bone setup corrections

This commit is contained in:
devZoGok
2022-03-11 07:57:01 +02:00
parent 8936266dcb
commit ff44ad178d
6 changed files with 32 additions and 3 deletions
+12 -1
View File
@@ -24,14 +24,17 @@ namespace vb01{
if(b->getIkTarget() != ""){
const int chainLength = b->getIkChainLength();
Bone **boneChain = getIkBoneChain(b);
for(int i = 0; i < chainLength; i++){
boneChain[i]->setPosePos(Vector3::VEC_ZERO);
boneChain[i]->setPoseRot(Quaternion::QUAT_W);
boneChain[i]->setPoseScale(Vector3::VEC_IJK);
}
delete[] boneChain;
}
}
for(Bone *b : bones)
if(getBone(b->getIkTarget()))
solveIk(b);
@@ -44,6 +47,7 @@ namespace vb01{
Bone **boneChain = getIkBoneChain(ikBone);
Vector3 *boneIkPos = new Vector3[chainLength];
for(int i = chainLength - 1; i >= 0; i--)
boneIkPos[i] = subBase->globalToLocalPosition(boneChain[i]->localToGlobalPosition(Vector3::VEC_ZERO));
@@ -57,10 +61,11 @@ namespace vb01{
void Skeleton::transformIkChain(int chainLength, Bone **boneChain, Vector3 boneIkPos[], Bone* ikTarget){
Bone *subBase = (Bone*)ikTarget->getParent();
for(int i = chainLength - 1; i >= 0; i--){
boneChain[i]->setPoseRot(Quaternion::QUAT_W);
Vector3 tailPosBoneSpace;
if(i == 0)
tailPosBoneSpace = subBase->globalToLocalPosition(ikTarget->localToGlobalPosition(Vector3::VEC_ZERO));
else
@@ -75,6 +80,7 @@ namespace vb01{
axis =
boneChain[i]->globalToLocalPosition(subBase->localToGlobalPosition(axis)) -
boneChain[i]->globalToLocalPosition(subBase->localToGlobalPosition(Vector3::VEC_ZERO));
if(axis == Vector3::VEC_ZERO)
axis = Vector3::VEC_I;
@@ -86,17 +92,20 @@ namespace vb01{
void Skeleton::addBone(Bone *bone, Bone *parent){
if(parent)
parent->attachChild(bone);
bone->setSkeleton(this);
bones.push_back(bone);
}
Bone* Skeleton::getBone(string name){
Bone *bone = nullptr;
for(Bone *b : bones)
if(b->getName() == name){
bone = b;
break;
}
return bone;
}
@@ -104,10 +113,12 @@ namespace vb01{
int chainLength = ikBone->getIkChainLength();
Bone **chain = new Bone*[chainLength];
Bone *ikBoneAncestor = ikBone;
for(int i = 0; i < chainLength; i++){
chain[i] = ikBoneAncestor;
ikBoneAncestor = (Bone*)ikBoneAncestor->getParent();
}
return chain;
}
}