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17 lines
334 B
GLSL
17 lines
334 B
GLSL
#version 330 core
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layout (location = 0) in vec3 aVert;
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layout (location = 2) in vec2 aTexCoords;
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out vec2 texCoords;
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uniform vec2 screen;
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void main(){
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float x, y;
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x = (aVert.x - screen.x * .5) / (screen.x * .5);
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y = (screen.y * .5 - aVert.y) / (screen.y * .5);
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gl_Position = vec4(x, y, aVert.z, 1);
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texCoords = aTexCoords;
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}
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