Files
vb01/depthMap.geo
T
2021-10-19 19:06:41 +03:00

23 lines
386 B
GLSL

#version 330 core
layout (triangles) in;
layout (triangle_strip, max_vertices = 18) out;
out vec4 fragPos;
uniform mat4 shadowMat[6];
uniform bool point;
void main(){
if(point)
for(int i = 0; i < 6; i++){
gl_Layer = i;
for(int j = 0; j < 3; j++){
fragPos = gl_in[j].gl_Position;
gl_Position = shadowMat[i] * fragPos;
EmitVertex();
}
EndPrimitive();
}
}