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https://github.com/ApfelTeeSaft/vb01.git
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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#ifndef MESH_BASE_H
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#define MESH_BASE_H
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#include <string>
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#include "vector.h"
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#include "util.h"
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#include "keyframeChannel.h"
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#include "animatable.h"
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namespace vb01{
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struct MeshData{
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struct ShapeKey : public Animatable{
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std::string name;
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float minValue, value, maxValue;
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ShapeKey(std::string n, float v, float mnv, float mxv) : name(n), value(v), minValue(mnv), maxValue(mxv), Animatable(Animatable::SHAPE_KEY, n){}
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ShapeKey() : Animatable(Animatable::SHAPE_KEY){}
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void animate(float, KeyframeChannel);
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};
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struct GpuVertex{
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Vector3 pos, norm, tan, biTan;
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Vector2 uv;
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float weights[4]{0, 0, 0, 0};
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int boneIndices[4]{-1, -1, -1, -1};
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Vector3 shapeKeyOffsets[100];
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};
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struct Vertex{
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Vector3 *pos = nullptr, *norm = nullptr, tan, biTan;
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Vector2 uv;
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float *weights = nullptr;
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int *boneIndices = nullptr;
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Vector3 *shapeKeyOffsets = nullptr;
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};
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GpuVertex* toGpuVerts();
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Vector3 *positions = nullptr, *normals = nullptr, **shapeKeyOffsets = nullptr;
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float **weights = nullptr;
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int **boneIndices = nullptr;
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Vertex *vertices;
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std::string *vertexGroups = nullptr;
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ShapeKey *shapeKeys = nullptr;
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u32 *indices, VAO, VBO, EBO;
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int numPos, numTris, numVertexGroups = 0, numShapeKeys = 0;
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std::string attachableName = "", fullSkeletonName = "";
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MeshData(){}
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MeshData(Vector3*, float**, int**, Vector3**, int, Vector3*, Vertex*, u32*, int, std::string = "", std::string *vg = nullptr, int = 0, std::string = "", ShapeKey *sk = nullptr, int = 0);
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};
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}
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#endif
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