGame/Private/FortContextualTutorialDefinition_ItemTag.cpp @@ -1,8 +1,8 @@ #include "FortContextualTutorialDefinition_ItemTag.h" UFortContextualTutorialDefinition_ItemTag::UFortContextualTutorialDefinition_ItemTag() { - this->RequirementsCheckDelay = 1; - this->bUseCommitedCallback = true; - this->bUseActivatedCallback = false; + RequirementsCheckDelay = 1; + bUseCommitedCallback = true; + bUseActivatedCallback = false; } diff --git a/Source/FortniteGame/Private/FortContextualTutorialDefinition_MarkLocation.cpp b/Source/FortniteGame/Private/FortContextualTutorialDefinition_MarkLocation.cpp index c00ea3cb..5c2595e4 100644 --- a/Source/FortniteGame/Private/FortContextualTutorialDefinition_MarkLocation.cpp +++ b/Source/FortniteGame/Private/FortContextualTutorialDefinition_MarkLocation.cpp @@ -1,8 +1,8 @@ #include "FortContextualTutorialDefinition_MarkLocation.h" UFortContextualTutorialDefinition_MarkLocation::UFortContextualTutorialDefinition_MarkLocation() { - this->MarkerType = EFortWorldMarkerType::None; - this->MobileHorizontalAlignment = HAlign_Fill; - this->MobileVerticalAlignment = VAlign_Fill; + MarkerType = EFortWorldMarkerType::None; + MobileHorizontalAlignment = HAlign_Fill; + MobileVerticalAlignment = VAlign_Fill; } diff --git a/Source/FortniteGame/Private/FortContextualTutorialDefinition_NearChest.cpp b/Source/FortniteGame/Private/FortContextualTutorialDefinition_NearChest.cpp index 516ed2f0..ae8904d4 100644 --- a/Source/FortniteGame/Private/FortContextualTutorialDefinition_NearChest.cpp +++ b/Source/FortniteGame/Private/FortContextualTutorialDefinition_NearChest.cpp @@ -1,6 +1,6 @@ #include "FortContextualTutorialDefinition_NearChest.h" UFortContextualTutorialDefinition_NearChest::UFortContextualTutorialDefinition_NearChest() { - this->ChestCheckRayCastDistance = 1; + ChestCheckRayCastDistance = 1; } diff --git a/Source/FortniteGame/Private/FortContextualTutorialDefinition_NearObjects.cpp b/Source/FortniteGame/Private/FortContextualTutorialDefinition_NearObjects.cpp index e50fab61..194b771d 100644 --- a/Source/FortniteGame/Private/FortContextualTutorialDefinition_NearObjects.cpp +++ b/Source/FortniteGame/Private/FortContextualTutorialDefinition_NearObjects.cpp @@ -1,11 +1,11 @@ #include "FortContextualTutorialDefinition_NearObjects.h" UFortContextualTutorialDefinition_NearObjects::UFortContextualTutorialDefinition_NearObjects() { - this->RayCastFarDistance = 1; - this->RayCastNearDistance = 1; - this->bInventoryRequirement = false; - this->bInventoryCanInteract = false; - this->MarkerTextOffset = 1; - this->bMustBeInteractable = false; + RayCastFarDistance = 1; + RayCastNearDistance = 1; + bInventoryRequirement = false; + bInventoryCanInteract = false; + MarkerTextOffset = 1; + bMustBeInteractable = false; } diff --git a/Source/FortniteGame/Private/FortContextualTutorialDefinition_WeakSpot.cpp b/Source/FortniteGame/Private/FortContextualTutorialDefinition_WeakSpot.cpp index 15a9af7b..e7076916 100644 --- a/Source/FortniteGame/Private/FortContextualTutorialDefinition_WeakSpot.cpp +++ b/Source/FortniteGame/Private/FortContextualTutorialDefinition_WeakSpot.cpp @@ -1,6 +1,6 @@ #include "FortContextualTutorialDefinition_WeakSpot.h" UFortContextualTutorialDefinition_WeakSpot::UFortContextualTutorialDefinition_WeakSpot() { - this->NumerOfWeakSpotHitRequired = 0; + NumerOfWeakSpotHitRequired = 0; } diff --git a/Source/FortniteGame/Private/FortContextualTutorial_StormForming.cpp b/Source/FortniteGame/Private/FortContextualTutorial_StormForming.cpp index aa928363..14eab302 100644 --- a/Source/FortniteGame/Private/FortContextualTutorial_StormForming.cpp +++ b/Source/FortniteGame/Private/FortContextualTutorial_StormForming.cpp @@ -10,6 +10,6 @@ void UFortContextualTutorial_StormForming::HandleGamePhaseStepChanged(const TScr } UFortContextualTutorial_StormForming::UFortContextualTutorial_StormForming() { - this->bPreviousMapOpen = false; + bPreviousMapOpen = false; } diff --git a/Source/FortniteGame/Private/FortContextualTutorial_WeakSpot.cpp b/Source/FortniteGame/Private/FortContextualTutorial_WeakSpot.cpp index 2e291e3f..a995c0ec 100644 --- a/Source/FortniteGame/Private/FortContextualTutorial_WeakSpot.cpp +++ b/Source/FortniteGame/Private/FortContextualTutorial_WeakSpot.cpp @@ -1,6 +1,6 @@ #include "FortContextualTutorial_WeakSpot.h" UFortContextualTutorial_WeakSpot::UFortContextualTutorial_WeakSpot() { - this->NumberOfWeakSpotHit = 0; + NumberOfWeakSpotHit = 0; } diff --git a/Source/FortniteGame/Private/FortContrailsComponent.cpp b/Source/FortniteGame/Private/FortContrailsComponent.cpp index a41144b1..276451c9 100644 --- a/Source/FortniteGame/Private/FortContrailsComponent.cpp +++ b/Source/FortniteGame/Private/FortContrailsComponent.cpp @@ -19,21 +19,21 @@ void UFortContrailsComponent::HandleBeginParachuteMovement() { } UFortContrailsComponent::UFortContrailsComponent() { - this->bAlwaysShowContrails = false; - this->bIsFrontend = false; - this->ContrailsDefinition = NULL; - this->ContrailFXAsset = NULL; - this->VaporEmitterTemplate = NULL; - this->ContrailFXComp = NULL; - this->VaporFXComp = NULL; - this->PoolingMethod = EPSCPoolMethod::None; - this->VelocityInRangeMin = 1; - this->VelocityInRangeMax = 1; - this->NiagaraParamsOutRangeMin = 1; - this->NiagaraParamsOutRangeMax = 1; - this->TrailAlphaOutRangeMin = 1; - this->TrailAlphaOutRangeMax = 1; - this->TrailWidthOutRangeMin = 1; - this->TrailWidthOutRangeMax = 1; + bAlwaysShowContrails = false; + bIsFrontend = false; + ContrailsDefinition = NULL; + ContrailFXAsset = NULL; + VaporEmitterTemplate = NULL; + ContrailFXComp = NULL; + VaporFXComp = NULL; + PoolingMethod = EPSCPoolMethod::None; + VelocityInRangeMin = 1; + VelocityInRangeMax = 1; + NiagaraParamsOutRangeMin = 1; + NiagaraParamsOutRangeMax = 1; + TrailAlphaOutRangeMin = 1; + TrailAlphaOutRangeMax = 1; + TrailWidthOutRangeMin = 1; + TrailWidthOutRangeMax = 1; } diff --git a/Source/FortniteGame/Private/FortControllerComponent_Aircraft.cpp b/Source/FortniteGame/Private/FortControllerComponent_Aircraft.cpp index 1751fcf5..60581ca4 100644 --- a/Source/FortniteGame/Private/FortControllerComponent_Aircraft.cpp +++ b/Source/FortniteGame/Private/FortControllerComponent_Aircraft.cpp @@ -17,6 +17,6 @@ void UFortControllerComponent_Aircraft::ClientEnterAircraft_Implementation(AFort } UFortControllerComponent_Aircraft::UFortControllerComponent_Aircraft() { - this->CurrentAircraft = NULL; + CurrentAircraft = NULL; } diff --git a/Source/FortniteGame/Private/FortControllerComponent_ClientsideLeaderboardLogic.cpp b/Source/FortniteGame/Private/FortControllerComponent_ClientsideLeaderboardLogic.cpp index a2177df0..9bafbad2 100644 --- a/Source/FortniteGame/Private/FortControllerComponent_ClientsideLeaderboardLogic.cpp +++ b/Source/FortniteGame/Private/FortControllerComponent_ClientsideLeaderboardLogic.cpp @@ -4,6 +4,6 @@ void UFortControllerComponent_ClientsideLeaderboardLogic::OnGamePhaseChanged(EAt } UFortControllerComponent_ClientsideLeaderboardLogic::UFortControllerComponent_ClientsideLeaderboardLogic() { - this->CachedGameState = NULL; + CachedGameState = NULL; } diff --git a/Source/FortniteGame/Private/FortControllerComponent_ExternalEmote.cpp b/Source/FortniteGame/Private/FortControllerComponent_ExternalEmote.cpp index 42374986..5fff3d13 100644 --- a/Source/FortniteGame/Private/FortControllerComponent_ExternalEmote.cpp +++ b/Source/FortniteGame/Private/FortControllerComponent_ExternalEmote.cpp @@ -18,6 +18,6 @@ void UFortControllerComponent_ExternalEmote::GetLifetimeReplicatedProps(TArrayInputComponent = NULL; + InputComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortControllerComponent_Ghost.cpp b/Source/FortniteGame/Private/FortControllerComponent_Ghost.cpp index 50dae067..b5dbfe78 100644 --- a/Source/FortniteGame/Private/FortControllerComponent_Ghost.cpp +++ b/Source/FortniteGame/Private/FortControllerComponent_Ghost.cpp @@ -29,12 +29,12 @@ void UFortControllerComponent_Ghost::EndGhostMode() { } UFortControllerComponent_Ghost::UFortControllerComponent_Ghost() { - this->ItemProvidingGhostMode = NULL; - this->bBecomeInvulnerableWhenGhosted = false; - this->bBecomeAIIgnoredWhenGhosted = false; - this->bSetHealthAndShieldsToZeroWhenGhosted = false; - this->bBecomeGhostOnDBNO = false; - this->bOverrideInteractionComponent = false; - this->DBNOToGhostReviveGameplayEffect = NULL; + ItemProvidingGhostMode = NULL; + bBecomeInvulnerableWhenGhosted = false; + bBecomeAIIgnoredWhenGhosted = false; + bSetHealthAndShieldsToZeroWhenGhosted = false; + bBecomeGhostOnDBNO = false; + bOverrideInteractionComponent = false; + DBNOToGhostReviveGameplayEffect = NULL; } diff --git a/Source/FortniteGame/Private/FortControllerComponent_HeldDeviceUsage.cpp b/Source/FortniteGame/Private/FortControllerComponent_HeldDeviceUsage.cpp index 3cf9e095..7694a04e 100644 --- a/Source/FortniteGame/Private/FortControllerComponent_HeldDeviceUsage.cpp +++ b/Source/FortniteGame/Private/FortControllerComponent_HeldDeviceUsage.cpp @@ -28,7 +28,7 @@ void UFortControllerComponent_HeldDeviceUsage::DestroyDroppedDevice(AActor* Drop } UFortControllerComponent_HeldDeviceUsage::UFortControllerComponent_HeldDeviceUsage() { - this->LastBattleLabDeviceItemDefinition = NULL; - this->LastHeldObjectComponent = NULL; + LastBattleLabDeviceItemDefinition = NULL; + LastHeldObjectComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortControllerComponent_Interaction.cpp b/Source/FortniteGame/Private/FortControllerComponent_Interaction.cpp index aa9f513b..f82159a9 100644 --- a/Source/FortniteGame/Private/FortControllerComponent_Interaction.cpp +++ b/Source/FortniteGame/Private/FortControllerComponent_Interaction.cpp @@ -31,27 +31,27 @@ void UFortControllerComponent_Interaction::FixupInteractionWidgetsOnUnzoom() { } UFortControllerComponent_Interaction::UFortControllerComponent_Interaction() { - this->ClearActorPendingNonInteractionTime = 1; - this->LongInteractAudioComponent = NULL; - this->PossibleInteractContextInfo = CreateDefaultSubobject(TEXT("PossibleInteractContextInfo")); - this->InteractResponse = NULL; - this->InteractActor = NULL; - this->bInteractTraceStartsAtClosestPointDistance = true; - this->bFilterInteractTracesBehindMyFortPawn = true; - this->bFilterInteractTracesBehindMyFortPawnOtherThanBuildingActors = false; - this->bDoNotFilterBuildingActorsThatAreAttachedToPawn = true; - this->bFilterInteractTracesBehindMyFortPawnOnlyWithMultipleResults = true; - this->bInteractTracesWithStartPenetratingBlock = true; - this->bUseReticleAimingIfInitialBlockingInteractTraceBehindMyFortPawn = true; - this->InteractTracesCapsuleReductionPct = 1; - this->MobileUpdateCachedInteractActorsCooldown = 1; - this->MobileUpdateCachedInteractActorsCooldownLength = 1; - this->bTapInteractEnabled = false; - this->TouchInteractMode = ETouchInteractMode::Off; - this->bAllowRetryUse = true; - this->bAthena = false; - this->bUsePlayerInsteadOfCameraForTraces = false; - this->bShouldBlockInteractionsForAllVehiclePassengers = false; - this->AutoDoorInteractResponse = NULL; + ClearActorPendingNonInteractionTime = 1; + LongInteractAudioComponent = NULL; + PossibleInteractContextInfo = CreateDefaultSubobject(TEXT("PossibleInteractContextInfo")); + InteractResponse = NULL; + InteractActor = NULL; + bInteractTraceStartsAtClosestPointDistance = true; + bFilterInteractTracesBehindMyFortPawn = true; + bFilterInteractTracesBehindMyFortPawnOtherThanBuildingActors = false; + bDoNotFilterBuildingActorsThatAreAttachedToPawn = true; + bFilterInteractTracesBehindMyFortPawnOnlyWithMultipleResults = true; + bInteractTracesWithStartPenetratingBlock = true; + bUseReticleAimingIfInitialBlockingInteractTraceBehindMyFortPawn = true; + InteractTracesCapsuleReductionPct = 1; + MobileUpdateCachedInteractActorsCooldown = 1; + MobileUpdateCachedInteractActorsCooldownLength = 1; + bTapInteractEnabled = false; + TouchInteractMode = ETouchInteractMode::Off; + bAllowRetryUse = true; + bAthena = false; + bUsePlayerInsteadOfCameraForTraces = false; + bShouldBlockInteractionsForAllVehiclePassengers = false; + AutoDoorInteractResponse = NULL; } diff --git a/Source/FortniteGame/Private/FortControllerComponent_MapDiscoverability.cpp b/Source/FortniteGame/Private/FortControllerComponent_MapDiscoverability.cpp index ba0a3499..a97ff2dd 100644 --- a/Source/FortniteGame/Private/FortControllerComponent_MapDiscoverability.cpp +++ b/Source/FortniteGame/Private/FortControllerComponent_MapDiscoverability.cpp @@ -41,9 +41,9 @@ void UFortControllerComponent_MapDiscoverability::GetLifetimeReplicatedProps(TAr } UFortControllerComponent_MapDiscoverability::UFortControllerComponent_MapDiscoverability() { - this->DiscoverabilityMPC = NULL; - this->bFlipYInput = true; - this->DiscoveryUnmaskUpdateRate = 1; - this->StencilMID = NULL; + DiscoverabilityMPC = NULL; + bFlipYInput = true; + DiscoveryUnmaskUpdateRate = 1; + StencilMID = NULL; } diff --git a/Source/FortniteGame/Private/FortControllerComponent_PerkSystem.cpp b/Source/FortniteGame/Private/FortControllerComponent_PerkSystem.cpp index 197c1310..42328418 100644 --- a/Source/FortniteGame/Private/FortControllerComponent_PerkSystem.cpp +++ b/Source/FortniteGame/Private/FortControllerComponent_PerkSystem.cpp @@ -32,8 +32,8 @@ void UFortControllerComponent_PerkSystem::GetLifetimeReplicatedProps(TArrayServerTimeToRelease = 1; - this->RerollCount = 0; - this->PerkSelection.AddDefaulted(3); + ServerTimeToRelease = 1; + RerollCount = 0; + PerkSelection.AddDefaulted(3); } diff --git a/Source/FortniteGame/Private/FortControllerComponent_Portal.cpp b/Source/FortniteGame/Private/FortControllerComponent_Portal.cpp index e2a1614f..04058fc1 100644 --- a/Source/FortniteGame/Private/FortControllerComponent_Portal.cpp +++ b/Source/FortniteGame/Private/FortControllerComponent_Portal.cpp @@ -24,6 +24,6 @@ bool UFortControllerComponent_Portal::CanCancelPortalMatchmaking() const { } UFortControllerComponent_Portal::UFortControllerComponent_Portal() { - this->bAllowRequeueToLinks = false; + bAllowRequeueToLinks = false; } diff --git a/Source/FortniteGame/Private/FortControllerComponent_QuickHeal.cpp b/Source/FortniteGame/Private/FortControllerComponent_QuickHeal.cpp index 418422ed..8138bc6b 100644 --- a/Source/FortniteGame/Private/FortControllerComponent_QuickHeal.cpp +++ b/Source/FortniteGame/Private/FortControllerComponent_QuickHeal.cpp @@ -1,7 +1,7 @@ #include "FortControllerComponent_QuickHeal.h" UFortControllerComponent_QuickHeal::UFortControllerComponent_QuickHeal() { - this->QuickHealItemPicker = NULL; - this->QuickHealInputComponent = NULL; + QuickHealItemPicker = NULL; + QuickHealInputComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortControllerComponent_SkydiveFeedback.cpp b/Source/FortniteGame/Private/FortControllerComponent_SkydiveFeedback.cpp index fba38eac..e028ace8 100644 --- a/Source/FortniteGame/Private/FortControllerComponent_SkydiveFeedback.cpp +++ b/Source/FortniteGame/Private/FortControllerComponent_SkydiveFeedback.cpp @@ -1,12 +1,12 @@ #include "FortControllerComponent_SkydiveFeedback.h" UFortControllerComponent_SkydiveFeedback::UFortControllerComponent_SkydiveFeedback() { - this->SkydiveCamShake = NULL; - this->SkydiveCamShakeClass = NULL; - this->DropSpeedForMinShakeMultiplier = 1; - this->DropSpeedForMaxShakeMultiplier = 1; - this->DropSpeedBlendExponent = 1; - this->CachedSkydiveDropSpeedMin = 1; - this->CachedSkydiveDropSpeedMax = 1; + SkydiveCamShake = NULL; + SkydiveCamShakeClass = NULL; + DropSpeedForMinShakeMultiplier = 1; + DropSpeedForMaxShakeMultiplier = 1; + DropSpeedBlendExponent = 1; + CachedSkydiveDropSpeedMin = 1; + CachedSkydiveDropSpeedMax = 1; } diff --git a/Source/FortniteGame/Private/FortControllerComponent_SocialInspector.cpp b/Source/FortniteGame/Private/FortControllerComponent_SocialInspector.cpp index b169147c..1babed3f 100644 --- a/Source/FortniteGame/Private/FortControllerComponent_SocialInspector.cpp +++ b/Source/FortniteGame/Private/FortControllerComponent_SocialInspector.cpp @@ -1,6 +1,6 @@ #include "FortControllerComponent_SocialInspector.h" UFortControllerComponent_SocialInspector::UFortControllerComponent_SocialInspector() { - this->CurrentSocialInspectTarget = NULL; + CurrentSocialInspectTarget = NULL; } diff --git a/Source/FortniteGame/Private/FortControllerComponent_Telemetry.cpp b/Source/FortniteGame/Private/FortControllerComponent_Telemetry.cpp index 04cf1978..4137e261 100644 --- a/Source/FortniteGame/Private/FortControllerComponent_Telemetry.cpp +++ b/Source/FortniteGame/Private/FortControllerComponent_Telemetry.cpp @@ -1,12 +1,12 @@ #include "FortControllerComponent_Telemetry.h" UFortControllerComponent_Telemetry::UFortControllerComponent_Telemetry() { - this->TotalTeleports = 0; - this->TotalAmmoCheats = 0; - this->SpawnTime = 1; - this->TotalItemsConsumed = 0; - this->TotalTimesRevived = 0; - this->bHasLandedFromSkyDiving = false; - this->SkyDiveLandAsyncQueue = 0; + TotalTeleports = 0; + TotalAmmoCheats = 0; + SpawnTime = 1; + TotalItemsConsumed = 0; + TotalTimesRevived = 0; + bHasLandedFromSkyDiving = false; + SkyDiveLandAsyncQueue = 0; } diff --git a/Source/FortniteGame/Private/FortConversationSentence.cpp b/Source/FortniteGame/Private/FortConversationSentence.cpp index ad1217dc..74204a35 100644 --- a/Source/FortniteGame/Private/FortConversationSentence.cpp +++ b/Source/FortniteGame/Private/FortConversationSentence.cpp @@ -1,7 +1,7 @@ #include "FortConversationSentence.h" FFortConversationSentence::FFortConversationSentence() { - this->PostSentenceDelay = 1; - this->DisplayDuration = 1; + PostSentenceDelay = 1; + DisplayDuration = 1; } diff --git a/Source/FortniteGame/Private/FortConversionControlItemDefinition.cpp b/Source/FortniteGame/Private/FortConversionControlItemDefinition.cpp index 932defba..5bb9db69 100644 --- a/Source/FortniteGame/Private/FortConversionControlItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortConversionControlItemDefinition.cpp @@ -32,8 +32,9 @@ EFortRarity UFortConversionControlItemDefinition::GetFirstConversionTier() const return EFortRarity::Common; } -UFortConversionControlItemDefinition::UFortConversionControlItemDefinition() { - this->bConsumedOnConversion = false; - this->ItemType = EFortItemType::ConversionControl; +UFortConversionControlItemDefinition::UFortConversionControlItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bConsumedOnConversion = false; + ItemType = EFortItemType::ConversionControl; } diff --git a/Source/FortniteGame/Private/FortConversionTierData.cpp b/Source/FortniteGame/Private/FortConversionTierData.cpp index 75303bf4..e95c854c 100644 --- a/Source/FortniteGame/Private/FortConversionTierData.cpp +++ b/Source/FortniteGame/Private/FortConversionTierData.cpp @@ -1,7 +1,7 @@ #include "FortConversionTierData.h" FFortConversionTierData::FFortConversionTierData() { - this->TierCost = 0; - this->RequiredItemQuantity = 0; + TierCost = 0; + RequiredItemQuantity = 0; } diff --git a/Source/FortniteGame/Private/FortCosmeticAdaptiveStatPair.cpp b/Source/FortniteGame/Private/FortCosmeticAdaptiveStatPair.cpp index 4d2ef980..4695ace5 100644 --- a/Source/FortniteGame/Private/FortCosmeticAdaptiveStatPair.cpp +++ b/Source/FortniteGame/Private/FortCosmeticAdaptiveStatPair.cpp @@ -1,6 +1,6 @@ #include "FortCosmeticAdaptiveStatPair.h" FFortCosmeticAdaptiveStatPair::FFortCosmeticAdaptiveStatPair() { - this->StatValue = 0; + StatValue = 0; } diff --git a/Source/FortniteGame/Private/FortCosmeticDisplayActor.cpp b/Source/FortniteGame/Private/FortCosmeticDisplayActor.cpp index b2c5d6fd..9c4adab0 100644 --- a/Source/FortniteGame/Private/FortCosmeticDisplayActor.cpp +++ b/Source/FortniteGame/Private/FortCosmeticDisplayActor.cpp @@ -5,9 +5,9 @@ AFortCosmeticDisplayActor::AFortCosmeticDisplayActor() { - this->CustomizationCosmeticDefinition = NULL; - this->PreviewActorComponent = CreateDefaultSubobject(TEXT("PreviewActor")); - this->SkeletalMeshComponent = CreateDefaultSubobject(TEXT("SkeletalMesh")); - this->bApplyLightingOverrideToChildren = false; + CustomizationCosmeticDefinition = NULL; + PreviewActorComponent = CreateDefaultSubobject(TEXT("PreviewActor")); + SkeletalMeshComponent = CreateDefaultSubobject(TEXT("SkeletalMesh")); + bApplyLightingOverrideToChildren = false; } diff --git a/Source/FortniteGame/Private/FortCosmeticFloatSliderVariant.cpp b/Source/FortniteGame/Private/FortCosmeticFloatSliderVariant.cpp index 5bfc0b94..a556d4b0 100644 --- a/Source/FortniteGame/Private/FortCosmeticFloatSliderVariant.cpp +++ b/Source/FortniteGame/Private/FortCosmeticFloatSliderVariant.cpp @@ -1,8 +1,8 @@ #include "FortCosmeticFloatSliderVariant.h" UFortCosmeticFloatSliderVariant::UFortCosmeticFloatSliderVariant() { - this->DefaultStartingValue = 1; - this->MinParamValue = 1; - this->MaxParamValue = 1; + DefaultStartingValue = 1; + MinParamValue = 1; + MaxParamValue = 1; } diff --git a/Source/FortniteGame/Private/FortCosmeticLockerItem.cpp b/Source/FortniteGame/Private/FortCosmeticLockerItem.cpp index 48043407..96fde551 100644 --- a/Source/FortniteGame/Private/FortCosmeticLockerItem.cpp +++ b/Source/FortniteGame/Private/FortCosmeticLockerItem.cpp @@ -5,6 +5,6 @@ bool UFortCosmeticLockerItem::IsValidLockerName(UWorld* ContextWorld, const FStr } UFortCosmeticLockerItem::UFortCosmeticLockerItem() { - this->use_count = 0; + use_count = 0; } diff --git a/Source/FortniteGame/Private/FortCosmeticLockerItemDefinition.cpp b/Source/FortniteGame/Private/FortCosmeticLockerItemDefinition.cpp index adb73e93..a315f655 100644 --- a/Source/FortniteGame/Private/FortCosmeticLockerItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortCosmeticLockerItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortCosmeticLockerItemDefinition.h" -UFortCosmeticLockerItemDefinition::UFortCosmeticLockerItemDefinition() { +UFortCosmeticLockerItemDefinition::UFortCosmeticLockerItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortCosmeticLockerSlotInformation.cpp b/Source/FortniteGame/Private/FortCosmeticLockerSlotInformation.cpp index 56a16e58..c500169b 100644 --- a/Source/FortniteGame/Private/FortCosmeticLockerSlotInformation.cpp +++ b/Source/FortniteGame/Private/FortCosmeticLockerSlotInformation.cpp @@ -1,9 +1,9 @@ #include "FortCosmeticLockerSlotInformation.h" FFortCosmeticLockerSlotInformation::FFortCosmeticLockerSlotInformation() { - this->CustomizationCategory = EAthenaCustomizationCategory::None; - this->NumSlotsOfCategory = 0; - this->bCanBeBlank = false; - this->bMustBeUniqueInArray = false; + CustomizationCategory = EAthenaCustomizationCategory::None; + NumSlotsOfCategory = 0; + bCanBeBlank = false; + bMustBeUniqueInArray = false; } diff --git a/Source/FortniteGame/Private/FortCosmeticModification.cpp b/Source/FortniteGame/Private/FortCosmeticModification.cpp index ae7fad30..53198229 100644 --- a/Source/FortniteGame/Private/FortCosmeticModification.cpp +++ b/Source/FortniteGame/Private/FortCosmeticModification.cpp @@ -1,8 +1,8 @@ #include "FortCosmeticModification.h" FFortCosmeticModification::FFortCosmeticModification() { - this->bModifyColor = false; - this->bModifyDecalColour = false; - this->bModifyShellColour = false; + bModifyColor = false; + bModifyDecalColour = false; + bModifyShellColour = false; } diff --git a/Source/FortniteGame/Private/FortCosmeticNumericalVariant.cpp b/Source/FortniteGame/Private/FortCosmeticNumericalVariant.cpp index 553b9881..b3d07fe5 100644 --- a/Source/FortniteGame/Private/FortCosmeticNumericalVariant.cpp +++ b/Source/FortniteGame/Private/FortCosmeticNumericalVariant.cpp @@ -1,10 +1,10 @@ #include "FortCosmeticNumericalVariant.h" UFortCosmeticNumericalVariant::UFortCosmeticNumericalVariant() { - this->DefaultStartingNumeric = 0; - this->MinNumericalValue = 0; - this->MaxNumbericalValue = 0; - this->ZerosDigitParamName = TEXT("Zero_Digit"); - this->TensDigitParamName = TEXT("Ten_Digit"); + DefaultStartingNumeric = 0; + MinNumericalValue = 0; + MaxNumbericalValue = 0; + ZerosDigitParamName = TEXT("Zero_Digit"); + TensDigitParamName = TEXT("Ten_Digit"); } diff --git a/Source/FortniteGame/Private/FortCosmeticProfileBannerVariant.cpp b/Source/FortniteGame/Private/FortCosmeticProfileBannerVariant.cpp index fe645beb..bdc351ce 100644 --- a/Source/FortniteGame/Private/FortCosmeticProfileBannerVariant.cpp +++ b/Source/FortniteGame/Private/FortCosmeticProfileBannerVariant.cpp @@ -1,9 +1,9 @@ #include "FortCosmeticProfileBannerVariant.h" UFortCosmeticProfileBannerVariant::UFortCosmeticProfileBannerVariant() { - this->BannerIconParamName = TEXT("Banner_Texture"); - this->BannerPrimaryColorParamName = TEXT("Banner_PrimaryColor"); - this->BannerSecondaryColorParamName = TEXT("Banner_SecondaryColor"); - this->CC_PrimaryColorParamName = TEXT("CC_PrimaryColor"); + BannerIconParamName = TEXT("Banner_Texture"); + BannerPrimaryColorParamName = TEXT("Banner_PrimaryColor"); + BannerSecondaryColorParamName = TEXT("Banner_SecondaryColor"); + CC_PrimaryColorParamName = TEXT("CC_PrimaryColor"); } diff --git a/Source/FortniteGame/Private/FortCosmeticVariantPreview.cpp b/Source/FortniteGame/Private/FortCosmeticVariantPreview.cpp index e1e35951..4ab8ba52 100644 --- a/Source/FortniteGame/Private/FortCosmeticVariantPreview.cpp +++ b/Source/FortniteGame/Private/FortCosmeticVariantPreview.cpp @@ -1,6 +1,6 @@ #include "FortCosmeticVariantPreview.h" FFortCosmeticVariantPreview::FFortCosmeticVariantPreview() { - this->PreviewTime = 1; + PreviewTime = 1; } diff --git a/Source/FortniteGame/Private/FortCosmeticVariantPreviewElement.cpp b/Source/FortniteGame/Private/FortCosmeticVariantPreviewElement.cpp index a7847a75..79e0edf4 100644 --- a/Source/FortniteGame/Private/FortCosmeticVariantPreviewElement.cpp +++ b/Source/FortniteGame/Private/FortCosmeticVariantPreviewElement.cpp @@ -1,6 +1,6 @@ #include "FortCosmeticVariantPreviewElement.h" FFortCosmeticVariantPreviewElement::FFortCosmeticVariantPreviewElement() { - this->Item = NULL; + Item = NULL; } diff --git a/Source/FortniteGame/Private/FortCreativeBudget.cpp b/Source/FortniteGame/Private/FortCreativeBudget.cpp index 1f21d18e..c5428592 100644 --- a/Source/FortniteGame/Private/FortCreativeBudget.cpp +++ b/Source/FortniteGame/Private/FortCreativeBudget.cpp @@ -1,11 +1,11 @@ #include "FortCreativeBudget.h" FFortCreativeBudget::FFortCreativeBudget() { - this->TotalBudget = 0; - this->UsedBudget = 0; - this->Category = EFortBudgetCategory::Memory; - this->bCritical = false; - this->BudgetLowend = 0; - this->FixedInstanceCost = 0; + TotalBudget = 0; + UsedBudget = 0; + Category = EFortBudgetCategory::Memory; + bCritical = false; + BudgetLowend = 0; + FixedInstanceCost = 0; } diff --git a/Source/FortniteGame/Private/FortCreativeBudgetClassInstanceLimit.cpp b/Source/FortniteGame/Private/FortCreativeBudgetClassInstanceLimit.cpp index 4d7b8f02..0d2d8640 100644 --- a/Source/FortniteGame/Private/FortCreativeBudgetClassInstanceLimit.cpp +++ b/Source/FortniteGame/Private/FortCreativeBudgetClassInstanceLimit.cpp @@ -1,6 +1,6 @@ #include "FortCreativeBudgetClassInstanceLimit.h" FFortCreativeBudgetClassInstanceLimit::FFortCreativeBudgetClassInstanceLimit() { - this->MaxNumberOfInstances = 0; + MaxNumberOfInstances = 0; } diff --git a/Source/FortniteGame/Private/FortCreativeBudgetComponentSimulationCost.cpp b/Source/FortniteGame/Private/FortCreativeBudgetComponentSimulationCost.cpp index c8373ba1..9f0de955 100644 --- a/Source/FortniteGame/Private/FortCreativeBudgetComponentSimulationCost.cpp +++ b/Source/FortniteGame/Private/FortCreativeBudgetComponentSimulationCost.cpp @@ -1,6 +1,6 @@ #include "FortCreativeBudgetComponentSimulationCost.h" FFortCreativeBudgetComponentSimulationCost::FFortCreativeBudgetComponentSimulationCost() { - this->SimulationCost = 0; + SimulationCost = 0; } diff --git a/Source/FortniteGame/Private/FortCreativeBudgetOverride.cpp b/Source/FortniteGame/Private/FortCreativeBudgetOverride.cpp index 824963bc..10354cb1 100644 --- a/Source/FortniteGame/Private/FortCreativeBudgetOverride.cpp +++ b/Source/FortniteGame/Private/FortCreativeBudgetOverride.cpp @@ -1,13 +1,13 @@ #include "FortCreativeBudgetOverride.h" FFortCreativeBudgetOverride::FFortCreativeBudgetOverride() { - this->AssetCost = 0; - this->AssetCostMultiplier = 1; - this->InstanceCost = 0; - this->InstanceCostMultiplier = 1; - this->SimulationCost = 0; - this->DrawCall = 0; - this->AudioCost = 0; - this->NetworkCost = 0; + AssetCost = 0; + AssetCostMultiplier = 1; + InstanceCost = 0; + InstanceCostMultiplier = 1; + SimulationCost = 0; + DrawCall = 0; + AudioCost = 0; + NetworkCost = 0; } diff --git a/Source/FortniteGame/Private/FortCreativeBudgetPickupInstanceLimit.cpp b/Source/FortniteGame/Private/FortCreativeBudgetPickupInstanceLimit.cpp index 33dddbc1..48b21917 100644 --- a/Source/FortniteGame/Private/FortCreativeBudgetPickupInstanceLimit.cpp +++ b/Source/FortniteGame/Private/FortCreativeBudgetPickupInstanceLimit.cpp @@ -1,6 +1,6 @@ #include "FortCreativeBudgetPickupInstanceLimit.h" FFortCreativeBudgetPickupInstanceLimit::FFortCreativeBudgetPickupInstanceLimit() { - this->MaxNumberOfInstances = 0; + MaxNumberOfInstances = 0; } diff --git a/Source/FortniteGame/Private/FortCreativeBudgetPlotBudgetOverride.cpp b/Source/FortniteGame/Private/FortCreativeBudgetPlotBudgetOverride.cpp index aa6ff6f6..edddadde 100644 --- a/Source/FortniteGame/Private/FortCreativeBudgetPlotBudgetOverride.cpp +++ b/Source/FortniteGame/Private/FortCreativeBudgetPlotBudgetOverride.cpp @@ -1,9 +1,9 @@ #include "FortCreativeBudgetPlotBudgetOverride.h" FFortCreativeBudgetPlotBudgetOverride::FFortCreativeBudgetPlotBudgetOverride() { - this->bIsSpatialThermometerEnabled = false; - this->bIsHeatmapEnabled = false; - this->SpatialThermometerCellSize = 1; - this->SpatialInfluenceDistanceMultiplier = 1; + bIsSpatialThermometerEnabled = false; + bIsHeatmapEnabled = false; + SpatialThermometerCellSize = 1; + SpatialInfluenceDistanceMultiplier = 1; } diff --git a/Source/FortniteGame/Private/FortCreativeBudgetTracker.cpp b/Source/FortniteGame/Private/FortCreativeBudgetTracker.cpp index 88321911..3ddc7699 100644 --- a/Source/FortniteGame/Private/FortCreativeBudgetTracker.cpp +++ b/Source/FortniteGame/Private/FortCreativeBudgetTracker.cpp @@ -1,6 +1,6 @@ #include "FortCreativeBudgetTracker.h" FFortCreativeBudgetTracker::FFortCreativeBudgetTracker() { - this->bUseUniformGridTest = false; + bUseUniformGridTest = false; } diff --git a/Source/FortniteGame/Private/FortCreativeBudgeterData.cpp b/Source/FortniteGame/Private/FortCreativeBudgeterData.cpp index b612084c..dd37b46c 100644 --- a/Source/FortniteGame/Private/FortCreativeBudgeterData.cpp +++ b/Source/FortniteGame/Private/FortCreativeBudgeterData.cpp @@ -1,12 +1,12 @@ #include "FortCreativeBudgeterData.h" UFortCreativeBudgeterData::UFortCreativeBudgeterData() { - this->CostOverrides.AddDefaulted(131); - this->TransientClassLimits.AddDefaulted(3); - this->TransientPickupLimits.AddDefaulted(3); - this->SavedClassLimits.AddDefaulted(25); - this->ComponentSimulationCosts.AddDefaulted(9); - this->Budgets.AddDefaulted(1); - this->BattleLabBudgets.AddDefaulted(1); + CostOverrides.AddDefaulted(131); + TransientClassLimits.AddDefaulted(3); + TransientPickupLimits.AddDefaulted(3); + SavedClassLimits.AddDefaulted(25); + ComponentSimulationCosts.AddDefaulted(9); + Budgets.AddDefaulted(1); + BattleLabBudgets.AddDefaulted(1); } diff --git a/Source/FortniteGame/Private/FortCreativeCostComponent.cpp b/Source/FortniteGame/Private/FortCreativeCostComponent.cpp index ab6f394b..76e0060b 100644 --- a/Source/FortniteGame/Private/FortCreativeCostComponent.cpp +++ b/Source/FortniteGame/Private/FortCreativeCostComponent.cpp @@ -26,6 +26,6 @@ void UFortCreativeCostComponent::GetLifetimeReplicatedProps(TArraybShowCostInInteractionIndicator = true; + bShowCostInInteractionIndicator = true; } diff --git a/Source/FortniteGame/Private/FortCreativeCreatureManagerInfoComponent.cpp b/Source/FortniteGame/Private/FortCreativeCreatureManagerInfoComponent.cpp index e139b831..ca1b0877 100644 --- a/Source/FortniteGame/Private/FortCreativeCreatureManagerInfoComponent.cpp +++ b/Source/FortniteGame/Private/FortCreativeCreatureManagerInfoComponent.cpp @@ -101,16 +101,16 @@ TSoftClassPtr UFortCreativeCreatureManagerInfoComponent::GetCreatur } UFortCreativeCreatureManagerInfoComponent::UFortCreativeCreatureManagerInfoComponent() { - this->MaxHealth = 0; - this->HearingAggroRange = 1; - this->ScorePoints = 0; - this->DamageCaused = 1; - this->EnvironmentalDamageOverride = 1; - this->MovementSpeedMultiplier = 1; - this->CreatureManagerComponent = NULL; - this->DamageOverrideEffect = NULL; - this->EnvironmentalDamageOverrideEffect = NULL; - this->MovementSpeedOverrideEffect = NULL; - this->ScoreDistribution = EScoreDistributionType::Default; + MaxHealth = 0; + HearingAggroRange = 1; + ScorePoints = 0; + DamageCaused = 1; + EnvironmentalDamageOverride = 1; + MovementSpeedMultiplier = 1; + CreatureManagerComponent = NULL; + DamageOverrideEffect = NULL; + EnvironmentalDamageOverrideEffect = NULL; + MovementSpeedOverrideEffect = NULL; + ScoreDistribution = EScoreDistributionType::Default; } diff --git a/Source/FortniteGame/Private/FortCreativeDeviceButtonComponent.cpp b/Source/FortniteGame/Private/FortCreativeDeviceButtonComponent.cpp index a6d2826d..9611ab78 100644 --- a/Source/FortniteGame/Private/FortCreativeDeviceButtonComponent.cpp +++ b/Source/FortniteGame/Private/FortCreativeDeviceButtonComponent.cpp @@ -4,7 +4,7 @@ void UFortCreativeDeviceButtonComponent::SetButtonLabel(const FText& InButtonLab } UFortCreativeDeviceButtonComponent::UFortCreativeDeviceButtonComponent() { - this->WeightOffset = 0; - this->EditWidget = NULL; + WeightOffset = 0; + EditWidget = NULL; } diff --git a/Source/FortniteGame/Private/FortCreativeGadgetItemDefinition.cpp b/Source/FortniteGame/Private/FortCreativeGadgetItemDefinition.cpp index 95484791..cd150d6e 100644 --- a/Source/FortniteGame/Private/FortCreativeGadgetItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortCreativeGadgetItemDefinition.cpp @@ -1,6 +1,7 @@ #include "FortCreativeGadgetItemDefinition.h" -UFortCreativeGadgetItemDefinition::UFortCreativeGadgetItemDefinition() { - this->ItemOptions = NULL; +UFortCreativeGadgetItemDefinition::UFortCreativeGadgetItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ItemOptions = NULL; } diff --git a/Source/FortniteGame/Private/FortCreativeItemListData.cpp b/Source/FortniteGame/Private/FortCreativeItemListData.cpp index a6584398..160b8c57 100644 --- a/Source/FortniteGame/Private/FortCreativeItemListData.cpp +++ b/Source/FortniteGame/Private/FortCreativeItemListData.cpp @@ -1,9 +1,9 @@ #include "FortCreativeItemListData.h" FFortCreativeItemListData::FFortCreativeItemListData() { - this->Category = ECreativeItemCategory::Prefabs; - this->Count = 0; - this->SortPriority = 1; - this->bIncluded = false; + Category = ECreativeItemCategory::Prefabs; + Count = 0; + SortPriority = 1; + bIncluded = false; } diff --git a/Source/FortniteGame/Private/FortCreativeKeyLockComponent.cpp b/Source/FortniteGame/Private/FortCreativeKeyLockComponent.cpp index d6b50c75..5d4596fa 100644 --- a/Source/FortniteGame/Private/FortCreativeKeyLockComponent.cpp +++ b/Source/FortniteGame/Private/FortCreativeKeyLockComponent.cpp @@ -56,10 +56,10 @@ void UFortCreativeKeyLockComponent::GetLifetimeReplicatedProps(TArrayInitialState = ECreativeKeyLockState::LOCKED; - this->CurrentState = ECreativeKeyLockState::LOCKED; - this->RequiredKeysToUnlockAmount = 0; - this->RemainingKeysToUnlockAmount = 0; - this->bRequireAllKeysAtOnce = false; + InitialState = ECreativeKeyLockState::LOCKED; + CurrentState = ECreativeKeyLockState::LOCKED; + RequiredKeysToUnlockAmount = 0; + RemainingKeysToUnlockAmount = 0; + bRequireAllKeysAtOnce = false; } diff --git a/Source/FortniteGame/Private/FortCreativeLockDevice.cpp b/Source/FortniteGame/Private/FortCreativeLockDevice.cpp index 6605f05f..fbd72f20 100644 --- a/Source/FortniteGame/Private/FortCreativeLockDevice.cpp +++ b/Source/FortniteGame/Private/FortCreativeLockDevice.cpp @@ -7,6 +7,6 @@ void AFortCreativeLockDevice::HandleLocalPawnEnterToPreviewArea(APawn* Pawn) { } AFortCreativeLockDevice::AFortCreativeLockDevice() { - this->CachedLocalController = NULL; + CachedLocalController = NULL; } diff --git a/Source/FortniteGame/Private/FortCreativeMessageDispatcherErrorMessage.cpp b/Source/FortniteGame/Private/FortCreativeMessageDispatcherErrorMessage.cpp index 3547c8a7..f93ed488 100644 --- a/Source/FortniteGame/Private/FortCreativeMessageDispatcherErrorMessage.cpp +++ b/Source/FortniteGame/Private/FortCreativeMessageDispatcherErrorMessage.cpp @@ -1,7 +1,7 @@ #include "FortCreativeMessageDispatcherErrorMessage.h" FFortCreativeMessageDispatcherErrorMessage::FFortCreativeMessageDispatcherErrorMessage() { - this->ErrorMessageType = EMessageDispatcherErrorMessageType::FailedToSetTrigger_TooManyTriggers; - this->LimitValue = 0; + ErrorMessageType = EMessageDispatcherErrorMessageType::FailedToSetTrigger_TooManyTriggers; + LimitValue = 0; } diff --git a/Source/FortniteGame/Private/FortCreativeMoveTool.cpp b/Source/FortniteGame/Private/FortCreativeMoveTool.cpp index 13586d27..a3bab480 100644 --- a/Source/FortniteGame/Private/FortCreativeMoveTool.cpp +++ b/Source/FortniteGame/Private/FortCreativeMoveTool.cpp @@ -495,38 +495,38 @@ void AFortCreativeMoveTool::GetLifetimeReplicatedProps(TArray } AFortCreativeMoveTool::AFortCreativeMoveTool() { - this->CreativeMoveToolInputComponent = CreateDefaultSubobject(TEXT("MoveToolInputComponent")); - this->MaxRange = 1; - this->ActiveMovementMode = NULL; - this->bIsPreviewingMove = false; - this->DeleteObjectsInteractionBehavior = NULL; - this->PlaysetPreviewInteractionBehavior = NULL; - this->CurrentTransformationType = ETransformationType::Translation; - this->bIsScaleUpPressed = false; - this->bIsMultiselectEnabled = true; - this->bIsQuickbarSupported = true; - this->SelectionProperty = ESelectionProperty::SingleObject; - this->bIsScaleDownPressed = false; - this->bIsPushPressed = false; - this->bIsPullPressed = false; - this->bIsAutoTractorBeamRunning = false; - this->bIsRotateClockwisePressed = false; - this->bIsRotateCounterclockwisePressed = false; - this->bIsScalingInsteadOfRotating = false; - this->RotationAxes.AddDefaulted(3); - this->RotationAxisIndex = 0; - this->SelectedScaleAxis = EScaleAxis::All; - this->MaxUnhoverAnimationTime = 1; - this->bShouldDestroyPropsWhenPlacing = false; - this->bAllowGravityOnPlace = true; - this->bShouldUsePrecisionGridSnapping = false; - this->GridSnapIndex = 0; - this->GridSnapRatios.AddDefaulted(6); - this->bDoesRequireCreatePermission = true; - this->TraceType = EHitTraceType::Single; - this->bClientNeedsToProcessNewlyPlacedActors = false; - this->ActiveRecordSpawner = NULL; - this->bAlwaysMoveFreely = false; - this->HoveredActor = NULL; + CreativeMoveToolInputComponent = CreateDefaultSubobject(TEXT("MoveToolInputComponent")); + MaxRange = 1; + ActiveMovementMode = NULL; + bIsPreviewingMove = false; + DeleteObjectsInteractionBehavior = NULL; + PlaysetPreviewInteractionBehavior = NULL; + CurrentTransformationType = ETransformationType::Translation; + bIsScaleUpPressed = false; + bIsMultiselectEnabled = true; + bIsQuickbarSupported = true; + SelectionProperty = ESelectionProperty::SingleObject; + bIsScaleDownPressed = false; + bIsPushPressed = false; + bIsPullPressed = false; + bIsAutoTractorBeamRunning = false; + bIsRotateClockwisePressed = false; + bIsRotateCounterclockwisePressed = false; + bIsScalingInsteadOfRotating = false; + RotationAxes.AddDefaulted(3); + RotationAxisIndex = 0; + SelectedScaleAxis = EScaleAxis::All; + MaxUnhoverAnimationTime = 1; + bShouldDestroyPropsWhenPlacing = false; + bAllowGravityOnPlace = true; + bShouldUsePrecisionGridSnapping = false; + GridSnapIndex = 0; + GridSnapRatios.AddDefaulted(6); + bDoesRequireCreatePermission = true; + TraceType = EHitTraceType::Single; + bClientNeedsToProcessNewlyPlacedActors = false; + ActiveRecordSpawner = NULL; + bAlwaysMoveFreely = false; + HoveredActor = NULL; } diff --git a/Source/FortniteGame/Private/FortCreativeOption.cpp b/Source/FortniteGame/Private/FortCreativeOption.cpp index a854eba3..157a3980 100644 --- a/Source/FortniteGame/Private/FortCreativeOption.cpp +++ b/Source/FortniteGame/Private/FortCreativeOption.cpp @@ -34,7 +34,7 @@ void UFortCreativeOption::DecrementIndexWithWrap() { } UFortCreativeOption::UFortCreativeOption() { - this->MenuListType = UFortMatchmakingKnobsDataSource::CreativeGlobalOption; - this->CurrentIndex = 0; + MenuListType = UFortMatchmakingKnobsDataSource::CreativeGlobalOption; + CurrentIndex = 0; } diff --git a/Source/FortniteGame/Private/FortCreativePlotPermissionData.cpp b/Source/FortniteGame/Private/FortCreativePlotPermissionData.cpp index dae31067..201bccab 100644 --- a/Source/FortniteGame/Private/FortCreativePlotPermissionData.cpp +++ b/Source/FortniteGame/Private/FortCreativePlotPermissionData.cpp @@ -1,6 +1,6 @@ #include "FortCreativePlotPermissionData.h" FFortCreativePlotPermissionData::FFortCreativePlotPermissionData() { - this->Permission = EFortCreativePlotPermission::Private; + Permission = EFortCreativePlotPermission::Private; } diff --git a/Source/FortniteGame/Private/FortCreativeRealEstatePlotItem.cpp b/Source/FortniteGame/Private/FortCreativeRealEstatePlotItem.cpp index 4dbc67bc..391bd81d 100644 --- a/Source/FortniteGame/Private/FortCreativeRealEstatePlotItem.cpp +++ b/Source/FortniteGame/Private/FortCreativeRealEstatePlotItem.cpp @@ -1,8 +1,8 @@ #include "FortCreativeRealEstatePlotItem.h" UFortCreativeRealEstatePlotItem::UFortCreativeRealEstatePlotItem() { - this->IslandIndex = 0; - this->bIsPromoted = false; - this->LastPublishedVersion = 0; + IslandIndex = 0; + bIsPromoted = false; + LastPublishedVersion = 0; } diff --git a/Source/FortniteGame/Private/FortCreativeRealEstatePlotItemDefinition.cpp b/Source/FortniteGame/Private/FortCreativeRealEstatePlotItemDefinition.cpp index 0a30e69a..6bc4f504 100644 --- a/Source/FortniteGame/Private/FortCreativeRealEstatePlotItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortCreativeRealEstatePlotItemDefinition.cpp @@ -1,13 +1,14 @@ #include "FortCreativeRealEstatePlotItemDefinition.h" -UFortCreativeRealEstatePlotItemDefinition::UFortCreativeRealEstatePlotItemDefinition() { - this->SizeX = 0; - this->SizeY = 0; - this->OffsetType = ERealEstateOffsetType::CustomOffsetFromCorner; - this->SortIndex = 0; - this->bIsAvailableToUsers = false; - this->bIsCreativeHeatmapEnabled = false; - this->SpatialInfluenceDistanceMultiplier = 1; - this->SpatialThermometerCellSizeMultiplier = 0; +UFortCreativeRealEstatePlotItemDefinition::UFortCreativeRealEstatePlotItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + SizeX = 0; + SizeY = 0; + OffsetType = ERealEstateOffsetType::CustomOffsetFromCorner; + SortIndex = 0; + bIsAvailableToUsers = false; + bIsCreativeHeatmapEnabled = false; + SpatialInfluenceDistanceMultiplier = 1; + SpatialThermometerCellSizeMultiplier = 0; } diff --git a/Source/FortniteGame/Private/FortCreativeRiftOverlapParams.cpp b/Source/FortniteGame/Private/FortCreativeRiftOverlapParams.cpp index c05e9ec0..9fe028be 100644 --- a/Source/FortniteGame/Private/FortCreativeRiftOverlapParams.cpp +++ b/Source/FortniteGame/Private/FortCreativeRiftOverlapParams.cpp @@ -1,7 +1,7 @@ #include "FortCreativeRiftOverlapParams.h" UFortCreativeRiftOverlapParams::UFortCreativeRiftOverlapParams() { - this->RiftSpawn = NULL; - this->Player = NULL; + RiftSpawn = NULL; + Player = NULL; } diff --git a/Source/FortniteGame/Private/FortCreativeRiftSpawnParams.cpp b/Source/FortniteGame/Private/FortCreativeRiftSpawnParams.cpp index 3c7ceb33..8a315ae9 100644 --- a/Source/FortniteGame/Private/FortCreativeRiftSpawnParams.cpp +++ b/Source/FortniteGame/Private/FortCreativeRiftSpawnParams.cpp @@ -1,7 +1,7 @@ #include "FortCreativeRiftSpawnParams.h" UFortCreativeRiftSpawnParams::UFortCreativeRiftSpawnParams() { - this->RiftSpawn = NULL; - this->bResumeRift = false; + RiftSpawn = NULL; + bResumeRift = false; } diff --git a/Source/FortniteGame/Private/FortCreativeRoundSettings.cpp b/Source/FortniteGame/Private/FortCreativeRoundSettings.cpp index 6862d356..8aa1d002 100644 --- a/Source/FortniteGame/Private/FortCreativeRoundSettings.cpp +++ b/Source/FortniteGame/Private/FortCreativeRoundSettings.cpp @@ -32,15 +32,15 @@ void AFortCreativeRoundSettings::ClearResourcesGivenPerRound() { } AFortCreativeRoundSettings::AFortCreativeRoundSettings() { - this->RoundIndex = 0; - this->KeepItemsBetweenRounds = 0; - this->PercentageOfResourcesKeptBetweenRounds = 1; - this->ReloadAndRestockWeaponsEachRound = 0; - this->bIsRelevantThisRound = false; - this->Active = 0; - this->bActiveDuringMinigame = true; - this->WinningTeamOnMessageReceived = 0; - this->LastTeamStandingWins = 0; - this->DefaultRestockAmmoAmount = 0; + RoundIndex = 0; + KeepItemsBetweenRounds = 0; + PercentageOfResourcesKeptBetweenRounds = 1; + ReloadAndRestockWeaponsEachRound = 0; + bIsRelevantThisRound = false; + Active = 0; + bActiveDuringMinigame = true; + WinningTeamOnMessageReceived = 0; + LastTeamStandingWins = 0; + DefaultRestockAmmoAmount = 0; } diff --git a/Source/FortniteGame/Private/FortCreativeStormShield.cpp b/Source/FortniteGame/Private/FortCreativeStormShield.cpp index 16e4a966..e20e5aa2 100644 --- a/Source/FortniteGame/Private/FortCreativeStormShield.cpp +++ b/Source/FortniteGame/Private/FortCreativeStormShield.cpp @@ -28,25 +28,25 @@ void AFortCreativeStormShield::GetLifetimeReplicatedProps(TArraybIsViewTargetPawnOutside = false; - this->GamePhaseStep = EAthenaGamePhaseStep::None; - this->NextTargetRadius = 1; - this->NextNextTargetRadius = 1; - this->InstancedServerTime = 1; - this->StartWaitTime = 1; - this->StartShrinkTime = 1; - this->FinishShrinkTime = 1; - this->FinishDestroyTime = 1; - this->AudioLowPassValue = 1; - this->AudioPitchMod = 1; - this->AudioCrossfade = 1; - this->MovementAudioCrossfadeCurve = NULL; - this->MovementAudioPitchModCurve = NULL; - this->ClockTickingAudioVolumeCurve = NULL; - this->ClockTickingAudioPitchCurve = NULL; - this->ShieldBoundaryAudio = NULL; - this->HoldingAudio = NULL; - this->HoldingTickAudio = NULL; - this->SpawnVolume = NULL; + bIsViewTargetPawnOutside = false; + GamePhaseStep = EAthenaGamePhaseStep::None; + NextTargetRadius = 1; + NextNextTargetRadius = 1; + InstancedServerTime = 1; + StartWaitTime = 1; + StartShrinkTime = 1; + FinishShrinkTime = 1; + FinishDestroyTime = 1; + AudioLowPassValue = 1; + AudioPitchMod = 1; + AudioCrossfade = 1; + MovementAudioCrossfadeCurve = NULL; + MovementAudioPitchModCurve = NULL; + ClockTickingAudioVolumeCurve = NULL; + ClockTickingAudioPitchCurve = NULL; + ShieldBoundaryAudio = NULL; + HoldingAudio = NULL; + HoldingTickAudio = NULL; + SpawnVolume = NULL; } diff --git a/Source/FortniteGame/Private/FortCreativeTag.cpp b/Source/FortniteGame/Private/FortCreativeTag.cpp index 7e857f8f..35e9b1d6 100644 --- a/Source/FortniteGame/Private/FortCreativeTag.cpp +++ b/Source/FortniteGame/Private/FortCreativeTag.cpp @@ -1,6 +1,6 @@ #include "FortCreativeTag.h" FFortCreativeTag::FFortCreativeTag() { - this->SortPriority = 1; + SortPriority = 1; } diff --git a/Source/FortniteGame/Private/FortCreativeTagCategory.cpp b/Source/FortniteGame/Private/FortCreativeTagCategory.cpp index 229958ee..6cec285b 100644 --- a/Source/FortniteGame/Private/FortCreativeTagCategory.cpp +++ b/Source/FortniteGame/Private/FortCreativeTagCategory.cpp @@ -1,6 +1,6 @@ #include "FortCreativeTagCategory.h" FFortCreativeTagCategory::FFortCreativeTagCategory() { - this->SortPriority = 1; + SortPriority = 1; } diff --git a/Source/FortniteGame/Private/FortCreativeTagsManager.cpp b/Source/FortniteGame/Private/FortCreativeTagsManager.cpp index f294eb81..17bfadf6 100644 --- a/Source/FortniteGame/Private/FortCreativeTagsManager.cpp +++ b/Source/FortniteGame/Private/FortCreativeTagsManager.cpp @@ -5,7 +5,7 @@ TArray UFortCreativeTagsManager::GetCreativeTagsForItem(UFortItemDefiniti } UFortCreativeTagsManager::UFortCreativeTagsManager() { - this->CreativeTagsTable = NULL; - this->CreativeTagCategoriesTable = NULL; + CreativeTagsTable = NULL; + CreativeTagCategoriesTable = NULL; } diff --git a/Source/FortniteGame/Private/FortCreativeTeleporter.cpp b/Source/FortniteGame/Private/FortCreativeTeleporter.cpp index 837d5bfa..4d0d23ca 100644 --- a/Source/FortniteGame/Private/FortCreativeTeleporter.cpp +++ b/Source/FortniteGame/Private/FortCreativeTeleporter.cpp @@ -6,9 +6,9 @@ bool AFortCreativeTeleporter::IsTeleporterBlocked(const AActor* ActorToTeleport, } AFortCreativeTeleporter::AFortCreativeTeleporter() { - this->TeleporterAbility = NULL; - this->Knob_TeleporterGroup = EFortCreativeTeleporterGroup::Group_A; - this->Knob_TargetTeleporterGroup = EFortCreativeTeleporterGroup::Group_A; - this->TeleportToWhenReceived = CreateDefaultSubobject(TEXT("TeleportToWhenReceived")); + TeleporterAbility = NULL; + Knob_TeleporterGroup = EFortCreativeTeleporterGroup::Group_A; + Knob_TargetTeleporterGroup = EFortCreativeTeleporterGroup::Group_A; + TeleportToWhenReceived = CreateDefaultSubobject(TEXT("TeleportToWhenReceived")); } diff --git a/Source/FortniteGame/Private/FortCreativeTeleporterManagerComponent.cpp b/Source/FortniteGame/Private/FortCreativeTeleporterManagerComponent.cpp index 6a5dc894..180c75a7 100644 --- a/Source/FortniteGame/Private/FortCreativeTeleporterManagerComponent.cpp +++ b/Source/FortniteGame/Private/FortCreativeTeleporterManagerComponent.cpp @@ -15,6 +15,6 @@ TSet UFortCreativeTeleporterManagerComponent::GetTelep } UFortCreativeTeleporterManagerComponent::UFortCreativeTeleporterManagerComponent() { - this->TeleporterGroupList.AddDefaulted(26); + TeleporterGroupList.AddDefaulted(26); } diff --git a/Source/FortniteGame/Private/FortCreativeTimerObjective.cpp b/Source/FortniteGame/Private/FortCreativeTimerObjective.cpp index 08810e74..6605dd21 100644 --- a/Source/FortniteGame/Private/FortCreativeTimerObjective.cpp +++ b/Source/FortniteGame/Private/FortCreativeTimerObjective.cpp @@ -15,7 +15,7 @@ void AFortCreativeTimerObjective::AddTimerObjectiveToVolume() { } AFortCreativeTimerObjective::AFortCreativeTimerObjective() { - this->Volume = NULL; - this->MaintainInteractionWhileLookingAround = false; + Volume = NULL; + MaintainInteractionWhileLookingAround = false; } diff --git a/Source/FortniteGame/Private/FortCreativeUserPrefabItemDefinition.cpp b/Source/FortniteGame/Private/FortCreativeUserPrefabItemDefinition.cpp index 737ce642..3d21e1dd 100644 --- a/Source/FortniteGame/Private/FortCreativeUserPrefabItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortCreativeUserPrefabItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortCreativeUserPrefabItemDefinition.h" -UFortCreativeUserPrefabItemDefinition::UFortCreativeUserPrefabItemDefinition() { +UFortCreativeUserPrefabItemDefinition::UFortCreativeUserPrefabItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortCreativeVolumeLinkComponent.cpp b/Source/FortniteGame/Private/FortCreativeVolumeLinkComponent.cpp index ca864aa8..786b2706 100644 --- a/Source/FortniteGame/Private/FortCreativeVolumeLinkComponent.cpp +++ b/Source/FortniteGame/Private/FortCreativeVolumeLinkComponent.cpp @@ -18,7 +18,7 @@ void UFortCreativeVolumeLinkComponent::GetLifetimeReplicatedProps(TArrayLinkedVolume = NULL; - this->bShouldFindVolumeAtStart = true; + LinkedVolume = NULL; + bShouldFindVolumeAtStart = true; } diff --git a/Source/FortniteGame/Private/FortCreativeWorldItem.cpp b/Source/FortniteGame/Private/FortCreativeWorldItem.cpp index 993837c1..0c168a04 100644 --- a/Source/FortniteGame/Private/FortCreativeWorldItem.cpp +++ b/Source/FortniteGame/Private/FortCreativeWorldItem.cpp @@ -1,6 +1,6 @@ #include "FortCreativeWorldItem.h" UFortCreativeWorldItem::UFortCreativeWorldItem() { - this->MaxRegenStacks = 0; + MaxRegenStacks = 0; } diff --git a/Source/FortniteGame/Private/FortCrewSlotInformation.cpp b/Source/FortniteGame/Private/FortCrewSlotInformation.cpp index f1757e71..66878b1d 100644 --- a/Source/FortniteGame/Private/FortCrewSlotInformation.cpp +++ b/Source/FortniteGame/Private/FortCrewSlotInformation.cpp @@ -1,6 +1,6 @@ #include "FortCrewSlotInformation.h" FFortCrewSlotInformation::FFortCrewSlotInformation() { - this->SlotStatContribution = 1; + SlotStatContribution = 1; } diff --git a/Source/FortniteGame/Private/FortCriteriaRequirementData.cpp b/Source/FortniteGame/Private/FortCriteriaRequirementData.cpp index 73233520..ae16997c 100644 --- a/Source/FortniteGame/Private/FortCriteriaRequirementData.cpp +++ b/Source/FortniteGame/Private/FortCriteriaRequirementData.cpp @@ -1,9 +1,9 @@ #include "FortCriteriaRequirementData.h" FFortCriteriaRequirementData::FFortCriteriaRequirementData() { - this->bGlobalMod = false; - this->ModValue = 1; - this->bRequireRarity = false; - this->RequiredRarity = EFortRarity::Common; + bGlobalMod = false; + ModValue = 1; + bRequireRarity = false; + RequiredRarity = EFortRarity::Common; } diff --git a/Source/FortniteGame/Private/FortCurieActiveAmbientAudio.cpp b/Source/FortniteGame/Private/FortCurieActiveAmbientAudio.cpp index 9da972da..84755b3e 100644 --- a/Source/FortniteGame/Private/FortCurieActiveAmbientAudio.cpp +++ b/Source/FortniteGame/Private/FortCurieActiveAmbientAudio.cpp @@ -1,8 +1,8 @@ #include "FortCurieActiveAmbientAudio.h" FFortCurieActiveAmbientAudio::FFortCurieActiveAmbientAudio() { - this->AudioComponent = NULL; - this->OwningComponent = NULL; - this->AudioClusterCount = 0; + AudioComponent = NULL; + OwningComponent = NULL; + AudioClusterCount = 0; } diff --git a/Source/FortniteGame/Private/FortCurieActiveElectricityArc.cpp b/Source/FortniteGame/Private/FortCurieActiveElectricityArc.cpp index aba25f61..25e682cb 100644 --- a/Source/FortniteGame/Private/FortCurieActiveElectricityArc.cpp +++ b/Source/FortniteGame/Private/FortCurieActiveElectricityArc.cpp @@ -1,9 +1,9 @@ #include "FortCurieActiveElectricityArc.h" FFortCurieActiveElectricityArc::FFortCurieActiveElectricityArc() { - this->Mesh = NULL; - this->OwningComponent = NULL; - this->StartTime = 1; - this->bPlayedImpact = false; + Mesh = NULL; + OwningComponent = NULL; + StartTime = 1; + bPlayedImpact = false; } diff --git a/Source/FortniteGame/Private/FortCurieBGA.cpp b/Source/FortniteGame/Private/FortCurieBGA.cpp index ce99ffab..0e21decd 100644 --- a/Source/FortniteGame/Private/FortCurieBGA.cpp +++ b/Source/FortniteGame/Private/FortCurieBGA.cpp @@ -2,6 +2,6 @@ #include "FortCurieComponent.h" AFortCurieBGA::AFortCurieBGA() { - this->CurieComponent = CreateDefaultSubobject(TEXT("CurieComponent")); + CurieComponent = CreateDefaultSubobject(TEXT("CurieComponent")); } diff --git a/Source/FortniteGame/Private/FortCurieCableSignalManager.cpp b/Source/FortniteGame/Private/FortCurieCableSignalManager.cpp index 5683ad33..c19e04d0 100644 --- a/Source/FortniteGame/Private/FortCurieCableSignalManager.cpp +++ b/Source/FortniteGame/Private/FortCurieCableSignalManager.cpp @@ -1,6 +1,6 @@ #include "FortCurieCableSignalManager.h" UFortCurieCableSignalManager::UFortCurieCableSignalManager() { - this->SignalsProcessedPerTick = 0; + SignalsProcessedPerTick = 0; } diff --git a/Source/FortniteGame/Private/FortCurieCableSocket.cpp b/Source/FortniteGame/Private/FortCurieCableSocket.cpp index be18395a..9c286b73 100644 --- a/Source/FortniteGame/Private/FortCurieCableSocket.cpp +++ b/Source/FortniteGame/Private/FortCurieCableSocket.cpp @@ -1,9 +1,9 @@ #include "FortCurieCableSocket.h" FFortCurieCableSocket::FFortCurieCableSocket() { - this->bAutoSendSignalOnElementAttachment = false; - this->bAutoSendSignalOnElementDetachment = false; - this->bAutoRouteToCurieComponentOnReceive = false; - this->bAutoCreateElectricLinksOnSend = false; + bAutoSendSignalOnElementAttachment = false; + bAutoSendSignalOnElementDetachment = false; + bAutoRouteToCurieComponentOnReceive = false; + bAutoCreateElectricLinksOnSend = false; } diff --git a/Source/FortniteGame/Private/FortCurieCableSocketComponent.cpp b/Source/FortniteGame/Private/FortCurieCableSocketComponent.cpp index 455281da..05754b3a 100644 --- a/Source/FortniteGame/Private/FortCurieCableSocketComponent.cpp +++ b/Source/FortniteGame/Private/FortCurieCableSocketComponent.cpp @@ -43,6 +43,6 @@ bool UFortCurieCableSocketComponent::Connect(FFortCurieCableSocketIdentifier Sou } UFortCurieCableSocketComponent::UFortCurieCableSocketComponent() { - this->CableSocketRadius = 1; + CableSocketRadius = 1; } diff --git a/Source/FortniteGame/Private/FortCurieCableSocketConnection.cpp b/Source/FortniteGame/Private/FortCurieCableSocketConnection.cpp index 4ba34aba..aeaecf5d 100644 --- a/Source/FortniteGame/Private/FortCurieCableSocketConnection.cpp +++ b/Source/FortniteGame/Private/FortCurieCableSocketConnection.cpp @@ -1,7 +1,7 @@ #include "FortCurieCableSocketConnection.h" FFortCurieCableSocketConnection::FFortCurieCableSocketConnection() { - this->ConnectedActor = NULL; - this->ConnectedSocketComponent = NULL; + ConnectedActor = NULL; + ConnectedSocketComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortCurieCableSocketIdentifier.cpp b/Source/FortniteGame/Private/FortCurieCableSocketIdentifier.cpp index 8e5b7c00..57997224 100644 --- a/Source/FortniteGame/Private/FortCurieCableSocketIdentifier.cpp +++ b/Source/FortniteGame/Private/FortCurieCableSocketIdentifier.cpp @@ -1,6 +1,6 @@ #include "FortCurieCableSocketIdentifier.h" FFortCurieCableSocketIdentifier::FFortCurieCableSocketIdentifier() { - this->Index = 0; + Index = 0; } diff --git a/Source/FortniteGame/Private/FortCurieComponent.cpp b/Source/FortniteGame/Private/FortCurieComponent.cpp index 85cb3057..3800ef68 100644 --- a/Source/FortniteGame/Private/FortCurieComponent.cpp +++ b/Source/FortniteGame/Private/FortCurieComponent.cpp @@ -27,12 +27,12 @@ void UFortCurieComponent::GetLifetimeReplicatedProps(TArray& } UFortCurieComponent::UFortCurieComponent() { - this->LastElecticalPropagationParent = NULL; - this->LastElectrifiedTime = 1; - this->LastFireFXRelatedStateTime = 1; - this->ActiveStateBitfield = 0; - this->CurieCollisionComponent = NULL; - this->CableSocketComponent = NULL; - this->TrackedNativeGlowFlags = EFortCurieNativeFXType::None; + LastElecticalPropagationParent = NULL; + LastElectrifiedTime = 1; + LastFireFXRelatedStateTime = 1; + ActiveStateBitfield = 0; + CurieCollisionComponent = NULL; + CableSocketComponent = NULL; + TrackedNativeGlowFlags = EFortCurieNativeFXType::None; } diff --git a/Source/FortniteGame/Private/FortCurieElectricityPropagationManager.cpp b/Source/FortniteGame/Private/FortCurieElectricityPropagationManager.cpp index 9d9c55a5..a68cd87f 100644 --- a/Source/FortniteGame/Private/FortCurieElectricityPropagationManager.cpp +++ b/Source/FortniteGame/Private/FortCurieElectricityPropagationManager.cpp @@ -1,15 +1,15 @@ #include "FortCurieElectricityPropagationManager.h" UFortCurieElectricityPropagationManager::UFortCurieElectricityPropagationManager() { - this->DefaultPropagationDepthLimit = 0; - this->PropagationTimeDelay = 1; - this->bIncludeGridActorsFromOctree = false; - this->bAllowNonConductiveGridInterrupt = false; - this->bApplyToNonConductiveNeighbors = true; - this->ElectricGridWarningLimit = 0; - this->ElectricGridHighWaterMark = 0; - this->ApplicationMapDefaultSlack = 0; - this->NeighborCacheDefaultSlack = 0; - this->MaxDeltaTimePerFrame = 1; + DefaultPropagationDepthLimit = 0; + PropagationTimeDelay = 1; + bIncludeGridActorsFromOctree = false; + bAllowNonConductiveGridInterrupt = false; + bApplyToNonConductiveNeighbors = true; + ElectricGridWarningLimit = 0; + ElectricGridHighWaterMark = 0; + ApplicationMapDefaultSlack = 0; + NeighborCacheDefaultSlack = 0; + MaxDeltaTimePerFrame = 1; } diff --git a/Source/FortniteGame/Private/FortCurieElementBehavior.cpp b/Source/FortniteGame/Private/FortCurieElementBehavior.cpp index c03eabcc..1929b37e 100644 --- a/Source/FortniteGame/Private/FortCurieElementBehavior.cpp +++ b/Source/FortniteGame/Private/FortCurieElementBehavior.cpp @@ -1,6 +1,6 @@ #include "FortCurieElementBehavior.h" UFortCurieElementBehavior::UFortCurieElementBehavior() { - this->bActAsDmgSrcDirectly = false; + bActAsDmgSrcDirectly = false; } diff --git a/Source/FortniteGame/Private/FortCurieElementBehavior_Electricity.cpp b/Source/FortniteGame/Private/FortCurieElementBehavior_Electricity.cpp index e6b21977..1c48091d 100644 --- a/Source/FortniteGame/Private/FortCurieElementBehavior_Electricity.cpp +++ b/Source/FortniteGame/Private/FortCurieElementBehavior_Electricity.cpp @@ -1,6 +1,6 @@ #include "FortCurieElementBehavior_Electricity.h" UFortCurieElementBehavior_Electricity::UFortCurieElementBehavior_Electricity() { - this->NovaActorClass = NULL; + NovaActorClass = NULL; } diff --git a/Source/FortniteGame/Private/FortCurieElementBehavior_Fire.cpp b/Source/FortniteGame/Private/FortCurieElementBehavior_Fire.cpp index e32c0d99..37e76f56 100644 --- a/Source/FortniteGame/Private/FortCurieElementBehavior_Fire.cpp +++ b/Source/FortniteGame/Private/FortCurieElementBehavior_Fire.cpp @@ -1,6 +1,6 @@ #include "FortCurieElementBehavior_Fire.h" UFortCurieElementBehavior_Fire::UFortCurieElementBehavior_Fire() { - this->BurningRate = 1; + BurningRate = 1; } diff --git a/Source/FortniteGame/Private/FortCurieElementBehavior_Ice.cpp b/Source/FortniteGame/Private/FortCurieElementBehavior_Ice.cpp index f4e5e63f..98e37608 100644 --- a/Source/FortniteGame/Private/FortCurieElementBehavior_Ice.cpp +++ b/Source/FortniteGame/Private/FortCurieElementBehavior_Ice.cpp @@ -1,6 +1,6 @@ #include "FortCurieElementBehavior_Ice.h" UFortCurieElementBehavior_Ice::UFortCurieElementBehavior_Ice() { - this->IceBlockActorClass = NULL; + IceBlockActorClass = NULL; } diff --git a/Source/FortniteGame/Private/FortCurieElementDefinition.cpp b/Source/FortniteGame/Private/FortCurieElementDefinition.cpp index dcbfd35b..6ca1be0b 100644 --- a/Source/FortniteGame/Private/FortCurieElementDefinition.cpp +++ b/Source/FortniteGame/Private/FortCurieElementDefinition.cpp @@ -1,7 +1,7 @@ #include "FortCurieElementDefinition.h" FFortCurieElementDefinition::FFortCurieElementDefinition() { - this->MaxIntensity = 1; - this->IntensityDecayRate = 1; + MaxIntensity = 1; + IntensityDecayRate = 1; } diff --git a/Source/FortniteGame/Private/FortCurieEntityStateBehavior.cpp b/Source/FortniteGame/Private/FortCurieEntityStateBehavior.cpp index 5bc34fb1..b74d53f7 100644 --- a/Source/FortniteGame/Private/FortCurieEntityStateBehavior.cpp +++ b/Source/FortniteGame/Private/FortCurieEntityStateBehavior.cpp @@ -1,6 +1,6 @@ #include "FortCurieEntityStateBehavior.h" UFortCurieEntityStateBehavior::UFortCurieEntityStateBehavior() { - this->bActAsDmgSrcDirectly = false; + bActAsDmgSrcDirectly = false; } diff --git a/Source/FortniteGame/Private/FortCurieEntityStateBehavior_Drying.cpp b/Source/FortniteGame/Private/FortCurieEntityStateBehavior_Drying.cpp index a03d495a..77bac7e4 100644 --- a/Source/FortniteGame/Private/FortCurieEntityStateBehavior_Drying.cpp +++ b/Source/FortniteGame/Private/FortCurieEntityStateBehavior_Drying.cpp @@ -1,6 +1,6 @@ #include "FortCurieEntityStateBehavior_Drying.h" UFortCurieEntityStateBehavior_Drying::UFortCurieEntityStateBehavior_Drying() { - this->DryingRate = 1; + DryingRate = 1; } diff --git a/Source/FortniteGame/Private/FortCurieEntityStateDefinition.cpp b/Source/FortniteGame/Private/FortCurieEntityStateDefinition.cpp index 712b09bf..13f6dab2 100644 --- a/Source/FortniteGame/Private/FortCurieEntityStateDefinition.cpp +++ b/Source/FortniteGame/Private/FortCurieEntityStateDefinition.cpp @@ -1,6 +1,6 @@ #include "FortCurieEntityStateDefinition.h" FFortCurieEntityStateDefinition::FFortCurieEntityStateDefinition() { - this->NativeVFXType = EFortCurieNativeFXType::None; + NativeVFXType = EFortCurieNativeFXType::None; } diff --git a/Source/FortniteGame/Private/FortCurieExecutionEntry.cpp b/Source/FortniteGame/Private/FortCurieExecutionEntry.cpp index 57e56dbc..3fa663fb 100644 --- a/Source/FortniteGame/Private/FortCurieExecutionEntry.cpp +++ b/Source/FortniteGame/Private/FortCurieExecutionEntry.cpp @@ -1,7 +1,7 @@ #include "FortCurieExecutionEntry.h" FFortCurieExecutionEntry::FFortCurieExecutionEntry() { - this->ExecutionType = EFortCurieExecutionType::Application; - this->ApplicationEvent = EFortCurieApplicationEvent::OnHit; + ExecutionType = EFortCurieExecutionType::Application; + ApplicationEvent = EFortCurieApplicationEvent::OnHit; } diff --git a/Source/FortniteGame/Private/FortCurieFXManager.cpp b/Source/FortniteGame/Private/FortCurieFXManager.cpp index c13add99..0c5bf968 100644 --- a/Source/FortniteGame/Private/FortCurieFXManager.cpp +++ b/Source/FortniteGame/Private/FortCurieFXManager.cpp @@ -7,33 +7,33 @@ void UFortCurieFXManager::OnElectricityImpactFXComplete(UNiagaraComponent* InCom } UFortCurieFXManager::UFortCurieFXManager() { - this->FXSettings = NULL; - this->ElectricityArcImpactSystem = NULL; - this->ElectricityArcSound = NULL; - this->ElectricityAmbientSound = NULL; - this->FireSystem = NULL; - this->PlayerWorldFireSystem = NULL; - this->FireAmbientSound = NULL; - this->LandscapeCharRenderTarget = NULL; - this->LandscapeCharInterpSpeed = 1; - this->NumActiveNativeFireStates = 0; - this->ElectricityArcFXSignificanceRequirement = 1; - this->ElectricityImpactFXSignificanceRequirement = 1; - this->ElectricityArcSoundSignificanceRequirement = 1; - this->AmbientAudioSignificanceRequirement = 1; - this->AmbientAudioSurroundSignificanceRequirement = 1; - this->GlowInterpolationSignificanceRequirement = 1; - this->WorldSystemFireParticleSignificanceRequirement = 1; - this->WorldSystemIgnitionParticleSignificanceRequirement = 1; - this->CharredEffectInterpolationSignificanceRequirement = 1; - this->MinLandscapeFireSphericalBounds = 1; - this->MaxLandscapeFireSphericalBounds = 1; - this->LandscapeFireRandomLocationRadius = 1; - this->TimeSinceAudioUpdate = 1; - this->bNiagaraImpactFXActive = false; - this->bNiagaraPlayerWorldFireFXActive = false; - this->bFireElementEnabled = false; - this->bElectricityElementEnabled = false; - this->bShutdown = false; + FXSettings = NULL; + ElectricityArcImpactSystem = NULL; + ElectricityArcSound = NULL; + ElectricityAmbientSound = NULL; + FireSystem = NULL; + PlayerWorldFireSystem = NULL; + FireAmbientSound = NULL; + LandscapeCharRenderTarget = NULL; + LandscapeCharInterpSpeed = 1; + NumActiveNativeFireStates = 0; + ElectricityArcFXSignificanceRequirement = 1; + ElectricityImpactFXSignificanceRequirement = 1; + ElectricityArcSoundSignificanceRequirement = 1; + AmbientAudioSignificanceRequirement = 1; + AmbientAudioSurroundSignificanceRequirement = 1; + GlowInterpolationSignificanceRequirement = 1; + WorldSystemFireParticleSignificanceRequirement = 1; + WorldSystemIgnitionParticleSignificanceRequirement = 1; + CharredEffectInterpolationSignificanceRequirement = 1; + MinLandscapeFireSphericalBounds = 1; + MaxLandscapeFireSphericalBounds = 1; + LandscapeFireRandomLocationRadius = 1; + TimeSinceAudioUpdate = 1; + bNiagaraImpactFXActive = false; + bNiagaraPlayerWorldFireFXActive = false; + bFireElementEnabled = false; + bElectricityElementEnabled = false; + bShutdown = false; } diff --git a/Source/FortniteGame/Private/FortCurieFXSettings.cpp b/Source/FortniteGame/Private/FortCurieFXSettings.cpp index 95f57d23..0e4fbbad 100644 --- a/Source/FortniteGame/Private/FortCurieFXSettings.cpp +++ b/Source/FortniteGame/Private/FortCurieFXSettings.cpp @@ -1,35 +1,35 @@ #include "FortCurieFXSettings.h" UFortCurieFXSettings::UFortCurieFXSettings() { - this->GlowElementIdxPrimitiveDataIdx = 0; - this->GlowLerpDataIdx = 0; - this->CharredEffectPrimitiveDataIdx = 0; - this->ElectricityArcTilingDivisorPrimitiveDataIdx = 0; - this->ElectricityArcStartTimestampPrimitiveDataIdx = 0; - this->ElectricityArcJumpDurationPrimitiveDataIdx = 0; - this->ElectricityArcDurationBeforeFadeoutPrimitiveDataIdx = 0; - this->ElectricityArcWPONoisePrimitiveDataIdx = 0; - this->ElectricityArcWPONoiseWorldTileScalePrimitiveDataIdx = 0; - this->ElectricityArcWPONoiseScalePrimitiveDataIdx = 0; - this->ElectricityArcSplineWidthPrimitiveDataIdx = 0; - this->ElectricityArcColorScalePrimitiveDataIdx = 0; - this->ElectricityArcMaxPropagationLength = 1; - this->ElectricityArcJumpDuration = 1; - this->ElectricityArcLifetime = 1; - this->ElectricityArcFadeoutDuration = 1; - this->ElectricityArcSplineWidthFirstIteration = 1; - this->ElectricityArcSplineWidthSubsequentIteration = 1; - this->ElectricityArcColorScaleFirstIteration = 1; - this->ElectricityArcColorScaleSubsequentIteration = 1; - this->ElectricityArcRetriggerDelay = 1; - this->ElectricityArcImpactFXDelay = 1; - this->CharredStateInterpSpeed = 1; - this->CharredStateFireAttachedFinalAlpha = 1; - this->CharredStateNearFireFinalAlpha = 1; - this->LandscapeCharredStateInterpSpeed = 1; - this->MinLandscapeFireSphericalBounds = 1; - this->MaxLandscapeFireSphericalBounds = 1; - this->LandscapeFireRandomLocationRadius = 1; - this->AmbientAudioFadeTime = 1; + GlowElementIdxPrimitiveDataIdx = 0; + GlowLerpDataIdx = 0; + CharredEffectPrimitiveDataIdx = 0; + ElectricityArcTilingDivisorPrimitiveDataIdx = 0; + ElectricityArcStartTimestampPrimitiveDataIdx = 0; + ElectricityArcJumpDurationPrimitiveDataIdx = 0; + ElectricityArcDurationBeforeFadeoutPrimitiveDataIdx = 0; + ElectricityArcWPONoisePrimitiveDataIdx = 0; + ElectricityArcWPONoiseWorldTileScalePrimitiveDataIdx = 0; + ElectricityArcWPONoiseScalePrimitiveDataIdx = 0; + ElectricityArcSplineWidthPrimitiveDataIdx = 0; + ElectricityArcColorScalePrimitiveDataIdx = 0; + ElectricityArcMaxPropagationLength = 1; + ElectricityArcJumpDuration = 1; + ElectricityArcLifetime = 1; + ElectricityArcFadeoutDuration = 1; + ElectricityArcSplineWidthFirstIteration = 1; + ElectricityArcSplineWidthSubsequentIteration = 1; + ElectricityArcColorScaleFirstIteration = 1; + ElectricityArcColorScaleSubsequentIteration = 1; + ElectricityArcRetriggerDelay = 1; + ElectricityArcImpactFXDelay = 1; + CharredStateInterpSpeed = 1; + CharredStateFireAttachedFinalAlpha = 1; + CharredStateNearFireFinalAlpha = 1; + LandscapeCharredStateInterpSpeed = 1; + MinLandscapeFireSphericalBounds = 1; + MaxLandscapeFireSphericalBounds = 1; + LandscapeFireRandomLocationRadius = 1; + AmbientAudioFadeTime = 1; } diff --git a/Source/FortniteGame/Private/FortCurieFireParticleActorData.cpp b/Source/FortniteGame/Private/FortCurieFireParticleActorData.cpp index b8a56777..215e693e 100644 --- a/Source/FortniteGame/Private/FortCurieFireParticleActorData.cpp +++ b/Source/FortniteGame/Private/FortCurieFireParticleActorData.cpp @@ -1,6 +1,6 @@ #include "FortCurieFireParticleActorData.h" FFortCurieFireParticleActorData::FFortCurieFireParticleActorData() { - this->AssociatedComponent = NULL; + AssociatedComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortCurieFirePropagationManager.cpp b/Source/FortniteGame/Private/FortCurieFirePropagationManager.cpp index 00e8f5f9..a7d4c326 100644 --- a/Source/FortniteGame/Private/FortCurieFirePropagationManager.cpp +++ b/Source/FortniteGame/Private/FortCurieFirePropagationManager.cpp @@ -1,11 +1,11 @@ #include "FortCurieFirePropagationManager.h" UFortCurieFirePropagationManager::UFortCurieFirePropagationManager() { - this->TickInterval = 1; - this->DefaultPropagationFuel = 0; - this->PropagationApplicationMagnitude = 1; - this->bUseConnectivityPointsForFireSpread = true; - this->DefaultConnectivityPoints = 0; - this->HalfAngleForUpwardMobilityCalculation = 1; + TickInterval = 1; + DefaultPropagationFuel = 0; + PropagationApplicationMagnitude = 1; + bUseConnectivityPointsForFireSpread = true; + DefaultConnectivityPoints = 0; + HalfAngleForUpwardMobilityCalculation = 1; } diff --git a/Source/FortniteGame/Private/FortCurieGlobals.cpp b/Source/FortniteGame/Private/FortCurieGlobals.cpp index f35d1675..30d85047 100644 --- a/Source/FortniteGame/Private/FortCurieGlobals.cpp +++ b/Source/FortniteGame/Private/FortCurieGlobals.cpp @@ -1,8 +1,8 @@ #include "FortCurieGlobals.h" UFortCurieGlobals::UFortCurieGlobals() { - this->CurieFXSettings = NULL; - this->bAllowCurieApplicationViaDamageFormulaTags = false; - this->bCurieElementsBlockBuildingEdit = true; + CurieFXSettings = NULL; + bAllowCurieApplicationViaDamageFormulaTags = false; + bCurieElementsBlockBuildingEdit = true; } diff --git a/Source/FortniteGame/Private/FortCurieGlowFadeRequest.cpp b/Source/FortniteGame/Private/FortCurieGlowFadeRequest.cpp index aad71698..2f9764aa 100644 --- a/Source/FortniteGame/Private/FortCurieGlowFadeRequest.cpp +++ b/Source/FortniteGame/Private/FortCurieGlowFadeRequest.cpp @@ -1,9 +1,9 @@ #include "FortCurieGlowFadeRequest.h" FFortCurieGlowFadeRequest::FFortCurieGlowFadeRequest() { - this->CurieComponent = NULL; - this->FXType = EFortCurieNativeFXType::None; - this->StartTimestamp = 1; - this->bIsFadeIn = false; + CurieComponent = NULL; + FXType = EFortCurieNativeFXType::None; + StartTimestamp = 1; + bIsFadeIn = false; } diff --git a/Source/FortniteGame/Private/FortCurieInteractionComponent.cpp b/Source/FortniteGame/Private/FortCurieInteractionComponent.cpp index c8ebe6d5..9e56bcd4 100644 --- a/Source/FortniteGame/Private/FortCurieInteractionComponent.cpp +++ b/Source/FortniteGame/Private/FortCurieInteractionComponent.cpp @@ -22,6 +22,6 @@ void UFortCurieInteractionComponent::HandleBeginOverlap(UPrimitiveComponent* Ove } UFortCurieInteractionComponent::UFortCurieInteractionComponent() { - this->CollisionComponent = NULL; + CollisionComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortCurieManager.cpp b/Source/FortniteGame/Private/FortCurieManager.cpp index 71df9ebb..f9a2ae9d 100644 --- a/Source/FortniteGame/Private/FortCurieManager.cpp +++ b/Source/FortniteGame/Private/FortCurieManager.cpp @@ -35,10 +35,10 @@ void UFortCurieManager::GetLifetimeReplicatedProps(TArray& Ou } UFortCurieManager::UFortCurieManager() { - this->SpatialManager = NULL; - this->FirePropagationManager = NULL; - this->ElectricityPropagationManager = NULL; - this->CableSignalManager = NULL; - this->FXManager = NULL; + SpatialManager = NULL; + FirePropagationManager = NULL; + ElectricityPropagationManager = NULL; + CableSignalManager = NULL; + FXManager = NULL; } diff --git a/Source/FortniteGame/Private/FortCurieMaterialDefinition.cpp b/Source/FortniteGame/Private/FortCurieMaterialDefinition.cpp index bf5d3461..51447dae 100644 --- a/Source/FortniteGame/Private/FortCurieMaterialDefinition.cpp +++ b/Source/FortniteGame/Private/FortCurieMaterialDefinition.cpp @@ -1,24 +1,24 @@ #include "FortCurieMaterialDefinition.h" FFortCurieMaterialDefinition::FFortCurieMaterialDefinition() { - this->bCanBeElectrocuted = false; - this->bConductsElectricity = false; - this->bFireConsumesFuel = false; - this->bAllowInactiveDataReset = false; - this->bUsesFirePropManager = false; - this->bTrackGridFireStatus = false; - this->bShouldIgniteLandscapeGrass = false; - this->bHandlesOverlapsDirectly = false; - this->DefaultWaterContent = 1; - this->MinWaterContent = 1; - this->MaxWaterContent = 1; - this->DefaultFuelContent = 1; - this->MinFuelContent = 1; - this->MaxFuelContent = 1; - this->ElectricityIntensityDecayMultiplier = 1; - this->FireIntensityDecayMultiplier = 1; - this->InactiveDataResetInterval = 1; - this->FirePropagationCost = 1; - this->ElectricityPropagationLimitIncrease = 0; + bCanBeElectrocuted = false; + bConductsElectricity = false; + bFireConsumesFuel = false; + bAllowInactiveDataReset = false; + bUsesFirePropManager = false; + bTrackGridFireStatus = false; + bShouldIgniteLandscapeGrass = false; + bHandlesOverlapsDirectly = false; + DefaultWaterContent = 1; + MinWaterContent = 1; + MaxWaterContent = 1; + DefaultFuelContent = 1; + MinFuelContent = 1; + MaxFuelContent = 1; + ElectricityIntensityDecayMultiplier = 1; + FireIntensityDecayMultiplier = 1; + InactiveDataResetInterval = 1; + FirePropagationCost = 1; + ElectricityPropagationLimitIncrease = 0; } diff --git a/Source/FortniteGame/Private/FortCuriePackedGrassData.cpp b/Source/FortniteGame/Private/FortCuriePackedGrassData.cpp index 171831c5..95517d78 100644 --- a/Source/FortniteGame/Private/FortCuriePackedGrassData.cpp +++ b/Source/FortniteGame/Private/FortCuriePackedGrassData.cpp @@ -1,6 +1,6 @@ #include "FortCuriePackedGrassData.h" FFortCuriePackedGrassData::FFortCuriePackedGrassData() { - this->Data = 0; + Data = 0; } diff --git a/Source/FortniteGame/Private/FortCuriePendingElectricityArcRequest.cpp b/Source/FortniteGame/Private/FortCuriePendingElectricityArcRequest.cpp index a016cb3e..38753823 100644 --- a/Source/FortniteGame/Private/FortCuriePendingElectricityArcRequest.cpp +++ b/Source/FortniteGame/Private/FortCuriePendingElectricityArcRequest.cpp @@ -1,8 +1,8 @@ #include "FortCuriePendingElectricityArcRequest.h" FFortCuriePendingElectricityArcRequest::FFortCuriePendingElectricityArcRequest() { - this->RequestingComponent = NULL; - this->ExecutionTime = 1; - this->bIsFirstIteration = false; + RequestingComponent = NULL; + ExecutionTime = 1; + bIsFirstIteration = false; } diff --git a/Source/FortniteGame/Private/FortCurieSpatialCellIndex.cpp b/Source/FortniteGame/Private/FortCurieSpatialCellIndex.cpp index 758d5609..11933454 100644 --- a/Source/FortniteGame/Private/FortCurieSpatialCellIndex.cpp +++ b/Source/FortniteGame/Private/FortCurieSpatialCellIndex.cpp @@ -1,8 +1,8 @@ #include "FortCurieSpatialCellIndex.h" FFortCurieSpatialCellIndex::FFortCurieSpatialCellIndex() { - this->X = 0; - this->Y = 0; - this->Z = 0; + X = 0; + Y = 0; + Z = 0; } diff --git a/Source/FortniteGame/Private/FortCurieSpatialManager.cpp b/Source/FortniteGame/Private/FortCurieSpatialManager.cpp index 9640b2bf..788eb3e6 100644 --- a/Source/FortniteGame/Private/FortCurieSpatialManager.cpp +++ b/Source/FortniteGame/Private/FortCurieSpatialManager.cpp @@ -4,10 +4,10 @@ void UFortCurieSpatialManager::HandleBuildingGridInitialized(UBuildingStructural } UFortCurieSpatialManager::UFortCurieSpatialManager() { - this->TickInterval = 1; - this->OverlapFireApplicationMagnitude = 1; - this->OverlapFireApplicationMaxMagnitude = 1; - this->GrassFoliageTypes.AddDefaulted(3); - this->IgnitablePhysicalMaterials.AddDefaulted(1); + TickInterval = 1; + OverlapFireApplicationMagnitude = 1; + OverlapFireApplicationMaxMagnitude = 1; + GrassFoliageTypes.AddDefaulted(3); + IgnitablePhysicalMaterials.AddDefaulted(1); } diff --git a/Source/FortniteGame/Private/FortCurieToggleComponent.cpp b/Source/FortniteGame/Private/FortCurieToggleComponent.cpp index 9c628799..8ce7d802 100644 --- a/Source/FortniteGame/Private/FortCurieToggleComponent.cpp +++ b/Source/FortniteGame/Private/FortCurieToggleComponent.cpp @@ -16,8 +16,8 @@ void UFortCurieToggleComponent::OnActive_Implementation() { } UFortCurieToggleComponent::UFortCurieToggleComponent() { - this->ActivationBehavior = EFortCurieToggleComponentActivationBehavior::OnValidAttachment; - this->DeactivationBehavior = EFortCurieToggleComponentDeactivationBehavior::NeverDeactivate; - this->DeactivationTime = 1; + ActivationBehavior = EFortCurieToggleComponentActivationBehavior::OnValidAttachment; + DeactivationBehavior = EFortCurieToggleComponentDeactivationBehavior::NeverDeactivate; + DeactivationTime = 1; } diff --git a/Source/FortniteGame/Private/FortCurieUpdraftActor.cpp b/Source/FortniteGame/Private/FortCurieUpdraftActor.cpp index 948ad2e0..9d61fca0 100644 --- a/Source/FortniteGame/Private/FortCurieUpdraftActor.cpp +++ b/Source/FortniteGame/Private/FortCurieUpdraftActor.cpp @@ -8,13 +8,13 @@ void AFortCurieUpdraftActor::OnUpdraftBeginOverlap(UPrimitiveComponent* Overlapp } AFortCurieUpdraftActor::AFortCurieUpdraftActor() { - this->CapsuleComponent = CreateDefaultSubobject(TEXT("CapsuleComponent")); - this->PlayerPawnVortexLaunchMagnitude = 1; - this->PlayerPawnVortexGravityFloorScalar = 1; - this->VehicleGravityMultiplier = 1; - this->ProjectileGravityMultiplier = 1; - this->ProjectileZLaunchMagnitude = 1; - this->bGlanceProjectiles = false; - this->ProjectileGlanceCurve = NULL; + CapsuleComponent = CreateDefaultSubobject(TEXT("CapsuleComponent")); + PlayerPawnVortexLaunchMagnitude = 1; + PlayerPawnVortexGravityFloorScalar = 1; + VehicleGravityMultiplier = 1; + ProjectileGravityMultiplier = 1; + ProjectileZLaunchMagnitude = 1; + bGlanceProjectiles = false; + ProjectileGlanceCurve = NULL; } diff --git a/Source/FortniteGame/Private/FortCurieWorldFirePlayerSystem.cpp b/Source/FortniteGame/Private/FortCurieWorldFirePlayerSystem.cpp index 0f99eb2f..c41b9b89 100644 --- a/Source/FortniteGame/Private/FortCurieWorldFirePlayerSystem.cpp +++ b/Source/FortniteGame/Private/FortCurieWorldFirePlayerSystem.cpp @@ -1,7 +1,7 @@ #include "FortCurieWorldFirePlayerSystem.h" FFortCurieWorldFirePlayerSystem::FFortCurieWorldFirePlayerSystem() { - this->ActiveWorldFireSystem = NULL; - this->LastFireParticleSampleTimestamp = 1; + ActiveWorldFireSystem = NULL; + LastFireParticleSampleTimestamp = 1; } diff --git a/Source/FortniteGame/Private/FortCurieWorldNiagaraComponent.cpp b/Source/FortniteGame/Private/FortCurieWorldNiagaraComponent.cpp index 1b9e4421..192782a5 100644 --- a/Source/FortniteGame/Private/FortCurieWorldNiagaraComponent.cpp +++ b/Source/FortniteGame/Private/FortCurieWorldNiagaraComponent.cpp @@ -1,6 +1,6 @@ #include "FortCurieWorldNiagaraComponent.h" UFortCurieWorldNiagaraComponent::UFortCurieWorldNiagaraComponent() { - this->AssociatedControllerId = 0; + AssociatedControllerId = 0; } diff --git a/Source/FortniteGame/Private/FortCurrencyData.cpp b/Source/FortniteGame/Private/FortCurrencyData.cpp index c898c215..5bbc92d4 100644 --- a/Source/FortniteGame/Private/FortCurrencyData.cpp +++ b/Source/FortniteGame/Private/FortCurrencyData.cpp @@ -1,8 +1,8 @@ #include "FortCurrencyData.h" FFortCurrencyData::FFortCurrencyData() { - this->MaxStackSize = 0; - this->MaxNumStacks = 0; - this->bPrivate = false; + MaxStackSize = 0; + MaxNumStacks = 0; + bPrivate = false; } diff --git a/Source/FortniteGame/Private/FortCurrencyItemDefinition.cpp b/Source/FortniteGame/Private/FortCurrencyItemDefinition.cpp index 1f17146c..42b17a3b 100644 --- a/Source/FortniteGame/Private/FortCurrencyItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortCurrencyItemDefinition.cpp @@ -1,6 +1,7 @@ #include "FortCurrencyItemDefinition.h" -UFortCurrencyItemDefinition::UFortCurrencyItemDefinition() { - this->ItemType = EFortItemType::Currency; +UFortCurrencyItemDefinition::UFortCurrencyItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ItemType = EFortItemType::Currency; } diff --git a/Source/FortniteGame/Private/FortCustomizableAbilityDecoTool.cpp b/Source/FortniteGame/Private/FortCustomizableAbilityDecoTool.cpp index 2ed307e0..83826b71 100644 --- a/Source/FortniteGame/Private/FortCustomizableAbilityDecoTool.cpp +++ b/Source/FortniteGame/Private/FortCustomizableAbilityDecoTool.cpp @@ -49,6 +49,6 @@ void AFortCustomizableAbilityDecoTool::BPPressSecondaryFire_Implementation(AFort AFortCustomizableAbilityDecoTool::AFortCustomizableAbilityDecoTool() { - this->bExecuteToolAbilityOnPress = false; + bExecuteToolAbilityOnPress = false; } diff --git a/Source/FortniteGame/Private/FortDBNOCarryHoisterData.cpp b/Source/FortniteGame/Private/FortDBNOCarryHoisterData.cpp index 05feb4b9..6aacef13 100644 --- a/Source/FortniteGame/Private/FortDBNOCarryHoisterData.cpp +++ b/Source/FortniteGame/Private/FortDBNOCarryHoisterData.cpp @@ -1,7 +1,7 @@ #include "FortDBNOCarryHoisterData.h" FFortDBNOCarryHoisterData::FFortDBNOCarryHoisterData() { - this->DBNOHoister = NULL; - this->DBNOCarryEvent = EFortDBNOCarryEvent::PickedUp; + DBNOHoister = NULL; + DBNOCarryEvent = EFortDBNOCarryEvent::PickedUp; } diff --git a/Source/FortniteGame/Private/FortDadbroPickupDespawnData.cpp b/Source/FortniteGame/Private/FortDadbroPickupDespawnData.cpp index bca8a2aa..2aafc821 100644 --- a/Source/FortniteGame/Private/FortDadbroPickupDespawnData.cpp +++ b/Source/FortniteGame/Private/FortDadbroPickupDespawnData.cpp @@ -1,7 +1,7 @@ #include "FortDadbroPickupDespawnData.h" FFortDadbroPickupDespawnData::FFortDadbroPickupDespawnData() { - this->DespawnTime = 1; - this->Pickup = NULL; + DespawnTime = 1; + Pickup = NULL; } diff --git a/Source/FortniteGame/Private/FortDailyLoginRewardStat.cpp b/Source/FortniteGame/Private/FortDailyLoginRewardStat.cpp index ad093a6a..ea51161e 100644 --- a/Source/FortniteGame/Private/FortDailyLoginRewardStat.cpp +++ b/Source/FortniteGame/Private/FortDailyLoginRewardStat.cpp @@ -1,7 +1,7 @@ #include "FortDailyLoginRewardStat.h" FFortDailyLoginRewardStat::FFortDailyLoginRewardStat() { - this->NextDefaultReward = 0; - this->TotalDaysLoggedIn = 0; + NextDefaultReward = 0; + TotalDaysLoggedIn = 0; } diff --git a/Source/FortniteGame/Private/FortDailyLoginRewardStat_ScheduleClaimed.cpp b/Source/FortniteGame/Private/FortDailyLoginRewardStat_ScheduleClaimed.cpp index 2f0a57dc..56a08b92 100644 --- a/Source/FortniteGame/Private/FortDailyLoginRewardStat_ScheduleClaimed.cpp +++ b/Source/FortniteGame/Private/FortDailyLoginRewardStat_ScheduleClaimed.cpp @@ -1,7 +1,7 @@ #include "FortDailyLoginRewardStat_ScheduleClaimed.h" FFortDailyLoginRewardStat_ScheduleClaimed::FFortDailyLoginRewardStat_ScheduleClaimed() { - this->RewardsClaimed = 0; - this->ClaimedToday = false; + RewardsClaimed = 0; + ClaimedToday = false; } diff --git a/Source/FortniteGame/Private/FortDailyRewardScheduleDefinition.cpp b/Source/FortniteGame/Private/FortDailyRewardScheduleDefinition.cpp index d44a0d4d..3348fc1c 100644 --- a/Source/FortniteGame/Private/FortDailyRewardScheduleDefinition.cpp +++ b/Source/FortniteGame/Private/FortDailyRewardScheduleDefinition.cpp @@ -1,6 +1,6 @@ #include "FortDailyRewardScheduleDefinition.h" FFortDailyRewardScheduleDefinition::FFortDailyRewardScheduleDefinition() { - this->Rewards = NULL; + Rewards = NULL; } diff --git a/Source/FortniteGame/Private/FortDailyRewardScheduleTokenDefinition.cpp b/Source/FortniteGame/Private/FortDailyRewardScheduleTokenDefinition.cpp index 4a85fbd0..2149a3ae 100644 --- a/Source/FortniteGame/Private/FortDailyRewardScheduleTokenDefinition.cpp +++ b/Source/FortniteGame/Private/FortDailyRewardScheduleTokenDefinition.cpp @@ -1,5 +1,6 @@ #include "FortDailyRewardScheduleTokenDefinition.h" -UFortDailyRewardScheduleTokenDefinition::UFortDailyRewardScheduleTokenDefinition() { +UFortDailyRewardScheduleTokenDefinition::UFortDailyRewardScheduleTokenDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortDailyRewardsNotification.cpp b/Source/FortniteGame/Private/FortDailyRewardsNotification.cpp index d2ac9f05..f4f1297c 100644 --- a/Source/FortniteGame/Private/FortDailyRewardsNotification.cpp +++ b/Source/FortniteGame/Private/FortDailyRewardsNotification.cpp @@ -1,6 +1,6 @@ #include "FortDailyRewardsNotification.h" FFortDailyRewardsNotification::FFortDailyRewardsNotification() { - this->DaysLoggedIn = 0; + DaysLoggedIn = 0; } diff --git a/Source/FortniteGame/Private/FortDamageNumberInfo.cpp b/Source/FortniteGame/Private/FortDamageNumberInfo.cpp index 939ca021..bc595ea8 100644 --- a/Source/FortniteGame/Private/FortDamageNumberInfo.cpp +++ b/Source/FortniteGame/Private/FortDamageNumberInfo.cpp @@ -1,13 +1,13 @@ #include "FortDamageNumberInfo.h" FFortDamageNumberInfo::FFortDamageNumberInfo() { - this->bIsCriticalDamage = false; - this->Damage = 0; - this->DamageNumberType = EFortDamageNumberType::None; - this->VisualDamageScale = 1; - this->ElementalDamageType = EFortElementalDamageType::None; - this->ScoreType = EStatCategory::Combat; - this->bAttachScoreNumberToPlayer = false; - this->StaticMeshComponent = NULL; + bIsCriticalDamage = false; + Damage = 0; + DamageNumberType = EFortDamageNumberType::None; + VisualDamageScale = 1; + ElementalDamageType = EFortElementalDamageType::None; + ScoreType = EStatCategory::Combat; + bAttachScoreNumberToPlayer = false; + StaticMeshComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortDamageNumbersActor.cpp b/Source/FortniteGame/Private/FortDamageNumbersActor.cpp index cd3fa72b..824eb2af 100644 --- a/Source/FortniteGame/Private/FortDamageNumbersActor.cpp +++ b/Source/FortniteGame/Private/FortDamageNumbersActor.cpp @@ -5,30 +5,30 @@ void AFortDamageNumbersActor::SetMaterialParameters(FFortDamageNumberInfo& NewDa AFortDamageNumbersActor::AFortDamageNumbersActor() { - this->ComponentLifespan = 1; - this->MeshesByElement[0] = NULL; - this->MeshesByElement[1] = NULL; - this->MeshesByElement[2] = NULL; - this->MeshesByElement[3] = NULL; - this->MeshesByElement[4] = NULL; - this->CritBuildingImpactMesh = NULL; - this->MeshesByScoreCategory[0] = NULL; - this->MeshesByScoreCategory[1] = NULL; - this->MeshesByScoreCategory[2] = NULL; - this->PlayerMaterialParameterName = TEXT("+Or-"); - this->PlayerMaterialParameterValue = 1; - this->ColorParameterName = TEXT("Color"); - this->AnimationLifespanParameterName = TEXT("Animation Lifespan"); - this->IsCriticalHitParameterName = TEXT("isCriticalHit?"); - this->SpacingPercentageForOnes = 1; - this->PositionParameterNames.AddDefaulted(9); - this->DistanceFromCameraBeforeDoublingSize = 1; - this->CriticalHitSizeMultiplier = 1; - this->FontXSize = 1; - this->FontYSize = 1; - this->NumberOfNumberRotations = 1; - this->ScaleRotationAngleParameterNames.AddDefaulted(9); - this->DurationParameterNames.AddDefaulted(9); - this->MaxScoreNumberDistance = 1; + ComponentLifespan = 1; + MeshesByElement[0] = NULL; + MeshesByElement[1] = NULL; + MeshesByElement[2] = NULL; + MeshesByElement[3] = NULL; + MeshesByElement[4] = NULL; + CritBuildingImpactMesh = NULL; + MeshesByScoreCategory[0] = NULL; + MeshesByScoreCategory[1] = NULL; + MeshesByScoreCategory[2] = NULL; + PlayerMaterialParameterName = TEXT("+Or-"); + PlayerMaterialParameterValue = 1; + ColorParameterName = TEXT("Color"); + AnimationLifespanParameterName = TEXT("Animation Lifespan"); + IsCriticalHitParameterName = TEXT("isCriticalHit?"); + SpacingPercentageForOnes = 1; + PositionParameterNames.AddDefaulted(9); + DistanceFromCameraBeforeDoublingSize = 1; + CriticalHitSizeMultiplier = 1; + FontXSize = 1; + FontYSize = 1; + NumberOfNumberRotations = 1; + ScaleRotationAngleParameterNames.AddDefaulted(9); + DurationParameterNames.AddDefaulted(9); + MaxScoreNumberDistance = 1; } diff --git a/Source/FortniteGame/Private/FortDayPhaseChangeParams.cpp b/Source/FortniteGame/Private/FortDayPhaseChangeParams.cpp index 83128d45..ff5eaf57 100644 --- a/Source/FortniteGame/Private/FortDayPhaseChangeParams.cpp +++ b/Source/FortniteGame/Private/FortDayPhaseChangeParams.cpp @@ -7,7 +7,7 @@ void UFortDayPhaseChangeParams::BreakParams(AFortTimeOfDayManager*& _LightingAnd } UFortDayPhaseChangeParams::UFortDayPhaseChangeParams() { - this->LightingAndFogManager = NULL; - this->NewDayPhase = EFortDayPhase::Morning; + LightingAndFogManager = NULL; + NewDayPhase = EFortDayPhase::Morning; } diff --git a/Source/FortniteGame/Private/FortDayPhaseInfoOverride.cpp b/Source/FortniteGame/Private/FortDayPhaseInfoOverride.cpp index 5a2139d3..5de35170 100644 --- a/Source/FortniteGame/Private/FortDayPhaseInfoOverride.cpp +++ b/Source/FortniteGame/Private/FortDayPhaseInfoOverride.cpp @@ -1,7 +1,7 @@ #include "FortDayPhaseInfoOverride.h" UFortDayPhaseInfoOverride::UFortDayPhaseInfoOverride() { - this->bUseAltitudeAdjustmentsOverride = false; - this->bUseAltitudeAdjustmentsForSecondFogOverride = false; + bUseAltitudeAdjustmentsOverride = false; + bUseAltitudeAdjustmentsForSecondFogOverride = false; } diff --git a/Source/FortniteGame/Private/FortDeathCameraMode.cpp b/Source/FortniteGame/Private/FortDeathCameraMode.cpp index 68dd9b11..df065d0e 100644 --- a/Source/FortniteGame/Private/FortDeathCameraMode.cpp +++ b/Source/FortniteGame/Private/FortDeathCameraMode.cpp @@ -1,8 +1,8 @@ #include "FortDeathCameraMode.h" UFortDeathCameraMode::UFortDeathCameraMode() { - this->FOV = 1; - this->TimeToTrackTarget = 1; - this->TrackToTargetSpeed = 1; + FOV = 1; + TimeToTrackTarget = 1; + TrackToTargetSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortDecoHelper.cpp b/Source/FortniteGame/Private/FortDecoHelper.cpp index e8789f98..297aee90 100644 --- a/Source/FortniteGame/Private/FortDecoHelper.cpp +++ b/Source/FortniteGame/Private/FortDecoHelper.cpp @@ -9,18 +9,18 @@ bool AFortDecoHelper::GetInFallbackPosition() const { } AFortDecoHelper::AFortDecoHelper() { - this->DecoPreview = NULL; - this->PlacementActorClass = NULL; - this->DecoToolReach = 1; - this->CurrentAttachmentType = EBuildingAttachmentType::ATTACH_None; - this->CurrentPlacementType = EPlacementType::Free; - this->DecoItemDefinition = NULL; - this->ScaleData[0] = 1; - this->ScaleData[1] = 1; - this->bInFallbackPosition = false; - this->FallbackTinyScale = 1; - this->CanPlaceState = EFortDecoPlacementQueryResults::NoLocation; - this->DesiredRelativeRotation = 1; - this->GridSnapSize = 1; + DecoPreview = NULL; + PlacementActorClass = NULL; + DecoToolReach = 1; + CurrentAttachmentType = EBuildingAttachmentType::ATTACH_None; + CurrentPlacementType = EPlacementType::Free; + DecoItemDefinition = NULL; + ScaleData[0] = 1; + ScaleData[1] = 1; + bInFallbackPosition = false; + FallbackTinyScale = 1; + CanPlaceState = EFortDecoPlacementQueryResults::NoLocation; + DesiredRelativeRotation = 1; + GridSnapSize = 1; } diff --git a/Source/FortniteGame/Private/FortDecoItemDefinition.cpp b/Source/FortniteGame/Private/FortDecoItemDefinition.cpp index 2a3bc355..29e619b2 100644 --- a/Source/FortniteGame/Private/FortDecoItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortDecoItemDefinition.cpp @@ -121,43 +121,44 @@ TSubclassOf UFortDecoItemDefinition::GetBlueprintClass() const { return NULL; } -UFortDecoItemDefinition::UFortDecoItemDefinition() { - this->bReplacesEditedSurfaces = false; - this->bCanBePlacedOnEnemyBuildings = false; - this->GridSnapSizeOverride = 1; - this->RotationAngleIncrement = 1; - this->GridPlacementOffset = 1; - this->PlacementTypeOverride = EPlacementType::None; - this->bForceIgnoreOverlapTest = false; - this->bIgnoreCollisionWithVehicles = true; - this->bForceIgnoreBuildingOverlaps = false; - this->bIgnoreCollisionWithCriticalActors = false; - this->bIgnoreCollisionWithStructuralGridActors = false; - this->bIgnoreCollisionWithFortStaticMeshActors = false; - this->bIgnoreCollisionWithPlayers = true; - this->bDisableLocationLerpWhilePlacing = true; - this->bDisableRotationLerpWhilePlacing = true; - this->bDisableScaleLerpWhilePlacing = true; - this->bAttachWhenPlacing = true; - this->bAllowPlacementOnWorldGeometry = true; - this->bAllowPlacementOnBuildings = true; - this->bDestroySmallObjectsWhenPlaced = false; - this->bSetOwningPlayerForSpawnedDeco = false; - this->bSetSpawnedDecoOnPlayerTeam = true; - this->bConsumeWhenPlaced = true; - this->bCancelToolWhenPlaced = true; - this->bCancelAbilityOnUnequip = true; - this->bRequiresPlayerPlaceableAttachmentActors = false; - this->bUseRelativeCameraRotation = true; - this->bAllowStairsWhenAttachingToFloors = false; - this->bSnapYawToHorizontalAxes = false; - this->bAllowAnyFloorPlacement = false; - this->bRequiresPermissionToEditWorld = false; - this->bAutoCreateAttachmentBuilding = false; - this->AutoCreateAttachmentBuildingResourceType = EFortResourceType::None; - this->MaxPlacementDistance = 0; - this->bReplacesDecoOnAttachment = false; - this->bShowPreviewOnPressHeld = false; - this->ItemType = EFortItemType::Deco; +UFortDecoItemDefinition::UFortDecoItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bReplacesEditedSurfaces = false; + bCanBePlacedOnEnemyBuildings = false; + GridSnapSizeOverride = 1; + RotationAngleIncrement = 1; + GridPlacementOffset = 1; + PlacementTypeOverride = EPlacementType::None; + bForceIgnoreOverlapTest = false; + bIgnoreCollisionWithVehicles = true; + bForceIgnoreBuildingOverlaps = false; + bIgnoreCollisionWithCriticalActors = false; + bIgnoreCollisionWithStructuralGridActors = false; + bIgnoreCollisionWithFortStaticMeshActors = false; + bIgnoreCollisionWithPlayers = true; + bDisableLocationLerpWhilePlacing = true; + bDisableRotationLerpWhilePlacing = true; + bDisableScaleLerpWhilePlacing = true; + bAttachWhenPlacing = true; + bAllowPlacementOnWorldGeometry = true; + bAllowPlacementOnBuildings = true; + bDestroySmallObjectsWhenPlaced = false; + bSetOwningPlayerForSpawnedDeco = false; + bSetSpawnedDecoOnPlayerTeam = true; + bConsumeWhenPlaced = true; + bCancelToolWhenPlaced = true; + bCancelAbilityOnUnequip = true; + bRequiresPlayerPlaceableAttachmentActors = false; + bUseRelativeCameraRotation = true; + bAllowStairsWhenAttachingToFloors = false; + bSnapYawToHorizontalAxes = false; + bAllowAnyFloorPlacement = false; + bRequiresPermissionToEditWorld = false; + bAutoCreateAttachmentBuilding = false; + AutoCreateAttachmentBuildingResourceType = EFortResourceType::None; + MaxPlacementDistance = 0; + bReplacesDecoOnAttachment = false; + bShowPreviewOnPressHeld = false; + ItemType = EFortItemType::Deco; } diff --git a/Source/FortniteGame/Private/FortDecoPreview.cpp b/Source/FortniteGame/Private/FortDecoPreview.cpp index aa97d371..bc8aac8c 100644 --- a/Source/FortniteGame/Private/FortDecoPreview.cpp +++ b/Source/FortniteGame/Private/FortDecoPreview.cpp @@ -27,18 +27,18 @@ UMaterialInstanceDynamic* AFortDecoPreview::CreatePreviewMID(UMaterialInterface* } AFortDecoPreview::AFortDecoPreview() { - this->FallbackAttachmentType = EBuildingAttachmentType::ATTACH_None; - this->FallbackPlacementType = EPlacementType::Free; - this->CanBePlacedMaterialScalarParam = TEXT("CanBePlaced"); - this->ValidPlacementScalarParam = 1; - this->InvalidPlacementScalarParam = 1; - this->InverseMovementVectorMaterialParam = TEXT("InverseMovementVector"); - this->MovementEffectScale = 1; - this->InverseOuterScaleVectorParam = TEXT("InverseInnerScale"); - this->InverseInnerScaleVectorParam = TEXT("InverseOuterScale"); - this->WorldSpacePivotVectorParam = TEXT("WorldSpacePivotLocation"); - this->DiffuseTextureParam = TEXT("Diffuse"); - this->FreePlacementOffset = 1; - this->ParentDecoHelper = NULL; + FallbackAttachmentType = EBuildingAttachmentType::ATTACH_None; + FallbackPlacementType = EPlacementType::Free; + CanBePlacedMaterialScalarParam = TEXT("CanBePlaced"); + ValidPlacementScalarParam = 1; + InvalidPlacementScalarParam = 1; + InverseMovementVectorMaterialParam = TEXT("InverseMovementVector"); + MovementEffectScale = 1; + InverseOuterScaleVectorParam = TEXT("InverseInnerScale"); + InverseInnerScaleVectorParam = TEXT("InverseOuterScale"); + WorldSpacePivotVectorParam = TEXT("WorldSpacePivotLocation"); + DiffuseTextureParam = TEXT("Diffuse"); + FreePlacementOffset = 1; + ParentDecoHelper = NULL; } diff --git a/Source/FortniteGame/Private/FortDecoPreview_GenericBuildingSMActor.cpp b/Source/FortniteGame/Private/FortDecoPreview_GenericBuildingSMActor.cpp index af8b979f..a23d13d7 100644 --- a/Source/FortniteGame/Private/FortDecoPreview_GenericBuildingSMActor.cpp +++ b/Source/FortniteGame/Private/FortDecoPreview_GenericBuildingSMActor.cpp @@ -2,6 +2,6 @@ #include "Components/StaticMeshComponent.h" AFortDecoPreview_GenericBuildingSMActor::AFortDecoPreview_GenericBuildingSMActor() { - this->PrimaryMeshComponent = CreateDefaultSubobject(TEXT("PrimaryMeshComp0")); + PrimaryMeshComponent = CreateDefaultSubobject(TEXT("PrimaryMeshComp0")); } diff --git a/Source/FortniteGame/Private/FortDecoPreview_GenericTrap.cpp b/Source/FortniteGame/Private/FortDecoPreview_GenericTrap.cpp index 6094f14b..39acfe8d 100644 --- a/Source/FortniteGame/Private/FortDecoPreview_GenericTrap.cpp +++ b/Source/FortniteGame/Private/FortDecoPreview_GenericTrap.cpp @@ -2,6 +2,6 @@ #include "Components/StaticMeshComponent.h" AFortDecoPreview_GenericTrap::AFortDecoPreview_GenericTrap() { - this->TrapRangeMeshComponent = CreateDefaultSubobject(TEXT("TrapRangeMeshComp0")); + TrapRangeMeshComponent = CreateDefaultSubobject(TEXT("TrapRangeMeshComp0")); } diff --git a/Source/FortniteGame/Private/FortDecoPreview_GenericTrapSkeletalMesh.cpp b/Source/FortniteGame/Private/FortDecoPreview_GenericTrapSkeletalMesh.cpp index 109c5ca6..47b56c0d 100644 --- a/Source/FortniteGame/Private/FortDecoPreview_GenericTrapSkeletalMesh.cpp +++ b/Source/FortniteGame/Private/FortDecoPreview_GenericTrapSkeletalMesh.cpp @@ -2,6 +2,6 @@ #include "Components/SkeletalMeshComponent.h" AFortDecoPreview_GenericTrapSkeletalMesh::AFortDecoPreview_GenericTrapSkeletalMesh() { - this->SkelMeshComponent = CreateDefaultSubobject(TEXT("SkelMeshComp0")); + SkelMeshComponent = CreateDefaultSubobject(TEXT("SkelMeshComp0")); } diff --git a/Source/FortniteGame/Private/FortDecoPreview_StaticMesh.cpp b/Source/FortniteGame/Private/FortDecoPreview_StaticMesh.cpp index ed0ba536..5efe0ab7 100644 --- a/Source/FortniteGame/Private/FortDecoPreview_StaticMesh.cpp +++ b/Source/FortniteGame/Private/FortDecoPreview_StaticMesh.cpp @@ -2,6 +2,6 @@ #include "Components/StaticMeshComponent.h" AFortDecoPreview_StaticMesh::AFortDecoPreview_StaticMesh() { - this->PrimaryMeshComponent = CreateDefaultSubobject(TEXT("PrimaryMeshComp0")); + PrimaryMeshComponent = CreateDefaultSubobject(TEXT("PrimaryMeshComp0")); } diff --git a/Source/FortniteGame/Private/FortDecoTool.cpp b/Source/FortniteGame/Private/FortDecoTool.cpp index 36c520db..12d8d177 100644 --- a/Source/FortniteGame/Private/FortDecoTool.cpp +++ b/Source/FortniteGame/Private/FortDecoTool.cpp @@ -46,12 +46,12 @@ void AFortDecoTool::GetLifetimeReplicatedProps(TArray& OutLif } AFortDecoTool::AFortDecoTool() { - this->bButtonDown = false; - this->ItemDefinition = NULL; - this->DecoHelper = NULL; - this->CarriedActor = NULL; - this->bPlaceCarriedActor = false; - this->bPreventExecutionOnOwningPlayerFalling = false; - this->bIsEquipped = false; + bButtonDown = false; + ItemDefinition = NULL; + DecoHelper = NULL; + CarriedActor = NULL; + bPlaceCarriedActor = false; + bPreventExecutionOnOwningPlayerFalling = false; + bIsEquipped = false; } diff --git a/Source/FortniteGame/Private/FortDecoTool_ContextTrap.cpp b/Source/FortniteGame/Private/FortDecoTool_ContextTrap.cpp index 60539a76..40a4a40a 100644 --- a/Source/FortniteGame/Private/FortDecoTool_ContextTrap.cpp +++ b/Source/FortniteGame/Private/FortDecoTool_ContextTrap.cpp @@ -17,6 +17,6 @@ void AFortDecoTool_ContextTrap::GetLifetimeReplicatedProps(TArrayContextTrapItemDefinition = NULL; + ContextTrapItemDefinition = NULL; } diff --git a/Source/FortniteGame/Private/FortDefenderAnimInstance.cpp b/Source/FortniteGame/Private/FortDefenderAnimInstance.cpp index 0543f343..e76c2c31 100644 --- a/Source/FortniteGame/Private/FortDefenderAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortDefenderAnimInstance.cpp @@ -1,11 +1,11 @@ #include "FortDefenderAnimInstance.h" UFortDefenderAnimInstance::UFortDefenderAnimInstance() { - this->Gender = EFortCustomGender::Invalid; - this->bShouldWalkRightFootForward = false; - this->bIsChargingWeapon = false; - this->SpeedAdjustedPlayrate = 1; - this->AuthoredJogSpeed = 1; - this->AuthoredWalkSpeed = 1; + Gender = EFortCustomGender::Invalid; + bShouldWalkRightFootForward = false; + bIsChargingWeapon = false; + SpeedAdjustedPlayrate = 1; + AuthoredJogSpeed = 1; + AuthoredWalkSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortDefenderItemDefinition.cpp b/Source/FortniteGame/Private/FortDefenderItemDefinition.cpp index fa2470d4..deb16c30 100644 --- a/Source/FortniteGame/Private/FortDefenderItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortDefenderItemDefinition.cpp @@ -8,7 +8,8 @@ EFortDefenderSubtype UFortDefenderItemDefinition::GetDefenderSubtype() const { return EFortDefenderSubtype::AssaultRifle; } -UFortDefenderItemDefinition::UFortDefenderItemDefinition() { - this->ItemType = EFortItemType::Defender; +UFortDefenderItemDefinition::UFortDefenderItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ItemType = EFortItemType::Defender; } diff --git a/Source/FortniteGame/Private/FortDeferredNewActorData.cpp b/Source/FortniteGame/Private/FortDeferredNewActorData.cpp index 8a4ba189..1f6ab5f1 100644 --- a/Source/FortniteGame/Private/FortDeferredNewActorData.cpp +++ b/Source/FortniteGame/Private/FortDeferredNewActorData.cpp @@ -1,7 +1,7 @@ #include "FortDeferredNewActorData.h" FFortDeferredNewActorData::FFortDeferredNewActorData() { - this->BuildingActor = NULL; - this->SavedLevelIndex = 0; + BuildingActor = NULL; + SavedLevelIndex = 0; } diff --git a/Source/FortniteGame/Private/FortDelayRTMMData.cpp b/Source/FortniteGame/Private/FortDelayRTMMData.cpp index a25c8a3c..14775ce2 100644 --- a/Source/FortniteGame/Private/FortDelayRTMMData.cpp +++ b/Source/FortniteGame/Private/FortDelayRTMMData.cpp @@ -1,9 +1,9 @@ #include "FortDelayRTMMData.h" FFortDelayRTMMData::FFortDelayRTMMData() { - this->bDelayRTTM = false; - this->MinRTTMDelay = 1; - this->MaxRTTMDelay = 1; - this->Timestamp = 1; + bDelayRTTM = false; + MinRTTMDelay = 1; + MaxRTTMDelay = 1; + Timestamp = 1; } diff --git a/Source/FortniteGame/Private/FortDeliveryInfoRequirementsFilter.cpp b/Source/FortniteGame/Private/FortDeliveryInfoRequirementsFilter.cpp index 15bb34eb..0adbca88 100644 --- a/Source/FortniteGame/Private/FortDeliveryInfoRequirementsFilter.cpp +++ b/Source/FortniteGame/Private/FortDeliveryInfoRequirementsFilter.cpp @@ -1,14 +1,14 @@ #include "FortDeliveryInfoRequirementsFilter.h" FFortDeliveryInfoRequirementsFilter::FFortDeliveryInfoRequirementsFilter() { - this->ApplicableTeamAffiliation = EFortTeamAffiliation::Friendly; - this->bConsiderTeamAffiliationToInstigator = false; - this->ApplicableTeam = EFortTeam::Spectator; - this->bConsiderTeam = false; - this->bApplyToPlayerPawns = false; - this->bApplyToAIPawns = false; - this->bApplyToBuildingActors = false; - this->BuildingActorSpecification = EFortDeliveryInfoBuildingActorSpecification::All; - this->bApplyToGlobalEnvironmentAbilityActor = false; + ApplicableTeamAffiliation = EFortTeamAffiliation::Friendly; + bConsiderTeamAffiliationToInstigator = false; + ApplicableTeam = EFortTeam::Spectator; + bConsiderTeam = false; + bApplyToPlayerPawns = false; + bApplyToAIPawns = false; + bApplyToBuildingActors = false; + BuildingActorSpecification = EFortDeliveryInfoBuildingActorSpecification::All; + bApplyToGlobalEnvironmentAbilityActor = false; } diff --git a/Source/FortniteGame/Private/FortDeployableBaseCloudSaveItemDefinition.cpp b/Source/FortniteGame/Private/FortDeployableBaseCloudSaveItemDefinition.cpp index 5f5f997c..625cf509 100644 --- a/Source/FortniteGame/Private/FortDeployableBaseCloudSaveItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortDeployableBaseCloudSaveItemDefinition.cpp @@ -1,6 +1,7 @@ #include "FortDeployableBaseCloudSaveItemDefinition.h" -UFortDeployableBaseCloudSaveItemDefinition::UFortDeployableBaseCloudSaveItemDefinition() { - this->ItemType = EFortItemType::DeployableBaseCloudSave; +UFortDeployableBaseCloudSaveItemDefinition::UFortDeployableBaseCloudSaveItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ItemType = EFortItemType::DeployableBaseCloudSave; } diff --git a/Source/FortniteGame/Private/FortDeployableBaseManager.cpp b/Source/FortniteGame/Private/FortDeployableBaseManager.cpp index a114aa7c..fbe43624 100644 --- a/Source/FortniteGame/Private/FortDeployableBaseManager.cpp +++ b/Source/FortniteGame/Private/FortDeployableBaseManager.cpp @@ -47,19 +47,19 @@ void AFortDeployableBaseManager::GetLifetimeReplicatedProps(TArraybRestrictedBuildingActive = true; - this->bBusyWithPlotActions = false; - this->bDestroyAllBuildingPiecesOnReload = true; - this->NumPiecesDestroyedOnZoneCleanupPerUpdate = 0; - this->NumEnvPiecesRestoredPerUpdate = 0; - this->bDeployableBasesReadOnly = false; - this->DeployableBaseUseType = EDeployableBaseUseType::Neighborhood; - this->DeployableBaseItemDefinition = NULL; - this->DeployableBasePlotClass = NULL; - this->SupportedSkillTreeBasedUnlocks = NULL; - this->NumExpectedPlots = 0; - this->bCaptureEnvironmentActorsForRestoration = false; - this->bWorldInitialized = false; - this->bKeepBasesOnLogout = false; + bRestrictedBuildingActive = true; + bBusyWithPlotActions = false; + bDestroyAllBuildingPiecesOnReload = true; + NumPiecesDestroyedOnZoneCleanupPerUpdate = 0; + NumEnvPiecesRestoredPerUpdate = 0; + bDeployableBasesReadOnly = false; + DeployableBaseUseType = EDeployableBaseUseType::Neighborhood; + DeployableBaseItemDefinition = NULL; + DeployableBasePlotClass = NULL; + SupportedSkillTreeBasedUnlocks = NULL; + NumExpectedPlots = 0; + bCaptureEnvironmentActorsForRestoration = false; + bWorldInitialized = false; + bKeepBasesOnLogout = false; } diff --git a/Source/FortniteGame/Private/FortDeployableBaseRecord.cpp b/Source/FortniteGame/Private/FortDeployableBaseRecord.cpp index b172acc7..50ff0b8b 100644 --- a/Source/FortniteGame/Private/FortDeployableBaseRecord.cpp +++ b/Source/FortniteGame/Private/FortDeployableBaseRecord.cpp @@ -1,6 +1,6 @@ #include "FortDeployableBaseRecord.h" UFortDeployableBaseRecord::UFortDeployableBaseRecord() { - this->bNeedsFullActorSave = false; + bNeedsFullActorSave = false; } diff --git a/Source/FortniteGame/Private/FortDepositedResources.cpp b/Source/FortniteGame/Private/FortDepositedResources.cpp index 367fab82..a917b590 100644 --- a/Source/FortniteGame/Private/FortDepositedResources.cpp +++ b/Source/FortniteGame/Private/FortDepositedResources.cpp @@ -1,6 +1,6 @@ #include "FortDepositedResources.h" FFortDepositedResources::FFortDepositedResources() { - this->Quantity = 0; + Quantity = 0; } diff --git a/Source/FortniteGame/Private/FortDestroyedActorRecord.cpp b/Source/FortniteGame/Private/FortDestroyedActorRecord.cpp index 1b1e6180..261d7e40 100644 --- a/Source/FortniteGame/Private/FortDestroyedActorRecord.cpp +++ b/Source/FortniteGame/Private/FortDestroyedActorRecord.cpp @@ -1,6 +1,6 @@ #include "FortDestroyedActorRecord.h" FFortDestroyedActorRecord::FFortDestroyedActorRecord() { - this->ActorClass = NULL; + ActorClass = NULL; } diff --git a/Source/FortniteGame/Private/FortDialogDescription.cpp b/Source/FortniteGame/Private/FortDialogDescription.cpp index e677d70b..b485ce44 100644 --- a/Source/FortniteGame/Private/FortDialogDescription.cpp +++ b/Source/FortniteGame/Private/FortDialogDescription.cpp @@ -1,10 +1,10 @@ #include "FortDialogDescription.h" FFortDialogDescription::FFortDialogDescription() { - this->DisplayTime = 1; - this->AdditionalContent = NULL; - this->FeedBackType = EFortDialogFeedbackType::FriendRequestSent; - this->Dismissable = false; - this->NotificationHandler = NULL; + DisplayTime = 1; + AdditionalContent = NULL; + FeedBackType = EFortDialogFeedbackType::FriendRequestSent; + Dismissable = false; + NotificationHandler = NULL; } diff --git a/Source/FortniteGame/Private/FortDialogDescription_NUI.cpp b/Source/FortniteGame/Private/FortDialogDescription_NUI.cpp index dd4119dd..f0ab9bf9 100644 --- a/Source/FortniteGame/Private/FortDialogDescription_NUI.cpp +++ b/Source/FortniteGame/Private/FortDialogDescription_NUI.cpp @@ -1,13 +1,13 @@ #include "FortDialogDescription_NUI.h" FFortDialogDescription_NUI::FFortDialogDescription_NUI() { - this->AdditionalContent = NULL; - this->LeftAdditionalContent = NULL; - this->DisplayTime = 1; - this->Dismissable = false; - this->Cancelable = false; - this->bShouldWaitForLatentActionOnConfirmAction = false; - this->NotificationHandler = NULL; - this->ShowSound = NULL; + AdditionalContent = NULL; + LeftAdditionalContent = NULL; + DisplayTime = 1; + Dismissable = false; + Cancelable = false; + bShouldWaitForLatentActionOnConfirmAction = false; + NotificationHandler = NULL; + ShowSound = NULL; } diff --git a/Source/FortniteGame/Private/FortDialogExternalLatentActionHandle.cpp b/Source/FortniteGame/Private/FortDialogExternalLatentActionHandle.cpp index 68a8ada4..06cb39af 100644 --- a/Source/FortniteGame/Private/FortDialogExternalLatentActionHandle.cpp +++ b/Source/FortniteGame/Private/FortDialogExternalLatentActionHandle.cpp @@ -1,6 +1,6 @@ #include "FortDialogExternalLatentActionHandle.h" FFortDialogExternalLatentActionHandle::FFortDialogExternalLatentActionHandle() { - this->Handle = 0; + Handle = 0; } diff --git a/Source/FortniteGame/Private/FortDifficultyEncounterSettings.cpp b/Source/FortniteGame/Private/FortDifficultyEncounterSettings.cpp index f3c96ff6..8460a883 100644 --- a/Source/FortniteGame/Private/FortDifficultyEncounterSettings.cpp +++ b/Source/FortniteGame/Private/FortDifficultyEncounterSettings.cpp @@ -1,7 +1,7 @@ #include "FortDifficultyEncounterSettings.h" UFortDifficultyEncounterSettings::UFortDifficultyEncounterSettings() { - this->SpawnLimitMode = EFortEncounterSpawnLimitType::NoLimit; - this->PacingMode = EFortEncounterPacingMode::Fixed; + SpawnLimitMode = EFortEncounterSpawnLimitType::NoLimit; + PacingMode = EFortEncounterPacingMode::Fixed; } diff --git a/Source/FortniteGame/Private/FortDifficultyIncreaseRewardEntry.cpp b/Source/FortniteGame/Private/FortDifficultyIncreaseRewardEntry.cpp index 1aba9b03..f808d963 100644 --- a/Source/FortniteGame/Private/FortDifficultyIncreaseRewardEntry.cpp +++ b/Source/FortniteGame/Private/FortDifficultyIncreaseRewardEntry.cpp @@ -1,6 +1,6 @@ #include "FortDifficultyIncreaseRewardEntry.h" FFortDifficultyIncreaseRewardEntry::FFortDifficultyIncreaseRewardEntry() { - this->DifficultyIncreaseTier = 0; + DifficultyIncreaseTier = 0; } diff --git a/Source/FortniteGame/Private/FortDifficultyOptionCategory.cpp b/Source/FortniteGame/Private/FortDifficultyOptionCategory.cpp index 2385412d..53d6708a 100644 --- a/Source/FortniteGame/Private/FortDifficultyOptionCategory.cpp +++ b/Source/FortniteGame/Private/FortDifficultyOptionCategory.cpp @@ -1,8 +1,8 @@ #include "FortDifficultyOptionCategory.h" UFortDifficultyOptionCategory::UFortDifficultyOptionCategory() { - this->bIsRequired = false; - this->bIsStatic = false; - this->bHasValueRange = false; + bIsRequired = false; + bIsStatic = false; + bHasValueRange = false; } diff --git a/Source/FortniteGame/Private/FortDifficultyOptionCategoryEncounter_SpawnGroupProgression.cpp b/Source/FortniteGame/Private/FortDifficultyOptionCategoryEncounter_SpawnGroupProgression.cpp index 34d02356..31fb71e0 100644 --- a/Source/FortniteGame/Private/FortDifficultyOptionCategoryEncounter_SpawnGroupProgression.cpp +++ b/Source/FortniteGame/Private/FortDifficultyOptionCategoryEncounter_SpawnGroupProgression.cpp @@ -1,6 +1,6 @@ #include "FortDifficultyOptionCategoryEncounter_SpawnGroupProgression.h" UFortDifficultyOptionCategoryEncounter_SpawnGroupProgression::UFortDifficultyOptionCategoryEncounter_SpawnGroupProgression() { - this->SpawnGroupProgression = NULL; + SpawnGroupProgression = NULL; } diff --git a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_Breathers.cpp b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_Breathers.cpp index db23a0c9..a405ff78 100644 --- a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_Breathers.cpp +++ b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_Breathers.cpp @@ -1,6 +1,6 @@ #include "FortDifficultyOptionEncounter_Breathers.h" UFortDifficultyOptionEncounter_Breathers::UFortDifficultyOptionEncounter_Breathers() { - this->bUseBreathers = true; + bUseBreathers = true; } diff --git a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_DirectionChange.cpp b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_DirectionChange.cpp index e6b843e2..16c7a4e8 100644 --- a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_DirectionChange.cpp +++ b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_DirectionChange.cpp @@ -1,6 +1,6 @@ #include "FortDifficultyOptionEncounter_DirectionChange.h" UFortDifficultyOptionEncounter_DirectionChange::UFortDifficultyOptionEncounter_DirectionChange() { - this->bChangeDirectionsOnRest = false; + bChangeDirectionsOnRest = false; } diff --git a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_DirectionNumber.cpp b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_DirectionNumber.cpp index 375e14be..7704ffde 100644 --- a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_DirectionNumber.cpp +++ b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_DirectionNumber.cpp @@ -1,6 +1,6 @@ #include "FortDifficultyOptionEncounter_DirectionNumber.h" UFortDifficultyOptionEncounter_DirectionNumber::UFortDifficultyOptionEncounter_DirectionNumber() { - this->NumberOfDirections = 0; + NumberOfDirections = 0; } diff --git a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_Distance.cpp b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_Distance.cpp index 229da9a0..dc32b893 100644 --- a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_Distance.cpp +++ b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_Distance.cpp @@ -1,7 +1,7 @@ #include "FortDifficultyOptionEncounter_Distance.h" UFortDifficultyOptionEncounter_Distance::UFortDifficultyOptionEncounter_Distance() { - this->MinSpawnDistance = 1; - this->MaxSpawnDistance = 1; + MinSpawnDistance = 1; + MaxSpawnDistance = 1; } diff --git a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_IntensityCurveSequence.cpp b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_IntensityCurveSequence.cpp index a040d577..4eea09c9 100644 --- a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_IntensityCurveSequence.cpp +++ b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_IntensityCurveSequence.cpp @@ -1,6 +1,6 @@ #include "FortDifficultyOptionEncounter_IntensityCurveSequence.h" UFortDifficultyOptionEncounter_IntensityCurveSequence::UFortDifficultyOptionEncounter_IntensityCurveSequence() { - this->CurveSequence = NULL; + CurveSequence = NULL; } diff --git a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnGroupProgression.cpp b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnGroupProgression.cpp index 50fbb999..6908b727 100644 --- a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnGroupProgression.cpp +++ b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnGroupProgression.cpp @@ -1,6 +1,6 @@ #include "FortDifficultyOptionEncounter_SpawnGroupProgression.h" UFortDifficultyOptionEncounter_SpawnGroupProgression::UFortDifficultyOptionEncounter_SpawnGroupProgression() { - this->SpawnGroupProgression = NULL; + SpawnGroupProgression = NULL; } diff --git a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnGroups.cpp b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnGroups.cpp index dcdcdfe8..50a36514 100644 --- a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnGroups.cpp +++ b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnGroups.cpp @@ -1,6 +1,6 @@ #include "FortDifficultyOptionEncounter_SpawnGroups.h" UFortDifficultyOptionEncounter_SpawnGroups::UFortDifficultyOptionEncounter_SpawnGroups() { - this->SpawnGroupProgression = NULL; + SpawnGroupProgression = NULL; } diff --git a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnLimitPawns.cpp b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnLimitPawns.cpp index 89eaa815..d6070eb4 100644 --- a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnLimitPawns.cpp +++ b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnLimitPawns.cpp @@ -1,6 +1,6 @@ #include "FortDifficultyOptionEncounter_SpawnLimitPawns.h" UFortDifficultyOptionEncounter_SpawnLimitPawns::UFortDifficultyOptionEncounter_SpawnLimitPawns() { - this->PawnNumberLimit = 0; + PawnNumberLimit = 0; } diff --git a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnLimitPoints.cpp b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnLimitPoints.cpp index 4049d27b..56b8f4cf 100644 --- a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnLimitPoints.cpp +++ b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnLimitPoints.cpp @@ -1,6 +1,6 @@ #include "FortDifficultyOptionEncounter_SpawnLimitPoints.h" UFortDifficultyOptionEncounter_SpawnLimitPoints::UFortDifficultyOptionEncounter_SpawnLimitPoints() { - this->SpawnPointsPercentageLimit = 1; + SpawnPointsPercentageLimit = 1; } diff --git a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnPointsCurve.cpp b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnPointsCurve.cpp index 6d67fec1..7f2b6644 100644 --- a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnPointsCurve.cpp +++ b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_SpawnPointsCurve.cpp @@ -1,6 +1,6 @@ #include "FortDifficultyOptionEncounter_SpawnPointsCurve.h" UFortDifficultyOptionEncounter_SpawnPointsCurve::UFortDifficultyOptionEncounter_SpawnPointsCurve() { - this->CurveSequence = NULL; + CurveSequence = NULL; } diff --git a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_Time.cpp b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_Time.cpp index 8782146f..f4bdb53a 100644 --- a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_Time.cpp +++ b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_Time.cpp @@ -1,6 +1,6 @@ #include "FortDifficultyOptionEncounter_Time.h" UFortDifficultyOptionEncounter_Time::UFortDifficultyOptionEncounter_Time() { - this->EncounterTimeSeconds = 1; + EncounterTimeSeconds = 1; } diff --git a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_UtilitiesAdjustment.cpp b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_UtilitiesAdjustment.cpp index f871fe8d..2126d45c 100644 --- a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_UtilitiesAdjustment.cpp +++ b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_UtilitiesAdjustment.cpp @@ -1,6 +1,6 @@ #include "FortDifficultyOptionEncounter_UtilitiesAdjustment.h" UFortDifficultyOptionEncounter_UtilitiesAdjustment::UFortDifficultyOptionEncounter_UtilitiesAdjustment() { - this->UtilitiesAdjustmentIntervalSeconds = 1; + UtilitiesAdjustmentIntervalSeconds = 1; } diff --git a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_UtilitiesFree.cpp b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_UtilitiesFree.cpp index 0af89a2e..739c4927 100644 --- a/Source/FortniteGame/Private/FortDifficultyOptionEncounter_UtilitiesFree.cpp +++ b/Source/FortniteGame/Private/FortDifficultyOptionEncounter_UtilitiesFree.cpp @@ -1,6 +1,6 @@ #include "FortDifficultyOptionEncounter_UtilitiesFree.h" UFortDifficultyOptionEncounter_UtilitiesFree::UFortDifficultyOptionEncounter_UtilitiesFree() { - this->NumFreeUtilitySlots = 0; + NumFreeUtilitySlots = 0; } diff --git a/Source/FortniteGame/Private/FortDifficultyOptionSetEncounter.cpp b/Source/FortniteGame/Private/FortDifficultyOptionSetEncounter.cpp index 51f8d62d..38dd9674 100644 --- a/Source/FortniteGame/Private/FortDifficultyOptionSetEncounter.cpp +++ b/Source/FortniteGame/Private/FortDifficultyOptionSetEncounter.cpp @@ -1,29 +1,29 @@ #include "FortDifficultyOptionSetEncounter.h" UFortDifficultyOptionSetEncounter::UFortDifficultyOptionSetEncounter() { - this->PacingMode = EFortEncounterPacingMode::SpawnPointsPercentageCurve; - this->IntensityCurveSequenceCategory = NULL; - this->SpawnPointsPercentageCurveSequenceCategory = NULL; - this->SpawnPointsBurstCategory = NULL; - this->BreathersCategory = NULL; - this->SpawnPointsMultiplierCategory = NULL; - this->PawnNumberCapCategory = NULL; - this->OptionalSpawnTimingCategory = NULL; - this->SpawnLimitMode = EFortEncounterSpawnLimitType::NoLimit; - this->SpawnPointsLimitCategory = NULL; - this->PawnLimitCategory = NULL; - this->UtilitiesMode = EFortEncounterUtilitiesMode::LockedOnly; - this->LockedUtilitiesCategory = NULL; - this->FreeUtilitiesCategory = NULL; - this->UtilitiesAdjustmentCategory = NULL; - this->SpawnLocationManagementMode = EFortEncounterSpawnLocationManagementMode::Spawn; - this->SpawnLocationPlacementMode = EFortEncounterSpawnLocationPlacementMode::Directional; - this->DirectionNumberCategory = NULL; - this->DirectionChangeCategory = NULL; - this->DistanceCategory = NULL; - this->SpawnGroupProgressionCategory = NULL; - this->TimeCategory = NULL; - this->OptionalModifierTagsCategory = NULL; - this->OptionalMiniBossStartTimedTagsCategory = NULL; + PacingMode = EFortEncounterPacingMode::SpawnPointsPercentageCurve; + IntensityCurveSequenceCategory = NULL; + SpawnPointsPercentageCurveSequenceCategory = NULL; + SpawnPointsBurstCategory = NULL; + BreathersCategory = NULL; + SpawnPointsMultiplierCategory = NULL; + PawnNumberCapCategory = NULL; + OptionalSpawnTimingCategory = NULL; + SpawnLimitMode = EFortEncounterSpawnLimitType::NoLimit; + SpawnPointsLimitCategory = NULL; + PawnLimitCategory = NULL; + UtilitiesMode = EFortEncounterUtilitiesMode::LockedOnly; + LockedUtilitiesCategory = NULL; + FreeUtilitiesCategory = NULL; + UtilitiesAdjustmentCategory = NULL; + SpawnLocationManagementMode = EFortEncounterSpawnLocationManagementMode::Spawn; + SpawnLocationPlacementMode = EFortEncounterSpawnLocationPlacementMode::Directional; + DirectionNumberCategory = NULL; + DirectionChangeCategory = NULL; + DistanceCategory = NULL; + SpawnGroupProgressionCategory = NULL; + TimeCategory = NULL; + OptionalModifierTagsCategory = NULL; + OptionalMiniBossStartTimedTagsCategory = NULL; } diff --git a/Source/FortniteGame/Private/FortDirectionalAnimRef.cpp b/Source/FortniteGame/Private/FortDirectionalAnimRef.cpp index 78a61e27..29e043d7 100644 --- a/Source/FortniteGame/Private/FortDirectionalAnimRef.cpp +++ b/Source/FortniteGame/Private/FortDirectionalAnimRef.cpp @@ -1,10 +1,10 @@ #include "FortDirectionalAnimRef.h" FFortDirectionalAnimRef::FFortDirectionalAnimRef() { - this->NorthAnim = NULL; - this->SouthAnimLeft = NULL; - this->SouthAnimRight = NULL; - this->EastAnim = NULL; - this->WestAnim = NULL; + NorthAnim = NULL; + SouthAnimLeft = NULL; + SouthAnimRight = NULL; + EastAnim = NULL; + WestAnim = NULL; } diff --git a/Source/FortniteGame/Private/FortDoghouseVehicleConfigs.cpp b/Source/FortniteGame/Private/FortDoghouseVehicleConfigs.cpp index f3d4750b..04d60376 100644 --- a/Source/FortniteGame/Private/FortDoghouseVehicleConfigs.cpp +++ b/Source/FortniteGame/Private/FortDoghouseVehicleConfigs.cpp @@ -1,28 +1,28 @@ #include "FortDoghouseVehicleConfigs.h" UFortDoghouseVehicleConfigs::UFortDoghouseVehicleConfigs() { - this->WheelRotationRange = 1; - this->VehicleFrontLowLateralFrictionMultiplier = 1; - this->VehicleRearLowLateralFrictionMultiplier = 1; - this->VehicleFrontHighLateralFrictionMultiplier = 1; - this->VehicleRearHighLateralFrictionMultiplier = 1; - this->LowToHighFrictionDuration = 1; - this->UphillIncline = 1; - this->ReverseToForwardFrontFriction = 1; - this->ReverseToForwardRearFriction = 1; - this->ReverseToForwardMaxSpeed = 1; - this->PropSpeedPerLinearSpeed = 1; - this->PropSpeedPerLinearSpeedPassive = 1; - this->PropSpeedAccelLerpPerSecond = 1; - this->PropSpeedDecelLerpPerSecond = 1; - this->TaxiPitchProjTarget = 1; - this->MaxAltitudeZ = 1; - this->StallAltitudeZ = 1; - this->StallTime = 1; - this->StuckTimeBeforeStall = 1; - this->MinSkipShocksAltitudeZ = 1; - this->AltitudeUpdateFrequency = 1; - this->ControlStateNetUpdateFrequency = 1; - this->ForceHeadingUpdateFrequency = 1; + WheelRotationRange = 1; + VehicleFrontLowLateralFrictionMultiplier = 1; + VehicleRearLowLateralFrictionMultiplier = 1; + VehicleFrontHighLateralFrictionMultiplier = 1; + VehicleRearHighLateralFrictionMultiplier = 1; + LowToHighFrictionDuration = 1; + UphillIncline = 1; + ReverseToForwardFrontFriction = 1; + ReverseToForwardRearFriction = 1; + ReverseToForwardMaxSpeed = 1; + PropSpeedPerLinearSpeed = 1; + PropSpeedPerLinearSpeedPassive = 1; + PropSpeedAccelLerpPerSecond = 1; + PropSpeedDecelLerpPerSecond = 1; + TaxiPitchProjTarget = 1; + MaxAltitudeZ = 1; + StallAltitudeZ = 1; + StallTime = 1; + StuckTimeBeforeStall = 1; + MinSkipShocksAltitudeZ = 1; + AltitudeUpdateFrequency = 1; + ControlStateNetUpdateFrequency = 1; + ForceHeadingUpdateFrequency = 1; } diff --git a/Source/FortniteGame/Private/FortDownloadLocalizedOverlays.cpp b/Source/FortniteGame/Private/FortDownloadLocalizedOverlays.cpp index 834dec7a..b40018f6 100644 --- a/Source/FortniteGame/Private/FortDownloadLocalizedOverlays.cpp +++ b/Source/FortniteGame/Private/FortDownloadLocalizedOverlays.cpp @@ -1,6 +1,6 @@ #include "FortDownloadLocalizedOverlays.h" UFortDownloadLocalizedOverlays::UFortDownloadLocalizedOverlays() { - this->MediaPlayer = NULL; + MediaPlayer = NULL; } diff --git a/Source/FortniteGame/Private/FortDynamicBuilder.cpp b/Source/FortniteGame/Private/FortDynamicBuilder.cpp index cedffbef..577c0ed2 100644 --- a/Source/FortniteGame/Private/FortDynamicBuilder.cpp +++ b/Source/FortniteGame/Private/FortDynamicBuilder.cpp @@ -1,19 +1,19 @@ #include "FortDynamicBuilder.h" AFortDynamicBuilder::AFortDynamicBuilder() { - this->BuildingInstructions = NULL; - this->bSelectiveDestruction = false; - this->bDestroyOverlapping = false; - this->bDestroyMatchingPiece = false; - this->bNoCollisionFail = false; - this->bIgnoreMissionActors = false; - this->bShrinkAndDestroyEffect = true; - this->bDebugDrawBounds = false; - this->bUsePlayerBuildAnimations = false; - this->BuildingConstructionTime = 1; - this->BuildOrder = FDynamicBuildOrder::Z; - this->bReverseBuild = false; - this->OverrideOwnerPersistentId = 0; - this->CurrentIndex = 0; + BuildingInstructions = NULL; + bSelectiveDestruction = false; + bDestroyOverlapping = false; + bDestroyMatchingPiece = false; + bNoCollisionFail = false; + bIgnoreMissionActors = false; + bShrinkAndDestroyEffect = true; + bDebugDrawBounds = false; + bUsePlayerBuildAnimations = false; + BuildingConstructionTime = 1; + BuildOrder = FDynamicBuildOrder::Z; + bReverseBuild = false; + OverrideOwnerPersistentId = 0; + CurrentIndex = 0; } diff --git a/Source/FortniteGame/Private/FortDynamicBuildingDeconstructor.cpp b/Source/FortniteGame/Private/FortDynamicBuildingDeconstructor.cpp index 795569b4..576bcebc 100644 --- a/Source/FortniteGame/Private/FortDynamicBuildingDeconstructor.cpp +++ b/Source/FortniteGame/Private/FortDynamicBuildingDeconstructor.cpp @@ -1,12 +1,12 @@ #include "FortDynamicBuildingDeconstructor.h" AFortDynamicBuildingDeconstructor::AFortDynamicBuildingDeconstructor() { - this->bDebugDrawBounds = false; - this->bSelectiveDestruction = false; - this->bIgnoreMissionActors = false; - this->bShrinkAndDestroyEffect = false; - this->NumOfPiecesToDestroyAtOnce = 0; - this->TimeBetweenChunks = 1; - this->CurrentIndex = 0; + bDebugDrawBounds = false; + bSelectiveDestruction = false; + bIgnoreMissionActors = false; + bShrinkAndDestroyEffect = false; + NumOfPiecesToDestroyAtOnce = 0; + TimeBetweenChunks = 1; + CurrentIndex = 0; } diff --git a/Source/FortniteGame/Private/FortEarnScoreNotification.cpp b/Source/FortniteGame/Private/FortEarnScoreNotification.cpp index 903fdff1..dd2c9d68 100644 --- a/Source/FortniteGame/Private/FortEarnScoreNotification.cpp +++ b/Source/FortniteGame/Private/FortEarnScoreNotification.cpp @@ -1,11 +1,11 @@ #include "FortEarnScoreNotification.h" FFortEarnScoreNotification::FFortEarnScoreNotification() { - this->BaseXPEarned = 0; - this->BonusXPEarned = 0; - this->BoostXPEarned = 0; - this->BoostXPMissed = 0; - this->RestXPEarned = 0; - this->GroupBoostXPEarned = 0; + BaseXPEarned = 0; + BonusXPEarned = 0; + BoostXPEarned = 0; + BoostXPMissed = 0; + RestXPEarned = 0; + GroupBoostXPEarned = 0; } diff --git a/Source/FortniteGame/Private/FortEditToolItemDefinition.cpp b/Source/FortniteGame/Private/FortEditToolItemDefinition.cpp index 36101f7c..2e0997d9 100644 --- a/Source/FortniteGame/Private/FortEditToolItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortEditToolItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortEditToolItemDefinition.h" -UFortEditToolItemDefinition::UFortEditToolItemDefinition() { +UFortEditToolItemDefinition::UFortEditToolItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortEditorTheaterMapRegionColor.cpp b/Source/FortniteGame/Private/FortEditorTheaterMapRegionColor.cpp index 3f6d9d3b..92867e04 100644 --- a/Source/FortniteGame/Private/FortEditorTheaterMapRegionColor.cpp +++ b/Source/FortniteGame/Private/FortEditorTheaterMapRegionColor.cpp @@ -1,6 +1,6 @@ #include "FortEditorTheaterMapRegionColor.h" FFortEditorTheaterMapRegionColor::FFortEditorTheaterMapRegionColor() { - this->Region = NULL; + Region = NULL; } diff --git a/Source/FortniteGame/Private/FortEffectDistanceQuality.cpp b/Source/FortniteGame/Private/FortEffectDistanceQuality.cpp index 3a117a3c..2aecd719 100644 --- a/Source/FortniteGame/Private/FortEffectDistanceQuality.cpp +++ b/Source/FortniteGame/Private/FortEffectDistanceQuality.cpp @@ -1,15 +1,15 @@ #include "FortEffectDistanceQuality.h" FFortEffectDistanceQuality::FFortEffectDistanceQuality() { - this->MinDistanceCinematic = 1; - this->MinDistanceEpic = 1; - this->MinDistanceHigh = 1; - this->MinDistanceMedium = 1; - this->MinDistanceLow = 1; - this->bAllowCinematic = false; - this->bAllowEpic = false; - this->bAllowHigh = false; - this->bAllowMedium = false; - this->bAllowLow = false; + MinDistanceCinematic = 1; + MinDistanceEpic = 1; + MinDistanceHigh = 1; + MinDistanceMedium = 1; + MinDistanceLow = 1; + bAllowCinematic = false; + bAllowEpic = false; + bAllowHigh = false; + bAllowMedium = false; + bAllowLow = false; } diff --git a/Source/FortniteGame/Private/FortEmitterCameraLensEffectDirectional.cpp b/Source/FortniteGame/Private/FortEmitterCameraLensEffectDirectional.cpp index ceba0808..68095c2a 100644 --- a/Source/FortniteGame/Private/FortEmitterCameraLensEffectDirectional.cpp +++ b/Source/FortniteGame/Private/FortEmitterCameraLensEffectDirectional.cpp @@ -7,8 +7,8 @@ void AFortEmitterCameraLensEffectDirectional::SetStrength(float InStrength) { } AFortEmitterCameraLensEffectDirectional::AFortEmitterCameraLensEffectDirectional() { - this->DamageDealer = NULL; - this->bRotateActor = true; - this->Strength = 1; + DamageDealer = NULL; + bRotateActor = true; + Strength = 1; } diff --git a/Source/FortniteGame/Private/FortEmoteItemDefinition.cpp b/Source/FortniteGame/Private/FortEmoteItemDefinition.cpp index c5970b02..05f9dee6 100644 --- a/Source/FortniteGame/Private/FortEmoteItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortEmoteItemDefinition.cpp @@ -4,7 +4,8 @@ FText UFortEmoteItemDefinition::GetCommandName() const { return FText::GetEmpty(); } -UFortEmoteItemDefinition::UFortEmoteItemDefinition() { - this->ItemType = EFortItemType::Emote; +UFortEmoteItemDefinition::UFortEmoteItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ItemType = EFortItemType::Emote; } diff --git a/Source/FortniteGame/Private/FortEmoteMapping.cpp b/Source/FortniteGame/Private/FortEmoteMapping.cpp index da94744d..b32be526 100644 --- a/Source/FortniteGame/Private/FortEmoteMapping.cpp +++ b/Source/FortniteGame/Private/FortEmoteMapping.cpp @@ -1,7 +1,7 @@ #include "FortEmoteMapping.h" FFortEmoteMapping::FFortEmoteMapping() { - this->BodyType = EFortCustomBodyType::NONE; - this->Gender = EFortCustomGender::Invalid; + BodyType = EFortCustomBodyType::NONE; + Gender = EFortCustomGender::Invalid; } diff --git a/Source/FortniteGame/Private/FortEmotePreviewActor.cpp b/Source/FortniteGame/Private/FortEmotePreviewActor.cpp index 85342296..8779da19 100644 --- a/Source/FortniteGame/Private/FortEmotePreviewActor.cpp +++ b/Source/FortniteGame/Private/FortEmotePreviewActor.cpp @@ -2,6 +2,6 @@ AFortEmotePreviewActor::AFortEmotePreviewActor() { - this->PreviewingEmote = NULL; + PreviewingEmote = NULL; } diff --git a/Source/FortniteGame/Private/FortEncounterAIDirectorFactor.cpp b/Source/FortniteGame/Private/FortEncounterAIDirectorFactor.cpp index d11c6a23..a1fa729c 100644 --- a/Source/FortniteGame/Private/FortEncounterAIDirectorFactor.cpp +++ b/Source/FortniteGame/Private/FortEncounterAIDirectorFactor.cpp @@ -1,8 +1,8 @@ #include "FortEncounterAIDirectorFactor.h" FFortEncounterAIDirectorFactor::FFortEncounterAIDirectorFactor() { - this->CurrentValue = 1; - this->AccumulatedPeriodValue = 1; - this->TotalPeriodTime = 1; + CurrentValue = 1; + AccumulatedPeriodValue = 1; + TotalPeriodTime = 1; } diff --git a/Source/FortniteGame/Private/FortEncounterGroupLimitData.cpp b/Source/FortniteGame/Private/FortEncounterGroupLimitData.cpp index 3e6eaaae..b6cb743a 100644 --- a/Source/FortniteGame/Private/FortEncounterGroupLimitData.cpp +++ b/Source/FortniteGame/Private/FortEncounterGroupLimitData.cpp @@ -1,8 +1,8 @@ #include "FortEncounterGroupLimitData.h" FFortEncounterGroupLimitData::FFortEncounterGroupLimitData() { - this->DesiredPawnNumCap = 0; - this->RemainingDesiredLimit = 0; - this->CurrentEncounterLimit = 0; + DesiredPawnNumCap = 0; + RemainingDesiredLimit = 0; + CurrentEncounterLimit = 0; } diff --git a/Source/FortniteGame/Private/FortEncounterLockedUtility.cpp b/Source/FortniteGame/Private/FortEncounterLockedUtility.cpp index 467ed17e..8a72986a 100644 --- a/Source/FortniteGame/Private/FortEncounterLockedUtility.cpp +++ b/Source/FortniteGame/Private/FortEncounterLockedUtility.cpp @@ -1,7 +1,7 @@ #include "FortEncounterLockedUtility.h" FFortEncounterLockedUtility::FFortEncounterLockedUtility() { - this->Utility = EFortAIUtility::KillPlayersMelee; - this->UtilityDesire = EFortEncounterUtilityDesire::Low; + Utility = EFortAIUtility::KillPlayersMelee; + UtilityDesire = EFortEncounterUtilityDesire::Low; } diff --git a/Source/FortniteGame/Private/FortEncounterModeSettings.cpp b/Source/FortniteGame/Private/FortEncounterModeSettings.cpp index 59d349e1..3b199db1 100644 --- a/Source/FortniteGame/Private/FortEncounterModeSettings.cpp +++ b/Source/FortniteGame/Private/FortEncounterModeSettings.cpp @@ -1,10 +1,10 @@ #include "FortEncounterModeSettings.h" FFortEncounterModeSettings::FFortEncounterModeSettings() { - this->PacingMode = EFortEncounterPacingMode::SpawnPointsPercentageCurve; - this->SpawnLocationManagementMode = EFortEncounterSpawnLocationManagementMode::Spawn; - this->SpawnLocationMode = EFortEncounterSpawnLocationPlacementMode::Directional; - this->UtilitiesMode = EFortEncounterUtilitiesMode::LockedOnly; - this->SpawnLimitMode = EFortEncounterSpawnLimitType::NoLimit; + PacingMode = EFortEncounterPacingMode::SpawnPointsPercentageCurve; + SpawnLocationManagementMode = EFortEncounterSpawnLocationManagementMode::Spawn; + SpawnLocationMode = EFortEncounterSpawnLocationPlacementMode::Directional; + UtilitiesMode = EFortEncounterUtilitiesMode::LockedOnly; + SpawnLimitMode = EFortEncounterSpawnLimitType::NoLimit; } diff --git a/Source/FortniteGame/Private/FortEncounterPawnNumberCaps.cpp b/Source/FortniteGame/Private/FortEncounterPawnNumberCaps.cpp index fcfa21a0..c4c6e248 100644 --- a/Source/FortniteGame/Private/FortEncounterPawnNumberCaps.cpp +++ b/Source/FortniteGame/Private/FortEncounterPawnNumberCaps.cpp @@ -1,6 +1,6 @@ #include "FortEncounterPawnNumberCaps.h" FFortEncounterPawnNumberCaps::FFortEncounterPawnNumberCaps() { - this->bApplyPawnNumberCaps = false; + bApplyPawnNumberCaps = false; } diff --git a/Source/FortniteGame/Private/FortEncounterProfile.cpp b/Source/FortniteGame/Private/FortEncounterProfile.cpp index cbe1a982..743398ef 100644 --- a/Source/FortniteGame/Private/FortEncounterProfile.cpp +++ b/Source/FortniteGame/Private/FortEncounterProfile.cpp @@ -1,6 +1,6 @@ #include "FortEncounterProfile.h" FFortEncounterProfile::FFortEncounterProfile() { - this->bShouldReselectOptionsPerInstance = false; + bShouldReselectOptionsPerInstance = false; } diff --git a/Source/FortniteGame/Private/FortEncounterSettings.cpp b/Source/FortniteGame/Private/FortEncounterSettings.cpp index 980ff5fb..d042a194 100644 --- a/Source/FortniteGame/Private/FortEncounterSettings.cpp +++ b/Source/FortniteGame/Private/FortEncounterSettings.cpp @@ -1,31 +1,31 @@ #include "FortEncounterSettings.h" FFortEncounterSettings::FFortEncounterSettings() { - this->bRiftsDestroyPlayerBuiltBuildings = false; - this->bValidateIfPlayerIsAtSpawnLocation = false; - this->bMustFindSpawnPoints = false; - this->bStopIfCantFindSpawnPoint = false; - this->bIgnoreCollisionWhenSpawningAI = false; - this->bTrackCombatParticipation = false; - this->bDisplayThreatVisuals = false; - this->BurstSpawnThreatVisualsEndDelayOverride = 1; - this->NumRiftsToUseOverride = 0; - this->bUseEQSQueryToFindAISpawnLocations = false; - this->bRelevantForTotalAICap = false; - this->bEnableRecreateRift = false; - this->bRespawnRiftWhenRiftDead = false; - this->bRandomiseQueryRiftLocations = false; - this->bOverrideEqsFallback = false; - this->PreSpawnRequeryTime = 1; - this->SpawnAIIntervalTime = 1; - this->SpawnRiftIntervalTime = 1; - this->bSpawnFirstRiftNoDelay = false; - this->RiftSelectionQuery = NULL; - this->RiftSlotsEQSQueryOverride = NULL; - this->RiftClassOverride = NULL; - this->EncounterGroupID = 0; - this->ZoneIndex = 0; - this->DifficultyIndex = 0; - this->AIDespawnDistanceOverride = 1; + bRiftsDestroyPlayerBuiltBuildings = false; + bValidateIfPlayerIsAtSpawnLocation = false; + bMustFindSpawnPoints = false; + bStopIfCantFindSpawnPoint = false; + bIgnoreCollisionWhenSpawningAI = false; + bTrackCombatParticipation = false; + bDisplayThreatVisuals = false; + BurstSpawnThreatVisualsEndDelayOverride = 1; + NumRiftsToUseOverride = 0; + bUseEQSQueryToFindAISpawnLocations = false; + bRelevantForTotalAICap = false; + bEnableRecreateRift = false; + bRespawnRiftWhenRiftDead = false; + bRandomiseQueryRiftLocations = false; + bOverrideEqsFallback = false; + PreSpawnRequeryTime = 1; + SpawnAIIntervalTime = 1; + SpawnRiftIntervalTime = 1; + bSpawnFirstRiftNoDelay = false; + RiftSelectionQuery = NULL; + RiftSlotsEQSQueryOverride = NULL; + RiftClassOverride = NULL; + EncounterGroupID = 0; + ZoneIndex = 0; + DifficultyIndex = 0; + AIDespawnDistanceOverride = 1; } diff --git a/Source/FortniteGame/Private/FortEncounterSettingsFixedPace.cpp b/Source/FortniteGame/Private/FortEncounterSettingsFixedPace.cpp index 121ef45a..a2171537 100644 --- a/Source/FortniteGame/Private/FortEncounterSettingsFixedPace.cpp +++ b/Source/FortniteGame/Private/FortEncounterSettingsFixedPace.cpp @@ -1,10 +1,10 @@ #include "FortEncounterSettingsFixedPace.h" FFortEncounterSettingsFixedPace::FFortEncounterSettingsFixedPace() { - this->RiftSpawnInterval = 1; - this->RiftSpawnCount = 0; - this->AIMaxCount = 0; - this->SpawnAIIntervalTime = 1; - this->SpawnAIIntervalCount = 0; + RiftSpawnInterval = 1; + RiftSpawnCount = 0; + AIMaxCount = 0; + SpawnAIIntervalTime = 1; + SpawnAIIntervalCount = 0; } diff --git a/Source/FortniteGame/Private/FortEncounterTransitionSettings.cpp b/Source/FortniteGame/Private/FortEncounterTransitionSettings.cpp index 4d54745f..8187fcfb 100644 --- a/Source/FortniteGame/Private/FortEncounterTransitionSettings.cpp +++ b/Source/FortniteGame/Private/FortEncounterTransitionSettings.cpp @@ -1,6 +1,6 @@ #include "FortEncounterTransitionSettings.h" FFortEncounterTransitionSettings::FFortEncounterTransitionSettings() { - this->bShouldMaintainEncounterState = false; + bShouldMaintainEncounterState = false; } diff --git a/Source/FortniteGame/Private/FortEncryptionKey.cpp b/Source/FortniteGame/Private/FortEncryptionKey.cpp index 22240edc..8ba36c17 100644 --- a/Source/FortniteGame/Private/FortEncryptionKey.cpp +++ b/Source/FortniteGame/Private/FortEncryptionKey.cpp @@ -1,6 +1,6 @@ #include "FortEncryptionKey.h" FFortEncryptionKey::FFortEncryptionKey() { - this->Status = EFortEncryptionStatus::ENCRYPTED; + Status = EFortEncryptionStatus::ENCRYPTED; } diff --git a/Source/FortniteGame/Private/FortEnemyDamagedParams.cpp b/Source/FortniteGame/Private/FortEnemyDamagedParams.cpp index cdfefe53..0c948ee0 100644 --- a/Source/FortniteGame/Private/FortEnemyDamagedParams.cpp +++ b/Source/FortniteGame/Private/FortEnemyDamagedParams.cpp @@ -7,8 +7,8 @@ void UFortEnemyDamagedParams::BreakParams(AFortPawn*& _DamagedPawn, AFortPlayerC } UFortEnemyDamagedParams::UFortEnemyDamagedParams() { - this->DamagedPawn = NULL; - this->DamagedBy = NULL; - this->DamageAmount = 1; + DamagedPawn = NULL; + DamagedBy = NULL; + DamageAmount = 1; } diff --git a/Source/FortniteGame/Private/FortEnemyKilledParams.cpp b/Source/FortniteGame/Private/FortEnemyKilledParams.cpp index 29aebbea..762d2356 100644 --- a/Source/FortniteGame/Private/FortEnemyKilledParams.cpp +++ b/Source/FortniteGame/Private/FortEnemyKilledParams.cpp @@ -7,7 +7,7 @@ void UFortEnemyKilledParams::BreakParams(AFortPawn*& _KilledPawn, AFortPlayerCon } UFortEnemyKilledParams::UFortEnemyKilledParams() { - this->KilledPawn = NULL; - this->KilledBy = NULL; + KilledPawn = NULL; + KilledBy = NULL; } diff --git a/Source/FortniteGame/Private/FortEnemySpawn.cpp b/Source/FortniteGame/Private/FortEnemySpawn.cpp index f57cf10d..77aa0309 100644 --- a/Source/FortniteGame/Private/FortEnemySpawn.cpp +++ b/Source/FortniteGame/Private/FortEnemySpawn.cpp @@ -1,6 +1,6 @@ #include "FortEnemySpawn.h" AFortEnemySpawn::AFortEnemySpawn() { - this->ClusterRadius = 1; + ClusterRadius = 1; } diff --git a/Source/FortniteGame/Private/FortEvenlySizedSegment.cpp b/Source/FortniteGame/Private/FortEvenlySizedSegment.cpp index 57b1da24..a2720b1c 100644 --- a/Source/FortniteGame/Private/FortEvenlySizedSegment.cpp +++ b/Source/FortniteGame/Private/FortEvenlySizedSegment.cpp @@ -1,7 +1,7 @@ #include "FortEvenlySizedSegment.h" FFortEvenlySizedSegment::FFortEvenlySizedSegment() { - this->SplineMeshComponent = NULL; - this->CapsuleComponent = NULL; + SplineMeshComponent = NULL; + CapsuleComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortEventConditional.cpp b/Source/FortniteGame/Private/FortEventConditional.cpp index 7f55de40..0bd2da50 100644 --- a/Source/FortniteGame/Private/FortEventConditional.cpp +++ b/Source/FortniteGame/Private/FortEventConditional.cpp @@ -1,11 +1,11 @@ #include "FortEventConditional.h" FFortEventConditional::FFortEventConditional() { - this->ConditionalType = EFortEventConditionType::EFEC_StatCompare; - this->RelevantPeriod = EStatRecordingPeriod::Frame; - this->ComparisonType = EFortCompare::EFC_LessThan; - this->Value = 0; - this->Stat = NULL; - this->FPC = NULL; + ConditionalType = EFortEventConditionType::EFEC_StatCompare; + RelevantPeriod = EStatRecordingPeriod::Frame; + ComparisonType = EFortCompare::EFC_LessThan; + Value = 0; + Stat = NULL; + FPC = NULL; } diff --git a/Source/FortniteGame/Private/FortEventCurrencyItemDefinitionRedir.cpp b/Source/FortniteGame/Private/FortEventCurrencyItemDefinitionRedir.cpp index 99a1541c..90e1760a 100644 --- a/Source/FortniteGame/Private/FortEventCurrencyItemDefinitionRedir.cpp +++ b/Source/FortniteGame/Private/FortEventCurrencyItemDefinitionRedir.cpp @@ -1,6 +1,7 @@ #include "FortEventCurrencyItemDefinitionRedir.h" -UFortEventCurrencyItemDefinitionRedir::UFortEventCurrencyItemDefinitionRedir() { - this->CurrentCurrencyItem = NULL; +UFortEventCurrencyItemDefinitionRedir::UFortEventCurrencyItemDefinitionRedir(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer){ + CurrentCurrencyItem = NULL; } diff --git a/Source/FortniteGame/Private/FortEventDependentItemDefinition.cpp b/Source/FortniteGame/Private/FortEventDependentItemDefinition.cpp index 0d979ac7..8b0d06eb 100644 --- a/Source/FortniteGame/Private/FortEventDependentItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortEventDependentItemDefinition.cpp @@ -1,6 +1,7 @@ #include "FortEventDependentItemDefinition.h" -UFortEventDependentItemDefinition::UFortEventDependentItemDefinition() { - this->TargetReplacementItem = NULL; +UFortEventDependentItemDefinition::UFortEventDependentItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + TargetReplacementItem = NULL; } diff --git a/Source/FortniteGame/Private/FortEventItemDefinitionBase.cpp b/Source/FortniteGame/Private/FortEventItemDefinitionBase.cpp index 6d08454b..e2788cd9 100644 --- a/Source/FortniteGame/Private/FortEventItemDefinitionBase.cpp +++ b/Source/FortniteGame/Private/FortEventItemDefinitionBase.cpp @@ -3,8 +3,9 @@ void UFortEventItemDefinitionBase::CreateCalendarPayload() { } -UFortEventItemDefinitionBase::UFortEventItemDefinitionBase() { - this->EventPriority = 0; - this->bActivateByDefault = false; +UFortEventItemDefinitionBase::UFortEventItemDefinitionBase(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + EventPriority = 0; + bActivateByDefault = false; } diff --git a/Source/FortniteGame/Private/FortEventLevelCamera.cpp b/Source/FortniteGame/Private/FortEventLevelCamera.cpp index ded612a0..ac39ba7e 100644 --- a/Source/FortniteGame/Private/FortEventLevelCamera.cpp +++ b/Source/FortniteGame/Private/FortEventLevelCamera.cpp @@ -7,6 +7,6 @@ void AFortEventLevelCamera::StartLevelTransition(bool bStreamIn) { } AFortEventLevelCamera::AFortEventLevelCamera() { - this->bRestorLastSelected = false; + bRestorLastSelected = false; } diff --git a/Source/FortniteGame/Private/FortEventLevelNavigationActor.cpp b/Source/FortniteGame/Private/FortEventLevelNavigationActor.cpp index cbfd7b97..a4098032 100644 --- a/Source/FortniteGame/Private/FortEventLevelNavigationActor.cpp +++ b/Source/FortniteGame/Private/FortEventLevelNavigationActor.cpp @@ -40,16 +40,16 @@ bool AFortEventLevelNavigationActor::CanCommitNavigationRequest_Implementation() } AFortEventLevelNavigationActor::AFortEventLevelNavigationActor() { - this->WidgetComponent_NavigationWidget = CreateDefaultSubobject(TEXT("WidgetComponent_NavWidget")); - this->WidgetComponent_CursorTargetPosition = CreateDefaultSubobject(TEXT("WidgetComponent_CursorTargetPosition")); - this->IndicatorWidgetClass = NULL; - this->CursorTargetWidgetClass = NULL; - this->DisplayMesh = CreateDefaultSubobject(TEXT("CollisionMesh")); - this->bAutoClick = false; - this->bAlwaysHighliteOnMobile = false; - this->MobileHighlightStencilValue = 0; - this->bOverrideMobileMeshSize = false; - this->MeshSizeOverrideScale = 1; - this->CursorHoverHighlightStencilValue = 0; + WidgetComponent_NavigationWidget = CreateDefaultSubobject(TEXT("WidgetComponent_NavWidget")); + WidgetComponent_CursorTargetPosition = CreateDefaultSubobject(TEXT("WidgetComponent_CursorTargetPosition")); + IndicatorWidgetClass = NULL; + CursorTargetWidgetClass = NULL; + DisplayMesh = CreateDefaultSubobject(TEXT("CollisionMesh")); + bAutoClick = false; + bAlwaysHighliteOnMobile = false; + MobileHighlightStencilValue = 0; + bOverrideMobileMeshSize = false; + MeshSizeOverrideScale = 1; + CursorHoverHighlightStencilValue = 0; } diff --git a/Source/FortniteGame/Private/FortEventLevelNavigationBangCheckComponent.cpp b/Source/FortniteGame/Private/FortEventLevelNavigationBangCheckComponent.cpp index dd32f17b..7c9b3eba 100644 --- a/Source/FortniteGame/Private/FortEventLevelNavigationBangCheckComponent.cpp +++ b/Source/FortniteGame/Private/FortEventLevelNavigationBangCheckComponent.cpp @@ -2,6 +2,6 @@ UFortEventLevelNavigationBangCheckComponent::UFortEventLevelNavigationBangCheckComponent() { - this->OwningNavigationActor = NULL; + OwningNavigationActor = NULL; } diff --git a/Source/FortniteGame/Private/FortEventLevelNavigationWidget.cpp b/Source/FortniteGame/Private/FortEventLevelNavigationWidget.cpp index 570fcacf..5fbc8dc2 100644 --- a/Source/FortniteGame/Private/FortEventLevelNavigationWidget.cpp +++ b/Source/FortniteGame/Private/FortEventLevelNavigationWidget.cpp @@ -7,6 +7,6 @@ void UFortEventLevelNavigationWidget::HandleInputMethodChanged(ECommonInputType } UFortEventLevelNavigationWidget::UFortEventLevelNavigationWidget() { - this->Button_Navigation = NULL; + Button_Navigation = NULL; } diff --git a/Source/FortniteGame/Private/FortEventPurchaseTrackerItemDefinition.cpp b/Source/FortniteGame/Private/FortEventPurchaseTrackerItemDefinition.cpp index 321baec7..34bca065 100644 --- a/Source/FortniteGame/Private/FortEventPurchaseTrackerItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortEventPurchaseTrackerItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortEventPurchaseTrackerItemDefinition.h" -UFortEventPurchaseTrackerItemDefinition::UFortEventPurchaseTrackerItemDefinition() { +UFortEventPurchaseTrackerItemDefinition::UFortEventPurchaseTrackerItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortEventQuestMapDataAsset.cpp b/Source/FortniteGame/Private/FortEventQuestMapDataAsset.cpp index c56268fa..b2480d83 100644 --- a/Source/FortniteGame/Private/FortEventQuestMapDataAsset.cpp +++ b/Source/FortniteGame/Private/FortEventQuestMapDataAsset.cpp @@ -1,9 +1,9 @@ #include "FortEventQuestMapDataAsset.h" UFortEventQuestMapDataAsset::UFortEventQuestMapDataAsset() { - this->EventCalloutImage = NULL; - this->EventCalloutOverrideSound = NULL; - this->RequiredCompletedQuest = NULL; - this->bOnlyDisplayIfRequiredCompletedQuest = false; + EventCalloutImage = NULL; + EventCalloutOverrideSound = NULL; + RequiredCompletedQuest = NULL; + bOnlyDisplayIfRequiredCompletedQuest = false; } diff --git a/Source/FortniteGame/Private/FortEventResponderComponent.cpp b/Source/FortniteGame/Private/FortEventResponderComponent.cpp index dd1cac80..5df8d46b 100644 --- a/Source/FortniteGame/Private/FortEventResponderComponent.cpp +++ b/Source/FortniteGame/Private/FortEventResponderComponent.cpp @@ -4,7 +4,7 @@ void UFortEventResponderComponent::OnMeshNetworkReady(EMeshNetworkNodeType NodeT } UFortEventResponderComponent::UFortEventResponderComponent() { - this->bServerRespondToEvents = true; - this->bClientRespondToEvents = true; + bServerRespondToEvents = true; + bClientRespondToEvents = true; } diff --git a/Source/FortniteGame/Private/FortExhibitActor.cpp b/Source/FortniteGame/Private/FortExhibitActor.cpp index 4f1af9dc..76f77413 100644 --- a/Source/FortniteGame/Private/FortExhibitActor.cpp +++ b/Source/FortniteGame/Private/FortExhibitActor.cpp @@ -1,6 +1,6 @@ #include "FortExhibitActor.h" AFortExhibitActor::AFortExhibitActor() { - this->CameraFOV = 1; + CameraFOV = 1; } diff --git a/Source/FortniteGame/Private/FortExpeditionItem.cpp b/Source/FortniteGame/Private/FortExpeditionItem.cpp index dd0d8c08..5885d61d 100644 --- a/Source/FortniteGame/Private/FortExpeditionItem.cpp +++ b/Source/FortniteGame/Private/FortExpeditionItem.cpp @@ -43,8 +43,8 @@ void UFortExpeditionItem::GetBonusCriteriaBP(TArrayexpedition_max_target_power = 0; - this->expedition_min_target_power = 0; - this->expedition_success_chance = 1; + expedition_max_target_power = 0; + expedition_min_target_power = 0; + expedition_success_chance = 1; } diff --git a/Source/FortniteGame/Private/FortExpeditionItemDefinition.cpp b/Source/FortniteGame/Private/FortExpeditionItemDefinition.cpp index 10ec9886..1a5ea4a1 100644 --- a/Source/FortniteGame/Private/FortExpeditionItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortExpeditionItemDefinition.cpp @@ -10,12 +10,13 @@ void UFortExpeditionItemDefinition::GetExpeditionCosts(TArray& Ou void UFortExpeditionItemDefinition::GetAllRewards(TArray& OutRewards) { } -UFortExpeditionItemDefinition::UFortExpeditionItemDefinition() { - this->ExpeditionDuration_Minutes = 1; - this->ExpeditionExpirationDuration_Minutes = 1; - this->BaseTargetPowerRating = 0; - this->TierFactor = 0; - this->MaxTargetPowerClamp = 0; - this->ItemType = EFortItemType::Expedition; +UFortExpeditionItemDefinition::UFortExpeditionItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ExpeditionDuration_Minutes = 1; + ExpeditionExpirationDuration_Minutes = 1; + BaseTargetPowerRating = 0; + TierFactor = 0; + MaxTargetPowerClamp = 0; + ItemType = EFortItemType::Expedition; } diff --git a/Source/FortniteGame/Private/FortExpeditionResultNotification.cpp b/Source/FortniteGame/Private/FortExpeditionResultNotification.cpp index cb416750..f6b34ef0 100644 --- a/Source/FortniteGame/Private/FortExpeditionResultNotification.cpp +++ b/Source/FortniteGame/Private/FortExpeditionResultNotification.cpp @@ -1,6 +1,6 @@ #include "FortExpeditionResultNotification.h" FFortExpeditionResultNotification::FFortExpeditionResultNotification() { - this->bExpeditionSucceeded = false; + bExpeditionSucceeded = false; } diff --git a/Source/FortniteGame/Private/FortExperienceDelta.cpp b/Source/FortniteGame/Private/FortExperienceDelta.cpp index a17ea033..558a479f 100644 --- a/Source/FortniteGame/Private/FortExperienceDelta.cpp +++ b/Source/FortniteGame/Private/FortExperienceDelta.cpp @@ -1,14 +1,14 @@ #include "FortExperienceDelta.h" FFortExperienceDelta::FFortExperienceDelta() { - this->Level = 0; - this->XP = 0; - this->BaseXPEarned = 0; - this->BonusXPEarned = 0; - this->BoostXPEarned = 0; - this->BoostXPMissed = 0; - this->RestXPEarned = 0; - this->GroupBoostXPEarned = 0; - this->IsFinalXpUpdate = EFortIsFinalXpUpdate::Uninitialized; + Level = 0; + XP = 0; + BaseXPEarned = 0; + BonusXPEarned = 0; + BoostXPEarned = 0; + BoostXPMissed = 0; + RestXPEarned = 0; + GroupBoostXPEarned = 0; + IsFinalXpUpdate = EFortIsFinalXpUpdate::Uninitialized; } diff --git a/Source/FortniteGame/Private/FortFXAnimationInfoBase.cpp b/Source/FortniteGame/Private/FortFXAnimationInfoBase.cpp index df1cfb3e..e4bf154b 100644 --- a/Source/FortniteGame/Private/FortFXAnimationInfoBase.cpp +++ b/Source/FortniteGame/Private/FortFXAnimationInfoBase.cpp @@ -1,6 +1,6 @@ #include "FortFXAnimationInfoBase.h" FFortFXAnimationInfoBase::FFortFXAnimationInfoBase() { - this->LerpCurve = NULL; + LerpCurve = NULL; } diff --git a/Source/FortniteGame/Private/FortFXSkeletonMeshComponent.cpp b/Source/FortniteGame/Private/FortFXSkeletonMeshComponent.cpp index 85da3503..eb759be1 100644 --- a/Source/FortniteGame/Private/FortFXSkeletonMeshComponent.cpp +++ b/Source/FortniteGame/Private/FortFXSkeletonMeshComponent.cpp @@ -4,12 +4,12 @@ void UFortFXSkeletonMeshComponent::SetSource(USkeletalMeshComponent* InMeshCompo } UFortFXSkeletonMeshComponent::UFortFXSkeletonMeshComponent() { - this->AwakenFadeInTime = 1; - this->AwakenDuration = 1; - this->AwakenFadeOutTime = 1; - this->BuildingHitFadeInTime = 1; - this->BuildingHitDuration = 1; - this->BuildingHitFadeOutTime = 1; - this->SourceMeshComponent = NULL; + AwakenFadeInTime = 1; + AwakenDuration = 1; + AwakenFadeOutTime = 1; + BuildingHitFadeInTime = 1; + BuildingHitDuration = 1; + BuildingHitFadeOutTime = 1; + SourceMeshComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortFXStaticMeshComponent.cpp b/Source/FortniteGame/Private/FortFXStaticMeshComponent.cpp index be0bda8e..954b6566 100644 --- a/Source/FortniteGame/Private/FortFXStaticMeshComponent.cpp +++ b/Source/FortniteGame/Private/FortFXStaticMeshComponent.cpp @@ -4,12 +4,12 @@ void UFortFXStaticMeshComponent::SetSource(UStaticMeshComponent* InMeshComponent } UFortFXStaticMeshComponent::UFortFXStaticMeshComponent() { - this->AwakenFadeInTime = 1; - this->AwakenDuration = 1; - this->AwakenFadeOutTime = 1; - this->BuildingHitFadeInTime = 1; - this->BuildingHitDuration = 1; - this->BuildingHitFadeOutTime = 1; - this->SourceMeshComponent = NULL; + AwakenFadeInTime = 1; + AwakenDuration = 1; + AwakenFadeOutTime = 1; + BuildingHitFadeInTime = 1; + BuildingHitDuration = 1; + BuildingHitFadeOutTime = 1; + SourceMeshComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortFastLoadConfig.cpp b/Source/FortniteGame/Private/FortFastLoadConfig.cpp index f2ea207c..2fb8471f 100644 --- a/Source/FortniteGame/Private/FortFastLoadConfig.cpp +++ b/Source/FortniteGame/Private/FortFastLoadConfig.cpp @@ -1,16 +1,16 @@ #include "FortFastLoadConfig.h" UFortFastLoadConfig::UFortFastLoadConfig() { - this->bDisableStreamInBuildings = true; - this->bDisableStartupAIDirector = true; - this->bDisableUpgradePlayerBuildingClasses = true; - this->bUseMinimalPlayerBuildingClasses = true; - this->bDisableStartingMissions = true; - this->bUseFastLoadDefaultInventory = true; - this->bDisableNavAgentCostData = true; - this->bDisableThreatVisualsManager = true; - this->bDisablePreLoadAssets = true; - this->bDisablePreLoadLootAssets = true; - this->bDisableLoadStateClientAthena = true; + bDisableStreamInBuildings = true; + bDisableStartupAIDirector = true; + bDisableUpgradePlayerBuildingClasses = true; + bUseMinimalPlayerBuildingClasses = true; + bDisableStartingMissions = true; + bUseFastLoadDefaultInventory = true; + bDisableNavAgentCostData = true; + bDisableThreatVisualsManager = true; + bDisablePreLoadAssets = true; + bDisablePreLoadLootAssets = true; + bDisableLoadStateClientAthena = true; } diff --git a/Source/FortniteGame/Private/FortFeatItemDefinition.cpp b/Source/FortniteGame/Private/FortFeatItemDefinition.cpp index 9e56cc5a..03ce276c 100644 --- a/Source/FortniteGame/Private/FortFeatItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortFeatItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortFeatItemDefinition.h" -UFortFeatItemDefinition::UFortFeatItemDefinition() { +UFortFeatItemDefinition::UFortFeatItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortFeedbackActionBankDefined.cpp b/Source/FortniteGame/Private/FortFeedbackActionBankDefined.cpp index b273d859..8f46ce6b 100644 --- a/Source/FortniteGame/Private/FortFeedbackActionBankDefined.cpp +++ b/Source/FortniteGame/Private/FortFeedbackActionBankDefined.cpp @@ -1,7 +1,7 @@ #include "FortFeedbackActionBankDefined.h" FFortFeedbackActionBankDefined::FFortFeedbackActionBankDefined() { - this->MinReplayTime = 1; - this->MinReplayTimeForSpeaker = 1; + MinReplayTime = 1; + MinReplayTimeForSpeaker = 1; } diff --git a/Source/FortniteGame/Private/FortFeedbackBank.cpp b/Source/FortniteGame/Private/FortFeedbackBank.cpp index 16cdc802..0692c99b 100644 --- a/Source/FortniteGame/Private/FortFeedbackBank.cpp +++ b/Source/FortniteGame/Private/FortFeedbackBank.cpp @@ -1,6 +1,6 @@ #include "FortFeedbackBank.h" UFortFeedbackBank::UFortFeedbackBank() { - this->FeedbackEvents.AddDefaulted(43); + FeedbackEvents.AddDefaulted(43); } diff --git a/Source/FortniteGame/Private/FortFeedbackEvent.cpp b/Source/FortniteGame/Private/FortFeedbackEvent.cpp index cfa54eff..28f847c3 100644 --- a/Source/FortniteGame/Private/FortFeedbackEvent.cpp +++ b/Source/FortniteGame/Private/FortFeedbackEvent.cpp @@ -1,9 +1,9 @@ #include "FortFeedbackEvent.h" FFortFeedbackEvent::FFortFeedbackEvent() { - this->Instigator = NULL; - this->Recipient = NULL; - this->Delay = 1; - this->bOverriddenQueuing = false; + Instigator = NULL; + Recipient = NULL; + Delay = 1; + bOverriddenQueuing = false; } diff --git a/Source/FortniteGame/Private/FortFeedbackEventData.cpp b/Source/FortniteGame/Private/FortFeedbackEventData.cpp index 69104d20..720a8ef5 100644 --- a/Source/FortniteGame/Private/FortFeedbackEventData.cpp +++ b/Source/FortniteGame/Private/FortFeedbackEventData.cpp @@ -1,16 +1,16 @@ #include "FortFeedbackEventData.h" FFortFeedbackEventData::FFortFeedbackEventData() { - this->ChanceToPlay = 1; - this->MinReplayTime = 1; - this->MinReplayTimeForSpeaker = 1; - this->MaxWitnessDistance = 1; - this->bInterruptCurrentLine = false; - this->bCanBeInterrupted = false; - this->bCanQue = false; - this->MultiplayerBroadcastFilter = FFBF_Speaker; - this->ContextSelectionMethod = FFSM_Instigator; - this->FeedbackDelay = 1; - this->TimeLastPlayed = 1; + ChanceToPlay = 1; + MinReplayTime = 1; + MinReplayTimeForSpeaker = 1; + MaxWitnessDistance = 1; + bInterruptCurrentLine = false; + bCanBeInterrupted = false; + bCanQue = false; + MultiplayerBroadcastFilter = FFBF_Speaker; + ContextSelectionMethod = FFSM_Instigator; + FeedbackDelay = 1; + TimeLastPlayed = 1; } diff --git a/Source/FortniteGame/Private/FortFeedbackHandle.cpp b/Source/FortniteGame/Private/FortFeedbackHandle.cpp index 860e8f8b..001e0e86 100644 --- a/Source/FortniteGame/Private/FortFeedbackHandle.cpp +++ b/Source/FortniteGame/Private/FortFeedbackHandle.cpp @@ -1,9 +1,9 @@ #include "FortFeedbackHandle.h" FFortFeedbackHandle::FFortFeedbackHandle() { - this->FeedbackBank = NULL; - this->bReadOnly = false; - this->bBankDefined = false; - this->BroadcastFilterOverride = FFBF_Speaker; + FeedbackBank = NULL; + bReadOnly = false; + bBankDefined = false; + BroadcastFilterOverride = FFBF_Speaker; } diff --git a/Source/FortniteGame/Private/FortFeedbackLine.cpp b/Source/FortniteGame/Private/FortFeedbackLine.cpp index 1f33507b..bcd332b3 100644 --- a/Source/FortniteGame/Private/FortFeedbackLine.cpp +++ b/Source/FortniteGame/Private/FortFeedbackLine.cpp @@ -1,10 +1,10 @@ #include "FortFeedbackLine.h" FFortFeedbackLine::FFortFeedbackLine() { - this->Addressee = FFA_Instigator; - this->Context = FFC_Instigator; - this->bInterruptCurrentLine = false; - this->bCanBeInterrupted = false; - this->bCanQue = false; + Addressee = FFA_Instigator; + Context = FFC_Instigator; + bInterruptCurrentLine = false; + bCanBeInterrupted = false; + bCanQue = false; } diff --git a/Source/FortniteGame/Private/FortFeedbackManager.cpp b/Source/FortniteGame/Private/FortFeedbackManager.cpp index ede1edb4..1a36de51 100644 --- a/Source/FortniteGame/Private/FortFeedbackManager.cpp +++ b/Source/FortniteGame/Private/FortFeedbackManager.cpp @@ -20,8 +20,8 @@ void AFortFeedbackManager::GetLifetimeReplicatedProps(TArray& } AFortFeedbackManager::AFortFeedbackManager() { - this->bUsesStWFeedbackEvents = true; - this->AnnouncerPawnClass = NULL; - this->Announcer = NULL; + bUsesStWFeedbackEvents = true; + AnnouncerPawnClass = NULL; + Announcer = NULL; } diff --git a/Source/FortniteGame/Private/FortFeedbackResponse.cpp b/Source/FortniteGame/Private/FortFeedbackResponse.cpp index 6a8a7e15..6991044b 100644 --- a/Source/FortniteGame/Private/FortFeedbackResponse.cpp +++ b/Source/FortniteGame/Private/FortFeedbackResponse.cpp @@ -1,6 +1,6 @@ #include "FortFeedbackResponse.h" FFortFeedbackResponse::FFortFeedbackResponse() { - this->Context = FFC_Instigator; + Context = FFC_Instigator; } diff --git a/Source/FortniteGame/Private/FortFerretVehicleAnimInstance.cpp b/Source/FortniteGame/Private/FortFerretVehicleAnimInstance.cpp index 5e2ab94f..8d94a1aa 100644 --- a/Source/FortniteGame/Private/FortFerretVehicleAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortFerretVehicleAnimInstance.cpp @@ -1,25 +1,25 @@ #include "FortFerretVehicleAnimInstance.h" UFortFerretVehicleAnimInstance::UFortFerretVehicleAnimInstance() { - this->FerretVehicle = NULL; - this->bForwardSpeedIsNearlyZero = false; - this->bForwardSpeedIsGreaterThanOne = false; - this->bReverseSpeedIsGreaterThanOne = false; - this->bSpeedIsGreaterThanFiveAndPlayerHitSpace = false; - this->bIsBraking = false; - this->bIsBoosting = false; - this->bIsBoostReady = false; - this->bPlayerHitSpaceBar = false; - this->bOnGround = false; - this->SteerPitchAngle = 1; - this->FerretCardinalDirection = EPlaneDirection::Center; - this->ElevatorDeadZone = 1; - this->RudderDeadZone = 1; - this->bFerretShouldPlayStartTransition = false; - this->bFerretShouldPlayStopTransition = false; - this->FerretStopCardinalDirection = EPlaneDirection::Center; - this->FerretPrePivotCardinalDirection = EPlaneDirection::Center; - this->bFerretShouldPlayPivotTransition = false; - this->AbsSteerAngle = 1; + FerretVehicle = NULL; + bForwardSpeedIsNearlyZero = false; + bForwardSpeedIsGreaterThanOne = false; + bReverseSpeedIsGreaterThanOne = false; + bSpeedIsGreaterThanFiveAndPlayerHitSpace = false; + bIsBraking = false; + bIsBoosting = false; + bIsBoostReady = false; + bPlayerHitSpaceBar = false; + bOnGround = false; + SteerPitchAngle = 1; + FerretCardinalDirection = EPlaneDirection::Center; + ElevatorDeadZone = 1; + RudderDeadZone = 1; + bFerretShouldPlayStartTransition = false; + bFerretShouldPlayStopTransition = false; + FerretStopCardinalDirection = EPlaneDirection::Center; + FerretPrePivotCardinalDirection = EPlaneDirection::Center; + bFerretShouldPlayPivotTransition = false; + AbsSteerAngle = 1; } diff --git a/Source/FortniteGame/Private/FortFerretVehicleConfigs.cpp b/Source/FortniteGame/Private/FortFerretVehicleConfigs.cpp index e80325b2..88dfdbbe 100644 --- a/Source/FortniteGame/Private/FortFerretVehicleConfigs.cpp +++ b/Source/FortniteGame/Private/FortFerretVehicleConfigs.cpp @@ -1,50 +1,50 @@ #include "FortFerretVehicleConfigs.h" UFortFerretVehicleConfigs::UFortFerretVehicleConfigs() { - this->BounceCrouchTime = 1; - this->BounceCrouchTimeDeadzone = 1; - this->BounceRecoilTime = 1; - this->BounceForcePerMass = 1; - this->PassengerLeanMagnitude = 1; - this->PassengerLeanMinMagnitude = 1; - this->PassengerLeanLeftRightInterpolationPerSecond = 1; - this->PassengerLeanUpInterpolationPerSecond = 1; - this->PassengerLeanDownInterpolationPerSecond = 1; - this->PassengerLeanResetInterpolationPerSecond = 1; - this->PassengerLeanDeadzone = 1; - this->BoostSteeringMultiplier = 1; - this->BoostCooldown = 1; - this->BoostSteeringMultiplierRampTime = 1; - this->BoostSlowExtraStrength = 1; - this->MinForwardSpeedBoostExtraStrength = 1; - this->BoostTopSpeedForceMultiplier = 1; - this->MinSpeedForWingTrails = 1; - this->CameraShakeAmplitudeMin = 1; - this->CameraShakeAmplitudeMax = 1; - this->SpringFudgeFactor = 1; - this->CameraShakeNormalizedSpeed = 1; - this->CameraShakeSpeedCurvePow = 1; - this->BoostingCameraShakeAmount = 1; - this->BoostCameraShakeFrequency = 1; - this->SmoothedSpringCompressionMin = 1; - this->SmoothedSpringCompressionMax = 1; - this->ScreenShakeFrequencyMin = 1; - this->ScreenShakeFrequencyMax = 1; - this->PassengerCameraShakeMultiplier = 1; - this->ScreenShakeYawFrequencyMultiplier = 1; - this->TreadWidth = 1; - this->RumbleMultiplier = 1; - this->SparksRumbleMultiplier = 1; - this->BoostCameraOffset = 1; - this->ADSCameraDistance = 1; - this->PassengerCameraOffset = 1; - this->ADSInterpSpeed = 1; - this->LeftMuzzleSocketName = TEXT("muzzleLeft"); - this->RightMuzzleSocketName = TEXT("muzzleRight"); - this->MaxHealthToDestroyPropWithDirectHit = 1; - this->ImpactScaleWhenBoosting = 1; - this->MaxAltitudeForWaterTest = 1; - this->bUseBiplaneComponentsForProjectileOrigins = false; - this->bUseLTMBiplaneForReplayWeaponFX = false; + BounceCrouchTime = 1; + BounceCrouchTimeDeadzone = 1; + BounceRecoilTime = 1; + BounceForcePerMass = 1; + PassengerLeanMagnitude = 1; + PassengerLeanMinMagnitude = 1; + PassengerLeanLeftRightInterpolationPerSecond = 1; + PassengerLeanUpInterpolationPerSecond = 1; + PassengerLeanDownInterpolationPerSecond = 1; + PassengerLeanResetInterpolationPerSecond = 1; + PassengerLeanDeadzone = 1; + BoostSteeringMultiplier = 1; + BoostCooldown = 1; + BoostSteeringMultiplierRampTime = 1; + BoostSlowExtraStrength = 1; + MinForwardSpeedBoostExtraStrength = 1; + BoostTopSpeedForceMultiplier = 1; + MinSpeedForWingTrails = 1; + CameraShakeAmplitudeMin = 1; + CameraShakeAmplitudeMax = 1; + SpringFudgeFactor = 1; + CameraShakeNormalizedSpeed = 1; + CameraShakeSpeedCurvePow = 1; + BoostingCameraShakeAmount = 1; + BoostCameraShakeFrequency = 1; + SmoothedSpringCompressionMin = 1; + SmoothedSpringCompressionMax = 1; + ScreenShakeFrequencyMin = 1; + ScreenShakeFrequencyMax = 1; + PassengerCameraShakeMultiplier = 1; + ScreenShakeYawFrequencyMultiplier = 1; + TreadWidth = 1; + RumbleMultiplier = 1; + SparksRumbleMultiplier = 1; + BoostCameraOffset = 1; + ADSCameraDistance = 1; + PassengerCameraOffset = 1; + ADSInterpSpeed = 1; + LeftMuzzleSocketName = TEXT("muzzleLeft"); + RightMuzzleSocketName = TEXT("muzzleRight"); + MaxHealthToDestroyPropWithDirectHit = 1; + ImpactScaleWhenBoosting = 1; + MaxAltitudeForWaterTest = 1; + bUseBiplaneComponentsForProjectileOrigins = false; + bUseLTMBiplaneForReplayWeaponFX = false; } diff --git a/Source/FortniteGame/Private/FortFlag.cpp b/Source/FortniteGame/Private/FortFlag.cpp index cdb15a49..e314ceef 100644 --- a/Source/FortniteGame/Private/FortFlag.cpp +++ b/Source/FortniteGame/Private/FortFlag.cpp @@ -3,7 +3,7 @@ #include "Components/StaticMeshComponent.h" AFortFlag::AFortFlag() { - this->FlagMeshComp = CreateDefaultSubobject(TEXT("FlagMeshComp0")); - this->CollisionComp = CreateDefaultSubobject(TEXT("CollisionCapsule0")); + FlagMeshComp = CreateDefaultSubobject(TEXT("FlagMeshComp0")); + CollisionComp = CreateDefaultSubobject(TEXT("CollisionCapsule0")); } diff --git a/Source/FortniteGame/Private/FortFootstepAttenuationData.cpp b/Source/FortniteGame/Private/FortFootstepAttenuationData.cpp index dd7f644b..a8185b65 100644 --- a/Source/FortniteGame/Private/FortFootstepAttenuationData.cpp +++ b/Source/FortniteGame/Private/FortFootstepAttenuationData.cpp @@ -1,10 +1,10 @@ #include "FortFootstepAttenuationData.h" FFortFootstepAttenuationData::FFortFootstepAttenuationData() { - this->SoundAttenuation = NULL; - this->SoundAttenuationAbove = NULL; - this->SoundAttenuationBelow = NULL; - this->SoundAttenuationAboveOrBelowAndVisible = NULL; - this->VolumeMultiplier = 1; + SoundAttenuation = NULL; + SoundAttenuationAbove = NULL; + SoundAttenuationBelow = NULL; + SoundAttenuationAboveOrBelowAndVisible = NULL; + VolumeMultiplier = 1; } diff --git a/Source/FortniteGame/Private/FortFootstepAudioBank.cpp b/Source/FortniteGame/Private/FortFootstepAudioBank.cpp index 843a60ef..261bc69d 100644 --- a/Source/FortniteGame/Private/FortFootstepAudioBank.cpp +++ b/Source/FortniteGame/Private/FortFootstepAudioBank.cpp @@ -16,37 +16,37 @@ USoundAttenuation* UFortFootstepAudioBank::GetAttenuationAsset(bool bIsLocal, TE } UFortFootstepAudioBank::UFortFootstepAudioBank() { - this->PhysicalSurfaceMappings[0] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[1] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[2] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[3] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[4] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[5] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[6] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[7] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[8] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[9] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[10] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[11] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[12] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[13] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[14] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[15] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[16] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[17] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[18] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[19] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[20] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[21] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[22] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[23] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[24] = EFortFootstepSurfaceType::Default; - this->PhysicalSurfaceMappings[25] = EFortFootstepSurfaceType::Default; - this->TeammateVolumeMultiplier = 1; - this->MaxFootstepDistance = 1; - this->VerticalPitchMaxBelow = 1; - this->VerticalPitchMaxAbove = 1; - this->VerticalPitchTileRange = 1; - this->VersionNumber = 0; + PhysicalSurfaceMappings[0] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[1] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[2] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[3] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[4] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[5] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[6] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[7] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[8] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[9] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[10] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[11] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[12] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[13] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[14] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[15] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[16] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[17] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[18] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[19] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[20] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[21] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[22] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[23] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[24] = EFortFootstepSurfaceType::Default; + PhysicalSurfaceMappings[25] = EFortFootstepSurfaceType::Default; + TeammateVolumeMultiplier = 1; + MaxFootstepDistance = 1; + VerticalPitchMaxBelow = 1; + VerticalPitchMaxAbove = 1; + VerticalPitchTileRange = 1; + VersionNumber = 0; } diff --git a/Source/FortniteGame/Private/FortFootstepSurfaceAudioData.cpp b/Source/FortniteGame/Private/FortFootstepSurfaceAudioData.cpp index 1fc8469d..965503a1 100644 --- a/Source/FortniteGame/Private/FortFootstepSurfaceAudioData.cpp +++ b/Source/FortniteGame/Private/FortFootstepSurfaceAudioData.cpp @@ -1,26 +1,26 @@ #include "FortFootstepSurfaceAudioData.h" FFortFootstepSurfaceAudioData::FFortFootstepSurfaceAudioData() { - this->SoundAssets[0] = NULL; - this->SoundAssets[1] = NULL; - this->SoundAssets[2] = NULL; - this->SoundAssets[3] = NULL; - this->SoundAssets[4] = NULL; - this->SoundAssets[5] = NULL; - this->SoundAssets[6] = NULL; - this->SoundAssetsAbove[0] = NULL; - this->SoundAssetsAbove[1] = NULL; - this->SoundAssetsAbove[2] = NULL; - this->SoundAssetsAbove[3] = NULL; - this->SoundAssetsAbove[4] = NULL; - this->SoundAssetsAbove[5] = NULL; - this->SoundAssetsAbove[6] = NULL; - this->SoundAssetsBelow[0] = NULL; - this->SoundAssetsBelow[1] = NULL; - this->SoundAssetsBelow[2] = NULL; - this->SoundAssetsBelow[3] = NULL; - this->SoundAssetsBelow[4] = NULL; - this->SoundAssetsBelow[5] = NULL; - this->SoundAssetsBelow[6] = NULL; + SoundAssets[0] = NULL; + SoundAssets[1] = NULL; + SoundAssets[2] = NULL; + SoundAssets[3] = NULL; + SoundAssets[4] = NULL; + SoundAssets[5] = NULL; + SoundAssets[6] = NULL; + SoundAssetsAbove[0] = NULL; + SoundAssetsAbove[1] = NULL; + SoundAssetsAbove[2] = NULL; + SoundAssetsAbove[3] = NULL; + SoundAssetsAbove[4] = NULL; + SoundAssetsAbove[5] = NULL; + SoundAssetsAbove[6] = NULL; + SoundAssetsBelow[0] = NULL; + SoundAssetsBelow[1] = NULL; + SoundAssetsBelow[2] = NULL; + SoundAssetsBelow[3] = NULL; + SoundAssetsBelow[4] = NULL; + SoundAssetsBelow[5] = NULL; + SoundAssetsBelow[6] = NULL; } diff --git a/Source/FortniteGame/Private/FortFootstepSurfaceData.cpp b/Source/FortniteGame/Private/FortFootstepSurfaceData.cpp index c5351b4e..b445b24b 100644 --- a/Source/FortniteGame/Private/FortFootstepSurfaceData.cpp +++ b/Source/FortniteGame/Private/FortFootstepSurfaceData.cpp @@ -4,8 +4,8 @@ void UFortFootstepSurfaceData::GetSurfaceInfo(FFortFootstepSurfaceInfo& OutInfo, } UFortFootstepSurfaceData::UFortFootstepSurfaceData() { - this->VerticalPitchMaxBelow = 1; - this->VerticalPitchMaxAbove = 1; - this->VerticalPitchTileRange = 1; + VerticalPitchMaxBelow = 1; + VerticalPitchMaxAbove = 1; + VerticalPitchTileRange = 1; } diff --git a/Source/FortniteGame/Private/FortForcedLODZone.cpp b/Source/FortniteGame/Private/FortForcedLODZone.cpp index 9a441354..25bb6ff2 100644 --- a/Source/FortniteGame/Private/FortForcedLODZone.cpp +++ b/Source/FortniteGame/Private/FortForcedLODZone.cpp @@ -1,6 +1,6 @@ #include "FortForcedLODZone.h" AFortForcedLODZone::AFortForcedLODZone() { - this->ForcedLODLevel = EFortAILODLevel::MIN; + ForcedLODLevel = EFortAILODLevel::MIN; } diff --git a/Source/FortniteGame/Private/FortFoundQuestMissions.cpp b/Source/FortniteGame/Private/FortFoundQuestMissions.cpp index a40ff423..51609002 100644 --- a/Source/FortniteGame/Private/FortFoundQuestMissions.cpp +++ b/Source/FortniteGame/Private/FortFoundQuestMissions.cpp @@ -1,6 +1,6 @@ #include "FortFoundQuestMissions.h" FFortFoundQuestMissions::FFortFoundQuestMissions() { - this->bIsValidForAllPlayableMissions = false; + bIsValidForAllPlayableMissions = false; } diff --git a/Source/FortniteGame/Private/FortFrontEndMiniMapManager.cpp b/Source/FortniteGame/Private/FortFrontEndMiniMapManager.cpp index d0fd1d97..c5311251 100644 --- a/Source/FortniteGame/Private/FortFrontEndMiniMapManager.cpp +++ b/Source/FortniteGame/Private/FortFrontEndMiniMapManager.cpp @@ -1,8 +1,8 @@ #include "FortFrontEndMiniMapManager.h" AFortFrontEndMiniMapManager::AFortFrontEndMiniMapManager() { - this->MapLayerSize = 0; - this->MapMaterial = NULL; - this->MapWorldScale = 1; + MapLayerSize = 0; + MapMaterial = NULL; + MapWorldScale = 1; } diff --git a/Source/FortniteGame/Private/FortFrontendPendingAsyncLevel.cpp b/Source/FortniteGame/Private/FortFrontendPendingAsyncLevel.cpp index 07f7a010..2f3c723b 100644 --- a/Source/FortniteGame/Private/FortFrontendPendingAsyncLevel.cpp +++ b/Source/FortniteGame/Private/FortFrontendPendingAsyncLevel.cpp @@ -4,8 +4,8 @@ void UFortFrontendPendingAsyncLevel::HandleLevelLoadedAsync() { } UFortFrontendPendingAsyncLevel::UFortFrontendPendingAsyncLevel() { - this->SubgameStreamingLevel = NULL; - this->FrontEndFlow = NULL; - this->CameraOverride = EFrontEndCamera::Invalid; + SubgameStreamingLevel = NULL; + FrontEndFlow = NULL; + CameraOverride = EFrontEndCamera::Invalid; } diff --git a/Source/FortniteGame/Private/FortGadgetItemDefinition.cpp b/Source/FortniteGame/Private/FortGadgetItemDefinition.cpp index 14f6b804..ed62b630 100644 --- a/Source/FortniteGame/Private/FortGadgetItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortGadgetItemDefinition.cpp @@ -9,7 +9,7 @@ bool UFortGadgetItemDefinition::HasChargeUp() const { return false; } -UFortWeaponItemDefinition* UFortGadgetItemDefinition::GetWeaponItemDefinition() const { +UFortWeaponItemDefinition* UFortGadgetItemDefinition::GetWeaponItemDefinition()const{ return NULL; } @@ -21,13 +21,13 @@ TSubclassOf UFortGadgetItemDefinition::GetGameplayAbility( return NULL; } -UFortGadgetItemDefinition::UFortGadgetItemDefinition() { - this->GadgetPriority = 0; - this->bDestroyGadgetWhenTrackedAttributesIsZero = true; - this->bHasChargeUp = false; - this->bDropAllOnEquip = false; - this->bCanChangePreviewImageDuringGame = false; - this->bValidForLastEquipped = false; - this->ItemType = EFortItemType::Gadget; -} - +UFortGadgetItemDefinition::UFortGadgetItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + GadgetPriority = 0; + bDestroyGadgetWhenTrackedAttributesIsZero = true; + bHasChargeUp = false; + bDropAllOnEquip = false; + bCanChangePreviewImageDuringGame = false; + bValidForLastEquipped = false; + ItemType = EFortItemType::Gadget; +} \ No newline at end of file diff --git a/Source/FortniteGame/Private/FortGameData.cpp b/Source/FortniteGame/Private/FortGameData.cpp index 9ac3943d..8ad360fe 100644 --- a/Source/FortniteGame/Private/FortGameData.cpp +++ b/Source/FortniteGame/Private/FortGameData.cpp @@ -1,42 +1,42 @@ #include "FortGameData.h" UFortGameData::UFortGameData() { - this->PickupSplineOffsetRange[0] = 1; - this->PickupSplineOffsetRange[1] = 1; - this->PickupSplineRandomMax = 1; - this->PickupSplineDropToGroundLength = 1; - this->PickupMaxCollectionTime = 1; - this->PickupMaxDelayPerItem = 1; - this->DefaultLootInstancingRange = 1; - this->QuestIndicatorData = NULL; - this->QueuedAnnouncementPauseTimes[0] = 1; - this->QueuedAnnouncementPauseTimes[1] = 1; - this->QueuedAnnouncementPauseTimes[2] = 1; - this->BuildingRetestSupportedByWorldDelay = 1; - this->BuildingStructuralCollapseDelay = 1; - this->BuildingStructuralCollapseDelayVariance = 1; - this->BuildingStructuralCollapseCellDistAdditiveDelay = 1; - this->BuildingStructuralCollapseCellDistAdditiveDelayVariance = 1; - this->EditModeCancelDistance = 1; - this->ResourceNames[0] = FText::FromString(TEXT("Wood")); - this->ResourceNames[1] = FText::FromString(TEXT("Wood")); - this->ResourceNames[2] = FText::FromString(TEXT("Wood")); - this->ResourceNames[3] = FText::FromString(TEXT("Wood")); - this->ResourceNames[4] = FText::FromString(TEXT("Wood")); - this->BuildingTypeNames[0] = FText::FromString(TEXT("Wall")); - this->BuildingTypeNames[1] = FText::FromString(TEXT("Wall")); - this->BuildingTypeNames[2] = FText::FromString(TEXT("Wall")); - this->BuildingTypeNames[3] = FText::FromString(TEXT("Wall")); - this->BuildingTypeNames[4] = FText::FromString(TEXT("Wall")); - this->BuildingTypeNames[5] = FText::FromString(TEXT("Wall")); - this->BuildingTypeNames[6] = FText::FromString(TEXT("Wall")); - this->BuildingTypeNames[7] = FText::FromString(TEXT("Wall")); - this->BuildingTypeNames[8] = FText::FromString(TEXT("Wall")); - this->BuildingTypeNames[9] = FText::FromString(TEXT("Wall")); - this->BuildingTypeNames[10] = FText::FromString(TEXT("Wall")); - this->BuildingTypeNames[11] = FText::FromString(TEXT("Wall")); - this->CachedSurfaceRatioBySurfaceCategoryData = NULL; - this->CachedSurfaceRatioByAffiliationData = NULL; - this->ConversationSoundRange = 1; + PickupSplineOffsetRange[0] = 1; + PickupSplineOffsetRange[1] = 1; + PickupSplineRandomMax = 1; + PickupSplineDropToGroundLength = 1; + PickupMaxCollectionTime = 1; + PickupMaxDelayPerItem = 1; + DefaultLootInstancingRange = 1; + QuestIndicatorData = NULL; + QueuedAnnouncementPauseTimes[0] = 1; + QueuedAnnouncementPauseTimes[1] = 1; + QueuedAnnouncementPauseTimes[2] = 1; + BuildingRetestSupportedByWorldDelay = 1; + BuildingStructuralCollapseDelay = 1; + BuildingStructuralCollapseDelayVariance = 1; + BuildingStructuralCollapseCellDistAdditiveDelay = 1; + BuildingStructuralCollapseCellDistAdditiveDelayVariance = 1; + EditModeCancelDistance = 1; + ResourceNames[0] = FText::FromString(TEXT("Wood")); + ResourceNames[1] = FText::FromString(TEXT("Wood")); + ResourceNames[2] = FText::FromString(TEXT("Wood")); + ResourceNames[3] = FText::FromString(TEXT("Wood")); + ResourceNames[4] = FText::FromString(TEXT("Wood")); + BuildingTypeNames[0] = FText::FromString(TEXT("Wall")); + BuildingTypeNames[1] = FText::FromString(TEXT("Wall")); + BuildingTypeNames[2] = FText::FromString(TEXT("Wall")); + BuildingTypeNames[3] = FText::FromString(TEXT("Wall")); + BuildingTypeNames[4] = FText::FromString(TEXT("Wall")); + BuildingTypeNames[5] = FText::FromString(TEXT("Wall")); + BuildingTypeNames[6] = FText::FromString(TEXT("Wall")); + BuildingTypeNames[7] = FText::FromString(TEXT("Wall")); + BuildingTypeNames[8] = FText::FromString(TEXT("Wall")); + BuildingTypeNames[9] = FText::FromString(TEXT("Wall")); + BuildingTypeNames[10] = FText::FromString(TEXT("Wall")); + BuildingTypeNames[11] = FText::FromString(TEXT("Wall")); + CachedSurfaceRatioBySurfaceCategoryData = NULL; + CachedSurfaceRatioByAffiliationData = NULL; + ConversationSoundRange = 1; } diff --git a/Source/FortniteGame/Private/FortGameDeathPenalty.cpp b/Source/FortniteGame/Private/FortGameDeathPenalty.cpp index b6d9bded..49374459 100644 --- a/Source/FortniteGame/Private/FortGameDeathPenalty.cpp +++ b/Source/FortniteGame/Private/FortGameDeathPenalty.cpp @@ -1,30 +1,30 @@ #include "FortGameDeathPenalty.h" UFortGameDeathPenalty::UFortGameDeathPenalty() { - this->PercentResourcesToDrop = 1; - this->PercentWeaponsToDrop = 1; - this->PercentCraftingIngredientsToDrop = 1; - this->PercentConsumablesToDrop = 1; - this->PercentAmmoToDrop = 1; - this->PercentResourcesToRecover = 1; - this->PercentWeaponsToRecover = 1; - this->PercentCraftingIngredientsToRecover = 1; - this->PercentConsumablesToRecover = 1; - this->PercentAmmoToRecover = 1; - this->MinResourcesToKeep = 0; - this->MinWeaponsToKeep = 0; - this->MinCraftingIngredientsToKeep = 0; - this->MinConsumablesToKeep = 0; - this->MinAmmoToKeep = 0; - this->RespawnDelayOverTime = NULL; - this->MaxRespawnDelay = 1; - this->MinSelfResurrectDelay = 1; - this->bUseRegenHealthOnRespawn = false; - this->PercentHealthOnRespawn = 1; - this->PercentShieldOnRespawn = 1; - this->PercentStaminaOnRespawn = 1; - this->RespawnDurabilityPenalty = 1; - this->SelfResurrectDurabilityPenalty = 1; - this->TeammateResurrectDurabilityPenalty = 1; + PercentResourcesToDrop = 1; + PercentWeaponsToDrop = 1; + PercentCraftingIngredientsToDrop = 1; + PercentConsumablesToDrop = 1; + PercentAmmoToDrop = 1; + PercentResourcesToRecover = 1; + PercentWeaponsToRecover = 1; + PercentCraftingIngredientsToRecover = 1; + PercentConsumablesToRecover = 1; + PercentAmmoToRecover = 1; + MinResourcesToKeep = 0; + MinWeaponsToKeep = 0; + MinCraftingIngredientsToKeep = 0; + MinConsumablesToKeep = 0; + MinAmmoToKeep = 0; + RespawnDelayOverTime = NULL; + MaxRespawnDelay = 1; + MinSelfResurrectDelay = 1; + bUseRegenHealthOnRespawn = false; + PercentHealthOnRespawn = 1; + PercentShieldOnRespawn = 1; + PercentStaminaOnRespawn = 1; + RespawnDurabilityPenalty = 1; + SelfResurrectDurabilityPenalty = 1; + TeammateResurrectDurabilityPenalty = 1; } diff --git a/Source/FortniteGame/Private/FortGameFeatureData.cpp b/Source/FortniteGame/Private/FortGameFeatureData.cpp index 4f56f662..a5864366 100644 --- a/Source/FortniteGame/Private/FortGameFeatureData.cpp +++ b/Source/FortniteGame/Private/FortGameFeatureData.cpp @@ -1,7 +1,7 @@ #include "FortGameFeatureData.h" UFortGameFeatureData::UFortGameFeatureData() { - this->PlayspaceConfig = NULL; - this->LevelOverlayConfig = NULL; + PlayspaceConfig = NULL; + LevelOverlayConfig = NULL; } diff --git a/Source/FortniteGame/Private/FortGameFeatureOptionalInstallStatus.cpp b/Source/FortniteGame/Private/FortGameFeatureOptionalInstallStatus.cpp index f3abdf48..a9960a85 100644 --- a/Source/FortniteGame/Private/FortGameFeatureOptionalInstallStatus.cpp +++ b/Source/FortniteGame/Private/FortGameFeatureOptionalInstallStatus.cpp @@ -1,9 +1,9 @@ #include "FortGameFeatureOptionalInstallStatus.h" FFortGameFeatureOptionalInstallStatus::FFortGameFeatureOptionalInstallStatus() { - this->Feature = EFortGameFeature::EarlyStartup; - this->bContentReady = false; - this->bIsUsingBackgroundDownloads = false; - this->bIsProgressPaused = false; + Feature = EFortGameFeature::EarlyStartup; + bContentReady = false; + bIsUsingBackgroundDownloads = false; + bIsProgressPaused = false; } diff --git a/Source/FortniteGame/Private/FortGameFeaturePluginManager.cpp b/Source/FortniteGame/Private/FortGameFeaturePluginManager.cpp index bef0a0d5..d8c06066 100644 --- a/Source/FortniteGame/Private/FortGameFeaturePluginManager.cpp +++ b/Source/FortniteGame/Private/FortGameFeaturePluginManager.cpp @@ -1,7 +1,7 @@ #include "FortGameFeaturePluginManager.h" UFortGameFeaturePluginManager::UFortGameFeaturePluginManager() { - this->DisabledPlugins.AddDefaulted(1); - this->BuiltInGameFeaturePluginsFolder = TEXT("C:/Users/joshu/Desktop/Fortnite Builds/14.40/FortniteGame/Plugins/GameFeatures/"); + DisabledPlugins.AddDefaulted(1); + BuiltInGameFeaturePluginsFolder = TEXT("C:/Users/joshu/Desktop/Fortnite Builds/14.40/FortniteGame/Plugins/GameFeatures/"); } diff --git a/Source/FortniteGame/Private/FortGameFeatureResponse.cpp b/Source/FortniteGame/Private/FortGameFeatureResponse.cpp index 2dcff02b..879f01e2 100644 --- a/Source/FortniteGame/Private/FortGameFeatureResponse.cpp +++ b/Source/FortniteGame/Private/FortGameFeatureResponse.cpp @@ -1,6 +1,6 @@ #include "FortGameFeatureResponse.h" FFortGameFeatureResponse::FFortGameFeatureResponse() { - this->ErrorSeverity = EFortErrorSeverity::Unspecified; + ErrorSeverity = EFortErrorSeverity::Unspecified; } diff --git a/Source/FortniteGame/Private/FortGameFeatureSize.cpp b/Source/FortniteGame/Private/FortGameFeatureSize.cpp index c6df5a79..33533bcd 100644 --- a/Source/FortniteGame/Private/FortGameFeatureSize.cpp +++ b/Source/FortniteGame/Private/FortGameFeatureSize.cpp @@ -1,8 +1,8 @@ #include "FortGameFeatureSize.h" FFortGameFeatureSize::FFortGameFeatureSize() { - this->DownloadSize = 0; - this->InstallSize = 0; - this->FreeSpace = 0; + DownloadSize = 0; + InstallSize = 0; + FreeSpace = 0; } diff --git a/Source/FortniteGame/Private/FortGameFeatureSizeDetailed.cpp b/Source/FortniteGame/Private/FortGameFeatureSizeDetailed.cpp index 75de78a2..5db60a29 100644 --- a/Source/FortniteGame/Private/FortGameFeatureSizeDetailed.cpp +++ b/Source/FortniteGame/Private/FortGameFeatureSizeDetailed.cpp @@ -1,9 +1,9 @@ #include "FortGameFeatureSizeDetailed.h" FFortGameFeatureSizeDetailed::FFortGameFeatureSizeDetailed() { - this->DownloadSize = 0; - this->InstallSize = 0; - this->InstallOverheadSize = 0; - this->FreeSpace = 0; + DownloadSize = 0; + InstallSize = 0; + InstallOverheadSize = 0; + FreeSpace = 0; } diff --git a/Source/FortniteGame/Private/FortGameFeatureStatus.cpp b/Source/FortniteGame/Private/FortGameFeatureStatus.cpp index 010c4edb..24fe4af4 100644 --- a/Source/FortniteGame/Private/FortGameFeatureStatus.cpp +++ b/Source/FortniteGame/Private/FortGameFeatureStatus.cpp @@ -1,12 +1,12 @@ #include "FortGameFeatureStatus.h" FFortGameFeatureStatus::FFortGameFeatureStatus() { - this->Feature = EFortGameFeature::EarlyStartup; - this->CurrentState = EFortGameFeatureState::Unknown; - this->RequestedState = EFortGameFeatureState::Unknown; - this->bIsUsingBackgroundDownloads = false; - this->bIsProgressPaused = false; - this->IsActive = false; - this->IsPendingActive = false; + Feature = EFortGameFeature::EarlyStartup; + CurrentState = EFortGameFeatureState::Unknown; + RequestedState = EFortGameFeatureState::Unknown; + bIsUsingBackgroundDownloads = false; + bIsProgressPaused = false; + IsActive = false; + IsPendingActive = false; } diff --git a/Source/FortniteGame/Private/FortGameFeatureStatusList.cpp b/Source/FortniteGame/Private/FortGameFeatureStatusList.cpp index c570d44e..239ebcbb 100644 --- a/Source/FortniteGame/Private/FortGameFeatureStatusList.cpp +++ b/Source/FortniteGame/Private/FortGameFeatureStatusList.cpp @@ -1,8 +1,8 @@ #include "FortGameFeatureStatusList.h" FFortGameFeatureStatusList::FFortGameFeatureStatusList() { - this->bHasNetworkConnection = false; - this->bIsUsingCellularConnection = false; - this->bAutoLaunchFullGame = false; + bHasNetworkConnection = false; + bIsUsingCellularConnection = false; + bAutoLaunchFullGame = false; } diff --git a/Source/FortniteGame/Private/FortGameInstance.cpp b/Source/FortniteGame/Private/FortGameInstance.cpp index ebbb3f81..09e88e24 100644 --- a/Source/FortniteGame/Private/FortGameInstance.cpp +++ b/Source/FortniteGame/Private/FortGameInstance.cpp @@ -106,46 +106,46 @@ void UFortGameInstance::CancelContentInstall() { }*/ UFortGameInstance::UFortGameInstance() { - this->bBattleRoyaleMatchmakingEnabled = true; - this->bCreativeModeProfileEnabled = true; - this->FrontEndPlaylistData.AddDefaulted(50); - this->bOverridingCurrentEmoteMusicFFT = false; - this->CurrentEmoteMusicFFT100hz = 1; - this->CurrentEmoteMusicFFT2000hz = 1; - this->EmoteMusicEnvelopeBeatCount = 1; - this->KairosHeartbeatManager = NULL; - this->ProfileManager = NULL; - this->InventoryManager = NULL; - this->Matchmaking = NULL; - this->MatchmakingV2 = NULL; - this->RejoinCheck = NULL; - this->SocialManager = NULL; - this->MatchAnalytics = NULL; - this->PartySpectateAnalytics = NULL; - this->SidecarSys = NULL; - this->TooltipManager = NULL; - this->UpdateManager = NULL; - this->DataAssetDirectoryManager = NULL; - this->InteractabilityTracker = NULL; - this->Chatroom = NULL; - this->SeasonalEventManager = NULL; - this->TournamentManager = NULL; - this->MobilePushNotificationManager = NULL; - this->BroadcastFeatureStatusRate = 1; - this->CurrentMissionGenerator = NULL; - this->AppActivationSoundMixManager = NULL; - this->KairosUIResX = 0; - this->KairosUIResY = 0; - this->KairosWebUrls.AddDefaulted(2); - this->KairosMinSupportedAppVersion = 0; - this->KairosHotfixCheckTimer = 1; - this->KairosHotfixCheckVariance = 1; - this->PlaylistManager = NULL; - this->MaterialCacheManager = NULL; - this->GameFrameworkComponentManager = NULL; - this->ReplayVideoManager = NULL; - this->ExtractionBootstrapper = NULL; - this->PegasusDriver = NULL; - this->ContentBeaconClient = NULL; + bBattleRoyaleMatchmakingEnabled = true; + bCreativeModeProfileEnabled = true; + FrontEndPlaylistData.AddDefaulted(50); + bOverridingCurrentEmoteMusicFFT = false; + CurrentEmoteMusicFFT100hz = 1; + CurrentEmoteMusicFFT2000hz = 1; + EmoteMusicEnvelopeBeatCount = 1; + KairosHeartbeatManager = NULL; + ProfileManager = NULL; + InventoryManager = NULL; + Matchmaking = NULL; + MatchmakingV2 = NULL; + RejoinCheck = NULL; + SocialManager = NULL; + MatchAnalytics = NULL; + PartySpectateAnalytics = NULL; + SidecarSys = NULL; + TooltipManager = NULL; + UpdateManager = NULL; + DataAssetDirectoryManager = NULL; + InteractabilityTracker = NULL; + Chatroom = NULL; + SeasonalEventManager = NULL; + TournamentManager = NULL; + MobilePushNotificationManager = NULL; + BroadcastFeatureStatusRate = 1; + CurrentMissionGenerator = NULL; + AppActivationSoundMixManager = NULL; + KairosUIResX = 0; + KairosUIResY = 0; + KairosWebUrls.AddDefaulted(2); + KairosMinSupportedAppVersion = 0; + KairosHotfixCheckTimer = 1; + KairosHotfixCheckVariance = 1; + PlaylistManager = NULL; + MaterialCacheManager = NULL; + GameFrameworkComponentManager = NULL; + ReplayVideoManager = NULL; + ExtractionBootstrapper = NULL; + PegasusDriver = NULL; + ContentBeaconClient = NULL; } diff --git a/Source/FortniteGame/Private/FortGameMode.cpp b/Source/FortniteGame/Private/FortGameMode.cpp index e4cb6e9f..bc7a46b1 100644 --- a/Source/FortniteGame/Private/FortGameMode.cpp +++ b/Source/FortniteGame/Private/FortGameMode.cpp @@ -9,38 +9,38 @@ void AFortGameMode::DumpReservations() const { } AFortGameMode::AFortGameMode() { - this->bDisableCloudStorage = false; - this->bTravelInitiated = false; - this->CurrentPlaylistId = 0; - this->ZoneIndex = 0; - this->bPlayersInvincible = false; - this->bKickIdlers = false; - this->MaxIdleTime = 1; - this->NoScoreKickTime = 1; - this->bEnableNotifications = true; - this->bEnableReplicationGraph = false; - this->DeathPenaltyData = NULL; - this->DeathPenaltyDataOverride = NULL; - this->FortGameSession = NULL; - this->bIsAutomatedTest = false; - this->MissionManagerClass = AFortMissionManager::StaticClass(); - this->bContainersForceTossLoot = false; - this->bOverrideRotationOnRestartPlayer = true; - this->PendingTimerState = EFortGameplayState::Invalid; - this->bDBNOEnabled = true; - this->bWorldIsReady = false; - this->bTheaterDataIsReady = false; - this->TheaterSlot = 0; - this->GameplayServerHitchThreshold = 1; - this->MovementTimeDiscrepancyHitchCooldown = 1; - this->AbilityRefireHitchCooldown = 1; - this->bCheckWeaponTracesForPlayerBuiltWalls = true; - this->MatchHeartbeatManager = NULL; - this->SharedMissionLists = NULL; - this->TeamInfoClass = AFortTeamInfo::StaticClass(); - this->MissionGenerationManager = NULL; - this->FlushManager = NULL; - this->bAlwaysFlushMMREndZoneEvents = true; - this->bOverrideQuickBars = false; + bDisableCloudStorage = false; + bTravelInitiated = false; + CurrentPlaylistId = 0; + ZoneIndex = 0; + bPlayersInvincible = false; + bKickIdlers = false; + MaxIdleTime = 1; + NoScoreKickTime = 1; + bEnableNotifications = true; + bEnableReplicationGraph = false; + DeathPenaltyData = NULL; + DeathPenaltyDataOverride = NULL; + FortGameSession = NULL; + bIsAutomatedTest = false; + MissionManagerClass = AFortMissionManager::StaticClass(); + bContainersForceTossLoot = false; + bOverrideRotationOnRestartPlayer = true; + PendingTimerState = EFortGameplayState::Invalid; + bDBNOEnabled = true; + bWorldIsReady = false; + bTheaterDataIsReady = false; + TheaterSlot = 0; + GameplayServerHitchThreshold = 1; + MovementTimeDiscrepancyHitchCooldown = 1; + AbilityRefireHitchCooldown = 1; + bCheckWeaponTracesForPlayerBuiltWalls = true; + MatchHeartbeatManager = NULL; + SharedMissionLists = NULL; + TeamInfoClass = AFortTeamInfo::StaticClass(); + MissionGenerationManager = NULL; + FlushManager = NULL; + bAlwaysFlushMMREndZoneEvents = true; + bOverrideQuickBars = false; } diff --git a/Source/FortniteGame/Private/FortGameModeAthena.cpp b/Source/FortniteGame/Private/FortGameModeAthena.cpp index 9f15bf8e..b6e8c518 100644 --- a/Source/FortniteGame/Private/FortGameModeAthena.cpp +++ b/Source/FortniteGame/Private/FortGameModeAthena.cpp @@ -84,92 +84,92 @@ void AFortGameModeAthena::AddAIClassToReplicationGraph(TSubclassOf Ne } AFortGameModeAthena::AFortGameModeAthena() { - this->DelayForStormCapWarning = 1; - this->DelayForStormCapDamage = 1; - this->bMapInfoInitialized = false; - this->bAllGameplayModifiersRegistered = false; - this->bAlwaysDBNO = false; - this->bNeverSpawnPickupsOnPawnDeath = false; - this->bLoadTestCosmetics = false; - this->bDisable3DVoiceChat = true; - this->bAllowDamageInWarmup = true; - this->bDisableGCOnServerDuringMatch = true; - this->bPlaylistHotfixChangedGCDisabling = false; - this->PlaylistHotfixOriginalGCFrequency = 1; - this->bUseSkydiveLeader = false; - this->bUseSkydiveLeaderInSplitScreen = true; - this->OverloadedInitialConnectTimeout = 1; - this->FailedToStartMatchTimeout = 1; - this->OrphanedServerCheckTime = 1; - this->bEnableRecentPlayersUpdates = false; - this->DefaultWarmupEarlyRequiredPlayerPercent = 1; - this->bDisableStormCapSystem = false; - this->bStormCapSystemEnabled = false; - this->BattleLabTeleporterManager = NULL; - this->bAlwaysIncludeDisconnectedTeammates = false; - this->bIncludeDisconnectedTeammatesFromAircraftPhase = true; - this->ForceKickAfterDeathMode = EForceKickAfterDeathMode::Disabled; - this->ForceKickAfterDeathTime = 1; - this->CreativeModeGracefulShutdownTime = 0; - this->MaxPlayerCount = 0; - this->WarmupRequiredPlayerCount = 0; - this->WarmupCountdownDuration = 1; - this->WarmupEarlyCountdownDuration = 1; - this->bSafeZoneActive = false; - this->bSafeZonePaused = false; - this->GE_OutsideSafeZone = NULL; - this->GE_OutsideSafeZoneCN = NULL; - this->SafeZoneIndicatorClass = NULL; - this->MegaStormManagerClass = AMegaStormManager::StaticClass(); - this->SafeZonePhase = 0; - this->SafeZoneIndicator = NULL; - this->bSafeZoneLocationsInitialized = false; - this->EndGameKickPlayersDelay_NoIGMM = 1; - this->EndGameKickPlayersDelay_IGMM = 1; - this->EventStatSubmitAttempts = 0; - this->MegaStormManager = NULL; - this->bUseRandomTimeOfDay = true; - this->AISettings = NULL; - this->ServerBotManagerClass = UFortServerBotManagerAthena::StaticClass(); - this->SpectateAFriendPlayerControllerClass = AFortSpectateAFriendController::StaticClass(); - this->LiveBroadcastPlayerControllerClass = AFortLiveBroadcastController::StaticClass(); - this->PlatformOSSNamesToUploadStatsV2.AddDefaulted(6); - this->bEnableMatchmakingRatingUpdateV2 = true; - this->bFlightPathInitialized = false; - this->ScorePerMinuteAlive = 1; - this->ScoreMaxMinutesAliveCounted = 1; - this->ScoreForGettingAtLeastOneKill = 1; - this->ScorePerScaledTeamKill = 1; - this->ScoreForFirstRevive = 1; - this->ScoreForSubsequentRevives = 1; - this->MaxAdditionalRevivesToScore = 0; - this->ScoreMultiplier = 1; - this->MaxActiveAIActors = 0; - this->bLockMobilePlayersToTouchInSwitchPool = false; - this->bAllCosmeticsLoaded = false; - this->SkyDiveContrailLoadTestIndex = 0; - this->GliderLoadTestIndex = 0; - this->PickaxeLoadTestIndex = 0; - this->CharacterLoadTestIndex = 0; - this->HatLoadTestIndex = 0; - this->BackpackLoadTestIndex = 0; - this->DanceLoadTestIndex = 0; - this->VictoryPoseLoadTestIndex = 0; - this->MapMarkerLoadTestIndex = 0; - this->PetLoadTestIndex = 0; - this->LastSpawnedSupplyDropType = 0; - this->SpawningPolicyManager = NULL; - this->ServerBotManager = NULL; - this->TimeOfDayManagerGameplayOverride = NULL; - this->AthenaGameDataTable = NULL; - this->MutatorListComponent = CreateDefaultSubobject(TEXT("MutatorList")); - this->SupportedAthenaLootTierGroups.AddDefaulted(45); - this->bEnableCompetitiveMissingPlayerMatchInvalidation = false; - this->StartAircraftPhaseRequiredAlivePlayersPercent = 1; - this->EndAircraftPhaseRequiredAlivePlayersPercent = 1; - this->bEnableCompetitiveDDoSDetectionMatchInvalidation = false; - this->DDoSDetectionMatchInvalidationCount = 0; - this->DDoSDetectionMatchInvalidationEvalDurationSeconds = 1; - this->bReticulateSplineKeysOnStart = false; + DelayForStormCapWarning = 1; + DelayForStormCapDamage = 1; + bMapInfoInitialized = false; + bAllGameplayModifiersRegistered = false; + bAlwaysDBNO = false; + bNeverSpawnPickupsOnPawnDeath = false; + bLoadTestCosmetics = false; + bDisable3DVoiceChat = true; + bAllowDamageInWarmup = true; + bDisableGCOnServerDuringMatch = true; + bPlaylistHotfixChangedGCDisabling = false; + PlaylistHotfixOriginalGCFrequency = 1; + bUseSkydiveLeader = false; + bUseSkydiveLeaderInSplitScreen = true; + OverloadedInitialConnectTimeout = 1; + FailedToStartMatchTimeout = 1; + OrphanedServerCheckTime = 1; + bEnableRecentPlayersUpdates = false; + DefaultWarmupEarlyRequiredPlayerPercent = 1; + bDisableStormCapSystem = false; + bStormCapSystemEnabled = false; + BattleLabTeleporterManager = NULL; + bAlwaysIncludeDisconnectedTeammates = false; + bIncludeDisconnectedTeammatesFromAircraftPhase = true; + ForceKickAfterDeathMode = EForceKickAfterDeathMode::Disabled; + ForceKickAfterDeathTime = 1; + CreativeModeGracefulShutdownTime = 0; + MaxPlayerCount = 0; + WarmupRequiredPlayerCount = 0; + WarmupCountdownDuration = 1; + WarmupEarlyCountdownDuration = 1; + bSafeZoneActive = false; + bSafeZonePaused = false; + GE_OutsideSafeZone = NULL; + GE_OutsideSafeZoneCN = NULL; + SafeZoneIndicatorClass = NULL; + MegaStormManagerClass = AMegaStormManager::StaticClass(); + SafeZonePhase = 0; + SafeZoneIndicator = NULL; + bSafeZoneLocationsInitialized = false; + EndGameKickPlayersDelay_NoIGMM = 1; + EndGameKickPlayersDelay_IGMM = 1; + EventStatSubmitAttempts = 0; + MegaStormManager = NULL; + bUseRandomTimeOfDay = true; + AISettings = NULL; + ServerBotManagerClass = UFortServerBotManagerAthena::StaticClass(); + SpectateAFriendPlayerControllerClass = AFortSpectateAFriendController::StaticClass(); + LiveBroadcastPlayerControllerClass = AFortLiveBroadcastController::StaticClass(); + PlatformOSSNamesToUploadStatsV2.AddDefaulted(6); + bEnableMatchmakingRatingUpdateV2 = true; + bFlightPathInitialized = false; + ScorePerMinuteAlive = 1; + ScoreMaxMinutesAliveCounted = 1; + ScoreForGettingAtLeastOneKill = 1; + ScorePerScaledTeamKill = 1; + ScoreForFirstRevive = 1; + ScoreForSubsequentRevives = 1; + MaxAdditionalRevivesToScore = 0; + ScoreMultiplier = 1; + MaxActiveAIActors = 0; + bLockMobilePlayersToTouchInSwitchPool = false; + bAllCosmeticsLoaded = false; + SkyDiveContrailLoadTestIndex = 0; + GliderLoadTestIndex = 0; + PickaxeLoadTestIndex = 0; + CharacterLoadTestIndex = 0; + HatLoadTestIndex = 0; + BackpackLoadTestIndex = 0; + DanceLoadTestIndex = 0; + VictoryPoseLoadTestIndex = 0; + MapMarkerLoadTestIndex = 0; + PetLoadTestIndex = 0; + LastSpawnedSupplyDropType = 0; + SpawningPolicyManager = NULL; + ServerBotManager = NULL; + TimeOfDayManagerGameplayOverride = NULL; + AthenaGameDataTable = NULL; + MutatorListComponent = CreateDefaultSubobject(TEXT("MutatorList")); + SupportedAthenaLootTierGroups.AddDefaulted(45); + bEnableCompetitiveMissingPlayerMatchInvalidation = false; + StartAircraftPhaseRequiredAlivePlayersPercent = 1; + EndAircraftPhaseRequiredAlivePlayersPercent = 1; + bEnableCompetitiveDDoSDetectionMatchInvalidation = false; + DDoSDetectionMatchInvalidationCount = 0; + DDoSDetectionMatchInvalidationEvalDurationSeconds = 1; + bReticulateSplineKeysOnStart = false; } diff --git a/Source/FortniteGame/Private/FortGameModeEmptyDedicated.cpp b/Source/FortniteGame/Private/FortGameModeEmptyDedicated.cpp index 8c4091e9..fa9a06f1 100644 --- a/Source/FortniteGame/Private/FortGameModeEmptyDedicated.cpp +++ b/Source/FortniteGame/Private/FortGameModeEmptyDedicated.cpp @@ -1,6 +1,6 @@ #include "FortGameModeEmptyDedicated.h" AFortGameModeEmptyDedicated::AFortGameModeEmptyDedicated() { - this->FortGameSessionDedicated = NULL; + FortGameSessionDedicated = NULL; } diff --git a/Source/FortniteGame/Private/FortGameModeFrontEnd.cpp b/Source/FortniteGame/Private/FortGameModeFrontEnd.cpp index 22115b39..52211af7 100644 --- a/Source/FortniteGame/Private/FortGameModeFrontEnd.cpp +++ b/Source/FortniteGame/Private/FortGameModeFrontEnd.cpp @@ -1,6 +1,6 @@ #include "FortGameModeFrontEnd.h" AFortGameModeFrontEnd::AFortGameModeFrontEnd() { - this->TheaterMapViewer = NULL; + TheaterMapViewer = NULL; } diff --git a/Source/FortniteGame/Private/FortGameModeOutpost.cpp b/Source/FortniteGame/Private/FortGameModeOutpost.cpp index 731a305d..34d3d9b8 100644 --- a/Source/FortniteGame/Private/FortGameModeOutpost.cpp +++ b/Source/FortniteGame/Private/FortGameModeOutpost.cpp @@ -5,11 +5,11 @@ bool AFortGameModeOutpost::DoesOutpostStatusAllowMissionStart() const { } AFortGameModeOutpost::AFortGameModeOutpost() { - this->bSavePlayerBuiltStructuresAtAllTimes = false; - this->MinTotalContinuousOneHitResourcesDistributedForForcedSave = 0; - this->MaxContinuousOneHitResourcesDistributedBeforeForcedSave = 0; - this->bEnableLargeScaleDisassemblyForcedSaves = true; - this->bEnableUnsupportedStructureDisassembly = false; - this->bCheckNavMeshAvailability = false; + bSavePlayerBuiltStructuresAtAllTimes = false; + MinTotalContinuousOneHitResourcesDistributedForForcedSave = 0; + MaxContinuousOneHitResourcesDistributedBeforeForcedSave = 0; + bEnableLargeScaleDisassemblyForcedSaves = true; + bEnableUnsupportedStructureDisassembly = false; + bCheckNavMeshAvailability = false; } diff --git a/Source/FortniteGame/Private/FortGameModePickup_Wax.cpp b/Source/FortniteGame/Private/FortGameModePickup_Wax.cpp index 7f015e1e..96293c3c 100644 --- a/Source/FortniteGame/Private/FortGameModePickup_Wax.cpp +++ b/Source/FortniteGame/Private/FortGameModePickup_Wax.cpp @@ -10,7 +10,7 @@ void AFortGameModePickup_Wax::GetLifetimeReplicatedProps(TArraybIsFirstGeneration = false; - this->AmountOfTokens = 0; + bIsFirstGeneration = false; + AmountOfTokens = 0; } diff --git a/Source/FortniteGame/Private/FortGameModePvE.cpp b/Source/FortniteGame/Private/FortGameModePvE.cpp index b5dc3c2c..fbb1fec2 100644 --- a/Source/FortniteGame/Private/FortGameModePvE.cpp +++ b/Source/FortniteGame/Private/FortGameModePvE.cpp @@ -28,19 +28,19 @@ void AFortGameModePvE::AddAllowIdlePlayerLocation(AActor* LocationActor, float R } AFortGameModePvE::AFortGameModePvE() { - this->bIdleKickEnabledByConfig = true; - this->bIdleKickEnabledByBlueprint = true; - this->bOnlyIdleKickPublicMatches = false; - this->bResetDefaultIdleTimeWhenNoLongerSolo = true; - this->bAnyMovementNotIdleWhilePrivate = true; - this->bRestrictMaxIdleTime = true; - this->RestrictedMaxIdleTime = 1; - this->bSendIdleAnalytics = true; - this->bWaitForAircraft = false; - this->bBuildingContainersStartAlreadySearched = false; - this->bSpawnLootForBuildingContainersThatStartAlreadySearched = false; - this->bSpawnWeaponsWithMaxPerks = true; - this->bSpawnTrapsWithMaxPerks = false; - this->bUseHighPerkSlotValues = false; + bIdleKickEnabledByConfig = true; + bIdleKickEnabledByBlueprint = true; + bOnlyIdleKickPublicMatches = false; + bResetDefaultIdleTimeWhenNoLongerSolo = true; + bAnyMovementNotIdleWhilePrivate = true; + bRestrictMaxIdleTime = true; + RestrictedMaxIdleTime = 1; + bSendIdleAnalytics = true; + bWaitForAircraft = false; + bBuildingContainersStartAlreadySearched = false; + bSpawnLootForBuildingContainersThatStartAlreadySearched = false; + bSpawnWeaponsWithMaxPerks = true; + bSpawnTrapsWithMaxPerks = false; + bUseHighPerkSlotValues = false; } diff --git a/Source/FortniteGame/Private/FortGameModeZone.cpp b/Source/FortniteGame/Private/FortGameModeZone.cpp index 379fde71..eb90c001 100644 --- a/Source/FortniteGame/Private/FortGameModeZone.cpp +++ b/Source/FortniteGame/Private/FortGameModeZone.cpp @@ -49,38 +49,38 @@ void AFortGameModeZone::ClearPlayerStartLocationOverrides() { } AFortGameModeZone::AFortGameModeZone() { - this->bSpawnAllStuff = false; - this->bDisableAI = false; - this->bInitBeaconAtInitGame = true; - this->OverrideAIDirectorIndex = 0; - this->ActiveSpawnPad = NULL; - this->bDisableVoiceChat = false; - this->ReplayStreamerOverride = TEXT("FortniteReplayStreamer"); - this->AIDirector = NULL; - this->AIGoalManager = NULL; - this->EndOfZoneRemainTime = 0; - this->TaggedActorsManager = NULL; - this->BuildingOctreeManager = NULL; - this->bUseAllSocketsInSpawnPad = false; - this->bAllowSpectateAfterDeath = false; - this->bForceSpectateAfterDeathRegardlessOfRespawnTime = false; - this->SpectateAfterDeath_DelayRepeating = 1; - this->VisibilityManagerClass = AFortVisibilityManager::StaticClass(); - this->bCriticalMissionEligible = true; - this->XboxSubsystemNames.AddDefaulted(2); - this->PetManager = NULL; - this->bAllowEnemyAIWorldItemLootDrops = true; - this->bAllowEnemyAIItemCacheLootDrops = true; - this->bAllowContainerItemCacheLootDrops = true; - this->bTrustXboxPlatformId = false; - this->AssociatedSubGame = ESubGame::Campaign; - this->bTryToSpawnWithinStormShield = false; - this->bSupportOneHitBuildingActorRecycling = false; - this->bOneHitResourcesGoToOwner = true; - this->StormWindInactiveMagnitudeScalar = 1; - this->StormWindActiveMagnitudeScalar = 1; - this->bEnableLongRangeAutoPickup = false; - this->LongRangeAutoPickupInterval = 1; - this->LongRangeAutoPickupRadius = 1; + bSpawnAllStuff = false; + bDisableAI = false; + bInitBeaconAtInitGame = true; + OverrideAIDirectorIndex = 0; + ActiveSpawnPad = NULL; + bDisableVoiceChat = false; + ReplayStreamerOverride = TEXT("FortniteReplayStreamer"); + AIDirector = NULL; + AIGoalManager = NULL; + EndOfZoneRemainTime = 0; + TaggedActorsManager = NULL; + BuildingOctreeManager = NULL; + bUseAllSocketsInSpawnPad = false; + bAllowSpectateAfterDeath = false; + bForceSpectateAfterDeathRegardlessOfRespawnTime = false; + SpectateAfterDeath_DelayRepeating = 1; + VisibilityManagerClass = AFortVisibilityManager::StaticClass(); + bCriticalMissionEligible = true; + XboxSubsystemNames.AddDefaulted(2); + PetManager = NULL; + bAllowEnemyAIWorldItemLootDrops = true; + bAllowEnemyAIItemCacheLootDrops = true; + bAllowContainerItemCacheLootDrops = true; + bTrustXboxPlatformId = false; + AssociatedSubGame = ESubGame::Campaign; + bTryToSpawnWithinStormShield = false; + bSupportOneHitBuildingActorRecycling = false; + bOneHitResourcesGoToOwner = true; + StormWindInactiveMagnitudeScalar = 1; + StormWindActiveMagnitudeScalar = 1; + bEnableLongRangeAutoPickup = false; + LongRangeAutoPickupInterval = 1; + LongRangeAutoPickupRadius = 1; } diff --git a/Source/FortniteGame/Private/FortGamePvPBase.cpp b/Source/FortniteGame/Private/FortGamePvPBase.cpp index b2d4cf6b..b0a3d121 100644 --- a/Source/FortniteGame/Private/FortGamePvPBase.cpp +++ b/Source/FortniteGame/Private/FortGamePvPBase.cpp @@ -1,6 +1,6 @@ #include "FortGamePvPBase.h" AFortGamePvPBase::AFortGamePvPBase() { - this->NumTeams = 0; + NumTeams = 0; } diff --git a/Source/FortniteGame/Private/FortGameSession.cpp b/Source/FortniteGame/Private/FortGameSession.cpp index 7356a930..b1ac9748 100644 --- a/Source/FortniteGame/Private/FortGameSession.cpp +++ b/Source/FortniteGame/Private/FortGameSession.cpp @@ -6,22 +6,22 @@ void AFortGameSession::DumpReservations() const { } AFortGameSession::AFortGameSession() { - this->ReservationBeaconHostClass = AFortPartyBeaconHost::StaticClass(); - this->SpectatorBeaconHostClass = AFortSpectatorBeaconHost::StaticClass(); - this->ReservationBeaconHost = NULL; - this->LobbyBeaconHost = NULL; - this->SpectatorBeaconHost = NULL; - this->ContentBeaconHost = NULL; - this->BulkUnregisterTimerDelay = 1; - this->MaxBroadcasters = 0; - this->DisconnectedReservationTimeout = 1; - this->bShouldServerForcePartnerId = false; - this->bEnableMeshNetwork = true; - this->MeshBeaconHost = NULL; - this->MeshBeaconHostObject = NULL; - this->MeshBeaconClient = NULL; - this->RetryMeshConnectDelay = 1; - this->MaxMeshConnectDelay = 1; - this->MeshNetworkServerStatusEventRate = 1; + ReservationBeaconHostClass = AFortPartyBeaconHost::StaticClass(); + SpectatorBeaconHostClass = AFortSpectatorBeaconHost::StaticClass(); + ReservationBeaconHost = NULL; + LobbyBeaconHost = NULL; + SpectatorBeaconHost = NULL; + ContentBeaconHost = NULL; + BulkUnregisterTimerDelay = 1; + MaxBroadcasters = 0; + DisconnectedReservationTimeout = 1; + bShouldServerForcePartnerId = false; + bEnableMeshNetwork = true; + MeshBeaconHost = NULL; + MeshBeaconHostObject = NULL; + MeshBeaconClient = NULL; + RetryMeshConnectDelay = 1; + MaxMeshConnectDelay = 1; + MeshNetworkServerStatusEventRate = 1; } diff --git a/Source/FortniteGame/Private/FortGameSessionDedicated.cpp b/Source/FortniteGame/Private/FortGameSessionDedicated.cpp index 1da4f9fa..4426289c 100644 --- a/Source/FortniteGame/Private/FortGameSessionDedicated.cpp +++ b/Source/FortniteGame/Private/FortGameSessionDedicated.cpp @@ -1,16 +1,16 @@ #include "FortGameSessionDedicated.h" AFortGameSessionDedicated::AFortGameSessionDedicated() { - this->bEnforceCrossplayRestrictions = true; - this->bAllowPS4InMixedConsole = true; - this->HotfixCheckTimer = 1; - this->HotfixCheckVariance = 1; - this->DataAssetDirectoryUpdateCheckTimer = 1; - this->DataAssetDirectoryUpdateCheckVariance = 1; - this->ReservationAbandonmentTime = 1; - this->ConsoleSessionRetryWaitSeconds = 1; - this->ServerManifestOutputFormat = EServerManifestOutputFormat::FlatFile; - this->ServerManifestDestination = TEXT("127.0.0.1:7070"); - this->IdleResetShortTimer = 1; + bEnforceCrossplayRestrictions = true; + bAllowPS4InMixedConsole = true; + HotfixCheckTimer = 1; + HotfixCheckVariance = 1; + DataAssetDirectoryUpdateCheckTimer = 1; + DataAssetDirectoryUpdateCheckVariance = 1; + ReservationAbandonmentTime = 1; + ConsoleSessionRetryWaitSeconds = 1; + ServerManifestOutputFormat = EServerManifestOutputFormat::FlatFile; + ServerManifestDestination = TEXT("127.0.0.1:7070"); + IdleResetShortTimer = 1; } diff --git a/Source/FortniteGame/Private/FortGameSessionDedicatedAthena.cpp b/Source/FortniteGame/Private/FortGameSessionDedicatedAthena.cpp index 32c3b8ad..4abd09ea 100644 --- a/Source/FortniteGame/Private/FortGameSessionDedicatedAthena.cpp +++ b/Source/FortniteGame/Private/FortGameSessionDedicatedAthena.cpp @@ -10,20 +10,20 @@ void AFortGameSessionDedicatedAthena::HandleAllPlaylistLevelsVisible() { } AFortGameSessionDedicatedAthena::AFortGameSessionDedicatedAthena() { - this->bDownloadEventsAfterHotfixCheck = true; - this->ReconnectToMMSDelay = 1; - this->MaxReconnectToMMSDelay = 1; - this->MMSVersionCompatability = TEXT("*"); - this->MMSTicketURLServer = TEXT("/api/game/v2/matchmakingservice/ticket/session/`id"); - this->MMSPingInterval = 1; - this->QueryUserMode = 0; - this->bAutoConnectToMMS = true; - this->bEnableMMSBackfill = true; - this->bDisableBackfillDuringGracefulShutdown = true; - this->PostBackfillAssignmentUpdateDelay = 1; - this->bEnableWaitingForMatchAssignmentTimeout = true; - this->WaitingForMatchAssignmentRestartDelay = 1; - this->FullMeshRetryDelay = 1; - this->MeshNetworkGCTimerRate = 1; + bDownloadEventsAfterHotfixCheck = true; + ReconnectToMMSDelay = 1; + MaxReconnectToMMSDelay = 1; + MMSVersionCompatability = TEXT("*"); + MMSTicketURLServer = TEXT("/api/game/v2/matchmakingservice/ticket/session/`id"); + MMSPingInterval = 1; + QueryUserMode = 0; + bAutoConnectToMMS = true; + bEnableMMSBackfill = true; + bDisableBackfillDuringGracefulShutdown = true; + PostBackfillAssignmentUpdateDelay = 1; + bEnableWaitingForMatchAssignmentTimeout = true; + WaitingForMatchAssignmentRestartDelay = 1; + FullMeshRetryDelay = 1; + MeshNetworkGCTimerRate = 1; } diff --git a/Source/FortniteGame/Private/FortGameState.cpp b/Source/FortniteGame/Private/FortGameState.cpp index c0aaf65d..b738572f 100644 --- a/Source/FortniteGame/Private/FortGameState.cpp +++ b/Source/FortniteGame/Private/FortGameState.cpp @@ -136,39 +136,39 @@ void AFortGameState::GetLifetimeReplicatedProps(TArray& OutLi } AFortGameState::AFortGameState() { - this->ParTime = 0; - this->WorldLevel = 0; - this->CraftingBonus = 0; - this->CurrentReadyToContinueTimer = 1; - this->TeamCount = 0; - this->GameFlagData = 0; - this->PoiManager = NULL; - this->bDBNOEnabledForGameMode = true; - this->bPlayersAlwaysVisible = false; - this->bSkipWorldSave = false; - this->bShowLoadingScreenUntilAllLevelAreLoaded = false; - this->bPlayerRespawningBlocked_Temporarily = false; - this->WorldDaysElapsed = 0; - this->FeedbackManager = NULL; - this->MissionManager = NULL; - this->AnnouncementManager = NULL; - this->ScriptedActionManager = NULL; - this->LobbyGameState = NULL; - this->WorldManager = NULL; - this->GameplayState = EFortGameplayState::WaitingToStart; - this->MusicManagerSubclass = NULL; - this->MusicManagerBank = NULL; - this->FortAmbientAudioControllerClass = UFortAmbientAudioController::StaticClass(); - this->PawnForReplayRelevancy = NULL; - this->RecorderPlayerState = NULL; - this->VisibilityManager = NULL; - this->FXManager = NULL; - this->WindManager = NULL; - this->bSkipTeamReplication = false; - this->bAllowPendingTeamChangeRequests = false; - this->GlobalAbilityTargetingActor = NULL; - this->UnplayableHitchThresholdInMs = 1; - this->MaxUnplayableHitchesToTolerate = 0; - this->CreativeQuestManager = NULL; + ParTime = 0; + WorldLevel = 0; + CraftingBonus = 0; + CurrentReadyToContinueTimer = 1; + TeamCount = 0; + GameFlagData = 0; + PoiManager = NULL; + bDBNOEnabledForGameMode = true; + bPlayersAlwaysVisible = false; + bSkipWorldSave = false; + bShowLoadingScreenUntilAllLevelAreLoaded = false; + bPlayerRespawningBlocked_Temporarily = false; + WorldDaysElapsed = 0; + FeedbackManager = NULL; + MissionManager = NULL; + AnnouncementManager = NULL; + ScriptedActionManager = NULL; + LobbyGameState = NULL; + WorldManager = NULL; + GameplayState = EFortGameplayState::WaitingToStart; + MusicManagerSubclass = NULL; + MusicManagerBank = NULL; + FortAmbientAudioControllerClass = UFortAmbientAudioController::StaticClass(); + PawnForReplayRelevancy = NULL; + RecorderPlayerState = NULL; + VisibilityManager = NULL; + FXManager = NULL; + WindManager = NULL; + bSkipTeamReplication = false; + bAllowPendingTeamChangeRequests = false; + GlobalAbilityTargetingActor = NULL; + UnplayableHitchThresholdInMs = 1; + MaxUnplayableHitchesToTolerate = 0; + CreativeQuestManager = NULL; } diff --git a/Source/FortniteGame/Private/FortGameStateAthena.cpp b/Source/FortniteGame/Private/FortGameStateAthena.cpp index b9f2a64f..b4b96340 100644 --- a/Source/FortniteGame/Private/FortGameStateAthena.cpp +++ b/Source/FortniteGame/Private/FortGameStateAthena.cpp @@ -558,110 +558,110 @@ void AFortGameStateAthena::GetLifetimeReplicatedProps(TArray& } AFortGameStateAthena::AFortGameStateAthena() { - this->bCanBuildOnWaterGlobal = true; - this->bBlockBuildOnWaterGlobal = false; - this->bPlaylistDataIsLoaded = false; - this->bPlaylistDataIsActivelyLoading = false; - this->PlaylistEndTime = 1; - this->SafeZonePauseTime = 1; - this->TotalFinalCountdownTime = 0; - this->bForceTeamScorePlacementOnDeath = false; - this->bPlaylistStoppedSafeZonePhases = false; - this->bSkyTubesShuttingDown = false; - this->bSkyTubesDisabled = false; - this->ServerChangelistNumber = 0; - this->SpecialActorData = NULL; - this->ReplOverrideData = NULL; - this->bSkipWinnerAnnounced = false; - this->bStopBuildingHealingOnDamage = false; - this->bIsInCountdown = false; - this->bIsInFinalCountdown = false; - this->WarmupCountdownStartTime = 1; - this->WarmupCountdownEndTime = 1; - this->AircraftStartTime = 1; - this->SafeZonesStartTime = 1; - this->EndGameStartTime = 1; - this->EndGameKickPlayerTime = 1; - this->TotalPlayers = 0; - this->PlayersLeft = 0; - this->RemainingFocalPointActorDuration = 1; - this->FocalPointActor = NULL; - this->FocalPointFOV = 1; - this->bCheatRespawnEnabled = true; - this->StormCapState = EAthenaStormCapState::None; - this->CurrentPlayerCap = 0; - this->TeamsLeft = 0; - this->DefaultBattleBus = NULL; - this->bAllowUserPickedCosmeticBattleBus = false; - this->bIsLargeTeamGame = false; - this->WinningPlayerState = NULL; - this->WinningTeam = 0; - this->WinningScore = 0; - this->CurrentHighScore = 0; - this->CurrentHighScoreTeam = 0; - this->SupplyDropWaveStartedSoundCue = NULL; - this->AirCraftBehavior = EAirCraftBehavior::Default; - this->bStormReachedFinalPosition = false; - this->FriendlyFireType = EFriendlyFireType::Off; - this->SpectateAPartyMemberAvailable = false; - this->CurrentPlaylistId = 0; - this->SafeZoneIndicator = NULL; - this->MinimapBackgroundMID = NULL; - this->MinimapCircleMID = NULL; - this->MinimapNextCircleMID = NULL; - this->FullmapCircleMID = NULL; - this->FullmapNextCircleMID = NULL; - this->MiniMapBackgroundDrawingMaterial = NULL; - this->MiniMapCircleDrawingMaterial = NULL; - this->MiniMapNextCircleDrawingMaterial = NULL; - this->MapInfo = NULL; - this->MinimapMPC = NULL; - this->BroadcastSpectatorInfo = NULL; - this->SplatterGridSystem = NULL; - this->CustomizationsPreloader = NULL; - this->GamePhase = EAthenaGamePhase::None; - this->EventTournamentRound = EEventTournamentRound::Open; - this->bIsCustomMatch = false; - this->bGameModeWillSkipAircraft = false; - this->SafeZonePhase = 0; - this->GamePhaseStep = EAthenaGamePhaseStep::None; - this->GamePhaseStepTimeRemaining = 1; - this->LobbySoundMix = NULL; - this->TotalPlayersBots = 0; - this->PlayerBotsLeft = 0; - this->bAircraftIsLocked = false; - this->CachedSafeZoneStartUp = ESafeZoneStartUp::UseDefaultGameBehavior; - this->LobbyAction = 0; - this->MutatorGenericInt_0 = 0; - this->MutatorGenericInt_1 = 0; - this->MutatorGenericInt_2 = 0; - this->GameplayMutator_AI = NULL; - this->MutatorListComponent = CreateDefaultSubobject(TEXT("MutatorList")); - this->FortGameStateComponent_Telemetry = CreateDefaultSubobject(TEXT("TelemetryComponent")); - this->ActiveEventManager = CreateDefaultSubobject(TEXT("ActiveEventManager")); - this->DefaultGliderRedeployCanRedeploy = 1; - this->DefaultRedeployGliderLateralVelocityMult = 1; - this->DefaultRedeployGliderHeightLimit = 1; - this->DefaultParachuteDeployTraceForGroundDistance = 1; - this->DefaultAllowNeutralWallEditing = 1; - this->DefaultRebootMachineHotfix = 1; - this->SignalInStormRegenSpeed = 1; - this->SignalInStormLostSpeed = 1; - this->StormCNDamageVulnerabilityLevel0 = 1; - this->StormCNDamageVulnerabilityLevel1 = 1; - this->StormCNDamageVulnerabilityLevel2 = 1; - this->StormCNDamageVulnerabilityLevel3 = 1; - this->bFishingCollectionEnabled = true; - this->VolumeManagerToUse = NULL; - this->VolumeManager = NULL; - this->LocalizationService = NULL; - this->EliminationMarkerHUDMaxDistance = 1; - this->EliminationMarkerHUDZOffset = 1; - this->UnicornDriver = NULL; - this->SmoothedWorldTimeSeconds = 1; - this->SmoothedWorldTimeSecondsDrift = 1; - this->bEnvironmentDamageBlocked = false; - this->bDamageComboHUDEnabled = true; - this->DamageComboHUDMinHits = 0; + bCanBuildOnWaterGlobal = true; + bBlockBuildOnWaterGlobal = false; + bPlaylistDataIsLoaded = false; + bPlaylistDataIsActivelyLoading = false; + PlaylistEndTime = 1; + SafeZonePauseTime = 1; + TotalFinalCountdownTime = 0; + bForceTeamScorePlacementOnDeath = false; + bPlaylistStoppedSafeZonePhases = false; + bSkyTubesShuttingDown = false; + bSkyTubesDisabled = false; + ServerChangelistNumber = 0; + SpecialActorData = NULL; + ReplOverrideData = NULL; + bSkipWinnerAnnounced = false; + bStopBuildingHealingOnDamage = false; + bIsInCountdown = false; + bIsInFinalCountdown = false; + WarmupCountdownStartTime = 1; + WarmupCountdownEndTime = 1; + AircraftStartTime = 1; + SafeZonesStartTime = 1; + EndGameStartTime = 1; + EndGameKickPlayerTime = 1; + TotalPlayers = 0; + PlayersLeft = 0; + RemainingFocalPointActorDuration = 1; + FocalPointActor = NULL; + FocalPointFOV = 1; + bCheatRespawnEnabled = true; + StormCapState = EAthenaStormCapState::None; + CurrentPlayerCap = 0; + TeamsLeft = 0; + DefaultBattleBus = NULL; + bAllowUserPickedCosmeticBattleBus = false; + bIsLargeTeamGame = false; + WinningPlayerState = NULL; + WinningTeam = 0; + WinningScore = 0; + CurrentHighScore = 0; + CurrentHighScoreTeam = 0; + SupplyDropWaveStartedSoundCue = NULL; + AirCraftBehavior = EAirCraftBehavior::Default; + bStormReachedFinalPosition = false; + FriendlyFireType = EFriendlyFireType::Off; + SpectateAPartyMemberAvailable = false; + CurrentPlaylistId = 0; + SafeZoneIndicator = NULL; + MinimapBackgroundMID = NULL; + MinimapCircleMID = NULL; + MinimapNextCircleMID = NULL; + FullmapCircleMID = NULL; + FullmapNextCircleMID = NULL; + MiniMapBackgroundDrawingMaterial = NULL; + MiniMapCircleDrawingMaterial = NULL; + MiniMapNextCircleDrawingMaterial = NULL; + MapInfo = NULL; + MinimapMPC = NULL; + BroadcastSpectatorInfo = NULL; + SplatterGridSystem = NULL; + CustomizationsPreloader = NULL; + GamePhase = EAthenaGamePhase::None; + EventTournamentRound = EEventTournamentRound::Open; + bIsCustomMatch = false; + bGameModeWillSkipAircraft = false; + SafeZonePhase = 0; + GamePhaseStep = EAthenaGamePhaseStep::None; + GamePhaseStepTimeRemaining = 1; + LobbySoundMix = NULL; + TotalPlayersBots = 0; + PlayerBotsLeft = 0; + bAircraftIsLocked = false; + CachedSafeZoneStartUp = ESafeZoneStartUp::UseDefaultGameBehavior; + LobbyAction = 0; + MutatorGenericInt_0 = 0; + MutatorGenericInt_1 = 0; + MutatorGenericInt_2 = 0; + GameplayMutator_AI = NULL; + MutatorListComponent = CreateDefaultSubobject(TEXT("MutatorList")); + FortGameStateComponent_Telemetry = CreateDefaultSubobject(TEXT("TelemetryComponent")); + ActiveEventManager = CreateDefaultSubobject(TEXT("ActiveEventManager")); + DefaultGliderRedeployCanRedeploy = 1; + DefaultRedeployGliderLateralVelocityMult = 1; + DefaultRedeployGliderHeightLimit = 1; + DefaultParachuteDeployTraceForGroundDistance = 1; + DefaultAllowNeutralWallEditing = 1; + DefaultRebootMachineHotfix = 1; + SignalInStormRegenSpeed = 1; + SignalInStormLostSpeed = 1; + StormCNDamageVulnerabilityLevel0 = 1; + StormCNDamageVulnerabilityLevel1 = 1; + StormCNDamageVulnerabilityLevel2 = 1; + StormCNDamageVulnerabilityLevel3 = 1; + bFishingCollectionEnabled = true; + VolumeManagerToUse = NULL; + VolumeManager = NULL; + LocalizationService = NULL; + EliminationMarkerHUDMaxDistance = 1; + EliminationMarkerHUDZOffset = 1; + UnicornDriver = NULL; + SmoothedWorldTimeSeconds = 1; + SmoothedWorldTimeSecondsDrift = 1; + bEnvironmentDamageBlocked = false; + bDamageComboHUDEnabled = true; + DamageComboHUDMinHits = 0; } diff --git a/Source/FortniteGame/Private/FortGameStateBase.cpp b/Source/FortniteGame/Private/FortGameStateBase.cpp index b15861dd..11ced203 100644 --- a/Source/FortniteGame/Private/FortGameStateBase.cpp +++ b/Source/FortniteGame/Private/FortGameStateBase.cpp @@ -23,7 +23,7 @@ void AFortGameStateBase::GetLifetimeReplicatedProps(TArray& O } AFortGameStateBase::AFortGameStateBase() { - this->FortTimeOfDayManager = NULL; - this->StormShield = NULL; + FortTimeOfDayManager = NULL; + StormShield = NULL; } diff --git a/Source/FortniteGame/Private/FortGameStateComponent_DynamicStreamingLevel.cpp b/Source/FortniteGame/Private/FortGameStateComponent_DynamicStreamingLevel.cpp index 4b61c542..c5f5f0a7 100644 --- a/Source/FortniteGame/Private/FortGameStateComponent_DynamicStreamingLevel.cpp +++ b/Source/FortniteGame/Private/FortGameStateComponent_DynamicStreamingLevel.cpp @@ -1,7 +1,7 @@ #include "FortGameStateComponent_DynamicStreamingLevel.h" UFortGameStateComponent_DynamicStreamingLevel::UFortGameStateComponent_DynamicStreamingLevel() { - this->bDisableDynamicStreamingLevels = false; - this->bAlwaysLoadDynamicAsyncStreamingLevels = false; + bDisableDynamicStreamingLevels = false; + bAlwaysLoadDynamicAsyncStreamingLevels = false; } diff --git a/Source/FortniteGame/Private/FortGameStateComponent_EventLevel.cpp b/Source/FortniteGame/Private/FortGameStateComponent_EventLevel.cpp index 856ca1c6..17de03ba 100644 --- a/Source/FortniteGame/Private/FortGameStateComponent_EventLevel.cpp +++ b/Source/FortniteGame/Private/FortGameStateComponent_EventLevel.cpp @@ -49,7 +49,7 @@ void UFortGameStateComponent_EventLevel::CanGainRestedXp(bool& bResult) const { } UFortGameStateComponent_EventLevel::UFortGameStateComponent_EventLevel() { - this->RewardGraph = NULL; - this->EventLevelCinematicOverrideClass = NULL; + RewardGraph = NULL; + EventLevelCinematicOverrideClass = NULL; } diff --git a/Source/FortniteGame/Private/FortGameStateComponent_FrontEndFlowSTW.cpp b/Source/FortniteGame/Private/FortGameStateComponent_FrontEndFlowSTW.cpp index 40bcd80f..2c8f592c 100644 --- a/Source/FortniteGame/Private/FortGameStateComponent_FrontEndFlowSTW.cpp +++ b/Source/FortniteGame/Private/FortGameStateComponent_FrontEndFlowSTW.cpp @@ -10,8 +10,8 @@ void UFortGameStateComponent_FrontEndFlowSTW::HandleClientEvent_HomebasePersonal } UFortGameStateComponent_FrontEndFlowSTW::UFortGameStateComponent_FrontEndFlowSTW() { - this->NameHomebaseAnnouncement = NULL; - this->SatelliteCinematicAnnouncement = NULL; - this->BannerWidgetClass = NULL; + NameHomebaseAnnouncement = NULL; + SatelliteCinematicAnnouncement = NULL; + BannerWidgetClass = NULL; } diff --git a/Source/FortniteGame/Private/FortGameStateDeployableBase.cpp b/Source/FortniteGame/Private/FortGameStateDeployableBase.cpp index 7f20ba35..ddbf1188 100644 --- a/Source/FortniteGame/Private/FortGameStateDeployableBase.cpp +++ b/Source/FortniteGame/Private/FortGameStateDeployableBase.cpp @@ -41,7 +41,7 @@ void AFortGameStateDeployableBase::GetLifetimeReplicatedProps(TArrayDeployableBaseManager = NULL; - this->bFireEndOfDayDelegate = true; + DeployableBaseManager = NULL; + bFireEndOfDayDelegate = true; } diff --git a/Source/FortniteGame/Private/FortGameStateEndless.cpp b/Source/FortniteGame/Private/FortGameStateEndless.cpp index 1340d5fc..f9e8d2bf 100644 --- a/Source/FortniteGame/Private/FortGameStateEndless.cpp +++ b/Source/FortniteGame/Private/FortGameStateEndless.cpp @@ -15,6 +15,6 @@ void AFortGameStateEndless::GetLifetimeReplicatedProps(TArray } AFortGameStateEndless::AFortGameStateEndless() { - this->WaveNumber = 0; + WaveNumber = 0; } diff --git a/Source/FortniteGame/Private/FortGameStateFrontEnd.cpp b/Source/FortniteGame/Private/FortGameStateFrontEnd.cpp index 5f17c8ec..a1206d84 100644 --- a/Source/FortniteGame/Private/FortGameStateFrontEnd.cpp +++ b/Source/FortniteGame/Private/FortGameStateFrontEnd.cpp @@ -1,6 +1,6 @@ #include "FortGameStateFrontEnd.h" AFortGameStateFrontEnd::AFortGameStateFrontEnd() { - this->MiniMapManagerClass = NULL; + MiniMapManagerClass = NULL; } diff --git a/Source/FortniteGame/Private/FortGameStateOutpost.cpp b/Source/FortniteGame/Private/FortGameStateOutpost.cpp index 1342f9ad..7e6394b6 100644 --- a/Source/FortniteGame/Private/FortGameStateOutpost.cpp +++ b/Source/FortniteGame/Private/FortGameStateOutpost.cpp @@ -22,13 +22,13 @@ void AFortGameStateOutpost::GetLifetimeReplicatedProps(TArray } AFortGameStateOutpost::AFortGameStateOutpost() { - this->bOutpostDefenseActive = false; - this->bWargameActive = false; - this->StormShieldDefenseType = EStormShieldDefense::NotSSD; - this->bOutpostStatusAllowsMissionStart = false; - this->IronCityLowestPlayerAccountLevel = 0; - this->IronCityMinPowerLevel = 1; - this->IronCityMaxPowerLevel = 1; - this->PlayerWeaponSkillLevel = 1; + bOutpostDefenseActive = false; + bWargameActive = false; + StormShieldDefenseType = EStormShieldDefense::NotSSD; + bOutpostStatusAllowsMissionStart = false; + IronCityLowestPlayerAccountLevel = 0; + IronCityMinPowerLevel = 1; + IronCityMaxPowerLevel = 1; + PlayerWeaponSkillLevel = 1; } diff --git a/Source/FortniteGame/Private/FortGameStatePvE.cpp b/Source/FortniteGame/Private/FortGameStatePvE.cpp index 317ae950..f4a336fb 100644 --- a/Source/FortniteGame/Private/FortGameStatePvE.cpp +++ b/Source/FortniteGame/Private/FortGameStatePvE.cpp @@ -59,15 +59,15 @@ void AFortGameStatePvE::GetLifetimeReplicatedProps(TArray& Ou } AFortGameStatePvE::AFortGameStatePvE() { - this->bAllowMulching = true; - this->Aircraft = NULL; - this->bUseMoonbeamHUD = false; - this->PickupsAllowedMax = 0; - this->PickupsDesiredSlack = 0; - this->PickupDespawnDelaySeconds = 1; - this->bDebugPickupManagement = false; - this->bEnablePickupManagement = true; - this->ImportantPickupThreshold = EFortRarity::Common; - this->bWeaponSwappingEnabled = false; + bAllowMulching = true; + Aircraft = NULL; + bUseMoonbeamHUD = false; + PickupsAllowedMax = 0; + PickupsDesiredSlack = 0; + PickupDespawnDelaySeconds = 1; + bDebugPickupManagement = false; + bEnablePickupManagement = true; + ImportantPickupThreshold = EFortRarity::Common; + bWeaponSwappingEnabled = false; } diff --git a/Source/FortniteGame/Private/FortGameStateSurvival.cpp b/Source/FortniteGame/Private/FortGameStateSurvival.cpp index 08be57bf..0ce4a855 100644 --- a/Source/FortniteGame/Private/FortGameStateSurvival.cpp +++ b/Source/FortniteGame/Private/FortGameStateSurvival.cpp @@ -4,7 +4,7 @@ void AFortGameStateSurvival::SetGameDifficultyRow(const FDataTableRowHandle& Gam } AFortGameStateSurvival::AFortGameStateSurvival() { - this->bFireEndOfDayDelegate = true; - this->TimeToDelayEndOfDayZoneScoreWidgetDisplay = 1; + bFireEndOfDayDelegate = true; + TimeToDelayEndOfDayZoneScoreWidgetDisplay = 1; } diff --git a/Source/FortniteGame/Private/FortGameStateZone.cpp b/Source/FortniteGame/Private/FortGameStateZone.cpp index 7ab24a72..6650d02f 100644 --- a/Source/FortniteGame/Private/FortGameStateZone.cpp +++ b/Source/FortniteGame/Private/FortGameStateZone.cpp @@ -337,57 +337,57 @@ void AFortGameStateZone::GetLifetimeReplicatedProps(TArray& O } AFortGameStateZone::AFortGameStateZone() { - this->PawnIDCount = 0; - this->WaitingToLeaveZoneTimeLeft = 0; - this->HostilityMeterPercent = 1; - this->IntensityPercent = 1; - this->SpawnPointsCap = 0; - this->SpawnPointsAllocated = 0; - this->MaxTotalAI = 0; - this->MaxEncounterAI = 0; - this->MaxEncounterSP = 0; - this->CompletionResult = EFortCompletionResult::Win; - this->PlayerBuildingSkillLevel = 1; - this->bInvitesRestricted = false; - this->bDBNODeathEnabled = true; - this->ServerGameplayTagIndexHash = 0; - this->bDisconnectOnServerGameplayTagIndexHashMismatch = true; - this->TotalPlayerStructures = 0; - this->MaxPlayerStructures = 0; - this->bGlobalCeaseFire = false; - this->GlobalEnvironmentAbilityActor = NULL; - this->bSupportRuntimeShutdownOfGameplayModifiers = true; - this->StructuralSupportSystem = NULL; - this->CurieManager = NULL; - this->ZoneTheme = NULL; - this->ThreatVisualsManager = NULL; - this->ThreatParticleActor = NULL; - this->bDrawRunVariationDebug = false; - this->VariationIndex = 0; - this->GameDifficulty = 1; - this->bIsGroupContent = false; - this->DifficultyIncreaseRewardTier = 0; - this->bAllowedToUpdateBackendDifficulty = false; - this->bAllowedToOverrideBackendRewards = false; - this->UIMapManager = NULL; - this->CharacterCosmeticManager = NULL; - this->SkinWeightManager = NULL; - this->ScoringTableRowName = TEXT("Default"); - this->TotalCombatScore = 0; - this->TotalBuildingScore = 0; - this->TotalUtilityScore = 0; - this->bAllowBuildingCostMods = true; - this->bFreeBuildingRepairs = false; - this->bAllowBuildingAtLayoutRequirements = true; - this->bAllowBuildingWithoutLayoutRequirements = true; - this->bAllowLayoutRequirementsFeature = true; - this->bAllowBuildingThroughBlockingObjects = true; - this->NumSurvivorsSpawned = 0; - this->NumSurvivorsDead = 0; - this->NumSurvivorsRescued = 0; - this->ServerStability = EServerStability::Stable; - this->CreativePortalManager = NULL; - this->CreativeRealEstatePlotManager = NULL; - this->bUseMaxBackpackSize = false; + PawnIDCount = 0; + WaitingToLeaveZoneTimeLeft = 0; + HostilityMeterPercent = 1; + IntensityPercent = 1; + SpawnPointsCap = 0; + SpawnPointsAllocated = 0; + MaxTotalAI = 0; + MaxEncounterAI = 0; + MaxEncounterSP = 0; + CompletionResult = EFortCompletionResult::Win; + PlayerBuildingSkillLevel = 1; + bInvitesRestricted = false; + bDBNODeathEnabled = true; + ServerGameplayTagIndexHash = 0; + bDisconnectOnServerGameplayTagIndexHashMismatch = true; + TotalPlayerStructures = 0; + MaxPlayerStructures = 0; + bGlobalCeaseFire = false; + GlobalEnvironmentAbilityActor = NULL; + bSupportRuntimeShutdownOfGameplayModifiers = true; + StructuralSupportSystem = NULL; + CurieManager = NULL; + ZoneTheme = NULL; + ThreatVisualsManager = NULL; + ThreatParticleActor = NULL; + bDrawRunVariationDebug = false; + VariationIndex = 0; + GameDifficulty = 1; + bIsGroupContent = false; + DifficultyIncreaseRewardTier = 0; + bAllowedToUpdateBackendDifficulty = false; + bAllowedToOverrideBackendRewards = false; + UIMapManager = NULL; + CharacterCosmeticManager = NULL; + SkinWeightManager = NULL; + ScoringTableRowName = TEXT("Default"); + TotalCombatScore = 0; + TotalBuildingScore = 0; + TotalUtilityScore = 0; + bAllowBuildingCostMods = true; + bFreeBuildingRepairs = false; + bAllowBuildingAtLayoutRequirements = true; + bAllowBuildingWithoutLayoutRequirements = true; + bAllowLayoutRequirementsFeature = true; + bAllowBuildingThroughBlockingObjects = true; + NumSurvivorsSpawned = 0; + NumSurvivorsDead = 0; + NumSurvivorsRescued = 0; + ServerStability = EServerStability::Stable; + CreativePortalManager = NULL; + CreativeRealEstatePlotManager = NULL; + bUseMaxBackpackSize = false; } diff --git a/Source/FortniteGame/Private/FortGameUserSettings.cpp b/Source/FortniteGame/Private/FortGameUserSettings.cpp index 39ff435a..2efea73c 100644 --- a/Source/FortniteGame/Private/FortGameUserSettings.cpp +++ b/Source/FortniteGame/Private/FortGameUserSettings.cpp @@ -197,103 +197,103 @@ int32 UFortGameUserSettings::GetCachedPlayerLevel() const { } UFortGameUserSettings::UFortGameUserSettings() { - this->MouseSensitivity = 1; - this->FortVersion = 0; - this->UnlockConsoleFPS = false; - this->LastAppliedUnlockConsoleFPS = false; - this->SubGameSelectCount_Athena = 0; - this->SubGameSelectCount_Campaign = 0; - this->SafeZone = 1; - this->bIsSafeZoneSet = false; - this->CachedPlayerLevel = 0; - this->bShowCareerTabBang = false; - this->CustomVoiceChatInputDeviceId = TEXT("{c6938b94-4ad7-4771-abfa-bbd4415a55f8}"); - this->CustomVoiceChatOutputDeviceId = TEXT("{0.0.0.00000000}.{7002f2e3-756a-4d69-8ab5-d21c0e4f85cc}"); - this->bMotionBlur = false; - this->bShowGrass = false; - this->bShowFPS = true; - this->bUseGPUCrashDebugging = false; - this->UserRenderingAPI = 0; - this->bLatencyTweak1 = false; - this->LatencyTweak2 = 0; - this->bLatencyFlash = false; - this->DLSSQuality = 0; - this->bRayTracing = false; - this->RayTracingShadowsQuality = false; - this->RayTracingReflectionsQuality = 0; - this->RayTracingAmbientOcclusionQuality = true; - this->RayTracingAOQuality = 0; - this->RayTracingGIQuality = 0; - this->DisplayGamma = 1; - this->UserInterfaceContrast = 1; - this->BattlePassOverrideTracker = 0; - this->bHasSeenDonutShopSequence = false; - this->DonutIdleGameHighScore = 1; - this->LastSeenDailyStoreVersion = TEXT("3155063616000000000"); - this->LastSeenFeaturedStoreVersion = TEXT("3155063616000000000"); - this->LastSelectedFillOption = false; - this->bHasSeenCreativePhoneTutorial = true; - this->bHasSeenCreativeHeatmapTutorial = false; - this->CreativeOptionLastUsedCategory = 0; - this->CreativeOptionLastUsedIndexInCategory = 0; - this->LastNewsVersionViewedBR = TEXT("2020-11-01T17:36:19.024Z"); - this->LastNewsVersionViewedSTW = TEXT("2023-01-13T12:58:32.959Z"); - this->LastFrontEndBackPlateStageUsed[0] = TEXT("worldcup"); - this->LastFrontEndBackPlateStageUsed[1] = TEXT("worldcup"); - this->bEulaAccepted = true; - this->EulaAcceptedUserId = TEXT("Tamely"); - this->bTimesSeenBacchusLoadTutorial = 0; - this->bHasSeenTapToShoot = false; - this->NumTimesSeeingPanningTip = 0; - this->bDesiredHeadphoneMode = false; - this->bUseHeadphoneMode = false; - this->InitialBenchmarkState = 0; - this->bDisableMouseAcceleration = false; - this->ChosenLoginType = ESavedAccountType::None; - this->SocialImportOptedOutVersion = 0; - this->VKImportOptedOutVersion = 0; - this->bHasSeenErebusSocialImport = false; - this->bHasSeenFriendImportToast = false; - this->bAutoImportFriendEnabled = false; - this->bSeenLetoSellModal = false; - this->SocialImportPromptCountCurrentVersion = 0; - this->SocialImportPromptCountAllVersions = 0; - this->VKImportPromptCountCurrentVersion = 0; - this->VKImportPromptCountAllVersions = 0; - this->bSocialImportDisplayed = false; - this->bAccountItemWarningShownThisLaunch = false; - this->bMultiFactorAuthModalOpOut = false; - this->MobileRecommendationDismissedVersion = 0; - this->ShowLiveStreamPictureInPictureInMatchV2 = EShowInGamePictureInPicture::Default; - this->CurrentLivePiPStreamOverrideCounter = 0; - this->bNeverShowMobileLink = false; - this->bHasShownMobileLink = false; - this->bDesiredAllowLowPowerMode = false; - this->bDesiredAllowMultithreadedRendering = true; - this->bHasMigratedDownloadSettings = false; - this->bSendAppsFlyerEventOnInstallation = true; - this->bAllowCellularDownload = false; - this->bAllowCellularDownloadOverride = false; - this->bAllowFullGameDownload = false; - this->bAllowFullGameDownloadOverride = false; - this->bAllowElectraPlayerDownload = false; - this->bAllowElectraPlayerDownloadOverride = false; - this->bResumeUserCanceledOrPausedDownload = false; - this->bForceNoPatchingForDownloads = false; - this->bAutoLaunchFullGame = false; - this->bAllowDownloadHighResMips = false; - this->bAllowLowPowerMode = false; - this->bAllowVideoPlayback = true; - this->bAllowMultithreadedRendering = true; - this->MobileFPSMode = EFortMobileFPSMode::Mode_20Fps; - this->bHasSeenSamsungPressureSensorWarning = false; - this->bNeverDisplaySamsungPressureSensorWarning = false; - this->bHasRecentlySeenBadMatchPopup = false; - this->MatchesSinceLastBadMatchPopup = 0; - this->bHasAlreadyRatedOnGooglePlay = false; - this->DaysToSnoozeBeforeNextGooglePlayRating = 0; - this->GooglePlayRatingDelayedOccurences = 0; - this->bShowTemperature = false; - this->LastYearForcedDisplayWinterfestInfoButton = 0; + MouseSensitivity = 1; + FortVersion = 0; + UnlockConsoleFPS = false; + LastAppliedUnlockConsoleFPS = false; + SubGameSelectCount_Athena = 0; + SubGameSelectCount_Campaign = 0; + SafeZone = 1; + bIsSafeZoneSet = false; + CachedPlayerLevel = 0; + bShowCareerTabBang = false; + CustomVoiceChatInputDeviceId = TEXT("{c6938b94-4ad7-4771-abfa-bbd4415a55f8}"); + CustomVoiceChatOutputDeviceId = TEXT("{0.0.0.00000000}.{7002f2e3-756a-4d69-8ab5-d21c0e4f85cc}"); + bMotionBlur = false; + bShowGrass = false; + bShowFPS = true; + bUseGPUCrashDebugging = false; + UserRenderingAPI = 0; + bLatencyTweak1 = false; + LatencyTweak2 = 0; + bLatencyFlash = false; + DLSSQuality = 0; + bRayTracing = false; + RayTracingShadowsQuality = false; + RayTracingReflectionsQuality = 0; + RayTracingAmbientOcclusionQuality = true; + RayTracingAOQuality = 0; + RayTracingGIQuality = 0; + DisplayGamma = 1; + UserInterfaceContrast = 1; + BattlePassOverrideTracker = 0; + bHasSeenDonutShopSequence = false; + DonutIdleGameHighScore = 1; + LastSeenDailyStoreVersion = TEXT("3155063616000000000"); + LastSeenFeaturedStoreVersion = TEXT("3155063616000000000"); + LastSelectedFillOption = false; + bHasSeenCreativePhoneTutorial = true; + bHasSeenCreativeHeatmapTutorial = false; + CreativeOptionLastUsedCategory = 0; + CreativeOptionLastUsedIndexInCategory = 0; + LastNewsVersionViewedBR = TEXT("2020-11-01T17:36:19.024Z"); + LastNewsVersionViewedSTW = TEXT("2023-01-13T12:58:32.959Z"); + LastFrontEndBackPlateStageUsed[0] = TEXT("worldcup"); + LastFrontEndBackPlateStageUsed[1] = TEXT("worldcup"); + bEulaAccepted = true; + EulaAcceptedUserId = TEXT("Tamely"); + bTimesSeenBacchusLoadTutorial = 0; + bHasSeenTapToShoot = false; + NumTimesSeeingPanningTip = 0; + bDesiredHeadphoneMode = false; + bUseHeadphoneMode = false; + InitialBenchmarkState = 0; + bDisableMouseAcceleration = false; + ChosenLoginType = ESavedAccountType::None; + SocialImportOptedOutVersion = 0; + VKImportOptedOutVersion = 0; + bHasSeenErebusSocialImport = false; + bHasSeenFriendImportToast = false; + bAutoImportFriendEnabled = false; + bSeenLetoSellModal = false; + SocialImportPromptCountCurrentVersion = 0; + SocialImportPromptCountAllVersions = 0; + VKImportPromptCountCurrentVersion = 0; + VKImportPromptCountAllVersions = 0; + bSocialImportDisplayed = false; + bAccountItemWarningShownThisLaunch = false; + bMultiFactorAuthModalOpOut = false; + MobileRecommendationDismissedVersion = 0; + ShowLiveStreamPictureInPictureInMatchV2 = EShowInGamePictureInPicture::Default; + CurrentLivePiPStreamOverrideCounter = 0; + bNeverShowMobileLink = false; + bHasShownMobileLink = false; + bDesiredAllowLowPowerMode = false; + bDesiredAllowMultithreadedRendering = true; + bHasMigratedDownloadSettings = false; + bSendAppsFlyerEventOnInstallation = true; + bAllowCellularDownload = false; + bAllowCellularDownloadOverride = false; + bAllowFullGameDownload = false; + bAllowFullGameDownloadOverride = false; + bAllowElectraPlayerDownload = false; + bAllowElectraPlayerDownloadOverride = false; + bResumeUserCanceledOrPausedDownload = false; + bForceNoPatchingForDownloads = false; + bAutoLaunchFullGame = false; + bAllowDownloadHighResMips = false; + bAllowLowPowerMode = false; + bAllowVideoPlayback = true; + bAllowMultithreadedRendering = true; + MobileFPSMode = EFortMobileFPSMode::Mode_20Fps; + bHasSeenSamsungPressureSensorWarning = false; + bNeverDisplaySamsungPressureSensorWarning = false; + bHasRecentlySeenBadMatchPopup = false; + MatchesSinceLastBadMatchPopup = 0; + bHasAlreadyRatedOnGooglePlay = false; + DaysToSnoozeBeforeNextGooglePlayRating = 0; + GooglePlayRatingDelayedOccurences = 0; + bShowTemperature = false; + LastYearForcedDisplayWinterfestInfoButton = 0; } diff --git a/Source/FortniteGame/Private/FortGamepadAdvancedOptions.cpp b/Source/FortniteGame/Private/FortGamepadAdvancedOptions.cpp index 86295ba8..14be74c1 100644 --- a/Source/FortniteGame/Private/FortGamepadAdvancedOptions.cpp +++ b/Source/FortniteGame/Private/FortGamepadAdvancedOptions.cpp @@ -1,20 +1,20 @@ #include "FortGamepadAdvancedOptions.h" FFortGamepadAdvancedOptions::FFortGamepadAdvancedOptions() { - this->LookHorizontalSpeed = 0; - this->LookVerticalSpeed = 0; - this->LookHorizontalSpeedAds = 0; - this->LookVerticalSpeedAds = 0; - this->LookHorizontalBoostSpeed = 0; - this->LookVerticalBoostSpeed = 0; - this->LookBoostAccelerationTime = 1; - this->LookHorizontalBoostSpeedAds = 0; - this->LookVerticalBoostSpeedAds = 0; - this->LookBoostAccelerationTimeAds = 1; - this->bInstantBoostWhenBuilding = false; - this->LookEaseTime = 1; - this->LookInputCurve = EFortGamepadLookInputCurve::Linear; - this->AimAssistStrength = 0; - this->bUseLegacyControls = false; + LookHorizontalSpeed = 0; + LookVerticalSpeed = 0; + LookHorizontalSpeedAds = 0; + LookVerticalSpeedAds = 0; + LookHorizontalBoostSpeed = 0; + LookVerticalBoostSpeed = 0; + LookBoostAccelerationTime = 1; + LookHorizontalBoostSpeedAds = 0; + LookVerticalBoostSpeedAds = 0; + LookBoostAccelerationTimeAds = 1; + bInstantBoostWhenBuilding = false; + LookEaseTime = 1; + LookInputCurve = EFortGamepadLookInputCurve::Linear; + AimAssistStrength = 0; + bUseLegacyControls = false; } diff --git a/Source/FortniteGame/Private/FortGamepadBasicOptions.cpp b/Source/FortniteGame/Private/FortGamepadBasicOptions.cpp index 168cc3a7..18b6ea90 100644 --- a/Source/FortniteGame/Private/FortGamepadBasicOptions.cpp +++ b/Source/FortniteGame/Private/FortGamepadBasicOptions.cpp @@ -1,10 +1,10 @@ #include "FortGamepadBasicOptions.h" FFortGamepadBasicOptions::FFortGamepadBasicOptions() { - this->LookSensitivityPreset = EFortGamepadSensitivity::Invalid; - this->LookSensitivityPresetAds = EFortGamepadSensitivity::Invalid; - this->LookBuildModeMultiplier = 1; - this->LookEditModeMultiplier = 1; - this->bUseAdvancedOptions = false; + LookSensitivityPreset = EFortGamepadSensitivity::Invalid; + LookSensitivityPresetAds = EFortGamepadSensitivity::Invalid; + LookBuildModeMultiplier = 1; + LookEditModeMultiplier = 1; + bUseAdvancedOptions = false; } diff --git a/Source/FortniteGame/Private/FortGamepadSettings.cpp b/Source/FortniteGame/Private/FortGamepadSettings.cpp index c12f383f..92f5be4d 100644 --- a/Source/FortniteGame/Private/FortGamepadSettings.cpp +++ b/Source/FortniteGame/Private/FortGamepadSettings.cpp @@ -1,37 +1,37 @@ #include "FortGamepadSettings.h" UFortGamepadSettings::UFortGamepadSettings() { - this->GamepadLookCurve = NULL; - this->GamepadLookSensitivityCurve = NULL; - this->GamepadLookScaleDownsights = 1; - this->GamepadLookScaleScope = 1; - this->GamepadLookScaleDownsightsDecayTime = 1; - this->AimAssistStrength = 1; - this->AimAssistStrengthDownsights = 1; - this->AimAssistStrengthDBNO = 1; - this->GamepadLookAccelTime = 1; - this->GamepadLookDecelTime = 1; - this->AimAssistPullStrength = 1; - this->AimAssistPullMaxRate = 1; - this->AimAssistPullRampUpTime = 1; - this->AimAssistPullDecayTime = 1; - this->AimAssistInitialDownsightStrength = 1; - this->AimAssistInitialDownsightTime = 1; - this->SlowMinDistance = 1; - this->SlowMinStrength = 1; - this->SlowMaxDistance = 1; - this->SlowMaxStrength = 1; - this->SlowDecayTime = 1; - this->EditModePullStrengthStationary = 1; - this->EditModePullStrengthMovingNewTile = 1; - this->EditModePullStrengthMovingWithinTile = 1; - this->EditModePullMinDistance = 1; - this->EditModePullMaxDistance = 1; - this->EditModePullScaleFlat = 1; - this->EditModePullMaxRate = 1; - this->EditModeSlowMinDistance = 1; - this->EditModeSlowMinStrength = 1; - this->EditModeSlowMaxDistance = 1; - this->EditModeSlowMaxStrength = 1; + GamepadLookCurve = NULL; + GamepadLookSensitivityCurve = NULL; + GamepadLookScaleDownsights = 1; + GamepadLookScaleScope = 1; + GamepadLookScaleDownsightsDecayTime = 1; + AimAssistStrength = 1; + AimAssistStrengthDownsights = 1; + AimAssistStrengthDBNO = 1; + GamepadLookAccelTime = 1; + GamepadLookDecelTime = 1; + AimAssistPullStrength = 1; + AimAssistPullMaxRate = 1; + AimAssistPullRampUpTime = 1; + AimAssistPullDecayTime = 1; + AimAssistInitialDownsightStrength = 1; + AimAssistInitialDownsightTime = 1; + SlowMinDistance = 1; + SlowMinStrength = 1; + SlowMaxDistance = 1; + SlowMaxStrength = 1; + SlowDecayTime = 1; + EditModePullStrengthStationary = 1; + EditModePullStrengthMovingNewTile = 1; + EditModePullStrengthMovingWithinTile = 1; + EditModePullMinDistance = 1; + EditModePullMaxDistance = 1; + EditModePullScaleFlat = 1; + EditModePullMaxRate = 1; + EditModeSlowMinDistance = 1; + EditModeSlowMinStrength = 1; + EditModeSlowMaxDistance = 1; + EditModeSlowMaxStrength = 1; } diff --git a/Source/FortniteGame/Private/FortGamepadSettingsV2.cpp b/Source/FortniteGame/Private/FortGamepadSettingsV2.cpp index ca209ca9..de188439 100644 --- a/Source/FortniteGame/Private/FortGamepadSettingsV2.cpp +++ b/Source/FortniteGame/Private/FortGamepadSettingsV2.cpp @@ -1,6 +1,6 @@ #include "FortGamepadSettingsV2.h" UFortGamepadSettingsV2::UFortGamepadSettingsV2() { - this->LookInputCurve = NULL; + LookInputCurve = NULL; } diff --git a/Source/FortniteGame/Private/FortGameplayAbility.cpp b/Source/FortniteGame/Private/FortGameplayAbility.cpp index c8b68688..6e654b56 100644 --- a/Source/FortniteGame/Private/FortGameplayAbility.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbility.cpp @@ -216,51 +216,50 @@ void UFortGameplayAbility::AddDynamicGameplayEffectContainer(FGameplayTag& Appli } UFortGameplayAbility::UFortGameplayAbility() { - this->ActivationType = EFortGameplayAbilityActivation::Passive; - this->ProjectileClass = NULL; - this->bShowWidgetForCosts = true; - this->bApplyingCostsEnabled = true; - this->bStartWithCooldown = false; - this->bPersistOnDeath = true; - this->bDisableMoveCombining = false; - this->bIgnoreClientActivationAttempts = false; - this->bStopsAIBehaviorLogic = false; - this->bStopsAIMovement = false; - this->bStopsRVOAvoidance = false; - this->bForceNormalAILOD = false; - this->MinimumRequiredAILODLevel = EFortAILODLevel::MIN; - this->bRelevantForAIDespawning = true; - this->bUseTetheredPawnAsInstigator = false; - this->bAcceptTargetActorVehicleForCanHitTests = false; - this->bUseAIFireLocationAndRotation = false; - this->AIWeaponUsage = EFortAIWeaponUsage::NoWeaponUsage; - this->bVerifyFireOffsetIsNotObstructedByWorldGeometry = false; - this->bCanHitBallisticTestsOnlyTestIndesructiblesWhileFalling = true; - this->ActivationNoiseRange = 1; - this->ImpactNoiseRange = 1; - this->ActivationNoiseLoudness = 1; - this->ImpactNoiseLoudness = 1; - this->bLeadPawnTargets = false; - this->DesiredThrowAngle = 1; - this->MaxYawAngleToFire = 1; - this->bClampMaxYawAngleToFire = false; - this->bUseTargetActorLocation = false; - this->InitialAccuracyMax = 1; - this->InitialAccuracyMin = 1; - this->TargetAccuracyMax = 1; - this->TargetAccuracyMin = 1; - this->MinAccuracyDistance = 1; - this->MaxAccuracyDistance = 1; - this->AccuracyDistanceMultiplier = 1; - this->NumUsesToReachTargetAccuracy = 0; - this->UseCount = 0; - this->bIsMobileToggle = false; - this->AbilityWeapon = NULL; - this->SmallPreviewImageOverride = NULL; - this->ChargeStartTime = 1; - this->ChargeState = EFortAbilityChargeState::None; - this->Tooltip = NULL; - this->StatList = NULL; - this->CurrentAbilityCameraModeClass = NULL; -} - + ActivationType = EFortGameplayAbilityActivation::Passive; + ProjectileClass = NULL; + bShowWidgetForCosts = true; + bApplyingCostsEnabled = true; + bStartWithCooldown = false; + bPersistOnDeath = true; + bDisableMoveCombining = false; + bIgnoreClientActivationAttempts = false; + bStopsAIBehaviorLogic = false; + bStopsAIMovement = false; + bStopsRVOAvoidance = false; + bForceNormalAILOD = false; + MinimumRequiredAILODLevel = EFortAILODLevel::MIN; + bRelevantForAIDespawning = true; + bUseTetheredPawnAsInstigator = false; + bAcceptTargetActorVehicleForCanHitTests = false; + bUseAIFireLocationAndRotation = false; + AIWeaponUsage = EFortAIWeaponUsage::NoWeaponUsage; + bVerifyFireOffsetIsNotObstructedByWorldGeometry = false; + bCanHitBallisticTestsOnlyTestIndesructiblesWhileFalling = true; + ActivationNoiseRange = 1; + ImpactNoiseRange = 1; + ActivationNoiseLoudness = 1; + ImpactNoiseLoudness = 1; + bLeadPawnTargets = false; + DesiredThrowAngle = 1; + MaxYawAngleToFire = 1; + bClampMaxYawAngleToFire = false; + bUseTargetActorLocation = false; + InitialAccuracyMax = 1; + InitialAccuracyMin = 1; + TargetAccuracyMax = 1; + TargetAccuracyMin = 1; + MinAccuracyDistance = 1; + MaxAccuracyDistance = 1; + AccuracyDistanceMultiplier = 1; + NumUsesToReachTargetAccuracy = 0; + UseCount = 0; + bIsMobileToggle = false; + AbilityWeapon = NULL; + SmallPreviewImageOverride = NULL; + ChargeStartTime = 1; + ChargeState = EFortAbilityChargeState::None; + Tooltip = NULL; + StatList = NULL; + CurrentAbilityCameraModeClass = NULL; +} \ No newline at end of file diff --git a/Source/FortniteGame/Private/FortGameplayAbilityAthena_PeriodicItemGrant.cpp b/Source/FortniteGame/Private/FortGameplayAbilityAthena_PeriodicItemGrant.cpp index 78bed56d..082ac05f 100644 --- a/Source/FortniteGame/Private/FortGameplayAbilityAthena_PeriodicItemGrant.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbilityAthena_PeriodicItemGrant.cpp @@ -7,6 +7,6 @@ void UFortGameplayAbilityAthena_PeriodicItemGrant::StartItemAwardTimers() { } UFortGameplayAbilityAthena_PeriodicItemGrant::UFortGameplayAbilityAthena_PeriodicItemGrant() { - this->OwnerControllerCachedValue = NULL; + OwnerControllerCachedValue = NULL; } diff --git a/Source/FortniteGame/Private/FortGameplayAbilityBehaviorDistanceData.cpp b/Source/FortniteGame/Private/FortGameplayAbilityBehaviorDistanceData.cpp index c0d5c110..a40f2e45 100644 --- a/Source/FortniteGame/Private/FortGameplayAbilityBehaviorDistanceData.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbilityBehaviorDistanceData.cpp @@ -1,6 +1,6 @@ #include "FortGameplayAbilityBehaviorDistanceData.h" FFortGameplayAbilityBehaviorDistanceData::FFortGameplayAbilityBehaviorDistanceData() { - this->Distance = 1; + Distance = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayAbilityMontageInfo.cpp b/Source/FortniteGame/Private/FortGameplayAbilityMontageInfo.cpp index 0517435b..7e0c67fd 100644 --- a/Source/FortniteGame/Private/FortGameplayAbilityMontageInfo.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbilityMontageInfo.cpp @@ -1,10 +1,10 @@ #include "FortGameplayAbilityMontageInfo.h" FFortGameplayAbilityMontageInfo::FFortGameplayAbilityMontageInfo() { - this->MontageToPlay = NULL; - this->AnimPlayRate = 1; - this->AnimRootMotionTranslationScale = 1; - this->MontageSectionToPlay = EFortGameplayAbilityMontageSectionToPlay::FirstSection; - this->bPlayRandomSection = false; + MontageToPlay = NULL; + AnimPlayRate = 1; + AnimRootMotionTranslationScale = 1; + MontageSectionToPlay = EFortGameplayAbilityMontageSectionToPlay::FirstSection; + bPlayRandomSection = false; } diff --git a/Source/FortniteGame/Private/FortGameplayAbilityTargetData_SingleTargetHit.cpp b/Source/FortniteGame/Private/FortGameplayAbilityTargetData_SingleTargetHit.cpp index 70054f55..ed22093c 100644 --- a/Source/FortniteGame/Private/FortGameplayAbilityTargetData_SingleTargetHit.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbilityTargetData_SingleTargetHit.cpp @@ -1,7 +1,7 @@ #include "FortGameplayAbilityTargetData_SingleTargetHit.h" FFortGameplayAbilityTargetData_SingleTargetHit::FFortGameplayAbilityTargetData_SingleTargetHit() { - this->CartridgeID = 0; - this->WeaponInfo = 0; + CartridgeID = 0; + WeaponInfo = 0; } diff --git a/Source/FortniteGame/Private/FortGameplayAbilityTooltip.cpp b/Source/FortniteGame/Private/FortGameplayAbilityTooltip.cpp index 1ea75094..a54898ce 100644 --- a/Source/FortniteGame/Private/FortGameplayAbilityTooltip.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbilityTooltip.cpp @@ -27,7 +27,7 @@ bool UFortGameplayAbilityTooltip::GetApplicationTag_Implementation(const UGamepl } UFortGameplayAbilityTooltip::UFortGameplayAbilityTooltip() { - this->CachedAbilityInstance = NULL; - this->CachedContext = NULL; + CachedAbilityInstance = NULL; + CachedContext = NULL; } diff --git a/Source/FortniteGame/Private/FortGameplayAbility_AIPortal.cpp b/Source/FortniteGame/Private/FortGameplayAbility_AIPortal.cpp index 5a74435d..3cb072da 100644 --- a/Source/FortniteGame/Private/FortGameplayAbility_AIPortal.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbility_AIPortal.cpp @@ -20,6 +20,6 @@ ABuildingSMActor* UFortGameplayAbility_AIPortal::GetPortalBuilding() const { } UFortGameplayAbility_AIPortal::UFortGameplayAbility_AIPortal() { - this->PortalLifespan = 1; + PortalLifespan = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayAbility_AITurnTransition.cpp b/Source/FortniteGame/Private/FortGameplayAbility_AITurnTransition.cpp index dc1fe295..689118c7 100644 --- a/Source/FortniteGame/Private/FortGameplayAbility_AITurnTransition.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbility_AITurnTransition.cpp @@ -4,7 +4,7 @@ void UFortGameplayAbility_AITurnTransition::GetTurnTransitionMontageSectionNameA } UFortGameplayAbility_AITurnTransition::UFortGameplayAbility_AITurnTransition() { - this->MinTurnTransitionYawAngle = 1; - this->PickedTurnYawRotationRate = 1; + MinTurnTransitionYawAngle = 1; + PickedTurnYawRotationRate = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayAbility_Action.cpp b/Source/FortniteGame/Private/FortGameplayAbility_Action.cpp index 876219ba..31fe638e 100644 --- a/Source/FortniteGame/Private/FortGameplayAbility_Action.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbility_Action.cpp @@ -1,6 +1,6 @@ #include "FortGameplayAbility_Action.h" UFortGameplayAbility_Action::UFortGameplayAbility_Action() { - this->bActivateOnInputPress = false; + bActivateOnInputPress = false; } diff --git a/Source/FortniteGame/Private/FortGameplayAbility_CeilingFallingTrap.cpp b/Source/FortniteGame/Private/FortGameplayAbility_CeilingFallingTrap.cpp index cd937707..90c0e231 100644 --- a/Source/FortniteGame/Private/FortGameplayAbility_CeilingFallingTrap.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbility_CeilingFallingTrap.cpp @@ -1,8 +1,8 @@ #include "FortGameplayAbility_CeilingFallingTrap.h" UFortGameplayAbility_CeilingFallingTrap::UFortGameplayAbility_CeilingFallingTrap() { - this->TrapProjectileClass = NULL; - this->TrapCostClass = NULL; - this->ProjectileSpawnDelay = 1; + TrapProjectileClass = NULL; + TrapCostClass = NULL; + ProjectileSpawnDelay = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayAbility_JumpBoostPack.cpp b/Source/FortniteGame/Private/FortGameplayAbility_JumpBoostPack.cpp index b68e1af6..bdfad7eb 100644 --- a/Source/FortniteGame/Private/FortGameplayAbility_JumpBoostPack.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbility_JumpBoostPack.cpp @@ -33,9 +33,9 @@ void UFortGameplayAbility_JumpBoostPack::GetLifetimeReplicatedProps(TArrayServerCurrentState = EJumpBoostPackState::Idle; - this->CurrentState = EJumpBoostPackState::Idle; - this->DelayRegenStartTime = 1; - this->bAbilityMarkedForPendingKill = false; + ServerCurrentState = EJumpBoostPackState::Idle; + CurrentState = EJumpBoostPackState::Idle; + DelayRegenStartTime = 1; + bAbilityMarkedForPendingKill = false; } diff --git a/Source/FortniteGame/Private/FortGameplayAbility_MedicPack.cpp b/Source/FortniteGame/Private/FortGameplayAbility_MedicPack.cpp index a10b4d38..ab39ff3c 100644 --- a/Source/FortniteGame/Private/FortGameplayAbility_MedicPack.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbility_MedicPack.cpp @@ -33,9 +33,9 @@ void UFortGameplayAbility_MedicPack::GetLifetimeReplicatedProps(TArrayServerCurrentState = EMedicPackState::Idle; - this->CurrentState = EMedicPackState::Idle; - this->DelayRegenStartTime = 1; - this->bAbilityMarkedForPendingKill = false; + ServerCurrentState = EMedicPackState::Idle; + CurrentState = EMedicPackState::Idle; + DelayRegenStartTime = 1; + bAbilityMarkedForPendingKill = false; } diff --git a/Source/FortniteGame/Private/FortGameplayAbility_PlayConversation.cpp b/Source/FortniteGame/Private/FortGameplayAbility_PlayConversation.cpp index ecbaf7d0..a1c63cf2 100644 --- a/Source/FortniteGame/Private/FortGameplayAbility_PlayConversation.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbility_PlayConversation.cpp @@ -1,6 +1,6 @@ #include "FortGameplayAbility_PlayConversation.h" UFortGameplayAbility_PlayConversation::UFortGameplayAbility_PlayConversation() { - this->ConversationToPlay = NULL; + ConversationToPlay = NULL; } diff --git a/Source/FortniteGame/Private/FortGameplayAbility_PossessProp.cpp b/Source/FortniteGame/Private/FortGameplayAbility_PossessProp.cpp index cfa9de92..c149e129 100644 --- a/Source/FortniteGame/Private/FortGameplayAbility_PossessProp.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbility_PossessProp.cpp @@ -9,7 +9,7 @@ TSubclassOf UFortGameplayAbility_PossessProp::GetAllowedPropClas } UFortGameplayAbility_PossessProp::UFortGameplayAbility_PossessProp() { - this->DefaultAllowedPropTable = NULL; - this->AllowedPropTable = NULL; + DefaultAllowedPropTable = NULL; + AllowedPropTable = NULL; } diff --git a/Source/FortniteGame/Private/FortGameplayAbility_RangedWeapon.cpp b/Source/FortniteGame/Private/FortGameplayAbility_RangedWeapon.cpp index 3111ffff..426cb496 100644 --- a/Source/FortniteGame/Private/FortGameplayAbility_RangedWeapon.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbility_RangedWeapon.cpp @@ -1,8 +1,8 @@ #include "FortGameplayAbility_RangedWeapon.h" UFortGameplayAbility_RangedWeapon::UFortGameplayAbility_RangedWeapon() { - this->FiringNoiseRange = 1; - this->FlyByNoiseRange = 1; - this->CurrentWeapon = NULL; + FiringNoiseRange = 1; + FlyByNoiseRange = 1; + CurrentWeapon = NULL; } diff --git a/Source/FortniteGame/Private/FortGameplayAbility_Reload.cpp b/Source/FortniteGame/Private/FortGameplayAbility_Reload.cpp index 3f110d1b..972d35f4 100644 --- a/Source/FortniteGame/Private/FortGameplayAbility_Reload.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbility_Reload.cpp @@ -1,6 +1,6 @@ #include "FortGameplayAbility_Reload.h" UFortGameplayAbility_Reload::UFortGameplayAbility_Reload() { - this->NumTimesReloaded = 0; + NumTimesReloaded = 0; } diff --git a/Source/FortniteGame/Private/FortGameplayAbility_SpyTech_GrantItem.cpp b/Source/FortniteGame/Private/FortGameplayAbility_SpyTech_GrantItem.cpp index b49ea691..1da6fc88 100644 --- a/Source/FortniteGame/Private/FortGameplayAbility_SpyTech_GrantItem.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbility_SpyTech_GrantItem.cpp @@ -7,10 +7,10 @@ void UFortGameplayAbility_SpyTech_GrantItem::LevelUpgradeTagApplied(const FGamep } UFortGameplayAbility_SpyTech_GrantItem::UFortGameplayAbility_SpyTech_GrantItem() { - this->bSkipUpgradeCheck = false; - this->bRechargeStackOnGrant = false; - this->FortPlayerController = NULL; - this->FortPlayerPawn = NULL; - this->TextItemSource = TEXT("SpyTech_GrantItem"); + bSkipUpgradeCheck = false; + bRechargeStackOnGrant = false; + FortPlayerController = NULL; + FortPlayerPawn = NULL; + TextItemSource = TEXT("SpyTech_GrantItem"); } diff --git a/Source/FortniteGame/Private/FortGameplayAbility_SpyTech_MysteryGun.cpp b/Source/FortniteGame/Private/FortGameplayAbility_SpyTech_MysteryGun.cpp index 7e9894c4..cb7163a4 100644 --- a/Source/FortniteGame/Private/FortGameplayAbility_SpyTech_MysteryGun.cpp +++ b/Source/FortniteGame/Private/FortGameplayAbility_SpyTech_MysteryGun.cpp @@ -1,6 +1,6 @@ #include "FortGameplayAbility_SpyTech_MysteryGun.h" UFortGameplayAbility_SpyTech_MysteryGun::UFortGameplayAbility_SpyTech_MysteryGun() { - this->LastGrantedItem = NULL; + LastGrantedItem = NULL; } diff --git a/Source/FortniteGame/Private/FortGameplayAttributeData.cpp b/Source/FortniteGame/Private/FortGameplayAttributeData.cpp index b7599956..5578d998 100644 --- a/Source/FortniteGame/Private/FortGameplayAttributeData.cpp +++ b/Source/FortniteGame/Private/FortGameplayAttributeData.cpp @@ -1,12 +1,12 @@ #include "FortGameplayAttributeData.h" FFortGameplayAttributeData::FFortGameplayAttributeData() { - this->Minimum = 1; - this->Maximum = 1; - this->bIsCurrentClamped = false; - this->bIsBaseClamped = false; - this->bShouldClampBase = false; - this->UnclampedBaseValue = 1; - this->UnclampedCurrentValue = 1; + Minimum = 1; + Maximum = 1; + bIsCurrentClamped = false; + bIsBaseClamped = false; + bShouldClampBase = false; + UnclampedBaseValue = 1; + UnclampedCurrentValue = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayCueAOEInfo.cpp b/Source/FortniteGame/Private/FortGameplayCueAOEInfo.cpp index c1bcd695..7744311e 100644 --- a/Source/FortniteGame/Private/FortGameplayCueAOEInfo.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueAOEInfo.cpp @@ -1,7 +1,7 @@ #include "FortGameplayCueAOEInfo.h" FFortGameplayCueAOEInfo::FFortGameplayCueAOEInfo() { - this->InnerRadius = 1; - this->OuterRadius = 1; + InnerRadius = 1; + OuterRadius = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayCueAttachInfo.cpp b/Source/FortniteGame/Private/FortGameplayCueAttachInfo.cpp index 52d5b29f..d2480754 100644 --- a/Source/FortniteGame/Private/FortGameplayCueAttachInfo.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueAttachInfo.cpp @@ -1,11 +1,11 @@ #include "FortGameplayCueAttachInfo.h" FFortGameplayCueAttachInfo::FFortGameplayCueAttachInfo() { - this->AttachType = EFortGameplayCueAttachType::AttachToTarget; - this->bAttachToWeapon = false; - this->bAttachToHitResult = false; - this->bUseUnsmoothedNetworkPosition = false; - this->bIgnoreScale = false; - this->bIgnoreRotation = false; + AttachType = EFortGameplayCueAttachType::AttachToTarget; + bAttachToWeapon = false; + bAttachToHitResult = false; + bUseUnsmoothedNetworkPosition = false; + bIgnoreScale = false; + bIgnoreRotation = false; } diff --git a/Source/FortniteGame/Private/FortGameplayCueAudioInfo.cpp b/Source/FortniteGame/Private/FortGameplayCueAudioInfo.cpp index af4973e8..3675d294 100644 --- a/Source/FortniteGame/Private/FortGameplayCueAudioInfo.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueAudioInfo.cpp @@ -1,9 +1,9 @@ #include "FortGameplayCueAudioInfo.h" FFortGameplayCueAudioInfo::FFortGameplayCueAudioInfo() { - this->SoundCue = NULL; - this->DelayBeforePlayInSeconds = 1; - this->bOverrideCondition = false; - this->bOverrideAttachment = false; + SoundCue = NULL; + DelayBeforePlayInSeconds = 1; + bOverrideCondition = false; + bOverrideAttachment = false; } diff --git a/Source/FortniteGame/Private/FortGameplayCueAudioInfo_Looping.cpp b/Source/FortniteGame/Private/FortGameplayCueAudioInfo_Looping.cpp index 17a23e7a..46f214f0 100644 --- a/Source/FortniteGame/Private/FortGameplayCueAudioInfo_Looping.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueAudioInfo_Looping.cpp @@ -1,7 +1,7 @@ #include "FortGameplayCueAudioInfo_Looping.h" FFortGameplayCueAudioInfo_Looping::FFortGameplayCueAudioInfo_Looping() { - this->LoopingSoundFadeOutDuration = 1; - this->LoopingSoundVolumeLevel = 1; + LoopingSoundFadeOutDuration = 1; + LoopingSoundVolumeLevel = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayCueCameraLensEffectInfo.cpp b/Source/FortniteGame/Private/FortGameplayCueCameraLensEffectInfo.cpp index 9714fe4b..a644f3e6 100644 --- a/Source/FortniteGame/Private/FortGameplayCueCameraLensEffectInfo.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueCameraLensEffectInfo.cpp @@ -1,8 +1,8 @@ #include "FortGameplayCueCameraLensEffectInfo.h" FFortGameplayCueCameraLensEffectInfo::FFortGameplayCueCameraLensEffectInfo() { - this->CameraLensEffect = NULL; - this->bAlwaysPlayOnTarget = false; - this->bCancelOnRemove = false; + CameraLensEffect = NULL; + bAlwaysPlayOnTarget = false; + bCancelOnRemove = false; } diff --git a/Source/FortniteGame/Private/FortGameplayCueCameraShakeInfo.cpp b/Source/FortniteGame/Private/FortGameplayCueCameraShakeInfo.cpp index 4f83e6d2..72950dc5 100644 --- a/Source/FortniteGame/Private/FortGameplayCueCameraShakeInfo.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueCameraShakeInfo.cpp @@ -1,10 +1,10 @@ #include "FortGameplayCueCameraShakeInfo.h" FFortGameplayCueCameraShakeInfo::FFortGameplayCueCameraShakeInfo() { - this->Shake = NULL; - this->Scale = 1; - this->bAlwaysPlayOnTarget = false; - this->bCalculateUserPlaySpaceRotationFromLocation = false; - this->bCancelOnRemove = false; + Shake = NULL; + Scale = 1; + bAlwaysPlayOnTarget = false; + bCalculateUserPlaySpaceRotationFromLocation = false; + bCancelOnRemove = false; } diff --git a/Source/FortniteGame/Private/FortGameplayCueDecalInfo.cpp b/Source/FortniteGame/Private/FortGameplayCueDecalInfo.cpp index 199316bb..6b27f700 100644 --- a/Source/FortniteGame/Private/FortGameplayCueDecalInfo.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueDecalInfo.cpp @@ -1,11 +1,11 @@ #include "FortGameplayCueDecalInfo.h" FFortGameplayCueDecalInfo::FFortGameplayCueDecalInfo() { - this->bOverrideCondition = false; - this->bOverrideAttachment = false; - this->bOverrideFadeOut = false; - this->Decal = NULL; - this->FadeOutStartDelay = 1; - this->FadeOutDuration = 1; + bOverrideCondition = false; + bOverrideAttachment = false; + bOverrideFadeOut = false; + Decal = NULL; + FadeOutStartDelay = 1; + FadeOutDuration = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayCueForceFeedbackInfo.cpp b/Source/FortniteGame/Private/FortGameplayCueForceFeedbackInfo.cpp index 323c506f..21f1027e 100644 --- a/Source/FortniteGame/Private/FortGameplayCueForceFeedbackInfo.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueForceFeedbackInfo.cpp @@ -1,10 +1,10 @@ #include "FortGameplayCueForceFeedbackInfo.h" FFortGameplayCueForceFeedbackInfo::FFortGameplayCueForceFeedbackInfo() { - this->ForceFeedbackEffect = NULL; - this->EffectRadius = 1; - this->FarForceFeedbackEffect = NULL; - this->FarEffectRadius = 1; - this->bAlwaysPlayOnTarget = false; + ForceFeedbackEffect = NULL; + EffectRadius = 1; + FarForceFeedbackEffect = NULL; + FarEffectRadius = 1; + bAlwaysPlayOnTarget = false; } diff --git a/Source/FortniteGame/Private/FortGameplayCueManager.cpp b/Source/FortniteGame/Private/FortGameplayCueManager.cpp index 9cb1189c..8f0e8189 100644 --- a/Source/FortniteGame/Private/FortGameplayCueManager.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueManager.cpp @@ -1,7 +1,7 @@ #include "FortGameplayCueManager.h" UFortGameplayCueManager::UFortGameplayCueManager() { - this->BROnlyGameplayCueNotifyPaths.AddDefaulted(6); - this->bClientDelayLoadGameplayCues = true; + BROnlyGameplayCueNotifyPaths.AddDefaulted(6); + bClientDelayLoadGameplayCues = true; } diff --git a/Source/FortniteGame/Private/FortGameplayCueNotifyAthena_AIAlertState.cpp b/Source/FortniteGame/Private/FortGameplayCueNotifyAthena_AIAlertState.cpp index b5265b12..68cd9138 100644 --- a/Source/FortniteGame/Private/FortGameplayCueNotifyAthena_AIAlertState.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueNotifyAthena_AIAlertState.cpp @@ -1,10 +1,10 @@ #include "FortGameplayCueNotifyAthena_AIAlertState.h" AFortGameplayCueNotifyAthena_AIAlertState::AFortGameplayCueNotifyAthena_AIAlertState() { - this->CustomPrimitiveDataFloatIndex = 0; - this->StealthMeterStartValue = 1; - this->CurrentStealthMeterPctFilled = 1; - this->CachedAlertStateComp = NULL; - this->CachedMeshComp = NULL; + CustomPrimitiveDataFloatIndex = 0; + StealthMeterStartValue = 1; + CurrentStealthMeterPctFilled = 1; + CachedAlertStateComp = NULL; + CachedMeshComp = NULL; } diff --git a/Source/FortniteGame/Private/FortGameplayCueNotify_Actor.cpp b/Source/FortniteGame/Private/FortGameplayCueNotify_Actor.cpp index a08453da..95b7e8a5 100644 --- a/Source/FortniteGame/Private/FortGameplayCueNotify_Actor.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueNotify_Actor.cpp @@ -1,6 +1,6 @@ #include "FortGameplayCueNotify_Actor.h" AFortGameplayCueNotify_Actor::AFortGameplayCueNotify_Actor() { - this->ExecutionTarget = NULL; + ExecutionTarget = NULL; } diff --git a/Source/FortniteGame/Private/FortGameplayCueNotify_BurstLatent.cpp b/Source/FortniteGame/Private/FortGameplayCueNotify_BurstLatent.cpp index 9f6bf781..2f9f966a 100644 --- a/Source/FortniteGame/Private/FortGameplayCueNotify_BurstLatent.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueNotify_BurstLatent.cpp @@ -4,6 +4,6 @@ AFortGameplayCueNotify_BurstLatent::AFortGameplayCueNotify_BurstLatent() { - this->MaxBurstLatentLifetime = 1; + MaxBurstLatentLifetime = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayCueNotify_Loop.cpp b/Source/FortniteGame/Private/FortGameplayCueNotify_Loop.cpp index db7bc081..c336132c 100644 --- a/Source/FortniteGame/Private/FortGameplayCueNotify_Loop.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueNotify_Loop.cpp @@ -13,7 +13,7 @@ AFortGameplayCueNotify_Loop::AFortGameplayCueNotify_Loop() { - this->bTickEnabled = false; - this->TickInterval = 1; + bTickEnabled = false; + TickInterval = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayCueNotify_Looping.cpp b/Source/FortniteGame/Private/FortGameplayCueNotify_Looping.cpp index 9846ab3b..bbac5391 100644 --- a/Source/FortniteGame/Private/FortGameplayCueNotify_Looping.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueNotify_Looping.cpp @@ -15,18 +15,18 @@ bool AFortGameplayCueNotify_Looping::GetSpawnTransform(AActor* TargetActor, FNam } AFortGameplayCueNotify_Looping::AFortGameplayCueNotify_Looping() { - this->StartSound = NULL; - this->StopSound = NULL; - this->StartParticleSystem = NULL; - this->StopParticleSystem = NULL; - this->bStayAttached = true; - this->bSnapToAttachPointAndPreserveWorldRotation = false; - this->bUseHitResult = false; - this->bUseWeapon = false; - this->bIgnoreRotation = false; - this->PoolingMethod = EPSCPoolMethod::None; - this->bIsValid = true; - this->AudioComponent = CreateDefaultSubobject(TEXT("AudioComponent")); - this->ParticleSystemComponent = CreateDefaultSubobject(TEXT("ParticleSystemComponent")); + StartSound = NULL; + StopSound = NULL; + StartParticleSystem = NULL; + StopParticleSystem = NULL; + bStayAttached = true; + bSnapToAttachPointAndPreserveWorldRotation = false; + bUseHitResult = false; + bUseWeapon = false; + bIgnoreRotation = false; + PoolingMethod = EPSCPoolMethod::None; + bIsValid = true; + AudioComponent = CreateDefaultSubobject(TEXT("AudioComponent")); + ParticleSystemComponent = CreateDefaultSubobject(TEXT("ParticleSystemComponent")); } diff --git a/Source/FortniteGame/Private/FortGameplayCueNotify_Simple.cpp b/Source/FortniteGame/Private/FortGameplayCueNotify_Simple.cpp index d0c310b5..dc34a56c 100644 --- a/Source/FortniteGame/Private/FortGameplayCueNotify_Simple.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueNotify_Simple.cpp @@ -2,13 +2,13 @@ UFortGameplayCueNotify_Simple::UFortGameplayCueNotify_Simple() { - this->StartSound = NULL; - this->StartParticleSystem = NULL; - this->bStayAttached = false; - this->bUseHitResult = false; - this->bUseWeapon = false; - this->bIgnoreRotation = false; - this->bUseUnsmoothedNetworkPosition = false; - this->PoolingMethod = EPSCPoolMethod::None; + StartSound = NULL; + StartParticleSystem = NULL; + bStayAttached = false; + bUseHitResult = false; + bUseWeapon = false; + bIgnoreRotation = false; + bUseUnsmoothedNetworkPosition = false; + PoolingMethod = EPSCPoolMethod::None; } diff --git a/Source/FortniteGame/Private/FortGameplayCueParticleInfo.cpp b/Source/FortniteGame/Private/FortGameplayCueParticleInfo.cpp index d8700d40..a118f47a 100644 --- a/Source/FortniteGame/Private/FortGameplayCueParticleInfo.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueParticleInfo.cpp @@ -1,11 +1,11 @@ #include "FortGameplayCueParticleInfo.h" FFortGameplayCueParticleInfo::FFortGameplayCueParticleInfo() { - this->FXType = EFXType::GenericAnimNotify; - this->NiagaraSystem = NULL; - this->ParticleSystem = NULL; - this->bCastShadow = false; - this->bOverrideCondition = false; - this->bOverrideAttachment = false; + FXType = EFXType::GenericAnimNotify; + NiagaraSystem = NULL; + ParticleSystem = NULL; + bCastShadow = false; + bOverrideCondition = false; + bOverrideAttachment = false; } diff --git a/Source/FortniteGame/Private/FortGameplayCueSpawnCondition.cpp b/Source/FortniteGame/Private/FortGameplayCueSpawnCondition.cpp index 9d4248b0..897a9032 100644 --- a/Source/FortniteGame/Private/FortGameplayCueSpawnCondition.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueSpawnCondition.cpp @@ -1,10 +1,10 @@ #include "FortGameplayCueSpawnCondition.h" FFortGameplayCueSpawnCondition::FFortGameplayCueSpawnCondition() { - this->SourceCondition = EFortGameplayCueSourceCondition::AnySource; - this->ChanceToPlay = 1; - this->Significance = EParticleSignificanceLevel::Low; - this->RequiredDetailMode = 0; - this->bRequireVisible = false; + SourceCondition = EFortGameplayCueSourceCondition::AnySource; + ChanceToPlay = 1; + Significance = EParticleSignificanceLevel::Low; + RequiredDetailMode = 0; + bRequireVisible = false; } diff --git a/Source/FortniteGame/Private/FortGameplayCueSpawnResult.cpp b/Source/FortniteGame/Private/FortGameplayCueSpawnResult.cpp index 5d2a0f52..656e06c7 100644 --- a/Source/FortniteGame/Private/FortGameplayCueSpawnResult.cpp +++ b/Source/FortniteGame/Private/FortGameplayCueSpawnResult.cpp @@ -1,8 +1,8 @@ #include "FortGameplayCueSpawnResult.h" FFortGameplayCueSpawnResult::FFortGameplayCueSpawnResult() { - this->CameraShake = NULL; - this->CameraLensEffect = NULL; - this->DecalActor = NULL; + CameraShake = NULL; + CameraLensEffect = NULL; + DecalActor = NULL; } diff --git a/Source/FortniteGame/Private/FortGameplayDataTrackedRange.cpp b/Source/FortniteGame/Private/FortGameplayDataTrackedRange.cpp index 24a311fb..aeaa0825 100644 --- a/Source/FortniteGame/Private/FortGameplayDataTrackedRange.cpp +++ b/Source/FortniteGame/Private/FortGameplayDataTrackedRange.cpp @@ -1,6 +1,6 @@ #include "FortGameplayDataTrackedRange.h" FFortGameplayDataTrackedRange::FFortGameplayDataTrackedRange() { - this->bIsCurrentlyInRange = false; + bIsCurrentlyInRange = false; } diff --git a/Source/FortniteGame/Private/FortGameplayDataTrackerAccumulation.cpp b/Source/FortniteGame/Private/FortGameplayDataTrackerAccumulation.cpp index eff9f11e..37851a08 100644 --- a/Source/FortniteGame/Private/FortGameplayDataTrackerAccumulation.cpp +++ b/Source/FortniteGame/Private/FortGameplayDataTrackerAccumulation.cpp @@ -1,6 +1,6 @@ #include "FortGameplayDataTrackerAccumulation.h" FFortGameplayDataTrackerAccumulation::FFortGameplayDataTrackerAccumulation() { - this->CurrentValue = 1; + CurrentValue = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayDataTrackerAccumulationContributor.cpp b/Source/FortniteGame/Private/FortGameplayDataTrackerAccumulationContributor.cpp index ef6d1e50..990dca13 100644 --- a/Source/FortniteGame/Private/FortGameplayDataTrackerAccumulationContributor.cpp +++ b/Source/FortniteGame/Private/FortGameplayDataTrackerAccumulationContributor.cpp @@ -1,6 +1,6 @@ #include "FortGameplayDataTrackerAccumulationContributor.h" FFortGameplayDataTrackerAccumulationContributor::FFortGameplayDataTrackerAccumulationContributor() { - this->CurrentValue = 1; + CurrentValue = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayDataTrackerActorStateGroupConfig.cpp b/Source/FortniteGame/Private/FortGameplayDataTrackerActorStateGroupConfig.cpp index 15238562..50e4c19a 100644 --- a/Source/FortniteGame/Private/FortGameplayDataTrackerActorStateGroupConfig.cpp +++ b/Source/FortniteGame/Private/FortGameplayDataTrackerActorStateGroupConfig.cpp @@ -1,6 +1,6 @@ #include "FortGameplayDataTrackerActorStateGroupConfig.h" FFortGameplayDataTrackerActorStateGroupConfig::FFortGameplayDataTrackerActorStateGroupConfig() { - this->bAllowDBNOPawns = false; + bAllowDBNOPawns = false; } diff --git a/Source/FortniteGame/Private/FortGameplayDataTrackerComponent.cpp b/Source/FortniteGame/Private/FortGameplayDataTrackerComponent.cpp index 7a93826c..7462bbf2 100644 --- a/Source/FortniteGame/Private/FortGameplayDataTrackerComponent.cpp +++ b/Source/FortniteGame/Private/FortGameplayDataTrackerComponent.cpp @@ -37,10 +37,10 @@ void UFortGameplayDataTrackerComponent::GetLifetimeReplicatedProps(TArraybShouldReplicateEvents = true; - this->bUseFirstPlayerControllerViewTargetAsAvatarActor = false; - this->CachedGameState = NULL; - this->VislogFrequencySeconds = 1; - this->LastVislogTime = 1; + bShouldReplicateEvents = true; + bUseFirstPlayerControllerViewTargetAsAvatarActor = false; + CachedGameState = NULL; + VislogFrequencySeconds = 1; + LastVislogTime = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayDataTrackerEventConfiguration.cpp b/Source/FortniteGame/Private/FortGameplayDataTrackerEventConfiguration.cpp index 6c3aa705..68af94b7 100644 --- a/Source/FortniteGame/Private/FortGameplayDataTrackerEventConfiguration.cpp +++ b/Source/FortniteGame/Private/FortGameplayDataTrackerEventConfiguration.cpp @@ -1,6 +1,6 @@ #include "FortGameplayDataTrackerEventConfiguration.h" FFortGameplayDataTrackerEventConfiguration::FFortGameplayDataTrackerEventConfiguration() { - this->ContributionType = EFortGameplayDataTrackerEventContributionType::Accumulate; + ContributionType = EFortGameplayDataTrackerEventContributionType::Accumulate; } diff --git a/Source/FortniteGame/Private/FortGameplayDataTrackerEventValue.cpp b/Source/FortniteGame/Private/FortGameplayDataTrackerEventValue.cpp index 955f4623..21a30e61 100644 --- a/Source/FortniteGame/Private/FortGameplayDataTrackerEventValue.cpp +++ b/Source/FortniteGame/Private/FortGameplayDataTrackerEventValue.cpp @@ -1,6 +1,6 @@ #include "FortGameplayDataTrackerEventValue.h" FFortGameplayDataTrackerEventValue::FFortGameplayDataTrackerEventValue() { - this->Value = 1; + Value = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayDataTrackerTrackedActorState.cpp b/Source/FortniteGame/Private/FortGameplayDataTrackerTrackedActorState.cpp index 2d2fe562..b6d51f8d 100644 --- a/Source/FortniteGame/Private/FortGameplayDataTrackerTrackedActorState.cpp +++ b/Source/FortniteGame/Private/FortGameplayDataTrackerTrackedActorState.cpp @@ -1,9 +1,9 @@ #include "FortGameplayDataTrackerTrackedActorState.h" FFortGameplayDataTrackerTrackedActorState::FFortGameplayDataTrackerTrackedActorState() { - this->TrackedActor = NULL; - this->TrackedActorAsPawn = NULL; - this->TrackedActorAsBuilding = NULL; - this->bHasUnprocessedStateEntry = false; + TrackedActor = NULL; + TrackedActorAsPawn = NULL; + TrackedActorAsBuilding = NULL; + bHasUnprocessedStateEntry = false; } diff --git a/Source/FortniteGame/Private/FortGameplayEffectContainer.cpp b/Source/FortniteGame/Private/FortGameplayEffectContainer.cpp index 88e5eaf6..dbc74abf 100644 --- a/Source/FortniteGame/Private/FortGameplayEffectContainer.cpp +++ b/Source/FortniteGame/Private/FortGameplayEffectContainer.cpp @@ -1,8 +1,8 @@ #include "FortGameplayEffectContainer.h" FFortGameplayEffectContainer::FFortGameplayEffectContainer() { - this->bUseCalculationInTooltips = false; - this->bOverrideChargeMagnitude = false; - this->ChargeMagnitudeOverrideValue = 1; + bUseCalculationInTooltips = false; + bOverrideChargeMagnitude = false; + ChargeMagnitudeOverrideValue = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayEffectContainerSpec.cpp b/Source/FortniteGame/Private/FortGameplayEffectContainerSpec.cpp index 2f61d7ef..0450724c 100644 --- a/Source/FortniteGame/Private/FortGameplayEffectContainerSpec.cpp +++ b/Source/FortniteGame/Private/FortGameplayEffectContainerSpec.cpp @@ -1,9 +1,9 @@ #include "FortGameplayEffectContainerSpec.h" FFortGameplayEffectContainerSpec::FFortGameplayEffectContainerSpec() { - this->ImpactNoiseRange = 1; - this->FlyByNoiseRange = 1; - this->bOverrideChargeMagnitude = false; - this->ChargeMagnitudeOverrideValue = 1; + ImpactNoiseRange = 1; + FlyByNoiseRange = 1; + bOverrideChargeMagnitude = false; + ChargeMagnitudeOverrideValue = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayEffectContext.cpp b/Source/FortniteGame/Private/FortGameplayEffectContext.cpp index 222b4159..fc7c16db 100644 --- a/Source/FortniteGame/Private/FortGameplayEffectContext.cpp +++ b/Source/FortniteGame/Private/FortGameplayEffectContext.cpp @@ -1,19 +1,19 @@ #include "FortGameplayEffectContext.h" FFortGameplayEffectContext::FFortGameplayEffectContext() { - this->bIsFatalHit = false; - this->bIsCriticalHit = false; - this->bIsDiceCritical = false; - this->bIsFullBodyHit = false; - this->KnockbackMagnitude = 1; - this->KnockbackZAngle = 1; - this->StunTime = 1; - this->TotalChargeTime = 1; - this->ChargeMagnitude = 1; - this->EffectDirectionX = 1; - this->EffectDirectionY = 1; - this->CartridgeID = 0; - this->SourceLevel = 1; - this->UnmodifiedDamage = 1; + bIsFatalHit = false; + bIsCriticalHit = false; + bIsDiceCritical = false; + bIsFullBodyHit = false; + KnockbackMagnitude = 1; + KnockbackZAngle = 1; + StunTime = 1; + TotalChargeTime = 1; + ChargeMagnitude = 1; + EffectDirectionX = 1; + EffectDirectionY = 1; + CartridgeID = 0; + SourceLevel = 1; + UnmodifiedDamage = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayEffectData.cpp b/Source/FortniteGame/Private/FortGameplayEffectData.cpp index ee32c207..edb1fcb0 100644 --- a/Source/FortniteGame/Private/FortGameplayEffectData.cpp +++ b/Source/FortniteGame/Private/FortGameplayEffectData.cpp @@ -1,6 +1,6 @@ #include "FortGameplayEffectData.h" UFortGameplayEffectData::UFortGameplayEffectData() { - this->PawnHideGameplayEffectDefault = NULL; + PawnHideGameplayEffectDefault = NULL; } diff --git a/Source/FortniteGame/Private/FortGameplayEffectDeliveryActor.cpp b/Source/FortniteGame/Private/FortGameplayEffectDeliveryActor.cpp index 70703c87..c869ddee 100644 --- a/Source/FortniteGame/Private/FortGameplayEffectDeliveryActor.cpp +++ b/Source/FortniteGame/Private/FortGameplayEffectDeliveryActor.cpp @@ -68,23 +68,23 @@ void AFortGameplayEffectDeliveryActor::GetLifetimeReplicatedProps(TArraybKillOnExplode = true; - this->bSetHiddenOnKill = true; - this->bKillOnMaxTargetsTouched = false; - this->LifespanAfterKill = 1; - this->TouchingActorsEffectApplicationUpdateTime = 1; - this->bIsBeingKilled = false; - this->bHasExploded = false; - this->bIgnoreInstigatorCollision = true; - this->bIgnoreVehicleAndAttachedActors = false; - this->bDisableClientOverlapEvents = false; - this->bAddHitResultToTouchApplication = false; - this->bExplosionTransformIgnoresRotation = false; - this->bCanExplodeMultipleTimes = false; - this->bRegisterForEndOverlaps = false; - this->bSpawnNavAreaModifierOverTargetSelectionShape = false; - this->NavAreaClass = NULL; - this->CollisionComponent = NULL; - this->bDoExplosionReentrancyGuard = false; + bKillOnExplode = true; + bSetHiddenOnKill = true; + bKillOnMaxTargetsTouched = false; + LifespanAfterKill = 1; + TouchingActorsEffectApplicationUpdateTime = 1; + bIsBeingKilled = false; + bHasExploded = false; + bIgnoreInstigatorCollision = true; + bIgnoreVehicleAndAttachedActors = false; + bDisableClientOverlapEvents = false; + bAddHitResultToTouchApplication = false; + bExplosionTransformIgnoresRotation = false; + bCanExplodeMultipleTimes = false; + bRegisterForEndOverlaps = false; + bSpawnNavAreaModifierOverTargetSelectionShape = false; + NavAreaClass = NULL; + CollisionComponent = NULL; + bDoExplosionReentrancyGuard = false; } diff --git a/Source/FortniteGame/Private/FortGameplayEffectModifierDescription.cpp b/Source/FortniteGame/Private/FortGameplayEffectModifierDescription.cpp index 7da23562..a0dc4a85 100644 --- a/Source/FortniteGame/Private/FortGameplayEffectModifierDescription.cpp +++ b/Source/FortniteGame/Private/FortGameplayEffectModifierDescription.cpp @@ -1,9 +1,9 @@ #include "FortGameplayEffectModifierDescription.h" FFortGameplayEffectModifierDescription::FFortGameplayEffectModifierDescription() { - this->bIsBuff = false; - this->MagnitudeFormat = EFortAttributeDisplay::BasicInt; - this->DisplayType = EFortStatDisplayType::Category; - this->Magnitude = 1; + bIsBuff = false; + MagnitudeFormat = EFortAttributeDisplay::BasicInt; + DisplayType = EFortStatDisplayType::Category; + Magnitude = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayMessageComponentBase.cpp b/Source/FortniteGame/Private/FortGameplayMessageComponentBase.cpp index 811d7754..efb88c85 100644 --- a/Source/FortniteGame/Private/FortGameplayMessageComponentBase.cpp +++ b/Source/FortniteGame/Private/FortGameplayMessageComponentBase.cpp @@ -42,7 +42,7 @@ void UFortGameplayMessageComponentBase::GetLifetimeReplicatedProps(TArrayWeightOffset = 0; - this->EditWidget = NULL; + WeightOffset = 0; + EditWidget = NULL; } diff --git a/Source/FortniteGame/Private/FortGameplayMessageDispatcherComponent.cpp b/Source/FortniteGame/Private/FortGameplayMessageDispatcherComponent.cpp index ad557c30..d2179819 100644 --- a/Source/FortniteGame/Private/FortGameplayMessageDispatcherComponent.cpp +++ b/Source/FortniteGame/Private/FortGameplayMessageDispatcherComponent.cpp @@ -4,7 +4,7 @@ void UFortGameplayMessageDispatcherComponent::OnVolumeStateChanged(EVolumeState } UFortGameplayMessageDispatcherComponent::UFortGameplayMessageDispatcherComponent() { - this->NumBoundReceivers = 0; - this->NumBoundTriggers = 0; + NumBoundReceivers = 0; + NumBoundTriggers = 0; } diff --git a/Source/FortniteGame/Private/FortGameplayModifierItemDefinition.cpp b/Source/FortniteGame/Private/FortGameplayModifierItemDefinition.cpp index 4757db18..2fdbadba 100644 --- a/Source/FortniteGame/Private/FortGameplayModifierItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortGameplayModifierItemDefinition.cpp @@ -4,8 +4,9 @@ bool UFortGameplayModifierItemDefinition::IsHiddenInUI() const { return false; } -UFortGameplayModifierItemDefinition::UFortGameplayModifierItemDefinition() { - this->bHiddenInUI = false; - this->ItemType = EFortItemType::GameplayModifier; +UFortGameplayModifierItemDefinition::UFortGameplayModifierItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bHiddenInUI = false; + ItemType = EFortItemType::GameplayModifier; } diff --git a/Source/FortniteGame/Private/FortGameplayMutator.cpp b/Source/FortniteGame/Private/FortGameplayMutator.cpp index 3bd16ca9..d8703cdd 100644 --- a/Source/FortniteGame/Private/FortGameplayMutator.cpp +++ b/Source/FortniteGame/Private/FortGameplayMutator.cpp @@ -19,7 +19,7 @@ void AFortGameplayMutator::GetLifetimeReplicatedProps(TArray& } AFortGameplayMutator::AFortGameplayMutator() { - this->bMutatorActive = false; - this->bNetworkDormantWhenDeactivated = false; + bMutatorActive = false; + bNetworkDormantWhenDeactivated = false; } diff --git a/Source/FortniteGame/Private/FortGameplayMutator_AIEncounterModifierTags.cpp b/Source/FortniteGame/Private/FortGameplayMutator_AIEncounterModifierTags.cpp index b0c08063..ae14c0b6 100644 --- a/Source/FortniteGame/Private/FortGameplayMutator_AIEncounterModifierTags.cpp +++ b/Source/FortniteGame/Private/FortGameplayMutator_AIEncounterModifierTags.cpp @@ -1,6 +1,6 @@ #include "FortGameplayMutator_AIEncounterModifierTags.h" AFortGameplayMutator_AIEncounterModifierTags::AFortGameplayMutator_AIEncounterModifierTags() { - this->RequiredEncounterAssociatedMissionType = EFortMissionType::Max_None; + RequiredEncounterAssociatedMissionType = EFortMissionType::Max_None; } diff --git a/Source/FortniteGame/Private/FortGameplayMutator_AILevelVariance.cpp b/Source/FortniteGame/Private/FortGameplayMutator_AILevelVariance.cpp index f472df19..9b386852 100644 --- a/Source/FortniteGame/Private/FortGameplayMutator_AILevelVariance.cpp +++ b/Source/FortniteGame/Private/FortGameplayMutator_AILevelVariance.cpp @@ -1,7 +1,7 @@ #include "FortGameplayMutator_AILevelVariance.h" AFortGameplayMutator_AILevelVariance::AFortGameplayMutator_AILevelVariance() { - this->MinVariance = 1; - this->MaxVariance = 1; + MinVariance = 1; + MaxVariance = 1; } diff --git a/Source/FortniteGame/Private/FortGameplayTagBuildingActor.cpp b/Source/FortniteGame/Private/FortGameplayTagBuildingActor.cpp index 7c8b8a46..6b56b554 100644 --- a/Source/FortniteGame/Private/FortGameplayTagBuildingActor.cpp +++ b/Source/FortniteGame/Private/FortGameplayTagBuildingActor.cpp @@ -2,9 +2,9 @@ #include "Components/BoxComponent.h" AFortGameplayTagBuildingActor::AFortGameplayTagBuildingActor() { - this->XGridCells = 0; - this->YGridCells = 0; - this->ZGridCells = 0; - this->BoxComponent = CreateDefaultSubobject(TEXT("BoxComp")); + XGridCells = 0; + YGridCells = 0; + ZGridCells = 0; + BoxComponent = CreateDefaultSubobject(TEXT("BoxComp")); } diff --git a/Source/FortniteGame/Private/FortGameplayTagQueryPerDifficulty.cpp b/Source/FortniteGame/Private/FortGameplayTagQueryPerDifficulty.cpp index b1ebaf55..e38f00f4 100644 --- a/Source/FortniteGame/Private/FortGameplayTagQueryPerDifficulty.cpp +++ b/Source/FortniteGame/Private/FortGameplayTagQueryPerDifficulty.cpp @@ -1,6 +1,6 @@ #include "FortGameplayTagQueryPerDifficulty.h" FFortGameplayTagQueryPerDifficulty::FFortGameplayTagQueryPerDifficulty() { - this->Difficulty = 1; + Difficulty = 1; } diff --git a/Source/FortniteGame/Private/FortGeneratedDifficultyOptions.cpp b/Source/FortniteGame/Private/FortGeneratedDifficultyOptions.cpp index 6e8bc559..84d43b87 100644 --- a/Source/FortniteGame/Private/FortGeneratedDifficultyOptions.cpp +++ b/Source/FortniteGame/Private/FortGeneratedDifficultyOptions.cpp @@ -1,9 +1,9 @@ #include "FortGeneratedDifficultyOptions.h" FFortGeneratedDifficultyOptions::FFortGeneratedDifficultyOptions() { - this->GameDifficultyAtGeneration = 1; - this->DifficultyOptionPointsAvailableAtGeneration = 0; - this->MaxEncounterSpawnPointsAtGeneration = 0; - this->MinDifficultyOptionPointsToUse = 0; + GameDifficultyAtGeneration = 1; + DifficultyOptionPointsAvailableAtGeneration = 0; + MaxEncounterSpawnPointsAtGeneration = 0; + MinDifficultyOptionPointsToUse = 0; } diff --git a/Source/FortniteGame/Private/FortGeneratedEncounterOption.cpp b/Source/FortniteGame/Private/FortGeneratedEncounterOption.cpp index a87a1e17..8f88b7c2 100644 --- a/Source/FortniteGame/Private/FortGeneratedEncounterOption.cpp +++ b/Source/FortniteGame/Private/FortGeneratedEncounterOption.cpp @@ -1,10 +1,10 @@ #include "FortGeneratedEncounterOption.h" FFortGeneratedEncounterOption::FFortGeneratedEncounterOption() { - this->EncounterOptionCategory = NULL; - this->EncounterOption = NULL; - this->EncounterOptionInstance = NULL; - this->RangeLerpValue = 1; - this->bChangedSinceLastVLog = false; + EncounterOptionCategory = NULL; + EncounterOption = NULL; + EncounterOptionInstance = NULL; + RangeLerpValue = 1; + bChangedSinceLastVLog = false; } diff --git a/Source/FortniteGame/Private/FortGeneratedEncounterProfile.cpp b/Source/FortniteGame/Private/FortGeneratedEncounterProfile.cpp index e0b783c1..ff272b89 100644 --- a/Source/FortniteGame/Private/FortGeneratedEncounterProfile.cpp +++ b/Source/FortniteGame/Private/FortGeneratedEncounterProfile.cpp @@ -1,10 +1,10 @@ #include "FortGeneratedEncounterProfile.h" FFortGeneratedEncounterProfile::FFortGeneratedEncounterProfile() { - this->EncounterDifficultyLevel = 1; - this->DifficultyOptionPointsAvailableAtGeneration = 0; - this->MinDifficultyOptionPointsToUse = 0; - this->bShouldReselectOptionsPerInstance = false; - this->GeneratedEncounterIndex = 0; + EncounterDifficultyLevel = 1; + DifficultyOptionPointsAvailableAtGeneration = 0; + MinDifficultyOptionPointsToUse = 0; + bShouldReselectOptionsPerInstance = false; + GeneratedEncounterIndex = 0; } diff --git a/Source/FortniteGame/Private/FortGeneratedEncounterSequence.cpp b/Source/FortniteGame/Private/FortGeneratedEncounterSequence.cpp index d87b6aa3..fdb85b60 100644 --- a/Source/FortniteGame/Private/FortGeneratedEncounterSequence.cpp +++ b/Source/FortniteGame/Private/FortGeneratedEncounterSequence.cpp @@ -1,7 +1,7 @@ #include "FortGeneratedEncounterSequence.h" FFortGeneratedEncounterSequence::FFortGeneratedEncounterSequence() { - this->StartingGeneratedEncounterProfileIndex = 0; - this->NumEncountersInSequence = 0; + StartingGeneratedEncounterProfileIndex = 0; + NumEncountersInSequence = 0; } diff --git a/Source/FortniteGame/Private/FortGeneratedMissionOption.cpp b/Source/FortniteGame/Private/FortGeneratedMissionOption.cpp index de6a50f4..800d2ae0 100644 --- a/Source/FortniteGame/Private/FortGeneratedMissionOption.cpp +++ b/Source/FortniteGame/Private/FortGeneratedMissionOption.cpp @@ -1,8 +1,8 @@ #include "FortGeneratedMissionOption.h" FFortGeneratedMissionOption::FFortGeneratedMissionOption() { - this->MissionOptionCategory = NULL; - this->MissionOption = NULL; - this->RangeLerpValue = 1; + MissionOptionCategory = NULL; + MissionOption = NULL; + RangeLerpValue = 1; } diff --git a/Source/FortniteGame/Private/FortGiftBoxItemDefinition.cpp b/Source/FortniteGame/Private/FortGiftBoxItemDefinition.cpp index 1c5a1585..10b64b58 100644 --- a/Source/FortniteGame/Private/FortGiftBoxItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortGiftBoxItemDefinition.cpp @@ -17,10 +17,11 @@ bool UFortGiftBoxItemDefinition::HasHeaderSubWidget() const { return false; } -UFortGiftBoxItemDefinition::UFortGiftBoxItemDefinition() { - this->RestrictToSubgame = ESubGame::Campaign; - this->GiftWrapType = EFortGiftWrapType::System; - this->SortPriority = 0; - this->bReuseExistingBoxIfPossible = false; +UFortGiftBoxItemDefinition::UFortGiftBoxItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + RestrictToSubgame = ESubGame::Campaign; + GiftWrapType = EFortGiftWrapType::System; + SortPriority = 0; + bReuseExistingBoxIfPossible = false; } diff --git a/Source/FortniteGame/Private/FortGiftBoxUnlockItemDefinition.cpp b/Source/FortniteGame/Private/FortGiftBoxUnlockItemDefinition.cpp index 75d9eb09..bf4a6fb0 100644 --- a/Source/FortniteGame/Private/FortGiftBoxUnlockItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortGiftBoxUnlockItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortGiftBoxUnlockItemDefinition.h" -UFortGiftBoxUnlockItemDefinition::UFortGiftBoxUnlockItemDefinition() { +UFortGiftBoxUnlockItemDefinition::UFortGiftBoxUnlockItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortGiftGiver.cpp b/Source/FortniteGame/Private/FortGiftGiver.cpp index 5c9c763a..bea9bc67 100644 --- a/Source/FortniteGame/Private/FortGiftGiver.cpp +++ b/Source/FortniteGame/Private/FortGiftGiver.cpp @@ -1,6 +1,6 @@ #include "FortGiftGiver.h" FFortGiftGiver::FFortGiftGiver() { - this->NumItemsGiven = 0; + NumItemsGiven = 0; } diff --git a/Source/FortniteGame/Private/FortGiftingInfo.cpp b/Source/FortniteGame/Private/FortGiftingInfo.cpp index dfc6f5c3..233d34b8 100644 --- a/Source/FortniteGame/Private/FortGiftingInfo.cpp +++ b/Source/FortniteGame/Private/FortGiftingInfo.cpp @@ -1,6 +1,6 @@ #include "FortGiftingInfo.h" FFortGiftingInfo::FFortGiftingInfo() { - this->HeroType = NULL; + HeroType = NULL; } diff --git a/Source/FortniteGame/Private/FortGliderAnimInstance.cpp b/Source/FortniteGame/Private/FortGliderAnimInstance.cpp index a201f59f..4a47ab4f 100644 --- a/Source/FortniteGame/Private/FortGliderAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortGliderAnimInstance.cpp @@ -4,11 +4,11 @@ void UFortGliderAnimInstance::SetGliderFullyDeployed(bool bIsFullyDeployed) { } UFortGliderAnimInstance::UFortGliderAnimInstance() { - this->DeltaTime = 1; - this->OwnerGlider = NULL; - this->OwnerFortPawn = NULL; - this->bIsAccelerating2D = false; - this->bForceOpen = false; - this->bForceOpen_SkipInto = false; + DeltaTime = 1; + OwnerGlider = NULL; + OwnerFortPawn = NULL; + bIsAccelerating2D = false; + bForceOpen = false; + bForceOpen_SkipInto = false; } diff --git a/Source/FortniteGame/Private/FortGliderAudioComponent.cpp b/Source/FortniteGame/Private/FortGliderAudioComponent.cpp index 171615a6..b91bf543 100644 --- a/Source/FortniteGame/Private/FortGliderAudioComponent.cpp +++ b/Source/FortniteGame/Private/FortGliderAudioComponent.cpp @@ -8,7 +8,7 @@ bool UFortGliderAudioComponent::IsParachuteFullyDeployed() const { } UFortGliderAudioComponent::UFortGliderAudioComponent() { - this->bDebugIgnoreFullyDeployed = false; - this->PlayerParachute = NULL; + bDebugIgnoreFullyDeployed = false; + PlayerParachute = NULL; } diff --git a/Source/FortniteGame/Private/FortGlobalActionDetails.cpp b/Source/FortniteGame/Private/FortGlobalActionDetails.cpp index db7e3d38..530b61ca 100644 --- a/Source/FortniteGame/Private/FortGlobalActionDetails.cpp +++ b/Source/FortniteGame/Private/FortGlobalActionDetails.cpp @@ -1,6 +1,6 @@ #include "FortGlobalActionDetails.h" FFortGlobalActionDetails::FFortGlobalActionDetails() { - this->HoldStatus = false; + HoldStatus = false; } diff --git a/Source/FortniteGame/Private/FortGlobalActionDetailsFunctionContext.cpp b/Source/FortniteGame/Private/FortGlobalActionDetailsFunctionContext.cpp index 7d8fc458..a67070ad 100644 --- a/Source/FortniteGame/Private/FortGlobalActionDetailsFunctionContext.cpp +++ b/Source/FortniteGame/Private/FortGlobalActionDetailsFunctionContext.cpp @@ -1,6 +1,6 @@ #include "FortGlobalActionDetailsFunctionContext.h" FFortGlobalActionDetailsFunctionContext::FFortGlobalActionDetailsFunctionContext() { - this->OverrideInputType = ECommonInputType::MouseAndKeyboard; + OverrideInputType = ECommonInputType::MouseAndKeyboard; } diff --git a/Source/FortniteGame/Private/FortGlobalEnvironmentAbilityActor.cpp b/Source/FortniteGame/Private/FortGlobalEnvironmentAbilityActor.cpp index 6e3a7b49..db997077 100644 --- a/Source/FortniteGame/Private/FortGlobalEnvironmentAbilityActor.cpp +++ b/Source/FortniteGame/Private/FortGlobalEnvironmentAbilityActor.cpp @@ -3,7 +3,7 @@ #include "FortDamageSet.h" AFortGlobalEnvironmentAbilityActor::AFortGlobalEnvironmentAbilityActor() { - this->AbilitySystemComponent = CreateDefaultSubobject(TEXT("AbilitySystemComponent")); - this->DamageSet = CreateDefaultSubobject(TEXT("DamageSet")); + AbilitySystemComponent = CreateDefaultSubobject(TEXT("AbilitySystemComponent")); + DamageSet = CreateDefaultSubobject(TEXT("DamageSet")); } diff --git a/Source/FortniteGame/Private/FortGlobalMission.cpp b/Source/FortniteGame/Private/FortGlobalMission.cpp index da262fad..b9ddb84d 100644 --- a/Source/FortniteGame/Private/FortGlobalMission.cpp +++ b/Source/FortniteGame/Private/FortGlobalMission.cpp @@ -1,10 +1,10 @@ #include "FortGlobalMission.h" FFortGlobalMission::FFortGlobalMission() { - this->MaxDifficultyLevel = 1; - this->MinDifficultyLevel = 1; - this->bIsPrototype = false; - this->bAllowInTestMaps = false; - this->bEnabled = false; + MaxDifficultyLevel = 1; + MinDifficultyLevel = 1; + bIsPrototype = false; + bAllowInTestMaps = false; + bEnabled = false; } diff --git a/Source/FortniteGame/Private/FortGlobalWindInfo.cpp b/Source/FortniteGame/Private/FortGlobalWindInfo.cpp index e0f8c709..98b5baf3 100644 --- a/Source/FortniteGame/Private/FortGlobalWindInfo.cpp +++ b/Source/FortniteGame/Private/FortGlobalWindInfo.cpp @@ -1,6 +1,6 @@ #include "FortGlobalWindInfo.h" FFortGlobalWindInfo::FFortGlobalWindInfo() { - this->WindIndex = 0; + WindIndex = 0; } diff --git a/Source/FortniteGame/Private/FortGlobals.cpp b/Source/FortniteGame/Private/FortGlobals.cpp index 03b04cf9..fa4e13d6 100644 --- a/Source/FortniteGame/Private/FortGlobals.cpp +++ b/Source/FortniteGame/Private/FortGlobals.cpp @@ -282,140 +282,140 @@ bool UFortGlobals::AllowContainersInCreativeItemLists() { } UFortGlobals::UFortGlobals() { - this->BRMap = TEXT("Apollo_Terrain"); - this->BRMapFullName = TEXT("/Game/Athena/Apollo/Maps/Apollo_Terrain"); - this->MinTheaterListRefreshDelay = 0; - this->MaxTheaterListRefreshDelay = 0; - this->MinCullObjectSize = 1; - this->MinCullDistance = 1; - this->MaxCullObjectSize = 1; - this->MaxCullDistance = 1; - this->MinRespawnHeightForEnvironmentDeath = 1; - this->MaxRespawnInAirHeight = 1; - this->bEnablePlayerTriggeredRespawn = true; - this->bEnableNewCustomizationPanel = false; - this->bEnableInfluenceMap = true; - this->bEnableAIDespawning = true; - this->bEnableDBNO = true; - this->bEnableIronCity = true; - this->bEnableForceBuildingActorRecordUpdates = false; - this->IronCityWargameTagList.AddDefaulted(20); - this->bEnableIronCityCoast = true; - this->bEnableMaydayStrangeLands = false; - this->bForceMaydayStrangeLands = false; - this->bEnableHestia = false; - this->bCatabaEnabled = false; - this->bEnableSmallCatabaLayout = false; - this->bEnableIronCityAutoAmplifierPlacement = false; - this->bEnableWargameDebug = false; - this->bEnableEnduranceDebug = false; - this->bEnableTrapScoringCrafting = false; - this->bEnableTrapScoringPlacement = false; - this->bEnableTrapScoringActivation = true; - this->bEnableInWorldScoreNumbers = false; - this->bMustUseToggleJetpackExecute = true; - this->bEnableNewRewardFlow = true; - this->bEnableWIFE = true; - this->bEnableFrontendCrafting = true; - this->bEnableFrontendStorage = true; - this->bEnableLazyASC = true; - this->bEnableFriendCodes = true; - this->bEnableCreativeMode = true; - this->bEnableCreativeModeLimitedAccess = false; - this->bEnableCreativeModeLimitedAccessForFounders = false; - this->FlyVerificationInterval = 1; - this->CreativeModeLimitedAccessEndTime = TEXT("2018-12-13T00:00:00"); - this->bEnableCreativeModeTutorials = true; - this->CreativeTutorialSkydivingDelay = 1; - this->CreativeReturnToHubTutorialDelay = 1; - this->bSubmitReturnToMenuErrorLogs = true; - this->bSubmitSecondaryReturnToMenuErrorLogs = false; - this->ReturnToMenuErrorLogTailKb = 0; - this->ReturnToMenuErrorLogSubmitChance = 1; - this->KairosSubmitOptions.AddDefaulted(2); - this->bShowMissionResultsMovies = true; - this->bDisablePlayerTeleportDuringMissionResults = false; - this->bDisableParticleEffectsDuringMissionResults = false; - this->bFlushGPUWhenPlayerIsTeleportedAtEndOfZone = false; - this->bStreamOutTextureDataWhenPlayerIsTeleportedAtEndOfZone = false; - this->bTwitchEnabled = false; - this->bAllowContainersInCreativeItemLists = true; - this->bAccountLinkingEnabled = true; - this->AccountLinkingUIConfig = EFortAccountLinkingUIConfig::Disabled; - this->AccountLinkingUIURL = TEXT("https://www.epicgames.com/account/connected"); - this->bEnableAccountLinkingUIURLButton = true; - this->bAllowStreamerSafetyCharacterReplication = false; - this->bAnonymousCharacterModeSafetyCharacterReplication = true; - this->bTournamentSafetyCharacterReplication = false; - this->bAllowSafetyCharacterReplicationToUseVariantItems = false; - this->bAllowItemWrapMaterialSyncLoads = false; - this->bEnableQuestContentCheckOnSave = false; - this->bTwitchHeartbeatEnabled = true; - this->bTwitchAllowDisplayViewernames = true; - this->MaxTwitchViewerNamesToCache = 0; - this->TwitchViewerNameExpirationMinutes = 0; - this->MinTwitchHeartbeatInterval = 1; - this->TwitchAccountInformationRefreshInterval = 1; - this->bAllowLogout = false; - this->bAllowQuit = true; - this->bHasWorldMap = true; - this->PlayerJoinServerTimeoutSeconds = 1; - this->PlayerUnregistrationFailsafeTimer = 1; - this->PollForDedicatedServerReadyToShutdownInterval = 1; - this->bUploadAthenaStatsV2 = false; - this->bAthenaStatsFrontendEnabled = false; - this->bAthenaLeaderboardFrontEndEnabled = false; - this->bAthenaSquadQuickChatEnabled = true; - this->AthenaQuickChatRangeForNonSquadTeamMembers = 1; - this->bGlobalLeaderboardsFrontEndEnabled = false; - this->TimeBetweenLeaderboardRequestsMinutes = 0; - this->bFirstShotAccuracyDisabled = false; - this->bAllowProjectileRethrow = true; - this->bPapayaSpeakersEnabled = true; - this->bDoAthenaClientStartupWeaponPreloading = true; - this->bDoCosmeticAssetStreaming = true; - this->bAthenaSpatialUIDeferMarkingItemsSeen = false; - this->bAthenaUsesSimCollision = true; - this->bAthenaSimVehicles = true; - this->bAthenaSubstepping = true; - this->bCampaignSubstepping = true; - this->bCampaignUsesSimCollision = true; - this->bCampaignSimVehicles = true; - this->MaximumCharacterVelocity = 1; - this->NumOutstandingAthenaAsyncRequests = 0; - this->TotalAthenaAsyncRequests = 0; - this->bAllowXboxStwToken = false; - this->bUsePlatformProfanityFilterForChat = false; - this->bShouldSendSettingsSnapshotOnLogin = true; - this->bShouldForceAllowBroadcasting = true; - this->bUseLegacyMediaSource = false; - this->bUseLegacyMediaSourceForCreative = false; - this->bDisableMediaStreamingOnWindows7 = false; - this->bAllowElectraForCellStreaming = true; - this->MaxElectraVerticalResolutionOf60fpsVideos = 0; - this->MaxElectraVerticalResolutionOfWindowsSWD = 0; - this->ElectraLivePresentationOffset = 1; - this->ElectraLiveAudioPresentationOffset = 1; - this->bElectraLiveUseConservativePresentationOffset = false; - this->bAllowElectraForReplayCinematic = true; - this->bDisableElectraForReplayCinematicOnWin7 = false; - this->bDisableElectraForReplayCinematicOnWin7AndWin8 = false; - this->ProbabilityOfUsingElectraForReplayCinematic = 1; - this->OpenTimeLimitForReplayCinematic = 1; - this->DurationTimeLimitForReplayCinematic = 1; - this->DurationExtraTimeForReplayCinematic = 1; - this->bAllowElectraForWatchBattlePassMovie = true; - this->bShowExtendedBattlePassMovie = true; - this->ProbabilityOfUsingElectraForWatchBattlePassMovie = 1; - this->OpenTimeLimitForWatchBattlePassMovie = 1; - this->bAllowForceDefaultAudioTrack = true; - this->MemoryRequirementForMediaStreamingMB = 0; - this->MaxResolutionForMediaStreaming = 0; - this->MaxResolutionForStandalonePlayer = 0; - this->RadioPlaylistBlacklistFilter.AddDefaulted(9); - this->bRegionCN = false; - this->GlobalSnowAltitude = 1; - this->SubGameAccess.AddDefaulted(3); - this->GameFeaturePluginManager = NULL; + BRMap = TEXT("Apollo_Terrain"); + BRMapFullName = TEXT("/Game/Athena/Apollo/Maps/Apollo_Terrain"); + MinTheaterListRefreshDelay = 0; + MaxTheaterListRefreshDelay = 0; + MinCullObjectSize = 1; + MinCullDistance = 1; + MaxCullObjectSize = 1; + MaxCullDistance = 1; + MinRespawnHeightForEnvironmentDeath = 1; + MaxRespawnInAirHeight = 1; + bEnablePlayerTriggeredRespawn = true; + bEnableNewCustomizationPanel = false; + bEnableInfluenceMap = true; + bEnableAIDespawning = true; + bEnableDBNO = true; + bEnableIronCity = true; + bEnableForceBuildingActorRecordUpdates = false; + IronCityWargameTagList.AddDefaulted(20); + bEnableIronCityCoast = true; + bEnableMaydayStrangeLands = false; + bForceMaydayStrangeLands = false; + bEnableHestia = false; + bCatabaEnabled = false; + bEnableSmallCatabaLayout = false; + bEnableIronCityAutoAmplifierPlacement = false; + bEnableWargameDebug = false; + bEnableEnduranceDebug = false; + bEnableTrapScoringCrafting = false; + bEnableTrapScoringPlacement = false; + bEnableTrapScoringActivation = true; + bEnableInWorldScoreNumbers = false; + bMustUseToggleJetpackExecute = true; + bEnableNewRewardFlow = true; + bEnableWIFE = true; + bEnableFrontendCrafting = true; + bEnableFrontendStorage = true; + bEnableLazyASC = true; + bEnableFriendCodes = true; + bEnableCreativeMode = true; + bEnableCreativeModeLimitedAccess = false; + bEnableCreativeModeLimitedAccessForFounders = false; + FlyVerificationInterval = 1; + CreativeModeLimitedAccessEndTime = TEXT("2018-12-13T00:00:00"); + bEnableCreativeModeTutorials = true; + CreativeTutorialSkydivingDelay = 1; + CreativeReturnToHubTutorialDelay = 1; + bSubmitReturnToMenuErrorLogs = true; + bSubmitSecondaryReturnToMenuErrorLogs = false; + ReturnToMenuErrorLogTailKb = 0; + ReturnToMenuErrorLogSubmitChance = 1; + KairosSubmitOptions.AddDefaulted(2); + bShowMissionResultsMovies = true; + bDisablePlayerTeleportDuringMissionResults = false; + bDisableParticleEffectsDuringMissionResults = false; + bFlushGPUWhenPlayerIsTeleportedAtEndOfZone = false; + bStreamOutTextureDataWhenPlayerIsTeleportedAtEndOfZone = false; + bTwitchEnabled = false; + bAllowContainersInCreativeItemLists = true; + bAccountLinkingEnabled = true; + AccountLinkingUIConfig = EFortAccountLinkingUIConfig::Disabled; + AccountLinkingUIURL = TEXT("https://www.epicgames.com/account/connected"); + bEnableAccountLinkingUIURLButton = true; + bAllowStreamerSafetyCharacterReplication = false; + bAnonymousCharacterModeSafetyCharacterReplication = true; + bTournamentSafetyCharacterReplication = false; + bAllowSafetyCharacterReplicationToUseVariantItems = false; + bAllowItemWrapMaterialSyncLoads = false; + bEnableQuestContentCheckOnSave = false; + bTwitchHeartbeatEnabled = true; + bTwitchAllowDisplayViewernames = true; + MaxTwitchViewerNamesToCache = 0; + TwitchViewerNameExpirationMinutes = 0; + MinTwitchHeartbeatInterval = 1; + TwitchAccountInformationRefreshInterval = 1; + bAllowLogout = false; + bAllowQuit = true; + bHasWorldMap = true; + PlayerJoinServerTimeoutSeconds = 1; + PlayerUnregistrationFailsafeTimer = 1; + PollForDedicatedServerReadyToShutdownInterval = 1; + bUploadAthenaStatsV2 = false; + bAthenaStatsFrontendEnabled = false; + bAthenaLeaderboardFrontEndEnabled = false; + bAthenaSquadQuickChatEnabled = true; + AthenaQuickChatRangeForNonSquadTeamMembers = 1; + bGlobalLeaderboardsFrontEndEnabled = false; + TimeBetweenLeaderboardRequestsMinutes = 0; + bFirstShotAccuracyDisabled = false; + bAllowProjectileRethrow = true; + bPapayaSpeakersEnabled = true; + bDoAthenaClientStartupWeaponPreloading = true; + bDoCosmeticAssetStreaming = true; + bAthenaSpatialUIDeferMarkingItemsSeen = false; + bAthenaUsesSimCollision = true; + bAthenaSimVehicles = true; + bAthenaSubstepping = true; + bCampaignSubstepping = true; + bCampaignUsesSimCollision = true; + bCampaignSimVehicles = true; + MaximumCharacterVelocity = 1; + NumOutstandingAthenaAsyncRequests = 0; + TotalAthenaAsyncRequests = 0; + bAllowXboxStwToken = false; + bUsePlatformProfanityFilterForChat = false; + bShouldSendSettingsSnapshotOnLogin = true; + bShouldForceAllowBroadcasting = true; + bUseLegacyMediaSource = false; + bUseLegacyMediaSourceForCreative = false; + bDisableMediaStreamingOnWindows7 = false; + bAllowElectraForCellStreaming = true; + MaxElectraVerticalResolutionOf60fpsVideos = 0; + MaxElectraVerticalResolutionOfWindowsSWD = 0; + ElectraLivePresentationOffset = 1; + ElectraLiveAudioPresentationOffset = 1; + bElectraLiveUseConservativePresentationOffset = false; + bAllowElectraForReplayCinematic = true; + bDisableElectraForReplayCinematicOnWin7 = false; + bDisableElectraForReplayCinematicOnWin7AndWin8 = false; + ProbabilityOfUsingElectraForReplayCinematic = 1; + OpenTimeLimitForReplayCinematic = 1; + DurationTimeLimitForReplayCinematic = 1; + DurationExtraTimeForReplayCinematic = 1; + bAllowElectraForWatchBattlePassMovie = true; + bShowExtendedBattlePassMovie = true; + ProbabilityOfUsingElectraForWatchBattlePassMovie = 1; + OpenTimeLimitForWatchBattlePassMovie = 1; + bAllowForceDefaultAudioTrack = true; + MemoryRequirementForMediaStreamingMB = 0; + MaxResolutionForMediaStreaming = 0; + MaxResolutionForStandalonePlayer = 0; + RadioPlaylistBlacklistFilter.AddDefaulted(9); + bRegionCN = false; + GlobalSnowAltitude = 1; + SubGameAccess.AddDefaulted(3); + GameFeaturePluginManager = NULL; } diff --git a/Source/FortniteGame/Private/FortGoalActorEncounterDataManagerPair.cpp b/Source/FortniteGame/Private/FortGoalActorEncounterDataManagerPair.cpp index 4848d1d0..f5770ddf 100644 --- a/Source/FortniteGame/Private/FortGoalActorEncounterDataManagerPair.cpp +++ b/Source/FortniteGame/Private/FortGoalActorEncounterDataManagerPair.cpp @@ -1,7 +1,7 @@ #include "FortGoalActorEncounterDataManagerPair.h" FFortGoalActorEncounterDataManagerPair::FFortGoalActorEncounterDataManagerPair() { - this->GoalActor = NULL; - this->EncounterDataManager = NULL; + GoalActor = NULL; + EncounterDataManager = NULL; } diff --git a/Source/FortniteGame/Private/FortGoatVehicleAnimInstance.cpp b/Source/FortniteGame/Private/FortGoatVehicleAnimInstance.cpp index 235a01ab..604cfcb4 100644 --- a/Source/FortniteGame/Private/FortGoatVehicleAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortGoatVehicleAnimInstance.cpp @@ -1,16 +1,16 @@ #include "FortGoatVehicleAnimInstance.h" UFortGoatVehicleAnimInstance::UFortGoatVehicleAnimInstance() { - this->GolfCart = NULL; - this->GolfCartSpeed = 1; - this->bForwardSpeedIsNearlyZero = false; - this->bForwardSpeedIsGreaterThanOne = false; - this->bReverseSpeedIsGreaterThanOne = false; - this->bSpeedIsGreaterThanFiveAndPlayerHitSpace = false; - this->bIsBraking = false; - this->bIsEBraking = false; - this->bIsBoosting = false; - this->bIsPowerSliding = false; - this->bPlayerHitSpaceBar = false; + GolfCart = NULL; + GolfCartSpeed = 1; + bForwardSpeedIsNearlyZero = false; + bForwardSpeedIsGreaterThanOne = false; + bReverseSpeedIsGreaterThanOne = false; + bSpeedIsGreaterThanFiveAndPlayerHitSpace = false; + bIsBraking = false; + bIsEBraking = false; + bIsBoosting = false; + bIsPowerSliding = false; + bPlayerHitSpaceBar = false; } diff --git a/Source/FortniteGame/Private/FortGoatVehicleConfigs.cpp b/Source/FortniteGame/Private/FortGoatVehicleConfigs.cpp index 6739fa0e..fd33877d 100644 --- a/Source/FortniteGame/Private/FortGoatVehicleConfigs.cpp +++ b/Source/FortniteGame/Private/FortGoatVehicleConfigs.cpp @@ -1,59 +1,59 @@ #include "FortGoatVehicleConfigs.h" UFortGoatVehicleConfigs::UFortGoatVehicleConfigs() { - this->BounceCrouchTime = 1; - this->BounceCrouchTimeDeadzone = 1; - this->BounceRecoilTime = 1; - this->BounceForcePerMass = 1; - this->PassengerLeanMagnitude = 1; - this->PassengerLeanMinMagnitude = 1; - this->PassengerLeanLeftRightInterpolationPerSecond = 1; - this->PassengerLeanUpInterpolationPerSecond = 1; - this->PassengerLeanDownInterpolationPerSecond = 1; - this->PassengerLeanResetInterpolationPerSecond = 1; - this->PassengerLeanDeadzone = 1; - this->HandbrakeForce = 1; - this->PowerSlideMinAngle = 1; - this->MinLateralSpeedForPowerSlideBoost = 1; - this->MaxAccumulatedPowerSlideBoost = 1; - this->PowerSlideBoostAccumulationSteps.AddDefaulted(4); - this->PowerSlideAccumulationMultiplier = 1; - this->PowerSlideTopSpeedMultiplier = 1; - this->PowerSlideTopSpeedInAirMultiplier = 1; - this->PowerSlideStrength = 1; - this->PowerSlideMinAngularSpeed = 1; - this->PowerSlideMaxAngularSpeed = 1; - this->BoostSteeringMultiplier = 1; - this->BoostCooldown = 1; - this->BoostSteeringMultiplierRampTime = 1; - this->BoostSlowExtraStrength = 1; - this->MinForwardSpeedBoostExtraStrength = 1; - this->BoostTopSpeedForceMultiplier = 1; - this->VehiclePowerSlideFrontMultiplier = 1; - this->VehiclePowerSlideRearMultiplier = 1; - this->PowerSlideMinPushForce = 1; - this->CameraShakeAmplitudeMin = 1; - this->CameraShakeAmplitudeMax = 1; - this->SpringFudgeFactor = 1; - this->CameraShakeNormalizedSpeed = 1; - this->CameraShakeSpeedCurvePow = 1; - this->PowerSlideShakeMultiplierMin = 1; - this->PowerSlideShakeMultiplierMax = 1; - this->BoostingCameraShakeAmount = 1; - this->BoostCameraShakeFrequency = 1; - this->SmoothedSpringCompressionMin = 1; - this->SmoothedSpringCompressionMax = 1; - this->PowerSlideMinSpringCompression = 1; - this->ScreenShakeFrequencyMin = 1; - this->ScreenShakeFrequencyMax = 1; - this->PassengerCameraShakeMultiplier = 1; - this->ScreenShakeYawFrequencyMultiplier = 1; - this->TreadWidth = 1; - this->RumbleMultiplier = 1; - this->SparksRumbleMultiplier = 1; - this->BoostCameraOffset = 1; - this->ADSCameraDistance = 1; - this->PassengerCameraOffset = 1; - this->ADSInterpSpeed = 1; + BounceCrouchTime = 1; + BounceCrouchTimeDeadzone = 1; + BounceRecoilTime = 1; + BounceForcePerMass = 1; + PassengerLeanMagnitude = 1; + PassengerLeanMinMagnitude = 1; + PassengerLeanLeftRightInterpolationPerSecond = 1; + PassengerLeanUpInterpolationPerSecond = 1; + PassengerLeanDownInterpolationPerSecond = 1; + PassengerLeanResetInterpolationPerSecond = 1; + PassengerLeanDeadzone = 1; + HandbrakeForce = 1; + PowerSlideMinAngle = 1; + MinLateralSpeedForPowerSlideBoost = 1; + MaxAccumulatedPowerSlideBoost = 1; + PowerSlideBoostAccumulationSteps.AddDefaulted(4); + PowerSlideAccumulationMultiplier = 1; + PowerSlideTopSpeedMultiplier = 1; + PowerSlideTopSpeedInAirMultiplier = 1; + PowerSlideStrength = 1; + PowerSlideMinAngularSpeed = 1; + PowerSlideMaxAngularSpeed = 1; + BoostSteeringMultiplier = 1; + BoostCooldown = 1; + BoostSteeringMultiplierRampTime = 1; + BoostSlowExtraStrength = 1; + MinForwardSpeedBoostExtraStrength = 1; + BoostTopSpeedForceMultiplier = 1; + VehiclePowerSlideFrontMultiplier = 1; + VehiclePowerSlideRearMultiplier = 1; + PowerSlideMinPushForce = 1; + CameraShakeAmplitudeMin = 1; + CameraShakeAmplitudeMax = 1; + SpringFudgeFactor = 1; + CameraShakeNormalizedSpeed = 1; + CameraShakeSpeedCurvePow = 1; + PowerSlideShakeMultiplierMin = 1; + PowerSlideShakeMultiplierMax = 1; + BoostingCameraShakeAmount = 1; + BoostCameraShakeFrequency = 1; + SmoothedSpringCompressionMin = 1; + SmoothedSpringCompressionMax = 1; + PowerSlideMinSpringCompression = 1; + ScreenShakeFrequencyMin = 1; + ScreenShakeFrequencyMax = 1; + PassengerCameraShakeMultiplier = 1; + ScreenShakeYawFrequencyMultiplier = 1; + TreadWidth = 1; + RumbleMultiplier = 1; + SparksRumbleMultiplier = 1; + BoostCameraOffset = 1; + ADSCameraDistance = 1; + PassengerCameraOffset = 1; + ADSInterpSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortHLODSMActor.cpp b/Source/FortniteGame/Private/FortHLODSMActor.cpp index 0fa79e7e..dcccad90 100644 --- a/Source/FortniteGame/Private/FortHLODSMActor.cpp +++ b/Source/FortniteGame/Private/FortHLODSMActor.cpp @@ -1,8 +1,8 @@ #include "FortHLODSMActor.h" AFortHLODSMActor::AFortHLODSMActor() { - this->bIsDynamic = false; - this->MaxDrawDistanceMultiplier = 1; - this->StaticMeshComponent = NULL; + bIsDynamic = false; + MaxDrawDistanceMultiplier = 1; + StaticMeshComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortHUDTagPromptData.cpp b/Source/FortniteGame/Private/FortHUDTagPromptData.cpp index e2763299..455656de 100644 --- a/Source/FortniteGame/Private/FortHUDTagPromptData.cpp +++ b/Source/FortniteGame/Private/FortHUDTagPromptData.cpp @@ -1,7 +1,7 @@ #include "FortHUDTagPromptData.h" FFortHUDTagPromptData::FFortHUDTagPromptData() { - this->bIsEnterData = false; - this->WidgetClass = NULL; + bIsEnterData = false; + WidgetClass = NULL; } diff --git a/Source/FortniteGame/Private/FortHardcoreModifierItem.cpp b/Source/FortniteGame/Private/FortHardcoreModifierItem.cpp index b325e371..3fc49665 100644 --- a/Source/FortniteGame/Private/FortHardcoreModifierItem.cpp +++ b/Source/FortniteGame/Private/FortHardcoreModifierItem.cpp @@ -1,6 +1,6 @@ #include "FortHardcoreModifierItem.h" UFortHardcoreModifierItem::UFortHardcoreModifierItem() { - this->is_enabled = false; + is_enabled = false; } diff --git a/Source/FortniteGame/Private/FortHardcoreModifierItemDefinition.cpp b/Source/FortniteGame/Private/FortHardcoreModifierItemDefinition.cpp index 69026834..863220a4 100644 --- a/Source/FortniteGame/Private/FortHardcoreModifierItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortHardcoreModifierItemDefinition.cpp @@ -1,6 +1,7 @@ #include "FortHardcoreModifierItemDefinition.h" -UFortHardcoreModifierItemDefinition::UFortHardcoreModifierItemDefinition() { - this->ItemType = EFortItemType::HardcoreModifier; +UFortHardcoreModifierItemDefinition::UFortHardcoreModifierItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ItemType = EFortItemType::HardcoreModifier; } diff --git a/Source/FortniteGame/Private/FortHealthBarComponent.cpp b/Source/FortniteGame/Private/FortHealthBarComponent.cpp index 556413b3..78bd9cd9 100644 --- a/Source/FortniteGame/Private/FortHealthBarComponent.cpp +++ b/Source/FortniteGame/Private/FortHealthBarComponent.cpp @@ -28,13 +28,13 @@ void UFortHealthBarComponent::GetLifetimeReplicatedProps(TArrayBuildingActorOwner = NULL; - this->DisplayText = FText::FromString(TEXT("Health")); - this->bIsHealthBarVisible = true; - this->MaxDistance = 1; - this->ScaleOverDistanceCurve = NULL; - this->bClampToScreen = false; - this->bShowClampToScreenArrow = false; - this->HealthBarColorCurve = NULL; + BuildingActorOwner = NULL; + DisplayText = FText::FromString(TEXT("Health")); + bIsHealthBarVisible = true; + MaxDistance = 1; + ScaleOverDistanceCurve = NULL; + bClampToScreen = false; + bShowClampToScreenArrow = false; + HealthBarColorCurve = NULL; } diff --git a/Source/FortniteGame/Private/FortHeldObjectComponent.cpp b/Source/FortniteGame/Private/FortHeldObjectComponent.cpp index 8e8d0ee5..a1d6e047 100644 --- a/Source/FortniteGame/Private/FortHeldObjectComponent.cpp +++ b/Source/FortniteGame/Private/FortHeldObjectComponent.cpp @@ -109,18 +109,18 @@ void UFortHeldObjectComponent::GetLifetimeReplicatedProps(TArrayPlayerAttachmentScaleRule = EAttachmentRule::KeepRelative; - this->bBlocksVehicleDriverSeat = true; - this->bApplyAngularImpulseOnThrow = false; - this->PlacementPreviewClass = NULL; - this->bUsePreviewMaterial = false; - this->bCollisionBlockedByPawns = false; - this->bDroppedFromWeaponSwap = false; - this->HeldObjectState = EHeldObjectState::Unheld; - this->OwningPawn = NULL; - this->ProjectileMovementComponent = NULL; - this->PhysicsObjectComponent = NULL; - this->ReferenceMeshComponent = NULL; - this->PlacementPreviewActor = NULL; + PlayerAttachmentScaleRule = EAttachmentRule::KeepRelative; + bBlocksVehicleDriverSeat = true; + bApplyAngularImpulseOnThrow = false; + PlacementPreviewClass = NULL; + bUsePreviewMaterial = false; + bCollisionBlockedByPawns = false; + bDroppedFromWeaponSwap = false; + HeldObjectState = EHeldObjectState::Unheld; + OwningPawn = NULL; + ProjectileMovementComponent = NULL; + PhysicsObjectComponent = NULL; + ReferenceMeshComponent = NULL; + PlacementPreviewActor = NULL; } diff --git a/Source/FortniteGame/Private/FortHelpAdditionalContent.cpp b/Source/FortniteGame/Private/FortHelpAdditionalContent.cpp index ec191dee..18baf778 100644 --- a/Source/FortniteGame/Private/FortHelpAdditionalContent.cpp +++ b/Source/FortniteGame/Private/FortHelpAdditionalContent.cpp @@ -1,9 +1,9 @@ #include "FortHelpAdditionalContent.h" FFortHelpAdditionalContent::FFortHelpAdditionalContent() { - this->ContentLocation = EFortHelpContentLocation::Top; - this->ShowAdditionalImage = false; - this->ShowAdditionalWidget = false; - this->WidgetToDisplay = NULL; + ContentLocation = EFortHelpContentLocation::Top; + ShowAdditionalImage = false; + ShowAdditionalWidget = false; + WidgetToDisplay = NULL; } diff --git a/Source/FortniteGame/Private/FortHelpItem.cpp b/Source/FortniteGame/Private/FortHelpItem.cpp index 9e2e1f79..5850c16d 100644 --- a/Source/FortniteGame/Private/FortHelpItem.cpp +++ b/Source/FortniteGame/Private/FortHelpItem.cpp @@ -9,6 +9,6 @@ UFortHelpItem* UFortHelpItem::GetItemWithID(const FName _ItemID) { } UFortHelpItem::UFortHelpItem() { - this->ItemType = EFortHelpItemType::Header; + ItemType = EFortHelpItemType::Header; } diff --git a/Source/FortniteGame/Private/FortHero.cpp b/Source/FortniteGame/Private/FortHero.cpp index d04fe883..d90e6a1a 100644 --- a/Source/FortniteGame/Private/FortHero.cpp +++ b/Source/FortniteGame/Private/FortHero.cpp @@ -17,7 +17,7 @@ UFortHeroType* UFortHero::GetHeroTypeBP() const { } UFortHero::UFortHero() { - this->hero_name = TEXT("Default Hero Name"); - this->Refundable = false; + hero_name = TEXT("Default Hero Name"); + Refundable = false; } diff --git a/Source/FortniteGame/Private/FortHeroData.cpp b/Source/FortniteGame/Private/FortHeroData.cpp index 3315fe16..b2814ba3 100644 --- a/Source/FortniteGame/Private/FortHeroData.cpp +++ b/Source/FortniteGame/Private/FortHeroData.cpp @@ -1,6 +1,6 @@ #include "FortHeroData.h" UFortHeroData::UFortHeroData() { - this->bTeamPerkDependsOnSupportTierUnlocks = true; + bTeamPerkDependsOnSupportTierUnlocks = true; } diff --git a/Source/FortniteGame/Private/FortHeroExhibitActor.cpp b/Source/FortniteGame/Private/FortHeroExhibitActor.cpp index ff57dd5b..68e5313b 100644 --- a/Source/FortniteGame/Private/FortHeroExhibitActor.cpp +++ b/Source/FortniteGame/Private/FortHeroExhibitActor.cpp @@ -1,7 +1,7 @@ #include "FortHeroExhibitActor.h" AFortHeroExhibitActor::AFortHeroExhibitActor() { - this->HeroType = NULL; - this->HeroExhibitPawn = NULL; + HeroType = NULL; + HeroExhibitPawn = NULL; } diff --git a/Source/FortniteGame/Private/FortHeroGameplayDefinition.cpp b/Source/FortniteGame/Private/FortHeroGameplayDefinition.cpp index d9a2991d..b595a187 100644 --- a/Source/FortniteGame/Private/FortHeroGameplayDefinition.cpp +++ b/Source/FortniteGame/Private/FortHeroGameplayDefinition.cpp @@ -65,6 +65,6 @@ bool UFortHeroGameplayDefinition::DoesHeroPerkApplyToCommander(UFortHero* FortHe } UFortHeroGameplayDefinition::UFortHeroGameplayDefinition() { - this->HeroClassGameplayDefinition = NULL; + HeroClassGameplayDefinition = NULL; } diff --git a/Source/FortniteGame/Private/FortHeroGameplayPiece.cpp b/Source/FortniteGame/Private/FortHeroGameplayPiece.cpp index 738cfe8a..833661be 100644 --- a/Source/FortniteGame/Private/FortHeroGameplayPiece.cpp +++ b/Source/FortniteGame/Private/FortHeroGameplayPiece.cpp @@ -1,9 +1,9 @@ #include "FortHeroGameplayPiece.h" FFortHeroGameplayPiece::FFortHeroGameplayPiece() { - this->bUseGlobalDefaultMinima = false; - this->MinimumHeroTier = EFortItemTier::No_Tier; - this->MinimumHeroLevel = 0; - this->MinimumHeroRarity = EFortRarity::Common; + bUseGlobalDefaultMinima = false; + MinimumHeroTier = EFortItemTier::No_Tier; + MinimumHeroLevel = 0; + MinimumHeroRarity = EFortRarity::Common; } diff --git a/Source/FortniteGame/Private/FortHeroSpecialization.cpp b/Source/FortniteGame/Private/FortHeroSpecialization.cpp index 788169e4..11a59f6e 100644 --- a/Source/FortniteGame/Private/FortHeroSpecialization.cpp +++ b/Source/FortniteGame/Private/FortHeroSpecialization.cpp @@ -1,8 +1,8 @@ #include "FortHeroSpecialization.h" UFortHeroSpecialization::UFortHeroSpecialization() { - this->AlterationType = EFortAlteration::AttributeSlot; - this->bForceShowHeadAccessory = false; - this->bForceShowBackpack = false; + AlterationType = EFortAlteration::AttributeSlot; + bForceShowHeadAccessory = false; + bForceShowBackpack = false; } diff --git a/Source/FortniteGame/Private/FortHeroTierAbilityKit.cpp b/Source/FortniteGame/Private/FortHeroTierAbilityKit.cpp index 44435826..7ff24157 100644 --- a/Source/FortniteGame/Private/FortHeroTierAbilityKit.cpp +++ b/Source/FortniteGame/Private/FortHeroTierAbilityKit.cpp @@ -1,6 +1,6 @@ #include "FortHeroTierAbilityKit.h" FFortHeroTierAbilityKit::FFortHeroTierAbilityKit() { - this->MinimumHeroRarity = EFortRarity::Common; + MinimumHeroRarity = EFortRarity::Common; } diff --git a/Source/FortniteGame/Private/FortHeroType.cpp b/Source/FortniteGame/Private/FortHeroType.cpp index 2e652fe9..28332dbe 100644 --- a/Source/FortniteGame/Private/FortHeroType.cpp +++ b/Source/FortniteGame/Private/FortHeroType.cpp @@ -1,4 +1,7 @@ #include "FortHeroType.h" + +#include "CustomCharacterPart.h" +#include "FortHeroSpecialization.h" #include "Templates/SubclassOf.h" #include "GameplayTagContainer.h" #include "GameplayTagsManager.h" @@ -19,16 +22,75 @@ TSubclassOf UFortHeroType::GetFrontendAnimClass() const { return NULL; } -UFortHeroType::UFortHeroType() { - this->bForceShowHeadAccessory = false; - this->bForceShowBackpack = false; - this->HeroGameplayDefinition = NULL; - this->HeroCosmeticOutfitDefinition = NULL; - this->HeroCosmeticBackblingDefinition = NULL; - this->FrontEndBackPreviewRotationOffset = 1; - this->ItemType = EFortItemType::Hero; - UGameplayTagsManager& Manager = UGameplayTagsManager::Get(); - Manager.AddNativeGameplayTag(TEXT("Unlocks.Class.Commando")); +UFortHeroType::UFortHeroType(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer){ + bForceShowHeadAccessory = false; + bForceShowBackpack = false; + HeroGameplayDefinition = NULL; + HeroCosmeticOutfitDefinition = NULL; + HeroCosmeticBackblingDefinition = NULL; + FrontEndBackPreviewRotationOffset = 1; + ItemType = EFortItemType::Hero; RequiredGPTags.AddTag(FGameplayTag::RequestGameplayTag(FName("Unlocks.Class.Commando"))); } +USkeletalMesh* UFortHeroType::GetPreviewBaseMesh() const +{ + if (Specializations.Num() == 0) return nullptr; + for (const TSoftObjectPtr& Specialization : this->Specializations) + { + if (UFortHeroSpecialization* FortHeroSpecialization = Specialization.LoadSynchronous()) + { + for (const TSoftObjectPtr& CharacterPart : FortHeroSpecialization->CharacterParts) + { + if (UCustomCharacterPart* CustomCharacterPart = CharacterPart.LoadSynchronous()) + { + if (CustomCharacterPart->CharacterPartType == EFortCustomPartType::Body && + CustomCharacterPart->MasterSkeletalMeshes.Num() > 0) + { + if (USkeletalMesh* SkeletalMesh = CustomCharacterPart->MasterSkeletalMeshes[0].LoadSynchronous()) + { + return SkeletalMesh; + } + } + } + } + } + } + return nullptr; +} + +void UFortHeroType::GetPreviewSkeletalMeshes(TArray& OutMeshes, TArray>& OutAnimClasses) const +{ + if (Specializations.Num() == 0) return; + for (const TSoftObjectPtr& Specialization : this->Specializations) + { + if (UFortHeroSpecialization* FortHeroSpecialization = Specialization.LoadSynchronous()) + { + for (const TSoftObjectPtr& CharacterPart : FortHeroSpecialization->CharacterParts) + { + if (const UCustomCharacterPart* CustomCharacterPart = CharacterPart.LoadSynchronous()) + { + if (USkeletalMesh* SkeletalMesh = CustomCharacterPart->SkeletalMesh.LoadSynchronous()) + { + OutMeshes.Add(SkeletalMesh); + } + if (const UCustomCharacterBodyPartData* BodyPartData = Cast(CustomCharacterPart->AdditionalData)) + { + if (UClass* AnimClass = BodyPartData->AnimClass.LoadSynchronous()) + { + OutAnimClasses.Add(AnimClass); + } + } + if (const UCustomCharacterAccessoryData* AccessoryData = Cast(CustomCharacterPart->AdditionalData)) + { + if (UClass* AnimClass = AccessoryData->AnimClass.LoadSynchronous()) + { + OutAnimClasses.Add(AnimClass); + } + } + } + } + } + } +} diff --git a/Source/FortniteGame/Private/FortHexMapCoord.cpp b/Source/FortniteGame/Private/FortHexMapCoord.cpp index cbcfdb4a..926302ba 100644 --- a/Source/FortniteGame/Private/FortHexMapCoord.cpp +++ b/Source/FortniteGame/Private/FortHexMapCoord.cpp @@ -1,8 +1,8 @@ #include "FortHexMapCoord.h" FFortHexMapCoord::FFortHexMapCoord() { - this->Horizontal = 0; - this->Vertical = 0; - this->Depth = 0; + Horizontal = 0; + Vertical = 0; + Depth = 0; } diff --git a/Source/FortniteGame/Private/FortHexMapMarkerBase.cpp b/Source/FortniteGame/Private/FortHexMapMarkerBase.cpp index 56c4f2e5..5ff92f57 100644 --- a/Source/FortniteGame/Private/FortHexMapMarkerBase.cpp +++ b/Source/FortniteGame/Private/FortHexMapMarkerBase.cpp @@ -2,7 +2,7 @@ #include "Components/SkeletalMeshComponent.h" AFortHexMapMarkerBase::AFortHexMapMarkerBase() { - this->IdleAnimation = NULL; - this->SkelMeshComponent = CreateDefaultSubobject(TEXT("SkelMeshComponent0")); + IdleAnimation = NULL; + SkelMeshComponent = CreateDefaultSubobject(TEXT("SkelMeshComponent0")); } diff --git a/Source/FortniteGame/Private/FortHiddenRewardQuantityPair.cpp b/Source/FortniteGame/Private/FortHiddenRewardQuantityPair.cpp index 504b2248..3650eeae 100644 --- a/Source/FortniteGame/Private/FortHiddenRewardQuantityPair.cpp +++ b/Source/FortniteGame/Private/FortHiddenRewardQuantityPair.cpp @@ -1,6 +1,6 @@ #include "FortHiddenRewardQuantityPair.h" FFortHiddenRewardQuantityPair::FFortHiddenRewardQuantityPair() { - this->Quantity = 0; + Quantity = 0; } diff --git a/Source/FortniteGame/Private/FortHomeBaseInfo.cpp b/Source/FortniteGame/Private/FortHomeBaseInfo.cpp index f8562a84..07ef9459 100644 --- a/Source/FortniteGame/Private/FortHomeBaseInfo.cpp +++ b/Source/FortniteGame/Private/FortHomeBaseInfo.cpp @@ -1,6 +1,6 @@ #include "FortHomeBaseInfo.h" FFortHomeBaseInfo::FFortHomeBaseInfo() { - this->ValidData = false; + ValidData = false; } diff --git a/Source/FortniteGame/Private/FortHomebaseBannerColorItemDefinition.cpp b/Source/FortniteGame/Private/FortHomebaseBannerColorItemDefinition.cpp index 4c907949..606f2989 100644 --- a/Source/FortniteGame/Private/FortHomebaseBannerColorItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortHomebaseBannerColorItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortHomebaseBannerColorItemDefinition.h" -UFortHomebaseBannerColorItemDefinition::UFortHomebaseBannerColorItemDefinition() { +UFortHomebaseBannerColorItemDefinition::UFortHomebaseBannerColorItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortHomebaseBannerIconItemDefinition.cpp b/Source/FortniteGame/Private/FortHomebaseBannerIconItemDefinition.cpp index 40d83343..6150db0e 100644 --- a/Source/FortniteGame/Private/FortHomebaseBannerIconItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortHomebaseBannerIconItemDefinition.cpp @@ -1,6 +1,7 @@ #include "FortHomebaseBannerIconItemDefinition.h" -UFortHomebaseBannerIconItemDefinition::UFortHomebaseBannerIconItemDefinition() { - this->bFullUsageRights = true; +UFortHomebaseBannerIconItemDefinition::UFortHomebaseBannerIconItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bFullUsageRights = true; } diff --git a/Source/FortniteGame/Private/FortHomebaseManager.cpp b/Source/FortniteGame/Private/FortHomebaseManager.cpp index 5b60b643..f3ae2c7b 100644 --- a/Source/FortniteGame/Private/FortHomebaseManager.cpp +++ b/Source/FortniteGame/Private/FortHomebaseManager.cpp @@ -40,12 +40,12 @@ bool UFortHomebaseManager::AreNodeCostsMet(const UFortHomebaseNodeItemDefinition } UFortHomebaseManager::UFortHomebaseManager() { - this->HomebaseNodeGameplayEffectDataTable = NULL; - this->ResearchSystemUpgradesTable = NULL; - this->StatsGamplayEffect = NULL; - this->HomebaseSquadDataTable = NULL; - this->ExpeditionSlotsDataTable = NULL; - this->ManagerSquadSynergyBonusTable = NULL; - this->SquadGE = NULL; + HomebaseNodeGameplayEffectDataTable = NULL; + ResearchSystemUpgradesTable = NULL; + StatsGamplayEffect = NULL; + HomebaseSquadDataTable = NULL; + ExpeditionSlotsDataTable = NULL; + ManagerSquadSynergyBonusTable = NULL; + SquadGE = NULL; } diff --git a/Source/FortniteGame/Private/FortHomebaseNodeItemDefinition.cpp b/Source/FortniteGame/Private/FortHomebaseNodeItemDefinition.cpp index 9e602c17..2882f7bb 100644 --- a/Source/FortniteGame/Private/FortHomebaseNodeItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortHomebaseNodeItemDefinition.cpp @@ -1,6 +1,7 @@ #include "FortHomebaseNodeItemDefinition.h" -UFortHomebaseNodeItemDefinition::UFortHomebaseNodeItemDefinition() { - this->DisplayType = EHomebaseNodeType::Gadget; +UFortHomebaseNodeItemDefinition::UFortHomebaseNodeItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + DisplayType = EHomebaseNodeType::Gadget; } diff --git a/Source/FortniteGame/Private/FortHookGunRope.cpp b/Source/FortniteGame/Private/FortHookGunRope.cpp index a8afff5a..a02850af 100644 --- a/Source/FortniteGame/Private/FortHookGunRope.cpp +++ b/Source/FortniteGame/Private/FortHookGunRope.cpp @@ -24,10 +24,10 @@ void AFortHookGunRope::GetLifetimeReplicatedProps(TArray& Out } AFortHookGunRope::AFortHookGunRope() { - this->RopeMesh = CreateDefaultSubobject(TEXT("RopeMesh")); - this->RopeProjectileMesh = CreateDefaultSubobject(TEXT("RopeProjectileMesh")); - this->WeaponMesh = NULL; - this->OwningProjectileMesh = NULL; - this->bProjectileGone = false; + RopeMesh = CreateDefaultSubobject(TEXT("RopeMesh")); + RopeProjectileMesh = CreateDefaultSubobject(TEXT("RopeProjectileMesh")); + WeaponMesh = NULL; + OwningProjectileMesh = NULL; + bProjectileGone = false; } diff --git a/Source/FortniteGame/Private/FortHostSessionParams.cpp b/Source/FortniteGame/Private/FortHostSessionParams.cpp index 548b2110..44375964 100644 --- a/Source/FortniteGame/Private/FortHostSessionParams.cpp +++ b/Source/FortniteGame/Private/FortHostSessionParams.cpp @@ -1,6 +1,6 @@ #include "FortHostSessionParams.h" FFortHostSessionParams::FFortHostSessionParams() { - this->ControllerId = 0; + ControllerId = 0; } diff --git a/Source/FortniteGame/Private/FortHotfixBehaviorVolume.cpp b/Source/FortniteGame/Private/FortHotfixBehaviorVolume.cpp index 59b394fa..6341ac55 100644 --- a/Source/FortniteGame/Private/FortHotfixBehaviorVolume.cpp +++ b/Source/FortniteGame/Private/FortHotfixBehaviorVolume.cpp @@ -11,6 +11,6 @@ void AFortHotfixBehaviorVolume::CopyToClipboard() { } AFortHotfixBehaviorVolume::AFortHotfixBehaviorVolume() { - this->TriggerBoxComponent = CreateDefaultSubobject(TEXT("TriggerBox0")); + TriggerBoxComponent = CreateDefaultSubobject(TEXT("TriggerBox0")); } diff --git a/Source/FortniteGame/Private/FortHotfixBlockingVolume.cpp b/Source/FortniteGame/Private/FortHotfixBlockingVolume.cpp index cd37576d..405b9626 100644 --- a/Source/FortniteGame/Private/FortHotfixBlockingVolume.cpp +++ b/Source/FortniteGame/Private/FortHotfixBlockingVolume.cpp @@ -15,7 +15,7 @@ void AFortHotfixBlockingVolume::GetLifetimeReplicatedProps(TArrayBlockBoxComponent = CreateDefaultSubobject(TEXT("BlockBox0")); - this->bNeededOnClient = true; + BlockBoxComponent = CreateDefaultSubobject(TEXT("BlockBox0")); + bNeededOnClient = true; } diff --git a/Source/FortniteGame/Private/FortHotfixKillVolume.cpp b/Source/FortniteGame/Private/FortHotfixKillVolume.cpp index 8c034c8f..e94af4e7 100644 --- a/Source/FortniteGame/Private/FortHotfixKillVolume.cpp +++ b/Source/FortniteGame/Private/FortHotfixKillVolume.cpp @@ -8,6 +8,6 @@ void AFortHotfixKillVolume::CopyToClipboard() { } AFortHotfixKillVolume::AFortHotfixKillVolume() { - this->KillBoxComponent = CreateDefaultSubobject(TEXT("KillBox0")); + KillBoxComponent = CreateDefaultSubobject(TEXT("KillBox0")); } diff --git a/Source/FortniteGame/Private/FortHotfixUndergroundVolume.cpp b/Source/FortniteGame/Private/FortHotfixUndergroundVolume.cpp index e84074b8..e82d0bd5 100644 --- a/Source/FortniteGame/Private/FortHotfixUndergroundVolume.cpp +++ b/Source/FortniteGame/Private/FortHotfixUndergroundVolume.cpp @@ -21,7 +21,7 @@ void AFortHotfixUndergroundVolume::GetLifetimeReplicatedProps(TArrayTriggerBoxComponent = CreateDefaultSubobject(TEXT("BlockBox0")); - this->bNeededOnClient = false; + TriggerBoxComponent = CreateDefaultSubobject(TEXT("BlockBox0")); + bNeededOnClient = false; } diff --git a/Source/FortniteGame/Private/FortHoverDroneCameraComponent.cpp b/Source/FortniteGame/Private/FortHoverDroneCameraComponent.cpp index 4868be8b..aac45636 100644 --- a/Source/FortniteGame/Private/FortHoverDroneCameraComponent.cpp +++ b/Source/FortniteGame/Private/FortHoverDroneCameraComponent.cpp @@ -1,7 +1,7 @@ #include "FortHoverDroneCameraComponent.h" UFortHoverDroneCameraComponent::UFortHoverDroneCameraComponent() { - this->DroneTiltInterpSpeed_Accel = 1; - this->DroneTiltInterpSpeed_Decel = 1; + DroneTiltInterpSpeed_Accel = 1; + DroneTiltInterpSpeed_Decel = 1; } diff --git a/Source/FortniteGame/Private/FortHoverboardCameraMode.cpp b/Source/FortniteGame/Private/FortHoverboardCameraMode.cpp index 1040e535..18a3df33 100644 --- a/Source/FortniteGame/Private/FortHoverboardCameraMode.cpp +++ b/Source/FortniteGame/Private/FortHoverboardCameraMode.cpp @@ -1,6 +1,6 @@ #include "FortHoverboardCameraMode.h" UFortHoverboardCameraMode::UFortHoverboardCameraMode() { - this->VelocityBasedFOVIncreaseCurve = NULL; + VelocityBasedFOVIncreaseCurve = NULL; } diff --git a/Source/FortniteGame/Private/FortHuskAnimInstance.cpp b/Source/FortniteGame/Private/FortHuskAnimInstance.cpp index ee967b7e..70cf9440 100644 --- a/Source/FortniteGame/Private/FortHuskAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortHuskAnimInstance.cpp @@ -8,36 +8,36 @@ EFortHuskAnimType UFortHuskAnimInstance::GetHuskAnimType() const { } UFortHuskAnimInstance::UFortHuskAnimInstance() { - this->HuskAnimType = EFortHuskAnimType::Basic; - this->FallAsleepAnimDuration = 1; - this->AltFallAsleepAnimDuration = 1; - this->WakeUpAnimDuration = 1; - this->FallAsleepToSleepingCrossfade = 1; - this->WakeUpToIdleCrossfade = 1; - this->DefaultToDwarfScaleRatio = 1; - this->LookAtAlpha = 1; - this->LookAtInterpSpeed = 1; - this->AdjustedLowerBodyWeight = 1; - this->AdjustedLowerBodyInterpSpeed = 1; - this->RunPlayRate = 1; - this->ZapperOverrideWeight = 1; - this->RunStartPosition = 1; - this->AuthoredJogSpeed = 1; - this->MovementStyleIsWalking = 0; - this->bForceFullBodyMontage = false; - this->bIsDwarf = false; - this->bIsZapper = false; - this->StateTransition_IdleToMove = false; - this->StateTransition_IdleToFallAsleep = false; - this->StateTransition_IdleToStunned = false; - this->StateTransition_IdleToKnockedbackDown = false; - this->StateTransition_IdleToKnockedbackUp = false; - this->StateTransition_MoveToIdle = false; - this->StateTransition_FallAsleepToSleeping = false; - this->StateTransition_SleepingToWakeUp = false; - this->StateTransition_WakeUpToIdle = false; - this->StateTransition_StunnedToIdle = false; - this->StateTransition_KnockedbackDownToIdle = false; - this->StateTransition_KnockedbackUpToKnockedbackDown = false; + HuskAnimType = EFortHuskAnimType::Basic; + FallAsleepAnimDuration = 1; + AltFallAsleepAnimDuration = 1; + WakeUpAnimDuration = 1; + FallAsleepToSleepingCrossfade = 1; + WakeUpToIdleCrossfade = 1; + DefaultToDwarfScaleRatio = 1; + LookAtAlpha = 1; + LookAtInterpSpeed = 1; + AdjustedLowerBodyWeight = 1; + AdjustedLowerBodyInterpSpeed = 1; + RunPlayRate = 1; + ZapperOverrideWeight = 1; + RunStartPosition = 1; + AuthoredJogSpeed = 1; + MovementStyleIsWalking = 0; + bForceFullBodyMontage = false; + bIsDwarf = false; + bIsZapper = false; + StateTransition_IdleToMove = false; + StateTransition_IdleToFallAsleep = false; + StateTransition_IdleToStunned = false; + StateTransition_IdleToKnockedbackDown = false; + StateTransition_IdleToKnockedbackUp = false; + StateTransition_MoveToIdle = false; + StateTransition_FallAsleepToSleeping = false; + StateTransition_SleepingToWakeUp = false; + StateTransition_WakeUpToIdle = false; + StateTransition_StunnedToIdle = false; + StateTransition_KnockedbackDownToIdle = false; + StateTransition_KnockedbackUpToKnockedbackDown = false; } diff --git a/Source/FortniteGame/Private/FortInGameLeaderboardPlacementData.cpp b/Source/FortniteGame/Private/FortInGameLeaderboardPlacementData.cpp index 2ea06fca..bde151a2 100644 --- a/Source/FortniteGame/Private/FortInGameLeaderboardPlacementData.cpp +++ b/Source/FortniteGame/Private/FortInGameLeaderboardPlacementData.cpp @@ -1,12 +1,12 @@ #include "FortInGameLeaderboardPlacementData.h" FFortInGameLeaderboardPlacementData::FFortInGameLeaderboardPlacementData() { - this->Score = 0; - this->ScoreToWin = 0; - this->TeamNum = 0; - this->Placement = 0; - this->SortIndex = 0; - this->bRepresentsLocalPlayer = false; - this->PctToWin = 1; + Score = 0; + ScoreToWin = 0; + TeamNum = 0; + Placement = 0; + SortIndex = 0; + bRepresentsLocalPlayer = false; + PctToWin = 1; } diff --git a/Source/FortniteGame/Private/FortInGameMapManager.cpp b/Source/FortniteGame/Private/FortInGameMapManager.cpp index 860316d5..655f72ce 100644 --- a/Source/FortniteGame/Private/FortInGameMapManager.cpp +++ b/Source/FortniteGame/Private/FortInGameMapManager.cpp @@ -64,31 +64,31 @@ void AFortInGameMapManager::GetLifetimeReplicatedProps(TArray } AFortInGameMapManager::AFortInGameMapManager() { - this->bClearAllFog = false; - this->MapLayerSize = 0; - this->SceneCaptureClass = NULL; - this->SceneCaptureBlurryClass = NULL; - this->MapMaterial = NULL; - this->MapMaterialMID = NULL; - this->MapOpacityWhenWalking = 1; - this->OffsetZ = 1; - this->IconVisibilityFogThreshold = 0; - this->DelayBetweenDispersions = 1; - this->ExploredRadius = 1; - this->ExploredFalloffRadius = 1; - this->SeenRadius = 1; - this->SeenFalloffRadius = 1; - this->VisibilityMaxGradient = 0; - this->UnexploredOpacity = 0; - this->MaxPercentageMapExplored = 1; - this->MapExplorationThresholdPercentage = 1; - this->LastMapExplorationThresholdPercentageReached = 1; - this->MapCaptureMethod = EMapCaptureMethod::None; - this->SceneCapture = NULL; - this->SceneCaptureBlurry = NULL; - this->FogMask = NULL; - this->HeatmapMask = NULL; - this->MapWorldScale = 1; - this->MobileMapLocationFontSizeOverride = 0; + bClearAllFog = false; + MapLayerSize = 0; + SceneCaptureClass = NULL; + SceneCaptureBlurryClass = NULL; + MapMaterial = NULL; + MapMaterialMID = NULL; + MapOpacityWhenWalking = 1; + OffsetZ = 1; + IconVisibilityFogThreshold = 0; + DelayBetweenDispersions = 1; + ExploredRadius = 1; + ExploredFalloffRadius = 1; + SeenRadius = 1; + SeenFalloffRadius = 1; + VisibilityMaxGradient = 0; + UnexploredOpacity = 0; + MaxPercentageMapExplored = 1; + MapExplorationThresholdPercentage = 1; + LastMapExplorationThresholdPercentageReached = 1; + MapCaptureMethod = EMapCaptureMethod::None; + SceneCapture = NULL; + SceneCaptureBlurry = NULL; + FogMask = NULL; + HeatmapMask = NULL; + MapWorldScale = 1; + MobileMapLocationFontSizeOverride = 0; } diff --git a/Source/FortniteGame/Private/FortInGameMapManagerAthena.cpp b/Source/FortniteGame/Private/FortInGameMapManagerAthena.cpp index f7e9f6da..3b59365c 100644 --- a/Source/FortniteGame/Private/FortInGameMapManagerAthena.cpp +++ b/Source/FortniteGame/Private/FortInGameMapManagerAthena.cpp @@ -1,7 +1,7 @@ #include "FortInGameMapManagerAthena.h" AFortInGameMapManagerAthena::AFortInGameMapManagerAthena() { - this->MapMaskMaterial = NULL; - this->MapMaskMaterialMID = NULL; + MapMaskMaterial = NULL; + MapMaskMaterialMID = NULL; } diff --git a/Source/FortniteGame/Private/FortIndicator.cpp b/Source/FortniteGame/Private/FortIndicator.cpp index b6b32ae5..9a7a87c6 100644 --- a/Source/FortniteGame/Private/FortIndicator.cpp +++ b/Source/FortniteGame/Private/FortIndicator.cpp @@ -4,7 +4,7 @@ void UFortIndicator::OnParentActorEndPlay(AActor* Actor, TEnumAsByteMaxDistance = 1; - this->bMoveWithPawnState = false; + MaxDistance = 1; + bMoveWithPawnState = false; } diff --git a/Source/FortniteGame/Private/FortInescapableZoneTracker.cpp b/Source/FortniteGame/Private/FortInescapableZoneTracker.cpp index fbad8db3..fdf2c66b 100644 --- a/Source/FortniteGame/Private/FortInescapableZoneTracker.cpp +++ b/Source/FortniteGame/Private/FortInescapableZoneTracker.cpp @@ -1,6 +1,6 @@ #include "FortInescapableZoneTracker.h" UFortInescapableZoneTracker::UFortInescapableZoneTracker() { - this->NavGraph = NULL; + NavGraph = NULL; } diff --git a/Source/FortniteGame/Private/FortInfluenceMap.cpp b/Source/FortniteGame/Private/FortInfluenceMap.cpp index 4ba97abe..4e561958 100644 --- a/Source/FortniteGame/Private/FortInfluenceMap.cpp +++ b/Source/FortniteGame/Private/FortInfluenceMap.cpp @@ -7,6 +7,6 @@ void UFortInfluenceMap::K2_AddInfluenceSource(UObject* WorldContext, const FVect } UFortInfluenceMap::UFortInfluenceMap() { - this->GraphData = NULL; + GraphData = NULL; } diff --git a/Source/FortniteGame/Private/FortIngredientItemDefinition.cpp b/Source/FortniteGame/Private/FortIngredientItemDefinition.cpp index 9c1547bd..414fce32 100644 --- a/Source/FortniteGame/Private/FortIngredientItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortIngredientItemDefinition.cpp @@ -1,6 +1,7 @@ #include "FortIngredientItemDefinition.h" -UFortIngredientItemDefinition::UFortIngredientItemDefinition() { - this->ItemType = EFortItemType::Ingredient; +UFortIngredientItemDefinition::UFortIngredientItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ItemType = EFortItemType::Ingredient; } diff --git a/Source/FortniteGame/Private/FortInputActionDetails.cpp b/Source/FortniteGame/Private/FortInputActionDetails.cpp index 27cb6945..ef5f80ee 100644 --- a/Source/FortniteGame/Private/FortInputActionDetails.cpp +++ b/Source/FortniteGame/Private/FortInputActionDetails.cpp @@ -1,6 +1,6 @@ #include "FortInputActionDetails.h" FFortInputActionDetails::FFortInputActionDetails() { - this->InputActionType = EFortInputActionType::Press; + InputActionType = EFortInputActionType::Press; } diff --git a/Source/FortniteGame/Private/FortInputActionGroupContext.cpp b/Source/FortniteGame/Private/FortInputActionGroupContext.cpp index 8d31a025..6b0867ce 100644 --- a/Source/FortniteGame/Private/FortInputActionGroupContext.cpp +++ b/Source/FortniteGame/Private/FortInputActionGroupContext.cpp @@ -1,6 +1,6 @@ #include "FortInputActionGroupContext.h" FFortInputActionGroupContext::FFortInputActionGroupContext() { - this->InputActionGroup = EFortInputActionGroup::AllModes; + InputActionGroup = EFortInputActionGroup::AllModes; } diff --git a/Source/FortniteGame/Private/FortInputActionKeyAlias.cpp b/Source/FortniteGame/Private/FortInputActionKeyAlias.cpp index 7a9d24c2..6bf381d8 100644 --- a/Source/FortniteGame/Private/FortInputActionKeyAlias.cpp +++ b/Source/FortniteGame/Private/FortInputActionKeyAlias.cpp @@ -1,6 +1,6 @@ #include "FortInputActionKeyAlias.h" FFortInputActionKeyAlias::FFortInputActionKeyAlias() { - this->InputActionType = EFortInputActionType::Press; + InputActionType = EFortInputActionType::Press; } diff --git a/Source/FortniteGame/Private/FortInputData.cpp b/Source/FortniteGame/Private/FortInputData.cpp index 6843274d..b67db20f 100644 --- a/Source/FortniteGame/Private/FortInputData.cpp +++ b/Source/FortniteGame/Private/FortInputData.cpp @@ -233,215 +233,215 @@ FText UFortInputData::GetAbility1Label() const { } UFortInputData::UFortInputData() { - this->ConfigDName = TEXT("ConfigD"); - this->ConfigEName = TEXT("ConfigE"); - this->ConfigFName = TEXT("ConfigF"); - this->ConfigGName = TEXT("ConfigG"); - this->ConfigDAthenaName = TEXT("ConfigD_Athena"); - this->ConfigEAthenaName = TEXT("ConfigE_Athena"); - this->ConfigFAthenaName = TEXT("ConfigF_Athena"); - this->ConfigGAthenaName = TEXT("ConfigG_Athena"); - this->ConfigHAthenaName = TEXT("ConfigH_Athena"); - this->ConfigCustomAthenaName = TEXT("ConfigCustom_Athena"); - this->GamepadAbility1Name = TEXT("GamepadAbility1"); - this->GamepadAbility2Name = TEXT("GamepadAbility2"); - this->GamepadAbility1AName = TEXT("GamepadAbility1PartA"); - this->GamepadAbility1BName = TEXT("GamepadAbility1PartB"); - this->GamepadAbility2AName = TEXT("GamepadAbility2PartA"); - this->GamepadAbility2BName = TEXT("GamepadAbility2PartB"); - this->GamepadAbility3AName = TEXT("GamepadAbility3PartA"); - this->GamepadAbility3BName = TEXT("GamepadAbility3PartB"); - this->GamepadPreviousBuildingName = TEXT("GamepadPreviousBuilding"); - this->GamepadNextBuildingName = TEXT("GamepadNextBuilding"); - this->GamepadBuildingSlot1Name = TEXT("GamepadBuildingSlot1"); - this->GamepadBuildingSlot2Name = TEXT("GamepadBuildingSlot2"); - this->GamepadBuildingSlot3Name = TEXT("GamepadBuildingSlot3"); - this->GamepadBuildingSlot4Name = TEXT("GamepadBuildingSlot4"); - this->GamepadToggleHarvestWeaponName = TEXT("GamepadToggleHarvestWeapon"); - this->GamepadToggleHarvestWeaponOrAltInteractName = TEXT("GamepadToggleHarvestWeaponOrAltInteract"); - this->GamepadToggleCreativePhoneWeaponName = TEXT("GamepadToggleCreativePhoneWeapon"); - this->GamepadToggleHarvestOrHoldCreativePhoneName = TEXT("GamepadToggleHarvestOrHoldCreativePhone"); - this->GamepadSelectPreviousWeaponName = TEXT("GamepadSelectPreviousWeapon"); - this->GamepadSelectNextWeaponName = TEXT("GamepadSelectNextWeapon"); - this->GamepadCreativeQuickbarSelectNextName = TEXT("GamepadCreativeQuickbarSelectNext"); - this->GamepadCreativeQuickbarSelectPreviousName = TEXT("GamepadCreativeQuickbarSelectPrevious"); - this->GamepadNextWeaponOrHarvestHoldName = TEXT("GamepadNextWeaponOrHarvestHold"); - this->GamepadNextWeaponOrAltInteractOrHarvestHoldName = TEXT("GamepadNextWeaponOrAltInteractOrHarvestHold"); - this->GamepadTapSelectPreviousWeaponForChordAbilities = TEXT("GamepadTapSelectPreviousWeaponForModalAbilities"); - this->GamepadTapSelectNextWeaponForChordAbilities = TEXT("GamepadTapSelectNextWeaponForModalAbilities"); - this->GamepadTrapPickerName = TEXT("GamepadTrapPicker"); - this->GamepadUseOrTrapPickerName = TEXT("GamepadUseOrTrapPicker"); - this->GamepadUseOrTrapPickerAndPlaceName = TEXT("GamepadUseOrTrapPickerAndPlace"); - this->GamepadChangeMaterialOrHarvestHoldName = TEXT("GamepadChangeMaterialOrHarvestHold"); - this->GamepadSwitchModeOrEditBuildingName = TEXT("GamepadSwitchModeOrEditBuilding"); - this->GamepadImproveOrRotateBuildingPieceName = TEXT("GamepadImproveOrRotateBuildingPiece"); - this->GamepadRepairHoldOrRotateBuildingPieceName = TEXT("GamepadRepairHoldOrRotateBuildingPiece"); - this->GamepadPerformBuildingEditInteractionOrCancelPersonalVehicleName = TEXT("GamepadPerformBuildingEditInteractionOrCancelPersonalVehicle"); - this->DBNOCarryHoistName = TEXT("DBNOCarryHoist"); - this->AlternateInteractCarryName = TEXT("AlternateInteractCarry"); - this->HotbarKey1Name = TEXT("HotbarKey1"); - this->HotbarKey2Name = TEXT("HotbarKey2"); - this->HotbarKey3Name = TEXT("HotbarKey3"); - this->HotbarKey4Name = TEXT("HotbarKey4"); - this->HotbarKey5Name = TEXT("HotbarKey5"); - this->HotbarKey6Name = TEXT("HotbarKey6"); - this->HotbarKey7Name = TEXT("HotbarKey7"); - this->HotbarKey8Name = TEXT("HotbarKey8"); - this->HotbarKey9Name = TEXT("HotbarKey9"); - this->HotbarKeyF1Name = TEXT("HotbarKeyF1"); - this->HotbarKeyF2Name = TEXT("HotbarKeyF2"); - this->HotbarKeyF3Name = TEXT("HotbarKeyF3"); - this->HotbarKeyF4Name = TEXT("HotbarKeyF4"); - this->HotbarKeyF5Name = TEXT("HotbarKeyF5"); - this->HotbarKeyF6Name = TEXT("HotbarKeyF6"); - this->HotbarKeyF7Name = TEXT("HotbarKeyF7"); - this->HotbarKeyF8Name = TEXT("HotbarKeyF8"); - this->HotbarKeyF9Name = TEXT("HotbarKeyF9"); - this->HotbarKeyF10Name = TEXT("HotbarKeyF10"); - this->HotbarKeyF11Name = TEXT("HotbarKeyF11"); - this->HotbarKeyF12Name = TEXT("HotbarKeyF12"); - this->CreativeQuickbarActivateClutchName = TEXT("CreativeQuickbarActivateClutch"); - this->CreativeQuickbarKey1Name = TEXT("CreativeQuickbarKey1"); - this->CreativeQuickbarKey2Name = TEXT("CreativeQuickbarKey2"); - this->CreativeQuickbarKey3Name = TEXT("CreativeQuickbarKey3"); - this->CreativeQuickbarKey4Name = TEXT("CreativeQuickbarKey4"); - this->CreativeQuickbarKey5Name = TEXT("CreativeQuickbarKey5"); - this->CreativeQuickbarKey6Name = TEXT("CreativeQuickbarKey6"); - this->CreativeQuickbarKey7Name = TEXT("CreativeQuickbarKey7"); - this->CreativeQuickbarKey8Name = TEXT("CreativeQuickbarKey8"); - this->TrapPickerName = TEXT("TrapPicker"); - this->ChangeMaterialName = TEXT("ChangeMaterial"); - this->BuildConfirmName = TEXT("BuildConfirm"); - this->PerformBuildingEditInteractionName = TEXT("PerformBuildingEditInteraction"); - this->PerformBuildingImprovementInteractionName = TEXT("PerformBuildingImprovementInteraction"); - this->PickerConfirmName = TEXT("PickerConfirm"); - this->EndOfZonePickerConfirmName = TEXT("EndOfZonePickerConfirm"); - this->PickerCancelName = TEXT("PickerCancel"); - this->EmotePickerName = TEXT("EmotePicker"); - this->SquadQuickChatPickerName = TEXT("SquadQuickChatPicker"); - this->SwitchQuickBarName = TEXT("SwitchQuickbar"); - this->UseName = TEXT("Use"); - this->UseOrReloadName = TEXT("UseOrReload"); - this->ReloadName = TEXT("Reload"); - this->InventoryOrChatHoldName = TEXT("InventoryOrChatHold"); - this->FireName = TEXT("Fire"); - this->TargetName = TEXT("Target"); - this->RotatePrimitiveClockwiseName = TEXT("RotatePrimitiveClockwise"); - this->ToggleFullScreenMapName = TEXT("ToggleFullScreenMap"); - this->GamepadToggleFullScreenMapName = TEXT("GamepadToggleFullScreenMap"); - this->GamepadToggleFullScreenMapWhileBuildingName = TEXT("GamepadToggleFullScreenMapWhileBuilding"); - this->GamepadToggleFullScreenMapWhileEditingName = TEXT("GamepadToggleFullScreenMapWhileEditing"); - this->ToggleInventoryName = TEXT("ToggleInventory"); - this->GamepadToggleInventoryName = TEXT("GamepadToggleInventory"); - this->GamepadToggleInventoryWhileBuildingName = TEXT("GamepadToggleInventoryWhileBuilding"); - this->GamepadToggleInventoryWhileEditingName = TEXT("GamepadToggleInventoryWhileEditing"); - this->JumpName = TEXT("Jump"); - this->GamepadJumpName = TEXT("GamepadJump"); - this->CrouchName = TEXT("Crouch"); - this->CrouchWhileBuildingName = TEXT("CrouchWhileBuilding"); - this->CrouchWhileEditingName = TEXT("CrouchWhileEditing"); - this->CrouchOrRepairName = TEXT("CrouchOrRepair"); - this->CrouchOrRepairWhileBuildingName = TEXT("CrouchOrRepairWhileBuilding"); - this->CrouchOrRepairWhileEditingName = TEXT("CrouchOrRepairWhileEditing"); - this->ShoppingCartCoastName = TEXT("ShoppingCartCoast"); - this->CannonShootName = TEXT("CannonShoot"); - this->GamepadCannonShootName = TEXT("GamepadCannonShoot"); - this->CannonCoastName = TEXT("CannonCoast"); - this->GamepadCannonCoastName = TEXT("GamepadCannonCoast"); - this->GolfCartEBrakeName = TEXT("GolfCartEBrake"); - this->GamepadGolfCartEBrakeLeftName = TEXT("GamepadGolfCartEBrakeLeft"); - this->GamepadGolfCartEBrakeRightName = TEXT("GamepadGolfCartEBrakeRight"); - this->GamepadGolfCartForwardName = TEXT("GamepadGolfCartForward"); - this->GamepadGolfCartReverseName = TEXT("GamepadGolfCartReverse"); - this->GolfCartHonkName = TEXT("GolfCartHonk"); - this->GamepadQuadCrasherForwardName = TEXT("GamepadQuadCrasherForward"); - this->GamepadQuadCrasherReverseName = TEXT("GamepadQuadCrasherReverse"); - this->QuadCrasherHonkName = TEXT("QuadCrasherHonk"); - this->QuadCrasherBoostName = TEXT("QuadCrasherBoost"); - this->GamepadQuadCrasherBoostLeftName = TEXT("GamepadQuadCrasherBoostLeft"); - this->GamepadQuadCrasherBoostRightName = TEXT("GamepadQuadCrasherBoostRight"); - this->GamepadQuadCrasherBoostExtraName = TEXT("GamepadQuadCrasherBoostExtra"); - this->JackalBoostName = TEXT("JackalBoost"); - this->GamepadJackalBoostLeftName = TEXT("GamepadJackalBoostLeft"); - this->GamepadJackalBoostRightName = TEXT("GamepadJackalBoostRight"); - this->JackalUseOrExitName = TEXT("JackalUseOrExit"); - this->GamepadJackalExitName = TEXT("GamepadJackalExit"); - this->GamepadJackalUseOrExitName = TEXT("GamepadJackalUseOrExit"); - this->HamsterballBoostName = TEXT("HamsterballBoost"); - this->HamsterballShootName = TEXT("HamsterballShoot"); - this->HamsterballExtendName = TEXT("HamsterballRetract"); - this->GamepadHamsterballBoostLeftName = TEXT("GamepadHamsterballBoostLeft"); - this->GamepadHamsterballBoostRightName = TEXT("GamepadHamsterballBoostRight"); - this->GamepadHamsterballShootName = TEXT("GamepadHamsterballShoot"); - this->GamepadHamsterballExtendName = TEXT("GamepadHamsterballRetract"); - this->BiplanePitchForward = TEXT("BiplanePitchForward"); - this->BiplanePitchForwardSecondary = TEXT("BiplanePitchForwardSecondary"); - this->BiplaneRollRightName = TEXT("BiplaneRollRight"); - this->BiplaneRollLeftName = TEXT("BiplaneRollLeft"); - this->BiplaneRollInvertName = TEXT("BiplaneRollInvert"); - this->BiplaneStartEngineName = TEXT("BiplaneStartEngine"); - this->BiplaneStopEngineName = TEXT("BiplaneStopEngine"); - this->BiplaneTaxiBackwardsName = TEXT("BiplaneTaxiBackwards"); - this->BiplaneBoostName = TEXT("BiplaneBoost"); - this->BiplaneShootName = TEXT("BiplaneShoot"); - this->BiplaneFreelookName = TEXT("BiplaneFreelook"); - this->GamepadBiplanePitchForward = TEXT("BiplanePitchForward_Gamepad"); - this->GamepadBiplaneRollRightName = TEXT("GamepadBiplaneRollRight"); - this->GamepadBiplaneRollLeftName = TEXT("GamepadBiplaneRollLeft"); - this->GamepadBiplaneStartEngineName = TEXT("GamepadBiplaneStartEngine"); - this->GamepadBiplaneStopEngineName = TEXT("GamepadBiplaneStopEngine"); - this->GamepadBiplaneTaxiBackwardsName = TEXT("GamepadBiplaneTaxiBackwards"); - this->GamepadBiplaneBoostName = TEXT("GamepadBiplaneBoost"); - this->GamepadBiplaneShootName = TEXT("GamepadBiplaneShoot"); - this->OstrichBoostName = TEXT("OstrichBoost"); - this->GamepadOstrichBoostName = TEXT("GamepadOstrichBoost"); - this->OstrichJumpName = TEXT("OstrichJump"); - this->GamepadOstrichJumpName = TEXT("GamepadOstrichJump"); - this->OstrichPrimaryFireName = TEXT("OstrichPrimaryFire"); - this->GamepadOstrichPrimaryFireName = TEXT("GamepadOstrichPrimaryFire"); - this->OstrichSecondaryFireName = TEXT("OstrichSecondaryFire"); - this->GamepadOstrichSecondaryFireName = TEXT("GamepadOstrichSecondaryFire"); - this->OstrichShieldBoostName = TEXT("OstrichShieldBoost"); - this->GamepadOstrichShieldBoostName = TEXT("GamepadOstrichShieldBoost"); - this->OstrichSelfDestructName = TEXT("OstrichSelfDestruct"); - this->GamepadOstrichSelfDestructName = TEXT("GamepadOstrichSelfDestruct"); - this->TogglePickAxeName = TEXT("TogglePickAxe"); - this->ToggleCreativePhoneName = TEXT("ToggleCreativePhone"); - this->ToggleQuickMenuName = TEXT("ToggleQuickMenu"); - this->GamepadEmotePickerOrReplayLastEmoteHoldName = TEXT("GamepadEmotePickerOrReplayLastEmoteHold"); - this->GamepadEmotePickerOrReplayLastEmoteHoldWhileBuildingName = TEXT("GamepadEmotePickerOrReplayLastEmoteHoldWhileBuilding"); - this->GamepadEmotePickerOrReplayLastEmoteHoldWhileEditingName = TEXT("GamepadEmotePickerOrReplayLastEmoteHoldWhileEditing"); - this->GamepadSwitchModeName = TEXT("GamepadSwitchMode"); - this->CreativeMoveToolEquippedGrabOrLetGoName = TEXT("CreativeMoveToolEquippedGrabOrLetGo"); - this->CreativeMoveToolEquippedCopyGrabOrDuplicateName = TEXT("CreativeMoveToolEquippedCopyGrabOrDuplicate"); - this->CreativePossessPropActivateName = TEXT("PossessPropActivate"); - this->CreativeMoveToolEquippedDeleteName = TEXT("CreativeMoveToolEquippedDelete"); - this->CreativeToggleGhostName = TEXT("CreativeToggleGhost"); - this->CreativeToggleHeatmapName = TEXT("CreativeToggleHeatmap"); - this->CreativeMoveToolMultiSelectName = TEXT("CreativeMoveToolMultiSelect"); - this->CreativeMoveToolClearMultiSelectName = TEXT("CreativeMoveToolClearMultiSelect"); - this->CreativeMoveObjectsFreelyLetGoName = TEXT("CreativeMoveObjectsFreelyLetGo"); - this->CreativeMoveObjectsFreelyDuplicateName = TEXT("CreativeMoveObjectsFreelyDuplicate"); - this->CreativeMoveObjectsFreelyDropToFloorName = TEXT("CreativeMoveObjectsFreelyDropToFloor"); - this->CreativeMoveObjectsFreelyRotateClockwiseName = TEXT("CreativeMoveObjectsFreelyRotateClockwise"); - this->CreativeMoveObjectsFreelyRotateCounterclockwiseName = TEXT("CreativeMoveObjectsFreelyRotateCounterclockwise"); - this->CreativeMoveObjectsFreelySwitchAxisName = TEXT("CreativeMoveObjectsFreelySwitchAxis"); - this->CreativeMoveObjectsFreelyPushName = TEXT("CreativeMoveObjectsFreelyPush"); - this->CreativeMoveObjectsFreelyPullName = TEXT("CreativeMoveObjectsFreelyPull"); - this->CreativeMoveObjectsFreelyExitName = TEXT("CreativeMoveObjectsFreelyExit"); - this->CreativeMoveObjectsFreelyChangePrecisionLevelName = TEXT("CreativeMoveObjectsFreelyChangePrecisionLevel"); - this->CreativeMoveBuildingsOnGridLetGoName = TEXT("CreativeMoveBuildingsOnGridLetGo"); - this->CreativeMoveBuildingsOnGridDuplicateName = TEXT("CreativeMoveBuildingsOnGridDuplicate"); - this->CreativeMoveBuildingsOnGridRotateClockwiseName = TEXT("CreativeMoveBuildingsOnGridRotateClockwise"); - this->CreativeMoveBuildingsOnGridRotateCounterclockwiseName = TEXT("CreativeMoveBuildingsOnGridRotateCounterclockwise"); - this->CreativeMoveBuildingsOnGridMirrorName = TEXT("CreativeMoveBuildingsOnGridMirror"); - this->CreativeMoveBuildingsOnGridExitName = TEXT("CreativeMoveBuildingsOnGridExit"); - this->CreativeMoveBuildingsOnGridChangePrecisionLevelName = TEXT("CreativeMoveBuildingsOnGridChangePrecisionLevel"); - this->CreativeFlyUpName = TEXT("CreativeFlyUp"); - this->CreativeFlyDownName = TEXT("CreativeFlyDown"); - this->CreativeIslandPanelSupportAffiliateName = TEXT("CreativeIslandPanelSupportAffiliate"); - this->CreativeIslandPanelStartMinigameName = TEXT("CreativeIslandPanelStartMinigame"); - this->CreativeIslandPanelToggleDetailsName = TEXT("CreativeIslandPanelToggleDetails"); - this->InputOptionsList.AddDefaulted(173); + ConfigDName = TEXT("ConfigD"); + ConfigEName = TEXT("ConfigE"); + ConfigFName = TEXT("ConfigF"); + ConfigGName = TEXT("ConfigG"); + ConfigDAthenaName = TEXT("ConfigD_Athena"); + ConfigEAthenaName = TEXT("ConfigE_Athena"); + ConfigFAthenaName = TEXT("ConfigF_Athena"); + ConfigGAthenaName = TEXT("ConfigG_Athena"); + ConfigHAthenaName = TEXT("ConfigH_Athena"); + ConfigCustomAthenaName = TEXT("ConfigCustom_Athena"); + GamepadAbility1Name = TEXT("GamepadAbility1"); + GamepadAbility2Name = TEXT("GamepadAbility2"); + GamepadAbility1AName = TEXT("GamepadAbility1PartA"); + GamepadAbility1BName = TEXT("GamepadAbility1PartB"); + GamepadAbility2AName = TEXT("GamepadAbility2PartA"); + GamepadAbility2BName = TEXT("GamepadAbility2PartB"); + GamepadAbility3AName = TEXT("GamepadAbility3PartA"); + GamepadAbility3BName = TEXT("GamepadAbility3PartB"); + GamepadPreviousBuildingName = TEXT("GamepadPreviousBuilding"); + GamepadNextBuildingName = TEXT("GamepadNextBuilding"); + GamepadBuildingSlot1Name = TEXT("GamepadBuildingSlot1"); + GamepadBuildingSlot2Name = TEXT("GamepadBuildingSlot2"); + GamepadBuildingSlot3Name = TEXT("GamepadBuildingSlot3"); + GamepadBuildingSlot4Name = TEXT("GamepadBuildingSlot4"); + GamepadToggleHarvestWeaponName = TEXT("GamepadToggleHarvestWeapon"); + GamepadToggleHarvestWeaponOrAltInteractName = TEXT("GamepadToggleHarvestWeaponOrAltInteract"); + GamepadToggleCreativePhoneWeaponName = TEXT("GamepadToggleCreativePhoneWeapon"); + GamepadToggleHarvestOrHoldCreativePhoneName = TEXT("GamepadToggleHarvestOrHoldCreativePhone"); + GamepadSelectPreviousWeaponName = TEXT("GamepadSelectPreviousWeapon"); + GamepadSelectNextWeaponName = TEXT("GamepadSelectNextWeapon"); + GamepadCreativeQuickbarSelectNextName = TEXT("GamepadCreativeQuickbarSelectNext"); + GamepadCreativeQuickbarSelectPreviousName = TEXT("GamepadCreativeQuickbarSelectPrevious"); + GamepadNextWeaponOrHarvestHoldName = TEXT("GamepadNextWeaponOrHarvestHold"); + GamepadNextWeaponOrAltInteractOrHarvestHoldName = TEXT("GamepadNextWeaponOrAltInteractOrHarvestHold"); + GamepadTapSelectPreviousWeaponForChordAbilities = TEXT("GamepadTapSelectPreviousWeaponForModalAbilities"); + GamepadTapSelectNextWeaponForChordAbilities = TEXT("GamepadTapSelectNextWeaponForModalAbilities"); + GamepadTrapPickerName = TEXT("GamepadTrapPicker"); + GamepadUseOrTrapPickerName = TEXT("GamepadUseOrTrapPicker"); + GamepadUseOrTrapPickerAndPlaceName = TEXT("GamepadUseOrTrapPickerAndPlace"); + GamepadChangeMaterialOrHarvestHoldName = TEXT("GamepadChangeMaterialOrHarvestHold"); + GamepadSwitchModeOrEditBuildingName = TEXT("GamepadSwitchModeOrEditBuilding"); + GamepadImproveOrRotateBuildingPieceName = TEXT("GamepadImproveOrRotateBuildingPiece"); + GamepadRepairHoldOrRotateBuildingPieceName = TEXT("GamepadRepairHoldOrRotateBuildingPiece"); + GamepadPerformBuildingEditInteractionOrCancelPersonalVehicleName = TEXT("GamepadPerformBuildingEditInteractionOrCancelPersonalVehicle"); + DBNOCarryHoistName = TEXT("DBNOCarryHoist"); + AlternateInteractCarryName = TEXT("AlternateInteractCarry"); + HotbarKey1Name = TEXT("HotbarKey1"); + HotbarKey2Name = TEXT("HotbarKey2"); + HotbarKey3Name = TEXT("HotbarKey3"); + HotbarKey4Name = TEXT("HotbarKey4"); + HotbarKey5Name = TEXT("HotbarKey5"); + HotbarKey6Name = TEXT("HotbarKey6"); + HotbarKey7Name = TEXT("HotbarKey7"); + HotbarKey8Name = TEXT("HotbarKey8"); + HotbarKey9Name = TEXT("HotbarKey9"); + HotbarKeyF1Name = TEXT("HotbarKeyF1"); + HotbarKeyF2Name = TEXT("HotbarKeyF2"); + HotbarKeyF3Name = TEXT("HotbarKeyF3"); + HotbarKeyF4Name = TEXT("HotbarKeyF4"); + HotbarKeyF5Name = TEXT("HotbarKeyF5"); + HotbarKeyF6Name = TEXT("HotbarKeyF6"); + HotbarKeyF7Name = TEXT("HotbarKeyF7"); + HotbarKeyF8Name = TEXT("HotbarKeyF8"); + HotbarKeyF9Name = TEXT("HotbarKeyF9"); + HotbarKeyF10Name = TEXT("HotbarKeyF10"); + HotbarKeyF11Name = TEXT("HotbarKeyF11"); + HotbarKeyF12Name = TEXT("HotbarKeyF12"); + CreativeQuickbarActivateClutchName = TEXT("CreativeQuickbarActivateClutch"); + CreativeQuickbarKey1Name = TEXT("CreativeQuickbarKey1"); + CreativeQuickbarKey2Name = TEXT("CreativeQuickbarKey2"); + CreativeQuickbarKey3Name = TEXT("CreativeQuickbarKey3"); + CreativeQuickbarKey4Name = TEXT("CreativeQuickbarKey4"); + CreativeQuickbarKey5Name = TEXT("CreativeQuickbarKey5"); + CreativeQuickbarKey6Name = TEXT("CreativeQuickbarKey6"); + CreativeQuickbarKey7Name = TEXT("CreativeQuickbarKey7"); + CreativeQuickbarKey8Name = TEXT("CreativeQuickbarKey8"); + TrapPickerName = TEXT("TrapPicker"); + ChangeMaterialName = TEXT("ChangeMaterial"); + BuildConfirmName = TEXT("BuildConfirm"); + PerformBuildingEditInteractionName = TEXT("PerformBuildingEditInteraction"); + PerformBuildingImprovementInteractionName = TEXT("PerformBuildingImprovementInteraction"); + PickerConfirmName = TEXT("PickerConfirm"); + EndOfZonePickerConfirmName = TEXT("EndOfZonePickerConfirm"); + PickerCancelName = TEXT("PickerCancel"); + EmotePickerName = TEXT("EmotePicker"); + SquadQuickChatPickerName = TEXT("SquadQuickChatPicker"); + SwitchQuickBarName = TEXT("SwitchQuickbar"); + UseName = TEXT("Use"); + UseOrReloadName = TEXT("UseOrReload"); + ReloadName = TEXT("Reload"); + InventoryOrChatHoldName = TEXT("InventoryOrChatHold"); + FireName = TEXT("Fire"); + TargetName = TEXT("Target"); + RotatePrimitiveClockwiseName = TEXT("RotatePrimitiveClockwise"); + ToggleFullScreenMapName = TEXT("ToggleFullScreenMap"); + GamepadToggleFullScreenMapName = TEXT("GamepadToggleFullScreenMap"); + GamepadToggleFullScreenMapWhileBuildingName = TEXT("GamepadToggleFullScreenMapWhileBuilding"); + GamepadToggleFullScreenMapWhileEditingName = TEXT("GamepadToggleFullScreenMapWhileEditing"); + ToggleInventoryName = TEXT("ToggleInventory"); + GamepadToggleInventoryName = TEXT("GamepadToggleInventory"); + GamepadToggleInventoryWhileBuildingName = TEXT("GamepadToggleInventoryWhileBuilding"); + GamepadToggleInventoryWhileEditingName = TEXT("GamepadToggleInventoryWhileEditing"); + JumpName = TEXT("Jump"); + GamepadJumpName = TEXT("GamepadJump"); + CrouchName = TEXT("Crouch"); + CrouchWhileBuildingName = TEXT("CrouchWhileBuilding"); + CrouchWhileEditingName = TEXT("CrouchWhileEditing"); + CrouchOrRepairName = TEXT("CrouchOrRepair"); + CrouchOrRepairWhileBuildingName = TEXT("CrouchOrRepairWhileBuilding"); + CrouchOrRepairWhileEditingName = TEXT("CrouchOrRepairWhileEditing"); + ShoppingCartCoastName = TEXT("ShoppingCartCoast"); + CannonShootName = TEXT("CannonShoot"); + GamepadCannonShootName = TEXT("GamepadCannonShoot"); + CannonCoastName = TEXT("CannonCoast"); + GamepadCannonCoastName = TEXT("GamepadCannonCoast"); + GolfCartEBrakeName = TEXT("GolfCartEBrake"); + GamepadGolfCartEBrakeLeftName = TEXT("GamepadGolfCartEBrakeLeft"); + GamepadGolfCartEBrakeRightName = TEXT("GamepadGolfCartEBrakeRight"); + GamepadGolfCartForwardName = TEXT("GamepadGolfCartForward"); + GamepadGolfCartReverseName = TEXT("GamepadGolfCartReverse"); + GolfCartHonkName = TEXT("GolfCartHonk"); + GamepadQuadCrasherForwardName = TEXT("GamepadQuadCrasherForward"); + GamepadQuadCrasherReverseName = TEXT("GamepadQuadCrasherReverse"); + QuadCrasherHonkName = TEXT("QuadCrasherHonk"); + QuadCrasherBoostName = TEXT("QuadCrasherBoost"); + GamepadQuadCrasherBoostLeftName = TEXT("GamepadQuadCrasherBoostLeft"); + GamepadQuadCrasherBoostRightName = TEXT("GamepadQuadCrasherBoostRight"); + GamepadQuadCrasherBoostExtraName = TEXT("GamepadQuadCrasherBoostExtra"); + JackalBoostName = TEXT("JackalBoost"); + GamepadJackalBoostLeftName = TEXT("GamepadJackalBoostLeft"); + GamepadJackalBoostRightName = TEXT("GamepadJackalBoostRight"); + JackalUseOrExitName = TEXT("JackalUseOrExit"); + GamepadJackalExitName = TEXT("GamepadJackalExit"); + GamepadJackalUseOrExitName = TEXT("GamepadJackalUseOrExit"); + HamsterballBoostName = TEXT("HamsterballBoost"); + HamsterballShootName = TEXT("HamsterballShoot"); + HamsterballExtendName = TEXT("HamsterballRetract"); + GamepadHamsterballBoostLeftName = TEXT("GamepadHamsterballBoostLeft"); + GamepadHamsterballBoostRightName = TEXT("GamepadHamsterballBoostRight"); + GamepadHamsterballShootName = TEXT("GamepadHamsterballShoot"); + GamepadHamsterballExtendName = TEXT("GamepadHamsterballRetract"); + BiplanePitchForward = TEXT("BiplanePitchForward"); + BiplanePitchForwardSecondary = TEXT("BiplanePitchForwardSecondary"); + BiplaneRollRightName = TEXT("BiplaneRollRight"); + BiplaneRollLeftName = TEXT("BiplaneRollLeft"); + BiplaneRollInvertName = TEXT("BiplaneRollInvert"); + BiplaneStartEngineName = TEXT("BiplaneStartEngine"); + BiplaneStopEngineName = TEXT("BiplaneStopEngine"); + BiplaneTaxiBackwardsName = TEXT("BiplaneTaxiBackwards"); + BiplaneBoostName = TEXT("BiplaneBoost"); + BiplaneShootName = TEXT("BiplaneShoot"); + BiplaneFreelookName = TEXT("BiplaneFreelook"); + GamepadBiplanePitchForward = TEXT("BiplanePitchForward_Gamepad"); + GamepadBiplaneRollRightName = TEXT("GamepadBiplaneRollRight"); + GamepadBiplaneRollLeftName = TEXT("GamepadBiplaneRollLeft"); + GamepadBiplaneStartEngineName = TEXT("GamepadBiplaneStartEngine"); + GamepadBiplaneStopEngineName = TEXT("GamepadBiplaneStopEngine"); + GamepadBiplaneTaxiBackwardsName = TEXT("GamepadBiplaneTaxiBackwards"); + GamepadBiplaneBoostName = TEXT("GamepadBiplaneBoost"); + GamepadBiplaneShootName = TEXT("GamepadBiplaneShoot"); + OstrichBoostName = TEXT("OstrichBoost"); + GamepadOstrichBoostName = TEXT("GamepadOstrichBoost"); + OstrichJumpName = TEXT("OstrichJump"); + GamepadOstrichJumpName = TEXT("GamepadOstrichJump"); + OstrichPrimaryFireName = TEXT("OstrichPrimaryFire"); + GamepadOstrichPrimaryFireName = TEXT("GamepadOstrichPrimaryFire"); + OstrichSecondaryFireName = TEXT("OstrichSecondaryFire"); + GamepadOstrichSecondaryFireName = TEXT("GamepadOstrichSecondaryFire"); + OstrichShieldBoostName = TEXT("OstrichShieldBoost"); + GamepadOstrichShieldBoostName = TEXT("GamepadOstrichShieldBoost"); + OstrichSelfDestructName = TEXT("OstrichSelfDestruct"); + GamepadOstrichSelfDestructName = TEXT("GamepadOstrichSelfDestruct"); + TogglePickAxeName = TEXT("TogglePickAxe"); + ToggleCreativePhoneName = TEXT("ToggleCreativePhone"); + ToggleQuickMenuName = TEXT("ToggleQuickMenu"); + GamepadEmotePickerOrReplayLastEmoteHoldName = TEXT("GamepadEmotePickerOrReplayLastEmoteHold"); + GamepadEmotePickerOrReplayLastEmoteHoldWhileBuildingName = TEXT("GamepadEmotePickerOrReplayLastEmoteHoldWhileBuilding"); + GamepadEmotePickerOrReplayLastEmoteHoldWhileEditingName = TEXT("GamepadEmotePickerOrReplayLastEmoteHoldWhileEditing"); + GamepadSwitchModeName = TEXT("GamepadSwitchMode"); + CreativeMoveToolEquippedGrabOrLetGoName = TEXT("CreativeMoveToolEquippedGrabOrLetGo"); + CreativeMoveToolEquippedCopyGrabOrDuplicateName = TEXT("CreativeMoveToolEquippedCopyGrabOrDuplicate"); + CreativePossessPropActivateName = TEXT("PossessPropActivate"); + CreativeMoveToolEquippedDeleteName = TEXT("CreativeMoveToolEquippedDelete"); + CreativeToggleGhostName = TEXT("CreativeToggleGhost"); + CreativeToggleHeatmapName = TEXT("CreativeToggleHeatmap"); + CreativeMoveToolMultiSelectName = TEXT("CreativeMoveToolMultiSelect"); + CreativeMoveToolClearMultiSelectName = TEXT("CreativeMoveToolClearMultiSelect"); + CreativeMoveObjectsFreelyLetGoName = TEXT("CreativeMoveObjectsFreelyLetGo"); + CreativeMoveObjectsFreelyDuplicateName = TEXT("CreativeMoveObjectsFreelyDuplicate"); + CreativeMoveObjectsFreelyDropToFloorName = TEXT("CreativeMoveObjectsFreelyDropToFloor"); + CreativeMoveObjectsFreelyRotateClockwiseName = TEXT("CreativeMoveObjectsFreelyRotateClockwise"); + CreativeMoveObjectsFreelyRotateCounterclockwiseName = TEXT("CreativeMoveObjectsFreelyRotateCounterclockwise"); + CreativeMoveObjectsFreelySwitchAxisName = TEXT("CreativeMoveObjectsFreelySwitchAxis"); + CreativeMoveObjectsFreelyPushName = TEXT("CreativeMoveObjectsFreelyPush"); + CreativeMoveObjectsFreelyPullName = TEXT("CreativeMoveObjectsFreelyPull"); + CreativeMoveObjectsFreelyExitName = TEXT("CreativeMoveObjectsFreelyExit"); + CreativeMoveObjectsFreelyChangePrecisionLevelName = TEXT("CreativeMoveObjectsFreelyChangePrecisionLevel"); + CreativeMoveBuildingsOnGridLetGoName = TEXT("CreativeMoveBuildingsOnGridLetGo"); + CreativeMoveBuildingsOnGridDuplicateName = TEXT("CreativeMoveBuildingsOnGridDuplicate"); + CreativeMoveBuildingsOnGridRotateClockwiseName = TEXT("CreativeMoveBuildingsOnGridRotateClockwise"); + CreativeMoveBuildingsOnGridRotateCounterclockwiseName = TEXT("CreativeMoveBuildingsOnGridRotateCounterclockwise"); + CreativeMoveBuildingsOnGridMirrorName = TEXT("CreativeMoveBuildingsOnGridMirror"); + CreativeMoveBuildingsOnGridExitName = TEXT("CreativeMoveBuildingsOnGridExit"); + CreativeMoveBuildingsOnGridChangePrecisionLevelName = TEXT("CreativeMoveBuildingsOnGridChangePrecisionLevel"); + CreativeFlyUpName = TEXT("CreativeFlyUp"); + CreativeFlyDownName = TEXT("CreativeFlyDown"); + CreativeIslandPanelSupportAffiliateName = TEXT("CreativeIslandPanelSupportAffiliate"); + CreativeIslandPanelStartMinigameName = TEXT("CreativeIslandPanelStartMinigame"); + CreativeIslandPanelToggleDetailsName = TEXT("CreativeIslandPanelToggleDetails"); + InputOptionsList.AddDefaulted(173); } diff --git a/Source/FortniteGame/Private/FortInstensityCurveSequenceProgression.cpp b/Source/FortniteGame/Private/FortInstensityCurveSequenceProgression.cpp index 380714fd..193f1c7f 100644 --- a/Source/FortniteGame/Private/FortInstensityCurveSequenceProgression.cpp +++ b/Source/FortniteGame/Private/FortInstensityCurveSequenceProgression.cpp @@ -1,6 +1,6 @@ #include "FortInstensityCurveSequenceProgression.h" FFortInstensityCurveSequenceProgression::FFortInstensityCurveSequenceProgression() { - this->CurveSequence = NULL; + CurveSequence = NULL; } diff --git a/Source/FortniteGame/Private/FortIntensityCurve.cpp b/Source/FortniteGame/Private/FortIntensityCurve.cpp index 27aa7f1d..66ff2915 100644 --- a/Source/FortniteGame/Private/FortIntensityCurve.cpp +++ b/Source/FortniteGame/Private/FortIntensityCurve.cpp @@ -1,15 +1,15 @@ #include "FortIntensityCurve.h" FFortIntensityCurve::FFortIntensityCurve() { - this->IntensityCurveTable = NULL; - this->LowPlayerPerformancePeakIntensityThreshold = 1; - this->NormalPlayerPerformancePeakIntensityThreshold = 1; - this->HighPlayerPerformancePeakIntensityThreshold = 1; - this->MaxRampTime = 1; - this->FadeEndIntensityThreshold = 1; - this->StartIntensityOffsetFloor = 1; - this->EndIntensityOffsetFloor = 1; - this->StartIntensityOffsetCeiling = 1; - this->EndIntensityOffsetCeiling = 1; + IntensityCurveTable = NULL; + LowPlayerPerformancePeakIntensityThreshold = 1; + NormalPlayerPerformancePeakIntensityThreshold = 1; + HighPlayerPerformancePeakIntensityThreshold = 1; + MaxRampTime = 1; + FadeEndIntensityThreshold = 1; + StartIntensityOffsetFloor = 1; + EndIntensityOffsetFloor = 1; + StartIntensityOffsetCeiling = 1; + EndIntensityOffsetCeiling = 1; } diff --git a/Source/FortniteGame/Private/FortIntensityCurveSequence.cpp b/Source/FortniteGame/Private/FortIntensityCurveSequence.cpp index 87d126ca..efc549d5 100644 --- a/Source/FortniteGame/Private/FortIntensityCurveSequence.cpp +++ b/Source/FortniteGame/Private/FortIntensityCurveSequence.cpp @@ -1,6 +1,6 @@ #include "FortIntensityCurveSequence.h" UFortIntensityCurveSequence::UFortIntensityCurveSequence() { - this->SequenceType = EFortIntensityCurveSequenceType::Sequence; + SequenceType = EFortIntensityCurveSequenceType::Sequence; } diff --git a/Source/FortniteGame/Private/FortIntensityCurveSequenceInstanceInfo.cpp b/Source/FortniteGame/Private/FortIntensityCurveSequenceInstanceInfo.cpp index 898c1ba1..640de9c8 100644 --- a/Source/FortniteGame/Private/FortIntensityCurveSequenceInstanceInfo.cpp +++ b/Source/FortniteGame/Private/FortIntensityCurveSequenceInstanceInfo.cpp @@ -1,6 +1,6 @@ #include "FortIntensityCurveSequenceInstanceInfo.h" FFortIntensityCurveSequenceInstanceInfo::FFortIntensityCurveSequenceInstanceInfo() { - this->IntensityCurveSequence = NULL; + IntensityCurveSequence = NULL; } diff --git a/Source/FortniteGame/Private/FortInteractContextInfo.cpp b/Source/FortniteGame/Private/FortInteractContextInfo.cpp index b0abadcd..8703e2ab 100644 --- a/Source/FortniteGame/Private/FortInteractContextInfo.cpp +++ b/Source/FortniteGame/Private/FortInteractContextInfo.cpp @@ -5,21 +5,21 @@ bool UFortInteractContextInfo::HasValidContextOverride() const { } UFortInteractContextInfo::UFortInteractContextInfo() { - this->ContextOverrideWidget = NULL; - this->ReceivingActor = NULL; - this->InteractComponent = NULL; - this->OptionalObjectData = NULL; - this->LongInteractSound = NULL; - this->OptionalHUDDisplayWidget = NULL; - this->InteractionBeingAttempted = EInteractionBeingAttempted::FirstInteraction; - this->RequiredDuration = 1; - this->SecondRequiredDuration = 1; - this->bShowCountDown = false; - this->bShowFirstInteraction = true; - this->bShowSecondInteraction = false; - this->bIsSecondInteractionActive = false; - this->bDisplayTextOnly = false; - this->bSuppressInteractionWidget = false; - this->bSuppressSimpleInteractionWidgetForTouch = true; + ContextOverrideWidget = NULL; + ReceivingActor = NULL; + InteractComponent = NULL; + OptionalObjectData = NULL; + LongInteractSound = NULL; + OptionalHUDDisplayWidget = NULL; + InteractionBeingAttempted = EInteractionBeingAttempted::FirstInteraction; + RequiredDuration = 1; + SecondRequiredDuration = 1; + bShowCountDown = false; + bShowFirstInteraction = true; + bShowSecondInteraction = false; + bIsSecondInteractionActive = false; + bDisplayTextOnly = false; + bSuppressInteractionWidget = false; + bSuppressSimpleInteractionWidgetForTouch = true; } diff --git a/Source/FortniteGame/Private/FortInteriorAudioSettings.cpp b/Source/FortniteGame/Private/FortInteriorAudioSettings.cpp index aac60e1a..87c8d21c 100644 --- a/Source/FortniteGame/Private/FortInteriorAudioSettings.cpp +++ b/Source/FortniteGame/Private/FortInteriorAudioSettings.cpp @@ -1,22 +1,22 @@ #include "FortInteriorAudioSettings.h" UFortInteriorAudioSettings::UFortInteriorAudioSettings() { - this->HorizontalScanDistance = 0; - this->VerticalScanDistance = 0; - this->TraceCollisionChannel = ECC_WorldStatic; - this->TotalBuildingCountRequiredForInterior = 0; - this->TotalNonPartialBuildingCountRequiredForInterior = 0; - this->InteriorSoundMix = NULL; - this->PartialInteriorSoundMix = NULL; - this->AmbientEntryPriority = 0; - this->AmbientBanks[0] = NULL; - this->AmbientBanks[1] = NULL; - this->AmbientBanks[2] = NULL; - this->AmbientBanks[3] = NULL; - this->AmbientBanks[4] = NULL; - this->SourceBusAsset = NULL; - this->SourceBusFadeInTime = 1; - this->SourceBusFadeOutTime = 1; - this->SourceBusCrossfadeTime = 1; + HorizontalScanDistance = 0; + VerticalScanDistance = 0; + TraceCollisionChannel = ECC_WorldStatic; + TotalBuildingCountRequiredForInterior = 0; + TotalNonPartialBuildingCountRequiredForInterior = 0; + InteriorSoundMix = NULL; + PartialInteriorSoundMix = NULL; + AmbientEntryPriority = 0; + AmbientBanks[0] = NULL; + AmbientBanks[1] = NULL; + AmbientBanks[2] = NULL; + AmbientBanks[3] = NULL; + AmbientBanks[4] = NULL; + SourceBusAsset = NULL; + SourceBusFadeInTime = 1; + SourceBusFadeOutTime = 1; + SourceBusCrossfadeTime = 1; } diff --git a/Source/FortniteGame/Private/FortInteriorAudioSubsystem.cpp b/Source/FortniteGame/Private/FortInteriorAudioSubsystem.cpp index 10aadfeb..b567f218 100644 --- a/Source/FortniteGame/Private/FortInteriorAudioSubsystem.cpp +++ b/Source/FortniteGame/Private/FortInteriorAudioSubsystem.cpp @@ -4,8 +4,8 @@ void UFortInteriorAudioSubsystem::SetEnabled(bool bNewEnabled) { } UFortInteriorAudioSubsystem::UFortInteriorAudioSubsystem() { - this->Settings = NULL; - this->FPC = NULL; - this->BuildingGrid = NULL; + Settings = NULL; + FPC = NULL; + BuildingGrid = NULL; } diff --git a/Source/FortniteGame/Private/FortInventory.cpp b/Source/FortniteGame/Private/FortInventory.cpp index faa68256..e23896fc 100644 --- a/Source/FortniteGame/Private/FortInventory.cpp +++ b/Source/FortniteGame/Private/FortInventory.cpp @@ -13,10 +13,10 @@ void AFortInventory::GetLifetimeReplicatedProps(TArray& OutLi } AFortInventory::AFortInventory() { - this->InventoryType = EFortInventoryType::World; - this->ReplayPawn = NULL; - this->bRequiresLocalUpdate = true; - this->bRequiresSaving = true; - this->bIsShuttingDown = false; + InventoryType = EFortInventoryType::World; + ReplayPawn = NULL; + bRequiresLocalUpdate = true; + bRequiresSaving = true; + bIsShuttingDown = false; } diff --git a/Source/FortniteGame/Private/FortInventoryOutpost.cpp b/Source/FortniteGame/Private/FortInventoryOutpost.cpp index 0166482a..0e8104ca 100644 --- a/Source/FortniteGame/Private/FortInventoryOutpost.cpp +++ b/Source/FortniteGame/Private/FortInventoryOutpost.cpp @@ -8,6 +8,6 @@ void AFortInventoryOutpost::GetLifetimeReplicatedProps(TArray } AFortInventoryOutpost::AFortInventoryOutpost() { - this->bHasUnavailableItems = false; + bHasUnavailableItems = false; } diff --git a/Source/FortniteGame/Private/FortInviteSessionParams.cpp b/Source/FortniteGame/Private/FortInviteSessionParams.cpp index 092d08e6..7ce09f29 100644 --- a/Source/FortniteGame/Private/FortInviteSessionParams.cpp +++ b/Source/FortniteGame/Private/FortInviteSessionParams.cpp @@ -1,7 +1,7 @@ #include "FortInviteSessionParams.h" FFortInviteSessionParams::FFortInviteSessionParams() { - this->State = EMatchmakingState::NotMatchmaking; + State = EMatchmakingState::NotMatchmaking; } diff --git a/Source/FortniteGame/Private/FortIronCityDifficultyData.cpp b/Source/FortniteGame/Private/FortIronCityDifficultyData.cpp index b97acb92..4459aa2a 100644 --- a/Source/FortniteGame/Private/FortIronCityDifficultyData.cpp +++ b/Source/FortniteGame/Private/FortIronCityDifficultyData.cpp @@ -1,7 +1,7 @@ #include "FortIronCityDifficultyData.h" FFortIronCityDifficultyData::FFortIronCityDifficultyData() { - this->DifficultyLevel = 0; - this->LootLevel = 0; + DifficultyLevel = 0; + LootLevel = 0; } diff --git a/Source/FortniteGame/Private/FortIslandLocalizationComponent.cpp b/Source/FortniteGame/Private/FortIslandLocalizationComponent.cpp index 22cea3ea..e131c0ba 100644 --- a/Source/FortniteGame/Private/FortIslandLocalizationComponent.cpp +++ b/Source/FortniteGame/Private/FortIslandLocalizationComponent.cpp @@ -1,6 +1,6 @@ #include "FortIslandLocalizationComponent.h" UFortIslandLocalizationComponent::UFortIslandLocalizationComponent() { - this->SaveComponent = NULL; + SaveComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortItem.cpp b/Source/FortniteGame/Private/FortItem.cpp index 67d00a49..0740544f 100644 --- a/Source/FortniteGame/Private/FortItem.cpp +++ b/Source/FortniteGame/Private/FortItem.cpp @@ -288,7 +288,7 @@ bool UFortItem::AllowedToBeLockedInInventory() const { } UFortItem::UFortItem() { - this->bLoadedFromSave = false; - this->bTemporaryItemOwningController = false; + bLoadedFromSave = false; + bTemporaryItemOwningController = false; } diff --git a/Source/FortniteGame/Private/FortItemAccessTokenType.cpp b/Source/FortniteGame/Private/FortItemAccessTokenType.cpp index 81ef0e58..bdc38ec1 100644 --- a/Source/FortniteGame/Private/FortItemAccessTokenType.cpp +++ b/Source/FortniteGame/Private/FortItemAccessTokenType.cpp @@ -8,8 +8,9 @@ UFortItemDefinition* UFortItemAccessTokenType::GetAccessItem() const { return NULL; } -UFortItemAccessTokenType::UFortItemAccessTokenType() { - this->ProfileType = EItemProfileType::Common; - this->access_item = NULL; +UFortItemAccessTokenType::UFortItemAccessTokenType(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ProfileType = EItemProfileType::Common; + access_item = NULL; } diff --git a/Source/FortniteGame/Private/FortItemAnimInstance.cpp b/Source/FortniteGame/Private/FortItemAnimInstance.cpp index 32906a83..01b7c315 100644 --- a/Source/FortniteGame/Private/FortItemAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortItemAnimInstance.cpp @@ -1,6 +1,6 @@ #include "FortItemAnimInstance.h" UFortItemAnimInstance::UFortItemAnimInstance() { - this->Gender = EFortCustomGender::Invalid; + Gender = EFortCustomGender::Invalid; } diff --git a/Source/FortniteGame/Private/FortItemCacheItemDefinition.cpp b/Source/FortniteGame/Private/FortItemCacheItemDefinition.cpp index 1677e4f9..479fa330 100644 --- a/Source/FortniteGame/Private/FortItemCacheItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortItemCacheItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortItemCacheItemDefinition.h" -UFortItemCacheItemDefinition::UFortItemCacheItemDefinition() { +UFortItemCacheItemDefinition::UFortItemCacheItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortItemCaptureActor.cpp b/Source/FortniteGame/Private/FortItemCaptureActor.cpp index 1425e719..69453756 100644 --- a/Source/FortniteGame/Private/FortItemCaptureActor.cpp +++ b/Source/FortniteGame/Private/FortItemCaptureActor.cpp @@ -2,6 +2,6 @@ AFortItemCaptureActor::AFortItemCaptureActor() { - this->ItemDefinition = NULL; + ItemDefinition = NULL; } diff --git a/Source/FortniteGame/Private/FortItemCollectedParams.cpp b/Source/FortniteGame/Private/FortItemCollectedParams.cpp index 97a33ff5..8223046e 100644 --- a/Source/FortniteGame/Private/FortItemCollectedParams.cpp +++ b/Source/FortniteGame/Private/FortItemCollectedParams.cpp @@ -7,8 +7,8 @@ void UFortItemCollectedParams::BreakParams(UFortWorldItemDefinition*& _Collected } UFortItemCollectedParams::UFortItemCollectedParams() { - this->CollectedItemDefinition = NULL; - this->CollectedBy = NULL; - this->AmountCollected = 0; + CollectedItemDefinition = NULL; + CollectedBy = NULL; + AmountCollected = 0; } diff --git a/Source/FortniteGame/Private/FortItemCraftedParams.cpp b/Source/FortniteGame/Private/FortItemCraftedParams.cpp index c22b9a6b..ad0c5a0b 100644 --- a/Source/FortniteGame/Private/FortItemCraftedParams.cpp +++ b/Source/FortniteGame/Private/FortItemCraftedParams.cpp @@ -7,9 +7,9 @@ void UFortItemCraftedParams::BreakParams(UFortSchematicItemDefinition*& _Schemat } UFortItemCraftedParams::UFortItemCraftedParams() { - this->SchematicDefinition = NULL; - this->CraftedBy = NULL; - this->AmountCrafted = 0; - this->bItemWasQuickCrafted = false; + SchematicDefinition = NULL; + CraftedBy = NULL; + AmountCrafted = 0; + bItemWasQuickCrafted = false; } diff --git a/Source/FortniteGame/Private/FortItemDefinition.cpp b/Source/FortniteGame/Private/FortItemDefinition.cpp index 3463cc35..89daa01a 100644 --- a/Source/FortniteGame/Private/FortItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortItemDefinition.cpp @@ -28,7 +28,7 @@ FSlateBrush UFortItemDefinition::GetSmallPreviewImageBrush() const { } TSoftObjectPtr UFortItemDefinition::GetSmallPreviewImage() const { - return SmallPreviewImage; + return SmallPreviewImage.LoadSynchronous(); } FText UFortItemDefinition::GetSingleLineDescription() const { @@ -80,11 +80,12 @@ FString UFortItemDefinition::GetPersistentName() const { TSoftObjectPtr UFortItemDefinition::GetLargePreviewImage() const { - return LargePreviewImage; + return LargePreviewImage.LoadSynchronous(); } FText UFortItemDefinition::GetItemTypeName(bool bUsePlural) const { - return FText::GetEmpty(); + FString EnumString = UEnum::GetValueAsString(ItemType); + return FText::FromString(EnumString); } EFortItemType UFortItemDefinition::GetItemType() const { @@ -132,21 +133,32 @@ UFortItem* UFortItemDefinition::CreateTemporaryInstanceFromExistingItemBP(UFortI void UFortItemDefinition::CopyTemplateIdToClipboard() { } -UFortItemDefinition::UFortItemDefinition() { - this->Rarity = EFortRarity::Common; - this->ItemType = EFortItemType::WorldItem; - this->PrimaryAssetIdItemTypeOverride = EFortItemType::WorldItem; - this->FilterOverride = EFortInventoryFilter::WeaponMelee; - this->Tier = EFortItemTier::No_Tier; - this->MaxTier = EFortItemTier::No_Tier; - this->Access = EFortTemplateAccess::Normal; - this->bIsAccountItem = false; - this->bNeverPersisted = false; - this->bAllowMultipleStacks = true; - this->bAutoBalanceStacks = true; - this->bForceAutoPickup = false; - this->bInventorySizeLimited = false; - this->FrontendPreviewScale = 1; - this->Series = NULL; +UFortItemDefinition::UFortItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + Rarity = EFortRarity::Common; + ItemType = EFortItemType::WorldItem; + PrimaryAssetIdItemTypeOverride = EFortItemType::WorldItem; + FilterOverride = EFortInventoryFilter::WeaponMelee; + Tier = EFortItemTier::No_Tier; + MaxTier = EFortItemTier::No_Tier; + Access = EFortTemplateAccess::Normal; + bIsAccountItem = false; + bNeverPersisted = false; + bAllowMultipleStacks = true; + bAutoBalanceStacks = true; + bForceAutoPickup = false; + bInventorySizeLimited = false; + FrontendPreviewScale = 1; + Series = NULL; + + FText ItemTypeText = GetItemTypeName(false); + FString AssetName = GetFName().ToString().ToLower(); + FString ItemType = ItemTypeText.ToString(); + int32 Index; + if (ItemType.FindLastChar(':', Index)) + { + ItemType = ItemType.RightChop(Index + 1); + } + EditorTemplateId = FString(TEXT("" + ItemType + ":" + AssetName)); } diff --git a/Source/FortniteGame/Private/FortItemDeliverySupplyDropMutatorData.cpp b/Source/FortniteGame/Private/FortItemDeliverySupplyDropMutatorData.cpp index f6858f0d..3db99302 100644 --- a/Source/FortniteGame/Private/FortItemDeliverySupplyDropMutatorData.cpp +++ b/Source/FortniteGame/Private/FortItemDeliverySupplyDropMutatorData.cpp @@ -1,7 +1,7 @@ #include "FortItemDeliverySupplyDropMutatorData.h" FFortItemDeliverySupplyDropMutatorData::FFortItemDeliverySupplyDropMutatorData() { - this->bShouldApplyMutator = false; - this->SupplyDropPlacementQuery = NULL; + bShouldApplyMutator = false; + SupplyDropPlacementQuery = NULL; } diff --git a/Source/FortniteGame/Private/FortItemDroppedParams.cpp b/Source/FortniteGame/Private/FortItemDroppedParams.cpp index f5d40336..8c6d59a6 100644 --- a/Source/FortniteGame/Private/FortItemDroppedParams.cpp +++ b/Source/FortniteGame/Private/FortItemDroppedParams.cpp @@ -7,8 +7,8 @@ void UFortItemDroppedParams::BreakParams(UFortWorldItemDefinition*& _DroppedItem } UFortItemDroppedParams::UFortItemDroppedParams() { - this->DroppedItemDefinition = NULL; - this->DroppedBy = NULL; - this->AmountDropped = 0; + DroppedItemDefinition = NULL; + DroppedBy = NULL; + AmountDropped = 0; } diff --git a/Source/FortniteGame/Private/FortItemEntry.cpp b/Source/FortniteGame/Private/FortItemEntry.cpp index 893a019d..82032882 100644 --- a/Source/FortniteGame/Private/FortItemEntry.cpp +++ b/Source/FortniteGame/Private/FortItemEntry.cpp @@ -1,21 +1,21 @@ #include "FortItemEntry.h" FFortItemEntry::FFortItemEntry() { - this->Count = 0; - this->PreviousCount = 0; - this->ItemDefinition = NULL; - this->OrderIndex = 0; - this->Durability = 1; - this->Level = 0; - this->LoadedAmmo = 0; - this->PhantomReserveAmmo = 0; - this->ControlOverride = 0; - this->inventory_overflow_date = false; - this->bWasGifted = false; - this->bIsReplicatedCopy = false; - this->bIsDirty = false; - this->bUpdateStatsOnCollection = false; - this->PickupVariantIndex = 0; - this->ItemVariantDataMappingIndex = 0; + Count = 0; + PreviousCount = 0; + ItemDefinition = NULL; + OrderIndex = 0; + Durability = 1; + Level = 0; + LoadedAmmo = 0; + PhantomReserveAmmo = 0; + ControlOverride = 0; + inventory_overflow_date = false; + bWasGifted = false; + bIsReplicatedCopy = false; + bIsDirty = false; + bUpdateStatsOnCollection = false; + PickupVariantIndex = 0; + ItemVariantDataMappingIndex = 0; } diff --git a/Source/FortniteGame/Private/FortItemEntryStateValue.cpp b/Source/FortniteGame/Private/FortItemEntryStateValue.cpp index 222efeb3..9eb4b5be 100644 --- a/Source/FortniteGame/Private/FortItemEntryStateValue.cpp +++ b/Source/FortniteGame/Private/FortItemEntryStateValue.cpp @@ -1,7 +1,7 @@ #include "FortItemEntryStateValue.h" FFortItemEntryStateValue::FFortItemEntryStateValue() { - this->IntValue = 0; - this->StateType = EFortItemEntryState::NoneState; + IntValue = 0; + StateType = EFortItemEntryState::NoneState; } diff --git a/Source/FortniteGame/Private/FortItemExhibitActor.cpp b/Source/FortniteGame/Private/FortItemExhibitActor.cpp index 5f3480c5..6c8f44ee 100644 --- a/Source/FortniteGame/Private/FortItemExhibitActor.cpp +++ b/Source/FortniteGame/Private/FortItemExhibitActor.cpp @@ -1,6 +1,6 @@ #include "FortItemExhibitActor.h" AFortItemExhibitActor::AFortItemExhibitActor() { - this->ExhibitItem = NULL; + ExhibitItem = NULL; } diff --git a/Source/FortniteGame/Private/FortItemGlobalData.cpp b/Source/FortniteGame/Private/FortItemGlobalData.cpp index 0dce85d7..0935d62b 100644 --- a/Source/FortniteGame/Private/FortItemGlobalData.cpp +++ b/Source/FortniteGame/Private/FortItemGlobalData.cpp @@ -1,13 +1,13 @@ #include "FortItemGlobalData.h" UFortItemGlobalData::UFortItemGlobalData() { - this->RarityToMaxLevel[0] = 0; - this->RarityToMaxLevel[1] = 0; - this->RarityToMaxLevel[2] = 0; - this->RarityToMaxLevel[3] = 0; - this->RarityToMaxLevel[4] = 0; - this->RarityToMaxLevel[5] = 0; - this->RarityToMaxLevel[6] = 0; - this->RarityToMaxLevel[7] = 0; + RarityToMaxLevel[0] = 0; + RarityToMaxLevel[1] = 0; + RarityToMaxLevel[2] = 0; + RarityToMaxLevel[3] = 0; + RarityToMaxLevel[4] = 0; + RarityToMaxLevel[5] = 0; + RarityToMaxLevel[6] = 0; + RarityToMaxLevel[7] = 0; } diff --git a/Source/FortniteGame/Private/FortItemIconDefinition.cpp b/Source/FortniteGame/Private/FortItemIconDefinition.cpp index cf5732bd..18f35980 100644 --- a/Source/FortniteGame/Private/FortItemIconDefinition.cpp +++ b/Source/FortniteGame/Private/FortItemIconDefinition.cpp @@ -1,5 +1,6 @@ #include "FortItemIconDefinition.h" -UFortItemIconDefinition::UFortItemIconDefinition() { +UFortItemIconDefinition::UFortItemIconDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortItemInstanceQuantityPair.cpp b/Source/FortniteGame/Private/FortItemInstanceQuantityPair.cpp index 2f87138b..14f0a103 100644 --- a/Source/FortniteGame/Private/FortItemInstanceQuantityPair.cpp +++ b/Source/FortniteGame/Private/FortItemInstanceQuantityPair.cpp @@ -1,8 +1,8 @@ #include "FortItemInstanceQuantityPair.h" FFortItemInstanceQuantityPair::FFortItemInstanceQuantityPair() { - this->Item = NULL; - this->InventoryType = EFortInventoryType::World; - this->Quantity = 0; + Item = NULL; + InventoryType = EFortInventoryType::World; + Quantity = 0; } diff --git a/Source/FortniteGame/Private/FortItemLayerAnimInstance.cpp b/Source/FortniteGame/Private/FortItemLayerAnimInstance.cpp index e79a5b60..f0c3cd6f 100644 --- a/Source/FortniteGame/Private/FortItemLayerAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortItemLayerAnimInstance.cpp @@ -1,26 +1,26 @@ #include "FortItemLayerAnimInstance.h" UFortItemLayerAnimInstance::UFortItemLayerAnimInstance() { - this->Speed2D = 1; - this->FallPlayRate = 1; - this->DBNOTurnPlayRate = 1; - this->ADSToNonADSBlendTime = 1; - this->NonADSToADSBlendTime = 1; - this->SlopeSlidingPitch = 1; - this->SlopeSlidingRoll = 1; - this->Gender = EFortCustomGender::Invalid; - this->bIsMoving2D = false; - this->bIsAboveMinimumLocomotionSpeed = false; - this->bIsTargeting = false; - this->bIsRelaxedLevel1 = false; - this->bIsRelaxedLevel2 = false; - this->bIsCrouching = false; - this->bIsJumpBoosting = false; - this->bSwimmingJumpInitiatedFromWater = false; - this->bIsRelaxedLevel1AndNotJumpBoosting = false; - this->bIsRelaxedLevel1AndNotJumpingFromWater = false; - this->bIsInVehicle = false; - this->bIsDBNO = false; - this->bIsPlayingMeleeAnim = false; + Speed2D = 1; + FallPlayRate = 1; + DBNOTurnPlayRate = 1; + ADSToNonADSBlendTime = 1; + NonADSToADSBlendTime = 1; + SlopeSlidingPitch = 1; + SlopeSlidingRoll = 1; + Gender = EFortCustomGender::Invalid; + bIsMoving2D = false; + bIsAboveMinimumLocomotionSpeed = false; + bIsTargeting = false; + bIsRelaxedLevel1 = false; + bIsRelaxedLevel2 = false; + bIsCrouching = false; + bIsJumpBoosting = false; + bSwimmingJumpInitiatedFromWater = false; + bIsRelaxedLevel1AndNotJumpBoosting = false; + bIsRelaxedLevel1AndNotJumpingFromWater = false; + bIsInVehicle = false; + bIsDBNO = false; + bIsPlayingMeleeAnim = false; } diff --git a/Source/FortniteGame/Private/FortItemLayerAnimInstance_ChargedWeapon.cpp b/Source/FortniteGame/Private/FortItemLayerAnimInstance_ChargedWeapon.cpp index 30e5f4ef..0c35cf1a 100644 --- a/Source/FortniteGame/Private/FortItemLayerAnimInstance_ChargedWeapon.cpp +++ b/Source/FortniteGame/Private/FortItemLayerAnimInstance_ChargedWeapon.cpp @@ -1,11 +1,11 @@ #include "FortItemLayerAnimInstance_ChargedWeapon.h" UFortItemLayerAnimInstance_ChargedWeapon::UFortItemLayerAnimInstance_ChargedWeapon() { - this->ChargeSpeedModifierCurve = NULL; - this->WeaponChargeLoop = NULL; - this->ChargeAlpha = 1; - this->ChargeBlendInTime = 1; - this->bWeaponIsCharging = false; - this->bWeaponIsAtMaxCharge = false; + ChargeSpeedModifierCurve = NULL; + WeaponChargeLoop = NULL; + ChargeAlpha = 1; + ChargeBlendInTime = 1; + bWeaponIsCharging = false; + bWeaponIsAtMaxCharge = false; } diff --git a/Source/FortniteGame/Private/FortItemLayerAnimInstance_FullLocomotion.cpp b/Source/FortniteGame/Private/FortItemLayerAnimInstance_FullLocomotion.cpp index fb6c095b..75fed770 100644 --- a/Source/FortniteGame/Private/FortItemLayerAnimInstance_FullLocomotion.cpp +++ b/Source/FortniteGame/Private/FortItemLayerAnimInstance_FullLocomotion.cpp @@ -1,17 +1,17 @@ #include "FortItemLayerAnimInstance_FullLocomotion.h" UFortItemLayerAnimInstance_FullLocomotion::UFortItemLayerAnimInstance_FullLocomotion() { - this->LocalVelocityYawAngle = 1; - this->LocalVelocityYawAngleMinusMeleeTwist = 1; - this->LocalVelocityYawAngleMinusJogBlendSpaceRotation = 1; - this->StartAnimDeltaAngleNorth = 1; - this->StartAnimDeltaAngleEast = 1; - this->StartAnimDeltaAngleSouth = 1; - this->StartAnimDeltaAngleWest = 1; - this->SpeedAdjustedPlayrate = 1; - this->LocomotionCardinalDirection = EFortCardinalDirection::North; - this->StopCardinalDirection = EFortCardinalDirection::North; - this->PrePivotCardinalDirection = EFortCardinalDirection::North; - this->PostPivotCardinalDirection = EFortCardinalDirection::North; + LocalVelocityYawAngle = 1; + LocalVelocityYawAngleMinusMeleeTwist = 1; + LocalVelocityYawAngleMinusJogBlendSpaceRotation = 1; + StartAnimDeltaAngleNorth = 1; + StartAnimDeltaAngleEast = 1; + StartAnimDeltaAngleSouth = 1; + StartAnimDeltaAngleWest = 1; + SpeedAdjustedPlayrate = 1; + LocomotionCardinalDirection = EFortCardinalDirection::North; + StopCardinalDirection = EFortCardinalDirection::North; + PrePivotCardinalDirection = EFortCardinalDirection::North; + PostPivotCardinalDirection = EFortCardinalDirection::North; } diff --git a/Source/FortniteGame/Private/FortItemLayerAnimInstance_GalileoPatrol.cpp b/Source/FortniteGame/Private/FortItemLayerAnimInstance_GalileoPatrol.cpp index fcf01504..11dc04c4 100644 --- a/Source/FortniteGame/Private/FortItemLayerAnimInstance_GalileoPatrol.cpp +++ b/Source/FortniteGame/Private/FortItemLayerAnimInstance_GalileoPatrol.cpp @@ -1,10 +1,10 @@ #include "FortItemLayerAnimInstance_GalileoPatrol.h" UFortItemLayerAnimInstance_GalileoPatrol::UFortItemLayerAnimInstance_GalileoPatrol() { - this->WalkAdditiveStartOffset = 1; - this->bRecentlyFired = false; - this->bIsLandPatrolling = false; - this->bIdle_Walk_Transition = false; - this->bIsPatrolLocomotionCurrentTimeAboveThreshold = false; + WalkAdditiveStartOffset = 1; + bRecentlyFired = false; + bIsLandPatrolling = false; + bIdle_Walk_Transition = false; + bIsPatrolLocomotionCurrentTimeAboveThreshold = false; } diff --git a/Source/FortniteGame/Private/FortItemLayerAnimInstance_Lobster.cpp b/Source/FortniteGame/Private/FortItemLayerAnimInstance_Lobster.cpp index e2ac8760..1dfb3070 100644 --- a/Source/FortniteGame/Private/FortItemLayerAnimInstance_Lobster.cpp +++ b/Source/FortniteGame/Private/FortItemLayerAnimInstance_Lobster.cpp @@ -10,21 +10,21 @@ void UFortItemLayerAnimInstance_Lobster::AnimNotify_DeflectHold1Entered() { } UFortItemLayerAnimInstance_Lobster::UFortItemLayerAnimInstance_Lobster() { - this->DeflectEntry1Anim = NULL; - this->DeflectHold1Anim = NULL; - this->DeflectExit1Anim = NULL; - this->DeflectTransition1_2Anim = NULL; - this->DeflectHold2Anim = NULL; - this->DeflectExit2Anim = NULL; - this->DeflectTransition2_1Anim = NULL; - this->ActiveDeflectionIndex = 0; - this->NextDeflectionIndex = 0; - this->bIsMeleeGuarding = false; - this->bIsMeleeDeflecting = false; - this->bIsMeleeDodging = false; - this->bIsMeleeDodgingNorth = false; - this->bIsMeleeDodgingSouth = false; - this->bIsMeleeDodgingWest = false; - this->bIsMeleeDodgingEast = false; + DeflectEntry1Anim = NULL; + DeflectHold1Anim = NULL; + DeflectExit1Anim = NULL; + DeflectTransition1_2Anim = NULL; + DeflectHold2Anim = NULL; + DeflectExit2Anim = NULL; + DeflectTransition2_1Anim = NULL; + ActiveDeflectionIndex = 0; + NextDeflectionIndex = 0; + bIsMeleeGuarding = false; + bIsMeleeDeflecting = false; + bIsMeleeDodging = false; + bIsMeleeDodgingNorth = false; + bIsMeleeDodgingSouth = false; + bIsMeleeDodgingWest = false; + bIsMeleeDodgingEast = false; } diff --git a/Source/FortniteGame/Private/FortItemPreviewActor.cpp b/Source/FortniteGame/Private/FortItemPreviewActor.cpp index 131c2592..eadc14e8 100644 --- a/Source/FortniteGame/Private/FortItemPreviewActor.cpp +++ b/Source/FortniteGame/Private/FortItemPreviewActor.cpp @@ -10,9 +10,9 @@ bool AFortItemPreviewActor::ArePreviewVisualsReady() const { } AFortItemPreviewActor::AFortItemPreviewActor() { - this->SpecialEventMaterial = NULL; - this->ItemPreviewRootComponent = CreateDefaultSubobject(TEXT("ItemPreviewRootComponent")); - this->UserRotationComponent = CreateDefaultSubobject(TEXT("UserRotationComponent")); - this->ZoomLevel = 1; + SpecialEventMaterial = NULL; + ItemPreviewRootComponent = CreateDefaultSubobject(TEXT("ItemPreviewRootComponent")); + UserRotationComponent = CreateDefaultSubobject(TEXT("UserRotationComponent")); + ZoomLevel = 1; } diff --git a/Source/FortniteGame/Private/FortItemPreviewMultiAngleActor.cpp b/Source/FortniteGame/Private/FortItemPreviewMultiAngleActor.cpp index ab61e2c3..e4538964 100644 --- a/Source/FortniteGame/Private/FortItemPreviewMultiAngleActor.cpp +++ b/Source/FortniteGame/Private/FortItemPreviewMultiAngleActor.cpp @@ -3,10 +3,10 @@ #include "Components/SceneComponent.h" AFortItemPreviewMultiAngleActor::AFortItemPreviewMultiAngleActor() { - this->CameraRotationRootComponent = CreateDefaultSubobject(TEXT("CameraRotationRootComponent")); - this->PrimaryCameraComponent = CreateDefaultSubobject(TEXT("PrimaryCameraComponent")); - this->AngleTransitionDuration = 1; - this->AngleTransitionCurve = NULL; - this->ActiveCameraAngle = CreateDefaultSubobject(TEXT("ActiveCameraAngle")); + CameraRotationRootComponent = CreateDefaultSubobject(TEXT("CameraRotationRootComponent")); + PrimaryCameraComponent = CreateDefaultSubobject(TEXT("PrimaryCameraComponent")); + AngleTransitionDuration = 1; + AngleTransitionCurve = NULL; + ActiveCameraAngle = CreateDefaultSubobject(TEXT("ActiveCameraAngle")); } diff --git a/Source/FortniteGame/Private/FortItemPreviewOffPawnActor.cpp b/Source/FortniteGame/Private/FortItemPreviewOffPawnActor.cpp index 75c1dd9d..860a9799 100644 --- a/Source/FortniteGame/Private/FortItemPreviewOffPawnActor.cpp +++ b/Source/FortniteGame/Private/FortItemPreviewOffPawnActor.cpp @@ -8,9 +8,9 @@ TSoftObjectPtr AFortItemPreviewOffPawnActor::GetPreviewIcon() const } AFortItemPreviewOffPawnActor::AFortItemPreviewOffPawnActor() { - this->PreviewActorComponent = CreateDefaultSubobject(TEXT("PreviewActor")); - this->PreviewStaticMeshComponent = CreateDefaultSubobject(TEXT("PreviewStaticMesh")); - this->PreviewSkelMeshComponent = CreateDefaultSubobject(TEXT("PreviewSkeletalMesh")); - this->bUseItemDefConfiguredLocation = true; + PreviewActorComponent = CreateDefaultSubobject(TEXT("PreviewActor")); + PreviewStaticMeshComponent = CreateDefaultSubobject(TEXT("PreviewStaticMesh")); + PreviewSkelMeshComponent = CreateDefaultSubobject(TEXT("PreviewSkeletalMesh")); + bUseItemDefConfiguredLocation = true; } diff --git a/Source/FortniteGame/Private/FortItemPreviewOnPawnActor.cpp b/Source/FortniteGame/Private/FortItemPreviewOnPawnActor.cpp index 84f9fb2d..8b3816c0 100644 --- a/Source/FortniteGame/Private/FortItemPreviewOnPawnActor.cpp +++ b/Source/FortniteGame/Private/FortItemPreviewOnPawnActor.cpp @@ -10,32 +10,32 @@ FVector AFortItemPreviewOnPawnActor::GetPawnLocation() const { } AFortItemPreviewOnPawnActor::AFortItemPreviewOnPawnActor() { - this->ZoomedInBodyCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInBodyCameraComponent")); - this->ZoomedOutTallBodyCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutTallBodyCameraComponent")); - this->ZoomedInTallBodyCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInTallBodyCameraComponent")); - this->ZoomedOutBackpackCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutBackpackCameraComponent")); - this->ZoomedInBackpackCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInBackpackCameraComponent")); - this->ZoomedOutSkydiveCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutSkydiveCameraComponent")); - this->ZoomedInSkydiveCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInSkydiveCameraComponent")); - this->ZoomedOutEmoteCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutEmoteCameraComponent")); - this->ZoomedInEmoteCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInEmoteCameraComponent")); - this->ZoomedOutEmoteHighCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutEmoteHighCameraComponent")); - this->ZoomedInEmoteHighCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInEmoteHighCameraComponent")); - this->ZoomedOutEmoticonCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutEmoticonCameraComponent")); - this->ZoomedInEmoticonCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInEmoticonCameraComponent")); - this->ZoomedOutPickaxeCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutPickaxeCameraComponent")); - this->ZoomedInPickaxeCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInPickaxeCameraComponent")); - this->ZoomedOutDualPickaxeCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutDualPickaxeCameraComponent")); - this->ZoomedInDualPickaxeCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInDualPickaxeCameraComponent")); - this->ZoomedOutPersonalGliderCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutPersonalGliderCameraComponent")); - this->ZoomedInPersonalGliderCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInPersonalGliderCameraComponent")); - this->HeroPawnComponent = CreateDefaultSubobject(TEXT("HeroPawnComponent")); - this->EquippedWeapon = NULL; - this->EquippedParachute = NULL; - this->ContrailGlideVerticalVelocity = 1; - this->ContrailDiveVerticalVelocity = 1; - this->EmotePlayDelay = 1; - this->EmoteFXDuration = 1; - this->FXSystemComponent = NULL; + ZoomedInBodyCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInBodyCameraComponent")); + ZoomedOutTallBodyCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutTallBodyCameraComponent")); + ZoomedInTallBodyCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInTallBodyCameraComponent")); + ZoomedOutBackpackCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutBackpackCameraComponent")); + ZoomedInBackpackCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInBackpackCameraComponent")); + ZoomedOutSkydiveCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutSkydiveCameraComponent")); + ZoomedInSkydiveCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInSkydiveCameraComponent")); + ZoomedOutEmoteCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutEmoteCameraComponent")); + ZoomedInEmoteCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInEmoteCameraComponent")); + ZoomedOutEmoteHighCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutEmoteHighCameraComponent")); + ZoomedInEmoteHighCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInEmoteHighCameraComponent")); + ZoomedOutEmoticonCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutEmoticonCameraComponent")); + ZoomedInEmoticonCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInEmoticonCameraComponent")); + ZoomedOutPickaxeCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutPickaxeCameraComponent")); + ZoomedInPickaxeCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInPickaxeCameraComponent")); + ZoomedOutDualPickaxeCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutDualPickaxeCameraComponent")); + ZoomedInDualPickaxeCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInDualPickaxeCameraComponent")); + ZoomedOutPersonalGliderCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutPersonalGliderCameraComponent")); + ZoomedInPersonalGliderCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInPersonalGliderCameraComponent")); + HeroPawnComponent = CreateDefaultSubobject(TEXT("HeroPawnComponent")); + EquippedWeapon = NULL; + EquippedParachute = NULL; + ContrailGlideVerticalVelocity = 1; + ContrailDiveVerticalVelocity = 1; + EmotePlayDelay = 1; + EmoteFXDuration = 1; + FXSystemComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortItemPreviewSingleAngleActor.cpp b/Source/FortniteGame/Private/FortItemPreviewSingleAngleActor.cpp index e2c9d297..c3a00e90 100644 --- a/Source/FortniteGame/Private/FortItemPreviewSingleAngleActor.cpp +++ b/Source/FortniteGame/Private/FortItemPreviewSingleAngleActor.cpp @@ -2,7 +2,7 @@ #include "Camera/CameraComponent.h" AFortItemPreviewSingleAngleActor::AFortItemPreviewSingleAngleActor() { - this->ZoomedOutCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutCameraComponent")); - this->ZoomedInCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInCameraComponent")); + ZoomedOutCameraComponent = CreateDefaultSubobject(TEXT("ZoomedOutCameraComponent")); + ZoomedInCameraComponent = CreateDefaultSubobject(TEXT("ZoomedInCameraComponent")); } diff --git a/Source/FortniteGame/Private/FortItemQuantityPair.cpp b/Source/FortniteGame/Private/FortItemQuantityPair.cpp index c1f48bf8..4f1f280c 100644 --- a/Source/FortniteGame/Private/FortItemQuantityPair.cpp +++ b/Source/FortniteGame/Private/FortItemQuantityPair.cpp @@ -1,6 +1,6 @@ #include "FortItemQuantityPair.h" FFortItemQuantityPair::FFortItemQuantityPair() { - this->Quantity = 0; + Quantity = 0; } diff --git a/Source/FortniteGame/Private/FortItemThumbnailRenderer.cpp b/Source/FortniteGame/Private/FortItemThumbnailRenderer.cpp index 11535503..59db1652 100644 --- a/Source/FortniteGame/Private/FortItemThumbnailRenderer.cpp +++ b/Source/FortniteGame/Private/FortItemThumbnailRenderer.cpp @@ -19,9 +19,9 @@ UMaterialInstanceDynamic* UFortItemThumbnailRenderer::GetItemPreviewMaterial() { } UFortItemThumbnailRenderer::UFortItemThumbnailRenderer() { - this->PreviewMaterial = NULL; - this->CaptureEnvironmentActorClass = NULL; - this->ItemDefinition = NULL; - this->PreviewMaterialInstance = NULL; + PreviewMaterial = NULL; + CaptureEnvironmentActorClass = NULL; + ItemDefinition = NULL; + PreviewMaterialInstance = NULL; } diff --git a/Source/FortniteGame/Private/FortItemToQuestData.cpp b/Source/FortniteGame/Private/FortItemToQuestData.cpp index 7fed0861..be57df2d 100644 --- a/Source/FortniteGame/Private/FortItemToQuestData.cpp +++ b/Source/FortniteGame/Private/FortItemToQuestData.cpp @@ -1,6 +1,6 @@ #include "FortItemToQuestData.h" FFortItemToQuestData::FFortItemToQuestData() { - this->QuestGrantState = EFortQuestState::Inactive; + QuestGrantState = EFortQuestState::Inactive; } diff --git a/Source/FortniteGame/Private/FortItemViewSettings.cpp b/Source/FortniteGame/Private/FortItemViewSettings.cpp index a143a3f8..298c219c 100644 --- a/Source/FortniteGame/Private/FortItemViewSettings.cpp +++ b/Source/FortniteGame/Private/FortItemViewSettings.cpp @@ -1,10 +1,10 @@ #include "FortItemViewSettings.h" FFortItemViewSettings::FFortItemViewSettings() { - this->UsesPlacementActor = false; - this->UsesFixedCamera = false; - this->SupportsZooming = false; - this->DefaultZoomLevel = 1; - this->RotationMode = EFortItemViewRotationMode::None; + UsesPlacementActor = false; + UsesFixedCamera = false; + SupportsZooming = false; + DefaultZoomLevel = 1; + RotationMode = EFortItemViewRotationMode::None; } diff --git a/Source/FortniteGame/Private/FortItemWrapMaterialAssetData.cpp b/Source/FortniteGame/Private/FortItemWrapMaterialAssetData.cpp index 9a40ef09..fb4410ea 100644 --- a/Source/FortniteGame/Private/FortItemWrapMaterialAssetData.cpp +++ b/Source/FortniteGame/Private/FortItemWrapMaterialAssetData.cpp @@ -1,8 +1,8 @@ #include "FortItemWrapMaterialAssetData.h" UFortItemWrapMaterialAssetData::UFortItemWrapMaterialAssetData() { - this->GeneratedMaterial_Vehicle_Opaque = NULL; - this->GeneratedMaterial_Vehicle_Masked = NULL; - this->GeneratedMaterial_Weapon_Opaque = NULL; + GeneratedMaterial_Vehicle_Opaque = NULL; + GeneratedMaterial_Vehicle_Masked = NULL; + GeneratedMaterial_Weapon_Opaque = NULL; } diff --git a/Source/FortniteGame/Private/FortItemWrapOverrideComponent.cpp b/Source/FortniteGame/Private/FortItemWrapOverrideComponent.cpp index 72b001d9..b136536f 100644 --- a/Source/FortniteGame/Private/FortItemWrapOverrideComponent.cpp +++ b/Source/FortniteGame/Private/FortItemWrapOverrideComponent.cpp @@ -22,6 +22,6 @@ void UFortItemWrapOverrideComponent::GetLifetimeReplicatedProps(TArrayCurrentOverrideHardRef = NULL; + CurrentOverrideHardRef = NULL; } diff --git a/Source/FortniteGame/Private/FortItemWrapPreviewActor.cpp b/Source/FortniteGame/Private/FortItemWrapPreviewActor.cpp index 245a59e6..73ceda0a 100644 --- a/Source/FortniteGame/Private/FortItemWrapPreviewActor.cpp +++ b/Source/FortniteGame/Private/FortItemWrapPreviewActor.cpp @@ -9,7 +9,7 @@ void AFortItemWrapPreviewActor::ApplyWrapToSkelMesh(USkeletalMeshComponent* Mesh } AFortItemWrapPreviewActor::AFortItemWrapPreviewActor() { - this->MyWrap = NULL; - this->ItemWrapModifier = NULL; + MyWrap = NULL; + ItemWrapModifier = NULL; } diff --git a/Source/FortniteGame/Private/FortItemsConsumedInfo.cpp b/Source/FortniteGame/Private/FortItemsConsumedInfo.cpp index 60275f2a..10f9e3fc 100644 --- a/Source/FortniteGame/Private/FortItemsConsumedInfo.cpp +++ b/Source/FortniteGame/Private/FortItemsConsumedInfo.cpp @@ -1,9 +1,9 @@ #include "FortItemsConsumedInfo.h" FFortItemsConsumedInfo::FFortItemsConsumedInfo() { - this->WeaponData = NULL; - this->Health = 1; - this->Shield = 1; - this->ItemQuantity = 0; + WeaponData = NULL; + Health = 1; + Shield = 1; + ItemQuantity = 0; } diff --git a/Source/FortniteGame/Private/FortKeepAmmoStash.cpp b/Source/FortniteGame/Private/FortKeepAmmoStash.cpp index a0886d3d..9eb444c2 100644 --- a/Source/FortniteGame/Private/FortKeepAmmoStash.cpp +++ b/Source/FortniteGame/Private/FortKeepAmmoStash.cpp @@ -1,14 +1,14 @@ #include "FortKeepAmmoStash.h" FFortKeepAmmoStash::FFortKeepAmmoStash() { - this->Max1 = 0; - this->Cooldown1 = 0; - this->Max2 = 0; - this->Cooldown2 = 0; - this->Max3 = 0; - this->Cooldown3 = 0; - this->Max4 = 0; - this->Cooldown4 = 0; - this->PickupTier = 0; + Max1 = 0; + Cooldown1 = 0; + Max2 = 0; + Cooldown2 = 0; + Max3 = 0; + Cooldown3 = 0; + Max4 = 0; + Cooldown4 = 0; + PickupTier = 0; } diff --git a/Source/FortniteGame/Private/FortKeepItemGroup.cpp b/Source/FortniteGame/Private/FortKeepItemGroup.cpp index 4e5a9912..4187fd4c 100644 --- a/Source/FortniteGame/Private/FortKeepItemGroup.cpp +++ b/Source/FortniteGame/Private/FortKeepItemGroup.cpp @@ -1,8 +1,8 @@ #include "FortKeepItemGroup.h" FFortKeepItemGroup::FFortKeepItemGroup() { - this->Items = 0; - this->MaxTier = 0; - this->BaseLevel = 0; + Items = 0; + MaxTier = 0; + BaseLevel = 0; } diff --git a/Source/FortniteGame/Private/FortKeepResourceGroup.cpp b/Source/FortniteGame/Private/FortKeepResourceGroup.cpp index 03305547..d4c2b72e 100644 --- a/Source/FortniteGame/Private/FortKeepResourceGroup.cpp +++ b/Source/FortniteGame/Private/FortKeepResourceGroup.cpp @@ -1,6 +1,6 @@ #include "FortKeepResourceGroup.h" FFortKeepResourceGroup::FFortKeepResourceGroup() { - this->ItemCount = 0; + ItemCount = 0; } diff --git a/Source/FortniteGame/Private/FortKeyChain.cpp b/Source/FortniteGame/Private/FortKeyChain.cpp index d2651037..46fd864b 100644 --- a/Source/FortniteGame/Private/FortKeyChain.cpp +++ b/Source/FortniteGame/Private/FortKeyChain.cpp @@ -1,6 +1,6 @@ #include "FortKeyChain.h" FFortKeyChain::FFortKeyChain() { - this->Hash = 0; + Hash = 0; } diff --git a/Source/FortniteGame/Private/FortLOSComponent.cpp b/Source/FortniteGame/Private/FortLOSComponent.cpp index c7300bfc..153f9c75 100644 --- a/Source/FortniteGame/Private/FortLOSComponent.cpp +++ b/Source/FortniteGame/Private/FortLOSComponent.cpp @@ -8,11 +8,11 @@ void UFortLOSComponent::GetLifetimeReplicatedProps(TArray& Ou } UFortLOSComponent::UFortLOSComponent() { - this->LOSMaxDistance = 1; - this->FOVInDegrees = 1; - this->TimeBetweenChecks = 1; - this->bStopAfterHasBeenFound = true; - this->bDistanceCheckOnly = false; - this->bHasBeenFound = false; + LOSMaxDistance = 1; + FOVInDegrees = 1; + TimeBetweenChecks = 1; + bStopAfterHasBeenFound = true; + bDistanceCheckOnly = false; + bHasBeenFound = false; } diff --git a/Source/FortniteGame/Private/FortLauncherAthena.cpp b/Source/FortniteGame/Private/FortLauncherAthena.cpp index 04f68eda..ce253823 100644 --- a/Source/FortniteGame/Private/FortLauncherAthena.cpp +++ b/Source/FortniteGame/Private/FortLauncherAthena.cpp @@ -18,7 +18,7 @@ void AFortLauncherAthena::GetLifetimeReplicatedProps(TArray& } AFortLauncherAthena::AFortLauncherAthena() { - this->OnLaunchSound3P = NULL; - this->OnLaunchSound1P = NULL; + OnLaunchSound3P = NULL; + OnLaunchSound1P = NULL; } diff --git a/Source/FortniteGame/Private/FortLayeredAudioComponent.cpp b/Source/FortniteGame/Private/FortLayeredAudioComponent.cpp index c58ca3cb..0df01e0d 100644 --- a/Source/FortniteGame/Private/FortLayeredAudioComponent.cpp +++ b/Source/FortniteGame/Private/FortLayeredAudioComponent.cpp @@ -7,7 +7,7 @@ void UFortLayeredAudioComponent::SetFloatParameterExt(FName Name, float Value) { } UFortLayeredAudioComponent::UFortLayeredAudioComponent() { - this->bFadeWhenOwnerDestroyed = true; - this->FadeTimeWhenOwnerDestroyed = 1; + bFadeWhenOwnerDestroyed = true; + FadeTimeWhenOwnerDestroyed = 1; } diff --git a/Source/FortniteGame/Private/FortLayeredAudioFloatParam.cpp b/Source/FortniteGame/Private/FortLayeredAudioFloatParam.cpp index 0fd683a1..e4599d07 100644 --- a/Source/FortniteGame/Private/FortLayeredAudioFloatParam.cpp +++ b/Source/FortniteGame/Private/FortLayeredAudioFloatParam.cpp @@ -1,12 +1,12 @@ #include "FortLayeredAudioFloatParam.h" FFortLayeredAudioFloatParam::FFortLayeredAudioFloatParam() { - this->bEnabled = false; - this->Value = 1; - this->InterpType = ELayeredAudioInterpolationType::None; - this->Curve = NULL; - this->AttackSpeed = 1; - this->ReleaseSpeed = 1; - this->Owner = NULL; + bEnabled = false; + Value = 1; + InterpType = ELayeredAudioInterpolationType::None; + Curve = NULL; + AttackSpeed = 1; + ReleaseSpeed = 1; + Owner = NULL; } diff --git a/Source/FortniteGame/Private/FortLayeredAudioOneshotGate.cpp b/Source/FortniteGame/Private/FortLayeredAudioOneshotGate.cpp index 6db19f2f..97bd35bc 100644 --- a/Source/FortniteGame/Private/FortLayeredAudioOneshotGate.cpp +++ b/Source/FortniteGame/Private/FortLayeredAudioOneshotGate.cpp @@ -1,12 +1,12 @@ #include "FortLayeredAudioOneshotGate.h" FFortLayeredAudioOneshotGate::FFortLayeredAudioOneshotGate() { - this->Sound = NULL; - this->GateValue = 1; - this->Direction = ELayeredAudioTriggerDir::Forward; - this->FadeWhenOutsideGate = false; - this->MinTimeSinceTrigger = 1; - this->InterruptFadeTime = 1; - this->AudioComp = NULL; + Sound = NULL; + GateValue = 1; + Direction = ELayeredAudioTriggerDir::Forward; + FadeWhenOutsideGate = false; + MinTimeSinceTrigger = 1; + InterruptFadeTime = 1; + AudioComp = NULL; } diff --git a/Source/FortniteGame/Private/FortLevelRecord.cpp b/Source/FortniteGame/Private/FortLevelRecord.cpp index 54f5a7e2..bbd5d149 100644 --- a/Source/FortniteGame/Private/FortLevelRecord.cpp +++ b/Source/FortniteGame/Private/FortLevelRecord.cpp @@ -1,9 +1,9 @@ #include "FortLevelRecord.h" FFortLevelRecord::FFortLevelRecord() { - this->ParentLevelIndex = 0; - this->X_Loc = 0; - this->Y_Loc = 0; - this->Rotation = 0; + ParentLevelIndex = 0; + X_Loc = 0; + Y_Loc = 0; + Rotation = 0; } diff --git a/Source/FortniteGame/Private/FortLevelSaveComponent.cpp b/Source/FortniteGame/Private/FortLevelSaveComponent.cpp index bf039dd3..d52980eb 100644 --- a/Source/FortniteGame/Private/FortLevelSaveComponent.cpp +++ b/Source/FortniteGame/Private/FortLevelSaveComponent.cpp @@ -72,22 +72,22 @@ void UFortLevelSaveComponent::GetLifetimeReplicatedProps(TArrayRestrictedPlotDefinition = NULL; - this->bAutoLoadFromRestrictedPlotDefinition = false; - this->LinkCodeNumberToAutoLoad = 0; - this->bLoadRandomLinkCode = false; - this->bLoadMatchAssignedCode = false; - this->bCuratedHub = false; - this->bLoadPlaysetFromPlot = true; - this->LoadedPlot = NULL; - this->bPermissionsSaveInProgress = false; - this->bCurated = false; - this->bIsLoaded = false; - this->bIsAutoSaving = false; - this->BackupSaveState = EBackupSaveState::Ready; - this->RestoringState = EBackupSaveState::Ready; - this->PublishRateLimitSeconds = 0; - this->BackupRateLimitSeconds = 0; - this->RestoreRateLimitSeconds = 0; + RestrictedPlotDefinition = NULL; + bAutoLoadFromRestrictedPlotDefinition = false; + LinkCodeNumberToAutoLoad = 0; + bLoadRandomLinkCode = false; + bLoadMatchAssignedCode = false; + bCuratedHub = false; + bLoadPlaysetFromPlot = true; + LoadedPlot = NULL; + bPermissionsSaveInProgress = false; + bCurated = false; + bIsLoaded = false; + bIsAutoSaving = false; + BackupSaveState = EBackupSaveState::Ready; + RestoringState = EBackupSaveState::Ready; + PublishRateLimitSeconds = 0; + BackupRateLimitSeconds = 0; + RestoreRateLimitSeconds = 0; } diff --git a/Source/FortniteGame/Private/FortLevelScriptActor.cpp b/Source/FortniteGame/Private/FortLevelScriptActor.cpp index d3921af4..4aefbd7f 100644 --- a/Source/FortniteGame/Private/FortLevelScriptActor.cpp +++ b/Source/FortniteGame/Private/FortLevelScriptActor.cpp @@ -3,6 +3,6 @@ AFortLevelScriptActor::AFortLevelScriptActor() { - this->bWorldReadyCalled = false; + bWorldReadyCalled = false; } diff --git a/Source/FortniteGame/Private/FortLevelSpawnActor.cpp b/Source/FortniteGame/Private/FortLevelSpawnActor.cpp index 51f315a2..575f257f 100644 --- a/Source/FortniteGame/Private/FortLevelSpawnActor.cpp +++ b/Source/FortniteGame/Private/FortLevelSpawnActor.cpp @@ -8,6 +8,6 @@ void AFortLevelSpawnActor::GetLifetimeReplicatedProps(TArray& } AFortLevelSpawnActor::AFortLevelSpawnActor() { - this->CachedSpecialActorIdx = 0; + CachedSpecialActorIdx = 0; } diff --git a/Source/FortniteGame/Private/FortLevelStreamingInfo.cpp b/Source/FortniteGame/Private/FortLevelStreamingInfo.cpp index a0f50b24..9cb098fe 100644 --- a/Source/FortniteGame/Private/FortLevelStreamingInfo.cpp +++ b/Source/FortniteGame/Private/FortLevelStreamingInfo.cpp @@ -1,7 +1,7 @@ #include "FortLevelStreamingInfo.h" FFortLevelStreamingInfo::FFortLevelStreamingInfo() { - this->LevelState = LSS_Unloaded; - this->bFailedToLoad = false; + LevelState = LSS_Unloaded; + bFailedToLoad = false; } diff --git a/Source/FortniteGame/Private/FortLevelUpDataV2.cpp b/Source/FortniteGame/Private/FortLevelUpDataV2.cpp index 9b23e628..1444333f 100644 --- a/Source/FortniteGame/Private/FortLevelUpDataV2.cpp +++ b/Source/FortniteGame/Private/FortLevelUpDataV2.cpp @@ -1,11 +1,11 @@ #include "FortLevelUpDataV2.h" FFortLevelUpDataV2::FFortLevelUpDataV2() { - this->XP = 0; - this->DifficultyLevel = 0; - this->XPDisplayMultiplier = 1; - this->RestXPCap = 0; - this->RestXPRechargeRate = 0; - this->BoostXPPerConsumable = 0; + XP = 0; + DifficultyLevel = 0; + XPDisplayMultiplier = 1; + RestXPCap = 0; + RestXPRechargeRate = 0; + BoostXPPerConsumable = 0; } diff --git a/Source/FortniteGame/Private/FortLightAnimSet.cpp b/Source/FortniteGame/Private/FortLightAnimSet.cpp index bcecd300..20f046e8 100644 --- a/Source/FortniteGame/Private/FortLightAnimSet.cpp +++ b/Source/FortniteGame/Private/FortLightAnimSet.cpp @@ -1,6 +1,6 @@ #include "FortLightAnimSet.h" FFortLightAnimSet::FFortLightAnimSet() { - this->LightComp = NULL; + LightComp = NULL; } diff --git a/Source/FortniteGame/Private/FortLightningActor.cpp b/Source/FortniteGame/Private/FortLightningActor.cpp index ffb87374..1354fe05 100644 --- a/Source/FortniteGame/Private/FortLightningActor.cpp +++ b/Source/FortniteGame/Private/FortLightningActor.cpp @@ -12,10 +12,10 @@ void AFortLightningActor::CleanupLightning() { } AFortLightningActor::AFortLightningActor() { - this->MaxBoltMeshes = 0; - this->MaxBoltWidth = 1; - this->BoltMaterialParamTopPct = TEXT("topSplinePercentage"); - this->BoltMaterialParamBottomPct = TEXT("BottomSplinePercentage"); - this->ActorToNotify = NULL; + MaxBoltMeshes = 0; + MaxBoltWidth = 1; + BoltMaterialParamTopPct = TEXT("topSplinePercentage"); + BoltMaterialParamBottomPct = TEXT("BottomSplinePercentage"); + ActorToNotify = NULL; } diff --git a/Source/FortniteGame/Private/FortLinkToActorComponent.cpp b/Source/FortniteGame/Private/FortLinkToActorComponent.cpp index 1a670937..53462f80 100644 --- a/Source/FortniteGame/Private/FortLinkToActorComponent.cpp +++ b/Source/FortniteGame/Private/FortLinkToActorComponent.cpp @@ -33,11 +33,11 @@ AActor* UFortLinkToActorComponent::GetActorLinkedTo() const { } UFortLinkToActorComponent::UFortLinkToActorComponent() { - this->bPerformLinkingCheckOnBeginPlay = true; - this->bRegisterWithOwnerMovementComponent = true; - this->bUseActorRotationForDirectionVectors = false; - this->bMonitorLinkedActorForChanges = false; - this->DirectionForLink = ELinkToDirection::Up; - this->DirectionTraceLength = 1; + bPerformLinkingCheckOnBeginPlay = true; + bRegisterWithOwnerMovementComponent = true; + bUseActorRotationForDirectionVectors = false; + bMonitorLinkedActorForChanges = false; + DirectionForLink = ELinkToDirection::Up; + DirectionTraceLength = 1; } diff --git a/Source/FortniteGame/Private/FortLinkedAccount.cpp b/Source/FortniteGame/Private/FortLinkedAccount.cpp index b24ca062..609671c2 100644 --- a/Source/FortniteGame/Private/FortLinkedAccount.cpp +++ b/Source/FortniteGame/Private/FortLinkedAccount.cpp @@ -1,6 +1,6 @@ #include "FortLinkedAccount.h" UFortLinkedAccount::UFortLinkedAccount() { - this->Manager = NULL; + Manager = NULL; } diff --git a/Source/FortniteGame/Private/FortLinkedQuest.cpp b/Source/FortniteGame/Private/FortLinkedQuest.cpp index c8d47d93..0185c53d 100644 --- a/Source/FortniteGame/Private/FortLinkedQuest.cpp +++ b/Source/FortniteGame/Private/FortLinkedQuest.cpp @@ -1,6 +1,6 @@ #include "FortLinkedQuest.h" FFortLinkedQuest::FFortLinkedQuest() { - this->QuestDefinition = NULL; + QuestDefinition = NULL; } diff --git a/Source/FortniteGame/Private/FortLiveBroadcastController.cpp b/Source/FortniteGame/Private/FortLiveBroadcastController.cpp index a0850a7e..9f6c1c02 100644 --- a/Source/FortniteGame/Private/FortLiveBroadcastController.cpp +++ b/Source/FortniteGame/Private/FortLiveBroadcastController.cpp @@ -23,7 +23,7 @@ bool AFortLiveBroadcastController::CanStartBattleBus() { } AFortLiveBroadcastController::AFortLiveBroadcastController() { - this->BroadcastPostProcessingActorClass = NULL; - this->SquadMarkerActorClass = NULL; + BroadcastPostProcessingActorClass = NULL; + SquadMarkerActorClass = NULL; } diff --git a/Source/FortniteGame/Private/FortLiveEventLayerAnimInstance.cpp b/Source/FortniteGame/Private/FortLiveEventLayerAnimInstance.cpp index 1bb05427..52e2a733 100644 --- a/Source/FortniteGame/Private/FortLiveEventLayerAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortLiveEventLayerAnimInstance.cpp @@ -2,51 +2,51 @@ UFortLiveEventLayerAnimInstance::UFortLiveEventLayerAnimInstance() { - this->LiveEventLayerAnimBP = NULL; - this->StopDirection = EFortCardinalDirection::North; - this->WorldFlipAimOffsetAlpha = 1; - this->Speed = 1; - this->AccelerationMagnitude = 1; - this->VelocityYaw = 1; - this->VelocityYawLocal = 1; - this->VelocityYawLocalStop = 1; - this->VelocityYawLocalSmooth = 1; - this->AccelerationYaw = 1; - this->AccelerationYawLocal = 1; - this->ControlRotationPitchLocal = 1; - this->VelocityPitchDelta = 1; - this->VelocityYawDelta = 1; - this->ControlRotationPitchLocalDelta = 1; - this->WorldTiltRoll = 1; - this->WorldTiltPitch = 1; - this->WorldFlipPitch = 1; - this->WorldFlipRoll = 1; - this->WorldFlipAlpha = 1; - this->WorldTiltCameraRoll = 1; - this->WorldFlipCameraRoll = 1; - this->Breaststroke_Direction = 1; - this->Pitch_AO_Input = 1; - this->Breaststroke_AO_Yaw = 1; - this->Breaststroke_AO_Pitch = 1; - this->bIsWorldTilting = false; - this->bIsWorldFlipping = false; - this->bUseIdleNoiseTucked = false; - this->bHasWorldFullyFlipped = false; - this->bEnterWorldFlipGliding = false; - this->bWorldFlipBeginDive = false; - this->bWorldFlipReturnToGlide = false; - this->bIsFloating = false; - this->bIsOnGround = false; - this->bUWIdleFullyBlended = true; - this->bIsChangingDirection = false; - this->bIsStopping = false; - this->bWantsToUpdateStop = true; - this->bWantsToUpdateStopDirection = true; - this->bHoldBSDirection = false; - this->bTransition_UWIdle_To_UWSwimStart = false; - this->bTransition_UWSprintStop_To_UWSwimStart = false; - this->bTransition_UWSwimStart_To_SprintStop = false; - this->bTransition_UWSwimStart_To_Idle = false; - this->bTransition_UWSprintLoop_To_SprintStop = false; + LiveEventLayerAnimBP = NULL; + StopDirection = EFortCardinalDirection::North; + WorldFlipAimOffsetAlpha = 1; + Speed = 1; + AccelerationMagnitude = 1; + VelocityYaw = 1; + VelocityYawLocal = 1; + VelocityYawLocalStop = 1; + VelocityYawLocalSmooth = 1; + AccelerationYaw = 1; + AccelerationYawLocal = 1; + ControlRotationPitchLocal = 1; + VelocityPitchDelta = 1; + VelocityYawDelta = 1; + ControlRotationPitchLocalDelta = 1; + WorldTiltRoll = 1; + WorldTiltPitch = 1; + WorldFlipPitch = 1; + WorldFlipRoll = 1; + WorldFlipAlpha = 1; + WorldTiltCameraRoll = 1; + WorldFlipCameraRoll = 1; + Breaststroke_Direction = 1; + Pitch_AO_Input = 1; + Breaststroke_AO_Yaw = 1; + Breaststroke_AO_Pitch = 1; + bIsWorldTilting = false; + bIsWorldFlipping = false; + bUseIdleNoiseTucked = false; + bHasWorldFullyFlipped = false; + bEnterWorldFlipGliding = false; + bWorldFlipBeginDive = false; + bWorldFlipReturnToGlide = false; + bIsFloating = false; + bIsOnGround = false; + bUWIdleFullyBlended = true; + bIsChangingDirection = false; + bIsStopping = false; + bWantsToUpdateStop = true; + bWantsToUpdateStopDirection = true; + bHoldBSDirection = false; + bTransition_UWIdle_To_UWSwimStart = false; + bTransition_UWSprintStop_To_UWSwimStart = false; + bTransition_UWSwimStart_To_SprintStop = false; + bTransition_UWSwimStart_To_Idle = false; + bTransition_UWSprintLoop_To_SprintStop = false; } diff --git a/Source/FortniteGame/Private/FortLiveSpectatorController.cpp b/Source/FortniteGame/Private/FortLiveSpectatorController.cpp index 95a91a00..a68f72a4 100644 --- a/Source/FortniteGame/Private/FortLiveSpectatorController.cpp +++ b/Source/FortniteGame/Private/FortLiveSpectatorController.cpp @@ -7,6 +7,6 @@ bool AFortLiveSpectatorController::ServerSetFollowedPlayer_Validate(AFortPlayerS } AFortLiveSpectatorController::AFortLiveSpectatorController() { - this->FollowedPlayerState = NULL; + FollowedPlayerState = NULL; } diff --git a/Source/FortniteGame/Private/FortLoadingScreenPreviewActor.cpp b/Source/FortniteGame/Private/FortLoadingScreenPreviewActor.cpp index 055e9f47..7e858aec 100644 --- a/Source/FortniteGame/Private/FortLoadingScreenPreviewActor.cpp +++ b/Source/FortniteGame/Private/FortLoadingScreenPreviewActor.cpp @@ -2,7 +2,7 @@ AFortLoadingScreenPreviewActor::AFortLoadingScreenPreviewActor() { - this->FullScreenPreviewWidget = NULL; - this->DisplayedLoadingScreen = NULL; + FullScreenPreviewWidget = NULL; + DisplayedLoadingScreen = NULL; } diff --git a/Source/FortniteGame/Private/FortLobbyBeaconHost.cpp b/Source/FortniteGame/Private/FortLobbyBeaconHost.cpp index 82d167a7..24d85479 100644 --- a/Source/FortniteGame/Private/FortLobbyBeaconHost.cpp +++ b/Source/FortniteGame/Private/FortLobbyBeaconHost.cpp @@ -1,9 +1,9 @@ #include "FortLobbyBeaconHost.h" AFortLobbyBeaconHost::AFortLobbyBeaconHost() { - this->bAllowReservationsToProceedToLobby = false; - this->bWorldRecordLoaded = false; - this->LastReservationCountForPermissionTimeoutChange = 0; - this->LobbyPermissionTimeout = 1; + bAllowReservationsToProceedToLobby = false; + bWorldRecordLoaded = false; + LastReservationCountForPermissionTimeoutChange = 0; + LobbyPermissionTimeout = 1; } diff --git a/Source/FortniteGame/Private/FortLobbyBeaconPlayerState.cpp b/Source/FortniteGame/Private/FortLobbyBeaconPlayerState.cpp index a5b26f3b..df393997 100644 --- a/Source/FortniteGame/Private/FortLobbyBeaconPlayerState.cpp +++ b/Source/FortniteGame/Private/FortLobbyBeaconPlayerState.cpp @@ -46,14 +46,14 @@ void AFortLobbyBeaconPlayerState::GetLifetimeReplicatedProps(TArrayTeamAffiliation = 0; - this->CurrentCharXP = 0; - this->MatchmakingLevel = 0; - this->HeroType = NULL; - this->LobbyTimeRemaining = 0; - this->HomeBaseVersion = 0; - this->SelectedGadgets.AddDefaulted(2); - this->TrustedPlatformType = ETrustedPlatformType::Unknown; - this->CharacterGender = EFortCustomGender::Invalid; + TeamAffiliation = 0; + CurrentCharXP = 0; + MatchmakingLevel = 0; + HeroType = NULL; + LobbyTimeRemaining = 0; + HomeBaseVersion = 0; + SelectedGadgets.AddDefaulted(2); + TrustedPlatformType = ETrustedPlatformType::Unknown; + CharacterGender = EFortCustomGender::Invalid; } diff --git a/Source/FortniteGame/Private/FortLobbyBeaconState.cpp b/Source/FortniteGame/Private/FortLobbyBeaconState.cpp index 9c0c1ece..853f01d3 100644 --- a/Source/FortniteGame/Private/FortLobbyBeaconState.cpp +++ b/Source/FortniteGame/Private/FortLobbyBeaconState.cpp @@ -16,10 +16,10 @@ void AFortLobbyBeaconState::GetLifetimeReplicatedProps(TArray } AFortLobbyBeaconState::AFortLobbyBeaconState() { - this->bIsLobbyTimerPaused = false; - this->MatchmakingLevel = 0; - this->CachedMissionGeneratorCDO = NULL; - this->MissionGeneratorDetailsRequirement = ELobbyMissionGeneratorDetailsRequirement::Unknown; - this->bWorldRecordLoaded = false; + bIsLobbyTimerPaused = false; + MatchmakingLevel = 0; + CachedMissionGeneratorCDO = NULL; + MissionGeneratorDetailsRequirement = ELobbyMissionGeneratorDetailsRequirement::Unknown; + bWorldRecordLoaded = false; } diff --git a/Source/FortniteGame/Private/FortLobbyBeaconStateRM.cpp b/Source/FortniteGame/Private/FortLobbyBeaconStateRM.cpp index de47afa2..9a7fcd67 100644 --- a/Source/FortniteGame/Private/FortLobbyBeaconStateRM.cpp +++ b/Source/FortniteGame/Private/FortLobbyBeaconStateRM.cpp @@ -11,6 +11,6 @@ void AFortLobbyBeaconStateRM::GetLifetimeReplicatedProps(TArrayLobbyTimeRemaining = 0; + LobbyTimeRemaining = 0; } diff --git a/Source/FortniteGame/Private/FortLocalPartyMember.cpp b/Source/FortniteGame/Private/FortLocalPartyMember.cpp index 250475ea..e3d43e77 100644 --- a/Source/FortniteGame/Private/FortLocalPartyMember.cpp +++ b/Source/FortniteGame/Private/FortLocalPartyMember.cpp @@ -10,7 +10,7 @@ void UFortLocalPartyMember::HandleMcpProfilesInitialized() { } UFortLocalPartyMember::UFortLocalPartyMember() { - this->NumAthenaPlayersLeftDeltaThreshold = 5; - this->AthenaPlayersLeftUpdateDelay = 1; + NumAthenaPlayersLeftDeltaThreshold = 5; + AthenaPlayersLeftUpdateDelay = 1; } diff --git a/Source/FortniteGame/Private/FortLocalPlayer.cpp b/Source/FortniteGame/Private/FortLocalPlayer.cpp index 95d10b70..f042daf5 100644 --- a/Source/FortniteGame/Private/FortLocalPlayer.cpp +++ b/Source/FortniteGame/Private/FortLocalPlayer.cpp @@ -13,10 +13,10 @@ UFortClientSettingsRecord* UFortLocalPlayer::GetClientSettings() const { } UFortLocalPlayer::UFortLocalPlayer() { - this->FortOnlineAccount = NULL; - this->ClientSettingsRecord = NULL; - this->ContentControlsManager = NULL; - this->bControllerAttached = true; - this->PoiTracker = NULL; + FortOnlineAccount = NULL; + ClientSettingsRecord = NULL; + ContentControlsManager = NULL; + bControllerAttached = true; + PoiTracker = NULL; } diff --git a/Source/FortniteGame/Private/FortLoginReward.cpp b/Source/FortniteGame/Private/FortLoginReward.cpp index 43dd84fd..b483fd14 100644 --- a/Source/FortniteGame/Private/FortLoginReward.cpp +++ b/Source/FortniteGame/Private/FortLoginReward.cpp @@ -1,7 +1,7 @@ #include "FortLoginReward.h" FFortLoginReward::FFortLoginReward() { - this->ItemCount = 0; - this->bIsMajorReward = false; + ItemCount = 0; + bIsMajorReward = false; } diff --git a/Source/FortniteGame/Private/FortLogoLoadingScreen.cpp b/Source/FortniteGame/Private/FortLogoLoadingScreen.cpp index 16789c9a..1cd96fd3 100644 --- a/Source/FortniteGame/Private/FortLogoLoadingScreen.cpp +++ b/Source/FortniteGame/Private/FortLogoLoadingScreen.cpp @@ -1,6 +1,6 @@ #include "FortLogoLoadingScreen.h" FFortLogoLoadingScreen::FFortLogoLoadingScreen() { - this->LogoSize = 1; + LogoSize = 1; } diff --git a/Source/FortniteGame/Private/FortLootLevelData.cpp b/Source/FortniteGame/Private/FortLootLevelData.cpp index c868a26f..d2d26481 100644 --- a/Source/FortniteGame/Private/FortLootLevelData.cpp +++ b/Source/FortniteGame/Private/FortLootLevelData.cpp @@ -1,8 +1,8 @@ #include "FortLootLevelData.h" FFortLootLevelData::FFortLootLevelData() { - this->LootLevel = 0; - this->MinItemLevel = 0; - this->MaxItemLevel = 0; + LootLevel = 0; + MinItemLevel = 0; + MaxItemLevel = 0; } diff --git a/Source/FortniteGame/Private/FortLootPackageData.cpp b/Source/FortniteGame/Private/FortLootPackageData.cpp index a3ed81b3..d63112bd 100644 --- a/Source/FortniteGame/Private/FortLootPackageData.cpp +++ b/Source/FortniteGame/Private/FortLootPackageData.cpp @@ -1,11 +1,11 @@ #include "FortLootPackageData.h" FFortLootPackageData::FFortLootPackageData() { - this->Weight = 1; - this->Count = 0; - this->LootPackageCategory = 0; - this->MinWorldLevel = 0; - this->MaxWorldLevel = 0; - this->bAllowBonusDrops = false; + Weight = 1; + Count = 0; + LootPackageCategory = 0; + MinWorldLevel = 0; + MaxWorldLevel = 0; + bAllowBonusDrops = false; } diff --git a/Source/FortniteGame/Private/FortLootQuotaData.cpp b/Source/FortniteGame/Private/FortLootQuotaData.cpp index b5b88b94..71110db4 100644 --- a/Source/FortniteGame/Private/FortLootQuotaData.cpp +++ b/Source/FortniteGame/Private/FortLootQuotaData.cpp @@ -1,11 +1,11 @@ #include "FortLootQuotaData.h" FFortLootQuotaData::FFortLootQuotaData() { - this->QuotaLevel = ELootQuotaLevel::Unlimited; - this->min = 0; - this->max = 0; - this->Quota = 1; - this->MinWorldLevel = 0; - this->MaxWorldLevel = 0; + QuotaLevel = ELootQuotaLevel::Unlimited; + min = 0; + max = 0; + Quota = 1; + MinWorldLevel = 0; + MaxWorldLevel = 0; } diff --git a/Source/FortniteGame/Private/FortLootTierData.cpp b/Source/FortniteGame/Private/FortLootTierData.cpp index b370eab5..2c539bd5 100644 --- a/Source/FortniteGame/Private/FortLootTierData.cpp +++ b/Source/FortniteGame/Private/FortLootTierData.cpp @@ -1,15 +1,15 @@ #include "FortLootTierData.h" FFortLootTierData::FFortLootTierData() { - this->Weight = 1; - this->QuotaLevel = ELootQuotaLevel::Unlimited; - this->LootTier = 0; - this->MinWorldLevel = 0; - this->MaxWorldLevel = 0; - this->StreakBreakerPointsMin = 0; - this->StreakBreakerPointsMax = 0; - this->StreakBreakerPointsSpend = 0; - this->NumLootPackageDrops = 1; - this->bAllowBonusLootDrops = false; + Weight = 1; + QuotaLevel = ELootQuotaLevel::Unlimited; + LootTier = 0; + MinWorldLevel = 0; + MaxWorldLevel = 0; + StreakBreakerPointsMin = 0; + StreakBreakerPointsMax = 0; + StreakBreakerPointsSpend = 0; + NumLootPackageDrops = 1; + bAllowBonusLootDrops = false; } diff --git a/Source/FortniteGame/Private/FortMIDAnimSet.cpp b/Source/FortniteGame/Private/FortMIDAnimSet.cpp index 67eb8ff2..183821aa 100644 --- a/Source/FortniteGame/Private/FortMIDAnimSet.cpp +++ b/Source/FortniteGame/Private/FortMIDAnimSet.cpp @@ -1,6 +1,6 @@ #include "FortMIDAnimSet.h" FFortMIDAnimSet::FFortMIDAnimSet() { - this->Mid = NULL; + Mid = NULL; } diff --git a/Source/FortniteGame/Private/FortMangBotInfo.cpp b/Source/FortniteGame/Private/FortMangBotInfo.cpp index 944932d6..ac20bb57 100644 --- a/Source/FortniteGame/Private/FortMangBotInfo.cpp +++ b/Source/FortniteGame/Private/FortMangBotInfo.cpp @@ -1,8 +1,8 @@ #include "FortMangBotInfo.h" FFortMangBotInfo::FFortMangBotInfo() { - this->BotController = NULL; - this->BotPawn = NULL; - this->CurrentBotAlertLevel = EAlertLevel::Unaware; + BotController = NULL; + BotPawn = NULL; + CurrentBotAlertLevel = EAlertLevel::Unaware; } diff --git a/Source/FortniteGame/Private/FortMangSentryInfo.cpp b/Source/FortniteGame/Private/FortMangSentryInfo.cpp index 645665a4..33d62e43 100644 --- a/Source/FortniteGame/Private/FortMangSentryInfo.cpp +++ b/Source/FortniteGame/Private/FortMangSentryInfo.cpp @@ -1,7 +1,7 @@ #include "FortMangSentryInfo.h" FFortMangSentryInfo::FFortMangSentryInfo() { - this->Sentry = NULL; - this->CurrentSentryAlertLevel = EAlertLevel::Unaware; + Sentry = NULL; + CurrentSentryAlertLevel = EAlertLevel::Unaware; } diff --git a/Source/FortniteGame/Private/FortMapData.cpp b/Source/FortniteGame/Private/FortMapData.cpp index fcde8cfd..ec799cf4 100644 --- a/Source/FortniteGame/Private/FortMapData.cpp +++ b/Source/FortniteGame/Private/FortMapData.cpp @@ -1,6 +1,6 @@ #include "FortMapData.h" FFortMapData::FFortMapData() { - this->SelectionWeight = 1; + SelectionWeight = 1; } diff --git a/Source/FortniteGame/Private/FortMarkActor.cpp b/Source/FortniteGame/Private/FortMarkActor.cpp index 1a4311a6..66a8c899 100644 --- a/Source/FortniteGame/Private/FortMarkActor.cpp +++ b/Source/FortniteGame/Private/FortMarkActor.cpp @@ -16,8 +16,8 @@ void AFortMarkActor::GetLifetimeReplicatedProps(TArray& OutLi } AFortMarkActor::AFortMarkActor() { - this->MarkString = TEXT("Type Here, Esc Cancels"); - this->bFinishedEditing = false; - this->AttachedToActor = NULL; + MarkString = TEXT("Type Here, Esc Cancels"); + bFinishedEditing = false; + AttachedToActor = NULL; } diff --git a/Source/FortniteGame/Private/FortMatchPerfReport.cpp b/Source/FortniteGame/Private/FortMatchPerfReport.cpp index 5d7f6975..ed479ebf 100644 --- a/Source/FortniteGame/Private/FortMatchPerfReport.cpp +++ b/Source/FortniteGame/Private/FortMatchPerfReport.cpp @@ -1,12 +1,12 @@ #include "FortMatchPerfReport.h" UFortMatchPerfReport::UFortMatchPerfReport() { - this->BadMatchTriggers.AddDefaulted(5); - this->PhasesToInclude.AddDefaulted(3); - this->ReportProbability = 4294967295; - this->bEnabled = true; - this->bEnableCsvProfile = true; - this->bUploadAllCsvs = true; - this->bAllowForcedPerformanceReport = false; + BadMatchTriggers.AddDefaulted(5); + PhasesToInclude.AddDefaulted(3); + ReportProbability = 4294967295; + bEnabled = true; + bEnableCsvProfile = true; + bUploadAllCsvs = true; + bAllowForcedPerformanceReport = false; } diff --git a/Source/FortniteGame/Private/FortMatchServerAnalytics.cpp b/Source/FortniteGame/Private/FortMatchServerAnalytics.cpp index d327737d..ead6e381 100644 --- a/Source/FortniteGame/Private/FortMatchServerAnalytics.cpp +++ b/Source/FortniteGame/Private/FortMatchServerAnalytics.cpp @@ -1,8 +1,8 @@ #include "FortMatchServerAnalytics.h" UFortMatchServerAnalytics::UFortMatchServerAnalytics() { - this->PlayersNotCompletingPhasePercentage = 1; - this->PlayersDisconnectingUnexpectedlyPercentage = 1; - this->MatchStartThreshold = 4294967295; + PlayersNotCompletingPhasePercentage = 1; + PlayersDisconnectingUnexpectedlyPercentage = 1; + MatchStartThreshold = 4294967295; } diff --git a/Source/FortniteGame/Private/FortMatchmaking.cpp b/Source/FortniteGame/Private/FortMatchmaking.cpp index 78ebacde..1be90302 100644 --- a/Source/FortniteGame/Private/FortMatchmaking.cpp +++ b/Source/FortniteGame/Private/FortMatchmaking.cpp @@ -2,11 +2,11 @@ #include "FortPartyBeaconClient.h" UFortMatchmaking::UFortMatchmaking() { - this->ReservationBeaconClientClass = AFortPartyBeaconClient::StaticClass(); - this->ReservationBeaconClient = NULL; - this->LobbyBeaconClient = NULL; - this->ControllerId = 0; - this->Matchmaking = NULL; - this->LastMatchmakingPrivacyConfiguration = EFortMatchmakingPrivacyConfiguration::UserPartyConfigured; + ReservationBeaconClientClass = AFortPartyBeaconClient::StaticClass(); + ReservationBeaconClient = NULL; + LobbyBeaconClient = NULL; + ControllerId = 0; + Matchmaking = NULL; + LastMatchmakingPrivacyConfiguration = EFortMatchmakingPrivacyConfiguration::UserPartyConfigured; } diff --git a/Source/FortniteGame/Private/FortMatchmakingConfig.cpp b/Source/FortniteGame/Private/FortMatchmakingConfig.cpp index 53d88d89..b1dfbeac 100644 --- a/Source/FortniteGame/Private/FortMatchmakingConfig.cpp +++ b/Source/FortniteGame/Private/FortMatchmakingConfig.cpp @@ -1,9 +1,9 @@ #include "FortMatchmakingConfig.h" FFortMatchmakingConfig::FFortMatchmakingConfig() { - this->ChanceToHostOverride = 1; - this->ChanceToHostIncrease = 1; - this->MaxSearchResultsOverride = 0; - this->MaxProcessedSearchResults = 0; + ChanceToHostOverride = 1; + ChanceToHostIncrease = 1; + MaxSearchResultsOverride = 0; + MaxProcessedSearchResults = 0; } diff --git a/Source/FortniteGame/Private/FortMatchmakingContext.cpp b/Source/FortniteGame/Private/FortMatchmakingContext.cpp index a89acb4f..530dccb3 100644 --- a/Source/FortniteGame/Private/FortMatchmakingContext.cpp +++ b/Source/FortniteGame/Private/FortMatchmakingContext.cpp @@ -120,6 +120,6 @@ void UFortMatchmakingContext::CancelMatchmaking() { } UFortMatchmakingContext::UFortMatchmakingContext() { - this->bMatchmakingFlowActive = false; + bMatchmakingFlowActive = false; } diff --git a/Source/FortniteGame/Private/FortMatchmakingErrorInfo.cpp b/Source/FortniteGame/Private/FortMatchmakingErrorInfo.cpp index 9db3db9f..affcd7e0 100644 --- a/Source/FortniteGame/Private/FortMatchmakingErrorInfo.cpp +++ b/Source/FortniteGame/Private/FortMatchmakingErrorInfo.cpp @@ -1,6 +1,6 @@ #include "FortMatchmakingErrorInfo.h" FFortMatchmakingErrorInfo::FFortMatchmakingErrorInfo() { - this->Error = EMatchmakingErrorV2::Success; + Error = EMatchmakingErrorV2::Success; } diff --git a/Source/FortniteGame/Private/FortMatchmakingGather.cpp b/Source/FortniteGame/Private/FortMatchmakingGather.cpp index 3bf29664..7791cadb 100644 --- a/Source/FortniteGame/Private/FortMatchmakingGather.cpp +++ b/Source/FortniteGame/Private/FortMatchmakingGather.cpp @@ -1,6 +1,6 @@ #include "FortMatchmakingGather.h" UFortMatchmakingGather::UFortMatchmakingGather() { - this->ChanceToJoinInProgress = 1; + ChanceToJoinInProgress = 1; } diff --git a/Source/FortniteGame/Private/FortMatchmakingPolicy.cpp b/Source/FortniteGame/Private/FortMatchmakingPolicy.cpp index d32f2a13..16bfe160 100644 --- a/Source/FortniteGame/Private/FortMatchmakingPolicy.cpp +++ b/Source/FortniteGame/Private/FortMatchmakingPolicy.cpp @@ -1,9 +1,9 @@ #include "FortMatchmakingPolicy.h" UFortMatchmakingPolicy::UFortMatchmakingPolicy() { - this->bMatchmakingInProgress = false; - this->MMPass = NULL; - this->ChanceToHostAttempt = 0; - this->bShouldCampaignForceCrossplayConfig = true; + bMatchmakingInProgress = false; + MMPass = NULL; + ChanceToHostAttempt = 0; + bShouldCampaignForceCrossplayConfig = true; } diff --git a/Source/FortniteGame/Private/FortMatchmakingSingleSession.cpp b/Source/FortniteGame/Private/FortMatchmakingSingleSession.cpp index 0481cd7b..4382102e 100644 --- a/Source/FortniteGame/Private/FortMatchmakingSingleSession.cpp +++ b/Source/FortniteGame/Private/FortMatchmakingSingleSession.cpp @@ -1,6 +1,6 @@ #include "FortMatchmakingSingleSession.h" UFortMatchmakingSingleSession::UFortMatchmakingSingleSession() { - this->SessionHelper = NULL; + SessionHelper = NULL; } diff --git a/Source/FortniteGame/Private/FortMatchmakingV2.cpp b/Source/FortniteGame/Private/FortMatchmakingV2.cpp index 2c3608b3..71f63324 100644 --- a/Source/FortniteGame/Private/FortMatchmakingV2.cpp +++ b/Source/FortniteGame/Private/FortMatchmakingV2.cpp @@ -1,18 +1,18 @@ #include "FortMatchmakingV2.h" UFortMatchmakingV2::UFortMatchmakingV2() { - this->MMSVersionCompatability = TEXT("*"); - this->MMSTicketURLClient = TEXT("/api/game/v2/matchmakingservice/ticket/player/`id"); - this->MMSPingInterval = 1; - this->bCustomKeyEnabled = false; - this->UpdateCheckInterval = 1; - this->bEnablePrivateMatchUpdateCheck = true; - this->MatchmakingRetryInterval = 1; - this->MaxMatchmakingRetries = 0; - this->AltDomainRecords.AddDefaulted(8); - this->LogSubmitChance = 1; - this->bSubmitSecondaryLogs = false; - this->LogTailKb = 0; - this->WhitelistedPlaylistsForActiveCheck.AddDefaulted(1); + MMSVersionCompatability = TEXT("*"); + MMSTicketURLClient = TEXT("/api/game/v2/matchmakingservice/ticket/player/`id"); + MMSPingInterval = 1; + bCustomKeyEnabled = false; + UpdateCheckInterval = 1; + bEnablePrivateMatchUpdateCheck = true; + MatchmakingRetryInterval = 1; + MaxMatchmakingRetries = 0; + AltDomainRecords.AddDefaulted(8); + LogSubmitChance = 1; + bSubmitSecondaryLogs = false; + LogTailKb = 0; + WhitelistedPlaylistsForActiveCheck.AddDefaulted(1); } diff --git a/Source/FortniteGame/Private/FortMaterialParameterID.cpp b/Source/FortniteGame/Private/FortMaterialParameterID.cpp index e8cc935a..3fa93623 100644 --- a/Source/FortniteGame/Private/FortMaterialParameterID.cpp +++ b/Source/FortniteGame/Private/FortMaterialParameterID.cpp @@ -1,6 +1,6 @@ #include "FortMaterialParameterID.h" FFortMaterialParameterID::FFortMaterialParameterID() { - this->VariableIndex = 0; + VariableIndex = 0; } diff --git a/Source/FortniteGame/Private/FortMcpCollectedFishProperties.cpp b/Source/FortniteGame/Private/FortMcpCollectedFishProperties.cpp index 1240e017..0d189aa5 100644 --- a/Source/FortniteGame/Private/FortMcpCollectedFishProperties.cpp +++ b/Source/FortniteGame/Private/FortMcpCollectedFishProperties.cpp @@ -1,7 +1,7 @@ #include "FortMcpCollectedFishProperties.h" FFortMcpCollectedFishProperties::FFortMcpCollectedFishProperties() { - this->Weight = 1; - this->Length = 1; + Weight = 1; + Length = 1; } diff --git a/Source/FortniteGame/Private/FortMcpCollectedItemProperties.cpp b/Source/FortniteGame/Private/FortMcpCollectedItemProperties.cpp index bec89e5c..abb77498 100644 --- a/Source/FortniteGame/Private/FortMcpCollectedItemProperties.cpp +++ b/Source/FortniteGame/Private/FortMcpCollectedItemProperties.cpp @@ -1,7 +1,7 @@ #include "FortMcpCollectedItemProperties.h" FFortMcpCollectedItemProperties::FFortMcpCollectedItemProperties() { - this->SeenState = EFortCollectedState::Unknown; - this->Count = 0; + SeenState = EFortCollectedState::Unknown; + Count = 0; } diff --git a/Source/FortniteGame/Private/FortMcpCollectionsBulkUpdateEntry.cpp b/Source/FortniteGame/Private/FortMcpCollectionsBulkUpdateEntry.cpp index af9ecc19..25ec7f40 100644 --- a/Source/FortniteGame/Private/FortMcpCollectionsBulkUpdateEntry.cpp +++ b/Source/FortniteGame/Private/FortMcpCollectionsBulkUpdateEntry.cpp @@ -1,7 +1,7 @@ #include "FortMcpCollectionsBulkUpdateEntry.h" FFortMcpCollectionsBulkUpdateEntry::FFortMcpCollectionsBulkUpdateEntry() { - this->SeenState = EFortCollectedState::Unknown; - this->Count = 0; + SeenState = EFortCollectedState::Unknown; + Count = 0; } diff --git a/Source/FortniteGame/Private/FortMcpContext.cpp b/Source/FortniteGame/Private/FortMcpContext.cpp index 8f9ab138..a41e421a 100644 --- a/Source/FortniteGame/Private/FortMcpContext.cpp +++ b/Source/FortniteGame/Private/FortMcpContext.cpp @@ -368,6 +368,6 @@ void UFortMcpContext::AbandonExpedition(const UFortExpeditionItem* Expedition) { } UFortMcpContext::UFortMcpContext() { - this->MinTimeBetweenFriendCodeRequestsSeconds = 4294967295; + MinTimeBetweenFriendCodeRequestsSeconds = 4294967295; } diff --git a/Source/FortniteGame/Private/FortMcpProfileAthenaStats.cpp b/Source/FortniteGame/Private/FortMcpProfileAthenaStats.cpp index f453a8b1..bc04f021 100644 --- a/Source/FortniteGame/Private/FortMcpProfileAthenaStats.cpp +++ b/Source/FortniteGame/Private/FortMcpProfileAthenaStats.cpp @@ -9,6 +9,6 @@ TArray UFortMcpProfileAthenaStats::GetLifeTimeAndSeasonList } UFortMcpProfileAthenaStats::UFortMcpProfileAthenaStats() { - this->LifeTimeStats = NULL; + LifeTimeStats = NULL; } diff --git a/Source/FortniteGame/Private/FortMcpProfileCampaign.cpp b/Source/FortniteGame/Private/FortMcpProfileCampaign.cpp index 16207720..a24b66a1 100644 --- a/Source/FortniteGame/Private/FortMcpProfileCampaign.cpp +++ b/Source/FortniteGame/Private/FortMcpProfileCampaign.cpp @@ -182,7 +182,7 @@ void UFortMcpProfileCampaign::AbandonExpedition_Implementation(const FString& Ex } */ UFortMcpProfileCampaign::UFortMcpProfileCampaign() { - this->bEnableHeroLoadoutMocking = true; - this->HeroLoadoutCommandDelaySeconds = 1; + bEnableHeroLoadoutMocking = true; + HeroLoadoutCommandDelaySeconds = 1; } diff --git a/Source/FortniteGame/Private/FortMcpProfileCollections.cpp b/Source/FortniteGame/Private/FortMcpProfileCollections.cpp index 7dd32475..78bbc38e 100644 --- a/Source/FortniteGame/Private/FortMcpProfileCollections.cpp +++ b/Source/FortniteGame/Private/FortMcpProfileCollections.cpp @@ -7,6 +7,6 @@ void UFortMcpProfileCollections::AddToCollection_Implementation(const FString& C } */ UFortMcpProfileCollections::UFortMcpProfileCollections() { - this->TaskManager = NULL; + TaskManager = NULL; } diff --git a/Source/FortniteGame/Private/FortMcpProfileCommonCore.cpp b/Source/FortniteGame/Private/FortMcpProfileCommonCore.cpp index 91ddc31c..0054212e 100644 --- a/Source/FortniteGame/Private/FortMcpProfileCommonCore.cpp +++ b/Source/FortniteGame/Private/FortMcpProfileCommonCore.cpp @@ -34,7 +34,7 @@ void UFortMcpProfileCommonCore::ClaimImportFriendsReward_Implementation(ESocialI } */ UFortMcpProfileCommonCore::UFortMcpProfileCommonCore() { - this->ListCatalogEntriesUrl = TEXT("/api/storefront/v2/catalog"); - this->AffiliateExpirationSeconds = 0; + ListCatalogEntriesUrl = TEXT("/api/storefront/v2/catalog"); + AffiliateExpirationSeconds = 0; } diff --git a/Source/FortniteGame/Private/FortMcpProfileCreative.cpp b/Source/FortniteGame/Private/FortMcpProfileCreative.cpp index 691f0807..751cb86d 100644 --- a/Source/FortniteGame/Private/FortMcpProfileCreative.cpp +++ b/Source/FortniteGame/Private/FortMcpProfileCreative.cpp @@ -37,6 +37,6 @@ void UFortMcpProfileCreative::CreateNewBattleLabFile_Implementation(const FStrin } */ UFortMcpProfileCreative::UFortMcpProfileCreative() { - this->bEnablePublishing = true; + bEnablePublishing = true; } diff --git a/Source/FortniteGame/Private/FortMcpProfileSubgame.cpp b/Source/FortniteGame/Private/FortMcpProfileSubgame.cpp index 27fc036a..4f2ca9ef 100644 --- a/Source/FortniteGame/Private/FortMcpProfileSubgame.cpp +++ b/Source/FortniteGame/Private/FortMcpProfileSubgame.cpp @@ -52,6 +52,6 @@ void UFortMcpProfileSubgame::ClaimQuestReward_Implementation(const FString& Ques } UFortMcpProfileSubgame::UFortMcpProfileSubgame() { - this->LastAppliedLoadout = NULL; + LastAppliedLoadout = NULL; } */ diff --git a/Source/FortniteGame/Private/FortMcpProfileWorld.cpp b/Source/FortniteGame/Private/FortMcpProfileWorld.cpp index 6cbd5a1b..b0cbacea 100644 --- a/Source/FortniteGame/Private/FortMcpProfileWorld.cpp +++ b/Source/FortniteGame/Private/FortMcpProfileWorld.cpp @@ -37,7 +37,7 @@ void UFortMcpProfileWorld::BatchUpdatePlayers_Implementation(const TArrayFortInventory = NULL; - this->bIsInventoryInitialized = false; + FortInventory = NULL; + bIsInventoryInitialized = false; } diff --git a/Source/FortniteGame/Private/FortMcpQuestObjectiveInfo.cpp b/Source/FortniteGame/Private/FortMcpQuestObjectiveInfo.cpp index 08d7e960..c39fc2f0 100644 --- a/Source/FortniteGame/Private/FortMcpQuestObjectiveInfo.cpp +++ b/Source/FortniteGame/Private/FortMcpQuestObjectiveInfo.cpp @@ -1,18 +1,18 @@ #include "FortMcpQuestObjectiveInfo.h" FFortMcpQuestObjectiveInfo::FFortMcpQuestObjectiveInfo() { - this->ItemEvent = EFortQuestObjectiveItemEvent::Craft; - this->bHidden = false; - this->bRequirePrimaryMissionCompletion = false; - this->bCanProgressInZone = false; - this->bDisplayDynamicAnnouncementUpdate = false; - this->DynamicStatusUpdateType = EObjectiveStatusUpdateType::Always; - this->LinkVaultTab = EFortInventoryFilter::WeaponMelee; - this->LinkToItemManagement = EFortFrontendInventoryFilter::Schematics; - this->LinkSquadIndex = 0; - this->Count = 0; - this->Stage = 0; - this->DynamicStatusUpdatePercentInterval = 0; - this->DynamicUpdateCompletionDelay = 1; + ItemEvent = EFortQuestObjectiveItemEvent::Craft; + bHidden = false; + bRequirePrimaryMissionCompletion = false; + bCanProgressInZone = false; + bDisplayDynamicAnnouncementUpdate = false; + DynamicStatusUpdateType = EObjectiveStatusUpdateType::Always; + LinkVaultTab = EFortInventoryFilter::WeaponMelee; + LinkToItemManagement = EFortFrontendInventoryFilter::Schematics; + LinkSquadIndex = 0; + Count = 0; + Stage = 0; + DynamicStatusUpdatePercentInterval = 0; + DynamicUpdateCompletionDelay = 1; } diff --git a/Source/FortniteGame/Private/FortMcpUtils.cpp b/Source/FortniteGame/Private/FortMcpUtils.cpp index 2de9562e..ff9a6789 100644 --- a/Source/FortniteGame/Private/FortMcpUtils.cpp +++ b/Source/FortniteGame/Private/FortMcpUtils.cpp @@ -1,21 +1,21 @@ #include "FortMcpUtils.h" UFortMcpUtils::UFortMcpUtils() { - this->UnredeemedCodesUrl = TEXT("/api/game/v2/friendcodes/`accountId/`codeBackend"); - this->RecordUserStatsUrl = TEXT("/api/stats/bulk?ownertype=1"); - this->QueryUserStatsUrl = TEXT("/api/stats/accountId/`accountId/bulk/window/alltime"); - this->QueryLeaderboardUrl = TEXT("/api/leaderboards/type/`typeId/stat/`leaderboardName/window/weekly?ownertype=1"); - this->QueryCohortUrl = TEXT("/api/game/v2/leaderboards/cohort/`accountId?playlist=`cohortName"); - this->ProcessPendingRewardsUrl = TEXT("/api/game/v2/events/v2/processPendingRewards/`accountId"); - this->bShouldSendTimeTracking = false; - this->VoiceLoginUrl = TEXT("/api/game/v2/voice/`accountId/login"); - this->VoiceJoinUrl = TEXT("/api/game/v2/voice/`accountId/join/`partyId"); - this->PrivacySettingsUrl = TEXT("/api/game/v2/privacy/account/`accountId"); - this->ReplacePlayerTokensUrl = TEXT("/api/game/v2/events/v2/setSubgroup/`AccountId"); - this->AllowHomebaseCharactersUrl = TEXT("/api/game/v2/homebase/allowed-name-chars"); - this->ReportPlayerToxicityUrl = TEXT("/api/game/v2/toxicity/account/`accountId/report/`offenderAccountId"); - this->EventCalendardTestUrl = TEXT("/api/admin/scheduled_events/time_dilation/now/`desiredTime"); - this->CreativeHistoryBaseUrl = TEXT("/api/game/v2/creative"); - this->DefaultLogTailLengthKb = 0; + UnredeemedCodesUrl = TEXT("/api/game/v2/friendcodes/`accountId/`codeBackend"); + RecordUserStatsUrl = TEXT("/api/stats/bulk?ownertype=1"); + QueryUserStatsUrl = TEXT("/api/stats/accountId/`accountId/bulk/window/alltime"); + QueryLeaderboardUrl = TEXT("/api/leaderboards/type/`typeId/stat/`leaderboardName/window/weekly?ownertype=1"); + QueryCohortUrl = TEXT("/api/game/v2/leaderboards/cohort/`accountId?playlist=`cohortName"); + ProcessPendingRewardsUrl = TEXT("/api/game/v2/events/v2/processPendingRewards/`accountId"); + bShouldSendTimeTracking = false; + VoiceLoginUrl = TEXT("/api/game/v2/voice/`accountId/login"); + VoiceJoinUrl = TEXT("/api/game/v2/voice/`accountId/join/`partyId"); + PrivacySettingsUrl = TEXT("/api/game/v2/privacy/account/`accountId"); + ReplacePlayerTokensUrl = TEXT("/api/game/v2/events/v2/setSubgroup/`AccountId"); + AllowHomebaseCharactersUrl = TEXT("/api/game/v2/homebase/allowed-name-chars"); + ReportPlayerToxicityUrl = TEXT("/api/game/v2/toxicity/account/`accountId/report/`offenderAccountId"); + EventCalendardTestUrl = TEXT("/api/admin/scheduled_events/time_dilation/now/`desiredTime"); + CreativeHistoryBaseUrl = TEXT("/api/game/v2/creative"); + DefaultLogTailLengthKb = 0; } diff --git a/Source/FortniteGame/Private/FortMcpWorlds.cpp b/Source/FortniteGame/Private/FortMcpWorlds.cpp index 9363efd0..eb8c7692 100644 --- a/Source/FortniteGame/Private/FortMcpWorlds.cpp +++ b/Source/FortniteGame/Private/FortMcpWorlds.cpp @@ -1,6 +1,6 @@ #include "FortMcpWorlds.h" UFortMcpWorlds::UFortMcpWorlds() { - this->TheaterQueryRetry = 0; + TheaterQueryRetry = 0; } diff --git a/Source/FortniteGame/Private/FortMeatballVehicle.cpp b/Source/FortniteGame/Private/FortMeatballVehicle.cpp index cdd31550..68fa2b97 100644 --- a/Source/FortniteGame/Private/FortMeatballVehicle.cpp +++ b/Source/FortniteGame/Private/FortMeatballVehicle.cpp @@ -50,41 +50,41 @@ void AFortMeatballVehicle::GetLifetimeReplicatedProps(TArray& } AFortMeatballVehicle::AFortMeatballVehicle() { - this->WaterSkiSeatIndex = 0; - this->FxNormalizationMaxSpeedKmh = 1; - this->CacheAudioEngineUp = NULL; - this->CacheAudioEngineDown = NULL; - this->CacheAudioWakeTurn = NULL; - this->CacheAudioWakeSpeed = NULL; - this->CacheAudioScrape = NULL; - this->BoostMID = NULL; - this->CacheBoostReadyLFx = NULL; - this->CacheBoostReadyRFx = NULL; - this->CacheDirtCascade = NULL; - this->CacheSnowInteractionComponent = NULL; - this->DrivingPlayerController = NULL; - this->LandCameraShake = NULL; - this->LandCameraShakeClass = NULL; - this->DriverCameraShake = NULL; - this->DriverCameraShakeClass = NULL; - this->LandRumbleIntensity = 1; - this->LandForceFeedbackHandle = 0; - this->TurnRumbleIntensity = 1; - this->TurnForceFeedbackHandle = 0; - this->CurrentSnowAltitude = 1; - this->bHasSnow = false; - this->bBoostReadyFxOn = false; - this->bLargeRumble = true; - this->bTurnRumbleActive = false; - this->bWaterDropsOnScreen = false; - this->FortMeatballVehicleConfigsClass = NULL; - this->FortSpaghettiVehicleClass = NULL; - this->BoostingCamera = NULL; - this->IsUsingNewFuelSystemState = 0; - this->FortMeatballVehicleConfigs = NULL; - this->WaterLineStartPontoonIndex = 0; - this->WaterLineEndPontoonIndex = 0; - this->bBoostFailed = false; - this->FuelComponent = CreateDefaultSubobject(TEXT("FuelComponent")); + WaterSkiSeatIndex = 0; + FxNormalizationMaxSpeedKmh = 1; + CacheAudioEngineUp = NULL; + CacheAudioEngineDown = NULL; + CacheAudioWakeTurn = NULL; + CacheAudioWakeSpeed = NULL; + CacheAudioScrape = NULL; + BoostMID = NULL; + CacheBoostReadyLFx = NULL; + CacheBoostReadyRFx = NULL; + CacheDirtCascade = NULL; + CacheSnowInteractionComponent = NULL; + DrivingPlayerController = NULL; + LandCameraShake = NULL; + LandCameraShakeClass = NULL; + DriverCameraShake = NULL; + DriverCameraShakeClass = NULL; + LandRumbleIntensity = 1; + LandForceFeedbackHandle = 0; + TurnRumbleIntensity = 1; + TurnForceFeedbackHandle = 0; + CurrentSnowAltitude = 1; + bHasSnow = false; + bBoostReadyFxOn = false; + bLargeRumble = true; + bTurnRumbleActive = false; + bWaterDropsOnScreen = false; + FortMeatballVehicleConfigsClass = NULL; + FortSpaghettiVehicleClass = NULL; + BoostingCamera = NULL; + IsUsingNewFuelSystemState = 0; + FortMeatballVehicleConfigs = NULL; + WaterLineStartPontoonIndex = 0; + WaterLineEndPontoonIndex = 0; + bBoostFailed = false; + FuelComponent = CreateDefaultSubobject(TEXT("FuelComponent")); } diff --git a/Source/FortniteGame/Private/FortMeatballVehicleAnimInstance.cpp b/Source/FortniteGame/Private/FortMeatballVehicleAnimInstance.cpp index d0b83497..b23db7d5 100644 --- a/Source/FortniteGame/Private/FortMeatballVehicleAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortMeatballVehicleAnimInstance.cpp @@ -1,20 +1,20 @@ #include "FortMeatballVehicleAnimInstance.h" UFortMeatballVehicleAnimInstance::UFortMeatballVehicleAnimInstance() { - this->Meatball = NULL; - this->MeatballSpeed = 1; - this->SteeringAngle = 1; - this->BoostCharge = 1; - this->bIsMovingForward = false; - this->bIsDrivingFast = false; - this->bIsBraking = false; - this->bIsBoosting = false; - this->bIsBoostReady = false; - this->bIsBoostStarting = false; - this->bIsBoostEnding = false; - this->bIsRocketReady = false; - this->bIsRocketOnCoolDown = false; - this->bIsSteeringLeft = false; - this->bIsSteeringRight = false; + Meatball = NULL; + MeatballSpeed = 1; + SteeringAngle = 1; + BoostCharge = 1; + bIsMovingForward = false; + bIsDrivingFast = false; + bIsBraking = false; + bIsBoosting = false; + bIsBoostReady = false; + bIsBoostStarting = false; + bIsBoostEnding = false; + bIsRocketReady = false; + bIsRocketOnCoolDown = false; + bIsSteeringLeft = false; + bIsSteeringRight = false; } diff --git a/Source/FortniteGame/Private/FortMeatballVehicleConfigs.cpp b/Source/FortniteGame/Private/FortMeatballVehicleConfigs.cpp index 10c8bf99..2cb47f2b 100644 --- a/Source/FortniteGame/Private/FortMeatballVehicleConfigs.cpp +++ b/Source/FortniteGame/Private/FortMeatballVehicleConfigs.cpp @@ -1,47 +1,47 @@ #include "FortMeatballVehicleConfigs.h" UFortMeatballVehicleConfigs::UFortMeatballVehicleConfigs() { - this->WaterSteerRollFactor = 1; - this->InnerTurnPontoonOffsetMultiplier = 1; - this->OuterTurnPontoonOffsetMultiplier = 1; - this->MinForwardSpeedToBankOnTurn = 1; - this->BoostMinPushForce = 1; - this->BoostTopSpeedForceMultiplier = 1; - this->BoostTopSpeedMultiplier = 1; - this->MaxPontoonOffsetPerSecond = 1; - this->LandTopSpeedMultiplier = 1; - this->LandPushForceMultiplier = 1; - this->MinPushPontoonsForWaterDriving = 0; - this->MaxWaterPitchAngle = 1; - this->MinForwardSpeedToPitch = 1; - this->MinForwardSpeedForMaxPitch = 1; - this->MaxForwardSpeedForMaxPitch = 1; - this->MaxFowrardSpeedPitchFactor = 1; - this->BoostMaxForwardSpeedPitchFactor = 1; - this->FrontLateralFrictionFactor = 1; - this->RearLateralFrictionFactor = 1; - this->LandFrontLateralFrictionFactor = 1; - this->LandRearLateralFrictionFactor = 1; - this->SeatOffsetScaleX = 1; - this->SeatOffsetScaleY = 1; - this->SeatYawAngleMax = 1; - this->SeatPitchAngleMax = 1; - this->BoostSteeringMultiplier = 1; - this->BoostSteeringMultiplierRampTime = 1; - this->LandSteeringMultiplier = 1; - this->LandMinSpeedSteeringAngle = 1; - this->LandMaxSpeedSteeringAngle = 1; - this->DragCoefficientNoAccel = 1; - this->DragCoefficient2NoAccel = 1; - this->MinSteerAlphaForWaterFriction = 1; - this->TurnInPlaceYawStiff = 1; - this->TurnInPlaceYawDamp = 1; - this->MaxSteerRollAngle = 1; - this->MaxTurnInPlaceYawAngle = 1; - this->UprightSpringSteerStrength = 1; - this->TurnInPlaceYawStrength = 1; - this->MaxSpeedForTurnInPlaceKmH = 1; - this->BlendOutExtraSpeedTurnInPlaceKmH = 1; - this->MaxPitchForCameraInPlaceSteer = 1; + WaterSteerRollFactor = 1; + InnerTurnPontoonOffsetMultiplier = 1; + OuterTurnPontoonOffsetMultiplier = 1; + MinForwardSpeedToBankOnTurn = 1; + BoostMinPushForce = 1; + BoostTopSpeedForceMultiplier = 1; + BoostTopSpeedMultiplier = 1; + MaxPontoonOffsetPerSecond = 1; + LandTopSpeedMultiplier = 1; + LandPushForceMultiplier = 1; + MinPushPontoonsForWaterDriving = 0; + MaxWaterPitchAngle = 1; + MinForwardSpeedToPitch = 1; + MinForwardSpeedForMaxPitch = 1; + MaxForwardSpeedForMaxPitch = 1; + MaxFowrardSpeedPitchFactor = 1; + BoostMaxForwardSpeedPitchFactor = 1; + FrontLateralFrictionFactor = 1; + RearLateralFrictionFactor = 1; + LandFrontLateralFrictionFactor = 1; + LandRearLateralFrictionFactor = 1; + SeatOffsetScaleX = 1; + SeatOffsetScaleY = 1; + SeatYawAngleMax = 1; + SeatPitchAngleMax = 1; + BoostSteeringMultiplier = 1; + BoostSteeringMultiplierRampTime = 1; + LandSteeringMultiplier = 1; + LandMinSpeedSteeringAngle = 1; + LandMaxSpeedSteeringAngle = 1; + DragCoefficientNoAccel = 1; + DragCoefficient2NoAccel = 1; + MinSteerAlphaForWaterFriction = 1; + TurnInPlaceYawStiff = 1; + TurnInPlaceYawDamp = 1; + MaxSteerRollAngle = 1; + MaxTurnInPlaceYawAngle = 1; + UprightSpringSteerStrength = 1; + TurnInPlaceYawStrength = 1; + MaxSpeedForTurnInPlaceKmH = 1; + BlendOutExtraSpeedTurnInPlaceKmH = 1; + MaxPitchForCameraInPlaceSteer = 1; } diff --git a/Source/FortniteGame/Private/FortMedalsPunchCardItem.cpp b/Source/FortniteGame/Private/FortMedalsPunchCardItem.cpp index da72a344..3931c633 100644 --- a/Source/FortniteGame/Private/FortMedalsPunchCardItem.cpp +++ b/Source/FortniteGame/Private/FortMedalsPunchCardItem.cpp @@ -1,6 +1,6 @@ #include "FortMedalsPunchCardItem.h" UFortMedalsPunchCardItem::UFortMedalsPunchCardItem() { - this->days_since_season_start_grant = 0; + days_since_season_start_grant = 0; } diff --git a/Source/FortniteGame/Private/FortMedalsPunchCardItemDefinition.cpp b/Source/FortniteGame/Private/FortMedalsPunchCardItemDefinition.cpp index ee715767..d90338d8 100644 --- a/Source/FortniteGame/Private/FortMedalsPunchCardItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortMedalsPunchCardItemDefinition.cpp @@ -1,8 +1,9 @@ #include "FortMedalsPunchCardItemDefinition.h" -UFortMedalsPunchCardItemDefinition::UFortMedalsPunchCardItemDefinition() { - this->NumPunches = 0; - this->bAllowMedalReplacement = false; - this->ItemType = EFortItemType::MedalsPunchCard; +UFortMedalsPunchCardItemDefinition::UFortMedalsPunchCardItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + NumPunches = 0; + bAllowMedalReplacement = false; + ItemType = EFortItemType::MedalsPunchCard; } diff --git a/Source/FortniteGame/Private/FortMediaPlayerCtrl.cpp b/Source/FortniteGame/Private/FortMediaPlayerCtrl.cpp index 53f5a53a..ce6022c5 100644 --- a/Source/FortniteGame/Private/FortMediaPlayerCtrl.cpp +++ b/Source/FortniteGame/Private/FortMediaPlayerCtrl.cpp @@ -12,9 +12,9 @@ bool UFortMediaPlayerCtrl::OpenSourceWithOptions(UMediaSource* InMediaSource, co } UFortMediaPlayerCtrl::UFortMediaPlayerCtrl() { - this->MediaPlayer = NULL; - this->MediaSource = NULL; - this->InitialBufferDurationInSeconds = 1; - this->SegmentBufferDurationInSeconds = 1; + MediaPlayer = NULL; + MediaSource = NULL; + InitialBufferDurationInSeconds = 1; + SegmentBufferDurationInSeconds = 1; } diff --git a/Source/FortniteGame/Private/FortMeleeDeflectAnimData.cpp b/Source/FortniteGame/Private/FortMeleeDeflectAnimData.cpp index d5ab40b4..becc741b 100644 --- a/Source/FortniteGame/Private/FortMeleeDeflectAnimData.cpp +++ b/Source/FortniteGame/Private/FortMeleeDeflectAnimData.cpp @@ -1,8 +1,8 @@ #include "FortMeleeDeflectAnimData.h" FFortMeleeDeflectAnimData::FFortMeleeDeflectAnimData() { - this->EntryFromGuardAnim = NULL; - this->HoldAnim = NULL; - this->ExitToGuardAnim = NULL; + EntryFromGuardAnim = NULL; + HoldAnim = NULL; + ExitToGuardAnim = NULL; } diff --git a/Source/FortniteGame/Private/FortMeleeDeflectTransitionAnimData.cpp b/Source/FortniteGame/Private/FortMeleeDeflectTransitionAnimData.cpp index 9fa27474..5540493a 100644 --- a/Source/FortniteGame/Private/FortMeleeDeflectTransitionAnimData.cpp +++ b/Source/FortniteGame/Private/FortMeleeDeflectTransitionAnimData.cpp @@ -1,7 +1,7 @@ #include "FortMeleeDeflectTransitionAnimData.h" FFortMeleeDeflectTransitionAnimData::FFortMeleeDeflectTransitionAnimData() { - this->TransitionAnim = NULL; - this->NextDeflectDataIndex = 0; + TransitionAnim = NULL; + NextDeflectDataIndex = 0; } diff --git a/Source/FortniteGame/Private/FortMeleeWeaponStats.cpp b/Source/FortniteGame/Private/FortMeleeWeaponStats.cpp index 65e382ff..a5d6b64d 100644 --- a/Source/FortniteGame/Private/FortMeleeWeaponStats.cpp +++ b/Source/FortniteGame/Private/FortMeleeWeaponStats.cpp @@ -1,15 +1,15 @@ #include "FortMeleeWeaponStats.h" FFortMeleeWeaponStats::FFortMeleeWeaponStats() { - this->RangeVSEnemies = 1; - this->ConeYawAngle = 1; - this->ConePitchAngle = 1; - this->SwingPlaySpeed = 1; - this->SwingTime = 1; - this->BuildingConeAngle = 1; - this->BuildingConeAnglePitch = 1; - this->RangeVSBuildings2D = 1; - this->RangeVSBuildingsZ = 1; - this->RangeVSWeakSpots = 1; + RangeVSEnemies = 1; + ConeYawAngle = 1; + ConePitchAngle = 1; + SwingPlaySpeed = 1; + SwingTime = 1; + BuildingConeAngle = 1; + BuildingConeAnglePitch = 1; + RangeVSBuildings2D = 1; + RangeVSBuildingsZ = 1; + RangeVSWeakSpots = 1; } diff --git a/Source/FortniteGame/Private/FortMeshBeaconClient.cpp b/Source/FortniteGame/Private/FortMeshBeaconClient.cpp index 94db7e65..b1fa930b 100644 --- a/Source/FortniteGame/Private/FortMeshBeaconClient.cpp +++ b/Source/FortniteGame/Private/FortMeshBeaconClient.cpp @@ -1,6 +1,6 @@ #include "FortMeshBeaconClient.h" AFortMeshBeaconClient::AFortMeshBeaconClient() { - this->bIgnoreFailedUpdateLevelVisibilityValidation = true; + bIgnoreFailedUpdateLevelVisibilityValidation = true; } diff --git a/Source/FortniteGame/Private/FortMeshNetworkActor.cpp b/Source/FortniteGame/Private/FortMeshNetworkActor.cpp index ca3a4fea..52e3b36d 100644 --- a/Source/FortniteGame/Private/FortMeshNetworkActor.cpp +++ b/Source/FortniteGame/Private/FortMeshNetworkActor.cpp @@ -2,6 +2,6 @@ #include "MeshNetworkComponent.h" AFortMeshNetworkActor::AFortMeshNetworkActor() { - this->MeshNetworkComponent = CreateDefaultSubobject(TEXT("MeshNetworkComp")); + MeshNetworkComponent = CreateDefaultSubobject(TEXT("MeshNetworkComp")); } diff --git a/Source/FortniteGame/Private/FortMeshNetworkEventsLoader.cpp b/Source/FortniteGame/Private/FortMeshNetworkEventsLoader.cpp index 57f14df1..e20ba54c 100644 --- a/Source/FortniteGame/Private/FortMeshNetworkEventsLoader.cpp +++ b/Source/FortniteGame/Private/FortMeshNetworkEventsLoader.cpp @@ -14,6 +14,6 @@ void AFortMeshNetworkEventsLoader::GetLifetimeReplicatedProps(TArraybMeshNetworkReady = false; + bMeshNetworkReady = false; } diff --git a/Source/FortniteGame/Private/FortMeshReplicationGraph.cpp b/Source/FortniteGame/Private/FortMeshReplicationGraph.cpp index 6552fce9..442df0ce 100644 --- a/Source/FortniteGame/Private/FortMeshReplicationGraph.cpp +++ b/Source/FortniteGame/Private/FortMeshReplicationGraph.cpp @@ -1,6 +1,6 @@ #include "FortMeshReplicationGraph.h" UFortMeshReplicationGraph::UFortMeshReplicationGraph() { - this->PawnListNode = NULL; + PawnListNode = NULL; } diff --git a/Source/FortniteGame/Private/FortMetadataItem.cpp b/Source/FortniteGame/Private/FortMetadataItem.cpp index 9a1635c6..2cf0f955 100644 --- a/Source/FortniteGame/Private/FortMetadataItem.cpp +++ b/Source/FortniteGame/Private/FortMetadataItem.cpp @@ -1,8 +1,8 @@ #include "FortMetadataItem.h" UFortMetadataItem::UFortMetadataItem() { - this->Level = 0; - this->Quantity = 0; - this->ItemDefinition = NULL; + Level = 0; + Quantity = 0; + ItemDefinition = NULL; } diff --git a/Source/FortniteGame/Private/FortMetadataItemDefinition.cpp b/Source/FortniteGame/Private/FortMetadataItemDefinition.cpp index 08743750..12eb293a 100644 --- a/Source/FortniteGame/Private/FortMetadataItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortMetadataItemDefinition.cpp @@ -1,7 +1,8 @@ #include "FortMetadataItemDefinition.h" -UFortMetadataItemDefinition::UFortMetadataItemDefinition() { - this->MinLevel = 0; - this->MaxLevel = 0; +UFortMetadataItemDefinition::UFortMetadataItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + MinLevel = 0; + MaxLevel = 0; } diff --git a/Source/FortniteGame/Private/FortMiniMapChallengeIndicators.cpp b/Source/FortniteGame/Private/FortMiniMapChallengeIndicators.cpp index 6025bbe7..82446610 100644 --- a/Source/FortniteGame/Private/FortMiniMapChallengeIndicators.cpp +++ b/Source/FortniteGame/Private/FortMiniMapChallengeIndicators.cpp @@ -1,7 +1,7 @@ #include "FortMiniMapChallengeIndicators.h" UFortMiniMapChallengeIndicators::UFortMiniMapChallengeIndicators() { - this->AthenaPlayerController = NULL; - this->ChallengeIndicatorCache = NULL; + AthenaPlayerController = NULL; + ChallengeIndicatorCache = NULL; } diff --git a/Source/FortniteGame/Private/FortMiniMapComponent.cpp b/Source/FortniteGame/Private/FortMiniMapComponent.cpp index 52f1f196..cd1b6f3e 100644 --- a/Source/FortniteGame/Private/FortMiniMapComponent.cpp +++ b/Source/FortniteGame/Private/FortMiniMapComponent.cpp @@ -61,7 +61,7 @@ void UFortMiniMapComponent::GetLifetimeReplicatedProps(TArray } UFortMiniMapComponent::UFortMiniMapComponent() { - this->LocalMinimapIconOverride = NULL; - this->MinimapIndicatorClass = UFortMiniMapIndicator::StaticClass(); + LocalMinimapIconOverride = NULL; + MinimapIndicatorClass = UFortMiniMapIndicator::StaticClass(); } diff --git a/Source/FortniteGame/Private/FortMiniMapData.cpp b/Source/FortniteGame/Private/FortMiniMapData.cpp index 6743887b..f5c9b2d1 100644 --- a/Source/FortniteGame/Private/FortMiniMapData.cpp +++ b/Source/FortniteGame/Private/FortMiniMapData.cpp @@ -1,21 +1,21 @@ #include "FortMiniMapData.h" FFortMiniMapData::FFortMiniMapData() { - this->MiniMapIcon = NULL; - this->bUseIconSize = false; - this->bIsVisible = false; - this->bIsVisibleOnMiniMap = false; - this->bIsVisibleOnMap = false; - this->bIsVisibilityBasedOnTeam = false; - this->bShowVerticalOffset = false; - this->bShowFarOffIndicator = false; - this->bDisplayIconEvenOnFogOfWar = false; - this->bAllowLocalOverrides = false; - this->bUseTeamAffiliationColors = false; - this->ColorPulsesPerSecond = 1; - this->SizePulsesPerSecond = 1; - this->ViewableDistance = 1; - this->Priority = 0; - this->Team = 0; + MiniMapIcon = NULL; + bUseIconSize = false; + bIsVisible = false; + bIsVisibleOnMiniMap = false; + bIsVisibleOnMap = false; + bIsVisibilityBasedOnTeam = false; + bShowVerticalOffset = false; + bShowFarOffIndicator = false; + bDisplayIconEvenOnFogOfWar = false; + bAllowLocalOverrides = false; + bUseTeamAffiliationColors = false; + ColorPulsesPerSecond = 1; + SizePulsesPerSecond = 1; + ViewableDistance = 1; + Priority = 0; + Team = 0; } diff --git a/Source/FortniteGame/Private/FortMiniMapTeamIndicators.cpp b/Source/FortniteGame/Private/FortMiniMapTeamIndicators.cpp index 3745d99f..944c6c7c 100644 --- a/Source/FortniteGame/Private/FortMiniMapTeamIndicators.cpp +++ b/Source/FortniteGame/Private/FortMiniMapTeamIndicators.cpp @@ -1,10 +1,10 @@ #include "FortMiniMapTeamIndicators.h" UFortMiniMapTeamIndicators::UFortMiniMapTeamIndicators() { - this->PlayerController = NULL; - this->bSpectating = false; - this->SpectatorPC = NULL; - this->IndicatedPlayersCache = NULL; - this->PlatformScale = 1; + PlayerController = NULL; + bSpectating = false; + SpectatorPC = NULL; + IndicatedPlayersCache = NULL; + PlatformScale = 1; } diff --git a/Source/FortniteGame/Private/FortMinigame.cpp b/Source/FortniteGame/Private/FortMinigame.cpp index 57f3b4e2..9dca88ee 100644 --- a/Source/FortniteGame/Private/FortMinigame.cpp +++ b/Source/FortniteGame/Private/FortMinigame.cpp @@ -759,70 +759,70 @@ void AFortMinigame::GetLifetimeReplicatedProps(TArray& OutLif } AFortMinigame::AFortMinigame() { - this->TimeLimit = 1; - this->CurrentRound = 0; - this->TotalRounds = 0; - this->bRemovePawnOnDeath = false; - this->PlayerDeathsStatFilter = NULL; - this->bKeepItemsBetweenRounds = false; - this->PercentageOfResourcesKeptBetweenRounds = 1; - this->bReloadAndRestockWeaponsEachRound = false; - this->DefaultRestockAmmoAmount = 0; - this->bLastTeamStandingWins = false; - this->bAllowStandardEndGameConditions = true; - this->bEndGameOnMatchPointWin = false; - this->DisplayName = FText::FromString(TEXT("Game")); - this->AutoStartDelay = 0; - this->SpawnLocationSetting = EFortMinigamePlayerSpawnLocationSetting::SpawnPads; - this->PostGameSpawnLocationSetting = EFortMinigamePostGameSpawnLocationSetting::IslandStart; - this->WarmupDuration = 1; - this->PostGameResetDelay = 1; - this->GameWinnerDisplayTime = 1; - this->GameScoreDisplayTime = 1; - this->RoundWinnerDisplayTime = 1; - this->RoundScoreDisplayTime = 1; - this->ServerEndgameDelay = 1; - this->bTimerCountsDown = true; - this->CurrentState = EFortMinigameState::PreGame; - this->PreviousState = EFortMinigameState::PreGame; - this->CompletionTimeStatFilter = NULL; - this->ScoreStatFilter = NULL; - this->LapTimeStatFilter = NULL; - this->TimeAliveStatFilter = NULL; - this->DefaultClassSlot = 255; - this->ClassResetType = EFortMinigameClassResetType::Never; - this->MaxLivesForPlayer = 0; - this->TeamToSwapToWhenOutOfSpawns = 0; - this->AutoEndTeamThreshold = 0; - this->bStopwatchMode = false; - this->LastRoundDuration = 1; - this->CreatureManagerComponent = CreateDefaultSubobject(TEXT("CreatureManagerComponent")); - this->TeleporterManagerComponent = CreateDefaultSubobject(TEXT("TeleporterManagerComponent")); - this->CreativePlayerHealthComponent = CreateDefaultSubobject(TEXT("PlayerHealthComponent")); - this->Volume = NULL; - this->bSortScoreboardEntries = true; - this->bTeamMinigame = false; - this->bTeamsAreStable = false; - this->NumTeams = 0; - this->bAllowJoinInProgress = false; - this->PlayerPersistence = EMinigamePlayerPersistence::None; - this->MinigameStarter = NULL; - this->TeamRotationSetting = 0; - this->TeamRotationCount = 0; - this->bStableTeamCosmetics = false; - this->MinigameMapWidget = EMinigameFullscreenMapWidgetType::Default_Map; - this->WinCondition = EMinigameWinCondition::MostRoundWins; - this->bAllTeamsMustMatchEndConditions = false; - this->bOnlyAllowRespawningIfPlayerStartPadsFound = false; - this->GameEndCallout = EMinigameGameEndCallout::WinLose; - this->VictoryAudioIndex = 0; - this->DrawAudioIndex = 0; - this->DefeatAudioIndex = 0; - this->bShowCumulativeScoreboard = false; - this->MinigameStartCameraBehavior = TEXT("MinigameStart"); - this->MinigameEndCameraBehavior = TEXT("MinigameEnd"); - this->bAllowFriendlyFire = false; - this->NumMinigameComponentsServer = 0; - this->bVolumeNavigationHasBuilt = false; + TimeLimit = 1; + CurrentRound = 0; + TotalRounds = 0; + bRemovePawnOnDeath = false; + PlayerDeathsStatFilter = NULL; + bKeepItemsBetweenRounds = false; + PercentageOfResourcesKeptBetweenRounds = 1; + bReloadAndRestockWeaponsEachRound = false; + DefaultRestockAmmoAmount = 0; + bLastTeamStandingWins = false; + bAllowStandardEndGameConditions = true; + bEndGameOnMatchPointWin = false; + DisplayName = FText::FromString(TEXT("Game")); + AutoStartDelay = 0; + SpawnLocationSetting = EFortMinigamePlayerSpawnLocationSetting::SpawnPads; + PostGameSpawnLocationSetting = EFortMinigamePostGameSpawnLocationSetting::IslandStart; + WarmupDuration = 1; + PostGameResetDelay = 1; + GameWinnerDisplayTime = 1; + GameScoreDisplayTime = 1; + RoundWinnerDisplayTime = 1; + RoundScoreDisplayTime = 1; + ServerEndgameDelay = 1; + bTimerCountsDown = true; + CurrentState = EFortMinigameState::PreGame; + PreviousState = EFortMinigameState::PreGame; + CompletionTimeStatFilter = NULL; + ScoreStatFilter = NULL; + LapTimeStatFilter = NULL; + TimeAliveStatFilter = NULL; + DefaultClassSlot = 255; + ClassResetType = EFortMinigameClassResetType::Never; + MaxLivesForPlayer = 0; + TeamToSwapToWhenOutOfSpawns = 0; + AutoEndTeamThreshold = 0; + bStopwatchMode = false; + LastRoundDuration = 1; + CreatureManagerComponent = CreateDefaultSubobject(TEXT("CreatureManagerComponent")); + TeleporterManagerComponent = CreateDefaultSubobject(TEXT("TeleporterManagerComponent")); + CreativePlayerHealthComponent = CreateDefaultSubobject(TEXT("PlayerHealthComponent")); + Volume = NULL; + bSortScoreboardEntries = true; + bTeamMinigame = false; + bTeamsAreStable = false; + NumTeams = 0; + bAllowJoinInProgress = false; + PlayerPersistence = EMinigamePlayerPersistence::None; + MinigameStarter = NULL; + TeamRotationSetting = 0; + TeamRotationCount = 0; + bStableTeamCosmetics = false; + MinigameMapWidget = EMinigameFullscreenMapWidgetType::Default_Map; + WinCondition = EMinigameWinCondition::MostRoundWins; + bAllTeamsMustMatchEndConditions = false; + bOnlyAllowRespawningIfPlayerStartPadsFound = false; + GameEndCallout = EMinigameGameEndCallout::WinLose; + VictoryAudioIndex = 0; + DrawAudioIndex = 0; + DefeatAudioIndex = 0; + bShowCumulativeScoreboard = false; + MinigameStartCameraBehavior = TEXT("MinigameStart"); + MinigameEndCameraBehavior = TEXT("MinigameEnd"); + bAllowFriendlyFire = false; + NumMinigameComponentsServer = 0; + bVolumeNavigationHasBuilt = false; } diff --git a/Source/FortniteGame/Private/FortMinigameItemListComponent.cpp b/Source/FortniteGame/Private/FortMinigameItemListComponent.cpp index bf715942..0eeca7af 100644 --- a/Source/FortniteGame/Private/FortMinigameItemListComponent.cpp +++ b/Source/FortniteGame/Private/FortMinigameItemListComponent.cpp @@ -58,7 +58,7 @@ void UFortMinigameItemListComponent::GetLifetimeReplicatedProps(TArraybAllowItemTracking = false; - this->bAllowItemCustomization = false; + bAllowItemTracking = false; + bAllowItemCustomization = false; } diff --git a/Source/FortniteGame/Private/FortMinigameLogicComponent.cpp b/Source/FortniteGame/Private/FortMinigameLogicComponent.cpp index b7c5eff5..f0cc4f81 100644 --- a/Source/FortniteGame/Private/FortMinigameLogicComponent.cpp +++ b/Source/FortniteGame/Private/FortMinigameLogicComponent.cpp @@ -34,9 +34,9 @@ void UFortMinigameLogicComponent::GetLifetimeReplicatedProps(TArraybIsRelevantForMinigameInitialization = true; - this->bAlwaysTryHandleDelayedStateChange = false; - this->CurrentMinigame = NULL; - this->CachedMinigame = NULL; + bIsRelevantForMinigameInitialization = true; + bAlwaysTryHandleDelayedStateChange = false; + CurrentMinigame = NULL; + CachedMinigame = NULL; } diff --git a/Source/FortniteGame/Private/FortMinigameManager.cpp b/Source/FortniteGame/Private/FortMinigameManager.cpp index 0e2441c1..326921f5 100644 --- a/Source/FortniteGame/Private/FortMinigameManager.cpp +++ b/Source/FortniteGame/Private/FortMinigameManager.cpp @@ -7,7 +7,7 @@ void UFortMinigameManager::GetSourceAndContextTags(FGameplayTagContainer& OutSou } UFortMinigameManager::UFortMinigameManager() { - this->PlayerController = NULL; - this->CurrentMinigame = NULL; + PlayerController = NULL; + CurrentMinigame = NULL; } diff --git a/Source/FortniteGame/Private/FortMinigameObjectiveComponent.cpp b/Source/FortniteGame/Private/FortMinigameObjectiveComponent.cpp index 879fccbb..d3d1406e 100644 --- a/Source/FortniteGame/Private/FortMinigameObjectiveComponent.cpp +++ b/Source/FortniteGame/Private/FortMinigameObjectiveComponent.cpp @@ -16,12 +16,12 @@ void UFortMinigameObjectiveComponent::SetIsInteractionAllowed(bool bInIsInteract } UFortMinigameObjectiveComponent::UFortMinigameObjectiveComponent() { - this->TrackedIndex = 0; - this->ProgressPercentage = 1; - this->TrackedState = 0; - this->TrackedStateOwnerTeam = 0; - this->bIsInteractionAllowed = false; - this->ObjectiveType = EObjectiveType::DestructionObjective; - this->bPurgeTrackingHistoryOnRemoval = true; + TrackedIndex = 0; + ProgressPercentage = 1; + TrackedState = 0; + TrackedStateOwnerTeam = 0; + bIsInteractionAllowed = false; + ObjectiveType = EObjectiveType::DestructionObjective; + bPurgeTrackingHistoryOnRemoval = true; } diff --git a/Source/FortniteGame/Private/FortMinigamePlayerBucketStats.cpp b/Source/FortniteGame/Private/FortMinigamePlayerBucketStats.cpp index e16c6bed..d9756345 100644 --- a/Source/FortniteGame/Private/FortMinigamePlayerBucketStats.cpp +++ b/Source/FortniteGame/Private/FortMinigamePlayerBucketStats.cpp @@ -1,6 +1,6 @@ #include "FortMinigamePlayerBucketStats.h" FFortMinigamePlayerBucketStats::FFortMinigamePlayerBucketStats() { - this->BucketIndex = 0; + BucketIndex = 0; } diff --git a/Source/FortniteGame/Private/FortMinigamePlayerStartComponent.cpp b/Source/FortniteGame/Private/FortMinigamePlayerStartComponent.cpp index 16b5295c..d8ff808e 100644 --- a/Source/FortniteGame/Private/FortMinigamePlayerStartComponent.cpp +++ b/Source/FortniteGame/Private/FortMinigamePlayerStartComponent.cpp @@ -15,6 +15,6 @@ bool UFortMinigamePlayerStartComponent::GetPlayerCheckpointLastUsedTime(APlayerS } UFortMinigamePlayerStartComponent::UFortMinigamePlayerStartComponent() { - this->bIsCheckpoint = false; + bIsCheckpoint = false; } diff --git a/Source/FortniteGame/Private/FortMinigameProgressComponent.cpp b/Source/FortniteGame/Private/FortMinigameProgressComponent.cpp index e30b84c5..60cbf930 100644 --- a/Source/FortniteGame/Private/FortMinigameProgressComponent.cpp +++ b/Source/FortniteGame/Private/FortMinigameProgressComponent.cpp @@ -24,6 +24,6 @@ void UFortMinigameProgressComponent::GetLifetimeReplicatedProps(TArrayActivationTime = 1; + ActivationTime = 1; } diff --git a/Source/FortniteGame/Private/FortMinigameScoreRegistry.cpp b/Source/FortniteGame/Private/FortMinigameScoreRegistry.cpp index b8897456..1165029f 100644 --- a/Source/FortniteGame/Private/FortMinigameScoreRegistry.cpp +++ b/Source/FortniteGame/Private/FortMinigameScoreRegistry.cpp @@ -44,7 +44,7 @@ void AFortMinigameScoreRegistry::GetLifetimeReplicatedProps(TArrayPlayset = NULL; - this->bPostToKillFeed = true; + Playset = NULL; + bPostToKillFeed = true; } diff --git a/Source/FortniteGame/Private/FortMinigameSettingsBuilding.cpp b/Source/FortniteGame/Private/FortMinigameSettingsBuilding.cpp index f5d32fd3..042baabf 100644 --- a/Source/FortniteGame/Private/FortMinigameSettingsBuilding.cpp +++ b/Source/FortniteGame/Private/FortMinigameSettingsBuilding.cpp @@ -50,18 +50,18 @@ void AFortMinigameSettingsBuilding::GetLifetimeReplicatedProps(TArrayCreativeLinkComponent = CreateDefaultSubobject(TEXT("CreativeLinkComponent")); - this->bShowPublishWatermark = true; - this->bAllowOutOfBounds = true; - this->bDeferDeletePlayerBuiltBuildingActorsForRollback = false; - this->MinimumNumberOfPlayersUserSetting = 0; - this->MaximumNumberOfPlayersUserSetting = 0; - this->MmsType = EMMSRulePreset::RespectParties; - this->bPrefersRespectingPartiesFromMMS = false; - this->MmsPlayerCount = 0; - this->MmsPlayersPerTeam = (EMMSPlayersPerTeamPreset)0; - this->JoinInProgress = 0; - this->ShowResourceFeedOnElimination = 0; - this->SettingsVolume = NULL; + CreativeLinkComponent = CreateDefaultSubobject(TEXT("CreativeLinkComponent")); + bShowPublishWatermark = true; + bAllowOutOfBounds = true; + bDeferDeletePlayerBuiltBuildingActorsForRollback = false; + MinimumNumberOfPlayersUserSetting = 0; + MaximumNumberOfPlayersUserSetting = 0; + MmsType = EMMSRulePreset::RespectParties; + bPrefersRespectingPartiesFromMMS = false; + MmsPlayerCount = 0; + MmsPlayersPerTeam = (EMMSPlayersPerTeamPreset)0; + JoinInProgress = 0; + ShowResourceFeedOnElimination = 0; + SettingsVolume = NULL; } diff --git a/Source/FortniteGame/Private/FortMinigameStat.cpp b/Source/FortniteGame/Private/FortMinigameStat.cpp index 3b97ee69..d9baf0cd 100644 --- a/Source/FortniteGame/Private/FortMinigameStat.cpp +++ b/Source/FortniteGame/Private/FortMinigameStat.cpp @@ -1,7 +1,7 @@ #include "FortMinigameStat.h" FFortMinigameStat::FFortMinigameStat() { - this->Filter = NULL; - this->Count = 0; + Filter = NULL; + Count = 0; } diff --git a/Source/FortniteGame/Private/FortMinigameStatFilter.cpp b/Source/FortniteGame/Private/FortMinigameStatFilter.cpp index 143cc54f..589af534 100644 --- a/Source/FortniteGame/Private/FortMinigameStatFilter.cpp +++ b/Source/FortniteGame/Private/FortMinigameStatFilter.cpp @@ -17,8 +17,8 @@ int32 UFortMinigameStatFilter::Accumulate_Implementation(int32 A, int32 B) const } UFortMinigameStatFilter::UFortMinigameStatFilter() { - this->StatEvent = EFortQuestObjectiveStatEvent::Kill; - this->ItemEvent = EFortQuestObjectiveItemEvent::Craft; - this->bAccumulates = true; + StatEvent = EFortQuestObjectiveStatEvent::Kill; + ItemEvent = EFortQuestObjectiveItemEvent::Craft; + bAccumulates = true; } diff --git a/Source/FortniteGame/Private/FortMinigameStatQuery.cpp b/Source/FortniteGame/Private/FortMinigameStatQuery.cpp index defc9c17..9909ceef 100644 --- a/Source/FortniteGame/Private/FortMinigameStatQuery.cpp +++ b/Source/FortniteGame/Private/FortMinigameStatQuery.cpp @@ -1,11 +1,11 @@ #include "FortMinigameStatQuery.h" FFortMinigameStatQuery::FFortMinigameStatQuery() { - this->Stat = NULL; - this->Scope = EFortMinigameStatScope::Group; - this->bAnyMatch = false; - this->Operation = EFortMinigameStatOperation::Equal; - this->Value = 0; - this->bStaticCount = false; + Stat = NULL; + Scope = EFortMinigameStatScope::Group; + bAnyMatch = false; + Operation = EFortMinigameStatOperation::Equal; + Value = 0; + bStaticCount = false; } diff --git a/Source/FortniteGame/Private/FortMinigameTeamStats.cpp b/Source/FortniteGame/Private/FortMinigameTeamStats.cpp index 6b09b9d6..5c5737dc 100644 --- a/Source/FortniteGame/Private/FortMinigameTeamStats.cpp +++ b/Source/FortniteGame/Private/FortMinigameTeamStats.cpp @@ -1,6 +1,6 @@ #include "FortMinigameTeamStats.h" FFortMinigameTeamStats::FFortMinigameTeamStats() { - this->Team = 0; + Team = 0; } diff --git a/Source/FortniteGame/Private/FortMinigameTimes.cpp b/Source/FortniteGame/Private/FortMinigameTimes.cpp index 09d36f7e..88d29951 100644 --- a/Source/FortniteGame/Private/FortMinigameTimes.cpp +++ b/Source/FortniteGame/Private/FortMinigameTimes.cpp @@ -1,10 +1,10 @@ #include "FortMinigameTimes.h" FFortMinigameTimes::FFortMinigameTimes() { - this->SetupTime = 1; - this->WarmupTime = 1; - this->StartTime = 1; - this->EndTime = 1; - this->ResetTime = 1; + SetupTime = 1; + WarmupTime = 1; + StartTime = 1; + EndTime = 1; + ResetTime = 1; } diff --git a/Source/FortniteGame/Private/FortMinigameVolumeComponent.cpp b/Source/FortniteGame/Private/FortMinigameVolumeComponent.cpp index f94e0262..1482364b 100644 --- a/Source/FortniteGame/Private/FortMinigameVolumeComponent.cpp +++ b/Source/FortniteGame/Private/FortMinigameVolumeComponent.cpp @@ -18,8 +18,8 @@ void UFortMinigameVolumeComponent::GetLifetimeReplicatedProps(TArrayCurrentMinigameSettingsMachine = NULL; - this->MinigameClass = NULL; - this->CurrentMinigame = NULL; + CurrentMinigameSettingsMachine = NULL; + MinigameClass = NULL; + CurrentMinigame = NULL; } diff --git a/Source/FortniteGame/Private/FortMission.cpp b/Source/FortniteGame/Private/FortMission.cpp index dd8efe06..2320866f 100644 --- a/Source/FortniteGame/Private/FortMission.cpp +++ b/Source/FortniteGame/Private/FortMission.cpp @@ -307,41 +307,41 @@ void AFortMission::GetLifetimeReplicatedProps(TArray& OutLife } AFortMission::AFortMission() { - this->MissionInfo = NULL; - this->BotLogicClass = NULL; - this->BotLogic = NULL; - this->AnnouncementClassOverride = NULL; - this->MissionGenerator = NULL; - this->MissionCategory = EMissionGenerationCategory::Primary; - this->UIIndex = 0; - this->bLoadedFromRecord = false; - this->bFiredParTimeEvent = false; - this->bAreNonpublicMatchesLeecherExempt = false; - this->LeecherPity = 1; - this->LeecherMinMultiplier = 1; - this->LeecherCutoff = 1; - this->LeecherTimeScalingCutoff = 1; - this->LeecherTimeScalingPenaltyMultipler = 1; - this->LeecherCombatScoreMultiplier = 1; - this->LeecherBuildingScoreMultiplier = 1; - this->LeecherUtilityScoreMultiplier = 1; - this->LeecherCombatLowBar = 0; - this->LeecherBuildingLowBar = 0; - this->LeecherUtilityLowBar = 0; - this->MissionActivationTime = 1; - this->bSilentDestroyNextFrame = false; - this->MissionStatus = EFortMissionStatus::Created; - this->bIsMissionVisible = true; - this->MissionAudibility = EFortMissionAudibility::UseVisibility; - this->CurrentObjectiveBlockIndex = 0; - this->bIsMissionVisibleOverride = true; - this->StartingDay = 0; - this->TimerComponent = NULL; - this->TimerElapsedComponent = NULL; - this->bObjectiveTimerExpireShouldFailObjectives = false; - this->bMissionTimerExpireShouldFailMission = false; - this->bNeedsEnemyKilledEventForAllPawns = false; - this->ChosenRewardIdx = 0; - this->MissionCompletionStinger = NULL; + MissionInfo = NULL; + BotLogicClass = NULL; + BotLogic = NULL; + AnnouncementClassOverride = NULL; + MissionGenerator = NULL; + MissionCategory = EMissionGenerationCategory::Primary; + UIIndex = 0; + bLoadedFromRecord = false; + bFiredParTimeEvent = false; + bAreNonpublicMatchesLeecherExempt = false; + LeecherPity = 1; + LeecherMinMultiplier = 1; + LeecherCutoff = 1; + LeecherTimeScalingCutoff = 1; + LeecherTimeScalingPenaltyMultipler = 1; + LeecherCombatScoreMultiplier = 1; + LeecherBuildingScoreMultiplier = 1; + LeecherUtilityScoreMultiplier = 1; + LeecherCombatLowBar = 0; + LeecherBuildingLowBar = 0; + LeecherUtilityLowBar = 0; + MissionActivationTime = 1; + bSilentDestroyNextFrame = false; + MissionStatus = EFortMissionStatus::Created; + bIsMissionVisible = true; + MissionAudibility = EFortMissionAudibility::UseVisibility; + CurrentObjectiveBlockIndex = 0; + bIsMissionVisibleOverride = true; + StartingDay = 0; + TimerComponent = NULL; + TimerElapsedComponent = NULL; + bObjectiveTimerExpireShouldFailObjectives = false; + bMissionTimerExpireShouldFailMission = false; + bNeedsEnemyKilledEventForAllPawns = false; + ChosenRewardIdx = 0; + MissionCompletionStinger = NULL; } diff --git a/Source/FortniteGame/Private/FortMissionAircraft.cpp b/Source/FortniteGame/Private/FortMissionAircraft.cpp index 26dc2d68..1a55b84c 100644 --- a/Source/FortniteGame/Private/FortMissionAircraft.cpp +++ b/Source/FortniteGame/Private/FortMissionAircraft.cpp @@ -6,6 +6,6 @@ AFortAircraft* AFortMissionAircraft::CreateAircraft(const FTransform SpawnTransf } AFortMissionAircraft::AFortMissionAircraft() { - this->Aircraft = NULL; + Aircraft = NULL; } diff --git a/Source/FortniteGame/Private/FortMissionAlertAvailableData.cpp b/Source/FortniteGame/Private/FortMissionAlertAvailableData.cpp index 383efc3e..d7c5d3a3 100644 --- a/Source/FortniteGame/Private/FortMissionAlertAvailableData.cpp +++ b/Source/FortniteGame/Private/FortMissionAlertAvailableData.cpp @@ -1,6 +1,6 @@ #include "FortMissionAlertAvailableData.h" FFortMissionAlertAvailableData::FFortMissionAlertAvailableData() { - this->NumMissionAlertsAvailable = 0; + NumMissionAlertsAvailable = 0; } diff --git a/Source/FortniteGame/Private/FortMissionAlertCategoryData.cpp b/Source/FortniteGame/Private/FortMissionAlertCategoryData.cpp index 61cffebc..232055fa 100644 --- a/Source/FortniteGame/Private/FortMissionAlertCategoryData.cpp +++ b/Source/FortniteGame/Private/FortMissionAlertCategoryData.cpp @@ -1,7 +1,7 @@ #include "FortMissionAlertCategoryData.h" FFortMissionAlertCategoryData::FFortMissionAlertCategoryData() { - this->Priority = 0; - this->MissionAlertRepeatable = false; + Priority = 0; + MissionAlertRepeatable = false; } diff --git a/Source/FortniteGame/Private/FortMissionAlertData.cpp b/Source/FortniteGame/Private/FortMissionAlertData.cpp index 21114097..398d62fd 100644 --- a/Source/FortniteGame/Private/FortMissionAlertData.cpp +++ b/Source/FortniteGame/Private/FortMissionAlertData.cpp @@ -1,8 +1,8 @@ #include "FortMissionAlertData.h" FFortMissionAlertData::FFortMissionAlertData() { - this->bOnlyUsedForSpreading = false; - this->MinimumTileDifficulty = 0; - this->MaximumTileDifficulty = 0; + bOnlyUsedForSpreading = false; + MinimumTileDifficulty = 0; + MaximumTileDifficulty = 0; } diff --git a/Source/FortniteGame/Private/FortMissionAlertRuntimeData.cpp b/Source/FortniteGame/Private/FortMissionAlertRuntimeData.cpp index e827d755..451e5e88 100644 --- a/Source/FortniteGame/Private/FortMissionAlertRuntimeData.cpp +++ b/Source/FortniteGame/Private/FortMissionAlertRuntimeData.cpp @@ -1,7 +1,7 @@ #include "FortMissionAlertRuntimeData.h" FFortMissionAlertRuntimeData::FFortMissionAlertRuntimeData() { - this->bRespectTileRequirements = false; - this->bAllowQuickplay = false; + bRespectTileRequirements = false; + bAllowQuickplay = false; } diff --git a/Source/FortniteGame/Private/FortMissionAlertSpreadData.cpp b/Source/FortniteGame/Private/FortMissionAlertSpreadData.cpp index 2a343d47..6ea4408b 100644 --- a/Source/FortniteGame/Private/FortMissionAlertSpreadData.cpp +++ b/Source/FortniteGame/Private/FortMissionAlertSpreadData.cpp @@ -1,9 +1,9 @@ #include "FortMissionAlertSpreadData.h" FFortMissionAlertSpreadData::FFortMissionAlertSpreadData() { - this->ChanceToSpread = 1; - this->TotalChancesToSpread = 0; - this->MaxNumTilesToSpreadTo = 0; - this->SpreadInterval = 0; + ChanceToSpread = 1; + TotalChancesToSpread = 0; + MaxNumTilesToSpreadTo = 0; + SpreadInterval = 0; } diff --git a/Source/FortniteGame/Private/FortMissionCompletionNotification.cpp b/Source/FortniteGame/Private/FortMissionCompletionNotification.cpp index c1ce82ac..4170d9a3 100644 --- a/Source/FortniteGame/Private/FortMissionCompletionNotification.cpp +++ b/Source/FortniteGame/Private/FortMissionCompletionNotification.cpp @@ -1,6 +1,6 @@ #include "FortMissionCompletionNotification.h" FFortMissionCompletionNotification::FFortMissionCompletionNotification() { - this->bWasCritical = false; + bWasCritical = false; } diff --git a/Source/FortniteGame/Private/FortMissionEntry.cpp b/Source/FortniteGame/Private/FortMissionEntry.cpp index d6ca528c..cafcbf66 100644 --- a/Source/FortniteGame/Private/FortMissionEntry.cpp +++ b/Source/FortniteGame/Private/FortMissionEntry.cpp @@ -1,11 +1,11 @@ #include "FortMissionEntry.h" FFortMissionEntry::FFortMissionEntry() { - this->Weight = 1; - this->WorldMinLevel = 0; - this->WorldMaxLevel = 0; - this->MissionGenerator = NULL; - this->MissionInfo = NULL; - this->GenerationCategory = EMissionGenerationCategory::Primary; + Weight = 1; + WorldMinLevel = 0; + WorldMaxLevel = 0; + MissionGenerator = NULL; + MissionInfo = NULL; + GenerationCategory = EMissionGenerationCategory::Primary; } diff --git a/Source/FortniteGame/Private/FortMissionEvent.cpp b/Source/FortniteGame/Private/FortMissionEvent.cpp index c5c4036f..c6c348da 100644 --- a/Source/FortniteGame/Private/FortMissionEvent.cpp +++ b/Source/FortniteGame/Private/FortMissionEvent.cpp @@ -1,11 +1,11 @@ #include "FortMissionEvent.h" FFortMissionEvent::FFortMissionEvent() { - this->EventFocus = NULL; - this->EventContent = NULL; - this->EventInstigator = NULL; - this->GenericInt = 0; - this->GenericFloat = 1; - this->Params = NULL; + EventFocus = NULL; + EventContent = NULL; + EventInstigator = NULL; + GenericInt = 0; + GenericFloat = 1; + Params = NULL; } diff --git a/Source/FortniteGame/Private/FortMissionEventReceiverByGameplayTagQuery.cpp b/Source/FortniteGame/Private/FortMissionEventReceiverByGameplayTagQuery.cpp index 32b07659..74910b6e 100644 --- a/Source/FortniteGame/Private/FortMissionEventReceiverByGameplayTagQuery.cpp +++ b/Source/FortniteGame/Private/FortMissionEventReceiverByGameplayTagQuery.cpp @@ -1,6 +1,6 @@ #include "FortMissionEventReceiverByGameplayTagQuery.h" FFortMissionEventReceiverByGameplayTagQuery::FFortMissionEventReceiverByGameplayTagQuery() { - this->DelegateHolder = NULL; + DelegateHolder = NULL; } diff --git a/Source/FortniteGame/Private/FortMissionFailedParams.cpp b/Source/FortniteGame/Private/FortMissionFailedParams.cpp index ba71f894..67037b71 100644 --- a/Source/FortniteGame/Private/FortMissionFailedParams.cpp +++ b/Source/FortniteGame/Private/FortMissionFailedParams.cpp @@ -7,6 +7,6 @@ void UFortMissionFailedParams::BreakParams(AFortMission*& _FailedMission) { } UFortMissionFailedParams::UFortMissionFailedParams() { - this->FailedMission = NULL; + FailedMission = NULL; } diff --git a/Source/FortniteGame/Private/FortMissionFocusDisplayData.cpp b/Source/FortniteGame/Private/FortMissionFocusDisplayData.cpp index 426047f4..f5b28e5a 100644 --- a/Source/FortniteGame/Private/FortMissionFocusDisplayData.cpp +++ b/Source/FortniteGame/Private/FortMissionFocusDisplayData.cpp @@ -1,6 +1,6 @@ #include "FortMissionFocusDisplayData.h" FFortMissionFocusDisplayData::FFortMissionFocusDisplayData() { - this->CurrentFocusPercentage = 1; + CurrentFocusPercentage = 1; } diff --git a/Source/FortniteGame/Private/FortMissionForceSuccessParams.cpp b/Source/FortniteGame/Private/FortMissionForceSuccessParams.cpp index 6d2f2ab6..b5c6e0bd 100644 --- a/Source/FortniteGame/Private/FortMissionForceSuccessParams.cpp +++ b/Source/FortniteGame/Private/FortMissionForceSuccessParams.cpp @@ -7,6 +7,6 @@ void UFortMissionForceSuccessParams::BreakParams(float& _FractionCompleted) { } UFortMissionForceSuccessParams::UFortMissionForceSuccessParams() { - this->FractionCompleted = 1; + FractionCompleted = 1; } diff --git a/Source/FortniteGame/Private/FortMissionGenerationData.cpp b/Source/FortniteGame/Private/FortMissionGenerationData.cpp index 606b5f25..3fba0602 100644 --- a/Source/FortniteGame/Private/FortMissionGenerationData.cpp +++ b/Source/FortniteGame/Private/FortMissionGenerationData.cpp @@ -1,8 +1,8 @@ #include "FortMissionGenerationData.h" UFortMissionGenerationData::UFortMissionGenerationData() { - this->PrimaryMissionMinPowerPointsUsagePercentage = 1; - this->EncounterMinDifficultyOptionPointsUsagePercentage = 1; - this->MissionMinDifficultyOptionPointsUsagePercentage = 1; + PrimaryMissionMinPowerPointsUsagePercentage = 1; + EncounterMinDifficultyOptionPointsUsagePercentage = 1; + MissionMinDifficultyOptionPointsUsagePercentage = 1; } diff --git a/Source/FortniteGame/Private/FortMissionGenerationElementCostAndAvailabilityRow.cpp b/Source/FortniteGame/Private/FortMissionGenerationElementCostAndAvailabilityRow.cpp index e16bd302..6e5f09c5 100644 --- a/Source/FortniteGame/Private/FortMissionGenerationElementCostAndAvailabilityRow.cpp +++ b/Source/FortniteGame/Private/FortMissionGenerationElementCostAndAvailabilityRow.cpp @@ -1,8 +1,8 @@ #include "FortMissionGenerationElementCostAndAvailabilityRow.h" FFortMissionGenerationElementCostAndAvailabilityRow::FFortMissionGenerationElementCostAndAvailabilityRow() { - this->AvailabilityCurveTable = NULL; - this->MinCost = 1; - this->MaxCost = 1; + AvailabilityCurveTable = NULL; + MinCost = 1; + MaxCost = 1; } diff --git a/Source/FortniteGame/Private/FortMissionGenerationManager.cpp b/Source/FortniteGame/Private/FortMissionGenerationManager.cpp index cee09c1b..cf7c5532 100644 --- a/Source/FortniteGame/Private/FortMissionGenerationManager.cpp +++ b/Source/FortniteGame/Private/FortMissionGenerationManager.cpp @@ -1,6 +1,6 @@ #include "FortMissionGenerationManager.h" AFortMissionGenerationManager::AFortMissionGenerationManager() { - this->CheatMissionGenType = EFortCheatMissionGenType::NewGeneration; + CheatMissionGenType = EFortCheatMissionGenType::NewGeneration; } diff --git a/Source/FortniteGame/Private/FortMissionGenerator.cpp b/Source/FortniteGame/Private/FortMissionGenerator.cpp index 8e36733e..ec4b9148 100644 --- a/Source/FortniteGame/Private/FortMissionGenerator.cpp +++ b/Source/FortniteGame/Private/FortMissionGenerator.cpp @@ -1,11 +1,11 @@ #include "FortMissionGenerator.h" UFortMissionGenerator::UFortMissionGenerator() { - this->bUseNewMissionGeneration = false; - this->MissionGenerationChance[0] = 1; - this->MissionGenerationChance[1] = 1; - this->MissionGenerationChance[2] = 1; - this->MissionGenerationChance[3] = 1; - this->bUseOverridePlayerSpawnPadPlacementData = false; + bUseNewMissionGeneration = false; + MissionGenerationChance[0] = 1; + MissionGenerationChance[1] = 1; + MissionGenerationChance[2] = 1; + MissionGenerationChance[3] = 1; + bUseOverridePlayerSpawnPadPlacementData = false; } diff --git a/Source/FortniteGame/Private/FortMissionInfo.cpp b/Source/FortniteGame/Private/FortMissionInfo.cpp index 17a04c21..fec2e173 100644 --- a/Source/FortniteGame/Private/FortMissionInfo.cpp +++ b/Source/FortniteGame/Private/FortMissionInfo.cpp @@ -1,36 +1,36 @@ #include "FortMissionInfo.h" UFortMissionInfo::UFortMissionInfo() { - this->MissionType = EFortMissionType::Primary; - this->TimeOfDaySpeed = 1; - this->ZoneEndDelay = 1; - this->ZoneEndDelayOverrideForFailure = 1; - this->MissionRewardBadge = NULL; - this->MaxRewardLootTierPoints = 0; - this->ParTime = 0; - this->UnderParBadge = NULL; - this->MaxMissionPoints = 0; - this->bVictoryTileRequired = false; - this->MissionDescription = FText::FromString(TEXT("Default Mission Description")); - this->EndOfMissionMediaSource = NULL; - this->bSkipEndOfMissionVideo = false; - this->DaysToLive = 0; - this->bShowMinimapIconsOnlyIfFocused = true; - this->ExpectedCompletionTime = 1; - this->MissionEncounterTime = 1; - this->MinDistanceToOtherMissions = 1; - this->MinDistanceToAllowSpawnPad = 1; - this->bStartPlayingOnLoad = false; - this->bRequiresActivation = true; - this->BluGloActivationRequirement = 0; - this->bAllowDifficultyIncrease = true; - this->RewardsTitleText = FText::FromString(TEXT("{MissionName} Completed!")); - this->RewardsDescriptionText = FText::FromString(TEXT("You ranked {PositionRank}. For your efforts, you have been awarded:")); - this->NonParticipationRewardsDescriptionText = FText::FromString(TEXT("Your teammates did a great job! For their efforts, you have been awarded:")); - this->WeightedRewards = NULL; - this->bIsGroupContent = false; - this->bUseRRV = true; - this->MissionName = FText::FromString(TEXT("Default Mission Name")); - this->bShouldDisplayMissionName = true; + MissionType = EFortMissionType::Primary; + TimeOfDaySpeed = 1; + ZoneEndDelay = 1; + ZoneEndDelayOverrideForFailure = 1; + MissionRewardBadge = NULL; + MaxRewardLootTierPoints = 0; + ParTime = 0; + UnderParBadge = NULL; + MaxMissionPoints = 0; + bVictoryTileRequired = false; + MissionDescription = FText::FromString(TEXT("Default Mission Description")); + EndOfMissionMediaSource = NULL; + bSkipEndOfMissionVideo = false; + DaysToLive = 0; + bShowMinimapIconsOnlyIfFocused = true; + ExpectedCompletionTime = 1; + MissionEncounterTime = 1; + MinDistanceToOtherMissions = 1; + MinDistanceToAllowSpawnPad = 1; + bStartPlayingOnLoad = false; + bRequiresActivation = true; + BluGloActivationRequirement = 0; + bAllowDifficultyIncrease = true; + RewardsTitleText = FText::FromString(TEXT("{MissionName} Completed!")); + RewardsDescriptionText = FText::FromString(TEXT("You ranked {PositionRank}. For your efforts, you have been awarded:")); + NonParticipationRewardsDescriptionText = FText::FromString(TEXT("Your teammates did a great job! For their efforts, you have been awarded:")); + WeightedRewards = NULL; + bIsGroupContent = false; + bUseRRV = true; + MissionName = FText::FromString(TEXT("Default Mission Name")); + bShouldDisplayMissionName = true; } diff --git a/Source/FortniteGame/Private/FortMissionInfoOption.cpp b/Source/FortniteGame/Private/FortMissionInfoOption.cpp index fbf8f7fb..32c77563 100644 --- a/Source/FortniteGame/Private/FortMissionInfoOption.cpp +++ b/Source/FortniteGame/Private/FortMissionInfoOption.cpp @@ -1,6 +1,6 @@ #include "FortMissionInfoOption.h" FFortMissionInfoOption::FFortMissionInfoOption() { - this->MinDifficultyLevel = 1; + MinDifficultyLevel = 1; } diff --git a/Source/FortniteGame/Private/FortMissionInstancedConfigDataBucket.cpp b/Source/FortniteGame/Private/FortMissionInstancedConfigDataBucket.cpp index d3594589..6b7fe2ac 100644 --- a/Source/FortniteGame/Private/FortMissionInstancedConfigDataBucket.cpp +++ b/Source/FortniteGame/Private/FortMissionInstancedConfigDataBucket.cpp @@ -1,6 +1,6 @@ #include "FortMissionInstancedConfigDataBucket.h" FFortMissionInstancedConfigDataBucket::FFortMissionInstancedConfigDataBucket() { - this->ConfigData = NULL; + ConfigData = NULL; } diff --git a/Source/FortniteGame/Private/FortMissionItemDefinition.cpp b/Source/FortniteGame/Private/FortMissionItemDefinition.cpp index ce417a94..94d00a82 100644 --- a/Source/FortniteGame/Private/FortMissionItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortMissionItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortMissionItemDefinition.h" -UFortMissionItemDefinition::UFortMissionItemDefinition() { +UFortMissionItemDefinition::UFortMissionItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortMissionLarsVan.cpp b/Source/FortniteGame/Private/FortMissionLarsVan.cpp index 2e863179..0455eee9 100644 --- a/Source/FortniteGame/Private/FortMissionLarsVan.cpp +++ b/Source/FortniteGame/Private/FortMissionLarsVan.cpp @@ -9,14 +9,14 @@ void AFortMissionLarsVan::SetPlayerWaitingToJump(AFortPlayerPawn* Waiting) { } AFortMissionLarsVan::AFortMissionLarsVan() { - this->Root = CreateDefaultSubobject(TEXT("Root Component")); - this->Van = CreateDefaultSubobject(TEXT("Van")); - this->VanApparatus = CreateDefaultSubobject(TEXT("Van Apparatus")); - this->VanBalloon = CreateDefaultSubobject(TEXT("Van Balloon")); - this->VanFlames = CreateDefaultSubobject(TEXT("Van Flames")); - this->Stool = CreateDefaultSubobject(TEXT("Stool")); - this->Lars = CreateDefaultSubobject(TEXT("Lars")); - this->Arrow = CreateDefaultSubobject(TEXT("Jump Transform")); - this->VanMovement = CreateDefaultSubobject(TEXT("Movment")); + Root = CreateDefaultSubobject(TEXT("Root Component")); + Van = CreateDefaultSubobject(TEXT("Van")); + VanApparatus = CreateDefaultSubobject(TEXT("Van Apparatus")); + VanBalloon = CreateDefaultSubobject(TEXT("Van Balloon")); + VanFlames = CreateDefaultSubobject(TEXT("Van Flames")); + Stool = CreateDefaultSubobject(TEXT("Stool")); + Lars = CreateDefaultSubobject(TEXT("Lars")); + Arrow = CreateDefaultSubobject(TEXT("Jump Transform")); + VanMovement = CreateDefaultSubobject(TEXT("Movment")); } diff --git a/Source/FortniteGame/Private/FortMissionManager.cpp b/Source/FortniteGame/Private/FortMissionManager.cpp index 47c1a9cd..b0a90c8f 100644 --- a/Source/FortniteGame/Private/FortMissionManager.cpp +++ b/Source/FortniteGame/Private/FortMissionManager.cpp @@ -41,9 +41,9 @@ void AFortMissionManager::GetLifetimeReplicatedProps(TArray& } AFortMissionManager::AFortMissionManager() { - this->BluGloManager = NULL; - this->CurrentUIFocusedMission = NULL; - this->MissionClosestToPar = NULL; - this->bDisplaySecondaryMissionHeaders = true; + BluGloManager = NULL; + CurrentUIFocusedMission = NULL; + MissionClosestToPar = NULL; + bDisplaySecondaryMissionHeaders = true; } diff --git a/Source/FortniteGame/Private/FortMissionManagerRecord.cpp b/Source/FortniteGame/Private/FortMissionManagerRecord.cpp index 62a258b6..969a94b4 100644 --- a/Source/FortniteGame/Private/FortMissionManagerRecord.cpp +++ b/Source/FortniteGame/Private/FortMissionManagerRecord.cpp @@ -1,10 +1,10 @@ #include "FortMissionManagerRecord.h" FFortMissionManagerRecord::FFortMissionManagerRecord() { - this->MissionManagerClass = NULL; - this->NumRequiredMissionsOfType[0] = 0; - this->NumRequiredMissionsOfType[1] = 0; - this->NumRequiredMissionsOfType[2] = 0; - this->NumRequiredMissionsOfType[3] = 0; + MissionManagerClass = NULL; + NumRequiredMissionsOfType[0] = 0; + NumRequiredMissionsOfType[1] = 0; + NumRequiredMissionsOfType[2] = 0; + NumRequiredMissionsOfType[3] = 0; } diff --git a/Source/FortniteGame/Private/FortMissionNeutralCompleteParams.cpp b/Source/FortniteGame/Private/FortMissionNeutralCompleteParams.cpp index 76203aed..7604f775 100644 --- a/Source/FortniteGame/Private/FortMissionNeutralCompleteParams.cpp +++ b/Source/FortniteGame/Private/FortMissionNeutralCompleteParams.cpp @@ -7,6 +7,6 @@ void UFortMissionNeutralCompleteParams::BreakParams(AFortMission*& _NeutrallyCom } UFortMissionNeutralCompleteParams::UFortMissionNeutralCompleteParams() { - this->NeutrallyCompletedMission = NULL; + NeutrallyCompletedMission = NULL; } diff --git a/Source/FortniteGame/Private/FortMissionPlacementActorItem.cpp b/Source/FortniteGame/Private/FortMissionPlacementActorItem.cpp index 49610d58..4a1a4a7d 100644 --- a/Source/FortniteGame/Private/FortMissionPlacementActorItem.cpp +++ b/Source/FortniteGame/Private/FortMissionPlacementActorItem.cpp @@ -1,12 +1,12 @@ #include "FortMissionPlacementActorItem.h" FFortMissionPlacementActorItem::FFortMissionPlacementActorItem() { - this->PlacementQuery = NULL; - this->NumLocationsToFind = 0; - this->bSpawnActorAutomatically = false; - this->bShouldReserveLocations = false; - this->bSnapToGrid = false; - this->bAdjustPlacementForFloors = false; - this->bDontCreateSpawnRiftsNearby = false; + PlacementQuery = NULL; + NumLocationsToFind = 0; + bSpawnActorAutomatically = false; + bShouldReserveLocations = false; + bSnapToGrid = false; + bAdjustPlacementForFloors = false; + bDontCreateSpawnRiftsNearby = false; } diff --git a/Source/FortniteGame/Private/FortMissionPlacementActorPreferredTagInfo.cpp b/Source/FortniteGame/Private/FortMissionPlacementActorPreferredTagInfo.cpp index c78f6634..8c49351b 100644 --- a/Source/FortniteGame/Private/FortMissionPlacementActorPreferredTagInfo.cpp +++ b/Source/FortniteGame/Private/FortMissionPlacementActorPreferredTagInfo.cpp @@ -1,6 +1,6 @@ #include "FortMissionPlacementActorPreferredTagInfo.h" FFortMissionPlacementActorPreferredTagInfo::FFortMissionPlacementActorPreferredTagInfo() { - this->Difficulty = 1; + Difficulty = 1; } diff --git a/Source/FortniteGame/Private/FortMissionPlacementFoundationItem.cpp b/Source/FortniteGame/Private/FortMissionPlacementFoundationItem.cpp index 5573dfd5..b9da1b18 100644 --- a/Source/FortniteGame/Private/FortMissionPlacementFoundationItem.cpp +++ b/Source/FortniteGame/Private/FortMissionPlacementFoundationItem.cpp @@ -1,8 +1,8 @@ #include "FortMissionPlacementFoundationItem.h" FFortMissionPlacementFoundationItem::FFortMissionPlacementFoundationItem() { - this->PlacementQuery = NULL; - this->NumLocationsToFind = 0; - this->bAdjustFoundationPlacementForFloors = false; + PlacementQuery = NULL; + NumLocationsToFind = 0; + bAdjustFoundationPlacementForFloors = false; } diff --git a/Source/FortniteGame/Private/FortMissionPlacementItemLookupData.cpp b/Source/FortniteGame/Private/FortMissionPlacementItemLookupData.cpp index 5c45df29..b08e92e2 100644 --- a/Source/FortniteGame/Private/FortMissionPlacementItemLookupData.cpp +++ b/Source/FortniteGame/Private/FortMissionPlacementItemLookupData.cpp @@ -1,10 +1,10 @@ #include "FortMissionPlacementItemLookupData.h" FFortMissionPlacementItemLookupData::FFortMissionPlacementItemLookupData() { - this->ActorToPlace = NULL; - this->ActorToUseForSpawnLocation = NULL; - this->SpawnedActor = NULL; - this->bDontCreateSpawnRiftsNearby = false; - this->bShouldFreeLocationsOnDeath = false; + ActorToPlace = NULL; + ActorToUseForSpawnLocation = NULL; + SpawnedActor = NULL; + bDontCreateSpawnRiftsNearby = false; + bShouldFreeLocationsOnDeath = false; } diff --git a/Source/FortniteGame/Private/FortMissionPopupWidgetData.cpp b/Source/FortniteGame/Private/FortMissionPopupWidgetData.cpp index 041c20fa..58484a31 100644 --- a/Source/FortniteGame/Private/FortMissionPopupWidgetData.cpp +++ b/Source/FortniteGame/Private/FortMissionPopupWidgetData.cpp @@ -1,6 +1,6 @@ #include "FortMissionPopupWidgetData.h" FFortMissionPopupWidgetData::FFortMissionPopupWidgetData() { - this->bShowDescription = false; + bShowDescription = false; } diff --git a/Source/FortniteGame/Private/FortMissionRecord.cpp b/Source/FortniteGame/Private/FortMissionRecord.cpp index 51804baf..0c62ffe0 100644 --- a/Source/FortniteGame/Private/FortMissionRecord.cpp +++ b/Source/FortniteGame/Private/FortMissionRecord.cpp @@ -1,9 +1,9 @@ #include "FortMissionRecord.h" FFortMissionRecord::FFortMissionRecord() { - this->MissionGenerator = NULL; - this->DayGenerated = 0; - this->UIIndex = 0; - this->MissionStatus = EFortMissionStatus::Created; + MissionGenerator = NULL; + DayGenerated = 0; + UIIndex = 0; + MissionStatus = EFortMissionStatus::Created; } diff --git a/Source/FortniteGame/Private/FortMissionState.cpp b/Source/FortniteGame/Private/FortMissionState.cpp index ee8c0ffe..2a6a1ee5 100644 --- a/Source/FortniteGame/Private/FortMissionState.cpp +++ b/Source/FortniteGame/Private/FortMissionState.cpp @@ -16,8 +16,8 @@ void AFortMissionState::OnAllPlayersLoadedInWrapper() { AFortMissionState::AFortMissionState() { - this->bAlreadySetTimerOnce = false; - this->bAlreadyCalledOnAllPlayersLoadedIn = false; - this->TimerForOnAllPlayersLoadedIn = 1; + bAlreadySetTimerOnce = false; + bAlreadyCalledOnAllPlayersLoadedIn = false; + TimerForOnAllPlayersLoadedIn = 1; } diff --git a/Source/FortniteGame/Private/FortMissionStormSafeZone.cpp b/Source/FortniteGame/Private/FortMissionStormSafeZone.cpp index 2b006348..1b039d91 100644 --- a/Source/FortniteGame/Private/FortMissionStormSafeZone.cpp +++ b/Source/FortniteGame/Private/FortMissionStormSafeZone.cpp @@ -30,10 +30,10 @@ void AFortMissionStormSafeZone::GetLifetimeReplicatedProps(TArraySafeZoneMesh = CreateDefaultSubobject(TEXT("Safe Zone Mesh")); - this->bScaleUniformly = true; - this->bSafeZoneInStormStateChanged = false; - this->SafeZoneRadius = 1; - this->AbilityComponent = CreateDefaultSubobject(TEXT("Ability Component")); + SafeZoneMesh = CreateDefaultSubobject(TEXT("Safe Zone Mesh")); + bScaleUniformly = true; + bSafeZoneInStormStateChanged = false; + SafeZoneRadius = 1; + AbilityComponent = CreateDefaultSubobject(TEXT("Ability Component")); } diff --git a/Source/FortniteGame/Private/FortMissionStormShield.cpp b/Source/FortniteGame/Private/FortMissionStormShield.cpp index 20526b4e..81b882da 100644 --- a/Source/FortniteGame/Private/FortMissionStormShield.cpp +++ b/Source/FortniteGame/Private/FortMissionStormShield.cpp @@ -57,22 +57,22 @@ void AFortMissionStormShield::GetLifetimeReplicatedProps(TArrayRoot = CreateDefaultSubobject(TEXT("Root")); - this->ShieldRing = CreateDefaultSubobject(TEXT("Shield Ring")); - this->MapWorldScale = 1; - this->ReplicatedRadius = 1; - this->UseGrowthRateDirectly = false; - this->bAntiStormShield = false; - this->RadiusToWorldScaleConversion = 1; - this->SafeAreaTemplate = NULL; - this->StormShieldQuery = NULL; - this->CurrentLocalRadius = 1; - this->StormMiniMapMaterial = NULL; - this->StormMiniMapMaterialMID = NULL; - this->StormMainMapMaterial = NULL; - this->StormMainMapMaterialMID = NULL; - this->bRegisterWithGameState = true; - this->Level = 0; - this->AutoHideRadius = 1; + Root = CreateDefaultSubobject(TEXT("Root")); + ShieldRing = CreateDefaultSubobject(TEXT("Shield Ring")); + MapWorldScale = 1; + ReplicatedRadius = 1; + UseGrowthRateDirectly = false; + bAntiStormShield = false; + RadiusToWorldScaleConversion = 1; + SafeAreaTemplate = NULL; + StormShieldQuery = NULL; + CurrentLocalRadius = 1; + StormMiniMapMaterial = NULL; + StormMiniMapMaterialMID = NULL; + StormMainMapMaterial = NULL; + StormMainMapMaterialMID = NULL; + bRegisterWithGameState = true; + Level = 0; + AutoHideRadius = 1; } diff --git a/Source/FortniteGame/Private/FortMissionSucceededParams.cpp b/Source/FortniteGame/Private/FortMissionSucceededParams.cpp index 7adecf7f..382f0621 100644 --- a/Source/FortniteGame/Private/FortMissionSucceededParams.cpp +++ b/Source/FortniteGame/Private/FortMissionSucceededParams.cpp @@ -7,6 +7,6 @@ void UFortMissionSucceededParams::BreakParams(AFortMission*& _SucceededMission) } UFortMissionSucceededParams::UFortMissionSucceededParams() { - this->SucceededMission = NULL; + SucceededMission = NULL; } diff --git a/Source/FortniteGame/Private/FortMissionTimerComponent.cpp b/Source/FortniteGame/Private/FortMissionTimerComponent.cpp index bd0e2177..b45434d8 100644 --- a/Source/FortniteGame/Private/FortMissionTimerComponent.cpp +++ b/Source/FortniteGame/Private/FortMissionTimerComponent.cpp @@ -90,11 +90,11 @@ void UFortMissionTimerComponent::GetLifetimeReplicatedProps(TArraybShowTimeElapsed = false; - this->bUpdateQuestsTimeElapsed = false; - this->TimerLabelText = FText::FromString(TEXT("Time Remaining")); - this->bDisplayInTimeFormat = true; - this->TimerVisibilityOverrideSetting = ETimerOverrideSetting::DefaultBehavior; - this->TimerVisibilityShowAtEndTime = 1; + bShowTimeElapsed = false; + bUpdateQuestsTimeElapsed = false; + TimerLabelText = FText::FromString(TEXT("Time Remaining")); + bDisplayInTimeFormat = true; + TimerVisibilityOverrideSetting = ETimerOverrideSetting::DefaultBehavior; + TimerVisibilityShowAtEndTime = 1; } diff --git a/Source/FortniteGame/Private/FortMissionUIActorHandle.cpp b/Source/FortniteGame/Private/FortMissionUIActorHandle.cpp index 4ec4e70d..4476d8a4 100644 --- a/Source/FortniteGame/Private/FortMissionUIActorHandle.cpp +++ b/Source/FortniteGame/Private/FortMissionUIActorHandle.cpp @@ -1,6 +1,6 @@ #include "FortMissionUIActorHandle.h" FFortMissionUIActorHandle::FFortMissionUIActorHandle() { - this->MaxVisibleDistance = 1; + MaxVisibleDistance = 1; } diff --git a/Source/FortniteGame/Private/FortMissionVoteUINotification.cpp b/Source/FortniteGame/Private/FortMissionVoteUINotification.cpp index 3a52cb64..d1763722 100644 --- a/Source/FortniteGame/Private/FortMissionVoteUINotification.cpp +++ b/Source/FortniteGame/Private/FortMissionVoteUINotification.cpp @@ -2,8 +2,8 @@ UFortMissionVoteUINotification::UFortMissionVoteUINotification() { - this->VoteType = EFortVoteType::SurvivalVote; - this->bHasVoteEnded = false; - this->VoteResult = 0; + VoteType = EFortVoteType::SurvivalVote; + bHasVoteEnded = false; + VoteResult = 0; } diff --git a/Source/FortniteGame/Private/FortMissionWeightedReward.cpp b/Source/FortniteGame/Private/FortMissionWeightedReward.cpp index 3e2a7898..b465426c 100644 --- a/Source/FortniteGame/Private/FortMissionWeightedReward.cpp +++ b/Source/FortniteGame/Private/FortMissionWeightedReward.cpp @@ -1,6 +1,6 @@ #include "FortMissionWeightedReward.h" FFortMissionWeightedReward::FFortMissionWeightedReward() { - this->Weight = 1; + Weight = 1; } diff --git a/Source/FortniteGame/Private/FortMission_ActiveThreat.cpp b/Source/FortniteGame/Private/FortMission_ActiveThreat.cpp index c58b8e68..bcc717d4 100644 --- a/Source/FortniteGame/Private/FortMission_ActiveThreat.cpp +++ b/Source/FortniteGame/Private/FortMission_ActiveThreat.cpp @@ -7,11 +7,11 @@ void AFortMission_ActiveThreat::HandleAISpawned(UFortAIEncounterInfo* Encounter, } AFortMission_ActiveThreat::AFortMission_ActiveThreat() { - this->bStartBasedOnAthenaGamePhases = false; - this->StartingGamePhase = EAthenaGamePhase::None; - this->StartingDelay = 1; - this->StartingActiveThreatEncounterIndex = 0; - this->SyncedEncounterStartingTime = 1; - this->CurrentActiveThreatEncounterIndex = 0; + bStartBasedOnAthenaGamePhases = false; + StartingGamePhase = EAthenaGamePhase::None; + StartingDelay = 1; + StartingActiveThreatEncounterIndex = 0; + SyncedEncounterStartingTime = 1; + CurrentActiveThreatEncounterIndex = 0; } diff --git a/Source/FortniteGame/Private/FortMission_HarvestingBase.cpp b/Source/FortniteGame/Private/FortMission_HarvestingBase.cpp index bdbaa26d..c6d2edef 100644 --- a/Source/FortniteGame/Private/FortMission_HarvestingBase.cpp +++ b/Source/FortniteGame/Private/FortMission_HarvestingBase.cpp @@ -1,11 +1,11 @@ #include "FortMission_HarvestingBase.h" AFortMission_HarvestingBase::AFortMission_HarvestingBase() { - this->ItemDropChancePercent = 1; - this->ItemMinDropQuantity = 0; - this->ItemMaxDropQuantity = 0; - this->MinDurationBetweenDrops = 1; - this->MaxFailedDropsInARow = 0; - this->bEnableConversations = true; + ItemDropChancePercent = 1; + ItemMinDropQuantity = 0; + ItemMaxDropQuantity = 0; + MinDurationBetweenDrops = 1; + MaxFailedDropsInARow = 0; + bEnableConversations = true; } diff --git a/Source/FortniteGame/Private/FortMission_RiftSpawners.cpp b/Source/FortniteGame/Private/FortMission_RiftSpawners.cpp index 45a19d41..5f2c6a0d 100644 --- a/Source/FortniteGame/Private/FortMission_RiftSpawners.cpp +++ b/Source/FortniteGame/Private/FortMission_RiftSpawners.cpp @@ -28,20 +28,20 @@ void AFortMission_RiftSpawners::HandleAISpawned(UFortAIEncounterInfo* Encounter, } AFortMission_RiftSpawners::AFortMission_RiftSpawners() { - this->bStartBasedOnAthenaGamePhases = false; - this->StartingGamePhase = EAthenaGamePhase::None; - this->StartingDelay = 1; - this->bUseAthenaSafeZonePhases = false; - this->bSynchronizeEncounterStartTimes = true; - this->MinEncounterIndex = 0; - this->MaxEncounterIndex = 0; - this->bAllowRiftIntensification = false; - this->SpawnerShutdownCheckInterval = 1; - this->BurstFallbackTime = 1; - this->CalendarRecheckInterval = 1; - this->CurrentEncounterIndex = 0; - this->bRiftSpawningInProgress = false; - this->SyncedEncounterStartTime = 1; - this->bCalendarAllowsSpawning = true; + bStartBasedOnAthenaGamePhases = false; + StartingGamePhase = EAthenaGamePhase::None; + StartingDelay = 1; + bUseAthenaSafeZonePhases = false; + bSynchronizeEncounterStartTimes = true; + MinEncounterIndex = 0; + MaxEncounterIndex = 0; + bAllowRiftIntensification = false; + SpawnerShutdownCheckInterval = 1; + BurstFallbackTime = 1; + CalendarRecheckInterval = 1; + CurrentEncounterIndex = 0; + bRiftSpawningInProgress = false; + SyncedEncounterStartTime = 1; + bCalendarAllowsSpawning = true; } diff --git a/Source/FortniteGame/Private/FortMission_VehicleSpawn.cpp b/Source/FortniteGame/Private/FortMission_VehicleSpawn.cpp index 6398a7cb..d14ef924 100644 --- a/Source/FortniteGame/Private/FortMission_VehicleSpawn.cpp +++ b/Source/FortniteGame/Private/FortMission_VehicleSpawn.cpp @@ -4,6 +4,6 @@ void AFortMission_VehicleSpawn::VehicleDestroyed(AActor* InVehicle) { } AFortMission_VehicleSpawn::AFortMission_VehicleSpawn() { - this->SpawnLocationQuery = NULL; + SpawnLocationQuery = NULL; } diff --git a/Source/FortniteGame/Private/FortMobileInteractionComponent.cpp b/Source/FortniteGame/Private/FortMobileInteractionComponent.cpp index 1f19db26..750fc9ad 100644 --- a/Source/FortniteGame/Private/FortMobileInteractionComponent.cpp +++ b/Source/FortniteGame/Private/FortMobileInteractionComponent.cpp @@ -41,6 +41,6 @@ bool UFortMobileInteractionComponent::IsAvailable() const { } UFortMobileInteractionComponent::UFortMobileInteractionComponent() { - this->IconMID = NULL; + IconMID = NULL; } diff --git a/Source/FortniteGame/Private/FortMobileSchemaModification.cpp b/Source/FortniteGame/Private/FortMobileSchemaModification.cpp index 87cd1778..34fd92d3 100644 --- a/Source/FortniteGame/Private/FortMobileSchemaModification.cpp +++ b/Source/FortniteGame/Private/FortMobileSchemaModification.cpp @@ -1,6 +1,6 @@ #include "FortMobileSchemaModification.h" FFortMobileSchemaModification::FFortMobileSchemaModification() { - this->ModificationType = ESchemaModificationType::AddOrModify; + ModificationType = ESchemaModificationType::AddOrModify; } diff --git a/Source/FortniteGame/Private/FortMontageInputAction.cpp b/Source/FortniteGame/Private/FortMontageInputAction.cpp index 4181e895..ca126121 100644 --- a/Source/FortniteGame/Private/FortMontageInputAction.cpp +++ b/Source/FortniteGame/Private/FortMontageInputAction.cpp @@ -1,6 +1,6 @@ #include "FortMontageInputAction.h" FFortMontageInputAction::FFortMontageInputAction() { - this->InputType = EFortMontageInputType::WindowClickOrHold; + InputType = EFortMontageInputType::WindowClickOrHold; } diff --git a/Source/FortniteGame/Private/FortMontageItemDefinitionBase.cpp b/Source/FortniteGame/Private/FortMontageItemDefinitionBase.cpp index b748a4e0..0b0f1fbb 100644 --- a/Source/FortniteGame/Private/FortMontageItemDefinitionBase.cpp +++ b/Source/FortniteGame/Private/FortMontageItemDefinitionBase.cpp @@ -59,14 +59,15 @@ bool UFortMontageItemDefinitionBase::CanAccessMontageItem(const AFortPlayerContr return false; } -UFortMontageItemDefinitionBase::UFortMontageItemDefinitionBase() { - this->PreviewLoops = 0; - this->PreviewLength = 1; - this->EmoteCooldownSecs = 1; - this->bMontageContainsFacialAnimation = false; - this->bPlayRandomSection = false; - this->bSwitchToHarvestingToolOnUse = false; - this->bHolsterWeapon = false; - this->bHolsterWeaponIfDualWieldPickaxe = false; +UFortMontageItemDefinitionBase::UFortMontageItemDefinitionBase(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + PreviewLoops = 0; + PreviewLength = 1; + EmoteCooldownSecs = 1; + bMontageContainsFacialAnimation = false; + bPlayRandomSection = false; + bSwitchToHarvestingToolOnUse = false; + bHolsterWeapon = false; + bHolsterWeaponIfDualWieldPickaxe = false; } diff --git a/Source/FortniteGame/Private/FortMountedTurret.cpp b/Source/FortniteGame/Private/FortMountedTurret.cpp index 6fab1aff..0122bdc4 100644 --- a/Source/FortniteGame/Private/FortMountedTurret.cpp +++ b/Source/FortniteGame/Private/FortMountedTurret.cpp @@ -16,16 +16,16 @@ void AFortMountedTurret::GetLifetimeReplicatedProps(TArray& O } AFortMountedTurret::AFortMountedTurret() { - this->TeamIndex = 0; - this->bConstrainVerticalRotationOnly = true; - this->PedalScaler = 1; - this->MovementParam = 1; - this->BatteryParam = 1; - this->RumbleIntensity = 1; - this->DriverCameraShake = NULL; - this->PassengerCameraShake = NULL; - this->LocalPlayerPawn = NULL; - this->FortMountedTurretConfigsClass = NULL; - this->FortMountedTurretConfigs = NULL; + TeamIndex = 0; + bConstrainVerticalRotationOnly = true; + PedalScaler = 1; + MovementParam = 1; + BatteryParam = 1; + RumbleIntensity = 1; + DriverCameraShake = NULL; + PassengerCameraShake = NULL; + LocalPlayerPawn = NULL; + FortMountedTurretConfigsClass = NULL; + FortMountedTurretConfigs = NULL; } diff --git a/Source/FortniteGame/Private/FortMountedTurretAnimInstance.cpp b/Source/FortniteGame/Private/FortMountedTurretAnimInstance.cpp index 66d625db..fa82ae67 100644 --- a/Source/FortniteGame/Private/FortMountedTurretAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortMountedTurretAnimInstance.cpp @@ -1,10 +1,10 @@ #include "FortMountedTurretAnimInstance.h" UFortMountedTurretAnimInstance::UFortMountedTurretAnimInstance() { - this->MountedTurret = NULL; - this->bIsUsingMountedTurret = false; - this->AimingYaw = 1; - this->AimingPitch = 1; - this->PedalScaler = 1; + MountedTurret = NULL; + bIsUsingMountedTurret = false; + AimingYaw = 1; + AimingPitch = 1; + PedalScaler = 1; } diff --git a/Source/FortniteGame/Private/FortMountedTurretConfigs.cpp b/Source/FortniteGame/Private/FortMountedTurretConfigs.cpp index 94b8a4f1..bc147200 100644 --- a/Source/FortniteGame/Private/FortMountedTurretConfigs.cpp +++ b/Source/FortniteGame/Private/FortMountedTurretConfigs.cpp @@ -1,18 +1,18 @@ #include "FortMountedTurretConfigs.h" UFortMountedTurretConfigs::UFortMountedTurretConfigs() { - this->CameraShakeAmplitudeMin = 1; - this->CameraShakeAmplitudeMax = 1; - this->CameraShakeNormalizedSpeed = 1; - this->CameraShakeSpeedCurvePow = 1; - this->AimInterpSpeed = 1; - this->InitialCameraInterpSpeed = 1; - this->InitialCameraLerpTime = 1; - this->MaxYawPerSecondThreshold = 1; - this->MaxPitchPerSecondThreshold = 1; - this->PitchConstraintAngleOffset = 1; - this->bConstrainVerticalRotationOnly = true; - this->PedalCyclesPerFullTurn = 1; - this->bWeaponIgnoresMountedTurretBase = 0; + CameraShakeAmplitudeMin = 1; + CameraShakeAmplitudeMax = 1; + CameraShakeNormalizedSpeed = 1; + CameraShakeSpeedCurvePow = 1; + AimInterpSpeed = 1; + InitialCameraInterpSpeed = 1; + InitialCameraLerpTime = 1; + MaxYawPerSecondThreshold = 1; + MaxPitchPerSecondThreshold = 1; + PitchConstraintAngleOffset = 1; + bConstrainVerticalRotationOnly = true; + PedalCyclesPerFullTurn = 1; + bWeaponIgnoresMountedTurretBase = 0; } diff --git a/Source/FortniteGame/Private/FortMoveConfig.cpp b/Source/FortniteGame/Private/FortMoveConfig.cpp index b5d4ab56..fe249aef 100644 --- a/Source/FortniteGame/Private/FortMoveConfig.cpp +++ b/Source/FortniteGame/Private/FortMoveConfig.cpp @@ -1,7 +1,7 @@ #include "FortMoveConfig.h" FFortMoveConfig::FFortMoveConfig() { - this->FocusTarget = NULL; - this->PushPawnClassOnBump = NULL; + FocusTarget = NULL; + PushPawnClassOnBump = NULL; } diff --git a/Source/FortniteGame/Private/FortMovementComp_AIChar.cpp b/Source/FortniteGame/Private/FortMovementComp_AIChar.cpp index e0d071ef..1d1d1901 100644 --- a/Source/FortniteGame/Private/FortMovementComp_AIChar.cpp +++ b/Source/FortniteGame/Private/FortMovementComp_AIChar.cpp @@ -1,8 +1,8 @@ #include "FortMovementComp_AIChar.h" UFortMovementComp_AIChar::UFortMovementComp_AIChar() { - this->bDeimos = false; - this->CachedAthenaPathFollowingComp = NULL; - this->CachedAthenaAIController = NULL; + bDeimos = false; + CachedAthenaPathFollowingComp = NULL; + CachedAthenaAIController = NULL; } diff --git a/Source/FortniteGame/Private/FortMovementComp_Character.cpp b/Source/FortniteGame/Private/FortMovementComp_Character.cpp index 9e450329..8405ba8d 100644 --- a/Source/FortniteGame/Private/FortMovementComp_Character.cpp +++ b/Source/FortniteGame/Private/FortMovementComp_Character.cpp @@ -49,33 +49,33 @@ float UFortMovementComp_Character::GetFallingStartedZ() const { } UFortMovementComp_Character::UFortMovementComp_Character() { - this->LandHardSoundFallSpeedThreshold = 1; - this->LandSoundFallSpeedThreshold = 1; - this->PushBumpedPawnClass = NULL; - this->NetworkSmoothingVisibilityThreshold = 1; - this->NetworkSmoothingThrottleProxyUpdateForPawnLOD = 0; - this->NetworkSmoothingViewAngleThreshold = 1; - this->NetworkSmoothingViewAngleThresholdSmall = 1; - this->NetworkSmoothingNoThrottleWithinDistanceInMeters = 1; - this->PlayerLodRequiredForFloorCheckWhenRendered = 0; - this->AILodRequiredForFloorCheckWhenRendered = EFortAILODLevel::MIN; - this->VelocityBasedStrafeCurve = NULL; - this->VelocityBasedTurnCurve = NULL; - this->VelocityBasedBackupCurve = NULL; - this->bWasUsingVelocityBasedTurnCurve = false; - this->RotationYawRateToRestore = 1; - this->FallingSlopeSafeSlideAngleCached = 1; - this->FallingSlopeSafeSlideNormalZ = 1; - this->bComputeWaterSplineDataOnSimulatedMovement = false; - this->SkydivingMaxSmoothUpdateDistanceScale = 1; - this->SlideTimeUntilReset = 1; - this->SlideIfVelocityLessThanZ = 1; - this->GravityCeilingRelation = 0; - this->CurrentZiplineVelocityDirection = 1; - this->GracePeriodToConnectToZipline = 1; - this->FallingStartedZ = 1; - this->bTriggeredFallingFeedbackSinceLanded = false; - this->bUpdatesFloorWhenNotInFullSimulation = false; - this->bUpdatesFloorWhenNotInFullSimulationOnlyOnNetUpdate = false; + LandHardSoundFallSpeedThreshold = 1; + LandSoundFallSpeedThreshold = 1; + PushBumpedPawnClass = NULL; + NetworkSmoothingVisibilityThreshold = 1; + NetworkSmoothingThrottleProxyUpdateForPawnLOD = 0; + NetworkSmoothingViewAngleThreshold = 1; + NetworkSmoothingViewAngleThresholdSmall = 1; + NetworkSmoothingNoThrottleWithinDistanceInMeters = 1; + PlayerLodRequiredForFloorCheckWhenRendered = 0; + AILodRequiredForFloorCheckWhenRendered = EFortAILODLevel::MIN; + VelocityBasedStrafeCurve = NULL; + VelocityBasedTurnCurve = NULL; + VelocityBasedBackupCurve = NULL; + bWasUsingVelocityBasedTurnCurve = false; + RotationYawRateToRestore = 1; + FallingSlopeSafeSlideAngleCached = 1; + FallingSlopeSafeSlideNormalZ = 1; + bComputeWaterSplineDataOnSimulatedMovement = false; + SkydivingMaxSmoothUpdateDistanceScale = 1; + SlideTimeUntilReset = 1; + SlideIfVelocityLessThanZ = 1; + GravityCeilingRelation = 0; + CurrentZiplineVelocityDirection = 1; + GracePeriodToConnectToZipline = 1; + FallingStartedZ = 1; + bTriggeredFallingFeedbackSinceLanded = false; + bUpdatesFloorWhenNotInFullSimulation = false; + bUpdatesFloorWhenNotInFullSimulationOnlyOnNetUpdate = false; } diff --git a/Source/FortniteGame/Private/FortMovementComp_CharacterAthena.cpp b/Source/FortniteGame/Private/FortMovementComp_CharacterAthena.cpp index bddddc42..654dfd55 100644 --- a/Source/FortniteGame/Private/FortMovementComp_CharacterAthena.cpp +++ b/Source/FortniteGame/Private/FortMovementComp_CharacterAthena.cpp @@ -1,9 +1,9 @@ #include "FortMovementComp_CharacterAthena.h" UFortMovementComp_CharacterAthena::UFortMovementComp_CharacterAthena() { - this->JumpPenalties.AddDefaulted(5); - this->JumpPenaltyResetTime = 1; - this->NetworkSkipSkyDivingCollisionForPawnLOD = 0; - this->MaxAccelerationFlying = 1; + JumpPenalties.AddDefaulted(5); + JumpPenaltyResetTime = 1; + NetworkSkipSkyDivingCollisionForPawnLOD = 0; + MaxAccelerationFlying = 1; } diff --git a/Source/FortniteGame/Private/FortMovementComp_GroundSpline.cpp b/Source/FortniteGame/Private/FortMovementComp_GroundSpline.cpp index 5249f76c..43ec39cb 100644 --- a/Source/FortniteGame/Private/FortMovementComp_GroundSpline.cpp +++ b/Source/FortniteGame/Private/FortMovementComp_GroundSpline.cpp @@ -51,27 +51,27 @@ void UFortMovementComp_GroundSpline::GetLifetimeReplicatedProps(TArraySplineLocationOffsetZ = 1; - this->bOffsetZIsAbsolute = false; - this->bTickGroundSplineMovement = false; - this->NumberOfMoveRetriesPerTick = 0; - this->ClimbSpeedPercent = 1; - this->PitchSpeed = 1; - this->PitchThreshold = 1; - this->PitchThresholdSmoothing = 1; - this->LinearJerk = 1; - this->YawJerk = 1; - this->GroundCheckFrequency = 1; - this->GroundCheckDistance = 1; - this->AttemptUnstickMinimumAngleDegrees = 1; - this->PawnPushTime = 1; - this->ClientImmediatelySnapToReplicatedLocationTime = 1; - this->ClientImmediatelySnapToReplicatedLocationDistanceMinimumSquared = 1; - this->PawnPushForceMultiplier = 1; - this->GameplayEffectClassDestroyBuildings = NULL; - this->SplineDistanceReplicationRecoveryPercent = 1; - this->SplineDistanceReplicationRecoveryMinDistancePerSecond = 1; - this->SpeedTimeReplicationRecoveryPercent = 1; - this->AbilitySystemComponent = NULL; + SplineLocationOffsetZ = 1; + bOffsetZIsAbsolute = false; + bTickGroundSplineMovement = false; + NumberOfMoveRetriesPerTick = 0; + ClimbSpeedPercent = 1; + PitchSpeed = 1; + PitchThreshold = 1; + PitchThresholdSmoothing = 1; + LinearJerk = 1; + YawJerk = 1; + GroundCheckFrequency = 1; + GroundCheckDistance = 1; + AttemptUnstickMinimumAngleDegrees = 1; + PawnPushTime = 1; + ClientImmediatelySnapToReplicatedLocationTime = 1; + ClientImmediatelySnapToReplicatedLocationDistanceMinimumSquared = 1; + PawnPushForceMultiplier = 1; + GameplayEffectClassDestroyBuildings = NULL; + SplineDistanceReplicationRecoveryPercent = 1; + SplineDistanceReplicationRecoveryMinDistancePerSecond = 1; + SpeedTimeReplicationRecoveryPercent = 1; + AbilitySystemComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortMusicAsset.cpp b/Source/FortniteGame/Private/FortMusicAsset.cpp index bd589a2f..e037bd17 100644 --- a/Source/FortniteGame/Private/FortMusicAsset.cpp +++ b/Source/FortniteGame/Private/FortMusicAsset.cpp @@ -5,8 +5,8 @@ FFortMusicSection UFortMusicAsset::GetMusicSection(TEnumAsBytePriority = 1; - this->StopBehavior = EFortMusicSectionStopBehavior::Crossfade; - this->bIsStinger = false; + Priority = 1; + StopBehavior = EFortMusicSectionStopBehavior::Crossfade; + bIsStinger = false; } diff --git a/Source/FortniteGame/Private/FortMusicCombatBank.cpp b/Source/FortniteGame/Private/FortMusicCombatBank.cpp index 2a652dcc..14926d1f 100644 --- a/Source/FortniteGame/Private/FortMusicCombatBank.cpp +++ b/Source/FortniteGame/Private/FortMusicCombatBank.cpp @@ -5,9 +5,9 @@ UFortMusicAsset* UFortMusicCombatBank::GetAssetFromCombatIntensity(TEnumAsByteAssets[0] = NULL; - this->Assets[1] = NULL; - this->Assets[2] = NULL; - this->Assets[3] = NULL; + Assets[0] = NULL; + Assets[1] = NULL; + Assets[2] = NULL; + Assets[3] = NULL; } diff --git a/Source/FortniteGame/Private/FortMusicContext.cpp b/Source/FortniteGame/Private/FortMusicContext.cpp index 1eab2215..a4e4a0bb 100644 --- a/Source/FortniteGame/Private/FortMusicContext.cpp +++ b/Source/FortniteGame/Private/FortMusicContext.cpp @@ -12,6 +12,6 @@ UAthenaMusicPackItemDefinition* UFortMusicContext::GetEquippedMusicPack() { } UFortMusicContext::UFortMusicContext() { - this->DesiredActiveMusicPack = NULL; + DesiredActiveMusicPack = NULL; } diff --git a/Source/FortniteGame/Private/FortMusicManager.cpp b/Source/FortniteGame/Private/FortMusicManager.cpp index d8c70637..287e8a58 100644 --- a/Source/FortniteGame/Private/FortMusicManager.cpp +++ b/Source/FortniteGame/Private/FortMusicManager.cpp @@ -49,9 +49,9 @@ UFortMusicVoice* AFortMusicManager::ChangePrimaryMusic(UFortMusicAsset* NewMusic } AFortMusicManager::AFortMusicManager() { - this->ControllerOwner = NULL; - this->Voices[0] = CreateDefaultSubobject(TEXT("MusicVoiceA")); - this->bWorldReadyCalled = false; - this->MusicBank = NULL; + ControllerOwner = NULL; + Voices[0] = CreateDefaultSubobject(TEXT("MusicVoiceA")); + bWorldReadyCalled = false; + MusicBank = NULL; } diff --git a/Source/FortniteGame/Private/FortMusicManagerBank.cpp b/Source/FortniteGame/Private/FortMusicManagerBank.cpp index 480afe1f..e814e8ee 100644 --- a/Source/FortniteGame/Private/FortMusicManagerBank.cpp +++ b/Source/FortniteGame/Private/FortMusicManagerBank.cpp @@ -1,7 +1,7 @@ #include "FortMusicManagerBank.h" UFortMusicManagerBank::UFortMusicManagerBank() { - this->TimeOfDayBank = NULL; - this->CombatBank = NULL; + TimeOfDayBank = NULL; + CombatBank = NULL; } diff --git a/Source/FortniteGame/Private/FortMusicSection.cpp b/Source/FortniteGame/Private/FortMusicSection.cpp index 6bfb22f8..2cc27752 100644 --- a/Source/FortniteGame/Private/FortMusicSection.cpp +++ b/Source/FortniteGame/Private/FortMusicSection.cpp @@ -1,10 +1,10 @@ #include "FortMusicSection.h" FFortMusicSection::FFortMusicSection() { - this->Sound = NULL; - this->FadeInTime = 1; - this->FadeOutTime = 1; - this->InitialOffset = 1; - this->Duration = 1; + Sound = NULL; + FadeInTime = 1; + FadeOutTime = 1; + InitialOffset = 1; + Duration = 1; } diff --git a/Source/FortniteGame/Private/FortMusicTimeOfDayBank.cpp b/Source/FortniteGame/Private/FortMusicTimeOfDayBank.cpp index c9022a39..317d3f20 100644 --- a/Source/FortniteGame/Private/FortMusicTimeOfDayBank.cpp +++ b/Source/FortniteGame/Private/FortMusicTimeOfDayBank.cpp @@ -5,9 +5,9 @@ UFortMusicAsset* UFortMusicTimeOfDayBank::GetAssetFromDayPhase(EFortDayPhase Day } UFortMusicTimeOfDayBank::UFortMusicTimeOfDayBank() { - this->Assets[0] = NULL; - this->Assets[1] = NULL; - this->Assets[2] = NULL; - this->Assets[3] = NULL; + Assets[0] = NULL; + Assets[1] = NULL; + Assets[2] = NULL; + Assets[3] = NULL; } diff --git a/Source/FortniteGame/Private/FortMutatorAudioStinger.cpp b/Source/FortniteGame/Private/FortMutatorAudioStinger.cpp index 262c3a63..f626988a 100644 --- a/Source/FortniteGame/Private/FortMutatorAudioStinger.cpp +++ b/Source/FortniteGame/Private/FortMutatorAudioStinger.cpp @@ -1,8 +1,8 @@ #include "FortMutatorAudioStinger.h" FFortMutatorAudioStinger::FFortMutatorAudioStinger() { - this->SoundCue = NULL; - this->LoopTimeBeforeFade = 1; - this->FadeTime = 1; + SoundCue = NULL; + LoopTimeBeforeFade = 1; + FadeTime = 1; } diff --git a/Source/FortniteGame/Private/FortMutatorListComponent.cpp b/Source/FortniteGame/Private/FortMutatorListComponent.cpp index f26a8100..8baa5f55 100644 --- a/Source/FortniteGame/Private/FortMutatorListComponent.cpp +++ b/Source/FortniteGame/Private/FortMutatorListComponent.cpp @@ -48,8 +48,8 @@ void UFortMutatorListComponent::GetLifetimeReplicatedProps(TArraybShouldMakeMutatorsDormant = false; - this->InitState = EMutatorListInitState::Default; - this->UserOptions = NULL; + bShouldMakeMutatorsDormant = false; + InitState = EMutatorListInitState::Default; + UserOptions = NULL; } diff --git a/Source/FortniteGame/Private/FortNativeCurieFXResponse.cpp b/Source/FortniteGame/Private/FortNativeCurieFXResponse.cpp index e32d6279..5a4a384c 100644 --- a/Source/FortniteGame/Private/FortNativeCurieFXResponse.cpp +++ b/Source/FortniteGame/Private/FortNativeCurieFXResponse.cpp @@ -1,10 +1,10 @@ #include "FortNativeCurieFXResponse.h" FFortNativeCurieFXResponse::FFortNativeCurieFXResponse() { - this->GameplayCueResponse = EFortNativeCurieFXCueResponse::IgnoreCue; - this->bShouldPlayGeneralVFX = false; - this->bShouldPlayAmbientAudio = false; - this->bShouldPlayGlow = false; - this->bShouldPlayFXAsAOE = false; + GameplayCueResponse = EFortNativeCurieFXCueResponse::IgnoreCue; + bShouldPlayGeneralVFX = false; + bShouldPlayAmbientAudio = false; + bShouldPlayGlow = false; + bShouldPlayFXAsAOE = false; } diff --git a/Source/FortniteGame/Private/FortNavArea.cpp b/Source/FortniteGame/Private/FortNavArea.cpp index 64cf4d1b..776c563a 100644 --- a/Source/FortniteGame/Private/FortNavArea.cpp +++ b/Source/FortniteGame/Private/FortNavArea.cpp @@ -1,7 +1,7 @@ #include "FortNavArea.h" UFortNavArea::UFortNavArea() { - this->bObstacle = false; - this->bSmashable = false; + bObstacle = false; + bSmashable = false; } diff --git a/Source/FortniteGame/Private/FortNavAreaAutomatic.cpp b/Source/FortniteGame/Private/FortNavAreaAutomatic.cpp index 326555a2..8f07e217 100644 --- a/Source/FortniteGame/Private/FortNavAreaAutomatic.cpp +++ b/Source/FortniteGame/Private/FortNavAreaAutomatic.cpp @@ -1,7 +1,7 @@ #include "FortNavAreaAutomatic.h" UFortNavAreaAutomatic::UFortNavAreaAutomatic() { - this->NavAreaStrength = 0; - this->AutomaticNavCost = 1; + NavAreaStrength = 0; + AutomaticNavCost = 1; } diff --git a/Source/FortniteGame/Private/FortNavArea_SmashableJump.cpp b/Source/FortniteGame/Private/FortNavArea_SmashableJump.cpp index 67643247..d8419c1a 100644 --- a/Source/FortniteGame/Private/FortNavArea_SmashableJump.cpp +++ b/Source/FortniteGame/Private/FortNavArea_SmashableJump.cpp @@ -1,6 +1,6 @@ #include "FortNavArea_SmashableJump.h" UFortNavArea_SmashableJump::UFortNavArea_SmashableJump() { - this->Strength = 0; + Strength = 0; } diff --git a/Source/FortniteGame/Private/FortNavGraphGoal.cpp b/Source/FortniteGame/Private/FortNavGraphGoal.cpp index 85bcddcf..977f5c27 100644 --- a/Source/FortniteGame/Private/FortNavGraphGoal.cpp +++ b/Source/FortniteGame/Private/FortNavGraphGoal.cpp @@ -1,6 +1,6 @@ #include "FortNavGraphGoal.h" AFortNavGraphGoal::AFortNavGraphGoal() { - this->GraphRadius = 1; + GraphRadius = 1; } diff --git a/Source/FortniteGame/Private/FortNavLinkDefinition.cpp b/Source/FortniteGame/Private/FortNavLinkDefinition.cpp index 31a3b0f0..0a48f0bf 100644 --- a/Source/FortniteGame/Private/FortNavLinkDefinition.cpp +++ b/Source/FortniteGame/Private/FortNavLinkDefinition.cpp @@ -1,7 +1,7 @@ #include "FortNavLinkDefinition.h" UFortNavLinkDefinition::UFortNavLinkDefinition() { - this->FloorRailing = EBuildingFloorRailing::None; - this->PatternType = EFortNavLinkPattern::Floor; + FloorRailing = EBuildingFloorRailing::None; + PatternType = EFortNavLinkPattern::Floor; } diff --git a/Source/FortniteGame/Private/FortNavLinkPattern.cpp b/Source/FortniteGame/Private/FortNavLinkPattern.cpp index 5c6f2408..67fbf407 100644 --- a/Source/FortniteGame/Private/FortNavLinkPattern.cpp +++ b/Source/FortniteGame/Private/FortNavLinkPattern.cpp @@ -1,7 +1,7 @@ #include "FortNavLinkPattern.h" FFortNavLinkPattern::FFortNavLinkPattern() { - this->PatternBits = 0; - this->WildcardBits = 0; + PatternBits = 0; + WildcardBits = 0; } diff --git a/Source/FortniteGame/Private/FortNavMesh.cpp b/Source/FortniteGame/Private/FortNavMesh.cpp index 24a06302..b7b981f1 100644 --- a/Source/FortniteGame/Private/FortNavMesh.cpp +++ b/Source/FortniteGame/Private/FortNavMesh.cpp @@ -1,6 +1,6 @@ #include "FortNavMesh.h" AFortNavMesh::AFortNavMesh() { - this->HotSpotManager = NULL; + HotSpotManager = NULL; } diff --git a/Source/FortniteGame/Private/FortNavObstacleComponent.cpp b/Source/FortniteGame/Private/FortNavObstacleComponent.cpp index 800a8d30..bb182feb 100644 --- a/Source/FortniteGame/Private/FortNavObstacleComponent.cpp +++ b/Source/FortniteGame/Private/FortNavObstacleComponent.cpp @@ -2,6 +2,6 @@ #include "FortNavArea_Obstacle.h" UFortNavObstacleComponent::UFortNavObstacleComponent() { - this->ObstacleAreaClass = UFortNavArea_Obstacle::StaticClass(); + ObstacleAreaClass = UFortNavArea_Obstacle::StaticClass(); } diff --git a/Source/FortniteGame/Private/FortNavSystem.cpp b/Source/FortniteGame/Private/FortNavSystem.cpp index 8b471d43..9d2c6aed 100644 --- a/Source/FortniteGame/Private/FortNavSystem.cpp +++ b/Source/FortniteGame/Private/FortNavSystem.cpp @@ -8,16 +8,16 @@ bool UFortNavSystem::IsNavmeshInRadiusInitialized(UObject* WorldContext, const F } UFortNavSystem::UFortNavSystem() { - this->NamedNavmeshes.AddDefaulted(2); - this->bAllowAutoRebuild = true; - this->bRebuildOnInitialUnlock = true; - this->bUsesStreamedInNavLevel = false; - this->bUseStaticMeshLinks = false; - this->bUseStaticWorldLinksDown = true; - this->bUseStaticWorldLinksUp = true; - this->bUseJumpLinkActors = true; - this->bGenerateWallClimbLinks = true; - this->DirtyAreasUpdateFreqInactive = 1; - this->NavGraphData = NULL; + NamedNavmeshes.AddDefaulted(2); + bAllowAutoRebuild = true; + bRebuildOnInitialUnlock = true; + bUsesStreamedInNavLevel = false; + bUseStaticMeshLinks = false; + bUseStaticWorldLinksDown = true; + bUseStaticWorldLinksUp = true; + bUseJumpLinkActors = true; + bGenerateWallClimbLinks = true; + DirtyAreasUpdateFreqInactive = 1; + NavGraphData = NULL; } diff --git a/Source/FortniteGame/Private/FortNavSystemConfig.cpp b/Source/FortniteGame/Private/FortNavSystemConfig.cpp index 946a2337..74a1f8e1 100644 --- a/Source/FortniteGame/Private/FortNavSystemConfig.cpp +++ b/Source/FortniteGame/Private/FortNavSystemConfig.cpp @@ -1,8 +1,8 @@ #include "FortNavSystemConfig.h" UFortNavSystemConfig::UFortNavSystemConfig() { - this->bAllowAutoRebuild = true; - this->bRebuildOnInitialUnlock = true; - this->bUsesStreamedInNavLevel = false; + bAllowAutoRebuild = true; + bRebuildOnInitialUnlock = true; + bUsesStreamedInNavLevel = false; } diff --git a/Source/FortniteGame/Private/FortNavigationActor_DailyChallengeBoard.cpp b/Source/FortniteGame/Private/FortNavigationActor_DailyChallengeBoard.cpp index 3727535c..ddc35706 100644 --- a/Source/FortniteGame/Private/FortNavigationActor_DailyChallengeBoard.cpp +++ b/Source/FortniteGame/Private/FortNavigationActor_DailyChallengeBoard.cpp @@ -2,8 +2,8 @@ #include "Components/StaticMeshComponent.h" AFortNavigationActor_DailyChallengeBoard::AFortNavigationActor_DailyChallengeBoard() { - this->S_NoteCard_Top = CreateDefaultSubobject(TEXT("StaticMesh_TopNotecard")); - this->S_NoteCard_Middle = CreateDefaultSubobject(TEXT("StaticMesh_MiddleNotecard")); - this->S_NoteCard_Bottom = CreateDefaultSubobject(TEXT("StaticMesh_BottomNotecard")); + S_NoteCard_Top = CreateDefaultSubobject(TEXT("StaticMesh_TopNotecard")); + S_NoteCard_Middle = CreateDefaultSubobject(TEXT("StaticMesh_MiddleNotecard")); + S_NoteCard_Bottom = CreateDefaultSubobject(TEXT("StaticMesh_BottomNotecard")); } diff --git a/Source/FortniteGame/Private/FortNavigationActor_EventGraphItem.cpp b/Source/FortniteGame/Private/FortNavigationActor_EventGraphItem.cpp index e227a4f8..3093c91e 100644 --- a/Source/FortniteGame/Private/FortNavigationActor_EventGraphItem.cpp +++ b/Source/FortniteGame/Private/FortNavigationActor_EventGraphItem.cpp @@ -9,8 +9,8 @@ void AFortNavigationActor_EventGraphItem::CosmeticVariantAssets_PostLoad() { } AFortNavigationActor_EventGraphItem::AFortNavigationActor_EventGraphItem() { - this->RewardGraphToReprisent = NULL; - this->bInitializedCalled = false; - this->CanNavigateToWhenClaimed = true; + RewardGraphToReprisent = NULL; + bInitializedCalled = false; + CanNavigateToWhenClaimed = true; } diff --git a/Source/FortniteGame/Private/FortNavigationActor_MapTable.cpp b/Source/FortniteGame/Private/FortNavigationActor_MapTable.cpp index b2dc0791..be48aa00 100644 --- a/Source/FortniteGame/Private/FortNavigationActor_MapTable.cpp +++ b/Source/FortniteGame/Private/FortNavigationActor_MapTable.cpp @@ -6,7 +6,7 @@ void AFortNavigationActor_MapTable::HandleActiveEventsChanged(const TArrayApolloMap = CreateDefaultSubobject(TEXT("ApolloMap")); - this->ReferencePlane = CreateDefaultSubobject(TEXT("ReferencePlane")); + ApolloMap = CreateDefaultSubobject(TEXT("ApolloMap")); + ReferencePlane = CreateDefaultSubobject(TEXT("ReferencePlane")); } diff --git a/Source/FortniteGame/Private/FortNavigationActor_OpenablePresent.cpp b/Source/FortniteGame/Private/FortNavigationActor_OpenablePresent.cpp index 91143ff7..6622d5fa 100644 --- a/Source/FortniteGame/Private/FortNavigationActor_OpenablePresent.cpp +++ b/Source/FortniteGame/Private/FortNavigationActor_OpenablePresent.cpp @@ -5,8 +5,8 @@ AFortNavigationActor_OpenablePresent::AFortNavigationActor_OpenablePresent() { - this->TurnSpeed = 1; - this->OpenDelay = 1; - this->bCanInspect = true; + TurnSpeed = 1; + OpenDelay = 1; + bCanInspect = true; } diff --git a/Source/FortniteGame/Private/FortNavigationVisibilityComponent.cpp b/Source/FortniteGame/Private/FortNavigationVisibilityComponent.cpp index 0a7d1180..60ac111b 100644 --- a/Source/FortniteGame/Private/FortNavigationVisibilityComponent.cpp +++ b/Source/FortniteGame/Private/FortNavigationVisibilityComponent.cpp @@ -15,12 +15,12 @@ TArray UFortNavigationVisibilityComponent::Editor_GetValidObjectives() co } UFortNavigationVisibilityComponent::UFortNavigationVisibilityComponent() { - this->bPassedRules = false; - this->LastProfileRevision = 0; - this->bEnableCollision = true; - this->bCustomSkipCollision = true; - this->bShouldLogFails = true; - this->debugVisibilityLastKnownState = false; - this->ActorResponse = EVisibilityResponse::Hide; + bPassedRules = false; + LastProfileRevision = 0; + bEnableCollision = true; + bCustomSkipCollision = true; + bShouldLogFails = true; + debugVisibilityLastKnownState = false; + ActorResponse = EVisibilityResponse::Hide; } diff --git a/Source/FortniteGame/Private/FortNeverPersistItemDefinition.cpp b/Source/FortniteGame/Private/FortNeverPersistItemDefinition.cpp index 966d5847..d967a3fc 100644 --- a/Source/FortniteGame/Private/FortNeverPersistItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortNeverPersistItemDefinition.cpp @@ -1,6 +1,7 @@ #include "FortNeverPersistItemDefinition.h" -UFortNeverPersistItemDefinition::UFortNeverPersistItemDefinition() { - this->bAccumulateOnPlayerState = false; +UFortNeverPersistItemDefinition::UFortNeverPersistItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bAccumulateOnPlayerState = false; } diff --git a/Source/FortniteGame/Private/FortNewPlayerHasBegunPlayParams.cpp b/Source/FortniteGame/Private/FortNewPlayerHasBegunPlayParams.cpp index 5e3f26bf..6a7f95bd 100644 --- a/Source/FortniteGame/Private/FortNewPlayerHasBegunPlayParams.cpp +++ b/Source/FortniteGame/Private/FortNewPlayerHasBegunPlayParams.cpp @@ -7,6 +7,6 @@ void UFortNewPlayerHasBegunPlayParams::BreakParams(AFortPlayerController*& _NewP } UFortNewPlayerHasBegunPlayParams::UFortNewPlayerHasBegunPlayParams() { - this->NewPlayerPC = NULL; + NewPlayerPC = NULL; } diff --git a/Source/FortniteGame/Private/FortNewPlayerParams.cpp b/Source/FortniteGame/Private/FortNewPlayerParams.cpp index 7ea0af09..83e7e4e1 100644 --- a/Source/FortniteGame/Private/FortNewPlayerParams.cpp +++ b/Source/FortniteGame/Private/FortNewPlayerParams.cpp @@ -7,6 +7,6 @@ void UFortNewPlayerParams::BreakParams(AFortPlayerController*& _NewPlayerControl } UFortNewPlayerParams::UFortNewPlayerParams() { - this->NewPlayerController = NULL; + NewPlayerController = NULL; } diff --git a/Source/FortniteGame/Private/FortNonPrimaryMission.cpp b/Source/FortniteGame/Private/FortNonPrimaryMission.cpp index 5624be52..ebb3d787 100644 --- a/Source/FortniteGame/Private/FortNonPrimaryMission.cpp +++ b/Source/FortniteGame/Private/FortNonPrimaryMission.cpp @@ -1,6 +1,6 @@ #include "FortNonPrimaryMission.h" FFortNonPrimaryMission::FFortNonPrimaryMission() { - this->bSatisfiesCurrentRequirement = false; + bSatisfiesCurrentRequirement = false; } diff --git a/Source/FortniteGame/Private/FortNotificationHandler.cpp b/Source/FortniteGame/Private/FortNotificationHandler.cpp index 101f1c13..622ec444 100644 --- a/Source/FortniteGame/Private/FortNotificationHandler.cpp +++ b/Source/FortniteGame/Private/FortNotificationHandler.cpp @@ -8,6 +8,6 @@ void UFortNotificationHandler::ClearNotification_Implementation() { } UFortNotificationHandler::UFortNotificationHandler() { - this->bNotificationCleared = false; + bNotificationCleared = false; } diff --git a/Source/FortniteGame/Private/FortNotificationLevelUp.cpp b/Source/FortniteGame/Private/FortNotificationLevelUp.cpp index 5310bb52..db3429ee 100644 --- a/Source/FortniteGame/Private/FortNotificationLevelUp.cpp +++ b/Source/FortniteGame/Private/FortNotificationLevelUp.cpp @@ -1,6 +1,6 @@ #include "FortNotificationLevelUp.h" FFortNotificationLevelUp::FFortNotificationLevelUp() { - this->Level = 0; + Level = 0; } diff --git a/Source/FortniteGame/Private/FortObjectMoverInputComponent.cpp b/Source/FortniteGame/Private/FortObjectMoverInputComponent.cpp index f1d025a8..fc277fe6 100644 --- a/Source/FortniteGame/Private/FortObjectMoverInputComponent.cpp +++ b/Source/FortniteGame/Private/FortObjectMoverInputComponent.cpp @@ -74,17 +74,17 @@ bool UFortObjectMoverInputComponent::IsEmptyInputComponentActive() { } UFortObjectMoverInputComponent::UFortObjectMoverInputComponent() { - this->OwningPC = NULL; - this->CreativeMoveToolEquippedInputComponent = NULL; - this->PropPossessorEquippedInputComponent = NULL; - this->MoveObjectsFreelyModeInputComponent = NULL; - this->MultiSelectMoveObjectsFreelyModeInputComponent = NULL; - this->MoveBuildingsOnGridModeInputComponent = NULL; - this->MultiSelectMoveBuildingsOnGridModeInputComponent = NULL; - this->TranslationInputComponent = NULL; - this->RotationInputComponent = NULL; - this->ScaleInputComponent = NULL; - this->EmptyInputComponent = NULL; - this->PlaysetPreviewModeInputComponent = NULL; + OwningPC = NULL; + CreativeMoveToolEquippedInputComponent = NULL; + PropPossessorEquippedInputComponent = NULL; + MoveObjectsFreelyModeInputComponent = NULL; + MultiSelectMoveObjectsFreelyModeInputComponent = NULL; + MoveBuildingsOnGridModeInputComponent = NULL; + MultiSelectMoveBuildingsOnGridModeInputComponent = NULL; + TranslationInputComponent = NULL; + RotationInputComponent = NULL; + ScaleInputComponent = NULL; + EmptyInputComponent = NULL; + PlaysetPreviewModeInputComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortObjectiveBase.cpp b/Source/FortniteGame/Private/FortObjectiveBase.cpp index ea074119..56412900 100644 --- a/Source/FortniteGame/Private/FortObjectiveBase.cpp +++ b/Source/FortniteGame/Private/FortObjectiveBase.cpp @@ -103,17 +103,17 @@ void AFortObjectiveBase::GetLifetimeReplicatedProps(TArray& O } AFortObjectiveBase::AFortObjectiveBase() { - this->ObjectiveRewardBadge = NULL; - this->bStartPlayingOnMissionStart = true; - this->bAcceptsMissionEventsWhenFinished = false; - this->MissionRequirement = EFortObjectiveRequirement::Optional; - this->bIsObjectiveVisible = true; - this->VisibilityOverride = EFortMissionVisibilityOverride::Visible; - this->bIsProgressBarHidden = false; - this->ObjectiveAudiblity = EFortMissionAudibility::UseVisibility; - this->bRelevantToSpecificTeam = false; - this->RelevantTeam = EFortTeam::HumanCampaign; - this->ObjectiveStatus = EFortObjectiveStatus::Created; - this->TimerComponent = CreateDefaultSubobject(TEXT("TimerComponent0")); + ObjectiveRewardBadge = NULL; + bStartPlayingOnMissionStart = true; + bAcceptsMissionEventsWhenFinished = false; + MissionRequirement = EFortObjectiveRequirement::Optional; + bIsObjectiveVisible = true; + VisibilityOverride = EFortMissionVisibilityOverride::Visible; + bIsProgressBarHidden = false; + ObjectiveAudiblity = EFortMissionAudibility::UseVisibility; + bRelevantToSpecificTeam = false; + RelevantTeam = EFortTeam::HumanCampaign; + ObjectiveStatus = EFortObjectiveStatus::Created; + TimerComponent = CreateDefaultSubobject(TEXT("TimerComponent0")); } diff --git a/Source/FortniteGame/Private/FortObjectiveEntry.cpp b/Source/FortniteGame/Private/FortObjectiveEntry.cpp index 9abef092..57de491e 100644 --- a/Source/FortniteGame/Private/FortObjectiveEntry.cpp +++ b/Source/FortniteGame/Private/FortObjectiveEntry.cpp @@ -1,7 +1,7 @@ #include "FortObjectiveEntry.h" FFortObjectiveEntry::FFortObjectiveEntry() { - this->ObjectiveRewardBadge = NULL; - this->MissionRequirement = EFortObjectiveRequirement::Optional; + ObjectiveRewardBadge = NULL; + MissionRequirement = EFortObjectiveRequirement::Optional; } diff --git a/Source/FortniteGame/Private/FortObjectiveFailedParams.cpp b/Source/FortniteGame/Private/FortObjectiveFailedParams.cpp index 4ae570c0..59d4882d 100644 --- a/Source/FortniteGame/Private/FortObjectiveFailedParams.cpp +++ b/Source/FortniteGame/Private/FortObjectiveFailedParams.cpp @@ -7,6 +7,6 @@ void UFortObjectiveFailedParams::BreakParams(AFortObjectiveBase*& _FailedObjecti } UFortObjectiveFailedParams::UFortObjectiveFailedParams() { - this->FailedObjective = NULL; + FailedObjective = NULL; } diff --git a/Source/FortniteGame/Private/FortObjectiveNeutralCompleteParams.cpp b/Source/FortniteGame/Private/FortObjectiveNeutralCompleteParams.cpp index c75004bf..23fe2e10 100644 --- a/Source/FortniteGame/Private/FortObjectiveNeutralCompleteParams.cpp +++ b/Source/FortniteGame/Private/FortObjectiveNeutralCompleteParams.cpp @@ -7,6 +7,6 @@ void UFortObjectiveNeutralCompleteParams::BreakParams(AFortObjectiveBase*& _Neut } UFortObjectiveNeutralCompleteParams::UFortObjectiveNeutralCompleteParams() { - this->NeutrallyCompletedObjective = NULL; + NeutrallyCompletedObjective = NULL; } diff --git a/Source/FortniteGame/Private/FortObjectiveRecord.cpp b/Source/FortniteGame/Private/FortObjectiveRecord.cpp index beed66f6..55cfbaf3 100644 --- a/Source/FortniteGame/Private/FortObjectiveRecord.cpp +++ b/Source/FortniteGame/Private/FortObjectiveRecord.cpp @@ -1,6 +1,6 @@ #include "FortObjectiveRecord.h" FFortObjectiveRecord::FFortObjectiveRecord() { - this->ObjectiveClass = NULL; + ObjectiveClass = NULL; } diff --git a/Source/FortniteGame/Private/FortObjectiveSucceededParams.cpp b/Source/FortniteGame/Private/FortObjectiveSucceededParams.cpp index d58524fb..ac883253 100644 --- a/Source/FortniteGame/Private/FortObjectiveSucceededParams.cpp +++ b/Source/FortniteGame/Private/FortObjectiveSucceededParams.cpp @@ -7,6 +7,6 @@ void UFortObjectiveSucceededParams::BreakParams(AFortObjectiveBase*& _SucceededO } UFortObjectiveSucceededParams::UFortObjectiveSucceededParams() { - this->SucceededObjective = NULL; + SucceededObjective = NULL; } diff --git a/Source/FortniteGame/Private/FortOctopusTowhookAttachableProjectile.cpp b/Source/FortniteGame/Private/FortOctopusTowhookAttachableProjectile.cpp index 3594c339..ab28bec3 100644 --- a/Source/FortniteGame/Private/FortOctopusTowhookAttachableProjectile.cpp +++ b/Source/FortniteGame/Private/FortOctopusTowhookAttachableProjectile.cpp @@ -15,8 +15,8 @@ void AFortOctopusTowhookAttachableProjectile::GetLifetimeReplicatedProps(TArray< } AFortOctopusTowhookAttachableProjectile::AFortOctopusTowhookAttachableProjectile() { - this->RopeAttachSocketName = TEXT("RopeAttach"); - this->CollisionProfileNameOverride = TEXT("FortProjectileHitAllPawns"); - this->OwningVehicle = NULL; + RopeAttachSocketName = TEXT("RopeAttach"); + CollisionProfileNameOverride = TEXT("FortProjectileHitAllPawns"); + OwningVehicle = NULL; } diff --git a/Source/FortniteGame/Private/FortOctopusVehicle.cpp b/Source/FortniteGame/Private/FortOctopusVehicle.cpp index 2fac22cd..937cb178 100644 --- a/Source/FortniteGame/Private/FortOctopusVehicle.cpp +++ b/Source/FortniteGame/Private/FortOctopusVehicle.cpp @@ -165,31 +165,31 @@ void AFortOctopusVehicle::GetLifetimeReplicatedProps(TArray& } AFortOctopusVehicle::AFortOctopusVehicle() { - this->CacheDriverCameraShake = NULL; - this->BounceContactRepulsionForce = 1; - this->BoostForce = 1; - this->MaxVerticalBoostForce = 1; - this->BoostSpeedKmh = 1; - this->TowhookSpringDeformationRateOnGround = 1; - this->bAutoRetractGrapple = false; - this->bCanHoldGrapple = false; - this->TowhookInterpSpeed = 1; - this->TowhookInterpMaxPercentPerSecond = 1; - this->TowhookMaxInvalidateTargetAngleDeg = 1; - this->TowhookMaxInvalidateTargetDot = 1; - this->InternalBlockerCollisionName = TEXT("InternalBlocker"); - this->FortOctopusVehicleConfigsClass = NULL; - this->ProjectileTraceChannel = ECC_WorldStatic; - this->ProjectileSpeedKmh = 1; - this->FortOctopusVehicleConfigs = NULL; - this->CacheCoilIdleTopR = NULL; - this->CacheCoilIdleTopL = NULL; - this->CacheCoilIdleBottomR = NULL; - this->CacheCoilIdleBottomL = NULL; - this->CacheBoostFX = NULL; - this->CacheDustFX = NULL; - this->CacheAudioMovement = NULL; - this->CacheAudioWind = NULL; - this->CacheAudioTowCable = NULL; + CacheDriverCameraShake = NULL; + BounceContactRepulsionForce = 1; + BoostForce = 1; + MaxVerticalBoostForce = 1; + BoostSpeedKmh = 1; + TowhookSpringDeformationRateOnGround = 1; + bAutoRetractGrapple = false; + bCanHoldGrapple = false; + TowhookInterpSpeed = 1; + TowhookInterpMaxPercentPerSecond = 1; + TowhookMaxInvalidateTargetAngleDeg = 1; + TowhookMaxInvalidateTargetDot = 1; + InternalBlockerCollisionName = TEXT("InternalBlocker"); + FortOctopusVehicleConfigsClass = NULL; + ProjectileTraceChannel = ECC_WorldStatic; + ProjectileSpeedKmh = 1; + FortOctopusVehicleConfigs = NULL; + CacheCoilIdleTopR = NULL; + CacheCoilIdleTopL = NULL; + CacheCoilIdleBottomR = NULL; + CacheCoilIdleBottomL = NULL; + CacheBoostFX = NULL; + CacheDustFX = NULL; + CacheAudioMovement = NULL; + CacheAudioWind = NULL; + CacheAudioTowCable = NULL; } diff --git a/Source/FortniteGame/Private/FortOctopusVehicleAnimInstance.cpp b/Source/FortniteGame/Private/FortOctopusVehicleAnimInstance.cpp index 9f7efff8..63c63691 100644 --- a/Source/FortniteGame/Private/FortOctopusVehicleAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortOctopusVehicleAnimInstance.cpp @@ -1,21 +1,21 @@ #include "FortOctopusVehicleAnimInstance.h" UFortOctopusVehicleAnimInstance::UFortOctopusVehicleAnimInstance() { - this->OctopusVehicle = NULL; - this->SeatSteerYawDelta = 1; - this->SeatSteerPitchDelta = 1; - this->SeatSteerRollDelta = 1; - this->FwdBwd = 1; - this->LeftRight = 1; - this->PivotDir = EFortCardinalDirection::North; - this->bIsBoosting = false; - this->bIsTowhookExtending = false; - this->bIsTowhookAttached = false; - this->bIsTowhookContracting = false; - this->bIsTowhookHolstered = true; - this->bIsLowerVelocity = false; - this->bIsDriverFemale = false; - this->bShouldPlayPivotTransition = false; - this->bShouldPlayGrappleFire = false; + OctopusVehicle = NULL; + SeatSteerYawDelta = 1; + SeatSteerPitchDelta = 1; + SeatSteerRollDelta = 1; + FwdBwd = 1; + LeftRight = 1; + PivotDir = EFortCardinalDirection::North; + bIsBoosting = false; + bIsTowhookExtending = false; + bIsTowhookAttached = false; + bIsTowhookContracting = false; + bIsTowhookHolstered = true; + bIsLowerVelocity = false; + bIsDriverFemale = false; + bShouldPlayPivotTransition = false; + bShouldPlayGrappleFire = false; } diff --git a/Source/FortniteGame/Private/FortOctopusVehicleConfigs.cpp b/Source/FortniteGame/Private/FortOctopusVehicleConfigs.cpp index 16d8518c..ff7f572e 100644 --- a/Source/FortniteGame/Private/FortOctopusVehicleConfigs.cpp +++ b/Source/FortniteGame/Private/FortOctopusVehicleConfigs.cpp @@ -1,26 +1,26 @@ #include "FortOctopusVehicleConfigs.h" UFortOctopusVehicleConfigs::UFortOctopusVehicleConfigs() { - this->MinBuildingDamage = 1; - this->MaxBuildingDamage = 1; - this->MinBuildingDamageSpeedKmh = 1; - this->MaxBuildingDamageSpeedKmh = 1; - this->MinBuildingDamageWhileBoosting = 1; - this->MaxBuildingDamageWhileBoosting = 1; - this->MinBuildingDamageSpeedWhileBoostingKmh = 1; - this->MaxBuildingDamageSpeedWhileBoostingKmh = 1; - this->TowhookNetUpdateTime = 1; - this->WaterTraction = 1; - this->BoostBounceRechargeFalloff = 1; - this->MinSpeedToLaunchPlayersKmh = 1; - this->MinYankLaunchForce = 1; - this->MaxYankLaunchForce = 1; - this->MinYankLaunchVelocityKmh = 1; - this->MaxYankLaunchVelocityKmh = 1; - this->MaxSignificanceBudgetForFX = 0; - this->MaxSignificanceBudgetForAudio = 0; - this->bDisableFXWhenInsignificant = false; - this->bDisableAudioTickWhenInsignificant = false; - this->bGlassIsPenetrable = false; + MinBuildingDamage = 1; + MaxBuildingDamage = 1; + MinBuildingDamageSpeedKmh = 1; + MaxBuildingDamageSpeedKmh = 1; + MinBuildingDamageWhileBoosting = 1; + MaxBuildingDamageWhileBoosting = 1; + MinBuildingDamageSpeedWhileBoostingKmh = 1; + MaxBuildingDamageSpeedWhileBoostingKmh = 1; + TowhookNetUpdateTime = 1; + WaterTraction = 1; + BoostBounceRechargeFalloff = 1; + MinSpeedToLaunchPlayersKmh = 1; + MinYankLaunchForce = 1; + MaxYankLaunchForce = 1; + MinYankLaunchVelocityKmh = 1; + MaxYankLaunchVelocityKmh = 1; + MaxSignificanceBudgetForFX = 0; + MaxSignificanceBudgetForAudio = 0; + bDisableFXWhenInsignificant = false; + bDisableAudioTickWhenInsignificant = false; + bGlassIsPenetrable = false; } diff --git a/Source/FortniteGame/Private/FortOnlineAccount.cpp b/Source/FortniteGame/Private/FortOnlineAccount.cpp index a026241b..2c35a8a8 100644 --- a/Source/FortniteGame/Private/FortOnlineAccount.cpp +++ b/Source/FortniteGame/Private/FortOnlineAccount.cpp @@ -1,14 +1,14 @@ #include "FortOnlineAccount.h" UFortOnlineAccount::UFortOnlineAccount() { - this->bEnableEulaCheck = true; - this->bShouldAthenaQueryRecentPlayers = false; - this->bHadLoginPurchaseCheckFailure = false; - this->IgnoreProducts.AddDefaulted(1); - this->bShouldClientForcePartnerId = false; - this->bDisablePurchasingOnRedemptionFailure = true; - this->MinimumSecondsBetweenPurchaseRedemptionAttempts = 4294967295; - this->bPromptUserAndReverifyAuthToken = true; - this->RefreshConnectionTimerDuration = 1; + bEnableEulaCheck = true; + bShouldAthenaQueryRecentPlayers = false; + bHadLoginPurchaseCheckFailure = false; + IgnoreProducts.AddDefaulted(1); + bShouldClientForcePartnerId = false; + bDisablePurchasingOnRedemptionFailure = true; + MinimumSecondsBetweenPurchaseRedemptionAttempts = 4294967295; + bPromptUserAndReverifyAuthToken = true; + RefreshConnectionTimerDuration = 1; } diff --git a/Source/FortniteGame/Private/FortOstrichAnimInstance.cpp b/Source/FortniteGame/Private/FortOstrichAnimInstance.cpp index 850c6d54..61ced546 100644 --- a/Source/FortniteGame/Private/FortOstrichAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortOstrichAnimInstance.cpp @@ -36,172 +36,172 @@ void UFortOstrichAnimInstance::AnimNotify_AnimNotify_AmmoCheck(const UAnimNotify } UFortOstrichAnimInstance::UFortOstrichAnimInstance() { - this->MechMeshSpecialMontage = NULL; - this->bDoingSpecialEmote = false; - this->bIsCosmeticPreview = false; - this->bIsMoving2D = false; - this->bWasMoving2DLastFrame = false; - this->bIsShotgunFired = false; - this->bIsMechBeginFired = false; - this->bIsFallingWithDriver = false; - this->bIsSkyTubingWithDriver = false; - this->bIsInAirWithDriver = false; - this->bStartTransitionTriggeredAndEnableStarts = false; - this->MechWalkPlayRateValue = 1; - this->MechWalkSpeedWarpingValue = 1; - this->RocketCurveValueFloat = 1; - this->ShotgunAmmo_SlideValue = 1; - this->Ostrich = NULL; - this->EmoteMeshToCopy = NULL; - this->YawDeltaCurrentTick = 1; - this->SlopeWarpingAlpha = 1; - this->SlopeWarpingAlphaInterpSpeed = 1; - this->Speed2D = 1; - this->LocalAimYaw = 1; - this->GunnerAimTargetDeltaYaw = 1; - this->GunnerAimTargetDeltaPitch = 1; - this->LocalAimCardinalDirection = EFortCardinalDirection::North; - this->LocalAimYawDeadZoneAngle = 1; - this->LocalVelocityYawAngle = 1; - this->LocalVelocityYawAngleInterpolated = 1; - this->LocalAccelerationYawAngle = 1; - this->LocomotionCardinalDirection = EFortCardinalDirection::North; - this->LocomotionDeadZoneAngle = 1; - this->bIsDashing = false; - this->bIsDashAnimDurationElapsed = false; - this->bIsChargingJump = false; - this->bHasDriver = false; - this->bHasGunner = false; - this->bIsEmoting = false; - this->bIsOnGround = false; - this->bIsRocketOnCoolDown = false; - this->bShouldApplyShoulderPadsAdditive = false; - this->bInAir = false; - this->bShouldRightArmLookAt = false; - this->bPassengerBootUp = false; - this->bIsEmptyOnFirstLoad = true; - this->bJustDidStompInAir = false; - this->bIsStompInAir = false; - this->bWasStompInAir = false; - this->bShouldPlayJumpCharging = false; - this->bHadDriver = false; - this->bJustGotDriver = false; - this->bJustLostDriver = false; - this->bWasDashing = false; - this->bStartedDash = false; - this->bHadGunner = false; - this->bJustGotGunner = false; - this->bJustLostGunner = false; - this->bShouldPlayJogStop = false; - this->bShouldBringAmmoBack = false; - this->bHasAnyPlayer = false; - this->bIsOnCoolDown = false; - this->bShouldPlayNormalJump = false; - this->bShouldPlayChargedJump = false; - this->bIsSkyTubing = false; - this->bShouldPlaySkyTubingLoop = false; - this->bStartTransitionTriggered = false; - this->bStartEarlyOut = false; - this->bPivotTransitionTriggered = false; - this->bPivotEarlyOut = false; - this->bShouldEarlyOutStompLanding = false; - this->JumpApexLoopAlphaValue = 1; - this->StatusStartPositionAlphaValue = 1; - this->InMotionAlphaValue = 1; - this->DashLeansAlphaValue = 1; - this->ShotgunShellsAlphaValue = 1; - this->GunnerJogBounceAlphaValue = 1; - this->GunnerAimYawBlendIn = 1; - this->GunnerAimYawBlendOut = 1; - this->RightArmNoAdditiveAlphaValue = 1; - this->BaseAdditiveAlphaValue = 1; - this->GunnerAlphaValue = 1; - this->JoyStickAlphaValue = 1; - this->ShellOneAlphaValue = 1; - this->ShellTwoAlphaValue = 1; - this->ShellThreeAlphaValue = 1; - this->ShellFourAlphaValue = 1; - this->ShellsPlayRateValue = 1; - this->RecoilAmountAlphaValue = 1; - this->LowerBodyRecoilAdditiveAlphaValue = 1; - this->ChargeJumpFloatValue = 1; - this->InMotionAlphaInterpSpeed = 1; - this->DashLeansAlphaInterpSpeed = 1; - this->GunnerJogBounceAlphaInterpSpeed = 1; - this->RightArmNoAdditiveInterpSpeed = 1; - this->JoyStickAlphaInterpSpeed = 1; - this->GunnerAlphaInterpSpeed = 1; - this->StatusStartPositionAlphaWhemIsEmptyOnFirstLoad = 1; - this->DashLeansAlphaWhenGunner = 1; - this->DashLeansAlphaNoGunner = 1; - this->ShotgunShellsAlphaWhenShotgunFires = 1; - this->ShotgunShellsAlphaNoShotgunFiring = 1; - this->BaseAdditiveAlphaWhenMontageIsPlaying = 1; - this->BaseAdditiveAlphaNoMontagePlaying = 1; - this->JoyStickAlphaWithGunner = 1; - this->GunnerAlphaWithGunner = 1; - this->ShellOneAlphaAmmoCountAt3 = 1; - this->ShellTwoAlphaAmmoCountAt2 = 1; - this->ShellThreeAlphaAmmoCountAt1 = 1; - this->ShellFourAlphaAmmoCountAt0 = 1; - this->ShellsPlayRateWhenNoMoreAmmoAndShouldBringAmmo = 1; - this->RecoilAmountAlphaWhenMontagePlayingAndShotgunFires = 1; - this->LowerBodyRecoilAdditiveAlphaWithDriver = 1; - this->LowerBodyRecoilAdditiveAlphaNoDriver = 1; - this->JumpApexLoopAlphaNotChargingJump = 1; - this->JumpApexLoopAlphaWhenIsChargingJump = 1; - this->PlayRateSpeedWarpAlpha = 1; - this->RigidBodyAlpha = 1; - this->MechShotgunReload = NULL; - this->MechShotgunFireA = NULL; - this->MechShotgunFireB = NULL; - this->MechRocketFire = NULL; - this->MechRocketFireSettle = NULL; - this->ChargedJumpApexSeq = NULL; - this->ChargedJumpFallSeq = NULL; - this->ChargedJumpLandSeq = NULL; - this->ChargedJumpLandPredictedSeq = NULL; - this->NormalJumpApexSeq = NULL; - this->NormalJumpFallSeq = NULL; - this->NormalJumpLandSeq = NULL; - this->NormalJumpLandPredictedSeq = NULL; - this->JumpBaseApexSeq = NULL; - this->JumpBaseFallSeq = NULL; - this->JumpBaseLandSeq = NULL; - this->JumpBaseLandPredictedSeq = NULL; - this->bTransition_Idle_To_Movement = false; - this->bTransition_BootUp_To_Movement = false; - this->bTransition_Turn_To_Idle = false; - this->bTransition_Stop_To_Idle = false; - this->bTransition_DashLoop_To_Default = false; - this->bTransition_DashLoop_To_DashOutro = false; - this->NotJustGotDriverFloat = 1; - this->IsShotgunFiredFloat = 1; - this->UpperBodyLagMaxRecoverySpeed = 1; - this->UpperBodyLagRecoverySmoothness = 1; - this->UpperBodyLagRecoveryMass = 1; - this->UpperBodyLagRecoveryDelay = 1; - this->UpperBodyLagOffsetLimitDuringTurns = 1; - this->UpperBodyLagOffsetLimitDuringTurnsInterpSpeed = 1; - this->UpperBodyLagOffsetLimitWhileStill = 1; - this->UpperBodyLagOffsetLimitWhileStillInterpSpeed = 1; - this->CurrentUpperBodyLagRecoverySpeed = 1; - this->TimeUntilNextUpperBodyLagRecovery = 1; - this->CurrentUpperBodyLagOffsetLimit = 1; - this->PivotAnimationLeft = NULL; - this->PivotAnimationRight = NULL; - this->PivotEarlyOutAngleThreshold = 1; - this->PivotAnimation = NULL; - this->PivotAnimPosition = 1; - this->bEnableStarts = true; - this->StartEarlyOutThresold = 1; - this->StartAnimDistanceFromMarker = 1; - this->ActualDistanceFromMarker = 1; - this->StartAnimTimeElapsed = 1; - this->StartInitialAccelYaw = 1; - this->StartTurnDirection = 1; - this->StartCardinalDirection = EFortCardinalDirection::North; - this->StartAnimation = NULL; - this->StartAnimPosition = 1; + MechMeshSpecialMontage = NULL; + bDoingSpecialEmote = false; + bIsCosmeticPreview = false; + bIsMoving2D = false; + bWasMoving2DLastFrame = false; + bIsShotgunFired = false; + bIsMechBeginFired = false; + bIsFallingWithDriver = false; + bIsSkyTubingWithDriver = false; + bIsInAirWithDriver = false; + bStartTransitionTriggeredAndEnableStarts = false; + MechWalkPlayRateValue = 1; + MechWalkSpeedWarpingValue = 1; + RocketCurveValueFloat = 1; + ShotgunAmmo_SlideValue = 1; + Ostrich = NULL; + EmoteMeshToCopy = NULL; + YawDeltaCurrentTick = 1; + SlopeWarpingAlpha = 1; + SlopeWarpingAlphaInterpSpeed = 1; + Speed2D = 1; + LocalAimYaw = 1; + GunnerAimTargetDeltaYaw = 1; + GunnerAimTargetDeltaPitch = 1; + LocalAimCardinalDirection = EFortCardinalDirection::North; + LocalAimYawDeadZoneAngle = 1; + LocalVelocityYawAngle = 1; + LocalVelocityYawAngleInterpolated = 1; + LocalAccelerationYawAngle = 1; + LocomotionCardinalDirection = EFortCardinalDirection::North; + LocomotionDeadZoneAngle = 1; + bIsDashing = false; + bIsDashAnimDurationElapsed = false; + bIsChargingJump = false; + bHasDriver = false; + bHasGunner = false; + bIsEmoting = false; + bIsOnGround = false; + bIsRocketOnCoolDown = false; + bShouldApplyShoulderPadsAdditive = false; + bInAir = false; + bShouldRightArmLookAt = false; + bPassengerBootUp = false; + bIsEmptyOnFirstLoad = true; + bJustDidStompInAir = false; + bIsStompInAir = false; + bWasStompInAir = false; + bShouldPlayJumpCharging = false; + bHadDriver = false; + bJustGotDriver = false; + bJustLostDriver = false; + bWasDashing = false; + bStartedDash = false; + bHadGunner = false; + bJustGotGunner = false; + bJustLostGunner = false; + bShouldPlayJogStop = false; + bShouldBringAmmoBack = false; + bHasAnyPlayer = false; + bIsOnCoolDown = false; + bShouldPlayNormalJump = false; + bShouldPlayChargedJump = false; + bIsSkyTubing = false; + bShouldPlaySkyTubingLoop = false; + bStartTransitionTriggered = false; + bStartEarlyOut = false; + bPivotTransitionTriggered = false; + bPivotEarlyOut = false; + bShouldEarlyOutStompLanding = false; + JumpApexLoopAlphaValue = 1; + StatusStartPositionAlphaValue = 1; + InMotionAlphaValue = 1; + DashLeansAlphaValue = 1; + ShotgunShellsAlphaValue = 1; + GunnerJogBounceAlphaValue = 1; + GunnerAimYawBlendIn = 1; + GunnerAimYawBlendOut = 1; + RightArmNoAdditiveAlphaValue = 1; + BaseAdditiveAlphaValue = 1; + GunnerAlphaValue = 1; + JoyStickAlphaValue = 1; + ShellOneAlphaValue = 1; + ShellTwoAlphaValue = 1; + ShellThreeAlphaValue = 1; + ShellFourAlphaValue = 1; + ShellsPlayRateValue = 1; + RecoilAmountAlphaValue = 1; + LowerBodyRecoilAdditiveAlphaValue = 1; + ChargeJumpFloatValue = 1; + InMotionAlphaInterpSpeed = 1; + DashLeansAlphaInterpSpeed = 1; + GunnerJogBounceAlphaInterpSpeed = 1; + RightArmNoAdditiveInterpSpeed = 1; + JoyStickAlphaInterpSpeed = 1; + GunnerAlphaInterpSpeed = 1; + StatusStartPositionAlphaWhemIsEmptyOnFirstLoad = 1; + DashLeansAlphaWhenGunner = 1; + DashLeansAlphaNoGunner = 1; + ShotgunShellsAlphaWhenShotgunFires = 1; + ShotgunShellsAlphaNoShotgunFiring = 1; + BaseAdditiveAlphaWhenMontageIsPlaying = 1; + BaseAdditiveAlphaNoMontagePlaying = 1; + JoyStickAlphaWithGunner = 1; + GunnerAlphaWithGunner = 1; + ShellOneAlphaAmmoCountAt3 = 1; + ShellTwoAlphaAmmoCountAt2 = 1; + ShellThreeAlphaAmmoCountAt1 = 1; + ShellFourAlphaAmmoCountAt0 = 1; + ShellsPlayRateWhenNoMoreAmmoAndShouldBringAmmo = 1; + RecoilAmountAlphaWhenMontagePlayingAndShotgunFires = 1; + LowerBodyRecoilAdditiveAlphaWithDriver = 1; + LowerBodyRecoilAdditiveAlphaNoDriver = 1; + JumpApexLoopAlphaNotChargingJump = 1; + JumpApexLoopAlphaWhenIsChargingJump = 1; + PlayRateSpeedWarpAlpha = 1; + RigidBodyAlpha = 1; + MechShotgunReload = NULL; + MechShotgunFireA = NULL; + MechShotgunFireB = NULL; + MechRocketFire = NULL; + MechRocketFireSettle = NULL; + ChargedJumpApexSeq = NULL; + ChargedJumpFallSeq = NULL; + ChargedJumpLandSeq = NULL; + ChargedJumpLandPredictedSeq = NULL; + NormalJumpApexSeq = NULL; + NormalJumpFallSeq = NULL; + NormalJumpLandSeq = NULL; + NormalJumpLandPredictedSeq = NULL; + JumpBaseApexSeq = NULL; + JumpBaseFallSeq = NULL; + JumpBaseLandSeq = NULL; + JumpBaseLandPredictedSeq = NULL; + bTransition_Idle_To_Movement = false; + bTransition_BootUp_To_Movement = false; + bTransition_Turn_To_Idle = false; + bTransition_Stop_To_Idle = false; + bTransition_DashLoop_To_Default = false; + bTransition_DashLoop_To_DashOutro = false; + NotJustGotDriverFloat = 1; + IsShotgunFiredFloat = 1; + UpperBodyLagMaxRecoverySpeed = 1; + UpperBodyLagRecoverySmoothness = 1; + UpperBodyLagRecoveryMass = 1; + UpperBodyLagRecoveryDelay = 1; + UpperBodyLagOffsetLimitDuringTurns = 1; + UpperBodyLagOffsetLimitDuringTurnsInterpSpeed = 1; + UpperBodyLagOffsetLimitWhileStill = 1; + UpperBodyLagOffsetLimitWhileStillInterpSpeed = 1; + CurrentUpperBodyLagRecoverySpeed = 1; + TimeUntilNextUpperBodyLagRecovery = 1; + CurrentUpperBodyLagOffsetLimit = 1; + PivotAnimationLeft = NULL; + PivotAnimationRight = NULL; + PivotEarlyOutAngleThreshold = 1; + PivotAnimation = NULL; + PivotAnimPosition = 1; + bEnableStarts = true; + StartEarlyOutThresold = 1; + StartAnimDistanceFromMarker = 1; + ActualDistanceFromMarker = 1; + StartAnimTimeElapsed = 1; + StartInitialAccelYaw = 1; + StartTurnDirection = 1; + StartCardinalDirection = EFortCardinalDirection::North; + StartAnimation = NULL; + StartAnimPosition = 1; } diff --git a/Source/FortniteGame/Private/FortOutpostCoreInfo.cpp b/Source/FortniteGame/Private/FortOutpostCoreInfo.cpp index d41d3e27..b2b0cf16 100644 --- a/Source/FortniteGame/Private/FortOutpostCoreInfo.cpp +++ b/Source/FortniteGame/Private/FortOutpostCoreInfo.cpp @@ -1,6 +1,6 @@ #include "FortOutpostCoreInfo.h" FFortOutpostCoreInfo::FFortOutpostCoreInfo() { - this->HighestEnduranceWaveReached = 0; + HighestEnduranceWaveReached = 0; } diff --git a/Source/FortniteGame/Private/FortOutpostData.cpp b/Source/FortniteGame/Private/FortOutpostData.cpp index 0db6ff6a..0468ad61 100644 --- a/Source/FortniteGame/Private/FortOutpostData.cpp +++ b/Source/FortniteGame/Private/FortOutpostData.cpp @@ -1,6 +1,6 @@ #include "FortOutpostData.h" UFortOutpostData::UFortOutpostData() { - this->StructureLimitNotificationThreshold = 0; + StructureLimitNotificationThreshold = 0; } diff --git a/Source/FortniteGame/Private/FortOutpostItemDefinition.cpp b/Source/FortniteGame/Private/FortOutpostItemDefinition.cpp index 29dff23c..ee827210 100644 --- a/Source/FortniteGame/Private/FortOutpostItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortOutpostItemDefinition.cpp @@ -4,8 +4,9 @@ FText UFortOutpostItemDefinition::GetLongDescription() const { return FText::GetEmpty(); } -UFortOutpostItemDefinition::UFortOutpostItemDefinition() { - this->TheaterIndex = 0; - this->ItemType = EFortItemType::Outpost; +UFortOutpostItemDefinition::UFortOutpostItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + TheaterIndex = 0; + ItemType = EFortItemType::Outpost; } diff --git a/Source/FortniteGame/Private/FortOverrideDataTableRow.cpp b/Source/FortniteGame/Private/FortOverrideDataTableRow.cpp index 56fc55bb..52eefaf5 100644 --- a/Source/FortniteGame/Private/FortOverrideDataTableRow.cpp +++ b/Source/FortniteGame/Private/FortOverrideDataTableRow.cpp @@ -1,6 +1,6 @@ #include "FortOverrideDataTableRow.h" FFortOverrideDataTableRow::FFortOverrideDataTableRow() { - this->Weight = 1; + Weight = 1; } diff --git a/Source/FortniteGame/Private/FortPOIAmbientAudioLoop.cpp b/Source/FortniteGame/Private/FortPOIAmbientAudioLoop.cpp index fd88e51d..5680aa91 100644 --- a/Source/FortniteGame/Private/FortPOIAmbientAudioLoop.cpp +++ b/Source/FortniteGame/Private/FortPOIAmbientAudioLoop.cpp @@ -1,6 +1,6 @@ #include "FortPOIAmbientAudioLoop.h" FFortPOIAmbientAudioLoop::FFortPOIAmbientAudioLoop() { - this->CrossfadeTime = 1; + CrossfadeTime = 1; } diff --git a/Source/FortniteGame/Private/FortPSALoadingScreen.cpp b/Source/FortniteGame/Private/FortPSALoadingScreen.cpp index 600282dd..2bfadb30 100644 --- a/Source/FortniteGame/Private/FortPSALoadingScreen.cpp +++ b/Source/FortniteGame/Private/FortPSALoadingScreen.cpp @@ -1,7 +1,7 @@ #include "FortPSALoadingScreen.h" FFortPSALoadingScreen::FFortPSALoadingScreen() { - this->PercentChance = 0; - this->MinimumGames = 0; + PercentChance = 0; + MinimumGames = 0; } diff --git a/Source/FortniteGame/Private/FortPackPersonality.cpp b/Source/FortniteGame/Private/FortPackPersonality.cpp index 1876afd3..0e8182f7 100644 --- a/Source/FortniteGame/Private/FortPackPersonality.cpp +++ b/Source/FortniteGame/Private/FortPackPersonality.cpp @@ -1,34 +1,34 @@ #include "FortPackPersonality.h" UFortPackPersonality::UFortPackPersonality() { - this->TickleVOSound = NULL; - this->TickleSFXSound = NULL; - this->XRayVOSound = NULL; - this->HoverVOSound = NULL; - this->BuySFXSound = NULL; - this->OpenGenericVO_Sound = NULL; - this->OpenGenericSFX_Sound = NULL; - this->UpgradeSilverVO_Sound = NULL; - this->UpgradeSilverSFX_Sound = NULL; - this->OpenSilverVO_Sound = NULL; - this->OpenSilverSFX_Sound = NULL; - this->UpgradeGoldVO_Sound = NULL; - this->UpgradeGoldSFX_Sound = NULL; - this->OpenGoldVO_Sound = NULL; - this->OpenGoldSFX_Sound = NULL; - this->GreetGenericVO_Sound = NULL; - this->GreetAxeVO_Sound = NULL; - this->GreetBaseballBatVO_Sound = NULL; - this->GreetGardenHoeVO_Sound = NULL; - this->GreetGardenRakeVO_Sound = NULL; - this->GreetHockeyStickVO_Sound = NULL; - this->GreetPickAxeVO_Sound = NULL; - this->GreetPitchforkVO_Sound = NULL; - this->GreetScytheVO_Sound = NULL; - this->GreetSledgehammerVO_Sound = NULL; - this->GreetSwordVO_Sound = NULL; - this->PreHitVO_Sound = NULL; - this->DropMusic_Sound = NULL; - this->OpenMusic_Sound = NULL; + TickleVOSound = NULL; + TickleSFXSound = NULL; + XRayVOSound = NULL; + HoverVOSound = NULL; + BuySFXSound = NULL; + OpenGenericVO_Sound = NULL; + OpenGenericSFX_Sound = NULL; + UpgradeSilverVO_Sound = NULL; + UpgradeSilverSFX_Sound = NULL; + OpenSilverVO_Sound = NULL; + OpenSilverSFX_Sound = NULL; + UpgradeGoldVO_Sound = NULL; + UpgradeGoldSFX_Sound = NULL; + OpenGoldVO_Sound = NULL; + OpenGoldSFX_Sound = NULL; + GreetGenericVO_Sound = NULL; + GreetAxeVO_Sound = NULL; + GreetBaseballBatVO_Sound = NULL; + GreetGardenHoeVO_Sound = NULL; + GreetGardenRakeVO_Sound = NULL; + GreetHockeyStickVO_Sound = NULL; + GreetPickAxeVO_Sound = NULL; + GreetPitchforkVO_Sound = NULL; + GreetScytheVO_Sound = NULL; + GreetSledgehammerVO_Sound = NULL; + GreetSwordVO_Sound = NULL; + PreHitVO_Sound = NULL; + DropMusic_Sound = NULL; + OpenMusic_Sound = NULL; } diff --git a/Source/FortniteGame/Private/FortParticleAnimSet.cpp b/Source/FortniteGame/Private/FortParticleAnimSet.cpp index def8f7d3..78c6161b 100644 --- a/Source/FortniteGame/Private/FortParticleAnimSet.cpp +++ b/Source/FortniteGame/Private/FortParticleAnimSet.cpp @@ -1,6 +1,6 @@ #include "FortParticleAnimSet.h" FFortParticleAnimSet::FFortParticleAnimSet() { - this->PSC = NULL; + PSC = NULL; } diff --git a/Source/FortniteGame/Private/FortPartyBeaconClient.cpp b/Source/FortniteGame/Private/FortPartyBeaconClient.cpp index d984a779..d62b1b44 100644 --- a/Source/FortniteGame/Private/FortPartyBeaconClient.cpp +++ b/Source/FortniteGame/Private/FortPartyBeaconClient.cpp @@ -31,8 +31,8 @@ void AFortPartyBeaconClient::ClientAllowedToProceedFromReservation_Implementatio //} AFortPartyBeaconClient::AFortPartyBeaconClient() { - this->ReconnectionInitialTimeout = 1; - this->ReconnectionTimeout = 1; - this->bHasReconnected = false; + ReconnectionInitialTimeout = 1; + ReconnectionTimeout = 1; + bHasReconnected = false; } diff --git a/Source/FortniteGame/Private/FortPartyBeaconHost.cpp b/Source/FortniteGame/Private/FortPartyBeaconHost.cpp index 1ffbd336..1b910053 100644 --- a/Source/FortniteGame/Private/FortPartyBeaconHost.cpp +++ b/Source/FortniteGame/Private/FortPartyBeaconHost.cpp @@ -1,6 +1,6 @@ #include "FortPartyBeaconHost.h" AFortPartyBeaconHost::AFortPartyBeaconHost() { - this->bUseSquadMappingOverride = false; + bUseSquadMappingOverride = false; } diff --git a/Source/FortniteGame/Private/FortPartyContext.cpp b/Source/FortniteGame/Private/FortPartyContext.cpp index 4a3354c0..7390aa13 100644 --- a/Source/FortniteGame/Private/FortPartyContext.cpp +++ b/Source/FortniteGame/Private/FortPartyContext.cpp @@ -116,6 +116,6 @@ void UFortPartyContext::AcceptMcpFriendRequest(const FUniqueNetIdRepl& PlayerId) } UFortPartyContext::UFortPartyContext() { - this->LocalPlayerTeam = NULL; + LocalPlayerTeam = NULL; } diff --git a/Source/FortniteGame/Private/FortPartyMatchmakingInfo.cpp b/Source/FortniteGame/Private/FortPartyMatchmakingInfo.cpp index 4f173b6b..d26ad06e 100644 --- a/Source/FortniteGame/Private/FortPartyMatchmakingInfo.cpp +++ b/Source/FortniteGame/Private/FortPartyMatchmakingInfo.cpp @@ -1,7 +1,7 @@ #include "FortPartyMatchmakingInfo.h" FFortPartyMatchmakingInfo::FFortPartyMatchmakingInfo() { - this->BuildId = 0; - this->HotfixVersion = 0; + BuildId = 0; + HotfixVersion = 0; } diff --git a/Source/FortniteGame/Private/FortPartyMemberRepData.cpp b/Source/FortniteGame/Private/FortPartyMemberRepData.cpp index 49a37b16..7bc33f38 100644 --- a/Source/FortniteGame/Private/FortPartyMemberRepData.cpp +++ b/Source/FortniteGame/Private/FortPartyMemberRepData.cpp @@ -1,18 +1,18 @@ #include "FortPartyMemberRepData.h" FFortPartyMemberRepData::FFortPartyMemberRepData() { - this->Location = EFortPartyMemberLocation::PreLobby; - this->MatchmakingLevel = 0; - this->HomeBaseVersion = 0; - this->HasPreloadedAthena = false; - this->NumAthenaPlayersLeft = 0; - this->SpectateAPartyMemberAvailable = false; - this->GameReadiness = EGameReadiness::NotReady; - this->InGameReadyCheckStatus = EFortPartyMemberReadyCheckStatus::None; - this->HiddenMatchmakingDelayMax = 0; - this->ReadyInputType = ECommonInputType::MouseAndKeyboard; - this->CurrentInputType = ECommonInputType::MouseAndKeyboard; - this->FeatDefinition = NULL; - this->VoiceChatStatus = EPartyMemberVoiceChatStatus::Disabled; + Location = EFortPartyMemberLocation::PreLobby; + MatchmakingLevel = 0; + HomeBaseVersion = 0; + HasPreloadedAthena = false; + NumAthenaPlayersLeft = 0; + SpectateAPartyMemberAvailable = false; + GameReadiness = EGameReadiness::NotReady; + InGameReadyCheckStatus = EFortPartyMemberReadyCheckStatus::None; + HiddenMatchmakingDelayMax = 0; + ReadyInputType = ECommonInputType::MouseAndKeyboard; + CurrentInputType = ECommonInputType::MouseAndKeyboard; + FeatDefinition = NULL; + VoiceChatStatus = EPartyMemberVoiceChatStatus::Disabled; } diff --git a/Source/FortniteGame/Private/FortPartyRepData.cpp b/Source/FortniteGame/Private/FortPartyRepData.cpp index 9a5f434d..af926e59 100644 --- a/Source/FortniteGame/Private/FortPartyRepData.cpp +++ b/Source/FortniteGame/Private/FortPartyRepData.cpp @@ -1,14 +1,14 @@ #include "FortPartyRepData.h" FFortPartyRepData::FFortPartyRepData() { - this->PartyState = EFortPartyState::Undetermined; - this->LobbyConnectionStarted = false; - this->MatchmakingResult = EMatchmakingCompleteResult::NotStarted; - this->MatchmakingState = EMatchmakingState::NotMatchmaking; - this->SessionIsCriticalMission = false; - this->ZoneTileIndex = 0; - this->AllowJoinInProgress = false; - this->AthenaSquadFill = false; - this->PartyIsJoinedInProgress = false; + PartyState = EFortPartyState::Undetermined; + LobbyConnectionStarted = false; + MatchmakingResult = EMatchmakingCompleteResult::NotStarted; + MatchmakingState = EMatchmakingState::NotMatchmaking; + SessionIsCriticalMission = false; + ZoneTileIndex = 0; + AllowJoinInProgress = false; + AthenaSquadFill = false; + PartyIsJoinedInProgress = false; } diff --git a/Source/FortniteGame/Private/FortPartySquadAssignment.cpp b/Source/FortniteGame/Private/FortPartySquadAssignment.cpp index a26224cb..772dddf4 100644 --- a/Source/FortniteGame/Private/FortPartySquadAssignment.cpp +++ b/Source/FortniteGame/Private/FortPartySquadAssignment.cpp @@ -1,6 +1,6 @@ #include "FortPartySquadAssignment.h" FFortPartySquadAssignment::FFortPartySquadAssignment() { - this->AbsoluteMemberIdx = 0; + AbsoluteMemberIdx = 0; } diff --git a/Source/FortniteGame/Private/FortPathCostEstimator.cpp b/Source/FortniteGame/Private/FortPathCostEstimator.cpp index 456f9de4..689febb6 100644 --- a/Source/FortniteGame/Private/FortPathCostEstimator.cpp +++ b/Source/FortniteGame/Private/FortPathCostEstimator.cpp @@ -1,7 +1,7 @@ #include "FortPathCostEstimator.h" UFortPathCostEstimator::UFortPathCostEstimator() { - this->GoalActor = NULL; - this->NavGraph = NULL; + GoalActor = NULL; + NavGraph = NULL; } diff --git a/Source/FortniteGame/Private/FortPathFollowingComponent.cpp b/Source/FortniteGame/Private/FortPathFollowingComponent.cpp index 9a618cb9..d0e09a0c 100644 --- a/Source/FortniteGame/Private/FortPathFollowingComponent.cpp +++ b/Source/FortniteGame/Private/FortPathFollowingComponent.cpp @@ -1,7 +1,7 @@ #include "FortPathFollowingComponent.h" UFortPathFollowingComponent::UFortPathFollowingComponent() { - this->MyAI = NULL; - this->MovementBlockFrustrationCooldownSpeed = 1; + MyAI = NULL; + MovementBlockFrustrationCooldownSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortPathFollowingComponentBase.cpp b/Source/FortniteGame/Private/FortPathFollowingComponentBase.cpp index 5e76bd2f..3c6ce757 100644 --- a/Source/FortniteGame/Private/FortPathFollowingComponentBase.cpp +++ b/Source/FortniteGame/Private/FortPathFollowingComponentBase.cpp @@ -1,6 +1,6 @@ #include "FortPathFollowingComponentBase.h" UFortPathFollowingComponentBase::UFortPathFollowingComponentBase() { - this->AIController = NULL; + AIController = NULL; } diff --git a/Source/FortniteGame/Private/FortPatrolAnimLayer.cpp b/Source/FortniteGame/Private/FortPatrolAnimLayer.cpp index 85a5165a..96337e7b 100644 --- a/Source/FortniteGame/Private/FortPatrolAnimLayer.cpp +++ b/Source/FortniteGame/Private/FortPatrolAnimLayer.cpp @@ -8,21 +8,21 @@ UFortPatrolAnimAsset* UFortPatrolAnimLayer::GetPatrolAnimSetFromWeapon(const TAr } UFortPatrolAnimLayer::UFortPatrolAnimLayer() { - this->CurrentSpeedInterpSpeed = 1; - this->PatrolForceEnableSpeedThreshold = 1; - this->WalkAdditiveStartOffset = 1; - this->Speed2D = 1; - this->LocalVelocityYawAngle = 1; - this->DisableIdleDuringWalk = 1; - this->bRecentlyFired = false; - this->bIsLandPatrolling = false; - this->bIdle_Walk_Transition = false; - this->bIsPatrolLocomotionCurrentTimeAboveThreshold = false; - this->bIsDBNO = false; - this->bIsMoving2D = false; - this->bIsAIPatrolling = false; - this->bIsStressed = false; - this->bIsDanceStunned = false; - this->bEnableFullbodyOverride = false; + CurrentSpeedInterpSpeed = 1; + PatrolForceEnableSpeedThreshold = 1; + WalkAdditiveStartOffset = 1; + Speed2D = 1; + LocalVelocityYawAngle = 1; + DisableIdleDuringWalk = 1; + bRecentlyFired = false; + bIsLandPatrolling = false; + bIdle_Walk_Transition = false; + bIsPatrolLocomotionCurrentTimeAboveThreshold = false; + bIsDBNO = false; + bIsMoving2D = false; + bIsAIPatrolling = false; + bIsStressed = false; + bIsDanceStunned = false; + bEnableFullbodyOverride = false; } diff --git a/Source/FortniteGame/Private/FortPatrolAnimSetWeaponPair.cpp b/Source/FortniteGame/Private/FortPatrolAnimSetWeaponPair.cpp index 971fba55..3b574d70 100644 --- a/Source/FortniteGame/Private/FortPatrolAnimSetWeaponPair.cpp +++ b/Source/FortniteGame/Private/FortPatrolAnimSetWeaponPair.cpp @@ -1,7 +1,7 @@ #include "FortPatrolAnimSetWeaponPair.h" FFortPatrolAnimSetWeaponPair::FFortPatrolAnimSetWeaponPair() { - this->WeaponType = EFortWeaponCoreAnimation::Melee; - this->DataAsset = NULL; + WeaponType = EFortWeaponCoreAnimation::Melee; + DataAsset = NULL; } diff --git a/Source/FortniteGame/Private/FortPawn.cpp b/Source/FortniteGame/Private/FortPawn.cpp index f1354f90..1e3ee2b3 100644 --- a/Source/FortniteGame/Private/FortPawn.cpp +++ b/Source/FortniteGame/Private/FortPawn.cpp @@ -641,127 +641,127 @@ void AFortPawn::GetLifetimeReplicatedProps(TArray& OutLifetim } AFortPawn::AFortPawn() { - this->bUseBaseChanged = false; - this->bIgnoreNextFallingDamage = false; - this->bIsDying = false; - this->bPlayedDying = false; - this->bIsHiddenForDeath = false; - this->bIsKnockedback = false; - this->bIsStaggered = false; - this->bCanCapsuleBeUsedForTargeting = false; - this->bUseLineTestForDamageZoneBoneDetection = false; - this->bMovingEmote = false; - this->bMovingEmoteForwardOnly = false; - this->bMovingEmoteFollowingOnly = false; - this->bMovingEmoteSkipLandingFX = false; - this->bIsInvulnerable = false; - this->bSpotted = false; - this->bRegisterWithAISight = true; - this->bRegisterWithAimAssist = true; - this->bPrimaryInputHeld = false; - this->bSecondaryInputHeld = false; - this->bPrimaryInputQueued = false; - this->bWeaponActivated = false; - this->bSkipAnalogJump = false; - this->FootstepTraceTypeQuery = TraceTypeQuery1; - this->FootstepSurfaceType = EFortFootstepSurfaceType::Default; - this->FootstepIconOverride = NULL; - this->UroShiftBucket = EUpdateRateShiftBucket::ShiftBucket0; - this->bUpdateMeshComponentUpdateFlagOnServer = true; - this->bUROCanTieToLODs = true; - this->bPostProcessNavLocation = false; - this->bHealthSynced = false; - this->bWeaponHolstered = false; - this->bSkipReticleColorTrace = false; - this->bTreatAsPawnForHitMarkers = true; - this->bDisplayPawnHitMarkersForChildActors = false; - this->bUsesStats = true; - this->bAllowBuildingActorTeleport = true; - this->bIsDBNO = false; - this->bWasDBNOOnDeath = false; - this->bCachedIsInAthena = false; - this->CurrentMovementStyle = EFortMovementStyle::Running; - this->ControlRecoveryBehavior = EFortControlRecoveryBehavior::DefaultControl; - this->TeleportCounter = 0; - this->SlidingFriction = 1; - this->SlidingBrakingDeceleration = 1; - this->StormShieldComponent = NULL; - this->PushSize = EFortPawnPushSize::FFPS_Normal; - this->PawnUniqueID = 0; - this->CurrentWeapon = NULL; - this->PreviousWeapon = NULL; - this->PreviousAbilityWeaponNameForTelemetry = TEXT("None"); - this->WeaponHandSocketName = TEXT("RightHand"); - this->SpawnSpot = NULL; - this->SpawnImmunityTime = 1; - this->CurrentWaterBody = NULL; - this->bShouldSupportSurfaceSwimming = false; - this->ReplicatedWaterBody = NULL; - this->bIsStunned = false; - this->AdditiveCringeCount = 0; - this->AdditiveCringeDuration = 1; - this->bSupportsDamageNumbersAtHitLocation = false; - this->LocalSpin = 1; - this->DeathHitSocket = NULL; - this->TeamBeaconMaxDist = 1; - this->LastTakeHitTimeTimeout = 1; - this->LastDamagedTime = 1; - this->CurrentlyAttachedWeapon = NULL; - this->CachedNavFloor = NULL; - this->MaxFootstepDistance = 1; - this->DBNOLandingSound = NULL; - this->DefaultFootstepSound = NULL; - this->DefaultFastFootstepSound = NULL; - this->DefaultLandingSound = NULL; - this->DefaultHardLandingSound = NULL; - this->DefaultJumpSound = NULL; - this->DefaultHitNotifyAudioBank = NULL; - this->DefaultSwimmingAudioBank = NULL; - this->LineTestForDamageZoneBoneDetectionRadius = 1; - this->DamageZoneActiveBitMask = 255; - this->TargettingZOffset = 1; - this->JumpFlashCountPacked = 0; - this->LandingFlashCountPacked = 0; - this->FrontEndEmoteAudioAttenuation = NULL; - this->InGameEmoteAudioAttenuation = NULL; - this->InGameEmoteSoundEffectSoundPresetChain = NULL; - this->EmoteCount = 0; - this->LastEmoteTime = 1; - this->LastEmoteEndTime = 1; - this->LastEmoteItemDef = NULL; - this->LastReplicatedEmoteExecuted = NULL; - this->bFireBlockedByEmoteCooldown = false; - this->EmoteToFireCooldownTime = 1; - this->EmoteWalkSpeed = 1; - this->FootstepBank = NULL; - this->HealthRegenDelayGameplayEffect = NULL; - this->HealthRegenGameplayEffect = NULL; - this->ShieldRegenDelayGameplayEffect = NULL; - this->ShieldRegenGameplayEffect = NULL; - this->CurrentWeaponAnimLayerOverlayClass = NULL; - this->WeaponHolsterCounter = 0; - this->StaySpottedTime = 1; - this->DefaultFeedback = NULL; - this->DefaultSoundTrackingVisual = NULL; - this->VocalChords.AddDefaulted(1); - this->bIsDisconnectedPawn = false; - this->MaxHealthApplicationGameplayEffect = NULL; - this->HealthSet = NULL; - this->ControlResistanceSet = NULL; - this->DamageSet = NULL; - this->MovementSet = NULL; - this->AdvancedMovementSet = NULL; - this->AbilitySystemComponent = NULL; - this->DisplayName = FText::FromString(TEXT("Unnamed Pawn")); - this->DamageDoneLastAtTime = 1; - this->TotalPlayerDamageDealt = 1; - this->HealthBarIndicator = NULL; - this->HealthBarWidth = 1; - this->HealthBarHeightMultiplier = 1; - this->ClientNonRenderedAnimUpdateRate = 0; - this->MaxEvalRateForInterpolation = 0; - this->AnimUpdateRateVisibleMaxDistanceFactor.AddDefaulted(2); - this->PegasusTimelineCollector = NULL; - this->AILODComponent = NULL; + bUseBaseChanged = false; + bIgnoreNextFallingDamage = false; + bIsDying = false; + bPlayedDying = false; + bIsHiddenForDeath = false; + bIsKnockedback = false; + bIsStaggered = false; + bCanCapsuleBeUsedForTargeting = false; + bUseLineTestForDamageZoneBoneDetection = false; + bMovingEmote = false; + bMovingEmoteForwardOnly = false; + bMovingEmoteFollowingOnly = false; + bMovingEmoteSkipLandingFX = false; + bIsInvulnerable = false; + bSpotted = false; + bRegisterWithAISight = true; + bRegisterWithAimAssist = true; + bPrimaryInputHeld = false; + bSecondaryInputHeld = false; + bPrimaryInputQueued = false; + bWeaponActivated = false; + bSkipAnalogJump = false; + FootstepTraceTypeQuery = TraceTypeQuery1; + FootstepSurfaceType = EFortFootstepSurfaceType::Default; + FootstepIconOverride = NULL; + UroShiftBucket = EUpdateRateShiftBucket::ShiftBucket0; + bUpdateMeshComponentUpdateFlagOnServer = true; + bUROCanTieToLODs = true; + bPostProcessNavLocation = false; + bHealthSynced = false; + bWeaponHolstered = false; + bSkipReticleColorTrace = false; + bTreatAsPawnForHitMarkers = true; + bDisplayPawnHitMarkersForChildActors = false; + bUsesStats = true; + bAllowBuildingActorTeleport = true; + bIsDBNO = false; + bWasDBNOOnDeath = false; + bCachedIsInAthena = false; + CurrentMovementStyle = EFortMovementStyle::Running; + ControlRecoveryBehavior = EFortControlRecoveryBehavior::DefaultControl; + TeleportCounter = 0; + SlidingFriction = 1; + SlidingBrakingDeceleration = 1; + StormShieldComponent = NULL; + PushSize = EFortPawnPushSize::FFPS_Normal; + PawnUniqueID = 0; + CurrentWeapon = NULL; + PreviousWeapon = NULL; + PreviousAbilityWeaponNameForTelemetry = TEXT("None"); + WeaponHandSocketName = TEXT("RightHand"); + SpawnSpot = NULL; + SpawnImmunityTime = 1; + CurrentWaterBody = NULL; + bShouldSupportSurfaceSwimming = false; + ReplicatedWaterBody = NULL; + bIsStunned = false; + AdditiveCringeCount = 0; + AdditiveCringeDuration = 1; + bSupportsDamageNumbersAtHitLocation = false; + LocalSpin = 1; + DeathHitSocket = NULL; + TeamBeaconMaxDist = 1; + LastTakeHitTimeTimeout = 1; + LastDamagedTime = 1; + CurrentlyAttachedWeapon = NULL; + CachedNavFloor = NULL; + MaxFootstepDistance = 1; + DBNOLandingSound = NULL; + DefaultFootstepSound = NULL; + DefaultFastFootstepSound = NULL; + DefaultLandingSound = NULL; + DefaultHardLandingSound = NULL; + DefaultJumpSound = NULL; + DefaultHitNotifyAudioBank = NULL; + DefaultSwimmingAudioBank = NULL; + LineTestForDamageZoneBoneDetectionRadius = 1; + DamageZoneActiveBitMask = 255; + TargettingZOffset = 1; + JumpFlashCountPacked = 0; + LandingFlashCountPacked = 0; + FrontEndEmoteAudioAttenuation = NULL; + InGameEmoteAudioAttenuation = NULL; + InGameEmoteSoundEffectSoundPresetChain = NULL; + EmoteCount = 0; + LastEmoteTime = 1; + LastEmoteEndTime = 1; + LastEmoteItemDef = NULL; + LastReplicatedEmoteExecuted = NULL; + bFireBlockedByEmoteCooldown = false; + EmoteToFireCooldownTime = 1; + EmoteWalkSpeed = 1; + FootstepBank = NULL; + HealthRegenDelayGameplayEffect = NULL; + HealthRegenGameplayEffect = NULL; + ShieldRegenDelayGameplayEffect = NULL; + ShieldRegenGameplayEffect = NULL; + CurrentWeaponAnimLayerOverlayClass = NULL; + WeaponHolsterCounter = 0; + StaySpottedTime = 1; + DefaultFeedback = NULL; + DefaultSoundTrackingVisual = NULL; + VocalChords.AddDefaulted(1); + bIsDisconnectedPawn = false; + MaxHealthApplicationGameplayEffect = NULL; + HealthSet = NULL; + ControlResistanceSet = NULL; + DamageSet = NULL; + MovementSet = NULL; + AdvancedMovementSet = NULL; + AbilitySystemComponent = NULL; + DisplayName = FText::FromString(TEXT("Unnamed Pawn")); + DamageDoneLastAtTime = 1; + TotalPlayerDamageDealt = 1; + HealthBarIndicator = NULL; + HealthBarWidth = 1; + HealthBarHeightMultiplier = 1; + ClientNonRenderedAnimUpdateRate = 0; + MaxEvalRateForInterpolation = 0; + AnimUpdateRateVisibleMaxDistanceFactor.AddDefaulted(2); + PegasusTimelineCollector = NULL; + AILODComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortPawnComponent_Convert.cpp b/Source/FortniteGame/Private/FortPawnComponent_Convert.cpp index 19c4db77..dd5fd6bb 100644 --- a/Source/FortniteGame/Private/FortPawnComponent_Convert.cpp +++ b/Source/FortniteGame/Private/FortPawnComponent_Convert.cpp @@ -4,6 +4,6 @@ void UFortPawnComponent_Convert::OnConvertedPawnDied(AActor* DamagedActor, float } UFortPawnComponent_Convert::UFortPawnComponent_Convert() { - this->ConvertInteractionSound = NULL; + ConvertInteractionSound = NULL; } diff --git a/Source/FortniteGame/Private/FortPawnComponent_Tether.cpp b/Source/FortniteGame/Private/FortPawnComponent_Tether.cpp index bf6c5c14..4f0afba4 100644 --- a/Source/FortniteGame/Private/FortPawnComponent_Tether.cpp +++ b/Source/FortniteGame/Private/FortPawnComponent_Tether.cpp @@ -42,33 +42,33 @@ void UFortPawnComponent_Tether::GetLifetimeReplicatedProps(TArrayTetherPawn = NULL; - this->TetherPawnSavedCullDistanceSquared = 1; - this->bTetheredWithoutWeapon = false; - this->bPressedTetheredBoost = false; - this->bAllowVehicleTether = false; - this->TetherSlackLength = 1; - this->TetherCatchupLength = 1; - this->TetherViewPlayerLength = 1; - this->TetherBreakLength = 1; - this->TetheredSpeedToBackOff = 1; - this->TetheredMaxSpeed = 1; - this->TetheredMovementAccelBackOff = 1; - this->TetheredMovementAccelNudge = 1; - this->TetheredMovementGroundFrictionMultiplier = 1; - this->TetheredMovementWaterFrictionMultiplier = 1; - this->TetheredMovementMaxAccel = 1; - this->SetViewTargetToTetherPawnDelayTime = 1; - this->SetViewTargetToTetherPawnBlendTime = 1; - this->TetherJumpServerCorrectionExpansionTime = 1; - this->TetherInitialYankLaunchZ = 1; - this->TetherRopeMesh = NULL; - this->TetherRopeMaterial = NULL; - this->TetherRopeComp = NULL; - this->TetherRopeRodMesh = NULL; - this->TetherRopeRodComp = NULL; - this->TetherRightInput = 1; - this->TetheredInputComponent = NULL; - this->TetheredExitHoldTime = 1; + TetherPawn = NULL; + TetherPawnSavedCullDistanceSquared = 1; + bTetheredWithoutWeapon = false; + bPressedTetheredBoost = false; + bAllowVehicleTether = false; + TetherSlackLength = 1; + TetherCatchupLength = 1; + TetherViewPlayerLength = 1; + TetherBreakLength = 1; + TetheredSpeedToBackOff = 1; + TetheredMaxSpeed = 1; + TetheredMovementAccelBackOff = 1; + TetheredMovementAccelNudge = 1; + TetheredMovementGroundFrictionMultiplier = 1; + TetheredMovementWaterFrictionMultiplier = 1; + TetheredMovementMaxAccel = 1; + SetViewTargetToTetherPawnDelayTime = 1; + SetViewTargetToTetherPawnBlendTime = 1; + TetherJumpServerCorrectionExpansionTime = 1; + TetherInitialYankLaunchZ = 1; + TetherRopeMesh = NULL; + TetherRopeMaterial = NULL; + TetherRopeComp = NULL; + TetherRopeRodMesh = NULL; + TetherRopeRodComp = NULL; + TetherRightInput = 1; + TetheredInputComponent = NULL; + TetheredExitHoldTime = 1; } diff --git a/Source/FortniteGame/Private/FortPawnScriptedBehavior.cpp b/Source/FortniteGame/Private/FortPawnScriptedBehavior.cpp index 09fefca0..35cac018 100644 --- a/Source/FortniteGame/Private/FortPawnScriptedBehavior.cpp +++ b/Source/FortniteGame/Private/FortPawnScriptedBehavior.cpp @@ -4,7 +4,7 @@ void UFortPawnScriptedBehavior::PlaceStructure() { } UFortPawnScriptedBehavior::UFortPawnScriptedBehavior() { - this->ActionTemplates.AddDefaulted(23); - this->ScriptedBehaviors.AddDefaulted(31); + ActionTemplates.AddDefaulted(23); + ScriptedBehaviors.AddDefaulted(31); } diff --git a/Source/FortniteGame/Private/FortPawnSpinParams.cpp b/Source/FortniteGame/Private/FortPawnSpinParams.cpp index bdef43fe..65d85ffb 100644 --- a/Source/FortniteGame/Private/FortPawnSpinParams.cpp +++ b/Source/FortniteGame/Private/FortPawnSpinParams.cpp @@ -1,7 +1,7 @@ #include "FortPawnSpinParams.h" FFortPawnSpinParams::FFortPawnSpinParams() { - this->LocalSpin = 1; - this->bOnlySpinWhenFalling = false; + LocalSpin = 1; + bOnlySpinWhenFalling = false; } diff --git a/Source/FortniteGame/Private/FortPawnSpinParamsObj.cpp b/Source/FortniteGame/Private/FortPawnSpinParamsObj.cpp index 492cdc4c..d8535f42 100644 --- a/Source/FortniteGame/Private/FortPawnSpinParamsObj.cpp +++ b/Source/FortniteGame/Private/FortPawnSpinParamsObj.cpp @@ -12,6 +12,6 @@ void UFortPawnSpinParamsObj::GetLifetimeReplicatedProps(TArraybReplicatedFlag = false; + bReplicatedFlag = false; } diff --git a/Source/FortniteGame/Private/FortPawnStats.cpp b/Source/FortniteGame/Private/FortPawnStats.cpp index 2e98b9cd..77dd3dde 100644 --- a/Source/FortniteGame/Private/FortPawnStats.cpp +++ b/Source/FortniteGame/Private/FortPawnStats.cpp @@ -1,41 +1,41 @@ #include "FortPawnStats.h" FFortPawnStats::FFortPawnStats() { - this->MaximumHealth = 1; - this->SpeedWalk = 1; - this->SpeedRun = 1; - this->SpeedSprint = 1; - this->SpeedFly = 1; - this->SpeedCrouchedRun = 1; - this->SpeedCrouchedSprint = 1; - this->SpeedBackwardsMultiplier = 1; - this->SpeedDBNO = 1; - this->AccelerationStrafeMultiplierSprint = 1; - this->MinAnalogWalkSpeed = 1; - this->GroundFriction = 1; - this->BrakingDecelerationWalking = 1; - this->BrakingDecelerationFalling = 1; - this->BrakingDecelerationFlying = 1; - this->BrakingFrictionFactor = 1; - this->MaxAcceleration = 1; - this->MaxAccelerationFlying = 1; - this->JumpZVelocity = 1; - this->FallingDamageTable = NULL; - this->VehicleEjectDamageTable = NULL; - this->HealthRegenRate = 1; - this->HealthRegenDelay = 1; - this->HealthRegenThreshold = 1; - this->MaxShield = 1; - this->ShieldRegenRate = 1; - this->ShieldRegenDelay = 1; - this->ShieldRegenThreshold = 1; - this->MaxControlResistance = 1; - this->ControlResistanceRegenRate = 1; - this->ControlResistanceRegenDelay = 1; - this->ControlResistanceRegenThreshold = 1; - this->KnockbackMultiplier = 1; - this->KnockbackThreshold = 1; - this->bAllowChainStun = false; - this->ControlRecoveryBehavior = EFortControlRecoveryBehavior::DefaultControl; + MaximumHealth = 1; + SpeedWalk = 1; + SpeedRun = 1; + SpeedSprint = 1; + SpeedFly = 1; + SpeedCrouchedRun = 1; + SpeedCrouchedSprint = 1; + SpeedBackwardsMultiplier = 1; + SpeedDBNO = 1; + AccelerationStrafeMultiplierSprint = 1; + MinAnalogWalkSpeed = 1; + GroundFriction = 1; + BrakingDecelerationWalking = 1; + BrakingDecelerationFalling = 1; + BrakingDecelerationFlying = 1; + BrakingFrictionFactor = 1; + MaxAcceleration = 1; + MaxAccelerationFlying = 1; + JumpZVelocity = 1; + FallingDamageTable = NULL; + VehicleEjectDamageTable = NULL; + HealthRegenRate = 1; + HealthRegenDelay = 1; + HealthRegenThreshold = 1; + MaxShield = 1; + ShieldRegenRate = 1; + ShieldRegenDelay = 1; + ShieldRegenThreshold = 1; + MaxControlResistance = 1; + ControlResistanceRegenRate = 1; + ControlResistanceRegenDelay = 1; + ControlResistanceRegenThreshold = 1; + KnockbackMultiplier = 1; + KnockbackThreshold = 1; + bAllowChainStun = false; + ControlRecoveryBehavior = EFortControlRecoveryBehavior::DefaultControl; } diff --git a/Source/FortniteGame/Private/FortPawnVocalChord.cpp b/Source/FortniteGame/Private/FortPawnVocalChord.cpp index 9afa864d..b766ce25 100644 --- a/Source/FortniteGame/Private/FortPawnVocalChord.cpp +++ b/Source/FortniteGame/Private/FortPawnVocalChord.cpp @@ -1,6 +1,6 @@ #include "FortPawnVocalChord.h" FFortPawnVocalChord::FFortPawnVocalChord() { - this->FeedbackAudioComponent = NULL; + FeedbackAudioComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortPawn_Taker.cpp b/Source/FortniteGame/Private/FortPawn_Taker.cpp index f5e520b6..681e0799 100644 --- a/Source/FortniteGame/Private/FortPawn_Taker.cpp +++ b/Source/FortniteGame/Private/FortPawn_Taker.cpp @@ -4,7 +4,7 @@ AFortPawn_Taker::AFortPawn_Taker() { - this->SlowShackleScale = 1; - this->bUseClimbLinks = true; + SlowShackleScale = 1; + bUseClimbLinks = true; } diff --git a/Source/FortniteGame/Private/FortPendingStoppedEncounterData.cpp b/Source/FortniteGame/Private/FortPendingStoppedEncounterData.cpp index a48401f7..ce67b975 100644 --- a/Source/FortniteGame/Private/FortPendingStoppedEncounterData.cpp +++ b/Source/FortniteGame/Private/FortPendingStoppedEncounterData.cpp @@ -1,9 +1,9 @@ #include "FortPendingStoppedEncounterData.h" FFortPendingStoppedEncounterData::FFortPendingStoppedEncounterData() { - this->Encounter = NULL; - this->ObjectiveStatus = EFortObjectiveStatus::Created; - this->bForceDestroyAI = false; - this->bEncounterCompletedSuccessfully = false; + Encounter = NULL; + ObjectiveStatus = EFortObjectiveStatus::Created; + bForceDestroyAI = false; + bEncounterCompletedSuccessfully = false; } diff --git a/Source/FortniteGame/Private/FortPersistableItem.cpp b/Source/FortniteGame/Private/FortPersistableItem.cpp index f8fe08bc..9a4bc492 100644 --- a/Source/FortniteGame/Private/FortPersistableItem.cpp +++ b/Source/FortniteGame/Private/FortPersistableItem.cpp @@ -1,8 +1,8 @@ #include "FortPersistableItem.h" UFortPersistableItem::UFortPersistableItem() { - this->ItemDefinition = NULL; - this->Quantity = 0; - this->bIsLocalOnlyItem = true; + ItemDefinition = NULL; + Quantity = 0; + bIsLocalOnlyItem = true; } diff --git a/Source/FortniteGame/Private/FortPersistableItemDefinition.cpp b/Source/FortniteGame/Private/FortPersistableItemDefinition.cpp index 65598183..15b0bfd7 100644 --- a/Source/FortniteGame/Private/FortPersistableItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortPersistableItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortPersistableItemDefinition.h" -UFortPersistableItemDefinition::UFortPersistableItemDefinition() { +UFortPersistableItemDefinition::UFortPersistableItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortPersistentGameplayStatValue.cpp b/Source/FortniteGame/Private/FortPersistentGameplayStatValue.cpp index efefe2e1..825cd955 100644 --- a/Source/FortniteGame/Private/FortPersistentGameplayStatValue.cpp +++ b/Source/FortniteGame/Private/FortPersistentGameplayStatValue.cpp @@ -1,6 +1,6 @@ #include "FortPersistentGameplayStatValue.h" FFortPersistentGameplayStatValue::FFortPersistentGameplayStatValue() { - this->StatValue = 0; + StatValue = 0; } diff --git a/Source/FortniteGame/Private/FortPersistentResourceItemDefinition.cpp b/Source/FortniteGame/Private/FortPersistentResourceItemDefinition.cpp index f3710185..83df9130 100644 --- a/Source/FortniteGame/Private/FortPersistentResourceItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortPersistentResourceItemDefinition.cpp @@ -4,8 +4,9 @@ bool UFortPersistentResourceItemDefinition::IsEventItem() const { return false; } -UFortPersistentResourceItemDefinition::UFortPersistentResourceItemDefinition() { - this->bIsEventItem = false; - this->ItemType = EFortItemType::AccountResource; +UFortPersistentResourceItemDefinition::UFortPersistentResourceItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bIsEventItem = false; + ItemType = EFortItemType::AccountResource; } diff --git a/Source/FortniteGame/Private/FortPersonalVehicleItemDefinition.cpp b/Source/FortniteGame/Private/FortPersonalVehicleItemDefinition.cpp index b0e61b5f..27d86aaf 100644 --- a/Source/FortniteGame/Private/FortPersonalVehicleItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortPersonalVehicleItemDefinition.cpp @@ -1,7 +1,8 @@ #include "FortPersonalVehicleItemDefinition.h" -UFortPersonalVehicleItemDefinition::UFortPersonalVehicleItemDefinition() { - this->MountTime = 1; - this->AnimClass = NULL; +UFortPersonalVehicleItemDefinition::UFortPersonalVehicleItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + MountTime = 1; + AnimClass = NULL; } diff --git a/Source/FortniteGame/Private/FortPetAnimInstance.cpp b/Source/FortniteGame/Private/FortPetAnimInstance.cpp index fa4ce0b9..61276455 100644 --- a/Source/FortniteGame/Private/FortPetAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortPetAnimInstance.cpp @@ -9,73 +9,73 @@ void UFortPetAnimInstance::ApplyOrRemoveFlagsFromEmote(const UFortMontageItemDef } UFortPetAnimInstance::UFortPetAnimInstance() { - this->LookAtAlpha = 1; - this->LookAtTargetingSpeed = 1; - this->LookAtOverride = 1; - this->JumpAnimIndex = 0; - this->SkydiveRollWhenFloating = 1; - this->SkydiveRollWhenDiving = 1; - this->SkydiveRollInterpSpeed = 1; - this->DownSightsToLocomotionTimeRemaining = 1; - this->FaceCurveOverrideValue = 1; - this->bIsFlyingPet = false; - this->HandIKAlpha = 1; - this->LegIKAlpha = 1; - this->bIsSlopeSliding = false; - this->bIsJumpLandComplete = false; - this->bIsZiplining = false; - this->bIsBallooning = false; - this->bIsFlying = false; - this->bIsSurfaceSwimming = false; - this->bIsInAirNotJumping = false; - this->bUseSkydiveRotation = false; - this->bIsSkydivingInGame = false; - this->bIsTargeting = false; - this->bIsDBNO = false; - this->bIsHappy = false; - this->bIsHunker = false; - this->bIsFrontEndLobbyPartyMember = false; - this->bIsOwnerPawnBeingControlledByNonPlayerAnimBP = false; - this->bIsCrouching = false; - this->bIsMoving2D = false; - this->bIsLocomotion = false; - this->bIsJogging = false; - this->bIsSprinting = false; - this->bIsCrouchSprinting = false; - this->bIsCrouchMoving = false; - this->bIsTargetingAndMoving = false; - this->bTransition_LocomotionToIdle_To_Locomotion = false; - this->bTransition_Locomotion_To_LocomotionToIdle = false; - this->bTransition_JumpFall_To_Skydive = false; - this->bTransition_JumpLand_To_Locomotion = false; - this->bTransition_DownSightsToIdle_To_Locomotion = false; - this->bTransition_Idle_IdleLobby = false; - this->bTransition_Idle_Locomotion = false; - this->bTransition_InnerIdle_IdleToHappy = false; - this->bTransition_Locomotion_StartJump = false; - this->bTransition_Locomotion_LocomotionHappy = false; - this->bTransition_Crouch_CrouchToLocomotion = false; - this->bTransition_Crouching_CrouchToIdle = false; - this->bTransition_Crouching_CrouchToCrouchADSNotMoving = false; - this->bTransition_CrouchToCrouchADSNotMoving_Crouching = false; - this->bTransition_Skydive_Idle = false; - this->bTransition_SkyDiveGliding_SkyDiveDiving = false; - this->bTransition_Hunker_Idle = false; - this->bTransition_Hunker_Locomotion = false; - this->bTransition_Hunker_HunkerToCrouch = false; - this->bTransition_DownSights_ADSToCrouch = false; - this->bTransition_DownSights_DownSightsToIdle = false; - this->bTransition_CrouchWalkingDownSights_DownSights = false; - this->bTransition_IdleLobby_Idle = false; - this->bTransition_FrontEndSkydive_LobbyHunker = false; - this->bTransition_FrontEndSkydive_IdleLobby = false; - this->bTransition_LobbyHunker_HunkerToLobby = false; - this->bTransition_Happy_HappyToIdle = false; - this->bTransition_Happy_HappyToCrouchInternal = false; - this->bTransition_ParachuteToSkydiveGlide_Skydive = false; - this->bEmotePlaying_WhereHunkeringIsBest = false; - this->bEmotePlaying_WhereHappyIsBest = false; - this->bResponse_ShouldBeHappy = false; - this->LastObservedFrontEndEmote = NULL; + LookAtAlpha = 1; + LookAtTargetingSpeed = 1; + LookAtOverride = 1; + JumpAnimIndex = 0; + SkydiveRollWhenFloating = 1; + SkydiveRollWhenDiving = 1; + SkydiveRollInterpSpeed = 1; + DownSightsToLocomotionTimeRemaining = 1; + FaceCurveOverrideValue = 1; + bIsFlyingPet = false; + HandIKAlpha = 1; + LegIKAlpha = 1; + bIsSlopeSliding = false; + bIsJumpLandComplete = false; + bIsZiplining = false; + bIsBallooning = false; + bIsFlying = false; + bIsSurfaceSwimming = false; + bIsInAirNotJumping = false; + bUseSkydiveRotation = false; + bIsSkydivingInGame = false; + bIsTargeting = false; + bIsDBNO = false; + bIsHappy = false; + bIsHunker = false; + bIsFrontEndLobbyPartyMember = false; + bIsOwnerPawnBeingControlledByNonPlayerAnimBP = false; + bIsCrouching = false; + bIsMoving2D = false; + bIsLocomotion = false; + bIsJogging = false; + bIsSprinting = false; + bIsCrouchSprinting = false; + bIsCrouchMoving = false; + bIsTargetingAndMoving = false; + bTransition_LocomotionToIdle_To_Locomotion = false; + bTransition_Locomotion_To_LocomotionToIdle = false; + bTransition_JumpFall_To_Skydive = false; + bTransition_JumpLand_To_Locomotion = false; + bTransition_DownSightsToIdle_To_Locomotion = false; + bTransition_Idle_IdleLobby = false; + bTransition_Idle_Locomotion = false; + bTransition_InnerIdle_IdleToHappy = false; + bTransition_Locomotion_StartJump = false; + bTransition_Locomotion_LocomotionHappy = false; + bTransition_Crouch_CrouchToLocomotion = false; + bTransition_Crouching_CrouchToIdle = false; + bTransition_Crouching_CrouchToCrouchADSNotMoving = false; + bTransition_CrouchToCrouchADSNotMoving_Crouching = false; + bTransition_Skydive_Idle = false; + bTransition_SkyDiveGliding_SkyDiveDiving = false; + bTransition_Hunker_Idle = false; + bTransition_Hunker_Locomotion = false; + bTransition_Hunker_HunkerToCrouch = false; + bTransition_DownSights_ADSToCrouch = false; + bTransition_DownSights_DownSightsToIdle = false; + bTransition_CrouchWalkingDownSights_DownSights = false; + bTransition_IdleLobby_Idle = false; + bTransition_FrontEndSkydive_LobbyHunker = false; + bTransition_FrontEndSkydive_IdleLobby = false; + bTransition_LobbyHunker_HunkerToLobby = false; + bTransition_Happy_HappyToIdle = false; + bTransition_Happy_HappyToCrouchInternal = false; + bTransition_ParachuteToSkydiveGlide_Skydive = false; + bEmotePlaying_WhereHunkeringIsBest = false; + bEmotePlaying_WhereHappyIsBest = false; + bResponse_ShouldBeHappy = false; + LastObservedFrontEndEmote = NULL; } diff --git a/Source/FortniteGame/Private/FortPetAnimInstanceShared.cpp b/Source/FortniteGame/Private/FortPetAnimInstanceShared.cpp index 7a09fcf8..9226b6eb 100644 --- a/Source/FortniteGame/Private/FortPetAnimInstanceShared.cpp +++ b/Source/FortniteGame/Private/FortPetAnimInstanceShared.cpp @@ -1,12 +1,12 @@ #include "FortPetAnimInstanceShared.h" UFortPetAnimInstanceShared::UFortPetAnimInstanceShared() { - this->DeltaTime = 1; - this->bAreActiveFlagChangesPending = false; - this->OwnerFortPawn = NULL; - this->OwnerPet = NULL; - this->bIsOnGround = false; - this->bIsFrontEndPreview = false; - this->bLobbySkyDive_IsDiving = false; + DeltaTime = 1; + bAreActiveFlagChangesPending = false; + OwnerFortPawn = NULL; + OwnerPet = NULL; + bIsOnGround = false; + bIsFrontEndPreview = false; + bLobbySkyDive_IsDiving = false; } diff --git a/Source/FortniteGame/Private/FortPetAnimInstance_AnimDynamics.cpp b/Source/FortniteGame/Private/FortPetAnimInstance_AnimDynamics.cpp index c446f4f1..4e1b18f6 100644 --- a/Source/FortniteGame/Private/FortPetAnimInstance_AnimDynamics.cpp +++ b/Source/FortniteGame/Private/FortPetAnimInstance_AnimDynamics.cpp @@ -13,19 +13,19 @@ UFortPetAnimInstance_AnimDynamics::UFortPetAnimInstance_AnimDynamics() { - this->PawnSpeedForAnimDynamics = 1; - this->PawnSpeedForPlayingEmote = 1; - this->PawnSpeedForDBNO = 1; - this->bIsJoggingOrSprinting = false; - this->bPetWantsAnimDynamics = false; - this->bIsPlayingEmote = false; - this->bIsDBNO = false; - this->bIsPlayingEmoteOrDBNO = false; - this->bIsSkydiving = false; - this->bIsParachuteOpened = false; - this->bIsSkydiveDiveMode = false; - this->bIsSkydiveFloating = false; - this->bIsCrouching = false; - this->bIsTargeting = false; + PawnSpeedForAnimDynamics = 1; + PawnSpeedForPlayingEmote = 1; + PawnSpeedForDBNO = 1; + bIsJoggingOrSprinting = false; + bPetWantsAnimDynamics = false; + bIsPlayingEmote = false; + bIsDBNO = false; + bIsPlayingEmoteOrDBNO = false; + bIsSkydiving = false; + bIsParachuteOpened = false; + bIsSkydiveDiveMode = false; + bIsSkydiveFloating = false; + bIsCrouching = false; + bIsTargeting = false; } diff --git a/Source/FortniteGame/Private/FortPetAnimInstance_HighTowerRadish.cpp b/Source/FortniteGame/Private/FortPetAnimInstance_HighTowerRadish.cpp index c61bb3a5..387955ac 100644 --- a/Source/FortniteGame/Private/FortPetAnimInstance_HighTowerRadish.cpp +++ b/Source/FortniteGame/Private/FortPetAnimInstance_HighTowerRadish.cpp @@ -10,25 +10,25 @@ bool UFortPetAnimInstance_HighTowerRadish::IsTurningSharply() const { } UFortPetAnimInstance_HighTowerRadish::UFortPetAnimInstance_HighTowerRadish() { - this->OwnerAnimBP = NULL; - this->OwnerLocomotionDirection = 1; - this->OwnerLocomotionSpeed = 1; - this->StoppedMovingOrMeleeForLongEnoughTime = false; - this->SharpDirectionChange = false; - this->bPetUnderwater = false; - this->HighTowerRadish_LobbySkyDive_Diving = false; - this->HighTowerRadish_LobbySkyDive_Gliding = false; - this->FrontEndIdleTransition = false; - this->AdditiveTransitionCurve = 1; - this->LeftHandIKCurve = 1; - this->RandomLocomotionBreak = 0; - this->AllowRandomLocomotionBreak = false; - this->HasTargettedInLastNSeconds = false; - this->TurnOffLeans = 1; - this->OffsetRootYawFractioned = 1; - this->OffsetRootYawSmooth = 1; - this->bIsPlayingEmoteExtra = false; - this->bIsInVehicle = false; - this->InVehicle = 1; + OwnerAnimBP = NULL; + OwnerLocomotionDirection = 1; + OwnerLocomotionSpeed = 1; + StoppedMovingOrMeleeForLongEnoughTime = false; + SharpDirectionChange = false; + bPetUnderwater = false; + HighTowerRadish_LobbySkyDive_Diving = false; + HighTowerRadish_LobbySkyDive_Gliding = false; + FrontEndIdleTransition = false; + AdditiveTransitionCurve = 1; + LeftHandIKCurve = 1; + RandomLocomotionBreak = 0; + AllowRandomLocomotionBreak = false; + HasTargettedInLastNSeconds = false; + TurnOffLeans = 1; + OffsetRootYawFractioned = 1; + OffsetRootYawSmooth = 1; + bIsPlayingEmoteExtra = false; + bIsInVehicle = false; + InVehicle = 1; } diff --git a/Source/FortniteGame/Private/FortPhoenixLevelRewardData.cpp b/Source/FortniteGame/Private/FortPhoenixLevelRewardData.cpp index 415e5a10..d511f0bd 100644 --- a/Source/FortniteGame/Private/FortPhoenixLevelRewardData.cpp +++ b/Source/FortniteGame/Private/FortPhoenixLevelRewardData.cpp @@ -1,7 +1,7 @@ #include "FortPhoenixLevelRewardData.h" FFortPhoenixLevelRewardData::FFortPhoenixLevelRewardData() { - this->TotalRequiredXP = 0; - this->bIsMajorReward = false; + TotalRequiredXP = 0; + bIsMajorReward = false; } diff --git a/Source/FortniteGame/Private/FortPhoenixLevelUpData.cpp b/Source/FortniteGame/Private/FortPhoenixLevelUpData.cpp index e862c76e..19303cc4 100644 --- a/Source/FortniteGame/Private/FortPhoenixLevelUpData.cpp +++ b/Source/FortniteGame/Private/FortPhoenixLevelUpData.cpp @@ -1,6 +1,6 @@ #include "FortPhoenixLevelUpData.h" FFortPhoenixLevelUpData::FFortPhoenixLevelUpData() { - this->Level = 0; + Level = 0; } diff --git a/Source/FortniteGame/Private/FortPhoenixLevelUpNotification.cpp b/Source/FortniteGame/Private/FortPhoenixLevelUpNotification.cpp index 183ee707..c032039d 100644 --- a/Source/FortniteGame/Private/FortPhoenixLevelUpNotification.cpp +++ b/Source/FortniteGame/Private/FortPhoenixLevelUpNotification.cpp @@ -1,6 +1,6 @@ #include "FortPhoenixLevelUpNotification.h" FFortPhoenixLevelUpNotification::FFortPhoenixLevelUpNotification() { - this->Level = 0; + Level = 0; } diff --git a/Source/FortniteGame/Private/FortPhysicsBall.cpp b/Source/FortniteGame/Private/FortPhysicsBall.cpp index 23d229ff..ca46eb29 100644 --- a/Source/FortniteGame/Private/FortPhysicsBall.cpp +++ b/Source/FortniteGame/Private/FortPhysicsBall.cpp @@ -14,30 +14,30 @@ void AFortPhysicsBall::GetLifetimeReplicatedProps(TArray& Out } AFortPhysicsBall::AFortPhysicsBall() { - this->bDetachRootChildrenOnServer = true; - this->bUpdateRotationOnlyIfRendered = true; - this->bRollingAudioFaded = false; - this->UpdateRollingAudioRangeMeters = 1; - this->SphereCollision = CreateDefaultSubobject(TEXT("SphereCollision")); - this->RotationPivot = NULL; - this->WaterInteractionComponent = CreateDefaultSubobject(TEXT("WaterInteractionComponent")); - this->RotatedComponent = NULL; - this->RollingAudioComponent = NULL; - this->bEnableBackspinOnKick = true; - this->bApplyingBackspin = false; - this->BackspinRotationScale = 1; - this->bEnableLiftAndDrag = false; - this->bStopLiftWhenFalling = true; - this->bApplyingLift = false; - this->LiftFactor = 1; - this->StopLiftHorizontalVelocityThreshold = 1; - this->StopLiftVerticalVelocityThreshold = 1; - this->StopLiftTimeDuration = 1; - this->LiftDuration = 1; - this->DragVelocityThreshold = 1; - this->DragFactor = 1; - this->WaterMinRotationSpeed = 1; - this->WaterRotationInterpSpeed = 1; - this->WaterAxisFlipSpeed = 1; + bDetachRootChildrenOnServer = true; + bUpdateRotationOnlyIfRendered = true; + bRollingAudioFaded = false; + UpdateRollingAudioRangeMeters = 1; + SphereCollision = CreateDefaultSubobject(TEXT("SphereCollision")); + RotationPivot = NULL; + WaterInteractionComponent = CreateDefaultSubobject(TEXT("WaterInteractionComponent")); + RotatedComponent = NULL; + RollingAudioComponent = NULL; + bEnableBackspinOnKick = true; + bApplyingBackspin = false; + BackspinRotationScale = 1; + bEnableLiftAndDrag = false; + bStopLiftWhenFalling = true; + bApplyingLift = false; + LiftFactor = 1; + StopLiftHorizontalVelocityThreshold = 1; + StopLiftVerticalVelocityThreshold = 1; + StopLiftTimeDuration = 1; + LiftDuration = 1; + DragVelocityThreshold = 1; + DragFactor = 1; + WaterMinRotationSpeed = 1; + WaterRotationInterpSpeed = 1; + WaterAxisFlipSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortPhysicsObjectCollisionEffectsData.cpp b/Source/FortniteGame/Private/FortPhysicsObjectCollisionEffectsData.cpp index 4e4139d0..277149a1 100644 --- a/Source/FortniteGame/Private/FortPhysicsObjectCollisionEffectsData.cpp +++ b/Source/FortniteGame/Private/FortPhysicsObjectCollisionEffectsData.cpp @@ -1,14 +1,14 @@ #include "FortPhysicsObjectCollisionEffectsData.h" UFortPhysicsObjectCollisionEffectsData::UFortPhysicsObjectCollisionEffectsData() { - this->MinRetriggerTime = 1; - this->MinRetriggerDistance = 1; - this->MinImpulseMagnitude = 1; - this->MinMediumImpulseMagnitude = 1; - this->MinLargeImpulseMagnitude = 1; - this->MaxLargeImpulseMagnitude = 1; - this->LinearVelocityThresholdForRolling = 1; - this->AngularVelocityThresholdForRolling = 1; - this->RollingCosThreshold = 1; + MinRetriggerTime = 1; + MinRetriggerDistance = 1; + MinImpulseMagnitude = 1; + MinMediumImpulseMagnitude = 1; + MinLargeImpulseMagnitude = 1; + MaxLargeImpulseMagnitude = 1; + LinearVelocityThresholdForRolling = 1; + AngularVelocityThresholdForRolling = 1; + RollingCosThreshold = 1; } diff --git a/Source/FortniteGame/Private/FortPhysicsObjectComponent.cpp b/Source/FortniteGame/Private/FortPhysicsObjectComponent.cpp index d38029d0..b7480962 100644 --- a/Source/FortniteGame/Private/FortPhysicsObjectComponent.cpp +++ b/Source/FortniteGame/Private/FortPhysicsObjectComponent.cpp @@ -51,9 +51,9 @@ void UFortPhysicsObjectComponent::BroadcastAngularVelocity_Implementation(FVecto } UFortPhysicsObjectComponent::UFortPhysicsObjectComponent() { - this->PhysicsPreset = NULL; - this->bInitializeUsingRootComponent = true; - this->SimulatingComponent = NULL; - this->BuoyancyComponent = NULL; + PhysicsPreset = NULL; + bInitializeUsingRootComponent = true; + SimulatingComponent = NULL; + BuoyancyComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortPhysicsObjectPreset.cpp b/Source/FortniteGame/Private/FortPhysicsObjectPreset.cpp index a751038d..5e50a472 100644 --- a/Source/FortniteGame/Private/FortPhysicsObjectPreset.cpp +++ b/Source/FortniteGame/Private/FortPhysicsObjectPreset.cpp @@ -1,33 +1,33 @@ #include "FortPhysicsObjectPreset.h" UFortPhysicsObjectPreset::UFortPhysicsObjectPreset() { - this->NetworkPolicy = EFortPhysicsObjectNetworkPolicy::ClientOnly; - this->bIsAffectedByPlayerMovement = true; - this->bCanAffectPlayerMovement = false; - this->bCanInteractWithVehicles = false; - this->bCanInteractWithWater = false; - this->bImpulseOnPlayerInteraction = false; - this->DefaultPontoonRadius = 1; - this->MinTimeInWaterToSink = 1; - this->MaxTimeInWaterToSink = 1; - this->PlayerImpulseMagnitude = 1; - this->bStartAwake = true; - this->bOverrideLinearDamping = false; - this->bOverrideAngularDamping = false; - this->bOverrideMassKg = false; - this->bOverrideMassScale = false; - this->bOverrideGravity = false; - this->bShouldImpulseOnDamage = false; - this->bShouldEnableTick = false; - this->LinearDampingOverride = 1; - this->AngularDampingOverride = 1; - this->MassKgOverride = 1; - this->MassScaleOverride = 1; - this->GravityOverride = 1; - this->MinHitImpulseForNotify = 1; - this->DamageImpulseMultiplier = 1; - this->MinDamageToImpulse = 1; - this->PhysicalMaterialOverride = NULL; - this->EffectsData = NULL; + NetworkPolicy = EFortPhysicsObjectNetworkPolicy::ClientOnly; + bIsAffectedByPlayerMovement = true; + bCanAffectPlayerMovement = false; + bCanInteractWithVehicles = false; + bCanInteractWithWater = false; + bImpulseOnPlayerInteraction = false; + DefaultPontoonRadius = 1; + MinTimeInWaterToSink = 1; + MaxTimeInWaterToSink = 1; + PlayerImpulseMagnitude = 1; + bStartAwake = true; + bOverrideLinearDamping = false; + bOverrideAngularDamping = false; + bOverrideMassKg = false; + bOverrideMassScale = false; + bOverrideGravity = false; + bShouldImpulseOnDamage = false; + bShouldEnableTick = false; + LinearDampingOverride = 1; + AngularDampingOverride = 1; + MassKgOverride = 1; + MassScaleOverride = 1; + GravityOverride = 1; + MinHitImpulseForNotify = 1; + DamageImpulseMultiplier = 1; + MinDamageToImpulse = 1; + PhysicalMaterialOverride = NULL; + EffectsData = NULL; } diff --git a/Source/FortniteGame/Private/FortPhysicsPawn.cpp b/Source/FortniteGame/Private/FortPhysicsPawn.cpp index f6878735..a4beba93 100644 --- a/Source/FortniteGame/Private/FortPhysicsPawn.cpp +++ b/Source/FortniteGame/Private/FortPhysicsPawn.cpp @@ -27,6 +27,6 @@ void AFortPhysicsPawn::GetLifetimeReplicatedProps(TArray& Out } AFortPhysicsPawn::AFortPhysicsPawn() { - this->GravityMultiplier = 1; + GravityMultiplier = 1; } diff --git a/Source/FortniteGame/Private/FortPhysicsPawnObject.cpp b/Source/FortniteGame/Private/FortPhysicsPawnObject.cpp index 97e1cfc5..04fd5aaf 100644 --- a/Source/FortniteGame/Private/FortPhysicsPawnObject.cpp +++ b/Source/FortniteGame/Private/FortPhysicsPawnObject.cpp @@ -187,27 +187,27 @@ void AFortPhysicsPawnObject::GetLifetimeReplicatedProps(TArrayPhysicsMeshComponent = CreateDefaultSubobject(TEXT("PhysicsMeshComponent")); - this->VisibleMeshComponent = CreateDefaultSubobject(TEXT("VisibleMeshComponent")); - this->PrimarySurfaceType = SurfaceType_Default; - this->WeaponResponseType = EFortBaseWeaponDamage::Combat; - this->bShowDamageNumbers = true; - this->bPlayDamageAudio = false; - this->ImpulseResponseMultiplier = 1; - this->ImpulseResponseZBias = 1; - this->CachedSpeed = 1; - this->DefaultHitNotifyAudioBank = NULL; - this->LifespanAfterDeath = 1; - this->bPlayedDying = false; - this->LastDamagedTime = 1; - this->PlayerCollisionGameplayEffect = NULL; - this->AbilitySystemComponent = NULL; - this->HealthSet = NULL; - this->ImpulseResponseSet = NULL; - this->DamageSet = CreateDefaultSubobject(TEXT("DamageSet")); - this->HealthBarIndicator = NULL; - this->bPendingDeath = false; - this->SurfaceTypePhysicsObjectOn = SurfaceType_Default; - this->StartupAbilitySet = NULL; + PhysicsMeshComponent = CreateDefaultSubobject(TEXT("PhysicsMeshComponent")); + VisibleMeshComponent = CreateDefaultSubobject(TEXT("VisibleMeshComponent")); + PrimarySurfaceType = SurfaceType_Default; + WeaponResponseType = EFortBaseWeaponDamage::Combat; + bShowDamageNumbers = true; + bPlayDamageAudio = false; + ImpulseResponseMultiplier = 1; + ImpulseResponseZBias = 1; + CachedSpeed = 1; + DefaultHitNotifyAudioBank = NULL; + LifespanAfterDeath = 1; + bPlayedDying = false; + LastDamagedTime = 1; + PlayerCollisionGameplayEffect = NULL; + AbilitySystemComponent = NULL; + HealthSet = NULL; + ImpulseResponseSet = NULL; + DamageSet = CreateDefaultSubobject(TEXT("DamageSet")); + HealthBarIndicator = NULL; + bPendingDeath = false; + SurfaceTypePhysicsObjectOn = SurfaceType_Default; + StartupAbilitySet = NULL; } diff --git a/Source/FortniteGame/Private/FortPhysicsReplicatedTargetGhost.cpp b/Source/FortniteGame/Private/FortPhysicsReplicatedTargetGhost.cpp index 0d97974e..0f33bed8 100644 --- a/Source/FortniteGame/Private/FortPhysicsReplicatedTargetGhost.cpp +++ b/Source/FortniteGame/Private/FortPhysicsReplicatedTargetGhost.cpp @@ -2,6 +2,6 @@ #include "Components/SkeletalMeshComponent.h" AFortPhysicsReplicatedTargetGhost::AFortPhysicsReplicatedTargetGhost() { - this->SkeletalMesh = CreateDefaultSubobject(TEXT("SkeletalMeshComponent")); + SkeletalMesh = CreateDefaultSubobject(TEXT("SkeletalMeshComponent")); } diff --git a/Source/FortniteGame/Private/FortPhysicsVehicleConfigs.cpp b/Source/FortniteGame/Private/FortPhysicsVehicleConfigs.cpp index d5ed0097..78caf774 100644 --- a/Source/FortniteGame/Private/FortPhysicsVehicleConfigs.cpp +++ b/Source/FortniteGame/Private/FortPhysicsVehicleConfigs.cpp @@ -1,213 +1,213 @@ #include "FortPhysicsVehicleConfigs.h" UFortPhysicsVehicleConfigs::UFortPhysicsVehicleConfigs() { - this->WaterTestFrequency = 1; - this->MinLinearSpeedRunningVarianceSq = 1; - this->MinAngularSpeedRunningVarianceSq = 1; - this->VehicleErrorPerDistanceCentimeters = 1; - this->VehicleErrorPerDistanceCentimetersPerSecond = 1; - this->VehicleErrorPerAngleDegrees = 1; - this->VehicleErrorPerAngleDegreesPerSecond = 1; - this->VehicleErrorPerUpdate = 1; - this->VehicleInvalidErrorPerSecondTolerance = 1; - this->VehicleInvalidErrorMaxSeconds = 1; - this->VehicleInvalidErrorMinSeconds = 1; - this->InPlaceRotationStrength = 1; - this->WheelRadius = 1; - this->IdleBrakeForce = 1; - this->TooFastBrakeForce = 1; - this->BrakeForce = 1; - this->AutoBrakeSpeed = 1; - this->WaterDragCoefficient = 1; - this->WaterDragCoefficient2 = 1; - this->LateralFriction = 1; - this->VehicleCameraMaxSteerAlpha = 1; - this->MaxForwardSpeedToSwapReverseControls = 1; - this->MinSpeedSteeringAngle = 1; - this->MaxSpeedSteeringAngle = 1; - this->bSteerWithFrontWheels = true; - this->bInvertSteeringWhenReversing = false; - this->MaxRestSpeed = 1; - this->ImpactDamageSafeDegrees = 1; - this->MinSpeedToDamage = 1; - this->MaxSpeedToDamage = 1; - this->MinSpeedDamage = 1; - this->MaxSpeedDamage = 1; - this->VehicleOnVehicle_ImpactVelocityMultiplier = 1; - this->MinSpeedDamageNoPlayer = 1; - this->MaxSpeedDamageNoPlayer = 1; - this->MinSpeedAIDamage = 1; - this->MaxSpeedAIDamage = 1; - this->MinSpeedAIDamageNoPlayer = 1; - this->MaxSpeedAIDamageNoPlayer = 1; - this->MinImpactMagnitudeToDealDamageKmH = 1; - this->MaxImpactDamage = 1; - this->ImpactDamagePerImpulse = 1; - this->ImpactReductionPerTransverseVelocity = 1; - this->MaxImpactDamageReduction = 1; - this->PlayerImpactDamageMultiplier = 1; - this->VehicleFlipCooldown = 1; - this->MinSpringHitNormal = 1; - this->VehicleCameraGraceZone = 1; - this->VehicleLeftAnalogSteeringDeadZone = 1; - this->VehicleCameraLeftAnalogMultiplier = 1; - this->InWaterTopSpeedMutliplier = 1; - this->VehicleInPlaceThreshold = 1; - this->VehicleWeightShiftPitchStrength = 1; - this->VehicleWeightShiftRollStrength = 1; - this->VehicleWeightShiftYawStrength = 1; - this->JumpRateMultiplier = 1; - this->VehicleDebugStrafeMultiplier = 1; - this->GravityVelocitySteerForwardThreshold = 1; - this->GravityVelocitySteerErrorThreshold = 1; - this->GravitySteerMultiplier = 1; - this->InWaterPushMultiplier = 1; - this->MinWheelRotationSpeed = 1; - this->WheelRotationAcceleration = 1; - this->WheelRotationDampingPerSecond = 1; - this->HonkTimeMax = 1; - this->HonkCooldownMax = 1; - this->HonkTimePerHonk = 1; - this->VehicleLookAheadLength = 1; - this->VehicleLookAheadInAirLength = 1; - this->VehicleLookAheadMinSpeed = 1; - this->bEnableLookahead = true; - this->VehicleLookAheadMinNormal = 1; - this->VehicleLookAheadStiff = 1; - this->VehicleLookAheadDamp = 1; - this->VehicleLookAheadInAirStiff = 1; - this->VehicleLookAheadInAirDamp = 1; - this->VehicleLookAheadMaxAccel = 1; - this->VehicleLookAheadMaxAccelInAir = 1; - this->VehicleAirControlStiff = 1; - this->VehicleAirControlDamp = 1; - this->VehicleAirYawStrength = 1; - this->VehicleAirPitchStrength = 1; - this->DragCoefficient = 1; - this->DragCoefficient2 = 1; - this->MaxDragSpeed = 1; - this->MinLinearSpeedToWake = 1; - this->MinAngularSpeedToWake = 1; - this->MaxDriveInclineAngle = 1; - this->MaxAntigravityInclineAngle = 1; - this->MaxDriveTiltAngle = 1; - this->AxleOffsetZ = 1; - this->SpringStiffMultiplier = 1; - this->SpringDampMultiplier = 1; - this->SpringStiffMultiplierWater = 1; - this->SpringDampMultiplierWater = 1; - this->SpringMaxAccelMultiplier = 1; - this->SpringLengthMultiplier = 1; - this->HasGroundSweepLengthMultiplier = 1; - this->AngularDragCoefficient = 1; - this->PitchAngularDrag = 1; - this->RollAngularDrag = 1; - this->AngularDragCoefficientWater = 1; - this->PitchAngularDragWater = 1; - this->RollAngularDragWater = 1; - this->YawAngularDragWater = 1; - this->VehicleAnalogReverse = 1; - this->VehicleLookAheadMinSpeedInAir = 1; - this->VehicleAutoAirPitchStrength = 1; - this->VehicleAutoAirYawStrength = 1; - this->VehicleAutoAirRollStrength = 1; - this->VehicleMinVelAlongContactNormal = 1; - this->VehicleMaxVelAlongContactNormal = 1; - this->MinSameDirCollision = 1; - this->MinCollisionSpeedToCorrect = 1; - this->MinCollisionBoostNormal = 1; - this->CollisionSpeedBoostAlpha = 1; - this->CancelIgnoreForwardThreshold = 1; - this->AngularDragCoefficientRampedUp = 1; - this->PitchAngularDragRampedUp = 1; - this->VehicleAirYawStrengthRampedUp = 1; - this->VehicleAirPitchStrengthRampedUp = 1; - this->SteerBrakeMultiplier = 1; - this->WheelRadiusF = 1; - this->WheelRadiusB = 1; - this->PitchLeanStrength = 1; - this->MaxForwardVelAccelLean = 1; - this->MaxReverseVelAccelLean = 1; - this->MaxSteerForAccelLean = 1; - this->MinYawSpeedForLean = 1; - this->YawLeanStrength = 1; - this->AccelerationPitchCooldown = 1; - this->YawLeanCooldown = 1; - this->MaxAccelPitch = 1; - this->MaxYawLean = 1; - this->ContactModificationOffset = 1; - this->VehicleFloorFriction = 1; - this->VehicleSideScrapeFriction = 1; - this->VehicleSideScrapeMaxCosAngle = 1; - this->GroundCheckSweepRadius = 1; - this->SMSleepCounter = 1; - this->CorrectOrientationTimeout = 1; - this->NudgeOrientationTimeout = 1; - this->NudgeDistance = 1; - this->CorrectOrientationLinearCoefficient = 1; - this->CorrectOrientationAngularCoefficient = 1; - this->SpringCollisionChannel = ECC_Vehicle; - this->bVehicleCameraSteering = false; - this->bVehicleScreenSpaceSteering = false; - this->bVehicleCameraLeftAnalogSteering = true; - this->bUseKinematicReplicationWhenNotRendered = true; - this->PawnLaunchVerticalVelocityScale = 1; - this->PawnLaunchForwardVelocityScale = 1; - this->PawnLaunchMaxSpeed = 1; - this->PawnLaunchAngleAdjustment = 1; - this->PawnLaunchMinDirection = 1; - this->DestructionTraceAheadMinSpeed = 1; - this->DestructionTraceAheadAmount = 1; - this->DestructionImpulseAmount = 1; - this->PropDestructionImpulseAmount = 1; - this->bCanDestroyProps = true; - this->HitRequiredMinSpeed = 1; - this->MaxHealthToDestroyProp = 1; - this->MaxHealthToDestroyPropBoosting = 1; - this->MaxHealthToDestroyPropFast = 1; - this->MaxHealthToDestroyPropSpeedThreshold = 1; - this->PropImpactImpulseMagnitude = 1; - this->bShouldUseLocalIgnoreListForDestroyedBuildings = true; - this->RadiusForPropOverlapCheck = 1; - this->PropOverlapMinMoveDistSquared = 1; - this->bForceUseImminentCollision = false; - this->MaxBudgetForActorTick = 0; - this->MinBudgetForReducedSpring = 0; - this->bShouldServerRunReducedSprings = true; - this->MaxReducedSpringsPerTick = 0; - this->bDontApplyDragInAir = true; - this->bDriverCanDamageVehicle = true; - this->MaxWheelSpinWound = 1; - this->bUseFuel = false; - this->BuoyancyCoefficient = 1; - this->BuoyancyDamp = 1; - this->BuoyancyDamp2 = 1; - this->BuoyancyRampMinVelocity = 1; - this->BuoyancyRampMaxVelocity = 1; - this->BuoyancyRampMax = 1; - this->MaxBuoyantForce = 1; - this->UprightSpringWaterPitchStiff = 1; - this->UprightSpringWaterPitchDamp = 1; - this->UprightSpringWaterRollStiff = 1; - this->UprightSpringWaterRollDamp = 1; - this->bModifyShocksInWater = false; - this->bApplyPushForceAtSocket = false; - this->WaterVelocityStrength = 1; - this->MaxWaterForce = 1; - this->NumPontoonsForFullyInWater = 0; - this->WaterIdleTimeForRiverPush = 1; - this->WaterIdleTimeForSleep = 1; - this->VelocityPontoonIndex = 0; - this->WaterShorePushFactor = 1; - this->YawAngularDragIdleMultiplier = 1; - this->YawAngularDragWaterEmpty = 1; - this->WaterBodyTraceTimer = 1; - this->WaterBodyOverlapSphereRadius = 1; - this->WaterBodyOverlapSphereCenterZOffset = 1; - this->ImminentCollisDestructionAngle = 1; - this->ImminentCollisUpForwardMinProtected = 1; - this->ImminentCollisUpNormalMinProtected = 1; - this->bOverrideErrorCorrection = true; - this->BoundsXYSplineClass = NULL; + WaterTestFrequency = 1; + MinLinearSpeedRunningVarianceSq = 1; + MinAngularSpeedRunningVarianceSq = 1; + VehicleErrorPerDistanceCentimeters = 1; + VehicleErrorPerDistanceCentimetersPerSecond = 1; + VehicleErrorPerAngleDegrees = 1; + VehicleErrorPerAngleDegreesPerSecond = 1; + VehicleErrorPerUpdate = 1; + VehicleInvalidErrorPerSecondTolerance = 1; + VehicleInvalidErrorMaxSeconds = 1; + VehicleInvalidErrorMinSeconds = 1; + InPlaceRotationStrength = 1; + WheelRadius = 1; + IdleBrakeForce = 1; + TooFastBrakeForce = 1; + BrakeForce = 1; + AutoBrakeSpeed = 1; + WaterDragCoefficient = 1; + WaterDragCoefficient2 = 1; + LateralFriction = 1; + VehicleCameraMaxSteerAlpha = 1; + MaxForwardSpeedToSwapReverseControls = 1; + MinSpeedSteeringAngle = 1; + MaxSpeedSteeringAngle = 1; + bSteerWithFrontWheels = true; + bInvertSteeringWhenReversing = false; + MaxRestSpeed = 1; + ImpactDamageSafeDegrees = 1; + MinSpeedToDamage = 1; + MaxSpeedToDamage = 1; + MinSpeedDamage = 1; + MaxSpeedDamage = 1; + VehicleOnVehicle_ImpactVelocityMultiplier = 1; + MinSpeedDamageNoPlayer = 1; + MaxSpeedDamageNoPlayer = 1; + MinSpeedAIDamage = 1; + MaxSpeedAIDamage = 1; + MinSpeedAIDamageNoPlayer = 1; + MaxSpeedAIDamageNoPlayer = 1; + MinImpactMagnitudeToDealDamageKmH = 1; + MaxImpactDamage = 1; + ImpactDamagePerImpulse = 1; + ImpactReductionPerTransverseVelocity = 1; + MaxImpactDamageReduction = 1; + PlayerImpactDamageMultiplier = 1; + VehicleFlipCooldown = 1; + MinSpringHitNormal = 1; + VehicleCameraGraceZone = 1; + VehicleLeftAnalogSteeringDeadZone = 1; + VehicleCameraLeftAnalogMultiplier = 1; + InWaterTopSpeedMutliplier = 1; + VehicleInPlaceThreshold = 1; + VehicleWeightShiftPitchStrength = 1; + VehicleWeightShiftRollStrength = 1; + VehicleWeightShiftYawStrength = 1; + JumpRateMultiplier = 1; + VehicleDebugStrafeMultiplier = 1; + GravityVelocitySteerForwardThreshold = 1; + GravityVelocitySteerErrorThreshold = 1; + GravitySteerMultiplier = 1; + InWaterPushMultiplier = 1; + MinWheelRotationSpeed = 1; + WheelRotationAcceleration = 1; + WheelRotationDampingPerSecond = 1; + HonkTimeMax = 1; + HonkCooldownMax = 1; + HonkTimePerHonk = 1; + VehicleLookAheadLength = 1; + VehicleLookAheadInAirLength = 1; + VehicleLookAheadMinSpeed = 1; + bEnableLookahead = true; + VehicleLookAheadMinNormal = 1; + VehicleLookAheadStiff = 1; + VehicleLookAheadDamp = 1; + VehicleLookAheadInAirStiff = 1; + VehicleLookAheadInAirDamp = 1; + VehicleLookAheadMaxAccel = 1; + VehicleLookAheadMaxAccelInAir = 1; + VehicleAirControlStiff = 1; + VehicleAirControlDamp = 1; + VehicleAirYawStrength = 1; + VehicleAirPitchStrength = 1; + DragCoefficient = 1; + DragCoefficient2 = 1; + MaxDragSpeed = 1; + MinLinearSpeedToWake = 1; + MinAngularSpeedToWake = 1; + MaxDriveInclineAngle = 1; + MaxAntigravityInclineAngle = 1; + MaxDriveTiltAngle = 1; + AxleOffsetZ = 1; + SpringStiffMultiplier = 1; + SpringDampMultiplier = 1; + SpringStiffMultiplierWater = 1; + SpringDampMultiplierWater = 1; + SpringMaxAccelMultiplier = 1; + SpringLengthMultiplier = 1; + HasGroundSweepLengthMultiplier = 1; + AngularDragCoefficient = 1; + PitchAngularDrag = 1; + RollAngularDrag = 1; + AngularDragCoefficientWater = 1; + PitchAngularDragWater = 1; + RollAngularDragWater = 1; + YawAngularDragWater = 1; + VehicleAnalogReverse = 1; + VehicleLookAheadMinSpeedInAir = 1; + VehicleAutoAirPitchStrength = 1; + VehicleAutoAirYawStrength = 1; + VehicleAutoAirRollStrength = 1; + VehicleMinVelAlongContactNormal = 1; + VehicleMaxVelAlongContactNormal = 1; + MinSameDirCollision = 1; + MinCollisionSpeedToCorrect = 1; + MinCollisionBoostNormal = 1; + CollisionSpeedBoostAlpha = 1; + CancelIgnoreForwardThreshold = 1; + AngularDragCoefficientRampedUp = 1; + PitchAngularDragRampedUp = 1; + VehicleAirYawStrengthRampedUp = 1; + VehicleAirPitchStrengthRampedUp = 1; + SteerBrakeMultiplier = 1; + WheelRadiusF = 1; + WheelRadiusB = 1; + PitchLeanStrength = 1; + MaxForwardVelAccelLean = 1; + MaxReverseVelAccelLean = 1; + MaxSteerForAccelLean = 1; + MinYawSpeedForLean = 1; + YawLeanStrength = 1; + AccelerationPitchCooldown = 1; + YawLeanCooldown = 1; + MaxAccelPitch = 1; + MaxYawLean = 1; + ContactModificationOffset = 1; + VehicleFloorFriction = 1; + VehicleSideScrapeFriction = 1; + VehicleSideScrapeMaxCosAngle = 1; + GroundCheckSweepRadius = 1; + SMSleepCounter = 1; + CorrectOrientationTimeout = 1; + NudgeOrientationTimeout = 1; + NudgeDistance = 1; + CorrectOrientationLinearCoefficient = 1; + CorrectOrientationAngularCoefficient = 1; + SpringCollisionChannel = ECC_Vehicle; + bVehicleCameraSteering = false; + bVehicleScreenSpaceSteering = false; + bVehicleCameraLeftAnalogSteering = true; + bUseKinematicReplicationWhenNotRendered = true; + PawnLaunchVerticalVelocityScale = 1; + PawnLaunchForwardVelocityScale = 1; + PawnLaunchMaxSpeed = 1; + PawnLaunchAngleAdjustment = 1; + PawnLaunchMinDirection = 1; + DestructionTraceAheadMinSpeed = 1; + DestructionTraceAheadAmount = 1; + DestructionImpulseAmount = 1; + PropDestructionImpulseAmount = 1; + bCanDestroyProps = true; + HitRequiredMinSpeed = 1; + MaxHealthToDestroyProp = 1; + MaxHealthToDestroyPropBoosting = 1; + MaxHealthToDestroyPropFast = 1; + MaxHealthToDestroyPropSpeedThreshold = 1; + PropImpactImpulseMagnitude = 1; + bShouldUseLocalIgnoreListForDestroyedBuildings = true; + RadiusForPropOverlapCheck = 1; + PropOverlapMinMoveDistSquared = 1; + bForceUseImminentCollision = false; + MaxBudgetForActorTick = 0; + MinBudgetForReducedSpring = 0; + bShouldServerRunReducedSprings = true; + MaxReducedSpringsPerTick = 0; + bDontApplyDragInAir = true; + bDriverCanDamageVehicle = true; + MaxWheelSpinWound = 1; + bUseFuel = false; + BuoyancyCoefficient = 1; + BuoyancyDamp = 1; + BuoyancyDamp2 = 1; + BuoyancyRampMinVelocity = 1; + BuoyancyRampMaxVelocity = 1; + BuoyancyRampMax = 1; + MaxBuoyantForce = 1; + UprightSpringWaterPitchStiff = 1; + UprightSpringWaterPitchDamp = 1; + UprightSpringWaterRollStiff = 1; + UprightSpringWaterRollDamp = 1; + bModifyShocksInWater = false; + bApplyPushForceAtSocket = false; + WaterVelocityStrength = 1; + MaxWaterForce = 1; + NumPontoonsForFullyInWater = 0; + WaterIdleTimeForRiverPush = 1; + WaterIdleTimeForSleep = 1; + VelocityPontoonIndex = 0; + WaterShorePushFactor = 1; + YawAngularDragIdleMultiplier = 1; + YawAngularDragWaterEmpty = 1; + WaterBodyTraceTimer = 1; + WaterBodyOverlapSphereRadius = 1; + WaterBodyOverlapSphereCenterZOffset = 1; + ImminentCollisDestructionAngle = 1; + ImminentCollisUpForwardMinProtected = 1; + ImminentCollisUpNormalMinProtected = 1; + bOverrideErrorCorrection = true; + BoundsXYSplineClass = NULL; } diff --git a/Source/FortniteGame/Private/FortPickaxePreviewActor.cpp b/Source/FortniteGame/Private/FortPickaxePreviewActor.cpp index 5d058e5e..2db37350 100644 --- a/Source/FortniteGame/Private/FortPickaxePreviewActor.cpp +++ b/Source/FortniteGame/Private/FortPickaxePreviewActor.cpp @@ -2,8 +2,8 @@ AFortPickaxePreviewActor::AFortPickaxePreviewActor() { - this->MontageToPlayForSwinging = NULL; - this->CosmeticPickaxeItemDefinition = NULL; - this->WeaponActor = NULL; + MontageToPlayForSwinging = NULL; + CosmeticPickaxeItemDefinition = NULL; + WeaponActor = NULL; } diff --git a/Source/FortniteGame/Private/FortPickup.cpp b/Source/FortniteGame/Private/FortPickup.cpp index 0ed6c25a..6c0b34e3 100644 --- a/Source/FortniteGame/Private/FortPickup.cpp +++ b/Source/FortniteGame/Private/FortPickup.cpp @@ -129,42 +129,42 @@ void AFortPickup::GetLifetimeReplicatedProps(TArray& OutLifet } AFortPickup::AFortPickup() { - this->bUsePickupWidget = true; - this->bSuppressInteractionWidget = false; - this->bWeaponsCanBeAutoPickups = true; - this->bAutoUpgradeWeapons = false; - this->bDoServerHandlePickupTrace = true; - this->SimulatingTooLongLength = 1; - this->PickupSourceTypeFlags = EFortPickupSourceTypeFlag::Other; - this->PickupSpawnSource = EFortPickupSpawnSource::Unset; - this->OptionalOwnerID = 0; - this->PrimaryPickupDummyItem = NULL; - this->TouchCapsule = CreateDefaultSubobject(TEXT("CollisionCylinder")); - this->MovementComponent = CreateDefaultSubobject(TEXT("ProjectileComp0")); - this->WaterInteractionComponent = CreateDefaultSubobject(TEXT("WaterComponent")); - this->LinkToActorComponent = CreateDefaultSubobject(TEXT("LinkToActorComponent")); - this->bPickedUp = false; - this->bSplitOnPickup = false; - this->bTossedFromContainer = false; - this->bForceHideMinimapIndicator = false; - this->bCombinePickupsWhenTossCompletes = false; - this->bServerStoppedSimulation = false; - this->bClientUseInterpolationOnly = true; - this->ServerImpactSoundFlash = 0; - this->LastLandedSoundPlayTime = 1; - this->OverrideInteractAimRadius = 1; - this->LandSoundZForceThreshold = 1; - this->DefaultFlyTime = 1; - this->bForceDefaultFlyTime = false; - this->DroppedLoopingSoundComp = NULL; - this->LandedSoundOverride = NULL; - this->PawnWhoDroppedPickup = NULL; - this->CachedSpecialActorIdx = 0; - this->MinimapIndicator = NULL; - this->HUDLabel = NULL; - this->bRandomRotation = false; - this->DespawnTime = 1; - this->StormDespawnTime = 1; - this->StartSimulatingTime = 1; + bUsePickupWidget = true; + bSuppressInteractionWidget = false; + bWeaponsCanBeAutoPickups = true; + bAutoUpgradeWeapons = false; + bDoServerHandlePickupTrace = true; + SimulatingTooLongLength = 1; + PickupSourceTypeFlags = EFortPickupSourceTypeFlag::Other; + PickupSpawnSource = EFortPickupSpawnSource::Unset; + OptionalOwnerID = 0; + PrimaryPickupDummyItem = NULL; + TouchCapsule = CreateDefaultSubobject(TEXT("CollisionCylinder")); + MovementComponent = CreateDefaultSubobject(TEXT("ProjectileComp0")); + WaterInteractionComponent = CreateDefaultSubobject(TEXT("WaterComponent")); + LinkToActorComponent = CreateDefaultSubobject(TEXT("LinkToActorComponent")); + bPickedUp = false; + bSplitOnPickup = false; + bTossedFromContainer = false; + bForceHideMinimapIndicator = false; + bCombinePickupsWhenTossCompletes = false; + bServerStoppedSimulation = false; + bClientUseInterpolationOnly = true; + ServerImpactSoundFlash = 0; + LastLandedSoundPlayTime = 1; + OverrideInteractAimRadius = 1; + LandSoundZForceThreshold = 1; + DefaultFlyTime = 1; + bForceDefaultFlyTime = false; + DroppedLoopingSoundComp = NULL; + LandedSoundOverride = NULL; + PawnWhoDroppedPickup = NULL; + CachedSpecialActorIdx = 0; + MinimapIndicator = NULL; + HUDLabel = NULL; + bRandomRotation = false; + DespawnTime = 1; + StormDespawnTime = 1; + StartSimulatingTime = 1; } diff --git a/Source/FortniteGame/Private/FortPickupCreative.cpp b/Source/FortniteGame/Private/FortPickupCreative.cpp index aab00e1c..736a240d 100644 --- a/Source/FortniteGame/Private/FortPickupCreative.cpp +++ b/Source/FortniteGame/Private/FortPickupCreative.cpp @@ -28,10 +28,10 @@ void AFortPickupCreative::GetLifetimeReplicatedProps(TArray& } AFortPickupCreative::AFortPickupCreative() { - this->CostComponent = NULL; - this->bPickupOnTouch = false; - this->CachedPickupInstigatorHandle = 0; - this->bUseOverrideDespawnTime = false; - this->OverrideDespawnTime = 1; + CostComponent = NULL; + bPickupOnTouch = false; + CachedPickupInstigatorHandle = 0; + bUseOverrideDespawnTime = false; + OverrideDespawnTime = 1; } diff --git a/Source/FortniteGame/Private/FortPickupEffect.cpp b/Source/FortniteGame/Private/FortPickupEffect.cpp index 39ee6810..085720e4 100644 --- a/Source/FortniteGame/Private/FortPickupEffect.cpp +++ b/Source/FortniteGame/Private/FortPickupEffect.cpp @@ -11,14 +11,14 @@ UMaterialInstanceDynamic* AFortPickupEffect::ApplyCosmeticOverridesToMaterial(UM } AFortPickupEffect::AFortPickupEffect() { - this->StaticMesh = NULL; - this->SkeletalMesh = NULL; - this->ItemDefinition = NULL; - this->bDoNotShowSpawnParticles = false; - this->bDoNotTickSkeletalMeshComponents = true; - this->bOwnedByALocalPlayer = false; - this->bOwnedByPlayer = false; - this->bRandomRotation = false; - this->PickupByNearbyPawnSound = NULL; + StaticMesh = NULL; + SkeletalMesh = NULL; + ItemDefinition = NULL; + bDoNotShowSpawnParticles = false; + bDoNotTickSkeletalMeshComponents = true; + bOwnedByALocalPlayer = false; + bOwnedByPlayer = false; + bRandomRotation = false; + PickupByNearbyPawnSound = NULL; } diff --git a/Source/FortniteGame/Private/FortPickupEntryData.cpp b/Source/FortniteGame/Private/FortPickupEntryData.cpp index 30625b75..4c4bee81 100644 --- a/Source/FortniteGame/Private/FortPickupEntryData.cpp +++ b/Source/FortniteGame/Private/FortPickupEntryData.cpp @@ -1,6 +1,6 @@ #include "FortPickupEntryData.h" FFortPickupEntryData::FFortPickupEntryData() { - this->StartTime = 1; + StartTime = 1; } diff --git a/Source/FortniteGame/Private/FortPickupLocationData.cpp b/Source/FortniteGame/Private/FortPickupLocationData.cpp index ee1a070d..d6be0265 100644 --- a/Source/FortniteGame/Private/FortPickupLocationData.cpp +++ b/Source/FortniteGame/Private/FortPickupLocationData.cpp @@ -1,11 +1,11 @@ #include "FortPickupLocationData.h" FFortPickupLocationData::FFortPickupLocationData() { - this->PickupTarget = NULL; - this->CombineTarget = NULL; - this->ItemOwner = NULL; - this->FlyTime = 1; - this->TossState = EFortPickupTossState::NotTossed; - this->bPlayPickupSound = false; + PickupTarget = NULL; + CombineTarget = NULL; + ItemOwner = NULL; + FlyTime = 1; + TossState = EFortPickupTossState::NotTossed; + bPlayPickupSound = false; } diff --git a/Source/FortniteGame/Private/FortPickupRequestInfo.cpp b/Source/FortniteGame/Private/FortPickupRequestInfo.cpp index 9b2fc253..004fdf60 100644 --- a/Source/FortniteGame/Private/FortPickupRequestInfo.cpp +++ b/Source/FortniteGame/Private/FortPickupRequestInfo.cpp @@ -1,10 +1,10 @@ #include "FortPickupRequestInfo.h" FFortPickupRequestInfo::FFortPickupRequestInfo() { - this->FlyTime = 1; - this->bPlayPickupSound = false; - this->bIsAutoPickup = false; - this->bUseRequestedSwap = false; - this->bTrySwapWithWeapon = false; + FlyTime = 1; + bPlayPickupSound = false; + bIsAutoPickup = false; + bUseRequestedSwap = false; + bTrySwapWithWeapon = false; } diff --git a/Source/FortniteGame/Private/FortPickupTossOverrideData.cpp b/Source/FortniteGame/Private/FortPickupTossOverrideData.cpp index eef7272d..729ac115 100644 --- a/Source/FortniteGame/Private/FortPickupTossOverrideData.cpp +++ b/Source/FortniteGame/Private/FortPickupTossOverrideData.cpp @@ -1,9 +1,9 @@ #include "FortPickupTossOverrideData.h" FFortPickupTossOverrideData::FFortPickupTossOverrideData() { - this->bIsValid = false; - this->MinTossDist = 1; - this->MaxTossDist = 1; - this->SpawnDirectionConeHalfAngle = 1; + bIsValid = false; + MinTossDist = 1; + MaxTossDist = 1; + SpawnDirectionConeHalfAngle = 1; } diff --git a/Source/FortniteGame/Private/FortPickupsParent.cpp b/Source/FortniteGame/Private/FortPickupsParent.cpp index 36a96401..ae686e9b 100644 --- a/Source/FortniteGame/Private/FortPickupsParent.cpp +++ b/Source/FortniteGame/Private/FortPickupsParent.cpp @@ -4,23 +4,23 @@ void AFortPickupsParent::SetupStretchMIDsInternal() { } AFortPickupsParent::AFortPickupsParent() { - this->DefaultBaseMaterial = NULL; - this->LootGiftMaterialSkelMesh = NULL; - this->LootGiftMaterialStaticMesh = NULL; - this->bIsBluGloPickup = false; - this->bIsSkeletalMeshComponent = false; - this->bHasUniqueMaterialIds = false; - this->bActivateRarityParticleSystems = true; - this->bIsLootGiftForOthers = false; - this->CurrentViewDistance = 1; - this->PickupRarityLevel = 0; - this->CullDistanceStW = 1; - this->CullDistanceAthena = 1; - this->CullDistanceBacchus = 1; - this->BackgroundParticleSystemComponentCullDistance = 1; - this->SkelMeshComponent = NULL; - this->StaticMeshComponent = NULL; - this->MeshPrimitiveComponent = NULL; - this->BackgroundParticleSystemComponent = NULL; + DefaultBaseMaterial = NULL; + LootGiftMaterialSkelMesh = NULL; + LootGiftMaterialStaticMesh = NULL; + bIsBluGloPickup = false; + bIsSkeletalMeshComponent = false; + bHasUniqueMaterialIds = false; + bActivateRarityParticleSystems = true; + bIsLootGiftForOthers = false; + CurrentViewDistance = 1; + PickupRarityLevel = 0; + CullDistanceStW = 1; + CullDistanceAthena = 1; + CullDistanceBacchus = 1; + BackgroundParticleSystemComponentCullDistance = 1; + SkelMeshComponent = NULL; + StaticMeshComponent = NULL; + MeshPrimitiveComponent = NULL; + BackgroundParticleSystemComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortPipTest.cpp b/Source/FortniteGame/Private/FortPipTest.cpp index 7c51cda9..fa98de76 100644 --- a/Source/FortniteGame/Private/FortPipTest.cpp +++ b/Source/FortniteGame/Private/FortPipTest.cpp @@ -1,8 +1,8 @@ #include "FortPipTest.h" FFortPipTest::FFortPipTest() { - this->MediaPlayer = NULL; - this->StreamMediaSource = NULL; - this->WidgetClass = NULL; + MediaPlayer = NULL; + StreamMediaSource = NULL; + WidgetClass = NULL; } diff --git a/Source/FortniteGame/Private/FortPlaceableActorItemDefinition.cpp b/Source/FortniteGame/Private/FortPlaceableActorItemDefinition.cpp index a5dd154c..5ef9d54e 100644 --- a/Source/FortniteGame/Private/FortPlaceableActorItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortPlaceableActorItemDefinition.cpp @@ -8,7 +8,8 @@ UFortPlaceableActorItemDefinition* UFortPlaceableActorItemDefinition::CreatePlac return NULL; } -UFortPlaceableActorItemDefinition::UFortPlaceableActorItemDefinition() { - this->BasePlaceableActorClass = NULL; +UFortPlaceableActorItemDefinition::UFortPlaceableActorItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + BasePlaceableActorClass = NULL; } diff --git a/Source/FortniteGame/Private/FortPlacementActorFinderEntry.cpp b/Source/FortniteGame/Private/FortPlacementActorFinderEntry.cpp index 805397f0..1cf11566 100644 --- a/Source/FortniteGame/Private/FortPlacementActorFinderEntry.cpp +++ b/Source/FortniteGame/Private/FortPlacementActorFinderEntry.cpp @@ -1,8 +1,8 @@ #include "FortPlacementActorFinderEntry.h" FFortPlacementActorFinderEntry::FFortPlacementActorFinderEntry() { - this->BuildingClassToFind = NULL; - this->bIgnoreCollisionCheck = false; - this->bSnapToGrid = false; + BuildingClassToFind = NULL; + bIgnoreCollisionCheck = false; + bSnapToGrid = false; } diff --git a/Source/FortniteGame/Private/FortPlacementActorFinderInfo.cpp b/Source/FortniteGame/Private/FortPlacementActorFinderInfo.cpp index bbb5fe4a..739cebe5 100644 --- a/Source/FortniteGame/Private/FortPlacementActorFinderInfo.cpp +++ b/Source/FortniteGame/Private/FortPlacementActorFinderInfo.cpp @@ -1,7 +1,7 @@ #include "FortPlacementActorFinderInfo.h" FFortPlacementActorFinderInfo::FFortPlacementActorFinderInfo() { - this->DistanceRangeMin = 1; - this->DistanceRangeMax = 1; + DistanceRangeMin = 1; + DistanceRangeMax = 1; } diff --git a/Source/FortniteGame/Private/FortPlacementDistanceRequirements.cpp b/Source/FortniteGame/Private/FortPlacementDistanceRequirements.cpp index 5563a32c..5bfd12c5 100644 --- a/Source/FortniteGame/Private/FortPlacementDistanceRequirements.cpp +++ b/Source/FortniteGame/Private/FortPlacementDistanceRequirements.cpp @@ -1,7 +1,7 @@ #include "FortPlacementDistanceRequirements.h" FFortPlacementDistanceRequirements::FFortPlacementDistanceRequirements() { - this->DistanceRangeMin = 1; - this->DistanceRangeMax = 1; + DistanceRangeMin = 1; + DistanceRangeMax = 1; } diff --git a/Source/FortniteGame/Private/FortPlacementLocationTagHandler.cpp b/Source/FortniteGame/Private/FortPlacementLocationTagHandler.cpp index 360d3a5e..6f7c570e 100644 --- a/Source/FortniteGame/Private/FortPlacementLocationTagHandler.cpp +++ b/Source/FortniteGame/Private/FortPlacementLocationTagHandler.cpp @@ -1,7 +1,7 @@ #include "FortPlacementLocationTagHandler.h" FFortPlacementLocationTagHandler::FFortPlacementLocationTagHandler() { - this->SpawnLocationBuildingActor = NULL; - this->SpawnedActor = NULL; + SpawnLocationBuildingActor = NULL; + SpawnedActor = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerAnimInstance.cpp b/Source/FortniteGame/Private/FortPlayerAnimInstance.cpp index 09cd49a8..98c3f28b 100644 --- a/Source/FortniteGame/Private/FortPlayerAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortPlayerAnimInstance.cpp @@ -31,327 +31,327 @@ void UFortPlayerAnimInstance::AnimNotify_PlayFireFX(const UAnimNotify* Notify) { } UFortPlayerAnimInstance::UFortPlayerAnimInstance() { - this->EmoteForcedRootYaw = 1; - this->EmoteHipOffsetAlpha = 1; - this->DeltaTime = 1; - this->FortPlayerPawn = NULL; - this->AnimBodyType = EFortPlayerAnimBodyType::Small; - this->Gender = EFortCustomGender::Invalid; - this->FallAnimDuration = 1; - this->FallPlayRate = 1; - this->FortPlayerPawnAthena = NULL; - this->DefaultSprintingMaxPlayrate = 1; - this->JogStartSpeedWarpingAlpha = 1; - this->SlopeWarpingAlpha = 1; - this->RootSlopeRotationAlpha = 1; - this->DBNOTurnPlayRate = 1; - this->DBNOTurnPlayRateAbs = 1; - this->ADSToNonADSBlendTime = 1; - this->NonADSToADSBlendTime = 1; - this->BlendOutOfWallBlockTime = 1; - this->BlendOutOfWallBlockTimeRemaining = 1; - this->HandIKRetargetingWeight = 1; - this->RightHandIKAlpha = 1; - this->LeftHandIKAlpha = 1; - this->LeftHandFKAlpha = 1; - this->bEnableHandIK = true; - this->bIsBodyTypeManuallySet = false; - this->SnapWeapon_LHandAlpha = 1; - this->LegIKAlpha = 1; - this->PelvisAdjustmentCrouchAlpha = 1; - this->bIsSlopeSliding = false; - this->SlopeSlidingPitch = 1; - this->SlopeSlidingRoll = 1; - this->JumpAdditiveLayerAlpha = 1; - this->JumpAdditiveLeanAlpha = 1; - this->DisableRightArmAdditiveCurveAlpha = 1; - this->DisableArmsHeadAdditiveCurveAlpha = 1; - this->DisableIKRootAdditiveCurveAlpha = 1; - this->DisableUpperBodyAdditiveMeshSpaceCurveAlpha = 1; - this->AimPitchAdjustment = 1; - this->AimYawAdjustment = 1; - this->PlayMeleeAttackAO = 1; - this->MaxAimYawAdjustment = 1; - this->MaxPitch = 1; - this->MaxYaw = 1; - this->ReticleAimDistance = 1; - this->AimAdjustmentInterpSpeed = 1; - this->AimTwistCorrectionExponent = 1; - this->AimDriverDownwardPitchCorrectionScale = 1; - this->AimDriverUpwardPitchCorrectionScale = 1; - this->RecentlyFiredAbilityTime = 1; - this->WeaponAimingFreezeCurveName = TEXT("WeaponAimingFreeze"); - this->ConsumableOffsetPose = NULL; - this->MissingCosmeticUpperBodyOverride = NULL; - this->MissingCosmeticLowerBodyOverride = NULL; - this->MissingCosmeticLowerBodyInMotionOverride = NULL; - this->bEnableMissingCosmeticOverride = false; - this->bAimWeaponTowardsReticle = false; - this->bDebugWeaponAiming = false; - this->bCachedPawnTransform = false; - this->bHasValidWeaponMuzzleSocket = false; - this->bShouldUseCrouchUpperBodySlot = false; - this->bShouldUseCrouchInPlaceAdditiveSlot = false; - this->bUseCustomFloorOffset = false; - this->bPlayConsumableOffsetPose = false; - this->bIsOnGround = false; - this->bIsTargeting = false; - this->bPlayUpperBodyTargeting = false; - this->bPlayingRootMotion = false; - this->bIsStunned = false; - this->bIsMontagePlaying = false; - this->bIsPlayingMeleeAnim = false; - this->bIsPlayingUpperBodySlot = false; - this->bRecentlyFiredAbility = false; - this->bIsGoingCommando = false; - this->bDisableUpperBodySlotOnLowerBodyInIdle = false; - this->bWasRelaxedLevel1 = false; - this->bTempIsRelaxedLevel1 = false; - this->bIsCrouching = false; - this->bIsCrouchMoving = false; - this->bIsCrouchSprinting = false; - this->bIsSurfaceSwimming = false; - this->bIsInTetheredMovement = false; - this->bIsDiveJumping = false; - this->bSwimmingAllowSlowSprint = false; - this->bSwimmingIsWaterLanding = false; - this->bSwimmingHasReachedJumpApex = false; - this->bSwimmingHeadUnderWaterDuringWaterLand = false; - this->bSwimmingJumpInitiatedFromWater = false; - this->bSwimmingIsJumpAscending = false; - this->bStoppedDivingWhileUnderWater = false; - this->bSwimmingDoveIntoGround = false; - this->bSwimmingPlayDBNOTurnEast = false; - this->bIsSprinting = false; - this->bIsAccelerating2D = false; - this->bIsMoving2D = false; - this->bWasMoving2D = false; - this->bIsAboveMinimumLocomotionSpeed = false; - this->bIsBackpedaling = false; - this->bShouldWalkRightFootFwd = false; - this->bShouldPlayJogStartTransition = false; - this->bShouldPlayJogStopTransition = false; - this->bShouldPlayJogPivotTransition = false; - this->bStartTransitionActive = false; - this->bStopTransitionActive = false; - this->bPivotTransitionActive = false; - this->bShouldPlayPostPivotTransition = false; - this->bShouldEarlyOutStartState = false; - this->bShouldEarlyOutStopState = false; - this->bShouldEarlyOutPivotState = false; - this->bIsDBNO = false; - this->bIsInterrogating = false; - this->bIsBeingInterrogated = false; - this->bIsUsingJetpack = false; - this->bIsUsingRemoteControlPawn = false; - this->bIsInVehicle = false; - this->bIsOstrichDriver = false; - this->bIsOstrichGunner = false; - this->bIsInShoppingCart = false; - this->bIsShoppingCartFrontPassenger = false; - this->bIsShoppingCartSidePassenger = false; - this->bIsInCannon = false; - this->bIsDBNOCarrying = false; - this->bIsDBNOCarried = false; - this->bIsFemale = false; - this->bHasFacialAnimationData = false; - this->bStopJogDoOnceTriggered = false; - this->bStartJogDoOnceTriggered = false; - this->bPivotTransitionDoOnceTriggered = true; - this->bPostPivotTransitionDoOnceTriggered = false; - this->bIsFallingSlow = false; - this->bIsFloatingHigher = false; - this->bIsFloatingHigherInAir = false; - this->bIsBalloonInAir = false; - this->bHasBalloons = false; - this->bIsGhost = false; - this->bHasIcyFeet = false; - this->bIsMovingAndInMotionEmote = false; - this->bIsPlayingEmote = false; - this->bIsGrappleRopeActive = false; - this->BuildingState = EFortBuildingState::Placement; - this->FullBodyInAirFallTimeThreshold = 1; - this->LocalYawNormalizationDeadzone = 1; - this->FullBodyInAirLowerBodyWeight = 1; - this->TargetingWeight = 1; - this->MeleeTwistCurveValue = 1; - this->JumpUpperBodyBlendWeight = 1; - this->RightArmMaskWeight = 1; - this->LeftArmMaskWeight = 1; - this->UpperBodyNoAdditivesMaskWeight = 1; - this->FullBodyAimOffsetAlpha = 1; - this->LocomotionAdditiveAlpha = 1; - this->LocalAccelYawAngle = 1; - this->LocalAccelYawAngleLastTick = 1; - this->LocalAccelDeltaYawAngle = 1; - this->MaxSpeed = 1; - this->VelocityZ = 1; - this->Speed2D = 1; - this->LocalVelocityYawAngle = 1; - this->LocalVelocityYawAngleMinusJogBlendSpaceRotation = 1; - this->LocalVelocityYawAngleMinusMeleeTwist = 1; - this->LocalAccelVelocityYawDelta = 1; - this->SpeedAdjustedPlayrate = 1; - this->LeanAdditiveAlpha = 1; - this->LeanAngle = 1; - this->SprintYawAngle = 1; - this->LocomotionTransitionAdditiveAlpha = 1; - this->StartStateWeight = 1; - this->StartStateRotationMultiplier = 1; - this->StartAnimDeltaAngleNorth = 1; - this->StartAnimDeltaAngleEast = 1; - this->StartAnimDeltaAngleSouth = 1; - this->StartAnimDeltaAngleWest = 1; - this->StopStateRotationMultiplier = 1; - this->StopStateWeight = 1; - this->StopAnimDeltaAngle = 1; - this->JogPrePivotTimer = 1; - this->PivotStateWeight = 1; - this->PrePivotAnimDeltaAngle = 1; - this->PostPivotAnimDeltaAngle = 1; - this->TransitionPlayRate = 1; - this->YawDeltaCurrentTick = 1; - this->YawDeltaLastTick = 1; - this->YawDeltaSmoothed = 1; - this->AbsYawDeltaSmoothed = 1; - this->PawnToVehicleDeltaYawAngleDegrees = 1; - this->LastPawnToVehicleDeltaYawAngleDegrees = 1; - this->SavedWeaponAbilityLastFireTime = 1; - this->SwimDiveJumpLayerAlpha = 1; - this->FullBodyAdditiveLayerAlpha = 1; - this->SwimmingImmersionDepth = 1; - this->SwimmingYawDeltaRatePerSecond = 1; - this->SwimmingSpeedRelativeToFlow = 1; - this->SwimmingYawDeltaRatePerSecondSmooth = 1; - this->SwimmingYawDeltaRatePerSecondSmoothClamped = 1; - this->SwimmingSprintYawDeltaRatePerSecondSmooth = 1; - this->SwimmingDivePitch = 1; - this->SwimmingDivePitchDeltaRatePerSec = 1; - this->SwimmingVelocityAngle = 1; - this->SwimmingLocalAccelerationYawAngleSmooth = 1; - this->SwimmingResetStoppedDivingWhileUnderWaterTime = 1; - this->SwimmingResetDoveIntoGroundTime = 1; - this->SwimmingDiveJumpingBlendOutTime = 1; - this->WeaponCoreAnim = EFortWeaponCoreAnimation::MAX; - this->WeaponCoreAnimForEmptyHands = EFortWeaponCoreAnimation::Melee; - this->DefaultWeaponAnimSet = NULL; - this->WeaponAnimSet = NULL; - this->WeaponOverrideAnimSet = NULL; - this->WeaponAnimSetForEmptyHands = NULL; - this->PreviousFrameLocomotionCardinalDirection = EFortCardinalDirection::North; - this->LocomotionCardinalDirection = EFortCardinalDirection::North; - this->StartTransitionInitialDirection = EFortCardinalDirection::North; - this->StopCardinalDirection = EFortCardinalDirection::North; - this->PrePivotCardinalDirection = EFortCardinalDirection::North; - this->PostPivotCardinalDirection = EFortCardinalDirection::North; - this->LocomotionDeltaAngle_N = 1; - this->LocomotionDeltaAngle_S = 1; - this->LocomotionDeltaAngle_E = 1; - this->LocomotionDeltaAngle_W = 1; - this->TargetingSpeed = 1; - this->JumpUpperBodyBlendSpeed = 1; - this->TargetingWeightInLocomotion = 1; - this->MinimumLocomotionSpeed = 1; - this->BackpedalSpeedThresholdAngle = 1; - this->SpeedAdjustedPlayratePivotSpeed = 1; - this->AuthoredCrouchSprintSpeed = 1; - this->AuthoredCrouchWalkSpeed = 1; - this->AuthoredCrouchJogSpeed = 1; - this->AuthoredSprintSpeed = 1; - this->AuthoredWalkSpeed = 1; - this->AuthoredJogBwdSpeed = 1; - this->AuthoredJogFwdSpeed = 1; - this->AuthoredJogStrafeSpeed = 1; - this->LeanFadeInSpeed = 1; - this->LeanFadeOutSpeed = 1; - this->LeanAngleMultiplier = 1; - this->LeanAngleBackpedalMultiplier = 1; - this->SprintYawAngleInterpSpeed = 1; - this->SprintYawAngleFadeOutSpeed = 1; - this->LocomotionDeadZoneAngle = 1; - this->StartStateRotationFadeInSpeed = 1; - this->StopStateRotationFadeOutSpeed = 1; - this->JogPivotTimeToPivot = 1; - this->PostPivotAnimInterpSpeed = 1; - this->MaxAllowedPivotRotation = 1; - this->MeleeTwistCurveValueName = TEXT("MeleeTwist"); - this->MeleeAnimCurveValueName = TEXT("MeleeAnim"); - this->AdditiveLayerCurveValueName = TEXT("AdditiveLayer"); - this->MaskRightArmCurveValueName = TEXT("MaskRightArm"); - this->StartAnimCurveValueName = TEXT("StartAnim"); - this->StopAnimCurveValueName = TEXT("StopAnim"); - this->PivotAnimCurveValueName = TEXT("PivotAnim"); - this->bShouldDisableJogTransitions = false; - this->bIsShieldUp = false; - this->bIsJumpBoosting = false; - this->bShouldProcessFullAnimUpdate = true; - this->bIsWaterJump = false; - this->bIsWaterSprintBoostPending = false; - this->bIsWaterSprintBoosting = false; - this->bIsRelaxedLevel1AndNotJumpBoosting = false; - this->bPlayWeaponInspect = false; - this->bInterruptWeaponInspect = false; - this->bInterruptWeaponInspectNoBlend = false; - this->bPlayRelaxedEntry = false; - this->bInterruptRelaxedEntryNoBlend = false; - this->bIsGrapplerActive = false; - this->bSwimmingSprintSlowEnoughTimePassed = true; - this->bSwimmingIsJumpOrLanding = false; - this->bSwimmingIsWaterPaddlingToSurface = false; - this->bIsRelaxedLevel1AndNotJumpingFromWater = false; - this->bIsRelaxedLevel2AndNotJumpingFromWater = false; - this->bIsMeleeGuarding = false; - this->bIsMeleeDeflecting = false; - this->bUsingUncleBrolly = false; - this->bIsPlayingForwardMotionAnim = false; - this->bIsPatrolling = false; - this->HeadTrackingReticleSocketName = TEXT("Glasses"); - this->HeadTrackingReticleSocketLookAtAxis = EAxis::Y; - this->HeadTrackingReticleInterpSpeed = 1; - this->HeadTrackingReticlePitchAlpha = 1; - this->HeadTrackingReticleAimDistance = 1; - this->HeadTrackingReticleAimDistanceDownsights = 1; - this->IdlePelvisOffsetAlpha = 1; - this->PawnLOD = 0; - this->WeaponInspectDelayTimeRemaining = 1; - this->MinDelayBetweenWeaponInspects = 1; - this->ParaGliderTurnAlpha = 1; - this->ParaGliderAddAlpha = 1; - this->DisabledFullBodySprintTimeRemaining = 1; - this->bIsFullBodySprintTransitionDisabled = false; - this->bParaGlide_OpenGlider = false; - this->bIsCharacterCustomizationLoaded = false; - this->bParaGlideSurferHipsAreLow = false; - this->bWantsGliderAnimAssetUpdate = false; - this->bTransition_FullBody_Sprinting = false; - this->bTransition_Swimming_FullBody_Sprinting = false; - this->bTransition_NewFallAditive_NewFallLandAdditive = false; - this->bTransition_NewFallAditive_NewFallLandAdditive_Brolly = false; - this->bTransition_Sprinting_FullBody = false; - this->bTransition_FullBody_SwimSprinting = false; - this->bTransition_FullBody_Stunned = false; - this->bTransition_FullBody_DBNOMove = false; - this->bTransition_FullBody_DBNOTurn = false; - this->bTransition_Fullbody_LaunchpadTakeOff = false; - this->bEarlyOut_Lowerbody_Turns = false; - this->bTransition_LowerBody_Shuffle = false; - this->bTransition_LowerBody_Movement = false; - this->bTransition_LocomotionAdditive_CrouchTurning = false; - this->bLocomotion_Idles_to_Turns = false; - this->bFullBodyAdditives_NewFallAdditive_to_BalloonLoop = false; - this->bTransition_IdleAdditive_to_SwimJumpStart = false; - this->bTransition_SwimJumpStart_to_NewJumpAdditive = false; - this->bTransition_DiveJumpLoop_to_DiveJumpFall = false; - this->bTransition_SwimDiveLandOnGround_to_SplitBody = false; - this->bTransition_Sprinting_to_Conduit = false; - this->bTransition_DBNOSwimIdle_to_DBNOSwimTurn = false; - this->bTransition_SwimJumpSurfaceLoop_to_SwimJumpSurfaceEnd = false; - this->bTransition_SwimJumpSurfaceLoop_to_IdleAdditive = false; - this->bTransition_NewFallLandAdditive_to_SwimJumpFallLoop = false; - this->bTransition_NewJumpLoopAdditive_to_NewFallAdditive = false; - this->bIsUmbrellaFailing = false; - this->bEnableEmptyHands = false; - this->bHideWeaponForEmptyHands = false; - this->bSupressJogStartAdditiveForLiveEvent = false; + EmoteForcedRootYaw = 1; + EmoteHipOffsetAlpha = 1; + DeltaTime = 1; + FortPlayerPawn = NULL; + AnimBodyType = EFortPlayerAnimBodyType::Small; + Gender = EFortCustomGender::Invalid; + FallAnimDuration = 1; + FallPlayRate = 1; + FortPlayerPawnAthena = NULL; + DefaultSprintingMaxPlayrate = 1; + JogStartSpeedWarpingAlpha = 1; + SlopeWarpingAlpha = 1; + RootSlopeRotationAlpha = 1; + DBNOTurnPlayRate = 1; + DBNOTurnPlayRateAbs = 1; + ADSToNonADSBlendTime = 1; + NonADSToADSBlendTime = 1; + BlendOutOfWallBlockTime = 1; + BlendOutOfWallBlockTimeRemaining = 1; + HandIKRetargetingWeight = 1; + RightHandIKAlpha = 1; + LeftHandIKAlpha = 1; + LeftHandFKAlpha = 1; + bEnableHandIK = true; + bIsBodyTypeManuallySet = false; + SnapWeapon_LHandAlpha = 1; + LegIKAlpha = 1; + PelvisAdjustmentCrouchAlpha = 1; + bIsSlopeSliding = false; + SlopeSlidingPitch = 1; + SlopeSlidingRoll = 1; + JumpAdditiveLayerAlpha = 1; + JumpAdditiveLeanAlpha = 1; + DisableRightArmAdditiveCurveAlpha = 1; + DisableArmsHeadAdditiveCurveAlpha = 1; + DisableIKRootAdditiveCurveAlpha = 1; + DisableUpperBodyAdditiveMeshSpaceCurveAlpha = 1; + AimPitchAdjustment = 1; + AimYawAdjustment = 1; + PlayMeleeAttackAO = 1; + MaxAimYawAdjustment = 1; + MaxPitch = 1; + MaxYaw = 1; + ReticleAimDistance = 1; + AimAdjustmentInterpSpeed = 1; + AimTwistCorrectionExponent = 1; + AimDriverDownwardPitchCorrectionScale = 1; + AimDriverUpwardPitchCorrectionScale = 1; + RecentlyFiredAbilityTime = 1; + WeaponAimingFreezeCurveName = TEXT("WeaponAimingFreeze"); + ConsumableOffsetPose = NULL; + MissingCosmeticUpperBodyOverride = NULL; + MissingCosmeticLowerBodyOverride = NULL; + MissingCosmeticLowerBodyInMotionOverride = NULL; + bEnableMissingCosmeticOverride = false; + bAimWeaponTowardsReticle = false; + bDebugWeaponAiming = false; + bCachedPawnTransform = false; + bHasValidWeaponMuzzleSocket = false; + bShouldUseCrouchUpperBodySlot = false; + bShouldUseCrouchInPlaceAdditiveSlot = false; + bUseCustomFloorOffset = false; + bPlayConsumableOffsetPose = false; + bIsOnGround = false; + bIsTargeting = false; + bPlayUpperBodyTargeting = false; + bPlayingRootMotion = false; + bIsStunned = false; + bIsMontagePlaying = false; + bIsPlayingMeleeAnim = false; + bIsPlayingUpperBodySlot = false; + bRecentlyFiredAbility = false; + bIsGoingCommando = false; + bDisableUpperBodySlotOnLowerBodyInIdle = false; + bWasRelaxedLevel1 = false; + bTempIsRelaxedLevel1 = false; + bIsCrouching = false; + bIsCrouchMoving = false; + bIsCrouchSprinting = false; + bIsSurfaceSwimming = false; + bIsInTetheredMovement = false; + bIsDiveJumping = false; + bSwimmingAllowSlowSprint = false; + bSwimmingIsWaterLanding = false; + bSwimmingHasReachedJumpApex = false; + bSwimmingHeadUnderWaterDuringWaterLand = false; + bSwimmingJumpInitiatedFromWater = false; + bSwimmingIsJumpAscending = false; + bStoppedDivingWhileUnderWater = false; + bSwimmingDoveIntoGround = false; + bSwimmingPlayDBNOTurnEast = false; + bIsSprinting = false; + bIsAccelerating2D = false; + bIsMoving2D = false; + bWasMoving2D = false; + bIsAboveMinimumLocomotionSpeed = false; + bIsBackpedaling = false; + bShouldWalkRightFootFwd = false; + bShouldPlayJogStartTransition = false; + bShouldPlayJogStopTransition = false; + bShouldPlayJogPivotTransition = false; + bStartTransitionActive = false; + bStopTransitionActive = false; + bPivotTransitionActive = false; + bShouldPlayPostPivotTransition = false; + bShouldEarlyOutStartState = false; + bShouldEarlyOutStopState = false; + bShouldEarlyOutPivotState = false; + bIsDBNO = false; + bIsInterrogating = false; + bIsBeingInterrogated = false; + bIsUsingJetpack = false; + bIsUsingRemoteControlPawn = false; + bIsInVehicle = false; + bIsOstrichDriver = false; + bIsOstrichGunner = false; + bIsInShoppingCart = false; + bIsShoppingCartFrontPassenger = false; + bIsShoppingCartSidePassenger = false; + bIsInCannon = false; + bIsDBNOCarrying = false; + bIsDBNOCarried = false; + bIsFemale = false; + bHasFacialAnimationData = false; + bStopJogDoOnceTriggered = false; + bStartJogDoOnceTriggered = false; + bPivotTransitionDoOnceTriggered = true; + bPostPivotTransitionDoOnceTriggered = false; + bIsFallingSlow = false; + bIsFloatingHigher = false; + bIsFloatingHigherInAir = false; + bIsBalloonInAir = false; + bHasBalloons = false; + bIsGhost = false; + bHasIcyFeet = false; + bIsMovingAndInMotionEmote = false; + bIsPlayingEmote = false; + bIsGrappleRopeActive = false; + BuildingState = EFortBuildingState::Placement; + FullBodyInAirFallTimeThreshold = 1; + LocalYawNormalizationDeadzone = 1; + FullBodyInAirLowerBodyWeight = 1; + TargetingWeight = 1; + MeleeTwistCurveValue = 1; + JumpUpperBodyBlendWeight = 1; + RightArmMaskWeight = 1; + LeftArmMaskWeight = 1; + UpperBodyNoAdditivesMaskWeight = 1; + FullBodyAimOffsetAlpha = 1; + LocomotionAdditiveAlpha = 1; + LocalAccelYawAngle = 1; + LocalAccelYawAngleLastTick = 1; + LocalAccelDeltaYawAngle = 1; + MaxSpeed = 1; + VelocityZ = 1; + Speed2D = 1; + LocalVelocityYawAngle = 1; + LocalVelocityYawAngleMinusJogBlendSpaceRotation = 1; + LocalVelocityYawAngleMinusMeleeTwist = 1; + LocalAccelVelocityYawDelta = 1; + SpeedAdjustedPlayrate = 1; + LeanAdditiveAlpha = 1; + LeanAngle = 1; + SprintYawAngle = 1; + LocomotionTransitionAdditiveAlpha = 1; + StartStateWeight = 1; + StartStateRotationMultiplier = 1; + StartAnimDeltaAngleNorth = 1; + StartAnimDeltaAngleEast = 1; + StartAnimDeltaAngleSouth = 1; + StartAnimDeltaAngleWest = 1; + StopStateRotationMultiplier = 1; + StopStateWeight = 1; + StopAnimDeltaAngle = 1; + JogPrePivotTimer = 1; + PivotStateWeight = 1; + PrePivotAnimDeltaAngle = 1; + PostPivotAnimDeltaAngle = 1; + TransitionPlayRate = 1; + YawDeltaCurrentTick = 1; + YawDeltaLastTick = 1; + YawDeltaSmoothed = 1; + AbsYawDeltaSmoothed = 1; + PawnToVehicleDeltaYawAngleDegrees = 1; + LastPawnToVehicleDeltaYawAngleDegrees = 1; + SavedWeaponAbilityLastFireTime = 1; + SwimDiveJumpLayerAlpha = 1; + FullBodyAdditiveLayerAlpha = 1; + SwimmingImmersionDepth = 1; + SwimmingYawDeltaRatePerSecond = 1; + SwimmingSpeedRelativeToFlow = 1; + SwimmingYawDeltaRatePerSecondSmooth = 1; + SwimmingYawDeltaRatePerSecondSmoothClamped = 1; + SwimmingSprintYawDeltaRatePerSecondSmooth = 1; + SwimmingDivePitch = 1; + SwimmingDivePitchDeltaRatePerSec = 1; + SwimmingVelocityAngle = 1; + SwimmingLocalAccelerationYawAngleSmooth = 1; + SwimmingResetStoppedDivingWhileUnderWaterTime = 1; + SwimmingResetDoveIntoGroundTime = 1; + SwimmingDiveJumpingBlendOutTime = 1; + WeaponCoreAnim = EFortWeaponCoreAnimation::MAX; + WeaponCoreAnimForEmptyHands = EFortWeaponCoreAnimation::Melee; + DefaultWeaponAnimSet = NULL; + WeaponAnimSet = NULL; + WeaponOverrideAnimSet = NULL; + WeaponAnimSetForEmptyHands = NULL; + PreviousFrameLocomotionCardinalDirection = EFortCardinalDirection::North; + LocomotionCardinalDirection = EFortCardinalDirection::North; + StartTransitionInitialDirection = EFortCardinalDirection::North; + StopCardinalDirection = EFortCardinalDirection::North; + PrePivotCardinalDirection = EFortCardinalDirection::North; + PostPivotCardinalDirection = EFortCardinalDirection::North; + LocomotionDeltaAngle_N = 1; + LocomotionDeltaAngle_S = 1; + LocomotionDeltaAngle_E = 1; + LocomotionDeltaAngle_W = 1; + TargetingSpeed = 1; + JumpUpperBodyBlendSpeed = 1; + TargetingWeightInLocomotion = 1; + MinimumLocomotionSpeed = 1; + BackpedalSpeedThresholdAngle = 1; + SpeedAdjustedPlayratePivotSpeed = 1; + AuthoredCrouchSprintSpeed = 1; + AuthoredCrouchWalkSpeed = 1; + AuthoredCrouchJogSpeed = 1; + AuthoredSprintSpeed = 1; + AuthoredWalkSpeed = 1; + AuthoredJogBwdSpeed = 1; + AuthoredJogFwdSpeed = 1; + AuthoredJogStrafeSpeed = 1; + LeanFadeInSpeed = 1; + LeanFadeOutSpeed = 1; + LeanAngleMultiplier = 1; + LeanAngleBackpedalMultiplier = 1; + SprintYawAngleInterpSpeed = 1; + SprintYawAngleFadeOutSpeed = 1; + LocomotionDeadZoneAngle = 1; + StartStateRotationFadeInSpeed = 1; + StopStateRotationFadeOutSpeed = 1; + JogPivotTimeToPivot = 1; + PostPivotAnimInterpSpeed = 1; + MaxAllowedPivotRotation = 1; + MeleeTwistCurveValueName = TEXT("MeleeTwist"); + MeleeAnimCurveValueName = TEXT("MeleeAnim"); + AdditiveLayerCurveValueName = TEXT("AdditiveLayer"); + MaskRightArmCurveValueName = TEXT("MaskRightArm"); + StartAnimCurveValueName = TEXT("StartAnim"); + StopAnimCurveValueName = TEXT("StopAnim"); + PivotAnimCurveValueName = TEXT("PivotAnim"); + bShouldDisableJogTransitions = false; + bIsShieldUp = false; + bIsJumpBoosting = false; + bShouldProcessFullAnimUpdate = true; + bIsWaterJump = false; + bIsWaterSprintBoostPending = false; + bIsWaterSprintBoosting = false; + bIsRelaxedLevel1AndNotJumpBoosting = false; + bPlayWeaponInspect = false; + bInterruptWeaponInspect = false; + bInterruptWeaponInspectNoBlend = false; + bPlayRelaxedEntry = false; + bInterruptRelaxedEntryNoBlend = false; + bIsGrapplerActive = false; + bSwimmingSprintSlowEnoughTimePassed = true; + bSwimmingIsJumpOrLanding = false; + bSwimmingIsWaterPaddlingToSurface = false; + bIsRelaxedLevel1AndNotJumpingFromWater = false; + bIsRelaxedLevel2AndNotJumpingFromWater = false; + bIsMeleeGuarding = false; + bIsMeleeDeflecting = false; + bUsingUncleBrolly = false; + bIsPlayingForwardMotionAnim = false; + bIsPatrolling = false; + HeadTrackingReticleSocketName = TEXT("Glasses"); + HeadTrackingReticleSocketLookAtAxis = EAxis::Y; + HeadTrackingReticleInterpSpeed = 1; + HeadTrackingReticlePitchAlpha = 1; + HeadTrackingReticleAimDistance = 1; + HeadTrackingReticleAimDistanceDownsights = 1; + IdlePelvisOffsetAlpha = 1; + PawnLOD = 0; + WeaponInspectDelayTimeRemaining = 1; + MinDelayBetweenWeaponInspects = 1; + ParaGliderTurnAlpha = 1; + ParaGliderAddAlpha = 1; + DisabledFullBodySprintTimeRemaining = 1; + bIsFullBodySprintTransitionDisabled = false; + bParaGlide_OpenGlider = false; + bIsCharacterCustomizationLoaded = false; + bParaGlideSurferHipsAreLow = false; + bWantsGliderAnimAssetUpdate = false; + bTransition_FullBody_Sprinting = false; + bTransition_Swimming_FullBody_Sprinting = false; + bTransition_NewFallAditive_NewFallLandAdditive = false; + bTransition_NewFallAditive_NewFallLandAdditive_Brolly = false; + bTransition_Sprinting_FullBody = false; + bTransition_FullBody_SwimSprinting = false; + bTransition_FullBody_Stunned = false; + bTransition_FullBody_DBNOMove = false; + bTransition_FullBody_DBNOTurn = false; + bTransition_Fullbody_LaunchpadTakeOff = false; + bEarlyOut_Lowerbody_Turns = false; + bTransition_LowerBody_Shuffle = false; + bTransition_LowerBody_Movement = false; + bTransition_LocomotionAdditive_CrouchTurning = false; + bLocomotion_Idles_to_Turns = false; + bFullBodyAdditives_NewFallAdditive_to_BalloonLoop = false; + bTransition_IdleAdditive_to_SwimJumpStart = false; + bTransition_SwimJumpStart_to_NewJumpAdditive = false; + bTransition_DiveJumpLoop_to_DiveJumpFall = false; + bTransition_SwimDiveLandOnGround_to_SplitBody = false; + bTransition_Sprinting_to_Conduit = false; + bTransition_DBNOSwimIdle_to_DBNOSwimTurn = false; + bTransition_SwimJumpSurfaceLoop_to_SwimJumpSurfaceEnd = false; + bTransition_SwimJumpSurfaceLoop_to_IdleAdditive = false; + bTransition_NewFallLandAdditive_to_SwimJumpFallLoop = false; + bTransition_NewJumpLoopAdditive_to_NewFallAdditive = false; + bIsUmbrellaFailing = false; + bEnableEmptyHands = false; + bHideWeaponForEmptyHands = false; + bSupressJogStartAdditiveForLiveEvent = false; } diff --git a/Source/FortniteGame/Private/FortPlayerAnimInstance_ATVDriver.cpp b/Source/FortniteGame/Private/FortPlayerAnimInstance_ATVDriver.cpp index e272e222..9ae91baf 100644 --- a/Source/FortniteGame/Private/FortPlayerAnimInstance_ATVDriver.cpp +++ b/Source/FortniteGame/Private/FortPlayerAnimInstance_ATVDriver.cpp @@ -4,37 +4,37 @@ void UFortPlayerAnimInstance_ATVDriver::AnimNotify_JumpEntered() { } UFortPlayerAnimInstance_ATVDriver::UFortPlayerAnimInstance_ATVDriver() { - this->AbsSteerAngle = 1; - this->bInAir = false; - this->bIsInRollAngleThreshold = false; - this->bIsDriveStarting = false; - this->bIsSteeringRotating = false; - this->bIsStopped = false; - this->bIsSlowingDown = false; - this->bIsDrivingFast = false; - this->bIsTurningRightHard = false; - this->bIsTurningLeftHard = false; - this->bIsBraking = false; - this->bIsBoosting = false; - this->bIsJumpTrick = false; - this->JumpPlayRate = 1; - this->bIsJumpFlipping = false; - this->bShouldEnableAO = false; - this->bIsBodyDragging = false; - this->FallDistanceJumpingThreshold = 1; - this->FallDistanceJumpTrickThreshold = 1; - this->RollAngleThreshold = 1; - this->StartSpeedThreshold = 1; - this->SlowingSpeedThreshold = 1; - this->FastSpeedThreshold = 1; - this->BrakingDeltaThreshold = 1; - this->SteerHardAngleThreshold = 1; - this->GroundTraceUpOffset = 1; - this->GroundTraceLength = 1; - this->bIsJumpingAndNotRolling = false; - this->bIsOnGroundAndNotRolling = false; - this->bIsOnGroundAndBoosting = false; - this->bPlayPivotOnGroundAndNotBoosting = false; - this->LandStartPosition = 1; + AbsSteerAngle = 1; + bInAir = false; + bIsInRollAngleThreshold = false; + bIsDriveStarting = false; + bIsSteeringRotating = false; + bIsStopped = false; + bIsSlowingDown = false; + bIsDrivingFast = false; + bIsTurningRightHard = false; + bIsTurningLeftHard = false; + bIsBraking = false; + bIsBoosting = false; + bIsJumpTrick = false; + JumpPlayRate = 1; + bIsJumpFlipping = false; + bShouldEnableAO = false; + bIsBodyDragging = false; + FallDistanceJumpingThreshold = 1; + FallDistanceJumpTrickThreshold = 1; + RollAngleThreshold = 1; + StartSpeedThreshold = 1; + SlowingSpeedThreshold = 1; + FastSpeedThreshold = 1; + BrakingDeltaThreshold = 1; + SteerHardAngleThreshold = 1; + GroundTraceUpOffset = 1; + GroundTraceLength = 1; + bIsJumpingAndNotRolling = false; + bIsOnGroundAndNotRolling = false; + bIsOnGroundAndBoosting = false; + bPlayPivotOnGroundAndNotBoosting = false; + LandStartPosition = 1; } diff --git a/Source/FortniteGame/Private/FortPlayerAnimInstance_FerretDriver.cpp b/Source/FortniteGame/Private/FortPlayerAnimInstance_FerretDriver.cpp index 1bec664b..3965a1aa 100644 --- a/Source/FortniteGame/Private/FortPlayerAnimInstance_FerretDriver.cpp +++ b/Source/FortniteGame/Private/FortPlayerAnimInstance_FerretDriver.cpp @@ -4,53 +4,53 @@ void UFortPlayerAnimInstance_FerretDriver::AnimNotify_JumpEntered() { } UFortPlayerAnimInstance_FerretDriver::UFortPlayerAnimInstance_FerretDriver() { - this->AbsSteerAngle = 1; - this->bInAir = false; - this->bOnGround = false; - this->bIsInRollAngleThreshold = false; - this->bIsDriveStarting = false; - this->bIsSteeringRotating = false; - this->bIsStopped = false; - this->bIsSlowingDown = false; - this->bIsDrivingFast = false; - this->bIsTurningRightHard = false; - this->bIsTurningLeftHard = false; - this->bIsBraking = false; - this->bIsBoosting = false; - this->bIsJumpTrick = false; - this->JumpPlayRate = 1; - this->bIsJumpFlipping = false; - this->bShouldEnableAO = false; - this->bIsBodyDragging = false; - this->FallDistanceJumpingThreshold = 1; - this->FallDistanceJumpTrickThreshold = 1; - this->RollAngleThreshold = 1; - this->StartSpeedThreshold = 1; - this->SlowingSpeedThreshold = 1; - this->FastSpeedThreshold = 1; - this->BrakingDeltaThreshold = 1; - this->SteerHardAngleThreshold = 1; - this->GroundTraceUpOffset = 1; - this->GroundTraceLength = 1; - this->bIsJumpingAndNotRolling = false; - this->bIsOnGroundAndNotRolling = false; - this->bIsOnGroundAndBoosting = false; - this->bPlayPivotOnGroundAndNotBoosting = false; - this->LandStartPosition = 1; - this->DriverAimPitch = 1; - this->DriverAimYaw = 1; - this->FerretCardinalDirection = EPlaneDirection::Center; - this->ElevatorDeadZone = 1; - this->RudderDeadZone = 1; - this->bFerretShouldPlayStartTransition = false; - this->bFerretShouldPlayStopTransition = false; - this->FerretStopCardinalDirection = EPlaneDirection::Center; - this->FerretPrePivotCardinalDirection = EPlaneDirection::Center; - this->bFerretShouldPlayPivotTransition = false; - this->bIsFerretRotating = false; - this->bIsFerretShooting = false; - this->ElevatorRotation = 1; - this->bIsRollingRight = false; - this->bIsRollingLeft = false; + AbsSteerAngle = 1; + bInAir = false; + bOnGround = false; + bIsInRollAngleThreshold = false; + bIsDriveStarting = false; + bIsSteeringRotating = false; + bIsStopped = false; + bIsSlowingDown = false; + bIsDrivingFast = false; + bIsTurningRightHard = false; + bIsTurningLeftHard = false; + bIsBraking = false; + bIsBoosting = false; + bIsJumpTrick = false; + JumpPlayRate = 1; + bIsJumpFlipping = false; + bShouldEnableAO = false; + bIsBodyDragging = false; + FallDistanceJumpingThreshold = 1; + FallDistanceJumpTrickThreshold = 1; + RollAngleThreshold = 1; + StartSpeedThreshold = 1; + SlowingSpeedThreshold = 1; + FastSpeedThreshold = 1; + BrakingDeltaThreshold = 1; + SteerHardAngleThreshold = 1; + GroundTraceUpOffset = 1; + GroundTraceLength = 1; + bIsJumpingAndNotRolling = false; + bIsOnGroundAndNotRolling = false; + bIsOnGroundAndBoosting = false; + bPlayPivotOnGroundAndNotBoosting = false; + LandStartPosition = 1; + DriverAimPitch = 1; + DriverAimYaw = 1; + FerretCardinalDirection = EPlaneDirection::Center; + ElevatorDeadZone = 1; + RudderDeadZone = 1; + bFerretShouldPlayStartTransition = false; + bFerretShouldPlayStopTransition = false; + FerretStopCardinalDirection = EPlaneDirection::Center; + FerretPrePivotCardinalDirection = EPlaneDirection::Center; + bFerretShouldPlayPivotTransition = false; + bIsFerretRotating = false; + bIsFerretShooting = false; + ElevatorRotation = 1; + bIsRollingRight = false; + bIsRollingLeft = false; } diff --git a/Source/FortniteGame/Private/FortPlayerAnimInstance_Gauntlet.cpp b/Source/FortniteGame/Private/FortPlayerAnimInstance_Gauntlet.cpp index 3965e6f6..bf77c36d 100644 --- a/Source/FortniteGame/Private/FortPlayerAnimInstance_Gauntlet.cpp +++ b/Source/FortniteGame/Private/FortPlayerAnimInstance_Gauntlet.cpp @@ -1,9 +1,9 @@ #include "FortPlayerAnimInstance_Gauntlet.h" UFortPlayerAnimInstance_Gauntlet::UFortPlayerAnimInstance_Gauntlet() { - this->FullBodyOverrideWeight = 1; - this->EmoteIKAlphaInterpSpeed = 1; - this->EmoteIKAlphaCurrent = 1; - this->bCarmineJumpCharge = false; + FullBodyOverrideWeight = 1; + EmoteIKAlphaInterpSpeed = 1; + EmoteIKAlphaCurrent = 1; + bCarmineJumpCharge = false; } diff --git a/Source/FortniteGame/Private/FortPlayerAnimInstance_JackalDriver.cpp b/Source/FortniteGame/Private/FortPlayerAnimInstance_JackalDriver.cpp index 0c430001..232c8de1 100644 --- a/Source/FortniteGame/Private/FortPlayerAnimInstance_JackalDriver.cpp +++ b/Source/FortniteGame/Private/FortPlayerAnimInstance_JackalDriver.cpp @@ -1,8 +1,8 @@ #include "FortPlayerAnimInstance_JackalDriver.h" UFortPlayerAnimInstance_JackalDriver::UFortPlayerAnimInstance_JackalDriver() { - this->bInAir = false; - this->bIsBoosting = false; - this->bPlayPivotOnGroundAndNotBoosting = false; + bInAir = false; + bIsBoosting = false; + bPlayPivotOnGroundAndNotBoosting = false; } diff --git a/Source/FortniteGame/Private/FortPlayerAnimInstance_OctopusDriver.cpp b/Source/FortniteGame/Private/FortPlayerAnimInstance_OctopusDriver.cpp index 78e38796..0ea5472b 100644 --- a/Source/FortniteGame/Private/FortPlayerAnimInstance_OctopusDriver.cpp +++ b/Source/FortniteGame/Private/FortPlayerAnimInstance_OctopusDriver.cpp @@ -1,27 +1,27 @@ #include "FortPlayerAnimInstance_OctopusDriver.h" UFortPlayerAnimInstance_OctopusDriver::UFortPlayerAnimInstance_OctopusDriver() { - this->PivotDir = EFortCardinalDirection::North; - this->LowerVelocityTime = 1; - this->LowerVelocityDuration = 1; - this->FwdBwd = 1; - this->LeftRight = 1; - this->SeatSteerYaw = 1; - this->SeatSteerPitch = 1; - this->SeatSteerStrength = 1; - this->bIsLowerVelocity = false; - this->bWasLowerVelocity = false; - this->bShouldPlayGrappleFire = false; - this->bShouldApplyLeanAdditive = false; - this->bShouldPlayPivotTransition = false; - this->bHasDriver = false; - this->bIsBoosting = false; - this->bWantsEastWestPivot = false; - this->bWantsNorthSouthPivot = false; - this->bIsInAir = false; - this->bIsTowhookHolstered = false; - this->bIsTowhookExtending = false; - this->bIsTowhookAttached = false; - this->bEnterMovingInPlace = false; + PivotDir = EFortCardinalDirection::North; + LowerVelocityTime = 1; + LowerVelocityDuration = 1; + FwdBwd = 1; + LeftRight = 1; + SeatSteerYaw = 1; + SeatSteerPitch = 1; + SeatSteerStrength = 1; + bIsLowerVelocity = false; + bWasLowerVelocity = false; + bShouldPlayGrappleFire = false; + bShouldApplyLeanAdditive = false; + bShouldPlayPivotTransition = false; + bHasDriver = false; + bIsBoosting = false; + bWantsEastWestPivot = false; + bWantsNorthSouthPivot = false; + bIsInAir = false; + bIsTowhookHolstered = false; + bIsTowhookExtending = false; + bIsTowhookAttached = false; + bEnterMovingInPlace = false; } diff --git a/Source/FortniteGame/Private/FortPlayerAnimInstance_OstrichDriver.cpp b/Source/FortniteGame/Private/FortPlayerAnimInstance_OstrichDriver.cpp index 1e77d879..e9032c80 100644 --- a/Source/FortniteGame/Private/FortPlayerAnimInstance_OstrichDriver.cpp +++ b/Source/FortniteGame/Private/FortPlayerAnimInstance_OstrichDriver.cpp @@ -1,12 +1,12 @@ #include "FortPlayerAnimInstance_OstrichDriver.h" UFortPlayerAnimInstance_OstrichDriver::UFortPlayerAnimInstance_OstrichDriver() { - this->BouncePlayRateValue = 1; - this->LegsBounceAlphaValue = 1; - this->LegsBounceAlphaWhenSkytubing = 1; - this->LegsBounceAlphaNoSkytubing = 1; - this->LegsBounceAlphaInterpSpeed = 1; - this->bIsSkyTubing = false; - this->bIsMechMoving2D = false; + BouncePlayRateValue = 1; + LegsBounceAlphaValue = 1; + LegsBounceAlphaWhenSkytubing = 1; + LegsBounceAlphaNoSkytubing = 1; + LegsBounceAlphaInterpSpeed = 1; + bIsSkyTubing = false; + bIsMechMoving2D = false; } diff --git a/Source/FortniteGame/Private/FortPlayerAnimInstance_OstrichGunner.cpp b/Source/FortniteGame/Private/FortPlayerAnimInstance_OstrichGunner.cpp index a1937d87..1582d185 100644 --- a/Source/FortniteGame/Private/FortPlayerAnimInstance_OstrichGunner.cpp +++ b/Source/FortniteGame/Private/FortPlayerAnimInstance_OstrichGunner.cpp @@ -1,11 +1,11 @@ #include "FortPlayerAnimInstance_OstrichGunner.h" UFortPlayerAnimInstance_OstrichGunner::UFortPlayerAnimInstance_OstrichGunner() { - this->BodyRecoilAlphaValue = 1; - this->BodyRecoilAlphaWhenShotgunIsFired = 1; - this->BodyRecoilAlphaNoShotgunFired = 1; - this->bIsMechShotgunFired = false; - this->bIsMechBeginFired = false; - this->bIsRocketFiring = false; + BodyRecoilAlphaValue = 1; + BodyRecoilAlphaWhenShotgunIsFired = 1; + BodyRecoilAlphaNoShotgunFired = 1; + bIsMechShotgunFired = false; + bIsMechBeginFired = false; + bIsRocketFiring = false; } diff --git a/Source/FortniteGame/Private/FortPlayerAnimInstance_ShoppingCartDriver.cpp b/Source/FortniteGame/Private/FortPlayerAnimInstance_ShoppingCartDriver.cpp index b1e3bf54..f78298cf 100644 --- a/Source/FortniteGame/Private/FortPlayerAnimInstance_ShoppingCartDriver.cpp +++ b/Source/FortniteGame/Private/FortPlayerAnimInstance_ShoppingCartDriver.cpp @@ -1,8 +1,8 @@ #include "FortPlayerAnimInstance_ShoppingCartDriver.h" UFortPlayerAnimInstance_ShoppingCartDriver::UFortPlayerAnimInstance_ShoppingCartDriver() { - this->bIsInAirFarFromGround = false; - this->bForwardVelocityGT400 = false; - this->bForwardSpeedKmHLT5 = false; + bIsInAirFarFromGround = false; + bForwardVelocityGT400 = false; + bForwardSpeedKmHLT5 = false; } diff --git a/Source/FortniteGame/Private/FortPlayerAnimInstance_SpaghettiDriver.cpp b/Source/FortniteGame/Private/FortPlayerAnimInstance_SpaghettiDriver.cpp index 82464159..1746e2a7 100644 --- a/Source/FortniteGame/Private/FortPlayerAnimInstance_SpaghettiDriver.cpp +++ b/Source/FortniteGame/Private/FortPlayerAnimInstance_SpaghettiDriver.cpp @@ -1,27 +1,27 @@ #include "FortPlayerAnimInstance_SpaghettiDriver.h" UFortPlayerAnimInstance_SpaghettiDriver::UFortPlayerAnimInstance_SpaghettiDriver() { - this->PivotDir = EFortCardinalDirection::North; - this->LowerVelocityTime = 1; - this->LowerVelocityDuration = 1; - this->FwdBwd = 1; - this->LeftRight = 1; - this->SeatSteerYaw = 1; - this->SeatSteerPitch = 1; - this->SeatSteerStrength = 1; - this->bIsLowerVelocity = false; - this->bWasLowerVelocity = false; - this->bShouldPlayGrappleFire = false; - this->bShouldApplyLeanAdditive = false; - this->bShouldPlayPivotTransition = false; - this->bHasDriver = false; - this->bIsBoosting = false; - this->bWantsEastWestPivot = false; - this->bWantsNorthSouthPivot = false; - this->bIsInAir = false; - this->bIsTowhookHolstered = false; - this->bIsTowhookExtending = false; - this->bIsTowhookAttached = false; - this->bEnterMovingInPlace = false; + PivotDir = EFortCardinalDirection::North; + LowerVelocityTime = 1; + LowerVelocityDuration = 1; + FwdBwd = 1; + LeftRight = 1; + SeatSteerYaw = 1; + SeatSteerPitch = 1; + SeatSteerStrength = 1; + bIsLowerVelocity = false; + bWasLowerVelocity = false; + bShouldPlayGrappleFire = false; + bShouldApplyLeanAdditive = false; + bShouldPlayPivotTransition = false; + bHasDriver = false; + bIsBoosting = false; + bWantsEastWestPivot = false; + bWantsNorthSouthPivot = false; + bIsInAir = false; + bIsTowhookHolstered = false; + bIsTowhookExtending = false; + bIsTowhookAttached = false; + bEnterMovingInPlace = false; } diff --git a/Source/FortniteGame/Private/FortPlayerAthenaAttributeReplicationProxy.cpp b/Source/FortniteGame/Private/FortPlayerAthenaAttributeReplicationProxy.cpp index 6993db08..25178297 100644 --- a/Source/FortniteGame/Private/FortPlayerAthenaAttributeReplicationProxy.cpp +++ b/Source/FortniteGame/Private/FortPlayerAthenaAttributeReplicationProxy.cpp @@ -1,11 +1,11 @@ #include "FortPlayerAthenaAttributeReplicationProxy.h" FFortPlayerAthenaAttributeReplicationProxy::FFortPlayerAthenaAttributeReplicationProxy() { - this->WalkSpeed = 1; - this->RunSpeed = 1; - this->SprintSpeed = 1; - this->FlySpeed = 1; - this->CrouchedRunSpeed = 1; - this->CrouchedSprintSpeed = 1; + WalkSpeed = 1; + RunSpeed = 1; + SprintSpeed = 1; + FlySpeed = 1; + CrouchedRunSpeed = 1; + CrouchedSprintSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortPlayerAttributeSets.cpp b/Source/FortniteGame/Private/FortPlayerAttributeSets.cpp index 3c3953f7..d13dbfda 100644 --- a/Source/FortniteGame/Private/FortPlayerAttributeSets.cpp +++ b/Source/FortniteGame/Private/FortPlayerAttributeSets.cpp @@ -1,15 +1,15 @@ #include "FortPlayerAttributeSets.h" FFortPlayerAttributeSets::FFortPlayerAttributeSets() { - this->HealthSet = NULL; - this->ControlResistanceSet = NULL; - this->DamageSet = NULL; - this->MovementSet = NULL; - this->AdvancedMovementSet = NULL; - this->ConstructionSet = NULL; - this->PlayerAttrSet = NULL; - this->CharacterAttrSet = NULL; - this->WeaponAttrSet = NULL; - this->HomebaseSet = NULL; + HealthSet = NULL; + ControlResistanceSet = NULL; + DamageSet = NULL; + MovementSet = NULL; + AdvancedMovementSet = NULL; + ConstructionSet = NULL; + PlayerAttrSet = NULL; + CharacterAttrSet = NULL; + WeaponAttrSet = NULL; + HomebaseSet = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerAttributesProxyActor.cpp b/Source/FortniteGame/Private/FortPlayerAttributesProxyActor.cpp index 43b27653..218e0084 100644 --- a/Source/FortniteGame/Private/FortPlayerAttributesProxyActor.cpp +++ b/Source/FortniteGame/Private/FortPlayerAttributesProxyActor.cpp @@ -2,6 +2,6 @@ #include "FortAbilitySystemComponent.h" AFortPlayerAttributesProxyActor::AFortPlayerAttributesProxyActor() { - this->AbilitySystemComponent = CreateDefaultSubobject(TEXT("AbilitySystemComponent")); + AbilitySystemComponent = CreateDefaultSubobject(TEXT("AbilitySystemComponent")); } diff --git a/Source/FortniteGame/Private/FortPlayerBuiltParams.cpp b/Source/FortniteGame/Private/FortPlayerBuiltParams.cpp index a951f8a9..bd1b5f59 100644 --- a/Source/FortniteGame/Private/FortPlayerBuiltParams.cpp +++ b/Source/FortniteGame/Private/FortPlayerBuiltParams.cpp @@ -7,8 +7,8 @@ void UFortPlayerBuiltParams::BreakParams(ABuildingActor*& _Building, TEnumAsByte } UFortPlayerBuiltParams::UFortPlayerBuiltParams() { - this->Building = NULL; - this->BuildingType = EFortBuildingType::Wall; - this->Builder = NULL; + Building = NULL; + BuildingType = EFortBuildingType::Wall; + Builder = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerCameraBase.cpp b/Source/FortniteGame/Private/FortPlayerCameraBase.cpp index 8ab8b9ca..f0223d69 100644 --- a/Source/FortniteGame/Private/FortPlayerCameraBase.cpp +++ b/Source/FortniteGame/Private/FortPlayerCameraBase.cpp @@ -2,24 +2,24 @@ #include "FortUICameraManagerComponent.h" AFortPlayerCameraBase::AFortPlayerCameraBase() { - this->CurrentAbilitySpecifiedCameraClass = NULL; - this->UICamera = CreateDefaultSubobject(TEXT("UICamera")); - this->Base3PClass = NULL; - this->Targeting3PClass = NULL; - this->OverrideCameraClass = NULL; - this->CinematicCameraClass = NULL; - this->DBNOCameraClass = NULL; - this->DBNOCarriedCameraClass = NULL; - this->DeathCameraClass = NULL; - this->RespawnedInAirCameraClass = NULL; - this->SkydiveGlideCameraClass = NULL; - this->SkydiveDiveCameraClass = NULL; - this->SkydiveParachuteCameraClass = NULL; - this->HoverboardCameraClass = NULL; - this->WaterSprintBoostCameraClass = NULL; - this->FocalPointCameraClass = NULL; - this->TetheredTargeting3PClass = NULL; - this->RCActorCameraClass = NULL; - this->ZoomPostProcessVolume = NULL; + CurrentAbilitySpecifiedCameraClass = NULL; + UICamera = CreateDefaultSubobject(TEXT("UICamera")); + Base3PClass = NULL; + Targeting3PClass = NULL; + OverrideCameraClass = NULL; + CinematicCameraClass = NULL; + DBNOCameraClass = NULL; + DBNOCarriedCameraClass = NULL; + DeathCameraClass = NULL; + RespawnedInAirCameraClass = NULL; + SkydiveGlideCameraClass = NULL; + SkydiveDiveCameraClass = NULL; + SkydiveParachuteCameraClass = NULL; + HoverboardCameraClass = NULL; + WaterSprintBoostCameraClass = NULL; + FocalPointCameraClass = NULL; + TetheredTargeting3PClass = NULL; + RCActorCameraClass = NULL; + ZoomPostProcessVolume = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerCharm.cpp b/Source/FortniteGame/Private/FortPlayerCharm.cpp index 5cb8293b..304cea2f 100644 --- a/Source/FortniteGame/Private/FortPlayerCharm.cpp +++ b/Source/FortniteGame/Private/FortPlayerCharm.cpp @@ -24,10 +24,10 @@ USceneComponent* AFortPlayerCharm::GetCharmAttachedToComponent() const { } AFortPlayerCharm::AFortPlayerCharm() { - this->CharmItemDef = NULL; - this->CharmMesh = CreateDefaultSubobject(TEXT("CharmMesh0")); - this->bIsFrontEndPreview = false; - this->CharmAttachedTo = NULL; - this->CharmModifier = NULL; + CharmItemDef = NULL; + CharmMesh = CreateDefaultSubobject(TEXT("CharmMesh0")); + bIsFrontEndPreview = false; + CharmAttachedTo = NULL; + CharmModifier = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerClassSettingsComponent.cpp b/Source/FortniteGame/Private/FortPlayerClassSettingsComponent.cpp index 259d0607..933f0b29 100644 --- a/Source/FortniteGame/Private/FortPlayerClassSettingsComponent.cpp +++ b/Source/FortniteGame/Private/FortPlayerClassSettingsComponent.cpp @@ -8,6 +8,6 @@ void UFortPlayerClassSettingsComponent::GetLifetimeReplicatedProps(TArrayClassSlotIndex = 255; + ClassSlotIndex = 255; } diff --git a/Source/FortniteGame/Private/FortPlayerController.cpp b/Source/FortniteGame/Private/FortPlayerController.cpp index 937cdc14..3dec24ba 100644 --- a/Source/FortniteGame/Private/FortPlayerController.cpp +++ b/Source/FortniteGame/Private/FortPlayerController.cpp @@ -1293,211 +1293,211 @@ void AFortPlayerController::GetLifetimeReplicatedProps(TArray } AFortPlayerController::AFortPlayerController() { - this->bAllowPcbBenefits = true; - this->bInPossession = false; - this->AircraftInputComponent = NULL; - this->SkydiveMusicAudioComp = NULL; - this->bFailedToRespawn = false; - this->bIsDisconnecting = false; - this->bIsBeingKicked = false; - this->bHasInitiallySpawned = false; - this->bAssignedStartSpawn = false; - this->bReadyToStartMatch = false; - this->bClientPawnIsLoaded = false; - this->NumPreviousSpawns = 0; - this->bCanSpectateBot = false; - this->SimpleLoadingScreenSoundMix = NULL; - this->MyFortPawn = NULL; - this->MyFortPawnBeforeTakeoverOfScriptedPawn = NULL; - this->ScriptedPawnControllerBeforeTakeover = NULL; - this->bHasClientFinishedLoading = false; - this->bHasServerFinishedLoading = false; - this->TimeStartedWaiting = 1; - this->TimeFinishedNavigationBuild = 1; - this->MaterialParameterCollection = NULL; - this->bLoadingScreenDropped = false; - this->LastActiveTime = 1; - this->bRevertPlayerListenerChange = true; - this->VehicleInputComponent = NULL; - this->bHoldingPrimaryFireFromTouch = false; - this->bSupportNextPieceAssist = false; - this->bAutoBuildForTrapPlacement = true; - this->bAutoBuildForFloorTrapPlacement = true; - this->bAutoBuildForWallTrapPlacement = true; - this->bAutoBuildForCeilingTrapPlacement = true; - this->bNoControllerLighting = false; - this->ReturnToMainMenuTimeoutDelay = 1; - this->LastDamager = NULL; - this->LastFallInstigator = NULL; - this->LastDamagerCreditThresholdDropElim = 1; - this->LastDamagerCreditThresholdSelfElim = 1; - this->LastDamagerCreditThresholdStormElim = 1; - this->bGiveLastDamagerElimCreditOnDrop = true; - this->bGiveLastDamagerElimCreditOnSelfDamage = true; - this->bGiveLastDamagerElimCreditOnStormDamage = true; - this->bHoldingObject = false; - this->DBNOCarryInputComponent = NULL; - this->HeldObjectsInputComponent = NULL; - this->bWantsToSprint = false; - this->bHoldingSprint = false; - this->bSprintToggleable = false; - this->bSprintByDefault = false; - this->bSprintCancelsReload = false; - this->bSprintWasCancelledByReload = false; - this->bAutoRunOn = false; - this->bUseHoldToSwapPickup = false; - this->bTargetingToggleable = false; - this->bTargetingToggleableWithTouch = false; - this->bMovementDisabledDueToCancellableAction = false; - this->bIsPlayerActivelyMoving = false; - this->bPlaceHeldObjectPressed = false; - this->InMovementCancellableAction = 0; - this->bAllowHoldForAmmoCrafting = true; - this->bIsClientTimingOut = false; - this->ClientTimeoutBlockInputTime = 1; - this->LastMoveInputFrame = 0; - this->LastPressGamepadSprintTime = 1; - this->bAutoRunWasHoldingForward = false; - this->bAtNameBaseScreen = false; - this->CinematicCameraClassOverride = NULL; - this->bOnPressExecuteJetpack = false; - this->bShowHitMarkersForFriendlyFire = false; - this->bServerSideHitMarkers = false; - this->bGamepadAbilityPending = false; - this->bForceAllowCursorMode = false; - this->bForceAllowCameraMode = false; - this->bSuppressEventNotifications = false; - this->LastSpotTime = 1; - this->PreviewAbility = NULL; - this->AIDirectorDataManager = NULL; - this->MusicManager = NULL; - this->bUsePredictedBuildingActors = true; - this->bRegisterPredictedBuildingActorsWithGrid = true; - this->PredictedActorLifespan = 1; - this->BuildPreviewModeInputComponent = NULL; - this->BuildPreviewMarker = NULL; - this->BuildPreviewMarkerExtraPiece = NULL; - this->bAllowBuildingPreviewAutoRotation = false; - this->bRequireTraceToExistingBuildingToSetContext = false; - this->bAllowTraceToExistingBuildingToSetContextToRedirectToBlockingBuilding = true; - this->bRequireTraceToExistingBuildingToSetContextExcludeCurrentContext = true; - this->TargetedBuilding = NULL; - this->TargetedVehicle = NULL; - this->ContextualConversionClass = NULL; - this->BuildPreviewRotationIterations = 0; - this->bBuildPreviewMirrored = false; - this->BuildPreviewMarkerOptionalAdjustment = EFortBuildPreviewMarkerOptionalAdjustment::None; - this->bBuildFree = false; - this->bCraftFree = false; - this->CurrentCostInfoType = EFortCostInfoTypes::None; - this->CurrentBuildableClass = NULL; - this->PreviousBuildableClass = NULL; - this->CurrentResourceLevel = EFortResourceLevel::First; - this->CurrentResourceType = EFortResourceType::Wood; - this->DamageNumbersActor = NULL; - this->EditModeInputComponent = NULL; - this->EditBuildingActor = NULL; - this->EditModeDistance = 1; - this->PickerInputComponent = NULL; - this->TrapPickerDecoHelper = NULL; - this->bBuildingPlacementTraceSkipInitialPenetrationOfBuildingSMActor = true; - this->bBuildingPlacementTraceSkipInitialPenetrationOfStaticMesh = true; - this->ClientQuickBars = NULL; - this->bShouldForceDeleteDroppedItems = false; - this->bAutoEquipBetterItems = true; - this->WorldInventory = NULL; - this->OutpostInventory = NULL; - this->ViewTargetInventory = NULL; - this->bHasInitializedWorldInventory = false; - this->bHasInitializedHeroInventory = false; - this->bAccountInventoryWasUpdated = false; - this->bForceWorldInventoryUpdate = false; - this->bIsSavingGadgetLoadout = false; - this->BotPilot = NULL; - this->BotManager = NULL; - this->ClientBotManagerClass = UFortClientBotManager::StaticClass(); - this->LocalPawnCustomizationAssetLoader = NULL; - this->bDropWeaponsDuringAllMissionStates = false; - this->MyPlayerInfo = NULL; - this->bHasUnsavedPrimaryMissionProgress = false; - this->StatManager = NULL; - this->HeartbeatManager = NULL; - this->StatEventManager = NULL; - this->LastEmotePlayed = NULL; - this->McpProfileGroup = NULL; - this->CommonPublicMcpProfile = NULL; - this->CommonCoreMcpProfile = NULL; - this->MainMcpProfile = NULL; - this->AthenaProfile = NULL; - this->MetadataProfile = NULL; - this->CreativeModeProfile = NULL; - this->CollectionsMcpProfile = NULL; - this->TutorialCompletedState = EFortPCTutorialCompletedState::Unknown; - this->bShouldReceiveCriticalMatchBonus = false; - this->VoiceInputSourceEffectPresetChain = NULL; - this->bEnableVoiceChatPTT = false; - this->bVoiceChatPTTTransmit = false; - this->bInfiniteAmmo = false; - this->bInfiniteMagazine = false; - this->bNoCoolDown = false; - this->bInfiniteDurability = false; - this->bUsePickers = true; - this->bPickerOpen = false; - this->bPickerEnabled = true; - this->bCheatGhost = false; - this->bCheatFly = false; - this->bEnableShotLogging = false; - this->bIsNearActiveEncounters = false; - this->OverriddenBackpackSize = 0; - this->AimHelpMode = 0; - this->JumpStaminaCost = EFortJumpStaminaCost::SprintAir; - this->CameraPrototypeName = TEXT("MPR"); - this->bHideHudEnglishText = false; - this->bAutoChangeMaterial = true; - this->bServerAutoChangeMaterial = true; - this->bPeripheralLightingEnabled = false; - this->bRudderControlEnabled = false; - this->RudderDeadZone = 1; - this->RudderMaxThrottle = 1; - this->bSyncPeripheralLightingWithEmoteMusic = true; - this->bPushEmoteAudioDataToCosmeticMaterials = true; - this->LastEmoteMusicFFT100hz = 1; - this->LastEmoteMusicFFT2000hz = 1; - this->EmoteMusicBeatThreshold = 1; - this->EmoteMusicEnvelopeBeatCount = 1; - this->bZeroingCameraRoll = false; - this->bTryPickupSwap = false; - this->bClientSideEditPrediction = false; - this->ClientSideEditPredictionTimeout = 1; - this->PendingEnterEditModeActor = NULL; - this->RandomCharacterIndex = 0; - this->AntiAddictionPlayTimeMultiplier = 1; - this->bSupportQuickEdit = false; - this->bQuickEditEnabled = true; - this->bUsesWidgetForFPSDisplay = false; - this->bShowFPS = false; - this->bShowTemperature = false; - this->bLockPrimaryInputMethodToMouse = false; - this->IndicatorManager = NULL; - this->bFinalXPUpdateFailed = false; - this->TestUserWidget = NULL; - this->PreviousStasisMode = EFortPawnStasisMode::None; - this->BattleMapSpectatorClass = NULL; - this->bReleaseBuildingContextOnPlace = true; - this->TurboPlaceFirstInterval = 1; - this->TurboPlaceInterval = 1; - this->bCreativeTurboDelete = true; - this->TurboDeleteFirstInterval = 1; - this->TurboDeleteInterval = 1; - this->bTurboBuild = true; - this->TurboBuildFirstInterval = 1; - this->TurboBuildRequestFailedInterval = 1; - this->TurboBuildInterval = 1; - this->FortControllerComponent_Telemetry = CreateDefaultSubobject(TEXT("TelemetryComp")); - this->InventoryNetworkManagementComponent = CreateDefaultSubobject(TEXT("InventoryManagementComp")); - this->InteractionComponent = CreateDefaultSubobject(TEXT("InteractionComp")); - this->CollectionsComponent = CreateDefaultSubobject(TEXT("CollectionsComp")); - this->PendingExecuteInventoryItemDefinition = NULL; - this->QuickHealItemPickerClass = NULL; + bAllowPcbBenefits = true; + bInPossession = false; + AircraftInputComponent = NULL; + SkydiveMusicAudioComp = NULL; + bFailedToRespawn = false; + bIsDisconnecting = false; + bIsBeingKicked = false; + bHasInitiallySpawned = false; + bAssignedStartSpawn = false; + bReadyToStartMatch = false; + bClientPawnIsLoaded = false; + NumPreviousSpawns = 0; + bCanSpectateBot = false; + SimpleLoadingScreenSoundMix = NULL; + MyFortPawn = NULL; + MyFortPawnBeforeTakeoverOfScriptedPawn = NULL; + ScriptedPawnControllerBeforeTakeover = NULL; + bHasClientFinishedLoading = false; + bHasServerFinishedLoading = false; + TimeStartedWaiting = 1; + TimeFinishedNavigationBuild = 1; + MaterialParameterCollection = NULL; + bLoadingScreenDropped = false; + LastActiveTime = 1; + bRevertPlayerListenerChange = true; + VehicleInputComponent = NULL; + bHoldingPrimaryFireFromTouch = false; + bSupportNextPieceAssist = false; + bAutoBuildForTrapPlacement = true; + bAutoBuildForFloorTrapPlacement = true; + bAutoBuildForWallTrapPlacement = true; + bAutoBuildForCeilingTrapPlacement = true; + bNoControllerLighting = false; + ReturnToMainMenuTimeoutDelay = 1; + LastDamager = NULL; + LastFallInstigator = NULL; + LastDamagerCreditThresholdDropElim = 1; + LastDamagerCreditThresholdSelfElim = 1; + LastDamagerCreditThresholdStormElim = 1; + bGiveLastDamagerElimCreditOnDrop = true; + bGiveLastDamagerElimCreditOnSelfDamage = true; + bGiveLastDamagerElimCreditOnStormDamage = true; + bHoldingObject = false; + DBNOCarryInputComponent = NULL; + HeldObjectsInputComponent = NULL; + bWantsToSprint = false; + bHoldingSprint = false; + bSprintToggleable = false; + bSprintByDefault = false; + bSprintCancelsReload = false; + bSprintWasCancelledByReload = false; + bAutoRunOn = false; + bUseHoldToSwapPickup = false; + bTargetingToggleable = false; + bTargetingToggleableWithTouch = false; + bMovementDisabledDueToCancellableAction = false; + bIsPlayerActivelyMoving = false; + bPlaceHeldObjectPressed = false; + InMovementCancellableAction = 0; + bAllowHoldForAmmoCrafting = true; + bIsClientTimingOut = false; + ClientTimeoutBlockInputTime = 1; + LastMoveInputFrame = 0; + LastPressGamepadSprintTime = 1; + bAutoRunWasHoldingForward = false; + bAtNameBaseScreen = false; + CinematicCameraClassOverride = NULL; + bOnPressExecuteJetpack = false; + bShowHitMarkersForFriendlyFire = false; + bServerSideHitMarkers = false; + bGamepadAbilityPending = false; + bForceAllowCursorMode = false; + bForceAllowCameraMode = false; + bSuppressEventNotifications = false; + LastSpotTime = 1; + PreviewAbility = NULL; + AIDirectorDataManager = NULL; + MusicManager = NULL; + bUsePredictedBuildingActors = true; + bRegisterPredictedBuildingActorsWithGrid = true; + PredictedActorLifespan = 1; + BuildPreviewModeInputComponent = NULL; + BuildPreviewMarker = NULL; + BuildPreviewMarkerExtraPiece = NULL; + bAllowBuildingPreviewAutoRotation = false; + bRequireTraceToExistingBuildingToSetContext = false; + bAllowTraceToExistingBuildingToSetContextToRedirectToBlockingBuilding = true; + bRequireTraceToExistingBuildingToSetContextExcludeCurrentContext = true; + TargetedBuilding = NULL; + TargetedVehicle = NULL; + ContextualConversionClass = NULL; + BuildPreviewRotationIterations = 0; + bBuildPreviewMirrored = false; + BuildPreviewMarkerOptionalAdjustment = EFortBuildPreviewMarkerOptionalAdjustment::None; + bBuildFree = false; + bCraftFree = false; + CurrentCostInfoType = EFortCostInfoTypes::None; + CurrentBuildableClass = NULL; + PreviousBuildableClass = NULL; + CurrentResourceLevel = EFortResourceLevel::First; + CurrentResourceType = EFortResourceType::Wood; + DamageNumbersActor = NULL; + EditModeInputComponent = NULL; + EditBuildingActor = NULL; + EditModeDistance = 1; + PickerInputComponent = NULL; + TrapPickerDecoHelper = NULL; + bBuildingPlacementTraceSkipInitialPenetrationOfBuildingSMActor = true; + bBuildingPlacementTraceSkipInitialPenetrationOfStaticMesh = true; + ClientQuickBars = NULL; + bShouldForceDeleteDroppedItems = false; + bAutoEquipBetterItems = true; + WorldInventory = NULL; + OutpostInventory = NULL; + ViewTargetInventory = NULL; + bHasInitializedWorldInventory = false; + bHasInitializedHeroInventory = false; + bAccountInventoryWasUpdated = false; + bForceWorldInventoryUpdate = false; + bIsSavingGadgetLoadout = false; + BotPilot = NULL; + BotManager = NULL; + ClientBotManagerClass = UFortClientBotManager::StaticClass(); + LocalPawnCustomizationAssetLoader = NULL; + bDropWeaponsDuringAllMissionStates = false; + MyPlayerInfo = NULL; + bHasUnsavedPrimaryMissionProgress = false; + StatManager = NULL; + HeartbeatManager = NULL; + StatEventManager = NULL; + LastEmotePlayed = NULL; + McpProfileGroup = NULL; + CommonPublicMcpProfile = NULL; + CommonCoreMcpProfile = NULL; + MainMcpProfile = NULL; + AthenaProfile = NULL; + MetadataProfile = NULL; + CreativeModeProfile = NULL; + CollectionsMcpProfile = NULL; + TutorialCompletedState = EFortPCTutorialCompletedState::Unknown; + bShouldReceiveCriticalMatchBonus = false; + VoiceInputSourceEffectPresetChain = NULL; + bEnableVoiceChatPTT = false; + bVoiceChatPTTTransmit = false; + bInfiniteAmmo = false; + bInfiniteMagazine = false; + bNoCoolDown = false; + bInfiniteDurability = false; + bUsePickers = true; + bPickerOpen = false; + bPickerEnabled = true; + bCheatGhost = false; + bCheatFly = false; + bEnableShotLogging = false; + bIsNearActiveEncounters = false; + OverriddenBackpackSize = 0; + AimHelpMode = 0; + JumpStaminaCost = EFortJumpStaminaCost::SprintAir; + CameraPrototypeName = TEXT("MPR"); + bHideHudEnglishText = false; + bAutoChangeMaterial = true; + bServerAutoChangeMaterial = true; + bPeripheralLightingEnabled = false; + bRudderControlEnabled = false; + RudderDeadZone = 1; + RudderMaxThrottle = 1; + bSyncPeripheralLightingWithEmoteMusic = true; + bPushEmoteAudioDataToCosmeticMaterials = true; + LastEmoteMusicFFT100hz = 1; + LastEmoteMusicFFT2000hz = 1; + EmoteMusicBeatThreshold = 1; + EmoteMusicEnvelopeBeatCount = 1; + bZeroingCameraRoll = false; + bTryPickupSwap = false; + bClientSideEditPrediction = false; + ClientSideEditPredictionTimeout = 1; + PendingEnterEditModeActor = NULL; + RandomCharacterIndex = 0; + AntiAddictionPlayTimeMultiplier = 1; + bSupportQuickEdit = false; + bQuickEditEnabled = true; + bUsesWidgetForFPSDisplay = false; + bShowFPS = false; + bShowTemperature = false; + bLockPrimaryInputMethodToMouse = false; + IndicatorManager = NULL; + bFinalXPUpdateFailed = false; + TestUserWidget = NULL; + PreviousStasisMode = EFortPawnStasisMode::None; + BattleMapSpectatorClass = NULL; + bReleaseBuildingContextOnPlace = true; + TurboPlaceFirstInterval = 1; + TurboPlaceInterval = 1; + bCreativeTurboDelete = true; + TurboDeleteFirstInterval = 1; + TurboDeleteInterval = 1; + bTurboBuild = true; + TurboBuildFirstInterval = 1; + TurboBuildRequestFailedInterval = 1; + TurboBuildInterval = 1; + FortControllerComponent_Telemetry = CreateDefaultSubobject(TEXT("TelemetryComp")); + InventoryNetworkManagementComponent = CreateDefaultSubobject(TEXT("InventoryManagementComp")); + InteractionComponent = CreateDefaultSubobject(TEXT("InteractionComp")); + CollectionsComponent = CreateDefaultSubobject(TEXT("CollectionsComp")); + PendingExecuteInventoryItemDefinition = NULL; + QuickHealItemPickerClass = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerControllerAthena.cpp b/Source/FortniteGame/Private/FortPlayerControllerAthena.cpp index b4864af4..2f6a1f0c 100644 --- a/Source/FortniteGame/Private/FortPlayerControllerAthena.cpp +++ b/Source/FortniteGame/Private/FortPlayerControllerAthena.cpp @@ -922,106 +922,106 @@ void AFortPlayerControllerAthena::GetLifetimeReplicatedProps(TArrayFireAbilityToWeaponSwitchTime = 1; - this->SwappingItemDefinition = NULL; - this->WinScreenDelayTime = 1; - this->bSkipPlayWinEffects = false; - this->bAllowPlayersCreditOnLeave = true; - this->FocalPoint = NULL; - this->FocalPointFOV = 1; - this->FocalPointDuration = 1; - this->SkydiveLeaderManualCameraTime = 1; - this->SkydiveLeader = NULL; - this->LastDownedVictim = NULL; - this->LastElimVictim = NULL; - this->bLeaveDisconnectedPawnsInGame = true; - this->DisconnectedPawn = NULL; - this->PreviousPawn = NULL; - this->bUseDeferredFireInputs = true; - this->bReplicateViewTargetInventory = true; - this->bHasHadValidPawn = false; - this->bClientNotifiedOfWin = false; - this->bClientNotifiedOfTeamWin = false; - this->bClientNotifiedOfLoss = false; - this->bHighlightRecordingEnabled = false; - this->bPlaceDangerMarkerWhenTargeting = false; - this->bDeferringStartRecordingHighlights = false; - this->CachedHighlightCount = 0; - this->HighlightFirstKillTime = 1; - this->HighlightKillMultiple = 0; - this->HighlightDownMultiple = 0; - this->HighlightKillCooldown = 1; - this->HighlightKillRewindTime = 1; - this->RespawnCamera_Time = 1; - this->RespawnCamera_HoldPositionTime = 1; - this->bNextRespawnInAir = false; - this->MaximumNumberOfPawnsToSearchForEmoteMusic = 0; - this->PickupSwapHoldTime = 1; - this->bUseNewPickupSwapLogic = true; - this->SpectatorLevelStreamDistance = 1; - this->RespawnLevelStreamDistance = 1; - this->RespawnCameraActor = NULL; - this->bDelayedTeleporting = false; - this->bBlockTeleporting = false; - this->MaxPlotCount = 0; - this->bNoInGameMatchmaking = false; - this->AudioOnExitAircraft = NULL; - this->AudioOnExitAircraftHornDoppler = NULL; - this->MinQuickChatCooldown = 1; - this->QuickChatOffCooldownTime = 1; - this->bMarkedAlive = false; - this->bIsAllowedToPublish = false; - this->MapCursorSpeed = 1; - this->MapCursorSpeedGamepad = 1; - this->bMatchStatsForPlayerSent = false; - this->bAddedBookProgressStatsToGamemode = false; - this->bHasSentMatchEndedQuestProgress = false; - this->bEnableBroadcastRemoteClientInfo = true; - this->BroadcastRemoteClientInfo = NULL; - this->StrongMyHero = NULL; - this->EndMatchHeartbeatTimerDelay = 1; - this->EndMatchHeartbeatTimestamp = 4294967295; - this->WarmupPlayerStart = NULL; - this->FullScreenMapInputComponent = NULL; - this->FullScreenScoreboardInputComponent = NULL; - this->CurrentFullscreenInputComponent = NULL; - this->GameChannelRecommendationInputComponent = NULL; - this->SubscriptionNudgeInputComponent = NULL; - this->BattleLabInputComponent = NULL; - this->bUseTrapPicker = false; - this->DoubleTapEditTime = 1; - this->MatchReport = NULL; - this->MinimapIndicatorClass = NULL; - this->MinimapChallengeIndicatorClass = NULL; - this->MinimapChallengeIndicators = NULL; - this->bEnableInGameChallengeLocationIndicators = false; - this->SquadMarkerActorClass = NULL; - this->BuildingsCreated = 0; - this->BuildingsEdited = 0; - this->BuildingsRepaired = 0; - this->BuildingsUpgraded = 0; - this->BuildingActionDoneLastAtTime = 1; - this->TimeStartedTrackingBuildingAnalytics = 1; - this->CreativePlotLinkedVolume = NULL; - this->OwnedPortal = NULL; - this->CurrentPlayset = NULL; - this->DestructedBuildingInGridTimeoutOverride = 1; - this->MarkerComponent = CreateDefaultSubobject(TEXT("MarkerComponent")); - this->ResurrectionComponent = CreateDefaultSubobject(TEXT("ResurrectionComponent")); - this->HeldDeviceUsageComponent = CreateDefaultSubobject(TEXT("HeldDeviceUsageComponent")); - this->XPComponent = CreateDefaultSubobject(TEXT("XPComponent")); - this->DiscoverabilityComponent = CreateDefaultSubobject(TEXT("DiscoverabilityComponent")); - this->SkydiveFeedback = CreateDefaultSubobject(TEXT("SkydiveFeedbackComponent")); - this->ContextualChallenges = CreateDefaultSubobject(TEXT("ContextualChallenges")); - this->IndicatedActorManagementComponent = CreateDefaultSubobject(TEXT("IndicatedActorManagementComponent")); - this->LocalizationServiceComponent = CreateDefaultSubobject(TEXT("LocalizationServiceComponent")); - this->ToxicityServiceComponent = CreateDefaultSubobject(TEXT("ToxicityServiceComponent")); - this->RechargingWeaponsComponent = CreateDefaultSubobject(TEXT("RechargeWeaponsComponent")); - this->MinigameActivityComponent = CreateDefaultSubobject(TEXT("MinigameActivityComponent")); - this->TimeSinceLastCreativeSpawn = 4294967295; - this->bIgnoreSignifanceBasedCustomDepthRendering = false; - this->CreativeUserContentManager = NULL; - this->CreativeObjectTrackingComponent = NULL; - this->CreativeItemToRemoveWhenAddingInventoryItem = NULL; + FireAbilityToWeaponSwitchTime = 1; + SwappingItemDefinition = NULL; + WinScreenDelayTime = 1; + bSkipPlayWinEffects = false; + bAllowPlayersCreditOnLeave = true; + FocalPoint = NULL; + FocalPointFOV = 1; + FocalPointDuration = 1; + SkydiveLeaderManualCameraTime = 1; + SkydiveLeader = NULL; + LastDownedVictim = NULL; + LastElimVictim = NULL; + bLeaveDisconnectedPawnsInGame = true; + DisconnectedPawn = NULL; + PreviousPawn = NULL; + bUseDeferredFireInputs = true; + bReplicateViewTargetInventory = true; + bHasHadValidPawn = false; + bClientNotifiedOfWin = false; + bClientNotifiedOfTeamWin = false; + bClientNotifiedOfLoss = false; + bHighlightRecordingEnabled = false; + bPlaceDangerMarkerWhenTargeting = false; + bDeferringStartRecordingHighlights = false; + CachedHighlightCount = 0; + HighlightFirstKillTime = 1; + HighlightKillMultiple = 0; + HighlightDownMultiple = 0; + HighlightKillCooldown = 1; + HighlightKillRewindTime = 1; + RespawnCamera_Time = 1; + RespawnCamera_HoldPositionTime = 1; + bNextRespawnInAir = false; + MaximumNumberOfPawnsToSearchForEmoteMusic = 0; + PickupSwapHoldTime = 1; + bUseNewPickupSwapLogic = true; + SpectatorLevelStreamDistance = 1; + RespawnLevelStreamDistance = 1; + RespawnCameraActor = NULL; + bDelayedTeleporting = false; + bBlockTeleporting = false; + MaxPlotCount = 0; + bNoInGameMatchmaking = false; + AudioOnExitAircraft = NULL; + AudioOnExitAircraftHornDoppler = NULL; + MinQuickChatCooldown = 1; + QuickChatOffCooldownTime = 1; + bMarkedAlive = false; + bIsAllowedToPublish = false; + MapCursorSpeed = 1; + MapCursorSpeedGamepad = 1; + bMatchStatsForPlayerSent = false; + bAddedBookProgressStatsToGamemode = false; + bHasSentMatchEndedQuestProgress = false; + bEnableBroadcastRemoteClientInfo = true; + BroadcastRemoteClientInfo = NULL; + StrongMyHero = NULL; + EndMatchHeartbeatTimerDelay = 1; + EndMatchHeartbeatTimestamp = 4294967295; + WarmupPlayerStart = NULL; + FullScreenMapInputComponent = NULL; + FullScreenScoreboardInputComponent = NULL; + CurrentFullscreenInputComponent = NULL; + GameChannelRecommendationInputComponent = NULL; + SubscriptionNudgeInputComponent = NULL; + BattleLabInputComponent = NULL; + bUseTrapPicker = false; + DoubleTapEditTime = 1; + MatchReport = NULL; + MinimapIndicatorClass = NULL; + MinimapChallengeIndicatorClass = NULL; + MinimapChallengeIndicators = NULL; + bEnableInGameChallengeLocationIndicators = false; + SquadMarkerActorClass = NULL; + BuildingsCreated = 0; + BuildingsEdited = 0; + BuildingsRepaired = 0; + BuildingsUpgraded = 0; + BuildingActionDoneLastAtTime = 1; + TimeStartedTrackingBuildingAnalytics = 1; + CreativePlotLinkedVolume = NULL; + OwnedPortal = NULL; + CurrentPlayset = NULL; + DestructedBuildingInGridTimeoutOverride = 1; + MarkerComponent = CreateDefaultSubobject(TEXT("MarkerComponent")); + ResurrectionComponent = CreateDefaultSubobject(TEXT("ResurrectionComponent")); + HeldDeviceUsageComponent = CreateDefaultSubobject(TEXT("HeldDeviceUsageComponent")); + XPComponent = CreateDefaultSubobject(TEXT("XPComponent")); + DiscoverabilityComponent = CreateDefaultSubobject(TEXT("DiscoverabilityComponent")); + SkydiveFeedback = CreateDefaultSubobject(TEXT("SkydiveFeedbackComponent")); + ContextualChallenges = CreateDefaultSubobject(TEXT("ContextualChallenges")); + IndicatedActorManagementComponent = CreateDefaultSubobject(TEXT("IndicatedActorManagementComponent")); + LocalizationServiceComponent = CreateDefaultSubobject(TEXT("LocalizationServiceComponent")); + ToxicityServiceComponent = CreateDefaultSubobject(TEXT("ToxicityServiceComponent")); + RechargingWeaponsComponent = CreateDefaultSubobject(TEXT("RechargeWeaponsComponent")); + MinigameActivityComponent = CreateDefaultSubobject(TEXT("MinigameActivityComponent")); + TimeSinceLastCreativeSpawn = 4294967295; + bIgnoreSignifanceBasedCustomDepthRendering = false; + CreativeUserContentManager = NULL; + CreativeObjectTrackingComponent = NULL; + CreativeItemToRemoveWhenAddingInventoryItem = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerControllerAthenaXPComponent.cpp b/Source/FortniteGame/Private/FortPlayerControllerAthenaXPComponent.cpp index 379f57c3..c24a50e7 100644 --- a/Source/FortniteGame/Private/FortPlayerControllerAthenaXPComponent.cpp +++ b/Source/FortniteGame/Private/FortPlayerControllerAthenaXPComponent.cpp @@ -70,19 +70,19 @@ void UFortPlayerControllerAthenaXPComponent::GetLifetimeReplicatedProps(TArrayRestXP = 0; - this->bRegisteredWithQuestManager = false; - this->CachedSeasonDef = NULL; - this->CachedSeasonMatchXpBoost = 0; - this->CurrentLevel = 0; - this->PlayerXp = 0; - this->TotalXpEarned = 0; - this->MedalBonusXP = 0; - this->SurvivalXp = 0; - this->CombatXp = 0; - this->MatchXp = 0; - this->ChallengeXp = 0; - this->HasBRMatchReportCompletedProfileVer = 0; - this->InMatchProfileVer = 0; + RestXP = 0; + bRegisteredWithQuestManager = false; + CachedSeasonDef = NULL; + CachedSeasonMatchXpBoost = 0; + CurrentLevel = 0; + PlayerXp = 0; + TotalXpEarned = 0; + MedalBonusXP = 0; + SurvivalXp = 0; + CombatXp = 0; + MatchXp = 0; + ChallengeXp = 0; + HasBRMatchReportCompletedProfileVer = 0; + InMatchProfileVer = 0; } diff --git a/Source/FortniteGame/Private/FortPlayerControllerDeployableBase.cpp b/Source/FortniteGame/Private/FortPlayerControllerDeployableBase.cpp index 4ff140c6..e5ad5047 100644 --- a/Source/FortniteGame/Private/FortPlayerControllerDeployableBase.cpp +++ b/Source/FortniteGame/Private/FortPlayerControllerDeployableBase.cpp @@ -46,7 +46,7 @@ void AFortPlayerControllerDeployableBase::ClientOnHordeTierComplete_Implementati } AFortPlayerControllerDeployableBase::AFortPlayerControllerDeployableBase() { - this->CurrentPlot = NULL; - this->PreviousPlot = NULL; + CurrentPlot = NULL; + PreviousPlot = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerControllerFrontEnd.cpp b/Source/FortniteGame/Private/FortPlayerControllerFrontEnd.cpp index 7fbf2443..dc69d087 100644 --- a/Source/FortniteGame/Private/FortPlayerControllerFrontEnd.cpp +++ b/Source/FortniteGame/Private/FortPlayerControllerFrontEnd.cpp @@ -40,6 +40,6 @@ void AFortPlayerControllerFrontEnd::CloseEmotePicker() { } AFortPlayerControllerFrontEnd::AFortPlayerControllerFrontEnd() { - this->bUnlockAllZones = false; + bUnlockAllZones = false; } diff --git a/Source/FortniteGame/Private/FortPlayerControllerGameplay.cpp b/Source/FortniteGame/Private/FortPlayerControllerGameplay.cpp index be52e6b2..58586b18 100644 --- a/Source/FortniteGame/Private/FortPlayerControllerGameplay.cpp +++ b/Source/FortniteGame/Private/FortPlayerControllerGameplay.cpp @@ -295,32 +295,32 @@ void AFortPlayerControllerGameplay::GetLifetimeReplicatedProps(TArrayFortAmbientAudioController = NULL; - this->PoiTagContainerTableID = 0; - this->CreativeCameraPreviewScreenshotClass = NULL; - this->CreativeQuickbarComponent = NULL; - this->ServerNumNPCs = 0; - this->ServerMaxNumNPCs = 0; - this->bDisplayNPCNumbers = false; - this->bHasSetInitialPoiTags = false; - this->CreativeModeFlyingInputComponent = NULL; - this->CreativeModeInputComponent = NULL; - this->CreativeGlobalOptionsInputComponent = NULL; - this->CreativeModePreviewScreenshotInputComponent = NULL; - this->CreativeModeInGameReadyCheckInputComponent = NULL; - this->FlyingModifiers.AddDefaulted(5); - this->FlyingModifierIndex = 0; - this->UIMetricsDisplayIndex = 0; - this->FlightSpeedWhenEnteredSprint = 0; - this->bIsFlightSprinting = false; - this->bIsCreativeModeEnabled = false; - this->bIsCreativeQuickbarEnabled = true; - this->bIsCreativeQuickmenuEnabled = true; - this->bCreativeMCPProfileIsMatchamkingEnabled = false; - this->bIsCreativeThermometer2Enabled = false; - this->bIsCreativeThermometerNewUIEnabled = false; - this->bIsCreativeIslandExporterEnabled = false; - this->DefaultCameraModifierClasses.AddDefaulted(1); - this->CreativeOptionsInternal = NULL; + FortAmbientAudioController = NULL; + PoiTagContainerTableID = 0; + CreativeCameraPreviewScreenshotClass = NULL; + CreativeQuickbarComponent = NULL; + ServerNumNPCs = 0; + ServerMaxNumNPCs = 0; + bDisplayNPCNumbers = false; + bHasSetInitialPoiTags = false; + CreativeModeFlyingInputComponent = NULL; + CreativeModeInputComponent = NULL; + CreativeGlobalOptionsInputComponent = NULL; + CreativeModePreviewScreenshotInputComponent = NULL; + CreativeModeInGameReadyCheckInputComponent = NULL; + FlyingModifiers.AddDefaulted(5); + FlyingModifierIndex = 0; + UIMetricsDisplayIndex = 0; + FlightSpeedWhenEnteredSprint = 0; + bIsFlightSprinting = false; + bIsCreativeModeEnabled = false; + bIsCreativeQuickbarEnabled = true; + bIsCreativeQuickmenuEnabled = true; + bCreativeMCPProfileIsMatchamkingEnabled = false; + bIsCreativeThermometer2Enabled = false; + bIsCreativeThermometerNewUIEnabled = false; + bIsCreativeIslandExporterEnabled = false; + DefaultCameraModifierClasses.AddDefaulted(1); + CreativeOptionsInternal = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerControllerOutpost.cpp b/Source/FortniteGame/Private/FortPlayerControllerOutpost.cpp index 9a516961..c7d68dd3 100644 --- a/Source/FortniteGame/Private/FortPlayerControllerOutpost.cpp +++ b/Source/FortniteGame/Private/FortPlayerControllerOutpost.cpp @@ -117,9 +117,9 @@ void AFortPlayerControllerOutpost::GetLifetimeReplicatedProps(TArrayBuildingBeingUpgraded = NULL; - this->LevelBeforeUpgrade = 0; - this->bOutpostRefundDialogPending = false; - this->bIsOutpostOwnerInPIE = true; + BuildingBeingUpgraded = NULL; + LevelBeforeUpgrade = 0; + bOutpostRefundDialogPending = false; + bIsOutpostOwnerInPIE = true; } diff --git a/Source/FortniteGame/Private/FortPlayerControllerPvE.cpp b/Source/FortniteGame/Private/FortPlayerControllerPvE.cpp index 861e5a7a..e028db8b 100644 --- a/Source/FortniteGame/Private/FortPlayerControllerPvE.cpp +++ b/Source/FortniteGame/Private/FortPlayerControllerPvE.cpp @@ -34,9 +34,9 @@ void AFortPlayerControllerPvE::ClientHideIdleWarning_Implementation() { } AFortPlayerControllerPvE::AFortPlayerControllerPvE() { - this->bForceAutoSlotWeaponsAtStart = false; - this->bRecycleBrokenWeapons = false; - this->IdleWarningAnnouncement = NULL; - this->IdleKickEstimatedTime = 1; + bForceAutoSlotWeaponsAtStart = false; + bRecycleBrokenWeapons = false; + IdleWarningAnnouncement = NULL; + IdleKickEstimatedTime = 1; } diff --git a/Source/FortniteGame/Private/FortPlayerControllerSpectating.cpp b/Source/FortniteGame/Private/FortPlayerControllerSpectating.cpp index af217876..77b03656 100644 --- a/Source/FortniteGame/Private/FortPlayerControllerSpectating.cpp +++ b/Source/FortniteGame/Private/FortPlayerControllerSpectating.cpp @@ -200,27 +200,27 @@ void AFortPlayerControllerSpectating::GetLifetimeReplicatedProps(TArrayCurrentCameraType = ESpectatorCameraType::ThirdPerson; - this->CameraModeCycle.AddDefaulted(5); - this->ZoomThresholdForPlayerNames = 1; - this->SpectatorPostProcessMaterial = NULL; - this->SpectatorPawnBaseClass = AFortReplaySpectatorPawnBase::StaticClass(); - this->ThirdPersonPawnBaseClass = AFortSpectatorThirdPersonPawn::StaticClass(); - this->HoverDronePawnClass = AHoverDronePawn::StaticClass(); - this->BattleMapPawnClass = NULL; - this->ARDronePawnClass = NULL; - this->MinimapIndicatorClass = NULL; - this->SavedCameraStates.AddDefaulted(9); - this->LastDamagerOfViewTarget = NULL; - this->HoveredActor = NULL; - this->FullScreenMapInputComponent = NULL; - this->LastKnownViewTarget = NULL; - this->CameraBoundsVolume = NULL; - this->ClampDroneToCameraBoundsVolume = false; - this->RelevancyZoneIndicatorClass = NULL; - this->RelevancyZoneIndicator = NULL; - this->ReplayContext = NULL; - this->MarkerComponent = CreateDefaultSubobject(TEXT("MarkerComponent")); - this->FollowedPlayerRemoteClientInfo = NULL; + CurrentCameraType = ESpectatorCameraType::ThirdPerson; + CameraModeCycle.AddDefaulted(5); + ZoomThresholdForPlayerNames = 1; + SpectatorPostProcessMaterial = NULL; + SpectatorPawnBaseClass = AFortReplaySpectatorPawnBase::StaticClass(); + ThirdPersonPawnBaseClass = AFortSpectatorThirdPersonPawn::StaticClass(); + HoverDronePawnClass = AHoverDronePawn::StaticClass(); + BattleMapPawnClass = NULL; + ARDronePawnClass = NULL; + MinimapIndicatorClass = NULL; + SavedCameraStates.AddDefaulted(9); + LastDamagerOfViewTarget = NULL; + HoveredActor = NULL; + FullScreenMapInputComponent = NULL; + LastKnownViewTarget = NULL; + CameraBoundsVolume = NULL; + ClampDroneToCameraBoundsVolume = false; + RelevancyZoneIndicatorClass = NULL; + RelevancyZoneIndicator = NULL; + ReplayContext = NULL; + MarkerComponent = CreateDefaultSubobject(TEXT("MarkerComponent")); + FollowedPlayerRemoteClientInfo = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerControllerZone.cpp b/Source/FortniteGame/Private/FortPlayerControllerZone.cpp index 6d68bb03..14dfdf02 100644 --- a/Source/FortniteGame/Private/FortPlayerControllerZone.cpp +++ b/Source/FortniteGame/Private/FortPlayerControllerZone.cpp @@ -196,20 +196,20 @@ void AFortPlayerControllerZone::GetLifetimeReplicatedProps(TArraybDontChangeReticleColorForEnemy = false; - this->LastVehicleSeatSwitchTime = 1; - this->PlayerToSpectateOnDeath = NULL; - this->DeathInputComponent = NULL; - this->RemoteControlledPawnInputComponent = NULL; - this->bClientNotifiedOfPawnDied = false; - this->bEnterCameraModeOnDeath = true; - this->PlayerLeecherStatus = ELeecherStatus::NotReady; - this->LastScoreEarnedTime = 1; - this->VehicleSeatTransitionTargetIndex = 0; - this->VoiceChatChannelImplementation = 0; - this->bJetpackExecuteToggle = false; - this->bAllowMovementCancellableActionsWithIceFeet = true; - this->MoveForwardOnlyEmoteCancelBackwardsThreshold = 1; - this->MoveForwardOnlyEmoteCancelStrafeThreshold = 1; + bDontChangeReticleColorForEnemy = false; + LastVehicleSeatSwitchTime = 1; + PlayerToSpectateOnDeath = NULL; + DeathInputComponent = NULL; + RemoteControlledPawnInputComponent = NULL; + bClientNotifiedOfPawnDied = false; + bEnterCameraModeOnDeath = true; + PlayerLeecherStatus = ELeecherStatus::NotReady; + LastScoreEarnedTime = 1; + VehicleSeatTransitionTargetIndex = 0; + VoiceChatChannelImplementation = 0; + bJetpackExecuteToggle = false; + bAllowMovementCancellableActionsWithIceFeet = true; + MoveForwardOnlyEmoteCancelBackwardsThreshold = 1; + MoveForwardOnlyEmoteCancelStrafeThreshold = 1; } diff --git a/Source/FortniteGame/Private/FortPlayerDBNOEnterParams.cpp b/Source/FortniteGame/Private/FortPlayerDBNOEnterParams.cpp index 6493d6fe..001fc0ac 100644 --- a/Source/FortniteGame/Private/FortPlayerDBNOEnterParams.cpp +++ b/Source/FortniteGame/Private/FortPlayerDBNOEnterParams.cpp @@ -7,7 +7,7 @@ void UFortPlayerDBNOEnterParams::BreakParams(AFortPlayerPawn*& _KilledPlayer, AC } UFortPlayerDBNOEnterParams::UFortPlayerDBNOEnterParams() { - this->KilledPlayer = NULL; - this->KilledBy = NULL; + KilledPlayer = NULL; + KilledBy = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerDBNORevivedParams.cpp b/Source/FortniteGame/Private/FortPlayerDBNORevivedParams.cpp index d18d8043..aadba3b6 100644 --- a/Source/FortniteGame/Private/FortPlayerDBNORevivedParams.cpp +++ b/Source/FortniteGame/Private/FortPlayerDBNORevivedParams.cpp @@ -7,7 +7,7 @@ void UFortPlayerDBNORevivedParams::BreakParams(AFortPlayerPawn*& _RevivedPlayer, } UFortPlayerDBNORevivedParams::UFortPlayerDBNORevivedParams() { - this->RevivedPlayer = NULL; - this->RevivedBy = NULL; + RevivedPlayer = NULL; + RevivedBy = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerDeathReport.cpp b/Source/FortniteGame/Private/FortPlayerDeathReport.cpp index 0379ae9a..3c3510ef 100644 --- a/Source/FortniteGame/Private/FortPlayerDeathReport.cpp +++ b/Source/FortniteGame/Private/FortPlayerDeathReport.cpp @@ -1,16 +1,16 @@ #include "FortPlayerDeathReport.h" FFortPlayerDeathReport::FFortPlayerDeathReport() { - this->ServerTimeForRespawn = 1; - this->ServerTimeForResurrect = 1; - this->LethalDamage = 1; - this->KillerPlayerState = NULL; - this->KillerPawn = NULL; - this->KillerHealthPercent = 1; - this->KillerShieldPercent = 1; - this->KillerWeapon = NULL; - this->DamageCauser = NULL; - this->bDroppedBackpack = false; - this->bNotifyUI = false; + ServerTimeForRespawn = 1; + ServerTimeForResurrect = 1; + LethalDamage = 1; + KillerPlayerState = NULL; + KillerPawn = NULL; + KillerHealthPercent = 1; + KillerShieldPercent = 1; + KillerWeapon = NULL; + DamageCauser = NULL; + bDroppedBackpack = false; + bNotifyUI = false; } diff --git a/Source/FortniteGame/Private/FortPlayerDiedParams.cpp b/Source/FortniteGame/Private/FortPlayerDiedParams.cpp index 29aa6840..bd03ac1c 100644 --- a/Source/FortniteGame/Private/FortPlayerDiedParams.cpp +++ b/Source/FortniteGame/Private/FortPlayerDiedParams.cpp @@ -7,8 +7,8 @@ void UFortPlayerDiedParams::BreakParams(AFortPlayerPawn*& _KilledPlayer, AContro } UFortPlayerDiedParams::UFortPlayerDiedParams() { - this->KilledPlayer = NULL; - this->KilledPlayerController = NULL; - this->KilledBy = NULL; + KilledPlayer = NULL; + KilledPlayerController = NULL; + KilledBy = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerExitParams.cpp b/Source/FortniteGame/Private/FortPlayerExitParams.cpp index 47007a32..25ebd5d6 100644 --- a/Source/FortniteGame/Private/FortPlayerExitParams.cpp +++ b/Source/FortniteGame/Private/FortPlayerExitParams.cpp @@ -7,6 +7,6 @@ void UFortPlayerExitParams::BreakParams(AFortPlayerController*& _ExitingPlayerCo } UFortPlayerExitParams::UFortPlayerExitParams() { - this->ExitingPlayerController = NULL; + ExitingPlayerController = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerInput.cpp b/Source/FortniteGame/Private/FortPlayerInput.cpp index f9817957..55ef2e57 100644 --- a/Source/FortniteGame/Private/FortPlayerInput.cpp +++ b/Source/FortniteGame/Private/FortPlayerInput.cpp @@ -1,36 +1,36 @@ #include "FortPlayerInput.h" UFortPlayerInput::UFortPlayerInput() { - this->CampaignDefaultKBMPresetName = TEXT("ConfigKBM_Campaign"); - this->AthenaDefaultKBMPresetName = TEXT("ConfigKBM_Athena"); - this->CampaignKBMResetToDefaultPresetNames.AddDefaulted(2); - this->AthenaKBMResetToDefaultPresetNames.AddDefaulted(2); - this->DefaultGamepadPresetName = TEXT("ConfigG"); - this->DefaultGamepadPresetNameAthena = TEXT("ConfigG_Athena"); - this->DefaultGamepadPresetNameAthenaMobile = TEXT("ConfigG_Athena"); - this->CustomGamepadPresetNameAthena = TEXT("ConfigCustom_Athena"); - this->FortPlayerInputSettingsNames.AddDefaulted(16); - this->TouchLookAccelerationMultiplier = 1; - this->TouchBuildingMultiplier = 1; - this->TouchEditModeMultiplier = 1; - this->MotionYawAxis = EFortMotionYawAxis::Yaw; - this->TargetingMultiplier = 1; - this->ScopedMultiplier = 1; - this->GamepadTargetingMultiplier = 1; - this->GamepadScopedMultiplier = 1; - this->GamepadBuildingMultiplier = 1; - this->GamepadEditModeMultiplier = 1; - this->bInvertedPitchForMotion = false; - this->bInvertedYawMobile = false; - this->MotionTargetingMultiplier = 1; - this->MotionScopedMultiplier = 1; - this->MotionHarvestingToolMultiplier = 1; - this->GamepadMoveStickDeadZone = 1; - this->GamepadLookStickDeadZone = 1; - this->DesiredKBMPlayerInputSettings = NULL; - this->DesiredGamepadPlayerInputSettings = NULL; - this->InputActionTypeFriendlyNames.AddDefaulted(4); - this->InputActionGroupContexts.AddDefaulted(447); - this->InputActionGroupExemptFromAllModesCheck.AddDefaulted(45); + CampaignDefaultKBMPresetName = TEXT("ConfigKBM_Campaign"); + AthenaDefaultKBMPresetName = TEXT("ConfigKBM_Athena"); + CampaignKBMResetToDefaultPresetNames.AddDefaulted(2); + AthenaKBMResetToDefaultPresetNames.AddDefaulted(2); + DefaultGamepadPresetName = TEXT("ConfigG"); + DefaultGamepadPresetNameAthena = TEXT("ConfigG_Athena"); + DefaultGamepadPresetNameAthenaMobile = TEXT("ConfigG_Athena"); + CustomGamepadPresetNameAthena = TEXT("ConfigCustom_Athena"); + FortPlayerInputSettingsNames.AddDefaulted(16); + TouchLookAccelerationMultiplier = 1; + TouchBuildingMultiplier = 1; + TouchEditModeMultiplier = 1; + MotionYawAxis = EFortMotionYawAxis::Yaw; + TargetingMultiplier = 1; + ScopedMultiplier = 1; + GamepadTargetingMultiplier = 1; + GamepadScopedMultiplier = 1; + GamepadBuildingMultiplier = 1; + GamepadEditModeMultiplier = 1; + bInvertedPitchForMotion = false; + bInvertedYawMobile = false; + MotionTargetingMultiplier = 1; + MotionScopedMultiplier = 1; + MotionHarvestingToolMultiplier = 1; + GamepadMoveStickDeadZone = 1; + GamepadLookStickDeadZone = 1; + DesiredKBMPlayerInputSettings = NULL; + DesiredGamepadPlayerInputSettings = NULL; + InputActionTypeFriendlyNames.AddDefaulted(4); + InputActionGroupContexts.AddDefaulted(447); + InputActionGroupExemptFromAllModesCheck.AddDefaulted(45); } diff --git a/Source/FortniteGame/Private/FortPlayerInputAthena.cpp b/Source/FortniteGame/Private/FortPlayerInputAthena.cpp index 62bc5372..18e8f684 100644 --- a/Source/FortniteGame/Private/FortPlayerInputAthena.cpp +++ b/Source/FortniteGame/Private/FortPlayerInputAthena.cpp @@ -1,6 +1,6 @@ #include "FortPlayerInputAthena.h" UFortPlayerInputAthena::UFortPlayerInputAthena() { - this->GamepadSettings = NULL; + GamepadSettings = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerInputSettings.cpp b/Source/FortniteGame/Private/FortPlayerInputSettings.cpp index 07d85f8b..a72a2a25 100644 --- a/Source/FortniteGame/Private/FortPlayerInputSettings.cpp +++ b/Source/FortniteGame/Private/FortPlayerInputSettings.cpp @@ -1,19 +1,19 @@ #include "FortPlayerInputSettings.h" UFortPlayerInputSettings::UFortPlayerInputSettings() { - this->HoldInputTime = 1; - this->HoldCraftAmmoTime = 1; - this->HoldHudChatTime = 1; - this->HoldVoteDialogTime = 1; - this->bBuildingPickerOnlyChoosesCategories = false; - this->bWeaponPickerShowOnlySlottedItems = false; - this->bTrapPickerUsesRadial = false; - this->bRadialClosesOnRelease = false; - this->NumActiveTrapSlots = 0; - this->bWeaponSlotsAreSharedWhenUsingGamepad = false; - this->bEditModeUsableFromCombatMode = false; - this->bOnlyShowNextPrevBuildingSlotKeybinds = false; - this->bEnabledForCampaign = false; - this->bEnabledForAthena = false; + HoldInputTime = 1; + HoldCraftAmmoTime = 1; + HoldHudChatTime = 1; + HoldVoteDialogTime = 1; + bBuildingPickerOnlyChoosesCategories = false; + bWeaponPickerShowOnlySlottedItems = false; + bTrapPickerUsesRadial = false; + bRadialClosesOnRelease = false; + NumActiveTrapSlots = 0; + bWeaponSlotsAreSharedWhenUsingGamepad = false; + bEditModeUsableFromCombatMode = false; + bOnlyShowNextPrevBuildingSlotKeybinds = false; + bEnabledForCampaign = false; + bEnabledForAthena = false; } diff --git a/Source/FortniteGame/Private/FortPlayerMannequin.cpp b/Source/FortniteGame/Private/FortPlayerMannequin.cpp index b8c4b83b..289c08b6 100644 --- a/Source/FortniteGame/Private/FortPlayerMannequin.cpp +++ b/Source/FortniteGame/Private/FortPlayerMannequin.cpp @@ -58,51 +58,51 @@ bool AFortPlayerMannequin::CyclePartBP(EFortCustomPartType Part, bool bNextPart) } AFortPlayerMannequin::AFortPlayerMannequin() { - this->CurrentFortHeroType = NULL; - this->AthenaCharacter = NULL; - this->AthenaBackBling = NULL; - this->CharacterParts[0] = NULL; - this->CharacterParts[1] = NULL; - this->CharacterParts[2] = NULL; - this->CharacterParts[3] = NULL; - this->CharacterParts[4] = NULL; - this->CharacterParts[5] = NULL; - this->CharacterParts[6] = NULL; - this->MannequinBoundsScale = 1; - this->bIsMannequinVisible = true; - this->bMannequinCastsHiddenShadow = false; - this->CharacterPartList[0] = NULL; - this->CharacterPartList[1] = NULL; - this->CharacterPartList[2] = NULL; - this->CharacterPartList[3] = NULL; - this->CharacterPartList[4] = NULL; - this->CharacterPartList[5] = NULL; - this->CharacterPartColorSwatches[0] = NULL; - this->CharacterPartColorSwatches[1] = NULL; - this->CharacterPartColorSwatches[2] = NULL; - this->CharacterPartColorSwatches[3] = NULL; - this->CharacterPartColorSwatches[4] = NULL; - this->CharacterPartColorSwatches[5] = NULL; - this->CharacterPartColorSwatches[6] = NULL; - this->ColorSwatchesForCharacterParts[0] = NULL; - this->ColorSwatchesForCharacterParts[1] = NULL; - this->ColorSwatchesForCharacterParts[2] = NULL; - this->ColorSwatchesForCharacterParts[3] = NULL; - this->ColorSwatchesForCharacterParts[4] = NULL; - this->ColorSwatchesForCharacterParts[5] = NULL; - this->AccessoryColorSwatchHandler[0] = NULL; - this->AccessoryColorSwatchHandler[1] = NULL; - this->AccessoryColorSwatchHandler[2] = NULL; - this->AccessoryColorSwatchHandler[3] = NULL; - this->AccessoryColorSwatchHandler[4] = NULL; - this->AccessoryColorSwatchHandler[5] = NULL; - this->ColorSwatches[0] = NULL; - this->ColorSwatches[1] = NULL; - this->WeaponSkeletalMesh = NULL; - this->WeaponAttachSocket = TEXT("RightHand"); - this->bInitialized = false; - this->bLimitTick = true; - this->bAutoRegisterWithBudgetAllocator = true; - this->CustomizationAssetLoader = NULL; + CurrentFortHeroType = NULL; + AthenaCharacter = NULL; + AthenaBackBling = NULL; + CharacterParts[0] = NULL; + CharacterParts[1] = NULL; + CharacterParts[2] = NULL; + CharacterParts[3] = NULL; + CharacterParts[4] = NULL; + CharacterParts[5] = NULL; + CharacterParts[6] = NULL; + MannequinBoundsScale = 1; + bIsMannequinVisible = true; + bMannequinCastsHiddenShadow = false; + CharacterPartList[0] = NULL; + CharacterPartList[1] = NULL; + CharacterPartList[2] = NULL; + CharacterPartList[3] = NULL; + CharacterPartList[4] = NULL; + CharacterPartList[5] = NULL; + CharacterPartColorSwatches[0] = NULL; + CharacterPartColorSwatches[1] = NULL; + CharacterPartColorSwatches[2] = NULL; + CharacterPartColorSwatches[3] = NULL; + CharacterPartColorSwatches[4] = NULL; + CharacterPartColorSwatches[5] = NULL; + CharacterPartColorSwatches[6] = NULL; + ColorSwatchesForCharacterParts[0] = NULL; + ColorSwatchesForCharacterParts[1] = NULL; + ColorSwatchesForCharacterParts[2] = NULL; + ColorSwatchesForCharacterParts[3] = NULL; + ColorSwatchesForCharacterParts[4] = NULL; + ColorSwatchesForCharacterParts[5] = NULL; + AccessoryColorSwatchHandler[0] = NULL; + AccessoryColorSwatchHandler[1] = NULL; + AccessoryColorSwatchHandler[2] = NULL; + AccessoryColorSwatchHandler[3] = NULL; + AccessoryColorSwatchHandler[4] = NULL; + AccessoryColorSwatchHandler[5] = NULL; + ColorSwatches[0] = NULL; + ColorSwatches[1] = NULL; + WeaponSkeletalMesh = NULL; + WeaponAttachSocket = TEXT("RightHand"); + bInitialized = false; + bLimitTick = true; + bAutoRegisterWithBudgetAllocator = true; + CustomizationAssetLoader = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerMarkerBase.cpp b/Source/FortniteGame/Private/FortPlayerMarkerBase.cpp index be2ccd7a..afe1ad1e 100644 --- a/Source/FortniteGame/Private/FortPlayerMarkerBase.cpp +++ b/Source/FortniteGame/Private/FortPlayerMarkerBase.cpp @@ -7,7 +7,7 @@ AFortPlayerMarkerBase::AFortPlayerMarkerBase() { - this->CustomMarkerItemDefinition = NULL; - this->StaticMeshComponent = CreateDefaultSubobject(TEXT("Mesh")); + CustomMarkerItemDefinition = NULL; + StaticMeshComponent = CreateDefaultSubobject(TEXT("Mesh")); } diff --git a/Source/FortniteGame/Private/FortPlayerParachute.cpp b/Source/FortniteGame/Private/FortPlayerParachute.cpp index 86c8294d..19415d57 100644 --- a/Source/FortniteGame/Private/FortPlayerParachute.cpp +++ b/Source/FortniteGame/Private/FortPlayerParachute.cpp @@ -58,25 +58,25 @@ void AFortPlayerParachute::GetLifetimeReplicatedProps(TArray& } AFortPlayerParachute::AFortPlayerParachute() { - this->CurrentGliderOpenSound = NULL; - this->CurrentGliderCloseSound = NULL; - this->FortLayeredAudioComponentGlider = CreateDefaultSubobject(TEXT("FortLayeredAudioComponent0")); - this->PlayerPawn = NULL; - this->ParachuteItemDef = NULL; - this->ParachuteHiddenAnimFinishTime = 1; - this->bGliderFullyDeployed = false; - this->bChuteOpened = false; - this->bIsFrontEndPreview = false; - this->bParachuteVisible = false; - this->bActivateTrailOnRationalMovement = true; - this->ParachuteTrailParameterName = TEXT("Moving"); - this->IsCosmeticPreview = false; - this->bIsEtherealBackgroundPreview = false; - this->TrailVFX = NULL; - this->TrailVFX2 = NULL; - this->ParachuteMesh = CreateDefaultSubobject(TEXT("ParachuteMesh0")); - this->TrailParticles = CreateDefaultSubobject(TEXT("ParachuteTrails0")); - this->CurrentGliderPlayerAnimSet = NULL; - this->bUsesDayPhaseChange = false; + CurrentGliderOpenSound = NULL; + CurrentGliderCloseSound = NULL; + FortLayeredAudioComponentGlider = CreateDefaultSubobject(TEXT("FortLayeredAudioComponent0")); + PlayerPawn = NULL; + ParachuteItemDef = NULL; + ParachuteHiddenAnimFinishTime = 1; + bGliderFullyDeployed = false; + bChuteOpened = false; + bIsFrontEndPreview = false; + bParachuteVisible = false; + bActivateTrailOnRationalMovement = true; + ParachuteTrailParameterName = TEXT("Moving"); + IsCosmeticPreview = false; + bIsEtherealBackgroundPreview = false; + TrailVFX = NULL; + TrailVFX2 = NULL; + ParachuteMesh = CreateDefaultSubobject(TEXT("ParachuteMesh0")); + TrailParticles = CreateDefaultSubobject(TEXT("ParachuteTrails0")); + CurrentGliderPlayerAnimSet = NULL; + bUsesDayPhaseChange = false; } diff --git a/Source/FortniteGame/Private/FortPlayerPawn.cpp b/Source/FortniteGame/Private/FortPlayerPawn.cpp index 053dd1c9..235cca5d 100644 --- a/Source/FortniteGame/Private/FortPlayerPawn.cpp +++ b/Source/FortniteGame/Private/FortPlayerPawn.cpp @@ -1086,279 +1086,279 @@ void AFortPlayerPawn::GetLifetimeReplicatedProps(TArray& OutL } AFortPlayerPawn::AFortPlayerPawn() { - this->bIsNearSafeZoneEdge = false; - this->bPlayingSafeZoneEffects = false; - this->bDoSafeZoneCleanup = false; - this->bIsSwimmingAnimLayerLinked = false; - this->bIsSprintJump = false; - this->bHasDisableSprintTag = false; - this->bDisableSwimSprintCancel = false; - this->bIsWaterJump = false; - this->bIsWaterSprintBoost = false; - this->bIsWaterSprintBoostPending = false; - this->bPlayingPassengerToPassengerAnimation = false; - this->bPlayingDriverToPassengerAnimation = false; - this->bIsTargeting = false; - this->bIsTargetingConsumableThrow = false; - this->bIsSwappingCharacterParts = false; - this->bBalloonMovementActivated = false; - this->bIsScriptedBot = false; - this->bBuildHotfix = false; - this->StasisMode = EFortPawnStasisMode::None; - this->BuildingState = EFortBuildingState::None; - this->AccelerationZPack = 0; - this->ParachuteDirectionalSpeedMultiplierCurve = NULL; - this->SkydivingDirectionalSpeedMultiplierCurve = NULL; - this->BallooningDirectionalSpeedMultiplierCurve = NULL; - this->DirectionalSpeedMultiplierCurve = NULL; - this->MinimumTimeBetweenSteps = 1; - this->LastStepTime = 1; - this->bIsInWaterVolume = false; - this->bNotifyBlueprintWhenLandscapeTeleporting = true; - this->CachedTeamControllingRC = 0; - this->BalloonActiveCount = 0; - this->bParachuteDeployFixedVerticalDistance = true; - this->bIsSkydiving = false; - this->bIsParachuteOpen = false; - this->bLocalIsSkydiving = false; - this->bLocalIsParachuteForcedOpen = false; - this->bIsParachuteForcedOpen = false; - this->bIsSkydivingFromBus = false; - this->bIsSkydivingFromLaunchPad = false; - this->bPendingSkydiveLaunch = false; - this->bIsInVortex = false; - this->bReplicatedIsInVortex = false; - this->bIsInSlipperyMovement = false; - this->bReplicatedIsInSlipperyMovement = false; - this->bIsBelowAutoDeployTestHeight = false; - this->bIsSlopeSliding = false; - this->bIsProxySimulationTimedOut = false; - this->bIsPedestalHero = false; - this->bInGliderRedeploy = false; - this->bLocalInGliderRedeploy = false; - this->bBeingRepossessed = false; - this->bInitAbilitySystemComponentFromPlayerState = true; - this->bStartedInteractSearch = false; - this->bPawnLODDirty = false; - this->bIsUsingJetpack = false; - this->bIsPlayingEmote = false; - this->bShowingOverdriveEffect = false; - this->bIsRespawning = false; - this->bIsRespawningInAir = false; - this->bInitializedPostRepPlayerState = false; - this->bEnableCharacterPartRigidBodyNode = false; - this->bInitializedCharacterPartRBANSettings = false; - this->bIsLocalViewTarget = false; - this->bHasWaterParticleSystem = true; - this->bIsInFrontEndHologram = false; - this->bForceMoveRelativeToCameraRotation = false; - this->bIsWaitingForEmoteInteraction = false; - this->bIsEmoteLeader = false; - this->bShouldSyncAnimationWithEmoteLeader = false; - this->bShouldJitterAnimationSyncWithEmoteLeader = false; - this->bDoubleFileEmoteSecondLine = false; - this->bLockGroupEmoteLeaderRotation = false; - this->GroupEmoteLookTarget = NULL; - this->GroupEmoteLeaderRotationYawOffset = 1; - this->GroupEmoteMaximumZDifference = 1; - this->CurrentMontagerLeader = NULL; - this->CurrentSyncedMontage = NULL; - this->bCharacterPartsCastIndirectShadows = true; - this->CharacterGender = EFortCustomGender::Invalid; - this->CharacterBodyType = EFortCustomBodyType::NONE; - this->JumpLastActivatedTime = 1; - this->CrouchMeshOffset = 1; - this->CustomMeshHeightAdjust = 1; - this->CustomMeshHeightAdjustLerpSpeed = 1; - this->CustomMeshHeightAdjustLerpTarget = 1; - this->ReplicatedCustomMeshHeightAdjustTarget = 0; - this->bIsInAnyStorm = false; - this->bIsInsideSafeZone = false; - this->SafeZoneAppliedGE = NULL; - this->SelfReviveGameplayEffect = NULL; - this->TeammateReviveGameplayEffect = NULL; - this->DBNOInteractionCollisionProfile = TEXT("FortTriggerOnlyInteractions"); - this->DBNODeferTime = 1; - this->DBNOInteractCollisionComponent = NULL; - this->AggroRangeOverride = 1; - this->SetByCallerReviveSignalInStorm = 1; - this->LastBuildingMetadata = NULL; - this->SprintCancelTime = 1; - this->WaterSprintBoostAllowedTimer = 1; - this->bHasStartedFloating = false; - this->ZiplineSocketZOffset = 1; - this->ClientSwimDiveInputTime = 1; - this->bCanPredictJumpApex = false; - this->UnableToPerformActionMontage = NULL; - this->UnableToPerformActionSound = NULL; - this->MoveSoundStimulusBroadcastInterval = 1; - this->EmoteStartTime = 1; - this->EmoteRandomNum = 1; - this->bPlayingPassengerToDriverAnimation = false; - this->VehicleSpeedAtTimeOfJump = 1; - this->InteractingPCRep = NULL; - this->TetherComponent = NULL; - this->PendingTetherLaunch = 1; - this->TetherJumpLastTime = 1; - this->bSupportsTetheredMovement = true; - this->BalloonRope = NULL; - this->PossessedProp = NULL; - this->SlopeCameraOffsetFrameCounter = 0; - this->VehicleInputComponent = NULL; - this->BluePrintPlaceAnimation = NULL; - this->BluePrintEditAnimation = NULL; - this->EmoteInteractionCollisionProfile = TEXT("FortTriggerOnlyInteractions"); - this->EmoteInteractCollisionComponent = NULL; - this->BlueprintPaperMID = NULL; - this->AccessoryColorSwatchHandler[0] = NULL; - this->AccessoryColorSwatchHandler[1] = NULL; - this->AccessoryColorSwatchHandler[2] = NULL; - this->AccessoryColorSwatchHandler[3] = NULL; - this->AccessoryColorSwatchHandler[4] = NULL; - this->AccessoryColorSwatchHandler[5] = NULL; - this->Hero = NULL; - this->DisplayContext = EFortPawnDisplayContext::BattleRoyale; - this->HACK_CustomPRIComponent = NULL; - this->CharacterParts[0] = NULL; - this->CharacterParts[1] = NULL; - this->CharacterParts[2] = NULL; - this->CharacterParts[3] = NULL; - this->CharacterParts[4] = NULL; - this->CharacterParts[5] = NULL; - this->CharacterColorSwatches[0] = NULL; - this->CharacterColorSwatches[1] = NULL; - this->CharacterPartColorSwatches[0] = NULL; - this->CharacterPartColorSwatches[1] = NULL; - this->CharacterPartColorSwatches[2] = NULL; - this->CharacterPartColorSwatches[3] = NULL; - this->CharacterPartColorSwatches[4] = NULL; - this->CharacterPartColorSwatches[5] = NULL; - this->CharacterCharms[0] = NULL; - this->CharacterCharms[1] = NULL; - this->CharacterCharms[2] = NULL; - this->CharacterCharms[3] = NULL; - this->CharacterPartSkeletalMeshComponents[0] = NULL; - this->CharacterPartSkeletalMeshComponents[1] = NULL; - this->CharacterPartSkeletalMeshComponents[2] = NULL; - this->CharacterPartSkeletalMeshComponents[3] = NULL; - this->CharacterPartSkeletalMeshComponents[4] = NULL; - this->CharacterPartSkeletalMeshComponents[5] = NULL; - this->CharacterPartSMHiddenRefCount[0] = 0; - this->CharacterPartSMHiddenRefCount[1] = 0; - this->CharacterPartSMHiddenRefCount[2] = 0; - this->CharacterPartSMHiddenRefCount[3] = 0; - this->CharacterPartSMHiddenRefCount[4] = 0; - this->CharacterPartSMHiddenRefCount[5] = 0; - this->ServerLoadoutChangeSync = 0; - this->bAllowClientLoadoutChangeSync = true; - this->PreviousCharacterParts[0] = NULL; - this->PreviousCharacterParts[1] = NULL; - this->PreviousCharacterParts[2] = NULL; - this->PreviousCharacterParts[3] = NULL; - this->PreviousCharacterParts[4] = NULL; - this->PreviousCharacterParts[5] = NULL; - this->CharacterPartModifiers[0] = NULL; - this->CharacterPartModifiers[1] = NULL; - this->CharacterPartModifiers[2] = NULL; - this->CharacterPartModifiers[3] = NULL; - this->CharacterPartModifiers[4] = NULL; - this->CharacterPartModifiers[5] = NULL; - this->AnimBPOverride = NULL; - this->OriginalAnimBP = NULL; - this->OnCrouchStartSound = NULL; - this->OnCrouchEndSound = NULL; - this->FootstepBankOverride = NULL; - this->OriginalFootstepBank = NULL; - this->PickupSpeedMultiplier = 1; - this->MaxIndicatorVisibilityDistForEnemies = 1; - this->MaxIndicatorVisibilityDistForAllies = 1; - this->DBNOHoistee = NULL; - this->DBNOHoisterAnimSet = NULL; - this->DBNOHoisteeAnimClass = NULL; - this->ThrowCarriedPlayerStrengthXY = 1; - this->ThrowCarriedPlayerStrengthZ = 1; - this->DropCarriedPlayerForwardOffset = 1; - this->DropCarriedPlayerHeightOffset = 1; - this->DropCarriedPlayerTraceHeight = 1; - this->bAllowDBNOCarry = false; - this->bAllowDBNOCarryEnemies = true; - this->bIsBeingDBNOCarried = false; - this->bIsDBNOCarrying = false; - this->bRequestedThrowCarriedPlayer = false; - this->PackedReplicatedSlopeAngles = 0; - this->CustomizationAssetLoader = NULL; - this->SpawnParticles = NULL; - this->SpawnSound = NULL; - this->bIsLocalPlayer = false; - this->bDamagedEnemy = false; - this->PlayerStatus = 0; - this->AccelerationPack = 0; - this->RepAnimMontageStartSection = 0; - this->bNetMovementPrioritized = false; - this->VisibilityComponent = NULL; - this->BlendablesPostProcessComp = NULL; - this->bUseControllerRotationYawToRestore = false; - this->CurrentGliderOpenSound = NULL; - this->CurrentGliderCloseSound = NULL; - this->bParachuteLockedOpen = false; - this->bLocalParachuteLockedOpen = false; - this->AttachmentMeshComponent = NULL; - this->BotScriptedBehavior = NULL; - this->ReplicatedSkyTube = NULL; - this->CurrentSkyTube = NULL; - this->UnderwaterDamageComponent = NULL; - this->GliderClass = NULL; - this->PetState = NULL; - this->CosmeticPetInstance = NULL; - this->ParachuteAttachment = NULL; - this->bResetGliderOverrideOnLanding = false; - this->ParachuteCooldownToOpen = 1; - this->ParachuteCooldownToClose = 1; - this->PreDrivingAnimBP = NULL; - this->CurrentVehicleAnimLayerOverlayClass = NULL; - this->CurrentSwimmingAnimLayerOverlayClass = NULL; - this->DefaultSwimmingAnimLayerOverlayClass = NULL; - this->TimeBeforeSwimmingLayerDeactivated = 1; - this->ParachuteAudioLoop = NULL; - this->ParachuteAndSkydiveAudioFadeInTime = 1; - this->ParachuteAndSkydiveAudioFadeOutTime = 1; - this->SkydiveAudioLoop = NULL; - this->SoundOnParachuteForcedOpen = NULL; - this->SkydivingLoop1P = NULL; - this->SkydivingLoop3P = NULL; - this->ParachuteOpenLoop1P = NULL; - this->ParachuteOpenLoop3P = NULL; - this->SwimmingAudioLoop = NULL; - this->SwimmingAudioFadeOutTime = 1; - this->SwimmingAudioInterpSpeed = 1; - this->SoundOnSwimmingLoop = NULL; - this->RemoteViewData32 = 0; - this->LastQuickBarSwitchRequestTime = 1; - this->CrouchStartTime = 1; - this->CrouchEndTime = 1; - this->CrouchLerpTime = 1; - this->MeleeAbilityCooldown = 1; - this->bDisallowInterrogation = false; - this->bDisallowInterrogationOnNPC = false; - this->FacialTypeOverride = EFortFacialAnimTypes::Default; - this->GhostModeExitStartTime = 1; - this->GhostModeExitDuration = 1; - this->PSC_PlayerInWater = CreateDefaultSubobject(TEXT("PlayerInWaterFX")); - this->PSC_PlayerInWaterSurfaceSwimming = CreateDefaultSubobject(TEXT("PlayerInWaterSurfaceSwimmingFX")); - this->NiagaraPlayerInWaterBasicAsset = NULL; - this->NiagaraPlayerInWaterSwimmingAsset = NULL; - this->NiagaraPlayerWaterHandSplashAsset = NULL; - this->NiagaraPlayerWaterFootSplashAsset = NULL; - this->NiagaraPlayerWaterLargePlayerSplashAsset = NULL; - this->NiagaraPlayerWaterBoostAsset = NULL; - this->NiagaraPlayerStandingInWater = NULL; - this->NiagaraPlayerSwimmingInWater = NULL; - this->NiagaraPlayerHandSplashInWater = NULL; - this->NiagaraPlayerFootSplashInWaterLeft = NULL; - this->NiagaraPlayerFootSplashInWaterRight = NULL; - this->NiagaraPlayerJumpSplashInWater = NULL; - this->NiagaraPlayerWaterBoost = NULL; - this->bWaterFootSplashActive = false; - this->bEnableWaterInteractionEffects = true; + bIsNearSafeZoneEdge = false; + bPlayingSafeZoneEffects = false; + bDoSafeZoneCleanup = false; + bIsSwimmingAnimLayerLinked = false; + bIsSprintJump = false; + bHasDisableSprintTag = false; + bDisableSwimSprintCancel = false; + bIsWaterJump = false; + bIsWaterSprintBoost = false; + bIsWaterSprintBoostPending = false; + bPlayingPassengerToPassengerAnimation = false; + bPlayingDriverToPassengerAnimation = false; + bIsTargeting = false; + bIsTargetingConsumableThrow = false; + bIsSwappingCharacterParts = false; + bBalloonMovementActivated = false; + bIsScriptedBot = false; + bBuildHotfix = false; + StasisMode = EFortPawnStasisMode::None; + BuildingState = EFortBuildingState::None; + AccelerationZPack = 0; + ParachuteDirectionalSpeedMultiplierCurve = NULL; + SkydivingDirectionalSpeedMultiplierCurve = NULL; + BallooningDirectionalSpeedMultiplierCurve = NULL; + DirectionalSpeedMultiplierCurve = NULL; + MinimumTimeBetweenSteps = 1; + LastStepTime = 1; + bIsInWaterVolume = false; + bNotifyBlueprintWhenLandscapeTeleporting = true; + CachedTeamControllingRC = 0; + BalloonActiveCount = 0; + bParachuteDeployFixedVerticalDistance = true; + bIsSkydiving = false; + bIsParachuteOpen = false; + bLocalIsSkydiving = false; + bLocalIsParachuteForcedOpen = false; + bIsParachuteForcedOpen = false; + bIsSkydivingFromBus = false; + bIsSkydivingFromLaunchPad = false; + bPendingSkydiveLaunch = false; + bIsInVortex = false; + bReplicatedIsInVortex = false; + bIsInSlipperyMovement = false; + bReplicatedIsInSlipperyMovement = false; + bIsBelowAutoDeployTestHeight = false; + bIsSlopeSliding = false; + bIsProxySimulationTimedOut = false; + bIsPedestalHero = false; + bInGliderRedeploy = false; + bLocalInGliderRedeploy = false; + bBeingRepossessed = false; + bInitAbilitySystemComponentFromPlayerState = true; + bStartedInteractSearch = false; + bPawnLODDirty = false; + bIsUsingJetpack = false; + bIsPlayingEmote = false; + bShowingOverdriveEffect = false; + bIsRespawning = false; + bIsRespawningInAir = false; + bInitializedPostRepPlayerState = false; + bEnableCharacterPartRigidBodyNode = false; + bInitializedCharacterPartRBANSettings = false; + bIsLocalViewTarget = false; + bHasWaterParticleSystem = true; + bIsInFrontEndHologram = false; + bForceMoveRelativeToCameraRotation = false; + bIsWaitingForEmoteInteraction = false; + bIsEmoteLeader = false; + bShouldSyncAnimationWithEmoteLeader = false; + bShouldJitterAnimationSyncWithEmoteLeader = false; + bDoubleFileEmoteSecondLine = false; + bLockGroupEmoteLeaderRotation = false; + GroupEmoteLookTarget = NULL; + GroupEmoteLeaderRotationYawOffset = 1; + GroupEmoteMaximumZDifference = 1; + CurrentMontagerLeader = NULL; + CurrentSyncedMontage = NULL; + bCharacterPartsCastIndirectShadows = true; + CharacterGender = EFortCustomGender::Invalid; + CharacterBodyType = EFortCustomBodyType::NONE; + JumpLastActivatedTime = 1; + CrouchMeshOffset = 1; + CustomMeshHeightAdjust = 1; + CustomMeshHeightAdjustLerpSpeed = 1; + CustomMeshHeightAdjustLerpTarget = 1; + ReplicatedCustomMeshHeightAdjustTarget = 0; + bIsInAnyStorm = false; + bIsInsideSafeZone = false; + SafeZoneAppliedGE = NULL; + SelfReviveGameplayEffect = NULL; + TeammateReviveGameplayEffect = NULL; + DBNOInteractionCollisionProfile = TEXT("FortTriggerOnlyInteractions"); + DBNODeferTime = 1; + DBNOInteractCollisionComponent = NULL; + AggroRangeOverride = 1; + SetByCallerReviveSignalInStorm = 1; + LastBuildingMetadata = NULL; + SprintCancelTime = 1; + WaterSprintBoostAllowedTimer = 1; + bHasStartedFloating = false; + ZiplineSocketZOffset = 1; + ClientSwimDiveInputTime = 1; + bCanPredictJumpApex = false; + UnableToPerformActionMontage = NULL; + UnableToPerformActionSound = NULL; + MoveSoundStimulusBroadcastInterval = 1; + EmoteStartTime = 1; + EmoteRandomNum = 1; + bPlayingPassengerToDriverAnimation = false; + VehicleSpeedAtTimeOfJump = 1; + InteractingPCRep = NULL; + TetherComponent = NULL; + PendingTetherLaunch = 1; + TetherJumpLastTime = 1; + bSupportsTetheredMovement = true; + BalloonRope = NULL; + PossessedProp = NULL; + SlopeCameraOffsetFrameCounter = 0; + VehicleInputComponent = NULL; + BluePrintPlaceAnimation = NULL; + BluePrintEditAnimation = NULL; + EmoteInteractionCollisionProfile = TEXT("FortTriggerOnlyInteractions"); + EmoteInteractCollisionComponent = NULL; + BlueprintPaperMID = NULL; + AccessoryColorSwatchHandler[0] = NULL; + AccessoryColorSwatchHandler[1] = NULL; + AccessoryColorSwatchHandler[2] = NULL; + AccessoryColorSwatchHandler[3] = NULL; + AccessoryColorSwatchHandler[4] = NULL; + AccessoryColorSwatchHandler[5] = NULL; + Hero = NULL; + DisplayContext = EFortPawnDisplayContext::BattleRoyale; + HACK_CustomPRIComponent = NULL; + CharacterParts[0] = NULL; + CharacterParts[1] = NULL; + CharacterParts[2] = NULL; + CharacterParts[3] = NULL; + CharacterParts[4] = NULL; + CharacterParts[5] = NULL; + CharacterColorSwatches[0] = NULL; + CharacterColorSwatches[1] = NULL; + CharacterPartColorSwatches[0] = NULL; + CharacterPartColorSwatches[1] = NULL; + CharacterPartColorSwatches[2] = NULL; + CharacterPartColorSwatches[3] = NULL; + CharacterPartColorSwatches[4] = NULL; + CharacterPartColorSwatches[5] = NULL; + CharacterCharms[0] = NULL; + CharacterCharms[1] = NULL; + CharacterCharms[2] = NULL; + CharacterCharms[3] = NULL; + CharacterPartSkeletalMeshComponents[0] = NULL; + CharacterPartSkeletalMeshComponents[1] = NULL; + CharacterPartSkeletalMeshComponents[2] = NULL; + CharacterPartSkeletalMeshComponents[3] = NULL; + CharacterPartSkeletalMeshComponents[4] = NULL; + CharacterPartSkeletalMeshComponents[5] = NULL; + CharacterPartSMHiddenRefCount[0] = 0; + CharacterPartSMHiddenRefCount[1] = 0; + CharacterPartSMHiddenRefCount[2] = 0; + CharacterPartSMHiddenRefCount[3] = 0; + CharacterPartSMHiddenRefCount[4] = 0; + CharacterPartSMHiddenRefCount[5] = 0; + ServerLoadoutChangeSync = 0; + bAllowClientLoadoutChangeSync = true; + PreviousCharacterParts[0] = NULL; + PreviousCharacterParts[1] = NULL; + PreviousCharacterParts[2] = NULL; + PreviousCharacterParts[3] = NULL; + PreviousCharacterParts[4] = NULL; + PreviousCharacterParts[5] = NULL; + CharacterPartModifiers[0] = NULL; + CharacterPartModifiers[1] = NULL; + CharacterPartModifiers[2] = NULL; + CharacterPartModifiers[3] = NULL; + CharacterPartModifiers[4] = NULL; + CharacterPartModifiers[5] = NULL; + AnimBPOverride = NULL; + OriginalAnimBP = NULL; + OnCrouchStartSound = NULL; + OnCrouchEndSound = NULL; + FootstepBankOverride = NULL; + OriginalFootstepBank = NULL; + PickupSpeedMultiplier = 1; + MaxIndicatorVisibilityDistForEnemies = 1; + MaxIndicatorVisibilityDistForAllies = 1; + DBNOHoistee = NULL; + DBNOHoisterAnimSet = NULL; + DBNOHoisteeAnimClass = NULL; + ThrowCarriedPlayerStrengthXY = 1; + ThrowCarriedPlayerStrengthZ = 1; + DropCarriedPlayerForwardOffset = 1; + DropCarriedPlayerHeightOffset = 1; + DropCarriedPlayerTraceHeight = 1; + bAllowDBNOCarry = false; + bAllowDBNOCarryEnemies = true; + bIsBeingDBNOCarried = false; + bIsDBNOCarrying = false; + bRequestedThrowCarriedPlayer = false; + PackedReplicatedSlopeAngles = 0; + CustomizationAssetLoader = NULL; + SpawnParticles = NULL; + SpawnSound = NULL; + bIsLocalPlayer = false; + bDamagedEnemy = false; + PlayerStatus = 0; + AccelerationPack = 0; + RepAnimMontageStartSection = 0; + bNetMovementPrioritized = false; + VisibilityComponent = NULL; + BlendablesPostProcessComp = NULL; + bUseControllerRotationYawToRestore = false; + CurrentGliderOpenSound = NULL; + CurrentGliderCloseSound = NULL; + bParachuteLockedOpen = false; + bLocalParachuteLockedOpen = false; + AttachmentMeshComponent = NULL; + BotScriptedBehavior = NULL; + ReplicatedSkyTube = NULL; + CurrentSkyTube = NULL; + UnderwaterDamageComponent = NULL; + GliderClass = NULL; + PetState = NULL; + CosmeticPetInstance = NULL; + ParachuteAttachment = NULL; + bResetGliderOverrideOnLanding = false; + ParachuteCooldownToOpen = 1; + ParachuteCooldownToClose = 1; + PreDrivingAnimBP = NULL; + CurrentVehicleAnimLayerOverlayClass = NULL; + CurrentSwimmingAnimLayerOverlayClass = NULL; + DefaultSwimmingAnimLayerOverlayClass = NULL; + TimeBeforeSwimmingLayerDeactivated = 1; + ParachuteAudioLoop = NULL; + ParachuteAndSkydiveAudioFadeInTime = 1; + ParachuteAndSkydiveAudioFadeOutTime = 1; + SkydiveAudioLoop = NULL; + SoundOnParachuteForcedOpen = NULL; + SkydivingLoop1P = NULL; + SkydivingLoop3P = NULL; + ParachuteOpenLoop1P = NULL; + ParachuteOpenLoop3P = NULL; + SwimmingAudioLoop = NULL; + SwimmingAudioFadeOutTime = 1; + SwimmingAudioInterpSpeed = 1; + SoundOnSwimmingLoop = NULL; + RemoteViewData32 = 0; + LastQuickBarSwitchRequestTime = 1; + CrouchStartTime = 1; + CrouchEndTime = 1; + CrouchLerpTime = 1; + MeleeAbilityCooldown = 1; + bDisallowInterrogation = false; + bDisallowInterrogationOnNPC = false; + FacialTypeOverride = EFortFacialAnimTypes::Default; + GhostModeExitStartTime = 1; + GhostModeExitDuration = 1; + PSC_PlayerInWater = CreateDefaultSubobject(TEXT("PlayerInWaterFX")); + PSC_PlayerInWaterSurfaceSwimming = CreateDefaultSubobject(TEXT("PlayerInWaterSurfaceSwimmingFX")); + NiagaraPlayerInWaterBasicAsset = NULL; + NiagaraPlayerInWaterSwimmingAsset = NULL; + NiagaraPlayerWaterHandSplashAsset = NULL; + NiagaraPlayerWaterFootSplashAsset = NULL; + NiagaraPlayerWaterLargePlayerSplashAsset = NULL; + NiagaraPlayerWaterBoostAsset = NULL; + NiagaraPlayerStandingInWater = NULL; + NiagaraPlayerSwimmingInWater = NULL; + NiagaraPlayerHandSplashInWater = NULL; + NiagaraPlayerFootSplashInWaterLeft = NULL; + NiagaraPlayerFootSplashInWaterRight = NULL; + NiagaraPlayerJumpSplashInWater = NULL; + NiagaraPlayerWaterBoost = NULL; + bWaterFootSplashActive = false; + bEnableWaterInteractionEffects = true; } diff --git a/Source/FortniteGame/Private/FortPlayerPawnAthena.cpp b/Source/FortniteGame/Private/FortPlayerPawnAthena.cpp index 20982c96..20fc83f0 100644 --- a/Source/FortniteGame/Private/FortPlayerPawnAthena.cpp +++ b/Source/FortniteGame/Private/FortPlayerPawnAthena.cpp @@ -175,80 +175,80 @@ void AFortPlayerPawnAthena::GetLifetimeReplicatedProps(TArray } AFortPlayerPawnAthena::AFortPlayerPawnAthena() { - this->ItemInteractionActor = NULL; - this->CurrentPawnSpeed = 1; - this->CurrentPawnSpeedXY = 1; - this->OnReviveSound = NULL; - this->ReviveFromDBNOTime = 1; - this->DBNOStartTime = 1; - this->DBNOInvulnerableTime = 1; - this->ConvertFromDBNOTime = 1; - this->DBNORevivalStacking = 0; - this->ServerWorldTimeRevivalTime = 1; - this->bWasCrouchedBeforeDBNO = false; - this->BecameSpecialActorTime = 1; - this->bPlaytestWithNoMouse = false; - this->CapsuleRadiusAthena = 1; - this->CapsuleHalfHeightAthena = 1; - this->MeshHeightAdjustAthena = 1; - this->bShouldPawnInstantDie = false; - this->bShouldPawnDBNODisplayOnKillFeed = true; - this->bShouldPawnDeathDisplayOnKillFeed = true; - this->bShouldPawnLeaveEliminationIndicator = true; - this->bShouldPawnAwardPoints = true; - this->bShouldTriggerDeathAnalytics = true; - this->bShouldDropItemsOnDeath = true; - this->bShouldSkipMovementFullSimulation = false; - this->bEnableRenderCustomDepth = true; - this->bEnableGroundInteractionEffects = true; - this->CurrentQuickChatIcon = NULL; - this->bADSWhileNotOnGround = false; - this->DefaultCrouchedFootstepSound = NULL; - this->DefaultCrouchSprintFootstepSound = NULL; - this->KillerForSpectatorRotation = NULL; - this->bDelaySimProxyCollisionInAircraftPhase = true; - this->TimeToDelaySkydiveCollision = 1; - this->PositionCaptureIntervalForDistanceTraveledAccumulation = 1; - this->SkydiveAudioMovementVolumeInterpSpeed = 1; - this->SkydiveAudioForwardDotInterpSpeed = 1; - this->SkydiveAudioRightDotInterpSpeed = 1; - this->ScreenEffectHealthDamage = NULL; - this->ScreenEffectShieldDamage = NULL; - this->AdditiveHitReactsMontage = NULL; - this->bIsPlayerPawnReady = false; - this->LastFiredTime = 1; - this->PrototypeShootingModel = NULL; - this->FallInstigator = NULL; - this->LastFloorBeforeFalling = NULL; - this->LastFallDistance = 1; - this->SkydiveDebugTimer = 1; - this->MeleeCombatSlowSpeedMultiplier = 1; - this->MeleeCombatSlowDuration = 1; - this->InAirAudioComp = CreateDefaultSubobject(TEXT("InAirAudioComp")); - this->PSC_PlayerWalkLand = CreateDefaultSubobject(TEXT("PlayerWalkLandFX")); - this->PSC_PlayerRunLand = CreateDefaultSubobject(TEXT("PlayerRunLandFX")); - this->PSC_PlayerSlideLand = CreateDefaultSubobject(TEXT("PlayerSlideLandFX")); - this->PSC_HitDamage = CreateDefaultSubobject(TEXT("HitDamageFX")); - this->SlidingAudioComp = NULL; - this->MaxIndicatorVisibilityDistForReplays = 1; - this->ConsumableUseAudio = NULL; - this->InAirAudioParameterValue = 1; - this->InAirAudioFallDistanceThreshold = 1; - this->bFXPlayDustOnMovement = true; - this->WalkDustActivateSpeed = 1; - this->WalkDustResetSpeed = 1; - this->RunParticleActivateSpeed = 1; - this->SlidingIntensitySound3P = NULL; - this->SlidingIntensitySound1P = NULL; - this->SlideAudioIntensity = 1; - this->LastHealthPostProcessWeight = 1; - this->HealthPostProcessStartTime = 1; - this->HealthPostProcessMuteTime = 1; - this->bIsCreativeGhostModeActivated = false; - this->SkinWeightManager = NULL; - this->UnicornPawnSampler = NULL; - this->DamageForceFeedback = NULL; - this->DamageCameraShakeClass = NULL; - this->ConvertComponent = CreateDefaultSubobject(TEXT("ConvertComp")); + ItemInteractionActor = NULL; + CurrentPawnSpeed = 1; + CurrentPawnSpeedXY = 1; + OnReviveSound = NULL; + ReviveFromDBNOTime = 1; + DBNOStartTime = 1; + DBNOInvulnerableTime = 1; + ConvertFromDBNOTime = 1; + DBNORevivalStacking = 0; + ServerWorldTimeRevivalTime = 1; + bWasCrouchedBeforeDBNO = false; + BecameSpecialActorTime = 1; + bPlaytestWithNoMouse = false; + CapsuleRadiusAthena = 1; + CapsuleHalfHeightAthena = 1; + MeshHeightAdjustAthena = 1; + bShouldPawnInstantDie = false; + bShouldPawnDBNODisplayOnKillFeed = true; + bShouldPawnDeathDisplayOnKillFeed = true; + bShouldPawnLeaveEliminationIndicator = true; + bShouldPawnAwardPoints = true; + bShouldTriggerDeathAnalytics = true; + bShouldDropItemsOnDeath = true; + bShouldSkipMovementFullSimulation = false; + bEnableRenderCustomDepth = true; + bEnableGroundInteractionEffects = true; + CurrentQuickChatIcon = NULL; + bADSWhileNotOnGround = false; + DefaultCrouchedFootstepSound = NULL; + DefaultCrouchSprintFootstepSound = NULL; + KillerForSpectatorRotation = NULL; + bDelaySimProxyCollisionInAircraftPhase = true; + TimeToDelaySkydiveCollision = 1; + PositionCaptureIntervalForDistanceTraveledAccumulation = 1; + SkydiveAudioMovementVolumeInterpSpeed = 1; + SkydiveAudioForwardDotInterpSpeed = 1; + SkydiveAudioRightDotInterpSpeed = 1; + ScreenEffectHealthDamage = NULL; + ScreenEffectShieldDamage = NULL; + AdditiveHitReactsMontage = NULL; + bIsPlayerPawnReady = false; + LastFiredTime = 1; + PrototypeShootingModel = NULL; + FallInstigator = NULL; + LastFloorBeforeFalling = NULL; + LastFallDistance = 1; + SkydiveDebugTimer = 1; + MeleeCombatSlowSpeedMultiplier = 1; + MeleeCombatSlowDuration = 1; + InAirAudioComp = CreateDefaultSubobject(TEXT("InAirAudioComp")); + PSC_PlayerWalkLand = CreateDefaultSubobject(TEXT("PlayerWalkLandFX")); + PSC_PlayerRunLand = CreateDefaultSubobject(TEXT("PlayerRunLandFX")); + PSC_PlayerSlideLand = CreateDefaultSubobject(TEXT("PlayerSlideLandFX")); + PSC_HitDamage = CreateDefaultSubobject(TEXT("HitDamageFX")); + SlidingAudioComp = NULL; + MaxIndicatorVisibilityDistForReplays = 1; + ConsumableUseAudio = NULL; + InAirAudioParameterValue = 1; + InAirAudioFallDistanceThreshold = 1; + bFXPlayDustOnMovement = true; + WalkDustActivateSpeed = 1; + WalkDustResetSpeed = 1; + RunParticleActivateSpeed = 1; + SlidingIntensitySound3P = NULL; + SlidingIntensitySound1P = NULL; + SlideAudioIntensity = 1; + LastHealthPostProcessWeight = 1; + HealthPostProcessStartTime = 1; + HealthPostProcessMuteTime = 1; + bIsCreativeGhostModeActivated = false; + SkinWeightManager = NULL; + UnicornPawnSampler = NULL; + DamageForceFeedback = NULL; + DamageCameraShakeClass = NULL; + ConvertComponent = CreateDefaultSubobject(TEXT("ConvertComp")); } diff --git a/Source/FortniteGame/Private/FortPlayerPawnStats.cpp b/Source/FortniteGame/Private/FortPlayerPawnStats.cpp index 122f8fb9..d6af9847 100644 --- a/Source/FortniteGame/Private/FortPlayerPawnStats.cpp +++ b/Source/FortniteGame/Private/FortPlayerPawnStats.cpp @@ -1,10 +1,10 @@ #include "FortPlayerPawnStats.h" FFortPlayerPawnStats::FFortPlayerPawnStats() { - this->MaxJumpTime = 1; - this->MaxStamina = 1; - this->StaminaRegenRate = 1; - this->StaminaRegenDelay = 1; - this->SprintingStaminaExpenditureRate = 1; + MaxJumpTime = 1; + MaxStamina = 1; + StaminaRegenRate = 1; + StaminaRegenDelay = 1; + SprintingStaminaExpenditureRate = 1; } diff --git a/Source/FortniteGame/Private/FortPlayerPerformanceEstimateSettings.cpp b/Source/FortniteGame/Private/FortPlayerPerformanceEstimateSettings.cpp index e3f5114f..97fcc4a3 100644 --- a/Source/FortniteGame/Private/FortPlayerPerformanceEstimateSettings.cpp +++ b/Source/FortniteGame/Private/FortPlayerPerformanceEstimateSettings.cpp @@ -1,8 +1,8 @@ #include "FortPlayerPerformanceEstimateSettings.h" FFortPlayerPerformanceEstimateSettings::FFortPlayerPerformanceEstimateSettings() { - this->EncounterPlayerPerformanceWeight = 1; - this->PreviousWavePlayerPerformanceWeight = 1; - this->CampaignPlayerPerformanceWeight = 1; + EncounterPlayerPerformanceWeight = 1; + PreviousWavePlayerPerformanceWeight = 1; + CampaignPlayerPerformanceWeight = 1; } diff --git a/Source/FortniteGame/Private/FortPlayerPerksItem.cpp b/Source/FortniteGame/Private/FortPlayerPerksItem.cpp index f00b0cb0..00cd7420 100644 --- a/Source/FortniteGame/Private/FortPlayerPerksItem.cpp +++ b/Source/FortniteGame/Private/FortPlayerPerksItem.cpp @@ -1,7 +1,7 @@ #include "FortPlayerPerksItem.h" UFortPlayerPerksItem::UFortPlayerPerksItem() { - this->earned_xp = 0; - this->previous_level = 0; + earned_xp = 0; + previous_level = 0; } diff --git a/Source/FortniteGame/Private/FortPlayerPerksItemDefinition.cpp b/Source/FortniteGame/Private/FortPlayerPerksItemDefinition.cpp index ffa90316..6964369e 100644 --- a/Source/FortniteGame/Private/FortPlayerPerksItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortPlayerPerksItemDefinition.cpp @@ -1,6 +1,7 @@ #include "FortPlayerPerksItemDefinition.h" -UFortPlayerPerksItemDefinition::UFortPlayerPerksItemDefinition() { - this->XpCurve = NULL; +UFortPlayerPerksItemDefinition::UFortPlayerPerksItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + XpCurve = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerPet.cpp b/Source/FortniteGame/Private/FortPlayerPet.cpp index c4748e2c..507db93d 100644 --- a/Source/FortniteGame/Private/FortPlayerPet.cpp +++ b/Source/FortniteGame/Private/FortPlayerPet.cpp @@ -20,11 +20,11 @@ AFortPlayerPawn* AFortPlayerPet::GetFortPlayerPawn() const { } AFortPlayerPet::AFortPlayerPet() { - this->PetItemDef = NULL; - this->PetAudioComponent = NULL; - this->bIsFrontEndPreview = false; - this->PetMesh = CreateDefaultSubobject(TEXT("PetMesh0")); - this->InteractionCollisionSphere = CreateDefaultSubobject(TEXT("InteractionCollisionSphere")); - this->SoundBank = NULL; + PetItemDef = NULL; + PetAudioComponent = NULL; + bIsFrontEndPreview = false; + PetMesh = CreateDefaultSubobject(TEXT("PetMesh0")); + InteractionCollisionSphere = CreateDefaultSubobject(TEXT("InteractionCollisionSphere")); + SoundBank = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerPetRepState.cpp b/Source/FortniteGame/Private/FortPlayerPetRepState.cpp index 9193e18c..920f983a 100644 --- a/Source/FortniteGame/Private/FortPlayerPetRepState.cpp +++ b/Source/FortniteGame/Private/FortPlayerPetRepState.cpp @@ -23,7 +23,7 @@ void AFortPlayerPetRepState::GetLifetimeReplicatedProps(TArrayLookAtTarget = NULL; - this->PetItemDef = NULL; + LookAtTarget = NULL; + PetItemDef = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerPushableCart.cpp b/Source/FortniteGame/Private/FortPlayerPushableCart.cpp index b1046d4c..725ad71a 100644 --- a/Source/FortniteGame/Private/FortPlayerPushableCart.cpp +++ b/Source/FortniteGame/Private/FortPlayerPushableCart.cpp @@ -130,11 +130,11 @@ void AFortPlayerPushableCart::GetLifetimeReplicatedProps(TArrayMovementComponent = CreateDefaultSubobject(TEXT("Ground Spline Movement Component")); - this->CurrentCheckPoint = 0; - this->TotalActivePushers = 0; - this->TotalActiveDefenders = 0; - this->bIsPushable = false; - this->bIsNearCheckpoint = false; + MovementComponent = CreateDefaultSubobject(TEXT("Ground Spline Movement Component")); + CurrentCheckPoint = 0; + TotalActivePushers = 0; + TotalActiveDefenders = 0; + bIsPushable = false; + bIsNearCheckpoint = false; } diff --git a/Source/FortniteGame/Private/FortPlayerReconnectedParams.cpp b/Source/FortniteGame/Private/FortPlayerReconnectedParams.cpp index 51168b27..aece63bf 100644 --- a/Source/FortniteGame/Private/FortPlayerReconnectedParams.cpp +++ b/Source/FortniteGame/Private/FortPlayerReconnectedParams.cpp @@ -7,6 +7,6 @@ void UFortPlayerReconnectedParams::BreakParams(AFortPlayerController*& _Reconnec } UFortPlayerReconnectedParams::UFortPlayerReconnectedParams() { - this->ReconnectedPlayerPC = NULL; + ReconnectedPlayerPC = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerRecord.cpp b/Source/FortniteGame/Private/FortPlayerRecord.cpp index 95a18f34..d84ce2da 100644 --- a/Source/FortniteGame/Private/FortPlayerRecord.cpp +++ b/Source/FortniteGame/Private/FortPlayerRecord.cpp @@ -1,6 +1,6 @@ #include "FortPlayerRecord.h" FFortPlayerRecord::FFortPlayerRecord() { - this->bPlayerIsNew = false; + bPlayerIsNew = false; } diff --git a/Source/FortniteGame/Private/FortPlayerScoreReport.cpp b/Source/FortniteGame/Private/FortPlayerScoreReport.cpp index 40a2b700..e015ff5e 100644 --- a/Source/FortniteGame/Private/FortPlayerScoreReport.cpp +++ b/Source/FortniteGame/Private/FortPlayerScoreReport.cpp @@ -1,10 +1,10 @@ #include "FortPlayerScoreReport.h" FFortPlayerScoreReport::FFortPlayerScoreReport() { - this->PlayerTeam = EFortTeam::Spectator; - this->InitialLevel = 0; - this->InitialExperienceAmount = 0; - this->LastExperienceDeltaAmount = 0; - this->LastScoreDeltaAmount = 0; + PlayerTeam = EFortTeam::Spectator; + InitialLevel = 0; + InitialExperienceAmount = 0; + LastExperienceDeltaAmount = 0; + LastScoreDeltaAmount = 0; } diff --git a/Source/FortniteGame/Private/FortPlayerSettingsComponentBase.cpp b/Source/FortniteGame/Private/FortPlayerSettingsComponentBase.cpp index 9ed3f55b..b920b0dd 100644 --- a/Source/FortniteGame/Private/FortPlayerSettingsComponentBase.cpp +++ b/Source/FortniteGame/Private/FortPlayerSettingsComponentBase.cpp @@ -71,57 +71,57 @@ void UFortPlayerSettingsComponentBase::GetLifetimeReplicatedProps(TArrayMaxHealth = 1; - this->StartingHealth = 1; - this->MaxShield = 1; - this->StartingShield = 1; - this->DBNOSetting = EDBNOMutatorType::Default; - this->RespawnHeight = 1; - this->RespawnTime = 1; - this->SpawnLocationSetting = EFortMinigamePlayerSpawnLocationSetting::SpawnPads; - this->SpawnImmunityTime = 1; - this->DropAllItemsOverride = EAthenaLootDropOverride::NoOverride; - this->DropAllResourcesOverride = EAthenaLootDropOverride::NoOverride; - this->HealthSiphonValue = 0; - this->WoodSiphonValue = 0; - this->StoneSiphonValue = 0; - this->MetalSiphonValue = 0; - this->GoldSiphonValue = 0; - this->DamageToDeal = 1; - this->bRequiresNonZeroDamage = true; - this->TargetQueryIndex = 0; - this->WeaponQueryIndex = 0; - this->FallDamageMultiplier = 1; - this->GravityOverride = 0; - this->PlayerLives = 0; - this->TeamToMoveToWhenOutOfSpawns = 0; - this->EliminationsToScoreMultiplier = 1; - this->AssistsToScoreMultiplier = 1; - this->HarvestRateMutliplier = 1; - this->ResourceRateOverrideIndex = 0; - this->BuildingMode = EBuildingMode::None; - this->bAimAssistAllowed = false; - this->bIsPlayerTriggeredRespawnAllowed = true; - this->OnlyAllowRespawningIfPlayerStartPadsFound = 0; - this->bInstantReload = false; - this->bInfiniteAmmo = false; - this->bInfiniteResources = false; - this->bAllowItemDrop = false; - this->bAllowItemPickUp = false; - this->MaxItemSlots = 1; - this->bWoodResourceWidgetVisible = true; - this->bStoneResourceWidgetVisible = true; - this->bMetalResourceWidgetVisible = true; - this->bGoldCurrencyResourceWidgetVisible = false; - this->bApplyJumpPenalty = false; - this->bGliderRedeploy = false; - this->bFlyEnabled = false; - this->bAllowFlightSprint = false; - this->FlySpeedModifierIndex = 0; - this->bAllowFriendlyFire = false; - this->MaximumResources = 0; - this->NameplateDisplayMode = EIndicatorDisplayMode::Default; - this->PlayerHealthIndicatorDisplayMode = EPlayerIndicatorDisplayMode::DontOverride; - this->CreativeBossHealthDisplayMode = ECreativeBossDisplayMode::DontOverride; + MaxHealth = 1; + StartingHealth = 1; + MaxShield = 1; + StartingShield = 1; + DBNOSetting = EDBNOMutatorType::Default; + RespawnHeight = 1; + RespawnTime = 1; + SpawnLocationSetting = EFortMinigamePlayerSpawnLocationSetting::SpawnPads; + SpawnImmunityTime = 1; + DropAllItemsOverride = EAthenaLootDropOverride::NoOverride; + DropAllResourcesOverride = EAthenaLootDropOverride::NoOverride; + HealthSiphonValue = 0; + WoodSiphonValue = 0; + StoneSiphonValue = 0; + MetalSiphonValue = 0; + GoldSiphonValue = 0; + DamageToDeal = 1; + bRequiresNonZeroDamage = true; + TargetQueryIndex = 0; + WeaponQueryIndex = 0; + FallDamageMultiplier = 1; + GravityOverride = 0; + PlayerLives = 0; + TeamToMoveToWhenOutOfSpawns = 0; + EliminationsToScoreMultiplier = 1; + AssistsToScoreMultiplier = 1; + HarvestRateMutliplier = 1; + ResourceRateOverrideIndex = 0; + BuildingMode = EBuildingMode::None; + bAimAssistAllowed = false; + bIsPlayerTriggeredRespawnAllowed = true; + OnlyAllowRespawningIfPlayerStartPadsFound = 0; + bInstantReload = false; + bInfiniteAmmo = false; + bInfiniteResources = false; + bAllowItemDrop = false; + bAllowItemPickUp = false; + MaxItemSlots = 1; + bWoodResourceWidgetVisible = true; + bStoneResourceWidgetVisible = true; + bMetalResourceWidgetVisible = true; + bGoldCurrencyResourceWidgetVisible = false; + bApplyJumpPenalty = false; + bGliderRedeploy = false; + bFlyEnabled = false; + bAllowFlightSprint = false; + FlySpeedModifierIndex = 0; + bAllowFriendlyFire = false; + MaximumResources = 0; + NameplateDisplayMode = EIndicatorDisplayMode::Default; + PlayerHealthIndicatorDisplayMode = EPlayerIndicatorDisplayMode::DontOverride; + CreativeBossHealthDisplayMode = ECreativeBossDisplayMode::DontOverride; } diff --git a/Source/FortniteGame/Private/FortPlayerSpawnPadPlacementData.cpp b/Source/FortniteGame/Private/FortPlayerSpawnPadPlacementData.cpp index 2f3975f8..377a25fc 100644 --- a/Source/FortniteGame/Private/FortPlayerSpawnPadPlacementData.cpp +++ b/Source/FortniteGame/Private/FortPlayerSpawnPadPlacementData.cpp @@ -1,8 +1,8 @@ #include "FortPlayerSpawnPadPlacementData.h" FFortPlayerSpawnPadPlacementData::FFortPlayerSpawnPadPlacementData() { - this->PlacementQuery = NULL; - this->bSnapToGrid = false; - this->bAdjustPlacementForFloors = false; + PlacementQuery = NULL; + bSnapToGrid = false; + bAdjustPlacementForFloors = false; } diff --git a/Source/FortniteGame/Private/FortPlayerSpawnedParams.cpp b/Source/FortniteGame/Private/FortPlayerSpawnedParams.cpp index e1b8d624..3556f723 100644 --- a/Source/FortniteGame/Private/FortPlayerSpawnedParams.cpp +++ b/Source/FortniteGame/Private/FortPlayerSpawnedParams.cpp @@ -7,6 +7,6 @@ void UFortPlayerSpawnedParams::BreakParams(AFortPlayerController*& _SpawnedPlaye } UFortPlayerSpawnedParams::UFortPlayerSpawnedParams() { - this->SpawnedPlayerController = NULL; + SpawnedPlayerController = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerStart.cpp b/Source/FortniteGame/Private/FortPlayerStart.cpp index a282fa87..f5c17625 100644 --- a/Source/FortniteGame/Private/FortPlayerStart.cpp +++ b/Source/FortniteGame/Private/FortPlayerStart.cpp @@ -1,6 +1,6 @@ #include "FortPlayerStart.h" AFortPlayerStart::AFortPlayerStart() : APlayerStart(FObjectInitializer::Get()) { - this->StartParticleComponent = NULL; + StartParticleComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerStartCreative.cpp b/Source/FortniteGame/Private/FortPlayerStartCreative.cpp index 3ae59fb0..84dcfe5c 100644 --- a/Source/FortniteGame/Private/FortPlayerStartCreative.cpp +++ b/Source/FortniteGame/Private/FortPlayerStartCreative.cpp @@ -6,11 +6,11 @@ bool AFortPlayerStartCreative::IsClaimedByPlayer(FUniqueNetIdRepl UniqueId) cons } AFortPlayerStartCreative::AFortPlayerStartCreative() : APlayerStart(FObjectInitializer::Get()) { - this->PortalIndex = 0; - this->ApplicableTeam = 1; - this->bUseAsIslandStart = false; - this->PriorityGroup = 0; - this->bIsEnabled = true; - this->CreativeLinkComponent = CreateDefaultSubobject(TEXT("CreativeLinkComponent")); + PortalIndex = 0; + ApplicableTeam = 1; + bUseAsIslandStart = false; + PriorityGroup = 0; + bIsEnabled = true; + CreativeLinkComponent = CreateDefaultSubobject(TEXT("CreativeLinkComponent")); } diff --git a/Source/FortniteGame/Private/FortPlayerStartWarmup.cpp b/Source/FortniteGame/Private/FortPlayerStartWarmup.cpp index 0480816a..74452cdf 100644 --- a/Source/FortniteGame/Private/FortPlayerStartWarmup.cpp +++ b/Source/FortniteGame/Private/FortPlayerStartWarmup.cpp @@ -1,6 +1,6 @@ #include "FortPlayerStartWarmup.h" AFortPlayerStartWarmup::AFortPlayerStartWarmup() : APlayerStart(FObjectInitializer::Get()) { - this->UsePriority = 0; + UsePriority = 0; } diff --git a/Source/FortniteGame/Private/FortPlayerStartupController.cpp b/Source/FortniteGame/Private/FortPlayerStartupController.cpp index 3055bdda..6e13fa7c 100644 --- a/Source/FortniteGame/Private/FortPlayerStartupController.cpp +++ b/Source/FortniteGame/Private/FortPlayerStartupController.cpp @@ -44,12 +44,12 @@ void AFortPlayerStartupController::GetLifetimeReplicatedProps(TArrayUseIndividualHoldingAreas = false; - this->DelayAfterFirstInTime = 1; - this->ContainmentTimer = 1; - this->AllInCountdownTime = 1; - this->ErodeShieldTime = 1; - this->StopJoinabilityTime = 1; - this->DestroyImmediately = false; + UseIndividualHoldingAreas = false; + DelayAfterFirstInTime = 1; + ContainmentTimer = 1; + AllInCountdownTime = 1; + ErodeShieldTime = 1; + StopJoinabilityTime = 1; + DestroyImmediately = false; } diff --git a/Source/FortniteGame/Private/FortPlayerState.cpp b/Source/FortniteGame/Private/FortPlayerState.cpp index a951d6ae..874b9539 100644 --- a/Source/FortniteGame/Private/FortPlayerState.cpp +++ b/Source/FortniteGame/Private/FortPlayerState.cpp @@ -156,63 +156,63 @@ void AFortPlayerState::GetLifetimeReplicatedProps(TArray& Out } AFortPlayerState::AFortPlayerState() { - this->bIsWorldDataOwner = false; - this->bIsGameSessionOwner = false; - this->bIsGameSessionAdmin = false; - this->bIsReadyToContinue = false; - this->bHasFinishedLoading = false; - this->bHasStartedPlaying = false; - this->bMeshNetPlayer = false; - this->bRepFlag1 = true; - this->PlayerRole = EFortPlayerRole::Player; - this->WorldPlayerId = 0; - this->HeroType = NULL; - this->CurrentCharXP = 0; - this->InitialExperienceLevel = 0; - this->InitialExperienceAmount = 0; - this->bIsSimulatingDamage = false; - this->CharacterGender = EFortCustomGender::Both; - this->CharacterBodyType = EFortCustomBodyType::Small; - this->CharacterColorSwatches[0] = NULL; - this->CharacterColorSwatches[1] = NULL; - this->LocalCharacterGender = EFortCustomGender::Both; - this->LocalCharacterBodyType = EFortCustomBodyType::Small; - this->LocalCharacterParts[0] = NULL; - this->LocalCharacterParts[1] = NULL; - this->LocalCharacterParts[2] = NULL; - this->LocalCharacterParts[3] = NULL; - this->LocalCharacterParts[4] = NULL; - this->LocalCharacterParts[5] = NULL; - this->LocalCharacterCharms[0] = NULL; - this->LocalCharacterCharms[1] = NULL; - this->LocalCharacterCharms[2] = NULL; - this->LocalCharacterCharms[3] = NULL; - this->LocalCharacterColorSwatches[0] = NULL; - this->LocalCharacterColorSwatches[1] = NULL; - this->CustomPRIComponent = CreateDefaultSubobject(TEXT("CustomPRIComponent")); - this->CharacterPartColorSwatches[0] = NULL; - this->CharacterPartColorSwatches[1] = NULL; - this->CharacterPartColorSwatches[2] = NULL; - this->CharacterPartColorSwatches[3] = NULL; - this->CharacterPartColorSwatches[4] = NULL; - this->CharacterPartColorSwatches[5] = NULL; - this->LocalCharacterPartColorSwatches[0] = NULL; - this->LocalCharacterPartColorSwatches[1] = NULL; - this->LocalCharacterPartColorSwatches[2] = NULL; - this->LocalCharacterPartColorSwatches[3] = NULL; - this->LocalCharacterPartColorSwatches[4] = NULL; - this->LocalCharacterPartColorSwatches[5] = NULL; - this->PlayerTeam = NULL; - this->PlayerTeamPrivate = NULL; - this->bSkipReplicatedStats = false; - this->bAreZoneStatsFinalized = false; - this->ReadyCheckState = EReadyCheckState::CheckStarted; - this->HomeActor = NULL; - this->AbilitySystemComponent = CreateDefaultSubobject(TEXT("AbilitySystemComponent")); - this->TrustedPlatformType = ETrustedPlatformType::Unknown; - this->bInvitedToConsoleSession = false; - this->bInitializedPlayerCustomizationOptionsFromClientSettings = false; - this->CachedPreviousWorldPlayerId = 0; - this->bInGhostMode = false; + bIsWorldDataOwner = false; + bIsGameSessionOwner = false; + bIsGameSessionAdmin = false; + bIsReadyToContinue = false; + bHasFinishedLoading = false; + bHasStartedPlaying = false; + bMeshNetPlayer = false; + bRepFlag1 = true; + PlayerRole = EFortPlayerRole::Player; + WorldPlayerId = 0; + HeroType = NULL; + CurrentCharXP = 0; + InitialExperienceLevel = 0; + InitialExperienceAmount = 0; + bIsSimulatingDamage = false; + CharacterGender = EFortCustomGender::Both; + CharacterBodyType = EFortCustomBodyType::Small; + CharacterColorSwatches[0] = NULL; + CharacterColorSwatches[1] = NULL; + LocalCharacterGender = EFortCustomGender::Both; + LocalCharacterBodyType = EFortCustomBodyType::Small; + LocalCharacterParts[0] = NULL; + LocalCharacterParts[1] = NULL; + LocalCharacterParts[2] = NULL; + LocalCharacterParts[3] = NULL; + LocalCharacterParts[4] = NULL; + LocalCharacterParts[5] = NULL; + LocalCharacterCharms[0] = NULL; + LocalCharacterCharms[1] = NULL; + LocalCharacterCharms[2] = NULL; + LocalCharacterCharms[3] = NULL; + LocalCharacterColorSwatches[0] = NULL; + LocalCharacterColorSwatches[1] = NULL; + CustomPRIComponent = CreateDefaultSubobject(TEXT("CustomPRIComponent")); + CharacterPartColorSwatches[0] = NULL; + CharacterPartColorSwatches[1] = NULL; + CharacterPartColorSwatches[2] = NULL; + CharacterPartColorSwatches[3] = NULL; + CharacterPartColorSwatches[4] = NULL; + CharacterPartColorSwatches[5] = NULL; + LocalCharacterPartColorSwatches[0] = NULL; + LocalCharacterPartColorSwatches[1] = NULL; + LocalCharacterPartColorSwatches[2] = NULL; + LocalCharacterPartColorSwatches[3] = NULL; + LocalCharacterPartColorSwatches[4] = NULL; + LocalCharacterPartColorSwatches[5] = NULL; + PlayerTeam = NULL; + PlayerTeamPrivate = NULL; + bSkipReplicatedStats = false; + bAreZoneStatsFinalized = false; + ReadyCheckState = EReadyCheckState::CheckStarted; + HomeActor = NULL; + AbilitySystemComponent = CreateDefaultSubobject(TEXT("AbilitySystemComponent")); + TrustedPlatformType = ETrustedPlatformType::Unknown; + bInvitedToConsoleSession = false; + bInitializedPlayerCustomizationOptionsFromClientSettings = false; + CachedPreviousWorldPlayerId = 0; + bInGhostMode = false; } diff --git a/Source/FortniteGame/Private/FortPlayerStateAthena.cpp b/Source/FortniteGame/Private/FortPlayerStateAthena.cpp index 6786886b..c49d04a4 100644 --- a/Source/FortniteGame/Private/FortPlayerStateAthena.cpp +++ b/Source/FortniteGame/Private/FortPlayerStateAthena.cpp @@ -224,50 +224,50 @@ void AFortPlayerStateAthena::GetLifetimeReplicatedProps(TArrayPersonalLobbyAction = 0; - this->ReplicatedTeamMemberState = ETeamMemberState::None; - this->TeamMemberState = ETeamMemberState::None; - this->TeamMemberStateRepTime = 1; - this->bHasWonAGame = false; - this->TeamKillScore = 0; - this->TeamIndex = 0; - this->TeamScorePlacement = 0; - this->TeamScore = 0; - this->Place = 0; - this->DownScore = 0; - this->KillScore = 0; - this->SeasonLevelUIDisplay = 0; - this->HumanKillScore = 0; - this->AIKillCount = 0; - this->NumChestsOpened = 0; - this->NumAmmoCansOpened = 0; - this->NumSupplyDropsOpened = 0; - this->NumLlamasOpened = 0; - this->NumForagedItemsConsumed = 0; - this->NumMinutesAlive = 0; - this->NumBronzeCoinsCollected = 0; - this->NumSilverCoinsCollected = 0; - this->NumGoldCoinsCollected = 0; - this->TotalPlayerScore = 0; - this->StormSurgeEffectCount = 0; - this->TeamAverageDamageDealt = 0; - this->SquadId = 0; - this->bThankedBusDriver = false; - this->bDidNotThankBusDriver = false; - this->bUsingAnonymousMode = false; - this->bUsingAnonymousCharacterMode = false; - this->bIsTalking = false; - this->bIsMuted = false; - this->SecondsAlive = 0; - this->TimeOfPawnCreation = 0; - this->bIsDisconnected = false; - this->GameModeIcon = NULL; - this->bResurrectionChipDisabled = false; - this->bResurrectingNow = false; - this->RebootCounter = 0; - this->bHoldsRebootVanLock = false; - this->MatchAbandonState = EMatchAbandonState::None; - this->bIsAnAthenaGameParticipant = true; - this->bPreserveSquad = false; + PersonalLobbyAction = 0; + ReplicatedTeamMemberState = ETeamMemberState::None; + TeamMemberState = ETeamMemberState::None; + TeamMemberStateRepTime = 1; + bHasWonAGame = false; + TeamKillScore = 0; + TeamIndex = 0; + TeamScorePlacement = 0; + TeamScore = 0; + Place = 0; + DownScore = 0; + KillScore = 0; + SeasonLevelUIDisplay = 0; + HumanKillScore = 0; + AIKillCount = 0; + NumChestsOpened = 0; + NumAmmoCansOpened = 0; + NumSupplyDropsOpened = 0; + NumLlamasOpened = 0; + NumForagedItemsConsumed = 0; + NumMinutesAlive = 0; + NumBronzeCoinsCollected = 0; + NumSilverCoinsCollected = 0; + NumGoldCoinsCollected = 0; + TotalPlayerScore = 0; + StormSurgeEffectCount = 0; + TeamAverageDamageDealt = 0; + SquadId = 0; + bThankedBusDriver = false; + bDidNotThankBusDriver = false; + bUsingAnonymousMode = false; + bUsingAnonymousCharacterMode = false; + bIsTalking = false; + bIsMuted = false; + SecondsAlive = 0; + TimeOfPawnCreation = 0; + bIsDisconnected = false; + GameModeIcon = NULL; + bResurrectionChipDisabled = false; + bResurrectingNow = false; + RebootCounter = 0; + bHoldsRebootVanLock = false; + MatchAbandonState = EMatchAbandonState::None; + bIsAnAthenaGameParticipant = true; + bPreserveSquad = false; } diff --git a/Source/FortniteGame/Private/FortPlayerStateEndless.cpp b/Source/FortniteGame/Private/FortPlayerStateEndless.cpp index aacae9dd..3e9d07b3 100644 --- a/Source/FortniteGame/Private/FortPlayerStateEndless.cpp +++ b/Source/FortniteGame/Private/FortPlayerStateEndless.cpp @@ -4,6 +4,6 @@ void AFortPlayerStateEndless::AddBluGloActivityScoreForPlayer(const FVector& Bur } AFortPlayerStateEndless::AFortPlayerStateEndless() { - this->BluGloActivityScore = 0; + BluGloActivityScore = 0; } diff --git a/Source/FortniteGame/Private/FortPlayerStateOutpost.cpp b/Source/FortniteGame/Private/FortPlayerStateOutpost.cpp index 2c2733af..26c79f35 100644 --- a/Source/FortniteGame/Private/FortPlayerStateOutpost.cpp +++ b/Source/FortniteGame/Private/FortPlayerStateOutpost.cpp @@ -28,6 +28,6 @@ void AFortPlayerStateOutpost::GetLifetimeReplicatedProps(TArraybHasPermissionToEditOutpost = false; + bHasPermissionToEditOutpost = false; } diff --git a/Source/FortniteGame/Private/FortPlayerStateZone.cpp b/Source/FortniteGame/Private/FortPlayerStateZone.cpp index d42e7d80..483b3ace 100644 --- a/Source/FortniteGame/Private/FortPlayerStateZone.cpp +++ b/Source/FortniteGame/Private/FortPlayerStateZone.cpp @@ -73,21 +73,21 @@ void AFortPlayerStateZone::GetLifetimeReplicatedProps(TArray& } AFortPlayerStateZone::AFortPlayerStateZone() { - this->SpectatingTarget = NULL; - this->KickedFromSessionReason = EFortKickReason::NotKicked; - this->CarriedObject = NULL; - this->NumRejoins = 0; - this->OldTotalScoreStat = 0; - this->bInvincibleDueToUI = false; - this->CurrentHealth = 1; - this->MaxHealth = 1; - this->CurrentShield = 1; - this->MaxShield = 1; - this->CurrentSignalInStorm = 1; - this->MaxSignalInStorm = 1; - this->PendingDestroyedGadgetItemDefinition = NULL; - this->bInAircraft = false; - this->bHasEverSkydivedFromBus = false; - this->bHasEverSkydivedFromBusAndLanded = false; + SpectatingTarget = NULL; + KickedFromSessionReason = EFortKickReason::NotKicked; + CarriedObject = NULL; + NumRejoins = 0; + OldTotalScoreStat = 0; + bInvincibleDueToUI = false; + CurrentHealth = 1; + MaxHealth = 1; + CurrentShield = 1; + MaxShield = 1; + CurrentSignalInStorm = 1; + MaxSignalInStorm = 1; + PendingDestroyedGadgetItemDefinition = NULL; + bInAircraft = false; + bHasEverSkydivedFromBus = false; + bHasEverSkydivedFromBusAndLanded = false; } diff --git a/Source/FortniteGame/Private/FortPlayerSurveyAnalyticsAnswerBase.cpp b/Source/FortniteGame/Private/FortPlayerSurveyAnalyticsAnswerBase.cpp index 8ad50699..1b9cb6ef 100644 --- a/Source/FortniteGame/Private/FortPlayerSurveyAnalyticsAnswerBase.cpp +++ b/Source/FortniteGame/Private/FortPlayerSurveyAnalyticsAnswerBase.cpp @@ -1,6 +1,6 @@ #include "FortPlayerSurveyAnalyticsAnswerBase.h" FFortPlayerSurveyAnalyticsAnswerBase::FFortPlayerSurveyAnalyticsAnswerBase() { - this->TimeTaken = 0; + TimeTaken = 0; } diff --git a/Source/FortniteGame/Private/FortPlayerSurveyAnalyticsAnswerMultipleChoice.cpp b/Source/FortniteGame/Private/FortPlayerSurveyAnalyticsAnswerMultipleChoice.cpp index cd159545..cc5ba511 100644 --- a/Source/FortniteGame/Private/FortPlayerSurveyAnalyticsAnswerMultipleChoice.cpp +++ b/Source/FortniteGame/Private/FortPlayerSurveyAnalyticsAnswerMultipleChoice.cpp @@ -1,6 +1,6 @@ #include "FortPlayerSurveyAnalyticsAnswerMultipleChoice.h" FFortPlayerSurveyAnalyticsAnswerMultipleChoice::FFortPlayerSurveyAnalyticsAnswerMultipleChoice() { - this->AnswerIndex = 0; + AnswerIndex = 0; } diff --git a/Source/FortniteGame/Private/FortPlayerSurveyAnalyticsAnswerMultipleSelectionSingleAnswer.cpp b/Source/FortniteGame/Private/FortPlayerSurveyAnalyticsAnswerMultipleSelectionSingleAnswer.cpp index 58365d45..dc7d18f1 100644 --- a/Source/FortniteGame/Private/FortPlayerSurveyAnalyticsAnswerMultipleSelectionSingleAnswer.cpp +++ b/Source/FortniteGame/Private/FortPlayerSurveyAnalyticsAnswerMultipleSelectionSingleAnswer.cpp @@ -1,7 +1,7 @@ #include "FortPlayerSurveyAnalyticsAnswerMultipleSelectionSingleAnswer.h" FFortPlayerSurveyAnalyticsAnswerMultipleSelectionSingleAnswer::FFortPlayerSurveyAnalyticsAnswerMultipleSelectionSingleAnswer() { - this->Selected = false; - this->TimeTaken = 0; + Selected = false; + TimeTaken = 0; } diff --git a/Source/FortniteGame/Private/FortPlayerSurveyAnalyticsSurveyResponse.cpp b/Source/FortniteGame/Private/FortPlayerSurveyAnalyticsSurveyResponse.cpp index 713cba10..768a5fae 100644 --- a/Source/FortniteGame/Private/FortPlayerSurveyAnalyticsSurveyResponse.cpp +++ b/Source/FortniteGame/Private/FortPlayerSurveyAnalyticsSurveyResponse.cpp @@ -1,6 +1,6 @@ #include "FortPlayerSurveyAnalyticsSurveyResponse.h" FFortPlayerSurveyAnalyticsSurveyResponse::FFortPlayerSurveyAnalyticsSurveyResponse() { - this->FinishReason = EFortPlayerSurveyAnalyticsFinishReason::Submitted; + FinishReason = EFortPlayerSurveyAnalyticsFinishReason::Submitted; } diff --git a/Source/FortniteGame/Private/FortPlayerSurveyAnswerContainerChangeEventInfo.cpp b/Source/FortniteGame/Private/FortPlayerSurveyAnswerContainerChangeEventInfo.cpp index 40e02201..9fc083cf 100644 --- a/Source/FortniteGame/Private/FortPlayerSurveyAnswerContainerChangeEventInfo.cpp +++ b/Source/FortniteGame/Private/FortPlayerSurveyAnswerContainerChangeEventInfo.cpp @@ -1,6 +1,6 @@ #include "FortPlayerSurveyAnswerContainerChangeEventInfo.h" FFortPlayerSurveyAnswerContainerChangeEventInfo::FFortPlayerSurveyAnswerContainerChangeEventInfo() { - this->Reason = EFortPlayerSurveyAnswerContainerChangeReason::AnswerChange; + Reason = EFortPlayerSurveyAnswerContainerChangeReason::AnswerChange; } diff --git a/Source/FortniteGame/Private/FortPlayerSurveyAnswerMultipleChoice.cpp b/Source/FortniteGame/Private/FortPlayerSurveyAnswerMultipleChoice.cpp index 4d93817c..23f4a992 100644 --- a/Source/FortniteGame/Private/FortPlayerSurveyAnswerMultipleChoice.cpp +++ b/Source/FortniteGame/Private/FortPlayerSurveyAnswerMultipleChoice.cpp @@ -1,6 +1,6 @@ #include "FortPlayerSurveyAnswerMultipleChoice.h" FFortPlayerSurveyAnswerMultipleChoice::FFortPlayerSurveyAnswerMultipleChoice() { - this->AnswerIndex = 0; + AnswerIndex = 0; } diff --git a/Source/FortniteGame/Private/FortPlayerSurveyAnswerMultipleSelectionSingleAnswer.cpp b/Source/FortniteGame/Private/FortPlayerSurveyAnswerMultipleSelectionSingleAnswer.cpp index 16d9006e..73353d5e 100644 --- a/Source/FortniteGame/Private/FortPlayerSurveyAnswerMultipleSelectionSingleAnswer.cpp +++ b/Source/FortniteGame/Private/FortPlayerSurveyAnswerMultipleSelectionSingleAnswer.cpp @@ -1,6 +1,6 @@ #include "FortPlayerSurveyAnswerMultipleSelectionSingleAnswer.h" FFortPlayerSurveyAnswerMultipleSelectionSingleAnswer::FFortPlayerSurveyAnswerMultipleSelectionSingleAnswer() { - this->bSelected = false; + bSelected = false; } diff --git a/Source/FortniteGame/Private/FortPlayerSurveyDescription.cpp b/Source/FortniteGame/Private/FortPlayerSurveyDescription.cpp index 8b643891..78d2e183 100644 --- a/Source/FortniteGame/Private/FortPlayerSurveyDescription.cpp +++ b/Source/FortniteGame/Private/FortPlayerSurveyDescription.cpp @@ -1,6 +1,6 @@ #include "FortPlayerSurveyDescription.h" FFortPlayerSurveyDescription::FFortPlayerSurveyDescription() { - this->DefaultAnswer = 0; + DefaultAnswer = 0; } diff --git a/Source/FortniteGame/Private/FortPlayerSurveyMcpDataSurveyMetadata.cpp b/Source/FortniteGame/Private/FortPlayerSurveyMcpDataSurveyMetadata.cpp index 1250b8a6..3ba9c3a5 100644 --- a/Source/FortniteGame/Private/FortPlayerSurveyMcpDataSurveyMetadata.cpp +++ b/Source/FortniteGame/Private/FortPlayerSurveyMcpDataSurveyMetadata.cpp @@ -1,6 +1,6 @@ #include "FortPlayerSurveyMcpDataSurveyMetadata.h" FFortPlayerSurveyMcpDataSurveyMetadata::FFortPlayerSurveyMcpDataSurveyMetadata() { - this->NumTimesCompleted = 0; + NumTimesCompleted = 0; } diff --git a/Source/FortniteGame/Private/FortPlayerSurveyQuestionFreeFormText.cpp b/Source/FortniteGame/Private/FortPlayerSurveyQuestionFreeFormText.cpp index ce9b4f2c..22fba630 100644 --- a/Source/FortniteGame/Private/FortPlayerSurveyQuestionFreeFormText.cpp +++ b/Source/FortniteGame/Private/FortPlayerSurveyQuestionFreeFormText.cpp @@ -1,7 +1,7 @@ #include "FortPlayerSurveyQuestionFreeFormText.h" UFortPlayerSurveyQuestionFreeFormText::UFortPlayerSurveyQuestionFreeFormText() { - this->bAnswerRequired = false; - this->MaxAnswerLength = 0; + bAnswerRequired = false; + MaxAnswerLength = 0; } diff --git a/Source/FortniteGame/Private/FortPlayerSurveyQuestionMultipleSelection.cpp b/Source/FortniteGame/Private/FortPlayerSurveyQuestionMultipleSelection.cpp index a7f7d6a5..367bb79c 100644 --- a/Source/FortniteGame/Private/FortPlayerSurveyQuestionMultipleSelection.cpp +++ b/Source/FortniteGame/Private/FortPlayerSurveyQuestionMultipleSelection.cpp @@ -5,7 +5,7 @@ bool UFortPlayerSurveyQuestionMultipleSelection::TryGetMaxNumAnswers(int32& OutM } UFortPlayerSurveyQuestionMultipleSelection::UFortPlayerSurveyQuestionMultipleSelection() { - this->MinNumAnswers = 0; - this->MaxNumAnswers = 0; + MinNumAnswers = 0; + MaxNumAnswers = 0; } diff --git a/Source/FortniteGame/Private/FortPlayerSurveyQuestionSelector.cpp b/Source/FortniteGame/Private/FortPlayerSurveyQuestionSelector.cpp index 36351eab..26969dd4 100644 --- a/Source/FortniteGame/Private/FortPlayerSurveyQuestionSelector.cpp +++ b/Source/FortniteGame/Private/FortPlayerSurveyQuestionSelector.cpp @@ -14,6 +14,6 @@ UFortPlayerSurveyBase* UFortPlayerSurveyQuestionSelector::GetSurvey() const { } UFortPlayerSurveyQuestionSelector::UFortPlayerSurveyQuestionSelector() { - this->Survey = NULL; + Survey = NULL; } diff --git a/Source/FortniteGame/Private/FortPlayerSurveyQuestionStandardBase.cpp b/Source/FortniteGame/Private/FortPlayerSurveyQuestionStandardBase.cpp index 9689a777..0d5d68e6 100644 --- a/Source/FortniteGame/Private/FortPlayerSurveyQuestionStandardBase.cpp +++ b/Source/FortniteGame/Private/FortPlayerSurveyQuestionStandardBase.cpp @@ -1,6 +1,6 @@ #include "FortPlayerSurveyQuestionStandardBase.h" UFortPlayerSurveyQuestionStandardBase::UFortPlayerSurveyQuestionStandardBase() { - this->PresentationStyle = EFortPlayerSurveyQuestionPresentationStyle::Invalid; + PresentationStyle = EFortPlayerSurveyQuestionPresentationStyle::Invalid; } diff --git a/Source/FortniteGame/Private/FortPlayerSurveyTokenItemDefinition.cpp b/Source/FortniteGame/Private/FortPlayerSurveyTokenItemDefinition.cpp index 68445a78..be10fa25 100644 --- a/Source/FortniteGame/Private/FortPlayerSurveyTokenItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortPlayerSurveyTokenItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortPlayerSurveyTokenItemDefinition.h" -UFortPlayerSurveyTokenItemDefinition::UFortPlayerSurveyTokenItemDefinition() { +UFortPlayerSurveyTokenItemDefinition::UFortPlayerSurveyTokenItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortPlayerTeamSettingsComponent.cpp b/Source/FortniteGame/Private/FortPlayerTeamSettingsComponent.cpp index 509cbf12..720693a0 100644 --- a/Source/FortniteGame/Private/FortPlayerTeamSettingsComponent.cpp +++ b/Source/FortniteGame/Private/FortPlayerTeamSettingsComponent.cpp @@ -9,10 +9,10 @@ void UFortPlayerTeamSettingsComponent::GetLifetimeReplicatedProps(TArrayTeamIndex = 255; - this->TeamColorIndex = 0; - this->bRunOutTimeToWin = false; - this->DefaultClassSlot = 255; - this->RespawnWaveType = ECreativeRespawnWaveType::None; + TeamIndex = 255; + TeamColorIndex = 0; + bRunOutTimeToWin = false; + DefaultClassSlot = 255; + RespawnWaveType = ECreativeRespawnWaveType::None; } diff --git a/Source/FortniteGame/Private/FortPlayerZoneSettingsComponent.cpp b/Source/FortniteGame/Private/FortPlayerZoneSettingsComponent.cpp index 6fbdf7eb..5fc0b18f 100644 --- a/Source/FortniteGame/Private/FortPlayerZoneSettingsComponent.cpp +++ b/Source/FortniteGame/Private/FortPlayerZoneSettingsComponent.cpp @@ -1,11 +1,11 @@ #include "FortPlayerZoneSettingsComponent.h" UFortPlayerZoneSettingsComponent::UFortPlayerZoneSettingsComponent() { - this->TimeOfDayOverride = EAthenaTimeOfDayOverride::NoOverride; - this->PostProcessOverride = EAthenaTODPostProcess::NoOverride; - this->LightIntensityOverride = EAthenaLightIntensityOverride::NoOverride; - this->LightColorOverride = EAthenaTODColor::NoOverride; - this->FogDensityOverride = EAthenaFogDensityOverride::NoOverride; - this->FogColorOverride = EAthenaTODColor::NoOverride; + TimeOfDayOverride = EAthenaTimeOfDayOverride::NoOverride; + PostProcessOverride = EAthenaTODPostProcess::NoOverride; + LightIntensityOverride = EAthenaLightIntensityOverride::NoOverride; + LightColorOverride = EAthenaTODColor::NoOverride; + FogDensityOverride = EAthenaFogDensityOverride::NoOverride; + FogColorOverride = EAthenaTODColor::NoOverride; } diff --git a/Source/FortniteGame/Private/FortPlaylist.cpp b/Source/FortniteGame/Private/FortPlaylist.cpp index 133bb6bb..9c21a86b 100644 --- a/Source/FortniteGame/Private/FortPlaylist.cpp +++ b/Source/FortniteGame/Private/FortPlaylist.cpp @@ -1,42 +1,42 @@ #include "FortPlaylist.h" UFortPlaylist::UFortPlaylist() { - this->PlaylistId = 0; - this->GameType = EFortGameType::BR; - this->MinPlayers = 0; - this->MaxPlayers = 0; - this->bUnderfillMatchmaking = false; - this->UnderfilledMaxPlayers = 0; - this->bOverrideMaxPlayers = false; - this->MaxHumanAndBotParticipants = 0; - this->MaxTeamCount = 0; - this->MaxTeamSize = 0; - this->MaxSocialPartySize = 0; - this->MaxSquadSize = 0; - this->MaxSquads = 0; - this->EnforceSquadFill = false; - this->bAllowSquadFillOption = true; - this->bShouldFillWhenNoSquadFillOption = false; - this->bAllowJoinInProgress = false; - this->EndOfMatchXpFirstElim = 0; - this->EndOfMatchXpMultiplier = 0; - this->UserOptions = NULL; - this->bEnableBackfillDuringWarmupPhase = true; - this->TimeAfterWarmupToDisableBackfill = 1; - this->DefaultFirstTeam = 1; - this->DefaultLastTeam = 1; - this->FriendlyFireType = EFriendlyFireType::Off; - this->bUseFriendlyFireAimAssist = false; - this->LootLevel = 0; - this->BuildingLevelOverride = 0; - this->DBNOType = EDBNOType::On; - this->bIgnoreWeatherEvents = false; - this->SharedAssetGroup = NULL; - this->ConditionalAssetGroup = NULL; - this->bIsDefaultPlaylist = false; - this->GarbageCollectionFrequency = 1; - this->ServerPerformanceEventFrequency = 1; - this->ServerMetricsEventFrequency = 1; - this->bUseLocalizationService = false; + PlaylistId = 0; + GameType = EFortGameType::BR; + MinPlayers = 0; + MaxPlayers = 0; + bUnderfillMatchmaking = false; + UnderfilledMaxPlayers = 0; + bOverrideMaxPlayers = false; + MaxHumanAndBotParticipants = 0; + MaxTeamCount = 0; + MaxTeamSize = 0; + MaxSocialPartySize = 0; + MaxSquadSize = 0; + MaxSquads = 0; + EnforceSquadFill = false; + bAllowSquadFillOption = true; + bShouldFillWhenNoSquadFillOption = false; + bAllowJoinInProgress = false; + EndOfMatchXpFirstElim = 0; + EndOfMatchXpMultiplier = 0; + UserOptions = NULL; + bEnableBackfillDuringWarmupPhase = true; + TimeAfterWarmupToDisableBackfill = 1; + DefaultFirstTeam = 1; + DefaultLastTeam = 1; + FriendlyFireType = EFriendlyFireType::Off; + bUseFriendlyFireAimAssist = false; + LootLevel = 0; + BuildingLevelOverride = 0; + DBNOType = EDBNOType::On; + bIgnoreWeatherEvents = false; + SharedAssetGroup = NULL; + ConditionalAssetGroup = NULL; + bIsDefaultPlaylist = false; + GarbageCollectionFrequency = 1; + ServerPerformanceEventFrequency = 1; + ServerMetricsEventFrequency = 1; + bUseLocalizationService = false; } diff --git a/Source/FortniteGame/Private/FortPlaylistAthena.cpp b/Source/FortniteGame/Private/FortPlaylistAthena.cpp index 8c53d9a7..54f1da6e 100644 --- a/Source/FortniteGame/Private/FortPlaylistAthena.cpp +++ b/Source/FortniteGame/Private/FortPlaylistAthena.cpp @@ -7,119 +7,119 @@ void UFortPlaylistAthena::CreateCalendarPayload_Enabling() { } UFortPlaylistAthena::UFortPlaylistAthena() { - this->bRewardsTrackPlacement = true; - this->bRewardsAllowXPProgression = true; - this->bRewardForRevivingTeammates = false; - this->RewardPlacementBonusType = ERewardPlacementBonusType::Solo; - this->RewardsPlacementThreshold = 0; - this->RewardTimePlayedType = ERewardTimePlayedType::Default; - this->RewardTimePlayedXPPerMinute = 0; - this->RewardTimePlayedXPFlatValue = 0; - this->bAllowSinglePartyMatches = false; - this->bRequeueAfterFailedSessionAssignment = true; - this->bIsTournament = false; - this->bUseMultidivisionQueues = false; - this->CompetitivePointClamp = 0; - this->MaxBucketCapacity = 0; - this->MaxPendingMatches = 0; - this->bUseInputRules = true; - this->bAllowBackfill = false; - this->MinBackfillMatchPlayers = 0; - this->MaxTeamScoreAllowedForBackfill = 0; - this->MaxTeamScoreDiscrepancyPercent = 1; - this->bUsePlayerRating = false; - this->bEnableDynamicBotBackfill = false; - this->bRequireCrossplayEnabled = true; - this->bLimitedPoolMatchmakingEnabled = false; - this->bAllowedInLeto = false; - this->bAllowInGameMatchMaking = true; - this->bAllowReturnToMatchmakingOriginOnMatchEnd = false; - this->bAllowBotsInHumanTeams = false; - this->bForceNewPlayerStateOnReconnect = false; - this->WinConditionType = EAthenaWinCondition::LastManStanding; - this->WinConditionPlayersRemaining = 0; - this->bIsLargeTeamGame = false; - this->bShouldSpreadTeams = true; - this->bIgnoreDefaultQuests = false; - this->bDisallowMultipleWeaponsOfType = false; - this->bAllowEditingEnemyWalls = false; - this->LootDropRounds = 0; - this->ForceKickAfterDeathTime = 1; - this->ForceKickAfterDeathMode = EForceKickAfterDeathMode::Disabled; - this->QuickbarSelectionPreservationMode = EWeaponSelectionPreservationType::KeepSelectionWhenRespawning; - this->bIgnoreGameModeStartingInventory = false; - this->bRequirePickaxeInStartingInventory = true; - this->DestructedBuildingInGridTimeout = 1; - this->bTeamFilterDestructedBuildingsInGrid = true; - this->bOwnerFilterDestructedBuildingsInGrid = false; - this->bEnableBuildingCreatedEvent = false; - this->MaximumAspectRatio = 1; - this->bVehiclesDestroyAllBuildingSMActorsOnContact = false; - this->VehicleBoundsXYSplineClass = NULL; - this->bAutoAcquireSpawnChip = false; - this->SoundMix = NULL; - this->bAllowHardcoreModifiers = false; - this->bForceCameraFadeOnRespawn = true; - this->MinTimeBeforeRespawnCameraFade = 1; - this->RespawnType = EAthenaRespawnType::None; - this->bRespawnInAir = true; - this->bSkipWarmup = false; - this->bSkipAircraft = false; - this->WarmupEarlyRequiredPlayerPercent = 1; - this->AirCraftBehavior = EAirCraftBehavior::Default; - this->bUseCustomAircraftPathSelection = false; - this->bUseSameDirectionForOpposingAircraft = false; - this->bAircraftDropOnlyWithinSafeZone = false; - this->AircraftPathOffsetFromMapCenterMin = 1; - this->AircraftPathOffsetFromMapCenterMax = 1; - this->AircraftPathMidpointSelectionRadiusMin = 1; - this->AircraftPathMidpointSelectionRadiusMax = 1; - this->LastStepPushAircraftCenterLine_Magnitude = 1; - this->LastStepPushAircraftCenterLine_Direction = 1; - this->bDisableAudioShapes = false; - this->NonRenderedCharacterAnimationScale = 1; - this->PlaylistMissionGen = NULL; - this->bForceLTMLoadingScreenBackground = false; - this->MissionIcon = NULL; - this->bLimitedTimeMode = true; - this->bDisplayScoreInHUD = false; - this->bDisplayRespawnWidget = false; - this->bDisableMatchStatsDisplay = false; - this->bEnforceFullSquadInUI = false; - this->bShowEliminationIndicatorForSquadmates = false; - this->bShowEliminationIndicatorForTeammates = false; - this->bShowEliminationIndicatorForEnemies = false; - this->bLeaderboardDisplaysIndividuals = true; - this->bUsePointLeaderAsTeamLeaderInLeaderboard = true; - this->TypeOfLeaderboard = EFortLeaderboardMetric::Score; - this->CustomGameChannel = ECustomGameVoiceChannel::Squad; - this->MapScaleOverride = 1; - this->bDrawCreativeDynamicIslands = false; - this->SafeZoneStartUp = ESafeZoneStartUp::UseDefaultGameBehavior; - this->bWarmUpInStorm = false; - this->StormEffectDelay = 1; - this->bDisplayFinalStormPosition = false; - this->bDrawLineToStormCircleIfOutside = true; - this->LastSafeZoneIndex = 0; - this->bUseDefaultSupplyDrops = true; - this->bPlaylistUsesCustomCharacterParts = false; - this->NetActorDiscoveryBudgetInKBytesPerSec = 0; - this->bEnableCreativeMode = false; - this->bEnableSpawningStartup = true; - this->bAllowTeamSwitching = false; - this->bShowTeamSelectButton = false; - this->bAllowLayoutRequirementsFeature = false; - this->bUseCreativeStarterIsland = false; - this->bForceCustomMinigame = false; - this->bUsesAnimationSharing = false; - this->bAllowBroadcasting = false; - this->bAllowSpectateAPartyMember = false; - this->bActivateCurie = true; - this->PlaylistStatId = 0; - this->bAccumulateToProfileStats = false; - this->bSaveToRecentGameList = true; - this->bEnableStatsV2Stats = true; - this->AISettings = NULL; - this->ServerBotManagerClass = NULL; + bRewardsTrackPlacement = true; + bRewardsAllowXPProgression = true; + bRewardForRevivingTeammates = false; + RewardPlacementBonusType = ERewardPlacementBonusType::Solo; + RewardsPlacementThreshold = 0; + RewardTimePlayedType = ERewardTimePlayedType::Default; + RewardTimePlayedXPPerMinute = 0; + RewardTimePlayedXPFlatValue = 0; + bAllowSinglePartyMatches = false; + bRequeueAfterFailedSessionAssignment = true; + bIsTournament = false; + bUseMultidivisionQueues = false; + CompetitivePointClamp = 0; + MaxBucketCapacity = 0; + MaxPendingMatches = 0; + bUseInputRules = true; + bAllowBackfill = false; + MinBackfillMatchPlayers = 0; + MaxTeamScoreAllowedForBackfill = 0; + MaxTeamScoreDiscrepancyPercent = 1; + bUsePlayerRating = false; + bEnableDynamicBotBackfill = false; + bRequireCrossplayEnabled = true; + bLimitedPoolMatchmakingEnabled = false; + bAllowedInLeto = false; + bAllowInGameMatchMaking = true; + bAllowReturnToMatchmakingOriginOnMatchEnd = false; + bAllowBotsInHumanTeams = false; + bForceNewPlayerStateOnReconnect = false; + WinConditionType = EAthenaWinCondition::LastManStanding; + WinConditionPlayersRemaining = 0; + bIsLargeTeamGame = false; + bShouldSpreadTeams = true; + bIgnoreDefaultQuests = false; + bDisallowMultipleWeaponsOfType = false; + bAllowEditingEnemyWalls = false; + LootDropRounds = 0; + ForceKickAfterDeathTime = 1; + ForceKickAfterDeathMode = EForceKickAfterDeathMode::Disabled; + QuickbarSelectionPreservationMode = EWeaponSelectionPreservationType::KeepSelectionWhenRespawning; + bIgnoreGameModeStartingInventory = false; + bRequirePickaxeInStartingInventory = true; + DestructedBuildingInGridTimeout = 1; + bTeamFilterDestructedBuildingsInGrid = true; + bOwnerFilterDestructedBuildingsInGrid = false; + bEnableBuildingCreatedEvent = false; + MaximumAspectRatio = 1; + bVehiclesDestroyAllBuildingSMActorsOnContact = false; + VehicleBoundsXYSplineClass = NULL; + bAutoAcquireSpawnChip = false; + SoundMix = NULL; + bAllowHardcoreModifiers = false; + bForceCameraFadeOnRespawn = true; + MinTimeBeforeRespawnCameraFade = 1; + RespawnType = EAthenaRespawnType::None; + bRespawnInAir = true; + bSkipWarmup = false; + bSkipAircraft = false; + WarmupEarlyRequiredPlayerPercent = 1; + AirCraftBehavior = EAirCraftBehavior::Default; + bUseCustomAircraftPathSelection = false; + bUseSameDirectionForOpposingAircraft = false; + bAircraftDropOnlyWithinSafeZone = false; + AircraftPathOffsetFromMapCenterMin = 1; + AircraftPathOffsetFromMapCenterMax = 1; + AircraftPathMidpointSelectionRadiusMin = 1; + AircraftPathMidpointSelectionRadiusMax = 1; + LastStepPushAircraftCenterLine_Magnitude = 1; + LastStepPushAircraftCenterLine_Direction = 1; + bDisableAudioShapes = false; + NonRenderedCharacterAnimationScale = 1; + PlaylistMissionGen = NULL; + bForceLTMLoadingScreenBackground = false; + MissionIcon = NULL; + bLimitedTimeMode = true; + bDisplayScoreInHUD = false; + bDisplayRespawnWidget = false; + bDisableMatchStatsDisplay = false; + bEnforceFullSquadInUI = false; + bShowEliminationIndicatorForSquadmates = false; + bShowEliminationIndicatorForTeammates = false; + bShowEliminationIndicatorForEnemies = false; + bLeaderboardDisplaysIndividuals = true; + bUsePointLeaderAsTeamLeaderInLeaderboard = true; + TypeOfLeaderboard = EFortLeaderboardMetric::Score; + CustomGameChannel = ECustomGameVoiceChannel::Squad; + MapScaleOverride = 1; + bDrawCreativeDynamicIslands = false; + SafeZoneStartUp = ESafeZoneStartUp::UseDefaultGameBehavior; + bWarmUpInStorm = false; + StormEffectDelay = 1; + bDisplayFinalStormPosition = false; + bDrawLineToStormCircleIfOutside = true; + LastSafeZoneIndex = 0; + bUseDefaultSupplyDrops = true; + bPlaylistUsesCustomCharacterParts = false; + NetActorDiscoveryBudgetInKBytesPerSec = 0; + bEnableCreativeMode = false; + bEnableSpawningStartup = true; + bAllowTeamSwitching = false; + bShowTeamSelectButton = false; + bAllowLayoutRequirementsFeature = false; + bUseCreativeStarterIsland = false; + bForceCustomMinigame = false; + bUsesAnimationSharing = false; + bAllowBroadcasting = false; + bAllowSpectateAPartyMember = false; + bActivateCurie = true; + PlaylistStatId = 0; + bAccumulateToProfileStats = false; + bSaveToRecentGameList = true; + bEnableStatsV2Stats = true; + AISettings = NULL; + ServerBotManagerClass = NULL; } diff --git a/Source/FortniteGame/Private/FortPlaylistUIInfo.cpp b/Source/FortniteGame/Private/FortPlaylistUIInfo.cpp index 748eefff..3363cda4 100644 --- a/Source/FortniteGame/Private/FortPlaylistUIInfo.cpp +++ b/Source/FortniteGame/Private/FortPlaylistUIInfo.cpp @@ -1,11 +1,11 @@ #include "FortPlaylistUIInfo.h" UFortPlaylistUIInfo::UFortPlaylistUIInfo() { - this->PostGamePlacementOverlayClass = NULL; - this->VictoryStinger = NULL; - this->bIsCinematicVictory = false; - this->bShouldPushEmoteInput = false; - this->bShouldPlayOnLoss = false; - this->StingerFadesToAudioMusicAfter = 1; + PostGamePlacementOverlayClass = NULL; + VictoryStinger = NULL; + bIsCinematicVictory = false; + bShouldPushEmoteInput = false; + bShouldPlayOnLoss = false; + StingerFadesToAudioMusicAfter = 1; } diff --git a/Source/FortniteGame/Private/FortPlaysetGrenadeInputComponent.cpp b/Source/FortniteGame/Private/FortPlaysetGrenadeInputComponent.cpp index d643a783..a8341a60 100644 --- a/Source/FortniteGame/Private/FortPlaysetGrenadeInputComponent.cpp +++ b/Source/FortniteGame/Private/FortPlaysetGrenadeInputComponent.cpp @@ -7,6 +7,6 @@ void UFortPlaysetGrenadeInputComponent::PopPlaysetGrenadeInputMode(APlayerContro } UFortPlaysetGrenadeInputComponent::UFortPlaysetGrenadeInputComponent() { - this->PlaysetGrenadeInputComponent = NULL; + PlaysetGrenadeInputComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortPlaysetGrenadeItemDefinition.cpp b/Source/FortniteGame/Private/FortPlaysetGrenadeItemDefinition.cpp index 67e460ea..9773af51 100644 --- a/Source/FortniteGame/Private/FortPlaysetGrenadeItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortPlaysetGrenadeItemDefinition.cpp @@ -4,6 +4,7 @@ UFortPlaysetItemDefinition* UFortPlaysetGrenadeItemDefinition::GetPlaysetToSpawn return NULL; } -UFortPlaysetGrenadeItemDefinition::UFortPlaysetGrenadeItemDefinition() { +UFortPlaysetGrenadeItemDefinition::UFortPlaysetGrenadeItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortPlaysetItemDefinition.cpp b/Source/FortniteGame/Private/FortPlaysetItemDefinition.cpp index e2f786da..2b7bc025 100644 --- a/Source/FortniteGame/Private/FortPlaysetItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortPlaysetItemDefinition.cpp @@ -19,16 +19,17 @@ FVector UFortPlaysetItemDefinition::AdjustToFinalLocation(UObject* WorldContextO return FVector{}; } -UFortPlaysetItemDefinition::UFortPlaysetItemDefinition() { - this->SizeX = 0; - this->SizeY = 0; - this->SizeZ = 0; - this->ZSnapTolerance = 1; - this->OffsetType = EPlaysetOffsetType::CustomOffsetFromCorner; - this->bUseLocationOffset = false; - this->bAdjustForWorldCollision = false; - this->bUsePlaysetProps = false; - this->LevelSaveRecord = NULL; - this->PlaysetPropLevelSaveRecordCollection = NULL; +UFortPlaysetItemDefinition::UFortPlaysetItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + SizeX = 0; + SizeY = 0; + SizeZ = 0; + ZSnapTolerance = 1; + OffsetType = EPlaysetOffsetType::CustomOffsetFromCorner; + bUseLocationOffset = false; + bAdjustForWorldCollision = false; + bUsePlaysetProps = false; + LevelSaveRecord = NULL; + PlaysetPropLevelSaveRecordCollection = NULL; } diff --git a/Source/FortniteGame/Private/FortPlaysetPropItem.cpp b/Source/FortniteGame/Private/FortPlaysetPropItem.cpp index e7922ab9..a5dc767f 100644 --- a/Source/FortniteGame/Private/FortPlaysetPropItem.cpp +++ b/Source/FortniteGame/Private/FortPlaysetPropItem.cpp @@ -1,6 +1,6 @@ #include "FortPlaysetPropItem.h" UFortPlaysetPropItem::UFortPlaysetPropItem() { - this->ItemDefinition = NULL; + ItemDefinition = NULL; } diff --git a/Source/FortniteGame/Private/FortPlaysetPropItemDefinition.cpp b/Source/FortniteGame/Private/FortPlaysetPropItemDefinition.cpp index bc767f20..4c29e11d 100644 --- a/Source/FortniteGame/Private/FortPlaysetPropItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortPlaysetPropItemDefinition.cpp @@ -1,8 +1,9 @@ #include "FortPlaysetPropItemDefinition.h" -UFortPlaysetPropItemDefinition::UFortPlaysetPropItemDefinition() { - this->ActorSaveRecord = NULL; - this->bExplicitlyNotBrowsable = false; - this->bImplicitlyNotBrowsable = false; +UFortPlaysetPropItemDefinition::UFortPlaysetPropItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ActorSaveRecord = NULL; + bExplicitlyNotBrowsable = false; + bImplicitlyNotBrowsable = false; } diff --git a/Source/FortniteGame/Private/FortPlaysetStreamingData.cpp b/Source/FortniteGame/Private/FortPlaysetStreamingData.cpp index 9f0fe6ff..7a4d46d0 100644 --- a/Source/FortniteGame/Private/FortPlaysetStreamingData.cpp +++ b/Source/FortniteGame/Private/FortPlaysetStreamingData.cpp @@ -1,6 +1,6 @@ #include "FortPlaysetStreamingData.h" FFortPlaysetStreamingData::FFortPlaysetStreamingData() { - this->bValid = false; + bValid = false; } diff --git a/Source/FortniteGame/Private/FortPlaysetWorldItem.cpp b/Source/FortniteGame/Private/FortPlaysetWorldItem.cpp index 40ab4249..b2325430 100644 --- a/Source/FortniteGame/Private/FortPlaysetWorldItem.cpp +++ b/Source/FortniteGame/Private/FortPlaysetWorldItem.cpp @@ -1,7 +1,7 @@ #include "FortPlaysetWorldItem.h" UFortPlaysetWorldItem::UFortPlaysetWorldItem() { - this->PlaysetToSpawn = NULL; - this->bUseVolumeToSpawn = false; + PlaysetToSpawn = NULL; + bUseVolumeToSpawn = false; } diff --git a/Source/FortniteGame/Private/FortPlaysetWorldItemDefinition.cpp b/Source/FortniteGame/Private/FortPlaysetWorldItemDefinition.cpp index bfb1ac01..a0a71628 100644 --- a/Source/FortniteGame/Private/FortPlaysetWorldItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortPlaysetWorldItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortPlaysetWorldItemDefinition.h" -UFortPlaysetWorldItemDefinition::UFortPlaysetWorldItemDefinition() { +UFortPlaysetWorldItemDefinition::UFortPlaysetWorldItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortPlayspace.cpp b/Source/FortniteGame/Private/FortPlayspace.cpp index 3a871b3c..971091d0 100644 --- a/Source/FortniteGame/Private/FortPlayspace.cpp +++ b/Source/FortniteGame/Private/FortPlayspace.cpp @@ -16,7 +16,7 @@ void AFortPlayspace::OnMeshNetworkEventBurst(const FName EventName, const EMeshN } AFortPlayspace::AFortPlayspace() { - this->bSubscribeToMeshNetwork = false; - this->UserAcceptanceType = EFortPlayspaceUserAcceptanceType::CustomLogic; + bSubscribeToMeshNetwork = false; + UserAcceptanceType = EFortPlayspaceUserAcceptanceType::CustomLogic; } diff --git a/Source/FortniteGame/Private/FortPlayspaceComponent.cpp b/Source/FortniteGame/Private/FortPlayspaceComponent.cpp index 10497986..ba62cda7 100644 --- a/Source/FortniteGame/Private/FortPlayspaceComponent.cpp +++ b/Source/FortniteGame/Private/FortPlayspaceComponent.cpp @@ -16,6 +16,6 @@ void UFortPlayspaceComponent::OnMeshNetworkEventBurst(const FName EventName, con } UFortPlayspaceComponent::UFortPlayspaceComponent() { - this->bSubscribeToMeshNetwork = false; + bSubscribeToMeshNetwork = false; } diff --git a/Source/FortniteGame/Private/FortPlayspaceConfigData.cpp b/Source/FortniteGame/Private/FortPlayspaceConfigData.cpp index 485a7e4b..1895ade9 100644 --- a/Source/FortniteGame/Private/FortPlayspaceConfigData.cpp +++ b/Source/FortniteGame/Private/FortPlayspaceConfigData.cpp @@ -1,6 +1,6 @@ #include "FortPlayspaceConfigData.h" FFortPlayspaceConfigData::FFortPlayspaceConfigData() { - this->CreationType = EPlayspaceCreationType::ChildOfRoot; + CreationType = EPlayspaceCreationType::ChildOfRoot; } diff --git a/Source/FortniteGame/Private/FortPlayspaceMatchmakingSettings.cpp b/Source/FortniteGame/Private/FortPlayspaceMatchmakingSettings.cpp index 2fbf6d19..14de2582 100644 --- a/Source/FortniteGame/Private/FortPlayspaceMatchmakingSettings.cpp +++ b/Source/FortniteGame/Private/FortPlayspaceMatchmakingSettings.cpp @@ -1,6 +1,6 @@ #include "FortPlayspaceMatchmakingSettings.h" FFortPlayspaceMatchmakingSettings::FFortPlayspaceMatchmakingSettings() { - this->MatchmakingRule = EFortPlayspaceMatchmakingRules::AllPlaylists; + MatchmakingRule = EFortPlayspaceMatchmakingRules::AllPlaylists; } diff --git a/Source/FortniteGame/Private/FortPluginActorSpawner.cpp b/Source/FortniteGame/Private/FortPluginActorSpawner.cpp index fcb52d56..f7498bae 100644 --- a/Source/FortniteGame/Private/FortPluginActorSpawner.cpp +++ b/Source/FortniteGame/Private/FortPluginActorSpawner.cpp @@ -1,6 +1,6 @@ #include "FortPluginActorSpawner.h" AFortPluginActorSpawner::AFortPluginActorSpawner() { - this->bWaitForPlaylistLoad = true; + bWaitForPlaylistLoad = true; } diff --git a/Source/FortniteGame/Private/FortPoiGridInfo.cpp b/Source/FortniteGame/Private/FortPoiGridInfo.cpp index 3a749d83..c70046a5 100644 --- a/Source/FortniteGame/Private/FortPoiGridInfo.cpp +++ b/Source/FortniteGame/Private/FortPoiGridInfo.cpp @@ -1,7 +1,7 @@ #include "FortPoiGridInfo.h" FFortPoiGridInfo::FFortPoiGridInfo() { - this->GridCountX = 0; - this->GridCountY = 0; + GridCountX = 0; + GridCountY = 0; } diff --git a/Source/FortniteGame/Private/FortPoiManager.cpp b/Source/FortniteGame/Private/FortPoiManager.cpp index 653afdcb..3bad3dcd 100644 --- a/Source/FortniteGame/Private/FortPoiManager.cpp +++ b/Source/FortniteGame/Private/FortPoiManager.cpp @@ -23,12 +23,12 @@ void AFortPoiManager::GetLifetimeReplicatedProps(TArray& OutL } AFortPoiManager::AFortPoiManager() { - this->TestPlayerIndex = 0; - this->POIsExcludedFromBeginGolden.AddDefaulted(1); - this->MaxNumTestsPerFrame = 0; - this->PoiTagContainerTableSize = 0; - this->bIsReinitializingGrid = false; - this->bHasInitalized = false; - this->PoiGridPrevSizeForDebugDisplay = 0; + TestPlayerIndex = 0; + POIsExcludedFromBeginGolden.AddDefaulted(1); + MaxNumTestsPerFrame = 0; + PoiTagContainerTableSize = 0; + bIsReinitializingGrid = false; + bHasInitalized = false; + PoiGridPrevSizeForDebugDisplay = 0; } diff --git a/Source/FortniteGame/Private/FortPoiVolume.cpp b/Source/FortniteGame/Private/FortPoiVolume.cpp index b4d83ebc..ab516921 100644 --- a/Source/FortniteGame/Private/FortPoiVolume.cpp +++ b/Source/FortniteGame/Private/FortPoiVolume.cpp @@ -13,11 +13,11 @@ void AFortPoiVolume::CalendarEventsShouldBeReady(const TArray& NewEvent } AFortPoiVolume::AFortPoiVolume() { - this->bIsLargeGameVolume = false; - this->CurrentFortPoiVolumeSize = 1; - this->VolumeThresholdForLargeGameVolume = 1; - this->LargeGameVolume = 1; - this->AudioBank = NULL; - this->PoiCollisionComp = CreateDefaultSubobject(TEXT("TestPrimComp0")); + bIsLargeGameVolume = false; + CurrentFortPoiVolumeSize = 1; + VolumeThresholdForLargeGameVolume = 1; + LargeGameVolume = 1; + AudioBank = NULL; + PoiCollisionComp = CreateDefaultSubobject(TEXT("TestPrimComp0")); } diff --git a/Source/FortniteGame/Private/FortPoi_DiscoverableComponent.cpp b/Source/FortniteGame/Private/FortPoi_DiscoverableComponent.cpp index de43f2d7..99da4717 100644 --- a/Source/FortniteGame/Private/FortPoi_DiscoverableComponent.cpp +++ b/Source/FortniteGame/Private/FortPoi_DiscoverableComponent.cpp @@ -1,7 +1,7 @@ #include "FortPoi_DiscoverableComponent.h" UFortPoi_DiscoverableComponent::UFortPoi_DiscoverableComponent() { - this->bDisableMapLocationText = false; - this->DiscoverMinimapBitId = 0; + bDisableMapLocationText = false; + DiscoverMinimapBitId = 0; } diff --git a/Source/FortniteGame/Private/FortPointOnCurveRange.cpp b/Source/FortniteGame/Private/FortPointOnCurveRange.cpp index 5eb73d2a..7247efed 100644 --- a/Source/FortniteGame/Private/FortPointOnCurveRange.cpp +++ b/Source/FortniteGame/Private/FortPointOnCurveRange.cpp @@ -1,7 +1,7 @@ #include "FortPointOnCurveRange.h" FFortPointOnCurveRange::FFortPointOnCurveRange() { - this->MinPercentage = 1; - this->MaxPercentage = 1; + MinPercentage = 1; + MaxPercentage = 1; } diff --git a/Source/FortniteGame/Private/FortPortableSoftParticles.cpp b/Source/FortniteGame/Private/FortPortableSoftParticles.cpp index 275bb669..f48b37d6 100644 --- a/Source/FortniteGame/Private/FortPortableSoftParticles.cpp +++ b/Source/FortniteGame/Private/FortPortableSoftParticles.cpp @@ -1,6 +1,6 @@ #include "FortPortableSoftParticles.h" FFortPortableSoftParticles::FFortPortableSoftParticles() { - this->FXType = EFXType::GenericAnimNotify; + FXType = EFXType::GenericAnimNotify; } diff --git a/Source/FortniteGame/Private/FortPortalComponent.cpp b/Source/FortniteGame/Private/FortPortalComponent.cpp index a12115c4..3264f441 100644 --- a/Source/FortniteGame/Private/FortPortalComponent.cpp +++ b/Source/FortniteGame/Private/FortPortalComponent.cpp @@ -53,11 +53,11 @@ void UFortPortalComponent::GetLifetimeReplicatedProps(TArray& } UFortPortalComponent::UFortPortalComponent() { - this->ThumbnailTexture = NULL; - this->ThumbnailTextureWidth = 0; - this->ThumbnailTextureHeight = 0; - this->LinkCodeLockMode = EPortalLinkCodeLockMode::NeverLocked; - this->LinkCodeLockStatus = EPortalLinkCodeLockStatus::Unlocked_NotSet; - this->bHasValidLinkData = false; + ThumbnailTexture = NULL; + ThumbnailTextureWidth = 0; + ThumbnailTextureHeight = 0; + LinkCodeLockMode = EPortalLinkCodeLockMode::NeverLocked; + LinkCodeLockStatus = EPortalLinkCodeLockStatus::Unlocked_NotSet; + bHasValidLinkData = false; } diff --git a/Source/FortniteGame/Private/FortPossessedPropInputComponent.cpp b/Source/FortniteGame/Private/FortPossessedPropInputComponent.cpp index 061b8400..8c960926 100644 --- a/Source/FortniteGame/Private/FortPossessedPropInputComponent.cpp +++ b/Source/FortniteGame/Private/FortPossessedPropInputComponent.cpp @@ -7,6 +7,6 @@ void UFortPossessedPropInputComponent::PopPossessedPropInputMode(APlayerControll } UFortPossessedPropInputComponent::UFortPossessedPropInputComponent() { - this->FortPossessedPropInputComponent = NULL; + FortPossessedPropInputComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortPossibleMission.cpp b/Source/FortniteGame/Private/FortPossibleMission.cpp index c80607a8..5d68e8be 100644 --- a/Source/FortniteGame/Private/FortPossibleMission.cpp +++ b/Source/FortniteGame/Private/FortPossibleMission.cpp @@ -1,8 +1,8 @@ #include "FortPossibleMission.h" FFortPossibleMission::FFortPossibleMission() { - this->Weight = 1; - this->MinAlwaysGenerated = 0; - this->bIsPrototype = false; + Weight = 1; + MinAlwaysGenerated = 0; + bIsPrototype = false; } diff --git a/Source/FortniteGame/Private/FortPostMaxPhoenixLevelRewardData.cpp b/Source/FortniteGame/Private/FortPostMaxPhoenixLevelRewardData.cpp index 442b2f10..4afe2dc3 100644 --- a/Source/FortniteGame/Private/FortPostMaxPhoenixLevelRewardData.cpp +++ b/Source/FortniteGame/Private/FortPostMaxPhoenixLevelRewardData.cpp @@ -1,6 +1,6 @@ #include "FortPostMaxPhoenixLevelRewardData.h" FFortPostMaxPhoenixLevelRewardData::FFortPostMaxPhoenixLevelRewardData() { - this->bIsMajorReward = false; + bIsMajorReward = false; } diff --git a/Source/FortniteGame/Private/FortPrerollDataItem.cpp b/Source/FortniteGame/Private/FortPrerollDataItem.cpp index 5aceef4c..cf3e539d 100644 --- a/Source/FortniteGame/Private/FortPrerollDataItem.cpp +++ b/Source/FortniteGame/Private/FortPrerollDataItem.cpp @@ -1,6 +1,6 @@ #include "FortPrerollDataItem.h" UFortPrerollDataItem::UFortPrerollDataItem() { - this->Highest_Rarity = 0; + Highest_Rarity = 0; } diff --git a/Source/FortniteGame/Private/FortPrerollDataItemDefinition.cpp b/Source/FortniteGame/Private/FortPrerollDataItemDefinition.cpp index a402ee5e..529a85d5 100644 --- a/Source/FortniteGame/Private/FortPrerollDataItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortPrerollDataItemDefinition.cpp @@ -1,7 +1,8 @@ #include "FortPrerollDataItemDefinition.h" -UFortPrerollDataItemDefinition::UFortPrerollDataItemDefinition() { - this->StreakbreakerRefundMultiplier = 1; - this->StreakbreakerAccumulationMultiplier = 1; +UFortPrerollDataItemDefinition::UFortPrerollDataItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + StreakbreakerRefundMultiplier = 1; + StreakbreakerAccumulationMultiplier = 1; } diff --git a/Source/FortniteGame/Private/FortPresenceBasicInfo.cpp b/Source/FortniteGame/Private/FortPresenceBasicInfo.cpp index 206f5d3b..5f353855 100644 --- a/Source/FortniteGame/Private/FortPresenceBasicInfo.cpp +++ b/Source/FortniteGame/Private/FortPresenceBasicInfo.cpp @@ -1,6 +1,6 @@ #include "FortPresenceBasicInfo.h" FFortPresenceBasicInfo::FFortPresenceBasicInfo() { - this->HomeBaseRating = 0; + HomeBaseRating = 0; } diff --git a/Source/FortniteGame/Private/FortPresenceGameplayStats.cpp b/Source/FortniteGame/Private/FortPresenceGameplayStats.cpp index 78843982..9ecd1b62 100644 --- a/Source/FortniteGame/Private/FortPresenceGameplayStats.cpp +++ b/Source/FortniteGame/Private/FortPresenceGameplayStats.cpp @@ -1,7 +1,7 @@ #include "FortPresenceGameplayStats.h" FFortPresenceGameplayStats::FFortPresenceGameplayStats() { - this->NumKills = 0; - this->bFellToDeath = false; + NumKills = 0; + bFellToDeath = false; } diff --git a/Source/FortniteGame/Private/FortPrivateAccountInfo.cpp b/Source/FortniteGame/Private/FortPrivateAccountInfo.cpp index d5865733..716fc774 100644 --- a/Source/FortniteGame/Private/FortPrivateAccountInfo.cpp +++ b/Source/FortniteGame/Private/FortPrivateAccountInfo.cpp @@ -1,6 +1,6 @@ #include "FortPrivateAccountInfo.h" FFortPrivateAccountInfo::FFortPrivateAccountInfo() { - this->MtxBalance = 0; + MtxBalance = 0; } diff --git a/Source/FortniteGame/Private/FortProceduralCatalogCostPriceFactor.cpp b/Source/FortniteGame/Private/FortProceduralCatalogCostPriceFactor.cpp index 81bb816f..862f3a90 100644 --- a/Source/FortniteGame/Private/FortProceduralCatalogCostPriceFactor.cpp +++ b/Source/FortniteGame/Private/FortProceduralCatalogCostPriceFactor.cpp @@ -1,6 +1,6 @@ #include "FortProceduralCatalogCostPriceFactor.h" FFortProceduralCatalogCostPriceFactor::FFortProceduralCatalogCostPriceFactor() { - this->PriceFactor = 1; + PriceFactor = 1; } diff --git a/Source/FortniteGame/Private/FortProfileGo.cpp b/Source/FortniteGame/Private/FortProfileGo.cpp index 397fb52f..cd577393 100644 --- a/Source/FortniteGame/Private/FortProfileGo.cpp +++ b/Source/FortniteGame/Private/FortProfileGo.cpp @@ -1,11 +1,11 @@ #include "FortProfileGo.h" UFortProfileGo::UFortProfileGo() { - this->ProfileGoScenarios.AddDefaulted(164); - this->ProfileGoGeneratedScenarios.AddDefaulted(2); - this->ProfileGoCollections.AddDefaulted(23); - this->AllCommands.AddDefaulted(95); - this->AnimProfilingAssetsBlacklist.AddDefaulted(26); - this->DefaultSettleTime = 1; + ProfileGoScenarios.AddDefaulted(164); + ProfileGoGeneratedScenarios.AddDefaulted(2); + ProfileGoCollections.AddDefaulted(23); + AllCommands.AddDefaulted(95); + AnimProfilingAssetsBlacklist.AddDefaulted(26); + DefaultSettleTime = 1; } diff --git a/Source/FortniteGame/Private/FortProfileItem.cpp b/Source/FortniteGame/Private/FortProfileItem.cpp index 31730ed6..b7276f6f 100644 --- a/Source/FortniteGame/Private/FortProfileItem.cpp +++ b/Source/FortniteGame/Private/FortProfileItem.cpp @@ -4,7 +4,7 @@ void UFortProfileItem::MarkItemAsSeen() { } UFortProfileItem::UFortProfileItem() { - this->item_seen = false; - this->favorite = false; + item_seen = false; + favorite = false; } diff --git a/Source/FortniteGame/Private/FortProfileItemDefinition.cpp b/Source/FortniteGame/Private/FortProfileItemDefinition.cpp index fc732dd5..6f4355af 100644 --- a/Source/FortniteGame/Private/FortProfileItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortProfileItemDefinition.cpp @@ -1,8 +1,9 @@ #include "FortProfileItemDefinition.h" -UFortProfileItemDefinition::UFortProfileItemDefinition() { - this->bCanBeFavorite = true; - this->bCanBeMarkedSeen = true; - this->GrantToProfileType = TEXT("campaign"); +UFortProfileItemDefinition::UFortProfileItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bCanBeFavorite = true; + bCanBeMarkedSeen = true; + GrantToProfileType = TEXT("campaign"); } diff --git a/Source/FortniteGame/Private/FortProjectileAthena.cpp b/Source/FortniteGame/Private/FortProjectileAthena.cpp index ca60c4c3..6df3a1a7 100644 --- a/Source/FortniteGame/Private/FortProjectileAthena.cpp +++ b/Source/FortniteGame/Private/FortProjectileAthena.cpp @@ -33,12 +33,12 @@ void AFortProjectileAthena::GetLifetimeReplicatedProps(TArray } AFortProjectileAthena::AFortProjectileAthena() { - this->bExplodeOnPawnHit = false; - this->bNoCollisionForNonOwningClients = false; - this->bIgnoreActorsAttachedToFiringPawn = true; - this->bProcessLocalHits = false; - this->TimeToWaitForPawnHitBeforeKillOnServer = 1; - this->PredictedHitActor = NULL; - this->PredictedHitComp = NULL; + bExplodeOnPawnHit = false; + bNoCollisionForNonOwningClients = false; + bIgnoreActorsAttachedToFiringPawn = true; + bProcessLocalHits = false; + TimeToWaitForPawnHitBeforeKillOnServer = 1; + PredictedHitActor = NULL; + PredictedHitComp = NULL; } diff --git a/Source/FortniteGame/Private/FortProjectileBase.cpp b/Source/FortniteGame/Private/FortProjectileBase.cpp index b9ee0681..3bdc33d7 100644 --- a/Source/FortniteGame/Private/FortProjectileBase.cpp +++ b/Source/FortniteGame/Private/FortProjectileBase.cpp @@ -83,40 +83,40 @@ void AFortProjectileBase::GetLifetimeReplicatedProps(TArray& } AFortProjectileBase::AFortProjectileBase() { - this->ReplicatedMaxSpeed = 1; - this->GravityScale = 1; - this->ChargePercent = 1; - this->MomentumTransfer = 1; - this->bAddOwnerVelocity = true; - this->bSpawnPointCanBeUsedByOtherPlayers = false; - this->PlayerSpawnOffset = 1; - this->bRegisterInPerceptionSystem = false; - this->bCanBePickedUpWhenStopped = false; - this->CapsuleComponent = CreateDefaultSubobject(TEXT("CollisionCapsule0")); - this->ProjectileMovementComponent = CreateDefaultSubobject(TEXT("ProjectileComp0")); - this->WaterInteractionComponent = CreateDefaultSubobject(TEXT("WaterComponentName")); - this->bDummyProjectile = false; - this->bStopSimulatingOnHit = true; - this->TouchWaterBehavior = EProjectileWaterHitBehavior::Overlap; - this->bDisableCollisionOnStop = false; - this->bStoppedSimulatingDueToHit = false; - this->bReplicateStopSimulationLocation = false; - this->bReplicateStopSimulationLocationOptimized = false; - this->bClientInterpMovement = true; - this->bClientInterpRotation = false; - this->bUseClientsidePrediction = false; - this->bIsPredictedProjectile = false; - this->bAutoSelectAttachedForInterp = true; - this->bFiredWhileTargeting = false; - this->ResumeSimulationCount = 0; - this->SyncId = 0; - this->WeaponResponseType = EFortBaseWeaponDamage::Environmental; - this->CachedPassByPawn = NULL; - this->SkyTubeForceMultiplier = 1; - this->CurrentSkyTube = NULL; - this->BulletWhipTrackerComponentClass = NULL; - this->bResetOverlapRestrictionsOnBounce = false; - this->MaxLifespanOnStop = 1; - this->BulletWhipTrackerComponent = NULL; + ReplicatedMaxSpeed = 1; + GravityScale = 1; + ChargePercent = 1; + MomentumTransfer = 1; + bAddOwnerVelocity = true; + bSpawnPointCanBeUsedByOtherPlayers = false; + PlayerSpawnOffset = 1; + bRegisterInPerceptionSystem = false; + bCanBePickedUpWhenStopped = false; + CapsuleComponent = CreateDefaultSubobject(TEXT("CollisionCapsule0")); + ProjectileMovementComponent = CreateDefaultSubobject(TEXT("ProjectileComp0")); + WaterInteractionComponent = CreateDefaultSubobject(TEXT("WaterComponentName")); + bDummyProjectile = false; + bStopSimulatingOnHit = true; + TouchWaterBehavior = EProjectileWaterHitBehavior::Overlap; + bDisableCollisionOnStop = false; + bStoppedSimulatingDueToHit = false; + bReplicateStopSimulationLocation = false; + bReplicateStopSimulationLocationOptimized = false; + bClientInterpMovement = true; + bClientInterpRotation = false; + bUseClientsidePrediction = false; + bIsPredictedProjectile = false; + bAutoSelectAttachedForInterp = true; + bFiredWhileTargeting = false; + ResumeSimulationCount = 0; + SyncId = 0; + WeaponResponseType = EFortBaseWeaponDamage::Environmental; + CachedPassByPawn = NULL; + SkyTubeForceMultiplier = 1; + CurrentSkyTube = NULL; + BulletWhipTrackerComponentClass = NULL; + bResetOverlapRestrictionsOnBounce = false; + MaxLifespanOnStop = 1; + BulletWhipTrackerComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortProjectileCues.cpp b/Source/FortniteGame/Private/FortProjectileCues.cpp index 1449f0a2..26b9f013 100644 --- a/Source/FortniteGame/Private/FortProjectileCues.cpp +++ b/Source/FortniteGame/Private/FortProjectileCues.cpp @@ -1,7 +1,7 @@ #include "FortProjectileCues.h" FFortProjectileCues::FFortProjectileCues() { - this->bOrientHitGCsToProjectileVelocity = false; - this->MaxSurfaceNormalDeviationAngle = 1; + bOrientHitGCsToProjectileVelocity = false; + MaxSurfaceNormalDeviationAngle = 1; } diff --git a/Source/FortniteGame/Private/FortProjectileFallingTrap.cpp b/Source/FortniteGame/Private/FortProjectileFallingTrap.cpp index 7c630879..3d9af049 100644 --- a/Source/FortniteGame/Private/FortProjectileFallingTrap.cpp +++ b/Source/FortniteGame/Private/FortProjectileFallingTrap.cpp @@ -2,6 +2,6 @@ #include "Components/StaticMeshComponent.h" AFortProjectileFallingTrap::AFortProjectileFallingTrap() { - this->MeshComponent = CreateDefaultSubobject(TEXT("Mesh Component")); + MeshComponent = CreateDefaultSubobject(TEXT("Mesh Component")); } diff --git a/Source/FortniteGame/Private/FortProjectileMoveComp_Drunk.cpp b/Source/FortniteGame/Private/FortProjectileMoveComp_Drunk.cpp index 4b5b26cd..3b156248 100644 --- a/Source/FortniteGame/Private/FortProjectileMoveComp_Drunk.cpp +++ b/Source/FortniteGame/Private/FortProjectileMoveComp_Drunk.cpp @@ -14,13 +14,13 @@ void UFortProjectileMoveComp_Drunk::GetLifetimeReplicatedProps(TArrayDrunkTravelTime = 1; - this->bDrunkDirectionChange = false; - this->RandSeed = 0; - this->DrunkDirectionChangeTimer = 1; - this->DrunkHomingDirectionChangeTimer = 1; - this->DrunkBlendOutMaxRange = 1; - this->bDoingTimeBasedBlendOut = false; - this->CachedBlendAlpha = 1; + DrunkTravelTime = 1; + bDrunkDirectionChange = false; + RandSeed = 0; + DrunkDirectionChangeTimer = 1; + DrunkHomingDirectionChangeTimer = 1; + DrunkBlendOutMaxRange = 1; + bDoingTimeBasedBlendOut = false; + CachedBlendAlpha = 1; } diff --git a/Source/FortniteGame/Private/FortProjectileMovementComponent.cpp b/Source/FortniteGame/Private/FortProjectileMovementComponent.cpp index 31a7696c..1165d5cf 100644 --- a/Source/FortniteGame/Private/FortProjectileMovementComponent.cpp +++ b/Source/FortniteGame/Private/FortProjectileMovementComponent.cpp @@ -74,15 +74,15 @@ void UFortProjectileMovementComponent::GetLifetimeReplicatedProps(TArrayInitialHomingStyle = EFortHomingStyle::None; - this->bHasHomedTowardTarget = false; - this->bSetInitialLocAndDir = false; - this->bReplicatedAutoRegisterUpdatedComponent = true; - this->bReplicateStopSimulating = false; - this->HomingLaserTargetDistance = 1; - this->HomingTravelTime = 1; - this->HomingOverrideSpeed = 1; - this->AccelerationMagnitude = 1; - this->WaterInteractionComponent = NULL; + InitialHomingStyle = EFortHomingStyle::None; + bHasHomedTowardTarget = false; + bSetInitialLocAndDir = false; + bReplicatedAutoRegisterUpdatedComponent = true; + bReplicateStopSimulating = false; + HomingLaserTargetDistance = 1; + HomingTravelTime = 1; + HomingOverrideSpeed = 1; + AccelerationMagnitude = 1; + WaterInteractionComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortProjectilePetrol.cpp b/Source/FortniteGame/Private/FortProjectilePetrol.cpp index dfd6fb4d..df26b474 100644 --- a/Source/FortniteGame/Private/FortProjectilePetrol.cpp +++ b/Source/FortniteGame/Private/FortProjectilePetrol.cpp @@ -1,11 +1,11 @@ #include "FortProjectilePetrol.h" AFortProjectilePetrol::AFortProjectilePetrol() { - this->FuelAmount = 1; - this->PetrolTemplate = NULL; - this->FortSplineGroundPathTemplate = NULL; - this->bImpacted = false; - this->MaxLifeSpanOnCollision = 1; - this->GroundSlopeAngleThreshold = 1; + FuelAmount = 1; + PetrolTemplate = NULL; + FortSplineGroundPathTemplate = NULL; + bImpacted = false; + MaxLifeSpanOnCollision = 1; + GroundSlopeAngleThreshold = 1; } diff --git a/Source/FortniteGame/Private/FortProjectileTrajectory.cpp b/Source/FortniteGame/Private/FortProjectileTrajectory.cpp index 2995218c..5546df8a 100644 --- a/Source/FortniteGame/Private/FortProjectileTrajectory.cpp +++ b/Source/FortniteGame/Private/FortProjectileTrajectory.cpp @@ -5,6 +5,6 @@ void AFortProjectileTrajectory::SetTrajectorySpline_Implementation(const TArray< } AFortProjectileTrajectory::AFortProjectileTrajectory() { - this->SplineComponent = CreateDefaultSubobject(TEXT("SplineComponent")); + SplineComponent = CreateDefaultSubobject(TEXT("SplineComponent")); } diff --git a/Source/FortniteGame/Private/FortPropAnimInstance.cpp b/Source/FortniteGame/Private/FortPropAnimInstance.cpp index b4e7014a..90d7650f 100644 --- a/Source/FortniteGame/Private/FortPropAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortPropAnimInstance.cpp @@ -1,6 +1,6 @@ #include "FortPropAnimInstance.h" UFortPropAnimInstance::UFortPropAnimInstance() { - this->bIsMoving2D = false; + bIsMoving2D = false; } diff --git a/Source/FortniteGame/Private/FortPropertyOverridePropertyDataRedirects.cpp b/Source/FortniteGame/Private/FortPropertyOverridePropertyDataRedirects.cpp index 8b4e7c06..7c8bcf7b 100644 --- a/Source/FortniteGame/Private/FortPropertyOverridePropertyDataRedirects.cpp +++ b/Source/FortniteGame/Private/FortPropertyOverridePropertyDataRedirects.cpp @@ -1,6 +1,6 @@ #include "FortPropertyOverridePropertyDataRedirects.h" UFortPropertyOverridePropertyDataRedirects::UFortPropertyOverridePropertyDataRedirects() { - this->PropertyOverridePropertyDataRedirects.AddDefaulted(7); + PropertyOverridePropertyDataRedirects.AddDefaulted(7); } diff --git a/Source/FortniteGame/Private/FortPropertyOverrideRedirects.cpp b/Source/FortniteGame/Private/FortPropertyOverrideRedirects.cpp index 05fa9db4..9cad672f 100644 --- a/Source/FortniteGame/Private/FortPropertyOverrideRedirects.cpp +++ b/Source/FortniteGame/Private/FortPropertyOverrideRedirects.cpp @@ -1,6 +1,6 @@ #include "FortPropertyOverrideRedirects.h" UFortPropertyOverrideRedirects::UFortPropertyOverrideRedirects() { - this->PropertyOverrideRedirects.AddDefaulted(80); + PropertyOverrideRedirects.AddDefaulted(80); } diff --git a/Source/FortniteGame/Private/FortPropertyOverrideReplComponent.cpp b/Source/FortniteGame/Private/FortPropertyOverrideReplComponent.cpp index c649b553..33c8d187 100644 --- a/Source/FortniteGame/Private/FortPropertyOverrideReplComponent.cpp +++ b/Source/FortniteGame/Private/FortPropertyOverrideReplComponent.cpp @@ -1,6 +1,6 @@ #include "FortPropertyOverrideReplComponent.h" UFortPropertyOverrideReplComponent::UFortPropertyOverrideReplComponent() { - this->ReplOverrideData = NULL; + ReplOverrideData = NULL; } diff --git a/Source/FortniteGame/Private/FortPublicAccountInfo.cpp b/Source/FortniteGame/Private/FortPublicAccountInfo.cpp index 7691d51d..14a55838 100644 --- a/Source/FortniteGame/Private/FortPublicAccountInfo.cpp +++ b/Source/FortniteGame/Private/FortPublicAccountInfo.cpp @@ -1,9 +1,9 @@ #include "FortPublicAccountInfo.h" FFortPublicAccountInfo::FFortPublicAccountInfo() { - this->Level = 0; - this->MaxLevel = 0; - this->LevelXp = 0; - this->LevelXpForLevel = 0; + Level = 0; + MaxLevel = 0; + LevelXp = 0; + LevelXpForLevel = 0; } diff --git a/Source/FortniteGame/Private/FortPushCannonAnimInstance.cpp b/Source/FortniteGame/Private/FortPushCannonAnimInstance.cpp index d7de029a..0c166c8f 100644 --- a/Source/FortniteGame/Private/FortPushCannonAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortPushCannonAnimInstance.cpp @@ -1,12 +1,12 @@ #include "FortPushCannonAnimInstance.h" UFortPushCannonAnimInstance::UFortPushCannonAnimInstance() { - this->bHasDriver = false; - this->bHasPassenger = false; - this->bIsCoolDownEnded = false; - this->bIsCannonFired = false; - this->PushCannon = NULL; - this->CooldownEndedOverheatThreshold = 1; - this->OnFiredOverheatValue = 1; + bHasDriver = false; + bHasPassenger = false; + bIsCoolDownEnded = false; + bIsCannonFired = false; + PushCannon = NULL; + CooldownEndedOverheatThreshold = 1; + OnFiredOverheatValue = 1; } diff --git a/Source/FortniteGame/Private/FortPvPPlayerStart.cpp b/Source/FortniteGame/Private/FortPvPPlayerStart.cpp index d9ef388c..5480f998 100644 --- a/Source/FortniteGame/Private/FortPvPPlayerStart.cpp +++ b/Source/FortniteGame/Private/FortPvPPlayerStart.cpp @@ -1,7 +1,7 @@ #include "FortPvPPlayerStart.h" AFortPvPPlayerStart::AFortPvPPlayerStart() : APlayerStart(FObjectInitializer::Get()) { - this->Team = 0; - this->bDynamicStartLocation = false; + Team = 0; + bDynamicStartLocation = false; } diff --git a/Source/FortniteGame/Private/FortQueryContext_BotPOIVolume.cpp b/Source/FortniteGame/Private/FortQueryContext_BotPOIVolume.cpp index 8d20e334..a7baab7c 100644 --- a/Source/FortniteGame/Private/FortQueryContext_BotPOIVolume.cpp +++ b/Source/FortniteGame/Private/FortQueryContext_BotPOIVolume.cpp @@ -1,6 +1,6 @@ #include "FortQueryContext_BotPOIVolume.h" UFortQueryContext_BotPOIVolume::UFortQueryContext_BotPOIVolume() { - this->bSetProjectedToNavmeshLocationAsContext = false; + bSetProjectedToNavmeshLocationAsContext = false; } diff --git a/Source/FortniteGame/Private/FortQueryGenerator_Buildings.cpp b/Source/FortniteGame/Private/FortQueryGenerator_Buildings.cpp index b6307e14..3d29b274 100644 --- a/Source/FortniteGame/Private/FortQueryGenerator_Buildings.cpp +++ b/Source/FortniteGame/Private/FortQueryGenerator_Buildings.cpp @@ -1,6 +1,6 @@ #include "FortQueryGenerator_Buildings.h" UFortQueryGenerator_Buildings::UFortQueryGenerator_Buildings() { - this->BuildingGridVolumeCenter = NULL; + BuildingGridVolumeCenter = NULL; } diff --git a/Source/FortniteGame/Private/FortQueryGenerator_BuildingsOnCachedPath.cpp b/Source/FortniteGame/Private/FortQueryGenerator_BuildingsOnCachedPath.cpp index dab4d140..434ce732 100644 --- a/Source/FortniteGame/Private/FortQueryGenerator_BuildingsOnCachedPath.cpp +++ b/Source/FortniteGame/Private/FortQueryGenerator_BuildingsOnCachedPath.cpp @@ -1,6 +1,6 @@ #include "FortQueryGenerator_BuildingsOnCachedPath.h" UFortQueryGenerator_BuildingsOnCachedPath::UFortQueryGenerator_BuildingsOnCachedPath() { - this->CachedPathSource = NULL; + CachedPathSource = NULL; } diff --git a/Source/FortniteGame/Private/FortQueryGenerator_Enemies.cpp b/Source/FortniteGame/Private/FortQueryGenerator_Enemies.cpp index e9a2a540..3055de66 100644 --- a/Source/FortniteGame/Private/FortQueryGenerator_Enemies.cpp +++ b/Source/FortniteGame/Private/FortQueryGenerator_Enemies.cpp @@ -1,10 +1,10 @@ #include "FortQueryGenerator_Enemies.h" UFortQueryGenerator_Enemies::UFortQueryGenerator_Enemies() { - this->bPerceivedEnemiesOnly = false; - this->bSleepCapableAIUsePerceivedEnemiesOnly = true; - this->bIgnoreDBNOPawns = true; - this->bIgnoreSleepingAIs = false; - this->bAddEnemiesFromAbilityRange = false; + bPerceivedEnemiesOnly = false; + bSleepCapableAIUsePerceivedEnemiesOnly = true; + bIgnoreDBNOPawns = true; + bIgnoreSleepingAIs = false; + bAddEnemiesFromAbilityRange = false; } diff --git a/Source/FortniteGame/Private/FortQueryGenerator_GoalOnCircle.cpp b/Source/FortniteGame/Private/FortQueryGenerator_GoalOnCircle.cpp index 4648914b..0b529560 100644 --- a/Source/FortniteGame/Private/FortQueryGenerator_GoalOnCircle.cpp +++ b/Source/FortniteGame/Private/FortQueryGenerator_GoalOnCircle.cpp @@ -1,7 +1,7 @@ #include "FortQueryGenerator_GoalOnCircle.h" UFortQueryGenerator_GoalOnCircle::UFortQueryGenerator_GoalOnCircle() { - this->bIncludeCenterActorInGeneratedGoals = true; - this->OptionalAssignmentSettings = NULL; + bIncludeCenterActorInGeneratedGoals = true; + OptionalAssignmentSettings = NULL; } diff --git a/Source/FortniteGame/Private/FortQueryGenerator_HotspotSlots.cpp b/Source/FortniteGame/Private/FortQueryGenerator_HotspotSlots.cpp index 9532ab32..23d25ddf 100644 --- a/Source/FortniteGame/Private/FortQueryGenerator_HotspotSlots.cpp +++ b/Source/FortniteGame/Private/FortQueryGenerator_HotspotSlots.cpp @@ -2,8 +2,8 @@ #include "EnvironmentQuery/Contexts/EnvQueryContext_Querier.h" UFortQueryGenerator_HotspotSlots::UFortQueryGenerator_HotspotSlots() { - this->GenerateAround = UEnvQueryContext_Querier::StaticClass(); - this->bUseTetherZone = false; - this->HotspotClass = NULL; + GenerateAround = UEnvQueryContext_Querier::StaticClass(); + bUseTetherZone = false; + HotspotClass = NULL; } diff --git a/Source/FortniteGame/Private/FortQueryGenerator_InfluenceMapPoints.cpp b/Source/FortniteGame/Private/FortQueryGenerator_InfluenceMapPoints.cpp index 136a07b7..193c9897 100644 --- a/Source/FortniteGame/Private/FortQueryGenerator_InfluenceMapPoints.cpp +++ b/Source/FortniteGame/Private/FortQueryGenerator_InfluenceMapPoints.cpp @@ -2,7 +2,7 @@ #include "EnvironmentQuery/Contexts/EnvQueryContext_Querier.h" UFortQueryGenerator_InfluenceMapPoints::UFortQueryGenerator_InfluenceMapPoints() { - this->bOnlyFlatSurface = true; - this->GenerateAround = UEnvQueryContext_Querier::StaticClass(); + bOnlyFlatSurface = true; + GenerateAround = UEnvQueryContext_Querier::StaticClass(); } diff --git a/Source/FortniteGame/Private/FortQueryGenerator_LootGoalsAthena.cpp b/Source/FortniteGame/Private/FortQueryGenerator_LootGoalsAthena.cpp index a50feff9..bd44afe7 100644 --- a/Source/FortniteGame/Private/FortQueryGenerator_LootGoalsAthena.cpp +++ b/Source/FortniteGame/Private/FortQueryGenerator_LootGoalsAthena.cpp @@ -1,8 +1,8 @@ #include "FortQueryGenerator_LootGoalsAthena.h" UFortQueryGenerator_LootGoalsAthena::UFortQueryGenerator_LootGoalsAthena() { - this->AssignmentSettings = NULL; - this->SearchCenter = NULL; - this->bAvailableLootOnly = true; + AssignmentSettings = NULL; + SearchCenter = NULL; + bAvailableLootOnly = true; } diff --git a/Source/FortniteGame/Private/FortQueryGenerator_PointsAroundLine.cpp b/Source/FortniteGame/Private/FortQueryGenerator_PointsAroundLine.cpp index 0240f9ea..0eaae3f9 100644 --- a/Source/FortniteGame/Private/FortQueryGenerator_PointsAroundLine.cpp +++ b/Source/FortniteGame/Private/FortQueryGenerator_PointsAroundLine.cpp @@ -1,6 +1,6 @@ #include "FortQueryGenerator_PointsAroundLine.h" UFortQueryGenerator_PointsAroundLine::UFortQueryGenerator_PointsAroundLine() { - this->GenerateAround = NULL; + GenerateAround = NULL; } diff --git a/Source/FortniteGame/Private/FortQueryGenerator_PointsFromNavGraph.cpp b/Source/FortniteGame/Private/FortQueryGenerator_PointsFromNavGraph.cpp index 08045d45..6ff11b6a 100644 --- a/Source/FortniteGame/Private/FortQueryGenerator_PointsFromNavGraph.cpp +++ b/Source/FortniteGame/Private/FortQueryGenerator_PointsFromNavGraph.cpp @@ -2,17 +2,17 @@ #include "EnvironmentQuery/Contexts/EnvQueryContext_Querier.h" UFortQueryGenerator_PointsFromNavGraph::UFortQueryGenerator_PointsFromNavGraph() { - this->ExploreAngleDot = 1; - this->bLimitExplorationDirection = false; - this->bOnlyFlatSurface = true; - this->bUseParameterizedDirection = false; - this->bUseHeightCheck = true; - this->bFilterAllowTerrain = true; - this->bFilterAllowBuildings = false; - this->bFilterAllowDropdown = false; - this->bFilterAllowClimbup = true; - this->bFilterAllowSmash = true; - this->PathDistanceFilterOperator = EFortPointsFromNavGraphGoalPathDistanceFilterOperator::AllGoalsInRange; - this->GenerateAround = UEnvQueryContext_Querier::StaticClass(); + ExploreAngleDot = 1; + bLimitExplorationDirection = false; + bOnlyFlatSurface = true; + bUseParameterizedDirection = false; + bUseHeightCheck = true; + bFilterAllowTerrain = true; + bFilterAllowBuildings = false; + bFilterAllowDropdown = false; + bFilterAllowClimbup = true; + bFilterAllowSmash = true; + PathDistanceFilterOperator = EFortPointsFromNavGraphGoalPathDistanceFilterOperator::AllGoalsInRange; + GenerateAround = UEnvQueryContext_Querier::StaticClass(); } diff --git a/Source/FortniteGame/Private/FortQueryGenerator_PointsInVolume.cpp b/Source/FortniteGame/Private/FortQueryGenerator_PointsInVolume.cpp index e6cc0f1d..5e356042 100644 --- a/Source/FortniteGame/Private/FortQueryGenerator_PointsInVolume.cpp +++ b/Source/FortniteGame/Private/FortQueryGenerator_PointsInVolume.cpp @@ -2,7 +2,7 @@ #include "EnvironmentQuery/Contexts/EnvQueryContext_Querier.h" UFortQueryGenerator_PointsInVolume::UFortQueryGenerator_PointsInVolume() { - this->NavMeshToUse = EFortNamedNavmesh::Husk; - this->GenerateIn = UEnvQueryContext_Querier::StaticClass(); + NavMeshToUse = EFortNamedNavmesh::Husk; + GenerateIn = UEnvQueryContext_Querier::StaticClass(); } diff --git a/Source/FortniteGame/Private/FortQueryGenerator_PointsOnBuildingGrid.cpp b/Source/FortniteGame/Private/FortQueryGenerator_PointsOnBuildingGrid.cpp index a5cfaa18..78d82825 100644 --- a/Source/FortniteGame/Private/FortQueryGenerator_PointsOnBuildingGrid.cpp +++ b/Source/FortniteGame/Private/FortQueryGenerator_PointsOnBuildingGrid.cpp @@ -1,8 +1,8 @@ #include "FortQueryGenerator_PointsOnBuildingGrid.h" UFortQueryGenerator_PointsOnBuildingGrid::UFortQueryGenerator_PointsOnBuildingGrid() { - this->bStartGridFromBottom = true; - this->bUsePointInVerticalCenterOfCell = true; - this->GenerateAround = NULL; + bStartGridFromBottom = true; + bUsePointInVerticalCenterOfCell = true; + GenerateAround = NULL; } diff --git a/Source/FortniteGame/Private/FortQueryGenerator_SpecificAssignmentGoals.cpp b/Source/FortniteGame/Private/FortQueryGenerator_SpecificAssignmentGoals.cpp index 5309a744..f140f2a0 100644 --- a/Source/FortniteGame/Private/FortQueryGenerator_SpecificAssignmentGoals.cpp +++ b/Source/FortniteGame/Private/FortQueryGenerator_SpecificAssignmentGoals.cpp @@ -1,7 +1,7 @@ #include "FortQueryGenerator_SpecificAssignmentGoals.h" UFortQueryGenerator_SpecificAssignmentGoals::UFortQueryGenerator_SpecificAssignmentGoals() { - this->AssignmentSettings = NULL; - this->GoalProvider = NULL; + AssignmentSettings = NULL; + GoalProvider = NULL; } diff --git a/Source/FortniteGame/Private/FortQueryGenerator_TerrainDonut.cpp b/Source/FortniteGame/Private/FortQueryGenerator_TerrainDonut.cpp index f52ea098..5683782b 100644 --- a/Source/FortniteGame/Private/FortQueryGenerator_TerrainDonut.cpp +++ b/Source/FortniteGame/Private/FortQueryGenerator_TerrainDonut.cpp @@ -2,8 +2,8 @@ #include "EnvironmentQuery/Contexts/EnvQueryContext_Querier.h" UFortQueryGenerator_TerrainDonut::UFortQueryGenerator_TerrainDonut() { - this->Center = UEnvQueryContext_Querier::StaticClass(); - this->bFilterAllowTerrain = true; - this->bFilterAllowBuildings = false; + Center = UEnvQueryContext_Querier::StaticClass(); + bFilterAllowTerrain = true; + bFilterAllowBuildings = false; } diff --git a/Source/FortniteGame/Private/FortQueryTest_CanHitWithGameplayAbility.cpp b/Source/FortniteGame/Private/FortQueryTest_CanHitWithGameplayAbility.cpp index 0ece7c8a..15cd5448 100644 --- a/Source/FortniteGame/Private/FortQueryTest_CanHitWithGameplayAbility.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_CanHitWithGameplayAbility.cpp @@ -1,7 +1,7 @@ #include "FortQueryTest_CanHitWithGameplayAbility.h" UFortQueryTest_CanHitWithGameplayAbility::UFortQueryTest_CanHitWithGameplayAbility() { - this->AIsUsingAbility = NULL; - this->AbilityTargets = NULL; + AIsUsingAbility = NULL; + AbilityTargets = NULL; } diff --git a/Source/FortniteGame/Private/FortQueryTest_DecoyDistance.cpp b/Source/FortniteGame/Private/FortQueryTest_DecoyDistance.cpp index 0cb310b7..c4a8d848 100644 --- a/Source/FortniteGame/Private/FortQueryTest_DecoyDistance.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_DecoyDistance.cpp @@ -2,6 +2,6 @@ #include "EnvironmentQuery/Contexts/EnvQueryContext_Querier.h" UFortQueryTest_DecoyDistance::UFortQueryTest_DecoyDistance() { - this->DistanceTo = UEnvQueryContext_Querier::StaticClass(); + DistanceTo = UEnvQueryContext_Querier::StaticClass(); } diff --git a/Source/FortniteGame/Private/FortQueryTest_GoalActorDot.cpp b/Source/FortniteGame/Private/FortQueryTest_GoalActorDot.cpp index 9f8c6f31..d64383c7 100644 --- a/Source/FortniteGame/Private/FortQueryTest_GoalActorDot.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_GoalActorDot.cpp @@ -3,9 +3,9 @@ #include "EnvironmentQuery/Contexts/EnvQueryContext_Querier.h" UFortQueryTest_GoalActorDot::UFortQueryTest_GoalActorDot() { - this->LineATo = UEnvQueryContext_Querier::StaticClass(); - this->LineBTo = UEnvQueryContext_Item::StaticClass(); - this->TestMode = EFortTestGoalActorDot::Dot3D; - this->bAbsoluteValue = false; + LineATo = UEnvQueryContext_Querier::StaticClass(); + LineBTo = UEnvQueryContext_Item::StaticClass(); + TestMode = EFortTestGoalActorDot::Dot3D; + bAbsoluteValue = false; } diff --git a/Source/FortniteGame/Private/FortQueryTest_GoalBase.cpp b/Source/FortniteGame/Private/FortQueryTest_GoalBase.cpp index e5cbc7d0..552ae94a 100644 --- a/Source/FortniteGame/Private/FortQueryTest_GoalBase.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_GoalBase.cpp @@ -1,9 +1,9 @@ #include "FortQueryTest_GoalBase.h" UFortQueryTest_GoalBase::UFortQueryTest_GoalBase() { - this->bScoreEnemies = true; - this->bScoreEncounterGoals = true; - this->bScoreWorldGoals = true; - this->bScoreSpecificAssignments = false; + bScoreEnemies = true; + bScoreEncounterGoals = true; + bScoreWorldGoals = true; + bScoreSpecificAssignments = false; } diff --git a/Source/FortniteGame/Private/FortQueryTest_GoalDistance.cpp b/Source/FortniteGame/Private/FortQueryTest_GoalDistance.cpp index 6055bb32..7346c815 100644 --- a/Source/FortniteGame/Private/FortQueryTest_GoalDistance.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_GoalDistance.cpp @@ -2,8 +2,8 @@ #include "EnvironmentQuery/Contexts/EnvQueryContext_Querier.h" UFortQueryTest_GoalDistance::UFortQueryTest_GoalDistance() { - this->DistanceMode = EDistanceMode::DistItemToContext; - this->DistanceTo = UEnvQueryContext_Querier::StaticClass(); - this->TestMode = EEnvTestDistance::Distance3D; + DistanceMode = EDistanceMode::DistItemToContext; + DistanceTo = UEnvQueryContext_Querier::StaticClass(); + TestMode = EEnvTestDistance::Distance3D; } diff --git a/Source/FortniteGame/Private/FortQueryTest_GoalDistanceRanges.cpp b/Source/FortniteGame/Private/FortQueryTest_GoalDistanceRanges.cpp index 5d77d1a1..ce229911 100644 --- a/Source/FortniteGame/Private/FortQueryTest_GoalDistanceRanges.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_GoalDistanceRanges.cpp @@ -2,9 +2,9 @@ #include "EnvironmentQuery/Contexts/EnvQueryContext_Querier.h" UFortQueryTest_GoalDistanceRanges::UFortQueryTest_GoalDistanceRanges() { - this->DistanceMode = EDistanceMode::DistItemToContext; - this->DistanceTo = UEnvQueryContext_Querier::StaticClass(); - this->ScreeningTestMode = EEnvTestDistance::Distance3D; - this->TestMode = EEnvTestDistance::Distance3D; + DistanceMode = EDistanceMode::DistItemToContext; + DistanceTo = UEnvQueryContext_Querier::StaticClass(); + ScreeningTestMode = EEnvTestDistance::Distance3D; + TestMode = EEnvTestDistance::Distance3D; } diff --git a/Source/FortniteGame/Private/FortQueryTest_GoalNumberOfAIAssigned.cpp b/Source/FortniteGame/Private/FortQueryTest_GoalNumberOfAIAssigned.cpp index 4f64702f..c312e06b 100644 --- a/Source/FortniteGame/Private/FortQueryTest_GoalNumberOfAIAssigned.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_GoalNumberOfAIAssigned.cpp @@ -1,6 +1,6 @@ #include "FortQueryTest_GoalNumberOfAIAssigned.h" UFortQueryTest_GoalNumberOfAIAssigned::UFortQueryTest_GoalNumberOfAIAssigned() { - this->TypeOfMatchToCount = ECountAIAssignedToType::Goal; + TypeOfMatchToCount = ECountAIAssignedToType::Goal; } diff --git a/Source/FortniteGame/Private/FortQueryTest_HasNearbyBuildings.cpp b/Source/FortniteGame/Private/FortQueryTest_HasNearbyBuildings.cpp index f4bd4de6..84018839 100644 --- a/Source/FortniteGame/Private/FortQueryTest_HasNearbyBuildings.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_HasNearbyBuildings.cpp @@ -1,11 +1,11 @@ #include "FortQueryTest_HasNearbyBuildings.h" UFortQueryTest_HasNearbyBuildings::UFortQueryTest_HasNearbyBuildings() { - this->bIncludeCenter = true; - this->bIncludeFloors = true; - this->bIncludeFloorsAbove = true; - this->bIncludeWalls = true; - this->ExtentXY = 0; - this->ExtentZ = 0; + bIncludeCenter = true; + bIncludeFloors = true; + bIncludeFloorsAbove = true; + bIncludeWalls = true; + ExtentXY = 0; + ExtentZ = 0; } diff --git a/Source/FortniteGame/Private/FortQueryTest_HasNearbyEncounterGoals.cpp b/Source/FortniteGame/Private/FortQueryTest_HasNearbyEncounterGoals.cpp index efbdfdea..581713c8 100644 --- a/Source/FortniteGame/Private/FortQueryTest_HasNearbyEncounterGoals.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_HasNearbyEncounterGoals.cpp @@ -1,6 +1,6 @@ #include "FortQueryTest_HasNearbyEncounterGoals.h" UFortQueryTest_HasNearbyEncounterGoals::UFortQueryTest_HasNearbyEncounterGoals() { - this->bOnlyActiveEncounters = true; + bOnlyActiveEncounters = true; } diff --git a/Source/FortniteGame/Private/FortQueryTest_HotspotSlotOrientation.cpp b/Source/FortniteGame/Private/FortQueryTest_HotspotSlotOrientation.cpp index 8ac54e44..f3d49493 100644 --- a/Source/FortniteGame/Private/FortQueryTest_HotspotSlotOrientation.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_HotspotSlotOrientation.cpp @@ -1,6 +1,6 @@ #include "FortQueryTest_HotspotSlotOrientation.h" UFortQueryTest_HotspotSlotOrientation::UFortQueryTest_HotspotSlotOrientation() { - this->FaceToward = NULL; + FaceToward = NULL; } diff --git a/Source/FortniteGame/Private/FortQueryTest_HotspotSlotState.cpp b/Source/FortniteGame/Private/FortQueryTest_HotspotSlotState.cpp index fe7dc554..28d5a560 100644 --- a/Source/FortniteGame/Private/FortQueryTest_HotspotSlotState.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_HotspotSlotState.cpp @@ -1,6 +1,6 @@ #include "FortQueryTest_HotspotSlotState.h" UFortQueryTest_HotspotSlotState::UFortQueryTest_HotspotSlotState() { - this->SlotState = EAIHotSpotSlot::Free; + SlotState = EAIHotSpotSlot::Free; } diff --git a/Source/FortniteGame/Private/FortQueryTest_InsideAthenaSafeZone.cpp b/Source/FortniteGame/Private/FortQueryTest_InsideAthenaSafeZone.cpp index 89db780a..6da5a9e6 100644 --- a/Source/FortniteGame/Private/FortQueryTest_InsideAthenaSafeZone.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_InsideAthenaSafeZone.cpp @@ -1,6 +1,6 @@ #include "FortQueryTest_InsideAthenaSafeZone.h" UFortQueryTest_InsideAthenaSafeZone::UFortQueryTest_InsideAthenaSafeZone() { - this->bNextSafeZone = false; + bNextSafeZone = false; } diff --git a/Source/FortniteGame/Private/FortQueryTest_InsideWater.cpp b/Source/FortniteGame/Private/FortQueryTest_InsideWater.cpp index f422f706..e8639786 100644 --- a/Source/FortniteGame/Private/FortQueryTest_InsideWater.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_InsideWater.cpp @@ -1,6 +1,6 @@ #include "FortQueryTest_InsideWater.h" UFortQueryTest_InsideWater::UFortQueryTest_InsideWater() { - this->TestRadius = 1; + TestRadius = 1; } diff --git a/Source/FortniteGame/Private/FortQueryTest_IsCloseToHotspotSlot.cpp b/Source/FortniteGame/Private/FortQueryTest_IsCloseToHotspotSlot.cpp index 4519e920..ed7024ab 100644 --- a/Source/FortniteGame/Private/FortQueryTest_IsCloseToHotspotSlot.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_IsCloseToHotspotSlot.cpp @@ -1,7 +1,7 @@ #include "FortQueryTest_IsCloseToHotspotSlot.h" UFortQueryTest_IsCloseToHotspotSlot::UFortQueryTest_IsCloseToHotspotSlot() { - this->HotspotClass = NULL; - this->bIgnoreItemsWithSlotData = true; + HotspotClass = NULL; + bIgnoreItemsWithSlotData = true; } diff --git a/Source/FortniteGame/Private/FortQueryTest_IsCloseToPatrolWard.cpp b/Source/FortniteGame/Private/FortQueryTest_IsCloseToPatrolWard.cpp index 205cf755..7a92ef7b 100644 --- a/Source/FortniteGame/Private/FortQueryTest_IsCloseToPatrolWard.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_IsCloseToPatrolWard.cpp @@ -1,6 +1,6 @@ #include "FortQueryTest_IsCloseToPatrolWard.h" UFortQueryTest_IsCloseToPatrolWard::UFortQueryTest_IsCloseToPatrolWard() { - this->WardEffectTypeFilter = EWardAffectType::AffectsBothStartAndEndPoints; + WardEffectTypeFilter = EWardAffectType::AffectsBothStartAndEndPoints; } diff --git a/Source/FortniteGame/Private/FortQueryTest_IsGoalForAssignment.cpp b/Source/FortniteGame/Private/FortQueryTest_IsGoalForAssignment.cpp index ab23b0fb..7c726cb6 100644 --- a/Source/FortniteGame/Private/FortQueryTest_IsGoalForAssignment.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_IsGoalForAssignment.cpp @@ -1,6 +1,6 @@ #include "FortQueryTest_IsGoalForAssignment.h" UFortQueryTest_IsGoalForAssignment::UFortQueryTest_IsGoalForAssignment() { - this->bRetrieveRootAssignmentFromOwner = true; + bRetrieveRootAssignmentFromOwner = true; } diff --git a/Source/FortniteGame/Private/FortQueryTest_NavGraphDistance.cpp b/Source/FortniteGame/Private/FortQueryTest_NavGraphDistance.cpp index bd1fe5b6..0413eb45 100644 --- a/Source/FortniteGame/Private/FortQueryTest_NavGraphDistance.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_NavGraphDistance.cpp @@ -2,6 +2,6 @@ #include "FortQueryContext_EncounterTargetObjective.h" UFortQueryTest_NavGraphDistance::UFortQueryTest_NavGraphDistance() { - this->DistanceTo = UFortQueryContext_EncounterTargetObjective::StaticClass(); + DistanceTo = UFortQueryContext_EncounterTargetObjective::StaticClass(); } diff --git a/Source/FortniteGame/Private/FortQueryTest_OnFlatSurface.cpp b/Source/FortniteGame/Private/FortQueryTest_OnFlatSurface.cpp index 3d6d7a30..bf089a27 100644 --- a/Source/FortniteGame/Private/FortQueryTest_OnFlatSurface.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_OnFlatSurface.cpp @@ -1,9 +1,9 @@ #include "FortQueryTest_OnFlatSurface.h" UFortQueryTest_OnFlatSurface::UFortQueryTest_OnFlatSurface() { - this->Radius = 1; - this->ToleranceZ = 1; - this->TraceOffsetUp = 1; - this->TraceOffsetDown = 1; + Radius = 1; + ToleranceZ = 1; + TraceOffsetUp = 1; + TraceOffsetDown = 1; } diff --git a/Source/FortniteGame/Private/FortQueryTest_OnFlatSurfaceNoNavMesh.cpp b/Source/FortniteGame/Private/FortQueryTest_OnFlatSurfaceNoNavMesh.cpp index dd262432..f20ec2f2 100644 --- a/Source/FortniteGame/Private/FortQueryTest_OnFlatSurfaceNoNavMesh.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_OnFlatSurfaceNoNavMesh.cpp @@ -1,9 +1,9 @@ #include "FortQueryTest_OnFlatSurfaceNoNavMesh.h" UFortQueryTest_OnFlatSurfaceNoNavMesh::UFortQueryTest_OnFlatSurfaceNoNavMesh() { - this->Radius = 1; - this->ZTolerance = 1; - this->NormalTolerance = 1; - this->TraceOffset = 1; + Radius = 1; + ZTolerance = 1; + NormalTolerance = 1; + TraceOffset = 1; } diff --git a/Source/FortniteGame/Private/FortQueryTest_PawnHealth.cpp b/Source/FortniteGame/Private/FortQueryTest_PawnHealth.cpp index b4acb87f..3f476b61 100644 --- a/Source/FortniteGame/Private/FortQueryTest_PawnHealth.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_PawnHealth.cpp @@ -1,6 +1,6 @@ #include "FortQueryTest_PawnHealth.h" UFortQueryTest_PawnHealth::UFortQueryTest_PawnHealth() { - this->bUsePercentHealth = true; + bUsePercentHealth = true; } diff --git a/Source/FortniteGame/Private/FortQueryTest_PerceptionAge.cpp b/Source/FortniteGame/Private/FortQueryTest_PerceptionAge.cpp index a078334a..817f07d0 100644 --- a/Source/FortniteGame/Private/FortQueryTest_PerceptionAge.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_PerceptionAge.cpp @@ -2,7 +2,7 @@ #include "Perception/AISense_Sight.h" UFortQueryTest_PerceptionAge::UFortQueryTest_PerceptionAge() { - this->Sense = ECorePerceptionTypes::Sight; - this->SenseClass = UAISense_Sight::StaticClass(); + Sense = ECorePerceptionTypes::Sight; + SenseClass = UAISense_Sight::StaticClass(); } diff --git a/Source/FortniteGame/Private/FortQueryTest_PerceptionExists.cpp b/Source/FortniteGame/Private/FortQueryTest_PerceptionExists.cpp index a5295cc3..2ebe28a6 100644 --- a/Source/FortniteGame/Private/FortQueryTest_PerceptionExists.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_PerceptionExists.cpp @@ -2,7 +2,7 @@ #include "Perception/AISense_Sight.h" UFortQueryTest_PerceptionExists::UFortQueryTest_PerceptionExists() { - this->Sense = ECorePerceptionTypes::Sight; - this->SenseClass = UAISense_Sight::StaticClass(); + Sense = ECorePerceptionTypes::Sight; + SenseClass = UAISense_Sight::StaticClass(); } diff --git a/Source/FortniteGame/Private/FortQueryTest_PointInBuildingFoundation.cpp b/Source/FortniteGame/Private/FortQueryTest_PointInBuildingFoundation.cpp index 3f85a001..bdb1f68e 100644 --- a/Source/FortniteGame/Private/FortQueryTest_PointInBuildingFoundation.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_PointInBuildingFoundation.cpp @@ -2,7 +2,7 @@ #include "BuildingFoundation.h" UFortQueryTest_PointInBuildingFoundation::UFortQueryTest_PointInBuildingFoundation() { - this->BuildingFoundationContext = NULL; - this->BuildingFoundationClass = ABuildingFoundation::StaticClass(); + BuildingFoundationContext = NULL; + BuildingFoundationClass = ABuildingFoundation::StaticClass(); } diff --git a/Source/FortniteGame/Private/FortQueryTest_PrimaryAssignment.cpp b/Source/FortniteGame/Private/FortQueryTest_PrimaryAssignment.cpp index 932b0f01..ab0cd989 100644 --- a/Source/FortniteGame/Private/FortQueryTest_PrimaryAssignment.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_PrimaryAssignment.cpp @@ -1,6 +1,6 @@ #include "FortQueryTest_PrimaryAssignment.h" UFortQueryTest_PrimaryAssignment::UFortQueryTest_PrimaryAssignment() { - this->bUseItemActorLocation = true; + bUseItemActorLocation = true; } diff --git a/Source/FortniteGame/Private/FortQueryTest_Random.cpp b/Source/FortniteGame/Private/FortQueryTest_Random.cpp index 378dbb29..60cc8f23 100644 --- a/Source/FortniteGame/Private/FortQueryTest_Random.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_Random.cpp @@ -1,7 +1,7 @@ #include "FortQueryTest_Random.h" UFortQueryTest_Random::UFortQueryTest_Random() { - this->bUseRandomSeedForAI = true; - this->bUseRandomSeedForOthers = false; + bUseRandomSeedForAI = true; + bUseRandomSeedForOthers = false; } diff --git a/Source/FortniteGame/Private/FortQueryTest_TowardNextAthenaSafeZone.cpp b/Source/FortniteGame/Private/FortQueryTest_TowardNextAthenaSafeZone.cpp index b1cca065..917c5e63 100644 --- a/Source/FortniteGame/Private/FortQueryTest_TowardNextAthenaSafeZone.cpp +++ b/Source/FortniteGame/Private/FortQueryTest_TowardNextAthenaSafeZone.cpp @@ -1,7 +1,7 @@ #include "FortQueryTest_TowardNextAthenaSafeZone.h" UFortQueryTest_TowardNextAthenaSafeZone::UFortQueryTest_TowardNextAthenaSafeZone() { - this->bCheckAcceptanceAngleTowardNextCenter = false; - this->AcceptanceAngleTowardNextCenter = 1; + bCheckAcceptanceAngleTowardNextCenter = false; + AcceptanceAngleTowardNextCenter = 1; } diff --git a/Source/FortniteGame/Private/FortQueryTwoPointSolver.cpp b/Source/FortniteGame/Private/FortQueryTwoPointSolver.cpp index f355759e..9f002444 100644 --- a/Source/FortniteGame/Private/FortQueryTwoPointSolver.cpp +++ b/Source/FortniteGame/Private/FortQueryTwoPointSolver.cpp @@ -21,12 +21,12 @@ void UFortQueryTwoPointSolver::AddNamedFloatParamA(FName ParamName, float Value) } UFortQueryTwoPointSolver::UFortQueryTwoPointSolver() { - this->QueryPointA = NULL; - this->QueryPointB = NULL; - this->RotationMode = ETwoPointSolverRotationA::PointAToQuerier; - this->bUseNegativeAngleOffsets = false; - this->bUsePositiveAngleOffsets = true; - this->AISys = NULL; - this->CachedQuerier = NULL; + QueryPointA = NULL; + QueryPointB = NULL; + RotationMode = ETwoPointSolverRotationA::PointAToQuerier; + bUseNegativeAngleOffsets = false; + bUsePositiveAngleOffsets = true; + AISys = NULL; + CachedQuerier = NULL; } diff --git a/Source/FortniteGame/Private/FortQuestAchievementTableRow.cpp b/Source/FortniteGame/Private/FortQuestAchievementTableRow.cpp index 7dce1d69..e8639553 100644 --- a/Source/FortniteGame/Private/FortQuestAchievementTableRow.cpp +++ b/Source/FortniteGame/Private/FortQuestAchievementTableRow.cpp @@ -1,8 +1,8 @@ #include "FortQuestAchievementTableRow.h" FFortQuestAchievementTableRow::FFortQuestAchievementTableRow() { - this->QuestState = EFortQuestState::Inactive; - this->XboxAchievementID = 0; - this->PS4TrophyID = 0; + QuestState = EFortQuestState::Inactive; + XboxAchievementID = 0; + PS4TrophyID = 0; } diff --git a/Source/FortniteGame/Private/FortQuestCategory.cpp b/Source/FortniteGame/Private/FortQuestCategory.cpp index 0dde218f..800d917e 100644 --- a/Source/FortniteGame/Private/FortQuestCategory.cpp +++ b/Source/FortniteGame/Private/FortQuestCategory.cpp @@ -9,7 +9,7 @@ int32 UFortQuestCategory::GetUnseenQuestCount() { } UFortQuestCategory::UFortQuestCategory() { - this->Name = FText::FromString(TEXT("Misc")); - this->bExpanded = true; + Name = FText::FromString(TEXT("Misc")); + bExpanded = true; } diff --git a/Source/FortniteGame/Private/FortQuestDrivenMission.cpp b/Source/FortniteGame/Private/FortQuestDrivenMission.cpp index 4f7690b5..b0154809 100644 --- a/Source/FortniteGame/Private/FortQuestDrivenMission.cpp +++ b/Source/FortniteGame/Private/FortQuestDrivenMission.cpp @@ -1,6 +1,6 @@ #include "FortQuestDrivenMission.h" FFortQuestDrivenMission::FFortQuestDrivenMission() { - this->RequiredQuest = NULL; + RequiredQuest = NULL; } diff --git a/Source/FortniteGame/Private/FortQuestEarnedBadgeData.cpp b/Source/FortniteGame/Private/FortQuestEarnedBadgeData.cpp index dd3b42e4..751c0fdd 100644 --- a/Source/FortniteGame/Private/FortQuestEarnedBadgeData.cpp +++ b/Source/FortniteGame/Private/FortQuestEarnedBadgeData.cpp @@ -1,6 +1,6 @@ #include "FortQuestEarnedBadgeData.h" FFortQuestEarnedBadgeData::FFortQuestEarnedBadgeData() { - this->Count = 0; + Count = 0; } diff --git a/Source/FortniteGame/Private/FortQuestIndicatorCustomCategory.cpp b/Source/FortniteGame/Private/FortQuestIndicatorCustomCategory.cpp index 4c08acb9..b778982a 100644 --- a/Source/FortniteGame/Private/FortQuestIndicatorCustomCategory.cpp +++ b/Source/FortniteGame/Private/FortQuestIndicatorCustomCategory.cpp @@ -1,6 +1,6 @@ #include "FortQuestIndicatorCustomCategory.h" FFortQuestIndicatorCustomCategory::FFortQuestIndicatorCustomCategory() { - this->Priority = 0; + Priority = 0; } diff --git a/Source/FortniteGame/Private/FortQuestIndicatorData.cpp b/Source/FortniteGame/Private/FortQuestIndicatorData.cpp index cb8e8ddc..df488ce3 100644 --- a/Source/FortniteGame/Private/FortQuestIndicatorData.cpp +++ b/Source/FortniteGame/Private/FortQuestIndicatorData.cpp @@ -1,8 +1,8 @@ #include "FortQuestIndicatorData.h" UFortQuestIndicatorData::UFortQuestIndicatorData() { - this->QuestTagToLocationDataTable = NULL; - this->QuestTagToIconDataTable = NULL; - this->QuestTagToCategoryDataTable = NULL; + QuestTagToLocationDataTable = NULL; + QuestTagToIconDataTable = NULL; + QuestTagToCategoryDataTable = NULL; } diff --git a/Source/FortniteGame/Private/FortQuestItem.cpp b/Source/FortniteGame/Private/FortQuestItem.cpp index 9f932e8d..c314c49d 100644 --- a/Source/FortniteGame/Private/FortQuestItem.cpp +++ b/Source/FortniteGame/Private/FortQuestItem.cpp @@ -136,15 +136,15 @@ bool UFortQuestItem::CanPinQuest() const { } UFortQuestItem::UFortQuestItem() { - this->LastNotifiedQuestCount = 0; - this->quest_state = EFortQuestState::Inactive; - this->sent_new_notification = false; - this->bSentCompleteNotification = false; - this->bAllObjectivesComplete = false; - this->bIsTransientManuallyGrantedQuest = false; - this->bHasRegisteredWithQuestManager = false; - this->CurrentStage = 0; - this->xp_reward_scalar = 1; - this->PlayerLevel = 0; + LastNotifiedQuestCount = 0; + quest_state = EFortQuestState::Inactive; + sent_new_notification = false; + bSentCompleteNotification = false; + bAllObjectivesComplete = false; + bIsTransientManuallyGrantedQuest = false; + bHasRegisteredWithQuestManager = false; + CurrentStage = 0; + xp_reward_scalar = 1; + PlayerLevel = 0; } diff --git a/Source/FortniteGame/Private/FortQuestItemDefinition.cpp b/Source/FortniteGame/Private/FortQuestItemDefinition.cpp index 5fbb0355..1eba393e 100644 --- a/Source/FortniteGame/Private/FortQuestItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortQuestItemDefinition.cpp @@ -148,37 +148,38 @@ bool UFortQuestItemDefinition::AllowsPlayNowNavigation() const { return false; } -UFortQuestItemDefinition::UFortQuestItemDefinition() { - this->QuestType = EFortQuestType::Task; - this->QuestSubtype = EFortQuestSubtype::None; - this->bShouldDisplayOverallQuestInformation = false; - this->bAthenaUpdateObjectiveOncePerMatch = false; - this->bAthenaMustCompleteInSingleMatch = false; - this->bUpdateObjectiveOncePerMatch = false; - this->IsStreamingRequired = true; - this->bExpandsStormShield = false; - this->bHidden = false; - this->bSuppressQuestGrantedEvent = false; - this->bInitiallySuppressedReplacementQuest = false; - this->bIncludedInCategories = true; - this->bAutoLaunch = false; - this->bDeprecated = false; - this->bDisableBackendConditionEvaluation = false; - this->bAllowTileMatching = true; - this->bAllowPlayNowNavigation = true; - this->bAllowMissionAlertMatchesBypassingTileRequirements = false; - this->bTutorialQuest = false; - this->bHideStageDescription = false; - this->bHideIncompleteObjectiveLocations = false; - this->ExpirationDuration = 0; - this->ObjectiveCompletionCount = 0; - this->RewardsTable = NULL; - this->Objectives.AddDefaulted(1); - this->Weight = 1; - this->GranterWindowPeriodMinutes = 0; - this->GranterCooldownPeriodSeconds = 0; - this->ClaimPriority = 0; - this->SortPriority = 0; - this->ItemType = EFortItemType::Quest; +UFortQuestItemDefinition::UFortQuestItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + QuestType = EFortQuestType::Task; + QuestSubtype = EFortQuestSubtype::None; + bShouldDisplayOverallQuestInformation = false; + bAthenaUpdateObjectiveOncePerMatch = false; + bAthenaMustCompleteInSingleMatch = false; + bUpdateObjectiveOncePerMatch = false; + IsStreamingRequired = true; + bExpandsStormShield = false; + bHidden = false; + bSuppressQuestGrantedEvent = false; + bInitiallySuppressedReplacementQuest = false; + bIncludedInCategories = true; + bAutoLaunch = false; + bDeprecated = false; + bDisableBackendConditionEvaluation = false; + bAllowTileMatching = true; + bAllowPlayNowNavigation = true; + bAllowMissionAlertMatchesBypassingTileRequirements = false; + bTutorialQuest = false; + bHideStageDescription = false; + bHideIncompleteObjectiveLocations = false; + ExpirationDuration = 0; + ObjectiveCompletionCount = 0; + RewardsTable = NULL; + Objectives.AddDefaulted(1); + Weight = 1; + GranterWindowPeriodMinutes = 0; + GranterCooldownPeriodSeconds = 0; + ClaimPriority = 0; + SortPriority = 0; + ItemType = EFortItemType::Quest; } diff --git a/Source/FortniteGame/Private/FortQuestManager.cpp b/Source/FortniteGame/Private/FortQuestManager.cpp index 8476d6cc..48967c91 100644 --- a/Source/FortniteGame/Private/FortQuestManager.cpp +++ b/Source/FortniteGame/Private/FortQuestManager.cpp @@ -194,20 +194,20 @@ void UFortQuestManager::AppendTemporaryRelevancyTags(const FGameplayTagContainer } UFortQuestManager::UFortQuestManager() { - this->DamageEventFlushDelaySeconds = 1; - this->BuildingEventFlushDelaySeconds = 1; - this->bDoQuestStateLogging = false; - this->bBlockBRXPWhenDead = true; - this->bFlatCurrentQuestsSearch = false; - this->bBlockQuestCompletion = false; - this->bBlockAthenaQuestCompletion = false; - this->bBlockStWQuestCompletion = false; - this->bBlockXPEventsInAnyAAState = false; - this->bBlockAthenaQuestCompletionInCompetitive = false; - this->bBlockPartyAssist = true; - this->bUseSquadForPartyAssist = true; - this->bBlockAthenaFeatsCompletionInCompetitive = true; - this->bAllowAthenaMCPNotifyOnComplete = true; - this->QuestMapMode = EQuestMapScreenMode::Invalid; + DamageEventFlushDelaySeconds = 1; + BuildingEventFlushDelaySeconds = 1; + bDoQuestStateLogging = false; + bBlockBRXPWhenDead = true; + bFlatCurrentQuestsSearch = false; + bBlockQuestCompletion = false; + bBlockAthenaQuestCompletion = false; + bBlockStWQuestCompletion = false; + bBlockXPEventsInAnyAAState = false; + bBlockAthenaQuestCompletionInCompetitive = false; + bBlockPartyAssist = true; + bUseSquadForPartyAssist = true; + bBlockAthenaFeatsCompletionInCompetitive = true; + bAllowAthenaMCPNotifyOnComplete = true; + QuestMapMode = EQuestMapScreenMode::Invalid; } diff --git a/Source/FortniteGame/Private/FortQuestManagerAttributes.cpp b/Source/FortniteGame/Private/FortQuestManagerAttributes.cpp index 6cf1a483..cecfb66d 100644 --- a/Source/FortniteGame/Private/FortQuestManagerAttributes.cpp +++ b/Source/FortniteGame/Private/FortQuestManagerAttributes.cpp @@ -1,6 +1,6 @@ #include "FortQuestManagerAttributes.h" FFortQuestManagerAttributes::FFortQuestManagerAttributes() { - this->DailyQuestRerolls = 0; + DailyQuestRerolls = 0; } diff --git a/Source/FortniteGame/Private/FortQuestMapCosmetic.cpp b/Source/FortniteGame/Private/FortQuestMapCosmetic.cpp index 124eb2a8..eb7c4710 100644 --- a/Source/FortniteGame/Private/FortQuestMapCosmetic.cpp +++ b/Source/FortniteGame/Private/FortQuestMapCosmetic.cpp @@ -1,7 +1,7 @@ #include "FortQuestMapCosmetic.h" FFortQuestMapCosmetic::FFortQuestMapCosmetic() { - this->CosmeticType = ECosmeticType::Image; - this->WidgetClass = NULL; + CosmeticType = ECosmeticType::Image; + WidgetClass = NULL; } diff --git a/Source/FortniteGame/Private/FortQuestMapData.cpp b/Source/FortniteGame/Private/FortQuestMapData.cpp index 05f4bad0..6ab8e7cb 100644 --- a/Source/FortniteGame/Private/FortQuestMapData.cpp +++ b/Source/FortniteGame/Private/FortQuestMapData.cpp @@ -1,6 +1,6 @@ #include "FortQuestMapData.h" UFortQuestMapData::UFortQuestMapData() { - this->CampaignQuestMapDataAsset = NULL; + CampaignQuestMapDataAsset = NULL; } diff --git a/Source/FortniteGame/Private/FortQuestMapDataAsset.cpp b/Source/FortniteGame/Private/FortQuestMapDataAsset.cpp index 46e104ad..f00adbc8 100644 --- a/Source/FortniteGame/Private/FortQuestMapDataAsset.cpp +++ b/Source/FortniteGame/Private/FortQuestMapDataAsset.cpp @@ -1,7 +1,7 @@ #include "FortQuestMapDataAsset.h" UFortQuestMapDataAsset::UFortQuestMapDataAsset() { - this->QuestData = NULL; - this->CosmeticData = NULL; + QuestData = NULL; + CosmeticData = NULL; } diff --git a/Source/FortniteGame/Private/FortQuestMapNode.cpp b/Source/FortniteGame/Private/FortQuestMapNode.cpp index c8f6c654..97dd2ac1 100644 --- a/Source/FortniteGame/Private/FortQuestMapNode.cpp +++ b/Source/FortniteGame/Private/FortQuestMapNode.cpp @@ -1,9 +1,9 @@ #include "FortQuestMapNode.h" FFortQuestMapNode::FFortQuestMapNode() { - this->QuestItemDefinition = NULL; - this->NodeType = EFortQuestMapNodeType::MandatoryQuest; - this->LabelPosition = EFortQuestMapNodeLabelPosition::Top; - this->UseHighContrastMode = false; + QuestItemDefinition = NULL; + NodeType = EFortQuestMapNodeType::MandatoryQuest; + LabelPosition = EFortQuestMapNodeLabelPosition::Top; + UseHighContrastMode = false; } diff --git a/Source/FortniteGame/Private/FortQuestMapPage.cpp b/Source/FortniteGame/Private/FortQuestMapPage.cpp index c09c5185..11f803fc 100644 --- a/Source/FortniteGame/Private/FortQuestMapPage.cpp +++ b/Source/FortniteGame/Private/FortQuestMapPage.cpp @@ -1,9 +1,9 @@ #include "FortQuestMapPage.h" FFortQuestMapPage::FFortQuestMapPage() { - this->PageIndex = 0; - this->ChapterPageCount = 0; - this->CameraMode = EFrontEndCamera::Invalid; - this->QuestNodeLayout = NULL; + PageIndex = 0; + ChapterPageCount = 0; + CameraMode = EFrontEndCamera::Invalid; + QuestNodeLayout = NULL; } diff --git a/Source/FortniteGame/Private/FortQuestMapPageCosmetics.cpp b/Source/FortniteGame/Private/FortQuestMapPageCosmetics.cpp index b9a737ac..6e6f0fab 100644 --- a/Source/FortniteGame/Private/FortQuestMapPageCosmetics.cpp +++ b/Source/FortniteGame/Private/FortQuestMapPageCosmetics.cpp @@ -1,6 +1,6 @@ #include "FortQuestMapPageCosmetics.h" FFortQuestMapPageCosmetics::FFortQuestMapPageCosmetics() { - this->bUseNodeArrowColorOverride = false; + bUseNodeArrowColorOverride = false; } diff --git a/Source/FortniteGame/Private/FortQuestMissionCreationContext.cpp b/Source/FortniteGame/Private/FortQuestMissionCreationContext.cpp index 44839ff7..dae2d9a9 100644 --- a/Source/FortniteGame/Private/FortQuestMissionCreationContext.cpp +++ b/Source/FortniteGame/Private/FortQuestMissionCreationContext.cpp @@ -1,7 +1,7 @@ #include "FortQuestMissionCreationContext.h" FFortQuestMissionCreationContext::FFortQuestMissionCreationContext() { - this->bSetQuestOwnerAsMissionOwner = false; - this->MaxNumberToSpawnInWorld = 0; + bSetQuestOwnerAsMissionOwner = false; + MaxNumberToSpawnInWorld = 0; } diff --git a/Source/FortniteGame/Private/FortQuestObjectiveCompletion.cpp b/Source/FortniteGame/Private/FortQuestObjectiveCompletion.cpp index 04c48053..2735ed4d 100644 --- a/Source/FortniteGame/Private/FortQuestObjectiveCompletion.cpp +++ b/Source/FortniteGame/Private/FortQuestObjectiveCompletion.cpp @@ -1,7 +1,7 @@ #include "FortQuestObjectiveCompletion.h" FFortQuestObjectiveCompletion::FFortQuestObjectiveCompletion() { - this->Count = 0; - this->TimestampOffset = 0; + Count = 0; + TimestampOffset = 0; } diff --git a/Source/FortniteGame/Private/FortQuestObjectiveInfo.cpp b/Source/FortniteGame/Private/FortQuestObjectiveInfo.cpp index ca9415a4..71bf3528 100644 --- a/Source/FortniteGame/Private/FortQuestObjectiveInfo.cpp +++ b/Source/FortniteGame/Private/FortQuestObjectiveInfo.cpp @@ -24,17 +24,17 @@ void UFortQuestObjectiveInfo::DisplayDynamicQuestUpdate() { } UFortQuestObjectiveInfo::UFortQuestObjectiveInfo() { - this->StatEvent = EFortQuestObjectiveStatEvent::Kill; - this->ItemEvent = EFortQuestObjectiveItemEvent::Craft; - this->HudIcon = NULL; - this->AchievedCount = 0; - this->RequiredCount = 0; - this->LastNotifiedCount = 0; - this->LastKnownMCPCount = 0; - this->QuestOwner = NULL; - this->AssistPlayerState = NULL; - this->bIsHelper = false; - this->bVisible = false; - this->bActive = false; + StatEvent = EFortQuestObjectiveStatEvent::Kill; + ItemEvent = EFortQuestObjectiveItemEvent::Craft; + HudIcon = NULL; + AchievedCount = 0; + RequiredCount = 0; + LastNotifiedCount = 0; + LastKnownMCPCount = 0; + QuestOwner = NULL; + AssistPlayerState = NULL; + bIsHelper = false; + bVisible = false; + bActive = false; } diff --git a/Source/FortniteGame/Private/FortQuestObjectiveStat.cpp b/Source/FortniteGame/Private/FortQuestObjectiveStat.cpp index 6430cc74..fda2b846 100644 --- a/Source/FortniteGame/Private/FortQuestObjectiveStat.cpp +++ b/Source/FortniteGame/Private/FortQuestObjectiveStat.cpp @@ -1,10 +1,10 @@ #include "FortQuestObjectiveStat.h" FFortQuestObjectiveStat::FFortQuestObjectiveStat() { - this->Type = EFortQuestObjectiveStatEvent::Kill; - this->bIsCached = false; - this->bHasInclusiveTargetTags = false; - this->bHasInclusiveSourceTags = false; - this->bHasInclusiveContextTags = false; + Type = EFortQuestObjectiveStatEvent::Kill; + bIsCached = false; + bHasInclusiveTargetTags = false; + bHasInclusiveSourceTags = false; + bHasInclusiveContextTags = false; } diff --git a/Source/FortniteGame/Private/FortQuestObjectiveStatTableRow.cpp b/Source/FortniteGame/Private/FortQuestObjectiveStatTableRow.cpp index da3083f2..ea83e60b 100644 --- a/Source/FortniteGame/Private/FortQuestObjectiveStatTableRow.cpp +++ b/Source/FortniteGame/Private/FortQuestObjectiveStatTableRow.cpp @@ -1,7 +1,7 @@ #include "FortQuestObjectiveStatTableRow.h" FFortQuestObjectiveStatTableRow::FFortQuestObjectiveStatTableRow() { - this->Type = EFortQuestObjectiveStatEvent::Kill; - this->bIsCached = false; + Type = EFortQuestObjectiveStatEvent::Kill; + bIsCached = false; } diff --git a/Source/FortniteGame/Private/FortQuestObjectiveStatXPTableRow.cpp b/Source/FortniteGame/Private/FortQuestObjectiveStatXPTableRow.cpp index 2efdf082..6bfd04d6 100644 --- a/Source/FortniteGame/Private/FortQuestObjectiveStatXPTableRow.cpp +++ b/Source/FortniteGame/Private/FortQuestObjectiveStatXPTableRow.cpp @@ -1,10 +1,10 @@ #include "FortQuestObjectiveStatXPTableRow.h" FFortQuestObjectiveStatXPTableRow::FFortQuestObjectiveStatXPTableRow() { - this->Type = EFortQuestObjectiveStatEvent::Kill; - this->CountThreshhold = 0; - this->MaxCount = 0; - this->bOnceOnly = false; - this->bIsCached = false; + Type = EFortQuestObjectiveStatEvent::Kill; + CountThreshhold = 0; + MaxCount = 0; + bOnceOnly = false; + bIsCached = false; } diff --git a/Source/FortniteGame/Private/FortQuestPackInfo.cpp b/Source/FortniteGame/Private/FortQuestPackInfo.cpp index 49627d0e..07e1e0b3 100644 --- a/Source/FortniteGame/Private/FortQuestPackInfo.cpp +++ b/Source/FortniteGame/Private/FortQuestPackInfo.cpp @@ -1,11 +1,11 @@ #include "FortQuestPackInfo.h" FFortQuestPackInfo::FFortQuestPackInfo() { - this->MaxActiveDailyQuests = 0; - this->MaxRerollsPerDay = 0; - this->DaysToKeepClaimedQuests = 0; - this->DaysToKeepCompletedQuests = 0; - this->MaxUnclaimedQuests = 0; - this->IsStreamingQuestPack = false; + MaxActiveDailyQuests = 0; + MaxRerollsPerDay = 0; + DaysToKeepClaimedQuests = 0; + DaysToKeepCompletedQuests = 0; + MaxUnclaimedQuests = 0; + IsStreamingQuestPack = false; } diff --git a/Source/FortniteGame/Private/FortQuestPoolStats_PerPool.cpp b/Source/FortniteGame/Private/FortQuestPoolStats_PerPool.cpp index 0d380114..f637ee36 100644 --- a/Source/FortniteGame/Private/FortQuestPoolStats_PerPool.cpp +++ b/Source/FortniteGame/Private/FortQuestPoolStats_PerPool.cpp @@ -1,6 +1,6 @@ #include "FortQuestPoolStats_PerPool.h" FFortQuestPoolStats_PerPool::FFortQuestPoolStats_PerPool() { - this->RerollsRemaining = 0; + RerollsRemaining = 0; } diff --git a/Source/FortniteGame/Private/FortQuestPoolTableRow.cpp b/Source/FortniteGame/Private/FortQuestPoolTableRow.cpp index cd8fe088..7e4ac089 100644 --- a/Source/FortniteGame/Private/FortQuestPoolTableRow.cpp +++ b/Source/FortniteGame/Private/FortQuestPoolTableRow.cpp @@ -1,15 +1,15 @@ #include "FortQuestPoolTableRow.h" FFortQuestPoolTableRow::FFortQuestPoolTableRow() { - this->RefreshIntervalHours = 0; - this->LootTier = 0; - this->RerollLimit = 0; - this->bGlobalPull = false; - this->bRollOnActivation = false; - this->bDeleteActiveOnRefresh = false; - this->MaxActive = 0; - this->DaysToKeepClaimed = 0; - this->DaysToKeepCompleted = 0; - this->MaxUnclaimed = 0; + RefreshIntervalHours = 0; + LootTier = 0; + RerollLimit = 0; + bGlobalPull = false; + bRollOnActivation = false; + bDeleteActiveOnRefresh = false; + MaxActive = 0; + DaysToKeepClaimed = 0; + DaysToKeepCompleted = 0; + MaxUnclaimed = 0; } diff --git a/Source/FortniteGame/Private/FortQuestRewardTableRow.cpp b/Source/FortniteGame/Private/FortQuestRewardTableRow.cpp index dd4e3bd1..9028246c 100644 --- a/Source/FortniteGame/Private/FortQuestRewardTableRow.cpp +++ b/Source/FortniteGame/Private/FortQuestRewardTableRow.cpp @@ -1,9 +1,9 @@ #include "FortQuestRewardTableRow.h" FFortQuestRewardTableRow::FFortQuestRewardTableRow() { - this->Quantity = 0; - this->Hidden = false; - this->Feature = false; - this->Selectable = false; + Quantity = 0; + Hidden = false; + Feature = false; + Selectable = false; } diff --git a/Source/FortniteGame/Private/FortQuestTagToCategoryDataRow.cpp b/Source/FortniteGame/Private/FortQuestTagToCategoryDataRow.cpp index e508a4e9..a59bb255 100644 --- a/Source/FortniteGame/Private/FortQuestTagToCategoryDataRow.cpp +++ b/Source/FortniteGame/Private/FortQuestTagToCategoryDataRow.cpp @@ -1,6 +1,6 @@ #include "FortQuestTagToCategoryDataRow.h" FFortQuestTagToCategoryDataRow::FFortQuestTagToCategoryDataRow() { - this->Priority = 0; + Priority = 0; } diff --git a/Source/FortniteGame/Private/FortQuotaItem.cpp b/Source/FortniteGame/Private/FortQuotaItem.cpp index fb48e971..f054404c 100644 --- a/Source/FortniteGame/Private/FortQuotaItem.cpp +++ b/Source/FortniteGame/Private/FortQuotaItem.cpp @@ -5,10 +5,10 @@ int32 UFortQuotaItem::GetCurrentQuotaAmount() { } UFortQuotaItem::UFortQuotaItem() { - this->current_value = 1; - this->last_mod_time = TEXT("UNINITIALIZED"); - this->units_per_minute_recharge = 0; - this->max_quota = 0; - this->recharge_delay_minutes = 0; + current_value = 1; + last_mod_time = TEXT("UNINITIALIZED"); + units_per_minute_recharge = 0; + max_quota = 0; + recharge_delay_minutes = 0; } diff --git a/Source/FortniteGame/Private/FortQuotaItemDefinition.cpp b/Source/FortniteGame/Private/FortQuotaItemDefinition.cpp index e6234d4b..7a7ef861 100644 --- a/Source/FortniteGame/Private/FortQuotaItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortQuotaItemDefinition.cpp @@ -1,10 +1,11 @@ #include "FortQuotaItemDefinition.h" -UFortQuotaItemDefinition::UFortQuotaItemDefinition() { - this->StartingValue = 1; - this->MaximumValue = 0; - this->UnitsPerMinuteRechargeRate = 1; - this->RechargeDelayMinutes = 0; - this->ItemType = EFortItemType::Quota; +UFortQuotaItemDefinition::UFortQuotaItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + StartingValue = 1; + MaximumValue = 0; + UnitsPerMinuteRechargeRate = 1; + RechargeDelayMinutes = 0; + ItemType = EFortItemType::Quota; } diff --git a/Source/FortniteGame/Private/FortRangedWeaponStats.cpp b/Source/FortniteGame/Private/FortRangedWeaponStats.cpp index e7e03494..e8059c3b 100644 --- a/Source/FortniteGame/Private/FortRangedWeaponStats.cpp +++ b/Source/FortniteGame/Private/FortRangedWeaponStats.cpp @@ -1,101 +1,101 @@ #include "FortRangedWeaponStats.h" FFortRangedWeaponStats::FFortRangedWeaponStats() { - this->Spread = 1; - this->SpreadDownsights = 1; - this->StandingStillSpreadMultiplier = 1; - this->AthenaCrouchingSpreadMultiplier = 1; - this->AthenaJumpingFallingSpreadMultiplier = 1; - this->AthenaSprintingSpreadMultiplier = 1; - this->MinSpeedForSpreadMultiplier = 1; - this->MaxSpeedForSpreadMultiplier = 1; - this->SpreadDownsightsAdditionalCooldownTime = 1; - this->HeatX1 = 1; - this->HeatY1 = 1; - this->HeatX2 = 1; - this->HeatY2 = 1; - this->HeatX3 = 1; - this->HeatY3 = 1; - this->HeatXScale = 1; - this->HeatYScale = 1; - this->CoolX1 = 1; - this->CoolY1 = 1; - this->CoolX2 = 1; - this->CoolY2 = 1; - this->CoolX3 = 1; - this->CoolY3 = 1; - this->CoolXScale = 1; - this->CoolYScale = 1; - this->PerfectAimCooldown = 1; - this->BulletsPerCartridge = 0; - this->FiringRate = 1; - this->ROFScale = 1; - this->BurstFiringRate = 1; - this->FiringRateDownsightsMultiplier = 1; - this->AutofireRange = 1; - this->AutofireAcquisitionDelay = 1; - this->AutofireDBNOAcquisitionDelay = 1; - this->AutofireAcquisitionRechargeTime = 1; - this->AutofireReleaseTime = 1; - this->AutofireCooldown = 1; - this->RecoilVert = 1; - this->RecoilVertScale = 1; - this->RecoilVertScaleGamepad = 1; - this->VertRecoilDownChance = 1; - this->RecoilHoriz = 1; - this->RecoilHorizScale = 1; - this->RecoilHorizScaleGamepad = 1; - this->RecoilInterpSpeed = 1; - this->RecoilRecoveryInterpSpeed = 1; - this->RecoilRecoveryDelay = 1; - this->RecoilRecoveryFraction = 1; - this->RecoilDownsightsMultiplier = 1; - this->AthenaRecoilMagnitudeMin = 1; - this->AthenaRecoilMagnitudeMax = 1; - this->AthenaRecoilMagnitudeScale = 1; - this->AthenaRecoilAngleMin = 1; - this->AthenaRecoilAngleMax = 1; - this->AthenaRecoilRollMagnitudeMin = 1; - this->AthenaRecoilRollMagnitudeMax = 1; - this->AthenaRecoilInterpSpeed = 1; - this->AthenaRecoilRecoveryInterpSpeed = 1; - this->AthenaRecoilDownsightsMultiplier = 1; - this->AthenaRecoilHipFireMultiplier = 1; - this->AthenaAimAssistRange = 1; - this->ADSTransitionInTime = 1; - this->ADSTransitionOutTime = 1; - this->MaxSpareAmmo = 0; - this->BulletsPerTracer = 0; - this->AIDelayBeforeFiringMin = 1; - this->AIDelayBeforeFiringMax = 1; - this->AIFireDurationMin = 1; - this->AIFireDurationMax = 1; - this->AIMinSpreadDuration = 1; - this->AIMaxSpreadDuration = 1; - this->AIDurationSpreadMultiplier = 1; - this->AIAdditionalSpreadForTargetMovingLaterally = 1; - this->AIAthenaHearFiringNoiseRange = 1; - this->EQSDensity = 1; - this->MinApproachRange = 1; - this->MinActualRange = 1; - this->MinPreferredRange = 1; - this->MinPreferredRangeEQS = 1; - this->MaxPreferredRangeEQS = 1; - this->MaxPreferredRange = 1; - this->MaxActualRange = 1; - this->MaxApproachRange = 1; - this->RangeToAutomaticallyAddEnemyPawnGoals = 1; - this->SweepRadius = 1; - this->AutoReloadDelayOverride = 1; - this->OverheatingMaxValue = 1; - this->OverheatHeatingValue = 1; - this->FullChargeOverheatHeatingValue = 1; - this->OverheatingCoolingValue = 1; - this->HeatingCooldownDelay = 1; - this->OverheatedCooldownDelay = 1; - this->bCoolOverheatWhileCharging = false; - this->FortHomingTurnSpeedMin = 1; - this->FortHomingTurnSpeedMax = 1; - this->FortHomingTimeUntilMaxTurnSpeed = 1; + Spread = 1; + SpreadDownsights = 1; + StandingStillSpreadMultiplier = 1; + AthenaCrouchingSpreadMultiplier = 1; + AthenaJumpingFallingSpreadMultiplier = 1; + AthenaSprintingSpreadMultiplier = 1; + MinSpeedForSpreadMultiplier = 1; + MaxSpeedForSpreadMultiplier = 1; + SpreadDownsightsAdditionalCooldownTime = 1; + HeatX1 = 1; + HeatY1 = 1; + HeatX2 = 1; + HeatY2 = 1; + HeatX3 = 1; + HeatY3 = 1; + HeatXScale = 1; + HeatYScale = 1; + CoolX1 = 1; + CoolY1 = 1; + CoolX2 = 1; + CoolY2 = 1; + CoolX3 = 1; + CoolY3 = 1; + CoolXScale = 1; + CoolYScale = 1; + PerfectAimCooldown = 1; + BulletsPerCartridge = 0; + FiringRate = 1; + ROFScale = 1; + BurstFiringRate = 1; + FiringRateDownsightsMultiplier = 1; + AutofireRange = 1; + AutofireAcquisitionDelay = 1; + AutofireDBNOAcquisitionDelay = 1; + AutofireAcquisitionRechargeTime = 1; + AutofireReleaseTime = 1; + AutofireCooldown = 1; + RecoilVert = 1; + RecoilVertScale = 1; + RecoilVertScaleGamepad = 1; + VertRecoilDownChance = 1; + RecoilHoriz = 1; + RecoilHorizScale = 1; + RecoilHorizScaleGamepad = 1; + RecoilInterpSpeed = 1; + RecoilRecoveryInterpSpeed = 1; + RecoilRecoveryDelay = 1; + RecoilRecoveryFraction = 1; + RecoilDownsightsMultiplier = 1; + AthenaRecoilMagnitudeMin = 1; + AthenaRecoilMagnitudeMax = 1; + AthenaRecoilMagnitudeScale = 1; + AthenaRecoilAngleMin = 1; + AthenaRecoilAngleMax = 1; + AthenaRecoilRollMagnitudeMin = 1; + AthenaRecoilRollMagnitudeMax = 1; + AthenaRecoilInterpSpeed = 1; + AthenaRecoilRecoveryInterpSpeed = 1; + AthenaRecoilDownsightsMultiplier = 1; + AthenaRecoilHipFireMultiplier = 1; + AthenaAimAssistRange = 1; + ADSTransitionInTime = 1; + ADSTransitionOutTime = 1; + MaxSpareAmmo = 0; + BulletsPerTracer = 0; + AIDelayBeforeFiringMin = 1; + AIDelayBeforeFiringMax = 1; + AIFireDurationMin = 1; + AIFireDurationMax = 1; + AIMinSpreadDuration = 1; + AIMaxSpreadDuration = 1; + AIDurationSpreadMultiplier = 1; + AIAdditionalSpreadForTargetMovingLaterally = 1; + AIAthenaHearFiringNoiseRange = 1; + EQSDensity = 1; + MinApproachRange = 1; + MinActualRange = 1; + MinPreferredRange = 1; + MinPreferredRangeEQS = 1; + MaxPreferredRangeEQS = 1; + MaxPreferredRange = 1; + MaxActualRange = 1; + MaxApproachRange = 1; + RangeToAutomaticallyAddEnemyPawnGoals = 1; + SweepRadius = 1; + AutoReloadDelayOverride = 1; + OverheatingMaxValue = 1; + OverheatHeatingValue = 1; + FullChargeOverheatHeatingValue = 1; + OverheatingCoolingValue = 1; + HeatingCooldownDelay = 1; + OverheatedCooldownDelay = 1; + bCoolOverheatWhileCharging = false; + FortHomingTurnSpeedMin = 1; + FortHomingTurnSpeedMax = 1; + FortHomingTimeUntilMaxTurnSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortRarityItemData.cpp b/Source/FortniteGame/Private/FortRarityItemData.cpp index c00401d2..34e7539c 100644 --- a/Source/FortniteGame/Private/FortRarityItemData.cpp +++ b/Source/FortniteGame/Private/FortRarityItemData.cpp @@ -1,10 +1,10 @@ #include "FortRarityItemData.h" FFortRarityItemData::FFortRarityItemData() { - this->Radius = 1; - this->Falloff = 1; - this->Brightness = 1; - this->Roughness = 1; - this->Glow = 1; + Radius = 1; + Falloff = 1; + Brightness = 1; + Roughness = 1; + Glow = 1; } diff --git a/Source/FortniteGame/Private/FortReactiveQuestDialogue.cpp b/Source/FortniteGame/Private/FortReactiveQuestDialogue.cpp index 9fc445f0..dbe07240 100644 --- a/Source/FortniteGame/Private/FortReactiveQuestDialogue.cpp +++ b/Source/FortniteGame/Private/FortReactiveQuestDialogue.cpp @@ -1,7 +1,7 @@ #include "FortReactiveQuestDialogue.h" FFortReactiveQuestDialogue::FFortReactiveQuestDialogue() { - this->Conversation = NULL; - this->PlayOnObjectiveCount = 0; + Conversation = NULL; + PlayOnObjectiveCount = 0; } diff --git a/Source/FortniteGame/Private/FortReceivedGiftedBoostXpNotification.cpp b/Source/FortniteGame/Private/FortReceivedGiftedBoostXpNotification.cpp index d7dd6549..7d0ce789 100644 --- a/Source/FortniteGame/Private/FortReceivedGiftedBoostXpNotification.cpp +++ b/Source/FortniteGame/Private/FortReceivedGiftedBoostXpNotification.cpp @@ -1,6 +1,6 @@ #include "FortReceivedGiftedBoostXpNotification.h" FFortReceivedGiftedBoostXpNotification::FFortReceivedGiftedBoostXpNotification() { - this->AmountBoostXpGifted = 0; + AmountBoostXpGifted = 0; } diff --git a/Source/FortniteGame/Private/FortRechargingActionTimer.cpp b/Source/FortniteGame/Private/FortRechargingActionTimer.cpp index 1fc97570..4d37bd66 100644 --- a/Source/FortniteGame/Private/FortRechargingActionTimer.cpp +++ b/Source/FortniteGame/Private/FortRechargingActionTimer.cpp @@ -1,16 +1,16 @@ #include "FortRechargingActionTimer.h" FFortRechargingActionTimer::FFortRechargingActionTimer() { - this->ChargeRate = 1; - this->ActiveExpenseRate = 1; - this->PassiveExpenseRate = 1; - this->MinActiveDuration = 1; - this->MinActivationCharge = 1; - this->ActiveCooldownTime = 1; - this->ChargeThreshold = 1; - this->Charge = 1; - this->bIsActive = false; - this->bIsCharging = false; - this->bIsPassive = false; + ChargeRate = 1; + ActiveExpenseRate = 1; + PassiveExpenseRate = 1; + MinActiveDuration = 1; + MinActivationCharge = 1; + ActiveCooldownTime = 1; + ChargeThreshold = 1; + Charge = 1; + bIsActive = false; + bIsCharging = false; + bIsPassive = false; } diff --git a/Source/FortniteGame/Private/FortRecordVersion.cpp b/Source/FortniteGame/Private/FortRecordVersion.cpp index de7a6e3f..ef89e53b 100644 --- a/Source/FortniteGame/Private/FortRecordVersion.cpp +++ b/Source/FortniteGame/Private/FortRecordVersion.cpp @@ -1,7 +1,7 @@ #include "FortRecordVersion.h" FFortRecordVersion::FFortRecordVersion() { - this->DataVersion = 0; - this->PackageFileVersion = 0; + DataVersion = 0; + PackageFileVersion = 0; } diff --git a/Source/FortniteGame/Private/FortRegionInfo.cpp b/Source/FortniteGame/Private/FortRegionInfo.cpp index 541fd10a..1bf6fe3a 100644 --- a/Source/FortniteGame/Private/FortRegionInfo.cpp +++ b/Source/FortniteGame/Private/FortRegionInfo.cpp @@ -1,6 +1,6 @@ #include "FortRegionInfo.h" UFortRegionInfo::UFortRegionInfo() { - this->UniqueId = TEXT("Default__FortRegionInfo"); + UniqueId = TEXT("Default__FortRegionInfo"); } diff --git a/Source/FortniteGame/Private/FortRegisteredPlayerInfo.cpp b/Source/FortniteGame/Private/FortRegisteredPlayerInfo.cpp index 6630e6c3..31c82a11 100644 --- a/Source/FortniteGame/Private/FortRegisteredPlayerInfo.cpp +++ b/Source/FortniteGame/Private/FortRegisteredPlayerInfo.cpp @@ -12,28 +12,28 @@ UAbilitySystemComponent* UFortRegisteredPlayerInfo::GetAbilitySystemComponent() } UFortRegisteredPlayerInfo::UFortRegisteredPlayerInfo() { - this->TeamAssignment = 255; - this->PlayerIndex = 0; - this->bIsInitialPlayer = false; - this->bShouldLockProfile = false; - this->bFailedToLockProfile = false; - this->UnregistrationStatus = ERegisteredPlayerUnregistrationStatus::Registered; - this->CommonPublicProfile = NULL; - this->CommonCoreProfile = NULL; - this->AccountProfile = NULL; - this->WorldProfile = NULL; - this->OutpostProfile = NULL; - this->MetadataProfile = NULL; - this->CreativeModeProfile = NULL; - this->CollectionsProfile = NULL; - this->AthenaProfile = NULL; - this->QuestManagers[0] = NULL; - this->QuestManagers[1] = NULL; - this->CollectionBookManager = NULL; - this->ExpeditionManager = NULL; - this->LinkedAccountManager = NULL; - this->TempAthenaMenuHeroInstance = NULL; - this->bAthenaMenuHeroDirty = false; - this->CustomizationAssetLoader = NULL; + TeamAssignment = 255; + PlayerIndex = 0; + bIsInitialPlayer = false; + bShouldLockProfile = false; + bFailedToLockProfile = false; + UnregistrationStatus = ERegisteredPlayerUnregistrationStatus::Registered; + CommonPublicProfile = NULL; + CommonCoreProfile = NULL; + AccountProfile = NULL; + WorldProfile = NULL; + OutpostProfile = NULL; + MetadataProfile = NULL; + CreativeModeProfile = NULL; + CollectionsProfile = NULL; + AthenaProfile = NULL; + QuestManagers[0] = NULL; + QuestManagers[1] = NULL; + CollectionBookManager = NULL; + ExpeditionManager = NULL; + LinkedAccountManager = NULL; + TempAthenaMenuHeroInstance = NULL; + bAthenaMenuHeroDirty = false; + CustomizationAssetLoader = NULL; } diff --git a/Source/FortniteGame/Private/FortRejoinCheck.cpp b/Source/FortniteGame/Private/FortRejoinCheck.cpp index d3f6f142..47e5159f 100644 --- a/Source/FortniteGame/Private/FortRejoinCheck.cpp +++ b/Source/FortniteGame/Private/FortRejoinCheck.cpp @@ -1,8 +1,8 @@ #include "FortRejoinCheck.h" UFortRejoinCheck::UFortRejoinCheck() { - this->bAbandonAfterCheck = false; - this->bAttemptingAbandon = false; - this->CurrentJoinState = EJoinServerState::Inactive; + bAbandonAfterCheck = false; + bAttemptingAbandon = false; + CurrentJoinState = EJoinServerState::Inactive; } diff --git a/Source/FortniteGame/Private/FortRelevancyZoneIndicator.cpp b/Source/FortniteGame/Private/FortRelevancyZoneIndicator.cpp index 725d0ba4..22358bee 100644 --- a/Source/FortniteGame/Private/FortRelevancyZoneIndicator.cpp +++ b/Source/FortniteGame/Private/FortRelevancyZoneIndicator.cpp @@ -2,12 +2,12 @@ #include "Components/StaticMeshComponent.h" AFortRelevancyZoneIndicator::AFortRelevancyZoneIndicator() { - this->RelevancyZoneMesh = CreateDefaultSubobject(TEXT("RelevancyZoneMesh")); - this->CustomDepthMesh = CreateDefaultSubobject(TEXT("CustomDepthMesh")); - this->RelevancyZoneToWorldScale = 1; - this->MiniMapNetRelevancyOverlayMaterial = NULL; - this->MiniMapNetRelevancyCircleMaterial = NULL; - this->MinimapNetRelevancyOverlayMID = NULL; - this->MinimapNetRelevancyCircleMID = NULL; + RelevancyZoneMesh = CreateDefaultSubobject(TEXT("RelevancyZoneMesh")); + CustomDepthMesh = CreateDefaultSubobject(TEXT("CustomDepthMesh")); + RelevancyZoneToWorldScale = 1; + MiniMapNetRelevancyOverlayMaterial = NULL; + MiniMapNetRelevancyCircleMaterial = NULL; + MinimapNetRelevancyOverlayMID = NULL; + MinimapNetRelevancyCircleMID = NULL; } diff --git a/Source/FortniteGame/Private/FortRemoteControlledPawnAthena.cpp b/Source/FortniteGame/Private/FortRemoteControlledPawnAthena.cpp index 4838d3d3..0c9d8989 100644 --- a/Source/FortniteGame/Private/FortRemoteControlledPawnAthena.cpp +++ b/Source/FortniteGame/Private/FortRemoteControlledPawnAthena.cpp @@ -66,17 +66,17 @@ void AFortRemoteControlledPawnAthena::GetLifetimeReplicatedProps(TArraybCurrentlyDelayingLaunch = true; - this->ServerFuseStartTime = 1; - this->RCTeam = 0; - this->OverrideAbilitySystemComponent = NULL; - this->TriggeredHealthThreshold = 1; - this->RemoteControlPawnSet = NULL; - this->bTriggeredForDestroy = false; - this->RemoteControlledPawnDefaultCameraClass = NULL; - this->RemoteControlledPawnTriggeredCameraClass = NULL; - this->ControllingPlayerEffect = NULL; - this->bIsKeyboardTurnPressed = false; - this->bIsKeyboardLookPressed = false; + bCurrentlyDelayingLaunch = true; + ServerFuseStartTime = 1; + RCTeam = 0; + OverrideAbilitySystemComponent = NULL; + TriggeredHealthThreshold = 1; + RemoteControlPawnSet = NULL; + bTriggeredForDestroy = false; + RemoteControlledPawnDefaultCameraClass = NULL; + RemoteControlledPawnTriggeredCameraClass = NULL; + ControllingPlayerEffect = NULL; + bIsKeyboardTurnPressed = false; + bIsKeyboardLookPressed = false; } diff --git a/Source/FortniteGame/Private/FortRepeatableDailiesCardItem.cpp b/Source/FortniteGame/Private/FortRepeatableDailiesCardItem.cpp index f0b2e0d3..a6f250c1 100644 --- a/Source/FortniteGame/Private/FortRepeatableDailiesCardItem.cpp +++ b/Source/FortniteGame/Private/FortRepeatableDailiesCardItem.cpp @@ -1,6 +1,6 @@ #include "FortRepeatableDailiesCardItem.h" UFortRepeatableDailiesCardItem::UFortRepeatableDailiesCardItem() { - this->days_since_season_start_grant = 0; + days_since_season_start_grant = 0; } diff --git a/Source/FortniteGame/Private/FortRepeatableDailiesCardItemDefinition.cpp b/Source/FortniteGame/Private/FortRepeatableDailiesCardItemDefinition.cpp index f3a27d7b..abf5f8c1 100644 --- a/Source/FortniteGame/Private/FortRepeatableDailiesCardItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortRepeatableDailiesCardItemDefinition.cpp @@ -1,7 +1,8 @@ #include "FortRepeatableDailiesCardItemDefinition.h" -UFortRepeatableDailiesCardItemDefinition::UFortRepeatableDailiesCardItemDefinition() { - this->FillCount = 0; - this->ItemType = EFortItemType::RepeatableDailiesCard; +UFortRepeatableDailiesCardItemDefinition::UFortRepeatableDailiesCardItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + FillCount = 0; + ItemType = EFortItemType::RepeatableDailiesCard; } diff --git a/Source/FortniteGame/Private/FortReplayContext.cpp b/Source/FortniteGame/Private/FortReplayContext.cpp index 64f89568..8da97642 100644 --- a/Source/FortniteGame/Private/FortReplayContext.cpp +++ b/Source/FortniteGame/Private/FortReplayContext.cpp @@ -75,7 +75,7 @@ void UFortReplayContext::DecreasePlaybackMultiplier() { } UFortReplayContext::UFortReplayContext() { - this->TimeBeforeEvent = 1; - this->SpectatingPC = NULL; + TimeBeforeEvent = 1; + SpectatingPC = NULL; } diff --git a/Source/FortniteGame/Private/FortReplayFXState.cpp b/Source/FortniteGame/Private/FortReplayFXState.cpp index 0faa769e..306be131 100644 --- a/Source/FortniteGame/Private/FortReplayFXState.cpp +++ b/Source/FortniteGame/Private/FortReplayFXState.cpp @@ -1,9 +1,9 @@ #include "FortReplayFXState.h" FFortReplayFXState::FFortReplayFXState() { - this->DefaultParticleLODBias = 0; - this->DefaultDepthOfFieldQuality = 0; - this->OverrideParticleLODBias = 0; - this->OverrideDepthOfFieldQuality = 0; + DefaultParticleLODBias = 0; + DefaultDepthOfFieldQuality = 0; + OverrideParticleLODBias = 0; + OverrideDepthOfFieldQuality = 0; } diff --git a/Source/FortniteGame/Private/FortReplayMetadata.cpp b/Source/FortniteGame/Private/FortReplayMetadata.cpp index 012c6b60..f2956a00 100644 --- a/Source/FortniteGame/Private/FortReplayMetadata.cpp +++ b/Source/FortniteGame/Private/FortReplayMetadata.cpp @@ -1,6 +1,6 @@ #include "FortReplayMetadata.h" FFortReplayMetadata::FFortReplayMetadata() { - this->ReplayLength = 1; + ReplayLength = 1; } diff --git a/Source/FortniteGame/Private/FortReplayMovableSpotLight.cpp b/Source/FortniteGame/Private/FortReplayMovableSpotLight.cpp index b1a2509a..0b935608 100644 --- a/Source/FortniteGame/Private/FortReplayMovableSpotLight.cpp +++ b/Source/FortniteGame/Private/FortReplayMovableSpotLight.cpp @@ -2,7 +2,7 @@ #include "Components/SpotLightComponent.h" AFortReplayMovableSpotLight::AFortReplayMovableSpotLight() { - this->SpotLightComp = CreateDefaultSubobject(TEXT("SpotLight0")); - this->bDebugDraw = false; + SpotLightComp = CreateDefaultSubobject(TEXT("SpotLight0")); + bDebugDraw = false; } diff --git a/Source/FortniteGame/Private/FortReplayPlaybackState.cpp b/Source/FortniteGame/Private/FortReplayPlaybackState.cpp index 3b35bf3a..c74d26e1 100644 --- a/Source/FortniteGame/Private/FortReplayPlaybackState.cpp +++ b/Source/FortniteGame/Private/FortReplayPlaybackState.cpp @@ -1,13 +1,13 @@ #include "FortReplayPlaybackState.h" FFortReplayPlaybackState::FFortReplayPlaybackState() { - this->StartTime = 1; - this->EndTime = 1; - this->TimeNow = 1; - this->bIsPaused = false; - this->PlaybackSpeedMultiplier = 1; - this->HUDVisibility = EHudVisibilityState::FullyVisible; - this->bLevelStreaming = false; - this->bHasRelevancyZone = false; + StartTime = 1; + EndTime = 1; + TimeNow = 1; + bIsPaused = false; + PlaybackSpeedMultiplier = 1; + HUDVisibility = EHudVisibilityState::FullyVisible; + bLevelStreaming = false; + bHasRelevancyZone = false; } diff --git a/Source/FortniteGame/Private/FortReplaySequenceComponent.cpp b/Source/FortniteGame/Private/FortReplaySequenceComponent.cpp index d0509b02..2fb777fe 100644 --- a/Source/FortniteGame/Private/FortReplaySequenceComponent.cpp +++ b/Source/FortniteGame/Private/FortReplaySequenceComponent.cpp @@ -30,7 +30,7 @@ int32 UFortReplaySequenceComponent::GetCurrentShotIndex() const { } UFortReplaySequenceComponent::UFortReplaySequenceComponent() { - this->CurrentShotIdx = 0; - this->ReplayContext = NULL; + CurrentShotIdx = 0; + ReplayContext = NULL; } diff --git a/Source/FortniteGame/Private/FortReplaySpectator.cpp b/Source/FortniteGame/Private/FortReplaySpectator.cpp index 4bf38259..d176fe7f 100644 --- a/Source/FortniteGame/Private/FortReplaySpectator.cpp +++ b/Source/FortniteGame/Private/FortReplaySpectator.cpp @@ -69,18 +69,18 @@ bool AFortReplaySpectator::AreReplayGameHighlightsAvailable() const { } AFortReplaySpectator::AFortReplaySpectator() { - this->PlaybackSpeedLUT.AddDefaulted(7); - this->FollowedPlayerPrivate = NULL; - this->OverriddenTODManager = NULL; - this->SequencerComponent = NULL; - this->SequencerLoadingScreenRevealTime = 1; - this->bShouldUpdateReplayContextAboutSequencer = false; - this->BaseSequencerRetryFindPawnGraceTime = 1; - this->HighlightAnnotationTime = 1; - this->ExtendedGameHighlightsTargetSeconds = 1; - this->GameHighlightsTargetSeconds = 1; - this->FeatureReelTargetSeconds = 1; - this->HighlightShotExtraLeadTime = 1; - this->UnicornDriver = NULL; + PlaybackSpeedLUT.AddDefaulted(7); + FollowedPlayerPrivate = NULL; + OverriddenTODManager = NULL; + SequencerComponent = NULL; + SequencerLoadingScreenRevealTime = 1; + bShouldUpdateReplayContextAboutSequencer = false; + BaseSequencerRetryFindPawnGraceTime = 1; + HighlightAnnotationTime = 1; + ExtendedGameHighlightsTargetSeconds = 1; + GameHighlightsTargetSeconds = 1; + FeatureReelTargetSeconds = 1; + HighlightShotExtraLeadTime = 1; + UnicornDriver = NULL; } diff --git a/Source/FortniteGame/Private/FortReplaySpectatorPawnBase.cpp b/Source/FortniteGame/Private/FortReplaySpectatorPawnBase.cpp index a44b5ccc..b58c3068 100644 --- a/Source/FortniteGame/Private/FortReplaySpectatorPawnBase.cpp +++ b/Source/FortniteGame/Private/FortReplaySpectatorPawnBase.cpp @@ -2,6 +2,6 @@ #include "FortSpectatorCameraComponent.h" AFortReplaySpectatorPawnBase::AFortReplaySpectatorPawnBase() { - this->SpectatorCameraComponent = CreateDefaultSubobject(TEXT("SpectatorCameraComponent0")); + SpectatorCameraComponent = CreateDefaultSubobject(TEXT("SpectatorCameraComponent0")); } diff --git a/Source/FortniteGame/Private/FortReplicatedStatMapping.cpp b/Source/FortniteGame/Private/FortReplicatedStatMapping.cpp index 266be082..a34e38bd 100644 --- a/Source/FortniteGame/Private/FortReplicatedStatMapping.cpp +++ b/Source/FortniteGame/Private/FortReplicatedStatMapping.cpp @@ -1,6 +1,6 @@ #include "FortReplicatedStatMapping.h" FFortReplicatedStatMapping::FFortReplicatedStatMapping() { - this->StatCategory = EStatCategory::Combat; + StatCategory = EStatCategory::Combat; } diff --git a/Source/FortniteGame/Private/FortReplicatedVelocityData.cpp b/Source/FortniteGame/Private/FortReplicatedVelocityData.cpp index ea3ddebc..ba8b2d1e 100644 --- a/Source/FortniteGame/Private/FortReplicatedVelocityData.cpp +++ b/Source/FortniteGame/Private/FortReplicatedVelocityData.cpp @@ -1,6 +1,6 @@ #include "FortReplicatedVelocityData.h" FFortReplicatedVelocityData::FFortReplicatedVelocityData() { - this->RepIncrement = 0; + RepIncrement = 0; } diff --git a/Source/FortniteGame/Private/FortReplicationGraph.cpp b/Source/FortniteGame/Private/FortReplicationGraph.cpp index 32ed57be..42543522 100644 --- a/Source/FortniteGame/Private/FortReplicationGraph.cpp +++ b/Source/FortniteGame/Private/FortReplicationGraph.cpp @@ -10,9 +10,9 @@ void UFortReplicationGraph::OnGameStatePlaylistLoaded(FName PlaylistName, const } UFortReplicationGraph::UFortReplicationGraph() { - this->RootGridNode = NULL; - this->AlwaysRelevantNode = NULL; - this->LiveSpectatorRelevancyNode = NULL; - this->PlayerStateLimiterNode = NULL; + RootGridNode = NULL; + AlwaysRelevantNode = NULL; + LiveSpectatorRelevancyNode = NULL; + PlayerStateLimiterNode = NULL; } diff --git a/Source/FortniteGame/Private/FortReplicationGraphNode_AlwaysRelevantForTeam.cpp b/Source/FortniteGame/Private/FortReplicationGraphNode_AlwaysRelevantForTeam.cpp index cc3eaeed..04be4ca1 100644 --- a/Source/FortniteGame/Private/FortReplicationGraphNode_AlwaysRelevantForTeam.cpp +++ b/Source/FortniteGame/Private/FortReplicationGraphNode_AlwaysRelevantForTeam.cpp @@ -1,6 +1,6 @@ #include "FortReplicationGraphNode_AlwaysRelevantForTeam.h" UFortReplicationGraphNode_AlwaysRelevantForTeam::UFortReplicationGraphNode_AlwaysRelevantForTeam() { - this->FortTeamPrivateInfo = NULL; + FortTeamPrivateInfo = NULL; } diff --git a/Source/FortniteGame/Private/FortReplicationGraphNode_AlwaysRelevantHealthForTeam.cpp b/Source/FortniteGame/Private/FortReplicationGraphNode_AlwaysRelevantHealthForTeam.cpp index 0cfb1602..692c70bf 100644 --- a/Source/FortniteGame/Private/FortReplicationGraphNode_AlwaysRelevantHealthForTeam.cpp +++ b/Source/FortniteGame/Private/FortReplicationGraphNode_AlwaysRelevantHealthForTeam.cpp @@ -1,6 +1,6 @@ #include "FortReplicationGraphNode_AlwaysRelevantHealthForTeam.h" UFortReplicationGraphNode_AlwaysRelevantHealthForTeam::UFortReplicationGraphNode_AlwaysRelevantHealthForTeam() { - this->FortTeamHealthInfo = NULL; + FortTeamHealthInfo = NULL; } diff --git a/Source/FortniteGame/Private/FortReplicationGraphNode_DynamicSpatialFrequency.cpp b/Source/FortniteGame/Private/FortReplicationGraphNode_DynamicSpatialFrequency.cpp index 5a7254de..9009bd2a 100644 --- a/Source/FortniteGame/Private/FortReplicationGraphNode_DynamicSpatialFrequency.cpp +++ b/Source/FortniteGame/Private/FortReplicationGraphNode_DynamicSpatialFrequency.cpp @@ -1,6 +1,6 @@ #include "FortReplicationGraphNode_DynamicSpatialFrequency.h" UFortReplicationGraphNode_DynamicSpatialFrequency::UFortReplicationGraphNode_DynamicSpatialFrequency() { - this->NonAINode = NULL; + NonAINode = NULL; } diff --git a/Source/FortniteGame/Private/FortReppedPoint.cpp b/Source/FortniteGame/Private/FortReppedPoint.cpp index 55eda432..48c17606 100644 --- a/Source/FortniteGame/Private/FortReppedPoint.cpp +++ b/Source/FortniteGame/Private/FortReppedPoint.cpp @@ -1,7 +1,7 @@ #include "FortReppedPoint.h" FFortReppedPoint::FFortReppedPoint() { - this->LastServerIndex = 0; - this->BurnTime = 1; + LastServerIndex = 0; + BurnTime = 1; } diff --git a/Source/FortniteGame/Private/FortReppedPointList.cpp b/Source/FortniteGame/Private/FortReppedPointList.cpp index a197dd63..2a872541 100644 --- a/Source/FortniteGame/Private/FortReppedPointList.cpp +++ b/Source/FortniteGame/Private/FortReppedPointList.cpp @@ -1,6 +1,6 @@ #include "FortReppedPointList.h" FFortReppedPointList::FFortReppedPointList() { - this->FortSplineGroundPath = NULL; + FortSplineGroundPath = NULL; } diff --git a/Source/FortniteGame/Private/FortRequirementsInfo.cpp b/Source/FortniteGame/Private/FortRequirementsInfo.cpp index 4c0cd830..ff3a9532 100644 --- a/Source/FortniteGame/Private/FortRequirementsInfo.cpp +++ b/Source/FortniteGame/Private/FortRequirementsInfo.cpp @@ -1,13 +1,13 @@ #include "FortRequirementsInfo.h" FFortRequirementsInfo::FFortRequirementsInfo() { - this->CommanderLevel = 0; - this->PersonalPowerRating = 0; - this->MaxPersonalPowerRating = 0; - this->PartyPowerRating = 0; - this->MaxPartyPowerRating = 0; - this->QuestDefinition = NULL; - this->UncompletedQuestDefinition = NULL; - this->ItemDefinition = NULL; + CommanderLevel = 0; + PersonalPowerRating = 0; + MaxPersonalPowerRating = 0; + PartyPowerRating = 0; + MaxPartyPowerRating = 0; + QuestDefinition = NULL; + UncompletedQuestDefinition = NULL; + ItemDefinition = NULL; } diff --git a/Source/FortniteGame/Private/FortResourceItemDefinition.cpp b/Source/FortniteGame/Private/FortResourceItemDefinition.cpp index edbbd749..ea455788 100644 --- a/Source/FortniteGame/Private/FortResourceItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortResourceItemDefinition.cpp @@ -1,7 +1,8 @@ #include "FortResourceItemDefinition.h" -UFortResourceItemDefinition::UFortResourceItemDefinition() { - this->ResourceType = EFortResourceType::Wood; - this->AccumulatingStatType = EFortReplicatedStat::None; +UFortResourceItemDefinition::UFortResourceItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ResourceType = EFortResourceType::Wood; + AccumulatingStatType = EFortReplicatedStat::None; } diff --git a/Source/FortniteGame/Private/FortRespawnData.cpp b/Source/FortniteGame/Private/FortRespawnData.cpp index bfd34aaa..5a9b088b 100644 --- a/Source/FortniteGame/Private/FortRespawnData.cpp +++ b/Source/FortniteGame/Private/FortRespawnData.cpp @@ -1,9 +1,9 @@ #include "FortRespawnData.h" FFortRespawnData::FFortRespawnData() { - this->bRespawnDataAvailable = false; - this->bClientIsReady = false; - this->bServerIsReady = false; - this->RespawnCameraDistance = 1; + bRespawnDataAvailable = false; + bClientIsReady = false; + bServerIsReady = false; + RespawnCameraDistance = 1; } diff --git a/Source/FortniteGame/Private/FortRespawnDataRow.cpp b/Source/FortniteGame/Private/FortRespawnDataRow.cpp index 7578270a..28ed2dfe 100644 --- a/Source/FortniteGame/Private/FortRespawnDataRow.cpp +++ b/Source/FortniteGame/Private/FortRespawnDataRow.cpp @@ -1,9 +1,9 @@ #include "FortRespawnDataRow.h" FFortRespawnDataRow::FFortRespawnDataRow() { - this->FadeOutTime = 1; - this->FadeInTime = 1; - this->WaitTime = 1; - this->SafetyTime = 1; + FadeOutTime = 1; + FadeInTime = 1; + WaitTime = 1; + SafetyTime = 1; } diff --git a/Source/FortniteGame/Private/FortRespawnDataTable.cpp b/Source/FortniteGame/Private/FortRespawnDataTable.cpp index 45619c17..bcad9916 100644 --- a/Source/FortniteGame/Private/FortRespawnDataTable.cpp +++ b/Source/FortniteGame/Private/FortRespawnDataTable.cpp @@ -1,6 +1,6 @@ #include "FortRespawnDataTable.h" UFortRespawnDataTable::UFortRespawnDataTable() { - this->RespawnData = NULL; + RespawnData = NULL; } diff --git a/Source/FortniteGame/Private/FortRestedXpBoosterToken.cpp b/Source/FortniteGame/Private/FortRestedXpBoosterToken.cpp index efefc2b8..3623ec63 100644 --- a/Source/FortniteGame/Private/FortRestedXpBoosterToken.cpp +++ b/Source/FortniteGame/Private/FortRestedXpBoosterToken.cpp @@ -1,8 +1,9 @@ #include "FortRestedXpBoosterToken.h" -UFortRestedXpBoosterToken::UFortRestedXpBoosterToken() { - this->ProfileType = EItemProfileType::Common; - this->RestedXpAmountToGrant = 0; - this->bRequiresBattlePass = true; +UFortRestedXpBoosterToken::UFortRestedXpBoosterToken(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ProfileType = EItemProfileType::Common; + RestedXpAmountToGrant = 0; + bRequiresBattlePass = true; } diff --git a/Source/FortniteGame/Private/FortResurrectionData.cpp b/Source/FortniteGame/Private/FortResurrectionData.cpp index e91b8161..493dd4c4 100644 --- a/Source/FortniteGame/Private/FortResurrectionData.cpp +++ b/Source/FortniteGame/Private/FortResurrectionData.cpp @@ -1,8 +1,8 @@ #include "FortResurrectionData.h" FFortResurrectionData::FFortResurrectionData() { - this->bResurrectionChipAvailable = false; - this->ResurrectionExpirationTime = 1; - this->ResurrectionExpirationLength = 1; + bResurrectionChipAvailable = false; + ResurrectionExpirationTime = 1; + ResurrectionExpirationLength = 1; } diff --git a/Source/FortniteGame/Private/FortRevivedInfo.cpp b/Source/FortniteGame/Private/FortRevivedInfo.cpp index e7e7242a..ce344cd1 100644 --- a/Source/FortniteGame/Private/FortRevivedInfo.cpp +++ b/Source/FortniteGame/Private/FortRevivedInfo.cpp @@ -1,6 +1,6 @@ #include "FortRevivedInfo.h" FFortRevivedInfo::FFortRevivedInfo() { - this->ReviverTeam = 0; + ReviverTeam = 0; } diff --git a/Source/FortniteGame/Private/FortRewardActivity.cpp b/Source/FortniteGame/Private/FortRewardActivity.cpp index 390a7f62..5876673e 100644 --- a/Source/FortniteGame/Private/FortRewardActivity.cpp +++ b/Source/FortniteGame/Private/FortRewardActivity.cpp @@ -1,9 +1,9 @@ #include "FortRewardActivity.h" FFortRewardActivity::FFortRewardActivity() { - this->ActivityType = EFortRewardActivityType::General; - this->RewardDisplayTime = 1; - this->ActivityCompletionResult = EFortCompletionResult::Win; - this->AdditionalCompletionMissionPoints = 0; + ActivityType = EFortRewardActivityType::General; + RewardDisplayTime = 1; + ActivityCompletionResult = EFortCompletionResult::Win; + AdditionalCompletionMissionPoints = 0; } diff --git a/Source/FortniteGame/Private/FortRewardQuantityPair.cpp b/Source/FortniteGame/Private/FortRewardQuantityPair.cpp index db82b6eb..7065c26d 100644 --- a/Source/FortniteGame/Private/FortRewardQuantityPair.cpp +++ b/Source/FortniteGame/Private/FortRewardQuantityPair.cpp @@ -1,6 +1,6 @@ #include "FortRewardQuantityPair.h" FFortRewardQuantityPair::FFortRewardQuantityPair() { - this->Quantity = 0; + Quantity = 0; } diff --git a/Source/FortniteGame/Private/FortRewardReport.cpp b/Source/FortniteGame/Private/FortRewardReport.cpp index b776a233..d113c2fd 100644 --- a/Source/FortniteGame/Private/FortRewardReport.cpp +++ b/Source/FortniteGame/Private/FortRewardReport.cpp @@ -1,7 +1,7 @@ #include "FortRewardReport.h" FFortRewardReport::FFortRewardReport() { - this->DifficultyValue = 1; - this->bIsFinalized = false; + DifficultyValue = 1; + bIsFinalized = false; } diff --git a/Source/FortniteGame/Private/FortRiftBeginOverlapPlayerParams.cpp b/Source/FortniteGame/Private/FortRiftBeginOverlapPlayerParams.cpp index e6cf25bb..75bbf151 100644 --- a/Source/FortniteGame/Private/FortRiftBeginOverlapPlayerParams.cpp +++ b/Source/FortniteGame/Private/FortRiftBeginOverlapPlayerParams.cpp @@ -1,7 +1,7 @@ #include "FortRiftBeginOverlapPlayerParams.h" UFortRiftBeginOverlapPlayerParams::UFortRiftBeginOverlapPlayerParams() { - this->Rift = NULL; - this->Player = NULL; + Rift = NULL; + Player = NULL; } diff --git a/Source/FortniteGame/Private/FortRiftBlockerComponent.cpp b/Source/FortniteGame/Private/FortRiftBlockerComponent.cpp index ff1c088b..22eafd9f 100644 --- a/Source/FortniteGame/Private/FortRiftBlockerComponent.cpp +++ b/Source/FortniteGame/Private/FortRiftBlockerComponent.cpp @@ -1,6 +1,6 @@ #include "FortRiftBlockerComponent.h" UFortRiftBlockerComponent::UFortRiftBlockerComponent() { - this->bStartActive = false; + bStartActive = false; } diff --git a/Source/FortniteGame/Private/FortRiftCreatedParams.cpp b/Source/FortniteGame/Private/FortRiftCreatedParams.cpp index 9ae60243..ee2528a6 100644 --- a/Source/FortniteGame/Private/FortRiftCreatedParams.cpp +++ b/Source/FortniteGame/Private/FortRiftCreatedParams.cpp @@ -1,6 +1,6 @@ #include "FortRiftCreatedParams.h" UFortRiftCreatedParams::UFortRiftCreatedParams() { - this->Rift = NULL; + Rift = NULL; } diff --git a/Source/FortniteGame/Private/FortRiftDestroyedParams.cpp b/Source/FortniteGame/Private/FortRiftDestroyedParams.cpp index f7e71200..cd315282 100644 --- a/Source/FortniteGame/Private/FortRiftDestroyedParams.cpp +++ b/Source/FortniteGame/Private/FortRiftDestroyedParams.cpp @@ -1,7 +1,7 @@ #include "FortRiftDestroyedParams.h" UFortRiftDestroyedParams::UFortRiftDestroyedParams() { - this->Rift = NULL; - this->bPauseRift = false; + Rift = NULL; + bPauseRift = false; } diff --git a/Source/FortniteGame/Private/FortRiftEndOverlapPlayerParams.cpp b/Source/FortniteGame/Private/FortRiftEndOverlapPlayerParams.cpp index 13eabb82..ee936320 100644 --- a/Source/FortniteGame/Private/FortRiftEndOverlapPlayerParams.cpp +++ b/Source/FortniteGame/Private/FortRiftEndOverlapPlayerParams.cpp @@ -1,7 +1,7 @@ #include "FortRiftEndOverlapPlayerParams.h" UFortRiftEndOverlapPlayerParams::UFortRiftEndOverlapPlayerParams() { - this->Rift = NULL; - this->Player = NULL; + Rift = NULL; + Player = NULL; } diff --git a/Source/FortniteGame/Private/FortRiftReservation.cpp b/Source/FortniteGame/Private/FortRiftReservation.cpp index 4928b9a0..90003a1d 100644 --- a/Source/FortniteGame/Private/FortRiftReservation.cpp +++ b/Source/FortniteGame/Private/FortRiftReservation.cpp @@ -1,7 +1,7 @@ #include "FortRiftReservation.h" FFortRiftReservation::FFortRiftReservation() { - this->bDesiredVisible = false; - this->bDesiredActive = false; + bDesiredVisible = false; + bDesiredActive = false; } diff --git a/Source/FortniteGame/Private/FortRiftReservationHandle.cpp b/Source/FortniteGame/Private/FortRiftReservationHandle.cpp index d5ce1e4a..5b1b7353 100644 --- a/Source/FortniteGame/Private/FortRiftReservationHandle.cpp +++ b/Source/FortniteGame/Private/FortRiftReservationHandle.cpp @@ -1,6 +1,6 @@ #include "FortRiftReservationHandle.h" FFortRiftReservationHandle::FFortRiftReservationHandle() { - this->RiftReservationID = 0; + RiftReservationID = 0; } diff --git a/Source/FortniteGame/Private/FortRiftSpawnerData.cpp b/Source/FortniteGame/Private/FortRiftSpawnerData.cpp index 90cd37e7..42c53a76 100644 --- a/Source/FortniteGame/Private/FortRiftSpawnerData.cpp +++ b/Source/FortniteGame/Private/FortRiftSpawnerData.cpp @@ -1,12 +1,12 @@ #include "FortRiftSpawnerData.h" FFortRiftSpawnerData::FFortRiftSpawnerData() { - this->Rift = NULL; - this->Encounter = NULL; - this->EncounterSequence = NULL; - this->TriggerDamagePercentage = 1; - this->KillingInstigator = NULL; - this->KillingDamageCauser = NULL; - this->bUseOverrideSettings = false; + Rift = NULL; + Encounter = NULL; + EncounterSequence = NULL; + TriggerDamagePercentage = 1; + KillingInstigator = NULL; + KillingDamageCauser = NULL; + bUseOverrideSettings = false; } diff --git a/Source/FortniteGame/Private/FortRootMotionSource_FallingBoost.cpp b/Source/FortniteGame/Private/FortRootMotionSource_FallingBoost.cpp index 1ac91d1e..eaa046af 100644 --- a/Source/FortniteGame/Private/FortRootMotionSource_FallingBoost.cpp +++ b/Source/FortniteGame/Private/FortRootMotionSource_FallingBoost.cpp @@ -1,11 +1,11 @@ #include "FortRootMotionSource_FallingBoost.h" FFortRootMotionSource_FallingBoost::FFortRootMotionSource_FallingBoost() { - this->VerticalImpulse = 1; - this->GravityScalar = 1; - this->MaxAcceleration = 1; - this->LateralFriction = 1; - this->MaxLateralSpeed = 1; - this->bHasAppliedVerticalImpulse = false; + VerticalImpulse = 1; + GravityScalar = 1; + MaxAcceleration = 1; + LateralFriction = 1; + MaxLateralSpeed = 1; + bHasAppliedVerticalImpulse = false; } diff --git a/Source/FortniteGame/Private/FortRuntimeOptions.cpp b/Source/FortniteGame/Private/FortRuntimeOptions.cpp index c34cf0af..512b5501 100644 --- a/Source/FortniteGame/Private/FortRuntimeOptions.cpp +++ b/Source/FortniteGame/Private/FortRuntimeOptions.cpp @@ -159,816 +159,816 @@ bool UFortRuntimeOptions::AllowInGameMatchmaking(UObject* WorldContextObject) co } UFortRuntimeOptions::UFortRuntimeOptions() { - this->CreativeIslandDescriptionTagsMaxQty = 0; - this->CreativeIslandDescriptionTagsWhitelist.AddDefaulted(113); - this->YoutubeVideoPrefix = TEXT("https://i.ytimg.com/vi/"); - this->YoutubeVideoSuffix = TEXT("/sddefault.jpg"); - this->bEnableSpectatorUpdates = true; - this->bIsTournamentMode = false; - this->bIsOutOfSeasonMode = true; - this->bForceBRMode = true; - this->bAllowBPTokenRefund = true; - this->bUseTournamentAnonymousOverrideEnabled = true; - this->bEnableYoutubeLinks = false; - this->bEnableGeneratedScreenshotForPortalPreview = true; - this->bAllowLoadoutSwitchingInLobby = true; - this->IngameMatchmakingDelaySeconds = 0; - this->NumSavedLoadouts = 0; - this->TournamentPlaylistName = TEXT("Playlist_DefaultSolo"); - this->TournamentPlaylistPriorityBase = 0; - this->TournamentModeQueueInterval = 1; - this->MinimumAccountLevelForTournamentPlay = 0; - this->bEnableManualBroadcasterStart = false; - this->bCreativeManualBroadcasterStart = false; - this->bAutoloadRestrictedPlots = true; - this->bDisableMyIslandDescriptionPanel = false; - this->bEnableAllRemoteClientInfos = true; - this->bEnableBuildPreviewForBroadcast = true; - this->bEnableRemoteAimSnapshotManagerForBroadcast = false; - this->EsportsAnalyticsHeartbeatRate = 1; - this->bUseBroadcastPostProcessing = true; - this->bUseBroadcastKillFeed = true; - this->bUseServerReplayActionFeed = false; - this->bReplayGoToTimeEnabled = true; - this->bBroadcastPipModeToggle = false; - this->bShowBroadcastPlayerEventScoreWidget = true; - this->bUseOutsideTopThreeSpectatorLeaderboard = true; - this->bReplayPauseZeroDeltas = true; - this->CurrentSocialImportVersion = 0; - this->PawnDeathScreenDelay = 1; - this->CurrentVKImportVersion = 0; - this->bEnableMassFriendImport = false; - this->NumDaysBeforeFailedImportReattempt = 0; - this->bEnableSocialBanModal = true; - this->bEnableLetoSellModal = false; - this->bEnableDedicatedServerSocialBanVoiceQuery = false; - this->bEnableDedicatedServerSocialBanVoiceEnforcement = false; - this->bEnableSocialVoiceChannelsView = true; - this->bDisplayLastOnlineTime = true; - this->bDisplayLastInteraction = true; - this->bEnableStartupSocialImport = true; - this->bEnableStartupErebusFriendImport = true; - this->bEnableVKImport = true; - this->bEnableSteamImport = true; - this->SocialImportURI = TEXT("social/friends/add?source={Platform}"); - this->DaysBetweenSocialImportPrompts = 0; - this->DaysBetweenVKImportPrompt = 0; - this->FriendImportCaptionSelection = 0; - this->bEnableSplitWalletTextNotice = false; - this->bShowAthenaStoreToast = true; - this->bShowAthenaStoreToastForRolloverAlone = false; - this->bShowAthenaStarsInStoreNotification = true; - this->bAllow3DInspectOfRMTItems = true; - this->bAltUpdateFlow = true; - this->AthenaStarterGameMode.AddDefaulted(1); - this->AthenaStarterFill = true; - this->PartyRichPresenceUpdateTime = 1; - this->PartySuggestionUpdateTimer = 1; - this->MaxPartySuggestionsToConsider = 0; - this->bAllowLFG = false; - this->bAllowPartyPresenceUpdates = true; - this->bAllowGameplayPresenceUpdates = true; - this->bEnablePlaylistNameInRichPresence = true; - this->bAllowDiscordFrictionlessJoin = true; - this->bEnableInteractiveConsumables = true; - this->bEnableContextHelpMenu = false; - this->bShowAthenaItemShop = true; - this->bEnableShowdown = true; - this->bEnableTournamentMatchCaps = true; - this->bUsePlayingEventIds = true; - this->bRetryCMSLoads = true; - this->RefreshScoreDelay = 1; - this->bAlwaysForceTournamentLobbyPanelRefresh = false; - this->bEnableEventLeaderboards = true; - this->NumCachedLeaderboardPages = 0; - this->MaxPagesPerLeaderboard = 0; - this->EventLeaderboardLiveRefreshTimeSeconds = 0; - this->EventLeaderboardLivePostEventRefreshWindowMinutes = 0; - this->bGetLiveSessionsFromLeaderboards = true; - this->bUseServerTournamentPlacementNotifications = true; - this->MaximumEventLengthHoursForCallout = 0; - this->bEnableHypeLeaderboards = false; - this->HypeLeaderboardEventId = TEXT("persistent"); - this->HypeLeaderboardEventWindowId = TEXT("Hype_S11"); - this->HypeLeaderboardRefreshTimeSeconds = 0; - this->bHypeLeaderboardIncludeFriendsTab = false; - this->CreativePlaylistName = TEXT("Playlist_PlaygroundV2"); - this->BattleLabPlaylistName = TEXT("Playlist_BattleLab"); - this->PlaygroundsPlaylistName = TEXT("Playlist_Creative_PlayOnly"); - this->bEnableEventScoreClamping = true; - this->CreativeDisabledTabIndex = 0; - this->bAllowIslandExporting = true; - this->bIslandExportingEnabledMCPOverride = false; - this->bEnableCreativeServerImportFriendsOption = false; - this->MaxPlayersInCreativeServer = 0; - this->MaxPlayersInCreativeWhitelist = 0; - this->bShowSupportACreatorOnIslandLinkScreen = true; - this->bHideServersWithZeroPlayers = false; - this->bEnableIslandCodeEntryOnPlayerPortal = false; - this->bEnableIslandCodeEntryOnCuratedPortal = true; - this->bEnableIslandCodeEntryInFrontend = false; - this->RefreshFavoriteIslandsWaitTime = 1; - this->IslandCodeLength = 0; - this->bApplyCodeFormatting = true; - this->bAdvertiseBattleLabOwnerInSession = false; - this->bEnableThermometerUIForBattleLab = false; - this->bEnableSpatialThermometerForBattleLab = false; - this->bEnableHeatmapUIDisplayForCreative = false; - this->bEnableHeatmapUIDisplayForBattleLab = false; - this->bUseHeatmapHighPrecison = true; - this->bEnableBudgetTrackerSpatialTest = true; - this->bEnableSpatialThermometerForCreative = false; - this->bEnableSpatialSettingsForCreative = false; - this->bIsMatchmakingEnabledForPlayers = false; - this->SpatialThermometerCellSize = 1; - this->bEnableThermomterCostPreviwer = true; - this->bEnableJoinInProgress = true; - this->bEnableSpectateAPartyMember = true; - this->bEnableJoinAndSpectate = true; - this->MaxNumAlivePlayersForSpectateAPartyMember = 0; - this->MaxNumPartyMemberSpectatorsPerMatch = 0; - this->bEnableJoinInProgressInMatchmakingWidget = true; - this->bEnableLockerSearch = true; - this->bEnableLockerDirtySearch = false; - this->bEnableBattlePass = true; - this->bEnableBattlePassFAQ = true; - this->bShowBattlePassBangAfterPurchase = false; - this->bShowBattlePassBangEveryLevel = true; - this->bSkipBattlePassPurchaseTextScreen = true; - this->bBattlePassPurchaseSound = true; - this->bBattlePassPurchaseDialog = true; - this->bBattlePassFTUEFix = true; - this->bBattlePassVideoDelay = true; - this->bEnableAthenaFavoriting = true; - this->bShowAthenaDailyQuests = true; - this->bShowAthenaDailyQuestsWithAllChallenges = true; - this->bEnableAthenaCustomPreviewActionForCosmetics = true; - this->bEnableAthenaItemRandomization = false; - this->bEnableProfileStatTracking = false; - this->bEnableProfileStatUI = false; - this->bEnableTrickUI = true; - this->bEnableMultiplayerTricks = true; - this->bShowAthenaChallengesTabWhenOutOfSeason = false; - this->bEnableInGameChallengeTree = true; - this->bCreateEpicAccountPinGrantDisabled = true; - this->bLoginEpicWeb = false; - this->bLoginXBLDisabled = false; - this->bLoginPSNDisabled = false; - this->bLoginErebusDisabled = false; - this->bSkipInternetCheck = false; - this->bEnableClientSettingsSaveToCloud = true; - this->bEnableClientSettingsSaveToDisk = true; - this->bEnableClientSettingsRestoreInputPresets = true; - this->bDedServerEventServiceDownloadTryCount = 0; - this->TournamentRefreshPayoutMaxRateSeconds = 0; - this->TournamentRefreshEventsMaxRateSeconds = 0; - this->TournamentRefreshPlayerMaxRateSeconds = 0; - this->TournamentHUDPointCounterDelay = 1; - this->MaxNumDisplayNamesOnLiveGameList = 0; - this->LiveGameListInitialLimit = 0; - this->LiveGameListQueryIncreaseAmount = 0; - this->bEnableLiveGamesScreen = true; - this->bLiveGameTimeDurationVisible = false; - this->bEnableFlagSelection = true; - this->DefaultFlagRegionId = TEXT("fortnite"); - this->MixedNationTeamFlagRegionId = TEXT("global"); - this->FlagChangeCooldownDays = 0; - this->bEnableEventServicePayouts = true; - this->bLiveGamesClientAnalyticsEnabled = true; - this->MinimumWaitTimeToRequestNewShowdownScoreForWindow = 1; - this->EventServicePayoutRefreshRateSeconds = 0; - this->EventServicePayoutRefreshSpreadSeconds = 0; - this->BundleLoaderWidgetTimerInterval = 1; - this->SecondsShowStartingMatchMessageForScheduledMMEvents = 0; - this->bEnableMatchAbandonProcess = true; - this->MatchAbandonTimeout = 1; - this->CloudSaveIntervalConfig = 4294967295; - this->bSaveToCloudOnMapLoad = false; - this->GiftNotificationRefreshTimer = 4294967295; - this->bEnableUndoPurchase = true; - this->bMoveUndoToBottomBar = true; - this->bShowStoreBanner = false; - this->InGameStoreUpdateChance = 1; - this->bEnableReplayBrowser = true; - this->bAllowAllReplays = false; - this->bEnableReplayRecording = true; - this->bEnableLargeTeamReplayRecording = true; - this->bEnableCreativeModeReplayRecording = true; - this->bEnablePlaygroundModeReplayRecording = true; - this->bEnableSplitscreenReplayRecording = false; - this->bStableReplayPlayback = true; - this->bEnableHearingAccessibility = true; - this->bDisableSpatializationInsteadOfMutingWhenHearingAccessibilityEnabled = true; - this->bDisableGiftXMPPMessageSend = false; - this->bDisableGifting = false; - this->bEnableGiftEligibilityCheck = true; - this->bImmediateClaimOfEmote = true; - this->bForceRestrictChat = false; - this->bLimitGiftingToEligiblePlatforms = false; - this->bCanGiftYourself = true; - this->GiftLimitAmount = 0; - this->bBattlePassGiftingEmergencyDisable = false; - this->bEnableBattlePassGiftingButton = true; - this->bEnableBattlePassGiftingButtonTokenOnly = true; - this->bShowBPGiftBoxPopup = true; - this->EndBattleRoyalUpdateDelay = 1; - this->LightswitchDownLoginDelay = 1; - this->bShowStatusButtonOnWaitingRoomScreen = false; - this->bInvertMotionOnUnattachedSwitchControllers = true; - this->bDisableTouchLookVelocityScaling = false; - this->bDisablePurchaseHistoryScreen = false; - this->bEnableRedeemOfflinePurchasesToasts = true; - this->bAllowProcessedPayoutsToRefreshProfile = true; - this->TouchAimAssistStrengthScalar = 1; - this->bDisableTouchAimAssistAutoTracking = false; - this->bProcessGamepadInputOnMobile = true; - this->bMobileForceGamepadHUDWhenAttached = false; - this->bDisableLegacyControls = true; - this->bFixAimAssistDeadzoneExploit = true; - this->CrucibleWhitelistOverride = ECrucibleWhitelistOverride::DoNothing; - this->bDisableCrucibleStatUpload = false; - this->bDisableCrucibleStatDownload = false; - this->bDisableCrucibleGlobalLeaderboards = false; - this->bDisableCrucibleFriendLeaderboards = false; - this->bDisableCrucibleAnalyticsEvents = false; - this->bDisableCrucibleDestroyDeadBots = false; - this->bDisableCrucibleForcedGC = false; - this->bDisableCrucibleLeaderboardFilterText = false; - this->bDisableCrucibleLeaderboardSwitching = false; - this->bCrucibleLockToPlatform = false; - this->bCrucibleSendStatsEndOfSession = false; - this->bCrucibleSendStatsEndOfSessionOnShutdownEvent = true; - this->CrucibleMinValidStatScoreMilliseconds = 0; - this->CrucibleLeaderboardFriendQueryMaxSize = 0; - this->bCrucibleLeaderboardEnableDisplayNameIcons = false; - this->bEnableFortLeaderboardHelperDisplayNonPlatformNames = true; - this->bEnableFortLeaderboardHelperConsolePlatformNameSearch = true; - this->bEnableFortLeaderboardHelperConsoleDisplayNameFallback = true; - this->bDisableCollectionStatsUpload = false; - this->bDisableCollectionStatsDownload = false; - this->CollectionStatsFriendQueryMaxSize = 0; - this->bUseNativeQuickbar = true; - this->bSoundIndicatorsAlwaysEnabled = false; - this->bSoundIndicatorsEnabledForTeammates = false; - this->bSoundIndicatorsPooled = true; - this->SoundIndicatorMaxNum = 0; - this->TencentDefaultBookStatSeason = 0; - this->bEquipFirstWeaponOnMobile = true; - this->bClearLastFireOnAbilityFailed = true; - this->bUsePrototypeSubGameLoadingScreen = true; - this->bForcePrototypeLoadingScreenScaling = true; - this->ShowEliminationDistanceOver = 1; - this->FadeOutTeamIndicatorsAfter = 1; - this->FadeOutNPCEnemyIndicatorsAfter = 1; - this->FadeOutEnemyIndicatorsAfter = 1; - this->FadeOutWorldItemIndicatorsAfter = 1; - this->FadeOutHardCoreBeaconIndicatorsAfter = 1; - this->MapIndicatorTouchClearDistance = 1; - this->AthenaMapZoomMax = 1; - this->BacchusMapIndicatorSizeMultiplier = 1; - this->AthenaMapPanSpeedMultiplier = 1; - this->AthenaMapZoomSpeedMultiplier = 1; - this->bAthenaMapMapIconsFlowEnabled = true; - this->WaitTimeBeforeShowingNewModeViolator = 1; - this->bOnlyShareURLWithNoMessage = true; - this->bExcludeURLInShareMessage = true; - this->bShowCreateAccountOnRedirect = false; - this->bEnableContextTutorial = true; - this->bDebugForcePlayerSurveys = true; - this->bFeedbackTextShown = false; - this->bEnableBadMatchPopup = false; - this->BadMatchIncidentThreshold = 0; - this->BadConnectionUpdateTime = 1; - this->BadMatchPopupRecallInterval = 0; - this->AthenaCodeOfConductURL = TEXT("https://www.epicgames.com/fortnite/news/fortnite-battle-royale-code-of-conduct"); - this->KairosCommunityRulesURL = TEXT("https://www.epicgames.com/fortnite/news/fortnite-battle-royale-code-of-conduct"); - this->BacchusFriendCodeShareURL = TEXT("https://fortnite.com/mobile?code="); - this->CreateAccountUrl = TEXT("https://fortnite.com/mobile/create-account?mode=iosgame"); - this->GooglePlayRatingURL = TEXT("https://play.google.com/store/apps/details?id=com.epicgames.fortnite"); - this->LinkAccountURL = TEXT("https://www.epicgames.com/account/connected"); - this->AccountMergeMoreInfoURL = TEXT("https://fortnitehelp.epicgames.com"); - this->bEnableFactionTechScreen = true; - this->bRequireFactionChoiceOnInfiltrationPlay = true; - this->TotalPlayerTechLevelsToShow = 0; - this->SupportURL = TEXT("https://fortnitehelp.epicgames.com"); - this->WaitingListURL = TEXT("https://fortnite.com/mobile"); - this->CheckStatusURL = TEXT("https://status.epicgames.com"); - this->iOSAppStoreURL = TEXT("https://itunes.apple.com/us/app/fortnite/id1261357853?mt=8"); - this->TurnOnMfaURL = TEXT("https://fortnite.com/2fa"); - this->bAllowCodeRedemptionInSubgameSelect = false; - this->bEnableAutomaticMOTD = true; - this->bShowMOTDInLobby = true; - this->bMOTDSameNewsForCreative = true; - this->bSkipSubgameSelect = false; - this->BRUpdatesURLMode = ENewsExternalURLMode::PatchNotes; - this->STWUpdatesURLMode = ENewsExternalURLMode::PatchNotes; - this->PrivacyPolicyURL = TEXT("https://www.epicgames.com/privacypolicy"); - this->FanContentPolicyURL = TEXT("https://www.epicgames.com/fan-art-policy"); - this->TermsOfServiceURL = TEXT("https://www.epicgames.com/tos"); - this->GuardianChallengeLengthDays = 0; - this->bAgeGateFlowEnabled = true; - this->bEnableContentControls = true; - this->ContentControlsMoreInfoURL = TEXT("https://epicgames.com/fortnite/parental-controls"); - this->ContentControlsForgotPinURL = TEXT("https://epicgames.helpshift.com/a/fortnite/"); - this->ContentControlsVerifyEmailURL = TEXT("https://www.epicgames.com/account/personal"); - this->bEnableContentControlsPlaytimeReporting = true; - this->bEnableContentControlsPurchaseReporting = false; - this->bContentControlsViewUGCEnabled = false; - this->MaxNumItemsInCreativeChests = 0; - this->MaxStreamerMatchmakingDelay = 0; - this->bEnableHiddenMatchmakingDelay = true; - this->PSALoadingScreenPercentChance = 0; - this->StwDownloadLauncherOption = TEXT("%26install%3Dchunk11"); - this->bDisableAllKnobs = false; - this->bDisableAllGameplayMessages = false; - this->bDisableMatchmakingKnobs = false; - this->bDisableMinigameKnobs = false; - this->bDisableGameOptionKnobs = false; - this->bDisableAffiliateFeature = false; - this->bUseHotfixedAffiliateNamesArray = false; - this->bEnablePrerollLlamas = true; - this->bEnableSubregionNetworkAccelerators = true; - this->bShowAccountItemWarningForVaultThreshold = true; - this->DaysBetweenAccountItemWarnings = 0; - this->VaultLimitThresholdForAccountItemWarning = 1; - this->bShowAccountItemWarningForItemCount = true; - this->AlwaysWarnAccountItemCount = 0; - this->DisabledTabsForOutOfSeason.AddDefaulted(8); - this->TournamentDisabledFrontendNavigationTabs.AddDefaulted(10); - this->DisabledMatchmakingKnobs.AddDefaulted(1); - this->HiddenMatchmakingKnobs.AddDefaulted(3); - this->NumGameplayMessageChannels = 0; - this->bShowMOTDNews = true; - this->SoloTournamentScoreThresholds.AddDefaulted(4); - this->DuoTournamentScoreThresholds.AddDefaulted(4); - this->SquadsTournamentScoreThresholds.AddDefaulted(4); - this->PickingInteractDistance = 1; - this->PickingHighlightMovementUpdateDist = 1; - this->PickingHighlightUpdateTime = 1; - this->PickingTime = 1; - this->AutoPickingInteractDistanceFactor = 1; - this->AutoOpenDoorInputMagnitude = 1; - this->AutoOpenDoorTraceDistance = 1; - this->bAutofireEnabled = false; - this->bShowXPWidgets = true; - this->bShowAccoladesListWidget = true; - this->bEnableInGameMatchmaking = true; - this->bUseNewFlowIngameMatchmaking = true; - this->bToggleIGMAnalytics = true; - this->bAllowPreserveSquad = false; - this->bAutofireUsesComponent = true; - this->bAutofireUsesAutoaimTarget = true; - this->bHoldToFireOnAutofireTarget = false; - this->DefaultAutofireRange = 1; - this->AutofireExtraTrackingRange = 1; - this->bServerNetDriverAnalytics = true; - this->bClientNetDriverAnalytics = false; - this->bDisableReplicationGraph = false; - this->BRServerMaxTickRate = 1; - this->DoubleTapOnEndTouchTime = 1; - this->DoubleTapOnStartTouchTime = 1; - this->DoubleTapDistance = 1; - this->SingleTapDistance = 1; - this->TouchMoveStickRadius = 1; - this->TouchMoveStickRadiusTargeting = 1; - this->TouchMoveStickRadiusScoped = 1; - this->TouchMoveStickRadiusDriving = 1; - this->AutorunLockZoneOffset = 1; - this->AutorunLockZoneDelay = 1; - this->MoveOriginResetTime = 1; - this->MoveOriginResetDistance = 1; - this->MoveOriginFollowDistance = 1; - this->bDisableTouchLookInertia = false; - this->RotateInertiaMultiplier = 1; - this->RotateInertiaMinTime = 1; - this->RotateInertiaMinLength = 1; - this->RotateInertiaMinMagnitude = 1; - this->RotateInertiaNumAveragedTouches = 0; - this->bTouchQuickbarTapToLockEnabled = false; - this->bTouchInteractInUIAvailable = true; - this->bTouchInteractInUIForced = false; - this->bEnableHUDLayoutTool = true; - this->bEnableHUDLayoutCloudSave = true; - this->bEnableHUDLayoutToolPanZoom = true; - this->bEnableMobileHUDV2 = true; - this->bEnableHUDLayoutToolV2 = true; - this->bEnableHUDLayoutToolV2_GridSnap = false; - this->EnablePlayButtonTime = 1; - this->AthenaExternalRichPresenceDelayTimeSeconds = 1; - this->bEnableExternalPresenceAthenaPlayersRemain = true; - this->MinimumTimeBetweenConsolePresenceUpdates = 1; - this->MinimumTimeBetweenMCPPresenceUpdates = 1; - this->TimeBetweenStorePatchCheckRequestsSeconds = 0; - this->EnablePlayButtonTimePostError = 1; - this->bInviteUIDisabled = true; - this->bEnableInGameMipsAnalyticsReporting = false; - this->SecondsBetweenTextureStatsGathering = 1; - this->bEnableFriendsListButton = true; - this->bForceDisableCrossplatformSquadFill = true; - this->bRequireCrossplayOptIn = false; - this->bUseAccountCrossplayPermissions = false; - this->bSingleCrossplayOptInPrompt = false; - this->bImmediatelyDisplayCrossplayOptIn_STW = true; - this->bImmediatelyDisplayCrossplayOptIn_BR = false; - this->bShowIconForSamePlatformPlayers = false; - this->bObscuredPlatformIcons = true; - this->bEnableChatWidget = true; - this->bShowVoiceChatSettings = true; - this->bShowMultipleVoiceChatSettings = false; - this->bPartyInProgress = true; - this->bShouldAthenaQueryRecentPlayers = true; - this->bEnableRecentPlayerList = true; - this->bEnableSuggestedFriendList = true; - this->bEnableBlockedList = true; - this->bEnableFriendListInGame = true; - this->bPushJIPInfoToPlatformPresence = true; - this->bEnableStWInZonePrivacyChange = false; - this->bEnableSitoutOption = true; - this->bEnableSitoutOption_STW = true; - this->bEnableSocialPanelLeaveParty = true; - this->bEnableMainMenuLeaveParty = true; - this->bEnableINICachedRecentPlayers = true; - this->MaxINICachedRecentPlayers = 0; - this->MinUSSNameLength = 0; - this->bEnableNickname = true; - this->bAllowNicknameEmoji = true; - this->bNicknameInFront = true; - this->bShowAccountBoosts = true; - this->bShowCustomerSupport = true; - this->bEnableChannelChangePopup = true; - this->bEnableVoiceSpeakerWidget = true; - this->bEnableSpeakerWidgetZonePerfMode = true; - this->bShowVoiceIndicatorsWhileLoading = false; - this->bEnableVoiceChannelSelectionUI = true; - this->bEnableGlobalChat = false; - this->bEnableAllTabInChat = false; - this->bEnableEULA = true; - this->bEnableEndOfZoneCinematic = true; - this->bEnableOnboardingCinematics = true; - this->bShowFounderBannerIcons = true; - this->bShowCurrentRegionInLobby = true; - this->bEnableFoundersDailyRewards = true; - this->bEnableTwitchIntegration = false; - this->bEnableMatchmakingRegionSetting = true; - this->bEnableReadyupButtonWhileSittingout = true; - this->bEnableEulaRequiredTournaments = true; - this->bEnableMFARequiredTournaments = true; - this->bAllTournamentsRequireMFA = false; - this->bSpectatorBroadcasterSkipMfaEulaCheck = true; - this->bEnableNaviationToChat = true; - this->bEnableLanguageSetting = true; - this->bEnableFriendCodeSetting = true; - this->bEnableEarlyAccessLoadingScreenBanner = false; - this->bClientIgnoreIsTournamentCheck = false; - this->CampaignMatchEndRetryCount = 0; - this->StWTutorialDownloadAttempts = 0; - this->bShopPurchaseConfirmation = false; - this->bShopPurchaseConfirmationJapanPS4 = false; - this->bToyMessagingEnabled = true; - this->bAllowAccessToAllEmotesForTesting = false; - this->bAllowAccessToStWHeroOutfitsAndBackblingForTesting = false; - this->bEnableCosmeticItemShopInSTW = false; - this->bRequireEmoteOwnershipInPIE = false; - this->bEnableSTWLootDrops = true; - this->bEnableSTWContainerItemCacheDrops = true; - this->bEnableSTWEnemyItemCacheDrops = true; - this->bEnableHoldToPickupUI = true; - this->bSkipTrailerMovie = false; - this->bAlwaysPlayTrailerMovie = false; - this->bHideUnaffordableMtxPurchases = false; - this->bDisableCTAInMtxStoreSelection = false; - this->bAthenaFrontEndUsePushPopMTXStore = false; - this->bHidePlusOnVbucksButton = false; - this->bAllowXboxStwAccessDuringLiveStoreOutage = false; - this->bShowReplayTrailerButton_Athena = true; - this->bEnableAlterationModification = true; - this->bEnableSchematicRarityUpgrade = true; - this->bEnableMissionActivationVote = true; - this->bEnableLtmRetrieveTheData = true; - this->bEnableUpgradesVideos = true; - this->bEnableExternalRichPresence = true; - this->bShowEnableMFAModalAtStartupAthena = false; - this->bShowEnableMFAModalAtStartupSTW = false; - this->bEnableAIBuildingHitFX = true; - this->LevelToStartShowingMFAModal = 0; - this->DaysBetweenEnableMFAModalPrompts = 0; - this->DelayGiftButtonWhenMFANotEnabledSeconds = 1; - this->LevelToAutoOpenBattlePassOnNewSeason = 0; - this->ForceSeasonRefreshCounter = 0; - this->ForceVideoRefreshCounter = 0; - this->bForceBattlePassPreview = false; - this->bCanShowSTWUpsellInBR = false; - this->bShowLeaderboardPrivacySettings = true; - this->bEnableServerScoreboardLog = false; - this->bEnableAsyncScoreboardFlush = false; - this->bEnableInputBasedMatchmaking = false; - this->bUsingAlternateMatchmakingModel = true; - this->bNotifyBlockedInput = true; - this->NumberOfFramesBeforeWarnInputBlocked = 0; - this->bDisableVideoOptions = false; - this->bEnableBattlePassWatchVideoActionOnCell = true; - this->bEnableBattlePassReplayCinematicAction = true; - this->bEnableCareerReplayCinematicAction = true; - this->RadioInputDebounceSeconds = 1; - this->bEnableBattlePassSocialFriends = true; - this->bEnableBattlePassSocialFriendsOfDifferentPlatforms = true; - this->bEnableBattlePassSocialFriendsServerSide = true; - this->bEnableSimulatedXPForBattlePassSocialFriends = true; - this->bEnableBattlePassPreviewOnRewardScreen = true; - this->bEnableHoldToCloseOnRewardsScreen = false; - this->ShowBattlePassTracker = 0; - this->bDisplayBattlePassRewardsIndividually = true; - this->bDisplayOnlyBattlePassFAQ = false; - this->bEnableBPVideo = false; - this->bShowBPPreviewVideo = true; - this->bShowBPTrack_TimeLeft = false; - this->bDisplayAllCharactersOnBattlePassPreviewScreen = true; - this->bRefreshBattlePassCatalogOnSeasonDataLoaded = false; - this->bEnableChallengeHolidayVideo = false; - this->bEnableCareerScreenVideo = true; - this->bEnableSpecialEventVideo = false; - this->bEnableCNVideo = true; - this->bEnableWinterfestPurchaseButton = false; - this->bEnableWinterfestGiftButton = false; - this->bForceWinterfestInfoModalButtonVisible = false; - this->NumViewsToDisplayWinterfestInfoModalButton = 0; - this->bCheckForPatchUpdateOnMatchmakingPlayClick = true; - this->bCheckForPatchUpdateOnItemShopActivate = true; - this->bEnableNewSettingsScreen = false; - this->bDisplayPlayerReportingRoles = true; - this->bDisplayRelevantPlayersForPlayerReporting = true; - this->bPreventMultipleReportsOfSamePlayer = true; - this->bAllowReportingFeaturedIslands = false; - this->bForceGamepadPlaytest = false; - this->bEnableNewFireModeSelection = true; - this->bEnableHUDPresetSelection = true; - this->bEnableAddFriendWhileSpectating = false; - this->bEnableFriendLink = false; - this->bPlatformChatToastDisplaySeconds = 1; - this->FriendLinkURL = TEXT("https://fortnite.com/friend/"); - this->MFAEnableURL = TEXT("https://fortnite.com/2FA"); - this->bAllowForceTouchFire = false; - this->VehicleSessionMinTimeUsed = 1; - this->RebootChipExpirationTime = 1; - this->RebootDirectiveDisplayTime = 1; - this->bDonutIdleGameEnabled = true; - this->bRebootEnableInventoryDisplay = true; - this->bUseHordeStormShield = true; - this->HordeStormShieldStartingRadiusOverride = 1; - this->HordeStormShieldEndingRadiusOverride = 1; - this->HordeStormShieldBreatherRadiusOverride = 1; - this->bUseHordeRespawnAtLastPawnLocation = true; - this->bAllowHordePlayerTriggeredRespawn = false; - this->MaxQuickScopeAimAssistPulls = 0; - this->MaxQuickScopeAimAssistPullWatchTime = 1; - this->bShouldDisablePickaxeFXFrontendPreview = false; - this->bRegisterPawnsWithSignificanceManagerInFrontEnd = false; - this->bHideExclusiveCosmeticsFromOtherPlatformsOnPS4 = true; - this->bHideExclusiveCosmeticsFromOtherPlatformsOnXB1 = true; - this->bHideExclusiveCosmeticsFromOtherPlatformsOnSwitch = true; - this->bHideExclusiveCosmeticsFromOtherPlatformsOnPS4_STWOnly = true; - this->bHideExclusiveCosmeticsFromOtherPlatformsOnXB1_STWOnly = true; - this->bHideExclusiveCosmeticsFromOtherPlatformsOnSwitch_STWOnly = true; - this->bSimpleHeistVanEntrance = true; - this->LobbyGenericLinkButtonURL = TEXT("https://fortnite.com"); - this->bEnableLobbyGenericLinkButton = false; - this->HighlightClipRewindTimeInSeconds = 0; - this->bEnableAntiTaxi = true; - this->StopFlyingParachuteCooldownTime = 1; - this->FlushLoadingScreenRefreshSeconds = 1; - this->bEnableVehicleSpawnMissionInStw = true; - this->bEnableDownTierCraftingInStw = true; - this->bShowBugReportsButton = true; - this->bShowCommentReportsButton = true; - this->bShowContentReportsButton = true; - this->bEnableItemRefundingInStw = true; - this->bDisableCareerStatsButton = false; - this->bDisableCareerLeaderboardButton = false; - this->bDisableCareerStatsPagePlatformProfileButton = false; - this->bUsePlatformSpecificTextOnCareerPage = true; - this->bDisableViewOtherProfilesFromCompLeaderboards = false; - this->bShowOtherPlayerStatsOnCareerPage = true; - this->bShowFeatsOnClient = true; - this->bShowHardcoreModifiers = false; - this->InputMethodThrashingLimit = 0; - this->InputMethodThrashingWindowInSeconds = 1; - this->bEnableLogUploadForTokenHolders = true; - this->TokenHolderLogTailSizeKb = 1; - this->bAllowPartialBackgroundAudio = true; - this->bDuplicateRemovedPlayersOnClient = true; - this->bIsCreativeMultiSelectEnabled = true; - this->bEnableUserProfilePictures = true; - this->bUseProfilePicturePresence = true; - this->bEnableChannelsServiceLoadTesting = false; - this->bAllowMimicingEmotes = true; - this->bAllowMimicingEmotesInFrontend = false; - this->bAllowAsyncTooltipLoading = true; - this->bAllowListViewAsyncLoading = true; - this->bEnableBackToPartyHubButton = true; - this->bEnableMobileAvailableLootingListView = false; - this->bEnableDisambiguateLoading = true; - this->bEnableOptionalHighRezMips = false; - this->NumDaysToSnoozeGooglePlayRating = 0; - this->NumDaysAllowedToDelayGoogleRating = 0; - this->bEnableMobileInGameAppRating = true; - this->PreloadRevision = 0; - this->bEnableLiveStoreTilePreviews = true; - this->bEnableLiveStoreTilePreviews_InGame = false; - this->bAllowedToEnableUIGlobalInvalidation = true; - this->bEnableAutoMulchInStW = true; - this->bAllStWMoonbeamHUD = true; - this->IllegalIslandTitleChars.AddDefaulted(2); - this->bEnableCreativeUserTextSanitizationWithToxicityService = true; - this->bEnableCreativeUserTextSanitizationWithPlatformSanitizer = true; - this->bEnableCreativeUserTextSanitizationWithChatSanitizer = true; - this->bUseLegacyAsyncSanitizationLogicInCreative = false; - this->HotfixVersionId = 0; - this->bCanTurboBuildOutsideBuildModeWithBuildTool = true; - this->MaxBuildingIntoTerrainIntersectionPercentage = 1; - this->bUsingBuildingExtraPiece = true; - this->AnalyticsBuildingWallTooLowLocations = 0; - this->bDisableClientEngagementsAnalytics = false; - this->AnalyticsClientEngagementsTimeoutSeconds = 1; - this->AnalyticsClientEngagementsMaxSendPerMinute = 0; - this->AnalyticsClientEngagementsMaxSendOnCleanup = 0; - this->bAnalyticsClientEngagementsRequireTimeToReturnFireToSend = false; - this->AnalyticsClientEngagementsParticipationPercent = 0; - this->PublishingEnabledForWhitelistedAccounts = true; - this->IslandCodeLinkMnemonicExampleText = TEXT("0000-0000-0000"); - this->IslandCodeLinkURLText = TEXT("https://epicgames.com/fn/"); - this->bEnableCreativeLTMSupportCreator = true; - this->CreativePublishCodeURLPrefix = TEXT("https://epicgames.com/fn/"); - this->bCreativeMinimapRendering = true; - this->bCreativeMinimapCaptureLighting = true; - this->CuratedIslandTemplateCodes.AddDefaulted(7); - this->bEnableIslandCheckpoints = true; - this->bEnableIslandLoadNetSafeGuards = true; - this->bLoadingScreenInputPreprocessorEnabled = true; - this->AllowInputTypeFilterForAccessibility = true; - this->AllowLockPrimaryInputMethodToMouseForAccessibility = true; - this->bEnableLiveStream = false; - this->bEnableLiveStreamCountdown = false; - this->bEnableLiveStreamInMatch = false; - this->bShowLiveStreamInMatchByDefault = false; - this->bCaptureTeamFrontendFlag = false; - this->VideoHolidayName = TEXT("WinterQuest2019"); - this->VideoBattlePassName = TEXT("AutoOpenUpBattlePassPreview"); - this->VideoCareerScreenName = TEXT("CareerScreen-SeasonTrailer"); - this->VideoChallengeScreenName = TEXT("Fortnitemares2019"); - this->VideoFrontEndName = TEXT("SeasonTrailer"); - this->FTUESeasonTrailerBoundary = 1; - this->VideoDurationOffsetFromTransition = 1; - this->VideoDurationOffsetFromEnd = 1; - this->bEnableGCBeforeVideoPlayback = true; - this->LiveStreamPiPMemoryRequired = 0; - this->ShouldShowLiveStreamPiPInMatchCounter = 0; - this->bEnableRiskyReelsStreaming = false; - this->bDisableBlastURLStreamSource = false; - this->StreamPlaylistFetchMethodOrder = 0; - this->bHiddenButEnabledLiveStreamInMatch = false; - this->TimedEventsJIPStartDelay = 1; - this->bEnableSplineReticulationById = false; - this->bUseSingleHUDUpdatePerFrame = true; - this->PlaylistConditionalFlags.AddDefaulted(1); - this->bIsUserChoiceAllowedForForcedAndroidStore = true; - this->AndroidStoreCounter = 0; - this->bHideCharacterCustomizationNullTile = false; - this->bEnablePlaylistRequireCrossplay = false; - this->bRequireCrossplayOptInForFill = false; - this->bUseConcurrentCrossplayPromptGuard = true; - this->MaxSquadSize = 0; - this->MaxPartySizeCampaign = 0; - this->MaxPartySizeAthena = 0; - this->bShouldFollowersSendSquadMatchmakingInfo = false; - this->bAllowAthenaNavSystemForCreative = true; - this->bEnablePlayerSurveys = true; - this->bEnablePlayerStatsPrecache = true; - this->bEnableStreamingReplayViewingUI = false; - this->LiveReplayDiscoverabilityDelay = 1; - this->bSkipPlayingFortniteChecks = false; - this->bReplayBattleMapCameraMode = true; - this->bReplayKeepLocalClientEvents = false; - this->bReplaySampleAthenaPawnMovement = true; - this->ReplaySampleAthenaPawnTimeRate = 1; - this->ReplaySampleAthenaPawnSpaceRate = 1; - this->ReplaySampleAthenaPawnUpdateTimeRate = 1; - this->bDisablePartyJoinInOutpost = true; - this->bEnableMissedInvitesEntry = true; - this->bOnlyShowMissedInvitesEntryIfMissedInvites = false; - this->bEnableNotifyWhenPlaying = true; - this->bEnableSubscriptionNudges = false; - this->bEnableSidekick = false; - this->bEnableCampaignBatchLevelingUI = true; - this->MaxSetFriendSubscriptionSettingsAttempts = 0; - this->MaxQueryFriendSubscriptionSettingsAttempts = 0; - this->NumDaysBetweenPlayingNotifications = 0; - this->NumHoursBetweenPlayingNotifications = 0; - this->NumMinutesBetweenPlayingNotifications = 0; - this->bForceAutoChangeMaterialOn = true; - this->bActiveDisplayDeviceTemperature = false; - this->bAllowOfflineInvites = false; - this->bEnablePlatformVoiceLeave = true; - this->bEnablePlatformVoicePrompts = true; - this->bEnableVoiceChatEnablePrompt = true; - this->PlaylistGameVoiceChannelRecommendationDisplayTime = 1; - this->bEnablePlaylistGameChannelRecommendationToast = false; - this->bEnableQuickHealing = true; - this->bAllowDeferredPedestalPawnSpawn = true; - this->bRunUnicornOnServer = true; - this->bShowSamsungSensorButtonWarning = false; - this->SamsungSensorButtonGamesPerWarning = 0; - this->CatabaExclusiveCountryCodes.AddDefaulted(1); - this->bEnableCatabaDynamicBackground = false; - this->EnableCommunityVotingScreen = true; - this->CommunityVotingTutorialVersion = 0; - this->CommunityVotingRevealDelay = 1; - this->CommunityVotingTimerRefreshDelay = 1; - this->ScrollToWinnerTileAfterReveal = true; - this->EnableStandaloneStorefront = true; - this->bEnableBattlePassStorefront = true; - this->bEnableItemPreviewInStore = false; - this->bEnableCurrencyInspectScreenBonusText = false; - this->bEnableCurrencyBonusBanner = false; - this->bEnableItemShopInvalidationBox = false; - this->ScrollToStandaloneSectionOnPopupClosed = false; - this->ItemShopOrdering.AddDefaulted(7); - this->bEnableItemShopSectionBangs = true; - this->bEnableItemShopCommunityVotingSectionBang = true; - this->bEnableItemShopLandingPriority = true; - this->ItemShopDefaultLandingPriority.AddDefaulted(4); - this->ItemShopOverrideDisplayDataList.AddDefaulted(1); - this->ItemShopDefaultLanding = EFortItemShopSection::RMTItemOffer; - this->ItemShopOfferSeenThreshold = 1; - this->CommunityVotingTileAnimated = false; - this->ScrollToComTileOnEventPopupClosed = true; - this->EnableThanksVotingPopup = true; - this->bUseItemPresentationScreenOnItemPurchased = true; - this->CommunityVotingThanksPopupDelay = 1; - this->bIgnoreABTestingForReloadMtx = false; - this->ReloadMtxExclusiveCountryCodes.AddDefaulted(1); - this->bEnableReloadMtx = false; - this->bEnableDynamicReloadMtx = false; - this->bEnableInGameReloadMtx = true; - this->ReloadMtxIntroVersion = 0; - this->bEnableBattlePassViolatorEarnedCurrency = true; - this->bUseContentPatchingRestartFlow = true; - this->bAthenaAutoPickupStackables = true; - this->bEnableUnicornHighlightsOnClient = false; - this->bEnableHighlightsPromptInCompeteScreen = true; - this->bUseReturnToKairosLoadingScreen = true; - this->bForceReturnToKairosLoadingScreen = false; - this->bUseActivityBrowser = false; - this->bDebugForceLoginRelaunch = false; - this->bUseAthenaArmory = false; - this->bEnableLiveSpectateButton = false; - this->bEnableGuidedTutorialDefensiveBuilding = false; - this->bEnableSafeZoneEditor = true; - this->bEnableSavedLoadouts = false; - this->bSavedLoadoutsUseGodTile = true; - this->bEnableSafeZoneEditorOnLogin = true; - this->bEnableSafeZoneEditorWhenNotInApolloIntro = true; - this->LoginFlowCMSRefreshWaitTime = 1; - this->bEnableAppResumeCMSUpdate = true; - this->bEnableMOTDAnalytics = true; - this->bEnableTabTransitionMOTDAnalyticsEvent = true; - this->bAllowStoreSkipOpenAnimation = true; - this->bAllowInGameStore = true; - this->bPostGameStoreNoLeto = true; - this->bPostGameStoreTriggerIncrementalGC = true; - this->bAllowInGameLocker = false; - this->bAllowInGameCareer = false; - this->bAllowInGameActivityBrowser = false; - this->bEnableGuidedTutorialDirectFlush = true; - this->bEnableGuidedTutorialABTesting = true; - this->bEnableHighlightPlayButtonABTesting = true; - this->bEnableSkipGuidedTutorialABTesting = true; - this->MaxFrontendFlowStatQueries = 0; - this->bForceApolloIntroSkipSubgameSelect = true; - this->bEnableApolloIntroV2 = false; - this->ApolloIntroQueueTimeoutSeconds = 1; - this->ApolloIntroMaxRetries = 0; - this->ApolloIntroSecondsBetweenRetries = 1; - this->TriagedApolloIntro = true; - this->TriagedApolloIntro_NewPlayers = true; - this->TriagedApolloIntro_NewPlayers_MaxLevel = 0; - this->TriagedApolloIntro_PastPlayers = true; - this->TriagedApolloIntro_PastPlayers_LastSeasonMaxLevel = 0; - this->ApolloIntroShowMovie = true; - this->bRunDeimosSpawnTimelines = false; - this->TeamToPlaceMeshNetPawnsOn = 0; - this->bEnableAddFriendUserSearchDarkTraffic = false; - this->bEnableExtendedUserSearchUI = false; - this->bEnableRecursiveMatchAssignmentSearchForTeam = true; - this->bEnableBackfillCheckForHighestTeamScore = true; - this->bEnableBackfillCheckForTeamScoreDifference = false; - this->bDisableTdmBackfilledPlayerTeleport = false; - this->bDisableWarmupRequiredPlayerCountCheck = false; - this->bAIDirectorTreatBotsAsPlayersForLOD = true; - this->bEnablePhoenix = true; - this->bBuildingPossessionShown = false; - this->bBacchusFrontendEnabled = true; - this->bEnableAFortPlayerPawnOnRep_InVehicleAndUFortVehicleSeatComponentOnRep_PlayerSlotsRaceConditionFix = true; - this->bSprintingStrafeSnapEnabled = false; - this->MinForwardForSprint = 1; + CreativeIslandDescriptionTagsMaxQty = 0; + CreativeIslandDescriptionTagsWhitelist.AddDefaulted(113); + YoutubeVideoPrefix = TEXT("https://i.ytimg.com/vi/"); + YoutubeVideoSuffix = TEXT("/sddefault.jpg"); + bEnableSpectatorUpdates = true; + bIsTournamentMode = false; + bIsOutOfSeasonMode = true; + bForceBRMode = true; + bAllowBPTokenRefund = true; + bUseTournamentAnonymousOverrideEnabled = true; + bEnableYoutubeLinks = false; + bEnableGeneratedScreenshotForPortalPreview = true; + bAllowLoadoutSwitchingInLobby = true; + IngameMatchmakingDelaySeconds = 0; + NumSavedLoadouts = 0; + TournamentPlaylistName = TEXT("Playlist_DefaultSolo"); + TournamentPlaylistPriorityBase = 0; + TournamentModeQueueInterval = 1; + MinimumAccountLevelForTournamentPlay = 0; + bEnableManualBroadcasterStart = false; + bCreativeManualBroadcasterStart = false; + bAutoloadRestrictedPlots = true; + bDisableMyIslandDescriptionPanel = false; + bEnableAllRemoteClientInfos = true; + bEnableBuildPreviewForBroadcast = true; + bEnableRemoteAimSnapshotManagerForBroadcast = false; + EsportsAnalyticsHeartbeatRate = 1; + bUseBroadcastPostProcessing = true; + bUseBroadcastKillFeed = true; + bUseServerReplayActionFeed = false; + bReplayGoToTimeEnabled = true; + bBroadcastPipModeToggle = false; + bShowBroadcastPlayerEventScoreWidget = true; + bUseOutsideTopThreeSpectatorLeaderboard = true; + bReplayPauseZeroDeltas = true; + CurrentSocialImportVersion = 0; + PawnDeathScreenDelay = 1; + CurrentVKImportVersion = 0; + bEnableMassFriendImport = false; + NumDaysBeforeFailedImportReattempt = 0; + bEnableSocialBanModal = true; + bEnableLetoSellModal = false; + bEnableDedicatedServerSocialBanVoiceQuery = false; + bEnableDedicatedServerSocialBanVoiceEnforcement = false; + bEnableSocialVoiceChannelsView = true; + bDisplayLastOnlineTime = true; + bDisplayLastInteraction = true; + bEnableStartupSocialImport = true; + bEnableStartupErebusFriendImport = true; + bEnableVKImport = true; + bEnableSteamImport = true; + SocialImportURI = TEXT("social/friends/add?source={Platform}"); + DaysBetweenSocialImportPrompts = 0; + DaysBetweenVKImportPrompt = 0; + FriendImportCaptionSelection = 0; + bEnableSplitWalletTextNotice = false; + bShowAthenaStoreToast = true; + bShowAthenaStoreToastForRolloverAlone = false; + bShowAthenaStarsInStoreNotification = true; + bAllow3DInspectOfRMTItems = true; + bAltUpdateFlow = true; + AthenaStarterGameMode.AddDefaulted(1); + AthenaStarterFill = true; + PartyRichPresenceUpdateTime = 1; + PartySuggestionUpdateTimer = 1; + MaxPartySuggestionsToConsider = 0; + bAllowLFG = false; + bAllowPartyPresenceUpdates = true; + bAllowGameplayPresenceUpdates = true; + bEnablePlaylistNameInRichPresence = true; + bAllowDiscordFrictionlessJoin = true; + bEnableInteractiveConsumables = true; + bEnableContextHelpMenu = false; + bShowAthenaItemShop = true; + bEnableShowdown = true; + bEnableTournamentMatchCaps = true; + bUsePlayingEventIds = true; + bRetryCMSLoads = true; + RefreshScoreDelay = 1; + bAlwaysForceTournamentLobbyPanelRefresh = false; + bEnableEventLeaderboards = true; + NumCachedLeaderboardPages = 0; + MaxPagesPerLeaderboard = 0; + EventLeaderboardLiveRefreshTimeSeconds = 0; + EventLeaderboardLivePostEventRefreshWindowMinutes = 0; + bGetLiveSessionsFromLeaderboards = true; + bUseServerTournamentPlacementNotifications = true; + MaximumEventLengthHoursForCallout = 0; + bEnableHypeLeaderboards = false; + HypeLeaderboardEventId = TEXT("persistent"); + HypeLeaderboardEventWindowId = TEXT("Hype_S11"); + HypeLeaderboardRefreshTimeSeconds = 0; + bHypeLeaderboardIncludeFriendsTab = false; + CreativePlaylistName = TEXT("Playlist_PlaygroundV2"); + BattleLabPlaylistName = TEXT("Playlist_BattleLab"); + PlaygroundsPlaylistName = TEXT("Playlist_Creative_PlayOnly"); + bEnableEventScoreClamping = true; + CreativeDisabledTabIndex = 0; + bAllowIslandExporting = true; + bIslandExportingEnabledMCPOverride = false; + bEnableCreativeServerImportFriendsOption = false; + MaxPlayersInCreativeServer = 0; + MaxPlayersInCreativeWhitelist = 0; + bShowSupportACreatorOnIslandLinkScreen = true; + bHideServersWithZeroPlayers = false; + bEnableIslandCodeEntryOnPlayerPortal = false; + bEnableIslandCodeEntryOnCuratedPortal = true; + bEnableIslandCodeEntryInFrontend = false; + RefreshFavoriteIslandsWaitTime = 1; + IslandCodeLength = 0; + bApplyCodeFormatting = true; + bAdvertiseBattleLabOwnerInSession = false; + bEnableThermometerUIForBattleLab = false; + bEnableSpatialThermometerForBattleLab = false; + bEnableHeatmapUIDisplayForCreative = false; + bEnableHeatmapUIDisplayForBattleLab = false; + bUseHeatmapHighPrecison = true; + bEnableBudgetTrackerSpatialTest = true; + bEnableSpatialThermometerForCreative = false; + bEnableSpatialSettingsForCreative = false; + bIsMatchmakingEnabledForPlayers = false; + SpatialThermometerCellSize = 1; + bEnableThermomterCostPreviwer = true; + bEnableJoinInProgress = true; + bEnableSpectateAPartyMember = true; + bEnableJoinAndSpectate = true; + MaxNumAlivePlayersForSpectateAPartyMember = 0; + MaxNumPartyMemberSpectatorsPerMatch = 0; + bEnableJoinInProgressInMatchmakingWidget = true; + bEnableLockerSearch = true; + bEnableLockerDirtySearch = false; + bEnableBattlePass = true; + bEnableBattlePassFAQ = true; + bShowBattlePassBangAfterPurchase = false; + bShowBattlePassBangEveryLevel = true; + bSkipBattlePassPurchaseTextScreen = true; + bBattlePassPurchaseSound = true; + bBattlePassPurchaseDialog = true; + bBattlePassFTUEFix = true; + bBattlePassVideoDelay = true; + bEnableAthenaFavoriting = true; + bShowAthenaDailyQuests = true; + bShowAthenaDailyQuestsWithAllChallenges = true; + bEnableAthenaCustomPreviewActionForCosmetics = true; + bEnableAthenaItemRandomization = false; + bEnableProfileStatTracking = false; + bEnableProfileStatUI = false; + bEnableTrickUI = true; + bEnableMultiplayerTricks = true; + bShowAthenaChallengesTabWhenOutOfSeason = false; + bEnableInGameChallengeTree = true; + bCreateEpicAccountPinGrantDisabled = true; + bLoginEpicWeb = false; + bLoginXBLDisabled = false; + bLoginPSNDisabled = false; + bLoginErebusDisabled = false; + bSkipInternetCheck = false; + bEnableClientSettingsSaveToCloud = true; + bEnableClientSettingsSaveToDisk = true; + bEnableClientSettingsRestoreInputPresets = true; + bDedServerEventServiceDownloadTryCount = 0; + TournamentRefreshPayoutMaxRateSeconds = 0; + TournamentRefreshEventsMaxRateSeconds = 0; + TournamentRefreshPlayerMaxRateSeconds = 0; + TournamentHUDPointCounterDelay = 1; + MaxNumDisplayNamesOnLiveGameList = 0; + LiveGameListInitialLimit = 0; + LiveGameListQueryIncreaseAmount = 0; + bEnableLiveGamesScreen = true; + bLiveGameTimeDurationVisible = false; + bEnableFlagSelection = true; + DefaultFlagRegionId = TEXT("fortnite"); + MixedNationTeamFlagRegionId = TEXT("global"); + FlagChangeCooldownDays = 0; + bEnableEventServicePayouts = true; + bLiveGamesClientAnalyticsEnabled = true; + MinimumWaitTimeToRequestNewShowdownScoreForWindow = 1; + EventServicePayoutRefreshRateSeconds = 0; + EventServicePayoutRefreshSpreadSeconds = 0; + BundleLoaderWidgetTimerInterval = 1; + SecondsShowStartingMatchMessageForScheduledMMEvents = 0; + bEnableMatchAbandonProcess = true; + MatchAbandonTimeout = 1; + CloudSaveIntervalConfig = 4294967295; + bSaveToCloudOnMapLoad = false; + GiftNotificationRefreshTimer = 4294967295; + bEnableUndoPurchase = true; + bMoveUndoToBottomBar = true; + bShowStoreBanner = false; + InGameStoreUpdateChance = 1; + bEnableReplayBrowser = true; + bAllowAllReplays = false; + bEnableReplayRecording = true; + bEnableLargeTeamReplayRecording = true; + bEnableCreativeModeReplayRecording = true; + bEnablePlaygroundModeReplayRecording = true; + bEnableSplitscreenReplayRecording = false; + bStableReplayPlayback = true; + bEnableHearingAccessibility = true; + bDisableSpatializationInsteadOfMutingWhenHearingAccessibilityEnabled = true; + bDisableGiftXMPPMessageSend = false; + bDisableGifting = false; + bEnableGiftEligibilityCheck = true; + bImmediateClaimOfEmote = true; + bForceRestrictChat = false; + bLimitGiftingToEligiblePlatforms = false; + bCanGiftYourself = true; + GiftLimitAmount = 0; + bBattlePassGiftingEmergencyDisable = false; + bEnableBattlePassGiftingButton = true; + bEnableBattlePassGiftingButtonTokenOnly = true; + bShowBPGiftBoxPopup = true; + EndBattleRoyalUpdateDelay = 1; + LightswitchDownLoginDelay = 1; + bShowStatusButtonOnWaitingRoomScreen = false; + bInvertMotionOnUnattachedSwitchControllers = true; + bDisableTouchLookVelocityScaling = false; + bDisablePurchaseHistoryScreen = false; + bEnableRedeemOfflinePurchasesToasts = true; + bAllowProcessedPayoutsToRefreshProfile = true; + TouchAimAssistStrengthScalar = 1; + bDisableTouchAimAssistAutoTracking = false; + bProcessGamepadInputOnMobile = true; + bMobileForceGamepadHUDWhenAttached = false; + bDisableLegacyControls = true; + bFixAimAssistDeadzoneExploit = true; + CrucibleWhitelistOverride = ECrucibleWhitelistOverride::DoNothing; + bDisableCrucibleStatUpload = false; + bDisableCrucibleStatDownload = false; + bDisableCrucibleGlobalLeaderboards = false; + bDisableCrucibleFriendLeaderboards = false; + bDisableCrucibleAnalyticsEvents = false; + bDisableCrucibleDestroyDeadBots = false; + bDisableCrucibleForcedGC = false; + bDisableCrucibleLeaderboardFilterText = false; + bDisableCrucibleLeaderboardSwitching = false; + bCrucibleLockToPlatform = false; + bCrucibleSendStatsEndOfSession = false; + bCrucibleSendStatsEndOfSessionOnShutdownEvent = true; + CrucibleMinValidStatScoreMilliseconds = 0; + CrucibleLeaderboardFriendQueryMaxSize = 0; + bCrucibleLeaderboardEnableDisplayNameIcons = false; + bEnableFortLeaderboardHelperDisplayNonPlatformNames = true; + bEnableFortLeaderboardHelperConsolePlatformNameSearch = true; + bEnableFortLeaderboardHelperConsoleDisplayNameFallback = true; + bDisableCollectionStatsUpload = false; + bDisableCollectionStatsDownload = false; + CollectionStatsFriendQueryMaxSize = 0; + bUseNativeQuickbar = true; + bSoundIndicatorsAlwaysEnabled = false; + bSoundIndicatorsEnabledForTeammates = false; + bSoundIndicatorsPooled = true; + SoundIndicatorMaxNum = 0; + TencentDefaultBookStatSeason = 0; + bEquipFirstWeaponOnMobile = true; + bClearLastFireOnAbilityFailed = true; + bUsePrototypeSubGameLoadingScreen = true; + bForcePrototypeLoadingScreenScaling = true; + ShowEliminationDistanceOver = 1; + FadeOutTeamIndicatorsAfter = 1; + FadeOutNPCEnemyIndicatorsAfter = 1; + FadeOutEnemyIndicatorsAfter = 1; + FadeOutWorldItemIndicatorsAfter = 1; + FadeOutHardCoreBeaconIndicatorsAfter = 1; + MapIndicatorTouchClearDistance = 1; + AthenaMapZoomMax = 1; + BacchusMapIndicatorSizeMultiplier = 1; + AthenaMapPanSpeedMultiplier = 1; + AthenaMapZoomSpeedMultiplier = 1; + bAthenaMapMapIconsFlowEnabled = true; + WaitTimeBeforeShowingNewModeViolator = 1; + bOnlyShareURLWithNoMessage = true; + bExcludeURLInShareMessage = true; + bShowCreateAccountOnRedirect = false; + bEnableContextTutorial = true; + bDebugForcePlayerSurveys = true; + bFeedbackTextShown = false; + bEnableBadMatchPopup = false; + BadMatchIncidentThreshold = 0; + BadConnectionUpdateTime = 1; + BadMatchPopupRecallInterval = 0; + AthenaCodeOfConductURL = TEXT("https://www.epicgames.com/fortnite/news/fortnite-battle-royale-code-of-conduct"); + KairosCommunityRulesURL = TEXT("https://www.epicgames.com/fortnite/news/fortnite-battle-royale-code-of-conduct"); + BacchusFriendCodeShareURL = TEXT("https://fortnite.com/mobile?code="); + CreateAccountUrl = TEXT("https://fortnite.com/mobile/create-account?mode=iosgame"); + GooglePlayRatingURL = TEXT("https://play.google.com/store/apps/details?id=com.epicgames.fortnite"); + LinkAccountURL = TEXT("https://www.epicgames.com/account/connected"); + AccountMergeMoreInfoURL = TEXT("https://fortnitehelp.epicgames.com"); + bEnableFactionTechScreen = true; + bRequireFactionChoiceOnInfiltrationPlay = true; + TotalPlayerTechLevelsToShow = 0; + SupportURL = TEXT("https://fortnitehelp.epicgames.com"); + WaitingListURL = TEXT("https://fortnite.com/mobile"); + CheckStatusURL = TEXT("https://status.epicgames.com"); + iOSAppStoreURL = TEXT("https://itunes.apple.com/us/app/fortnite/id1261357853?mt=8"); + TurnOnMfaURL = TEXT("https://fortnite.com/2fa"); + bAllowCodeRedemptionInSubgameSelect = false; + bEnableAutomaticMOTD = true; + bShowMOTDInLobby = true; + bMOTDSameNewsForCreative = true; + bSkipSubgameSelect = false; + BRUpdatesURLMode = ENewsExternalURLMode::PatchNotes; + STWUpdatesURLMode = ENewsExternalURLMode::PatchNotes; + PrivacyPolicyURL = TEXT("https://www.epicgames.com/privacypolicy"); + FanContentPolicyURL = TEXT("https://www.epicgames.com/fan-art-policy"); + TermsOfServiceURL = TEXT("https://www.epicgames.com/tos"); + GuardianChallengeLengthDays = 0; + bAgeGateFlowEnabled = true; + bEnableContentControls = true; + ContentControlsMoreInfoURL = TEXT("https://epicgames.com/fortnite/parental-controls"); + ContentControlsForgotPinURL = TEXT("https://epicgames.helpshift.com/a/fortnite/"); + ContentControlsVerifyEmailURL = TEXT("https://www.epicgames.com/account/personal"); + bEnableContentControlsPlaytimeReporting = true; + bEnableContentControlsPurchaseReporting = false; + bContentControlsViewUGCEnabled = false; + MaxNumItemsInCreativeChests = 0; + MaxStreamerMatchmakingDelay = 0; + bEnableHiddenMatchmakingDelay = true; + PSALoadingScreenPercentChance = 0; + StwDownloadLauncherOption = TEXT("%26install%3Dchunk11"); + bDisableAllKnobs = false; + bDisableAllGameplayMessages = false; + bDisableMatchmakingKnobs = false; + bDisableMinigameKnobs = false; + bDisableGameOptionKnobs = false; + bDisableAffiliateFeature = false; + bUseHotfixedAffiliateNamesArray = false; + bEnablePrerollLlamas = true; + bEnableSubregionNetworkAccelerators = true; + bShowAccountItemWarningForVaultThreshold = true; + DaysBetweenAccountItemWarnings = 0; + VaultLimitThresholdForAccountItemWarning = 1; + bShowAccountItemWarningForItemCount = true; + AlwaysWarnAccountItemCount = 0; + DisabledTabsForOutOfSeason.AddDefaulted(8); + TournamentDisabledFrontendNavigationTabs.AddDefaulted(10); + DisabledMatchmakingKnobs.AddDefaulted(1); + HiddenMatchmakingKnobs.AddDefaulted(3); + NumGameplayMessageChannels = 0; + bShowMOTDNews = true; + SoloTournamentScoreThresholds.AddDefaulted(4); + DuoTournamentScoreThresholds.AddDefaulted(4); + SquadsTournamentScoreThresholds.AddDefaulted(4); + PickingInteractDistance = 1; + PickingHighlightMovementUpdateDist = 1; + PickingHighlightUpdateTime = 1; + PickingTime = 1; + AutoPickingInteractDistanceFactor = 1; + AutoOpenDoorInputMagnitude = 1; + AutoOpenDoorTraceDistance = 1; + bAutofireEnabled = false; + bShowXPWidgets = true; + bShowAccoladesListWidget = true; + bEnableInGameMatchmaking = true; + bUseNewFlowIngameMatchmaking = true; + bToggleIGMAnalytics = true; + bAllowPreserveSquad = false; + bAutofireUsesComponent = true; + bAutofireUsesAutoaimTarget = true; + bHoldToFireOnAutofireTarget = false; + DefaultAutofireRange = 1; + AutofireExtraTrackingRange = 1; + bServerNetDriverAnalytics = true; + bClientNetDriverAnalytics = false; + bDisableReplicationGraph = false; + BRServerMaxTickRate = 1; + DoubleTapOnEndTouchTime = 1; + DoubleTapOnStartTouchTime = 1; + DoubleTapDistance = 1; + SingleTapDistance = 1; + TouchMoveStickRadius = 1; + TouchMoveStickRadiusTargeting = 1; + TouchMoveStickRadiusScoped = 1; + TouchMoveStickRadiusDriving = 1; + AutorunLockZoneOffset = 1; + AutorunLockZoneDelay = 1; + MoveOriginResetTime = 1; + MoveOriginResetDistance = 1; + MoveOriginFollowDistance = 1; + bDisableTouchLookInertia = false; + RotateInertiaMultiplier = 1; + RotateInertiaMinTime = 1; + RotateInertiaMinLength = 1; + RotateInertiaMinMagnitude = 1; + RotateInertiaNumAveragedTouches = 0; + bTouchQuickbarTapToLockEnabled = false; + bTouchInteractInUIAvailable = true; + bTouchInteractInUIForced = false; + bEnableHUDLayoutTool = true; + bEnableHUDLayoutCloudSave = true; + bEnableHUDLayoutToolPanZoom = true; + bEnableMobileHUDV2 = true; + bEnableHUDLayoutToolV2 = true; + bEnableHUDLayoutToolV2_GridSnap = false; + EnablePlayButtonTime = 1; + AthenaExternalRichPresenceDelayTimeSeconds = 1; + bEnableExternalPresenceAthenaPlayersRemain = true; + MinimumTimeBetweenConsolePresenceUpdates = 1; + MinimumTimeBetweenMCPPresenceUpdates = 1; + TimeBetweenStorePatchCheckRequestsSeconds = 0; + EnablePlayButtonTimePostError = 1; + bInviteUIDisabled = true; + bEnableInGameMipsAnalyticsReporting = false; + SecondsBetweenTextureStatsGathering = 1; + bEnableFriendsListButton = true; + bForceDisableCrossplatformSquadFill = true; + bRequireCrossplayOptIn = false; + bUseAccountCrossplayPermissions = false; + bSingleCrossplayOptInPrompt = false; + bImmediatelyDisplayCrossplayOptIn_STW = true; + bImmediatelyDisplayCrossplayOptIn_BR = false; + bShowIconForSamePlatformPlayers = false; + bObscuredPlatformIcons = true; + bEnableChatWidget = true; + bShowVoiceChatSettings = true; + bShowMultipleVoiceChatSettings = false; + bPartyInProgress = true; + bShouldAthenaQueryRecentPlayers = true; + bEnableRecentPlayerList = true; + bEnableSuggestedFriendList = true; + bEnableBlockedList = true; + bEnableFriendListInGame = true; + bPushJIPInfoToPlatformPresence = true; + bEnableStWInZonePrivacyChange = false; + bEnableSitoutOption = true; + bEnableSitoutOption_STW = true; + bEnableSocialPanelLeaveParty = true; + bEnableMainMenuLeaveParty = true; + bEnableINICachedRecentPlayers = true; + MaxINICachedRecentPlayers = 0; + MinUSSNameLength = 0; + bEnableNickname = true; + bAllowNicknameEmoji = true; + bNicknameInFront = true; + bShowAccountBoosts = true; + bShowCustomerSupport = true; + bEnableChannelChangePopup = true; + bEnableVoiceSpeakerWidget = true; + bEnableSpeakerWidgetZonePerfMode = true; + bShowVoiceIndicatorsWhileLoading = false; + bEnableVoiceChannelSelectionUI = true; + bEnableGlobalChat = false; + bEnableAllTabInChat = false; + bEnableEULA = true; + bEnableEndOfZoneCinematic = true; + bEnableOnboardingCinematics = true; + bShowFounderBannerIcons = true; + bShowCurrentRegionInLobby = true; + bEnableFoundersDailyRewards = true; + bEnableTwitchIntegration = false; + bEnableMatchmakingRegionSetting = true; + bEnableReadyupButtonWhileSittingout = true; + bEnableEulaRequiredTournaments = true; + bEnableMFARequiredTournaments = true; + bAllTournamentsRequireMFA = false; + bSpectatorBroadcasterSkipMfaEulaCheck = true; + bEnableNaviationToChat = true; + bEnableLanguageSetting = true; + bEnableFriendCodeSetting = true; + bEnableEarlyAccessLoadingScreenBanner = false; + bClientIgnoreIsTournamentCheck = false; + CampaignMatchEndRetryCount = 0; + StWTutorialDownloadAttempts = 0; + bShopPurchaseConfirmation = false; + bShopPurchaseConfirmationJapanPS4 = false; + bToyMessagingEnabled = true; + bAllowAccessToAllEmotesForTesting = false; + bAllowAccessToStWHeroOutfitsAndBackblingForTesting = false; + bEnableCosmeticItemShopInSTW = false; + bRequireEmoteOwnershipInPIE = false; + bEnableSTWLootDrops = true; + bEnableSTWContainerItemCacheDrops = true; + bEnableSTWEnemyItemCacheDrops = true; + bEnableHoldToPickupUI = true; + bSkipTrailerMovie = false; + bAlwaysPlayTrailerMovie = false; + bHideUnaffordableMtxPurchases = false; + bDisableCTAInMtxStoreSelection = false; + bAthenaFrontEndUsePushPopMTXStore = false; + bHidePlusOnVbucksButton = false; + bAllowXboxStwAccessDuringLiveStoreOutage = false; + bShowReplayTrailerButton_Athena = true; + bEnableAlterationModification = true; + bEnableSchematicRarityUpgrade = true; + bEnableMissionActivationVote = true; + bEnableLtmRetrieveTheData = true; + bEnableUpgradesVideos = true; + bEnableExternalRichPresence = true; + bShowEnableMFAModalAtStartupAthena = false; + bShowEnableMFAModalAtStartupSTW = false; + bEnableAIBuildingHitFX = true; + LevelToStartShowingMFAModal = 0; + DaysBetweenEnableMFAModalPrompts = 0; + DelayGiftButtonWhenMFANotEnabledSeconds = 1; + LevelToAutoOpenBattlePassOnNewSeason = 0; + ForceSeasonRefreshCounter = 0; + ForceVideoRefreshCounter = 0; + bForceBattlePassPreview = false; + bCanShowSTWUpsellInBR = false; + bShowLeaderboardPrivacySettings = true; + bEnableServerScoreboardLog = false; + bEnableAsyncScoreboardFlush = false; + bEnableInputBasedMatchmaking = false; + bUsingAlternateMatchmakingModel = true; + bNotifyBlockedInput = true; + NumberOfFramesBeforeWarnInputBlocked = 0; + bDisableVideoOptions = false; + bEnableBattlePassWatchVideoActionOnCell = true; + bEnableBattlePassReplayCinematicAction = true; + bEnableCareerReplayCinematicAction = true; + RadioInputDebounceSeconds = 1; + bEnableBattlePassSocialFriends = true; + bEnableBattlePassSocialFriendsOfDifferentPlatforms = true; + bEnableBattlePassSocialFriendsServerSide = true; + bEnableSimulatedXPForBattlePassSocialFriends = true; + bEnableBattlePassPreviewOnRewardScreen = true; + bEnableHoldToCloseOnRewardsScreen = false; + ShowBattlePassTracker = 0; + bDisplayBattlePassRewardsIndividually = true; + bDisplayOnlyBattlePassFAQ = false; + bEnableBPVideo = false; + bShowBPPreviewVideo = true; + bShowBPTrack_TimeLeft = false; + bDisplayAllCharactersOnBattlePassPreviewScreen = true; + bRefreshBattlePassCatalogOnSeasonDataLoaded = false; + bEnableChallengeHolidayVideo = false; + bEnableCareerScreenVideo = true; + bEnableSpecialEventVideo = false; + bEnableCNVideo = true; + bEnableWinterfestPurchaseButton = false; + bEnableWinterfestGiftButton = false; + bForceWinterfestInfoModalButtonVisible = false; + NumViewsToDisplayWinterfestInfoModalButton = 0; + bCheckForPatchUpdateOnMatchmakingPlayClick = true; + bCheckForPatchUpdateOnItemShopActivate = true; + bEnableNewSettingsScreen = false; + bDisplayPlayerReportingRoles = true; + bDisplayRelevantPlayersForPlayerReporting = true; + bPreventMultipleReportsOfSamePlayer = true; + bAllowReportingFeaturedIslands = false; + bForceGamepadPlaytest = false; + bEnableNewFireModeSelection = true; + bEnableHUDPresetSelection = true; + bEnableAddFriendWhileSpectating = false; + bEnableFriendLink = false; + bPlatformChatToastDisplaySeconds = 1; + FriendLinkURL = TEXT("https://fortnite.com/friend/"); + MFAEnableURL = TEXT("https://fortnite.com/2FA"); + bAllowForceTouchFire = false; + VehicleSessionMinTimeUsed = 1; + RebootChipExpirationTime = 1; + RebootDirectiveDisplayTime = 1; + bDonutIdleGameEnabled = true; + bRebootEnableInventoryDisplay = true; + bUseHordeStormShield = true; + HordeStormShieldStartingRadiusOverride = 1; + HordeStormShieldEndingRadiusOverride = 1; + HordeStormShieldBreatherRadiusOverride = 1; + bUseHordeRespawnAtLastPawnLocation = true; + bAllowHordePlayerTriggeredRespawn = false; + MaxQuickScopeAimAssistPulls = 0; + MaxQuickScopeAimAssistPullWatchTime = 1; + bShouldDisablePickaxeFXFrontendPreview = false; + bRegisterPawnsWithSignificanceManagerInFrontEnd = false; + bHideExclusiveCosmeticsFromOtherPlatformsOnPS4 = true; + bHideExclusiveCosmeticsFromOtherPlatformsOnXB1 = true; + bHideExclusiveCosmeticsFromOtherPlatformsOnSwitch = true; + bHideExclusiveCosmeticsFromOtherPlatformsOnPS4_STWOnly = true; + bHideExclusiveCosmeticsFromOtherPlatformsOnXB1_STWOnly = true; + bHideExclusiveCosmeticsFromOtherPlatformsOnSwitch_STWOnly = true; + bSimpleHeistVanEntrance = true; + LobbyGenericLinkButtonURL = TEXT("https://fortnite.com"); + bEnableLobbyGenericLinkButton = false; + HighlightClipRewindTimeInSeconds = 0; + bEnableAntiTaxi = true; + StopFlyingParachuteCooldownTime = 1; + FlushLoadingScreenRefreshSeconds = 1; + bEnableVehicleSpawnMissionInStw = true; + bEnableDownTierCraftingInStw = true; + bShowBugReportsButton = true; + bShowCommentReportsButton = true; + bShowContentReportsButton = true; + bEnableItemRefundingInStw = true; + bDisableCareerStatsButton = false; + bDisableCareerLeaderboardButton = false; + bDisableCareerStatsPagePlatformProfileButton = false; + bUsePlatformSpecificTextOnCareerPage = true; + bDisableViewOtherProfilesFromCompLeaderboards = false; + bShowOtherPlayerStatsOnCareerPage = true; + bShowFeatsOnClient = true; + bShowHardcoreModifiers = false; + InputMethodThrashingLimit = 0; + InputMethodThrashingWindowInSeconds = 1; + bEnableLogUploadForTokenHolders = true; + TokenHolderLogTailSizeKb = 1; + bAllowPartialBackgroundAudio = true; + bDuplicateRemovedPlayersOnClient = true; + bIsCreativeMultiSelectEnabled = true; + bEnableUserProfilePictures = true; + bUseProfilePicturePresence = true; + bEnableChannelsServiceLoadTesting = false; + bAllowMimicingEmotes = true; + bAllowMimicingEmotesInFrontend = false; + bAllowAsyncTooltipLoading = true; + bAllowListViewAsyncLoading = true; + bEnableBackToPartyHubButton = true; + bEnableMobileAvailableLootingListView = false; + bEnableDisambiguateLoading = true; + bEnableOptionalHighRezMips = false; + NumDaysToSnoozeGooglePlayRating = 0; + NumDaysAllowedToDelayGoogleRating = 0; + bEnableMobileInGameAppRating = true; + PreloadRevision = 0; + bEnableLiveStoreTilePreviews = true; + bEnableLiveStoreTilePreviews_InGame = false; + bAllowedToEnableUIGlobalInvalidation = true; + bEnableAutoMulchInStW = true; + bAllStWMoonbeamHUD = true; + IllegalIslandTitleChars.AddDefaulted(2); + bEnableCreativeUserTextSanitizationWithToxicityService = true; + bEnableCreativeUserTextSanitizationWithPlatformSanitizer = true; + bEnableCreativeUserTextSanitizationWithChatSanitizer = true; + bUseLegacyAsyncSanitizationLogicInCreative = false; + HotfixVersionId = 0; + bCanTurboBuildOutsideBuildModeWithBuildTool = true; + MaxBuildingIntoTerrainIntersectionPercentage = 1; + bUsingBuildingExtraPiece = true; + AnalyticsBuildingWallTooLowLocations = 0; + bDisableClientEngagementsAnalytics = false; + AnalyticsClientEngagementsTimeoutSeconds = 1; + AnalyticsClientEngagementsMaxSendPerMinute = 0; + AnalyticsClientEngagementsMaxSendOnCleanup = 0; + bAnalyticsClientEngagementsRequireTimeToReturnFireToSend = false; + AnalyticsClientEngagementsParticipationPercent = 0; + PublishingEnabledForWhitelistedAccounts = true; + IslandCodeLinkMnemonicExampleText = TEXT("0000-0000-0000"); + IslandCodeLinkURLText = TEXT("https://epicgames.com/fn/"); + bEnableCreativeLTMSupportCreator = true; + CreativePublishCodeURLPrefix = TEXT("https://epicgames.com/fn/"); + bCreativeMinimapRendering = true; + bCreativeMinimapCaptureLighting = true; + CuratedIslandTemplateCodes.AddDefaulted(7); + bEnableIslandCheckpoints = true; + bEnableIslandLoadNetSafeGuards = true; + bLoadingScreenInputPreprocessorEnabled = true; + AllowInputTypeFilterForAccessibility = true; + AllowLockPrimaryInputMethodToMouseForAccessibility = true; + bEnableLiveStream = false; + bEnableLiveStreamCountdown = false; + bEnableLiveStreamInMatch = false; + bShowLiveStreamInMatchByDefault = false; + bCaptureTeamFrontendFlag = false; + VideoHolidayName = TEXT("WinterQuest2019"); + VideoBattlePassName = TEXT("AutoOpenUpBattlePassPreview"); + VideoCareerScreenName = TEXT("CareerScreen-SeasonTrailer"); + VideoChallengeScreenName = TEXT("Fortnitemares2019"); + VideoFrontEndName = TEXT("SeasonTrailer"); + FTUESeasonTrailerBoundary = 1; + VideoDurationOffsetFromTransition = 1; + VideoDurationOffsetFromEnd = 1; + bEnableGCBeforeVideoPlayback = true; + LiveStreamPiPMemoryRequired = 0; + ShouldShowLiveStreamPiPInMatchCounter = 0; + bEnableRiskyReelsStreaming = false; + bDisableBlastURLStreamSource = false; + StreamPlaylistFetchMethodOrder = 0; + bHiddenButEnabledLiveStreamInMatch = false; + TimedEventsJIPStartDelay = 1; + bEnableSplineReticulationById = false; + bUseSingleHUDUpdatePerFrame = true; + PlaylistConditionalFlags.AddDefaulted(1); + bIsUserChoiceAllowedForForcedAndroidStore = true; + AndroidStoreCounter = 0; + bHideCharacterCustomizationNullTile = false; + bEnablePlaylistRequireCrossplay = false; + bRequireCrossplayOptInForFill = false; + bUseConcurrentCrossplayPromptGuard = true; + MaxSquadSize = 0; + MaxPartySizeCampaign = 0; + MaxPartySizeAthena = 0; + bShouldFollowersSendSquadMatchmakingInfo = false; + bAllowAthenaNavSystemForCreative = true; + bEnablePlayerSurveys = true; + bEnablePlayerStatsPrecache = true; + bEnableStreamingReplayViewingUI = false; + LiveReplayDiscoverabilityDelay = 1; + bSkipPlayingFortniteChecks = false; + bReplayBattleMapCameraMode = true; + bReplayKeepLocalClientEvents = false; + bReplaySampleAthenaPawnMovement = true; + ReplaySampleAthenaPawnTimeRate = 1; + ReplaySampleAthenaPawnSpaceRate = 1; + ReplaySampleAthenaPawnUpdateTimeRate = 1; + bDisablePartyJoinInOutpost = true; + bEnableMissedInvitesEntry = true; + bOnlyShowMissedInvitesEntryIfMissedInvites = false; + bEnableNotifyWhenPlaying = true; + bEnableSubscriptionNudges = false; + bEnableSidekick = false; + bEnableCampaignBatchLevelingUI = true; + MaxSetFriendSubscriptionSettingsAttempts = 0; + MaxQueryFriendSubscriptionSettingsAttempts = 0; + NumDaysBetweenPlayingNotifications = 0; + NumHoursBetweenPlayingNotifications = 0; + NumMinutesBetweenPlayingNotifications = 0; + bForceAutoChangeMaterialOn = true; + bActiveDisplayDeviceTemperature = false; + bAllowOfflineInvites = false; + bEnablePlatformVoiceLeave = true; + bEnablePlatformVoicePrompts = true; + bEnableVoiceChatEnablePrompt = true; + PlaylistGameVoiceChannelRecommendationDisplayTime = 1; + bEnablePlaylistGameChannelRecommendationToast = false; + bEnableQuickHealing = true; + bAllowDeferredPedestalPawnSpawn = true; + bRunUnicornOnServer = true; + bShowSamsungSensorButtonWarning = false; + SamsungSensorButtonGamesPerWarning = 0; + CatabaExclusiveCountryCodes.AddDefaulted(1); + bEnableCatabaDynamicBackground = false; + EnableCommunityVotingScreen = true; + CommunityVotingTutorialVersion = 0; + CommunityVotingRevealDelay = 1; + CommunityVotingTimerRefreshDelay = 1; + ScrollToWinnerTileAfterReveal = true; + EnableStandaloneStorefront = true; + bEnableBattlePassStorefront = true; + bEnableItemPreviewInStore = false; + bEnableCurrencyInspectScreenBonusText = false; + bEnableCurrencyBonusBanner = false; + bEnableItemShopInvalidationBox = false; + ScrollToStandaloneSectionOnPopupClosed = false; + ItemShopOrdering.AddDefaulted(7); + bEnableItemShopSectionBangs = true; + bEnableItemShopCommunityVotingSectionBang = true; + bEnableItemShopLandingPriority = true; + ItemShopDefaultLandingPriority.AddDefaulted(4); + ItemShopOverrideDisplayDataList.AddDefaulted(1); + ItemShopDefaultLanding = EFortItemShopSection::RMTItemOffer; + ItemShopOfferSeenThreshold = 1; + CommunityVotingTileAnimated = false; + ScrollToComTileOnEventPopupClosed = true; + EnableThanksVotingPopup = true; + bUseItemPresentationScreenOnItemPurchased = true; + CommunityVotingThanksPopupDelay = 1; + bIgnoreABTestingForReloadMtx = false; + ReloadMtxExclusiveCountryCodes.AddDefaulted(1); + bEnableReloadMtx = false; + bEnableDynamicReloadMtx = false; + bEnableInGameReloadMtx = true; + ReloadMtxIntroVersion = 0; + bEnableBattlePassViolatorEarnedCurrency = true; + bUseContentPatchingRestartFlow = true; + bAthenaAutoPickupStackables = true; + bEnableUnicornHighlightsOnClient = false; + bEnableHighlightsPromptInCompeteScreen = true; + bUseReturnToKairosLoadingScreen = true; + bForceReturnToKairosLoadingScreen = false; + bUseActivityBrowser = false; + bDebugForceLoginRelaunch = false; + bUseAthenaArmory = false; + bEnableLiveSpectateButton = false; + bEnableGuidedTutorialDefensiveBuilding = false; + bEnableSafeZoneEditor = true; + bEnableSavedLoadouts = false; + bSavedLoadoutsUseGodTile = true; + bEnableSafeZoneEditorOnLogin = true; + bEnableSafeZoneEditorWhenNotInApolloIntro = true; + LoginFlowCMSRefreshWaitTime = 1; + bEnableAppResumeCMSUpdate = true; + bEnableMOTDAnalytics = true; + bEnableTabTransitionMOTDAnalyticsEvent = true; + bAllowStoreSkipOpenAnimation = true; + bAllowInGameStore = true; + bPostGameStoreNoLeto = true; + bPostGameStoreTriggerIncrementalGC = true; + bAllowInGameLocker = false; + bAllowInGameCareer = false; + bAllowInGameActivityBrowser = false; + bEnableGuidedTutorialDirectFlush = true; + bEnableGuidedTutorialABTesting = true; + bEnableHighlightPlayButtonABTesting = true; + bEnableSkipGuidedTutorialABTesting = true; + MaxFrontendFlowStatQueries = 0; + bForceApolloIntroSkipSubgameSelect = true; + bEnableApolloIntroV2 = false; + ApolloIntroQueueTimeoutSeconds = 1; + ApolloIntroMaxRetries = 0; + ApolloIntroSecondsBetweenRetries = 1; + TriagedApolloIntro = true; + TriagedApolloIntro_NewPlayers = true; + TriagedApolloIntro_NewPlayers_MaxLevel = 0; + TriagedApolloIntro_PastPlayers = true; + TriagedApolloIntro_PastPlayers_LastSeasonMaxLevel = 0; + ApolloIntroShowMovie = true; + bRunDeimosSpawnTimelines = false; + TeamToPlaceMeshNetPawnsOn = 0; + bEnableAddFriendUserSearchDarkTraffic = false; + bEnableExtendedUserSearchUI = false; + bEnableRecursiveMatchAssignmentSearchForTeam = true; + bEnableBackfillCheckForHighestTeamScore = true; + bEnableBackfillCheckForTeamScoreDifference = false; + bDisableTdmBackfilledPlayerTeleport = false; + bDisableWarmupRequiredPlayerCountCheck = false; + bAIDirectorTreatBotsAsPlayersForLOD = true; + bEnablePhoenix = true; + bBuildingPossessionShown = false; + bBacchusFrontendEnabled = true; + bEnableAFortPlayerPawnOnRep_InVehicleAndUFortVehicleSeatComponentOnRep_PlayerSlotsRaceConditionFix = true; + bSprintingStrafeSnapEnabled = false; + MinForwardForSprint = 1; } diff --git a/Source/FortniteGame/Private/FortSKFlyingVehicleConfigs.cpp b/Source/FortniteGame/Private/FortSKFlyingVehicleConfigs.cpp index 30406d4b..62b8c571 100644 --- a/Source/FortniteGame/Private/FortSKFlyingVehicleConfigs.cpp +++ b/Source/FortniteGame/Private/FortSKFlyingVehicleConfigs.cpp @@ -1,15 +1,15 @@ #include "FortSKFlyingVehicleConfigs.h" UFortSKFlyingVehicleConfigs::UFortSKFlyingVehicleConfigs() { - this->WheelRotationRange = 1; - this->VehicleFrontLowLateralFrictionMultiplier = 1; - this->VehicleRearLowLateralFrictionMultiplier = 1; - this->VehicleFrontHighLateralFrictionMultiplier = 1; - this->VehicleRearHighLateralFrictionMultiplier = 1; - this->LowToHighFrictionDuration = 1; - this->UphillIncline = 1; - this->ReverseToForwardFrontFriction = 1; - this->ReverseToForwardRearFriction = 1; - this->ReverseToForwardMaxSpeed = 1; + WheelRotationRange = 1; + VehicleFrontLowLateralFrictionMultiplier = 1; + VehicleRearLowLateralFrictionMultiplier = 1; + VehicleFrontHighLateralFrictionMultiplier = 1; + VehicleRearHighLateralFrictionMultiplier = 1; + LowToHighFrictionDuration = 1; + UphillIncline = 1; + ReverseToForwardFrontFriction = 1; + ReverseToForwardRearFriction = 1; + ReverseToForwardMaxSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortSKMotorVehicleConfigs.cpp b/Source/FortniteGame/Private/FortSKMotorVehicleConfigs.cpp index 4f61ac83..1a454790 100644 --- a/Source/FortniteGame/Private/FortSKMotorVehicleConfigs.cpp +++ b/Source/FortniteGame/Private/FortSKMotorVehicleConfigs.cpp @@ -1,15 +1,15 @@ #include "FortSKMotorVehicleConfigs.h" UFortSKMotorVehicleConfigs::UFortSKMotorVehicleConfigs() { - this->WheelRotationRange = 1; - this->VehicleFrontLowLateralFrictionMultiplier = 1; - this->VehicleRearLowLateralFrictionMultiplier = 1; - this->VehicleFrontHighLateralFrictionMultiplier = 1; - this->VehicleRearHighLateralFrictionMultiplier = 1; - this->LowToHighFrictionDuration = 1; - this->UphillIncline = 1; - this->ReverseToForwardFrontFriction = 1; - this->ReverseToForwardRearFriction = 1; - this->ReverseToForwardMaxSpeed = 1; + WheelRotationRange = 1; + VehicleFrontLowLateralFrictionMultiplier = 1; + VehicleRearLowLateralFrictionMultiplier = 1; + VehicleFrontHighLateralFrictionMultiplier = 1; + VehicleRearHighLateralFrictionMultiplier = 1; + LowToHighFrictionDuration = 1; + UphillIncline = 1; + ReverseToForwardFrontFriction = 1; + ReverseToForwardRearFriction = 1; + ReverseToForwardMaxSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortSKPushVehicleConfigs.cpp b/Source/FortniteGame/Private/FortSKPushVehicleConfigs.cpp index c0d3fc08..7cc112b5 100644 --- a/Source/FortniteGame/Private/FortSKPushVehicleConfigs.cpp +++ b/Source/FortniteGame/Private/FortSKPushVehicleConfigs.cpp @@ -1,26 +1,26 @@ #include "FortSKPushVehicleConfigs.h" UFortSKPushVehicleConfigs::UFortSKPushVehicleConfigs() { - this->PedalForceMultiplier = 1; - this->PedalTopSpeedMultiplier = 1; - this->PedalForceDuration = 1; - this->CoastBrakingMinDelta = 1; - this->CoastBrakingMaxDelta = 1; - this->PedalMinDuration = 1; - this->MountDuration = 1; - this->DismountDuration = 1; - this->MinPreDismountCooldown = 1; - this->PreDismountCooldown = 1; - this->PedalCooldown = 1; - this->CoastBrakingStrength = 1; - this->ShoppingMinPedalCoastSpeed = 1; - this->VehicleDebugStrafeCoastMultiplier = 1; - this->CanCoastCooldown = 1; - this->MaxAutoDismountForwardSpeed = 1; - this->PedalMinForwardVelocity = 1; - this->FastDismountIncline = 1; - this->FastDismountDuration = 1; - this->CanCoastAfterFastDismountCooldown = 1; - this->PassengerVehicleWeightShiftYawStrength = 1; + PedalForceMultiplier = 1; + PedalTopSpeedMultiplier = 1; + PedalForceDuration = 1; + CoastBrakingMinDelta = 1; + CoastBrakingMaxDelta = 1; + PedalMinDuration = 1; + MountDuration = 1; + DismountDuration = 1; + MinPreDismountCooldown = 1; + PreDismountCooldown = 1; + PedalCooldown = 1; + CoastBrakingStrength = 1; + ShoppingMinPedalCoastSpeed = 1; + VehicleDebugStrafeCoastMultiplier = 1; + CanCoastCooldown = 1; + MaxAutoDismountForwardSpeed = 1; + PedalMinForwardVelocity = 1; + FastDismountIncline = 1; + FastDismountDuration = 1; + CanCoastAfterFastDismountCooldown = 1; + PassengerVehicleWeightShiftYawStrength = 1; } diff --git a/Source/FortniteGame/Private/FortSafeZoneIndicator.cpp b/Source/FortniteGame/Private/FortSafeZoneIndicator.cpp index 1acca40b..35863ad6 100644 --- a/Source/FortniteGame/Private/FortSafeZoneIndicator.cpp +++ b/Source/FortniteGame/Private/FortSafeZoneIndicator.cpp @@ -72,50 +72,50 @@ void AFortSafeZoneIndicator::GetLifetimeReplicatedProps(TArrayMinimapComp = NULL; - this->LastRadius = 1; - this->NextRadius = 1; - this->NextNextRadius = 1; - this->bSafezoneEventDriven = false; - this->bPaused = false; - this->bPausedForPreview = false; - this->bPausedForPreview_Previous = false; - this->NextNextMegaStormGridCellThickness = 0; - this->NextMegaStormGridCellThickness = 0; - this->MegaStormDelayTimeBeforeDestruction = 1; - this->NumActiveMegaStormCircles = 0; - this->ActiveMegaStormCircleGridCellCountFromEdge = 0; - this->SafeZoneHeight = 1; - this->SafeZoneStartShrinkTime = 1; - this->SafeZoneFinishShrinkTime = 1; - this->Radius = 1; - this->SafeZoneMesh = CreateDefaultSubobject(TEXT("SafeZoneMesh")); - this->MovementAudioCrossfadeCurve = NULL; - this->MovementAudioPitchModCurve = NULL; - this->ClockTickingAudioVolumeCurve = NULL; - this->ClockTickingAudioPitchCurve = NULL; - this->MaterialCollection = NULL; - this->SafeZoneWorldScale = 1; - this->bIsViewTargetPawnOutside = false; - this->MegaStormFXAlphaFactor = 1; - this->MegaStormFXFadeInTime = 1; - this->MegaStormFXFadeOutTime = 1; - this->bMegaStormGameplayCueStarted = false; - this->bMegaStormStopPending = false; - this->bCleanupFXWithAlphaFactor = false; - this->MegaStormOneOverFXFadeInTime = 1; - this->MegaStormOneOverFXFadeOutTime = 1; - this->ShieldBoundaryAudio = NULL; - this->HoldingAudio = NULL; - this->HoldingTickAudio = NULL; - this->bMegastormAudioActive = false; - this->AudioLowPassValue = 1; - this->AudioPitchMod = 1; - this->AudioCrossfade = 1; - this->MegastormAudioIntensity = 1; - this->HoldingStartTime = 1; - this->TimeRemainingWhenPhasePaused = 1; - this->ForceUpdateCount = 0; - this->FutureReplicator = NULL; + MinimapComp = NULL; + LastRadius = 1; + NextRadius = 1; + NextNextRadius = 1; + bSafezoneEventDriven = false; + bPaused = false; + bPausedForPreview = false; + bPausedForPreview_Previous = false; + NextNextMegaStormGridCellThickness = 0; + NextMegaStormGridCellThickness = 0; + MegaStormDelayTimeBeforeDestruction = 1; + NumActiveMegaStormCircles = 0; + ActiveMegaStormCircleGridCellCountFromEdge = 0; + SafeZoneHeight = 1; + SafeZoneStartShrinkTime = 1; + SafeZoneFinishShrinkTime = 1; + Radius = 1; + SafeZoneMesh = CreateDefaultSubobject(TEXT("SafeZoneMesh")); + MovementAudioCrossfadeCurve = NULL; + MovementAudioPitchModCurve = NULL; + ClockTickingAudioVolumeCurve = NULL; + ClockTickingAudioPitchCurve = NULL; + MaterialCollection = NULL; + SafeZoneWorldScale = 1; + bIsViewTargetPawnOutside = false; + MegaStormFXAlphaFactor = 1; + MegaStormFXFadeInTime = 1; + MegaStormFXFadeOutTime = 1; + bMegaStormGameplayCueStarted = false; + bMegaStormStopPending = false; + bCleanupFXWithAlphaFactor = false; + MegaStormOneOverFXFadeInTime = 1; + MegaStormOneOverFXFadeOutTime = 1; + ShieldBoundaryAudio = NULL; + HoldingAudio = NULL; + HoldingTickAudio = NULL; + bMegastormAudioActive = false; + AudioLowPassValue = 1; + AudioPitchMod = 1; + AudioCrossfade = 1; + MegastormAudioIntensity = 1; + HoldingStartTime = 1; + TimeRemainingWhenPhasePaused = 1; + ForceUpdateCount = 0; + FutureReplicator = NULL; } diff --git a/Source/FortniteGame/Private/FortSafeZoneIndicatorFuture.cpp b/Source/FortniteGame/Private/FortSafeZoneIndicatorFuture.cpp index 73e8cf72..ea1ca62e 100644 --- a/Source/FortniteGame/Private/FortSafeZoneIndicatorFuture.cpp +++ b/Source/FortniteGame/Private/FortSafeZoneIndicatorFuture.cpp @@ -9,6 +9,6 @@ void AFortSafeZoneIndicatorFuture::GetLifetimeReplicatedProps(TArrayNextNextRadius = 1; + NextNextRadius = 1; } diff --git a/Source/FortniteGame/Private/FortSafeZoneVolumeDefinition.cpp b/Source/FortniteGame/Private/FortSafeZoneVolumeDefinition.cpp index 052c4931..1711fd1a 100644 --- a/Source/FortniteGame/Private/FortSafeZoneVolumeDefinition.cpp +++ b/Source/FortniteGame/Private/FortSafeZoneVolumeDefinition.cpp @@ -1,6 +1,6 @@ #include "FortSafeZoneVolumeDefinition.h" FFortSafeZoneVolumeDefinition::FFortSafeZoneVolumeDefinition() { - this->Volume = NULL; + Volume = NULL; } diff --git a/Source/FortniteGame/Private/FortSaveFileBuildingInstructionsHandler.cpp b/Source/FortniteGame/Private/FortSaveFileBuildingInstructionsHandler.cpp index d1640ed2..e8d63114 100644 --- a/Source/FortniteGame/Private/FortSaveFileBuildingInstructionsHandler.cpp +++ b/Source/FortniteGame/Private/FortSaveFileBuildingInstructionsHandler.cpp @@ -16,10 +16,10 @@ bool AFortSaveFileBuildingInstructionsHandler::AreBuildingsLoaded() { } AFortSaveFileBuildingInstructionsHandler::AFortSaveFileBuildingInstructionsHandler() { - this->bUseAbsoluteCoordinates = true; - this->bTrackDestroyedBuildings = false; - this->bLoadInvisible = false; - this->bDespawnOnBuildingsSpawned = false; - this->bSpawnBuildingsAutomaticallyAfterLoad = true; + bUseAbsoluteCoordinates = true; + bTrackDestroyedBuildings = false; + bLoadInvisible = false; + bDespawnOnBuildingsSpawned = false; + bSpawnBuildingsAutomaticallyAfterLoad = true; } diff --git a/Source/FortniteGame/Private/FortSchematicItem.cpp b/Source/FortniteGame/Private/FortSchematicItem.cpp index a3c1369e..1c8b664a 100644 --- a/Source/FortniteGame/Private/FortSchematicItem.cpp +++ b/Source/FortniteGame/Private/FortSchematicItem.cpp @@ -17,9 +17,9 @@ int32 UFortSchematicItem::GetRequiredTeamLevelToCraft() const { } UFortSchematicItem::UFortSchematicItem() { - this->Refundable = false; - this->refund_legacy_item = false; - this->bGrantedByAbility = false; - this->RequiredTeamLevel = 0; + Refundable = false; + refund_legacy_item = false; + bGrantedByAbility = false; + RequiredTeamLevel = 0; } diff --git a/Source/FortniteGame/Private/FortSchematicItemDefinition.cpp b/Source/FortniteGame/Private/FortSchematicItemDefinition.cpp index 6c32f26e..bd5a0e63 100644 --- a/Source/FortniteGame/Private/FortSchematicItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortSchematicItemDefinition.cpp @@ -28,9 +28,10 @@ bool UFortSchematicItemDefinition::DoesResultWorldItemDisassembleRecipeMatchExac return false; } -UFortSchematicItemDefinition::UFortSchematicItemDefinition() { - this->CraftingTimeRowName = TEXT("Craft_Tier_1"); - this->bUseSchematicDisplayName = false; - this->ItemType = EFortItemType::Schematic; +UFortSchematicItemDefinition::UFortSchematicItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + CraftingTimeRowName = TEXT("Craft_Tier_1"); + bUseSchematicDisplayName = false; + ItemType = EFortItemType::Schematic; } diff --git a/Source/FortniteGame/Private/FortSchematicTooltip.cpp b/Source/FortniteGame/Private/FortSchematicTooltip.cpp index 4c6f48e8..61c0e1d0 100644 --- a/Source/FortniteGame/Private/FortSchematicTooltip.cpp +++ b/Source/FortniteGame/Private/FortSchematicTooltip.cpp @@ -1,6 +1,6 @@ #include "FortSchematicTooltip.h" UFortSchematicTooltip::UFortSchematicTooltip() { - this->Item = NULL; + Item = NULL; } diff --git a/Source/FortniteGame/Private/FortScriptedAction.cpp b/Source/FortniteGame/Private/FortScriptedAction.cpp index fcedb3ae..fd7a5dc8 100644 --- a/Source/FortniteGame/Private/FortScriptedAction.cpp +++ b/Source/FortniteGame/Private/FortScriptedAction.cpp @@ -17,9 +17,9 @@ void AFortScriptedAction::CancelAction(bool bRegisterActionAgain) { } AFortScriptedAction::AFortScriptedAction() { - this->ActionEnvironment = EFortScriptedActionEnvironment::FrontEnd; - this->ActionPriority = 0; - this->bAllowOtherActionsWhenActive = false; - this->bIsActive = false; + ActionEnvironment = EFortScriptedActionEnvironment::FrontEnd; + ActionPriority = 0; + bAllowOtherActionsWhenActive = false; + bIsActive = false; } diff --git a/Source/FortniteGame/Private/FortScriptedActionManager.cpp b/Source/FortniteGame/Private/FortScriptedActionManager.cpp index 7aebacac..ccafef76 100644 --- a/Source/FortniteGame/Private/FortScriptedActionManager.cpp +++ b/Source/FortniteGame/Private/FortScriptedActionManager.cpp @@ -4,6 +4,6 @@ void AFortScriptedActionManager::HandleClientEvent_Undefined(UObject* EventSourc } AFortScriptedActionManager::AFortScriptedActionManager() { - this->bIsProcessingClientEvent = false; + bIsProcessingClientEvent = false; } diff --git a/Source/FortniteGame/Private/FortScriptedActionParams.cpp b/Source/FortniteGame/Private/FortScriptedActionParams.cpp index bd73d120..41c1bbbc 100644 --- a/Source/FortniteGame/Private/FortScriptedActionParams.cpp +++ b/Source/FortniteGame/Private/FortScriptedActionParams.cpp @@ -1,8 +1,8 @@ #include "FortScriptedActionParams.h" FFortScriptedActionParams::FFortScriptedActionParams() { - this->Player = NULL; - this->SourceType = EFortScriptedActionSource::Quest; - this->SourceItem = NULL; + Player = NULL; + SourceType = EFortScriptedActionSource::Quest; + SourceItem = NULL; } diff --git a/Source/FortniteGame/Private/FortSearchBounceData.cpp b/Source/FortniteGame/Private/FortSearchBounceData.cpp index 8974d35d..365335f1 100644 --- a/Source/FortniteGame/Private/FortSearchBounceData.cpp +++ b/Source/FortniteGame/Private/FortSearchBounceData.cpp @@ -1,6 +1,6 @@ #include "FortSearchBounceData.h" FFortSearchBounceData::FFortSearchBounceData() { - this->SearchAnimationCount = 0; + SearchAnimationCount = 0; } diff --git a/Source/FortniteGame/Private/FortSearchPass.cpp b/Source/FortniteGame/Private/FortSearchPass.cpp index f318ad1f..9821083f 100644 --- a/Source/FortniteGame/Private/FortSearchPass.cpp +++ b/Source/FortniteGame/Private/FortSearchPass.cpp @@ -1,6 +1,6 @@ #include "FortSearchPass.h" UFortSearchPass::UFortSearchPass() { - this->SessionHelper = NULL; + SessionHelper = NULL; } diff --git a/Source/FortniteGame/Private/FortSearchPassParams.cpp b/Source/FortniteGame/Private/FortSearchPassParams.cpp index 5468c35a..3191163a 100644 --- a/Source/FortniteGame/Private/FortSearchPassParams.cpp +++ b/Source/FortniteGame/Private/FortSearchPassParams.cpp @@ -1,7 +1,7 @@ #include "FortSearchPassParams.h" FFortSearchPassParams::FFortSearchPassParams() { - this->ControllerId = 0; - this->MaxProcessedSearchResults = 0; + ControllerId = 0; + MaxProcessedSearchResults = 0; } diff --git a/Source/FortniteGame/Private/FortSearchPassState.cpp b/Source/FortniteGame/Private/FortSearchPassState.cpp index 94421568..64f3362a 100644 --- a/Source/FortniteGame/Private/FortSearchPassState.cpp +++ b/Source/FortniteGame/Private/FortSearchPassState.cpp @@ -1,9 +1,9 @@ #include "FortSearchPassState.h" FFortSearchPassState::FFortSearchPassState() { - this->BestSessionIdx = 0; - this->bWasCanceled = false; - this->FailureType = EFortSessionHelperJoinResult::NoResult; - this->MatchmakingState = EMatchmakingState::NotMatchmaking; + BestSessionIdx = 0; + bWasCanceled = false; + FailureType = EFortSessionHelperJoinResult::NoResult; + MatchmakingState = EMatchmakingState::NotMatchmaking; } diff --git a/Source/FortniteGame/Private/FortServerBotInfo.cpp b/Source/FortniteGame/Private/FortServerBotInfo.cpp index e82503e9..d00367c3 100644 --- a/Source/FortniteGame/Private/FortServerBotInfo.cpp +++ b/Source/FortniteGame/Private/FortServerBotInfo.cpp @@ -1,7 +1,7 @@ #include "FortServerBotInfo.h" FFortServerBotInfo::FFortServerBotInfo() { - this->BotController = NULL; - this->SelectedPoiVolume = NULL; + BotController = NULL; + SelectedPoiVolume = NULL; } diff --git a/Source/FortniteGame/Private/FortServerBotManagerAthena.cpp b/Source/FortniteGame/Private/FortServerBotManagerAthena.cpp index 187e014d..0e9c365d 100644 --- a/Source/FortniteGame/Private/FortServerBotManagerAthena.cpp +++ b/Source/FortniteGame/Private/FortServerBotManagerAthena.cpp @@ -18,17 +18,17 @@ void UFortServerBotManagerAthena::JoinTeam(const AController* SourceTeamControll } UFortServerBotManagerAthena::UFortServerBotManagerAthena() { - this->CachedGameMode = NULL; - this->CachedGameState = NULL; - this->CachedBotMutator = NULL; - this->bBotHostileToHumanPlayersOnly = false; - this->TagQueryWeightChance = NULL; - this->BotItemDataTable = NULL; - this->MaxAroundBotDistanceToSearchPOIToLand = 1; - this->LastTeamPlayerStart = NULL; - this->DeadBotCleanupMinDelay = 1; - this->CurrentFillingTeam = NULL; - this->CurrentBotControllerUID = 0; - this->CachedAIPopulationTracker = NULL; + CachedGameMode = NULL; + CachedGameState = NULL; + CachedBotMutator = NULL; + bBotHostileToHumanPlayersOnly = false; + TagQueryWeightChance = NULL; + BotItemDataTable = NULL; + MaxAroundBotDistanceToSearchPOIToLand = 1; + LastTeamPlayerStart = NULL; + DeadBotCleanupMinDelay = 1; + CurrentFillingTeam = NULL; + CurrentBotControllerUID = 0; + CachedAIPopulationTracker = NULL; } diff --git a/Source/FortniteGame/Private/FortServerDebugActor.cpp b/Source/FortniteGame/Private/FortServerDebugActor.cpp index 322c571b..43282af8 100644 --- a/Source/FortniteGame/Private/FortServerDebugActor.cpp +++ b/Source/FortniteGame/Private/FortServerDebugActor.cpp @@ -17,15 +17,15 @@ void AFortServerDebugActor::GetLifetimeReplicatedProps(TArray } AFortServerDebugActor::AFortServerDebugActor() { - this->ServerMemSharedInKb = 0; - this->ServerMemUniqueInKb = 0; - this->ServerMemVirtualInKb = 0; - this->ServerMemPhysicalInKb = 0; - this->SharedDeltaInLastMinute = 0; - this->SharedDeltaSinceProcessStart = 0; - this->SharedDeltaSinceDebugStart = 0; - this->UniqueDeltaInLastMinute = 0; - this->UniqueDeltaSinceProcessStart = 0; - this->UniqueDeltaSinceDebugStart = 0; + ServerMemSharedInKb = 0; + ServerMemUniqueInKb = 0; + ServerMemVirtualInKb = 0; + ServerMemPhysicalInKb = 0; + SharedDeltaInLastMinute = 0; + SharedDeltaSinceProcessStart = 0; + SharedDeltaSinceDebugStart = 0; + UniqueDeltaInLastMinute = 0; + UniqueDeltaSinceProcessStart = 0; + UniqueDeltaSinceDebugStart = 0; } diff --git a/Source/FortniteGame/Private/FortSessionHelper.cpp b/Source/FortniteGame/Private/FortSessionHelper.cpp index 24af7636..a329530b 100644 --- a/Source/FortniteGame/Private/FortSessionHelper.cpp +++ b/Source/FortniteGame/Private/FortSessionHelper.cpp @@ -2,9 +2,9 @@ #include "FortPartyBeaconClient.h" UFortSessionHelper::UFortSessionHelper() { - this->BeaconClientClass = AFortPartyBeaconClient::StaticClass(); - this->PartyBeaconClient = NULL; - this->CurrentJoinState = EFortSessionHelperJoinState::NotJoining; - this->CurrentJoinResult = EFortSessionHelperJoinResult::NoResult; + BeaconClientClass = AFortPartyBeaconClient::StaticClass(); + PartyBeaconClient = NULL; + CurrentJoinState = EFortSessionHelperJoinState::NotJoining; + CurrentJoinResult = EFortSessionHelperJoinResult::NoResult; } diff --git a/Source/FortniteGame/Private/FortShowdownScoringRuleInfo.cpp b/Source/FortniteGame/Private/FortShowdownScoringRuleInfo.cpp index 749c04c2..d3361d63 100644 --- a/Source/FortniteGame/Private/FortShowdownScoringRuleInfo.cpp +++ b/Source/FortniteGame/Private/FortShowdownScoringRuleInfo.cpp @@ -1,7 +1,7 @@ #include "FortShowdownScoringRuleInfo.h" FFortShowdownScoringRuleInfo::FFortShowdownScoringRuleInfo() { - this->PointValue = 0; - this->ScoreRequirement = 0; + PointValue = 0; + ScoreRequirement = 0; } diff --git a/Source/FortniteGame/Private/FortSimpleGameStats.cpp b/Source/FortniteGame/Private/FortSimpleGameStats.cpp index 3e446166..c65200cc 100644 --- a/Source/FortniteGame/Private/FortSimpleGameStats.cpp +++ b/Source/FortniteGame/Private/FortSimpleGameStats.cpp @@ -1,10 +1,10 @@ #include "FortSimpleGameStats.h" FFortSimpleGameStats::FFortSimpleGameStats() { - this->GamesPlayed = 0; - this->SecondsPlayed = 0; - this->KillCount = 0; - this->BestResult = 0; - this->CampaignGamesPlayed = 0; + GamesPlayed = 0; + SecondsPlayed = 0; + KillCount = 0; + BestResult = 0; + CampaignGamesPlayed = 0; } diff --git a/Source/FortniteGame/Private/FortSkeletalAudioComponent.cpp b/Source/FortniteGame/Private/FortSkeletalAudioComponent.cpp index 2cd27029..d4c193b3 100644 --- a/Source/FortniteGame/Private/FortSkeletalAudioComponent.cpp +++ b/Source/FortniteGame/Private/FortSkeletalAudioComponent.cpp @@ -13,10 +13,10 @@ void UFortSkeletalAudioComponent::SetCanPlay(bool CanPlay) { } UFortSkeletalAudioComponent::UFortSkeletalAudioComponent() { - this->AudioAssetBank = NULL; - this->bShouldIgnoreDilation = false; - this->InterpSpeed = 1; - this->bShouldAttachOneShots = false; - this->SkeletalMesh = NULL; + AudioAssetBank = NULL; + bShouldIgnoreDilation = false; + InterpSpeed = 1; + bShouldAttachOneShots = false; + SkeletalMesh = NULL; } diff --git a/Source/FortniteGame/Private/FortSkyTube.cpp b/Source/FortniteGame/Private/FortSkyTube.cpp index 5252c4a8..d40c5f69 100644 --- a/Source/FortniteGame/Private/FortSkyTube.cpp +++ b/Source/FortniteGame/Private/FortSkyTube.cpp @@ -23,9 +23,9 @@ void AFortSkyTube::DeferredEnableOverlaps() { } AFortSkyTube::AFortSkyTube() { - this->bExemptFromShutdown = false; - this->Spline = CreateDefaultSubobject(TEXT("SplineComponent")); - this->bEnabled = true; - this->bShuttingDown = false; + bExemptFromShutdown = false; + Spline = CreateDefaultSubobject(TEXT("SplineComponent")); + bEnabled = true; + bShuttingDown = false; } diff --git a/Source/FortniteGame/Private/FortSkyTubeAnchor.cpp b/Source/FortniteGame/Private/FortSkyTubeAnchor.cpp index bc64daeb..dd334191 100644 --- a/Source/FortniteGame/Private/FortSkyTubeAnchor.cpp +++ b/Source/FortniteGame/Private/FortSkyTubeAnchor.cpp @@ -10,7 +10,7 @@ bool AFortSkyTubeAnchor::IsEnabled() const { } AFortSkyTubeAnchor::AFortSkyTubeAnchor() { - this->bEnabled = true; - this->bExemptFromShutdown = false; + bEnabled = true; + bExemptFromShutdown = false; } diff --git a/Source/FortniteGame/Private/FortSkyTubePhysicsComponent.cpp b/Source/FortniteGame/Private/FortSkyTubePhysicsComponent.cpp index 73150e11..330eb119 100644 --- a/Source/FortniteGame/Private/FortSkyTubePhysicsComponent.cpp +++ b/Source/FortniteGame/Private/FortSkyTubePhysicsComponent.cpp @@ -39,11 +39,11 @@ void UFortSkyTubePhysicsComponent::GetLifetimeReplicatedProps(TArrayMaxTubeSpeed = 1; - this->MaxTubeAcceleration = 1; - this->bMagnetizeWhenNotInSkytube = true; - this->SkyTube = NULL; - this->PrevSkyTube = NULL; - this->bMagnetized = true; + MaxTubeSpeed = 1; + MaxTubeAcceleration = 1; + bMagnetizeWhenNotInSkytube = true; + SkyTube = NULL; + PrevSkyTube = NULL; + bMagnetized = true; } diff --git a/Source/FortniteGame/Private/FortSkydivingShadowProxy.cpp b/Source/FortniteGame/Private/FortSkydivingShadowProxy.cpp index a308c716..e51e1db3 100644 --- a/Source/FortniteGame/Private/FortSkydivingShadowProxy.cpp +++ b/Source/FortniteGame/Private/FortSkydivingShadowProxy.cpp @@ -6,9 +6,9 @@ void AFortSkydivingShadowProxy::CheckHeight() { } AFortSkydivingShadowProxy::AFortSkydivingShadowProxy() { - this->SkydivingHeightThreshold = 1; - this->SkydivingHeightCheckInterval = 1; - this->bDestroyOnHide = true; - this->ViewingPlayerController = NULL; + SkydivingHeightThreshold = 1; + SkydivingHeightCheckInterval = 1; + bDestroyOnHide = true; + ViewingPlayerController = NULL; } diff --git a/Source/FortniteGame/Private/FortSlateHUDIndicator.cpp b/Source/FortniteGame/Private/FortSlateHUDIndicator.cpp index a09b2d99..ceef15d2 100644 --- a/Source/FortniteGame/Private/FortSlateHUDIndicator.cpp +++ b/Source/FortniteGame/Private/FortSlateHUDIndicator.cpp @@ -1,7 +1,7 @@ #include "FortSlateHUDIndicator.h" UFortSlateHUDIndicator::UFortSlateHUDIndicator() { - this->bClampToScreen = false; - this->bShowClampToScreenArrow = false; + bClampToScreen = false; + bShowClampToScreenArrow = false; } diff --git a/Source/FortniteGame/Private/FortSocialManager.cpp b/Source/FortniteGame/Private/FortSocialManager.cpp index b0f6ede3..1ad42227 100644 --- a/Source/FortniteGame/Private/FortSocialManager.cpp +++ b/Source/FortniteGame/Private/FortSocialManager.cpp @@ -1,10 +1,10 @@ #include "FortSocialManager.h" UFortSocialManager::UFortSocialManager() { - this->SocialImportPlatform = ESocialImportPanelPlatform::Facebook; - this->bTutorialCompleted = false; - this->bLeftLastPartyFromGameDisconnect = false; - this->LocalTeam = NULL; - this->CurrentJoinAndSpectateTarget = NULL; + SocialImportPlatform = ESocialImportPanelPlatform::Facebook; + bTutorialCompleted = false; + bLeftLastPartyFromGameDisconnect = false; + LocalTeam = NULL; + CurrentJoinAndSpectateTarget = NULL; } diff --git a/Source/FortniteGame/Private/FortSocialParty.cpp b/Source/FortniteGame/Private/FortSocialParty.cpp index a4b2b518..a7f3c473 100644 --- a/Source/FortniteGame/Private/FortSocialParty.cpp +++ b/Source/FortniteGame/Private/FortSocialParty.cpp @@ -1,7 +1,7 @@ #include "FortSocialParty.h" UFortSocialParty::UFortSocialParty() { - this->bSendSocialFriendsActiveAnalytics = true; - this->bPromoteMemberWhenBackgrounding = false; + bSendSocialFriendsActiveAnalytics = true; + bPromoteMemberWhenBackgrounding = false; } diff --git a/Source/FortniteGame/Private/FortSocialUser.cpp b/Source/FortniteGame/Private/FortSocialUser.cpp index 83f32c2e..70b2aee1 100644 --- a/Source/FortniteGame/Private/FortSocialUser.cpp +++ b/Source/FortniteGame/Private/FortSocialUser.cpp @@ -1,6 +1,6 @@ #include "FortSocialUser.h" UFortSocialUser::UFortSocialUser() { - this->AvatarImage = NULL; + AvatarImage = NULL; } diff --git a/Source/FortniteGame/Private/FortSoundCameraLensEffect.cpp b/Source/FortniteGame/Private/FortSoundCameraLensEffect.cpp index 99835681..d5388b31 100644 --- a/Source/FortniteGame/Private/FortSoundCameraLensEffect.cpp +++ b/Source/FortniteGame/Private/FortSoundCameraLensEffect.cpp @@ -22,10 +22,10 @@ void AFortSoundCameraLensEffect::SetIcon(UTexture* NewIcon) { AFortSoundCameraLensEffect::AFortSoundCameraLensEffect() { - this->IndicatorType = EFortSoundIndicatorTypes::Generic; - this->SnapToSections = 0; - this->MaxAudibleDistanceOnSpawn = 1; - this->InstigatingActor = NULL; - this->IconOverride = NULL; + IndicatorType = EFortSoundIndicatorTypes::Generic; + SnapToSections = 0; + MaxAudibleDistanceOnSpawn = 1; + InstigatingActor = NULL; + IconOverride = NULL; } diff --git a/Source/FortniteGame/Private/FortSourceWorldAndOverlayWorld.cpp b/Source/FortniteGame/Private/FortSourceWorldAndOverlayWorld.cpp index 9c397d78..5f5fdd8e 100644 --- a/Source/FortniteGame/Private/FortSourceWorldAndOverlayWorld.cpp +++ b/Source/FortniteGame/Private/FortSourceWorldAndOverlayWorld.cpp @@ -1,6 +1,6 @@ #include "FortSourceWorldAndOverlayWorld.h" FFortSourceWorldAndOverlayWorld::FFortSourceWorldAndOverlayWorld() { - this->bServerOnly = false; + bServerOnly = false; } diff --git a/Source/FortniteGame/Private/FortSpaghettiTowhookAttachableProjectile.cpp b/Source/FortniteGame/Private/FortSpaghettiTowhookAttachableProjectile.cpp index 69d5b2fc..50816c69 100644 --- a/Source/FortniteGame/Private/FortSpaghettiTowhookAttachableProjectile.cpp +++ b/Source/FortniteGame/Private/FortSpaghettiTowhookAttachableProjectile.cpp @@ -15,8 +15,8 @@ void AFortSpaghettiTowhookAttachableProjectile::GetLifetimeReplicatedProps(TArra } AFortSpaghettiTowhookAttachableProjectile::AFortSpaghettiTowhookAttachableProjectile() { - this->RopeAttachSocketName = TEXT("RopeAttach"); - this->CollisionProfileNameOverride = TEXT("FortProjectileHitAllPawns"); - this->OwningVehicle = NULL; + RopeAttachSocketName = TEXT("RopeAttach"); + CollisionProfileNameOverride = TEXT("FortProjectileHitAllPawns"); + OwningVehicle = NULL; } diff --git a/Source/FortniteGame/Private/FortSpaghettiVehicle.cpp b/Source/FortniteGame/Private/FortSpaghettiVehicle.cpp index bcaedc5d..213c9e25 100644 --- a/Source/FortniteGame/Private/FortSpaghettiVehicle.cpp +++ b/Source/FortniteGame/Private/FortSpaghettiVehicle.cpp @@ -156,31 +156,31 @@ void AFortSpaghettiVehicle::GetLifetimeReplicatedProps(TArray } AFortSpaghettiVehicle::AFortSpaghettiVehicle() { - this->CacheDriverCameraShake = NULL; - this->BounceContactRepulsionForce = 1; - this->BoostForce = 1; - this->MaxVerticalBoostForce = 1; - this->BoostSpeedKmh = 1; - this->TowhookSpringDeformationRateOnGround = 1; - this->bAutoRetractGrapple = false; - this->bCanHoldGrapple = false; - this->TowhookInterpSpeed = 1; - this->TowhookInterpMaxPercentPerSecond = 1; - this->TowhookMaxInvalidateTargetAngleDeg = 1; - this->TowhookMaxInvalidateTargetDot = 1; - this->InternalBlockerCollisionName = TEXT("InternalBlocker"); - this->FortSpaghettiVehicleConfigsClass = NULL; - this->ProjectileTraceChannel = ECC_WorldStatic; - this->ProjectileSpeedKmh = 1; - this->FortSpaghettiVehicleConfigs = NULL; - this->CacheCoilIdleTopR = NULL; - this->CacheCoilIdleTopL = NULL; - this->CacheCoilIdleBottomR = NULL; - this->CacheCoilIdleBottomL = NULL; - this->CacheBoostFX = NULL; - this->CacheDustFX = NULL; - this->CacheAudioMovement = NULL; - this->CacheAudioWind = NULL; - this->CacheAudioTowCable = NULL; + CacheDriverCameraShake = NULL; + BounceContactRepulsionForce = 1; + BoostForce = 1; + MaxVerticalBoostForce = 1; + BoostSpeedKmh = 1; + TowhookSpringDeformationRateOnGround = 1; + bAutoRetractGrapple = false; + bCanHoldGrapple = false; + TowhookInterpSpeed = 1; + TowhookInterpMaxPercentPerSecond = 1; + TowhookMaxInvalidateTargetAngleDeg = 1; + TowhookMaxInvalidateTargetDot = 1; + InternalBlockerCollisionName = TEXT("InternalBlocker"); + FortSpaghettiVehicleConfigsClass = NULL; + ProjectileTraceChannel = ECC_WorldStatic; + ProjectileSpeedKmh = 1; + FortSpaghettiVehicleConfigs = NULL; + CacheCoilIdleTopR = NULL; + CacheCoilIdleTopL = NULL; + CacheCoilIdleBottomR = NULL; + CacheCoilIdleBottomL = NULL; + CacheBoostFX = NULL; + CacheDustFX = NULL; + CacheAudioMovement = NULL; + CacheAudioWind = NULL; + CacheAudioTowCable = NULL; } diff --git a/Source/FortniteGame/Private/FortSpaghettiVehicleAnimInstance.cpp b/Source/FortniteGame/Private/FortSpaghettiVehicleAnimInstance.cpp index 0514684f..a4e869af 100644 --- a/Source/FortniteGame/Private/FortSpaghettiVehicleAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortSpaghettiVehicleAnimInstance.cpp @@ -1,21 +1,21 @@ #include "FortSpaghettiVehicleAnimInstance.h" UFortSpaghettiVehicleAnimInstance::UFortSpaghettiVehicleAnimInstance() { - this->SpaghettiVehicle = NULL; - this->SeatSteerYawDelta = 1; - this->SeatSteerPitchDelta = 1; - this->SeatSteerRollDelta = 1; - this->FwdBwd = 1; - this->LeftRight = 1; - this->PivotDir = EFortCardinalDirection::North; - this->bIsBoosting = false; - this->bIsTowhookExtending = false; - this->bIsTowhookAttached = false; - this->bIsTowhookContracting = false; - this->bIsTowhookHolstered = true; - this->bIsLowerVelocity = false; - this->bIsDriverFemale = false; - this->bShouldPlayPivotTransition = false; - this->bShouldPlayGrappleFire = false; + SpaghettiVehicle = NULL; + SeatSteerYawDelta = 1; + SeatSteerPitchDelta = 1; + SeatSteerRollDelta = 1; + FwdBwd = 1; + LeftRight = 1; + PivotDir = EFortCardinalDirection::North; + bIsBoosting = false; + bIsTowhookExtending = false; + bIsTowhookAttached = false; + bIsTowhookContracting = false; + bIsTowhookHolstered = true; + bIsLowerVelocity = false; + bIsDriverFemale = false; + bShouldPlayPivotTransition = false; + bShouldPlayGrappleFire = false; } diff --git a/Source/FortniteGame/Private/FortSpaghettiVehicleConfigs.cpp b/Source/FortniteGame/Private/FortSpaghettiVehicleConfigs.cpp index a1f56597..f64ec279 100644 --- a/Source/FortniteGame/Private/FortSpaghettiVehicleConfigs.cpp +++ b/Source/FortniteGame/Private/FortSpaghettiVehicleConfigs.cpp @@ -1,6 +1,6 @@ #include "FortSpaghettiVehicleConfigs.h" UFortSpaghettiVehicleConfigs::UFortSpaghettiVehicleConfigs() { - this->UnusedProp = 1; + UnusedProp = 1; } diff --git a/Source/FortniteGame/Private/FortSpawnAIRequest.cpp b/Source/FortniteGame/Private/FortSpawnAIRequest.cpp index c4aba5e2..7f97d22e 100644 --- a/Source/FortniteGame/Private/FortSpawnAIRequest.cpp +++ b/Source/FortniteGame/Private/FortSpawnAIRequest.cpp @@ -1,8 +1,8 @@ #include "FortSpawnAIRequest.h" FFortSpawnAIRequest::FFortSpawnAIRequest() { - this->EnemyIndex = 0; - this->SpawnPoint = NULL; - this->bIgnoreCollisionWhenSpawning = false; + EnemyIndex = 0; + SpawnPoint = NULL; + bIgnoreCollisionWhenSpawning = false; } diff --git a/Source/FortniteGame/Private/FortSpawnActorComponent.cpp b/Source/FortniteGame/Private/FortSpawnActorComponent.cpp index 2be8d541..984d963f 100644 --- a/Source/FortniteGame/Private/FortSpawnActorComponent.cpp +++ b/Source/FortniteGame/Private/FortSpawnActorComponent.cpp @@ -4,7 +4,7 @@ void UFortSpawnActorComponent::OnPlaylistDataLoaded(AFortGameStateAthena* GameSt } UFortSpawnActorComponent::UFortSpawnActorComponent() { - this->ActorToSpawnClass = NULL; - this->bAttachSpawnedActorToOwner = true; + ActorToSpawnClass = NULL; + bAttachSpawnedActorToOwner = true; } diff --git a/Source/FortniteGame/Private/FortSpawnActorData.cpp b/Source/FortniteGame/Private/FortSpawnActorData.cpp index 28ee9fbe..0b0e870c 100644 --- a/Source/FortniteGame/Private/FortSpawnActorData.cpp +++ b/Source/FortniteGame/Private/FortSpawnActorData.cpp @@ -1,8 +1,8 @@ #include "FortSpawnActorData.h" FFortSpawnActorData::FFortSpawnActorData() { - this->SpawnActorInfo = NULL; - this->NumSpawnsRemaining = 0; - this->TimeUntilNextSpawn = 1; + SpawnActorInfo = NULL; + NumSpawnsRemaining = 0; + TimeUntilNextSpawn = 1; } diff --git a/Source/FortniteGame/Private/FortSpawnActorInfo.cpp b/Source/FortniteGame/Private/FortSpawnActorInfo.cpp index 45cd5f7a..796f06cb 100644 --- a/Source/FortniteGame/Private/FortSpawnActorInfo.cpp +++ b/Source/FortniteGame/Private/FortSpawnActorInfo.cpp @@ -1,7 +1,7 @@ #include "FortSpawnActorInfo.h" UFortSpawnActorInfo::UFortSpawnActorInfo() { - this->SpawnActorClass = NULL; - this->SpawnTiming = EFortSpawnActorTime::PostPlaylistLoad; + SpawnActorClass = NULL; + SpawnTiming = EFortSpawnActorTime::PostPlaylistLoad; } diff --git a/Source/FortniteGame/Private/FortSpawnContext.cpp b/Source/FortniteGame/Private/FortSpawnContext.cpp index 8818bd8b..7fe5e060 100644 --- a/Source/FortniteGame/Private/FortSpawnContext.cpp +++ b/Source/FortniteGame/Private/FortSpawnContext.cpp @@ -1,6 +1,6 @@ #include "FortSpawnContext.h" FFortSpawnContext::FFortSpawnContext() { - this->Team = 0; + Team = 0; } diff --git a/Source/FortniteGame/Private/FortSpawnPointsPercentageCurve.cpp b/Source/FortniteGame/Private/FortSpawnPointsPercentageCurve.cpp index 330e9b7d..60f2597d 100644 --- a/Source/FortniteGame/Private/FortSpawnPointsPercentageCurve.cpp +++ b/Source/FortniteGame/Private/FortSpawnPointsPercentageCurve.cpp @@ -1,7 +1,7 @@ #include "FortSpawnPointsPercentageCurve.h" FFortSpawnPointsPercentageCurve::FFortSpawnPointsPercentageCurve() { - this->SpawnPointsPercentageCurveTable = NULL; - this->MaxRampTime = 1; + SpawnPointsPercentageCurveTable = NULL; + MaxRampTime = 1; } diff --git a/Source/FortniteGame/Private/FortSpawnPointsPercentageCurveSequence.cpp b/Source/FortniteGame/Private/FortSpawnPointsPercentageCurveSequence.cpp index ebc196e4..ad4354f9 100644 --- a/Source/FortniteGame/Private/FortSpawnPointsPercentageCurveSequence.cpp +++ b/Source/FortniteGame/Private/FortSpawnPointsPercentageCurveSequence.cpp @@ -1,6 +1,6 @@ #include "FortSpawnPointsPercentageCurveSequence.h" UFortSpawnPointsPercentageCurveSequence::UFortSpawnPointsPercentageCurveSequence() { - this->SequenceType = EFortIntensityCurveSequenceType::Sequence; + SequenceType = EFortIntensityCurveSequenceType::Sequence; } diff --git a/Source/FortniteGame/Private/FortSpawnPointsPercentageCurveSequenceInstanceInfo.cpp b/Source/FortniteGame/Private/FortSpawnPointsPercentageCurveSequenceInstanceInfo.cpp index 2950c9d4..4eafea8c 100644 --- a/Source/FortniteGame/Private/FortSpawnPointsPercentageCurveSequenceInstanceInfo.cpp +++ b/Source/FortniteGame/Private/FortSpawnPointsPercentageCurveSequenceInstanceInfo.cpp @@ -1,6 +1,6 @@ #include "FortSpawnPointsPercentageCurveSequenceInstanceInfo.h" FFortSpawnPointsPercentageCurveSequenceInstanceInfo::FFortSpawnPointsPercentageCurveSequenceInstanceInfo() { - this->SpawnPointsPercentageCurveSequence = NULL; + SpawnPointsPercentageCurveSequence = NULL; } diff --git a/Source/FortniteGame/Private/FortSpawnSlotData.cpp b/Source/FortniteGame/Private/FortSpawnSlotData.cpp index dc3188dd..e5f53e7b 100644 --- a/Source/FortniteGame/Private/FortSpawnSlotData.cpp +++ b/Source/FortniteGame/Private/FortSpawnSlotData.cpp @@ -1,7 +1,7 @@ #include "FortSpawnSlotData.h" FFortSpawnSlotData::FFortSpawnSlotData() { - this->OccupyingAI = NULL; - this->SlotStatus = EFortRiftSlotStatus::Reserved; + OccupyingAI = NULL; + SlotStatus = EFortRiftSlotStatus::Reserved; } diff --git a/Source/FortniteGame/Private/FortSpecialEventGEData.cpp b/Source/FortniteGame/Private/FortSpecialEventGEData.cpp index 054b46e4..210ea8fb 100644 --- a/Source/FortniteGame/Private/FortSpecialEventGEData.cpp +++ b/Source/FortniteGame/Private/FortSpecialEventGEData.cpp @@ -1,7 +1,7 @@ #include "FortSpecialEventGEData.h" FFortSpecialEventGEData::FFortSpecialEventGEData() { - this->GameplayEffect = NULL; - this->Level = 0; + GameplayEffect = NULL; + Level = 0; } diff --git a/Source/FortniteGame/Private/FortSpecializationSlot.cpp b/Source/FortniteGame/Private/FortSpecializationSlot.cpp index 1c75516d..8d249478 100644 --- a/Source/FortniteGame/Private/FortSpecializationSlot.cpp +++ b/Source/FortniteGame/Private/FortSpecializationSlot.cpp @@ -1,6 +1,6 @@ #include "FortSpecializationSlot.h" FFortSpecializationSlot::FFortSpecializationSlot() { - this->MinimumHeroLevel = 0; + MinimumHeroLevel = 0; } diff --git a/Source/FortniteGame/Private/FortSpectateAFriendController.cpp b/Source/FortniteGame/Private/FortSpectateAFriendController.cpp index 2226704f..24289e83 100644 --- a/Source/FortniteGame/Private/FortSpectateAFriendController.cpp +++ b/Source/FortniteGame/Private/FortSpectateAFriendController.cpp @@ -27,14 +27,14 @@ void AFortSpectateAFriendController::GetLifetimeReplicatedProps(TArrayPlayerJoinedOn = NULL; - this->HasValidTarget = false; - this->TeamToFollow = 0; - this->FollowAnyTeam = false; - this->TeamJoinedOnPlacement = 0; - this->TeamJoinedOn = NULL; - this->FollowAnyTeamAfterFirst = false; - this->StartingDiconnectTimerLength = 1; - this->InvalidTargetDiconnectTimerLength = 1; + PlayerJoinedOn = NULL; + HasValidTarget = false; + TeamToFollow = 0; + FollowAnyTeam = false; + TeamJoinedOnPlacement = 0; + TeamJoinedOn = NULL; + FollowAnyTeamAfterFirst = false; + StartingDiconnectTimerLength = 1; + InvalidTargetDiconnectTimerLength = 1; } diff --git a/Source/FortniteGame/Private/FortSpectateGameplayBlend.cpp b/Source/FortniteGame/Private/FortSpectateGameplayBlend.cpp index 58e38413..e43671f2 100644 --- a/Source/FortniteGame/Private/FortSpectateGameplayBlend.cpp +++ b/Source/FortniteGame/Private/FortSpectateGameplayBlend.cpp @@ -1,6 +1,6 @@ #include "FortSpectateGameplayBlend.h" UFortSpectateGameplayBlend::UFortSpectateGameplayBlend() { - this->CameraManager = NULL; + CameraManager = NULL; } diff --git a/Source/FortniteGame/Private/FortSpectatorBeaconClient.cpp b/Source/FortniteGame/Private/FortSpectatorBeaconClient.cpp index bebd476f..454afa6a 100644 --- a/Source/FortniteGame/Private/FortSpectatorBeaconClient.cpp +++ b/Source/FortniteGame/Private/FortSpectatorBeaconClient.cpp @@ -22,8 +22,8 @@ void AFortSpectatorBeaconClient::ClientAllowedToProceedFromReservation_Implement AFortSpectatorBeaconClient::AFortSpectatorBeaconClient() { - this->ReconnectionInitialTimeout = 1; - this->ReconnectionTimeout = 1; - this->bHasReconnected = false; + ReconnectionInitialTimeout = 1; + ReconnectionTimeout = 1; + bHasReconnected = false; } diff --git a/Source/FortniteGame/Private/FortSpectatorCameraComponent.cpp b/Source/FortniteGame/Private/FortSpectatorCameraComponent.cpp index 5f94664f..3b487b90 100644 --- a/Source/FortniteGame/Private/FortSpectatorCameraComponent.cpp +++ b/Source/FortniteGame/Private/FortSpectatorCameraComponent.cpp @@ -11,11 +11,11 @@ float UFortSpectatorCameraComponent::GetAutoCameraCutDistanceThreshold() const { } UFortSpectatorCameraComponent::UFortSpectatorCameraComponent() { - this->SpectatorController = NULL; - this->IntendedViewTarget = NULL; - this->CurrentBlend = NULL; - this->ScreenFringeFOVCurve = NULL; - this->ZoomRate = 1; - this->FocalLengthInterpSpeed = 1; + SpectatorController = NULL; + IntendedViewTarget = NULL; + CurrentBlend = NULL; + ScreenFringeFOVCurve = NULL; + ZoomRate = 1; + FocalLengthInterpSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortSpectatorZoneArray.cpp b/Source/FortniteGame/Private/FortSpectatorZoneArray.cpp index 9b2778c9..8465a756 100644 --- a/Source/FortniteGame/Private/FortSpectatorZoneArray.cpp +++ b/Source/FortniteGame/Private/FortSpectatorZoneArray.cpp @@ -1,6 +1,6 @@ #include "FortSpectatorZoneArray.h" FFortSpectatorZoneArray::FFortSpectatorZoneArray() { - this->OwningState = NULL; + OwningState = NULL; } diff --git a/Source/FortniteGame/Private/FortSpectatorZoneItem.cpp b/Source/FortniteGame/Private/FortSpectatorZoneItem.cpp index 37f16c21..08260917 100644 --- a/Source/FortniteGame/Private/FortSpectatorZoneItem.cpp +++ b/Source/FortniteGame/Private/FortSpectatorZoneItem.cpp @@ -1,6 +1,6 @@ #include "FortSpectatorZoneItem.h" FFortSpectatorZoneItem::FFortSpectatorZoneItem() { - this->PlayerState = NULL; + PlayerState = NULL; } diff --git a/Source/FortniteGame/Private/FortSphereEdgeAudioComponent.cpp b/Source/FortniteGame/Private/FortSphereEdgeAudioComponent.cpp index 9ffdefda..f6f04431 100644 --- a/Source/FortniteGame/Private/FortSphereEdgeAudioComponent.cpp +++ b/Source/FortniteGame/Private/FortSphereEdgeAudioComponent.cpp @@ -8,11 +8,11 @@ bool UFortSphereEdgeAudioComponent::GetIsPlayerInside() const { } UFortSphereEdgeAudioComponent::UFortSphereEdgeAudioComponent() { - this->SoundOnEdge = NULL; - this->SoundOnInside = NULL; - this->Radius = 1; - this->FadeOutDuration = 1; - this->SphereEdgeAudioComponent = NULL; - this->SphereInsideAudioComponent = NULL; + SoundOnEdge = NULL; + SoundOnInside = NULL; + Radius = 1; + FadeOutDuration = 1; + SphereEdgeAudioComponent = NULL; + SphereInsideAudioComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortSpline.cpp b/Source/FortniteGame/Private/FortSpline.cpp index cf0ad74c..1a52d92b 100644 --- a/Source/FortniteGame/Private/FortSpline.cpp +++ b/Source/FortniteGame/Private/FortSpline.cpp @@ -63,6 +63,6 @@ void UFortSpline::AddControlPoint(const FVector& Point, int32 Index) { } UFortSpline::UFortSpline() { - this->bConstantVelocity = false; + bConstantVelocity = false; } diff --git a/Source/FortniteGame/Private/FortSplineAudioActor.cpp b/Source/FortniteGame/Private/FortSplineAudioActor.cpp index 12d72876..2f41e880 100644 --- a/Source/FortniteGame/Private/FortSplineAudioActor.cpp +++ b/Source/FortniteGame/Private/FortSplineAudioActor.cpp @@ -3,16 +3,16 @@ #include "Components/SplineComponent.h" AFortSplineAudioActor::AFortSplineAudioActor() { - this->UpdateFrequencyInaudible = 1; - this->UpdateFrequencyAudible = 1; - this->MaxAudibleRange = 1; - this->NumSamplePoints = 0; - this->ClosestPointSound = NULL; - this->NextClosestPointSound = NULL; - this->MidPointSound = NULL; - this->AudioSpline = CreateDefaultSubobject(TEXT("AudioSpline")); - this->AudioAtClosestPoint = CreateDefaultSubobject(TEXT("ClosestPoint")); - this->AudioAtNextClosestPoint = CreateDefaultSubobject(TEXT("NextClosestPoint")); - this->AudioAtMidPoint = CreateDefaultSubobject(TEXT("Midpoint")); + UpdateFrequencyInaudible = 1; + UpdateFrequencyAudible = 1; + MaxAudibleRange = 1; + NumSamplePoints = 0; + ClosestPointSound = NULL; + NextClosestPointSound = NULL; + MidPointSound = NULL; + AudioSpline = CreateDefaultSubobject(TEXT("AudioSpline")); + AudioAtClosestPoint = CreateDefaultSubobject(TEXT("ClosestPoint")); + AudioAtNextClosestPoint = CreateDefaultSubobject(TEXT("NextClosestPoint")); + AudioAtMidPoint = CreateDefaultSubobject(TEXT("Midpoint")); } diff --git a/Source/FortniteGame/Private/FortSplineAudioComponent.cpp b/Source/FortniteGame/Private/FortSplineAudioComponent.cpp index 48696009..68643bf4 100644 --- a/Source/FortniteGame/Private/FortSplineAudioComponent.cpp +++ b/Source/FortniteGame/Private/FortSplineAudioComponent.cpp @@ -8,7 +8,7 @@ UAudioComponent* UFortSplineAudioComponent::GetAudioComponent() { } UFortSplineAudioComponent::UFortSplineAudioComponent() { - this->ClosestPointSound = NULL; - this->Spline = NULL; + ClosestPointSound = NULL; + Spline = NULL; } diff --git a/Source/FortniteGame/Private/FortSplineBase.cpp b/Source/FortniteGame/Private/FortSplineBase.cpp index 233370fe..d64fb590 100644 --- a/Source/FortniteGame/Private/FortSplineBase.cpp +++ b/Source/FortniteGame/Private/FortSplineBase.cpp @@ -1,7 +1,7 @@ #include "FortSplineBase.h" FFortSplineBase::FFortSplineBase() { - this->StartTime = 1; - this->Duration = 1; + StartTime = 1; + Duration = 1; } diff --git a/Source/FortniteGame/Private/FortSplineGroundPath.cpp b/Source/FortniteGame/Private/FortSplineGroundPath.cpp index 593ebc43..56f9f408 100644 --- a/Source/FortniteGame/Private/FortSplineGroundPath.cpp +++ b/Source/FortniteGame/Private/FortSplineGroundPath.cpp @@ -19,51 +19,51 @@ void AFortSplineGroundPath::GetLifetimeReplicatedProps(TArray } AFortSplineGroundPath::AFortSplineGroundPath() { - this->MaxDistanceBetweenPathwayPoints = 1; - this->EvenlySpacedPointsDistance = 1; - this->TangentDistance = 1; - this->PathUpdateSecondIntervals = 1; - this->PathTestRadius = 1; - this->MinDistanceForAddingRawPoint = 1; - this->bDrawDebugRawPoints = false; - this->bDrawDebugRawEnd = false; - this->bDrawDebugReppedPoints = false; - this->bDrawDebugEvenlySizedSegments = false; - this->bDrawDebugTangents = false; - this->bDrawDebugCollision = false; - this->bDrawDebugSplineEnd = false; - this->CleanupTime = 1; - this->LerpScaleRate = 1; - this->GrowthSmoothingStrength = 1; - this->MostRecentlyAddedTime = 1; - this->ServerIndexToAssign = 0; - this->StaticMesh = NULL; - this->Material = NULL; - this->ForwardAxis = ESplineMeshAxis::X; - this->LerpLocationRate = 1; - this->bMostRecentLocationHasBeenSet = false; - this->bHasWarnedOfArrayOverfill = false; - this->bHasWarnedOfUnableToRepDestroy = false; - this->FirstActiveEvenlySizedSegmentIndex = 0; - this->MaxReppedPointsBeforeOverfill = 0; - this->DistanceRemainingToNextEvenlySpacedPoint = 1; - this->PositionFinalizedParameterName = TEXT("AttachedAlpha"); - this->GrowthParameterName = TEXT("Growth"); - this->ShrinkParameterName = TEXT("Shrink"); - this->OpacityParameterName = TEXT("Opacity"); - this->TotalFadeInTime = 1; - this->TotalFadeOutTime = 1; - this->SectionsLifeTime = 1; - this->ShrinkTimeMultWhenFading = 1; - this->ShrinkTimeMultWhenBurning = 1; - this->GrowthTimeMult = 1; - this->LocationLerpTimeMult = 1; - this->CurrentFadeInTime = 1; - this->CurrentFadeOutTime = 1; - this->TotalSplineMeshesToFadeIn = 0; - this->LowestUninitializedRawLastServerIndex = 0; - this->LowestUninitializedReppedIndex = 0; - this->NumIgnitedSections = 0; - this->bSomeSectionsAreFadingOut = false; + MaxDistanceBetweenPathwayPoints = 1; + EvenlySpacedPointsDistance = 1; + TangentDistance = 1; + PathUpdateSecondIntervals = 1; + PathTestRadius = 1; + MinDistanceForAddingRawPoint = 1; + bDrawDebugRawPoints = false; + bDrawDebugRawEnd = false; + bDrawDebugReppedPoints = false; + bDrawDebugEvenlySizedSegments = false; + bDrawDebugTangents = false; + bDrawDebugCollision = false; + bDrawDebugSplineEnd = false; + CleanupTime = 1; + LerpScaleRate = 1; + GrowthSmoothingStrength = 1; + MostRecentlyAddedTime = 1; + ServerIndexToAssign = 0; + StaticMesh = NULL; + Material = NULL; + ForwardAxis = ESplineMeshAxis::X; + LerpLocationRate = 1; + bMostRecentLocationHasBeenSet = false; + bHasWarnedOfArrayOverfill = false; + bHasWarnedOfUnableToRepDestroy = false; + FirstActiveEvenlySizedSegmentIndex = 0; + MaxReppedPointsBeforeOverfill = 0; + DistanceRemainingToNextEvenlySpacedPoint = 1; + PositionFinalizedParameterName = TEXT("AttachedAlpha"); + GrowthParameterName = TEXT("Growth"); + ShrinkParameterName = TEXT("Shrink"); + OpacityParameterName = TEXT("Opacity"); + TotalFadeInTime = 1; + TotalFadeOutTime = 1; + SectionsLifeTime = 1; + ShrinkTimeMultWhenFading = 1; + ShrinkTimeMultWhenBurning = 1; + GrowthTimeMult = 1; + LocationLerpTimeMult = 1; + CurrentFadeInTime = 1; + CurrentFadeOutTime = 1; + TotalSplineMeshesToFadeIn = 0; + LowestUninitializedRawLastServerIndex = 0; + LowestUninitializedReppedIndex = 0; + NumIgnitedSections = 0; + bSomeSectionsAreFadingOut = false; } diff --git a/Source/FortniteGame/Private/FortSplineMeshAnimSet.cpp b/Source/FortniteGame/Private/FortSplineMeshAnimSet.cpp index 8d5fc097..8ebe481c 100644 --- a/Source/FortniteGame/Private/FortSplineMeshAnimSet.cpp +++ b/Source/FortniteGame/Private/FortSplineMeshAnimSet.cpp @@ -1,6 +1,6 @@ #include "FortSplineMeshAnimSet.h" FFortSplineMeshAnimSet::FFortSplineMeshAnimSet() { - this->SplineMesh = NULL; + SplineMesh = NULL; } diff --git a/Source/FortniteGame/Private/FortSplineMeshSnapAnimationInfo.cpp b/Source/FortniteGame/Private/FortSplineMeshSnapAnimationInfo.cpp index c0939fa4..de0e753b 100644 --- a/Source/FortniteGame/Private/FortSplineMeshSnapAnimationInfo.cpp +++ b/Source/FortniteGame/Private/FortSplineMeshSnapAnimationInfo.cpp @@ -1,6 +1,6 @@ #include "FortSplineMeshSnapAnimationInfo.h" FFortSplineMeshSnapAnimationInfo::FFortSplineMeshSnapAnimationInfo() { - this->TargetSpline = NULL; + TargetSpline = NULL; } diff --git a/Source/FortniteGame/Private/FortSplineWaterAudioComponent.cpp b/Source/FortniteGame/Private/FortSplineWaterAudioComponent.cpp index 04f5f407..6483ebbc 100644 --- a/Source/FortniteGame/Private/FortSplineWaterAudioComponent.cpp +++ b/Source/FortniteGame/Private/FortSplineWaterAudioComponent.cpp @@ -4,13 +4,13 @@ void UFortSplineWaterAudioComponent::UpdateAudioZones(const TArrayInsideSplineSound = NULL; - this->SplineEndSound = NULL; - this->SplineFacingDirection = ESplineWaterAudioFacingDirection::None; - this->bIsExclusionSpline = false; - this->ShorelineOffset = 1; - this->TerrainZOffset = 1; - this->MaxVerticalDistanceToCheckInside = 1; - this->WaterBodyOwner = NULL; + InsideSplineSound = NULL; + SplineEndSound = NULL; + SplineFacingDirection = ESplineWaterAudioFacingDirection::None; + bIsExclusionSpline = false; + ShorelineOffset = 1; + TerrainZOffset = 1; + MaxVerticalDistanceToCheckInside = 1; + WaterBodyOwner = NULL; } diff --git a/Source/FortniteGame/Private/FortSpokenLine.cpp b/Source/FortniteGame/Private/FortSpokenLine.cpp index 19b428e6..865b06ce 100644 --- a/Source/FortniteGame/Private/FortSpokenLine.cpp +++ b/Source/FortniteGame/Private/FortSpokenLine.cpp @@ -1,14 +1,14 @@ #include "FortSpokenLine.h" FFortSpokenLine::FFortSpokenLine() { - this->Audio = NULL; - this->AnimMontage = NULL; - this->AnimSequence = NULL; - this->Addressee = NULL; - this->BroadcastFilter = FFBF_Speaker; - this->Delay = 1; - this->bInterruptCurrentLine = false; - this->bCanBeInterrupted = false; - this->bCanQue = false; + Audio = NULL; + AnimMontage = NULL; + AnimSequence = NULL; + Addressee = NULL; + BroadcastFilter = FFBF_Speaker; + Delay = 1; + bInterruptCurrentLine = false; + bCanBeInterrupted = false; + bCanQue = false; } diff --git a/Source/FortniteGame/Private/FortSpottedActorIndicator.cpp b/Source/FortniteGame/Private/FortSpottedActorIndicator.cpp index 47c059b1..8e659d93 100644 --- a/Source/FortniteGame/Private/FortSpottedActorIndicator.cpp +++ b/Source/FortniteGame/Private/FortSpottedActorIndicator.cpp @@ -1,6 +1,6 @@ #include "FortSpottedActorIndicator.h" UFortSpottedActorIndicator::UFortSpottedActorIndicator() { - this->OwnerPC = NULL; + OwnerPC = NULL; } diff --git a/Source/FortniteGame/Private/FortSprayDecalInstance.cpp b/Source/FortniteGame/Private/FortSprayDecalInstance.cpp index 68deadb7..5c783e92 100644 --- a/Source/FortniteGame/Private/FortSprayDecalInstance.cpp +++ b/Source/FortniteGame/Private/FortSprayDecalInstance.cpp @@ -19,8 +19,8 @@ void AFortSprayDecalInstance::GetLifetimeReplicatedProps(TArraybDestroyOnNearbyDestruction = false; - this->bDestroyOnNearbyDamageTaken = false; - this->bDestroyOnNearbyBounce = false; + bDestroyOnNearbyDestruction = false; + bDestroyOnNearbyDamageTaken = false; + bDestroyOnNearbyBounce = false; } diff --git a/Source/FortniteGame/Private/FortSprayDecalRepPayload.cpp b/Source/FortniteGame/Private/FortSprayDecalRepPayload.cpp index 1c0cfdb6..1537b87e 100644 --- a/Source/FortniteGame/Private/FortSprayDecalRepPayload.cpp +++ b/Source/FortniteGame/Private/FortSprayDecalRepPayload.cpp @@ -1,7 +1,7 @@ #include "FortSprayDecalRepPayload.h" FFortSprayDecalRepPayload::FFortSprayDecalRepPayload() { - this->SprayAsset = NULL; - this->SavedStatValue = 0; + SprayAsset = NULL; + SavedStatValue = 0; } diff --git a/Source/FortniteGame/Private/FortSpyTechItemDefinition.cpp b/Source/FortniteGame/Private/FortSpyTechItemDefinition.cpp index 3eb46f45..b7a5fddd 100644 --- a/Source/FortniteGame/Private/FortSpyTechItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortSpyTechItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortSpyTechItemDefinition.h" -UFortSpyTechItemDefinition::UFortSpyTechItemDefinition() { +UFortSpyTechItemDefinition::UFortSpyTechItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortSquadStart.cpp b/Source/FortniteGame/Private/FortSquadStart.cpp index 153c653e..ca2b3b52 100644 --- a/Source/FortniteGame/Private/FortSquadStart.cpp +++ b/Source/FortniteGame/Private/FortSquadStart.cpp @@ -1,6 +1,6 @@ #include "FortSquadStart.h" AFortSquadStart::AFortSquadStart() { - this->PlayerStarts.AddDefaulted(4); + PlayerStarts.AddDefaulted(4); } diff --git a/Source/FortniteGame/Private/FortStartLeavingZoneParams.cpp b/Source/FortniteGame/Private/FortStartLeavingZoneParams.cpp index b039b1fe..cd89e3d3 100644 --- a/Source/FortniteGame/Private/FortStartLeavingZoneParams.cpp +++ b/Source/FortniteGame/Private/FortStartLeavingZoneParams.cpp @@ -4,6 +4,6 @@ void UFortStartLeavingZoneParams::BreakParams(AFortPlayerController*& _PlayerCon } UFortStartLeavingZoneParams::UFortStartLeavingZoneParams() { - this->PlayerControllerRequestingLeaving = NULL; + PlayerControllerRequestingLeaving = NULL; } diff --git a/Source/FortniteGame/Private/FortStartingMissionInfo.cpp b/Source/FortniteGame/Private/FortStartingMissionInfo.cpp index c5762cc2..2fbab1b3 100644 --- a/Source/FortniteGame/Private/FortStartingMissionInfo.cpp +++ b/Source/FortniteGame/Private/FortStartingMissionInfo.cpp @@ -1,6 +1,6 @@ #include "FortStartingMissionInfo.h" FFortStartingMissionInfo::FFortStartingMissionInfo() { - this->bDisableSharedMissionLoading = false; + bDisableSharedMissionLoading = false; } diff --git a/Source/FortniteGame/Private/FortStatEvent.cpp b/Source/FortniteGame/Private/FortStatEvent.cpp index 17a9e5cd..b1f5ce7f 100644 --- a/Source/FortniteGame/Private/FortStatEvent.cpp +++ b/Source/FortniteGame/Private/FortStatEvent.cpp @@ -1,10 +1,10 @@ #include "FortStatEvent.h" FFortStatEvent::FFortStatEvent() { - this->RepeatType = EFortEventRepeat::EFER_Inactive; - this->AnnouncementToDisplay = NULL; - this->NotificationParameter = NULL; - this->AssociatedStat = NULL; - this->FPC = NULL; + RepeatType = EFortEventRepeat::EFER_Inactive; + AnnouncementToDisplay = NULL; + NotificationParameter = NULL; + AssociatedStat = NULL; + FPC = NULL; } diff --git a/Source/FortniteGame/Private/FortStatEventManager.cpp b/Source/FortniteGame/Private/FortStatEventManager.cpp index a65dc2f8..bedf7a05 100644 --- a/Source/FortniteGame/Private/FortStatEventManager.cpp +++ b/Source/FortniteGame/Private/FortStatEventManager.cpp @@ -1,6 +1,6 @@ #include "FortStatEventManager.h" UFortStatEventManager::UFortStatEventManager() { - this->FPC = NULL; + FPC = NULL; } diff --git a/Source/FortniteGame/Private/FortStatEventSequence.cpp b/Source/FortniteGame/Private/FortStatEventSequence.cpp index 06ea4cfa..d27af5db 100644 --- a/Source/FortniteGame/Private/FortStatEventSequence.cpp +++ b/Source/FortniteGame/Private/FortStatEventSequence.cpp @@ -1,8 +1,8 @@ #include "FortStatEventSequence.h" FFortStatEventSequence::FFortStatEventSequence() { - this->RepeatType = EFortEventRepeat::EFER_Inactive; - this->AssociatedStat = NULL; - this->FPC = NULL; + RepeatType = EFortEventRepeat::EFER_Inactive; + AssociatedStat = NULL; + FPC = NULL; } diff --git a/Source/FortniteGame/Private/FortStatItemDefinition.cpp b/Source/FortniteGame/Private/FortStatItemDefinition.cpp index 3d443a68..3edd82d0 100644 --- a/Source/FortniteGame/Private/FortStatItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortStatItemDefinition.cpp @@ -1,6 +1,7 @@ #include "FortStatItemDefinition.h" -UFortStatItemDefinition::UFortStatItemDefinition() { - this->Stat = EFortStatType::Fortitude; +UFortStatItemDefinition::UFortStatItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + Stat = EFortStatType::Fortitude; } diff --git a/Source/FortniteGame/Private/FortStaticMeshActor.cpp b/Source/FortniteGame/Private/FortStaticMeshActor.cpp index c45497b1..7c293614 100644 --- a/Source/FortniteGame/Private/FortStaticMeshActor.cpp +++ b/Source/FortniteGame/Private/FortStaticMeshActor.cpp @@ -1,7 +1,7 @@ #include "FortStaticMeshActor.h" AFortStaticMeshActor::AFortStaticMeshActor() { - this->LinkCompCount = 0; - this->bUseAutoNavmeshFlags = true; + LinkCompCount = 0; + bUseAutoNavmeshFlags = true; } diff --git a/Source/FortniteGame/Private/FortStopSimulatingRepData.cpp b/Source/FortniteGame/Private/FortStopSimulatingRepData.cpp index 3945cf77..30e9ed55 100644 --- a/Source/FortniteGame/Private/FortStopSimulatingRepData.cpp +++ b/Source/FortniteGame/Private/FortStopSimulatingRepData.cpp @@ -1,6 +1,6 @@ #include "FortStopSimulatingRepData.h" FFortStopSimulatingRepData::FFortStopSimulatingRepData() { - this->RepIncrement = 0; + RepIncrement = 0; } diff --git a/Source/FortniteGame/Private/FortStormShieldCameraActor.cpp b/Source/FortniteGame/Private/FortStormShieldCameraActor.cpp index 562391d8..4c3f4b7b 100644 --- a/Source/FortniteGame/Private/FortStormShieldCameraActor.cpp +++ b/Source/FortniteGame/Private/FortStormShieldCameraActor.cpp @@ -1,8 +1,8 @@ #include "FortStormShieldCameraActor.h" AFortStormShieldCameraActor::AFortStormShieldCameraActor() { - this->CameraTurnSpeed = 1; - this->CameraOffsetForward = 1; - this->CameraOffsetZ = 1; + CameraTurnSpeed = 1; + CameraOffsetForward = 1; + CameraOffsetZ = 1; } diff --git a/Source/FortniteGame/Private/FortStormShieldComponent.cpp b/Source/FortniteGame/Private/FortStormShieldComponent.cpp index 28e8855a..7b2976b1 100644 --- a/Source/FortniteGame/Private/FortStormShieldComponent.cpp +++ b/Source/FortniteGame/Private/FortStormShieldComponent.cpp @@ -17,8 +17,8 @@ void UFortStormShieldComponent::GetLifetimeReplicatedProps(TArraybCareAboutEdgeOfStorm = false; - this->bDisabled = false; - this->DistanceFromEdgeOfStormShield = 1; + bCareAboutEdgeOfStorm = false; + bDisabled = false; + DistanceFromEdgeOfStormShield = 1; } diff --git a/Source/FortniteGame/Private/FortStreamMediaSource.cpp b/Source/FortniteGame/Private/FortStreamMediaSource.cpp index dcba026e..f41396ee 100644 --- a/Source/FortniteGame/Private/FortStreamMediaSource.cpp +++ b/Source/FortniteGame/Private/FortStreamMediaSource.cpp @@ -37,19 +37,19 @@ void UFortStreamMediaSource::DisableSharing() { } UFortStreamMediaSource::UFortStreamMediaSource() { - this->VideoStreamSource = TEXT("Rabbit:ElectraA"); - this->VideoStreamSourceAB = 1; - this->bIsLive = false; - this->bBlurlLive = false; - this->MaxResolution = 0; - this->MaxBandwidth = 0; - this->AspectRatio = 1; - this->bShareLock = false; - this->bAudioOnly = false; - this->bPartySync = true; - this->MediaDuration = 1; - this->bAutoClearCDNDistribution = true; - this->FortDownloadLocalizedOverlays = NULL; - this->LocalFilePlaybackAsset = NULL; + VideoStreamSource = TEXT("Rabbit:ElectraA"); + VideoStreamSourceAB = 1; + bIsLive = false; + bBlurlLive = false; + MaxResolution = 0; + MaxBandwidth = 0; + AspectRatio = 1; + bShareLock = false; + bAudioOnly = false; + bPartySync = true; + MediaDuration = 1; + bAutoClearCDNDistribution = true; + FortDownloadLocalizedOverlays = NULL; + LocalFilePlaybackAsset = NULL; } diff --git a/Source/FortniteGame/Private/FortSupplyDropGamePhaseData.cpp b/Source/FortniteGame/Private/FortSupplyDropGamePhaseData.cpp index 870d507c..1141acef 100644 --- a/Source/FortniteGame/Private/FortSupplyDropGamePhaseData.cpp +++ b/Source/FortniteGame/Private/FortSupplyDropGamePhaseData.cpp @@ -1,6 +1,6 @@ #include "FortSupplyDropGamePhaseData.h" FFortSupplyDropGamePhaseData::FFortSupplyDropGamePhaseData() { - this->GamePhase = EAthenaGamePhase::None; + GamePhase = EAthenaGamePhase::None; } diff --git a/Source/FortniteGame/Private/FortSupplyDropInfo.cpp b/Source/FortniteGame/Private/FortSupplyDropInfo.cpp index 9e74bdb4..5e07e669 100644 --- a/Source/FortniteGame/Private/FortSupplyDropInfo.cpp +++ b/Source/FortniteGame/Private/FortSupplyDropInfo.cpp @@ -1,13 +1,13 @@ #include "FortSupplyDropInfo.h" UFortSupplyDropInfo::UFortSupplyDropInfo() { - this->SupplyDropClass = NULL; - this->SpawnType = ESupplyDropSpawnType::SafeZoneDriven; - this->bIgnoreBlueprintOverrides = false; - this->bShouldDrawCompassIcon = false; - this->ItemTrackType = ESupplyDropItemTrackType::SpecialActors; - this->GamePhaseToSpawn = EAthenaGamePhase::None; - this->SafeZoneIndexToSpawn = 0; - this->bShouldMaintainItemCount = true; + SupplyDropClass = NULL; + SpawnType = ESupplyDropSpawnType::SafeZoneDriven; + bIgnoreBlueprintOverrides = false; + bShouldDrawCompassIcon = false; + ItemTrackType = ESupplyDropItemTrackType::SpecialActors; + GamePhaseToSpawn = EAthenaGamePhase::None; + SafeZoneIndexToSpawn = 0; + bShouldMaintainItemCount = true; } diff --git a/Source/FortniteGame/Private/FortSupplyDropMutatorData.cpp b/Source/FortniteGame/Private/FortSupplyDropMutatorData.cpp index 365f0daa..84c7dfc8 100644 --- a/Source/FortniteGame/Private/FortSupplyDropMutatorData.cpp +++ b/Source/FortniteGame/Private/FortSupplyDropMutatorData.cpp @@ -1,6 +1,6 @@ #include "FortSupplyDropMutatorData.h" FFortSupplyDropMutatorData::FFortSupplyDropMutatorData() { - this->bShouldCenterGroundCheckAtFoundLocation = false; + bShouldCenterGroundCheckAtFoundLocation = false; } diff --git a/Source/FortniteGame/Private/FortSurfaceDamageRatioByAffiliationStats.cpp b/Source/FortniteGame/Private/FortSurfaceDamageRatioByAffiliationStats.cpp index 994c0498..a619fe05 100644 --- a/Source/FortniteGame/Private/FortSurfaceDamageRatioByAffiliationStats.cpp +++ b/Source/FortniteGame/Private/FortSurfaceDamageRatioByAffiliationStats.cpp @@ -1,8 +1,8 @@ #include "FortSurfaceDamageRatioByAffiliationStats.h" FFortSurfaceDamageRatioByAffiliationStats::FFortSurfaceDamageRatioByAffiliationStats() { - this->Friendly = 1; - this->Neutral = 1; - this->Hostile = 1; + Friendly = 1; + Neutral = 1; + Hostile = 1; } diff --git a/Source/FortniteGame/Private/FortSurfaceTypeToSurfaceTypeTag.cpp b/Source/FortniteGame/Private/FortSurfaceTypeToSurfaceTypeTag.cpp index 6c3f6fe4..426189f9 100644 --- a/Source/FortniteGame/Private/FortSurfaceTypeToSurfaceTypeTag.cpp +++ b/Source/FortniteGame/Private/FortSurfaceTypeToSurfaceTypeTag.cpp @@ -1,8 +1,8 @@ #include "FortSurfaceTypeToSurfaceTypeTag.h" FFortSurfaceTypeToSurfaceTypeTag::FFortSurfaceTypeToSurfaceTypeTag() { - this->FootSurfaceType = EFortFootstepSurfaceType::Default; - this->SurfaceType = SurfaceType_Default; - this->bAllowsSurfaceRetriggerOfEvents = false; + FootSurfaceType = EFortFootstepSurfaceType::Default; + SurfaceType = SurfaceType_Default; + bAllowsSurfaceRetriggerOfEvents = false; } diff --git a/Source/FortniteGame/Private/FortSurvivorData.cpp b/Source/FortniteGame/Private/FortSurvivorData.cpp index 5f02ac2c..2e31aec6 100644 --- a/Source/FortniteGame/Private/FortSurvivorData.cpp +++ b/Source/FortniteGame/Private/FortSurvivorData.cpp @@ -1,9 +1,9 @@ #include "FortSurvivorData.h" UFortSurvivorData::UFortSurvivorData() { - this->SurvivorFemaleFirstNameData = NULL; - this->SurvivorMaleFirstNameData = NULL; - this->SurvivorFemaleLastNameData = NULL; - this->SurvivorMaleLastNameData = NULL; + SurvivorFemaleFirstNameData = NULL; + SurvivorMaleFirstNameData = NULL; + SurvivorFemaleLastNameData = NULL; + SurvivorMaleLastNameData = NULL; } diff --git a/Source/FortniteGame/Private/FortSwapItemAndVariantData.cpp b/Source/FortniteGame/Private/FortSwapItemAndVariantData.cpp index 5812e0d0..f56e24dc 100644 --- a/Source/FortniteGame/Private/FortSwapItemAndVariantData.cpp +++ b/Source/FortniteGame/Private/FortSwapItemAndVariantData.cpp @@ -1,6 +1,6 @@ #include "FortSwapItemAndVariantData.h" FFortSwapItemAndVariantData::FFortSwapItemAndVariantData() { - this->Item = NULL; + Item = NULL; } diff --git a/Source/FortniteGame/Private/FortSwimmingAudioBank.cpp b/Source/FortniteGame/Private/FortSwimmingAudioBank.cpp index 642ddd25..8759202a 100644 --- a/Source/FortniteGame/Private/FortSwimmingAudioBank.cpp +++ b/Source/FortniteGame/Private/FortSwimmingAudioBank.cpp @@ -13,24 +13,24 @@ float UFortSwimmingAudioBank::GetRequiredImmersionDepth() { } UFortSwimmingAudioBank::UFortSwimmingAudioBank() { - this->SwimmingAssets1P[0] = NULL; - this->SwimmingAssets1P[1] = NULL; - this->SwimmingAssets1P[2] = NULL; - this->SwimmingAssets1P[3] = NULL; - this->SwimmingAssets1P[4] = NULL; - this->SwimmingAssets1P[5] = NULL; - this->SwimmingAssets1P[6] = NULL; - this->SwimmingAssets1P[7] = NULL; - this->SwimmingAssets3P[0] = NULL; - this->SwimmingAssets3P[1] = NULL; - this->SwimmingAssets3P[2] = NULL; - this->SwimmingAssets3P[3] = NULL; - this->SwimmingAssets3P[4] = NULL; - this->SwimmingAssets3P[5] = NULL; - this->SwimmingAssets3P[6] = NULL; - this->SwimmingAssets3P[7] = NULL; - this->TeammateVolumeMultiplier = 1; - this->MaxSwimmingDistance = 1; - this->RequiredImmersionDepth = 1; + SwimmingAssets1P[0] = NULL; + SwimmingAssets1P[1] = NULL; + SwimmingAssets1P[2] = NULL; + SwimmingAssets1P[3] = NULL; + SwimmingAssets1P[4] = NULL; + SwimmingAssets1P[5] = NULL; + SwimmingAssets1P[6] = NULL; + SwimmingAssets1P[7] = NULL; + SwimmingAssets3P[0] = NULL; + SwimmingAssets3P[1] = NULL; + SwimmingAssets3P[2] = NULL; + SwimmingAssets3P[3] = NULL; + SwimmingAssets3P[4] = NULL; + SwimmingAssets3P[5] = NULL; + SwimmingAssets3P[6] = NULL; + SwimmingAssets3P[7] = NULL; + TeammateVolumeMultiplier = 1; + MaxSwimmingDistance = 1; + RequiredImmersionDepth = 1; } diff --git a/Source/FortniteGame/Private/FortSwimmingLayerAnimInstance.cpp b/Source/FortniteGame/Private/FortSwimmingLayerAnimInstance.cpp index 6d67a0ce..96def0c2 100644 --- a/Source/FortniteGame/Private/FortSwimmingLayerAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortSwimmingLayerAnimInstance.cpp @@ -1,66 +1,66 @@ #include "FortSwimmingLayerAnimInstance.h" UFortSwimmingLayerAnimInstance::UFortSwimmingLayerAnimInstance() { - this->SavedWeaponAbilityLastFireTime = 1; - this->SwimmingYawDeltaRatePerSecond = 1; - this->SwimmingSpeedRelativeToFlow = 1; - this->SwimmingYawDeltaRatePerSecondSmooth = 1; - this->SwimmingYawDeltaRatePerSecondSmoothClamped = 1; - this->SwimmingSprintYawDeltaRatePerSecondSmooth = 1; - this->SwimmingDivePitch = 1; - this->SwimmingDivePitchDeltaRatePerSec = 1; - this->SwimmingVelocityAngle = 1; - this->SwimmingLocalAccelerationYawAngleSmooth = 1; - this->SwimmingNonZeroLocalAccelYawAngle = 1; - this->SwimmingWaterSurfacePitch = 1; - this->SwimmingWaterSurfacePitchDelta = 1; - this->SwimmingWaterSurfacePitchDeltaRatePerSecond = 1; - this->SwimmingWaterSurfacePitchDeltaRatePerSecondSmooth = 1; - this->SwimmingResetStoppedDivingWhileUnderWaterTime = 1; - this->SwimmingNonTargetingBlendspaceDir = 1; - this->AbsYawDeltaSmoothed = 1; - this->LocalAccelYawAngle = 1; - this->DefaultSwimmingLayerAlpha = 1; - this->MovementAdditiveAndSprintSwimmingLayerAlpha = 1; - this->IdlePelvisOffsetAlpha = 1; - this->MeleeTwistCurveValue = 1; - this->DBNOTurnPlayRateAbs = 1; - this->Gender = EFortCustomGender::Invalid; - this->bIsFemale = false; - this->bIsDBNO = false; - this->bIsWaterJump = false; - this->bRecentlyFired = false; - this->bIsSprinting = false; - this->bIsAccelerating2D = false; - this->bIsMoving2D = false; - this->bIsOnGround = false; - this->bIsCrouching = false; - this->bIsTargeting = false; - this->bIsSurfaceSwimming = false; - this->bIsDiveJumping = false; - this->bSwimmingAllowSlowSprint = false; - this->bSwimmingIsWaterLanding = false; - this->bSwimmingSharpAccelerationChange = false; - this->bStoppedDivingWhileUnderWater = false; - this->bSwimmingPlayDBNOTurnEast = false; - this->bSwimmingSprintSlowEnoughTimePassed = true; - this->bSwimmingIsJumpOrLanding = false; - this->bEnteredWaterDiving = false; - this->bSwimmingIsSurfaceSwimmingOrPaddlingToSurface = false; - this->bTransition_Swimming_FullBody_Sprinting = false; - this->bTransition_FullBody_SwimSprinting = false; - this->bTransition_Swimming_LowerBody_Movement = false; - this->bTransition_SwimSprintSlow_to_SwimSprintStart = false; - this->bTransition_SwimSprintSlow_to_SwimSprint = false; - this->bTransition_SwimSprint_to_SwimSprintSlow = false; - this->bTransition_Idles_to_SwimStart = false; - this->bTransition_SwimStart_to_SwimMovementAccel = false; - this->bTransition_SwimStartAdditive_to_SwimMovementAccelAdditive = false; - this->bTransition_SwimDiveLandOnGround_to_SplitBody = false; - this->bTransition_Sprinting_to_Conduit = false; - this->bTransition_InterruptSprintSwimming = false; - this->bTransition_DBNOSwimIdle_to_DBNOSwimTurn = false; - this->bTransition_IdleAdditive_to_SwimStartAdditive = false; - this->bTransition_LowerBody_Movement = false; + SavedWeaponAbilityLastFireTime = 1; + SwimmingYawDeltaRatePerSecond = 1; + SwimmingSpeedRelativeToFlow = 1; + SwimmingYawDeltaRatePerSecondSmooth = 1; + SwimmingYawDeltaRatePerSecondSmoothClamped = 1; + SwimmingSprintYawDeltaRatePerSecondSmooth = 1; + SwimmingDivePitch = 1; + SwimmingDivePitchDeltaRatePerSec = 1; + SwimmingVelocityAngle = 1; + SwimmingLocalAccelerationYawAngleSmooth = 1; + SwimmingNonZeroLocalAccelYawAngle = 1; + SwimmingWaterSurfacePitch = 1; + SwimmingWaterSurfacePitchDelta = 1; + SwimmingWaterSurfacePitchDeltaRatePerSecond = 1; + SwimmingWaterSurfacePitchDeltaRatePerSecondSmooth = 1; + SwimmingResetStoppedDivingWhileUnderWaterTime = 1; + SwimmingNonTargetingBlendspaceDir = 1; + AbsYawDeltaSmoothed = 1; + LocalAccelYawAngle = 1; + DefaultSwimmingLayerAlpha = 1; + MovementAdditiveAndSprintSwimmingLayerAlpha = 1; + IdlePelvisOffsetAlpha = 1; + MeleeTwistCurveValue = 1; + DBNOTurnPlayRateAbs = 1; + Gender = EFortCustomGender::Invalid; + bIsFemale = false; + bIsDBNO = false; + bIsWaterJump = false; + bRecentlyFired = false; + bIsSprinting = false; + bIsAccelerating2D = false; + bIsMoving2D = false; + bIsOnGround = false; + bIsCrouching = false; + bIsTargeting = false; + bIsSurfaceSwimming = false; + bIsDiveJumping = false; + bSwimmingAllowSlowSprint = false; + bSwimmingIsWaterLanding = false; + bSwimmingSharpAccelerationChange = false; + bStoppedDivingWhileUnderWater = false; + bSwimmingPlayDBNOTurnEast = false; + bSwimmingSprintSlowEnoughTimePassed = true; + bSwimmingIsJumpOrLanding = false; + bEnteredWaterDiving = false; + bSwimmingIsSurfaceSwimmingOrPaddlingToSurface = false; + bTransition_Swimming_FullBody_Sprinting = false; + bTransition_FullBody_SwimSprinting = false; + bTransition_Swimming_LowerBody_Movement = false; + bTransition_SwimSprintSlow_to_SwimSprintStart = false; + bTransition_SwimSprintSlow_to_SwimSprint = false; + bTransition_SwimSprint_to_SwimSprintSlow = false; + bTransition_Idles_to_SwimStart = false; + bTransition_SwimStart_to_SwimMovementAccel = false; + bTransition_SwimStartAdditive_to_SwimMovementAccelAdditive = false; + bTransition_SwimDiveLandOnGround_to_SplitBody = false; + bTransition_Sprinting_to_Conduit = false; + bTransition_InterruptSprintSwimming = false; + bTransition_DBNOSwimIdle_to_DBNOSwimTurn = false; + bTransition_IdleAdditive_to_SwimStartAdditive = false; + bTransition_LowerBody_Movement = false; } diff --git a/Source/FortniteGame/Private/FortSyncedAnimMetaData.cpp b/Source/FortniteGame/Private/FortSyncedAnimMetaData.cpp index 2122450d..11c38104 100644 --- a/Source/FortniteGame/Private/FortSyncedAnimMetaData.cpp +++ b/Source/FortniteGame/Private/FortSyncedAnimMetaData.cpp @@ -1,7 +1,7 @@ #include "FortSyncedAnimMetaData.h" UFortSyncedAnimMetaData::UFortSyncedAnimMetaData() { - this->SyncedMontage = NULL; - this->SyncedMontageFemaleOverride = NULL; + SyncedMontage = NULL; + SyncedMontageFemaleOverride = NULL; } diff --git a/Source/FortniteGame/Private/FortTagToDeathCause.cpp b/Source/FortniteGame/Private/FortTagToDeathCause.cpp index 7fbb9d73..e50a7896 100644 --- a/Source/FortniteGame/Private/FortTagToDeathCause.cpp +++ b/Source/FortniteGame/Private/FortTagToDeathCause.cpp @@ -1,7 +1,7 @@ #include "FortTagToDeathCause.h" FFortTagToDeathCause::FFortTagToDeathCause() { - this->DBNOCause = EDeathCause::OutsideSafeZone; - this->DeathCause = EDeathCause::OutsideSafeZone; + DBNOCause = EDeathCause::OutsideSafeZone; + DeathCause = EDeathCause::OutsideSafeZone; } diff --git a/Source/FortniteGame/Private/FortTaggedActorOctreeFilter.cpp b/Source/FortniteGame/Private/FortTaggedActorOctreeFilter.cpp index 2e535bf0..51d42d3b 100644 --- a/Source/FortniteGame/Private/FortTaggedActorOctreeFilter.cpp +++ b/Source/FortniteGame/Private/FortTaggedActorOctreeFilter.cpp @@ -1,7 +1,7 @@ #include "FortTaggedActorOctreeFilter.h" FFortTaggedActorOctreeFilter::FFortTaggedActorOctreeFilter() { - this->MinDistanceFromBoundsCenter = 1; - this->bHasAllTags = false; + MinDistanceFromBoundsCenter = 1; + bHasAllTags = false; } diff --git a/Source/FortniteGame/Private/FortTaggedSoundCue.cpp b/Source/FortniteGame/Private/FortTaggedSoundCue.cpp index e9af3c8f..02675e40 100644 --- a/Source/FortniteGame/Private/FortTaggedSoundCue.cpp +++ b/Source/FortniteGame/Private/FortTaggedSoundCue.cpp @@ -1,6 +1,6 @@ #include "FortTaggedSoundCue.h" FFortTaggedSoundCue::FFortTaggedSoundCue() { - this->Sound = NULL; + Sound = NULL; } diff --git a/Source/FortniteGame/Private/FortTaggedTestManager.cpp b/Source/FortniteGame/Private/FortTaggedTestManager.cpp index 5ae1662d..9eb8e972 100644 --- a/Source/FortniteGame/Private/FortTaggedTestManager.cpp +++ b/Source/FortniteGame/Private/FortTaggedTestManager.cpp @@ -2,12 +2,12 @@ #include "FortTaggedAssetTest_Base.h" UFortTaggedTestManager::UFortTaggedTestManager() { - this->bIsFinished = false; - this->bInitialized = false; - this->bTerminateEarly = false; - this->bPendingReset = false; - this->TestIterator = 0; - this->AssetTypesToTest.AddDefaulted(3); - this->TargetTestBaseClass = UFortTaggedAssetTest_Base::StaticClass(); + bIsFinished = false; + bInitialized = false; + bTerminateEarly = false; + bPendingReset = false; + TestIterator = 0; + AssetTypesToTest.AddDefaulted(3); + TargetTestBaseClass = UFortTaggedAssetTest_Base::StaticClass(); } diff --git a/Source/FortniteGame/Private/FortTakerRift.cpp b/Source/FortniteGame/Private/FortTakerRift.cpp index cd6c9659..02e6c181 100644 --- a/Source/FortniteGame/Private/FortTakerRift.cpp +++ b/Source/FortniteGame/Private/FortTakerRift.cpp @@ -1,6 +1,6 @@ #include "FortTakerRift.h" AFortTakerRift::AFortTakerRift() { - this->TakerRiftParticleComponent = NULL; + TakerRiftParticleComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortTargetFilter.cpp b/Source/FortniteGame/Private/FortTargetFilter.cpp index 8de440ba..2634500d 100644 --- a/Source/FortniteGame/Private/FortTargetFilter.cpp +++ b/Source/FortniteGame/Private/FortTargetFilter.cpp @@ -1,36 +1,36 @@ #include "FortTargetFilter.h" FFortTargetFilter::FFortTargetFilter() { - this->ActorTypeFilter = EFortTargetSelectionFilter::Damageable; - this->ActorClassFilter = NULL; - this->bExcludeInstigator = false; - this->bUseTrapsOwningPawnAsInstigator = false; - this->bExcludeRequester = false; - this->bExcludeAllAttachedToInstigator = false; - this->bExcludeAthenaVehicleOfInstigator = false; - this->bExcludeAllAttachedToRequester = false; - this->bExcludePawnFriends = false; - this->bExcludeFriendlyAI = false; - this->bExcludeAllAI = false; - this->bExcludePawnEnemies = false; - this->bExcludeNonPawnFriends = false; - this->bExcludeNonPawnEnemies = false; - this->bConsiderFriendlyFireWhenExcludingFriends = false; - this->bExcludeDBNOPawns = false; - this->bExcludeWaterVolumes = false; - this->bExcludeWaterBodies = false; - this->bExcludeAthenaVehicleOccupiedBySource = false; - this->bExcludeAthenaVehicleUnoccupied = false; - this->bExcludeAthenaVehicleOccupied = false; - this->bExcludeAthenaVehicleFromObstructionChecks = false; - this->bExcludeWithoutNavigationCorridor = false; - this->bExcludeNonPlayerBuiltPieces = false; - this->bExcludePlayerBuiltPieces = false; - this->bExcludeNonBGABuildings = false; - this->bExcludeNonBlockingHits = false; - this->bExcludeProjectiles = false; - this->bTraceComplexCollision = false; - this->bExcludeLandscape = false; - this->bConsiderPhysicsPawnsAsNonPlayerPawns = false; + ActorTypeFilter = EFortTargetSelectionFilter::Damageable; + ActorClassFilter = NULL; + bExcludeInstigator = false; + bUseTrapsOwningPawnAsInstigator = false; + bExcludeRequester = false; + bExcludeAllAttachedToInstigator = false; + bExcludeAthenaVehicleOfInstigator = false; + bExcludeAllAttachedToRequester = false; + bExcludePawnFriends = false; + bExcludeFriendlyAI = false; + bExcludeAllAI = false; + bExcludePawnEnemies = false; + bExcludeNonPawnFriends = false; + bExcludeNonPawnEnemies = false; + bConsiderFriendlyFireWhenExcludingFriends = false; + bExcludeDBNOPawns = false; + bExcludeWaterVolumes = false; + bExcludeWaterBodies = false; + bExcludeAthenaVehicleOccupiedBySource = false; + bExcludeAthenaVehicleUnoccupied = false; + bExcludeAthenaVehicleOccupied = false; + bExcludeAthenaVehicleFromObstructionChecks = false; + bExcludeWithoutNavigationCorridor = false; + bExcludeNonPlayerBuiltPieces = false; + bExcludePlayerBuiltPieces = false; + bExcludeNonBGABuildings = false; + bExcludeNonBlockingHits = false; + bExcludeProjectiles = false; + bTraceComplexCollision = false; + bExcludeLandscape = false; + bConsiderPhysicsPawnsAsNonPlayerPawns = false; } diff --git a/Source/FortniteGame/Private/FortTeamHealthInfo.cpp b/Source/FortniteGame/Private/FortTeamHealthInfo.cpp index 7686fe65..0ab79fee 100644 --- a/Source/FortniteGame/Private/FortTeamHealthInfo.cpp +++ b/Source/FortniteGame/Private/FortTeamHealthInfo.cpp @@ -13,8 +13,8 @@ void AFortTeamHealthInfo::GetLifetimeReplicatedProps(TArray& } AFortTeamHealthInfo::AFortTeamHealthInfo() { - this->OwnerHealthComponent = NULL; - this->FortTeamInfo = NULL; - this->TeamNum = 0; + OwnerHealthComponent = NULL; + FortTeamInfo = NULL; + TeamNum = 0; } diff --git a/Source/FortniteGame/Private/FortTeamIdentification.cpp b/Source/FortniteGame/Private/FortTeamIdentification.cpp index 9a95968d..57246846 100644 --- a/Source/FortniteGame/Private/FortTeamIdentification.cpp +++ b/Source/FortniteGame/Private/FortTeamIdentification.cpp @@ -1,6 +1,6 @@ #include "FortTeamIdentification.h" UFortTeamIdentification::UFortTeamIdentification() { - this->CharacterAccessoryColorSwatch = NULL; + CharacterAccessoryColorSwatch = NULL; } diff --git a/Source/FortniteGame/Private/FortTeamInfo.cpp b/Source/FortniteGame/Private/FortTeamInfo.cpp index dca0df69..4c784695 100644 --- a/Source/FortniteGame/Private/FortTeamInfo.cpp +++ b/Source/FortniteGame/Private/FortTeamInfo.cpp @@ -22,7 +22,7 @@ void AFortTeamInfo::GetLifetimeReplicatedProps(TArray& OutLif } AFortTeamInfo::AFortTeamInfo() { - this->Team = 0; - this->PrivateInfo = NULL; + Team = 0; + PrivateInfo = NULL; } diff --git a/Source/FortniteGame/Private/FortTeamMember.cpp b/Source/FortniteGame/Private/FortTeamMember.cpp index cae10e83..b5f65688 100644 --- a/Source/FortniteGame/Private/FortTeamMember.cpp +++ b/Source/FortniteGame/Private/FortTeamMember.cpp @@ -1,6 +1,6 @@ #include "FortTeamMember.h" UFortTeamMember::UFortTeamMember() { - this->SocialUser = NULL; + SocialUser = NULL; } diff --git a/Source/FortniteGame/Private/FortTeamMemberInfo.cpp b/Source/FortniteGame/Private/FortTeamMemberInfo.cpp index e8ad6ba3..097e3839 100644 --- a/Source/FortniteGame/Private/FortTeamMemberInfo.cpp +++ b/Source/FortniteGame/Private/FortTeamMemberInfo.cpp @@ -1,18 +1,18 @@ #include "FortTeamMemberInfo.h" FFortTeamMemberInfo::FFortTeamMemberInfo() { - this->bPartyLeader = false; - this->bIsInZone = false; - this->bHasBoostXp = false; - this->bHasRestXp = false; - this->bBattlePassPurchased = false; - this->BattlePassLevel = 0; - this->BattlePassSelfXpBoost = 0; - this->BattlePassFriendXpBoost = 0; - this->NumPlayersInParty = 0; - this->PlayerIndex = 0; - this->TeamAffiliation = 0; - this->HeroXP = 0; - this->HeroItem = NULL; + bPartyLeader = false; + bIsInZone = false; + bHasBoostXp = false; + bHasRestXp = false; + bBattlePassPurchased = false; + BattlePassLevel = 0; + BattlePassSelfXpBoost = 0; + BattlePassFriendXpBoost = 0; + NumPlayersInParty = 0; + PlayerIndex = 0; + TeamAffiliation = 0; + HeroXP = 0; + HeroItem = NULL; } diff --git a/Source/FortniteGame/Private/FortTeamPerkItemDefinition.cpp b/Source/FortniteGame/Private/FortTeamPerkItemDefinition.cpp index b0b7f94e..0417d0b6 100644 --- a/Source/FortniteGame/Private/FortTeamPerkItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortTeamPerkItemDefinition.cpp @@ -8,7 +8,8 @@ UFortAbilityKit* UFortTeamPerkItemDefinition::GetAbilityKitBP() const { return NULL; } -UFortTeamPerkItemDefinition::UFortTeamPerkItemDefinition() { - this->bProgressiveBonus = false; +UFortTeamPerkItemDefinition::UFortTeamPerkItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bProgressiveBonus = false; } diff --git a/Source/FortniteGame/Private/FortTeamPerkLoadoutCondition.cpp b/Source/FortniteGame/Private/FortTeamPerkLoadoutCondition.cpp index c60d877b..a2ad56ec 100644 --- a/Source/FortniteGame/Private/FortTeamPerkLoadoutCondition.cpp +++ b/Source/FortniteGame/Private/FortTeamPerkLoadoutCondition.cpp @@ -1,18 +1,18 @@ #include "FortTeamPerkLoadoutCondition.h" FFortTeamPerkLoadoutCondition::FFortTeamPerkLoadoutCondition() { - this->NumTimesSatisfiable = 0; - this->bConsiderMinimumTier = false; - this->bConsiderMaximumTier = false; - this->bConsiderMinimumLevel = false; - this->bConsiderMaximumLevel = false; - this->bConsiderMinimumRarity = false; - this->bConsiderMaximumRarity = false; - this->MinimumHeroTier = EFortItemTier::No_Tier; - this->MaximumHeroTier = EFortItemTier::No_Tier; - this->MinimumHeroLevel = 0; - this->MaximumHeroLevel = 0; - this->MinimumHeroRarity = EFortRarity::Common; - this->MaximumHeroRarity = EFortRarity::Common; + NumTimesSatisfiable = 0; + bConsiderMinimumTier = false; + bConsiderMaximumTier = false; + bConsiderMinimumLevel = false; + bConsiderMaximumLevel = false; + bConsiderMinimumRarity = false; + bConsiderMaximumRarity = false; + MinimumHeroTier = EFortItemTier::No_Tier; + MaximumHeroTier = EFortItemTier::No_Tier; + MinimumHeroLevel = 0; + MaximumHeroLevel = 0; + MinimumHeroRarity = EFortRarity::Common; + MaximumHeroRarity = EFortRarity::Common; } diff --git a/Source/FortniteGame/Private/FortTeamPrivateInfo.cpp b/Source/FortniteGame/Private/FortTeamPrivateInfo.cpp index 0659a130..3c047e7f 100644 --- a/Source/FortniteGame/Private/FortTeamPrivateInfo.cpp +++ b/Source/FortniteGame/Private/FortTeamPrivateInfo.cpp @@ -13,7 +13,7 @@ void AFortTeamPrivateInfo::GetLifetimeReplicatedProps(TArray& } AFortTeamPrivateInfo::AFortTeamPrivateInfo() { - this->TeamInfo = NULL; - this->AverageDamageDealt = 0; + TeamInfo = NULL; + AverageDamageDealt = 0; } diff --git a/Source/FortniteGame/Private/FortTestControllerAutoTest.cpp b/Source/FortniteGame/Private/FortTestControllerAutoTest.cpp index ca4f4268..1fdd9b2f 100644 --- a/Source/FortniteGame/Private/FortTestControllerAutoTest.cpp +++ b/Source/FortniteGame/Private/FortTestControllerAutoTest.cpp @@ -1,6 +1,6 @@ #include "FortTestControllerAutoTest.h" UFortTestControllerAutoTest::UFortTestControllerAutoTest() { - this->CurrentState = EFortAutoTestState::InitialLoad; + CurrentState = EFortAutoTestState::InitialLoad; } diff --git a/Source/FortniteGame/Private/FortTestControllerStreamingTest.cpp b/Source/FortniteGame/Private/FortTestControllerStreamingTest.cpp index ba6cfb81..8ef53dad 100644 --- a/Source/FortniteGame/Private/FortTestControllerStreamingTest.cpp +++ b/Source/FortniteGame/Private/FortTestControllerStreamingTest.cpp @@ -1,7 +1,7 @@ #include "FortTestControllerStreamingTest.h" UFortTestControllerStreamingTest::UFortTestControllerStreamingTest() { - this->SkydivePathArray.AddDefaulted(9); - this->PostSkydiveMinWait = 1; + SkydivePathArray.AddDefaulted(9); + PostSkydiveMinWait = 1; } diff --git a/Source/FortniteGame/Private/FortTextHotfixConfig.cpp b/Source/FortniteGame/Private/FortTextHotfixConfig.cpp index 5f2f1f4b..6a661a53 100644 --- a/Source/FortniteGame/Private/FortTextHotfixConfig.cpp +++ b/Source/FortniteGame/Private/FortTextHotfixConfig.cpp @@ -1,6 +1,6 @@ #include "FortTextHotfixConfig.h" UFortTextHotfixConfig::UFortTextHotfixConfig() { - this->TextReplacements.AddDefaulted(4); + TextReplacements.AddDefaulted(4); } diff --git a/Source/FortniteGame/Private/FortTheaterColorInfo.cpp b/Source/FortniteGame/Private/FortTheaterColorInfo.cpp index ae5f63e4..f13e5957 100644 --- a/Source/FortniteGame/Private/FortTheaterColorInfo.cpp +++ b/Source/FortniteGame/Private/FortTheaterColorInfo.cpp @@ -1,6 +1,6 @@ #include "FortTheaterColorInfo.h" FFortTheaterColorInfo::FFortTheaterColorInfo() { - this->bUseDifficultyToDetermineColor = false; + bUseDifficultyToDetermineColor = false; } diff --git a/Source/FortniteGame/Private/FortTheaterDifficultyWeight.cpp b/Source/FortniteGame/Private/FortTheaterDifficultyWeight.cpp index bc6d0f34..3e20268c 100644 --- a/Source/FortniteGame/Private/FortTheaterDifficultyWeight.cpp +++ b/Source/FortniteGame/Private/FortTheaterDifficultyWeight.cpp @@ -1,6 +1,6 @@ #include "FortTheaterDifficultyWeight.h" FFortTheaterDifficultyWeight::FFortTheaterDifficultyWeight() { - this->Weight = 1; + Weight = 1; } diff --git a/Source/FortniteGame/Private/FortTheaterGameplayModifier.cpp b/Source/FortniteGame/Private/FortTheaterGameplayModifier.cpp index 53c2ef0f..d43f7129 100644 --- a/Source/FortniteGame/Private/FortTheaterGameplayModifier.cpp +++ b/Source/FortniteGame/Private/FortTheaterGameplayModifier.cpp @@ -1,6 +1,6 @@ #include "FortTheaterGameplayModifier.h" FFortTheaterGameplayModifier::FFortTheaterGameplayModifier() { - this->GameplayModifier = NULL; + GameplayModifier = NULL; } diff --git a/Source/FortniteGame/Private/FortTheaterInfo.cpp b/Source/FortniteGame/Private/FortTheaterInfo.cpp index 2278ab53..192511ea 100644 --- a/Source/FortniteGame/Private/FortTheaterInfo.cpp +++ b/Source/FortniteGame/Private/FortTheaterInfo.cpp @@ -1,14 +1,14 @@ #include "FortTheaterInfo.h" UFortTheaterInfo::UFortTheaterInfo() { - this->SaveVersion = 0; - this->bForceIncludeInCookIfReferenced = false; - this->SelectedZoneTheme = NULL; - this->SelectedZoneRegion = NULL; - this->SelectedTileType = EFortTheaterMapTileType::Normal; - this->bCanSelectedTileHaveMissionAlert = false; - this->bShouldSelectedTileDisallowQuickplay = false; - this->TheaterWidth = 0; - this->TheaterHeight = 0; + SaveVersion = 0; + bForceIncludeInCookIfReferenced = false; + SelectedZoneTheme = NULL; + SelectedZoneRegion = NULL; + SelectedTileType = EFortTheaterMapTileType::Normal; + bCanSelectedTileHaveMissionAlert = false; + bShouldSelectedTileDisallowQuickplay = false; + TheaterWidth = 0; + TheaterHeight = 0; } diff --git a/Source/FortniteGame/Private/FortTheaterMapData.cpp b/Source/FortniteGame/Private/FortTheaterMapData.cpp index edf1ed45..dae48408 100644 --- a/Source/FortniteGame/Private/FortTheaterMapData.cpp +++ b/Source/FortniteGame/Private/FortTheaterMapData.cpp @@ -1,8 +1,8 @@ #include "FortTheaterMapData.h" FFortTheaterMapData::FFortTheaterMapData() { - this->TheaterSlot = 0; - this->bIsTestTheater = false; - this->bHideLikeTestTheater = false; + TheaterSlot = 0; + bIsTestTheater = false; + bHideLikeTestTheater = false; } diff --git a/Source/FortniteGame/Private/FortTheaterMapMissionData.cpp b/Source/FortniteGame/Private/FortTheaterMapMissionData.cpp index 4cbf0b37..fb6f64f2 100644 --- a/Source/FortniteGame/Private/FortTheaterMapMissionData.cpp +++ b/Source/FortniteGame/Private/FortTheaterMapMissionData.cpp @@ -1,8 +1,8 @@ #include "FortTheaterMapMissionData.h" FFortTheaterMapMissionData::FFortTheaterMapMissionData() { - this->NumMissionsAvailable = 0; - this->NumMissionsToChange = 0; - this->MissionChangeFrequency = 1; + NumMissionsAvailable = 0; + NumMissionsToChange = 0; + MissionChangeFrequency = 1; } diff --git a/Source/FortniteGame/Private/FortTheaterMapTile.cpp b/Source/FortniteGame/Private/FortTheaterMapTile.cpp index 486307ff..326c24f7 100644 --- a/Source/FortniteGame/Private/FortTheaterMapTile.cpp +++ b/Source/FortniteGame/Private/FortTheaterMapTile.cpp @@ -94,23 +94,23 @@ bool AFortTheaterMapTile::DoesTileAllowQuickplay() const { } AFortTheaterMapTile::AFortTheaterMapTile() { - this->bFocused = false; - this->bHostSelected = false; - this->bGoToPromptEnabled = false; - this->bHasFinishedLoading = false; - this->TileType = EFortTheaterMapTileType::Normal; - this->ZoneThemeClass = NULL; - this->TileIndex = 0; - this->RegionIndex = 0; - this->SelectionInterpSpeed = 1; - this->NormalBrightness = 1; - this->LockedBrightness = 1; - this->FocusedBrightness = 1; - this->SelectedBrightnessRange = 1; - this->SelectedPulseSpeed = 1; - this->bEnableBrightnessCode = true; - this->bDisallowQuickplay = false; - this->StaticMeshMaterialID = 1; - this->StaticMeshComponent = CreateDefaultSubobject(TEXT("StaticMeshComponent0")); + bFocused = false; + bHostSelected = false; + bGoToPromptEnabled = false; + bHasFinishedLoading = false; + TileType = EFortTheaterMapTileType::Normal; + ZoneThemeClass = NULL; + TileIndex = 0; + RegionIndex = 0; + SelectionInterpSpeed = 1; + NormalBrightness = 1; + LockedBrightness = 1; + FocusedBrightness = 1; + SelectedBrightnessRange = 1; + SelectedPulseSpeed = 1; + bEnableBrightnessCode = true; + bDisallowQuickplay = false; + StaticMeshMaterialID = 1; + StaticMeshComponent = CreateDefaultSubobject(TEXT("StaticMeshComponent0")); } diff --git a/Source/FortniteGame/Private/FortTheaterMapTileData.cpp b/Source/FortniteGame/Private/FortTheaterMapTileData.cpp index aa8e664f..1e2ffeb8 100644 --- a/Source/FortniteGame/Private/FortTheaterMapTileData.cpp +++ b/Source/FortniteGame/Private/FortTheaterMapTileData.cpp @@ -1,10 +1,10 @@ #include "FortTheaterMapTileData.h" FFortTheaterMapTileData::FFortTheaterMapTileData() { - this->TileType = EFortTheaterMapTileType::Normal; - this->XCoordinate = 0; - this->YCoordinate = 0; - this->CanBeMissionAlert = false; - this->bDisallowQuickplay = false; + TileType = EFortTheaterMapTileType::Normal; + XCoordinate = 0; + YCoordinate = 0; + CanBeMissionAlert = false; + bDisallowQuickplay = false; } diff --git a/Source/FortniteGame/Private/FortTheaterMapViewer.cpp b/Source/FortniteGame/Private/FortTheaterMapViewer.cpp index 20d21b78..6babe167 100644 --- a/Source/FortniteGame/Private/FortTheaterMapViewer.cpp +++ b/Source/FortniteGame/Private/FortTheaterMapViewer.cpp @@ -4,12 +4,12 @@ void AFortTheaterMapViewer::HandleMarkedQuestsChanged() { } AFortTheaterMapViewer::AFortTheaterMapViewer() { - this->HexTileWidth = 1; - this->HexTileHeight = 1; - this->CurrentSelectedTile = NULL; - this->CurrentFocusedTile = NULL; - this->NumValidHexMapTiles = 0; - this->CurrentTileIndex = 0; - this->bDisplayTheaterComplete = false; + HexTileWidth = 1; + HexTileHeight = 1; + CurrentSelectedTile = NULL; + CurrentFocusedTile = NULL; + NumValidHexMapTiles = 0; + CurrentTileIndex = 0; + bDisplayTheaterComplete = false; } diff --git a/Source/FortniteGame/Private/FortTheaterMissionWeight.cpp b/Source/FortniteGame/Private/FortTheaterMissionWeight.cpp index d3bf7716..2456a998 100644 --- a/Source/FortniteGame/Private/FortTheaterMissionWeight.cpp +++ b/Source/FortniteGame/Private/FortTheaterMissionWeight.cpp @@ -1,6 +1,6 @@ #include "FortTheaterMissionWeight.h" FFortTheaterMissionWeight::FFortTheaterMissionWeight() { - this->Weight = 1; + Weight = 1; } diff --git a/Source/FortniteGame/Private/FortTheaterRuntimeData.cpp b/Source/FortniteGame/Private/FortTheaterRuntimeData.cpp index 4088da97..764b72e7 100644 --- a/Source/FortniteGame/Private/FortTheaterRuntimeData.cpp +++ b/Source/FortniteGame/Private/FortTheaterRuntimeData.cpp @@ -1,11 +1,11 @@ #include "FortTheaterRuntimeData.h" FFortTheaterRuntimeData::FFortTheaterRuntimeData() { - this->TheaterType = EFortTheaterType::Standard; - this->RequiredSubGameForVisibility = ESubGame::Campaign; - this->bOnlyMatchLinkedQuestsToTiles = false; - this->WorldMapPinClass = NULL; - this->TheaterImage = NULL; - this->HighestDifficulty = 1; + TheaterType = EFortTheaterType::Standard; + RequiredSubGameForVisibility = ESubGame::Campaign; + bOnlyMatchLinkedQuestsToTiles = false; + WorldMapPinClass = NULL; + TheaterImage = NULL; + HighestDifficulty = 1; } diff --git a/Source/FortniteGame/Private/FortTheaterTileEditorData.cpp b/Source/FortniteGame/Private/FortTheaterTileEditorData.cpp index 89d2905d..6fd71956 100644 --- a/Source/FortniteGame/Private/FortTheaterTileEditorData.cpp +++ b/Source/FortniteGame/Private/FortTheaterTileEditorData.cpp @@ -1,12 +1,12 @@ #include "FortTheaterTileEditorData.h" FFortTheaterTileEditorData::FFortTheaterTileEditorData() { - this->XCoordinate = 0; - this->YCoordinate = 0; - this->ZoneTheme = NULL; - this->Region = NULL; - this->TileType = EFortTheaterMapTileType::Normal; - this->bCanBeMissionAlert = false; - this->bDisallowQuickplay = false; + XCoordinate = 0; + YCoordinate = 0; + ZoneTheme = NULL; + Region = NULL; + TileType = EFortTheaterMapTileType::Normal; + bCanBeMissionAlert = false; + bDisallowQuickplay = false; } diff --git a/Source/FortniteGame/Private/FortThreatVisualsManager.cpp b/Source/FortniteGame/Private/FortThreatVisualsManager.cpp index 76c70d0b..55148b3d 100644 --- a/Source/FortniteGame/Private/FortThreatVisualsManager.cpp +++ b/Source/FortniteGame/Private/FortThreatVisualsManager.cpp @@ -54,24 +54,24 @@ void AFortThreatVisualsManager::GetLifetimeReplicatedProps(TArrayCloudBlueprint = NULL; - this->CloudRadius = 1; - this->ThreatBoxVolumeTopPadding = 1; - this->ThreatBoxVolumeBottomPadding = 1; - this->bUseLocalPlayersOnlyForCloudMinimumHeight = true; - this->bHideClouds = false; - this->CloudMinimumHeightAbovePlayers = 1; - this->CloudMinimumHeightAboveGround = 1; - this->CloudMinimumAltitude = 1; - this->CloudMaxVerticalDelta = 1; - this->CloudMinSpeed = 1; - this->CloudMaxSpeed = 1; - this->StormWindCloudRadius = 1; - this->StormWindGoalRadius = 1; - this->StormWindFalloffRadius = 1; - this->StormWindInactiveMagnitude = 1; - this->StormWindActiveMagnitude = 1; - this->StormWindDesiredDeltaBlendTime = 1; - this->StormWindDirectionAdditionalAngle = 1; + CloudBlueprint = NULL; + CloudRadius = 1; + ThreatBoxVolumeTopPadding = 1; + ThreatBoxVolumeBottomPadding = 1; + bUseLocalPlayersOnlyForCloudMinimumHeight = true; + bHideClouds = false; + CloudMinimumHeightAbovePlayers = 1; + CloudMinimumHeightAboveGround = 1; + CloudMinimumAltitude = 1; + CloudMaxVerticalDelta = 1; + CloudMinSpeed = 1; + CloudMaxSpeed = 1; + StormWindCloudRadius = 1; + StormWindGoalRadius = 1; + StormWindFalloffRadius = 1; + StormWindInactiveMagnitude = 1; + StormWindActiveMagnitude = 1; + StormWindDesiredDeltaBlendTime = 1; + StormWindDirectionAdditionalAngle = 1; } diff --git a/Source/FortniteGame/Private/FortThumbnailRenderer.cpp b/Source/FortniteGame/Private/FortThumbnailRenderer.cpp index ebfa1174..651f811a 100644 --- a/Source/FortniteGame/Private/FortThumbnailRenderer.cpp +++ b/Source/FortniteGame/Private/FortThumbnailRenderer.cpp @@ -41,15 +41,15 @@ void UFortThumbnailRenderer::CaptureAlphaMask() { } UFortThumbnailRenderer::UFortThumbnailRenderer() { - this->AlphaMaskMaterial = NULL; - this->EffectMaskMaterial = NULL; - this->PrivateWorld = NULL; - this->RendererIndex = 0; - this->SurfaceWidth = 0; - this->SurfaceHeight = 0; - this->DiffuseRT = NULL; - this->AlphaMaskRT = NULL; - this->EffectsRT = NULL; - this->CaptureComponent = NULL; + AlphaMaskMaterial = NULL; + EffectMaskMaterial = NULL; + PrivateWorld = NULL; + RendererIndex = 0; + SurfaceWidth = 0; + SurfaceHeight = 0; + DiffuseRT = NULL; + AlphaMaskRT = NULL; + EffectsRT = NULL; + CaptureComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortTierCollectionLayoutOutput.cpp b/Source/FortniteGame/Private/FortTierCollectionLayoutOutput.cpp index 645d0b7c..4ac5e69b 100644 --- a/Source/FortniteGame/Private/FortTierCollectionLayoutOutput.cpp +++ b/Source/FortniteGame/Private/FortTierCollectionLayoutOutput.cpp @@ -1,6 +1,6 @@ #include "FortTierCollectionLayoutOutput.h" FFortTierCollectionLayoutOutput::FFortTierCollectionLayoutOutput() { - this->AdditiveDifficultyMod = 1; + AdditiveDifficultyMod = 1; } diff --git a/Source/FortniteGame/Private/FortTierProgressionInfo.cpp b/Source/FortniteGame/Private/FortTierProgressionInfo.cpp index f41065b0..c4f182a6 100644 --- a/Source/FortniteGame/Private/FortTierProgressionInfo.cpp +++ b/Source/FortniteGame/Private/FortTierProgressionInfo.cpp @@ -1,6 +1,6 @@ #include "FortTierProgressionInfo.h" FFortTierProgressionInfo::FFortTierProgressionInfo() { - this->HighestDefeatedTier = 0; + HighestDefeatedTier = 0; } diff --git a/Source/FortniteGame/Private/FortTieredCollectionLayout.cpp b/Source/FortniteGame/Private/FortTieredCollectionLayout.cpp index 6bdd9d3d..01668758 100644 --- a/Source/FortniteGame/Private/FortTieredCollectionLayout.cpp +++ b/Source/FortniteGame/Private/FortTieredCollectionLayout.cpp @@ -13,9 +13,9 @@ FText UFortTieredCollectionLayout::GetCollectionLayoutDisplayName() const { } UFortTieredCollectionLayout::UFortTieredCollectionLayout() { - this->bUseTierAsRandomSeed = true; - this->bFiniteTiers = true; - this->MaxNumberOfTiersAllowed = 0; - this->InitialTierUnlocked = 0; + bUseTierAsRandomSeed = true; + bFiniteTiers = true; + MaxNumberOfTiersAllowed = 0; + InitialTierUnlocked = 0; } diff --git a/Source/FortniteGame/Private/FortTileLootData.cpp b/Source/FortniteGame/Private/FortTileLootData.cpp index 5749fa93..2d2e7156 100644 --- a/Source/FortniteGame/Private/FortTileLootData.cpp +++ b/Source/FortniteGame/Private/FortTileLootData.cpp @@ -1,23 +1,23 @@ #include "FortTileLootData.h" FFortTileLootData::FFortTileLootData() { - this->LootDrops[0] = 0; - this->LootDrops[1] = 0; - this->LootDrops[2] = 0; - this->LootDrops[3] = 0; - this->LootDrops[4] = 0; - this->LootDrops[5] = 0; - this->LootDrops[6] = 0; - this->LootDrops[7] = 0; - this->LootDrops[8] = 0; - this->LootDrops[9] = 0; - this->LootDrops[10] = 0; - this->LootDrops[11] = 0; - this->LootDrops[12] = 0; - this->LootDrops[13] = 0; - this->LootDrops[14] = 0; - this->LootDrops[15] = 0; - this->LootDrops[16] = 0; - this->LootDrops[17] = 0; + LootDrops[0] = 0; + LootDrops[1] = 0; + LootDrops[2] = 0; + LootDrops[3] = 0; + LootDrops[4] = 0; + LootDrops[5] = 0; + LootDrops[6] = 0; + LootDrops[7] = 0; + LootDrops[8] = 0; + LootDrops[9] = 0; + LootDrops[10] = 0; + LootDrops[11] = 0; + LootDrops[12] = 0; + LootDrops[13] = 0; + LootDrops[14] = 0; + LootDrops[15] = 0; + LootDrops[16] = 0; + LootDrops[17] = 0; } diff --git a/Source/FortniteGame/Private/FortTimeOfDayManager.cpp b/Source/FortniteGame/Private/FortTimeOfDayManager.cpp index cc9b0f61..c72cff5a 100644 --- a/Source/FortniteGame/Private/FortTimeOfDayManager.cpp +++ b/Source/FortniteGame/Private/FortTimeOfDayManager.cpp @@ -145,67 +145,67 @@ void AFortTimeOfDayManager::GetLifetimeReplicatedProps(TArray } AFortTimeOfDayManager::AFortTimeOfDayManager() { - this->TimeOfDay = 1; - this->TimeOfDayReplicated = 1; - this->CurrentDayNightPhase = EFortDayPhase::Day; - this->TransitionFromPhase = EFortDayPhase::Day; - this->TransitionToPhase = EFortDayPhase::Day; - this->TransitionBlendPercent = 1; - this->DefaultTimeOfDaySpeed = 1; - this->StartTimeOfDayInGame = 1; - this->TimeOfDaySpeed = 1; - this->MaxTimeOfDayAccumulationFactor = 1; - this->TimeOfDayAccumulator = 1; - this->BasePostProcessMaterial = NULL; - this->PostProcessMaterialMID = NULL; - this->bHasClonedPPVs = 0; - this->bSkipNight = false; - this->bUsePerDayPhaseSkylightCubemaps = false; - this->bTimeStarted = false; - this->bHeightFogEnabled = false; - this->bBaseHeightFogOnAltitude = true; - this->HeightFogZOffset = 1; - this->SunObjectDivergencePower = 1; - this->bUseSkyAtmosphereRotationAndDivergence = false; - this->SkyAtmosphereRotationDivergencePower = 1; - this->DistanceToSunOrMoon = 1; - this->bStartInvisible = false; - this->DirectionalLightComponent = CreateDefaultSubobject(TEXT("DayNightDirectionalLightComponent")); - this->ActiveHeightFogComponent = CreateDefaultSubobject(TEXT("ActiveHeightFogComponent")); - this->DayPhaseChangeEventParams = NULL; - this->LightAndFogPhaseSettingOverrides[0] = NULL; - this->LightAndFogPhaseSettingOverrides[1] = NULL; - this->LightAndFogPhaseSettingOverrides[2] = NULL; - this->LightAndFogPhaseSettingOverrides[3] = NULL; - this->bBlendingInLightAndFogOverrides = false; - this->bBlendingOutLightAndFogOverrides = false; - this->BlendingOutLightAndFogOverridesDayPhase = EFortDayPhase::NumPhases; - this->LightAndFogOverridesFadeTime = 1; - this->CurrentLightAndFogBlendValue = 1; - this->MorningPostProcessComponent = CreateDefaultSubobject(TEXT("MorningPostProcessComponent")); - this->DayPostProcessComponent = CreateDefaultSubobject(TEXT("DayPostProcessComponent")); - this->EveningPostProcessComponent = CreateDefaultSubobject(TEXT("EveningPostProcessComponent")); - this->NightPostProcessComponent = CreateDefaultSubobject(TEXT("NightPostProcessComponent")); - this->OverridePostProcessComponent = NULL; - this->MaterialParameterCollection = NULL; - this->MaterialParameterCollectionInstance = NULL; - this->SunMesh = NULL; - this->MoonMesh = NULL; - this->SunScale = 1; - this->MoonScale = 1; - this->SkyDomeMaterial = NULL; - this->StarMapMaterial = NULL; - this->CloudMaskTexture = NULL; - this->bUseStormValues = true; - this->StormMaterialInst = NULL; - this->SkyLightComp = CreateDefaultSubobject(TEXT("SkyLightComponent")); - this->RainParticleSystemComp = CreateDefaultSubobject(TEXT("RainParticleSystemComponent")); - this->SunOrMoonMeshComp = CreateDefaultSubobject(TEXT("SunMeshComponent")); - this->SkyDomeMeshComp = CreateDefaultSubobject(TEXT("SkyDomeMeshComp")); - this->StarMapMeshComp = CreateDefaultSubobject(TEXT("StarMapMeshComponent")); - this->ActiveSkyBoxMat = NULL; - this->StarMapMID = NULL; - this->StormStrength = 1; - this->WeatherComponent = NULL; + TimeOfDay = 1; + TimeOfDayReplicated = 1; + CurrentDayNightPhase = EFortDayPhase::Day; + TransitionFromPhase = EFortDayPhase::Day; + TransitionToPhase = EFortDayPhase::Day; + TransitionBlendPercent = 1; + DefaultTimeOfDaySpeed = 1; + StartTimeOfDayInGame = 1; + TimeOfDaySpeed = 1; + MaxTimeOfDayAccumulationFactor = 1; + TimeOfDayAccumulator = 1; + BasePostProcessMaterial = NULL; + PostProcessMaterialMID = NULL; + bHasClonedPPVs = 0; + bSkipNight = false; + bUsePerDayPhaseSkylightCubemaps = false; + bTimeStarted = false; + bHeightFogEnabled = false; + bBaseHeightFogOnAltitude = true; + HeightFogZOffset = 1; + SunObjectDivergencePower = 1; + bUseSkyAtmosphereRotationAndDivergence = false; + SkyAtmosphereRotationDivergencePower = 1; + DistanceToSunOrMoon = 1; + bStartInvisible = false; + DirectionalLightComponent = CreateDefaultSubobject(TEXT("DayNightDirectionalLightComponent")); + ActiveHeightFogComponent = CreateDefaultSubobject(TEXT("ActiveHeightFogComponent")); + DayPhaseChangeEventParams = NULL; + LightAndFogPhaseSettingOverrides[0] = NULL; + LightAndFogPhaseSettingOverrides[1] = NULL; + LightAndFogPhaseSettingOverrides[2] = NULL; + LightAndFogPhaseSettingOverrides[3] = NULL; + bBlendingInLightAndFogOverrides = false; + bBlendingOutLightAndFogOverrides = false; + BlendingOutLightAndFogOverridesDayPhase = EFortDayPhase::NumPhases; + LightAndFogOverridesFadeTime = 1; + CurrentLightAndFogBlendValue = 1; + MorningPostProcessComponent = CreateDefaultSubobject(TEXT("MorningPostProcessComponent")); + DayPostProcessComponent = CreateDefaultSubobject(TEXT("DayPostProcessComponent")); + EveningPostProcessComponent = CreateDefaultSubobject(TEXT("EveningPostProcessComponent")); + NightPostProcessComponent = CreateDefaultSubobject(TEXT("NightPostProcessComponent")); + OverridePostProcessComponent = NULL; + MaterialParameterCollection = NULL; + MaterialParameterCollectionInstance = NULL; + SunMesh = NULL; + MoonMesh = NULL; + SunScale = 1; + MoonScale = 1; + SkyDomeMaterial = NULL; + StarMapMaterial = NULL; + CloudMaskTexture = NULL; + bUseStormValues = true; + StormMaterialInst = NULL; + SkyLightComp = CreateDefaultSubobject(TEXT("SkyLightComponent")); + RainParticleSystemComp = CreateDefaultSubobject(TEXT("RainParticleSystemComponent")); + SunOrMoonMeshComp = CreateDefaultSubobject(TEXT("SunMeshComponent")); + SkyDomeMeshComp = CreateDefaultSubobject(TEXT("SkyDomeMeshComp")); + StarMapMeshComp = CreateDefaultSubobject(TEXT("StarMapMeshComponent")); + ActiveSkyBoxMat = NULL; + StarMapMID = NULL; + StormStrength = 1; + WeatherComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortTimeOfDayManagerAtmosphere.cpp b/Source/FortniteGame/Private/FortTimeOfDayManagerAtmosphere.cpp index d9b58fee..4e12321c 100644 --- a/Source/FortniteGame/Private/FortTimeOfDayManagerAtmosphere.cpp +++ b/Source/FortniteGame/Private/FortTimeOfDayManagerAtmosphere.cpp @@ -2,6 +2,6 @@ #include "Components/SkyAtmosphereComponent.h" AFortTimeOfDayManagerAtmosphere::AFortTimeOfDayManagerAtmosphere() { - this->SkyAtmosphereComponent = CreateDefaultSubobject(TEXT("SkyAtmosphereComponent")); + SkyAtmosphereComponent = CreateDefaultSubobject(TEXT("SkyAtmosphereComponent")); } diff --git a/Source/FortniteGame/Private/FortTimeOfDayWeatherComponent.cpp b/Source/FortniteGame/Private/FortTimeOfDayWeatherComponent.cpp index 1517d2e3..d2e41d3b 100644 --- a/Source/FortniteGame/Private/FortTimeOfDayWeatherComponent.cpp +++ b/Source/FortniteGame/Private/FortTimeOfDayWeatherComponent.cpp @@ -42,18 +42,18 @@ void UFortTimeOfDayWeatherComponent::GetLifetimeReplicatedProps(TArraybWeatherDisabled = false; - this->GamePhaseToStart = EAthenaGamePhase::None; - this->bWeatherStarted = false; - this->WeatherState = EGlobalWeatherState::Inactive; - this->WeatherEventEndTime = 1; - this->WeatherEventAttemptStart = 1; - this->WeatherEventIndex = 0; - this->LocalWeatherEventIndex = 0; - this->CurrentWeatherEventIntensity = 1; - this->CurrentBlendTime = 1; - this->TargetBlendTime = 1; - this->BlendTimeLength = 1; - this->PostProcessComponent = NULL; + bWeatherDisabled = false; + GamePhaseToStart = EAthenaGamePhase::None; + bWeatherStarted = false; + WeatherState = EGlobalWeatherState::Inactive; + WeatherEventEndTime = 1; + WeatherEventAttemptStart = 1; + WeatherEventIndex = 0; + LocalWeatherEventIndex = 0; + CurrentWeatherEventIntensity = 1; + CurrentBlendTime = 1; + TargetBlendTime = 1; + BlendTimeLength = 1; + PostProcessComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortTips.cpp b/Source/FortniteGame/Private/FortTips.cpp index e3a621e5..06e66d4d 100644 --- a/Source/FortniteGame/Private/FortTips.cpp +++ b/Source/FortniteGame/Private/FortTips.cpp @@ -1,7 +1,7 @@ #include "FortTips.h" UFortTips::UFortTips() { - this->OverrideTips = false; - this->DisplayOnPlatforms = 0; + OverrideTips = false; + DisplayOnPlatforms = 0; } diff --git a/Source/FortniteGame/Private/FortToggledCursorModeParams.cpp b/Source/FortniteGame/Private/FortToggledCursorModeParams.cpp index 6b363c8a..d41b0302 100644 --- a/Source/FortniteGame/Private/FortToggledCursorModeParams.cpp +++ b/Source/FortniteGame/Private/FortToggledCursorModeParams.cpp @@ -7,7 +7,7 @@ void UFortToggledCursorModeParams::BreakParams(AFortPlayerController*& _PlayerTh } UFortToggledCursorModeParams::UFortToggledCursorModeParams() { - this->PlayerThatToggledCursorMode = NULL; - this->bInCursorMode = false; + PlayerThatToggledCursorMode = NULL; + bInCursorMode = false; } diff --git a/Source/FortniteGame/Private/FortToggledEditModeParams.cpp b/Source/FortniteGame/Private/FortToggledEditModeParams.cpp index 73c99a59..f732a7ac 100644 --- a/Source/FortniteGame/Private/FortToggledEditModeParams.cpp +++ b/Source/FortniteGame/Private/FortToggledEditModeParams.cpp @@ -7,8 +7,8 @@ void UFortToggledEditModeParams::BreakParams(AFortPlayerController*& _PlayerThat } UFortToggledEditModeParams::UFortToggledEditModeParams() { - this->PlayerThatToggledEditMode = NULL; - this->EditableActor = NULL; - this->bInEditMode = false; + PlayerThatToggledEditMode = NULL; + EditableActor = NULL; + bInEditMode = false; } diff --git a/Source/FortniteGame/Private/FortToggledOptionsMenuParams.cpp b/Source/FortniteGame/Private/FortToggledOptionsMenuParams.cpp index eec07805..67ed7a57 100644 --- a/Source/FortniteGame/Private/FortToggledOptionsMenuParams.cpp +++ b/Source/FortniteGame/Private/FortToggledOptionsMenuParams.cpp @@ -7,7 +7,7 @@ void UFortToggledOptionsMenuParams::BreakParams(AFortPlayerController*& _PlayerT } UFortToggledOptionsMenuParams::UFortToggledOptionsMenuParams() { - this->PlayerThatToggledOptionsMenu = NULL; - this->bInOptionsMenu = false; + PlayerThatToggledOptionsMenu = NULL; + bInOptionsMenu = false; } diff --git a/Source/FortniteGame/Private/FortTokenType.cpp b/Source/FortniteGame/Private/FortTokenType.cpp index f7974511..aa9399de 100644 --- a/Source/FortniteGame/Private/FortTokenType.cpp +++ b/Source/FortniteGame/Private/FortTokenType.cpp @@ -1,8 +1,9 @@ #include "FortTokenType.h" -UFortTokenType::UFortTokenType() { - this->bPercentageRepresentation = false; - this->ProfileType = EItemProfileType::Common; - this->ItemType = EFortItemType::Token; +UFortTokenType::UFortTokenType(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bPercentageRepresentation = false; + ProfileType = EItemProfileType::Common; + ItemType = EFortItemType::Token; } diff --git a/Source/FortniteGame/Private/FortTooltipContext.cpp b/Source/FortniteGame/Private/FortTooltipContext.cpp index e25f0dde..8289b98a 100644 --- a/Source/FortniteGame/Private/FortTooltipContext.cpp +++ b/Source/FortniteGame/Private/FortTooltipContext.cpp @@ -26,10 +26,10 @@ UFortTooltipContext* UFortTooltipContext::SpawnTooltipContext() { } UFortTooltipContext::UFortTooltipContext() { - this->SourceAbilitySystem = NULL; - this->DestAbilitySystem = NULL; - this->TreatAsLevel = 0; - this->ComparisonObject = NULL; - this->PlayerInfo = NULL; + SourceAbilitySystem = NULL; + DestAbilitySystem = NULL; + TreatAsLevel = 0; + ComparisonObject = NULL; + PlayerInfo = NULL; } diff --git a/Source/FortniteGame/Private/FortTooltipDisplayInfo.cpp b/Source/FortniteGame/Private/FortTooltipDisplayInfo.cpp index 7fbf204f..aacb8837 100644 --- a/Source/FortniteGame/Private/FortTooltipDisplayInfo.cpp +++ b/Source/FortniteGame/Private/FortTooltipDisplayInfo.cpp @@ -1,8 +1,8 @@ #include "FortTooltipDisplayInfo.h" FFortTooltipDisplayInfo::FFortTooltipDisplayInfo() { - this->PrimaryObjectClass = NULL; - this->SecondaryObjectClass = NULL; - this->TooltipStatsList = NULL; + PrimaryObjectClass = NULL; + SecondaryObjectClass = NULL; + TooltipStatsList = NULL; } diff --git a/Source/FortniteGame/Private/FortTooltipDisplayStatInfo.cpp b/Source/FortniteGame/Private/FortTooltipDisplayStatInfo.cpp index 91e6066d..aece65d0 100644 --- a/Source/FortniteGame/Private/FortTooltipDisplayStatInfo.cpp +++ b/Source/FortniteGame/Private/FortTooltipDisplayStatInfo.cpp @@ -1,6 +1,6 @@ #include "FortTooltipDisplayStatInfo.h" FFortTooltipDisplayStatInfo::FFortTooltipDisplayStatInfo() { - this->bLowerIsBetter = false; + bLowerIsBetter = false; } diff --git a/Source/FortniteGame/Private/FortTooltipLoadingWrapper.cpp b/Source/FortniteGame/Private/FortTooltipLoadingWrapper.cpp index 1de064ed..7d1bb5f3 100644 --- a/Source/FortniteGame/Private/FortTooltipLoadingWrapper.cpp +++ b/Source/FortniteGame/Private/FortTooltipLoadingWrapper.cpp @@ -8,7 +8,7 @@ bool UFortTooltipLoadingWrapper::AreAssetsLoaded() const { } UFortTooltipLoadingWrapper::UFortTooltipLoadingWrapper() { - this->SourceObject = NULL; - this->TooltipInstance = NULL; + SourceObject = NULL; + TooltipInstance = NULL; } diff --git a/Source/FortniteGame/Private/FortTooltipManager.cpp b/Source/FortniteGame/Private/FortTooltipManager.cpp index 06a511b5..cd9fa6d1 100644 --- a/Source/FortniteGame/Private/FortTooltipManager.cpp +++ b/Source/FortniteGame/Private/FortTooltipManager.cpp @@ -1,6 +1,6 @@ #include "FortTooltipManager.h" UFortTooltipManager::UFortTooltipManager() { - this->DamageRecieverProxy = NULL; + DamageRecieverProxy = NULL; } diff --git a/Source/FortniteGame/Private/FortTooltipMapEntry.cpp b/Source/FortniteGame/Private/FortTooltipMapEntry.cpp index 9f62cff8..ba18397c 100644 --- a/Source/FortniteGame/Private/FortTooltipMapEntry.cpp +++ b/Source/FortniteGame/Private/FortTooltipMapEntry.cpp @@ -1,8 +1,8 @@ #include "FortTooltipMapEntry.h" FFortTooltipMapEntry::FFortTooltipMapEntry() { - this->ObjectClass = NULL; - this->SecondaryObjectClass = NULL; - this->TooltipClass = NULL; + ObjectClass = NULL; + SecondaryObjectClass = NULL; + TooltipClass = NULL; } diff --git a/Source/FortniteGame/Private/FortTooltipValueData.cpp b/Source/FortniteGame/Private/FortTooltipValueData.cpp index 27c750d8..a6d11342 100644 --- a/Source/FortniteGame/Private/FortTooltipValueData.cpp +++ b/Source/FortniteGame/Private/FortTooltipValueData.cpp @@ -1,6 +1,6 @@ #include "FortTooltipValueData.h" FFortTooltipValueData::FFortTooltipValueData() { - this->Value = 1; + Value = 1; } diff --git a/Source/FortniteGame/Private/FortTouchAimAssist.cpp b/Source/FortniteGame/Private/FortTouchAimAssist.cpp index 0beb3534..bcb0ee66 100644 --- a/Source/FortniteGame/Private/FortTouchAimAssist.cpp +++ b/Source/FortniteGame/Private/FortTouchAimAssist.cpp @@ -1,6 +1,6 @@ #include "FortTouchAimAssist.h" FFortTouchAimAssist::FFortTouchAimAssist() { - this->AutoFireTargetActor = NULL; + AutoFireTargetActor = NULL; } diff --git a/Source/FortniteGame/Private/FortTouchAimAssistSettings.cpp b/Source/FortniteGame/Private/FortTouchAimAssistSettings.cpp index d0909973..cf70f82e 100644 --- a/Source/FortniteGame/Private/FortTouchAimAssistSettings.cpp +++ b/Source/FortniteGame/Private/FortTouchAimAssistSettings.cpp @@ -1,22 +1,22 @@ #include "FortTouchAimAssistSettings.h" FFortTouchAimAssistSettings::FFortTouchAimAssistSettings() { - this->AssistReticleWidth = 1; - this->AssistReticleHeight = 1; - this->AutoFireReticleWidth = 1; - this->AutoFireReticleHeight = 1; - this->AutoFireTrackingReticleWidth = 1; - this->AutoFireTrackingReticleHeight = 1; - this->TargetingReticleWidth = 1; - this->TargetingReticleHeight = 1; - this->TargetRange = 1; - this->TargetWeightCurve = NULL; - this->PullStrengthYawCurve = NULL; - this->PullStrengthPitchCurve = NULL; - this->PullMaxRate = 1; - this->AutoTrackDuration = 1; - this->AutoTrackPullStrength = 1; - this->ProjectileMinSpeedForAssist = 1; - this->ProjectileMaxLookAheadTime = 1; + AssistReticleWidth = 1; + AssistReticleHeight = 1; + AutoFireReticleWidth = 1; + AutoFireReticleHeight = 1; + AutoFireTrackingReticleWidth = 1; + AutoFireTrackingReticleHeight = 1; + TargetingReticleWidth = 1; + TargetingReticleHeight = 1; + TargetRange = 1; + TargetWeightCurve = NULL; + PullStrengthYawCurve = NULL; + PullStrengthPitchCurve = NULL; + PullMaxRate = 1; + AutoTrackDuration = 1; + AutoTrackPullStrength = 1; + ProjectileMinSpeedForAssist = 1; + ProjectileMaxLookAheadTime = 1; } diff --git a/Source/FortniteGame/Private/FortTouchInputSettings.cpp b/Source/FortniteGame/Private/FortTouchInputSettings.cpp index c3aee453..1bfa627c 100644 --- a/Source/FortniteGame/Private/FortTouchInputSettings.cpp +++ b/Source/FortniteGame/Private/FortTouchInputSettings.cpp @@ -1,8 +1,8 @@ #include "FortTouchInputSettings.h" UFortTouchInputSettings::UFortTouchInputSettings() { - this->LookSensitivityCurve = NULL; - this->LookVelocityScaleCurve = NULL; - this->MovementCurve = NULL; + LookSensitivityCurve = NULL; + LookVelocityScaleCurve = NULL; + MovementCurve = NULL; } diff --git a/Source/FortniteGame/Private/FortTracerBase.cpp b/Source/FortniteGame/Private/FortTracerBase.cpp index 6f3305b4..3cd359f3 100644 --- a/Source/FortniteGame/Private/FortTracerBase.cpp +++ b/Source/FortniteGame/Private/FortTracerBase.cpp @@ -6,20 +6,20 @@ void AFortTracerBase::Init(const FVector& Start, const FVector& End) { } AFortTracerBase::AFortTracerBase() { - this->TracerMovementComponent = CreateDefaultSubobject(TEXT("TracerComp0")); - this->TracerMesh = CreateDefaultSubobject(TEXT("TracerMesh0")); - this->BulletWhipTrackerComponent = NULL; - this->SpeedScaleMinRange = 1; - this->SpeedScaleMaxRange = 1; - this->SpeedScaleMinMultiplier = 1; - this->SpeedScaleMaxMultiplier = 1; - this->MeshScaleTime = 1; - this->BulletWhipTrackerComponentClass = NULL; - this->bScaleOnDeath = true; - this->bScaleSpeed = true; - this->bScaledUp = false; - this->bDead = false; - this->bOwnedByPool = false; - this->currentScale = 1; + TracerMovementComponent = CreateDefaultSubobject(TEXT("TracerComp0")); + TracerMesh = CreateDefaultSubobject(TEXT("TracerMesh0")); + BulletWhipTrackerComponent = NULL; + SpeedScaleMinRange = 1; + SpeedScaleMaxRange = 1; + SpeedScaleMinMultiplier = 1; + SpeedScaleMaxMultiplier = 1; + MeshScaleTime = 1; + BulletWhipTrackerComponentClass = NULL; + bScaleOnDeath = true; + bScaleSpeed = true; + bScaledUp = false; + bDead = false; + bOwnedByPool = false; + currentScale = 1; } diff --git a/Source/FortniteGame/Private/FortTrack.cpp b/Source/FortniteGame/Private/FortTrack.cpp index 3b09364a..fe216328 100644 --- a/Source/FortniteGame/Private/FortTrack.cpp +++ b/Source/FortniteGame/Private/FortTrack.cpp @@ -48,34 +48,34 @@ void AFortTrack::GetLifetimeReplicatedProps(TArray& OutLifeti } AFortTrack::AFortTrack() { - this->ToggleSwitchText = FText::FromString(TEXT("Toggle Track")); - this->ToggleInteractTime = 1; - this->TrackPieceMeshesByType[0] = NULL; - this->TrackPieceMeshesByType[1] = NULL; - this->TrackPieceMeshesByType[2] = NULL; - this->TrackPieceMeshesByType[3] = NULL; - this->TrackPieceMeshesByType[4] = NULL; - this->bUseFloorMesh = true; - this->TrackFloorMeshesByVerticality[0] = NULL; - this->TrackFloorMeshesByVerticality[1] = NULL; - this->TrackFloorMeshesByVerticality[2] = NULL; - this->NeighborsByDirection[0] = NULL; - this->NeighborsByDirection[1] = NULL; - this->NeighborsByDirection[2] = NULL; - this->NeighborsByDirection[3] = NULL; - this->SwitchState = 0; - this->ConfigurationIdx = 0; - this->TrackMeshComp = NULL; - this->TrackFloorMeshComp = NULL; - this->ConnectorMeshCompsByDirection[0] = NULL; - this->ConnectorMeshCompsByDirection[1] = NULL; - this->ConnectorMeshCompsByDirection[2] = NULL; - this->ConnectorMeshCompsByDirection[3] = NULL; - this->PlacementCollision1 = CreateDefaultSubobject(TEXT("PlacementCollision1")); - this->PlacementCollision2 = CreateDefaultSubobject(TEXT("PlacementCollision2")); - this->SplineComp1 = CreateDefaultSubobject(TEXT("SplineComp1")); - this->SplineComp2 = CreateDefaultSubobject(TEXT("SplineComp2")); - this->SwitchCompBase = CreateDefaultSubobject(TEXT("SwitchCompBase")); - this->SwitchComp = NULL; + ToggleSwitchText = FText::FromString(TEXT("Toggle Track")); + ToggleInteractTime = 1; + TrackPieceMeshesByType[0] = NULL; + TrackPieceMeshesByType[1] = NULL; + TrackPieceMeshesByType[2] = NULL; + TrackPieceMeshesByType[3] = NULL; + TrackPieceMeshesByType[4] = NULL; + bUseFloorMesh = true; + TrackFloorMeshesByVerticality[0] = NULL; + TrackFloorMeshesByVerticality[1] = NULL; + TrackFloorMeshesByVerticality[2] = NULL; + NeighborsByDirection[0] = NULL; + NeighborsByDirection[1] = NULL; + NeighborsByDirection[2] = NULL; + NeighborsByDirection[3] = NULL; + SwitchState = 0; + ConfigurationIdx = 0; + TrackMeshComp = NULL; + TrackFloorMeshComp = NULL; + ConnectorMeshCompsByDirection[0] = NULL; + ConnectorMeshCompsByDirection[1] = NULL; + ConnectorMeshCompsByDirection[2] = NULL; + ConnectorMeshCompsByDirection[3] = NULL; + PlacementCollision1 = CreateDefaultSubobject(TEXT("PlacementCollision1")); + PlacementCollision2 = CreateDefaultSubobject(TEXT("PlacementCollision2")); + SplineComp1 = CreateDefaultSubobject(TEXT("SplineComp1")); + SplineComp2 = CreateDefaultSubobject(TEXT("SplineComp2")); + SwitchCompBase = CreateDefaultSubobject(TEXT("SwitchCompBase")); + SwitchComp = NULL; } diff --git a/Source/FortniteGame/Private/FortTrackMovementComponent.cpp b/Source/FortniteGame/Private/FortTrackMovementComponent.cpp index b275a1db..72b467f2 100644 --- a/Source/FortniteGame/Private/FortTrackMovementComponent.cpp +++ b/Source/FortniteGame/Private/FortTrackMovementComponent.cpp @@ -31,11 +31,11 @@ void UFortTrackMovementComponent::GetLifetimeReplicatedProps(TArrayOptionalEditorPlacedTrack = NULL; - this->SplineLocationOffsetZ = 1; - this->DiscoverSplineFrequency = 1; - this->TrackVelocity = 1; - this->bReverseYawWhenReversedOnSpline = true; - this->ClientPredictionSpeedModifier = 1; + OptionalEditorPlacedTrack = NULL; + SplineLocationOffsetZ = 1; + DiscoverSplineFrequency = 1; + TrackVelocity = 1; + bReverseYawWhenReversedOnSpline = true; + ClientPredictionSpeedModifier = 1; } diff --git a/Source/FortniteGame/Private/FortTrackPreview.cpp b/Source/FortniteGame/Private/FortTrackPreview.cpp index ee92078b..697e4aed 100644 --- a/Source/FortniteGame/Private/FortTrackPreview.cpp +++ b/Source/FortniteGame/Private/FortTrackPreview.cpp @@ -4,12 +4,12 @@ void AFortTrackPreview::InitializeTrackPreview(UStaticMeshComponent* InTrackMesh } AFortTrackPreview::AFortTrackPreview() { - this->TrackPieceMeshesByType[0] = NULL; - this->TrackPieceMeshesByType[1] = NULL; - this->TrackPieceMeshesByType[2] = NULL; - this->TrackPieceMeshesByType[3] = NULL; - this->TrackPieceMeshesByType[4] = NULL; - this->CellSize = 1; - this->TrackMeshComp = NULL; + TrackPieceMeshesByType[0] = NULL; + TrackPieceMeshesByType[1] = NULL; + TrackPieceMeshesByType[2] = NULL; + TrackPieceMeshesByType[3] = NULL; + TrackPieceMeshesByType[4] = NULL; + CellSize = 1; + TrackMeshComp = NULL; } diff --git a/Source/FortniteGame/Private/FortTrack_CustomSpline.cpp b/Source/FortniteGame/Private/FortTrack_CustomSpline.cpp index 831c613a..0fa00d30 100644 --- a/Source/FortniteGame/Private/FortTrack_CustomSpline.cpp +++ b/Source/FortniteGame/Private/FortTrack_CustomSpline.cpp @@ -2,6 +2,6 @@ #include "Components/SplineComponent.h" AFortTrack_CustomSpline::AFortTrack_CustomSpline() { - this->CustomSplineComp = CreateDefaultSubobject(TEXT("CustomSplineComp")); + CustomSplineComp = CreateDefaultSubobject(TEXT("CustomSplineComp")); } diff --git a/Source/FortniteGame/Private/FortTrapGrenadeProjectile.cpp b/Source/FortniteGame/Private/FortTrapGrenadeProjectile.cpp index 5aa09725..43abd694 100644 --- a/Source/FortniteGame/Private/FortTrapGrenadeProjectile.cpp +++ b/Source/FortniteGame/Private/FortTrapGrenadeProjectile.cpp @@ -18,8 +18,8 @@ void AFortTrapGrenadeProjectile::GetLifetimeReplicatedProps(TArrayProjectileDecoTool = NULL; - this->ProjectileDecoHelper = NULL; - this->TrapDefinition = NULL; + ProjectileDecoTool = NULL; + ProjectileDecoHelper = NULL; + TrapDefinition = NULL; } diff --git a/Source/FortniteGame/Private/FortTrapItemDefinition.cpp b/Source/FortniteGame/Private/FortTrapItemDefinition.cpp index e26e8558..e8db5f83 100644 --- a/Source/FortniteGame/Private/FortTrapItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortTrapItemDefinition.cpp @@ -1,7 +1,8 @@ #include "FortTrapItemDefinition.h" -UFortTrapItemDefinition::UFortTrapItemDefinition() { - this->bKnockBackUsingPawnDir = false; - this->ItemType = EFortItemType::Trap; +UFortTrapItemDefinition::UFortTrapItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + bKnockBackUsingPawnDir = false; + ItemType = EFortItemType::Trap; } diff --git a/Source/FortniteGame/Private/FortTrapStats.cpp b/Source/FortniteGame/Private/FortTrapStats.cpp index 7a878899..e8f12dcb 100644 --- a/Source/FortniteGame/Private/FortTrapStats.cpp +++ b/Source/FortniteGame/Private/FortTrapStats.cpp @@ -1,10 +1,10 @@ #include "FortTrapStats.h" FFortTrapStats::FFortTrapStats() { - this->ArmTime = 1; - this->FireDelay = 1; - this->DamageDelay = 1; - this->PlacementScore = 0; - this->ActivationScore = 0; + ArmTime = 1; + FireDelay = 1; + DamageDelay = 1; + PlacementScore = 0; + ActivationScore = 0; } diff --git a/Source/FortniteGame/Private/FortTrapTool.cpp b/Source/FortniteGame/Private/FortTrapTool.cpp index 9867a893..cf90ffd7 100644 --- a/Source/FortniteGame/Private/FortTrapTool.cpp +++ b/Source/FortniteGame/Private/FortTrapTool.cpp @@ -4,6 +4,6 @@ void AFortTrapTool::OnEquip(AFortWeapon* OldWeapon) { } AFortTrapTool::AFortTrapTool() { - this->bRecalculateTrapPositionOnServer = true; + bRecalculateTrapPositionOnServer = true; } diff --git a/Source/FortniteGame/Private/FortTreasureChestSpawnInfo.cpp b/Source/FortniteGame/Private/FortTreasureChestSpawnInfo.cpp index 62e73e63..5e32fb0d 100644 --- a/Source/FortniteGame/Private/FortTreasureChestSpawnInfo.cpp +++ b/Source/FortniteGame/Private/FortTreasureChestSpawnInfo.cpp @@ -1,6 +1,6 @@ #include "FortTreasureChestSpawnInfo.h" FFortTreasureChestSpawnInfo::FFortTreasureChestSpawnInfo() { - this->TreasureChestClass = NULL; + TreasureChestClass = NULL; } diff --git a/Source/FortniteGame/Private/FortTriggeredGameplayMessage.cpp b/Source/FortniteGame/Private/FortTriggeredGameplayMessage.cpp index e1bf7ada..2fc6f603 100644 --- a/Source/FortniteGame/Private/FortTriggeredGameplayMessage.cpp +++ b/Source/FortniteGame/Private/FortTriggeredGameplayMessage.cpp @@ -1,6 +1,6 @@ #include "FortTriggeredGameplayMessage.h" FFortTriggeredGameplayMessage::FFortTriggeredGameplayMessage() { - this->Sender = NULL; + Sender = NULL; } diff --git a/Source/FortniteGame/Private/FortUICameraFrameTargetBounds.cpp b/Source/FortniteGame/Private/FortUICameraFrameTargetBounds.cpp index 309cbd19..e9ac2ab4 100644 --- a/Source/FortniteGame/Private/FortUICameraFrameTargetBounds.cpp +++ b/Source/FortniteGame/Private/FortUICameraFrameTargetBounds.cpp @@ -1,7 +1,7 @@ #include "FortUICameraFrameTargetBounds.h" FFortUICameraFrameTargetBounds::FFortUICameraFrameTargetBounds() { - this->CylinderHalfHeight = 1; - this->CylinderRadius = 1; + CylinderHalfHeight = 1; + CylinderRadius = 1; } diff --git a/Source/FortniteGame/Private/FortUICameraFrameTargetSettings.cpp b/Source/FortniteGame/Private/FortUICameraFrameTargetSettings.cpp index f43a4564..1f374929 100644 --- a/Source/FortniteGame/Private/FortUICameraFrameTargetSettings.cpp +++ b/Source/FortniteGame/Private/FortUICameraFrameTargetSettings.cpp @@ -1,6 +1,6 @@ #include "FortUICameraFrameTargetSettings.h" FFortUICameraFrameTargetSettings::FFortUICameraFrameTargetSettings() { - this->BoundingBehavior = EFortUICameraFrameTargetBoundingBehavior::NoBounds; + BoundingBehavior = EFortUICameraFrameTargetBoundingBehavior::NoBounds; } diff --git a/Source/FortniteGame/Private/FortUICameraManagerComponent.cpp b/Source/FortniteGame/Private/FortUICameraManagerComponent.cpp index fd2622ad..b0761271 100644 --- a/Source/FortniteGame/Private/FortUICameraManagerComponent.cpp +++ b/Source/FortniteGame/Private/FortUICameraManagerComponent.cpp @@ -31,8 +31,8 @@ EFrontEndCamera UFortUICameraManagerComponent::GetCamera() const { } UFortUICameraManagerComponent::UFortUICameraManagerComponent() { - this->ViewTarget = NULL; - this->bUpdatingViewTarget = false; - this->CurrentCamera = EFrontEndCamera::Invalid; + ViewTarget = NULL; + bUpdatingViewTarget = false; + CurrentCamera = EFrontEndCamera::Invalid; } diff --git a/Source/FortniteGame/Private/FortUIFeedback.cpp b/Source/FortniteGame/Private/FortUIFeedback.cpp index 0caf65f0..3594253e 100644 --- a/Source/FortniteGame/Private/FortUIFeedback.cpp +++ b/Source/FortniteGame/Private/FortUIFeedback.cpp @@ -1,9 +1,9 @@ #include "FortUIFeedback.h" FFortUIFeedback::FFortUIFeedback() { - this->Audio = NULL; - this->bLooping = false; - this->FadeIn = 1; - this->FadeOut = 1; + Audio = NULL; + bLooping = false; + FadeIn = 1; + FadeOut = 1; } diff --git a/Source/FortniteGame/Private/FortUIFeedbackBank.cpp b/Source/FortniteGame/Private/FortUIFeedbackBank.cpp index e3484249..9d6423ba 100644 --- a/Source/FortniteGame/Private/FortUIFeedbackBank.cpp +++ b/Source/FortniteGame/Private/FortUIFeedbackBank.cpp @@ -1,6 +1,6 @@ #include "FortUIFeedbackBank.h" UFortUIFeedbackBank::UFortUIFeedbackBank() { - this->bIsAthenaData = false; + bIsAthenaData = false; } diff --git a/Source/FortniteGame/Private/FortUIFriendNotification.cpp b/Source/FortniteGame/Private/FortUIFriendNotification.cpp index cfcca517..053691c5 100644 --- a/Source/FortniteGame/Private/FortUIFriendNotification.cpp +++ b/Source/FortniteGame/Private/FortUIFriendNotification.cpp @@ -1,6 +1,6 @@ #include "FortUIFriendNotification.h" UFortUIFriendNotification::UFortUIFriendNotification() { - this->FriendActionType = EFortUIFriendNotificationType::Default; + FriendActionType = EFortUIFriendNotificationType::Default; } diff --git a/Source/FortniteGame/Private/FortUINotification.cpp b/Source/FortniteGame/Private/FortUINotification.cpp index a0418138..79de82aa 100644 --- a/Source/FortniteGame/Private/FortUINotification.cpp +++ b/Source/FortniteGame/Private/FortUINotification.cpp @@ -26,7 +26,7 @@ void UFortUINotification::ClearNotification_Implementation() { } UFortUINotification::UFortUINotification() { - this->bHasAction = false; - this->NotificationType = EFortNotificationType::Default; + bHasAction = false; + NotificationType = EFortNotificationType::Default; } diff --git a/Source/FortniteGame/Private/FortUIProxyActor.cpp b/Source/FortniteGame/Private/FortUIProxyActor.cpp index 2435e3b9..9b8b8c4d 100644 --- a/Source/FortniteGame/Private/FortUIProxyActor.cpp +++ b/Source/FortniteGame/Private/FortUIProxyActor.cpp @@ -2,7 +2,7 @@ #include "FortAbilitySystemComponent.h" AFortUIProxyActor::AFortUIProxyActor() { - this->AbilitySystemComponent = CreateDefaultSubobject(TEXT("AbilitySystemComponent")); - this->ItemDef = NULL; + AbilitySystemComponent = CreateDefaultSubobject(TEXT("AbilitySystemComponent")); + ItemDef = NULL; } diff --git a/Source/FortniteGame/Private/FortUITeamInfo.cpp b/Source/FortniteGame/Private/FortUITeamInfo.cpp index 6a7f913d..4b1e3380 100644 --- a/Source/FortniteGame/Private/FortUITeamInfo.cpp +++ b/Source/FortniteGame/Private/FortUITeamInfo.cpp @@ -18,9 +18,9 @@ void UFortUITeamInfo::GetTeamHitPointFractions(TArray& HealthFractions, T } UFortUITeamInfo::UFortUITeamInfo() { - this->TeamContext = NULL; - this->TeamAssignment = 255; - this->TotalFilledSlots = 0; - this->PreviousFilledSlots = 0; + TeamContext = NULL; + TeamAssignment = 255; + TotalFilledSlots = 0; + PreviousFilledSlots = 0; } diff --git a/Source/FortniteGame/Private/FortUIZone.cpp b/Source/FortniteGame/Private/FortUIZone.cpp index 40c1d22e..32e8f725 100644 --- a/Source/FortniteGame/Private/FortUIZone.cpp +++ b/Source/FortniteGame/Private/FortUIZone.cpp @@ -23,10 +23,10 @@ void AFortUIZone::CloseFullScreenMap() { } AFortUIZone::AFortUIZone() { - this->IntensityGraph = NULL; - this->PIDValuesGraph = NULL; - this->PIDContributionsGraph = NULL; - this->UtilitiesGraph = NULL; - this->CurrentContextualReticleIconType = FCR_None; + IntensityGraph = NULL; + PIDValuesGraph = NULL; + PIDContributionsGraph = NULL; + UtilitiesGraph = NULL; + CurrentContextualReticleIconType = FCR_None; } diff --git a/Source/FortniteGame/Private/FortUnderwaterDamageComponent.cpp b/Source/FortniteGame/Private/FortUnderwaterDamageComponent.cpp index 43e0152c..a34871e7 100644 --- a/Source/FortniteGame/Private/FortUnderwaterDamageComponent.cpp +++ b/Source/FortniteGame/Private/FortUnderwaterDamageComponent.cpp @@ -4,10 +4,10 @@ void UFortUnderwaterDamageComponent::SetUnderWater(bool bNewUnderWater) { } UFortUnderwaterDamageComponent::UFortUnderwaterDamageComponent() { - this->GE_UnderwaterDamage = NULL; - this->bIsUnderWater = false; - this->UnderWaterStartTime = 1; - this->CurrentLevel = 0; - this->bResetFromDBNO = false; + GE_UnderwaterDamage = NULL; + bIsUnderWater = false; + UnderWaterStartTime = 1; + CurrentLevel = 0; + bResetFromDBNO = false; } diff --git a/Source/FortniteGame/Private/FortUpdatedObjectiveStat.cpp b/Source/FortniteGame/Private/FortUpdatedObjectiveStat.cpp index 567028dd..79ce1e9b 100644 --- a/Source/FortniteGame/Private/FortUpdatedObjectiveStat.cpp +++ b/Source/FortniteGame/Private/FortUpdatedObjectiveStat.cpp @@ -1,10 +1,10 @@ #include "FortUpdatedObjectiveStat.h" FFortUpdatedObjectiveStat::FFortUpdatedObjectiveStat() { - this->Quest = NULL; - this->StatValue = 0; - this->ShadowStatValue = 0; - this->StatDelta = 0; - this->CurrentStage = 0; + Quest = NULL; + StatValue = 0; + ShadowStatValue = 0; + StatDelta = 0; + CurrentStage = 0; } diff --git a/Source/FortniteGame/Private/FortUserCloudHelperComponent.cpp b/Source/FortniteGame/Private/FortUserCloudHelperComponent.cpp index 74027142..4adbbd2e 100644 --- a/Source/FortniteGame/Private/FortUserCloudHelperComponent.cpp +++ b/Source/FortniteGame/Private/FortUserCloudHelperComponent.cpp @@ -1,7 +1,7 @@ #include "FortUserCloudHelperComponent.h" UFortUserCloudHelperComponent::UFortUserCloudHelperComponent() { - this->LastIssuedRequestHandle = 0; - this->SaveSizeCompressionThreshold = 0; + LastIssuedRequestHandle = 0; + SaveSizeCompressionThreshold = 0; } diff --git a/Source/FortniteGame/Private/FortUserCloudRequest.cpp b/Source/FortniteGame/Private/FortUserCloudRequest.cpp index fdc430de..f9546394 100644 --- a/Source/FortniteGame/Private/FortUserCloudRequest.cpp +++ b/Source/FortniteGame/Private/FortUserCloudRequest.cpp @@ -1,7 +1,7 @@ #include "FortUserCloudRequest.h" FFortUserCloudRequest::FFortUserCloudRequest() { - this->bNeedsFileEnumeration = false; - this->bStartedProcessing = false; + bNeedsFileEnumeration = false; + bStartedProcessing = false; } diff --git a/Source/FortniteGame/Private/FortUserCloudRequestHandle.cpp b/Source/FortniteGame/Private/FortUserCloudRequestHandle.cpp index 5a95b48e..d4c913c4 100644 --- a/Source/FortniteGame/Private/FortUserCloudRequestHandle.cpp +++ b/Source/FortniteGame/Private/FortUserCloudRequestHandle.cpp @@ -1,6 +1,6 @@ #include "FortUserCloudRequestHandle.h" FFortUserCloudRequestHandle::FFortUserCloudRequestHandle() { - this->Handle = 0; + Handle = 0; } diff --git a/Source/FortniteGame/Private/FortUserCloudRequestPayload.cpp b/Source/FortniteGame/Private/FortUserCloudRequestPayload.cpp index c05ba6a6..f8c8e1ce 100644 --- a/Source/FortniteGame/Private/FortUserCloudRequestPayload.cpp +++ b/Source/FortniteGame/Private/FortUserCloudRequestPayload.cpp @@ -1,6 +1,6 @@ #include "FortUserCloudRequestPayload.h" FFortUserCloudRequestPayload::FFortUserCloudRequestPayload() { - this->RequestType = EFortUserCloudRequestType::LoadCloudFile; + RequestType = EFortUserCloudRequestType::LoadCloudFile; } diff --git a/Source/FortniteGame/Private/FortUserCloudRequestQueue.cpp b/Source/FortniteGame/Private/FortUserCloudRequestQueue.cpp index 11ff48d3..8c5c71d2 100644 --- a/Source/FortniteGame/Private/FortUserCloudRequestQueue.cpp +++ b/Source/FortniteGame/Private/FortUserCloudRequestQueue.cpp @@ -1,6 +1,6 @@ #include "FortUserCloudRequestQueue.h" FFortUserCloudRequestQueue::FFortUserCloudRequestQueue() { - this->bFreezeIncomingRequests = false; + bFreezeIncomingRequests = false; } diff --git a/Source/FortniteGame/Private/FortUserOptionProxy.cpp b/Source/FortniteGame/Private/FortUserOptionProxy.cpp index 88ba6903..90db4870 100644 --- a/Source/FortniteGame/Private/FortUserOptionProxy.cpp +++ b/Source/FortniteGame/Private/FortUserOptionProxy.cpp @@ -1,6 +1,6 @@ #include "FortUserOptionProxy.h" UFortUserOptionProxy::UFortUserOptionProxy() { - this->ItemOption = NULL; + ItemOption = NULL; } diff --git a/Source/FortniteGame/Private/FortVariantSpawnPoints.cpp b/Source/FortniteGame/Private/FortVariantSpawnPoints.cpp index ca1cb7e5..d18a18cd 100644 --- a/Source/FortniteGame/Private/FortVariantSpawnPoints.cpp +++ b/Source/FortniteGame/Private/FortVariantSpawnPoints.cpp @@ -1,6 +1,6 @@ #include "FortVariantSpawnPoints.h" FFortVariantSpawnPoints::FFortVariantSpawnPoints() { - this->BudgetPoints = 0; + BudgetPoints = 0; } diff --git a/Source/FortniteGame/Private/FortVariantTokenType.cpp b/Source/FortniteGame/Private/FortVariantTokenType.cpp index 1bdc6aab..fbccc22e 100644 --- a/Source/FortniteGame/Private/FortVariantTokenType.cpp +++ b/Source/FortniteGame/Private/FortVariantTokenType.cpp @@ -12,11 +12,12 @@ UFortItemDefinition* UFortVariantTokenType::GetCosmeticItem() const { return NULL; } -UFortVariantTokenType::UFortVariantTokenType() { - this->ProfileType = EItemProfileType::Common; - this->cosmetic_item = NULL; - this->bAutoEquipVariant = true; - this->bMarkItemUnseen = true; - this->bCreateGiftbox = false; +UFortVariantTokenType::UFortVariantTokenType(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ProfileType = EItemProfileType::Common; + cosmetic_item = NULL; + bAutoEquipVariant = true; + bMarkItemUnseen = true; + bCreateGiftbox = false; } diff --git a/Source/FortniteGame/Private/FortVehicleAimingWeaponComp.cpp b/Source/FortniteGame/Private/FortVehicleAimingWeaponComp.cpp index a29db3b8..3fba8735 100644 --- a/Source/FortniteGame/Private/FortVehicleAimingWeaponComp.cpp +++ b/Source/FortniteGame/Private/FortVehicleAimingWeaponComp.cpp @@ -15,37 +15,37 @@ void UFortVehicleAimingWeaponComp::GetLifetimeReplicatedProps(TArraybShouldResetCameraHorizontallyToBarrelWhenEntered = false; - this->bShouldResetCameraVerticallyToBarrelWhenEntered = true; - this->StartCameraResetToBarrelTime = 1; - this->bAllowCameraLocalVerticalRotationOnly = false; - this->AimBlendInSpeed = 1; - this->AimBlendOutSpeed = 1; - this->bSetDesiredPitchWhenUnmanned = false; - this->bSetDesiredYawWhenUnmanned = false; - this->bUseGlobalOnlyAiming = false; - this->RotCyclesPerFullTurnHoriz = 1; - this->RotCyclesPerFullTurnVert = 1; - this->bCorrectAimFromCameraToMuzzle = false; - this->YawDiffRemaining = 1; - this->PitchDiffRemaining = 1; - this->bInterpolateAimToDesired = true; - this->LastTickTime = 1; - this->TickCount = 0; - this->CameraAimBlendFactor = 1; - this->UnmannedDesiredPitch = 1; - this->UnmannedDesiredYaw = 1; - this->HorizAimRotDelta = 1; - this->VertAimRotDelta = 1; - this->AimSourceType = EFortAbilityTargetingSource::Camera; - this->bPlayerEnteredThisFrame = false; - this->bApplyOwnerRotationToAimWhenUnmanned = false; - this->MaxYawPerSecondThreshold = 1; - this->MaxPitchPerSecondThreshold = 1; - this->PitchConstraintAngleOffset = 1; - this->AimInterpSpeed = 1; - this->InitialCameraInterpSpeed = 1; - this->InitialCameraLerpTime = 1; - this->MinDistanceForCorrection = 1; + bShouldResetCameraHorizontallyToBarrelWhenEntered = false; + bShouldResetCameraVerticallyToBarrelWhenEntered = true; + StartCameraResetToBarrelTime = 1; + bAllowCameraLocalVerticalRotationOnly = false; + AimBlendInSpeed = 1; + AimBlendOutSpeed = 1; + bSetDesiredPitchWhenUnmanned = false; + bSetDesiredYawWhenUnmanned = false; + bUseGlobalOnlyAiming = false; + RotCyclesPerFullTurnHoriz = 1; + RotCyclesPerFullTurnVert = 1; + bCorrectAimFromCameraToMuzzle = false; + YawDiffRemaining = 1; + PitchDiffRemaining = 1; + bInterpolateAimToDesired = true; + LastTickTime = 1; + TickCount = 0; + CameraAimBlendFactor = 1; + UnmannedDesiredPitch = 1; + UnmannedDesiredYaw = 1; + HorizAimRotDelta = 1; + VertAimRotDelta = 1; + AimSourceType = EFortAbilityTargetingSource::Camera; + bPlayerEnteredThisFrame = false; + bApplyOwnerRotationToAimWhenUnmanned = false; + MaxYawPerSecondThreshold = 1; + MaxPitchPerSecondThreshold = 1; + PitchConstraintAngleOffset = 1; + AimInterpSpeed = 1; + InitialCameraInterpSpeed = 1; + InitialCameraLerpTime = 1; + MinDistanceForCorrection = 1; } diff --git a/Source/FortniteGame/Private/FortVehicleAnimInstance.cpp b/Source/FortniteGame/Private/FortVehicleAnimInstance.cpp index 85763f08..ab1f4cc7 100644 --- a/Source/FortniteGame/Private/FortVehicleAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortVehicleAnimInstance.cpp @@ -1,8 +1,8 @@ #include "FortVehicleAnimInstance.h" UFortVehicleAnimInstance::UFortVehicleAnimInstance() { - this->Vehicle = NULL; - this->VehicleType = EFortValetVehicleType::Default; - this->bHasDriver = false; + Vehicle = NULL; + VehicleType = EFortValetVehicleType::Default; + bHasDriver = false; } diff --git a/Source/FortniteGame/Private/FortVehicleAnimInstance_Jackal.cpp b/Source/FortniteGame/Private/FortVehicleAnimInstance_Jackal.cpp index f5973a24..4be97dd1 100644 --- a/Source/FortniteGame/Private/FortVehicleAnimInstance_Jackal.cpp +++ b/Source/FortniteGame/Private/FortVehicleAnimInstance_Jackal.cpp @@ -1,41 +1,41 @@ #include "FortVehicleAnimInstance_Jackal.h" UFortVehicleAnimInstance_Jackal::UFortVehicleAnimInstance_Jackal() { - this->JackalVehicle = NULL; - this->bIsSprinting = true; - this->LocomotionCardinalDirection = EFortCardinalDirection::North; - this->RunForwardAlpha = 1; - this->LeanYaw = 1; - this->CombatLeanYaw = 1; - this->bPlayJumpTrickVertical = false; - this->bPlayJumpTrick = false; - this->bIsMoving = false; - this->bInAir = false; - this->bIsVehicleJumping = false; - this->bIsBoosting = false; - this->bIsOnSlope = false; - this->bPlayMovingFast = false; - this->bPlayDriveSouth = false; - this->bPlayAdditiveLeans = false; - this->bIdleToMovementStartTransition = false; - this->bMovementLoopToMovementStopTransition = false; - this->bLocomotionPoseToJumpTransition = false; - this->bJumpToLocomotionPoseTransition = false; - this->bIdleToMovementLoopTransition = false; - this->bMovementLoopToPivotTransition = false; - this->bMovementLoopToIdleTransition = false; - this->bDefaultToJumpCombatStartTransition = false; - this->bJumpApexToJumpFallTransition = false; - this->bDefaultToJumpStartTransition = false; - this->bCombatModeToSprintModeTransition = false; - this->bSprintModeToCombatModeTransition = false; - this->bIsPlayingEmoteOnHoverboard = false; - this->bShouldApplyAdditive = false; - this->bIsBothLegFK = false; - this->InPlaceLeansBlendSpaceAlpha = 1; - this->CombatLeanYawMultiplier = 1; - this->SlopeCheckPitchThresholdDegrees = 1; - this->SlopeCheckYawThresholdDegrees = 1; - this->AdditiveLeansSpeedThreshold = 1; + JackalVehicle = NULL; + bIsSprinting = true; + LocomotionCardinalDirection = EFortCardinalDirection::North; + RunForwardAlpha = 1; + LeanYaw = 1; + CombatLeanYaw = 1; + bPlayJumpTrickVertical = false; + bPlayJumpTrick = false; + bIsMoving = false; + bInAir = false; + bIsVehicleJumping = false; + bIsBoosting = false; + bIsOnSlope = false; + bPlayMovingFast = false; + bPlayDriveSouth = false; + bPlayAdditiveLeans = false; + bIdleToMovementStartTransition = false; + bMovementLoopToMovementStopTransition = false; + bLocomotionPoseToJumpTransition = false; + bJumpToLocomotionPoseTransition = false; + bIdleToMovementLoopTransition = false; + bMovementLoopToPivotTransition = false; + bMovementLoopToIdleTransition = false; + bDefaultToJumpCombatStartTransition = false; + bJumpApexToJumpFallTransition = false; + bDefaultToJumpStartTransition = false; + bCombatModeToSprintModeTransition = false; + bSprintModeToCombatModeTransition = false; + bIsPlayingEmoteOnHoverboard = false; + bShouldApplyAdditive = false; + bIsBothLegFK = false; + InPlaceLeansBlendSpaceAlpha = 1; + CombatLeanYawMultiplier = 1; + SlopeCheckPitchThresholdDegrees = 1; + SlopeCheckYawThresholdDegrees = 1; + AdditiveLeansSpeedThreshold = 1; } diff --git a/Source/FortniteGame/Private/FortVehicleAudioOneshotGate.cpp b/Source/FortniteGame/Private/FortVehicleAudioOneshotGate.cpp index 14c88a83..7f97927d 100644 --- a/Source/FortniteGame/Private/FortVehicleAudioOneshotGate.cpp +++ b/Source/FortniteGame/Private/FortVehicleAudioOneshotGate.cpp @@ -1,12 +1,12 @@ #include "FortVehicleAudioOneshotGate.h" FFortVehicleAudioOneshotGate::FFortVehicleAudioOneshotGate() { - this->GateValue = 1; - this->Direction = EVehicleAudioTriggerDir::Forward; - this->FadeWhenOutsideGate = false; - this->Sound = NULL; - this->MinTimeSinceTrigger = 1; - this->InterruptFadeTime = 1; - this->AudioComp = NULL; + GateValue = 1; + Direction = EVehicleAudioTriggerDir::Forward; + FadeWhenOutsideGate = false; + Sound = NULL; + MinTimeSinceTrigger = 1; + InterruptFadeTime = 1; + AudioComp = NULL; } diff --git a/Source/FortniteGame/Private/FortVehicleAudioParam.cpp b/Source/FortniteGame/Private/FortVehicleAudioParam.cpp index 13be47d0..86c511bd 100644 --- a/Source/FortniteGame/Private/FortVehicleAudioParam.cpp +++ b/Source/FortniteGame/Private/FortVehicleAudioParam.cpp @@ -1,10 +1,10 @@ #include "FortVehicleAudioParam.h" FFortVehicleAudioParam::FFortVehicleAudioParam() { - this->Value = 1; - this->InterpType = EVehicleAudioInterpolationType::None; - this->Curve = NULL; - this->AttackSpeed = 1; - this->ReleaseSpeed = 1; + Value = 1; + InterpType = EVehicleAudioInterpolationType::None; + Curve = NULL; + AttackSpeed = 1; + ReleaseSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortVehicleAudioVoice.cpp b/Source/FortniteGame/Private/FortVehicleAudioVoice.cpp index 9cf1869e..416fafd1 100644 --- a/Source/FortniteGame/Private/FortVehicleAudioVoice.cpp +++ b/Source/FortniteGame/Private/FortVehicleAudioVoice.cpp @@ -13,9 +13,9 @@ void UFortVehicleAudioVoice::SetParam(float Param) { } UFortVehicleAudioVoice::UFortVehicleAudioVoice() { - this->LoopingSound = NULL; - this->bFadeWhenOwnerDestroyed = true; - this->FadeTimeWhenOwnerDestroyed = 1; - this->OneShotGateInterpSpeed = 1; + LoopingSound = NULL; + bFadeWhenOwnerDestroyed = true; + FadeTimeWhenOwnerDestroyed = 1; + OneShotGateInterpSpeed = 1; } diff --git a/Source/FortniteGame/Private/FortVehicleConfigs.cpp b/Source/FortniteGame/Private/FortVehicleConfigs.cpp index 24a88dd0..eaa2307e 100644 --- a/Source/FortniteGame/Private/FortVehicleConfigs.cpp +++ b/Source/FortniteGame/Private/FortVehicleConfigs.cpp @@ -1,46 +1,46 @@ #include "FortVehicleConfigs.h" UFortVehicleConfigs::UFortVehicleConfigs() { - this->VehicleSleepCounter = 1; - this->VehicleMinSecondsBetweenUpdates = 1; - this->VehicleMinFOV = 1; - this->VehicleMaxFOV = 1; - this->VehicleMinFOVSpeed = 1; - this->VehicleMaxFOVSpeed = 1; - this->VehicleFOVInterpSpeed = 1; - this->InteractDistanceScalar = 1; - this->MinFallDamageHeight = 1; - this->MaxFallDamageHeight = 1; - this->MinFallDamage = 1; - this->MaxFallDamage = 1; - this->PlayerFallDamageMultiplier = 1; - this->VehicleEjectCooldown = 1; - this->CameraSpaceForwardDistanceOverride = 1; - this->PlayerToSocketSweepRadius = 1; - this->VehicleGravity = 1; - this->PlayerGravityMultiplier = 1; - this->PassengerDamageOnDestruction = 1; - this->MinFallDamageNormalScale = 1; - this->DriverExitLaunchScalar = 1; - this->DriverExitLaunchUpScalar = 1; - this->DriverExitInAirLaunchScalar = 1; - this->DriverExitInAirLaunchUpScalar = 1; - this->PassengerExitLaunchScalar = 1; - this->PassengerExitLaunchUpScalar = 1; - this->PassengerExitInAirLaunchScalar = 1; - this->PassengerExitInAirLaunchUpScalar = 1; - this->bCanDoTricks = true; - this->bShouldDriverHaveReticle = false; - this->bSupportsWraps = true; - this->ExitVehicleCoolDown = 1; - this->bInheritScale = false; - this->HoldToExitTime = 1; - this->ForceExitZOffset = 1; - this->bBlockBuilding = false; - this->bPreferDriverSeatWhenEmpty = true; - this->FireDamagePerSecond = 1; - this->FireDamageTickRate = 1; - this->bCanBeOnFire = false; - this->LeakFuelProjectileTemplate = NULL; + VehicleSleepCounter = 1; + VehicleMinSecondsBetweenUpdates = 1; + VehicleMinFOV = 1; + VehicleMaxFOV = 1; + VehicleMinFOVSpeed = 1; + VehicleMaxFOVSpeed = 1; + VehicleFOVInterpSpeed = 1; + InteractDistanceScalar = 1; + MinFallDamageHeight = 1; + MaxFallDamageHeight = 1; + MinFallDamage = 1; + MaxFallDamage = 1; + PlayerFallDamageMultiplier = 1; + VehicleEjectCooldown = 1; + CameraSpaceForwardDistanceOverride = 1; + PlayerToSocketSweepRadius = 1; + VehicleGravity = 1; + PlayerGravityMultiplier = 1; + PassengerDamageOnDestruction = 1; + MinFallDamageNormalScale = 1; + DriverExitLaunchScalar = 1; + DriverExitLaunchUpScalar = 1; + DriverExitInAirLaunchScalar = 1; + DriverExitInAirLaunchUpScalar = 1; + PassengerExitLaunchScalar = 1; + PassengerExitLaunchUpScalar = 1; + PassengerExitInAirLaunchScalar = 1; + PassengerExitInAirLaunchUpScalar = 1; + bCanDoTricks = true; + bShouldDriverHaveReticle = false; + bSupportsWraps = true; + ExitVehicleCoolDown = 1; + bInheritScale = false; + HoldToExitTime = 1; + ForceExitZOffset = 1; + bBlockBuilding = false; + bPreferDriverSeatWhenEmpty = true; + FireDamagePerSecond = 1; + FireDamageTickRate = 1; + bCanBeOnFire = false; + LeakFuelProjectileTemplate = NULL; } diff --git a/Source/FortniteGame/Private/FortVehicleDynAnimInstance.cpp b/Source/FortniteGame/Private/FortVehicleDynAnimInstance.cpp index 3bd4d4ae..1b589842 100644 --- a/Source/FortniteGame/Private/FortVehicleDynAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortVehicleDynAnimInstance.cpp @@ -1,10 +1,10 @@ #include "FortVehicleDynAnimInstance.h" UFortVehicleDynAnimInstance::UFortVehicleDynAnimInstance() { - this->Vehicle = NULL; - this->Quad = NULL; - this->Speed = 1; - this->SpeedABS = 1; - this->bIsBoosting = false; + Vehicle = NULL; + Quad = NULL; + Speed = 1; + SpeedABS = 1; + bIsBoosting = false; } diff --git a/Source/FortniteGame/Private/FortVehicleDynAnimInstance_Ferret.cpp b/Source/FortniteGame/Private/FortVehicleDynAnimInstance_Ferret.cpp index 06d83296..58ef7fdc 100644 --- a/Source/FortniteGame/Private/FortVehicleDynAnimInstance_Ferret.cpp +++ b/Source/FortniteGame/Private/FortVehicleDynAnimInstance_Ferret.cpp @@ -1,7 +1,7 @@ #include "FortVehicleDynAnimInstance_Ferret.h" UFortVehicleDynAnimInstance_Ferret::UFortVehicleDynAnimInstance_Ferret() { - this->FerretVehicle = NULL; - this->WingJiggleAlpha = 1; + FerretVehicle = NULL; + WingJiggleAlpha = 1; } diff --git a/Source/FortniteGame/Private/FortVehicleImminentCollisionComponent.cpp b/Source/FortniteGame/Private/FortVehicleImminentCollisionComponent.cpp index e4040f10..a3b27474 100644 --- a/Source/FortniteGame/Private/FortVehicleImminentCollisionComponent.cpp +++ b/Source/FortniteGame/Private/FortVehicleImminentCollisionComponent.cpp @@ -1,18 +1,18 @@ #include "FortVehicleImminentCollisionComponent.h" UFortVehicleImminentCollisionComponent::UFortVehicleImminentCollisionComponent() { - this->bAllowHitPawns = true; - this->bAllowHitBuildingPieces = true; - this->bDoMultiSweep = false; - this->bOnlyAffectBuildingsIfKillingDamage = true; - this->ClientIgnoreBuildingActorsTime = 1; - this->NoVehicleDamageTagName = TEXT("NoVehicleDamage"); - this->BoxTraceSingleName = TEXT("ImminentCollisionSweep"); - this->DestructionTraceSocket = TEXT("DestructionTraceSocket"); - this->bUpdateTimeoutIgnoreBuildingActors = false; - this->TraceChannel = ECC_GameTraceChannel10; - this->bAlignLookAheadDirectionWithVehicleYAxis = false; - this->bAlignLookAheadDirectionWithVehicleZAxis = false; - this->VehicleApproxHalfLength = 1; + bAllowHitPawns = true; + bAllowHitBuildingPieces = true; + bDoMultiSweep = false; + bOnlyAffectBuildingsIfKillingDamage = true; + ClientIgnoreBuildingActorsTime = 1; + NoVehicleDamageTagName = TEXT("NoVehicleDamage"); + BoxTraceSingleName = TEXT("ImminentCollisionSweep"); + DestructionTraceSocket = TEXT("DestructionTraceSocket"); + bUpdateTimeoutIgnoreBuildingActors = false; + TraceChannel = ECC_GameTraceChannel10; + bAlignLookAheadDirectionWithVehicleYAxis = false; + bAlignLookAheadDirectionWithVehicleZAxis = false; + VehicleApproxHalfLength = 1; } diff --git a/Source/FortniteGame/Private/FortVehicleIncrementTrick.cpp b/Source/FortniteGame/Private/FortVehicleIncrementTrick.cpp index ee05a7c8..04b8ee74 100644 --- a/Source/FortniteGame/Private/FortVehicleIncrementTrick.cpp +++ b/Source/FortniteGame/Private/FortVehicleIncrementTrick.cpp @@ -1,10 +1,10 @@ #include "FortVehicleIncrementTrick.h" FFortVehicleIncrementTrick::FFortVehicleIncrementTrick() { - this->HalfSpinsNeeded = 0; - this->BaseScore = 0; - this->Repeats = 0; - this->RepeatsHalfSpinsPerTrick = 0; - this->MultiplierIncrement = 0; + HalfSpinsNeeded = 0; + BaseScore = 0; + Repeats = 0; + RepeatsHalfSpinsPerTrick = 0; + MultiplierIncrement = 0; } diff --git a/Source/FortniteGame/Private/FortVehicleItemDefinition.cpp b/Source/FortniteGame/Private/FortVehicleItemDefinition.cpp index e63e83e0..edd48261 100644 --- a/Source/FortniteGame/Private/FortVehicleItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortVehicleItemDefinition.cpp @@ -1,8 +1,9 @@ #include "FortVehicleItemDefinition.h" -UFortVehicleItemDefinition::UFortVehicleItemDefinition() { - this->WrapPreviewSectionMask = 0; - this->bUseInWrapPreviewList = false; - this->ItemType = EFortItemType::Vehicle; +UFortVehicleItemDefinition::UFortVehicleItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + WrapPreviewSectionMask = 0; + bUseInWrapPreviewList = false; + ItemType = EFortItemType::Vehicle; } diff --git a/Source/FortniteGame/Private/FortVehicleLayerAnimInstance.cpp b/Source/FortniteGame/Private/FortVehicleLayerAnimInstance.cpp index 26d7c788..16f67204 100644 --- a/Source/FortniteGame/Private/FortVehicleLayerAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortVehicleLayerAnimInstance.cpp @@ -1,17 +1,17 @@ #include "FortVehicleLayerAnimInstance.h" UFortVehicleLayerAnimInstance::UFortVehicleLayerAnimInstance() { - this->Gender = EFortCustomGender::Invalid; - this->LocalVelocityYawAngle = 1; - this->SlopePitchDegreeAngle = 1; - this->SlopeRollDegreeAngle = 1; - this->LocomotionCardinalDirection = EFortCardinalDirection::North; - this->bHasBalloons = false; - this->bIsDriver = false; - this->bIsFrontPassenger = false; - this->bIsBackLeftPassenger = false; - this->bIsBackRightPassenger = false; - this->bTransitionLocomotionAdditiveCrouchTurning = false; - this->bRecentlyFired = false; + Gender = EFortCustomGender::Invalid; + LocalVelocityYawAngle = 1; + SlopePitchDegreeAngle = 1; + SlopeRollDegreeAngle = 1; + LocomotionCardinalDirection = EFortCardinalDirection::North; + bHasBalloons = false; + bIsDriver = false; + bIsFrontPassenger = false; + bIsBackLeftPassenger = false; + bIsBackRightPassenger = false; + bTransitionLocomotionAdditiveCrouchTurning = false; + bRecentlyFired = false; } diff --git a/Source/FortniteGame/Private/FortVehicleLayerAnimInstance_Jackal.cpp b/Source/FortniteGame/Private/FortVehicleLayerAnimInstance_Jackal.cpp index 8b12ec68..6ce94aae 100644 --- a/Source/FortniteGame/Private/FortVehicleLayerAnimInstance_Jackal.cpp +++ b/Source/FortniteGame/Private/FortVehicleLayerAnimInstance_Jackal.cpp @@ -1,7 +1,7 @@ #include "FortVehicleLayerAnimInstance_Jackal.h" UFortVehicleLayerAnimInstance_Jackal::UFortVehicleLayerAnimInstance_Jackal() { - this->AimYaw = 1; - this->AimPitch = 1; + AimYaw = 1; + AimPitch = 1; } diff --git a/Source/FortniteGame/Private/FortVehicleOccupantAnimInstance.cpp b/Source/FortniteGame/Private/FortVehicleOccupantAnimInstance.cpp index 9bb58a62..39df813b 100644 --- a/Source/FortniteGame/Private/FortVehicleOccupantAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortVehicleOccupantAnimInstance.cpp @@ -1,50 +1,50 @@ #include "FortVehicleOccupantAnimInstance.h" UFortVehicleOccupantAnimInstance::UFortVehicleOccupantAnimInstance() { - this->VehicleAnimSet = NULL; - this->Speed = 1; - this->DesiredSpeed = 1; - this->SlopePitchDegreeAngle = 1; - this->SlopeRollDegreeAngle = 1; - this->SteeringAngle = 1; - this->DriveStartPlayRate = 1; - this->AimYawSmoothed = 1; - this->AimYawLastFrame = 1; - this->ReversingSpeedThreshold = 1; - this->BrakingDeltaThreshold = 1; - this->MovingThreshold = 1; - this->MovingForwardThreshold = 1; - this->MovingFastThreshold = 1; - this->SteeringLeftThreshold = 1; - this->SteeringRightThreshold = 1; - this->StartAimYawLerpingDeltaThreshold = 1; - this->StopAimYawLerpingDeltaThreshold = 1; - this->AimYawSmoothSpeed = 1; - this->PawnToVehicleDeltaYawAngleDegrees = 1; - this->AimCardDirDeadZoneAngleDegrees = 1; - this->AimCardDirAngleOffsetDegrees = 1; - this->AimFWDDeltaAngleDegrees = 1; - this->AimBWDDeltaAngleDegrees = 1; - this->AimLFTDeltaAngleDegrees = 1; - this->AimRGTDeltaAngleDegrees = 1; - this->LastCardDirIndex = 0; - this->bIsFemale = false; - this->bIsDriver = false; - this->bIsFrontPassenger = false; - this->bIsBackLeftPassenger = false; - this->bIsBackRightPassenger = false; - this->bIsBoosting = false; - this->bIsReversing = false; - this->bIsBraking = false; - this->bIsMoving = false; - this->bIsMovingForward = false; - this->bIsMovingFast = false; - this->bIsSteeringRight = false; - this->bIsSteeringLeft = false; - this->bIsSmoothingAimYaw = false; - this->bAimFWD = false; - this->bAimBWD = false; - this->bAimLFT = false; - this->bAimRGT = false; + VehicleAnimSet = NULL; + Speed = 1; + DesiredSpeed = 1; + SlopePitchDegreeAngle = 1; + SlopeRollDegreeAngle = 1; + SteeringAngle = 1; + DriveStartPlayRate = 1; + AimYawSmoothed = 1; + AimYawLastFrame = 1; + ReversingSpeedThreshold = 1; + BrakingDeltaThreshold = 1; + MovingThreshold = 1; + MovingForwardThreshold = 1; + MovingFastThreshold = 1; + SteeringLeftThreshold = 1; + SteeringRightThreshold = 1; + StartAimYawLerpingDeltaThreshold = 1; + StopAimYawLerpingDeltaThreshold = 1; + AimYawSmoothSpeed = 1; + PawnToVehicleDeltaYawAngleDegrees = 1; + AimCardDirDeadZoneAngleDegrees = 1; + AimCardDirAngleOffsetDegrees = 1; + AimFWDDeltaAngleDegrees = 1; + AimBWDDeltaAngleDegrees = 1; + AimLFTDeltaAngleDegrees = 1; + AimRGTDeltaAngleDegrees = 1; + LastCardDirIndex = 0; + bIsFemale = false; + bIsDriver = false; + bIsFrontPassenger = false; + bIsBackLeftPassenger = false; + bIsBackRightPassenger = false; + bIsBoosting = false; + bIsReversing = false; + bIsBraking = false; + bIsMoving = false; + bIsMovingForward = false; + bIsMovingFast = false; + bIsSteeringRight = false; + bIsSteeringLeft = false; + bIsSmoothingAimYaw = false; + bAimFWD = false; + bAimBWD = false; + bAimLFT = false; + bAimRGT = false; } diff --git a/Source/FortniteGame/Private/FortVehiclePontoonsComponent.cpp b/Source/FortniteGame/Private/FortVehiclePontoonsComponent.cpp index e568440a..584d7da7 100644 --- a/Source/FortniteGame/Private/FortVehiclePontoonsComponent.cpp +++ b/Source/FortniteGame/Private/FortVehiclePontoonsComponent.cpp @@ -11,8 +11,8 @@ void UFortVehiclePontoonsComponent::GetLifetimeReplicatedProps(TArrayOwnerVehicle = NULL; - this->WaterLineStartPontoonIndex = 0; - this->WaterLineEndPontoonIndex = 0; + OwnerVehicle = NULL; + WaterLineStartPontoonIndex = 0; + WaterLineEndPontoonIndex = 0; } diff --git a/Source/FortniteGame/Private/FortVehicleSeatComponent.cpp b/Source/FortniteGame/Private/FortVehicleSeatComponent.cpp index e28d6f6c..000b1974 100644 --- a/Source/FortniteGame/Private/FortVehicleSeatComponent.cpp +++ b/Source/FortniteGame/Private/FortVehicleSeatComponent.cpp @@ -11,8 +11,8 @@ void UFortVehicleSeatComponent::GetLifetimeReplicatedProps(TArraySeatSwitchCooldown = 1; - this->bHasAnyMountedWeaponSeats = false; - this->bAlwaysAllowEntry = false; + SeatSwitchCooldown = 1; + bHasAnyMountedWeaponSeats = false; + bAlwaysAllowEntry = false; } diff --git a/Source/FortniteGame/Private/FortVehicleSeatWeaponComponent.cpp b/Source/FortniteGame/Private/FortVehicleSeatWeaponComponent.cpp index 280131d9..0b5feb34 100644 --- a/Source/FortniteGame/Private/FortVehicleSeatWeaponComponent.cpp +++ b/Source/FortniteGame/Private/FortVehicleSeatWeaponComponent.cpp @@ -40,19 +40,19 @@ void UFortVehicleSeatWeaponComponent::GetLifetimeReplicatedProps(TArrayActiveSeatIdx = 0; - this->CachedWeapon = NULL; - this->CachedWeaponDef = NULL; - this->CachedOverheatMax = 1; - this->CachedOverheatValue = 1; - this->OverheatValueRepped = 1; - this->bWeaponEquipped = false; - this->bUseVehicleOrientationForShootingCone = false; - this->bControlledByMultipleSeats = false; - this->ActorBase = NULL; - this->bReadyToSleep = true; - this->ShotsFired = 0; - this->bWeaponOverheatDataHasBeenCached = false; - this->bSaveAndRestoreWeaponData = false; + ActiveSeatIdx = 0; + CachedWeapon = NULL; + CachedWeaponDef = NULL; + CachedOverheatMax = 1; + CachedOverheatValue = 1; + OverheatValueRepped = 1; + bWeaponEquipped = false; + bUseVehicleOrientationForShootingCone = false; + bControlledByMultipleSeats = false; + ActorBase = NULL; + bReadyToSleep = true; + ShotsFired = 0; + bWeaponOverheatDataHasBeenCached = false; + bSaveAndRestoreWeaponData = false; } diff --git a/Source/FortniteGame/Private/FortVisibilityComponent.cpp b/Source/FortniteGame/Private/FortVisibilityComponent.cpp index ceeb077a..403a9696 100644 --- a/Source/FortniteGame/Private/FortVisibilityComponent.cpp +++ b/Source/FortniteGame/Private/FortVisibilityComponent.cpp @@ -1,13 +1,13 @@ #include "FortVisibilityComponent.h" UFortVisibilityComponent::UFortVisibilityComponent() { - this->bRegisterWithVisibilityManager = true; - this->bObserver = false; - this->bDistanceCheck2D = true; - this->bCheckFacing = false; - this->bCheckLOS = false; - this->bRevealWithMap = true; - this->VisibilityBehavior = EFortVisibilityBehavior::Proximity; - this->Radius = 1; + bRegisterWithVisibilityManager = true; + bObserver = false; + bDistanceCheck2D = true; + bCheckFacing = false; + bCheckLOS = false; + bRevealWithMap = true; + VisibilityBehavior = EFortVisibilityBehavior::Proximity; + Radius = 1; } diff --git a/Source/FortniteGame/Private/FortVolume.cpp b/Source/FortniteGame/Private/FortVolume.cpp index 1cd72d5b..9f4da92c 100644 --- a/Source/FortniteGame/Private/FortVolume.cpp +++ b/Source/FortniteGame/Private/FortVolume.cpp @@ -118,25 +118,25 @@ void AFortVolume::GetLifetimeReplicatedProps(TArray& OutLifet } AFortVolume::AFortVolume() { - this->BlockingCubeFaceOne = NULL; - this->BlockingCubeFaceTwo = NULL; - this->BlockingCubeFaceThree = NULL; - this->BlockingCubeFaceFour = NULL; - this->ObjectTrackingComponent = NULL; - this->OverridePlayset = NULL; - this->bNeverAllowSaving = false; - this->bShowPublishWatermark = false; - this->bDestroyingActors = false; - this->bForceBoundsToBlock = false; - this->CurrentPlayset = NULL; - this->VolumeState = EVolumeState::Uninitialized; - this->TaskQueue = NULL; - this->AIGroupEncounterID = 0; - this->MaxActiveAI = 0; - this->NavInvokerClass = NULL; - this->NavigationInvokerBox = NULL; - this->BoundsShape = EVolumeShape::Sphere; - this->BoundsCollisionSetting = ECollisionEnabled::NoCollision; - this->bUserGeneratedContentRestricted = false; + BlockingCubeFaceOne = NULL; + BlockingCubeFaceTwo = NULL; + BlockingCubeFaceThree = NULL; + BlockingCubeFaceFour = NULL; + ObjectTrackingComponent = NULL; + OverridePlayset = NULL; + bNeverAllowSaving = false; + bShowPublishWatermark = false; + bDestroyingActors = false; + bForceBoundsToBlock = false; + CurrentPlayset = NULL; + VolumeState = EVolumeState::Uninitialized; + TaskQueue = NULL; + AIGroupEncounterID = 0; + MaxActiveAI = 0; + NavInvokerClass = NULL; + NavigationInvokerBox = NULL; + BoundsShape = EVolumeShape::Sphere; + BoundsCollisionSetting = ECollisionEnabled::NoCollision; + bUserGeneratedContentRestricted = false; } diff --git a/Source/FortniteGame/Private/FortVolumeActiveUsers.cpp b/Source/FortniteGame/Private/FortVolumeActiveUsers.cpp index 82d693d5..814bea45 100644 --- a/Source/FortniteGame/Private/FortVolumeActiveUsers.cpp +++ b/Source/FortniteGame/Private/FortVolumeActiveUsers.cpp @@ -1,6 +1,6 @@ #include "FortVolumeActiveUsers.h" FFortVolumeActiveUsers::FFortVolumeActiveUsers() { - this->Manager = NULL; + Manager = NULL; } diff --git a/Source/FortniteGame/Private/FortVolumeManager.cpp b/Source/FortniteGame/Private/FortVolumeManager.cpp index 3a3a7ffe..278612bd 100644 --- a/Source/FortniteGame/Private/FortVolumeManager.cpp +++ b/Source/FortniteGame/Private/FortVolumeManager.cpp @@ -177,11 +177,11 @@ void AFortVolumeManager::GetLifetimeReplicatedProps(TArray& O } AFortVolumeManager::AFortVolumeManager() { - this->BlackListClassesTable = NULL; - this->BlackListObjectsTable = NULL; - this->bInSpawningStartup = false; - this->OverlapQueue = NULL; - this->TraceQueue = NULL; - this->FortCreativeGeneralThrottleManager = NULL; + BlackListClassesTable = NULL; + BlackListObjectsTable = NULL; + bInSpawningStartup = false; + OverlapQueue = NULL; + TraceQueue = NULL; + FortCreativeGeneralThrottleManager = NULL; } diff --git a/Source/FortniteGame/Private/FortVolumeObjectTrackingComponent.cpp b/Source/FortniteGame/Private/FortVolumeObjectTrackingComponent.cpp index f912f419..179f5982 100644 --- a/Source/FortniteGame/Private/FortVolumeObjectTrackingComponent.cpp +++ b/Source/FortniteGame/Private/FortVolumeObjectTrackingComponent.cpp @@ -35,17 +35,17 @@ void UFortVolumeObjectTrackingComponent::GetLifetimeReplicatedProps(TArrayParentVolume = NULL; - this->bRunNewVersion = false; - this->bHeatmapEnabled = false; - this->bHeatmapIsDirty = false; - this->ObjectTrackingHeatmapSize = 0; - this->bUseHeatmapHighPrecision = false; - this->ThermalGroupMatrixSizeX = 0; - this->ThermalGroupMatrixSizeY = 0; - this->LastHeatmapUpdateTime = 1; - this->TargetUpdateTime = 1; - this->SpatialInfluenceDistanceMultiplier = 1; - this->SpatialThermometerCellSize = 1; + ParentVolume = NULL; + bRunNewVersion = false; + bHeatmapEnabled = false; + bHeatmapIsDirty = false; + ObjectTrackingHeatmapSize = 0; + bUseHeatmapHighPrecision = false; + ThermalGroupMatrixSizeX = 0; + ThermalGroupMatrixSizeY = 0; + LastHeatmapUpdateTime = 1; + TargetUpdateTime = 1; + SpatialInfluenceDistanceMultiplier = 1; + SpatialThermometerCellSize = 1; } diff --git a/Source/FortniteGame/Private/FortVolumeTimeOfDayComponent.cpp b/Source/FortniteGame/Private/FortVolumeTimeOfDayComponent.cpp index ff88af56..a395da6c 100644 --- a/Source/FortniteGame/Private/FortVolumeTimeOfDayComponent.cpp +++ b/Source/FortniteGame/Private/FortVolumeTimeOfDayComponent.cpp @@ -33,18 +33,18 @@ void UFortVolumeTimeOfDayComponent::GetLifetimeReplicatedProps(TArraybUseEditorOverrideData = false; - this->TimeOverride = 1; - this->SpeedOverride = 1; - this->bOverrideLightIntensity = false; - this->LightIntensityOverride = 1; - this->bOverrideLightColor = false; - this->bOverrideFogDensity = false; - this->FogDensityOverride = 1; - this->bOverrideFogColor = false; - this->bOverridePostProcess = false; - this->PostProcessOverride = NULL; - this->TimeOfDayManager = NULL; - this->bIsOverridingTimeOfDay = false; + bUseEditorOverrideData = false; + TimeOverride = 1; + SpeedOverride = 1; + bOverrideLightIntensity = false; + LightIntensityOverride = 1; + bOverrideLightColor = false; + bOverrideFogDensity = false; + FogDensityOverride = 1; + bOverrideFogColor = false; + bOverridePostProcess = false; + PostProcessOverride = NULL; + TimeOfDayManager = NULL; + bIsOverridingTimeOfDay = false; } diff --git a/Source/FortniteGame/Private/FortVolumeTimeOfDayConfig.cpp b/Source/FortniteGame/Private/FortVolumeTimeOfDayConfig.cpp index e96e0830..d016f592 100644 --- a/Source/FortniteGame/Private/FortVolumeTimeOfDayConfig.cpp +++ b/Source/FortniteGame/Private/FortVolumeTimeOfDayConfig.cpp @@ -1,7 +1,7 @@ #include "FortVolumeTimeOfDayConfig.h" FFortVolumeTimeOfDayConfig::FFortVolumeTimeOfDayConfig() { - this->bShouldOverrideTimeOfDay = false; - this->bUseRandomTimeOfDay = false; + bShouldOverrideTimeOfDay = false; + bUseRandomTimeOfDay = false; } diff --git a/Source/FortniteGame/Private/FortVoteConfig.cpp b/Source/FortniteGame/Private/FortVoteConfig.cpp index cc06ef64..da50a2a5 100644 --- a/Source/FortniteGame/Private/FortVoteConfig.cpp +++ b/Source/FortniteGame/Private/FortVoteConfig.cpp @@ -1,10 +1,10 @@ #include "FortVoteConfig.h" FFortVoteConfig::FFortVoteConfig() { - this->NumVoteOptions = 0; - this->VoteDuration = 1; - this->FailedVoteLockOutDuration = 1; - this->MaxVotesAllowedPerPlayer = 0; - this->VoteArbitratorType = EFortVoteArbitratorType::Invalid; + NumVoteOptions = 0; + VoteDuration = 1; + FailedVoteLockOutDuration = 1; + MaxVotesAllowedPerPlayer = 0; + VoteArbitratorType = EFortVoteArbitratorType::Invalid; } diff --git a/Source/FortniteGame/Private/FortWaterBodyActor.cpp b/Source/FortniteGame/Private/FortWaterBodyActor.cpp index 35122a07..5f1f5244 100644 --- a/Source/FortniteGame/Private/FortWaterBodyActor.cpp +++ b/Source/FortniteGame/Private/FortWaterBodyActor.cpp @@ -14,7 +14,7 @@ void AFortWaterBodyActor::GetWaterSurfaceInfo(FVector QueryLocation, FVector& Wa } AFortWaterBodyActor::AFortWaterBodyActor() { - this->WaterPriority = 0; - this->bIsSwamp = false; + WaterPriority = 0; + bIsSwamp = false; } diff --git a/Source/FortniteGame/Private/FortWaterInteractionComponent.cpp b/Source/FortniteGame/Private/FortWaterInteractionComponent.cpp index 23ecb897..b1784faf 100644 --- a/Source/FortniteGame/Private/FortWaterInteractionComponent.cpp +++ b/Source/FortniteGame/Private/FortWaterInteractionComponent.cpp @@ -18,20 +18,20 @@ AFortWaterBodyActor* UFortWaterInteractionComponent::GetCurrentWaterBody() const } UFortWaterInteractionComponent::UFortWaterInteractionComponent() { - this->bIsEnabled = true; - this->bTickComponentForces = true; - this->bIncludeWaves = true; - this->bAllowCachedDataInLargeBodies = true; - this->WaterVelocityForceMultiplier = 1; - this->WaterVelocityShallowDepth = 1; - this->WaterVelocityShallowMultiplier = 1; - this->WaterVelocityShoreBias = 1; - this->BuoyancyFactor = 1; - this->UpBuoyancyDrag = 1; - this->UpBuoyancyDrag2 = 1; - this->DownBuoyancyDrag = 1; - this->DownBuoyancyDrag2 = 1; - this->HorizontalDrag = 1; - this->HorizontalDrag2 = 1; + bIsEnabled = true; + bTickComponentForces = true; + bIncludeWaves = true; + bAllowCachedDataInLargeBodies = true; + WaterVelocityForceMultiplier = 1; + WaterVelocityShallowDepth = 1; + WaterVelocityShallowMultiplier = 1; + WaterVelocityShoreBias = 1; + BuoyancyFactor = 1; + UpBuoyancyDrag = 1; + UpBuoyancyDrag2 = 1; + DownBuoyancyDrag = 1; + DownBuoyancyDrag2 = 1; + HorizontalDrag = 1; + HorizontalDrag2 = 1; } diff --git a/Source/FortniteGame/Private/FortWaypointInfo.cpp b/Source/FortniteGame/Private/FortWaypointInfo.cpp index 6e85843f..20b1f9b7 100644 --- a/Source/FortniteGame/Private/FortWaypointInfo.cpp +++ b/Source/FortniteGame/Private/FortWaypointInfo.cpp @@ -20,6 +20,6 @@ void AFortWaypointInfo::GetLifetimeReplicatedProps(TArray& Ou } AFortWaypointInfo::AFortWaypointInfo() { - this->Spline = NULL; + Spline = NULL; } diff --git a/Source/FortniteGame/Private/FortWeakPoint.cpp b/Source/FortniteGame/Private/FortWeakPoint.cpp index 41766952..3500dc8e 100644 --- a/Source/FortniteGame/Private/FortWeakPoint.cpp +++ b/Source/FortniteGame/Private/FortWeakPoint.cpp @@ -25,9 +25,9 @@ void AFortWeakPoint::GetLifetimeReplicatedProps(TArray& OutLi } AFortWeakPoint::AFortWeakPoint() { - this->CachedWeakPointCoordinator = NULL; - this->WeakPointState = EFortWeakPointState::Uninitialized; - this->bShouldDisplayHealthBarWhenActive = false; - this->bShouldRegisterForAimAssist = true; + CachedWeakPointCoordinator = NULL; + WeakPointState = EFortWeakPointState::Uninitialized; + bShouldDisplayHealthBarWhenActive = false; + bShouldRegisterForAimAssist = true; } diff --git a/Source/FortniteGame/Private/FortWeakPointTypeData.cpp b/Source/FortniteGame/Private/FortWeakPointTypeData.cpp index 5c128e90..853d80f6 100644 --- a/Source/FortniteGame/Private/FortWeakPointTypeData.cpp +++ b/Source/FortniteGame/Private/FortWeakPointTypeData.cpp @@ -1,6 +1,6 @@ #include "FortWeakPointTypeData.h" FFortWeakPointTypeData::FFortWeakPointTypeData() { - this->PassthroughDamageGEClass = NULL; + PassthroughDamageGEClass = NULL; } diff --git a/Source/FortniteGame/Private/FortWeap_BuildingTool.cpp b/Source/FortniteGame/Private/FortWeap_BuildingTool.cpp index 0c52c724..7eca732e 100644 --- a/Source/FortniteGame/Private/FortWeap_BuildingTool.cpp +++ b/Source/FortniteGame/Private/FortWeap_BuildingTool.cpp @@ -14,20 +14,20 @@ void AFortWeap_BuildingTool::GetLifetimeReplicatedProps(TArrayBlueprintPaperMaterial = NULL; - this->BlueprintDiffuseTextures[0] = NULL; - this->BlueprintDiffuseTextures[1] = NULL; - this->BlueprintDiffuseTextures[2] = NULL; - this->BlueprintDiffuseTextures[3] = NULL; - this->BlueprintDiffuseTextures[4] = NULL; - this->BlueprintEmissiveMaskTextures[0] = NULL; - this->BlueprintEmissiveMaskTextures[1] = NULL; - this->BlueprintEmissiveMaskTextures[2] = NULL; - this->BlueprintEmissiveMaskTextures[3] = NULL; - this->BlueprintEmissiveMaskTextures[4] = NULL; - this->BlueprintPaperPulseCurve = NULL; - this->DefaultMetadata = NULL; - this->BlueprintPaperMID = NULL; - this->LastResourceType = EFortResourceType::None; + BlueprintPaperMaterial = NULL; + BlueprintDiffuseTextures[0] = NULL; + BlueprintDiffuseTextures[1] = NULL; + BlueprintDiffuseTextures[2] = NULL; + BlueprintDiffuseTextures[3] = NULL; + BlueprintDiffuseTextures[4] = NULL; + BlueprintEmissiveMaskTextures[0] = NULL; + BlueprintEmissiveMaskTextures[1] = NULL; + BlueprintEmissiveMaskTextures[2] = NULL; + BlueprintEmissiveMaskTextures[3] = NULL; + BlueprintEmissiveMaskTextures[4] = NULL; + BlueprintPaperPulseCurve = NULL; + DefaultMetadata = NULL; + BlueprintPaperMID = NULL; + LastResourceType = EFortResourceType::None; } diff --git a/Source/FortniteGame/Private/FortWeap_BuildingToolBase.cpp b/Source/FortniteGame/Private/FortWeap_BuildingToolBase.cpp index e27d52a9..a1b9faac 100644 --- a/Source/FortniteGame/Private/FortWeap_BuildingToolBase.cpp +++ b/Source/FortniteGame/Private/FortWeap_BuildingToolBase.cpp @@ -6,8 +6,8 @@ UStaticMeshComponent* AFortWeap_BuildingToolBase::GetPencilMeshComponent() const } AFortWeap_BuildingToolBase::AFortWeap_BuildingToolBase() { - this->PencilMeshComponent = CreateDefaultSubobject(TEXT("PencilMeshComponent0")); - this->InstigatorController = NULL; - this->InstigatorBotController = NULL; + PencilMeshComponent = CreateDefaultSubobject(TEXT("PencilMeshComponent0")); + InstigatorController = NULL; + InstigatorBotController = NULL; } diff --git a/Source/FortniteGame/Private/FortWeap_EditingTool.cpp b/Source/FortniteGame/Private/FortWeap_EditingTool.cpp index 8f2f9873..1aeda2b6 100644 --- a/Source/FortniteGame/Private/FortWeap_EditingTool.cpp +++ b/Source/FortniteGame/Private/FortWeap_EditingTool.cpp @@ -11,7 +11,7 @@ void AFortWeap_EditingTool::GetLifetimeReplicatedProps(TArray } AFortWeap_EditingTool::AFortWeap_EditingTool() { - this->EditActor = NULL; - this->bEditConfirmed = false; + EditActor = NULL; + bEditConfirmed = false; } diff --git a/Source/FortniteGame/Private/FortWeapon.cpp b/Source/FortniteGame/Private/FortWeapon.cpp index 63c450d2..955a5051 100644 --- a/Source/FortniteGame/Private/FortWeapon.cpp +++ b/Source/FortniteGame/Private/FortWeapon.cpp @@ -477,206 +477,206 @@ void AFortWeapon::GetLifetimeReplicatedProps(TArray& OutLifet } AFortWeapon::AFortWeapon() { - this->bIsEquippingWeapon = false; - this->bIsReloadingWeapon = false; - this->bIsChargingWeapon = false; - this->bIsAimingConsumable = false; - this->bUseAttributeCaching = true; - this->WeaponData = NULL; - this->CosmeticOverrideWeaponData = NULL; - this->bImpactFXAttachedToHitActor = false; - this->HitNotifyAudioBank = NULL; - this->bRemoveAbilitiesWhenRemovedFromInventory = true; - this->GrantedAbilityRemovalPolicy[0] = EFortWeaponAbilityRemovalPolicy::GameDefault; - this->GrantedAbilityRemovalPolicy[1] = EFortWeaponAbilityRemovalPolicy::GameDefault; - this->GrantedAbilityRemovalPolicy[2] = EFortWeaponAbilityRemovalPolicy::GameDefault; - this->EquippedWeaponDestroyWrapperRepCounter = 0; - this->PersistentFXStartTime = 1; - this->MinimumTimeForPersistentFX = 1; - this->WeaponReduceMeshWorkSetting = EFortWeaponReduceMeshWorkSetting::DisableTick; - this->bShouldDrawNativeReticle = true; - this->ReticleImage = NULL; - this->AutoFireReticleImage = NULL; - this->HitNotifyReticleImage = NULL; - this->HitNotifyLocationReticleImage = NULL; - this->HitNotifyDisplayDuration = 1; - this->ReticleCenterImage = NULL; - this->ReticleCenterPerfectAimImage = NULL; - this->ReticleInvalidTargetImage = NULL; - this->MuzzleBlockedReticleImage = NULL; - this->ReticleAltCenterImage = NULL; - this->ReticleOuterImage = NULL; - this->ReticleAltOuterImage = NULL; - this->ReticleDefaultPrimaryStrikeAngle = 1; - this->ReticleDefaultSecondaryStrikeAngle = 1; - this->bSupportsAutofireAtReticleTarget = true; - this->CameraBase3PClass = NULL; - this->CameraTargeting3PClass = NULL; - this->CameraBase1PClass = NULL; - this->CameraTargeting1PClass = NULL; - this->DestroyedSound = NULL; - this->OutOfAmmoSound = NULL; - this->ReloadSounds[0] = NULL; - this->ReloadSounds[1] = NULL; - this->ReloadSounds[2] = NULL; - this->PrimaryFireSound1P = NULL; - this->PrimaryFireSound[0] = NULL; - this->PrimaryFireSound[1] = NULL; - this->PrimaryFireSound[2] = NULL; - this->PrimaryFireStopSound1P = NULL; - this->PrimaryFireStopSound[0] = NULL; - this->PrimaryFireStopSound[1] = NULL; - this->PrimaryFireStopSound[2] = NULL; - this->SecondaryFireSound[0] = NULL; - this->SecondaryFireSound[1] = NULL; - this->SecondaryFireSound[2] = NULL; - this->SecondaryFireStopSound[0] = NULL; - this->SecondaryFireStopSound[1] = NULL; - this->SecondaryFireStopSound[2] = NULL; - this->ChargeFireSound1P[0] = NULL; - this->ChargeFireSound1P[1] = NULL; - this->ChargeFireSound1P[2] = NULL; - this->ChargeFireSound[0] = NULL; - this->ChargeFireSound[1] = NULL; - this->ChargeFireSound[2] = NULL; - this->TargetingStartSound = NULL; - this->TargetingEndSound = NULL; - this->PrimaryFireSoundFadeOutTime = 1; - this->ImpactPhysicalSurfaceSounds[0] = NULL; - this->ImpactPhysicalSurfaceSounds[1] = NULL; - this->ImpactPhysicalSurfaceSounds[2] = NULL; - this->ImpactPhysicalSurfaceSounds[3] = NULL; - this->ImpactPhysicalSurfaceSounds[4] = NULL; - this->ImpactPhysicalSurfaceSounds[5] = NULL; - this->ImpactPhysicalSurfaceSounds[6] = NULL; - this->ImpactPhysicalSurfaceSounds[7] = NULL; - this->ImpactPhysicalSurfaceSounds[8] = NULL; - this->ImpactPhysicalSurfaceSounds[9] = NULL; - this->ImpactPhysicalSurfaceSounds[10] = NULL; - this->ImpactPhysicalSurfaceSounds[11] = NULL; - this->ImpactPhysicalSurfaceSounds[12] = NULL; - this->ImpactPhysicalSurfaceSounds[13] = NULL; - this->ImpactPhysicalSurfaceSounds[14] = NULL; - this->ImpactPhysicalSurfaceSounds[15] = NULL; - this->ImpactPhysicalSurfaceSounds[16] = NULL; - this->ImpactPhysicalSurfaceSounds[17] = NULL; - this->ImpactPhysicalSurfaceSounds[18] = NULL; - this->ImpactPhysicalSurfaceSounds[19] = NULL; - this->ImpactPhysicalSurfaceSounds[20] = NULL; - this->ImpactPhysicalSurfaceSounds[21] = NULL; - this->ImpactPhysicalSurfaceSounds[22] = NULL; - this->ImpactPhysicalSurfaceSounds[23] = NULL; - this->ImpactPhysicalSurfaceSounds[24] = NULL; - this->ImpactPhysicalSurfaceSounds[25] = NULL; - this->ImpactPhysicalSurfaceEffects[0] = NULL; - this->ImpactPhysicalSurfaceEffects[1] = NULL; - this->ImpactPhysicalSurfaceEffects[2] = NULL; - this->ImpactPhysicalSurfaceEffects[3] = NULL; - this->ImpactPhysicalSurfaceEffects[4] = NULL; - this->ImpactPhysicalSurfaceEffects[5] = NULL; - this->ImpactPhysicalSurfaceEffects[6] = NULL; - this->ImpactPhysicalSurfaceEffects[7] = NULL; - this->ImpactPhysicalSurfaceEffects[8] = NULL; - this->ImpactPhysicalSurfaceEffects[9] = NULL; - this->ImpactPhysicalSurfaceEffects[10] = NULL; - this->ImpactPhysicalSurfaceEffects[11] = NULL; - this->ImpactPhysicalSurfaceEffects[12] = NULL; - this->ImpactPhysicalSurfaceEffects[13] = NULL; - this->ImpactPhysicalSurfaceEffects[14] = NULL; - this->ImpactPhysicalSurfaceEffects[15] = NULL; - this->ImpactPhysicalSurfaceEffects[16] = NULL; - this->ImpactPhysicalSurfaceEffects[17] = NULL; - this->ImpactPhysicalSurfaceEffects[18] = NULL; - this->ImpactPhysicalSurfaceEffects[19] = NULL; - this->ImpactPhysicalSurfaceEffects[20] = NULL; - this->ImpactPhysicalSurfaceEffects[21] = NULL; - this->ImpactPhysicalSurfaceEffects[22] = NULL; - this->ImpactPhysicalSurfaceEffects[23] = NULL; - this->ImpactPhysicalSurfaceEffects[24] = NULL; - this->ImpactPhysicalSurfaceEffects[25] = NULL; - this->ImpactCameraShake = NULL; - this->PrimaryForceFeedbackEffect = NULL; - this->SecondaryForceFeedbackEffect = NULL; - this->PrimaryImpactForceFeedbackEffect = NULL; - this->SecondaryImpactForceFeedbackEffect = NULL; - this->DataStoreManager = CreateDefaultSubobject(TEXT("GeneralDataStore")); - this->FireAudioChannels[0] = NULL; - this->FireAudioChannels[1] = NULL; - this->FireAudioChannels[2] = NULL; - this->FireAudioChannels[3] = NULL; - this->ReloadAudioChannels[0] = NULL; - this->ReloadAudioChannels[1] = NULL; - this->ReloadAudioChannels[2] = NULL; - this->TargetingAudioChannels[0] = NULL; - this->TargetingAudioChannels[1] = NULL; - this->CurrentGunFireIndex = 0; - this->WeaponMesh = CreateDefaultSubobject(TEXT("WeaponMesh0")); - this->FireAudioChannelWantsToPlay[0] = 0; - this->FireAudioChannelWantsToPlay[1] = 0; - this->FireAudioChannelWantsToPlay[2] = 0; - this->FireAudioChannelWantsToPlay[3] = 0; - this->WrapSectionMask = 0; - this->bUsingSecondaryFireAudio = false; - this->bHasCachedAdditionalMeshes = false; - this->LastFireTime = 1; - this->LastFireTimeVerified = 1; - this->bIsPlayingFireFX = false; - this->bFireFXTriggered = false; - this->TimerIntervalAdjustment = 1; - this->InputQueueTimePercent = 1; - this->bAllowTargeting = false; - this->bIsTargeting = false; - this->LastTargetingTransitionTime = 1; - this->bTraceThroughPawns = false; - this->bTraceThroughWorld = false; - this->TraceThroughPawnsLimit = 0; - this->TraceThroughBuildingsLimit = 0; - this->bUseProjectileTrace = false; - this->bUseWeaponTraceForReticle = false; - this->ProjectilePitchOffset = 1; - this->LastReloadTime = 1; - this->LastSuccessfulReloadTime = 1; - this->CurrentReloadDuration = 1; - this->WeaponLevel = 0; - this->AmmoCount = 0; - this->PhantomReserveAmmo = 0; - this->BurstFireCounter = 0; - this->ChargeTime = 1; - this->AccumulatedChargeTime = 1; - this->CurrentShotLogIndex = 0; - this->bInitializedWeaponItem = false; - this->bPendingDestroyDueToDurabilityOrStackCount = false; - this->bCompletedAppliedAlterationsLoad = false; - this->bCompletedWeaponLoad = false; - this->bIsCosmeticLimited = false; - this->bReplicatedAppliedAlterationsWithNoInstigator = false; - this->bShouldFullyApplyVariantsOnEquip = false; - this->ChargeStatusPack = 0; - this->ActiveAbility = NULL; - this->AppliedItemWrap = NULL; - this->CachedFXManager = NULL; - this->CachedSignificanceManager = NULL; - this->MuzzleSocketName = TEXT("Muzzle"); - this->MuzzleFalloffSocketName = TEXT("MuzzleFalloff"); - this->bForceOverrideGenerateOverlapEvents = false; - this->MaxWeaponSwitchNetworkWaitTime = 1; - this->LastFireAbilityTime = 1; - this->EquipAnimation = NULL; - this->ReloadAnimation = NULL; - this->PrimaryAbilityAnimation = NULL; - this->WeaponEquipMontage = NULL; - this->WeaponReloadMontage = NULL; - this->WeaponPrimaryAbilityMontage = NULL; - this->PoseOffsetAnimSequence = NULL; - this->PoseOffsetAnimSequenceFemaleOverride = NULL; - this->WeaponCoreAnimation = EFortWeaponCoreAnimation::Melee; - this->WeaponPawnAnimSet = NULL; - this->WeaponPawnAnimLayerOverlayClass = NULL; - this->WeaponPawnAnimsetOverride = NULL; - this->UnableToPerformActionMontageOverride = NULL; - this->ItemWrapModifier = NULL; - this->LockOnTargetCandidate = NULL; - this->bIgnoreTryToFireSlotCooldownRestriction = false; - this->bFireConsumableAnalyticEvent = true; + bIsEquippingWeapon = false; + bIsReloadingWeapon = false; + bIsChargingWeapon = false; + bIsAimingConsumable = false; + bUseAttributeCaching = true; + WeaponData = NULL; + CosmeticOverrideWeaponData = NULL; + bImpactFXAttachedToHitActor = false; + HitNotifyAudioBank = NULL; + bRemoveAbilitiesWhenRemovedFromInventory = true; + GrantedAbilityRemovalPolicy[0] = EFortWeaponAbilityRemovalPolicy::GameDefault; + GrantedAbilityRemovalPolicy[1] = EFortWeaponAbilityRemovalPolicy::GameDefault; + GrantedAbilityRemovalPolicy[2] = EFortWeaponAbilityRemovalPolicy::GameDefault; + EquippedWeaponDestroyWrapperRepCounter = 0; + PersistentFXStartTime = 1; + MinimumTimeForPersistentFX = 1; + WeaponReduceMeshWorkSetting = EFortWeaponReduceMeshWorkSetting::DisableTick; + bShouldDrawNativeReticle = true; + ReticleImage = NULL; + AutoFireReticleImage = NULL; + HitNotifyReticleImage = NULL; + HitNotifyLocationReticleImage = NULL; + HitNotifyDisplayDuration = 1; + ReticleCenterImage = NULL; + ReticleCenterPerfectAimImage = NULL; + ReticleInvalidTargetImage = NULL; + MuzzleBlockedReticleImage = NULL; + ReticleAltCenterImage = NULL; + ReticleOuterImage = NULL; + ReticleAltOuterImage = NULL; + ReticleDefaultPrimaryStrikeAngle = 1; + ReticleDefaultSecondaryStrikeAngle = 1; + bSupportsAutofireAtReticleTarget = true; + CameraBase3PClass = NULL; + CameraTargeting3PClass = NULL; + CameraBase1PClass = NULL; + CameraTargeting1PClass = NULL; + DestroyedSound = NULL; + OutOfAmmoSound = NULL; + ReloadSounds[0] = NULL; + ReloadSounds[1] = NULL; + ReloadSounds[2] = NULL; + PrimaryFireSound1P = NULL; + PrimaryFireSound[0] = NULL; + PrimaryFireSound[1] = NULL; + PrimaryFireSound[2] = NULL; + PrimaryFireStopSound1P = NULL; + PrimaryFireStopSound[0] = NULL; + PrimaryFireStopSound[1] = NULL; + PrimaryFireStopSound[2] = NULL; + SecondaryFireSound[0] = NULL; + SecondaryFireSound[1] = NULL; + SecondaryFireSound[2] = NULL; + SecondaryFireStopSound[0] = NULL; + SecondaryFireStopSound[1] = NULL; + SecondaryFireStopSound[2] = NULL; + ChargeFireSound1P[0] = NULL; + ChargeFireSound1P[1] = NULL; + ChargeFireSound1P[2] = NULL; + ChargeFireSound[0] = NULL; + ChargeFireSound[1] = NULL; + ChargeFireSound[2] = NULL; + TargetingStartSound = NULL; + TargetingEndSound = NULL; + PrimaryFireSoundFadeOutTime = 1; + ImpactPhysicalSurfaceSounds[0] = NULL; + ImpactPhysicalSurfaceSounds[1] = NULL; + ImpactPhysicalSurfaceSounds[2] = NULL; + ImpactPhysicalSurfaceSounds[3] = NULL; + ImpactPhysicalSurfaceSounds[4] = NULL; + ImpactPhysicalSurfaceSounds[5] = NULL; + ImpactPhysicalSurfaceSounds[6] = NULL; + ImpactPhysicalSurfaceSounds[7] = NULL; + ImpactPhysicalSurfaceSounds[8] = NULL; + ImpactPhysicalSurfaceSounds[9] = NULL; + ImpactPhysicalSurfaceSounds[10] = NULL; + ImpactPhysicalSurfaceSounds[11] = NULL; + ImpactPhysicalSurfaceSounds[12] = NULL; + ImpactPhysicalSurfaceSounds[13] = NULL; + ImpactPhysicalSurfaceSounds[14] = NULL; + ImpactPhysicalSurfaceSounds[15] = NULL; + ImpactPhysicalSurfaceSounds[16] = NULL; + ImpactPhysicalSurfaceSounds[17] = NULL; + ImpactPhysicalSurfaceSounds[18] = NULL; + ImpactPhysicalSurfaceSounds[19] = NULL; + ImpactPhysicalSurfaceSounds[20] = NULL; + ImpactPhysicalSurfaceSounds[21] = NULL; + ImpactPhysicalSurfaceSounds[22] = NULL; + ImpactPhysicalSurfaceSounds[23] = NULL; + ImpactPhysicalSurfaceSounds[24] = NULL; + ImpactPhysicalSurfaceSounds[25] = NULL; + ImpactPhysicalSurfaceEffects[0] = NULL; + ImpactPhysicalSurfaceEffects[1] = NULL; + ImpactPhysicalSurfaceEffects[2] = NULL; + ImpactPhysicalSurfaceEffects[3] = NULL; + ImpactPhysicalSurfaceEffects[4] = NULL; + ImpactPhysicalSurfaceEffects[5] = NULL; + ImpactPhysicalSurfaceEffects[6] = NULL; + ImpactPhysicalSurfaceEffects[7] = NULL; + ImpactPhysicalSurfaceEffects[8] = NULL; + ImpactPhysicalSurfaceEffects[9] = NULL; + ImpactPhysicalSurfaceEffects[10] = NULL; + ImpactPhysicalSurfaceEffects[11] = NULL; + ImpactPhysicalSurfaceEffects[12] = NULL; + ImpactPhysicalSurfaceEffects[13] = NULL; + ImpactPhysicalSurfaceEffects[14] = NULL; + ImpactPhysicalSurfaceEffects[15] = NULL; + ImpactPhysicalSurfaceEffects[16] = NULL; + ImpactPhysicalSurfaceEffects[17] = NULL; + ImpactPhysicalSurfaceEffects[18] = NULL; + ImpactPhysicalSurfaceEffects[19] = NULL; + ImpactPhysicalSurfaceEffects[20] = NULL; + ImpactPhysicalSurfaceEffects[21] = NULL; + ImpactPhysicalSurfaceEffects[22] = NULL; + ImpactPhysicalSurfaceEffects[23] = NULL; + ImpactPhysicalSurfaceEffects[24] = NULL; + ImpactPhysicalSurfaceEffects[25] = NULL; + ImpactCameraShake = NULL; + PrimaryForceFeedbackEffect = NULL; + SecondaryForceFeedbackEffect = NULL; + PrimaryImpactForceFeedbackEffect = NULL; + SecondaryImpactForceFeedbackEffect = NULL; + DataStoreManager = CreateDefaultSubobject(TEXT("GeneralDataStore")); + FireAudioChannels[0] = NULL; + FireAudioChannels[1] = NULL; + FireAudioChannels[2] = NULL; + FireAudioChannels[3] = NULL; + ReloadAudioChannels[0] = NULL; + ReloadAudioChannels[1] = NULL; + ReloadAudioChannels[2] = NULL; + TargetingAudioChannels[0] = NULL; + TargetingAudioChannels[1] = NULL; + CurrentGunFireIndex = 0; + WeaponMesh = CreateDefaultSubobject(TEXT("WeaponMesh0")); + FireAudioChannelWantsToPlay[0] = 0; + FireAudioChannelWantsToPlay[1] = 0; + FireAudioChannelWantsToPlay[2] = 0; + FireAudioChannelWantsToPlay[3] = 0; + WrapSectionMask = 0; + bUsingSecondaryFireAudio = false; + bHasCachedAdditionalMeshes = false; + LastFireTime = 1; + LastFireTimeVerified = 1; + bIsPlayingFireFX = false; + bFireFXTriggered = false; + TimerIntervalAdjustment = 1; + InputQueueTimePercent = 1; + bAllowTargeting = false; + bIsTargeting = false; + LastTargetingTransitionTime = 1; + bTraceThroughPawns = false; + bTraceThroughWorld = false; + TraceThroughPawnsLimit = 0; + TraceThroughBuildingsLimit = 0; + bUseProjectileTrace = false; + bUseWeaponTraceForReticle = false; + ProjectilePitchOffset = 1; + LastReloadTime = 1; + LastSuccessfulReloadTime = 1; + CurrentReloadDuration = 1; + WeaponLevel = 0; + AmmoCount = 0; + PhantomReserveAmmo = 0; + BurstFireCounter = 0; + ChargeTime = 1; + AccumulatedChargeTime = 1; + CurrentShotLogIndex = 0; + bInitializedWeaponItem = false; + bPendingDestroyDueToDurabilityOrStackCount = false; + bCompletedAppliedAlterationsLoad = false; + bCompletedWeaponLoad = false; + bIsCosmeticLimited = false; + bReplicatedAppliedAlterationsWithNoInstigator = false; + bShouldFullyApplyVariantsOnEquip = false; + ChargeStatusPack = 0; + ActiveAbility = NULL; + AppliedItemWrap = NULL; + CachedFXManager = NULL; + CachedSignificanceManager = NULL; + MuzzleSocketName = TEXT("Muzzle"); + MuzzleFalloffSocketName = TEXT("MuzzleFalloff"); + bForceOverrideGenerateOverlapEvents = false; + MaxWeaponSwitchNetworkWaitTime = 1; + LastFireAbilityTime = 1; + EquipAnimation = NULL; + ReloadAnimation = NULL; + PrimaryAbilityAnimation = NULL; + WeaponEquipMontage = NULL; + WeaponReloadMontage = NULL; + WeaponPrimaryAbilityMontage = NULL; + PoseOffsetAnimSequence = NULL; + PoseOffsetAnimSequenceFemaleOverride = NULL; + WeaponCoreAnimation = EFortWeaponCoreAnimation::Melee; + WeaponPawnAnimSet = NULL; + WeaponPawnAnimLayerOverlayClass = NULL; + WeaponPawnAnimsetOverride = NULL; + UnableToPerformActionMontageOverride = NULL; + ItemWrapModifier = NULL; + LockOnTargetCandidate = NULL; + bIgnoreTryToFireSlotCooldownRestriction = false; + bFireConsumableAnalyticEvent = true; } diff --git a/Source/FortniteGame/Private/FortWeaponAdditionalData_AudioVisualizerData.cpp b/Source/FortniteGame/Private/FortWeaponAdditionalData_AudioVisualizerData.cpp index 1d278239..ffc07c81 100644 --- a/Source/FortniteGame/Private/FortWeaponAdditionalData_AudioVisualizerData.cpp +++ b/Source/FortniteGame/Private/FortWeaponAdditionalData_AudioVisualizerData.cpp @@ -1,6 +1,6 @@ #include "FortWeaponAdditionalData_AudioVisualizerData.h" UFortWeaponAdditionalData_AudioVisualizerData::UFortWeaponAdditionalData_AudioVisualizerData() { - this->AudioVisualizerIconOverride = NULL; + AudioVisualizerIconOverride = NULL; } diff --git a/Source/FortniteGame/Private/FortWeaponAdditionalData_SingleWieldState.cpp b/Source/FortniteGame/Private/FortWeaponAdditionalData_SingleWieldState.cpp index b2cd6d6d..8bf2adff 100644 --- a/Source/FortniteGame/Private/FortWeaponAdditionalData_SingleWieldState.cpp +++ b/Source/FortniteGame/Private/FortWeaponAdditionalData_SingleWieldState.cpp @@ -1,11 +1,11 @@ #include "FortWeaponAdditionalData_SingleWieldState.h" UFortWeaponAdditionalData_SingleWieldState::UFortWeaponAdditionalData_SingleWieldState() { - this->bUseSeparatePreviewOffsets = true; - this->FrontendPreviewScale = 1; - this->AnimationStyleToUse = EFortWeaponCoreAnimation::Melee; - this->LiveAbility = NULL; - this->LiveAnimSet = NULL; - this->LiveMontage = NULL; + bUseSeparatePreviewOffsets = true; + FrontendPreviewScale = 1; + AnimationStyleToUse = EFortWeaponCoreAnimation::Melee; + LiveAbility = NULL; + LiveAnimSet = NULL; + LiveMontage = NULL; } diff --git a/Source/FortniteGame/Private/FortWeaponAnimInstance.cpp b/Source/FortniteGame/Private/FortWeaponAnimInstance.cpp index 16367a19..2cae50c4 100644 --- a/Source/FortniteGame/Private/FortWeaponAnimInstance.cpp +++ b/Source/FortniteGame/Private/FortWeaponAnimInstance.cpp @@ -4,6 +4,6 @@ void UFortWeaponAnimInstance::AnimNotify_FullyBlendedReducedWork(const UAnimNoti } UFortWeaponAnimInstance::UFortWeaponAnimInstance() { - this->bWantsReducedWork = false; + bWantsReducedWork = false; } diff --git a/Source/FortniteGame/Private/FortWeaponAnimSet.cpp b/Source/FortniteGame/Private/FortWeaponAnimSet.cpp index 7bc688f6..7cf42acb 100644 --- a/Source/FortniteGame/Private/FortWeaponAnimSet.cpp +++ b/Source/FortniteGame/Private/FortWeaponAnimSet.cpp @@ -1,6 +1,6 @@ #include "FortWeaponAnimSet.h" UFortWeaponAnimSet::UFortWeaponAnimSet() { - this->DelayBetweenFireAndFullBodySprint = 1; + DelayBetweenFireAndFullBodySprint = 1; } diff --git a/Source/FortniteGame/Private/FortWeaponCharmPreviewActor.cpp b/Source/FortniteGame/Private/FortWeaponCharmPreviewActor.cpp index e99f52c4..22da143b 100644 --- a/Source/FortniteGame/Private/FortWeaponCharmPreviewActor.cpp +++ b/Source/FortniteGame/Private/FortWeaponCharmPreviewActor.cpp @@ -15,9 +15,9 @@ void AFortWeaponCharmPreviewActor::ApplyCharmToSkelMesh(USkeletalMeshComponent* } AFortWeaponCharmPreviewActor::AFortWeaponCharmPreviewActor() { - this->MyCharm = NULL; - this->MyCharmActor = NULL; - this->WeaponAttachMeshComp = NULL; - this->CharmSlot = EFortCustomCharmType::Weapon; + MyCharm = NULL; + MyCharmActor = NULL; + WeaponAttachMeshComp = NULL; + CharmSlot = EFortCustomCharmType::Weapon; } diff --git a/Source/FortniteGame/Private/FortWeaponDurabilityByRarityStats.cpp b/Source/FortniteGame/Private/FortWeaponDurabilityByRarityStats.cpp index 7b89a400..13a95447 100644 --- a/Source/FortniteGame/Private/FortWeaponDurabilityByRarityStats.cpp +++ b/Source/FortniteGame/Private/FortWeaponDurabilityByRarityStats.cpp @@ -1,13 +1,13 @@ #include "FortWeaponDurabilityByRarityStats.h" FFortWeaponDurabilityByRarityStats::FFortWeaponDurabilityByRarityStats() { - this->Common = 0; - this->Uncommon = 0; - this->Rare = 0; - this->Epic = 0; - this->Legendary = 0; - this->Mythic = 0; - this->Transcendent = 0; - this->Unattainable = 0; + Common = 0; + Uncommon = 0; + Rare = 0; + Epic = 0; + Legendary = 0; + Mythic = 0; + Transcendent = 0; + Unattainable = 0; } diff --git a/Source/FortniteGame/Private/FortWeaponFireModeData.cpp b/Source/FortniteGame/Private/FortWeaponFireModeData.cpp index 61f93db4..0499f54b 100644 --- a/Source/FortniteGame/Private/FortWeaponFireModeData.cpp +++ b/Source/FortniteGame/Private/FortWeaponFireModeData.cpp @@ -1,70 +1,70 @@ #include "FortWeaponFireModeData.h" UFortWeaponFireModeData::UFortWeaponFireModeData() { - this->FireModeDataDelay = 1; - this->TracerTemplate = NULL; - this->bOverrideImpactSurfaceEffects = false; - this->ImpactPhysicalSurfaceEffects[0] = NULL; - this->ImpactPhysicalSurfaceEffects[1] = NULL; - this->ImpactPhysicalSurfaceEffects[2] = NULL; - this->ImpactPhysicalSurfaceEffects[3] = NULL; - this->ImpactPhysicalSurfaceEffects[4] = NULL; - this->ImpactPhysicalSurfaceEffects[5] = NULL; - this->ImpactPhysicalSurfaceEffects[6] = NULL; - this->ImpactPhysicalSurfaceEffects[7] = NULL; - this->ImpactPhysicalSurfaceEffects[8] = NULL; - this->ImpactPhysicalSurfaceEffects[9] = NULL; - this->ImpactPhysicalSurfaceEffects[10] = NULL; - this->ImpactPhysicalSurfaceEffects[11] = NULL; - this->ImpactPhysicalSurfaceEffects[12] = NULL; - this->ImpactPhysicalSurfaceEffects[13] = NULL; - this->ImpactPhysicalSurfaceEffects[14] = NULL; - this->ImpactPhysicalSurfaceEffects[15] = NULL; - this->ImpactPhysicalSurfaceEffects[16] = NULL; - this->ImpactPhysicalSurfaceEffects[17] = NULL; - this->ImpactPhysicalSurfaceEffects[18] = NULL; - this->ImpactPhysicalSurfaceEffects[19] = NULL; - this->ImpactPhysicalSurfaceEffects[20] = NULL; - this->ImpactPhysicalSurfaceEffects[21] = NULL; - this->ImpactPhysicalSurfaceEffects[22] = NULL; - this->ImpactPhysicalSurfaceEffects[23] = NULL; - this->ImpactPhysicalSurfaceEffects[24] = NULL; - this->ImpactPhysicalSurfaceEffects[25] = NULL; - this->BeamParticleSystem = NULL; - this->BeamNiagaraSystemAsset = NULL; - this->bOverrideImpactSurfaceSounds = false; - this->ImpactPhysicalSurfaceSounds[0] = NULL; - this->ImpactPhysicalSurfaceSounds[1] = NULL; - this->ImpactPhysicalSurfaceSounds[2] = NULL; - this->ImpactPhysicalSurfaceSounds[3] = NULL; - this->ImpactPhysicalSurfaceSounds[4] = NULL; - this->ImpactPhysicalSurfaceSounds[5] = NULL; - this->ImpactPhysicalSurfaceSounds[6] = NULL; - this->ImpactPhysicalSurfaceSounds[7] = NULL; - this->ImpactPhysicalSurfaceSounds[8] = NULL; - this->ImpactPhysicalSurfaceSounds[9] = NULL; - this->ImpactPhysicalSurfaceSounds[10] = NULL; - this->ImpactPhysicalSurfaceSounds[11] = NULL; - this->ImpactPhysicalSurfaceSounds[12] = NULL; - this->ImpactPhysicalSurfaceSounds[13] = NULL; - this->ImpactPhysicalSurfaceSounds[14] = NULL; - this->ImpactPhysicalSurfaceSounds[15] = NULL; - this->ImpactPhysicalSurfaceSounds[16] = NULL; - this->ImpactPhysicalSurfaceSounds[17] = NULL; - this->ImpactPhysicalSurfaceSounds[18] = NULL; - this->ImpactPhysicalSurfaceSounds[19] = NULL; - this->ImpactPhysicalSurfaceSounds[20] = NULL; - this->ImpactPhysicalSurfaceSounds[21] = NULL; - this->ImpactPhysicalSurfaceSounds[22] = NULL; - this->ImpactPhysicalSurfaceSounds[23] = NULL; - this->ImpactPhysicalSurfaceSounds[24] = NULL; - this->ImpactPhysicalSurfaceSounds[25] = NULL; - this->MuzzleParticleSystem = NULL; - this->MuzzleNiagaraSystem = NULL; - this->PrimaryFireSound1P = NULL; - this->bOverridePrimaryFireSoundArray = false; - this->PrimaryFireSound[0] = NULL; - this->PrimaryFireSound[1] = NULL; - this->PrimaryFireSound[2] = NULL; + FireModeDataDelay = 1; + TracerTemplate = NULL; + bOverrideImpactSurfaceEffects = false; + ImpactPhysicalSurfaceEffects[0] = NULL; + ImpactPhysicalSurfaceEffects[1] = NULL; + ImpactPhysicalSurfaceEffects[2] = NULL; + ImpactPhysicalSurfaceEffects[3] = NULL; + ImpactPhysicalSurfaceEffects[4] = NULL; + ImpactPhysicalSurfaceEffects[5] = NULL; + ImpactPhysicalSurfaceEffects[6] = NULL; + ImpactPhysicalSurfaceEffects[7] = NULL; + ImpactPhysicalSurfaceEffects[8] = NULL; + ImpactPhysicalSurfaceEffects[9] = NULL; + ImpactPhysicalSurfaceEffects[10] = NULL; + ImpactPhysicalSurfaceEffects[11] = NULL; + ImpactPhysicalSurfaceEffects[12] = NULL; + ImpactPhysicalSurfaceEffects[13] = NULL; + ImpactPhysicalSurfaceEffects[14] = NULL; + ImpactPhysicalSurfaceEffects[15] = NULL; + ImpactPhysicalSurfaceEffects[16] = NULL; + ImpactPhysicalSurfaceEffects[17] = NULL; + ImpactPhysicalSurfaceEffects[18] = NULL; + ImpactPhysicalSurfaceEffects[19] = NULL; + ImpactPhysicalSurfaceEffects[20] = NULL; + ImpactPhysicalSurfaceEffects[21] = NULL; + ImpactPhysicalSurfaceEffects[22] = NULL; + ImpactPhysicalSurfaceEffects[23] = NULL; + ImpactPhysicalSurfaceEffects[24] = NULL; + ImpactPhysicalSurfaceEffects[25] = NULL; + BeamParticleSystem = NULL; + BeamNiagaraSystemAsset = NULL; + bOverrideImpactSurfaceSounds = false; + ImpactPhysicalSurfaceSounds[0] = NULL; + ImpactPhysicalSurfaceSounds[1] = NULL; + ImpactPhysicalSurfaceSounds[2] = NULL; + ImpactPhysicalSurfaceSounds[3] = NULL; + ImpactPhysicalSurfaceSounds[4] = NULL; + ImpactPhysicalSurfaceSounds[5] = NULL; + ImpactPhysicalSurfaceSounds[6] = NULL; + ImpactPhysicalSurfaceSounds[7] = NULL; + ImpactPhysicalSurfaceSounds[8] = NULL; + ImpactPhysicalSurfaceSounds[9] = NULL; + ImpactPhysicalSurfaceSounds[10] = NULL; + ImpactPhysicalSurfaceSounds[11] = NULL; + ImpactPhysicalSurfaceSounds[12] = NULL; + ImpactPhysicalSurfaceSounds[13] = NULL; + ImpactPhysicalSurfaceSounds[14] = NULL; + ImpactPhysicalSurfaceSounds[15] = NULL; + ImpactPhysicalSurfaceSounds[16] = NULL; + ImpactPhysicalSurfaceSounds[17] = NULL; + ImpactPhysicalSurfaceSounds[18] = NULL; + ImpactPhysicalSurfaceSounds[19] = NULL; + ImpactPhysicalSurfaceSounds[20] = NULL; + ImpactPhysicalSurfaceSounds[21] = NULL; + ImpactPhysicalSurfaceSounds[22] = NULL; + ImpactPhysicalSurfaceSounds[23] = NULL; + ImpactPhysicalSurfaceSounds[24] = NULL; + ImpactPhysicalSurfaceSounds[25] = NULL; + MuzzleParticleSystem = NULL; + MuzzleNiagaraSystem = NULL; + PrimaryFireSound1P = NULL; + bOverridePrimaryFireSoundArray = false; + PrimaryFireSound[0] = NULL; + PrimaryFireSound[1] = NULL; + PrimaryFireSound[2] = NULL; } diff --git a/Source/FortniteGame/Private/FortWeaponItemDefinition.cpp b/Source/FortniteGame/Private/FortWeaponItemDefinition.cpp index 58109773..a464e608 100644 --- a/Source/FortniteGame/Private/FortWeaponItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortWeaponItemDefinition.cpp @@ -140,54 +140,55 @@ bool UFortWeaponItemDefinition::AllowSecondaryFireToInterruptPrimary() const { return false; } -UFortWeaponItemDefinition::UFortWeaponItemDefinition() { +UFortWeaponItemDefinition::UFortWeaponItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { /* FortWorldItemDefinition modified defaults */ - this->DropBehavior = EWorldItemDropBehavior::DropAsPickup; - this->bIgnoreRespawningForDroppingAsPickup = false; - this->bCanAutoEquipByClass = true; - this->bPersistInInventoryWhenFinalStackEmpty = false; - this->bSupportsQuickbarFocus = true; - this->bSupportsQuickbarFocusForGamepadOnly = false; - this->bShouldActivateWhenFocused = true; - this->bForceFocusWhenAdded = false; - this->bForceIntoOverflow = false; - this->bForceStayInOverflow = false; - this->bDropCurrentItemOnOverflow = true; - this->bShouldShowItemToast = true; - this->bShowDirectionalArrowWhenFarOff = true; - this->bCanBeDropped = true; - this->bCanBeReplacedByPickup = true; - this->bItemCanBeStolen = true; - this->bCanBeDepositedInStorageVault = true; - this->bItemHasDurability = true; - this->bAllowedToBeLockedInInventory = false; - this->bOverridePickupMeshTransform = false; - this->bAlwaysCountForCollectionQuest = false; - this->bDropOnDeath = false; - this->bDropOnLogout = false; - this->bDropOnDBNO = false; - this->bDoesNotNeedSourceSchematic = false; - this->bInventorySizeLimited = true; - this->DropCount = -1; - this->MiniMapViewableDistance = 8000.00f; - this->DisassembleDurabilityDegradeMinLootPercent = 0.20f; - this->DisassembleDurabilityDegradeMaxLootPercent = 0.80f; - this->PreferredQuickbarSlot = -1; - this->MinLevel = 0; - this->MaxLevel = 0; + DropBehavior = EWorldItemDropBehavior::DropAsPickup; + bIgnoreRespawningForDroppingAsPickup = false; + bCanAutoEquipByClass = true; + bPersistInInventoryWhenFinalStackEmpty = false; + bSupportsQuickbarFocus = true; + bSupportsQuickbarFocusForGamepadOnly = false; + bShouldActivateWhenFocused = true; + bForceFocusWhenAdded = false; + bForceIntoOverflow = false; + bForceStayInOverflow = false; + bDropCurrentItemOnOverflow = true; + bShouldShowItemToast = true; + bShowDirectionalArrowWhenFarOff = true; + bCanBeDropped = true; + bCanBeReplacedByPickup = true; + bItemCanBeStolen = true; + bCanBeDepositedInStorageVault = true; + bItemHasDurability = true; + bAllowedToBeLockedInInventory = false; + bOverridePickupMeshTransform = false; + bAlwaysCountForCollectionQuest = false; + bDropOnDeath = false; + bDropOnLogout = false; + bDropOnDBNO = false; + bDoesNotNeedSourceSchematic = false; + bInventorySizeLimited = true; + DropCount = -1; + MiniMapViewableDistance = 8000.00f; + DisassembleDurabilityDegradeMinLootPercent = 0.20f; + DisassembleDurabilityDegradeMaxLootPercent = 0.80f; + PreferredQuickbarSlot = -1; + MinLevel = 0; + MaxLevel = 0; /* FortWeaponItemDefinition defaults */ - this->LowAmmoPercentage = 0.25f; - this->TriggerType = EFortWeaponTriggerType::OnPress; - this->DisplayTier = EFortDisplayTier::Invalid; - this->bUsesCustomAmmoType = false; - this->bAllowTargetingDuringReload = false; - this->bTargetingPreventsReload = false; - this->bAlwaysChargeUpToMin = false; - this->bReticleCornerOutsideSpreadRadius = false; - this->bValidForLastEquipped = true; - this->bPreventDefaultPreload = false; - this->HitNotifyDuration = 0.00f; - this->ItemType = EFortItemType::Weapon; + LowAmmoPercentage = 0.25f; + TriggerType = EFortWeaponTriggerType::OnPress; + DisplayTier = EFortDisplayTier::Invalid; + bUsesCustomAmmoType = false; + bAllowTargetingDuringReload = false; + bTargetingPreventsReload = false; + bAlwaysChargeUpToMin = false; + bReticleCornerOutsideSpreadRadius = false; + bValidForLastEquipped = true; + bPreventDefaultPreload = false; + HitNotifyDuration = 0.00f; + ItemType = EFortItemType::Weapon; } diff --git a/Source/FortniteGame/Private/FortWeaponMeleeDualWieldItemDefinition.cpp b/Source/FortniteGame/Private/FortWeaponMeleeDualWieldItemDefinition.cpp index cef9df23..5f409aeb 100644 --- a/Source/FortniteGame/Private/FortWeaponMeleeDualWieldItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortWeaponMeleeDualWieldItemDefinition.cpp @@ -4,10 +4,11 @@ USkeletalMesh* UFortWeaponMeleeDualWieldItemDefinition::GetWeaponMeshOffhandOver return NULL; } -UFortWeaponMeleeDualWieldItemDefinition::UFortWeaponMeleeDualWieldItemDefinition() { - this->ManagedVFX_OffhandDefaults = NULL; - this->AnimTrailsOffhandWidth = 1; - this->bUseAnimTrailsOffhand = true; - this->bAttachAnimTrailsOffhandToWeapon = false; +UFortWeaponMeleeDualWieldItemDefinition::UFortWeaponMeleeDualWieldItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ManagedVFX_OffhandDefaults = NULL; + AnimTrailsOffhandWidth = 1; + bUseAnimTrailsOffhand = true; + bAttachAnimTrailsOffhandToWeapon = false; } diff --git a/Source/FortniteGame/Private/FortWeaponMeleeItemDefinition.cpp b/Source/FortniteGame/Private/FortWeaponMeleeItemDefinition.cpp index 268f3037..4ea87fb5 100644 --- a/Source/FortniteGame/Private/FortWeaponMeleeItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortWeaponMeleeItemDefinition.cpp @@ -1,18 +1,19 @@ #include "FortWeaponMeleeItemDefinition.h" -UFortWeaponMeleeItemDefinition::UFortWeaponMeleeItemDefinition() { - this->ManagedVFX_Defaults = NULL; - this->IdleFXSocketName = TEXT("idle_fx"); - this->SwingFXSocketName = TEXT("SwingFX"); - this->NiagaraSkeletonDIVariableName = TEXT("User.SkeletalMesh"); - this->AnimTrailsFirstSocketName = TEXT("Melee_R_Upper"); - this->AnimTrailsSecondSocketName = TEXT("Melee_R_Lower"); - this->AnimTrailsWidth = 1; - this->bUseAnimTrails = true; - this->bAttachAnimTrailsToWeapon = false; - this->bNeedsMaterial0MID = false; - this->bWatchKills = false; - this->bCandyCaneKillReaction = false; - this->ItemType = EFortItemType::WeaponMelee; +UFortWeaponMeleeItemDefinition::UFortWeaponMeleeItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + ManagedVFX_Defaults = NULL; + IdleFXSocketName = TEXT("idle_fx"); + SwingFXSocketName = TEXT("SwingFX"); + NiagaraSkeletonDIVariableName = TEXT("User.SkeletalMesh"); + AnimTrailsFirstSocketName = TEXT("Melee_R_Upper"); + AnimTrailsSecondSocketName = TEXT("Melee_R_Lower"); + AnimTrailsWidth = 1; + bUseAnimTrails = true; + bAttachAnimTrailsToWeapon = false; + bNeedsMaterial0MID = false; + bWatchKills = false; + bCandyCaneKillReaction = false; + ItemType = EFortItemType::WeaponMelee; } diff --git a/Source/FortniteGame/Private/FortWeaponModItemDefinition.cpp b/Source/FortniteGame/Private/FortWeaponModItemDefinition.cpp index fcb85232..e1d7a851 100644 --- a/Source/FortniteGame/Private/FortWeaponModItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortWeaponModItemDefinition.cpp @@ -1,5 +1,6 @@ #include "FortWeaponModItemDefinition.h" -UFortWeaponModItemDefinition::UFortWeaponModItemDefinition() { +UFortWeaponModItemDefinition::UFortWeaponModItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/FortWeaponPickaxeAthena.cpp b/Source/FortniteGame/Private/FortWeaponPickaxeAthena.cpp index 872198bb..25ba5233 100644 --- a/Source/FortniteGame/Private/FortWeaponPickaxeAthena.cpp +++ b/Source/FortniteGame/Private/FortWeaponPickaxeAthena.cpp @@ -69,23 +69,23 @@ bool AFortWeaponPickaxeAthena::AttachesAnimTrailsToWeapon() const { } AFortWeaponPickaxeAthena::AFortWeaponPickaxeAthena() { - this->SwingVFX = NULL; - this->IdleVFX = NULL; - this->AnimTrailsPSC = NULL; - this->AnimTrailsPSCTemplate = NULL; - this->AnimTrailsNiagaraAsset = NULL; - this->bUseAnimTrailsPSC = true; - this->AnimTrailsFirstSocketName = TEXT("Melee_R_Upper"); - this->AnimTrailsSecondSocketName = TEXT("Melee_R_Lower"); - this->AnimTrailsWidth = 1; - this->IdleFXSocketName = TEXT("idle_fx"); - this->SwingFXSocketName = TEXT("SwingFX"); - this->GenericImpactSound = NULL; - this->Material0MID = NULL; - this->bWatchKills = false; - this->WatchedKills = 1; - this->bCandyCaneKillReaction = false; - this->CQCEnemyAudio = NULL; - this->CachedCosmeticItemDefinition = NULL; + SwingVFX = NULL; + IdleVFX = NULL; + AnimTrailsPSC = NULL; + AnimTrailsPSCTemplate = NULL; + AnimTrailsNiagaraAsset = NULL; + bUseAnimTrailsPSC = true; + AnimTrailsFirstSocketName = TEXT("Melee_R_Upper"); + AnimTrailsSecondSocketName = TEXT("Melee_R_Lower"); + AnimTrailsWidth = 1; + IdleFXSocketName = TEXT("idle_fx"); + SwingFXSocketName = TEXT("SwingFX"); + GenericImpactSound = NULL; + Material0MID = NULL; + bWatchKills = false; + WatchedKills = 1; + bCandyCaneKillReaction = false; + CQCEnemyAudio = NULL; + CachedCosmeticItemDefinition = NULL; } diff --git a/Source/FortniteGame/Private/FortWeaponPickaxeDualWieldAthena.cpp b/Source/FortniteGame/Private/FortWeaponPickaxeDualWieldAthena.cpp index f41dfd88..b384d59e 100644 --- a/Source/FortniteGame/Private/FortWeaponPickaxeDualWieldAthena.cpp +++ b/Source/FortniteGame/Private/FortWeaponPickaxeDualWieldAthena.cpp @@ -83,73 +83,73 @@ void AFortWeaponPickaxeDualWieldAthena::GetLifetimeReplicatedProps(TArrayWeaponMeshOffhand = CreateDefaultSubobject(TEXT("WeaponMeshOffhand")); - this->SwingOffhandVFX = NULL; - this->IdleOffhandVFX = NULL; - this->AnimTrailsOffhandPSC = NULL; - this->AnimTrailsOffhandPSCTemplate = NULL; - this->AnimTrailsOffhandNiagaraAsset = NULL; - this->bUseAnimTrailsOffhandPSC = true; - this->AnimTrailsOffhandFirstSocketName = TEXT("Melee_L_Upper"); - this->AnimTrailsOffhandSecondSocketName = TEXT("Melee_L_Lower"); - this->AnimTrailsOffhandWidth = 1; - this->IdleFXOffhandSocketName = TEXT("idle_fx_l"); - this->SwingFXOffhandSocketName = TEXT("SwingFX_l"); - this->OffhandGenericImpactSound = NULL; - this->OffhandImpactPhysicalSurfaceSounds[0] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[1] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[2] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[3] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[4] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[5] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[6] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[7] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[8] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[9] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[10] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[11] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[12] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[13] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[14] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[15] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[16] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[17] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[18] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[19] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[20] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[21] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[22] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[23] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[24] = NULL; - this->OffhandImpactPhysicalSurfaceSounds[25] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[0] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[1] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[2] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[3] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[4] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[5] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[6] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[7] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[8] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[9] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[10] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[11] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[12] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[13] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[14] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[15] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[16] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[17] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[18] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[19] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[20] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[21] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[22] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[23] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[24] = NULL; - this->OffhandImpactPhysicalSurfaceEffects[25] = NULL; - this->CurrentWieldStance = EFortDualWieldStance::TwoPicksInUse; - this->EffectiveSingleWieldState = NULL; - this->OriginalEquipAnimation = NULL; + WeaponMeshOffhand = CreateDefaultSubobject(TEXT("WeaponMeshOffhand")); + SwingOffhandVFX = NULL; + IdleOffhandVFX = NULL; + AnimTrailsOffhandPSC = NULL; + AnimTrailsOffhandPSCTemplate = NULL; + AnimTrailsOffhandNiagaraAsset = NULL; + bUseAnimTrailsOffhandPSC = true; + AnimTrailsOffhandFirstSocketName = TEXT("Melee_L_Upper"); + AnimTrailsOffhandSecondSocketName = TEXT("Melee_L_Lower"); + AnimTrailsOffhandWidth = 1; + IdleFXOffhandSocketName = TEXT("idle_fx_l"); + SwingFXOffhandSocketName = TEXT("SwingFX_l"); + OffhandGenericImpactSound = NULL; + OffhandImpactPhysicalSurfaceSounds[0] = NULL; + OffhandImpactPhysicalSurfaceSounds[1] = NULL; + OffhandImpactPhysicalSurfaceSounds[2] = NULL; + OffhandImpactPhysicalSurfaceSounds[3] = NULL; + OffhandImpactPhysicalSurfaceSounds[4] = NULL; + OffhandImpactPhysicalSurfaceSounds[5] = NULL; + OffhandImpactPhysicalSurfaceSounds[6] = NULL; + OffhandImpactPhysicalSurfaceSounds[7] = NULL; + OffhandImpactPhysicalSurfaceSounds[8] = NULL; + OffhandImpactPhysicalSurfaceSounds[9] = NULL; + OffhandImpactPhysicalSurfaceSounds[10] = NULL; + OffhandImpactPhysicalSurfaceSounds[11] = NULL; + OffhandImpactPhysicalSurfaceSounds[12] = NULL; + OffhandImpactPhysicalSurfaceSounds[13] = NULL; + OffhandImpactPhysicalSurfaceSounds[14] = NULL; + OffhandImpactPhysicalSurfaceSounds[15] = NULL; + OffhandImpactPhysicalSurfaceSounds[16] = NULL; + OffhandImpactPhysicalSurfaceSounds[17] = NULL; + OffhandImpactPhysicalSurfaceSounds[18] = NULL; + OffhandImpactPhysicalSurfaceSounds[19] = NULL; + OffhandImpactPhysicalSurfaceSounds[20] = NULL; + OffhandImpactPhysicalSurfaceSounds[21] = NULL; + OffhandImpactPhysicalSurfaceSounds[22] = NULL; + OffhandImpactPhysicalSurfaceSounds[23] = NULL; + OffhandImpactPhysicalSurfaceSounds[24] = NULL; + OffhandImpactPhysicalSurfaceSounds[25] = NULL; + OffhandImpactPhysicalSurfaceEffects[0] = NULL; + OffhandImpactPhysicalSurfaceEffects[1] = NULL; + OffhandImpactPhysicalSurfaceEffects[2] = NULL; + OffhandImpactPhysicalSurfaceEffects[3] = NULL; + OffhandImpactPhysicalSurfaceEffects[4] = NULL; + OffhandImpactPhysicalSurfaceEffects[5] = NULL; + OffhandImpactPhysicalSurfaceEffects[6] = NULL; + OffhandImpactPhysicalSurfaceEffects[7] = NULL; + OffhandImpactPhysicalSurfaceEffects[8] = NULL; + OffhandImpactPhysicalSurfaceEffects[9] = NULL; + OffhandImpactPhysicalSurfaceEffects[10] = NULL; + OffhandImpactPhysicalSurfaceEffects[11] = NULL; + OffhandImpactPhysicalSurfaceEffects[12] = NULL; + OffhandImpactPhysicalSurfaceEffects[13] = NULL; + OffhandImpactPhysicalSurfaceEffects[14] = NULL; + OffhandImpactPhysicalSurfaceEffects[15] = NULL; + OffhandImpactPhysicalSurfaceEffects[16] = NULL; + OffhandImpactPhysicalSurfaceEffects[17] = NULL; + OffhandImpactPhysicalSurfaceEffects[18] = NULL; + OffhandImpactPhysicalSurfaceEffects[19] = NULL; + OffhandImpactPhysicalSurfaceEffects[20] = NULL; + OffhandImpactPhysicalSurfaceEffects[21] = NULL; + OffhandImpactPhysicalSurfaceEffects[22] = NULL; + OffhandImpactPhysicalSurfaceEffects[23] = NULL; + OffhandImpactPhysicalSurfaceEffects[24] = NULL; + OffhandImpactPhysicalSurfaceEffects[25] = NULL; + CurrentWieldStance = EFortDualWieldStance::TwoPicksInUse; + EffectiveSingleWieldState = NULL; + OriginalEquipAnimation = NULL; } diff --git a/Source/FortniteGame/Private/FortWeaponRanged.cpp b/Source/FortniteGame/Private/FortWeaponRanged.cpp index b466cd1d..003e35ab 100644 --- a/Source/FortniteGame/Private/FortWeaponRanged.cpp +++ b/Source/FortniteGame/Private/FortWeaponRanged.cpp @@ -176,61 +176,61 @@ void AFortWeaponRanged::GetLifetimeReplicatedProps(TArray& Ou } AFortWeaponRanged::AFortWeaponRanged() { - this->TracerTemplate = NULL; - this->bAllowAutomaticWeaponCatchup = true; - this->CurrentNumBullets = 0; - this->CurrentDamageStart = EFortAbilityTargetingSource::Camera; - this->bShouldDisplayAmmoCounter = true; - this->bShouldAimFromMuzzleAtCloseRange = false; - this->bAlwaysAimFromMuzzle = false; - this->bMaintainAimLocationDuringTargeting = false; - this->bUseScopeTargeting = false; - this->bUseFirstPersonTargeting = false; - this->bPersistentFireFX = false; - this->bUseBeamParticles = false; - this->bUseImpactFXForProjectiles = false; - this->bUseImpactFXForProjectileOverlaps = false; - this->bUseImpactDecals = true; - this->bUsePersistentBeam = false; - this->bIsMuzzleTraceNearWall = false; - this->MuzzleTraceNearWallThreshold = 1; - this->ScopeImpactEffectDistanceOffset = 1; - this->BeamParticleSystem = NULL; - this->BeamSourceSocketName = TEXT("Muzzle"); - this->FortSpawnPropOverride = NULL; - this->FortSpawnPropAnimOverride = NULL; - this->DecalLifespanMin = 1; - this->DecalLifespanMax = 1; - this->DecalMaterial = NULL; - this->DecalTexture = NULL; - this->SurfaceAcceptingDecals.AddDefaulted(5); - this->ShellReloadCounter = 0; - this->LastTargetingRotAdjustmentWeight = 1; - this->ScopePostProcessEnabled = false; - this->ScopePostProcessBlendWeight = 1; - this->BeamNiagaraSystemInstance = NULL; - this->bUseAthenaRecoil = false; - this->bUseAthenaPerfectADSAim = false; - this->bFirstShotAccuracyCheckVehicleMovement = false; - this->FirstShotAccuracyMinWaitTime = 1; - this->FireAnimation = NULL; - this->FireDownsightsAnimation = NULL; - this->FireFromCrouchWalkAnimation = NULL; - this->CockingAnimation = NULL; - this->WeaponFireMontage = NULL; - this->WeaponFireDownsightsMontage = NULL; - this->WeaponFireFromCrouchWalkMontage = NULL; - this->WeaponCockingMontage = NULL; - this->BeamPSC = NULL; - this->CrouchWalkSpeedThreshold = 1; - this->bEnableRecoilDelay = true; - this->OverheatState = EFortWeaponOverheatState::None; - this->OverheatedAnimation = NULL; - this->WeaponOverheatedAnimation = NULL; - this->bCooldownWhileOverheated = true; - this->OverheatValue = 1; - this->TimeHeatWasLastAdded = 1; - this->TimeOverheatedBegan = 1; - this->bCacheAimPointOnFire = false; + TracerTemplate = NULL; + bAllowAutomaticWeaponCatchup = true; + CurrentNumBullets = 0; + CurrentDamageStart = EFortAbilityTargetingSource::Camera; + bShouldDisplayAmmoCounter = true; + bShouldAimFromMuzzleAtCloseRange = false; + bAlwaysAimFromMuzzle = false; + bMaintainAimLocationDuringTargeting = false; + bUseScopeTargeting = false; + bUseFirstPersonTargeting = false; + bPersistentFireFX = false; + bUseBeamParticles = false; + bUseImpactFXForProjectiles = false; + bUseImpactFXForProjectileOverlaps = false; + bUseImpactDecals = true; + bUsePersistentBeam = false; + bIsMuzzleTraceNearWall = false; + MuzzleTraceNearWallThreshold = 1; + ScopeImpactEffectDistanceOffset = 1; + BeamParticleSystem = NULL; + BeamSourceSocketName = TEXT("Muzzle"); + FortSpawnPropOverride = NULL; + FortSpawnPropAnimOverride = NULL; + DecalLifespanMin = 1; + DecalLifespanMax = 1; + DecalMaterial = NULL; + DecalTexture = NULL; + SurfaceAcceptingDecals.AddDefaulted(5); + ShellReloadCounter = 0; + LastTargetingRotAdjustmentWeight = 1; + ScopePostProcessEnabled = false; + ScopePostProcessBlendWeight = 1; + BeamNiagaraSystemInstance = NULL; + bUseAthenaRecoil = false; + bUseAthenaPerfectADSAim = false; + bFirstShotAccuracyCheckVehicleMovement = false; + FirstShotAccuracyMinWaitTime = 1; + FireAnimation = NULL; + FireDownsightsAnimation = NULL; + FireFromCrouchWalkAnimation = NULL; + CockingAnimation = NULL; + WeaponFireMontage = NULL; + WeaponFireDownsightsMontage = NULL; + WeaponFireFromCrouchWalkMontage = NULL; + WeaponCockingMontage = NULL; + BeamPSC = NULL; + CrouchWalkSpeedThreshold = 1; + bEnableRecoilDelay = true; + OverheatState = EFortWeaponOverheatState::None; + OverheatedAnimation = NULL; + WeaponOverheatedAnimation = NULL; + bCooldownWhileOverheated = true; + OverheatValue = 1; + TimeHeatWasLastAdded = 1; + TimeOverheatedBegan = 1; + bCacheAimPointOnFire = false; } diff --git a/Source/FortniteGame/Private/FortWeaponRangedDual.cpp b/Source/FortniteGame/Private/FortWeaponRangedDual.cpp index ffc2f913..7ba94bd3 100644 --- a/Source/FortniteGame/Private/FortWeaponRangedDual.cpp +++ b/Source/FortniteGame/Private/FortWeaponRangedDual.cpp @@ -14,13 +14,13 @@ EDualWeaponHand AFortWeaponRangedDual::GetLastFireHand() const { } AFortWeaponRangedDual::AFortWeaponRangedDual() { - this->LeftHandWeaponMesh = CreateDefaultSubobject(TEXT("Left Hand Weapon Mesh")); - this->LeftHandFireAnimation = NULL; - this->LeftCockingAnimation = NULL; - this->LeftHandFireDownsightsAnimation = NULL; - this->LeftWeaponFireMontage = NULL; - this->LeftWeaponFireDownsightsMontage = NULL; - this->LeftWeaponCockingMontage = NULL; - this->LeftWeaponReloadMontage = NULL; + LeftHandWeaponMesh = CreateDefaultSubobject(TEXT("Left Hand Weapon Mesh")); + LeftHandFireAnimation = NULL; + LeftCockingAnimation = NULL; + LeftHandFireDownsightsAnimation = NULL; + LeftWeaponFireMontage = NULL; + LeftWeaponFireDownsightsMontage = NULL; + LeftWeaponCockingMontage = NULL; + LeftWeaponReloadMontage = NULL; } diff --git a/Source/FortniteGame/Private/FortWeaponRangedItemDefinition.cpp b/Source/FortniteGame/Private/FortWeaponRangedItemDefinition.cpp index 100914e9..f266d86f 100644 --- a/Source/FortniteGame/Private/FortWeaponRangedItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortWeaponRangedItemDefinition.cpp @@ -47,68 +47,69 @@ bool UFortWeaponRangedItemDefinition::DoNotAllowDoublePump() const { return false; } -UFortWeaponRangedItemDefinition::UFortWeaponRangedItemDefinition() { +UFortWeaponRangedItemDefinition::UFortWeaponRangedItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { /* FortWorldItemDefinition modified defaults */ - this->DropBehavior = EWorldItemDropBehavior::DropAsPickup; - this->bIgnoreRespawningForDroppingAsPickup = false; - this->bCanAutoEquipByClass = true; - this->bPersistInInventoryWhenFinalStackEmpty = false; - this->bSupportsQuickbarFocus = true; - this->bSupportsQuickbarFocusForGamepadOnly = false; - this->bShouldActivateWhenFocused = true; - this->bForceFocusWhenAdded = false; - this->bForceIntoOverflow = false; - this->bForceStayInOverflow = false; - this->bDropCurrentItemOnOverflow = true; - this->bShouldShowItemToast = true; - this->bShowDirectionalArrowWhenFarOff = true; - this->bCanBeDropped = true; - this->bCanBeReplacedByPickup = true; - this->bItemCanBeStolen = true; - this->bCanBeDepositedInStorageVault = true; - this->bItemHasDurability = true; - this->bAllowedToBeLockedInInventory = false; - this->bOverridePickupMeshTransform = false; - this->bAlwaysCountForCollectionQuest = false; - this->bDropOnDeath = false; - this->bDropOnLogout = false; - this->bDropOnDBNO = false; - this->bDoesNotNeedSourceSchematic = false; - this->bInventorySizeLimited = true; - this->DropCount = -1; - this->MiniMapViewableDistance = 8000.00f; - this->DisassembleDurabilityDegradeMinLootPercent = 0.20f; - this->DisassembleDurabilityDegradeMaxLootPercent = 0.80f; - this->PreferredQuickbarSlot = -1; - this->MinLevel = 1; - this->MaxLevel = -1; + DropBehavior = EWorldItemDropBehavior::DropAsPickup; + bIgnoreRespawningForDroppingAsPickup = false; + bCanAutoEquipByClass = true; + bPersistInInventoryWhenFinalStackEmpty = false; + bSupportsQuickbarFocus = true; + bSupportsQuickbarFocusForGamepadOnly = false; + bShouldActivateWhenFocused = true; + bForceFocusWhenAdded = false; + bForceIntoOverflow = false; + bForceStayInOverflow = false; + bDropCurrentItemOnOverflow = true; + bShouldShowItemToast = true; + bShowDirectionalArrowWhenFarOff = true; + bCanBeDropped = true; + bCanBeReplacedByPickup = true; + bItemCanBeStolen = true; + bCanBeDepositedInStorageVault = true; + bItemHasDurability = true; + bAllowedToBeLockedInInventory = false; + bOverridePickupMeshTransform = false; + bAlwaysCountForCollectionQuest = false; + bDropOnDeath = false; + bDropOnLogout = false; + bDropOnDBNO = false; + bDoesNotNeedSourceSchematic = false; + bInventorySizeLimited = true; + DropCount = -1; + MiniMapViewableDistance = 8000.00f; + DisassembleDurabilityDegradeMinLootPercent = 0.20f; + DisassembleDurabilityDegradeMaxLootPercent = 0.80f; + PreferredQuickbarSlot = -1; + MinLevel = 1; + MaxLevel = -1; /* FortWeaponItemDefinition defaults */ - this->ReloadAbility = UFortGameplayAbility_Reload::StaticClass(); - this->LowAmmoPercentage = 0.25f; - this->TriggerType = EFortWeaponTriggerType::OnPress; - this->DisplayTier = EFortDisplayTier::Invalid; - this->bUsesCustomAmmoType = false; - this->bAllowTargetingDuringReload = false; - this->bTargetingPreventsReload = false; - this->bAlwaysChargeUpToMin = false; - this->bReticleCornerOutsideSpreadRadius = false; - this->bValidForLastEquipped = true; - this->bPreventDefaultPreload = false; - this->HitNotifyDuration = 1.00f; - this->ReticleCornerAngles = {0.0f, 90.0f, 180.0f, 270.0f}; + ReloadAbility = UFortGameplayAbility_Reload::StaticClass(); + LowAmmoPercentage = 0.25f; + TriggerType = EFortWeaponTriggerType::OnPress; + DisplayTier = EFortDisplayTier::Invalid; + bUsesCustomAmmoType = false; + bAllowTargetingDuringReload = false; + bTargetingPreventsReload = false; + bAlwaysChargeUpToMin = false; + bReticleCornerOutsideSpreadRadius = false; + bValidForLastEquipped = true; + bPreventDefaultPreload = false; + HitNotifyDuration = 1.00f; + ReticleCornerAngles = {0.0f, 90.0f, 180.0f, 270.0f}; /* FortWeaponRangedItemDefinition defaults */ - this->bUseNativeWeaponTrace = true; - this->bTraceThroughPawns = false; - this->bTraceThroughWorld = false; - this->bShouldSpawnBulletShellFX = false; - this->bShouldUsePerfectAimWhenTargetingMinSpread = true; - this->bDoNotAllowDoublePump = false; - this->bUseOnTouch = false; - this->bAllowADSInAir = false; - this->bShowReticleHitNotifyAtImpactLocation = false; - this->bForceProjectileTooltip = false; - this->ItemType = EFortItemType::WeaponRanged; + bUseNativeWeaponTrace = true; + bTraceThroughPawns = false; + bTraceThroughWorld = false; + bShouldSpawnBulletShellFX = false; + bShouldUsePerfectAimWhenTargetingMinSpread = true; + bDoNotAllowDoublePump = false; + bUseOnTouch = false; + bAllowADSInAir = false; + bShowReticleHitNotifyAtImpactLocation = false; + bForceProjectileTooltip = false; + ItemType = EFortItemType::WeaponRanged; } diff --git a/Source/FortniteGame/Private/FortWeaponRanged_Ostrich.cpp b/Source/FortniteGame/Private/FortWeaponRanged_Ostrich.cpp index ae91ba40..c211bca2 100644 --- a/Source/FortniteGame/Private/FortWeaponRanged_Ostrich.cpp +++ b/Source/FortniteGame/Private/FortWeaponRanged_Ostrich.cpp @@ -71,22 +71,22 @@ void AFortWeaponRanged_Ostrich::GetLifetimeReplicatedProps(TArrayProjectileTemplate = NULL; - this->bRocketsOnCooldown = false; - this->bLocalChargingRockets = false; - this->bRocketFireButtonDown = false; - this->RocketAmmoLocal = 0; - this->ServerLoadedRockets = 0; - this->bFiringRockets = false; - this->bUseShotgunSecondBarrel = false; - this->RocketFireTimer = 1; - this->RocketChargeTimer = 1; - this->RocketChargingLoop = NULL; - this->RocketFullyChargedLoop = NULL; - this->RocketFire = NULL; - this->RocketFireSettle = NULL; - this->RocketCooldownLoop = NULL; - this->RocketCooldownReady = NULL; - this->ShotgunFireSecondBarrel = NULL; + ProjectileTemplate = NULL; + bRocketsOnCooldown = false; + bLocalChargingRockets = false; + bRocketFireButtonDown = false; + RocketAmmoLocal = 0; + ServerLoadedRockets = 0; + bFiringRockets = false; + bUseShotgunSecondBarrel = false; + RocketFireTimer = 1; + RocketChargeTimer = 1; + RocketChargingLoop = NULL; + RocketFullyChargedLoop = NULL; + RocketFire = NULL; + RocketFireSettle = NULL; + RocketCooldownLoop = NULL; + RocketCooldownReady = NULL; + ShotgunFireSecondBarrel = NULL; } diff --git a/Source/FortniteGame/Private/FortWeaponTooltip.cpp b/Source/FortniteGame/Private/FortWeaponTooltip.cpp index e21493fc..17533a7e 100644 --- a/Source/FortniteGame/Private/FortWeaponTooltip.cpp +++ b/Source/FortniteGame/Private/FortWeaponTooltip.cpp @@ -1,6 +1,6 @@ #include "FortWeaponTooltip.h" UFortWeaponTooltip::UFortWeaponTooltip() { - this->CachedWeapon = NULL; + CachedWeapon = NULL; } diff --git a/Source/FortniteGame/Private/FortWindImpulseCylinderDelta.cpp b/Source/FortniteGame/Private/FortWindImpulseCylinderDelta.cpp index 176f0985..0fa63c3b 100644 --- a/Source/FortniteGame/Private/FortWindImpulseCylinderDelta.cpp +++ b/Source/FortniteGame/Private/FortWindImpulseCylinderDelta.cpp @@ -1,17 +1,17 @@ #include "FortWindImpulseCylinderDelta.h" FFortWindImpulseCylinderDelta::FFortWindImpulseCylinderDelta() { - this->bInitialized = false; - this->bRippleOutward = false; - this->SectionWidth = 1; - this->InnerSectionRadius = 1; - this->OuterSectionRadius = 1; - this->MaximumRadius = 1; - this->DesiredOverallBlendTime = 1; - this->SectionBlendTime = 1; - this->SectionCurrentBlendTime = 1; - this->PreviousMagnitude = 1; - this->SectionCurrentMagnitude = 1; - this->DesiredMagnitude = 1; + bInitialized = false; + bRippleOutward = false; + SectionWidth = 1; + InnerSectionRadius = 1; + OuterSectionRadius = 1; + MaximumRadius = 1; + DesiredOverallBlendTime = 1; + SectionBlendTime = 1; + SectionCurrentBlendTime = 1; + PreviousMagnitude = 1; + SectionCurrentMagnitude = 1; + DesiredMagnitude = 1; } diff --git a/Source/FortniteGame/Private/FortWindImpulseCylinderRadial.cpp b/Source/FortniteGame/Private/FortWindImpulseCylinderRadial.cpp index 7fa7dfa0..e7e9823a 100644 --- a/Source/FortniteGame/Private/FortWindImpulseCylinderRadial.cpp +++ b/Source/FortniteGame/Private/FortWindImpulseCylinderRadial.cpp @@ -1,10 +1,10 @@ #include "FortWindImpulseCylinderRadial.h" FFortWindImpulseCylinderRadial::FFortWindImpulseCylinderRadial() { - this->InnerRadius = 1; - this->OuterRadius = 1; - this->Magnitude = 1; - this->bIsChanging = false; - this->bIsChangePending = false; + InnerRadius = 1; + OuterRadius = 1; + Magnitude = 1; + bIsChanging = false; + bIsChangePending = false; } diff --git a/Source/FortniteGame/Private/FortWindImpulseHandle.cpp b/Source/FortniteGame/Private/FortWindImpulseHandle.cpp index 7d176697..3b8692c6 100644 --- a/Source/FortniteGame/Private/FortWindImpulseHandle.cpp +++ b/Source/FortniteGame/Private/FortWindImpulseHandle.cpp @@ -1,6 +1,6 @@ #include "FortWindImpulseHandle.h" FFortWindImpulseHandle::FFortWindImpulseHandle() { - this->UID = 0; + UID = 0; } diff --git a/Source/FortniteGame/Private/FortWindImpulseRadius.cpp b/Source/FortniteGame/Private/FortWindImpulseRadius.cpp index 21f7e6da..3ac46f56 100644 --- a/Source/FortniteGame/Private/FortWindImpulseRadius.cpp +++ b/Source/FortniteGame/Private/FortWindImpulseRadius.cpp @@ -1,13 +1,13 @@ #include "FortWindImpulseRadius.h" FFortWindImpulseRadius::FFortWindImpulseRadius() { - this->Radius = 1; - this->CurrentRadius = 1; - this->PreviousRadius = 1; - this->Magnitude = 1; - this->CurrentMagnitude = 1; - this->PreviousMagnitude = 1; - this->BlendTime = 1; - this->CurrentBlendTime = 1; + Radius = 1; + CurrentRadius = 1; + PreviousRadius = 1; + Magnitude = 1; + CurrentMagnitude = 1; + PreviousMagnitude = 1; + BlendTime = 1; + CurrentBlendTime = 1; } diff --git a/Source/FortniteGame/Private/FortWindIntensityAndDirection.cpp b/Source/FortniteGame/Private/FortWindIntensityAndDirection.cpp index 111bde76..3a4692df 100644 --- a/Source/FortniteGame/Private/FortWindIntensityAndDirection.cpp +++ b/Source/FortniteGame/Private/FortWindIntensityAndDirection.cpp @@ -1,7 +1,7 @@ #include "FortWindIntensityAndDirection.h" FFortWindIntensityAndDirection::FFortWindIntensityAndDirection() { - this->WindIntensity = 1; - this->WindHeading = 1; + WindIntensity = 1; + WindHeading = 1; } diff --git a/Source/FortniteGame/Private/FortWindManager.cpp b/Source/FortniteGame/Private/FortWindManager.cpp index 7495e026..eac4d16b 100644 --- a/Source/FortniteGame/Private/FortWindManager.cpp +++ b/Source/FortniteGame/Private/FortWindManager.cpp @@ -63,16 +63,16 @@ FFortWindImpulseHandle AFortWindManager::AddWindImpulse(const FFortWindImpulseRa } AFortWindManager::AFortWindManager() { - this->bAllowWindImpulses = true; - this->bAllowResponderAudio = true; - this->SectionWidth = 1; - this->MinimumSectionBlendTime = 1; - this->WindVectorParameterName = TEXT("WindVector_CodeControlled"); - this->NextNearbyIndexToUpdate = 0; - this->AudioWindSpeedParameterName = TEXT("WindSpeed"); - this->AudioWindInterpSpeed = 1; - this->AudioWindMaxResponderDistance = 1; - this->UpdateWindMaxResponderDistance = 1; - this->ViewerMovementDistanceForRefresh = 1; + bAllowWindImpulses = true; + bAllowResponderAudio = true; + SectionWidth = 1; + MinimumSectionBlendTime = 1; + WindVectorParameterName = TEXT("WindVector_CodeControlled"); + NextNearbyIndexToUpdate = 0; + AudioWindSpeedParameterName = TEXT("WindSpeed"); + AudioWindInterpSpeed = 1; + AudioWindMaxResponderDistance = 1; + UpdateWindMaxResponderDistance = 1; + ViewerMovementDistanceForRefresh = 1; } diff --git a/Source/FortniteGame/Private/FortWindMaterialData.cpp b/Source/FortniteGame/Private/FortWindMaterialData.cpp index b99271c7..eb64f2b4 100644 --- a/Source/FortniteGame/Private/FortWindMaterialData.cpp +++ b/Source/FortniteGame/Private/FortWindMaterialData.cpp @@ -1,9 +1,9 @@ #include "FortWindMaterialData.h" FFortWindMaterialData::FFortWindMaterialData() { - this->Mid = NULL; - this->IntenseStateMID = NULL; - this->MaterialParameterPairIndices = 0; - this->WindVectorParameterIndex = 0; + Mid = NULL; + IntenseStateMID = NULL; + MaterialParameterPairIndices = 0; + WindVectorParameterIndex = 0; } diff --git a/Source/FortniteGame/Private/FortWindMaterialParameterPairID.cpp b/Source/FortniteGame/Private/FortWindMaterialParameterPairID.cpp index 38f9fa23..5e135db3 100644 --- a/Source/FortniteGame/Private/FortWindMaterialParameterPairID.cpp +++ b/Source/FortniteGame/Private/FortWindMaterialParameterPairID.cpp @@ -1,6 +1,6 @@ #include "FortWindMaterialParameterPairID.h" FFortWindMaterialParameterPairID::FFortWindMaterialParameterPairID() { - this->PairIndex = 0; + PairIndex = 0; } diff --git a/Source/FortniteGame/Private/FortWindResponder.cpp b/Source/FortniteGame/Private/FortWindResponder.cpp index d39e7cbc..9f1990f3 100644 --- a/Source/FortniteGame/Private/FortWindResponder.cpp +++ b/Source/FortniteGame/Private/FortWindResponder.cpp @@ -1,12 +1,12 @@ #include "FortWindResponder.h" FFortWindResponder::FFortWindResponder() { - this->WindUpdatingBuildingSMActor = NULL; - this->WindSpeedCurve = NULL; - this->WindPannerSpeedCurve = NULL; - this->WindAudio = NULL; - this->MaterialParameterPairIndices = 0; - this->WindSpeed = 1; - this->bHasSetupAnimatingMaterials = false; + WindUpdatingBuildingSMActor = NULL; + WindSpeedCurve = NULL; + WindPannerSpeedCurve = NULL; + WindAudio = NULL; + MaterialParameterPairIndices = 0; + WindSpeed = 1; + bHasSetupAnimatingMaterials = false; } diff --git a/Source/FortniteGame/Private/FortWindResponderMaterialVariablePairData.cpp b/Source/FortniteGame/Private/FortWindResponderMaterialVariablePairData.cpp index 520203b7..1f2f839f 100644 --- a/Source/FortniteGame/Private/FortWindResponderMaterialVariablePairData.cpp +++ b/Source/FortniteGame/Private/FortWindResponderMaterialVariablePairData.cpp @@ -1,10 +1,10 @@ #include "FortWindResponderMaterialVariablePairData.h" FFortWindResponderMaterialVariablePairData::FFortWindResponderMaterialVariablePairData() { - this->PreviousSpeed = 1; - this->PreviousOffset = 1; - this->MaterialsPreviousTime = 1; - this->DeltaTimeModifiedByMaterialSpeed = 1; - this->MaterialVariableIndex = 0; + PreviousSpeed = 1; + PreviousOffset = 1; + MaterialsPreviousTime = 1; + DeltaTimeModifiedByMaterialSpeed = 1; + MaterialVariableIndex = 0; } diff --git a/Source/FortniteGame/Private/FortWinnerPlayerData.cpp b/Source/FortniteGame/Private/FortWinnerPlayerData.cpp index 47bb63a2..e87da6e2 100644 --- a/Source/FortniteGame/Private/FortWinnerPlayerData.cpp +++ b/Source/FortniteGame/Private/FortWinnerPlayerData.cpp @@ -1,6 +1,6 @@ #include "FortWinnerPlayerData.h" FFortWinnerPlayerData::FFortWinnerPlayerData() { - this->PlayerId = 0; + PlayerId = 0; } diff --git a/Source/FortniteGame/Private/FortWorker.cpp b/Source/FortniteGame/Private/FortWorker.cpp index 68c81dba..6158a7a5 100644 --- a/Source/FortniteGame/Private/FortWorker.cpp +++ b/Source/FortniteGame/Private/FortWorker.cpp @@ -5,7 +5,7 @@ UFortWorkerType* UFortWorker::GetWorkerTypeBP() const { } UFortWorker::UFortWorker() { - this->building_slot_used = 0; - this->Gender = 0; + building_slot_used = 0; + Gender = 0; } diff --git a/Source/FortniteGame/Private/FortWorkerType.cpp b/Source/FortniteGame/Private/FortWorkerType.cpp index 7310dcb0..b9ec4cf1 100644 --- a/Source/FortniteGame/Private/FortWorkerType.cpp +++ b/Source/FortniteGame/Private/FortWorkerType.cpp @@ -1,9 +1,10 @@ #include "FortWorkerType.h" -UFortWorkerType::UFortWorkerType() { - this->Gender = EFortCustomGender::Female; - this->bIsManager = false; - this->MatchingPersonalityBonus = 0; - this->MismatchingPersonalityPenalty = 0; +UFortWorkerType::UFortWorkerType(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + Gender = EFortCustomGender::Female; + bIsManager = false; + MatchingPersonalityBonus = 0; + MismatchingPersonalityPenalty = 0; } diff --git a/Source/FortniteGame/Private/FortWorldItem.cpp b/Source/FortniteGame/Private/FortWorldItem.cpp index c8d76a07..9becdf19 100644 --- a/Source/FortniteGame/Private/FortWorldItem.cpp +++ b/Source/FortniteGame/Private/FortWorldItem.cpp @@ -15,10 +15,10 @@ int32 UFortWorldItem::GetFuelChargeValue() const { } UFortWorldItem::UFortWorldItem() { - this->bIsTemporaryItem = false; - this->bNeedsPersistentUpdate = false; - this->bPendingPersistentDelete = false; - this->OwnerInventory = NULL; - this->BaseRegenCooldown = 1; + bIsTemporaryItem = false; + bNeedsPersistentUpdate = false; + bPendingPersistentDelete = false; + OwnerInventory = NULL; + BaseRegenCooldown = 1; } diff --git a/Source/FortniteGame/Private/FortWorldItemDefinition.cpp b/Source/FortniteGame/Private/FortWorldItemDefinition.cpp index 44fad106..aa92841e 100644 --- a/Source/FortniteGame/Private/FortWorldItemDefinition.cpp +++ b/Source/FortniteGame/Private/FortWorldItemDefinition.cpp @@ -20,42 +20,43 @@ bool UFortWorldItemDefinition::CanBeDisassembled() const { return false; } -UFortWorldItemDefinition::UFortWorldItemDefinition() { - this->DropBehavior = EWorldItemDropBehavior::DropAsPickup; - this->ItemType = EFortItemType::WorldItem; - this->bIgnoreRespawningForDroppingAsPickup = false; - this->bCanAutoEquipByClass = true; - this->bPersistInInventoryWhenFinalStackEmpty = false; - this->bSupportsQuickbarFocus = true; - this->bSupportsQuickbarFocusForGamepadOnly = false; - this->bShouldActivateWhenFocused = true; - this->bForceFocusWhenAdded = false; - this->bForceIntoOverflow = false; - this->bForceStayInOverflow = false; - this->bDropCurrentItemOnOverflow = true; - this->bShouldShowItemToast = true; - this->bShowDirectionalArrowWhenFarOff = true; - this->bCanBeDropped = true; - this->bCanBeReplacedByPickup = true; - this->bItemCanBeStolen = false; - this->bCanBeDepositedInStorageVault = true; - this->bItemHasDurability = false; - this->bAllowedToBeLockedInInventory = false; - this->bOverridePickupMeshTransform = false; - this->bAlwaysCountForCollectionQuest = false; - this->bDropOnDeath = false; - this->bDropOnLogout = false; - this->bDropOnDBNO = false; - this->bDoesNotNeedSourceSchematic = false; - this->bUsesGoverningTags = false; - this->DropCount = 0; - this->MiniMapViewableDistance = 1; - this->bIsPickupASpecialActor = false; - this->DisassembleDurabilityDegradeMinLootPercent = 1; - this->DisassembleDurabilityDegradeMaxLootPercent = 1; - this->PreferredQuickbarSlot = 0; - this->MinLevel = 0; - this->MaxLevel = 0; - this->NumberOfSlotsToTake = 1; +UFortWorldItemDefinition::UFortWorldItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { + DropBehavior = EWorldItemDropBehavior::DropAsPickup; + ItemType = EFortItemType::WorldItem; + bIgnoreRespawningForDroppingAsPickup = false; + bCanAutoEquipByClass = true; + bPersistInInventoryWhenFinalStackEmpty = false; + bSupportsQuickbarFocus = true; + bSupportsQuickbarFocusForGamepadOnly = false; + bShouldActivateWhenFocused = true; + bForceFocusWhenAdded = false; + bForceIntoOverflow = false; + bForceStayInOverflow = false; + bDropCurrentItemOnOverflow = true; + bShouldShowItemToast = true; + bShowDirectionalArrowWhenFarOff = true; + bCanBeDropped = true; + bCanBeReplacedByPickup = true; + bItemCanBeStolen = false; + bCanBeDepositedInStorageVault = true; + bItemHasDurability = false; + bAllowedToBeLockedInInventory = false; + bOverridePickupMeshTransform = false; + bAlwaysCountForCollectionQuest = false; + bDropOnDeath = false; + bDropOnLogout = false; + bDropOnDBNO = false; + bDoesNotNeedSourceSchematic = false; + bUsesGoverningTags = false; + DropCount = 0; + MiniMapViewableDistance = 1; + bIsPickupASpecialActor = false; + DisassembleDurabilityDegradeMinLootPercent = 1; + DisassembleDurabilityDegradeMaxLootPercent = 1; + PreferredQuickbarSlot = 0; + MinLevel = 0; + MaxLevel = 0; + NumberOfSlotsToTake = 1; } diff --git a/Source/FortniteGame/Private/FortWorldManager.cpp b/Source/FortniteGame/Private/FortWorldManager.cpp index 8dac0c92..26126329 100644 --- a/Source/FortniteGame/Private/FortWorldManager.cpp +++ b/Source/FortniteGame/Private/FortWorldManager.cpp @@ -13,39 +13,39 @@ void AFortWorldManager::GetLifetimeReplicatedProps(TArray& Ou } AFortWorldManager::AFortWorldManager() { - this->bSavingEnabled = true; - this->SaveFrequency_Seconds = 0; - this->bStreamInBuildings = true; - this->bConstructTileWorld = false; - this->bUseSimMaps = false; - this->NumNonAutoconstructedTiles = 0; - this->ZoneThemeForPIE = NULL; - this->WorldManagerState = WMS_Created; - this->TileManager = NULL; - this->X_Size = 0; - this->Y_Size = 0; - this->Z_StructuralGrid_Size = 0; - this->VerticalCellNumOffsetFromOrigin = 0; - this->TileEdgeSize = 0; - this->Theme = NULL; - this->DefaultLootQuotaCategory = TEXT("Standard"); - this->MaxTiles = 0; - this->bUseFixedSeed = false; - this->FixedSeed = 0; - this->DangerPlayerSpawnExclusionRadius = 1; - this->ObjectivePlayerSpawnExclusionRadius = 1; - this->CurrentWorldRecord = NULL; - this->CurrentZoneRecord = NULL; - this->CloudHelper = NULL; - this->CurrentZoneIndex = 0; - this->bHasCreatedMissions = false; - this->bHasCreatedPrimaryAdditionalFoundations = false; - this->bHasSpawnedActorsForMissions = false; - this->bZoneCompleted = false; - this->bZoneFinished = false; - this->bCreatedMissionRecord = false; - this->FinalNumChosenBuildingFoundations = 0; - this->MaxConsecutiveFails = 0; - this->bClearOutpostMapStats = true; + bSavingEnabled = true; + SaveFrequency_Seconds = 0; + bStreamInBuildings = true; + bConstructTileWorld = false; + bUseSimMaps = false; + NumNonAutoconstructedTiles = 0; + ZoneThemeForPIE = NULL; + WorldManagerState = WMS_Created; + TileManager = NULL; + X_Size = 0; + Y_Size = 0; + Z_StructuralGrid_Size = 0; + VerticalCellNumOffsetFromOrigin = 0; + TileEdgeSize = 0; + Theme = NULL; + DefaultLootQuotaCategory = TEXT("Standard"); + MaxTiles = 0; + bUseFixedSeed = false; + FixedSeed = 0; + DangerPlayerSpawnExclusionRadius = 1; + ObjectivePlayerSpawnExclusionRadius = 1; + CurrentWorldRecord = NULL; + CurrentZoneRecord = NULL; + CloudHelper = NULL; + CurrentZoneIndex = 0; + bHasCreatedMissions = false; + bHasCreatedPrimaryAdditionalFoundations = false; + bHasSpawnedActorsForMissions = false; + bZoneCompleted = false; + bZoneFinished = false; + bCreatedMissionRecord = false; + FinalNumChosenBuildingFoundations = 0; + MaxConsecutiveFails = 0; + bClearOutpostMapStats = true; } diff --git a/Source/FortniteGame/Private/FortWorldMarker.cpp b/Source/FortniteGame/Private/FortWorldMarker.cpp index 577d3c0f..da41bcf8 100644 --- a/Source/FortniteGame/Private/FortWorldMarker.cpp +++ b/Source/FortniteGame/Private/FortWorldMarker.cpp @@ -10,8 +10,8 @@ void UFortWorldMarker::ActorDestroyed(AActor* DestroyedActor) { } UFortWorldMarker::UFortWorldMarker() { - this->MarkerComponent = NULL; - this->MarkerActor = NULL; - this->MarkerWidget = NULL; + MarkerComponent = NULL; + MarkerActor = NULL; + MarkerWidget = NULL; } diff --git a/Source/FortniteGame/Private/FortWorldMarkerContainer.cpp b/Source/FortniteGame/Private/FortWorldMarkerContainer.cpp index 7ed92a3f..3b53d516 100644 --- a/Source/FortniteGame/Private/FortWorldMarkerContainer.cpp +++ b/Source/FortniteGame/Private/FortWorldMarkerContainer.cpp @@ -1,6 +1,6 @@ #include "FortWorldMarkerContainer.h" FFortWorldMarkerContainer::FFortWorldMarkerContainer() { - this->OwningComponent = NULL; + OwningComponent = NULL; } diff --git a/Source/FortniteGame/Private/FortWorldMarkerData.cpp b/Source/FortniteGame/Private/FortWorldMarkerData.cpp index 0fdc3250..c1903638 100644 --- a/Source/FortniteGame/Private/FortWorldMarkerData.cpp +++ b/Source/FortniteGame/Private/FortWorldMarkerData.cpp @@ -1,14 +1,14 @@ #include "FortWorldMarkerData.h" FFortWorldMarkerData::FFortWorldMarkerData() { - this->Owner = NULL; - this->MarkerType = EFortWorldMarkerType::None; - this->ItemDefinition = NULL; - this->ItemCount = 0; - this->MarkedActor = NULL; - this->bIncludeSquad = false; - this->bHasCustomDisplayInfo = false; - this->bUseHoveredMarkerDetail = false; - this->MarkerInstance = NULL; + Owner = NULL; + MarkerType = EFortWorldMarkerType::None; + ItemDefinition = NULL; + ItemCount = 0; + MarkedActor = NULL; + bIncludeSquad = false; + bHasCustomDisplayInfo = false; + bUseHoveredMarkerDetail = false; + MarkerInstance = NULL; } diff --git a/Source/FortniteGame/Private/FortWorldPlayerLoadout.cpp b/Source/FortniteGame/Private/FortWorldPlayerLoadout.cpp index ff068125..e5eb7639 100644 --- a/Source/FortniteGame/Private/FortWorldPlayerLoadout.cpp +++ b/Source/FortniteGame/Private/FortWorldPlayerLoadout.cpp @@ -1,7 +1,7 @@ #include "FortWorldPlayerLoadout.h" FFortWorldPlayerLoadout::FFortWorldPlayerLoadout() { - this->bPlayerIsNew = false; - this->ZonesCompleted = 0; + bPlayerIsNew = false; + ZonesCompleted = 0; } diff --git a/Source/FortniteGame/Private/FortWorldProfileUpdateRequest.cpp b/Source/FortniteGame/Private/FortWorldProfileUpdateRequest.cpp index d1c5fbb8..22fec954 100644 --- a/Source/FortniteGame/Private/FortWorldProfileUpdateRequest.cpp +++ b/Source/FortniteGame/Private/FortWorldProfileUpdateRequest.cpp @@ -1,6 +1,6 @@ #include "FortWorldProfileUpdateRequest.h" FFortWorldProfileUpdateRequest::FFortWorldProfileUpdateRequest() { - this->NumberOfRequests = 0; + NumberOfRequests = 0; } diff --git a/Source/FortniteGame/Private/FortWorldRecord.cpp b/Source/FortniteGame/Private/FortWorldRecord.cpp index 35f6bf94..544a0f7d 100644 --- a/Source/FortniteGame/Private/FortWorldRecord.cpp +++ b/Source/FortniteGame/Private/FortWorldRecord.cpp @@ -1,6 +1,6 @@ #include "FortWorldRecord.h" UFortWorldRecord::UFortWorldRecord() { - this->CurrentZoneIndex = 0; + CurrentZoneIndex = 0; } diff --git a/Source/FortniteGame/Private/FortWorldSettings.cpp b/Source/FortniteGame/Private/FortWorldSettings.cpp index f2f31e8d..aa6cd406 100644 --- a/Source/FortniteGame/Private/FortWorldSettings.cpp +++ b/Source/FortniteGame/Private/FortWorldSettings.cpp @@ -1,37 +1,37 @@ #include "FortWorldSettings.h" AFortWorldSettings::AFortWorldSettings() { - this->WorldCellsFlags = 0; - this->bGenerateTestLevelSaves = false; - this->bDisableCullDistance = false; - this->bUseWorldSpecificCullDistanceOverride = false; - this->bPvPUseWidgetRotation = true; - this->bOverrideMainMapSettings = false; - this->bValidateNavGraphConnectivity = false; - this->bLimitNavGraphSkyCells = false; - this->bUseProceduralFoliage = true; - this->bUseConditionalBuildingFoundations = true; - this->bAllowBuildingStreamingData = false; - this->SplineHLODIndex = 0; - this->bShowTimeOfDayManager = true; - this->MinCullObjectSize = 1; - this->MinCullDistance = 1; - this->MaxCullObjectSize = 1; - this->MaxCullDistance = 1; - this->OverrideMinimapMaterial = NULL; - this->MapZOffset = 1; - this->MapInitialMask = NULL; - this->bSpawnVehicleManager = true; - this->MapWorldScale = 1; - this->MiniMapZoom = 1; - this->SearchSpeedOverride = NULL; - this->ResourceRateOverride = NULL; - this->SoundBodyHeadshotRequired = NULL; - this->bSpawnTimeOfDayManager = true; - this->WorldMusicManagerBank = NULL; - this->ZoneThemeMusicManagerBank = NULL; - this->TimeOfDayManager = NULL; - this->VehicleManager = NULL; - this->LevelOverlayManager = NULL; + WorldCellsFlags = 0; + bGenerateTestLevelSaves = false; + bDisableCullDistance = false; + bUseWorldSpecificCullDistanceOverride = false; + bPvPUseWidgetRotation = true; + bOverrideMainMapSettings = false; + bValidateNavGraphConnectivity = false; + bLimitNavGraphSkyCells = false; + bUseProceduralFoliage = true; + bUseConditionalBuildingFoundations = true; + bAllowBuildingStreamingData = false; + SplineHLODIndex = 0; + bShowTimeOfDayManager = true; + MinCullObjectSize = 1; + MinCullDistance = 1; + MaxCullObjectSize = 1; + MaxCullDistance = 1; + OverrideMinimapMaterial = NULL; + MapZOffset = 1; + MapInitialMask = NULL; + bSpawnVehicleManager = true; + MapWorldScale = 1; + MiniMapZoom = 1; + SearchSpeedOverride = NULL; + ResourceRateOverride = NULL; + SoundBodyHeadshotRequired = NULL; + bSpawnTimeOfDayManager = true; + WorldMusicManagerBank = NULL; + ZoneThemeMusicManagerBank = NULL; + TimeOfDayManager = NULL; + VehicleManager = NULL; + LevelOverlayManager = NULL; } diff --git a/Source/FortniteGame/Private/FortWrapSkeletalMeshActor.cpp b/Source/FortniteGame/Private/FortWrapSkeletalMeshActor.cpp index 8b8f26e6..106820a3 100644 --- a/Source/FortniteGame/Private/FortWrapSkeletalMeshActor.cpp +++ b/Source/FortniteGame/Private/FortWrapSkeletalMeshActor.cpp @@ -8,10 +8,10 @@ ACustomItemWrapModifier* AFortWrapSkeletalMeshActor::GetWrapModifier() const { } AFortWrapSkeletalMeshActor::AFortWrapSkeletalMeshActor() { - this->WrapToApply = NULL; - this->WrapMaterialType = EItemWrapMaterialType::WeaponWrap; - this->ItemWrapModifier = NULL; - this->bHasSectionLimit = true; - this->MaterialSectionMask = 0; + WrapToApply = NULL; + WrapMaterialType = EItemWrapMaterialType::WeaponWrap; + ItemWrapModifier = NULL; + bHasSectionLimit = true; + MaterialSectionMask = 0; } diff --git a/Source/FortniteGame/Private/FortZoneEvent.cpp b/Source/FortniteGame/Private/FortZoneEvent.cpp index 9be29390..173221db 100644 --- a/Source/FortniteGame/Private/FortZoneEvent.cpp +++ b/Source/FortniteGame/Private/FortZoneEvent.cpp @@ -1,8 +1,8 @@ #include "FortZoneEvent.h" FFortZoneEvent::FFortZoneEvent() { - this->EventFocus = NULL; - this->EventContent = NULL; - this->EventInstigator = NULL; + EventFocus = NULL; + EventContent = NULL; + EventInstigator = NULL; } diff --git a/Source/FortniteGame/Private/FortZoneInstanceDetails.cpp b/Source/FortniteGame/Private/FortZoneInstanceDetails.cpp index 2e919f33..38082d12 100644 --- a/Source/FortniteGame/Private/FortZoneInstanceDetails.cpp +++ b/Source/FortniteGame/Private/FortZoneInstanceDetails.cpp @@ -1,6 +1,6 @@ #include "FortZoneInstanceDetails.h" FFortZoneInstanceDetails::FFortZoneInstanceDetails() { - this->TileIndex = 0; + TileIndex = 0; } diff --git a/Source/FortniteGame/Private/FortZoneRecord.cpp b/Source/FortniteGame/Private/FortZoneRecord.cpp index d3e0b047..3bd7a001 100644 --- a/Source/FortniteGame/Private/FortZoneRecord.cpp +++ b/Source/FortniteGame/Private/FortZoneRecord.cpp @@ -1,11 +1,11 @@ #include "FortZoneRecord.h" UFortZoneRecord::UFortZoneRecord() { - this->WorldSaveCount = 0; - this->ZoneIndex = 0; - this->NumSavedLevels = 0; - this->ZoneTileSeed = 0; - this->CloudSaveItemDefContentVersion = 0; - this->bNeedsFullActorSave = false; + WorldSaveCount = 0; + ZoneIndex = 0; + NumSavedLevels = 0; + ZoneTileSeed = 0; + CloudSaveItemDefContentVersion = 0; + bNeedsFullActorSave = false; } diff --git a/Source/FortniteGame/Private/FortZoneTheme.cpp b/Source/FortniteGame/Private/FortZoneTheme.cpp index 42663a33..273b262a 100644 --- a/Source/FortniteGame/Private/FortZoneTheme.cpp +++ b/Source/FortniteGame/Private/FortZoneTheme.cpp @@ -1,17 +1,17 @@ #include "FortZoneTheme.h" UFortZoneTheme::UFortZoneTheme() { - this->ZoneType = EFortZoneType::PVE; - this->ZoneIndex = 0; - this->PlaylistId = 0; - this->TeamSize = 0; - this->TeamCount = 0; - this->MaxPartySize = 0; - this->MaxPlayers = 0; - this->CriticalMissionEligibilityLength = 1; - this->CriticalMissionEligibilityGracePeriodLength = 1; - this->IgnoreGeneratedRewards = false; - this->bOverrideConningText = false; - this->MusicManagerBank = NULL; + ZoneType = EFortZoneType::PVE; + ZoneIndex = 0; + PlaylistId = 0; + TeamSize = 0; + TeamCount = 0; + MaxPartySize = 0; + MaxPlayers = 0; + CriticalMissionEligibilityLength = 1; + CriticalMissionEligibilityGracePeriodLength = 1; + IgnoreGeneratedRewards = false; + bOverrideConningText = false; + MusicManagerBank = NULL; } diff --git a/Source/FortniteGame/Private/FortniteGameModule.cpp b/Source/FortniteGame/Private/FortniteGameModule.cpp index b4e396ae..bba886e7 100644 --- a/Source/FortniteGame/Private/FortniteGameModule.cpp +++ b/Source/FortniteGame/Private/FortniteGameModule.cpp @@ -1,3 +1,10 @@ -#include "Modules/ModuleManager.h" +#include "FortniteGameModule.h" -IMPLEMENT_MODULE(FDefaultGameModuleImpl, FortniteGame); +#include "Modules/ModuleManager.h" +#include "GameplayTagsManager.h" + +IMPLEMENT_PRIMARY_GAME_MODULE(FFortniteGameModule, FortniteGame, "Fortnite"); + +void FFortniteGameModule::StartupModule() +{ +} \ No newline at end of file diff --git a/Source/FortniteGame/Private/FrontendAnimInstance.cpp b/Source/FortniteGame/Private/FrontendAnimInstance.cpp index 1e990a31..8c15ba0a 100644 --- a/Source/FortniteGame/Private/FrontendAnimInstance.cpp +++ b/Source/FortniteGame/Private/FrontendAnimInstance.cpp @@ -15,30 +15,30 @@ void UFrontendAnimInstance::PlayIntro() { UFrontendAnimInstance::UFrontendAnimInstance() { - this->bIsSkydiving = false; - this->bEnableHandIK = false; - this->bIsPlayingEmote = false; - this->bIsBodyTypeManuallySet = false; - this->bIsCharacterCustomizationLoaded = false; - this->bLookingAtBackpack = false; - this->bIsRebirth = false; - this->AnimBodyType = EFortPlayerAnimBodyType::Small; - this->HandIKRetargetingWeight = 1; - this->RightHandIKAlpha = 1; - this->LeftHandIKAlpha = 1; - this->IdlePelvisOffsetAlpha = 1; - this->EmoteHipOffsetAlpha = 1; - this->EmoteHipOffsetInterpSpeed = 1; - this->FortPlayerPawn = NULL; - this->Gender = EFortDisplayGender::Male; - this->IntroAnimation_Female = NULL; - this->IntroAnimation_Male = NULL; - this->OutroAnimation_Female = NULL; - this->OutroAnimation_Male = NULL; - this->SelectedAnimation_Female = NULL; - this->SelectedAnimation_Male = NULL; - this->bCanPlayCustomAnimations = false; - this->bDontCrossArms = false; - this->bNoHandsOnHips = false; + bIsSkydiving = false; + bEnableHandIK = false; + bIsPlayingEmote = false; + bIsBodyTypeManuallySet = false; + bIsCharacterCustomizationLoaded = false; + bLookingAtBackpack = false; + bIsRebirth = false; + AnimBodyType = EFortPlayerAnimBodyType::Small; + HandIKRetargetingWeight = 1; + RightHandIKAlpha = 1; + LeftHandIKAlpha = 1; + IdlePelvisOffsetAlpha = 1; + EmoteHipOffsetAlpha = 1; + EmoteHipOffsetInterpSpeed = 1; + FortPlayerPawn = NULL; + Gender = EFortDisplayGender::Male; + IntroAnimation_Female = NULL; + IntroAnimation_Male = NULL; + OutroAnimation_Female = NULL; + OutroAnimation_Male = NULL; + SelectedAnimation_Female = NULL; + SelectedAnimation_Male = NULL; + bCanPlayCustomAnimations = false; + bDontCrossArms = false; + bNoHandsOnHips = false; } diff --git a/Source/FortniteGame/Private/FutureTechData.cpp b/Source/FortniteGame/Private/FutureTechData.cpp index 0ad7ce09..e3a772d6 100644 --- a/Source/FortniteGame/Private/FutureTechData.cpp +++ b/Source/FortniteGame/Private/FutureTechData.cpp @@ -1,9 +1,9 @@ #include "FutureTechData.h" FFutureTechData::FFutureTechData() { - this->UnlockLevel = 0; - this->XpToGetThisLevelFromRoundStartLevel = 0; - this->SingleLevelRequiredXp = 0; - this->PerkItemDef = NULL; + UnlockLevel = 0; + XpToGetThisLevelFromRoundStartLevel = 0; + SingleLevelRequiredXp = 0; + PerkItemDef = NULL; } diff --git a/Source/FortniteGame/Private/GCSettingsOverride.cpp b/Source/FortniteGame/Private/GCSettingsOverride.cpp index 1d375a38..27d81131 100644 --- a/Source/FortniteGame/Private/GCSettingsOverride.cpp +++ b/Source/FortniteGame/Private/GCSettingsOverride.cpp @@ -1,7 +1,7 @@ #include "GCSettingsOverride.h" FGCSettingsOverride::FGCSettingsOverride() { - this->bEnableGCOnServerDuringMatch = false; - this->GCFrequency = 1; + bEnableGCOnServerDuringMatch = false; + GCFrequency = 1; } diff --git a/Source/FortniteGame/Private/GameDataBR.cpp b/Source/FortniteGame/Private/GameDataBR.cpp index 784031aa..f5502f4e 100644 --- a/Source/FortniteGame/Private/GameDataBR.cpp +++ b/Source/FortniteGame/Private/GameDataBR.cpp @@ -1,13 +1,13 @@ #include "GameDataBR.h" UGameDataBR::UGameDataBR() { - this->FallbackSeason = NULL; - this->TimeOfDayRGBForPeripherals = NULL; - this->AthenaSoundMix = NULL; - this->AthenaReverbEffect = NULL; - this->VisualizationSoundMix = NULL; - this->RespawnDataTable = NULL; - this->NamedWeightsByPoi = NULL; - this->AthenaMemoryCostRegister = NULL; + FallbackSeason = NULL; + TimeOfDayRGBForPeripherals = NULL; + AthenaSoundMix = NULL; + AthenaReverbEffect = NULL; + VisualizationSoundMix = NULL; + RespawnDataTable = NULL; + NamedWeightsByPoi = NULL; + AthenaMemoryCostRegister = NULL; } diff --git a/Source/FortniteGame/Private/GameDataCosmetics.cpp b/Source/FortniteGame/Private/GameDataCosmetics.cpp index 10d02fc8..6627395b 100644 --- a/Source/FortniteGame/Private/GameDataCosmetics.cpp +++ b/Source/FortniteGame/Private/GameDataCosmetics.cpp @@ -4,20 +4,20 @@ void UGameDataCosmetics::CreateBannerAssets() { } UGameDataCosmetics::UGameDataCosmetics() { - this->STWHeroBackpackItemDefinition = NULL; - this->STWHeroNoDefaultBackpackItemDefinition = NULL; - this->DefaultBattleBusSkin = NULL; - this->DefaultGliderSkin = NULL; - this->DefaultContrailEffect = NULL; - this->DefaultMusicPack = NULL; - this->FilterTagTable = NULL; - this->CosmeticMarkupTable = NULL; - this->ItemPreviewLODStreamingTimeout = 1; - this->CharmConfigAsset = NULL; - this->PlaceholderItemToShowForDeniedCosmetics = NULL; - this->CameraPositionTransitionCurve = NULL; - this->CameraPositionTransitionDuration = 1; - this->CameraPositionTargetMaxLerpDistance = 1; - this->MinPanelSizeForFraming = 1; + STWHeroBackpackItemDefinition = NULL; + STWHeroNoDefaultBackpackItemDefinition = NULL; + DefaultBattleBusSkin = NULL; + DefaultGliderSkin = NULL; + DefaultContrailEffect = NULL; + DefaultMusicPack = NULL; + FilterTagTable = NULL; + CosmeticMarkupTable = NULL; + ItemPreviewLODStreamingTimeout = 1; + CharmConfigAsset = NULL; + PlaceholderItemToShowForDeniedCosmetics = NULL; + CameraPositionTransitionCurve = NULL; + CameraPositionTransitionDuration = 1; + CameraPositionTargetMaxLerpDistance = 1; + MinPanelSizeForFraming = 1; } diff --git a/Source/FortniteGame/Private/GameDataSTW.cpp b/Source/FortniteGame/Private/GameDataSTW.cpp index 01d51041..80999517 100644 --- a/Source/FortniteGame/Private/GameDataSTW.cpp +++ b/Source/FortniteGame/Private/GameDataSTW.cpp @@ -17,32 +17,32 @@ float UGameDataSTW::GetPersonalXpBoost() { } UGameDataSTW::UGameDataSTW() { - this->ScoreDisplayFactor = 1; - this->ScoreDivisor = 0; - this->XPMult = 0; - this->GroupScoreRates[0] = 1; - this->GroupScoreRates[1] = 1; - this->GroupScoreRates[2] = 1; - this->GroupScoreRates[3] = 1; - this->GroupScoreRates[4] = 1; - this->ScoreToXPLinearRate = 1; - this->LinearEnd = 0; - this->XpPerAccountLevel = 0; - this->CriticalMatch_XpBonusPercent = 1; - this->PersonalBoost_XpBonusPercent = 1; - this->GroupBoost_XpBonusPercent = 1; - this->GroupBoost_BuffMultiplier = 1; - this->Rest_XpBonusPercent = 1; - this->LowXpConningValue = 1; - this->VeryLowXpConningValue = 1; - this->NoXpConningValue = 1; - this->MaxCraftQueueSize = 0; - this->SquadMemberStatBonusMultiplier = 1; - this->DailyMissionAlertQuota = 0; - this->MinLevelToPromoteItem = 0; - this->LevelsPerItemPromotion = 0; - this->MaxPromotionsPerItem = 0; - this->CachedScoreMultiplierDataTable = NULL; - this->FORTAttributeToPowerMultiplier = 1; + ScoreDisplayFactor = 1; + ScoreDivisor = 0; + XPMult = 0; + GroupScoreRates[0] = 1; + GroupScoreRates[1] = 1; + GroupScoreRates[2] = 1; + GroupScoreRates[3] = 1; + GroupScoreRates[4] = 1; + ScoreToXPLinearRate = 1; + LinearEnd = 0; + XpPerAccountLevel = 0; + CriticalMatch_XpBonusPercent = 1; + PersonalBoost_XpBonusPercent = 1; + GroupBoost_XpBonusPercent = 1; + GroupBoost_BuffMultiplier = 1; + Rest_XpBonusPercent = 1; + LowXpConningValue = 1; + VeryLowXpConningValue = 1; + NoXpConningValue = 1; + MaxCraftQueueSize = 0; + SquadMemberStatBonusMultiplier = 1; + DailyMissionAlertQuota = 0; + MinLevelToPromoteItem = 0; + LevelsPerItemPromotion = 0; + MaxPromotionsPerItem = 0; + CachedScoreMultiplierDataTable = NULL; + FORTAttributeToPowerMultiplier = 1; } diff --git a/Source/FortniteGame/Private/GameDifficultyInfo.cpp b/Source/FortniteGame/Private/GameDifficultyInfo.cpp index 5afe6ba2..9c696c4e 100644 --- a/Source/FortniteGame/Private/GameDifficultyInfo.cpp +++ b/Source/FortniteGame/Private/GameDifficultyInfo.cpp @@ -1,18 +1,18 @@ #include "GameDifficultyInfo.h" FGameDifficultyInfo::FGameDifficultyInfo() { - this->bIsOnboarding = false; - this->Difficulty = 1; - this->DifficultyMatchmakingMinOverride = 1; - this->DifficultyMatchmakingMaxOverride = 1; - this->LootLevel = 0; - this->RatingsEnforcement = ERatingsEnforcementType::Default; - this->RequiredRating = 0; - this->MaximumRating = 0; - this->PvPRating = 0; - this->RecommendedRating = 0; - this->ScoreBonus = 1; - this->NumDifficultyIncreases = 0; - this->DefaultPlayerLives = 0; + bIsOnboarding = false; + Difficulty = 1; + DifficultyMatchmakingMinOverride = 1; + DifficultyMatchmakingMaxOverride = 1; + LootLevel = 0; + RatingsEnforcement = ERatingsEnforcementType::Default; + RequiredRating = 0; + MaximumRating = 0; + PvPRating = 0; + RecommendedRating = 0; + ScoreBonus = 1; + NumDifficultyIncreases = 0; + DefaultPlayerLives = 0; } diff --git a/Source/FortniteGame/Private/GameFeaturePluginStateMachineProperties.cpp b/Source/FortniteGame/Private/GameFeaturePluginStateMachineProperties.cpp index 753cc5fd..f6f906c0 100644 --- a/Source/FortniteGame/Private/GameFeaturePluginStateMachineProperties.cpp +++ b/Source/FortniteGame/Private/GameFeaturePluginStateMachineProperties.cpp @@ -1,6 +1,6 @@ #include "GameFeaturePluginStateMachineProperties.h" FGameFeaturePluginStateMachineProperties::FGameFeaturePluginStateMachineProperties() { - this->GameFeatureData = NULL; + GameFeatureData = NULL; } diff --git a/Source/FortniteGame/Private/GameMemberInfo.cpp b/Source/FortniteGame/Private/GameMemberInfo.cpp index 6a1fd3f0..ad7baa8c 100644 --- a/Source/FortniteGame/Private/GameMemberInfo.cpp +++ b/Source/FortniteGame/Private/GameMemberInfo.cpp @@ -1,7 +1,7 @@ #include "GameMemberInfo.h" FGameMemberInfo::FGameMemberInfo() { - this->SquadId = 0; - this->TeamIndex = 0; + SquadId = 0; + TeamIndex = 0; } diff --git a/Source/FortniteGame/Private/GameMemberInfoArray.cpp b/Source/FortniteGame/Private/GameMemberInfoArray.cpp index 7cf4e43d..d11fc380 100644 --- a/Source/FortniteGame/Private/GameMemberInfoArray.cpp +++ b/Source/FortniteGame/Private/GameMemberInfoArray.cpp @@ -1,6 +1,6 @@ #include "GameMemberInfoArray.h" FGameMemberInfoArray::FGameMemberInfoArray() { - this->OwningGameState = NULL; + OwningGameState = NULL; } diff --git a/Source/FortniteGame/Private/GameRewardOverridesInfo.cpp b/Source/FortniteGame/Private/GameRewardOverridesInfo.cpp index 136b9a2e..6448066a 100644 --- a/Source/FortniteGame/Private/GameRewardOverridesInfo.cpp +++ b/Source/FortniteGame/Private/GameRewardOverridesInfo.cpp @@ -1,6 +1,6 @@ #include "GameRewardOverridesInfo.h" FGameRewardOverridesInfo::FGameRewardOverridesInfo() { - this->LootLevel = 0; + LootLevel = 0; } diff --git a/Source/FortniteGame/Private/GameStateInformation.cpp b/Source/FortniteGame/Private/GameStateInformation.cpp index 7ec2ea84..0677c274 100644 --- a/Source/FortniteGame/Private/GameStateInformation.cpp +++ b/Source/FortniteGame/Private/GameStateInformation.cpp @@ -1,6 +1,6 @@ #include "GameStateInformation.h" FGameStateInformation::FGameStateInformation() { - this->bIsTeamBasedGame = false; + bIsTeamBasedGame = false; } diff --git a/Source/FortniteGame/Private/GameSummaryInfo.cpp b/Source/FortniteGame/Private/GameSummaryInfo.cpp index 4f64e9a7..0043c69c 100644 --- a/Source/FortniteGame/Private/GameSummaryInfo.cpp +++ b/Source/FortniteGame/Private/GameSummaryInfo.cpp @@ -1,6 +1,6 @@ #include "GameSummaryInfo.h" FGameSummaryInfo::FGameSummaryInfo() { - this->Completed = false; + Completed = false; } diff --git a/Source/FortniteGame/Private/GameplayAbilityRepSharedAnim.cpp b/Source/FortniteGame/Private/GameplayAbilityRepSharedAnim.cpp index f34c5f15..b522b6f3 100644 --- a/Source/FortniteGame/Private/GameplayAbilityRepSharedAnim.cpp +++ b/Source/FortniteGame/Private/GameplayAbilityRepSharedAnim.cpp @@ -1,6 +1,6 @@ #include "GameplayAbilityRepSharedAnim.h" FGameplayAbilityRepSharedAnim::FGameplayAbilityRepSharedAnim() { - this->AnimMontage = NULL; + AnimMontage = NULL; } diff --git a/Source/FortniteGame/Private/GameplayAbilityRepSharedAnim_Base.cpp b/Source/FortniteGame/Private/GameplayAbilityRepSharedAnim_Base.cpp index 0b4414f6..77608bff 100644 --- a/Source/FortniteGame/Private/GameplayAbilityRepSharedAnim_Base.cpp +++ b/Source/FortniteGame/Private/GameplayAbilityRepSharedAnim_Base.cpp @@ -1,7 +1,7 @@ #include "GameplayAbilityRepSharedAnim_Base.h" FGameplayAbilityRepSharedAnim_Base::FGameplayAbilityRepSharedAnim_Base() { - this->AnimState = EFortSharedAnimationState::Anim_Walk; - this->MontageSectionToPlay = 0; + AnimState = EFortSharedAnimationState::Anim_Walk; + MontageSectionToPlay = 0; } diff --git a/Source/FortniteGame/Private/GameplayAbilityRepSharedAnim_Index.cpp b/Source/FortniteGame/Private/GameplayAbilityRepSharedAnim_Index.cpp index cf67c120..9b8f1c6d 100644 --- a/Source/FortniteGame/Private/GameplayAbilityRepSharedAnim_Index.cpp +++ b/Source/FortniteGame/Private/GameplayAbilityRepSharedAnim_Index.cpp @@ -1,6 +1,6 @@ #include "GameplayAbilityRepSharedAnim_Index.h" FGameplayAbilityRepSharedAnim_Index::FGameplayAbilityRepSharedAnim_Index() { - this->MontageIndex = 0; + MontageIndex = 0; } diff --git a/Source/FortniteGame/Private/GameplayCueNotify_BaconSnack_State.cpp b/Source/FortniteGame/Private/GameplayCueNotify_BaconSnack_State.cpp index b1abe2f4..e8a73429 100644 --- a/Source/FortniteGame/Private/GameplayCueNotify_BaconSnack_State.cpp +++ b/Source/FortniteGame/Private/GameplayCueNotify_BaconSnack_State.cpp @@ -1,11 +1,11 @@ #include "GameplayCueNotify_BaconSnack_State.h" AGameplayCueNotify_BaconSnack_State::AGameplayCueNotify_BaconSnack_State() { - this->PlayerPawn = NULL; - this->MeshDataIndex = 0; - this->Mesh = NULL; - this->StealthMeter = 1; - this->StealthMeterTime = 1; - this->CachedAlertStateComp = NULL; + PlayerPawn = NULL; + MeshDataIndex = 0; + Mesh = NULL; + StealthMeter = 1; + StealthMeterTime = 1; + CachedAlertStateComp = NULL; } diff --git a/Source/FortniteGame/Private/GameplayCueNotify_Jetpack_FuelRegen.cpp b/Source/FortniteGame/Private/GameplayCueNotify_Jetpack_FuelRegen.cpp index 740bd074..955bbc50 100644 --- a/Source/FortniteGame/Private/GameplayCueNotify_Jetpack_FuelRegen.cpp +++ b/Source/FortniteGame/Private/GameplayCueNotify_Jetpack_FuelRegen.cpp @@ -4,11 +4,11 @@ void AGameplayCueNotify_Jetpack_FuelRegen::ResetBlink_Implementation(AFortPlayer } AGameplayCueNotify_Jetpack_FuelRegen::AGameplayCueNotify_Jetpack_FuelRegen() { - this->bAudioEnabled = false; - this->OnFuelRegenRampComponent = NULL; - this->FuelRegenRampVolumeMultiplier = 1; - this->SoundOnFuelChangeRamp = NULL; - this->SoundOnFuelRecharged = NULL; - this->FuelRegenRampVolumeCurve = NULL; + bAudioEnabled = false; + OnFuelRegenRampComponent = NULL; + FuelRegenRampVolumeMultiplier = 1; + SoundOnFuelChangeRamp = NULL; + SoundOnFuelRecharged = NULL; + FuelRegenRampVolumeCurve = NULL; } diff --git a/Source/FortniteGame/Private/GameplayCueNotify_Jetpack_Hovering.cpp b/Source/FortniteGame/Private/GameplayCueNotify_Jetpack_Hovering.cpp index d98f900b..1fe64525 100644 --- a/Source/FortniteGame/Private/GameplayCueNotify_Jetpack_Hovering.cpp +++ b/Source/FortniteGame/Private/GameplayCueNotify_Jetpack_Hovering.cpp @@ -3,16 +3,16 @@ AGameplayCueNotify_Jetpack_Hovering::AGameplayCueNotify_Jetpack_Hovering() { - this->bUsesFuel = false; - this->OutOfFuelAudioCurve = NULL; - this->AccelAudioComp = NULL; - this->IdleAudioComp = NULL; - this->OutOfFuelAudioComp = NULL; - this->ParticleSystemComp = NULL; - this->PlayerPawn = NULL; - this->ActivationTime = 1; - this->UpwardVelocity = 1; - this->FuelVolumeMultiplier = 1; - this->bPlayedFuelWarning = false; + bUsesFuel = false; + OutOfFuelAudioCurve = NULL; + AccelAudioComp = NULL; + IdleAudioComp = NULL; + OutOfFuelAudioComp = NULL; + ParticleSystemComp = NULL; + PlayerPawn = NULL; + ActivationTime = 1; + UpwardVelocity = 1; + FuelVolumeMultiplier = 1; + bPlayedFuelWarning = false; } diff --git a/Source/FortniteGame/Private/GameplayEffectApplicationInfo.cpp b/Source/FortniteGame/Private/GameplayEffectApplicationInfo.cpp index 686c0dfa..af1288e9 100644 --- a/Source/FortniteGame/Private/GameplayEffectApplicationInfo.cpp +++ b/Source/FortniteGame/Private/GameplayEffectApplicationInfo.cpp @@ -1,6 +1,6 @@ #include "GameplayEffectApplicationInfo.h" FGameplayEffectApplicationInfo::FGameplayEffectApplicationInfo() { - this->Level = 1; + Level = 1; } diff --git a/Source/FortniteGame/Private/GameplayEffectApplicationInfoHard.cpp b/Source/FortniteGame/Private/GameplayEffectApplicationInfoHard.cpp index 5f4f5693..cdc4f1cb 100644 --- a/Source/FortniteGame/Private/GameplayEffectApplicationInfoHard.cpp +++ b/Source/FortniteGame/Private/GameplayEffectApplicationInfoHard.cpp @@ -1,7 +1,7 @@ #include "GameplayEffectApplicationInfoHard.h" FGameplayEffectApplicationInfoHard::FGameplayEffectApplicationInfoHard() { - this->GameplayEffect = NULL; - this->Level = 1; + GameplayEffect = NULL; + Level = 1; } diff --git a/Source/FortniteGame/Private/GameplayEffectVolume.cpp b/Source/FortniteGame/Private/GameplayEffectVolume.cpp index 49d2a872..c37bb32a 100644 --- a/Source/FortniteGame/Private/GameplayEffectVolume.cpp +++ b/Source/FortniteGame/Private/GameplayEffectVolume.cpp @@ -7,7 +7,7 @@ void AGameplayEffectVolume::ApplyGameplayEffect(AActor* Actor) { } AGameplayEffectVolume::AGameplayEffectVolume() { - this->GameplayEffect = NULL; - this->GameplayEffectLevel = 0; + GameplayEffect = NULL; + GameplayEffectLevel = 0; } diff --git a/Source/FortniteGame/Private/GameplayFeedbackEventInfo.cpp b/Source/FortniteGame/Private/GameplayFeedbackEventInfo.cpp index 221b7e52..3157ac86 100644 --- a/Source/FortniteGame/Private/GameplayFeedbackEventInfo.cpp +++ b/Source/FortniteGame/Private/GameplayFeedbackEventInfo.cpp @@ -1,7 +1,7 @@ #include "GameplayFeedbackEventInfo.h" FGameplayFeedbackEventInfo::FGameplayFeedbackEventInfo() { - this->MsgType = EAthenaGameMsgType::None; - this->bTeamBasedEvent = false; + MsgType = EAthenaGameMsgType::None; + bTeamBasedEvent = false; } diff --git a/Source/FortniteGame/Private/GameplayMutatorEventData.cpp b/Source/FortniteGame/Private/GameplayMutatorEventData.cpp index 740906b1..4aa3991e 100644 --- a/Source/FortniteGame/Private/GameplayMutatorEventData.cpp +++ b/Source/FortniteGame/Private/GameplayMutatorEventData.cpp @@ -1,9 +1,9 @@ #include "GameplayMutatorEventData.h" FGameplayMutatorEventData::FGameplayMutatorEventData() { - this->EventId = 0; - this->EventParam1 = 0; - this->EventParam2 = 0; - this->EventParam3 = 0; + EventId = 0; + EventParam1 = 0; + EventParam2 = 0; + EventParam3 = 0; } diff --git a/Source/FortniteGame/Private/GameplayMutatorObjectData.cpp b/Source/FortniteGame/Private/GameplayMutatorObjectData.cpp index 3f8debdf..90b20ead 100644 --- a/Source/FortniteGame/Private/GameplayMutatorObjectData.cpp +++ b/Source/FortniteGame/Private/GameplayMutatorObjectData.cpp @@ -1,9 +1,9 @@ #include "GameplayMutatorObjectData.h" FGameplayMutatorObjectData::FGameplayMutatorObjectData() { - this->TheObject = NULL; - this->ObjectId = 0; - this->ObjectValue1 = 0; - this->ObjectValue2 = 0; + TheObject = NULL; + ObjectId = 0; + ObjectValue1 = 0; + ObjectValue2 = 0; } diff --git a/Source/FortniteGame/Private/GameplayTagAnimationData.cpp b/Source/FortniteGame/Private/GameplayTagAnimationData.cpp index a67520a0..797f1699 100644 --- a/Source/FortniteGame/Private/GameplayTagAnimationData.cpp +++ b/Source/FortniteGame/Private/GameplayTagAnimationData.cpp @@ -1,6 +1,6 @@ #include "GameplayTagAnimationData.h" FGameplayTagAnimationData::FGameplayTagAnimationData() { - this->ValidGenders = EFortCustomGender::Invalid; + ValidGenders = EFortCustomGender::Invalid; } diff --git a/Source/FortniteGame/Private/GeneralChatReturn.cpp b/Source/FortniteGame/Private/GeneralChatReturn.cpp index ad036771..f5f1982d 100644 --- a/Source/FortniteGame/Private/GeneralChatReturn.cpp +++ b/Source/FortniteGame/Private/GeneralChatReturn.cpp @@ -1,10 +1,10 @@ #include "GeneralChatReturn.h" FGeneralChatReturn::FGeneralChatReturn() { - this->bNeedsPaidAccessForGlobalChat = false; - this->bNeedsPaidAccessForFounderChat = false; - this->bIsGlobalChatDisabled = false; - this->bIsFounderChatDisabled = false; - this->bIsSubGameGlobalChatDisabled = false; + bNeedsPaidAccessForGlobalChat = false; + bNeedsPaidAccessForFounderChat = false; + bIsGlobalChatDisabled = false; + bIsFounderChatDisabled = false; + bIsSubGameGlobalChatDisabled = false; } diff --git a/Source/FortniteGame/Private/GeneralChatRoom.cpp b/Source/FortniteGame/Private/GeneralChatRoom.cpp index c9145e08..0614229f 100644 --- a/Source/FortniteGame/Private/GeneralChatRoom.cpp +++ b/Source/FortniteGame/Private/GeneralChatRoom.cpp @@ -1,7 +1,7 @@ #include "GeneralChatRoom.h" FGeneralChatRoom::FGeneralChatRoom() { - this->CurrentMembersCount = 0; - this->MaxMembersCount = 0; + CurrentMembersCount = 0; + MaxMembersCount = 0; } diff --git a/Source/FortniteGame/Private/GhostModeRepData.cpp b/Source/FortniteGame/Private/GhostModeRepData.cpp index 9b1e4932..4ca47251 100644 --- a/Source/FortniteGame/Private/GhostModeRepData.cpp +++ b/Source/FortniteGame/Private/GhostModeRepData.cpp @@ -1,9 +1,9 @@ #include "GhostModeRepData.h" FGhostModeRepData::FGhostModeRepData() { - this->bInGhostMode = false; - this->GhostModeItemDef = NULL; - this->PreviousFocusedSlot = 0; - this->TimeExitedGhostMode = 1; + bInGhostMode = false; + GhostModeItemDef = NULL; + PreviousFocusedSlot = 0; + TimeExitedGhostMode = 1; } diff --git a/Source/FortniteGame/Private/GliderAnimInstance_MechanicalEngineerGlider.cpp b/Source/FortniteGame/Private/GliderAnimInstance_MechanicalEngineerGlider.cpp index fa245450..7dd3fa43 100644 --- a/Source/FortniteGame/Private/GliderAnimInstance_MechanicalEngineerGlider.cpp +++ b/Source/FortniteGame/Private/GliderAnimInstance_MechanicalEngineerGlider.cpp @@ -1,34 +1,34 @@ #include "GliderAnimInstance_MechanicalEngineerGlider.h" UGliderAnimInstance_MechanicalEngineerGlider::UGliderAnimInstance_MechanicalEngineerGlider() { - this->FlapBS = NULL; - this->FlapPlayRate = 1; - this->FeatherSpeed = 1; - this->DeployAnimAlpha = 1; - this->WingPoseAdditiveAlpha = 1; - this->BackPackPoseCurveValue = 1; - this->BackpackCurveValue = 1; - this->bBackpacksMatch = false; - this->bIsCosmeticPreview = false; - this->bUseClosedFromPack = false; - this->bHideBackpackOwl = false; - this->bSkydiveFreefall = false; - this->bTransition_Closed_To_OpenIntoGliderItem = false; - this->bTransition_Closed_To_OpenIntoGeyserVent = false; - this->bTransition_Closed_To_OpenInto = false; - this->bTransition_IdleOpen_To_Flap = false; - this->bTransition_To_Closed = false; - this->bTransition_OpenInto_To_Flap = false; - this->bFlapGateIsAccelerating = false; - this->bFlapGateIsNotAccelerating = false; - this->bGateFlapEnable = false; - this->bGateLookoff = false; - this->bGateBlinkOff = false; - this->bCanFlap = false; - this->bIsFlapping = false; - this->bCanFlapTransition = false; - this->bCanLook = false; - this->bCanCaw = false; - this->bCanBlink = false; + FlapBS = NULL; + FlapPlayRate = 1; + FeatherSpeed = 1; + DeployAnimAlpha = 1; + WingPoseAdditiveAlpha = 1; + BackPackPoseCurveValue = 1; + BackpackCurveValue = 1; + bBackpacksMatch = false; + bIsCosmeticPreview = false; + bUseClosedFromPack = false; + bHideBackpackOwl = false; + bSkydiveFreefall = false; + bTransition_Closed_To_OpenIntoGliderItem = false; + bTransition_Closed_To_OpenIntoGeyserVent = false; + bTransition_Closed_To_OpenInto = false; + bTransition_IdleOpen_To_Flap = false; + bTransition_To_Closed = false; + bTransition_OpenInto_To_Flap = false; + bFlapGateIsAccelerating = false; + bFlapGateIsNotAccelerating = false; + bGateFlapEnable = false; + bGateLookoff = false; + bGateBlinkOff = false; + bCanFlap = false; + bIsFlapping = false; + bCanFlapTransition = false; + bCanLook = false; + bCanCaw = false; + bCanBlink = false; } diff --git a/Source/FortniteGame/Private/GlobalRepGraphActorClassSettings.cpp b/Source/FortniteGame/Private/GlobalRepGraphActorClassSettings.cpp index 33e89d85..1dc5b859 100644 --- a/Source/FortniteGame/Private/GlobalRepGraphActorClassSettings.cpp +++ b/Source/FortniteGame/Private/GlobalRepGraphActorClassSettings.cpp @@ -1,7 +1,7 @@ #include "GlobalRepGraphActorClassSettings.h" UGlobalRepGraphActorClassSettings::UGlobalRepGraphActorClassSettings() { - this->TemplateSettings.AddDefaulted(7); - this->ClassSettings.AddDefaulted(60); + TemplateSettings.AddDefaulted(7); + ClassSettings.AddDefaulted(60); } diff --git a/Source/FortniteGame/Private/GlobalWeatherData.cpp b/Source/FortniteGame/Private/GlobalWeatherData.cpp index 090c9bd7..01085b83 100644 --- a/Source/FortniteGame/Private/GlobalWeatherData.cpp +++ b/Source/FortniteGame/Private/GlobalWeatherData.cpp @@ -1,8 +1,8 @@ #include "GlobalWeatherData.h" FGlobalWeatherData::FGlobalWeatherData() { - this->BotVisibilityScale = NULL; - this->PostProcessBlendWeight = NULL; - this->TimeForNextAttempt = 1; + BotVisibilityScale = NULL; + PostProcessBlendWeight = NULL; + TimeForNextAttempt = 1; } diff --git a/Source/FortniteGame/Private/GlyphRewardInfo.cpp b/Source/FortniteGame/Private/GlyphRewardInfo.cpp index 7bff39bf..704d8afb 100644 --- a/Source/FortniteGame/Private/GlyphRewardInfo.cpp +++ b/Source/FortniteGame/Private/GlyphRewardInfo.cpp @@ -1,7 +1,7 @@ #include "GlyphRewardInfo.h" FGlyphRewardInfo::FGlyphRewardInfo() { - this->BundleDef = NULL; - this->QuestDef = NULL; + BundleDef = NULL; + QuestDef = NULL; } diff --git a/Source/FortniteGame/Private/GoalDistanceData.cpp b/Source/FortniteGame/Private/GoalDistanceData.cpp index 29a451c2..e3dc45e7 100644 --- a/Source/FortniteGame/Private/GoalDistanceData.cpp +++ b/Source/FortniteGame/Private/GoalDistanceData.cpp @@ -1,6 +1,6 @@ #include "GoalDistanceData.h" FGoalDistanceData::FGoalDistanceData() { - this->bIgnoreScreeningDistance = false; + bIgnoreScreeningDistance = false; } diff --git a/Source/FortniteGame/Private/GoalSelectionCriteria.cpp b/Source/FortniteGame/Private/GoalSelectionCriteria.cpp index 2ad4150a..ae169271 100644 --- a/Source/FortniteGame/Private/GoalSelectionCriteria.cpp +++ b/Source/FortniteGame/Private/GoalSelectionCriteria.cpp @@ -1,6 +1,6 @@ #include "GoalSelectionCriteria.h" FGoalSelectionCriteria::FGoalSelectionCriteria() { - this->GoalSelectionQuery = NULL; + GoalSelectionQuery = NULL; } diff --git a/Source/FortniteGame/Private/GoalSelectionQueryInfo.cpp b/Source/FortniteGame/Private/GoalSelectionQueryInfo.cpp index dabf8c4b..bb7d1e14 100644 --- a/Source/FortniteGame/Private/GoalSelectionQueryInfo.cpp +++ b/Source/FortniteGame/Private/GoalSelectionQueryInfo.cpp @@ -1,6 +1,6 @@ #include "GoalSelectionQueryInfo.h" FGoalSelectionQueryInfo::FGoalSelectionQueryInfo() { - this->GoalSelectionQuery = NULL; + GoalSelectionQuery = NULL; } diff --git a/Source/FortniteGame/Private/GoatVehicleBoostLevel.cpp b/Source/FortniteGame/Private/GoatVehicleBoostLevel.cpp index c3c25c17..39094d78 100644 --- a/Source/FortniteGame/Private/GoatVehicleBoostLevel.cpp +++ b/Source/FortniteGame/Private/GoatVehicleBoostLevel.cpp @@ -1,7 +1,7 @@ #include "GoatVehicleBoostLevel.h" FGoatVehicleBoostLevel::FGoatVehicleBoostLevel() { - this->AccumulationPercent = 1; - this->BoostTime = 1; + AccumulationPercent = 1; + BoostTime = 1; } diff --git a/Source/FortniteGame/Private/GrantItemMultiData.cpp b/Source/FortniteGame/Private/GrantItemMultiData.cpp index 88dbc6b9..e1a7f188 100644 --- a/Source/FortniteGame/Private/GrantItemMultiData.cpp +++ b/Source/FortniteGame/Private/GrantItemMultiData.cpp @@ -1,7 +1,7 @@ #include "GrantItemMultiData.h" FGrantItemMultiData::FGrantItemMultiData() { - this->bRemoveExistingBeforeGrant = false; - this->bRequiresPreviousInstance = false; + bRemoveExistingBeforeGrant = false; + bRequiresPreviousInstance = false; } diff --git a/Source/FortniteGame/Private/GravityMovementData.cpp b/Source/FortniteGame/Private/GravityMovementData.cpp index 032f0a2e..d02eb23d 100644 --- a/Source/FortniteGame/Private/GravityMovementData.cpp +++ b/Source/FortniteGame/Private/GravityMovementData.cpp @@ -1,10 +1,10 @@ #include "GravityMovementData.h" FGravityMovementData::FGravityMovementData() { - this->GravityZScale = 1; - this->VehicleGravityZScale = 1; - this->JumpZVelocityOverride = 1; - this->JumpHorizontalAccelerationOverride = 1; - this->JumpHorizontalVelocityOverride = 1; + GravityZScale = 1; + VehicleGravityZScale = 1; + JumpZVelocityOverride = 1; + JumpHorizontalAccelerationOverride = 1; + JumpHorizontalVelocityOverride = 1; } diff --git a/Source/FortniteGame/Private/GridSpatialStructureSettings.cpp b/Source/FortniteGame/Private/GridSpatialStructureSettings.cpp index 838316d9..6d966e00 100644 --- a/Source/FortniteGame/Private/GridSpatialStructureSettings.cpp +++ b/Source/FortniteGame/Private/GridSpatialStructureSettings.cpp @@ -1,7 +1,7 @@ #include "GridSpatialStructureSettings.h" UGridSpatialStructureSettings::UGridSpatialStructureSettings() { - this->MinCellDimension = 1; - this->MaxCellDepth = 0; + MinCellDimension = 1; + MaxCellDepth = 0; } diff --git a/Source/FortniteGame/Private/GroundSplineLocationData.cpp b/Source/FortniteGame/Private/GroundSplineLocationData.cpp index 80795340..13224cca 100644 --- a/Source/FortniteGame/Private/GroundSplineLocationData.cpp +++ b/Source/FortniteGame/Private/GroundSplineLocationData.cpp @@ -1,9 +1,9 @@ #include "GroundSplineLocationData.h" FGroundSplineLocationData::FGroundSplineLocationData() { - this->DistanceAlongSpline = 1; - this->SplineComponent = NULL; - this->TeleportRequestNum = 0; - this->Timestamp = 1; + DistanceAlongSpline = 1; + SplineComponent = NULL; + TeleportRequestNum = 0; + Timestamp = 1; } diff --git a/Source/FortniteGame/Private/GroundSplineSpeedData.cpp b/Source/FortniteGame/Private/GroundSplineSpeedData.cpp index 260c4351..3482d123 100644 --- a/Source/FortniteGame/Private/GroundSplineSpeedData.cpp +++ b/Source/FortniteGame/Private/GroundSplineSpeedData.cpp @@ -1,11 +1,11 @@ #include "GroundSplineSpeedData.h" FGroundSplineSpeedData::FGroundSplineSpeedData() { - this->Speed = 1; - this->Acceleration = 1; - this->YawSpeed = 1; - this->YawAcceleration = 1; - this->SnapToNewSpeedRequestNum = 0; - this->Timestamp = 1; + Speed = 1; + Acceleration = 1; + YawSpeed = 1; + YawAcceleration = 1; + SnapToNewSpeedRequestNum = 0; + Timestamp = 1; } diff --git a/Source/FortniteGame/Private/GunGameGunEntry.cpp b/Source/FortniteGame/Private/GunGameGunEntry.cpp index 1e608ebc..828d08b6 100644 --- a/Source/FortniteGame/Private/GunGameGunEntry.cpp +++ b/Source/FortniteGame/Private/GunGameGunEntry.cpp @@ -1,6 +1,6 @@ #include "GunGameGunEntry.h" FGunGameGunEntry::FGunGameGunEntry() { - this->Weapon = NULL; + Weapon = NULL; } diff --git a/Source/FortniteGame/Private/HUDLayoutDataEntry.cpp b/Source/FortniteGame/Private/HUDLayoutDataEntry.cpp index 547e78f7..3abc070b 100644 --- a/Source/FortniteGame/Private/HUDLayoutDataEntry.cpp +++ b/Source/FortniteGame/Private/HUDLayoutDataEntry.cpp @@ -1,14 +1,14 @@ #include "HUDLayoutDataEntry.h" FHUDLayoutDataEntry::FHUDLayoutDataEntry() { - this->ZOrder = 0; - this->BuildVisibility = EBacchusHUDStateType::DoNothing; - this->CombatVisibility = EBacchusHUDStateType::DoNothing; - this->EditVisibility = EBacchusHUDStateType::DoNothing; - this->CreativeVisibility = EBacchusHUDStateType::DoNothing; - this->Property_0 = 1; - this->Property_1 = 1; - this->Property_2 = 1; - this->Property_3 = 1; + ZOrder = 0; + BuildVisibility = EBacchusHUDStateType::DoNothing; + CombatVisibility = EBacchusHUDStateType::DoNothing; + EditVisibility = EBacchusHUDStateType::DoNothing; + CreativeVisibility = EBacchusHUDStateType::DoNothing; + Property_0 = 1; + Property_1 = 1; + Property_2 = 1; + Property_3 = 1; } diff --git a/Source/FortniteGame/Private/HUDLayoutToolConfigurations.cpp b/Source/FortniteGame/Private/HUDLayoutToolConfigurations.cpp index 6776f43b..af945f49 100644 --- a/Source/FortniteGame/Private/HUDLayoutToolConfigurations.cpp +++ b/Source/FortniteGame/Private/HUDLayoutToolConfigurations.cpp @@ -1,8 +1,8 @@ #include "HUDLayoutToolConfigurations.h" UHUDLayoutToolConfigurations::UHUDLayoutToolConfigurations() { - this->MaximumCustomLayoutSaveSlots = 0; - this->HUDPresetContainerClasses.AddDefaulted(2); - this->DefaultButtonVisualSize = 1; + MaximumCustomLayoutSaveSlots = 0; + HUDPresetContainerClasses.AddDefaulted(2); + DefaultButtonVisualSize = 1; } diff --git a/Source/FortniteGame/Private/HUDMessageData.cpp b/Source/FortniteGame/Private/HUDMessageData.cpp index f0f83937..de8c04ef 100644 --- a/Source/FortniteGame/Private/HUDMessageData.cpp +++ b/Source/FortniteGame/Private/HUDMessageData.cpp @@ -1,9 +1,9 @@ #include "HUDMessageData.h" FHUDMessageData::FHUDMessageData() { - this->Placement = EHUDMessagePlacement::None; - this->PlayerState = NULL; - this->MessageTargets = EHUDMessageMessageTargets::All; - this->TextTransformPolicy = ETextTransformPolicy::None; + Placement = EHUDMessagePlacement::None; + PlayerState = NULL; + MessageTargets = EHUDMessageMessageTargets::All; + TextTransformPolicy = ETextTransformPolicy::None; } diff --git a/Source/FortniteGame/Private/HardcoreModifierUpdate.cpp b/Source/FortniteGame/Private/HardcoreModifierUpdate.cpp index 6667c2c3..cf5b925b 100644 --- a/Source/FortniteGame/Private/HardcoreModifierUpdate.cpp +++ b/Source/FortniteGame/Private/HardcoreModifierUpdate.cpp @@ -1,6 +1,6 @@ #include "HardcoreModifierUpdate.h" FHardcoreModifierUpdate::FHardcoreModifierUpdate() { - this->bEnabled = false; + bEnabled = false; } diff --git a/Source/FortniteGame/Private/HeartbeatManager.cpp b/Source/FortniteGame/Private/HeartbeatManager.cpp index 584169d4..bcd39634 100644 --- a/Source/FortniteGame/Private/HeartbeatManager.cpp +++ b/Source/FortniteGame/Private/HeartbeatManager.cpp @@ -1,10 +1,10 @@ #include "HeartbeatManager.h" UHeartbeatManager::UHeartbeatManager() { - this->bShouldTrackLocation = true; - this->TrackLocationFrequencySec = 1; - this->bShouldSendPerMinuteResourceAndDamageEvents = true; - this->bShouldSendPerMinuteVehicleEvents = true; - this->AnalyticsClientEngagementsManager = NULL; + bShouldTrackLocation = true; + TrackLocationFrequencySec = 1; + bShouldSendPerMinuteResourceAndDamageEvents = true; + bShouldSendPerMinuteVehicleEvents = true; + AnalyticsClientEngagementsManager = NULL; } diff --git a/Source/FortniteGame/Private/HeightFogAltitudeWeatherData.cpp b/Source/FortniteGame/Private/HeightFogAltitudeWeatherData.cpp index df1a4877..d2c4e7e6 100644 --- a/Source/FortniteGame/Private/HeightFogAltitudeWeatherData.cpp +++ b/Source/FortniteGame/Private/HeightFogAltitudeWeatherData.cpp @@ -1,6 +1,6 @@ #include "HeightFogAltitudeWeatherData.h" FHeightFogAltitudeWeatherData::FHeightFogAltitudeWeatherData() { - this->HeightFogZOffset = NULL; + HeightFogZOffset = NULL; } diff --git a/Source/FortniteGame/Private/HeistExitCraftData.cpp b/Source/FortniteGame/Private/HeistExitCraftData.cpp index d024dfc2..e273e6e5 100644 --- a/Source/FortniteGame/Private/HeistExitCraftData.cpp +++ b/Source/FortniteGame/Private/HeistExitCraftData.cpp @@ -1,11 +1,11 @@ #include "HeistExitCraftData.h" FHeistExitCraftData::FHeistExitCraftData() { - this->ExitCraftSpawner = NULL; - this->SpawnedExitCraft = NULL; - this->ExitCraftState = EHeistExitCraftState::None; - this->SpawnTime = 1; - this->bIsUsed = false; - this->bHasDeparted = false; + ExitCraftSpawner = NULL; + SpawnedExitCraft = NULL; + ExitCraftState = EHeistExitCraftState::None; + SpawnTime = 1; + bIsUsed = false; + bHasDeparted = false; } diff --git a/Source/FortniteGame/Private/HeistPostMatchAnalyticsData.cpp b/Source/FortniteGame/Private/HeistPostMatchAnalyticsData.cpp index db357595..2f12f3be 100644 --- a/Source/FortniteGame/Private/HeistPostMatchAnalyticsData.cpp +++ b/Source/FortniteGame/Private/HeistPostMatchAnalyticsData.cpp @@ -1,10 +1,10 @@ #include "HeistPostMatchAnalyticsData.h" FHeistPostMatchAnalyticsData::FHeistPostMatchAnalyticsData() { - this->SupplyDropsOpenedPerMatch = 0; - this->JewelsLostToStorm = 0; - this->HeistDropsLostToStorm = 0; - this->JewelsEquippedPerMatch = 0; - this->NumSuccessfulEscapes = 0; + SupplyDropsOpenedPerMatch = 0; + JewelsLostToStorm = 0; + HeistDropsLostToStorm = 0; + JewelsEquippedPerMatch = 0; + NumSuccessfulEscapes = 0; } diff --git a/Source/FortniteGame/Private/HeistTeamHoldingJewelInfo.cpp b/Source/FortniteGame/Private/HeistTeamHoldingJewelInfo.cpp index 119d4cb8..8cd708b7 100644 --- a/Source/FortniteGame/Private/HeistTeamHoldingJewelInfo.cpp +++ b/Source/FortniteGame/Private/HeistTeamHoldingJewelInfo.cpp @@ -1,8 +1,8 @@ #include "HeistTeamHoldingJewelInfo.h" FHeistTeamHoldingJewelInfo::FHeistTeamHoldingJewelInfo() { - this->JewelsHeld = 0; - this->TimeStartedHoldingJewel = 1; - this->AccumulatedTotalTime = 1; + JewelsHeld = 0; + TimeStartedHoldingJewel = 1; + AccumulatedTotalTime = 1; } diff --git a/Source/FortniteGame/Private/HeldObjectMovementReplicatedData.cpp b/Source/FortniteGame/Private/HeldObjectMovementReplicatedData.cpp index e6b469e0..867751c7 100644 --- a/Source/FortniteGame/Private/HeldObjectMovementReplicatedData.cpp +++ b/Source/FortniteGame/Private/HeldObjectMovementReplicatedData.cpp @@ -1,6 +1,6 @@ #include "HeldObjectMovementReplicatedData.h" FHeldObjectMovementReplicatedData::FHeldObjectMovementReplicatedData() { - this->RepIncrement = 0; + RepIncrement = 0; } diff --git a/Source/FortniteGame/Private/HeroAbilityKit.cpp b/Source/FortniteGame/Private/HeroAbilityKit.cpp index 89c65107..0b00d307 100644 --- a/Source/FortniteGame/Private/HeroAbilityKit.cpp +++ b/Source/FortniteGame/Private/HeroAbilityKit.cpp @@ -1,6 +1,6 @@ #include "HeroAbilityKit.h" FHeroAbilityKit::FHeroAbilityKit() { - this->bShowInAbilityScreen = false; + bShowInAbilityScreen = false; } diff --git a/Source/FortniteGame/Private/HeroItem.cpp b/Source/FortniteGame/Private/HeroItem.cpp index 7c03f03c..5e5512fb 100644 --- a/Source/FortniteGame/Private/HeroItem.cpp +++ b/Source/FortniteGame/Private/HeroItem.cpp @@ -1,8 +1,8 @@ #include "HeroItem.h" FHeroItem::FHeroItem() { - this->Quantity = 0; - this->Replenishment = EFortReplenishmentType::Restricted; - this->bShowInAbilityScreen = false; + Quantity = 0; + Replenishment = EFortReplenishmentType::Restricted; + bShowInAbilityScreen = false; } diff --git a/Source/FortniteGame/Private/HeroPerkDefaultRequirements.cpp b/Source/FortniteGame/Private/HeroPerkDefaultRequirements.cpp index 28e921ac..4a703ae4 100644 --- a/Source/FortniteGame/Private/HeroPerkDefaultRequirements.cpp +++ b/Source/FortniteGame/Private/HeroPerkDefaultRequirements.cpp @@ -1,8 +1,8 @@ #include "HeroPerkDefaultRequirements.h" FHeroPerkDefaultRequirements::FHeroPerkDefaultRequirements() { - this->MinimumHeroTier = EFortItemTier::No_Tier; - this->MinimumHeroLevel = 0; - this->MinimumHeroRarity = EFortRarity::Common; + MinimumHeroTier = EFortItemTier::No_Tier; + MinimumHeroLevel = 0; + MinimumHeroRarity = EFortRarity::Common; } diff --git a/Source/FortniteGame/Private/HeroSpecializationAttributeRequirement.cpp b/Source/FortniteGame/Private/HeroSpecializationAttributeRequirement.cpp index ac5cadf0..5f149ea4 100644 --- a/Source/FortniteGame/Private/HeroSpecializationAttributeRequirement.cpp +++ b/Source/FortniteGame/Private/HeroSpecializationAttributeRequirement.cpp @@ -1,6 +1,6 @@ #include "HeroSpecializationAttributeRequirement.h" FHeroSpecializationAttributeRequirement::FHeroSpecializationAttributeRequirement() { - this->MinimumValue = 1; + MinimumValue = 1; } diff --git a/Source/FortniteGame/Private/HighlightClipPayload.cpp b/Source/FortniteGame/Private/HighlightClipPayload.cpp index 9096952b..b2ff77bf 100644 --- a/Source/FortniteGame/Private/HighlightClipPayload.cpp +++ b/Source/FortniteGame/Private/HighlightClipPayload.cpp @@ -1,10 +1,10 @@ #include "HighlightClipPayload.h" FHighlightClipPayload::FHighlightClipPayload() { - this->UCRN_HighlightId = 0; - this->UCRN_StartTimestamp = 1; - this->UCRN_Duration = 1; - this->UCRN_GameplayScore = 1; - this->UCRN_NetworkingFidelityAverage = 1; + UCRN_HighlightId = 0; + UCRN_StartTimestamp = 1; + UCRN_Duration = 1; + UCRN_GameplayScore = 1; + UCRN_NetworkingFidelityAverage = 1; } diff --git a/Source/FortniteGame/Private/HighlightObjectData.cpp b/Source/FortniteGame/Private/HighlightObjectData.cpp index 989e88cd..5e9ac077 100644 --- a/Source/FortniteGame/Private/HighlightObjectData.cpp +++ b/Source/FortniteGame/Private/HighlightObjectData.cpp @@ -1,12 +1,12 @@ #include "HighlightObjectData.h" FHighlightObjectData::FHighlightObjectData() { - this->FriendlyStencilIndex = 0; - this->EnemyStencilIndex = 0; - this->Effect = NULL; - this->OverlapRadius = 1; - this->ActorClassFilter = NULL; - this->bIgnoreDistanceCheck = false; - this->bOnlyHighlightOwningActor = false; + FriendlyStencilIndex = 0; + EnemyStencilIndex = 0; + Effect = NULL; + OverlapRadius = 1; + ActorClassFilter = NULL; + bIgnoreDistanceCheck = false; + bOnlyHighlightOwningActor = false; } diff --git a/Source/FortniteGame/Private/HighlightReel.cpp b/Source/FortniteGame/Private/HighlightReel.cpp index 7d5dcc35..02edeed7 100644 --- a/Source/FortniteGame/Private/HighlightReel.cpp +++ b/Source/FortniteGame/Private/HighlightReel.cpp @@ -1,7 +1,7 @@ #include "HighlightReel.h" FHighlightReel::FHighlightReel() { - this->TotalDurationSeconds = 0; - this->HighlightType = EHighlightReelTypes::Generic; + TotalDurationSeconds = 0; + HighlightType = EHighlightReelTypes::Generic; } diff --git a/Source/FortniteGame/Private/HighlightReelPayload.cpp b/Source/FortniteGame/Private/HighlightReelPayload.cpp index 19b948c3..536c9faa 100644 --- a/Source/FortniteGame/Private/HighlightReelPayload.cpp +++ b/Source/FortniteGame/Private/HighlightReelPayload.cpp @@ -1,7 +1,7 @@ #include "HighlightReelPayload.h" FHighlightReelPayload::FHighlightReelPayload() { - this->UCRN_MMR = 0; - this->UCRN_HighlightReelId = EHighlightReelIds::INVALID; + UCRN_MMR = 0; + UCRN_HighlightReelId = EHighlightReelIds::INVALID; } diff --git a/Source/FortniteGame/Private/HighlightsPayloadMeta.cpp b/Source/FortniteGame/Private/HighlightsPayloadMeta.cpp index f28805ad..8d6dcaac 100644 --- a/Source/FortniteGame/Private/HighlightsPayloadMeta.cpp +++ b/Source/FortniteGame/Private/HighlightsPayloadMeta.cpp @@ -1,7 +1,7 @@ #include "HighlightsPayloadMeta.h" FHighlightsPayloadMeta::FHighlightsPayloadMeta() { - this->UCRN_PayloadVersion = 0; - this->UCRN_bIsCustomMatch = false; + UCRN_PayloadVersion = 0; + UCRN_bIsCustomMatch = false; } diff --git a/Source/FortniteGame/Private/HitData.cpp b/Source/FortniteGame/Private/HitData.cpp index 21a475d8..68432ec0 100644 --- a/Source/FortniteGame/Private/HitData.cpp +++ b/Source/FortniteGame/Private/HitData.cpp @@ -1,7 +1,7 @@ #include "HitData.h" FHitData::FHitData() { - this->PingOfHitter = 1; - this->HittingPawn = NULL; + PingOfHitter = 1; + HittingPawn = NULL; } diff --git a/Source/FortniteGame/Private/HomebaseBannerCategoryData.cpp b/Source/FortniteGame/Private/HomebaseBannerCategoryData.cpp index d060b648..f27bdd1d 100644 --- a/Source/FortniteGame/Private/HomebaseBannerCategoryData.cpp +++ b/Source/FortniteGame/Private/HomebaseBannerCategoryData.cpp @@ -1,6 +1,6 @@ #include "HomebaseBannerCategoryData.h" FHomebaseBannerCategoryData::FHomebaseBannerCategoryData() { - this->SortPriority = 0; + SortPriority = 0; } diff --git a/Source/FortniteGame/Private/HomebaseBannerColorData.cpp b/Source/FortniteGame/Private/HomebaseBannerColorData.cpp index 69180cad..5eb09533 100644 --- a/Source/FortniteGame/Private/HomebaseBannerColorData.cpp +++ b/Source/FortniteGame/Private/HomebaseBannerColorData.cpp @@ -1,6 +1,6 @@ #include "HomebaseBannerColorData.h" FHomebaseBannerColorData::FHomebaseBannerColorData() { - this->SubCategoryGroup = 0; + SubCategoryGroup = 0; } diff --git a/Source/FortniteGame/Private/HomebaseBannerIconData.cpp b/Source/FortniteGame/Private/HomebaseBannerIconData.cpp index cf0cf7c6..00f52077 100644 --- a/Source/FortniteGame/Private/HomebaseBannerIconData.cpp +++ b/Source/FortniteGame/Private/HomebaseBannerIconData.cpp @@ -1,6 +1,6 @@ #include "HomebaseBannerIconData.h" FHomebaseBannerIconData::FHomebaseBannerIconData() { - this->bFullUsageRights = false; + bFullUsageRights = false; } diff --git a/Source/FortniteGame/Private/HomebaseNodeGameplayEffectDataTableRow.cpp b/Source/FortniteGame/Private/HomebaseNodeGameplayEffectDataTableRow.cpp index 1612976d..7421aa08 100644 --- a/Source/FortniteGame/Private/HomebaseNodeGameplayEffectDataTableRow.cpp +++ b/Source/FortniteGame/Private/HomebaseNodeGameplayEffectDataTableRow.cpp @@ -1,9 +1,9 @@ #include "HomebaseNodeGameplayEffectDataTableRow.h" FHomebaseNodeGameplayEffectDataTableRow::FHomebaseNodeGameplayEffectDataTableRow() { - this->Operation = EGameplayModOp::Additive; - this->Magnitude = 1; - this->AssociatedGEIdx = 0; - this->AssociatedModifierIdx = 0; + Operation = EGameplayModOp::Additive; + Magnitude = 1; + AssociatedGEIdx = 0; + AssociatedModifierIdx = 0; } diff --git a/Source/FortniteGame/Private/HomebaseNodeLevel.cpp b/Source/FortniteGame/Private/HomebaseNodeLevel.cpp index 444640b7..a6f08a8a 100644 --- a/Source/FortniteGame/Private/HomebaseNodeLevel.cpp +++ b/Source/FortniteGame/Private/HomebaseNodeLevel.cpp @@ -1,6 +1,6 @@ #include "HomebaseNodeLevel.h" FHomebaseNodeLevel::FHomebaseNodeLevel() { - this->MinCommanderLevel = 0; + MinCommanderLevel = 0; } diff --git a/Source/FortniteGame/Private/HomebaseNodeState.cpp b/Source/FortniteGame/Private/HomebaseNodeState.cpp index 5623a860..4e8799da 100644 --- a/Source/FortniteGame/Private/HomebaseNodeState.cpp +++ b/Source/FortniteGame/Private/HomebaseNodeState.cpp @@ -1,8 +1,8 @@ #include "HomebaseNodeState.h" FHomebaseNodeState::FHomebaseNodeState() { - this->bIsOwned = false; - this->bAreCostsPayable = false; - this->Level = 0; + bIsOwned = false; + bAreCostsPayable = false; + Level = 0; } diff --git a/Source/FortniteGame/Private/HomebaseRatingDifficultyMappingData.cpp b/Source/FortniteGame/Private/HomebaseRatingDifficultyMappingData.cpp index b1b8ab7f..ad68cea2 100644 --- a/Source/FortniteGame/Private/HomebaseRatingDifficultyMappingData.cpp +++ b/Source/FortniteGame/Private/HomebaseRatingDifficultyMappingData.cpp @@ -1,6 +1,6 @@ #include "HomebaseRatingDifficultyMappingData.h" FHomebaseRatingDifficultyMappingData::FHomebaseRatingDifficultyMappingData() { - this->Difficulty = 0; + Difficulty = 0; } diff --git a/Source/FortniteGame/Private/HomebaseSquad.cpp b/Source/FortniteGame/Private/HomebaseSquad.cpp index d6557398..eef428b1 100644 --- a/Source/FortniteGame/Private/HomebaseSquad.cpp +++ b/Source/FortniteGame/Private/HomebaseSquad.cpp @@ -1,10 +1,10 @@ #include "HomebaseSquad.h" FHomebaseSquad::FHomebaseSquad() { - this->SquadType = EFortHomebaseSquadType::AttributeSquad; - this->MaxNumDefendersAllowedInLevel = 0; - this->MaxNumDefendersAllowedInGroupLevel = 0; - this->bConsiderNumPlayersForMaxNumDefenders = false; - this->bAlwaysRemoveOldestDefenderWhenReplacing = false; + SquadType = EFortHomebaseSquadType::AttributeSquad; + MaxNumDefendersAllowedInLevel = 0; + MaxNumDefendersAllowedInGroupLevel = 0; + bConsiderNumPlayersForMaxNumDefenders = false; + bAlwaysRemoveOldestDefenderWhenReplacing = false; } diff --git a/Source/FortniteGame/Private/HomebaseSquadSlot.cpp b/Source/FortniteGame/Private/HomebaseSquadSlot.cpp index 0574eac1..d5c6cf26 100644 --- a/Source/FortniteGame/Private/HomebaseSquadSlot.cpp +++ b/Source/FortniteGame/Private/HomebaseSquadSlot.cpp @@ -1,7 +1,7 @@ #include "HomebaseSquadSlot.h" FHomebaseSquadSlot::FHomebaseSquadSlot() { - this->PersonalityMatchBonusTable = NULL; - this->SlotType = ESquadSlotType::HeroSquadMissionDefender; + PersonalityMatchBonusTable = NULL; + SlotType = ESquadSlotType::HeroSquadMissionDefender; } diff --git a/Source/FortniteGame/Private/HomebaseSquadSlotId.cpp b/Source/FortniteGame/Private/HomebaseSquadSlotId.cpp index 29c6a293..d93939c3 100644 --- a/Source/FortniteGame/Private/HomebaseSquadSlotId.cpp +++ b/Source/FortniteGame/Private/HomebaseSquadSlotId.cpp @@ -1,6 +1,6 @@ #include "HomebaseSquadSlotId.h" FHomebaseSquadSlotId::FHomebaseSquadSlotId() { - this->SquadSlotIndex = 0; + SquadSlotIndex = 0; } diff --git a/Source/FortniteGame/Private/HordeDifficultyTierInfo.cpp b/Source/FortniteGame/Private/HordeDifficultyTierInfo.cpp index 35dd29f4..fcc47dfa 100644 --- a/Source/FortniteGame/Private/HordeDifficultyTierInfo.cpp +++ b/Source/FortniteGame/Private/HordeDifficultyTierInfo.cpp @@ -1,6 +1,6 @@ #include "HordeDifficultyTierInfo.h" FHordeDifficultyTierInfo::FHordeDifficultyTierInfo() { - this->QuestPrerequisite = NULL; + QuestPrerequisite = NULL; } diff --git a/Source/FortniteGame/Private/HotfixVolumePlacement.cpp b/Source/FortniteGame/Private/HotfixVolumePlacement.cpp index dbd12aa7..7df82033 100644 --- a/Source/FortniteGame/Private/HotfixVolumePlacement.cpp +++ b/Source/FortniteGame/Private/HotfixVolumePlacement.cpp @@ -1,6 +1,6 @@ #include "HotfixVolumePlacement.h" FHotfixVolumePlacement::FHotfixVolumePlacement() { - this->bNeededOnClient = false; + bNeededOnClient = false; } diff --git a/Source/FortniteGame/Private/HotfixableBlacklistLiteralLocations.cpp b/Source/FortniteGame/Private/HotfixableBlacklistLiteralLocations.cpp index cfb9d52e..81767ffc 100644 --- a/Source/FortniteGame/Private/HotfixableBlacklistLiteralLocations.cpp +++ b/Source/FortniteGame/Private/HotfixableBlacklistLiteralLocations.cpp @@ -1,6 +1,6 @@ #include "HotfixableBlacklistLiteralLocations.h" FHotfixableBlacklistLiteralLocations::FHotfixableBlacklistLiteralLocations() { - this->Radius = 1; + Radius = 1; } diff --git a/Source/FortniteGame/Private/HotfixableInventoryOverrideItem.cpp b/Source/FortniteGame/Private/HotfixableInventoryOverrideItem.cpp index 08af1370..8435ff1a 100644 --- a/Source/FortniteGame/Private/HotfixableInventoryOverrideItem.cpp +++ b/Source/FortniteGame/Private/HotfixableInventoryOverrideItem.cpp @@ -1,6 +1,6 @@ #include "HotfixableInventoryOverrideItem.h" FHotfixableInventoryOverrideItem::FHotfixableInventoryOverrideItem() { - this->Item = NULL; + Item = NULL; } diff --git a/Source/FortniteGame/Private/HoverDroneMovementComponent.cpp b/Source/FortniteGame/Private/HoverDroneMovementComponent.cpp index 16779b5b..a987475b 100644 --- a/Source/FortniteGame/Private/HoverDroneMovementComponent.cpp +++ b/Source/FortniteGame/Private/HoverDroneMovementComponent.cpp @@ -4,16 +4,16 @@ void UHoverDroneMovementComponent::OnFollowedPlayerChanged(AFortPlayerController } UHoverDroneMovementComponent::UHoverDroneMovementComponent() { - this->RotAcceleration = 1; - this->RotDeceleration = 1; - this->MaxPitchRotSpeed = 1; - this->MaxYawRotSpeed = 1; - this->TurboRotAcceleration = 1; - this->TurboRotDeceleration = 1; - this->TurboMaxPitchRotSpeed = 1; - this->TurboMaxYawRotSpeed = 1; - this->TurboDeceleration = 1; - this->TurboHoverThrustScale = 1; - this->FullAirFrictionVelocity = 1; + RotAcceleration = 1; + RotDeceleration = 1; + MaxPitchRotSpeed = 1; + MaxYawRotSpeed = 1; + TurboRotAcceleration = 1; + TurboRotDeceleration = 1; + TurboMaxPitchRotSpeed = 1; + TurboMaxYawRotSpeed = 1; + TurboDeceleration = 1; + TurboHoverThrustScale = 1; + FullAirFrictionVelocity = 1; } diff --git a/Source/FortniteGame/Private/HoverDronePawn.cpp b/Source/FortniteGame/Private/HoverDronePawn.cpp index aa750b80..ae28af6c 100644 --- a/Source/FortniteGame/Private/HoverDronePawn.cpp +++ b/Source/FortniteGame/Private/HoverDronePawn.cpp @@ -9,6 +9,6 @@ float AHoverDronePawn::GetAltitude() const { } AHoverDronePawn::AHoverDronePawn() { - this->HoverMoveComponent = NULL; + HoverMoveComponent = NULL; } diff --git a/Source/FortniteGame/Private/IgnoreCollisionActor.cpp b/Source/FortniteGame/Private/IgnoreCollisionActor.cpp index eb1441c1..99c3ffdd 100644 --- a/Source/FortniteGame/Private/IgnoreCollisionActor.cpp +++ b/Source/FortniteGame/Private/IgnoreCollisionActor.cpp @@ -1,8 +1,8 @@ #include "IgnoreCollisionActor.h" FIgnoreCollisionActor::FIgnoreCollisionActor() { - this->IgnoreActor = NULL; - this->TimeIgnoreStarted = 1; - this->IgnoreDuration = 1; + IgnoreActor = NULL; + TimeIgnoreStarted = 1; + IgnoreDuration = 1; } diff --git a/Source/FortniteGame/Private/IgnoredPawn.cpp b/Source/FortniteGame/Private/IgnoredPawn.cpp index 252f6842..885908b5 100644 --- a/Source/FortniteGame/Private/IgnoredPawn.cpp +++ b/Source/FortniteGame/Private/IgnoredPawn.cpp @@ -1,7 +1,7 @@ #include "IgnoredPawn.h" FIgnoredPawn::FIgnoredPawn() { - this->Pawn = NULL; - this->Time = 1; + Pawn = NULL; + Time = 1; } diff --git a/Source/FortniteGame/Private/IgnoredPlayerPawnArray.cpp b/Source/FortniteGame/Private/IgnoredPlayerPawnArray.cpp index eb6bb1b5..9f7f4aa2 100644 --- a/Source/FortniteGame/Private/IgnoredPlayerPawnArray.cpp +++ b/Source/FortniteGame/Private/IgnoredPlayerPawnArray.cpp @@ -1,6 +1,6 @@ #include "IgnoredPlayerPawnArray.h" FIgnoredPlayerPawnArray::FIgnoredPlayerPawnArray() { - this->OwningHoldingArea = NULL; + OwningHoldingArea = NULL; } diff --git a/Source/FortniteGame/Private/IgnoredPlayerPawnDataEntry.cpp b/Source/FortniteGame/Private/IgnoredPlayerPawnDataEntry.cpp index 2682211f..fad17dd1 100644 --- a/Source/FortniteGame/Private/IgnoredPlayerPawnDataEntry.cpp +++ b/Source/FortniteGame/Private/IgnoredPlayerPawnDataEntry.cpp @@ -1,6 +1,6 @@ #include "IgnoredPlayerPawnDataEntry.h" FIgnoredPlayerPawnDataEntry::FIgnoredPlayerPawnDataEntry() { - this->IgnoredPawn = NULL; + IgnoredPawn = NULL; } diff --git a/Source/FortniteGame/Private/IndicatedActorData.cpp b/Source/FortniteGame/Private/IndicatedActorData.cpp index e134ada2..b4465d87 100644 --- a/Source/FortniteGame/Private/IndicatedActorData.cpp +++ b/Source/FortniteGame/Private/IndicatedActorData.cpp @@ -1,11 +1,11 @@ #include "IndicatedActorData.h" FIndicatedActorData::FIndicatedActorData() { - this->Duration = 1; - this->StepTime = 1; - this->ShareActorWith = EShareActorWith::None; - this->bClampToScreen = false; - this->Sound = NULL; - this->StateImageOverride = EIndicatorStateImage::Default; + Duration = 1; + StepTime = 1; + ShareActorWith = EShareActorWith::None; + bClampToScreen = false; + Sound = NULL; + StateImageOverride = EIndicatorStateImage::Default; } diff --git a/Source/FortniteGame/Private/IndicatedActorDataWithFilter.cpp b/Source/FortniteGame/Private/IndicatedActorDataWithFilter.cpp index e5dd77ef..00d31209 100644 --- a/Source/FortniteGame/Private/IndicatedActorDataWithFilter.cpp +++ b/Source/FortniteGame/Private/IndicatedActorDataWithFilter.cpp @@ -1,7 +1,7 @@ #include "IndicatedActorDataWithFilter.h" FIndicatedActorDataWithFilter::FIndicatedActorDataWithFilter() { - this->ActorClassFilter = NULL; - this->OverlapRadius = 1; + ActorClassFilter = NULL; + OverlapRadius = 1; } diff --git a/Source/FortniteGame/Private/IndicatedActorInfoEntry.cpp b/Source/FortniteGame/Private/IndicatedActorInfoEntry.cpp index 26084cea..1a3efb27 100644 --- a/Source/FortniteGame/Private/IndicatedActorInfoEntry.cpp +++ b/Source/FortniteGame/Private/IndicatedActorInfoEntry.cpp @@ -1,9 +1,9 @@ #include "IndicatedActorInfoEntry.h" FIndicatedActorInfoEntry::FIndicatedActorInfoEntry() { - this->Actor = NULL; - this->StartTime = 1; - this->EndTime = 1; - this->bReplaceExistingWhenAdded = false; + Actor = NULL; + StartTime = 1; + EndTime = 1; + bReplaceExistingWhenAdded = false; } diff --git a/Source/FortniteGame/Private/IndicatedActorParticleSystemData.cpp b/Source/FortniteGame/Private/IndicatedActorParticleSystemData.cpp index 169acdfa..fe974e4a 100644 --- a/Source/FortniteGame/Private/IndicatedActorParticleSystemData.cpp +++ b/Source/FortniteGame/Private/IndicatedActorParticleSystemData.cpp @@ -1,6 +1,6 @@ #include "IndicatedActorParticleSystemData.h" FIndicatedActorParticleSystemData::FIndicatedActorParticleSystemData() { - this->ParticleSystem = NULL; + ParticleSystem = NULL; } diff --git a/Source/FortniteGame/Private/IndicatedActorScaleAndOpacityData.cpp b/Source/FortniteGame/Private/IndicatedActorScaleAndOpacityData.cpp index 60125701..f3902881 100644 --- a/Source/FortniteGame/Private/IndicatedActorScaleAndOpacityData.cpp +++ b/Source/FortniteGame/Private/IndicatedActorScaleAndOpacityData.cpp @@ -1,12 +1,12 @@ #include "IndicatedActorScaleAndOpacityData.h" FIndicatedActorScaleAndOpacityData::FIndicatedActorScaleAndOpacityData() { - this->SmallSizeDistance = 1; - this->LargestSizeDistance = 1; - this->SmallScale = 1; - this->LargestScale = 1; - this->FarAwayScale = 1; - this->FarAwayOpacity = 1; - this->MaxScaleAndFadePercent = 1; + SmallSizeDistance = 1; + LargestSizeDistance = 1; + SmallScale = 1; + LargestScale = 1; + FarAwayScale = 1; + FarAwayOpacity = 1; + MaxScaleAndFadePercent = 1; } diff --git a/Source/FortniteGame/Private/InfiltrationCarryObjectCapturePoint.cpp b/Source/FortniteGame/Private/InfiltrationCarryObjectCapturePoint.cpp index 498c41ee..2ede366c 100644 --- a/Source/FortniteGame/Private/InfiltrationCarryObjectCapturePoint.cpp +++ b/Source/FortniteGame/Private/InfiltrationCarryObjectCapturePoint.cpp @@ -32,8 +32,8 @@ void AInfiltrationCarryObjectCapturePoint::GetLifetimeReplicatedProps(TArrayUIShowDistance = 1; - this->UIDetailDistance = 1; - this->bCapturePointEnabled = false; + UIShowDistance = 1; + UIDetailDistance = 1; + bCapturePointEnabled = false; } diff --git a/Source/FortniteGame/Private/InfiltrationCarryObjectComponent.cpp b/Source/FortniteGame/Private/InfiltrationCarryObjectComponent.cpp index 5147f60b..79bf030c 100644 --- a/Source/FortniteGame/Private/InfiltrationCarryObjectComponent.cpp +++ b/Source/FortniteGame/Private/InfiltrationCarryObjectComponent.cpp @@ -18,6 +18,6 @@ void UInfiltrationCarryObjectComponent::GetLifetimeReplicatedProps(TArraybIsInteractable = false; + bIsInteractable = false; } diff --git a/Source/FortniteGame/Private/InfiltrationCarryObjectSpawnPoint.cpp b/Source/FortniteGame/Private/InfiltrationCarryObjectSpawnPoint.cpp index 9b8a6c7d..11d43e90 100644 --- a/Source/FortniteGame/Private/InfiltrationCarryObjectSpawnPoint.cpp +++ b/Source/FortniteGame/Private/InfiltrationCarryObjectSpawnPoint.cpp @@ -45,9 +45,9 @@ void AInfiltrationCarryObjectSpawnPoint::GetLifetimeReplicatedProps(TArrayCurrentState = ESpawnPointState::Inactive; - this->CachedSceneComponent = NULL; - this->CachedIntelActor = NULL; - this->IntelClassToSpawn = NULL; + CurrentState = ESpawnPointState::Inactive; + CachedSceneComponent = NULL; + CachedIntelActor = NULL; + IntelClassToSpawn = NULL; } diff --git a/Source/FortniteGame/Private/InfiltrationModeState.cpp b/Source/FortniteGame/Private/InfiltrationModeState.cpp index 68e9188d..b0bee0e6 100644 --- a/Source/FortniteGame/Private/InfiltrationModeState.cpp +++ b/Source/FortniteGame/Private/InfiltrationModeState.cpp @@ -1,11 +1,11 @@ #include "InfiltrationModeState.h" FInfiltrationModeState::FInfiltrationModeState() { - this->IntelDownloaded = 0; - this->IntelCaptured = 0; - this->TotalTime = 1; - this->TotalGroundTime = 1; - this->CurrentRound = 0; - this->bGameOver = false; + IntelDownloaded = 0; + IntelCaptured = 0; + TotalTime = 1; + TotalGroundTime = 1; + CurrentRound = 0; + bGameOver = false; } diff --git a/Source/FortniteGame/Private/InfiltrationTeamInfo.cpp b/Source/FortniteGame/Private/InfiltrationTeamInfo.cpp index 8346df17..f27ce02e 100644 --- a/Source/FortniteGame/Private/InfiltrationTeamInfo.cpp +++ b/Source/FortniteGame/Private/InfiltrationTeamInfo.cpp @@ -1,6 +1,6 @@ #include "InfiltrationTeamInfo.h" FInfiltrationTeamInfo::FInfiltrationTeamInfo() { - this->TeamNum = 0; + TeamNum = 0; } diff --git a/Source/FortniteGame/Private/InitialGameplayEffectInfo.cpp b/Source/FortniteGame/Private/InitialGameplayEffectInfo.cpp index 38d9b26b..d05d11c7 100644 --- a/Source/FortniteGame/Private/InitialGameplayEffectInfo.cpp +++ b/Source/FortniteGame/Private/InitialGameplayEffectInfo.cpp @@ -1,7 +1,7 @@ #include "InitialGameplayEffectInfo.h" FInitialGameplayEffectInfo::FInitialGameplayEffectInfo() { - this->GameplayEffect = NULL; - this->Level = 1; + GameplayEffect = NULL; + Level = 1; } diff --git a/Source/FortniteGame/Private/InlineObjectiveStatTagCheckEntry.cpp b/Source/FortniteGame/Private/InlineObjectiveStatTagCheckEntry.cpp index b316ed25..75507053 100644 --- a/Source/FortniteGame/Private/InlineObjectiveStatTagCheckEntry.cpp +++ b/Source/FortniteGame/Private/InlineObjectiveStatTagCheckEntry.cpp @@ -1,7 +1,7 @@ #include "InlineObjectiveStatTagCheckEntry.h" FInlineObjectiveStatTagCheckEntry::FInlineObjectiveStatTagCheckEntry() { - this->Type = EInlineObjectiveStatTagCheckEntryType::Target; - this->Require = false; + Type = EInlineObjectiveStatTagCheckEntryType::Target; + Require = false; } diff --git a/Source/FortniteGame/Private/InspectorScreenshotContext.cpp b/Source/FortniteGame/Private/InspectorScreenshotContext.cpp index 54e20d45..be6feb09 100644 --- a/Source/FortniteGame/Private/InspectorScreenshotContext.cpp +++ b/Source/FortniteGame/Private/InspectorScreenshotContext.cpp @@ -1,10 +1,10 @@ #include "InspectorScreenshotContext.h" FInspectorScreenshotContext::FInspectorScreenshotContext() { - this->DelaySeconds = 1; - this->FOVAngle = 1; - this->ResX = 0; - this->ResY = 0; - this->SampleMultiplier = 0; + DelaySeconds = 1; + FOVAngle = 1; + ResX = 0; + ResY = 0; + SampleMultiplier = 0; } diff --git a/Source/FortniteGame/Private/InstancedPropertyUpgradeMapping_Flag.cpp b/Source/FortniteGame/Private/InstancedPropertyUpgradeMapping_Flag.cpp index 77ed36c5..0429fd2d 100644 --- a/Source/FortniteGame/Private/InstancedPropertyUpgradeMapping_Flag.cpp +++ b/Source/FortniteGame/Private/InstancedPropertyUpgradeMapping_Flag.cpp @@ -1,6 +1,6 @@ #include "InstancedPropertyUpgradeMapping_Flag.h" UInstancedPropertyUpgradeMapping_Flag::UInstancedPropertyUpgradeMapping_Flag() { - this->Index = 0; + Index = 0; } diff --git a/Source/FortniteGame/Private/IntelState.cpp b/Source/FortniteGame/Private/IntelState.cpp index 846bd244..36b9b285 100644 --- a/Source/FortniteGame/Private/IntelState.cpp +++ b/Source/FortniteGame/Private/IntelState.cpp @@ -1,13 +1,13 @@ #include "IntelState.h" FIntelState::FIntelState() { - this->bInRange = false; - this->TimeRemaining = 1; - this->ServerEndTime = 1; - this->ServerGroundTimerEnd = 1; - this->IntelState = EIntelStateEnum::None; - this->WinningTeam = 0; - this->AttackingTeam = 0; - this->DefendingTeam = 0; + bInRange = false; + TimeRemaining = 1; + ServerEndTime = 1; + ServerGroundTimerEnd = 1; + IntelState = EIntelStateEnum::None; + WinningTeam = 0; + AttackingTeam = 0; + DefendingTeam = 0; } diff --git a/Source/FortniteGame/Private/IntensityContribution.cpp b/Source/FortniteGame/Private/IntensityContribution.cpp index 2d85a4a2..57dc00db 100644 --- a/Source/FortniteGame/Private/IntensityContribution.cpp +++ b/Source/FortniteGame/Private/IntensityContribution.cpp @@ -1,10 +1,10 @@ #include "IntensityContribution.h" FIntensityContribution::FIntensityContribution() { - this->CombatFactor = EFortCombatFactors::PlayerDamageThreat; - this->ContributingAIDirectorFactor = EFortAIDirectorFactor::PlayerDamageThreat; - this->MaxContribution = 1; - this->bModifyContributionByCompletionPercentage = false; - this->bModifyByNumberOfCriticalEncounterGoals = false; + CombatFactor = EFortCombatFactors::PlayerDamageThreat; + ContributingAIDirectorFactor = EFortAIDirectorFactor::PlayerDamageThreat; + MaxContribution = 1; + bModifyContributionByCompletionPercentage = false; + bModifyByNumberOfCriticalEncounterGoals = false; } diff --git a/Source/FortniteGame/Private/IntensityData.cpp b/Source/FortniteGame/Private/IntensityData.cpp index 8378ec3d..b154327c 100644 --- a/Source/FortniteGame/Private/IntensityData.cpp +++ b/Source/FortniteGame/Private/IntensityData.cpp @@ -1,7 +1,7 @@ #include "IntensityData.h" FIntensityData::FIntensityData() { - this->ContributionsTotal = 1; - this->ExceptionEditModeWeight = 1; + ContributionsTotal = 1; + ExceptionEditModeWeight = 1; } diff --git a/Source/FortniteGame/Private/InteractionPointWidget.cpp b/Source/FortniteGame/Private/InteractionPointWidget.cpp index 1e843994..4d40e3d2 100644 --- a/Source/FortniteGame/Private/InteractionPointWidget.cpp +++ b/Source/FortniteGame/Private/InteractionPointWidget.cpp @@ -13,16 +13,16 @@ void UInteractionPointWidget::SetDistanceText(float Distance) { } UInteractionPointWidget::UInteractionPointWidget() : UUserWidget(FObjectInitializer::Get()) { - this->Switcher_Icons = NULL; - this->TextBlock_Distance = NULL; - this->TargetActor = NULL; - this->bScaleIconByDistance = false; - this->MinIconScale = 1; - this->MinIconScaleDistance = 1; - this->MaxIconScale = 1; - this->MaxIconScaleDistance = 1; - this->HideIconWhenCloseDistance = 1; - this->DistanceUpdateInterval = 1; - this->bValidSwitcher = false; + Switcher_Icons = NULL; + TextBlock_Distance = NULL; + TargetActor = NULL; + bScaleIconByDistance = false; + MinIconScale = 1; + MinIconScaleDistance = 1; + MaxIconScale = 1; + MaxIconScaleDistance = 1; + HideIconWhenCloseDistance = 1; + DistanceUpdateInterval = 1; + bValidSwitcher = false; } diff --git a/Source/FortniteGame/Private/InteractionType.cpp b/Source/FortniteGame/Private/InteractionType.cpp index 5e591629..dc95b135 100644 --- a/Source/FortniteGame/Private/InteractionType.cpp +++ b/Source/FortniteGame/Private/InteractionType.cpp @@ -1,7 +1,7 @@ #include "InteractionType.h" FInteractionType::FInteractionType() { - this->InteractionType = TInteractionType::IT_NoInteraction; - this->InteractionBeingAttempted = EInteractionBeingAttempted::FirstInteraction; + InteractionType = TInteractionType::IT_NoInteraction; + InteractionBeingAttempted = EInteractionBeingAttempted::FirstInteraction; } diff --git a/Source/FortniteGame/Private/InteriorAudioBuildingInfo.cpp b/Source/FortniteGame/Private/InteriorAudioBuildingInfo.cpp index bfae1b09..706115db 100644 --- a/Source/FortniteGame/Private/InteriorAudioBuildingInfo.cpp +++ b/Source/FortniteGame/Private/InteriorAudioBuildingInfo.cpp @@ -1,6 +1,6 @@ #include "InteriorAudioBuildingInfo.h" FInteriorAudioBuildingInfo::FInteriorAudioBuildingInfo() { - this->Actor = NULL; + Actor = NULL; } diff --git a/Source/FortniteGame/Private/InteriorAudioBuildingRotationConstraint.cpp b/Source/FortniteGame/Private/InteriorAudioBuildingRotationConstraint.cpp index ca3a1004..0f5b2a43 100644 --- a/Source/FortniteGame/Private/InteriorAudioBuildingRotationConstraint.cpp +++ b/Source/FortniteGame/Private/InteriorAudioBuildingRotationConstraint.cpp @@ -1,11 +1,11 @@ #include "InteriorAudioBuildingRotationConstraint.h" FInteriorAudioBuildingRotationConstraint::FInteriorAudioBuildingRotationConstraint() { - this->StartingOrientation = EInteriorAudioBuildingDefaultRotation::PositiveY; - this->XScaleFlipRotation = 1; - this->YScaleFlipRotation = 1; - this->Quadrant = 0; - this->bUseDotProductComparison = false; - this->DotProductComparison = 1; + StartingOrientation = EInteriorAudioBuildingDefaultRotation::PositiveY; + XScaleFlipRotation = 1; + YScaleFlipRotation = 1; + Quadrant = 0; + bUseDotProductComparison = false; + DotProductComparison = 1; } diff --git a/Source/FortniteGame/Private/InteriorAudioDictionaryEntry.cpp b/Source/FortniteGame/Private/InteriorAudioDictionaryEntry.cpp index 3fadfb77..ffd9b4cf 100644 --- a/Source/FortniteGame/Private/InteriorAudioDictionaryEntry.cpp +++ b/Source/FortniteGame/Private/InteriorAudioDictionaryEntry.cpp @@ -1,6 +1,6 @@ #include "InteriorAudioDictionaryEntry.h" FInteriorAudioDictionaryEntry::FInteriorAudioDictionaryEntry() { - this->SameCellBuildingCount = 0; + SameCellBuildingCount = 0; } diff --git a/Source/FortniteGame/Private/InteriorAudioDirectionScanInfo.cpp b/Source/FortniteGame/Private/InteriorAudioDirectionScanInfo.cpp index 262177f1..83ba77e8 100644 --- a/Source/FortniteGame/Private/InteriorAudioDirectionScanInfo.cpp +++ b/Source/FortniteGame/Private/InteriorAudioDirectionScanInfo.cpp @@ -1,7 +1,7 @@ #include "InteriorAudioDirectionScanInfo.h" FInteriorAudioDirectionScanInfo::FInteriorAudioDirectionScanInfo() { - this->SourceBusComponent = NULL; - this->SourceBusActor = NULL; + SourceBusComponent = NULL; + SourceBusActor = NULL; } diff --git a/Source/FortniteGame/Private/InteriorAudioPlayerInfo.cpp b/Source/FortniteGame/Private/InteriorAudioPlayerInfo.cpp index 5a3e7f03..0440fe01 100644 --- a/Source/FortniteGame/Private/InteriorAudioPlayerInfo.cpp +++ b/Source/FortniteGame/Private/InteriorAudioPlayerInfo.cpp @@ -1,9 +1,9 @@ #include "InteriorAudioPlayerInfo.h" FInteriorAudioPlayerInfo::FInteriorAudioPlayerInfo() { - this->CurrentAmbientBank = NULL; - this->PreviousAmbientBank = NULL; - this->CenterCellActor = NULL; - this->Quadrant = EInteriorAudioQuadrant::None; + CurrentAmbientBank = NULL; + PreviousAmbientBank = NULL; + CenterCellActor = NULL; + Quadrant = EInteriorAudioQuadrant::None; } diff --git a/Source/FortniteGame/Private/InterpOffsetData.cpp b/Source/FortniteGame/Private/InterpOffsetData.cpp index 72c4e7ae..3313ad3d 100644 --- a/Source/FortniteGame/Private/InterpOffsetData.cpp +++ b/Source/FortniteGame/Private/InterpOffsetData.cpp @@ -1,6 +1,6 @@ #include "InterpOffsetData.h" FInterpOffsetData::FInterpOffsetData() { - this->PitchAngle = 1; + PitchAngle = 1; } diff --git a/Source/FortniteGame/Private/IronCityDifficultyInfo.cpp b/Source/FortniteGame/Private/IronCityDifficultyInfo.cpp index 740674aa..a44a0619 100644 --- a/Source/FortniteGame/Private/IronCityDifficultyInfo.cpp +++ b/Source/FortniteGame/Private/IronCityDifficultyInfo.cpp @@ -1,8 +1,8 @@ #include "IronCityDifficultyInfo.h" FIronCityDifficultyInfo::FIronCityDifficultyInfo() { - this->AccountLevel = 0; - this->Difficulty = 0; - this->LootLevel = 0; + AccountLevel = 0; + Difficulty = 0; + LootLevel = 0; } diff --git a/Source/FortniteGame/Private/IronCityMatchmakingBuckets.cpp b/Source/FortniteGame/Private/IronCityMatchmakingBuckets.cpp index 2787b717..a2fa4c74 100644 --- a/Source/FortniteGame/Private/IronCityMatchmakingBuckets.cpp +++ b/Source/FortniteGame/Private/IronCityMatchmakingBuckets.cpp @@ -1,7 +1,7 @@ #include "IronCityMatchmakingBuckets.h" FIronCityMatchmakingBuckets::FIronCityMatchmakingBuckets() { - this->Difficulty = 0; - this->RecommendedRating = 0; + Difficulty = 0; + RecommendedRating = 0; } diff --git a/Source/FortniteGame/Private/IronCityRowToRating.cpp b/Source/FortniteGame/Private/IronCityRowToRating.cpp index 6d5aeb6b..19358c0d 100644 --- a/Source/FortniteGame/Private/IronCityRowToRating.cpp +++ b/Source/FortniteGame/Private/IronCityRowToRating.cpp @@ -1,9 +1,9 @@ #include "IronCityRowToRating.h" FIronCityRowToRating::FIronCityRowToRating() { - this->Difficulty = 0; - this->RecommendedRating = 0; - this->MinRating = 0; - this->MaxRating = 0; + Difficulty = 0; + RecommendedRating = 0; + MinRating = 0; + MaxRating = 0; } diff --git a/Source/FortniteGame/Private/ItemAndCount.cpp b/Source/FortniteGame/Private/ItemAndCount.cpp index 04ab7c00..8c173b33 100644 --- a/Source/FortniteGame/Private/ItemAndCount.cpp +++ b/Source/FortniteGame/Private/ItemAndCount.cpp @@ -1,7 +1,7 @@ #include "ItemAndCount.h" FItemAndCount::FItemAndCount() { - this->Count = 0; - this->Item = NULL; + Count = 0; + Item = NULL; } diff --git a/Source/FortniteGame/Private/ItemCategoryMappingData.cpp b/Source/FortniteGame/Private/ItemCategoryMappingData.cpp index 1946e678..27920e96 100644 --- a/Source/FortniteGame/Private/ItemCategoryMappingData.cpp +++ b/Source/FortniteGame/Private/ItemCategoryMappingData.cpp @@ -1,6 +1,6 @@ #include "ItemCategoryMappingData.h" FItemCategoryMappingData::FItemCategoryMappingData() { - this->CategoryType = EFortItemType::WorldItem; + CategoryType = EFortItemType::WorldItem; } diff --git a/Source/FortniteGame/Private/ItemCollectorOverrideItemRow.cpp b/Source/FortniteGame/Private/ItemCollectorOverrideItemRow.cpp index c34e2ec8..cdfce496 100644 --- a/Source/FortniteGame/Private/ItemCollectorOverrideItemRow.cpp +++ b/Source/FortniteGame/Private/ItemCollectorOverrideItemRow.cpp @@ -1,6 +1,6 @@ #include "ItemCollectorOverrideItemRow.h" FItemCollectorOverrideItemRow::FItemCollectorOverrideItemRow() { - this->Quantity = 0; + Quantity = 0; } diff --git a/Source/FortniteGame/Private/ItemCollectorRow.cpp b/Source/FortniteGame/Private/ItemCollectorRow.cpp index 975c8c21..89a365c2 100644 --- a/Source/FortniteGame/Private/ItemCollectorRow.cpp +++ b/Source/FortniteGame/Private/ItemCollectorRow.cpp @@ -1,10 +1,10 @@ #include "ItemCollectorRow.h" FItemCollectorRow::FItemCollectorRow() { - this->OverrideItemsTable = NULL; - this->OverrideRarity = EFortRarity::Common; - this->OverrideGoal = 0; - this->bOverrideLootRules = 0; - this->bUseOverrideRarity = 0; + OverrideItemsTable = NULL; + OverrideRarity = EFortRarity::Common; + OverrideGoal = 0; + bOverrideLootRules = 0; + bUseOverrideRarity = 0; } diff --git a/Source/FortniteGame/Private/ItemDefToItemVariantDataMapping.cpp b/Source/FortniteGame/Private/ItemDefToItemVariantDataMapping.cpp index fc2ba600..e168ff25 100644 --- a/Source/FortniteGame/Private/ItemDefToItemVariantDataMapping.cpp +++ b/Source/FortniteGame/Private/ItemDefToItemVariantDataMapping.cpp @@ -1,6 +1,6 @@ #include "ItemDefToItemVariantDataMapping.h" FItemDefToItemVariantDataMapping::FItemDefToItemVariantDataMapping() { - this->ItemVariantData = NULL; + ItemVariantData = NULL; } diff --git a/Source/FortniteGame/Private/ItemDefinitionAndCount.cpp b/Source/FortniteGame/Private/ItemDefinitionAndCount.cpp index a87508e5..73cf3cd4 100644 --- a/Source/FortniteGame/Private/ItemDefinitionAndCount.cpp +++ b/Source/FortniteGame/Private/ItemDefinitionAndCount.cpp @@ -1,6 +1,6 @@ #include "ItemDefinitionAndCount.h" FItemDefinitionAndCount::FItemDefinitionAndCount() { - this->Count = 0; + Count = 0; } diff --git a/Source/FortniteGame/Private/ItemGuidAndCount.cpp b/Source/FortniteGame/Private/ItemGuidAndCount.cpp index 8024a646..00e7763e 100644 --- a/Source/FortniteGame/Private/ItemGuidAndCount.cpp +++ b/Source/FortniteGame/Private/ItemGuidAndCount.cpp @@ -1,6 +1,6 @@ #include "ItemGuidAndCount.h" FItemGuidAndCount::FItemGuidAndCount() { - this->Count = 0; + Count = 0; } diff --git a/Source/FortniteGame/Private/ItemIdAndQuantityPair.cpp b/Source/FortniteGame/Private/ItemIdAndQuantityPair.cpp index b04f58a3..722425a5 100644 --- a/Source/FortniteGame/Private/ItemIdAndQuantityPair.cpp +++ b/Source/FortniteGame/Private/ItemIdAndQuantityPair.cpp @@ -1,6 +1,6 @@ #include "ItemIdAndQuantityPair.h" FItemIdAndQuantityPair::FItemIdAndQuantityPair() { - this->Quantity = 0; + Quantity = 0; } diff --git a/Source/FortniteGame/Private/ItemLoadoutTeamMap.cpp b/Source/FortniteGame/Private/ItemLoadoutTeamMap.cpp index 9e813f9b..a00aca2b 100644 --- a/Source/FortniteGame/Private/ItemLoadoutTeamMap.cpp +++ b/Source/FortniteGame/Private/ItemLoadoutTeamMap.cpp @@ -1,9 +1,9 @@ #include "ItemLoadoutTeamMap.h" FItemLoadoutTeamMap::FItemLoadoutTeamMap() { - this->TeamIndex = 0; - this->LoadoutIndex = 0; - this->UpdateOverrideType = EAthenaInventorySpawnOverride::NoOverride; - this->DropAllItemsOverride = EAthenaLootDropOverride::NoOverride; + TeamIndex = 0; + LoadoutIndex = 0; + UpdateOverrideType = EAthenaInventorySpawnOverride::NoOverride; + DropAllItemsOverride = EAthenaLootDropOverride::NoOverride; } diff --git a/Source/FortniteGame/Private/ItemRequirement.cpp b/Source/FortniteGame/Private/ItemRequirement.cpp index a2dba616..74771111 100644 --- a/Source/FortniteGame/Private/ItemRequirement.cpp +++ b/Source/FortniteGame/Private/ItemRequirement.cpp @@ -1,7 +1,7 @@ #include "ItemRequirement.h" FItemRequirement::FItemRequirement() { - this->ItemDef = NULL; - this->bMustOwnItem = false; + ItemDef = NULL; + bMustOwnItem = false; } diff --git a/Source/FortniteGame/Private/ItemTextureVariantDef.cpp b/Source/FortniteGame/Private/ItemTextureVariantDef.cpp index f07e9d2c..d9473108 100644 --- a/Source/FortniteGame/Private/ItemTextureVariantDef.cpp +++ b/Source/FortniteGame/Private/ItemTextureVariantDef.cpp @@ -1,8 +1,8 @@ #include "ItemTextureVariantDef.h" FItemTextureVariantDef::FItemTextureVariantDef() { - this->bWantsSprays = false; - this->bWantsEmoji = false; - this->bAllowClear = false; + bWantsSprays = false; + bWantsEmoji = false; + bAllowClear = false; } diff --git a/Source/FortniteGame/Private/ItemTransferOperation.cpp b/Source/FortniteGame/Private/ItemTransferOperation.cpp index ec3a0b76..77018fd9 100644 --- a/Source/FortniteGame/Private/ItemTransferOperation.cpp +++ b/Source/FortniteGame/Private/ItemTransferOperation.cpp @@ -1,7 +1,7 @@ #include "ItemTransferOperation.h" FItemTransferOperation::FItemTransferOperation() { - this->Quantity = 0; - this->ToStorage = false; + Quantity = 0; + ToStorage = false; } diff --git a/Source/FortniteGame/Private/ItemWrapPreviewEntry.cpp b/Source/FortniteGame/Private/ItemWrapPreviewEntry.cpp index efecb7d7..eaf7f478 100644 --- a/Source/FortniteGame/Private/ItemWrapPreviewEntry.cpp +++ b/Source/FortniteGame/Private/ItemWrapPreviewEntry.cpp @@ -1,7 +1,7 @@ #include "ItemWrapPreviewEntry.h" FItemWrapPreviewEntry::FItemWrapPreviewEntry() { - this->WrapSectionMask = 0; - this->bPreviewUsingVehicleShader = false; + WrapSectionMask = 0; + bPreviewUsingVehicleShader = false; } diff --git a/Source/FortniteGame/Private/ItemWrapSlotMetadata.cpp b/Source/FortniteGame/Private/ItemWrapSlotMetadata.cpp index bf361279..12d14a14 100644 --- a/Source/FortniteGame/Private/ItemWrapSlotMetadata.cpp +++ b/Source/FortniteGame/Private/ItemWrapSlotMetadata.cpp @@ -1,7 +1,7 @@ #include "ItemWrapSlotMetadata.h" FItemWrapSlotMetadata::FItemWrapSlotMetadata() { - this->PreviewListItemDefinitionType = EFortItemType::WorldItem; - this->PreviewListSortOrder = 0; + PreviewListItemDefinitionType = EFortItemType::WorldItem; + PreviewListSortOrder = 0; } diff --git a/Source/FortniteGame/Private/ItemsToDropOnDeath.cpp b/Source/FortniteGame/Private/ItemsToDropOnDeath.cpp index fb23712a..b0e7bd09 100644 --- a/Source/FortniteGame/Private/ItemsToDropOnDeath.cpp +++ b/Source/FortniteGame/Private/ItemsToDropOnDeath.cpp @@ -1,6 +1,6 @@ #include "ItemsToDropOnDeath.h" FItemsToDropOnDeath::FItemsToDropOnDeath() { - this->ItemToDrop = NULL; + ItemToDrop = NULL; } diff --git a/Source/FortniteGame/Private/ItemsToGive.cpp b/Source/FortniteGame/Private/ItemsToGive.cpp index fa4efe2d..3bd7763b 100644 --- a/Source/FortniteGame/Private/ItemsToGive.cpp +++ b/Source/FortniteGame/Private/ItemsToGive.cpp @@ -1,6 +1,6 @@ #include "ItemsToGive.h" FItemsToGive::FItemsToGive() { - this->ItemToDrop = NULL; + ItemToDrop = NULL; } diff --git a/Source/FortniteGame/Private/ItemsToGiveAtPhase.cpp b/Source/FortniteGame/Private/ItemsToGiveAtPhase.cpp index 5698b9f7..e852b60f 100644 --- a/Source/FortniteGame/Private/ItemsToGiveAtPhase.cpp +++ b/Source/FortniteGame/Private/ItemsToGiveAtPhase.cpp @@ -1,6 +1,6 @@ #include "ItemsToGiveAtPhase.h" FItemsToGiveAtPhase::FItemsToGiveAtPhase() { - this->ItemToDrop = NULL; + ItemToDrop = NULL; } diff --git a/Source/FortniteGame/Private/ItemsToSpawn.cpp b/Source/FortniteGame/Private/ItemsToSpawn.cpp index 6e2d49c8..e5a7e286 100644 --- a/Source/FortniteGame/Private/ItemsToSpawn.cpp +++ b/Source/FortniteGame/Private/ItemsToSpawn.cpp @@ -1,6 +1,6 @@ #include "ItemsToSpawn.h" FItemsToSpawn::FItemsToSpawn() { - this->ItemToDrop = NULL; + ItemToDrop = NULL; } diff --git a/Source/FortniteGame/Private/KairosHeartbeatManager.cpp b/Source/FortniteGame/Private/KairosHeartbeatManager.cpp index e6998ffa..65fb44f8 100644 --- a/Source/FortniteGame/Private/KairosHeartbeatManager.cpp +++ b/Source/FortniteGame/Private/KairosHeartbeatManager.cpp @@ -1,7 +1,7 @@ #include "KairosHeartbeatManager.h" UKairosHeartbeatManager::UKairosHeartbeatManager() { - this->FLP = NULL; - this->HeartbeatInterval = 1; + FLP = NULL; + HeartbeatInterval = 1; } diff --git a/Source/FortniteGame/Private/KairosSubmitLogOptions.cpp b/Source/FortniteGame/Private/KairosSubmitLogOptions.cpp index c6741fc7..7fb7a9d0 100644 --- a/Source/FortniteGame/Private/KairosSubmitLogOptions.cpp +++ b/Source/FortniteGame/Private/KairosSubmitLogOptions.cpp @@ -1,9 +1,9 @@ #include "KairosSubmitLogOptions.h" FKairosSubmitLogOptions::FKairosSubmitLogOptions() { - this->bSubmitLogs = false; - this->bSubmitSecondaryLogs = false; - this->LogTailKb = 0; - this->LogSubmitChance = 1; + bSubmitLogs = false; + bSubmitSecondaryLogs = false; + LogTailKb = 0; + LogSubmitChance = 1; } diff --git a/Source/FortniteGame/Private/KeepItemContainer.cpp b/Source/FortniteGame/Private/KeepItemContainer.cpp index c8bb9871..b91cf6c0 100644 --- a/Source/FortniteGame/Private/KeepItemContainer.cpp +++ b/Source/FortniteGame/Private/KeepItemContainer.cpp @@ -34,13 +34,13 @@ void AKeepItemContainer::GetLifetimeReplicatedProps(TArray& O } AKeepItemContainer::AKeepItemContainer() { - this->HostUpgradeLevel = 0; - this->ContainerType = EKeepContainerType::Base; - this->bUseDefaultLootLogic = false; - this->bResetThisWhenKeepResets = true; - this->ContainerDataTable = NULL; - this->bShowChoiceUI = false; - this->BestAvailableRarity = EFortRarity::Common; - this->MaxItems = 0; + HostUpgradeLevel = 0; + ContainerType = EKeepContainerType::Base; + bUseDefaultLootLogic = false; + bResetThisWhenKeepResets = true; + ContainerDataTable = NULL; + bShowChoiceUI = false; + BestAvailableRarity = EFortRarity::Common; + MaxItems = 0; } diff --git a/Source/FortniteGame/Private/LastBuildableState.cpp b/Source/FortniteGame/Private/LastBuildableState.cpp index a5a0ff8a..7289eb2d 100644 --- a/Source/FortniteGame/Private/LastBuildableState.cpp +++ b/Source/FortniteGame/Private/LastBuildableState.cpp @@ -1,8 +1,8 @@ #include "LastBuildableState.h" FLastBuildableState::FLastBuildableState() { - this->LastBuildableMetaData = NULL; - this->LastBuildableMirrored = false; - this->LastBuildableRotationIterations = 0; + LastBuildableMetaData = NULL; + LastBuildableMirrored = false; + LastBuildableRotationIterations = 0; } diff --git a/Source/FortniteGame/Private/LatentRepPlayerData.cpp b/Source/FortniteGame/Private/LatentRepPlayerData.cpp index 6589b87b..defc5ac8 100644 --- a/Source/FortniteGame/Private/LatentRepPlayerData.cpp +++ b/Source/FortniteGame/Private/LatentRepPlayerData.cpp @@ -1,20 +1,20 @@ #include "LatentRepPlayerData.h" FLatentRepPlayerData::FLatentRepPlayerData() { - this->PlayerState = NULL; - this->LastPawnNotRelevantTime = 1; - this->bPawnIsRelevant = false; - this->bWasPawnRelevantLastUpdate = false; - this->CurrentYaw = 1; - this->LastLocationReplicationTime = 1; - this->PrevLocationReplicatedTime = 1; - this->LastYawReplicationTime = 1; - this->PrevYawReplicatedTime = 1; - this->LastRepYaw = 1; - this->PrevRepYaw = 1; - this->LerpStartYaw = 1; - this->PawnStateMask = EFortPawnState::Default; - this->CurrPawnStateMask = EFortPawnState::Default; - this->CurieStateBitfield = 0; + PlayerState = NULL; + LastPawnNotRelevantTime = 1; + bPawnIsRelevant = false; + bWasPawnRelevantLastUpdate = false; + CurrentYaw = 1; + LastLocationReplicationTime = 1; + PrevLocationReplicatedTime = 1; + LastYawReplicationTime = 1; + PrevYawReplicatedTime = 1; + LastRepYaw = 1; + PrevRepYaw = 1; + LerpStartYaw = 1; + PawnStateMask = EFortPawnState::Default; + CurrPawnStateMask = EFortPawnState::Default; + CurieStateBitfield = 0; } diff --git a/Source/FortniteGame/Private/LatentRepTeamDataArray.cpp b/Source/FortniteGame/Private/LatentRepTeamDataArray.cpp index f1dabd83..6c6511aa 100644 --- a/Source/FortniteGame/Private/LatentRepTeamDataArray.cpp +++ b/Source/FortniteGame/Private/LatentRepTeamDataArray.cpp @@ -1,6 +1,6 @@ #include "LatentRepTeamDataArray.h" FLatentRepTeamDataArray::FLatentRepTeamDataArray() { - this->CurrPlayerUpdateIndex = 0; + CurrPlayerUpdateIndex = 0; } diff --git a/Source/FortniteGame/Private/LayerAnimInstance_MechanicalEngineerPet.cpp b/Source/FortniteGame/Private/LayerAnimInstance_MechanicalEngineerPet.cpp index 46b7b6bc..985fcdc4 100644 --- a/Source/FortniteGame/Private/LayerAnimInstance_MechanicalEngineerPet.cpp +++ b/Source/FortniteGame/Private/LayerAnimInstance_MechanicalEngineerPet.cpp @@ -1,33 +1,33 @@ #include "LayerAnimInstance_MechanicalEngineerPet.h" ULayerAnimInstance_MechanicalEngineerPet::ULayerAnimInstance_MechanicalEngineerPet() { - this->FrontendLocAlpha = 1; - this->OwlFrameAlpha = 1; - this->OwlPoseAlpha = 1; - this->SkydiveForward = 1; - this->ClosedAlpha = 1; - this->AdditiveAlpha = 1; - this->Closed_NewCurveValue = 1; - this->GliderCurveValue = 1; - this->WingCorrectiveAdditiveAlpha = 1; - this->LocalVelocityRight = 1; - this->bSwitchInterpSpeed = false; - this->bGateCanPlayLanding = false; - this->bGateWrenchTransition = false; - this->bOwlIsOnPack = true; - this->BlockAnimRule = false; - this->bHideOwl = false; - this->bDetachFromWrenchTransition = false; - this->bSkydiveFreefall = false; - this->bIsInLandingPhase = false; - this->bCanPlayLandingAnim = false; - this->bIsFrontEndContrails = false; - this->bUseLayer = false; - this->bUsingHangGliderSet = false; - this->bUsingUmbrellaGliderSet = false; - this->bTransition_ToSkydive = false; - this->bTransition_ToClosed = false; - this->bTransition_Detach_To_Dive = false; - this->bTransition_Detach_To_Glide = false; + FrontendLocAlpha = 1; + OwlFrameAlpha = 1; + OwlPoseAlpha = 1; + SkydiveForward = 1; + ClosedAlpha = 1; + AdditiveAlpha = 1; + Closed_NewCurveValue = 1; + GliderCurveValue = 1; + WingCorrectiveAdditiveAlpha = 1; + LocalVelocityRight = 1; + bSwitchInterpSpeed = false; + bGateCanPlayLanding = false; + bGateWrenchTransition = false; + bOwlIsOnPack = true; + BlockAnimRule = false; + bHideOwl = false; + bDetachFromWrenchTransition = false; + bSkydiveFreefall = false; + bIsInLandingPhase = false; + bCanPlayLandingAnim = false; + bIsFrontEndContrails = false; + bUseLayer = false; + bUsingHangGliderSet = false; + bUsingUmbrellaGliderSet = false; + bTransition_ToSkydive = false; + bTransition_ToClosed = false; + bTransition_Detach_To_Dive = false; + bTransition_Detach_To_Glide = false; } diff --git a/Source/FortniteGame/Private/LeaderboardRowData.cpp b/Source/FortniteGame/Private/LeaderboardRowData.cpp index f072c1f0..0c561dcd 100644 --- a/Source/FortniteGame/Private/LeaderboardRowData.cpp +++ b/Source/FortniteGame/Private/LeaderboardRowData.cpp @@ -1,7 +1,7 @@ #include "LeaderboardRowData.h" FLeaderboardRowData::FLeaderboardRowData() { - this->Rank = 0; - this->Value = 0; + Rank = 0; + Value = 0; } diff --git a/Source/FortniteGame/Private/LevelRecordSpawner.cpp b/Source/FortniteGame/Private/LevelRecordSpawner.cpp index 0492f393..2cf1dbf0 100644 --- a/Source/FortniteGame/Private/LevelRecordSpawner.cpp +++ b/Source/FortniteGame/Private/LevelRecordSpawner.cpp @@ -7,7 +7,7 @@ void ULevelRecordSpawner::FailsafeTimerExpired() { } ULevelRecordSpawner::ULevelRecordSpawner() { - this->VolumeCurrentlySpawningWithin = NULL; - this->TaskQueue = NULL; + VolumeCurrentlySpawningWithin = NULL; + TaskQueue = NULL; } diff --git a/Source/FortniteGame/Private/LevelSaveBaseComponent.cpp b/Source/FortniteGame/Private/LevelSaveBaseComponent.cpp index 52df31bd..f2d39dab 100644 --- a/Source/FortniteGame/Private/LevelSaveBaseComponent.cpp +++ b/Source/FortniteGame/Private/LevelSaveBaseComponent.cpp @@ -60,8 +60,8 @@ void ULevelSaveBaseComponent::ApplySaveToWorld(const bool bComplexShouldSpawn) { } ULevelSaveBaseComponent::ULevelSaveBaseComponent() { - this->TimeBetweenSaves = 1; - this->bAutoLoadRecord = false; - this->LevelRecord = NULL; + TimeBetweenSaves = 1; + bAutoLoadRecord = false; + LevelRecord = NULL; } diff --git a/Source/FortniteGame/Private/LevelSaveRecord.cpp b/Source/FortniteGame/Private/LevelSaveRecord.cpp index 9ba6ce17..e77c707d 100644 --- a/Source/FortniteGame/Private/LevelSaveRecord.cpp +++ b/Source/FortniteGame/Private/LevelSaveRecord.cpp @@ -13,11 +13,11 @@ void ULevelSaveRecord::FailsafeTimerExpired() { } ULevelSaveRecord::ULevelSaveRecord() { - this->SaveVersion = 0; - this->bCompressed = false; - this->LastRecordID = 0; - this->TaskQueue = NULL; - this->CreativeAssetPathRedirects.AddDefaulted(227); - this->bRequiresGridPlacement = false; + SaveVersion = 0; + bCompressed = false; + LastRecordID = 0; + TaskQueue = NULL; + CreativeAssetPathRedirects.AddDefaulted(227); + bRequiresGridPlacement = false; } diff --git a/Source/FortniteGame/Private/LevelSaveRecordThumbnailGenerator.cpp b/Source/FortniteGame/Private/LevelSaveRecordThumbnailGenerator.cpp index d5f17369..1bae5da1 100644 --- a/Source/FortniteGame/Private/LevelSaveRecordThumbnailGenerator.cpp +++ b/Source/FortniteGame/Private/LevelSaveRecordThumbnailGenerator.cpp @@ -1,8 +1,8 @@ #include "LevelSaveRecordThumbnailGenerator.h" ULevelSaveRecordThumbnailGenerator::ULevelSaveRecordThumbnailGenerator() { - this->SceneCaptureComponent = NULL; - this->CameraComponent = NULL; - this->ActiveRecordSpawner = NULL; + SceneCaptureComponent = NULL; + CameraComponent = NULL; + ActiveRecordSpawner = NULL; } diff --git a/Source/FortniteGame/Private/LevelStreamRequestHandshakeState.cpp b/Source/FortniteGame/Private/LevelStreamRequestHandshakeState.cpp index a6fcd7ad..3dd68d35 100644 --- a/Source/FortniteGame/Private/LevelStreamRequestHandshakeState.cpp +++ b/Source/FortniteGame/Private/LevelStreamRequestHandshakeState.cpp @@ -1,6 +1,6 @@ #include "LevelStreamRequestHandshakeState.h" FLevelStreamRequestHandshakeState::FLevelStreamRequestHandshakeState() { - this->bLevelStreamingCompleted = false; + bLevelStreamingCompleted = false; } diff --git a/Source/FortniteGame/Private/LightProperty_Color.cpp b/Source/FortniteGame/Private/LightProperty_Color.cpp index da7bf9f2..b718d6c0 100644 --- a/Source/FortniteGame/Private/LightProperty_Color.cpp +++ b/Source/FortniteGame/Private/LightProperty_Color.cpp @@ -1,7 +1,7 @@ #include "LightProperty_Color.h" FLightProperty_Color::FLightProperty_Color() { - this->bEnabled = false; - this->bUsingSRGB = false; + bEnabled = false; + bUsingSRGB = false; } diff --git a/Source/FortniteGame/Private/LimitedLifeByTeamData.cpp b/Source/FortniteGame/Private/LimitedLifeByTeamData.cpp index b8790d27..1adf2ae9 100644 --- a/Source/FortniteGame/Private/LimitedLifeByTeamData.cpp +++ b/Source/FortniteGame/Private/LimitedLifeByTeamData.cpp @@ -1,7 +1,7 @@ #include "LimitedLifeByTeamData.h" FLimitedLifeByTeamData::FLimitedLifeByTeamData() { - this->bUseTeamPooledLives = false; - this->Lives = 0; + bUseTeamPooledLives = false; + Lives = 0; } diff --git a/Source/FortniteGame/Private/LimitedLifeDataEntry.cpp b/Source/FortniteGame/Private/LimitedLifeDataEntry.cpp index 17dab651..b1816c58 100644 --- a/Source/FortniteGame/Private/LimitedLifeDataEntry.cpp +++ b/Source/FortniteGame/Private/LimitedLifeDataEntry.cpp @@ -1,8 +1,8 @@ #include "LimitedLifeDataEntry.h" FLimitedLifeDataEntry::FLimitedLifeDataEntry() { - this->BackingActor = NULL; - this->TeamId = 0; - this->Lives = 0; + BackingActor = NULL; + TeamId = 0; + Lives = 0; } diff --git a/Source/FortniteGame/Private/LiveDamageNumberComponent.cpp b/Source/FortniteGame/Private/LiveDamageNumberComponent.cpp index a52f63bd..fc6a6270 100644 --- a/Source/FortniteGame/Private/LiveDamageNumberComponent.cpp +++ b/Source/FortniteGame/Private/LiveDamageNumberComponent.cpp @@ -1,6 +1,6 @@ #include "LiveDamageNumberComponent.h" FLiveDamageNumberComponent::FLiveDamageNumberComponent() { - this->Component = NULL; + Component = NULL; } diff --git a/Source/FortniteGame/Private/LoadoutVariantDef.cpp b/Source/FortniteGame/Private/LoadoutVariantDef.cpp index 7e94a27a..c6636399 100644 --- a/Source/FortniteGame/Private/LoadoutVariantDef.cpp +++ b/Source/FortniteGame/Private/LoadoutVariantDef.cpp @@ -1,9 +1,9 @@ #include "LoadoutVariantDef.h" FLoadoutVariantDef::FLoadoutVariantDef() { - this->LocationToInsert = ELoadoutVariantInsertType::StartOfArray; - this->bItemExpectedInLoadout = false; - this->bRequireItemToBeCurrent = false; - this->bIgnoreRequireItemToBeCurrentInFrontEnd = false; + LocationToInsert = ELoadoutVariantInsertType::StartOfArray; + bItemExpectedInLoadout = false; + bRequireItemToBeCurrent = false; + bIgnoreRequireItemToBeCurrentInFrontEnd = false; } diff --git a/Source/FortniteGame/Private/LobbyBackgroundTakeoverEvent.cpp b/Source/FortniteGame/Private/LobbyBackgroundTakeoverEvent.cpp index e0a2571b..ad15df47 100644 --- a/Source/FortniteGame/Private/LobbyBackgroundTakeoverEvent.cpp +++ b/Source/FortniteGame/Private/LobbyBackgroundTakeoverEvent.cpp @@ -1,5 +1,6 @@ #include "LobbyBackgroundTakeoverEvent.h" -ULobbyBackgroundTakeoverEvent::ULobbyBackgroundTakeoverEvent() { +ULobbyBackgroundTakeoverEvent::ULobbyBackgroundTakeoverEvent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/LocationLerpData.cpp b/Source/FortniteGame/Private/LocationLerpData.cpp index 395547da..0a211e7a 100644 --- a/Source/FortniteGame/Private/LocationLerpData.cpp +++ b/Source/FortniteGame/Private/LocationLerpData.cpp @@ -1,6 +1,6 @@ #include "LocationLerpData.h" FLocationLerpData::FLocationLerpData() { - this->TotalLerpTime = 1; + TotalLerpTime = 1; } diff --git a/Source/FortniteGame/Private/LockOnInfo.cpp b/Source/FortniteGame/Private/LockOnInfo.cpp index 405fa101..ff817b77 100644 --- a/Source/FortniteGame/Private/LockOnInfo.cpp +++ b/Source/FortniteGame/Private/LockOnInfo.cpp @@ -1,10 +1,10 @@ #include "LockOnInfo.h" FLockOnInfo::FLockOnInfo() { - this->State = ELockOnState::NoTarget; - this->TargetAcquisitionTime = 1; - this->TargetLockOnTime = 1; - this->TargetOutOfSightTime = 1; - this->CooldownStartTime = 1; + State = ELockOnState::NoTarget; + TargetAcquisitionTime = 1; + TargetLockOnTime = 1; + TargetOutOfSightTime = 1; + CooldownStartTime = 1; } diff --git a/Source/FortniteGame/Private/LoginFailureLogSubmitOptions.cpp b/Source/FortniteGame/Private/LoginFailureLogSubmitOptions.cpp index 4db00954..2737a4dd 100644 --- a/Source/FortniteGame/Private/LoginFailureLogSubmitOptions.cpp +++ b/Source/FortniteGame/Private/LoginFailureLogSubmitOptions.cpp @@ -1,9 +1,9 @@ #include "LoginFailureLogSubmitOptions.h" FLoginFailureLogSubmitOptions::FLoginFailureLogSubmitOptions() { - this->bSubmitLogs = false; - this->bSubmitSecondaryLogs = false; - this->LogTailKb = 0; - this->LogSubmitChance = 1; + bSubmitLogs = false; + bSubmitSecondaryLogs = false; + LogTailKb = 0; + LogSubmitChance = 1; } diff --git a/Source/FortniteGame/Private/LogoutLogSubmitOptions.cpp b/Source/FortniteGame/Private/LogoutLogSubmitOptions.cpp index efc031a9..bb5a59f8 100644 --- a/Source/FortniteGame/Private/LogoutLogSubmitOptions.cpp +++ b/Source/FortniteGame/Private/LogoutLogSubmitOptions.cpp @@ -1,10 +1,10 @@ #include "LogoutLogSubmitOptions.h" FLogoutLogSubmitOptions::FLogoutLogSubmitOptions() { - this->bSubmitLogs = false; - this->bSubmitSecondaryLogs = false; - this->bSubmitLogsDuringLogin = false; - this->LogTailKb = 0; - this->LogSubmitChance = 1; + bSubmitLogs = false; + bSubmitSecondaryLogs = false; + bSubmitLogsDuringLogin = false; + LogTailKb = 0; + LogSubmitChance = 1; } diff --git a/Source/FortniteGame/Private/LookAtDigestedSetting.cpp b/Source/FortniteGame/Private/LookAtDigestedSetting.cpp index f92db928..77fd3ce3 100644 --- a/Source/FortniteGame/Private/LookAtDigestedSetting.cpp +++ b/Source/FortniteGame/Private/LookAtDigestedSetting.cpp @@ -1,9 +1,9 @@ #include "LookAtDigestedSetting.h" FLookAtDigestedSetting::FLookAtDigestedSetting() { - this->LookAtDuration = 1; - this->LookAtDurationDeviation = 1; - this->LookAtDelay = 1; - this->LookAtDelayDeviation = 1; + LookAtDuration = 1; + LookAtDurationDeviation = 1; + LookAtDelay = 1; + LookAtDelayDeviation = 1; } diff --git a/Source/FortniteGame/Private/MMAttemptState.cpp b/Source/FortniteGame/Private/MMAttemptState.cpp index f63112fd..46dda120 100644 --- a/Source/FortniteGame/Private/MMAttemptState.cpp +++ b/Source/FortniteGame/Private/MMAttemptState.cpp @@ -1,9 +1,9 @@ #include "MMAttemptState.h" FMMAttemptState::FMMAttemptState() { - this->BestSessionIdx = 0; - this->NumSearchResults = 0; - this->State = EMatchmakingState::NotMatchmaking; - // this->LastBeaconResponse = EPartyReservationResult::NoResult; + BestSessionIdx = 0; + NumSearchResults = 0; + State = EMatchmakingState::NotMatchmaking; + // LastBeaconResponse = EPartyReservationResult::NoResult; } diff --git a/Source/FortniteGame/Private/MMRPhaseSpawningDataTableInfo.cpp b/Source/FortniteGame/Private/MMRPhaseSpawningDataTableInfo.cpp index 7a3138de..c9c24ed8 100644 --- a/Source/FortniteGame/Private/MMRPhaseSpawningDataTableInfo.cpp +++ b/Source/FortniteGame/Private/MMRPhaseSpawningDataTableInfo.cpp @@ -1,6 +1,6 @@ #include "MMRPhaseSpawningDataTableInfo.h" FMMRPhaseSpawningDataTableInfo::FMMRPhaseSpawningDataTableInfo() { - this->GamePhaseIndexToSpawn = 0; + GamePhaseIndexToSpawn = 0; } diff --git a/Source/FortniteGame/Private/MMRSpawningBracketBaseDataTableRow.cpp b/Source/FortniteGame/Private/MMRSpawningBracketBaseDataTableRow.cpp index 07f8aa11..b7c24eec 100644 --- a/Source/FortniteGame/Private/MMRSpawningBracketBaseDataTableRow.cpp +++ b/Source/FortniteGame/Private/MMRSpawningBracketBaseDataTableRow.cpp @@ -1,7 +1,7 @@ #include "MMRSpawningBracketBaseDataTableRow.h" FMMRSpawningBracketBaseDataTableRow::FMMRSpawningBracketBaseDataTableRow() { - this->MMRBracketLow = 0; - this->MMRBracketHigh = 0; + MMRBracketLow = 0; + MMRBracketHigh = 0; } diff --git a/Source/FortniteGame/Private/MMRSpawningBracketNPCDataTableRow.cpp b/Source/FortniteGame/Private/MMRSpawningBracketNPCDataTableRow.cpp index 933cf4c2..913d3b3c 100644 --- a/Source/FortniteGame/Private/MMRSpawningBracketNPCDataTableRow.cpp +++ b/Source/FortniteGame/Private/MMRSpawningBracketNPCDataTableRow.cpp @@ -1,6 +1,6 @@ #include "MMRSpawningBracketNPCDataTableRow.h" FMMRSpawningBracketNPCDataTableRow::FMMRSpawningBracketNPCDataTableRow() { - this->Skill = 1; + Skill = 1; } diff --git a/Source/FortniteGame/Private/MMRSpawningDataTableInfo.cpp b/Source/FortniteGame/Private/MMRSpawningDataTableInfo.cpp index 5685a073..f6f6d510 100644 --- a/Source/FortniteGame/Private/MMRSpawningDataTableInfo.cpp +++ b/Source/FortniteGame/Private/MMRSpawningDataTableInfo.cpp @@ -1,8 +1,8 @@ #include "MMRSpawningDataTableInfo.h" FMMRSpawningDataTableInfo::FMMRSpawningDataTableInfo() { - this->Skill = 1; - this->Weight = 1; - this->SpawingItemIndex = 0; + Skill = 1; + Weight = 1; + SpawingItemIndex = 0; } diff --git a/Source/FortniteGame/Private/MOBATurretPrioritySetting.cpp b/Source/FortniteGame/Private/MOBATurretPrioritySetting.cpp index 76ac0a23..c77c32cf 100644 --- a/Source/FortniteGame/Private/MOBATurretPrioritySetting.cpp +++ b/Source/FortniteGame/Private/MOBATurretPrioritySetting.cpp @@ -1,8 +1,8 @@ #include "MOBATurretPrioritySetting.h" FMOBATurretPrioritySetting::FMOBATurretPrioritySetting() { - this->AIPriority = 0; - this->PlayerPriority = 0; - this->BuildingPriority = 0; + AIPriority = 0; + PlayerPriority = 0; + BuildingPriority = 0; } diff --git a/Source/FortniteGame/Private/MarkedActorDisplayInfo.cpp b/Source/FortniteGame/Private/MarkedActorDisplayInfo.cpp index 0c7ee815..3a18459e 100644 --- a/Source/FortniteGame/Private/MarkedActorDisplayInfo.cpp +++ b/Source/FortniteGame/Private/MarkedActorDisplayInfo.cpp @@ -1,8 +1,8 @@ #include "MarkedActorDisplayInfo.h" FMarkedActorDisplayInfo::FMarkedActorDisplayInfo() { - this->CustomIndicatorClass = NULL; - this->Sound = NULL; - this->ScreenClamping = EFortMarkedActorScreenClamping::Default; + CustomIndicatorClass = NULL; + Sound = NULL; + ScreenClamping = EFortMarkedActorScreenClamping::Default; } diff --git a/Source/FortniteGame/Private/MarkerID.cpp b/Source/FortniteGame/Private/MarkerID.cpp index bc56a138..78cd3722 100644 --- a/Source/FortniteGame/Private/MarkerID.cpp +++ b/Source/FortniteGame/Private/MarkerID.cpp @@ -1,7 +1,7 @@ #include "MarkerID.h" FMarkerID::FMarkerID() { - this->PlayerId = 0; - this->InstanceID = 0; + PlayerId = 0; + InstanceID = 0; } diff --git a/Source/FortniteGame/Private/MarshalledVFXData.cpp b/Source/FortniteGame/Private/MarshalledVFXData.cpp index 8c0ff3df..c5bcf926 100644 --- a/Source/FortniteGame/Private/MarshalledVFXData.cpp +++ b/Source/FortniteGame/Private/MarshalledVFXData.cpp @@ -1,7 +1,7 @@ #include "MarshalledVFXData.h" FMarshalledVFXData::FMarshalledVFXData() { - this->Type = EFXType::GenericAnimNotify; - this->bAutoActivate = false; + Type = EFXType::GenericAnimNotify; + bAutoActivate = false; } diff --git a/Source/FortniteGame/Private/MarshalledVFXRuntimeData.cpp b/Source/FortniteGame/Private/MarshalledVFXRuntimeData.cpp index 40cbcecb..a6f5d47b 100644 --- a/Source/FortniteGame/Private/MarshalledVFXRuntimeData.cpp +++ b/Source/FortniteGame/Private/MarshalledVFXRuntimeData.cpp @@ -1,6 +1,6 @@ #include "MarshalledVFXRuntimeData.h" FMarshalledVFXRuntimeData::FMarshalledVFXRuntimeData() { - this->BasedOn = NULL; + BasedOn = NULL; } diff --git a/Source/FortniteGame/Private/MashAreaSpecialActorData.cpp b/Source/FortniteGame/Private/MashAreaSpecialActorData.cpp index 5c9b44a2..caf22313 100644 --- a/Source/FortniteGame/Private/MashAreaSpecialActorData.cpp +++ b/Source/FortniteGame/Private/MashAreaSpecialActorData.cpp @@ -1,6 +1,6 @@ #include "MashAreaSpecialActorData.h" FMashAreaSpecialActorData::FMashAreaSpecialActorData() { - this->bShouldDrawCompassIcon = false; + bShouldDrawCompassIcon = false; } diff --git a/Source/FortniteGame/Private/MashDifficultySettings.cpp b/Source/FortniteGame/Private/MashDifficultySettings.cpp index d9c85426..d4f25345 100644 --- a/Source/FortniteGame/Private/MashDifficultySettings.cpp +++ b/Source/FortniteGame/Private/MashDifficultySettings.cpp @@ -1,7 +1,7 @@ #include "MashDifficultySettings.h" FMashDifficultySettings::FMashDifficultySettings() { - this->SpawnCountMultiplier = 1; - this->AIEffectMultiplier = 1; + SpawnCountMultiplier = 1; + AIEffectMultiplier = 1; } diff --git a/Source/FortniteGame/Private/MashLeaderboardEntry.cpp b/Source/FortniteGame/Private/MashLeaderboardEntry.cpp index e40f4e7d..1a308bbd 100644 --- a/Source/FortniteGame/Private/MashLeaderboardEntry.cpp +++ b/Source/FortniteGame/Private/MashLeaderboardEntry.cpp @@ -1,9 +1,9 @@ #include "MashLeaderboardEntry.h" FMashLeaderboardEntry::FMashLeaderboardEntry() { - this->Value = 0; - this->Rank = 0; - this->bIsSpecialEntry = false; - this->bIsLocalPlayer = false; + Value = 0; + Rank = 0; + bIsSpecialEntry = false; + bIsLocalPlayer = false; } diff --git a/Source/FortniteGame/Private/MashLootTierOverrideAssetData.cpp b/Source/FortniteGame/Private/MashLootTierOverrideAssetData.cpp index f46fdfc8..084612c4 100644 --- a/Source/FortniteGame/Private/MashLootTierOverrideAssetData.cpp +++ b/Source/FortniteGame/Private/MashLootTierOverrideAssetData.cpp @@ -1,6 +1,6 @@ #include "MashLootTierOverrideAssetData.h" FMashLootTierOverrideAssetData::FMashLootTierOverrideAssetData() { - this->SafeZoneIndex = 0; + SafeZoneIndex = 0; } diff --git a/Source/FortniteGame/Private/MashObjectiveAreaInstanceData.cpp b/Source/FortniteGame/Private/MashObjectiveAreaInstanceData.cpp index 7e1b74e6..99999cc2 100644 --- a/Source/FortniteGame/Private/MashObjectiveAreaInstanceData.cpp +++ b/Source/FortniteGame/Private/MashObjectiveAreaInstanceData.cpp @@ -1,6 +1,6 @@ #include "MashObjectiveAreaInstanceData.h" FMashObjectiveAreaInstanceData::FMashObjectiveAreaInstanceData() { - this->AreaActor = NULL; + AreaActor = NULL; } diff --git a/Source/FortniteGame/Private/MashPlayerDataEntry.cpp b/Source/FortniteGame/Private/MashPlayerDataEntry.cpp index 02477f77..0ca9f5d8 100644 --- a/Source/FortniteGame/Private/MashPlayerDataEntry.cpp +++ b/Source/FortniteGame/Private/MashPlayerDataEntry.cpp @@ -1,25 +1,25 @@ #include "MashPlayerDataEntry.h" FMashPlayerDataEntry::FMashPlayerDataEntry() { - this->PlayerState = NULL; - this->Scores[0] = 0; - this->Scores[1] = 0; - this->Scores[2] = 0; - this->Scores[3] = 0; - this->Scores[4] = 0; - this->Scores[5] = 0; - this->Scores[6] = 0; - this->Scores[7] = 0; - this->Scores[8] = 0; - this->Scores[9] = 0; - this->Scores[10] = 0; - this->Scores[11] = 0; - this->Scores[12] = 0; - this->Scores[13] = 0; - this->TotalScore = 0; - this->StreakScoreLevel = 0; - this->StreakMultiplierCurrentKillCount = 0; - this->LastAIKillTime = 1; - this->TotalAIKillCount = 0; + PlayerState = NULL; + Scores[0] = 0; + Scores[1] = 0; + Scores[2] = 0; + Scores[3] = 0; + Scores[4] = 0; + Scores[5] = 0; + Scores[6] = 0; + Scores[7] = 0; + Scores[8] = 0; + Scores[9] = 0; + Scores[10] = 0; + Scores[11] = 0; + Scores[12] = 0; + Scores[13] = 0; + TotalScore = 0; + StreakScoreLevel = 0; + StreakMultiplierCurrentKillCount = 0; + LastAIKillTime = 1; + TotalAIKillCount = 0; } diff --git a/Source/FortniteGame/Private/MashScoreData.cpp b/Source/FortniteGame/Private/MashScoreData.cpp index ca254fe3..9f0e1171 100644 --- a/Source/FortniteGame/Private/MashScoreData.cpp +++ b/Source/FortniteGame/Private/MashScoreData.cpp @@ -1,6 +1,6 @@ #include "MashScoreData.h" FMashScoreData::FMashScoreData() { - this->ActorClass = NULL; + ActorClass = NULL; } diff --git a/Source/FortniteGame/Private/MashScoreMultiplierInstanceData.cpp b/Source/FortniteGame/Private/MashScoreMultiplierInstanceData.cpp index dd41cd15..834f1dce 100644 --- a/Source/FortniteGame/Private/MashScoreMultiplierInstanceData.cpp +++ b/Source/FortniteGame/Private/MashScoreMultiplierInstanceData.cpp @@ -1,6 +1,6 @@ #include "MashScoreMultiplierInstanceData.h" FMashScoreMultiplierInstanceData::FMashScoreMultiplierInstanceData() { - this->Actor = NULL; + Actor = NULL; } diff --git a/Source/FortniteGame/Private/MashScoreMultiplierSpawnData.cpp b/Source/FortniteGame/Private/MashScoreMultiplierSpawnData.cpp index bd1b1613..8e5e33a5 100644 --- a/Source/FortniteGame/Private/MashScoreMultiplierSpawnData.cpp +++ b/Source/FortniteGame/Private/MashScoreMultiplierSpawnData.cpp @@ -1,7 +1,7 @@ #include "MashScoreMultiplierSpawnData.h" FMashScoreMultiplierSpawnData::FMashScoreMultiplierSpawnData() { - this->ObjectClass = NULL; - this->bShouldDrawCompassIcon = false; + ObjectClass = NULL; + bShouldDrawCompassIcon = false; } diff --git a/Source/FortniteGame/Private/MatchHeartbeatManager.cpp b/Source/FortniteGame/Private/MatchHeartbeatManager.cpp index a29f5010..ae221529 100644 --- a/Source/FortniteGame/Private/MatchHeartbeatManager.cpp +++ b/Source/FortniteGame/Private/MatchHeartbeatManager.cpp @@ -1,10 +1,10 @@ #include "MatchHeartbeatManager.h" UMatchHeartbeatManager::UMatchHeartbeatManager() { - this->OwningGameMode = NULL; - this->SlowStatReader = NULL; - this->ServerMetricsLOD = 0; - this->HighFrequencyServerMetricsDurationSec = 0; - this->HighFrequencyEventsLOD = 0; + OwningGameMode = NULL; + SlowStatReader = NULL; + ServerMetricsLOD = 0; + HighFrequencyServerMetricsDurationSec = 0; + HighFrequencyEventsLOD = 0; } diff --git a/Source/FortniteGame/Private/MatchmakingParams.cpp b/Source/FortniteGame/Private/MatchmakingParams.cpp index 428af84b..eb037f86 100644 --- a/Source/FortniteGame/Private/MatchmakingParams.cpp +++ b/Source/FortniteGame/Private/MatchmakingParams.cpp @@ -1,19 +1,19 @@ #include "MatchmakingParams.h" FMatchmakingParams::FMatchmakingParams() { - this->ControllerId = 0; - this->PartySize = 0; - this->PlaylistId = 0; - this->MatchmakingLevel = 0; - this->MissionDifficultyMin = 0; - this->MissionDifficultyMax = 0; - this->StormShieldDefenseType = EStormShieldDefense::NotSSD; - this->StartWith = EMatchmakingStartLocation::Lobby; - this->Flags = EMatchmakingFlags::None; - this->ChanceToHostOverride = 1; - this->ChanceToHostIncrease = 1; - this->NumAttempts = 0; - this->MaxSearchResultsOverride = 0; - this->MaxProcessedSearchResults = 0; + ControllerId = 0; + PartySize = 0; + PlaylistId = 0; + MatchmakingLevel = 0; + MissionDifficultyMin = 0; + MissionDifficultyMax = 0; + StormShieldDefenseType = EStormShieldDefense::NotSSD; + StartWith = EMatchmakingStartLocation::Lobby; + Flags = EMatchmakingFlags::None; + ChanceToHostOverride = 1; + ChanceToHostIncrease = 1; + NumAttempts = 0; + MaxSearchResultsOverride = 0; + MaxProcessedSearchResults = 0; } diff --git a/Source/FortniteGame/Private/MaterialCacheSettings.cpp b/Source/FortniteGame/Private/MaterialCacheSettings.cpp index fd20524f..92258c6f 100644 --- a/Source/FortniteGame/Private/MaterialCacheSettings.cpp +++ b/Source/FortniteGame/Private/MaterialCacheSettings.cpp @@ -1,6 +1,6 @@ #include "MaterialCacheSettings.h" FMaterialCacheSettings::FMaterialCacheSettings() { - this->bDisable = 0; + bDisable = 0; } diff --git a/Source/FortniteGame/Private/MaterialFloatVariant.cpp b/Source/FortniteGame/Private/MaterialFloatVariant.cpp index 03b50647..db85cf78 100644 --- a/Source/FortniteGame/Private/MaterialFloatVariant.cpp +++ b/Source/FortniteGame/Private/MaterialFloatVariant.cpp @@ -1,6 +1,6 @@ #include "MaterialFloatVariant.h" FMaterialFloatVariant::FMaterialFloatVariant() { - this->Value = 1; + Value = 1; } diff --git a/Source/FortniteGame/Private/MaterialReservation.cpp b/Source/FortniteGame/Private/MaterialReservation.cpp index a88072de..0ce4dfe3 100644 --- a/Source/FortniteGame/Private/MaterialReservation.cpp +++ b/Source/FortniteGame/Private/MaterialReservation.cpp @@ -1,6 +1,6 @@ #include "MaterialReservation.h" FMaterialReservation::FMaterialReservation() { - this->MaterialInstance = NULL; + MaterialInstance = NULL; } diff --git a/Source/FortniteGame/Private/MaterialVariants.cpp b/Source/FortniteGame/Private/MaterialVariants.cpp index da657589..7bf85986 100644 --- a/Source/FortniteGame/Private/MaterialVariants.cpp +++ b/Source/FortniteGame/Private/MaterialVariants.cpp @@ -1,6 +1,6 @@ #include "MaterialVariants.h" FMaterialVariants::FMaterialVariants() { - this->MaterialOverrideIndex = 0; + MaterialOverrideIndex = 0; } diff --git a/Source/FortniteGame/Private/MaterialWeatherData.cpp b/Source/FortniteGame/Private/MaterialWeatherData.cpp index de313a21..eb48676d 100644 --- a/Source/FortniteGame/Private/MaterialWeatherData.cpp +++ b/Source/FortniteGame/Private/MaterialWeatherData.cpp @@ -1,7 +1,7 @@ #include "MaterialWeatherData.h" FMaterialWeatherData::FMaterialWeatherData() { - this->SkyMaterialInstance = NULL; - this->DynamicSkyMaterialInstance = NULL; + SkyMaterialInstance = NULL; + DynamicSkyMaterialInstance = NULL; } diff --git a/Source/FortniteGame/Private/McpBanInfo.cpp b/Source/FortniteGame/Private/McpBanInfo.cpp index 598b83af..3d8c91cf 100644 --- a/Source/FortniteGame/Private/McpBanInfo.cpp +++ b/Source/FortniteGame/Private/McpBanInfo.cpp @@ -1,9 +1,9 @@ #include "McpBanInfo.h" FMcpBanInfo::FMcpBanInfo() { - this->BanDurationDays = 1; - this->CompetitiveBanReason = EPlayerCompetitiveBanReasons::None; - this->bRequiresUserAck = false; - this->bBanHasStarted = false; + BanDurationDays = 1; + CompetitiveBanReason = EPlayerCompetitiveBanReasons::None; + bRequiresUserAck = false; + bBanHasStarted = false; } diff --git a/Source/FortniteGame/Private/McpLeaderboardResultRow.cpp b/Source/FortniteGame/Private/McpLeaderboardResultRow.cpp index eee000a7..759b5813 100644 --- a/Source/FortniteGame/Private/McpLeaderboardResultRow.cpp +++ b/Source/FortniteGame/Private/McpLeaderboardResultRow.cpp @@ -1,7 +1,7 @@ #include "McpLeaderboardResultRow.h" FMcpLeaderboardResultRow::FMcpLeaderboardResultRow() { - this->Rank = 0; - this->Value = 0; + Rank = 0; + Value = 0; } diff --git a/Source/FortniteGame/Private/McpMatchResults.cpp b/Source/FortniteGame/Private/McpMatchResults.cpp index d8526cc7..5d802775 100644 --- a/Source/FortniteGame/Private/McpMatchResults.cpp +++ b/Source/FortniteGame/Private/McpMatchResults.cpp @@ -1,8 +1,8 @@ #include "McpMatchResults.h" FMcpMatchResults::FMcpMatchResults() { - this->Placement = 0; - this->Kills = 0; - this->Deaths = 0; + Placement = 0; + Kills = 0; + Deaths = 0; } diff --git a/Source/FortniteGame/Private/McpPrivacySettings.cpp b/Source/FortniteGame/Private/McpPrivacySettings.cpp index 8c488c21..b6290a6d 100644 --- a/Source/FortniteGame/Private/McpPrivacySettings.cpp +++ b/Source/FortniteGame/Private/McpPrivacySettings.cpp @@ -1,7 +1,7 @@ #include "McpPrivacySettings.h" FMcpPrivacySettings::FMcpPrivacySettings() { - this->OptOutOfPublicLeaderboards = false; - this->OptOutOfFriendsLeaderboards = false; + OptOutOfPublicLeaderboards = false; + OptOutOfFriendsLeaderboards = false; } diff --git a/Source/FortniteGame/Private/McpVariantChannelInfo.cpp b/Source/FortniteGame/Private/McpVariantChannelInfo.cpp index 8fb7543e..c445e126 100644 --- a/Source/FortniteGame/Private/McpVariantChannelInfo.cpp +++ b/Source/FortniteGame/Private/McpVariantChannelInfo.cpp @@ -1,6 +1,6 @@ #include "McpVariantChannelInfo.h" FMcpVariantChannelInfo::FMcpVariantChannelInfo() { - this->ItemVariantIsUsedFor = NULL; + ItemVariantIsUsedFor = NULL; } diff --git a/Source/FortniteGame/Private/MegaStormCircle.cpp b/Source/FortniteGame/Private/MegaStormCircle.cpp index 156d585d..a6ce44c1 100644 --- a/Source/FortniteGame/Private/MegaStormCircle.cpp +++ b/Source/FortniteGame/Private/MegaStormCircle.cpp @@ -1,14 +1,14 @@ #include "MegaStormCircle.h" FMegaStormCircle::FMegaStormCircle() { - this->NumCellsFromCenter = 0; - this->CurrentQuadrant = 0; - this->RadiusInGridCells = 0; - this->XAdvanceAccumulation = 0; - this->YAdvanceAccumulation = 0; - this->GridRadiusSquaredX4 = 0; - this->NumPlots = 0; - this->WorldRadius = 1; - this->MegaStormState = EMegaStormState::GatheringActorList; + NumCellsFromCenter = 0; + CurrentQuadrant = 0; + RadiusInGridCells = 0; + XAdvanceAccumulation = 0; + YAdvanceAccumulation = 0; + GridRadiusSquaredX4 = 0; + NumPlots = 0; + WorldRadius = 1; + MegaStormState = EMegaStormState::GatheringActorList; } diff --git a/Source/FortniteGame/Private/MegaStormManager.cpp b/Source/FortniteGame/Private/MegaStormManager.cpp index f1181545..e220c89b 100644 --- a/Source/FortniteGame/Private/MegaStormManager.cpp +++ b/Source/FortniteGame/Private/MegaStormManager.cpp @@ -1,13 +1,13 @@ #include "MegaStormManager.h" AMegaStormManager::AMegaStormManager() { - this->MaxSecondsInMegaStormUpdate = 1; - this->NumBuildingActorMegaStormShouldDamagePerFrame = 0; - this->SleepTimeAfterDamagingBuildingActors = 1; - this->MinDelayTimeBeforeDestruction = 1; - this->bFloorRadiusToGridConversion = false; - this->GridRadiusCellOffset = 0; - this->MegaStormStartTime = 1; - this->SleepTimeRemaining = 1; + MaxSecondsInMegaStormUpdate = 1; + NumBuildingActorMegaStormShouldDamagePerFrame = 0; + SleepTimeAfterDamagingBuildingActors = 1; + MinDelayTimeBeforeDestruction = 1; + bFloorRadiusToGridConversion = false; + GridRadiusCellOffset = 0; + MegaStormStartTime = 1; + SleepTimeRemaining = 1; } diff --git a/Source/FortniteGame/Private/MeshNetworkEditorSettings.cpp b/Source/FortniteGame/Private/MeshNetworkEditorSettings.cpp index b2f77882..77fbbb2a 100644 --- a/Source/FortniteGame/Private/MeshNetworkEditorSettings.cpp +++ b/Source/FortniteGame/Private/MeshNetworkEditorSettings.cpp @@ -1,10 +1,10 @@ #include "MeshNetworkEditorSettings.h" FMeshNetworkEditorSettings::FMeshNetworkEditorSettings() { - this->bEnableMeshNetwork = false; - this->BaseMeshPort = 0; - this->BaseMeshGamePort = 0; - this->NumRootClients = 0; - this->RootLoginStartIndex = 0; + bEnableMeshNetwork = false; + BaseMeshPort = 0; + BaseMeshGamePort = 0; + NumRootClients = 0; + RootLoginStartIndex = 0; } diff --git a/Source/FortniteGame/Private/MeshNetworkEventStateDataArray.cpp b/Source/FortniteGame/Private/MeshNetworkEventStateDataArray.cpp index 468c62ea..d4492ad2 100644 --- a/Source/FortniteGame/Private/MeshNetworkEventStateDataArray.cpp +++ b/Source/FortniteGame/Private/MeshNetworkEventStateDataArray.cpp @@ -1,6 +1,6 @@ #include "MeshNetworkEventStateDataArray.h" FMeshNetworkEventStateDataArray::FMeshNetworkEventStateDataArray() { - this->OwningLoader = NULL; + OwningLoader = NULL; } diff --git a/Source/FortniteGame/Private/MeshNetworkStatus.cpp b/Source/FortniteGame/Private/MeshNetworkStatus.cpp index bfdece26..a0692646 100644 --- a/Source/FortniteGame/Private/MeshNetworkStatus.cpp +++ b/Source/FortniteGame/Private/MeshNetworkStatus.cpp @@ -1,8 +1,8 @@ #include "MeshNetworkStatus.h" FMeshNetworkStatus::FMeshNetworkStatus() { - this->bEnabled = false; - this->bConnectedToRoot = false; - this->GameServerNodeType = EMeshNetworkNodeType::Root; + bEnabled = false; + bConnectedToRoot = false; + GameServerNodeType = EMeshNetworkNodeType::Root; } diff --git a/Source/FortniteGame/Private/MeshSet.cpp b/Source/FortniteGame/Private/MeshSet.cpp index e0315c4a..142f35e3 100644 --- a/Source/FortniteGame/Private/MeshSet.cpp +++ b/Source/FortniteGame/Private/MeshSet.cpp @@ -1,17 +1,17 @@ #include "MeshSet.h" FMeshSet::FMeshSet() { - this->Weight = 1; - this->ResourceType = EFortResourceType::Wood; - this->bDoNotBlockBuildings = false; - this->bDestroyOnPlayerBuildingPlacement = false; - this->bNeedsDamageOverlay = false; - this->BaseMesh = NULL; - this->BreakEffect = NULL; - this->DeathParticles = NULL; - this->DeathSound = NULL; - this->ConstructedEffect = NULL; - this->SearchedMesh = NULL; - this->LootNoiseRange = 1; + Weight = 1; + ResourceType = EFortResourceType::Wood; + bDoNotBlockBuildings = false; + bDestroyOnPlayerBuildingPlacement = false; + bNeedsDamageOverlay = false; + BaseMesh = NULL; + BreakEffect = NULL; + DeathParticles = NULL; + DeathSound = NULL; + ConstructedEffect = NULL; + SearchedMesh = NULL; + LootNoiseRange = 1; } diff --git a/Source/FortniteGame/Private/MetricStateInformation.cpp b/Source/FortniteGame/Private/MetricStateInformation.cpp index 4b97764a..efcf2aba 100644 --- a/Source/FortniteGame/Private/MetricStateInformation.cpp +++ b/Source/FortniteGame/Private/MetricStateInformation.cpp @@ -1,8 +1,8 @@ #include "MetricStateInformation.h" FMetricStateInformation::FMetricStateInformation() { - this->Category = EFortBudgetCategory::Memory; - this->Cost = 0; - this->Budget = 0; + Category = EFortBudgetCategory::Memory; + Cost = 0; + Budget = 0; } diff --git a/Source/FortniteGame/Private/MingiameScoreboardRow.cpp b/Source/FortniteGame/Private/MingiameScoreboardRow.cpp index 3644c37e..e6ebc7fe 100644 --- a/Source/FortniteGame/Private/MingiameScoreboardRow.cpp +++ b/Source/FortniteGame/Private/MingiameScoreboardRow.cpp @@ -1,8 +1,8 @@ #include "MingiameScoreboardRow.h" FMingiameScoreboardRow::FMingiameScoreboardRow() { - this->TeamColorIndex = 0; - this->WinCount = 0; - this->bHighlight = false; + TeamColorIndex = 0; + WinCount = 0; + bHighlight = false; } diff --git a/Source/FortniteGame/Private/MinigameActivityEndedData.cpp b/Source/FortniteGame/Private/MinigameActivityEndedData.cpp index f6e18d9b..4642a62b 100644 --- a/Source/FortniteGame/Private/MinigameActivityEndedData.cpp +++ b/Source/FortniteGame/Private/MinigameActivityEndedData.cpp @@ -1,12 +1,12 @@ #include "MinigameActivityEndedData.h" FMinigameActivityEndedData::FMinigameActivityEndedData() { - this->bSuccessfullyCompleted = false; - this->Stat = EMinigameActivityStat::Time; - this->FinalStatValue = 1; - this->FinalStatBestValue = 1; - this->FinalScore = 0; - this->TotalScore = 0; - this->Rank = 0; + bSuccessfullyCompleted = false; + Stat = EMinigameActivityStat::Time; + FinalStatValue = 1; + FinalStatBestValue = 1; + FinalScore = 0; + TotalScore = 0; + Rank = 0; } diff --git a/Source/FortniteGame/Private/MinigameActivityStartedData.cpp b/Source/FortniteGame/Private/MinigameActivityStartedData.cpp index 246745eb..9fed9b6a 100644 --- a/Source/FortniteGame/Private/MinigameActivityStartedData.cpp +++ b/Source/FortniteGame/Private/MinigameActivityStartedData.cpp @@ -1,9 +1,9 @@ #include "MinigameActivityStartedData.h" FMinigameActivityStartedData::FMinigameActivityStartedData() { - this->Stat = EMinigameActivityStat::Time; - this->InitialStatValue = 1; - this->InitialScore = 0; - this->TotalScore = 0; + Stat = EMinigameActivityStat::Time; + InitialStatValue = 1; + InitialScore = 0; + TotalScore = 0; } diff --git a/Source/FortniteGame/Private/MinigameClassSlot.cpp b/Source/FortniteGame/Private/MinigameClassSlot.cpp index 12ca4d9e..5714780e 100644 --- a/Source/FortniteGame/Private/MinigameClassSlot.cpp +++ b/Source/FortniteGame/Private/MinigameClassSlot.cpp @@ -1,6 +1,6 @@ #include "MinigameClassSlot.h" FMinigameClassSlot::FMinigameClassSlot() { - this->ClassSlotIndex = 0; + ClassSlotIndex = 0; } diff --git a/Source/FortniteGame/Private/MinigameEndCondition.cpp b/Source/FortniteGame/Private/MinigameEndCondition.cpp index 20d2db5e..1322cf88 100644 --- a/Source/FortniteGame/Private/MinigameEndCondition.cpp +++ b/Source/FortniteGame/Private/MinigameEndCondition.cpp @@ -1,6 +1,6 @@ #include "MinigameEndCondition.h" FMinigameEndCondition::FMinigameEndCondition() { - this->TeamListType = EMinigameTeamListType::Blacklist; + TeamListType = EMinigameTeamListType::Blacklist; } diff --git a/Source/FortniteGame/Private/MinigameHighScoreEntryRow.cpp b/Source/FortniteGame/Private/MinigameHighScoreEntryRow.cpp index 476bddf8..bbd71526 100644 --- a/Source/FortniteGame/Private/MinigameHighScoreEntryRow.cpp +++ b/Source/FortniteGame/Private/MinigameHighScoreEntryRow.cpp @@ -1,6 +1,6 @@ #include "MinigameHighScoreEntryRow.h" FMinigameHighScoreEntryRow::FMinigameHighScoreEntryRow() { - this->Score = 1; + Score = 1; } diff --git a/Source/FortniteGame/Private/MinigameHighScoreRow.cpp b/Source/FortniteGame/Private/MinigameHighScoreRow.cpp index 22b5109d..5b637be9 100644 --- a/Source/FortniteGame/Private/MinigameHighScoreRow.cpp +++ b/Source/FortniteGame/Private/MinigameHighScoreRow.cpp @@ -1,6 +1,6 @@ #include "MinigameHighScoreRow.h" FMinigameHighScoreRow::FMinigameHighScoreRow() { - this->HighScoresTable = NULL; + HighScoresTable = NULL; } diff --git a/Source/FortniteGame/Private/MinigameItemData.cpp b/Source/FortniteGame/Private/MinigameItemData.cpp index bf3a8d5a..a4c4c1de 100644 --- a/Source/FortniteGame/Private/MinigameItemData.cpp +++ b/Source/FortniteGame/Private/MinigameItemData.cpp @@ -1,7 +1,7 @@ #include "MinigameItemData.h" FMinigameItemData::FMinigameItemData() { - this->ItemQuantity = 0; - this->TrackedIndex = 0; + ItemQuantity = 0; + TrackedIndex = 0; } diff --git a/Source/FortniteGame/Private/MinigameObjectiveDefinition.cpp b/Source/FortniteGame/Private/MinigameObjectiveDefinition.cpp index a19049e2..32d6344d 100644 --- a/Source/FortniteGame/Private/MinigameObjectiveDefinition.cpp +++ b/Source/FortniteGame/Private/MinigameObjectiveDefinition.cpp @@ -1,7 +1,7 @@ #include "MinigameObjectiveDefinition.h" UDEPRECATED_MinigameObjectiveDefinition::UDEPRECATED_MinigameObjectiveDefinition() { - this->StatEvent = EFortQuestObjectiveStatEvent::Kill; - this->ItemEvent = EFortQuestObjectiveItemEvent::Craft; + StatEvent = EFortQuestObjectiveStatEvent::Kill; + ItemEvent = EFortQuestObjectiveItemEvent::Craft; } diff --git a/Source/FortniteGame/Private/MinigamePlayer.cpp b/Source/FortniteGame/Private/MinigamePlayer.cpp index 34dbe552..b697dfb8 100644 --- a/Source/FortniteGame/Private/MinigamePlayer.cpp +++ b/Source/FortniteGame/Private/MinigamePlayer.cpp @@ -1,16 +1,16 @@ #include "MinigamePlayer.h" FMinigamePlayer::FMinigamePlayer() { - this->bHasValidResetData = false; - this->ClassSlotIndex = 0; - this->LastClassSwitchTime = 1; - this->TeamBeforeMinigameStarted = 0; - this->bIsLocationBeforeGameStartedBlocked = false; - this->bWasSkydivingBeforeMinigameStarted = false; - this->bWasFlyingBeforeMinigameStarted = false; - this->bIsTeleportingOrRespawningForGameplay = false; - this->bIsLocalPlayer = false; - this->bPreparingForRespawn = false; - this->ClaimedPlayerStart = NULL; + bHasValidResetData = false; + ClassSlotIndex = 0; + LastClassSwitchTime = 1; + TeamBeforeMinigameStarted = 0; + bIsLocationBeforeGameStartedBlocked = false; + bWasSkydivingBeforeMinigameStarted = false; + bWasFlyingBeforeMinigameStarted = false; + bIsTeleportingOrRespawningForGameplay = false; + bIsLocalPlayer = false; + bPreparingForRespawn = false; + ClaimedPlayerStart = NULL; } diff --git a/Source/FortniteGame/Private/MinigamePlayerBucket.cpp b/Source/FortniteGame/Private/MinigamePlayerBucket.cpp index 2e25fe07..b59d1460 100644 --- a/Source/FortniteGame/Private/MinigamePlayerBucket.cpp +++ b/Source/FortniteGame/Private/MinigamePlayerBucket.cpp @@ -1,8 +1,8 @@ #include "MinigamePlayerBucket.h" FMinigamePlayerBucket::FMinigamePlayerBucket() { - this->TeamIdAtGameStart = 0; - this->TeamIdAtRoundStart = 0; - this->DesiredTeamSizePercent = 1; + TeamIdAtGameStart = 0; + TeamIdAtRoundStart = 0; + DesiredTeamSizePercent = 1; } diff --git a/Source/FortniteGame/Private/MinigamePlayers.cpp b/Source/FortniteGame/Private/MinigamePlayers.cpp index ca6cef15..0ed91bb8 100644 --- a/Source/FortniteGame/Private/MinigamePlayers.cpp +++ b/Source/FortniteGame/Private/MinigamePlayers.cpp @@ -1,6 +1,6 @@ #include "MinigamePlayers.h" FMinigamePlayers::FMinigamePlayers() { - this->Owner = NULL; + Owner = NULL; } diff --git a/Source/FortniteGame/Private/MinigameScoreArray.cpp b/Source/FortniteGame/Private/MinigameScoreArray.cpp index bc774a77..a960df0f 100644 --- a/Source/FortniteGame/Private/MinigameScoreArray.cpp +++ b/Source/FortniteGame/Private/MinigameScoreArray.cpp @@ -1,6 +1,6 @@ #include "MinigameScoreArray.h" FMinigameScoreArray::FMinigameScoreArray() { - this->Owner = NULL; + Owner = NULL; } diff --git a/Source/FortniteGame/Private/MinigameScoreData.cpp b/Source/FortniteGame/Private/MinigameScoreData.cpp index e8557c7c..909671b0 100644 --- a/Source/FortniteGame/Private/MinigameScoreData.cpp +++ b/Source/FortniteGame/Private/MinigameScoreData.cpp @@ -1,6 +1,6 @@ #include "MinigameScoreData.h" FMinigameScoreData::FMinigameScoreData() { - this->Score = 1; + Score = 1; } diff --git a/Source/FortniteGame/Private/MinigameScoreEntry.cpp b/Source/FortniteGame/Private/MinigameScoreEntry.cpp index c88066a4..41c6685f 100644 --- a/Source/FortniteGame/Private/MinigameScoreEntry.cpp +++ b/Source/FortniteGame/Private/MinigameScoreEntry.cpp @@ -1,7 +1,7 @@ #include "MinigameScoreEntry.h" FMinigameScoreEntry::FMinigameScoreEntry() { - this->Score = 1; - this->bHasScore = false; + Score = 1; + bHasScore = false; } diff --git a/Source/FortniteGame/Private/MinigameScoreTemplate.cpp b/Source/FortniteGame/Private/MinigameScoreTemplate.cpp index 46d5d41b..0cb0fc45 100644 --- a/Source/FortniteGame/Private/MinigameScoreTemplate.cpp +++ b/Source/FortniteGame/Private/MinigameScoreTemplate.cpp @@ -1,8 +1,8 @@ #include "MinigameScoreTemplate.h" FMinigameScoreTemplate::FMinigameScoreTemplate() { - this->ScoreType = EMinigameScoreType::Time; - this->NumHighScores = 0; - this->bAscending = false; + ScoreType = EMinigameScoreType::Time; + NumHighScores = 0; + bAscending = false; } diff --git a/Source/FortniteGame/Private/MinigameScoreboardBucketRow.cpp b/Source/FortniteGame/Private/MinigameScoreboardBucketRow.cpp index ee9956bf..4247e17d 100644 --- a/Source/FortniteGame/Private/MinigameScoreboardBucketRow.cpp +++ b/Source/FortniteGame/Private/MinigameScoreboardBucketRow.cpp @@ -1,7 +1,7 @@ #include "MinigameScoreboardBucketRow.h" FMinigameScoreboardBucketRow::FMinigameScoreboardBucketRow() { - this->Standing = 0; - this->BucketIndex = 0; + Standing = 0; + BucketIndex = 0; } diff --git a/Source/FortniteGame/Private/MinigameScoreboardPlayerRow.cpp b/Source/FortniteGame/Private/MinigameScoreboardPlayerRow.cpp index c57b0778..b1c7d536 100644 --- a/Source/FortniteGame/Private/MinigameScoreboardPlayerRow.cpp +++ b/Source/FortniteGame/Private/MinigameScoreboardPlayerRow.cpp @@ -1,6 +1,6 @@ #include "MinigameScoreboardPlayerRow.h" FMinigameScoreboardPlayerRow::FMinigameScoreboardPlayerRow() { - this->PlayerState = NULL; + PlayerState = NULL; } diff --git a/Source/FortniteGame/Private/MinigameScoreboardValue.cpp b/Source/FortniteGame/Private/MinigameScoreboardValue.cpp index 187496e3..1eb8f397 100644 --- a/Source/FortniteGame/Private/MinigameScoreboardValue.cpp +++ b/Source/FortniteGame/Private/MinigameScoreboardValue.cpp @@ -1,8 +1,8 @@ #include "MinigameScoreboardValue.h" FMinigameScoreboardValue::FMinigameScoreboardValue() { - this->StatFilter = NULL; - this->Value = 0; - this->bHighlight = false; + StatFilter = NULL; + Value = 0; + bHighlight = false; } diff --git a/Source/FortniteGame/Private/MinigameSoloScoreData.cpp b/Source/FortniteGame/Private/MinigameSoloScoreData.cpp index 1349ba57..c8994ff0 100644 --- a/Source/FortniteGame/Private/MinigameSoloScoreData.cpp +++ b/Source/FortniteGame/Private/MinigameSoloScoreData.cpp @@ -1,6 +1,6 @@ #include "MinigameSoloScoreData.h" FMinigameSoloScoreData::FMinigameSoloScoreData() { - this->PlayerState = NULL; + PlayerState = NULL; } diff --git a/Source/FortniteGame/Private/MinigameSpawnerSpawnParams.cpp b/Source/FortniteGame/Private/MinigameSpawnerSpawnParams.cpp index a1581de9..bd69d1a7 100644 --- a/Source/FortniteGame/Private/MinigameSpawnerSpawnParams.cpp +++ b/Source/FortniteGame/Private/MinigameSpawnerSpawnParams.cpp @@ -1,7 +1,7 @@ #include "MinigameSpawnerSpawnParams.h" FMinigameSpawnerSpawnParams::FMinigameSpawnerSpawnParams() { - this->PickupQuantity = 0; - this->PickupInstigatorHandle = 0; + PickupQuantity = 0; + PickupInstigatorHandle = 0; } diff --git a/Source/FortniteGame/Private/MinigameStatRow.cpp b/Source/FortniteGame/Private/MinigameStatRow.cpp index b4fce3ee..273cf288 100644 --- a/Source/FortniteGame/Private/MinigameStatRow.cpp +++ b/Source/FortniteGame/Private/MinigameStatRow.cpp @@ -1,7 +1,7 @@ #include "MinigameStatRow.h" FMinigameStatRow::FMinigameStatRow() { - this->TeamColorIndex = 0; - this->bIsTeamRow = false; + TeamColorIndex = 0; + bIsTeamRow = false; } diff --git a/Source/FortniteGame/Private/MinigameTeam.cpp b/Source/FortniteGame/Private/MinigameTeam.cpp index 6b19123a..15f6c524 100644 --- a/Source/FortniteGame/Private/MinigameTeam.cpp +++ b/Source/FortniteGame/Private/MinigameTeam.cpp @@ -1,12 +1,12 @@ #include "MinigameTeam.h" FMinigameTeam::FMinigameTeam() { - this->TeamIndex = 0; - this->TeamColorIndex = 0; - this->MaxInitTeamSize = 0; - this->InitTeamSizeWeight = 0; - this->bHasBucketAvailable = false; - this->EliminatedCount = 0; - this->TeamSize = 0; + TeamIndex = 0; + TeamColorIndex = 0; + MaxInitTeamSize = 0; + InitTeamSizeWeight = 0; + bHasBucketAvailable = false; + EliminatedCount = 0; + TeamSize = 0; } diff --git a/Source/FortniteGame/Private/MinigameTeamScoreData.cpp b/Source/FortniteGame/Private/MinigameTeamScoreData.cpp index e05d835a..546df234 100644 --- a/Source/FortniteGame/Private/MinigameTeamScoreData.cpp +++ b/Source/FortniteGame/Private/MinigameTeamScoreData.cpp @@ -1,6 +1,6 @@ #include "MinigameTeamScoreData.h" FMinigameTeamScoreData::FMinigameTeamScoreData() { - this->Team = 0; + Team = 0; } diff --git a/Source/FortniteGame/Private/MinimalHighlightShot.cpp b/Source/FortniteGame/Private/MinimalHighlightShot.cpp index 9b2fb88e..b2fc12f0 100644 --- a/Source/FortniteGame/Private/MinimalHighlightShot.cpp +++ b/Source/FortniteGame/Private/MinimalHighlightShot.cpp @@ -1,11 +1,11 @@ #include "MinimalHighlightShot.h" FMinimalHighlightShot::FMinimalHighlightShot() { - this->VersionNumber = 0; - this->StartTimestamp = 1; - this->ShotDuration = 1; - this->NumEliminations = 0; - this->ClipSignificance = EHighlightSignificances::NotSignificant; - this->FinalScore = 1; + VersionNumber = 0; + StartTimestamp = 1; + ShotDuration = 1; + NumEliminations = 0; + ClipSignificance = EHighlightSignificances::NotSignificant; + FinalScore = 1; } diff --git a/Source/FortniteGame/Private/MissionGenerationInfo.cpp b/Source/FortniteGame/Private/MissionGenerationInfo.cpp index b98501b8..326825df 100644 --- a/Source/FortniteGame/Private/MissionGenerationInfo.cpp +++ b/Source/FortniteGame/Private/MissionGenerationInfo.cpp @@ -1,8 +1,8 @@ #include "MissionGenerationInfo.h" FMissionGenerationInfo::FMissionGenerationInfo() { - this->NumMissionsRequired = 0; - this->MaxMissionsAllowed = 0; - this->NumMissionsGeneratedMatchingRequirements = 0; + NumMissionsRequired = 0; + MaxMissionsAllowed = 0; + NumMissionsGeneratedMatchingRequirements = 0; } diff --git a/Source/FortniteGame/Private/MissionTimeDisplayData.cpp b/Source/FortniteGame/Private/MissionTimeDisplayData.cpp index 1344c326..75e6719e 100644 --- a/Source/FortniteGame/Private/MissionTimeDisplayData.cpp +++ b/Source/FortniteGame/Private/MissionTimeDisplayData.cpp @@ -1,8 +1,8 @@ #include "MissionTimeDisplayData.h" FMissionTimeDisplayData::FMissionTimeDisplayData() { - this->LessThanTimeValue = 1; - this->bHideTimer = false; - this->ColorPulsesPerSecond = 1; + LessThanTimeValue = 1; + bHideTimer = false; + ColorPulsesPerSecond = 1; } diff --git a/Source/FortniteGame/Private/MissionTimerData.cpp b/Source/FortniteGame/Private/MissionTimerData.cpp index e451f98a..72cb91ae 100644 --- a/Source/FortniteGame/Private/MissionTimerData.cpp +++ b/Source/FortniteGame/Private/MissionTimerData.cpp @@ -1,11 +1,11 @@ #include "MissionTimerData.h" FMissionTimerData::FMissionTimerData() { - this->bTimerIsPaused = false; - this->OriginalTimePeriod = 1; - this->ReplicatedRemainingTime = 1; - this->TimeAddedOrRemoved = 1; - this->LastTimeAddedOrRemoved = 1; - this->ClientRemainingTime = 1; + bTimerIsPaused = false; + OriginalTimePeriod = 1; + ReplicatedRemainingTime = 1; + TimeAddedOrRemoved = 1; + LastTimeAddedOrRemoved = 1; + ClientRemainingTime = 1; } diff --git a/Source/FortniteGame/Private/MissionVehicleSpawnSet.cpp b/Source/FortniteGame/Private/MissionVehicleSpawnSet.cpp index 74e130e0..344cac47 100644 --- a/Source/FortniteGame/Private/MissionVehicleSpawnSet.cpp +++ b/Source/FortniteGame/Private/MissionVehicleSpawnSet.cpp @@ -1,10 +1,10 @@ #include "MissionVehicleSpawnSet.h" FMissionVehicleSpawnSet::FMissionVehicleSpawnSet() { - this->VehicleClass = NULL; - this->MinSpawnCount = 0; - this->MaxSpawnCount = 0; - this->OccupiedLocationGameplayEffect = NULL; - this->OccupiedLocationGameplayEffectLevel = 0; + VehicleClass = NULL; + MinSpawnCount = 0; + MaxSpawnCount = 0; + OccupiedLocationGameplayEffect = NULL; + OccupiedLocationGameplayEffectLevel = 0; } diff --git a/Source/FortniteGame/Private/MontageItemAccessData.cpp b/Source/FortniteGame/Private/MontageItemAccessData.cpp index da1a60e7..27585905 100644 --- a/Source/FortniteGame/Private/MontageItemAccessData.cpp +++ b/Source/FortniteGame/Private/MontageItemAccessData.cpp @@ -1,6 +1,6 @@ #include "MontageItemAccessData.h" FMontageItemAccessData::FMontageItemAccessData() { - this->AccessToken = NULL; + AccessToken = NULL; } diff --git a/Source/FortniteGame/Private/MontageVisibilityData.cpp b/Source/FortniteGame/Private/MontageVisibilityData.cpp index c038f71b..be31ebac 100644 --- a/Source/FortniteGame/Private/MontageVisibilityData.cpp +++ b/Source/FortniteGame/Private/MontageVisibilityData.cpp @@ -1,7 +1,7 @@ #include "MontageVisibilityData.h" FMontageVisibilityData::FMontageVisibilityData() { - this->Rule = EMontageVisibilityRule::RequiredItem; - this->Item = NULL; + Rule = EMontageVisibilityRule::RequiredItem; + Item = NULL; } diff --git a/Source/FortniteGame/Private/MorphValuePair.cpp b/Source/FortniteGame/Private/MorphValuePair.cpp index 0299b444..6554df03 100644 --- a/Source/FortniteGame/Private/MorphValuePair.cpp +++ b/Source/FortniteGame/Private/MorphValuePair.cpp @@ -1,6 +1,6 @@ #include "MorphValuePair.h" FMorphValuePair::FMorphValuePair() { - this->MorphValue = 1; + MorphValue = 1; } diff --git a/Source/FortniteGame/Private/MountedWeaponInfo.cpp b/Source/FortniteGame/Private/MountedWeaponInfo.cpp index 94598b43..e6bde1bf 100644 --- a/Source/FortniteGame/Private/MountedWeaponInfo.cpp +++ b/Source/FortniteGame/Private/MountedWeaponInfo.cpp @@ -1,14 +1,14 @@ #include "MountedWeaponInfo.h" FMountedWeaponInfo::FMountedWeaponInfo() { - this->ThirdPersonDistanceCorrection = 1; - this->ThirdPersonDistanceCorrectionPawn = 1; - this->bDamageStartFromWeaponTowardFocus = false; - this->bTargetSourceFromVehicleMuzzle = false; - this->MinReticleAlphaForAimInterpolation = 1; - this->MinAimAngleDiffForReticleAlpha = 1; - this->MaxAimAngleDiffForReticleAlpha = 1; - this->bNeedsVehicleAttachment = false; - this->AttachAttemptCount = 0; + ThirdPersonDistanceCorrection = 1; + ThirdPersonDistanceCorrectionPawn = 1; + bDamageStartFromWeaponTowardFocus = false; + bTargetSourceFromVehicleMuzzle = false; + MinReticleAlphaForAimInterpolation = 1; + MinAimAngleDiffForReticleAlpha = 1; + MaxAimAngleDiffForReticleAlpha = 1; + bNeedsVehicleAttachment = false; + AttachAttemptCount = 0; } diff --git a/Source/FortniteGame/Private/MountedWeaponInfoRepped.cpp b/Source/FortniteGame/Private/MountedWeaponInfoRepped.cpp index 33342878..73464267 100644 --- a/Source/FortniteGame/Private/MountedWeaponInfoRepped.cpp +++ b/Source/FortniteGame/Private/MountedWeaponInfoRepped.cpp @@ -1,7 +1,7 @@ #include "MountedWeaponInfoRepped.h" FMountedWeaponInfoRepped::FMountedWeaponInfoRepped() { - this->HostVehicleCachedActor = NULL; - this->HostVehicleSeatIndexCached = 0; + HostVehicleCachedActor = NULL; + HostVehicleSeatIndexCached = 0; } diff --git a/Source/FortniteGame/Private/MoveToolSettings.cpp b/Source/FortniteGame/Private/MoveToolSettings.cpp index c33571c8..a0264148 100644 --- a/Source/FortniteGame/Private/MoveToolSettings.cpp +++ b/Source/FortniteGame/Private/MoveToolSettings.cpp @@ -1,7 +1,7 @@ #include "MoveToolSettings.h" FMoveToolSettings::FMoveToolSettings() { - this->bAllowGravityOnPlace = false; - this->bIsScalingInsteadOfRotating = false; + bAllowGravityOnPlace = false; + bIsScalingInsteadOfRotating = false; } diff --git a/Source/FortniteGame/Private/MovementComp_Tracer.cpp b/Source/FortniteGame/Private/MovementComp_Tracer.cpp index 3a948bc1..721d2922 100644 --- a/Source/FortniteGame/Private/MovementComp_Tracer.cpp +++ b/Source/FortniteGame/Private/MovementComp_Tracer.cpp @@ -1,6 +1,6 @@ #include "MovementComp_Tracer.h" UMovementComp_Tracer::UMovementComp_Tracer() { - this->Speed = 1; + Speed = 1; } diff --git a/Source/FortniteGame/Private/MovementTestDefinition.cpp b/Source/FortniteGame/Private/MovementTestDefinition.cpp index fdc20687..29890252 100644 --- a/Source/FortniteGame/Private/MovementTestDefinition.cpp +++ b/Source/FortniteGame/Private/MovementTestDefinition.cpp @@ -1,8 +1,8 @@ #include "MovementTestDefinition.h" FMovementTestDefinition::FMovementTestDefinition() { - this->ForwardMoveStrength = 1; - this->SideMoveStrength = 1; - this->Duration = 1; + ForwardMoveStrength = 1; + SideMoveStrength = 1; + Duration = 1; } diff --git a/Source/FortniteGame/Private/MtxBreakdown.cpp b/Source/FortniteGame/Private/MtxBreakdown.cpp index 8499c2e4..d729d171 100644 --- a/Source/FortniteGame/Private/MtxBreakdown.cpp +++ b/Source/FortniteGame/Private/MtxBreakdown.cpp @@ -1,9 +1,9 @@ #include "MtxBreakdown.h" FMtxBreakdown::FMtxBreakdown() { - this->AvailableTotalMtx = 0; - this->AvailablePremiumMtx = 0; - this->UnavailableTotalMtx = 0; - this->UnavailablePremiumMtx = 0; + AvailableTotalMtx = 0; + AvailablePremiumMtx = 0; + UnavailableTotalMtx = 0; + UnavailablePremiumMtx = 0; } diff --git a/Source/FortniteGame/Private/MtxPackage.cpp b/Source/FortniteGame/Private/MtxPackage.cpp index 133ded42..06e48695 100644 --- a/Source/FortniteGame/Private/MtxPackage.cpp +++ b/Source/FortniteGame/Private/MtxPackage.cpp @@ -1,7 +1,7 @@ #include "MtxPackage.h" FMtxPackage::FMtxPackage() { - this->TotalAmount = 0; - this->BonusAmount = 0; + TotalAmount = 0; + BonusAmount = 0; } diff --git a/Source/FortniteGame/Private/MtxPurchaseHistory.cpp b/Source/FortniteGame/Private/MtxPurchaseHistory.cpp index d6f06c64..a1bf78e9 100644 --- a/Source/FortniteGame/Private/MtxPurchaseHistory.cpp +++ b/Source/FortniteGame/Private/MtxPurchaseHistory.cpp @@ -1,7 +1,7 @@ #include "MtxPurchaseHistory.h" FMtxPurchaseHistory::FMtxPurchaseHistory() { - this->RefundCredits = 0; - this->RefundsUsed = 0; + RefundCredits = 0; + RefundsUsed = 0; } diff --git a/Source/FortniteGame/Private/MtxPurchaseHistoryEntry.cpp b/Source/FortniteGame/Private/MtxPurchaseHistoryEntry.cpp index efcd590e..5df6e90e 100644 --- a/Source/FortniteGame/Private/MtxPurchaseHistoryEntry.cpp +++ b/Source/FortniteGame/Private/MtxPurchaseHistoryEntry.cpp @@ -1,8 +1,8 @@ #include "MtxPurchaseHistoryEntry.h" FMtxPurchaseHistoryEntry::FMtxPurchaseHistoryEntry() { - this->FreeRefundEligible = false; - this->bHasBeenRefunded = false; - this->TotalMtxPaid = 0; + FreeRefundEligible = false; + bHasBeenRefunded = false; + TotalMtxPaid = 0; } diff --git a/Source/FortniteGame/Private/MusicPlayerData.cpp b/Source/FortniteGame/Private/MusicPlayerData.cpp index 8312e8e2..d485143a 100644 --- a/Source/FortniteGame/Private/MusicPlayerData.cpp +++ b/Source/FortniteGame/Private/MusicPlayerData.cpp @@ -1,7 +1,7 @@ #include "MusicPlayerData.h" FMusicPlayerData::FMusicPlayerData() { - this->SongIndex = 0; - this->ServerTimeSongStarted = 1; + SongIndex = 0; + ServerTimeSongStarted = 1; } diff --git a/Source/FortniteGame/Private/MusicTrackData.cpp b/Source/FortniteGame/Private/MusicTrackData.cpp index de1b96ae..8a7f0a08 100644 --- a/Source/FortniteGame/Private/MusicTrackData.cpp +++ b/Source/FortniteGame/Private/MusicTrackData.cpp @@ -1,6 +1,6 @@ #include "MusicTrackData.h" FMusicTrackData::FMusicTrackData() { - this->Enabled = false; + Enabled = false; } diff --git a/Source/FortniteGame/Private/MutatorPlayerSettingsData.cpp b/Source/FortniteGame/Private/MutatorPlayerSettingsData.cpp index 844f532f..23cb3d97 100644 --- a/Source/FortniteGame/Private/MutatorPlayerSettingsData.cpp +++ b/Source/FortniteGame/Private/MutatorPlayerSettingsData.cpp @@ -1,6 +1,6 @@ #include "MutatorPlayerSettingsData.h" FMutatorPlayerSettingsData::FMutatorPlayerSettingsData() { - this->ScopeSettings = NULL; + ScopeSettings = NULL; } diff --git a/Source/FortniteGame/Private/MyFortCategoryData.cpp b/Source/FortniteGame/Private/MyFortCategoryData.cpp index 06255db7..4bd3a4bc 100644 --- a/Source/FortniteGame/Private/MyFortCategoryData.cpp +++ b/Source/FortniteGame/Private/MyFortCategoryData.cpp @@ -1,6 +1,6 @@ #include "MyFortCategoryData.h" FMyFortCategoryData::FMyFortCategoryData() { - this->bIsCore = false; + bIsCore = false; } diff --git a/Source/FortniteGame/Private/MyTownData.cpp b/Source/FortniteGame/Private/MyTownData.cpp index 7c77fe0c..68143792 100644 --- a/Source/FortniteGame/Private/MyTownData.cpp +++ b/Source/FortniteGame/Private/MyTownData.cpp @@ -1,13 +1,13 @@ #include "MyTownData.h" UMyTownData::UMyTownData() { - this->PersonnelXpItemDefinition = NULL; - this->HeroXpItemDefinition = NULL; - this->VoucherItemDefinition = NULL; - this->SchematicXpItemDefinition = NULL; - this->CurrencyItemDefinition = NULL; - this->SkillPointItemDefinition = NULL; - this->ResearchPointItemDefinition = NULL; - this->TotalRatingGameplayEffect = NULL; + PersonnelXpItemDefinition = NULL; + HeroXpItemDefinition = NULL; + VoucherItemDefinition = NULL; + SchematicXpItemDefinition = NULL; + CurrencyItemDefinition = NULL; + SkillPointItemDefinition = NULL; + ResearchPointItemDefinition = NULL; + TotalRatingGameplayEffect = NULL; } diff --git a/Source/FortniteGame/Private/MyTownWorkerGenderData.cpp b/Source/FortniteGame/Private/MyTownWorkerGenderData.cpp index 0e0ac8f9..7425cedd 100644 --- a/Source/FortniteGame/Private/MyTownWorkerGenderData.cpp +++ b/Source/FortniteGame/Private/MyTownWorkerGenderData.cpp @@ -1,7 +1,7 @@ #include "MyTownWorkerGenderData.h" FMyTownWorkerGenderData::FMyTownWorkerGenderData() { - this->Gender = EFortCustomGender::Invalid; - this->SelectionWeight = 0; + Gender = EFortCustomGender::Invalid; + SelectionWeight = 0; } diff --git a/Source/FortniteGame/Private/MyTownWorkerPersonalityData.cpp b/Source/FortniteGame/Private/MyTownWorkerPersonalityData.cpp index d853cc00..b4024eb0 100644 --- a/Source/FortniteGame/Private/MyTownWorkerPersonalityData.cpp +++ b/Source/FortniteGame/Private/MyTownWorkerPersonalityData.cpp @@ -1,6 +1,6 @@ #include "MyTownWorkerPersonalityData.h" FMyTownWorkerPersonalityData::FMyTownWorkerPersonalityData() { - this->SelectionWeight = 0; + SelectionWeight = 0; } diff --git a/Source/FortniteGame/Private/MyTownWorkerPortraitData.cpp b/Source/FortniteGame/Private/MyTownWorkerPortraitData.cpp index f5b612e0..e6709b04 100644 --- a/Source/FortniteGame/Private/MyTownWorkerPortraitData.cpp +++ b/Source/FortniteGame/Private/MyTownWorkerPortraitData.cpp @@ -1,6 +1,6 @@ #include "MyTownWorkerPortraitData.h" FMyTownWorkerPortraitData::FMyTownWorkerPortraitData() { - this->SelectionWeight = 0; + SelectionWeight = 0; } diff --git a/Source/FortniteGame/Private/MyTownWorkerSetBonusData.cpp b/Source/FortniteGame/Private/MyTownWorkerSetBonusData.cpp index a3c78787..ccf2572e 100644 --- a/Source/FortniteGame/Private/MyTownWorkerSetBonusData.cpp +++ b/Source/FortniteGame/Private/MyTownWorkerSetBonusData.cpp @@ -1,8 +1,8 @@ #include "MyTownWorkerSetBonusData.h" FMyTownWorkerSetBonusData::FMyTownWorkerSetBonusData() { - this->RequiredWorkersCount = 0; - this->SetBonusEffect = NULL; - this->SelectionWeight = 0; + RequiredWorkersCount = 0; + SetBonusEffect = NULL; + SelectionWeight = 0; } diff --git a/Source/FortniteGame/Private/NamePlateFilter.cpp b/Source/FortniteGame/Private/NamePlateFilter.cpp index 8b7f0941..5d2892c8 100644 --- a/Source/FortniteGame/Private/NamePlateFilter.cpp +++ b/Source/FortniteGame/Private/NamePlateFilter.cpp @@ -1,6 +1,6 @@ #include "NamePlateFilter.h" FNamePlateFilter::FNamePlateFilter() { - this->bIsSet = false; + bIsSet = false; } diff --git a/Source/FortniteGame/Private/NamedWeightTableRow.cpp b/Source/FortniteGame/Private/NamedWeightTableRow.cpp index f8edd241..9c14da1c 100644 --- a/Source/FortniteGame/Private/NamedWeightTableRow.cpp +++ b/Source/FortniteGame/Private/NamedWeightTableRow.cpp @@ -1,6 +1,6 @@ #include "NamedWeightTableRow.h" FNamedWeightTableRow::FNamedWeightTableRow() { - this->Weight = 1; + Weight = 1; } diff --git a/Source/FortniteGame/Private/NativeCurieFXTypeSettings.cpp b/Source/FortniteGame/Private/NativeCurieFXTypeSettings.cpp index 276ce7fd..de0829c1 100644 --- a/Source/FortniteGame/Private/NativeCurieFXTypeSettings.cpp +++ b/Source/FortniteGame/Private/NativeCurieFXTypeSettings.cpp @@ -1,10 +1,10 @@ #include "NativeCurieFXTypeSettings.h" FNativeCurieFXTypeSettings::FNativeCurieFXTypeSettings() { - this->GlowPriority = 0; - this->GlowMaterialIdx = 1; - this->bNeedsSignificanceTracking = false; - this->bNeedsGlow = false; - this->bNeedsAmbientAudio = false; + GlowPriority = 0; + GlowMaterialIdx = 1; + bNeedsSignificanceTracking = false; + bNeedsGlow = false; + bNeedsAmbientAudio = false; } diff --git a/Source/FortniteGame/Private/NavArrow.cpp b/Source/FortniteGame/Private/NavArrow.cpp index 017a089f..d0da6740 100644 --- a/Source/FortniteGame/Private/NavArrow.cpp +++ b/Source/FortniteGame/Private/NavArrow.cpp @@ -10,6 +10,6 @@ void ANavArrow::HideArrow_Implementation() { } ANavArrow::ANavArrow() { - this->DestinationTrackerComponent = NULL; + DestinationTrackerComponent = NULL; } diff --git a/Source/FortniteGame/Private/NavDataSetVariantSettings.cpp b/Source/FortniteGame/Private/NavDataSetVariantSettings.cpp index b8e80401..7e0d0398 100644 --- a/Source/FortniteGame/Private/NavDataSetVariantSettings.cpp +++ b/Source/FortniteGame/Private/NavDataSetVariantSettings.cpp @@ -1,6 +1,6 @@ #include "NavDataSetVariantSettings.h" FNavDataSetVariantSettings::FNavDataSetVariantSettings() { - this->OceanFloodLevel = 0; + OceanFloodLevel = 0; } diff --git a/Source/FortniteGame/Private/NavOptionFallback.cpp b/Source/FortniteGame/Private/NavOptionFallback.cpp index 9add050b..afa41546 100644 --- a/Source/FortniteGame/Private/NavOptionFallback.cpp +++ b/Source/FortniteGame/Private/NavOptionFallback.cpp @@ -1,7 +1,7 @@ #include "NavOptionFallback.h" FNavOptionFallback::FNavOptionFallback() { - this->NavDir = ENavOptionFallbackDir::Left; - this->NavObj = NULL; + NavDir = ENavOptionFallbackDir::Left; + NavObj = NULL; } diff --git a/Source/FortniteGame/Private/NavOptions.cpp b/Source/FortniteGame/Private/NavOptions.cpp index f791189d..b89a45c0 100644 --- a/Source/FortniteGame/Private/NavOptions.cpp +++ b/Source/FortniteGame/Private/NavOptions.cpp @@ -1,9 +1,9 @@ #include "NavOptions.h" FNavOptions::FNavOptions() { - this->NavObjToLeft = NULL; - this->NavObjToRight = NULL; - this->NavObjToUp = NULL; - this->NavObjToDown = NULL; + NavObjToLeft = NULL; + NavObjToRight = NULL; + NavObjToUp = NULL; + NavObjToDown = NULL; } diff --git a/Source/FortniteGame/Private/NavWidgetSettings.cpp b/Source/FortniteGame/Private/NavWidgetSettings.cpp index 475d3d0e..d98383f3 100644 --- a/Source/FortniteGame/Private/NavWidgetSettings.cpp +++ b/Source/FortniteGame/Private/NavWidgetSettings.cpp @@ -1,10 +1,10 @@ #include "NavWidgetSettings.h" FNavWidgetSettings::FNavWidgetSettings() { - this->bDrawNavWidget = false; - this->Distance = 1; - this->Angle = 1; - this->MinRandomNavAngle = 1; - this->MaxRandomNavAngle = 1; + bDrawNavWidget = false; + Distance = 1; + Angle = 1; + MinRandomNavAngle = 1; + MaxRandomNavAngle = 1; } diff --git a/Source/FortniteGame/Private/NeighboringFloorInfo.cpp b/Source/FortniteGame/Private/NeighboringFloorInfo.cpp index a8642838..54fd5a94 100644 --- a/Source/FortniteGame/Private/NeighboringFloorInfo.cpp +++ b/Source/FortniteGame/Private/NeighboringFloorInfo.cpp @@ -1,6 +1,6 @@ #include "NeighboringFloorInfo.h" FNeighboringFloorInfo::FNeighboringFloorInfo() { - this->FloorPosition = EStructuralFloorPosition::Top; + FloorPosition = EStructuralFloorPosition::Top; } diff --git a/Source/FortniteGame/Private/NeighboringWallInfo.cpp b/Source/FortniteGame/Private/NeighboringWallInfo.cpp index 84d03e9d..73fcd07f 100644 --- a/Source/FortniteGame/Private/NeighboringWallInfo.cpp +++ b/Source/FortniteGame/Private/NeighboringWallInfo.cpp @@ -1,6 +1,6 @@ #include "NeighboringWallInfo.h" FNeighboringWallInfo::FNeighboringWallInfo() { - this->WallPosition = EStructuralWallPosition::Left; + WallPosition = EStructuralWallPosition::Left; } diff --git a/Source/FortniteGame/Private/NetTowhookAttachState.cpp b/Source/FortniteGame/Private/NetTowhookAttachState.cpp index 89389987..b0b8c38d 100644 --- a/Source/FortniteGame/Private/NetTowhookAttachState.cpp +++ b/Source/FortniteGame/Private/NetTowhookAttachState.cpp @@ -1,6 +1,6 @@ #include "NetTowhookAttachState.h" FNetTowhookAttachState::FNetTowhookAttachState() { - this->Component = NULL; + Component = NULL; } diff --git a/Source/FortniteGame/Private/NightNightBase.cpp b/Source/FortniteGame/Private/NightNightBase.cpp index 50197568..7ad44ef2 100644 --- a/Source/FortniteGame/Private/NightNightBase.cpp +++ b/Source/FortniteGame/Private/NightNightBase.cpp @@ -17,6 +17,6 @@ void ANightNightBase::GetLifetimeReplicatedProps(TArray& OutL } ANightNightBase::ANightNightBase() { - this->bPrepareClient = false; + bPrepareClient = false; } diff --git a/Source/FortniteGame/Private/NotificationUISettings.cpp b/Source/FortniteGame/Private/NotificationUISettings.cpp index de8dfa99..cdd536f9 100644 --- a/Source/FortniteGame/Private/NotificationUISettings.cpp +++ b/Source/FortniteGame/Private/NotificationUISettings.cpp @@ -1,7 +1,7 @@ #include "NotificationUISettings.h" FNotificationUISettings::FNotificationUISettings() { - this->DisplayTime = 1; - this->bShouldOverrideVisibilitySettings = false; + DisplayTime = 1; + bShouldOverrideVisibilitySettings = false; } diff --git a/Source/FortniteGame/Private/ObjectCostVersion.cpp b/Source/FortniteGame/Private/ObjectCostVersion.cpp index 1fcc60d1..20cbbc3a 100644 --- a/Source/FortniteGame/Private/ObjectCostVersion.cpp +++ b/Source/FortniteGame/Private/ObjectCostVersion.cpp @@ -1,8 +1,8 @@ #include "ObjectCostVersion.h" FObjectCostVersion::FObjectCostVersion() { - this->MajorVersion = 0; - this->Timestamp = 0; - this->MinorVersionStringHash = 0; + MajorVersion = 0; + Timestamp = 0; + MinorVersionStringHash = 0; } diff --git a/Source/FortniteGame/Private/ObjectIdentifier.cpp b/Source/FortniteGame/Private/ObjectIdentifier.cpp index b8eef2ca..9a4ee176 100644 --- a/Source/FortniteGame/Private/ObjectIdentifier.cpp +++ b/Source/FortniteGame/Private/ObjectIdentifier.cpp @@ -1,6 +1,6 @@ #include "ObjectIdentifier.h" FObjectIdentifier::FObjectIdentifier() { - this->CachedHash = 0; + CachedHash = 0; } diff --git a/Source/FortniteGame/Private/ObjectInteractionBehavior.cpp b/Source/FortniteGame/Private/ObjectInteractionBehavior.cpp index 45228dfb..66ae6125 100644 --- a/Source/FortniteGame/Private/ObjectInteractionBehavior.cpp +++ b/Source/FortniteGame/Private/ObjectInteractionBehavior.cpp @@ -45,16 +45,16 @@ void UObjectInteractionBehavior::EndCreativeInteraction_Implementation() { } UObjectInteractionBehavior::UObjectInteractionBehavior() { - this->StartInteractionAbility = NULL; - this->EndInteractionAbility = NULL; - this->TriggerInteractionAbility = NULL; - this->RotateClockwiseAbility = NULL; - this->RotateCounterclockwiseAbility = NULL; - this->MirrorAbility = NULL; - this->ExitAbility = NULL; - this->FailAbility = NULL; - this->bShouldAddToParent = true; - this->bShouldUseActorToSelection = false; - this->Priority = 0; + StartInteractionAbility = NULL; + EndInteractionAbility = NULL; + TriggerInteractionAbility = NULL; + RotateClockwiseAbility = NULL; + RotateCounterclockwiseAbility = NULL; + MirrorAbility = NULL; + ExitAbility = NULL; + FailAbility = NULL; + bShouldAddToParent = true; + bShouldUseActorToSelection = false; + Priority = 0; } diff --git a/Source/FortniteGame/Private/ObjectTracker_Legacy.cpp b/Source/FortniteGame/Private/ObjectTracker_Legacy.cpp index 8485f663..7728326b 100644 --- a/Source/FortniteGame/Private/ObjectTracker_Legacy.cpp +++ b/Source/FortniteGame/Private/ObjectTracker_Legacy.cpp @@ -1,6 +1,6 @@ #include "ObjectTracker_Legacy.h" FObjectTracker_Legacy::FObjectTracker_Legacy() { - this->MetricConfiguration = NULL; + MetricConfiguration = NULL; } diff --git a/Source/FortniteGame/Private/ObjectivePartialCompletionData.cpp b/Source/FortniteGame/Private/ObjectivePartialCompletionData.cpp index 56d6d5ad..0bbc4dca 100644 --- a/Source/FortniteGame/Private/ObjectivePartialCompletionData.cpp +++ b/Source/FortniteGame/Private/ObjectivePartialCompletionData.cpp @@ -1,6 +1,6 @@ #include "ObjectivePartialCompletionData.h" FObjectivePartialCompletionData::FObjectivePartialCompletionData() { - this->CompletionCount = 0; + CompletionCount = 0; } diff --git a/Source/FortniteGame/Private/ObjectiveRequirement.cpp b/Source/FortniteGame/Private/ObjectiveRequirement.cpp index fbbd038d..b17de043 100644 --- a/Source/FortniteGame/Private/ObjectiveRequirement.cpp +++ b/Source/FortniteGame/Private/ObjectiveRequirement.cpp @@ -1,6 +1,6 @@ #include "ObjectiveRequirement.h" FObjectiveRequirement::FObjectiveRequirement() { - this->bCompleted = false; + bCompleted = false; } diff --git a/Source/FortniteGame/Private/ObjectiveSpecialActorContainer.cpp b/Source/FortniteGame/Private/ObjectiveSpecialActorContainer.cpp index 9c9f31b0..6d7e8326 100644 --- a/Source/FortniteGame/Private/ObjectiveSpecialActorContainer.cpp +++ b/Source/FortniteGame/Private/ObjectiveSpecialActorContainer.cpp @@ -1,6 +1,6 @@ #include "ObjectiveSpecialActorContainer.h" FObjectiveSpecialActorContainer::FObjectiveSpecialActorContainer() { - this->TheSpawnedObjective = NULL; + TheSpawnedObjective = NULL; } diff --git a/Source/FortniteGame/Private/OfferVoteInfo.cpp b/Source/FortniteGame/Private/OfferVoteInfo.cpp index e702300e..c05215e7 100644 --- a/Source/FortniteGame/Private/OfferVoteInfo.cpp +++ b/Source/FortniteGame/Private/OfferVoteInfo.cpp @@ -1,6 +1,6 @@ #include "OfferVoteInfo.h" FOfferVoteInfo::FOfferVoteInfo() { - this->VoteCount = 0; + VoteCount = 0; } diff --git a/Source/FortniteGame/Private/OrientationWarpingSettings.cpp b/Source/FortniteGame/Private/OrientationWarpingSettings.cpp index a56cd904..8cb1a2cd 100644 --- a/Source/FortniteGame/Private/OrientationWarpingSettings.cpp +++ b/Source/FortniteGame/Private/OrientationWarpingSettings.cpp @@ -1,7 +1,7 @@ #include "OrientationWarpingSettings.h" FOrientationWarpingSettings::FOrientationWarpingSettings() { - this->YawRotationAxis = EAxis::None; - this->BodyOrientationAlpha = 1; + YawRotationAxis = EAxis::None; + BodyOrientationAlpha = 1; } diff --git a/Source/FortniteGame/Private/OriginalAndSpawnedPair.cpp b/Source/FortniteGame/Private/OriginalAndSpawnedPair.cpp index 83a8c152..d936dbec 100644 --- a/Source/FortniteGame/Private/OriginalAndSpawnedPair.cpp +++ b/Source/FortniteGame/Private/OriginalAndSpawnedPair.cpp @@ -1,8 +1,8 @@ #include "OriginalAndSpawnedPair.h" FOriginalAndSpawnedPair::FOriginalAndSpawnedPair() { - this->OriginalActor = NULL; - this->SpawnedActor = NULL; - this->bSpawnedActorIsForPreview = false; + OriginalActor = NULL; + SpawnedActor = NULL; + bSpawnedActorIsForPreview = false; } diff --git a/Source/FortniteGame/Private/OstrichWeapon_RetainedData.cpp b/Source/FortniteGame/Private/OstrichWeapon_RetainedData.cpp index 25070117..cdd01fd0 100644 --- a/Source/FortniteGame/Private/OstrichWeapon_RetainedData.cpp +++ b/Source/FortniteGame/Private/OstrichWeapon_RetainedData.cpp @@ -1,8 +1,8 @@ #include "OstrichWeapon_RetainedData.h" FOstrichWeapon_RetainedData::FOstrichWeapon_RetainedData() { - this->LoadedShotgunAmmo = 0; - this->RocketsCooldownElapsed = 1; - this->bHasPrevious = false; + LoadedShotgunAmmo = 0; + RocketsCooldownElapsed = 1; + bHasPrevious = false; } diff --git a/Source/FortniteGame/Private/OutpostItemUpgradeData.cpp b/Source/FortniteGame/Private/OutpostItemUpgradeData.cpp index 0239eef7..9e0b7d1a 100644 --- a/Source/FortniteGame/Private/OutpostItemUpgradeData.cpp +++ b/Source/FortniteGame/Private/OutpostItemUpgradeData.cpp @@ -1,6 +1,6 @@ #include "OutpostItemUpgradeData.h" FOutpostItemUpgradeData::FOutpostItemUpgradeData() { - this->ItemLevel = 0; + ItemLevel = 0; } diff --git a/Source/FortniteGame/Private/OutpostPOSTPerTheaterData.cpp b/Source/FortniteGame/Private/OutpostPOSTPerTheaterData.cpp index 45534cba..ba546e6f 100644 --- a/Source/FortniteGame/Private/OutpostPOSTPerTheaterData.cpp +++ b/Source/FortniteGame/Private/OutpostPOSTPerTheaterData.cpp @@ -1,6 +1,6 @@ #include "OutpostPOSTPerTheaterData.h" FOutpostPOSTPerTheaterData::FOutpostPOSTPerTheaterData() { - this->TheaterSlot = 0; + TheaterSlot = 0; } diff --git a/Source/FortniteGame/Private/OutpostPOSTRequirementData.cpp b/Source/FortniteGame/Private/OutpostPOSTRequirementData.cpp index a09ae92a..00fb61d7 100644 --- a/Source/FortniteGame/Private/OutpostPOSTRequirementData.cpp +++ b/Source/FortniteGame/Private/OutpostPOSTRequirementData.cpp @@ -1,11 +1,11 @@ #include "OutpostPOSTRequirementData.h" UOutpostPOSTRequirementData::UOutpostPOSTRequirementData() { - this->RequirementItemDefinition = NULL; - this->TotalRequired = 0; - this->AlreadyDeposited = 0; - this->AmountOwned = 0; - this->bHasEnough = false; - this->AmountToDeposit = 0; + RequirementItemDefinition = NULL; + TotalRequired = 0; + AlreadyDeposited = 0; + AmountOwned = 0; + bHasEnough = false; + AmountToDeposit = 0; } diff --git a/Source/FortniteGame/Private/OutpostPrestigeEffectsPerTheater.cpp b/Source/FortniteGame/Private/OutpostPrestigeEffectsPerTheater.cpp index 7d6ca542..698e0aa4 100644 --- a/Source/FortniteGame/Private/OutpostPrestigeEffectsPerTheater.cpp +++ b/Source/FortniteGame/Private/OutpostPrestigeEffectsPerTheater.cpp @@ -1,6 +1,6 @@ #include "OutpostPrestigeEffectsPerTheater.h" FOutpostPrestigeEffectsPerTheater::FOutpostPrestigeEffectsPerTheater() { - this->TheaterSlot = 0; + TheaterSlot = 0; } diff --git a/Source/FortniteGame/Private/OutpostUpgradeAndPrestigeBuildingData.cpp b/Source/FortniteGame/Private/OutpostUpgradeAndPrestigeBuildingData.cpp index b72cec8c..2f36b937 100644 --- a/Source/FortniteGame/Private/OutpostUpgradeAndPrestigeBuildingData.cpp +++ b/Source/FortniteGame/Private/OutpostUpgradeAndPrestigeBuildingData.cpp @@ -1,8 +1,8 @@ #include "OutpostUpgradeAndPrestigeBuildingData.h" FOutpostUpgradeAndPrestigeBuildingData::FOutpostUpgradeAndPrestigeBuildingData() { - this->MaxPrestigeLevel = 0; - this->DefaultOutpostBuildingUpgradeData = NULL; - this->POSTBuildingGameplayEffectClass = NULL; + MaxPrestigeLevel = 0; + DefaultOutpostBuildingUpgradeData = NULL; + POSTBuildingGameplayEffectClass = NULL; } diff --git a/Source/FortniteGame/Private/OutpostUpgradesPerTheaterData.cpp b/Source/FortniteGame/Private/OutpostUpgradesPerTheaterData.cpp index c4ba4752..b610eb6f 100644 --- a/Source/FortniteGame/Private/OutpostUpgradesPerTheaterData.cpp +++ b/Source/FortniteGame/Private/OutpostUpgradesPerTheaterData.cpp @@ -1,7 +1,7 @@ #include "OutpostUpgradesPerTheaterData.h" FOutpostUpgradesPerTheaterData::FOutpostUpgradesPerTheaterData() { - this->TheaterSlot = 0; - this->OutpostUpgradesData = NULL; + TheaterSlot = 0; + OutpostUpgradesData = NULL; } diff --git a/Source/FortniteGame/Private/OverlapRestrictions.cpp b/Source/FortniteGame/Private/OverlapRestrictions.cpp index 2a7ab5c4..2dd265ba 100644 --- a/Source/FortniteGame/Private/OverlapRestrictions.cpp +++ b/Source/FortniteGame/Private/OverlapRestrictions.cpp @@ -1,6 +1,6 @@ #include "OverlapRestrictions.h" FOverlapRestrictions::FOverlapRestrictions() { - this->OverlapsPerActor = 0; + OverlapsPerActor = 0; } diff --git a/Source/FortniteGame/Private/POIRoundInfo.cpp b/Source/FortniteGame/Private/POIRoundInfo.cpp index 8883c997..0df12cd2 100644 --- a/Source/FortniteGame/Private/POIRoundInfo.cpp +++ b/Source/FortniteGame/Private/POIRoundInfo.cpp @@ -1,6 +1,6 @@ #include "POIRoundInfo.h" FPOIRoundInfo::FPOIRoundInfo() { - this->CameraActor = NULL; + CameraActor = NULL; } diff --git a/Source/FortniteGame/Private/PapayaAnalyticsComponent.cpp b/Source/FortniteGame/Private/PapayaAnalyticsComponent.cpp index eb56cbfe..46f45a78 100644 --- a/Source/FortniteGame/Private/PapayaAnalyticsComponent.cpp +++ b/Source/FortniteGame/Private/PapayaAnalyticsComponent.cpp @@ -1,7 +1,7 @@ #include "PapayaAnalyticsComponent.h" UPapayaAnalyticsComponent::UPapayaAnalyticsComponent() { - this->ParentAnalyticsComp = NULL; - this->ChildAnalyticsComp = NULL; + ParentAnalyticsComp = NULL; + ChildAnalyticsComp = NULL; } diff --git a/Source/FortniteGame/Private/PapayaServerMigrationComponent.cpp b/Source/FortniteGame/Private/PapayaServerMigrationComponent.cpp index 4d9b7c6d..470116c3 100644 --- a/Source/FortniteGame/Private/PapayaServerMigrationComponent.cpp +++ b/Source/FortniteGame/Private/PapayaServerMigrationComponent.cpp @@ -14,6 +14,6 @@ void UPapayaServerMigrationComponent::GetLifetimeReplicatedProps(TArrayLastRequestedTimeForMigrationTimerPushback = 1; + LastRequestedTimeForMigrationTimerPushback = 1; } diff --git a/Source/FortniteGame/Private/PartOverrideData.cpp b/Source/FortniteGame/Private/PartOverrideData.cpp index 5179ca8c..014f23a8 100644 --- a/Source/FortniteGame/Private/PartOverrideData.cpp +++ b/Source/FortniteGame/Private/PartOverrideData.cpp @@ -1,6 +1,6 @@ #include "PartOverrideData.h" FPartOverrideData::FPartOverrideData() { - this->Gender = EFortCustomGender::Invalid; + Gender = EFortCustomGender::Invalid; } diff --git a/Source/FortniteGame/Private/PartyAssistObjectiveData.cpp b/Source/FortniteGame/Private/PartyAssistObjectiveData.cpp index f0731c4d..3e31c82f 100644 --- a/Source/FortniteGame/Private/PartyAssistObjectiveData.cpp +++ b/Source/FortniteGame/Private/PartyAssistObjectiveData.cpp @@ -1,7 +1,7 @@ #include "PartyAssistObjectiveData.h" FPartyAssistObjectiveData::FPartyAssistObjectiveData() { - this->Count = 0; - this->bCompleted = false; + Count = 0; + bCompleted = false; } diff --git a/Source/FortniteGame/Private/PartyAssistQuestData.cpp b/Source/FortniteGame/Private/PartyAssistQuestData.cpp index 7e8bdc10..0b6375fb 100644 --- a/Source/FortniteGame/Private/PartyAssistQuestData.cpp +++ b/Source/FortniteGame/Private/PartyAssistQuestData.cpp @@ -1,9 +1,9 @@ #include "PartyAssistQuestData.h" FPartyAssistQuestData::FPartyAssistQuestData() { - this->AssistedQuestDef = NULL; - this->AssistedPlayer = NULL; - this->CurrentQuestStage = 0; - this->QuestCompleted = false; + AssistedQuestDef = NULL; + AssistedPlayer = NULL; + CurrentQuestStage = 0; + QuestCompleted = false; } diff --git a/Source/FortniteGame/Private/PartyDisplayManager.cpp b/Source/FortniteGame/Private/PartyDisplayManager.cpp index 260ebca7..c5a6ee44 100644 --- a/Source/FortniteGame/Private/PartyDisplayManager.cpp +++ b/Source/FortniteGame/Private/PartyDisplayManager.cpp @@ -52,9 +52,9 @@ void APartyDisplayManager::BeginLoadingAssetsForItem(UFortItem* ItemToView, cons } APartyDisplayManager::APartyDisplayManager() { - this->VaultPlacementActor = NULL; - this->VaultWeaponPlacementActor = NULL; - this->PlayerInMatchHoloMaterial = NULL; - this->IsPlayingCelebrateFX = false; + VaultPlacementActor = NULL; + VaultWeaponPlacementActor = NULL; + PlayerInMatchHoloMaterial = NULL; + IsPlayingCelebrateFX = false; } diff --git a/Source/FortniteGame/Private/PartyFailureLogSubmit.cpp b/Source/FortniteGame/Private/PartyFailureLogSubmit.cpp index 834c6f03..8c041457 100644 --- a/Source/FortniteGame/Private/PartyFailureLogSubmit.cpp +++ b/Source/FortniteGame/Private/PartyFailureLogSubmit.cpp @@ -1,8 +1,8 @@ #include "PartyFailureLogSubmit.h" FPartyFailureLogSubmit::FPartyFailureLogSubmit() { - this->bSubmitLogs = false; - this->bSubmitSecondaryLogs = false; - this->LogTailKb = 0; + bSubmitLogs = false; + bSubmitSecondaryLogs = false; + LogTailKb = 0; } diff --git a/Source/FortniteGame/Private/PartyFailureLogSubmitReason.cpp b/Source/FortniteGame/Private/PartyFailureLogSubmitReason.cpp index b564e9d4..9dcdfaf7 100644 --- a/Source/FortniteGame/Private/PartyFailureLogSubmitReason.cpp +++ b/Source/FortniteGame/Private/PartyFailureLogSubmitReason.cpp @@ -1,6 +1,6 @@ #include "PartyFailureLogSubmitReason.h" FPartyFailureLogSubmitReason::FPartyFailureLogSubmitReason() { - this->LogSubmitChance = 1; + LogSubmitChance = 1; } diff --git a/Source/FortniteGame/Private/PartyMemberAssistedChallengeInfo.cpp b/Source/FortniteGame/Private/PartyMemberAssistedChallengeInfo.cpp index c36c2ec4..8c56e704 100644 --- a/Source/FortniteGame/Private/PartyMemberAssistedChallengeInfo.cpp +++ b/Source/FortniteGame/Private/PartyMemberAssistedChallengeInfo.cpp @@ -1,7 +1,7 @@ #include "PartyMemberAssistedChallengeInfo.h" FPartyMemberAssistedChallengeInfo::FPartyMemberAssistedChallengeInfo() { - this->QuestItemDef = NULL; - this->ObjectivesCompleted = 0; + QuestItemDef = NULL; + ObjectivesCompleted = 0; } diff --git a/Source/FortniteGame/Private/PartyMemberAthenaBannerInfo.cpp b/Source/FortniteGame/Private/PartyMemberAthenaBannerInfo.cpp index c059c839..2aceae83 100644 --- a/Source/FortniteGame/Private/PartyMemberAthenaBannerInfo.cpp +++ b/Source/FortniteGame/Private/PartyMemberAthenaBannerInfo.cpp @@ -1,6 +1,6 @@ #include "PartyMemberAthenaBannerInfo.h" FPartyMemberAthenaBannerInfo::FPartyMemberAthenaBannerInfo() { - this->SeasonLevel = 0; + SeasonLevel = 0; } diff --git a/Source/FortniteGame/Private/PartyMemberBattlePassInfo.cpp b/Source/FortniteGame/Private/PartyMemberBattlePassInfo.cpp index 8bae4049..1eaad42f 100644 --- a/Source/FortniteGame/Private/PartyMemberBattlePassInfo.cpp +++ b/Source/FortniteGame/Private/PartyMemberBattlePassInfo.cpp @@ -1,9 +1,9 @@ #include "PartyMemberBattlePassInfo.h" FPartyMemberBattlePassInfo::FPartyMemberBattlePassInfo() { - this->bHasPurchasedPass = false; - this->PassLevel = 0; - this->SelfBoostXp = 0; - this->FriendBoostXp = 0; + bHasPurchasedPass = false; + PassLevel = 0; + SelfBoostXp = 0; + FriendBoostXp = 0; } diff --git a/Source/FortniteGame/Private/PartyMemberFrontendEmote.cpp b/Source/FortniteGame/Private/PartyMemberFrontendEmote.cpp index 91ab9b08..68fd1e14 100644 --- a/Source/FortniteGame/Private/PartyMemberFrontendEmote.cpp +++ b/Source/FortniteGame/Private/PartyMemberFrontendEmote.cpp @@ -1,6 +1,6 @@ #include "PartyMemberFrontendEmote.h" FPartyMemberFrontendEmote::FPartyMemberFrontendEmote() { - this->EmoteSection = 0; + EmoteSection = 0; } diff --git a/Source/FortniteGame/Private/PartyMemberScratchEntry.cpp b/Source/FortniteGame/Private/PartyMemberScratchEntry.cpp index d1da63fb..54fe39f2 100644 --- a/Source/FortniteGame/Private/PartyMemberScratchEntry.cpp +++ b/Source/FortniteGame/Private/PartyMemberScratchEntry.cpp @@ -1,7 +1,7 @@ #include "PartyMemberScratchEntry.h" FPartyMemberScratchEntry::FPartyMemberScratchEntry() { - this->T = 0; - this->V = 0; + T = 0; + V = 0; } diff --git a/Source/FortniteGame/Private/PartyMemberSquadAssignmentRequest.cpp b/Source/FortniteGame/Private/PartyMemberSquadAssignmentRequest.cpp index cf150440..43e64c54 100644 --- a/Source/FortniteGame/Private/PartyMemberSquadAssignmentRequest.cpp +++ b/Source/FortniteGame/Private/PartyMemberSquadAssignmentRequest.cpp @@ -1,8 +1,8 @@ #include "PartyMemberSquadAssignmentRequest.h" FPartyMemberSquadAssignmentRequest::FPartyMemberSquadAssignmentRequest() { - this->StartingAbsoluteIdx = 0; - this->TargetAbsoluteIdx = 0; - this->Version = 0; + StartingAbsoluteIdx = 0; + TargetAbsoluteIdx = 0; + Version = 0; } diff --git a/Source/FortniteGame/Private/PartyVariantRep.cpp b/Source/FortniteGame/Private/PartyVariantRep.cpp index 74d92a35..1178cf56 100644 --- a/Source/FortniteGame/Private/PartyVariantRep.cpp +++ b/Source/FortniteGame/Private/PartyVariantRep.cpp @@ -1,6 +1,6 @@ #include "PartyVariantRep.h" FPartyVariantRep::FPartyVariantRep() { - this->dE = 0; + dE = 0; } diff --git a/Source/FortniteGame/Private/PatternBASEEffect.cpp b/Source/FortniteGame/Private/PatternBASEEffect.cpp index d8dac0b9..ac7bc2d3 100644 --- a/Source/FortniteGame/Private/PatternBASEEffect.cpp +++ b/Source/FortniteGame/Private/PatternBASEEffect.cpp @@ -1,7 +1,7 @@ #include "PatternBASEEffect.h" FPatternBASEEffect::FPatternBASEEffect() { - this->Pattern = NULL; - this->Mesh = NULL; + Pattern = NULL; + Mesh = NULL; } diff --git a/Source/FortniteGame/Private/PawnDamageZones.cpp b/Source/FortniteGame/Private/PawnDamageZones.cpp index ed226155..c7a3e4b0 100644 --- a/Source/FortniteGame/Private/PawnDamageZones.cpp +++ b/Source/FortniteGame/Private/PawnDamageZones.cpp @@ -1,6 +1,6 @@ #include "PawnDamageZones.h" FPawnDamageZones::FPawnDamageZones() { - this->bActive = false; + bActive = false; } diff --git a/Source/FortniteGame/Private/PawnSample.cpp b/Source/FortniteGame/Private/PawnSample.cpp index 445c288c..b1310d50 100644 --- a/Source/FortniteGame/Private/PawnSample.cpp +++ b/Source/FortniteGame/Private/PawnSample.cpp @@ -1,14 +1,14 @@ #include "PawnSample.h" FPawnSample::FPawnSample() { - this->Health = 1; - this->Shield = 1; - this->bIsJumpingOrFalling = false; - this->bIsInVehicle = false; - this->bIsParachuteOpen = false; - this->bIsDBNO = false; - this->bIsDead = false; - this->bIsSwimming = false; - this->POITag = 0; + Health = 1; + Shield = 1; + bIsJumpingOrFalling = false; + bIsInVehicle = false; + bIsParachuteOpen = false; + bIsDBNO = false; + bIsDead = false; + bIsSwimming = false; + POITag = 0; } diff --git a/Source/FortniteGame/Private/PaybackMutatorEffectData.cpp b/Source/FortniteGame/Private/PaybackMutatorEffectData.cpp index 00251614..c3a53581 100644 --- a/Source/FortniteGame/Private/PaybackMutatorEffectData.cpp +++ b/Source/FortniteGame/Private/PaybackMutatorEffectData.cpp @@ -1,9 +1,9 @@ #include "PaybackMutatorEffectData.h" FPaybackMutatorEffectData::FPaybackMutatorEffectData() { - this->KillerPlayerState = NULL; - this->VictimTeam = 0; - this->StartTime = 1; - this->EndTime = 1; + KillerPlayerState = NULL; + VictimTeam = 0; + StartTime = 1; + EndTime = 1; } diff --git a/Source/FortniteGame/Private/PegasusAdditionalTagInfo.cpp b/Source/FortniteGame/Private/PegasusAdditionalTagInfo.cpp index 235b7bd5..63361573 100644 --- a/Source/FortniteGame/Private/PegasusAdditionalTagInfo.cpp +++ b/Source/FortniteGame/Private/PegasusAdditionalTagInfo.cpp @@ -1,6 +1,6 @@ #include "PegasusAdditionalTagInfo.h" FPegasusAdditionalTagInfo::FPegasusAdditionalTagInfo() { - this->PGS_ScalarValue = 1; + PGS_ScalarValue = 1; } diff --git a/Source/FortniteGame/Private/PegasusDriver.cpp b/Source/FortniteGame/Private/PegasusDriver.cpp index 988ee98d..420f5405 100644 --- a/Source/FortniteGame/Private/PegasusDriver.cpp +++ b/Source/FortniteGame/Private/PegasusDriver.cpp @@ -19,11 +19,11 @@ void UPegasusDriver::HandleVideoManagerFinishedAllJobs() { } UPegasusDriver::UPegasusDriver() { - this->PollIntervalSeconds = 1; - this->BaseHoursUntilClose = 1; - this->VideoManager = NULL; - this->bShouldDevBuildsShowFPS = true; - this->InactivityCheckSecondsInterval = 1; - this->MaxSecondsBetweenVideoExports = 1; + PollIntervalSeconds = 1; + BaseHoursUntilClose = 1; + VideoManager = NULL; + bShouldDevBuildsShowFPS = true; + InactivityCheckSecondsInterval = 1; + MaxSecondsBetweenVideoExports = 1; } diff --git a/Source/FortniteGame/Private/PegasusGameEventCollector.cpp b/Source/FortniteGame/Private/PegasusGameEventCollector.cpp index ae0eb096..e384604e 100644 --- a/Source/FortniteGame/Private/PegasusGameEventCollector.cpp +++ b/Source/FortniteGame/Private/PegasusGameEventCollector.cpp @@ -13,13 +13,13 @@ void UPegasusGameEventCollector::HandleOwnerAthenaPlaceChanged(AFortPlayerStateA } UPegasusGameEventCollector::UPegasusGameEventCollector() { - this->InventoryChangesTimeSpan = 1; - this->EndSkydivePlayerCheckRadius = 1; - this->WeaponExecutedTimeSpan = 1; - this->BuildingBeginPlayTimeSpan = 1; - this->ExpensiveTestInterval = 1; - this->SquadCohesionTestRadius = 1; - this->PlayerResourceEventsTimeSpan = 1; - this->EliminationEventsTimeSpan = 1; + InventoryChangesTimeSpan = 1; + EndSkydivePlayerCheckRadius = 1; + WeaponExecutedTimeSpan = 1; + BuildingBeginPlayTimeSpan = 1; + ExpensiveTestInterval = 1; + SquadCohesionTestRadius = 1; + PlayerResourceEventsTimeSpan = 1; + EliminationEventsTimeSpan = 1; } diff --git a/Source/FortniteGame/Private/PegasusJob.cpp b/Source/FortniteGame/Private/PegasusJob.cpp index f3180530..33423ad4 100644 --- a/Source/FortniteGame/Private/PegasusJob.cpp +++ b/Source/FortniteGame/Private/PegasusJob.cpp @@ -1,8 +1,8 @@ #include "PegasusJob.h" FPegasusJob::FPegasusJob() { - this->bExportShotsIndividually = false; - this->bGenerateTimelineEventData = false; - this->bJobAllowsFailure = false; + bExportShotsIndividually = false; + bGenerateTimelineEventData = false; + bJobAllowsFailure = false; } diff --git a/Source/FortniteGame/Private/PegasusJobMeta.cpp b/Source/FortniteGame/Private/PegasusJobMeta.cpp index 85911ad0..8638ba00 100644 --- a/Source/FortniteGame/Private/PegasusJobMeta.cpp +++ b/Source/FortniteGame/Private/PegasusJobMeta.cpp @@ -1,6 +1,6 @@ #include "PegasusJobMeta.h" FPegasusJobMeta::FPegasusJobMeta() { - this->PGS_RenderJobCreationEpoch = 0; + PGS_RenderJobCreationEpoch = 0; } diff --git a/Source/FortniteGame/Private/PegasusTimelineEvent.cpp b/Source/FortniteGame/Private/PegasusTimelineEvent.cpp index 38025414..0b0fee4d 100644 --- a/Source/FortniteGame/Private/PegasusTimelineEvent.cpp +++ b/Source/FortniteGame/Private/PegasusTimelineEvent.cpp @@ -1,7 +1,7 @@ #include "PegasusTimelineEvent.h" FPegasusTimelineEvent::FPegasusTimelineEvent() { - this->PGS_IsScalarValueRelevant = false; - this->PGS_Category = EPegasusTimelineCategories::Unassigned; + PGS_IsScalarValueRelevant = false; + PGS_Category = EPegasusTimelineCategories::Unassigned; } diff --git a/Source/FortniteGame/Private/PegasusTimelineEventHit.cpp b/Source/FortniteGame/Private/PegasusTimelineEventHit.cpp index 1318a26d..952c3a1d 100644 --- a/Source/FortniteGame/Private/PegasusTimelineEventHit.cpp +++ b/Source/FortniteGame/Private/PegasusTimelineEventHit.cpp @@ -1,11 +1,11 @@ #include "PegasusTimelineEventHit.h" FPegasusTimelineEventHit::FPegasusTimelineEventHit() { - this->PGS_HitCount = 0; - this->PGS_ScalarValue = 1; - this->PGS_ReplayStartTimeStamp = 1; - this->PGS_ReplayEndTimeStamp = 1; - this->PGS_ClipRelativeStartTime = 1; - this->PGS_ClipRelativeEndTime = 1; + PGS_HitCount = 0; + PGS_ScalarValue = 1; + PGS_ReplayStartTimeStamp = 1; + PGS_ReplayEndTimeStamp = 1; + PGS_ClipRelativeStartTime = 1; + PGS_ClipRelativeEndTime = 1; } diff --git a/Source/FortniteGame/Private/PelvisMod_BankAngleInput_Spring.cpp b/Source/FortniteGame/Private/PelvisMod_BankAngleInput_Spring.cpp index 85327a2a..70b710b8 100644 --- a/Source/FortniteGame/Private/PelvisMod_BankAngleInput_Spring.cpp +++ b/Source/FortniteGame/Private/PelvisMod_BankAngleInput_Spring.cpp @@ -1,14 +1,14 @@ #include "PelvisMod_BankAngleInput_Spring.h" FPelvisMod_BankAngleInput_Spring::FPelvisMod_BankAngleInput_Spring() { - this->BankLeanStrafeA = 1; - this->BankLeanStrafeB = 1; - this->BankTurnA = 1; - this->BankTurnB = 1; - this->BankStiffness = 1; - this->BankDampening = 1; - this->BankMass = 1; - this->BankClampMin = 1; - this->BankClampMax = 1; + BankLeanStrafeA = 1; + BankLeanStrafeB = 1; + BankTurnA = 1; + BankTurnB = 1; + BankStiffness = 1; + BankDampening = 1; + BankMass = 1; + BankClampMin = 1; + BankClampMax = 1; } diff --git a/Source/FortniteGame/Private/PelvisMod_LateralInput_Spring.cpp b/Source/FortniteGame/Private/PelvisMod_LateralInput_Spring.cpp index bbdacddf..bb1fb18d 100644 --- a/Source/FortniteGame/Private/PelvisMod_LateralInput_Spring.cpp +++ b/Source/FortniteGame/Private/PelvisMod_LateralInput_Spring.cpp @@ -1,12 +1,12 @@ #include "PelvisMod_LateralInput_Spring.h" FPelvisMod_LateralInput_Spring::FPelvisMod_LateralInput_Spring() { - this->LateralLeanStrafeA = 1; - this->LateralLeanStrafeB = 1; - this->LateralTurnA = 1; - this->LateralTurnB = 1; - this->LateralStiffness = 1; - this->LateralDamping = 1; - this->LateralMass = 1; + LateralLeanStrafeA = 1; + LateralLeanStrafeB = 1; + LateralTurnA = 1; + LateralTurnB = 1; + LateralStiffness = 1; + LateralDamping = 1; + LateralMass = 1; } diff --git a/Source/FortniteGame/Private/PelvisMod_VerticalInput_Spring.cpp b/Source/FortniteGame/Private/PelvisMod_VerticalInput_Spring.cpp index ead75100..5ae32c8b 100644 --- a/Source/FortniteGame/Private/PelvisMod_VerticalInput_Spring.cpp +++ b/Source/FortniteGame/Private/PelvisMod_VerticalInput_Spring.cpp @@ -1,10 +1,10 @@ #include "PelvisMod_VerticalInput_Spring.h" FPelvisMod_VerticalInput_Spring::FPelvisMod_VerticalInput_Spring() { - this->VerticalLeanForwardA = 1; - this->VerticalLeanForwardB = 1; - this->VerticalLeanForwardStiffness = 1; - this->VerticalLeanForwardDamping = 1; - this->VerticalLeanForwardMass = 1; + VerticalLeanForwardA = 1; + VerticalLeanForwardB = 1; + VerticalLeanForwardStiffness = 1; + VerticalLeanForwardDamping = 1; + VerticalLeanForwardMass = 1; } diff --git a/Source/FortniteGame/Private/PendingDeployableBaseUser.cpp b/Source/FortniteGame/Private/PendingDeployableBaseUser.cpp index a1ece4dd..9f754d6b 100644 --- a/Source/FortniteGame/Private/PendingDeployableBaseUser.cpp +++ b/Source/FortniteGame/Private/PendingDeployableBaseUser.cpp @@ -1,7 +1,7 @@ #include "PendingDeployableBaseUser.h" FPendingDeployableBaseUser::FPendingDeployableBaseUser() { - this->BaseRecord = NULL; - this->BasePlot = NULL; + BaseRecord = NULL; + BasePlot = NULL; } diff --git a/Source/FortniteGame/Private/PendingDeployableManagerAction.cpp b/Source/FortniteGame/Private/PendingDeployableManagerAction.cpp index 0283bb27..0bf576e1 100644 --- a/Source/FortniteGame/Private/PendingDeployableManagerAction.cpp +++ b/Source/FortniteGame/Private/PendingDeployableManagerAction.cpp @@ -1,9 +1,9 @@ #include "PendingDeployableManagerAction.h" FPendingDeployableManagerAction::FPendingDeployableManagerAction() { - this->ActionType = EQueueActionType::Plot; - this->CurrentPlotRunningIndex = 0; - this->DesiredPlotState = EDeployableBaseBuildingState::Empty; - this->Manager = NULL; + ActionType = EQueueActionType::Plot; + CurrentPlotRunningIndex = 0; + DesiredPlotState = EDeployableBaseBuildingState::Empty; + Manager = NULL; } diff --git a/Source/FortniteGame/Private/PendingSpawnInfo.cpp b/Source/FortniteGame/Private/PendingSpawnInfo.cpp index 964b0ad5..256b5b2f 100644 --- a/Source/FortniteGame/Private/PendingSpawnInfo.cpp +++ b/Source/FortniteGame/Private/PendingSpawnInfo.cpp @@ -1,22 +1,22 @@ #include "PendingSpawnInfo.h" FPendingSpawnInfo::FPendingSpawnInfo() { - this->PawnClassToSpawn = NULL; - this->SpawnPoint = NULL; - this->SpawnSource = NULL; - this->bSpawnedFromExternalSpawner = false; - this->SpawnSetIndex = 0; - this->AIType = EFortressAIType::FAT_Dormant; - this->TargetPlayer = NULL; - this->EncounterInfo = NULL; - this->DifficultyLevel = 1; - this->SpawnGroup = NULL; - this->EnemyIndexInSpawnGroup = 0; - this->TimeToSpawn = 1; - this->bIgnoreCollision = false; - this->bKillBuildingActorsAtSpawnLocation = false; - this->EncounterAILifespan = 1; - this->ScoreMultiplier = 1; - this->bDebugSpawnedAI = false; + PawnClassToSpawn = NULL; + SpawnPoint = NULL; + SpawnSource = NULL; + bSpawnedFromExternalSpawner = false; + SpawnSetIndex = 0; + AIType = EFortressAIType::FAT_Dormant; + TargetPlayer = NULL; + EncounterInfo = NULL; + DifficultyLevel = 1; + SpawnGroup = NULL; + EnemyIndexInSpawnGroup = 0; + TimeToSpawn = 1; + bIgnoreCollision = false; + bKillBuildingActorsAtSpawnLocation = false; + EncounterAILifespan = 1; + ScoreMultiplier = 1; + bDebugSpawnedAI = false; } diff --git a/Source/FortniteGame/Private/PenetrationAvoidanceFeeler.cpp b/Source/FortniteGame/Private/PenetrationAvoidanceFeeler.cpp index da0bc54b..d70a8017 100644 --- a/Source/FortniteGame/Private/PenetrationAvoidanceFeeler.cpp +++ b/Source/FortniteGame/Private/PenetrationAvoidanceFeeler.cpp @@ -1,10 +1,10 @@ #include "PenetrationAvoidanceFeeler.h" FPenetrationAvoidanceFeeler::FPenetrationAvoidanceFeeler() { - this->WorldWeight = 1; - this->PawnWeight = 1; - this->Extent = 1; - this->TraceInterval = 0; - this->FramesUntilNextTrace = 0; + WorldWeight = 1; + PawnWeight = 1; + Extent = 1; + TraceInterval = 0; + FramesUntilNextTrace = 0; } diff --git a/Source/FortniteGame/Private/PerkAccoladeInfo.cpp b/Source/FortniteGame/Private/PerkAccoladeInfo.cpp index ac050202..2ede2bb3 100644 --- a/Source/FortniteGame/Private/PerkAccoladeInfo.cpp +++ b/Source/FortniteGame/Private/PerkAccoladeInfo.cpp @@ -1,8 +1,8 @@ #include "PerkAccoladeInfo.h" FPerkAccoladeInfo::FPerkAccoladeInfo() { - this->Index = 0; - this->AccoladeDef = NULL; - this->PipCount = 0; + Index = 0; + AccoladeDef = NULL; + PipCount = 0; } diff --git a/Source/FortniteGame/Private/PerkItemSet.cpp b/Source/FortniteGame/Private/PerkItemSet.cpp index 2b36c17c..6385608f 100644 --- a/Source/FortniteGame/Private/PerkItemSet.cpp +++ b/Source/FortniteGame/Private/PerkItemSet.cpp @@ -1,6 +1,6 @@ #include "PerkItemSet.h" FPerkItemSet::FPerkItemSet() { - this->Time = 1; + Time = 1; } diff --git a/Source/FortniteGame/Private/PerkMutatorData.cpp b/Source/FortniteGame/Private/PerkMutatorData.cpp index 9595a580..e2f661b7 100644 --- a/Source/FortniteGame/Private/PerkMutatorData.cpp +++ b/Source/FortniteGame/Private/PerkMutatorData.cpp @@ -1,10 +1,10 @@ #include "PerkMutatorData.h" FPerkMutatorData::FPerkMutatorData() { - this->PerkUnlockedGameplayEffectClass = NULL; - this->ShowPerkSelectGameplayEffectClass = NULL; - this->BlockRespawnGameplayEffectClass = NULL; - this->PerkScreenIntroWidgetClass = NULL; - this->bShouldShowBackgroundImage = false; + PerkUnlockedGameplayEffectClass = NULL; + ShowPerkSelectGameplayEffectClass = NULL; + BlockRespawnGameplayEffectClass = NULL; + PerkScreenIntroWidgetClass = NULL; + bShouldShowBackgroundImage = false; } diff --git a/Source/FortniteGame/Private/PetResponseFromQuestSystem.cpp b/Source/FortniteGame/Private/PetResponseFromQuestSystem.cpp index a8fe8e8f..303a1286 100644 --- a/Source/FortniteGame/Private/PetResponseFromQuestSystem.cpp +++ b/Source/FortniteGame/Private/PetResponseFromQuestSystem.cpp @@ -1,6 +1,6 @@ #include "PetResponseFromQuestSystem.h" FPetResponseFromQuestSystem::FPetResponseFromQuestSystem() { - this->ResponseDuration = 1; + ResponseDuration = 1; } diff --git a/Source/FortniteGame/Private/PetStimuliRepData.cpp b/Source/FortniteGame/Private/PetStimuliRepData.cpp index 55f40e9c..ce4a2a43 100644 --- a/Source/FortniteGame/Private/PetStimuliRepData.cpp +++ b/Source/FortniteGame/Private/PetStimuliRepData.cpp @@ -1,6 +1,6 @@ #include "PetStimuliRepData.h" FPetStimuliRepData::FPetStimuliRepData() { - this->GameTimeEnd = 1; + GameTimeEnd = 1; } diff --git a/Source/FortniteGame/Private/PetStimuliResponse.cpp b/Source/FortniteGame/Private/PetStimuliResponse.cpp index dfafd646..1be66622 100644 --- a/Source/FortniteGame/Private/PetStimuliResponse.cpp +++ b/Source/FortniteGame/Private/PetStimuliResponse.cpp @@ -1,7 +1,7 @@ #include "PetStimuliResponse.h" FPetStimuliResponse::FPetStimuliResponse() { - this->ResponseDuration = 1; - this->ResponseWeight = 1; + ResponseDuration = 1; + ResponseWeight = 1; } diff --git a/Source/FortniteGame/Private/PetSyncedDanceItemDefinition.cpp b/Source/FortniteGame/Private/PetSyncedDanceItemDefinition.cpp index 445c8636..1791c8cb 100644 --- a/Source/FortniteGame/Private/PetSyncedDanceItemDefinition.cpp +++ b/Source/FortniteGame/Private/PetSyncedDanceItemDefinition.cpp @@ -4,6 +4,7 @@ TSoftObjectPtr UPetSyncedDanceItemDefinition::GetPetAnimation(cons return NULL; } -UPetSyncedDanceItemDefinition::UPetSyncedDanceItemDefinition() { +UPetSyncedDanceItemDefinition::UPetSyncedDanceItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/PhoneixXPStats.cpp b/Source/FortniteGame/Private/PhoneixXPStats.cpp index fb4542db..2cd26709 100644 --- a/Source/FortniteGame/Private/PhoneixXPStats.cpp +++ b/Source/FortniteGame/Private/PhoneixXPStats.cpp @@ -1,8 +1,8 @@ #include "PhoneixXPStats.h" FPhoneixXPStats::FPhoneixXPStats() { - this->MaxLevelXP = 0; - this->MaxLevel = 0; - this->NumOverlevelRewards = 0; + MaxLevelXP = 0; + MaxLevel = 0; + NumOverlevelRewards = 0; } diff --git a/Source/FortniteGame/Private/PhysicsPawnObjectInitialParameters.cpp b/Source/FortniteGame/Private/PhysicsPawnObjectInitialParameters.cpp index cf1a701d..c5c3076f 100644 --- a/Source/FortniteGame/Private/PhysicsPawnObjectInitialParameters.cpp +++ b/Source/FortniteGame/Private/PhysicsPawnObjectInitialParameters.cpp @@ -1,13 +1,13 @@ #include "PhysicsPawnObjectInitialParameters.h" FPhysicsPawnObjectInitialParameters::FPhysicsPawnObjectInitialParameters() { - this->OverrideMassInKG = 1; - this->OverrideAngularDampening = 1; - this->OverrideLinearDampening = 1; - this->PlayerForceMultiplier = 1; - this->PawnKnockbackMultiplier = 1; - this->bEnableGravity = false; - this->bEnableGravityOnHit = false; - this->bShouldKillPawnOnHit = false; + OverrideMassInKG = 1; + OverrideAngularDampening = 1; + OverrideLinearDampening = 1; + PlayerForceMultiplier = 1; + PawnKnockbackMultiplier = 1; + bEnableGravity = false; + bEnableGravityOnHit = false; + bShouldKillPawnOnHit = false; } diff --git a/Source/FortniteGame/Private/PickupInstigator.cpp b/Source/FortniteGame/Private/PickupInstigator.cpp index bae1faa8..b1a2dc4c 100644 --- a/Source/FortniteGame/Private/PickupInstigator.cpp +++ b/Source/FortniteGame/Private/PickupInstigator.cpp @@ -1,6 +1,6 @@ #include "PickupInstigator.h" FPickupInstigator::FPickupInstigator() { - this->TrackedIndex = 0; + TrackedIndex = 0; } diff --git a/Source/FortniteGame/Private/PickupInstigatorArray.cpp b/Source/FortniteGame/Private/PickupInstigatorArray.cpp index 0d487bad..692539ac 100644 --- a/Source/FortniteGame/Private/PickupInstigatorArray.cpp +++ b/Source/FortniteGame/Private/PickupInstigatorArray.cpp @@ -1,6 +1,6 @@ #include "PickupInstigatorArray.h" FPickupInstigatorArray::FPickupInstigatorArray() { - this->NextTrackedIndex = 0; + NextTrackedIndex = 0; } diff --git a/Source/FortniteGame/Private/PickupInstigatorData.cpp b/Source/FortniteGame/Private/PickupInstigatorData.cpp index 70af23fd..84e38e7a 100644 --- a/Source/FortniteGame/Private/PickupInstigatorData.cpp +++ b/Source/FortniteGame/Private/PickupInstigatorData.cpp @@ -1,10 +1,10 @@ #include "PickupInstigatorData.h" FPickupInstigatorData::FPickupInstigatorData() { - this->TeamIndex = 0; - this->TargetAttitude = ETeamAttitude::Friendly; - this->AccentColorParam = 1; - this->ScoreValue = 0; - this->OverridePickupClass = NULL; + TeamIndex = 0; + TargetAttitude = ETeamAttitude::Friendly; + AccentColorParam = 1; + ScoreValue = 0; + OverridePickupClass = NULL; } diff --git a/Source/FortniteGame/Private/PickupManagementSettings.cpp b/Source/FortniteGame/Private/PickupManagementSettings.cpp index 3fce3945..e001014d 100644 --- a/Source/FortniteGame/Private/PickupManagementSettings.cpp +++ b/Source/FortniteGame/Private/PickupManagementSettings.cpp @@ -1,13 +1,13 @@ #include "PickupManagementSettings.h" FPickupManagementSettings::FPickupManagementSettings() { - this->PickupsAllowedMax = 0; - this->PickupsDesiredSlack = 0; - this->PickupDespawnDelaySeconds = 1; - this->bDebugPickupManagement = false; - this->bEnablePickupManagement = false; - this->NotJunkPickupThreshold = EFortRarity::Common; - this->ImportantPickupThreshold = EFortRarity::Common; - this->bFlagPlayerDropsAsImportant = false; + PickupsAllowedMax = 0; + PickupsDesiredSlack = 0; + PickupDespawnDelaySeconds = 1; + bDebugPickupManagement = false; + bEnablePickupManagement = false; + NotJunkPickupThreshold = EFortRarity::Common; + ImportantPickupThreshold = EFortRarity::Common; + bFlagPlayerDropsAsImportant = false; } diff --git a/Source/FortniteGame/Private/PlayerBannerInfo.cpp b/Source/FortniteGame/Private/PlayerBannerInfo.cpp index 4015d35a..8636c7ad 100644 --- a/Source/FortniteGame/Private/PlayerBannerInfo.cpp +++ b/Source/FortniteGame/Private/PlayerBannerInfo.cpp @@ -1,6 +1,6 @@ #include "PlayerBannerInfo.h" FPlayerBannerInfo::FPlayerBannerInfo() { - this->Level = 0; + Level = 0; } diff --git a/Source/FortniteGame/Private/PlayerBindTracking.cpp b/Source/FortniteGame/Private/PlayerBindTracking.cpp index 2ba6414a..60070f69 100644 --- a/Source/FortniteGame/Private/PlayerBindTracking.cpp +++ b/Source/FortniteGame/Private/PlayerBindTracking.cpp @@ -1,8 +1,8 @@ #include "PlayerBindTracking.h" FPlayerBindTracking::FPlayerBindTracking() { - this->bQuestReady = false; - this->bQuestManagerUpdateBound = false; - this->bCheckCompleted = false; + bQuestReady = false; + bQuestManagerUpdateBound = false; + bCheckCompleted = false; } diff --git a/Source/FortniteGame/Private/PlayerBuildableClassFilter.cpp b/Source/FortniteGame/Private/PlayerBuildableClassFilter.cpp index 1057dfd5..5e8203c5 100644 --- a/Source/FortniteGame/Private/PlayerBuildableClassFilter.cpp +++ b/Source/FortniteGame/Private/PlayerBuildableClassFilter.cpp @@ -1,9 +1,9 @@ #include "PlayerBuildableClassFilter.h" FPlayerBuildableClassFilter::FPlayerBuildableClassFilter() { - this->ResourceType = EFortResourceType::Wood; - this->BuildingType = EFortBuildingType::Wall; - this->Level = 0; - this->EditModeMetadata = NULL; + ResourceType = EFortResourceType::Wood; + BuildingType = EFortBuildingType::Wall; + Level = 0; + EditModeMetadata = NULL; } diff --git a/Source/FortniteGame/Private/PlayerFishingTelemetryData.cpp b/Source/FortniteGame/Private/PlayerFishingTelemetryData.cpp index 9ff32f04..a022e926 100644 --- a/Source/FortniteGame/Private/PlayerFishingTelemetryData.cpp +++ b/Source/FortniteGame/Private/PlayerFishingTelemetryData.cpp @@ -1,9 +1,9 @@ #include "PlayerFishingTelemetryData.h" FPlayerFishingTelemetryData::FPlayerFishingTelemetryData() { - this->TimeFishingSessionBegan = 1; - this->bFromFishingPool = false; - this->bBestCollected = false; - this->FishPropertyLength = 1; + TimeFishingSessionBegan = 1; + bFromFishingPool = false; + bBestCollected = false; + FishPropertyLength = 1; } diff --git a/Source/FortniteGame/Private/PlayerLODViewConeConfig.cpp b/Source/FortniteGame/Private/PlayerLODViewConeConfig.cpp index a76bca7f..e30994cc 100644 --- a/Source/FortniteGame/Private/PlayerLODViewConeConfig.cpp +++ b/Source/FortniteGame/Private/PlayerLODViewConeConfig.cpp @@ -1,6 +1,6 @@ #include "PlayerLODViewConeConfig.h" FPlayerLODViewConeConfig::FPlayerLODViewConeConfig() { - this->FortAILODLevel = EFortAILODLevel::MIN; + FortAILODLevel = EFortAILODLevel::MIN; } diff --git a/Source/FortniteGame/Private/PlayerLastSelectedPreferredProvider.cpp b/Source/FortniteGame/Private/PlayerLastSelectedPreferredProvider.cpp index b7fb3998..ca3072ad 100644 --- a/Source/FortniteGame/Private/PlayerLastSelectedPreferredProvider.cpp +++ b/Source/FortniteGame/Private/PlayerLastSelectedPreferredProvider.cpp @@ -1,6 +1,6 @@ #include "PlayerLastSelectedPreferredProvider.h" FPlayerLastSelectedPreferredProvider::FPlayerLastSelectedPreferredProvider() { - this->PreferredProvider = EAppStore::DebugStore; + PreferredProvider = EAppStore::DebugStore; } diff --git a/Source/FortniteGame/Private/PlayerLoudoutEntry.cpp b/Source/FortniteGame/Private/PlayerLoudoutEntry.cpp index 85b32407..f1f5cb34 100644 --- a/Source/FortniteGame/Private/PlayerLoudoutEntry.cpp +++ b/Source/FortniteGame/Private/PlayerLoudoutEntry.cpp @@ -1,7 +1,7 @@ #include "PlayerLoudoutEntry.h" FPlayerLoudoutEntry::FPlayerLoudoutEntry() { - this->ItemToGrant = NULL; - this->DesiredSlot = 0; + ItemToGrant = NULL; + DesiredSlot = 0; } diff --git a/Source/FortniteGame/Private/PlayerMarkerConfig.cpp b/Source/FortniteGame/Private/PlayerMarkerConfig.cpp index 7eaaa943..50c85977 100644 --- a/Source/FortniteGame/Private/PlayerMarkerConfig.cpp +++ b/Source/FortniteGame/Private/PlayerMarkerConfig.cpp @@ -1,32 +1,32 @@ #include "PlayerMarkerConfig.h" FPlayerMarkerConfig::FPlayerMarkerConfig() { - this->DoubleClickTime = 1; - this->bShowMarkerDetailsWidget = false; - this->bCreateMarkerActors = false; - this->bCreateMarkerWidgets = false; - this->bClampEnemyMarkers = false; - this->bClampItemMarkers = false; - this->bShowLocationMarkersOnCompass = false; - this->LocalPlaceableMarkersPerRate = 0; - this->LocalPlaceableMarkersRechargeRate = 1; - this->RemotePlayableMarkerSoundsPerRate = 0; - this->RemotePlayableMarkerSoundsRechargeRate = 0; - this->RemotePlayableMarkerSoundsByPlayerIDPerRate = 0; - this->RemotePlayableMarkerSoundsByPlayerIDRechargeRate = 0; - this->RemotePlayableMarkerSoundsByPlayerIDRechargeRateCap = 0; - this->EnableDoubleClickAction = false; - this->EnableItemMarking = false; - this->EnableInteractionMarking = false; - this->ScreenPercentageDistanceToShowMarkerInfo = 1; - this->EnemyMarkerTLL = 1; - this->ItemMarkerTTL = 1; - this->SpecialServerMarkerTTL = 1; - this->EliminationMarkerTTL = 1; - this->MaxItemMarkers = 0; - this->MaxEnemyMarkers = 0; - this->MaxEliminationMarkers = 0; - this->MaxSpecialLocalMarkers = 0; - this->MaxSpecialServerMarkers = 0; + DoubleClickTime = 1; + bShowMarkerDetailsWidget = false; + bCreateMarkerActors = false; + bCreateMarkerWidgets = false; + bClampEnemyMarkers = false; + bClampItemMarkers = false; + bShowLocationMarkersOnCompass = false; + LocalPlaceableMarkersPerRate = 0; + LocalPlaceableMarkersRechargeRate = 1; + RemotePlayableMarkerSoundsPerRate = 0; + RemotePlayableMarkerSoundsRechargeRate = 0; + RemotePlayableMarkerSoundsByPlayerIDPerRate = 0; + RemotePlayableMarkerSoundsByPlayerIDRechargeRate = 0; + RemotePlayableMarkerSoundsByPlayerIDRechargeRateCap = 0; + EnableDoubleClickAction = false; + EnableItemMarking = false; + EnableInteractionMarking = false; + ScreenPercentageDistanceToShowMarkerInfo = 1; + EnemyMarkerTLL = 1; + ItemMarkerTTL = 1; + SpecialServerMarkerTTL = 1; + EliminationMarkerTTL = 1; + MaxItemMarkers = 0; + MaxEnemyMarkers = 0; + MaxEliminationMarkers = 0; + MaxSpecialLocalMarkers = 0; + MaxSpecialServerMarkers = 0; } diff --git a/Source/FortniteGame/Private/PlayerMarkerMutatorEffectData.cpp b/Source/FortniteGame/Private/PlayerMarkerMutatorEffectData.cpp index fa3981a5..59ddbe0a 100644 --- a/Source/FortniteGame/Private/PlayerMarkerMutatorEffectData.cpp +++ b/Source/FortniteGame/Private/PlayerMarkerMutatorEffectData.cpp @@ -1,6 +1,6 @@ #include "PlayerMarkerMutatorEffectData.h" FPlayerMarkerMutatorEffectData::FPlayerMarkerMutatorEffectData() { - this->MarkedPlayerState = NULL; + MarkedPlayerState = NULL; } diff --git a/Source/FortniteGame/Private/PlayerMetaInfo.cpp b/Source/FortniteGame/Private/PlayerMetaInfo.cpp index 1938a9ea..7b47fd93 100644 --- a/Source/FortniteGame/Private/PlayerMetaInfo.cpp +++ b/Source/FortniteGame/Private/PlayerMetaInfo.cpp @@ -1,6 +1,6 @@ #include "PlayerMetaInfo.h" FPlayerMetaInfo::FPlayerMetaInfo() { - this->MatchPlacement = 0; + MatchPlacement = 0; } diff --git a/Source/FortniteGame/Private/PlayerReportingInfoContainer.cpp b/Source/FortniteGame/Private/PlayerReportingInfoContainer.cpp index a7b962e0..3a169656 100644 --- a/Source/FortniteGame/Private/PlayerReportingInfoContainer.cpp +++ b/Source/FortniteGame/Private/PlayerReportingInfoContainer.cpp @@ -1,6 +1,6 @@ #include "PlayerReportingInfoContainer.h" FPlayerReportingInfoContainer::FPlayerReportingInfoContainer() { - this->Owner = NULL; + Owner = NULL; } diff --git a/Source/FortniteGame/Private/PlayerSquadMapping.cpp b/Source/FortniteGame/Private/PlayerSquadMapping.cpp index 88d7c064..5482c144 100644 --- a/Source/FortniteGame/Private/PlayerSquadMapping.cpp +++ b/Source/FortniteGame/Private/PlayerSquadMapping.cpp @@ -1,8 +1,8 @@ #include "PlayerSquadMapping.h" FPlayerSquadMapping::FPlayerSquadMapping() { - this->TeamId = 0; - this->PartyId = 0; - this->SeatId = 0; + TeamId = 0; + PartyId = 0; + SeatId = 0; } diff --git a/Source/FortniteGame/Private/PlayerStartInfo.cpp b/Source/FortniteGame/Private/PlayerStartInfo.cpp index afac65c4..3d7c8867 100644 --- a/Source/FortniteGame/Private/PlayerStartInfo.cpp +++ b/Source/FortniteGame/Private/PlayerStartInfo.cpp @@ -1,6 +1,6 @@ #include "PlayerStartInfo.h" FPlayerStartInfo::FPlayerStartInfo() { - this->TeamNum = 0; + TeamNum = 0; } diff --git a/Source/FortniteGame/Private/PlayerStatsRecord.cpp b/Source/FortniteGame/Private/PlayerStatsRecord.cpp index 7872d9e1..8a8ed580 100644 --- a/Source/FortniteGame/Private/PlayerStatsRecord.cpp +++ b/Source/FortniteGame/Private/PlayerStatsRecord.cpp @@ -1,40 +1,40 @@ #include "PlayerStatsRecord.h" FPlayerStatsRecord::FPlayerStatsRecord() { - this->Stats[0] = 0; - this->Stats[1] = 0; - this->Stats[2] = 0; - this->Stats[3] = 0; - this->Stats[4] = 0; - this->Stats[5] = 0; - this->Stats[6] = 0; - this->Stats[7] = 0; - this->Stats[8] = 0; - this->Stats[9] = 0; - this->Stats[10] = 0; - this->Stats[11] = 0; - this->Stats[12] = 0; - this->Stats[13] = 0; - this->Stats[14] = 0; - this->Stats[15] = 0; - this->Stats[16] = 0; - this->Stats[17] = 0; - this->Stats[18] = 0; - this->Stats[19] = 0; - this->Stats[20] = 0; - this->Stats[21] = 0; - this->Stats[22] = 0; - this->Stats[23] = 0; - this->Stats[24] = 0; - this->Stats[25] = 0; - this->Stats[26] = 0; - this->Stats[27] = 0; - this->Stats[28] = 0; - this->Stats[29] = 0; - this->Stats[30] = 0; - this->Stats[31] = 0; - this->Stats[32] = 0; - this->Stats[33] = 0; - this->Stats[34] = 0; + Stats[0] = 0; + Stats[1] = 0; + Stats[2] = 0; + Stats[3] = 0; + Stats[4] = 0; + Stats[5] = 0; + Stats[6] = 0; + Stats[7] = 0; + Stats[8] = 0; + Stats[9] = 0; + Stats[10] = 0; + Stats[11] = 0; + Stats[12] = 0; + Stats[13] = 0; + Stats[14] = 0; + Stats[15] = 0; + Stats[16] = 0; + Stats[17] = 0; + Stats[18] = 0; + Stats[19] = 0; + Stats[20] = 0; + Stats[21] = 0; + Stats[22] = 0; + Stats[23] = 0; + Stats[24] = 0; + Stats[25] = 0; + Stats[26] = 0; + Stats[27] = 0; + Stats[28] = 0; + Stats[29] = 0; + Stats[30] = 0; + Stats[31] = 0; + Stats[32] = 0; + Stats[33] = 0; + Stats[34] = 0; } diff --git a/Source/FortniteGame/Private/PlayerToxicityReportRequest.cpp b/Source/FortniteGame/Private/PlayerToxicityReportRequest.cpp index 7f2089f8..5d8e60d4 100644 --- a/Source/FortniteGame/Private/PlayerToxicityReportRequest.cpp +++ b/Source/FortniteGame/Private/PlayerToxicityReportRequest.cpp @@ -1,8 +1,8 @@ #include "PlayerToxicityReportRequest.h" FPlayerToxicityReportRequest::FPlayerToxicityReportRequest() { - this->bIsCompetitiveEvent = false; - this->bBlockUserRequested = false; - this->bUserMarkedAsKnown = false; + bIsCompetitiveEvent = false; + bBlockUserRequested = false; + bUserMarkedAsKnown = false; } diff --git a/Source/FortniteGame/Private/PlayerTrapBonusModMagnitudeCalculation.cpp b/Source/FortniteGame/Private/PlayerTrapBonusModMagnitudeCalculation.cpp index c4f76eb8..949e0d7d 100644 --- a/Source/FortniteGame/Private/PlayerTrapBonusModMagnitudeCalculation.cpp +++ b/Source/FortniteGame/Private/PlayerTrapBonusModMagnitudeCalculation.cpp @@ -1,6 +1,6 @@ #include "PlayerTrapBonusModMagnitudeCalculation.h" UPlayerTrapBonusModMagnitudeCalculation::UPlayerTrapBonusModMagnitudeCalculation() { - this->AttributeDefaultValue = 1; + AttributeDefaultValue = 1; } diff --git a/Source/FortniteGame/Private/PlayerWaypointContext.cpp b/Source/FortniteGame/Private/PlayerWaypointContext.cpp index c41e531a..1098ea77 100644 --- a/Source/FortniteGame/Private/PlayerWaypointContext.cpp +++ b/Source/FortniteGame/Private/PlayerWaypointContext.cpp @@ -1,7 +1,7 @@ #include "PlayerWaypointContext.h" FPlayerWaypointContext::FPlayerWaypointContext() { - this->PlayerState = NULL; - this->Waypoint = NULL; + PlayerState = NULL; + Waypoint = NULL; } diff --git a/Source/FortniteGame/Private/PlayerWeaponUpgradeHoldData.cpp b/Source/FortniteGame/Private/PlayerWeaponUpgradeHoldData.cpp index 0cf11eea..f1ec73f3 100644 --- a/Source/FortniteGame/Private/PlayerWeaponUpgradeHoldData.cpp +++ b/Source/FortniteGame/Private/PlayerWeaponUpgradeHoldData.cpp @@ -1,6 +1,6 @@ #include "PlayerWeaponUpgradeHoldData.h" FPlayerWeaponUpgradeHoldData::FPlayerWeaponUpgradeHoldData() { - this->InteractingPC = NULL; + InteractingPC = NULL; } diff --git a/Source/FortniteGame/Private/PlayerWithIndicatorState.cpp b/Source/FortniteGame/Private/PlayerWithIndicatorState.cpp index 5e2b8bf6..e86320ff 100644 --- a/Source/FortniteGame/Private/PlayerWithIndicatorState.cpp +++ b/Source/FortniteGame/Private/PlayerWithIndicatorState.cpp @@ -1,6 +1,6 @@ #include "PlayerWithIndicatorState.h" FPlayerWithIndicatorState::FPlayerWithIndicatorState() { - this->IndicatorState = EPlayerIndicatorFlags::None; + IndicatorState = EPlayerIndicatorFlags::None; } diff --git a/Source/FortniteGame/Private/PlayersLeft.cpp b/Source/FortniteGame/Private/PlayersLeft.cpp index 2b737cab..27518485 100644 --- a/Source/FortniteGame/Private/PlayersLeft.cpp +++ b/Source/FortniteGame/Private/PlayersLeft.cpp @@ -1,8 +1,8 @@ #include "PlayersLeft.h" FPlayersLeft::FPlayersLeft() { - this->Humans = 0; - this->Bots = 0; - this->Total = 0; + Humans = 0; + Bots = 0; + Total = 0; } diff --git a/Source/FortniteGame/Private/PlaylistAccess.cpp b/Source/FortniteGame/Private/PlaylistAccess.cpp index 03fbc649..c3289de6 100644 --- a/Source/FortniteGame/Private/PlaylistAccess.cpp +++ b/Source/FortniteGame/Private/PlaylistAccess.cpp @@ -1,14 +1,14 @@ #include "PlaylistAccess.h" FPlaylistAccess::FPlaylistAccess() { - this->bForcePlaylistOff = false; - this->bEnabled = false; - this->bVisibleWhenDisabled = false; - this->bInvisibleWhenEnabled = false; - this->bIsDefaultPlaylist = false; - this->AdvertiseType = EPlaylistAdvertisementType::None; - this->bDisplayAsLimitedTime = false; - this->DisplayPriority = 0; - this->CategoryIndex = 0; + bForcePlaylistOff = false; + bEnabled = false; + bVisibleWhenDisabled = false; + bInvisibleWhenEnabled = false; + bIsDefaultPlaylist = false; + AdvertiseType = EPlaylistAdvertisementType::None; + bDisplayAsLimitedTime = false; + DisplayPriority = 0; + CategoryIndex = 0; } diff --git a/Source/FortniteGame/Private/PlaylistFrontEndData.cpp b/Source/FortniteGame/Private/PlaylistFrontEndData.cpp index b88c9590..1b94822b 100644 --- a/Source/FortniteGame/Private/PlaylistFrontEndData.cpp +++ b/Source/FortniteGame/Private/PlaylistFrontEndData.cpp @@ -1,10 +1,10 @@ #include "PlaylistFrontEndData.h" FPlaylistFrontEndData::FPlaylistFrontEndData() { - this->Visibility = (EPlaylistVisibilityState)0; - this->bDisplayAsDefault = false; - this->AdvertiseType = EPlaylistAdvertisementType::None; - this->bDisplayAsLimitedTime = false; - this->CategoryIndex = 0; + Visibility = (EPlaylistVisibilityState)0; + bDisplayAsDefault = false; + AdvertiseType = EPlaylistAdvertisementType::None; + bDisplayAsLimitedTime = false; + CategoryIndex = 0; } diff --git a/Source/FortniteGame/Private/PlaylistOptionIntValue.cpp b/Source/FortniteGame/Private/PlaylistOptionIntValue.cpp index 36839f03..27e1cc3e 100644 --- a/Source/FortniteGame/Private/PlaylistOptionIntValue.cpp +++ b/Source/FortniteGame/Private/PlaylistOptionIntValue.cpp @@ -1,6 +1,6 @@ #include "PlaylistOptionIntValue.h" FPlaylistOptionIntValue::FPlaylistOptionIntValue() { - this->Value = 0; + Value = 0; } diff --git a/Source/FortniteGame/Private/PlaylistOverrideData.cpp b/Source/FortniteGame/Private/PlaylistOverrideData.cpp index 131f1688..029b25ab 100644 --- a/Source/FortniteGame/Private/PlaylistOverrideData.cpp +++ b/Source/FortniteGame/Private/PlaylistOverrideData.cpp @@ -1,6 +1,6 @@ #include "PlaylistOverrideData.h" FPlaylistOverrideData::FPlaylistOverrideData() { - this->bEnabled = false; + bEnabled = false; } diff --git a/Source/FortniteGame/Private/PlaylistPropertyArray.cpp b/Source/FortniteGame/Private/PlaylistPropertyArray.cpp index 11a62bca..94f80340 100644 --- a/Source/FortniteGame/Private/PlaylistPropertyArray.cpp +++ b/Source/FortniteGame/Private/PlaylistPropertyArray.cpp @@ -1,8 +1,8 @@ #include "PlaylistPropertyArray.h" FPlaylistPropertyArray::FPlaylistPropertyArray() { - this->PlaylistReplicationKey = 0; - this->BasePlaylist = NULL; - this->OverridePlaylist = NULL; + PlaylistReplicationKey = 0; + BasePlaylist = NULL; + OverridePlaylist = NULL; } diff --git a/Source/FortniteGame/Private/PlaylistStreamedLevelData.cpp b/Source/FortniteGame/Private/PlaylistStreamedLevelData.cpp index 026bfbf1..06a45a67 100644 --- a/Source/FortniteGame/Private/PlaylistStreamedLevelData.cpp +++ b/Source/FortniteGame/Private/PlaylistStreamedLevelData.cpp @@ -1,7 +1,7 @@ #include "PlaylistStreamedLevelData.h" FPlaylistStreamedLevelData::FPlaylistStreamedLevelData() { - this->bIsFinishedStreaming = false; - this->bIsServerOnly = false; + bIsFinishedStreaming = false; + bIsServerOnly = false; } diff --git a/Source/FortniteGame/Private/PlaylistUserOptionBase.cpp b/Source/FortniteGame/Private/PlaylistUserOptionBase.cpp index 5d774156..ec4e26c5 100644 --- a/Source/FortniteGame/Private/PlaylistUserOptionBase.cpp +++ b/Source/FortniteGame/Private/PlaylistUserOptionBase.cpp @@ -9,10 +9,10 @@ FString UPlaylistUserOptionBase::GetOptionKey(bool bWithScoping) const { } UPlaylistUserOptionBase::UPlaylistUserOptionBase() { - this->OptionMaterial = NULL; - this->bCanHaveNoOverride = false; - this->MenuListType = UFortMatchmakingKnobsDataSource::None; - this->WeightOffset = 0; - this->EditWidget = NULL; + OptionMaterial = NULL; + bCanHaveNoOverride = false; + MenuListType = UFortMatchmakingKnobsDataSource::None; + WeightOffset = 0; + EditWidget = NULL; } diff --git a/Source/FortniteGame/Private/PlaylistUserOptionBool.cpp b/Source/FortniteGame/Private/PlaylistUserOptionBool.cpp index d5adabe0..adac3981 100644 --- a/Source/FortniteGame/Private/PlaylistUserOptionBool.cpp +++ b/Source/FortniteGame/Private/PlaylistUserOptionBool.cpp @@ -1,6 +1,6 @@ #include "PlaylistUserOptionBool.h" UPlaylistUserOptionBool::UPlaylistUserOptionBool() { - this->bDefaultValue = false; + bDefaultValue = false; } diff --git a/Source/FortniteGame/Private/PlaylistUserOptionCollisionProfileEnum.cpp b/Source/FortniteGame/Private/PlaylistUserOptionCollisionProfileEnum.cpp index c31b2f02..95ff04dd 100644 --- a/Source/FortniteGame/Private/PlaylistUserOptionCollisionProfileEnum.cpp +++ b/Source/FortniteGame/Private/PlaylistUserOptionCollisionProfileEnum.cpp @@ -1,6 +1,6 @@ #include "PlaylistUserOptionCollisionProfileEnum.h" UPlaylistUserOptionCollisionProfileEnum::UPlaylistUserOptionCollisionProfileEnum() { - this->DefaultValueIndex = 0; + DefaultValueIndex = 0; } diff --git a/Source/FortniteGame/Private/PlaylistUserOptionColorEnum.cpp b/Source/FortniteGame/Private/PlaylistUserOptionColorEnum.cpp index 01ced40f..deed32a0 100644 --- a/Source/FortniteGame/Private/PlaylistUserOptionColorEnum.cpp +++ b/Source/FortniteGame/Private/PlaylistUserOptionColorEnum.cpp @@ -1,6 +1,6 @@ #include "PlaylistUserOptionColorEnum.h" UPlaylistUserOptionColorEnum::UPlaylistUserOptionColorEnum() { - this->DefaultValueIndex = 0; + DefaultValueIndex = 0; } diff --git a/Source/FortniteGame/Private/PlaylistUserOptionEnum.cpp b/Source/FortniteGame/Private/PlaylistUserOptionEnum.cpp index 6fcd60e9..2066d5ab 100644 --- a/Source/FortniteGame/Private/PlaylistUserOptionEnum.cpp +++ b/Source/FortniteGame/Private/PlaylistUserOptionEnum.cpp @@ -1,6 +1,6 @@ #include "PlaylistUserOptionEnum.h" UPlaylistUserOptionEnum::UPlaylistUserOptionEnum() { - this->DefaultValueIndex = 0; + DefaultValueIndex = 0; } diff --git a/Source/FortniteGame/Private/PlaylistUserOptionFloatEnum.cpp b/Source/FortniteGame/Private/PlaylistUserOptionFloatEnum.cpp index 143eeafa..313b930e 100644 --- a/Source/FortniteGame/Private/PlaylistUserOptionFloatEnum.cpp +++ b/Source/FortniteGame/Private/PlaylistUserOptionFloatEnum.cpp @@ -1,6 +1,6 @@ #include "PlaylistUserOptionFloatEnum.h" UPlaylistUserOptionFloatEnum::UPlaylistUserOptionFloatEnum() { - this->DefaultValueIndex = 0; + DefaultValueIndex = 0; } diff --git a/Source/FortniteGame/Private/PlaylistUserOptionFloatRange.cpp b/Source/FortniteGame/Private/PlaylistUserOptionFloatRange.cpp index f558d47e..b1c065a0 100644 --- a/Source/FortniteGame/Private/PlaylistUserOptionFloatRange.cpp +++ b/Source/FortniteGame/Private/PlaylistUserOptionFloatRange.cpp @@ -1,9 +1,9 @@ #include "PlaylistUserOptionFloatRange.h" UPlaylistUserOptionFloatRange::UPlaylistUserOptionFloatRange() { - this->min = 1; - this->max = 1; - this->DefaultValue = 1; - this->IncrementValue = 1; + min = 1; + max = 1; + DefaultValue = 1; + IncrementValue = 1; } diff --git a/Source/FortniteGame/Private/PlaylistUserOptionIntEnum.cpp b/Source/FortniteGame/Private/PlaylistUserOptionIntEnum.cpp index 0daf4e25..ca847c38 100644 --- a/Source/FortniteGame/Private/PlaylistUserOptionIntEnum.cpp +++ b/Source/FortniteGame/Private/PlaylistUserOptionIntEnum.cpp @@ -1,6 +1,6 @@ #include "PlaylistUserOptionIntEnum.h" UPlaylistUserOptionIntEnum::UPlaylistUserOptionIntEnum() { - this->DefaultValueIndex = 0; + DefaultValueIndex = 0; } diff --git a/Source/FortniteGame/Private/PlaylistUserOptionIntRange.cpp b/Source/FortniteGame/Private/PlaylistUserOptionIntRange.cpp index ef740502..c7ecc95c 100644 --- a/Source/FortniteGame/Private/PlaylistUserOptionIntRange.cpp +++ b/Source/FortniteGame/Private/PlaylistUserOptionIntRange.cpp @@ -1,9 +1,9 @@ #include "PlaylistUserOptionIntRange.h" UPlaylistUserOptionIntRange::UPlaylistUserOptionIntRange() { - this->min = 0; - this->max = 0; - this->DefaultValue = 0; - this->IncrementValue = 0; + min = 0; + max = 0; + DefaultValue = 0; + IncrementValue = 0; } diff --git a/Source/FortniteGame/Private/PlaylistUserOptionItemType.cpp b/Source/FortniteGame/Private/PlaylistUserOptionItemType.cpp index ed476899..4c126f6a 100644 --- a/Source/FortniteGame/Private/PlaylistUserOptionItemType.cpp +++ b/Source/FortniteGame/Private/PlaylistUserOptionItemType.cpp @@ -1,7 +1,7 @@ #include "PlaylistUserOptionItemType.h" UPlaylistUserOptionItemType::UPlaylistUserOptionItemType() { - this->ItemType = EFortItemType::WorldItem; - this->DefaultValueIndex = 0; + ItemType = EFortItemType::WorldItem; + DefaultValueIndex = 0; } diff --git a/Source/FortniteGame/Private/PlaylistUserOptionMusicTrackDataTable.cpp b/Source/FortniteGame/Private/PlaylistUserOptionMusicTrackDataTable.cpp index dded452e..f21337a0 100644 --- a/Source/FortniteGame/Private/PlaylistUserOptionMusicTrackDataTable.cpp +++ b/Source/FortniteGame/Private/PlaylistUserOptionMusicTrackDataTable.cpp @@ -1,6 +1,6 @@ #include "PlaylistUserOptionMusicTrackDataTable.h" UPlaylistUserOptionMusicTrackDataTable::UPlaylistUserOptionMusicTrackDataTable() { - this->DataTable = NULL; + DataTable = NULL; } diff --git a/Source/FortniteGame/Private/PlaylistUserOptionPrimaryAsset.cpp b/Source/FortniteGame/Private/PlaylistUserOptionPrimaryAsset.cpp index 5e42352e..9ccbc104 100644 --- a/Source/FortniteGame/Private/PlaylistUserOptionPrimaryAsset.cpp +++ b/Source/FortniteGame/Private/PlaylistUserOptionPrimaryAsset.cpp @@ -1,6 +1,6 @@ #include "PlaylistUserOptionPrimaryAsset.h" UPlaylistUserOptionPrimaryAsset::UPlaylistUserOptionPrimaryAsset() { - this->DefaultValueIndex = 0; + DefaultValueIndex = 0; } diff --git a/Source/FortniteGame/Private/PlaylistUserOptionString.cpp b/Source/FortniteGame/Private/PlaylistUserOptionString.cpp index 1068c98d..c26f9733 100644 --- a/Source/FortniteGame/Private/PlaylistUserOptionString.cpp +++ b/Source/FortniteGame/Private/PlaylistUserOptionString.cpp @@ -1,7 +1,7 @@ #include "PlaylistUserOptionString.h" UPlaylistUserOptionString::UPlaylistUserOptionString() { - this->EntryCharLimit = 0; - this->bCanBeLocalized = true; + EntryCharLimit = 0; + bCanBeLocalized = true; } diff --git a/Source/FortniteGame/Private/PlaylistUserOptions.cpp b/Source/FortniteGame/Private/PlaylistUserOptions.cpp index 016c0793..ac6710d0 100644 --- a/Source/FortniteGame/Private/PlaylistUserOptions.cpp +++ b/Source/FortniteGame/Private/PlaylistUserOptions.cpp @@ -1,6 +1,6 @@ #include "PlaylistUserOptions.h" UPlaylistUserOptions::UPlaylistUserOptions() { - this->bSupportNoOverride = true; + bSupportNoOverride = true; } diff --git a/Source/FortniteGame/Private/PlaysetInfo.cpp b/Source/FortniteGame/Private/PlaysetInfo.cpp index c47128bb..dfe53acc 100644 --- a/Source/FortniteGame/Private/PlaysetInfo.cpp +++ b/Source/FortniteGame/Private/PlaysetInfo.cpp @@ -1,7 +1,7 @@ #include "PlaysetInfo.h" FPlaysetInfo::FPlaysetInfo() { - this->Playset = NULL; - this->FlashCounter = 0; + Playset = NULL; + FlashCounter = 0; } diff --git a/Source/FortniteGame/Private/PlaysetLevelStreamComponent.cpp b/Source/FortniteGame/Private/PlaysetLevelStreamComponent.cpp index 8397527d..06a8ff2e 100644 --- a/Source/FortniteGame/Private/PlaysetLevelStreamComponent.cpp +++ b/Source/FortniteGame/Private/PlaysetLevelStreamComponent.cpp @@ -35,10 +35,10 @@ void UPlaysetLevelStreamComponent::GetLifetimeReplicatedProps(TArrayMaxStreamInDistance = 1; - this->bAutoLoadLevel = true; - this->bAllowUnload = true; - this->CurrentPlayset = NULL; - this->StreamedLevel = NULL; + MaxStreamInDistance = 1; + bAutoLoadLevel = true; + bAllowUnload = true; + CurrentPlayset = NULL; + StreamedLevel = NULL; } diff --git a/Source/FortniteGame/Private/PlaysetPreview.cpp b/Source/FortniteGame/Private/PlaysetPreview.cpp index f03adeb4..6ee3d26b 100644 --- a/Source/FortniteGame/Private/PlaysetPreview.cpp +++ b/Source/FortniteGame/Private/PlaysetPreview.cpp @@ -14,8 +14,8 @@ void UPlaysetPreview::GetLifetimeReplicatedProps(TArray& OutL } UPlaysetPreview::UPlaysetPreview() { - this->PreviewPlaysetStaticMeshActor = NULL; - this->PlaysetMesh = NULL; - this->PlaysetMaterial = NULL; + PreviewPlaysetStaticMeshActor = NULL; + PlaysetMesh = NULL; + PlaysetMaterial = NULL; } diff --git a/Source/FortniteGame/Private/PocketLevelInstance.cpp b/Source/FortniteGame/Private/PocketLevelInstance.cpp index 4ec547b2..4d6983df 100644 --- a/Source/FortniteGame/Private/PocketLevelInstance.cpp +++ b/Source/FortniteGame/Private/PocketLevelInstance.cpp @@ -7,9 +7,9 @@ void UPocketLevelInstance::HandlePocketLevelLoaded() { } UPocketLevelInstance::UPocketLevelInstance() { - this->PocketLevel = NULL; - this->World = NULL; - this->LocalPlayer = NULL; - this->StreamingPocketLevel = NULL; + PocketLevel = NULL; + World = NULL; + LocalPlayer = NULL; + StreamingPocketLevel = NULL; } diff --git a/Source/FortniteGame/Private/PoiDiscoverabilityDataArray.cpp b/Source/FortniteGame/Private/PoiDiscoverabilityDataArray.cpp index 2d3fc320..dd831a56 100644 --- a/Source/FortniteGame/Private/PoiDiscoverabilityDataArray.cpp +++ b/Source/FortniteGame/Private/PoiDiscoverabilityDataArray.cpp @@ -1,6 +1,6 @@ #include "PoiDiscoverabilityDataArray.h" FPoiDiscoverabilityDataArray::FPoiDiscoverabilityDataArray() { - this->Owner = NULL; + Owner = NULL; } diff --git a/Source/FortniteGame/Private/PoiDiscoverabilityDataEntry.cpp b/Source/FortniteGame/Private/PoiDiscoverabilityDataEntry.cpp index b992dfee..fa089ab1 100644 --- a/Source/FortniteGame/Private/PoiDiscoverabilityDataEntry.cpp +++ b/Source/FortniteGame/Private/PoiDiscoverabilityDataEntry.cpp @@ -1,8 +1,8 @@ #include "PoiDiscoverabilityDataEntry.h" FPoiDiscoverabilityDataEntry::FPoiDiscoverabilityDataEntry() { - this->bDiscovered = false; - this->bWasInitiallyDiscovered = false; - this->VisitCounter = 0; + bDiscovered = false; + bWasInitiallyDiscovered = false; + VisitCounter = 0; } diff --git a/Source/FortniteGame/Private/PostGameScreenTagClassPair.cpp b/Source/FortniteGame/Private/PostGameScreenTagClassPair.cpp index 77426ffb..c1841d47 100644 --- a/Source/FortniteGame/Private/PostGameScreenTagClassPair.cpp +++ b/Source/FortniteGame/Private/PostGameScreenTagClassPair.cpp @@ -1,6 +1,6 @@ #include "PostGameScreenTagClassPair.h" FPostGameScreenTagClassPair::FPostGameScreenTagClassPair() { - this->PostGameScreenClass = NULL; + PostGameScreenClass = NULL; } diff --git a/Source/FortniteGame/Private/PotentiallyDestroyedBuilding.cpp b/Source/FortniteGame/Private/PotentiallyDestroyedBuilding.cpp index dea81bc0..1fc0a4f4 100644 --- a/Source/FortniteGame/Private/PotentiallyDestroyedBuilding.cpp +++ b/Source/FortniteGame/Private/PotentiallyDestroyedBuilding.cpp @@ -1,7 +1,7 @@ #include "PotentiallyDestroyedBuilding.h" FPotentiallyDestroyedBuilding::FPotentiallyDestroyedBuilding() { - this->BuildingActor = NULL; - this->TimeSinceCollision = 1; + BuildingActor = NULL; + TimeSinceCollision = 1; } diff --git a/Source/FortniteGame/Private/PowPlayerDataArray.cpp b/Source/FortniteGame/Private/PowPlayerDataArray.cpp index 8b4d4c88..9bd6696c 100644 --- a/Source/FortniteGame/Private/PowPlayerDataArray.cpp +++ b/Source/FortniteGame/Private/PowPlayerDataArray.cpp @@ -1,6 +1,6 @@ #include "PowPlayerDataArray.h" FPowPlayerDataArray::FPowPlayerDataArray() { - this->OwningMutator = NULL; + OwningMutator = NULL; } diff --git a/Source/FortniteGame/Private/PowPlayerDataEntry.cpp b/Source/FortniteGame/Private/PowPlayerDataEntry.cpp index 32638b80..f1a26a36 100644 --- a/Source/FortniteGame/Private/PowPlayerDataEntry.cpp +++ b/Source/FortniteGame/Private/PowPlayerDataEntry.cpp @@ -1,9 +1,9 @@ #include "PowPlayerDataEntry.h" FPowPlayerDataEntry::FPowPlayerDataEntry() { - this->PlayerState = NULL; - this->CurrentMaxShield = 1; - this->CurrentShield = 1; - this->PowMutator = NULL; + PlayerState = NULL; + CurrentMaxShield = 1; + CurrentShield = 1; + PowMutator = NULL; } diff --git a/Source/FortniteGame/Private/PredictedDestroyedBuilding.cpp b/Source/FortniteGame/Private/PredictedDestroyedBuilding.cpp index 203bfe5e..5d586388 100644 --- a/Source/FortniteGame/Private/PredictedDestroyedBuilding.cpp +++ b/Source/FortniteGame/Private/PredictedDestroyedBuilding.cpp @@ -1,7 +1,7 @@ #include "PredictedDestroyedBuilding.h" FPredictedDestroyedBuilding::FPredictedDestroyedBuilding() { - this->Building = NULL; - this->Time = 1; + Building = NULL; + Time = 1; } diff --git a/Source/FortniteGame/Private/PreviouslyAppliedVariantData.cpp b/Source/FortniteGame/Private/PreviouslyAppliedVariantData.cpp index 26f5ad83..340d26ee 100644 --- a/Source/FortniteGame/Private/PreviouslyAppliedVariantData.cpp +++ b/Source/FortniteGame/Private/PreviouslyAppliedVariantData.cpp @@ -1,9 +1,9 @@ #include "PreviouslyAppliedVariantData.h" FPreviouslyAppliedVariantData::FPreviouslyAppliedVariantData() { - this->Character = NULL; - this->Contrail = NULL; - this->Pickaxe = NULL; - this->Backpack = NULL; + Character = NULL; + Contrail = NULL; + Pickaxe = NULL; + Backpack = NULL; } diff --git a/Source/FortniteGame/Private/PrivateTeamDataItem.cpp b/Source/FortniteGame/Private/PrivateTeamDataItem.cpp index 9e3f7fcf..eb41e3b4 100644 --- a/Source/FortniteGame/Private/PrivateTeamDataItem.cpp +++ b/Source/FortniteGame/Private/PrivateTeamDataItem.cpp @@ -1,6 +1,6 @@ #include "PrivateTeamDataItem.h" FPrivateTeamDataItem::FPrivateTeamDataItem() { - this->Value = 1; + Value = 1; } diff --git a/Source/FortniteGame/Private/ProfileGoCommand.cpp b/Source/FortniteGame/Private/ProfileGoCommand.cpp index 718d4bd3..320eb6ee 100644 --- a/Source/FortniteGame/Private/ProfileGoCommand.cpp +++ b/Source/FortniteGame/Private/ProfileGoCommand.cpp @@ -1,7 +1,7 @@ #include "ProfileGoCommand.h" FProfileGoCommand::FProfileGoCommand() { - this->Wait = 1; - this->CopyOutputToGameLog = false; + Wait = 1; + CopyOutputToGameLog = false; } diff --git a/Source/FortniteGame/Private/ProfileGoScenario.cpp b/Source/FortniteGame/Private/ProfileGoScenario.cpp index 63c5acb1..e5b0605c 100644 --- a/Source/FortniteGame/Private/ProfileGoScenario.cpp +++ b/Source/FortniteGame/Private/ProfileGoScenario.cpp @@ -1,7 +1,7 @@ #include "ProfileGoScenario.h" FProfileGoScenario::FProfileGoScenario() { - this->AutoGenerated = false; - this->UseSetupCheats = false; + AutoGenerated = false; + UseSetupCheats = false; } diff --git a/Source/FortniteGame/Private/ProjectileEventData.cpp b/Source/FortniteGame/Private/ProjectileEventData.cpp index dd482950..6db8b5f0 100644 --- a/Source/FortniteGame/Private/ProjectileEventData.cpp +++ b/Source/FortniteGame/Private/ProjectileEventData.cpp @@ -1,6 +1,6 @@ #include "ProjectileEventData.h" FProjectileEventData::FProjectileEventData() { - this->SpawnedProjectile = NULL; + SpawnedProjectile = NULL; } diff --git a/Source/FortniteGame/Private/ProjectileHomingData.cpp b/Source/FortniteGame/Private/ProjectileHomingData.cpp index bb4105ef..c9bb4ee5 100644 --- a/Source/FortniteGame/Private/ProjectileHomingData.cpp +++ b/Source/FortniteGame/Private/ProjectileHomingData.cpp @@ -1,12 +1,12 @@ #include "ProjectileHomingData.h" FProjectileHomingData::FProjectileHomingData() { - this->HomingStyle = EFortHomingStyle::None; - this->MinTurnSpeed = 1; - this->MaxTurnSpeed = 1; - this->RampTimeFromMinToMaxTurnSpeed = 1; - this->LockTargetDistanceThreshold = 1; - this->RandomSeed = 0; - this->ResetTurnSpeedTimer = false; + HomingStyle = EFortHomingStyle::None; + MinTurnSpeed = 1; + MaxTurnSpeed = 1; + RampTimeFromMinToMaxTurnSpeed = 1; + LockTargetDistanceThreshold = 1; + RandomSeed = 0; + ResetTurnSpeedTimer = false; } diff --git a/Source/FortniteGame/Private/ProjectileMovementDrunkConfig.cpp b/Source/FortniteGame/Private/ProjectileMovementDrunkConfig.cpp index 293d4ff9..18b277f5 100644 --- a/Source/FortniteGame/Private/ProjectileMovementDrunkConfig.cpp +++ b/Source/FortniteGame/Private/ProjectileMovementDrunkConfig.cpp @@ -1,13 +1,13 @@ #include "ProjectileMovementDrunkConfig.h" FProjectileMovementDrunkConfig::FProjectileMovementDrunkConfig() { - this->DrunkSpeedScaleCurve = NULL; - this->DrunkGravityScaleCurve = NULL; - this->InitialDelay = 1; - this->Duration = 1; - this->DirectionChangeRate = 1; - this->TurnAngle = 1; - this->MinPitch = 1; - this->TurnAngleClamp = 1; + DrunkSpeedScaleCurve = NULL; + DrunkGravityScaleCurve = NULL; + InitialDelay = 1; + Duration = 1; + DirectionChangeRate = 1; + TurnAngle = 1; + MinPitch = 1; + TurnAngleClamp = 1; } diff --git a/Source/FortniteGame/Private/PropertyOverrideData.cpp b/Source/FortniteGame/Private/PropertyOverrideData.cpp index a84997db..24be3e3f 100644 --- a/Source/FortniteGame/Private/PropertyOverrideData.cpp +++ b/Source/FortniteGame/Private/PropertyOverrideData.cpp @@ -1,8 +1,8 @@ #include "PropertyOverrideData.h" FPropertyOverrideData::FPropertyOverrideData() { - this->OverrideMode = EPropertyOverrideTargetType::None; - this->BaseObject = NULL; - this->MutableObject = NULL; + OverrideMode = EPropertyOverrideTargetType::None; + BaseObject = NULL; + MutableObject = NULL; } diff --git a/Source/FortniteGame/Private/PropertyOverrideId.cpp b/Source/FortniteGame/Private/PropertyOverrideId.cpp index 2de8103e..485fd0dd 100644 --- a/Source/FortniteGame/Private/PropertyOverrideId.cpp +++ b/Source/FortniteGame/Private/PropertyOverrideId.cpp @@ -1,6 +1,6 @@ #include "PropertyOverrideId.h" FPropertyOverrideId::FPropertyOverrideId() { - this->PropertyHashes = 0; + PropertyHashes = 0; } diff --git a/Source/FortniteGame/Private/ProximityBasedGEDeliveryInfoBase.cpp b/Source/FortniteGame/Private/ProximityBasedGEDeliveryInfoBase.cpp index 2ee33b80..0057b611 100644 --- a/Source/FortniteGame/Private/ProximityBasedGEDeliveryInfoBase.cpp +++ b/Source/FortniteGame/Private/ProximityBasedGEDeliveryInfoBase.cpp @@ -1,6 +1,6 @@ #include "ProximityBasedGEDeliveryInfoBase.h" FProximityBasedGEDeliveryInfoBase::FProximityBasedGEDeliveryInfoBase() { - this->ProximityApplicationType = EFortProximityBasedGEApplicationType::ApplyOnProximityPulse; + ProximityApplicationType = EFortProximityBasedGEApplicationType::ApplyOnProximityPulse; } diff --git a/Source/FortniteGame/Private/ProxyGameplayCueDamage.cpp b/Source/FortniteGame/Private/ProxyGameplayCueDamage.cpp index 4350fdd5..c025b048 100644 --- a/Source/FortniteGame/Private/ProxyGameplayCueDamage.cpp +++ b/Source/FortniteGame/Private/ProxyGameplayCueDamage.cpp @@ -1,6 +1,6 @@ #include "ProxyGameplayCueDamage.h" FProxyGameplayCueDamage::FProxyGameplayCueDamage() { - this->ProxyGameplayCueDamageMagnitude = 0; + ProxyGameplayCueDamageMagnitude = 0; } diff --git a/Source/FortniteGame/Private/PurchaseFailureLogSubmitOptions.cpp b/Source/FortniteGame/Private/PurchaseFailureLogSubmitOptions.cpp index b288a1a6..a424997a 100644 --- a/Source/FortniteGame/Private/PurchaseFailureLogSubmitOptions.cpp +++ b/Source/FortniteGame/Private/PurchaseFailureLogSubmitOptions.cpp @@ -1,9 +1,9 @@ #include "PurchaseFailureLogSubmitOptions.h" FPurchaseFailureLogSubmitOptions::FPurchaseFailureLogSubmitOptions() { - this->bSubmitLogs = false; - this->bSubmitSecondaryLogs = false; - this->LogTailKb = 0; - this->LogSubmitChance = 1; + bSubmitLogs = false; + bSubmitSecondaryLogs = false; + LogTailKb = 0; + LogSubmitChance = 1; } diff --git a/Source/FortniteGame/Private/PurchasedBattlePassInfo.cpp b/Source/FortniteGame/Private/PurchasedBattlePassInfo.cpp index f6c0e6fa..0f985d17 100644 --- a/Source/FortniteGame/Private/PurchasedBattlePassInfo.cpp +++ b/Source/FortniteGame/Private/PurchasedBattlePassInfo.cpp @@ -1,6 +1,6 @@ #include "PurchasedBattlePassInfo.h" FPurchasedBattlePassInfo::FPurchasedBattlePassInfo() { - this->Count = 0; + Count = 0; } diff --git a/Source/FortniteGame/Private/PurchasedItemInfo.cpp b/Source/FortniteGame/Private/PurchasedItemInfo.cpp index e207f8de..939d3374 100644 --- a/Source/FortniteGame/Private/PurchasedItemInfo.cpp +++ b/Source/FortniteGame/Private/PurchasedItemInfo.cpp @@ -1,7 +1,7 @@ #include "PurchasedItemInfo.h" FPurchasedItemInfo::FPurchasedItemInfo() { - this->Item = NULL; - this->Quantity = 0; + Item = NULL; + Quantity = 0; } diff --git a/Source/FortniteGame/Private/QuestDrivenMissionSubList.cpp b/Source/FortniteGame/Private/QuestDrivenMissionSubList.cpp index ff08f098..46e838b6 100644 --- a/Source/FortniteGame/Private/QuestDrivenMissionSubList.cpp +++ b/Source/FortniteGame/Private/QuestDrivenMissionSubList.cpp @@ -1,6 +1,6 @@ #include "QuestDrivenMissionSubList.h" FQuestDrivenMissionSubList::FQuestDrivenMissionSubList() { - this->bEnabled = false; + bEnabled = false; } diff --git a/Source/FortniteGame/Private/QuestInteractableComponent.cpp b/Source/FortniteGame/Private/QuestInteractableComponent.cpp index 46858d2f..47ad7b25 100644 --- a/Source/FortniteGame/Private/QuestInteractableComponent.cpp +++ b/Source/FortniteGame/Private/QuestInteractableComponent.cpp @@ -28,8 +28,8 @@ void UQuestInteractableComponent::GetLifetimeReplicatedProps(TArrayQuestItemDefinition = NULL; - this->bReady = false; - this->bDestroyActorWhenUnavailable = true; + QuestItemDefinition = NULL; + bReady = false; + bDestroyActorWhenUnavailable = true; } diff --git a/Source/FortniteGame/Private/QuestRequirement.cpp b/Source/FortniteGame/Private/QuestRequirement.cpp index f30c3d03..a26481b3 100644 --- a/Source/FortniteGame/Private/QuestRequirement.cpp +++ b/Source/FortniteGame/Private/QuestRequirement.cpp @@ -1,7 +1,7 @@ #include "QuestRequirement.h" FQuestRequirement::FQuestRequirement() { - this->QuestDef = NULL; - this->DesiredState = EFortQuestState::Inactive; + QuestDef = NULL; + DesiredState = EFortQuestState::Inactive; } diff --git a/Source/FortniteGame/Private/QuestVisual.cpp b/Source/FortniteGame/Private/QuestVisual.cpp index 0eedb08f..2c7c807e 100644 --- a/Source/FortniteGame/Private/QuestVisual.cpp +++ b/Source/FortniteGame/Private/QuestVisual.cpp @@ -3,6 +3,6 @@ AQuestVisual::AQuestVisual() { - this->OwningLocalPlayer = NULL; + OwningLocalPlayer = NULL; } diff --git a/Source/FortniteGame/Private/QueuedFlushNetDormancyInfo.cpp b/Source/FortniteGame/Private/QueuedFlushNetDormancyInfo.cpp index b0b972ac..df77a305 100644 --- a/Source/FortniteGame/Private/QueuedFlushNetDormancyInfo.cpp +++ b/Source/FortniteGame/Private/QueuedFlushNetDormancyInfo.cpp @@ -1,6 +1,6 @@ #include "QueuedFlushNetDormancyInfo.h" FQueuedFlushNetDormancyInfo::FQueuedFlushNetDormancyInfo() { - this->Actor = NULL; + Actor = NULL; } diff --git a/Source/FortniteGame/Private/QueuedItemsToDropViaPickup.cpp b/Source/FortniteGame/Private/QueuedItemsToDropViaPickup.cpp index d54a29d3..093d4514 100644 --- a/Source/FortniteGame/Private/QueuedItemsToDropViaPickup.cpp +++ b/Source/FortniteGame/Private/QueuedItemsToDropViaPickup.cpp @@ -1,7 +1,7 @@ #include "QueuedItemsToDropViaPickup.h" FQueuedItemsToDropViaPickup::FQueuedItemsToDropViaPickup() { - this->DestructionPawn = NULL; - this->TotalNumItemsToDrop = 0; + DestructionPawn = NULL; + TotalNumItemsToDrop = 0; } diff --git a/Source/FortniteGame/Private/QuickBar.cpp b/Source/FortniteGame/Private/QuickBar.cpp index bb124d07..968a9007 100644 --- a/Source/FortniteGame/Private/QuickBar.cpp +++ b/Source/FortniteGame/Private/QuickBar.cpp @@ -1,8 +1,8 @@ #include "QuickBar.h" FQuickBar::FQuickBar() { - this->CurrentFocusedSlot = 0; - this->PreviousFocusedSlot = 0; - this->SecondaryFocusedSlot = 0; + CurrentFocusedSlot = 0; + PreviousFocusedSlot = 0; + SecondaryFocusedSlot = 0; } diff --git a/Source/FortniteGame/Private/QuickBarAndSlot.cpp b/Source/FortniteGame/Private/QuickBarAndSlot.cpp index f3df97e5..97d43291 100644 --- a/Source/FortniteGame/Private/QuickBarAndSlot.cpp +++ b/Source/FortniteGame/Private/QuickBarAndSlot.cpp @@ -1,7 +1,7 @@ #include "QuickBarAndSlot.h" FQuickBarAndSlot::FQuickBarAndSlot() { - this->QuickBarType = EFortQuickBars::Primary; - this->QuickBarSlot = 0; + QuickBarType = EFortQuickBars::Primary; + QuickBarSlot = 0; } diff --git a/Source/FortniteGame/Private/QuickBarSlot.cpp b/Source/FortniteGame/Private/QuickBarSlot.cpp index b8f9b882..3bb0be08 100644 --- a/Source/FortniteGame/Private/QuickBarSlot.cpp +++ b/Source/FortniteGame/Private/QuickBarSlot.cpp @@ -1,10 +1,10 @@ #include "QuickBarSlot.h" FQuickBarSlot::FQuickBarSlot() { - this->bEnabled = false; - this->bIsDirty = false; - this->bIsReserved = false; - this->bIsOccupied = false; - this->UsedBySlotIndex = 0; + bEnabled = false; + bIsDirty = false; + bIsReserved = false; + bIsOccupied = false; + UsedBySlotIndex = 0; } diff --git a/Source/FortniteGame/Private/QuickBarSlotData.cpp b/Source/FortniteGame/Private/QuickBarSlotData.cpp index 99023230..c8361b14 100644 --- a/Source/FortniteGame/Private/QuickBarSlotData.cpp +++ b/Source/FortniteGame/Private/QuickBarSlotData.cpp @@ -1,6 +1,6 @@ #include "QuickBarSlotData.h" FQuickBarSlotData::FQuickBarSlotData() { - this->bStaticSlot = false; + bStaticSlot = false; } diff --git a/Source/FortniteGame/Private/QuickHealPriority.cpp b/Source/FortniteGame/Private/QuickHealPriority.cpp index a348b1ad..a71d9926 100644 --- a/Source/FortniteGame/Private/QuickHealPriority.cpp +++ b/Source/FortniteGame/Private/QuickHealPriority.cpp @@ -1,9 +1,9 @@ #include "QuickHealPriority.h" FQuickHealPriority::FQuickHealPriority() { - this->MinHealth = 1; - this->MaxHealth = 1; - this->MinShields = 1; - this->MaxShields = 1; + MinHealth = 1; + MaxHealth = 1; + MinShields = 1; + MaxShields = 1; } diff --git a/Source/FortniteGame/Private/RandomDayphaseFX.cpp b/Source/FortniteGame/Private/RandomDayphaseFX.cpp index 0831386c..98cb8e85 100644 --- a/Source/FortniteGame/Private/RandomDayphaseFX.cpp +++ b/Source/FortniteGame/Private/RandomDayphaseFX.cpp @@ -1,11 +1,11 @@ #include "RandomDayphaseFX.h" FRandomDayphaseFX::FRandomDayphaseFX() { - this->ParticleSystem = NULL; - this->ChanceToSpawnFX = 1; - this->DetailMode = DM_Low; - this->MaxDrawDistance = 1; - this->bRandomSelectionAlreadyHappened = false; - this->SpawnedComponent = NULL; + ParticleSystem = NULL; + ChanceToSpawnFX = 1; + DetailMode = DM_Low; + MaxDrawDistance = 1; + bRandomSelectionAlreadyHappened = false; + SpawnedComponent = NULL; } diff --git a/Source/FortniteGame/Private/RandomUpgradeCalendarData.cpp b/Source/FortniteGame/Private/RandomUpgradeCalendarData.cpp index 474caac4..ddc6b001 100644 --- a/Source/FortniteGame/Private/RandomUpgradeCalendarData.cpp +++ b/Source/FortniteGame/Private/RandomUpgradeCalendarData.cpp @@ -1,6 +1,6 @@ #include "RandomUpgradeCalendarData.h" FRandomUpgradeCalendarData::FRandomUpgradeCalendarData() { - this->ReactionWhenEventIsPresent = ECalendarDrivenState::ForceEnable; + ReactionWhenEventIsPresent = ECalendarDrivenState::ForceEnable; } diff --git a/Source/FortniteGame/Private/RatingExpansion.cpp b/Source/FortniteGame/Private/RatingExpansion.cpp index d20e9e80..5b00e6f9 100644 --- a/Source/FortniteGame/Private/RatingExpansion.cpp +++ b/Source/FortniteGame/Private/RatingExpansion.cpp @@ -1,7 +1,7 @@ #include "RatingExpansion.h" FRatingExpansion::FRatingExpansion() { - this->Priority = 0; - this->RatingDelta = 0; + Priority = 0; + RatingDelta = 0; } diff --git a/Source/FortniteGame/Private/RawPointToLastServerIndexPlusAlpha.cpp b/Source/FortniteGame/Private/RawPointToLastServerIndexPlusAlpha.cpp index 2780b0d9..1a9e0bab 100644 --- a/Source/FortniteGame/Private/RawPointToLastServerIndexPlusAlpha.cpp +++ b/Source/FortniteGame/Private/RawPointToLastServerIndexPlusAlpha.cpp @@ -1,6 +1,6 @@ #include "RawPointToLastServerIndexPlusAlpha.h" FRawPointToLastServerIndexPlusAlpha::FRawPointToLastServerIndexPlusAlpha() { - this->ReppedLastServerIndexPlusAlpha = 1; + ReppedLastServerIndexPlusAlpha = 1; } diff --git a/Source/FortniteGame/Private/RebootCardReplicatedState.cpp b/Source/FortniteGame/Private/RebootCardReplicatedState.cpp index 06054cb2..50bab1dd 100644 --- a/Source/FortniteGame/Private/RebootCardReplicatedState.cpp +++ b/Source/FortniteGame/Private/RebootCardReplicatedState.cpp @@ -1,7 +1,7 @@ #include "RebootCardReplicatedState.h" FRebootCardReplicatedState::FRebootCardReplicatedState() { - this->ChipExpirationServerStartTime = 1; - this->PlayerState = NULL; + ChipExpirationServerStartTime = 1; + PlayerState = NULL; } diff --git a/Source/FortniteGame/Private/RecentlyRemovedQuickbarInfo.cpp b/Source/FortniteGame/Private/RecentlyRemovedQuickbarInfo.cpp index 1598f36e..884618a4 100644 --- a/Source/FortniteGame/Private/RecentlyRemovedQuickbarInfo.cpp +++ b/Source/FortniteGame/Private/RecentlyRemovedQuickbarInfo.cpp @@ -1,7 +1,7 @@ #include "RecentlyRemovedQuickbarInfo.h" FRecentlyRemovedQuickbarInfo::FRecentlyRemovedQuickbarInfo() { - this->RemovedFromSlot = 0; - this->ItemDefinition = NULL; + RemovedFromSlot = 0; + ItemDefinition = NULL; } diff --git a/Source/FortniteGame/Private/Recipe.cpp b/Source/FortniteGame/Private/Recipe.cpp index 36d6feb0..f1e778aa 100644 --- a/Source/FortniteGame/Private/Recipe.cpp +++ b/Source/FortniteGame/Private/Recipe.cpp @@ -1,7 +1,7 @@ #include "Recipe.h" FRecipe::FRecipe() { - this->bIsConsumed = false; - this->Score = 0; + bIsConsumed = false; + Score = 0; } diff --git a/Source/FortniteGame/Private/RecipeDataTableRowHandleQuantityData.cpp b/Source/FortniteGame/Private/RecipeDataTableRowHandleQuantityData.cpp index ac04b7a2..f726f717 100644 --- a/Source/FortniteGame/Private/RecipeDataTableRowHandleQuantityData.cpp +++ b/Source/FortniteGame/Private/RecipeDataTableRowHandleQuantityData.cpp @@ -1,7 +1,7 @@ #include "RecipeDataTableRowHandleQuantityData.h" FRecipeDataTableRowHandleQuantityData::FRecipeDataTableRowHandleQuantityData() { - this->Quantity = 0; - this->ConvertRemainderUp = false; + Quantity = 0; + ConvertRemainderUp = false; } diff --git a/Source/FortniteGame/Private/RecordedGunshot.cpp b/Source/FortniteGame/Private/RecordedGunshot.cpp index f562b942..8ad0f756 100644 --- a/Source/FortniteGame/Private/RecordedGunshot.cpp +++ b/Source/FortniteGame/Private/RecordedGunshot.cpp @@ -1,9 +1,9 @@ #include "RecordedGunshot.h" FRecordedGunshot::FRecordedGunshot() { - this->Weapon = NULL; - this->InstigatingFortPawn = NULL; - this->Strength = 1; - this->Time = 1; + Weapon = NULL; + InstigatingFortPawn = NULL; + Strength = 1; + Time = 1; } diff --git a/Source/FortniteGame/Private/ReflectedEngineVersion.cpp b/Source/FortniteGame/Private/ReflectedEngineVersion.cpp index 135e1d5a..6449e0d2 100644 --- a/Source/FortniteGame/Private/ReflectedEngineVersion.cpp +++ b/Source/FortniteGame/Private/ReflectedEngineVersion.cpp @@ -1,9 +1,9 @@ #include "ReflectedEngineVersion.h" FReflectedEngineVersion::FReflectedEngineVersion() { - this->Major = 0; - this->Minor = 0; - this->Patch = 0; - this->Changelist = 0; + Major = 0; + Minor = 0; + Patch = 0; + Changelist = 0; } diff --git a/Source/FortniteGame/Private/RemoteViewRotSnapshotManager.cpp b/Source/FortniteGame/Private/RemoteViewRotSnapshotManager.cpp index 8ceabc8a..0700a944 100644 --- a/Source/FortniteGame/Private/RemoteViewRotSnapshotManager.cpp +++ b/Source/FortniteGame/Private/RemoteViewRotSnapshotManager.cpp @@ -1,11 +1,11 @@ #include "RemoteViewRotSnapshotManager.h" FRemoteViewRotSnapshotManager::FRemoteViewRotSnapshotManager() { - this->BufferSize = 0; - this->TimeDelay = 1; - this->bUseVariableTimeDelay = false; - this->VariableTimeDelayMultiplier = 1; - this->TimeBeforeDormant = 1; - this->InterpSpeedWhenNoSample = 1; + BufferSize = 0; + TimeDelay = 1; + bUseVariableTimeDelay = false; + VariableTimeDelayMultiplier = 1; + TimeBeforeDormant = 1; + InterpSpeedWhenNoSample = 1; } diff --git a/Source/FortniteGame/Private/RepFortMeshAttachment.cpp b/Source/FortniteGame/Private/RepFortMeshAttachment.cpp index b652ff83..ad9543d3 100644 --- a/Source/FortniteGame/Private/RepFortMeshAttachment.cpp +++ b/Source/FortniteGame/Private/RepFortMeshAttachment.cpp @@ -1,7 +1,7 @@ #include "RepFortMeshAttachment.h" FRepFortMeshAttachment::FRepFortMeshAttachment() { - this->SkeletalMesh = NULL; - this->AnimBP = NULL; + SkeletalMesh = NULL; + AnimBP = NULL; } diff --git a/Source/FortniteGame/Private/RepGraphActorSettingsBase.cpp b/Source/FortniteGame/Private/RepGraphActorSettingsBase.cpp index 5a16a536..4e5c663a 100644 --- a/Source/FortniteGame/Private/RepGraphActorSettingsBase.cpp +++ b/Source/FortniteGame/Private/RepGraphActorSettingsBase.cpp @@ -1,12 +1,12 @@ #include "RepGraphActorSettingsBase.h" FRepGraphActorSettingsBase::FRepGraphActorSettingsBase() { - this->bAddClassRepInfoToMap = false; - this->bUseCustomClassRepInfo = false; - this->bAddToExplicitCSVStatTracker = false; - this->bAddToImplicitCSVStatTracker = false; - this->bAddToRPC_Multicast_OpenChannelForClassMap = false; - this->bRPC_Multicast_OpenChannelForClass = false; - this->ClassNodeMapping = NotRouted; + bAddClassRepInfoToMap = false; + bUseCustomClassRepInfo = false; + bAddToExplicitCSVStatTracker = false; + bAddToImplicitCSVStatTracker = false; + bAddToRPC_Multicast_OpenChannelForClassMap = false; + bRPC_Multicast_OpenChannelForClass = false; + ClassNodeMapping = NotRouted; } diff --git a/Source/FortniteGame/Private/RepTrackMovement.cpp b/Source/FortniteGame/Private/RepTrackMovement.cpp index b9a9f192..4f08c20a 100644 --- a/Source/FortniteGame/Private/RepTrackMovement.cpp +++ b/Source/FortniteGame/Private/RepTrackMovement.cpp @@ -1,6 +1,6 @@ #include "RepTrackMovement.h" FRepTrackMovement::FRepTrackMovement() { - this->Timestamp = 1; + Timestamp = 1; } diff --git a/Source/FortniteGame/Private/ReplayDataMoveSnapshot.cpp b/Source/FortniteGame/Private/ReplayDataMoveSnapshot.cpp index 18320246..5d7af35c 100644 --- a/Source/FortniteGame/Private/ReplayDataMoveSnapshot.cpp +++ b/Source/FortniteGame/Private/ReplayDataMoveSnapshot.cpp @@ -1,7 +1,7 @@ #include "ReplayDataMoveSnapshot.h" FReplayDataMoveSnapshot::FReplayDataMoveSnapshot() { - this->MovementStyle = EFortMovementStyle::Running; - this->WorldTime = 0; + MovementStyle = EFortMovementStyle::Running; + WorldTime = 0; } diff --git a/Source/FortniteGame/Private/ReplayEliminationEventInfo.cpp b/Source/FortniteGame/Private/ReplayEliminationEventInfo.cpp index 59ad6d10..70cb14e7 100644 --- a/Source/FortniteGame/Private/ReplayEliminationEventInfo.cpp +++ b/Source/FortniteGame/Private/ReplayEliminationEventInfo.cpp @@ -1,8 +1,8 @@ #include "ReplayEliminationEventInfo.h" FReplayEliminationEventInfo::FReplayEliminationEventInfo() { - this->DeathCause = EDeathCause::OutsideSafeZone; - this->bDBNO = false; - this->EventType = EFortReplayEventType::Elimination; + DeathCause = EDeathCause::OutsideSafeZone; + bDBNO = false; + EventType = EFortReplayEventType::Elimination; } diff --git a/Source/FortniteGame/Private/ReplayKillSummary.cpp b/Source/FortniteGame/Private/ReplayKillSummary.cpp index b6c6e79f..41ffdc55 100644 --- a/Source/FortniteGame/Private/ReplayKillSummary.cpp +++ b/Source/FortniteGame/Private/ReplayKillSummary.cpp @@ -1,8 +1,8 @@ #include "ReplayKillSummary.h" FReplayKillSummary::FReplayKillSummary() { - this->Timestamp = 1; - this->bIsDownButNotOut = false; - this->DeathCause = EDeathCause::OutsideSafeZone; + Timestamp = 1; + bIsDownButNotOut = false; + DeathCause = EDeathCause::OutsideSafeZone; } diff --git a/Source/FortniteGame/Private/ReplayTeamFlightEventInfo.cpp b/Source/FortniteGame/Private/ReplayTeamFlightEventInfo.cpp index 971c4668..2877b477 100644 --- a/Source/FortniteGame/Private/ReplayTeamFlightEventInfo.cpp +++ b/Source/FortniteGame/Private/ReplayTeamFlightEventInfo.cpp @@ -1,6 +1,6 @@ #include "ReplayTeamFlightEventInfo.h" FReplayTeamFlightEventInfo::FReplayTeamFlightEventInfo() { - this->IndexNum = 0; + IndexNum = 0; } diff --git a/Source/FortniteGame/Private/ReplayTimecodeEventInfo.cpp b/Source/FortniteGame/Private/ReplayTimecodeEventInfo.cpp index 2cfab35f..a100193a 100644 --- a/Source/FortniteGame/Private/ReplayTimecodeEventInfo.cpp +++ b/Source/FortniteGame/Private/ReplayTimecodeEventInfo.cpp @@ -1,6 +1,6 @@ #include "ReplayTimecodeEventInfo.h" FReplayTimecodeEventInfo::FReplayTimecodeEventInfo() { - this->UTCTimecode = 0; + UTCTimecode = 0; } diff --git a/Source/FortniteGame/Private/ReplayVideoManager.cpp b/Source/FortniteGame/Private/ReplayVideoManager.cpp index 5aa79b24..4d58dc30 100644 --- a/Source/FortniteGame/Private/ReplayVideoManager.cpp +++ b/Source/FortniteGame/Private/ReplayVideoManager.cpp @@ -1,6 +1,6 @@ #include "ReplayVideoManager.h" UReplayVideoManager::UReplayVideoManager() { - this->ActiveTimelineCollector = NULL; + ActiveTimelineCollector = NULL; } diff --git a/Source/FortniteGame/Private/ReplayZoneEventInfo.cpp b/Source/FortniteGame/Private/ReplayZoneEventInfo.cpp index 0d97f91a..69525c07 100644 --- a/Source/FortniteGame/Private/ReplayZoneEventInfo.cpp +++ b/Source/FortniteGame/Private/ReplayZoneEventInfo.cpp @@ -1,6 +1,6 @@ #include "ReplayZoneEventInfo.h" FReplayZoneEventInfo::FReplayZoneEventInfo() { - this->ZoneRadius = 1; + ZoneRadius = 1; } diff --git a/Source/FortniteGame/Private/ReplicatedAthenaVehicleAttributes.cpp b/Source/FortniteGame/Private/ReplicatedAthenaVehicleAttributes.cpp index d887bb29..8119f856 100644 --- a/Source/FortniteGame/Private/ReplicatedAthenaVehicleAttributes.cpp +++ b/Source/FortniteGame/Private/ReplicatedAthenaVehicleAttributes.cpp @@ -1,12 +1,12 @@ #include "ReplicatedAthenaVehicleAttributes.h" FReplicatedAthenaVehicleAttributes::FReplicatedAthenaVehicleAttributes() { - this->FrontLateralFrictionScale = 1; - this->RearLateralFrictionScale = 1; - this->BrakeForceTractionScale = 1; - this->ForwardForceTractionScale = 1; - this->SlopeAntigravityScale = 1; - this->TopSpeedScale = 1; - this->VehicleGravityScale = 1; + FrontLateralFrictionScale = 1; + RearLateralFrictionScale = 1; + BrakeForceTractionScale = 1; + ForwardForceTractionScale = 1; + SlopeAntigravityScale = 1; + TopSpeedScale = 1; + VehicleGravityScale = 1; } diff --git a/Source/FortniteGame/Private/ReplicatedControlState.cpp b/Source/FortniteGame/Private/ReplicatedControlState.cpp index e9446605..40c052a0 100644 --- a/Source/FortniteGame/Private/ReplicatedControlState.cpp +++ b/Source/FortniteGame/Private/ReplicatedControlState.cpp @@ -1,6 +1,6 @@ #include "ReplicatedControlState.h" FReplicatedControlState::FReplicatedControlState() { - this->bIsEngineOn = false; + bIsEngineOn = false; } diff --git a/Source/FortniteGame/Private/ReplicatedMontageIndexPair.cpp b/Source/FortniteGame/Private/ReplicatedMontageIndexPair.cpp index cee0e83a..195cf538 100644 --- a/Source/FortniteGame/Private/ReplicatedMontageIndexPair.cpp +++ b/Source/FortniteGame/Private/ReplicatedMontageIndexPair.cpp @@ -1,7 +1,7 @@ #include "ReplicatedMontageIndexPair.h" FReplicatedMontageIndexPair::FReplicatedMontageIndexPair() { - this->Montage = NULL; - this->Index = 0; + Montage = NULL; + Index = 0; } diff --git a/Source/FortniteGame/Private/ReplicatedMontagePair.cpp b/Source/FortniteGame/Private/ReplicatedMontagePair.cpp index fe23eba5..dfa6da03 100644 --- a/Source/FortniteGame/Private/ReplicatedMontagePair.cpp +++ b/Source/FortniteGame/Private/ReplicatedMontagePair.cpp @@ -1,8 +1,8 @@ #include "ReplicatedMontagePair.h" FReplicatedMontagePair::FReplicatedMontagePair() { - this->Montage1 = NULL; - this->Montage2 = NULL; - this->RepIndex = 0; + Montage1 = NULL; + Montage2 = NULL; + RepIndex = 0; } diff --git a/Source/FortniteGame/Private/ReplicatedPhysicsPawnState.cpp b/Source/FortniteGame/Private/ReplicatedPhysicsPawnState.cpp index 3fae5e52..524c03a9 100644 --- a/Source/FortniteGame/Private/ReplicatedPhysicsPawnState.cpp +++ b/Source/FortniteGame/Private/ReplicatedPhysicsPawnState.cpp @@ -1,6 +1,6 @@ #include "ReplicatedPhysicsPawnState.h" FReplicatedPhysicsPawnState::FReplicatedPhysicsPawnState() { - this->SyncKey = 0; + SyncKey = 0; } diff --git a/Source/FortniteGame/Private/ReplicatedStatValues.cpp b/Source/FortniteGame/Private/ReplicatedStatValues.cpp index 9537e2ae..97611f69 100644 --- a/Source/FortniteGame/Private/ReplicatedStatValues.cpp +++ b/Source/FortniteGame/Private/ReplicatedStatValues.cpp @@ -1,7 +1,7 @@ #include "ReplicatedStatValues.h" FReplicatedStatValues::FReplicatedStatValues() { - this->StatValue = 0; - this->ScoreValue = 0; + StatValue = 0; + ScoreValue = 0; } diff --git a/Source/FortniteGame/Private/ReplicationGraphNode_FortVolumeGlobalRelevancyNode.cpp b/Source/FortniteGame/Private/ReplicationGraphNode_FortVolumeGlobalRelevancyNode.cpp index 4f1a0859..745252a0 100644 --- a/Source/FortniteGame/Private/ReplicationGraphNode_FortVolumeGlobalRelevancyNode.cpp +++ b/Source/FortniteGame/Private/ReplicationGraphNode_FortVolumeGlobalRelevancyNode.cpp @@ -1,7 +1,7 @@ #include "ReplicationGraphNode_FortVolumeGlobalRelevancyNode.h" UReplicationGraphNode_FortVolumeGlobalRelevancyNode::UReplicationGraphNode_FortVolumeGlobalRelevancyNode() { - this->NeverDormantOrAwakeList = NULL; - this->DormantNode = NULL; + NeverDormantOrAwakeList = NULL; + DormantNode = NULL; } diff --git a/Source/FortniteGame/Private/ReplicationGraphNode_FortVolumeGrid.cpp b/Source/FortniteGame/Private/ReplicationGraphNode_FortVolumeGrid.cpp index b17123fa..63e312fc 100644 --- a/Source/FortniteGame/Private/ReplicationGraphNode_FortVolumeGrid.cpp +++ b/Source/FortniteGame/Private/ReplicationGraphNode_FortVolumeGrid.cpp @@ -13,8 +13,8 @@ void UReplicationGraphNode_FortVolumeGrid::HandleStreamedLevelHidden() { } UReplicationGraphNode_FortVolumeGrid::UReplicationGraphNode_FortVolumeGrid() { - this->FortVolume = NULL; - this->FortVolumeGrid2D = NULL; - this->FortVolumeGlobalRelevancyNode = NULL; + FortVolume = NULL; + FortVolumeGrid2D = NULL; + FortVolumeGlobalRelevancyNode = NULL; } diff --git a/Source/FortniteGame/Private/ReppedLastServerIndexToIndex.cpp b/Source/FortniteGame/Private/ReppedLastServerIndexToIndex.cpp index 0c3b29d0..501610ae 100644 --- a/Source/FortniteGame/Private/ReppedLastServerIndexToIndex.cpp +++ b/Source/FortniteGame/Private/ReppedLastServerIndexToIndex.cpp @@ -1,6 +1,6 @@ #include "ReppedLastServerIndexToIndex.h" FReppedLastServerIndexToIndex::FReppedLastServerIndexToIndex() { - this->ReppedPointIdx = 0; + ReppedPointIdx = 0; } diff --git a/Source/FortniteGame/Private/RespawnAndSpectatePlayerComponent.cpp b/Source/FortniteGame/Private/RespawnAndSpectatePlayerComponent.cpp index 78d57468..47d8ca2a 100644 --- a/Source/FortniteGame/Private/RespawnAndSpectatePlayerComponent.cpp +++ b/Source/FortniteGame/Private/RespawnAndSpectatePlayerComponent.cpp @@ -17,9 +17,9 @@ void URespawnAndSpectatePlayerComponent::GetLifetimeReplicatedProps(TArrayRespawnFailSafeTime = 1; - this->ManagingMutator = NULL; - this->RespawningState = ERespawnAndSpectatePlayerRespawningState::None; - this->ReplicateClientScreenFade_FadeIn = 0; + RespawnFailSafeTime = 1; + ManagingMutator = NULL; + RespawningState = ERespawnAndSpectatePlayerRespawningState::None; + ReplicateClientScreenFade_FadeIn = 0; } diff --git a/Source/FortniteGame/Private/RespawnAndSpectateTargetData.cpp b/Source/FortniteGame/Private/RespawnAndSpectateTargetData.cpp index 102d947b..8ca9efed 100644 --- a/Source/FortniteGame/Private/RespawnAndSpectateTargetData.cpp +++ b/Source/FortniteGame/Private/RespawnAndSpectateTargetData.cpp @@ -1,16 +1,16 @@ #include "RespawnAndSpectateTargetData.h" FRespawnAndSpectateTargetData::FRespawnAndSpectateTargetData() { - this->bEnabled = false; - this->bPrevAvailableOnClient = false; - this->bPrevEnabledOnClient = false; - this->bShouldBeSelectedByDefault = false; - this->bHiddenAndAutoSelectedFallback = false; - this->PostDeathDisableTime = 1; - this->ID = 0; - this->DisplayPriority = 0; - this->Team = 0; - this->RespawnTargetActor = NULL; - this->CameraActor = NULL; + bEnabled = false; + bPrevAvailableOnClient = false; + bPrevEnabledOnClient = false; + bShouldBeSelectedByDefault = false; + bHiddenAndAutoSelectedFallback = false; + PostDeathDisableTime = 1; + ID = 0; + DisplayPriority = 0; + Team = 0; + RespawnTargetActor = NULL; + CameraActor = NULL; } diff --git a/Source/FortniteGame/Private/RestrictedCountry.cpp b/Source/FortniteGame/Private/RestrictedCountry.cpp index 548db62f..be51d79f 100644 --- a/Source/FortniteGame/Private/RestrictedCountry.cpp +++ b/Source/FortniteGame/Private/RestrictedCountry.cpp @@ -1,9 +1,9 @@ #include "RestrictedCountry.h" FRestrictedCountry::FRestrictedCountry() { - this->bHealthWarningShown = false; - this->bAntiAddictionMessageShown = false; - this->bRealMoneyStoreRestriction = false; - this->bGameplayRestrictions = false; + bHealthWarningShown = false; + bAntiAddictionMessageShown = false; + bRealMoneyStoreRestriction = false; + bGameplayRestrictions = false; } diff --git a/Source/FortniteGame/Private/RewardGraphToken.cpp b/Source/FortniteGame/Private/RewardGraphToken.cpp index 903b0215..ed8df8d8 100644 --- a/Source/FortniteGame/Private/RewardGraphToken.cpp +++ b/Source/FortniteGame/Private/RewardGraphToken.cpp @@ -1,5 +1,6 @@ #include "RewardGraphToken.h" -URewardGraphToken::URewardGraphToken() { +URewardGraphToken::URewardGraphToken(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) { } diff --git a/Source/FortniteGame/Private/RewardKeyData.cpp b/Source/FortniteGame/Private/RewardKeyData.cpp index a1b32473..cde8b713 100644 --- a/Source/FortniteGame/Private/RewardKeyData.cpp +++ b/Source/FortniteGame/Private/RewardKeyData.cpp @@ -1,8 +1,8 @@ #include "RewardKeyData.h" FRewardKeyData::FRewardKeyData() { - this->RewardKeyMaxCount = 0; - this->RewardKeyInitialCount = 0; - this->bUseUnlockingItemDisplayName = false; + RewardKeyMaxCount = 0; + RewardKeyInitialCount = 0; + bUseUnlockingItemDisplayName = false; } diff --git a/Source/FortniteGame/Private/RewardKeyState.cpp b/Source/FortniteGame/Private/RewardKeyState.cpp index 11fe7eff..29f445fc 100644 --- a/Source/FortniteGame/Private/RewardKeyState.cpp +++ b/Source/FortniteGame/Private/RewardKeyState.cpp @@ -1,6 +1,6 @@ #include "RewardKeyState.h" FRewardKeyState::FRewardKeyState() { - this->unlock_keys_used = 0; + unlock_keys_used = 0; } diff --git a/Source/FortniteGame/Private/RewardNode.cpp b/Source/FortniteGame/Private/RewardNode.cpp index 0e941f16..c4846676 100644 --- a/Source/FortniteGame/Private/RewardNode.cpp +++ b/Source/FortniteGame/Private/RewardNode.cpp @@ -1,10 +1,10 @@ #include "RewardNode.h" FRewardNode::FRewardNode() { - this->KeyCount = 0; - this->MinKeyCountToUnlock = 0; - this->DaysFromEventStartToUnlock = 0; - this->bGrantedAtGraphDestruction = false; - this->bRequiredOwnership = false; + KeyCount = 0; + MinKeyCountToUnlock = 0; + DaysFromEventStartToUnlock = 0; + bGrantedAtGraphDestruction = false; + bRequiredOwnership = false; } diff --git a/Source/FortniteGame/Private/RichColorVariant.cpp b/Source/FortniteGame/Private/RichColorVariant.cpp index 136d50ff..3c7d0caf 100644 --- a/Source/FortniteGame/Private/RichColorVariant.cpp +++ b/Source/FortniteGame/Private/RichColorVariant.cpp @@ -1,6 +1,6 @@ #include "RichColorVariant.h" FRichColorVariant::FRichColorVariant() { - this->bVariantPickerShouldShowHSV = false; + bVariantPickerShouldShowHSV = false; } diff --git a/Source/FortniteGame/Private/RiftDamagerInfo.cpp b/Source/FortniteGame/Private/RiftDamagerInfo.cpp index 0f35ddf0..2f49b28f 100644 --- a/Source/FortniteGame/Private/RiftDamagerInfo.cpp +++ b/Source/FortniteGame/Private/RiftDamagerInfo.cpp @@ -1,6 +1,6 @@ #include "RiftDamagerInfo.h" FRiftDamagerInfo::FRiftDamagerInfo() { - this->Rift = NULL; + Rift = NULL; } diff --git a/Source/FortniteGame/Private/RootMotionSource_FollowCharacterRotation.cpp b/Source/FortniteGame/Private/RootMotionSource_FollowCharacterRotation.cpp index 633d2850..d4b97f29 100644 --- a/Source/FortniteGame/Private/RootMotionSource_FollowCharacterRotation.cpp +++ b/Source/FortniteGame/Private/RootMotionSource_FollowCharacterRotation.cpp @@ -1,10 +1,10 @@ #include "RootMotionSource_FollowCharacterRotation.h" FRootMotionSource_FollowCharacterRotation::FRootMotionSource_FollowCharacterRotation() { - this->ConstantStrength = 1; - this->bWasWalkingLastFrame = false; - this->bWasFallingLastFrame = false; - this->WalkingAccumulatedTime = 1; - this->FallingAccumulatedTime = 1; + ConstantStrength = 1; + bWasWalkingLastFrame = false; + bWasFallingLastFrame = false; + WalkingAccumulatedTime = 1; + FallingAccumulatedTime = 1; } diff --git a/Source/FortniteGame/Private/RotationLerpData.cpp b/Source/FortniteGame/Private/RotationLerpData.cpp index 0061c7d8..eba1b7eb 100644 --- a/Source/FortniteGame/Private/RotationLerpData.cpp +++ b/Source/FortniteGame/Private/RotationLerpData.cpp @@ -1,6 +1,6 @@ #include "RotationLerpData.h" FRotationLerpData::FRotationLerpData() { - this->TotalLerpTime = 1; + TotalLerpTime = 1; } diff --git a/Source/FortniteGame/Private/RoundCosmeticInfo.cpp b/Source/FortniteGame/Private/RoundCosmeticInfo.cpp index f5d95d85..ca792c81 100644 --- a/Source/FortniteGame/Private/RoundCosmeticInfo.cpp +++ b/Source/FortniteGame/Private/RoundCosmeticInfo.cpp @@ -1,6 +1,6 @@ #include "RoundCosmeticInfo.h" FRoundCosmeticInfo::FRoundCosmeticInfo() { - this->RoundSound = NULL; + RoundSound = NULL; } diff --git a/Source/FortniteGame/Private/RoundTechDataCache.cpp b/Source/FortniteGame/Private/RoundTechDataCache.cpp index 6e63f944..e17c1b87 100644 --- a/Source/FortniteGame/Private/RoundTechDataCache.cpp +++ b/Source/FortniteGame/Private/RoundTechDataCache.cpp @@ -1,10 +1,10 @@ #include "RoundTechDataCache.h" FRoundTechDataCache::FRoundTechDataCache() { - this->LevelAtRoundStart = 0; - this->FactionXPAtRoundStart = 0; - this->bDataReady = false; - this->MaxCalandarLevel = 0; - this->MaxLevel = 0; + LevelAtRoundStart = 0; + FactionXPAtRoundStart = 0; + bDataReady = false; + MaxCalandarLevel = 0; + MaxLevel = 0; } diff --git a/Source/FortniteGame/Private/RunVariationData.cpp b/Source/FortniteGame/Private/RunVariationData.cpp index ccd2ab5b..8d98b113 100644 --- a/Source/FortniteGame/Private/RunVariationData.cpp +++ b/Source/FortniteGame/Private/RunVariationData.cpp @@ -1,6 +1,6 @@ #include "RunVariationData.h" FRunVariationData::FRunVariationData() { - this->Distance = 1; + Distance = 1; } diff --git a/Source/FortniteGame/Private/RuntimeOptionPlaygroundKnobOverride.cpp b/Source/FortniteGame/Private/RuntimeOptionPlaygroundKnobOverride.cpp index df433451..da327615 100644 --- a/Source/FortniteGame/Private/RuntimeOptionPlaygroundKnobOverride.cpp +++ b/Source/FortniteGame/Private/RuntimeOptionPlaygroundKnobOverride.cpp @@ -1,6 +1,6 @@ #include "RuntimeOptionPlaygroundKnobOverride.h" FRuntimeOptionPlaygroundKnobOverride::FRuntimeOptionPlaygroundKnobOverride() { - this->bEnabled = false; + bEnabled = false; } diff --git a/Source/FortniteGame/Private/RuntimeOptionReviewPromptCriteria.cpp b/Source/FortniteGame/Private/RuntimeOptionReviewPromptCriteria.cpp index 25e6501b..8a1d1584 100644 --- a/Source/FortniteGame/Private/RuntimeOptionReviewPromptCriteria.cpp +++ b/Source/FortniteGame/Private/RuntimeOptionReviewPromptCriteria.cpp @@ -1,10 +1,10 @@ #include "RuntimeOptionReviewPromptCriteria.h" FRuntimeOptionReviewPromptCriteria::FRuntimeOptionReviewPromptCriteria() { - this->MinutesPlayed = 0; - this->GamesPlayed = 0; - this->BestResult = 0; - this->KillCount = 0; - this->RequireAll = false; + MinutesPlayed = 0; + GamesPlayed = 0; + BestResult = 0; + KillCount = 0; + RequireAll = false; } diff --git a/Source/FortniteGame/Private/RuntimeOptionScheduledNotification.cpp b/Source/FortniteGame/Private/RuntimeOptionScheduledNotification.cpp index 187eb8e3..b6d92d1f 100644 --- a/Source/FortniteGame/Private/RuntimeOptionScheduledNotification.cpp +++ b/Source/FortniteGame/Private/RuntimeOptionScheduledNotification.cpp @@ -1,6 +1,6 @@ #include "RuntimeOptionScheduledNotification.h" FRuntimeOptionScheduledNotification::FRuntimeOptionScheduledNotification() { - this->LocalTime = false; + LocalTime = false; } diff --git a/Source/FortniteGame/Private/RuntimeOptionSpectateAPartyMemberOverride.cpp b/Source/FortniteGame/Private/RuntimeOptionSpectateAPartyMemberOverride.cpp index 8dde9ebd..a50cd77f 100644 --- a/Source/FortniteGame/Private/RuntimeOptionSpectateAPartyMemberOverride.cpp +++ b/Source/FortniteGame/Private/RuntimeOptionSpectateAPartyMemberOverride.cpp @@ -1,6 +1,6 @@ #include "RuntimeOptionSpectateAPartyMemberOverride.h" FRuntimeOptionSpectateAPartyMemberOverride::FRuntimeOptionSpectateAPartyMemberOverride() { - this->bEnabled = false; + bEnabled = false; } diff --git a/Source/FortniteGame/Private/RuntimeOptionTabStateInfo.cpp b/Source/FortniteGame/Private/RuntimeOptionTabStateInfo.cpp index 4d2871a8..be89c078 100644 --- a/Source/FortniteGame/Private/RuntimeOptionTabStateInfo.cpp +++ b/Source/FortniteGame/Private/RuntimeOptionTabStateInfo.cpp @@ -1,7 +1,7 @@ #include "RuntimeOptionTabStateInfo.h" FRuntimeOptionTabStateInfo::FRuntimeOptionTabStateInfo() { - this->TabState = EFortRuntimeOptionTabState::Default; - this->TargetPlayer = EFortRuntimeOptionTabStateTarget::All; + TabState = EFortRuntimeOptionTabState::Default; + TargetPlayer = EFortRuntimeOptionTabStateTarget::All; } diff --git a/Source/FortniteGame/Private/RuntimeOptionTournamentScoreThreshold.cpp b/Source/FortniteGame/Private/RuntimeOptionTournamentScoreThreshold.cpp index 711d34df..b9bcc4d2 100644 --- a/Source/FortniteGame/Private/RuntimeOptionTournamentScoreThreshold.cpp +++ b/Source/FortniteGame/Private/RuntimeOptionTournamentScoreThreshold.cpp @@ -1,7 +1,7 @@ #include "RuntimeOptionTournamentScoreThreshold.h" FRuntimeOptionTournamentScoreThreshold::FRuntimeOptionTournamentScoreThreshold() { - this->StartingPlacement = 0; - this->PointsIncrement = 0; + StartingPlacement = 0; + PointsIncrement = 0; } diff --git a/Source/FortniteGame/Private/SMVehicleGear.cpp b/Source/FortniteGame/Private/SMVehicleGear.cpp index 4eefb004..cddf0097 100644 --- a/Source/FortniteGame/Private/SMVehicleGear.cpp +++ b/Source/FortniteGame/Private/SMVehicleGear.cpp @@ -1,12 +1,12 @@ #include "SMVehicleGear.h" FSMVehicleGear::FSMVehicleGear() { - this->TopSpeed = 1; - this->MinSpeed = 1; - this->PushForce = 1; - this->RampTime = 1; - this->SteeringAngleMultiplier = 1; - this->bAutoBrake = false; - this->bIgnoreGravity = false; + TopSpeed = 1; + MinSpeed = 1; + PushForce = 1; + RampTime = 1; + SteeringAngleMultiplier = 1; + bAutoBrake = false; + bIgnoreGravity = false; } diff --git a/Source/FortniteGame/Private/SafeZoneOrderOptimizeMutatorRouteOrder.cpp b/Source/FortniteGame/Private/SafeZoneOrderOptimizeMutatorRouteOrder.cpp index 3a3d790f..bca17ab8 100644 --- a/Source/FortniteGame/Private/SafeZoneOrderOptimizeMutatorRouteOrder.cpp +++ b/Source/FortniteGame/Private/SafeZoneOrderOptimizeMutatorRouteOrder.cpp @@ -1,6 +1,6 @@ #include "SafeZoneOrderOptimizeMutatorRouteOrder.h" FSafeZoneOrderOptimizeMutatorRouteOrder::FSafeZoneOrderOptimizeMutatorRouteOrder() { - this->TotalDistance = 1; + TotalDistance = 1; } diff --git a/Source/FortniteGame/Private/SafeZoneRoute.cpp b/Source/FortniteGame/Private/SafeZoneRoute.cpp index c5c290e3..197a6e9f 100644 --- a/Source/FortniteGame/Private/SafeZoneRoute.cpp +++ b/Source/FortniteGame/Private/SafeZoneRoute.cpp @@ -1,8 +1,8 @@ #include "SafeZoneRoute.h" FSafeZoneRoute::FSafeZoneRoute() { - this->bIsEnabled = false; - this->bUsePOIStartLocation = false; - this->bUsePOINameOverride = false; + bIsEnabled = false; + bUsePOIStartLocation = false; + bUsePOINameOverride = false; } diff --git a/Source/FortniteGame/Private/SafeZoneStateBasedActorSpawner.cpp b/Source/FortniteGame/Private/SafeZoneStateBasedActorSpawner.cpp index b82e4c86..56e9d7b1 100644 --- a/Source/FortniteGame/Private/SafeZoneStateBasedActorSpawner.cpp +++ b/Source/FortniteGame/Private/SafeZoneStateBasedActorSpawner.cpp @@ -1,6 +1,6 @@ #include "SafeZoneStateBasedActorSpawner.h" USafeZoneStateBasedActorSpawner::USafeZoneStateBasedActorSpawner() { - this->OwningActorSpawnerMutator = NULL; + OwningActorSpawnerMutator = NULL; } diff --git a/Source/FortniteGame/Private/SafeZoneStateBasedActorSpawnerData.cpp b/Source/FortniteGame/Private/SafeZoneStateBasedActorSpawnerData.cpp index 665811b1..ed0b32d9 100644 --- a/Source/FortniteGame/Private/SafeZoneStateBasedActorSpawnerData.cpp +++ b/Source/FortniteGame/Private/SafeZoneStateBasedActorSpawnerData.cpp @@ -1,12 +1,12 @@ #include "SafeZoneStateBasedActorSpawnerData.h" FSafeZoneStateBasedActorSpawnerData::FSafeZoneStateBasedActorSpawnerData() { - this->SafeZoneStateToStartSpawning = EFortSafeZoneState::None; - this->ActorClassToSpawn = NULL; - this->BasePlacementQuery = NULL; - this->SpawnActorPlacementQuery = NULL; - this->SpawnedActorRemovalQuery = NULL; - this->BaseQueryingAttemptIntervalTimeSeconds = 1; - this->SpawnedActorRemovalQueryInterval = 1; + SafeZoneStateToStartSpawning = EFortSafeZoneState::None; + ActorClassToSpawn = NULL; + BasePlacementQuery = NULL; + SpawnActorPlacementQuery = NULL; + SpawnedActorRemovalQuery = NULL; + BaseQueryingAttemptIntervalTimeSeconds = 1; + SpawnedActorRemovalQueryInterval = 1; } diff --git a/Source/FortniteGame/Private/SaveDataSubsystem.cpp b/Source/FortniteGame/Private/SaveDataSubsystem.cpp index 96c8f2d3..8a16225f 100644 --- a/Source/FortniteGame/Private/SaveDataSubsystem.cpp +++ b/Source/FortniteGame/Private/SaveDataSubsystem.cpp @@ -1,6 +1,6 @@ #include "SaveDataSubsystem.h" USaveDataSubsystem::USaveDataSubsystem() { - this->LocalForDevice = NULL; + LocalForDevice = NULL; } diff --git a/Source/FortniteGame/Private/SavedCredentials.cpp b/Source/FortniteGame/Private/SavedCredentials.cpp index 9fa440fd..797f819a 100644 --- a/Source/FortniteGame/Private/SavedCredentials.cpp +++ b/Source/FortniteGame/Private/SavedCredentials.cpp @@ -1,6 +1,6 @@ #include "SavedCredentials.h" FSavedCredentials::FSavedCredentials() { - this->Type = ESavedAccountType::None; + Type = ESavedAccountType::None; } diff --git a/Source/FortniteGame/Private/SavedSpectatorCameraShot.cpp b/Source/FortniteGame/Private/SavedSpectatorCameraShot.cpp index 0aeb517f..f90be103 100644 --- a/Source/FortniteGame/Private/SavedSpectatorCameraShot.cpp +++ b/Source/FortniteGame/Private/SavedSpectatorCameraShot.cpp @@ -1,9 +1,9 @@ #include "SavedSpectatorCameraShot.h" FSavedSpectatorCameraShot::FSavedSpectatorCameraShot() { - this->bIsShotStart = false; - this->Timestamp = 1; - this->ShotLength = 1; - this->NotificationType = ECameraShotNotificationTypes::Notification; + bIsShotStart = false; + Timestamp = 1; + ShotLength = 1; + NotificationType = ECameraShotNotificationTypes::Notification; } diff --git a/Source/FortniteGame/Private/SavedSpectatorCameraState.cpp b/Source/FortniteGame/Private/SavedSpectatorCameraState.cpp index 191476bd..52d8b915 100644 --- a/Source/FortniteGame/Private/SavedSpectatorCameraState.cpp +++ b/Source/FortniteGame/Private/SavedSpectatorCameraState.cpp @@ -1,22 +1,22 @@ #include "SavedSpectatorCameraState.h" FSavedSpectatorCameraState::FSavedSpectatorCameraState() { - this->bDataIsValid = false; - this->CameraType = ESpectatorCameraType::ThirdPerson; - this->CurrentFocalLength = 1; - this->CurrentAperture = 1; - this->bAutoFocus = false; - this->CurrentFocusDistance = 1; - this->bAutoExposure = false; - this->ManualExposureBias = 1; - this->ThirdPersonNormalizedDistance = 1; - this->ThirdPersonAutoFollowMode = EThirdPersonAutoFollowMode::Off; - this->DroneSpeedIndex = 1; - this->ReplayPlaybackSpeed = 1; - this->bNamePlatesEnabled = false; - this->bPlayerOutlinesEnabled = false; - this->bThirdPersonCamCollide = false; - this->bFollowDroneDoTest = false; - this->bBattleMapIsOnTimelineMode = false; + bDataIsValid = false; + CameraType = ESpectatorCameraType::ThirdPerson; + CurrentFocalLength = 1; + CurrentAperture = 1; + bAutoFocus = false; + CurrentFocusDistance = 1; + bAutoExposure = false; + ManualExposureBias = 1; + ThirdPersonNormalizedDistance = 1; + ThirdPersonAutoFollowMode = EThirdPersonAutoFollowMode::Off; + DroneSpeedIndex = 1; + ReplayPlaybackSpeed = 1; + bNamePlatesEnabled = false; + bPlayerOutlinesEnabled = false; + bThirdPersonCamCollide = false; + bFollowDroneDoTest = false; + bBattleMapIsOnTimelineMode = false; } diff --git a/Source/FortniteGame/Private/ScaleColorBySoundModule.cpp b/Source/FortniteGame/Private/ScaleColorBySoundModule.cpp index 8f4308e4..395c58c6 100644 --- a/Source/FortniteGame/Private/ScaleColorBySoundModule.cpp +++ b/Source/FortniteGame/Private/ScaleColorBySoundModule.cpp @@ -1,6 +1,6 @@ #include "ScaleColorBySoundModule.h" UScaleColorBySoundModule::UScaleColorBySoundModule() { - this->bClampAlpha = true; + bClampAlpha = true; } diff --git a/Source/FortniteGame/Private/ScoreMultiplierRow.cpp b/Source/FortniteGame/Private/ScoreMultiplierRow.cpp index 103f2f08..8b9641c3 100644 --- a/Source/FortniteGame/Private/ScoreMultiplierRow.cpp +++ b/Source/FortniteGame/Private/ScoreMultiplierRow.cpp @@ -1,37 +1,37 @@ #include "ScoreMultiplierRow.h" FScoreMultiplierRow::FScoreMultiplierRow() { - this->CombatMultiplier = 1; - this->BuildingMultiplier = 1; - this->UtilityMultiplier = 1; - this->BadgeMultiplier = 1; - this->MonsterKills = 0; - this->MonsterDamagePoints = 0; - this->PlayerKills = 0; - this->WoodGathered = 0; - this->StoneGathered = 0; - this->MetalGathered = 0; - this->Deaths = 0; - this->BluGloActivity = 0; - this->BuildingsBuilt = 0; - this->BuildingsBuilt_Wood = 0; - this->BuildingsBuilt_Stone = 0; - this->BuildingsBuilt_Metal = 0; - this->BuildingsUpgraded_Wood2 = 0; - this->BuildingsUpgraded_Wood3 = 0; - this->BuildingsUpgraded_Stone2 = 0; - this->BuildingsUpgraded_Stone3 = 0; - this->BuildingsUpgraded_Metal2 = 0; - this->BuildingsUpgraded_Metal3 = 0; - this->BuildingsDestroyed = 0; - this->Repair_Wood = 0; - this->Repair_Stone = 0; - this->Repair_Metal = 0; - this->FlagsCaptured = 0; - this->FlagsReturned = 0; - this->ContainersLooted = 0; - this->CraftingPoints = 0; - this->TrapPlacementPoints = 0; - this->TrapActivationPoints = 0; + CombatMultiplier = 1; + BuildingMultiplier = 1; + UtilityMultiplier = 1; + BadgeMultiplier = 1; + MonsterKills = 0; + MonsterDamagePoints = 0; + PlayerKills = 0; + WoodGathered = 0; + StoneGathered = 0; + MetalGathered = 0; + Deaths = 0; + BluGloActivity = 0; + BuildingsBuilt = 0; + BuildingsBuilt_Wood = 0; + BuildingsBuilt_Stone = 0; + BuildingsBuilt_Metal = 0; + BuildingsUpgraded_Wood2 = 0; + BuildingsUpgraded_Wood3 = 0; + BuildingsUpgraded_Stone2 = 0; + BuildingsUpgraded_Stone3 = 0; + BuildingsUpgraded_Metal2 = 0; + BuildingsUpgraded_Metal3 = 0; + BuildingsDestroyed = 0; + Repair_Wood = 0; + Repair_Stone = 0; + Repair_Metal = 0; + FlagsCaptured = 0; + FlagsReturned = 0; + ContainersLooted = 0; + CraftingPoints = 0; + TrapPlacementPoints = 0; + TrapActivationPoints = 0; } diff --git a/Source/FortniteGame/Private/ScriptedPawnBlueprintAction.cpp b/Source/FortniteGame/Private/ScriptedPawnBlueprintAction.cpp index e21e70d2..3085f967 100644 --- a/Source/FortniteGame/Private/ScriptedPawnBlueprintAction.cpp +++ b/Source/FortniteGame/Private/ScriptedPawnBlueprintAction.cpp @@ -28,7 +28,7 @@ void UScriptedPawnBlueprintAction::GetLifetimeReplicatedProps(TArrayWorldContextObject = NULL; - this->ScriptedPawn = NULL; + WorldContextObject = NULL; + ScriptedPawn = NULL; } diff --git a/Source/FortniteGame/Private/ScriptedPawnRunScriptBlueprintAction.cpp b/Source/FortniteGame/Private/ScriptedPawnRunScriptBlueprintAction.cpp index f50e84c5..3de5f02c 100644 --- a/Source/FortniteGame/Private/ScriptedPawnRunScriptBlueprintAction.cpp +++ b/Source/FortniteGame/Private/ScriptedPawnRunScriptBlueprintAction.cpp @@ -28,7 +28,7 @@ void UScriptedPawnRunScriptBlueprintAction::GetLifetimeReplicatedProps(TArrayWorldContextObject = NULL; - this->ScriptedPawn = NULL; + WorldContextObject = NULL; + ScriptedPawn = NULL; } diff --git a/Source/FortniteGame/Private/SeatTransitionMontage.cpp b/Source/FortniteGame/Private/SeatTransitionMontage.cpp index bb512249..f885ed9d 100644 --- a/Source/FortniteGame/Private/SeatTransitionMontage.cpp +++ b/Source/FortniteGame/Private/SeatTransitionMontage.cpp @@ -1,10 +1,10 @@ #include "SeatTransitionMontage.h" FSeatTransitionMontage::FSeatTransitionMontage() { - this->Montage = NULL; - this->FromSeatIndex = 0; - this->ToSeatIndex = 0; - this->bUseFromSeatIndex = false; - this->bUseToSeatIndex = false; + Montage = NULL; + FromSeatIndex = 0; + ToSeatIndex = 0; + bUseFromSeatIndex = false; + bUseToSeatIndex = false; } diff --git a/Source/FortniteGame/Private/SecondaryXpGained.cpp b/Source/FortniteGame/Private/SecondaryXpGained.cpp index 5f8b59d1..29a404df 100644 --- a/Source/FortniteGame/Private/SecondaryXpGained.cpp +++ b/Source/FortniteGame/Private/SecondaryXpGained.cpp @@ -1,6 +1,6 @@ #include "SecondaryXpGained.h" FSecondaryXpGained::FSecondaryXpGained() { - this->secondaryXp = 0; + secondaryXp = 0; } diff --git a/Source/FortniteGame/Private/SectionNameAndWeight.cpp b/Source/FortniteGame/Private/SectionNameAndWeight.cpp index fcb94074..c80dbfb3 100644 --- a/Source/FortniteGame/Private/SectionNameAndWeight.cpp +++ b/Source/FortniteGame/Private/SectionNameAndWeight.cpp @@ -1,6 +1,6 @@ #include "SectionNameAndWeight.h" FSectionNameAndWeight::FSectionNameAndWeight() { - this->SectionWeight = 1; + SectionWeight = 1; } diff --git a/Source/FortniteGame/Private/ServerLaunchInfo.cpp b/Source/FortniteGame/Private/ServerLaunchInfo.cpp index fe7c2891..b8c6baad 100644 --- a/Source/FortniteGame/Private/ServerLaunchInfo.cpp +++ b/Source/FortniteGame/Private/ServerLaunchInfo.cpp @@ -1,7 +1,7 @@ #include "ServerLaunchInfo.h" FServerLaunchInfo::FServerLaunchInfo() { - this->LaunchServerTime = 1; - this->LaunchedPawn = NULL; + LaunchServerTime = 1; + LaunchedPawn = NULL; } diff --git a/Source/FortniteGame/Private/ServerMigrationAlertData.cpp b/Source/FortniteGame/Private/ServerMigrationAlertData.cpp index f086ced9..1f7f2120 100644 --- a/Source/FortniteGame/Private/ServerMigrationAlertData.cpp +++ b/Source/FortniteGame/Private/ServerMigrationAlertData.cpp @@ -1,7 +1,7 @@ #include "ServerMigrationAlertData.h" FServerMigrationAlertData::FServerMigrationAlertData() { - this->SecondsRemainingStart = 0; - this->SecondsRemainingEnd = 0; + SecondsRemainingStart = 0; + SecondsRemainingEnd = 0; } diff --git a/Source/FortniteGame/Private/SetCVarParams.cpp b/Source/FortniteGame/Private/SetCVarParams.cpp index a9528ded..97747efc 100644 --- a/Source/FortniteGame/Private/SetCVarParams.cpp +++ b/Source/FortniteGame/Private/SetCVarParams.cpp @@ -1,7 +1,7 @@ #include "SetCVarParams.h" FSetCVarParams::FSetCVarParams() { - this->Type = ESetCVarType::Numeric; - this->NumberValue = 1; + Type = ESetCVarType::Numeric; + NumberValue = 1; } diff --git a/Source/FortniteGame/Private/SettingsHUDVisibilityAndText.cpp b/Source/FortniteGame/Private/SettingsHUDVisibilityAndText.cpp index 61143101..6fee17b1 100644 --- a/Source/FortniteGame/Private/SettingsHUDVisibilityAndText.cpp +++ b/Source/FortniteGame/Private/SettingsHUDVisibilityAndText.cpp @@ -1,7 +1,7 @@ #include "SettingsHUDVisibilityAndText.h" FSettingsHUDVisibilityAndText::FSettingsHUDVisibilityAndText() { - this->DefaultHUDVisibility = ESlateVisibility::Visible; - this->bPlatformConstraintPC = false; + DefaultHUDVisibility = ESlateVisibility::Visible; + bPlatformConstraintPC = false; } diff --git a/Source/FortniteGame/Private/SharedRepMovement.cpp b/Source/FortniteGame/Private/SharedRepMovement.cpp index 7d97da91..5734105b 100644 --- a/Source/FortniteGame/Private/SharedRepMovement.cpp +++ b/Source/FortniteGame/Private/SharedRepMovement.cpp @@ -1,25 +1,25 @@ #include "SharedRepMovement.h" FSharedRepMovement::FSharedRepMovement() { - this->RepTimeStamp = 1; - this->TurretYaw = 1; - this->TurretPitch = 1; - this->RemoteViewData32 = 0; - this->AccelerationPack = 0; - this->AccelerationZPack = 0; - this->RepMovementMode = 0; - this->JumpFlashCountPacked = 0; - this->LandingFlashCountPacked = 0; - this->CurrentMovementStyle = EFortMovementStyle::Running; - this->bProxyIsJumpForceApplied = false; - this->bIsCrouched = false; - this->bIsSkydiving = false; - this->bIsParachuteOpen = false; - this->bIsSlopeSliding = false; - this->bIsProxySimulationTimedOut = false; - this->bIsTargeting = false; - this->bIsWaterJump = false; - this->bIsWaterSprintBoost = false; - this->bIsWaterSprintBoostPending = false; + RepTimeStamp = 1; + TurretYaw = 1; + TurretPitch = 1; + RemoteViewData32 = 0; + AccelerationPack = 0; + AccelerationZPack = 0; + RepMovementMode = 0; + JumpFlashCountPacked = 0; + LandingFlashCountPacked = 0; + CurrentMovementStyle = EFortMovementStyle::Running; + bProxyIsJumpForceApplied = false; + bIsCrouched = false; + bIsSkydiving = false; + bIsParachuteOpen = false; + bIsSlopeSliding = false; + bIsProxySimulationTimedOut = false; + bIsTargeting = false; + bIsWaterJump = false; + bIsWaterSprintBoost = false; + bIsWaterSprintBoostPending = false; } diff --git a/Source/FortniteGame/Private/SimpleMetricInformation.cpp b/Source/FortniteGame/Private/SimpleMetricInformation.cpp index 83409ef3..52e8681c 100644 --- a/Source/FortniteGame/Private/SimpleMetricInformation.cpp +++ b/Source/FortniteGame/Private/SimpleMetricInformation.cpp @@ -1,7 +1,7 @@ #include "SimpleMetricInformation.h" FSimpleMetricInformation::FSimpleMetricInformation() { - this->NormalizedGroupBudgetValue = 1; - this->GroupTotalBudget = 0; + NormalizedGroupBudgetValue = 1; + GroupTotalBudget = 0; } diff --git a/Source/FortniteGame/Private/SimulatedAttributeEntry.cpp b/Source/FortniteGame/Private/SimulatedAttributeEntry.cpp index 0cde52d9..8b320ae1 100644 --- a/Source/FortniteGame/Private/SimulatedAttributeEntry.cpp +++ b/Source/FortniteGame/Private/SimulatedAttributeEntry.cpp @@ -1,6 +1,6 @@ #include "SimulatedAttributeEntry.h" FSimulatedAttributeEntry::FSimulatedAttributeEntry() { - this->CurrentValue = 1; + CurrentValue = 1; } diff --git a/Source/FortniteGame/Private/SimulationCategoryConfiguration.cpp b/Source/FortniteGame/Private/SimulationCategoryConfiguration.cpp index 6477e228..6895f571 100644 --- a/Source/FortniteGame/Private/SimulationCategoryConfiguration.cpp +++ b/Source/FortniteGame/Private/SimulationCategoryConfiguration.cpp @@ -1,6 +1,6 @@ #include "SimulationCategoryConfiguration.h" USimulationCategoryConfiguration::USimulationCategoryConfiguration() { - this->SavedClassLimits.AddDefaulted(20); + SavedClassLimits.AddDefaulted(20); } diff --git a/Source/FortniteGame/Private/SkeletalAudioBoneConfig.cpp b/Source/FortniteGame/Private/SkeletalAudioBoneConfig.cpp index 109dead1..57e9f40a 100644 --- a/Source/FortniteGame/Private/SkeletalAudioBoneConfig.cpp +++ b/Source/FortniteGame/Private/SkeletalAudioBoneConfig.cpp @@ -1,14 +1,14 @@ #include "SkeletalAudioBoneConfig.h" FSkeletalAudioBoneConfig::FSkeletalAudioBoneConfig() { - this->SoundLoop = NULL; - this->SoundMediumDelta = NULL; - this->SoundHighDelta = NULL; - this->ThresholdLoop = 1; - this->ThresholdMedium = 1; - this->ThresholdHigh = 1; - this->RetriggerDelay = 1; - this->TrackingSpace = ESkeletalAudioBoneSpace::Relative; - this->VelocityTrackingType = ESkeletalAudioBoneVelocityType::Linear; + SoundLoop = NULL; + SoundMediumDelta = NULL; + SoundHighDelta = NULL; + ThresholdLoop = 1; + ThresholdMedium = 1; + ThresholdHigh = 1; + RetriggerDelay = 1; + TrackingSpace = ESkeletalAudioBoneSpace::Relative; + VelocityTrackingType = ESkeletalAudioBoneVelocityType::Linear; } diff --git a/Source/FortniteGame/Private/SkeletalAudioBoneInstance.cpp b/Source/FortniteGame/Private/SkeletalAudioBoneInstance.cpp index 4890daec..680f5e51 100644 --- a/Source/FortniteGame/Private/SkeletalAudioBoneInstance.cpp +++ b/Source/FortniteGame/Private/SkeletalAudioBoneInstance.cpp @@ -1,7 +1,7 @@ #include "SkeletalAudioBoneInstance.h" FSkeletalAudioBoneInstance::FSkeletalAudioBoneInstance() { - this->LoopInstance = NULL; - this->Delta = 1; + LoopInstance = NULL; + Delta = 1; } diff --git a/Source/FortniteGame/Private/SkyAtmosphereValues.cpp b/Source/FortniteGame/Private/SkyAtmosphereValues.cpp index b4203d72..8b41ad92 100644 --- a/Source/FortniteGame/Private/SkyAtmosphereValues.cpp +++ b/Source/FortniteGame/Private/SkyAtmosphereValues.cpp @@ -1,14 +1,14 @@ #include "SkyAtmosphereValues.h" FSkyAtmosphereValues::FSkyAtmosphereValues() { - this->RayleighScatteringScale = 1; - this->RayleighExponentialDistribution = 1; - this->MieScatteringScale = 1; - this->MieAbsorptionScale = 1; - this->MieAnisotropy = 1; - this->MieExponentialDistribution = 1; - this->OtherAbsorptionScale = 1; - this->AerialPespectiveViewDistanceScale = 1; - this->HeightFogContribution = 1; + RayleighScatteringScale = 1; + RayleighExponentialDistribution = 1; + MieScatteringScale = 1; + MieAbsorptionScale = 1; + MieAnisotropy = 1; + MieExponentialDistribution = 1; + OtherAbsorptionScale = 1; + AerialPespectiveViewDistanceScale = 1; + HeightFogContribution = 1; } diff --git a/Source/FortniteGame/Private/SkyAtmosphereWeatherData.cpp b/Source/FortniteGame/Private/SkyAtmosphereWeatherData.cpp index 836e6859..de5ae9ac 100644 --- a/Source/FortniteGame/Private/SkyAtmosphereWeatherData.cpp +++ b/Source/FortniteGame/Private/SkyAtmosphereWeatherData.cpp @@ -1,8 +1,8 @@ #include "SkyAtmosphereWeatherData.h" FSkyAtmosphereWeatherData::FSkyAtmosphereWeatherData() { - this->MieScatteringScaleScale = NULL; - this->MieAbsorptionScaleScale = NULL; - this->HeightFogContributionScale = NULL; + MieScatteringScaleScale = NULL; + MieAbsorptionScaleScale = NULL; + HeightFogContributionScale = NULL; } diff --git a/Source/FortniteGame/Private/SkyCapTargetData.cpp b/Source/FortniteGame/Private/SkyCapTargetData.cpp index 609fd883..51003034 100644 --- a/Source/FortniteGame/Private/SkyCapTargetData.cpp +++ b/Source/FortniteGame/Private/SkyCapTargetData.cpp @@ -1,7 +1,7 @@ #include "SkyCapTargetData.h" FSkyCapTargetData::FSkyCapTargetData() { - this->TargetHeight = 1; - this->MoveTime = 1; + TargetHeight = 1; + MoveTime = 1; } diff --git a/Source/FortniteGame/Private/SkyLightValues.cpp b/Source/FortniteGame/Private/SkyLightValues.cpp index 28f7525d..705dc22e 100644 --- a/Source/FortniteGame/Private/SkyLightValues.cpp +++ b/Source/FortniteGame/Private/SkyLightValues.cpp @@ -1,9 +1,9 @@ #include "SkyLightValues.h" FSkyLightValues::FSkyLightValues() { - this->SkyLightMinOcclusion = 1; - this->VolumetricScatteringIntensity = 1; - this->Cubemap = NULL; - this->DestinationCubemap = NULL; + SkyLightMinOcclusion = 1; + VolumetricScatteringIntensity = 1; + Cubemap = NULL; + DestinationCubemap = NULL; } diff --git a/Source/FortniteGame/Private/SkylightWeatherData.cpp b/Source/FortniteGame/Private/SkylightWeatherData.cpp index 2735c134..a75a82a0 100644 --- a/Source/FortniteGame/Private/SkylightWeatherData.cpp +++ b/Source/FortniteGame/Private/SkylightWeatherData.cpp @@ -1,7 +1,7 @@ #include "SkylightWeatherData.h" FSkylightWeatherData::FSkylightWeatherData() { - this->SkyLightColor = NULL; - this->SkyLightColorWeight = NULL; + SkyLightColor = NULL; + SkyLightColorWeight = NULL; } diff --git a/Source/FortniteGame/Private/SlopeWarpingFootDefinition.cpp b/Source/FortniteGame/Private/SlopeWarpingFootDefinition.cpp index 84b0cac6..53731313 100644 --- a/Source/FortniteGame/Private/SlopeWarpingFootDefinition.cpp +++ b/Source/FortniteGame/Private/SlopeWarpingFootDefinition.cpp @@ -1,7 +1,7 @@ #include "SlopeWarpingFootDefinition.h" FSlopeWarpingFootDefinition::FSlopeWarpingFootDefinition() { - this->NumBonesInLimb = 0; - this->FootSize = 1; + NumBonesInLimb = 0; + FootSize = 1; } diff --git a/Source/FortniteGame/Private/SlurpLegendSwapToVariantData.cpp b/Source/FortniteGame/Private/SlurpLegendSwapToVariantData.cpp index 705946ae..7c6384c3 100644 --- a/Source/FortniteGame/Private/SlurpLegendSwapToVariantData.cpp +++ b/Source/FortniteGame/Private/SlurpLegendSwapToVariantData.cpp @@ -1,6 +1,6 @@ #include "SlurpLegendSwapToVariantData.h" FSlurpLegendSwapToVariantData::FSlurpLegendSwapToVariantData() { - this->DelayBeforeSwitching = 1; + DelayBeforeSwitching = 1; } diff --git a/Source/FortniteGame/Private/SmokeTestResult.cpp b/Source/FortniteGame/Private/SmokeTestResult.cpp index f3e69ae4..3145dad7 100644 --- a/Source/FortniteGame/Private/SmokeTestResult.cpp +++ b/Source/FortniteGame/Private/SmokeTestResult.cpp @@ -1,7 +1,7 @@ #include "SmokeTestResult.h" FSmokeTestResult::FSmokeTestResult() { - this->bWasExecuted = false; - this->bPassed = false; + bWasExecuted = false; + bPassed = false; } diff --git a/Source/FortniteGame/Private/SoundIndicatorInitializationData.cpp b/Source/FortniteGame/Private/SoundIndicatorInitializationData.cpp index 19050ff4..c3a74c8b 100644 --- a/Source/FortniteGame/Private/SoundIndicatorInitializationData.cpp +++ b/Source/FortniteGame/Private/SoundIndicatorInitializationData.cpp @@ -1,6 +1,6 @@ #include "SoundIndicatorInitializationData.h" FSoundIndicatorInitializationData::FSoundIndicatorInitializationData() { - this->LifeTime = 1; + LifeTime = 1; } diff --git a/Source/FortniteGame/Private/SoundParticleModuleBase.cpp b/Source/FortniteGame/Private/SoundParticleModuleBase.cpp index c521ae7c..fd82adc7 100644 --- a/Source/FortniteGame/Private/SoundParticleModuleBase.cpp +++ b/Source/FortniteGame/Private/SoundParticleModuleBase.cpp @@ -1,7 +1,7 @@ #include "SoundParticleModuleBase.h" USoundParticleModuleBase::USoundParticleModuleBase() { - this->bUseAverageFrequency = false; - this->bSpawnTimeOnly = true; + bUseAverageFrequency = false; + bSpawnTimeOnly = true; } diff --git a/Source/FortniteGame/Private/SoundPerceptionDigestedSetting.cpp b/Source/FortniteGame/Private/SoundPerceptionDigestedSetting.cpp index 54f4bb43..fafa707a 100644 --- a/Source/FortniteGame/Private/SoundPerceptionDigestedSetting.cpp +++ b/Source/FortniteGame/Private/SoundPerceptionDigestedSetting.cpp @@ -1,8 +1,8 @@ #include "SoundPerceptionDigestedSetting.h" FSoundPerceptionDigestedSetting::FSoundPerceptionDigestedSetting() { - this->Loudness = 1; - this->IgnoreTime = 1; - this->OverrideReactionDistanceSq = 1; + Loudness = 1; + IgnoreTime = 1; + OverrideReactionDistanceSq = 1; } diff --git a/Source/FortniteGame/Private/SourceDriver.cpp b/Source/FortniteGame/Private/SourceDriver.cpp index ccf9c1ee..031a04ff 100644 --- a/Source/FortniteGame/Private/SourceDriver.cpp +++ b/Source/FortniteGame/Private/SourceDriver.cpp @@ -1,14 +1,14 @@ #include "SourceDriver.h" FSourceDriver::FSourceDriver() { - this->SourceComponent = EComponentType::None; - this->UseQuaternion = false; - this->DrivingCurve = NULL; - this->Multiplier = 1; - this->bUseRange = false; - this->RangeMin = 1; - this->RangeMax = 1; - this->RemappedMin = 1; - this->RemappedMax = 1; + SourceComponent = EComponentType::None; + UseQuaternion = false; + DrivingCurve = NULL; + Multiplier = 1; + bUseRange = false; + RangeMin = 1; + RangeMax = 1; + RemappedMin = 1; + RemappedMax = 1; } diff --git a/Source/FortniteGame/Private/SpawnGroupEnemy.cpp b/Source/FortniteGame/Private/SpawnGroupEnemy.cpp index d54f5d6b..08834f1f 100644 --- a/Source/FortniteGame/Private/SpawnGroupEnemy.cpp +++ b/Source/FortniteGame/Private/SpawnGroupEnemy.cpp @@ -1,8 +1,8 @@ #include "SpawnGroupEnemy.h" FSpawnGroupEnemy::FSpawnGroupEnemy() { - this->EnemyVariantClass = NULL; - this->bOverrideVariantSpawnPointValue = false; - this->SpawnValue = 0; + EnemyVariantClass = NULL; + bOverrideVariantSpawnPointValue = false; + SpawnValue = 0; } diff --git a/Source/FortniteGame/Private/SpawnGroupInstanceInfo.cpp b/Source/FortniteGame/Private/SpawnGroupInstanceInfo.cpp index 647fd437..bf1455de 100644 --- a/Source/FortniteGame/Private/SpawnGroupInstanceInfo.cpp +++ b/Source/FortniteGame/Private/SpawnGroupInstanceInfo.cpp @@ -1,15 +1,15 @@ #include "SpawnGroupInstanceInfo.h" FSpawnGroupInstanceInfo::FSpawnGroupInstanceInfo() { - this->SpawnGroup = NULL; - this->NumActiveAlive = 0; - this->TotalGroupCost = 0; - this->SpawnPointsUsed = 0; - this->NumEngaged = 0; - this->bReadyToSpawn = false; - this->bFinishedSpawning = false; - this->EnemySpawnDataIndex = 0; - this->TimeSelected = 1; - this->NextEnemyToSpawnIndex = 0; + SpawnGroup = NULL; + NumActiveAlive = 0; + TotalGroupCost = 0; + SpawnPointsUsed = 0; + NumEngaged = 0; + bReadyToSpawn = false; + bFinishedSpawning = false; + EnemySpawnDataIndex = 0; + TimeSelected = 1; + NextEnemyToSpawnIndex = 0; } diff --git a/Source/FortniteGame/Private/SpawnGroupProgression.cpp b/Source/FortniteGame/Private/SpawnGroupProgression.cpp index 1013e646..815ab9f6 100644 --- a/Source/FortniteGame/Private/SpawnGroupProgression.cpp +++ b/Source/FortniteGame/Private/SpawnGroupProgression.cpp @@ -1,6 +1,6 @@ #include "SpawnGroupProgression.h" FSpawnGroupProgression::FSpawnGroupProgression() { - this->SpawnGroup = NULL; + SpawnGroup = NULL; } diff --git a/Source/FortniteGame/Private/SpawnItemVariantParams.cpp b/Source/FortniteGame/Private/SpawnItemVariantParams.cpp index 1473076b..d57858c3 100644 --- a/Source/FortniteGame/Private/SpawnItemVariantParams.cpp +++ b/Source/FortniteGame/Private/SpawnItemVariantParams.cpp @@ -1,16 +1,16 @@ #include "SpawnItemVariantParams.h" FSpawnItemVariantParams::FSpawnItemVariantParams() { - this->WorldItemDefinition = NULL; - this->NumberToSpawn = 0; - this->OverrideMaxStackCount = 0; - this->bToss = false; - this->bRandomRotation = false; - this->bBlockedFromAutoPickup = false; - this->PickupInstigatorHandle = 0; - this->SourceType = EFortPickupSourceTypeFlag::Other; - this->Source = EFortPickupSpawnSource::Unset; - this->OptionalOwnerPC = NULL; - this->bPickupOnlyRelevantToOwner = false; + WorldItemDefinition = NULL; + NumberToSpawn = 0; + OverrideMaxStackCount = 0; + bToss = false; + bRandomRotation = false; + bBlockedFromAutoPickup = false; + PickupInstigatorHandle = 0; + SourceType = EFortPickupSourceTypeFlag::Other; + Source = EFortPickupSpawnSource::Unset; + OptionalOwnerPC = NULL; + bPickupOnlyRelevantToOwner = false; } diff --git a/Source/FortniteGame/Private/SpawnMachineRepData.cpp b/Source/FortniteGame/Private/SpawnMachineRepData.cpp index b9899402..a1cfe79a 100644 --- a/Source/FortniteGame/Private/SpawnMachineRepData.cpp +++ b/Source/FortniteGame/Private/SpawnMachineRepData.cpp @@ -1,9 +1,9 @@ #include "SpawnMachineRepData.h" FSpawnMachineRepData::FSpawnMachineRepData() { - this->SpawnMachineState = ESpawnMachineState::Default; - this->SpawnMachineCooldownStartTime = 1; - this->SpawnMachineCooldownEndTime = 1; - this->SpawnMachineRepDataHandle = 0; + SpawnMachineState = ESpawnMachineState::Default; + SpawnMachineCooldownStartTime = 1; + SpawnMachineCooldownEndTime = 1; + SpawnMachineRepDataHandle = 0; } diff --git a/Source/FortniteGame/Private/SpawnMachineRepDataArray.cpp b/Source/FortniteGame/Private/SpawnMachineRepDataArray.cpp index 950d8844..25425983 100644 --- a/Source/FortniteGame/Private/SpawnMachineRepDataArray.cpp +++ b/Source/FortniteGame/Private/SpawnMachineRepDataArray.cpp @@ -1,6 +1,6 @@ #include "SpawnMachineRepDataArray.h" FSpawnMachineRepDataArray::FSpawnMachineRepDataArray() { - this->OwningGameState = NULL; + OwningGameState = NULL; } diff --git a/Source/FortniteGame/Private/SpawnPickupEntry.cpp b/Source/FortniteGame/Private/SpawnPickupEntry.cpp index 7270695a..db2f65dd 100644 --- a/Source/FortniteGame/Private/SpawnPickupEntry.cpp +++ b/Source/FortniteGame/Private/SpawnPickupEntry.cpp @@ -1,6 +1,6 @@ #include "SpawnPickupEntry.h" FSpawnPickupEntry::FSpawnPickupEntry() { - this->PickupClass = NULL; + PickupClass = NULL; } diff --git a/Source/FortniteGame/Private/SpawningInfo.cpp b/Source/FortniteGame/Private/SpawningInfo.cpp index 0445fe6f..2925f3df 100644 --- a/Source/FortniteGame/Private/SpawningInfo.cpp +++ b/Source/FortniteGame/Private/SpawningInfo.cpp @@ -1,6 +1,6 @@ #include "SpawningInfo.h" FSpawningInfo::FSpawningInfo() { - this->ItemSpawnData = NULL; + ItemSpawnData = NULL; } diff --git a/Source/FortniteGame/Private/SpecialActorRepData.cpp b/Source/FortniteGame/Private/SpecialActorRepData.cpp index 0f9afd57..a6c561af 100644 --- a/Source/FortniteGame/Private/SpecialActorRepData.cpp +++ b/Source/FortniteGame/Private/SpecialActorRepData.cpp @@ -1,30 +1,30 @@ #include "SpecialActorRepData.h" FSpecialActorRepData::FSpecialActorRepData() { - this->SpecialActor = NULL; - this->PlayerState = NULL; - this->ReplicationInterval = 1; - this->ReplicationIntervalDeviation = 1; - this->NextReplicationTime = 1; - this->LastActorNotRelevantTime = 1; - this->bActorIsRelevant = false; - this->bWasActorRelevantLastUpdate = false; - this->CurrentYaw = 1; - this->bDrawCompassIcon = false; - this->CurrentHealth = 1; - this->MaxHealth = 1; - this->CurrentShield = 1; - this->MaxShield = 1; - this->RenderDistance = 1; - this->AddedToClientTime = 1; - this->LastLocationReplicationTime = 1; - this->PrevLocationReplicatedTime = 1; - this->LastYawReplicationTime = 1; - this->PrevYawReplicatedTime = 1; - this->LastRepYaw = 1; - this->PrevRepYaw = 1; - this->LerpStartYaw = 1; - this->bReplicateHealth = false; - this->bReplicateShield = false; + SpecialActor = NULL; + PlayerState = NULL; + ReplicationInterval = 1; + ReplicationIntervalDeviation = 1; + NextReplicationTime = 1; + LastActorNotRelevantTime = 1; + bActorIsRelevant = false; + bWasActorRelevantLastUpdate = false; + CurrentYaw = 1; + bDrawCompassIcon = false; + CurrentHealth = 1; + MaxHealth = 1; + CurrentShield = 1; + MaxShield = 1; + RenderDistance = 1; + AddedToClientTime = 1; + LastLocationReplicationTime = 1; + PrevLocationReplicatedTime = 1; + LastYawReplicationTime = 1; + PrevYawReplicatedTime = 1; + LastRepYaw = 1; + PrevRepYaw = 1; + LerpStartYaw = 1; + bReplicateHealth = false; + bReplicateShield = false; } diff --git a/Source/FortniteGame/Private/SpecialActorSingleStatData.cpp b/Source/FortniteGame/Private/SpecialActorSingleStatData.cpp index 97387873..6d0559e2 100644 --- a/Source/FortniteGame/Private/SpecialActorSingleStatData.cpp +++ b/Source/FortniteGame/Private/SpecialActorSingleStatData.cpp @@ -1,8 +1,8 @@ #include "SpecialActorSingleStatData.h" FSpecialActorSingleStatData::FSpecialActorSingleStatData() { - this->StatType = ESpecialActorStatType::NumEliminationsNearby; - this->Value = 1; - this->StatLogicValue = 1; + StatType = ESpecialActorStatType::NumEliminationsNearby; + Value = 1; + StatLogicValue = 1; } diff --git a/Source/FortniteGame/Private/SpecialEventInputHelperComponent.cpp b/Source/FortniteGame/Private/SpecialEventInputHelperComponent.cpp index cd8e126e..32253440 100644 --- a/Source/FortniteGame/Private/SpecialEventInputHelperComponent.cpp +++ b/Source/FortniteGame/Private/SpecialEventInputHelperComponent.cpp @@ -7,7 +7,7 @@ void USpecialEventInputHelperComponent::PopInputComponent() { } USpecialEventInputHelperComponent::USpecialEventInputHelperComponent() { - this->bBlockInput = false; - this->InputComp = NULL; + bBlockInput = false; + InputComp = NULL; } diff --git a/Source/FortniteGame/Private/SpeedWarpingFootDefinition.cpp b/Source/FortniteGame/Private/SpeedWarpingFootDefinition.cpp index a957d631..df282cb8 100644 --- a/Source/FortniteGame/Private/SpeedWarpingFootDefinition.cpp +++ b/Source/FortniteGame/Private/SpeedWarpingFootDefinition.cpp @@ -1,6 +1,6 @@ #include "SpeedWarpingFootDefinition.h" FSpeedWarpingFootDefinition::FSpeedWarpingFootDefinition() { - this->NumBonesInLimb = 0; + NumBonesInLimb = 0; } diff --git a/Source/FortniteGame/Private/SphericalDriveParams.cpp b/Source/FortniteGame/Private/SphericalDriveParams.cpp index 90cdafb5..308646da 100644 --- a/Source/FortniteGame/Private/SphericalDriveParams.cpp +++ b/Source/FortniteGame/Private/SphericalDriveParams.cpp @@ -1,23 +1,23 @@ #include "SphericalDriveParams.h" FSphericalDriveParams::FSphericalDriveParams() { - this->Radius = 1; - this->LowSpeedAccelerationForce = 1; - this->HighSpeedAccelerationForce = 1; - this->MaxSpeedKmh = 1; - this->MaxInclineDeg = 1; - this->MaxAirControlForce = 1; - this->MaxAirControlSpeedKmh = 1; - this->AutoBrakeSpeedKmh = 1; - this->DragCoefficient = 1; - this->DragCoefficientAutoBrake = 1; - this->MaxAutoBrakeSpeedKmh = 1; - this->ContactRepulsionForce = 1; - this->ContactThreshold = 1; - this->MassDirectionMaxAngleDeg = 1; - this->MassDirectionStiffness = 1; - this->bMassDirectionInvert = false; - this->ShellAngularDrag = 1; - this->TractionMultiplier = 1; + Radius = 1; + LowSpeedAccelerationForce = 1; + HighSpeedAccelerationForce = 1; + MaxSpeedKmh = 1; + MaxInclineDeg = 1; + MaxAirControlForce = 1; + MaxAirControlSpeedKmh = 1; + AutoBrakeSpeedKmh = 1; + DragCoefficient = 1; + DragCoefficientAutoBrake = 1; + MaxAutoBrakeSpeedKmh = 1; + ContactRepulsionForce = 1; + ContactThreshold = 1; + MassDirectionMaxAngleDeg = 1; + MassDirectionStiffness = 1; + bMassDirectionInvert = false; + ShellAngularDrag = 1; + TractionMultiplier = 1; } diff --git a/Source/FortniteGame/Private/SplatterCellIndex.cpp b/Source/FortniteGame/Private/SplatterCellIndex.cpp index b521bc77..4216f89d 100644 --- a/Source/FortniteGame/Private/SplatterCellIndex.cpp +++ b/Source/FortniteGame/Private/SplatterCellIndex.cpp @@ -1,8 +1,8 @@ #include "SplatterCellIndex.h" FSplatterCellIndex::FSplatterCellIndex() { - this->X = 0; - this->Y = 0; - this->Z = 0; + X = 0; + Y = 0; + Z = 0; } diff --git a/Source/FortniteGame/Private/SplineWaterAudioZone.cpp b/Source/FortniteGame/Private/SplineWaterAudioZone.cpp index ab82dbbb..9fdf5424 100644 --- a/Source/FortniteGame/Private/SplineWaterAudioZone.cpp +++ b/Source/FortniteGame/Private/SplineWaterAudioZone.cpp @@ -1,6 +1,6 @@ #include "SplineWaterAudioZone.h" FSplineWaterAudioZone::FSplineWaterAudioZone() { - this->Radius = 1; + Radius = 1; } diff --git a/Source/FortniteGame/Private/Stat.cpp b/Source/FortniteGame/Private/Stat.cpp index 7002b4df..d0f5070a 100644 --- a/Source/FortniteGame/Private/Stat.cpp +++ b/Source/FortniteGame/Private/Stat.cpp @@ -1,7 +1,7 @@ #include "Stat.h" UStat::UStat() { - this->HighestPeriodToTrack = EStatRecordingPeriod::Frame; - this->AbsoluteMaxValue = 0; + HighestPeriodToTrack = EStatRecordingPeriod::Frame; + AbsoluteMaxValue = 0; } diff --git a/Source/FortniteGame/Private/StatEventFilter.cpp b/Source/FortniteGame/Private/StatEventFilter.cpp index e3f7a1fe..6ad2d879 100644 --- a/Source/FortniteGame/Private/StatEventFilter.cpp +++ b/Source/FortniteGame/Private/StatEventFilter.cpp @@ -1,6 +1,6 @@ #include "StatEventFilter.h" FStatEventFilter::FStatEventFilter() { - this->StatEvent = EFortQuestObjectiveStatEvent::Kill; + StatEvent = EFortQuestObjectiveStatEvent::Kill; } diff --git a/Source/FortniteGame/Private/StatNamesToTrack.cpp b/Source/FortniteGame/Private/StatNamesToTrack.cpp index ee9c5ad3..c7a0a2f6 100644 --- a/Source/FortniteGame/Private/StatNamesToTrack.cpp +++ b/Source/FortniteGame/Private/StatNamesToTrack.cpp @@ -1,6 +1,6 @@ #include "StatNamesToTrack.h" FStatNamesToTrack::FStatNamesToTrack() { - this->Period = EStatRecordingPeriod::Frame; + Period = EStatRecordingPeriod::Frame; } diff --git a/Source/FortniteGame/Private/StatRecord.cpp b/Source/FortniteGame/Private/StatRecord.cpp index ba08e9f6..f02d9f20 100644 --- a/Source/FortniteGame/Private/StatRecord.cpp +++ b/Source/FortniteGame/Private/StatRecord.cpp @@ -1,6 +1,6 @@ #include "StatRecord.h" FStatRecord::FStatRecord() { - this->StatValue = 0; + StatValue = 0; } diff --git a/Source/FortniteGame/Private/StenciledActorData.cpp b/Source/FortniteGame/Private/StenciledActorData.cpp index a232a37f..74906b3f 100644 --- a/Source/FortniteGame/Private/StenciledActorData.cpp +++ b/Source/FortniteGame/Private/StenciledActorData.cpp @@ -1,11 +1,11 @@ #include "StenciledActorData.h" FStenciledActorData::FStenciledActorData() { - this->Duration = 1; - this->StepTime = 1; - this->ShareActorWith = EShareActorWith::None; - this->Sound = NULL; - this->FriendlyStencilIndex = 0; - this->EnemyStencilIndex = 0; + Duration = 1; + StepTime = 1; + ShareActorWith = EShareActorWith::None; + Sound = NULL; + FriendlyStencilIndex = 0; + EnemyStencilIndex = 0; } diff --git a/Source/FortniteGame/Private/StenciledActorInfoEntry.cpp b/Source/FortniteGame/Private/StenciledActorInfoEntry.cpp index f79633ca..f1afac11 100644 --- a/Source/FortniteGame/Private/StenciledActorInfoEntry.cpp +++ b/Source/FortniteGame/Private/StenciledActorInfoEntry.cpp @@ -1,9 +1,9 @@ #include "StenciledActorInfoEntry.h" FStenciledActorInfoEntry::FStenciledActorInfoEntry() { - this->Actor = NULL; - this->StartTime = 1; - this->EndTime = 1; - this->bReplaceExistingWhenAdded = false; + Actor = NULL; + StartTime = 1; + EndTime = 1; + bReplaceExistingWhenAdded = false; } diff --git a/Source/FortniteGame/Private/StormCapDamageThresholdInfo.cpp b/Source/FortniteGame/Private/StormCapDamageThresholdInfo.cpp index d4ee956b..d4af175c 100644 --- a/Source/FortniteGame/Private/StormCapDamageThresholdInfo.cpp +++ b/Source/FortniteGame/Private/StormCapDamageThresholdInfo.cpp @@ -1,7 +1,7 @@ #include "StormCapDamageThresholdInfo.h" FStormCapDamageThresholdInfo::FStormCapDamageThresholdInfo() { - this->ThresholdFloor = 1; - this->ThresholdCeiling = 1; + ThresholdFloor = 1; + ThresholdCeiling = 1; } diff --git a/Source/FortniteGame/Private/StormSample.cpp b/Source/FortniteGame/Private/StormSample.cpp index e5ea45dd..bbf39920 100644 --- a/Source/FortniteGame/Private/StormSample.cpp +++ b/Source/FortniteGame/Private/StormSample.cpp @@ -1,7 +1,7 @@ #include "StormSample.h" FStormSample::FStormSample() { - this->Radius = 1; - this->bIsValid = false; + Radius = 1; + bIsValid = false; } diff --git a/Source/FortniteGame/Private/StormShieldMoveData.cpp b/Source/FortniteGame/Private/StormShieldMoveData.cpp index 25ae72f7..5cff642c 100644 --- a/Source/FortniteGame/Private/StormShieldMoveData.cpp +++ b/Source/FortniteGame/Private/StormShieldMoveData.cpp @@ -1,8 +1,8 @@ #include "StormShieldMoveData.h" FStormShieldMoveData::FStormShieldMoveData() { - this->MoveRate = 1; - this->SafeAreaStartLocationChangeTime = 1; - this->SafeAreaFinishLocationChangeTime = 1; + MoveRate = 1; + SafeAreaStartLocationChangeTime = 1; + SafeAreaFinishLocationChangeTime = 1; } diff --git a/Source/FortniteGame/Private/StormShieldRadiusGrowthData.cpp b/Source/FortniteGame/Private/StormShieldRadiusGrowthData.cpp index 04899c6a..dd47ad59 100644 --- a/Source/FortniteGame/Private/StormShieldRadiusGrowthData.cpp +++ b/Source/FortniteGame/Private/StormShieldRadiusGrowthData.cpp @@ -1,11 +1,11 @@ #include "StormShieldRadiusGrowthData.h" FStormShieldRadiusGrowthData::FStormShieldRadiusGrowthData() { - this->TargetRadius = 1; - this->StartingRadius = 1; - this->GrowthRate = 1; - this->SafeAreaStartRadiusChangeTime = 1; - this->SafeAreaFinishRadiusChangeTime = 1; - this->State = EMissionStormShieldState::IDLE; + TargetRadius = 1; + StartingRadius = 1; + GrowthRate = 1; + SafeAreaStartRadiusChangeTime = 1; + SafeAreaFinishRadiusChangeTime = 1; + State = EMissionStormShieldState::IDLE; } diff --git a/Source/FortniteGame/Private/StormWind.cpp b/Source/FortniteGame/Private/StormWind.cpp index e2514ffe..4d433bca 100644 --- a/Source/FortniteGame/Private/StormWind.cpp +++ b/Source/FortniteGame/Private/StormWind.cpp @@ -1,8 +1,8 @@ #include "StormWind.h" FStormWind::FStormWind() { - this->Radius = 1; - this->Magnitude = 1; - this->ThreatVisualsManager = NULL; + Radius = 1; + Magnitude = 1; + ThreatVisualsManager = NULL; } diff --git a/Source/FortniteGame/Private/SubGameAccess.cpp b/Source/FortniteGame/Private/SubGameAccess.cpp index 0afcffc5..cf6dfdf8 100644 --- a/Source/FortniteGame/Private/SubGameAccess.cpp +++ b/Source/FortniteGame/Private/SubGameAccess.cpp @@ -1,8 +1,8 @@ #include "SubGameAccess.h" FSubGameAccess::FSubGameAccess() { - this->SubGame = ESubGame::Campaign; - this->AccessStatus = ESubGameAccessStatus::Disabled; - this->MatchmakingStatus = ESubGameMatchmakingStatus::Disabled; + SubGame = ESubGame::Campaign; + AccessStatus = ESubGameAccessStatus::Disabled; + MatchmakingStatus = ESubGameMatchmakingStatus::Disabled; } diff --git a/Source/FortniteGame/Private/SubGameInfo.cpp b/Source/FortniteGame/Private/SubGameInfo.cpp index 2f31462e..53b3e501 100644 --- a/Source/FortniteGame/Private/SubGameInfo.cpp +++ b/Source/FortniteGame/Private/SubGameInfo.cpp @@ -1,8 +1,8 @@ #include "SubGameInfo.h" FSubGameInfo::FSubGameInfo() { - this->AccessToken = NULL; - this->RequiredFullInstall = false; - this->bCanPartyWithoutFullInstall = false; + AccessToken = NULL; + RequiredFullInstall = false; + bCanPartyWithoutFullInstall = false; } diff --git a/Source/FortniteGame/Private/SupplyDropItemDeliverySpawnData.cpp b/Source/FortniteGame/Private/SupplyDropItemDeliverySpawnData.cpp index 55f1e9c1..f2351739 100644 --- a/Source/FortniteGame/Private/SupplyDropItemDeliverySpawnData.cpp +++ b/Source/FortniteGame/Private/SupplyDropItemDeliverySpawnData.cpp @@ -1,8 +1,8 @@ #include "SupplyDropItemDeliverySpawnData.h" FSupplyDropItemDeliverySpawnData::FSupplyDropItemDeliverySpawnData() { - this->NumItemsToDeliver = 0; - this->NextSpawnTime = 1; - this->NumInitialSpawns = 0; + NumItemsToDeliver = 0; + NextSpawnTime = 1; + NumInitialSpawns = 0; } diff --git a/Source/FortniteGame/Private/SupplyDropSpawnData.cpp b/Source/FortniteGame/Private/SupplyDropSpawnData.cpp index b2b162a4..d79e4bd6 100644 --- a/Source/FortniteGame/Private/SupplyDropSpawnData.cpp +++ b/Source/FortniteGame/Private/SupplyDropSpawnData.cpp @@ -1,6 +1,6 @@ #include "SupplyDropSpawnData.h" FSupplyDropSpawnData::FSupplyDropSpawnData() { - this->SupplyDropInfo = NULL; + SupplyDropInfo = NULL; } diff --git a/Source/FortniteGame/Private/SupplyDropSpawner.cpp b/Source/FortniteGame/Private/SupplyDropSpawner.cpp index 51395d42..8f4222ab 100644 --- a/Source/FortniteGame/Private/SupplyDropSpawner.cpp +++ b/Source/FortniteGame/Private/SupplyDropSpawner.cpp @@ -1,7 +1,7 @@ #include "SupplyDropSpawner.h" ASupplyDropSpawner::ASupplyDropSpawner() { - this->MinSpawnHeightOverride = 1; - this->MaxSpawnHeightOverride = 1; + MinSpawnHeightOverride = 1; + MaxSpawnHeightOverride = 1; } diff --git a/Source/FortniteGame/Private/SupplyDropSubPhaseModifier.cpp b/Source/FortniteGame/Private/SupplyDropSubPhaseModifier.cpp index 5cc6f1dd..29785c5b 100644 --- a/Source/FortniteGame/Private/SupplyDropSubPhaseModifier.cpp +++ b/Source/FortniteGame/Private/SupplyDropSubPhaseModifier.cpp @@ -1,8 +1,8 @@ #include "SupplyDropSubPhaseModifier.h" FSupplyDropSubPhaseModifier::FSupplyDropSubPhaseModifier() { - this->GamePhase = EAthenaGamePhase::None; - this->SubPhaseIndex = 0; - this->SpawnInPreviousZonePercentChance = 1; + GamePhase = EAthenaGamePhase::None; + SubPhaseIndex = 0; + SpawnInPreviousZonePercentChance = 1; } diff --git a/Source/FortniteGame/Private/SupplyDropZoneBasedSpawnData.cpp b/Source/FortniteGame/Private/SupplyDropZoneBasedSpawnData.cpp index 5df52079..1b986b91 100644 --- a/Source/FortniteGame/Private/SupplyDropZoneBasedSpawnData.cpp +++ b/Source/FortniteGame/Private/SupplyDropZoneBasedSpawnData.cpp @@ -1,11 +1,11 @@ #include "SupplyDropZoneBasedSpawnData.h" FSupplyDropZoneBasedSpawnData::FSupplyDropZoneBasedSpawnData() { - this->NumDropsRemainingInWave = 0; - this->NextWaveSpawnTime = 1; - this->NextSpawnTime = 1; - this->CurrGamePhase = EAthenaGamePhase::None; - this->CurrSubPhase = 0; - this->TotalSupplyDropsSpawnedInSubPhase = 0; + NumDropsRemainingInWave = 0; + NextWaveSpawnTime = 1; + NextSpawnTime = 1; + CurrGamePhase = EAthenaGamePhase::None; + CurrSubPhase = 0; + TotalSupplyDropsSpawnedInSubPhase = 0; } diff --git a/Source/FortniteGame/Private/SynchronizedTeleportPlayer.cpp b/Source/FortniteGame/Private/SynchronizedTeleportPlayer.cpp index 9a34689c..458fdc79 100644 --- a/Source/FortniteGame/Private/SynchronizedTeleportPlayer.cpp +++ b/Source/FortniteGame/Private/SynchronizedTeleportPlayer.cpp @@ -1,6 +1,6 @@ #include "SynchronizedTeleportPlayer.h" FSynchronizedTeleportPlayer::FSynchronizedTeleportPlayer() { - this->FortPlayerState = NULL; + FortPlayerState = NULL; } diff --git a/Source/FortniteGame/Private/SynchronizedTeleportPlayerComponent.cpp b/Source/FortniteGame/Private/SynchronizedTeleportPlayerComponent.cpp index 43cd9cea..28dc2d68 100644 --- a/Source/FortniteGame/Private/SynchronizedTeleportPlayerComponent.cpp +++ b/Source/FortniteGame/Private/SynchronizedTeleportPlayerComponent.cpp @@ -17,6 +17,6 @@ void USynchronizedTeleportPlayerComponent::GetLifetimeReplicatedProps(TArraybIsServerWaitingForClientToCancelRespawn = false; + bIsServerWaitingForClientToCancelRespawn = false; } diff --git a/Source/FortniteGame/Private/TagTeamInfoEntry.cpp b/Source/FortniteGame/Private/TagTeamInfoEntry.cpp index 1e250352..2e08fd5c 100644 --- a/Source/FortniteGame/Private/TagTeamInfoEntry.cpp +++ b/Source/FortniteGame/Private/TagTeamInfoEntry.cpp @@ -1,8 +1,8 @@ #include "TagTeamInfoEntry.h" FTagTeamInfoEntry::FTagTeamInfoEntry() { - this->TeamNum = 0; - this->PlayerCount = 0; - this->PreviousPlayerCount = 0; + TeamNum = 0; + PlayerCount = 0; + PreviousPlayerCount = 0; } diff --git a/Source/FortniteGame/Private/TagVisualsData.cpp b/Source/FortniteGame/Private/TagVisualsData.cpp index 7905449c..504b4210 100644 --- a/Source/FortniteGame/Private/TagVisualsData.cpp +++ b/Source/FortniteGame/Private/TagVisualsData.cpp @@ -1,6 +1,6 @@ #include "TagVisualsData.h" FTagVisualsData::FTagVisualsData() { - this->GE_Glow = NULL; + GE_Glow = NULL; } diff --git a/Source/FortniteGame/Private/TaggedParticleSubstitution.cpp b/Source/FortniteGame/Private/TaggedParticleSubstitution.cpp index 8770fd8e..5d4b3817 100644 --- a/Source/FortniteGame/Private/TaggedParticleSubstitution.cpp +++ b/Source/FortniteGame/Private/TaggedParticleSubstitution.cpp @@ -1,6 +1,6 @@ #include "TaggedParticleSubstitution.h" FTaggedParticleSubstitution::FTaggedParticleSubstitution() { - this->Substitute = NULL; + Substitute = NULL; } diff --git a/Source/FortniteGame/Private/TaggedSoundSubstitution.cpp b/Source/FortniteGame/Private/TaggedSoundSubstitution.cpp index 4393f53d..734533b3 100644 --- a/Source/FortniteGame/Private/TaggedSoundSubstitution.cpp +++ b/Source/FortniteGame/Private/TaggedSoundSubstitution.cpp @@ -1,6 +1,6 @@ #include "TaggedSoundSubstitution.h" FTaggedSoundSubstitution::FTaggedSoundSubstitution() { - this->Substitute = NULL; + Substitute = NULL; } diff --git a/Source/FortniteGame/Private/TaggedStaticMeshSubstitution.cpp b/Source/FortniteGame/Private/TaggedStaticMeshSubstitution.cpp index 557023ab..87e90cda 100644 --- a/Source/FortniteGame/Private/TaggedStaticMeshSubstitution.cpp +++ b/Source/FortniteGame/Private/TaggedStaticMeshSubstitution.cpp @@ -1,6 +1,6 @@ #include "TaggedStaticMeshSubstitution.h" FTaggedStaticMeshSubstitution::FTaggedStaticMeshSubstitution() { - this->Substitute = NULL; + Substitute = NULL; } diff --git a/Source/FortniteGame/Private/TargetDataEntry.cpp b/Source/FortniteGame/Private/TargetDataEntry.cpp index 3984323d..df35c8f5 100644 --- a/Source/FortniteGame/Private/TargetDataEntry.cpp +++ b/Source/FortniteGame/Private/TargetDataEntry.cpp @@ -1,6 +1,6 @@ #include "TargetDataEntry.h" FTargetDataEntry::FTargetDataEntry() { - this->bFindInStormCircle = false; + bFindInStormCircle = false; } diff --git a/Source/FortniteGame/Private/TeamChangeRequest.cpp b/Source/FortniteGame/Private/TeamChangeRequest.cpp index 9516ae91..481e8cb4 100644 --- a/Source/FortniteGame/Private/TeamChangeRequest.cpp +++ b/Source/FortniteGame/Private/TeamChangeRequest.cpp @@ -1,7 +1,7 @@ #include "TeamChangeRequest.h" FTeamChangeRequest::FTeamChangeRequest() { - this->RequestingController = NULL; - this->DesiredTeam = 0; + RequestingController = NULL; + DesiredTeam = 0; } diff --git a/Source/FortniteGame/Private/TeamMapExplorationEvent.cpp b/Source/FortniteGame/Private/TeamMapExplorationEvent.cpp index e5a8c9c6..84a64d3c 100644 --- a/Source/FortniteGame/Private/TeamMapExplorationEvent.cpp +++ b/Source/FortniteGame/Private/TeamMapExplorationEvent.cpp @@ -1,7 +1,7 @@ #include "TeamMapExplorationEvent.h" FTeamMapExplorationEvent::FTeamMapExplorationEvent() { - this->TeamId = 0; - this->ExplorationThreshold = 0; + TeamId = 0; + ExplorationThreshold = 0; } diff --git a/Source/FortniteGame/Private/TeamMapInfo.cpp b/Source/FortniteGame/Private/TeamMapInfo.cpp index c095d1e2..4c5432af 100644 --- a/Source/FortniteGame/Private/TeamMapInfo.cpp +++ b/Source/FortniteGame/Private/TeamMapInfo.cpp @@ -1,6 +1,6 @@ #include "TeamMapInfo.h" FTeamMapInfo::FTeamMapInfo() { - this->TeamId = 0; + TeamId = 0; } diff --git a/Source/FortniteGame/Private/TeamPlacementData.cpp b/Source/FortniteGame/Private/TeamPlacementData.cpp index 63bc8d3b..a0c680f9 100644 --- a/Source/FortniteGame/Private/TeamPlacementData.cpp +++ b/Source/FortniteGame/Private/TeamPlacementData.cpp @@ -1,9 +1,9 @@ #include "TeamPlacementData.h" FTeamPlacementData::FTeamPlacementData() { - this->TeamId = 0; - this->TeamPlacement = 0; - this->TeamScore = 0; - this->TeamInfoAthena = NULL; + TeamId = 0; + TeamPlacement = 0; + TeamScore = 0; + TeamInfoAthena = NULL; } diff --git a/Source/FortniteGame/Private/TeamRoles.cpp b/Source/FortniteGame/Private/TeamRoles.cpp index 199ccb1d..37fd4483 100644 --- a/Source/FortniteGame/Private/TeamRoles.cpp +++ b/Source/FortniteGame/Private/TeamRoles.cpp @@ -1,7 +1,7 @@ #include "TeamRoles.h" FTeamRoles::FTeamRoles() { - this->PusherTeam = 0; - this->DefenderTeam = 0; + PusherTeam = 0; + DefenderTeam = 0; } diff --git a/Source/FortniteGame/Private/TeamSetupDataEntry.cpp b/Source/FortniteGame/Private/TeamSetupDataEntry.cpp index 8f6c0419..aabb11c0 100644 --- a/Source/FortniteGame/Private/TeamSetupDataEntry.cpp +++ b/Source/FortniteGame/Private/TeamSetupDataEntry.cpp @@ -1,6 +1,6 @@ #include "TeamSetupDataEntry.h" FTeamSetupDataEntry::FTeamSetupDataEntry() { - this->TeamNum = 0; + TeamNum = 0; } diff --git a/Source/FortniteGame/Private/TeamSpottedActorInfo.cpp b/Source/FortniteGame/Private/TeamSpottedActorInfo.cpp index 0c6cc69f..76534c59 100644 --- a/Source/FortniteGame/Private/TeamSpottedActorInfo.cpp +++ b/Source/FortniteGame/Private/TeamSpottedActorInfo.cpp @@ -1,7 +1,7 @@ #include "TeamSpottedActorInfo.h" FTeamSpottedActorInfo::FTeamSpottedActorInfo() { - this->Spotter = NULL; - this->SpottedActor = NULL; + Spotter = NULL; + SpottedActor = NULL; } diff --git a/Source/FortniteGame/Private/TeamSpottedActorInfoArray.cpp b/Source/FortniteGame/Private/TeamSpottedActorInfoArray.cpp index 3e09399b..f771028b 100644 --- a/Source/FortniteGame/Private/TeamSpottedActorInfoArray.cpp +++ b/Source/FortniteGame/Private/TeamSpottedActorInfoArray.cpp @@ -1,6 +1,6 @@ #include "TeamSpottedActorInfoArray.h" FTeamSpottedActorInfoArray::FTeamSpottedActorInfoArray() { - this->OwningTeam = NULL; + OwningTeam = NULL; } diff --git a/Source/FortniteGame/Private/TechCurrentLevelCap.cpp b/Source/FortniteGame/Private/TechCurrentLevelCap.cpp index 115eeae7..3fa761d3 100644 --- a/Source/FortniteGame/Private/TechCurrentLevelCap.cpp +++ b/Source/FortniteGame/Private/TechCurrentLevelCap.cpp @@ -1,6 +1,6 @@ #include "TechCurrentLevelCap.h" FTechCurrentLevelCap::FTechCurrentLevelCap() { - this->LevelCap = 0; + LevelCap = 0; } diff --git a/Source/FortniteGame/Private/ThighMod_LeftLegDrag.cpp b/Source/FortniteGame/Private/ThighMod_LeftLegDrag.cpp index 1a8467a9..39f58916 100644 --- a/Source/FortniteGame/Private/ThighMod_LeftLegDrag.cpp +++ b/Source/FortniteGame/Private/ThighMod_LeftLegDrag.cpp @@ -1,7 +1,7 @@ #include "ThighMod_LeftLegDrag.h" FThighMod_LeftLegDrag::FThighMod_LeftLegDrag() { - this->LeftLegBankSpeed = 1; - this->LeftLegPitchSpeed = 1; + LeftLegBankSpeed = 1; + LeftLegPitchSpeed = 1; } diff --git a/Source/FortniteGame/Private/ThighMod_LegAngleInput.cpp b/Source/FortniteGame/Private/ThighMod_LegAngleInput.cpp index 541bcb65..3de03dce 100644 --- a/Source/FortniteGame/Private/ThighMod_LegAngleInput.cpp +++ b/Source/FortniteGame/Private/ThighMod_LegAngleInput.cpp @@ -1,11 +1,11 @@ #include "ThighMod_LegAngleInput.h" FThighMod_LegAngleInput::FThighMod_LegAngleInput() { - this->LegBankPitchForwardA = 1; - this->LegBankPitchForwardB = 1; - this->LegBankPitchLeanStrafeA = 1; - this->LegBankPitchLeanStrafeB = 1; - this->LegBankPitchTurnA = 1; - this->LegBankPitchTurnB = 1; + LegBankPitchForwardA = 1; + LegBankPitchForwardB = 1; + LegBankPitchLeanStrafeA = 1; + LegBankPitchLeanStrafeB = 1; + LegBankPitchTurnA = 1; + LegBankPitchTurnB = 1; } diff --git a/Source/FortniteGame/Private/ThighMod_LegBankSpring.cpp b/Source/FortniteGame/Private/ThighMod_LegBankSpring.cpp index 94604190..c8ed8b93 100644 --- a/Source/FortniteGame/Private/ThighMod_LegBankSpring.cpp +++ b/Source/FortniteGame/Private/ThighMod_LegBankSpring.cpp @@ -1,10 +1,10 @@ #include "ThighMod_LegBankSpring.h" FThighMod_LegBankSpring::FThighMod_LegBankSpring() { - this->LegBankStiffness = 1; - this->LegBankDampening = 1; - this->LegBankMass = 1; - this->LegBankClampMin = 1; - this->LegBankClampMax = 1; + LegBankStiffness = 1; + LegBankDampening = 1; + LegBankMass = 1; + LegBankClampMin = 1; + LegBankClampMax = 1; } diff --git a/Source/FortniteGame/Private/ThighMod_LegPitchSpring.cpp b/Source/FortniteGame/Private/ThighMod_LegPitchSpring.cpp index 76623608..52f7342a 100644 --- a/Source/FortniteGame/Private/ThighMod_LegPitchSpring.cpp +++ b/Source/FortniteGame/Private/ThighMod_LegPitchSpring.cpp @@ -1,10 +1,10 @@ #include "ThighMod_LegPitchSpring.h" FThighMod_LegPitchSpring::FThighMod_LegPitchSpring() { - this->LegPitchStiffness = 1; - this->LegPitchDampening = 1; - this->LegPitchMass = 1; - this->LegPitchClampMin = 1; - this->LegPitchClampMax = 1; + LegPitchStiffness = 1; + LegPitchDampening = 1; + LegPitchMass = 1; + LegPitchClampMin = 1; + LegPitchClampMax = 1; } diff --git a/Source/FortniteGame/Private/ThreatCloud.cpp b/Source/FortniteGame/Private/ThreatCloud.cpp index db324b57..51e22181 100644 --- a/Source/FortniteGame/Private/ThreatCloud.cpp +++ b/Source/FortniteGame/Private/ThreatCloud.cpp @@ -13,11 +13,11 @@ FBox AThreatCloud::GetThreatVolume() const { } AThreatCloud::AThreatCloud() { - this->MiniMapIconPercent = 1; - this->ActiveTransitionTime = 1; - this->DeathTimerDuration = 1; - this->CloudMiniMapTickInterval = 1; - this->MiniMapFarOffIconDegreesOfArc = 1; - this->GroundLevelUnderCloud = 1; + MiniMapIconPercent = 1; + ActiveTransitionTime = 1; + DeathTimerDuration = 1; + CloudMiniMapTickInterval = 1; + MiniMapFarOffIconDegreesOfArc = 1; + GroundLevelUnderCloud = 1; } diff --git a/Source/FortniteGame/Private/ThreatGridIndex.cpp b/Source/FortniteGame/Private/ThreatGridIndex.cpp index b2d80a45..3ba5bbd0 100644 --- a/Source/FortniteGame/Private/ThreatGridIndex.cpp +++ b/Source/FortniteGame/Private/ThreatGridIndex.cpp @@ -1,7 +1,7 @@ #include "ThreatGridIndex.h" FThreatGridIndex::FThreatGridIndex() { - this->X = 0; - this->Y = 0; + X = 0; + Y = 0; } diff --git a/Source/FortniteGame/Private/ThreatLocationInfo.cpp b/Source/FortniteGame/Private/ThreatLocationInfo.cpp index 6a39a98e..137df030 100644 --- a/Source/FortniteGame/Private/ThreatLocationInfo.cpp +++ b/Source/FortniteGame/Private/ThreatLocationInfo.cpp @@ -1,8 +1,8 @@ #include "ThreatLocationInfo.h" FThreatLocationInfo::FThreatLocationInfo() { - this->ThreatVisualsManager = NULL; - this->bThreatActivated = false; - this->DeactivationType = EFortThreatDeactivationType::Off; + ThreatVisualsManager = NULL; + bThreatActivated = false; + DeactivationType = EFortThreatDeactivationType::Off; } diff --git a/Source/FortniteGame/Private/TierMeshSets.cpp b/Source/FortniteGame/Private/TierMeshSets.cpp index e10fc556..2695e350 100644 --- a/Source/FortniteGame/Private/TierMeshSets.cpp +++ b/Source/FortniteGame/Private/TierMeshSets.cpp @@ -1,6 +1,6 @@ #include "TierMeshSets.h" FTierMeshSets::FTierMeshSets() { - this->Tier = 0; + Tier = 0; } diff --git a/Source/FortniteGame/Private/TieredCollectionProgressionDataBase.cpp b/Source/FortniteGame/Private/TieredCollectionProgressionDataBase.cpp index 3b5d44bb..a14dd370 100644 --- a/Source/FortniteGame/Private/TieredCollectionProgressionDataBase.cpp +++ b/Source/FortniteGame/Private/TieredCollectionProgressionDataBase.cpp @@ -1,6 +1,6 @@ #include "TieredCollectionProgressionDataBase.h" FTieredCollectionProgressionDataBase::FTieredCollectionProgressionDataBase() { - this->SelectionMethod = ECollectionSelectionMethod::TierAsIndex; + SelectionMethod = ECollectionSelectionMethod::TierAsIndex; } diff --git a/Source/FortniteGame/Private/TieredModifierSetData.cpp b/Source/FortniteGame/Private/TieredModifierSetData.cpp index f9a61957..ba4678ed 100644 --- a/Source/FortniteGame/Private/TieredModifierSetData.cpp +++ b/Source/FortniteGame/Private/TieredModifierSetData.cpp @@ -1,7 +1,7 @@ #include "TieredModifierSetData.h" FTieredModifierSetData::FTieredModifierSetData() { - this->WaveNumber = 0; - this->ModifierDuration = 0; + WaveNumber = 0; + ModifierDuration = 0; } diff --git a/Source/FortniteGame/Private/TieredWaveSetCollectionData.cpp b/Source/FortniteGame/Private/TieredWaveSetCollectionData.cpp index 41be1ff6..ebf7d6eb 100644 --- a/Source/FortniteGame/Private/TieredWaveSetCollectionData.cpp +++ b/Source/FortniteGame/Private/TieredWaveSetCollectionData.cpp @@ -1,7 +1,7 @@ #include "TieredWaveSetCollectionData.h" FTieredWaveSetCollectionData::FTieredWaveSetCollectionData() { - this->MinLvl = 0; - this->MaxLvl = 0; + MinLvl = 0; + MaxLvl = 0; } diff --git a/Source/FortniteGame/Private/TieredWaveSetData.cpp b/Source/FortniteGame/Private/TieredWaveSetData.cpp index 3c431635..4100a1b0 100644 --- a/Source/FortniteGame/Private/TieredWaveSetData.cpp +++ b/Source/FortniteGame/Private/TieredWaveSetData.cpp @@ -1,13 +1,13 @@ #include "TieredWaveSetData.h" FTieredWaveSetData::FTieredWaveSetData() { - this->EDOIdx = 0; - this->BreatherBetweenWaves = 1; - this->WaveRules = EWaveRules::KillAllEnemies; - this->WaveLengthMod = 1; - this->NumKillsMod = 1; - this->KillPointsMod = 1; - this->DifficultyAddMod = 1; - this->bDeferTemporaryModifiers = false; + EDOIdx = 0; + BreatherBetweenWaves = 1; + WaveRules = EWaveRules::KillAllEnemies; + WaveLengthMod = 1; + NumKillsMod = 1; + KillPointsMod = 1; + DifficultyAddMod = 1; + bDeferTemporaryModifiers = false; } diff --git a/Source/FortniteGame/Private/TileGroupInfo.cpp b/Source/FortniteGame/Private/TileGroupInfo.cpp index c3468341..c720c51e 100644 --- a/Source/FortniteGame/Private/TileGroupInfo.cpp +++ b/Source/FortniteGame/Private/TileGroupInfo.cpp @@ -1,10 +1,10 @@ #include "TileGroupInfo.h" FTileGroupInfo::FTileGroupInfo() { - this->TileGroup = NULL; - this->Weight = 0; - this->MinTiles = 0; - this->MaxTiles = 0; - this->bPlaceAdjacent = false; + TileGroup = NULL; + Weight = 0; + MinTiles = 0; + MaxTiles = 0; + bPlaceAdjacent = false; } diff --git a/Source/FortniteGame/Private/TileGroupMapInfo.cpp b/Source/FortniteGame/Private/TileGroupMapInfo.cpp index 4d73e0ec..d6eaf8f3 100644 --- a/Source/FortniteGame/Private/TileGroupMapInfo.cpp +++ b/Source/FortniteGame/Private/TileGroupMapInfo.cpp @@ -1,6 +1,6 @@ #include "TileGroupMapInfo.h" FTileGroupMapInfo::FTileGroupMapInfo() { - this->Weight = 1; + Weight = 1; } diff --git a/Source/FortniteGame/Private/TimeOfDayBlueprintDefaultVariables.cpp b/Source/FortniteGame/Private/TimeOfDayBlueprintDefaultVariables.cpp index 49de9634..c08a8615 100644 --- a/Source/FortniteGame/Private/TimeOfDayBlueprintDefaultVariables.cpp +++ b/Source/FortniteGame/Private/TimeOfDayBlueprintDefaultVariables.cpp @@ -1,11 +1,11 @@ #include "TimeOfDayBlueprintDefaultVariables.h" FTimeOfDayBlueprintDefaultVariables::FTimeOfDayBlueprintDefaultVariables() { - this->AlternateShadowStaticMesh = NULL; - this->VolumetricLightScatteringIntensity = 1; - this->bDisableTODLightsAndMaterialEmissiveValues = false; - this->bDisableStaticMeshShadowCastingWhenLightsAreActive = false; - this->bUseAnAlternateShadowMeshWhenTheLightIsOff = false; - this->bCastVolumetricShadows = false; + AlternateShadowStaticMesh = NULL; + VolumetricLightScatteringIntensity = 1; + bDisableTODLightsAndMaterialEmissiveValues = false; + bDisableStaticMeshShadowCastingWhenLightsAreActive = false; + bUseAnAlternateShadowMeshWhenTheLightIsOff = false; + bCastVolumetricShadows = false; } diff --git a/Source/FortniteGame/Private/TimeOfDayController_BlueprintBase.cpp b/Source/FortniteGame/Private/TimeOfDayController_BlueprintBase.cpp index 58512f6b..f979624a 100644 --- a/Source/FortniteGame/Private/TimeOfDayController_BlueprintBase.cpp +++ b/Source/FortniteGame/Private/TimeOfDayController_BlueprintBase.cpp @@ -3,72 +3,72 @@ ATimeOfDayController_BlueprintBase::ATimeOfDayController_BlueprintBase() { - this->bOverride_FogCutoffDistance = false; - this->bOverride_FogDensity = false; - this->bOverride_FogHeightFalloff = false; - this->bOverride_FogInscatteringColor = false; - this->bOverride_FogMaxOpacity = false; - this->bOverride_FogStartDistance = false; - this->bOverride_FogDirectionalInscatteringColor = false; - this->bOverride_FogDirectionalInscatteringExponent = false; - this->bOverride_FogDirectionalInscatteringStartDistance = false; - this->bOverride_FogFullyDirectionalInscatteringColorDistance = false; - this->bOverride_FogUseVolumetricFog = false; - this->bOverride_FogVolumetricFogExtinctionScale = false; - this->bOverride_FogVolumetricFogDistance = false; - this->bOverride_FogVolumetricFogScatteringDistribution = false; - this->bOverride_FogVolumetricFogAlbedo = false; - this->bOverride_TimeOfDay = true; - this->bOverride_PostProcessBlendWeight = false; - this->bOverride_PostProcessFogOpacity = false; - this->bOverride_PostProcessFogColor = false; - this->bOverride_DirectionalLightColor = false; - this->bOverride_DirectionalLightIntensity = false; - this->bOverride_DirectionalLightAngle = false; - this->bOverride_CloudHorizonColor = false; - this->bOverride_SkyboxHorizonColor = false; - this->bOverride_SkyboxZenithColor = false; - this->bOverride_CloudAmountHorizon = false; - this->bOverride_CloudAmountZenith = false; - this->bOverride_CloudSpeedMaster = false; - this->bOverride_CloudSpeedDetailTextureOne = false; - this->bOverride_CloudSpeedDetailTextureTwo = false; - this->bOverride_StormStrength = false; - this->bOverride_SunScale = false; - this->bOverride_SunDiscIntensity = false; - this->bOverride_SkyLightColor = false; - this->bOverride_SkyLightIntensity = false; - this->bOverride_SkyLightCubemap = false; - this->FogCutoffDistance = 1; - this->FogDensity = 1; - this->FogHeightFalloff = 1; - this->FogMaxOpacity = 1; - this->FogStartDistance = 1; - this->FogDirectionalInscatteringExponent = 1; - this->FogDirectionalInscatteringStartDistance = 1; - this->FogFullyDirectionalInscatteringColorDistance = 1; - this->FogUseVolumetricFog = true; - this->FogVolumetricFogExtinctionScale = 1; - this->FogVolumetricFogDistance = 1; - this->FogVolumetricFogScatteringDistribution = 1; - this->TimeOfDay = 1; - this->PostProcessBlendWeight = 1; - this->PostProcessFogOpacity = 1; - this->DirectionalLightIntensity = 1; - this->bResetMaterialWhenUpdatingParams = false; - this->CloudAmountHorizon = 1; - this->CloudAmountZenith = 1; - this->CloudSpeedMaster = 1; - this->CloudSpeedDetailTextureOne = 1; - this->CloudSpeedDetailTextureTwo = 1; - this->StormStrength = 1; - this->SunScale = 1; - this->SunDiscIntensity = 1; - this->SkyLightIntensity = 1; - this->SkyLightCubemap = NULL; - this->TODM = NULL; - this->ExponentialHeightFog = NULL; - this->DirectionalLight = NULL; - this->SkyLight = NULL; + bOverride_FogCutoffDistance = false; + bOverride_FogDensity = false; + bOverride_FogHeightFalloff = false; + bOverride_FogInscatteringColor = false; + bOverride_FogMaxOpacity = false; + bOverride_FogStartDistance = false; + bOverride_FogDirectionalInscatteringColor = false; + bOverride_FogDirectionalInscatteringExponent = false; + bOverride_FogDirectionalInscatteringStartDistance = false; + bOverride_FogFullyDirectionalInscatteringColorDistance = false; + bOverride_FogUseVolumetricFog = false; + bOverride_FogVolumetricFogExtinctionScale = false; + bOverride_FogVolumetricFogDistance = false; + bOverride_FogVolumetricFogScatteringDistribution = false; + bOverride_FogVolumetricFogAlbedo = false; + bOverride_TimeOfDay = true; + bOverride_PostProcessBlendWeight = false; + bOverride_PostProcessFogOpacity = false; + bOverride_PostProcessFogColor = false; + bOverride_DirectionalLightColor = false; + bOverride_DirectionalLightIntensity = false; + bOverride_DirectionalLightAngle = false; + bOverride_CloudHorizonColor = false; + bOverride_SkyboxHorizonColor = false; + bOverride_SkyboxZenithColor = false; + bOverride_CloudAmountHorizon = false; + bOverride_CloudAmountZenith = false; + bOverride_CloudSpeedMaster = false; + bOverride_CloudSpeedDetailTextureOne = false; + bOverride_CloudSpeedDetailTextureTwo = false; + bOverride_StormStrength = false; + bOverride_SunScale = false; + bOverride_SunDiscIntensity = false; + bOverride_SkyLightColor = false; + bOverride_SkyLightIntensity = false; + bOverride_SkyLightCubemap = false; + FogCutoffDistance = 1; + FogDensity = 1; + FogHeightFalloff = 1; + FogMaxOpacity = 1; + FogStartDistance = 1; + FogDirectionalInscatteringExponent = 1; + FogDirectionalInscatteringStartDistance = 1; + FogFullyDirectionalInscatteringColorDistance = 1; + FogUseVolumetricFog = true; + FogVolumetricFogExtinctionScale = 1; + FogVolumetricFogDistance = 1; + FogVolumetricFogScatteringDistribution = 1; + TimeOfDay = 1; + PostProcessBlendWeight = 1; + PostProcessFogOpacity = 1; + DirectionalLightIntensity = 1; + bResetMaterialWhenUpdatingParams = false; + CloudAmountHorizon = 1; + CloudAmountZenith = 1; + CloudSpeedMaster = 1; + CloudSpeedDetailTextureOne = 1; + CloudSpeedDetailTextureTwo = 1; + StormStrength = 1; + SunScale = 1; + SunDiscIntensity = 1; + SkyLightIntensity = 1; + SkyLightCubemap = NULL; + TODM = NULL; + ExponentialHeightFog = NULL; + DirectionalLight = NULL; + SkyLight = NULL; } diff --git a/Source/FortniteGame/Private/TimeOfDayDirectOverrides.cpp b/Source/FortniteGame/Private/TimeOfDayDirectOverrides.cpp index 4c2285fb..360e10dd 100644 --- a/Source/FortniteGame/Private/TimeOfDayDirectOverrides.cpp +++ b/Source/FortniteGame/Private/TimeOfDayDirectOverrides.cpp @@ -1,17 +1,17 @@ #include "TimeOfDayDirectOverrides.h" FTimeOfDayDirectOverrides::FTimeOfDayDirectOverrides() { - this->bOverrideLightIntensity = false; - this->bOverrideLightColor = false; - this->bOverrideSkyLightIntensity = false; - this->bOverrideSkyLightColor = false; - this->bOverrideFogDensity = false; - this->bOverrideFogColor = false; - this->bOverrideFogStartDistance = false; - this->OverriddenLightIntensity = 1; - this->OverriddenSkyLightIntensity = 1; - this->OverriddenFogDensity = 1; - this->OverriddenFogStartDistance = 1; - this->OverriddenPostProcessActorClass = NULL; + bOverrideLightIntensity = false; + bOverrideLightColor = false; + bOverrideSkyLightIntensity = false; + bOverrideSkyLightColor = false; + bOverrideFogDensity = false; + bOverrideFogColor = false; + bOverrideFogStartDistance = false; + OverriddenLightIntensity = 1; + OverriddenSkyLightIntensity = 1; + OverriddenFogDensity = 1; + OverriddenFogStartDistance = 1; + OverriddenPostProcessActorClass = NULL; } diff --git a/Source/FortniteGame/Private/TimeOfDayOverride.cpp b/Source/FortniteGame/Private/TimeOfDayOverride.cpp index b8c4abb9..0a82f902 100644 --- a/Source/FortniteGame/Private/TimeOfDayOverride.cpp +++ b/Source/FortniteGame/Private/TimeOfDayOverride.cpp @@ -1,7 +1,7 @@ #include "TimeOfDayOverride.h" FTimeOfDayOverride::FTimeOfDayOverride() { - this->TimeOfDay = 1; - this->TimeOfDaySpeed = 1; + TimeOfDay = 1; + TimeOfDaySpeed = 1; } diff --git a/Source/FortniteGame/Private/TimeOfDayPhase.cpp b/Source/FortniteGame/Private/TimeOfDayPhase.cpp index bb2386f1..3da2313a 100644 --- a/Source/FortniteGame/Private/TimeOfDayPhase.cpp +++ b/Source/FortniteGame/Private/TimeOfDayPhase.cpp @@ -1,6 +1,6 @@ #include "TimeOfDayPhase.h" FTimeOfDayPhase::FTimeOfDayPhase() { - this->Time = 1; + Time = 1; } diff --git a/Source/FortniteGame/Private/TimeOfDaySpeed.cpp b/Source/FortniteGame/Private/TimeOfDaySpeed.cpp index 1b668853..edec5bd9 100644 --- a/Source/FortniteGame/Private/TimeOfDaySpeed.cpp +++ b/Source/FortniteGame/Private/TimeOfDaySpeed.cpp @@ -1,6 +1,6 @@ #include "TimeOfDaySpeed.h" FTimeOfDaySpeed::FTimeOfDaySpeed() { - this->Speed = 1; + Speed = 1; } diff --git a/Source/FortniteGame/Private/TimeStampedPhysicsPawnState.cpp b/Source/FortniteGame/Private/TimeStampedPhysicsPawnState.cpp index 6f92a842..028c2b3e 100644 --- a/Source/FortniteGame/Private/TimeStampedPhysicsPawnState.cpp +++ b/Source/FortniteGame/Private/TimeStampedPhysicsPawnState.cpp @@ -1,6 +1,6 @@ #include "TimeStampedPhysicsPawnState.h" FTimeStampedPhysicsPawnState::FTimeStampedPhysicsPawnState() { - this->WorldTime = 1; + WorldTime = 1; } diff --git a/Source/FortniteGame/Private/TimerObjectiveHUDData.cpp b/Source/FortniteGame/Private/TimerObjectiveHUDData.cpp index 4df7e508..63691ac2 100644 --- a/Source/FortniteGame/Private/TimerObjectiveHUDData.cpp +++ b/Source/FortniteGame/Private/TimerObjectiveHUDData.cpp @@ -1,7 +1,7 @@ #include "TimerObjectiveHUDData.h" FTimerObjectiveHUDData::FTimerObjectiveHUDData() { - this->TimeLeft = 1; - this->bIsPaused = false; + TimeLeft = 1; + bIsPaused = false; } diff --git a/Source/FortniteGame/Private/TotalPlayers.cpp b/Source/FortniteGame/Private/TotalPlayers.cpp index 23ed5b80..0d056fec 100644 --- a/Source/FortniteGame/Private/TotalPlayers.cpp +++ b/Source/FortniteGame/Private/TotalPlayers.cpp @@ -1,8 +1,8 @@ #include "TotalPlayers.h" FTotalPlayers::FTotalPlayers() { - this->Humans = 0; - this->Bots = 0; - this->Total = 0; + Humans = 0; + Bots = 0; + Total = 0; } diff --git a/Source/FortniteGame/Private/TournamentPayoutData.cpp b/Source/FortniteGame/Private/TournamentPayoutData.cpp index 8eeab412..9787783e 100644 --- a/Source/FortniteGame/Private/TournamentPayoutData.cpp +++ b/Source/FortniteGame/Private/TournamentPayoutData.cpp @@ -1,8 +1,8 @@ #include "TournamentPayoutData.h" FTournamentPayoutData::FTournamentPayoutData() { - this->RewardType = EPayoutRewardType::Invalid; - this->Quantity = 0; - this->TeamSize = 0; + RewardType = EPayoutRewardType::Invalid; + Quantity = 0; + TeamSize = 0; } diff --git a/Source/FortniteGame/Private/TournamentPayoutThresholdData.cpp b/Source/FortniteGame/Private/TournamentPayoutThresholdData.cpp index 942c3e2b..1369e061 100644 --- a/Source/FortniteGame/Private/TournamentPayoutThresholdData.cpp +++ b/Source/FortniteGame/Private/TournamentPayoutThresholdData.cpp @@ -1,7 +1,7 @@ #include "TournamentPayoutThresholdData.h" FTournamentPayoutThresholdData::FTournamentPayoutThresholdData() { - this->ScoringType = EPayoutScoringType::Invalid; - this->Threshold = 4294967295; + ScoringType = EPayoutScoringType::Invalid; + Threshold = 4294967295; } diff --git a/Source/FortniteGame/Private/TowhookParams.cpp b/Source/FortniteGame/Private/TowhookParams.cpp index cfb6977b..1c977652 100644 --- a/Source/FortniteGame/Private/TowhookParams.cpp +++ b/Source/FortniteGame/Private/TowhookParams.cpp @@ -1,22 +1,22 @@ #include "TowhookParams.h" FTowhookParams::FTowhookParams() { - this->MaxCableLength = 1; - this->MinCableLength = 1; - this->bUseSpring = false; - this->bUseRope = false; - this->SpringStiffness = 1; - this->SpringDamping = 1; - this->SpringMaxStiffnessForce = 1; - this->SpringMaxStiffnessVelocity = 1; - this->SpringDeformationRate = 1; - this->RopeGive = 1; - this->RopeBreakForce = 1; - this->RopeYankForce = 1; - this->ExtendSpeedKmh = 1; - this->ContractSpeedKmh = 1; - this->bApplySpringToSelf = false; - this->bApplySpringToOther = false; - this->bTakeUpSlack = false; + MaxCableLength = 1; + MinCableLength = 1; + bUseSpring = false; + bUseRope = false; + SpringStiffness = 1; + SpringDamping = 1; + SpringMaxStiffnessForce = 1; + SpringMaxStiffnessVelocity = 1; + SpringDeformationRate = 1; + RopeGive = 1; + RopeBreakForce = 1; + RopeYankForce = 1; + ExtendSpeedKmh = 1; + ContractSpeedKmh = 1; + bApplySpringToSelf = false; + bApplySpringToOther = false; + bTakeUpSlack = false; } diff --git a/Source/FortniteGame/Private/TrackCategory.cpp b/Source/FortniteGame/Private/TrackCategory.cpp index f6622eb7..eefed9dc 100644 --- a/Source/FortniteGame/Private/TrackCategory.cpp +++ b/Source/FortniteGame/Private/TrackCategory.cpp @@ -1,6 +1,6 @@ #include "TrackCategory.h" FTrackCategory::FTrackCategory() { - this->CategoryStartingLevel = 0; + CategoryStartingLevel = 0; } diff --git a/Source/FortniteGame/Private/TrackConnectorMeshConfig.cpp b/Source/FortniteGame/Private/TrackConnectorMeshConfig.cpp index 7a66bc86..0a815c3a 100644 --- a/Source/FortniteGame/Private/TrackConnectorMeshConfig.cpp +++ b/Source/FortniteGame/Private/TrackConnectorMeshConfig.cpp @@ -1,8 +1,8 @@ #include "TrackConnectorMeshConfig.h" FTrackConnectorMeshConfig::FTrackConnectorMeshConfig() { - this->InclineSideA = ETrackIncline::NoNeighbor; - this->InclineSideB = ETrackIncline::NoNeighbor; - this->Mesh = NULL; + InclineSideA = ETrackIncline::NoNeighbor; + InclineSideB = ETrackIncline::NoNeighbor; + Mesh = NULL; } diff --git a/Source/FortniteGame/Private/TrackDynamicBackground.cpp b/Source/FortniteGame/Private/TrackDynamicBackground.cpp index 743fc96e..0a98404a 100644 --- a/Source/FortniteGame/Private/TrackDynamicBackground.cpp +++ b/Source/FortniteGame/Private/TrackDynamicBackground.cpp @@ -1,8 +1,8 @@ #include "TrackDynamicBackground.h" FTrackDynamicBackground::FTrackDynamicBackground() { - this->bIsSpecial = false; - this->bIsFoil = false; - this->MinimalDiscoveryLevel = 0; + bIsSpecial = false; + bIsFoil = false; + MinimalDiscoveryLevel = 0; } diff --git a/Source/FortniteGame/Private/TrackMovement.cpp b/Source/FortniteGame/Private/TrackMovement.cpp index b16f770f..164fd91e 100644 --- a/Source/FortniteGame/Private/TrackMovement.cpp +++ b/Source/FortniteGame/Private/TrackMovement.cpp @@ -1,8 +1,8 @@ #include "TrackMovement.h" FTrackMovement::FTrackMovement() { - this->CurrentSpline = NULL; - this->DistanceAlongSpline = 1; - this->bReverseDirectionAlongSpline = false; + CurrentSpline = NULL; + DistanceAlongSpline = 1; + bReverseDirectionAlongSpline = false; } diff --git a/Source/FortniteGame/Private/TrackPieceConfig.cpp b/Source/FortniteGame/Private/TrackPieceConfig.cpp index 9505d7bf..d403e8ea 100644 --- a/Source/FortniteGame/Private/TrackPieceConfig.cpp +++ b/Source/FortniteGame/Private/TrackPieceConfig.cpp @@ -1,6 +1,6 @@ #include "TrackPieceConfig.h" FTrackPieceConfig::FTrackPieceConfig() { - this->Type = ETrackPieceType::None; + Type = ETrackPieceType::None; } diff --git a/Source/FortniteGame/Private/TrackSplineConfig.cpp b/Source/FortniteGame/Private/TrackSplineConfig.cpp index 2a7e7aa9..4f4035dc 100644 --- a/Source/FortniteGame/Private/TrackSplineConfig.cpp +++ b/Source/FortniteGame/Private/TrackSplineConfig.cpp @@ -1,8 +1,8 @@ #include "TrackSplineConfig.h" FTrackSplineConfig::FTrackSplineConfig() { - this->bUseSpline = false; - this->Start = ETrackDirection::YNegative; - this->End = ETrackDirection::YNegative; + bUseSpline = false; + Start = ETrackDirection::YNegative; + End = ETrackDirection::YNegative; } diff --git a/Source/FortniteGame/Private/TrackedObjective.cpp b/Source/FortniteGame/Private/TrackedObjective.cpp index ae3800b3..ec6f8d39 100644 --- a/Source/FortniteGame/Private/TrackedObjective.cpp +++ b/Source/FortniteGame/Private/TrackedObjective.cpp @@ -1,16 +1,16 @@ #include "TrackedObjective.h" FTrackedObjective::FTrackedObjective() { - this->TrackedIndex = 0; - this->TeamIndex = 0; - this->OldTeamIndex = 0; - this->IndicatorPresetIndex = 0; - this->ProgressPercentage = 1; - this->TrackedState = 0; - this->TrackedStateOwnerTeam = 0; - this->OldTrackedState = 0; - this->ObjectiveType = 0; - this->bIsInteractionAllowed = false; - this->bOldIsInteractionAllowed = false; + TrackedIndex = 0; + TeamIndex = 0; + OldTeamIndex = 0; + IndicatorPresetIndex = 0; + ProgressPercentage = 1; + TrackedState = 0; + TrackedStateOwnerTeam = 0; + OldTrackedState = 0; + ObjectiveType = 0; + bIsInteractionAllowed = false; + bOldIsInteractionAllowed = false; } diff --git a/Source/FortniteGame/Private/TrackedObjectiveArray.cpp b/Source/FortniteGame/Private/TrackedObjectiveArray.cpp index f52c9e8b..0864997e 100644 --- a/Source/FortniteGame/Private/TrackedObjectiveArray.cpp +++ b/Source/FortniteGame/Private/TrackedObjectiveArray.cpp @@ -1,6 +1,6 @@ #include "TrackedObjectiveArray.h" FTrackedObjectiveArray::FTrackedObjectiveArray() { - this->NextTrackedIndex = 0; + NextTrackedIndex = 0; } diff --git a/Source/FortniteGame/Private/TransformableNavLinkClass.cpp b/Source/FortniteGame/Private/TransformableNavLinkClass.cpp index bb95924f..91cd08bb 100644 --- a/Source/FortniteGame/Private/TransformableNavLinkClass.cpp +++ b/Source/FortniteGame/Private/TransformableNavLinkClass.cpp @@ -1,6 +1,6 @@ #include "TransformableNavLinkClass.h" FTransformableNavLinkClass::FTransformableNavLinkClass() { - this->NavigationLinksClass = NULL; + NavigationLinksClass = NULL; } diff --git a/Source/FortniteGame/Private/TransmogSacrifice.cpp b/Source/FortniteGame/Private/TransmogSacrifice.cpp index 050d7af1..3834ef1e 100644 --- a/Source/FortniteGame/Private/TransmogSacrifice.cpp +++ b/Source/FortniteGame/Private/TransmogSacrifice.cpp @@ -1,6 +1,6 @@ #include "TransmogSacrifice.h" FTransmogSacrifice::FTransmogSacrifice() { - this->TransmogSacrificePoints = 0; + TransmogSacrificePoints = 0; } diff --git a/Source/FortniteGame/Private/TraversePointSpawnData.cpp b/Source/FortniteGame/Private/TraversePointSpawnData.cpp index d010010c..101535a6 100644 --- a/Source/FortniteGame/Private/TraversePointSpawnData.cpp +++ b/Source/FortniteGame/Private/TraversePointSpawnData.cpp @@ -1,6 +1,6 @@ #include "TraversePointSpawnData.h" FTraversePointSpawnData::FTraversePointSpawnData() { - this->PointClass = NULL; + PointClass = NULL; } diff --git a/Source/FortniteGame/Private/TurnFloatRange.cpp b/Source/FortniteGame/Private/TurnFloatRange.cpp index ba04ead4..eb7eea02 100644 --- a/Source/FortniteGame/Private/TurnFloatRange.cpp +++ b/Source/FortniteGame/Private/TurnFloatRange.cpp @@ -1,7 +1,7 @@ #include "TurnFloatRange.h" FTurnFloatRange::FTurnFloatRange() { - this->min = 1; - this->max = 1; + min = 1; + max = 1; } diff --git a/Source/FortniteGame/Private/TurnTransitionData.cpp b/Source/FortniteGame/Private/TurnTransitionData.cpp index 4c0e4d1f..7a195392 100644 --- a/Source/FortniteGame/Private/TurnTransitionData.cpp +++ b/Source/FortniteGame/Private/TurnTransitionData.cpp @@ -1,11 +1,11 @@ #include "TurnTransitionData.h" FTurnTransitionData::FTurnTransitionData() { - this->MinYawAngle = 1; - this->MaxYawAngle = 1; - this->TurnRate = 1; - this->PriorityLevel = 0; - this->bEnableSpeedConstraint = false; - this->bSkipTransitionInCrowd = false; + MinYawAngle = 1; + MaxYawAngle = 1; + TurnRate = 1; + PriorityLevel = 0; + bEnableSpeedConstraint = false; + bSkipTransitionInCrowd = false; } diff --git a/Source/FortniteGame/Private/UIExtension.cpp b/Source/FortniteGame/Private/UIExtension.cpp index ef8b7472..fab1ff6e 100644 --- a/Source/FortniteGame/Private/UIExtension.cpp +++ b/Source/FortniteGame/Private/UIExtension.cpp @@ -1,6 +1,6 @@ #include "UIExtension.h" FUIExtension::FUIExtension() { - this->Slot = EUIExtensionSlot::Primary; + Slot = EUIExtensionSlot::Primary; } diff --git a/Source/FortniteGame/Private/UnicornAthenaPawnSampler.cpp b/Source/FortniteGame/Private/UnicornAthenaPawnSampler.cpp index 452086b4..ec43b1e6 100644 --- a/Source/FortniteGame/Private/UnicornAthenaPawnSampler.cpp +++ b/Source/FortniteGame/Private/UnicornAthenaPawnSampler.cpp @@ -4,6 +4,6 @@ void UUnicornAthenaPawnSampler::HandlePawnDBNOChanged(AFortPawn* FortPawn, bool } UUnicornAthenaPawnSampler::UUnicornAthenaPawnSampler() { - this->bShouldListenOutToDBNOEvent = true; + bShouldListenOutToDBNOEvent = true; } diff --git a/Source/FortniteGame/Private/UnicornDancePartyInfo.cpp b/Source/FortniteGame/Private/UnicornDancePartyInfo.cpp index a9c677ab..9925d486 100644 --- a/Source/FortniteGame/Private/UnicornDancePartyInfo.cpp +++ b/Source/FortniteGame/Private/UnicornDancePartyInfo.cpp @@ -1,12 +1,12 @@ #include "UnicornDancePartyInfo.h" FUnicornDancePartyInfo::FUnicornDancePartyInfo() { - this->StartTimestamp = 1; - this->EndTimestamp = 1; - this->PeakMembers = 0; - this->PeakStartTimestamp = 1; - this->PeakEndTimestamp = 1; - this->bEndsBecauseOfUs = false; - this->bIsMovingEmote = false; + StartTimestamp = 1; + EndTimestamp = 1; + PeakMembers = 0; + PeakStartTimestamp = 1; + PeakEndTimestamp = 1; + bEndsBecauseOfUs = false; + bIsMovingEmote = false; } diff --git a/Source/FortniteGame/Private/UnicornDriver.cpp b/Source/FortniteGame/Private/UnicornDriver.cpp index 3083efe4..3b0795cf 100644 --- a/Source/FortniteGame/Private/UnicornDriver.cpp +++ b/Source/FortniteGame/Private/UnicornDriver.cpp @@ -93,42 +93,42 @@ void AUnicornDriver::HandleDemoPlaybackFinish(UWorld* InWorld) { } AUnicornDriver::AUnicornDriver() { - this->bEnable_MainHighlightReel = true; - this->bEnable_ShorterExtendedHighlightReel = false; - this->bEnable_ShortHighlightReel = false; - this->bEnable_ShortExtendedHighlightReel = true; - this->bEnable_MediumHighlightReel = false; - this->bEnable_MediumExtendedighlightReel = true; - this->bEnable_PlayerSpotlightReel = true; - this->bEnable_PlayerSpotlightNoDeathsReel = true; - this->bEnable_VATReel = true; - this->ShorterReelMaxClipDuration = 1; - this->ShorterReelMaxLookback = 1; - this->ShorterReelMaxTailTime = 1; - this->ShorterReelEliminationLookbackTime = 1; - this->ShortReelMaxClipDuration = 1; - this->ShortReelMaxLookback = 1; - this->ShortReelMaxTailTime = 1; - this->ShortReelEliminationLookbackTime = 1; - this->ShortExtendedReelMaxClipDuration = 1; - this->ShortExtendedReelMaxLookback = 1; - this->ShortExtendedReelMaxTailTime = 1; - this->ShortExtendedReelEliminationLookbackTime = 1; - this->MediumReelMaxClipDuration = 1; - this->MediumReelMaxLookback = 1; - this->MediumReelMaxTailTime = 1; - this->MediumExtendedReelMaxClipDuration = 1; - this->MediumExtendedReelMaxLookback = 1; - this->MediumExtendedReelMaxTailTime = 1; - this->VATReelEliminationLookbackTime = 1; - this->MaxHighlightsToSave = 0; - this->MinHighlightScore = 1; - this->DefaultShotLeadTime = 1; - this->DefaultShotTailTime = 1; - this->HighlightAnnotationTime = 1; - this->MinimumPlacementForHighlight = 0; - this->SocialComponent = CreateDefaultSubobject(TEXT("UnicornSocial")); - this->WebAPIComponent = CreateDefaultSubobject(TEXT("UnicornWeb")); - this->bShouldUploadHighlightsPayload = true; + bEnable_MainHighlightReel = true; + bEnable_ShorterExtendedHighlightReel = false; + bEnable_ShortHighlightReel = false; + bEnable_ShortExtendedHighlightReel = true; + bEnable_MediumHighlightReel = false; + bEnable_MediumExtendedighlightReel = true; + bEnable_PlayerSpotlightReel = true; + bEnable_PlayerSpotlightNoDeathsReel = true; + bEnable_VATReel = true; + ShorterReelMaxClipDuration = 1; + ShorterReelMaxLookback = 1; + ShorterReelMaxTailTime = 1; + ShorterReelEliminationLookbackTime = 1; + ShortReelMaxClipDuration = 1; + ShortReelMaxLookback = 1; + ShortReelMaxTailTime = 1; + ShortReelEliminationLookbackTime = 1; + ShortExtendedReelMaxClipDuration = 1; + ShortExtendedReelMaxLookback = 1; + ShortExtendedReelMaxTailTime = 1; + ShortExtendedReelEliminationLookbackTime = 1; + MediumReelMaxClipDuration = 1; + MediumReelMaxLookback = 1; + MediumReelMaxTailTime = 1; + MediumExtendedReelMaxClipDuration = 1; + MediumExtendedReelMaxLookback = 1; + MediumExtendedReelMaxTailTime = 1; + VATReelEliminationLookbackTime = 1; + MaxHighlightsToSave = 0; + MinHighlightScore = 1; + DefaultShotLeadTime = 1; + DefaultShotTailTime = 1; + HighlightAnnotationTime = 1; + MinimumPlacementForHighlight = 0; + SocialComponent = CreateDefaultSubobject(TEXT("UnicornSocial")); + WebAPIComponent = CreateDefaultSubobject(TEXT("UnicornWeb")); + bShouldUploadHighlightsPayload = true; } diff --git a/Source/FortniteGame/Private/UnicornSocialMetaPayload.cpp b/Source/FortniteGame/Private/UnicornSocialMetaPayload.cpp index 244f4b9d..390562d7 100644 --- a/Source/FortniteGame/Private/UnicornSocialMetaPayload.cpp +++ b/Source/FortniteGame/Private/UnicornSocialMetaPayload.cpp @@ -1,6 +1,6 @@ #include "UnicornSocialMetaPayload.h" FUnicornSocialMetaPayload::FUnicornSocialMetaPayload() { - this->UCRN_SocialScore = 1; + UCRN_SocialScore = 1; } diff --git a/Source/FortniteGame/Private/UraniumRoundData.cpp b/Source/FortniteGame/Private/UraniumRoundData.cpp index 8bafd303..d0683ab0 100644 --- a/Source/FortniteGame/Private/UraniumRoundData.cpp +++ b/Source/FortniteGame/Private/UraniumRoundData.cpp @@ -1,7 +1,7 @@ #include "UraniumRoundData.h" FUraniumRoundData::FUraniumRoundData() { - this->CurrentRoundNumber = 0; - this->CurrentRoundCheckPoint = 0; + CurrentRoundNumber = 0; + CurrentRoundCheckPoint = 0; } diff --git a/Source/FortniteGame/Private/UraniumSingleRoundInfo.cpp b/Source/FortniteGame/Private/UraniumSingleRoundInfo.cpp index 0cc6d570..b09346dc 100644 --- a/Source/FortniteGame/Private/UraniumSingleRoundInfo.cpp +++ b/Source/FortniteGame/Private/UraniumSingleRoundInfo.cpp @@ -1,8 +1,8 @@ #include "UraniumSingleRoundInfo.h" FUraniumSingleRoundInfo::FUraniumSingleRoundInfo() { - this->RoundTeamWinner = 0; - this->RoundSound = NULL; - this->PointsForWinning = 0; + RoundTeamWinner = 0; + RoundSound = NULL; + PointsForWinning = 0; } diff --git a/Source/FortniteGame/Private/UtilityContribution.cpp b/Source/FortniteGame/Private/UtilityContribution.cpp index 869a8a25..63577371 100644 --- a/Source/FortniteGame/Private/UtilityContribution.cpp +++ b/Source/FortniteGame/Private/UtilityContribution.cpp @@ -1,9 +1,9 @@ #include "UtilityContribution.h" FUtilityContribution::FUtilityContribution() { - this->MaxContribution = 1; - this->ContributingFactor = EFortCombatFactors::PlayerDamageThreat; - this->ContributingAIDirectorFactor = EFortAIDirectorFactor::PlayerDamageThreat; - this->ContributionType = EFortFactorContributionType::CurrentValue_Direct; + MaxContribution = 1; + ContributingFactor = EFortCombatFactors::PlayerDamageThreat; + ContributingAIDirectorFactor = EFortAIDirectorFactor::PlayerDamageThreat; + ContributionType = EFortFactorContributionType::CurrentValue_Direct; } diff --git a/Source/FortniteGame/Private/UtilityData.cpp b/Source/FortniteGame/Private/UtilityData.cpp index 62593f51..43e3a97b 100644 --- a/Source/FortniteGame/Private/UtilityData.cpp +++ b/Source/FortniteGame/Private/UtilityData.cpp @@ -1,9 +1,9 @@ #include "UtilityData.h" FUtilityData::FUtilityData() { - this->ContributionsTotal = 1; - this->bApplyRecentSelectionPenalty = false; - this->RecentlySelectedPenaltyPercentage = 1; - this->PenaltyFallOffRate = 1; + ContributionsTotal = 1; + bApplyRecentSelectionPenalty = false; + RecentlySelectedPenaltyPercentage = 1; + PenaltyFallOffRate = 1; } diff --git a/Source/FortniteGame/Private/UtilityTypeFloatPair.cpp b/Source/FortniteGame/Private/UtilityTypeFloatPair.cpp index fa3603f9..027a0d87 100644 --- a/Source/FortniteGame/Private/UtilityTypeFloatPair.cpp +++ b/Source/FortniteGame/Private/UtilityTypeFloatPair.cpp @@ -1,7 +1,7 @@ #include "UtilityTypeFloatPair.h" FUtilityTypeFloatPair::FUtilityTypeFloatPair() { - this->Utility = EFortAIUtility::KillPlayersMelee; - this->Value = 1; + Utility = EFortAIUtility::KillPlayersMelee; + Value = 1; } diff --git a/Source/FortniteGame/Private/ValetRaisinComponent.cpp b/Source/FortniteGame/Private/ValetRaisinComponent.cpp index 90a4f8d3..23953aa5 100644 --- a/Source/FortniteGame/Private/ValetRaisinComponent.cpp +++ b/Source/FortniteGame/Private/ValetRaisinComponent.cpp @@ -24,10 +24,10 @@ void UValetRaisinComponent::GetLifetimeReplicatedProps(TArray } UValetRaisinComponent::UValetRaisinComponent() { - this->AttenuationSettings = NULL; - this->PresetChain = NULL; - this->bShouldManageOwnAudio = true; - this->DynamicAudioComponent = NULL; - this->ReplicatedSource = NULL; + AttenuationSettings = NULL; + PresetChain = NULL; + bShouldManageOwnAudio = true; + DynamicAudioComponent = NULL; + ReplicatedSource = NULL; } diff --git a/Source/FortniteGame/Private/ValidPlacementPair.cpp b/Source/FortniteGame/Private/ValidPlacementPair.cpp index f9b0ffaf..f58d4543 100644 --- a/Source/FortniteGame/Private/ValidPlacementPair.cpp +++ b/Source/FortniteGame/Private/ValidPlacementPair.cpp @@ -1,7 +1,7 @@ #include "ValidPlacementPair.h" FValidPlacementPair::FValidPlacementPair() { - this->Actor = NULL; - this->bIsPlacementValid = false; + Actor = NULL; + bIsPlacementValid = false; } diff --git a/Source/FortniteGame/Private/VariantParticleSystemInitializerData.cpp b/Source/FortniteGame/Private/VariantParticleSystemInitializerData.cpp index 9f6316c0..50190d1e 100644 --- a/Source/FortniteGame/Private/VariantParticleSystemInitializerData.cpp +++ b/Source/FortniteGame/Private/VariantParticleSystemInitializerData.cpp @@ -1,9 +1,9 @@ #include "VariantParticleSystemInitializerData.h" FVariantParticleSystemInitializerData::FVariantParticleSystemInitializerData() { - this->LocationRule = EAttachmentRule::KeepRelative; - this->RotationRule = EAttachmentRule::KeepRelative; - this->ScaleRule = EAttachmentRule::KeepRelative; - this->bWeldSimulatedBodies = false; + LocationRule = EAttachmentRule::KeepRelative; + RotationRule = EAttachmentRule::KeepRelative; + ScaleRule = EAttachmentRule::KeepRelative; + bWeldSimulatedBodies = false; } diff --git a/Source/FortniteGame/Private/VariantUsageReport.cpp b/Source/FortniteGame/Private/VariantUsageReport.cpp index f5547180..550ef601 100644 --- a/Source/FortniteGame/Private/VariantUsageReport.cpp +++ b/Source/FortniteGame/Private/VariantUsageReport.cpp @@ -1,6 +1,6 @@ #include "VariantUsageReport.h" FVariantUsageReport::FVariantUsageReport() { - this->TotalUses = 0; + TotalUses = 0; } diff --git a/Source/FortniteGame/Private/VariantUsageReportInner.cpp b/Source/FortniteGame/Private/VariantUsageReportInner.cpp index dad50963..ccd1ee3c 100644 --- a/Source/FortniteGame/Private/VariantUsageReportInner.cpp +++ b/Source/FortniteGame/Private/VariantUsageReportInner.cpp @@ -1,6 +1,6 @@ #include "VariantUsageReportInner.h" FVariantUsageReportInner::FVariantUsageReportInner() { - this->UseCount = 0; + UseCount = 0; } diff --git a/Source/FortniteGame/Private/VehicleBounceState.cpp b/Source/FortniteGame/Private/VehicleBounceState.cpp index f08f7418..3c27f476 100644 --- a/Source/FortniteGame/Private/VehicleBounceState.cpp +++ b/Source/FortniteGame/Private/VehicleBounceState.cpp @@ -1,8 +1,8 @@ #include "VehicleBounceState.h" FVehicleBounceState::FVehicleBounceState() { - this->CompressionState = EBounceCompressionState::None; - this->CompressionValue = 1; - this->StateCooldown = 1; + CompressionState = EBounceCompressionState::None; + CompressionValue = 1; + StateCooldown = 1; } diff --git a/Source/FortniteGame/Private/VehicleCosmeticInfo.cpp b/Source/FortniteGame/Private/VehicleCosmeticInfo.cpp index 09856d4e..210c882f 100644 --- a/Source/FortniteGame/Private/VehicleCosmeticInfo.cpp +++ b/Source/FortniteGame/Private/VehicleCosmeticInfo.cpp @@ -1,10 +1,10 @@ #include "VehicleCosmeticInfo.h" FVehicleCosmeticInfo::FVehicleCosmeticInfo() { - this->MostRecentCosmeticSourcePawn = NULL; - this->ActiveCosmeticItem = NULL; - this->PawnAssociatedWithWrap = NULL; - this->ActiveCosmeticWrap = NULL; - this->ItemWrapModifier = NULL; + MostRecentCosmeticSourcePawn = NULL; + ActiveCosmeticItem = NULL; + PawnAssociatedWithWrap = NULL; + ActiveCosmeticWrap = NULL; + ItemWrapModifier = NULL; } diff --git a/Source/FortniteGame/Private/VehicleDamageablePart.cpp b/Source/FortniteGame/Private/VehicleDamageablePart.cpp index e8162c7d..e980d501 100644 --- a/Source/FortniteGame/Private/VehicleDamageablePart.cpp +++ b/Source/FortniteGame/Private/VehicleDamageablePart.cpp @@ -1,9 +1,9 @@ #include "VehicleDamageablePart.h" FVehicleDamageablePart::FVehicleDamageablePart() { - this->ConfigIndex = 0; - this->BoneIndex = 0; - this->ShapeIndex = 0; - this->Health = 1; + ConfigIndex = 0; + BoneIndex = 0; + ShapeIndex = 0; + Health = 1; } diff --git a/Source/FortniteGame/Private/VehicleDamageablePartConfig.cpp b/Source/FortniteGame/Private/VehicleDamageablePartConfig.cpp index 700dd41a..4fc82a4c 100644 --- a/Source/FortniteGame/Private/VehicleDamageablePartConfig.cpp +++ b/Source/FortniteGame/Private/VehicleDamageablePartConfig.cpp @@ -1,6 +1,6 @@ #include "VehicleDamageablePartConfig.h" FVehicleDamageablePartConfig::FVehicleDamageablePartConfig() { - this->MaxHealth = 1; + MaxHealth = 1; } diff --git a/Source/FortniteGame/Private/VehiclePawnState.cpp b/Source/FortniteGame/Private/VehiclePawnState.cpp index 4d6d81fc..47bc6bcd 100644 --- a/Source/FortniteGame/Private/VehiclePawnState.cpp +++ b/Source/FortniteGame/Private/VehiclePawnState.cpp @@ -1,11 +1,11 @@ #include "VehiclePawnState.h" FVehiclePawnState::FVehiclePawnState() { - this->Vehicle = NULL; - this->VehicleApexZ = 1; - this->SeatIndex = 0; - this->ExitSocketIndex = 0; - this->bOverrideVehicleExit = false; - this->EntryTime = 1; + Vehicle = NULL; + VehicleApexZ = 1; + SeatIndex = 0; + ExitSocketIndex = 0; + bOverrideVehicleExit = false; + EntryTime = 1; } diff --git a/Source/FortniteGame/Private/VehicleSpecificUIDetails.cpp b/Source/FortniteGame/Private/VehicleSpecificUIDetails.cpp index d9ba31a9..d17cfef8 100644 --- a/Source/FortniteGame/Private/VehicleSpecificUIDetails.cpp +++ b/Source/FortniteGame/Private/VehicleSpecificUIDetails.cpp @@ -1,7 +1,7 @@ #include "VehicleSpecificUIDetails.h" FVehicleSpecificUIDetails::FVehicleSpecificUIDetails() { - this->WidgetClass = NULL; - this->Slot = EUIExtensionSlot::Primary; + WidgetClass = NULL; + Slot = EUIExtensionSlot::Primary; } diff --git a/Source/FortniteGame/Private/VehicleSpringInfo.cpp b/Source/FortniteGame/Private/VehicleSpringInfo.cpp index a659b933..90994cd7 100644 --- a/Source/FortniteGame/Private/VehicleSpringInfo.cpp +++ b/Source/FortniteGame/Private/VehicleSpringInfo.cpp @@ -1,18 +1,18 @@ #include "VehicleSpringInfo.h" FVehicleSpringInfo::FVehicleSpringInfo() { - this->SpringLength = 1; - this->SpringStiff = 1; - this->SpringDamp = 1; - this->SpringRadius = 1; - this->MaxAccelChange = 1; - this->SeatSocketIndex = 0; - this->bIsLookAhead = false; - this->bNormalToGroundTriangle = false; - this->bForceAlongSpringNormal = false; - this->LookAheadMinSpeed = 1; - this->LookAheadMaxSpeed = 1; - this->LookAheadMinStiff = 1; - this->LookAheadMaxStiff = 1; + SpringLength = 1; + SpringStiff = 1; + SpringDamp = 1; + SpringRadius = 1; + MaxAccelChange = 1; + SeatSocketIndex = 0; + bIsLookAhead = false; + bNormalToGroundTriangle = false; + bForceAlongSpringNormal = false; + LookAheadMinSpeed = 1; + LookAheadMaxSpeed = 1; + LookAheadMinStiff = 1; + LookAheadMaxStiff = 1; } diff --git a/Source/FortniteGame/Private/VehicleTrickInfo.cpp b/Source/FortniteGame/Private/VehicleTrickInfo.cpp index 3cf6d6a4..007913d1 100644 --- a/Source/FortniteGame/Private/VehicleTrickInfo.cpp +++ b/Source/FortniteGame/Private/VehicleTrickInfo.cpp @@ -1,24 +1,24 @@ #include "VehicleTrickInfo.h" FVehicleTrickInfo::FVehicleTrickInfo() { - this->LastOnGroundTime = 1; - this->bInAirTrick = false; - this->bCreditTrick = false; - this->mCreditDisabledTime = 1; - this->bTrickDeactivated = false; - this->bStuckLanding = false; - this->TrickScore = 0; - this->TrickAxisCount = 0; - this->bDoingRotationTrick = false; - this->AirControlsAlpha = 1; - this->AirDistance = 1; - this->AirDistanceSqrd = 1; - this->AirTime = 1; - this->AirHeight = 1; - this->TimeAtLaunch = 1; - this->PeterPanCount = 0; - this->StoopingSquirrelCount = 0; - this->bDidPeterPan = false; - this->bDidStoopingSquirrel = false; + LastOnGroundTime = 1; + bInAirTrick = false; + bCreditTrick = false; + mCreditDisabledTime = 1; + bTrickDeactivated = false; + bStuckLanding = false; + TrickScore = 0; + TrickAxisCount = 0; + bDoingRotationTrick = false; + AirControlsAlpha = 1; + AirDistance = 1; + AirDistanceSqrd = 1; + AirTime = 1; + AirHeight = 1; + TimeAtLaunch = 1; + PeterPanCount = 0; + StoopingSquirrelCount = 0; + bDidPeterPan = false; + bDidStoopingSquirrel = false; } diff --git a/Source/FortniteGame/Private/VehicleTrickLocalAxisRotInfo.cpp b/Source/FortniteGame/Private/VehicleTrickLocalAxisRotInfo.cpp index 4ea31198..21323e76 100644 --- a/Source/FortniteGame/Private/VehicleTrickLocalAxisRotInfo.cpp +++ b/Source/FortniteGame/Private/VehicleTrickLocalAxisRotInfo.cpp @@ -1,11 +1,11 @@ #include "VehicleTrickLocalAxisRotInfo.h" FVehicleTrickLocalAxisRotInfo::FVehicleTrickLocalAxisRotInfo() { - this->Angle = 1; - this->AccumulatedHalfSpinCount = 0; - this->AccumulatedAngle = 1; - this->AngleAtFurthestExtent = 1; - this->TrickOrder = 0; - this->Points = 0; + Angle = 1; + AccumulatedHalfSpinCount = 0; + AccumulatedAngle = 1; + AngleAtFurthestExtent = 1; + TrickOrder = 0; + Points = 0; } diff --git a/Source/FortniteGame/Private/VehicleTrickSequenceBasics.cpp b/Source/FortniteGame/Private/VehicleTrickSequenceBasics.cpp index 2a0d4b73..288213d7 100644 --- a/Source/FortniteGame/Private/VehicleTrickSequenceBasics.cpp +++ b/Source/FortniteGame/Private/VehicleTrickSequenceBasics.cpp @@ -1,11 +1,11 @@ #include "VehicleTrickSequenceBasics.h" FVehicleTrickSequenceBasics::FVehicleTrickSequenceBasics() { - this->TrickStartTime = 1; - this->TrickStartDistance = 1; - this->TrickStartHeight = 1; - this->TrickPointsPerAirSecond = 1; - this->TrickPointsPerAirDistance = 1; - this->TrickPointsPerAirHeight = 1; + TrickStartTime = 1; + TrickStartDistance = 1; + TrickStartHeight = 1; + TrickPointsPerAirSecond = 1; + TrickPointsPerAirDistance = 1; + TrickPointsPerAirHeight = 1; } diff --git a/Source/FortniteGame/Private/VehicleWeapon_RetainedData.cpp b/Source/FortniteGame/Private/VehicleWeapon_RetainedData.cpp index 1e854537..d4d0870b 100644 --- a/Source/FortniteGame/Private/VehicleWeapon_RetainedData.cpp +++ b/Source/FortniteGame/Private/VehicleWeapon_RetainedData.cpp @@ -1,8 +1,8 @@ #include "VehicleWeapon_RetainedData.h" FVehicleWeapon_RetainedData::FVehicleWeapon_RetainedData() { - this->AmmoInClip = 0; - this->LastFireTime = 1; - this->bHasPrevious = false; + AmmoInClip = 0; + LastFireTime = 1; + bHasPrevious = false; } diff --git a/Source/FortniteGame/Private/VersionedBudget.cpp b/Source/FortniteGame/Private/VersionedBudget.cpp index 29c876c2..3a6cae29 100644 --- a/Source/FortniteGame/Private/VersionedBudget.cpp +++ b/Source/FortniteGame/Private/VersionedBudget.cpp @@ -1,7 +1,7 @@ #include "VersionedBudget.h" FVersionedBudget::FVersionedBudget() { - this->Version = ELevelSaveRecordVersion::CloudSaveInfoAdded; - this->Value = 0; + Version = ELevelSaveRecordVersion::CloudSaveInfoAdded; + Value = 0; } diff --git a/Source/FortniteGame/Private/VersionedCostOverride.cpp b/Source/FortniteGame/Private/VersionedCostOverride.cpp index ef265d87..c9102136 100644 --- a/Source/FortniteGame/Private/VersionedCostOverride.cpp +++ b/Source/FortniteGame/Private/VersionedCostOverride.cpp @@ -1,8 +1,8 @@ #include "VersionedCostOverride.h" FVersionedCostOverride::FVersionedCostOverride() { - this->IntroducedVersion = ELevelSaveRecordVersion::CloudSaveInfoAdded; - this->DeprecatedVersion = ELevelSaveRecordVersion::CloudSaveInfoAdded; - this->OverrideCost = 0; + IntroducedVersion = ELevelSaveRecordVersion::CloudSaveInfoAdded; + DeprecatedVersion = ELevelSaveRecordVersion::CloudSaveInfoAdded; + OverrideCost = 0; } diff --git a/Source/FortniteGame/Private/VersionedMetricWrapper.cpp b/Source/FortniteGame/Private/VersionedMetricWrapper.cpp index ff1ea752..381691bc 100644 --- a/Source/FortniteGame/Private/VersionedMetricWrapper.cpp +++ b/Source/FortniteGame/Private/VersionedMetricWrapper.cpp @@ -1,7 +1,7 @@ #include "VersionedMetricWrapper.h" FVersionedMetricWrapper::FVersionedMetricWrapper() { - this->IntroducedVersion = ELevelSaveRecordVersion::CloudSaveInfoAdded; - this->DeprecatedVersion = ELevelSaveRecordVersion::CloudSaveInfoAdded; + IntroducedVersion = ELevelSaveRecordVersion::CloudSaveInfoAdded; + DeprecatedVersion = ELevelSaveRecordVersion::CloudSaveInfoAdded; } diff --git a/Source/FortniteGame/Private/VisibilityInfo.cpp b/Source/FortniteGame/Private/VisibilityInfo.cpp index f9dec769..0bc27645 100644 --- a/Source/FortniteGame/Private/VisibilityInfo.cpp +++ b/Source/FortniteGame/Private/VisibilityInfo.cpp @@ -1,8 +1,8 @@ #include "VisibilityInfo.h" FVisibilityInfo::FVisibilityInfo() { - this->Actor = NULL; - this->VisibilityComponent = NULL; - this->TeamVisibilityFlag = 0; + Actor = NULL; + VisibilityComponent = NULL; + TeamVisibilityFlag = 0; } diff --git a/Source/FortniteGame/Private/VisibilityTestPoint.cpp b/Source/FortniteGame/Private/VisibilityTestPoint.cpp index 712cebc2..fd650a2b 100644 --- a/Source/FortniteGame/Private/VisibilityTestPoint.cpp +++ b/Source/FortniteGame/Private/VisibilityTestPoint.cpp @@ -1,6 +1,6 @@ #include "VisibilityTestPoint.h" FVisibilityTestPoint::FVisibilityTestPoint() { - this->Component = NULL; + Component = NULL; } diff --git a/Source/FortniteGame/Private/VoiceChatLogSubmitOptions.cpp b/Source/FortniteGame/Private/VoiceChatLogSubmitOptions.cpp index bcedba76..e97e5156 100644 --- a/Source/FortniteGame/Private/VoiceChatLogSubmitOptions.cpp +++ b/Source/FortniteGame/Private/VoiceChatLogSubmitOptions.cpp @@ -1,8 +1,8 @@ #include "VoiceChatLogSubmitOptions.h" FVoiceChatLogSubmitOptions::FVoiceChatLogSubmitOptions() { - this->bSubmitLogs = false; - this->bSubmitSecondaryLogs = false; - this->LogTailKb = 0; + bSubmitLogs = false; + bSubmitSecondaryLogs = false; + LogTailKb = 0; } diff --git a/Source/FortniteGame/Private/VoiceChatLogUploadRule.cpp b/Source/FortniteGame/Private/VoiceChatLogUploadRule.cpp index 055c5916..1679c9d5 100644 --- a/Source/FortniteGame/Private/VoiceChatLogUploadRule.cpp +++ b/Source/FortniteGame/Private/VoiceChatLogUploadRule.cpp @@ -1,6 +1,6 @@ #include "VoiceChatLogUploadRule.h" FVoiceChatLogUploadRule::FVoiceChatLogUploadRule() { - this->LogSubmitChance = 1; + LogSubmitChance = 1; } diff --git a/Source/FortniteGame/Private/VolumePerformanceMetrics.cpp b/Source/FortniteGame/Private/VolumePerformanceMetrics.cpp index 1112ebab..1023260d 100644 --- a/Source/FortniteGame/Private/VolumePerformanceMetrics.cpp +++ b/Source/FortniteGame/Private/VolumePerformanceMetrics.cpp @@ -1,10 +1,10 @@ #include "VolumePerformanceMetrics.h" FVolumePerformanceMetrics::FVolumePerformanceMetrics() { - this->PerformanceValue = 0; - this->PerformanceMaxValue = 0; - this->PerformanceLowendThreshold = 0; - this->PreviewDeltaValue = 0; - this->Category = EFortBudgetCategory::Memory; + PerformanceValue = 0; + PerformanceMaxValue = 0; + PerformanceLowendThreshold = 0; + PreviewDeltaValue = 0; + Category = EFortBudgetCategory::Memory; } diff --git a/Source/FortniteGame/Private/VolumePlayerStateInfo.cpp b/Source/FortniteGame/Private/VolumePlayerStateInfo.cpp index 32bd43c7..441d6107 100644 --- a/Source/FortniteGame/Private/VolumePlayerStateInfo.cpp +++ b/Source/FortniteGame/Private/VolumePlayerStateInfo.cpp @@ -1,6 +1,6 @@ #include "VolumePlayerStateInfo.h" FVolumePlayerStateInfo::FVolumePlayerStateInfo() { - this->Volume = NULL; + Volume = NULL; } diff --git a/Source/FortniteGame/Private/VortexParams.cpp b/Source/FortniteGame/Private/VortexParams.cpp index c7e2dc88..521bfa71 100644 --- a/Source/FortniteGame/Private/VortexParams.cpp +++ b/Source/FortniteGame/Private/VortexParams.cpp @@ -1,9 +1,9 @@ #include "VortexParams.h" FVortexParams::FVortexParams() { - this->GravityFloorAltitude = 1; - this->GravityFloorWidth = 1; - this->GravityFloorGravityScalar = 1; - this->GravityFloorTerminalVelocity = 1; + GravityFloorAltitude = 1; + GravityFloorWidth = 1; + GravityFloorGravityScalar = 1; + GravityFloorTerminalVelocity = 1; } diff --git a/Source/FortniteGame/Private/VoteData.cpp b/Source/FortniteGame/Private/VoteData.cpp index 96f81734..4a747431 100644 --- a/Source/FortniteGame/Private/VoteData.cpp +++ b/Source/FortniteGame/Private/VoteData.cpp @@ -1,10 +1,10 @@ #include "VoteData.h" FVoteData::FVoteData() { - this->VoteType = EFortVoteType::SurvivalVote; - this->VoteStartTime = 1; - this->VoteEndTime = 1; - this->NumVotersWithMaxVotes = 0; - this->VoteStatus = EFortVoteStatus::Begin; + VoteType = EFortVoteType::SurvivalVote; + VoteStartTime = 1; + VoteEndTime = 1; + NumVotersWithMaxVotes = 0; + VoteStatus = EFortVoteStatus::Begin; } diff --git a/Source/FortniteGame/Private/Voter.cpp b/Source/FortniteGame/Private/Voter.cpp index 422d5551..ae0f6b4c 100644 --- a/Source/FortniteGame/Private/Voter.cpp +++ b/Source/FortniteGame/Private/Voter.cpp @@ -1,8 +1,8 @@ #include "Voter.h" FVoter::FVoter() { - this->VoteDecision = 0; - this->LastVoteDecision = 0; - this->NumVotesCast = 0; + VoteDecision = 0; + LastVoteDecision = 0; + NumVotesCast = 0; } diff --git a/Source/FortniteGame/Private/WatchedReplayShotInfo.cpp b/Source/FortniteGame/Private/WatchedReplayShotInfo.cpp index f2e9d3d2..87af4df8 100644 --- a/Source/FortniteGame/Private/WatchedReplayShotInfo.cpp +++ b/Source/FortniteGame/Private/WatchedReplayShotInfo.cpp @@ -1,6 +1,6 @@ #include "WatchedReplayShotInfo.h" FWatchedReplayShotInfo::FWatchedReplayShotInfo() { - this->ShotIndex = 0; + ShotIndex = 0; } diff --git a/Source/FortniteGame/Private/WaterVolume_Deep.cpp b/Source/FortniteGame/Private/WaterVolume_Deep.cpp index 141fa1b1..224b9e97 100644 --- a/Source/FortniteGame/Private/WaterVolume_Deep.cpp +++ b/Source/FortniteGame/Private/WaterVolume_Deep.cpp @@ -1,8 +1,8 @@ #include "WaterVolume_Deep.h" AWaterVolume_Deep::AWaterVolume_Deep() { - this->EntrySound = NULL; - this->ExitSound = NULL; - this->DamagePerSec = 0; + EntrySound = NULL; + ExitSound = NULL; + DamagePerSec = 0; } diff --git a/Source/FortniteGame/Private/WaterVolume_Shallow.cpp b/Source/FortniteGame/Private/WaterVolume_Shallow.cpp index e9c3c21f..9a6e2336 100644 --- a/Source/FortniteGame/Private/WaterVolume_Shallow.cpp +++ b/Source/FortniteGame/Private/WaterVolume_Shallow.cpp @@ -1,7 +1,7 @@ #include "WaterVolume_Shallow.h" AWaterVolume_Shallow::AWaterVolume_Shallow() { - this->EntrySound = NULL; - this->ExitSound = NULL; + EntrySound = NULL; + ExitSound = NULL; } diff --git a/Source/FortniteGame/Private/WaxPartOverrideData.cpp b/Source/FortniteGame/Private/WaxPartOverrideData.cpp index 52c2376c..8d3e259c 100644 --- a/Source/FortniteGame/Private/WaxPartOverrideData.cpp +++ b/Source/FortniteGame/Private/WaxPartOverrideData.cpp @@ -1,6 +1,6 @@ #include "WaxPartOverrideData.h" FWaxPartOverrideData::FWaxPartOverrideData() { - this->Gender = EFortCustomGender::Invalid; + Gender = EFortCustomGender::Invalid; } diff --git a/Source/FortniteGame/Private/WaxPlayerDataArray.cpp b/Source/FortniteGame/Private/WaxPlayerDataArray.cpp index e55a9ec2..88261424 100644 --- a/Source/FortniteGame/Private/WaxPlayerDataArray.cpp +++ b/Source/FortniteGame/Private/WaxPlayerDataArray.cpp @@ -1,6 +1,6 @@ #include "WaxPlayerDataArray.h" FWaxPlayerDataArray::FWaxPlayerDataArray() { - this->OwningMutator = NULL; + OwningMutator = NULL; } diff --git a/Source/FortniteGame/Private/WaxPlayerDataEntry.cpp b/Source/FortniteGame/Private/WaxPlayerDataEntry.cpp index f537925b..4c9ef4f6 100644 --- a/Source/FortniteGame/Private/WaxPlayerDataEntry.cpp +++ b/Source/FortniteGame/Private/WaxPlayerDataEntry.cpp @@ -1,16 +1,16 @@ #include "WaxPlayerDataEntry.h" FWaxPlayerDataEntry::FWaxPlayerDataEntry() { - this->PlayerState = NULL; - this->bPermanentlyWaxed = false; - this->bPlayerWasLeader = false; - this->TokenBasedPlacement = 0; - this->CurrentTokens = 0; - this->PreviousTokens = 0; - this->CurrentTeamTokens = 0; - this->PreviousTeamTokens = 0; - this->CurrentKills = 0; - this->PreviousKills = 0; - this->CurrentLives = 0; + PlayerState = NULL; + bPermanentlyWaxed = false; + bPlayerWasLeader = false; + TokenBasedPlacement = 0; + CurrentTokens = 0; + PreviousTokens = 0; + CurrentTeamTokens = 0; + PreviousTeamTokens = 0; + CurrentKills = 0; + PreviousKills = 0; + CurrentLives = 0; } diff --git a/Source/FortniteGame/Private/WaypointIndex.cpp b/Source/FortniteGame/Private/WaypointIndex.cpp index e431f2e7..583f7c46 100644 --- a/Source/FortniteGame/Private/WaypointIndex.cpp +++ b/Source/FortniteGame/Private/WaypointIndex.cpp @@ -1,7 +1,7 @@ #include "WaypointIndex.h" FWaypointIndex::FWaypointIndex() { - this->WaypointGroup = 0; - this->WaypointIndex = 0; + WaypointGroup = 0; + WaypointIndex = 0; } diff --git a/Source/FortniteGame/Private/WeaponHitNotifyAudioBank.cpp b/Source/FortniteGame/Private/WeaponHitNotifyAudioBank.cpp index 68478abb..93a0a771 100644 --- a/Source/FortniteGame/Private/WeaponHitNotifyAudioBank.cpp +++ b/Source/FortniteGame/Private/WeaponHitNotifyAudioBank.cpp @@ -1,16 +1,16 @@ #include "WeaponHitNotifyAudioBank.h" UWeaponHitNotifyAudioBank::UWeaponHitNotifyAudioBank() { - this->SoundBody = NULL; - this->SoundCrit = NULL; - this->SoundShield = NULL; - this->SoundDeath = NULL; - this->SoundDeathCrit = NULL; - this->SoundBodyReceive = NULL; - this->SoundCritReceive = NULL; - this->SoundDeathReceive = NULL; - this->SoundDeathCritReceive = NULL; - this->SoundFallReceive = NULL; - this->SoundFallDeathReceive = NULL; + SoundBody = NULL; + SoundCrit = NULL; + SoundShield = NULL; + SoundDeath = NULL; + SoundDeathCrit = NULL; + SoundBodyReceive = NULL; + SoundCritReceive = NULL; + SoundDeathReceive = NULL; + SoundDeathCritReceive = NULL; + SoundFallReceive = NULL; + SoundFallDeathReceive = NULL; } diff --git a/Source/FortniteGame/Private/WeaponHudData.cpp b/Source/FortniteGame/Private/WeaponHudData.cpp index b66889a0..e7221317 100644 --- a/Source/FortniteGame/Private/WeaponHudData.cpp +++ b/Source/FortniteGame/Private/WeaponHudData.cpp @@ -1,6 +1,6 @@ #include "WeaponHudData.h" FWeaponHudData::FWeaponHudData() { - this->bVisible = false; + bVisible = false; } diff --git a/Source/FortniteGame/Private/WeaponHudKeyActionVisibility.cpp b/Source/FortniteGame/Private/WeaponHudKeyActionVisibility.cpp index 55165378..c99edae8 100644 --- a/Source/FortniteGame/Private/WeaponHudKeyActionVisibility.cpp +++ b/Source/FortniteGame/Private/WeaponHudKeyActionVisibility.cpp @@ -1,7 +1,7 @@ #include "WeaponHudKeyActionVisibility.h" FWeaponHudKeyActionVisibility::FWeaponHudKeyActionVisibility() { - this->Index = 0; - this->bVisibility = false; + Index = 0; + bVisibility = false; } diff --git a/Source/FortniteGame/Private/WeaponSeatDefinition.cpp b/Source/FortniteGame/Private/WeaponSeatDefinition.cpp index bffb9a4f..fe2fa938 100644 --- a/Source/FortniteGame/Private/WeaponSeatDefinition.cpp +++ b/Source/FortniteGame/Private/WeaponSeatDefinition.cpp @@ -1,9 +1,9 @@ #include "WeaponSeatDefinition.h" FWeaponSeatDefinition::FWeaponSeatDefinition() { - this->SeatIndex = 0; - this->VehicleWeapon = NULL; - this->VehicleWeaponOverride = NULL; - this->LastEquippedVehicleWeapon = NULL; + SeatIndex = 0; + VehicleWeapon = NULL; + VehicleWeaponOverride = NULL; + LastEquippedVehicleWeapon = NULL; } diff --git a/Source/FortniteGame/Private/WeaponUpgradeItemRow.cpp b/Source/FortniteGame/Private/WeaponUpgradeItemRow.cpp index 803e09f4..7bc34f28 100644 --- a/Source/FortniteGame/Private/WeaponUpgradeItemRow.cpp +++ b/Source/FortniteGame/Private/WeaponUpgradeItemRow.cpp @@ -1,11 +1,11 @@ #include "WeaponUpgradeItemRow.h" FWeaponUpgradeItemRow::FWeaponUpgradeItemRow() { - this->CurrentWeaponDef = NULL; - this->UpgradedWeaponDef = NULL; - this->WoodCost = EFortWeaponUpgradeCosts::NotSet; - this->MetalCost = EFortWeaponUpgradeCosts::NotSet; - this->BrickCost = EFortWeaponUpgradeCosts::NotSet; - this->Direction = EFortWeaponUpgradeDirection::NotSet; + CurrentWeaponDef = NULL; + UpgradedWeaponDef = NULL; + WoodCost = EFortWeaponUpgradeCosts::NotSet; + MetalCost = EFortWeaponUpgradeCosts::NotSet; + BrickCost = EFortWeaponUpgradeCosts::NotSet; + Direction = EFortWeaponUpgradeDirection::NotSet; } diff --git a/Source/FortniteGame/Private/WeaponUpgradeRequiredResources.cpp b/Source/FortniteGame/Private/WeaponUpgradeRequiredResources.cpp index 09298d5c..7c86af58 100644 --- a/Source/FortniteGame/Private/WeaponUpgradeRequiredResources.cpp +++ b/Source/FortniteGame/Private/WeaponUpgradeRequiredResources.cpp @@ -1,9 +1,9 @@ #include "WeaponUpgradeRequiredResources.h" UWeaponUpgradeRequiredResources::UWeaponUpgradeRequiredResources() { - this->RequiredWood = 0; - this->RequiredMetal = 0; - this->RequiredBrick = 0; - this->Direction = EFortWeaponUpgradeDirection::NotSet; + RequiredWood = 0; + RequiredMetal = 0; + RequiredBrick = 0; + Direction = EFortWeaponUpgradeDirection::NotSet; } diff --git a/Source/FortniteGame/Private/WidgetMapping.cpp b/Source/FortniteGame/Private/WidgetMapping.cpp index 096e186c..1d75749f 100644 --- a/Source/FortniteGame/Private/WidgetMapping.cpp +++ b/Source/FortniteGame/Private/WidgetMapping.cpp @@ -1,6 +1,6 @@ #include "WidgetMapping.h" FWidgetMapping::FWidgetMapping() { - this->bUseLegacyTagAsBehavior = false; + bUseLegacyTagAsBehavior = false; } diff --git a/Source/FortniteGame/Private/WidgetPropertyUpgradeData.cpp b/Source/FortniteGame/Private/WidgetPropertyUpgradeData.cpp index cd8e469b..5d4ecdd2 100644 --- a/Source/FortniteGame/Private/WidgetPropertyUpgradeData.cpp +++ b/Source/FortniteGame/Private/WidgetPropertyUpgradeData.cpp @@ -1,9 +1,9 @@ #include "WidgetPropertyUpgradeData.h" FWidgetPropertyUpgradeData::FWidgetPropertyUpgradeData() { - this->InstancedPropertyData0 = NULL; - this->InstancedPropertyData1 = NULL; - this->InstancedPropertyData2 = NULL; - this->InstancedPropertyData3 = NULL; + InstancedPropertyData0 = NULL; + InstancedPropertyData1 = NULL; + InstancedPropertyData2 = NULL; + InstancedPropertyData3 = NULL; } diff --git a/Source/FortniteGame/Private/WindScalarMaterialInterpolationData.cpp b/Source/FortniteGame/Private/WindScalarMaterialInterpolationData.cpp index 0539e79e..04cc0700 100644 --- a/Source/FortniteGame/Private/WindScalarMaterialInterpolationData.cpp +++ b/Source/FortniteGame/Private/WindScalarMaterialInterpolationData.cpp @@ -1,8 +1,8 @@ #include "WindScalarMaterialInterpolationData.h" FWindScalarMaterialInterpolationData::FWindScalarMaterialInterpolationData() { - this->MaterialParameterIndex = 0; - this->LerpFromValue = 1; - this->LerpToValue = 1; + MaterialParameterIndex = 0; + LerpFromValue = 1; + LerpToValue = 1; } diff --git a/Source/FortniteGame/Private/WindVectorMaterialInterpolationData.cpp b/Source/FortniteGame/Private/WindVectorMaterialInterpolationData.cpp index ccc7a566..5c154a8e 100644 --- a/Source/FortniteGame/Private/WindVectorMaterialInterpolationData.cpp +++ b/Source/FortniteGame/Private/WindVectorMaterialInterpolationData.cpp @@ -1,6 +1,6 @@ #include "WindVectorMaterialInterpolationData.h" FWindVectorMaterialInterpolationData::FWindVectorMaterialInterpolationData() { - this->MaterialParameterIndex = 0; + MaterialParameterIndex = 0; } diff --git a/Source/FortniteGame/Private/WindWeatherData.cpp b/Source/FortniteGame/Private/WindWeatherData.cpp index c9f8b50e..03dbbfc8 100644 --- a/Source/FortniteGame/Private/WindWeatherData.cpp +++ b/Source/FortniteGame/Private/WindWeatherData.cpp @@ -1,7 +1,7 @@ #include "WindWeatherData.h" FWindWeatherData::FWindWeatherData() { - this->WindDirection = NULL; - this->WindStrength = NULL; + WindDirection = NULL; + WindStrength = NULL; } diff --git a/Source/FortniteGame/Private/WorkerGenderData.cpp b/Source/FortniteGame/Private/WorkerGenderData.cpp index 2815c05a..dd81fd31 100644 --- a/Source/FortniteGame/Private/WorkerGenderData.cpp +++ b/Source/FortniteGame/Private/WorkerGenderData.cpp @@ -1,6 +1,6 @@ #include "WorkerGenderData.h" FWorkerGenderData::FWorkerGenderData() { - this->Gender = EFortCustomGender::Invalid; + Gender = EFortCustomGender::Invalid; } diff --git a/Source/FortniteGame/Private/WorkerPersonalityData.cpp b/Source/FortniteGame/Private/WorkerPersonalityData.cpp index 040a8f1b..5de4e18a 100644 --- a/Source/FortniteGame/Private/WorkerPersonalityData.cpp +++ b/Source/FortniteGame/Private/WorkerPersonalityData.cpp @@ -1,6 +1,6 @@ #include "WorkerPersonalityData.h" FWorkerPersonalityData::FWorkerPersonalityData() { - this->SelectionWeight = 0; + SelectionWeight = 0; } diff --git a/Source/FortniteGame/Private/WorkerSetBonusData.cpp b/Source/FortniteGame/Private/WorkerSetBonusData.cpp index 6945153b..e49c6460 100644 --- a/Source/FortniteGame/Private/WorkerSetBonusData.cpp +++ b/Source/FortniteGame/Private/WorkerSetBonusData.cpp @@ -1,9 +1,9 @@ #include "WorkerSetBonusData.h" FWorkerSetBonusData::FWorkerSetBonusData() { - this->RequiredWorkersCount = 0; - this->SetBonusEffect = NULL; - this->SelectionWeight = 0; - this->PowerPoints = 0; + RequiredWorkersCount = 0; + SetBonusEffect = NULL; + SelectionWeight = 0; + PowerPoints = 0; } diff --git a/Source/FortniteGame/Private/WorkerSetBonusState.cpp b/Source/FortniteGame/Private/WorkerSetBonusState.cpp index 896f8bd9..793ea504 100644 --- a/Source/FortniteGame/Private/WorkerSetBonusState.cpp +++ b/Source/FortniteGame/Private/WorkerSetBonusState.cpp @@ -1,7 +1,7 @@ #include "WorkerSetBonusState.h" FWorkerSetBonusState::FWorkerSetBonusState() { - this->CurrentMatchCount = 0; - this->RequiredMatchCountToActivate = 0; + CurrentMatchCount = 0; + RequiredMatchCountToActivate = 0; } diff --git a/Source/FortniteGame/Private/WorldItemAndMinMaxCount.cpp b/Source/FortniteGame/Private/WorldItemAndMinMaxCount.cpp index 81f4cd98..2891e567 100644 --- a/Source/FortniteGame/Private/WorldItemAndMinMaxCount.cpp +++ b/Source/FortniteGame/Private/WorldItemAndMinMaxCount.cpp @@ -1,6 +1,6 @@ #include "WorldItemAndMinMaxCount.h" FWorldItemAndMinMaxCount::FWorldItemAndMinMaxCount() { - this->Item = NULL; + Item = NULL; } diff --git a/Source/FortniteGame/Private/WorldMapPin.cpp b/Source/FortniteGame/Private/WorldMapPin.cpp index 4803a8f3..1a37204a 100644 --- a/Source/FortniteGame/Private/WorldMapPin.cpp +++ b/Source/FortniteGame/Private/WorldMapPin.cpp @@ -6,6 +6,6 @@ void AWorldMapPin::SetTheaterId(const FString& NewID) { AWorldMapPin::AWorldMapPin() { - this->SceneComponent = CreateDefaultSubobject(TEXT("SceneComponent")); + SceneComponent = CreateDefaultSubobject(TEXT("SceneComponent")); } diff --git a/Source/FortniteGame/Private/WorldMapPinManager.cpp b/Source/FortniteGame/Private/WorldMapPinManager.cpp index 2a382c5c..5be8fad6 100644 --- a/Source/FortniteGame/Private/WorldMapPinManager.cpp +++ b/Source/FortniteGame/Private/WorldMapPinManager.cpp @@ -2,6 +2,6 @@ AWorldMapPinManager::AWorldMapPinManager() { - this->WorldMapMesh = NULL; + WorldMapMesh = NULL; } diff --git a/Source/FortniteGame/Private/WorldTheme.cpp b/Source/FortniteGame/Private/WorldTheme.cpp index a8eaedc9..463db0fb 100644 --- a/Source/FortniteGame/Private/WorldTheme.cpp +++ b/Source/FortniteGame/Private/WorldTheme.cpp @@ -1,7 +1,7 @@ #include "WorldTheme.h" UWorldTheme::UWorldTheme() { - this->FillerTileGroup = NULL; - this->MaxCircuitSize = 0; + FillerTileGroup = NULL; + MaxCircuitSize = 0; } diff --git a/Source/FortniteGame/Private/WorldTileFoundation.cpp b/Source/FortniteGame/Private/WorldTileFoundation.cpp index a52d73c9..2166a41e 100644 --- a/Source/FortniteGame/Private/WorldTileFoundation.cpp +++ b/Source/FortniteGame/Private/WorldTileFoundation.cpp @@ -8,6 +8,6 @@ void AWorldTileFoundation::GetLifetimeReplicatedProps(TArray& } AWorldTileFoundation::AWorldTileFoundation() { - this->NumRotations = 255; + NumRotations = 255; } diff --git a/Source/FortniteGame/Private/WorldTileGroup.cpp b/Source/FortniteGame/Private/WorldTileGroup.cpp index f608b288..432ee5ce 100644 --- a/Source/FortniteGame/Private/WorldTileGroup.cpp +++ b/Source/FortniteGame/Private/WorldTileGroup.cpp @@ -1,7 +1,7 @@ #include "WorldTileGroup.h" UWorldTileGroup::UWorldTileGroup() { - this->TileID = TEXT("Default Name"); - this->bOnlyPlaceDiagonalWithAdjacent = false; + TileID = TEXT("Default Name"); + bOnlyPlaceDiagonalWithAdjacent = false; } diff --git a/Source/FortniteGame/Private/WorldTileManager.cpp b/Source/FortniteGame/Private/WorldTileManager.cpp index 5f77fdf3..31d6c243 100644 --- a/Source/FortniteGame/Private/WorldTileManager.cpp +++ b/Source/FortniteGame/Private/WorldTileManager.cpp @@ -1,6 +1,6 @@ #include "WorldTileManager.h" UWorldTileManager::UWorldTileManager() { - this->WorldManager = NULL; + WorldManager = NULL; } diff --git a/Source/FortniteGame/Private/WorldTileType.cpp b/Source/FortniteGame/Private/WorldTileType.cpp index 45677e7c..be27e4af 100644 --- a/Source/FortniteGame/Private/WorldTileType.cpp +++ b/Source/FortniteGame/Private/WorldTileType.cpp @@ -1,11 +1,11 @@ #include "WorldTileType.h" UWorldTileType::UWorldTileType() { - this->TileID = TEXT("Default Name"); - this->TileWeight = 0; - this->North = EFortTileEdgeType::Undefined; - this->East = EFortTileEdgeType::Undefined; - this->South = EFortTileEdgeType::Undefined; - this->West = EFortTileEdgeType::Undefined; + TileID = TEXT("Default Name"); + TileWeight = 0; + North = EFortTileEdgeType::Undefined; + East = EFortTileEdgeType::Undefined; + South = EFortTileEdgeType::Undefined; + West = EFortTileEdgeType::Undefined; } diff --git a/Source/FortniteGame/Private/WrapPreviewGridActor.cpp b/Source/FortniteGame/Private/WrapPreviewGridActor.cpp index aac082cc..2898c64f 100644 --- a/Source/FortniteGame/Private/WrapPreviewGridActor.cpp +++ b/Source/FortniteGame/Private/WrapPreviewGridActor.cpp @@ -4,23 +4,23 @@ void AWrapPreviewGridActor::SetWrap(UAthenaItemWrapDefinition* NewWrap) { } AWrapPreviewGridActor::AWrapPreviewGridActor() { - this->WrapToApply = NULL; - this->MaterialTypeForRawMeshes = EItemWrapMaterialType::WeaponWrap; - this->WidthInItems = 0; - this->bScanForWeapons = false; - this->bShowRangedWeapons = true; - this->bShowMeleeWeapons = false; - this->bExcludePrototypeRangedWeapons = false; - this->bFilterOutRarityDupesForRangedWeapons = true; - this->bFilterOutTierDupesForWeapons = false; - this->bFilterOutCraftingMaterialDupesForWeapons = false; - this->LockerFilterMode = EWrapPreviewGridLockerMode::IgnoreLockerConfiguration; - this->bShowOnlyItemsThatDontHaveWrapLockerSlot = false; - this->bShowWrapMatchIcon = true; - this->bHasSectionLimit = false; - this->MaterialSectionMask = 0; - this->FailedToMatchLockerMarker = NULL; - this->StatusIconSize = 1; - this->bStatusIconScreenSizeScaled = true; + WrapToApply = NULL; + MaterialTypeForRawMeshes = EItemWrapMaterialType::WeaponWrap; + WidthInItems = 0; + bScanForWeapons = false; + bShowRangedWeapons = true; + bShowMeleeWeapons = false; + bExcludePrototypeRangedWeapons = false; + bFilterOutRarityDupesForRangedWeapons = true; + bFilterOutTierDupesForWeapons = false; + bFilterOutCraftingMaterialDupesForWeapons = false; + LockerFilterMode = EWrapPreviewGridLockerMode::IgnoreLockerConfiguration; + bShowOnlyItemsThatDontHaveWrapLockerSlot = false; + bShowWrapMatchIcon = true; + bHasSectionLimit = false; + MaterialSectionMask = 0; + FailedToMatchLockerMarker = NULL; + StatusIconSize = 1; + bStatusIconScreenSizeScaled = true; } diff --git a/Source/FortniteGame/Private/XPDisplayData.cpp b/Source/FortniteGame/Private/XPDisplayData.cpp index a47464c9..8a6c7d47 100644 --- a/Source/FortniteGame/Private/XPDisplayData.cpp +++ b/Source/FortniteGame/Private/XPDisplayData.cpp @@ -1,6 +1,6 @@ #include "XPDisplayData.h" FXPDisplayData::FXPDisplayData() { - this->IconMaterial = NULL; + IconMaterial = NULL; } diff --git a/Source/FortniteGame/Private/XPEventArray.cpp b/Source/FortniteGame/Private/XPEventArray.cpp index 58350486..376444f6 100644 --- a/Source/FortniteGame/Private/XPEventArray.cpp +++ b/Source/FortniteGame/Private/XPEventArray.cpp @@ -1,6 +1,6 @@ #include "XPEventArray.h" FXPEventArray::FXPEventArray() { - this->ParentComp = NULL; + ParentComp = NULL; } diff --git a/Source/FortniteGame/Private/XPEventEntry.cpp b/Source/FortniteGame/Private/XPEventEntry.cpp index 3157d3d9..7d3f3433 100644 --- a/Source/FortniteGame/Private/XPEventEntry.cpp +++ b/Source/FortniteGame/Private/XPEventEntry.cpp @@ -1,9 +1,9 @@ #include "XPEventEntry.h" FXPEventEntry::FXPEventEntry() { - this->QuestDef = NULL; - this->Time = 1; - this->EventXpValue = 0; - this->TotalXpEarnedInMatch = 0; + QuestDef = NULL; + Time = 1; + EventXpValue = 0; + TotalXpEarnedInMatch = 0; } diff --git a/Source/FortniteGame/Private/XPEventEntryHotfix.cpp b/Source/FortniteGame/Private/XPEventEntryHotfix.cpp index 1dbd2053..c08e8bbd 100644 --- a/Source/FortniteGame/Private/XPEventEntryHotfix.cpp +++ b/Source/FortniteGame/Private/XPEventEntryHotfix.cpp @@ -1,7 +1,7 @@ #include "XPEventEntryHotfix.h" FXPEventEntryHotfix::FXPEventEntryHotfix() { - this->CountThreshhold = 0; - this->MaxCount = 0; + CountThreshhold = 0; + MaxCount = 0; } diff --git a/Source/FortniteGame/Private/XPEventInfo.cpp b/Source/FortniteGame/Private/XPEventInfo.cpp index 163ea4ca..3d6ed6c7 100644 --- a/Source/FortniteGame/Private/XPEventInfo.cpp +++ b/Source/FortniteGame/Private/XPEventInfo.cpp @@ -1,12 +1,12 @@ #include "XPEventInfo.h" FXPEventInfo::FXPEventInfo() { - this->QuestDef = NULL; - this->Priority = EXPEventPriorityType::NearReticle; - this->EventXpValue = 0; - this->TotalXpEarnedInMatch = 0; - this->RestedValuePortion = 0; - this->SeasonBoostValuePortion = 0; - this->RestedXPRemaining = 0; + QuestDef = NULL; + Priority = EXPEventPriorityType::NearReticle; + EventXpValue = 0; + TotalXpEarnedInMatch = 0; + RestedValuePortion = 0; + SeasonBoostValuePortion = 0; + RestedXPRemaining = 0; } diff --git a/Source/FortniteGame/Private/XPUIEvent.cpp b/Source/FortniteGame/Private/XPUIEvent.cpp index 6771f94c..7b8a101d 100644 --- a/Source/FortniteGame/Private/XPUIEvent.cpp +++ b/Source/FortniteGame/Private/XPUIEvent.cpp @@ -1,8 +1,8 @@ #include "XPUIEvent.h" FXPUIEvent::FXPUIEvent() { - this->AccoladeDef = NULL; - this->OldXPValue = 0; - this->EventXpValue = 0; + AccoladeDef = NULL; + OldXPValue = 0; + EventXpValue = 0; } diff --git a/Source/FortniteGame/Private/XpDisplayConversion.cpp b/Source/FortniteGame/Private/XpDisplayConversion.cpp index 5a4fddca..4f5b285d 100644 --- a/Source/FortniteGame/Private/XpDisplayConversion.cpp +++ b/Source/FortniteGame/Private/XpDisplayConversion.cpp @@ -1,6 +1,6 @@ #include "XpDisplayConversion.h" FXpDisplayConversion::FXpDisplayConversion() { - this->ValueToReplaceAt = 0; + ValueToReplaceAt = 0; } diff --git a/Source/FortniteGame/Private/ZiplinePawnState.cpp b/Source/FortniteGame/Private/ZiplinePawnState.cpp index 3728acd4..aaf0bf43 100644 --- a/Source/FortniteGame/Private/ZiplinePawnState.cpp +++ b/Source/FortniteGame/Private/ZiplinePawnState.cpp @@ -1,11 +1,11 @@ #include "ZiplinePawnState.h" FZiplinePawnState::FZiplinePawnState() { - this->Zipline = NULL; - this->bIsZiplining = false; - this->bJumped = false; - this->AuthoritativeValue = 0; - this->TimeZipliningBegan = 1; - this->TimeZipliningEndedFromJump = 1; + Zipline = NULL; + bIsZiplining = false; + bJumped = false; + AuthoritativeValue = 0; + TimeZipliningBegan = 1; + TimeZipliningEndedFromJump = 1; } diff --git a/Source/FortniteGame/Private/ZoneLoadingScreenHeadingConfig.cpp b/Source/FortniteGame/Private/ZoneLoadingScreenHeadingConfig.cpp index 451886b5..2d27b474 100644 --- a/Source/FortniteGame/Private/ZoneLoadingScreenHeadingConfig.cpp +++ b/Source/FortniteGame/Private/ZoneLoadingScreenHeadingConfig.cpp @@ -1,6 +1,6 @@ #include "ZoneLoadingScreenHeadingConfig.h" FZoneLoadingScreenHeadingConfig::FZoneLoadingScreenHeadingConfig() { - this->HeadingImage = NULL; + HeadingImage = NULL; } diff --git a/Source/FortniteGame/Public/AthenaBackpackItemDefinition.h b/Source/FortniteGame/Public/AthenaBackpackItemDefinition.h index f025d6b3..8e2d4374 100644 --- a/Source/FortniteGame/Public/AthenaBackpackItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaBackpackItemDefinition.h @@ -7,7 +7,7 @@ UCLASS(Blueprintable, MinimalAPI) class UAthenaBackpackItemDefinition : public UAthenaCharacterPartItemDefinition { GENERATED_BODY() public: - UAthenaBackpackItemDefinition(); + UAthenaBackpackItemDefinition(const FObjectInitializer& ObjectInitializer); virtual FPrimaryAssetId GetPrimaryAssetId() const override { diff --git a/Source/FortniteGame/Public/AthenaBattleBusItemDefinition.h b/Source/FortniteGame/Public/AthenaBattleBusItemDefinition.h index af56b657..c022da35 100644 --- a/Source/FortniteGame/Public/AthenaBattleBusItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaBattleBusItemDefinition.h @@ -30,7 +30,7 @@ private: TSoftClassPtr BusPrefabClass; public: - UAthenaBattleBusItemDefinition(); + UAthenaBattleBusItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) USoundBase* GetLobbyLoopingSound() const; diff --git a/Source/FortniteGame/Public/AthenaCallingCardItemDefinition.h b/Source/FortniteGame/Public/AthenaCallingCardItemDefinition.h index 896ab1b1..b6673a17 100644 --- a/Source/FortniteGame/Public/AthenaCallingCardItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaCallingCardItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class UAthenaCallingCardItemDefinition : public UAthenaCosmeticItemDefinition { GENERATED_BODY() public: - UAthenaCallingCardItemDefinition(); + UAthenaCallingCardItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/AthenaChallengeBundleQuestDefinition.h b/Source/FortniteGame/Public/AthenaChallengeBundleQuestDefinition.h index 400b9a30..d7476ecb 100644 --- a/Source/FortniteGame/Public/AthenaChallengeBundleQuestDefinition.h +++ b/Source/FortniteGame/Public/AthenaChallengeBundleQuestDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class UAthenaChallengeBundleQuestDefinition : public UFortQuestItemDefinition { GENERATED_BODY() public: - UAthenaChallengeBundleQuestDefinition(); + UAthenaChallengeBundleQuestDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/AthenaCharacterItemDefinition.h b/Source/FortniteGame/Public/AthenaCharacterItemDefinition.h index 511c64e9..8d97c67f 100644 --- a/Source/FortniteGame/Public/AthenaCharacterItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaCharacterItemDefinition.h @@ -5,6 +5,7 @@ #include "AthenaCosmeticItemDefinition.h" #include "EFortCustomGender.h" #include "EFortCustomPartType.h" +#include "Animation/PreviewCollectionInterface.h" #include "AthenaCharacterItemDefinition.generated.h" class UAthenaBackpackItemDefinition; @@ -13,7 +14,7 @@ class UFortHeroType; class UMarshalledVFX_AuthoredDataConfig; UCLASS(Blueprintable, MinimalAPI) -class UAthenaCharacterItemDefinition : public UAthenaCosmeticItemDefinition { +class UAthenaCharacterItemDefinition : public UAthenaCosmeticItemDefinition, public IPreviewCollectionInterface { GENERATED_BODY() public: /** @@ -52,7 +53,9 @@ private: TMap TaggedPartsOverride; public: - UAthenaCharacterItemDefinition(); + UAthenaCharacterItemDefinition(const FObjectInitializer& ObjectInitializer); + virtual USkeletalMesh* GetPreviewBaseMesh() const override; + virtual void GetPreviewSkeletalMeshes(TArray& OutMeshes, TArray>& OutAnimClasses) const override; virtual FPrimaryAssetId GetPrimaryAssetId() const override { return FPrimaryAssetId("AthenaCharacter", GetFName()); diff --git a/Source/FortniteGame/Public/AthenaCharacterPartItemDefinition.h b/Source/FortniteGame/Public/AthenaCharacterPartItemDefinition.h index 3bdcdf2d..1cde6617 100644 --- a/Source/FortniteGame/Public/AthenaCharacterPartItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaCharacterPartItemDefinition.h @@ -14,7 +14,7 @@ protected: TArray CharacterParts; public: - UAthenaCharacterPartItemDefinition(); + UAthenaCharacterPartItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) TArray GetCharacterParts() const; diff --git a/Source/FortniteGame/Public/AthenaCharmItemDefinition.h b/Source/FortniteGame/Public/AthenaCharmItemDefinition.h index e2c9d8fe..067efb9e 100644 --- a/Source/FortniteGame/Public/AthenaCharmItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaCharmItemDefinition.h @@ -34,7 +34,7 @@ private: TArray CharmSounds; public: - UAthenaCharmItemDefinition(); + UAthenaCharmItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) TSoftClassPtr GetOverrideWeaponAnimSetPtr() const; diff --git a/Source/FortniteGame/Public/AthenaConsumableEmoteItemDefinition.h b/Source/FortniteGame/Public/AthenaConsumableEmoteItemDefinition.h index 54e3e835..ec072546 100644 --- a/Source/FortniteGame/Public/AthenaConsumableEmoteItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaConsumableEmoteItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class UAthenaConsumableEmoteItemDefinition : public UFortMontageItemDefinitionBase { GENERATED_BODY() public: - UAthenaConsumableEmoteItemDefinition(); + UAthenaConsumableEmoteItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/AthenaCosmeticItemDefinition.h b/Source/FortniteGame/Public/AthenaCosmeticItemDefinition.h index 7cae73b9..7e243146 100644 --- a/Source/FortniteGame/Public/AthenaCosmeticItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaCosmeticItemDefinition.h @@ -113,7 +113,7 @@ protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Visual|Overrides") TArray BuiltInEmotes; - UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true), Category = "Variants") + UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=truee, TitleProperty="VariantChannelName"), Category = "Variants") TArray ItemVariants; // The thumbnails from the specified variant channel will be used to set the thumbnail of this item if it is set and it exists @@ -178,7 +178,7 @@ protected: TSoftObjectPtr ExclusiveIcon; public: - UAthenaCosmeticItemDefinition(); + UAthenaCosmeticItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) bool IsOwnedByCampaignHero() const; diff --git a/Source/FortniteGame/Public/AthenaDailyQuestDefinition.h b/Source/FortniteGame/Public/AthenaDailyQuestDefinition.h index 999d796c..3b1579f7 100644 --- a/Source/FortniteGame/Public/AthenaDailyQuestDefinition.h +++ b/Source/FortniteGame/Public/AthenaDailyQuestDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable, MinimalAPI) class UAthenaDailyQuestDefinition : public UFortQuestItemDefinition { GENERATED_BODY() public: - UAthenaDailyQuestDefinition(); + UAthenaDailyQuestDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/AthenaDanceItemDefinition.h b/Source/FortniteGame/Public/AthenaDanceItemDefinition.h index b3c85848..968fe0cb 100644 --- a/Source/FortniteGame/Public/AthenaDanceItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaDanceItemDefinition.h @@ -79,7 +79,7 @@ private: FText ChatTriggerCommandName; public: - UAthenaDanceItemDefinition(); + UAthenaDanceItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) FText GetChatTriggerCommandName() const; virtual FPrimaryAssetId GetPrimaryAssetId() const override diff --git a/Source/FortniteGame/Public/AthenaEmojiItemDefinition.h b/Source/FortniteGame/Public/AthenaEmojiItemDefinition.h index 97b1aefa..48d48ab6 100644 --- a/Source/FortniteGame/Public/AthenaEmojiItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaEmojiItemDefinition.h @@ -65,7 +65,7 @@ private: UMaterialInstance* GeneratedMaterial; public: - UAthenaEmojiItemDefinition(); + UAthenaEmojiItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure=false) void ConfigureParticleSystem(UParticleSystemComponent* ParticleSystem, TSoftObjectPtr OverrideImage) const; diff --git a/Source/FortniteGame/Public/AthenaEventTokenItemDefinition.h b/Source/FortniteGame/Public/AthenaEventTokenItemDefinition.h index 30c437d3..018123ff 100644 --- a/Source/FortniteGame/Public/AthenaEventTokenItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaEventTokenItemDefinition.h @@ -13,6 +13,6 @@ protected: EEventTokenType TokenType; public: - UAthenaEventTokenItemDefinition(); + UAthenaEventTokenItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/AthenaGadgetItemDefinition.h b/Source/FortniteGame/Public/AthenaGadgetItemDefinition.h index 6f110209..11095197 100644 --- a/Source/FortniteGame/Public/AthenaGadgetItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaGadgetItemDefinition.h @@ -12,14 +12,19 @@ class UFortInteractContextInfoWidget; +/** @class UAthenaGadgetItemDefinition + This world item never persists and is used to add "gadget" style gameplay to FNBR. + Imagine activatable abilities on the quick bar that provide AOE buffs/debuffs or shoot projectiles + Imagine passive/override abilities like swapping your normal jump out for a jet pack + Imagine passive effects that grant more shields or faster sprint speed + The item will have an optional set of Character Parts so it can override the existing Character Parts + as needed. Pairs well with swapping out jump for a jetpack because it could provide the character part + backpack for the jet pack. +*/ UCLASS(Blueprintable) class FORTNITEGAME_API UAthenaGadgetItemDefinition : public UFortGadgetItemDefinition, public IFortCreativeTagsBearer { GENERATED_BODY() public: - virtual FPrimaryAssetId GetPrimaryAssetId() const override - { - return FPrimaryAssetId("AthenaGadget", GetFName()); - } UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) uint8 bCanBeDroppedWhenEquipmentChangeIsBlocked: 1; @@ -73,8 +78,10 @@ private: FFortCreativeTagsHelper CreativeTagsHelper; public: - UAthenaGadgetItemDefinition(); - - // Fix for true pure virtual functions not being implemented + UAthenaGadgetItemDefinition(const FObjectInitializer& ObjectInitializer); + virtual FPrimaryAssetId GetPrimaryAssetId() const override + { + return FPrimaryAssetId("AthenaGadget", GetFName()); + } }; diff --git a/Source/FortniteGame/Public/AthenaGliderItemDefinition.h b/Source/FortniteGame/Public/AthenaGliderItemDefinition.h index 4aea506a..c0b003af 100644 --- a/Source/FortniteGame/Public/AthenaGliderItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaGliderItemDefinition.h @@ -106,7 +106,7 @@ private: FMarshalledVFXAuthoredData AuthoredParticleData; public: - UAthenaGliderItemDefinition(); + UAthenaGliderItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) FName GetUserSkeletonParameterName() const; diff --git a/Source/FortniteGame/Public/AthenaHatItemDefinition.h b/Source/FortniteGame/Public/AthenaHatItemDefinition.h index 64814818..96b26c0b 100644 --- a/Source/FortniteGame/Public/AthenaHatItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaHatItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class UAthenaHatItemDefinition : public UAthenaCharacterPartItemDefinition { GENERATED_BODY() public: - UAthenaHatItemDefinition(); + UAthenaHatItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/AthenaItemWrapDefinition.h b/Source/FortniteGame/Public/AthenaItemWrapDefinition.h index aadcf8ad..6cf5da94 100644 --- a/Source/FortniteGame/Public/AthenaItemWrapDefinition.h +++ b/Source/FortniteGame/Public/AthenaItemWrapDefinition.h @@ -19,6 +19,6 @@ private: TSoftObjectPtr ItemWrapMaterial; public: - UAthenaItemWrapDefinition(); + UAthenaItemWrapDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/AthenaLoadingScreenItemDefinition.h b/Source/FortniteGame/Public/AthenaLoadingScreenItemDefinition.h index 5791f109..a037a12d 100644 --- a/Source/FortniteGame/Public/AthenaLoadingScreenItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaLoadingScreenItemDefinition.h @@ -28,6 +28,6 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor BackgroundColor; - UAthenaLoadingScreenItemDefinition(); + UAthenaLoadingScreenItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/AthenaMapMarkerItemDefinition.h b/Source/FortniteGame/Public/AthenaMapMarkerItemDefinition.h index bd0304f6..c1c6e971 100644 --- a/Source/FortniteGame/Public/AthenaMapMarkerItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaMapMarkerItemDefinition.h @@ -12,6 +12,6 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr TopperActorClass; - UAthenaMapMarkerItemDefinition(); + UAthenaMapMarkerItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/AthenaMusicPackItemDefinition.h b/Source/FortniteGame/Public/AthenaMusicPackItemDefinition.h index c77286bf..9ae81935 100644 --- a/Source/FortniteGame/Public/AthenaMusicPackItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaMusicPackItemDefinition.h @@ -22,7 +22,7 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MusicPreviewStartTime; - UAthenaMusicPackItemDefinition(); + UAthenaMusicPackItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) TSoftObjectPtr GetCoverArt() const; diff --git a/Source/FortniteGame/Public/AthenaPetCarrierItemDefinition.h b/Source/FortniteGame/Public/AthenaPetCarrierItemDefinition.h index ac97754c..1aa08bc8 100644 --- a/Source/FortniteGame/Public/AthenaPetCarrierItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaPetCarrierItemDefinition.h @@ -17,7 +17,7 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FFortUICameraFrameTargetBounds CameraFramingBounds; - UAthenaPetCarrierItemDefinition(); + UAthenaPetCarrierItemDefinition(const FObjectInitializer& ObjectInitializer); // Fix for true pure virtual functions not being implemented }; diff --git a/Source/FortniteGame/Public/AthenaPetItemDefinition.h b/Source/FortniteGame/Public/AthenaPetItemDefinition.h index e1255547..bd42ce28 100644 --- a/Source/FortniteGame/Public/AthenaPetItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaPetItemDefinition.h @@ -31,7 +31,7 @@ private: TSoftObjectPtr PetSoundBank; public: - UAthenaPetItemDefinition(); + UAthenaPetItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) TSubclassOf GetPetPrefabClass() const; diff --git a/Source/FortniteGame/Public/AthenaPickaxeItemDefinition.h b/Source/FortniteGame/Public/AthenaPickaxeItemDefinition.h index 6de81500..7dd182de 100644 --- a/Source/FortniteGame/Public/AthenaPickaxeItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaPickaxeItemDefinition.h @@ -50,9 +50,12 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector CameraFramingBoundsCenterOffset; - - UAthenaPickaxeItemDefinition(); - - // Fix for true pure virtual functions not being implemented + UAthenaPickaxeItemDefinition(const FObjectInitializer& ObjectInitializer); + UFUNCTION(BlueprintCallable, BlueprintPure) + virtual FPrimaryAssetId GetPrimaryAssetId() const override + { + return FPrimaryAssetId("AthenaPickaxe", GetFName()); + } }; + diff --git a/Source/FortniteGame/Public/AthenaRewardEventGraph.h b/Source/FortniteGame/Public/AthenaRewardEventGraph.h index 0b572c04..6073c4ae 100644 --- a/Source/FortniteGame/Public/AthenaRewardEventGraph.h +++ b/Source/FortniteGame/Public/AthenaRewardEventGraph.h @@ -43,6 +43,6 @@ private: UAthenaRewardEventGraphCosmeticItemDefinition* CosmeticRandomnes; public: - UAthenaRewardEventGraph(); + UAthenaRewardEventGraph(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/AthenaRewardEventGraphCosmeticItemDefinition.h b/Source/FortniteGame/Public/AthenaRewardEventGraphCosmeticItemDefinition.h index 7ff8fed7..2a80d471 100644 --- a/Source/FortniteGame/Public/AthenaRewardEventGraphCosmeticItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaRewardEventGraphCosmeticItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class UAthenaRewardEventGraphCosmeticItemDefinition : public UAthenaCosmeticItemDefinition { GENERATED_BODY() public: - UAthenaRewardEventGraphCosmeticItemDefinition(); + UAthenaRewardEventGraphCosmeticItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/AthenaSeasonItemDefinition.h b/Source/FortniteGame/Public/AthenaSeasonItemDefinition.h index 4077ad84..a8092d4e 100644 --- a/Source/FortniteGame/Public/AthenaSeasonItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaSeasonItemDefinition.h @@ -190,6 +190,6 @@ protected: TArray FirstTimeTrackedBitFlags; public: - UAthenaSeasonItemDefinition(); + UAthenaSeasonItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/AthenaSeasonTreasureItemDefinition.h b/Source/FortniteGame/Public/AthenaSeasonTreasureItemDefinition.h index 0c496cc5..573e85c9 100644 --- a/Source/FortniteGame/Public/AthenaSeasonTreasureItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaSeasonTreasureItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class UAthenaSeasonTreasureItemDefinition : public UFortAccountItemDefinition { GENERATED_BODY() public: - UAthenaSeasonTreasureItemDefinition(); + UAthenaSeasonTreasureItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/AthenaSeasonalDecorEvent.h b/Source/FortniteGame/Public/AthenaSeasonalDecorEvent.h index 5d66256c..3c4e4fad 100644 --- a/Source/FortniteGame/Public/AthenaSeasonalDecorEvent.h +++ b/Source/FortniteGame/Public/AthenaSeasonalDecorEvent.h @@ -23,6 +23,6 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAthenaBattleBusItemDefinition* BattleBusOverride; - UAthenaSeasonalDecorEvent(); + UAthenaSeasonalDecorEvent(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/AthenaShoutItemDefinition.h b/Source/FortniteGame/Public/AthenaShoutItemDefinition.h index 3181d77b..8e4705fe 100644 --- a/Source/FortniteGame/Public/AthenaShoutItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaShoutItemDefinition.h @@ -21,7 +21,7 @@ protected: TSet TemporarilyHeldAudioComponents; public: - UAthenaShoutItemDefinition(); + UAthenaShoutItemDefinition(const FObjectInitializer& ObjectInitializer); protected: UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext")) void SpawnSoundComponent(TSoftObjectPtr OverrideSound, USceneComponent* Component, FVector LocationAt, UAudioComponent*& SpawnedComponent, UObject* WorldContext); diff --git a/Source/FortniteGame/Public/AthenaSkyDiveContrailItemDefinition.h b/Source/FortniteGame/Public/AthenaSkyDiveContrailItemDefinition.h index 64ea2411..4d5b2f87 100644 --- a/Source/FortniteGame/Public/AthenaSkyDiveContrailItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaSkyDiveContrailItemDefinition.h @@ -38,7 +38,7 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray FloatParameters; - UAthenaSkyDiveContrailItemDefinition(); + UAthenaSkyDiveContrailItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) TSoftObjectPtr GetContrailSoftPath() const; diff --git a/Source/FortniteGame/Public/AthenaSprayItemDefinition.h b/Source/FortniteGame/Public/AthenaSprayItemDefinition.h index 8def12d2..ae4b1e46 100644 --- a/Source/FortniteGame/Public/AthenaSprayItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaSprayItemDefinition.h @@ -24,7 +24,7 @@ protected: TSoftObjectPtr DecalTexture; public: - UAthenaSprayItemDefinition(); + UAthenaSprayItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) bool ShouldUseBannerAsTexture() const; diff --git a/Source/FortniteGame/Public/AthenaToyItemDefinition.h b/Source/FortniteGame/Public/AthenaToyItemDefinition.h index af7272e4..9448941b 100644 --- a/Source/FortniteGame/Public/AthenaToyItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaToyItemDefinition.h @@ -22,7 +22,7 @@ protected: TSoftClassPtr FrontEndPreviewActor; public: - UAthenaToyItemDefinition(); + UAthenaToyItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) TSoftClassPtr GetToyActorClass() const; diff --git a/Source/FortniteGame/Public/AthenaVehicleCosmeticItemDefinition.h b/Source/FortniteGame/Public/AthenaVehicleCosmeticItemDefinition.h index 0e86d847..c1af82f6 100644 --- a/Source/FortniteGame/Public/AthenaVehicleCosmeticItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaVehicleCosmeticItemDefinition.h @@ -23,6 +23,6 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName DecoSocketName; - UAthenaVehicleCosmeticItemDefinition(); + UAthenaVehicleCosmeticItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/AthenaVictoryPoseItemDefinition.h b/Source/FortniteGame/Public/AthenaVictoryPoseItemDefinition.h index 7f314c48..0ea03cf6 100644 --- a/Source/FortniteGame/Public/AthenaVictoryPoseItemDefinition.h +++ b/Source/FortniteGame/Public/AthenaVictoryPoseItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class UAthenaVictoryPoseItemDefinition : public UFortMontageItemDefinitionBase { GENERATED_BODY() public: - UAthenaVictoryPoseItemDefinition(); + UAthenaVictoryPoseItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/BGAConsumableWrapperItemDefinition.h b/Source/FortniteGame/Public/BGAConsumableWrapperItemDefinition.h index 3a345814..87857187 100644 --- a/Source/FortniteGame/Public/BGAConsumableWrapperItemDefinition.h +++ b/Source/FortniteGame/Public/BGAConsumableWrapperItemDefinition.h @@ -21,6 +21,6 @@ protected: FScalableFloat MaxNumberConsumablesToSpawn; public: - UBGAConsumableWrapperItemDefinition(); + UBGAConsumableWrapperItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/CustomAccessoryAttachmentData.h b/Source/FortniteGame/Public/CustomAccessoryAttachmentData.h index f66ed442..fe523c99 100644 --- a/Source/FortniteGame/Public/CustomAccessoryAttachmentData.h +++ b/Source/FortniteGame/Public/CustomAccessoryAttachmentData.h @@ -4,30 +4,34 @@ #include "Engine/DataAsset.h" #include "CustomAccessoryAttachmentData.generated.h" +/** Asset to specify re-usable accessory attachment data */ UCLASS(Blueprintable) -class UCustomAccessoryAttachmentData : public UDataAsset { +class FORTNITEGAME_API UCustomAccessoryAttachmentData : public UDataAsset { GENERATED_BODY() -public: -private: - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) - FVector MaleRelativeScale; - - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) - FVector FemaleRelativeScale; - - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) - FVector SmallMaleRelativeScale; - - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) - FVector SmallFemaleRelativeScale; - - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) - FVector LargeMaleRelativeScale; - - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) - FVector LargeFemaleRelativeScale; - public: UCustomAccessoryAttachmentData(); -}; +private: + /** Override of relative scale of accessory skeletal mesh component for males for medium-size bodies (i.e. soldiers) */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Attachment") + FVector MaleRelativeScale; + /** Override of relative scale of accessory skeletal mesh component for females for medium-size bodies (i.e. soldiers)*/ + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Attachment") + FVector FemaleRelativeScale; + + /** Override of relative scale of accessory skeletal mesh component for males for small-size bodies (i.e. ninjas, outlanders)*/ + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Attachment") + FVector SmallMaleRelativeScale; + + /** Override of relative scale of accessory skeletal mesh component for females for small-size bodies (i.e. ninjas, outlanders) */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Attachment") + FVector SmallFemaleRelativeScale; + + /** Override of relative scale of accessory skeletal mesh component for males for large-size bodies (i.e. constructors) */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Attachment") + FVector LargeMaleRelativeScale; + + /** Override of relative scale of accessory skeletal mesh component for females for large-size bodies (i.e. constructors) */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Attachment") + FVector LargeFemaleRelativeScale; +}; diff --git a/Source/FortniteGame/Public/CustomAccessoryColorSwatch.h b/Source/FortniteGame/Public/CustomAccessoryColorSwatch.h index 15e58ce8..dda00f2c 100644 --- a/Source/FortniteGame/Public/CustomAccessoryColorSwatch.h +++ b/Source/FortniteGame/Public/CustomAccessoryColorSwatch.h @@ -2,16 +2,17 @@ #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "CustomDynamicColorSwatch.h" +#include "EAccessoryColorName.h" #include "CustomAccessoryColorSwatch.generated.h" +// Class holding information about customizable colors (name, value pairs) that can be assigned to the character. UCLASS(Blueprintable) class UCustomAccessoryColorSwatch : public UCustomDynamicColorSwatch { GENERATED_BODY() public: protected: - UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) - FLinearColor AccessoryColors[3]; - + UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true, ArraySizeEnum="EAccessoryColorName"), Category = "Color Swatch") + FLinearColor AccessoryColors[EAccessoryColorName::EAccessoryColorName_NumTypes]; public: UCustomAccessoryColorSwatch(); }; diff --git a/Source/FortniteGame/Public/CustomCharacterAccessoryData.h b/Source/FortniteGame/Public/CustomCharacterAccessoryData.h index a3603d14..0c1b0e8c 100644 --- a/Source/FortniteGame/Public/CustomCharacterAccessoryData.h +++ b/Source/FortniteGame/Public/CustomCharacterAccessoryData.h @@ -38,5 +38,7 @@ protected: public: UCustomCharacterAccessoryData(); + friend class UAthenaCharacterItemDefinition; + friend class UFortHeroType; }; diff --git a/Source/FortniteGame/Public/CustomCharacterBodyPartData.h b/Source/FortniteGame/Public/CustomCharacterBodyPartData.h index 75f19fa8..f9d74cc2 100644 --- a/Source/FortniteGame/Public/CustomCharacterBodyPartData.h +++ b/Source/FortniteGame/Public/CustomCharacterBodyPartData.h @@ -11,12 +11,15 @@ class UCustomCharacterBodyPartData : public UCustomCharacterPartData { GENERATED_BODY() public: protected: + //If null, this character part will use the character's animation as a master. Otherwise, it presumes you will combine with the base pose manually. UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Body") TSoftClassPtr AnimClass; - + + //The Anim class to use when in the game's front-end. If null, this character part will fall back to using AnimClass instead. UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Body") TSoftClassPtr FrontEndAnimClass; - + + //The Anim class to use when in a Player Mannequin (rather than a Player Pawn). If null, this character part will fall back to using AnimClass instead. UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Body") TSoftClassPtr MannequinAnimClass; @@ -25,5 +28,7 @@ protected: public: UCustomCharacterBodyPartData(); + friend class UAthenaCharacterItemDefinition; + friend class UFortHeroType; }; diff --git a/Source/FortniteGame/Public/CustomCharacterPart.h b/Source/FortniteGame/Public/CustomCharacterPart.h index 93775659..44fa5c56 100644 --- a/Source/FortniteGame/Public/CustomCharacterPart.h +++ b/Source/FortniteGame/Public/CustomCharacterPart.h @@ -155,7 +155,8 @@ public: UCustomCharacterPart(); UFUNCTION(BlueprintCallable, BlueprintPure) USkeletalMesh* GetSkeletalMesh() const; - + friend class UFortHeroType; + friend class UAthenaCharacterItemDefinition; UFUNCTION(BlueprintCallable) TMap GetMaterialOverridesByIndex(); diff --git a/Source/FortniteGame/Public/CustomColorSwatch.h b/Source/FortniteGame/Public/CustomColorSwatch.h index 8383c64a..71b26175 100644 --- a/Source/FortniteGame/Public/CustomColorSwatch.h +++ b/Source/FortniteGame/Public/CustomColorSwatch.h @@ -8,15 +8,13 @@ UCLASS(Abstract, Blueprintable) class FORTNITEGAME_API UCustomColorSwatch : public UPrimaryDataAsset { GENERATED_BODY() -public: - UPROPERTY(AssetRegistrySearchable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) - EFortCustomGender GenderPermitted; - -protected: - UPROPERTY(AssetRegistrySearchable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) - EColorSwatchType ColorSwatchType; - public: UCustomColorSwatch(); + //For which gender(s) is this color swatch intended? + UPROPERTY(AssetRegistrySearchable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Color Swatch") + EFortCustomGender GenderPermitted; +protected: + UPROPERTY(AssetRegistrySearchable, BlueprintReadWrite, meta=(AllowPrivateAccess=true), Category = "Color Swatch") + EColorSwatchType ColorSwatchType; }; diff --git a/Source/FortniteGame/Public/CustomDynamicColorSwatch.h b/Source/FortniteGame/Public/CustomDynamicColorSwatch.h index 962278df..be8d2ede 100644 --- a/Source/FortniteGame/Public/CustomDynamicColorSwatch.h +++ b/Source/FortniteGame/Public/CustomDynamicColorSwatch.h @@ -11,13 +11,15 @@ UCLASS(Abstract, Blueprintable, MinimalAPI) class UCustomDynamicColorSwatch : public UCustomColorSwatch { GENERATED_BODY() public: - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) + //Name-color pairs of what named variables to set in the materials. + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Color Swatch") TArray ColorPairs; - - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) + + //Texture material parameters of what named variables to set in what materials for the character. + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Color Swatch") TArray TextureParameters; - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Color Swatch") TMap> SpecificIconography; UCustomDynamicColorSwatch(); diff --git a/Source/FortniteGame/Public/CustomHairColorSwatch.h b/Source/FortniteGame/Public/CustomHairColorSwatch.h index 54469cf6..97321121 100644 --- a/Source/FortniteGame/Public/CustomHairColorSwatch.h +++ b/Source/FortniteGame/Public/CustomHairColorSwatch.h @@ -3,6 +3,11 @@ #include "CustomDynamicColorSwatch.h" #include "CustomHairColorSwatch.generated.h" +// Class holding information about customizable colors (name, value pairs) that can be assigned to the character for +// defining hair color. I'm torn about whether this class should exist; normally I wouldn't create it, but at the +// start of swatch creation I had an idea that had greater differences in swatches. Now it seems unnecessary, but I'll +// just have to decide before I check in. The biggest advantage may be Editor UI only allowing the correct type. Which +// is pretty pitiful. UCLASS(Blueprintable) class UCustomHairColorSwatch : public UCustomDynamicColorSwatch { GENERATED_BODY() diff --git a/Source/FortniteGame/Public/CustomSkinColorSwatch.h b/Source/FortniteGame/Public/CustomSkinColorSwatch.h index 8bf0970a..9617b54a 100644 --- a/Source/FortniteGame/Public/CustomSkinColorSwatch.h +++ b/Source/FortniteGame/Public/CustomSkinColorSwatch.h @@ -3,6 +3,8 @@ #include "CustomDynamicColorSwatch.h" #include "CustomSkinColorSwatch.generated.h" +// Class holding information about customizable colors (name, value pairs) that can be assigned to the character for +// defining skin (and makeup, tattoo, etc.) color. UCLASS(Blueprintable) class UCustomSkinColorSwatch : public UCustomDynamicColorSwatch { GENERATED_BODY() diff --git a/Source/FortniteGame/Public/EAccessoryColorName.h b/Source/FortniteGame/Public/EAccessoryColorName.h index 64fce6e6..3006045f 100644 --- a/Source/FortniteGame/Public/EAccessoryColorName.h +++ b/Source/FortniteGame/Public/EAccessoryColorName.h @@ -7,6 +7,6 @@ enum EAccessoryColorName { EAccessoryColorName_AccessoryColor1, EAccessoryColorName_AccessoryColor2, EAccessoryColorName_AccessoryColor3, - EAccessoryColorName_NumTypes, + EAccessoryColorName_NumTypes UMETA(Hidden), }; diff --git a/Source/FortniteGame/Public/EFortReloadFXState.h b/Source/FortniteGame/Public/EFortReloadFXState.h index 3c4a3247..9523cce6 100644 --- a/Source/FortniteGame/Public/EFortReloadFXState.h +++ b/Source/FortniteGame/Public/EFortReloadFXState.h @@ -7,7 +7,7 @@ enum class EFortReloadFXState : uint8{ ReloadStart, ReloadCartridge, ReloadEnd, - Max_None, + Max_None UMETA(Hidden), }; diff --git a/Source/FortniteGame/Public/EFortWeaponChargeStateForFireFX.h b/Source/FortniteGame/Public/EFortWeaponChargeStateForFireFX.h index 354def5d..74d29340 100644 --- a/Source/FortniteGame/Public/EFortWeaponChargeStateForFireFX.h +++ b/Source/FortniteGame/Public/EFortWeaponChargeStateForFireFX.h @@ -7,6 +7,6 @@ enum class EFortWeaponChargeStateForFireFX : uint8 { Partial, Full, Over, - Max_None, + Max_None UMETA(Hidden), }; diff --git a/Source/FortniteGame/Public/EFortWeaponSoundState.h b/Source/FortniteGame/Public/EFortWeaponSoundState.h index fe77307c..8cada0d9 100644 --- a/Source/FortniteGame/Public/EFortWeaponSoundState.h +++ b/Source/FortniteGame/Public/EFortWeaponSoundState.h @@ -8,7 +8,7 @@ namespace EFortWeaponSoundState { Normal, LowAmmo, Degraded, - Max_None, + Max_None UMETA(Hidden), }; } diff --git a/Source/FortniteGame/Public/FortAbilityTask_ApplyRootMotionFollowCharacterRotation.h b/Source/FortniteGame/Public/FortAbilityTask_ApplyRootMotionFollowCharacterRotation.h index d95d7829..fac81b9d 100644 --- a/Source/FortniteGame/Public/FortAbilityTask_ApplyRootMotionFollowCharacterRotation.h +++ b/Source/FortniteGame/Public/FortAbilityTask_ApplyRootMotionFollowCharacterRotation.h @@ -4,6 +4,7 @@ #include "GameFramework/RootMotionSource.h" #include "ApplyRootMotionFallingBoostForceDelegateDelegate.h" #include "ApplyRootMotionFollowCharacterRotationDelegateDelegate.h" +#include "Abilities/Tasks/AbilityTask_ApplyRootMotion_Base.h" #include "FortAbilityTask_ApplyRootMotionFollowCharacterRotation.generated.h" class UCurveFloat; diff --git a/Source/FortniteGame/Public/FortAccoladeItemDefinition.h b/Source/FortniteGame/Public/FortAccoladeItemDefinition.h index 786add6e..b15bad47 100644 --- a/Source/FortniteGame/Public/FortAccoladeItemDefinition.h +++ b/Source/FortniteGame/Public/FortAccoladeItemDefinition.h @@ -61,7 +61,7 @@ protected: TArray SecondaryXpValues; public: - UFortAccoladeItemDefinition(); + UFortAccoladeItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) EXPEventPriorityType GetPriority() const; diff --git a/Source/FortniteGame/Public/FortAccountBuffCreditItemDefinition.h b/Source/FortniteGame/Public/FortAccountBuffCreditItemDefinition.h index 69163504..f5a8ab96 100644 --- a/Source/FortniteGame/Public/FortAccountBuffCreditItemDefinition.h +++ b/Source/FortniteGame/Public/FortAccountBuffCreditItemDefinition.h @@ -15,6 +15,6 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 MinutesOfBuffTimeToGrant; - UFortAccountBuffCreditItemDefinition(); + UFortAccountBuffCreditItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortAccountBuffItemDefinition.h b/Source/FortniteGame/Public/FortAccountBuffItemDefinition.h index 2db896a5..b0a8e1f0 100644 --- a/Source/FortniteGame/Public/FortAccountBuffItemDefinition.h +++ b/Source/FortniteGame/Public/FortAccountBuffItemDefinition.h @@ -12,6 +12,6 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray> BuffEffects; - UFortAccountBuffItemDefinition(); + UFortAccountBuffItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortAccountItemDefinition.h b/Source/FortniteGame/Public/FortAccountItemDefinition.h index 8c7321a5..25ff8bc6 100644 --- a/Source/FortniteGame/Public/FortAccountItemDefinition.h +++ b/Source/FortniteGame/Public/FortAccountItemDefinition.h @@ -38,6 +38,6 @@ protected: FString GrantToProfileType; public: - UFortAccountItemDefinition(); + UFortAccountItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortAlterableItemDefinition.h b/Source/FortniteGame/Public/FortAlterableItemDefinition.h index 951e1351..95f5332b 100644 --- a/Source/FortniteGame/Public/FortAlterableItemDefinition.h +++ b/Source/FortniteGame/Public/FortAlterableItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class UFortAlterableItemDefinition : public UFortAccountItemDefinition { GENERATED_BODY() public: - UFortAlterableItemDefinition(); + UFortAlterableItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortAlterationItemDefinition.h b/Source/FortniteGame/Public/FortAlterationItemDefinition.h index 036a61dc..3e5ccaa1 100644 --- a/Source/FortniteGame/Public/FortAlterationItemDefinition.h +++ b/Source/FortniteGame/Public/FortAlterationItemDefinition.h @@ -39,11 +39,8 @@ private: TArray AdditionalRespecCosts; public: - UFortAlterationItemDefinition(); + UFortAlterationItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) TEnumAsByte GetAlterationType() const; - - - // Fix for true pure virtual functions not being implemented }; diff --git a/Source/FortniteGame/Public/FortAmmoItemDefinition.h b/Source/FortniteGame/Public/FortAmmoItemDefinition.h index 9a8a8933..176b83ce 100644 --- a/Source/FortniteGame/Public/FortAmmoItemDefinition.h +++ b/Source/FortniteGame/Public/FortAmmoItemDefinition.h @@ -50,7 +50,7 @@ protected: FFortCreativeTagsHelper CreativeTagsHelper; public: - UFortAmmoItemDefinition(); + UFortAmmoItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) TSoftObjectPtr GetHUDAmmoSmallPreviewImage() const; diff --git a/Source/FortniteGame/Public/FortAnimNode_SpeedWarping.h b/Source/FortniteGame/Public/FortAnimNode_SpeedWarping.h index 9c5d42f2..33a80aac 100644 --- a/Source/FortniteGame/Public/FortAnimNode_SpeedWarping.h +++ b/Source/FortniteGame/Public/FortAnimNode_SpeedWarping.h @@ -8,6 +8,7 @@ #include "ESpeedWarpingAxisMode.h" #include "SpeedWarpingFootData.h" #include "SpeedWarpingFootDefinition.h" +#include "Engine/SpringInterpolator.h" #include "FortAnimNode_SpeedWarping.generated.h" USTRUCT(BlueprintType) diff --git a/Source/FortniteGame/Public/FortAnimNotifyState_EmoteSound.h b/Source/FortniteGame/Public/FortAnimNotifyState_EmoteSound.h index 0a2f0645..5fef8967 100644 --- a/Source/FortniteGame/Public/FortAnimNotifyState_EmoteSound.h +++ b/Source/FortniteGame/Public/FortAnimNotifyState_EmoteSound.h @@ -1,6 +1,7 @@ #pragma once #include "CoreMinimal.h" #include "Animation/AnimNotifies/AnimNotifyState.h" +#include "Components/AudioComponent.h" #include "FortAnimNotifyState_EmoteSound.generated.h" class USoundBase; @@ -18,7 +19,7 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bPrimarySound; - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) + UPROPERTY(VisibleAnywhere, meta=(AllowPrivateAccess=true)) FName SoundName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) @@ -26,7 +27,11 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool CopyrightedAudio; - + +#if WITH_EDITORONLY_DATA + UPROPERTY(Transient, BlueprintReadOnly) + UAudioComponent* PreviewComp = nullptr; +#endif UFortAnimNotifyState_EmoteSound(); virtual void NotifyBegin(class USkeletalMeshComponent * MeshComp, class UAnimSequenceBase * Animation, float TotalDuration) override; }; diff --git a/Source/FortniteGame/Public/FortAthenaRewardEventGraphPurchaseToken.h b/Source/FortniteGame/Public/FortAthenaRewardEventGraphPurchaseToken.h index 2a1a0423..9fd8a723 100644 --- a/Source/FortniteGame/Public/FortAthenaRewardEventGraphPurchaseToken.h +++ b/Source/FortniteGame/Public/FortAthenaRewardEventGraphPurchaseToken.h @@ -22,6 +22,6 @@ protected: TSoftObjectPtr RepeatableDailiesCardItemDefinition; public: - UFortAthenaRewardEventGraphPurchaseToken(); + UFortAthenaRewardEventGraphPurchaseToken(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortAwardItemDefinition.h b/Source/FortniteGame/Public/FortAwardItemDefinition.h index 200718f3..11e13686 100644 --- a/Source/FortniteGame/Public/FortAwardItemDefinition.h +++ b/Source/FortniteGame/Public/FortAwardItemDefinition.h @@ -21,6 +21,6 @@ protected: TSubclassOf DetectorClass; public: - UFortAwardItemDefinition(); + UFortAwardItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortBackpackItemDefinition.h b/Source/FortniteGame/Public/FortBackpackItemDefinition.h index 92065d64..f29e3a00 100644 --- a/Source/FortniteGame/Public/FortBackpackItemDefinition.h +++ b/Source/FortniteGame/Public/FortBackpackItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class UFortBackpackItemDefinition : public UFortWorldItemDefinition { GENERATED_BODY() public: - UFortBackpackItemDefinition(); + UFortBackpackItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortBadgeItemDefinition.h b/Source/FortniteGame/Public/FortBadgeItemDefinition.h index c39b7c97..555ce34e 100644 --- a/Source/FortniteGame/Public/FortBadgeItemDefinition.h +++ b/Source/FortniteGame/Public/FortBadgeItemDefinition.h @@ -37,7 +37,7 @@ private: TArray ItemRewards; public: - UFortBadgeItemDefinition(); + UFortBadgeItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) int32 GetUIMissionPointsOffset() const; diff --git a/Source/FortniteGame/Public/FortBannerTokenType.h b/Source/FortniteGame/Public/FortBannerTokenType.h index 4bd29ebe..1d8b1bce 100644 --- a/Source/FortniteGame/Public/FortBannerTokenType.h +++ b/Source/FortniteGame/Public/FortBannerTokenType.h @@ -16,6 +16,6 @@ protected: FString BannerIconTemplateName; public: - UFortBannerTokenType(); + UFortBannerTokenType(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortBattleLabDeviceAccountItemDefinition.h b/Source/FortniteGame/Public/FortBattleLabDeviceAccountItemDefinition.h index d7046bd0..3a20b16d 100644 --- a/Source/FortniteGame/Public/FortBattleLabDeviceAccountItemDefinition.h +++ b/Source/FortniteGame/Public/FortBattleLabDeviceAccountItemDefinition.h @@ -14,6 +14,6 @@ protected: UFortBattleLabDeviceItemDefinition* BattleLabDeviceItemDefinition; public: - UFortBattleLabDeviceAccountItemDefinition(); + UFortBattleLabDeviceAccountItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortBattleLabDeviceItemDefinition.h b/Source/FortniteGame/Public/FortBattleLabDeviceItemDefinition.h index 3d566f39..6fb6200c 100644 --- a/Source/FortniteGame/Public/FortBattleLabDeviceItemDefinition.h +++ b/Source/FortniteGame/Public/FortBattleLabDeviceItemDefinition.h @@ -14,6 +14,6 @@ protected: TSoftClassPtr BattleLabDeviceActorClass; public: - UFortBattleLabDeviceItemDefinition(); + UFortBattleLabDeviceItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortBuildingItemDefinition.h b/Source/FortniteGame/Public/FortBuildingItemDefinition.h index 91a0c8a5..b9afde44 100644 --- a/Source/FortniteGame/Public/FortBuildingItemDefinition.h +++ b/Source/FortniteGame/Public/FortBuildingItemDefinition.h @@ -18,6 +18,6 @@ private: TSoftObjectPtr InactivePreviewImage; public: - UFortBuildingItemDefinition(); + UFortBuildingItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortCampaignHeroLoadoutItemDefinition.h b/Source/FortniteGame/Public/FortCampaignHeroLoadoutItemDefinition.h index a44a253d..a8ef4597 100644 --- a/Source/FortniteGame/Public/FortCampaignHeroLoadoutItemDefinition.h +++ b/Source/FortniteGame/Public/FortCampaignHeroLoadoutItemDefinition.h @@ -31,7 +31,7 @@ private: TSoftObjectPtr TeamPerkUnlockNode; public: - UFortCampaignHeroLoadoutItemDefinition(); + UFortCampaignHeroLoadoutItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) TArray GetSlots() const; diff --git a/Source/FortniteGame/Public/FortCardPackItemDefinition.h b/Source/FortniteGame/Public/FortCardPackItemDefinition.h index d08fc93a..ee940df4 100644 --- a/Source/FortniteGame/Public/FortCardPackItemDefinition.h +++ b/Source/FortniteGame/Public/FortCardPackItemDefinition.h @@ -48,7 +48,7 @@ private: TSoftObjectPtr PackPersonality; public: - UFortCardPackItemDefinition(); + UFortCardPackItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) bool IsLlama() const; diff --git a/Source/FortniteGame/Public/FortChallengeBundleItemDefinition.h b/Source/FortniteGame/Public/FortChallengeBundleItemDefinition.h index 1c9ae99b..6be99489 100644 --- a/Source/FortniteGame/Public/FortChallengeBundleItemDefinition.h +++ b/Source/FortniteGame/Public/FortChallengeBundleItemDefinition.h @@ -70,7 +70,7 @@ private: bool bHideRewardFromMapChallenges; public: - UFortChallengeBundleItemDefinition(); + UFortChallengeBundleItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) bool IsLinearChainQuest(const UFortQuestItemDefinition* InQuestDef, int32& ChainLength, int32& ChainPos) const; diff --git a/Source/FortniteGame/Public/FortChallengeBundleProgressTrackerToken.h b/Source/FortniteGame/Public/FortChallengeBundleProgressTrackerToken.h index 0b474403..ad8ef1e7 100644 --- a/Source/FortniteGame/Public/FortChallengeBundleProgressTrackerToken.h +++ b/Source/FortniteGame/Public/FortChallengeBundleProgressTrackerToken.h @@ -13,7 +13,7 @@ protected: EItemProfileType ProfileType; public: - UFortChallengeBundleProgressTrackerToken(); + UFortChallengeBundleProgressTrackerToken(const FObjectInitializer& ObjectInitializer); virtual FPrimaryAssetId GetPrimaryAssetId() const override { return FPrimaryAssetId("ChallengeBundleCompletionToken", GetFName()); diff --git a/Source/FortniteGame/Public/FortChallengeBundleScheduleDefinition.h b/Source/FortniteGame/Public/FortChallengeBundleScheduleDefinition.h index 2bb89699..da7cf45b 100644 --- a/Source/FortniteGame/Public/FortChallengeBundleScheduleDefinition.h +++ b/Source/FortniteGame/Public/FortChallengeBundleScheduleDefinition.h @@ -64,7 +64,7 @@ private: bool bHideCountdownFromMapChallenges; public: - UFortChallengeBundleScheduleDefinition(); + UFortChallengeBundleScheduleDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) int32 GetSortPriority() const; diff --git a/Source/FortniteGame/Public/FortCharacterType.h b/Source/FortniteGame/Public/FortCharacterType.h index 390b902f..9268d524 100644 --- a/Source/FortniteGame/Public/FortCharacterType.h +++ b/Source/FortniteGame/Public/FortCharacterType.h @@ -7,6 +7,6 @@ UCLASS(Abstract, Blueprintable) class UFortCharacterType : public UFortAccountItemDefinition { GENERATED_BODY() public: - UFortCharacterType(); + UFortCharacterType(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortCloudSaveItemDefinition.h b/Source/FortniteGame/Public/FortCloudSaveItemDefinition.h index 33c08aba..877d476a 100644 --- a/Source/FortniteGame/Public/FortCloudSaveItemDefinition.h +++ b/Source/FortniteGame/Public/FortCloudSaveItemDefinition.h @@ -12,6 +12,6 @@ protected: int32 ContentVersion; public: - UFortCloudSaveItemDefinition(); + UFortCloudSaveItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortCodeTokenItemDefinition.h b/Source/FortniteGame/Public/FortCodeTokenItemDefinition.h index 814041ae..ab7677aa 100644 --- a/Source/FortniteGame/Public/FortCodeTokenItemDefinition.h +++ b/Source/FortniteGame/Public/FortCodeTokenItemDefinition.h @@ -23,7 +23,7 @@ protected: EItemProfileType ProfileType; public: - UFortCodeTokenItemDefinition(); + UFortCodeTokenItemDefinition(const FObjectInitializer& ObjectInitializer); virtual FPrimaryAssetId GetPrimaryAssetId() const override { return FPrimaryAssetId("CodeToken", GetFName()); diff --git a/Source/FortniteGame/Public/FortCollectedResourceItemDefinition.h b/Source/FortniteGame/Public/FortCollectedResourceItemDefinition.h index a2a3e610..7666b4b4 100644 --- a/Source/FortniteGame/Public/FortCollectedResourceItemDefinition.h +++ b/Source/FortniteGame/Public/FortCollectedResourceItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class UFortCollectedResourceItemDefinition : public UFortAccountItemDefinition { GENERATED_BODY() public: - UFortCollectedResourceItemDefinition(); + UFortCollectedResourceItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortConditionalResourceItemDefinition.h b/Source/FortniteGame/Public/FortConditionalResourceItemDefinition.h index 96d5bd87..c1a1b2d6 100644 --- a/Source/FortniteGame/Public/FortConditionalResourceItemDefinition.h +++ b/Source/FortniteGame/Public/FortConditionalResourceItemDefinition.h @@ -21,6 +21,6 @@ protected: TSoftObjectPtr FailedConditionItem; public: - UFortConditionalResourceItemDefinition(); + UFortConditionalResourceItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortConsumableAccountItemDefinition.h b/Source/FortniteGame/Public/FortConsumableAccountItemDefinition.h index 7d5e09d5..99856059 100644 --- a/Source/FortniteGame/Public/FortConsumableAccountItemDefinition.h +++ b/Source/FortniteGame/Public/FortConsumableAccountItemDefinition.h @@ -22,6 +22,6 @@ protected: EItemProfileType ProfileType; public: - UFortConsumableAccountItemDefinition(); + UFortConsumableAccountItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortConsumableItemDefinition.h b/Source/FortniteGame/Public/FortConsumableItemDefinition.h index c7e7925c..b8254ee4 100644 --- a/Source/FortniteGame/Public/FortConsumableItemDefinition.h +++ b/Source/FortniteGame/Public/FortConsumableItemDefinition.h @@ -29,7 +29,7 @@ private: bool bRequiresMissingHealth; public: - UFortConsumableItemDefinition(); + UFortConsumableItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) UAnimMontage* GetUseAnimation() const; diff --git a/Source/FortniteGame/Public/FortContextTrapItemDefinition.h b/Source/FortniteGame/Public/FortContextTrapItemDefinition.h index 3e3356e8..b8450c58 100644 --- a/Source/FortniteGame/Public/FortContextTrapItemDefinition.h +++ b/Source/FortniteGame/Public/FortContextTrapItemDefinition.h @@ -16,6 +16,6 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UFortTrapItemDefinition* WallTrap; - UFortContextTrapItemDefinition(); + UFortContextTrapItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortConversionControlItemDefinition.h b/Source/FortniteGame/Public/FortConversionControlItemDefinition.h index 4034dab0..edd76337 100644 --- a/Source/FortniteGame/Public/FortConversionControlItemDefinition.h +++ b/Source/FortniteGame/Public/FortConversionControlItemDefinition.h @@ -28,7 +28,7 @@ public: { return FPrimaryAssetId("ConversionControl", GetFName()); } - UFortConversionControlItemDefinition(); + UFortConversionControlItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) bool GetTierFromSacrificePoints(int32 SacrificePoints, EFortRarity& CalculatedTier) const; diff --git a/Source/FortniteGame/Public/FortCosmeticCharacterPartVariant.h b/Source/FortniteGame/Public/FortCosmeticCharacterPartVariant.h index b79206b9..0d4e36b0 100644 --- a/Source/FortniteGame/Public/FortCosmeticCharacterPartVariant.h +++ b/Source/FortniteGame/Public/FortCosmeticCharacterPartVariant.h @@ -9,7 +9,7 @@ class UFortCosmeticCharacterPartVariant : public UFortCosmeticVariantBackedByArr GENERATED_BODY() public: protected: - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, TitleProperty="VariantName")) TArray PartOptions; public: diff --git a/Source/FortniteGame/Public/FortCosmeticDynamicVariant.h b/Source/FortniteGame/Public/FortCosmeticDynamicVariant.h index 109fe92d..1d0e53b6 100644 --- a/Source/FortniteGame/Public/FortCosmeticDynamicVariant.h +++ b/Source/FortniteGame/Public/FortCosmeticDynamicVariant.h @@ -9,7 +9,7 @@ class UFortCosmeticDynamicVariant : public UFortCosmeticVariantBackedByArray { GENERATED_BODY() public: protected: - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, TitleProperty="VariantName")) TArray DynamicOptions; public: diff --git a/Source/FortniteGame/Public/FortCosmeticEmoteMontageVariant.h b/Source/FortniteGame/Public/FortCosmeticEmoteMontageVariant.h index d88c51ae..58da3a5b 100644 --- a/Source/FortniteGame/Public/FortCosmeticEmoteMontageVariant.h +++ b/Source/FortniteGame/Public/FortCosmeticEmoteMontageVariant.h @@ -9,7 +9,7 @@ class UFortCosmeticEmoteMontageVariant : public UFortCosmeticVariantBackedByArra GENERATED_BODY() public: protected: - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, TitleProperty="VariantName")) TArray EmoteOptions; public: diff --git a/Source/FortniteGame/Public/FortCosmeticGameplayTagVariant.h b/Source/FortniteGame/Public/FortCosmeticGameplayTagVariant.h index c0286acf..a215bae7 100644 --- a/Source/FortniteGame/Public/FortCosmeticGameplayTagVariant.h +++ b/Source/FortniteGame/Public/FortCosmeticGameplayTagVariant.h @@ -9,7 +9,7 @@ class UFortCosmeticGameplayTagVariant : public UFortCosmeticVariantBackedByArray GENERATED_BODY() public: protected: - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, TitleProperty="VariantName")) TArray GenericTagOptions; public: diff --git a/Source/FortniteGame/Public/FortCosmeticLockerItemDefinition.h b/Source/FortniteGame/Public/FortCosmeticLockerItemDefinition.h index e4c7e40b..bd3634c8 100644 --- a/Source/FortniteGame/Public/FortCosmeticLockerItemDefinition.h +++ b/Source/FortniteGame/Public/FortCosmeticLockerItemDefinition.h @@ -13,6 +13,6 @@ private: TArray LockerSlots; public: - UFortCosmeticLockerItemDefinition(); + UFortCosmeticLockerItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortCosmeticManagedParticleVariant.h b/Source/FortniteGame/Public/FortCosmeticManagedParticleVariant.h index 93b8cb22..a3c4373a 100644 --- a/Source/FortniteGame/Public/FortCosmeticManagedParticleVariant.h +++ b/Source/FortniteGame/Public/FortCosmeticManagedParticleVariant.h @@ -9,7 +9,7 @@ class UFortCosmeticManagedParticleVariant : public UFortCosmeticVariantBackedByA GENERATED_BODY() public: protected: - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, TitleProperty="VariantName")) TArray ParticleOptions; public: diff --git a/Source/FortniteGame/Public/FortCosmeticMaterialVariant.h b/Source/FortniteGame/Public/FortCosmeticMaterialVariant.h index 00dc8f60..537c1d2c 100644 --- a/Source/FortniteGame/Public/FortCosmeticMaterialVariant.h +++ b/Source/FortniteGame/Public/FortCosmeticMaterialVariant.h @@ -9,7 +9,7 @@ class UFortCosmeticMaterialVariant : public UFortCosmeticVariantBackedByArray { GENERATED_BODY() public: protected: - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, TitleProperty="VariantName")) TArray MaterialOptions; public: diff --git a/Source/FortniteGame/Public/FortCosmeticMeshVariant.h b/Source/FortniteGame/Public/FortCosmeticMeshVariant.h index 39e7fe02..57ff93cd 100644 --- a/Source/FortniteGame/Public/FortCosmeticMeshVariant.h +++ b/Source/FortniteGame/Public/FortCosmeticMeshVariant.h @@ -9,7 +9,7 @@ class UFortCosmeticMeshVariant : public UFortCosmeticVariantBackedByArray { GENERATED_BODY() public: protected: - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, TitleProperty="VariantName")) TArray MeshOptions; public: diff --git a/Source/FortniteGame/Public/FortCosmeticParticleVariant.h b/Source/FortniteGame/Public/FortCosmeticParticleVariant.h index 95e2cd70..4249c950 100644 --- a/Source/FortniteGame/Public/FortCosmeticParticleVariant.h +++ b/Source/FortniteGame/Public/FortCosmeticParticleVariant.h @@ -9,7 +9,7 @@ class UFortCosmeticParticleVariant : public UFortCosmeticVariantBackedByArray { GENERATED_BODY() public: protected: - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, TitleProperty="VariantName")) TArray ParticleOptions; public: diff --git a/Source/FortniteGame/Public/FortCosmeticProfileLoadoutVariant.h b/Source/FortniteGame/Public/FortCosmeticProfileLoadoutVariant.h index fb92836f..927a687c 100644 --- a/Source/FortniteGame/Public/FortCosmeticProfileLoadoutVariant.h +++ b/Source/FortniteGame/Public/FortCosmeticProfileLoadoutVariant.h @@ -9,7 +9,7 @@ class UFortCosmeticProfileLoadoutVariant : public UFortCosmeticVariantBackedByAr GENERATED_BODY() public: protected: - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, TitleProperty="VariantName")) TArray LoadoutAugmentations; public: diff --git a/Source/FortniteGame/Public/FortCosmeticRichColorVariant.h b/Source/FortniteGame/Public/FortCosmeticRichColorVariant.h index d4ef4266..0d5c9f5d 100644 --- a/Source/FortniteGame/Public/FortCosmeticRichColorVariant.h +++ b/Source/FortniteGame/Public/FortCosmeticRichColorVariant.h @@ -9,7 +9,7 @@ class UFortCosmeticRichColorVariant : public UFortCosmeticVariant { GENERATED_BODY() public: protected: - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, TitleProperty="VariantName")) FRichColorVariantDef InlineVariant; public: diff --git a/Source/FortniteGame/Public/FortCosmeticScriptedActionVariant.h b/Source/FortniteGame/Public/FortCosmeticScriptedActionVariant.h index bfaf2904..691600cc 100644 --- a/Source/FortniteGame/Public/FortCosmeticScriptedActionVariant.h +++ b/Source/FortniteGame/Public/FortCosmeticScriptedActionVariant.h @@ -9,7 +9,7 @@ class UFortCosmeticScriptedActionVariant : public UFortCosmeticVariantBackedByAr GENERATED_BODY() public: protected: - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, TitleProperty="VariantName")) TArray ActionOptions; public: diff --git a/Source/FortniteGame/Public/FortCreativeGadgetItemDefinition.h b/Source/FortniteGame/Public/FortCreativeGadgetItemDefinition.h index 80b778ba..950e55e5 100644 --- a/Source/FortniteGame/Public/FortCreativeGadgetItemDefinition.h +++ b/Source/FortniteGame/Public/FortCreativeGadgetItemDefinition.h @@ -12,6 +12,6 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UPlaylistUserOptions* ItemOptions; - UFortCreativeGadgetItemDefinition(); + UFortCreativeGadgetItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortCreativeRealEstatePlotItemDefinition.h b/Source/FortniteGame/Public/FortCreativeRealEstatePlotItemDefinition.h index f73698c9..e39ad47b 100644 --- a/Source/FortniteGame/Public/FortCreativeRealEstatePlotItemDefinition.h +++ b/Source/FortniteGame/Public/FortCreativeRealEstatePlotItemDefinition.h @@ -67,6 +67,6 @@ protected: TArray SpatialBudgetOverrides; public: - UFortCreativeRealEstatePlotItemDefinition(); + UFortCreativeRealEstatePlotItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortCreativeUserPrefabItemDefinition.h b/Source/FortniteGame/Public/FortCreativeUserPrefabItemDefinition.h index c02bd3d5..73b66df5 100644 --- a/Source/FortniteGame/Public/FortCreativeUserPrefabItemDefinition.h +++ b/Source/FortniteGame/Public/FortCreativeUserPrefabItemDefinition.h @@ -12,6 +12,6 @@ protected: FName UserSaveContentName; public: - UFortCreativeUserPrefabItemDefinition(); + UFortCreativeUserPrefabItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortCurieFXManager.h b/Source/FortniteGame/Public/FortCurieFXManager.h index f41d9bc7..0cf3df08 100644 --- a/Source/FortniteGame/Public/FortCurieFXManager.h +++ b/Source/FortniteGame/Public/FortCurieFXManager.h @@ -92,8 +92,8 @@ private: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray CachedFireParticleGrassData; - UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) - TSet CachedBurningGrassGridCells; + //UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) + // TSet CachedBurningGrassGridCells; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true)) TArray CharredEffectInterpComponents; diff --git a/Source/FortniteGame/Public/FortCurrencyItemDefinition.h b/Source/FortniteGame/Public/FortCurrencyItemDefinition.h index 7a013b57..32affd6f 100644 --- a/Source/FortniteGame/Public/FortCurrencyItemDefinition.h +++ b/Source/FortniteGame/Public/FortCurrencyItemDefinition.h @@ -7,7 +7,7 @@ UCLASS(Blueprintable, MinimalAPI) class UFortCurrencyItemDefinition : public UFortAccountItemDefinition { GENERATED_BODY() public: - UFortCurrencyItemDefinition(); + UFortCurrencyItemDefinition(const FObjectInitializer& ObjectInitializer); virtual FPrimaryAssetId GetPrimaryAssetId() const override { return FPrimaryAssetId("Currency", GetFName()); diff --git a/Source/FortniteGame/Public/FortDailyRewardScheduleTokenDefinition.h b/Source/FortniteGame/Public/FortDailyRewardScheduleTokenDefinition.h index 003e1ea0..7abf0448 100644 --- a/Source/FortniteGame/Public/FortDailyRewardScheduleTokenDefinition.h +++ b/Source/FortniteGame/Public/FortDailyRewardScheduleTokenDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class FORTNITEGAME_API UFortDailyRewardScheduleTokenDefinition : public UFortTokenType { GENERATED_BODY() public: - UFortDailyRewardScheduleTokenDefinition(); + UFortDailyRewardScheduleTokenDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortDecoItemDefinition.h b/Source/FortniteGame/Public/FortDecoItemDefinition.h index 23db41dc..3419a104 100644 --- a/Source/FortniteGame/Public/FortDecoItemDefinition.h +++ b/Source/FortniteGame/Public/FortDecoItemDefinition.h @@ -139,7 +139,7 @@ protected: uint8 bShowPreviewOnPressHeld: 1; public: - UFortDecoItemDefinition(); + UFortDecoItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) bool ShouldUseRelativeCameraRotation() const; diff --git a/Source/FortniteGame/Public/FortDefenderItemDefinition.h b/Source/FortniteGame/Public/FortDefenderItemDefinition.h index e72113f6..3250ab33 100644 --- a/Source/FortniteGame/Public/FortDefenderItemDefinition.h +++ b/Source/FortniteGame/Public/FortDefenderItemDefinition.h @@ -31,7 +31,7 @@ public: { return FPrimaryAssetId("Defender", GetFName()); } - UFortDefenderItemDefinition(); + UFortDefenderItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) FGameplayTag GetDefenderSubtypeTag() const; diff --git a/Source/FortniteGame/Public/FortDeployableBaseCloudSaveItemDefinition.h b/Source/FortniteGame/Public/FortDeployableBaseCloudSaveItemDefinition.h index f938e3c4..8f86f678 100644 --- a/Source/FortniteGame/Public/FortDeployableBaseCloudSaveItemDefinition.h +++ b/Source/FortniteGame/Public/FortDeployableBaseCloudSaveItemDefinition.h @@ -13,7 +13,7 @@ protected: FGuid SaveFilenameGUID; public: - UFortDeployableBaseCloudSaveItemDefinition(); + UFortDeployableBaseCloudSaveItemDefinition(const FObjectInitializer& ObjectInitializer); virtual FPrimaryAssetId GetPrimaryAssetId() const override { return FPrimaryAssetId("DeployableBaseCloudSave", GetFName()); diff --git a/Source/FortniteGame/Public/FortEditToolItemDefinition.h b/Source/FortniteGame/Public/FortEditToolItemDefinition.h index 1784400e..b8f05d4b 100644 --- a/Source/FortniteGame/Public/FortEditToolItemDefinition.h +++ b/Source/FortniteGame/Public/FortEditToolItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class UFortEditToolItemDefinition : public UFortWeaponItemDefinition { GENERATED_BODY() public: - UFortEditToolItemDefinition(); + UFortEditToolItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortEmoteItemDefinition.h b/Source/FortniteGame/Public/FortEmoteItemDefinition.h index d688f4d2..d1a7f203 100644 --- a/Source/FortniteGame/Public/FortEmoteItemDefinition.h +++ b/Source/FortniteGame/Public/FortEmoteItemDefinition.h @@ -12,7 +12,7 @@ private: FText CommandName; public: - UFortEmoteItemDefinition(); + UFortEmoteItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) FText GetCommandName() const; virtual FPrimaryAssetId GetPrimaryAssetId() const override diff --git a/Source/FortniteGame/Public/FortEventCurrencyItemDefinitionRedir.h b/Source/FortniteGame/Public/FortEventCurrencyItemDefinitionRedir.h index 246d35fb..6f2ea194 100644 --- a/Source/FortniteGame/Public/FortEventCurrencyItemDefinitionRedir.h +++ b/Source/FortniteGame/Public/FortEventCurrencyItemDefinitionRedir.h @@ -14,6 +14,6 @@ private: UFortItemDefinition* CurrentCurrencyItem; public: - UFortEventCurrencyItemDefinitionRedir(); + UFortEventCurrencyItemDefinitionRedir(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortEventDependentItemDefinition.h b/Source/FortniteGame/Public/FortEventDependentItemDefinition.h index c44c97db..c4da8da6 100644 --- a/Source/FortniteGame/Public/FortEventDependentItemDefinition.h +++ b/Source/FortniteGame/Public/FortEventDependentItemDefinition.h @@ -18,6 +18,6 @@ protected: UFortAccountItemDefinition* TargetReplacementItem; public: - UFortEventDependentItemDefinition(); + UFortEventDependentItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortEventItemDefinitionBase.h b/Source/FortniteGame/Public/FortEventItemDefinitionBase.h index ef463ac4..3997ef78 100644 --- a/Source/FortniteGame/Public/FortEventItemDefinitionBase.h +++ b/Source/FortniteGame/Public/FortEventItemDefinitionBase.h @@ -21,7 +21,7 @@ protected: FName DisallowedEventTag; public: - UFortEventItemDefinitionBase(); + UFortEventItemDefinitionBase(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, Exec) void CreateCalendarPayload(); diff --git a/Source/FortniteGame/Public/FortEventPurchaseTrackerItemDefinition.h b/Source/FortniteGame/Public/FortEventPurchaseTrackerItemDefinition.h index a7d8f998..8b3a6301 100644 --- a/Source/FortniteGame/Public/FortEventPurchaseTrackerItemDefinition.h +++ b/Source/FortniteGame/Public/FortEventPurchaseTrackerItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class UFortEventPurchaseTrackerItemDefinition : public UFortAccountItemDefinition { GENERATED_BODY() public: - UFortEventPurchaseTrackerItemDefinition(); + UFortEventPurchaseTrackerItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortExpeditionItemDefinition.h b/Source/FortniteGame/Public/FortExpeditionItemDefinition.h index b9f1d418..c7c5fda8 100644 --- a/Source/FortniteGame/Public/FortExpeditionItemDefinition.h +++ b/Source/FortniteGame/Public/FortExpeditionItemDefinition.h @@ -40,7 +40,7 @@ private: FDataTableRowHandle ExpeditionRules; public: - UFortExpeditionItemDefinition(); + UFortExpeditionItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) FGameplayTagContainer GetRequiredTags() const; diff --git a/Source/FortniteGame/Public/FortFeatItemDefinition.h b/Source/FortniteGame/Public/FortFeatItemDefinition.h index 6b29c0ed..a90eae9f 100644 --- a/Source/FortniteGame/Public/FortFeatItemDefinition.h +++ b/Source/FortniteGame/Public/FortFeatItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable, MinimalAPI) class UFortFeatItemDefinition : public UFortQuestItemDefinition { GENERATED_BODY() public: - UFortFeatItemDefinition(); + UFortFeatItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortGadgetItemDefinition.h b/Source/FortniteGame/Public/FortGadgetItemDefinition.h index 0119c0da..66260f5c 100644 --- a/Source/FortniteGame/Public/FortGadgetItemDefinition.h +++ b/Source/FortniteGame/Public/FortGadgetItemDefinition.h @@ -107,7 +107,7 @@ protected: FString NodeId; public: - UFortGadgetItemDefinition(); + UFortGadgetItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) bool HasTrackedAttributes() const; diff --git a/Source/FortniteGame/Public/FortGameplayModifierItemDefinition.h b/Source/FortniteGame/Public/FortGameplayModifierItemDefinition.h index c830665e..c216fbfc 100644 --- a/Source/FortniteGame/Public/FortGameplayModifierItemDefinition.h +++ b/Source/FortniteGame/Public/FortGameplayModifierItemDefinition.h @@ -36,7 +36,7 @@ protected: FGameplayTagContainer DynamicPlaylistNameTags; public: - UFortGameplayModifierItemDefinition(); + UFortGameplayModifierItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) bool IsHiddenInUI() const; diff --git a/Source/FortniteGame/Public/FortGiftBoxItemDefinition.h b/Source/FortniteGame/Public/FortGiftBoxItemDefinition.h index 52ac7cfd..1e94c669 100644 --- a/Source/FortniteGame/Public/FortGiftBoxItemDefinition.h +++ b/Source/FortniteGame/Public/FortGiftBoxItemDefinition.h @@ -46,7 +46,7 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr GiftBoxHeaderSubWidgetRef; - UFortGiftBoxItemDefinition(); + UFortGiftBoxItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable) bool TryLoadPreMessageWidgetClass(TSubclassOf& OutWidgetClass); diff --git a/Source/FortniteGame/Public/FortGiftBoxUnlockItemDefinition.h b/Source/FortniteGame/Public/FortGiftBoxUnlockItemDefinition.h index a7702c33..f87546df 100644 --- a/Source/FortniteGame/Public/FortGiftBoxUnlockItemDefinition.h +++ b/Source/FortniteGame/Public/FortGiftBoxUnlockItemDefinition.h @@ -18,6 +18,6 @@ protected: FDateTime CreationDate; public: - UFortGiftBoxUnlockItemDefinition(); + UFortGiftBoxUnlockItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortHardcoreModifierItemDefinition.h b/Source/FortniteGame/Public/FortHardcoreModifierItemDefinition.h index 76b4f116..aaec74f6 100644 --- a/Source/FortniteGame/Public/FortHardcoreModifierItemDefinition.h +++ b/Source/FortniteGame/Public/FortHardcoreModifierItemDefinition.h @@ -26,6 +26,6 @@ public: { return FPrimaryAssetId("HardcoreModifier", GetFName()); } - UFortHardcoreModifierItemDefinition(); + UFortHardcoreModifierItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortHeroSpecialization.h b/Source/FortniteGame/Public/FortHeroSpecialization.h index dca33c98..3f0aa68b 100644 --- a/Source/FortniteGame/Public/FortHeroSpecialization.h +++ b/Source/FortniteGame/Public/FortHeroSpecialization.h @@ -18,7 +18,7 @@ private: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray SpecializationSlots; - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, AssetBundles="Server")) TArray> CharacterParts; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) @@ -41,5 +41,7 @@ private: public: UFortHeroSpecialization(); + friend class UAthenaCharacterItemDefinition; + friend class UFortHeroType; }; diff --git a/Source/FortniteGame/Public/FortHeroType.h b/Source/FortniteGame/Public/FortHeroType.h index ccf270ed..8b2ab35e 100644 --- a/Source/FortniteGame/Public/FortHeroType.h +++ b/Source/FortniteGame/Public/FortHeroType.h @@ -21,13 +21,15 @@ class UFrontendAnimInstance; class UItemPreviewAnimInstance; UCLASS(Blueprintable) -class FORTNITEGAME_API UFortHeroType : public UFortWorkerType/*, public IPreviewCollectionInterface*/ { +class FORTNITEGAME_API UFortHeroType : public UFortWorkerType, public IPreviewCollectionInterface { GENERATED_BODY() public: virtual FPrimaryAssetId GetPrimaryAssetId() const override { return FPrimaryAssetId("Hero", GetFName()); } + virtual USkeletalMesh* GetPreviewBaseMesh() const override; + virtual void GetPreviewSkeletalMeshes(TArray& OutMeshes, TArray>& OutAnimClasses) const override; protected: /** If true, head accessory will be shown regardless of client option setting; Used for cases where the head accessory is a critical part of the character */ UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Character Parts") @@ -38,7 +40,7 @@ protected: uint8 bForceShowBackpack: 1; /** Hero specializations that this hero gets */ - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Specialization") + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, AssetBundles="ItemDetails, AvatarDisplay"), Category = "Specialization") TArray> Specializations; //Shared lookup table for most montages this character may play on its root skeleton. OverrideMontageLookupTable will be checked first. If no match is found there, it will look for matches in this table. If this table is empty, it will check the character's head data for the montage table there. This location should generally only be used to choose animations if the hero's abilities are defining the animation to use or if the hero's actual head is shared (which ought not be the case in general, but may be more common in BR). @@ -50,7 +52,7 @@ protected: TSoftObjectPtr OverrideMontageLookupTable; /** Contains gameplay effects that use meta attributes to affect other attributes */ - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Combined Stats") + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, AssetBundles="ItemDetails, Equipped"), Category = "Combined Stats") TArray CombinedStatGEs; /** GPTags required for this ability to be available for player */ @@ -66,7 +68,7 @@ protected: TSoftObjectPtr FemaleOverrideFeedback; /** Pawn class to use, can be useful to add class-specific blueprint functions or visuals */ - UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true), Category = "Pawn") + UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true, AssetBundles="ItemDetails"), Category = "Pawn") TSoftClassPtr OverridePawnClass; //Asset that holds all gameplay-related data for the hero (but NOT cosmetic data). @@ -117,7 +119,10 @@ protected: TSoftObjectPtr ItemPreviewMontage_Female; public: - UFortHeroType(); +#if WITH_EDITOR + friend class UAthenaCharacterItemDefinition; +#endif + UFortHeroType(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) FText GetSubType() const; @@ -129,8 +134,5 @@ public: UFUNCTION(BlueprintCallable, BlueprintPure) TSubclassOf GetFrontendAnimClass() const; - - - // Fix for true pure virtual functions not being implemented }; diff --git a/Source/FortniteGame/Public/FortHomebaseBannerColorItemDefinition.h b/Source/FortniteGame/Public/FortHomebaseBannerColorItemDefinition.h index e621c9ea..bedcb64d 100644 --- a/Source/FortniteGame/Public/FortHomebaseBannerColorItemDefinition.h +++ b/Source/FortniteGame/Public/FortHomebaseBannerColorItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class UFortHomebaseBannerColorItemDefinition : public UFortAccountItemDefinition { GENERATED_BODY() public: - UFortHomebaseBannerColorItemDefinition(); + UFortHomebaseBannerColorItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortHomebaseBannerIconItemDefinition.h b/Source/FortniteGame/Public/FortHomebaseBannerIconItemDefinition.h index 36aae100..8b453cd9 100644 --- a/Source/FortniteGame/Public/FortHomebaseBannerIconItemDefinition.h +++ b/Source/FortniteGame/Public/FortHomebaseBannerIconItemDefinition.h @@ -14,6 +14,6 @@ public: UPROPERTY(AssetRegistrySearchable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) uint8 bFullUsageRights: 1; - UFortHomebaseBannerIconItemDefinition(); + UFortHomebaseBannerIconItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortHomebaseNodeItemDefinition.h b/Source/FortniteGame/Public/FortHomebaseNodeItemDefinition.h index 3b21786a..6a5059fc 100644 --- a/Source/FortniteGame/Public/FortHomebaseNodeItemDefinition.h +++ b/Source/FortniteGame/Public/FortHomebaseNodeItemDefinition.h @@ -17,6 +17,6 @@ protected: EHomebaseNodeType DisplayType; public: - UFortHomebaseNodeItemDefinition(); + UFortHomebaseNodeItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortIngredientItemDefinition.h b/Source/FortniteGame/Public/FortIngredientItemDefinition.h index 367f8de6..148cb3d7 100644 --- a/Source/FortniteGame/Public/FortIngredientItemDefinition.h +++ b/Source/FortniteGame/Public/FortIngredientItemDefinition.h @@ -7,7 +7,7 @@ UCLASS(Blueprintable, MinimalAPI) class UFortIngredientItemDefinition : public UFortWorldItemDefinition { GENERATED_BODY() public: - UFortIngredientItemDefinition(); + UFortIngredientItemDefinition(const FObjectInitializer& ObjectInitializer); virtual FPrimaryAssetId GetPrimaryAssetId() const override { return FPrimaryAssetId("Ingredient", GetFName()); diff --git a/Source/FortniteGame/Public/FortItemAccessTokenType.h b/Source/FortniteGame/Public/FortItemAccessTokenType.h index c12ae6d1..b12bbebc 100644 --- a/Source/FortniteGame/Public/FortItemAccessTokenType.h +++ b/Source/FortniteGame/Public/FortItemAccessTokenType.h @@ -21,7 +21,7 @@ protected: FText UnlockDescription; public: - UFortItemAccessTokenType(); + UFortItemAccessTokenType(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) FText GetUnlockDescription() const; diff --git a/Source/FortniteGame/Public/FortItemCacheItemDefinition.h b/Source/FortniteGame/Public/FortItemCacheItemDefinition.h index c037dd72..48008681 100644 --- a/Source/FortniteGame/Public/FortItemCacheItemDefinition.h +++ b/Source/FortniteGame/Public/FortItemCacheItemDefinition.h @@ -14,6 +14,6 @@ private: TSoftObjectPtr CardPackReward; public: - UFortItemCacheItemDefinition(); + UFortItemCacheItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortItemDefinition.h b/Source/FortniteGame/Public/FortItemDefinition.h index 9f625cbf..6a9c5f56 100644 --- a/Source/FortniteGame/Public/FortItemDefinition.h +++ b/Source/FortniteGame/Public/FortItemDefinition.h @@ -181,7 +181,7 @@ private: TSoftObjectPtr FrontendPreviewSkeletalMeshOverride; public: - UFortItemDefinition(); + UFortItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) bool ShouldShowPreviewOnCurrentHero(const int32 InSubSlot) const; diff --git a/Source/FortniteGame/Public/FortItemIconDefinition.h b/Source/FortniteGame/Public/FortItemIconDefinition.h index 59230fcf..8d930827 100644 --- a/Source/FortniteGame/Public/FortItemIconDefinition.h +++ b/Source/FortniteGame/Public/FortItemIconDefinition.h @@ -15,6 +15,6 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr LargeImage; - UFortItemIconDefinition(); + UFortItemIconDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortMedalsPunchCardItemDefinition.h b/Source/FortniteGame/Public/FortMedalsPunchCardItemDefinition.h index 05c64157..4cd6be07 100644 --- a/Source/FortniteGame/Public/FortMedalsPunchCardItemDefinition.h +++ b/Source/FortniteGame/Public/FortMedalsPunchCardItemDefinition.h @@ -20,7 +20,7 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FScalableFloat PunchCardRestXp; - UFortMedalsPunchCardItemDefinition(); + UFortMedalsPunchCardItemDefinition(const FObjectInitializer& ObjectInitializer); virtual FPrimaryAssetId GetPrimaryAssetId() const override { return FPrimaryAssetId("MedalsPunchCard", GetFName()); diff --git a/Source/FortniteGame/Public/FortMetadataItemDefinition.h b/Source/FortniteGame/Public/FortMetadataItemDefinition.h index 68f555d5..6801caee 100644 --- a/Source/FortniteGame/Public/FortMetadataItemDefinition.h +++ b/Source/FortniteGame/Public/FortMetadataItemDefinition.h @@ -15,6 +15,6 @@ protected: int32 MaxLevel; public: - UFortMetadataItemDefinition(); + UFortMetadataItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortMissionItemDefinition.h b/Source/FortniteGame/Public/FortMissionItemDefinition.h index 4731fb33..0134dc65 100644 --- a/Source/FortniteGame/Public/FortMissionItemDefinition.h +++ b/Source/FortniteGame/Public/FortMissionItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class UFortMissionItemDefinition : public UFortWorldItemDefinition { GENERATED_BODY() public: - UFortMissionItemDefinition(); + UFortMissionItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortMontageItemDefinitionBase.h b/Source/FortniteGame/Public/FortMontageItemDefinitionBase.h index 41ae5220..94f56899 100644 --- a/Source/FortniteGame/Public/FortMontageItemDefinitionBase.h +++ b/Source/FortniteGame/Public/FortMontageItemDefinitionBase.h @@ -72,7 +72,7 @@ protected: FGameplayTagContainer TagsWhichIndicateEmoteParent; public: - UFortMontageItemDefinitionBase(); + UFortMontageItemDefinitionBase(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) bool ShouldPlayRandomSectionByName() const; diff --git a/Source/FortniteGame/Public/FortNeverPersistItemDefinition.h b/Source/FortniteGame/Public/FortNeverPersistItemDefinition.h index a593ee1c..68ca8bdc 100644 --- a/Source/FortniteGame/Public/FortNeverPersistItemDefinition.h +++ b/Source/FortniteGame/Public/FortNeverPersistItemDefinition.h @@ -10,6 +10,6 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) uint8 bAccumulateOnPlayerState: 1; - UFortNeverPersistItemDefinition(); + UFortNeverPersistItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortOutpostItemDefinition.h b/Source/FortniteGame/Public/FortOutpostItemDefinition.h index 61854ab4..bd15290a 100644 --- a/Source/FortniteGame/Public/FortOutpostItemDefinition.h +++ b/Source/FortniteGame/Public/FortOutpostItemDefinition.h @@ -21,7 +21,7 @@ protected: FText LongDescription; public: - UFortOutpostItemDefinition(); + UFortOutpostItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) FText GetLongDescription() const; diff --git a/Source/FortniteGame/Public/FortPersistableItemDefinition.h b/Source/FortniteGame/Public/FortPersistableItemDefinition.h index d6ed2f5c..6c02a492 100644 --- a/Source/FortniteGame/Public/FortPersistableItemDefinition.h +++ b/Source/FortniteGame/Public/FortPersistableItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Abstract, Blueprintable) class UFortPersistableItemDefinition : public UFortItemDefinition { GENERATED_BODY() public: - UFortPersistableItemDefinition(); + UFortPersistableItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortPersistentResourceItemDefinition.h b/Source/FortniteGame/Public/FortPersistentResourceItemDefinition.h index 92fa0f4b..a154a448 100644 --- a/Source/FortniteGame/Public/FortPersistentResourceItemDefinition.h +++ b/Source/FortniteGame/Public/FortPersistentResourceItemDefinition.h @@ -12,7 +12,7 @@ protected: bool bIsEventItem; public: - UFortPersistentResourceItemDefinition(); + UFortPersistentResourceItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) bool IsEventItem() const; diff --git a/Source/FortniteGame/Public/FortPersonalVehicleItemDefinition.h b/Source/FortniteGame/Public/FortPersonalVehicleItemDefinition.h index 91bb1e2f..8e9cf78b 100644 --- a/Source/FortniteGame/Public/FortPersonalVehicleItemDefinition.h +++ b/Source/FortniteGame/Public/FortPersonalVehicleItemDefinition.h @@ -37,6 +37,6 @@ private: TSoftObjectPtr DeactivateSound; public: - UFortPersonalVehicleItemDefinition(); + UFortPersonalVehicleItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortPlaceableActorItemDefinition.h b/Source/FortniteGame/Public/FortPlaceableActorItemDefinition.h index a1164034..a60b5095 100644 --- a/Source/FortniteGame/Public/FortPlaceableActorItemDefinition.h +++ b/Source/FortniteGame/Public/FortPlaceableActorItemDefinition.h @@ -22,7 +22,7 @@ private: FName ActorName; public: - UFortPlaceableActorItemDefinition(); + UFortPlaceableActorItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) FName GetActorName() const; diff --git a/Source/FortniteGame/Public/FortPlayerPawn.h b/Source/FortniteGame/Public/FortPlayerPawn.h index e46de529..91959343 100644 --- a/Source/FortniteGame/Public/FortPlayerPawn.h +++ b/Source/FortniteGame/Public/FortPlayerPawn.h @@ -10,7 +10,7 @@ #include "Engine/EngineTypes.h" #include "Components/TimelineComponent.h" #include "UObject/NoExportTypes.h" - #include "Abilities/GameplayAbilityTypes.h" +#include "Abilities/GameplayAbilityTypes.h" #include "AttributeSet.h" #include "AttributeSet.h" #include "GameplayTagContainer.h" diff --git a/Source/FortniteGame/Public/FortPlayerPerksItemDefinition.h b/Source/FortniteGame/Public/FortPlayerPerksItemDefinition.h index 0e53d604..8af5c3be 100644 --- a/Source/FortniteGame/Public/FortPlayerPerksItemDefinition.h +++ b/Source/FortniteGame/Public/FortPlayerPerksItemDefinition.h @@ -26,6 +26,6 @@ private: TArray LevelCaps; public: - UFortPlayerPerksItemDefinition(); + UFortPlayerPerksItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortPlayerSurveyTokenItemDefinition.h b/Source/FortniteGame/Public/FortPlayerSurveyTokenItemDefinition.h index 696e0bd7..e3ee5b13 100644 --- a/Source/FortniteGame/Public/FortPlayerSurveyTokenItemDefinition.h +++ b/Source/FortniteGame/Public/FortPlayerSurveyTokenItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class UFortPlayerSurveyTokenItemDefinition : public UFortAccountItemDefinition { GENERATED_BODY() public: - UFortPlayerSurveyTokenItemDefinition(); + UFortPlayerSurveyTokenItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortPlaysetGrenadeItemDefinition.h b/Source/FortniteGame/Public/FortPlaysetGrenadeItemDefinition.h index a785e793..20bb9215 100644 --- a/Source/FortniteGame/Public/FortPlaysetGrenadeItemDefinition.h +++ b/Source/FortniteGame/Public/FortPlaysetGrenadeItemDefinition.h @@ -15,7 +15,7 @@ protected: TSoftObjectPtr PlaysetToSpawn; public: - UFortPlaysetGrenadeItemDefinition(); + UFortPlaysetGrenadeItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) UFortPlaysetItemDefinition* GetPlaysetToSpawn(bool bForceLoad) const; diff --git a/Source/FortniteGame/Public/FortPlaysetItemDefinition.h b/Source/FortniteGame/Public/FortPlaysetItemDefinition.h index 629e0b9e..3a9b812d 100644 --- a/Source/FortniteGame/Public/FortPlaysetItemDefinition.h +++ b/Source/FortniteGame/Public/FortPlaysetItemDefinition.h @@ -90,7 +90,7 @@ private: FName PlaysetName; public: - UFortPlaysetItemDefinition(); + UFortPlaysetItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject")) static ULevelStreamingDynamic* SpawnPlaysetFromStruct(AActor* WorldContextObject, const FFortPlaysetStreamingData& LevelData); diff --git a/Source/FortniteGame/Public/FortPlaysetPropItemDefinition.h b/Source/FortniteGame/Public/FortPlaysetPropItemDefinition.h index cd4571fa..02bf8145 100644 --- a/Source/FortniteGame/Public/FortPlaysetPropItemDefinition.h +++ b/Source/FortniteGame/Public/FortPlaysetPropItemDefinition.h @@ -34,7 +34,7 @@ private: uint8 bImplicitlyNotBrowsable: 1; public: - UFortPlaysetPropItemDefinition(); + UFortPlaysetPropItemDefinition(const FObjectInitializer& ObjectInitializer); // Fix for true pure virtual functions not being implemented }; diff --git a/Source/FortniteGame/Public/FortPlaysetWorldItemDefinition.h b/Source/FortniteGame/Public/FortPlaysetWorldItemDefinition.h index f2485169..fa505913 100644 --- a/Source/FortniteGame/Public/FortPlaysetWorldItemDefinition.h +++ b/Source/FortniteGame/Public/FortPlaysetWorldItemDefinition.h @@ -7,6 +7,6 @@ UCLASS(Blueprintable) class UFortPlaysetWorldItemDefinition : public UFortWorldItemDefinition { GENERATED_BODY() public: - UFortPlaysetWorldItemDefinition(); + UFortPlaysetWorldItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortPrerollDataItemDefinition.h b/Source/FortniteGame/Public/FortPrerollDataItemDefinition.h index 034863b8..87261986 100644 --- a/Source/FortniteGame/Public/FortPrerollDataItemDefinition.h +++ b/Source/FortniteGame/Public/FortPrerollDataItemDefinition.h @@ -15,6 +15,6 @@ protected: float StreakbreakerAccumulationMultiplier; public: - UFortPrerollDataItemDefinition(); + UFortPrerollDataItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortProfileItemDefinition.h b/Source/FortniteGame/Public/FortProfileItemDefinition.h index d355da18..6ff4d05c 100644 --- a/Source/FortniteGame/Public/FortProfileItemDefinition.h +++ b/Source/FortniteGame/Public/FortProfileItemDefinition.h @@ -18,6 +18,6 @@ protected: FString GrantToProfileType; public: - UFortProfileItemDefinition(); + UFortProfileItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortQuestItemDefinition.h b/Source/FortniteGame/Public/FortQuestItemDefinition.h index 0664450e..1648296f 100644 --- a/Source/FortniteGame/Public/FortQuestItemDefinition.h +++ b/Source/FortniteGame/Public/FortQuestItemDefinition.h @@ -174,7 +174,7 @@ protected: TSoftObjectPtr QuestAbilitySet; public: - UFortQuestItemDefinition(); + UFortQuestItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) bool ShouldDisplayOverallQuestInformation() const; diff --git a/Source/FortniteGame/Public/FortQuotaItemDefinition.h b/Source/FortniteGame/Public/FortQuotaItemDefinition.h index 430d7317..17d45092 100644 --- a/Source/FortniteGame/Public/FortQuotaItemDefinition.h +++ b/Source/FortniteGame/Public/FortQuotaItemDefinition.h @@ -19,7 +19,7 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 RechargeDelayMinutes; - UFortQuotaItemDefinition(); + UFortQuotaItemDefinition(const FObjectInitializer& ObjectInitializer); virtual FPrimaryAssetId GetPrimaryAssetId() const override { return FPrimaryAssetId("Quota", GetFName()); diff --git a/Source/FortniteGame/Public/FortRepeatableDailiesCardItemDefinition.h b/Source/FortniteGame/Public/FortRepeatableDailiesCardItemDefinition.h index fbf9cf3f..06d014c4 100644 --- a/Source/FortniteGame/Public/FortRepeatableDailiesCardItemDefinition.h +++ b/Source/FortniteGame/Public/FortRepeatableDailiesCardItemDefinition.h @@ -36,6 +36,6 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray DateOverrides; - UFortRepeatableDailiesCardItemDefinition(); + UFortRepeatableDailiesCardItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortResourceItemDefinition.h b/Source/FortniteGame/Public/FortResourceItemDefinition.h index 66f4e6ec..c85014f5 100644 --- a/Source/FortniteGame/Public/FortResourceItemDefinition.h +++ b/Source/FortniteGame/Public/FortResourceItemDefinition.h @@ -22,7 +22,7 @@ private: FFortCreativeTagsHelper CreativeTagsHelper; public: - UFortResourceItemDefinition(); + UFortResourceItemDefinition(const FObjectInitializer& ObjectInitializer); // Fix for true pure virtual functions not being implemented }; diff --git a/Source/FortniteGame/Public/FortRestedXpBoosterToken.h b/Source/FortniteGame/Public/FortRestedXpBoosterToken.h index 7815a531..f683531c 100644 --- a/Source/FortniteGame/Public/FortRestedXpBoosterToken.h +++ b/Source/FortniteGame/Public/FortRestedXpBoosterToken.h @@ -19,6 +19,6 @@ protected: bool bRequiresBattlePass; public: - UFortRestedXpBoosterToken(); + UFortRestedXpBoosterToken(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortSchematicItemDefinition.h b/Source/FortniteGame/Public/FortSchematicItemDefinition.h index 8effb9f6..ca661a7f 100644 --- a/Source/FortniteGame/Public/FortSchematicItemDefinition.h +++ b/Source/FortniteGame/Public/FortSchematicItemDefinition.h @@ -38,7 +38,7 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bUseSchematicDisplayName; - UFortSchematicItemDefinition(); + UFortSchematicItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) UFortWorldItemDefinition* GetResultWorldItemDefinition() const; diff --git a/Source/FortniteGame/Public/FortSpyTechItemDefinition.h b/Source/FortniteGame/Public/FortSpyTechItemDefinition.h index 99af2ed5..5739924b 100644 --- a/Source/FortniteGame/Public/FortSpyTechItemDefinition.h +++ b/Source/FortniteGame/Public/FortSpyTechItemDefinition.h @@ -36,6 +36,6 @@ protected: FScalableFloat IsEnabledAsFloat; public: - UFortSpyTechItemDefinition(); + UFortSpyTechItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortStatItemDefinition.h b/Source/FortniteGame/Public/FortStatItemDefinition.h index 213308bd..ce9f73c3 100644 --- a/Source/FortniteGame/Public/FortStatItemDefinition.h +++ b/Source/FortniteGame/Public/FortStatItemDefinition.h @@ -17,6 +17,6 @@ protected: FGameplayAttribute StatAttribute; public: - UFortStatItemDefinition(); + UFortStatItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortTeamPerkItemDefinition.h b/Source/FortniteGame/Public/FortTeamPerkItemDefinition.h index d360cd57..f1612466 100644 --- a/Source/FortniteGame/Public/FortTeamPerkItemDefinition.h +++ b/Source/FortniteGame/Public/FortTeamPerkItemDefinition.h @@ -29,7 +29,7 @@ protected: TArray TeamPerkLoadoutConditions; public: - UFortTeamPerkItemDefinition(); + UFortTeamPerkItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) bool HasProgressiveBonus() const; diff --git a/Source/FortniteGame/Public/FortTokenType.h b/Source/FortniteGame/Public/FortTokenType.h index 000e2d92..ecc6211c 100644 --- a/Source/FortniteGame/Public/FortTokenType.h +++ b/Source/FortniteGame/Public/FortTokenType.h @@ -34,6 +34,6 @@ public: { return FPrimaryAssetId("Token", GetFName()); } - UFortTokenType(); + UFortTokenType(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortTrapItemDefinition.h b/Source/FortniteGame/Public/FortTrapItemDefinition.h index 86154775..05dd7e53 100644 --- a/Source/FortniteGame/Public/FortTrapItemDefinition.h +++ b/Source/FortniteGame/Public/FortTrapItemDefinition.h @@ -29,6 +29,6 @@ public: { return FPrimaryAssetId("Trap", GetFName()); } - UFortTrapItemDefinition(); + UFortTrapItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortVariantTokenType.h b/Source/FortniteGame/Public/FortVariantTokenType.h index a95cb5e8..8bf56b65 100644 --- a/Source/FortniteGame/Public/FortVariantTokenType.h +++ b/Source/FortniteGame/Public/FortVariantTokenType.h @@ -41,7 +41,7 @@ protected: FString CustomGiftbox; public: - UFortVariantTokenType(); + UFortVariantTokenType(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) FGameplayTag GetVariantNameTag() const; diff --git a/Source/FortniteGame/Public/FortVehicleItemDefinition.h b/Source/FortniteGame/Public/FortVehicleItemDefinition.h index 8a63c421..9ffa4acd 100644 --- a/Source/FortniteGame/Public/FortVehicleItemDefinition.h +++ b/Source/FortniteGame/Public/FortVehicleItemDefinition.h @@ -50,6 +50,6 @@ protected: TSoftObjectPtr PreviewSkeletalMesh; public: - UFortVehicleItemDefinition(); + UFortVehicleItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortWeapon.h b/Source/FortniteGame/Public/FortWeapon.h index 8e3d2856..f1b3dbf6 100644 --- a/Source/FortniteGame/Public/FortWeapon.h +++ b/Source/FortniteGame/Public/FortWeapon.h @@ -1,9 +1,7 @@ #pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" -#include "UObject/NoExportTypes.h" -#include "UObject/NoExportTypes.h" -#include "UObject/NoExportTypes.h" +#include "EFortWeaponSoundState.h" #include "GameFramework/Actor.h" #include "Engine/DataTable.h" #include "Engine/EngineTypes.h" @@ -244,32 +242,32 @@ protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USoundBase* OutOfAmmoSound; - UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) - USoundBase* ReloadSounds[3]; + UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true, ArraySizeEnum="EFortReloadFXState")) + USoundBase* ReloadSounds[EFortReloadFXState::Max_None]; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USoundBase* PrimaryFireSound1P; - UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) - USoundBase* PrimaryFireSound[3]; + UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true, ArraySizeEnum="EFortWeaponSoundState")) + USoundBase* PrimaryFireSound[EFortWeaponSoundState::Max_None]; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USoundBase* PrimaryFireStopSound1P; - UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) - USoundBase* PrimaryFireStopSound[3]; + UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true, ArraySizeEnum="EFortWeaponSoundState")) + USoundBase* PrimaryFireStopSound[EFortWeaponSoundState::Max_None]; - UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) - USoundBase* SecondaryFireSound[3]; + UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true, ArraySizeEnum="EFortWeaponSoundState")) + USoundBase* SecondaryFireSound[EFortWeaponSoundState::Max_None]; - UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) - USoundBase* SecondaryFireStopSound[3]; + UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true, ArraySizeEnum="EFortWeaponSoundState")) + USoundBase* SecondaryFireStopSound[EFortWeaponSoundState::Max_None]; - UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) - USoundBase* ChargeFireSound1P[3]; + UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true, ArraySizeEnum="EFortWeaponChargeStateForFireFX")) + USoundBase* ChargeFireSound1P[EFortWeaponChargeStateForFireFX::Max_None]; - UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) - USoundBase* ChargeFireSound[3]; + UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true, ArraySizeEnum="EFortWeaponChargeStateForFireFX")) + USoundBase* ChargeFireSound[EFortWeaponChargeStateForFireFX::Max_None]; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USoundBase* TargetingStartSound; diff --git a/Source/FortniteGame/Public/FortWeaponItemDefinition.h b/Source/FortniteGame/Public/FortWeaponItemDefinition.h index 75a41777..32db4a42 100644 --- a/Source/FortniteGame/Public/FortWeaponItemDefinition.h +++ b/Source/FortniteGame/Public/FortWeaponItemDefinition.h @@ -176,7 +176,7 @@ private: FFortCreativeTagsHelper CreativeTagsHelper; public: - UFortWeaponItemDefinition(); + UFortWeaponItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) bool UsesPhantomReserveAmmo() const; diff --git a/Source/FortniteGame/Public/FortWeaponMeleeDualWieldItemDefinition.h b/Source/FortniteGame/Public/FortWeaponMeleeDualWieldItemDefinition.h index de860b9c..134e1b13 100644 --- a/Source/FortniteGame/Public/FortWeaponMeleeDualWieldItemDefinition.h +++ b/Source/FortniteGame/Public/FortWeaponMeleeDualWieldItemDefinition.h @@ -75,7 +75,7 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName SwingFXOffhandSocketName; - UFortWeaponMeleeDualWieldItemDefinition(); + UFortWeaponMeleeDualWieldItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) USkeletalMesh* GetWeaponMeshOffhandOverride() const; diff --git a/Source/FortniteGame/Public/FortWeaponMeleeItemDefinition.h b/Source/FortniteGame/Public/FortWeaponMeleeItemDefinition.h index f46d6dde..1a2ce98a 100644 --- a/Source/FortniteGame/Public/FortWeaponMeleeItemDefinition.h +++ b/Source/FortniteGame/Public/FortWeaponMeleeItemDefinition.h @@ -106,6 +106,6 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bCandyCaneKillReaction; - UFortWeaponMeleeItemDefinition(); + UFortWeaponMeleeItemDefinition(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortWeaponModItemDefinition.h b/Source/FortniteGame/Public/FortWeaponModItemDefinition.h index 126f9a00..d6b147af 100644 --- a/Source/FortniteGame/Public/FortWeaponModItemDefinition.h +++ b/Source/FortniteGame/Public/FortWeaponModItemDefinition.h @@ -19,7 +19,7 @@ protected: TSoftObjectPtr AbilitySet; public: - UFortWeaponModItemDefinition(); + UFortWeaponModItemDefinition(const FObjectInitializer& ObjectInitializer); // Fix for true pure virtual functions not being implemented }; diff --git a/Source/FortniteGame/Public/FortWeaponRangedItemDefinition.h b/Source/FortniteGame/Public/FortWeaponRangedItemDefinition.h index 8f5b10c3..e6695c69 100644 --- a/Source/FortniteGame/Public/FortWeaponRangedItemDefinition.h +++ b/Source/FortniteGame/Public/FortWeaponRangedItemDefinition.h @@ -52,7 +52,7 @@ private: uint8 bSecondaryFireRequiresAmmo: 1; public: - UFortWeaponRangedItemDefinition(); + UFortWeaponRangedItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) bool UseOnTouch() const; diff --git a/Source/FortniteGame/Public/FortWorkerType.h b/Source/FortniteGame/Public/FortWorkerType.h index e7e5a7ac..39e45325 100644 --- a/Source/FortniteGame/Public/FortWorkerType.h +++ b/Source/FortniteGame/Public/FortWorkerType.h @@ -37,6 +37,6 @@ protected: int32 MismatchingPersonalityPenalty; public: - UFortWorkerType(); + UFortWorkerType(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/FortWorldItemDefinition.h b/Source/FortniteGame/Public/FortWorldItemDefinition.h index 5f89d627..f63a6162 100644 --- a/Source/FortniteGame/Public/FortWorldItemDefinition.h +++ b/Source/FortniteGame/Public/FortWorldItemDefinition.h @@ -279,7 +279,7 @@ protected: uint8 NumberOfSlotsToTake; public: - UFortWorldItemDefinition(); + UFortWorldItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) float GetMaxDurability(int32 ItemLevel) const; diff --git a/Source/FortniteGame/Public/FortniteGameModule.h b/Source/FortniteGame/Public/FortniteGameModule.h new file mode 100644 index 00000000..45f8fdf6 --- /dev/null +++ b/Source/FortniteGame/Public/FortniteGameModule.h @@ -0,0 +1,8 @@ +#pragma once +#include "CoreMinimal.h" +DECLARE_LOG_CATEGORY_EXTERN(LogFortniteGame, Log, All); + +class FFortniteGameModule final : public FDefaultGameModuleImpl +{ + virtual void StartupModule() override; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Public/LobbyBackgroundTakeoverEvent.h b/Source/FortniteGame/Public/LobbyBackgroundTakeoverEvent.h index 5afebaed..dfe2183b 100644 --- a/Source/FortniteGame/Public/LobbyBackgroundTakeoverEvent.h +++ b/Source/FortniteGame/Public/LobbyBackgroundTakeoverEvent.h @@ -15,6 +15,6 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr AthenaLobbyBackgroundLevelName; - ULobbyBackgroundTakeoverEvent(); + ULobbyBackgroundTakeoverEvent(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/FortniteGame/Public/PetSyncedDanceItemDefinition.h b/Source/FortniteGame/Public/PetSyncedDanceItemDefinition.h index 30faf19f..b2266c7c 100644 --- a/Source/FortniteGame/Public/PetSyncedDanceItemDefinition.h +++ b/Source/FortniteGame/Public/PetSyncedDanceItemDefinition.h @@ -15,7 +15,7 @@ protected: TSoftObjectPtr DefaultPetAnimation; public: - UPetSyncedDanceItemDefinition(); + UPetSyncedDanceItemDefinition(const FObjectInitializer& ObjectInitializer); UFUNCTION(BlueprintCallable, BlueprintPure) TSoftObjectPtr GetPetAnimation(const UAthenaPetItemDefinition* PetItemDef) const; diff --git a/Source/FortniteGame/Public/RewardGraphToken.h b/Source/FortniteGame/Public/RewardGraphToken.h index b4831ce2..da7e09b1 100644 --- a/Source/FortniteGame/Public/RewardGraphToken.h +++ b/Source/FortniteGame/Public/RewardGraphToken.h @@ -18,6 +18,6 @@ protected: TArray ItemVariantPreviews; public: - URewardGraphToken(); + URewardGraphToken(const FObjectInitializer& ObjectInitializer); };