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vb01/brdfIntegration.vert
2021-12-01 19:58:44 +02:00

13 lines
228 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTexCoords;
out vec2 texCoords;
void main(){
texCoords = aTexCoords;
gl_Position = vec4(aPos, 1);
}