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13 lines
228 B
GLSL
13 lines
228 B
GLSL
#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aNormal;
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layout (location = 2) in vec2 aTexCoords;
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out vec2 TexCoords;
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void main(){
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TexCoords = aTexCoords;
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gl_Position = vec4(aPos, 1);
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}
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