Add headanim class

This commit is contained in:
Zylox
2022-10-26 20:58:53 +02:00
parent 245c40e917
commit 0afe6d0d84
38 changed files with 44 additions and 799 deletions
+10
View File
@@ -57,6 +57,16 @@ enum class EFortTextureDataType : uint8
None = 10
};
UENUM()
enum class EFortFacialAnimTypes : uint8
{
Default,
FaceOnly,
FullHead,
FromAmplitude,
Max,
};
UENUM(BlueprintType)
enum class EFortPickupTossState : uint8
{
@@ -1,5 +0,0 @@
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "FortniteGame/Public/Animation/FortBaseAnimInstance.h"
@@ -536,4 +536,37 @@ public:
UPROPERTY(EditAnywhere)
EFortCustomPartType PartType;
};
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortAnimInput_Facial
{
GENERATED_BODY()
public:
//UPROPERTY(EditAnywhere)
//FLiveLinkSubjectName SubjectName;
UPROPERTY(EditAnywhere)
EFortFacialAnimTypes CurrentAnimType;
UPROPERTY(EditAnywhere)
bool bCurvesOnly;
};
UCLASS(BlueprintType)
class FORTNITEGAME_API UHeadPartAnimInstance : public UCustomCharacterPartAnimInstance
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere)
FFortAnimInput_Facial FacialInput;
};