spread fix

start and end size merge
This commit is contained in:
devZoGok
2022-03-25 20:24:36 +02:00
parent 8551823dd8
commit e7b2d56992
4 changed files with 29 additions and 24 deletions
+14 -15
View File
@@ -102,8 +102,10 @@ namespace vb01{
void ParticleEmitter::makeHeap(int offset){
bool heap = false;
while(!heap){
bool end = true;
for(int i = 0; 2 * i + 1 + offset < numParticles; i++){
if(2 * i + 2 + offset < numParticles && (particles[i + offset]->distToCamPlane < particles[2 * i + 1 + offset]->distToCamPlane ||
particles[i + offset]->distToCamPlane < particles[2 * i + 2 + offset]->distToCamPlane))
@@ -114,6 +116,7 @@ namespace vb01{
else if(2 * i + 2 + offset == numParticles && particles[i + offset]->distToCamPlane < particles[2 * i + 1 + offset]->distToCamPlane)
swap(particles[i + offset], particles[2 * i + 1 + offset]);
}
for(int i = 0; 2 * i + 1 < numParticles; i++){
if(2 * i + 2 + offset < numParticles && (particles[i + offset]->distToCamPlane < particles[2 * i + 1 + offset]->distToCamPlane ||
particles[i + offset]->distToCamPlane < particles[2 * i + 2 + offset]->distToCamPlane))
@@ -123,6 +126,7 @@ namespace vb01{
else if(2 * i + 2 + offset == numParticles && particles[i + offset]->distToCamPlane < particles[2 * i + 1 + offset]->distToCamPlane)
end = false;
}
if(end)
heap = true;
}
@@ -157,8 +161,7 @@ namespace vb01{
shader->setMat4(proj, "proj");
shader->setVec4(startColor, "startColor");
shader->setVec4(endColor, "endColor");
shader->setVec2(startSize, "startSize");
shader->setVec2(endSize, "endSize");
shader->setVec2(size, "size");
heapSort();
render();
@@ -172,24 +175,26 @@ namespace vb01{
Vector3 nodeLeft = node->getGlobalAxis(0);
for(int i = 0; i < numParticles; i++){
Vector3 dir = nodeDir;
if(getTime() - particles[i]->time >= particles[i]->timeToLive){
Vector3 dir = nodeDir;
float factor = (float)(rand() % 100) / 100;
particles[i]->time = getTime();
particles[i]->timeToLive = s64(1000 * ((highLife - lowLife) * factor + lowLife));
float spr1 = float(rand() % (int)spread) / 180 * PI, spr2 = float(rand() % 360) / 180 * PI;
Vector3 ra1 = (nodeUp.cross(dir)).norm(), ra2 = dir.norm();
if(ra1 == Vector3::VEC_ZERO)
ra1 = Vector3::VEC_I;
dir = Quaternion(spr1, ra1) * dir;
dir = Quaternion(spr2, ra2) * dir;
particles[i]->dir = dir.norm() * speed + gravity;
particles[i]->trans = nodePos;
}
dir = dir.norm() * speed + gravity;
particles[i]->trans = particles[i]->trans + dir;
particles[i]->trans = particles[i]->trans + particles[i]->dir;
particles[i]->distToCamPlane = cos(camDir.getAngleBetween((particles[i]->trans - camPos).norm())) * camPos.getDistanceFrom(particles[i]->trans);
float lifePercentage = (float)(getTime() - particles[i]->time) / particles[i]->timeToLive;
@@ -237,17 +242,11 @@ namespace vb01{
case KeyframeChannel::PARTICLE_EMITTER_END_COLOR_Z:
endColor.z = value;
break;
case KeyframeChannel::PARTICLE_EMITTER_START_SIZE_X:
startSize.x = value;
case KeyframeChannel::PARTICLE_EMITTER_SIZE_X:
size.x = value;
break;
case KeyframeChannel::PARTICLE_EMITTER_START_SIZE_Y:
startSize.y = value;
break;
case KeyframeChannel::PARTICLE_EMITTER_END_SIZE_X:
endSize.x = value;
break;
case KeyframeChannel::PARTICLE_EMITTER_END_SIZE_Y:
endSize.y = value;
case KeyframeChannel::PARTICLE_EMITTER_SIZE_Y:
size.y = value;
break;
case KeyframeChannel::PARTICLE_EMITTER_LOW_LIFE:
lowLife = value;