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https://github.com/FortniteModdingHub/FNGameProj.git
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Add headanim class
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@@ -57,6 +57,16 @@ enum class EFortTextureDataType : uint8
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None = 10
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};
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UENUM()
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enum class EFortFacialAnimTypes : uint8
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{
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Default,
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FaceOnly,
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FullHead,
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FromAmplitude,
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Max,
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};
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UENUM(BlueprintType)
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enum class EFortPickupTossState : uint8
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{
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@@ -1,5 +0,0 @@
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "FortniteGame/Public/Animation/FortBaseAnimInstance.h"
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@@ -536,4 +536,37 @@ public:
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UPROPERTY(EditAnywhere)
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EFortCustomPartType PartType;
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};
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FFortAnimInput_Facial
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{
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GENERATED_BODY()
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public:
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//UPROPERTY(EditAnywhere)
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//FLiveLinkSubjectName SubjectName;
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UPROPERTY(EditAnywhere)
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EFortFacialAnimTypes CurrentAnimType;
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UPROPERTY(EditAnywhere)
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bool bCurvesOnly;
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};
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UCLASS(BlueprintType)
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class FORTNITEGAME_API UHeadPartAnimInstance : public UCustomCharacterPartAnimInstance
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere)
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FFortAnimInput_Facial FacialInput;
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};
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