first morph animation attempt

This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent c931e5a6d6
commit e2e7297045
5 changed files with 71 additions and 16 deletions
+2 -2
View File
@@ -28,9 +28,9 @@ namespace vb01{
void readAnimations(AnimationController*, std::vector<std::string>&, int);
Skeleton* readSkeleton(std::vector<std::string>&);
void readVertices(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, std::vector<std::string>&, int);
void readFaces(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, std::vector<std::string>&, int, Mesh::Vertex*, u32*);
void readFaces(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<u32>&, std::vector<float>&, std::vector<std::string>&, int, Mesh::Vertex*, u32*);
void readVertexGroups(std::string*, std::vector<std::string>&, int);
void readShapeKeys(int, int);
void readShapeKeys(Mesh::Vertex*, std::vector<u32>&, std::vector<std::string>&, std::string*, int, int);
void buildMesh(std::vector<std::string>&);
Mesh* readMeshes(std::vector<std::string>&);
void readLights(std::vector<std::string>&);