diff --git a/.idea/.idea.FortniteGame/.idea/.gitignore b/.idea/.idea.FortniteGame/.idea/.gitignore new file mode 100644 index 00000000..f76837ca --- /dev/null +++ b/.idea/.idea.FortniteGame/.idea/.gitignore @@ -0,0 +1,13 @@ +# Default ignored files +/shelf/ +/workspace.xml +# Rider ignored files +/modules.xml +/contentModel.xml +/.idea.FortniteGame.iml +/projectSettingsUpdater.xml +# Editor-based HTTP Client requests +/httpRequests/ +# Datasource local storage ignored files +/dataSources/ +/dataSources.local.xml diff --git a/.idea/.idea.FortniteGame/.idea/.name b/.idea/.idea.FortniteGame/.idea/.name new file mode 100644 index 00000000..b357feca --- /dev/null +++ b/.idea/.idea.FortniteGame/.idea/.name @@ -0,0 +1 @@ +FortniteGame \ No newline at end of file diff --git a/.idea/.idea.FortniteGame/.idea/aws.xml b/.idea/.idea.FortniteGame/.idea/aws.xml new file mode 100644 index 00000000..b63b642c --- /dev/null +++ b/.idea/.idea.FortniteGame/.idea/aws.xml @@ -0,0 +1,11 @@ + + + + + + \ No newline at end of file diff --git a/.idea/.idea.FortniteGame/.idea/discord.xml b/.idea/.idea.FortniteGame/.idea/discord.xml new file mode 100644 index 00000000..d8e95616 --- /dev/null +++ b/.idea/.idea.FortniteGame/.idea/discord.xml @@ -0,0 +1,7 @@ + + + + + \ No newline at end of file diff --git a/.idea/.idea.FortniteGame/.idea/encodings.xml b/.idea/.idea.FortniteGame/.idea/encodings.xml new file mode 100644 index 00000000..df87cf95 --- /dev/null +++ b/.idea/.idea.FortniteGame/.idea/encodings.xml @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/.idea/.idea.FortniteGame/.idea/indexLayout.xml b/.idea/.idea.FortniteGame/.idea/indexLayout.xml new file mode 100644 index 00000000..7b08163c --- /dev/null +++ b/.idea/.idea.FortniteGame/.idea/indexLayout.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/.idea.FortniteGame/.idea/misc.xml b/.idea/.idea.FortniteGame/.idea/misc.xml new file mode 100644 index 00000000..1d8c84d0 --- /dev/null +++ b/.idea/.idea.FortniteGame/.idea/misc.xml @@ -0,0 +1,6 @@ + + + + + \ No newline at end of file diff --git a/.idea/.idea.FortniteGame/.idea/vcs.xml b/.idea/.idea.FortniteGame/.idea/vcs.xml new file mode 100644 index 00000000..94a25f7f --- /dev/null +++ b/.idea/.idea.FortniteGame/.idea/vcs.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/Config/DefaultEditor.ini b/Config/DefaultEditor.ini index 8b137891..126060f7 100644 --- a/Config/DefaultEditor.ini +++ b/Config/DefaultEditor.ini @@ -1 +1,18 @@ +[/Script/Localization.LocalizationSettings] 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diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index 64d80560..6dcf1077 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -19,11 +19,16 @@ InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent") +PrimaryAssetTypesToScan=(PrimaryAssetType="FortHeroSpecialization",AssetBaseClass=/Script/FortniteGame.FortHeroSpecialization,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=,SpecificAssets=,Rules=(Priority=-1,ChunkId=1002,bApplyRecursively=True,CookRule=AlwaysCook)) +PrimaryAssetTypesToScan=(PrimaryAssetType="CustomCharacterPart",AssetBaseClass=/Script/FortniteGame.CustomCharacterPart,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Heroes/Meshes/Bodies"),(Path="/Game/Characters/CharacterParts/FaceAccessories"),(Path="/Game/Characters/CharacterParts/Female/Medium/Heads")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook)) +PrimaryAssetTypesToScan=(PrimaryAssetType="AthenaMusicPack",AssetBaseClass=/Script/FortniteGame.AthenaMusicPackItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/Cosmetics/MusicPacks")),SpecificAssets=,Rules=(Priority=-1,ChunkId=1000,bApplyRecursively=True,CookRule=AlwaysCook)) -+PrimaryAssetTypesToScan=(PrimaryAssetType="AthenaDance",AssetBaseClass=/Script/FortniteGame.AthenaDanceItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/Cosmetics/Dances")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook)) ++PrimaryAssetTypesToScan=(PrimaryAssetType="AthenaDance",AssetBaseClass=/Script/FortniteGame.AthenaDanceItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/Cosmetics/Dances"),(Path="/Game/Zylox/Animations/Emotes/Items"),(Path="/Game/Athena/Items/Cosmetics/Toys"),(Path="/Game/Athena/Items/Cosmetics/Sprays")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook)) +PrimaryAssetTypesToScan=(PrimaryAssetType="GameDataCosmetics",AssetBaseClass=/Script/FortniteGame.GameDataCosmetics,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Balance")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook)) ++PrimaryAssetTypesToScan=(PrimaryAssetType="SkeletalMesh",AssetBaseClass=/Script/Engine.SkeletalMesh,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=,SpecificAssets=(None),Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook)) bOnlyCookProductionAssets=False bShouldManagerDetermineTypeAndName=False bShouldGuessTypeAndNameInEditor=True bShouldAcquireMissingChunksOnLoad=False MetaDataTagsForAssetRegistry=() +[/Script/UnrealEd.ProjectPackagingSettings] +bSharedMaterialNativeLibraries=False +bShareMaterialShaderCode=False + diff --git a/Config/DefaultGameplayTags.ini b/Config/DefaultGameplayTags.ini index 1bba2025..70a79c15 100644 --- a/Config/DefaultGameplayTags.ini +++ b/Config/DefaultGameplayTags.ini @@ -3232,6 +3232,7 @@ NetIndexFirstBitSegment=16 +GameplayTagList=(Tag="Cosmetics.Set.RoadSnake",DevComment="") +GameplayTagList=(Tag="Cosmetics.Set.RobotRed",DevComment="") +GameplayTagList=(Tag="Cosmetics.Set.RobotTrouble",DevComment="") ++GameplayTagList=(Tag="Cosmetics.Set.Roll",DevComment="") +GameplayTagList=(Tag="Cosmetics.Set.Rooster",DevComment="") +GameplayTagList=(Tag="Cosmetics.Set.RoseLeader",DevComment="") +GameplayTagList=(Tag="Cosmetics.Set.RoughStreet",DevComment="") diff --git a/Config/Localization/Game_Compile.ini b/Config/Localization/Game_Compile.ini new file mode 100644 index 00000000..5a084b2f --- /dev/null +++ b/Config/Localization/Game_Compile.ini @@ -0,0 +1,14 @@ +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +ResourceName=Game.locres +bSkipSourceCheck=false +bValidateFormatPatterns=true +bValidateSafeWhitespace=false +CulturesToGenerate=en + +[GatherTextStep0] +CommandletClass=GenerateTextLocalizationResource + diff --git a/Config/Localization/Game_Export.ini b/Config/Localization/Game_Export.ini new file mode 100644 index 00000000..e067d0f2 --- /dev/null +++ b/Config/Localization/Game_Export.ini @@ -0,0 +1,15 @@ +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +CulturesToGenerate=en +ManifestName=Game.manifest +ArchiveName=Game.archive +PortableObjectName=Game.po + +[GatherTextStep0] +CommandletClass=InternationalizationExport +bExportLoc=true +LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource +ShouldPersistCommentsOnExport=false +ShouldAddSourceLocationsAsComments=true + diff --git a/Config/Localization/Game_ExportDialogueScript.ini b/Config/Localization/Game_ExportDialogueScript.ini new file mode 100644 index 00000000..0a451f32 --- /dev/null +++ b/Config/Localization/Game_ExportDialogueScript.ini @@ -0,0 +1,11 @@ +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +CulturesToGenerate=en +ManifestName=Game.manifest +ArchiveName=Game.archive +DialogueScriptName=GameDialogue.csv + +[GatherTextStep0] +CommandletClass=ExportDialogueScript + diff --git a/Config/Localization/Game_Gather.ini b/Config/Localization/Game_Gather.ini new file mode 100644 index 00000000..509804d7 --- /dev/null +++ b/Config/Localization/Game_Gather.ini @@ -0,0 +1,22 @@ +[CommonSettings] +ManifestDependencies=../../../../../Games/UE_4.25/Engine/Content/Localization/Engine/Engine.manifest +ManifestDependencies=../../../../../Games/UE_4.25/Engine/Content/Localization/Editor/Editor.manifest +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +CulturesToGenerate=en + +[GatherTextStep0] +CommandletClass=GenerateGatherManifest + +[GatherTextStep1] +CommandletClass=GenerateGatherArchive + +[GatherTextStep2] +CommandletClass=GenerateTextLocalizationReport +bWordCountReport=true +WordCountReportName=Game.csv +bConflictReport=true +ConflictReportName=Game_Conflicts.txt + diff --git a/Config/Localization/Game_GenerateReports.ini b/Config/Localization/Game_GenerateReports.ini new file mode 100644 index 00000000..4749441f --- /dev/null +++ b/Config/Localization/Game_GenerateReports.ini @@ -0,0 +1,12 @@ +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +CulturesToGenerate=en + +[GatherTextStep0] +CommandletClass=GenerateTextLocalizationReport +bWordCountReport=true +WordCountReportName=Game.csv + diff --git a/Config/Localization/Game_Import.ini b/Config/Localization/Game_Import.ini new file mode 100644 index 00000000..a8416b85 --- /dev/null +++ b/Config/Localization/Game_Import.ini @@ -0,0 +1,13 @@ +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +CulturesToGenerate=en +ManifestName=Game.manifest +ArchiveName=Game.archive +PortableObjectName=Game.po + +[GatherTextStep0] +CommandletClass=InternationalizationExport +bImportLoc=true +LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource + diff --git a/Config/Localization/Game_ImportDialogue.ini b/Config/Localization/Game_ImportDialogue.ini new file mode 100644 index 00000000..707dc23f --- /dev/null +++ b/Config/Localization/Game_ImportDialogue.ini @@ -0,0 +1,12 @@ +[CommonSettings] +SourcePath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +CulturesToGenerate=en + +[GatherTextStep0] +CommandletClass=ImportLocalizedDialogue +RawAudioPath= +ImportedDialogueFolder=ImportedDialogue +bImportNativeAsSource=false + diff --git a/Config/Localization/Game_ImportDialogueScript.ini b/Config/Localization/Game_ImportDialogueScript.ini new file mode 100644 index 00000000..960c703a --- /dev/null +++ b/Config/Localization/Game_ImportDialogueScript.ini @@ -0,0 +1,11 @@ +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +CulturesToGenerate=en +ManifestName=Game.manifest +ArchiveName=Game.archive +DialogueScriptName=GameDialogue.csv + +[GatherTextStep0] +CommandletClass=ImportDialogueScript + diff --git a/Content/Animation/Game/MainPlayer/Emotes/DoubleDream/DoubleDreamCMF.uasset b/Content/Animation/Game/MainPlayer/Emotes/DoubleDream/DoubleDreamCMF.uasset index 662a0799..068949ce 100644 Binary files a/Content/Animation/Game/MainPlayer/Emotes/DoubleDream/DoubleDreamCMF.uasset and b/Content/Animation/Game/MainPlayer/Emotes/DoubleDream/DoubleDreamCMF.uasset differ diff --git a/Content/Animation/Game/MainPlayer/Emotes/KPop_Dance03/Emote_KPOP_Dance03_Female_M.uasset b/Content/Animation/Game/MainPlayer/Emotes/KPop_Dance03/Emote_KPOP_Dance03_Female_M.uasset new file mode 100644 index 00000000..605204af Binary files /dev/null and b/Content/Animation/Game/MainPlayer/Emotes/KPop_Dance03/Emote_KPOP_Dance03_Female_M.uasset differ diff --git a/Content/Animation/Game/MainPlayer/Emotes/KPop_Dance03/Emote_KPOP_Dance03_M.uasset b/Content/Animation/Game/MainPlayer/Emotes/KPop_Dance03/Emote_KPOP_Dance03_M.uasset new file mode 100644 index 00000000..8f298e5b Binary files /dev/null and b/Content/Animation/Game/MainPlayer/Emotes/KPop_Dance03/Emote_KPOP_Dance03_M.uasset differ diff --git a/Content/Astaliya/Dances/7Rings/E_7Rings.uasset 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a/Content/Athena/Heroes/HID_477_Athena_Commando_F_SpaceSuit.uasset b/Content/Athena/Heroes/HID_477_Athena_Commando_F_SpaceSuit.uasset new file mode 100644 index 00000000..1d63e01e Binary files /dev/null and b/Content/Athena/Heroes/HID_477_Athena_Commando_F_SpaceSuit.uasset differ diff --git a/Content/Athena/Heroes/HID_806_Athena_Commando_F_GreenJacket.uasset b/Content/Athena/Heroes/HID_806_Athena_Commando_F_GreenJacket.uasset new file mode 100644 index 00000000..89f6d369 Binary files /dev/null and b/Content/Athena/Heroes/HID_806_Athena_Commando_F_GreenJacket.uasset differ diff --git a/Content/Athena/Heroes/HID_LunchBox.uasset b/Content/Athena/Heroes/HID_LunchBox.uasset new file mode 100644 index 00000000..fcd5af83 Binary files /dev/null and b/Content/Athena/Heroes/HID_LunchBox.uasset differ diff --git a/Content/Athena/Heroes/HID_Skirmish.uasset b/Content/Athena/Heroes/HID_Skirmish.uasset new file mode 100644 index 00000000..0fb145e5 Binary files /dev/null and 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b/Source/FortniteGame/FortniteGame.h @@ -23,6 +23,7 @@ enum class EAthenaChallengeTabVisibility : uint8 ShowAlways = 1 }; + UENUM(BlueprintType) enum class EAthenaSeasonShopVisibility : uint8 { @@ -795,4 +796,14 @@ enum class EFortPlayerAnimBodyType : uint8 Large, All, EFortPlayerAnimBodyType_MAX, +}; + +UENUM() +enum class EAnimRelaxedState : uint8 +{ + None, + WeaponRaised, + RelaxedLevel1, + RelaxedLevel2, + EAnimRelaxedState_MAX, }; \ No newline at end of file diff --git a/Source/FortniteGame/Private/Animation/FortBaseAnimInstance.cpp b/Source/FortniteGame/Private/Animation/FortBaseAnimInstance.cpp new file mode 100644 index 00000000..f0b1b2c3 --- /dev/null +++ b/Source/FortniteGame/Private/Animation/FortBaseAnimInstance.cpp @@ -0,0 +1,5 @@ +// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. + + +#include "FortniteGame/Public/Animation/FortBaseAnimInstance.h" + diff --git a/Source/FortniteGame/Public/Animation/FortBaseAnimInstance.h b/Source/FortniteGame/Public/Animation/FortBaseAnimInstance.h new file mode 100644 index 00000000..990d129d --- /dev/null +++ b/Source/FortniteGame/Public/Animation/FortBaseAnimInstance.h @@ -0,0 +1,539 @@ +// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Animation/AnimInstance.h" +#include "GameplayTags.h" +#include "Math/Rotator.h" +#include "Math/Vector.h" +#include "BoneContainer.h" +#include "FortniteGame/FortniteGame.h" +#include "Animation/AnimMontage.h" +#include "FortBaseAnimInstance.generated.h" + + +UCLASS(BlueprintType) +class UFortAnimInputEvent : public UObject +{ + + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FName EventName; + + //UFUNCTION(Blueprintable, BlueprintCallable) + //bool IsNamed(FName InEventName); + + //UFUNCTION(Blueprintable, BlueprintCallable) + //UFortAnimInputEvent* CreateAnimInputEvent(FName InEventName); + +}; + + +USTRUCT(BlueprintType) +struct FGameplayTagAnimationData +{ + + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FGameplayTagContainer GameplayTags; + + UPROPERTY(EditAnywhere) + EFortCustomGender ValidGenders; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr AnimMontage; +}; + +USTRUCT(BlueprintType) +struct FGameplayTagAnimations +{ + + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TArray GameplayTagAnimData; +}; + +USTRUCT(BlueprintType) +struct FFortAnimInput_SkydivingExternalForce +{ + + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + bool bUseSkydivingVectorForce; // 0x00(0x01) + + UPROPERTY(EditAnywhere) + FVector SkydivingVectorForce; // 0x04(0x0c) + + UPROPERTY(EditAnywhere) + FVector HeadToPelvisDirection; // 0x10(0x0c) + + UPROPERTY(EditAnywhere) + FVector FloatingMultiplier; // 0x1c(0x0c) + + UPROPERTY(EditAnywhere) + FVector FloatingAdditive; // 0x28(0x0c) + + UPROPERTY(EditAnywhere) + FVector DivingMultiplier; // 0x34(0x0c) + + UPROPERTY(EditAnywhere) + FVector DivingAdditive; // 0x40(0x0c) + + UPROPERTY(EditAnywhere) + FVector ParachutingMultiplier; // 0x4c(0x0c) + + UPROPERTY(EditAnywhere) + FVector ParachutingAdditive; // 0x58(0x0c) + + UPROPERTY(EditAnywhere) + bool bUseNoisyClothGravity; // 0x64(0x01) + + UPROPERTY(EditAnywhere) + bool bApplyNoiseInActorSpace; // 0x65(0x01) + + UPROPERTY(EditAnywhere) + float PerlinRangedOutMinX; // 0x68(0x04) + + UPROPERTY(EditAnywhere) + float PerlinRangedOutMaxX; // 0x6c(0x04) + + UPROPERTY(EditAnywhere) + float PerlinRangedOutMinY; // 0x70(0x04) + + UPROPERTY(EditAnywhere) + float PerlinRangedOutMaxY; // 0x74(0x04) + + UPROPERTY(EditAnywhere) + float PerlinRangedOutMinZ; // 0x78(0x04) + + UPROPERTY(EditAnywhere) + float PerlinRangedOutMaxZ; // 0x7c(0x04) +}; + +USTRUCT(BlueprintType) +struct FFortAnimInput_SlopeInfo +{ + + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FVector RootSlopeTranslation; // 0x00(0x0c) + + UPROPERTY(EditAnywhere) + FVector LeftFootSlopeTranslation; // 0x0c(0x0c) + + UPROPERTY(EditAnywhere) + FVector RightFootSlopeTranslation; // 0x18(0x0c) + + UPROPERTY(EditAnywhere) + FRotator SlopeRotation; // 0x24(0x0c) +}; + +USTRUCT(BlueprintType) +struct FBoneSet +{ + + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + TArray Bones; // 0x00(0x10) +}; + +UCLASS(BlueprintType) +class FORTNITEGAME_API UFortBaseAnimInstance : public UAnimInstance +{ + + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + TArray AnimInputEventList; + + UPROPERTY(EditAnywhere) + TMap BoneSets; + + //UPROPERTY(EditAnywhere) + //TArray AnimPropertyGameplayTagBindings; + /* + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnGameplayTagNotifyBegin; + + UPROPERTY(EditAnywhere) + FMulticastInlineDelegate OnGameplayTagNotifyEnd; + + UFUNCTION(Blueprintable, BlueprintCallable) + AFortPawn* TryGetFortPawn(); + + UFUNCTION(Blueprintable, BlueprintCallable) + void BlueprintProcessAnimInputEvent(UFortAnimInputEvent* AnimInputEvent); +*/ +}; + + + +UCLASS(BlueprintType) +class UFortAnimInstance : public UFortBaseAnimInstance +{ + + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + bool bUpdateAllPawnProperties; + + UPROPERTY(EditAnywhere) + float VelocityLerpAlpha; + + UPROPERTY(EditAnywhere) + FVector PawnVelocity; + + UPROPERTY(EditAnywhere) + float MinSpeed2DThreshold; + + UPROPERTY(EditAnywhere) + float PawnSpeed2D; + + UPROPERTY(EditAnywhere) + float PawnVelocityZ; + + UPROPERTY(EditAnywhere) + float PawnMovementDirectionAzimuth; + + UPROPERTY(EditAnywhere) + float PawnMovementDirectionElevation; + + UPROPERTY(EditAnywhere) + FRotator PawnRotationRate; + + UPROPERTY(EditAnywhere) + FRotator PawnDeltaRotation; + + UPROPERTY(EditAnywhere) + FRotator PawnLastRotation; + + UPROPERTY(EditAnywhere) + FVector PawnLastLocation; + + UPROPERTY(EditAnywhere) + bool bIsJumping; + + UPROPERTY(EditAnywhere) + bool bIsFalling; + + UPROPERTY(EditAnywhere) + bool bShouldPredictLanding; + + UPROPERTY(EditAnywhere) + bool bLandingPredicted; + + UPROPERTY(EditAnywhere) + float PredictedFallTimeLeft; + + UPROPERTY(EditAnywhere) + float FallLookAheadSubStepping; + + UPROPERTY(EditAnywhere) + int FallLookAheadMaxIterations; + + UPROPERTY(EditAnywhere) + bool bDebugLandPrediction; + + UPROPERTY(EditAnywhere) + bool bRecordJumpPositions; + + UPROPERTY(EditAnywhere) + bool bIsRecordingJump; + + UPROPERTY(EditAnywhere) + int RecordJumpFrameCount; + + UPROPERTY(EditAnywhere) + FVector RecordJumpInitialJumpLocation; + + UPROPERTY(EditAnywhere) + float AimPitch; + + UPROPERTY(EditAnywhere) + float AimYaw; + + UPROPERTY(EditAnywhere) + float TimeForRecentlyFired; + + UPROPERTY(EditAnywhere) + float TimeToReachRelaxedLevel1; + + UPROPERTY(EditAnywhere) + float TimeToReachRelaxedLevel2; + + UPROPERTY(EditAnywhere) + float MinTimeAfterFiredBeforeWallRelaxed; + + UPROPERTY(EditAnywhere) + bool bRecentlyFired; + + UPROPERTY(EditAnywhere) + bool bIsRelaxedLevel1; + + UPROPERTY(EditAnywhere) + bool bIsRelaxedLevel2; + + UPROPERTY(EditAnywhere) + bool bIsWeaponLoweredNearWall; + + UPROPERTY(EditAnywhere) + bool bExitedRelaxedThisUpdate; + + UPROPERTY(EditAnywhere) + bool bLowerWeaponNearWallDuringTargeting; + + UPROPERTY(EditAnywhere) + float RelaxedLevelTimeCounter; + + UPROPERTY(EditAnywhere) + float SavedWeaponLastFireTime; + + UPROPERTY(EditAnywhere) + EAnimRelaxedState RequestedRelaxedState; + + UPROPERTY(EditAnywhere) + bool bClothEnabled; + + UPROPERTY(EditAnywhere) + bool bAnimDynamicsEnabled; + + UPROPERTY(EditAnywhere) + bool bRigidBodyEnabled; + + UPROPERTY(EditAnywhere) + bool bEnableAdditiveLayer; + /* + UPROPERTY(EditAnywhere) + char UnknownData_404_1 : 7; + + UPROPERTY(EditAnywhere) + char UnknownData_405[0xb]; + + UFUNCTION(Blueprintable, BlueprintCallable) + AFortAIPawn* TryGetFortAIPawn(); + + UFUNCTION(Blueprintable, BlueprintCallable) + void StopMontageIncludingInactive(float InBlendOutTime, UAnimMontage* Montage); + + UFUNCTION(Blueprintable, BlueprintCallable) + void GetPreviousFrameAimPitchAndYaw(float OutPitch, float OutYaw); + + UFUNCTION(Blueprintable, BlueprintCallable) + EFortCardinalDirection GetCardinalDirectionFromAngle(float Angle, float DeadZoneAngle); + + UFUNCTION(Blueprintable, BlueprintCallable) + void AnimNotify_RightFootStep(UAnimNotify* Notify); + + UFUNCTION(Blueprintable, BlueprintCallable) + void AnimNotify_LeftFootStep(UAnimNotify* Notify); +*/ +}; + + +UCLASS(BlueprintType) +class UCustomCharacterPartAnimInstance : public UFortAnimInstance +{ + + GENERATED_BODY() + +public: + + //UPROPERTY(EditAnywhere) + //AFortWeapon* CurrentWeapon; + + UPROPERTY(EditAnywhere) + bool bUsesDayPhaseChange; + + UPROPERTY(EditAnywhere) + bool bIgnoreSignificanceManagerAndAlwaysTick; + + UPROPERTY(EditAnywhere) + bool bHideUntilFirstAnimationUpdate; + + UPROPERTY(EditAnywhere) + bool bUnhideOnNextUpdate; + + UPROPERTY(EditAnywhere) + bool bCanPlayCustomAnimations; + + UPROPERTY(EditAnywhere) + bool bUpdateOwnerAnimInputProperty; + + UPROPERTY(EditAnywhere) + bool bIsCharacterCustomizationLoaded; + + UPROPERTY(EditAnywhere) + bool bIsSkydiving; + + UPROPERTY(EditAnywhere) + bool bIsParachuteOpened; + + UPROPERTY(EditAnywhere) + bool bIsSkydiveDiveMode; + + UPROPERTY(EditAnywhere) + bool bIsSkydiveFloating; + + UPROPERTY(EditAnywhere) + bool bIsCrouching; + + UPROPERTY(EditAnywhere) + bool bIsSprinting; + + UPROPERTY(EditAnywhere) + bool bIsAccelerating2D; + + UPROPERTY(EditAnywhere) + bool bIsMoving2D; + + UPROPERTY(EditAnywhere) + bool bIsBackpedaling; + + UPROPERTY(EditAnywhere) + bool bIsUsingJetpack; + + UPROPERTY(EditAnywhere) + bool bIsSlopeSliding; + + UPROPERTY(EditAnywhere) + bool bIsSurfaceSwimming; + + UPROPERTY(EditAnywhere) + bool bIsWaterJump; + + UPROPERTY(EditAnywhere) + bool bIsSwimSprinting; + + UPROPERTY(EditAnywhere) + bool bIsPlayingEmote; + + UPROPERTY(EditAnywhere) + bool bIsPlayingMeleeAnim; + + UPROPERTY(EditAnywhere) + bool bIsPlayingFullBodySlotInFrontEnd; + + UPROPERTY(EditAnywhere) + bool bIsInFrontEnd; + + UPROPERTY(EditAnywhere) + bool bIsInVehicle; + + UPROPERTY(EditAnywhere) + bool bIsInShoppingCart; + + UPROPERTY(EditAnywhere) + bool bIsInCannon; + + UPROPERTY(EditAnywhere) + bool bIsTargeting; + + UPROPERTY(EditAnywhere) + bool bIsTargetingConsumableThrow; + + UPROPERTY(EditAnywhere) + bool bIsCrouchSprinting; + + UPROPERTY(EditAnywhere) + bool bIsDBNO; + + UPROPERTY(EditAnywhere) + bool bIsOnGround; + + UPROPERTY(EditAnywhere) + bool bIsLandingPredicted; + + UPROPERTY(EditAnywhere) + bool bIsInVehicleSeat; + + UPROPERTY(EditAnywhere) + bool bIsFerretVehicleDriver; + + UPROPERTY(EditAnywhere) + bool bIsFerretVehiclePassenger; + + UPROPERTY(EditAnywhere) + bool bIsGolfCartVehicleDriver; + + UPROPERTY(EditAnywhere) + bool bIsGolfCartVehicleFrontPassenger; + + UPROPERTY(EditAnywhere) + bool bIsGolfCartVehicleBackPassenger; + + UPROPERTY(EditAnywhere) + bool bIsAntelopeVehicleDriver; + + UPROPERTY(EditAnywhere) + bool bIsAntelopeVehiclePassenger; + + UPROPERTY(EditAnywhere) + bool bIsJackalVehicleDriver; + + UPROPERTY(EditAnywhere) + bool bIsOctopusVehicleDriver; + + UPROPERTY(EditAnywhere) + bool bIsOstrichVehicleDriver; + + UPROPERTY(EditAnywhere) + bool bIsOstrichVehicleGunner; + + UPROPERTY(EditAnywhere) + bool bIsMeatballDriver; + + UPROPERTY(EditAnywhere) + bool bIsMeatballPassenger; + + UPROPERTY(EditAnywhere) + bool bIsDBNOCarrying; + + UPROPERTY(EditAnywhere) + bool bIsDBNOCarried; + + UPROPERTY(EditAnywhere) + bool bOverrideRBANSimSpaceInFrontEnd; + + UPROPERTY(EditAnywhere) + FGameplayTagAnimations GameplayTagAnimations; + + UPROPERTY(EditAnywhere) + float CrouchingWithRigidBodyEnabled; + + UPROPERTY(EditAnywhere) + int CurrentLOD; + + UPROPERTY(EditAnywhere) + FFortAnimInput_SkydivingExternalForce SkydivingExternalForceInput; + + UPROPERTY(EditAnywhere) + FFortAnimInput_SlopeInfo SlopeInfoInput; + + UPROPERTY(EditAnywhere) + bool bRegisteredForDayPhaseChange; + + UPROPERTY(EditAnywhere) + EFortCustomPartType PartType; + +}; \ No newline at end of file diff --git a/Source/FortniteGame/Public/Customization/FortPlayerMannequin.h b/Source/FortniteGame/Public/Customization/FortPlayerMannequin.h index c384a87f..3203a01c 100644 --- a/Source/FortniteGame/Public/Customization/FortPlayerMannequin.h +++ b/Source/FortniteGame/Public/Customization/FortPlayerMannequin.h @@ -22,8 +22,8 @@ class FORTNITEGAME_API AFortPlayerMannequin : public ASkeletalMeshActor { GENERATED_BODY() - /** Begin FortPlayerMannequin Implementation */ - virtual void OnConstruction(const FTransform& Transform) override; + /** Begin FortPlayerMannequin Implementation */ + virtual void OnConstruction(const FTransform& Transform) override; void SetPartsFromHeroSpecialization(UFortHeroSpecialization* HeroSpecialization); void ResetParts(); /** End FortPlayerMannequin Implementation */ diff --git a/Source/FortniteGame/Public/FortDataTables.h b/Source/FortniteGame/Public/FortDataTables.h index f3bf7e43..2c3dc19b 100644 --- a/Source/FortniteGame/Public/FortDataTables.h +++ b/Source/FortniteGame/Public/FortDataTables.h @@ -4,6 +4,7 @@ #include "CoreMinimal.h" #include "Engine/DataTable.h" +#include "GameplayTags.h" #include "FortDataTables.generated.h" /** @@ -27,10 +28,116 @@ public: int TransmogSacrificePoints; }; +USTRUCT() +struct FCosmeticSetDataRow : public FTableRowBase +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FGameplayTag Tag; + + UPROPERTY(EditAnywhere) + FText DisplayName; + + UPROPERTY(EditAnywhere) + FText Description; +}; + + +USTRUCT() +struct FCosmeticMarkupTagDataRow : public FTableRowBase +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FGameplayTag Tag; + + UPROPERTY(EditAnywhere) + FText DisplayName; + + UPROPERTY(EditAnywhere) + FText HelpText; +}; + +USTRUCT() +struct FCosmeticFilterTagDataRow : public FTableRowBase +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + TArray SearchQueries; +}; + +USTRUCT() +struct FHomebaseBannerCategoryData : public FTableRowBase +{ + + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FText CategoryDisplayName; + + UPROPERTY(EditAnywhere) + int SortPriority; + +}; +USTRUCT() +struct FHomebaseBannerColor +{ + + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FLinearColor PrimaryColor; + + UPROPERTY(EditAnywhere) + FLinearColor SecondaryColor; +}; + +USTRUCT() +struct FHomebaseBannerColorData : public FTableRowBase +{ + + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FName ColorKeyName; + + UPROPERTY(EditAnywhere) + FName CategoryRowName; + + UPROPERTY(EditAnywhere) + int SubCategoryGroup; + +}; + +UCLASS() +class UFortHomebaseBannerColorMap : public UDataAsset +{ + + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + TMap ColorMap; +}; USTRUCT() struct FORTNITEGAME_API FFortPawnStats : public FTableRowBase { + GENERATED_BODY() public: diff --git a/Source/FortniteGame/Public/FortRarityData.h b/Source/FortniteGame/Public/FortRarityData.h index 2d62efd9..cb786088 100644 --- a/Source/FortniteGame/Public/FortRarityData.h +++ b/Source/FortniteGame/Public/FortRarityData.h @@ -14,7 +14,7 @@ struct FFortRarityItemData { GENERATED_BODY() - UPROPERTY(EditAnywhere, BlueprintReadWrite) + UPROPERTY(EditAnywhere, BlueprintReadWrite) FText Name; UPROPERTY(EditAnywhere, BlueprintReadWrite) diff --git a/Source/FortniteGame/Public/GameDataCosmetics.h b/Source/FortniteGame/Public/GameDataCosmetics.h index 6f1fa57d..4826ed28 100644 --- a/Source/FortniteGame/Public/GameDataCosmetics.h +++ b/Source/FortniteGame/Public/GameDataCosmetics.h @@ -13,6 +13,7 @@ #include "Athena/Items/AthenaSkyDiveContrailItemDefinition.h" #include "Athena/Items/AthenaMusicPackItemDefinition.h" #include "Engine/DataTable.h" +#include "FortDataTables.h" #include "GameDataCosmetics.generated.h" @@ -33,6 +34,7 @@ struct FORTNITEGAME_API FEmoteActivationTrigger GENERATED_BODY() public: + UPROPERTY(EditAnywhere) FGameplayTagQuery EmoteTagQuery; @@ -146,18 +148,16 @@ public: class UClass* SprayGameplayAbility; UPROPERTY(EditAnywhere) - TSoftObjectPtr DefaultBackpackCharacterPart; + TSoftObjectPtr DefaultBackpackCharacterPart; UPROPERTY(EditAnywhere) - TArray DefaultCharacterParts; - - + TArray> DefaultCharacterParts; UPROPERTY(EditAnywhere) - TArray FallbackCharacterParts; + TArray FallbackCharacterParts; UPROPERTY(EditAnywhere) - TArray FallbackCustomizations; + TArray FallbackCustomizations; @@ -171,7 +171,7 @@ public: TSoftObjectPtr BannerColorCategoryData; UPROPERTY(EditAnywhere) - TSoftObjectPtr BannerColorMap; + TSoftObjectPtr BannerColorMap;