Files
vb01/main.cpp
T

90 lines
2.5 KiB
C++

#include<cmath>
#include<iostream>
#include<string>
#include"root.h"
#include"node.h"
#include"quad.h"
#include"box.h"
#include"material.h"
#include"model.h"
#include"light.h"
#include"text.h"
#include<glm.hpp>
#include"particleEmitter.h"
using namespace vb01;
using namespace std;
int main(){
Root *root=Root::getSingleton();
root->start(800,600);
Node *rootNode=root->getRootNode(),*guiNode=root->getGuiNode();
Vector3 v1[]={Vector3(.2,.2,.2),Vector3(1,1,1)};
Vector3 v2[]={Vector3(2,0,0),Vector3(-1,0,0)};
string tex[]={"defaultTexture.jpg","woodChips.jpg"};
string t[]={
"/home/dominykas/c++/FSim/left.jpg",
"/home/dominykas/c++/FSim/right.jpg",
"/home/dominykas/c++/FSim/top.jpg",
"/home/dominykas/c++/FSim/bottom.jpg",
"/home/dominykas/c++/FSim/front.jpg",
"/home/dominykas/c++/FSim/back.jpg"
};
root->createSkybox(t);
for(int i=0;i<2;i++){
Box *box=new Box(Vector3(1,1,1));
Node *node=new Node(v2[i]);
Material *mat=new Material();
mat->addDiffuseMap("/home/dominykas/c++/FSim/"+tex[i]);
mat->setLightingEnabled(false);
mat->setTexturingEnabled(true);
mat->setDiffuseColor(Vector4(0,0,1,1));
box->setMaterial(mat);
node->attachMesh(box);
rootNode->attachChild(node);
}
Text *text =new Text("/home/dominykas/c++/FSim/batang.ttf","HI");
text->setText("IH");
Node *textNode=new Node(Vector3(400,100,0));
textNode->addText(text);
guiNode->attachChild(textNode);
Quad *quad=new Quad(Vector3(400,200,0),false);
Node *quadNode=new Node(Vector3(0,0,0));
Material *mat3=new Material(Material::MATERIAL_GUI);
mat3->addDiffuseMap("/home/dominykas/c++/FSim/defaultTexture.jpg");
mat3->setTexturingEnabled(true);
mat3->setDiffuseColor(Vector4(1,0,0,.1));
quad->setMaterial(mat3);
quadNode->attachMesh(quad);
guiNode->attachChild(quadNode);
ParticleEmitter *pe=new ParticleEmitter(100);
Node *peNode=new Node(Vector3::VEC_ZERO);
Material *peMat=new Material(Material::MATERIAL_PARTICLE);
peMat->addDiffuseMap("/home/dominykas/c++/FSim/stern.jpg");
pe->setMaterial(peMat);
peNode->attachParticleEmitter(pe);
rootNode->attachChild(peNode);
Camera *cam=Root::getSingleton()->getCamera();
cam->setPosition(Vector3(0,0,-5));
Light *l1=new Light();
l1->setPosition(Vector3(-.5,.1,0));
l1->setColor(Vector3(0,1,0));
l1->setAttenuationValues(.07,.14,1);
l1->setDirection(Vector3(0,-1,0));
l1->setInnerAngle(glm::radians(40.));
l1->setOuterAngle(glm::radians(60.));
l1->setType(Light::POINT);
//rootNode->addLight(l1);
while(true){
root->update();
}
return 0;
}