#ifndef ASSET_MANAGER_H #define ASSET_MANAGER_H #include "asset.h" #include namespace vb01{ class AbstractAssetReader; class AssetManager{ public: static AssetManager* getSingleton(); void readDir(std::string, std::vector&, bool); void load(std::string, bool = false); void editAsset(std::string, Asset&); Asset* getAsset(std::string); inline Asset* getAsset(int i){return assets[i];} inline std::vector getAssets(){return assets;} inline int getNumAssets(){return assets.size();} private: AssetManager(){} std::vector assets; }; } #endif