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21 lines
437 B
GLSL
Executable File
21 lines
437 B
GLSL
Executable File
#version 330 core
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in vec3 texCoords;
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layout (location = 0) out vec4 FragColor;
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layout (location = 1) out vec4 BrightColor;
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struct Texture{
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float mixRatio;
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samplerCube pastTexture, nextTexture;
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bool animated;
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};
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uniform Texture tex;
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void main(){
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BrightColor = vec4(0);
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//vec4 texColor = (tex.animated ? mix(tex.pastTexture, tex.nextTexture, tex.mixRatio) : tex.nextTexture);
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FragColor = texture(tex.pastTexture, texCoords);
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}
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