Files
vb01/text.cpp
T
2021-10-19 19:06:41 +03:00

130 lines
3.3 KiB
C++
Executable File

#include "root.h"
#include "text.h"
#include "shader.h"
#include "texture.h"
#include "node.h"
#include <glad.h>
#include <glfw3.h>
#include <iostream>
#include <ft2build.h>
#include FT_FREETYPE_H
using namespace std;
namespace vb01{
Text::Text(string fontPath, string entry){
initFont(fontPath);
setText(entry);
}
Text::~Text(){
delete shader;
glDeleteVertexArrays(1, &VAO);
glDeleteBuffers(1, &VBO);
}
void Text::initFont(string fontPath){
string basePath = "../../vb01/text.";
shader = new Shader(basePath + "vert", basePath + "frag");
FT_Library ft;
FT_Face face;
if(FT_Init_FreeType(&ft))
cout << "Couldn't init Freetype\n";
if(FT_New_Face(ft, fontPath.c_str(), 0, &face))
cout << "Could not load font\n";
FT_Set_Pixel_Sizes(face, 0, 100);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
for(u16 i = 0; i < u16(0 - 1); i++){
if(FT_Load_Char(face, i, FT_LOAD_RENDER)){
cout << "Could not load glyph\n";
continue;
}
Glyph c;
c.ch = i;
c.texture = new Texture(face, i);
c.size = Vector2(face->glyph->bitmap.width, face->glyph->bitmap.rows);
c.bearing = Vector2(face->glyph->bitmap_left, face->glyph->bitmap_top);
c.advance = face->glyph->advance.x;
characters.push_back(c);
}
FT_Done_Face(face);
FT_Done_FreeType(ft);
}
void Text::update(){
Root *root = Root::getSingleton();
int width = root->getWidth(), height = root->getHeight();
shader->use();
shader->setVec4(color, "color");
shader->setVec2(Vector2(width, height), "screen");
shader->setVec3(node->getPosition(), "pos");
float advanceOffset = 0;
for(int i = 0; i < entry.length(); i++){
Glyph glyph = getGlyph(entry[i]);
prepareGlyphs(glyph, advanceOffset);
advanceOffset += glyph.size.x + glyph.bearing.x;
}
}
void Text::prepareGlyphs(Glyph glyph, float advanceOffset){
Vector3 origin = node->getPosition();
origin.x += advanceOffset * scale;
Vector2 size = glyph.size * scale, bearing = glyph.bearing * scale;
float data[] = {
origin.x + bearing.x, origin.y - bearing.y, 0, 0,
origin.x + bearing.x + size.x, origin.y - bearing.y, 1, 0,
origin.x + bearing.x + size.x, origin.y - bearing.y + size.y, 1, 1,
origin.x + bearing.x + size.x, origin.y - bearing.y + size.y, 1, 1,
origin.x + bearing.x, origin.y - bearing.y + size.y, 0, 1,
origin.x + bearing.x, origin.y - bearing.y, 0, 0
};
renderGlyphs(glyph, data, sizeof(data));
}
void Text::renderGlyphs(Glyph glyph, float data[], u32 dataSize){
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, dataSize, data);
glyph.texture->select();
glDrawArrays(GL_TRIANGLES, 0, 6);
}
void Text::setText(string text){
this->entry = text;
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 6 * 4, NULL, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
Text::Glyph Text::getGlyph(char ch){
Glyph glyph;
for(Glyph g : characters)
if(g.ch == ch)
glyph = g;
return glyph;
}
float Text::getCharWidth(char c){
return getGlyph(c).size.x * scale;
}
}