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vb01/text.vert

17 lines
309 B
GLSL
Executable File

#version 330 core
layout (location = 0) in vec4 aVert;
out vec2 texCoords;
uniform vec2 screen;
uniform vec3 pos;
void main(){
float x, y;
x = (aVert.x - screen.x * .5) / (screen.x * .5);
y = (screen.y * .5 - (aVert.y)) / (screen.y * .5);
gl_Position = vec4(x, y, -pos.z, 1);
texCoords = aVert.zw;
}