devZoGok
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dc03858585
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style
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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45ab442396
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normals react to skeletal animation
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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2ae7f2efdd
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multiple morph animation support
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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e2e7297045
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first morph animation attempt
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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46cd64db9e
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new animation structure
remade animation controller
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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347286aa1f
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fixed morphing when moving bones
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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443059586d
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morph revamp attempt
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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b215eeadfa
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more precise vert weight distribution
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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4f4bc88956
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attached objects follow their bones
model space positions are retrieved from bones
supported more than 4 bones
improved global and local orientation methods
improved vector angle method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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73f49e91bc
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bone transformations influence verts according to weights
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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0d6b01421f
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Gaussian blur
bug fixes
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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e95e40177a
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normal maps
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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c7940f7280
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Revert "animatable textures"
This reverts commit 8226a9479ce8ab45bed5bc6acbba63eaaf0e6330.
point light shadows
fixed spotlights
geometry shaders
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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9479e3324f
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implemented shadows for non positional lights
fixed skybox
implemented translation and rotation
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2021-10-18 19:05:52 +03:00 |
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devZoGok
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03f65e62f5
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mostly implemented skybox and fixed box verts
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2021-10-18 19:04:20 +03:00 |
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devZoGok
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aebc069053
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3 types of lights
supported number of n lights
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2021-10-18 19:03:19 +03:00 |
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