This commit is contained in:
0xZylox
2022-06-11 19:06:46 +02:00
parent ff2e903630
commit 7f0abd0f5e
527 changed files with 4258 additions and 3779 deletions
@@ -4,7 +4,6 @@
#include "CoreMinimal.h"
#include "Animation/AnimNotifies/AnimNotifyState.h"
#include "Sound/SoundNode.h"
#include "FortAnimNotifyState.generated.h"
/**
@@ -40,64 +39,3 @@ public:
bool bStopAudioOnNotifyEnd;
};
UENUM()
enum class EFortHandIKOverrideType : uint8
{
ForceFK = 1,
ForceIK = 2,
ForceFKSnap = 3,
EFortHandIKOverrideType_MAX = 4
};
UENUM()
enum class EFortPlayerAnimBodyType : uint8
{
Medium = 1,
Large = 2,
All = 3,
EFortPlayerAnimBodyType_MAX = 4
};
USTRUCT(BlueprintType)
struct FEmoteRetargetingNotifyParameters
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere)
EFortPlayerAnimBodyType BodyTypeToAffect;
UPROPERTY(EditAnywhere)
EFortHandIKOverrideType LeftHandIK;
UPROPERTY(EditAnywhere)
EFortHandIKOverrideType RightHandIK;
};
UCLASS(BlueprintType)
class UFortAnimNotifyState_EmoteRetargeting : public UAnimNotifyState
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere)
TArray<FEmoteRetargetingNotifyParameters> EmoteParameters;
};
UCLASS(BlueprintType)
class UFortSoundNodeLicensedContentSwitcher : public USoundNode
{
GENERATED_BODY()
public:
};
@@ -7,24 +7,27 @@
#include "FFortColorPalette.h"
#include "FortItemSeriesDefinition.generated.h"
UCLASS()
class FORTNITEGAME_API UFortItemSeriesDefinition : public UPrimaryDataAsset
UCLASS(BlueprintType)
class UFortItemSeriesDefinition : public UPrimaryDataAsset
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly)
FText DisplayName;
UPROPERTY(EditAnywhere, BlueprintReadOnly)
FFortColorPalette Colors;
UPROPERTY(EditAnywhere)
FText DisplayName;
UPROPERTY(EditAnywhere, BlueprintReadOnly)
TSoftObjectPtr<UTexture> BackgroundTexture;
UPROPERTY(EditAnywhere)
FFortColorPalette Colors;
UPROPERTY(EditAnywhere, BlueprintReadOnly)
TSoftObjectPtr<UObject> ItemCardMaterial;
UPROPERTY(EditAnywhere)
TSoftObjectPtr<UTexture2D> BackgroundTexture;
UPROPERTY(EditAnywhere)
TSoftObjectPtr<UMaterialInterface> ItemCardMaterial;
UPROPERTY(EditAnywhere)
TSoftObjectPtr<UMaterialInterface> BackgroundMaterial;
UPROPERTY(EditAnywhere, BlueprintReadOnly)
TSoftObjectPtr<UObject> BackgroundMaterial;
};
@@ -0,0 +1,30 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "FFortColorPalette.h"
#include "FortItemSeriesDefinition.generated.h"
UCLASS()
class FORTNITEGAME_API UFortItemSeriesDefinition : public UPrimaryDataAsset
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly)
FText DisplayName;
UPROPERTY(EditAnywhere, BlueprintReadOnly)
FFortColorPalette Colors;
UPROPERTY(EditAnywhere, BlueprintReadOnly)
TSoftObjectPtr<UTexture> BackgroundTexture;
UPROPERTY(EditAnywhere, BlueprintReadOnly)
TSoftObjectPtr<UObject> ItemCardMaterial;
UPROPERTY(EditAnywhere, BlueprintReadOnly)
TSoftObjectPtr<UObject> BackgroundMaterial;
};