Files
vb01/particleEmitterSample.cpp
T
2022-03-31 19:09:10 +03:00

112 lines
4.1 KiB
C++

#include "root.h"
#include "node.h"
#include "particleEmitter.h"
#include "material.h"
#include "texture.h"
#include "animation.h"
#include "animationController.h"
#include "animationChannel.h"
#include "assetManager.h"
using namespace std;
using namespace vb01;
int main(){
const string PATH = "../", TEX_PATH = PATH + "samples/textures/", MODEL_PATH = PATH + "samples/models/";
const int numTextures = 6;
string skyboxTextures[numTextures] = {
TEX_PATH + "top.jpg",
TEX_PATH + "bottom.jpg",
TEX_PATH + "left.jpg",
TEX_PATH + "right.jpg",
TEX_PATH + "front.jpg",
TEX_PATH + "back.jpg"
};
//Loads the assets to be stored and retrievable at a later time
for(int i = 0; i < numTextures; i++)
AssetManager::getSingleton()->load(skyboxTextures[i]);
Root *root = Root::getSingleton();
root->start(800, 600, PATH, "Particle emitter sample");
root->createSkybox(skyboxTextures);
Node *rootNode = root->getRootNode();
Camera *cam = root->getCamera();
cam->setPosition(Vector3(0, 0, 1) * 1);
cam->lookAt(Vector3(0, 0, -1).norm(), Vector3(0, 1, 0).norm());
ParticleEmitter *emitter = new ParticleEmitter(100);
Node *emitterNode = new Node(Vector3::VEC_ZERO, Quaternion(-1.57, Vector3(1, 0, 0)));
Material *mat = new Material(PATH + "particle");
string images[] = {TEX_PATH + "smoke00.png"};
AssetManager::getSingleton()->load(images[0]);
Texture *texture = new Texture(images, 1, false);
mat->addTexUniform("tex", texture, false);
/*
* Sets emitter properties, such as the color gradient of the
* grayscale particle image, particle lifetime in seconds and
* their speed
*/
emitter->setMaterial(mat);
emitter->setStartColor(Vector4(1, 1, 1, 1));
emitter->setEndColor(Vector4(1, 0, 1, 1));
emitter->setLowLife(.3);
emitter->setHighLife(.4);
emitter->setSpeed(.01);
vector<Keyframe> sprKeyfrm = vector<Keyframe>{
KeyframeChannel::createKeyframe(Keyframe::LINEAR, 1, 1),
KeyframeChannel::createKeyframe(Keyframe::LINEAR, 360, 360),
KeyframeChannel::createKeyframe(Keyframe::LINEAR, 450, 450)
};
KeyframeChannel sprChan = KeyframeChannel::createKeyframeChannel(KeyframeChannel::PARTICLE_EMITTER_SPREAD, emitter->getName(), sprKeyfrm);
vector<Keyframe> sizeKeyfrm = vector<Keyframe>{
KeyframeChannel::createKeyframe(Keyframe::LINEAR, .05, 1),
KeyframeChannel::createKeyframe(Keyframe::LINEAR, .05, 300),
KeyframeChannel::createKeyframe(Keyframe::LINEAR, .3, 450)
};
KeyframeChannel sizeXChan = KeyframeChannel::createKeyframeChannel(KeyframeChannel::PARTICLE_EMITTER_SIZE_X, emitter->getName(), sizeKeyfrm);
KeyframeChannel sizeYChan = KeyframeChannel::createKeyframeChannel(KeyframeChannel::PARTICLE_EMITTER_SIZE_Y, emitter->getName(), sizeKeyfrm);
vector<Keyframe> redKeyfrm = vector<Keyframe>{
KeyframeChannel::createKeyframe(Keyframe::LINEAR, 1, 1),
KeyframeChannel::createKeyframe(Keyframe::LINEAR, 1, 450),
KeyframeChannel::createKeyframe(Keyframe::LINEAR, .1, 600)
};
KeyframeChannel startRedChan = KeyframeChannel::createKeyframeChannel(KeyframeChannel::PARTICLE_EMITTER_START_COLOR_X, emitter->getName(), redKeyfrm);
KeyframeChannel endRedChan = KeyframeChannel::createKeyframeChannel(KeyframeChannel::PARTICLE_EMITTER_END_COLOR_X, emitter->getName(), redKeyfrm);
string animName = "anim";
Animation *animation = new Animation(animName);
animation->addKeyframeChannel(sprChan);
animation->addKeyframeChannel(sizeXChan);
animation->addKeyframeChannel(sizeYChan);
animation->addKeyframeChannel(startRedChan);
animation->addKeyframeChannel(endRedChan);
/*
* The AnimationController plays the animations set in the AnimationChannel objects.
* AnimationChannel objects require an animation and animatable objects, e.g. textures to work.
*/
AnimationController *controller = AnimationController::getSingleton();
controller->addAnimation(animation);
AnimationChannel *animChan = new AnimationChannel();
controller->addAnimationChannel(animChan);
animChan->addAnimatable(emitter);
animChan->setAnimationName(animName);
animChan->setLoop(true);
emitterNode->attachParticleEmitter(emitter);
rootNode->attachChild(emitterNode);
while(true)
root->update();
return 0;
}