Files
vb01/meshData.cpp
2024-09-05 20:35:09 +03:00

46 lines
1.1 KiB
C++

#include "meshData.h"
using namespace std;
namespace vb01{
void MeshData::ShapeKey::animate(float value, KeyframeChannel keyframeChannel){
switch(keyframeChannel.type){
case KeyframeChannel::SHAPE_KEY_MIN:
this->minValue = value;
break;
case KeyframeChannel::SHAPE_KEY_VALUE:
this->value = value;
break;
case KeyframeChannel::SHAPE_KEY_MAX:
this->maxValue = value;
break;
}
}
MeshData::GpuVertex* MeshData::toGpuVerts(){
int numVertices = 3 * numTris;
GpuVertex *vertData = new GpuVertex[numVertices];
for(int i = 0; i < numVertices; i++){
vertData[i].pos = *vertices[i].pos;
vertData[i].norm = *vertices[i].norm;
vertData[i].tan = vertices[i].tan;
vertData[i].biTan = vertices[i].biTan;
vertData[i].uv = vertices[i].uv;
if(weights){
for(int j = 0; j < 4; j++){
vertData[i].weights[j] = vertices[i].weights[j];
vertData[i].boneIndices[j] = vertices[i].boneIndices[j];
}
}
if(shapeKeyOffsets)
for(int j = 0; j < 100; j++)
vertData[i].shapeKeyOffsets[j] = vertices[i].shapeKeyOffsets[j];
}
return vertData;
}
}