Files
vb01/postProcess.frag
2021-10-19 19:06:41 +03:00

30 lines
550 B
GLSL

#version 330 core
in vec2 texCoords;
out vec4 FragColor;
uniform sampler2D frag, bright;
uniform bool hdr, bloom;
uniform float exposure, gamma;
void main(){
vec4 hdrColor = texture(frag, texCoords);
vec4 brightColor = texture(bright, texCoords);
vec2 texel = 1.0 / textureSize(bright, 0);
if(bloom)
hdrColor += brightColor;
if(hdr){
//Reinhardt
//c.rgb = c.rgb / (c.rgb + vec3(1.));
//Exp
hdrColor.rgb = vec3(1.) - exp(-hdrColor.rgb * exposure);
}
hdrColor.rgb = pow(hdrColor.rgb, vec3(1 / gamma));
FragColor = hdrColor;
}