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https://github.com/ApfelTeeSaft/vb01.git
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40 lines
890 B
GLSL
40 lines
890 B
GLSL
#version 330 core
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const int numBones = 1;
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const int numVertGroups = 1;
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const int numMaxInfluences = 4;
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const int numShapeKeys = 1;
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aNorm;
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layout (location = 2) in vec2 aTexCoords;
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layout (location = 3) in vec3 aTan;
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layout (location = 4) in vec3 aBiTan;
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out vec3 fragPos, norm, tan, biTan;
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out vec2 texCoords;
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struct Bone{
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float angle;
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vec3 pos, trans, rotAxis, scale;
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int vertGroup, parent;
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};
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uniform bool animated;
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uniform Bone bones[numBones];
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 proj;
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uniform float[numShapeKeys] shapeKeyFactors;
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void main(){
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mat3 normalMat = mat3(model);
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norm = mat3(normalMat) * aNorm;
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tan = mat3(normalMat) * aTan;
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biTan = mat3(normalMat) * aBiTan;
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fragPos = vec3(model * vec4(aPos, 1));
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texCoords = aTexCoords;
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gl_Position = proj * view * model * vec4(aPos, 1);
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}
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