Files
vb01/text.frag
T
2021-10-19 19:06:41 +03:00

14 lines
249 B
GLSL
Executable File

#version 330 core
in vec2 texCoords;
out vec4 FragColor;
uniform sampler2D textTex, diffuseMap;
uniform vec4 diffuseColor;
void main(){
float alpha = texture(textTex, texCoords).r;
FragColor = vec4(diffuseColor.xyz, diffuseColor.w * alpha);
}