#include "root.h" #include "node.h" #include "particleEmitter.h" #include "material.h" #include "texture.h" #include "animation.h" #include "animationController.h" #include "animationChannel.h" using namespace std; using namespace vb01; int main(){ const string PATH = "../", TEX_PATH = PATH + "samples/textures/", MODEL_PATH = PATH + "samples/models/"; string skyboxTextures[] = { TEX_PATH + "top.jpg", TEX_PATH + "bottom.jpg", TEX_PATH + "left.jpg", TEX_PATH + "right.jpg", TEX_PATH + "front.jpg", TEX_PATH + "back.jpg" }; Root *root = Root::getSingleton(); root->start(800, 600, PATH, "Particle emitter sample"); root->createSkybox(skyboxTextures); Node *rootNode = root->getRootNode(); Camera *cam = root->getCamera(); cam->setPosition(Vector3(0, 0, 1) * 1); cam->lookAt(Vector3(0, 0, -1).norm(), Vector3(0, 1, 0).norm()); ParticleEmitter *emitter = new ParticleEmitter(1); Node *emitterNode = new Node(Vector3::VEC_ZERO, Quaternion::QUAT_W, Vector3::VEC_IJK, "", new AnimationController()); Material *mat = new Material(Material::MATERIAL_PARTICLE); mat->setTexturingEnabled(true); mat->setLightingEnabled(false); string images[] = {TEX_PATH + "smoke00.png"}; Texture *texture = new Texture(images, 1); mat->addDiffuseMap(texture); emitter->setMaterial(mat); emitter->setStartColor(Vector4(1, 1, 1, 1)); emitter->setEndColor(Vector4(1, 0, 1, 1)); emitter->setStartSize(Vector2(1, 1) * .1); emitter->setEndSize(Vector2(1, 1) * .1); emitter->setLowLife(.3); emitter->setHighLife(.4); emitter->setSpeed(.01); emitter->setSpread(360); emitterNode->attachParticleEmitter(emitter); rootNode->attachChild(emitterNode); emitterNode->setOrientation(Quaternion(-1.57, Vector3(1, 0, 0))); while(true) root->update(); return 0; }