Animation controller uses now the singleton pattern

This commit is contained in:
devZoGok
2022-03-01 20:51:40 +02:00
parent 78f43e11bd
commit f64a3e13df
19 changed files with 46 additions and 44 deletions
+1 -1
View File
@@ -176,7 +176,7 @@ namespace vb01{
else
CPPUNIT_ASSERT(bones[i].parent == "-");
}
AnimationController *controller = skeleton->getAnimationController();
AnimationController *controller = AnimationController::getSingleton();
string animNames[]{"Action", "open"};
CPPUNIT_ASSERT(controller->getAnimation(animNames[0]));
CPPUNIT_ASSERT(controller->getAnimation(animNames[1]));