20 Commits
Author SHA1 Message Date
devZoGok fa1d0d277c animation keyframe channels now use animatable names 2022-03-11 10:17:00 +02:00
devZoGok f64a3e13df Animation controller uses now the singleton pattern 2022-03-01 20:51:40 +02:00
devZoGok 9aa2981e70 expanded light sample
minor improvements
2021-10-19 19:06:41 +03:00
devZoGok 599bde975a code cleanup 2021-10-19 19:06:41 +03:00
devZoGok 8f9e657d14 Bezier interpolation 2021-10-19 19:06:41 +03:00
devZoGok 179aa2789b first drivers variant
remade shape keys
separated keyframe channels
2021-10-19 19:06:41 +03:00
devZoGok 53bf4f41bd first animatable object interface iteration 2021-10-19 19:06:41 +03:00
devZoGok c931e5a6d6 empty value bugfix 2021-10-19 19:06:41 +03:00
devZoGok 46cd64db9e new animation structure
remade animation controller
2021-10-19 19:06:41 +03:00
devZoGok da43afe818 beginning of object transform animation
improved exporter
2021-10-19 19:06:41 +03:00
devZoGok f8d5beb5d6 animation channel improvements
beginning of animation controller test
2021-10-19 19:06:41 +03:00
devZoGok b2ee272327 animation channel test 2021-10-19 19:06:41 +03:00
devZoGok 0614f7b034 animation classes refactoring 2021-10-19 19:06:41 +03:00
devZoGok 756c58fc89 changed pose orientation calculation 2021-10-19 19:06:41 +03:00
devZoGok 9eb87999cf limited IK calculation 2021-10-19 19:06:41 +03:00
devZoGok 3ee5555652 simplified global - local transformation methods
fixed position bug when posing bones
initial IK method
2021-10-19 19:06:41 +03:00
devZoGok 7ed0eed7e2 Paleidžiamos animacijos (pataisyt kraštutinių reikšmių atvejus)
playable animations (fix edge value cases)
2021-10-19 19:06:41 +03:00
devZoGok e84086674d new keyframe structure 2021-10-19 19:06:41 +03:00
devZoGok 1bcfc39b90 animation controller and channels (beginning) 2021-10-19 19:06:41 +03:00
devZoGok 3753d08ca5 readable .vb format 2021-10-19 19:06:41 +03:00