diff --git a/.gitignore b/.gitignore index 93e61060..f4334a5f 100644 --- a/.gitignore +++ b/.gitignore @@ -2,7 +2,6 @@ Binaries DerivedDataCache Intermediate Saved -Build .vscode .vs *.VC.db @@ -12,4 +11,4 @@ Build *.sln *.suo *.xcodeproj -*.xcworkspace +*.xcworkspace \ No newline at end of file diff --git a/Build/WindowsNoEditor/FileOpenOrder/CookerOpenOrder.log b/Build/WindowsNoEditor/FileOpenOrder/CookerOpenOrder.log index bf5b781e..a7e77cfc 100644 --- a/Build/WindowsNoEditor/FileOpenOrder/CookerOpenOrder.log +++ b/Build/WindowsNoEditor/FileOpenOrder/CookerOpenOrder.log @@ -1,737 +1,623 @@ -"C:/Users/liike/Desktop/Data/FortniteGame-Base-Modding-Project-master/Content/Athena/AthenaGameMode.uasset" 0 -"C:/Users/liike/Desktop/Data/FortniteGame-Base-Modding-Project-master/Content/Athena/AthenGameMode.uasset" 1 -"C:/Users/liike/Desktop/Data/FortniteGame-Base-Modding-Project-master/Content/AthenGameMode.uasset" 2 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+"../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset" 616 +"../../Plugins/Runtime/Oculus/OculusVR/Content/Materials/OculusMR_ChromaKey.uasset" 617 +"../../Plugins/Runtime/Oculus/OculusVR/Content/Materials/OculusMR_ChromaKey_Lit.uasset" 618 +"../../Plugins/Runtime/Oculus/OculusVR/Content/Materials/OculusMR_OpaqueColoredMaterial.uasset" 619 +"../../Plugins/Runtime/Oculus/OculusVR/Content/Materials/OculusMR_WhiteMaterial.uasset" 620 +"../../../Engine/Content/Maps/Entry_BuiltData.uasset" 621 +"../../../Engine/Content/Maps/Entry.umap" 622 diff --git a/Build/WindowsNoEditor/FileOpenOrder/EditorOpenOrder.log b/Build/WindowsNoEditor/FileOpenOrder/EditorOpenOrder.log index 88a33ad7..602c9e2b 100644 --- a/Build/WindowsNoEditor/FileOpenOrder/EditorOpenOrder.log +++ b/Build/WindowsNoEditor/FileOpenOrder/EditorOpenOrder.log @@ -2,7 +2,7 @@ "../../../Engine/Config/Base.ini" 2 "../../../Engine/Config/BaseEngine.ini" 3 "../../../Engine/Config/Android/BaseAndroidEngine.ini" 4 -"C:/Users/liike/Desktop/Data/FortniteGame-Base-Modding-Project-master/Config/DefaultEngine.ini" 5 +"C:/FortniteModding/Projects/4.25/FortniteGame/Config/DefaultEngine.ini" 5 "../../../Engine/Config/Android/AndroidEngine.ini" 6 "../../../Engine/Config/HoloLens/DataDrivenPlatformInfo.ini" 7 "../../../Engine/Config/IOS/DataDrivenPlatformInfo.ini" 8 @@ -14,9 +14,9 @@ "../../../Engine/Config/Windows/DataDrivenPlatformInfo.ini" 14 "../../../Engine/Config/Windows/BaseWindowsEngine.ini" 15 "../../../Engine/Config/Windows/WindowsEngine.ini" 16 -"C:/Users/liike/Desktop/Data/FortniteGame-Base-Modding-Project-master/Saved/Config/Windows/Engine.ini" 17 -"C:/Users/liike/Desktop/Data/FortniteGame-Base-Modding-Project-master/FortniteGame.uproject" 18 -"C:/Users/liike/Desktop/Data/FortniteGame-Base-Modding-Project-master/Binaries/Win64/UE4Editor.modules" 19 +"C:/FortniteModding/Projects/4.25/FortniteGame/Saved/Config/Windows/Engine.ini" 17 +"C:/FortniteModding/Projects/4.25/FortniteGame/FortniteGame.uproject" 18 +"../../../../../FortniteModding/Projects/4.25/FortniteGame/Binaries/Win64/UE4Editor.modules" 19 "../../../Engine/Plugins/2D/Paper2D/Paper2D.uplugin" 20 "../../../Engine/Plugins/AI/AISupport/AISupport.uplugin" 21 "../../../Engine/Plugins/AI/HTNPlanner/HTNPlanner.uplugin" 22 @@ -57,3389 +57,3006 @@ "../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/VisualStudioCodeSourceCodeAccess.uplugin" 57 "../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin" 58 "../../../Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin" 59 -"../../../Engine/Plugins/Discord/EditorDiscordRichPresence/EditorDiscordRichPresence.uplugin" 60 -"../../../Engine/Plugins/Editor/AssetManagerEditor/AssetManagerEditor.uplugin" 61 -"../../../Engine/Plugins/Editor/BlueprintMaterialTextureNodes/BlueprintMaterialTextureNodes.uplugin" 62 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b/Config/DefaultCrypto.ini new file mode 100644 index 00000000..75dbb4a6 --- /dev/null +++ b/Config/DefaultCrypto.ini @@ -0,0 +1,12 @@ +[/Script/CryptoKeys.CryptoKeysSettings] +EncryptionKey=iQV8zIqY6IZuSf/4yMHjZPgDDDYcUH6pJi4YFFCNDKw= ++SecondaryEncryptionKeys=(Guid=A97DAA1B483B3C622341EAA69C7D02B6,Name="Sakura",Key="Fvm69o0kthLknWnXMbazuPb03ou2pltBOSyMeyO/lCQ=") +bEncryptPakIniFiles=False +bEncryptPakIndex=False +bEncryptUAssetFiles=False +bEncryptAllAssetFiles=False +SigningPublicExponent=AQAB 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[/Script/Engine.Engine] WorldSettingsClassName=/Script/FortniteGame.FortWorldSettings +AssetManagerClassName=/Script/FortniteGame.FortAssetManager [/Script/WindowsTargetPlatform.WindowsTargetSettings] diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index 0fa11735..d00a3a4c 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -4,4 +4,19 @@ ProjectID=27DF52084F6770E53D0F4A920DC79D4A [/Script/UnrealEd.ProjectPackagingSettings] bShareMaterialShaderCode=False +bGenerateChunks=True +bCompressed=True + +[/Script/Engine.AssetManagerSettings] +-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps"))) +-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game"))) ++PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown)) ++PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown)) ++PrimaryAssetTypesToScan=(PrimaryAssetType="AthenaCharacter",AssetBaseClass=/Script/FortniteGame.AthenaCharacterItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/Cosmetics")),SpecificAssets=,Rules=(Priority=-1,ChunkId=10,bApplyRecursively=True,CookRule=AlwaysCook)) ++PrimaryAssetTypesToScan=(PrimaryAssetType="AthenaDance",AssetBaseClass=/Script/FortniteGame.AthenaDanceItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/Cosmetics/Dances")),SpecificAssets=,Rules=(Priority=-1,ChunkId=10,bApplyRecursively=True,CookRule=AlwaysCook)) +bOnlyCookProductionAssets=False +bShouldManagerDetermineTypeAndName=False +bShouldGuessTypeAndNameInEditor=True +bShouldAcquireMissingChunksOnLoad=False +MetaDataTagsForAssetRegistry=() diff --git a/Config/DefaultGameplayTags.ini b/Config/DefaultGameplayTags.ini index abb4d189..ad65ac59 100644 --- a/Config/DefaultGameplayTags.ini +++ b/Config/DefaultGameplayTags.ini @@ -17,8 +17,12 @@ NetIndexFirstBitSegment=16 +GameplayTagList=(Tag="Cosmetics.Source.Shop",DevComment="") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.HasVariants",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Material",DevComment="") 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b/Content/Packages/Fortress_SharedMaterials/MaterialInstances/CharacterShader_TwoSided.uasset index 82df4548..f03142ff 100644 Binary files a/Content/Packages/Fortress_SharedMaterials/MaterialInstances/CharacterShader_TwoSided.uasset and b/Content/Packages/Fortress_SharedMaterials/MaterialInstances/CharacterShader_TwoSided.uasset differ diff --git a/Content/Packages/Fortress_SharedMaterials/SubSurfaceProfile/SS_HeroSkin_02.uasset b/Content/Packages/Fortress_SharedMaterials/SubSurfaceProfile/SS_HeroSkin_02.uasset new file mode 100644 index 00000000..46176a98 Binary files /dev/null and b/Content/Packages/Fortress_SharedMaterials/SubSurfaceProfile/SS_HeroSkin_02.uasset differ diff --git a/Content/TestMap.umap b/Content/TestMap.umap new file mode 100644 index 00000000..1db559f8 Binary files /dev/null and b/Content/TestMap.umap differ diff --git a/Content/TestMap_BuiltData.uasset b/Content/TestMap_BuiltData.uasset new file mode 100644 index 00000000..c7e78cd2 Binary files /dev/null and b/Content/TestMap_BuiltData.uasset differ diff --git a/Content/UI/Foundation/Textures/Icons/Emotes/T-Icon-Emotes-E-Disagree-L.uasset b/Content/UI/Foundation/Textures/Icons/Emotes/T-Icon-Emotes-E-Disagree-L.uasset new file mode 100644 index 00000000..7f14a8c5 Binary files /dev/null and b/Content/UI/Foundation/Textures/Icons/Emotes/T-Icon-Emotes-E-Disagree-L.uasset differ diff --git a/Content/UI/Foundation/Textures/Icons/Emotes/T-Icon-Emotes-E-Disagree.uasset b/Content/UI/Foundation/Textures/Icons/Emotes/T-Icon-Emotes-E-Disagree.uasset new file mode 100644 index 00000000..df6759c4 Binary files /dev/null and b/Content/UI/Foundation/Textures/Icons/Emotes/T-Icon-Emotes-E-Disagree.uasset differ diff --git a/Content/Zylox/Animations/Idle/RumbleRed_Female_Idle.uasset b/Content/Zylox/Animations/Idle/RumbleRed_Female_Idle.uasset new file mode 100644 index 00000000..ec4a7849 Binary files /dev/null and b/Content/Zylox/Animations/Idle/RumbleRed_Female_Idle.uasset differ diff --git a/Content/Zylox/Animations/Idle/RumbleRed_Female_Idle_Montage.uasset b/Content/Zylox/Animations/Idle/RumbleRed_Female_Idle_Montage.uasset new file mode 100644 index 00000000..8ad5a9b9 Binary files /dev/null and b/Content/Zylox/Animations/Idle/RumbleRed_Female_Idle_Montage.uasset differ diff --git a/Content/Zylox/UI/Icons/T-Soldier-HID-A-385-Athena-Commando-F-Rumble-L.uasset b/Content/Zylox/UI/Icons/T-Soldier-HID-A-385-Athena-Commando-F-Rumble-L.uasset new file mode 100644 index 00000000..7027d2a7 Binary files /dev/null and b/Content/Zylox/UI/Icons/T-Soldier-HID-A-385-Athena-Commando-F-Rumble-L.uasset differ diff --git a/Content/Zylox/UI/Icons/T-Soldier-HID-A-385-Athena-Commando-F-Rumble.uasset b/Content/Zylox/UI/Icons/T-Soldier-HID-A-385-Athena-Commando-F-Rumble.uasset new file mode 100644 index 00000000..11963eb2 Binary files /dev/null and b/Content/Zylox/UI/Icons/T-Soldier-HID-A-385-Athena-Commando-F-Rumble.uasset differ diff --git a/Content/Zylox/UI/Icons/T-Variant-A-385-F-Rumble-Red.uasset b/Content/Zylox/UI/Icons/T-Variant-A-385-F-Rumble-Red.uasset new file mode 100644 index 00000000..61be8d26 Binary files /dev/null and b/Content/Zylox/UI/Icons/T-Variant-A-385-F-Rumble-Red.uasset differ diff --git a/FortniteGame.uproject b/FortniteGame.uproject index b926e19f..2e26c5ba 100644 --- a/FortniteGame.uproject +++ b/FortniteGame.uproject @@ -1,6 +1,6 @@ { "FileVersion": 3, - "EngineAssociation": "4.25", + "EngineAssociation": "{B9E10DB1-4B4B-5141-58E7-29B565E6E6B5}", "Category": "", "Description": "", "Modules": [ diff --git a/README.md b/README.md index 24133a1f..6dd9bac7 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,3 @@ -# FortniteGame-Base-Modding-Project +# FortniteGame - -### Credits -- **NathanFelipeRH**: [@NathanFelipeRH on Twitter](https://twitter.com/NathanFelipeRH) -- **Zylox**: [@ZyloxMods on Twitter](https://twitter.com/ZyloxMods) - -### Includes -- CID, HID, HS, CP, DefaultGameData, FortItemSeries, and more. +Developed with Unreal Engine 4 diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaBackpackItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaBackpackItemDefinition.cpp new file mode 100644 index 00000000..b0261b04 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaBackpackItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaBackpackItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaBackpackItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaBackpackItemDefinition.h new file mode 100644 index 00000000..be520db8 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaBackpackItemDefinition.h @@ -0,0 +1,13 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "AthenaCharacterPartItemDefinition.h" +#include "AthenaBackpackItemDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UAthenaBackpackItemDefinition : public UAthenaCharacterPartItemDefinition +{ + GENERATED_BODY() +}; \ No newline at end of file diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaBattleBusItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaBattleBusItemDefinition.cpp new file mode 100644 index 00000000..2cac652d --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaBattleBusItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaBattleBusItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaBattleBusItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaBattleBusItemDefinition.h new file mode 100644 index 00000000..f29a2ab6 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaBattleBusItemDefinition.h @@ -0,0 +1,32 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "AthenaCosmeticItemDefinition.h" +#include "AthenaBattleBusItemDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UAthenaBattleBusItemDefinition : public UAthenaCosmeticItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FSoftObjectPath IgnitionSound; + + UPROPERTY(EditAnywhere) + FSoftObjectPath LobbyLoopingMusic; + + UPROPERTY(EditAnywhere) + FSoftObjectPath LobbyLoopingSound; + + UPROPERTY(EditAnywhere) + FSoftObjectPath FlightLoopingMusic; + + UPROPERTY(EditAnywhere) + FSoftObjectPath FlightLoopingSound; + + UPROPERTY(EditAnywhere) + FSoftClassPath BusPrefabClass; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaCharacterItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaCharacterItemDefinition.cpp new file mode 100644 index 00000000..98b3195a --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaCharacterItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaCharacterItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaCharacterItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaCharacterItemDefinition.h new file mode 100644 index 00000000..53f5b04f --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaCharacterItemDefinition.h @@ -0,0 +1,41 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "../../Enum/EFortCustomGender.h" +#include "AthenaBackpackItemDefinition.h" +#include "AthenaCosmeticItemDefinition.h" +#include "../../Hero/FortHeroType.h" +#include "Misc/IFilter.h" +#include "AthenaCharacterItemDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UAthenaCharacterItemDefinition : public UAthenaCosmeticItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TMap RequestedDataStores; + + UPROPERTY(EditAnywhere) + class UFortHeroType* HeroDefinition; + + UPROPERTY(EditAnywhere) + UAthenaBackpackItemDefinition* DefaultBackpack; + + UPROPERTY(EditAnywhere) + TArray RequiredCosmeticItems; + + UPROPERTY(EditAnywhere) + EFortCustomGender Gender; + + UPROPERTY(EditAnywhere) + FSoftObjectPath FeedbackBank; + + virtual FPrimaryAssetId GetPrimaryAssetId() const override + { + return FPrimaryAssetId("AthenaCharacter", GetFName()); + } +}; \ No newline at end of file diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaCharacterPartItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaCharacterPartItemDefinition.cpp new file mode 100644 index 00000000..ff7f88a6 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaCharacterPartItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaCharacterPartItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaCharacterPartItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaCharacterPartItemDefinition.h new file mode 100644 index 00000000..e0f09328 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaCharacterPartItemDefinition.h @@ -0,0 +1,18 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "AthenaCosmeticItemDefinition.h" +#include "../../CharacterParts/CustomCharacterPart.h" +#include "AthenaCharacterPartItemDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UAthenaCharacterPartItemDefinition : public UAthenaCosmeticItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TArray CharacterParts; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaCharmItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaCharmItemDefinition.cpp new file mode 100644 index 00000000..7b5d00d5 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaCharmItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaCharmItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaCharmItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaCharmItemDefinition.h new file mode 100644 index 00000000..9ce0e953 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaCharmItemDefinition.h @@ -0,0 +1,33 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "AthenaCosmeticItemDefinition.h" +#include "../../Data/CharmSoundAssetEntry.h" +#include "AthenaCharmItemDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UAthenaCharmItemDefinition : public UAthenaCosmeticItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FSoftObjectPath CharmModifierBlueprint; + + UPROPERTY(EditAnywhere) + FSoftClassPath CharmPrefabClass; + + UPROPERTY(EditAnywhere) + FSoftObjectPath SkeletalMesh; + + UPROPERTY(EditAnywhere) + FSoftClassPath AnimClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath WeaponAnimClass; + + UPROPERTY(EditAnywhere) + TArray CharmSounds; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaCosmeticItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaCosmeticItemDefinition.cpp new file mode 100644 index 00000000..b25c98db --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaCosmeticItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaCosmeticItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaCosmeticItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaCosmeticItemDefinition.h new file mode 100644 index 00000000..ff79c13b --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaCosmeticItemDefinition.h @@ -0,0 +1,121 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "../../ItemDef/FortAccountItemDefinition.h" +#include "../../Enum/EVariantUnlockType.h" +#include "../../Variants/FortCosmeticVariant.h" +#include "../../Variants/AthenaCosmeticMaterialOverride.h" +#include "../../Variants/FortCosmeticVariant.h" +#include "../../Variants/FortCosmeticVariantPreview.h" +#include "AthenaCosmeticItemDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UAthenaCosmeticItemDefinition : public UFortAccountItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + bool bIsShuffleTile; + + UPROPERTY(EditAnywhere) + bool bIsOwnedByCampaignHero; + + UPROPERTY(EditAnywhere) + bool bHasMoreThanOneCharacterPartVariant; + + UPROPERTY(EditAnywhere) + bool bHideIfNotOwned; + + UPROPERTY(EditAnywhere) + bool bInitializedConfiguredDynamicInstallBundles; + + UPROPERTY(EditAnywhere) + bool bDynamicInstallBundlesError; + + UPROPERTY(EditAnywhere) + bool bDynamicInstallBundlesComplete; + + UPROPERTY(EditAnywhere) + double DynamicInstallBundlesUpdateStartTime; + + UPROPERTY(EditAnywhere) + EVariantUnlockType VariantUnlockType; + + UPROPERTY(EditAnywhere) + FRotator PreviewPawnRotationOffset; + + UPROPERTY(EditAnywhere) + TArray FoleyLibraries; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer DisallowedCosmeticTags; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer MetaTags; + + UPROPERTY(EditAnywhere) + TArray VariantChannelsToNeverSendToMCP; + + UPROPERTY(EditAnywhere) + TArray MaterialOverrides; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer ObservedPlayerStats; + + UPROPERTY(EditAnywhere) + TArray BuiltInEmotes; + + UPROPERTY(EditAnywhere, Instanced) + TArray ItemVariants; + + UPROPERTY(EditAnywhere) + FGameplayTag VariantChannelToUseForThumbnails; + + UPROPERTY(EditAnywhere) + TArray ItemVariantPreviews; + + UPROPERTY(EditAnywhere) + FText DirectAquisitionStyleDisclaimerOverride; + + // ItemObservedStatPreviews + + UPROPERTY(EditAnywhere) + FText UnlockRequirements; + + UPROPERTY(EditAnywhere) + FSoftObjectPath UnlockingItemDef; + + UPROPERTY(EditAnywhere) + FSoftClassPath ItemPreviewActorClass; + + + UPROPERTY(EditAnywhere) + TSoftObjectPtr ItemPreviewMontage_Male; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr ItemPreviewMontage_Female; + + //UPROPERTY(EditAnywhere) + // TSoftObjectPtr ItemPreviewHero; + + UPROPERTY(EditAnywhere) + TArray ConfiguredDynamicInstallBundles; + + UPROPERTY(EditAnywhere) + TArray PendingDynamicInstallBundles; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer ExclusiveRequiresOutfitTags; + + UPROPERTY(EditAnywhere) + FText CustomExclusiveCallout; + + UPROPERTY(EditAnywhere) + FText ExclusiveDescription; + + UPROPERTY(EditAnywhere) + FSoftObjectPath ExclusiveIcon; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaDanceItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaDanceItemDefinition.cpp new file mode 100644 index 00000000..a4544ca9 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaDanceItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaDanceItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaDanceItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaDanceItemDefinition.h new file mode 100644 index 00000000..99a4bc2f --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaDanceItemDefinition.h @@ -0,0 +1,89 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "../../Enum/EFortCustomGender.h" +#include "GameplayTags.h" +#include "../../ItemDef/FortMontageItemDefinitionBase.h" +#include "../../Variants/VariantSwapMontageData.h" +#include "AthenaDanceItemDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UAthenaDanceItemDefinition : public UFortMontageItemDefinitionBase +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + bool bMovingEmote; + + UPROPERTY(EditAnywhere) + bool bMovingEmoteSkipLandingFX; + + UPROPERTY(EditAnywhere) + bool bMoveForwardOnly; + + UPROPERTY(EditAnywhere) + bool bMoveFollowingOnly; + + UPROPERTY(EditAnywhere) + bool bGroupEmote; + + UPROPERTY(EditAnywhere) + bool bUseHighPreviewCamera; + + UPROPERTY(EditAnywhere) + bool bGroupAnimationSync; + + UPROPERTY(EditAnywhere) + float WalkForwardSpeed; + + UPROPERTY(EditAnywhere) + UAthenaDanceItemDefinition* GroupEmoteToStartLeader; + + UPROPERTY(EditAnywhere) + UAthenaDanceItemDefinition* GroupEmoteToStartFollower; + + UPROPERTY(EditAnywhere) + UAthenaDanceItemDefinition* GroupEmoteToStartLeaderIfBothOwn; + + UPROPERTY(EditAnywhere) + UAthenaDanceItemDefinition* GroupEmoteToStartFollowerIfBothOwn; + + UPROPERTY(EditAnywhere) + TArray MotageSelectionGroups; + + UPROPERTY(EditAnywhere) + FVector GroupEmotePositionOffset; + + UPROPERTY(EditAnywhere) + float GroupEmotePositionOffsetTolerance; + + UPROPERTY(EditAnywhere) + bool bLockGroupEmoteLeaderRotation; + + UPROPERTY(EditAnywhere) + float GroupEmoteLeaderRotationYawOffset; + + UPROPERTY(EditAnywhere) + float GroupEmoteFollowerRotationYawOffset; + + UPROPERTY(EditAnywhere, meta=(AssetBundles = "AvatarDisplay")) + TSoftObjectPtr FrontEndAnimation; + + UPROPERTY(EditAnywhere, meta = (AssetBundles = "AvatarDisplay")) + TSoftObjectPtr FrontEndAnimationFemaleOverride; + + UPROPERTY(EditAnywhere) + FSoftClassPath CustomDanceAbility; + + UPROPERTY(EditAnywhere) + FText ChatTriggerCommandName; + + virtual FPrimaryAssetId GetPrimaryAssetId() const override + { + return FPrimaryAssetId("AthenaDance", GetFName()); + } +}; diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaEmojiItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaEmojiItemDefinition.cpp new file mode 100644 index 00000000..3b50e488 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaEmojiItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaEmojiItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaEmojiItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaEmojiItemDefinition.h new file mode 100644 index 00000000..19f02c75 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaEmojiItemDefinition.h @@ -0,0 +1,61 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTags.h" +#include "AthenaDanceItemDefinition.h" +#include "AthenaEmojiItemDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UAthenaEmojiItemDefinition : public UAthenaDanceItemDefinition +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FGameplayTag EmojiGameplayCueTag; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr PreviewAnimation; // 0x0830(0x0028) UNKNOWN PROPERTY: SoftObjectProperty FortniteGame.AthenaEmojiItemDefinition.PreviewAnimation + + UPROPERTY(EditAnywhere) + TSoftObjectPtr SpriteSheet; // 0x0858(0x0028) UNKNOWN PROPERTY: SoftObjectProperty FortniteGame.AthenaEmojiItemDefinition.SpriteSheet + + UPROPERTY(EditAnywhere) + FIntPoint SheetDimensions; // 0x0880(0x0008) (Edit, ZeroConstructor, IsPlainOldData) + + UPROPERTY(EditAnywhere) + int FrameIndex; // 0x0888(0x0004) (Edit, ZeroConstructor, IsPlainOldData) + + UPROPERTY(EditAnywhere) + int FrameCount; // 0x088C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) + + UPROPERTY(EditAnywhere) + UMaterialInterface* BaseMaterial; // 0x0890(0x0008) (Edit, ZeroConstructor, IsPlainOldData) + + UPROPERTY(EditAnywhere) + FVector IconSize; // 0x0898(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) + + UPROPERTY(EditAnywhere) + FLinearColor InitialColor; // 0x08A4(0x0010) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) + + UPROPERTY(EditAnywhere) + FVector InitialLocation; // 0x08B4(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) + + UPROPERTY(EditAnywhere) + FVector InitialVelocity; // 0x08C0(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) + + UPROPERTY(EditAnywhere) + float LifetimeIntroSeconds; // 0x08CC(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) + + UPROPERTY(EditAnywhere) + float LifetimeMidSeconds; // 0x08D0(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) + + UPROPERTY(EditAnywhere) + float LifetimeOutroSeconds; // 0x08D4(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) + + UPROPERTY(EditAnywhere) + UMaterialInstance* GeneratedMaterial; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaGliderItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaGliderItemDefinition.cpp new file mode 100644 index 00000000..b6e73daa --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaGliderItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaGliderItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaGliderItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaGliderItemDefinition.h new file mode 100644 index 00000000..69c456ed --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaGliderItemDefinition.h @@ -0,0 +1,16 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "AthenaCosmeticItemDefinition.h" +#include "AthenaGliderItemDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UAthenaGliderItemDefinition : public UAthenaCosmeticItemDefinition +{ + GENERATED_BODY() + +public: + // +}; \ No newline at end of file diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaItemWrapDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaItemWrapDefinition.cpp new file mode 100644 index 00000000..965f9c73 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaItemWrapDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaItemWrapDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaItemWrapDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaItemWrapDefinition.h new file mode 100644 index 00000000..202d94da --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaItemWrapDefinition.h @@ -0,0 +1,33 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "AthenaCosmeticItemDefinition.h" +#include "AthenaItemWrapDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UAthenaItemWrapDefinition : public UAthenaCosmeticItemDefinition +{ + GENERATED_BODY() + +public: + + + UPROPERTY(EditAnywhere) + FSoftClassPath ItemWrapModifierBlueprint; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr ItemWrapMaterial; + + + +}; + + + + + + + + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaLoadingScreenItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaLoadingScreenItemDefinition.cpp new file mode 100644 index 00000000..cc309eb2 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaLoadingScreenItemDefinition.cpp @@ -0,0 +1 @@ +#include "AthenaLoadingScreenItemDefinition.h" \ No newline at end of file diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaLoadingScreenItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaLoadingScreenItemDefinition.h new file mode 100644 index 00000000..27f5cdf3 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaLoadingScreenItemDefinition.h @@ -0,0 +1,29 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "AthenaCosmeticItemDefinition.h" +#include "AthenaLoadingScreenItemDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UAthenaLoadingScreenItemDefinition : public UAthenaCosmeticItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TSoftObjectPtr BackgroundImage; + + UPROPERTY(EditAnywhere) + FSoftObjectPath BackgroundMaterialOrTexture; + + UPROPERTY(EditAnywhere) + FSoftClassPath BackgroundWidget; + + UPROPERTY(EditAnywhere) + FVector2D BackgroundDesiredSize; + + UPROPERTY(EditAnywhere) + FLinearColor BackgroundColor; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaMapMarkerItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaMapMarkerItemDefinition.cpp new file mode 100644 index 00000000..57bbea7f --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaMapMarkerItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaMapMarkerItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaMapMarkerItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaMapMarkerItemDefinition.h new file mode 100644 index 00000000..a3cc42bf --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaMapMarkerItemDefinition.h @@ -0,0 +1,17 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "AthenaCosmeticItemDefinition.h" +#include "AthenaMapMarkerItemDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UAthenaMapMarkerItemDefinition : public UAthenaCosmeticItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FSoftClassPath TopperActorClass; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaMusicPackItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaMusicPackItemDefinition.cpp new file mode 100644 index 00000000..0233a6cd --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaMusicPackItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaMusicPackItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaMusicPackItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaMusicPackItemDefinition.h new file mode 100644 index 00000000..48856004 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaMusicPackItemDefinition.h @@ -0,0 +1,29 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "../../Enum/EFortCustomGender.h" +#include "GameplayTags.h" +#include "AthenaCosmeticItemDefinition.h" +#include "AthenaMusicPackItemDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UAthenaMusicPackItemDefinition : public UAthenaCosmeticItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TSoftObjectPtr FrontEndLobbyMusic; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr CoverArtImage; + + UPROPERTY(EditAnywhere) + bool bIsDefaultMusicPack; + + UPROPERTY(EditAnywhere) + float MusicPreviewStartTime; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaPetCarrierItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaPetCarrierItemDefinition.cpp new file mode 100644 index 00000000..80940209 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaPetCarrierItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaPetCarrierItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaPetCarrierItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaPetCarrierItemDefinition.h new file mode 100644 index 00000000..6ee3d255 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaPetCarrierItemDefinition.h @@ -0,0 +1,29 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "AthenaBackpackItemDefinition.h" +#include "../../Data/FortUICameraFrameTargetBounds.h" +#include "AthenaPetItemDefinition.h" +#include "AthenaPetCarrierItemDefinition.generated.h" + +/** + * + */ +UCLASS() +class FORTNITEGAME_API UAthenaPetCarrierItemDefinition : public UAthenaBackpackItemDefinition +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FFortUICameraFrameTargetBounds CameraFramingBounds; + + UPROPERTY(EditAnywhere) + UAthenaPetItemDefinition* DefaultPet; + + + +}; diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaPetItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaPetItemDefinition.cpp new file mode 100644 index 00000000..194922b2 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaPetItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaPetItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaPetItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaPetItemDefinition.h new file mode 100644 index 00000000..e98c1d33 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaPetItemDefinition.h @@ -0,0 +1,38 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "AthenaCosmeticItemDefinition.h" +#include "../../Enum/EAthenaPetAttachRule.h" +#include "../../Data/FortPetStimuliBank.h" +#include "../../Data/FortTaggedSoundBank.h" +#include "AthenaPetItemDefinition.generated.h" + +UCLASS() +class FORTNITEGAME_API UAthenaPetItemDefinition : public UAthenaCosmeticItemDefinition +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + EAthenaPetAttachRule PetAttachRule; + + UPROPERTY(EditAnywhere) + FVector PetAttachOffset; + + UPROPERTY(EditAnywhere) + FName PetAttachSocket; + + UPROPERTY(EditAnywhere) + TArray StimuliBanks; + + UPROPERTY(EditAnywhere) + FSoftClassPath PetPrefabClass; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr PetSoundBank; + +}; diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaPickaxeItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaPickaxeItemDefinition.cpp new file mode 100644 index 00000000..a12db875 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaPickaxeItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaPickaxeItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaPickaxeItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaPickaxeItemDefinition.h new file mode 100644 index 00000000..dfc9efdd --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaPickaxeItemDefinition.h @@ -0,0 +1,44 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "../../Weapons/FortWeaponMeleeItemDefinition.h" +#include "AthenaCosmeticItemDefinition.h" +#include "../../Data/FortUICameraFrameTargetBounds.h" +#include "AthenaPickaxeItemDefinition.generated.h" + + +UCLASS(BlueprintType) +class FORTNITEGAME_API UAthenaPickaxeItemDefinition : public UAthenaCosmeticItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + UFortWeaponMeleeItemDefinition* WeaponDefinition; + + UPROPERTY(EditAnywhere) + FName MainMeshAttachmentSocketName; + + UPROPERTY(EditAnywhere) + FName OffhandMeshAttachmentSocketName; + + UPROPERTY(EditAnywhere) + FTransform MainMeshRelativeTransform; + + UPROPERTY(EditAnywhere) + FTransform OffhandMeshRelativeTransform; + + UPROPERTY(EditAnywhere) + FVector PickaxeImpactFXPreviewOffset; + + UPROPERTY(EditAnywhere) + FVector PickaxeDualWieldPreviewOffset; + + UPROPERTY(EditAnywhere) + FRotator PickaxeDualWieldPreviewRotation; + + UPROPERTY(EditAnywhere) + FFortUICameraFrameTargetBounds CameraFramingBounds; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaSeasonItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaSeasonItemDefinition.cpp new file mode 100644 index 00000000..3964ab1a --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaSeasonItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaSeasonItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaSeasonItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaSeasonItemDefinition.h new file mode 100644 index 00000000..69a39615 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaSeasonItemDefinition.h @@ -0,0 +1,201 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "Engine/DataTable.h" +#include "GamePlayTags.h" +#include "UObject/PrimaryAssetId.h" +#include "../../ItemDef/FortMedalsPunchCardItemDefinition.h" +#include "../../ItemDef/FortRepeatableDailiesCardItemDefinition.h" +#include "../../Enum/EAthenaChallengeTabVisibility.h" +#include "../../Enum/EAthenaSeasonShopVisibility.h" +#include "../../Data/TrackCategory.h" +#include "../../Data/TrackDynamicBackground.h" +#include "../../ItemDef/FortAccountItemDefinition.h" +#include "AthenaSeasonItemDefinition.generated.h" + +UCLASS() +class FORTNITEGAME_API UAthenaSeasonItemDefinition : public UFortAccountItemDefinition +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + bool bXpOnlySeason; + + UPROPERTY(EditAnywhere) + bool bUseAccoladePunchCard; + + //Missed Offset + + UPROPERTY(EditAnywhere) + UDataTable* SeasonXpOnlyExtendedCurve; + + UPROPERTY(EditAnywhere) + UFortMedalsPunchCardItemDefinition* DailyPunchCard; + + UPROPERTY(EditAnywhere) + UFortRepeatableDailiesCardItemDefinition* RepeatableDailiesCard; + + UPROPERTY(EditAnywhere) + int RestedXpDailyGrant; + + UPROPERTY(EditAnywhere) + int RestedXpMaxAccrue; + + UPROPERTY(EditAnywhere) + float RestedXpMultiplier; + + UPROPERTY(EditAnywhere) + int SeasonStartCalendarOffsetDays; + + UPROPERTY(EditAnywhere) + int SeasonNumber; + + UPROPERTY(EditAnywhere) + int NumSeasonLevels; + + UPROPERTY(EditAnywhere) + int NumBookLevels; + + UPROPERTY(EditAnywhere) + int NumAdditionalBookLevels; + + UPROPERTY(EditAnywhere) + EAthenaSeasonShopVisibility SeasonShopVisibility; + + UPROPERTY(EditAnywhere) + EAthenaChallengeTabVisibility ChallengesVisibility; + + //Missed Offset + + UPROPERTY(EditAnywhere) + UDataTable* SeasonXpCurve; + + UPROPERTY(EditAnywhere) + UDataTable* BookXpCurve; + + UPROPERTY(EditAnywhere) + FString SeasonStorefront; + + UPROPERTY(EditAnywhere) + FString BattlePassOfferId; + + UPROPERTY(EditAnywhere) + TArray BattlePassOfferIds; + + UPROPERTY(EditAnywhere) + FString BattlePassLevelOfferID; + + UPROPERTY(EditAnywhere) + TArray BattlePassLevelOfferIDs; + + UPROPERTY(EditAnywhere) + TArray FreeTokenItemPrimaryAssetIds; + + UPROPERTY(EditAnywhere) + TArray FreeLevelsThatNavigateToBattlePass; + + UPROPERTY(EditAnywhere) + TArray FreeLevelsThatAutoOpenTheAboutScreen; + + UPROPERTY(EditAnywhere) + TArray TrackCategories; + + UPROPERTY(EditAnywhere) + TArray TrackPageBackgrounds; + + + + //UPROPERTY(EditAnywhere) + //TArray SeasonXpScheduleFree; + + /* + UPROPERTY(EditAnywhere) + FAthenaRewardSchedule SeasonXpScheduleFree; + */ + UPROPERTY(EditAnywhere) + FGameplayTag FreeSeasonItemContentTag; + /* + UPROPERTY(EditAnywhere) + FAthenaRewardSchedule BookXpScheduleFree; + */ + UPROPERTY(EditAnywhere) + FGameplayTag BattlePassFreeItemContentTag; + /* + UPROPERTY(EditAnywhere) + FAthenaRewardSchedule BookXpSchedulePaid; + */ + UPROPERTY(EditAnywhere) + FGameplayTag BattlePassPaidItemContentTag; + /* + UPROPERTY(EditAnywhere) + FAthenaRewardSchedule AdditionalBookSchedule; + */ + UPROPERTY(EditAnywhere) + FGameplayTag BattlePassAdditionalItemContentTag; + /* + UPROPERTY(EditAnywhere) + FAthenaSeasonBannerLevelSchedule SeasonBannerSchedule; + + UPROPERTY(EditAnywhere) + class UFortChallengeBundleItemDefinition* SeasonalGlyphChallengeBundle; + */ + UPROPERTY(EditAnywhere) + FString GlyphTokenTemplateId; + + UPROPERTY(EditAnywhere) + class UDataTable* SeasonalGlyphRewards; + + + /* + UPROPERTY(EditAnywhere) + class UFortChallengeBundleScheduleDefinition* ChallengeSchedulePaid; + + UPROPERTY(EditAnywhere) + TArray ChallengeSchedulesAlwaysShown; + + UPROPERTY(EditAnywhere) + FAthenaRewardScheduleLevel SeasonGrantsToEveryone; + */ + UPROPERTY(EditAnywhere) + FGameplayTag SeasonGrantsToEveryoneItemContentTag; + + /* + UPROPERTY(EditAnywhere) + FAthenaRewardScheduleLevel SeasonFirstWinRewards; + */ + UPROPERTY(EditAnywhere) + FGameplayTag SeasonFirstWinItemContentTag; + + /* + UPROPERTY(EditAnywhere) + FAthenaRewardScheduleLevel BattleStarSubstitutionReward; + + UPROPERTY(EditAnywhere) + TArray XpDisplayOverride; + */ + UPROPERTY(EditAnywhere) + TSoftObjectPtr XpItemDef; + + UPROPERTY(EditAnywhere) + TArray> ExpiringRewardTypes; + + UPROPERTY(EditAnywhere) + TArray> TokensToRemoveAtSeasonEnd; + /* + UPROPERTY(EditAnywhere) + TArray MidSeasonUpdates; + */ + UPROPERTY(EditAnywhere) + bool bRemoveAllDailyQuestsAtSeasonEnd; + + //Missed Offset + + UPROPERTY(EditAnywhere) + TArray FirstTimeTrackedBitFlags; + +}; diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaSkyDiveContrailItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaSkyDiveContrailItemDefinition.cpp new file mode 100644 index 00000000..18cec3d0 --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaSkyDiveContrailItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaSkyDiveContrailItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaSkyDiveContrailItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaSkyDiveContrailItemDefinition.h new file mode 100644 index 00000000..c8b20b9c --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaSkyDiveContrailItemDefinition.h @@ -0,0 +1,45 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "AthenaCosmeticItemDefinition.h" +#include "../../Variants/VectorParticleParameter.h" +#include "../../Variants/FloatParticleParameter.h" +#include "AthenaSkyDiveContrailItemDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UAthenaSkyDiveContrailItemDefinition : public UAthenaCosmeticItemDefinition +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FSoftObjectPath ContrailEffect; + + UPROPERTY(EditAnywhere) + FSoftObjectPath FrontEndContrailEffect; + + UPROPERTY(EditAnywhere) + FSoftObjectPath NiagaraContrailEffect; + + UPROPERTY(EditAnywhere) + FVector DefaultVelocityVector; + + UPROPERTY(EditAnywhere) + FName VelocityVectorParameterName; + + UPROPERTY(EditAnywhere) + FName ParaGlideLeanParameterName; + + //Missed Offset + + UPROPERTY(EditAnywhere) + TArray VectorParameters; + + UPROPERTY(EditAnywhere) + TArray FloatParameters; + + +}; \ No newline at end of file diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaSprayItemDefinition.cpp b/Source/FortniteGame/Athena/ItemDef/AthenaSprayItemDefinition.cpp new file mode 100644 index 00000000..c528c1da --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaSprayItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaSprayItemDefinition.h" + diff --git a/Source/FortniteGame/Athena/ItemDef/AthenaSprayItemDefinition.h b/Source/FortniteGame/Athena/ItemDef/AthenaSprayItemDefinition.h new file mode 100644 index 00000000..be11022f --- /dev/null +++ b/Source/FortniteGame/Athena/ItemDef/AthenaSprayItemDefinition.h @@ -0,0 +1,31 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "AthenaDanceItemDefinition.h" +#include "AthenaSprayItemDefinition.generated.h" + +UCLASS() +class FORTNITEGAME_API UAthenaSprayItemDefinition : public UAthenaDanceItemDefinition +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + TSoftObjectPtr DecalMaterial; + + UPROPERTY(EditAnywhere) + FName ProgressiveCosmeticStatName; + + UPROPERTY(EditAnywhere) + bool bUseBannerAsTexture; + + //missed offset + + UPROPERTY(EditAnywhere) + TSoftObjectPtr DecalTexture; +}; + + diff --git a/Source/FortniteGame/Athena/Structs/AthenaRewardItemReference.cpp b/Source/FortniteGame/Athena/Structs/AthenaRewardItemReference.cpp new file mode 100644 index 00000000..61bef950 --- /dev/null +++ b/Source/FortniteGame/Athena/Structs/AthenaRewardItemReference.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaRewardItemReference.h" + diff --git a/Source/FortniteGame/Athena/Structs/AthenaRewardItemReference.h b/Source/FortniteGame/Athena/Structs/AthenaRewardItemReference.h new file mode 100644 index 00000000..617e7767 --- /dev/null +++ b/Source/FortniteGame/Athena/Structs/AthenaRewardItemReference.h @@ -0,0 +1,43 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "../ItemDef/AthenaCosmeticItemDefinition.h" +#include "../../Structs/ChallengeGiftBoxData.h" +#include "AthenaRewardItemReference.generated.h" + +USTRUCT() +struct FORTNITEGAME_API FAthenaRewardItemReference +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + TSoftObjectPtr ItemDefinition; + + UPROPERTY(EditAnywhere) + FString TemplateId; + + UPROPERTY(EditAnywhere) + int Quantity; + + //Missed Offset + + UPROPERTY(EditAnywhere) + FChallengeGiftBoxData RewardGiftBox; + + UPROPERTY(EditAnywhere) + bool IsChaseReward; + + //UPROPERTY(EditAnywhere) + //EAthenaRewardItemType RewardType; + + //UPROPERTY(EditAnywhere) + //EAthenaRewardVisualImportanceType RewardVisualImportanceType; + + //Missed Offset + + +}; diff --git a/Source/FortniteGame/Athena/Structs/AthenaRewardSchedule.cpp b/Source/FortniteGame/Athena/Structs/AthenaRewardSchedule.cpp new file mode 100644 index 00000000..71d2c95f --- /dev/null +++ b/Source/FortniteGame/Athena/Structs/AthenaRewardSchedule.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaRewardSchedule.h" + diff --git a/Source/FortniteGame/Athena/Structs/AthenaRewardSchedule.h b/Source/FortniteGame/Athena/Structs/AthenaRewardSchedule.h new file mode 100644 index 00000000..2c0d68a5 --- /dev/null +++ b/Source/FortniteGame/Athena/Structs/AthenaRewardSchedule.h @@ -0,0 +1,17 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "AthenaRewardSchedule.generated.h" + +USTRUCT() +struct FAthenaRewardSchedule +{ + GENERATED_BODY() + +public: + //UPROPERTY(EditAnywhere) + //TArray Levels; +}; diff --git a/Source/FortniteGame/Athena/Structs/AthenaRewardScheduleLevel.cpp b/Source/FortniteGame/Athena/Structs/AthenaRewardScheduleLevel.cpp new file mode 100644 index 00000000..e8dc1d1b --- /dev/null +++ b/Source/FortniteGame/Athena/Structs/AthenaRewardScheduleLevel.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaRewardScheduleLevel.h" + diff --git a/Source/FortniteGame/Athena/Structs/AthenaRewardScheduleLevel.h b/Source/FortniteGame/Athena/Structs/AthenaRewardScheduleLevel.h new file mode 100644 index 00000000..cb88f5e2 --- /dev/null +++ b/Source/FortniteGame/Athena/Structs/AthenaRewardScheduleLevel.h @@ -0,0 +1,17 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "AthenaRewardScheduleLevel.generated.h" + +/** + * + */ +UCLASS() +class FORTNITEGAME_API UAthenaRewardScheduleLevel : public UDataAsset +{ + GENERATED_BODY() + +}; diff --git a/Source/FortniteGame/Base/FortTimeOfDayManager.cpp b/Source/FortniteGame/Base/FortTimeOfDayManager.cpp new file mode 100644 index 00000000..c0b6cac8 --- /dev/null +++ b/Source/FortniteGame/Base/FortTimeOfDayManager.cpp @@ -0,0 +1,4 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "FortTimeOfDayManager.h" + diff --git a/Source/FortniteGame/Base/FortTimeOfDayManager.h b/Source/FortniteGame/Base/FortTimeOfDayManager.h new file mode 100644 index 00000000..b0c11156 --- /dev/null +++ b/Source/FortniteGame/Base/FortTimeOfDayManager.h @@ -0,0 +1,217 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Info.h" +#include "FortTimeOfDayManager.generated.h" + +/** + * + */ +UCLASS() +class FORTNITEGAME_API AFortTimeOfDayManager : public AInfo +{ + GENERATED_BODY() + +public: + + //MISSED OFFSET + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float TimeOfDay; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float TimeOfDayReplicated; + /* + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TEnumAsByte CurrentDayNightPhase; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TEnumAsByte TransitionFromPhase; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TEnumAsByte TransitionToPhase; + */ + // MISSED OFFSET + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float TransitionBlendPercent; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float DefaultTimeOfDaySpeed; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float StartTimeOfDayInGame; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float TimeOfDaySpeed; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float MaxTimeOfDayAccumulationFactor; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float TimeOfDayAccumulator; + + // MISSED OFFSET + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UMaterialInterface* BasePostProcessMaterial; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UMaterialInstanceDynamic* PostProcessMaterialMID; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + int bHasClonedPPVs; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + bool bSkipNight; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + bool bTimeStarted; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + bool bHeightFogEnabled; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + bool bBaseHeightFogOnAltitude; + + // MISSED OFFSET + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float HeightFogZOffset; + + // MISSED OFFSET + /* + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TArray AltitudeAdjustments; + */ + UPROPERTY(BlueprintReadWrite, EditAnywhere) + struct FRotator SunriseDirectionalLightRotation; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + struct FRotator SunsetDirectionalLightRotation; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + struct FRotator DirectionalLightRotation; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + struct FRotator SunriseSunObjectRotation; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + struct FRotator SunsetSunObjectRotation; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float SunObjectDivergencePower; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float DistanceToSunOrMoon; + + // MISSED OFFSET + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UDirectionalLightComponent* DirectionalLightComponent; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UExponentialHeightFogComponent* ActiveHeightFogComponent; + /* + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UFortDayPhaseChangeParams* DayPhaseChangeEventParams; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + struct FDayPhaseInfo LightAndFogPhaseSettings; + */ + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UPostProcessComponent* MorningPostProcessComponent; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UPostProcessComponent* DayPostProcessComponent; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UPostProcessComponent* EveningPostProcessComponent; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UPostProcessComponent* NightPostProcessComponent; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UPostProcessComponent* DayPhasePostProcessComponent; + /* + UPROPERTY(BlueprintReadWrite, EditAnywhere) + FExponentialHeightFogValues CurrentTimeOfDayFogValues; + */ + UPROPERTY(BlueprintReadWrite, EditAnywhere) + FLinearColor CurrentTimeOfDayDirectionalLightColor; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UMaterialParameterCollection* MaterialParameterCollection; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + FVector RainParticleSystemRelativeOffset; + + // MISSED OFFSET + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UStaticMesh* SunMesh; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UStaticMesh* MoonMesh; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TArray SunMaterialOverrides; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TArray MoonMaterialOverrides; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float SunScale; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float MoonScale; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UMaterialInterface* StarMapMaterial; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UMaterialInstance* StormMaterialInst; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UTexture2D* CloudMaskTexture; + /* + UPROPERTY(BlueprintReadWrite, EditAnywhere) + FExponentialHeightFogValues StormFogValues; + */ + UPROPERTY(BlueprintReadWrite, EditAnywhere) + FLinearColor LightningColor; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + FLinearColor StormLightColor; + + //UPROPERTY(BlueprintReadWrite, EditAnywhere) + //FScriptMulticastDelegate OnDayPhaseChangeEvent; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class USkyLightComponent* SkyLightComp; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UParticleSystemComponent* RainParticleSystemComp; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UStaticMeshComponent* SunOrMoonMeshComp; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UStaticMeshComponent* SkyDomeMeshComp; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UStaticMeshComponent* StarMapMeshComp; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UMaterialInstanceDynamic* ActiveSkyBoxMat; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UMaterialInstanceDynamic* StarMapMID; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float StormStrength; + + // MISSED OFFSET +}; diff --git a/Source/FortniteGame/Base/FortWorldSettings.cpp b/Source/FortniteGame/Base/FortWorldSettings.cpp new file mode 100644 index 00000000..7bdbdb75 --- /dev/null +++ b/Source/FortniteGame/Base/FortWorldSettings.cpp @@ -0,0 +1,4 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "FortWorldSettings.h" + diff --git a/Source/FortniteGame/Base/FortWorldSettings.h b/Source/FortniteGame/Base/FortWorldSettings.h new file mode 100644 index 00000000..fff756a7 --- /dev/null +++ b/Source/FortniteGame/Base/FortWorldSettings.h @@ -0,0 +1,104 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/WorldSettings.h" +#include "Styling/SlateBrush.h" +#include "FortWorldSettings.generated.h" + + +UCLASS() +class FORTNITEGAME_API AFortWorldSettings : public AWorldSettings +{ + GENERATED_BODY() + +public: + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TArray WorldCells; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + struct FVector WorldCellsOrigin; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + int WorldCellsFlags; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + uint8 bGenerateTestLevelSaves : 1; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + uint8 bDisableCullDistance : 1; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UTexture2D* TeamOnePvPMiniMapImage; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UTexture2D* TeamTwoPvPMiniMapImage; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + struct FVector2D PvPMapWorldCenter; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float PvPMapWorldWidth; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float PvPMapWorldHeight; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + uint8 bPvPUseWidgetRotation : 1; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float MapZOffset; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + struct FRotator MapRotation; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UTexture2D* MapInitialMask; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + uint8 bOverrideMainMapSettings : 1; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + uint8 bValidateNavGraphConnectivity : 1; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + uint8 bUseProceduralFoliage : 1; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + uint8 bUseConditionalBuildingFoundations : 1; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + FSlateBrush AthenaMapImage; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float MapWorldScale; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float MiniMapZoom; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UCurveTable* SearchSpeedOverride; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class UCurveTable* ResourceRateOverride; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + uint8 bShowTimeOfDayManager : 1; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TSubclassOf WorldTimeOfDayManager; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TAssetPtr DefaultWorldTimeOfDayManager; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TAssetPtr ZoneThemeTimeOfDayManager; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TAssetPtr MissionTimeOfDayManager; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + class AFortTimeOfDayManager* TimeOfDayManager; + +}; diff --git a/Source/FortniteGame/CharacterParts/CustomAccessoryAttachmentData.cpp b/Source/FortniteGame/CharacterParts/CustomAccessoryAttachmentData.cpp new file mode 100644 index 00000000..05dd8bf1 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomAccessoryAttachmentData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CustomAccessoryAttachmentData.h" + diff --git a/Source/FortniteGame/CharacterParts/CustomAccessoryAttachmentData.h b/Source/FortniteGame/CharacterParts/CustomAccessoryAttachmentData.h new file mode 100644 index 00000000..46e1fde9 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomAccessoryAttachmentData.h @@ -0,0 +1,32 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "CustomAccessoryAttachmentData.generated.h" + + +UCLASS() +class FORTNITEGAME_API UCustomAccessoryAttachmentData : public UDataAsset +{ + GENERATED_BODY() +public: + UPROPERTY(EditAnywhere) + struct FVector MaleRelativeScale; + + UPROPERTY(EditAnywhere) + struct FVector FemaleRelativeScale; + + UPROPERTY(EditAnywhere) + struct FVector SmallMaleRelativeScale; + + UPROPERTY(EditAnywhere) + struct FVector SmallFemaleRelativeScale; + + UPROPERTY(EditAnywhere) + struct FVector LargeMaleRelativeScale; + + UPROPERTY(EditAnywhere) + struct FVector LargeFemaleRelativeScale; +}; diff --git a/Source/FortniteGame/CharacterParts/CustomAccessoryColorSwatch.cpp b/Source/FortniteGame/CharacterParts/CustomAccessoryColorSwatch.cpp new file mode 100644 index 00000000..33b4704a --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomAccessoryColorSwatch.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CustomAccessoryColorSwatch.h" + diff --git a/Source/FortniteGame/CharacterParts/CustomAccessoryColorSwatch.h b/Source/FortniteGame/CharacterParts/CustomAccessoryColorSwatch.h new file mode 100644 index 00000000..bb517474 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomAccessoryColorSwatch.h @@ -0,0 +1,22 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "CustomDynamicColorSwatch.h" +#include "CustomAccessoryColorSwatch.generated.h" + + +UCLASS() +class UCustomAccessoryColorSwatch : public UCustomDynamicColorSwatch +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FLinearColor AccessoryColors; + +}; + diff --git a/Source/FortniteGame/CharacterParts/CustomAccessoryHatReactiveMorphs.cpp b/Source/FortniteGame/CharacterParts/CustomAccessoryHatReactiveMorphs.cpp new file mode 100644 index 00000000..b739fc84 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomAccessoryHatReactiveMorphs.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CustomAccessoryHatReactiveMorphs.h" + diff --git a/Source/FortniteGame/CharacterParts/CustomAccessoryHatReactiveMorphs.h b/Source/FortniteGame/CharacterParts/CustomAccessoryHatReactiveMorphs.h new file mode 100644 index 00000000..a192227a --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomAccessoryHatReactiveMorphs.h @@ -0,0 +1,28 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "CustomAccessoryHatReactiveMorphs.generated.h" + + +USTRUCT() +struct FCustomAccessoryHatReactiveMorphs +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TArray CapMorphTargets; + + UPROPERTY(EditAnywhere) + TArray HelmetMorphTargets; + + UPROPERTY(EditAnywhere) + TArray MaskMorphTargets; + + UPROPERTY(EditAnywhere) + TArray HatMorphTargets; + +}; diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterAccessoryData.cpp b/Source/FortniteGame/CharacterParts/CustomCharacterAccessoryData.cpp new file mode 100644 index 00000000..7fc2b8bb --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomCharacterAccessoryData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CustomCharacterAccessoryData.h" + diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterAccessoryData.h b/Source/FortniteGame/CharacterParts/CustomCharacterAccessoryData.h new file mode 100644 index 00000000..a7ab6dc0 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomCharacterAccessoryData.h @@ -0,0 +1,47 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "CustomCharacterPart.h" +#include "CustomAccessoryAttachmentData.h" +#include "CustomAccessoryColorSwatch.h" +#include "CustomCharacterAccessoryData.generated.h" + + +UCLASS() +class FORTNITEGAME_API UCustomCharacterAccessoryData : public UCustomCharacterPartData +{ + GENERATED_BODY() + +public: + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + FName AttachSocketName; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + FVector AttachOffset; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + UCustomAccessoryAttachmentData* AttachmentOverrideData; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + bool bUseClothCollisionFromOtherParts; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + bool bCollideWithOtherPartsCloth; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TSubclassOf AnimClass; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr FrontEndAnimClass; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TSubclassOf MannequinAnimClass; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr AccessoryColors; + +}; diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterBackpackData.cpp b/Source/FortniteGame/CharacterParts/CustomCharacterBackpackData.cpp new file mode 100644 index 00000000..f6d1a385 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomCharacterBackpackData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CustomCharacterBackpackData.h" + diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterBackpackData.h b/Source/FortniteGame/CharacterParts/CustomCharacterBackpackData.h new file mode 100644 index 00000000..bd66c919 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomCharacterBackpackData.h @@ -0,0 +1,18 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "CustomCharacterAccessoryData.h" +#include "CustomCharacterBackpackData.generated.h" + +UCLASS() +class FORTNITEGAME_API UCustomCharacterBackpackData : public UCustomCharacterPartData +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FName LootSocketName; +}; diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterBodyPartData.cpp b/Source/FortniteGame/CharacterParts/CustomCharacterBodyPartData.cpp new file mode 100644 index 00000000..4d08f6ea --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomCharacterBodyPartData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CustomCharacterBodyPartData.h" + diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterBodyPartData.h b/Source/FortniteGame/CharacterParts/CustomCharacterBodyPartData.h new file mode 100644 index 00000000..6f24dc75 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomCharacterBodyPartData.h @@ -0,0 +1,32 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "CustomCharacterPart.h" +#include "CustomAccessoryColorSwatch.h" +#include "CustomCharacterBodyPartData.generated.h" + + +UCLASS(BlueprintType) +class FORTNITEGAME_API UCustomCharacterBodyPartData : public UCustomCharacterPartData +{ + GENERATED_BODY() + +public: + + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TSoftClassPtr AnimClass; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr FrontEndAnimClass; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TSoftClassPtr MannequinAnimClass; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr AccessoryColors; + +}; diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterCharmData.cpp b/Source/FortniteGame/CharacterParts/CustomCharacterCharmData.cpp new file mode 100644 index 00000000..b9f433c2 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomCharacterCharmData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CustomCharacterCharmData.h" + diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterCharmData.h b/Source/FortniteGame/CharacterParts/CustomCharacterCharmData.h new file mode 100644 index 00000000..f49e8af1 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomCharacterCharmData.h @@ -0,0 +1,21 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "CustomCharacterAccessoryData.h" +#include "../Enum/EFortCustomPartType.h" +#include "CustomCharacterCharmData.generated.h" + + +UCLASS() +class FORTNITEGAME_API UCustomCharacterCharmData : public UCustomCharacterAccessoryData +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + EFortCustomPartType PartAttachedToOverride; + +}; diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterFaceData.cpp b/Source/FortniteGame/CharacterParts/CustomCharacterFaceData.cpp new file mode 100644 index 00000000..e93493e3 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomCharacterFaceData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CustomCharacterFaceData.h" + diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterFaceData.h b/Source/FortniteGame/CharacterParts/CustomCharacterFaceData.h new file mode 100644 index 00000000..d8273c94 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomCharacterFaceData.h @@ -0,0 +1,23 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "../Enum/EFortCustomPartType.h" +#include "CustomCharacterAccessoryData.h" +#include "CustomAccessoryHatReactiveMorphs.h" +#include "CustomCharacterFaceData.generated.h" + +UCLASS() +class FORTNITEGAME_API UCustomCharacterFaceData : public UCustomCharacterAccessoryData +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + EFortCustomPartType PartAttachedToOverride; + + UPROPERTY(EditAnywhere) + FCustomAccessoryHatReactiveMorphs HatMorphData; +}; diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterHeadData.cpp b/Source/FortniteGame/CharacterParts/CustomCharacterHeadData.cpp new file mode 100644 index 00000000..caf6c71b --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomCharacterHeadData.cpp @@ -0,0 +1,4 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "CustomCharacterHeadData.h" + diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterHeadData.h b/Source/FortniteGame/CharacterParts/CustomCharacterHeadData.h new file mode 100644 index 00000000..2bb4a69e --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomCharacterHeadData.h @@ -0,0 +1,39 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/NoExportTypes.h" +#include "CustomSkinColorSwatch.h" +#include "CustomHairColorSwatch.h" +#include "CustomCharacterBodyPartData.h" +#include "CustomCharacterHeadData.generated.h" + +/** + * + */ +UCLASS() +class FORTNITEGAME_API UCustomCharacterHeadData : public UCustomCharacterBodyPartData +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + TAssetPtr SkinColorSwatch; + + UPROPERTY(EditAnywhere) + TAssetPtr HairColorSwatch; + + UPROPERTY(EditAnywhere) + TArray CapMorphTargets; + + UPROPERTY(EditAnywhere) + TArray HelmetMorphTargets; + + UPROPERTY(EditAnywhere) + TArray MaskMorphTargets; + + UPROPERTY(EditAnywhere) + TArray HatMorphTargets; +}; diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterPart.cpp b/Source/FortniteGame/CharacterParts/CustomCharacterPart.cpp new file mode 100644 index 00000000..9a4b03b0 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomCharacterPart.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CustomCharacterPart.h" + diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterPart.h b/Source/FortniteGame/CharacterParts/CustomCharacterPart.h new file mode 100644 index 00000000..dbca3e42 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomCharacterPart.h @@ -0,0 +1,123 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "CustomCharacterPartData.h" +#include "../Enum/EFortCustomGender.h" +#include "../Enum/EFortCustomBodyType.h" +#include "../Enum/EFortCustomPartType.h" +#include "../Variants/CustomPartMaterialOverrideData.h" +#include "../Variants/CustomPartTextureParameter.h" +#include "../Variants/CustomPartScalarParameter.h" +#include "../Variants/CustomPartVectorParameter.h" +#include "../Data/FortMontageLookupTable.h" +#include "../ItemDef/FortWorldItemDefinition.h" +#include "../Data/MarshalledVFX_AuthoredDataConfig.h" +#include "CustomCharacterPart.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UCustomCharacterPart : public UFortWorldItemDefinition +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere, AssetRegistrySearchable) + EFortCustomGender GenderPermitted; + + UPROPERTY(EditAnywhere, AssetRegistrySearchable) + EFortCustomBodyType BodyTypesPermitted; + + UPROPERTY(BlueprintReadWrite, EditAnywhere, AssetRegistrySearchable) + EFortCustomPartType CharacterPartType; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer BoneSetsToHide; + + UPROPERTY(EditAnywhere) + bool bShouldHideBonesForThisPart; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer DisallowedCosmeticTags; + + UPROPERTY(EditAnywhere) + bool bGameplayRelevantCosmeticPart; + + UPROPERTY(EditAnywhere) + bool bAttachToSocket; + + UPROPERTY(EditAnywhere) + bool bIgnorePart; + + UPROPERTY(EditAnywhere) + FSoftClassPath PartModifierBlueprint; + + UPROPERTY(EditAnywhere, Instanced) + class UCustomCharacterPartData* AdditionalData; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr DefaultMontageLookupTable; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr OverrideMontageLookupTable; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr FrontendAnimMontageIdleOverride; + + UPROPERTY(EditAnywhere) + float FrontEndBackPreviewRotationOffset; + + UPROPERTY(BlueprintReadWrite, EditAnywhere, AssetRegistrySearchable) + TSoftObjectPtr SkeletalMesh; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TArray> MasterSkeletalMeshes; + + UPROPERTY(EditAnywhere) + bool bSinglePieceMesh; + + UPROPERTY(EditAnywhere) + bool bSupportsColorSwatches; + + UPROPERTY(EditAnywhere) + bool bAllowStaticRenderPath; + + UPROPERTY(EditAnywhere) + TArray MaterialOverrides; + + UPROPERTY(EditAnywhere) + TArray< FCustomPartTextureParameter> TextureParameters; + + UPROPERTY(EditAnywhere) + TArray ScalarParameters; + + UPROPERTY(EditAnywhere) + TArray VectorParameters; + + UPROPERTY(EditAnywhere) + TArray FoleyLibraries; + + UPROPERTY(EditAnywhere) + int MaterialOverrideFlags; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr IdleEffect; + + + + UPROPERTY(EditAnywhere) + FName IdleFXSocketName; + + UPROPERTY(EditAnywhere) + bool bAutoActivate; + + UPROPERTY(EditAnywhere) + UMarshalledVFX_AuthoredDataConfig* AuthoredData; + + virtual FPrimaryAssetId GetPrimaryAssetId() const override + { + return FPrimaryAssetId("CustomCharacterPart", GetFName()); + } +}; \ No newline at end of file diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterPartData.cpp b/Source/FortniteGame/CharacterParts/CustomCharacterPartData.cpp new file mode 100644 index 00000000..72c15672 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomCharacterPartData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CustomCharacterPartData.h" + diff --git a/Source/FortniteGame/CharacterParts/CustomCharacterPartData.h b/Source/FortniteGame/CharacterParts/CustomCharacterPartData.h new file mode 100644 index 00000000..cc4168b6 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomCharacterPartData.h @@ -0,0 +1,12 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "CustomCharacterPartData.generated.h" + +UCLASS(DefaultToInstanced, EditInlineNew) +class FORTNITEGAME_API UCustomCharacterPartData : public UObject +{ + GENERATED_BODY() +}; diff --git a/Source/FortniteGame/CharacterParts/CustomDynamicColorSwatch.cpp b/Source/FortniteGame/CharacterParts/CustomDynamicColorSwatch.cpp new file mode 100644 index 00000000..1e4f443d --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomDynamicColorSwatch.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CustomDynamicColorSwatch.h" + diff --git a/Source/FortniteGame/CharacterParts/CustomDynamicColorSwatch.h b/Source/FortniteGame/CharacterParts/CustomDynamicColorSwatch.h new file mode 100644 index 00000000..f2a06f7a --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomDynamicColorSwatch.h @@ -0,0 +1,15 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "CustomDynamicColorSwatch.generated.h" + + +UCLASS() +class FORTNITEGAME_API UCustomDynamicColorSwatch : public UDataAsset +{ + GENERATED_BODY() + +}; diff --git a/Source/FortniteGame/CharacterParts/CustomHairColorSwatch.cpp b/Source/FortniteGame/CharacterParts/CustomHairColorSwatch.cpp new file mode 100644 index 00000000..bc6ffc68 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomHairColorSwatch.cpp @@ -0,0 +1,4 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "CustomHairColorSwatch.h" + diff --git a/Source/FortniteGame/CharacterParts/CustomHairColorSwatch.h b/Source/FortniteGame/CharacterParts/CustomHairColorSwatch.h new file mode 100644 index 00000000..4455bc36 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomHairColorSwatch.h @@ -0,0 +1,17 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "CustomHairColorSwatch.generated.h" + +/** + * + */ +UCLASS() +class FORTNITEGAME_API UCustomHairColorSwatch : public UDataAsset +{ + GENERATED_BODY() + +}; diff --git a/Source/FortniteGame/CharacterParts/CustomSkinColorSwatch.cpp b/Source/FortniteGame/CharacterParts/CustomSkinColorSwatch.cpp new file mode 100644 index 00000000..3f0d7088 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomSkinColorSwatch.cpp @@ -0,0 +1,4 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "CustomSkinColorSwatch.h" + diff --git a/Source/FortniteGame/CharacterParts/CustomSkinColorSwatch.h b/Source/FortniteGame/CharacterParts/CustomSkinColorSwatch.h new file mode 100644 index 00000000..85483bba --- /dev/null +++ b/Source/FortniteGame/CharacterParts/CustomSkinColorSwatch.h @@ -0,0 +1,17 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "CustomSkinColorSwatch.generated.h" + +/** + * + */ +UCLASS() +class FORTNITEGAME_API UCustomSkinColorSwatch : public UDataAsset +{ + GENERATED_BODY() + +}; diff --git a/Source/FortniteGame/CharacterParts/FallbackCharacterPartsMapper.cpp b/Source/FortniteGame/CharacterParts/FallbackCharacterPartsMapper.cpp new file mode 100644 index 00000000..235583d7 --- /dev/null +++ b/Source/FortniteGame/CharacterParts/FallbackCharacterPartsMapper.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FallbackCharacterPartsMapper.h" + diff --git a/Source/FortniteGame/CharacterParts/FallbackCharacterPartsMapper.h b/Source/FortniteGame/CharacterParts/FallbackCharacterPartsMapper.h new file mode 100644 index 00000000..3bee24ce --- /dev/null +++ b/Source/FortniteGame/CharacterParts/FallbackCharacterPartsMapper.h @@ -0,0 +1,25 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTags.h" +#include "CustomCharacterPart.h" +#include "FallbackCharacterPartsMapper.generated.h" + +/** + * + */ +USTRUCT() +struct FORTNITEGAME_API FFallbackCharacterPartsMapper +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FGameplayTag RequiredTag; + + UPROPERTY(EditAnywhere) + TArray> CharacterParts; +}; diff --git a/Source/FortniteGame/Data/CharmSoundAssetEntry.cpp b/Source/FortniteGame/Data/CharmSoundAssetEntry.cpp new file mode 100644 index 00000000..df2d0213 --- /dev/null +++ b/Source/FortniteGame/Data/CharmSoundAssetEntry.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CharmSoundAssetEntry.h" + diff --git a/Source/FortniteGame/Data/CharmSoundAssetEntry.h b/Source/FortniteGame/Data/CharmSoundAssetEntry.h new file mode 100644 index 00000000..6c72284b --- /dev/null +++ b/Source/FortniteGame/Data/CharmSoundAssetEntry.h @@ -0,0 +1,19 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "CharmSoundAssetEntry.generated.h" + +USTRUCT(BlueprintType) +struct FCharmSoundAssetEntry +{ + GENERATED_USTRUCT_BODY() + +public: + UPROPERTY(EditAnywhere) + FSoftObjectPath Sound; + + UPROPERTY(EditAnywhere) + FName Desc; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Data/FallbackAIPawnCustomizationMapper.cpp b/Source/FortniteGame/Data/FallbackAIPawnCustomizationMapper.cpp new file mode 100644 index 00000000..0e3c4ddc --- /dev/null +++ b/Source/FortniteGame/Data/FallbackAIPawnCustomizationMapper.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FallbackAIPawnCustomizationMapper.h" + diff --git a/Source/FortniteGame/Data/FallbackAIPawnCustomizationMapper.h b/Source/FortniteGame/Data/FallbackAIPawnCustomizationMapper.h new file mode 100644 index 00000000..864f6c22 --- /dev/null +++ b/Source/FortniteGame/Data/FallbackAIPawnCustomizationMapper.h @@ -0,0 +1,25 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTags.h" +#include "../CharacterParts/CustomCharacterPart.h" +#include "FallbackAIPawnCustomizationMapper.generated.h" + +/** + * + */ +USTRUCT() +struct FORTNITEGAME_API FFallbackAIPawnCustomizationMapper +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FGameplayTag RequiredTag; + + UPROPERTY(EditAnywhere) + FSoftObjectPath CustomizationFallback; +}; diff --git a/Source/FortniteGame/Data/FortAnimNotifyState.cpp b/Source/FortniteGame/Data/FortAnimNotifyState.cpp new file mode 100644 index 00000000..8f3a4941 --- /dev/null +++ b/Source/FortniteGame/Data/FortAnimNotifyState.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortAnimNotifyState.h" + diff --git a/Source/FortniteGame/Data/FortAnimNotifyState.h b/Source/FortniteGame/Data/FortAnimNotifyState.h new file mode 100644 index 00000000..c610c42c --- /dev/null +++ b/Source/FortniteGame/Data/FortAnimNotifyState.h @@ -0,0 +1,41 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Animation/AnimNotifies/AnimNotifyState.h" +#include "FortAnimNotifyState.generated.h" + +/** + * + */ +UCLASS(BlueprintType) +class UFortAnimNotifyState_EmoteSound : public UAnimNotifyState +{ + + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + USoundBase* EmoteSound1P; + + UPROPERTY(EditAnywhere) + USoundBase* EmoteSound3P; + + UPROPERTY(EditAnywhere) + bool bPrimarySound; + + UPROPERTY(EditAnywhere) + FName SoundName; + + UPROPERTY(EditAnywhere) + float FadeOutTime; + + UPROPERTY(EditAnywhere) + bool CopyrightedAudio; + + UPROPERTY(EditAnywhere) + bool bStopAudioOnNotifyEnd; + +}; diff --git a/Source/FortniteGame/Data/FortAssetManager.cpp b/Source/FortniteGame/Data/FortAssetManager.cpp new file mode 100644 index 00000000..7e8cbfa6 --- /dev/null +++ b/Source/FortniteGame/Data/FortAssetManager.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortAssetManager.h" + diff --git a/Source/FortniteGame/Data/FortAssetManager.h b/Source/FortniteGame/Data/FortAssetManager.h new file mode 100644 index 00000000..ec051b74 --- /dev/null +++ b/Source/FortniteGame/Data/FortAssetManager.h @@ -0,0 +1,68 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/AssetManager.h" +#include "GameData/FortGameData.h" +#include "GameData/GameDataCosmetics.h" +#include "FortAssetManager.generated.h" + +/** + * + */ +UCLASS() +class FORTNITEGAME_API UFortAssetManager : public UAssetManager +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + TMap GCPreventionPool; // 0x478(0x50) + + UPROPERTY(EditAnywhere) + TArray DefaultBundleState; // 0x4d8(0x10) + + UPROPERTY(EditAnywhere) + TArray PlatformBundleState; // 0x4e8(0x10) + + //UPROPERTY(EditAnywhere) + //UFortReleaseVersionManager* FortReleaseVersionManager; // 0x4f8(0x08) + + UPROPERTY(EditAnywhere) + UFortGameData* GameDataCommon; // 0x550(0x08) + + UPROPERTY(EditAnywhere) + FString GameDataNameCommon; // 0x558(0x10) + + UPROPERTY(EditAnywhere) + UGameDataCosmetics* GameDataCosmetics; // 0x568(0x08) + + UPROPERTY(EditAnywhere) + FString GameDataNameCosmetics; // 0x570(0x10) + + //UPROPERTY(EditAnywhere) + //UGameDataBR* GameDataBR; // 0x580(0x08) + + UPROPERTY(EditAnywhere) + FString GameDataNameBR; // 0x588(0x10) + +// UPROPERTY(EditAnywhere) + //UGameDataSTW* GameDataSTW; // 0x598(0x08) + + UPROPERTY(EditAnywhere) + FString FastCookTheaterPath; // 0x5a0(0x10) + + UPROPERTY(EditAnywhere) + FString PerfMemTheaterPath; // 0x5b0(0x10) + + UPROPERTY(EditAnywhere) + FString BROnlyTheaterPath; // 0x5c0(0x10) + + UPROPERTY(EditAnywhere) + FString ActiveTheaterListPath; // 0x5d0(0x10) + + UPROPERTY(EditAnywhere) + FString DanceRoyaleMapPath; // 0x5e0(0x10) +}; diff --git a/Source/FortniteGame/Data/FortCharmsMappingData.cpp b/Source/FortniteGame/Data/FortCharmsMappingData.cpp new file mode 100644 index 00000000..f902df4e --- /dev/null +++ b/Source/FortniteGame/Data/FortCharmsMappingData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortCharmsMappingData.h" + diff --git a/Source/FortniteGame/Data/FortCharmsMappingData.h b/Source/FortniteGame/Data/FortCharmsMappingData.h new file mode 100644 index 00000000..6a1d3810 --- /dev/null +++ b/Source/FortniteGame/Data/FortCharmsMappingData.h @@ -0,0 +1,29 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "GameplayTags.h" +#include "../Data/CharmSoundAssetEntry.h" +#include "../Structs/CharmSlotMetadata.h" +#include "FortCharmsMappingData.generated.h" + + +UCLASS() +class FORTNITEGAME_API UFortCharmsMappingData : public UDataAsset +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + TArray SlotMetadata; + + UPROPERTY(EditAnywhere) + TArray NonSlotPreviewList; + + UPROPERTY(EditAnywhere) + FGameplayTag DoNotApplyCharmsTag; + +}; diff --git a/Source/FortniteGame/Data/FortColorPalette.cpp b/Source/FortniteGame/Data/FortColorPalette.cpp new file mode 100644 index 00000000..969de1d5 --- /dev/null +++ b/Source/FortniteGame/Data/FortColorPalette.cpp @@ -0,0 +1,3 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "FortColorPalette.h" \ No newline at end of file diff --git a/Source/FortniteGame/Data/FortColorPalette.h b/Source/FortniteGame/Data/FortColorPalette.h new file mode 100644 index 00000000..eb0b3fd3 --- /dev/null +++ b/Source/FortniteGame/Data/FortColorPalette.h @@ -0,0 +1,28 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortColorPalette.generated.h" + +USTRUCT(BlueprintType) +struct FFortColorPalette +{ + GENERATED_USTRUCT_BODY() + +public: + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FLinearColor Color1; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FLinearColor Color2; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FLinearColor Color3; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FLinearColor Color4; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FLinearColor Color5; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Data/FortCosmeticItemFilterTable.cpp b/Source/FortniteGame/Data/FortCosmeticItemFilterTable.cpp new file mode 100644 index 00000000..c958cfe2 --- /dev/null +++ b/Source/FortniteGame/Data/FortCosmeticItemFilterTable.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortCosmeticItemFilterTable.h" + diff --git a/Source/FortniteGame/Data/FortCosmeticItemFilterTable.h b/Source/FortniteGame/Data/FortCosmeticItemFilterTable.h new file mode 100644 index 00000000..54d24186 --- /dev/null +++ b/Source/FortniteGame/Data/FortCosmeticItemFilterTable.h @@ -0,0 +1,23 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "Engine/DataTable.h" +#include "FortCosmeticItemFilterTable.generated.h" + +/** + * + */ +UCLASS() +class FORTNITEGAME_API UFortCosmeticItemFilterTable : public UDataAsset +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + TArray FilterTagTables; + +}; diff --git a/Source/FortniteGame/Data/FortCosmeticItemMarkupTable.cpp b/Source/FortniteGame/Data/FortCosmeticItemMarkupTable.cpp new file mode 100644 index 00000000..338370ba --- /dev/null +++ b/Source/FortniteGame/Data/FortCosmeticItemMarkupTable.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortCosmeticItemMarkupTable.h" + diff --git a/Source/FortniteGame/Data/FortCosmeticItemMarkupTable.h b/Source/FortniteGame/Data/FortCosmeticItemMarkupTable.h new file mode 100644 index 00000000..96bc223c --- /dev/null +++ b/Source/FortniteGame/Data/FortCosmeticItemMarkupTable.h @@ -0,0 +1,27 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataTable.h" +#include "Engine/DataAsset.h" +#include "FortCosmeticItemMarkupTable.generated.h" + +/** + * + */ +UCLASS() +class FORTNITEGAME_API UFortCosmeticItemMarkupTable : public UDataAsset +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + TArray SetDescriptions; + + UPROPERTY(EditAnywhere) + TArray MarkupTagDescriptions; + +}; + diff --git a/Source/FortniteGame/Data/FortEmoteMapping.cpp b/Source/FortniteGame/Data/FortEmoteMapping.cpp new file mode 100644 index 00000000..b5088e13 --- /dev/null +++ b/Source/FortniteGame/Data/FortEmoteMapping.cpp @@ -0,0 +1,3 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "FortEmoteMapping.h" \ No newline at end of file diff --git a/Source/FortniteGame/Data/FortEmoteMapping.h b/Source/FortniteGame/Data/FortEmoteMapping.h new file mode 100644 index 00000000..395d071b --- /dev/null +++ b/Source/FortniteGame/Data/FortEmoteMapping.h @@ -0,0 +1,21 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "../Enum/EFortCustomBodyType.h" +#include "../Enum/EFortCustomGender.h" +#include "FortEmoteMapping.generated.h" + +USTRUCT(BlueprintType) +struct FFortEmoteMapping +{ + GENERATED_USTRUCT_BODY() + +public: + UPROPERTY(EditAnywhere) + EFortCustomBodyType BodyType; + + UPROPERTY(EditAnywhere) + EFortCustomGender Gender; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Data/FortGiftBoxFortmatData.cpp b/Source/FortniteGame/Data/FortGiftBoxFortmatData.cpp new file mode 100644 index 00000000..13d9b62a --- /dev/null +++ b/Source/FortniteGame/Data/FortGiftBoxFortmatData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortGiftBoxFortmatData.h" + diff --git a/Source/FortniteGame/Data/FortGiftBoxFortmatData.h b/Source/FortniteGame/Data/FortGiftBoxFortmatData.h new file mode 100644 index 00000000..16b828d1 --- /dev/null +++ b/Source/FortniteGame/Data/FortGiftBoxFortmatData.h @@ -0,0 +1,23 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortGiftBoxFortmatData.generated.h" + +/** + * + */ +USTRUCT() +struct FORTNITEGAME_API FFortGiftBoxFortmatData +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FString StringAssetType; + + UPROPERTY(EditAnywhere) + FString StringData; +}; diff --git a/Source/FortniteGame/Data/FortHarvestingToolMontageOverrideData.cpp b/Source/FortniteGame/Data/FortHarvestingToolMontageOverrideData.cpp new file mode 100644 index 00000000..1ae0bf17 --- /dev/null +++ b/Source/FortniteGame/Data/FortHarvestingToolMontageOverrideData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortHarvestingToolMontageOverrideData.h" + diff --git a/Source/FortniteGame/Data/FortHarvestingToolMontageOverrideData.h b/Source/FortniteGame/Data/FortHarvestingToolMontageOverrideData.h new file mode 100644 index 00000000..f2bd438f --- /dev/null +++ b/Source/FortniteGame/Data/FortHarvestingToolMontageOverrideData.h @@ -0,0 +1,20 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTags.h" +#include "FortHarvestingToolMontageOverrideData.generated.h" + +USTRUCT(BlueprintType) +struct FFortHarvestingToolMontageOverrideData +{ + GENERATED_USTRUCT_BODY() + +public: + UPROPERTY(EditAnywhere) + FGameplayTag CosmeticTag; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr MontageToPlay; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Data/FortKismetLibrary.cpp b/Source/FortniteGame/Data/FortKismetLibrary.cpp new file mode 100644 index 00000000..7f3b4d98 --- /dev/null +++ b/Source/FortniteGame/Data/FortKismetLibrary.cpp @@ -0,0 +1,123 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "FortKismetLibrary.h" +#include "SkeletalMeshMerge.h" +#include "Engine/SkeletalMeshSocket.h" +#include "Engine/SkeletalMesh.h" +#include "Animation/Skeleton.h" + +static void ToMergeParams(const TArray& InSectionMappings, TArray& OutSectionMappings) +{ + if (InSectionMappings.Num() > 0) + { + OutSectionMappings.AddUninitialized(InSectionMappings.Num()); + for (int32 i = 0; i < InSectionMappings.Num(); ++i) + { + OutSectionMappings[i].SectionIDs = InSectionMappings[i].SectionIDs; + } + } +}; +static void ToMergeParams(const TArray& InUVTransformsPerMesh, TArray& OutUVTransformsPerMesh) +{ + if (InUVTransformsPerMesh.Num() > 0) + { + OutUVTransformsPerMesh.Empty(); + OutUVTransformsPerMesh.AddUninitialized(InUVTransformsPerMesh.Num()); + for (int32 i = 0; i < InUVTransformsPerMesh.Num(); ++i) + { + TArray>& OutUVTransforms = OutUVTransformsPerMesh[i].UVTransformsPerMesh; + const TArray& InUVTransforms = InUVTransformsPerMesh[i].UVTransformsPerMesh; + if (InUVTransforms.Num() > 0) + { + OutUVTransforms.Empty(); + OutUVTransforms.AddUninitialized(InUVTransforms.Num()); + for (int32 j = 0; j < InUVTransforms.Num(); j++) + { + OutUVTransforms[i] = InUVTransforms[i].UVTransforms; + } + } + } + } +}; +USkeletalMesh* UMeshMergeFunctionLibrary::MergeMeshes(const FSkeletalMeshMergeParams& Params) +{ + TArray MeshesToMergeCopy = Params.MeshesToMerge; + MeshesToMergeCopy.RemoveAll([](USkeletalMesh* InMesh) + { + return InMesh == nullptr; + }); + if (MeshesToMergeCopy.Num() <= 1) + { + UE_LOG(LogTemp, Warning, TEXT("Must provide multiple valid Skeletal Meshes in order to perform a merge.")); + return nullptr; + } + EMeshBufferAccess BufferAccess = Params.bNeedsCpuAccess ? + EMeshBufferAccess::ForceCPUAndGPU : + EMeshBufferAccess::Default; + TArray SectionMappings; + TArray UvTransforms; + ToMergeParams(Params.MeshSectionMappings, SectionMappings); + ToMergeParams(Params.UVTransformsPerMesh, UvTransforms); + bool bRunDuplicateCheck = false; + USkeletalMesh* BaseMesh = NewObject(); + if (Params.Skeleton && Params.bSkeletonBefore) + { + BaseMesh->Skeleton = Params.Skeleton; + bRunDuplicateCheck = true; + for (USkeletalMeshSocket* Socket : BaseMesh->GetMeshOnlySocketList()) + { + if (Socket) + { + UE_LOG(LogTemp, Warning, TEXT("SkelMeshSocket: %s"), *(Socket->SocketName.ToString())); + } + } + for (USkeletalMeshSocket* Socket : BaseMesh->Skeleton->Sockets) + { + if (Socket) + { + UE_LOG(LogTemp, Warning, TEXT("SkelSocket: %s"), *(Socket->SocketName.ToString())); + } + } + } + FSkeletalMeshMerge Merger(BaseMesh, MeshesToMergeCopy, SectionMappings, Params.StripTopLODS, BufferAccess, UvTransforms.GetData()); + if (!Merger.DoMerge()) + { + UE_LOG(LogTemp, Warning, TEXT("Merge failed!")); + return nullptr; + } + if (Params.Skeleton && !Params.bSkeletonBefore) + { + BaseMesh->Skeleton = Params.Skeleton; + } + if (bRunDuplicateCheck) + { + TArray SkelMeshSockets; + TArray SkelSockets; + for (USkeletalMeshSocket* Socket : BaseMesh->GetMeshOnlySocketList()) + { + if (Socket) + { + SkelMeshSockets.Add(Socket->GetFName()); + UE_LOG(LogTemp, Warning, TEXT("SkelMeshSocket: %s"), *(Socket->SocketName.ToString())); + } + } + for (USkeletalMeshSocket* Socket : BaseMesh->Skeleton->Sockets) + { + if (Socket) + { + SkelSockets.Add(Socket->GetFName()); + UE_LOG(LogTemp, Warning, TEXT("SkelSocket: %s"), *(Socket->SocketName.ToString())); + } + } + TSet UniqueSkelMeshSockets; + TSet UniqueSkelSockets; + UniqueSkelMeshSockets.Append(SkelMeshSockets); + UniqueSkelSockets.Append(SkelSockets); + int32 Total = SkelSockets.Num() + SkelMeshSockets.Num(); + int32 UniqueTotal = UniqueSkelMeshSockets.Num() + UniqueSkelSockets.Num(); + UE_LOG(LogTemp, Warning, TEXT("SkelMeshSocketCount: %d | SkelSocketCount: %d | Combined: %d"), SkelMeshSockets.Num(), SkelSockets.Num(), Total); + UE_LOG(LogTemp, Warning, TEXT("SkelMeshSocketCount: %d | SkelSocketCount: %d | Combined: %d"), UniqueSkelMeshSockets.Num(), UniqueSkelSockets.Num(), UniqueTotal); + UE_LOG(LogTemp, Warning, TEXT("Found Duplicates: %s"), *((Total != UniqueTotal) ? FString("True") : FString("False"))); + } + return BaseMesh; +} \ No newline at end of file diff --git a/Source/FortniteGame/Data/FortKismetLibrary.h b/Source/FortniteGame/Data/FortKismetLibrary.h new file mode 100644 index 00000000..6ce7eae2 --- /dev/null +++ b/Source/FortniteGame/Data/FortKismetLibrary.h @@ -0,0 +1,99 @@ +// Fill out your copyright notice in the Description page of Project Settings. +#pragma once +#include "CoreMinimal.h" +#include "Kismet/BlueprintFunctionLibrary.h" +#include "UObject/NoExportTypes.h" +#include "FortKismetLibrary.generated.h" +/** +* Blueprint equivalent of FSkeleMeshMergeSectionMapping +* Info to map all the sections from a single source skeletal mesh to +* a final section entry in the merged skeletal mesh. +*/ + +USTRUCT(BlueprintType) +struct FORTNITEGAME_API FSkelMeshMergeSectionMapping_BP +{ + GENERATED_BODY() + /** Indices to final section entries of the merged skeletal mesh */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Mesh Merge Params") + TArray SectionIDs; +}; + +/** +* Used to wrap a set of UV Transforms for one mesh. +*/ +USTRUCT(BlueprintType) +struct FORTNITEGAME_API FSkelMeshMergeUVTransform +{ + GENERATED_BODY() + /** A list of how UVs should be transformed on a given mesh, where index represents a specific UV channel. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Mesh Merge Params") + TArray UVTransforms; +}; +/** +* Blueprint equivalent of FSkelMeshMergeUVTransforms +* Info to map all the sections about how to transform their UVs +*/ +USTRUCT(BlueprintType) +struct FORTNITEGAME_API FSkelMeshMergeUVTransformMapping +{ + GENERATED_BODY() + /** For each UV channel on each mesh, how the UVS should be transformed. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Mesh Merge Params") + TArray UVTransformsPerMesh; +}; +/** +* Struct containing all parameters used to perform a Skeletal Mesh merge. +*/ +USTRUCT(BlueprintType) +struct FORTNITEGAME_API FSkeletalMeshMergeParams +{ + GENERATED_BODY() + FSkeletalMeshMergeParams() + { + MeshSectionMappings = TArray(); + UVTransformsPerMesh = TArray(); + StripTopLODS = 0; + bNeedsCpuAccess = false; + bSkeletonBefore = false; + Skeleton = nullptr; + } + // An optional array to map sections from the source meshes to merged section entries + UPROPERTY(EditAnywhere, BlueprintReadWrite) + TArray MeshSectionMappings; + // An optional array to transform the UVs in each mesh + UPROPERTY(EditAnywhere, BlueprintReadWrite) + TArray UVTransformsPerMesh; + // The list of skeletal meshes to merge. + UPROPERTY(EditAnywhere, BlueprintReadWrite) + TArray MeshesToMerge; + // The number of high LODs to remove from input meshes + UPROPERTY(EditAnywhere, BlueprintReadWrite) + int32 StripTopLODS; + // Whether or not the resulting mesh needs to be accessed by the CPU for any reason (e.g. for spawning particle effects). + UPROPERTY(EditAnywhere, BlueprintReadWrite) + uint32 bNeedsCpuAccess : 1; + // Update skeleton before merge. Otherwise, update after. + // Skeleton must also be provided. + UPROPERTY(EditAnywhere, BlueprintReadWrite) + uint32 bSkeletonBefore : 1; + // Skeleton that will be used for the merged mesh. + // Leave empty if the generated skeleton is OK. + UPROPERTY(EditAnywhere, BlueprintReadOnly) + class USkeleton* Skeleton; +}; +/** +* +*/ +UCLASS() +class FORTNITEGAME_API UMeshMergeFunctionLibrary : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() +public: + /** + * Merges the given meshes into a single mesh. + * @return The merged mesh (will be invalid if the merge failed). + */ + UFUNCTION(BlueprintCallable, Category = "Mesh Merge", meta = (UnsafeDuringActorConstruction = "true")) + static class USkeletalMesh* MergeMeshes(const FSkeletalMeshMergeParams& Params); +}; \ No newline at end of file diff --git a/Source/FortniteGame/Data/FortMontageLookupTable.cpp b/Source/FortniteGame/Data/FortMontageLookupTable.cpp new file mode 100644 index 00000000..18540d8f --- /dev/null +++ b/Source/FortniteGame/Data/FortMontageLookupTable.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortMontageLookupTable.h" + diff --git a/Source/FortniteGame/Data/FortMontageLookupTable.h b/Source/FortniteGame/Data/FortMontageLookupTable.h new file mode 100644 index 00000000..0f038411 --- /dev/null +++ b/Source/FortniteGame/Data/FortMontageLookupTable.h @@ -0,0 +1,18 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "../Data/MontageLookupData.h" +#include "FortMontageLookupTable.generated.h" + +UCLASS() +class UFortMontageLookupTable : public UDataAsset +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TArray MontageLookupDataArray; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Data/FortMtxGradient.cpp b/Source/FortniteGame/Data/FortMtxGradient.cpp new file mode 100644 index 00000000..0f70b40f --- /dev/null +++ b/Source/FortniteGame/Data/FortMtxGradient.cpp @@ -0,0 +1,3 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "FortMtxGradient.h" \ No newline at end of file diff --git a/Source/FortniteGame/Data/FortMtxGradient.h b/Source/FortniteGame/Data/FortMtxGradient.h new file mode 100644 index 00000000..96f156b3 --- /dev/null +++ b/Source/FortniteGame/Data/FortMtxGradient.h @@ -0,0 +1,19 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortMtxGradient.generated.h" + +USTRUCT(BlueprintType) +struct FFortMtxGradient +{ + GENERATED_USTRUCT_BODY() + +public: + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FLinearColor Start; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FLinearColor Stop; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Data/FortMtxOfferData.cpp b/Source/FortniteGame/Data/FortMtxOfferData.cpp new file mode 100644 index 00000000..b9bb622f --- /dev/null +++ b/Source/FortniteGame/Data/FortMtxOfferData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortMtxOfferData.h" + diff --git a/Source/FortniteGame/Data/FortMtxOfferData.h b/Source/FortniteGame/Data/FortMtxOfferData.h new file mode 100644 index 00000000..f75724e2 --- /dev/null +++ b/Source/FortniteGame/Data/FortMtxOfferData.h @@ -0,0 +1,85 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "../Data/FortMtxGradient.h" +#include "UObject/PrimaryAssetId.h" +#include "Styling/SlateBrush.h" +#include "FortMtxOfferData.generated.h" + +USTRUCT() +struct FFortItemQuantityPair +{ + GENERATED_USTRUCT_BODY() + +public: + UPROPERTY(EditAnywhere) + FPrimaryAssetId ItemPrimaryAssetId; + + UPROPERTY(EditAnywhere) + int Quantity; +}; + +USTRUCT() +struct FFortMtxDetailsAttribute +{ + GENERATED_USTRUCT_BODY() + +public: + UPROPERTY(EditAnywhere) + FText Name; + + UPROPERTY(EditAnywhere) + FText Value; +}; + +UCLASS(BlueprintType) +class FORTNITEGAME_API UFortMtxOfferData : public UPrimaryDataAsset +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FText DisplayName; + + UPROPERTY(EditAnywhere) + FText ShortDisplayName; + + UPROPERTY(EditAnywhere, meta = (MultiLine = "true")) + FText ShortDescription; + + UPROPERTY(EditAnywhere, meta = (MultiLine = "true")) + FText SubTitleText; + + UPROPERTY(EditAnywhere, meta = (MultiLine = "true")) + FText DisclaimerText; + + UPROPERTY(EditAnywhere) + TArray GrantOverride; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FSlateBrush TileImage; + + UPROPERTY(EditAnywhere) + FSlateBrush BadgeImage; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FSlateBrush DetailsImage; + + UPROPERTY(EditAnywhere) + TArray DetailsAttributes; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FFortMtxGradient Gradient; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FLinearColor Background; + + UPROPERTY(EditAnywhere) + FSlateBrush BackgroundImage; + + UPROPERTY() + FLinearColor UpsellPrimaryColor; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Data/FortPetStimuliBank.cpp b/Source/FortniteGame/Data/FortPetStimuliBank.cpp new file mode 100644 index 00000000..959f96ed --- /dev/null +++ b/Source/FortniteGame/Data/FortPetStimuliBank.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortPetStimuliBank.h" + diff --git a/Source/FortniteGame/Data/FortPetStimuliBank.h b/Source/FortniteGame/Data/FortPetStimuliBank.h new file mode 100644 index 00000000..3e52092a --- /dev/null +++ b/Source/FortniteGame/Data/FortPetStimuliBank.h @@ -0,0 +1,19 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "PetResponseFromQuestSystem.h" +#include "FortPetStimuliBank.generated.h" + +UCLASS() +class FORTNITEGAME_API UFortPetStimuliBank : public UDataAsset +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + TArray QuestTriggers; +}; diff --git a/Source/FortniteGame/Data/FortShopOfferDisplayData.cpp b/Source/FortniteGame/Data/FortShopOfferDisplayData.cpp new file mode 100644 index 00000000..6710f097 --- /dev/null +++ b/Source/FortniteGame/Data/FortShopOfferDisplayData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortShopOfferDisplayData.h" + diff --git a/Source/FortniteGame/Data/FortShopOfferDisplayData.h b/Source/FortniteGame/Data/FortShopOfferDisplayData.h new file mode 100644 index 00000000..6a516f4c --- /dev/null +++ b/Source/FortniteGame/Data/FortShopOfferDisplayData.h @@ -0,0 +1,17 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "FortShopOfferDisplayData.generated.h" + +UCLASS() +class FORTNITEGAME_API UFortShopOfferDisplayData : public UPrimaryDataAsset +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TArray Presentations; +}; diff --git a/Source/FortniteGame/Data/FortTaggedSoundBank.cpp b/Source/FortniteGame/Data/FortTaggedSoundBank.cpp new file mode 100644 index 00000000..6553ebb7 --- /dev/null +++ b/Source/FortniteGame/Data/FortTaggedSoundBank.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortTaggedSoundBank.h" + diff --git a/Source/FortniteGame/Data/FortTaggedSoundBank.h b/Source/FortniteGame/Data/FortTaggedSoundBank.h new file mode 100644 index 00000000..8676ad2b --- /dev/null +++ b/Source/FortniteGame/Data/FortTaggedSoundBank.h @@ -0,0 +1,18 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "TaggedSoundBankResponseList.h" +#include "FortTaggedSoundBank.generated.h" + +UCLASS() +class FORTNITEGAME_API UFortTaggedSoundBank : public UDataAsset +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TMap FlattenedResponseMap; +}; diff --git a/Source/FortniteGame/Data/FortTaggedSoundCue.cpp b/Source/FortniteGame/Data/FortTaggedSoundCue.cpp new file mode 100644 index 00000000..dff6c720 --- /dev/null +++ b/Source/FortniteGame/Data/FortTaggedSoundCue.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortTaggedSoundCue.h" + diff --git a/Source/FortniteGame/Data/FortTaggedSoundCue.h b/Source/FortniteGame/Data/FortTaggedSoundCue.h new file mode 100644 index 00000000..d48c59fe --- /dev/null +++ b/Source/FortniteGame/Data/FortTaggedSoundCue.h @@ -0,0 +1,25 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "GameplayTags.h" +#include "FortTaggedSoundCue.generated.h" + +/** + * + */ +USTRUCT() +struct FFortTaggedSoundCue +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FGameplayTagQuery Requirements; + + UPROPERTY(EditAnywhere) + USoundBase* Sound; +}; diff --git a/Source/FortniteGame/Data/FortTandemCharacterData.cpp b/Source/FortniteGame/Data/FortTandemCharacterData.cpp new file mode 100644 index 00000000..66531e30 --- /dev/null +++ b/Source/FortniteGame/Data/FortTandemCharacterData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortTandemCharacterData.h" + diff --git a/Source/FortniteGame/Data/FortTandemCharacterData.h b/Source/FortniteGame/Data/FortTandemCharacterData.h new file mode 100644 index 00000000..03a3dc2b --- /dev/null +++ b/Source/FortniteGame/Data/FortTandemCharacterData.h @@ -0,0 +1,45 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "GameplayTags.h" +#include "FortTandemCharacterData.generated.h" + +UCLASS() +class FORTNITEGAME_API UFortTandemCharacterData : public UPrimaryDataAsset +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FGameplayTag GameplayTag; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer POILocations; + + UPROPERTY(EditAnywhere) + TArray POITextOverrides; + + UPROPERTY(EditAnywhere) + FText DisplayName; + + UPROPERTY(EditAnywhere) + FText GeneralDescription; + + UPROPERTY(EditAnywhere) + FText AdditionalDescription; + + UPROPERTY(EditAnywhere) + FText BehaviorDescription; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr ToastIcon; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr EntryListIcon; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr SidePanelIcon; +}; diff --git a/Source/FortniteGame/Data/FortUICameraFrameTargetBounds.cpp b/Source/FortniteGame/Data/FortUICameraFrameTargetBounds.cpp new file mode 100644 index 00000000..bb4f7dc7 --- /dev/null +++ b/Source/FortniteGame/Data/FortUICameraFrameTargetBounds.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortUICameraFrameTargetBounds.h" + diff --git a/Source/FortniteGame/Data/FortUICameraFrameTargetBounds.h b/Source/FortniteGame/Data/FortUICameraFrameTargetBounds.h new file mode 100644 index 00000000..90812d07 --- /dev/null +++ b/Source/FortniteGame/Data/FortUICameraFrameTargetBounds.h @@ -0,0 +1,23 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortUICameraFrameTargetBounds.generated.h" + +USTRUCT() +struct FFortUICameraFrameTargetBounds +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FVector Origin; + + UPROPERTY(EditAnywhere) + float CylinderHalfHeight; + + UPROPERTY(EditAnywhere) + float CylinderRadius; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Data/GameData/FortGameData.cpp b/Source/FortniteGame/Data/GameData/FortGameData.cpp new file mode 100644 index 00000000..29774f0f --- /dev/null +++ b/Source/FortniteGame/Data/GameData/FortGameData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortGameData.h" + diff --git a/Source/FortniteGame/Data/GameData/FortGameData.h b/Source/FortniteGame/Data/GameData/FortGameData.h new file mode 100644 index 00000000..350cf97f --- /dev/null +++ b/Source/FortniteGame/Data/GameData/FortGameData.h @@ -0,0 +1,705 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "FortGameData.generated.h" + + +UCLASS() +class FORTNITEGAME_API UFortGameData : public UPrimaryDataAsset +{ + GENERATED_BODY() + +public: + /* + UPROPERTY(EditAnywhere) + UClass* TestEncounter; + + UPROPERTY(EditAnywhere) + UClass* CombatManager; + + UPROPERTY(EditAnywhere) + UClass* DefaultCameraManager; + + UPROPERTY(EditAnywhere) + class UClass* UIMapManager; + + UPROPERTY(EditAnywhere) + class UClass* MusicManager; + + UPROPERTY(EditAnywhere) + FText DefaultHeroName; + class UFortTips* LoadingScreenTips; + + UPROPERTY(EditAnywhere) + class UFortTooltipMap* ObjClassToTooltipClassMap; + + UPROPERTY(EditAnywhere) + TAssetPtr DefaultDamageReceiverClass; + + UPROPERTY(EditAnywhere) + TAssetPtr DefaultDamageReceiverClassAthena; + + UPROPERTY(EditAnywhere) + class UFortTooltipDisplayStatsLookupTable* ObjClassToTooltipStatsMap; + + UPROPERTY(EditAnywhere) + class UFortTokenToTextTable* TooltipTokenToTextTable; + + UPROPERTY(EditAnywhere) + class UFortTokenToAttributeTable* TooltipTokenToAttributeTable; + + UPROPERTY(EditAnywhere) + float PickupSplineOffsetRange[0x2]; + + UPROPERTY(EditAnywhere) + float PickupSplineRandomMax; + + UPROPERTY(EditAnywhere) + float PickupSplineDropToGroundLength; + + UPROPERTY(EditAnywhere) + class UCurveVector* PickupSplineCurve; + + UPROPERTY(EditAnywhere) + TAssetPtr AccountInventoryBonusToken; + + UPROPERTY(EditAnywhere) + TAssetPtr WorldInventoryBonusToken; + + UPROPERTY(EditAnywhere) + TAssetPtr FounderChatUnlockToken; + class UFortRarityData* RarityData; + + UPROPERTY(EditAnywhere) + class UFortScoreStylingData* ScoreStylingData; + + UPROPERTY(EditAnywhere) + class UFortItemCategory* ItemCategories; + + UPROPERTY(EditAnywhere) + struct FQuickBarData QuickBarDefinitions; + + UPROPERTY(EditAnywhere) + TArray AutoEquipTags; + + UPROPERTY(EditAnywhere) + struct FGameplayTagContainer AutoEquipTagContainer; + + UPROPERTY(EditAnywhere) + struct FLinearColor BuildingFullHealthFlashColor; + + UPROPERTY(EditAnywhere) + struct FLinearColor InvalidEditPatternColor; + + UPROPERTY(EditAnywhere) + struct FFortHighlightColorsContainer HighlightColors[0x3]; + + UPROPERTY(EditAnywhere) + float ScoreDisplayFactor; + + //Missed Offset + + UPROPERTY(EditAnywhere) + TArray StatMappings; + + UPROPERTY(EditAnywhere) + class UDataTable* ScoreMultiplierDataTable; + + UPROPERTY(EditAnywhere) + int ScoreDivisor; + + UPROPERTY(EditAnywhere) + int XPMult; + + UPROPERTY(EditAnywhere) + float GroupScoreRates[0x5]; + + UPROPERTY(EditAnywhere) + float ScoreToXPLinearRate; + + UPROPERTY(EditAnywhere) + int LinearEnd; + + UPROPERTY(EditAnywhere) + int XpPerAccountLevel; + + UPROPERTY(EditAnywhere) + float CriticalMatch_XpBonusPercent; + + UPROPERTY(EditAnywhere) + float PersonalBoost_XpBonusPercent; + + UPROPERTY(EditAnywhere) + float GroupBoost_XpBonusPercent; + + UPROPERTY(EditAnywhere) + float GroupBoost_BuffMultiplier; + + UPROPERTY(EditAnywhere) + float Rest_XpBonusPercent; + + //Missed Offset + + UPROPERTY(EditAnywhere) + class USoundMix* LoadingScreenSoundMix; + + UPROPERTY(EditAnywhere) + class USoundMix* BaseSoundMix; + + UPROPERTY(EditAnywhere) + class UClass* AbilityTargetingActorBlueprintClass; + + UPROPERTY(EditAnywhere) + TArray> HarvestingTools; + + UPROPERTY(EditAnywhere) + TArray> AthenaHarvestingToolsToPreload; + + UPROPERTY(EditAnywhere) + TArray IconKeyList; + + UPROPERTY(EditAnywhere) + TArray IconKeyListPS4; + + UPROPERTY(EditAnywhere) + TArray IconKeyListXboxOne; + + UPROPERTY(EditAnywhere) + struct FSubGameInfo SubGameInfo[0x2]; + + UPROPERTY(EditAnywhere) + struct FGameplayTagContainer PlacementActorUsedTags; + + UPROPERTY(EditAnywhere) + struct FFortPlayerSpawnPadPlacementData DefaultPlayerSpawnPadPlacementData; + + UPROPERTY(EditAnywhere) + TAssetPtr DefaultBackpackCharacterPart; + + UPROPERTY(EditAnywhere) + TArray> DefaultCharacterParts; + + UPROPERTY(EditAnywhere) + class UClass* AIGoalManagerClass; // 0x0480(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UClass* SharedMissionListsClass; // 0x0488(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + float QueuedAnnouncementPauseTimes[0x3]; // 0x0490(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + unsigned char UnknownData02[0x4]; // 0x049C(0x0004) MISSED OFFSET + + UPROPERTY(EditAnywhere) + struct FCurveTableRowHandle WeakSpotEnabledTimeoutHandle; // 0x04A0(0x0010) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + float BuildingStructuralCollapseDelay; // 0x04B0(0x0004) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + float BuildingStructuralCollapseDelayVariance; // 0x04B4(0x0004) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + float BuildingStructuralCollapseCellDistAdditiveDelay; // 0x04B8(0x0004) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + float BuildingStructuralCollapseCellDistAdditiveDelayVariance; // 0x04BC(0x0004) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + float EditModeCancelDistance; // 0x04C0(0x0004) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + + // MISSED OFFSET + UPROPERTY(EditAnywhere) + FCurveTableRowHandle BuildingExcessDamageRewardTimeoutHandle; // 0x04C8(0x0010) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + FCurveTableRowHandle BuildingCostHandles[0x4]; // 0x04D8(0x0010) (CPF_Edit) + + UPROPERTY(EditAnywhere) + FCurveTableRowHandle BuildingDeconCostMultHandles[0x4]; // 0x0518(0x0010) (CPF_Edit) + + UPROPERTY(EditAnywhere) + FCurveTableRowHandle PlayerBuildingDeconCostMultHandles[0x4]; // 0x0558(0x0010) (CPF_Edit) + + UPROPERTY(EditAnywhere) + FCurveTableRowHandle BuildingInitialHealthPercentHandles[0x4]; // 0x0598(0x0010) (CPF_Edit) + + UPROPERTY(EditAnywhere) + FCurveTableRowHandle BuildingRepairCostMultiplierHandles[0x4]; // 0x05D8(0x0010) (CPF_Edit) + + UPROPERTY(EditAnywhere) + float FORTAttributeToPowerMultiplier; // 0x0618(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_IsPlainOldData) + + //Missed Offset + + UPROPERTY(EditAnywhere) + FCurveTableRowHandle BuildingBreakAnimDurationHandles[0x4]; // 0x0620(0x0010) (CPF_Edit) + + UPROPERTY(EditAnywhere) + FCurveTableRowHandle BuildingDestroyAnimDurationHandles[0x4]; // 0x0660(0x0010) (CPF_Edit) + + UPROPERTY(EditAnywhere) + FCurveTableRowHandle BuildingPlacementAnimDurationHandles[0x4]; // 0x06A0(0x0010) (CPF_Edit) + + UPROPERTY(EditAnywhere) + FCurveTableRowHandle BuildingCritDamagePctHandles[0x4]; // 0x06E0(0x0010) (CPF_Edit) + + UPROPERTY(EditAnywhere) + FCurveTableRowHandle BuildingCritDestroyAnimScaleCapHandles[0x4]; // 0x0720(0x0010) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr StencilDefinitionCollection; // 0x0760(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + FSoundPerResourceLevel BuildingConstructionSounds[0x4]; // 0x0780(0x0030) (CPF_Edit) + + UPROPERTY(EditAnywhere) + FSoundPerResourceLevel GenericBuildingDeathSounds[0x4]; // 0x0840(0x0030) (CPF_Edit) + + UPROPERTY(EditAnywhere) + FSoundPerResourceLevel PlayerBuiltBuildingDeathSounds[0x4]; // 0x0900(0x0030) (CPF_Edit) + + UPROPERTY(EditAnywhere) + FText ResourceNames]; // 0x09C0(0x0018) + + UPROPERTY(EditAnywhere) + FText BuildingTypeNames[0xC]; // 0x0A20(0x0018) + + UPROPERTY(EditAnywhere) + class UFortResourceItemDefinition* StoneItemDefinition; // 0x0B40(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UFortResourceItemDefinition* WoodItemDefinition; // 0x0B48(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UFortResourceItemDefinition* MetalItemDefinition; // 0x0B50(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UFortAmmoItemDefinition* PistolAmmoItemDefinition; // 0x0B58(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UFortResourceItemDefinition* PermaniteItemDefinition; // 0x0B60(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UFortAmmoItemDefinition* ShotgunAmmoItemDefinition; // 0x0B68(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UFortAmmoItemDefinition* RifleAmmoItemDefinition; // 0x0B70(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UFortAmmoItemDefinition* AssaultAmmoItemDefinition; // 0x0B78(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UFortAmmoItemDefinition* EnergyAmmoItemDefinition; // 0x0B80(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UFortNeverPersistItemDefinition* BluGloItemDefinition; // 0x0B88(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UFortItemDefinition* CriticalMissionRewardItemDefinition; // 0x0B90(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UFortItemDefinition* ScoreBonusMultiplerItemDefinition; // 0x0B98(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + TAssetPtr BackpackItemDefinition; // 0x0BA0(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + TAssetPtr MissionRewardPackItemDefinition; // 0x0BC0(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + struct FText OutpostRefundDialogTitle; // 0x0BE0(0x0018) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + struct FText OutpostRefundDialogText; // 0x0BF8(0x0018) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + struct FText OutpostRefundButtonText; // 0x0C10(0x0018) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + TAssetPtr GamepadSettingsDefault; // 0x0C28(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + TAssetPtr GamepadSettingsPS4; // 0x0C48(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + TAssetPtr GamepadSettingsXboxOne; // 0x0C68(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + TArray> LootTierDataTables; // 0x0C88(0x0010) (CPF_Edit, CPF_ZeroConstructor) + + UPROPERTY(EditAnywhere) + TArray> LootPackageDataTables; // 0x0C98(0x0010) (CPF_Edit, CPF_ZeroConstructor) + + UPROPERTY(EditAnywhere) + TAssetPtr WaveSetCollectionData; // 0x0CA8(0x0020) (CPF_Edit, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + TAssetPtr WaveSetData; // 0x0CC8(0x0020) (CPF_Edit, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + TAssetPtr ModifierSetData; // 0x0CE8(0x0020) (CPF_Edit, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + TAssetPtr WaveSetCollectionLootData; // 0x0D08(0x0020) (CPF_Edit, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + TAssetPtr PlayerStatClampingData; // 0x0D28(0x0020) (CPF_Edit, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + struct FGameplayTagContainer NonGameplayRelevantTags; // 0x0D48(0x0020) (CPF_Edit, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + TAssetPtr CraftingTimeTable; // 0x0D68(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr DefaultCraftingSuccessSound; // 0x0D88(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + class UClass* TeamStatsGameplayEffect; // 0x0DA8(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + TArray DailyRewardSchedules; // 0x0DB0(0x0010) (CPF_Edit, CPF_ZeroConstructor) + + UPROPERTY(EditAnywhere) + TAssetPtr ExpeditionCriteriaRequirementsData; // 0x0DC0(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + class UDataTable* DifficultyData; // 0x0DE0(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + float LowXpConningValue; // 0x0DE8(0x0004) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + float VeryLowXpConningValue; // 0x0DEC(0x0004) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + float NoXpConningValue; // 0x0DF0(0x0004) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + unsigned char UnknownData05[0x4]; // 0x0DF4(0x0004) MISSED OFFSET + + UPROPERTY(EditAnywhere) + struct FText FullXpConningMsg; // 0x0DF8(0x0018) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + struct FText LowXpConningMsg; // 0x0E10(0x0018) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + struct FText VeryLowXpConningMsg; // 0x0E28(0x0018) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + struct FText NoXpConningMsg; // 0x0E40(0x0018) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + class UDataTable* LootQuotaData; // 0x0E58(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UDataTable* LootLevelData; // 0x0E60(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UDataTable* SurfaceRatioBySurfaceCategoryData; // 0x0E68(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UDataTable* SurfaceRatioByAffiliationData; // 0x0E70(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UDataTable* QuestObjectiveStatData; // 0x0E78(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UDataTable* XPAccountLevelsTable; // 0x0E80(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UDataTable* XPHeroLevelsTable; // 0x0E88(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UCurveTable* XPAccountItemLevelsTable; // 0x0E90(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UCurveTable* XPAccountItemRewardsTable; // 0x0E98(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UCurveTable* XPConningTable; // 0x0EA0(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UClass* TeamIdentifications[0x68]; // 0x0EA8(0x0008) (CPF_Edit, CPF_EditFixedSize, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + TArray QuestPackInfos; // 0x11E8(0x0010) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor) + + UPROPERTY(EditAnywhere) + class UFortQuestItemDefinition* OnboardingQuestItemDefinition; // 0x11F8(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + struct FDataTableRowHandle OnboardingCompleteZoneObjective; // 0x1200(0x0010) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr QuestAchievementData; // 0x1210(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + struct FSlateBrush LoadingScreenBackground_Generic; // 0x1230(0x0090) (CPF_Edit, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + struct FSlateBrush LoadingScreenEABackground; // 0x12C0(0x0090) (CPF_Edit, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + struct FConditionalFoundationQuota ConditionalFoundationQuota; // 0x1350(0x0010) (CPF_Edit, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + class UFortItemDefinition* SkillPointItemDef; // 0x1360(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + class UFortItemDefinition* ResearchPointItemDef; // 0x1368(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + TAssetPtr MissionGenerationData; // 0x1370(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TArray> CheatInventoryItems; // 0x1390(0x0010) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor) + + UPROPERTY(EditAnywhere) + TAssetPtr TheaterMapViewerClass; // 0x13A0(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr MissionAlertCategories; // 0x13C0(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr MissionAlertSpreadDatas; // 0x13E0(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr MissionAlerts; // 0x1400(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr MyFortData; // 0x1420(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + TAssetPtr HomebaseManager; // 0x1440(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + TAssetPtr CollectionBookData; // 0x1460(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + TAssetPtr SurvivorData; // 0x1480(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + TAssetPtr OutpostData; // 0x14A0(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + TAssetPtr AttributeLookupTable; // 0x14C0(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + TAssetPtr AttributeCategories; // 0x14E0(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + TAssetPtr UITagDataTable; // 0x1500(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + float PowerPointDisplayMultiplier; // 0x1520(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_IsPlainOldData) + + //MISSED OFFSET + + UPROPERTY(EditAnywhere) + struct FCurveTableRowHandle PowerPointToRatingConversion; // 0x1528(0x0010) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TArray HUDVisibilityGameplayTags; // 0x1538(0x0010) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + TAssetPtr DamageNumbersActorClass; // 0x1548(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + TAssetPtr CrackEffectBlueprintClass; // 0x1568(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr PickupEffectBlueprintClass; // 0x1588(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + struct FDataTableRowHandle GameDifficultyRowPIE; // 0x15A8(0x0010) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + TArray> AIDirectors; // 0x15B8(0x0010) (CPF_Edit, CPF_ZeroConstructor) + + UPROPERTY(EditAnywhere) + int AIDirectorIndex; // 0x15C8(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + int AlternateBalanceAIDirectorIndex; // 0x15CC(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_IsPlainOldData) + + UPROPERTY(EditAnywhere) + TAssetPtr FeedbackManagerClass; // 0x15D0(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr UIFeedbackBank; // 0x15F0(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr StatEventManagerClass; // 0x1610(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr DefaultHero; // 0x1630(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TArray> DefaultAthenaHeroes; // 0x1650(0x0010) (CPF_Edit, CPF_ZeroConstructor) + + UPROPERTY(EditAnywhere) + TArray DefaultInventoryList; // 0x1660(0x0010) (CPF_Edit, CPF_ZeroConstructor) + + UPROPERTY(EditAnywhere) + TArray FastLoadDefaultInventoryList; // 0x1670(0x0010) (CPF_Edit, CPF_ZeroConstructor) + + UPROPERTY(EditAnywhere) + TAssetPtr ThreatVisualsManager; // 0x1680(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr WindManager; // 0x16A0(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr EditToolItem; // 0x16C0(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr GenericPlayerAbilitySet; // 0x16E0(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr GenericTrapAbilitySet; // 0x1700(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TArray AbilityTagRelationships; // 0x1720(0x0010) (CPF_Edit, CPF_ZeroConstructor) + + UPROPERTY(EditAnywhere) + TAssetPtr EnvironmentDamageTemplateGE; // 0x1730(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr FallingDamageTemplateGE; // 0x1750(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr HealingTemplateGE; // 0x1770(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr FatalDamageTemplateGE; // 0x1790(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr SquadMemberStatBonusGE; // 0x17B0(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr TeamTrapBonusGE; // 0x17D0(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + float SquadMemberStatBonusMultiplier; // 0x17F0(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_IsPlainOldData) + + // MISSED OFFSET + + UPROPERTY(EditAnywhere) + TAssetPtr BASEClass; // 0x17F8(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr HeroManagementWidgetClass; // 0x1818(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr PlayerChoiceWidgetClass; // 0x1838(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr RewardChoiceWidgetClass; // 0x1858(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr HeroNotifcationHandlerClass; // 0x1878(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr QuestNotificationHandlerClass; // 0x1898(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr BasicNotificationClass; // 0x18B8(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr FriendNotificationClass; // 0x18D8(0x0020) (CPF_Edit) + UPROPERTY(EditAnywhere) + TAssetPtr TwitchNotificationClass; // 0x18F8(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + struct FUISoundFeedback FriendFeedbackSounds[0x3]; // 0x1918(0x0008) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr HealthScreenDamagePostProcessMat; // 0x1930(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr ZoneModifiersAnnouncementClass; // 0x1950(0x0020) (CPF_Edit) + + UPROPERTY(EditAnywhere) + TAssetPtr SessionXPCurveTable; // 0x1970(0x0020) (CPF_Edit, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + TAssetPtr TieredWavesDefenseReqTable; // 0x1990(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly) + + UPROPERTY(EditAnywhere) + TAssetPtr FallbackDeathParticles; // 0x19B0(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + TAssetPtr WallFallbackDeathParticles; // 0x19D0(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + TAssetPtr FallbackConstructedEffect; // 0x19F0(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + TAssetPtr RepairEffect; // 0x1A10(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + TAssetPtr ConstructionCompleteSound; // 0x1A30(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + TAssetPtr DamageMaterial; // 0x1A50(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + TAssetPtr BounceCurve; // 0x1A70(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + TAssetPtr BlueprintParentMaterial; // 0x1A90(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + TAssetPtr EditCurve; // 0x1AB0(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + TAssetPtr BlueprintDamageCurve; // 0x1AD0(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + TAssetPtr FullHealthAnimCurve; // 0x1AF0(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + TAssetPtr RepairAnimCurve; // 0x1B10(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + TAssetPtr DynamicLODEffectCurve; // 0x1B30(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + TAssetPtr InteractFullBounceCurve; // 0x1B50(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + TAssetPtr InteractFullBounceNormalCurve; // 0x1B70(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + TAssetPtr InteractEmptyBounceCurve; // 0x1B90(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + TAssetPtr InteractEmptyBounceNormalCurve; // 0x1BB0(0x0020) (CPF_Transient) + + UPROPERTY(EditAnywhere) + struct FGameplayTag ExpeditionUnlockedTag; // 0x1BD0(0x0008) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_EditConst) + + UPROPERTY(EditAnywhere) + struct FGameplayTagContainer ExpeditionVehicleTags; // 0x1BD8(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_EditConst) + + UPROPERTY(EditAnywhere) + TAssetPtr ExpeditionMasterWidgetClass; // 0x1BF8(0x0020) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_DisableEditOnInstance) + + UPROPERTY(EditAnywhere) + int DailyMissionAlertQuota; // 0x1C18(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_IsPlainOldData) + + //MISSED OFFSET + + UPROPERTY(EditAnywhere) + struct FOnlineAccountTexts OnlineAccountTexts; // 0x1C20(0x07B0) (CPF_Edit) + */ +}; diff --git a/Source/FortniteGame/Data/GameData/GameDataCosmetics.cpp b/Source/FortniteGame/Data/GameData/GameDataCosmetics.cpp new file mode 100644 index 00000000..b6f2787d --- /dev/null +++ b/Source/FortniteGame/Data/GameData/GameDataCosmetics.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "GameDataCosmetics.h" + diff --git a/Source/FortniteGame/Data/GameData/GameDataCosmetics.h b/Source/FortniteGame/Data/GameData/GameDataCosmetics.h new file mode 100644 index 00000000..5e339e0f --- /dev/null +++ b/Source/FortniteGame/Data/GameData/GameDataCosmetics.h @@ -0,0 +1,295 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "Engine/DataTable.h" +#include "Curves/CurveFloat.h" +#include "../Athena/ItemDef/AthenaCosmeticItemDefinition.h" +#include "../Athena/ItemDef/AthenaDanceItemDefinition.h" +#include "../Athena/ItemDef/AthenaBackpackItemDefinition.h" +#include "../Athena/ItemDef/AthenaBattleBusItemDefinition.h" +#include "../Athena/ItemDef/AthenaPickaxeItemDefinition.h" +#include "../Athena/ItemDef/AthenaCharacterItemDefinition.h" +#include "../Athena/ItemDef/AthenaGliderItemDefinition.h" +#include "../Athena/ItemDef/AthenaMusicPackItemDefinition.h" +#include "../Athena/ItemDef/AthenaSkyDiveContrailItemDefinition.h" +#include "../CharacterParts/CustomCharacterPart.h" +#include "../Data/FallbackAIPawnCustomizationMapper.h" +#include "../CharacterParts/FallbackCharacterPartsMapper.h" +#include "../Data/FortCosmeticItemFilterTable.h" +#include "../Data/FortCosmeticItemMarkupTable.h" +#include "../Data/FortCharmsMappingData.h" +#include "../../ItemDef/FortItemDefinition.h" +#include "../../Variants/FortHarvestingToolMontageOverrides.h" +#include "GameDataCosmetics.generated.h" + + +UCLASS() +class FORTNITEGAME_API UGameDataCosmetics : public UPrimaryDataAsset +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FSoftClassPath EmoteGameplayAbility; + + UPROPERTY(EditAnywhere) + FSoftClassPath SprayGameplayAbility; + + + + UPROPERTY(EditAnywhere) + TSoftObjectPtr DefaultBackpackCharacterPart; + + UPROPERTY(EditAnywhere) + TArray DefaultCharacterParts; + + + + UPROPERTY(EditAnywhere) + TArray FallbackCharacterParts; + + UPROPERTY(EditAnywhere) + TArray FallbackCustomizations; + + + + UPROPERTY(EditAnywhere) + TSoftObjectPtr BannerIconCategoryData; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr BannerColorData; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr BannerColorCategoryData; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr BannerColorMap; + + + + UPROPERTY(EditAnywhere) + UAthenaPickaxeItemDefinition* FallbackPickaxe; + + UPROPERTY(EditAnywhere) + UAthenaDanceItemDefinition* FallbackDance; + + + + UPROPERTY(EditAnywhere) + TArray> ShuffleTileItemDefinitions; + + + + UPROPERTY(EditAnywhere) + UAthenaBackpackItemDefinition* STWHeroBackpackItemDefinition; + + UPROPERTY(EditAnywhere) + UAthenaBackpackItemDefinition* STWHeroNoDefaultBackpackItemDefinition; + + + + UPROPERTY(EditAnywhere) + UAthenaBattleBusItemDefinition* DefaultBattleBusSkin; + + UPROPERTY(EditAnywhere) + UAthenaGliderItemDefinition* DefaultGliderSkin; + + UPROPERTY(EditAnywhere) + UAthenaSkyDiveContrailItemDefinition* DefaultContrailEffect; + + UPROPERTY(EditAnywhere) + UAthenaMusicPackItemDefinition* DefaultMusicPack; + + + + UPROPERTY(EditAnywhere) + TArray ValidMaleSkinsForAnonymousMode; + + UPROPERTY(EditAnywhere) + TArray ValidFemaleSkinsForAnonymousMode; + + UPROPERTY(EditAnywhere) + TArray ValidBackPacksForAnonymousMode; + + + + UPROPERTY(EditAnywhere) + UFortCosmeticItemFilterTable* FilterTagTable; + + UPROPERTY(EditAnywhere) + UFortCosmeticItemMarkupTable* CosmeticMarkupTable; + + + + UPROPERTY(EditAnywhere) + TSoftObjectPtr CosmeticPreviewActionList; + + UPROPERTY(EditAnywhere) + FSoftClassPath CharacterPreviewCameraActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath EmotePreviewActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath EmotePreviewCameraActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath ItemWrapPreviewActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath ItemWrapPreviewCameraActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath LoadingScreenPreviewActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath LoadingScreenPreviewCameraActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath SprayPreviewActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath SprayPreviewCameraActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath MusicPackPreviewActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath MusicPackPreviewCameraActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath SkyDiveContrailPreviewActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath SkyDiveContrailPreviewCameraActorClass; + + + + UPROPERTY(EditAnywhere) + TSoftObjectPtr SkyDiveContrailAnimation_Male; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr SkyDiveContrailAnimation_Female; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr PickaxePreviewMontage_Idle2H; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr PickaxePreviewMontage_Swing2H; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr PickaxePreviewMontage_IdleDualWield; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr PickaxePreviewMontage_SwingDualWield; + + + + UPROPERTY(EditAnywhere) + FSoftClassPath GliderPreviewCameraActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath BodyPartOverridePreviewActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath BodyPartPreviewCameraActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath CharmPreviewActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath CharmPreviewCameraActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath WeaponCharmPreviewActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath WeaponCharmPreviewCameraActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath PickaxeCosmeticPreviewActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath PickaxePreviewCameraActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath BannerItemPreviewActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath CurrencyItemPreviewActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath BattlePassItemPreviewActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath ToyItemPreviewActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath DefaultPreviewActorClass; + + UPROPERTY(EditAnywhere) + FSoftClassPath DefaultPreviewPawnAnimInstanceClass; + + + + UPROPERTY(EditAnywhere) + float ItemPreviewLODStreamingTimeout; + + + //Missed Offset + + + //UPROPERTY(EditAnywhere) + //TMap<> CosmeticPreviewActionMap; + + + UPROPERTY(EditAnywhere) + UFortCharmsMappingData* CharmConfigAsset; + + + + UPROPERTY(EditAnywhere) + TSoftObjectPtr NoneTexture; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr DeniedCosmeticThumbnail; + + UPROPERTY(EditAnywhere) + UFortItemDefinition* PlaceholderItemToShowForDeniedCosmetics; + + UPROPERTY(EditAnywhere) + TArray RandomCharacters; + + + + UPROPERTY(EditAnywhere) + UCurveFloat* CameraPositionTransitionCurve; + + UPROPERTY(EditAnywhere) + float CameraPositionTransitionDuration; + + UPROPERTY(EditAnywhere) + float CameraPositionTargetMaxLerpDistance; + + //Missed Offset + + UPROPERTY(EditAnywhere) + FFortHarvestingToolMontageOverrides HarvestingToolMontageOverrides; + + UPROPERTY(EditAnywhere) + TArray BakedThumbnailData; + + //UPROPERTY(EditAnywhere) + //TArray EmoteActivationTriggers; + + + + //Credits + UPROPERTY(EditAnywhere) + FName Credits; + +}; diff --git a/Source/FortniteGame/Data/MarshalledVFX_AuthoredDataConfig.cpp b/Source/FortniteGame/Data/MarshalledVFX_AuthoredDataConfig.cpp new file mode 100644 index 00000000..31a9c1b4 --- /dev/null +++ b/Source/FortniteGame/Data/MarshalledVFX_AuthoredDataConfig.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "MarshalledVFX_AuthoredDataConfig.h" + diff --git a/Source/FortniteGame/Data/MarshalledVFX_AuthoredDataConfig.h b/Source/FortniteGame/Data/MarshalledVFX_AuthoredDataConfig.h new file mode 100644 index 00000000..22fb017c --- /dev/null +++ b/Source/FortniteGame/Data/MarshalledVFX_AuthoredDataConfig.h @@ -0,0 +1,19 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "../Variants/MarshalledVFXAuthoredData.h" +#include "MarshalledVFX_AuthoredDataConfig.generated.h" + + +UCLASS() +class UMarshalledVFX_AuthoredDataConfig : public UObject +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FMarshalledVFXAuthoredData Data; +}; diff --git a/Source/FortniteGame/Data/MontageItemAccessData.cpp b/Source/FortniteGame/Data/MontageItemAccessData.cpp new file mode 100644 index 00000000..a99c2cec --- /dev/null +++ b/Source/FortniteGame/Data/MontageItemAccessData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "MontageItemAccessData.h" + diff --git a/Source/FortniteGame/Data/MontageItemAccessData.h b/Source/FortniteGame/Data/MontageItemAccessData.h new file mode 100644 index 00000000..0be4a268 --- /dev/null +++ b/Source/FortniteGame/Data/MontageItemAccessData.h @@ -0,0 +1,22 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "GameplayTags.h" +#include "../Hero/FortItemAccessTokenType.h" +#include "MontageItemAccessData.generated.h" + +USTRUCT() +struct FMontageItemAccessData +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FGameplayTag AccessTag; + + UPROPERTY(EditAnywhere) + UFortItemAccessTokenType* AccessToken; +}; diff --git a/Source/FortniteGame/Data/MontageLookupData.cpp b/Source/FortniteGame/Data/MontageLookupData.cpp new file mode 100644 index 00000000..795f5e23 --- /dev/null +++ b/Source/FortniteGame/Data/MontageLookupData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "MontageLookupData.h" + diff --git a/Source/FortniteGame/Data/MontageLookupData.h b/Source/FortniteGame/Data/MontageLookupData.h new file mode 100644 index 00000000..ca290c67 --- /dev/null +++ b/Source/FortniteGame/Data/MontageLookupData.h @@ -0,0 +1,23 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "GameplayTags.h" +#include "MontageLookupData.generated.h" + +USTRUCT() +struct FMontageLookupData +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FGameplayTagContainer GameplayTags; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr AnimMontage; + +}; + diff --git a/Source/FortniteGame/Data/MontageVisibilityData.cpp b/Source/FortniteGame/Data/MontageVisibilityData.cpp new file mode 100644 index 00000000..27a1bca7 --- /dev/null +++ b/Source/FortniteGame/Data/MontageVisibilityData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "MontageVisibilityData.h" + diff --git a/Source/FortniteGame/Data/MontageVisibilityData.h b/Source/FortniteGame/Data/MontageVisibilityData.h new file mode 100644 index 00000000..18df57ec --- /dev/null +++ b/Source/FortniteGame/Data/MontageVisibilityData.h @@ -0,0 +1,23 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "../ItemDef/FortItemDefinition.h" +#include "../Enum/EMontageVisibilityRule.h" +#include "MontageVisibilityData.generated.h" + +USTRUCT() +struct FMontageVisibilityData +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + EMontageVisibilityRule Rule; + + UPROPERTY(EditAnywhere) + UFortItemDefinition* Item; +}; diff --git a/Source/FortniteGame/Data/PetResponseFromQuestSystem.cpp b/Source/FortniteGame/Data/PetResponseFromQuestSystem.cpp new file mode 100644 index 00000000..12d79492 --- /dev/null +++ b/Source/FortniteGame/Data/PetResponseFromQuestSystem.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "PetResponseFromQuestSystem.h" + diff --git a/Source/FortniteGame/Data/PetResponseFromQuestSystem.h b/Source/FortniteGame/Data/PetResponseFromQuestSystem.h new file mode 100644 index 00000000..df2636a4 --- /dev/null +++ b/Source/FortniteGame/Data/PetResponseFromQuestSystem.h @@ -0,0 +1,26 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "GameplayTags.h" +#include "PetResponseFromQuestSystem.generated.h" + + +USTRUCT() +struct FPetResponseFromQuestSystem +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FDataTableRowHandle ObjectiveStatHandle; + + UPROPERTY(EditAnywhere) + FGameplayTag ResponseTag; + + UPROPERTY(EditAnywhere) + float ResponseDuration; +}; diff --git a/Source/FortniteGame/Data/RepeatableDailiesCardDateOverride.cpp b/Source/FortniteGame/Data/RepeatableDailiesCardDateOverride.cpp new file mode 100644 index 00000000..895bd863 --- /dev/null +++ b/Source/FortniteGame/Data/RepeatableDailiesCardDateOverride.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "RepeatableDailiesCardDateOverride.h" + diff --git a/Source/FortniteGame/Data/RepeatableDailiesCardDateOverride.h b/Source/FortniteGame/Data/RepeatableDailiesCardDateOverride.h new file mode 100644 index 00000000..1a187578 --- /dev/null +++ b/Source/FortniteGame/Data/RepeatableDailiesCardDateOverride.h @@ -0,0 +1,29 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +//#include "FortQuestItemDefinition.h" +#include "RepeatableDailiesCardDateOverride.generated.h" + + +USTRUCT() +struct FRepeatableDailiesCardDateOverride +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + TSoftObjectPtr Quest; + + //UPROPERTY(EditAnywhere) + //TSoftObjectPtr Quest; + + UPROPERTY(EditAnywhere) + FDateTime Start; + + UPROPERTY(EditAnywhere) + FDateTime End; +}; diff --git a/Source/FortniteGame/Data/TaggedSoundBankResponseList.cpp b/Source/FortniteGame/Data/TaggedSoundBankResponseList.cpp new file mode 100644 index 00000000..479a4455 --- /dev/null +++ b/Source/FortniteGame/Data/TaggedSoundBankResponseList.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "TaggedSoundBankResponseList.h" + diff --git a/Source/FortniteGame/Data/TaggedSoundBankResponseList.h b/Source/FortniteGame/Data/TaggedSoundBankResponseList.h new file mode 100644 index 00000000..ec8455f0 --- /dev/null +++ b/Source/FortniteGame/Data/TaggedSoundBankResponseList.h @@ -0,0 +1,19 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "../Data/FortTaggedSoundCue.h" +#include "TaggedSoundBankResponseList.generated.h" + +USTRUCT() +struct FTaggedSoundBankResponseList +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + TArray CueList; +}; diff --git a/Source/FortniteGame/Data/TrackCategory.cpp b/Source/FortniteGame/Data/TrackCategory.cpp new file mode 100644 index 00000000..ea7c90c5 --- /dev/null +++ b/Source/FortniteGame/Data/TrackCategory.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "TrackCategory.h" + diff --git a/Source/FortniteGame/Data/TrackCategory.h b/Source/FortniteGame/Data/TrackCategory.h new file mode 100644 index 00000000..7b46710d --- /dev/null +++ b/Source/FortniteGame/Data/TrackCategory.h @@ -0,0 +1,26 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "TrackCategory.generated.h" + +/** + * + */ +USTRUCT() +struct FTrackCategory +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TSoftObjectPtr CategoryIcon; + + UPROPERTY(EditAnywhere) + FText CategoryName; + + UPROPERTY(EditAnywhere) + int CategoryStartingLevel; +}; diff --git a/Source/FortniteGame/Data/TrackDynamicBackground.cpp b/Source/FortniteGame/Data/TrackDynamicBackground.cpp new file mode 100644 index 00000000..9be142d0 --- /dev/null +++ b/Source/FortniteGame/Data/TrackDynamicBackground.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "TrackDynamicBackground.h" + diff --git a/Source/FortniteGame/Data/TrackDynamicBackground.h b/Source/FortniteGame/Data/TrackDynamicBackground.h new file mode 100644 index 00000000..087f0273 --- /dev/null +++ b/Source/FortniteGame/Data/TrackDynamicBackground.h @@ -0,0 +1,35 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "TrackDynamicBackground.generated.h" + +USTRUCT() +struct FTrackDynamicBackground +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TSoftObjectPtr BackgroundSubstance; + + UPROPERTY(EditAnywhere) + FLinearColor PrimaryColor; + + UPROPERTY(EditAnywhere) + FLinearColor SecondaryColor; + + UPROPERTY(EditAnywhere) + FLinearColor TertiaryColor; + + UPROPERTY(EditAnywhere) + bool bIsSpecial; + + UPROPERTY(EditAnywhere) + bool bIsFoil; + + UPROPERTY(EditAnywhere) + int MinimalDiscoveryLevel; +}; diff --git a/Source/FortniteGame/DataTable/FortPawnStats.cpp b/Source/FortniteGame/DataTable/FortPawnStats.cpp new file mode 100644 index 00000000..3e65050e --- /dev/null +++ b/Source/FortniteGame/DataTable/FortPawnStats.cpp @@ -0,0 +1,4 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "FortPawnStats.h" + diff --git a/Source/FortniteGame/DataTable/FortPawnStats.h b/Source/FortniteGame/DataTable/FortPawnStats.h new file mode 100644 index 00000000..0842da93 --- /dev/null +++ b/Source/FortniteGame/DataTable/FortPawnStats.h @@ -0,0 +1,87 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataTable.h" +#include "FortPawnStats.generated.h" + +/** + * + */ +USTRUCT() +struct FORTNITEGAME_API FFortPawnStats : public FTableRowBase +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + float MaximumHealth; + + UPROPERTY(EditAnywhere) + float SpeedWalk; + + UPROPERTY(EditAnywhere) + float SpeedRun; + + UPROPERTY(EditAnywhere) + float SpeedSprint; + + UPROPERTY(EditAnywhere) + float SpeedCrouchedRun; + + UPROPERTY(EditAnywhere) + float SpeedCrouchedSprint; + + UPROPERTY(EditAnywhere) + float SpeedBackwardsMultiplier; + + UPROPERTY(EditAnywhere) + float SpeedDBNO; + + UPROPERTY(EditAnywhere) + float AccelerationStrafeMultiplierSprint; + + UPROPERTY(EditAnywhere) + class UCurveTable* FallingDamageTable; + + UPROPERTY(EditAnywhere) + FName FallingDamageTableRow; + + UPROPERTY(EditAnywhere) + float HealthRegenRate; + + UPROPERTY(EditAnywhere) + float HealthRegenDelay; + + UPROPERTY(EditAnywhere) + float HealthRegenThreshold; + + UPROPERTY(EditAnywhere) + float MaxShield; + + UPROPERTY(EditAnywhere) + float ShieldRegenRate; + + UPROPERTY(EditAnywhere) + float ShieldRegenDelay; + + UPROPERTY(EditAnywhere) + float ShieldRegenThreshold; + + UPROPERTY(EditAnywhere) + float MaxControlResistance; + + UPROPERTY(EditAnywhere) + float ControlResistanceRegenRate; + + UPROPERTY(EditAnywhere) + float ControlResistanceRegenDelay; + + UPROPERTY(EditAnywhere) + float KnockbackMultiplier; + + UPROPERTY(EditAnywhere) + float KnockbackThreshold; +}; diff --git a/Source/FortniteGame/DataTable/FortPlayerPawnStats.cpp b/Source/FortniteGame/DataTable/FortPlayerPawnStats.cpp new file mode 100644 index 00000000..656195f6 --- /dev/null +++ b/Source/FortniteGame/DataTable/FortPlayerPawnStats.cpp @@ -0,0 +1,4 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "FortPlayerPawnStats.h" + diff --git a/Source/FortniteGame/DataTable/FortPlayerPawnStats.h b/Source/FortniteGame/DataTable/FortPlayerPawnStats.h new file mode 100644 index 00000000..1abb45cd --- /dev/null +++ b/Source/FortniteGame/DataTable/FortPlayerPawnStats.h @@ -0,0 +1,34 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataTable.h" +#include "FortPawnStats.h" +#include "FortPlayerPawnStats.generated.h" + +/** + * + */ +USTRUCT() +struct FORTNITEGAME_API FFortPlayerPawnStats : public FFortPawnStats +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + float MaxJumpTime; + + UPROPERTY(EditAnywhere) + float MaxStamina; + + UPROPERTY(EditAnywhere) + float StaminaRegenRate; + + UPROPERTY(EditAnywhere) + float StaminaRegenDelay; + + UPROPERTY(EditAnywhere) + float SprintingStaminaExpenditureRate; +}; diff --git a/Source/FortniteGame/DataTable/TransmogSacrifice.cpp b/Source/FortniteGame/DataTable/TransmogSacrifice.cpp new file mode 100644 index 00000000..86a0345a --- /dev/null +++ b/Source/FortniteGame/DataTable/TransmogSacrifice.cpp @@ -0,0 +1,4 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "TransmogSacrifice.h" + diff --git a/Source/FortniteGame/DataTable/TransmogSacrifice.h b/Source/FortniteGame/DataTable/TransmogSacrifice.h new file mode 100644 index 00000000..613c9255 --- /dev/null +++ b/Source/FortniteGame/DataTable/TransmogSacrifice.h @@ -0,0 +1,19 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + + +#include "CoreMinimal.h" +#include "Engine/DataTable.h" +#include "TransmogSacrifice.generated.h" + +USTRUCT() +struct FORTNITEGAME_API FTransmogSacrifice : public FTableRowBase +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + int TransmogSacrificePoints; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Enum/EAIBotBuildingTemplate.h b/Source/FortniteGame/Enum/EAIBotBuildingTemplate.h new file mode 100644 index 00000000..f05aa98a --- /dev/null +++ b/Source/FortniteGame/Enum/EAIBotBuildingTemplate.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAIBotBuildingTemplate : uint8 +{ + SingleRamp, + SingleRoof, + SingleBrace, + SingleWallWindow, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EAIHotSpotAssignmentFilter.h b/Source/FortniteGame/Enum/EAIHotSpotAssignmentFilter.h new file mode 100644 index 00000000..83372bf8 --- /dev/null +++ b/Source/FortniteGame/Enum/EAIHotSpotAssignmentFilter.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAIHotSpotAssignmentFilter : uint8 +{ + WithSlots, + WaitingList, + EAIHotSpotAssignmentFilter_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAIHotSpotSlot.h b/Source/FortniteGame/Enum/EAIHotSpotSlot.h new file mode 100644 index 00000000..686045cd --- /dev/null +++ b/Source/FortniteGame/Enum/EAIHotSpotSlot.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAIHotSpotSlot : uint8 +{ + Claimed, + Occupied, + Blocked, + Disabled, + EAIHotSpotSlot_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAIHotSpotSlotFilter.h b/Source/FortniteGame/Enum/EAIHotSpotSlotFilter.h new file mode 100644 index 00000000..9d6797fc --- /dev/null +++ b/Source/FortniteGame/Enum/EAIHotSpotSlotFilter.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAIHotSpotSlotFilter : uint8 +{ + AvailableOnly, + UnavailableOnly, + EAIHotSpotSlotFilter_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAILootBlackListReason.h b/Source/FortniteGame/Enum/EAILootBlackListReason.h new file mode 100644 index 00000000..93f0e91f --- /dev/null +++ b/Source/FortniteGame/Enum/EAILootBlackListReason.h @@ -0,0 +1,20 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAILootBlackListReason : uint8 +{ + ExecutionError, + CannotReachLootLocation, + OutsideSafeZoneRadius, + NoInventorySpace, + LootStateUnavailable, + PathNotFound, + GoalOffNavmesh, + AgentBlocked, + IsolatedIsland, + UnsupportedItem, + Count, + EAILootBlackListReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAbilitySystemComponentCreationPolicy.h b/Source/FortniteGame/Enum/EAbilitySystemComponentCreationPolicy.h new file mode 100644 index 00000000..a77c4fd9 --- /dev/null +++ b/Source/FortniteGame/Enum/EAbilitySystemComponentCreationPolicy.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAbilitySystemComponentCreationPolicy : uint8 +{ + Lazy, + Always, + EAbilitySystemComponentCreationPolicy_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAcceptFriendInviteFailureReason.h b/Source/FortniteGame/Enum/EAcceptFriendInviteFailureReason.h new file mode 100644 index 00000000..74ed26f6 --- /dev/null +++ b/Source/FortniteGame/Enum/EAcceptFriendInviteFailureReason.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAcceptFriendInviteFailureReason : uint8 +{ + SelfTooManyFriends, + UnknownError, + EAcceptFriendInviteFailureReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAccessoryColorName.h b/Source/FortniteGame/Enum/EAccessoryColorName.h new file mode 100644 index 00000000..019da8b1 --- /dev/null +++ b/Source/FortniteGame/Enum/EAccessoryColorName.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAccessoryColorName : uint8 +{ + EAccessoryColorName_AccessoryColor2, + EAccessoryColorName_AccessoryColor3, + EAccessoryColorName_NumTypes, + EAccessoryColorName_MAX, +}; diff --git a/Source/FortniteGame/Enum/EActionState.h b/Source/FortniteGame/Enum/EActionState.h new file mode 100644 index 00000000..413d3502 --- /dev/null +++ b/Source/FortniteGame/Enum/EActionState.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EActionState : uint8 +{ + EquippingItem, + UsingItem, + WaitingItemTermination, + ActionEndedWithNoError, + ActionEndedWithError, + EActionState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAdHocSquads_SquadUpResult.h b/Source/FortniteGame/Enum/EAdHocSquads_SquadUpResult.h new file mode 100644 index 00000000..9cae377d --- /dev/null +++ b/Source/FortniteGame/Enum/EAdHocSquads_SquadUpResult.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAdHocSquads_SquadUpResult : uint8 +{ + Failure_OneOrMorePlayersWereNull, + Failure_BothPlayersAreInAdHocSquads, + Failure_BothPlayersAreAlreadyInTheSameAdHocSquad, + Failure_CouldNotCreateAdHocSquad, + Failure_CalledOnClient, + Failure_SquadIsAlreadyFull, + Failure_MutatorIsDisabled, + Failure_Unknown, + EAdHocSquads_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAddToSelectionResult.h b/Source/FortniteGame/Enum/EAddToSelectionResult.h new file mode 100644 index 00000000..e36dd6b1 --- /dev/null +++ b/Source/FortniteGame/Enum/EAddToSelectionResult.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAddToSelectionResult : uint8 +{ + Removed, + AtLimit, + None, + EAddToSelectionResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAileronRollDirection.h b/Source/FortniteGame/Enum/EAileronRollDirection.h new file mode 100644 index 00000000..29d07b1d --- /dev/null +++ b/Source/FortniteGame/Enum/EAileronRollDirection.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAileronRollDirection : uint8 +{ + Right, + Left, + EAileronRollDirection_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAirCraftBehavior.h b/Source/FortniteGame/Enum/EAirCraftBehavior.h new file mode 100644 index 00000000..0b87483a --- /dev/null +++ b/Source/FortniteGame/Enum/EAirCraftBehavior.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAirCraftBehavior : uint8 +{ + OpposingAirCraftForEachTeam, + FlyTowardFirstCircleCenter, + NoAircraft, + EAirCraftBehavior_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAircraftLaunchReason.h b/Source/FortniteGame/Enum/EAircraftLaunchReason.h new file mode 100644 index 00000000..f17d25b0 --- /dev/null +++ b/Source/FortniteGame/Enum/EAircraftLaunchReason.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAircraftLaunchReason : uint8 +{ + EarlyTimerAllPlayers, + StdTimerMostPlayers, + EarlyTimerMostPlayers, + StdTimerFewPlayers, + EAircraftLaunchReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAlertLevel.h b/Source/FortniteGame/Enum/EAlertLevel.h new file mode 100644 index 00000000..d2d0f445 --- /dev/null +++ b/Source/FortniteGame/Enum/EAlertLevel.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAlertLevel : uint8 +{ + Alerted, + LKP, + Threatened, + Count, + EAlertLevel_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAllowedToEdit.h b/Source/FortniteGame/Enum/EAllowedToEdit.h new file mode 100644 index 00000000..5f5e6c8a --- /dev/null +++ b/Source/FortniteGame/Enum/EAllowedToEdit.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAllowedToEdit : uint8 +{ + Anyone, + EAllowedToEdit_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAlphaFromDeltaTypes.h b/Source/FortniteGame/Enum/EAlphaFromDeltaTypes.h new file mode 100644 index 00000000..eac6afa2 --- /dev/null +++ b/Source/FortniteGame/Enum/EAlphaFromDeltaTypes.h @@ -0,0 +1,19 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAlphaFromDeltaTypes : uint8 +{ + TranslationY, + TranslationZ, + Scale, + ScaleX, + ScaleY, + ScaleZ, + EulerX, + EulerY, + EulerZ, + QuaternionTwist, + EAlphaFromDeltaTypes_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAnalyticMatchCounts.h b/Source/FortniteGame/Enum/EAnalyticMatchCounts.h new file mode 100644 index 00000000..9a7c21dc --- /dev/null +++ b/Source/FortniteGame/Enum/EAnalyticMatchCounts.h @@ -0,0 +1,38 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAnalyticMatchCounts : uint8 +{ + IDSCannerDoorSuccessBelongsToFaction, + IDSCannerDoorSuccessPlayerDisguised, + IDSCannerDoorSuccessCarriedHenchman, + IDSCannerDoorSuccessCarriedHuman, + IDScannerChestFailed, + IDSCannerChestSuccessBelongsToFaction, + IDSCannerChestSuccessPlayerDisguised, + IDSCannerChestSuccessCarriedHenchman, + IDSCannerChestSuccessCarriedHuman, + HenchmenEnteredAlertedState, + HenchmenEnteredLKPState, + HenchmenEnteredThreatenedState, + HenchmenDowned, + HenchmenEliminated, + HenchmenInterrogated, + BossesEliminated, + DisguisePhoneBoothTimesEntered, + DisguiseItemTimesUsed, + HiddenPassagesTimesEntered, + CameraOrSentryTimesEnteredCautionState, + CameraOrSentryTimesEnteredAltertedState, + CameraOrSentryTimesDestroyed, + GeneratorTimesDisabled, + UmbrellaNumberOfDashes, + UmbrellaNumberUsedToFloat, + UmbrellaAmountDamageBlocked, + UmbrellaBulletsBlocked, + UmbrellaMeleeHitsBlocked, + Count, + EAnalyticMatchCounts_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAndroidAppStoreTypes.h b/Source/FortniteGame/Enum/EAndroidAppStoreTypes.h new file mode 100644 index 00000000..d9840e6b --- /dev/null +++ b/Source/FortniteGame/Enum/EAndroidAppStoreTypes.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAndroidAppStoreTypes : uint8 +{ + Epic, + Samsung, + EAndroidAppStoreTypes_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAnimRelaxedState.h b/Source/FortniteGame/Enum/EAnimRelaxedState.h new file mode 100644 index 00000000..1f25987a --- /dev/null +++ b/Source/FortniteGame/Enum/EAnimRelaxedState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAnimRelaxedState : uint8 +{ + WeaponRaised, + RelaxedLevel1, + RelaxedLevel2, + EAnimRelaxedState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAshtonStoneStateType.h b/Source/FortniteGame/Enum/EAshtonStoneStateType.h new file mode 100644 index 00000000..f264ae5b --- /dev/null +++ b/Source/FortniteGame/Enum/EAshtonStoneStateType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAshtonStoneStateType : uint8 +{ + Spawned, + Captured, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EAshtonStoneType.h b/Source/FortniteGame/Enum/EAshtonStoneType.h new file mode 100644 index 00000000..7c6f0f6a --- /dev/null +++ b/Source/FortniteGame/Enum/EAshtonStoneType.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAshtonStoneType : uint8 +{ + Blue, + Red, + Orange, + Green, + Yellow, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EAssetChangeMethod.h b/Source/FortniteGame/Enum/EAssetChangeMethod.h new file mode 100644 index 00000000..60808546 --- /dev/null +++ b/Source/FortniteGame/Enum/EAssetChangeMethod.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAssetChangeMethod : uint8 +{ + Minimum, + OnlyAddNew, + BelowDoubleTheFixedCost, + EAssetChangeMethod_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAssignmentCreationResult.h b/Source/FortniteGame/Enum/EAssignmentCreationResult.h new file mode 100644 index 00000000..9a689096 --- /dev/null +++ b/Source/FortniteGame/Enum/EAssignmentCreationResult.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAssignmentCreationResult : uint8 +{ + AssignmentCreated, + AssignmentFound, + EAssignmentCreationResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAssignmentType.h b/Source/FortniteGame/Enum/EAssignmentType.h new file mode 100644 index 00000000..18c6a04a --- /dev/null +++ b/Source/FortniteGame/Enum/EAssignmentType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAssignmentType : uint8 +{ + Encounter, + World, + Enemy, + NumAssignmentTypes, + EAssignmentType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaAITelemetryEventType.h b/Source/FortniteGame/Enum/EAthenaAITelemetryEventType.h new file mode 100644 index 00000000..26ed5880 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaAITelemetryEventType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaAITelemetryEventType : uint8 +{ + Despawn, + EAthenaAITelemetryEventType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaAerialPhase.h b/Source/FortniteGame/Enum/EAthenaAerialPhase.h new file mode 100644 index 00000000..c3a40df4 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaAerialPhase.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaAerialPhase : uint8 +{ + BusCantExit, + BusCanExit, + BusCanExitEndZebulonDrone, + Skydiving, + Parachuting, + Falling, + EAthenaAerialPhase_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaBroadcastKillFeedEntryType.h b/Source/FortniteGame/Enum/EAthenaBroadcastKillFeedEntryType.h new file mode 100644 index 00000000..541a35cf --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaBroadcastKillFeedEntryType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaBroadcastKillFeedEntryType : uint8 +{ + Storm, + FallDamage, + Explosion, + DBNO, + EAthenaBroadcastKillFeedEntryType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaChallengeTabVisibility.h b/Source/FortniteGame/Enum/EAthenaChallengeTabVisibility.h new file mode 100644 index 00000000..f33723bf --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaChallengeTabVisibility.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaChallengeTabVisibility : uint8 +{ + ShowAlways, + EAthenaChallengeTabVisibility_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaCustomizationCategory.h b/Source/FortniteGame/Enum/EAthenaCustomizationCategory.h new file mode 100644 index 00000000..b9932bdb --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaCustomizationCategory.h @@ -0,0 +1,30 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaCustomizationCategory : uint8 +{ + Glider, + Pickaxe, + Hat, + Backpack, + Character, + LoadingScreen, + BattleBus, + VehicleDecoration, + CallingCard, + MapMarker, + Dance, + ConsumableEmote, + VictoryPose, + SkyDiveContrail, + MusicPack, + ItemWrap, + PetSkin, + Charm, + RegCosmeticDef, + Loadout, + SaveLoadout, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaFilterDisplayType.h b/Source/FortniteGame/Enum/EAthenaFilterDisplayType.h new file mode 100644 index 00000000..6bc43b4d --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaFilterDisplayType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaFilterDisplayType : uint8 +{ + ShowFilterString, + EAthenaFilterDisplayType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaFogDensityOverride.h b/Source/FortniteGame/Enum/EAthenaFogDensityOverride.h new file mode 100644 index 00000000..ea265e06 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaFogDensityOverride.h @@ -0,0 +1,20 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaFogDensityOverride : uint8 +{ + Fog0, + Fog1, + Fog2, + Fog3, + Fog4, + Fog5, + Fog6, + Fog7, + Fog8, + Fog9, + Fog10, + EAthenaFogDensityOverride_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaGameMsgType.h b/Source/FortniteGame/Enum/EAthenaGameMsgType.h new file mode 100644 index 00000000..c5b070b8 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaGameMsgType.h @@ -0,0 +1,23 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaGameMsgType : uint8 +{ + DefaultIntro, + DefaultMessage, + DefaultCriticalMessage, + CommIntro, + CommMessage, + CommCriticalMessage, + CornerIntro, + CornerMessage, + CornerCriticalMessage, + RespawnTurningOffWarning, + RespawnOffWarning, + CenterMessage, + CenterImportantMessage, + CenterCriticalMessage, + EAthenaGameMsgType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaGamePhase.h b/Source/FortniteGame/Enum/EAthenaGamePhase.h new file mode 100644 index 00000000..21086390 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaGamePhase.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaGamePhase : uint8 +{ + Setup, + Warmup, + Aircraft, + SafeZones, + EndGame, + Count, + EAthenaGamePhase_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaGamePhaseStep.h b/Source/FortniteGame/Enum/EAthenaGamePhaseStep.h new file mode 100644 index 00000000..4fc58855 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaGamePhaseStep.h @@ -0,0 +1,21 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaGamePhaseStep : uint8 +{ + Setup, + Warmup, + GetReady, + BusLocked, + BusFlying, + StormForming, + StormHolding, + StormShrinking, + Countdown, + FinalCountdown, + EndGame, + Count, + EAthenaGamePhaseStep_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaInventorySpawnOverride.h b/Source/FortniteGame/Enum/EAthenaInventorySpawnOverride.h new file mode 100644 index 00000000..597f6e47 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaInventorySpawnOverride.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaInventorySpawnOverride : uint8 +{ + Always, + IntialSpawn, + AircraftPhaseOnly, + AfterWarmup, + EAthenaInventorySpawnOverride_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaLightIntensityOverride.h b/Source/FortniteGame/Enum/EAthenaLightIntensityOverride.h new file mode 100644 index 00000000..bac28d13 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaLightIntensityOverride.h @@ -0,0 +1,20 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaLightIntensityOverride : uint8 +{ + Intensity0, + Intensity1, + Intensity2, + Intensity3, + Intensity4, + Intensity5, + Intensity6, + Intensity7, + Intensity8, + Intensity9, + Intensity10, + EAthenaLightIntensityOverride_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaLootDropOverride.h b/Source/FortniteGame/Enum/EAthenaLootDropOverride.h new file mode 100644 index 00000000..0bc9ceec --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaLootDropOverride.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaLootDropOverride : uint8 +{ + ForceDrop, + ForceKeep, + ForceDestroy, + ForceDropUnlessRespawning, + ForceDestroyUnlessRespawning, + DropUnlessTeamSelectionUpdated, + EAthenaLootDropOverride_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaMatchXpMultiplierSource.h b/Source/FortniteGame/Enum/EAthenaMatchXpMultiplierSource.h new file mode 100644 index 00000000..305c8e30 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaMatchXpMultiplierSource.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaMatchXpMultiplierSource : uint8 +{ + BattlePassSelf, + BattlePassFriends, + CosmeticSet, + AntiAddictionPenalty, + BonusXpEvent, + MAX_COUNT, + EAthenaMatchXpMultiplierSource_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaMutatorEvaluators.h b/Source/FortniteGame/Enum/EAthenaMutatorEvaluators.h new file mode 100644 index 00000000..541340b8 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaMutatorEvaluators.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaMutatorEvaluators : uint8 +{ + ForceOverride, + Add, + Multiply, + EAthenaMutatorEvaluators_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaPIEStartupMode.h b/Source/FortniteGame/Enum/EAthenaPIEStartupMode.h new file mode 100644 index 00000000..a115d4e2 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaPIEStartupMode.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaPIEStartupMode : uint8 +{ + Warmup, + WarmupPaused, + Aircraft, + AircraftPaused, + Gameplay, + EAthenaPIEStartupMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaPartyMemberReadyType.h b/Source/FortniteGame/Enum/EAthenaPartyMemberReadyType.h new file mode 100644 index 00000000..3c4f565c --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaPartyMemberReadyType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaPartyMemberReadyType : uint8 +{ + NotReady, + Playing, + Spectating, + WatchingReplay, + EAthenaPartyMemberReadyType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaPetAttachRule.h b/Source/FortniteGame/Enum/EAthenaPetAttachRule.h new file mode 100644 index 00000000..2a09610c --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaPetAttachRule.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaPetAttachRule : uint8 +{ + AttachToBody, + EAthenaPetAttachRule_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaPickerType.h b/Source/FortniteGame/Enum/EAthenaPickerType.h new file mode 100644 index 00000000..1379da57 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaPickerType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaPickerType : uint8 +{ + Interact, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaQuickChatFilteringType.h b/Source/FortniteGame/Enum/EAthenaQuickChatFilteringType.h new file mode 100644 index 00000000..18a18905 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaQuickChatFilteringType.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaQuickChatFilteringType : uint8 +{ + ActiveMaterial, + FacingPickup, + ActiveHotbarItem, + ActiveHotbarItemAmmo, + FacingPickupOrActiveHotbarItem, + NoWeaponEquippedRequiringAmmo, + WeaponEquippedOfAmmoType, + EAthenaQuickChatFilteringType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaRespawnLocation.h b/Source/FortniteGame/Enum/EAthenaRespawnLocation.h new file mode 100644 index 00000000..2ce41047 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaRespawnLocation.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaRespawnLocation : uint8 +{ + CreativePlayerStart, + EAthenaRespawnLocation_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaRespawnType.h b/Source/FortniteGame/Enum/EAthenaRespawnType.h new file mode 100644 index 00000000..6100beae --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaRespawnType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaRespawnType : uint8 +{ + InfiniteRespawn, + InfiniteRespawnExceptStorm, + EAthenaRespawnType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaRewardItemType.h b/Source/FortniteGame/Enum/EAthenaRewardItemType.h new file mode 100644 index 00000000..bd1b8409 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaRewardItemType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaRewardItemType : uint8 +{ + HiddenReward, + GiftboxHiddenReward, + NonExportedFakeReward, + EAthenaRewardItemType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaRewardVisualImportanceType.h b/Source/FortniteGame/Enum/EAthenaRewardVisualImportanceType.h new file mode 100644 index 00000000..d42590e1 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaRewardVisualImportanceType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaRewardVisualImportanceType : uint8 +{ + Hot, + CrazyHot, + Crazy, + EAthenaRewardVisualImportanceType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaScoringEvent.h b/Source/FortniteGame/Enum/EAthenaScoringEvent.h new file mode 100644 index 00000000..8ba54967 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaScoringEvent.h @@ -0,0 +1,20 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaScoringEvent : uint8 +{ + Elimination, + ChestOpened, + AmmoCanOpened, + SupplyDropOpened, + SupplyLlamaOpened, + ForagedItemConsumed, + SurvivalInMinutes, + CollectedCoinBronze, + CollectedCoinSilver, + CollectedCoinGold, + AIKilled, + EAthenaScoringEvent_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaSeasonRewardTrack.h b/Source/FortniteGame/Enum/EAthenaSeasonRewardTrack.h new file mode 100644 index 00000000..131fa282 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaSeasonRewardTrack.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaSeasonRewardTrack : uint8 +{ + SeasonProgressionTrack, + CompendiumFreeTrack, + CompendiumPaidTrack, + CompendiumAdditionalTrack, + EAthenaSeasonRewardTrack_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaSeasonShopVisibility.h b/Source/FortniteGame/Enum/EAthenaSeasonShopVisibility.h new file mode 100644 index 00000000..f1e3652f --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaSeasonShopVisibility.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaSeasonShopVisibility : uint8 +{ + ShowIfOffersAvailable, + ShowAlways, + EAthenaSeasonShopVisibility_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaStormCapState.h b/Source/FortniteGame/Enum/EAthenaStormCapState.h new file mode 100644 index 00000000..7343fe49 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaStormCapState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaStormCapState : uint8 +{ + Clear, + Warning, + Damaging, + EAthenaStormCapState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaTODColor.h b/Source/FortniteGame/Enum/EAthenaTODColor.h new file mode 100644 index 00000000..8d086946 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaTODColor.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaTODColor : uint8 +{ + Black, + White, + Red, + Green, + Blue, + Yellow, + Magenta, + Cyan, + EAthenaTODColor_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaTODPostProcess.h b/Source/FortniteGame/Enum/EAthenaTODPostProcess.h new file mode 100644 index 00000000..ad30ddd9 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaTODPostProcess.h @@ -0,0 +1,20 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaTODPostProcess : uint8 +{ + Blueprint1, + Blueprint2, + Blueprint3, + Blueprint4, + Blueprint5, + Blueprint6, + Blueprint7, + Blueprint8, + Blueprint9, + Blueprint10, + Blueprint11, + EAthenaTODPostProcess_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaTimeOfDayOverride.h b/Source/FortniteGame/Enum/EAthenaTimeOfDayOverride.h new file mode 100644 index 00000000..da598228 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaTimeOfDayOverride.h @@ -0,0 +1,37 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaTimeOfDayOverride : uint8 +{ + ForceDay, + ForceNight, + Custom, + Hour0, + Hour1, + Hour2, + Hour3, + Hour4, + Hour5, + Hour6, + Hour7, + Hour8, + Hour9, + Hour10, + Hour11, + Hour12, + Hour13, + Hour14, + Hour15, + Hour16, + Hour17, + Hour18, + Hour19, + Hour20, + Hour21, + Hour22, + Hour23, + Random, + EAthenaTimeOfDayOverride_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaTravelEventType.h b/Source/FortniteGame/Enum/EAthenaTravelEventType.h new file mode 100644 index 00000000..af1697a2 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaTravelEventType.h @@ -0,0 +1,37 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaTravelEventType : uint8 +{ + AirMove, + BattleBusJump, + LaunchJump, + Landed, + OpenChest, + OpenAmmo, + GotAssist, + GotKnockdown, + GotKill, + PlayerDowned, + PlayerDied, + Won, + DealtDamage, + HealthChange, + GotItem, + DroppedItem, + ShieldChange, + WeaponExecuted, + EnteredVehicle, + ExitedVehicle, + TrapBuilt, + UsedItem, + ZoneUpdate, + PlacedBuilding, + EmoteUsed, + UpgradedBuilding, + EditedBuilding, + Count, + EAthenaTravelEventType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaTravelLogPlayerType.h b/Source/FortniteGame/Enum/EAthenaTravelLogPlayerType.h new file mode 100644 index 00000000..11bf464d --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaTravelLogPlayerType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaTravelLogPlayerType : uint8 +{ + Ally, + Enemy, + Invalid, + EAthenaTravelLogPlayerType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAthenaWinCondition.h b/Source/FortniteGame/Enum/EAthenaWinCondition.h new file mode 100644 index 00000000..e099ee94 --- /dev/null +++ b/Source/FortniteGame/Enum/EAthenaWinCondition.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAthenaWinCondition : uint8 +{ + LastManStandingIncludingAllies, + TimedTeamFinalFight, + FirstToGoalScore, + TimedLastMenStanding, + MutatorControlled, + MutatorControlledGoalScore, + MutatorControlledChinaSupported, + EAthenaWinCondition_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAttributeInitLevelSource.h b/Source/FortniteGame/Enum/EAttributeInitLevelSource.h new file mode 100644 index 00000000..2194812e --- /dev/null +++ b/Source/FortniteGame/Enum/EAttributeInitLevelSource.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAttributeInitLevelSource : uint8 +{ + PlayerBuildingSkill, + AthenaPlaylist, + EAttributeInitLevelSource_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAudioAnalysisParameterTypes.h b/Source/FortniteGame/Enum/EAudioAnalysisParameterTypes.h new file mode 100644 index 00000000..1ad3f74d --- /dev/null +++ b/Source/FortniteGame/Enum/EAudioAnalysisParameterTypes.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAudioAnalysisParameterTypes : uint8 +{ + Vector4, + Count, + EAudioAnalysisParameterTypes_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAutoFrameMode.h b/Source/FortniteGame/Enum/EAutoFrameMode.h new file mode 100644 index 00000000..9d23a26d --- /dev/null +++ b/Source/FortniteGame/Enum/EAutoFrameMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAutoFrameMode : uint8 +{ + ManualOverride, + AutoFrame, + EAutoFrameMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EAuxIndicatorStates.h b/Source/FortniteGame/Enum/EAuxIndicatorStates.h new file mode 100644 index 00000000..bb49b18f --- /dev/null +++ b/Source/FortniteGame/Enum/EAuxIndicatorStates.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EAuxIndicatorStates : uint8 +{ + AIS_ConfirmedArrow, + AIS_Inactive, + AIS_Active, + AIS_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBacchusHUDStateType.h b/Source/FortniteGame/Enum/EBacchusHUDStateType.h new file mode 100644 index 00000000..0d346b3a --- /dev/null +++ b/Source/FortniteGame/Enum/EBacchusHUDStateType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBacchusHUDStateType : uint8 +{ + Hide, + Show, + FallbackToDefault, + EBacchusHUDStateType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBackpackType.h b/Source/FortniteGame/Enum/EBackpackType.h new file mode 100644 index 00000000..ebf6f6c9 --- /dev/null +++ b/Source/FortniteGame/Enum/EBackpackType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBackpackType : uint8 +{ + Medic, + StormTracker, + Glider, + EBackpackType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBackupSaveState.h b/Source/FortniteGame/Enum/EBackupSaveState.h new file mode 100644 index 00000000..aa688e78 --- /dev/null +++ b/Source/FortniteGame/Enum/EBackupSaveState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBackupSaveState : uint8 +{ + InProgress, + OnCooldown, + EBackupSaveState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBadMatchType.h b/Source/FortniteGame/Enum/EBadMatchType.h new file mode 100644 index 00000000..329b8022 --- /dev/null +++ b/Source/FortniteGame/Enum/EBadMatchType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBadMatchType : uint8 +{ + Ping, + PacketLoss, + NotMonitored, + EBadMatchType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBagelDifficulty.h b/Source/FortniteGame/Enum/EBagelDifficulty.h new file mode 100644 index 00000000..3f4f3f11 --- /dev/null +++ b/Source/FortniteGame/Enum/EBagelDifficulty.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBagelDifficulty : uint8 +{ + Medium, + Hard, + EBagelDifficulty_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBagelPhase.h b/Source/FortniteGame/Enum/EBagelPhase.h new file mode 100644 index 00000000..58532952 --- /dev/null +++ b/Source/FortniteGame/Enum/EBagelPhase.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBagelPhase : uint8 +{ + Preparation, + Survival, + AfterMath, + Moving, + FinalPhase, + FinalPhaseFullStorm, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EBagelScoreEvent.h b/Source/FortniteGame/Enum/EBagelScoreEvent.h new file mode 100644 index 00000000..cc4a4cf6 --- /dev/null +++ b/Source/FortniteGame/Enum/EBagelScoreEvent.h @@ -0,0 +1,22 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBagelScoreEvent : uint8 +{ + BruteKill, + RangedKill, + ExplodingKill, + ChillKill, + PoisonKill, + GoldKill, + RiftDestroyed, + ScoreMultiplierUsed, + HeadshotKill, + RespawnPenalty, + AmmoBoxOpened, + ChestOpened, + FinalBossKill, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EBannerUsageContext.h b/Source/FortniteGame/Enum/EBannerUsageContext.h new file mode 100644 index 00000000..0c403633 --- /dev/null +++ b/Source/FortniteGame/Enum/EBannerUsageContext.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBannerUsageContext : uint8 +{ + BannerIcon, + PhysicalBanner, + Spray, + EBannerUsageContext_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBarrierFlagState.h b/Source/FortniteGame/Enum/EBarrierFlagState.h new file mode 100644 index 00000000..96d2fe05 --- /dev/null +++ b/Source/FortniteGame/Enum/EBarrierFlagState.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBarrierFlagState : uint8 +{ + FlagDown, + EBarrierFlagState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBarrierFoodTeam.h b/Source/FortniteGame/Enum/EBarrierFoodTeam.h new file mode 100644 index 00000000..b464065f --- /dev/null +++ b/Source/FortniteGame/Enum/EBarrierFoodTeam.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBarrierFoodTeam : uint8 +{ + Tomato, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EBarrierObjectiveDamageState.h b/Source/FortniteGame/Enum/EBarrierObjectiveDamageState.h new file mode 100644 index 00000000..b5686ff1 --- /dev/null +++ b/Source/FortniteGame/Enum/EBarrierObjectiveDamageState.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBarrierObjectiveDamageState : uint8 +{ + Health_51, + Health_26, + Health_11, + Health_6, + Health_5, + Health_4, + Health_3, + Health_2, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EBarrierState.h b/Source/FortniteGame/Enum/EBarrierState.h new file mode 100644 index 00000000..a2e87b79 --- /dev/null +++ b/Source/FortniteGame/Enum/EBarrierState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBarrierState : uint8 +{ + BarrierComingDown, + BarrierDown, + EBarrierState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBattlePassRewardSource.h b/Source/FortniteGame/Enum/EBattlePassRewardSource.h new file mode 100644 index 00000000..5581afbc --- /dev/null +++ b/Source/FortniteGame/Enum/EBattlePassRewardSource.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBattlePassRewardSource : uint8 +{ + ChallengeBundle, + Quest, + EBattlePassRewardSource_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBinaryToggleValues.h b/Source/FortniteGame/Enum/EBinaryToggleValues.h new file mode 100644 index 00000000..51f535be --- /dev/null +++ b/Source/FortniteGame/Enum/EBinaryToggleValues.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBinaryToggleValues : uint8 +{ + BTV_Inactive, + BTV_Either, + BTV_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBiplaneSimEvent.h b/Source/FortniteGame/Enum/EBiplaneSimEvent.h new file mode 100644 index 00000000..84b8349e --- /dev/null +++ b/Source/FortniteGame/Enum/EBiplaneSimEvent.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBiplaneSimEvent : uint8 +{ + EngineStop, + Takeoff, + Landing, + BoostBegin, + BoostEnd, + BoostChargeAboveThreshold, + AileronRoll, + ControlContextChange, + EBiplaneSimEvent_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBodyPartVisibilityGrouping.h b/Source/FortniteGame/Enum/EBodyPartVisibilityGrouping.h new file mode 100644 index 00000000..6856ca05 --- /dev/null +++ b/Source/FortniteGame/Enum/EBodyPartVisibilityGrouping.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBodyPartVisibilityGrouping : uint8 +{ + AllButHead, + OnlyBackBling, + BackBlingAndCharm, + EBodyPartVisibilityGrouping_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBotMovementState.h b/Source/FortniteGame/Enum/EBotMovementState.h new file mode 100644 index 00000000..a3879d29 --- /dev/null +++ b/Source/FortniteGame/Enum/EBotMovementState.h @@ -0,0 +1,19 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBotMovementState : uint8 +{ + InProgress, + Failed_NoPathFound, + Failed_Aborted, + Failed_AgentOffNavmesh, + Failed_GoalOffNavmesh, + Failed_Blocked, + Failed_OffPath, + Failed_Falling, + Success, + Success_Partial, + EBotMovementState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBotNamingMode.h b/Source/FortniteGame/Enum/EBotNamingMode.h new file mode 100644 index 00000000..1a04bf09 --- /dev/null +++ b/Source/FortniteGame/Enum/EBotNamingMode.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBotNamingMode : uint8 +{ + SkinName, + Anonymous, + Custom, + EBotNamingMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBounceCompressionState.h b/Source/FortniteGame/Enum/EBounceCompressionState.h new file mode 100644 index 00000000..7b422d4f --- /dev/null +++ b/Source/FortniteGame/Enum/EBounceCompressionState.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBounceCompressionState : uint8 +{ + Crouching, + Crouched, + Jumping, + Recoiling, + EBounceCompressionState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBoundingBoxSlotDirectionCalculation.h b/Source/FortniteGame/Enum/EBoundingBoxSlotDirectionCalculation.h new file mode 100644 index 00000000..d02005a0 --- /dev/null +++ b/Source/FortniteGame/Enum/EBoundingBoxSlotDirectionCalculation.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBoundingBoxSlotDirectionCalculation : uint8 +{ + FaceWall, + FaceAwayFromWall, + FaceCenter, + EBoundingBoxSlotDirectionCalculation_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBuildingAnim.h b/Source/FortniteGame/Enum/EBuildingAnim.h new file mode 100644 index 00000000..c1312947 --- /dev/null +++ b/Source/FortniteGame/Enum/EBuildingAnim.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBuildingAnim : uint8 +{ + EBA_Building, + EBA_Breaking, + EBA_Destruction, + EBA_Placement, + EBA_DynamicLOD, + EBA_DynamicShrink, + EBA_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBuildingAttachmentSide.h b/Source/FortniteGame/Enum/EBuildingAttachmentSide.h new file mode 100644 index 00000000..b1ac7807 --- /dev/null +++ b/Source/FortniteGame/Enum/EBuildingAttachmentSide.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBuildingAttachmentSide : uint8 +{ + Back, + Any, + EBuildingAttachmentSide_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBuildingAttachmentSlot.h b/Source/FortniteGame/Enum/EBuildingAttachmentSlot.h new file mode 100644 index 00000000..6cfc7ac6 --- /dev/null +++ b/Source/FortniteGame/Enum/EBuildingAttachmentSlot.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBuildingAttachmentSlot : uint8 +{ + SLOT_Wall, + SLOT_Ceiling, + SLOT_None, + SLOT_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBuildingAttachmentType.h b/Source/FortniteGame/Enum/EBuildingAttachmentType.h new file mode 100644 index 00000000..24b01cc5 --- /dev/null +++ b/Source/FortniteGame/Enum/EBuildingAttachmentType.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBuildingAttachmentType : uint8 +{ + ATTACH_Wall, + ATTACH_Ceiling, + ATTACH_Corner, + ATTACH_All, + ATTACH_WallThenFloor, + ATTACH_FloorAndStairs, + ATTACH_CeilingAndStairs, + ATTACH_None, + ATTACH_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBuildingDamageTeamFilter.h b/Source/FortniteGame/Enum/EBuildingDamageTeamFilter.h new file mode 100644 index 00000000..33258564 --- /dev/null +++ b/Source/FortniteGame/Enum/EBuildingDamageTeamFilter.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBuildingDamageTeamFilter : uint8 +{ + OwnerOnly, + TeamOnly, + EnemyOnly, + EnemyAndOwnerOnly, + None, + EBuildingDamageTeamFilter_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBuildingFloorRailing.h b/Source/FortniteGame/Enum/EBuildingFloorRailing.h new file mode 100644 index 00000000..9e7a1f37 --- /dev/null +++ b/Source/FortniteGame/Enum/EBuildingFloorRailing.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBuildingFloorRailing : uint8 +{ + Balcony, + EBuildingFloorRailing_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBuildingFoundationType.h b/Source/FortniteGame/Enum/EBuildingFoundationType.h new file mode 100644 index 00000000..a94444ab --- /dev/null +++ b/Source/FortniteGame/Enum/EBuildingFoundationType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBuildingFoundationType : uint8 +{ + BFT_5x5, + BFT_5x10, + BFT_None, + BFT_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBuildingGameplayActorAircraftSpawnSide.h b/Source/FortniteGame/Enum/EBuildingGameplayActorAircraftSpawnSide.h new file mode 100644 index 00000000..7fd8d11a --- /dev/null +++ b/Source/FortniteGame/Enum/EBuildingGameplayActorAircraftSpawnSide.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBuildingGameplayActorAircraftSpawnSide : uint8 +{ + Side1, + Side2, + EBuildingGameplayActorAircraftSpawnSide_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBuildingGameplayActorSentry_State.h b/Source/FortniteGame/Enum/EBuildingGameplayActorSentry_State.h new file mode 100644 index 00000000..4fc98830 --- /dev/null +++ b/Source/FortniteGame/Enum/EBuildingGameplayActorSentry_State.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBuildingGameplayActorSentry_State : uint8 +{ + ActiveIdle, + Tracking, + Aggro, + Dormant, + Deactivated, + ReturningToIdle, + LocatingDamager, + EBuildingGameplayActorSentry_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBuildingHighlightType.h b/Source/FortniteGame/Enum/EBuildingHighlightType.h new file mode 100644 index 00000000..1c740ebc --- /dev/null +++ b/Source/FortniteGame/Enum/EBuildingHighlightType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBuildingHighlightType : uint8 +{ + Interact, + WillBeDestroyed, + Quest, + MAX_None, + EBuildingHighlightType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBuildingMode.h b/Source/FortniteGame/Enum/EBuildingMode.h new file mode 100644 index 00000000..e101b2ff --- /dev/null +++ b/Source/FortniteGame/Enum/EBuildingMode.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBuildingMode : uint8 +{ + BuildingsOnly, + TrapsOnly, + All, + EBuildingMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBuildingNavObstacleType.h b/Source/FortniteGame/Enum/EBuildingNavObstacleType.h new file mode 100644 index 00000000..d31e71e5 --- /dev/null +++ b/Source/FortniteGame/Enum/EBuildingNavObstacleType.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBuildingNavObstacleType : uint8 +{ + UnwalkableHuskOnly, + SmashWhenLowHeight, + SmashOnlyLowHeight, + SmashSmasherOnly, + SmashAll, + EBuildingNavObstacleType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBuildingReplacementType.h b/Source/FortniteGame/Enum/EBuildingReplacementType.h new file mode 100644 index 00000000..6fc31352 --- /dev/null +++ b/Source/FortniteGame/Enum/EBuildingReplacementType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBuildingReplacementType : uint8 +{ + BRT_Edited, + BRT_Upgrade, + BRT_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBuildingStairsRailing.h b/Source/FortniteGame/Enum/EBuildingStairsRailing.h new file mode 100644 index 00000000..a67c9701 --- /dev/null +++ b/Source/FortniteGame/Enum/EBuildingStairsRailing.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBuildingStairsRailing : uint8 +{ + Partial, + Full, + EBuildingStairsRailing_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBuildingTickReason.h b/Source/FortniteGame/Enum/EBuildingTickReason.h new file mode 100644 index 00000000..45cd274d --- /dev/null +++ b/Source/FortniteGame/Enum/EBuildingTickReason.h @@ -0,0 +1,25 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBuildingTickReason : uint8 +{ + Damaged, + GameplayCue_Damage, + GameplayCue_Healing, + GameplayCue_InstantDeath, + UnderConstruction, + UnderRepair, + Editing, + BuildingAnimation, + DynamicLODAnim, + DynamicShrinkAnim, + AutoBuild, + FullHealthEffect, + BounceAnimation, + DoorOpenStyleChanged, + DoorOpenChanged, + DoorInteract, + EBuildingTickReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBuildingWallArea.h b/Source/FortniteGame/Enum/EBuildingWallArea.h new file mode 100644 index 00000000..743a4e73 --- /dev/null +++ b/Source/FortniteGame/Enum/EBuildingWallArea.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBuildingWallArea : uint8 +{ + Flat, + Special, + EBuildingWallArea_MAX, +}; diff --git a/Source/FortniteGame/Enum/EBundleStyleColor.h b/Source/FortniteGame/Enum/EBundleStyleColor.h new file mode 100644 index 00000000..622a03ac --- /dev/null +++ b/Source/FortniteGame/Enum/EBundleStyleColor.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EBundleStyleColor : uint8 +{ + Secondary, + Accent, + EBundleStyleColor_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECalendarDrivenState.h b/Source/FortniteGame/Enum/ECalendarDrivenState.h new file mode 100644 index 00000000..b60c0f00 --- /dev/null +++ b/Source/FortniteGame/Enum/ECalendarDrivenState.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECalendarDrivenState : uint8 +{ + ForceDisable, + ECalendarDrivenState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECameraOrigin.h b/Source/FortniteGame/Enum/ECameraOrigin.h new file mode 100644 index 00000000..d028c498 --- /dev/null +++ b/Source/FortniteGame/Enum/ECameraOrigin.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECameraOrigin : uint8 +{ + BoneTransform, + ECameraOrigin_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECameraShotNotificationTypes.h b/Source/FortniteGame/Enum/ECameraShotNotificationTypes.h new file mode 100644 index 00000000..179f5fc9 --- /dev/null +++ b/Source/FortniteGame/Enum/ECameraShotNotificationTypes.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECameraShotNotificationTypes : uint8 +{ + HighlightAnnotation, + TitleScreen, + ECameraShotNotificationTypes_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECameraSpaceHoldPosition.h b/Source/FortniteGame/Enum/ECameraSpaceHoldPosition.h new file mode 100644 index 00000000..a9d4b1d3 --- /dev/null +++ b/Source/FortniteGame/Enum/ECameraSpaceHoldPosition.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECameraSpaceHoldPosition : uint8 +{ + Left, + Center, + Right, + ECameraSpaceHoldPosition_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECameraStateRestoreReason.h b/Source/FortniteGame/Enum/ECameraStateRestoreReason.h new file mode 100644 index 00000000..74cafc5f --- /dev/null +++ b/Source/FortniteGame/Enum/ECameraStateRestoreReason.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECameraStateRestoreReason : uint8 +{ + ChangedFollowTarget, + ChangedCameraType, + InvokedHotKey, + Scrubbed, + Restored, + SpecialAction, + MAX, +}; diff --git a/Source/FortniteGame/Enum/ECampaignCustomizationCategory.h b/Source/FortniteGame/Enum/ECampaignCustomizationCategory.h new file mode 100644 index 00000000..9698a383 --- /dev/null +++ b/Source/FortniteGame/Enum/ECampaignCustomizationCategory.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECampaignCustomizationCategory : uint8 +{ + PersonalVehicle, + ECampaignCustomizationCategory_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECancelMarkerReason.h b/Source/FortniteGame/Enum/ECancelMarkerReason.h new file mode 100644 index 00000000..dc76b59c --- /dev/null +++ b/Source/FortniteGame/Enum/ECancelMarkerReason.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECancelMarkerReason : uint8 +{ + MapOrDeath, + ECancelMarkerReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECaptureAreaItemFilters.h b/Source/FortniteGame/Enum/ECaptureAreaItemFilters.h new file mode 100644 index 00000000..e7118835 --- /dev/null +++ b/Source/FortniteGame/Enum/ECaptureAreaItemFilters.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECaptureAreaItemFilters : uint8 +{ + Both, + ForPeriodicScoring, + ToTakeControl, + ECaptureAreaItemFilters_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECapturePointState.h b/Source/FortniteGame/Enum/ECapturePointState.h new file mode 100644 index 00000000..f823beb1 --- /dev/null +++ b/Source/FortniteGame/Enum/ECapturePointState.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECapturePointState : uint8 +{ + Capturing, + Contested, + Resetting, + Captured, + Reset, + ECapturePointState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECapturePointUnlockRules.h b/Source/FortniteGame/Enum/ECapturePointUnlockRules.h new file mode 100644 index 00000000..8baed770 --- /dev/null +++ b/Source/FortniteGame/Enum/ECapturePointUnlockRules.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECapturePointUnlockRules : uint8 +{ + MaintainState, + ResetDeactivate, + ECapturePointUnlockRules_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECaptureState.h b/Source/FortniteGame/Enum/ECaptureState.h new file mode 100644 index 00000000..27f29723 --- /dev/null +++ b/Source/FortniteGame/Enum/ECaptureState.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECaptureState : uint8 +{ + Capturing, + Contested, + Disabled, + Decapturing, + Neutralizing, + Deneutralizing, + Captured, + ECaptureState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EChallengeBundleQuestUnlockType.h b/Source/FortniteGame/Enum/EChallengeBundleQuestUnlockType.h new file mode 100644 index 00000000..2fe985b1 --- /dev/null +++ b/Source/FortniteGame/Enum/EChallengeBundleQuestUnlockType.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EChallengeBundleQuestUnlockType : uint8 +{ + GrantWithBundle, + RequiresBattlePass, + DaysFromEventStart, + ChallengesCompletedToUnlock, + BundleLevelup, + EChallengeBundleQuestUnlockType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EChallengeScheduleUnlockType.h b/Source/FortniteGame/Enum/EChallengeScheduleUnlockType.h new file mode 100644 index 00000000..230d775a --- /dev/null +++ b/Source/FortniteGame/Enum/EChallengeScheduleUnlockType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EChallengeScheduleUnlockType : uint8 +{ + OnScheduleGranted, + DaysSinceEventStart, + EChallengeScheduleUnlockType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EChangeInStructDetected.h b/Source/FortniteGame/Enum/EChangeInStructDetected.h new file mode 100644 index 00000000..944ba297 --- /dev/null +++ b/Source/FortniteGame/Enum/EChangeInStructDetected.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EChangeInStructDetected : uint8 +{ + Clean, + EChangeInStructDetected_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECharacterColorSwatchType.h b/Source/FortniteGame/Enum/ECharacterColorSwatchType.h new file mode 100644 index 00000000..aa0b3356 --- /dev/null +++ b/Source/FortniteGame/Enum/ECharacterColorSwatchType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECharacterColorSwatchType : uint8 +{ + ECharacterColorSwatchType_Hair, + ECharacterColorSwatchType_NumTypes, + ECharacterColorSwatchType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECharacterEncounterType.h b/Source/FortniteGame/Enum/ECharacterEncounterType.h new file mode 100644 index 00000000..1b2b4c84 --- /dev/null +++ b/Source/FortniteGame/Enum/ECharacterEncounterType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECharacterEncounterType : uint8 +{ + Attack, + Count, + ECharacterEncounterType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EChatRoomJoinHelperState.h b/Source/FortniteGame/Enum/EChatRoomJoinHelperState.h new file mode 100644 index 00000000..341496fb --- /dev/null +++ b/Source/FortniteGame/Enum/EChatRoomJoinHelperState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EChatRoomJoinHelperState : uint8 +{ + AttemptingJoin, + Joined, + AttemptingLeave, + EChatRoomJoinHelperState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EClampType.h b/Source/FortniteGame/Enum/EClampType.h new file mode 100644 index 00000000..ad304711 --- /dev/null +++ b/Source/FortniteGame/Enum/EClampType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EClampType : uint8 +{ + Maximum, + EClampType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EClassRepNodeMapping.h b/Source/FortniteGame/Enum/EClassRepNodeMapping.h new file mode 100644 index 00000000..4e00fa68 --- /dev/null +++ b/Source/FortniteGame/Enum/EClassRepNodeMapping.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EClassRepNodeMapping : uint8 +{ + RelevantAllConnections, + RelevantAllInsideFortVolume, + Spatialize_Static, + Spatialize_Dynamic, + Spatialize_Dormancy, + Instance_Dynamic, + EClassRepNodeMapping_MAX, +}; diff --git a/Source/FortniteGame/Enum/EClientContentReadiness.h b/Source/FortniteGame/Enum/EClientContentReadiness.h new file mode 100644 index 00000000..38b623b3 --- /dev/null +++ b/Source/FortniteGame/Enum/EClientContentReadiness.h @@ -0,0 +1,19 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EClientContentReadiness : uint8 +{ + ReceivingContentNames, + DownloadingContent, + MountingContent, + ReadyToJoin, + FailedToMount, + NotConnected, + ConnectionFailed, + CelluarDataRefusal, + CancelledDownloadContent, + None, + EClientContentReadiness_MAX, +}; diff --git a/Source/FortniteGame/Enum/EClipMessageSettings.h b/Source/FortniteGame/Enum/EClipMessageSettings.h new file mode 100644 index 00000000..757902e9 --- /dev/null +++ b/Source/FortniteGame/Enum/EClipMessageSettings.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EClipMessageSettings : uint8 +{ + ShowString, + DeduceUnicornAnnotation, + ShotTitleScreen, + EClipMessageSettings_MAX, +}; diff --git a/Source/FortniteGame/Enum/EClothingColorName.h b/Source/FortniteGame/Enum/EClothingColorName.h new file mode 100644 index 00000000..6ce87f37 --- /dev/null +++ b/Source/FortniteGame/Enum/EClothingColorName.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EClothingColorName : uint8 +{ + EClothingColorName_AccessoryColor2, + EClothingColorName_NumTypes, + EClothingColorName_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECloudFileState.h b/Source/FortniteGame/Enum/ECloudFileState.h new file mode 100644 index 00000000..3dcd5ccb --- /dev/null +++ b/Source/FortniteGame/Enum/ECloudFileState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECloudFileState : uint8 +{ + Saving, + Loading, + Idle, + ECloudFileState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECoastState.h b/Source/FortniteGame/Enum/ECoastState.h new file mode 100644 index 00000000..59293b58 --- /dev/null +++ b/Source/FortniteGame/Enum/ECoastState.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECoastState : uint8 +{ + Mount, + Coasting, + Pedaling, + PreDismount, + Dismount, + EndCoast, + ECoastState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECodeTokenPlatform.h b/Source/FortniteGame/Enum/ECodeTokenPlatform.h new file mode 100644 index 00000000..9e2f02b1 --- /dev/null +++ b/Source/FortniteGame/Enum/ECodeTokenPlatform.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECodeTokenPlatform : uint8 +{ + PS4, + XBOX, + ECodeTokenPlatform_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECollectionBookRewardType.h b/Source/FortniteGame/Enum/ECollectionBookRewardType.h new file mode 100644 index 00000000..2540fda8 --- /dev/null +++ b/Source/FortniteGame/Enum/ECollectionBookRewardType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECollectionBookRewardType : uint8 +{ + Book, + Page, + Section, + ECollectionBookRewardType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECollectionSelectionMethod.h b/Source/FortniteGame/Enum/ECollectionSelectionMethod.h new file mode 100644 index 00000000..ad672110 --- /dev/null +++ b/Source/FortniteGame/Enum/ECollectionSelectionMethod.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECollectionSelectionMethod : uint8 +{ + TierAsIndexOverflowToLastValid, + Modulo, + Random, + None, + ECollectionSelectionMethod_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECollectionsComponentValidityResult.h b/Source/FortniteGame/Enum/ECollectionsComponentValidityResult.h new file mode 100644 index 00000000..1eba39f0 --- /dev/null +++ b/Source/FortniteGame/Enum/ECollectionsComponentValidityResult.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECollectionsComponentValidityResult : uint8 +{ + IsNotValid, + ECollectionsComponentValidityResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EColorBlindMode.h b/Source/FortniteGame/Enum/EColorBlindMode.h new file mode 100644 index 00000000..35d6f08a --- /dev/null +++ b/Source/FortniteGame/Enum/EColorBlindMode.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EColorBlindMode : uint8 +{ + Deuteranope, + Protanope, + Tritanope, + EColorBlindMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EColorSwatchType.h b/Source/FortniteGame/Enum/EColorSwatchType.h new file mode 100644 index 00000000..8756ce53 --- /dev/null +++ b/Source/FortniteGame/Enum/EColorSwatchType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EColorSwatchType : uint8 +{ + EColorSwatchType_Hair, + EColorSwatchType_BodyAccessory, + EColorSwatchType_Accessory, + EColorSwatchType_NumTypes, + EColorSwatchType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EConstructionBuildingType.h b/Source/FortniteGame/Enum/EConstructionBuildingType.h new file mode 100644 index 00000000..9df7f22f --- /dev/null +++ b/Source/FortniteGame/Enum/EConstructionBuildingType.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EConstructionBuildingType : uint8 +{ + Floor, + Stairs, + Roof, + Brace, + WallWindow, + Count, + EConstructionBuildingType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EConsumerRole.h b/Source/FortniteGame/Enum/EConsumerRole.h new file mode 100644 index 00000000..80765941 --- /dev/null +++ b/Source/FortniteGame/Enum/EConsumerRole.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EConsumerRole : uint8 +{ + Client, + EConsumerRole_MAX, +}; diff --git a/Source/FortniteGame/Enum/EContentInstallState.h b/Source/FortniteGame/Enum/EContentInstallState.h new file mode 100644 index 00000000..cbd7fff9 --- /dev/null +++ b/Source/FortniteGame/Enum/EContentInstallState.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EContentInstallState : uint8 +{ + Pending, + Installed, + Unknown, + Error, + EContentInstallState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EContentRequestStatus.h b/Source/FortniteGame/Enum/EContentRequestStatus.h new file mode 100644 index 00000000..f672b7f9 --- /dev/null +++ b/Source/FortniteGame/Enum/EContentRequestStatus.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EContentRequestStatus : uint8 +{ + Active, + Finished, + EContentRequestStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EContentionRuleType.h b/Source/FortniteGame/Enum/EContentionRuleType.h new file mode 100644 index 00000000..8f4c71de --- /dev/null +++ b/Source/FortniteGame/Enum/EContentionRuleType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EContentionRuleType : uint8 +{ + OneTeamOnlyWins, + EContentionRuleType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EContextRequirementMatchPolicy.h b/Source/FortniteGame/Enum/EContextRequirementMatchPolicy.h new file mode 100644 index 00000000..a4678af3 --- /dev/null +++ b/Source/FortniteGame/Enum/EContextRequirementMatchPolicy.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EContextRequirementMatchPolicy : uint8 +{ + RequireAny, + EContextRequirementMatchPolicy_MAX, +}; diff --git a/Source/FortniteGame/Enum/EContextualContext.h b/Source/FortniteGame/Enum/EContextualContext.h new file mode 100644 index 00000000..ec8c9dc3 --- /dev/null +++ b/Source/FortniteGame/Enum/EContextualContext.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EContextualContext : uint8 +{ + BusPhase, + Skydiving, + Gameplay, + EContextualContext_MAX, +}; diff --git a/Source/FortniteGame/Enum/EContextualEvent.h b/Source/FortniteGame/Enum/EContextualEvent.h new file mode 100644 index 00000000..7f4d9597 --- /dev/null +++ b/Source/FortniteGame/Enum/EContextualEvent.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EContextualEvent : uint8 +{ + Location, + InventoryAdded, + InventoryRemoved, + StartSkydiving, + NewQuests, + EContextualEvent_MAX, +}; diff --git a/Source/FortniteGame/Enum/EControlPointState.h b/Source/FortniteGame/Enum/EControlPointState.h new file mode 100644 index 00000000..9525c985 --- /dev/null +++ b/Source/FortniteGame/Enum/EControlPointState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EControlPointState : uint8 +{ + Disabled, + Enabled, + EControlPointState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECorePerceptionTypes.h b/Source/FortniteGame/Enum/ECorePerceptionTypes.h new file mode 100644 index 00000000..b8530f18 --- /dev/null +++ b/Source/FortniteGame/Enum/ECorePerceptionTypes.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECorePerceptionTypes : uint8 +{ + Hearing, + Damage, + Touch, + Team, + Prediction, + MAX, +}; diff --git a/Source/FortniteGame/Enum/ECosmeticType.h b/Source/FortniteGame/Enum/ECosmeticType.h new file mode 100644 index 00000000..b0dc0480 --- /dev/null +++ b/Source/FortniteGame/Enum/ECosmeticType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECosmeticType : uint8 +{ + Widget, + ECosmeticType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECountAIAssignedToType.h b/Source/FortniteGame/Enum/ECountAIAssignedToType.h new file mode 100644 index 00000000..fc0b8a40 --- /dev/null +++ b/Source/FortniteGame/Enum/ECountAIAssignedToType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECountAIAssignedToType : uint8 +{ + Actor, + Assignment, + ECountAIAssignedToType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECreativeBossDisplayMode.h b/Source/FortniteGame/Enum/ECreativeBossDisplayMode.h new file mode 100644 index 00000000..e650cbad --- /dev/null +++ b/Source/FortniteGame/Enum/ECreativeBossDisplayMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECreativeBossDisplayMode : uint8 +{ + Yes, + No, + ECreativeBossDisplayMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECreativeBotIslandIterationType.h b/Source/FortniteGame/Enum/ECreativeBotIslandIterationType.h new file mode 100644 index 00000000..bfa87171 --- /dev/null +++ b/Source/FortniteGame/Enum/ECreativeBotIslandIterationType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECreativeBotIslandIterationType : uint8 +{ + CBI_Mnemonics, + CBI_User, + CBI_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECreativeBotIslandLoadingState.h b/Source/FortniteGame/Enum/ECreativeBotIslandLoadingState.h new file mode 100644 index 00000000..7ef8e4a4 --- /dev/null +++ b/Source/FortniteGame/Enum/ECreativeBotIslandLoadingState.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECreativeBotIslandLoadingState : uint8 +{ + ILS_LoadNotStarted, + ILS_GrantPlotItem, + ILS_WaitingUserPlotReady, + ILS_LoadInProgress, + ILS_LoadComplete, + ILS_Teleporting, + ILS_Returning, + ILS_Items, + ILS_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECreativeBotItemTestingState.h b/Source/FortniteGame/Enum/ECreativeBotItemTestingState.h new file mode 100644 index 00000000..4d677ba2 --- /dev/null +++ b/Source/FortniteGame/Enum/ECreativeBotItemTestingState.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECreativeBotItemTestingState : uint8 +{ + ITS_Teleporting, + ITS_Landing, + ITS_Grant, + ITS_Equip, + ITS_Throw, + ITS_Throwing, + ITS_Cleanup, + ITS_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECreativeItemCategory.h b/Source/FortniteGame/Enum/ECreativeItemCategory.h new file mode 100644 index 00000000..2d7f773e --- /dev/null +++ b/Source/FortniteGame/Enum/ECreativeItemCategory.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECreativeItemCategory : uint8 +{ + Devices, + Weapons, + Consumables, + Gallery, + None, + ECreativeItemCategory_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECreativeKeyLockState.h b/Source/FortniteGame/Enum/ECreativeKeyLockState.h new file mode 100644 index 00000000..a0d2b628 --- /dev/null +++ b/Source/FortniteGame/Enum/ECreativeKeyLockState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECreativeKeyLockState : uint8 +{ + UNLOCKED, + INVALID, + ECreativeKeyLockState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECreativeMinimapComponentIconColorType.h b/Source/FortniteGame/Enum/ECreativeMinimapComponentIconColorType.h new file mode 100644 index 00000000..cdfbe7cf --- /dev/null +++ b/Source/FortniteGame/Enum/ECreativeMinimapComponentIconColorType.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECreativeMinimapComponentIconColorType : uint8 +{ + White, + Red, + Orange, + Yellow, + Green, + Teal, + Blue, + Purple, + ECreativeMinimapComponentIconColorType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECreativePortalManagerValidityResult.h b/Source/FortniteGame/Enum/ECreativePortalManagerValidityResult.h new file mode 100644 index 00000000..90bd2449 --- /dev/null +++ b/Source/FortniteGame/Enum/ECreativePortalManagerValidityResult.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECreativePortalManagerValidityResult : uint8 +{ + Invalid, + ECreativePortalManagerValidityResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECreativeQuestSharing.h b/Source/FortniteGame/Enum/ECreativeQuestSharing.h new file mode 100644 index 00000000..42bd1dd2 --- /dev/null +++ b/Source/FortniteGame/Enum/ECreativeQuestSharing.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECreativeQuestSharing : uint8 +{ + Team, + All, + MAX, +}; diff --git a/Source/FortniteGame/Enum/ECreativeQuestStat.h b/Source/FortniteGame/Enum/ECreativeQuestStat.h new file mode 100644 index 00000000..5726a05b --- /dev/null +++ b/Source/FortniteGame/Enum/ECreativeQuestStat.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECreativeQuestStat : uint8 +{ + Eliminations, + Eliminated, + Score, + MAX, +}; diff --git a/Source/FortniteGame/Enum/ECreativeQuickbarSlots.h b/Source/FortniteGame/Enum/ECreativeQuickbarSlots.h new file mode 100644 index 00000000..868bbbfd --- /dev/null +++ b/Source/FortniteGame/Enum/ECreativeQuickbarSlots.h @@ -0,0 +1,9 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECreativeQuickbarSlots : uint8 +{ + ECreativeQuickbarSlots_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECreativeRespawnWaveType.h b/Source/FortniteGame/Enum/ECreativeRespawnWaveType.h new file mode 100644 index 00000000..5cb6d5bf --- /dev/null +++ b/Source/FortniteGame/Enum/ECreativeRespawnWaveType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECreativeRespawnWaveType : uint8 +{ + WaveStartingOnElimination, + ECreativeRespawnWaveType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECreativeVendingMachineState.h b/Source/FortniteGame/Enum/ECreativeVendingMachineState.h new file mode 100644 index 00000000..c14b193e --- /dev/null +++ b/Source/FortniteGame/Enum/ECreativeVendingMachineState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECreativeVendingMachineState : uint8 +{ + AcceptingItem, + AcceptedItem, + RejectedItem, + ECreativeVendingMachineState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECrucibleWhitelistOverride.h b/Source/FortniteGame/Enum/ECrucibleWhitelistOverride.h new file mode 100644 index 00000000..02c8f546 --- /dev/null +++ b/Source/FortniteGame/Enum/ECrucibleWhitelistOverride.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECrucibleWhitelistOverride : uint8 +{ + ForceOn, + ForceOff, + ECrucibleWhitelistOverride_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECustomGameVoiceChannel.h b/Source/FortniteGame/Enum/ECustomGameVoiceChannel.h new file mode 100644 index 00000000..05f75933 --- /dev/null +++ b/Source/FortniteGame/Enum/ECustomGameVoiceChannel.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECustomGameVoiceChannel : uint8 +{ + FullTeam, + ECustomGameVoiceChannel_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECustomHatType.h b/Source/FortniteGame/Enum/ECustomHatType.h new file mode 100644 index 00000000..1c7f79fa --- /dev/null +++ b/Source/FortniteGame/Enum/ECustomHatType.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECustomHatType : uint8 +{ + ECustomHatType_Cap, + ECustomHatType_Helmet, + ECustomHatType_Mask, + ECustomHatType_Hat, + ECustomHatType_HeadReplacement, + ECustomHatType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ECustomLootSelection.h b/Source/FortniteGame/Enum/ECustomLootSelection.h new file mode 100644 index 00000000..2f6cbdbc --- /dev/null +++ b/Source/FortniteGame/Enum/ECustomLootSelection.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ECustomLootSelection : uint8 +{ + HighExplosives, + CloseEncounters, + SolidGold, + WildWest, + SniperShootout, + OneShot, + ECustomLootSelection_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDBNOMutatorType.h b/Source/FortniteGame/Enum/EDBNOMutatorType.h new file mode 100644 index 00000000..06a54ebf --- /dev/null +++ b/Source/FortniteGame/Enum/EDBNOMutatorType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDBNOMutatorType : uint8 +{ + On, + Off, + EDBNOMutatorType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDBNOPlayStyle.h b/Source/FortniteGame/Enum/EDBNOPlayStyle.h new file mode 100644 index 00000000..7dca62a9 --- /dev/null +++ b/Source/FortniteGame/Enum/EDBNOPlayStyle.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDBNOPlayStyle : uint8 +{ + Default, + Passive, + ThristyButPassiveOnPlayers, + DefaultButPassiveOnPlayers, + EDBNOPlayStyle_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDBNOType.h b/Source/FortniteGame/Enum/EDBNOType.h new file mode 100644 index 00000000..98412b64 --- /dev/null +++ b/Source/FortniteGame/Enum/EDBNOType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDBNOType : uint8 +{ + Off, + NotWhenRespawning, + EDBNOType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDadBroHealthType.h b/Source/FortniteGame/Enum/EDadBroHealthType.h new file mode 100644 index 00000000..9685ab0c --- /dev/null +++ b/Source/FortniteGame/Enum/EDadBroHealthType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDadBroHealthType : uint8 +{ + Weakpoints, + Horn, + Guy, + EDadBroHealthType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDadBroState.h b/Source/FortniteGame/Enum/EDadBroState.h new file mode 100644 index 00000000..e60281b7 --- /dev/null +++ b/Source/FortniteGame/Enum/EDadBroState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDadBroState : uint8 +{ + Initializing, + Active, + EDadBroState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDeathCause.h b/Source/FortniteGame/Enum/EDeathCause.h new file mode 100644 index 00000000..f580ab13 --- /dev/null +++ b/Source/FortniteGame/Enum/EDeathCause.h @@ -0,0 +1,59 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDeathCause : uint8 +{ + FallDamage, + Pistol, + Shotgun, + Rifle, + SMG, + Sniper, + SniperNoScope, + Melee, + InfinityBlade, + Grenade, + C4, + GrenadeLauncher, + RocketLauncher, + Minigun, + Bow, + Trap, + DBNOTimeout, + Banhammer, + RemovedFromGame, + MassiveMelee, + MassiveDiveBomb, + MassiveRanged, + Vehicle, + ShoppingCart, + ATK, + QuadCrasher, + Biplane, + BiplaneGun, + LMG, + GasGrenade, + InstantEnvironmental, + InstantEnvironmentalFellOutOfWorld, + InstantEnvironmentalUnderLandscape, + Turret, + ShipCannon, + Cube, + Balloon, + StormSurge, + Lava, + BasicFiend, + EliteFiend, + RangedFiend, + BasicBrute, + EliteBrute, + MegaBrute, + SilentSwitchingToSpectate, + LoggedOut, + TeamSwitchSuicide, + WonMatch, + Unspecified, + EDeathCause_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDeathCauseReason.h b/Source/FortniteGame/Enum/EDeathCauseReason.h new file mode 100644 index 00000000..a470b05f --- /dev/null +++ b/Source/FortniteGame/Enum/EDeathCauseReason.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDeathCauseReason : uint8 +{ + SelfInflictedDBNO, + Eliminated, + EliminatedDBNO, + EDeathCauseReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDebugVehicleFlags.h b/Source/FortniteGame/Enum/EDebugVehicleFlags.h new file mode 100644 index 00000000..cdd3ed4d --- /dev/null +++ b/Source/FortniteGame/Enum/EDebugVehicleFlags.h @@ -0,0 +1,26 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDebugVehicleFlags : uint8 +{ + Input, + Shocks, + Exits, + Water, + Wheels, + Friction, + AirControl, + CenterOfMass, + Gravity, + Forces, + Damage, + Collisions, + OrientationCorrection, + BoundarySpline, + Sleeping, + Misc, + LeanBreak, + EDebugVehicleFlags_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDefenderSpawnFailureReason.h b/Source/FortniteGame/Enum/EDefenderSpawnFailureReason.h new file mode 100644 index 00000000..5b6a9e63 --- /dev/null +++ b/Source/FortniteGame/Enum/EDefenderSpawnFailureReason.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDefenderSpawnFailureReason : uint8 +{ + AllPlayerSlotsFull, + DefendersNotUnlocked, + CurrentlySimulatingDefender, + NotOutpostOwner, + EDefenderSpawnFailureReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDeimosAnimState.h b/Source/FortniteGame/Enum/EDeimosAnimState.h new file mode 100644 index 00000000..4bb92b65 --- /dev/null +++ b/Source/FortniteGame/Enum/EDeimosAnimState.h @@ -0,0 +1,22 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDeimosAnimState : uint8 +{ + Running, + Attack, + Dance, + Dying, + Died, + FullBodyHitReact, + AdditiveHitReact, + ActiveIdle, + Falling, + Frozen, + RangedAttack, + Walking, + Sprinting, + EDeimosAnimState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDeployableBaseBoxType.h b/Source/FortniteGame/Enum/EDeployableBaseBoxType.h new file mode 100644 index 00000000..7f15bbc1 --- /dev/null +++ b/Source/FortniteGame/Enum/EDeployableBaseBoxType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDeployableBaseBoxType : uint8 +{ + SaveSpace, + PlotSpace, + NumSpaceTypes, + EDeployableBaseBoxType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDeployableBaseBuildingState.h b/Source/FortniteGame/Enum/EDeployableBaseBuildingState.h new file mode 100644 index 00000000..8768765e --- /dev/null +++ b/Source/FortniteGame/Enum/EDeployableBaseBuildingState.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDeployableBaseBuildingState : uint8 +{ + Built, + Unoccupied, + WaitingToBuild, + Building, + WaitingToDestroy, + Destroying, + WaitingToReset, + Resetting, + EDeployableBaseBuildingState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDeployableBaseConstructionStatus.h b/Source/FortniteGame/Enum/EDeployableBaseConstructionStatus.h new file mode 100644 index 00000000..c8dc405b --- /dev/null +++ b/Source/FortniteGame/Enum/EDeployableBaseConstructionStatus.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDeployableBaseConstructionStatus : uint8 +{ + Destroying, + Finished, + EDeployableBaseConstructionStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDeployableBaseUseType.h b/Source/FortniteGame/Enum/EDeployableBaseUseType.h new file mode 100644 index 00000000..0fbc5601 --- /dev/null +++ b/Source/FortniteGame/Enum/EDeployableBaseUseType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDeployableBaseUseType : uint8 +{ + PvECombat, + EDeployableBaseUseType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDespawnAIType.h b/Source/FortniteGame/Enum/EDespawnAIType.h new file mode 100644 index 00000000..85924f97 --- /dev/null +++ b/Source/FortniteGame/Enum/EDespawnAIType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDespawnAIType : uint8 +{ + Distance, + EDespawnAIType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDistanceMode.h b/Source/FortniteGame/Enum/EDistanceMode.h new file mode 100644 index 00000000..a7ceb341 --- /dev/null +++ b/Source/FortniteGame/Enum/EDistanceMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDistanceMode : uint8 +{ + DistItemGoalActorToContext, + DistItemToItemGoalActor, + EDistanceMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDoghouseControlMode.h b/Source/FortniteGame/Enum/EDoghouseControlMode.h new file mode 100644 index 00000000..856e50aa --- /dev/null +++ b/Source/FortniteGame/Enum/EDoghouseControlMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDoghouseControlMode : uint8 +{ + AirControls, + MaxCount, + EDoghouseControlMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDoorOpenStyle.h b/Source/FortniteGame/Enum/EDoorOpenStyle.h new file mode 100644 index 00000000..377261f4 --- /dev/null +++ b/Source/FortniteGame/Enum/EDoorOpenStyle.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDoorOpenStyle : uint8 +{ + SlamOpen, + SmashOpen, + Close, + EDoorOpenStyle_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDroneFacingLocationMode.h b/Source/FortniteGame/Enum/EDroneFacingLocationMode.h new file mode 100644 index 00000000..ee1a0604 --- /dev/null +++ b/Source/FortniteGame/Enum/EDroneFacingLocationMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDroneFacingLocationMode : uint8 +{ + FindingPoint, + TrackingPoint, + EDroneFacingLocationMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDroneFollowMode.h b/Source/FortniteGame/Enum/EDroneFollowMode.h new file mode 100644 index 00000000..c2922810 --- /dev/null +++ b/Source/FortniteGame/Enum/EDroneFollowMode.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDroneFollowMode : uint8 +{ + ForceFacingLocation, + ForceFacingFollowedPlayer, + TetherToFollowedPlayer, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EDualWeaponHand.h b/Source/FortniteGame/Enum/EDualWeaponHand.h new file mode 100644 index 00000000..77a9c7b5 --- /dev/null +++ b/Source/FortniteGame/Enum/EDualWeaponHand.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDualWeaponHand : uint8 +{ + RIGHT, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EDuelState.h b/Source/FortniteGame/Enum/EDuelState.h new file mode 100644 index 00000000..aea07912 --- /dev/null +++ b/Source/FortniteGame/Enum/EDuelState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDuelState : uint8 +{ + Won, + Lost, + EDuelState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDynamicBackgroudKey.h b/Source/FortniteGame/Enum/EDynamicBackgroudKey.h new file mode 100644 index 00000000..b50a8a78 --- /dev/null +++ b/Source/FortniteGame/Enum/EDynamicBackgroudKey.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDynamicBackgroudKey : uint8 +{ + Vault, + Max_None, + EDynamicBackgroudKey_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDynamicBuildingPlacementType.h b/Source/FortniteGame/Enum/EDynamicBuildingPlacementType.h new file mode 100644 index 00000000..db2ce3a9 --- /dev/null +++ b/Source/FortniteGame/Enum/EDynamicBuildingPlacementType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDynamicBuildingPlacementType : uint8 +{ + DestroyIfColliding, + DestroyAnythingThatCollides, + EDynamicBuildingPlacementType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDynamicFoundationEnabledState.h b/Source/FortniteGame/Enum/EDynamicFoundationEnabledState.h new file mode 100644 index 00000000..7ecf418b --- /dev/null +++ b/Source/FortniteGame/Enum/EDynamicFoundationEnabledState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDynamicFoundationEnabledState : uint8 +{ + Enabled, + Disabled, + EDynamicFoundationEnabledState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDynamicFoundationType.h b/Source/FortniteGame/Enum/EDynamicFoundationType.h new file mode 100644 index 00000000..4145821d --- /dev/null +++ b/Source/FortniteGame/Enum/EDynamicFoundationType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDynamicFoundationType : uint8 +{ + StartEnabled_Stationary, + StartEnabled_Dynamic, + StartDisabled, + EDynamicFoundationType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EDynamicSoundOverride.h b/Source/FortniteGame/Enum/EDynamicSoundOverride.h new file mode 100644 index 00000000..008cd67a --- /dev/null +++ b/Source/FortniteGame/Enum/EDynamicSoundOverride.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EDynamicSoundOverride : uint8 +{ + Wave, + Class, + EDynamicSoundOverride_MAX, +}; diff --git a/Source/FortniteGame/Enum/EEQSActorSpawnerSpawnType.h b/Source/FortniteGame/Enum/EEQSActorSpawnerSpawnType.h new file mode 100644 index 00000000..b9230b43 --- /dev/null +++ b/Source/FortniteGame/Enum/EEQSActorSpawnerSpawnType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EEQSActorSpawnerSpawnType : uint8 +{ + AIPawn, + Pickup, + EEQSActorSpawnerSpawnType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EEQSActorSpawnerStopSpawningReason.h b/Source/FortniteGame/Enum/EEQSActorSpawnerStopSpawningReason.h new file mode 100644 index 00000000..574c2a6d --- /dev/null +++ b/Source/FortniteGame/Enum/EEQSActorSpawnerStopSpawningReason.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EEQSActorSpawnerStopSpawningReason : uint8 +{ + ManualStop, + Requeued, + RanOutOfRetries, + EEQSActorSpawnerStopSpawningReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EEQSActorSpawnerTriggerType.h b/Source/FortniteGame/Enum/EEQSActorSpawnerTriggerType.h new file mode 100644 index 00000000..d392e20e --- /dev/null +++ b/Source/FortniteGame/Enum/EEQSActorSpawnerTriggerType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EEQSActorSpawnerTriggerType : uint8 +{ + SafeZoneState, + EEQSActorSpawnerTriggerType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EEncampmentRole.h b/Source/FortniteGame/Enum/EEncampmentRole.h new file mode 100644 index 00000000..7b04eb36 --- /dev/null +++ b/Source/FortniteGame/Enum/EEncampmentRole.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EEncampmentRole : uint8 +{ + Build, + Count, + EEncampmentRole_MAX, +}; diff --git a/Source/FortniteGame/Enum/EEndOfMatchReason.h b/Source/FortniteGame/Enum/EEndOfMatchReason.h new file mode 100644 index 00000000..65f12579 --- /dev/null +++ b/Source/FortniteGame/Enum/EEndOfMatchReason.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EEndOfMatchReason : uint8 +{ + ScoreReached, + TimeRanOut, + WinEventOccurred, + AllLoggedOut, + AllEliminated, + EEndOfMatchReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EEnvironmentDamageFilter.h b/Source/FortniteGame/Enum/EEnvironmentDamageFilter.h new file mode 100644 index 00000000..7ca46be7 --- /dev/null +++ b/Source/FortniteGame/Enum/EEnvironmentDamageFilter.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EEnvironmentDamageFilter : uint8 +{ + PlayerBuiltOnly, + All, + EEnvironmentDamageFilter_MAX, +}; diff --git a/Source/FortniteGame/Enum/EEnvironmentalItemEndReason.h b/Source/FortniteGame/Enum/EEnvironmentalItemEndReason.h new file mode 100644 index 00000000..7012b891 --- /dev/null +++ b/Source/FortniteGame/Enum/EEnvironmentalItemEndReason.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EEnvironmentalItemEndReason : uint8 +{ + PlayerExit, + PlayerDeath, + ObjectDestroyed, + EEnvironmentalItemEndReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EEvasiveManeuverType.h b/Source/FortniteGame/Enum/EEvasiveManeuverType.h new file mode 100644 index 00000000..eba9f71b --- /dev/null +++ b/Source/FortniteGame/Enum/EEvasiveManeuverType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EEvasiveManeuverType : uint8 +{ + Dodge, + Jump, + JetpackStrafe, + None, + EEvasiveManeuverType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EEventMatchScreen.h b/Source/FortniteGame/Enum/EEventMatchScreen.h new file mode 100644 index 00000000..ee82fcd0 --- /dev/null +++ b/Source/FortniteGame/Enum/EEventMatchScreen.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EEventMatchScreen : uint8 +{ + ActivePlayerGrid, + EliminatedPlayerGrid, + MatchStatus, + Scoreboard, + EEventMatchScreen_MAX, +}; diff --git a/Source/FortniteGame/Enum/EEventResponderEventType.h b/Source/FortniteGame/Enum/EEventResponderEventType.h new file mode 100644 index 00000000..72a6acda --- /dev/null +++ b/Source/FortniteGame/Enum/EEventResponderEventType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EEventResponderEventType : uint8 +{ + PersistentEventJoinInProgress, + PersistentEventStart, + PersistentEventChange, + PersistentEventEnd, + EEventResponderEventType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EEventTokenType.h b/Source/FortniteGame/Enum/EEventTokenType.h new file mode 100644 index 00000000..df995393 --- /dev/null +++ b/Source/FortniteGame/Enum/EEventTokenType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EEventTokenType : uint8 +{ + Creation, + EEventTokenType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EEventTournamentRound.h b/Source/FortniteGame/Enum/EEventTournamentRound.h new file mode 100644 index 00000000..47c50f60 --- /dev/null +++ b/Source/FortniteGame/Enum/EEventTournamentRound.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EEventTournamentRound : uint8 +{ + Qualifiers, + SemiFinals, + Finals, + Unknown, + Arena, + EEventTournamentRound_MAX, +}; diff --git a/Source/FortniteGame/Enum/EEventTournamentType.h b/Source/FortniteGame/Enum/EEventTournamentType.h new file mode 100644 index 00000000..b894319a --- /dev/null +++ b/Source/FortniteGame/Enum/EEventTournamentType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EEventTournamentType : uint8 +{ + Onsite, + Test, + Unknown, + EEventTournamentType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EExecutionStatus.h b/Source/FortniteGame/Enum/EExecutionStatus.h new file mode 100644 index 00000000..efae1d69 --- /dev/null +++ b/Source/FortniteGame/Enum/EExecutionStatus.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EExecutionStatus : uint8 +{ + ExecutionDenied, + ExecutionSuccess, + ExecutionPending, + ExecutionAllowed, + EExecutionStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EExitCraftState.h b/Source/FortniteGame/Enum/EExitCraftState.h new file mode 100644 index 00000000..96ecd6c7 --- /dev/null +++ b/Source/FortniteGame/Enum/EExitCraftState.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EExitCraftState : uint8 +{ + Spawned, + Landed, + SpawnBalloon, + GettingIntoPosition, + GettingIntoPosition_Simple, + WaitingForPawns, + Exiting, + EExitCraftState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFCRP_LoopBehavior.h b/Source/FortniteGame/Enum/EFCRP_LoopBehavior.h new file mode 100644 index 00000000..6c9ed37b --- /dev/null +++ b/Source/FortniteGame/Enum/EFCRP_LoopBehavior.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFCRP_LoopBehavior : uint8 +{ + PingPong, + WrapAround, + EFCRP_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFXType.h b/Source/FortniteGame/Enum/EFXType.h new file mode 100644 index 00000000..9b8e951a --- /dev/null +++ b/Source/FortniteGame/Enum/EFXType.h @@ -0,0 +1,28 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFXType : uint8 +{ + TrailAnimNotify, + WeaponImpactEffect, + WeaponMeleeImpactEffect, + Contrail, + Emote, + Trap, + Skin, + Glider, + Vehicle, + BackpackBling, + Water, + LootChest, + EnvironmentalAmbient, + WeaponRangedBeam, + WeaponBulletShells, + WeaponMuzzleFlashes, + PickAxe, + Curie, + Projectile, + EFXType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFireModeType.h b/Source/FortniteGame/Enum/EFireModeType.h new file mode 100644 index 00000000..679eccbf --- /dev/null +++ b/Source/FortniteGame/Enum/EFireModeType.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFireModeType : uint8 +{ + TapToShoot, + FireButton, + AutoFire, + ForceTouch, + Custom, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFocusingBehavior.h b/Source/FortniteGame/Enum/EFocusingBehavior.h new file mode 100644 index 00000000..81c0a284 --- /dev/null +++ b/Source/FortniteGame/Enum/EFocusingBehavior.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFocusingBehavior : uint8 +{ + IgnoreThreatAfterTimer, + IgnoreThreatAlways, + LookAtInvestigate, + LookAtHeardSound, + LookAtScanAround, + LookAtScanAroundOnly, + EFocusingBehavior_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFollow.h b/Source/FortniteGame/Enum/EFollow.h new file mode 100644 index 00000000..9041453a --- /dev/null +++ b/Source/FortniteGame/Enum/EFollow.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFollow : uint8 +{ + PreviousTeammate, + SpecialActor, + EFollow_MAX, +}; diff --git a/Source/FortniteGame/Enum/EForceKickAfterDeathMode.h b/Source/FortniteGame/Enum/EForceKickAfterDeathMode.h new file mode 100644 index 00000000..3d748724 --- /dev/null +++ b/Source/FortniteGame/Enum/EForceKickAfterDeathMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EForceKickAfterDeathMode : uint8 +{ + KickAll, + KickPrivate, + EForceKickAfterDeathMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAIDirectorEvent.h b/Source/FortniteGame/Enum/EFortAIDirectorEvent.h new file mode 100644 index 00000000..45a66f92 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAIDirectorEvent.h @@ -0,0 +1,32 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAIDirectorEvent : uint8 +{ + PlayerTakeDamage, + PlayerHealth, + PlayerDeath, + PlayerLookAtAIEnemy, + PlayerDamageAIEnemy, + PlayerKillAIEnemy, + PlayerHealingPotential, + PlayerAmmoLight, + PlayerAmmoMedium, + PlayerAmmoHeavy, + PlayerAmmoShells, + PlayerAmmoEnergy, + PlayerAINear, + PlayerMovement, + ObjectiveTakeDamage, + ObjectiveHealth, + ObjectiveDestroyed, + TrapFired, + TrapDamagedAIEnemy, + ObjectivePathCost, + PlayerPathCost, + ObjectiveNearbyBuildingDamaged, + Max_None, + EFortAIDirectorEvent_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAIDirectorEventContribution.h b/Source/FortniteGame/Enum/EFortAIDirectorEventContribution.h new file mode 100644 index 00000000..2b7934c0 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAIDirectorEventContribution.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAIDirectorEventContribution : uint8 +{ + Set, + EFortAIDirectorEventContribution_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAIDirectorEventParticipant.h b/Source/FortniteGame/Enum/EFortAIDirectorEventParticipant.h new file mode 100644 index 00000000..3b208c7f --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAIDirectorEventParticipant.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAIDirectorEventParticipant : uint8 +{ + Source, + Either, + Max_None, + EFortAIDirectorEventParticipant_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAIDirectorFactor.h b/Source/FortniteGame/Enum/EFortAIDirectorFactor.h new file mode 100644 index 00000000..1bcac6cb --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAIDirectorFactor.h @@ -0,0 +1,21 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAIDirectorFactor : uint8 +{ + ObjectiveDamageThreat, + ObjectivePathCost, + PlayerPathCost, + PlayerMovement, + TrapsEffective, + PlayerWander, + NearbyEnemyPresence, + OffensiveResources, + DefensiveResources, + Boredom, + ArtilleryVulnerability, + Max_None, + EFortAIDirectorFactor_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAIDirectorFactorContribution.h b/Source/FortniteGame/Enum/EFortAIDirectorFactorContribution.h new file mode 100644 index 00000000..e84d43d7 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAIDirectorFactorContribution.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAIDirectorFactorContribution : uint8 +{ + Inverse, + EFortAIDirectorFactorContribution_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAILODLevel.h b/Source/FortniteGame/Enum/EFortAILODLevel.h new file mode 100644 index 00000000..f1760348 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAILODLevel.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAILODLevel : uint8 +{ + MIN, + Dormant, + BelowLower, + Lower, + AboveLower, + BelowNormal, + Normal, + AboveNormal, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAILevelRatingDisplayType.h b/Source/FortniteGame/Enum/EFortAILevelRatingDisplayType.h new file mode 100644 index 00000000..d774832b --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAILevelRatingDisplayType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAILevelRatingDisplayType : uint8 +{ + DisplayAIDifficultyAsRating, + DontDisplayRating, + EFortAILevelRatingDisplayType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAIPawnGender.h b/Source/FortniteGame/Enum/EFortAIPawnGender.h new file mode 100644 index 00000000..7c7a547c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAIPawnGender.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAIPawnGender : uint8 +{ + FAPG_Female, + FAPG_Male, + FAPG_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAIUtility.h b/Source/FortniteGame/Enum/EFortAIUtility.h new file mode 100644 index 00000000..f45175bc --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAIUtility.h @@ -0,0 +1,24 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAIUtility : uint8 +{ + KillPlayersRanged, + KillPlayersArtillery, + DestroyBuildingsMelee, + DestroyBuildingsRanged, + DestroyBuildingsArtillery, + DestroyTraps, + Tank, + Infiltrate, + Mob, + Support, + Kiting, + AreaOfDenial, + DisableTraps, + Dormant, + Assassin, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAIWaveProgressSection.h b/Source/FortniteGame/Enum/EFortAIWaveProgressSection.h new file mode 100644 index 00000000..5b711a8c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAIWaveProgressSection.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAIWaveProgressSection : uint8 +{ + SectionTwo, + Max_None, + EFortAIWaveProgressSection_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAIWeaponUsage.h b/Source/FortniteGame/Enum/EFortAIWeaponUsage.h new file mode 100644 index 00000000..0f7ec4da --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAIWeaponUsage.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAIWeaponUsage : uint8 +{ + UsesRangedWeapon, + UsesMeleeWeapon, + EFortAIWeaponUsage_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAbilityChargeState.h b/Source/FortniteGame/Enum/EFortAbilityChargeState.h new file mode 100644 index 00000000..145263cb --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAbilityChargeState.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAbilityChargeState : uint8 +{ + ChargingUp, + MaxCharge, + Discharge, + ChargingDown, + EFortAbilityChargeState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAbilityCostSource.h b/Source/FortniteGame/Enum/EFortAbilityCostSource.h new file mode 100644 index 00000000..80985fe5 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAbilityCostSource.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAbilityCostSource : uint8 +{ + Durability, + AmmoMagazine, + AmmoPrimary, + Item, + EFortAbilityCostSource_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAbilityTargetDataPolicy.h b/Source/FortniteGame/Enum/EFortAbilityTargetDataPolicy.h new file mode 100644 index 00000000..f1fb97c0 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAbilityTargetDataPolicy.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAbilityTargetDataPolicy : uint8 +{ + SimulateOnServer, + EFortAbilityTargetDataPolicy_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAbilityTargetSelectionUsage.h b/Source/FortniteGame/Enum/EFortAbilityTargetSelectionUsage.h new file mode 100644 index 00000000..bad53a0f --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAbilityTargetSelectionUsage.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAbilityTargetSelectionUsage : uint8 +{ + OnlyTargeting, + OnlyCanHit, + EFortAbilityTargetSelectionUsage_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAbilityTargetingSource.h b/Source/FortniteGame/Enum/EFortAbilityTargetingSource.h new file mode 100644 index 00000000..95f79fc8 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAbilityTargetingSource.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAbilityTargetingSource : uint8 +{ + PawnForward, + PawnTowardsFocus, + WeaponForward, + WeaponTowardsFocus, + Custom, + Max_None, + EFortAbilityTargetingSource_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAccoladeSubtype.h b/Source/FortniteGame/Enum/EFortAccoladeSubtype.h new file mode 100644 index 00000000..7d2ec0c1 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAccoladeSubtype.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAccoladeSubtype : uint8 +{ + Action, + Discovery, + XpToken, + EFortAccoladeSubtype_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAccoladeType.h b/Source/FortniteGame/Enum/EFortAccoladeType.h new file mode 100644 index 00000000..c48c94a4 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAccoladeType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAccoladeType : uint8 +{ + Accolade, + Medal, + EFortAccoladeType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAccountLinkingUIConfig.h b/Source/FortniteGame/Enum/EFortAccountLinkingUIConfig.h new file mode 100644 index 00000000..b859aaa0 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAccountLinkingUIConfig.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAccountLinkingUIConfig : uint8 +{ + Default, + ExternalViewerOnly, + FullExternal, + EFortAccountLinkingUIConfig_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortActorIndicatorContainerWidget.h b/Source/FortniteGame/Enum/EFortActorIndicatorContainerWidget.h new file mode 100644 index 00000000..0681e222 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortActorIndicatorContainerWidget.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortActorIndicatorContainerWidget : uint8 +{ + Middle, + Bottom, + EFortActorIndicatorContainerWidget_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortActorSpawnerAuthority.h b/Source/FortniteGame/Enum/EFortActorSpawnerAuthority.h new file mode 100644 index 00000000..fee8b36a --- /dev/null +++ b/Source/FortniteGame/Enum/EFortActorSpawnerAuthority.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortActorSpawnerAuthority : uint8 +{ + ClientAuthoritative, + EFortActorSpawnerAuthority_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAllowBackgroundAudioSetting.h b/Source/FortniteGame/Enum/EFortAllowBackgroundAudioSetting.h new file mode 100644 index 00000000..ba68c20b --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAllowBackgroundAudioSetting.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAllowBackgroundAudioSetting : uint8 +{ + NotificationsOnly, + AllSounds, + Num, + EFortAllowBackgroundAudioSetting_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAlteration.h b/Source/FortniteGame/Enum/EFortAlteration.h new file mode 100644 index 00000000..6dd00820 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAlteration.h @@ -0,0 +1,18 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAlteration : uint8 +{ + GameplaySlot, + ComplexCosmeticSlot, + UserPickedCosmeticSlot, + ColorSlot, + HeroSpecializationTier1Slot, + HeroSpecializationTier2Slot, + HeroSpecializationTier3Slot, + HeroSpecializationTier4Slot, + HeroSpecializationTier5Slot, + EFortAlteration_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAmmoType.h b/Source/FortniteGame/Enum/EFortAmmoType.h new file mode 100644 index 00000000..aef8f226 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAmmoType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAmmoType : uint8 +{ + Shotgun, + Assault, + Sniper, + Energy, + EFortAmmoType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAnalyticsClientEngagementEventType.h b/Source/FortniteGame/Enum/EFortAnalyticsClientEngagementEventType.h new file mode 100644 index 00000000..62d9da5c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAnalyticsClientEngagementEventType.h @@ -0,0 +1,25 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAnalyticsClientEngagementEventType : uint8 +{ + DamageReceivedFromPlayerPawn, + DamageDealtToPlayerPawn, + DamageDealtToPlayerBuild, + DamageDealtToOther, + EngagementTimeout, + PlayerWon, + PlayerDeathOnWin, + TeamWon, + TeamLost, + PlayerLost, + PlayerKilledPlayer, + PlayerFiredWeapon, + ManagerStopped, + PlayerPawnDied, + PlayerPawnSpawned, + Count, + EFortAnalyticsClientEngagementEventType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAnalyticsEventBlacklistPlaylistKey.h b/Source/FortniteGame/Enum/EFortAnalyticsEventBlacklistPlaylistKey.h new file mode 100644 index 00000000..2522731e --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAnalyticsEventBlacklistPlaylistKey.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAnalyticsEventBlacklistPlaylistKey : uint8 +{ + PlaylistName, + All, + EFortAnalyticsEventBlacklistPlaylistKey_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAnnouncementChannel.h b/Source/FortniteGame/Enum/EFortAnnouncementChannel.h new file mode 100644 index 00000000..e524a79d --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAnnouncementChannel.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAnnouncementChannel : uint8 +{ + Conversation, + Tutorial, + Max_None, + EFortAnnouncementChannel_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAnnouncementDelivery.h b/Source/FortniteGame/Enum/EFortAnnouncementDelivery.h new file mode 100644 index 00000000..918592df --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAnnouncementDelivery.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAnnouncementDelivery : uint8 +{ + Received, + Ignored, + Active, + Stopped, + Max_None, + EFortAnnouncementDelivery_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAnnouncementDisplayPreference.h b/Source/FortniteGame/Enum/EFortAnnouncementDisplayPreference.h new file mode 100644 index 00000000..731b8ebc --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAnnouncementDisplayPreference.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAnnouncementDisplayPreference : uint8 +{ + QuestIntroduction, + QuestJournal, + EFortAnnouncementDisplayPreference_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAnnouncerTeamVocalChords.h b/Source/FortniteGame/Enum/EFortAnnouncerTeamVocalChords.h new file mode 100644 index 00000000..e1aff384 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAnnouncerTeamVocalChords.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAnnouncerTeamVocalChords : uint8 +{ + Team2, + Max_None, + EFortAnnouncerTeamVocalChords_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAppliedSwapItemAndVariantState.h b/Source/FortniteGame/Enum/EFortAppliedSwapItemAndVariantState.h new file mode 100644 index 00000000..6eec537a --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAppliedSwapItemAndVariantState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAppliedSwapItemAndVariantState : uint8 +{ + Active, + Inactive, + EFortAppliedSwapItemAndVariantState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAreaFlag.h b/Source/FortniteGame/Enum/EFortAreaFlag.h new file mode 100644 index 00000000..dbbc0442 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAreaFlag.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAreaFlag : uint8 +{ + Obstacle, + Smashable, + Unwalkable, + Interactable, + EFortAreaFlag_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAthenaMutator_VoiceChatChannelType.h b/Source/FortniteGame/Enum/EFortAthenaMutator_VoiceChatChannelType.h new file mode 100644 index 00000000..2274b12f --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAthenaMutator_VoiceChatChannelType.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAthenaMutator_VoiceChatChannelType : uint8 +{ + None, + SquadOnly, + TeamOnly, + WholeServer, + ScopeOnly, + ScopeSquadOnly, + ScopeTeamOnly, + EFortAthenaMutator_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAthenaTutorial_StandaloneStep.h b/Source/FortniteGame/Enum/EFortAthenaTutorial_StandaloneStep.h new file mode 100644 index 00000000..7a620c15 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAthenaTutorial_StandaloneStep.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAthenaTutorial_StandaloneStep : uint8 +{ + HealingInterrupted, + Count, + EFortAthenaTutorial_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAttributeDisplay.h b/Source/FortniteGame/Enum/EFortAttributeDisplay.h new file mode 100644 index 00000000..34d274e0 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAttributeDisplay.h @@ -0,0 +1,18 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAttributeDisplay : uint8 +{ + NegativeImpliesInfiniteInt, + BasicFloat, + NegativeImpliesInfiniteFloat, + BasicString, + NormalizedPercentage, + StringArray, + SlateBrush, + DoNotDisplay, + None_Max, + EFortAttributeDisplay_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAutoMulchCategory.h b/Source/FortniteGame/Enum/EFortAutoMulchCategory.h new file mode 100644 index 00000000..953b53a8 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAutoMulchCategory.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAutoMulchCategory : uint8 +{ + Weapon, + Trap, + Survivor, + Defender, + Hero, + Num, + EFortAutoMulchCategory_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAutoMulchMode.h b/Source/FortniteGame/Enum/EFortAutoMulchMode.h new file mode 100644 index 00000000..265a93f9 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAutoMulchMode.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAutoMulchMode : uint8 +{ + Common, + Uncommon, + Rare, + Epic, + Num, + EFortAutoMulchMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortAutoTestState.h b/Source/FortniteGame/Enum/EFortAutoTestState.h new file mode 100644 index 00000000..3ed5b0d6 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortAutoTestState.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortAutoTestState : uint8 +{ + Login, + FrontendLoad, + FrontendPvELoad, + FrontendPvETest, + PvEMatchmaking, + ZoneLoad, + ZoneTest, + Finished, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortBadMatchTriggerOperation.h b/Source/FortniteGame/Enum/EFortBadMatchTriggerOperation.h new file mode 100644 index 00000000..cff2c43c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortBadMatchTriggerOperation.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortBadMatchTriggerOperation : uint8 +{ + LessThanOrEqual, + Equal, + GreaterThan, + GreaterThanOrEqual, + EFortBadMatchTriggerOperation_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortBadMatchTriggerType.h b/Source/FortniteGame/Enum/EFortBadMatchTriggerType.h new file mode 100644 index 00000000..b50abcee --- /dev/null +++ b/Source/FortniteGame/Enum/EFortBadMatchTriggerType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortBadMatchTriggerType : uint8 +{ + SmallTeam, + LargeTeam, + LetoTeam, + EFortBadMatchTriggerType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortBanHammerNotificationAction.h b/Source/FortniteGame/Enum/EFortBanHammerNotificationAction.h new file mode 100644 index 00000000..e04e5e84 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortBanHammerNotificationAction.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortBanHammerNotificationAction : uint8 +{ + Kick, + EFortBanHammerNotificationAction_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortBangType.h b/Source/FortniteGame/Enum/EFortBangType.h new file mode 100644 index 00000000..63b3f659 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortBangType.h @@ -0,0 +1,85 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortBangType : uint8 +{ + Custom, + PlayTab, + VaultTab, + StoreTab, + FriendsButton, + PartyInviteButton, + SubGameAccessChanged, + DailyRewardsButton, + QuestsButton, + CompletedExpeditions, + MainMenu, + HelpMenu, + VaultSchematics, + VaultLeadSurvivors, + VaultSurvivors, + VaultHeroes, + VaultDefenders, + VaultResources, + VaultMelee, + VaultRanged, + VaultConsumables, + VaultIngredients, + VaultTraps, + BattlePassTab, + SpecialEventTab, + CosmeticsTab, + CosmeticsOutfit, + CosmeticGlider, + CosmeticContrail, + CosmeticBattleBus, + CosmeticVehicle, + CosmeticItemWrap, + CosmeticCallingCard, + CosmeticMapMarker, + CosmeticMusicPack, + CosmeticPetSkin, + CosmeticLoadingScreen, + CosmeticBackpack, + CosmeticHat, + CosmeticPickaxe, + CosmeticDance, + CosmeticCharm, + AthenaDirectedAcquisitionTab, + ItemShop_RMTItemOfferTab, + ItemShop_FeaturedTab, + ItemShop_DailyTab, + ItemShop_SpecialFeaturedTab, + ItemShop_SpecialDailyTab, + ItemShop_StandaloneTab, + ItemShop_CommunityVotingTab, + ItemShop_MegaBundleTab, + ItemShop_BattlePassTab, + AthenaChallengesTab, + AthenaShowdownTab, + AthenaCareerTab, + PlayerBanners, + STWCommand, + STWCommand_Heroes, + STWCommand_Heroes_Manage, + STWCommand_Heroes_HeroLoadout, + STWCommand_Heroes_Defenders, + STWCommand_Heroes_Expeditions, + STWCommand_Survivors, + STWCommand_Survivors_Manage, + STWCommand_Survivors_Squads, + STWCommand_Upgrades, + STWCommand_Research, + STWCommand_AccountXP, + STWArmory, + STWArmory_Schematics, + STWArmory_Backpack, + STWArmory_Storage, + STWArmory_CollectionBook, + STWArmory_Transform, + STWArmory_Resources, + STWLocker, + EFortBangType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortBaseWeaponDamage.h b/Source/FortniteGame/Enum/EFortBaseWeaponDamage.h new file mode 100644 index 00000000..0af73f6a --- /dev/null +++ b/Source/FortniteGame/Enum/EFortBaseWeaponDamage.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortBaseWeaponDamage : uint8 +{ + Environmental, + EFortBaseWeaponDamage_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortBounceType.h b/Source/FortniteGame/Enum/EFortBounceType.h new file mode 100644 index 00000000..380bcdba --- /dev/null +++ b/Source/FortniteGame/Enum/EFortBounceType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortBounceType : uint8 +{ + Interact, + EditPlaced, + EFortBounceType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortBrushSize.h b/Source/FortniteGame/Enum/EFortBrushSize.h new file mode 100644 index 00000000..e25e9843 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortBrushSize.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortBrushSize : uint8 +{ + VerySmall, + Small, + Medium, + Large, + VeryLarge, + EFortBrushSize_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortBudgetCategory.h b/Source/FortniteGame/Enum/EFortBudgetCategory.h new file mode 100644 index 00000000..df0588c4 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortBudgetCategory.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortBudgetCategory : uint8 +{ + Simulation, + Rendering, + Network, + Audio, + Max, +}; diff --git a/Source/FortniteGame/Enum/EFortBuildPreviewMarkerOptionalAdjustment.h b/Source/FortniteGame/Enum/EFortBuildPreviewMarkerOptionalAdjustment.h new file mode 100644 index 00000000..ab4102f4 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortBuildPreviewMarkerOptionalAdjustment.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortBuildPreviewMarkerOptionalAdjustment : uint8 +{ + FreeWallPieceOnTop, + FreeWallPieceOnBottom, + EFortBuildPreviewMarkerOptionalAdjustment_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortBuildingDestroyedReason.h b/Source/FortniteGame/Enum/EFortBuildingDestroyedReason.h new file mode 100644 index 00000000..453598ed --- /dev/null +++ b/Source/FortniteGame/Enum/EFortBuildingDestroyedReason.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortBuildingDestroyedReason : uint8 +{ + WeaponDamage, + LostSupport, + Edit, + FireDirect, + FireIndirect, + EFortBuildingDestroyedReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortBuildingInitializationReason.h b/Source/FortniteGame/Enum/EFortBuildingInitializationReason.h new file mode 100644 index 00000000..4f937cd0 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortBuildingInitializationReason.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortBuildingInitializationReason : uint8 +{ + Spawned, + Replaced, + LoadedFromSave, + DynamicBuilderPlaced, + PlacementTool, + TrapTool, + None, + EFortBuildingInitializationReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortBuildingPersistentState.h b/Source/FortniteGame/Enum/EFortBuildingPersistentState.h new file mode 100644 index 00000000..0f171b78 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortBuildingPersistentState.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortBuildingPersistentState : uint8 +{ + New, + Constructed, + Destroyed, + Searched, + None, + EFortBuildingPersistentState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortBuildingSoundType.h b/Source/FortniteGame/Enum/EFortBuildingSoundType.h new file mode 100644 index 00000000..766530c2 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortBuildingSoundType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortBuildingSoundType : uint8 +{ + GenericDestruction, + PlayerBuiltDestruction, + None, + EFortBuildingSoundType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortBuildingState.h b/Source/FortniteGame/Enum/EFortBuildingState.h new file mode 100644 index 00000000..bd9a112e --- /dev/null +++ b/Source/FortniteGame/Enum/EFortBuildingState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortBuildingState : uint8 +{ + EditMode, + None, + EFortBuildingState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortBuildingType.h b/Source/FortniteGame/Enum/EFortBuildingType.h new file mode 100644 index 00000000..4078923d --- /dev/null +++ b/Source/FortniteGame/Enum/EFortBuildingType.h @@ -0,0 +1,21 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortBuildingType : uint8 +{ + Floor, + Corner, + Deco, + Prop, + Stairs, + Roof, + Pillar, + SpawnedItem, + Container, + Trap, + GenericCenterCellActor, + None, + EFortBuildingType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCardinalDirection.h b/Source/FortniteGame/Enum/EFortCardinalDirection.h new file mode 100644 index 00000000..9c463f7b --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCardinalDirection.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCardinalDirection : uint8 +{ + East, + South, + West, + EFortCardinalDirection_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortChallengeBundleInfoLockedReasonCode.h b/Source/FortniteGame/Enum/EFortChallengeBundleInfoLockedReasonCode.h new file mode 100644 index 00000000..66ed032c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortChallengeBundleInfoLockedReasonCode.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortChallengeBundleInfoLockedReasonCode : uint8 +{ + NoKnownUnlockMethod, + PurchaseTheBattlePass, + ReachSpecificTier, + TimeLeftBeforeUnlock, + EFortChallengeBundleInfoLockedReasonCode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCheatMissionGenType.h b/Source/FortniteGame/Enum/EFortCheatMissionGenType.h new file mode 100644 index 00000000..58b1a41d --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCheatMissionGenType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCheatMissionGenType : uint8 +{ + OldGeneration, + Max_None, + EFortCheatMissionGenType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortClientAnnouncementQueueType.h b/Source/FortniteGame/Enum/EFortClientAnnouncementQueueType.h new file mode 100644 index 00000000..b8ab2f52 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortClientAnnouncementQueueType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortClientAnnouncementQueueType : uint8 +{ + Stickies, + Max, +}; diff --git a/Source/FortniteGame/Enum/EFortClientUpdateType.h b/Source/FortniteGame/Enum/EFortClientUpdateType.h new file mode 100644 index 00000000..e23704fc --- /dev/null +++ b/Source/FortniteGame/Enum/EFortClientUpdateType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortClientUpdateType : uint8 +{ + ContentOnly, + EFortClientUpdateType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCollectedState.h b/Source/FortniteGame/Enum/EFortCollectedState.h new file mode 100644 index 00000000..49671f82 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCollectedState.h @@ -0,0 +1,18 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCollectedState : uint8 +{ + New, + Known, + NewlyCollected, + Collected, + NewBest, + NewRecord, + NewLocation, + NewlyCompleted, + Complete, + EFortCollectedState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCollectedVariantClientUpdate.h b/Source/FortniteGame/Enum/EFortCollectedVariantClientUpdate.h new file mode 100644 index 00000000..2084f4b7 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCollectedVariantClientUpdate.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCollectedVariantClientUpdate : uint8 +{ + CollectedCount, + Improvement, + HiddenImprovement, + EFortCollectedVariantClientUpdate_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCollectionBookState.h b/Source/FortniteGame/Enum/EFortCollectionBookState.h new file mode 100644 index 00000000..c0464ed4 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCollectionBookState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCollectionBookState : uint8 +{ + Completed, + Claimed, + EFortCollectionBookState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCombatEventContribution.h b/Source/FortniteGame/Enum/EFortCombatEventContribution.h new file mode 100644 index 00000000..cab94435 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCombatEventContribution.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCombatEventContribution : uint8 +{ + Inverse, + Accumulator, + Max_None, + EFortCombatEventContribution_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCombatEvents.h b/Source/FortniteGame/Enum/EFortCombatEvents.h new file mode 100644 index 00000000..7b128bca --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCombatEvents.h @@ -0,0 +1,37 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCombatEvents : uint8 +{ + SmasherFollowing, + TrollFollowing, + FlingerFollowing, + TakerFollowing, + HuskCombatNearby, + SmasherCombatNearby, + TrollCombatNearby, + FlingerCombatNearby, + TakerCombatNearby, + PlayerTakeDamage, + PlayerHealth, + PlayerLookAtEnemy, + PlayerDamageEnemy, + PlayerKilledEnemy, + AtlasTakeDamage, + AtlasHealth, + AtlasDestroyed, + TrapFiring, + BuildingTakeDamage, + FoodHealingPotential, + PlayerAmmo, + EnemiesNear, + PlayerMovement, + BuildingDamagedNearObjective, + TrapDamageEnemy, + ObjectivePathCost, + PlayerPathCost, + Max_None, + EFortCombatEvents_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCombatFactors.h b/Source/FortniteGame/Enum/EFortCombatFactors.h new file mode 100644 index 00000000..a93138be --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCombatFactors.h @@ -0,0 +1,21 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCombatFactors : uint8 +{ + ObjectiveDamageThreat, + ObjectivePathCost, + PlayerPathCost, + PlayerMovement, + TrapsEffective, + PlayerWander, + NearbyEnemyPresence, + OffensiveResources, + DefensiveResources, + Boredom, + ArtilleryVulnerability, + Max_None, + EFortCombatFactors_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCombatThresholds.h b/Source/FortniteGame/Enum/EFortCombatThresholds.h new file mode 100644 index 00000000..a20531eb --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCombatThresholds.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCombatThresholds : uint8 +{ + Medium, + High, + Extreme, + Max_None, + EFortCombatThresholds_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCompare.h b/Source/FortniteGame/Enum/EFortCompare.h new file mode 100644 index 00000000..ac2a4270 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCompare.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCompare : uint8 +{ + EFC_LessThanOrEqual, + EFC_GreaterThan, + EFC_GreaterThanOrEqual, + EFC_Equals, + EFC_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCompletionResult.h b/Source/FortniteGame/Enum/EFortCompletionResult.h new file mode 100644 index 00000000..79dc795e --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCompletionResult.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCompletionResult : uint8 +{ + Loss, + Draw, + Undefined, + EFortCompletionResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortConditionalResourceItemTest.h b/Source/FortniteGame/Enum/EFortConditionalResourceItemTest.h new file mode 100644 index 00000000..f55829cb --- /dev/null +++ b/Source/FortniteGame/Enum/EFortConditionalResourceItemTest.h @@ -0,0 +1,9 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortConditionalResourceItemTest : uint8 +{ + EFortConditionalResourceItemTest_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortConnectivityCubeFace.h b/Source/FortniteGame/Enum/EFortConnectivityCubeFace.h new file mode 100644 index 00000000..4d3c8e7c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortConnectivityCubeFace.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortConnectivityCubeFace : uint8 +{ + Left, + Back, + Right, + Upper, + Lower, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortContentEncryptionAllowedReferences.h b/Source/FortniteGame/Enum/EFortContentEncryptionAllowedReferences.h new file mode 100644 index 00000000..bae0b6b7 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortContentEncryptionAllowedReferences.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortContentEncryptionAllowedReferences : uint8 +{ + SoftOnly, + Any, + EFortContentEncryptionAllowedReferences_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortContentEncryptionCollectionGrouping.h b/Source/FortniteGame/Enum/EFortContentEncryptionCollectionGrouping.h new file mode 100644 index 00000000..74b88947 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortContentEncryptionCollectionGrouping.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortContentEncryptionCollectionGrouping : uint8 +{ + Combined, + ByCosmeticSet, + EFortContentEncryptionCollectionGrouping_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortContextualReticleTypes.h b/Source/FortniteGame/Enum/EFortContextualReticleTypes.h new file mode 100644 index 00000000..558e6c98 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortContextualReticleTypes.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortContextualReticleTypes : uint8 +{ + FCR_Upgrade, + FCR_Repair, + FCR_Locked, + FCR_Placement, + FCR_Edit, + FCR_NoTarget, + FCR_InProgress, + FCR_None, + FCR_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortContextualTutorialPlatform.h b/Source/FortniteGame/Enum/EFortContextualTutorialPlatform.h new file mode 100644 index 00000000..cb409ad0 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortContextualTutorialPlatform.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortContextualTutorialPlatform : uint8 +{ + PcAndConsole, + Mobile, + EFortContextualTutorialPlatform_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortContributionGraphElements.h b/Source/FortniteGame/Enum/EFortContributionGraphElements.h new file mode 100644 index 00000000..d9fac30f --- /dev/null +++ b/Source/FortniteGame/Enum/EFortContributionGraphElements.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortContributionGraphElements : uint8 +{ + IntegralLine, + TotalLine, + PendingLine, + ActionLine, + Max_None, + EFortContributionGraphElements_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortControlRecoveryBehavior.h b/Source/FortniteGame/Enum/EFortControlRecoveryBehavior.h new file mode 100644 index 00000000..0ba80fb2 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortControlRecoveryBehavior.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortControlRecoveryBehavior : uint8 +{ + LimitedControl, + ChainControl, + EFortControlRecoveryBehavior_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCostInfoTypes.h b/Source/FortniteGame/Enum/EFortCostInfoTypes.h new file mode 100644 index 00000000..c533c9cd --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCostInfoTypes.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCostInfoTypes : uint8 +{ + Repair, + Conversion, + Ability, + None, + EFortCostInfoTypes_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCraftFailCause.h b/Source/FortniteGame/Enum/EFortCraftFailCause.h new file mode 100644 index 00000000..7862752f --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCraftFailCause.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCraftFailCause : uint8 +{ + NotEnoughResources, + InventoryFull, + InsufficientTeamLevel, + CraftingQueueFull, + CurrentlyLocked, + OverflowSchematic, + EFortCraftFailCause_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCreativeAdColorPreset.h b/Source/FortniteGame/Enum/EFortCreativeAdColorPreset.h new file mode 100644 index 00000000..f92b23cc --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCreativeAdColorPreset.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCreativeAdColorPreset : uint8 +{ + Emphasized, + Common, + Uncommon, + Rare, + Epic, + Legendary, + EFortCreativeAdColorPreset_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCreativeAdType.h b/Source/FortniteGame/Enum/EFortCreativeAdType.h new file mode 100644 index 00000000..38b59830 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCreativeAdType.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCreativeAdType : uint8 +{ + Playset, + Toy, + Game, + Island, + Knob, + EFortCreativeAdType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCreativePlotPermission.h b/Source/FortniteGame/Enum/EFortCreativePlotPermission.h new file mode 100644 index 00000000..d467dfcf --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCreativePlotPermission.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCreativePlotPermission : uint8 +{ + Public, + EFortCreativePlotPermission_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCreativeTeleporterEvent.h b/Source/FortniteGame/Enum/EFortCreativeTeleporterEvent.h new file mode 100644 index 00000000..a7c220b1 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCreativeTeleporterEvent.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCreativeTeleporterEvent : uint8 +{ + Exited, + Enabled, + Disabled, + None, + EFortCreativeTeleporterEvent_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCreativeTeleporterGroup.h b/Source/FortniteGame/Enum/EFortCreativeTeleporterGroup.h new file mode 100644 index 00000000..328c74ae --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCreativeTeleporterGroup.h @@ -0,0 +1,35 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCreativeTeleporterGroup : uint8 +{ + Group_B, + Group_C, + Group_D, + Group_E, + Group_F, + Group_G, + Group_H, + Group_I, + Group_J, + Group_K, + Group_L, + Group_M, + Group_N, + Group_O, + Group_P, + Group_Q, + Group_R, + Group_S, + Group_T, + Group_U, + Group_V, + Group_W, + Group_X, + Group_Y, + Group_Z, + Group_None, + Group_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCrucibleControlType.h b/Source/FortniteGame/Enum/EFortCrucibleControlType.h new file mode 100644 index 00000000..5387c01f --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCrucibleControlType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCrucibleControlType : uint8 +{ + KBM, + Touch, + Count, + EFortCrucibleControlType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCrucibleLeaderboardId.h b/Source/FortniteGame/Enum/EFortCrucibleLeaderboardId.h new file mode 100644 index 00000000..d3799904 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCrucibleLeaderboardId.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCrucibleLeaderboardId : uint8 +{ + GlobalKBM, + GlobalTouch, + GlobalAll, + FriendsGamepad, + FriendsKBM, + FriendsTouch, + FriendsAll, + Count, + EFortCrucibleLeaderboardId_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCrucibleLeaderboardState.h b/Source/FortniteGame/Enum/EFortCrucibleLeaderboardState.h new file mode 100644 index 00000000..4eec15e5 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCrucibleLeaderboardState.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCrucibleLeaderboardState : uint8 +{ + ReadyForQuery, + WaitingForQueryResults, + NeedsUserInfoQueried, + Complete, + EFortCrucibleLeaderboardState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCrucibleStatId.h b/Source/FortniteGame/Enum/EFortCrucibleStatId.h new file mode 100644 index 00000000..68dc57cc --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCrucibleStatId.h @@ -0,0 +1,22 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCrucibleStatId : uint8 +{ + KBM_CourseOverall, + KBM_CourseSegment1, + KBM_CourseSegment2, + KBM_CourseSegment3, + KBM_CourseSegment4, + KBM_CourseSegment5, + Touch_CourseOverall, + Touch_CourseSegment1, + Touch_CourseSegment2, + Touch_CourseSegment3, + Touch_CourseSegment4, + Touch_CourseSegment5, + Count, + EFortCrucibleStatId_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCrucibleStatSource.h b/Source/FortniteGame/Enum/EFortCrucibleStatSource.h new file mode 100644 index 00000000..ecba130b --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCrucibleStatSource.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCrucibleStatSource : uint8 +{ + Backend, + CurrentSession, + EFortCrucibleStatSource_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCrucibleStatType.h b/Source/FortniteGame/Enum/EFortCrucibleStatType.h new file mode 100644 index 00000000..a079331a --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCrucibleStatType.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCrucibleStatType : uint8 +{ + CourseSegment1, + CourseSegment2, + CourseSegment3, + CourseSegment4, + CourseSegment5, + Count, + EFortCrucibleStatType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCrucibleWhitelistLevel.h b/Source/FortniteGame/Enum/EFortCrucibleWhitelistLevel.h new file mode 100644 index 00000000..0a2a58fb --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCrucibleWhitelistLevel.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCrucibleWhitelistLevel : uint8 +{ + Basic, + Advanced, + EFortCrucibleWhitelistLevel_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCrucibleWorkType.h b/Source/FortniteGame/Enum/EFortCrucibleWorkType.h new file mode 100644 index 00000000..7fbe759f --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCrucibleWorkType.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCrucibleWorkType : uint8 +{ + SetupPlayer, + GetFriendsList, + GetFriendsStats, + GetGlobalLeaderboard, + GetDisplayNames, + EFortCrucibleWorkType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCurieApplicationEvent.h b/Source/FortniteGame/Enum/EFortCurieApplicationEvent.h new file mode 100644 index 00000000..648ec7fc --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCurieApplicationEvent.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCurieApplicationEvent : uint8 +{ + OnBeginOverlap, + OnEndOverlap, + MaxValue, + EFortCurieApplicationEvent_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCurieExecutionType.h b/Source/FortniteGame/Enum/EFortCurieExecutionType.h new file mode 100644 index 00000000..a7d6101b --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCurieExecutionType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCurieExecutionType : uint8 +{ + Interaction, + EFortCurieExecutionType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCurieNativeFXType.h b/Source/FortniteGame/Enum/EFortCurieNativeFXType.h new file mode 100644 index 00000000..9dd9b3cf --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCurieNativeFXType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCurieNativeFXType : uint8 +{ + Electricity, + Fire, + Charred, + EFortCurieNativeFXType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCurieToggleComponentActivationBehavior.h b/Source/FortniteGame/Enum/EFortCurieToggleComponentActivationBehavior.h new file mode 100644 index 00000000..34699c2a --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCurieToggleComponentActivationBehavior.h @@ -0,0 +1,9 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCurieToggleComponentActivationBehavior : uint8 +{ + EFortCurieToggleComponentActivationBehavior_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCurieToggleComponentDeactivationBehavior.h b/Source/FortniteGame/Enum/EFortCurieToggleComponentDeactivationBehavior.h new file mode 100644 index 00000000..921e83d3 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCurieToggleComponentDeactivationBehavior.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCurieToggleComponentDeactivationBehavior : uint8 +{ + TimedDeactivationAllowRefresh, + TimedDeactivationNoRefresh, + EFortCurieToggleComponentDeactivationBehavior_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCustomBodyType.h b/Source/FortniteGame/Enum/EFortCustomBodyType.h new file mode 100644 index 00000000..3023fb8c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCustomBodyType.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCustomBodyType : uint8 +{ + Small, + Medium, + MediumAndSmall, + Large, + LargeAndSmall, + LargeAndMedium, + All, + Deprecated, + EFortCustomBodyType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCustomCharmType.h b/Source/FortniteGame/Enum/EFortCustomCharmType.h new file mode 100644 index 00000000..bd5d2c20 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCustomCharmType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCustomCharmType : uint8 +{ + Lapel, + Backpack1, + Backpack2, + NumTypes, + EFortCustomCharmType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCustomGender.h b/Source/FortniteGame/Enum/EFortCustomGender.h new file mode 100644 index 00000000..f0139990 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCustomGender.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCustomGender : uint8 +{ + Male, + Female, + Both, + EFortCustomGender_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCustomMovement.h b/Source/FortniteGame/Enum/EFortCustomMovement.h new file mode 100644 index 00000000..dc48feaf --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCustomMovement.h @@ -0,0 +1,22 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCustomMovement : uint8 +{ + Driving, + Passenger, + Parachuting, + Skydiving, + SkydiveFollowing, + Hover, + RemoteControl_Flying, + Ziplining, + ZipliningOnSpline, + Ballooning, + SurfaceSwimming, + DBNOCarried, + Floating, + EFortCustomMovement_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortCustomPartType.h b/Source/FortniteGame/Enum/EFortCustomPartType.h new file mode 100644 index 00000000..f0ef77bd --- /dev/null +++ b/Source/FortniteGame/Enum/EFortCustomPartType.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortCustomPartType : uint8 +{ + Body, + Hat, + Backpack, + MiscOrTail, + Face, + Gameplay, + NumTypes, + EFortCustomPartType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDBNOCarryEvent.h b/Source/FortniteGame/Enum/EFortDBNOCarryEvent.h new file mode 100644 index 00000000..84b2b0b7 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDBNOCarryEvent.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDBNOCarryEvent : uint8 +{ + Interrogating, + Dropped, + Thrown, + EFortDBNOCarryEvent_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDamageNumberType.h b/Source/FortniteGame/Enum/EFortDamageNumberType.h new file mode 100644 index 00000000..0082c835 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDamageNumberType.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDamageNumberType : uint8 +{ + Pawn, + Building, + Player, + Shield, + Score, + DBNO, + Percent, + EFortDamageNumberType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDamageVisualsState.h b/Source/FortniteGame/Enum/EFortDamageVisualsState.h new file mode 100644 index 00000000..ad886f44 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDamageVisualsState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDamageVisualsState : uint8 +{ + DamagedAndAnimating, + DamagedAndStatic, + EFortDamageVisualsState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDamageZone.h b/Source/FortniteGame/Enum/EFortDamageZone.h new file mode 100644 index 00000000..2e628019 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDamageZone.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDamageZone : uint8 +{ + Normal, + Critical, + Vulnerability, + Max, +}; diff --git a/Source/FortniteGame/Enum/EFortDayPhase.h b/Source/FortniteGame/Enum/EFortDayPhase.h new file mode 100644 index 00000000..31bfd5b0 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDayPhase.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDayPhase : uint8 +{ + Day, + Evening, + Night, + NumPhases, + EFortDayPhase_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDayPhasePrio.h b/Source/FortniteGame/Enum/EFortDayPhasePrio.h new file mode 100644 index 00000000..c1edd3ff --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDayPhasePrio.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDayPhasePrio : uint8 +{ + DailySummary, + EFortDayPhasePrio_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDecoPlacementQueryResults.h b/Source/FortniteGame/Enum/EFortDecoPlacementQueryResults.h new file mode 100644 index 00000000..93f3f454 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDecoPlacementQueryResults.h @@ -0,0 +1,22 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDecoPlacementQueryResults : uint8 +{ + ExistingTrap, + ExistingObject, + Obstructed, + NoLocation, + WrongType, + WrongShape, + BeingModified, + WrongTeam, + BlueprintFailure, + AbilityFailure, + RequiresPlayerBuildableActor, + NoEditPermission, + WrongZone, + EFortDecoPlacementQueryResults_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDefenderInteractionError.h b/Source/FortniteGame/Enum/EFortDefenderInteractionError.h new file mode 100644 index 00000000..8d249297 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDefenderInteractionError.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDefenderInteractionError : uint8 +{ + Obstructed, + NoEditPermission, + UsedByAnotherPlayer, + EFortDefenderInteractionError_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDefenderSubtype.h b/Source/FortniteGame/Enum/EFortDefenderSubtype.h new file mode 100644 index 00000000..8ad87f4c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDefenderSubtype.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDefenderSubtype : uint8 +{ + Pistol, + Melee, + Sniper, + Shotgun, + Invalid, + EFortDefenderSubtype_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDelayedQuickBarAction.h b/Source/FortniteGame/Enum/EFortDelayedQuickBarAction.h new file mode 100644 index 00000000..ccdc9163 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDelayedQuickBarAction.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDelayedQuickBarAction : uint8 +{ + Remove, + Replace, + Invalid, + EFortDelayedQuickBarAction_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDeliveryInfoBuildingActorSpecification.h b/Source/FortniteGame/Enum/EFortDeliveryInfoBuildingActorSpecification.h new file mode 100644 index 00000000..74217d35 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDeliveryInfoBuildingActorSpecification.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDeliveryInfoBuildingActorSpecification : uint8 +{ + PlayerBuildable, + NonPlayerBuildable, + EFortDeliveryInfoBuildingActorSpecification_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDialogFeedbackType.h b/Source/FortniteGame/Enum/EFortDialogFeedbackType.h new file mode 100644 index 00000000..569a8820 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDialogFeedbackType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDialogFeedbackType : uint8 +{ + FriendRequestReceived, + FriendRequestAccepted, + Default, + EFortDialogFeedbackType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDialogResult.h b/Source/FortniteGame/Enum/EFortDialogResult.h new file mode 100644 index 00000000..54264aff --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDialogResult.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDialogResult : uint8 +{ + Declined, + Ignored, + Killed, + TimedOut, + Unknown, + EFortDialogResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDirectedMovementSpace.h b/Source/FortniteGame/Enum/EFortDirectedMovementSpace.h new file mode 100644 index 00000000..4eac1f83 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDirectedMovementSpace.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDirectedMovementSpace : uint8 +{ + ActorLocRelative, + ActorLocRotRelative, + CameraRelative, + EFortDirectedMovementSpace_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDisplayGender.h b/Source/FortniteGame/Enum/EFortDisplayGender.h new file mode 100644 index 00000000..895ec965 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDisplayGender.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDisplayGender : uint8 +{ + Male, + Female, + NumTypes, + EFortDisplayGender_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDisplayTier.h b/Source/FortniteGame/Enum/EFortDisplayTier.h new file mode 100644 index 00000000..8ad772f9 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDisplayTier.h @@ -0,0 +1,19 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDisplayTier : uint8 +{ + Handmade, + Copper, + Silver, + Malachite, + Obsidian, + Brightcore, + Spectrolite, + Shadowshard, + Sunbeam, + Moonglow, + EFortDisplayTier_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDualWieldStance.h b/Source/FortniteGame/Enum/EFortDualWieldStance.h new file mode 100644 index 00000000..cfd913a9 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDualWieldStance.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDualWieldStance : uint8 +{ + SinglePickDataDriven, + EFortDualWieldStance_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortDualWieldSwingState.h b/Source/FortniteGame/Enum/EFortDualWieldSwingState.h new file mode 100644 index 00000000..71c15279 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortDualWieldSwingState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortDualWieldSwingState : uint8 +{ + MainHand, + OffHand, + EFortDualWieldSwingState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortElementalDamageType.h b/Source/FortniteGame/Enum/EFortElementalDamageType.h new file mode 100644 index 00000000..7e5196a2 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortElementalDamageType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortElementalDamageType : uint8 +{ + Fire, + Ice, + Lightning, + Energy, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortEmotePlayMode.h b/Source/FortniteGame/Enum/EFortEmotePlayMode.h new file mode 100644 index 00000000..ebccc8ab --- /dev/null +++ b/Source/FortniteGame/Enum/EFortEmotePlayMode.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortEmotePlayMode : uint8 +{ + ForcePlay, + EFortEmotePlayMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortEncounterDirection.h b/Source/FortniteGame/Enum/EFortEncounterDirection.h new file mode 100644 index 00000000..147b30b5 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortEncounterDirection.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortEncounterDirection : uint8 +{ + NorthEast, + East, + SouthEast, + South, + SouthWest, + West, + NorthWest, + Max_None, + EFortEncounterDirection_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortEncounterPacingMode.h b/Source/FortniteGame/Enum/EFortEncounterPacingMode.h new file mode 100644 index 00000000..f0321202 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortEncounterPacingMode.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortEncounterPacingMode : uint8 +{ + IntensityCurve, + Burst, + Fixed, + EFortEncounterPacingMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortEncounterPacingState.h b/Source/FortniteGame/Enum/EFortEncounterPacingState.h new file mode 100644 index 00000000..81ad9980 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortEncounterPacingState.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortEncounterPacingState : uint8 +{ + Peak, + Fade, + Rest, + Max_None, + EFortEncounterPacingState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortEncounterSequenceResult.h b/Source/FortniteGame/Enum/EFortEncounterSequenceResult.h new file mode 100644 index 00000000..0cb35ebc --- /dev/null +++ b/Source/FortniteGame/Enum/EFortEncounterSequenceResult.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortEncounterSequenceResult : uint8 +{ + FailedEncounterInProgress, + Failed, + EFortEncounterSequenceResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortEncounterSpawnLimitType.h b/Source/FortniteGame/Enum/EFortEncounterSpawnLimitType.h new file mode 100644 index 00000000..a3e78aeb --- /dev/null +++ b/Source/FortniteGame/Enum/EFortEncounterSpawnLimitType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortEncounterSpawnLimitType : uint8 +{ + NumPawnsLimit, + SpawnPointLimit, + UserDefined, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortEncounterSpawnLocationManagementMode.h b/Source/FortniteGame/Enum/EFortEncounterSpawnLocationManagementMode.h new file mode 100644 index 00000000..ab43cfbf --- /dev/null +++ b/Source/FortniteGame/Enum/EFortEncounterSpawnLocationManagementMode.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortEncounterSpawnLocationManagementMode : uint8 +{ + Search, + EFortEncounterSpawnLocationManagementMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortEncounterSpawnLocationPlacementMode.h b/Source/FortniteGame/Enum/EFortEncounterSpawnLocationPlacementMode.h new file mode 100644 index 00000000..c850e2d4 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortEncounterSpawnLocationPlacementMode.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortEncounterSpawnLocationPlacementMode : uint8 +{ + Ring, + Volume, + Custom, + Max_None, + EFortEncounterSpawnLocationPlacementMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortEncounterState.h b/Source/FortniteGame/Enum/EFortEncounterState.h new file mode 100644 index 00000000..08d7ad51 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortEncounterState.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortEncounterState : uint8 +{ + InitializingProperties, + InitializingRiftManager, + AwaitingActivation, + Active, + ReplacingRifts, + Max_None, + EFortEncounterState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortEncounterUtilitiesMode.h b/Source/FortniteGame/Enum/EFortEncounterUtilitiesMode.h new file mode 100644 index 00000000..f862aefe --- /dev/null +++ b/Source/FortniteGame/Enum/EFortEncounterUtilitiesMode.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortEncounterUtilitiesMode : uint8 +{ + LockedAndFree, + EFortEncounterUtilitiesMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortEncounterUtilityDesire.h b/Source/FortniteGame/Enum/EFortEncounterUtilityDesire.h new file mode 100644 index 00000000..f4795928 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortEncounterUtilityDesire.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortEncounterUtilityDesire : uint8 +{ + Medium, + High, + VeryHigh, + Max_None, + EFortEncounterUtilityDesire_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortEncryptionStatus.h b/Source/FortniteGame/Enum/EFortEncryptionStatus.h new file mode 100644 index 00000000..a4d576d7 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortEncryptionStatus.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortEncryptionStatus : uint8 +{ + RELEASED, + EFortEncryptionStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortErrorSeverity.h b/Source/FortniteGame/Enum/EFortErrorSeverity.h new file mode 100644 index 00000000..4b57b8ee --- /dev/null +++ b/Source/FortniteGame/Enum/EFortErrorSeverity.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortErrorSeverity : uint8 +{ + Silent, + Passive, + Blocking, + SevereBlocking, + EFortErrorSeverity_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortEventConditionType.h b/Source/FortniteGame/Enum/EFortEventConditionType.h new file mode 100644 index 00000000..820bab09 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortEventConditionType.h @@ -0,0 +1,9 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortEventConditionType : uint8 +{ + EFEC_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortEventNameType.h b/Source/FortniteGame/Enum/EFortEventNameType.h new file mode 100644 index 00000000..7505c65c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortEventNameType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortEventNameType : uint8 +{ + Client, + EFortEventNameType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortEventRepeat.h b/Source/FortniteGame/Enum/EFortEventRepeat.h new file mode 100644 index 00000000..047df2c6 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortEventRepeat.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortEventRepeat : uint8 +{ + EFER_Always, + EFER_OncePerPlayer, + EFER_OncePerCampaign, + EFER_OncePerMap, + EFER_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortExitRequirements.h b/Source/FortniteGame/Enum/EFortExitRequirements.h new file mode 100644 index 00000000..e8a53f56 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortExitRequirements.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortExitRequirements : uint8 +{ + WholeSquad, + EFortExitRequirements_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortFacialAnimTypes.h b/Source/FortniteGame/Enum/EFortFacialAnimTypes.h new file mode 100644 index 00000000..235db2b6 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortFacialAnimTypes.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortFacialAnimTypes : uint8 +{ + FaceOnly, + FullHead, + FromAmplitude, + Max, +}; diff --git a/Source/FortniteGame/Enum/EFortFactionAttitude.h b/Source/FortniteGame/Enum/EFortFactionAttitude.h new file mode 100644 index 00000000..390ab8e9 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortFactionAttitude.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortFactionAttitude : uint8 +{ + Neutral, + Hostile, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortFactorContributionType.h b/Source/FortniteGame/Enum/EFortFactorContributionType.h new file mode 100644 index 00000000..22c251dd --- /dev/null +++ b/Source/FortniteGame/Enum/EFortFactorContributionType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortFactorContributionType : uint8 +{ + CurrentValue_Inverse, + AverageValue_Direct, + AverageValue_Inverse, + EFortFactorContributionType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortFeedbackAddressee.h b/Source/FortniteGame/Enum/EFortFeedbackAddressee.h new file mode 100644 index 00000000..5cd180fc --- /dev/null +++ b/Source/FortniteGame/Enum/EFortFeedbackAddressee.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortFeedbackAddressee : uint8 +{ + FFA_Recipient, + FFA_All, + FFA_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortFeedbackBroadcastFilter.h b/Source/FortniteGame/Enum/EFortFeedbackBroadcastFilter.h new file mode 100644 index 00000000..0e96a326 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortFeedbackBroadcastFilter.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortFeedbackBroadcastFilter : uint8 +{ + FFBF_SpeakerTeam, + FFBF_SpeakerAdressee, + FFBF_HumanPvP_Team1, + FFBF_HumanPvP_Team2, + FFBF_None_Max, + FFBF_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortFeedbackContext.h b/Source/FortniteGame/Enum/EFortFeedbackContext.h new file mode 100644 index 00000000..4ad7cd6f --- /dev/null +++ b/Source/FortniteGame/Enum/EFortFeedbackContext.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortFeedbackContext : uint8 +{ + FFC_Recipient, + FFC_TeamWitness, + FFC_EnemyWitness, + FFC_AllPawns, + FFC_Announcer, + FFC_None_Max, + FFC_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortFeedbackSelectionMethod.h b/Source/FortniteGame/Enum/EFortFeedbackSelectionMethod.h new file mode 100644 index 00000000..1cc611a9 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortFeedbackSelectionMethod.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortFeedbackSelectionMethod : uint8 +{ + FFSM_Recipient, + FFSM_TeamWitness, + FFSM_EnemyWitness, + FFSM_Random, + FFSM_Priority_IRTE, + FFSM_AllPawns, + FFSM_Announcer, + FFSM_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortFoleyHitAudioType.h b/Source/FortniteGame/Enum/EFortFoleyHitAudioType.h new file mode 100644 index 00000000..ccfc37e1 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortFoleyHitAudioType.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortFoleyHitAudioType : uint8 +{ + Shield, + Crit, + Death, + DeathCrit, + Fall, + FallDeath, + Max_None, + EFortFoleyHitAudioType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortFootstepAudioType.h b/Source/FortniteGame/Enum/EFortFootstepAudioType.h new file mode 100644 index 00000000..8a36a897 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortFootstepAudioType.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortFootstepAudioType : uint8 +{ + CrouchSprint, + Walk, + Sprint, + Jump, + Land, + LandHard, + Max_None, + EFortFootstepAudioType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortFootstepPosition.h b/Source/FortniteGame/Enum/EFortFootstepPosition.h new file mode 100644 index 00000000..d4117696 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortFootstepPosition.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortFootstepPosition : uint8 +{ + Above, + Below, + AboveOrBelowAndVisible, + Max_None, + EFortFootstepPosition_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortFootstepSurfaceType.h b/Source/FortniteGame/Enum/EFortFootstepSurfaceType.h new file mode 100644 index 00000000..8fe76db4 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortFootstepSurfaceType.h @@ -0,0 +1,20 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortFootstepSurfaceType : uint8 +{ + Wood, + Stone, + Metal, + Water, + Snow, + Ice, + Lava, + Dirt, + Grass, + Sand, + Max_None, + EFortFootstepSurfaceType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortFriendRequestStatus.h b/Source/FortniteGame/Enum/EFortFriendRequestStatus.h new file mode 100644 index 00000000..238089ad --- /dev/null +++ b/Source/FortniteGame/Enum/EFortFriendRequestStatus.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortFriendRequestStatus : uint8 +{ + Accepted, + PendingReceived, + PendingSent, + EFortFriendRequestStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortFrontendInventoryFilter.h b/Source/FortniteGame/Enum/EFortFrontendInventoryFilter.h new file mode 100644 index 00000000..61ed10d7 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortFrontendInventoryFilter.h @@ -0,0 +1,32 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortFrontendInventoryFilter : uint8 +{ + WorldItems, + WorldItemsInGame, + WorldItemsStorage, + WorldItemsTransfer, + ConsumablesAndAccountResources, + Heroes, + Defenders, + Survivors, + AthenaCharacter, + AthenaBackpack, + AthenaPickaxe, + AthenaGliders, + AthenaContrails, + AthenaEmotes, + AthenaItemWraps, + AthenaLoadingScreens, + AthenaLobbyMusic, + AthenaCharm, + HestiaWeapons, + HestiaResources, + StarlightInventory, + Invisible, + Max_None, + EFortFrontendInventoryFilter_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortFuelGadgetVisualType.h b/Source/FortniteGame/Enum/EFortFuelGadgetVisualType.h new file mode 100644 index 00000000..7c46c2e2 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortFuelGadgetVisualType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortFuelGadgetVisualType : uint8 +{ + ChargeText, + Invalid, + EFortFuelGadgetVisualType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortGameFeature.h b/Source/FortniteGame/Enum/EFortGameFeature.h new file mode 100644 index 00000000..da3985c3 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortGameFeature.h @@ -0,0 +1,21 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortGameFeature : uint8 +{ + DedicatedServer, + KairosInitial, + KairosCapture, + KairosLoadElectraPlayer, + DanceRoyale, + Frontend, + GameplayAthena, + GameplayCampaignTutorial, + GameplayCampaign, + GameplayCreative, + Invalid, + Count, + EFortGameFeature_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortGameFeatureState.h b/Source/FortniteGame/Enum/EFortGameFeatureState.h new file mode 100644 index 00000000..36d6e8a8 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortGameFeatureState.h @@ -0,0 +1,18 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortGameFeatureState : uint8 +{ + Unavailable, + Downloading, + DownloadFailed, + Available, + Preloading, + Preloaded, + Loading, + Loaded, + Count, + EFortGameFeatureState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortGameType.h b/Source/FortniteGame/Enum/EFortGameType.h new file mode 100644 index 00000000..eca6a385 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortGameType.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortGameType : uint8 +{ + Creative, + CreativeLTM, + Playground, + STW, + BRArena, + BRLTM, + Social, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortGamepadLookInputCurve.h b/Source/FortniteGame/Enum/EFortGamepadLookInputCurve.h new file mode 100644 index 00000000..2c6a0905 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortGamepadLookInputCurve.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortGamepadLookInputCurve : uint8 +{ + Exponential, + EFortGamepadLookInputCurve_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortGamepadSensitivity.h b/Source/FortniteGame/Enum/EFortGamepadSensitivity.h new file mode 100644 index 00000000..ead19d49 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortGamepadSensitivity.h @@ -0,0 +1,19 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortGamepadSensitivity : uint8 +{ + Slow, + SlowPlus, + SlowPlusPlus, + Normal, + NormalPlus, + NormalPlusPlus, + Fast, + FastPlus, + FastPlusPlus, + Insane, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortGameplayAbilityActivation.h b/Source/FortniteGame/Enum/EFortGameplayAbilityActivation.h new file mode 100644 index 00000000..853d809c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortGameplayAbilityActivation.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortGameplayAbilityActivation : uint8 +{ + Triggered, + Active, + EFortGameplayAbilityActivation_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortGameplayAbilityMontageSectionToPlay.h b/Source/FortniteGame/Enum/EFortGameplayAbilityMontageSectionToPlay.h new file mode 100644 index 00000000..a9c29411 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortGameplayAbilityMontageSectionToPlay.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortGameplayAbilityMontageSectionToPlay : uint8 +{ + RandomSection, + TestedRandomSection, + EFortGameplayAbilityMontageSectionToPlay_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortGameplayCueAttachType.h b/Source/FortniteGame/Enum/EFortGameplayCueAttachType.h new file mode 100644 index 00000000..6c4efb68 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortGameplayCueAttachType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortGameplayCueAttachType : uint8 +{ + DoNotAttach, + EFortGameplayCueAttachType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortGameplayCueSourceCondition.h b/Source/FortniteGame/Enum/EFortGameplayCueSourceCondition.h new file mode 100644 index 00000000..77721421 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortGameplayCueSourceCondition.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortGameplayCueSourceCondition : uint8 +{ + LocalPlayerSource, + NonLocalPlayerSource, + EFortGameplayCueSourceCondition_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortGameplayDataTrackerEventContributionType.h b/Source/FortniteGame/Enum/EFortGameplayDataTrackerEventContributionType.h new file mode 100644 index 00000000..f70d9651 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortGameplayDataTrackerEventContributionType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortGameplayDataTrackerEventContributionType : uint8 +{ + Set, + EFortGameplayDataTrackerEventContributionType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortGameplayState.h b/Source/FortniteGame/Enum/EFortGameplayState.h new file mode 100644 index 00000000..bb6bc2f6 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortGameplayState.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortGameplayState : uint8 +{ + WaitingToStart, + EndOfZone, + EnteringZone, + LeavingZone, + Invalid, + EFortGameplayState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortGetPlayerPawnExecutions.h b/Source/FortniteGame/Enum/EFortGetPlayerPawnExecutions.h new file mode 100644 index 00000000..3c4c8f8d --- /dev/null +++ b/Source/FortniteGame/Enum/EFortGetPlayerPawnExecutions.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortGetPlayerPawnExecutions : uint8 +{ + AvatarCastFailed, + EFortGetPlayerPawnExecutions_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortGiftWrapType.h b/Source/FortniteGame/Enum/EFortGiftWrapType.h new file mode 100644 index 00000000..d7f469aa --- /dev/null +++ b/Source/FortniteGame/Enum/EFortGiftWrapType.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortGiftWrapType : uint8 +{ + UserFree, + UserUnlock, + UserConsumable, + Message, + Ungift, + EFortGiftWrapType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortGliderType.h b/Source/FortniteGame/Enum/EFortGliderType.h new file mode 100644 index 00000000..cc579401 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortGliderType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortGliderType : uint8 +{ + Umbrella, + EFortGliderType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortGlobalAction.h b/Source/FortniteGame/Enum/EFortGlobalAction.h new file mode 100644 index 00000000..d7f18c33 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortGlobalAction.h @@ -0,0 +1,40 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortGlobalAction : uint8 +{ + TrapPicker, + BuildConfirm, + PerformBuildingEditInteraction, + PerformBuildingImprovementInteraction, + SwitchQuickBar, + Use, + Reload, + InventoryOrChatHold, + GamepadChangeMaterialOrHarvestHold, + GamepadNextWeaponOrHarvestHold, + GamepadNextWeaponOrAltInteractOrHarvestHold, + ChangeMaterial, + Fire, + RotatePrimitiveClockwise, + Gadget1, + Gadget2, + Ability1, + Ability2, + Ability3, + ToggleFullScreenMap, + ToggleInventory, + Jump, + Crouch, + ShoppingCartCoast, + GolfCartEBrake, + GolfCartForward, + GolfCartReverse, + GolfCartHonk, + GamepadToggleHarvestOrHoldCreativePhone, + GamepadToggleCreativePhoneWeapon, + Count, + EFortGlobalAction_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortHandIKOverrideType.h b/Source/FortniteGame/Enum/EFortHandIKOverrideType.h new file mode 100644 index 00000000..5d77f82f --- /dev/null +++ b/Source/FortniteGame/Enum/EFortHandIKOverrideType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortHandIKOverrideType : uint8 +{ + ForceFK, + ForceIK, + ForceFKSnap, + EFortHandIKOverrideType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortHardcoreModifierTier.h b/Source/FortniteGame/Enum/EFortHardcoreModifierTier.h new file mode 100644 index 00000000..b803fa1b --- /dev/null +++ b/Source/FortniteGame/Enum/EFortHardcoreModifierTier.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortHardcoreModifierTier : uint8 +{ + Silver, + Gold, + Platinum, + Diamond, + EFortHardcoreModifierTier_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortHelpContentLocation.h b/Source/FortniteGame/Enum/EFortHelpContentLocation.h new file mode 100644 index 00000000..236eede8 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortHelpContentLocation.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortHelpContentLocation : uint8 +{ + Bottom, + Max, +}; diff --git a/Source/FortniteGame/Enum/EFortHelpItemType.h b/Source/FortniteGame/Enum/EFortHelpItemType.h new file mode 100644 index 00000000..0383ac50 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortHelpItemType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortHelpItemType : uint8 +{ + Entry, + Max, +}; diff --git a/Source/FortniteGame/Enum/EFortHeroLoadoutPerkType.h b/Source/FortniteGame/Enum/EFortHeroLoadoutPerkType.h new file mode 100644 index 00000000..b0d9f0b2 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortHeroLoadoutPerkType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortHeroLoadoutPerkType : uint8 +{ + Standard, + EFortHeroLoadoutPerkType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortHexTileAdjacency.h b/Source/FortniteGame/Enum/EFortHexTileAdjacency.h new file mode 100644 index 00000000..5df4374a --- /dev/null +++ b/Source/FortniteGame/Enum/EFortHexTileAdjacency.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortHexTileAdjacency : uint8 +{ + NorthEast, + SouthEast, + South, + SouthWest, + NorthWest, + Max_None, + EFortHexTileAdjacency_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortHomebaseSquadType.h b/Source/FortniteGame/Enum/EFortHomebaseSquadType.h new file mode 100644 index 00000000..27c3cf06 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortHomebaseSquadType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortHomebaseSquadType : uint8 +{ + CombatSquad, + DefenderSquad, + ExpeditionSquad, + Max_None, + EFortHomebaseSquadType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortHomingStyle.h b/Source/FortniteGame/Enum/EFortHomingStyle.h new file mode 100644 index 00000000..7dc535b6 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortHomingStyle.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortHomingStyle : uint8 +{ + LockOn, + LaserTargeted, + LaserTargeted_NoTrace, + DrunkArtillery, + EFortHomingStyle_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortHotSpotDirection.h b/Source/FortniteGame/Enum/EFortHotSpotDirection.h new file mode 100644 index 00000000..248eaecc --- /dev/null +++ b/Source/FortniteGame/Enum/EFortHotSpotDirection.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortHotSpotDirection : uint8 +{ + NegativeX, + PositiveY, + NegativeY, + PositiveZ, + NegativeZ, + Any, + EFortHotSpotDirection_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortHotSpotPreview.h b/Source/FortniteGame/Enum/EFortHotSpotPreview.h new file mode 100644 index 00000000..09d3c7fe --- /dev/null +++ b/Source/FortniteGame/Enum/EFortHotSpotPreview.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortHotSpotPreview : uint8 +{ + Smashing, + Shooting, + EFortHotSpotPreview_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortHotSpotSlot.h b/Source/FortniteGame/Enum/EFortHotSpotSlot.h new file mode 100644 index 00000000..126a176c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortHotSpotSlot.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortHotSpotSlot : uint8 +{ + MeleeHuge, + Ranged, + None, + EFortHotSpotSlot_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortHuskAnimType.h b/Source/FortniteGame/Enum/EFortHuskAnimType.h new file mode 100644 index 00000000..816969f8 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortHuskAnimType.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortHuskAnimType : uint8 +{ + Dwarf, + BlasterBig, + Weak, + TinyHead, + Beehive, + Husky, + Sploder, + Zapper, + EFortHuskAnimType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortIdleCheckResult.h b/Source/FortniteGame/Enum/EFortIdleCheckResult.h new file mode 100644 index 00000000..5d490834 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortIdleCheckResult.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortIdleCheckResult : uint8 +{ + ActivityDetected, + Idle, + IdlePastMaxTime, + EFortIdleCheckResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortIdleDetectionState.h b/Source/FortniteGame/Enum/EFortIdleDetectionState.h new file mode 100644 index 00000000..433f35c5 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortIdleDetectionState.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortIdleDetectionState : uint8 +{ + Default, + Suspicious, + Problematic, + Inactive, + EFortIdleDetectionState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortIndicatorState.h b/Source/FortniteGame/Enum/EFortIndicatorState.h new file mode 100644 index 00000000..9cd661a5 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortIndicatorState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortIndicatorState : uint8 +{ + OnlyFriendsVisible, + Visible, + EFortIndicatorState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortInputActionGroup.h b/Source/FortniteGame/Enum/EFortInputActionGroup.h new file mode 100644 index 00000000..728dc78d --- /dev/null +++ b/Source/FortniteGame/Enum/EFortInputActionGroup.h @@ -0,0 +1,68 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortInputActionGroup : uint8 +{ + Combat, + Building, + Movement, + Edit, + Death, + Cinematic, + Picker, + Other, + Interaction, + AthenaLTMAbilities, + ShoppingCart, + ShoppingCartDriver, + ShoppingCartPassenger, + Cannon, + CannonDriver, + CannonPassenger, + GolfCart, + GolfCartDriver, + GolfCartPassenger, + QuadCrasher, + QuadCrasherDriver, + QuadCrasherPassenger, + Biplane, + BiplaneDriver, + BiplanePassenger, + Hamsterball, + Jackal, + Ostrich, + OstrichDriver, + OstrichPassenger, + Meatball, + MeatballDriver, + MeatballPassenger, + HoagieDriver, + Dagwood, + DagwoodDriver, + DagwoodPassenger, + MountedTurret, + Spectating, + FullscreenMap, + CreativeAll, + CreativeModeratorMode, + CreativeMoveToolEquipped, + CreativeMoveObjectsFreely, + CreativeMoveBuildingsOnGrid, + CreativeFlying, + CreativeIslandPanel, + PropSelectorEquipped, + DBNOCarryStart, + DBNOCarryStop, + DBNOCarry, + InteractionStart, + InteractionStop, + BattleLab, + SuperDuper, + Tether, + CombatAndBuilding, + CombatAndAthenaLTMAbilities, + CombatBuildingAndAthenaLTMAbilities, + EFortInputActionGroup_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortInputActionType.h b/Source/FortniteGame/Enum/EFortInputActionType.h new file mode 100644 index 00000000..f6d56172 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortInputActionType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortInputActionType : uint8 +{ + Click, + Hold, + Release, + EFortInputActionType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortInputDevice.h b/Source/FortniteGame/Enum/EFortInputDevice.h new file mode 100644 index 00000000..b1f1051e --- /dev/null +++ b/Source/FortniteGame/Enum/EFortInputDevice.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortInputDevice : uint8 +{ + Keyboard, + Gamepad, + Touch, + EFortInputDevice_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortInputFilterLevel.h b/Source/FortniteGame/Enum/EFortInputFilterLevel.h new file mode 100644 index 00000000..db77d6d5 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortInputFilterLevel.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortInputFilterLevel : uint8 +{ + Touch, + Gamepad, + Mouse, + EFortInputFilterLevel_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortInputGameMode.h b/Source/FortniteGame/Enum/EFortInputGameMode.h new file mode 100644 index 00000000..338833d6 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortInputGameMode.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortInputGameMode : uint8 +{ + Athena, + EFortInputGameMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortIntensityCurveSequenceType.h b/Source/FortniteGame/Enum/EFortIntensityCurveSequenceType.h new file mode 100644 index 00000000..3e7f010f --- /dev/null +++ b/Source/FortniteGame/Enum/EFortIntensityCurveSequenceType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortIntensityCurveSequenceType : uint8 +{ + Loop, + Random, + Max_None, + EFortIntensityCurveSequenceType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortIntensityGraphElements.h b/Source/FortniteGame/Enum/EFortIntensityGraphElements.h new file mode 100644 index 00000000..5caa67ac --- /dev/null +++ b/Source/FortniteGame/Enum/EFortIntensityGraphElements.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortIntensityGraphElements : uint8 +{ + DesiredIntensity, + Max_None, + EFortIntensityGraphElements_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortInvalidActivityReason.h b/Source/FortniteGame/Enum/EFortInvalidActivityReason.h new file mode 100644 index 00000000..c2066d88 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortInvalidActivityReason.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortInvalidActivityReason : uint8 +{ + PartyTooBig, + PartyTooSmall, + NotPartyLeader, + MatchmakingAlready, + InvalidData, + EFortInvalidActivityReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortInventoryCustomFilter.h b/Source/FortniteGame/Enum/EFortInventoryCustomFilter.h new file mode 100644 index 00000000..df0e6114 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortInventoryCustomFilter.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortInventoryCustomFilter : uint8 +{ + Legendary, + Epic, + Rare, + Uncommon, + Common, + EFortInventoryCustomFilter_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortInventoryFilter.h b/Source/FortniteGame/Enum/EFortInventoryFilter.h new file mode 100644 index 00000000..9a1510f6 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortInventoryFilter.h @@ -0,0 +1,30 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortInventoryFilter : uint8 +{ + WeaponRanged, + Ammo, + Traps, + Consumables, + Ingredients, + Gadget, + Decorations, + Badges, + Heroes, + LeadSurvivors, + Survivors, + Defenders, + Resources, + ConversionControl, + AthenaCosmetics, + Playset, + CreativePlot, + TeamPerk, + Workers, + Invisible, + Max_None, + EFortInventoryFilter_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortInventoryType.h b/Source/FortniteGame/Enum/EFortInventoryType.h new file mode 100644 index 00000000..d5807f5d --- /dev/null +++ b/Source/FortniteGame/Enum/EFortInventoryType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortInventoryType : uint8 +{ + Account, + Outpost, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortIsFinalXpUpdate.h b/Source/FortniteGame/Enum/EFortIsFinalXpUpdate.h new file mode 100644 index 00000000..b141153d --- /dev/null +++ b/Source/FortniteGame/Enum/EFortIsFinalXpUpdate.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortIsFinalXpUpdate : uint8 +{ + NotFinal, + Final, + EFortIsFinalXpUpdate_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortItemCategoryOrdinal.h b/Source/FortniteGame/Enum/EFortItemCategoryOrdinal.h new file mode 100644 index 00000000..13d047a7 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortItemCategoryOrdinal.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortItemCategoryOrdinal : uint8 +{ + Secondary, + Tertiary, + EFortItemCategoryOrdinal_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortItemCollectorBehavior.h b/Source/FortniteGame/Enum/EFortItemCollectorBehavior.h new file mode 100644 index 00000000..9a0a05e8 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortItemCollectorBehavior.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortItemCollectorBehavior : uint8 +{ + FreeForAll, + EFortItemCollectorBehavior_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortItemCollectorState.h b/Source/FortniteGame/Enum/EFortItemCollectorState.h new file mode 100644 index 00000000..7cdb0c9c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortItemCollectorState.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortItemCollectorState : uint8 +{ + Active, + Inactive, + Captured, + Invalid, + EFortItemCollectorState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortItemCollectorTrackingType.h b/Source/FortniteGame/Enum/EFortItemCollectorTrackingType.h new file mode 100644 index 00000000..43114de7 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortItemCollectorTrackingType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortItemCollectorTrackingType : uint8 +{ + Team, + EFortItemCollectorTrackingType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortItemEntryState.h b/Source/FortniteGame/Enum/EFortItemEntryState.h new file mode 100644 index 00000000..aa7a0953 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortItemEntryState.h @@ -0,0 +1,25 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortItemEntryState : uint8 +{ + NewItemCount, + ShouldShowItemToast, + DurabilityInitialized, + DoNotShowSpawnParticles, + FromRecoveredBackpack, + FromGift, + PendingUpgradeCriteriaProgress, + OwnerBuildingHandle, + FromDroppedPickup, + JustCrafted, + CraftAndSlotTarget, + GenericAttributeValueSet, + PickupInstigatorHandle, + RechargingWeaponServerTime, + DisallowSwapOnNextPickUpAttempt, + DroppedByAI, + EFortItemEntryState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortItemShopSection.h b/Source/FortniteGame/Enum/EFortItemShopSection.h new file mode 100644 index 00000000..e741b5c2 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortItemShopSection.h @@ -0,0 +1,18 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortItemShopSection : uint8 +{ + Featured, + Daily, + SpecialFeatured, + SpecialDaily, + Standalone, + CommunityChoice, + MegaBundle, + BattlePass, + MAX_None, + EFortItemShopSection_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortItemTier.h b/Source/FortniteGame/Enum/EFortItemTier.h new file mode 100644 index 00000000..29d29f71 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortItemTier.h @@ -0,0 +1,20 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortItemTier : uint8 +{ + I, + II, + III, + IV, + V, + VI, + VII, + VIII, + IX, + X, + NumItemTierValues, + EFortItemTier_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortItemType.h b/Source/FortniteGame/Enum/EFortItemType.h new file mode 100644 index 00000000..9ab28b48 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortItemType.h @@ -0,0 +1,126 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortItemType : uint8 +{ + Ammo, + Badge, + BackpackPickup, + BuildingPiece, + CharacterPart, + Consumable, + Deco, + EditTool, + Ingredient, + ItemCache, + Food, + Gadget, + AthenaGadget, + HomebaseGadget, + BattleLabDevice, + SpyTechPerk, + HeroAbility, + MissionItem, + Trap, + Weapon, + WeaponMelee, + WeaponRanged, + WeaponHarvest, + WeaponCreativePhone, + WeaponMod, + WorldResource, + CreativeUserPrefab, + CreativePlayset, + Vehicle, + Npc, + AccountItem, + AccountResource, + CollectedResource, + Alteration, + CardPack, + Currency, + Hero, + Schematic, + Worker, + TeamPerk, + PlayerTech, + Token, + DailyRewardScheduleToken, + CodeToken, + Stat, + Buff, + BuffCredit, + Quest, + Accolades, + MedalsPunchCard, + RepeatableDailiesCard, + ChallengeBundle, + ChallengeBundleSchedule, + ChallengeBundleCompletionToken, + GameplayModifier, + Outpost, + HomebaseNode, + Defender, + ConversionControl, + DeployableBaseCloudSave, + ConsumableAccountItem, + Quota, + Expedition, + HomebaseBannerIcon, + HomebaseBannerColor, + AthenaSkyDiveContrail, + PersonalVehicle, + AthenaGlider, + AthenaPickaxe, + AthenaHat, + AthenaBackpack, + AthenaCharacter, + AthenaDance, + AthenaConsumableEmote, + AthenaLoadingScreen, + AthenaBattleBus, + AthenaVehicleCosmetic, + AthenaItemWrap, + AthenaCallingCard, + AthenaMapMarker, + AthenaMusicPack, + AthenaPetCosmetic, + AthenaCharmCosmetic, + AthenaVictoryPose, + AthenaSeasonTreasure, + AthenaSeason, + AthenaRewardGraph, + AthenaExtResource, + EventDescription, + BattleLabDeviceAccount, + MatchAward, + AthenaEventToken, + EventPurchaseTracker, + CosmeticVariantToken, + CampaignHeroLoadout, + Playset, + PrerollData, + CreativePlot, + PlayerSurveyToken, + CosmeticLocker, + BannerToken, + RestedXpBoosterToken, + RewardEventGraphPurchaseToken, + HardcoreModifier, + EventDependentItem, + ItemAccessToken, + SpecialItem, + Emote, + Stack, + CollectionBookPage, + BGAConsumableWrapper, + GiftBox, + GiftBoxUnlock, + PlaysetProp, + RegCosmeticDef, + Profile, + Max_None, + EFortItemType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortItemViewRotationMode.h b/Source/FortniteGame/Enum/EFortItemViewRotationMode.h new file mode 100644 index 00000000..e6aa70b8 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortItemViewRotationMode.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortItemViewRotationMode : uint8 +{ + BoundsPivot, + World, + Relative, + EFortItemViewRotationMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortJumpStaminaCost.h b/Source/FortniteGame/Enum/EFortJumpStaminaCost.h new file mode 100644 index 00000000..eb23eb8a --- /dev/null +++ b/Source/FortniteGame/Enum/EFortJumpStaminaCost.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortJumpStaminaCost : uint8 +{ + Trigger, + SprintTrigger, + SprintAir, + EFortJumpStaminaCost_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortKickReason.h b/Source/FortniteGame/Enum/EFortKickReason.h new file mode 100644 index 00000000..c82bc824 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortKickReason.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortKickReason : uint8 +{ + GenericKick, + WasBanned, + EncryptionRequired, + CrossPlayRestriction, + ClientIdRestriction, + EFortKickReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortLeaderboardMetric.h b/Source/FortniteGame/Enum/EFortLeaderboardMetric.h new file mode 100644 index 00000000..0be7ab9c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortLeaderboardMetric.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortLeaderboardMetric : uint8 +{ + Kills, + TeamScore, + EFortLeaderboardMetric_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortLevelStreamingState.h b/Source/FortniteGame/Enum/EFortLevelStreamingState.h new file mode 100644 index 00000000..f801ba61 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortLevelStreamingState.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortLevelStreamingState : uint8 +{ + LSS_Loaded, + LSS_UnconditionalFoundationsUpdated, + LSS_AllFoundationsUpdated, + LSS_NewActorsCreatedButNotUpdated, + LSS_AllUpdated, + LSS_Ready, + LSS_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortLobbyType.h b/Source/FortniteGame/Enum/EFortLobbyType.h new file mode 100644 index 00000000..e8549f53 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortLobbyType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortLobbyType : uint8 +{ + Tournament, + Creative, + Division, + EFortLobbyType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMapNavigationDirection.h b/Source/FortniteGame/Enum/EFortMapNavigationDirection.h new file mode 100644 index 00000000..55fab729 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMapNavigationDirection.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMapNavigationDirection : uint8 +{ + NorthEast, + East, + SouthEast, + South, + SouthWest, + West, + NorthWest, + Invalid, + EFortMapNavigationDirection_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMarkedActorScreenClamping.h b/Source/FortniteGame/Enum/EFortMarkedActorScreenClamping.h new file mode 100644 index 00000000..72e2e127 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMarkedActorScreenClamping.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMarkedActorScreenClamping : uint8 +{ + Clamp, + ClampWhileNew, + DontClamp, + EFortMarkedActorScreenClamping_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMatchmakingPool.h b/Source/FortniteGame/Enum/EFortMatchmakingPool.h new file mode 100644 index 00000000..20530017 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMatchmakingPool.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMatchmakingPool : uint8 +{ + Desktop, + PS4, + XboxOne, + Mobile, + Test, + Switch, + Console, + All, + EFortMatchmakingPool_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMatchmakingPrivacyConfiguration.h b/Source/FortniteGame/Enum/EFortMatchmakingPrivacyConfiguration.h new file mode 100644 index 00000000..193a41eb --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMatchmakingPrivacyConfiguration.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMatchmakingPrivacyConfiguration : uint8 +{ + ForcePrivate, + ForcePublic, + EFortMatchmakingPrivacyConfiguration_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMatchmakingTileStyle.h b/Source/FortniteGame/Enum/EFortMatchmakingTileStyle.h new file mode 100644 index 00000000..611e1f14 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMatchmakingTileStyle.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMatchmakingTileStyle : uint8 +{ + Special, + HighStakes, + Showdown, + EFortMatchmakingTileStyle_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMatchmakingType.h b/Source/FortniteGame/Enum/EFortMatchmakingType.h new file mode 100644 index 00000000..5d0a9469 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMatchmakingType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMatchmakingType : uint8 +{ + CriticalMission, + QuickPlay, + Session, + EFortMatchmakingType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMatchmakingViolatorStyle.h b/Source/FortniteGame/Enum/EFortMatchmakingViolatorStyle.h new file mode 100644 index 00000000..a1d0dede --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMatchmakingViolatorStyle.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMatchmakingViolatorStyle : uint8 +{ + Basic, + HighStakes, + Showdown, + EFortMatchmakingViolatorStyle_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMeleeFX.h b/Source/FortniteGame/Enum/EFortMeleeFX.h new file mode 100644 index 00000000..1c2ac6eb --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMeleeFX.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMeleeFX : uint8 +{ + Swing, + AnimTrail, + EFortMeleeFX_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMiniMapContext.h b/Source/FortniteGame/Enum/EFortMiniMapContext.h new file mode 100644 index 00000000..da6fd0ad --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMiniMapContext.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMiniMapContext : uint8 +{ + EFMC_FullScreenMap, + EFMC_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMiniMapHeight.h b/Source/FortniteGame/Enum/EFortMiniMapHeight.h new file mode 100644 index 00000000..4d3d529b --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMiniMapHeight.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMiniMapHeight : uint8 +{ + EFMH_Below, + EFMH_Above, + EFMH_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMiniMapIconRotation.h b/Source/FortniteGame/Enum/EFortMiniMapIconRotation.h new file mode 100644 index 00000000..1aaa36f2 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMiniMapIconRotation.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMiniMapIconRotation : uint8 +{ + EFMMIR_Absolute, + EFMMIR_Relative, + EFMMIR_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMinigameClassResetType.h b/Source/FortniteGame/Enum/EFortMinigameClassResetType.h new file mode 100644 index 00000000..7807f02e --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMinigameClassResetType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMinigameClassResetType : uint8 +{ + RoundEnd, + GameEnd, + PlayerDeath, + EFortMinigameClassResetType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMinigameClassSlot.h b/Source/FortniteGame/Enum/EFortMinigameClassSlot.h new file mode 100644 index 00000000..136f43fb --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMinigameClassSlot.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMinigameClassSlot : uint8 +{ + None, + EFortMinigameClassSlot_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMinigameEnd.h b/Source/FortniteGame/Enum/EFortMinigameEnd.h new file mode 100644 index 00000000..2a43e10c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMinigameEnd.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMinigameEnd : uint8 +{ + EndGame, + EndRound, + EFortMinigameEnd_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMinigameExec.h b/Source/FortniteGame/Enum/EFortMinigameExec.h new file mode 100644 index 00000000..52837689 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMinigameExec.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMinigameExec : uint8 +{ + No, + EFortMinigameExec_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMinigamePlayerSpawnLocationSetting.h b/Source/FortniteGame/Enum/EFortMinigamePlayerSpawnLocationSetting.h new file mode 100644 index 00000000..11fae626 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMinigamePlayerSpawnLocationSetting.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMinigamePlayerSpawnLocationSetting : uint8 +{ + Air, + CurrentLocation, + EFortMinigamePlayerSpawnLocationSetting_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMinigamePostGameSpawnLocationSetting.h b/Source/FortniteGame/Enum/EFortMinigamePostGameSpawnLocationSetting.h new file mode 100644 index 00000000..a800df42 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMinigamePostGameSpawnLocationSetting.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMinigamePostGameSpawnLocationSetting : uint8 +{ + PreGameLocation, + EFortMinigamePostGameSpawnLocationSetting_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMinigameStatOperation.h b/Source/FortniteGame/Enum/EFortMinigameStatOperation.h new file mode 100644 index 00000000..79dfbf11 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMinigameStatOperation.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMinigameStatOperation : uint8 +{ + Less, + Greater, + LessOrEqual, + GreaterOrEqual, + EFortMinigameStatOperation_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMinigameStatScope.h b/Source/FortniteGame/Enum/EFortMinigameStatScope.h new file mode 100644 index 00000000..6ac9cb68 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMinigameStatScope.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMinigameStatScope : uint8 +{ + Team, + Player, + EFortMinigameStatScope_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMinigameState.h b/Source/FortniteGame/Enum/EFortMinigameState.h new file mode 100644 index 00000000..12bf05a9 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMinigameState.h @@ -0,0 +1,19 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMinigameState : uint8 +{ + Setup, + Transitioning, + WaitingForCameras, + Warmup, + InProgress, + PostGameTimeDilation, + PostRoundEnd, + PostGameEnd, + PostGameAbandon, + PostGameReset, + EFortMinigameState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMissionAudibility.h b/Source/FortniteGame/Enum/EFortMissionAudibility.h new file mode 100644 index 00000000..2ebe90a7 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMissionAudibility.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMissionAudibility : uint8 +{ + Audible, + Inaudible, + EFortMissionAudibility_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMissionQuestValidityResult.h b/Source/FortniteGame/Enum/EFortMissionQuestValidityResult.h new file mode 100644 index 00000000..fda5cf0a --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMissionQuestValidityResult.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMissionQuestValidityResult : uint8 +{ + InvalidNotPlayable, + ValidLinked, + ValidObjectiveCondition, + ValidFallback, + EFortMissionQuestValidityResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMissionStatus.h b/Source/FortniteGame/Enum/EFortMissionStatus.h new file mode 100644 index 00000000..0a9ee648 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMissionStatus.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMissionStatus : uint8 +{ + InProgress, + Succeeded, + Failed, + NeutralCompletion, + Quit, + Max_None, + EFortMissionStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMissionType.h b/Source/FortniteGame/Enum/EFortMissionType.h new file mode 100644 index 00000000..8a91b725 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMissionType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMissionType : uint8 +{ + Secondary, + Max_None, + EFortMissionType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMissionVisibilityOverride.h b/Source/FortniteGame/Enum/EFortMissionVisibilityOverride.h new file mode 100644 index 00000000..83312434 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMissionVisibilityOverride.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMissionVisibilityOverride : uint8 +{ + Invisible, + Max_None, + EFortMissionVisibilityOverride_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMobileFPSMode.h b/Source/FortniteGame/Enum/EFortMobileFPSMode.h new file mode 100644 index 00000000..c223c7e0 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMobileFPSMode.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMobileFPSMode : uint8 +{ + Mode_30Fps, + Mode_45Fps, + Mode_60Fps, + Mode_90Fps, + Mode_120Fps, + Num, + EFortMobileFPSMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMontageInputType.h b/Source/FortniteGame/Enum/EFortMontageInputType.h new file mode 100644 index 00000000..b6107e7d --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMontageInputType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMontageInputType : uint8 +{ + WindowHoldOnly, + InstantClick, + EFortMontageInputType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMotionYawAxis.h b/Source/FortniteGame/Enum/EFortMotionYawAxis.h new file mode 100644 index 00000000..69bfe3c3 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMotionYawAxis.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMotionYawAxis : uint8 +{ + Roll, + EFortMotionYawAxis_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMovementStyle.h b/Source/FortniteGame/Enum/EFortMovementStyle.h new file mode 100644 index 00000000..009a14e2 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMovementStyle.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMovementStyle : uint8 +{ + Walking, + Charging, + Sprinting, + PersonalVehicle, + Flying, + Tethered, + Burrowing, + EFortMovementStyle_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMovementUrgency.h b/Source/FortniteGame/Enum/EFortMovementUrgency.h new file mode 100644 index 00000000..cfbec024 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMovementUrgency.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMovementUrgency : uint8 +{ + Low, + Medium, + High, + NumLevels, + EFortMovementUrgency_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMtxPlatform.h b/Source/FortniteGame/Enum/EFortMtxPlatform.h new file mode 100644 index 00000000..6dba7b2c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMtxPlatform.h @@ -0,0 +1,20 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMtxPlatform : uint8 +{ + PSN, + Live, + Shared, + EpicPC, + EpicPCKorea, + IOSAppStore, + EpicAndroid, + Nintendo, + WeGame, + Samsung, + GooglePlay, + EFortMtxPlatform_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMusicCombatIntensity.h b/Source/FortniteGame/Enum/EFortMusicCombatIntensity.h new file mode 100644 index 00000000..91b6f6c7 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMusicCombatIntensity.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMusicCombatIntensity : uint8 +{ + Medium, + High, + VeryHigh, + Max_None, + EFortMusicCombatIntensity_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMusicSectionStopBehavior.h b/Source/FortniteGame/Enum/EFortMusicSectionStopBehavior.h new file mode 100644 index 00000000..294c3b76 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMusicSectionStopBehavior.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMusicSectionStopBehavior : uint8 +{ + AllowFadeOut, + EFortMusicSectionStopBehavior_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMusicSectionType.h b/Source/FortniteGame/Enum/EFortMusicSectionType.h new file mode 100644 index 00000000..71835c10 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMusicSectionType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMusicSectionType : uint8 +{ + Loop, + Outro, + Max_None, + EFortMusicSectionType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortMutatorReturnValue.h b/Source/FortniteGame/Enum/EFortMutatorReturnValue.h new file mode 100644 index 00000000..f870bbd5 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortMutatorReturnValue.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortMutatorReturnValue : uint8 +{ + Override, + OverrideReturn, + EFortMutatorReturnValue_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortNamedNavmesh.h b/Source/FortniteGame/Enum/EFortNamedNavmesh.h new file mode 100644 index 00000000..07667afd --- /dev/null +++ b/Source/FortniteGame/Enum/EFortNamedNavmesh.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortNamedNavmesh : uint8 +{ + Smasher, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortNativeCurieFXCueResponse.h b/Source/FortniteGame/Enum/EFortNativeCurieFXCueResponse.h new file mode 100644 index 00000000..15378ebb --- /dev/null +++ b/Source/FortniteGame/Enum/EFortNativeCurieFXCueResponse.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortNativeCurieFXCueResponse : uint8 +{ + AllowCue, + OverrideCue, + EFortNativeCurieFXCueResponse_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortNavLinkPattern.h b/Source/FortniteGame/Enum/EFortNavLinkPattern.h new file mode 100644 index 00000000..259bec85 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortNavLinkPattern.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortNavLinkPattern : uint8 +{ + Stairs, + Roof, + Manual, + EFortNavLinkPattern_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortNotificationPriority.h b/Source/FortniteGame/Enum/EFortNotificationPriority.h new file mode 100644 index 00000000..dc2f7b29 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortNotificationPriority.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortNotificationPriority : uint8 +{ + Friend, + BoostedXP, + TwitchHigh, + GeneralSendNotification, + TwitchLow, + Max, +}; diff --git a/Source/FortniteGame/Enum/EFortNotificationQueueType.h b/Source/FortniteGame/Enum/EFortNotificationQueueType.h new file mode 100644 index 00000000..900ee80b --- /dev/null +++ b/Source/FortniteGame/Enum/EFortNotificationQueueType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortNotificationQueueType : uint8 +{ + Stickies, + Messages, + Max, +}; diff --git a/Source/FortniteGame/Enum/EFortNotificationType.h b/Source/FortniteGame/Enum/EFortNotificationType.h new file mode 100644 index 00000000..e45aa0ec --- /dev/null +++ b/Source/FortniteGame/Enum/EFortNotificationType.h @@ -0,0 +1,20 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortNotificationType : uint8 +{ + Power, + HealthWarning, + Error, + GiftSent, + VoiceChannel, + FriendSubscriptionNudge, + DonutChallenge, + HousepartyWelcome, + HousepartyFOMO, + HousepartyMic, + IncomingFriendRequest, + Max, +}; diff --git a/Source/FortniteGame/Enum/EFortNotifyAudioParamsStoreSource.h b/Source/FortniteGame/Enum/EFortNotifyAudioParamsStoreSource.h new file mode 100644 index 00000000..252944a3 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortNotifyAudioParamsStoreSource.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortNotifyAudioParamsStoreSource : uint8 +{ + Pawn, + Controller, + EFortNotifyAudioParamsStoreSource_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortObjectiveRequirement.h b/Source/FortniteGame/Enum/EFortObjectiveRequirement.h new file mode 100644 index 00000000..75e179e2 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortObjectiveRequirement.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortObjectiveRequirement : uint8 +{ + Required, + RequiredButCanFail, + EFortObjectiveRequirement_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortObjectiveStatus.h b/Source/FortniteGame/Enum/EFortObjectiveStatus.h new file mode 100644 index 00000000..1d558999 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortObjectiveStatus.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortObjectiveStatus : uint8 +{ + InProgress, + Succeeded, + Failed, + NeutralCompletion, + Max_None, + EFortObjectiveStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortOptionGenerationResult.h b/Source/FortniteGame/Enum/EFortOptionGenerationResult.h new file mode 100644 index 00000000..09876c14 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortOptionGenerationResult.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortOptionGenerationResult : uint8 +{ + NewOptionsGenerated, + ExistingOptionsGenerated, + EFortOptionGenerationResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPCTutorialCompletedState.h b/Source/FortniteGame/Enum/EFortPCTutorialCompletedState.h new file mode 100644 index 00000000..859e08a7 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPCTutorialCompletedState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPCTutorialCompletedState : uint8 +{ + Incomplete, + Complete, + EFortPCTutorialCompletedState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPIDValueGraphElements.h b/Source/FortniteGame/Enum/EFortPIDValueGraphElements.h new file mode 100644 index 00000000..90f5c6f6 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPIDValueGraphElements.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPIDValueGraphElements : uint8 +{ + Integral, + Max_None, + EFortPIDValueGraphElements_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPartialPathUsage.h b/Source/FortniteGame/Enum/EFortPartialPathUsage.h new file mode 100644 index 00000000..a53bd107 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPartialPathUsage.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPartialPathUsage : uint8 +{ + OnlyGoalsOnDestructible, + Never, + EFortPartialPathUsage_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPartyMemberDisplayState.h b/Source/FortniteGame/Enum/EFortPartyMemberDisplayState.h new file mode 100644 index 00000000..d58cc316 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPartyMemberDisplayState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPartyMemberDisplayState : uint8 +{ + Connecting, + Connected, + Max, +}; diff --git a/Source/FortniteGame/Enum/EFortPartyMemberLocation.h b/Source/FortniteGame/Enum/EFortPartyMemberLocation.h new file mode 100644 index 00000000..4ac98954 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPartyMemberLocation.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPartyMemberLocation : uint8 +{ + ConnectingToLobby, + Lobby, + JoiningGame, + ProcessingRejoin, + InGame, + Spectating, + WatchingReplay, + ReturningToFrontEnd, + EFortPartyMemberLocation_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPartyMemberReadyCheckStatus.h b/Source/FortniteGame/Enum/EFortPartyMemberReadyCheckStatus.h new file mode 100644 index 00000000..c8529497 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPartyMemberReadyCheckStatus.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPartyMemberReadyCheckStatus : uint8 +{ + InProgress, + Complete, + Canceled, + EFortPartyMemberReadyCheckStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPartyState.h b/Source/FortniteGame/Enum/EFortPartyState.h new file mode 100644 index 00000000..43c1b2dd --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPartyState.h @@ -0,0 +1,18 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPartyState : uint8 +{ + WorldView, + TheaterView, + Matchmaking, + PostMatchmaking, + ReturningToFrontEnd, + BattleRoyaleView, + BattleRoyalePreloading, + BattleRoyaleMatchmaking, + BattleRoyalePostMatchmaking, + EFortPartyState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPawnDisplayContext.h b/Source/FortniteGame/Enum/EFortPawnDisplayContext.h new file mode 100644 index 00000000..cc004cd5 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPawnDisplayContext.h @@ -0,0 +1,18 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPawnDisplayContext : uint8 +{ + VaultItemsFromOffer, + VaultItem, + VaultItems, + VaultItemFromDefinition, + CampaignFrontEndPlayer, + CampaignNPC, + CampaignHeroInspect, + CampaignHeroLoadoutSupport, + CampaignOutfitPicker, + EFortPawnDisplayContext_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPawnPushSize.h b/Source/FortniteGame/Enum/EFortPawnPushSize.h new file mode 100644 index 00000000..5c2c9872 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPawnPushSize.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPawnPushSize : uint8 +{ + FPPS_Player, + FPPS_Large, + FPPS_SuperLarge, + EFortPawnPushSize_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPawnStasisMode.h b/Source/FortniteGame/Enum/EFortPawnStasisMode.h new file mode 100644 index 00000000..16a2a8f4 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPawnStasisMode.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPawnStasisMode : uint8 +{ + NoMovement, + NoMovementOrTurning, + NoMovementOrFalling, + NoMovement_EmotesEnabled, + NoMovementOrTurning_EmotesEnabled, + NoMovementOrFalling_EmotesEnabled, + EFortPawnStasisMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPawnState.h b/Source/FortniteGame/Enum/EFortPawnState.h new file mode 100644 index 00000000..a67f6e65 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPawnState.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPawnState : uint8 +{ + InCombat, + DBNO, + IsReviving, + BeingRevived, + Dead, + EFortPawnState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPhysicsObjectNetworkPolicy.h b/Source/FortniteGame/Enum/EFortPhysicsObjectNetworkPolicy.h new file mode 100644 index 00000000..111a7cad --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPhysicsObjectNetworkPolicy.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPhysicsObjectNetworkPolicy : uint8 +{ + ServerAuthoritative, + EFortPhysicsObjectNetworkPolicy_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPickerMode.h b/Source/FortniteGame/Enum/EFortPickerMode.h new file mode 100644 index 00000000..4f434907 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPickerMode.h @@ -0,0 +1,23 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPickerMode : uint8 +{ + TrapCategory, + WeaponCategory, + SocialCategory, + Building, + Trap, + TrapRadial, + Weapon, + Social, + DirectPickEmote, + DirectPickSpray, + SquadQuickChat, + WeaponsSlotted, + BattleLabDevice, + MusicSource, + EFortPickerMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPickerToDisplay.h b/Source/FortniteGame/Enum/EFortPickerToDisplay.h new file mode 100644 index 00000000..5680b228 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPickerToDisplay.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPickerToDisplay : uint8 +{ + WeaponPicker, + SocialPicker, + ChatPicker, + NotePicker, + EmotePicker, + SquadQuickChatPicker, + BattleLabDevicePicker, + MusicSourcePicker, + EFortPickerToDisplay_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPickupSourceTypeFlag.h b/Source/FortniteGame/Enum/EFortPickupSourceTypeFlag.h new file mode 100644 index 00000000..20e3ce67 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPickupSourceTypeFlag.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPickupSourceTypeFlag : uint8 +{ + Player, + Destruction, + Container, + AI, + Tossed, + FloorLoot, + Fishing, + EFortPickupSourceTypeFlag_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPickupSpawnSource.h b/Source/FortniteGame/Enum/EFortPickupSpawnSource.h new file mode 100644 index 00000000..c1f5f069 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPickupSpawnSource.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPickupSpawnSource : uint8 +{ + PlayerElimination, + Chest, + SupplyDrop, + AmmoBox, + Drone, + ItemSpawner, + BotElimination, + NPCElimination, + EFortPickupSpawnSource_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPickupTossState.h b/Source/FortniteGame/Enum/EFortPickupTossState.h new file mode 100644 index 00000000..a3279781 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPickupTossState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPickupTossState : uint8 +{ + InProgress, + AtRest, + EFortPickupTossState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPlayerAnimBodyType.h b/Source/FortniteGame/Enum/EFortPlayerAnimBodyType.h new file mode 100644 index 00000000..6b59d0f3 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPlayerAnimBodyType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPlayerAnimBodyType : uint8 +{ + Medium, + Large, + All, + EFortPlayerAnimBodyType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPlayerRole.h b/Source/FortniteGame/Enum/EFortPlayerRole.h new file mode 100644 index 00000000..879f0e58 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPlayerRole.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPlayerRole : uint8 +{ + LiveSpectator, + ReplaySpectator, + InactivePlayer, + EFortPlayerRole_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPlayerSurveyAnalyticsFinishReason.h b/Source/FortniteGame/Enum/EFortPlayerSurveyAnalyticsFinishReason.h new file mode 100644 index 00000000..345e9482 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPlayerSurveyAnalyticsFinishReason.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPlayerSurveyAnalyticsFinishReason : uint8 +{ + Canceled, + EFortPlayerSurveyAnalyticsFinishReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPlayerSurveyAnswerContainerChangeReason.h b/Source/FortniteGame/Enum/EFortPlayerSurveyAnswerContainerChangeReason.h new file mode 100644 index 00000000..0391a0fc --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPlayerSurveyAnswerContainerChangeReason.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPlayerSurveyAnswerContainerChangeReason : uint8 +{ + QuestionChange, + ProxyChange, + EFortPlayerSurveyAnswerContainerChangeReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPlayerSurveyFinishReason.h b/Source/FortniteGame/Enum/EFortPlayerSurveyFinishReason.h new file mode 100644 index 00000000..11109b38 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPlayerSurveyFinishReason.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPlayerSurveyFinishReason : uint8 +{ + Canceled, + Disallowed, + EFortPlayerSurveyFinishReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPlayerSurveyQuestionPresentationStyle.h b/Source/FortniteGame/Enum/EFortPlayerSurveyQuestionPresentationStyle.h new file mode 100644 index 00000000..3a30dc8a --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPlayerSurveyQuestionPresentationStyle.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPlayerSurveyQuestionPresentationStyle : uint8 +{ + Standard, + MultipleChoice_Rating, + Num, + EFortPlayerSurveyQuestionPresentationStyle_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPlayerSurveyQuestionType.h b/Source/FortniteGame/Enum/EFortPlayerSurveyQuestionType.h new file mode 100644 index 00000000..02288c32 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPlayerSurveyQuestionType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPlayerSurveyQuestionType : uint8 +{ + MultipleChoice, + MultipleSelection, + FreeFormText, + Num, + EFortPlayerSurveyQuestionType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPlaylistTeamSizeType.h b/Source/FortniteGame/Enum/EFortPlaylistTeamSizeType.h new file mode 100644 index 00000000..534081b6 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPlaylistTeamSizeType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPlaylistTeamSizeType : uint8 +{ + Duo, + Trio, + Squad, + LargeTeam, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPlaylistType.h b/Source/FortniteGame/Enum/EFortPlaylistType.h new file mode 100644 index 00000000..7dda9373 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPlaylistType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPlaylistType : uint8 +{ + Playground, + Creative, + Creative_LTM, + BattleLab, + EFortPlaylistType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPlayspaceMatchmakingRules.h b/Source/FortniteGame/Enum/EFortPlayspaceMatchmakingRules.h new file mode 100644 index 00000000..dea59d02 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPlayspaceMatchmakingRules.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPlayspaceMatchmakingRules : uint8 +{ + SpecificPlaylists, + EFortPlayspaceMatchmakingRules_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPlayspaceUserAcceptanceType.h b/Source/FortniteGame/Enum/EFortPlayspaceUserAcceptanceType.h new file mode 100644 index 00000000..77104a80 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPlayspaceUserAcceptanceType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPlayspaceUserAcceptanceType : uint8 +{ + Matchmaking, + VolumeBased, + EFortPlayspaceUserAcceptanceType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPointsFromNavGraphGoalPathDistanceFilterOperator.h b/Source/FortniteGame/Enum/EFortPointsFromNavGraphGoalPathDistanceFilterOperator.h new file mode 100644 index 00000000..87a02c47 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPointsFromNavGraphGoalPathDistanceFilterOperator.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPointsFromNavGraphGoalPathDistanceFilterOperator : uint8 +{ + AnyGoalInRange, + EFortPointsFromNavGraphGoalPathDistanceFilterOperator_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPowerRatingComparison.h b/Source/FortniteGame/Enum/EFortPowerRatingComparison.h new file mode 100644 index 00000000..3d2d47ce --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPowerRatingComparison.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPowerRatingComparison : uint8 +{ + OverLevel, + UnderLevel, + Unknown, + EFortPowerRatingComparison_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortPrototypingStatus.h b/Source/FortniteGame/Enum/EFortPrototypingStatus.h new file mode 100644 index 00000000..4ca9f1c7 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortPrototypingStatus.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortPrototypingStatus : uint8 +{ + Disabled, + Enabled, + EFortPrototypingStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortProximityBasedGEApplicationType.h b/Source/FortniteGame/Enum/EFortProximityBasedGEApplicationType.h new file mode 100644 index 00000000..ae2c3613 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortProximityBasedGEApplicationType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortProximityBasedGEApplicationType : uint8 +{ + ApplyOnProximityTouch, + ApplyOnlyDuringProximityTouch, + ApplyOnProximityExit, + ApplyOnProximityPrePulse, + EFortProximityBasedGEApplicationType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortQuestMapNodeLabelPosition.h b/Source/FortniteGame/Enum/EFortQuestMapNodeLabelPosition.h new file mode 100644 index 00000000..d7bc219e --- /dev/null +++ b/Source/FortniteGame/Enum/EFortQuestMapNodeLabelPosition.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortQuestMapNodeLabelPosition : uint8 +{ + Bottom, + EFortQuestMapNodeLabelPosition_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortQuestMapNodeType.h b/Source/FortniteGame/Enum/EFortQuestMapNodeType.h new file mode 100644 index 00000000..95b070a7 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortQuestMapNodeType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortQuestMapNodeType : uint8 +{ + SideQuest, + EFortQuestMapNodeType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortQuestObjectiveItemEvent.h b/Source/FortniteGame/Enum/EFortQuestObjectiveItemEvent.h new file mode 100644 index 00000000..7df85284 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortQuestObjectiveItemEvent.h @@ -0,0 +1,40 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortQuestObjectiveItemEvent : uint8 +{ + Collect, + Acquire, + Consume, + OpenCardPack, + PurchaseCardPack, + Convert, + Upgrade, + UpgradeRarity, + QuestComplete, + AssignWorker, + LevelUpCollectionBook, + LevelUpAthenaSeason, + LevelUpBattlePass, + GainAthenaSeasonXp, + HasItem, + HasAccumulatedItem, + SlotInCollection, + AlterationRespec, + AlterationUpgrade, + HasCompletedQuest, + HasAssignedWorker, + HasUpgraded, + HasConverted, + HasUpgradedRarity, + HasLeveledUpCollectionBook, + SlotHeroInLoadout, + HasLeveledUpAthenaSeason, + HasLeveledUpBattlePass, + HasGainedAthenaSeasonXp, + MinigameTime, + Max_None, + EFortQuestObjectiveItemEvent_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortQuestObjectiveStatEvent.h b/Source/FortniteGame/Enum/EFortQuestObjectiveStatEvent.h new file mode 100644 index 00000000..46a2d0ae --- /dev/null +++ b/Source/FortniteGame/Enum/EFortQuestObjectiveStatEvent.h @@ -0,0 +1,93 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortQuestObjectiveStatEvent : uint8 +{ + TeamKill, + KillContribution, + Damage, + SquadDamage, + Visit, + VisitDiscoverPOI, + Land, + Emote, + Spray, + Toy, + Build, + BuildingEdit, + BuildingRepair, + BuildingUpgrade, + PlaceTrap, + Complete, + Craft, + Collect, + Win, + Interact, + TeamInteract, + Destroy, + Ability, + WaveComplete, + Custom, + ComplexCustom, + Client, + AthenaRank, + AthenaOutlive, + RevivePlayer, + Heal, + EarnVehicleTrickPoints, + VehicleAirTime, + TimeElapsed, + Death, + AthenaMarker, + PlacementUpdate, + StormPhase, + DistanceTraveled, + DownOrElim, + Accolade, + TakeDamage, + AthenaCollection, + UsedNPCService, + ReceivedNPCGift, + InitiatedNPCConversation, + AthenaCraft, + AthenaTurnInQuest, + NumGameplayEvents, + Acquire, + Consume, + OpenCardPack, + PurchaseCardPack, + Convert, + Upgrade, + UpgradeRarity, + QuestComplete, + AssignWorker, + CollectExpedition, + CollectSuccessfulExpedition, + LevelUpCollectionBook, + LevelUpAthenaSeason, + LevelUpBattlePass, + GainAthenaSeasonXp, + HasItem, + HasAccumulatedItem, + SlotInCollection, + AlterationRespec, + AlterationUpgrade, + HasCompletedQuest, + HasAssignedWorker, + HasUpgraded, + HasConverted, + HasUpgradedRarity, + HasLeveledUpCollectionBook, + SlotHeroInLoadout, + HasLeveledUpAthenaSeason, + HasLeveledUpBattlePass, + HasGainedAthenaSeasonXp, + MinigameDynamicEvent, + MinigameComplete, + MinigameDeath, + MinigameAssist, + Max_None, + EFortQuestObjectiveStatEvent_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortQuestRewardType.h b/Source/FortniteGame/Enum/EFortQuestRewardType.h new file mode 100644 index 00000000..3f360118 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortQuestRewardType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortQuestRewardType : uint8 +{ + BasicPlusSingleChoice, + EFortQuestRewardType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortQuestState.h b/Source/FortniteGame/Enum/EFortQuestState.h new file mode 100644 index 00000000..6f5b7b19 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortQuestState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortQuestState : uint8 +{ + Active, + Completed, + Claimed, + EFortQuestState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortQuestSubtype.h b/Source/FortniteGame/Enum/EFortQuestSubtype.h new file mode 100644 index 00000000..e58b776a --- /dev/null +++ b/Source/FortniteGame/Enum/EFortQuestSubtype.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortQuestSubtype : uint8 +{ + WeeklyChallenge, + PunchCard, + QuickChallenge, + Milestone, + UrgentQuest, + EFortQuestSubtype_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortQuestType.h b/Source/FortniteGame/Enum/EFortQuestType.h new file mode 100644 index 00000000..cf2e0fca --- /dev/null +++ b/Source/FortniteGame/Enum/EFortQuestType.h @@ -0,0 +1,24 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortQuestType : uint8 +{ + Optional, + DailyQuest, + TransientQuest, + SurvivorQuest, + Achievement, + Onboarding, + StreamBroadcaster, + StreamViewer, + StreamSubscriber, + Athena, + AthenaDailyQuest, + AthenaEvent, + AthenaChallengeBundleQuest, + AthenaTransientQuest, + All, + EFortQuestType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortQueuedActionUserStatus.h b/Source/FortniteGame/Enum/EFortQueuedActionUserStatus.h new file mode 100644 index 00000000..4ac18d99 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortQueuedActionUserStatus.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortQueuedActionUserStatus : uint8 +{ + Failed, + WaitingForCloudRequest, + WaitingForProfileSave, + EFortQueuedActionUserStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortQuickBars.h b/Source/FortniteGame/Enum/EFortQuickBars.h new file mode 100644 index 00000000..3b1e798b --- /dev/null +++ b/Source/FortniteGame/Enum/EFortQuickBars.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortQuickBars : uint8 +{ + Secondary, + Creative, + Max_None, + EFortQuickBars_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortQuickTimeEventResult.h b/Source/FortniteGame/Enum/EFortQuickTimeEventResult.h new file mode 100644 index 00000000..e732181c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortQuickTimeEventResult.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortQuickTimeEventResult : uint8 +{ + Miss, + Good, + Great, + Perfect, + EFortQuickTimeEventResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortRarity.h b/Source/FortniteGame/Enum/EFortRarity.h new file mode 100644 index 00000000..dd7e0f2c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortRarity.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortRarity : uint8 +{ + Uncommon, + Rare, + Epic, + Legendary, + Mythic, + Transcendent, + Unattainable, + NumRarityValues, + EFortRarity_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortReloadFXState.h b/Source/FortniteGame/Enum/EFortReloadFXState.h new file mode 100644 index 00000000..20e4f93d --- /dev/null +++ b/Source/FortniteGame/Enum/EFortReloadFXState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortReloadFXState : uint8 +{ + ReloadCartridge, + ReloadEnd, + Max_None, + EFortReloadFXState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortReloadMontageSection.h b/Source/FortniteGame/Enum/EFortReloadMontageSection.h new file mode 100644 index 00000000..90d31605 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortReloadMontageSection.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortReloadMontageSection : uint8 +{ + Loop, + Outro, + EFortReloadMontageSection_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortReplayEventType.h b/Source/FortniteGame/Enum/EFortReplayEventType.h new file mode 100644 index 00000000..d3530dba --- /dev/null +++ b/Source/FortniteGame/Enum/EFortReplayEventType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortReplayEventType : uint8 +{ + Eliminated, + DBNO, + UserPlaced, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortReplenishmentType.h b/Source/FortniteGame/Enum/EFortReplenishmentType.h new file mode 100644 index 00000000..edd91d5b --- /dev/null +++ b/Source/FortniteGame/Enum/EFortReplenishmentType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortReplenishmentType : uint8 +{ + ClampMin, + Add, + Ability, + EFortReplenishmentType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortReplicatedStat.h b/Source/FortniteGame/Enum/EFortReplicatedStat.h new file mode 100644 index 00000000..de014503 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortReplicatedStat.h @@ -0,0 +1,43 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortReplicatedStat : uint8 +{ + MonsterDamagePoints, + PlayerKills, + WoodGathered, + StoneGathered, + MetalGathered, + Deaths, + BluGloActivity, + BuildingsBuilt, + BuildingsBuilt_Wood, + BuildingsBuilt_Stone, + BuildingsBuilt_Metal, + BuildingsUpgraded_Wood2, + BuildingsUpgraded_Wood3, + BuildingsUpgraded_Stone2, + BuildingsUpgraded_Stone3, + BuildingsUpgraded_Metal2, + BuildingsUpgraded_Metal3, + BuildingsDestroyed, + Repair_Wood, + Repair_Stone, + Repair_Metal, + FlagsCaptured, + FlagsReturned, + ContainersLooted, + CraftingPoints, + TrapPlacementPoints, + TrapActivationPoints, + TotalScore, + OldTotalScore, + CombatScore, + BuildingScore, + UtilityScore, + BadgesScore, + None, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortReportDayPhase.h b/Source/FortniteGame/Enum/EFortReportDayPhase.h new file mode 100644 index 00000000..ffd9df1b --- /dev/null +++ b/Source/FortniteGame/Enum/EFortReportDayPhase.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortReportDayPhase : uint8 +{ + Dusk, + ZoneFinished, + PlayerLogout, + EFortReportDayPhase_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortRequestedGameplayAction.h b/Source/FortniteGame/Enum/EFortRequestedGameplayAction.h new file mode 100644 index 00000000..dc0f5adf --- /dev/null +++ b/Source/FortniteGame/Enum/EFortRequestedGameplayAction.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortRequestedGameplayAction : uint8 +{ + StartPlaying, + StopPlaying, + EnterZone, + LeaveZone, + ReturnToMainMenu, + QuitGame, + Invalid, + EFortRequestedGameplayAction_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortResourceLevel.h b/Source/FortniteGame/Enum/EFortResourceLevel.h new file mode 100644 index 00000000..50a21a0e --- /dev/null +++ b/Source/FortniteGame/Enum/EFortResourceLevel.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortResourceLevel : uint8 +{ + Second, + Third, + Fourth, + Fifth, + Sixth, + NumLevels, + Invalid, + EFortResourceLevel_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortResourceType.h b/Source/FortniteGame/Enum/EFortResourceType.h new file mode 100644 index 00000000..67c88895 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortResourceType.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortResourceType : uint8 +{ + Stone, + Metal, + Permanite, + GoldCurrency, + Ingredient, + None, + EFortResourceType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortRewardActivityType.h b/Source/FortniteGame/Enum/EFortRewardActivityType.h new file mode 100644 index 00000000..254a0c01 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortRewardActivityType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortRewardActivityType : uint8 +{ + MissionPrimary, + MissionSecondary, + AccountLevelUp, + Max_None, + EFortRewardActivityType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortRewardType.h b/Source/FortniteGame/Enum/EFortRewardType.h new file mode 100644 index 00000000..3c82baac --- /dev/null +++ b/Source/FortniteGame/Enum/EFortRewardType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortRewardType : uint8 +{ + Missed, + Max_None, + EFortRewardType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortRichColorConflictResolutionRules.h b/Source/FortniteGame/Enum/EFortRichColorConflictResolutionRules.h new file mode 100644 index 00000000..6208fa6d --- /dev/null +++ b/Source/FortniteGame/Enum/EFortRichColorConflictResolutionRules.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortRichColorConflictResolutionRules : uint8 +{ + BlackOrWhiteCannotConflict, + EFortRichColorConflictResolutionRules_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortRiftSlotStatus.h b/Source/FortniteGame/Enum/EFortRiftSlotStatus.h new file mode 100644 index 00000000..ee939234 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortRiftSlotStatus.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortRiftSlotStatus : uint8 +{ + Occupied, + Max_None, + EFortRiftSlotStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortRiftSpawnSlotSelectionMode.h b/Source/FortniteGame/Enum/EFortRiftSpawnSlotSelectionMode.h new file mode 100644 index 00000000..537837a3 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortRiftSpawnSlotSelectionMode.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortRiftSpawnSlotSelectionMode : uint8 +{ + BestScore, + EFortRiftSpawnSlotSelectionMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortRuntimeOptionTabState.h b/Source/FortniteGame/Enum/EFortRuntimeOptionTabState.h new file mode 100644 index 00000000..fd90ff84 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortRuntimeOptionTabState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortRuntimeOptionTabState : uint8 +{ + Disabled, + Hidden, + EFortRuntimeOptionTabState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortRuntimeOptionTabStateTarget.h b/Source/FortniteGame/Enum/EFortRuntimeOptionTabStateTarget.h new file mode 100644 index 00000000..f67dad21 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortRuntimeOptionTabStateTarget.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortRuntimeOptionTabStateTarget : uint8 +{ + Primary, + Secondary, + EFortRuntimeOptionTabStateTarget_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortSafeZoneState.h b/Source/FortniteGame/Enum/EFortSafeZoneState.h new file mode 100644 index 00000000..f43a79d9 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortSafeZoneState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortSafeZoneState : uint8 +{ + Starting, + Holding, + Shrinking, + EFortSafeZoneState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortScalabilityMode.h b/Source/FortniteGame/Enum/EFortScalabilityMode.h new file mode 100644 index 00000000..4385a49f --- /dev/null +++ b/Source/FortniteGame/Enum/EFortScalabilityMode.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortScalabilityMode : uint8 +{ + Frontend, + EFortScalabilityMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortScriptedActionEnvironment.h b/Source/FortniteGame/Enum/EFortScriptedActionEnvironment.h new file mode 100644 index 00000000..8f3c1f7c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortScriptedActionEnvironment.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortScriptedActionEnvironment : uint8 +{ + GameServer, + GameClient, + Max_None, + EFortScriptedActionEnvironment_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortScriptedActionSource.h b/Source/FortniteGame/Enum/EFortScriptedActionSource.h new file mode 100644 index 00000000..ef376a16 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortScriptedActionSource.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortScriptedActionSource : uint8 +{ + Token, + Manual, + Max_None, + EFortScriptedActionSource_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortSentenceAudioPreference.h b/Source/FortniteGame/Enum/EFortSentenceAudioPreference.h new file mode 100644 index 00000000..4511c2ff --- /dev/null +++ b/Source/FortniteGame/Enum/EFortSentenceAudioPreference.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortSentenceAudioPreference : uint8 +{ + FeedbackBank, + EFortSentenceAudioPreference_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortServerGameMode.h b/Source/FortniteGame/Enum/EFortServerGameMode.h new file mode 100644 index 00000000..d8f2e5c9 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortServerGameMode.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortServerGameMode : uint8 +{ + LobbyPvE, + LobbyPvP, + ZonePvP, + ZonePvE, + EFortServerGameMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortServerTickRate.h b/Source/FortniteGame/Enum/EFortServerTickRate.h new file mode 100644 index 00000000..b2df58b2 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortServerTickRate.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortServerTickRate : uint8 +{ + Twenty, + Thirty, + EFortServerTickRate_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortSessionHelperJoinResult.h b/Source/FortniteGame/Enum/EFortSessionHelperJoinResult.h new file mode 100644 index 00000000..721af6a1 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortSessionHelperJoinResult.h @@ -0,0 +1,44 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortSessionHelperJoinResult : uint8 +{ + ReservationSuccess, + ReservationFailure_PartyLimitReached, + ReservationFailure_IncorrectPlayerCount, + ReservationFailure_RequestTimedOut, + ReservationFailure_ReservationNotFound, + ReservationFailure_ReservationDenied, + ReservationFailure_ReservationDenied_Banned, + ReservationFailure_ReservationRequestCanceled, + ReservationFailure_ReservationInvalid, + ReservationFailure_BadSessionId, + ReservationFailure_ReservationDenied_ContainsExistingPlayers, + ReservationFailure_GeneralError, + ReservationFailure_NoSubsystem, + ReservationFailure_NoIdentity, + ReservationFailure_InvalidSession, + ReservationFailure_InvalidUser, + ReservationFailure_EncryptionKey, + ReservationFailure_RefreshAuth, + ReservationFailure_AlreadyJoiningDuringReserve, + ReservationFailure_AlreadyJoiningDuringSkip, + JoinSessionSuccess, + JoinSessionFailure_SessionIsFull, + JoinSessionFailure_SessionDoesNotExist, + JoinSessionFailure_CouldNotRetrieveAddress, + JoinSessionFailure_AlreadyInSession, + JoinSessionFailure_UnknownError, + JoinSessionFailure_InvalidSession, + JoinSessionFailure_InvalidSearchResultIndex, + JoinSessionFailure_AlreadyJoiningDuringJoin, + SearchPassFailure_NoSessionHelper, + SearchPassFailure_InvalidUser, + SearchPassFailure_NoIdentity, + SearchPassFailure_InvalidSearchResult, + SearchPassFailure_InvalidSearchResultIndex, + JoinSessionCanceled, + EFortSessionHelperJoinResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortSessionHelperJoinState.h b/Source/FortniteGame/Enum/EFortSessionHelperJoinState.h new file mode 100644 index 00000000..d1f1fe45 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortSessionHelperJoinState.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortSessionHelperJoinState : uint8 +{ + RequestingReservation, + FailedReservation, + WaitingOnGame, + AttemptingJoin, + JoiningSession, + FailedJoin, + CanceledJoin, + EFortSessionHelperJoinState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortSharedAnimationState.h b/Source/FortniteGame/Enum/EFortSharedAnimationState.h new file mode 100644 index 00000000..11cea6d2 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortSharedAnimationState.h @@ -0,0 +1,19 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortSharedAnimationState : uint8 +{ + Anim_Run, + Anim_Turn, + Anim_Attack, + Anim_Death, + Anim_Knockback, + Anim_FullBodyHit, + Anim_Pushed, + Anim_Dance, + Anim_Idle, + Anim_RangedAttack, + Anim_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortSoundIndicatorTypes.h b/Source/FortniteGame/Enum/EFortSoundIndicatorTypes.h new file mode 100644 index 00000000..0ec0dfd8 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortSoundIndicatorTypes.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortSoundIndicatorTypes : uint8 +{ + FootStep, + Gunshot, + Chest, + Glider, + Vehicle, + COUNT, + EFortSoundIndicatorTypes_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortSourDropperColorType.h b/Source/FortniteGame/Enum/EFortSourDropperColorType.h new file mode 100644 index 00000000..7af27b22 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortSourDropperColorType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortSourDropperColorType : uint8 +{ + Bright, + MidBright, + MidDark, + Dark, + EFortSourDropperColorType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortSpawnActorTime.h b/Source/FortniteGame/Enum/EFortSpawnActorTime.h new file mode 100644 index 00000000..1d85a1d4 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortSpawnActorTime.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortSpawnActorTime : uint8 +{ + StartOfStormHoldTime, + EFortSpawnActorTime_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortSpectatorBlendType.h b/Source/FortniteGame/Enum/EFortSpectatorBlendType.h new file mode 100644 index 00000000..eb5ed805 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortSpectatorBlendType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortSpectatorBlendType : uint8 +{ + Orbit, + Default, + EFortSpectatorBlendType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortStartupPhase.h b/Source/FortniteGame/Enum/EFortStartupPhase.h new file mode 100644 index 00000000..c9e09f5b --- /dev/null +++ b/Source/FortniteGame/Enum/EFortStartupPhase.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortStartupPhase : uint8 +{ + EarlyStartupLoading, + EarlyStartupFinished, + GameStartupLoading, + GameStartupFinished, + Invalid, + Count, + EFortStartupPhase_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortStatDisplayType.h b/Source/FortniteGame/Enum/EFortStatDisplayType.h new file mode 100644 index 00000000..6bc6b6cc --- /dev/null +++ b/Source/FortniteGame/Enum/EFortStatDisplayType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortStatDisplayType : uint8 +{ + Buff, + Debuff, + Neutral, + DoNotDisplay, + EFortStatDisplayType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortStatType.h b/Source/FortniteGame/Enum/EFortStatType.h new file mode 100644 index 00000000..4dd82218 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortStatType.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortStatType : uint8 +{ + Offense, + Resistance, + Technology, + Fortitude_Team, + Offense_Team, + Resistance_Team, + Technology_Team, + Invalid, + EFortStatType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortStructuralGridQueryResults.h b/Source/FortniteGame/Enum/EFortStructuralGridQueryResults.h new file mode 100644 index 00000000..1afb61df --- /dev/null +++ b/Source/FortniteGame/Enum/EFortStructuralGridQueryResults.h @@ -0,0 +1,19 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortStructuralGridQueryResults : uint8 +{ + ExistingActor, + Obstructed, + NoStructuralSupport, + InvalidActor, + ReachedLimit, + NoEditPermission, + PatternNotPermittedByLayoutRequirement, + ResourceTypeNotPermittedByLayoutRequirement, + BuildingAtRequirementsDisabled, + BuildingOtherThanRequirementsDisabled, + EFortStructuralGridQueryResults_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortSupportBonusType.h b/Source/FortniteGame/Enum/EFortSupportBonusType.h new file mode 100644 index 00000000..7ab89215 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortSupportBonusType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortSupportBonusType : uint8 +{ + Tactical, + Max_None, + EFortSupportBonusType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortSwimmingAudioType.h b/Source/FortniteGame/Enum/EFortSwimmingAudioType.h new file mode 100644 index 00000000..449637bd --- /dev/null +++ b/Source/FortniteGame/Enum/EFortSwimmingAudioType.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortSwimmingAudioType : uint8 +{ + Sprint, + SprintStart, + PickaxeSwing, + NormalDBNO, + SprintBoostStart, + SwimStart, + SwimEnd, + Max_None, + EFortSwimmingAudioType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortTargetSelectionFilter.h b/Source/FortniteGame/Enum/EFortTargetSelectionFilter.h new file mode 100644 index 00000000..d952edf2 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortTargetSelectionFilter.h @@ -0,0 +1,19 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortTargetSelectionFilter : uint8 +{ + Everything, + Pawns, + Buildings, + Walls, + Traps, + Players, + AIPawns, + Instigator, + WeakSpots, + World, + Max, +}; diff --git a/Source/FortniteGame/Enum/EFortTargetSelectionShape.h b/Source/FortniteGame/Enum/EFortTargetSelectionShape.h new file mode 100644 index 00000000..7c13fc05 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortTargetSelectionShape.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortTargetSelectionShape : uint8 +{ + Cone, + Box, + Capsule, + Line, + Cylinder, + Custom, + CustomOnSource, + EFortTargetSelectionShape_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortTargetSelectionTestType.h b/Source/FortniteGame/Enum/EFortTargetSelectionTestType.h new file mode 100644 index 00000000..4fb505c7 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortTargetSelectionTestType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortTargetSelectionTestType : uint8 +{ + Swept, + Ballistic, + EFortTargetSelectionTestType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortTargetingFXState.h b/Source/FortniteGame/Enum/EFortTargetingFXState.h new file mode 100644 index 00000000..10b39242 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortTargetingFXState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortTargetingFXState : uint8 +{ + TargetingEnd, + Max_None, + EFortTargetingFXState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortTeam.h b/Source/FortniteGame/Enum/EFortTeam.h new file mode 100644 index 00000000..ed33cf0c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortTeam.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortTeam : uint8 +{ + HumanCampaign, + Monster, + HumanPvP_Team1, + HumanPvP_Team2, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortTeamAffiliation.h b/Source/FortniteGame/Enum/EFortTeamAffiliation.h new file mode 100644 index 00000000..1493fa20 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortTeamAffiliation.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortTeamAffiliation : uint8 +{ + Neutral, + Hostile, + EFortTeamAffiliation_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortTemplateAccess.h b/Source/FortniteGame/Enum/EFortTemplateAccess.h new file mode 100644 index 00000000..6a4dbfb9 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortTemplateAccess.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortTemplateAccess : uint8 +{ + Trusted, + Private, + EFortTemplateAccess_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortTestGoalActorDot.h b/Source/FortniteGame/Enum/EFortTestGoalActorDot.h new file mode 100644 index 00000000..e0c6d861 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortTestGoalActorDot.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortTestGoalActorDot : uint8 +{ + Dot2D, + EFortTestGoalActorDot_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortTextureDataSlot.h b/Source/FortniteGame/Enum/EFortTextureDataSlot.h new file mode 100644 index 00000000..df7419b5 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortTextureDataSlot.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortTextureDataSlot : uint8 +{ + Secondary, + Tertiary, + Fourth, + NumSlots, + EFortTextureDataSlot_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortTextureDataType.h b/Source/FortniteGame/Enum/EFortTextureDataType.h new file mode 100644 index 00000000..a75040c2 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortTextureDataType.h @@ -0,0 +1,19 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortTextureDataType : uint8 +{ + OuterWall, + InnerWall, + Corner, + Floor, + Ceiling, + Trim, + Roof, + Pillar, + Shingle, + None, + EFortTextureDataType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortTheaterMapTileType.h b/Source/FortniteGame/Enum/EFortTheaterMapTileType.h new file mode 100644 index 00000000..9e31a289 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortTheaterMapTileType.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortTheaterMapTileType : uint8 +{ + CriticalMission, + AlwaysActive, + Outpost, + NonMission, + PvPFOB, + EFortTheaterMapTileType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortTheaterType.h b/Source/FortniteGame/Enum/EFortTheaterType.h new file mode 100644 index 00000000..a5d679c0 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortTheaterType.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortTheaterType : uint8 +{ + Elder, + PvP, + PvP2, + Tutorial, + TutorialGate, + Max_None, + EFortTheaterType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortThreatDeactivationType.h b/Source/FortniteGame/Enum/EFortThreatDeactivationType.h new file mode 100644 index 00000000..4c9ed8ce --- /dev/null +++ b/Source/FortniteGame/Enum/EFortThreatDeactivationType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortThreatDeactivationType : uint8 +{ + Dormant, + EFortThreatDeactivationType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortTileEdgeType.h b/Source/FortniteGame/Enum/EFortTileEdgeType.h new file mode 100644 index 00000000..c75fa63b --- /dev/null +++ b/Source/FortniteGame/Enum/EFortTileEdgeType.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortTileEdgeType : uint8 +{ + Outer_2, + Transition_3, + Inner_4, + Border_5, + BorderTransitionSingle_6, + BorderTransitionDouble_7, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortTipDisplayPlatformGroup.h b/Source/FortniteGame/Enum/EFortTipDisplayPlatformGroup.h new file mode 100644 index 00000000..8418db7e --- /dev/null +++ b/Source/FortniteGame/Enum/EFortTipDisplayPlatformGroup.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortTipDisplayPlatformGroup : uint8 +{ + Desktop, + Console, + Switch, + Mobile, + EFortTipDisplayPlatformGroup_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortTournamentAlertType.h b/Source/FortniteGame/Enum/EFortTournamentAlertType.h new file mode 100644 index 00000000..3b51a943 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortTournamentAlertType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortTournamentAlertType : uint8 +{ + Info, + EFortTournamentAlertType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortUICameraFrameTargetBoundingBehavior.h b/Source/FortniteGame/Enum/EFortUICameraFrameTargetBoundingBehavior.h new file mode 100644 index 00000000..e3f56f91 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortUICameraFrameTargetBoundingBehavior.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortUICameraFrameTargetBoundingBehavior : uint8 +{ + AllBounds, + TopBoundOnly, + EFortUICameraFrameTargetBoundingBehavior_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortUIFriendNotificationType.h b/Source/FortniteGame/Enum/EFortUIFriendNotificationType.h new file mode 100644 index 00000000..79cb1527 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortUIFriendNotificationType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortUIFriendNotificationType : uint8 +{ + FriendRequest, + PartyInvite, + AutoImportFriendSuggestion, + PartyMemberCreated, + EFortUIFriendNotificationType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortUIScoreType.h b/Source/FortniteGame/Enum/EFortUIScoreType.h new file mode 100644 index 00000000..14763f11 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortUIScoreType.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortUIScoreType : uint8 +{ + Building, + Utility, + Badges, + Bonus, + Total, + Max_None, + EFortUIScoreType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortUserCloudRequestResult.h b/Source/FortniteGame/Enum/EFortUserCloudRequestResult.h new file mode 100644 index 00000000..a2bd9ec1 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortUserCloudRequestResult.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortUserCloudRequestResult : uint8 +{ + Failure_CloudStorageDisabled, + Failure_CloudStorageError, + Failure_FileNotFoundInUserFileList, + Failure_SavingNotAllowedForSpecifiedUser, + EFortUserCloudRequestResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortUserCloudRequestType.h b/Source/FortniteGame/Enum/EFortUserCloudRequestType.h new file mode 100644 index 00000000..23e2b374 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortUserCloudRequestType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortUserCloudRequestType : uint8 +{ + SaveCloudFile, + EFortUserCloudRequestType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortValetVehicleType.h b/Source/FortniteGame/Enum/EFortValetVehicleType.h new file mode 100644 index 00000000..cde07e2f --- /dev/null +++ b/Source/FortniteGame/Enum/EFortValetVehicleType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortValetVehicleType : uint8 +{ + Sport, + BasicTruck, + EFortValetVehicleType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortVehicleDecoType.h b/Source/FortniteGame/Enum/EFortVehicleDecoType.h new file mode 100644 index 00000000..de57d82f --- /dev/null +++ b/Source/FortniteGame/Enum/EFortVehicleDecoType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortVehicleDecoType : uint8 +{ + Flag, + HoodOrnament, + Wings, + EFortVehicleDecoType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortVisibilityBehavior.h b/Source/FortniteGame/Enum/EFortVisibilityBehavior.h new file mode 100644 index 00000000..0934b2e3 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortVisibilityBehavior.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortVisibilityBehavior : uint8 +{ + OnceSeenAlwaysSeen, + AlwaysSeen, + Invalid, + EFortVisibilityBehavior_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortVolumeType.h b/Source/FortniteGame/Enum/EFortVolumeType.h new file mode 100644 index 00000000..9b2af39a --- /dev/null +++ b/Source/FortniteGame/Enum/EFortVolumeType.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortVolumeType : uint8 +{ + Island, + Published, + Featured, + Prefab, + Hub, + EFortVolumeType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortVoteArbitratorType.h b/Source/FortniteGame/Enum/EFortVoteArbitratorType.h new file mode 100644 index 00000000..e6a1e4ab --- /dev/null +++ b/Source/FortniteGame/Enum/EFortVoteArbitratorType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortVoteArbitratorType : uint8 +{ + Majority, + Unanimous, + EFortVoteArbitratorType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortVoteStatus.h b/Source/FortniteGame/Enum/EFortVoteStatus.h new file mode 100644 index 00000000..d44587e8 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortVoteStatus.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortVoteStatus : uint8 +{ + Update, + End, + BeginLockout, + EndLockout, + EFortVoteStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortVoteType.h b/Source/FortniteGame/Enum/EFortVoteType.h new file mode 100644 index 00000000..73a4565d --- /dev/null +++ b/Source/FortniteGame/Enum/EFortVoteType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortVoteType : uint8 +{ + DifficultyIncrease, + MissionActivation, + ContinueOrExtract, + EFortVoteType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWeakPointState.h b/Source/FortniteGame/Enum/EFortWeakPointState.h new file mode 100644 index 00000000..debeadcd --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWeakPointState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWeakPointState : uint8 +{ + Inactive, + Active, + Destroyed, + EFortWeakPointState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWeaponAbilityRemovalPolicy.h b/Source/FortniteGame/Enum/EFortWeaponAbilityRemovalPolicy.h new file mode 100644 index 00000000..5db0dbbb --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWeaponAbilityRemovalPolicy.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWeaponAbilityRemovalPolicy : uint8 +{ + Remove, + Persist, + EFortWeaponAbilityRemovalPolicy_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWeaponAbilityRemovalReason.h b/Source/FortniteGame/Enum/EFortWeaponAbilityRemovalReason.h new file mode 100644 index 00000000..1aabaf63 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWeaponAbilityRemovalReason.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWeaponAbilityRemovalReason : uint8 +{ + EndPlay, + Unequipped, + INVALID_MAX, + EFortWeaponAbilityRemovalReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWeaponChargeStateForFireFX.h b/Source/FortniteGame/Enum/EFortWeaponChargeStateForFireFX.h new file mode 100644 index 00000000..c1cdca3b --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWeaponChargeStateForFireFX.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWeaponChargeStateForFireFX : uint8 +{ + Full, + Over, + Max_None, + EFortWeaponChargeStateForFireFX_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWeaponCoreAnimation.h b/Source/FortniteGame/Enum/EFortWeaponCoreAnimation.h new file mode 100644 index 00000000..6ba0aa40 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWeaponCoreAnimation.h @@ -0,0 +1,42 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWeaponCoreAnimation : uint8 +{ + Pistol, + Shotgun, + PaperBlueprint, + Rifle, + MeleeOneHand, + MachinePistol, + RocketLauncher, + GrenadeLauncher, + GoingCommando, + AssaultRifle, + TacticalShotgun, + SniperRifle, + TrapPlacement, + ShoulderLauncher, + AbilityDecoTool, + Crossbow, + C4, + RemoteControl, + DualWield, + AR_BullPup, + AR_ForwardGrip, + MedPackPaddles, + SMG_P90, + AR_DrumGun, + Consumable_Small, + Consumable_Large, + Balloon, + MountedTurret, + CreativeTool, + ExplosiveBow, + AshtonIndigo, + AshtonChicago, + MeleeDualWield, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWeaponListRemovalBehavior.h b/Source/FortniteGame/Enum/EFortWeaponListRemovalBehavior.h new file mode 100644 index 00000000..4e086df6 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWeaponListRemovalBehavior.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWeaponListRemovalBehavior : uint8 +{ + DeferredLifespan, + DoNotDestroy, + EFortWeaponListRemovalBehavior_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWeaponOverheatState.h b/Source/FortniteGame/Enum/EFortWeaponOverheatState.h new file mode 100644 index 00000000..9151b60c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWeaponOverheatState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWeaponOverheatState : uint8 +{ + Heating, + Cooling, + Overheated, + EFortWeaponOverheatState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWeaponReduceMeshWorkSetting.h b/Source/FortniteGame/Enum/EFortWeaponReduceMeshWorkSetting.h new file mode 100644 index 00000000..08edeab5 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWeaponReduceMeshWorkSetting.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWeaponReduceMeshWorkSetting : uint8 +{ + DontReduceWork, + HandledInAnimInstance, + EFortWeaponReduceMeshWorkSetting_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWeaponReloadType.h b/Source/FortniteGame/Enum/EFortWeaponReloadType.h new file mode 100644 index 00000000..c9469b82 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWeaponReloadType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWeaponReloadType : uint8 +{ + ReloadIndividualBullets, + ReloadBasedOnAmmoCostPerFire, + ReloadBasedOnCartridgePerFire, + EFortWeaponReloadType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWeaponSoundChannel.h b/Source/FortniteGame/Enum/EFortWeaponSoundChannel.h new file mode 100644 index 00000000..e445437c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWeaponSoundChannel.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWeaponSoundChannel : uint8 +{ + NormalB, + LowAmmo, + Degraded, + Max_None, + EFortWeaponSoundChannel_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWeaponSoundState.h b/Source/FortniteGame/Enum/EFortWeaponSoundState.h new file mode 100644 index 00000000..c8bf4847 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWeaponSoundState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWeaponSoundState : uint8 +{ + LowAmmo, + Degraded, + Max_None, + EFortWeaponSoundState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWeaponTriggerType.h b/Source/FortniteGame/Enum/EFortWeaponTriggerType.h new file mode 100644 index 00000000..b9425484 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWeaponTriggerType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWeaponTriggerType : uint8 +{ + Automatic, + OnRelease, + OnPressAndRelease, + EFortWeaponTriggerType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWeaponType.h b/Source/FortniteGame/Enum/EFortWeaponType.h new file mode 100644 index 00000000..ecb94835 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWeaponType.h @@ -0,0 +1,23 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWeaponType : uint8 +{ + RangedAny, + Pistol, + Shotgun, + Rifle, + SMG, + Sniper, + GrenadeLauncher, + RocketLauncher, + Bow, + Minigun, + LMG, + BiplaneGun, + MeleeAny, + Harvesting, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWeaponUpgradeCosts.h b/Source/FortniteGame/Enum/EFortWeaponUpgradeCosts.h new file mode 100644 index 00000000..17a13321 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWeaponUpgradeCosts.h @@ -0,0 +1,36 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWeaponUpgradeCosts : uint8 +{ + WoodUncommon, + WoodRare, + WoodVeryRare, + WoodSuperRare, + MetalUncommon, + MetalRare, + MetalVeryRare, + MetalSuperRare, + BrickUncommon, + BrickRare, + BrickVeryRare, + BrickSuperRare, + HorizontalWoodCommon, + HorizontalWoodUncommon, + HorizontalWoodRare, + HorizontalWoodVeryRare, + HorizontalWoodSuperRare, + HorizontalMetalCommon, + HorizontalMetalUncommon, + HorizontalMetalRare, + HorizontalMetalVeryRare, + HorizontalMetalSuperRare, + HorizontalBrickCommon, + HorizontalBrickUncommon, + HorizontalBrickRare, + HorizontalBrickVeryRare, + HorizontalBrickSuperRare, + EFortWeaponUpgradeCosts_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWeaponUpgradeDirection.h b/Source/FortniteGame/Enum/EFortWeaponUpgradeDirection.h new file mode 100644 index 00000000..f109a069 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWeaponUpgradeDirection.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWeaponUpgradeDirection : uint8 +{ + Vertical, + Horizontal, + EFortWeaponUpgradeDirection_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWeaponUpgradeInteractionResult.h b/Source/FortniteGame/Enum/EFortWeaponUpgradeInteractionResult.h new file mode 100644 index 00000000..87d1610c --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWeaponUpgradeInteractionResult.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWeaponUpgradeInteractionResult : uint8 +{ + NotEnoughResources, + CannotUpgrade, + CannotInteract, + EFortWeaponUpgradeInteractionResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWorldManagerState.h b/Source/FortniteGame/Enum/EFortWorldManagerState.h new file mode 100644 index 00000000..66a79c52 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWorldManagerState.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWorldManagerState : uint8 +{ + WMS_QueryingWorld, + WMS_WorldQueryComplete, + WMS_CreatingNewWorld, + WMS_LoadingExistingWorld, + WMS_Running, + WMS_Failed, + WMS_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWorldMarkerType.h b/Source/FortniteGame/Enum/EFortWorldMarkerType.h new file mode 100644 index 00000000..741b7147 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWorldMarkerType.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWorldMarkerType : uint8 +{ + Location, + Enemy, + Item, + Elimination, + SpecialLocal, + SpecialServer, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWorldRecordAction.h b/Source/FortniteGame/Enum/EFortWorldRecordAction.h new file mode 100644 index 00000000..405837e3 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWorldRecordAction.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWorldRecordAction : uint8 +{ + SaveWorldOnly, + SaveZoneAndWorld, + LoadZoneAndWorld, + SaveDeployableBasesAndWorld, + Max_None, + EFortWorldRecordAction_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortWorldRecordState.h b/Source/FortniteGame/Enum/EFortWorldRecordState.h new file mode 100644 index 00000000..b33a1540 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortWorldRecordState.h @@ -0,0 +1,20 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortWorldRecordState : uint8 +{ + WaitingForResponse, + RetrievingTheaterInformation, + RetrievingZoneInformation, + LoadingWorldRecord, + LoadingZoneRecord, + SavingZoneRecord, + SavingPlayerProfiles, + SavingPlayerDeployableBases, + Succeeded, + Failed, + Max_None, + EFortWorldRecordState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortZoneType.h b/Source/FortniteGame/Enum/EFortZoneType.h new file mode 100644 index 00000000..013d8a73 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortZoneType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortZoneType : uint8 +{ + PVP, + Keep, + SingleZone, + Max_None, + EFortZoneType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFortressAIType.h b/Source/FortniteGame/Enum/EFortressAIType.h new file mode 100644 index 00000000..fedb9857 --- /dev/null +++ b/Source/FortniteGame/Enum/EFortressAIType.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFortressAIType : uint8 +{ + FAT_Cleaner, + FAT_DayWanderer, + FAT_NightWanderer, + FAT_DebugOnly, + FAT_Encounter, + FAT_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFreeFallingMode.h b/Source/FortniteGame/Enum/EFreeFallingMode.h new file mode 100644 index 00000000..ef54f65d --- /dev/null +++ b/Source/FortniteGame/Enum/EFreeFallingMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFreeFallingMode : uint8 +{ + Random, + TowardNearestAlly, + EFreeFallingMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFreelookMode.h b/Source/FortniteGame/Enum/EFreelookMode.h new file mode 100644 index 00000000..3db7db43 --- /dev/null +++ b/Source/FortniteGame/Enum/EFreelookMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFreelookMode : uint8 +{ + Mouse, + Analog, + EFreelookMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFriendlyFireType.h b/Source/FortniteGame/Enum/EFriendlyFireType.h new file mode 100644 index 00000000..be590bf4 --- /dev/null +++ b/Source/FortniteGame/Enum/EFriendlyFireType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFriendlyFireType : uint8 +{ + On, + EFriendlyFireType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EFrontEndCamera.h b/Source/FortniteGame/Enum/EFrontEndCamera.h new file mode 100644 index 00000000..3e219476 --- /dev/null +++ b/Source/FortniteGame/Enum/EFrontEndCamera.h @@ -0,0 +1,54 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EFrontEndCamera : uint8 +{ + Command, + Command_HeroLoadout, + LegacyHeroLoadout, + Cosmetics, + Expeditions, + FrontendDefault, + Heroes, + HeroSelect, + HeroLoadout, + Home, + HomeBase, + Login, + Manage1, + Manage2, + Manage3, + Manage4, + MissionControl, + Party, + Play, + Research, + SkillTrees, + SmallCosmetics, + SpatialUI, + SpecialEvent, + SpecialEvent2, + SpecialEvent3, + Store, + StoreItemInspect, + StwFrontendDefault, + SurvivorSquadBuilding1, + SurvivorSquadBuilding2, + SurvivorSquadBuilding3, + SurvivorSquadBuilding4, + TutorialPhaseOne, + TutorialPhaseTwo, + TutorialPhaseThree, + Upgrades, + Vault, + WorldMap, + LobbyCentered, + CosmeticDisplay, + BattlePass, + Rewards, + SpecialEventRewards, + Armory, + EFrontEndCamera_MAX, +}; diff --git a/Source/FortniteGame/Enum/EGameReadiness.h b/Source/FortniteGame/Enum/EGameReadiness.h new file mode 100644 index 00000000..b1cee7bc --- /dev/null +++ b/Source/FortniteGame/Enum/EGameReadiness.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EGameReadiness : uint8 +{ + Ready, + SittingOut, + EGameReadiness_MAX, +}; diff --git a/Source/FortniteGame/Enum/EGliderType.h b/Source/FortniteGame/Enum/EGliderType.h new file mode 100644 index 00000000..ea3d2dae --- /dev/null +++ b/Source/FortniteGame/Enum/EGliderType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EGliderType : uint8 +{ + Umbrella, + Surfing, + Cape, + NoGlider, + EGliderType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EGlobalWeatherState.h b/Source/FortniteGame/Enum/EGlobalWeatherState.h new file mode 100644 index 00000000..92496437 --- /dev/null +++ b/Source/FortniteGame/Enum/EGlobalWeatherState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EGlobalWeatherState : uint8 +{ + Active, + BlendingIn, + BlendingOut, + EGlobalWeatherState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EGyroAcceleration.h b/Source/FortniteGame/Enum/EGyroAcceleration.h new file mode 100644 index 00000000..c0bb917c --- /dev/null +++ b/Source/FortniteGame/Enum/EGyroAcceleration.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EGyroAcceleration : uint8 +{ + Low, + Medium, + High, + Custom, + Legacy, + EGyroAcceleration_MAX, +}; diff --git a/Source/FortniteGame/Enum/EGyroActiveMode.h b/Source/FortniteGame/Enum/EGyroActiveMode.h new file mode 100644 index 00000000..23671679 --- /dev/null +++ b/Source/FortniteGame/Enum/EGyroActiveMode.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EGyroActiveMode : uint8 +{ + AimDownSightsOrFiring, + ADSOrFiring, + ADSOrFiringOrHarvestEquipped, + All, + EGyroActiveMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EGyroButtonResponse.h b/Source/FortniteGame/Enum/EGyroButtonResponse.h new file mode 100644 index 00000000..64b9b2bf --- /dev/null +++ b/Source/FortniteGame/Enum/EGyroButtonResponse.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EGyroButtonResponse : uint8 +{ + Disable, + Trackball, + Invert, + EGyroButtonResponse_MAX, +}; diff --git a/Source/FortniteGame/Enum/EHUDMessageMessageTargets.h b/Source/FortniteGame/Enum/EHUDMessageMessageTargets.h new file mode 100644 index 00000000..36d36025 --- /dev/null +++ b/Source/FortniteGame/Enum/EHUDMessageMessageTargets.h @@ -0,0 +1,28 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EHUDMessageMessageTargets : uint8 +{ + TeamOne, + TeamTwo, + TeamThree, + TeamFour, + TeamFive, + TeamSix, + TeamSeven, + TeamEight, + TeamNine, + TeamTen, + TeamEleven, + TeamTwelve, + TeamThirteen, + TeamFourteen, + TeamFifthteen, + TeamSixteen, + TriggeringPlayer, + Friendlies, + Hostiles, + EHUDMessageMessageTargets_MAX, +}; diff --git a/Source/FortniteGame/Enum/EHUDMessagePlacement.h b/Source/FortniteGame/Enum/EHUDMessagePlacement.h new file mode 100644 index 00000000..15f9c5c4 --- /dev/null +++ b/Source/FortniteGame/Enum/EHUDMessagePlacement.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EHUDMessagePlacement : uint8 +{ + BottomCenter, + TopCenter, + CenterRight, + EHUDMessagePlacement_MAX, +}; diff --git a/Source/FortniteGame/Enum/EHarvestResult.h b/Source/FortniteGame/Enum/EHarvestResult.h new file mode 100644 index 00000000..6bf94f3f --- /dev/null +++ b/Source/FortniteGame/Enum/EHarvestResult.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EHarvestResult : uint8 +{ + InProgress, + Success, + Fail, + EHarvestResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EHeistExitCraftState.h b/Source/FortniteGame/Enum/EHeistExitCraftState.h new file mode 100644 index 00000000..33be57cb --- /dev/null +++ b/Source/FortniteGame/Enum/EHeistExitCraftState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EHeistExitCraftState : uint8 +{ + Incoming, + Spawned, + Exited, + EHeistExitCraftState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EHeldObjectState.h b/Source/FortniteGame/Enum/EHeldObjectState.h new file mode 100644 index 00000000..af129b48 --- /dev/null +++ b/Source/FortniteGame/Enum/EHeldObjectState.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EHeldObjectState : uint8 +{ + Held, + Thrown, + Placed, + Dropped, + HeldInVehicle, + EHeldObjectState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EHighlightFeatures.h b/Source/FortniteGame/Enum/EHighlightFeatures.h new file mode 100644 index 00000000..918f4007 --- /dev/null +++ b/Source/FortniteGame/Enum/EHighlightFeatures.h @@ -0,0 +1,32 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EHighlightFeatures : uint8 +{ + FollowingPlayerKill, + FollowingPlayerDeath, + InterestingDeathCause, + BusyBuilder, + FastMover, + LongDistanceKill, + Multikill, + StormCloudAction, + WinningMoment, + PlacementScore, + FollowingPlayerKillDBNO, + FollowingPlayerDBNOFinished, + MaxLongKillDistance, + VehicleMultikill, + VehiclePlayerLaunchDistance, + VehicleKills, + MaxMidFallKillTime, + MaxMidFallNoScopeKillTime, + MaxMidFallKillSpeed, + MaxMidFallNoScopeSpeed, + FallingElimination, + VehicleUsage, + COUNT, + EHighlightFeatures_MAX, +}; diff --git a/Source/FortniteGame/Enum/EHighlightReelIds.h b/Source/FortniteGame/Enum/EHighlightReelIds.h new file mode 100644 index 00000000..7b8f19a1 --- /dev/null +++ b/Source/FortniteGame/Enum/EHighlightReelIds.h @@ -0,0 +1,21 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EHighlightReelIds : uint8 +{ + MainHighlightReel, + ShortHighlightReel, + MicroHighlights, + EntireGameReel, + ShortExtendedHighlightReel, + MediumHighlightReel, + MediumExtendedHighlightReel, + ShorterHighlightReel, + PlayerSpotlightReel, + PlayerSpotlightNoDeathsReel, + VATReel, + COUNT, + EHighlightReelIds_MAX, +}; diff --git a/Source/FortniteGame/Enum/EHighlightReelTypes.h b/Source/FortniteGame/Enum/EHighlightReelTypes.h new file mode 100644 index 00000000..4a0e066c --- /dev/null +++ b/Source/FortniteGame/Enum/EHighlightReelTypes.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EHighlightReelTypes : uint8 +{ + GameSummary, + ExtendedGameSummary, + Builder, + FastMover, + LongDistance, + Multikill, + StormCloud, + EHighlightReelTypes_MAX, +}; diff --git a/Source/FortniteGame/Enum/EHighlightSignificances.h b/Source/FortniteGame/Enum/EHighlightSignificances.h new file mode 100644 index 00000000..784ba7c5 --- /dev/null +++ b/Source/FortniteGame/Enum/EHighlightSignificances.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EHighlightSignificances : uint8 +{ + SomewhatSignificant, + Significant, + VerySignificant, + Critical, + EHighlightSignificances_MAX, +}; diff --git a/Source/FortniteGame/Enum/EHitTraceRule.h b/Source/FortniteGame/Enum/EHitTraceRule.h new file mode 100644 index 00000000..a9cad11e --- /dev/null +++ b/Source/FortniteGame/Enum/EHitTraceRule.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EHitTraceRule : uint8 +{ + Terrain, + None, + EHitTraceRule_MAX, +}; diff --git a/Source/FortniteGame/Enum/EHitTraceType.h b/Source/FortniteGame/Enum/EHitTraceType.h new file mode 100644 index 00000000..634b551d --- /dev/null +++ b/Source/FortniteGame/Enum/EHitTraceType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EHitTraceType : uint8 +{ + Multi, + EHitTraceType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EHomebaseNodeType.h b/Source/FortniteGame/Enum/EHomebaseNodeType.h new file mode 100644 index 00000000..cb5bf258 --- /dev/null +++ b/Source/FortniteGame/Enum/EHomebaseNodeType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EHomebaseNodeType : uint8 +{ + Utility, + Hidden, + EHomebaseNodeType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EHordeTierStartStatus.h b/Source/FortniteGame/Enum/EHordeTierStartStatus.h new file mode 100644 index 00000000..76fee1d7 --- /dev/null +++ b/Source/FortniteGame/Enum/EHordeTierStartStatus.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EHordeTierStartStatus : uint8 +{ + WaitingForPlayer, + WaitingForDBM, + GenericNotReadyToStart, + EHordeTierStartStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EHordeWaveStingerType.h b/Source/FortniteGame/Enum/EHordeWaveStingerType.h new file mode 100644 index 00000000..ac2ac5ef --- /dev/null +++ b/Source/FortniteGame/Enum/EHordeWaveStingerType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EHordeWaveStingerType : uint8 +{ + WaveFailure, + WaveIncoming, + WaveStarted, + EHordeWaveStingerType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EHotspotTypeConfigMode.h b/Source/FortniteGame/Enum/EHotspotTypeConfigMode.h new file mode 100644 index 00000000..2b5dbccf --- /dev/null +++ b/Source/FortniteGame/Enum/EHotspotTypeConfigMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EHotspotTypeConfigMode : uint8 +{ + WhenNotDefined, + WhenNotValid, + EHotspotTypeConfigMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EHudVisibilityState.h b/Source/FortniteGame/Enum/EHudVisibilityState.h new file mode 100644 index 00000000..97a56d63 --- /dev/null +++ b/Source/FortniteGame/Enum/EHudVisibilityState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EHudVisibilityState : uint8 +{ + FullyHidden, + GameOnly, + ReplayOnly, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EIDScannerResult.h b/Source/FortniteGame/Enum/EIDScannerResult.h new file mode 100644 index 00000000..73fbd714 --- /dev/null +++ b/Source/FortniteGame/Enum/EIDScannerResult.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EIDScannerResult : uint8 +{ + Success_DownedPlayer, + Success_DownedGuard, + Success_PlayerIsDisguised, + Failure_NotFromFaction, + Other, + EIDScannerResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EInBoundsState.h b/Source/FortniteGame/Enum/EInBoundsState.h new file mode 100644 index 00000000..3b985921 --- /dev/null +++ b/Source/FortniteGame/Enum/EInBoundsState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EInBoundsState : uint8 +{ + NotInBounds, + InBounds, + EInBoundsState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EIndexNavigationResult.h b/Source/FortniteGame/Enum/EIndexNavigationResult.h new file mode 100644 index 00000000..369bf7e0 --- /dev/null +++ b/Source/FortniteGame/Enum/EIndexNavigationResult.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EIndexNavigationResult : uint8 +{ + Modified, + Clamped, + StepOff, + NoMove, + EIndexNavigationResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EIndicatorDisplayMode.h b/Source/FortniteGame/Enum/EIndicatorDisplayMode.h new file mode 100644 index 00000000..a5197e36 --- /dev/null +++ b/Source/FortniteGame/Enum/EIndicatorDisplayMode.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EIndicatorDisplayMode : uint8 +{ + Always, + Never, + MiniMap, + EIndicatorDisplayMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EIndicatorStateImage.h b/Source/FortniteGame/Enum/EIndicatorStateImage.h new file mode 100644 index 00000000..12a860b3 --- /dev/null +++ b/Source/FortniteGame/Enum/EIndicatorStateImage.h @@ -0,0 +1,52 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EIndicatorStateImage : uint8 +{ + Default, + InCombat, + DBNO, + BeingRevived, + Dead, + LAST_FRIENDLY_STATE, + FIRST_CHAT_MESSAGE, + NeedAmmoHeavy, + NeedAmmoLight, + NeedAmmoMedium, + NeedAmmoShells, + NeedAmmoRocket, + ChatBubble, + EnemySpotted, + NeedBandages, + NeedMaterials, + NeedShields, + NeedWeapon, + LAST_CHAT_MESSAGE, + FIRST_MATE_STATE, + Squadmate, + Teammate, + LAST_MATE_STATE, + FIRST_ENEMY_STATE, + Enemy, + LAST_ENEMY_STATE, + FIRST_NPC_STATE, + FriendlyNPC, + EnemyNPC, + EliteFriendlyNPC, + EliteEnemyNPC, + LAST_NPC_STATE, + FIRST_WORLDITEM_STATE, + Interactable, + InteractableLarge, + GameplayItem, + TreasureChest, + LAST_WORLDITEM_STATE, + FIRST_HARDCORE_STATE, + HardCoreBeacon, + LAST_HARDCORE_STATE, + LAST_STATE, + None, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EInfiltrationTeam.h b/Source/FortniteGame/Enum/EInfiltrationTeam.h new file mode 100644 index 00000000..1c828203 --- /dev/null +++ b/Source/FortniteGame/Enum/EInfiltrationTeam.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EInfiltrationTeam : uint8 +{ + Defending, + NumOfTeams, + EInfiltrationTeam_MAX, +}; diff --git a/Source/FortniteGame/Enum/EInlineObjectiveStatTagCheckEntryType.h b/Source/FortniteGame/Enum/EInlineObjectiveStatTagCheckEntryType.h new file mode 100644 index 00000000..6db781d3 --- /dev/null +++ b/Source/FortniteGame/Enum/EInlineObjectiveStatTagCheckEntryType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EInlineObjectiveStatTagCheckEntryType : uint8 +{ + Source, + Context, + EInlineObjectiveStatTagCheckEntryType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EIntelStateEnum.h b/Source/FortniteGame/Enum/EIntelStateEnum.h new file mode 100644 index 00000000..75cb5a36 --- /dev/null +++ b/Source/FortniteGame/Enum/EIntelStateEnum.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EIntelStateEnum : uint8 +{ + OnGround, + HeldByAttacker, + HeldByDefender, + Downloaded, + Captured, + Downloading, + EIntelStateEnum_MAX, +}; diff --git a/Source/FortniteGame/Enum/EInteractionBeingAttempted.h b/Source/FortniteGame/Enum/EInteractionBeingAttempted.h new file mode 100644 index 00000000..f3dd5831 --- /dev/null +++ b/Source/FortniteGame/Enum/EInteractionBeingAttempted.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EInteractionBeingAttempted : uint8 +{ + SecondInteraction, + AllInteraction, + EInteractionBeingAttempted_MAX, +}; diff --git a/Source/FortniteGame/Enum/EInteriorAudioBuildingDefaultRotation.h b/Source/FortniteGame/Enum/EInteriorAudioBuildingDefaultRotation.h new file mode 100644 index 00000000..d840ab3b --- /dev/null +++ b/Source/FortniteGame/Enum/EInteriorAudioBuildingDefaultRotation.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EInteriorAudioBuildingDefaultRotation : uint8 +{ + NegativeX, + NegativeY, + PositiveX, + EInteriorAudioBuildingDefaultRotation_MAX, +}; diff --git a/Source/FortniteGame/Enum/EInteriorAudioBuildingDirection.h b/Source/FortniteGame/Enum/EInteriorAudioBuildingDirection.h new file mode 100644 index 00000000..7aab6281 --- /dev/null +++ b/Source/FortniteGame/Enum/EInteriorAudioBuildingDirection.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EInteriorAudioBuildingDirection : uint8 +{ + Right, + Forward, + Backward, + Upward, + EInteriorAudioBuildingDirection_MAX, +}; diff --git a/Source/FortniteGame/Enum/EInteriorAudioBuildingEvaluation.h b/Source/FortniteGame/Enum/EInteriorAudioBuildingEvaluation.h new file mode 100644 index 00000000..fc89c64d --- /dev/null +++ b/Source/FortniteGame/Enum/EInteriorAudioBuildingEvaluation.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EInteriorAudioBuildingEvaluation : uint8 +{ + Partial, + Solid, + EInteriorAudioBuildingEvaluation_MAX, +}; diff --git a/Source/FortniteGame/Enum/EInteriorAudioBuildingRelativePosition.h b/Source/FortniteGame/Enum/EInteriorAudioBuildingRelativePosition.h new file mode 100644 index 00000000..0ea7509a --- /dev/null +++ b/Source/FortniteGame/Enum/EInteriorAudioBuildingRelativePosition.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EInteriorAudioBuildingRelativePosition : uint8 +{ + SameCellQuadrantTestFailed, + OtherCellParallelToForward, + OtherCellParallelToRight, + OtherCellParallelToUp, + Max_None, + EInteriorAudioBuildingRelativePosition_MAX, +}; diff --git a/Source/FortniteGame/Enum/EInteriorAudioBuildingTags.h b/Source/FortniteGame/Enum/EInteriorAudioBuildingTags.h new file mode 100644 index 00000000..3281b119 --- /dev/null +++ b/Source/FortniteGame/Enum/EInteriorAudioBuildingTags.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EInteriorAudioBuildingTags : uint8 +{ + HasDoors, + RotationDependant, + UseConditionalEvaluation, + EInteriorAudioBuildingTags_MAX, +}; diff --git a/Source/FortniteGame/Enum/EInteriorAudioBuildingType.h b/Source/FortniteGame/Enum/EInteriorAudioBuildingType.h new file mode 100644 index 00000000..bbb009df --- /dev/null +++ b/Source/FortniteGame/Enum/EInteriorAudioBuildingType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EInteriorAudioBuildingType : uint8 +{ + Wall, + Floor, + CenterCell, + EInteriorAudioBuildingType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EInteriorAudioQuadrant.h b/Source/FortniteGame/Enum/EInteriorAudioQuadrant.h new file mode 100644 index 00000000..b646535c --- /dev/null +++ b/Source/FortniteGame/Enum/EInteriorAudioQuadrant.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EInteriorAudioQuadrant : uint8 +{ + Left, + Right, + Top, + Bottom, + EInteriorAudioQuadrant_MAX, +}; diff --git a/Source/FortniteGame/Enum/EInteriorAudioRoomSize.h b/Source/FortniteGame/Enum/EInteriorAudioRoomSize.h new file mode 100644 index 00000000..3cd7f28a --- /dev/null +++ b/Source/FortniteGame/Enum/EInteriorAudioRoomSize.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EInteriorAudioRoomSize : uint8 +{ + Medium, + Large, + Max_None, + EInteriorAudioRoomSize_MAX, +}; diff --git a/Source/FortniteGame/Enum/EInteriorAudioState.h b/Source/FortniteGame/Enum/EInteriorAudioState.h new file mode 100644 index 00000000..c4db013a --- /dev/null +++ b/Source/FortniteGame/Enum/EInteriorAudioState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EInteriorAudioState : uint8 +{ + Outdoors, + PartialOutdoors, + Max_None, + EInteriorAudioState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EInventoryContentSortType.h b/Source/FortniteGame/Enum/EInventoryContentSortType.h new file mode 100644 index 00000000..94e699df --- /dev/null +++ b/Source/FortniteGame/Enum/EInventoryContentSortType.h @@ -0,0 +1,19 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EInventoryContentSortType : uint8 +{ + ByRating, + ByLevel, + ByCategory, + ByRarity, + ByLocation, + ByPersonality, + ByBonus, + BySubtype, + ByGrantTime, + Invalid, + EInventoryContentSortType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EIslandInspectorState.h b/Source/FortniteGame/Enum/EIslandInspectorState.h new file mode 100644 index 00000000..c0f6401f --- /dev/null +++ b/Source/FortniteGame/Enum/EIslandInspectorState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EIslandInspectorState : uint8 +{ + Ready, + AwaitingProcessCommand, + ProcessingCommand, + EIslandInspectorState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EItemEvolutionRestrictionReason.h b/Source/FortniteGame/Enum/EItemEvolutionRestrictionReason.h new file mode 100644 index 00000000..fbb95202 --- /dev/null +++ b/Source/FortniteGame/Enum/EItemEvolutionRestrictionReason.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EItemEvolutionRestrictionReason : uint8 +{ + BelowMaximumLevel, + VaultOverflow, + MissingCatalyst, + MissingCosts, + NoRarityUpgrade, + InUseByCrafting, + EItemEvolutionRestrictionReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EItemInteractionStatus.h b/Source/FortniteGame/Enum/EItemInteractionStatus.h new file mode 100644 index 00000000..bff8c70b --- /dev/null +++ b/Source/FortniteGame/Enum/EItemInteractionStatus.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EItemInteractionStatus : uint8 +{ + Completed, + TimedOut, + EItemInteractionStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EItemInteractionType.h b/Source/FortniteGame/Enum/EItemInteractionType.h new file mode 100644 index 00000000..ad3ede9b --- /dev/null +++ b/Source/FortniteGame/Enum/EItemInteractionType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EItemInteractionType : uint8 +{ + LockOnSearch, + None, + EItemInteractionType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EItemListViewDisplayType.h b/Source/FortniteGame/Enum/EItemListViewDisplayType.h new file mode 100644 index 00000000..0aa899bd --- /dev/null +++ b/Source/FortniteGame/Enum/EItemListViewDisplayType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EItemListViewDisplayType : uint8 +{ + Outpost, + Account, + DeployableBase, + Max, +}; diff --git a/Source/FortniteGame/Enum/EItemProfileType.h b/Source/FortniteGame/Enum/EItemProfileType.h new file mode 100644 index 00000000..7e02bcd0 --- /dev/null +++ b/Source/FortniteGame/Enum/EItemProfileType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EItemProfileType : uint8 +{ + Campaign, + Athena, + EItemProfileType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EItemShopNavigationAction.h b/Source/FortniteGame/Enum/EItemShopNavigationAction.h new file mode 100644 index 00000000..b551c1d8 --- /dev/null +++ b/Source/FortniteGame/Enum/EItemShopNavigationAction.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EItemShopNavigationAction : uint8 +{ + ShowOfferDetails, + NavigateToOffer, + EItemShopNavigationAction_MAX, +}; diff --git a/Source/FortniteGame/Enum/EItemUpgradeRestrictionReason.h b/Source/FortniteGame/Enum/EItemUpgradeRestrictionReason.h new file mode 100644 index 00000000..9d85a968 --- /dev/null +++ b/Source/FortniteGame/Enum/EItemUpgradeRestrictionReason.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EItemUpgradeRestrictionReason : uint8 +{ + MaximumLevelAchieved, + VaultOverflow, + EItemUpgradeRestrictionReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EItemWrapMaterialType.h b/Source/FortniteGame/Enum/EItemWrapMaterialType.h new file mode 100644 index 00000000..e07f96a5 --- /dev/null +++ b/Source/FortniteGame/Enum/EItemWrapMaterialType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EItemWrapMaterialType : uint8 +{ + VehicleWrap_Opaque, + VehicleWrap_Masked, + EItemWrapMaterialType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EItemWrapSectionNames.h b/Source/FortniteGame/Enum/EItemWrapSectionNames.h new file mode 100644 index 00000000..f80280f5 --- /dev/null +++ b/Source/FortniteGame/Enum/EItemWrapSectionNames.h @@ -0,0 +1,40 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EItemWrapSectionNames : uint8 +{ + Section_2, + Section_3, + Section_4, + Section_5, + Section_6, + Section_7, + Section_8, + Section_9, + Section_10, + Section_11, + Section_12, + Section_13, + Section_14, + Section_15, + Section_16, + Section_17, + Section_18, + Section_19, + Section_20, + Section_21, + Section_22, + Section_23, + Section_24, + Section_25, + Section_26, + Section_27, + Section_28, + Section_29, + Section_30, + Section_31, + Section_32, + Section_MAX, +}; diff --git a/Source/FortniteGame/Enum/EJoinInProgress.h b/Source/FortniteGame/Enum/EJoinInProgress.h new file mode 100644 index 00000000..c9ef7532 --- /dev/null +++ b/Source/FortniteGame/Enum/EJoinInProgress.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EJoinInProgress : uint8 +{ + JoinOnNextRound, + JoinImmediately, + JoinSpecificTeam, + EJoinInProgress_MAX, +}; diff --git a/Source/FortniteGame/Enum/EJoinServerState.h b/Source/FortniteGame/Enum/EJoinServerState.h new file mode 100644 index 00000000..4b112f6d --- /dev/null +++ b/Source/FortniteGame/Enum/EJoinServerState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EJoinServerState : uint8 +{ + Rejoin, + Tutorial, + Abandon, + EJoinServerState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EJumpBoostPackState.h b/Source/FortniteGame/Enum/EJumpBoostPackState.h new file mode 100644 index 00000000..062abb4e --- /dev/null +++ b/Source/FortniteGame/Enum/EJumpBoostPackState.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EJumpBoostPackState : uint8 +{ + Boost, + Hovering, + Falling, + None, + EJumpBoostPackState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EKeepContainerType.h b/Source/FortniteGame/Enum/EKeepContainerType.h new file mode 100644 index 00000000..ab246f80 --- /dev/null +++ b/Source/FortniteGame/Enum/EKeepContainerType.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EKeepContainerType : uint8 +{ + Storeroom, + FirstAid, + Armory, + Workshop, + AmmoStash, + Max, +}; diff --git a/Source/FortniteGame/Enum/EKeepDefenseState.h b/Source/FortniteGame/Enum/EKeepDefenseState.h new file mode 100644 index 00000000..83e754a2 --- /dev/null +++ b/Source/FortniteGame/Enum/EKeepDefenseState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EKeepDefenseState : uint8 +{ + Warmup, + Defense, + LastAlive, + Max, +}; diff --git a/Source/FortniteGame/Enum/ELayeredAudioInterpolationType.h b/Source/FortniteGame/Enum/ELayeredAudioInterpolationType.h new file mode 100644 index 00000000..09104129 --- /dev/null +++ b/Source/FortniteGame/Enum/ELayeredAudioInterpolationType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELayeredAudioInterpolationType : uint8 +{ + CustomCurve, + Linear, + ELayeredAudioInterpolationType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ELayeredAudioTriggerDir.h b/Source/FortniteGame/Enum/ELayeredAudioTriggerDir.h new file mode 100644 index 00000000..aaa130b9 --- /dev/null +++ b/Source/FortniteGame/Enum/ELayeredAudioTriggerDir.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELayeredAudioTriggerDir : uint8 +{ + Backward, + ELayeredAudioTriggerDir_MAX, +}; diff --git a/Source/FortniteGame/Enum/ELayeredAudioTriggerDirection.h b/Source/FortniteGame/Enum/ELayeredAudioTriggerDirection.h new file mode 100644 index 00000000..a2bb26fd --- /dev/null +++ b/Source/FortniteGame/Enum/ELayeredAudioTriggerDirection.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELayeredAudioTriggerDirection : uint8 +{ + Forwards, + Sideways, + Backwards, + Count, + ELayeredAudioTriggerDirection_MAX, +}; diff --git a/Source/FortniteGame/Enum/ELayoutDataType.h b/Source/FortniteGame/Enum/ELayoutDataType.h new file mode 100644 index 00000000..5397c8c3 --- /dev/null +++ b/Source/FortniteGame/Enum/ELayoutDataType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELayoutDataType : uint8 +{ + DefaultToolLayout, + DefaultGameLayout, + MAX_Local, + CustomCloudLayout, + ELayoutDataType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ELayoutRequirementStatus.h b/Source/FortniteGame/Enum/ELayoutRequirementStatus.h new file mode 100644 index 00000000..f99ba7b4 --- /dev/null +++ b/Source/FortniteGame/Enum/ELayoutRequirementStatus.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELayoutRequirementStatus : uint8 +{ + Active_Invisible, + Active_Visible, + ELayoutRequirementStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/ELeashReturnLocationMode.h b/Source/FortniteGame/Enum/ELeashReturnLocationMode.h new file mode 100644 index 00000000..4c0f7bc7 --- /dev/null +++ b/Source/FortniteGame/Enum/ELeashReturnLocationMode.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELeashReturnLocationMode : uint8 +{ + Random, + ELeashReturnLocationMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/ELeecherStatus.h b/Source/FortniteGame/Enum/ELeecherStatus.h new file mode 100644 index 00000000..4972b8ab --- /dev/null +++ b/Source/FortniteGame/Enum/ELeecherStatus.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELeecherStatus : uint8 +{ + NonLeecher, + Leecher, + ELeecherStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/ELevelSaveCategory.h b/Source/FortniteGame/Enum/ELevelSaveCategory.h new file mode 100644 index 00000000..39ea1472 --- /dev/null +++ b/Source/FortniteGame/Enum/ELevelSaveCategory.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELevelSaveCategory : uint8 +{ + VolumeInfoActor, + ELevelSaveCategory_MAX, +}; diff --git a/Source/FortniteGame/Enum/ELevelSaveRecordVersion.h b/Source/FortniteGame/Enum/ELevelSaveRecordVersion.h new file mode 100644 index 00000000..05c3f1cb --- /dev/null +++ b/Source/FortniteGame/Enum/ELevelSaveRecordVersion.h @@ -0,0 +1,28 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELevelSaveRecordVersion : uint8 +{ + TimestampConversion, + SoftActorClassReferences, + SoftActorComponentClassReferences, + DuplicateNewActorRecordsRemoved, + StartOfResaveWhenNotLatestVersion, + LowerCloseThresholdForDuplicates, + DeprecatedDeleteAndNewActorRecords, + DependenciesFromSerializedWorld, + RemovingSerializedDependencies, + AddingVolumeInfoRecordsMap, + AddingVolumeGridDependency, + AddingScale, + AddingDataHash, + AddedIslandTemplateId, + AddedLevelStreamedDeleteRecord, + UsingSaveActorGUID, + UsingActorFNameForEditorSpawning, + VersionPlusOne, + LatestVersion, + ELevelSaveRecordVersion_MAX, +}; diff --git a/Source/FortniteGame/Enum/ELicensedAudioTreatment.h b/Source/FortniteGame/Enum/ELicensedAudioTreatment.h new file mode 100644 index 00000000..bc3a0072 --- /dev/null +++ b/Source/FortniteGame/Enum/ELicensedAudioTreatment.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELicensedAudioTreatment : uint8 +{ + MuteOthers, + MuteAll, + ELicensedAudioTreatment_MAX, +}; diff --git a/Source/FortniteGame/Enum/ELinkToDirection.h b/Source/FortniteGame/Enum/ELinkToDirection.h new file mode 100644 index 00000000..771dd354 --- /dev/null +++ b/Source/FortniteGame/Enum/ELinkToDirection.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELinkToDirection : uint8 +{ + Down, + Right, + Left, + Forward, + Backward, + ELinkToDirection_MAX, +}; diff --git a/Source/FortniteGame/Enum/ELoadoutVariantInsertType.h b/Source/FortniteGame/Enum/ELoadoutVariantInsertType.h new file mode 100644 index 00000000..5b838e5f --- /dev/null +++ b/Source/FortniteGame/Enum/ELoadoutVariantInsertType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELoadoutVariantInsertType : uint8 +{ + EndOfArray, + ELoadoutVariantInsertType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ELobbyMissionGeneratorDetailsRequirement.h b/Source/FortniteGame/Enum/ELobbyMissionGeneratorDetailsRequirement.h new file mode 100644 index 00000000..412ece16 --- /dev/null +++ b/Source/FortniteGame/Enum/ELobbyMissionGeneratorDetailsRequirement.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELobbyMissionGeneratorDetailsRequirement : uint8 +{ + NotRequired, + Required, + ELobbyMissionGeneratorDetailsRequirement_MAX, +}; diff --git a/Source/FortniteGame/Enum/ELockOnState.h b/Source/FortniteGame/Enum/ELockOnState.h new file mode 100644 index 00000000..1ada3e5f --- /dev/null +++ b/Source/FortniteGame/Enum/ELockOnState.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELockOnState : uint8 +{ + TargetAcquired, + LockingOnToTarget, + TargetLockedOn, + Cooldown, + COUNT, + ELockOnState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ELockState.h b/Source/FortniteGame/Enum/ELockState.h new file mode 100644 index 00000000..377c3ff1 --- /dev/null +++ b/Source/FortniteGame/Enum/ELockState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELockState : uint8 +{ + UNLOCKED, + LOCKED, + ELockState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ELookAtType.h b/Source/FortniteGame/Enum/ELookAtType.h new file mode 100644 index 00000000..66f600f2 --- /dev/null +++ b/Source/FortniteGame/Enum/ELookAtType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELookAtType : uint8 +{ + Investigate, + HeardSound, + MAX, +}; diff --git a/Source/FortniteGame/Enum/ELootElementType.h b/Source/FortniteGame/Enum/ELootElementType.h new file mode 100644 index 00000000..1391b99c --- /dev/null +++ b/Source/FortniteGame/Enum/ELootElementType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELootElementType : uint8 +{ + Chest, + SupplyDrop, + Invalid, + ELootElementType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ELootQuotaLevel.h b/Source/FortniteGame/Enum/ELootQuotaLevel.h new file mode 100644 index 00000000..d4843b1a --- /dev/null +++ b/Source/FortniteGame/Enum/ELootQuotaLevel.h @@ -0,0 +1,27 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ELootQuotaLevel : uint8 +{ + Level1, + Level2, + Level3, + Level4, + Level5, + Level6, + Level7, + Level8, + Level9, + Level10, + Level11, + Level12, + Level13, + Level14, + Level15, + Level16, + Level17, + NumLevels, + ELootQuotaLevel_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMMSPlayersPerTeamPreset.h b/Source/FortniteGame/Enum/EMMSPlayersPerTeamPreset.h new file mode 100644 index 00000000..755ae97e --- /dev/null +++ b/Source/FortniteGame/Enum/EMMSPlayersPerTeamPreset.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMMSPlayersPerTeamPreset : uint8 +{ + Duos, + Trios, + Squads, + SplitEvenly, + Dynamic, + EMMSPlayersPerTeamPreset_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMMSRulePreset.h b/Source/FortniteGame/Enum/EMMSRulePreset.h new file mode 100644 index 00000000..a345f7e6 --- /dev/null +++ b/Source/FortniteGame/Enum/EMMSRulePreset.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMMSRulePreset : uint8 +{ + KeepFull, + Off, + EMMSRulePreset_MAX, +}; diff --git a/Source/FortniteGame/Enum/EManagedCosmeticType.h b/Source/FortniteGame/Enum/EManagedCosmeticType.h new file mode 100644 index 00000000..5cb484b6 --- /dev/null +++ b/Source/FortniteGame/Enum/EManagedCosmeticType.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EManagedCosmeticType : uint8 +{ + GliderAnimSet, + Pickaxe, + Pet, + ItemWrap, + Charm, + MAX_COUNT, + EManagedCosmeticType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EManagedPickupBucket.h b/Source/FortniteGame/Enum/EManagedPickupBucket.h new file mode 100644 index 00000000..5f3f6134 --- /dev/null +++ b/Source/FortniteGame/Enum/EManagedPickupBucket.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EManagedPickupBucket : uint8 +{ + Junk, + Normal, + Important, + EManagedPickupBucket_MAX, +}; diff --git a/Source/FortniteGame/Enum/EManagedPickupContext.h b/Source/FortniteGame/Enum/EManagedPickupContext.h new file mode 100644 index 00000000..96a36366 --- /dev/null +++ b/Source/FortniteGame/Enum/EManagedPickupContext.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EManagedPickupContext : uint8 +{ + PlayerDropped, + Overflow, + Spawned, + EManagedPickupContext_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMapCaptureMethod.h b/Source/FortniteGame/Enum/EMapCaptureMethod.h new file mode 100644 index 00000000..0b804448 --- /dev/null +++ b/Source/FortniteGame/Enum/EMapCaptureMethod.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMapCaptureMethod : uint8 +{ + LiveCapture, + StaticCapture, + EMapCaptureMethod_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMapLocationStateType.h b/Source/FortniteGame/Enum/EMapLocationStateType.h new file mode 100644 index 00000000..85a9f5f6 --- /dev/null +++ b/Source/FortniteGame/Enum/EMapLocationStateType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMapLocationStateType : uint8 +{ + Golden, + Undiscovered, + Max, +}; diff --git a/Source/FortniteGame/Enum/EMapZoomingMode.h b/Source/FortniteGame/Enum/EMapZoomingMode.h new file mode 100644 index 00000000..4569b85f --- /dev/null +++ b/Source/FortniteGame/Enum/EMapZoomingMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMapZoomingMode : uint8 +{ + ZoomingIn, + ZoomingOut, + EMapZoomingMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMarkableResult.h b/Source/FortniteGame/Enum/EMarkableResult.h new file mode 100644 index 00000000..83b82e32 --- /dev/null +++ b/Source/FortniteGame/Enum/EMarkableResult.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMarkableResult : uint8 +{ + Block, + Continue, + EMarkableResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMashDifficulty.h b/Source/FortniteGame/Enum/EMashDifficulty.h new file mode 100644 index 00000000..06d62e79 --- /dev/null +++ b/Source/FortniteGame/Enum/EMashDifficulty.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMashDifficulty : uint8 +{ + Medium, + Hard, + EMashDifficulty_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMashPhase.h b/Source/FortniteGame/Enum/EMashPhase.h new file mode 100644 index 00000000..5a6d082d --- /dev/null +++ b/Source/FortniteGame/Enum/EMashPhase.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMashPhase : uint8 +{ + Preparation, + Survival, + AfterMath, + Moving, + FinalPhase, + FinalPhaseFullStorm, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EMashScoreEvent.h b/Source/FortniteGame/Enum/EMashScoreEvent.h new file mode 100644 index 00000000..02ca3d12 --- /dev/null +++ b/Source/FortniteGame/Enum/EMashScoreEvent.h @@ -0,0 +1,22 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMashScoreEvent : uint8 +{ + BruteKill, + RangedKill, + ExplodingKill, + ChillKill, + PoisonKill, + GoldKill, + RiftDestroyed, + ScoreMultiplierUsed, + HeadshotKill, + RespawnPenalty, + AmmoBoxOpened, + ChestOpened, + FinalBossKill, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EMatchAbandonState.h b/Source/FortniteGame/Enum/EMatchAbandonState.h new file mode 100644 index 00000000..2fe5dc4e --- /dev/null +++ b/Source/FortniteGame/Enum/EMatchAbandonState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMatchAbandonState : uint8 +{ + Joining, + CanAbandon, + TeamLocked, + EMatchAbandonState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMatchmakingCancelReasonV2.h b/Source/FortniteGame/Enum/EMatchmakingCancelReasonV2.h new file mode 100644 index 00000000..6e3b0e37 --- /dev/null +++ b/Source/FortniteGame/Enum/EMatchmakingCancelReasonV2.h @@ -0,0 +1,41 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMatchmakingCancelReasonV2 : uint8 +{ + JoinedParty, + LeftParty, + PartyMemberJoined, + PartyMemberLeft, + PartyMemberCanceled, + PartyLeaderSwap, + PlayReplay, + UIDestroyed, + PCDestroyed, + AppBackgrounded, + HotfixOutdated, + TournamentOver, + NotInParty, + CrossplayBlocked, + TournamentCrossplayBlocked, + AccountLevelTooLow, + FillNoCrossplay, + CreativeCanceledByLeader, + CreativeMemberLeftIsland, + CreativeIslandStateChanged, + JoinInProgressRejected, + MatchmakingDisabled, + NotLoggedIn, + NoIdentityInterface, + NoSessionInterface, + TimedOut, + InvalidPlaylist, + AttemptedToQueueTooFrequently, + TournamentBlackout, + CellularDataRefusal, + CancelledDownloadContent, + Unknown, + EMatchmakingCancelReasonV2_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMatchmakingCompleteResult.h b/Source/FortniteGame/Enum/EMatchmakingCompleteResult.h new file mode 100644 index 00000000..dec4fb8f --- /dev/null +++ b/Source/FortniteGame/Enum/EMatchmakingCompleteResult.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMatchmakingCompleteResult : uint8 +{ + UpdateNeeded, + OutpostNotFound, + Cancelled, + NoResults, + Failure, + CreateFailure, + Success, + EMatchmakingCompleteResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMatchmakingErrorV2.h b/Source/FortniteGame/Enum/EMatchmakingErrorV2.h new file mode 100644 index 00000000..8ab0d57e --- /dev/null +++ b/Source/FortniteGame/Enum/EMatchmakingErrorV2.h @@ -0,0 +1,48 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMatchmakingErrorV2 : uint8 +{ + Canceled, + NeedUpdate, + VersionMismatch, + UpdateFailed, + NotLoggedIn, + NoIdentityInterface, + NoSessionInterface, + AlreadyInSession, + FindSessionFailure, + FailedToQueryEncryptionKey, + FailedToRefreshAuthToken, + FailedToCleanupSession, + FailedToJoinSession, + FailedToTravelToSession, + Unauthorized, + BannedFromAthena, + BannedFromAthenaForExploit, + BannedFromAthenaForTeaming, + BannedFromAthenaForTeamKilling, + InvalidCustomMatchKey, + FailedToContactGameServices, + FailedToConnectToMMS, + MMSCommunicationIssue, + ServiceReturnedError, + PlaylistNoLongerAvailable, + CrossplayUnsetWithInputDevicePoolShift, + CrossplayNeededForTournamentMatch, + MatchmakingDisabled, + AccountLevelTooLow, + JoinInProgressError, + SpectateInProgressError, + MatchmakingInProgress, + TooFrequentRequests, + FailedToAcquireContent, + CellularDataRefusal, + CancelledDownloadContent, + DataAssetDirectoryUpdateFailed, + InvalidPlaylistRevision, + UnknownError, + EMatchmakingErrorV2_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMatchmakingFlags.h b/Source/FortniteGame/Enum/EMatchmakingFlags.h new file mode 100644 index 00000000..afb13d2b --- /dev/null +++ b/Source/FortniteGame/Enum/EMatchmakingFlags.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMatchmakingFlags : uint8 +{ + CreateNewOnly, + NoReservation, + Private, + UseWorldDataOwner, + EMatchmakingFlags_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMatchmakingSourceV2.h b/Source/FortniteGame/Enum/EMatchmakingSourceV2.h new file mode 100644 index 00000000..099ff813 --- /dev/null +++ b/Source/FortniteGame/Enum/EMatchmakingSourceV2.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMatchmakingSourceV2 : uint8 +{ + AthenaMatchmakingWidget, + ActivityMatchmakingWidget, + ReadyUpScreenWidget, + ForcedIntro, + Unknown, + EMatchmakingSourceV2_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMatchmakingStartLocation.h b/Source/FortniteGame/Enum/EMatchmakingStartLocation.h new file mode 100644 index 00000000..e4e4cc35 --- /dev/null +++ b/Source/FortniteGame/Enum/EMatchmakingStartLocation.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMatchmakingStartLocation : uint8 +{ + Game, + CreateNew, + FindSingle, + EMatchmakingStartLocation_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMatchmakingState.h b/Source/FortniteGame/Enum/EMatchmakingState.h new file mode 100644 index 00000000..b9491ff7 --- /dev/null +++ b/Source/FortniteGame/Enum/EMatchmakingState.h @@ -0,0 +1,22 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMatchmakingState : uint8 +{ + CancelingMatchmaking, + ReleasingLock, + AcquiringLock, + LockAcquistionFailure, + FindingEmptyServer, + FindingExistingSession, + TestingEmptyServers, + TestingExistingSessions, + JoiningExistingSession, + NoMatchesAvailable, + CleaningUpExisting, + HandlingFailure, + JoinSuccess, + EMatchmakingState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMatchmakingUtilityFlows.h b/Source/FortniteGame/Enum/EMatchmakingUtilityFlows.h new file mode 100644 index 00000000..5a17a08d --- /dev/null +++ b/Source/FortniteGame/Enum/EMatchmakingUtilityFlows.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMatchmakingUtilityFlows : uint8 +{ + JoinMatchInProgress, + SpectateMatch, + Legacy, + LinkCode, + JoinEditingSession, + Unselected, + EMatchmakingUtilityFlows_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMatchmakingUtilityState.h b/Source/FortniteGame/Enum/EMatchmakingUtilityState.h new file mode 100644 index 00000000..3289a9cd --- /dev/null +++ b/Source/FortniteGame/Enum/EMatchmakingUtilityState.h @@ -0,0 +1,63 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMatchmakingUtilityState : uint8 +{ + MatchmakingUtilityBegin, + MatchmakingUtilityCompleted, + Failed, + InitializePlaylistSelection, + JoinMatchInProgress, + CheckingIfBanned, + CreativeContentDownloadModal, + CrossplayOptIn_GameMode, + CrossplayOptIn_Fill, + CrossplayDevices, + FactionChoice, + SetPartyReadiness, + WaitingForPartyReadinessConfirmed, + TournamentEligibility, + TournamentRegionLock, + TournamentMFA, + TournamentEULA, + AppEnvSecurity, + WaitingForInitialPlaylistSelection, + ServerBrowsers, + WaitingForServerBrowserPlaylistSwap, + DelayReadyUp, + QoSSettings_UpdateManager, + QoSSettings_UpdateManager_Success, + SetAthenaReady, + WaitingForAthenaReadinessConfirmed, + PreloadAthena, + UpdateHiddenMatchmakingDelay, + WaitingForUpdateHiddenMatchmakingDelay, + HiddenMatchmakingDelay, + StartMatchmaking, + FindExistingEditSession, + SelectingFlow, + PreStartMatchmaking_JoinInProgress, + PreStartMatchmaking_Spectate, + PreStartMatchmaking_Legacy, + WaitingForJoinMatchInProgressResponse, + WaitingForMatchmakingResponse, + WaitingForPartyToReadyUpAsPartyMember, + WaitingForPartyToReadyUpAsPartyLeader, + WaitingForPartyLeaderToStartMatchmaking, + WaitingToRestartMatchmaking_TooFrequentRequest, + PostFlowSelection_WaitingForPartyToReadyUpAsPartyLeader, + PostFlowSelection_PartyMemberWaitingForReadyUp, + PostFlowSelection_ReadyToCallStartMatchmakingLegacyHelper, + PostFlowSelection_SpectateMatchInProgress, + ProcessingMatchmakingResults_Success, + ProcessingMatchmakingResults_Fail, + PreloadingForJoiningMatchInProgress, + ProcessingJoinMatchInProgressResults_Success, + ProcessingJoinMatchInProgressResults_Fail, + DownloadingAdditionalContent, + RestartingMatchmaking, + INVALID, + EMatchmakingUtilityState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMcpSubscriptionState.h b/Source/FortniteGame/Enum/EMcpSubscriptionState.h new file mode 100644 index 00000000..b381c182 --- /dev/null +++ b/Source/FortniteGame/Enum/EMcpSubscriptionState.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMcpSubscriptionState : uint8 +{ + Active, + Canceled, + PaymentProcessError, + BlockedBenefits, + Unknown, + EMcpSubscriptionState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMedicPackState.h b/Source/FortniteGame/Enum/EMedicPackState.h new file mode 100644 index 00000000..12dab05c --- /dev/null +++ b/Source/FortniteGame/Enum/EMedicPackState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMedicPackState : uint8 +{ + Active, + None, + EMedicPackState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMegaStormState.h b/Source/FortniteGame/Enum/EMegaStormState.h new file mode 100644 index 00000000..5f7339fb --- /dev/null +++ b/Source/FortniteGame/Enum/EMegaStormState.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMegaStormState : uint8 +{ + DamagingActors, + EMegaStormState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMessageDispatcherErrorMessageType.h b/Source/FortniteGame/Enum/EMessageDispatcherErrorMessageType.h new file mode 100644 index 00000000..619a6433 --- /dev/null +++ b/Source/FortniteGame/Enum/EMessageDispatcherErrorMessageType.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMessageDispatcherErrorMessageType : uint8 +{ + FailedToSetReceiver_TooManyReceivers, + FailedToSetReceiver_TooManyReceiversOnOneChannel, + FailedToSetTriggerReceiver_InvalidChannel, + FailedToEnqueueMessage, + BuildLimitReached, + UnknownError, + EMessageDispatcherErrorMessageType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMessageFeedRelationshipFilter.h b/Source/FortniteGame/Enum/EMessageFeedRelationshipFilter.h new file mode 100644 index 00000000..26be798e --- /dev/null +++ b/Source/FortniteGame/Enum/EMessageFeedRelationshipFilter.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMessageFeedRelationshipFilter : uint8 +{ + SquadAndTeamMembers, + SquadMembersOnly, + SelfOnly, + EMessageFeedRelationshipFilter_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMessageFeedSubject.h b/Source/FortniteGame/Enum/EMessageFeedSubject.h new file mode 100644 index 00000000..cea96152 --- /dev/null +++ b/Source/FortniteGame/Enum/EMessageFeedSubject.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMessageFeedSubject : uint8 +{ + OtherPlayerInteractingWithToy, + EMessageFeedSubject_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMiniMapComponentDiscoverableVisibility.h b/Source/FortniteGame/Enum/EMiniMapComponentDiscoverableVisibility.h new file mode 100644 index 00000000..bd392a72 --- /dev/null +++ b/Source/FortniteGame/Enum/EMiniMapComponentDiscoverableVisibility.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMiniMapComponentDiscoverableVisibility : uint8 +{ + NotVisible, + Visible_NotDiscovered, + Discovered, + EMiniMapComponentDiscoverableVisibility_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMinigameActivityComponentValidityResult.h b/Source/FortniteGame/Enum/EMinigameActivityComponentValidityResult.h new file mode 100644 index 00000000..817a2d21 --- /dev/null +++ b/Source/FortniteGame/Enum/EMinigameActivityComponentValidityResult.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMinigameActivityComponentValidityResult : uint8 +{ + IsNotValid, + EMinigameActivityComponentValidityResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMinigameActivityStat.h b/Source/FortniteGame/Enum/EMinigameActivityStat.h new file mode 100644 index 00000000..4db1ef9a --- /dev/null +++ b/Source/FortniteGame/Enum/EMinigameActivityStat.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMinigameActivityStat : uint8 +{ + Distance, + COUNT, + EMinigameActivityStat_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMinigameCaptureObjectiveState.h b/Source/FortniteGame/Enum/EMinigameCaptureObjectiveState.h new file mode 100644 index 00000000..e62fb863 --- /dev/null +++ b/Source/FortniteGame/Enum/EMinigameCaptureObjectiveState.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMinigameCaptureObjectiveState : uint8 +{ + Captured, + EMinigameCaptureObjectiveState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMinigameFullscreenMapWidgetType.h b/Source/FortniteGame/Enum/EMinigameFullscreenMapWidgetType.h new file mode 100644 index 00000000..8e462ba2 --- /dev/null +++ b/Source/FortniteGame/Enum/EMinigameFullscreenMapWidgetType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMinigameFullscreenMapWidgetType : uint8 +{ + Creative_Scoreboard, + EMinigameFullscreenMapWidgetType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMinigameGameEndCallout.h b/Source/FortniteGame/Enum/EMinigameGameEndCallout.h new file mode 100644 index 00000000..f180803d --- /dev/null +++ b/Source/FortniteGame/Enum/EMinigameGameEndCallout.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMinigameGameEndCallout : uint8 +{ + Placement, + Cooperative, + EMinigameGameEndCallout_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMinigamePlayerPersistence.h b/Source/FortniteGame/Enum/EMinigamePlayerPersistence.h new file mode 100644 index 00000000..047cfc6d --- /dev/null +++ b/Source/FortniteGame/Enum/EMinigamePlayerPersistence.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMinigamePlayerPersistence : uint8 +{ + PartyLeaderOnly, + AllPlayers, + EMinigamePlayerPersistence_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMinigameScoreType.h b/Source/FortniteGame/Enum/EMinigameScoreType.h new file mode 100644 index 00000000..72fbac08 --- /dev/null +++ b/Source/FortniteGame/Enum/EMinigameScoreType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMinigameScoreType : uint8 +{ + PointTotal, + EMinigameScoreType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMinigameScoreboardStates.h b/Source/FortniteGame/Enum/EMinigameScoreboardStates.h new file mode 100644 index 00000000..0d4e3772 --- /dev/null +++ b/Source/FortniteGame/Enum/EMinigameScoreboardStates.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMinigameScoreboardStates : uint8 +{ + GameEndDisplayWinner, + RoundEndDisplayScoreboard, + GameEndDisplayScoreboard, + Max, +}; diff --git a/Source/FortniteGame/Enum/EMinigameTeamListType.h b/Source/FortniteGame/Enum/EMinigameTeamListType.h new file mode 100644 index 00000000..5020ec83 --- /dev/null +++ b/Source/FortniteGame/Enum/EMinigameTeamListType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMinigameTeamListType : uint8 +{ + Whitelist, + EMinigameTeamListType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMinigameWinCondition.h b/Source/FortniteGame/Enum/EMinigameWinCondition.h new file mode 100644 index 00000000..a6a053cb --- /dev/null +++ b/Source/FortniteGame/Enum/EMinigameWinCondition.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMinigameWinCondition : uint8 +{ + MostScoreWins, + EMinigameWinCondition_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMissionGenerationCategory.h b/Source/FortniteGame/Enum/EMissionGenerationCategory.h new file mode 100644 index 00000000..d905250c --- /dev/null +++ b/Source/FortniteGame/Enum/EMissionGenerationCategory.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMissionGenerationCategory : uint8 +{ + Secondary, + Tertiary, + Survivor, + Max_None, + EMissionGenerationCategory_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMissionReplyTypes.h b/Source/FortniteGame/Enum/EMissionReplyTypes.h new file mode 100644 index 00000000..7465b7c7 --- /dev/null +++ b/Source/FortniteGame/Enum/EMissionReplyTypes.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMissionReplyTypes : uint8 +{ + NotHandled, + EMissionReplyTypes_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMissionStormShieldState.h b/Source/FortniteGame/Enum/EMissionStormShieldState.h new file mode 100644 index 00000000..aab450bf --- /dev/null +++ b/Source/FortniteGame/Enum/EMissionStormShieldState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMissionStormShieldState : uint8 +{ + GROWING, + SHRINKING, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EMobileInteractionIconTypes.h b/Source/FortniteGame/Enum/EMobileInteractionIconTypes.h new file mode 100644 index 00000000..7067e559 --- /dev/null +++ b/Source/FortniteGame/Enum/EMobileInteractionIconTypes.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMobileInteractionIconTypes : uint8 +{ + Swap, + Revive, + Blocked, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EMontageInterrupt.h b/Source/FortniteGame/Enum/EMontageInterrupt.h new file mode 100644 index 00000000..9229049f --- /dev/null +++ b/Source/FortniteGame/Enum/EMontageInterrupt.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMontageInterrupt : uint8 +{ + RootMotionOnly, + None, + EMontageInterrupt_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMontageSyncTargetType.h b/Source/FortniteGame/Enum/EMontageSyncTargetType.h new file mode 100644 index 00000000..ca203bd6 --- /dev/null +++ b/Source/FortniteGame/Enum/EMontageSyncTargetType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMontageSyncTargetType : uint8 +{ + CustomPartType, + EMontageSyncTargetType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMontageVisibilityRule.h b/Source/FortniteGame/Enum/EMontageVisibilityRule.h new file mode 100644 index 00000000..3b5bd2a5 --- /dev/null +++ b/Source/FortniteGame/Enum/EMontageVisibilityRule.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMontageVisibilityRule : uint8 +{ + ForbiddenItem, + EMontageVisibilityRule_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMusicChannel.h b/Source/FortniteGame/Enum/EMusicChannel.h new file mode 100644 index 00000000..447dca47 --- /dev/null +++ b/Source/FortniteGame/Enum/EMusicChannel.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMusicChannel : uint8 +{ + VoiceB, + Max_None, + EMusicChannel_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMusicFadeStyles.h b/Source/FortniteGame/Enum/EMusicFadeStyles.h new file mode 100644 index 00000000..c2c5ca15 --- /dev/null +++ b/Source/FortniteGame/Enum/EMusicFadeStyles.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMusicFadeStyles : uint8 +{ + FadeOutThenIn, + Max_None, + EMusicFadeStyles_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMusicTrackPlayback.h b/Source/FortniteGame/Enum/EMusicTrackPlayback.h new file mode 100644 index 00000000..1a36d301 --- /dev/null +++ b/Source/FortniteGame/Enum/EMusicTrackPlayback.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMusicTrackPlayback : uint8 +{ + Enabled, + EMusicTrackPlayback_MAX, +}; diff --git a/Source/FortniteGame/Enum/EMutatorListInitState.h b/Source/FortniteGame/Enum/EMutatorListInitState.h new file mode 100644 index 00000000..ba4254a1 --- /dev/null +++ b/Source/FortniteGame/Enum/EMutatorListInitState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EMutatorListInitState : uint8 +{ + Enabled, + Disabled, + EMutatorListInitState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ENaturalSlideState.h b/Source/FortniteGame/Enum/ENaturalSlideState.h new file mode 100644 index 00000000..2855e43c --- /dev/null +++ b/Source/FortniteGame/Enum/ENaturalSlideState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ENaturalSlideState : uint8 +{ + Entering, + InProgress, + Exiting, + ENaturalSlideState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ENavOptionFallbackDir.h b/Source/FortniteGame/Enum/ENavOptionFallbackDir.h new file mode 100644 index 00000000..3e3bee94 --- /dev/null +++ b/Source/FortniteGame/Enum/ENavOptionFallbackDir.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ENavOptionFallbackDir : uint8 +{ + Right, + Up, + Down, + Num, + Invalid, + ENavOptionFallbackDir_MAX, +}; diff --git a/Source/FortniteGame/Enum/ENavigationObstacleOverride.h b/Source/FortniteGame/Enum/ENavigationObstacleOverride.h new file mode 100644 index 00000000..d61163c2 --- /dev/null +++ b/Source/FortniteGame/Enum/ENavigationObstacleOverride.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ENavigationObstacleOverride : uint8 +{ + ForceEnabled, + ForceDisabled, + ENavigationObstacleOverride_MAX, +}; diff --git a/Source/FortniteGame/Enum/ENewsExternalURLMode.h b/Source/FortniteGame/Enum/ENewsExternalURLMode.h new file mode 100644 index 00000000..52656d1c --- /dev/null +++ b/Source/FortniteGame/Enum/ENewsExternalURLMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ENewsExternalURLMode : uint8 +{ + UpdateNotes, + MoreInformation, + ENewsExternalURLMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EObjectiveStatusUpdateType.h b/Source/FortniteGame/Enum/EObjectiveStatusUpdateType.h new file mode 100644 index 00000000..900153f5 --- /dev/null +++ b/Source/FortniteGame/Enum/EObjectiveStatusUpdateType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EObjectiveStatusUpdateType : uint8 +{ + OnPercent, + OnComplete, + Never, + EObjectiveStatusUpdateType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EObjectiveType.h b/Source/FortniteGame/Enum/EObjectiveType.h new file mode 100644 index 00000000..c84c1dc3 --- /dev/null +++ b/Source/FortniteGame/Enum/EObjectiveType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EObjectiveType : uint8 +{ + CaptureObjective, + EObjectiveType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EObstacleType.h b/Source/FortniteGame/Enum/EObstacleType.h new file mode 100644 index 00000000..8e478ab9 --- /dev/null +++ b/Source/FortniteGame/Enum/EObstacleType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EObstacleType : uint8 +{ + BlockingSmashable, + BlockingDetectedTrap, + Unknown, + Count, + EObstacleType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EOfferPurchaseError.h b/Source/FortniteGame/Enum/EOfferPurchaseError.h new file mode 100644 index 00000000..68bb7eae --- /dev/null +++ b/Source/FortniteGame/Enum/EOfferPurchaseError.h @@ -0,0 +1,19 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EOfferPurchaseError : uint8 +{ + PendingServerConfirmation, + CannotAffordItem, + InvalidOfferID, + InvalidPriceIndex, + NoneLeft, + PurchaseAlreadyPending, + NoConnection, + AccountNotEligible, + CannotGiftItem, + MFANotEnabled, + EOfferPurchaseError_MAX, +}; diff --git a/Source/FortniteGame/Enum/EOmahaTeam.h b/Source/FortniteGame/Enum/EOmahaTeam.h new file mode 100644 index 00000000..23ed9d5e --- /dev/null +++ b/Source/FortniteGame/Enum/EOmahaTeam.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EOmahaTeam : uint8 +{ + Away, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EOperationsTeamFaction.h b/Source/FortniteGame/Enum/EOperationsTeamFaction.h new file mode 100644 index 00000000..4db17c96 --- /dev/null +++ b/Source/FortniteGame/Enum/EOperationsTeamFaction.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EOperationsTeamFaction : uint8 +{ + Ego, + NumFactions, + EOperationsTeamFaction_MAX, +}; diff --git a/Source/FortniteGame/Enum/EOrientedConstructionBuildingType.h b/Source/FortniteGame/Enum/EOrientedConstructionBuildingType.h new file mode 100644 index 00000000..66afc64e --- /dev/null +++ b/Source/FortniteGame/Enum/EOrientedConstructionBuildingType.h @@ -0,0 +1,23 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EOrientedConstructionBuildingType : uint8 +{ + WallY, + Floor, + StairsUpX, + StairsUpY, + StairsDownX, + StairsDownY, + Roof, + BraceLeftX, + BraceRightX, + BraceLeftY, + BraceRightY, + WallWindowX, + WallWindowY, + Count, + EOrientedConstructionBuildingType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EOstrichDetonationState.h b/Source/FortniteGame/Enum/EOstrichDetonationState.h new file mode 100644 index 00000000..1093b6a8 --- /dev/null +++ b/Source/FortniteGame/Enum/EOstrichDetonationState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EOstrichDetonationState : uint8 +{ + Detonate, + SelfDestruct, + Instant, + EOstrichDetonationState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EOutpostBuildings.h b/Source/FortniteGame/Enum/EOutpostBuildings.h new file mode 100644 index 00000000..ee4bac2d --- /dev/null +++ b/Source/FortniteGame/Enum/EOutpostBuildings.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EOutpostBuildings : uint8 +{ + HarvestingOptimizer, + StorageVault, + POST, + EOutpostBuildings_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPTTState.h b/Source/FortniteGame/Enum/EPTTState.h new file mode 100644 index 00000000..0526a9cb --- /dev/null +++ b/Source/FortniteGame/Enum/EPTTState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPTTState : uint8 +{ + MicDisabled, + AllSoundDisabled, + EPTTState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPartyMemberSidekickStatus.h b/Source/FortniteGame/Enum/EPartyMemberSidekickStatus.h new file mode 100644 index 00000000..e5091630 --- /dev/null +++ b/Source/FortniteGame/Enum/EPartyMemberSidekickStatus.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPartyMemberSidekickStatus : uint8 +{ + Linked, + Connected, + EPartyMemberSidekickStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPartyMemberVoiceChatStatus.h b/Source/FortniteGame/Enum/EPartyMemberVoiceChatStatus.h new file mode 100644 index 00000000..b196db8c --- /dev/null +++ b/Source/FortniteGame/Enum/EPartyMemberVoiceChatStatus.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPartyMemberVoiceChatStatus : uint8 +{ + Enabled, + PartyVoice, + GameVoice, + PlatformVoice, + EPartyMemberVoiceChatStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPathObstacleAction.h b/Source/FortniteGame/Enum/EPathObstacleAction.h new file mode 100644 index 00000000..cf5ed738 --- /dev/null +++ b/Source/FortniteGame/Enum/EPathObstacleAction.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPathObstacleAction : uint8 +{ + Ignore, + AbortMoveAsFailed, + FinishMoveAsSucceeded, + EPathObstacleAction_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPathUndermineEvent.h b/Source/FortniteGame/Enum/EPathUndermineEvent.h new file mode 100644 index 00000000..504c52d0 --- /dev/null +++ b/Source/FortniteGame/Enum/EPathUndermineEvent.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPathUndermineEvent : uint8 +{ + Started, + Finished, + EPathUndermineEvent_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPatrollingMode.h b/Source/FortniteGame/Enum/EPatrollingMode.h new file mode 100644 index 00000000..0eb7c2d8 --- /dev/null +++ b/Source/FortniteGame/Enum/EPatrollingMode.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPatrollingMode : uint8 +{ + Loop, + EPatrollingMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPayoutRewardType.h b/Source/FortniteGame/Enum/EPayoutRewardType.h new file mode 100644 index 00000000..026bedf9 --- /dev/null +++ b/Source/FortniteGame/Enum/EPayoutRewardType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPayoutRewardType : uint8 +{ + Commerce, + GameRelated, + Token, + Score, + EPayoutRewardType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPayoutScoringType.h b/Source/FortniteGame/Enum/EPayoutScoringType.h new file mode 100644 index 00000000..f2b986c2 --- /dev/null +++ b/Source/FortniteGame/Enum/EPayoutScoringType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPayoutScoringType : uint8 +{ + Points, + Ranking, + Percentile, + Persistent, + EPayoutScoringType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPegasusTimelineCategories.h b/Source/FortniteGame/Enum/EPegasusTimelineCategories.h new file mode 100644 index 00000000..1985256a --- /dev/null +++ b/Source/FortniteGame/Enum/EPegasusTimelineCategories.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPegasusTimelineCategories : uint8 +{ + Player, + Combat, + Building, + Inventory, + Social, + Resources, + EPegasusTimelineCategories_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPerceptionSoundType.h b/Source/FortniteGame/Enum/EPerceptionSoundType.h new file mode 100644 index 00000000..fb53d79d --- /dev/null +++ b/Source/FortniteGame/Enum/EPerceptionSoundType.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPerceptionSoundType : uint8 +{ + Explosion, + ProjectileFlyBy, + ProjectileImpact, + WeaponFiring, + Building, + MeleeImpact, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EPerceptionState.h b/Source/FortniteGame/Enum/EPerceptionState.h new file mode 100644 index 00000000..a53fc701 --- /dev/null +++ b/Source/FortniteGame/Enum/EPerceptionState.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPerceptionState : uint8 +{ + Threat_LKP, + Threat_Alerted, + ObstacleIncoming, + ObstacleBlockedBy, + ObstacleDetectedTrap, + Unknown, + Count, + Threat_Count, + EPerceptionState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPlacementType.h b/Source/FortniteGame/Enum/EPlacementType.h new file mode 100644 index 00000000..8e99f4cb --- /dev/null +++ b/Source/FortniteGame/Enum/EPlacementType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPlacementType : uint8 +{ + Grid, + None, + EPlacementType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPlaneDirection.h b/Source/FortniteGame/Enum/EPlaneDirection.h new file mode 100644 index 00000000..8a7ef3a9 --- /dev/null +++ b/Source/FortniteGame/Enum/EPlaneDirection.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPlaneDirection : uint8 +{ + Right, + Left, + Up, + Down, + EPlaneDirection_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPlayEventType.h b/Source/FortniteGame/Enum/EPlayEventType.h new file mode 100644 index 00000000..9604ca0d --- /dev/null +++ b/Source/FortniteGame/Enum/EPlayEventType.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPlayEventType : uint8 +{ + TeamFlight, + Zone, + Elimination, + PlayerMoves, + SinglePlayerMove, + ActorsPosition, + GameHighlights, + Timecode, + EPlayEventType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPlayerAttributeClampType.h b/Source/FortniteGame/Enum/EPlayerAttributeClampType.h new file mode 100644 index 00000000..2af9745e --- /dev/null +++ b/Source/FortniteGame/Enum/EPlayerAttributeClampType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPlayerAttributeClampType : uint8 +{ + Maximum, + EPlayerAttributeClampType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPlayerBanReasons.h b/Source/FortniteGame/Enum/EPlayerBanReasons.h new file mode 100644 index 00000000..c889dd44 --- /dev/null +++ b/Source/FortniteGame/Enum/EPlayerBanReasons.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPlayerBanReasons : uint8 +{ + Afk_Leeching, + Harassment, + TradeScamming, + Exploiting, + Competitive, + Creative, + TeamingWithCheater, + EPlayerBanReasons_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPlayerBountyThreatLevel.h b/Source/FortniteGame/Enum/EPlayerBountyThreatLevel.h new file mode 100644 index 00000000..34ae518c --- /dev/null +++ b/Source/FortniteGame/Enum/EPlayerBountyThreatLevel.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPlayerBountyThreatLevel : uint8 +{ + Medium, + High, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EPlayerCaptureKnobOptions.h b/Source/FortniteGame/Enum/EPlayerCaptureKnobOptions.h new file mode 100644 index 00000000..418831c8 --- /dev/null +++ b/Source/FortniteGame/Enum/EPlayerCaptureKnobOptions.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPlayerCaptureKnobOptions : uint8 +{ + EachPlayer, + OnePlayerPerTeam, + OwningTeam, + EPlayerCaptureKnobOptions_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPlayerCompetitiveBanReasons.h b/Source/FortniteGame/Enum/EPlayerCompetitiveBanReasons.h new file mode 100644 index 00000000..2704cc69 --- /dev/null +++ b/Source/FortniteGame/Enum/EPlayerCompetitiveBanReasons.h @@ -0,0 +1,23 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPlayerCompetitiveBanReasons : uint8 +{ + Cheating, + Collusion, + Toxicity, + Harassment, + Ringing, + Gambling, + Exploiting, + IntentionalDisconnect, + IllegalRestart, + Other, + AccountSharing, + CircumventingRegionLock, + CircumventingBan, + Smurfing, + EPlayerCompetitiveBanReasons_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPlayerDamageHeightRatioDetectionType.h b/Source/FortniteGame/Enum/EPlayerDamageHeightRatioDetectionType.h new file mode 100644 index 00000000..8ac7c909 --- /dev/null +++ b/Source/FortniteGame/Enum/EPlayerDamageHeightRatioDetectionType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPlayerDamageHeightRatioDetectionType : uint8 +{ + FromBottom, + FromTop, + EPlayerDamageHeightRatioDetectionType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPlayerIndicatorDisplayMode.h b/Source/FortniteGame/Enum/EPlayerIndicatorDisplayMode.h new file mode 100644 index 00000000..4b2cb980 --- /dev/null +++ b/Source/FortniteGame/Enum/EPlayerIndicatorDisplayMode.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPlayerIndicatorDisplayMode : uint8 +{ + TeamOnly, + Enemies, + Anyone, + Never, + EPlayerIndicatorDisplayMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPlayerIndicatorFlags.h b/Source/FortniteGame/Enum/EPlayerIndicatorFlags.h new file mode 100644 index 00000000..c7b9b978 --- /dev/null +++ b/Source/FortniteGame/Enum/EPlayerIndicatorFlags.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPlayerIndicatorFlags : uint8 +{ + Minimap, + WorldArrow, + WorldName, + DBNOCountDown, + EPlayerIndicatorFlags_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPlayerQueueType.h b/Source/FortniteGame/Enum/EPlayerQueueType.h new file mode 100644 index 00000000..6e218387 --- /dev/null +++ b/Source/FortniteGame/Enum/EPlayerQueueType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPlayerQueueType : uint8 +{ + BroadcastSpectator, + EPlayerQueueType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPlaylistAdvertisementType.h b/Source/FortniteGame/Enum/EPlaylistAdvertisementType.h new file mode 100644 index 00000000..38d717c4 --- /dev/null +++ b/Source/FortniteGame/Enum/EPlaylistAdvertisementType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPlaylistAdvertisementType : uint8 +{ + New, + Updated, + EPlaylistAdvertisementType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPlaylistVisibilityState.h b/Source/FortniteGame/Enum/EPlaylistVisibilityState.h new file mode 100644 index 00000000..c6c1402b --- /dev/null +++ b/Source/FortniteGame/Enum/EPlaylistVisibilityState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPlaylistVisibilityState : uint8 +{ + Disabled, + EnabledButInvisible, + Hidden, + EPlaylistVisibilityState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPlaysetOffsetType.h b/Source/FortniteGame/Enum/EPlaysetOffsetType.h new file mode 100644 index 00000000..bcf94901 --- /dev/null +++ b/Source/FortniteGame/Enum/EPlaysetOffsetType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPlaysetOffsetType : uint8 +{ + Center, + EPlaysetOffsetType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPollActorsInVolumeTypes.h b/Source/FortniteGame/Enum/EPollActorsInVolumeTypes.h new file mode 100644 index 00000000..6ba8ad2f --- /dev/null +++ b/Source/FortniteGame/Enum/EPollActorsInVolumeTypes.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPollActorsInVolumeTypes : uint8 +{ + PlayerBuiltOnly, + All, + EPollActorsInVolumeTypes_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPortalLinkCodeLockMode.h b/Source/FortniteGame/Enum/EPortalLinkCodeLockMode.h new file mode 100644 index 00000000..51388b57 --- /dev/null +++ b/Source/FortniteGame/Enum/EPortalLinkCodeLockMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPortalLinkCodeLockMode : uint8 +{ + WindowLocked, + AlwaysLocked, + EPortalLinkCodeLockMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPortalLinkCodeLockStatus.h b/Source/FortniteGame/Enum/EPortalLinkCodeLockStatus.h new file mode 100644 index 00000000..d4eb5df5 --- /dev/null +++ b/Source/FortniteGame/Enum/EPortalLinkCodeLockStatus.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPortalLinkCodeLockStatus : uint8 +{ + Unlocked, + Locked, + EPortalLinkCodeLockStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPowerSlideState.h b/Source/FortniteGame/Enum/EPowerSlideState.h new file mode 100644 index 00000000..a100739b --- /dev/null +++ b/Source/FortniteGame/Enum/EPowerSlideState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPowerSlideState : uint8 +{ + Entering, + InProgress, + Exiting, + EPowerSlideState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPreventAbilityUseReason.h b/Source/FortniteGame/Enum/EPreventAbilityUseReason.h new file mode 100644 index 00000000..c45dffd8 --- /dev/null +++ b/Source/FortniteGame/Enum/EPreventAbilityUseReason.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPreventAbilityUseReason : uint8 +{ + AlreadyActive, + AbilityActivationBlocked, + None, + Count, + EPreventAbilityUseReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPreventUseStormCircleServiceReason.h b/Source/FortniteGame/Enum/EPreventUseStormCircleServiceReason.h new file mode 100644 index 00000000..554715e5 --- /dev/null +++ b/Source/FortniteGame/Enum/EPreventUseStormCircleServiceReason.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPreventUseStormCircleServiceReason : uint8 +{ + AlreadyActive, + StormLocationsAlreadyRevealed, + None, + EPreventUseStormCircleServiceReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPrimitiveCrosstalkFunctions.h b/Source/FortniteGame/Enum/EPrimitiveCrosstalkFunctions.h new file mode 100644 index 00000000..7a17601a --- /dev/null +++ b/Source/FortniteGame/Enum/EPrimitiveCrosstalkFunctions.h @@ -0,0 +1,18 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPrimitiveCrosstalkFunctions : uint8 +{ + SendTaggedObjectPayload, + SendTaggedStringPayload, + SendTaggedIntPayload, + GetTaggedObjectPayload, + GetTaggedStringPayload, + GetTaggedIntPayload, + BindNoParamEventToTaggedDelegate, + UnbindNoParamEventFromTaggedDelegate, + UnbindObjectCallbacksFromAllTaggedDelegates, + EPrimitiveCrosstalkFunctions_MAX, +}; diff --git a/Source/FortniteGame/Enum/EProfileGoState.h b/Source/FortniteGame/Enum/EProfileGoState.h new file mode 100644 index 00000000..24b0deac --- /dev/null +++ b/Source/FortniteGame/Enum/EProfileGoState.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EProfileGoState : uint8 +{ + SettlingLocation, + RunningCommands, + CompletedScenario, + Summary, + Completed, + EProfileGoState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EProjectileWaterHitBehavior.h b/Source/FortniteGame/Enum/EProjectileWaterHitBehavior.h new file mode 100644 index 00000000..79745b40 --- /dev/null +++ b/Source/FortniteGame/Enum/EProjectileWaterHitBehavior.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EProjectileWaterHitBehavior : uint8 +{ + StopIfStopSimulatingOnHit, + StopOnOverlap, + EProjectileWaterHitBehavior_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPropertyOverrideTargetType.h b/Source/FortniteGame/Enum/EPropertyOverrideTargetType.h new file mode 100644 index 00000000..4b82ba32 --- /dev/null +++ b/Source/FortniteGame/Enum/EPropertyOverrideTargetType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPropertyOverrideTargetType : uint8 +{ + Default, + ImmutableTarget, + EPropertyOverrideTargetType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EPublishStatus.h b/Source/FortniteGame/Enum/EPublishStatus.h new file mode 100644 index 00000000..57700eae --- /dev/null +++ b/Source/FortniteGame/Enum/EPublishStatus.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EPublishStatus : uint8 +{ + CannotPublish, + NeedsCreatorName, + CanPublishProvisionally, + CanPublish, + EPublishStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EQuestMapScreenMode.h b/Source/FortniteGame/Enum/EQuestMapScreenMode.h new file mode 100644 index 00000000..837eeaec --- /dev/null +++ b/Source/FortniteGame/Enum/EQuestMapScreenMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EQuestMapScreenMode : uint8 +{ + MainCampaign, + Event, + EQuestMapScreenMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EQuestUpdateType.h b/Source/FortniteGame/Enum/EQuestUpdateType.h new file mode 100644 index 00000000..e8ca4062 --- /dev/null +++ b/Source/FortniteGame/Enum/EQuestUpdateType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EQuestUpdateType : uint8 +{ + QuestCompleted, + ObjectiveUpdated, + QuestUpdated, + QuestAndObjectiveUpdate, + EQuestUpdateType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EQuestVisibilityResponse.h b/Source/FortniteGame/Enum/EQuestVisibilityResponse.h new file mode 100644 index 00000000..66714794 --- /dev/null +++ b/Source/FortniteGame/Enum/EQuestVisibilityResponse.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EQuestVisibilityResponse : uint8 +{ + Show, + Custom, + EQuestVisibilityResponse_MAX, +}; diff --git a/Source/FortniteGame/Enum/EQueueActionType.h b/Source/FortniteGame/Enum/EQueueActionType.h new file mode 100644 index 00000000..270c8069 --- /dev/null +++ b/Source/FortniteGame/Enum/EQueueActionType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EQueueActionType : uint8 +{ + ZoneCleanup, + EnvironmentActorRestoration, + EQueueActionType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EQuickHealingRequirementFlags.h b/Source/FortniteGame/Enum/EQuickHealingRequirementFlags.h new file mode 100644 index 00000000..d0b0cc39 --- /dev/null +++ b/Source/FortniteGame/Enum/EQuickHealingRequirementFlags.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EQuickHealingRequirementFlags : uint8 +{ + NeedsHealing, + NeedsShields, + NeedsBoth, + Invalid, + EQuickHealingRequirementFlags_MAX, +}; diff --git a/Source/FortniteGame/Enum/EQuickbarSlots.h b/Source/FortniteGame/Enum/EQuickbarSlots.h new file mode 100644 index 00000000..11632bc4 --- /dev/null +++ b/Source/FortniteGame/Enum/EQuickbarSlots.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EQuickbarSlots : uint8 +{ + Weapon1, + Weapon2, + Weapon3, + Gadget1, + Gadget2, + Ability1, + Ability2, + Ability3, + EQuickbarSlots_MAX, +}; diff --git a/Source/FortniteGame/Enum/ERHIType.h b/Source/FortniteGame/Enum/ERHIType.h new file mode 100644 index 00000000..cee7164f --- /dev/null +++ b/Source/FortniteGame/Enum/ERHIType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ERHIType : uint8 +{ + D3D12, + Performance, + ERHIType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ERadiusTrackingGroupingType.h b/Source/FortniteGame/Enum/ERadiusTrackingGroupingType.h new file mode 100644 index 00000000..30e44ad6 --- /dev/null +++ b/Source/FortniteGame/Enum/ERadiusTrackingGroupingType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ERadiusTrackingGroupingType : uint8 +{ + Team, + Squad, + ERadiusTrackingGroupingType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ERatingsEnforcementType.h b/Source/FortniteGame/Enum/ERatingsEnforcementType.h new file mode 100644 index 00000000..a1d94d56 --- /dev/null +++ b/Source/FortniteGame/Enum/ERatingsEnforcementType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ERatingsEnforcementType : uint8 +{ + IgnoreMaximums, + IgnoreParty, + IgnorePartyMaximum, + ERatingsEnforcementType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EReachLocationValidationMode.h b/Source/FortniteGame/Enum/EReachLocationValidationMode.h new file mode 100644 index 00000000..6a09fab6 --- /dev/null +++ b/Source/FortniteGame/Enum/EReachLocationValidationMode.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EReachLocationValidationMode : uint8 +{ + Storm, + Leash, + SoftLeash, + EReachLocationValidationMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EReadyCheckState.h b/Source/FortniteGame/Enum/EReadyCheckState.h new file mode 100644 index 00000000..93254be4 --- /dev/null +++ b/Source/FortniteGame/Enum/EReadyCheckState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EReadyCheckState : uint8 +{ + Ready, + NotReady, + EReadyCheckState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ERealEstateOffsetType.h b/Source/FortniteGame/Enum/ERealEstateOffsetType.h new file mode 100644 index 00000000..127ab9ff --- /dev/null +++ b/Source/FortniteGame/Enum/ERealEstateOffsetType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ERealEstateOffsetType : uint8 +{ + Center, + ERealEstateOffsetType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EReferenceType.h b/Source/FortniteGame/Enum/EReferenceType.h new file mode 100644 index 00000000..b8db3bf4 --- /dev/null +++ b/Source/FortniteGame/Enum/EReferenceType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EReferenceType : uint8 +{ + Soft, + Dynamic, + EReferenceType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ERegisteredPlayerUnregistrationStatus.h b/Source/FortniteGame/Enum/ERegisteredPlayerUnregistrationStatus.h new file mode 100644 index 00000000..fda9f869 --- /dev/null +++ b/Source/FortniteGame/Enum/ERegisteredPlayerUnregistrationStatus.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ERegisteredPlayerUnregistrationStatus : uint8 +{ + UnregistrationStarting, + UnregistrationWaitingForInitialLock, + UnregistrationWaitingForScoreSave, + UnregistrationWaitingForFinalSave, + UnregistrationWaitingForProfileUnlock, + UnregistrationComplete, + ERegisteredPlayerUnregistrationStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EReplaySmokeTestStep.h b/Source/FortniteGame/Enum/EReplaySmokeTestStep.h new file mode 100644 index 00000000..644a5be4 --- /dev/null +++ b/Source/FortniteGame/Enum/EReplaySmokeTestStep.h @@ -0,0 +1,38 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EReplaySmokeTestStep : uint8 +{ + TogglePause, + StepForward, + StepBackward, + StepToEnd, + StepToBeginning, + SpeedUpPlayback, + SlowDownPlayback, + ToggleHideTimeline, + IterateCameraModes, + TogglePlayerOutlines, + ToggleNamePlates, + ToggleReplayRegion, + ZoomIn, + ZoomOut, + ToggleAutoFollowThirdPerson, + IncreaseExposure, + DecreaseExposure, + SetAutoExposure, + IncreaseAperture, + DecreaseAperture, + IncreaseFocalLength, + DecreaseFocalLength, + IncreaseFocusDistance, + DecreaseFocusDistance, + SetAutoFocus, + ToggleDamageEffects, + ToggleHideUI, + ToggleMap, + Reset, + MAX, +}; diff --git a/Source/FortniteGame/Enum/ERespawnAndSpectateClientEventId.h b/Source/FortniteGame/Enum/ERespawnAndSpectateClientEventId.h new file mode 100644 index 00000000..5eb3ac4f --- /dev/null +++ b/Source/FortniteGame/Enum/ERespawnAndSpectateClientEventId.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ERespawnAndSpectateClientEventId : uint8 +{ + HideUI, + ShowRespawnAvailableUI, + MAX, +}; diff --git a/Source/FortniteGame/Enum/ERespawnAndSpectatePlayerRespawningState.h b/Source/FortniteGame/Enum/ERespawnAndSpectatePlayerRespawningState.h new file mode 100644 index 00000000..4810880f --- /dev/null +++ b/Source/FortniteGame/Enum/ERespawnAndSpectatePlayerRespawningState.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ERespawnAndSpectatePlayerRespawningState : uint8 +{ + WaitingOnTimer, + WaitingOnPlayerSelection, + WaitingOnClientReady, + Respawning, + RespawnFinishing, + ERespawnAndSpectatePlayerRespawningState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ERespawnAndSpectateServerPayloadId.h b/Source/FortniteGame/Enum/ERespawnAndSpectateServerPayloadId.h new file mode 100644 index 00000000..2512b64d --- /dev/null +++ b/Source/FortniteGame/Enum/ERespawnAndSpectateServerPayloadId.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ERespawnAndSpectateServerPayloadId : uint8 +{ + RespawnTargetSelected, + SpectateAndRespawnTargetSelected, + ERespawnAndSpectateServerPayloadId_MAX, +}; diff --git a/Source/FortniteGame/Enum/ERespawnRequirements.h b/Source/FortniteGame/Enum/ERespawnRequirements.h new file mode 100644 index 00000000..073da787 --- /dev/null +++ b/Source/FortniteGame/Enum/ERespawnRequirements.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ERespawnRequirements : uint8 +{ + NoRespawnOnly, + Both, + ERespawnRequirements_MAX, +}; diff --git a/Source/FortniteGame/Enum/ERewardPlacementBonusType.h b/Source/FortniteGame/Enum/ERewardPlacementBonusType.h new file mode 100644 index 00000000..29428e2d --- /dev/null +++ b/Source/FortniteGame/Enum/ERewardPlacementBonusType.h @@ -0,0 +1,22 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ERewardPlacementBonusType : uint8 +{ + Duo, + Squad, + LargeTeam, + None, + TwoTeam, + MediumTeam, + QuickSolo, + QuickDuo, + QuickSquad, + QuickLargeTeam, + QuickTwoTeam, + QuickMediumTeam, + SinglePlacement, + ERewardPlacementBonusType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ERewardSource.h b/Source/FortniteGame/Enum/ERewardSource.h new file mode 100644 index 00000000..a1d0a6ba --- /dev/null +++ b/Source/FortniteGame/Enum/ERewardSource.h @@ -0,0 +1,21 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ERewardSource : uint8 +{ + MinutesPlayed, + FirstKill, + TeamKills, + FirstRevive, + AdditionalRevives, + Placement, + Medals, + FirstWin, + SeasonLevelUp, + BookLevelUp, + MatchXP, + MAX_COUNT, + ERewardSource_MAX, +}; diff --git a/Source/FortniteGame/Enum/ERewardTimePlayedType.h b/Source/FortniteGame/Enum/ERewardTimePlayedType.h new file mode 100644 index 00000000..5ce87c93 --- /dev/null +++ b/Source/FortniteGame/Enum/ERewardTimePlayedType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ERewardTimePlayedType : uint8 +{ + NoReward, + FlatValue, + ERewardTimePlayedType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ERichPresenceStateChange.h b/Source/FortniteGame/Enum/ERichPresenceStateChange.h new file mode 100644 index 00000000..7b1915bd --- /dev/null +++ b/Source/FortniteGame/Enum/ERichPresenceStateChange.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ERichPresenceStateChange : uint8 +{ + Idle, + Active, + Busy, + NotBusy, + ERichPresenceStateChange_MAX, +}; diff --git a/Source/FortniteGame/Enum/ERiftCosmeticState.h b/Source/FortniteGame/Enum/ERiftCosmeticState.h new file mode 100644 index 00000000..6a400ccf --- /dev/null +++ b/Source/FortniteGame/Enum/ERiftCosmeticState.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ERiftCosmeticState : uint8 +{ + Intro, + Idle, + RampUp, + ShouldDie, + ERiftCosmeticState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESafeZoneStartUp.h b/Source/FortniteGame/Enum/ESafeZoneStartUp.h new file mode 100644 index 00000000..8595084a --- /dev/null +++ b/Source/FortniteGame/Enum/ESafeZoneStartUp.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESafeZoneStartUp : uint8 +{ + StartsWithWarmUp, + StartsWithAirCraft, + StartsWithNoAirCraft, + ESafeZoneStartUp_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESaveLocation.h b/Source/FortniteGame/Enum/ESaveLocation.h new file mode 100644 index 00000000..0f865830 --- /dev/null +++ b/Source/FortniteGame/Enum/ESaveLocation.h @@ -0,0 +1,9 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESaveLocation : uint8 +{ + Local_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESavePlayerQuestUpdate.h b/Source/FortniteGame/Enum/ESavePlayerQuestUpdate.h new file mode 100644 index 00000000..c4285440 --- /dev/null +++ b/Source/FortniteGame/Enum/ESavePlayerQuestUpdate.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESavePlayerQuestUpdate : uint8 +{ + QuestCompleted, + ESavePlayerQuestUpdate_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESavedAccountType.h b/Source/FortniteGame/Enum/ESavedAccountType.h new file mode 100644 index 00000000..97cb5520 --- /dev/null +++ b/Source/FortniteGame/Enum/ESavedAccountType.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESavedAccountType : uint8 +{ + Facebook, + Google, + Epic, + Device, + Headless, + Refresh, + ESavedAccountType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESavedSupportStatus.h b/Source/FortniteGame/Enum/ESavedSupportStatus.h new file mode 100644 index 00000000..010719ea --- /dev/null +++ b/Source/FortniteGame/Enum/ESavedSupportStatus.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESavedSupportStatus : uint8 +{ + Supported, + UnSupported, + ESavedSupportStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EScaleAxis.h b/Source/FortniteGame/Enum/EScaleAxis.h new file mode 100644 index 00000000..95b9a6c1 --- /dev/null +++ b/Source/FortniteGame/Enum/EScaleAxis.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EScaleAxis : uint8 +{ + X, + Y, + Z, + EScaleAxis_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESchemaModificationType.h b/Source/FortniteGame/Enum/ESchemaModificationType.h new file mode 100644 index 00000000..7869905e --- /dev/null +++ b/Source/FortniteGame/Enum/ESchemaModificationType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESchemaModificationType : uint8 +{ + Remove, + Count, + ESchemaModificationType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EScoreDistributionType.h b/Source/FortniteGame/Enum/EScoreDistributionType.h new file mode 100644 index 00000000..65dd2292 --- /dev/null +++ b/Source/FortniteGame/Enum/EScoreDistributionType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EScoreDistributionType : uint8 +{ + DivideByDamage, + DivideEvenly, + AllToKiller, + EScoreDistributionType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EScoreMatchOperator.h b/Source/FortniteGame/Enum/EScoreMatchOperator.h new file mode 100644 index 00000000..5df8f520 --- /dev/null +++ b/Source/FortniteGame/Enum/EScoreMatchOperator.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EScoreMatchOperator : uint8 +{ + LessThan, + LessThanOrEqual, + Equal, + GreaterThan, + GreaterThanOrEqual, + EScoreMatchOperator_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESelectableVoiceChatSetting.h b/Source/FortniteGame/Enum/ESelectableVoiceChatSetting.h new file mode 100644 index 00000000..b52150fe --- /dev/null +++ b/Source/FortniteGame/Enum/ESelectableVoiceChatSetting.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESelectableVoiceChatSetting : uint8 +{ + FriendsOnly, + Everyone, + ESelectableVoiceChatSetting_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESelectionProperty.h b/Source/FortniteGame/Enum/ESelectionProperty.h new file mode 100644 index 00000000..0137642e --- /dev/null +++ b/Source/FortniteGame/Enum/ESelectionProperty.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESelectionProperty : uint8 +{ + MultipleObjects, + MultipleObjectsMoveOnGrid, + None, + ESelectionProperty_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESendFriendInviteFailureReason.h b/Source/FortniteGame/Enum/ESendFriendInviteFailureReason.h new file mode 100644 index 00000000..7be8972d --- /dev/null +++ b/Source/FortniteGame/Enum/ESendFriendInviteFailureReason.h @@ -0,0 +1,18 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESendFriendInviteFailureReason : uint8 +{ + AlreadyFriends, + InvitePending, + AddingSelfFail, + AddingBlockedFail, + AutoDeclined, + BlockedByTarget, + InviteeInboxFull, + SelfOutboxFull, + UnknownError, + ESendFriendInviteFailureReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EServerManifestCommandType.h b/Source/FortniteGame/Enum/EServerManifestCommandType.h new file mode 100644 index 00000000..307c2ec4 --- /dev/null +++ b/Source/FortniteGame/Enum/EServerManifestCommandType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EServerManifestCommandType : uint8 +{ + Copy, + Unknown, + EServerManifestCommandType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EServerManifestOutputFormat.h b/Source/FortniteGame/Enum/EServerManifestOutputFormat.h new file mode 100644 index 00000000..052c9602 --- /dev/null +++ b/Source/FortniteGame/Enum/EServerManifestOutputFormat.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EServerManifestOutputFormat : uint8 +{ + Json, + HTTP, + EServerManifestOutputFormat_MAX, +}; diff --git a/Source/FortniteGame/Enum/EServerRestartReason.h b/Source/FortniteGame/Enum/EServerRestartReason.h new file mode 100644 index 00000000..af6ff8c3 --- /dev/null +++ b/Source/FortniteGame/Enum/EServerRestartReason.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EServerRestartReason : uint8 +{ + GracefulShutdown, + BeaconJoinDelayRestart, + Other, + EServerRestartReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EServerStability.h b/Source/FortniteGame/Enum/EServerStability.h new file mode 100644 index 00000000..7b33231f --- /dev/null +++ b/Source/FortniteGame/Enum/EServerStability.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EServerStability : uint8 +{ + LowUnstability, + HighUnstability, + Count, + EServerStability_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESetCVarType.h b/Source/FortniteGame/Enum/ESetCVarType.h new file mode 100644 index 00000000..074df480 --- /dev/null +++ b/Source/FortniteGame/Enum/ESetCVarType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESetCVarType : uint8 +{ + String, + ESetCVarType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EShareActorWith.h b/Source/FortniteGame/Enum/EShareActorWith.h new file mode 100644 index 00000000..5fcba4e5 --- /dev/null +++ b/Source/FortniteGame/Enum/EShareActorWith.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EShareActorWith : uint8 +{ + SquadOnTeam, + AllTeam, + EShareActorWith_MAX, +}; diff --git a/Source/FortniteGame/Enum/EShowInGamePictureInPicture.h b/Source/FortniteGame/Enum/EShowInGamePictureInPicture.h new file mode 100644 index 00000000..c51fb520 --- /dev/null +++ b/Source/FortniteGame/Enum/EShowInGamePictureInPicture.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EShowInGamePictureInPicture : uint8 +{ + Hide, + Show, + EShowInGamePictureInPicture_MAX, +}; diff --git a/Source/FortniteGame/Enum/EShowPlacardPhase.h b/Source/FortniteGame/Enum/EShowPlacardPhase.h new file mode 100644 index 00000000..70d6e092 --- /dev/null +++ b/Source/FortniteGame/Enum/EShowPlacardPhase.h @@ -0,0 +1,16 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EShowPlacardPhase : uint8 +{ + StartShow, + WaitBeforeInitialFadeOut, + PreShowFadeOut, + Show, + FadeOut, + PostShowFadeIn, + DoneShowingScreen, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EShowProgressMode.h b/Source/FortniteGame/Enum/EShowProgressMode.h new file mode 100644 index 00000000..32db6ac8 --- /dev/null +++ b/Source/FortniteGame/Enum/EShowProgressMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EShowProgressMode : uint8 +{ + Remaining, + Off, + MAX, +}; diff --git a/Source/FortniteGame/Enum/ESkeletalAudioBoneEvent.h b/Source/FortniteGame/Enum/ESkeletalAudioBoneEvent.h new file mode 100644 index 00000000..4307307c --- /dev/null +++ b/Source/FortniteGame/Enum/ESkeletalAudioBoneEvent.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESkeletalAudioBoneEvent : uint8 +{ + SlowThresholdStart, + SlowThresholdStop, + MediumThreshold, + FastThreshold, + ESkeletalAudioBoneEvent_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESkeletalAudioBoneSpace.h b/Source/FortniteGame/Enum/ESkeletalAudioBoneSpace.h new file mode 100644 index 00000000..e5eb205d --- /dev/null +++ b/Source/FortniteGame/Enum/ESkeletalAudioBoneSpace.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESkeletalAudioBoneSpace : uint8 +{ + World, + ESkeletalAudioBoneSpace_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESkeletalAudioBoneVelocityType.h b/Source/FortniteGame/Enum/ESkeletalAudioBoneVelocityType.h new file mode 100644 index 00000000..e29656b4 --- /dev/null +++ b/Source/FortniteGame/Enum/ESkeletalAudioBoneVelocityType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESkeletalAudioBoneVelocityType : uint8 +{ + Rotational, + Custom, + ESkeletalAudioBoneVelocityType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESkyCapState.h b/Source/FortniteGame/Enum/ESkyCapState.h new file mode 100644 index 00000000..c2503491 --- /dev/null +++ b/Source/FortniteGame/Enum/ESkyCapState.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESkyCapState : uint8 +{ + StormStarting, + ESkyCapState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESkydiveFeedbackPhase.h b/Source/FortniteGame/Enum/ESkydiveFeedbackPhase.h new file mode 100644 index 00000000..7bf392a0 --- /dev/null +++ b/Source/FortniteGame/Enum/ESkydiveFeedbackPhase.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESkydiveFeedbackPhase : uint8 +{ + WithGlider, + InVortex, + None, + ESkydiveFeedbackPhase_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESkydivingDirection.h b/Source/FortniteGame/Enum/ESkydivingDirection.h new file mode 100644 index 00000000..35c8c32d --- /dev/null +++ b/Source/FortniteGame/Enum/ESkydivingDirection.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESkydivingDirection : uint8 +{ + Right, + Left, + Forward, + Back, + ESkydivingDirection_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESmoothProgressState.h b/Source/FortniteGame/Enum/ESmoothProgressState.h new file mode 100644 index 00000000..43c23102 --- /dev/null +++ b/Source/FortniteGame/Enum/ESmoothProgressState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESmoothProgressState : uint8 +{ + DisabledByForceProgress, + DisabledByState, + ESmoothProgressState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESocialImportPanelPlatform.h b/Source/FortniteGame/Enum/ESocialImportPanelPlatform.h new file mode 100644 index 00000000..6ef44111 --- /dev/null +++ b/Source/FortniteGame/Enum/ESocialImportPanelPlatform.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESocialImportPanelPlatform : uint8 +{ + VK, + Steam, + Xbox, + Playstation, + Switch, + None, + ESocialImportPanelPlatform_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESourceSelectionMode.h b/Source/FortniteGame/Enum/ESourceSelectionMode.h new file mode 100644 index 00000000..6fe1ee19 --- /dev/null +++ b/Source/FortniteGame/Enum/ESourceSelectionMode.h @@ -0,0 +1,9 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESourceSelectionMode : uint8 +{ + ESourceSelectionMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESpawnMachineState.h b/Source/FortniteGame/Enum/ESpawnMachineState.h new file mode 100644 index 00000000..1d456efe --- /dev/null +++ b/Source/FortniteGame/Enum/ESpawnMachineState.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESpawnMachineState : uint8 +{ + WaitingForUse, + Active, + Complete, + OnCooldown, + ESpawnMachineState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESpawnMachineSubTextState.h b/Source/FortniteGame/Enum/ESpawnMachineSubTextState.h new file mode 100644 index 00000000..b6eb74b5 --- /dev/null +++ b/Source/FortniteGame/Enum/ESpawnMachineSubTextState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESpawnMachineSubTextState : uint8 +{ + VanInUse, + None, + ESpawnMachineSubTextState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESpawnPointState.h b/Source/FortniteGame/Enum/ESpawnPointState.h new file mode 100644 index 00000000..0d045765 --- /dev/null +++ b/Source/FortniteGame/Enum/ESpawnPointState.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESpawnPointState : uint8 +{ + Active_CarryObjectInRange, + Active_CarryObjectOutOfRange, + IntelCaptured, + IntelDownloaded, + ESpawnPointState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESpawnResult.h b/Source/FortniteGame/Enum/ESpawnResult.h new file mode 100644 index 00000000..69309647 --- /dev/null +++ b/Source/FortniteGame/Enum/ESpawnResult.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESpawnResult : uint8 +{ + Failure_NoLocationFound, + Failure_NoActorClass, + Failure_BadQueryData, + ESpawnResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESpecialActorStatType.h b/Source/FortniteGame/Enum/ESpecialActorStatType.h new file mode 100644 index 00000000..18520cc3 --- /dev/null +++ b/Source/FortniteGame/Enum/ESpecialActorStatType.h @@ -0,0 +1,18 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESpecialActorStatType : uint8 +{ + TimeInWorld, + PickupNumSpawns, + PickupNumDespawns, + PickupNumDropped, + PickupNumTaken, + PlayerWon, + PlayerNumEliminations, + PlayerNum, + TotalStats, + ESpecialActorStatType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESpecializationType.h b/Source/FortniteGame/Enum/ESpecializationType.h new file mode 100644 index 00000000..48d83114 --- /dev/null +++ b/Source/FortniteGame/Enum/ESpecializationType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESpecializationType : uint8 +{ + Tier2, + Tier3, + Tier4, + NumTiers, + ESpecializationType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESpectateBlendEasing.h b/Source/FortniteGame/Enum/ESpectateBlendEasing.h new file mode 100644 index 00000000..bc3dbba6 --- /dev/null +++ b/Source/FortniteGame/Enum/ESpectateBlendEasing.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESpectateBlendEasing : uint8 +{ + EaseOutQuad, + ESpectateBlendEasing_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESpectatorCameraType.h b/Source/FortniteGame/Enum/ESpectatorCameraType.h new file mode 100644 index 00000000..5efcf9b6 --- /dev/null +++ b/Source/FortniteGame/Enum/ESpectatorCameraType.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESpectatorCameraType : uint8 +{ + DroneFree, + Gameplay, + ReverseShot, + FollowShot, + DroneFollow, + DroneAttach, + BattleMap, + ARDrone, + MAX, +}; diff --git a/Source/FortniteGame/Enum/ESpectatorSquadIdMode.h b/Source/FortniteGame/Enum/ESpectatorSquadIdMode.h new file mode 100644 index 00000000..e566d966 --- /dev/null +++ b/Source/FortniteGame/Enum/ESpectatorSquadIdMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESpectatorSquadIdMode : uint8 +{ + AlwaysOn, + HoldToDisplay, + ESpectatorSquadIdMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESpeedWarpingAxisMode.h b/Source/FortniteGame/Enum/ESpeedWarpingAxisMode.h new file mode 100644 index 00000000..bf87d712 --- /dev/null +++ b/Source/FortniteGame/Enum/ESpeedWarpingAxisMode.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESpeedWarpingAxisMode : uint8 +{ + IKFootRootLocalY, + IKFootRootLocalZ, + WorldSpaceVectorInput, + ComponentSpaceVectorInput, + ActorSpaceVectorInput, + ESpeedWarpingAxisMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESplineWaterAudioFacingDirection.h b/Source/FortniteGame/Enum/ESplineWaterAudioFacingDirection.h new file mode 100644 index 00000000..843dc357 --- /dev/null +++ b/Source/FortniteGame/Enum/ESplineWaterAudioFacingDirection.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESplineWaterAudioFacingDirection : uint8 +{ + Inwards, + Outwards, + ESplineWaterAudioFacingDirection_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESplineWaterAudioWindingOrder.h b/Source/FortniteGame/Enum/ESplineWaterAudioWindingOrder.h new file mode 100644 index 00000000..5a97d002 --- /dev/null +++ b/Source/FortniteGame/Enum/ESplineWaterAudioWindingOrder.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESplineWaterAudioWindingOrder : uint8 +{ + Counterclockwise, + ESplineWaterAudioWindingOrder_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESquadChangeType.h b/Source/FortniteGame/Enum/ESquadChangeType.h new file mode 100644 index 00000000..782a3410 --- /dev/null +++ b/Source/FortniteGame/Enum/ESquadChangeType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESquadChangeType : uint8 +{ + BenchSelf, + UnbenchSelf, + Swap, + None, + ESquadChangeType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESquadSlotType.h b/Source/FortniteGame/Enum/ESquadSlotType.h new file mode 100644 index 00000000..b3e7d5bd --- /dev/null +++ b/Source/FortniteGame/Enum/ESquadSlotType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESquadSlotType : uint8 +{ + SurvivorSquadLeadSurvivor, + SurvivorSquadSurvivor, + DefenderSquadMember, + ExpeditionSquadMember, + ESquadSlotType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EStashInventoryServiceSyncState.h b/Source/FortniteGame/Enum/EStashInventoryServiceSyncState.h new file mode 100644 index 00000000..f99d4b37 --- /dev/null +++ b/Source/FortniteGame/Enum/EStashInventoryServiceSyncState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EStashInventoryServiceSyncState : uint8 +{ + Syncing, + Ready, + EStashInventoryServiceSyncState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EStatCategory.h b/Source/FortniteGame/Enum/EStatCategory.h new file mode 100644 index 00000000..ccaf8c46 --- /dev/null +++ b/Source/FortniteGame/Enum/EStatCategory.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EStatCategory : uint8 +{ + Building, + Utility, + Max_None, + EStatCategory_MAX, +}; diff --git a/Source/FortniteGame/Enum/EStatMod.h b/Source/FortniteGame/Enum/EStatMod.h new file mode 100644 index 00000000..16de3b2a --- /dev/null +++ b/Source/FortniteGame/Enum/EStatMod.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EStatMod : uint8 +{ + Set, + Maximum, + EStatMod_MAX, +}; diff --git a/Source/FortniteGame/Enum/EStatRecordingPeriod.h b/Source/FortniteGame/Enum/EStatRecordingPeriod.h new file mode 100644 index 00000000..5a174bac --- /dev/null +++ b/Source/FortniteGame/Enum/EStatRecordingPeriod.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EStatRecordingPeriod : uint8 +{ + Minute, + AthenaSafeZonePhase, + Life, + Map, + Campaign, + Persistent, + Max, +}; diff --git a/Source/FortniteGame/Enum/EStimType.h b/Source/FortniteGame/Enum/EStimType.h new file mode 100644 index 00000000..0a149473 --- /dev/null +++ b/Source/FortniteGame/Enum/EStimType.h @@ -0,0 +1,17 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EStimType : uint8 +{ + Seen, + MightHaveSeen, + Hurt, + Heard, + Obstacle, + Enemy, + Unknown, + Count, + EStimType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EStormShieldDefense.h b/Source/FortniteGame/Enum/EStormShieldDefense.h new file mode 100644 index 00000000..00e09955 --- /dev/null +++ b/Source/FortniteGame/Enum/EStormShieldDefense.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EStormShieldDefense : uint8 +{ + StormShieldExpansion, + WargameSimulation, + EStormShieldDefense_MAX, +}; diff --git a/Source/FortniteGame/Enum/EStructuralFloorPosition.h b/Source/FortniteGame/Enum/EStructuralFloorPosition.h new file mode 100644 index 00000000..0e84824a --- /dev/null +++ b/Source/FortniteGame/Enum/EStructuralFloorPosition.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EStructuralFloorPosition : uint8 +{ + Bottom, + EStructuralFloorPosition_MAX, +}; diff --git a/Source/FortniteGame/Enum/EStructuralSupportCheck.h b/Source/FortniteGame/Enum/EStructuralSupportCheck.h new file mode 100644 index 00000000..fe219f5b --- /dev/null +++ b/Source/FortniteGame/Enum/EStructuralSupportCheck.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EStructuralSupportCheck : uint8 +{ + Unstable, + Max_None, + EStructuralSupportCheck_MAX, +}; diff --git a/Source/FortniteGame/Enum/EStructuralWallPosition.h b/Source/FortniteGame/Enum/EStructuralWallPosition.h new file mode 100644 index 00000000..81c54ba8 --- /dev/null +++ b/Source/FortniteGame/Enum/EStructuralWallPosition.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EStructuralWallPosition : uint8 +{ + Right, + Front, + Back, + EStructuralWallPosition_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESubGame.h b/Source/FortniteGame/Enum/ESubGame.h new file mode 100644 index 00000000..bd4c292c --- /dev/null +++ b/Source/FortniteGame/Enum/ESubGame.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESubGame : uint8 +{ + Athena, + Invalid, + Count, + Creative, + ESubGame_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESubGameAccessReason.h b/Source/FortniteGame/Enum/ESubGameAccessReason.h new file mode 100644 index 00000000..dbc504e4 --- /dev/null +++ b/Source/FortniteGame/Enum/ESubGameAccessReason.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESubGameAccessReason : uint8 +{ + OpenAccess, + TokenItemAccess, + XboxHomeSharingAccess, + XboxServiceOutageAccess, + LimitedAccess, + ESubGameAccessReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESubGameAccessStatus.h b/Source/FortniteGame/Enum/ESubGameAccessStatus.h new file mode 100644 index 00000000..ee45001f --- /dev/null +++ b/Source/FortniteGame/Enum/ESubGameAccessStatus.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESubGameAccessStatus : uint8 +{ + LimitedAccess, + OpenAccess, + ESubGameAccessStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESubGameMatchmakingStatus.h b/Source/FortniteGame/Enum/ESubGameMatchmakingStatus.h new file mode 100644 index 00000000..70f82e98 --- /dev/null +++ b/Source/FortniteGame/Enum/ESubGameMatchmakingStatus.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESubGameMatchmakingStatus : uint8 +{ + Enabled, + ESubGameMatchmakingStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESupplyDropItemTrackType.h b/Source/FortniteGame/Enum/ESupplyDropItemTrackType.h new file mode 100644 index 00000000..630dd01d --- /dev/null +++ b/Source/FortniteGame/Enum/ESupplyDropItemTrackType.h @@ -0,0 +1,9 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESupplyDropItemTrackType : uint8 +{ + ESupplyDropItemTrackType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESupplyDropSpawnType.h b/Source/FortniteGame/Enum/ESupplyDropSpawnType.h new file mode 100644 index 00000000..faf0dc5e --- /dev/null +++ b/Source/FortniteGame/Enum/ESupplyDropSpawnType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESupplyDropSpawnType : uint8 +{ + ItemDeliveryManagement, + MutatorManaged, + ESupplyDropSpawnType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ESynchronizedTeleportHealthAndShieldResetType.h b/Source/FortniteGame/Enum/ESynchronizedTeleportHealthAndShieldResetType.h new file mode 100644 index 00000000..901c206d --- /dev/null +++ b/Source/FortniteGame/Enum/ESynchronizedTeleportHealthAndShieldResetType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ESynchronizedTeleportHealthAndShieldResetType : uint8 +{ + EvaluateHealthAndShieldMutators, + MaxHealth, + ESynchronizedTeleportHealthAndShieldResetType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETagGoalScoringCategory.h b/Source/FortniteGame/Enum/ETagGoalScoringCategory.h new file mode 100644 index 00000000..60c4f813 --- /dev/null +++ b/Source/FortniteGame/Enum/ETagGoalScoringCategory.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETagGoalScoringCategory : uint8 +{ + HighInterest, + NumCategories, + ETagGoalScoringCategory_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETargetDistanceComparisonType.h b/Source/FortniteGame/Enum/ETargetDistanceComparisonType.h new file mode 100644 index 00000000..fe2db9ac --- /dev/null +++ b/Source/FortniteGame/Enum/ETargetDistanceComparisonType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETargetDistanceComparisonType : uint8 +{ + ThreeDimensions, + CollisionHalfHeightMultiplier, + ETargetDistanceComparisonType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETeamChatRoomState.h b/Source/FortniteGame/Enum/ETeamChatRoomState.h new file mode 100644 index 00000000..b3434d9d --- /dev/null +++ b/Source/FortniteGame/Enum/ETeamChatRoomState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETeamChatRoomState : uint8 +{ + Creating, + Created, + Timeout, + ETeamChatRoomState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETeamMemberState.h b/Source/FortniteGame/Enum/ETeamMemberState.h new file mode 100644 index 00000000..7fed76a8 --- /dev/null +++ b/Source/FortniteGame/Enum/ETeamMemberState.h @@ -0,0 +1,22 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETeamMemberState : uint8 +{ + FIRST_CHAT_MESSAGE, + NeedAmmoHeavy, + NeedAmmoLight, + NeedAmmoMedium, + NeedAmmoShells, + NeedAmmoRocket, + ChatBubble, + EnemySpotted, + NeedBandages, + NeedMaterials, + NeedShields, + NeedWeapon, + LAST_CHAT_MESSAGE, + MAX, +}; diff --git a/Source/FortniteGame/Enum/ETeleportReason.h b/Source/FortniteGame/Enum/ETeleportReason.h new file mode 100644 index 00000000..031b586b --- /dev/null +++ b/Source/FortniteGame/Enum/ETeleportReason.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETeleportReason : uint8 +{ + AgentDestinationNotOnNavMesh, + AgentStuckInRepetitivePartialPaths, + AgentBlocked, + Unknown, + ETeleportReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EThirdPersonAutoFollowMode.h b/Source/FortniteGame/Enum/EThirdPersonAutoFollowMode.h new file mode 100644 index 00000000..24e945a2 --- /dev/null +++ b/Source/FortniteGame/Enum/EThirdPersonAutoFollowMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EThirdPersonAutoFollowMode : uint8 +{ + Auto, + Lazy, + EThirdPersonAutoFollowMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EThresholdRequirement.h b/Source/FortniteGame/Enum/EThresholdRequirement.h new file mode 100644 index 00000000..6b90771c --- /dev/null +++ b/Source/FortniteGame/Enum/EThresholdRequirement.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EThresholdRequirement : uint8 +{ + LessThanOrEqual, + Equal, + GreaterThan, + GreaterThanOrEqual, + EThresholdRequirement_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETimeLimitForReplayCinematic.h b/Source/FortniteGame/Enum/ETimeLimitForReplayCinematic.h new file mode 100644 index 00000000..d420424d --- /dev/null +++ b/Source/FortniteGame/Enum/ETimeLimitForReplayCinematic.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETimeLimitForReplayCinematic : uint8 +{ + DurationTimeLimit, + DurationExtraTime, + ETimeLimitForReplayCinematic_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETimerOverrideSetting.h b/Source/FortniteGame/Enum/ETimerOverrideSetting.h new file mode 100644 index 00000000..54dbccec --- /dev/null +++ b/Source/FortniteGame/Enum/ETimerOverrideSetting.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETimerOverrideSetting : uint8 +{ + ForceShow, + ForceHide, + ShowAtEnd, + ETimerOverrideSetting_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETimespanAsTextFormat.h b/Source/FortniteGame/Enum/ETimespanAsTextFormat.h new file mode 100644 index 00000000..224eb16d --- /dev/null +++ b/Source/FortniteGame/Enum/ETimespanAsTextFormat.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETimespanAsTextFormat : uint8 +{ + Colons, + ColonsWithMilliseconds, + Approximate, + ApproximateWithWeeks, + ApproximateWithMonths, + ApproximateWithYears, + ETimespanAsTextFormat_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETimespanUnitDisplayFormat.h b/Source/FortniteGame/Enum/ETimespanUnitDisplayFormat.h new file mode 100644 index 00000000..af8cd438 --- /dev/null +++ b/Source/FortniteGame/Enum/ETimespanUnitDisplayFormat.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETimespanUnitDisplayFormat : uint8 +{ + Abbreviated, + ETimespanUnitDisplayFormat_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETouchInteractMode.h b/Source/FortniteGame/Enum/ETouchInteractMode.h new file mode 100644 index 00000000..40b731f5 --- /dev/null +++ b/Source/FortniteGame/Enum/ETouchInteractMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETouchInteractMode : uint8 +{ + InWorld, + Buttons, + ETouchInteractMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETournamentDisplayType.h b/Source/FortniteGame/Enum/ETournamentDisplayType.h new file mode 100644 index 00000000..dc4f2a7f --- /dev/null +++ b/Source/FortniteGame/Enum/ETournamentDisplayType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETournamentDisplayType : uint8 +{ + Creative, + ETournamentDisplayType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETrackDirection.h b/Source/FortniteGame/Enum/ETrackDirection.h new file mode 100644 index 00000000..ef7dbc2f --- /dev/null +++ b/Source/FortniteGame/Enum/ETrackDirection.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETrackDirection : uint8 +{ + XPositive, + YPositive, + XNegative, + Max_None, + ETrackDirection_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETrackIncline.h b/Source/FortniteGame/Enum/ETrackIncline.h new file mode 100644 index 00000000..cb422889 --- /dev/null +++ b/Source/FortniteGame/Enum/ETrackIncline.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETrackIncline : uint8 +{ + Flat, + Up, + Down, + GradualUp, + GradualDown, + Max_None, + ETrackIncline_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETrackPieceType.h b/Source/FortniteGame/Enum/ETrackPieceType.h new file mode 100644 index 00000000..e201d67e --- /dev/null +++ b/Source/FortniteGame/Enum/ETrackPieceType.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETrackPieceType : uint8 +{ + Straight, + Turn, + TShape, + Cross, + Max_None, + ETrackPieceType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETrackVerticality.h b/Source/FortniteGame/Enum/ETrackVerticality.h new file mode 100644 index 00000000..5748f4f8 --- /dev/null +++ b/Source/FortniteGame/Enum/ETrackVerticality.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETrackVerticality : uint8 +{ + Ramp, + GradualRamp, + Max_None, + ETrackVerticality_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETrackedObjectiveQuery.h b/Source/FortniteGame/Enum/ETrackedObjectiveQuery.h new file mode 100644 index 00000000..57c61980 --- /dev/null +++ b/Source/FortniteGame/Enum/ETrackedObjectiveQuery.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETrackedObjectiveQuery : uint8 +{ + ExactTeam, + Friendly, + Neutral, + Hostile, + NotFriendly, + MAX, +}; diff --git a/Source/FortniteGame/Enum/ETrackingOffsetModifierCurve.h b/Source/FortniteGame/Enum/ETrackingOffsetModifierCurve.h new file mode 100644 index 00000000..a8eff1d1 --- /dev/null +++ b/Source/FortniteGame/Enum/ETrackingOffsetModifierCurve.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETrackingOffsetModifierCurve : uint8 +{ + CombatStart, + TargetLowHealth, + MAX, +}; diff --git a/Source/FortniteGame/Enum/ETransformationType.h b/Source/FortniteGame/Enum/ETransformationType.h new file mode 100644 index 00000000..44510dba --- /dev/null +++ b/Source/FortniteGame/Enum/ETransformationType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETransformationType : uint8 +{ + Rotation, + Scale, + None, + ETransformationType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETraversePointState.h b/Source/FortniteGame/Enum/ETraversePointState.h new file mode 100644 index 00000000..a6563497 --- /dev/null +++ b/Source/FortniteGame/Enum/ETraversePointState.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETraversePointState : uint8 +{ + Hidden, + Active, + TouchedByPlayer, + Finished, + ETraversePointState_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETrustedPlatformType.h b/Source/FortniteGame/Enum/ETrustedPlatformType.h new file mode 100644 index 00000000..ab4bab70 --- /dev/null +++ b/Source/FortniteGame/Enum/ETrustedPlatformType.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETrustedPlatformType : uint8 +{ + Untrusted, + PS4, + PS5, + XboxOne, + Switch, + ETrustedPlatformType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETryExitVehicleBehavior.h b/Source/FortniteGame/Enum/ETryExitVehicleBehavior.h new file mode 100644 index 00000000..480e6703 --- /dev/null +++ b/Source/FortniteGame/Enum/ETryExitVehicleBehavior.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETryExitVehicleBehavior : uint8 +{ + ForceOnBlocking, + ForceAlways, + ETryExitVehicleBehavior_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETutorialType.h b/Source/FortniteGame/Enum/ETutorialType.h new file mode 100644 index 00000000..81a87109 --- /dev/null +++ b/Source/FortniteGame/Enum/ETutorialType.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETutorialType : uint8 +{ + Callout, + GuardScreen, + WidgetIntro, + Highlight, + ETutorialType_MAX, +}; diff --git a/Source/FortniteGame/Enum/ETwitchViewerStatusType.h b/Source/FortniteGame/Enum/ETwitchViewerStatusType.h new file mode 100644 index 00000000..69029f9d --- /dev/null +++ b/Source/FortniteGame/Enum/ETwitchViewerStatusType.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETwitchViewerStatusType : uint8 +{ + TwitchViewerStatus_Nonsubscriber, + TwitchViewerStatus_Subscriber, + TwitchViewerStatus_Broadcaster, + TwitchViewerStatus_Max, +}; diff --git a/Source/FortniteGame/Enum/ETwoPointSolverRotationA.h b/Source/FortniteGame/Enum/ETwoPointSolverRotationA.h new file mode 100644 index 00000000..013032b5 --- /dev/null +++ b/Source/FortniteGame/Enum/ETwoPointSolverRotationA.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class ETwoPointSolverRotationA : uint8 +{ + QuerierToPointA, + PointAToQuerierWithRandomOffset, + QuerierToPointAWithRandomOffset, + Custom, + ETwoPointSolverRotationA_MAX, +}; diff --git a/Source/FortniteGame/Enum/EUIExtensionSlot.h b/Source/FortniteGame/Enum/EUIExtensionSlot.h new file mode 100644 index 00000000..b452d1dd --- /dev/null +++ b/Source/FortniteGame/Enum/EUIExtensionSlot.h @@ -0,0 +1,34 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EUIExtensionSlot : uint8 +{ + TopRightCorner, + GameInfoBox, + Quickbar, + QuickbarUnderlay, + UpperCenter, + CrosshairRight, + UnderSquadInfo, + FullScreenMap, + BelowRespawnWidget, + BelowCompass, + UnderTeammateStatus, + ControllerBindingCallout, + AboveStormMessageSlot, + CustomMinigameCallouts, + UnderLocalPlayerInfo, + InventoryScreenReplacement, + Reticle, + KillfeedSlot, + PrioritizedContextualSlot, + RightOfTeammateStatus, + TeammateStatusPortraitOverlay, + MobileHUDBottomRight, + InventoryScreenTab, + InventoryPanelSubTab, + MiniMapOverlay, + EUIExtensionSlot_MAX, +}; diff --git a/Source/FortniteGame/Enum/EUnableToLoadReason.h b/Source/FortniteGame/Enum/EUnableToLoadReason.h new file mode 100644 index 00000000..e86197a8 --- /dev/null +++ b/Source/FortniteGame/Enum/EUnableToLoadReason.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EUnableToLoadReason : uint8 +{ + PackageDoesNotExist, + EUnableToLoadReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EUnicornSocialFeatures.h b/Source/FortniteGame/Enum/EUnicornSocialFeatures.h new file mode 100644 index 00000000..48ab79c0 --- /dev/null +++ b/Source/FortniteGame/Enum/EUnicornSocialFeatures.h @@ -0,0 +1,14 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EUnicornSocialFeatures : uint8 +{ + FriendPlay, + DancePartyManpower, + CongaLineManpower, + SocialPartyDuration, + COUNT, + EUnicornSocialFeatures_MAX, +}; diff --git a/Source/FortniteGame/Enum/EUpdateCustomDepthOptimDirtyFlags.h b/Source/FortniteGame/Enum/EUpdateCustomDepthOptimDirtyFlags.h new file mode 100644 index 00000000..42f68d04 --- /dev/null +++ b/Source/FortniteGame/Enum/EUpdateCustomDepthOptimDirtyFlags.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EUpdateCustomDepthOptimDirtyFlags : uint8 +{ + CharacterParts, + Weapon, + EUpdateCustomDepthOptimDirtyFlags_MAX, +}; diff --git a/Source/FortniteGame/Enum/EUraniumCartMovementRuleOnNewRound.h b/Source/FortniteGame/Enum/EUraniumCartMovementRuleOnNewRound.h new file mode 100644 index 00000000..6ac6f67c --- /dev/null +++ b/Source/FortniteGame/Enum/EUraniumCartMovementRuleOnNewRound.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EUraniumCartMovementRuleOnNewRound : uint8 +{ + MoveToNextCheckpoint, + MoveToStartOfNewSpline, + MoveToRandomCheckPointOfNewSpline, + MoveToNextCheckPointOfNewSpline, + EUraniumCartMovementRuleOnNewRound_MAX, +}; diff --git a/Source/FortniteGame/Enum/EUraniumEventId.h b/Source/FortniteGame/Enum/EUraniumEventId.h new file mode 100644 index 00000000..b21b078f --- /dev/null +++ b/Source/FortniteGame/Enum/EUraniumEventId.h @@ -0,0 +1,22 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EUraniumEventId : uint8 +{ + CartBecomesPushable, + CheckPointReached, + NearCheckPoint, + NearFinalCheckPoint, + TimeIsLow, + TimeIsExtraLow, + OvertimeStarted, + RoundEnd_PushersWin, + RoundEnd_DefendersWin, + RoundStart, + GameEnded_AllRoundsPlayed, + GameEndedEarly_BlowOut, + GameEndedEarly_OutNumbered, + EUraniumEventId_MAX, +}; diff --git a/Source/FortniteGame/Enum/EUraniumGameEndedReason.h b/Source/FortniteGame/Enum/EUraniumGameEndedReason.h new file mode 100644 index 00000000..2266fbed --- /dev/null +++ b/Source/FortniteGame/Enum/EUraniumGameEndedReason.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EUraniumGameEndedReason : uint8 +{ + AllRoundsPlayed, + EarlyGameEnd_BlowOut, + EarlyGameEnd_OutNumbered, + EUraniumGameEndedReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EUraniumRoundEndCondition.h b/Source/FortniteGame/Enum/EUraniumRoundEndCondition.h new file mode 100644 index 00000000..5c70d53a --- /dev/null +++ b/Source/FortniteGame/Enum/EUraniumRoundEndCondition.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EUraniumRoundEndCondition : uint8 +{ + RanOutOfTime_Or_LastCheckpointReached, + RanOutOfTime_Or_MAX, +}; diff --git a/Source/FortniteGame/Enum/EUraniumRoundPhase.h b/Source/FortniteGame/Enum/EUraniumRoundPhase.h new file mode 100644 index 00000000..ba27c5ab --- /dev/null +++ b/Source/FortniteGame/Enum/EUraniumRoundPhase.h @@ -0,0 +1,23 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EUraniumRoundPhase : uint8 +{ + EndOfRoundStart, + ShowRoundEnd, + HideRoundEnd, + FadeOut, + SetupForNextRound, + ShowRoundIntro, + ShowPOICamera, + PerkSelect, + RoundActive, + FadeIn, + EndOfRoundFinish, + FadeBeforeReleasePlayerIntoGameplay, + ReleasePlayersIntoGameplay, + EndGame, + MAX, +}; diff --git a/Source/FortniteGame/Enum/EUseInputWithPartyResult.h b/Source/FortniteGame/Enum/EUseInputWithPartyResult.h new file mode 100644 index 00000000..40b75471 --- /dev/null +++ b/Source/FortniteGame/Enum/EUseInputWithPartyResult.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EUseInputWithPartyResult : uint8 +{ + LocalPlayerNeedsToAllowCrossplay, + LocalPlayerRestricted, + RemotePlayerRestricted, + UnknownFailure, + EUseInputWithPartyResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EVariantUnlockType.h b/Source/FortniteGame/Enum/EVariantUnlockType.h new file mode 100644 index 00000000..479ebde4 --- /dev/null +++ b/Source/FortniteGame/Enum/EVariantUnlockType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EVariantUnlockType : uint8 +{ + ExclusiveChoice, + EVariantUnlockType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EVehicleAudioInterpolationType.h b/Source/FortniteGame/Enum/EVehicleAudioInterpolationType.h new file mode 100644 index 00000000..d63d375c --- /dev/null +++ b/Source/FortniteGame/Enum/EVehicleAudioInterpolationType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EVehicleAudioInterpolationType : uint8 +{ + CustomCurve, + Linear, + EVehicleAudioInterpolationType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EVehicleAudioTriggerDir.h b/Source/FortniteGame/Enum/EVehicleAudioTriggerDir.h new file mode 100644 index 00000000..80b2f128 --- /dev/null +++ b/Source/FortniteGame/Enum/EVehicleAudioTriggerDir.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EVehicleAudioTriggerDir : uint8 +{ + Backward, + EVehicleAudioTriggerDir_MAX, +}; diff --git a/Source/FortniteGame/Enum/EVehicleEnteredCosmeticReaction.h b/Source/FortniteGame/Enum/EVehicleEnteredCosmeticReaction.h new file mode 100644 index 00000000..9c8decde --- /dev/null +++ b/Source/FortniteGame/Enum/EVehicleEnteredCosmeticReaction.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EVehicleEnteredCosmeticReaction : uint8 +{ + Passenger, + Both, + EVehicleEnteredCosmeticReaction_MAX, +}; diff --git a/Source/FortniteGame/Enum/EVehicleFuelState.h b/Source/FortniteGame/Enum/EVehicleFuelState.h new file mode 100644 index 00000000..87827154 --- /dev/null +++ b/Source/FortniteGame/Enum/EVehicleFuelState.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EVehicleFuelState : uint8 +{ + UsingVehicleFuel, + NotUsingVehicleFuel, + EVehicleFuelState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EVehicleMovementMode.h b/Source/FortniteGame/Enum/EVehicleMovementMode.h new file mode 100644 index 00000000..e26bedce --- /dev/null +++ b/Source/FortniteGame/Enum/EVehicleMovementMode.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EVehicleMovementMode : uint8 +{ + InAir, + WipeOut, + MaxCount, + EVehicleMovementMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EVehicleSeats.h b/Source/FortniteGame/Enum/EVehicleSeats.h new file mode 100644 index 00000000..45a65cee --- /dev/null +++ b/Source/FortniteGame/Enum/EVehicleSeats.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EVehicleSeats : uint8 +{ + Passenger1, + Passenger2, + Passenger3, + Passenger4, + Passenger5, + MaxCount, + EVehicleSeats_MAX, +}; diff --git a/Source/FortniteGame/Enum/EVehicleSessionEndReason.h b/Source/FortniteGame/Enum/EVehicleSessionEndReason.h new file mode 100644 index 00000000..d87af57b --- /dev/null +++ b/Source/FortniteGame/Enum/EVehicleSessionEndReason.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EVehicleSessionEndReason : uint8 +{ + NoPassengers, + EVehicleSessionEndReason_MAX, +}; diff --git a/Source/FortniteGame/Enum/EVehicleTrickAxis.h b/Source/FortniteGame/Enum/EVehicleTrickAxis.h new file mode 100644 index 00000000..8a053f78 --- /dev/null +++ b/Source/FortniteGame/Enum/EVehicleTrickAxis.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EVehicleTrickAxis : uint8 +{ + XNeg, + Y, + YNeg, + Z, + ZNeg, + Count, + EVehicleTrickAxis_MAX, +}; diff --git a/Source/FortniteGame/Enum/EVehicleTrickType.h b/Source/FortniteGame/Enum/EVehicleTrickType.h new file mode 100644 index 00000000..f7ef7c27 --- /dev/null +++ b/Source/FortniteGame/Enum/EVehicleTrickType.h @@ -0,0 +1,25 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EVehicleTrickType : uint8 +{ + RollIncrement, + ReverseRollIncrement, + YawIncrement, + ReverseYawIncrement, + PitchIncrement, + ReversePitchIncrement, + HeightIncrement, + DistanceIncrement, + AirTimeIncrement, + ShoppingCart_Flying, + ShoppingCart_Stooping, + StartedLanding, + FailedLanding, + Cancelled, + StuckLanding, + Count, + EVehicleTrickType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EVideoManagerJobTypes.h b/Source/FortniteGame/Enum/EVideoManagerJobTypes.h new file mode 100644 index 00000000..49c0a8a9 --- /dev/null +++ b/Source/FortniteGame/Enum/EVideoManagerJobTypes.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EVideoManagerJobTypes : uint8 +{ + DefinedShotSequence, + EVideoManagerJobTypes_MAX, +}; diff --git a/Source/FortniteGame/Enum/EVideoManagerStates.h b/Source/FortniteGame/Enum/EVideoManagerStates.h new file mode 100644 index 00000000..4c490825 --- /dev/null +++ b/Source/FortniteGame/Enum/EVideoManagerStates.h @@ -0,0 +1,15 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EVideoManagerStates : uint8 +{ + LoadingReplay, + ScrubbingReplay, + WaitingForShotSetup, + WatchingShot, + ExportingShot, + PostExportedShot, + EVideoManagerStates_MAX, +}; diff --git a/Source/FortniteGame/Enum/EVisibilityResponse.h b/Source/FortniteGame/Enum/EVisibilityResponse.h new file mode 100644 index 00000000..351ae93d --- /dev/null +++ b/Source/FortniteGame/Enum/EVisibilityResponse.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EVisibilityResponse : uint8 +{ + Show, + Custom, + EVisibilityResponse_MAX, +}; diff --git a/Source/FortniteGame/Enum/EVolumeShape.h b/Source/FortniteGame/Enum/EVolumeShape.h new file mode 100644 index 00000000..ebd90d86 --- /dev/null +++ b/Source/FortniteGame/Enum/EVolumeShape.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EVolumeShape : uint8 +{ + Box, + EVolumeShape_MAX, +}; diff --git a/Source/FortniteGame/Enum/EVolumeState.h b/Source/FortniteGame/Enum/EVolumeState.h new file mode 100644 index 00000000..03c52a4e --- /dev/null +++ b/Source/FortniteGame/Enum/EVolumeState.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EVolumeState : uint8 +{ + ReadOnly, + Initializing, + Ready, + EVolumeState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EVolumeValidityResult.h b/Source/FortniteGame/Enum/EVolumeValidityResult.h new file mode 100644 index 00000000..922fe05c --- /dev/null +++ b/Source/FortniteGame/Enum/EVolumeValidityResult.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EVolumeValidityResult : uint8 +{ + Invalid, + EVolumeValidityResult_MAX, +}; diff --git a/Source/FortniteGame/Enum/EWardAffectType.h b/Source/FortniteGame/Enum/EWardAffectType.h new file mode 100644 index 00000000..ca48513d --- /dev/null +++ b/Source/FortniteGame/Enum/EWardAffectType.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EWardAffectType : uint8 +{ + AffectsOnlyStartPoints, + AffectsOnlyEndPoints, + EWardAffectType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EWaveRules.h b/Source/FortniteGame/Enum/EWaveRules.h new file mode 100644 index 00000000..d28e83b0 --- /dev/null +++ b/Source/FortniteGame/Enum/EWaveRules.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EWaveRules : uint8 +{ + Timed, + KillPoints, + KillSpecificEnemy, + Mission, + EWaveRules_MAX, +}; diff --git a/Source/FortniteGame/Enum/EWaxMinimapDrawMode.h b/Source/FortniteGame/Enum/EWaxMinimapDrawMode.h new file mode 100644 index 00000000..37a2a69e --- /dev/null +++ b/Source/FortniteGame/Enum/EWaxMinimapDrawMode.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EWaxMinimapDrawMode : uint8 +{ + DrawCloseAndMoveOrShoot, + DrawMoveOrShoot, + DrawAlways, + EWaxMinimapDrawMode_MAX, +}; diff --git a/Source/FortniteGame/Enum/EWaxState.h b/Source/FortniteGame/Enum/EWaxState.h new file mode 100644 index 00000000..fc12c6f6 --- /dev/null +++ b/Source/FortniteGame/Enum/EWaxState.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EWaxState : uint8 +{ + SomewhatVisible, + ModeratelyVisible, + VeryVisible, + Undeniable, + EWaxState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EWaxTokenState.h b/Source/FortniteGame/Enum/EWaxTokenState.h new file mode 100644 index 00000000..c95a441e --- /dev/null +++ b/Source/FortniteGame/Enum/EWaxTokenState.h @@ -0,0 +1,13 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EWaxTokenState : uint8 +{ + FirstSpline, + Interpolation, + LastSpline, + Finished, + EWaxTokenState_MAX, +}; diff --git a/Source/FortniteGame/Enum/EWeaponSelectionPreservationType.h b/Source/FortniteGame/Enum/EWeaponSelectionPreservationType.h new file mode 100644 index 00000000..f9b9b615 --- /dev/null +++ b/Source/FortniteGame/Enum/EWeaponSelectionPreservationType.h @@ -0,0 +1,10 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EWeaponSelectionPreservationType : uint8 +{ + NeverKeepSelection, + EWeaponSelectionPreservationType_MAX, +}; diff --git a/Source/FortniteGame/Enum/EWidgetInterfaceTimerStatus.h b/Source/FortniteGame/Enum/EWidgetInterfaceTimerStatus.h new file mode 100644 index 00000000..aede178d --- /dev/null +++ b/Source/FortniteGame/Enum/EWidgetInterfaceTimerStatus.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EWidgetInterfaceTimerStatus : uint8 +{ + Active, + Paused, + Inactive, + EWidgetInterfaceTimerStatus_MAX, +}; diff --git a/Source/FortniteGame/Enum/EWorldItemDropBehavior.h b/Source/FortniteGame/Enum/EWorldItemDropBehavior.h new file mode 100644 index 00000000..77baff59 --- /dev/null +++ b/Source/FortniteGame/Enum/EWorldItemDropBehavior.h @@ -0,0 +1,12 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EWorldItemDropBehavior : uint8 +{ + DestroyOnDrop, + DropAsPickupDestroyOnEmpty, + DropAsPickupEvenWhenEmpty, + EWorldItemDropBehavior_MAX, +}; diff --git a/Source/FortniteGame/Enum/EWrapPreviewCamera.h b/Source/FortniteGame/Enum/EWrapPreviewCamera.h new file mode 100644 index 00000000..f766d074 --- /dev/null +++ b/Source/FortniteGame/Enum/EWrapPreviewCamera.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EWrapPreviewCamera : uint8 +{ + LargeWeapon, + Vehicle, + EWrapPreviewCamera_MAX, +}; diff --git a/Source/FortniteGame/Enum/EWrapPreviewGridLockerMode.h b/Source/FortniteGame/Enum/EWrapPreviewGridLockerMode.h new file mode 100644 index 00000000..e8fbcbff --- /dev/null +++ b/Source/FortniteGame/Enum/EWrapPreviewGridLockerMode.h @@ -0,0 +1,11 @@ +#pragma once + +#include "CoreMinimal.h" + +UENUM() +enum class EWrapPreviewGridLockerMode : uint8 +{ + SupportedWeaponsOnly, + UnsupportedWeaponsOnly, + EWrapPreviewGridLockerMode_MAX, +}; diff --git a/Source/FortniteGame/Hero/FortCharacterType.cpp b/Source/FortniteGame/Hero/FortCharacterType.cpp new file mode 100644 index 00000000..6c8188ec --- /dev/null +++ b/Source/FortniteGame/Hero/FortCharacterType.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortCharacterType.h" + diff --git a/Source/FortniteGame/Hero/FortCharacterType.h b/Source/FortniteGame/Hero/FortCharacterType.h new file mode 100644 index 00000000..c279b790 --- /dev/null +++ b/Source/FortniteGame/Hero/FortCharacterType.h @@ -0,0 +1,14 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "../ItemDef/FortAccountItemDefinition.h" +#include "FortCharacterType.generated.h" + +UCLASS() +class FORTNITEGAME_API UFortCharacterType : public UFortAccountItemDefinition +{ + GENERATED_BODY() + +}; diff --git a/Source/FortniteGame/Hero/FortHeroSpecialization.cpp b/Source/FortniteGame/Hero/FortHeroSpecialization.cpp new file mode 100644 index 00000000..467a2067 --- /dev/null +++ b/Source/FortniteGame/Hero/FortHeroSpecialization.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortHeroSpecialization.h" + diff --git a/Source/FortniteGame/Hero/FortHeroSpecialization.h b/Source/FortniteGame/Hero/FortHeroSpecialization.h new file mode 100644 index 00000000..332c0017 --- /dev/null +++ b/Source/FortniteGame/Hero/FortHeroSpecialization.h @@ -0,0 +1,48 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "../Enum/EFortAlteration.h" +#include "FortSpecializationSlot.h" +#include "Styling/SlateBrush.h" +#include "../CharacterParts/CustomCharacterPart.h" +#include "HeroSpecializationAttributeRequirement.h" +#include "FortHeroSpecialization.generated.h" + +UCLASS() +class UFortHeroSpecialization : public UPrimaryDataAsset +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TArray SpecializationSlots; + + UPROPERTY(EditAnywhere) + TArray> CharacterParts; + + UPROPERTY(EditAnywhere) + EFortAlteration AlterationType; + + UPROPERTY(EditAnywhere) + TArray AttributeRequirements; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer RequiredTags; + + UPROPERTY(EditAnywhere) + bool bForceShowHeadAccessory; + + UPROPERTY(EditAnywhere) + bool bForceShowBackpack; + + UPROPERTY(EditAnywhere) + FSlateBrush CardIconBrush; + + virtual FPrimaryAssetId GetPrimaryAssetId() const override + { + return FPrimaryAssetId("FortHeroSpecialization", GetFName()); + } +}; diff --git a/Source/FortniteGame/Hero/FortHeroType.cpp b/Source/FortniteGame/Hero/FortHeroType.cpp new file mode 100644 index 00000000..9230e059 --- /dev/null +++ b/Source/FortniteGame/Hero/FortHeroType.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortHeroType.h" + diff --git a/Source/FortniteGame/Hero/FortHeroType.h b/Source/FortniteGame/Hero/FortHeroType.h new file mode 100644 index 00000000..68108820 --- /dev/null +++ b/Source/FortniteGame/Hero/FortHeroType.h @@ -0,0 +1,103 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "FortWorkerType.h" +#include "GameplayTags.h" +#include "../Data/FortMontageLookupTable.h" +#include "FortHeroSpecialization.h" +#include "../Athena/ItemDef/AthenaCharacterItemDefinition.h" +#include "../Athena/ItemDef/AthenaBackpackItemDefinition.h" +#include "../ItemDef/FortAttributeInitializationKey.h" +#include "FortHeroType.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UFortHeroType : public UFortWorkerType +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + bool bForceShowHeadAccessory; + + UPROPERTY(EditAnywhere) + bool bForceShowBackpack; + + UPROPERTY(EditAnywhere, meta = (AssetBundles = "ItemDetails")) + TArray> Specializations; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr DefaultMontageLookupTable; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr OverrideMontageLookupTable; + /* + UPROPERTY(EditAnywhere) + TArray CombinedStatGEs; + */ + UPROPERTY(EditAnywhere) + FGameplayTagContainer RequiredGPTags; + /* + UPROPERTY(EditAnywhere) + TSoftObjectPtr MaleOverrideFeedback; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr FemaleOverrideFeedback; + */ + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TSoftClassPtr OverridePawnClass; + /* + UPROPERTY(EditAnywhere) + UFortHeroGameplayDefinition* HeroGameplayDefinition; + */ + UPROPERTY(EditAnywhere) + class UAthenaCharacterItemDefinition* HeroCosmeticOutfitDefinition; + + UPROPERTY(EditAnywhere) + UAthenaBackpackItemDefinition* HeroCosmeticBackblingDefinition;; + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + TSoftClassPtr FrontEndAnimClass; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr FrontendAnimMontageIdleOverride; + + UPROPERTY(EditAnywhere) + float FrontEndBackPreviewRotationOffset; + + UPROPERTY(EditAnywhere) + FText Subtype; + + UPROPERTY(EditAnywhere) + FFortAttributeInitializationKey AttributeInitKey; + + UPROPERTY(EditAnywhere) + FDataTableRowHandle LegacyStatHandle; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr ItemPreviewMontage_Male; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr ItemPreviewMontage_Female; + /* + UPROPERTY(EditAnywhere) + FText GetSubType(); + + UPROPERTY(EditAnywhere) + UFortHeroGameplayDefinition* GetHeroGameplayDefinition(); + + UPROPERTY(EditAnywhere) + UAnimMontage* GetFrontendAnimMontageIdleOverride(); + + UPROPERTY(EditAnywhere) + UFrontendAnimInstance* GetFrontendAnimClass(); + */ + + virtual FPrimaryAssetId GetPrimaryAssetId() const override + { + return FPrimaryAssetId("Hero", GetFName()); + } +}; \ No newline at end of file diff --git a/Source/FortniteGame/Hero/FortItemAccessTokenType.cpp b/Source/FortniteGame/Hero/FortItemAccessTokenType.cpp new file mode 100644 index 00000000..fc210cb2 --- /dev/null +++ b/Source/FortniteGame/Hero/FortItemAccessTokenType.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortItemAccessTokenType.h" + diff --git a/Source/FortniteGame/Hero/FortItemAccessTokenType.h b/Source/FortniteGame/Hero/FortItemAccessTokenType.h new file mode 100644 index 00000000..02382f7b --- /dev/null +++ b/Source/FortniteGame/Hero/FortItemAccessTokenType.h @@ -0,0 +1,28 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "../ItemDef/FortAccountItemDefinition.h" +#include "../ItemDef/FortItemDefinition.h" +#include "../Enum/EItemProfileType.h" +#include "FortItemAccessTokenType.generated.h" + + +UCLASS() +class FORTNITEGAME_API UFortItemAccessTokenType : public UFortAccountItemDefinition +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + EItemProfileType ProfileType; + + UPROPERTY(EditAnywhere) + UFortItemDefinition* access_item; + + UPROPERTY(EditAnywhere) + FText UnlockDescription; +}; diff --git a/Source/FortniteGame/Hero/FortSpecializationSlot.cpp b/Source/FortniteGame/Hero/FortSpecializationSlot.cpp new file mode 100644 index 00000000..3f28ab50 --- /dev/null +++ b/Source/FortniteGame/Hero/FortSpecializationSlot.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortSpecializationSlot.h" + diff --git a/Source/FortniteGame/Hero/FortSpecializationSlot.h b/Source/FortniteGame/Hero/FortSpecializationSlot.h new file mode 100644 index 00000000..4f9c0379 --- /dev/null +++ b/Source/FortniteGame/Hero/FortSpecializationSlot.h @@ -0,0 +1,25 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "HeroSpecializationAttributeRequirement.h" +#include "GameplayTags.h" +#include "FortSpecializationSlot.generated.h" + +USTRUCT() +struct FFortSpecializationSlot +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TArray AttributeRequirements; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer RequiredTags; + + UPROPERTY(EditAnywhere) + int MinimumHeroLevel; +}; diff --git a/Source/FortniteGame/Hero/FortTokenType.cpp b/Source/FortniteGame/Hero/FortTokenType.cpp new file mode 100644 index 00000000..b4477258 --- /dev/null +++ b/Source/FortniteGame/Hero/FortTokenType.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortTokenType.h" + diff --git a/Source/FortniteGame/Hero/FortTokenType.h b/Source/FortniteGame/Hero/FortTokenType.h new file mode 100644 index 00000000..12fd729a --- /dev/null +++ b/Source/FortniteGame/Hero/FortTokenType.h @@ -0,0 +1,35 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "../ItemDef/FortAccountItemDefinition.h" +#include "../Enum/EItemProfileType.h" +#include "FortTokenType.generated.h" + +UCLASS() +class FORTNITEGAME_API UFortTokenType : public UFortAccountItemDefinition +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FSoftClassPath ScriptedAction; + + UPROPERTY(EditAnywhere) + FSlateColor NodeTintColour; + + UPROPERTY(EditAnywhere) + bool bPercentageRepresentation; + + + UPROPERTY(EditAnywhere) + EItemProfileType ProfileType; + + //Missed Offset + + UPROPERTY(EditAnywhere) + FSoftClassPath ItemPreviewActorClass; + +}; diff --git a/Source/FortniteGame/Hero/FortWorkerType.cpp b/Source/FortniteGame/Hero/FortWorkerType.cpp new file mode 100644 index 00000000..7b0349a1 --- /dev/null +++ b/Source/FortniteGame/Hero/FortWorkerType.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortWorkerType.h" + diff --git a/Source/FortniteGame/Hero/FortWorkerType.h b/Source/FortniteGame/Hero/FortWorkerType.h new file mode 100644 index 00000000..1fdc7db4 --- /dev/null +++ b/Source/FortniteGame/Hero/FortWorkerType.h @@ -0,0 +1,17 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortCharacterType.h" +#include "FortWorkerType.generated.h" + +/** + * + */ +UCLASS() +class FORTNITEGAME_API UFortWorkerType : public UFortCharacterType +{ + GENERATED_BODY() + +}; diff --git a/Source/FortniteGame/Hero/HeroSpecializationAttributeRequirement.cpp b/Source/FortniteGame/Hero/HeroSpecializationAttributeRequirement.cpp new file mode 100644 index 00000000..eb99632c --- /dev/null +++ b/Source/FortniteGame/Hero/HeroSpecializationAttributeRequirement.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "HeroSpecializationAttributeRequirement.h" + diff --git a/Source/FortniteGame/Hero/HeroSpecializationAttributeRequirement.h b/Source/FortniteGame/Hero/HeroSpecializationAttributeRequirement.h new file mode 100644 index 00000000..78616133 --- /dev/null +++ b/Source/FortniteGame/Hero/HeroSpecializationAttributeRequirement.h @@ -0,0 +1,25 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +//#include "GameplayAttribute.h" +#include "HeroSpecializationAttributeRequirement.generated.h" + + +USTRUCT() +struct FHeroSpecializationAttributeRequirement +{ + GENERATED_BODY() + +public: + + //UPROPERTY(EditAnywhere) + //GameplayAttribute Attribute; + + UPROPERTY(EditAnywhere) + float MinimumValue; + + +}; diff --git a/Source/FortniteGame/ItemDef/FortAccountItemDefinition.cpp b/Source/FortniteGame/ItemDef/FortAccountItemDefinition.cpp new file mode 100644 index 00000000..5f62f597 --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortAccountItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortAccountItemDefinition.h" + diff --git a/Source/FortniteGame/ItemDef/FortAccountItemDefinition.h b/Source/FortniteGame/ItemDef/FortAccountItemDefinition.h new file mode 100644 index 00000000..6733a2df --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortAccountItemDefinition.h @@ -0,0 +1,41 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortPersistableItemDefinition.h" +#include "FortAccountItemDefinition.generated.h" + +UCLASS() +class FORTNITEGAME_API UFortAccountItemDefinition : public UFortPersistableItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FCurveTableRowHandle LevelToXpHandle; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FCurveTableRowHandle LevelToSacrificeXpHandle; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FDataTableRowHandle SacrificeRecipe; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FDataTableRowHandle TransmogSacrificeRow; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TArray ConversionRecipes; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FDataTableRowHandle UpgradeRarityRecipeHandle; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + int MinLevel; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + int MaxLevel; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FString GrantToProfileType; +}; \ No newline at end of file diff --git a/Source/FortniteGame/ItemDef/FortAttributeInitializationKey.cpp b/Source/FortniteGame/ItemDef/FortAttributeInitializationKey.cpp new file mode 100644 index 00000000..5b9dba6d --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortAttributeInitializationKey.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortAttributeInitializationKey.h" + diff --git a/Source/FortniteGame/ItemDef/FortAttributeInitializationKey.h b/Source/FortniteGame/ItemDef/FortAttributeInitializationKey.h new file mode 100644 index 00000000..ff6ef9ec --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortAttributeInitializationKey.h @@ -0,0 +1,20 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "FortAttributeInitializationKey.generated.h" + +USTRUCT() +struct FFortAttributeInitializationKey +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FName AttributeInitCategory; + + UPROPERTY(EditAnywhere) + FName AttributeInitSubCategory; +}; diff --git a/Source/FortniteGame/ItemDef/FortCurrencyItemDefinition.cpp b/Source/FortniteGame/ItemDef/FortCurrencyItemDefinition.cpp new file mode 100644 index 00000000..ae9636f3 --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortCurrencyItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortCurrencyItemDefinition.h" + diff --git a/Source/FortniteGame/ItemDef/FortCurrencyItemDefinition.h b/Source/FortniteGame/ItemDef/FortCurrencyItemDefinition.h new file mode 100644 index 00000000..ad13ca7a --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortCurrencyItemDefinition.h @@ -0,0 +1,17 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortAccountItemDefinition.h" +#include "FortCurrencyItemDefinition.generated.h" + +/** + * + */ +UCLASS() +class FORTNITEGAME_API UFortCurrencyItemDefinition : public UFortAccountItemDefinition +{ + GENERATED_BODY() + +}; diff --git a/Source/FortniteGame/ItemDef/FortHomebaseBannerIconItemDefinition.cpp b/Source/FortniteGame/ItemDef/FortHomebaseBannerIconItemDefinition.cpp new file mode 100644 index 00000000..5c90635b --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortHomebaseBannerIconItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortHomebaseBannerIconItemDefinition.h" + diff --git a/Source/FortniteGame/ItemDef/FortHomebaseBannerIconItemDefinition.h b/Source/FortniteGame/ItemDef/FortHomebaseBannerIconItemDefinition.h new file mode 100644 index 00000000..b43dd927 --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortHomebaseBannerIconItemDefinition.h @@ -0,0 +1,13 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortItemDefinition.h" +#include "FortHomebaseBannerIconItemDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UFortHomebaseBannerIconItemDefinition : public UFortItemDefinition +{ + GENERATED_BODY() +}; diff --git a/Source/FortniteGame/ItemDef/FortItemDefinition.cpp b/Source/FortniteGame/ItemDef/FortItemDefinition.cpp new file mode 100644 index 00000000..28357cc1 --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortItemDefinition.h" + diff --git a/Source/FortniteGame/ItemDef/FortItemDefinition.h b/Source/FortniteGame/ItemDef/FortItemDefinition.h new file mode 100644 index 00000000..4fc98d8c --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortItemDefinition.h @@ -0,0 +1,133 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "Engine/CurveTable.h" +#include "AttributeSet.h" +#include "../Enum/EFortInventoryFilter.h" +#include "../Enum/EFortTemplateAccess.h" +#include "../Enum/EFortItemType.h" +#include "../Enum/EFortItemTier.h" +#include "../Enum/EFortRarity.h" +#include "FortItemSeriesDefinition.h" +#include "../Data/FortMtxOfferData.h" +#include "GameplayTags.h" +#include "McpItemDefinitionBase.h" +#include "FortItemDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UFortItemDefinition : public UMcpItemDefinitionBase +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + EFortRarity Rarity; + + UPROPERTY(EditAnywhere , AssetRegistrySearchable) + EFortItemType ItemType; + + UPROPERTY(EditAnywhere) + EFortItemType PrimaryAssetIdItemTypeOverride; + + UPROPERTY(EditAnywhere) + EFortInventoryFilter FilterOverride; + + UPROPERTY(EditAnywhere) + EFortItemTier Tier; + + UPROPERTY(EditAnywhere) + EFortItemTier MaxTier; + + UPROPERTY(EditAnywhere) + EFortTemplateAccess Access; + + UPROPERTY(EditAnywhere) + bool bIsAccountItem; + + UPROPERTY(EditAnywhere, AssetRegistrySearchable) + bool bNeverPersisted; + + UPROPERTY(EditAnywhere) + bool bAllowMultipleStacks; + + UPROPERTY(EditAnywhere) + bool bAutoBalanceStacks; + + UPROPERTY(EditAnywhere) + bool bForceAutoPickup; + + UPROPERTY(EditAnywhere) + bool bInventorySizeLimited; + + UPROPERTY(EditAnywhere) + FText ItemTypeNameOverride; + + UPROPERTY(EditAnywhere, AssetRegistrySearchable) + FText DisplayName; + + UPROPERTY(EditAnywhere) + FText ShortDescription; + + UPROPERTY(EditAnywhere) + FText Description; + + UPROPERTY(EditAnywhere) + FText DisplayNamePrefix; + + UPROPERTY(EditAnywhere) + FText SearchTags; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer GameplayTags; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer AutomationTags; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer SecondaryCategoryOverrideTags; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer TertiaryCategoryOverrideTags; + + UPROPERTY(EditAnywhere) + FScalableFloat MaxStackSize; + + UPROPERTY(EditAnywhere) + FScalableFloat PurchaseItemLimit; + + UPROPERTY(EditAnywhere) + float FrontendPreviewScale; + + UPROPERTY(EditAnywhere) + FCurveTableRowHandle RatingLookup; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr WidePreviewImage; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr SmallPreviewImage; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr LargePreviewImage; + + UPROPERTY(EditAnywhere) + FSoftObjectPath DisplayAssetPath; + + UPROPERTY(EditAnywhere) + UFortItemSeriesDefinition* Series; + + UPROPERTY(EditAnywhere) + FVector FrontendPreviewPivotOffset; + + UPROPERTY(EditAnywhere) + FRotator FrontendPreviewInitialRotation; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr FrontendPreviewMeshOverride; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr FrontendPreviewSkeletalMeshOverride; +}; \ No newline at end of file diff --git a/Source/FortniteGame/ItemDef/FortItemSeriesDefinition.cpp b/Source/FortniteGame/ItemDef/FortItemSeriesDefinition.cpp new file mode 100644 index 00000000..fd65db45 --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortItemSeriesDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortItemSeriesDefinition.h" + diff --git a/Source/FortniteGame/ItemDef/FortItemSeriesDefinition.h b/Source/FortniteGame/ItemDef/FortItemSeriesDefinition.h new file mode 100644 index 00000000..48a0a2e7 --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortItemSeriesDefinition.h @@ -0,0 +1,33 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "../Data/FortColorPalette.h" +#include "FortItemSeriesDefinition.generated.h" + +UCLASS(BlueprintType) +class UFortItemSeriesDefinition : public UPrimaryDataAsset +{ + + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere, Category="DisplayName") + FText DisplayName; + + UPROPERTY(EditAnywhere) + FFortColorPalette Colors; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr BackgroundTexture; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr ItemCardMaterial; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr BackgroundMaterial; + +}; diff --git a/Source/FortniteGame/ItemDef/FortMedalsPunchCardItemDefinition.cpp b/Source/FortniteGame/ItemDef/FortMedalsPunchCardItemDefinition.cpp new file mode 100644 index 00000000..f16bc607 --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortMedalsPunchCardItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortMedalsPunchCardItemDefinition.h" + diff --git a/Source/FortniteGame/ItemDef/FortMedalsPunchCardItemDefinition.h b/Source/FortniteGame/ItemDef/FortMedalsPunchCardItemDefinition.h new file mode 100644 index 00000000..22e47d4a --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortMedalsPunchCardItemDefinition.h @@ -0,0 +1,27 @@ +#pragma once + +#include "CoreMinimal.h" +#include "AttributeSet.h" +#include "FortPersistableItemDefinition.h" +#include "FortMedalsPunchCardItemDefinition.generated.h" + +UCLASS() +class FORTNITEGAME_API UFortMedalsPunchCardItemDefinition : public UFortPersistableItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + int NumPunches; + + UPROPERTY(EditAnywhere) + bool bAllowMedalReplacement; + + //Missed Offset + + UPROPERTY(EditAnywhere) + FScalableFloat PunchCardXpRewards; + + UPROPERTY(EditAnywhere) + FScalableFloat PunchCardRestXp; +}; \ No newline at end of file diff --git a/Source/FortniteGame/ItemDef/FortMontageItemDefinitionBase.cpp b/Source/FortniteGame/ItemDef/FortMontageItemDefinitionBase.cpp new file mode 100644 index 00000000..e5e9ac01 --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortMontageItemDefinitionBase.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortMontageItemDefinitionBase.h" + diff --git a/Source/FortniteGame/ItemDef/FortMontageItemDefinitionBase.h b/Source/FortniteGame/ItemDef/FortMontageItemDefinitionBase.h new file mode 100644 index 00000000..7eb11574 --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortMontageItemDefinitionBase.h @@ -0,0 +1,76 @@ +#pragma once + +#include "CoreMinimal.h" +#include "../Data/FortEmoteMapping.h" +#include "../Athena/ItemDef/AthenaCosmeticItemDefinition.h" +#include "GameplayTags.h" +#include "../Data/MontageItemAccessData.h" +#include "../Variants/SectionNameAndWeight.h" +#include "../Data/MontageVisibilityData.h" +#include "FortMontageItemDefinitionBase.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UFortMontageItemDefinitionBase : public UAthenaCosmeticItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TSoftObjectPtr Animation; + + UPROPERTY(EditAnywhere, meta = (AssetBundles = "AvatarDisplay")) + TSoftObjectPtr AnimationFemaleOverride; + + UPROPERTY(EditAnywhere, meta = (AssetBundles = "AvatarDisplay")) + TArray AnimationOverrides; + + UPROPERTY(EditAnywhere) + int PreviewLoops; + + UPROPERTY(EditAnywhere) + float PreviewLength; + + UPROPERTY(EditAnywhere) + bool bIncludeAudioWithAnimDuration; + + UPROPERTY(EditAnywhere) + float EmoteCooldownSecs; + + UPROPERTY(EditAnywhere) + bool bMontageContainsFacialAnimation; + + UPROPERTY(EditAnywhere) + bool bPlayRandomSection; + + UPROPERTY(EditAnywhere) + TArray PlayRandomSectionByName; + + UPROPERTY(EditAnywhere) + bool bSwitchToHarvestingToolOnUse; + + UPROPERTY(EditAnywhere) + bool bHolsterWeapon; + + UPROPERTY(EditAnywhere) + bool bHolsterWeaponIfDualWieldPickaxe; + + UPROPERTY(EditAnywhere) + TArray AccessData; + + UPROPERTY(EditAnywhere) + TArray VisibilityData; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer EmoteWheelExclusiveTags; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr RequiredEmoteParent; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer TagsWhichIndicateEmoteParent; + + virtual FPrimaryAssetId GetPrimaryAssetId() const override + { + return FPrimaryAssetId("Emote", GetFName()); + } +}; \ No newline at end of file diff --git a/Source/FortniteGame/ItemDef/FortPersistableItemDefinition.cpp b/Source/FortniteGame/ItemDef/FortPersistableItemDefinition.cpp new file mode 100644 index 00000000..cb40b860 --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortPersistableItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortPersistableItemDefinition.h" + diff --git a/Source/FortniteGame/ItemDef/FortPersistableItemDefinition.h b/Source/FortniteGame/ItemDef/FortPersistableItemDefinition.h new file mode 100644 index 00000000..43363899 --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortPersistableItemDefinition.h @@ -0,0 +1,13 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortItemDefinition.h" +#include "FortPersistableItemDefinition.generated.h" + +UCLASS() +class FORTNITEGAME_API UFortPersistableItemDefinition : public UFortItemDefinition +{ + GENERATED_BODY() +}; \ No newline at end of file diff --git a/Source/FortniteGame/ItemDef/FortRepeatableDailiesCardItemDefinition.cpp b/Source/FortniteGame/ItemDef/FortRepeatableDailiesCardItemDefinition.cpp new file mode 100644 index 00000000..44f3df2c --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortRepeatableDailiesCardItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortRepeatableDailiesCardItemDefinition.h" + diff --git a/Source/FortniteGame/ItemDef/FortRepeatableDailiesCardItemDefinition.h b/Source/FortniteGame/ItemDef/FortRepeatableDailiesCardItemDefinition.h new file mode 100644 index 00000000..f1d8853c --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortRepeatableDailiesCardItemDefinition.h @@ -0,0 +1,39 @@ +#pragma once + +#include "CoreMinimal.h" +#include "AttributeSet.h" +#include "FortPersistableItemDefinition.h" +#include "FortItemDefinition.h" +#include "../Data/RepeatableDailiesCardDateOverride.h" +#include "FortRepeatableDailiesCardItemDefinition.generated.h" + +UCLASS() +class FORTNITEGAME_API UFortRepeatableDailiesCardItemDefinition : public UFortPersistableItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FString GranterQuestPack; + + UPROPERTY(EditAnywhere) + int FillCount; + + //Missed Offset + + UPROPERTY(EditAnywhere) + FScalableFloat ReplacedRestedXpValue; + + UPROPERTY(EditAnywhere) + FScalableFloat ReducedXPReward; + + UPROPERTY(EditAnywhere) + FScalableFloat ReplacedRestedXpValueScalarForMissedDays; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr RequiredItemDef; + + UPROPERTY(EditAnywhere) + TArray DateOverrides; + +}; \ No newline at end of file diff --git a/Source/FortniteGame/ItemDef/FortWorldItemDefinition.cpp b/Source/FortniteGame/ItemDef/FortWorldItemDefinition.cpp new file mode 100644 index 00000000..9f26ed80 --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortWorldItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortWorldItemDefinition.h" + diff --git a/Source/FortniteGame/ItemDef/FortWorldItemDefinition.h b/Source/FortniteGame/ItemDef/FortWorldItemDefinition.h new file mode 100644 index 00000000..ad39963a --- /dev/null +++ b/Source/FortniteGame/ItemDef/FortWorldItemDefinition.h @@ -0,0 +1,172 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortItemDefinition.h" +#include "Styling/SlateBrush.h" +#include "FortWorldItemDefinition.generated.h" + + +USTRUCT() +struct FFortPickupTagTestContainer +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FGameplayTagContainer Tags; + + UPROPERTY(EditAnywhere) + FText FailReason; +}; + +USTRUCT() +struct FFortPickupRestrictionLists +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FFortPickupTagTestContainer WhiteList; + + UPROPERTY(EditAnywhere) + FFortPickupTagTestContainer Blacklist; +}; + + +UCLASS() +class FORTNITEGAME_API UFortWorldItemDefinition : public UFortItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FGameplayTagContainer RequiredEquipTags; + + UPROPERTY(EditAnywhere) + TArray PickupRestrictionListEntry; + + //UPROPERTY(EditAnywhere) + //EWorldItemDropBehavior DropBehavior; + + UPROPERTY(EditAnywhere) + bool bIgnoreRespawningForDroppingAsPickup; + + UPROPERTY(EditAnywhere) + bool bCanAutoEquipByClass; + + UPROPERTY(EditAnywhere) + bool bPersistInInventoryWhenFinalStackEmpty; + + UPROPERTY(EditAnywhere) + bool bSupportsQuickbarFocus; + + UPROPERTY(EditAnywhere) + bool bSupportsQuickbarFocusForGamepadOnly; + + UPROPERTY(EditAnywhere) + bool bShouldActivateWhenFocused; + + UPROPERTY(EditAnywhere) + bool bForceFocusWhenAdded; + + UPROPERTY(EditAnywhere) + bool bForceIntoOverflow; + + UPROPERTY(EditAnywhere) + bool bForceStayInOverflow; + + UPROPERTY(EditAnywhere) + bool bDropCurrentItemOnOverflow; + + UPROPERTY(EditAnywhere) + bool bShouldShowItemToast; + + UPROPERTY(EditAnywhere) + bool bShowDirectionalArrowWhenFarOff; + + UPROPERTY(EditAnywhere) + bool bCanBeDropped; + + UPROPERTY(EditAnywhere) + bool bCanBeReplacedByPickup; + + UPROPERTY(EditAnywhere) + bool bItemCanBeStolen; + + UPROPERTY(EditAnywhere) + bool bCanBeDepositedInStorageVault; + + UPROPERTY(EditAnywhere) + bool bItemHasDurability; + + UPROPERTY(EditAnywhere) + bool bAllowedToBeLockedInInventory; + + UPROPERTY(EditAnywhere) + bool bOverridePickupMeshTransform; + + UPROPERTY(EditAnywhere) + bool bAlwaysCountForCollectionQuest; + + UPROPERTY(EditAnywhere) + bool bDropOnDeath; + + UPROPERTY(EditAnywhere) + bool bDropOnLogout; + + UPROPERTY(EditAnywhere) + bool bDropOnDBNO; + + UPROPERTY(EditAnywhere) + bool bDoesNotNeedSourceSchematic; + + UPROPERTY(EditAnywhere) + bool bUsesGoverningTags; + + UPROPERTY(EditAnywhere) + int DropCount; + + UPROPERTY(EditAnywhere) + float MiniMapViewableDistance; + + UPROPERTY(EditAnywhere) + FSlateBrush MiniMapIconBrush; + + UPROPERTY(EditAnywhere) + FText OwnerPickupText; + + UPROPERTY(EditAnywhere) + FDataTableCategoryHandle LootLevelData; + + UPROPERTY(EditAnywhere) + FTransform PickupMeshTransform; + + UPROPERTY(EditAnywhere) + FGameplayTag SpecialActorPickupTag; + + //UPROPERTY(EditAnywhere) + // TArray SpecialActorPickupStatList; + + UPROPERTY(EditAnywhere) + FName PickupSpecialActorUniqueID; + + UPROPERTY(EditAnywhere) + FSlateBrush PickupMinimapIconBrush; + + UPROPERTY(EditAnywhere) + FVector2D PickupMinimapIconScale; + + UPROPERTY(EditAnywhere) + FSlateBrush PickupCompassIconBrush; + + UPROPERTY(EditAnywhere) + int MinLevel; + + UPROPERTY(EditAnywhere) + int MaxLevel; + + UPROPERTY(EditAnywhere) + uint8 NumberOfSlotsToTake; +}; diff --git a/Source/FortniteGame/ItemDef/McpItemDefinitionBase.cpp b/Source/FortniteGame/ItemDef/McpItemDefinitionBase.cpp new file mode 100644 index 00000000..9d266fc6 --- /dev/null +++ b/Source/FortniteGame/ItemDef/McpItemDefinitionBase.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "McpItemDefinitionBase.h" + diff --git a/Source/FortniteGame/ItemDef/McpItemDefinitionBase.h b/Source/FortniteGame/ItemDef/McpItemDefinitionBase.h new file mode 100644 index 00000000..eb0aeafe --- /dev/null +++ b/Source/FortniteGame/ItemDef/McpItemDefinitionBase.h @@ -0,0 +1,14 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "McpItemDefinitionBase.generated.h" + +UCLASS(EditInlineNew) +class FORTNITEGAME_API UMcpItemDefinitionBase : public UPrimaryDataAsset +{ + GENERATED_BODY() + +}; diff --git a/Source/FortniteGame/Pawns/FortPlayerMannequin.cpp b/Source/FortniteGame/Pawns/FortPlayerMannequin.cpp new file mode 100644 index 00000000..0fee6084 --- /dev/null +++ b/Source/FortniteGame/Pawns/FortPlayerMannequin.cpp @@ -0,0 +1,110 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortPlayerMannequin.h" + + +//TAssetPtr CurrentHero; + +//TAssetPtr* Specialization; + +//The Event tick called everyframe. +//void AFortPlayerMannequin::Tick(float DeltaTime) +//{ + //Super::Tick(DeltaTime); + + //Specialization = CurrentFortHeroType->Specializations.GetData(); + +//}/ + +/* +void AFortPlayerMannequin::UpdateMorphTargets() +{ + return; +}; + +void AFortPlayerMannequin::ToggleGenderBP() +{ + return; +}; + +bool AFortPlayerMannequin::SetWeaponSkeletalMesh(USkeletalMesh* SkeletalMesh) +{ + return; +}; + +void AFortPlayerMannequin::SetSkeletalMesh(USkeletalMesh* SkeletalMesh) +{ + return; +}; + +bool AFortPlayerMannequin::SetPart(EFortCustomPartType Part, UCustomCharacterPart* PartAsset) +{ + return; +}; + +void AFortPlayerMannequin::SetMannequinLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2) +{ + return; +}; + +void AFortPlayerMannequin::SetHeroType(UFortHeroType* NewHeroType) +{ + return; +}; + +void AFortPlayerMannequin::SetAthenaCharacterDefAndVariants(UAthenaCharacterItemDefinition* NewAthenaCharacter, TArray InOverrideVariants) +{ + return; +}; + +void AFortPlayerMannequin::SetAthenaBackpackDefAndVariants(UAthenaBackpackItemDefinition* NewAthenaBackpack, TArray InOverrideVariants) +{ + return; +}; + +void AFortPlayerMannequin::ResetAthenaCharacterDefAndVariants(UAthenaCharacterItemDefinition* NewAthenaCharacter, TArray InOverrideVariants) +{ + return; +}; +/* +bool AFortPlayerMannequin::RemovePart(EFortCustomPartType Part) +{ + return; +}; + +void AFortPlayerMannequin::OnVariantChanged(FGameplayTag VariantChannel, FGameplayTag OldVariantTag, FGameplayTag NewVariantTag) +{ + return; +}; + +void AFortPlayerMannequin::OnPartChanged(UCustomCharacterPart* OldPart, UCustomCharacterPart* NewPart, EFortCustomPartType PartType) +{ + return; +}; + +struct AFortPlayerMannequin::GetPartSkeletalMeshComponent(EFortCustomPartType Part) +{ + return; +}; + +enum AFortPlayerMannequin::GetGender() +{ + return; +}; + +void AFortPlayerMannequin::GetAllPartSkeletalMeshComponents(TArray SkeletalMeshComponents) +{ + return; +}; + +struct AFortPlayerMannequin::GatherMetaTags(UAthenaCosmeticItemDefinition* CosmeticItem) +{ + return; +}; + +bool AFortPlayerMannequin::CyclePartBP(EFortCustomPartType Part, bool bNextPart) +{ + return; +}; +*/ diff --git a/Source/FortniteGame/Pawns/FortPlayerMannequin.h b/Source/FortniteGame/Pawns/FortPlayerMannequin.h new file mode 100644 index 00000000..8cc01af4 --- /dev/null +++ b/Source/FortniteGame/Pawns/FortPlayerMannequin.h @@ -0,0 +1,154 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "../Hero/FortHeroType.h" +#include "../Data/FortKismetLibrary.h" +#include "../CharacterParts/CustomCharacterPart.h" +#include "../Athena/ItemDef/AthenaBackpackItemDefinition.h" +#include "../Athena/ItemDef/AthenaCharacterItemDefinition.h" +#include "../Enum/EFortCustomPartType.h" +#include "Animation/SkeletalMeshActor.h" +#include "FortPlayerMannequin.generated.h" + + + +USTRUCT(Blueprintable) +struct FMorphValuePair +{ + GENERATED_BODY() + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + FName MorphName; //The Morph Name + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + float MorphValue; //The Morph Value +}; + +UCLASS(BlueprintType) +class AFortPlayerMannequin : public ASkeletalMeshActor +{ + + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + UFortHeroType* CurrentFortHeroType; + + UPROPERTY(EditAnywhere) + UAthenaCharacterItemDefinition* AthenaCharacter; + + UPROPERTY(EditAnywhere) + UAthenaBackpackItemDefinition* AthenaBackBling; + + UPROPERTY(EditAnywhere) + UCustomCharacterPart* CharacterParts[0x8]; + + //UPROPERTY(EditAnywhere) + //FLightingChannels MannequinLightingChannels; + + UPROPERTY(EditAnywhere) + float MannequinBoundsScale; + + UPROPERTY(EditAnywhere) + bool bIsMannequinVisible; + + UPROPERTY(EditAnywhere) + bool bMannequinCastsHiddenShadow; + + UPROPERTY(EditAnywhere) + UCustomCharacterPart* CharacterPartList[0x7]; + + //UPROPERTY(EditAnywhere) + //TArray OverrideVariants; + /* + UPROPERTY(EditAnywhere) + UCustomColorSwatch* CharacterPartColorSwatches[0x8]; + + UPROPERTY(EditAnywhere) + UCustomColorSwatch* ColorSwatchesForCharacterParts[0x7]; + + UPROPERTY(EditAnywhere) + UCustomColorComponent* AccessoryColorSwatchHandler[0x7]; + + UPROPERTY(EditAnywhere) + UCustomColorSwatch* ColorSwatches[0x2]; + */ + UPROPERTY(EditAnywhere) + USkeletalMesh* WeaponSkeletalMesh; + + UPROPERTY(EditAnywhere) + FName WeaponAttachSocket; + + UPROPERTY(EditAnywhere) + TArray MorphTargets; + + UPROPERTY(EditAnywhere) + bool bInitialized; + + UPROPERTY(EditAnywhere) + bool bLimitTick; + + UPROPERTY(EditAnywhere) + bool bAutoRegisterWithBudgetAllocator; + + //UPROPERTY(EditAnywhere) + //UFortCustomizationAssetLoader* CustomizationAssetLoader; + /* + UFUNCTION(Blueprintable, BlueprintCallable) + void UpdateMorphTargets(); + + UFUNCTION(Blueprintable, BlueprintCallable) + void ToggleGenderBP(); + + UFUNCTION(Blueprintable, BlueprintCallable) + bool SetWeaponSkeletalMesh(USkeletalMesh* SkeletalMesh); + + UFUNCTION(Blueprintable, BlueprintCallable) + void SetSkeletalMesh(USkeletalMesh* SkeletalMesh); + + UFUNCTION(Blueprintable, BlueprintCallable) + bool SetPart(EFortCustomPartType Part, UCustomCharacterPart* PartAsset); + + UFUNCTION(Blueprintable, BlueprintCallable) + void SetMannequinLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); + + UFUNCTION(Blueprintable, BlueprintCallable) + void SetHeroType(UFortHeroType* NewHeroType); + + UFUNCTION(Blueprintable, BlueprintCallable) + void SetAthenaCharacterDefAndVariants(UAthenaCharacterItemDefinition* NewAthenaCharacter, TArray InOverrideVariants); + + UFUNCTION(Blueprintable, BlueprintCallable) + void SetAthenaBackpackDefAndVariants(UAthenaBackpackItemDefinition* NewAthenaBackpack, TArray InOverrideVariants); + + UFUNCTION(Blueprintable, BlueprintCallable) + void ResetAthenaCharacterDefAndVariants(UAthenaCharacterItemDefinition* NewAthenaCharacter, TArray InOverrideVariants); + /* + UFUNCTION(Blueprintable, BlueprintCallable) + bool RemovePart(EFortCustomPartType Part); + + UFUNCTION(Blueprintable, BlueprintCallable) + void OnVariantChanged(FGameplayTag VariantChannel, FGameplayTag OldVariantTag, FGameplayTag NewVariantTag); + + UFUNCTION(Blueprintable, BlueprintCallable) + void OnPartChanged(UCustomCharacterPart* OldPart, UCustomCharacterPart* NewPart, EFortCustomPartType PartType); + + UFUNCTION(Blueprintable, BlueprintCallable) + USkeletalMeshComponent* GetPartSkeletalMeshComponent(EFortCustomPartType Part); + + UFUNCTION(Blueprintable, BlueprintCallable) + EFortCustomGender GetGender(); + + UFUNCTION(Blueprintable, BlueprintCallable) + void GetAllPartSkeletalMeshComponents(TArray SkeletalMeshComponents); + + UFUNCTION(Blueprintable, BlueprintCallable) + FGameplayTagContainer GatherMetaTags(UAthenaCosmeticItemDefinition* CosmeticItem); + + UFUNCTION(Blueprintable, BlueprintCallable) + bool CyclePartBP(EFortCustomPartType Part, bool bNextPart); + */ +}; diff --git a/Source/FortniteGame/Structs/ChallengeGiftBoxData.cpp b/Source/FortniteGame/Structs/ChallengeGiftBoxData.cpp new file mode 100644 index 00000000..5a6dcb7c --- /dev/null +++ b/Source/FortniteGame/Structs/ChallengeGiftBoxData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "ChallengeGiftBoxData.h" + diff --git a/Source/FortniteGame/Structs/ChallengeGiftBoxData.h b/Source/FortniteGame/Structs/ChallengeGiftBoxData.h new file mode 100644 index 00000000..563f3e14 --- /dev/null +++ b/Source/FortniteGame/Structs/ChallengeGiftBoxData.h @@ -0,0 +1,22 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "../Data/FortGiftBoxFortmatData.h" +#include "ChallengeGiftBoxData.generated.h" + +USTRUCT() +struct FORTNITEGAME_API FChallengeGiftBoxData +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FSoftObjectPath GiftBoxToUse; + + UPROPERTY(EditAnywhere) + TArray GiftBoxFormatData; + +}; diff --git a/Source/FortniteGame/Structs/CharmPreviewEntry.cpp b/Source/FortniteGame/Structs/CharmPreviewEntry.cpp new file mode 100644 index 00000000..d4342098 --- /dev/null +++ b/Source/FortniteGame/Structs/CharmPreviewEntry.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CharmPreviewEntry.h" + diff --git a/Source/FortniteGame/Structs/CharmPreviewEntry.h b/Source/FortniteGame/Structs/CharmPreviewEntry.h new file mode 100644 index 00000000..d8ad9369 --- /dev/null +++ b/Source/FortniteGame/Structs/CharmPreviewEntry.h @@ -0,0 +1,27 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "CharmPreviewEntry.generated.h" + +USTRUCT() +struct FORTNITEGAME_API FCharmPreviewEntry +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FSoftObjectPath PreviewObject; + + //Missed Offset + + UPROPERTY(EditAnywhere) + FTransform PreviewTransform; + + UPROPERTY(EditAnywhere) + bool bPreviewUsingVehicleShader; + + //Missed Offset +}; diff --git a/Source/FortniteGame/Structs/CharmSlotMetadata.cpp b/Source/FortniteGame/Structs/CharmSlotMetadata.cpp new file mode 100644 index 00000000..5bb842d1 --- /dev/null +++ b/Source/FortniteGame/Structs/CharmSlotMetadata.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CharmSlotMetadata.h" + diff --git a/Source/FortniteGame/Structs/CharmSlotMetadata.h b/Source/FortniteGame/Structs/CharmSlotMetadata.h new file mode 100644 index 00000000..e60fd76a --- /dev/null +++ b/Source/FortniteGame/Structs/CharmSlotMetadata.h @@ -0,0 +1,40 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "CharmPreviewEntry.h" +#include "../Enum/EFortCustomPartType.h" +#include "GameplayTagContainer.h" +#include "CharmSlotMetadata.generated.h" + +USTRUCT() +struct FORTNITEGAME_API FCharmSlotMetadata +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + EFortCustomPartType AttachToPart; + + UPROPERTY(EditAnywhere) + bool WeaponCharm; + + UPROPERTY(EditAnywhere) + bool BackPresentedCharm; + + //Missed Offset + + UPROPERTY(EditAnywhere) + FName AttachSocket; + + //Missed Offset + + UPROPERTY(EditAnywhere) + FGameplayTagQuery MatchCriteria; + + UPROPERTY(EditAnywhere) + TArray PreviewList; + +}; diff --git a/Source/FortniteGame/Variants/AthenaCosmeticMaterialOverride.cpp b/Source/FortniteGame/Variants/AthenaCosmeticMaterialOverride.cpp new file mode 100644 index 00000000..0258070a --- /dev/null +++ b/Source/FortniteGame/Variants/AthenaCosmeticMaterialOverride.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "AthenaCosmeticMaterialOverride.h" + diff --git a/Source/FortniteGame/Variants/AthenaCosmeticMaterialOverride.h b/Source/FortniteGame/Variants/AthenaCosmeticMaterialOverride.h new file mode 100644 index 00000000..22b597ef --- /dev/null +++ b/Source/FortniteGame/Variants/AthenaCosmeticMaterialOverride.h @@ -0,0 +1,19 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "AthenaCosmeticMaterialOverride.generated.h" + +USTRUCT(BlueprintType) +struct FAthenaCosmeticMaterialOverride +{ + GENERATED_USTRUCT_BODY() + +public: + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FName ComponentName; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + int MaterialOverrideIndex; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/BaseVariantDef.cpp b/Source/FortniteGame/Variants/BaseVariantDef.cpp new file mode 100644 index 00000000..fac5c01d --- /dev/null +++ b/Source/FortniteGame/Variants/BaseVariantDef.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "BaseVariantDef.h" + diff --git a/Source/FortniteGame/Variants/BaseVariantDef.h b/Source/FortniteGame/Variants/BaseVariantDef.h new file mode 100644 index 00000000..833e6e8b --- /dev/null +++ b/Source/FortniteGame/Variants/BaseVariantDef.h @@ -0,0 +1,40 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortCosmeticVariantBackedByArray.h" +#include "../ItemDef/McpItemDefinitionBase.h" +#include "BaseVariantDef.generated.h" + + +USTRUCT() +struct FBaseVariantDef +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + bool bStartUnlocked; + + UPROPERTY(EditAnywhere) + bool bIsDefault; + + UPROPERTY(EditAnywhere) + bool bHideIfNotOwned; + + UPROPERTY(EditAnywhere) + FGameplayTag CustomizationVariantTag; + + UPROPERTY(EditAnywhere) + FText VariantName; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr PreviewImage; + + UPROPERTY(EditAnywhere) + FText UnlockRequirements; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr UnlockingItemDef; +}; diff --git a/Source/FortniteGame/Variants/CosmeticMetaTagContainer.cpp b/Source/FortniteGame/Variants/CosmeticMetaTagContainer.cpp new file mode 100644 index 00000000..b71d898e --- /dev/null +++ b/Source/FortniteGame/Variants/CosmeticMetaTagContainer.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CosmeticMetaTagContainer.h" + diff --git a/Source/FortniteGame/Variants/CosmeticMetaTagContainer.h b/Source/FortniteGame/Variants/CosmeticMetaTagContainer.h new file mode 100644 index 00000000..a55b160e --- /dev/null +++ b/Source/FortniteGame/Variants/CosmeticMetaTagContainer.h @@ -0,0 +1,22 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "GameplayTags.h" +#include "CosmeticMetaTagContainer.generated.h" + + +USTRUCT() +struct FCosmeticMetaTagContainer +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FGameplayTagContainer MetaTagsToApply; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer MetaTagsToRemove; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/CosmeticVariantInfo.cpp b/Source/FortniteGame/Variants/CosmeticVariantInfo.cpp new file mode 100644 index 00000000..79a4b14a --- /dev/null +++ b/Source/FortniteGame/Variants/CosmeticVariantInfo.cpp @@ -0,0 +1 @@ +#include "CosmeticVariantInfo.h" \ No newline at end of file diff --git a/Source/FortniteGame/Variants/CosmeticVariantInfo.h b/Source/FortniteGame/Variants/CosmeticVariantInfo.h new file mode 100644 index 00000000..9faab2ca --- /dev/null +++ b/Source/FortniteGame/Variants/CosmeticVariantInfo.h @@ -0,0 +1,18 @@ +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTags.h" +#include "CosmeticVariantInfo.generated.h" + +USTRUCT(BlueprintType) +struct FCosmeticVariantInfo +{ + GENERATED_USTRUCT_BODY() + +public: + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FGameplayTag VariantChannelTag; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FGameplayTag ActiveVariantTag; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/CustomPartMaterialOverrideData.cpp b/Source/FortniteGame/Variants/CustomPartMaterialOverrideData.cpp new file mode 100644 index 00000000..b79eb48d --- /dev/null +++ b/Source/FortniteGame/Variants/CustomPartMaterialOverrideData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CustomPartMaterialOverrideData.h" + diff --git a/Source/FortniteGame/Variants/CustomPartMaterialOverrideData.h b/Source/FortniteGame/Variants/CustomPartMaterialOverrideData.h new file mode 100644 index 00000000..3b325780 --- /dev/null +++ b/Source/FortniteGame/Variants/CustomPartMaterialOverrideData.h @@ -0,0 +1,22 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "CustomPartMaterialOverrideData.generated.h" + +/** + * + */ +USTRUCT() +struct FCustomPartMaterialOverrideData +{ + GENERATED_BODY() + + UPROPERTY(EditAnywhere) + int MaterialOverrideIndex; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr OverrideMaterial; +}; diff --git a/Source/FortniteGame/Variants/CustomPartScalarParameter.cpp b/Source/FortniteGame/Variants/CustomPartScalarParameter.cpp new file mode 100644 index 00000000..c83d15a8 --- /dev/null +++ b/Source/FortniteGame/Variants/CustomPartScalarParameter.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CustomPartScalarParameter.h" + diff --git a/Source/FortniteGame/Variants/CustomPartScalarParameter.h b/Source/FortniteGame/Variants/CustomPartScalarParameter.h new file mode 100644 index 00000000..dee813c4 --- /dev/null +++ b/Source/FortniteGame/Variants/CustomPartScalarParameter.h @@ -0,0 +1,23 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "CustomPartScalarParameter.generated.h" + +USTRUCT() +struct FCustomPartScalarParameter +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + int MaterialIndexForScalarParameter; + + UPROPERTY(EditAnywhere) + FName ScalarParameterNameForMaterial; + + UPROPERTY(EditAnywhere) + float ScalarOverride; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/CustomPartTextureParameter.cpp b/Source/FortniteGame/Variants/CustomPartTextureParameter.cpp new file mode 100644 index 00000000..61d5c3cf --- /dev/null +++ b/Source/FortniteGame/Variants/CustomPartTextureParameter.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CustomPartTextureParameter.h" + diff --git a/Source/FortniteGame/Variants/CustomPartTextureParameter.h b/Source/FortniteGame/Variants/CustomPartTextureParameter.h new file mode 100644 index 00000000..3ff5e2cb --- /dev/null +++ b/Source/FortniteGame/Variants/CustomPartTextureParameter.h @@ -0,0 +1,23 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "CustomPartTextureParameter.generated.h" + +USTRUCT() +struct FCustomPartTextureParameter +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + int MaterialIndexForTextureParameter; + + UPROPERTY(EditAnywhere) + FName TextureParameterNameForMaterial; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr TextureOverride; +}; diff --git a/Source/FortniteGame/Variants/CustomPartVectorParameter.cpp b/Source/FortniteGame/Variants/CustomPartVectorParameter.cpp new file mode 100644 index 00000000..a14b8500 --- /dev/null +++ b/Source/FortniteGame/Variants/CustomPartVectorParameter.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "CustomPartVectorParameter.h" + diff --git a/Source/FortniteGame/Variants/CustomPartVectorParameter.h b/Source/FortniteGame/Variants/CustomPartVectorParameter.h new file mode 100644 index 00000000..38fa9013 --- /dev/null +++ b/Source/FortniteGame/Variants/CustomPartVectorParameter.h @@ -0,0 +1,24 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "CustomPartVectorParameter.generated.h" + +USTRUCT() +struct FCustomPartVectorParameter +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + int MaterialIndexForVectorParameter; + + UPROPERTY(EditAnywhere) + FName VectorParameterNameForMaterial; + + UPROPERTY(EditAnywhere) + FLinearColor VectorOverride; + +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/FloatParticleParameter.cpp b/Source/FortniteGame/Variants/FloatParticleParameter.cpp new file mode 100644 index 00000000..2b249012 --- /dev/null +++ b/Source/FortniteGame/Variants/FloatParticleParameter.cpp @@ -0,0 +1,3 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "FloatParticleParameter.h" \ No newline at end of file diff --git a/Source/FortniteGame/Variants/FloatParticleParameter.h b/Source/FortniteGame/Variants/FloatParticleParameter.h new file mode 100644 index 00000000..340cc206 --- /dev/null +++ b/Source/FortniteGame/Variants/FloatParticleParameter.h @@ -0,0 +1,21 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FloatParticleParameter.generated.h" + + +USTRUCT() +struct FFloatParticleParameter +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FVector Value; + + UPROPERTY(EditAnywhere) + FName ParameterName; + +}; diff --git a/Source/FortniteGame/Variants/FoleySoundVariant.cpp b/Source/FortniteGame/Variants/FoleySoundVariant.cpp new file mode 100644 index 00000000..17345cd7 --- /dev/null +++ b/Source/FortniteGame/Variants/FoleySoundVariant.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FoleySoundVariant.h" + diff --git a/Source/FortniteGame/Variants/FoleySoundVariant.h b/Source/FortniteGame/Variants/FoleySoundVariant.h new file mode 100644 index 00000000..066a1b52 --- /dev/null +++ b/Source/FortniteGame/Variants/FoleySoundVariant.h @@ -0,0 +1,22 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "FoleySoundVariant.generated.h" + + +USTRUCT() +struct FFoleySoundVariant +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TArray LibrariesToAdd; + + UPROPERTY(EditAnywhere) + TArray LibrariesToRemove; + +}; diff --git a/Source/FortniteGame/Variants/FortCosmeticCharacterPartVariant.cpp b/Source/FortniteGame/Variants/FortCosmeticCharacterPartVariant.cpp new file mode 100644 index 00000000..a6de68f1 --- /dev/null +++ b/Source/FortniteGame/Variants/FortCosmeticCharacterPartVariant.cpp @@ -0,0 +1,4 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortCosmeticCharacterPartVariant.h" \ No newline at end of file diff --git a/Source/FortniteGame/Variants/FortCosmeticCharacterPartVariant.h b/Source/FortniteGame/Variants/FortCosmeticCharacterPartVariant.h new file mode 100644 index 00000000..2ab9fab3 --- /dev/null +++ b/Source/FortniteGame/Variants/FortCosmeticCharacterPartVariant.h @@ -0,0 +1,20 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortCosmeticVariantBackedByArray.h" +#include "BaseVariantDef.h" +#include "PartVariantDef.h" +#include "FortCosmeticCharacterPartVariant.generated.h" + + +UCLASS() +class UFortCosmeticCharacterPartVariant : public UFortCosmeticVariantBackedByArray +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TArray PartOptions; +}; diff --git a/Source/FortniteGame/Variants/FortCosmeticMaterialVariant.cpp b/Source/FortniteGame/Variants/FortCosmeticMaterialVariant.cpp new file mode 100644 index 00000000..e1d616bd --- /dev/null +++ b/Source/FortniteGame/Variants/FortCosmeticMaterialVariant.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortCosmeticMaterialVariant.h" + diff --git a/Source/FortniteGame/Variants/FortCosmeticMaterialVariant.h b/Source/FortniteGame/Variants/FortCosmeticMaterialVariant.h new file mode 100644 index 00000000..140e09c4 --- /dev/null +++ b/Source/FortniteGame/Variants/FortCosmeticMaterialVariant.h @@ -0,0 +1,20 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortCosmeticVariantBackedByArray.h" +#include "BaseVariantDef.h" +#include "MaterialVariantDef.h" +#include "FortCosmeticMaterialVariant.generated.h" + + +UCLASS() +class UFortCosmeticMaterialVariant : public UFortCosmeticVariantBackedByArray +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TArray MaterialOptions; +}; diff --git a/Source/FortniteGame/Variants/FortCosmeticVariant.cpp b/Source/FortniteGame/Variants/FortCosmeticVariant.cpp new file mode 100644 index 00000000..8daeaa88 --- /dev/null +++ b/Source/FortniteGame/Variants/FortCosmeticVariant.cpp @@ -0,0 +1 @@ +#include "FortCosmeticVariant.h" \ No newline at end of file diff --git a/Source/FortniteGame/Variants/FortCosmeticVariant.h b/Source/FortniteGame/Variants/FortCosmeticVariant.h new file mode 100644 index 00000000..645bd8aa --- /dev/null +++ b/Source/FortniteGame/Variants/FortCosmeticVariant.h @@ -0,0 +1,21 @@ +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTags.h" +#include "FortCosmeticVariant.generated.h" + +UCLASS(DefaultToInstanced, EditInlineNew) +class FORTNITEGAME_API UFortCosmeticVariant : public UObject +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FGameplayTag VariantChannelTag; + + UPROPERTY(EditAnywhere) + FText VariantChannelName; + + UPROPERTY(EditAnywhere) + FGameplayTag ActiveVariantTag; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/FortCosmeticVariantBackedByArray.cpp b/Source/FortniteGame/Variants/FortCosmeticVariantBackedByArray.cpp new file mode 100644 index 00000000..768e3537 --- /dev/null +++ b/Source/FortniteGame/Variants/FortCosmeticVariantBackedByArray.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortCosmeticVariantBackedByArray.h" + diff --git a/Source/FortniteGame/Variants/FortCosmeticVariantBackedByArray.h b/Source/FortniteGame/Variants/FortCosmeticVariantBackedByArray.h new file mode 100644 index 00000000..6158aca7 --- /dev/null +++ b/Source/FortniteGame/Variants/FortCosmeticVariantBackedByArray.h @@ -0,0 +1,13 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortCosmeticVariant.h" +#include "FortCosmeticVariantBackedByArray.generated.h" + +UCLASS(DefaultToInstanced, EditInlineNew) +class FORTNITEGAME_API UFortCosmeticVariantBackedByArray : public UFortCosmeticVariant +{ + GENERATED_BODY() +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/FortCosmeticVariantPreview.cpp b/Source/FortniteGame/Variants/FortCosmeticVariantPreview.cpp new file mode 100644 index 00000000..954bfcda --- /dev/null +++ b/Source/FortniteGame/Variants/FortCosmeticVariantPreview.cpp @@ -0,0 +1,3 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "FortCosmeticVariantPreview.h" \ No newline at end of file diff --git a/Source/FortniteGame/Variants/FortCosmeticVariantPreview.h b/Source/FortniteGame/Variants/FortCosmeticVariantPreview.h new file mode 100644 index 00000000..8245e0a9 --- /dev/null +++ b/Source/FortniteGame/Variants/FortCosmeticVariantPreview.h @@ -0,0 +1,27 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "McpVariantChannelInfo.h" +#include "FortCosmeticVariantPreviewElement.h" +#include "FortCosmeticVariantPreview.generated.h" + +USTRUCT(BlueprintType) +struct FortCosmeticVariantPreview +{ + GENERATED_USTRUCT_BODY() + +public: + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FText UnlockCondition; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + float PreviewTime; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TArray VariantOptions; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TArray AdditionalItems; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/FortCosmeticVariantPreviewElement.cpp b/Source/FortniteGame/Variants/FortCosmeticVariantPreviewElement.cpp new file mode 100644 index 00000000..e16a13f6 --- /dev/null +++ b/Source/FortniteGame/Variants/FortCosmeticVariantPreviewElement.cpp @@ -0,0 +1,3 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "FortCosmeticVariantPreviewElement.h" \ No newline at end of file diff --git a/Source/FortniteGame/Variants/FortCosmeticVariantPreviewElement.h b/Source/FortniteGame/Variants/FortCosmeticVariantPreviewElement.h new file mode 100644 index 00000000..0a2f213f --- /dev/null +++ b/Source/FortniteGame/Variants/FortCosmeticVariantPreviewElement.h @@ -0,0 +1,22 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "../ItemDef/FortItemDefinition.h" +#include "McpVariantChannelInfo.h" +#include "../ItemDef/FortAccountItemDefinition.h" +#include "FortCosmeticVariantPreviewElement.generated.h" + +USTRUCT(BlueprintType) +struct FFortCosmeticVariantPreviewElement +{ + GENERATED_USTRUCT_BODY() + +public: + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TArray VariantOptions; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + UFortAccountItemDefinition* Item; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/FortHarvestingToolMontageOverrides.cpp b/Source/FortniteGame/Variants/FortHarvestingToolMontageOverrides.cpp new file mode 100644 index 00000000..770dc0ea --- /dev/null +++ b/Source/FortniteGame/Variants/FortHarvestingToolMontageOverrides.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortHarvestingToolMontageOverrides.h" + diff --git a/Source/FortniteGame/Variants/FortHarvestingToolMontageOverrides.h b/Source/FortniteGame/Variants/FortHarvestingToolMontageOverrides.h new file mode 100644 index 00000000..61e1be54 --- /dev/null +++ b/Source/FortniteGame/Variants/FortHarvestingToolMontageOverrides.h @@ -0,0 +1,17 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "../Data/FortHarvestingToolMontageOverrideData.h" +#include "FortHarvestingToolMontageOverrides.generated.h" + +USTRUCT(BlueprintType) +struct FFortHarvestingToolMontageOverrides +{ + GENERATED_USTRUCT_BODY() + +public: + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TArray MontageOverrideData; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/FortPortableSoftParticles.cpp b/Source/FortniteGame/Variants/FortPortableSoftParticles.cpp new file mode 100644 index 00000000..b1f8972a --- /dev/null +++ b/Source/FortniteGame/Variants/FortPortableSoftParticles.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortPortableSoftParticles.h" + diff --git a/Source/FortniteGame/Variants/FortPortableSoftParticles.h b/Source/FortniteGame/Variants/FortPortableSoftParticles.h new file mode 100644 index 00000000..b51650d6 --- /dev/null +++ b/Source/FortniteGame/Variants/FortPortableSoftParticles.h @@ -0,0 +1,24 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "../Enum/EFXType.h" +#include "FortPortableSoftParticles.generated.h" + + +USTRUCT() +struct FFortPortableSoftParticles +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + EFXType FXType; +/* + // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) + unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET + unsigned char UnknownData01[0x28]; // 0x0001(0x0028) UNKNOWN PROPERTY: SoftObjectProperty FortniteGame.FortPortableSoftParticles.NiagaraVersion + unsigned char UnknownData02[0x28]; // 0x0030(0x0028) UNKNOWN PROPERTY: SoftObjectProperty FortniteGame.FortPortableSoftParticles.CascadeVersion*/ +}; diff --git a/Source/FortniteGame/Variants/FortVariantTokenType.cpp b/Source/FortniteGame/Variants/FortVariantTokenType.cpp new file mode 100644 index 00000000..a6ab5242 --- /dev/null +++ b/Source/FortniteGame/Variants/FortVariantTokenType.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortVariantTokenType.h" + diff --git a/Source/FortniteGame/Variants/FortVariantTokenType.h b/Source/FortniteGame/Variants/FortVariantTokenType.h new file mode 100644 index 00000000..f326b1fa --- /dev/null +++ b/Source/FortniteGame/Variants/FortVariantTokenType.h @@ -0,0 +1,43 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "../ItemDef/FortAccountItemDefinition.h" +#include "../Enum/EItemProfileType.h" +#include "FortVariantTokenType.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UFortVariantTokenType : public UFortAccountItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + EItemProfileType ProfileType; + + UPROPERTY(EditAnywhere) + UFortItemDefinition* cosmetic_item; + + UPROPERTY(EditAnywhere) + FGameplayTag VariantChanelTag; + + UPROPERTY(EditAnywhere) + FGameplayTag VariantNameTag; + + UPROPERTY(EditAnywhere) + bool bAutoEquipVariant; + + UPROPERTY(EditAnywhere) + bool bMarkUnseen; + + UPROPERTY(EditAnywhere) + bool bCreateGiftbox; + + UPROPERTY(EditAnywhere) + FString CustomGiftbox; + + struct FGameplayTag GetVariantNameTag(); + struct FGameplayTag GetVariantChannelTag(); + class UFortItemDefinition* GetCosmeticItem(); +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/ManagedParticleParamVariant.cpp b/Source/FortniteGame/Variants/ManagedParticleParamVariant.cpp new file mode 100644 index 00000000..b6b50f8c --- /dev/null +++ b/Source/FortniteGame/Variants/ManagedParticleParamVariant.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "ManagedParticleParamVariant.h" + diff --git a/Source/FortniteGame/Variants/ManagedParticleParamVariant.h b/Source/FortniteGame/Variants/ManagedParticleParamVariant.h new file mode 100644 index 00000000..12d08678 --- /dev/null +++ b/Source/FortniteGame/Variants/ManagedParticleParamVariant.h @@ -0,0 +1,35 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "VectorParamVariant.h" +#include "MaterialVectorVariant.h" +#include "MaterialFloatVariant.h" +#include "ManagedParticleParamVariant.generated.h" + + +USTRUCT() +struct FManagedParticleParamVariant +{ + GENERATED_BODY() + +public: + /* + UPROPERTY(EditAnywhere) + FGameplayTag ParamGroupTag; + /* + UPROPERTY(EditAnywhere) + unsigned char UnknownData00[0x8]; // 0x0008(0x0008) MISSED OFFSET +*/ + UPROPERTY(EditAnywhere) + TArray ColorParams; + + UPROPERTY(EditAnywhere) + TArray VectorParams; + + UPROPERTY(EditAnywhere) + TArray FloatParams; +}; + diff --git a/Source/FortniteGame/Variants/ManagedParticleSwapVariant.cpp b/Source/FortniteGame/Variants/ManagedParticleSwapVariant.cpp new file mode 100644 index 00000000..7c00c143 --- /dev/null +++ b/Source/FortniteGame/Variants/ManagedParticleSwapVariant.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "ManagedParticleSwapVariant.h" + diff --git a/Source/FortniteGame/Variants/ManagedParticleSwapVariant.h b/Source/FortniteGame/Variants/ManagedParticleSwapVariant.h new file mode 100644 index 00000000..ea093c94 --- /dev/null +++ b/Source/FortniteGame/Variants/ManagedParticleSwapVariant.h @@ -0,0 +1,27 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "FortPortableSoftParticles.h" +#include "ManagedParticleSwapVariant.generated.h" + + +USTRUCT() +struct FManagedParticleSwapVariant +{ + GENERATED_BODY() + +public: + /* + UPROPERTY(EditAnywhere) + FGameplayTag ParamGroupTag; + */ + UPROPERTY(EditAnywhere) + FFortPortableSoftParticles ParticleToOverride; + /* + UPROPERTY(EditAnywhere) + unsigned char UnknownData00[0x8]; // 0x0008(0x0008) MISSED OFFSET +*/ +}; diff --git a/Source/FortniteGame/Variants/MarshalledVFXAuthoredData.cpp b/Source/FortniteGame/Variants/MarshalledVFXAuthoredData.cpp new file mode 100644 index 00000000..d4eca81b --- /dev/null +++ b/Source/FortniteGame/Variants/MarshalledVFXAuthoredData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "MarshalledVFXAuthoredData.h" + diff --git a/Source/FortniteGame/Variants/MarshalledVFXAuthoredData.h b/Source/FortniteGame/Variants/MarshalledVFXAuthoredData.h new file mode 100644 index 00000000..545e950b --- /dev/null +++ b/Source/FortniteGame/Variants/MarshalledVFXAuthoredData.h @@ -0,0 +1,28 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "MarshalledVFXData.h" +#include "ParameterNameMapping.h" +#include "MarshalledVFXAuthoredData.generated.h" + + +USTRUCT() +struct FMarshalledVFXAuthoredData +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + TArray NiagaraVFX; + + UPROPERTY(EditAnywhere) + TArray CascadeVFX; + + UPROPERTY(EditAnywhere) + TMapNameReplacements; + +}; diff --git a/Source/FortniteGame/Variants/MarshalledVFXData.cpp b/Source/FortniteGame/Variants/MarshalledVFXData.cpp new file mode 100644 index 00000000..1b4ee111 --- /dev/null +++ b/Source/FortniteGame/Variants/MarshalledVFXData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "MarshalledVFXData.h" + diff --git a/Source/FortniteGame/Variants/MarshalledVFXData.h b/Source/FortniteGame/Variants/MarshalledVFXData.h new file mode 100644 index 00000000..0215c5c6 --- /dev/null +++ b/Source/FortniteGame/Variants/MarshalledVFXData.h @@ -0,0 +1,39 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "GameplayTags.h" +#include "../Enum/EFXType.h" +#include "MarshalledVFXData.generated.h" + +/** + * + */ +USTRUCT() +struct FMarshalledVFXData +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FGameplayTagContainer ParameterGroups; + + UPROPERTY(EditAnywhere) + EFXType Type; + + + + UPROPERTY(EditAnywhere) + FName AttachAtBone; + + UPROPERTY(EditAnywhere) + FTransform RelativeOffset; + + UPROPERTY(EditAnywhere) + FGameplayTag EffectIdTag; + + UPROPERTY(EditAnywhere) + bool bAutoActivate; +}; diff --git a/Source/FortniteGame/Variants/MaterialFloatVariant.cpp b/Source/FortniteGame/Variants/MaterialFloatVariant.cpp new file mode 100644 index 00000000..0b4387c8 --- /dev/null +++ b/Source/FortniteGame/Variants/MaterialFloatVariant.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "MaterialFloatVariant.h" + diff --git a/Source/FortniteGame/Variants/MaterialFloatVariant.h b/Source/FortniteGame/Variants/MaterialFloatVariant.h new file mode 100644 index 00000000..a197d388 --- /dev/null +++ b/Source/FortniteGame/Variants/MaterialFloatVariant.h @@ -0,0 +1,19 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "MaterialParamName.h" +#include "MaterialFloatVariant.generated.h" + + +USTRUCT() +struct FMaterialFloatVariant : public FMaterialParamName +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + float Value; +}; diff --git a/Source/FortniteGame/Variants/MaterialParamName.cpp b/Source/FortniteGame/Variants/MaterialParamName.cpp new file mode 100644 index 00000000..5e69d91f --- /dev/null +++ b/Source/FortniteGame/Variants/MaterialParamName.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "MaterialParamName.h" + diff --git a/Source/FortniteGame/Variants/MaterialParamName.h b/Source/FortniteGame/Variants/MaterialParamName.h new file mode 100644 index 00000000..0f7ba8aa --- /dev/null +++ b/Source/FortniteGame/Variants/MaterialParamName.h @@ -0,0 +1,18 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "MaterialParamName.generated.h" + + +USTRUCT() +struct FMaterialParamName +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FName ParamName; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/MaterialParamterDef.cpp b/Source/FortniteGame/Variants/MaterialParamterDef.cpp new file mode 100644 index 00000000..70a106d8 --- /dev/null +++ b/Source/FortniteGame/Variants/MaterialParamterDef.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "MaterialParamterDef.h" + diff --git a/Source/FortniteGame/Variants/MaterialParamterDef.h b/Source/FortniteGame/Variants/MaterialParamterDef.h new file mode 100644 index 00000000..f451b674 --- /dev/null +++ b/Source/FortniteGame/Variants/MaterialParamterDef.h @@ -0,0 +1,41 @@ + + +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "MaterialVariants.h" +#include "BaseVariantDef.h" +#include "MaterialVectorVariant.h" +#include "MaterialTextureVariant.h" +#include "MaterialFloatVariant.h" +#include "MaterialParamterDef.generated.h" + + +USTRUCT() +struct FMaterialParamterDef +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TSoftObjectPtr MaterialToAlter; + + UPROPERTY(EditAnywhere) + FName CascadeMaterialName; + + UPROPERTY(EditAnywhere) + TArray ColorParams; + + UPROPERTY(EditAnywhere) + TArray TextureParams; + + UPROPERTY(EditAnywhere) + TArray FloatParams; + /* + UPROPERTY(EditAnywhere) + char UnknownData_60[0x8]; + */ +}; diff --git a/Source/FortniteGame/Variants/MaterialTextureVariant.cpp b/Source/FortniteGame/Variants/MaterialTextureVariant.cpp new file mode 100644 index 00000000..fa92283c --- /dev/null +++ b/Source/FortniteGame/Variants/MaterialTextureVariant.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "MaterialTextureVariant.h" + diff --git a/Source/FortniteGame/Variants/MaterialTextureVariant.h b/Source/FortniteGame/Variants/MaterialTextureVariant.h new file mode 100644 index 00000000..3a9c07cd --- /dev/null +++ b/Source/FortniteGame/Variants/MaterialTextureVariant.h @@ -0,0 +1,19 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "MaterialParamName.h" +#include "MaterialTextureVariant.generated.h" + + +USTRUCT() +struct FMaterialTextureVariant : public FMaterialParamName +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TSoftObjectPtr Value; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/MaterialVariantDef.cpp b/Source/FortniteGame/Variants/MaterialVariantDef.cpp new file mode 100644 index 00000000..71522f11 --- /dev/null +++ b/Source/FortniteGame/Variants/MaterialVariantDef.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "MaterialVariantDef.h" + diff --git a/Source/FortniteGame/Variants/MaterialVariantDef.h b/Source/FortniteGame/Variants/MaterialVariantDef.h new file mode 100644 index 00000000..27ebfec1 --- /dev/null +++ b/Source/FortniteGame/Variants/MaterialVariantDef.h @@ -0,0 +1,23 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "MaterialVariants.h" +#include "BaseVariantDef.h" +#include "MaterialVariantDef.generated.h" + +/** + * + */ +USTRUCT() +struct FMaterialVariantDef : public FBaseVariantDef +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TArray VariantMaterials; + +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/MaterialVariants.cpp b/Source/FortniteGame/Variants/MaterialVariants.cpp new file mode 100644 index 00000000..4e46a26b --- /dev/null +++ b/Source/FortniteGame/Variants/MaterialVariants.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "MaterialVariants.h" + diff --git a/Source/FortniteGame/Variants/MaterialVariants.h b/Source/FortniteGame/Variants/MaterialVariants.h new file mode 100644 index 00000000..9f64fe17 --- /dev/null +++ b/Source/FortniteGame/Variants/MaterialVariants.h @@ -0,0 +1,30 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "MaterialVariants.generated.h" + + +USTRUCT() +struct FMaterialVariants +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TSoftObjectPtr MaterialToSwap; + + UPROPERTY(EditAnywhere) + FName ComponentToOverride; + + UPROPERTY(EditAnywhere) + FName CascadeMaterialName; + + UPROPERTY(EditAnywhere) + int MaterialOverrideIndex; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr OverrideMaterial; +}; diff --git a/Source/FortniteGame/Variants/MaterialVectorVariant.cpp b/Source/FortniteGame/Variants/MaterialVectorVariant.cpp new file mode 100644 index 00000000..53d10395 --- /dev/null +++ b/Source/FortniteGame/Variants/MaterialVectorVariant.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "MaterialVectorVariant.h" + diff --git a/Source/FortniteGame/Variants/MaterialVectorVariant.h b/Source/FortniteGame/Variants/MaterialVectorVariant.h new file mode 100644 index 00000000..7fc7b67a --- /dev/null +++ b/Source/FortniteGame/Variants/MaterialVectorVariant.h @@ -0,0 +1,19 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "MaterialParamName.h" +#include "MaterialVectorVariant.generated.h" + + +USTRUCT() +struct FMaterialVectorVariant : public FMaterialParamName +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FLinearColor Value; +}; diff --git a/Source/FortniteGame/Variants/McpVariantChannelInfo.cpp b/Source/FortniteGame/Variants/McpVariantChannelInfo.cpp new file mode 100644 index 00000000..dbeb9a1d --- /dev/null +++ b/Source/FortniteGame/Variants/McpVariantChannelInfo.cpp @@ -0,0 +1 @@ +#include "McpVariantChannelInfo.h" \ No newline at end of file diff --git a/Source/FortniteGame/Variants/McpVariantChannelInfo.h b/Source/FortniteGame/Variants/McpVariantChannelInfo.h new file mode 100644 index 00000000..b42fc261 --- /dev/null +++ b/Source/FortniteGame/Variants/McpVariantChannelInfo.h @@ -0,0 +1,23 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "../ItemDef/FortItemDefinition.h" +#include "McpVariantChannelInfo.generated.h" + +USTRUCT(BlueprintType) +struct FMcpVariantChannelInfo +{ + GENERATED_USTRUCT_BODY() + +public: + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FGameplayTagContainer OwnedVariantTags; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + UFortItemDefinition* ItemVariantIsUsedFor; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FString CustomData; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/ParameterNameMapping.cpp b/Source/FortniteGame/Variants/ParameterNameMapping.cpp new file mode 100644 index 00000000..03de6072 --- /dev/null +++ b/Source/FortniteGame/Variants/ParameterNameMapping.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "ParameterNameMapping.h" + diff --git a/Source/FortniteGame/Variants/ParameterNameMapping.h b/Source/FortniteGame/Variants/ParameterNameMapping.h new file mode 100644 index 00000000..e296906d --- /dev/null +++ b/Source/FortniteGame/Variants/ParameterNameMapping.h @@ -0,0 +1,21 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "ParameterNameMapping.generated.h" + +USTRUCT() +struct FParameterNameMapping +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FName CascadeName; + + UPROPERTY(EditAnywhere) + FName NiagaraName; + +}; diff --git a/Source/FortniteGame/Variants/PartVariantDef.cpp b/Source/FortniteGame/Variants/PartVariantDef.cpp new file mode 100644 index 00000000..bc9a6c2f --- /dev/null +++ b/Source/FortniteGame/Variants/PartVariantDef.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "PartVariantDef.h" + diff --git a/Source/FortniteGame/Variants/PartVariantDef.h b/Source/FortniteGame/Variants/PartVariantDef.h new file mode 100644 index 00000000..9f00ece2 --- /dev/null +++ b/Source/FortniteGame/Variants/PartVariantDef.h @@ -0,0 +1,67 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "BaseVariantDef.h" +#include "MaterialVariants.h" +#include "../CharacterParts/CustomCharacterPart.h" +#include "MaterialParamterDef.h" +#include "ParticleVariant.h" +#include "ParticleParamterVariant.h" +#include "CosmeticMetaTagContainer.h" +#include "ScriptedActionVariant.h" +#include "SocketTransformVariant.h" +#include "FoleySoundVariant.h" +#include "ManagedParticleParamVariant.h" +#include "ManagedParticleSwapVariant.h" +#include "PartVariantDef.generated.h" + + + + + +USTRUCT() +struct FPartVariantDef : public FBaseVariantDef +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TArray> VariantParts; + + UPROPERTY(EditAnywhere) + TArray VariantMaterials; + + UPROPERTY(EditAnywhere) + TArray VariantMaterialParams; + /* + UPROPERTY(EditAnywhere) + TArray InitalParticelSystemData; + */ + UPROPERTY(EditAnywhere) + TArray VariantParticles; + + UPROPERTY(EditAnywhere) + TArray VariantParticleParams; + + UPROPERTY(EditAnywhere) + TArray VariantSwapInParticles; + + UPROPERTY(EditAnywhere) + TArray VariantAlteredParticleParams; + + UPROPERTY(EditAnywhere) + TArray VariantFoley; + + UPROPERTY(EditAnywhere) + TArray SocketTransforms; + + UPROPERTY(EditAnywhere) + TArray VariantActions; + + UPROPERTY(EditAnywhere) + FCosmeticMetaTagContainer MetaTags; + +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/ParticleParamterVariant.cpp b/Source/FortniteGame/Variants/ParticleParamterVariant.cpp new file mode 100644 index 00000000..66c85a0c --- /dev/null +++ b/Source/FortniteGame/Variants/ParticleParamterVariant.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "ParticleParamterVariant.h" + diff --git a/Source/FortniteGame/Variants/ParticleParamterVariant.h b/Source/FortniteGame/Variants/ParticleParamterVariant.h new file mode 100644 index 00000000..e0d0aab2 --- /dev/null +++ b/Source/FortniteGame/Variants/ParticleParamterVariant.h @@ -0,0 +1,28 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "VectorParamVariant.h" +#include "MaterialVectorVariant.h" +#include "MaterialFloatVariant.h" +#include "ParticleParamterVariant.generated.h" + + +USTRUCT() +struct FParticleParamterVariant +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + TArray ColorParams; + + UPROPERTY(EditAnywhere) + TArray VectorParams; + + UPROPERTY(EditAnywhere) + TArray FloatParams; +}; diff --git a/Source/FortniteGame/Variants/ParticleVariant.cpp b/Source/FortniteGame/Variants/ParticleVariant.cpp new file mode 100644 index 00000000..86e55866 --- /dev/null +++ b/Source/FortniteGame/Variants/ParticleVariant.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "ParticleVariant.h" + diff --git a/Source/FortniteGame/Variants/ParticleVariant.h b/Source/FortniteGame/Variants/ParticleVariant.h new file mode 100644 index 00000000..d0395423 --- /dev/null +++ b/Source/FortniteGame/Variants/ParticleVariant.h @@ -0,0 +1,20 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "ParticleVariant.generated.h" + + +USTRUCT() +struct FParticleVariant +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere) + FName ComponentToOverride; + +}; diff --git a/Source/FortniteGame/Variants/ScriptedActionVariant.cpp b/Source/FortniteGame/Variants/ScriptedActionVariant.cpp new file mode 100644 index 00000000..3a18df79 --- /dev/null +++ b/Source/FortniteGame/Variants/ScriptedActionVariant.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "ScriptedActionVariant.h" + diff --git a/Source/FortniteGame/Variants/ScriptedActionVariant.h b/Source/FortniteGame/Variants/ScriptedActionVariant.h new file mode 100644 index 00000000..d294a2c9 --- /dev/null +++ b/Source/FortniteGame/Variants/ScriptedActionVariant.h @@ -0,0 +1,26 @@ + +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "GameplayTags.h" +#include "ScriptedActionVariant.generated.h" + +/** + * + */ +USTRUCT() +struct FScriptedActionVariant +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FGameplayTag ActionTag; + /* + UPROPERTY(EditAnywhere) + unsigned char UnknownData00[0x4]; + */ +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/ScriptedActionVariantDef.cpp b/Source/FortniteGame/Variants/ScriptedActionVariantDef.cpp new file mode 100644 index 00000000..3f6f3ce5 --- /dev/null +++ b/Source/FortniteGame/Variants/ScriptedActionVariantDef.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "ScriptedActionVariantDef.h" + diff --git a/Source/FortniteGame/Variants/ScriptedActionVariantDef.h b/Source/FortniteGame/Variants/ScriptedActionVariantDef.h new file mode 100644 index 00000000..7db2e643 --- /dev/null +++ b/Source/FortniteGame/Variants/ScriptedActionVariantDef.h @@ -0,0 +1,21 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "CosmeticMetaTagContainer.h" +#include "ScriptedActionVariant.h" +#include "ScriptedActionVariantDef.generated.h" + + +USTRUCT() +struct FScriptedActionVariantDef +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TArray VariantActions; + FCosmeticMetaTagContainer MetaTags; +}; diff --git a/Source/FortniteGame/Variants/SectionNameAndWeight.cpp b/Source/FortniteGame/Variants/SectionNameAndWeight.cpp new file mode 100644 index 00000000..c7d56348 --- /dev/null +++ b/Source/FortniteGame/Variants/SectionNameAndWeight.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "SectionNameAndWeight.h" + diff --git a/Source/FortniteGame/Variants/SectionNameAndWeight.h b/Source/FortniteGame/Variants/SectionNameAndWeight.h new file mode 100644 index 00000000..19aebf3a --- /dev/null +++ b/Source/FortniteGame/Variants/SectionNameAndWeight.h @@ -0,0 +1,20 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "SectionNameAndWeight.generated.h" + +USTRUCT() +struct FSectionNameAndWeight +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FName SectionName; + + UPROPERTY(EditAnywhere) + float SectionWeight; +}; diff --git a/Source/FortniteGame/Variants/SocketTransformVariant.cpp b/Source/FortniteGame/Variants/SocketTransformVariant.cpp new file mode 100644 index 00000000..2c6f6b9a --- /dev/null +++ b/Source/FortniteGame/Variants/SocketTransformVariant.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "SocketTransformVariant.h" + diff --git a/Source/FortniteGame/Variants/SocketTransformVariant.h b/Source/FortniteGame/Variants/SocketTransformVariant.h new file mode 100644 index 00000000..88b04b58 --- /dev/null +++ b/Source/FortniteGame/Variants/SocketTransformVariant.h @@ -0,0 +1,28 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "SocketTransformVariant.generated.h" + + +USTRUCT() +struct FSocketTransformVariant +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FName SourceSocketName; + + UPROPERTY(EditAnywhere) + FName OverridSocketName; + /* + UPROPERTY(EditAnywhere) + unsigned char UnknownData00[0x8]; // 0x0010(0x0008) MISSED OFFSET + + UPROPERTY(EditAnywhere) + unsigned char UnknownData01[0x28]; // 0x0010(0x0028) UNKNOWN PROPERTY: SoftObjectProperty FortniteGame.SocketTransformVariant.SourceObjectToModify + */ +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/VariantParticleSystemData.cpp b/Source/FortniteGame/Variants/VariantParticleSystemData.cpp new file mode 100644 index 00000000..4a11e42b --- /dev/null +++ b/Source/FortniteGame/Variants/VariantParticleSystemData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "VariantParticleSystemData.h" + diff --git a/Source/FortniteGame/Variants/VariantParticleSystemData.h b/Source/FortniteGame/Variants/VariantParticleSystemData.h new file mode 100644 index 00000000..c7880f0c --- /dev/null +++ b/Source/FortniteGame/Variants/VariantParticleSystemData.h @@ -0,0 +1,45 @@ + + + +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "VectorParamVariant.h" +#include "MaterialVectorVariant.h" +#include "MaterialFloatVariant.h" +#include "VariantParticleSystemData.generated.h" + + +USTRUCT() +struct FVariantParticleSystemData +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FName ParticleComponentName; + /* + UPROPERTY(EditAnywhere) + unsigned char UnknownData00[0x8]; + + UPROPERTY(EditAnywhere) + unsigned char UnknownData00[0x8]; + */ + + UPROPERTY(EditAnywhere) + EAttachmentRule LocationRule; + + UPROPERTY(EditAnywhere) + EAttachmentRule RotationRule; + + UPROPERTY(EditAnywhere) + bool bWeldSimulatedBodies; + /* + UPROPERTY(EditAnywhere) + unsigned char UnknownData00[0x8]; + */ + +}; \ No newline at end of file diff --git a/Source/FortniteGame/Variants/VariantSwapMontageData.cpp b/Source/FortniteGame/Variants/VariantSwapMontageData.cpp new file mode 100644 index 00000000..fb424620 --- /dev/null +++ b/Source/FortniteGame/Variants/VariantSwapMontageData.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "VariantSwapMontageData.h" + diff --git a/Source/FortniteGame/Variants/VariantSwapMontageData.h b/Source/FortniteGame/Variants/VariantSwapMontageData.h new file mode 100644 index 00000000..23446da9 --- /dev/null +++ b/Source/FortniteGame/Variants/VariantSwapMontageData.h @@ -0,0 +1,21 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "GameplayTags.h" +#include "VariantSwapMontageData.generated.h" + +USTRUCT() +struct FVariantSwapMontageData +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FGameplayTag VariantMetaTagRequired; + + UPROPERTY(EditAnywhere) + FName MontageSectionName; +}; diff --git a/Source/FortniteGame/Variants/VectorParamVariant.cpp b/Source/FortniteGame/Variants/VectorParamVariant.cpp new file mode 100644 index 00000000..741eb760 --- /dev/null +++ b/Source/FortniteGame/Variants/VectorParamVariant.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "VectorParamVariant.h" + diff --git a/Source/FortniteGame/Variants/VectorParamVariant.h b/Source/FortniteGame/Variants/VectorParamVariant.h new file mode 100644 index 00000000..c3b4e8df --- /dev/null +++ b/Source/FortniteGame/Variants/VectorParamVariant.h @@ -0,0 +1,21 @@ + + +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "MaterialParamName.h" +#include "VectorParamVariant.generated.h" + + +USTRUCT() +struct FVectorParamVariant : public FMaterialParamName +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FVector Value; +}; diff --git a/Source/FortniteGame/Variants/VectorParticleParameter.cpp b/Source/FortniteGame/Variants/VectorParticleParameter.cpp new file mode 100644 index 00000000..0954a93b --- /dev/null +++ b/Source/FortniteGame/Variants/VectorParticleParameter.cpp @@ -0,0 +1,3 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "VectorParticleParameter.h" \ No newline at end of file diff --git a/Source/FortniteGame/Variants/VectorParticleParameter.h b/Source/FortniteGame/Variants/VectorParticleParameter.h new file mode 100644 index 00000000..b170b010 --- /dev/null +++ b/Source/FortniteGame/Variants/VectorParticleParameter.h @@ -0,0 +1,21 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "VectorParticleParameter.generated.h" + + +USTRUCT() +struct FVectorParticleParameter +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FVector Value; + + UPROPERTY(EditAnywhere) + FName ParameterName; + +}; diff --git a/Source/FortniteGame/Weapons/FortWeaponItemDefinition.cpp b/Source/FortniteGame/Weapons/FortWeaponItemDefinition.cpp new file mode 100644 index 00000000..bbf26a11 --- /dev/null +++ b/Source/FortniteGame/Weapons/FortWeaponItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortWeaponItemDefinition.h" + diff --git a/Source/FortniteGame/Weapons/FortWeaponItemDefinition.h b/Source/FortniteGame/Weapons/FortWeaponItemDefinition.h new file mode 100644 index 00000000..a5f3615e --- /dev/null +++ b/Source/FortniteGame/Weapons/FortWeaponItemDefinition.h @@ -0,0 +1,119 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "../ItemDef/FortWorldItemDefinition.h" +#include "../Athena/ItemDef/AthenaItemWrapDefinition.h" +#include "../Enum/EFortDisplayTier.h" +#include "FortWeaponItemDefinition.generated.h" + +USTRUCT() +struct FFortCreativeTagsHelper +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + TArray CreativeTags; +}; + +UCLASS() +class FORTNITEGAME_API UFortWeaponItemDefinition : public UFortWorldItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FSoftClassPath WeaponActorClass; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr WeaponMeshOverride; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr IntrinsicOverrideWrap; + + UPROPERTY(EditAnywhere) + FDataTableRowHandle WeaponStatHandle; + + UPROPERTY(EditAnywhere) + FScalableFloat WeaponRechargeAmmoRate; + + UPROPERTY(EditAnywhere) + FName AlterationSlotsLoadoutRow; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr AmmoData; + + UPROPERTY(EditAnywhere) + float LowAmmoPercentage; + + UPROPERTY(EditAnywhere) + EFortDisplayTier DisplayTier; + + UPROPERTY(EditAnywhere) + bool bUsesPhantomReserveAmmo; + + UPROPERTY(EditAnywhere) + bool bAllowSecondaryFireToInterruptPrimary; + + UPROPERTY(EditAnywhere) + bool bAllowTargetingDuringReload; + + UPROPERTY(EditAnywhere) + bool bTargetingPreventsReload; + + UPROPERTY(EditAnywhere) + bool bCanFireWhileInstigatorTethered; + + UPROPERTY(EditAnywhere) + bool bCanFireWhileNotTargetedInVehicle; + + UPROPERTY(EditAnywhere) + bool bAlwaysChargeUpToMin; + + UPROPERTY(EditAnywhere) + bool bReticleCornerOutsideSpreadRadius; + + UPROPERTY(EditAnywhere) + bool bValidForLastEquipped; + + UPROPERTY(EditAnywhere) + bool bPreventDefaultPreload; + + UPROPERTY(EditAnywhere) + bool bRequestClientPreload; + + UPROPERTY(EditAnywhere) + float HitNotifyDuration; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr ReticleImage; + + UPROPERTY(EditAnywhere) + TArray ReticleCornerAngles; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr ReticleCenterImage; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr ReticleCenterPerfectAimImage; + + UPROPERTY(EditAnywhere) + FVector2D ReticleCenterImageOffset; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr ReticleInvalidTargetImage; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer AnalyticTags; + + UPROPERTY(EditAnywhere) + FGameplayTagContainer PlayerGrantedGameplayTags; + + UPROPERTY(EditAnywhere) + TArray ActualAnalyticFNames; + + UPROPERTY(EditAnywhere) + FFortCreativeTagsHelper CreativeTagsHelper; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Weapons/FortWeaponMeleeItemDefinition.cpp b/Source/FortniteGame/Weapons/FortWeaponMeleeItemDefinition.cpp new file mode 100644 index 00000000..fac0b29e --- /dev/null +++ b/Source/FortniteGame/Weapons/FortWeaponMeleeItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortWeaponMeleeItemDefinition.h" + diff --git a/Source/FortniteGame/Weapons/FortWeaponMeleeItemDefinition.h b/Source/FortniteGame/Weapons/FortWeaponMeleeItemDefinition.h new file mode 100644 index 00000000..4dd9e8dd --- /dev/null +++ b/Source/FortniteGame/Weapons/FortWeaponMeleeItemDefinition.h @@ -0,0 +1,23 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortWeaponItemDefinition.h" +#include "FortWeaponMeleeItemDefinition.generated.h" + +UCLASS(BlueprintType) +class FORTNITEGAME_API UFortWeaponMeleeItemDefinition : public UFortWeaponItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + bool bNeedsMaterial0MID; + + UPROPERTY(EditAnywhere) + bool bWatchKills; + + UPROPERTY(EditAnywhere) + bool bCandyCaneKillReaction; +}; \ No newline at end of file diff --git a/Source/FortniteGame/Weapons/FortWeaponRangedItemDefinition.cpp b/Source/FortniteGame/Weapons/FortWeaponRangedItemDefinition.cpp new file mode 100644 index 00000000..0d4c6f63 --- /dev/null +++ b/Source/FortniteGame/Weapons/FortWeaponRangedItemDefinition.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "FortWeaponRangedItemDefinition.h" + diff --git a/Source/FortniteGame/Weapons/FortWeaponRangedItemDefinition.h b/Source/FortniteGame/Weapons/FortWeaponRangedItemDefinition.h new file mode 100644 index 00000000..9f4a1904 --- /dev/null +++ b/Source/FortniteGame/Weapons/FortWeaponRangedItemDefinition.h @@ -0,0 +1,54 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "FortWeaponItemDefinition.h" +#include "Particles/ParticleSystem.h" +#include "FortWeaponRangedItemDefinition.generated.h" + +UCLASS() +class FORTNITEGAME_API UFortWeaponRangedItemDefinition : public UFortWeaponItemDefinition +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + FSoftClassPath ProjectileTemplate; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr BulletShellFXTemplate; + + UPROPERTY(EditAnywhere) + bool bUseNativeWeaponTrace; + + UPROPERTY(EditAnywhere) + bool bTraceThroughPawns; + + UPROPERTY(EditAnywhere) + bool bTraceThroughWorld; + + UPROPERTY(EditAnywhere) + bool bShouldSpawnBulletShellFX; + + UPROPERTY(EditAnywhere) + bool bShouldUsePerfectAimWhenTargetingMinSpread; + + UPROPERTY(EditAnywhere) + bool bDoNotAllowDoublePump; + + UPROPERTY(EditAnywhere) + bool bUseOnTouch; + + UPROPERTY(EditAnywhere) + bool bAllowADSInAir; + + UPROPERTY(EditAnywhere) + bool bShowReticleHitNotifyAtImpactLocation; + + UPROPERTY(EditAnywhere) + bool bForceProjectileTooltip; + + UPROPERTY(EditAnywhere) + bool bSecondaryFireRequiresAmmo; +};