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17 lines
296 B
GLSL
17 lines
296 B
GLSL
#version 330 core
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layout (location=0) in vec3 aVert;
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layout (location=2) in vec2 aTexCoords;
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out vec2 texCoords;
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uniform vec2 screen;
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void main(){
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float x,y;
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x=(aVert.x-screen.x*.5)/(screen.x*.5);
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y=(screen.y*.5-aVert.y)/(screen.y*.5);
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gl_Position=vec4(x,y,0,1);
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texCoords=aTexCoords;
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}
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