Files
vb01/blur.vert
T
2021-10-19 19:06:41 +03:00

17 lines
334 B
GLSL

#version 330 core
layout (location = 0) in vec3 aVert;
layout (location = 2) in vec2 aTexCoords;
out vec2 texCoords;
uniform vec2 screen;
void main(){
float x, y;
x = (aVert.x - screen.x * .5) / (screen.x * .5);
y = (screen.y * .5 - aVert.y) / (screen.y * .5);
gl_Position = vec4(x, y, aVert.z, 1);
texCoords = aTexCoords;
}