15 Commits
Author SHA1 Message Date
devZoGok 0b99083bab refactored light updating to account for lights in hidden nodes 2024-09-13 19:46:57 +03:00
devZoGok 1103e527a8 added angle usage, attenuation, additive lighting properties 2024-09-11 20:23:25 +03:00
devZoGok fdf751cde5 Attachable super class 2022-03-26 15:47:21 +02:00
devZoGok 8936266dcb reading animations 2022-03-09 21:04:45 +02:00
devZoGok a385dc3622 first iteration of the PBR shader
some bugfixes
2021-11-20 09:54:09 +02:00
devZoGok 2e0cad7fd1 style 2021-10-19 19:06:41 +03:00
devZoGok 3493f1b371 lights use node position and orientation 2021-10-19 19:06:41 +03:00
devZoGok 45ab442396 normals react to skeletal animation 2021-10-19 19:06:41 +03:00
devZoGok 8f49bd1125 rendering classes refactoring 2021-10-19 19:06:41 +03:00
devZoGok c4cfe607f7 broken up class methods 2021-10-19 19:06:41 +03:00
devZoGok 3fd06f4932 fixed bug when deallocating memory from models with multiple children 2021-10-19 19:06:40 +03:00
devZoGok c7940f7280 Revert "animatable textures"
This reverts commit 8226a9479ce8ab45bed5bc6acbba63eaaf0e6330.

point light shadows
fixed spotlights
geometry shaders
2021-10-19 19:06:40 +03:00
devZoGok 9479e3324f implemented shadows for non positional lights
fixed skybox
implemented translation and rotation
2021-10-18 19:05:52 +03:00
devZoGok aebc069053 3 types of lights
supported number of n lights
2021-10-18 19:03:19 +03:00
devZoGok 0083f9e5b8 implemented quad 2021-10-18 19:03:11 +03:00