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28 lines
628 B
GLSL
Executable File
28 lines
628 B
GLSL
Executable File
#version 330 core
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in vec2 texCoords;
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flat in int id;
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const int numParticles = 1;
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layout (location = 0) out vec4 FragColor;
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layout (location = 1) out vec4 BrightColor;
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uniform sampler2D tex;
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uniform float lifePercentage[500];
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uniform vec4 startColor, endColor;
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void main(){
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float alpha = texture(tex.pastTexture, texCoords).r;
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if(tex.animated)
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alpha = mix(alpha, texture(tex.nextTexture, texCoords).r, tex.mixRatio);
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vec4 c = (alpha > 0 ? mix(startColor, endColor, alpha) : vec4(0));
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FragColor = c;
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float brightness = dot(c.rgb, vec3(0.2126, 0.7152, 0.0722));
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if(brightness > 1)
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BrightColor = vec4(c.rgb, 1);
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}
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