Files
vb01/skybox.frag
T
2021-10-19 19:06:41 +03:00

14 lines
236 B
GLSL
Executable File

#version 330 core
in vec3 texCoords;
layout (location = 0) out vec4 FragColor;
layout (location = 1) out vec4 BrightColor;
uniform samplerCube skybox;
void main(){
BrightColor = vec4(0);
FragColor = texture(skybox, texCoords);
}