#include "fontReader.h" #include "fontAsset.h" #include #include "glad.h" #include using namespace std; namespace vb01{ FontReader *fontReader = nullptr; FontReader* FontReader::getSingleton(){ if(!fontReader) fontReader = new FontReader(); return fontReader; } FontReader::FontReader() : AbstractAssetReader(){ if(FT_Init_FreeType(&ft)) cout << "Couldn't init Freetype\n"; } Asset* FontReader::readAsset(string path){ if(FT_New_Face(ft, path.c_str(), 0, &face)) cout << "Could not load font\n"; FT_Set_Pixel_Sizes(face, pixelWidth, pixelHeight); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); FontAsset *font = new FontAsset; font->path = path; font->face = face; return font; } }