Files
vb01/text.vert
T

16 lines
254 B
GLSL

#version 330 core
layout (location=0) in vec4 aVert;
out vec2 texCoords;
uniform vec2 screen;
void main(){
float x,y;
x=(aVert.x-screen.x*.5)/(screen.x*.5);
y=(screen.y*.5-aVert.y)/(screen.y*.5);
gl_Position=vec4(x,y,0,1);
texCoords=aVert.zw;
}