devZoGok
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3b3e4c0109
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fixed z fighting for GUI elements
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2024-05-17 17:22:48 +03:00 |
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devZoGok
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97227a1500
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additional methods
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2023-01-03 09:02:52 +02:00 |
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devZoGok
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eb8b22d4ed
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opaque objects are rendered before transparent objects
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2022-12-27 16:11:10 +02:00 |
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devZoGok
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cc2f6dc29b
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nodes to be rendered are sorted by distance to camera plane
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2022-12-27 14:45:23 +02:00 |
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devZoGok
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f64a3e13df
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Animation controller uses now the singleton pattern
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2022-03-01 20:51:40 +02:00 |
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devZoGok
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3140e190ed
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implemented line rendering
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2021-12-18 19:11:19 +02:00 |
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devZoGok
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12e4870789
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added diffuse convolution CPU side
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2021-11-27 21:15:06 +02:00 |
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devZoGok
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4b25859338
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improved environment mapping for specular IBL
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2021-11-27 14:27:34 +02:00 |
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devZoGok
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75658fa0e8
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first iteration of specular IBL implementation on the CPU side
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2021-11-20 18:57:48 +02:00 |
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devZoGok
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cbbe6589ea
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removed unneeded texture members, added mipmaps
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2021-11-20 09:00:41 +02:00 |
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devZoGok
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003eb44938
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improved shader uniform assignment
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2021-11-13 10:34:37 +02:00 |
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devZoGok
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ec8dd7ac1e
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materials are now created by specifying shaders
shader uniforms are added to materials
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2021-11-10 20:23:15 +02:00 |
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devZoGok
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87a140cd0a
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broken up framebuffer processing methods
fixed absent shadow bug
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2021-10-19 19:06:42 +03:00 |
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devZoGok
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2ef63ec2c2
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code restructuring
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2021-10-19 19:06:42 +03:00 |
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devZoGok
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1d102d091f
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skeletal and morph animation samples
beginning of light animation, easier animation building and triangle winding order
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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10345c8ef8
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shader path is determined by client
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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8c8edc2159
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CMakeLists.txt simplification
improved error checking
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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071a46d379
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updated headers
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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2e0cad7fd1
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style
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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36eade4356
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beginning of .vb reader test
class preparation for testing
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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3c9f23b58f
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fragment and bright textres are created before main framebuffer
fixed cubemap method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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8f49bd1125
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rendering classes refactoring
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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73f49e91bc
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bone transformations influence verts according to weights
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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3753d08ca5
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readable .vb format
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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52c59d6879
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removable lights and skybox
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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0d6b01421f
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Gaussian blur
bug fixes
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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5159afba51
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blurring (not Gaussian blur)
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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d699201592
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HDR and gamma correction
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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6102373fbc
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models are correctly rendered in framebuffers
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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19fa1590d0
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matrices and bug fixes
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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7e1575d690
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improved particle emitters
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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e5ddfb5e47
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renderbuffers are usable for various resolutions
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2021-10-18 19:08:26 +03:00 |
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devZoGok
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43d4019384
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implemented depth configuration for 2D elements
fixed text offset configuration
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2021-10-18 19:06:40 +03:00 |
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devZoGok
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9479e3324f
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implemented shadows for non positional lights
fixed skybox
implemented translation and rotation
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2021-10-18 19:05:52 +03:00 |
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devZoGok
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7a8a178a74
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implemented overlays and text, need depth configuration
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2021-10-18 19:05:04 +03:00 |
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devZoGok
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d1f2f9b152
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mostly implemented particle emitter
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2021-10-18 19:04:49 +03:00 |
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devZoGok
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03f65e62f5
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mostly implemented skybox and fixed box verts
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2021-10-18 19:04:20 +03:00 |
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devZoGok
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fd09cbf762
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implemented model loading (semi)
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2021-10-18 19:04:05 +03:00 |
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devZoGok
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0c5f39a96f
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E
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2021-10-18 19:04:02 +03:00 |
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devZoGok
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aebc069053
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3 types of lights
supported number of n lights
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2021-10-18 19:03:19 +03:00 |
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devZoGok
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0083f9e5b8
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implemented quad
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2021-10-18 19:03:11 +03:00 |
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