Files
vb01/text.vert
T
2021-10-19 19:06:41 +03:00

17 lines
306 B
GLSL
Executable File

#version 330 core
layout (location=0) in vec4 aVert;
out vec2 texCoords;
uniform vec2 screen;
uniform vec3 pos;
void main(){
float x, y;
x = (aVert.x - screen.x * .5) / (screen.x * .5);
y = (screen.y * .5 - (aVert.y)) / (screen.y * .5);
gl_Position = vec4(x, y, pos.z, 1);
texCoords = aVert.zw;
}