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vb01/skeleton.h
2022-03-26 15:47:21 +02:00

34 lines
730 B
C++

#ifndef SKELETON_H
#define SKELETON_H
#include <vector>
#include <string>
#include "bone.h"
#include "attachable.h"
namespace vb01{
class Animation;
class Skeleton : public Attachable{
public:
Skeleton(std::string name = "") : Attachable(name){}
void update();
void addBone(Bone*, Bone*);
Bone* getBone(std::string);
inline Bone* getBone(int i){return bones[i];}
inline Bone* getRootBone(){return bones[0];}
inline std::vector<Bone*>& getBones(){return bones;}
inline int getNumBones(){return bones.size();}
private:
void updateIk();
void solveIk(Bone*);
void transformIkChain(int, Bone*[], Vector3[], Bone*);
Bone** getIkBoneChain(Bone*);
std::vector<Bone*> bones;
};
}
#endif