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14 lines
236 B
GLSL
Executable File
14 lines
236 B
GLSL
Executable File
#version 330 core
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in vec3 texCoords;
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layout (location = 0) out vec4 FragColor;
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layout (location = 1) out vec4 BrightColor;
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uniform samplerCube skybox;
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void main(){
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BrightColor = vec4(0);
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FragColor = texture(skybox, texCoords);
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}
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