Files
vb01/text.frag
T

14 lines
200 B
GLSL

#version 330 core
in vec2 texCoords;
out vec4 FragColor;
uniform sampler2D tex;
uniform vec4 color;
void main(){
//FragColor=vec4(1,0,1,1);
FragColor=vec4(color.xyz,texture(tex,texCoords).r);
}