mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
Lil Cleanup add Weapon Classes and some Data and Facial Master ABP for head facials
This commit is contained in:
@@ -18,3 +18,113 @@ GameDefaultMap=/Game/Athena/Athena_Terrain.Athena_Terrain
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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bUseAudioStreamCaching=True
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[SystemSettings]
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Compat.MAX_GPUSKIN_BONES=75
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[AssetRegistry]
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bSerializeDependencies=false
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bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=true
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bFilterAssetDataWithNoTags=true
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bFilterDependenciesWithNoTags=true
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+CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=CharacterPartType)
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+CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=SkeletalMesh)
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+CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=GenderPermitted)
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+CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=BodyTypesPermitted)
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+CookedTagsWhitelist=(Class=FortItemDefinition,Tag=DisplayName)
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+CookedTagsWhitelist=(Class=FortItemDefinition,Tag=ItemType)
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+CookedTagsWhitelist=(Class=FortItemDefinition,Tag=bNeverPersisted)
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+CookedTagsWhitelist=(Class=FortEmoteItemDefinition,Tag=CommandName)
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# +CookedTagsWhitelist=(Class=FortSchematicItemDefinition,Tag=CraftingRecipe)
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# +CookedTagsWhitelist=(Class=FortMissionInfo,Tag=MissionTags)
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# +CookedTagsWhitelist=(Class=Blueprint,Tag=BuildingType)
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# +CookedTagsWhitelist=(Class=Blueprint,Tag=bIsPlayerBuildable)
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# +CookedTagsWhitelist=(Class=Blueprint,Tag=CurrentBuildingLevel)
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# +CookedTagsWhitelist=(Class=Blueprint,Tag=ActionEnvironment)
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# +CookedTagsWhitelist=(Class=World,Tag=FoundationMeta)
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# +CookedTagsWhitelist=(Class=Blueprint,Tag=DescriptorTag)
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+CookedTagsAsFName=ItemType
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+CookedTagsAsFName=BuildingType
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+CookedTagsAsFName=CharacterPartType
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+CookedTagsAsFName=BodyTypesPermitted
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+CookedTagsAsFName=GenderPermitted
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+CookedTagsAsPathName=GameplayCueName
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+CookedTagsAsPathName=SkeletalMesh
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-2800.000000
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DefaultTerminalVelocity=4000.000000
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DefaultFluidFriction=0.300000
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SimulateScratchMemorySize=262144
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RagdollAggregateThreshold=4
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TriangleMeshTriangleMinAreaThreshold=5.000000
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bEnableShapeSharing=False
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bEnablePCM=False
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bEnableStabilization=False
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bWarnMissingLocks=True
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bEnable2DPhysics=False
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PhysicErrorCorrection=(PingExtrapolation=0.300000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=0.010000,MaxRestoredStateError=2.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.020000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=20.000000,ErrorAccumulationSeconds=3.000000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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DefaultDegreesOfFreedom=Full3D
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BounceThresholdVelocity=200.000000
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FrictionCombineMode=Average
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RestitutionCombineMode=Average
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MaxAngularVelocity=3600.000000
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MaxDepenetrationVelocity=0.000000
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ContactOffsetMultiplier=0.010000
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MinContactOffset=0.000100
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MaxContactOffset=1.000000
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bSimulateSkeletalMeshOnDedicatedServer=False
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DefaultShapeComplexity=CTF_UseSimpleAndComplex
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bSuppressFaceRemapTable=True
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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bEnableEnhancedDeterminism=False
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AnimPhysicsMinDeltaTime=0.000100
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bSimulateAnimPhysicsAfterReset=True
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MaxPhysicsDeltaTime=0.050000
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bSubstepping=False
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bSubsteppingAsync=False
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MaxSubstepDeltaTime=0.050000
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MaxSubsteps=3
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SyncSceneSmoothingFactor=0.000000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=100
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+PhysicalSurfaces=(Type=SurfaceType1,Name="Wood")
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+PhysicalSurfaces=(Type=SurfaceType2,Name="Stone")
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+PhysicalSurfaces=(Type=SurfaceType3,Name="Metal")
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+PhysicalSurfaces=(Type=SurfaceType4,Name="HumanFlesh")
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+PhysicalSurfaces=(Type=SurfaceType5,Name="HumanOppositionFlesh")
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+PhysicalSurfaces=(Type=SurfaceType6,Name="HuskFlesh")
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+PhysicalSurfaces=(Type=SurfaceType7,Name="PurpleFlesh")
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+PhysicalSurfaces=(Type=SurfaceType8,Name="Water")
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+PhysicalSurfaces=(Type=SurfaceType9,Name="Grass")
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+PhysicalSurfaces=(Type=SurfaceType10,Name="Dirt")
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+PhysicalSurfaces=(Type=SurfaceType11,Name="Explosive")
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+PhysicalSurfaces=(Type=SurfaceType12,Name="WeakSpot")
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+PhysicalSurfaces=(Type=SurfaceType13,Name="Objective")
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+PhysicalSurfaces=(Type=SurfaceType14,Name="WeakSpot_Wood")
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+PhysicalSurfaces=(Type=SurfaceType15,Name="WeakSpot_Stone")
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+PhysicalSurfaces=(Type=SurfaceType16,Name="WeakSpot_Metal")
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+PhysicalSurfaces=(Type=SurfaceType17,Name="TakerFlesh")
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+PhysicalSurfaces=(Type=SurfaceType18,Name="Glass")
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+PhysicalSurfaces=(Type=SurfaceType19,Name="HuskFleshMetal")
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+PhysicalSurfaces=(Type=SurfaceType20,Name="HuskFleshIce")
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+PhysicalSurfaces=(Type=SurfaceType21,Name="HuskFleshElectric")
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+PhysicalSurfaces=(Type=SurfaceType22,Name="HuskFleshFire")
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+PhysicalSurfaces=(Type=SurfaceType23,Name="Snow")
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+PhysicalSurfaces=(Type=SurfaceType24,Name="Ice")
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+PhysicalSurfaces=(Type=SurfaceType25,Name="Lava")
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
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[/Script/UnrealEd.CookerSettings]
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cook.AllowCookedDataInEditorBuilds=True
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s.AllowUnversionedContentInEditor=1
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+10
-4
@@ -2,12 +2,15 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=0D60AEF640166774DADBD19E5F806578
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CopyrightNotice=Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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ProjectName=Fortnite
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ProjectDisplayedTitle=NSLOCTEXT("", "FortniteMainWindowTitle", "Fortnite")
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ProjectVersion=1.0.0
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CompanyName=Epic Games, Inc.
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CompanyDistinguishedName="CN=Epic Games, O=Epic Games, L=Cary, S=North Carolina, C=US"
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CopyrightNotice=Copyright Epic Games, Inc. All Rights Reserved.
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bUseBorderlessWindow=True
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[StartupActions]
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bAddPacks=True
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InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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[/Script/Engine.AssetManagerSettings]
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-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")))
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@@ -22,6 +25,9 @@ InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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+PrimaryAssetTypesToScan=(PrimaryAssetType="AthenaDance",AssetBaseClass=/Script/FortniteGame.AthenaDanceItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/Cosmetics/Dances"),(Path="/Game/Zylox/Animations/Emotes/Items"),(Path="/Game/Athena/Items/Cosmetics/Toys"),(Path="/Game/Athena/Items/Cosmetics/Sprays")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="GameDataCosmetics",AssetBaseClass=/Script/FortniteGame.GameDataCosmetics,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Balance")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="SkeletalMesh",AssetBaseClass=/Script/Engine.SkeletalMesh,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=,SpecificAssets=(None),Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="GiftBox",AssetBaseClass=/Script/FortniteGame.FortGiftBoxItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Items/GiftBoxes")),SpecificAssets=,Rules=(Priority=20,ChunkId=10,bApplyRecursively=True,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="ItemAccessToken",AssetBaseClass=/Script/FortniteGame.FortItemAccessTokenType,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/ItemAccessTokens")),SpecificAssets=,Rules=(Priority=20,ChunkId=10,bApplyRecursively=True,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="Weapon",AssetBaseClass=/Script/FortniteGame.FortWeaponItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Items/Weapons"),(Path="/Game/Abilities/Player"),(Path="/Game/Athena/Items/Weapons"),(Path="/Game/Athena/Items/Consumables"),(Path="/Game/Playgrounds/Items"),(Path="/Game/Athena/Items/Gameplay"),(Path="/Game/Athena/Items/HeldObjects")),SpecificAssets=,Rules=(Priority=20,ChunkId=10,bApplyRecursively=True,CookRule=AlwaysCook))
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bOnlyCookProductionAssets=False
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bShouldManagerDetermineTypeAndName=False
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bShouldGuessTypeAndNameInEditor=True
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@@ -2705,6 +2705,7 @@ NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Athena.Volume.Sepia",DevComment="")
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+GameplayTagList=(Tag="Athena.Volume.SleepyTime",DevComment="")
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+GameplayTagList=(Tag="Athena.Volume.TheBlock",DevComment="")
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+GameplayTagList=(Tag="Bacchus.Harvest.Pickaxe",DevComment="")
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+GameplayTagList=(Tag="Bacchus.Use.Wear.Snowman",DevComment="Gameplay Bacchus tag for Sneaky Snowman")
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+GameplayTagList=(Tag="BattleLabDevice.AutoLauncher.Explosive.Projectile",DevComment="")
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+GameplayTagList=(Tag="BGA.Propane",DevComment="")
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@@ -4642,15 +4643,18 @@ NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Gameplay.Creative.OOCHealth",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Creative.OOCShield",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Creative.UTDoubleDamage",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Damage",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Damage.Boombox",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Damage.EliminationZone",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Damage.Environment.Falling.Balloons",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Damage.Environment.Tornado",DevComment="Tag for the Damage Received by Midland Tornado")
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+GameplayTagList=(Tag="Gameplay.Damage.IgnorePawnDamageFX",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Damage.Physical.Explosive.Gas",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Damage.Physical.Impact",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Damage.Underwater",DevComment="")
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+GameplayTagList=(Tag="Gameplay.DamageSource.Alteration.AOE",DevComment="")
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+GameplayTagList=(Tag="Gameplay.DamageSource.EliminationZone",DevComment="")
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+GameplayTagList=(Tag="Gameplay.DamageSource.Weapon",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Effect.BouncePadCount",DevComment="Tag to track number of times player hits a Bounce Pad within a certain time.")
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+GameplayTagList=(Tag="Gameplay.Effect.BouncePadCount.Max",DevComment="Bounce Pad Tracker count has reached max value")
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+GameplayTagList=(Tag="Gameplay.Effect.Toy.Activate.ResetScore",DevComment="")
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@@ -5912,6 +5916,7 @@ NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Granted.HCChallenge.TacoTime.Dancing",DevComment="")
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+GameplayTagList=(Tag="Granted.HighTower.Power.Squash.WhirlwindBlast.LowGrav",DevComment="")
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+GameplayTagList=(Tag="Granted.ItemEquipped.Consumable.Crashpad.VR",DevComment="")
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+GameplayTagList=(Tag="Granted.ItemEquipped.Melee.Harvest",DevComment="")
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+GameplayTagList=(Tag="Granted.Melee.BlockBreak",DevComment="")
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+GameplayTagList=(Tag="Granted.Melee.Dodging.East",DevComment="")
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+GameplayTagList=(Tag="Granted.Melee.Dodging.North",DevComment="")
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@@ -6555,6 +6560,7 @@ NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Hero.StatLine.Shields",DevComment="")
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+GameplayTagList=(Tag="Homebase.Class.IsCommando.CapedValentine",DevComment="")
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+GameplayTagList=(Tag="Homebase.Class.IsCommando.Drifter",DevComment="")
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+GameplayTagList=(Tag="Homebase.Class.IsCommando.Headshot",DevComment="")
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+GameplayTagList=(Tag="Homebase.Class.IsConstructor.BlackKnight",DevComment="")
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+GameplayTagList=(Tag="Homebase.Class.IsConstructor.MountedTurret",DevComment="MountedTurretClass")
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+GameplayTagList=(Tag="Homebase.Class.IsConstructor.SentryGun",DevComment="Base Class for new Mounted Sentry Turret ability")
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@@ -7875,6 +7881,8 @@ NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Weapon.EditTool",DevComment="")
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+GameplayTagList=(Tag="Weapon.HasDodgeAction",DevComment="")
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+GameplayTagList=(Tag="Weapon.LTM.End.Boots",DevComment="")
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+GameplayTagList=(Tag="weapon.melee.harvest",DevComment="")
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+GameplayTagList=(Tag="Weapon.Melee.Impact.Pickaxe",DevComment="")
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+GameplayTagList=(Tag="Weapon.Melee.InfinityBlade",DevComment="")
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+GameplayTagList=(Tag="Weapon.Melee.Piercing.Spear.DisableInput",DevComment="")
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+GameplayTagList=(Tag="Weapon.Melee.Piercing.Spear.EnableInput",DevComment="")
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