Files
vb01/material.h
T

32 lines
1.0 KiB
C++

#ifndef MATERIAL_H
#define MATERIAL_H
#include"shader.h"
#include"texture.h"
#include<vector>
namespace vb01{
class Material{
public:
enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX};
Material(Type=MATERIAL_2D);
~Material();
void update();
void addDiffuseMap(std::string diffuseMap){diffuseMapTextures.push_back(new Texture(diffuseMap));}
void addDiffuseMap(std::string diffuseMap[6]){diffuseMapTextures.push_back(new Texture(diffuseMap));}
void addNormalMap(std::string normalMap){normalMapTextures.push_back(new Texture(normalMap));}
void addSpecularMap(std::string specularMap){specularMapTextures.push_back(new Texture(specularMap));}
inline void setLightingEnabled(bool lighting){this->lightingEnabled=lighting;}
inline Shader* getShader(){return shader;}
inline bool isLightingEnabled(){return lightingEnabled;}
private:
Type type;
bool lightingEnabled=false;
std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures;
Shader *shader=nullptr;
};
}
#endif