Files
vb01/texture.geo
2021-10-19 19:06:41 +03:00

42 lines
722 B
GLSL

#version 330 core
/*
*/
layout (triangles) in;
layout (triangle_strip, max_vertices = 3) out;
in VS_OUT{
vec2 tCoords;
}gs_in[];
out vec4 FragPos;
out vec2 texCoords;
uniform mat4 shadowMat[6];
uniform bool environment;
void main(){
/*
if(environment)
for(int i = 0; i < 6; i++){
gl_Layer = i;
for(int j = 0; j < 3; j++){
FragPos = gl_in[j].gl_Position;
gl_Position = shadowMat[i] * FragPos;
EmitVertex();
}
EndPrimitive();
}
*/
gl_Position = gl_in[0].gl_Position;
texCoords = gs_in[0].tCoords;
EmitVertex();
gl_Position = gl_in[1].gl_Position;
texCoords = gs_in[1].tCoords;
EmitVertex();
gl_Position = gl_in[2].gl_Position;
texCoords = gs_in[2].tCoords;
EmitVertex();
EndPrimitive();
}