Lil Cleanup add Weapon Classes and some Data and Facial Master ABP for head facials

This commit is contained in:
Zylox
2022-11-13 02:08:53 +01:00
parent 06f9727d09
commit 6e2bd2a1eb
592 changed files with 2577 additions and 491 deletions
+110
View File
@@ -18,3 +18,113 @@ GameDefaultMap=/Game/Athena/Athena_Terrain.Athena_Terrain
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
bUseAudioStreamCaching=True
[SystemSettings]
Compat.MAX_GPUSKIN_BONES=75
[AssetRegistry]
bSerializeDependencies=false
bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=true
bFilterAssetDataWithNoTags=true
bFilterDependenciesWithNoTags=true
+CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=CharacterPartType)
+CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=SkeletalMesh)
+CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=GenderPermitted)
+CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=BodyTypesPermitted)
+CookedTagsWhitelist=(Class=FortItemDefinition,Tag=DisplayName)
+CookedTagsWhitelist=(Class=FortItemDefinition,Tag=ItemType)
+CookedTagsWhitelist=(Class=FortItemDefinition,Tag=bNeverPersisted)
+CookedTagsWhitelist=(Class=FortEmoteItemDefinition,Tag=CommandName)
# +CookedTagsWhitelist=(Class=FortSchematicItemDefinition,Tag=CraftingRecipe)
# +CookedTagsWhitelist=(Class=FortMissionInfo,Tag=MissionTags)
# +CookedTagsWhitelist=(Class=Blueprint,Tag=BuildingType)
# +CookedTagsWhitelist=(Class=Blueprint,Tag=bIsPlayerBuildable)
# +CookedTagsWhitelist=(Class=Blueprint,Tag=CurrentBuildingLevel)
# +CookedTagsWhitelist=(Class=Blueprint,Tag=ActionEnvironment)
# +CookedTagsWhitelist=(Class=World,Tag=FoundationMeta)
# +CookedTagsWhitelist=(Class=Blueprint,Tag=DescriptorTag)
+CookedTagsAsFName=ItemType
+CookedTagsAsFName=BuildingType
+CookedTagsAsFName=CharacterPartType
+CookedTagsAsFName=BodyTypesPermitted
+CookedTagsAsFName=GenderPermitted
+CookedTagsAsPathName=GameplayCueName
+CookedTagsAsPathName=SkeletalMesh
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-2800.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
SimulateScratchMemorySize=262144
RagdollAggregateThreshold=4
TriangleMeshTriangleMinAreaThreshold=5.000000
bEnableShapeSharing=False
bEnablePCM=False
bEnableStabilization=False
bWarnMissingLocks=True
bEnable2DPhysics=False
PhysicErrorCorrection=(PingExtrapolation=0.300000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=0.010000,MaxRestoredStateError=2.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.020000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=20.000000,ErrorAccumulationSeconds=3.000000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
DefaultDegreesOfFreedom=Full3D
BounceThresholdVelocity=200.000000
FrictionCombineMode=Average
RestitutionCombineMode=Average
MaxAngularVelocity=3600.000000
MaxDepenetrationVelocity=0.000000
ContactOffsetMultiplier=0.010000
MinContactOffset=0.000100
MaxContactOffset=1.000000
bSimulateSkeletalMeshOnDedicatedServer=False
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bSuppressFaceRemapTable=True
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
AnimPhysicsMinDeltaTime=0.000100
bSimulateAnimPhysicsAfterReset=True
MaxPhysicsDeltaTime=0.050000
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.050000
MaxSubsteps=3
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=100
+PhysicalSurfaces=(Type=SurfaceType1,Name="Wood")
+PhysicalSurfaces=(Type=SurfaceType2,Name="Stone")
+PhysicalSurfaces=(Type=SurfaceType3,Name="Metal")
+PhysicalSurfaces=(Type=SurfaceType4,Name="HumanFlesh")
+PhysicalSurfaces=(Type=SurfaceType5,Name="HumanOppositionFlesh")
+PhysicalSurfaces=(Type=SurfaceType6,Name="HuskFlesh")
+PhysicalSurfaces=(Type=SurfaceType7,Name="PurpleFlesh")
+PhysicalSurfaces=(Type=SurfaceType8,Name="Water")
+PhysicalSurfaces=(Type=SurfaceType9,Name="Grass")
+PhysicalSurfaces=(Type=SurfaceType10,Name="Dirt")
+PhysicalSurfaces=(Type=SurfaceType11,Name="Explosive")
+PhysicalSurfaces=(Type=SurfaceType12,Name="WeakSpot")
+PhysicalSurfaces=(Type=SurfaceType13,Name="Objective")
+PhysicalSurfaces=(Type=SurfaceType14,Name="WeakSpot_Wood")
+PhysicalSurfaces=(Type=SurfaceType15,Name="WeakSpot_Stone")
+PhysicalSurfaces=(Type=SurfaceType16,Name="WeakSpot_Metal")
+PhysicalSurfaces=(Type=SurfaceType17,Name="TakerFlesh")
+PhysicalSurfaces=(Type=SurfaceType18,Name="Glass")
+PhysicalSurfaces=(Type=SurfaceType19,Name="HuskFleshMetal")
+PhysicalSurfaces=(Type=SurfaceType20,Name="HuskFleshIce")
+PhysicalSurfaces=(Type=SurfaceType21,Name="HuskFleshElectric")
+PhysicalSurfaces=(Type=SurfaceType22,Name="HuskFleshFire")
+PhysicalSurfaces=(Type=SurfaceType23,Name="Snow")
+PhysicalSurfaces=(Type=SurfaceType24,Name="Ice")
+PhysicalSurfaces=(Type=SurfaceType25,Name="Lava")
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
[/Script/UnrealEd.CookerSettings]
cook.AllowCookedDataInEditorBuilds=True
s.AllowUnversionedContentInEditor=1
+10 -4
View File
@@ -2,12 +2,15 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=0D60AEF640166774DADBD19E5F806578
CopyrightNotice=Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
ProjectName=Fortnite
ProjectDisplayedTitle=NSLOCTEXT("", "FortniteMainWindowTitle", "Fortnite")
ProjectVersion=1.0.0
CompanyName=Epic Games, Inc.
CompanyDistinguishedName="CN=Epic Games, O=Epic Games, L=Cary, S=North Carolina, C=US"
CopyrightNotice=Copyright Epic Games, Inc. All Rights Reserved.
bUseBorderlessWindow=True
[StartupActions]
bAddPacks=True
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
[/Script/Engine.AssetManagerSettings]
-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")))
@@ -22,6 +25,9 @@ InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
+PrimaryAssetTypesToScan=(PrimaryAssetType="AthenaDance",AssetBaseClass=/Script/FortniteGame.AthenaDanceItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/Cosmetics/Dances"),(Path="/Game/Zylox/Animations/Emotes/Items"),(Path="/Game/Athena/Items/Cosmetics/Toys"),(Path="/Game/Athena/Items/Cosmetics/Sprays")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="GameDataCosmetics",AssetBaseClass=/Script/FortniteGame.GameDataCosmetics,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Balance")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="SkeletalMesh",AssetBaseClass=/Script/Engine.SkeletalMesh,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=,SpecificAssets=(None),Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="GiftBox",AssetBaseClass=/Script/FortniteGame.FortGiftBoxItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Items/GiftBoxes")),SpecificAssets=,Rules=(Priority=20,ChunkId=10,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="ItemAccessToken",AssetBaseClass=/Script/FortniteGame.FortItemAccessTokenType,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/ItemAccessTokens")),SpecificAssets=,Rules=(Priority=20,ChunkId=10,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Weapon",AssetBaseClass=/Script/FortniteGame.FortWeaponItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Items/Weapons"),(Path="/Game/Abilities/Player"),(Path="/Game/Athena/Items/Weapons"),(Path="/Game/Athena/Items/Consumables"),(Path="/Game/Playgrounds/Items"),(Path="/Game/Athena/Items/Gameplay"),(Path="/Game/Athena/Items/HeldObjects")),SpecificAssets=,Rules=(Priority=20,ChunkId=10,bApplyRecursively=True,CookRule=AlwaysCook))
bOnlyCookProductionAssets=False
bShouldManagerDetermineTypeAndName=False
bShouldGuessTypeAndNameInEditor=True
+8
View File
@@ -2705,6 +2705,7 @@ NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="Athena.Volume.Sepia",DevComment="")
+GameplayTagList=(Tag="Athena.Volume.SleepyTime",DevComment="")
+GameplayTagList=(Tag="Athena.Volume.TheBlock",DevComment="")
+GameplayTagList=(Tag="Bacchus.Harvest.Pickaxe",DevComment="")
+GameplayTagList=(Tag="Bacchus.Use.Wear.Snowman",DevComment="Gameplay Bacchus tag for Sneaky Snowman")
+GameplayTagList=(Tag="BattleLabDevice.AutoLauncher.Explosive.Projectile",DevComment="")
+GameplayTagList=(Tag="BGA.Propane",DevComment="")
@@ -4642,15 +4643,18 @@ NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="Gameplay.Creative.OOCHealth",DevComment="")
+GameplayTagList=(Tag="Gameplay.Creative.OOCShield",DevComment="")
+GameplayTagList=(Tag="Gameplay.Creative.UTDoubleDamage",DevComment="")
+GameplayTagList=(Tag="Gameplay.Damage",DevComment="")
+GameplayTagList=(Tag="Gameplay.Damage.Boombox",DevComment="")
+GameplayTagList=(Tag="Gameplay.Damage.EliminationZone",DevComment="")
+GameplayTagList=(Tag="Gameplay.Damage.Environment.Falling.Balloons",DevComment="")
+GameplayTagList=(Tag="Gameplay.Damage.Environment.Tornado",DevComment="Tag for the Damage Received by Midland Tornado")
+GameplayTagList=(Tag="Gameplay.Damage.IgnorePawnDamageFX",DevComment="")
+GameplayTagList=(Tag="Gameplay.Damage.Physical.Explosive.Gas",DevComment="")
+GameplayTagList=(Tag="Gameplay.Damage.Physical.Impact",DevComment="")
+GameplayTagList=(Tag="Gameplay.Damage.Underwater",DevComment="")
+GameplayTagList=(Tag="Gameplay.DamageSource.Alteration.AOE",DevComment="")
+GameplayTagList=(Tag="Gameplay.DamageSource.EliminationZone",DevComment="")
+GameplayTagList=(Tag="Gameplay.DamageSource.Weapon",DevComment="")
+GameplayTagList=(Tag="Gameplay.Effect.BouncePadCount",DevComment="Tag to track number of times player hits a Bounce Pad within a certain time.")
+GameplayTagList=(Tag="Gameplay.Effect.BouncePadCount.Max",DevComment="Bounce Pad Tracker count has reached max value")
+GameplayTagList=(Tag="Gameplay.Effect.Toy.Activate.ResetScore",DevComment="")
@@ -5912,6 +5916,7 @@ NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="Granted.HCChallenge.TacoTime.Dancing",DevComment="")
+GameplayTagList=(Tag="Granted.HighTower.Power.Squash.WhirlwindBlast.LowGrav",DevComment="")
+GameplayTagList=(Tag="Granted.ItemEquipped.Consumable.Crashpad.VR",DevComment="")
+GameplayTagList=(Tag="Granted.ItemEquipped.Melee.Harvest",DevComment="")
+GameplayTagList=(Tag="Granted.Melee.BlockBreak",DevComment="")
+GameplayTagList=(Tag="Granted.Melee.Dodging.East",DevComment="")
+GameplayTagList=(Tag="Granted.Melee.Dodging.North",DevComment="")
@@ -6555,6 +6560,7 @@ NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="Hero.StatLine.Shields",DevComment="")
+GameplayTagList=(Tag="Homebase.Class.IsCommando.CapedValentine",DevComment="")
+GameplayTagList=(Tag="Homebase.Class.IsCommando.Drifter",DevComment="")
+GameplayTagList=(Tag="Homebase.Class.IsCommando.Headshot",DevComment="")
+GameplayTagList=(Tag="Homebase.Class.IsConstructor.BlackKnight",DevComment="")
+GameplayTagList=(Tag="Homebase.Class.IsConstructor.MountedTurret",DevComment="MountedTurretClass")
+GameplayTagList=(Tag="Homebase.Class.IsConstructor.SentryGun",DevComment="Base Class for new Mounted Sentry Turret ability")
@@ -7875,6 +7881,8 @@ NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="Weapon.EditTool",DevComment="")
+GameplayTagList=(Tag="Weapon.HasDodgeAction",DevComment="")
+GameplayTagList=(Tag="Weapon.LTM.End.Boots",DevComment="")
+GameplayTagList=(Tag="weapon.melee.harvest",DevComment="")
+GameplayTagList=(Tag="Weapon.Melee.Impact.Pickaxe",DevComment="")
+GameplayTagList=(Tag="Weapon.Melee.InfinityBlade",DevComment="")
+GameplayTagList=(Tag="Weapon.Melee.Piercing.Spear.DisableInput",DevComment="")
+GameplayTagList=(Tag="Weapon.Melee.Piercing.Spear.EnableInput",DevComment="")