mirror of
https://github.com/ApfelTeeSaft/vb01.git
synced 2026-08-26 19:33:45 +00:00
materials are now created by specifying shaders
shader uniforms are added to materials
This commit is contained in:
+9
-9
@@ -41,18 +41,18 @@ int main(){
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*/
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Box *driverBox = new Box(Vector3(1, 1, 1) * .25);
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Node *driver = new Node(Vector3::VEC_ZERO, Quaternion::QUAT_W, Vector3::VEC_IJK, "", new AnimationController());
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Material *driverMat = new Material();
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driverMat->setTexturingEnabled(false);
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driverMat->setDiffuseColor(Vector4(0, 1, 0, 1));
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Material *driverMat = new Material(PATH + "texture");
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driverMat->addVariable("texturingEnabled", false);
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driverMat->addVariable("diffuseColor", Vector4(0, 1, 0, 1));
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driverBox->setMaterial(driverMat);
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driver->attachMesh(driverBox);
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rootNode->attachChild(driver);
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Box *leftBox = new Box(Vector3(1, 1, 1) * .25);
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Node *leftNode = new Node();
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Material *leftMat = new Material();
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leftMat->setTexturingEnabled(false);
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leftMat->setDiffuseColor(Vector4(1, 0, 0, 1));
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Material *leftMat = new Material(PATH + "texture");
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leftMat->addVariable("texturingEnabled", false);
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leftMat->addVariable("diffuseColor", Vector4(1, 0, 0, 1));
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leftBox->setMaterial(leftMat);
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leftNode->attachMesh(leftBox);
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rootNode->attachChild(leftNode);
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@@ -60,9 +60,9 @@ int main(){
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Box *rightBox = new Box(Vector3(1, 1, 1) * .25);
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Node *rightNode = new Node();
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Material *rightMat = new Material();
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rightMat->setTexturingEnabled(false);
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rightMat->setDiffuseColor(Vector4(0, 0, 1, 1));
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Material *rightMat = new Material(PATH + "texture");
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rightMat->addVariable("texturingEnabled", false);
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rightMat->addVariable("diffuseColor", Vector4(0, 0, 1, 1));
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rightBox->setMaterial(rightMat);
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rightNode->attachMesh(rightBox);
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rootNode->attachChild(rightNode);
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