Files
vb01/particleEmitter.h
T
2022-03-26 15:47:21 +02:00

68 lines
1.8 KiB
C++
Executable File

#ifndef PARTICLE_EMITTER_H
#define PARTICLE_EMITTER_H
#include "vector.h"
#include "util.h"
#include "animatable.h"
#include "attachable.h"
#include <glm.hpp>
namespace vb01{
class Shader;
class Node;
class Material;
class ParticleEmitter : public Animatable, public Attachable{
public:
ParticleEmitter(int);
ParticleEmitter() : Animatable(Animatable::NONE){}
~ParticleEmitter();
void update();
inline void setMaterial(Material *mat){this->material = mat;}
inline void setNode(Node *node){this->node = node;}
inline void setSize(Vector2 size){this->size = size;}
inline void setStartColor(Vector4 color){this->startColor = color;}
inline void setEndColor(Vector4 color){this->endColor = color;}
inline void setSpread(float s){this->spread = s;}
inline void setLowLife(float l){this->lowLife = l;}
inline void setHighLife(float h){this->highLife = h;}
inline void setGravity(Vector3 g){this->gravity = g;}
inline void setSpeed(float s){this->speed = s;}
private:
struct Vertex{
Vector3 pos;
Vector2 texCoords;
};
struct Particle{
int VAO;
s64 time = 0, timeToLive = 0;
Vector3 trans, dir;
float distToCamPlane;
};
void makeHeap(int);
void updateParticles(Vector3, Vector3);
void heapSort();
void setupParticles(Vertex[]);
void setupDisplay(Vertex[], u32[]);
void render();
void animate(float, KeyframeChannel);
u32 VAO, VBO, EBO, MBO;
glm::mat4 *matrices;
int numParticles;
Particle **particles;
Material *material = nullptr;
Node *node = nullptr;
Vector2 size = Vector2::VEC_IJ;
Vector3 gravity = Vector3::VEC_ZERO;
Vector4 startColor = Vector4::VEC_IJKL, endColor = Vector4::VEC_IJKL;
float speed = .2, spread = 1, lowLife = 1, highLife = 2;
friend class ParticleEmitterTest;
};
}
#endif