Files
vb01/matrix.cpp
T
2021-10-19 19:06:41 +03:00

202 lines
4.7 KiB
C++

#include "matrix.h"
#include <iostream>
using namespace std;
namespace vb01{
Matrix::Matrix(float **matrix, int rows, int columns){
this->dim[0] = rows;
this->dim[1] = columns;
this->matrix = new float*[rows];
for(int i = 0; i < dim[0]; i++){
this->matrix[i] = new float[columns];
for(int j = 0; j < dim[1]; j++)
this->matrix[i][j] = matrix[i][j];
}
}
Matrix::Matrix(Vector3 v1, Vector3 v2, Vector3 v3){
dim[0] = 3;
dim[1] = 3;
matrix=new float*[3];
matrix[0] = new float[3];
matrix[0][0] = v1.x;
matrix[0][1] = v1.y;
matrix[0][2] = v1.z;
matrix[1] = new float[3];
matrix[1][0] = v2.x;
matrix[1][1] = v2.y;
matrix[1][2] = v2.z;
matrix[2] = new float[3];
matrix[2][0] = v3.x;
matrix[2][1] = v3.y;
matrix[2][2] = v3.z;
}
Matrix& Matrix::operator+(Matrix &m){
if(dim[0] == m.dim[0] && dim[1] == m.dim[1]){
for(int i = 0; i < dim[0]; i++)
for(int j = 0; j < dim[1]; j++)
matrix[i][j] += m.matrix[i][j];
return *this;
}
else{
cout << "Incompatible matrix dimensions for addition.\n";
exit(-1);
}
}
Matrix& Matrix::operator-(Matrix &m){
if(dim[0] == m.dim[0] && dim[1] == m.dim[1]){
for(int i = 0; i < dim[0]; i++)
for(int j = 0; j < dim[1]; j++)
matrix[i][j] -= m.matrix[i][j];
return *this;
}
else{
cout << "Incompatible matrix dimensions for subtraction.\n";
exit(-1);
}
}
Matrix Matrix::operator*(Matrix &m){
if(dim[1] == m.dim[0]){
float **matrix = new float*[dim[0]];
for(int i = 0; i < dim[0]; i++){
matrix[i] = new float[m.dim[1]];
for(int j = 0;j < m.dim[1]; j++)
matrix[i][j] = 0.;
}
for(int i = 0; i < dim[0]; i++)
for(int j = 0; j < dim[1]; j++)
for(int k = 0; k < dim[0]; k++)
matrix[i][j] += this->matrix[i][k] * m.matrix[k][j];
return Matrix(matrix, dim[0], dim[1]);
}
else{
cout << "Incompatible matrix dimensions for multiplication.\n";
exit(-1);
}
}
Vector3 Matrix::operator* (Vector3 v){
float **matrix = new float*[3];
matrix[0] = new float[1];
matrix[0][0] = v.x;
matrix[1] = new float[1];
matrix[1][0] = v.y;
matrix[2] = new float[1];
matrix[2][0] = v.z;
Matrix vMat(matrix, 3, 1);
vMat = (*this) * vMat;
return Vector3(vMat[0][0], vMat[1][0], vMat[2][0]);
}
template<typename T> Matrix& Matrix::operator+(T s){
for(int i = 0; i < dim[0]; i++)
for(int j = 0; j < dim[1]; j++)
matrix[i][j] += s;
return *this;
}
template<typename T> Matrix& Matrix::operator-(T s){
for(int i = 0; i < dim[0]; i++)
for(int j = 0; j < dim[1]; j++)
matrix[i][j] -= s;
return *this;
}
template<typename T> Matrix& Matrix::operator*(T s){
for(int i = 0; i < dim[0]; i++)
for(int j = 0; j < dim[1]; j++)
matrix[i][j] *= s;
return *this;
}
template<typename T> Matrix& Matrix::operator/(T s){
for(int i = 0; i < dim[0]; i++)
for(int j = 0; j < dim[1]; j++)
matrix[i][j] /= s;
return *this;
}
void Matrix::transpose(){
float **matrix = new float*[dim[1]];
for(int i = 0; i < dim[1]; i++)
matrix[i] = new float[dim[0]];
for(int i = 0; i < dim[0]; i++)
for(int j = 0; j < dim[1]; j++)
matrix[i][j] = this->matrix[j][i];
this->matrix = matrix;
}
Matrix Matrix::getSubMatrix(int row, int column){
int newRows = dim[0] - 1, newColumns = dim[1] - 1;
float **matrix = new float*[dim[0]];
bool offsetRows = false, offsetColumns = false;
for(int i = 0; i < dim[1]; i++){
matrix[i] = new float[dim[1]];
for(int j = 0; j < dim[1]; j++)
if(i != row && j != column){
int a = (offsetRows && i != 0 ? i - 1 : i), b = (offsetColumns && j != 0 ? j - 1 : j);
matrix[a][b] = this->matrix[i][j];
}
else if(i == row) offsetRows = true;
else if(j == column) offsetColumns = true;
}
return Matrix(matrix, newRows, newColumns);
}
void Matrix::invert(){
transpose();
float **matrix = new float*[dim[0]];
for(int i = 0; i < dim[0]; i++){
matrix[i] = new float[dim[1]];
for(int j = 0; j < dim[1]; j++)
matrix[i][j] = getCofactor(i, j);
}
for(int i = 0; i < dim[0]; i++)
delete this->matrix[i];
delete[] this->matrix;
this->matrix = matrix;
*this / getDeterminant();
}
float Matrix::getMinor(int row, int column){
return getSubMatrix(row, column).getDeterminant();
}
float Matrix::getCofactor(int row, int column){
return ((row + column + 2) % 2 == 0 ? 1 : -1) * getMinor(row, column);
}
float Matrix::getDeterminant(){
if(dim[0] != dim[1]){
cout << "Matrix not square.\n";
exit(-1);
}
if(dim[0] == 1)
return matrix[0][0];
else if(dim[0] == 2)
return matrix[0][0] * matrix[1][1] - matrix[1][0] * matrix[0][1];
else{
float det = 0;
for(int i = 0; i < dim[0]; i++)
det += matrix[i][0] * getCofactor(i, 0);
return det;
}
}
}