Files
vb01/node.h
T

70 lines
2.2 KiB
C++
Executable File

#ifndef NODE_H
#define NODE_H
#include"quaternion.h"
#include"vector.h"
#include<vector>
namespace vb01{
class Mesh;
class Model;
class Light;
class ParticleEmitter;
class Text;
class Node{
public:
struct Transform{
Vector3 position,scale;
Quaternion orientation;
};
Node(Vector3=Vector3::VEC_ZERO,Quaternion=Quaternion::QUAT_W,Vector3=Vector3::VEC_IJK);
~Node();
void attachMesh(Mesh*);
void attachParticleEmitter(ParticleEmitter*);
virtual void update();
void attachChild(Node*);
void dettachChild(Node*);
void addLight(Light*);
void addText(Text*);
void lookAt(Vector3);
Transform getWorldTransform();
Vector3 getLocalAxis(int);
inline Text* getText(int i){return texts[i];}
inline Vector3 getWorldPosition(){return getWorldTransform().position;}
inline Quaternion getWorldOrientation(){return getWorldTransform().orientation;}
inline Vector3 getWorldScale(){return getWorldTransform().scale;}
inline std::vector<Mesh*>& getMeshes(){return meshes;}
inline Node* getParent(){return parent;}
inline void setParent(Node *par){this->parent=par;}
inline Node* getChild(int i){return children[i];}
inline Vector3 getPosition(){return pos;}
inline Vector3 getScale(){return scale;}
inline void setPosition(Vector3 pos){this->pos=pos;}
inline void setScale(Vector3 scale){this->scale=scale;}
inline std::vector<Node*>& getChildren(){return children;}
inline std::vector<Light*>& getLights(){return lights;}
inline Light* getLight(int i){return lights[i];}
inline int getNumLights(){return lights.size();}
inline int getNumChildren(){return children.size();}
inline Quaternion getOrientation(){return orientation;}
inline void setOrientation(Quaternion q){this->orientation=q;}
inline bool isVisible(){return visible;}
inline void setVisible(bool v){this->visible=v;}
void getDescendants(Node*,std::vector<Node*>&);
protected:
bool visible=true;
Vector3 pos,scale;
Quaternion orientation;
std::vector<Mesh*> meshes;
std::vector<ParticleEmitter*> emitters;
std::vector<Node*> children;
std::vector<Light*> lights;
std::vector<Text*> texts;
Node *parent=nullptr;
};
}
#endif