Files
vb01/nodeTest.cpp
T
2021-10-19 19:06:41 +03:00

129 lines
3.0 KiB
C++

#include "nodeTest.h"
#include "node.h"
#include "root.h"
#include <vector>
using namespace std;
namespace vb01{
NodeTest::NodeTest(){
}
void NodeTest::setUp(){
rootNode = Root::getSingleton()->getRootNode();
nodeA = new Node();
nodeB = new Node();
nodeC = new Node();
nodeD = new Node();
parentA = new Node();
childA0 = new Node();
childA1 = new Node();
childA2 = new Node();
parentA->attachChild(childA0);
parentA->attachChild(childA1);
parentA->attachChild(childA2);
parentB = new Node();
childB0 = new Node();
childB1 = new Node();
childB2 = new Node();
parentB->attachChild(childB0);
parentB->attachChild(childB1);
parentB->attachChild(childB2);
parentC = new Node();
childC0 = new Node();
childC1 = new Node();
childC2 = new Node();
parentC->attachChild(childC0);
parentC->attachChild(childC1);
parentC->attachChild(childC2);
parentD = new Node();
childD0 = new Node();
childD1 = new Node();
childD2 = new Node();
parentD->attachChild(childD0);
parentD->attachChild(childD1);
parentD->attachChild(childD2);
parentA->attachChild(parentB);
parentB->attachChild(parentC);
parentC->attachChild(parentD);
rootNode->attachChild(nodeA);
nodeA->attachChild(nodeB);
/*
nodeA->attachChild(nodeC);
nodeA->attachChild(nodeD);
*/
}
void NodeTest::tearDown(){
delete nodeD;
delete nodeC;
delete nodeB;
nodeA->dettachChild(nodeB);
delete nodeA;
}
void NodeTest::testDetachChild(){
nodeA->dettachChild(nodeB);
CPPUNIT_ASSERT(nodeA->getChild(0) != nodeB);
}
void NodeTest::testAdjustDir(){
float maxAngle = .001;
Vector3 dir[]{
Vector3(0, 1, 0),
Vector3(.8, .2, 0).norm(),
Vector3(-.6, 0, .9).norm(),
Vector3(0, -1, -.4).norm(),
Vector3(1, 1, 1).norm()
};
int numDirs = sizeof(dir) / sizeof(Vector3);
for(int i = 0; i < numDirs; i++){
nodeA->lookAt(dir[i], rootNode);
CPPUNIT_ASSERT(nodeA->getGlobalAxis(2).getAngleBetween(dir[i]) < maxAngle);
}
}
void NodeTest::testAdjustUp(){
float maxAngle = .001;
Vector3 dir[]{
Vector3(0, 1, 0),
Vector3(.8, .2, 0).norm(),
Vector3(-.6, 0, .9).norm(),
Vector3(0, -1, -.4).norm(),
Vector3(1, 1, 1).norm()
};
int numDirs = sizeof(dir) / sizeof(Vector3);
for(int i = 0; i < numDirs; i++){
/*
nodeA->lookAt(dir[i], rootNode);
CPPUNIT_ASSERT(nodeA->getGlobalAxis(2).getAngleBetween(dir[i]) < maxAngle);
*/
}
}
void NodeTest::testGetDescendants(){
vector<Node*> parentADescendants;
vector<Node*> parentBDescendants;
vector<Node*> parentCDescendants;
vector<Node*> parentDDescendants;
parentA->getDescendants(parentA, parentADescendants);
parentB->getDescendants(parentB, parentBDescendants);
parentC->getDescendants(parentC, parentCDescendants);
parentD->getDescendants(parentD, parentDDescendants);
parentD->getDescendants(parentD, parentDDescendants);
CPPUNIT_ASSERT(parentDDescendants[0] == childD0);
CPPUNIT_ASSERT(parentDDescendants[1] == childD1);
CPPUNIT_ASSERT(parentDDescendants[2] == childD2);
}
}