Files
vb01/particle.vert
T
devZoGok e7b2d56992 spread fix
start and end size merge
2022-03-25 20:24:36 +02:00

32 lines
743 B
GLSL
Executable File

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoords;
layout (location = 2) in mat4 aInstancedModel;
out vec2 texCoords;
flat out int id;
const int numParticles = 1;
uniform mat4 proj, view;
uniform float lifePercentage[numParticles];
uniform vec3 trans[numParticles];
uniform vec2 size;
void main(){
vec3 camLeft = vec3(view[0][0], view[1][0], view[2][0]);
vec3 camUp = vec3(view[0][1], view[1][1], view[2][1]);
id = gl_InstanceID;
vec3 v = camLeft * size.x * aPos.x + camUp * size.y * aPos.y;
mat4 model = aInstancedModel;
model[3][0] = trans[id].x;
model[3][1] = trans[id].y;
model[3][2] = trans[id].z;
gl_Position = proj * view * model * vec4(v, 1);
texCoords = aTexCoords;
}