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first morph animation attempt
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+2
-2
@@ -28,9 +28,9 @@ namespace vb01{
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void readAnimations(AnimationController*, std::vector<std::string>&, int);
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Skeleton* readSkeleton(std::vector<std::string>&);
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void readVertices(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, std::vector<std::string>&, int);
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void readFaces(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, std::vector<std::string>&, int, Mesh::Vertex*, u32*);
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void readFaces(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<u32>&, std::vector<float>&, std::vector<std::string>&, int, Mesh::Vertex*, u32*);
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void readVertexGroups(std::string*, std::vector<std::string>&, int);
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void readShapeKeys(int, int);
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void readShapeKeys(Mesh::Vertex*, std::vector<u32>&, std::vector<std::string>&, std::string*, int, int);
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void buildMesh(std::vector<std::string>&);
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Mesh* readMeshes(std::vector<std::string>&);
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void readLights(std::vector<std::string>&);
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